TEXT: Page 1 1
  5E
  COMPATIBLE WITH
  Player’s Supplement
  
  Page 2
  Omera’Palissada on the Shadow Sea -
  T e only home you’ve ever known.
  Your home village of Omera’Palissada, on the island 
  of Palissada, is but a part of a larger archipelago in the 
  middle of an ocean of darkness. Life on the Shadow Sea 
  has always been diﬃ  cult, but it’s all you’ve ever known. 
  You and your people form a tight-knit community, sup-
  porting each other in utilizing the archipelago’s limited 
  resources. Many of your friends and kin are fi shermen 
  and hunters, and your village oft en gathers to grieve a 
  fresh loss for those who do not return from their excur-
  sions. Oft en, these events will be followed up by a round 
  of drinks at the Tavern - drinking and singing countless 
  hours - you honor your lost compatriots, swap stories, 
  comfort widows and widowers, and steel yourselves for 
  what comes next. You know that none of you are safe 
  as long as you fi sh and forage from the darkness and its 
  outskirts.
  Th ere is a city on an island to the north of yours, though 
  travel is only done by necessity or as part of an infre-
  quent ceremonial gathering - and so most of your village 
  has visited it perhaps once, if at all. You visited once 
  as a child, and marveled at the number of stone and 
  clay buildings, so grand compared to your hut made of 
  mushroom bark. Only the small temple in the village is 
  stone, old and crumbling. It contains a marble statue of 
  your Goddess, and looks as if it were carved yesterday. 
  You know from stories that the nearby ruins feature 
  a building also made of marble, but you’ve never had 
  a reason or claim to visit. It’s hard to imagine a whole 
  structure made from such a beautiful material.
  On a small, rocky island not so far from your village, 
  there is the Lighthouse. Th e Lighthouse has pierced the 
  eternal darkness around this tiny archipelago from time 
  immemorial, pushing the encroaching night away with 
  its bright blessed beacon. It is a part of your life, as mun-
  dane as the air you breathe. Th e elders claim that the 
  very soul of the Goddess Maris powers the arcane struc-
  ture, while her body lays deep inside the Hypogeum, an 
  underground temple on the farthest side of Palissada. 
  Under the shimmering protection of the Lighthouse, 
  your village has endured, and your people are accus-
  tomed to the endless hours of simulated daylight. Even 
  so, stories about what would happen if the Lighthouse 
  ever faltered have been a constant part of your existence, 
  spawning innumerable nightmares that haunt you as 
  they did your ancestors. Oft en these nightmares feature 
  a terrifying man clad all in black...
  
  Page 3
  d100
  Occupations
  Weapon
  Trade Good
  1
  Alderman
  Obsidian Longsword
  Hide armor
  2
  Angler
  Club
  Fishing rod & tackle
  3
  Bowfisher
  Short Bow
  Gutted fish
  4-5
  Brewer
  Staff
  Mushroom beer, 1 cask
  6
  Carpenter
  Hand Axe
  Saw, 1’ long
  7
  Carver
  Knife (as dagger)
  Fungal flute
  8
  Ceremonial Dancer
  Dagger
  Ceremonial mask
  9
  Coppersmith
  Hammer (as club)
  Copper band
  10
  Dwarven Ditch Digger
  Shovel (as club)
  Clay, 2 lbs.
  11
  Dwarven Fisher
  Knife (as dagger)
  Fishing rod & tackle
  12
  Dwarven Guard
  Warhammer
  Leather armor
  13
  Dwarven Hermit
  Copper ladle (as club)
  Parchment, 10 sheets
  14
  Dwarven Mariner
  Paddle (as club)
  10’ wrought iron chain
  15
  Dwarven Merchant
  Dart
  Small chest
  16
  Dwarven Metalworker
  Hammer
  Copper, 1lb
  17
  Dwarven Minister
  Dagger
  Holy water, 1 vial
  18
  Dwaven Minstrel
  Dagger
  Drum
  19
  Dwarven Shopkeeper
  Dagger
  Barrel
  20
  Dwarven Trapper
  Club
  50’ rope
  21
  Dyer
  Staff
  Oil, 1 flask
  22
  Elven Artist
  Knife (as dagger)
  Locket
  23
  Elven Bug Whisperer
  Staff
  Hunting beetle (skull sized)
  24
  Elven Diver
  Knife (as dagger)
  Large pearl
  25
  Elven Forester
  Hand axe
  Small sack
  26
  Elven Hermit
  Club
  Dried meat
  27
  Elven Knitter
  Knitting needle (as dagger)
  Fine clothes
  28
  Elven Navigator
  Paddle (as club)
  Spyglass
  29
  Elven Oracle
  Staff
  Bone dice
  30
  Elven Pathfinder
  Shortbow
  Waterproof kneehigh boots
  31
  Elven Performer
  Dart
  Small guitar
  32
  Elven Vagabond
  Sling
  Lantern
  33
  Elven Vendor
  Dart
  Silk fabric, 1 bolt
  34
  Elven Void Explorer
  Short Sword
  Lantern
  35
  Exorcist-Healer
  Dagger
  Dried mushrooms
  36
  Farmer
  Pitchfork (as spear)
  Devil toad
  37
  Farmer
  Pitchfork (as spear)
  Hogbeetle
  38
  Farmer
  Pitchfork (as spear)
  Pack beetle
  39
  Farmer
  Pitchfork (as spear)
  Void chicken
  40
  Fish Trapper
  Dagger
  Fish trap
  41
  Flintknapper
  Knife (as dagger)
  Bag of flint arrow heads
  42
  Fungic Ranger
  Longbow
  Dark cloak
  43
  Gatekeeper
  Spear
  Leather armor
  44
  Halfling Bone Carver
  Bone Staff
  Bone dice
  
