TEXT: 1�
  Scouts 
  )%�
   
   
  Scouts 
   Which career should you play? If you want to discover and explore fascinating 
  new worlds, then Scout is the answer. 
   
  Scout: One engaged in exploration, mapping, and development of a territory. 
  Explorer. Courier. Hunter. Runner. Messenger. Prospector. 
   
   
  SCOUTS 
  To Begin  6 
  To Retry  C5 
  Risk and Reward  Str C2 C3 Int 
  Continue  Int 
    Mod +1 per Term 
   
   
  SKILL ELIGIBILITY 
  Per Term 8 skills 
  OR- If Courier Duty 4 skill 
   
   
  MUSTERING OUT BENEFITS 
  1D 
  Money 
  Benefits 
  2 
  Low Psg 
  Wafer Jack 
  3 
  Mid Psg 
  C5 +1 
  4 
  Mid Psg 
  Str +1 
  5 
  Cr  15,000 
  C2 +1 
  6 
  StarPass 
  C3 +1 
  7 
  Cr  25,000 
  Int +1 
  8 
  Cr  30,000 
  Ship Share 
  9 
  Cr  35,000 
  Life Insurance 
  10 
  Cr  40,000 
  Soc +1 
  11 
  Cr  45,000 
  TAS Fellow 
  12 
  Cr  50,000 
  Fame +2 
  13 
  Cr100,000 
  Knighthood 
  DM + Terms 
   
  CAREER CHANGE OPTIONS 
  Citizen, Scholar, Entertainer,  
  Craftsman, Spacer, Soldier, Rogue, 
  Noble, Marine, Functionary. 
  subject to eligibility 
   
   
   
  SCOUT RANKS 
   
  SANITY 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Scouts 
  do not have 
  Rank. 
   
   
   
   
   
   
  Because of  
  the long-term isolation  
  a Scout must endure,  
  reduce San by -1  
  for each TWO Terms served. 
   
   
   
   
  THE SCOUT’S DUTIES 
   The Scout is a solitary explorer, equipped with a small ship and a hold full of 
  supplies, sent to seek out and explore new worlds. Scouts are also tasked with 
  courier duties: carrying messages and data between worlds. 
   
  THE SCOUT’S LIFE 
   The focus of the Scout’s life is consumed with long voyages beyond the 
  borders of civilization: the risky flights just may discover that one world in a 
  thousand that holds great reward. 
   Avoiding Risk. A Scout may avoid the Risk Roll (and the Reward Roll) by 
  volunteering for Courier Duty. 
   
  If The Risk Roll Fails… 
   The Scout is injured (hit points equal to the difference between the roll and the 
  characteristic). Roll for recovery (= 1D, but not to exceed original injury). 
  Unrecovered injury permanently reduces the characteristic. 
   Service May End. Permanent injury of 3 points or more (even if from more 
  than one injury) requires a disability discharge. Roll 1D for the number of years 
  served in the current term (maximum 4 years) and receive double mustering out 
  benefits. 
   
  If The Reward Roll Succeeds… 
   The Scout is recognized as the Discoverer of a valuable new world or a 
  valuable feature on a known world (a Discovery). 
   Name the Discovery. Create and name the Discovery. It is traditional for the 
  first discovered world or feature to be named by the Discoverer. 
   The Discoverer receives Fame +4. 
   Landgrant. The Scout receives a Land Grant. 
   
  SCOUT SKILLS 
   
   
   
   
  1 Personal 2 Academic 3 Space 
  4 Surface 
  5 Conflict 
  6 Vocation 
  7 Avocation
   
  1 C1 +1 
  Major* 
  Astrogation 
  Navigation 
  Fighting 
  Scout 
  One Art 
  1 
  2 C2 +1  
  Major* 
  Zero-G 
  Hostile Env 
  Fighting 
  Survey 
  One Science 
  2 
  3 C3 +1 
  Minor* 
  Vacc Suit 
  Animals 
  Gunner 
  Survival 
  One Trade 
  3 
  4 CS (San) +1  
  Minor* 
  Pilot 
  Survey 
  Gunner 
  Starship Skill 
  Athlete 
  4 
  5 C5 +1 
  One Trade 
  Driver 
  Seafarer 
  Heavy Wpns 
  Starship Skill 
  Animals 
  5 
  6 C6** +1 
  One Trade 
  Vacc Suit 
  Driver 
  Heavy Wpns 
  Starship Skill 
  Gambler 
  6 
  *If the character does not have a Major/Minor this benefit is lost. **If the character has C6=Caste, this benefit is lost. 
   
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1135 Characters Chargen Scouts.pdf