TEXT: 1
  Prestige Classes | Vampire
  PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners
  
  2
  Prestige Classes | Vampire
  Prestige Class: Vampire
  Vampires are nigh immortal undead creatures whose 
  existence go on unending except in the rare case of a 
  determined foe who can turn their supernatural banes 
  against them. Solitary predators, vampires shun one 
  another’s presence unless they believe there is some 
  advantage to be gained by tolerating one another. 
  Vampires use stolen life force to power their dark magic, 
  labor under accursed bloodlines that provide them 
  with unique gifts, and fight to the death to depose their 
  superiors or deny power hungry rivals.
  While many vampires start their undead existence evil, 
  and even more end up that way, it is not always the case.
  By Blood, Embraced                          
  Having forsaken mortality in pursuit of an everlasting 
  half-life, vampires do not naturally replenish their 
  health and vital reserves. Instead vampirism drives 
  those afflicted to feed off of the living, stealing what life 
  force they can from the mortals they once lived among 
  as peers. Within the body of a vampire this stolen life 
  force is transformed into a supernatural ichor that can 
  be expended to invigorate their physical forms or to 
  perform supernatural miracles dictated by their curse.
  In a dark mirror of their need for mortal blood, 
  vampires must also prey upon one another to grow in 
  power. A vampire can only hope to be a lesser version 
  of the sire who transformed them on their own. Most 
  vampires, having come to accept themselves their role 
  as predators and viewing all else as their prey, have little 
  reservation then about hunting down and destroying 
  those vampires more aged and powerful than them. 
  This horrific act is called diablerie and, when it is 
  performed upon a vampire, that vampire’s very soul is 
  destroyed in the act.
  By Curse, Transformed                            
  The first vampires were cursed by the gods for their 
  transgressions against gods and man. These curses 
  echo down through the blood of those vampires they 
  have embraced. Even in the least vampires this curse 
  takes hold and directs the supernatural power of their 
  blood. There are three main curses afflicting vampiric 
  kind though other, more obscure, curses certainly exist.
  Level
  1st
  2nd
  3rd
  4th
  5th
  Features
  Vampiric Nature, Bloodborne 
  Powers, Spellcasting
  Accursed Bloodline, the Embrace
  __
  Supernatural Prowess
  Endless Hunger
  Bloodborne
  Powers
  3
  4
  5
  6
  7
  1st-lvl 
  Spells
  2
  3
  4
  4
  4
  2nd-lvl 
  Spells
  __
  __
  2
  3
  3
  3rd-lvl 
  Spells
  __
  __
  __
  __
  2
  The Vampire
  
  3
  Prestige Classes | Vampire
  PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners
  Prerequisites
  You must meet the following prerequisites in order to 
  advance as a vampire (in addition to the multiclassing 
  prerequisites for your existing class):
  • Constitution 13. The transition from mortal to 
  undead requires fortitude that not all can muster.
  • Character level 5th. The weakest of adventurers find 
  that the curse of vampirism serves only to weaken 
  them further or turn them into monsters. More 
  seasoned heroes learn to conquer the voracious 
  hunger and dark appetites instilled in them by the 
  curse.
  • Endure a dark transformation. You must find a 
  vampire of at least 2nd level who will induct you into 
  the ranks of vampirism. You can only gain levels in the 
  vampire class equal to one lower than the level of the 
  vampire who made you a vampire. You can bypass this 
  limit by committing diablerie on a vampire of a higher 
  level in this class than you. The details of diablerie are 
  described later in this class write up.
  Class Features
   
  Hit Points
  Hit Dice: 2d4 per vampire level
  Hit Points per Level: 2d4 (or 5) + your Constitution 
  modifier per vampire level
   
