TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  +          0
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  0         XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  Finally, you must name the weapon something 
  appropriate. 
  Weapon Type_________________________________ 
  Weapon Name________________________________ 
   
  Table 1: 
  � Bane (aberrations, giants, humanoids – orc, 
  humanoids - goblin) (DMG) 
  � Defending (DMG) 
  � Keen (DMG) 
  � Maiming (MH) 
  � Thundering (DMG) 
   
  Table 2: 
  � Axiomatic (DMG) 
  � Flaming Burst (DMG) 
  � Last Resort (RoS) 
   
  Table 3:  
  � Perfect Riposte: Once per round, you may 
  make an attack of opportunity against an 
  opponent who has just missed you in combat. 
  � Massive Weapon: The weapon is treated as 
  one-size category larger for purposes of dealing 
  damage. In all other respects, it is treated as 
  being its original size. 
  Frequency: regional (limit of one); Cost: 0gp  
   
  Adventure Record# 
  595 CY
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 0xp;  0gp 
   
  APL 6 
  max 0xp; 0gp 
   
  APL 8 
  max 0xp;  0gp 
   
  APL 10 
  max 0xp; 0gp 
   
  APL 12 
  max 0xp;  0gp 
  � Replica of Worm Slayer: The forges of Ulthak-Nor burn bright 
  as dwarven smiths craft great wonders. In gratitude for your 
  service, they have crafted for a replica of Worm Slayer, their 
  ancestral weapon. The weapon draws its power from a bond with 
  the wielder’s connection with the dwarven nation. 
  To create the bond with the weapon, you must spend 1 Influence 
  Point with Clan Rockhall, 1 TU and 400 XP. You must choose a 
  shape for the weapon, which can be any small or medium melee 
  weapon. However weapons other than warhammer, dwarven 
  urgosh, dwarven waraxe, battle axe, dagger, or short sword take 
  longer to infuse. 
   The weapon is stamped with the seal of Clan Rockhall. If, at any 
  time, you commit an act that dishonors you in the eyes of Clan 
  Rockhall, the weapon looses all enchantment and reverts to a +1 
  weapon. You must redeem yourself before the weapon can again be 
  improved.   
   Worm Slayer begins as a +1 dwarvencrafted weapon (+2 to 
  hardness, + 10 to hit points) and may only be upgraded in the 
  manner described below. Each upgrade requires 1 Influence Point 
  with Clan Rockhall and a variable number of TUs, experience, and 
  gold. All required influence, TU, experience, and gold must be 
  available and used at the time of the upgrade.  Only one upgrade 
  can be performed at a time, and only after a Verbobonc regional 
  (Cont)  adventure. You cannot spend enough XP to lose a level, but 
  the upgrade can be performed prior to receiving XP from an 
  adventure. 
  After you reach 6
  th level, and have infused a total of 4 TU/2,000 
  XP/4,000 gp, you may add an additional +1 enhancement or select 
  a power from Table 1. 
  After you reach 8
  th level, and have infused a total of 7 TU/ 3,800 
  XP/7,600 gp, you may add an additional +1 enhancement or select 
  a power from Table 1. 
  After you reach 10
  th level, and have infused a total of 10 TU and 
  5,600 XP/11,200 gp, you may add an additional +1 enhancement or 
  select a power from Table 1 or Table 2 
  After you reach 12
  th level, and have infused a total of 16 TU/7,800 
  XP/15,600 gp, you may add an additional +1 enhancement or select 
  a power from Table 1 or Table 2 
  After you reach 14
  th level, and have infused a total of 23 TU and 
  10,400 XP/20,800 gp, you may add a power from Table 1, Table 2, 
  or Table 3. Additionally, the weapon’s bonding is complete. If the 
  weapon is sundered, it can be reformed by bringing together its 
  fragments (a full-round action). The broken pieces quickly and 
  seamlessly bond, restoring the weapon to its original state. 
  Non-dwarves weapons take 1 additional TU and cost +10% more 
  experience and gold to upgrade. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Ver5-03 Minions of Shadow and Fire
  And received a replica of Wormslayer 
  Set in the Verbobonc Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Verbobonc/595/Normal Scenarios/VER5-03 - Minions of Shadow and Fire (APL 4-12)/VER5-03 - Wormslayer AR.pdf