TEXT: Jihad Plot SuPPlement
  ™
  
  ©2011 The Topps Company Inc. All Rights Reserved. BattleTech Field Report: AFFS, Classic BattleTech, BattleTech, BattleMech, 
  and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. 
  Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  Strategic analySiS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the 
  Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to 
  biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals fell, 
  and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold new 
  freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master yet 
  lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: AFFS describes the state of the Federated Suns in the wake of the events described in Jihad Hot Spots: 
  Terra, including the overall military and logistical condition of one of the Great Houses who stood against the 
  Word of Blake menace. Savaged by conflicts on virtually every border, the armies of House Davion remain 
  now stand on the threshold of a new era, while struggling to recover from over a decade of unrelenting war…
  
  1
  TO: Devlin Stone
  FROM: David Lear
  Date: 13 August 3079
   
  The strength of our alliance with the Federated Suns is greatly 
  tempered by the viability of their ability to mount any effective 
  military operations. Once counted the largest military in the Sphere, 
  the AFFS is a shadow of its former strength despite the elaborate shell 
  game they have undertaken to hide their actual combat strength. This 
  weakness may be to our favor in regards to establishing a stable buffer 
  around Terra. Despite this, we cannot be completely complacent. 
  Of notable concern is the often-open dissent of the Capellan March 
  and (more recently) the Draconis March, which may alter the nation’s 
  course despite the Regent’s best efforts.
   
  Possibly more so than any other Coalition liberation force, the 
  Federated Suns has already faced the brutal fact that many of the 
  worlds freed from the Word of Blake’s Protectorate have little desire 
  to see a return of the Sun and the Sword. Their abandonment by the 
  Federated Commonwealth and subsequent decades of chaos and 
  Blakist occupation has left these worlds ambivalent to House Davion at 
  best, and openly hostile at worst. Combine this with Capellan relations 
  worse than even our own, and New Avalon is faced with deciding to 
  protect its core worlds or expending its limited resources in holding 
  “problem worlds” against Sun Tzu’s ongoing Xin Sheng movement. 
   
  So long as the Princess-Regent maintains her current course, we 
  can expect little interference from New Avalon and likely even outright 
  support. The Regent’s “Castle Avalon” policy calls for the strengthening 
  of core areas of the Suns and rebuilding outward from there. Between 
  the threat of confrontation with the Confederation and their own 
  overextended lines, the AFFS is not positioned to hold the Protectorate 
  worlds, even if they were enthusiastic about doing so.
   
  Continued, excellent relations with the leadership of the 
  Federated Suns—combined with hands-on knowledge from Victor, 
  General Sortek and the late General Redburn—have provided us with 
  reliable information on the AFFS’ rebuilding and redeployment plans. 
  Despite these sources, we have also employed additional means to 
  confirm the data provided. While error is inevitable, I believe this will 
  be minimal in the case of this report. 
  How to Use tHis Book
   
  Field Report: AFFS is a BattleTech supplement designed to provide information about the state of the Federated Suns military 
  (AFFS) in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation of the Republic of the 
  Sphere).
   
  This first section of this book—Federated Suns Overview—is divided into two sections, a Strategic Update and the Goals of 
  the Throne. Strategic Update is a brief overview of the AFFS’ current condition and perceived objectives, while Goals of the Throne 
  presents the political and suspected military benchmarks the Federated Suns is likely to use in the future.
   
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Suns, while 
  Infrastructural Integrity will present an overview of the state of support units in the wake of the Jihad.
   
  Military Readiness, will present a specific update on the status, officers, and notable events of the brigades of the AFFS. 
  Included are ratings for the experience and estimated combat strengths of each regiment within the subject brigade.
   
  Finally, Irregular Forces covers both the prominent state-employed mercenaries, as well as the latest reports on the state of 
  the Filtvelt and Malagrotta breakaway states. 
  Credits
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
  Writing: Joel Bancroft-Connors
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design and Layout: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Roland Boshnack, Joshua Franklin, Johannes Heidler, 
  Daniel Isberner, William Gauthier, Keith Hann, Chris Marti, Mike Miller, Aaron 
  Pollyea, Craig Reed, Luke Robertson, Christopher Smith, Chris Wheeler, Patrick 
  Wynne, Mark Yingling 
  Special Thanks: To the twenty-plus year veteran players. Your dedication inspires 
  us all. 
  Developer’s Note: For more information about the Armed Forces of the Federated 
  Suns, or the state of warfare before and during the Jihad, see Field Manual: 
  Federated Suns, Field Manual: Updates, Jihad: Terra, or Technical Readout: 3085.
  
  2
  
  3
  Federated sUns overview
   
  Given the severe amount of damage sustained in the recent war, and the Civil War 
  before that, the Federated Suns is in a very precarious state in many ways. When faced 
  with similar defeats and damage, smaller nations have simply collapsed and it is at least 
  possible that the Suns may yet do so as well. But the realm’s sheer size and history has 
  granted it a certain inertia that held things together through the darkest days of the 
  Jihad, a common purpose if you will. With relative peace settling over the Inner Sphere, 
  it now remains to be seen if the Princess-Regent can seize the initiative to mend the 
  many fractures that even now strain her nation at the seams.
  strategiC Update
   
  The Federated Suns’ military high command has been rather public in 
  communicating the status of the AFFS. These open reports give every appearance of a 
  strong and powerful realm that has weathered the brutality of the Jihad unbowed. The 
  reality, however, is that the AFFS is more paper tiger than it is a juggernaut. 
   
  Marshal of the Armies Jon Davion has laid out an ambitious program to restructure 
  the military from end to end, and his program is fully endorsed by both the Princess-
  Regent and Prince’s Champion, Duke Tancred Sandoval. Not since First Prince Melissa 
  Davion formed the AFFS’ version of the Regimental Combat Team has such a far-reaching 
  program been proposed, much less attempted. It is unlikely that such an act would have 
  been possible at any other time (save at the height of Hanse Davion’s power), but the 
  loss of so many senior military commanders and nobility has broken down barriers and 
  lowered the resistance to change one might otherwise expect. Combined with the sheer 
  devastation still felt on all three of the realm’s capital worlds, this has enabled the Princess-
  Regent to push through numerous reforms that otherwise would have been impossible. 
   
  However, while Marshal Davion has begun his reforms, which call for massive 
  reorganization of combat formations and a nationwide redistribution of equipment, 
  the reality is that this is still very much a work in progress, and will remain so for years 
  to come. To the casual observer, it appears as if the entire Capellan March Militia 
  has been reconstituted in a matter of two years, but in fact these units are more 
  paper than metal, and represent what should be in place when Davion’s reforms are 
  completed. This report will provide the most current formation strengths and sizes, 
  to highlight just how far along the AFFS is in this reorganization process. So while a 
  large percentage of the AFFS is publicly listed at full combat strength, this is actually a 
  shell game made possible by the Marshal’s newest formation class, the Light Combat 
  Team. Already seriously damaged, most of the AFFS front line brigades are being 
  rebuilt as these LCTs, deliberately smaller forms of the classic RCTs. Because they are 
  smaller than RCTs, these forces can claim to be at “full strength” simply by virtue of 
  their smaller force structure, but many of these units may in fact have little more than 
  a command staff to their names. The stark reality is that, right now, the AFFS has barely 
  twenty five percent of its pre-Clan Invasion combat strength. 
   
  The StarCorps corporate intelligence report compiled in 3077 accurately described 
  the state of the Suns economy and the industry that drove it. While it has lost a large 
  percentage of its “factory worlds”, the Suns’ dispersed component infrastructure allowed it 
  to survive and even thrive (to a limited degree) in wartime. Peace will unfortunately have 
  a detrimental effect on this recovery, and the resulting economic slowdowns will certainly 
  slow the rebuilding of the AFFS BattleMech regiments, if not all its combat forces.
   
  Internal political fractures also continue to plague the nation, further reducing its 
  potential threat to neighboring realms. Between the Regent’s “Castle Avalon” policy and 
  Martial Davion’s Reallocation, Organization and Rearmament (ROaR) program, efforts 
  projeCt roar
   
  Dating as far back as the Clan war, transport 
  logistics have been the Federated Suns’ Achilles 
  heel. More often than not a combat force was 
  resupplied not because it was the most in need, 
  but because it was simply closest to the source of 
  supplies. This imbalance continued through the 
  FedCom Civil War and into the Jihad, where some 
  commands operated at nearly full strength while 
  others—no less vital or prestigious—were forced 
  to cannibalize civilian equipment just to keep their 
  jeeps running. 
   
  With the Regent’s blessing, Marshal of the 
  Armies Jon Davion launched his Reallocation, 
  Organization and Rearmament program (ROaR). 
  The goal of this program was a military wide 
  resetting of priorities, with all military commands 
  selected for rebuilding based on their proximity 
  to hostile borders and current force strengths. This 
  is achieved both by routing new production and 
  vital supplies to the priority commands and also 
  by restructuring of the AFFS around the new Light 
  Combat Team formation model. Commands that are 
  now overstrength as LCTs may have equipment and 
  even personnel shifted to other commands—or 
  even used to rebuild dead commands. In this way, 
  ROaR will see a general leveling of the AFFS and 
  rebuilding of many shattered commands, albeit 
  around smaller LCT cores.
   
  This process is not without its critics and 
  problems. Draconis March units in particular are 
  chafing at this restructuring plan, as they will see 
  large amounts of equipment shifted to the Capellan 
  March to rebuild the defensive line along House 
  Liao’s border. Many Draconis Marchers are angered 
  at what they see as their being punished for the 
  folly of George Hasek’s war. Between the rising 
  unrest and the already strained transport channels 
  that ROaR now pushes to the limits, this radical 
  restructuring may well backfire on the Federated 
  Suns, creating fractures in its still unsteady military. 
   
  Note: At this time, Project ROaR is well 
  underway, and has created a number of “phantom” 
  formations—commands that are either destroyed, 
  or staffed only by minor assets such as command 
  staff, infantry, and light armor. In an effort to 
  retain the reporting integrity we have carefully 
  established in the preceding Field Reports, I have 
  removed statistical references to these effectively 
  depleted formations, but have earmarked all of 
  them for intelligence monitoring in the future.
  
  4
  Flag disHonored
  >>Court_martial_log_3079_0414_78936795_Clay,Walker<< 
  [Four men and one woman, all Federated Suns Naval dress 
  uniforms, all with the rank of vice admiral or higher, file in and 
  take seats behind the raised table. In the center of the green 
  tableclothed table, a dress saber sits in its scabbard, with the 
  sword pointed away from the officers seated at the table. The 
  center officer looks out at the chamber and speaks.]  
  [Admiral Gustafson Black]: “The accused will rise.”
  [Back to the camera, a man in a dress uniform, but without 
  his sword, rises]
  [Adm. Black]: “Vice Admiral Walker Clay, this court has 
  reached a verdict in the charges against you. Before we do 
  so, do you have anything you wish to say?”
  [Vice Admiral Walker Clay]: [shakes his head] “I do not, 
  my actions speak for themselves and I have no regrets.”
  [Adm. Black]: “Very well. On 17 August 3078 at 16:21 
  hours the FSS Indomitable, under command of Vice Admiral 
  Walker Clay, broke formation with the Coalition Naval Task 
  Force EARTHBOUND. Responding to direct orders of Admiral 
  Clay, Rear Admiral Marcelle and the Admiral Michael Saille 
  followed the Indomitable. Admiral Clay then engaged the 
  Word of Blake-controlled Melissa Davion. As a result of this 
  action, the missile defense grid for Task Force EARTHBOUND 
  was critically compromised and the Diamond Shark vessel 
  Red Tide was struck and destroyed by multiple nuclear 
  warheads. Further, the Indomitable was lost with nearly 
  a ninety percent loss of life and the Saille was critically 
  wounded, her commander killed in the action. During these 
  actions, the first officer of the Indomitable was shot and 
  killed after attempting to relieve Admiral Clay of command 
  per the Military Code of Conduct.
  [Admiral Black pauses for a moment, looking up from the 
  written report to peer at Admiral Clay]
  [Adm. Black]: “There are thirty specific charges against 
  you. The court will forgo reading the verdict on all of 
  these, which are logged in the official records, and speak 
  only of the most serious of these charges. On the charges 
  of gross dereliction of duty in combat, failure to follow 
  a commanding officer’s orders in war time and second 
  degree murder of a fellow officer, you are found guilty. 
   
  “Under the provisions of a court martial under 
  wartime conditions and at the direct command of the 
  commander-in-chief, Princess-Regent Steiner-Davion, you 
  will taken before a firing squad tomorrow morning and 
  shot. May the Unfinished Book have mercy on your soul.”
  [Laying the formal parchment down, Admiral Black stands, 
  followed by the remaining four presiding admirals. He pauses 
  and looks directly at Admiral Clay.]
  [Adm. Black]: “You should have had the good graces to 
  die with your ship, Walker.” 
  are already beginning to heal many of these fractures, but new ones are forming 
  every day. Not since the first Davion civil war has the nation been so fractured 
  along regional lines, and so Yvonne will need to work very hard to make her 
  nation truly whole again. Though she has matured significantly in the years of 
  the Jihad and has assembled a trusted core of advisors to her, it remains to be 
  seen if the Princess-Regent has finally come of age in time to right the listing ship 
  that is her nation.
  goals oF tHe tHrone
   
  On 11 January 3075 Princess-Regent Yvonne Steiner-Davion uttered her now 
  famous “Never Again” speech and created the “Castle Avalon” policy. This policy 
  is a stark departure from that of her siblings and father before her. Focused on 
  reinforcing the Suns’ defenses and rebuilding the civilian economy at the cost of 
  nearly all external operations, Yvonne has altered House Davion’s course radically 
  and for the foreseeable future. 
   
  With the exception of her assistance to our Coalition, the Princess-Regent has 
  halted all hostilities with neighboring powers, instituting harsh punishments on 
  any officer or politician who so much as launches a reconnaissance raid without 
  approval from New Avalon. This policy has been met with heavy opposition from 
  both the Capellan and Draconis March (the later despite Duke Sandoval’s open 
  support of the policy) and has caused considerable tensions in both the AFFS and 
  political leadership. 
   
  While making her unpopular with the elite who lead her nation, the focus 
  on defense and the economy has made her very popular with the citizenry in 
  all regions of the Federated Suns. The common soldier is likewise showing 
  marked support for his civilian Regent, much of this likely a result of her focus 
  on resupplying and rebuilding shattered commands that have been on active 
  combat footing for upwards of fifteen years. 
   
  While Yvonne has so far chosen to all but ignore the continuing threat from 
  the Taurian Concordat, we believe she will have to take some action in the near 
  future. The Concordat’s willingness to use nuclear weaponry indiscriminately has 
  so far proven to be an effective foil to her centrist, defensive agendas. If she does 
  not take some decisive actions, soon, it is likely her control over the Capellan 
  March will erode even further, potentially creating a new splinter state. If this 
  occurs it would be highly detrimental to overall Sphere stability and could derail 
  our plans. 
   
  Perhaps already aware of this threat, the Princess-Regent has announced a 
  summit for the leading political, business and military figures of the realm, to 
  discuss the state of the nation and future plans. Dubbed the Camelot Summit, 
  all evidence is that Yvonne will be using this forum to personally push her new 
  agendas and gain (or force) enough support to secure her control over the 
  Federated Suns’ splintered leadership.
   
