TEXT: Talons of Retribution v3.5                                                                                                                                         1
  Talons of Retribution
  Learn from the Past, Fight for the Future
  Excerpt from a speech delivered by Magnus Loudrin to the people of Ulek in Havenhill, on the 7th of
  Ready’reat, 589 CY.
  “Yes, the enemy is strong in number and battle capacity, and has proven that there is no act
  vile and sadistic enough that they will not commit.  Yes, many of you have lost husbands or
  wives, children born and yet to be, and dear friends that will not return to the comfort of your
  loving arms.  Yes, more often than not, our resolve is pushed to the breaking point.  Does not
  the fighting, the cruelty, the blood and mud stained faces of those suffering plague your very
  dreams, transforming them into nightmarish twists of reality?  But I ask you this... Is not your
  home worth fighting for?  Is not the lives of the innocent, be they friends or family, elf or half-
  orc, or soldiers from other places who have experienced suffering at the hands Pomarj
  tyranny and have pledged their lives to our cause, not enough to raise a balled fist in defiance
  and with one righteous scream that is the anthem of your rage and the purity of your
  convictions, shout, “We have learned the bitter lessons of our past but now we stand ready to
  fight for our future!!”  Be it by bastion of blade, cleansing flames of faith, or might of sword, we
  will drive back the darkness and those that follow in its wake and take back what is rightfully
  ours!”
  In these perilous times when the forces of the Pomarj are growing in number and strength, the might of
  axe or divine magic may not be enough to stop the menace they represent.  However, in 586 CY a man
  by the name of Magnus Loudrin added a third alternative in the form of a group known as the Talons of
  Retribution.  Inspired by the allied counteroffensive of Ulek forces and the Knights of Luna that eventually
  recovered some territory east of the Lortmils, Loudrin formed the Talons to be a militant group of arcane
  spellcasters joined together for the ultimate goal of delivering retribution against the invading forces of the
  Pomarj and their allies.
  Organization
  The Talons feel the most important tasks at hand are the strengthening of the borders against further
  Pomarj incursions, working with the government of the Principality of Ulek and its armed forces in
  devising a plan to regain control of the Disputed Territories, and protecting all the innocent of the
  Principality of Ulek, unwitting victims in this war, all the while seeking to raise awareness of the
  importance of arcane study as a valuable tool in the turbulent days to come. Currently, the Talons are a
  group on the rise thanks to the fervent recruiting efforts of the Talons and also in light of the war effort.
  Intensely loyal to the Principality of Ulek, the Talons are prepared to accept their role in aiding their
  beloved country and help restore its safety and peace to the Ulekian people.
  The Talons hone their arcane skills to a razor-sharp edge, researching and practicing new arcane ways in
  which to take the fight to the Pomarj.  Once a small and exclusive group, since the invasion of the eastern
  provinces, the Talons have shifted into a more open organization, seeking new recruits for their ranks
  mainly in the major cities of Gryrax, Havenhill, Thunderstrike, and Eastpass, but always with a watchful
  eye towards smaller towns or villages with individuals displaying arcane talents.  Not just warriors with
  spells, the Talons also have a wealth of arcane lore and knowledge to bestow on their members,
  emphasizing strength of mind as well as of body and arcane might.
  
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  There are three levels of membership within the Talons: Raven (Initiate), Falcon (Acolyte), and Hawk
  (Savant).  All new recruits must wait a period of at least six months at their current rank before being
  eligible for a promotion.  Magnus Loudrin or Stahjia aka “Desert Rose” are the only people who grant
  promotions, and only after a member has proved to be a commendable example of what a Talon should
  be.
  Loudrin Manor, Magnus Loudrin’s familial estate to the north of Gryrax, serves as the Talon’s main
  headquarters.  The Loudrin family was a small yet wealthy merchant family from Gryrax that makes its
  fortune primarily in the areas of silver and gems but also involved in the trade of iron and steel.  The
  manor was built by Magnus’ sire and grandsires through their mercantile good fortunes, to which Magnus
  added two extensions: a training area and an arcane laboratory.  Magnus has continued his ancestors’
  mercantile tradition, but has hired help in order to devote more time to the Talons of Retribution.  The
  Loudrin name is still very prominent to the merchants and businesses of Gryrax, who respect him for the
  honest and profitable dealings with his business transactions, as well as his charitable contributions to
  those in need.
