title: Artificial Intelligence for Games
author:  Ian Millington 
description: "Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software
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  _Ian Millington crosses the boundary between academic and professional game AI
  with_ _his book_ Artificial Intelligence for Games. _Most books either lack
  academic rigor or are_ _rigorous with algorithms that won’t work under the CPU
  constraints imposed by modern_ _games. This book walks a line between the two
  and does it well. It explains algorithms_ _rigorously while also discussing
  appropriate implementation details such as scheduling_ _AI over time and using
  the right data structures. I will be using this book for my Game_ _AI course._
  
  —Jessica D. Bayliss, Ph.D.
  
  Rochester Institute of Technology
  
  _This is the first serious attempt to create a comprehensive reference for all
  game AI practices, terminology, and know-how. Works like this are badly needed
  by the maturing_ _video games industry. Systematic yet accessible, it is a
  must-have for any student or professional._
  
  —Marcin Chady, Ph.D.
  
  Radical Entertainment
  
  _This book promises to be the closest 