  I have already spoken with Victor about this, and he is traveling to New 
  Avalon, ahead of the summit, to speak with Yvonne as well as quietly ensure that 
  she gets the support she needs. If the Suns were to destabilize we would lose 
  not only a valuable ally, but a critical foil against Capellan or Draconis opposition 
  to our plans. On the positive side, Yvonne’s “Castle Avalon” policy means she has 
  will likely be very amenable to the creation of a “buffer state” in the Terran region. 
  Between the AFFS’ lacking strength and Yvonne’s tenuous political state, the Suns 
  is simply in no fit state to enforce a presence on these former Protectorate/Chaos 
  March worlds. 
  
  5
  tHe ligHt ComBat team 
   
  As the ravages of the Succession Wars 
  reduced the once powerful armies of the Sphere 
  to shadows of their Star League selves, it became 
  not uncommon to see combat commands 
  broken into smaller forces and spread out over 
  a series of worlds. In the Federated Suns, where 
  once a border region might sport ten full RCTs, 
  by the end of the Third Succession war as few 
  as two or three RCTs were spread out over the 
  same area. 
   
  Dividing these larger commands has been 
  an issue of necessity but was not without its 
  logistical and effectiveness issues. In a smaller 
  nation like the Confederation this proved 
  easier, with these sub commands structured 
  to operate in this manner from the beginning. 
  In the Suns, the strength of their Regimental 
  Combat Teams became its own weakness. 
  Optimized to operate as a total combat force, 
  splitting it up into even two commands could 
  lead to logistical, command and effectiveness 
  concerns, especially with the supporting 
  conventional forces. 
   
  Recognizing 
  these 
  weaknesses 
  and 
  knowing it would be decades before the AFFS 
  was able to field its pre-Clan strengths again, 
  Jon Davion created a new combat formation. 
  Originally dubbed the Light Regimental 
  Combat Team, it has been shortened to Light 
  Combat Team and is becoming the new norm 
  in the AFFS. An added benefit of the LCT is that 
  the majority of the formation can be carried on 
  a single Star Lord JumpShip using Overlords and 
  other battalion-scale transport DropShips. 
   
  A Light Combat Team is formed around 
  a reinforced battalion of BattleMechs (most 
  typically three companies and a two-to-three-
  lance command company). Armor is typically 
  two to three battalions of heavy and assault 
  armor, a corresponding number of cavalry 
  battalions and a company of artillery. Recon is 
  handled by dedicated VTOL assets, which also 
  form the core of the transport for the dedicated 
  battle armor forces. The LCT’s battle armor 
  formations are intended to be regimental in 
  size, though few today are that large. Finally 
  conventional infantry is primarily in support 
  roles, such as security and combat engineers. 
  logistiCal statUs
   
  The Federated Suns’ infrastructure, supply lines and military tradition have been 
  pushed to their limits by the recent fighting, and continue to be stretched thin as this nation 
  struggles to rebuild from the Sphere wide effects of the Jihad. 
  aCademies and Command Centers
   
  As has been noted both by the StarCorps report and in Chandrasekhar Kurita’s briefings 
  several years ago, the Suns’ greatest military assets nearly proved the realm’s undoing 
  during the Jihad. Previously, the strong central authority of the AFFS High Command kept 
  the sometimes fractious and free-minded military from splitting apart as its various marches 
  snapped at threats from all sides. With New Avalon under siege, the nation’s military was 
  cut off not only from that central command but also lost a coordination in its supply and 
  refit chains. The added confusion of the HPG “white-out” left theatre commanders and even 
  individual force commanders to fend for themselves, often to disastrous consequences—as 
  was most apparent in George Hasek’s war with the Capellan Confederation. 
   
  The restoration of New Avalon’s central authority and the firm hand taken by Marshal 
  Davion and the Prince’s Champion, Duke Tancred, have undone much of the damage 
  caused by New Avalon’s long siege. Their willingness to summarily dismiss and even court 
  martial officers who violated orders or the AFFS codes of conduct has proven—at least in 
  the short term—the strength of House Davion’s will. But as the Suns stands down from a full 
  war footing, these strict measures will have to let up to some degree, or risk shattering the 
  military’s battered morale. 
   
  It is likely the AFFS’ greatest threat to cohesion does not lie on the battlefield or even 
  in the throne room, but in the classroom. The FedCom Civil War was deadly to the Suns’ 
  academy and training commands; some were completely wiped out while others saw no 
  more than a trickle of new students prior to the Jihad. In 3067, the Albion Cadres were 
  
  6
  facing a four-year gap before they expected a full graduating class to refill its ranks. The 
  Jihad shattered this already fragile training infrastructure. On New Avalon, this meant not 
  only a lack of graduating students, but the total destruction of both the NAIS and Albion 
  facilities. Still rebuilding their campuses, neither school is expected to graduate a class until 
  3080—and even then, these classes will be well under their pre-war numbers. Several of 
  the nation’s other major academies and training centers have likewise suffered extensive 
  damage that has drastically reduced class sizes or even the wiped out entire years’ worth of 
  graduates. 
   
  The result of this shortfall is a critical shortage of new officers and skilled specialists 
  in the postwar AFFS. With the average AFFS combat veteran now over the age of forty, this 
  amounts to a lost generation of warriors. If AFFS High Command cannot convince most of 
  these long-serving veterans to remain in service, the Federated Suns could face a crisis of 
  experience and skilled manpower.  
  inFrastrUCtUral integrity
   
  The Federated Suns has long counted on distance as one of the principle defenses 
  of its military industry. Until the Jihad, no foreign army had set invaded New Avalon since 
  the Terran Alliance. Even the vital center of Kathil was considered deep enough in the 
  Capellan March to avoid all but the most determined Capellan raids. The Word of Blake 
  brushed aside this defense with its almost magical deep strikes. In a single operation, they 
  wiped out the largest aerospace factory complex outside of the Terran system. The actions 
  of the Confederation further devastated the Suns infrastructure with much of the Capellan 
  March’s key infrastructure wiped out with the destruction of facilities on Talon and Kathil. 
  By 3072, the Federated Suns had seen three of its major factory centers destroyed and three 
  others seriously crippled. 
   
  The Suns’ only saving grace has been its sheer size. Spanning such a large expanse of 
  space, the realm has seen numerous supporting factories constructed across its territory. 
  While most of these operations pale in comparison to the mega complexes of Kathil or 
  Hesperus, their dispersed nature meant not all of them could be destroyed. Combined with 
  a dispersed supply chain, these smaller factories stepped into the Jihad-created vacuum to 
  keep the Suns military operating, if only minimally. With a stand-down from war footing, 
  and the continuing lack of JumpShips, it is unlikely these smaller factories will be able to 
  maintain their output. The AFFS will soon find its supply lines even tighter, especially in new 
  BattleMech production. 
   
  Both of the Suns’ WarShip production yards were wiped out early in the Jihad. The 
  surviving New Syrtis Shipyards was never designed to construct WarShips and in its current 
  damaged state is unable to effectively repair the Suns’ remaining capital ships. Fed-Boeing 
  has made it clear they have no plans to expand their Delevan facility to support WarShips, 
  instead focusing on more profitable and critically needed JumpShip and DropShip 
  production. 
   
  The only bright spot in the Federated Suns’ infrastructure is their battle armor 
  manufacturing. Relatively untouched by the various Jihad assaults, the Suns is producing 
  and deploying battle armor at record numbers. Already shifting combat doctrines, the rise 
  of battle armor will further shift the Suns’ combat arms, pushing them more towards a 
  defense-first stance. 
  Federated sUns navy
   
  On paper, the FSN numbered fifteen 
  WarShips at the start of the Jihad. Reality had 
  over a third of these inoperable from damage 
  sustained in the FedCom Civil War. The 
  combined attacks of the World of Blake and 
  the Taurian Concordat reduced the survivors 
  to a mere five vessels—one of which, the 
  Melissa Davion (now operating as the WBS 
  Beneficence), remains at large in Word of Blake 
  hands. The Avalon-class Lucian Davion and 
  Fox-class Admiral Michael Saille are presently 
  stationed over New Avalon, while the Fox-
  class New Syrtis and Brest are stationed over 
  New Syrtis and Robinson, respectively. The 
  Saile and New Syrtis are currently offline, 
  undergoing repairs from damage sustained 
  either over Terra or against the Concordat. 
  While the Saile is expected to be operational 
  within the year, the Syrtis will likely be offline 
  for at least another year. 
   
  Long overshadowed by its ground and 
  WarShip forces, the Federated Suns has fallen 
  back on its conventional naval forces. With 
  its surviving WarShips dedicated to capital 
  defense, it is these independent naval escort 
  and attack fleets that are defending the 
  nation’s borders and vital production centers. 
  Though still critically short on the JumpShips 
  to move them, the Suns does possess 
  considerable free aerospace forces and has 
  focused nearly all new construction and refits 
  on reinforcing their ranks with Pocket WarShip 
  forces. Starting with a core of older Overlord 
  A3s, other Pocket WarShips are filling out the 
  gaps in the Suns’ navy, with the new Arondight 
  class quickly claiming a place as one of the 
  FSN’s chief combat vessels. Lack of JumpShip 
  assets has focused what little remaining 
  production there is mainly on new Vengeance 
  production, even over rebuilding yards to 
  construct such staple vessels as the Union and 
  standard Overlord. This is allowing the Suns to 
  move sizable aerospace forces without overly 
  taxing its depleted JumpShip forces. 
  
  7
  
  8
  independent Commands
   
  Most of the AFFS’ independent command regiments saw extensive combat on all fronts. Their detached status 
  served as a boon during the years New Avalon was under siege, freeing them from brigade commands for orders. 
  These forces worked closely with their local military authorities, responding quickly to local threats and the fluid 
  battle lines that marked the Jihad. 
   
  Two independent command regiments were destroyed during the Jihad, while two former brigade units 
  have been reassigned to independent status. The Aragon Borderers were involved in the early actions of George 
  Hasek’s war on the Confederation, but returned to New Aragon for rest and refit, and were still on-planet when the 
  Word of Blake invaded. Outnumbered severely, they took to the planet’s Star League forts and began a hit-and-run 
  defensive campaign. Unwilling to spend the time rooting out the Borderers, the Word employed chemical weapons 
  against the tunnels where the Borderers operated, eventually wiping out the unit to the man. 
   Our intelligence indicates that the Federated Suns still lacks the complete picture of what happened to the Kittery 
  Borderers on Kittery. They—like us—are still under the impression that the command was completely wiped out, as no survivors have come forward 
  since Kittery’s liberation.
  Condition
   
  Nearly crushing House Fujita in the opening days of Sovereign Justice, the elite Federated Suns Armored Cavalry became a priority target for 
  Capellan counterattack. Rebuilt after the Capellan/New Syrtis peace, this force was tasked with mobile defense of the Capellan border. Seeing near-
  constant action against Word raiders, Taurian deep strikes, piracy and “unsanctioned” Capellan strikes has kept the Cavalry’s skills honed but has strained 
  even this premiere unit’s supply lines. 
   
  The FedSuns Lancers were once an uncomfortable reminder of the failed experiment that was the Federated Commonwealth. Now, the former 
  First FedCom RCT is one of the AFFS’ most respected commands. Though officially transferred to Hadnall in 3067, the Lancers’ conventional forces were 
  actually still on Nanking when the Word of Blake struck, and fought alongside the First Crucis there. Meanwhile, the regiment’s ‘Mechs and aerospace 
  fighters were heavily involved in Hasek’s war. Assigned several free regiments, the Lancers took part in the Lyran thrust of Operation SCOUR. During the 
  Sydney campaign, the Lancers were nearly destroyed in the brutal tunnel warfare, and have since been reorganized as an independent LCT command 
  specializing in rapid response. 
   
  The Kestrel Grenadiers took part in all four offensive waves of Sovereign Justice, coming within a jump of Capella. Even as Hasek’s folly turned against 
  him, the Grenadiers held strong, bloodying the Confederation advance and remaining a constant threat through the course of the Jihad. Broken into sub-
  commands spinward of the Kittery salient, the Grenadiers held the border against Capellan adventurism and Blakist deep strikes. 
   
  The New Ivaarsen Chasseurs suffered extensively during the Jihad. Having remained aloof in the FedCom Civil War, they were in perfect condition at the 
  start of the war. Moved to the Combine border, both regiments saw combat during the DCMS incursions of 3068. The Second Chasseurs joined the Second 
  Robinson and Twelfth Deneb in striking back across the border—an act Duke Leto only allowed upon receiving intelligence of POW camps on Galedon. The 
  Second was reportedly wiped out by the Galedon “Curse” plague, its few survivors making planetfall on An Ting before perishing. Heavily damaged on Styx, 
  the First had barely rebuilt to over half strength before joining Operation SCOUR and taking part in the meat grinder at Sydney. The First has been heavily 
  rebuilt since their recent return to New Ivaarsen, but at a cost of equipment quality and overall experience relative to its pre-Jihad status. 
   
  The First Royal Cavaliers all but wiped away their civil war stigma during the Jihad. Seeing early anti-pirate actions, this understrength force managed 
  to acquit itself well, garnering respect and trust in the Outback and on New Avalon. When the Twenty-second Avalon Hussars were moved to New Syrtis, 
  the Cavaliers took up garrison on Crofton at the vital StarCorps facilities there. Partially rebuilt with cutting edge StarCorps equipment, at least a portion 
  of the Cavaliers are expected to move towards the still tumultuous Filtvelt border region soon. 
  morale
   
  The surviving independent commands are among the most prestigious units in the AFFS, ranging from the centuries-old traditions of the FSAC and 
  Ivaarsen Chasseurs to the determined drive of the younger FedSuns Lancers and Royal Cavaliers. All regiments are considered highly reliable, with the 
  FSAC, Grenadiers and Lancers measured in the same loyalties as the Davion Guards. Of note, however, is the average age of personnel. Over half of the 
  independent commands are staffed by warriors over the age of forty. With Sphere-wide hostilities dropping off, the AFFS independent formations may 
  soon be faced with a loss of skill through retirement attrition. 
  regimental statUs
  First Federated Suns Armored Cavalry
  Reinforced Regiment/Elite/Fanatical
  75% strength | 100% Upgraded
  Current Base: Ziliang
  First Federated Suns Lancers LCT
  Battalion/Elite/Fanatical
  100% strength | 95% Upgraded
  Current Base: Ozawa
  First Kestrel Grenadiers
  Reinforced Regiment/Elite/Fanatical
  90% strength | 90% Upgraded
  Current Base: Bell / Moravian
  First New Ivaarsen Chasseurs 
  Regiment/Regular/Reliable
  60% strength | 75% Upgraded
  Current Base: New Ivaarsen
  First Royal Cavaliers
  Regiment/Regular/Reliable
  85% strength | 100% Upgraded
  Current Base: Crofton
  
  9
  First Avalon Hussars LCT
  Battalion/Regular/Reliable
  90% strength | 100% Upgraded
  Current Base: Lee
  Second Avalon Hussars LCT
  Battalion/Regular/Reliable
  90% strength | 100% Upgraded
  Current Base: Markab
  Seventeenth Avalon Hussars LCT
  Battalion/Elite/Reliable
  100% strength | 100% Upgraded
  Current Base: Talcott
  Twenty-second Avalon Hussars LCT
  2 Battalions/Elite/Fanatical
  75% strength | 100% Upgraded
  Current Base: New Avalon
  Forty-Second Avalon Hussars LCT
  2 Battalions/Veteran/Reliable
  85% strength | 100% Upgraded
  Current Base: Shoreham
  avalon HUssars
   
  One of the AFFS’ oldest military formations, the Avalon Hussars has suffered much over the centuries since their 
  original days as the Terran Alliance’s Marine Hussar force on New Avalon. Once able to count more than twenty-six 
  RCTs in combat strength, the Avalon Hussars now field five Light Combat Teams in all. The Jihad accounted for the 
  two most recently destroyed Hussar commands, both of which occurred against Capellan forces during SOVEREIGN 
  JUSTICE and the Capellan counterattack. 
   