  Proficiencies
  Armor: None
  Weapons: None
  Tools: None
   
  Saving Throws: None
  Skills: None
   
  Equipment
  The vampire prestige class does not grant any special 
  equipment.
  Vampiric Nature                                     
  Once mortal you are now one of the living dead, cursed 
  to prey upon the living. This vampiric nature comes with 
  certain banes and boons.
  Banes
  You have the following banes.
  • You have disadvantage on all ability checks, attack 
  rolls and saving throws while in direct sunlight.
  • You do not regain hit dice when you take a long rest.
  You are considered undead rather than humanoid.
  Boons
  You have the following boons.
  • You are immune to poison and disease. 
  • You have darkvision to a distance of 120 feet.
  • You automatically succeed on death saving throws 
  when not in sunlight.
  • You do not need to eat, drink, or breathe.
  • You no longer age.
  Bloodborne Power                               
  The stolen blood within you is infused with the necrotic 
  energy that keeps you animate, giving you access to 
  unique vampiric powers. 
  At 1st level, you gain the bloodborne power, Blood 
  Feast, and two additional bloodborne powers of your 
  choice. Your bloodborne power options are detailed at 
  the end of the class description. When you gain vampire 
  levels, you gain additional bloodborne powers of your 
  choice, as shown in the Bloodborne Powers column of 
  the Vampire table.
  Spellcasting                                               
  The curse of vampirism that causes a mortal to become 
  a monster also infuses them with an innate ability to use 
  magic. See chapter 10 of the Player’s Handbook for the 
  general rules of spellcasting.
  Spell Slots
  The Vampire table shows how may spell slots you have 
  to cast your spells of 1st level and higher. To cast one of 
  these spells, you must expend a slot of the spell’s level 
  or higher. You regain all expended spell slots when you 
  finish a long rest.
  For example, when you cast the 1st-level spell inflict 
  wounds and have a 1st-level and a 2nd-level spell slot 
  available, you can cast inflict wounds using either slot.
  Spells Known
  You know all spells on the vampire spell list that are of a 
  level for which you have the spell slots.
  Spellcasting Ability
  Vampires are unique amongst spellcasters in that their 
  magical prowess is based on the supernatural potency 
  of their blood rather than one of their ability scores. 
  Instead, you use your vampire level whenever a spell 
  refers to your spellcasting ability. In addition, you use 
  your vampire level when setting the saving throw DC for 
  a vampire spell you cast and when making an attack roll 
  with one.
  Spell save DC = 8 + your proficiency modifier +
  your vampire level
  Spell attack modifier = your proficiency bonus +
  your vampire level
  Spellcasting Focus
  The undead magic that sustains you functions as your 
  spellcasting focus for your vampire spells.
  Diablerie
  Vampires can only regain spent Hit Dice through the use 
  of the bloodborne power, Blood Feast. Although they 
  cannot regain Hit Dice by targeting vampires, they can 
  use the ability to drain the necromantic magic out of 
  rival vampires. When a vampire reduces another vampire 
  to 0 hit points, or hits a vampire who is already at 0 hit 
  points, with Blood Feast the vampire hit by the power is 
  completely and instantly destroyed. The vampire who 
  attacked with blood feast has committed diablerie. 
  Committing diablerie can allow a vampire to take 
  additional levels in the vampire prestige class, as detailed 
  in the vampire prestige class’ prerequisites. At 5th level, 
  vampires gain power immediately upon committing 
  diablerie by stealing the bloodborne powers of their rivals 
  using the Endless Hunger feature.
  
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  Prestige Classes | Vampire
  The Embrace                                                  
  Starting at 2nd level, you can induct a mortal into the 
  ranks of vampirism. When a humanoid is reduced to 0 
  hit points you can use your action and expend a number 
  of hit dice equal to your vampire level. That creature 
  must then succeed on a Constitution saving throw 
  with a difficulty of 8 + your proficiency bonus + your 
  vampire level or they immediately stabilize and gain 
  the vampirism curse. If the creature succeeds, they can 
  choose to immediately stabilize and gain the vampirism 
  curse or reject vampirism and continue to make death 
  saving throws.
  Accursed Bloodline                                    
  At 2nd level, the curse that haunted the vampire who 
  turned you into an undead manifests in you too. Choose 
  the nature of that curse: the Curse of Nobility, the Curse 
  of the Feral, or the Curse of Dread, all detailed at the 
  end of the class description. Your accursed bloodline 
  grants you a feature at 2nd level as well as increase the 
  bloodborne powers available to you.
  Supernatural Prowess                        
  Starting at 4th level, the supernatural blood coursing 
  through your body heightens your mortal limitations 
  depending on your Curse.
  The Curse of Nobility. Your Charisma ability score 
  maximum increases to 22 and your Charisma score 
  increases by 2.
  The Curse of the Feral. Your Strength ability score 
  maximum increases to 22 and your Strength score 
  increases by 2.
  The Curse of Dread. Your Intelligence ability score 
  maximum increases to 22 and your Intelligence score 
  increases by 2.
  Endless Hunger                                    
  Starting at 5th level, the vampiric curse evolves, giving 
  you reason to continue hunting your undead kin 
  indefinitely. When you commit diablerie on a vampire 
  you may learn one bloodborne power they had even if 
  you do not meet the prerequisites for that bloodborne 
  power. You can only learn an additional 3 bloodborne 
  powers in this way but you can choose to forget a 
  bloodborne power when you commit diablerie to learn 
  a new one.
  Vampirism
  You have the fledgling form of the vampiric curse. You 
  take disadvantage on all ability checks, attack rolls 
  and saving throws while in direct sunlight. In addition 
  your thirst for blood compels you to consume fresh 
  blood from a humanoid once a week or suffer a level of 
  exhaustion. You cannot recover this level of exhaustion 
  until you have consumed fresh blood.
  To consume blood you must feast on a humanoid with 
  blood that has been dead less than one minute or make 
  an unarmed attack against a humanoid with less than 
  its maximum hit points to steal blood from the creature. 
  When you do so the creature loses one hit dice, if it has 
  any.
  While you have vampirism you automatically stabilize 
  when you reach 0 hp unless you are exposed to sunlight. 
  You lose vampirism when you take a level in the Vampire 
  prestige class or someone casts Remove Curse on you.
  
