TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why do you want to defeat the Winter Witch? 
   
  What do you hope to gain? 
   
  How did you learn of the Flaming Sword? The entrance 
  underground in the lost Dwarven Kingdom? 
   
  What family relationship do you have with the Winter 
  Witch? The fallen Emperor of Man? 
   
  What experience do you have adventuring? 
  IMPRESSIONS 
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  The endless trees covered with snow 
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  The icy ruins of unknown architecture 
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  The endless gnawing cold 
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  Brutal war drums of the Snow Orcs 
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  Luminous eyes peering from dark woods 
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  The howl of a wolf 
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  Defaced statutes of human emperors in the snow 
   
  A cloud of white arctic bats soars above 
   
   
   
  EPIC FANTASYV1.0B 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON M OVES 
   
  Change the environment 
   
  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
   
  Make them backtrack 
   
  Present riches at a price 
   
  Present a challenge to one of the characters 
   
  “We have not even to risk the adventure alone, for the 
  heroes of all time have gone before us — the labyrinth is 
  thoroughly known. We have only to follow the thread of 
  the hero path, and where we had thought to find an 
  abomination, we shall find a god; where we had thought 
  to slay another, we shall slay ourselves; where we had 
  thought to travel outward, we shall come to the center of 
  our own existence. And where we had thought to be 
  alone, we shall be with all the world.”  –Joseph Campbell 
   
  CUSTOM MOVES 
   
  Riddle Games 
   
  When you meet dragon, sphinx, lonely lich, Andy Serkis or 
  any other riddle game loving creature (GM’s discretion) 
  you may roll +CHA and offer to play a game of riddles:  
   
  On a 10+ the creature will play the game with and not 
  attack your party unless attacked. It will offer your party a 
  useful piece of information.  
   
  On a 7+ or less the creature will the play the game and not 
  attack your party unless attacked. 
   
  On a 6 or less the creature will attack once the game is 
  concluded. 
                                                                                                                
   
  
  THINGS 
   
  Book of Lore (1 Weight) 
  Written by the wise Satyr Sage the Book of Lore reveals 
  the following: 
  •Tragic true history of the Winter Witch, last Dwarf King 
  and the dark fate of their kingdoms due to the lies and 
  greedy conquest of the fallen human Emperor 
  •The terrible Curse of Eternal Winter on the Human 
  Empire cast by the Elven Queen at the price of her soul 
  •How the Curse of Eternal Winter may be lifted by 
  defeating the Winter Witch with the Flaming Sword 
  •Which player character is the rightful heir to the Human 
  Empire of the Known World. 
   
  Flaming Sword (1 Weight) 
  A magical short sword that can burst into flames when its 
  owner desires. These flames double the sword’s damage 
  and will not hurt the sword wielder but will ignite 
  flammable materials. The sword will not harm creatures 
  immune to magical fire damage or operate underwater. 
   
  Flying Sledge (3 Weight)                                                     
  When you go for a flying sledge ride... describe how you 
  try to ride on the unstable sledge and roll:  
  •On a 10+ whatever you did it worked...this time. 
  •On a 7-9 Flying was easy, landing not so much. 
  •On a 6 or less...SPLAT! 
  Monsters 
  Deep Kobold (Horde, Small, Stealthy, Intelligent, 
  Organized) 
  Spear (1d6 damage) 
  Close, Reach                                                          3 HP, 1 Armor 
  Special Qualities: Transformed dwarf soldiers       
  Some are wont to lump these little, rat-like dragon-men in 
  with goblins and orcs, bugbears and hobgoblins. They are 
  smarter and wiser than their kin, however. The kobolds 
  are loyal slaves to dragons and were, in ancient times, 
  their soldiers. Spotting a kobold means more are near—
  and if more are near then a mighty dragon cannot be far, 
  either.  
  Instinct: To serve dragons 
  Fire Drake     Solitary, Huge, Intelligent, Hoarder, Terrifying 
  Claws, Bite (d12+5 damage) 
  Ignores Armor 
   
          16 HP, 2 Armor 
  Special Qualities: Breathes fire; Transformed last Dwarf 
  King   
  Instinct: Amass treasure 
   
  Breathe Fire 
   
  Command Kobolds 
   
  Protect the Flaming Sword 
  Custom Move: When a Fire Drake breathes his consuming 
  flames at you, ROLL+WIS. On a 10+, you find suitable 
  cover. On a 7-9, you dodged but choose 2 anyway: 
  •Your weapon melts on your hand. 
  •Your armor burns and leaves you breathless for a while.                                                                                                           
  •Say goodbye to your backpack.                                                                                                                                                        
  On a 6-, you turn to ashes. 
   
  Snow Orc                                                      Horde, Organized 
  Attack with rough-crafted weapons (d6+2 damage) 
  Close 
                       6 HP, Armor 1 
  Special Qualities: Transformed elves cursed to serve the 
  Winter Witch; immune to normal cold 
  Instinct: Pillage and take vengeance against the world of 
  men 
   
  Attack en masse 
   
  Scream for help 
   
  Torment the helpless 
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) 
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
  (Inspired by the works of J.R. R. Tolkien, C.S. Lewis 
  and Joseph Campbell) 
   
   
  Winter Witch                                  Solitary, Stealthy, Magical 
  Frost Blast (d12 damage) 
   
   
  Close, Ignores Armor, Far                                               16 HP 
  Special Qualities: Regenerates; may only be killed by the 
  Flaming Sword; immune to normal cold; Touch converts 
  normal flesh to ice                                                        
  Transformed last Queen of the Elven Kingdom, the Winter 
  Witch has brought down eternal winter on her kingdom to 
  punish the invading hordes of men.           
  Instinct: Snuff out daylight and warmth. 
   
  Command the Snow Orcs 
   
  Disappear with a flurry of snowflakes. 
   
  Manipulate ice and snow. 
   
  Rule the Known World by Ice Magic 
   
  
SOURCE: textdata/thevault/Powered by the Apocalypse/Dungeon World/Adventures/Tygart Dungeon Starters/Epic Fantasy.pdf