  By the time New Avalon was liberated, the Hussars Brigade had begun to lose all cohesion, with at least one 
  regiment crumbling from internal and external tensions. Once free of the Word siege, Marshal Roger William Waters 
  quickly harnessed the Hussars’ anger and grief, first to bring the two provisional commands back up to speed, and then 
  in several reconnaissance raids into the Protectorate. The Brigade rose to the challenges and quickly recovered the esprit 
  de corps the Hussars have been known for. 
   
  But the focus on the Word threat proved a double-edge sword. With the Word of Blake effectively destroyed and both destroyed 
  RCTs lost against House Liao, the reenergized Hussars have firmly placed the Confederation in their sights. The Forty-second 
  Hussars are of particularly concern here, since it was confirmed that the Capellan Blackwind Lancers—not a Word of Blake “false flag” 
  command—was responsible for the devastating loss of the Thirty-ninth Hussars on Talon. As most of the remaining Hussars are now 
  stationed in the Capellan March, it will be a test of Field Marshal Solomon D’Angelo’s leadership to keep them focused in the long term. 
   
  Condition
   
  The Avalon Hussars served as Marshal Jon Davion’s test bed for the new Light Regimental Combat Team concept. These striker-sized formations 
  proved highly effective in the fluid actions of the late Jihad, and comported themselves flawlessly in several raiding/recon missions into the Protectorate, 
  providing vital intelligence to the early waves of Operation SCOUR. As the first to undergo this transition, the Hussars have had several years to adjust to 
  the LCT arrangement and have fully integrated these changes into their tactics.
   
  The First and Second Provisional LCTs have participated in over a dozen combat operations in the last four years, performing well in each. Tagged 
  as full-blown Hussar commands, the First and Second are forging new traditions while maintaining many of those that reach all the way back to the 
  founding of the Federated Suns. Both commands are rebuilding and assimilating some of the first, post-Jihad academy graduates into their ranks. 
   
  Garrisoning the vital world of Talcott, the Seventeenth saw little action during the Jihad. With the exception of an assault on General Motors’ facilities 
  by Word of Blake forces masquerading as Capellans, this regiment remained out of combat and slowly rebuilt from Talcott’s remaining production 
  capacity. It was the Seventeenth that provided a significant portion of the trained battle armor troopers to the restructured Avalon Hussars, after having 
  converted over half of its conventional infantry to battle armor in the years since the Jihad started. The Seventeenth continues to garrison Talcott under 
  direct orders from New Avalon, despite being in the Capellan March command area.
   
  The Twenty-second began the Jihad protecting the world of Crofton and the factories located there. Ordered to remain on station, it was all 
  the command staff could do to prevent the regiment from charging to New Avalon’s defense during the siege. The formation of the Filtvelt Coalition 
  and increased pirate activity gave this command a focus and purpose, until it was ordered to New Syrtis (ostensibly to help defend the world against 
  potential Capellan or Taurian threats). The Twenty-second has only recently returned to New Avalon where their former CO has taken command of the 
  entire Hussars Brigade from retiring Marshal Waters. 
   
  The Forty-second traded in their trademark fire support assault ‘Mech battalion for an assault armor unit whose lightest tanks weigh in at eighty-five 
  tons. Once a reinforced regiment, this command’s ‘Mechs formed the core of the First and Second Hussars. Still, the remaining two heavy battalions mark 
  the Forty-second as the heaviest throw weight of the surviving Hussars. Having just returned from garrisoning Tikonov, the unit is still rebuilding, while 
  dealing with the lingering aftereffects of defending a world brutally ravaged by nuclear weapons.
  morale
   
  The Avalon Hussars are well integrated, but still fragile. Marshal Waters pushed these commands hard over the last four years, keeping even the 
  garrison-bound Seventeenth busy acting as a training force for the rest of the Brigade. With the Word routed and relative peace settling over their corner 
  of the Sphere, it remains to be seen if the Hussars’ warriors can truly make the transition back to “normal” life.
   
  With the Word of Blake in decline, the Hussars’ hatred of the Confederation is returning in earnest, and Field Marshal D’Angelo has already been 
  forced to “lend” the Forty-second’s transport assets to our own forces in order to prevent his heaviest LCT from striking out at House Liao. If High 
  Command leaves the Hussars in the Capellan March, they may yet end up in a shooting war with the Confederation again. 
  regimental statUs
  
  10
  10
  Second Ceti Hussars RCT
  Mixed Brigade/Regular/Reliable
  75% strength | 95% Upgraded
  Current Base: New Hessen
  Fourth Ceti Hussars RCT
  Regiment/Regular/Reliable
  85% strength | 95% Upgraded
  Current Base: Wrentham / Mendham
  Ceti HUssars
   
  Tenacity marks the spirit of the Ceti Hussars. Throughout the Brigade’s existence it has constantly had to 
  prove itself. Even in the progressive combined-arms military of the AFFS, the Cetis’ deep integration of forces has 
  caused confusion and disdain despite over three centuries of solid success. This has bred a certain thick skin and 
  tenacity that served the Ceti Hussars yet again through the Jihad. 
   
  Battered in fighting on all fronts, the Ceti Hussars have doggedly held together, proving their fighting 
  style even against the Word of Blake’s tightly integrated combined arms doctrine. Under Marshal of the Armies 
  Jon Davion, the Cetis’ non-standard force structure has finally won its due praise. Reflective of this are recent 
  training guidelines for Light Combat Teams, which focus heavily on mixed-force compositions even down to the 
  lance level. Our military planners have been observing Ceti Hussar combat performance closely. Given they are 
  the closest active units to the original SLDF RCT concept, it is likely the Hussars’ model will serve as an excellent 
  model for the future structure of our own armed forces. 
   
  Only two surviving Ceti Hussars commands remain, one of which is the still-integrating Lexington 
  Combat Group. High Command has stationed the Second Ceti on New Hessen and is routing all remaining survivors of the First and Third there. 
  The intention is to ultimately break apart the Second to reform the lost First and Third Hussars brigades. Once complete, this will leave the 
  commands each operating with only one combat regiment each, but AFFS High Command feels it is more important to maintain three light 
  Hussar formations, rather than a single full-strength force with more ground to cover. 
  Condition
   
  The First Ceti Hussars just missed the Word of Blake’s invasion of Angol, but that did not save them from the Word’s offense. Jumping to Rio, 
  the First found the world already fallen and a hostile naval force defending the jump point. Sacrificing more than ninety percent of their combat 
  equipment, the Lancers escaped on a single JumpShip, an action that left them effectively destroyed. With what little salvage they could gather, 
  the survivors formed part of the Princess-Regent’s protective detail during her years in hiding, and only now are the First’s personnel beginning 
  to gather on New Hessen to start the process of reforming their command. 
   
  The Second Ceti was the rock on which the Taurians pounded themselves in the effort to win the Pleiades Cluster. Holding out for several 
  years of constant warfare, the Second was ground down in material and morale. When they finally pulled out of the Cluster, the Second Hussars 
  were physically operational but a large portion of the command was suffering advanced forms of Post Traumatic Stress Syndrome. The infusion 
  of the Third Ceti’s survivors and relocation to the Protectorate front managed to turn things around and quickly rebuilt their numbers, but 
  at a significant loss of combat experience. Now nearly at full strength, it was recently decided to use elements of the Second to rebuild the 
  disbanded Third and semi-functional First.
   
  The Third Ceti did not willingly enter George Hasek’s war; they were dragged into it. Assigned to protect the Ridgebrook PDZ command 
  on Taygeta, the Third was a key defense force in the normally contentious triangle between New Syrtis, the Confederation, and the Concordat. 
  When the CCAF finally boiled across the border they assigned a major force to neutralize Taygeta. Forced to fall back to New Syrtis with heavy 
  losses, the Third was quickly embroiled in the street-by-street fighting to defend the March Capital when the Capellans struck there next. The 
  Third fought hard, but unfortunately, the lead-from-the-front mentality of its senior staff left the force broken when much of their command 
  staff was lost. The Third’s survivors were rolled into the Second and the Third was deactivated. Only recently has this force been slated for 
  reactivation using elements of the Second Ceti.
   
  The Fourth Ceti Hussars are still adapting to their new existence. As Hasek’s war came to a conclusion, the once powerful Lexington Combat 
  Group mercenary command had been reduced to a point that none of its three regiments could field more than thirty percent strength. Buried 
  in debt incurred from buying upgraded equipment from the Federated Suns, the LCG was drowning in insolvency. Unbowed, the tradition-
  bound LCG approached the AFFS High Command and negotiated their transfer into the AFFS as new Ceti Hussars formation. Long considered a 
  House unit in all but name, the LCG has quickly transitioned into the Ceti Brigade, where the former mercenaries continue to enjoy the respect 
  and latitude of command that made the Federated Suns their dominant employers over the last three centuries. Now, the Fourth Ceti keeps its 
  old traditions alive while forging a new home for themselves as FedSuns regulars. 
  morale
   
  Tradition has kept this Brigade focused and able to push past most of the morale issues that would typically haunt a force that has suffered 
  so much death and loss. But while the brigade remains active, its experience level has suffered. With so many lost to death, injury and mental 
  fatigue, better than half of the current Ceti Hussars have been in service for less than five years. 
  regimental statUs
  
  11
  11
  First Crucis Lancers
  Regiment/Regular/Fanatical
  55% strength | 100% Upgraded
  Current Base: Weekapaug
  Second Crucis Lancers
  Regiment/Veteran/Fanatical
  60% strength | 100% Upgraded
  Current Base: Pitkin / Delos IV
  Fourth Crucis Lancers
  Regiment/Regular/Fanatical
  70% strength | 100% Upgraded
  Current Base: New Avalon
  Fifth Crucis Lancers
  Regiment/Elite/Fanatical
  70% strength | 100% Upgraded
  Current Base: New Hessen
  Seventh Crucis Lancers
  Regiment/Elite/Questionable
  70% strength | 100% Upgraded
  Current Base: Minette
  CrUCis lanCers
   
  The heart and soul of the AFFS, the Crucis Lancers held strong through the Jihad despite heavy 
  losses. Down to five of its eight original combat commands, the Lancers are facing a long road to rebuild, 
  but their resolve and morale has never been stronger. The Princess-Regent has personally pledged that 
  the destroyed regiments will be reactivated, but the Lancers are pragmatic and understand that such a 
  promise may be many long years in the offing. For now, the Lancers seem content with the knowledge 
  they are one of the few brigades not being reorganized into smaller Light Combat Teams. It is clear to 
  our researchers that the Crucis Lancers will continue to serve among the AFFS’ primary offensive forces 
  for the foreseeable future. 
   
  Two Crucis Lancer commands took part in Operation SCOUR, forming a fifth of the Federated 
  Suns’ front line contributions. The remaining three Lancer commands held vital garrison posts where 
  they continued to rebuild from the Civil War and Jihad. 
  Condition
   
  At the Jihad’s outset, The First Crucis clashed with the Word of Blake on Nanking. With AFFS High Command unavailable, General Davion-
  Cole took the initiative and launched his unit back across the developing Blake Protectorate border soon after Nanking fell, and the First kept up 
  a near-constant raiding campaign for years afterward, moving their base of operations several times to avoid Word counterstrikes. Refitted with 
  fresh equipment from New Avalon, the First was assigned to the Lyran front during SCOUR. Clashing with their Combine allies nearly as often 
  as the Word, however, the First was seriously depleted by the end of the Terran campaign. Fast-tracked for recovery, the First has just received 
  extensive supplies but the fresh blood has reduced its overall experience level. 
   
  After the Third Crucis’ destruction and capture by Snow Ravens in an ill-advised raid against the Outworlds Alliance, the surviving conventional 
  assets of that command were reassigned to the Second Crucis’ TO&E, to make up for the Second’s depleted BattleMech strength. Currently operating 
  as three independent LCT-style commands, the Second now serves as the keystone defensive force on the Combine-Outworlds border. 
   
  Stationed on Markesan, the Fourth was tasked with defending one of the Princess-Regent’s command bunkers during the early Jihad, when 
  the Regent shuttled between three such centers aboard the FSS Lucien Davion. Though they largely stayed one step ahead of the Blakist attacks, 
  one such raid in 3072 came frighteningly close to capturing the Davion leadership. The Fourth rose to the occasion, and valiantly defended the 
  Princess-Regent. Since then, the Fourth has moved to New Avalon with the Regent and has been slowly rebuilding ever since. 
   
  The Fifth saw hard action in all phases of Hasek’s war, but came out in relatively good shape. Making up the core of the Suns’ Task Force I, the 
  Fifth went on to lead assaults in some of the toughest battles against the Blake Protectorate. The Fifth was assigned to Operation SCYTHE’s Rio 
  assault because of its large battle armor force. Davion Infiltrators and Grenadiers, working hand-in-hand with FWL Kopis and ComStar Tornados, 
  brought the Word’s SDS system down, contributing heavily to our ability to quickly secure Terra. The Fifth has only just left Terra, en route to its 
  new duty post on New Hessen. 
   
  The parent unit of McKinnon’s Raiders, the Seventh Crucis long lived by its motto of “Anything, Anywhere, Anytime”. Suffering horrendous 
  losses time and again, the Seventh always rebuilt, appearing to be stronger for the adversity. It remains to be seen if the latest hurdle will be 
  so easily mounted. Initially welcoming survivors from the war-ravaged Sixth Crucis, the Seventh has found these new troops a mixed blessing. 
  Suicide rates among Sixth’s survivors—all of whom witnessed the Blakist nuclear and biological extermination of Galax firsthand—remain high 
  and are having a corrupting influence on this force’s overall morale. 
  morale
   
  With the exception of the Seventh, the Crucis Lancers remain steadfast and ready for combat. If the command staff of the Seventh does not 
  find a way to deal with the “survivor’s remorse” of the Sixth Crucis warriors now in the Seventh, it may well so damage the Seventh’s cohesiveness 
  that this best-equipped of the Lancers regiments will be least ready for combat. 
  regimental statUs
  
  12
  12
  Davion Assault Guards RCT
  Reinforced Regiment/Elite/Fanatical
  75% strength | 100% Upgraded
  Current Base: Taygeta
  Davion Heavy Guards RCT
  Reinforced Regiment/Veteran/Fanatical
  80% strength | 100% Upgraded
  Current Base: New Avalon*
  Davion Light Guards RCT
  Reinforced Regiment/Veteran/Fanatical
  50% strength | 100% Upgraded
  Current Base: New Avalon
  First Davion Guards RCT
  Regiment/Veteran/Fanatical
  60% strength | 100% Upgraded
  Current Base: New Avalon
  davion Brigade oF gUards 
   
  It stands to reason that the best of the AFFS would have been in the thickest of the fighting the Federated 
  Suns has seen during the Jihad. Of the six active commands at the Jihad’s onset, five took part the siege of 
  New Avalon, with the Davion Light Guards and Third Davion Guards being completely destroyed. After the 
  capital’s liberation, the Guards took up Yvonne Steiner-Davion’s cry of “never again”. Rebuilding quickly, the 
  four remaining commands split their efforts between defending New Avalon and dealing with the Word of 
  Blake threat. 
   