  5
  Prestige Classes | Vampire
  PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners
  Accursed Bloodline
  Drawn into a lineage of monsters, vampires are 
  empowered by the unique spells and bloodborne powers 
  granted those of their lineage. These curses pass 
  down from one vampire to the next, creating extended 
  families of vampires who trace their accursed line 
  back to a singular progenitor whose cruel and debased 
  actions incurred the wrath of the gods.
  The Curse of Dread                              
  The Curse of Dread was bestowed upon a priest who 
  used his position of power to take advantage of the 
  grotesque and the disturbed. Those vampires afflicted 
  by the Curse of Dread have an unsettling appearance 
  and radiate a palpable aura of madness.
  Black Heart, Demented Magic
  Starting at 2nd level, your bond to the dread curse 
  strengthens. You learn additional spells at 2nd, 3rd, and 
  5th level. These spells count as vampire spells for you.
  The Curse of the Feral                       
  The Curse of the Feral was bestowed upon a warlord 
  so cruel and relentless his friends and foes likened him 
  more to a wild animal than a ruler. Those vampires 
  afflicted by the Curse of the Feral are physically brutish 
  and have more in common with beasts than men.
  Savage Heart, Primal Magic
  Starting at 2nd level, your bond to the feral curse 
  strengthens. You learn additional spells at 2nd, 3rd, and 
  5th level. These spells count as vampire spells for you.
  *Unless you learn conjure animals from a different source, the 
  animals conjured are considered undead rather than fey as the 
  spell describes.
  The Curse of Nobility                        
  The Curse of Nobility was bestowed upon a mortal ruler 
  whose arrogance and political machinations led to the 
  ruination of his people and the downfall of his family. 
  Those vampires afflicted by the Curse of Nobility are 
  possessed of magnetic charisma and hypnotic appeal.
  Vain Heart, Ignoble Magic
  Starting at 2nd level, your bond to the noble curse 
  strengthens. You learn additional spells at 2nd, 3rd, and 
  5th level. These spells count as vampire spells for you.
  Bloodborne Powers                                    
  If a bloodborne power has prerequisites, you must meet 
  them to learn it. You can learn a bloodborne power at 
  the same time that you meet its prerequisite.
  Apex Predator
  Prerequisite: 5th level in Vampire prestige class
  When you commit diablerie on a vampire who had 
  5 levels in this class you can choose to take this 
  Bloodborne Power in place of one of the Bloodborne 
  Powers that vampire had. If you do, your spellcasting 
  ability is considered 6 for the purposes of determining 
  spell attack and spell save DCs.
  Blood Feast
  You gain a bite attack. You are proficient with the bite 
  attack and use your vampire spellcasting ability for 
  attack and damage rolls with this attack. Your bite 
  attack deals 1d6 necrotic damage. When you hit a 
  creature with this attack you can expend a spell slot 
  to do an additional 1d6 damage per level of spell slot. 
  The creature’s maximum hit points are reduced by the 
  damage you deal and if the creature is not a construct, 
  plant, ooze, or undead you regain a number of Hit Dice 
  equal to the level of spell slot spent on this attack.
  Bloodhound’s Senses
  Prerequisite: the Curse of the Feral
  As a bonus action you can spend a Hit Die to enhance 
  your perception for the next minute. While this power is 
  active each time you make an Insight, Investigation, or 
  Perception ability check you roll and add the Hit Die you 
  spent to activate this bloodborne power to the result of 
  that check. Additionally, while you are under the effect of 
  this bloodborne power you can sense invisible creatures 
  and objects as if they were visible.
  Claws of the Beast
  Prerequisite: the Curse of the Feral
  As a bonus action you can spend a Hit Die to transform 
  your hands into powerful claws for the next minute. Use 
  the same type of die as the one expended to activate 
  this bloodborne power for the claws’ slashing damage. 
  The claws count as unarmed strikes, have the finesse 
  property, and are considered magical.
  Disquieting Presence
  Prerequisite: the Curse of Dread
  When a creature you can see makes a saving throw 
  against an illusion or frightened effect you can use your 
  reaction to spend and roll a Hit Die, adding the result 
  to the DC of that saving throw. You can do this after 
  the creature makes its saving throw but before the DM 
  declares whether or not it was successful.
  charm person, command
  enthrall, suggestion
  hypnotic pattern, tongues
  2nd 
  3rd
  5th
  Curse of NobiliTy spells
     Vampire Level      Spells
  find familiar, speak with animals
  alter self, beast sense
  conjure animals*, gaseous form
  2nd 
  3rd
  5th
  Curse of The feral spells
     Vampire Level      Spells
  disguise self, tasha’s hideous laughter
  crown of madness, invisibility
  clairvoyance, major image
  2nd 
  3rd
  5th
  Curse of The DreaD spells
     Vampire Level      Spells
  
