title: Marker Magic: The Rendering Problem Solver for Designers
author:  Richard M. McGarry 
description: Marker Magic The Rendering Problem Solver for Designers McGarry Madsen Architects, interior designers, artists, and illustrators take noteif youve ever found yourself searching for that creative spark that could make your design presentations take on a new life, or you need to draw a wood treatment, and you dont know how-Marker Magic has easy-to follow solutions for all of your design problems. The book uses the most popular mediummarkersin combination with other media, and devotes special attention to hard-to-draw subjects such as wood, stone, foliage, skies, carpet, chrome, tile, and fabrics. This is not a book on principles, concepts, or theory, but a hands-on manual that presents real solutions to everyday design problems. With Marker Magic as your desk-side reference youll be able to improve the quality and the presentation of your drawings right away as Richard McGarry and Greg Madsen show you:
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  3D Game Development
  
  
  Practical Introduction
  
  
  
  
  
  
  
  
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  Contents
  
  
  
  
  
  
  
  
  
  
  
  [About this Book 7](part0000_split_002.html#_bookmark0)
  
  
  1 [Basics of Scene Construction 8](part0000_split_002.html#_bookmark1)
  
  
  1.1 [Basic shapes and their properties 8](part0000_split_002.html#_bookmark1)
  
  
  1.2 [Relations between game objects 11](part0000_split_006.html#_bookmark2)
  
  
  1.3 [Rendering properties 13](part0000_split_009.html#_bookmark3)
  
  
  1.4 [Light types and properties 16](part0000_split_013.html#_bookmark4)
  
  
  1.5 [Camera 19](part0000_split_017.html#_bookmark5)
  
  
  1.6 [Controlling objects properties 21](part0000_split_020.html#_bookmark6)
  
  
  2 [Handling User Input 28](part0000_split_028.html#_bookmark7)
  
  
  2.1 [Reading keyboard input 29](part0000_split_029.html#_bookmark8)
  
  
  2.2 [Implementing platformer input system
  32](XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX)
  
  
  2.3 [Reading mouse input 43