  With Terra freed, the Brigade is turning inward again, serving not only as the AFFS’ strongest forces, but 
  also using their skills and experience to improve the defenses of New Avalon and her surrounding worlds. 
  Condition
   
  With the First’s return to New Avalon, the Davion Assault Guard has just been deployed to Taygeta. This move appears to be signaling that 
  New Avalon and the Princess-Regent are taking a more direct role in handling the continued hostilities with the Taurian Concordat. The DAG has 
  been given clear orders not to engage in offensive operations, but with full JumpShip support and a protective Pocket WarShip screen, they are 
  a mobile force that can react to any Taurian incursions within a sixty light year radius. 
   
  The Davion Heavy Guard nominally remains on New Avalon, but has deployed several sub-commands to nearby worlds to act as cadre 
  units for planetary militias, enhancing their ability to deal with future attacks against the heart of the realm. 
   
  Wiped out during the attempts to relieve New Avalon, the Light Guard was stricken from the rolls for the first time in the Guards’ history. 
  It was expected to take years before the DLG was restored in any manner of combat readiness, but Marshal Davion short-circuited this process 
  through the wholesale absorption of the battered First NAIS cadre. With the majority of the First NAIS made up of Civil War veterans who also 
  survived the savage fighting of the Jihad, Jon Davion re-commissioned the entire cadre as a new Davion Light Guard. Still barely over half 
  strength and sporting NAIS symbols on much of its gear, we believe the unit has at least a year before it will ready for any actual deployment. 
   
  Destroyed during the FedCom Civil War, the First Davion had only just been reconstituted when the Word of Blake struck New Avalon. 
  During the course of the siege the First absorbed survivors from the Second NAIS, Tenth Lyran Guard, New Avalon Cavaliers and even planetary 
  militia forces, and was one of the first to be reformed as a Light Combat Team by 3075. As one of the most combat-ready commands in the AFFS, 
  the First Davion was restored to full RCT status and assigned to SCOUR, where it took part in the heavy fighting of the FedSuns front. On Terra, 
  the First narrowly escaped the nuclear fate that wiped out the Marlette CrMM, but it was still a seriously depleted First that returned once more 
  to New Avalon. Similar to the DLG, the First is now absorbing the majority of the First Albion Cadre in an effort to rebuild its numbers. 
   
  Having battled the Word tooth and nail for over a decade, the Second Davion managed to remain a remarkably effective combat force and 
  was nearly at eighty percent combat effectiveness during the landings in Singapore on Terra. What little damage they suffered was more a result 
  of battling Singapore’s post-nuclear firestorms, leaving the regiment in good shape when it landed at the historic Andrews Naval DropPort in 
  the Washington Sector of Eastern North America. It was while the Second was still deploying from their DropShips that multiple warheads from 
  Hilton Head destroyed the spaceport, leaving few survivors (mostly injured personnel who were still in Singapore). 
   
  With only thirteen surviving ’Mechs and less than two companies of armor, the remnants of the Second are presently attached to the First. 
  With these Terra survivors rendered more of an honor guard than a combat formation, it will be years before the Second is an active force of any 
  kind. As with the First Davion, it is only prestige that keeps this force’s name on the combat rolls, though at too statistically insignificant a level 
  for the purposes of this review. 
  morale
   
  As the AFFS’ best equipped, best-staffed and most experienced combat brigades, it is not surprising that the Davion Guards are rated at the 
  highest levels of readiness and morale. Only the Second’s tiny group of survivors lacks the Guard’s overall confidence. Similar to the issues the 
  Seventh Crucis is facing, the survivor’s guilt may seriously hamper rebuilding efforts if left unmanaged.
  regimental statUs
  *Note: 60% of the Davion Heavy Guard is deployed in two-company combined arms 
  formations on a dozen worlds within 30 light years of New Avalon.
  
  13
  13
  Fourth Deneb Light Cavalry RCT
  Regiment/Veteran/Questionable
  15% strength | 70% Upgraded
  Current Base: Deneb Kaitos
  Eighth Deneb Light Cavalry RCT
  Regiment/Veteran/Reliable
  35% strength | 100% Upgraded
  Current Base: Marlette
  deneB ligHt Cavalry
   With a legacy dating back to the first Star League, the Deneb Light Cavalry is a storied command with roots 
  deeply cemented in the spirit of the original SLDF. This legacy did not prevent the Brigade from suffering 
  horribly during the Jihad. Early in the war, the Brigade lost both its home world of Deneb Kaitos and its 
  founding formation, the Fourth DLC, to Blakist invaders. Trying to take the fight back to the World, the 
  Eighth suffered terrible losses in an ambush on their JumpShips. Finally, the Twelfth took heavy damage 
  when it crossed into Combine territory during the retaliatory raid campaign against the DCMS. With the 
  Twelfth’s survivors rolled into the Eighth, the DLC spent the latter part of the Jihad in a state of virtual 
  shellshock, its troops garrisoning Marlette even as the Marlette CrMM took part in Operation SCOUR. 
   When the Federated Suns’ task force freed Deneb Kaitos they discovered a thriving resistance movement 
  on world, being led by survivors from the shattered Fourth Deneb. On hearing this, acting Brigade 
  commander General Suell rallied his men and lobbied High Command passionately to have the Eighth 
  sent to Deneb as a garrison force. 
  Condition
   
  Having slowly recovered from the early Jihad, the Eighth Deneb was roughly 70 percent combat-effective by the time it arrived on Deneb 
  Kaitos. On arrival (and without consulting with New Avalon), General Suell turned Brigade command back over to Major General Andrew Terlicki, 
  who had managed to survive the nearly decade-long Word of Blake occupation. Terlicki quickly integrated his resistance fighters into the Eighth 
  and split the command to reform the Fourth Deneb. Terlicki has made it clear he intends to keep the newly reconstituted Fourth on Deneb Kaitos 
  regardless of what High Command ultimately plans to do with their active garrisons on former Protectorate worlds. (This is a development that, 
  handled properly, we may be able turn to our advantage.)
   
  With the entirety of the surviving resistance fighters in the Fourth, the regiment still resembles a guerrilla command more than it does an 
  SLDF descendant. The remainder of the Fourth is predominantly made up of those Light Cavalry soldiers who share Terlicki’s feelings on leaving 
  Deneb Kaitos.
   
  The Eighth is in better shape overall and would be prepared for combat shortly, but is noticeably lacking in its cohesion. With some members 
  openly supporting Terlicki’s stance to stay on Deneb Kaitos and others taking a pro-New Avalon stance, stress fractures are beginning to show. 
  morale
   
  The Deneb Light Cavalry’s fractured loyalties may be coming to a head soon. Marshal Davion and the Princess-Regent cannot continue 
  to ignore that the Brigade is essentially under the command of a man legally declared dead and espousing a position that openly favors his 
  homeworld above the larger strategic view. This presents us with an opportunity to move in and mediate this situation. If handled correctly, it is 
  possible—perhaps even likely—that the Fourth could be convinced to join our forces in defense of the Protectorate worlds while keeping New 
  Avalon firmly allied with us. 
  regimental statUs
  
  14
  14
  First Robinson Rangers
  Regiment/Elite/Questionable
  35% strength | 100% Upgraded
  Current Base: McComb
  First Robinson Strikers LCT
  Battalion/Green*/Reliable
  100%** strength | 100% Upgraded
  Current Base: Robinson
  Second Robinson Strikers LCT
  Battalion/Green*/Questionable
  100%** strength | 100% Upgraded
  Current Base: Robinson
  roBinson Brigade
   
  It has been nearly three centuries since the Draconis March fielded a truly dedicated combat brigade. 
  While the two Ranger regiments have a long history of service and distinction, they have never had the 
  same level of support and supplies that the Syrtis Fusiliers or Crucis Lancers have enjoyed. Long focused in 
  their hatred of the Draconis Combine, the Rangers have been a stumbling block to good relations between 
  Houses Davion and Kurita time and again. Their conduct in the Civil War further soured this position and 
  likely contributed to the early Jihad attacks by the Combine-based Black Dragons. 
   
  The Second spearheaded counterattacks into the Combine early in the Jihad, their fanatical strikes more 
  in line with a Kurita-born regiment than that of the Federated Suns. The few survivors who limped home 
  were folded into the rebuilding First Rangers. Bolstered by a collection of free conventional regiments, the 
  First in turn spearheaded the assaults that freed Robinson from the Word of Blake. They remained on Robinson, 
  poaching the best equipment from the limited production coming out of Robinson BattleWorks. 
   
  Mordecai Sandoval petitioned heavily to have the Second Rangers rebuilt and both Rangers upgraded to Regimental 
  Combat Teams. Instead, citing too much bad history, Duke Sandoval and Marshal Davion recently commissioned two all-new formations based 
  on the Light Combat Team structure. These Striker commands fall under authority of the Rangers brigade, but it is hoped the new livery and 
  organization will help to foster a new chapter in the military annals of the Draconis March. 
  Condition
   
  Only four weeks after the orders to form the new combat commands were issued, the First was stripped of two thirds of its BattleMechs to 
  form the Robinson Strikers. Still overstrength from incorporating the Second’s surviving aerospace fighters, the First’s aero wing fields almost as 
  many fighters as the regiment fields ’Mechs. The free units the Rangers had collected about them were likewise redeployed to support the new 
  Striker commands. About all that the Rangers can call on currently is their battle-hardened experience. Still coming to grips with these changes, 
  the First is currently in transit to garrison station on McComb.
   
  The First and Second Robinson Strikers are built around the Light Combat Team structure, focusing heavily on light and medium equipment 
  in both BattleMechs and armor support. Their battle armor contingents are only a battalion strong but are made up primarily of assault suits 
  supported by VTOL and hover transports. Most notably lacking is any organic aerospace or artillery support. These have been promised, but 
  High Command has yet to commit to a delivery date. Neither command is considered combat effective at this time, having only had a bare four 
  weeks since being formed from the First Rangers and various free regiments.
  morale
   
  The First Rangers are openly hostile to what they see as punishment for defending the March against hostile aggression. Once nearly 
  an RCT in all but name, only to be fractured by royal edict, the remaining warriors have been openly critical of Duke Tancred’s policies and 
  “toadying” to New Avalon. Their rapid redeployment is likely more to get them away from Robinson than it is to bolster border garrisons. 
   
  Staffed with recent Sakhara Academy graduates and many veterans of Tancred Sandoval’s Civil War brigade, the First Strikers are day to 
  the First Rangers’ night, and their dedication to Tancred and AFFS High Command is clearly evident. The newly formed LCT has already taken to 
  referring to themselves as Tancred’s Sword, in recognition of the Duke’s fencing background, but being only weeks old as of this report, it is too 
  soon to measure their combat effectiveness. Nevertheless, barring disaster, this command will likely prove highly reliable and loyal to Tancred 
  and New Avalon.
   
  Internal strife currently plagues the Second Strikers. Made up of Rangers veterans and new recruits, the LCT is split between their support 
  of the First Rangers and Duke Tancred. In a the month since forming, the command’s battle standard has been defaced three times, the word 
  Striker being crossed out and replaced with Rangers. Time will tell if the command staff can truly unite this command, or if the fractious Second 
  Rangers have simply been reborn in Striker clothing.
  regimental statUs
  *Reflects the effect of command cohesion; the Strikers are made up of combat veterans but their new organization has not been tested in battle. 
  It is expected they will be rated Regular within a year’s time. 
  **Only four weeks old, neither command is considered combat effective, despite being rated at full BattleMech strength
  
  15
  15
  First Syrtis Fusiliers LCT
  Battalion/Green/Reliable
  100% strength | 90% Upgraded
  Current Base: Taygeta
  Fifth Syrtis Fusiliers LCT
  Battalion/Veteran/Questionable
  90% strength | 90% Upgraded
  Current Base: Salem
  Sixth Syrtis Fusiliers RCT
  Reinforced Battalion/Elite/Questionable
  100% strength | 100% Upgraded
  Current Base: Hadnall / New Syrtis*
  Eighth Syrtis Fusiliers LCT
  Battalion/Regular/Questionable
  100% strength | 90% Upgraded
  Current Base: Brusett
  Syrtis Avengers LCT
  Battalion/Regular/Questionable
  75% strength | 80% Upgraded
  Current Base: New Syrtis
  *Only the Sixth’s two honor guard Battle-
  Mech companies are deployed on New Syrtis
  syrtis Brigades
   
  Before his recent death on the Taurian front, the last three years saw Nathaniel Hasek 
  slowly give in to pressures from New Avalon. Taking a carrot and stick approach, Marshal 
  Davion convinced Hasek to abandon his efforts to rebuild the Fusiliers to full-size RCTs, and 
  instead adapt to Davion’s new organizational model. With the lure of a squadron of Pocket 
  WarShips to defend New Syrtis, and assets to support the formation of a new LCT, Nathaniel Hasek 
  eventually agreed to restructure the Fusiliers on the new Light Combat Team concept. This conversion is 
  still underway, creating numerous logistical headaches that have many in the brigade openly questioning their late commander’s decision.
   
  The resources New Avalon has been pouring into the Capellan March are obviously part of a calculated play by the Princess-Regent to 
  purchase loyalty (or at least stability) in the fractious March. Obvious or not, it is proving successful. After having seen Angela and Nathaniel 
  Hasek at odds as often as not, New Avalon’s steady support in both civilian and military resources has helped cast Regent Yvonne in a favorable 
  light among the rank and file. 
  Condition
   
  Barely three months old, the First Fusiliers are still shaking off construction dust, sorting out personnel and securing the last of the LCT’s 
  combat forces. The First’s troops, drawn from all over the Capellan March, includes many key positions filled by Marchers who had been serving 
  in other non-Capellan March front line units. Most notably is the unit’s commander, New Syrtis-born Francois Wang. Having risen to the rank of 
  Major in the Davion Heavy Guards, she was promoted two full steps and put in command of the new formation. Despite being untried, the First 
  Fusiliers are expected to achieve regular status shortly, thanks to active training with the Davion Assault Guards.
   
  The conversion of the Fifth Syrtis to an LCT on paper was easy. With barely a battalion of operational BattleMechs and heavily depleted 
  conventional forces, changing its unit designation from RCT to LCT put it at nearly full strength for the new formation type. The Fifth recently 
  received a shipment of Hauberk battle armor and is reviewing its infantry for qualified operators to staff out this company of assault suits. 
  Despite these changes, it will be some time before the Fifth is a full combat readiness and adjusted to the new formation deployment style.
   
  Still designated as an RCT, the Sixth Fusiliers is heavily under strength in BattleMechs but sports nearly the full RCT’s contingent of 
  conventional forces. Considered the premiere Fusilier regiment, the Sixth Fusiliers has maintained at least two companies of BattleMechs on 
  New Syrtis without fail for the last twelve decades. This honor guard force includes the best and most loyal pilots of the Fusiliers. Unwilling to 
  trade away that tradition for the new LCT formation, Nathaniel Hasek has indicated he will leave the Sixth with a larger ’Mech contingent so it 
  may still maintain its honor guard, even when deployed away from New Syrtis. As the best of the Fusiliers, the Sixth is equipped with only the 
  most cutting-edge technology, including considerable Capellan salvage gleaned from the battlefields of New Syrtis. 
   
  The Eighth is in better shape than the Fifth for combat power, but has experienced a higher than normal turnover in personnel, leading to 
  its recent downgrade in experience. It is also possessed of the most varied quality of equipment; the majority of its armor force, for instance, is 
  currently made up of Succession War-era armor pulled from the New Syrtis planetary militia. As with the Fifth, it is an LCT in name only and is 
  experiencing transitional issues despite being technically at full strength.
   
