title: Hey Mom, I'm Bored!: 100 Games, Activities, and Brain Teasers to Keep Kids of All Ages Entertained Entertained
author:  Story Evans 
description: "There's nothing to do!"<br><br>If you're a parent, that's a familiar refrain! Whether it's a rainy afternoon or a sunny one, kids are constantly in search of entertainment--and when they run out of ideas, they turn to Mom and Dad (after all, you're always busy). If your list of kid-friendly activities isn't doing the trick, turn to <b>Hey Mom, I'm Bored!</b>, which offers 100 ways for kids from four to fourteen to keep busy--and enjoy themselves--whether they're playing inside or outside, alone or with their friends. Here are: Updated versions of classic games like Kick the Can and Duck, Duck, Goose<br>All-new games and activities in the tradition of the old favorites<br>Easy-to-learn instructions for every game<br>Information on equipment needed and skill levels<br>Activities organized by age-appropriateness<br>Games that can be played or adapted for just about any setting or number of players<br>Story Evans and Lise O'Haire, moms who are veterans of the "I'm bored" wars, have created a book so packed with fun that you may never hear the words "Hey Mom, I'm bored!" again.
zlib_text: # A Theory of Fun for Game Design
  
  Table of Contents
  
  > What People are Saying!
  >
  > Acknowledgements
  >
  > Foreword
  >
  > Prologue: My Grandfather
  >
  > 1\. Why Write This Book?
  >
  > 2\. How the Brain Works
  >
  > 3\. What Games Are
  >
  > 4\. What Games Teach Us
  >
  > 5\. What Games Aren’t
  >
  > 6\. Different Fun for Different Folks
  >
  > 7\. The Problem with Learning
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  > 8\. The Problem with People
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  > 9\. Games in Context
  >
  > 10\. The Ethics of Entertainment
  >
  > 11\. Where Games Should Go
  >
  > 12\. Taking Their Rightful Place
  >
  > A. Epilogue: Fun Matters, Grandpa
  >
  > B. Notes
  >
  
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  >> Chapter 2:
  
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  >> Chapter 3:
  
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  >> Chapter 4:
  
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  >> Chapter 5:
  
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  >> Chapter 6:
  
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  >> Chapter 7:
  
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  >> Chapter 8:
  
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  >> Chapter 9:
  
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  >> Chapter 10:
  
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  >> Chapter 11:
  
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  >> Chapter 12:
  
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  >> Epilogue:
  
  >
  > C. What Readers are Saying About Raph Koster’s Theory Of Fun:
  
  # A Theory of Fun for Game Design
  
  _
  
  ### _Raph Koster_
  
  _
  
  Copyright © 2010
  
  Limits of Liability and Disclaimer of War