  Group Motto: “Learn from the past.  Fight for the future.“ 
  Code of Conduct
  • 
  Mercy is to be shown and quarter given to fallen enemies that ask it.  To give into hostility and hatred,
  be it with physical violence or reckless use of arcane magic, is to lower yourself to the level of the
  enemy.  
  • 
  The innocent are to be protected at all costs.  You are the sword of the helpless and the voice of
  those muted by fear and hopelessness.  Never allow them to come to harm by your actions.
  • 
  Honor is paramount; it is the virtue that separates us from the beasts.  Deception and guile are
  allowed only against a deceitful enemy when absolutely necessary.  A Talon’s word is his bond.
  Always deal honestly with the citizens of the Principality of Ulek. 
  • 
  Teach your beliefs without imposing them. Knowledge is power, but without freedom to think, it is
  simply a tool for slavery.  Any use of magic to impose your will upon a law-abiding citizen of the
  Principality of Ulek is unacceptable.
  • 
  Theft of any kind is unacceptable.  Do not use your magic to take personal property away from law-
  abiding citizens of the Principality of Ulek or violate their privacy.  We are not to debase ourselves to
  the level of petty thieves, ever. 
  • 
  If a Talon falls, do everything in your power to bring them to safety while safe-guarding  innocents.
  Sometimes the best way to protect a fallen Talon is to eliminate the menace outright; other times a
  tactical retreat is the optimal option.  But never at the cost of an innocent’s life, lest you prove yourself
  unworthy to be a Talon.
  • 
  Protect the Principality against all attacks by forces from the Pomarj.  Use all your skills and arcane
  magic at your disposal judiciously to oppose the forces of the Pomarj and all of the Principality of
  Ulek’s enemies.  If these are caught en route, drive them back; if they are caught in actions against
  the folk of Ulek, eliminate them.  Mercy might the true sign of strength—not your blade nor your
  magic—but vigilance demands action, not words.
  Notable Members
  Magnus Loudrin, male human wizard with hawk familiar named Swiftstrike:
  The leader and founder of the Talons of Retribution, Magnus Loudrin is a brilliant mind with a shattered
  heart.  Having suffered the death of his beloved fiancée and his father at the hands of the Pomarj, he was
  able to lift himself from the shadows of madness to found the Talons as an arcane strike force against the
  hated Pomarj.  Magnus is a paradox: extremely impulsive and rash, while calculating and patient.  He is a
  fair leader, but demands nothing less than perfection from his troops; difficult times demand absolute
  dedication and constant vigilance, and Magnus is not about to give any edge to the enemy.  Beneath his
  stern exterior hides a bit of megalomania, though; he believes that his Talons and his vision are Ulek’s
  salvation.  For the time being he is, however, willing to compromise in order to rid the country of its
  invading enemy.  Magnus has a   brilliant mind for battlefield tactics and his resolve and dedication to the
  
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  Principality of Ulek are unquestioned.  Couple that with his vast arcane knowledge and the unwavering
  and spirited support of the Talons, the Talons are becoming a force to be reckoned with and a growing
  thorn in the side of the Pomarj.
  Stahjia aka “The Desert Rose“: female human sorceress:
  The most mysterious and silent of the Talons, only Magnus Loudrin knows her true name and the depth
  of her pain.  It is whispered within the ranks of the Talons that the eternal hatred that Magnus Loudrin has
  for the Pomarj is but a lit torch when compared to the blazing hatred that Stahjia has for the Pomarj.  Her
  value to the group is unquestioned, as is her loyalty and she seems to have an intuitive nature that
  borders on the supernatural.  What few words she speaks are profound and wise beyond the years of her
  youthful appearance.  Even more than Magnus Loudrin, she radiates an eerie calm in the face of great
  danger.  She displays a high degree of patience, as she understands the complexity of arcane learning
  and new recruits greatly appreciate this attitude.  It has been Stahjia’s help that has allowed Magnus to
  expand the Talons; new recruits find dealing with her much easier than with the stern Magnus.  A
  stunningly beautiful woman of sea-green eyes and red hair, she is like the flower by which she is
  sometimes referred to: soft and pleasing when treated kindly, but hiding thorns that may very well make
  one bleed to death. 
  Recently, there has been a recognizable rivalry of sorts between the sorcerers and wizard members of
  the Talons based on their preconceptions of what the true path of arcane growth and power is that has
  not escaped the eyes of both Magnus and Stahjia.  While the two sides have remained amicable for the
  most part, many feel that it is only a matter of time before the Talons are split into joint groups but still
  under the banner of the Talons.  One group made up of sorcerers and bards would be lead by Stahjia,
  while the other group, composed of wizards, would be led by Magnus Loudrin.  If this split does occur, it is
  hoped that it would not weaken the Talons as a whole since their goals would remain the same.
