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  PRODUCT NO. FO324 
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  ABANDONED ARTS©
   PRESENTS: 
   
  TEN NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  COERCER 
  Your darkly honeyed words can convince others to indulge in any action. 
  PREREQUISITES: Deceitful 
  BENEFIT: You gain a +4 bonus on Charisma checks and Charisma-based skill checks to 
  convince a creature under the influence of an enchantment (charm) or enchantment 
  (compulsion) spell or effect that you cast to do something that it normally wouldn’t do. 
   
  INFURIATING ANTAGONIST 
  You know how to twist the verbal knife in such a way as to enrage your opponents. 
  PREREQUISITES: Antagonize 
  BENEFIT: Whenever you successfully affect a creature with your Antagonize feat, you 
  may spend a swift action to punctuate your use of that ability with an infuriating verbal 
  barb. If you do, the creature affected takes a -2 penalty to its Armor Class for 1 round. 
  This penalty does not stack with the Armor Class penalty incurred by the rage class 
  feature. 
   
  LEADING FEINT  [COMBAT] 
  Your deceptive footwork leaves your opponents defenseless. 
  PREREQUISITES: Int 13, Combat Expertise, Improved Feint 
  BENEFIT: When you successfully feint a creature as a standard action, you and your 
  allies may treat the target of your feint maneuver as though he were flanked until that 
  creature regains his Dexterity bonus to Armor Class against your attacks. 
   
  LINGUISTIC JARGON 
  Using empathy and linguistic expertise, you can communicate with nearly any creature. 
  PREREQUISITES: Linguistics 5 ranks 
  BENEFIT: You can convey very basic and straightforward ideas, even to someone that 
  does not share a language with you. For the purposes of this feat, a basic idea is one 
  that can be easily summarized with a single word: ideas such as “danger,” “hungry,” 
  and “magic.” This feat does not allow you to use a language-dependent effect to affect 
  a creature with whom you do not share a language. 
   
  SHIFTY ESCAPE  [COMBAT] 
  You are hard to pin down. 
  PREREQUISITE: Shifty Withdraw 
  BENEFIT: You can use the withdraw action even after taking a 5-foot step. 
   
  SHIFTY WITHDRAW  [COMBAT] 
  You are adept at clever getaways. 
  BENEFIT: You can take a 5-foot step after using the withdraw action. 
  SLIP ENCHANTMENT 
  So slippery is your mind, and so measured is your cognitive discipline, that you can not 
  only break free from mental control; you can fool the magic itself! 
  PREREQUISITES: slippery mind 
  BENEFIT: Whenever you succeed on the additional saving throw to break free from an 
  enchantment spell granted by your slippery mind ability, you may choose to remain 
  compelled or controlled by the spell for any length of time, instead. If you do, you may 
  choose to break free from the spell at any time, even if your actions are otherwise 
  compelled or controlled. 
   
  SOCIAL COMBAT 
  In the social arena, you are unmatched. 
  PREREQUISITES: Bluff, Diplomacy, or Intimidate 1 rank 
  BENEFIT: Whenever another creature within 30 ft. of you attempts a Bluff, Diplomacy, 
  or Intimidate skill check, you may attempt to disrupt the use of that skill by attempting 
  a Bluff, Diplomacy, or Intimidate check of your own (using the same skill that the target 
  uses). If your check is greater than your opponent’s check, your opponent’s skill check 
  takes a penalty equal to the difference between his or her check, and yours. 
     Used outside of combat, this ability requires no special action to perform. In combat, 
  using this feat is an immediate action. 
   
  SUBTLE SPELLCASTER 
  You can utter whispered verbal components without compromising your spells. 
  PREREQUISITES: caster level 1st 
  BENEFIT: You can fulfill the verbal component requirements of spells that you cast with 
  a mere whisper. A creature must succeed at a DC 15 Perception skill check to hear you 
  cast a spell with a whispered verbal component. 
  NORMAL: To cast a spell with a verbal component, you must speak in a strong voice. 
   
  SUPERB SWORDSMANSHIP  [COMBAT] 
  You can exert unbelievable control over your blade. 
  PREREQUISITES: Improved Critical, Weapon Finesse, base attack bonus +6 
  BENEFIT: Whenever you successfully use a light slashing weapon or any slashing weapon 
  compatible with the Weapon Finesse feat to score a critical threat against an opponent, 
  you may forfeit your confirmation roll and elect to deal damage normally. If you do, 
  you may declare the next attack that you attempt against that opponent before the 
  start of your next turn to be a critical threat, as though you had rolled a natural 20 on 
  the die. 
   
   
   
  1:
   See the Pathfinder® Roleplaying Game: Ultimate Magic ™ sourcebook for a description of this feat. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Subtlety © 2013, Daron Woodson; Author: Daron Woodson, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats of Subtlety.pdf