title: The Algernon Files
author: Grr Blackwyrm Games
description: <b>The Algernon Files</b> is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers campaign thats even remotely four-color. It captures a degree of modern sensibility in its character design, while keeping the silver and bronze age spirit. Face off against the likes of the supergenius Prometheus, or an ancient god made flesh in the form of The Serpent Queen; decide whos side Hells Belles are really on, or trade blows with the mighty Magog  and if you feel a little overwhelmed by all the hostile attention, relax by visiting Fortress, expansive HQ for potential allies The Sentinels (Tours of the museum and vendor areas are 2-5 PM, weekdays only, thank you), the third team to carry on the legacy of their name.
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  * * *
  
  
  
  
  
  # Table Of Contents
  
  
  >
  
  
  Aphra Behn  
  
  
  ACT I.
  
  >
  
  
  SCENE I.  
  SCENE II.  
  
  
  ACT II.
  
  >
  
  
  SCENE I.  
  SCENE II.  
  SCENE III.  
  
  
  ACT III.
  
  >
  
  
  SCENE I.  
  SCENE II.  
  
  
  ACT IV.
  
  >
  
  
  SCENE I.  
  SCENE II.  
  
  
  ACT V.
  
  >
  
  
  SCENE I.  
  
  
  
  
  
  
  
  
  * * *
  
  * * *
  
  
  # THE FALSE COUNT, OR, A New Way to play AN OLD GAME
  
  
  ### Aphra Behn
  
  
  This page copyright © 2001 Blackmask Online.
  
  
  http://www.blackmask.com  
    
  
  * ACT I. 
  
  
    * SCENE I. 
  
  
  * SCENE II. 
  
  * ACT II. 
  
  
    * SCENE I. 
  
  
  * SCENE II. 
  
  
  * SCENE III. 
  
  * ACT III. 
  
  
    * SCENE I. 
  
  
  * SCENE II. 
  
  * ACT IV. 
  
  
    * SCENE I. 
  
  
  * SCENE II. 
  
  * ACT V. 
  
  
    * SCENE I. 
  
  * * *
  
    
    
  
  
  ## ACT I.
  
    
    
  
  ### SCENE I.
  
  
  The S