  Faxton Fleetfoot, male halfling roguish wizard: 
  Considered by many to be an anomaly amongst the Talons, Faxton is a reformed criminal who abides by
  the laws of the Principality and serves the Talons with dedication and great courage. However, unlike the
  other Talons, he does have a bit of a selfish streak in him, as well as an acute sense of how to bend the
  laws to their breaking point without getting into too much trouble. Despite this, or perhaps because of this,
  Magnus considers the halfling a valuable member of the group, though all the Talons have had to develop
  the trust that, when the time comes for him to do the right thing, Faxton will do it, to the best of his abilities
  at least.  Not surprisingly, Faxton has an uncanny knack for getting the better end of the deal in the
  process almost every time.  He has a wonderful sense of humor and enjoys playing the occasional prank
  now and then to lighten the somber mood that sometimes settles within the Talons.  Faxton is usually
  involved in missions where stealth and secrecy are paramount to the task at hand.
  Merra Avante, female half-elf fighter/wizard/spellsword: 
  Once a squire to a primarily elven knightood, with strong aspirations for her nation, this half-even woman
  defied her queen when she refused to aid a village under siege by the Pomarj, all because it was
  technically in Ulekian territory, just south of the Suss Forest.  To Merra, to allow an evil act to be
  committed against innocents and do nothing to prevent is as bad as committing the act yourself.  Vowing
  never to stand idly by again against the Pomarj threat, Merra joined the fight to aid the Principality.  Since
  joining the Talons, she has used her fine oratory and diplomatic skills, honed during her squiring tenure,
  to stir the spirits of the citizens of the Principality of Ulek. She inspires them to rise up and take a stand,
  while also preaching unity in the face of a greater enemy.  Merra is a fierce warrior and has refined the art
  of mixing arcane power and martial combat.  Within the Talons, along with Temerity Skullsplitter, she is
  charged with teaching the new Talons that all weapons, be they magic or steel, must be honed to
  perfection.
  Günter Splintlock, male dwarf fighter/sorcerer and elemental-earth savant: 
  Günter was once a renowned architect, a profession that had been a family tradition in his clan for almost
  400 years.  An amazing designer with an almost supernatural knack for working, shaping and molding
  stone, he was at one time, due to his family’s particular aversion and despite his high level of education,
  highly suspicious and uninformed in the ways of magic.  During the initial Pomarj incursion near the Jewel
  
  Talons of Retribution v3.5                                                                                                                                         4
  River during the Hateful Wars, a temple dedicated to Moradin that he had designed and built was
  desecrated, all the dwarves within it slain, its towering arches and columns toppled and destroyed.
  Despondent, he gave up his profession for several years.  A chance encounter with Stahjia, while
  indulging her interest in dwarven architecture, brought him to the Talons.  After some time with them,
  Günter came to discover and understand that his incredible skill for working stone came from latent
  sorcerer abilities.  The earth itself spoke to Günter, promising to reveal its secrets as he grew in power.
  Today Günter is one of the most valuable members of the Talons.  Defying his cultural upbringing he
  embarked on a new path of magical discovery, always speaking to his people in favor of developing new
  schools of arcane thought, and eradicating centuries-old ideas and stigmas against arcane magic.  He is
  very friendly and outgoing for a dwarf, and has recently returned to his old profession.  The new additions
  to Loudrin’s manor are his work.
  Temerity Skullsplitter, male half-orc barbarian/fighter/devoted defender: 
  Temerity Skullsplitter is a half-orc with no arcane skill whatsoever, the only non-spellcaster in the group,
  serving as an unofficial member, an anomaly to the imposed requisites developed by Magnus.  Despite
  this, he is considered a Talon, and quite an important one at that.  Magnus Loudrin adopted the half-orc
  as a young boy at the end of the Hateful Wars, when Temerity’s real father and mother were killed by
  Pomarj marauders, along with other orcish villagers who had purposely isolated themselves from the war
  by living in seclusion deep in the Lortmil Hills.  The Talons arrived at the village in time to crush the
  marauders, but too late to save anyone except for the little half-orc boy weeping over the bodies of his
  fallen parents.  Despite his burning hatred of orcs and their progeny, the sight stirred compassion within
  Magnus’ battle-hardened heart.  Assuming the boy was probably the result of a forced union between one
  of these reclusive orcs and the human woman (a slave, no doubt), he decided to adopt him as a son,
  naming him Temerity, for the boy’s will to survive despite the attack and the massacre witnessed.  
