title: Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
author: Jim Thompson
description: Take your first step into the exhilarating world of game design with this fully structured course book. Richly illustrated with screengrabs and artwork, step-by-step tutorials take you through all aspects of designing and developing dynamic computer games.
zlib_text: presents
  TM
  Volume III: Tools & Techniques
  The
   Guide to
  TM
  T
   
  Game Design
  by Wolfgang Baur, Monte Cook, 
  Ed Greenwood, Rob Heinsoo, and Colin McComb
  TM
  “Th e Kobold...welcomes the best and the brightest of the industry to share 
  their knowledge of game design. ” 
  Jeff  Grubb, Forgotten Realms designer
  
  The KOBOLD Guide 
  to Game Design
  Volume III: 
  Essays by
  Wolfgang Baur, Monte Cook, Ed Greenwood, 
  Rob Heinsoo, and Colin McComb
  Edited by Janna Silverstein
  Cover by Jonathan Hodgson
  Tools & Techniques
  
   ii — Volume III: Tools & Techniques
  The KOBOLD Guide to Game Design Volume 3: Tools & Techniques
  © 2010 Open Design LLC
  Edited by Janna Silverstein
  Cover art by Jonathan Hodgson
  All Rights Reserved. Reproduction of this book in any manner without express 
  permission from the publisher is prohibited. 
  OPEN DESIGN LLC
  P.O. Box 2811
  Kirkland, WA 98083
  WWW.KOBOLDQUARTERLY.COM
  Most product names are trademarks owned by the companies that publish those 
  products. Use of the name of any produc