  The Syrtis Avengers rate only below the Sixth on the priority for supplies from Capellan March command. Having thrown themselves into 
  every fight possible since their formation, the Avengers have experienced a high mortality rate that has kept it from fully coming together as a 
  cohesive whole. The ’Mech command is more often than not rushing headlong into battle, while its heavy armor support is still offloading from 
  DropShips. This reckless attitude, which has survived two unit commanders, could spell disaster for the small force as well as lead New Syrtis and 
  New Avalon into conflicts they do not want. 
  morale
   
  The relative peace that has engulfed Capellan March region in the last few months has had a mixed affect on the Fusiliers. Morale is strong 
  in all commands save the Eighth, which is still coming to grips with its new reduced status and the tight leash it has been kept on. The Syrtis 
  Avengers are similarly eager to strike back at the Taurian Concordat, but their new commander has recognized that they remain ill equipped to 
  attempt any such mission without proper backing. 
  regimental statUs
  
  16
  16
  Capellan marCH militia
   
  Between the Word’s expanding Protectorate, an increasingly hostile Taurian Concordat and the 
  Capellan Confederation, the Capellan March Militia suffered heavily in the Jihad. Of the six RCTs, only the 
  Warren CMM was not destroyed. The Achernar CMM was completely wiped in the Word’s invasion of their 
  homeworld. Sirdar and Valexa finally succumbed to repeated actions against the Confederation, and the 
  New Syrtis CMM was shattered defending the March’s capital, its survivors pulled into the Sixth Syrtis 
  Fusiliers. 
   
  Were it not for New Avalon’s ROaR program, the Capellan March would likely lack March Militia 
  units for years to come, a point that has caused no small amount of conflict between those who support 
  New Avalon’s policies and those who oppose them. Despite the program, the recovering Capellan Militias 
  are still all but fiction and are not expected to be combat ready for at least another year. Even then they 
  are expected to be under strength in both BattleMech and conventional strength, even after accounting 
  for the new LCT formation size.
  Condition
   
  Its veteran warriors absorbed into the Sixth Syrtis Fusiliers, the New Syrtis Militia faces a long road to recovery. Unlike the other reforming 
  Capellan Militias, the New Syrtis CMM is fully staffed with combat personnel and is just awaiting equipment to activate. In the meantime, 
  the entire command—from MechWarrior to infantry grunt—is undergoing ground combat training in an effort to build the combined-arms 
  cohesion that will carry across even after the MechWarriors and tankers are encased in their vehicles. 
   
  Holding their own against the invading Kingston Rangers, the Ridgebrook Militia forced the Capellan Strategios to redirect the rest of Task 
  Force Vengeance to crush them. Against the elite First MAC and experienced Prefectorate Guard, the Ridgebrook CMM was annihilated, but not 
  before causing significant damage. The command staff of the new Ridgebrook CMM is eager to live up to its fallen predecessor and is actively 
  recruiting new personnel to staff the equipment being routed to them. 
   
  The Sirdar and Valexa March Militias have only just been assigned command staffs and have the smallest allotment of equipment currently 
  earmarked for them. Not even expecting battle armor for well over a year, both commands are drafting plans to leverage heavy or specialized 
  infantry formations. 
   
  The veteran warriors of the Warren Militia are the only Militia openly chafing at the effects of the ROaR program. With one of their armor 
  regiments pulled away to support the other rebuilding Militias and no real re-supply evident for the depleted ’Mech forces, General Ingram has 
  openly questioned how his force is supposed to hold back the Taurian threat and is resisting his unit’s redesignation to an LCT. 
  morale
   
  With the exception of the Warren CMM, morale among the rebuilding units is high. Populated almost exclusively with personnel under the 
  age of thirty, these soldiers have grown up in the era dominated by the Jihad. Loyalty in the newly forming Militias is a mixed bag, with the New 
  Syrtis and Sirdar militias seeing New Avalon’s aid as their rightful due. The Valexa and Ridgebrook commanders appear openly supportive of 
  New Avalon and its new centrist policies, while the Warren Militia seems to have loyalty for no one but themselves. 
  regimental statUs
  Warren Capellan March Militia RCT
  Battalion/Veteran/Questionable
  35% strength | 50% Upgraded
  Current Base: Warren
  
  17
  17
  CrUCis marCH militia
   
  In a disturbing echo of the FedCom Civil War, the Crucis March Militias saw more combat against former brothers 
  in arms during the Jihad then they did against foreign threats. With the breakaway of the Filtvelt Coalition and 
  Malagrotta Cooperative, the Crucis March saw several of its second-line combat forces defect to these mini states. 
  This put the Crucis Militias in the undesirable position of facing off against former friends and allies, and likely led 
  in no small part to their limited opposition to these rogue states. 
   
  General Raymond-Roger Marsin’s efforts to stabilize the Davion Outback have begun to pay off, bolstered by 
  increasing support (or at the very least lack of opposition) from New Avalon. Much of the Malagrotta region has been 
  brought back under the Suns’ banner and Marsin has stepped up pressure on Filtvelt, forcing the tiny nation to focus 
  its forces on defense. Using personal influence and tactics bordering on dictatorial, he has shunted equipment from 
  Crucis March factories to bolster the Militias’ conventional assets. Faced with a rising tide of piracy, saber rattling from 
  Filtvelt and several self-declared independent worlds, Marsin and the Crucis Militias have a busy road ahead. 
   
  Marsin is openly supportive of the new LCT model, but has been slow to roll it out, citing active combat 
  operations and not wishing to upset the operational tempo of his Crucis March campaigns. 
  Condition
   
  In the relatively quiet region between the Outworlds and the pirate-riddled Filtvelt region, the Anjin Muerto Militia saw limited action during the 
  Jihad, coming through relatively unscathed. Their greatest losses, in fact, will come from the ROaR program. Over half their ’Mechs and armor have been 
  earmarked to rebuild the Marlette CrMM, though they have yet to be formally reassigned. 
   
  Solid loyalty and stability were the hallmarks of the Islamabad CrMM in the Jihad. Holding the line even in the face of the Capellans’ invasion of 
  neighboring March worlds and Malagrotta defection, the Islamabad CrMM is one of two Crucis Militias authorized to maintain two ’Mech battalions 
  when it converts to an LCT. Deployed in two subcommands presently, it is already effectively operating as two complete LCTs, both of which stand ready 
  for action on the Filtvelt border. 
   
  Following Filtvelt’s example, Malagrotta joined together with several neighboring worlds to form the Malagrotta Cooperative in 3073. The Malagrotta 
  CrMM formed the core of this breakaway state’s new army, until turncoat “privateers” destroyed them. With Malagrotta once more under Federated Suns 
  control, a new Militia is being raised. Recruits are being pulled from known anti-Cooperative resistance fighters, and will mostly likely be loyal to New 
  Avalon, but could easily face considerable hostility in the worlds they are assigned to protect.
   
  The Kestrel CrMM has spent much of the last ten years operating in small-force actions, chasing down reports of Word incursions, piracy, and 
  enforcing New Avalon’s rule among the often-shaky governments of the worlds between the capital and Protectorate. The soldiers of the Kestrel CrMM 
  are looking forward to standing down in the current relative peace. 
   
  All but destroyed in the nuclear assault against Dallas/Fort Worth on Terra, nearly all the survivors of the Marlette Militia have since retired, many 
  choosing to remain on Terra. Those few who stayed on active duty have been asked to form the grain of sand around which a new Marlette CrMM will be 
  formed. This Militia has been pushed to the front of the supply lines for rebuilding and will likely be the first new LCT Militia formation to come online. 
   
  Effectively General Marsin’s flag command, the Remagen CrMM saw extensive action throughout the Jihad. Battling both breakaway FedSuns forces 
  and pirates of all measure, the Remagen Militia has become a highly experienced combat force. Though understrength for an RCT, they have just finished 
  a full refit of existing equipment after the successful conclusion of the Malagrotta campaign, and we believe one of the subcommands will soon be 
  headed into the deeper periphery for pirate-hunting missions. Marsin has requested the Remagen be allowed to maintain a double-size LCT formation 
  and the Princess-Regent has allowed this. 
   
  The Tsamma CrMM is nearly unique in having seen no combat in at least a decade’s time. While possessed of significant Civil War salvage, General 
  Wagner chose to send repaired equipment to front line units instead of rebuilding his own command. The result is a combat command heavily 
  understrength but holding good favor with High Command. 
  morale
   
  Of the three March Militia commands, the Crucis March forces are the most stable. Tensions exist among the Outback commands, but this is a result 
  of their strong support of General Marsin’s tactics and a lack of formal position on him from New Avalon. If the Princess-Regent finds a way to capitalize 
  on Marsin’s success and popularity it is likely the entire Crucis March will line up behind New Avalon’s new policies. 
  regimental statUs
  Anjin Muerto Crucis March Militia RCT
  Regiment/Regular/Reliable
  85% strength | 85% Upgraded
  Current Base: Anjin Muerto
  Islamabad Crucis March Militia RCT
  Regiment/Regular/Reliable
  65% strength | 100% Upgraded
  Current Base: Lihue / Adelson
  Kestrel Crucis March Militia RCT
  Regiment/Regular/Reliable
  70% strength | 90% Upgraded
  Current Base: Edwards
  Remagen Crucis March Militia RCT
  Regiment/Veteran/Reliable
  70% strength | 100% Upgraded
  Current Base: June / Gronholt
  Tsamma Crucis March Militia RCT
  Regiment/Regular/Reliable
  60% strength | 95% Upgraded
  Current Base: Tsamma
  
  18
  18
  Bremond Draconis March Militia RCT
  Regiment/Green/Questionable
  35% strength | 40% Upgraded
  Current Base: Bryceland
  Bryceland Draconis March Militia RCT
  Regiment/Veteran/Reliable
  65% strength | 75% Upgraded
  Current Base: Bryceland
  Dahar Draconis March Militia RCT
  Regiment/Regular/Reliable
  60% strength | 65% Upgraded
  Current Base: Cassias
  Kentares Draconis March Militia LCT
  2 Battalions/Veteran/Reliable
  90% strength | 100% Upgraded
  Current Base: Kentares IV
  Kilbourne Draconis March Militia RCT
  Regiment/Regular/Reliable
  65% strength | 55% Upgraded
  Current Base: Inner End
  Milligan Draconis March Militia RCT
  Regiment/Regular/Questionable
  50% strength | 75% Upgraded
  Current Base: Cohay
  Raman Draconis March Militia RCT
  Regiment/Regular/Reliable
  70% strength | 80% Upgraded
  Current Base: Raman
  draConis marCH militia
   Traditionally focused on the single threat of the Draconis Combine, the Draconis March Militias have had 
  to adapt and change their focus. Starting first with the Civil War and the subsequent Jihad, the Draconis 
  March has seen its loyalty and its strength tested. Credit for how this region’s ability to weather the Jihad as 
  well as it has belongs mainly to former commander Katherine Sandoval-Ito. Heading up the DMMs, Duke 
  Tancred’s aunt showed a decided flair for logistics and defensive preparations. While these skills did not 
  transfer well to Operation SCOUR, they left a legacy of stability among the Draconis March commands. 
  Condition
   Seven of the March’s nine pre-Jihad Militia RCTs remain operational today, but most are in the process of 
  being downsized to LCTs. The Addicks DMM was completely wiped out during the Word’s initial invasion 
  of their homeworld in 3069, while the Robinson DMM was all but destroyed after the Word raided Le Blanc. 
  (The remainder was disbanded, and its and survivors rolled into the First Rangers after Robinson’s liberation in 3072.) 
   
  Still rebuilding from the Civil War, the Bremond DMM saw limited action in the last ten years. It has likewise seen minimal new supplies and 
  a high turnover among its personnel. There are reliable rumors that this command may actually be rolled into the Bryceland DMM.
   
  Surviving the Black Dragon assault on the Bryceland supply depot, the Bryceland DMM has seen low grade action over the last decade. Still 
  understrength, its personnel make up for their lack of numbers with higher than average skill and excellent combined arms tactics. Bryceland is 
  also one of the few DMMs to receive the promised shipments of battle armor in the lead up to its restructuring as an LCT formation. 
   
  The Dahar and Raman DMMs weathered the Jihad in relative obscurity, protecting their homeworlds and the surrounding systems but 
  seeing little combat. Both forces are well over LCT strength and have had up to half their equipment earmarked for reallocation through the 
  ROaR program. 
   
  Returning from Terra to a hero’s welcome, the Kentares DMM is the only Militia in the March already restructured as an LCT. With two full 
  battalions of BattleMechs, the Kentares DMM is flush with battlefield salvage, including a full platoon of captured Blakist Purifier suits. 
   
  The Kilbourne DMM was heavily damaged by the Outworlds/Snow Raven raid, but gave as well as it got, bloodying the nose of the Clan 
  forces despite their technological mismatch. The Ravens’ willingness to later cease hostilities is credited largely to the ferocity of the Militia’s 
  defense. 
   
  The Milligan DMM was kept on the move in the early Jihad, countering threats from the Outworlds and later pirate activity from the 
  rimward periphery. 
  morale
   
  With Tancred’s cousins Jerome and Mordecai Sandoval-Ito openly protesting the appropriation and forced reductions of their Militia 
  resources under the ROaR program, tensions have risen noticeably throughout the DMMs. That much of the Militia’s appropriated equipment 
  was shipped to the Capellan March, while the Robinson DMM remains inactive, has only added to their discontent. While least damaged by the 
  Jihad, the Draconis March is likely where New Avalon will find greatest resistance to its new policies. 
  regimental statUs
  
  19
  19
  Goshen War College Training Battalion
  Reinforced Battalion/Green/Fanatical
  55% strength | 50% Upgraded
  Current Base: Goshen
  Sakhara Academy Training Battalion
  Battalion/Green/Fanatical
  40% strength | 75% Upgraded
  Current Base: Sakhara
  aCademy and training Units
   
  The Federated Suns’ extensive training commands suffered heavily during the Jihad years. Weathering 
  attacks from all quarters, defections, isolation, and lack of supply, the majority of these forces were combat 
  ineffective by 3078. Yvonne Steiner-Davion’s Academy Appropriations War Powers Act deactivated all the 
  surviving commands and transferred their men and materiel to front-line forces. Only the nation’s two 
  private academies were spared this directive. It remains unclear if these any of these disbanded training 
  units will ever be reconstituted. 
  Condition
   
  With their warriors and materials now bolstering the Davion Guards, the Albion and NAIS cadres are 
  currently inactive. With the first graduating classes of the rebuilt academies not expected until the end of 3080, the 
  few remaining Cadre supplies have been mothballed. The First Albion and NAIS Cadres may be reactivated at that time, but at a reduced size 
  consistent with the AFFS’ new Light Combat Team model. 
   
  Always in high demand, graduates of the Goshen War College Training Battalion are currently the most requested new officers in the AFFS. 
  Positioned at the edges of Capellan and Word of Blake space, the College’s all-volunteer training battalion saw more live-fire combat in the last 
  decade than it has in the last four decades combined. With a casualty rate upwards of fifty percent, the surviving graduates have proven their 
  battlefield ability. Currently fielding only two companies of ‘Mechs, the War College has expanded its battalion with conventional vehicles and 
  battle armor, reflecting the AFFS’ shift to a more mixed-force approach. 
   