  Treating him with loyal but distant care of a stern father, Magnus knew almost immediately that Temerity
  had no aptitude for arcane magic.  However, the young half-orc had inherited his father’s tremendous
  physical strength and excelled in the field of martial combat.  His loyalty to Loudrin, Stahjia, the Talons,
  and the Principality of Ulek is unshakable, and despite that fact that he is scorned and ridiculed by many,
  his devotion has never wavered.  Becoming the physical muscle to the group’s arcane brain, Temerity is
  the official bodyguard of the Talons.  Woe be to anyone that would seek to harm any of the Talons,
  especially Magnus Loudrin or Stahjia, lest they should suffer the wrath of Temerity Skullsplitter.  Temerity
  speaks very little, displays no sense of humor (making him a preferred target for Faxton’s pranks), and
  would chew through an iron door to wreak havoc on any threat to the Talons and Ulek.
  Requirements
  Each tier’s requirements are built upon those of the ranks below, and costs are cumulative.  Thus a
  character who joins as a Falcon will need to meet all the requirements for both Falcon and Raven.  But
  when a Falcon rises to Journeyman status mid-year, he need pay only the additional costs of the Hawk
  (because he has already paid for all Falcon benefits that year).  Annual costs must be paid for all
  qualifying ranks on the first AR of the new year.  Initial costs are paid only once.  If at any time you fail to
  meet the requirements of your rank (through level loss or another tragedy) your rank will be reduced to
  the highest rank for which you qualify.
  Raven (Initiate)
  • 
  Ability to cast 2nd level arcane spells.
  • 
  A 50 gp initiation fee plus 50 gp yearly fee.  This represents donations to the Royal Army Treasury,
  taxes to be paid for the estate, and general upkeep of the Talons’ headquarters and operations.
  • 
  2 TU initial entry.  This represents time spent on research and general studies of arcane knowledge.
  • 
  4 TU a year:  This time is spent on estate upkeep, internal duties, recruitment, promoting Loudrin’s
  mercantile businesses for added resources, scouting, and so forth.
  • 
  Spellcraft skill 5 ranks, and 5 ranks in any one of the following skills: Craft (Alchemy), Concentration,
  or Knowledge (Arcana).
  • 
  Must be a citizen of the Principality of Ulek. (Must have had Principality of Ulek as home region for
  
  Talons of Retribution v3.5                                                                                                                                         5
  the past 52 Time Units.  Characters created within the last year whose home region is the Principality
  of Ulek are also eligible.)
  • 
  Must always purchase at least Adventurers Standard lifestyle.
  Falcon (Acolyte)
  • 
  All requirements of Raven.
  • 
  Ability to cast 4th level arcane spells.
  • 
  An additional 50gp (total 100 gp) yearly fee.  This represents donations to the Royal Army Treasury,
  taxes to be paid for the estate, and general upkeep of the Talons’ headquarters and operations.
  • 
  Another one-time TU.  This represents time spent on more intensive research and general studies of
  arcane knowledge.
  • 
  Must know one of the following languages: goblinoid, orc, gnoll, or giant.
  • 
  Spellcraft skill: 10 ranks, and 10 ranks in any one of the following skills: Craft (Alchemy),
  Concentration, or Knowledge (Arcana).
  • 
  Any one Metamagic feat or Item Creation feat (other than Scribe Scroll in the case of Wizards).
  • 
  Must have been a Raven-level Talon for at least 6 months.
  Hawk (Savant)
  • 
  All requirements of Falcon.
  • 
  Ability to cast 6th level arcane spells.
  • 
  An additional 100gp (total 200 gp) yearly fee.  This represents donations to the Royal Army Treasury,
  taxes to be paid for the estate, and general upkeep of the Talons’ headquarters and operations.
  • 
  Another one-time TU.  This represents time spent on more intensive research and general studies of
  arcane knowledge.
  • 
  Must know another language from the following list: goblinoid, orc, gnoll, or giant.
  • 
  Spellcraft skill: 15 ranks, and 15 ranks in any one of the following skills: Craft (Alchemy),
  Concentration, or Knowledge (Arcana).
  • 
  Another Metamagic feat or Item Creation feat (other than Scribe Scroll in the case of Wizards).
  • 
  Must have been a Falcon-level Talon for at least 6 months.
