title: Cthulhu Casebook: A Plethora of Plots and Adventures for Call of Cthulhu 1920s (Call of Cthulhu #3305)
author: William A. Barton
description: The "Cthulhu Casebook" contains nine independent adventures set in the 1920s, plus numerous articles and aids generating many other plots.  Certain portions of this book are easily included in ongoing tales -- "The Mauretania" can expand any ocean voyage; "The Asylum" can make exciting an otherwise uneventful institutionalization; "The Auction" can be used to introduce various artifacts to aid or hinder the investigators. Other sections contain full independent adventures playable by themselves or useful in filling gaps between campaigns or as subplots within current story lines.
zlib_text: STEALING CTHULHU.
  
  STEALING CTHULHU
  GRAHAM WALMSLEY
  With art by
  JENNIFER RODGERS
  Cover art by
  OLLI HIHNALA
  Edited by
  HARRIET EVANS
  Layout by
  GRAHAM WALMSLEY and BRENNEN REECE
  Portrait by Brennen Reece.
  
  CONTENTS.
  INTRODUCTION. 
  1
  STEALING CREATURES. 
  3
  Reading The Story. 
  4
  STEALING SCENARIOS. 
  5
  Stealing Beginnings. 
  5
  Stealing Set Pieces. 
  8
  Stealing Details. 
  9
  Stealing Backstory. 
  10
  Switching Viewpoints. 
  11
  Switching Locations. 
  13
  Switching Creatures. 
  16
  Shifting Timing. 
  20
  Stealing Endings. 
  21
  The Descent. 
  22
  The Final Horror. 
  23
  The Confrontation. 
  25
  The Escape. 
  25
  The Realisation. 
  26
  Three Alternative Endings. 
  27
  STEALING LOCATIONS. 
  28
  The Themes. 
  29
  The Wooded Hills. 
  31
  The Town. 
  32
  The Old Building. 
  32
  The Inhospitable Plain. 
  33
  The Underground City. 
  33
  The Characters. 
  34
  First published 2011.
  © Graham Walmsley 2011.
  Printed in the United States of  America by
  Publishers’ Graphics.
  
  7
  Describing Practicalities. 
  70
  Dreaming. 
  71
  Remembering Tales. 
  72
  Monst