  Long considered one of the best combat academies, Sakhara’s training battalion graduates are second only to Goshen in their demand 
  among the current AFFS. Early in the Jihad, then-commander Elkin Odds violated orders and accompanied the Second Robinson Rangers across 
  the Combine border. The survivors trickled back home to find their academy’s combat charter revoked by Duke Tancred. The Sakhara Training 
  Battalion has only recently been reactivated thanks to Marshal Jon Davion’s sponsorship, but with severe new restrictions on conduct. Lacking 
  a full ’Mech battalion, the Sakhara cadre has been bolstered by a recently added battle armor training contingent. 
  morale
   
  With even the famed Albion and NAIS cadres stripped of their materials, the lesser academies are somewhat mollified. There remains 
  widespread concern that the Regent’s actions are too focused on current threats and her War Powers Act will lead to lesser quality graduates in 
  the future. 
  regimental statUs
  
  20
  20
  20
  20
  irregUlar ForCes
  Breakaway states
   
  While Jon Davion led the AFFS contingent in SCOUR, General 
  Marsin took decisive action of his own. With supporting forces, including 
  several small mercenary commands, reinforcing his Remagen March 
  Militia, Marsin drove into the pirate-corrupted Malagrotta breakaway 
  region. In a series of quick assaults, Marsin’s forces freed the majority 
  of the region from its bandit occupiers, and reclaimed the leaderless 
  Malagrotta state for the Suns. 
   
  With the bulk of Malagrotta dealt with (only Csomad, Armington 
  and Vackisujfalu remain outside of FedSuns control—but only due to 
  local resistance, not pirate holdouts), our analysts believe Marsin will set 
  his sights on the Filtvelt Coalition next. Marsin is currently traveling to 
  New Avalon to attend the Camelot Summit, however, so we will need 
  to wait and see if our suspicions prove true. In the meantime, full details 
  on the Coalition’s status will be contained in the upcoming Periphery 
  region report. 
  lyran allianCe
   
  Seven Lyran RCTs were still in FedSuns space at the onset of the 
  Jihad. While the Tenth Lyran Guards were expected to stay, the remaining 
  six were only awaiting available transport assets to return to their parent 
  nation when the Jihad erupted. The Tenth Lyran Guards and Fifth 
  Donegal Guards perished in the initial assaults on New Avalon, while the 
  Fourth and Eighth Donegal Guards were destroyed during Hasek’s war. 
  The Third and Fifth Lyran Guards, as well as the Seventeenth Arcturan 
  Guards, survived the early Jihad, and all three commands represented 
  the Alliance in Operations SCOUR and SCYTHE.
  merCenaries
   
  In 3050 the Federated Suns had no fewer than seven multi-regiment 
  mercenary commands in its employ. The AFFS has been considered one 
  of the premiere employers for well over a century, at times employing 
  hired troops up to thirty percent of the AFFS’ own BattleMech strength. 
  The Jihad saw many of these commands shattered with no fewer than 
  ten noteworthy outfits destroyed, including the Freemen, the Arcadians, 
  Khorsakov’s Cossacks and Wilson’s Hussars. 
   
  Today, the AFFS only employs a single multi-regiment mercenary 
  force and two other regiment-sized commands. While still a heavy 
  employer of mercenaries, the Suns is replacing the large commands 
  by hiring many smaller forces. From the combined arms Wyld Stallions 
  employed by General Marsin, to the Medusans’ DropShip squadrons, the 
  AFFS still relies heavily on mercenaries, but the majority of these forces 
  are now company or smaller in overall size.
   
  One of the only multi-regiment mercenary units still operating 
  in the Inner Sphere, the Illician Lancers are only a reflection of their 
  pre-Jihad force. The Ninth Rangers were completely wiped out in the 
  Capellan/FedSuns conflict while the Fifty-ninth Striker and Fourth 
  Rangers suffered over fifty percent losses before beginning to rebuild. 
  Rivaling the current strength of some AFFS combat brigades, the Lancers 
  are currently positioned defensively on the Taurian border. 
   
  The Screaming Eagles have been a foundation stone of AFFS 
  periphery defense for the past two decades. After losing a large portion 
  of their ‘Mech command in the early Jihad, the Eagles have yet to rebuild 
  their BattleMech strength, but have tried to compensate by boosting 
  their conventional assets. As part of a contract renegotiation with New 
  Avalon, the Eagles have recently begun to deploy battle-armored troops. 
  Though it will be still a long time before they are truly recovered, we can 
  count on the Eagles remaining in FedSuns employ for decades to come. 
   
  The Twelfth Vegan Rangers barely survived the initial Jihad, after 
  having already suffered heavy casualties in the FedCom Civil War. 
  Reduced to a single combined regiment, the over-sized force saw 
  extensive action in SCOUR and SCYTHE, which further ground down its 
  numbers. Despite this, we expect the Rangers will rebuild and continue 
  operating. Including both dispossessed Rangers and new blood from 
  their homeworld of Verde, they have no shortage of recruits,
   
  The Medusans are an example of the kind of specialist mercenaries 
  the AFFS is hiring. Formed after the Clan Homeworlds campaign, they 
  developed a reputation for excellence in space combat. Despite taking 
  heavy damage in the battle for New Syrtis, the Medusans have nearly 
  rebuilt and currently divide their forces between New Syrtis and Firgrove. 
  AFFS High Command has also requested their senior leadership rotate 
  through Albion’s new naval command college. 
   
  The recent integration of several older, but heavily damaged 
  mercenary forces into the AFFS—most notably the Lexington Combat 
  Group and the late Cunningham’s Commandos (the latter of whom 
  lived briefly as the Second FedSuns Armored Cavalry before their 
  destruction during SCOUR)—has inspired the FedSuns to experiment 
  with combining mercenary forces under unified deployment formations. 
  Dubbed FedSuns Mercenary Commands (FMCs), these forces pull 
  together numerous smaller outfits under a single AFFS command 
  staff, effectively creating a larger combat group with multiple semi-
  autonomous sub-forces. The first of these “sum of the part” commands 
  supported General Marsin’s assault on Malagrotta. Though not nearly as 
  effective as a formally unified command, the centralized logistics and 
  coordination offered by the FMCs still appears to have some merit. 
  irregUlar ForCe statUs
  Illician Lancers Brigade
  3 Regiments/ Veteran/ Reliable
  65% strength | 90% Upgraded
  Current Base: Mandaree (59th Striker), Montour (4th Rangers),  
  Keuterville (21st Rangers)
  Screaming Eagles
  Regiment/ Veteran/ Reliable
  60% strength | 100% Upgraded
  Current Base: Kentwood
  Twelfth Vegan Rangers
  Regiment/ Elite/ Reliable
  60% strength | 100% Upgraded
  Current Base: New Hessen
  The Medusans
  2 Reinforced DropShip Squadrons/ Veteran/ Reliable
  90% strength | 90% Upgraded
  Current Base: New Syrtis / Firgrove
  
  Abbeville
  Abruzzi
  Acala
  Achernar
  Addicks
  Adelson
  Adrian
  Agliana
  Al Na'ir
  Albalii
  Alcyone
  Algedi
  Algol
  Algot
  Allerton
  Almach
  Alrescha
  Alsek
  Alta Vista
  Altoona
  Ambergrist
  Amiga
  Anaheim
  Ancha
  Andalusia
  Andro
  Angol
  Anguilla
  Anjin Muerto
  Ankaa
  Antietam
  Ares
  Argyle
  Arlington
  Armaxa
  Armington
  Arnaudville
  As Samik
  Ashio
  Ashkum
  Ashley
  Atlas
  Aucara
  Augusta
  Avawatz
  Avigait
  Axton
  Azha
  Bacum
  Baranda
  Barlow's End
  Barlow's Folly
  Barstow
  Basalt
  Basantapur
  Bassfield
  Bastian
  Bastrop
  Batavia
  Baxley
  Beaumont
  Beecher
  Beenleigh
  Beid
  Belaire
  Bell
  Belladonna
  Bellatrix
  Bellevue
  Benedict
  Benet III
  Bergman's Planet
  Beten Kaitos
  Bethel
  Bettendorf
  Bharat
  Biham
  Birmensdorf
  Birqash
  Blandinsville
  Bluford
  Bogard
  Bonneau
  Boondock
  Breed
  Bremond
  Brighton
  Bristol
  Broaddus
  Brockton
  Broken Wheel
  Brookeland
  Brundage
  Brusett
  Bryceland
  Buchlau
  Cahokia
  Caldwell
  Cambiano
  Cammal
  Capac
  Capra
  Capricorn III
  Carmacks
  Carmichael
  Cartago
  Caselton
  Cassias
  Cerulean
  Chakachamna
  Chanute
  Chebanse
  Chenier
  Chesterton
  Chichibu
  Chirikof
  Cholame
  Choudrant
  Cimeron
  Clovis
  Cogdell
  Cohagen
  Cohay
  Colchester
  Colia
  Coloma
  Colorado
  Columbine
  Conroe
  Corella
  Corydon
  Cotocallao
  Courcellete
  Covington
  Crofton
  Crossing
  Csomad
  Cumberland
  Cylene
  Dabih
  Dahar IV
  Damevang
  Daniels
  Darwendale
  David
  Davisville
  De Berry
  DeWitt
  Decatur
  Defiance
  Diefenbaker
  Delacambre
  Delavan
  Delos IV
  Delphos
  Demeter
  Denbar
  eneb Kaitos
  Des Arc
  Deshler
  Diboll
  Die Moot
  Dobson
  Donenac
  Doneval II
  Dothan
  Drienfontein
  Ebro
  Edwards
  El Dorado
  Elbar
  Electra
  Elidere IV
  Emerson
  Emporia
  Enchi
  Errai
  Estuan
  Euclid
  Eustatius
  Evansville
  Exeter
  Fairfax
  Fairfield
  Fallon II
  Farnsworth
  Farwell
  Fellanin II
  Fetsund
  Filtvet
  Fincastle
  Firgrove
  Flintoft
  Flushing
  Foochow
  Foot Fall
  Fortymile
  Franklin
  Frazer
  Freisland
  Fuveau
  Galatia III
  Gallitzin
  Galtor III
  Gambarare
  Gambier
  Gandy's Luck
  Gei-Fu
  Gillingham
  Glenmora
  Glentworth
  Goderich
  Goshen
  Great Gorge
  Greeley
  Gronholt
  Grosvenor
  Gulkana
  Gurnet
  Gurrnazovo
  Haappajarvi
  Hadnall
  Halloran V
  Halstead Station
  Hamal
  Hahira
  Harpster
  Harrow's Sun
  Haynesville
  Hazelhurst
  Hean
  Hecheng
  Helen
  Heligoland
  Hephzibah
  Hickok
  Highspire
  Hivrannee
  Hobbs
  Hobson
  Hoff
  Holloway
  Homam
  Homestead
  Hoonaar
  Hortense
  Hoyleton
  Huan
  Humansville
  Hunan
  Huron
  Hustaing
  Hyalite
  Ikast
  Imbrial III
  Immenstadt
  Indicass
  Ingenstrem
  Inman
  Inner End
  Ipava
  Irurzun
  Islamabad
  Jaboatao
  Jacson
  Jaipur
  Jesup
  Johnsondale
  Jonathan
  Jonzac
  Junction
  June
  Junior
  Kafr Silim
  Kaguyak
  Kaifeng
  Kaitangata
  Kaiyuh
  Kansu
  Kathil
  Kennard
  Kentares IV
  Kentwood
  Kestrel
  Kettering
  Keuterville
  Keytesville
  Kigamboni
  Kilbourne
  Killarney
  Kirbyville
  Kirklin
  Kiserian
  Kitalpha
  Kittery
  Klathandu IV
  Kluane
  Kotzebue
  Kountze
  Kurhah
  Lackland
  Lapida II
  Larned
  Latexo
  Layover
  Le Blanc
  Leamington
  Lee
  Leipsic
  Lexington
  Lihue
  Lima
  Lindsay
  Linneus
  Listowel
  Logandale
  Lothair
  Lucerne
  Ludwig
  Lyceum
  Macintosh
  Macomb
  Madras
  Maia
  Maladar
  Malagrotta
  Mallory's World
  Manapire
  Manassas
  Mandaree
  Mandate
  Mansfield
  Manteno
  Mara
  Mararn
  Marduk
  Marielund
  Markab
  Markesan
  Marlette
  Marlowe's Rift
  Marodzi
  Matar
  Matsu
  Mauckport
  Mayetta
  Maynard
  McComb
  McGehee
  McHenry
  McRae
  Meinrad
  Mejicanos
  Melcher
  Memphis
  Mendham
  Menkar
  Menke
  Menkib
  Mentasta
  Mermentau
  Merope
  Mesartim
  Metter
  Milligan
  Millray
  Milos
  Minette
  Minnacora
  Mira
  Mirach
  Mirage
  Misery
  Mitchel
  Mokane
  Molino
  Monhegan
  Monongahela
  Monroe
  Montcoal
  Montour
  Moravian
  Mordialloc
  Morrill
  Morven
  Moultrie
  Murchison
  Muskegon
  Nagel
  Nahoni
  Naka Pabni
  Narellan
  Nashuar
  Necedah
  Neosho
  Neukirchen
  New Aberdeen
  New Aragon
  New Avalon
  New Damascus
  New
  Hessen
  New Ivaarsen
  New Macao
  New Mendham
  New Rhodes III
  New Sagan
  New Syrtis
  New Valencia
  Newton
  Ningpo
  Niquinohomo
  Nizina
  No Return
  Noatak
  Nopah
  Northfield
  Notwina
  Novaya Zemlya
  Numenor
  Nunivak
  O'Fallon
  Odell
  Offerman
  Ogilvie
  Okains
  Okefenokee
  Olancha
  Olindo
  Oltepesi
  Orbisonia
  Ottumwa
  Ozawa
  Pajarito
  Palmyra
  Panpour
  Paris
  Parma
  Pascagoula
  Pattison
  Pattonsbrug
  Paulding
  Peabody
  Perdido
  Perkasie
  Petrolia
  Piedmont
  Pierce
  Pirates Haven (clst)
  Pitkin
  Pleiades Cluster
  Plymouth
  Point Barrow
  Potwin
  Poznan
  Princton
  Proserpina
  Protection
  Purvo
  Quincy
  Quittacas
  Raman
  Ramona
  Randar
  Redfield
  Redondo
  Reisling's Planet
  Reisterstown
  Relevow
  Remagen
  Remshield
  Rentz
  Ridgebrook
  Rio
  Robinson
  Robsart
  Rochester
  Ronel
  Rosamond
  Rosepine
  Rosiclare
  Rowe
  Royal
  Royalston
  Ruchbah
  Sabanillas
  Sadachbia
  Sadalbari
  Safe Port
  Saginaw
  Sakhalin
  Sakhara V
  Salem
  Sanilac
  Sarmaxa
  Sarna
  Sauk City
  Saunemin
  Savonburg
  Scheat
  Schedar
  Scituate
  Scudder
  Sekulmun
  Semichi
  r
  Shaunavon
  Shawnee
  Shensi
  Sherwood
  Shimonita
  Shinonoi
  Shipka
  Shoreham
  Shubuta
  Sirdar
  Skat
  Skepptana
  Slocum
  Smolensk
  Sodertalje
  Sodus
  Songgang
  Sonnia
  Sparrevohn
  Spica
  St. Andre
  St. Ives
  St. Loris
  St. Robert
  Steeles
  Stein's Folly
  Steinhatchee
  Sterlington
  Stratford
  Strawn
  Streator
  Sturgis
  Sullivan
  Sun Prairie
  Susulatna
  Sylvan
  Sylvester
  Symsonia
  Taga
  Talcott
  Tallin
  Tallmadge
  Tancredi IV
  Tangipahoa
  Tannil
  Tantara
  Tarkio
  Tatlawiksuk
  Tawas
  Taygeta
  Tecumseh
  Tegaldanas
  Tellman IV
  Teng
  Tentativa
  Texlos
  Thestria
  Thibodaux
  Tigress
  Tikonov
  Tishomingo
  Tiskilwa
  Torrence
  Towne
  Tripoli
  Truth
  Tsamma
  Tsingtao
  Tybalt
  Udibi
  Ulan Batar
  Ulysses
  Umijiri
  Uravan
  Urich
  Vackisujfalu
  Valexa
  Vandalia
  Vard
  Vaucluse
  Velhas
  Verde
  Verdigreis
  Verlo
  Vestallas
  Vibrunum
  Vicente
  Victoria
  Victoria
  Waddesdon
  Waimalu
  Waipahu
  Wapakoneta
  Wappingers
  Warlock
  Warren
  Waunakee
  Waxell
  Weatogue
  Wedgefield
  Weekapaug
  Wei
  Weippe
  Weldon
  Wernke
  Wetumpka
  Willowick
  Winfield
  Woodbine
  Wrentham
  Wroxeter
  Xenia
  Xhosa VII
  Xieng Khouang
  Yance I
  Yangtze
  Yuris
  Zaurak
  Ziliang
  Zolfo
  New Hati
  Randis IV
  50
  Valasha
  Mishkadrill
  Ramora
  Dormandaine
  Norman's World
  Celentaro
  Organo
  Cyrton
  Althea's Choice
  100
  Davion HG
  Davion LG
  Davion AG
  1st Davion
  1st Robinson Strikers
  2nd Robinson Strikers
  1st Robinson Rangers
  1st Syrtis
  4th Ceti Hussars
  8th Deneb LC
  2nd Ceti
  4th Deneb LC
  6th Syrtis
  8th Syrtis
  5th Syrtis
  Syrtis Avengers
  Bryceland DMM
  Dahar DMM
  Bremond DMM
  Kentares DMM
  Anjin Muerto CrMM
  Islamabad CrMM
  Milligan DMM
  Raman DMM
  Kilbourne DMM
  Warren CMM
  Kestrel CrMM
  Remagen CrMM
  Tsamma CrMM
  2nd Avalon Hussars
  17th Avalon Hussars
  1st Avalon Hussars
  22nd Avalon
  2nd Crucis Lancers
  4th Crucis
  1st Crucis Lancers
  5th Crucis
  1st FedSuns AC
  1st FedSuns Lancers
  42nd Avalon Hussars
  1st Kestrel Grenadiers
  1st New Ivaarsen
  1st Royal Cavaliers
  7th Crucis Lancers
  Sakhara Academy TB
  Goshen War College TB
  Screaming Eagles (m)
  Medusans (m)
  12 Vegan Rangers (m)
  59th Strikers (m)
  4th Rangers (m)
  21st Rangers (m)
  Still disputed
  Armed Forces of the Federated Suns
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40
  50 lightyears
  