  Benefits
  Raven (Initiate)
  • 
  Through study and research, and access to the great arcane library, new members get +1
  competence bonus on any one of the following skills: Craft (Alchemy), Concentration, or Knowledge
  (Arcana).  They must choose one skill, which they must keep throughout their membership.  This
  bonus applies within all scenarios taking place in the Principality of Ulek.
  • 
  Through study and research, and access to the arcane library, new members get a +1 competence
  bonus to all Spellcraft checks.  This bonus applies within all scenarios taking place in the Principality
  of Ulek. 
  • 
  Members pay 50% Standard lifestyle cost in all Principality of Ulek regional scenarios.
  • 
  Access to the following feats:
  Arcane Preparation (T&B)
  Reach Spell (DoF)
  Arcane Defense (T&B)
  Subdual Substitution (T&B)
  • 
  Access to the following Builder Book spells, at the cost of 100gp per spell:
  Lesser acid orb (T&B)
  Choke (T&B)
  Lesser cold orb (T&B)
  Ice Knife (T&B)
  Lesser fire orb (T&B)
  Familiar Pocket (T&B)
  Lesser sonic orb (T&B)
  Filter (T&B)
  Lesser electric orb (T&B)
  Gaze Screen (T&B)
  Indifference (T&B) 
  • 
  Access to the following Player’s Handbook spells, at the cost of 50gp per spell:
  Protection From Arrows (PHB)
  Bears Endurance (PHB)
  Darkvision (PHB)
  Eagles Splendor (PHB)
  
  Talons of Retribution v3.5                                                                                                                                         6
  Melf’s Acid Arrows (PHB)
  Fox’s Cunning (PHB)
  Alter Self (PHB)
  Scorching Ray (PHB)
  • 
  Access to the following mundane items:
  Reading Lamp (T&B)
  Scroll Organizer (T&B)
  Glow Powder (T&B)
  Healing Salve (T&B)
  Scent Breaker (T&B)
  Flash Pellet (T&B) 
  • 
  Access to the following magic item:
  Vest of Resistance +2 (T&B)
  Wand of Detect Magic (DMG)
  • 
  Access to the following magic item enhancement:
  Spellstoring (DMG)
  Falcon (Acolyte)
  • 
  All benefits of Raven.
  • 
  Through study and research, and access to the great arcane library, Falcon level members get an
  additional +1 (total +2) competence bonus on any one of the following skills: Craft (Alchemy),
  Concentration, or Knowledge (Arcana).  This skill must be the same skill chosen at Raven level.  This
  bonus applies within all scenarios taking place in the Principality of Ulek.
  • 
  Through study and research, and access to the great arcane library, Falcon level members get an
  additional +1 (total +2) competence bonus to all Spellcraft checks.  This bonus applies within all
  scenarios taking place in the Principality of Ulek.
  • 
  Access to the following feats:
  Cooperative Spell (T&B)
  Extra Spell (T&B)
  Split Ray (T&B)
  Spell Specialization (T&B)
  Extra Slot (T&B)
  Sculpt Spell (T&B)
  • 
  Access to the following Builder Book spells, at the cost of 100gp per spell:
  Acid Orb (T&B)
  Corpse Candle (T&B)
  Cold Orb (T&B)
  Enhance Familiar (T&B)
  Fire Orb (T&B)
  Ice Burst (T&B)
  Sonic Orb (T&B)
  Mass Darkvision (T&B)
  Electric Orb (T&B)
  Fortify Familiar (T&B)
               Mass Resist Elements (T&B) 
  • 
  Access to the following spells from the PHB, at the cost of 50gp per spell:
  Dispel Magic (PHB)
  Clairaudience/Clairvoyance (PHB)
  Lightning Bolt (PHB)
  Haste (PHB)
  Fly (PHB)
  Arcane Sight (PHB)
  Stoneskin (PHB)
  Evards Black Tentacles (PHB)
  Dimension Door (PHB)
  Ice Storm (PHB)
  Rary’s Mnemonic Enhancer (PHB)
  Cone of Cold (PHB)
  Dismissal (PHB)
  Prying Eyes (PHB)
  Seeming (PHB)
  Teleport (PHB)
  • 
  Falcon level Talons receive a 10% discount on the following PHB items:
  Acid (flask)
  Alchemists Fire 
  Antitoxin (vial)
  Everburning Torch 
  Smokestick 
  Sunrod 
  Tanglefoot Bag 
  Thunderstone 
  Tindertwig 
  Manacles (normal or masterwork)
  • 
  Access to purchase the following magic items: 
  Cloak of Charisma +4 (DMG)
  Headband of Intellect +4 (DMG)
  Hawk (Savant)
  • 
  All benefits of Falcon.