  6
  Prestige Classes | Vampire
  Forked Tongue
  Prerequisite: the Curse of Nobility
  As a bonus action you can spend a Hit Die to enhance 
  your persuasiveness with humanoids and beasts for the 
  next minute. While this power is active each time you 
  make an Animal Handling, Deception, or Persuasion 
  ability check you roll and add the Hit Die you spent 
  to activate this bloodborne power to the result of that 
  check. Additionally, while you are under the effect of this 
  bloodborne power you can communicate telepathically 
  with humanoids and beasts you can see.
  Horrifying Visage
  Prerequisite: the Curse of Dread
  As a bonus action you can spend a Hit Die to transform 
  your countenance into one of heartstopping terror 
  for the next minute. While under the effect of this 
  bloodborne power you can use an action and make a 
  ranged spell attack against a creature within 60 feet 
  who can see you and is not immune to being frightened. 
  On a hit, you roll that Hit Die and add your vampire level 
  and deal that much psychic damage to the creature.
  Mesmerizing Presence
  Prerequisite: the Curse of Nobility
  When a creature you can see makes a saving throw 
  against an illusion or charm effect you can use your 
  reaction to spend and roll a Hit Die, adding the result 
  to the DC of that saving throw. You can do this after 
  the creature makes its saving throw but before the DM 
  declares whether or not it was successful.
  Monstrous Acumen
  Prerequisite: the Curse of Dread
  You can use a bonus action and spend one Hit Die to 
  gain monstrous acumen for one minute. While this 
  power is active each time you make a Wisdom ability 
  check or saving throw you roll and add the Hit Die you 
  spent to activate this bloodborne power to the result of 
  that check. Additionally, while this power is active you 
  gain resistance to psychic damage.
  Monstrous Grace
  Prerequisite: the Curse of Nobility
  You can use a bonus action and spend one Hit Die to 
  gain monstrous grace for one minute. While this power 
  is active each time you make a Dexterity ability check 
  or saving throw you roll and add the Hit Die you spent 
  to activate this bloodborne power to the result of that 
  check. Additionally, while this power is active you can 
  use a bonus action on each of your turns to take the 
  Dash or Disengage action.
  Monstrous Might
  Prerequisite: the Curse of the Feral
  You can use a bonus action and spend one Hit Die to 
  gain monstrous might for one minute. While this power 
  is active each time you make a Constitution ability check 
  or saving throw you roll and add the Hit Die you spent 
  to activate this bloodborne power to the result of that 
  check. Additionally, while this power is active you gain 
  resistance to nonmagical damage other than fire and 
  your carrying capacity is doubled.
  Potent Vitae
  Prerequisite: 3rd level or higher in Vampire prestige 
  class
  With age the necrotic power animating your body 
  enhances the potency of your stolen blood. The hit 
  dice you gain from levels in the vampire prestige class 
  change to d6s. Your hit point maximum increases by an 
  amount equal to your vampire level when you gain this 
  bloodborne power.
  Stolen Scarlet Secrets
  Prerequisite: 5th level in Vampire prestige class
  When you commit diablerie on a vampire who does 
  not share your curse you can choose to take this 
  Bloodborne Power in place of one of the Bloodborne 
  Powers that vampire had. If you do, you gain the 2nd 
  level feature of that vampire’s curse.
  The Cursed Crown
  Prerequisite: 5th level in Vampire prestige class
  When you commit diablerie on a vampire who shares 
  your curse you can choose to take this Bloodborne 
  Power in place of one of the Bloodborne Powers that 
  vampire had. If you do, you gain the following benefit 
  based on your curse.
  The Curse of Dread. You can cast the spell 
  hallucinatory terrain as if it were a vampire spell without 
  expending a spell slot. You can use this Bloodborne 
  Power again after you complete a long rest.
  The Curse of the Feral. You can cast the spell 
  polymorph on yourself to become a bat, a wolf, or other 
  DM approved beast without expending a spell slot. 
  You can use this Bloodborne Power again when you 
  complete a short or long rest.
  The Curse of Nobility. After interacting with a 
  humanoid for one minute you can beguile their mind 
  with your supernatural charisma as if you had cast the 
  spell dominate person. You do not need to expend a 
  spell slot to cast the spell in this way and it uses your 
  vampire spell save DC. You can use this Bloodborne 
  Power again when you complete a long rest.
  Unnatural Celerity
  You can use a bonus action on your turn and spend a 
  Hit Die to move with supernatural speed for the next 
  minute. Whenever an attack roll is made against you 
  during the time this bloodborne power is active you can 
  use your reaction to roll the Hit Die expended to use 
  this power and add it to your AC against that attack. 
  You can choose to use your reaction to do this after the 
  attack roll is made but before the DM declares whether 
  or not it is successful.
  