  Jihad Plot SuPPlement
  ™
  
  ©2010 The Topps Company Inc. All Rights Reserved. BattleTech Field Report: CCAF, Classic BattleTech, BattleTech, BattleMech, 
  and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. 
  Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  Strategic analySiS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the 
  Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to 
  biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals fell, 
  and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold new 
  freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master yet 
  lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: CCAF describes the state of the Capellan Confederation in the wake of the events described in 
  Jihad Hot Spots: Terra, including the overall military and logistical condition of one of the Great Houses who 
  stood against the Word of Blake menace. Broken, but undefeated, the armies of House Liao remain a force 
  to be reckoned with, as a new age dawns…
  
  1
  TO: Devlin Stone
  FROM: David Lear
  Date: 12 August 3079
   
  The attached report has been compiled from many sources, including captured or collected Capellan documents or intercepted transmissions, as 
  well as data cores provided by many defectors or former CCAF soldiers who have joined our Coalition’s forces. While we have endeavored to confirm as 
  much of it as possible, the accuracy of this report cannot be assumed—even ComStar never managed to be right all the time.
   
  House Liao is our most likely enemy in any future confrontation, and we need to be aware of changes in Capellan doctrine and equipment 
  since the end of the Jihad. The last comprehensive examination of any state’s military was completed shortly before the Word of Blake’s Jihad 
  erupted into fire and no military emerged from that conflagration without having shifted focus, doctrine, and relative ability. The Liaos will most 
  likely oppose anyone’s possession of “their” worlds—as they long opposed the Federated Suns during the Succession Wars—which means that 
  we can expect a near-constant level of deniable, low-level raiding while the CCAF searches for ways to exploit any vulnerability. Vigilance will be 
  required on the Capellan border, lest we find that Tikonov becomes the Confederation’s new Chesterton.
   
  Although most of the former Capellan worlds in the former Protectorate appear to be quiescent and content with our authority, it would 
  be folly to not assume Sun-Tzu Liao is fomenting the same sorts of underground resistance cells as he did when the worlds were part of the 
  FedCom’s Sarna March. Every effort must be therefore expended to keep discontent cool—else we’ll find ourselves embroiled in just the sort of 
  police actions Sun-Tzu used to justify his “reclamation” of St. Ives.
  How to Use tHis Book
   
  Field Report: CCAF is a BattleTech supplement designed to provide players with information about the state of the Capellan 
  Confederation Armed Forces (CCAF) in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation 
  of the Republic of the Sphere). This supplement builds on previous sourcebooks—specifically Field Manual: Capellan Confederation 
  (FAS1717) and Field Manual: Updates (FPR10796)—which readers may find useful in tracking the recent evolution of the Confederation’s 
  armed forces prior to and through the Jihad.
   
  This first section of this book—Confederation Overview—is divided into two broad sections, a Strategic Update and the Goals 
  of the State. Strategic Update is a brief overview of the CCAF’s current condition and perceived objectives, while Goals of the State 
  presents the political and suspected military benchmarks the Capellans are likely to use in the future.
   
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Confederation, while 
  Infrastructural Integrity will present an overview of the state of CCAF support units in the wake of the Jihad.
   
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various 
  brigades of the CCAF, with an eye toward their likely future employment. Included are ratings for the experience and estimated 
  combat strengths of each regiment within the subject brigade.
   
  Finally, Irregular Forces covers both the Capellan-allied forces of the Magistracy of Canopus in the Confederation as well as 
  prominent state-employed mercenaries and other irregular forces.
  Credits
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
  Writing: Jason Schmetzer
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design and Layout: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Joel Bancroft-Connors, Roland Boshnack, Nicholai Duda, Joshua Franklin, William Gauthier,  
  Keith Hann, Johannes Heidler, Daniel Isberner, Chris Marti, Luke Robertson, Andreas Rudolf, Chris Wheeler, Patrick Wynne
  Special Thanks: This product is dedicated to all BattleTech fans, past, present, and future.
  Developer’s Note: For more information about the Capellan Confederation Armed Forces, or the state of warfare before and during the Jihad, check 
  out Field Manual: Capellan Confederation, Jihad Turning Points: Sian, any of the Jihad Hot Spots books, or Technical Readout: 3085.
  
  2
  
  3
  Halloran
   
  We came out of transit into orbit around Hal-
  loran without any real opposition—a few fighters, 
  some DropShips, but nothing strong enough to 
  challenge the Franco Martell or anything small 
  enough in enough strength to overwhelm our 
  CAP fighters. The kong-sang-shao ordered us to 
  drop stations and we went to the ’Mechs, but be-
  fore we could get more than two pods out alarms 
  starting blasting. I dropped my com onto the in-
  ter-ship frequency and heard a skycop screaming 
  about heavy particle fire from the surface. Incom-
  ing missiles. The kong-sang-shao was cursing 
  him for a fool, screaming at his plotters to ID the 
  enemy WarShip, but there wasn’t one. Someone 
  screamed the Franco’s back was broken—a Feng 
  Huang!—and then my pod launched. I couldn’t 
  wait for the ablatives to pop so I could sweep the 
  sky, and then I saw the tracks.
   
  Halloran had a functional space defense 
  system. Gods above and below, I knew we were 
  in for it then…
   
  —After-action debrief of Sao-wei Luther 
  Grange, Fifth McCarron’s Armored Cavalry, 3077
  andUriens, wHere?
  [Sian Jump Control]: “Incoming vessel, 
  identify yourself.”
  [Contact 147]: “JumpShip Lancaster, out 
  Andurien.”
  [SJC]: “Lancaster, state your business.”
  [C147]: “Escort, Control.”
  [SJC]: “Those are Andurien military DropShips, 
  then?”
  [C147]: “That’s a rog, Control.”
  [SJC]: “Come to strike while we’re weak, eh? I’m 
  scrambling fighters now—“
  [C147]: “Negative, negative, Control! We’re 
  escorting Capellans home!”
  [SJC]: “Nice story, Lancaster. We’ve had a lot of 
  liars through here—“
  [C148]: “Sian Control, this is Magestrix Naomi 
  Centrella-Liao.”
  [SJC]: “New contact this net, say again.”
  [C148]: “The Andurien JumpShip is escorting 
  my DropShip and is under the Magistracy’s 
  protection, Control. Stand down the fighters 
  and stand by to receive a download for re-
  transmission to the Forbidden City. Authoriza-
  tion is Chrysanthemum-Omega-one-seven.”
  [SJC]: “Authenticating… That’s the chancel—
  Roger that, my lady. Lancaster and accompa-
  nying vessels are welcome to Sian space, and 
  may I add, my lady: welcome home!”
   
  —Recorded nadir jump point, Sian, 30 
  March 3076
  Confederation overview
   
  The Capellan Confederation has come a long way from the shattered shell of a nation 
  Hanse Davion left in 3030, and even succeeded beyond the goals of Sun-Tzu Liao’s 3060 Xin 
  Sheng program. Indeed, we may count the simple survival of the Confederation through the 
  Jihad—attacked on all sides from the Blakists, the Federated Suns, and rogue former Free 
  Worlds League proto-states—as proof that the Capellan nation has rebounded in spirit, if 
  not area, from the Fourth Succession War.
  strategiC Update
   
  The Confederation’s boycott of the Coalition against the Word of Blake is proof enough 
  of their intentions: despite being as threatened by the Jihad as any other Inner Sphere 
  realm, Chancellor Sun-Tzu Liao declined to place his troops amongst ours, instead focusing 
  all of his energies on reclaiming Confederation worlds taken by the Word without our help. 
  In the Confederation, this plays as reinforcement of the new Capellan confidence: the CCAF 
  didn’t need the rest of the Sphere’s help to push the Word of Blake off its worlds.
   
  What’s most of interest to us are the tactics used during the Capellan counterattacks 
  into the Protectorate; Sun-Tzu’s counter-invasion of the Capellan March showed us he’s not 
  afraid to use naked force, but in facing the Protectorate Militia, the Capellan military pulled 
  out all the stops. Many worlds were harshly bombarded from space, or nuked, or laced with 
  targeted chemical or biological attacks to lessen the conventional casualties. Certainly they 
  suffered enough at the space defense systems at Halloran and Zion.
   
  The CCAF’s posture of active hostility toward the AFFS units they encountered on worlds 
  like Nanking (where both nations’ militaries were present) we can take as indicators of their 
  likely actions against our forces, when we announce the annexations. When faced with both 
  Blakist and Davion forces, the Capellans often let the two grind each other down before 
  attacking the victor—and, of course, your reception on Sian tells you more about Sun-Tzu Liao 
  than this report can. He let our Coalition batter down the gates of the rimward Protectorate, 
  and then sent his troops in like jackals to claim what we had taken. We’ll face a hard battle on 
  many of those worlds, without the influxes of troops we got from the other states.
   
  Observation tells us Sun-Tzu’s military will only strike when it is advantageous to them to 
  do so. We saw several ill-advised assaults in 3076 and 3077, but those were primarily against 
  the Blakists and the CCAF had momentum to maintain, whether or not the conditions were 
  favorable. We’ll need to watch the Capellan border closely to make sure we don’t give Liao 
  a chance to build any of that momentum. 
  goals of tHe state
   
  The stated goal of the Capellan military hasn’t changed materially in forty years: to 
  reclaim the worlds lost to the Confederation during the Fourth Succession War. To be fair, 
  if one considers the Chesterton worlds and many of the smaller duchies lost during the 
  Succession Wars, the Confederation’s strategy hasn’t changed in hundreds of years. The 
  difference now, of course, is that the Capellan Confederation Armed Forces have the muscle 
  and the experience to actually attain those goals—much as they did during the 3060s after 
  the fragmenting of the Sarna March.
   
  Despite the continuing actions against Blakist strongholds in the former Protectorate, 
  the CCAF is currently concentrating on consolidation. The press of the Jihad scattered 
  much of the logistical capacity in the Confederation, trying to support troops across the 
  Confederation and deep into the Magistracy of Canopus. Current activities on former 
  Protectorate worlds are limited to police actions and hunting down pockets of resistance, 
  especially now that the action on Halloran has been decided. Any intentions gleaned from 
  the current deployments and intercepted orders seem to point to the Strategios ordering 
  
  4
  on dealing  witH  
  Coalition forCes
   
  When dealing with the various claimants to 
  the title “Coalition Forces,” it is important for all 
  Capellan officers to recall the following facts:
  Many of the worlds these forces are fight-
  1. 
  ing over are rightful Capellan possessions, 
  stolen from us by cowardice and deplor-
  able betrayals; our janshi will shortly free 
  our citizens from oppression or, failing 
  that, remind the Word of Blake why the 
  Capellan spirit has been so strong since 
  Capella Prime.
  Despite the appearance of cohabitation, 
  2. 
  each of the corrupt nations represented 
  among these various forces retains their 
  own distinct agendas and goals, and 
  those goals are almost always counter to 
  the goals of the State. The Chancellor has 
  refused to distract us from the task at hand 
  by involving the CCAF in this “Coalition.”
  When operating in the same theater as a 
  3. 
  “Coalition” force, all Capellan officers are 
  reminded of their duty to protect Capellan 
  interests and citizens. Operations against 
  the Word of Blake or other Capellan 
  oppressors take precedence, but we 
  cannot allow these outlanders to claim 
  what is rightfully ours.
  The man known as Devlin Stone is rec-
  4. 
  ognized by no established government, 
  and his so-called Kittery Prefecture sits 
  astride worlds rightfully Capellan. Capel-
  lan officers are not directed to obey or-
  ders or entertain requests from the forces 
  this man commands.
  Despite his upstart claims, Devlin Stone 
  5. 
  shares a common enemy with the Capellan 
  Confederation in the Word of Blake, and 
  every opportunity should be afforded 
  him to do the Confederation’s work in 
  destroying them and their occupation of 
  the Confederation. Care should be taken, 
  however, to see that he does not claim any 
  additional Capellan territory.
   
  —Intercepted regimental orders, Fifth 
  Confederation Reserve Cavalry, 3077
  its troops to hold-in-place and refit, although we cannot say if that’s just to come back up to 
  strength or to prepare for another leapfrog into the region around Terra.
   
  Given the Word of Blake’s early penetration of the Confederation’s HPGs, and the year 
  of terror that filled the Confederation as the citizenry reacted to the Jihad by slaughtering 
  HPG operators, one of the Confederation’s priorities has to be reestablishing the hyperpulse 
  generator network. Without the ComStar assistance we’ve spread around the former 
  Protectorate, and extended to the states that offered support for the Coalition, the 
  Confederation has a hard road ahead of it. We have unconfirmed reports that captured Blakist 
  HPG operators are being used as skilled labor and forced to train Capellan HPG operators. 
  Considering we’re doing the same thing, I don’t doubt the veracity of this supposition.
   