  • 
  Through study and research, and access to the great arcane library, Falcon level members get an
  additional +1 (total +3) competence bonus on any one of the following skills: Craft (Alchemy),
  Concentration, or Knowledge (Arcana).  This skill must be the same skill chosen at Falcon level.  This
  bonus applies within all scenarios taking place in the Principality of Ulek.
  
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  • 
  Through study and research, and access to the great arcane library, Falcon level members get an
  additional +1 (total +3) competence bonus to all Spellcraft checks.  This bonus applies within all
  scenarios taking place in the Principality of Ulek.
  • 
  Access to the following feats.
  Delay Spell (T&B)
  Chain Spell (T&B)
  Repeat Spell  (T&B)
  Twin Spell (T&B)
  Innate Spell (T&B)
  • 
  Access to the following Builder Book spells, at the cost of 100gp per spell:
  Energy Buffer (T&B)
  Ghostform (T&B)
  Mass Fly (T&B)
  Energy Immunity (T&B)
  Otiluke’s Greater Dispelling Screen (T&B)
  Mass Teleport (T&B)
  Imbue Familiar with Spell Ability (T&B)
  • 
  Access to the following spells, at the cost of 50gp per spell:
  Globe of Invulnerability (PHB)
  Greater Dispelling (PHB)
  Acid Fog (PHB)
  Mass Suggestion (PHB)
  Chain Lightning (PHB)
  Tenser’s Transformation (PHB)
  Disintegrate (PHB)
  Mass Bears Endurance (PHB)
      
  Mass Fox’s Cunning (PHB) 
  Mass Eagles Splendor (PHB) 
  True Seeing (PHB)
  Legend Lore (PHB) 
  Banishment (PHB)
  Phase Door (PHB)
  Greater Teleport (PHB)
  Greater Arcane Sight (PHB)
  Mass Hold Person (PHB)
  Delayed Blast Fireball (PHB)
  Mass Invisibility (PHB)
  Project Image (PHB)
  Ethereal Jaunt (PHB)
  Mordenkainens Sword (PHB)
  Forcecage (PHB)
  Spell Turning (PHB) 
  • 
  Hawk level Talons receive an additional 10% (total 20%) discount on the following PHB items:
  Acid (flask)
  Alchemists Fire 
  Antitoxin (vial)
  Everburning Torch 
  Smokestick 
  Sunrod 
  Tanglefoot Bag 
  Thunderstone 
  Tindertwig 
  Manacles (normal or masterwork)
  • 
  Access to purchase the following magic items:
  Amulet of Health +4 (DMG)
  Bracers of Armor +4 (DMG)
  Leaving the Talons of Retribution
  Talon members are always free to leave of their own volition, be it because of a disagreement in
  philosophy, personal or family needs, or because of unforeseen circumstances that develop. Members
  may also be expulsed from the group for breaking the Code of Laws and Conducts. Whether a Talon
  leaves in good terms or bad terms has some consequences for the departing member.
  Leaving on good terms
  This includes voluntary resignation based on personal reasons while still in good standing with the
  Talons.  A Talon in this situation keeps all of his existing goods, feats, and spells, but loses all other
  benefits.
  Leaving on bad terms
  This includes expulsion for any reason.  An ex-Talon in this situation still keeps all goods, feats, and
  spells.  However, current Talon members are not allowed to share spells with the expulsed Talon.
  Depending on the severity of the infraction that leads to expulsion, a member may be considered on
  probation with an option to rejoin the Talons at a later time, or as pariah to the goals of the Talons and
  treated with contempt and animosity.  Depending on the severity of the infraction committed, and the
  decision of Magnus Loudrin and Talon leadership (aka, the Triad), an ex-member may suffer a
  circumstance penalty to all Charisma checks of –3 when dealing with Talon members.  Particularly severe
  
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  infractions may cause the ex-member to suffer these penalties with other groups in the Principality of Ulek
  such as the Royal Army, Mine Rangers, or other organizations that work closely with the local
  government.  Severe infractions could be anything from theft up to treasonous activities or murder.  This
  is determined on a case-by-case basis by a democratic vote by all the Talons, insuring that whatever
  decision is made, it is not by sentiment of one man or woman of influence but by the entire group itself.
  Credits:
  Author:
   
  Rene Alfonso
  Additional Design and Editing:
  PoU Metagaming Committee
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ulek/Talons of Retribution v3-5.pdf