TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6: 
  � 
  +1 Mithral Buckler (Adventure, DMG) 
  � 
  Circlet of Persuasion (Adventure, DMG) 
  � 
  Darkwood Longspear (Adventure, DMG) 
  � 
  Dust of Tracelessness (Adventure, DMG) 
  � 
  Pearl of Power, 1st level (Adventure, DMG) 
  � 
  The Master’s Spellbook I (Adventure, see above) 
  � 
  Wand of Magic Missile (5th level caster, Adventure, DMG) 
   
  APL 8 (APL 6 Items plus): 
  � 
  Headband of Intellect +4 (Adventure, DMG) 
  � 
  Metamagic Rod, Maximize, Lesser (Adventure, DMG) 
  � 
  Mithral Chain Shirt (Adventure, DMG) 
  � 
  The Master’s Spellbook II (Adventure, see above) 
   
  APL 10 (APL 6, 8 Items plus): 
  � 
  +2 Mithral Chain Shirt (Adventure, DMG) 
  � 
  Brooch of Shielding (Adventure, DMG) 
  � 
  Cloak of Charisma +4 (Adventure, DMG) 
  � 
  Mithral Breastplate (Adventure, DMG) 
  � 
  Necklace of Fireballs, Type II (Adventure, DMG) 
  � 
  The Master’s Spellbook III (Adventure, see above) 
   
  APL 12 (APL 6, 8, 10 Items plus): 
  � 
  +1 Adamantine Greataxe (Adventure, DMG) 
  � 
  +2 Mithral Breastplate (Adventure, DMG) 
  � 
  +2 Mithral Buckler (Adventure, DMG) 
  � 
  Adamantine Arrow (Adventure, DMG) 
  � 
  Boots of Speed (Adventure, DMG) 
  � 
  Dust of Disappearance (Adventure, DMG) 
  � 
  Elemental Gem, Earth (Adventure, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
  � Favor of the Bengan Elector: 
   For eliminating the threat of The Master, the Bengan 
  Elector is in your debt.  This favor can be redeemed for 
  one Influence Point with the Church of Heironeous in 
  Gran March.  Other uses may be made available in the 
  future.  Contact the Gran March Triad for details.  Mark 
  this favor as USED when consumed. 
   
  � Mark of the Spear of Deren Plowson: 
   This PC who wielded the spear received a mark of a 
  large blood red spear running the length of their primary 
  arm and out the back of their hand.  The mark confers a 
  +3 circumstance bonus to all Cha-based skill checks with 
  goblinoid and orcs.  However, the PC receives a -2 
  circumstance penalty to all Cha-based skill checks with 
  dwarves.  Both the bonus and the penalty only apply with 
  those who can see or are aware of the mark.  The mark 
  can only be removed by a wish or miracle spell. 
  � The Master’s Spellbook I: 
   1st – chill touch, expeditious retreat, mage armor, magic 
  missile, ray of enfeeblement, shield, shocking grasp, true strike; 
  2nd – Melf’s acid arrow, darkness, ghoul touch, invisibility, see 
  invisibility, spectral hand, false life; 3rd – blind, dispel magic, 
  fireball, haste, heroism, nondetection, slow; 4th – Evard’s black 
  tentacles, lesser globe of invulnerability. 
   Market Price: 2,550 gp; Weight:  3 lb. 
   
  � The Master’s Spellbook II: 
   4th – animate dead, contagion, dimension door, fear, fire 
  shield, scrying, wall of ice; 5th – cone of cold, feeblemind, magic 
  jar, summon monster V, symbol of pain. 
   Market Price: 2,650 gp; Weight:  3 lb. 
   
  � The Master’s Spellbook III: 
   6th – circle of death, create undead, Tenser’s transformation, 
  disintegrate; 7th – control undead, Mordenkainen’s sword, waves 
  of exhaustion. 
   Market Price: 2,250 gp; Weight:  3 lb. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  GRM4-08 Getting the Point in the End 
  A Regional Adventure 
  Set in Gran March 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Gran March/594/Normal Scenarios/GRM4-08 - Getting the Point in the End (APL 6-12)/GRM4-08 - Getting the Point in the End AR.pdf