  Page 4
  d100
  Occupations
  Weapon
  Trade Good
  45
  Halfling Clam Digger
  Knife (as dagger)
  Clams
  46
  Halfling Ferryman
  Knife (as dagger)
  Spyglass
  47
  Halfling Fisher
  Fishing rod (as staff)
  Gutted fish
  48
  Halfling Gardner
  Staff
  Dried lichens
  49
  Halfling Poacher
  Club
  Snare
  50
  Halfling Slug Milker
  Staff
  Giant slug cow
  51
  Halfling Spiritual Guide
  Staff
  Holy symbol
  52
  Halfling Storekeeper
  Dagger
  Small chest
  53
  Halfling Urchin
  Sling
  Rag doll
  54
  Halfling Vicar
  Dagger
  Holy water, 1 vial
  55
  Halfling Wrangler
  Whip
  Riding sea dog
  56-57
  Herbalist
  Walking stick (as staff)
  Dried herbs, 1lb
  58-59
  Hunter
  Javelin
  Small sack
  60
  Innkeeper
  Dagger
  Lage flask
  61
  Insect Trainer
  Whip
  Meganeura (giant dragonfly)
  62
  Minstrel
  Dagger
  Bagpipes
  63
  Mushroom Feller
  Felling axe (as battleaxe)
  Bundle of fungal logs
  64
  Mushroom Hunter
  Staff
  Large bag
  65
  Navigator
  Staff
  Compass
  66-69
  Net Fisher
  Club
  Small net
  70-71
  Net Maker
  Knife (as dagger)
  Bundle of cord, 100’
  72
  Orphan
  Sling
  Pet gecko
  73
  Potter
  Staff
  Small amphora
  74
  Priest
  Dagger
  Holy symbol
  75
  Root Grinder
  Large pestle (as club)
  Flour, 1lb
  76
  Sage
  Staff
  Holy water, 1 vial
  77-81
  Seafarer
  Paddle (as club)
  50’ rope
  82
  Shaman
  Cane (as staff)
  Fetish
  83-84
  Shepherd
  Crook (as Staff)
  Herding crab
  85-86
  Shepherd
  Club
  Flopping land carp
  87-88
  Shepherd
  Shears (as dagger)
  Fur slug
  89
  Shipwright
  Hammer
  Bundle of fungal planks
  90-93
  Spear Fisherman
  Spear
  Ball of twine, 20’
  94
  Spinster
  Spinning wheel drive band (as garrote)
  Bobbin of fur slug yearn
  95-96
  Stonecrafter
  Hammer (as club)
  Rock, 10lb
  97
  Trader
  Staff
  Small chest
  98
  Trapper
  Sling
  Large lizard skin
  99
  Undertaker
  Shovel (as staff)
  Cart*
  100
  Weaver
  Knife (as dagger)
  Fabric, 1 bolt
  *roll 1d6 for contents: 1-3: dirt, 4-5: dead body, 6: not quite dead body
  
  Page 5
  COMPATIBLE WITH5E
  Player’s Supplement
  
SOURCE: textdata/thevault/Dungeon Crawl Classics/DCC Adventures & Settings/TKS1 Soul for the Ocean Dark Player Handbook (DCC).pdf