  7
  Prestige Classes | Vampire
  PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners
  Unnatural Rancor
  You can use a bonus action on your turn and spend a Hit 
  Die to hone your supernatural thirst for violence for the 
  next minute. Whenever you make an attack roll during 
  the time this bloodborne power is active you can use 
  your reaction to roll the Hit Die expended to use this 
  power and add it to the result of the attack roll. You can 
  choose to use your reaction to do this after the attack 
  roll is made but before the DM declares whether or not 
  it is successful.
  Unnatural Vigor
  As a bonus action you can spend one Hit Die to roll it 
  and regain hit points equal to the result of that die + 
  your Constitution modifier.
  Vampire Spell List                                  
  1sT leVel
  Detect Good & Evil
  False Life
  Feather Fall
  Fog Cloud
  Inflict Wounds
  Sleep
  2ND leVel
  Darkness
  Hold Person
  Levitate
  Pass Without Trace
  See Invisibility
  Spider Climb
  3rD leVel
  Animate Dead
  Bestow Curse
  Fear
  Feign Death
  Vampiric Touch
  Speak With Dead
  Prestige Class: Vampire by
  Benjamin Huffman
  http://sterlingvermin.com/
  Art Credits in Order of Appearance
  “Mountain At Night” by Ners
  “Fangs” by Ners
  “Undead Sorceress” by Lawrence van der merwe
  “Garlic, Wooden stake, Cross, and Holy water” by 
  “Publisher’s Choice Quality Stock Art © Rick Hershey / 
  Fat Goblin Games” www.fatgoblingames.com
  “Snowy Forest” by Ners
  “Vampire” by Kristen Collins
  “Female Vampire” by Lawrence van der merwe
  “Graveyard” by Ners
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  all other Wizards of the Coast product names, and their 
  respective logos are trademarks of Wizards of the Coast 
  in the USA and other countries.
  This work contains material that is copyright Wizards 
  of the Coast and/or other authors. Such material is 
  used with permission under the Community Content 
  Agreement for Dungeon Masters Guild.
  All other original material in this work is copyright 
  2016 by Benjamin Huffman and published under the 
  Community Content Agreement for Dungeon Masters 
  Guild.
  
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