  If any way can be explored to accomplish it, we should look into encouraging Sun-
  Tzu to spend as much of his attention as possible on the Magistracy and Andurien areas. 
  Although his marriage to the Magestrix means his alliance with the Magistracy is secure, 
  both the Confederation and Canopus have long histories of distrust with Andurien, and 
  Sun-Tzu Liao has never been a man who trusts his allies. If we can keep at least some of 
  the CCAF’s attention focused on the rimward Periphery, it would pay significant dividends 
  over the next few years. This task will be complicated by Sun-Tzu’s historical attention to the 
  worlds of the former Blakist Protectorate, but even one regiment moved rimward would 
  make our plans easier.
   
  The lack of frontline Capellan soldiers in our forces has limited our ability to accurately 
  gauge the likely response by Confederation regiments to our plans. Although many of the 
  former Protectorate worlds in the Capellan Zone have declared for us, we cannot take their 
  reactions as indicative the whole Confederation—many of those worlds have seen several 
  rulers in the last decades, from Capellan to FedCom and back. We must recall always the 
  example of Denbar: when the Confederation is weak, Sun-Tzu will turn to subterfuge to 
  meet his goals; should a Denbar-like situation develop on one of the former Confederation 
  worlds, close attention must be paid to watch for the tiger lurking in the reeds.
  
  5
  elastiC defense redUx?
   
  As the Jihad continued year after year, 
  the small Capellan merchant marine became 
  stretched to its breaking point. JumpShips 
  were lost ferrying troops toward the front, not 
  only from enemy action but also from lack of 
  maintenance. As transport assets became 
  scarce, the Strategios resurrected an old defense 
  concept from the Succession Wars and enacted 
  it in a limited fashion. Several regiments were 
  held at alert, combined with scant JumpShips 
  and DropShips, and tasked with responding to 
  further attacks. While the idea was sound, the 
  destruction of the Liao HPG network meant 
  that news of an attack proceeded too slowly 
  for those forces to react, and the elastic defense 
  concept was again quickly abandoned.
   
  —From 
  An Attitude Toward War: 
  Mistakes, 
  Blunders, 
  and 
  Old-Fashioned 
  Thinking During the Jihad
  tHe CHildren
  Father—
   
  Things are much changed here, now that 
  Terra has fallen. The proctors informed us this 
  morning that our graduation will not be this July, 
  as expected, but in 3080. As you can imagine, 
  there was much grumbling among the cadet 
  corps as we were all anxious to get into the field 
  and do our duty for the Confederation. I was just 
  as guilty as the rest of my peers until I spoke with a 
  head steward, Citizen Ruskov. He had served with 
  the Capellan Hussars in the Fourth Succession 
  War, and told me stories of young officers rushed 
  to the field. He could remember the faces of at 
  least seven sao-weis—subcommanders, as he 
  called them—that were killed.
   
  He’d never learned their names; they had 
  come and died so quickly.
   
  “Take your year, young master,” Ruskov 
  told me, “and learn what you need to survive. 
  All young officers should be anxious for combat, 
  but temper that anxiousness with knowledge.” 
  He limped away, then. His leg was bothering 
  him—it was raining that day.
   
  His words struck me. Your stories always 
  showed me the heroism of the Capellan soldier, 
  but Citizen Ruskov made me think; I am not afraid 
  to die for the Confederation. I would like to be 
  remembered by the men around me, though.
   
  —Personal correspondence from Cadet 
  Li Soo Quan, Capella War College, 3079.
  logistiCal statUs
   
  The Capellan Confederation’s small size has always been a mixed boon to the Capellan 
  Confederation Armed Forces in times of war, and the Jihad was no exception.
  aCademies and Command Centers
   
  Every commonality capital in the Confederation felt the caress of the Word of Blake 
  before the Jihad’s end. Sian itself, throne world of the entire Confederation, was attacked 
  several times by the Word of Blake. Blakist divisions battered St. Ives, with casualties in the 
  millions. Liao was a battleground for almost the entire Jihad, struck both by Federated Suns 
  and Word of Blake forces. Even Victoria suffered a lightning attack that heavily damaged 
  the Shengli Arms factories there. Each of these attacks was eventually thrown back, but the 
  combined effect was to remind the Capellan people that they were not out of reach, even 
  on heavily garrisoned capital worlds.
   
  The effect of the massive drain on manpower that was the Jihad is just starting to 
  be made good in the Confederation, as the lapse of active warfare has meant that the 
  Confederation’s service academies have begun to resume a more normal curriculum. The 
  classes of ’73, ’74, ’75, and ’76 at all the Martial Sciences academies in Capellan space were 
  abridged, focused on nothing so much as turning out adequately-trained junior officers for 
  the line regiments. With the Blakists defeated on Terra and the Federated Suns too battered 
  and self-absorbed to launch any serious attacks, the CCAF has directed its academies to 
  return to the normal curriculum. This is interesting to our analysts for two reasons: first, 
  because it shows a disconcerting attention to the future—none of these students will 
  be graduated for several years, which means the CCAF expects to not need them for that 
  long, and second, because it doesn’t show any downward pace of enrollment. Academies 
  elsewhere have already instituted more rigorous admission standards, but Capellan 
  academies are accepting nearly every applicant.
   
  The St. Ives Academy of Martial Sciences was particularly hard-hit during the Word 
  of Blake attack on St. Ives, with significant damage to its campus and the complete 
  annihilation of its training battalion. The SIAMS has recently completed repairs to its 
  buildings, but replacing the cadet corps lost in combat is taking more time. Fewer than a 
  third of the reconstituted training battalion slots are filled, although there are rumors that 
  other academies are transferring students to St. Ives to fill its depleted ranks.
   
  Both the Sian Center for Martial Disciplines and the Liao Conservatory of Military Arts 
  were also damaged in Blakist raids, although the LCMA is having more trouble getting 
  back up to speed; its student body was weaned during the hostilities with the Federated 
  Suns and hadn’t quite recovered when the Blakists struck Liao. The Capella War College 
  was unharmed but has more than quadrupled its’ class size—we predict it will be hard for 
  the College to scale back its admittance rates, which will keep the quality of its graduates 
  low. We expect the Victoria Academy of Arms and Technology, which has also suffered from 
  greatly increased enrollment, to have the same problems.
  infrastrUCtUral integrity
   
  The Word of Blake’s targets, across the Inner Sphere, primarily included high tech 
  production facilities and infrastructure. They were zealous in their campaign to reduce the 
  Inner Sphere to barbarism so they could bring us the light, and although we fought back 
  they were devilishly efficient at destroying what they couldn’t capture. The Confederation’s 
  production facilities were not spared, with the largest loss being the Aris Yards over Necromo. 
  Many other production and maintenance stations, both ground-bound and orbital, were 
  also damaged, and the scale of rebuilding after the Jihad has shown that the remaining 
  capacity is inadequate.
  
  6
  no port to Call Home
   
  The Capellan WarShip fleet has been gutted 
  by the Jihad, just like every other nation’s, but 
  the particular danger to the Confederation Navy 
  is that no sizable repair yards or construction 
  slips remain to replenish it. The only WarShip 
  facilities in the Confederation were the new Aris 
  Memorial Yards over Necromo, and the Word of 
  Blake destroyed those in 3072. The Rashpur-
  Owens yards over Capella are currently in the 
  midst of a crash construction program to try 
  and build repair docks for the Confederation’s 
  remaining WarShips, but the creation of 
  new dreadnoughts will have to wait for the 
  construction of new facilities.
   
  Of the three Impavido-class destroyers 
  in service at the start of the Jihad, only Xizang 
  survived. Three of the five Feng Huang-class 
  cruisers, designed to protect Capellan task 
  forces against any attacker, died defending 
  Confederation naval flotillas: only Ilsa Hyung 
  and Aleisha Kris are still space worthy.
  Crew rest
   
  Do you know what hyperspace transit 
  does to a ship? I mean, really does, at an 
  atomic level? You’re taking a piece of this 
  universe, tearing a hole in it, and then tossing 
  the JumpShip and everything thing else inside 
  it’s field radius through that hole, and hoping 
  it comes out all right on the other side. Which 
  it usually does, of course—JumpShips last for 
  centuries. That doesn’t mean they don’t still 
  need maintenance.
   
  Every certain number of jumps you’re sup-
  posed to put into a yard, get your seals checked, 
  get the core examined. You know, to see if any 
  of that other universe is trickling through into 
  yours when you jump. We were half-again past 
  our jump limit when we made the jump to 
  Pleione, both us and Mary Albert.
   
  We made it. Mary Albert didn’t. I don’t 
  know if she came apart during the transition or 
  if she’s trapped on the other side. I hope for the 
  former—at least that would be quick.
   
  —Overheard conversation, Pleione or-
  bital station
   
  Nearly every slip capable of holding a JumpShip is full as of this writing, as the few naval 
  yards in the Confederation attempt madly to catch up on the needed maintenance and 
  repair work of the desperate years of fighting. Rashpur-Owens over Capella is the primary 
  facility but its slips are scheduled through 3084 with just the critical work. In other realms 
  smaller, independent firms would be moving in, but the fear of instant nationalization 
  under Capellan law has meant that such firms remain in the less socialized but just as busy 
  Federated Suns.
   
  BattleMech production is suffering much the similar fate. Although repairs to the 
  Shengli Arms manufactories on Victoria are underway, the sheer scale of rebuilding the near-
  shattered military has meant that no new formations are building built. The Confederation 
  has always been a large buyer of conventional military equipment, of course, and those 
  tanks and atmospheric fighters are already pouring into Home Guard armories, but more 
  and more such vehicles are being routed into the frontline formations as well. Whether this 
  is a doctrinal shift, as we’ve seen in the Federated Suns, or just simple necessity remains to 
  be seen.
   
  The collapse of the Trinity Alliance just after the Jihad’s start has meant that aid to the 
  Taurian Concordat ended years ago, but the treaty obligations to the Celestial Wisdom’s 
  consort, the Magestrix of Canopus, have not lessened. Shipments of materiel continue to 
  be sent into the Magistracy, although the Strategios has dictated that more of it be carried 
  on Canopian hulls, since the CCAF Navy is already pressed by domestic issues.
   
  The focus in the Confederation on rebuilding, rather than expansion, gives us a brief 
  window in which to act. The CCAF will be unable to oppose our efforts in the rimward spaces 
  for a short time, but we cannot forget that rebuilding is always (eventually) completed. The 
  Capellans will come for whatever Sun-Tzu declares to be theirs, and we must be ready to 
  defend what is ours.
  
  7
  
  8
  Capellan HUssars
   
  Long the elite of the Capellan armed forces, the Capellan Hussars served with distinction and 
  honor throughout the Jihad. The four regiments of the Hussars were at the forefront of nearly 
  every operation of any scale the CCAF launched, from the retaliatory attacks against the Capellan 
  March to the defense of Sian and the retaking of the Magistracy and much of the Capellan Blake 
  Protectorate.
   
  As the leading regiments of the Capellan military, the Hussar regiments are high on the list 
  of replenishment, and as such boast some of the highest levels of upgrades and replacement 
  equipment. While the lesser-prestige regiments have been forced to make do with salvaged 
  equipment and so-called RetroTech primitive equipment, the Capellan Hussars are earmarked for 
  the first runs out of every surviving Capellan BattleMech factory.
  Condition
   
  All four Capellan Hussars regiments were engaged in heavy fighting, and that fighting took its toll; the Red Lancers remain on Canopus at 
  barely eighty-five percent of their authorized strength after supporting the Canopians’ wresting their Magistracy back from the Word of Blake. 
  Although the Strategios has indicated a desire to return the CCAF’s flagship regiment to Sian, conditions in the Magistracy make it critical that 
  these elite troops remain to support the Magestrix.
   
  The Prefectorate Guard was battered during Operation Sovereign Justice, eventually retreating to Capellan space at barely forty percent 
  materiel and fifty percent personnel strength. They have stayed close to Victoria and benefited from the sparse output of Shengli Arms, rebuilding 
  almost to full strength by recruiting cadets rushed through the Victoria Institute of Arms and Technology.
   
   The Holdfast Guard did just that—held fast—against repeated Blakists raids, using the brief lulls to draw in more and more of the 
  surrounding militia, Home Guard, and mercenary troops for strength. When the Blakists finally lifted, barely thirty percent the regiment was 
  battle-ready, and sixty percent of that was half-trained recruits and Home Guardsmen. The Holdfast has rebuilt by stealing veterans from other 
  units and offering slots to graduates of the Capella War College.
   
  The Dynasty Guards battled first the Federated Suns and then the Word of Blake on Liao throughout the Jihad, and stood firm against both 
  invasions. In a way, the battles across that pastoral world healed many of the wounds opened when the Confederation reclaimed Liao from the 
  Federated Commonwealth in 3057. The loss of the Liao family homeworld during “the War of Davion Aggression” had left doubts in some minds 
  about its reintegration, but the solid resistance the Guards offered the Word of Blake erased all doubts.
  morale
   
  The morale of the Capellan Hussars brigade remains strong. They suffered none of the grievous losses inflicted on other brigades—
  brigades who lost entire regiments—and managed to defend their assigned posts with some degree of success. Early victories over the hated 
  Federated Suns in 3068 did much to reaffirm their already-rising morale, and with the end of the Jihad, the Hussars have again assumed—even 
  to themselves—the confidence of the elite of the CCAF.
  regimental statUs
  Red Lancers
  Regiment/Elite/Fanatical
  85% strength | 100% Upgraded
  Current Base: Canopus
  Prefectorate Guard
  Regiment/Regular/Reliable
  80% strength | 100% Upgraded
  Current Base: Victoria
  Holdfast Guard
  Regiment/Elite/Fanatical
  95% strength | 100% Upgraded
  Current Base: Capella
  Dynasty Guard
  Regiment/Veteran/Fanatical
  65% strength | 100% Upgraded
  Current Base: Liao
  
  9
  House Imarra
  2 Mixed Battalions/Veteran/Reliable
  60% strength | 100% Upgraded
  Current Base: Liberty
  House Hiritsu
  2 Mixed Battalions/Veteran/Fanatical
  55% strength | 100% Upgraded
  Current Base: Pleione
  House Dai Da Chi
  Mixed Regiment/Elite/Fanatical
  60% strength | 100% Upgraded
  Current Base: Poznan
  House Ijori
  2 Mixed Battalions/Regular/Reliable
  35% strength | 100% Upgraded
  Current Base: Ningpo
  House Kamata
  Mixed Battalion/Green/Reliable
  25% strength | 100% Upgraded
  Current Base: Betelgeuse
  House Tsang Xiao
  2 Mixed Battalions/Regular/Reliable
  70% strength | 100% Upgraded
  Current Base: New Aragon
  warrior HoUse orders
   
  Of the eight Warriors Houses under arms at the start of the Jihad only half remain, and only one—House 
  Tsang Xiao—has been created to replace them. The insularity that gives each Warrior House its strength is also the most 
  vulnerable flaw in its structure: without a solid cadre to rebuild, a Warrior House is essentially dead if its warriors die, 
  as proven by the fates of Houses LuSann, Ma-Tsu Kai, and Fujita. (Kamata, nearly destroyed on Second Try in 3069, has 
  only partially recovered by virtue of a small training reserve held back on Betelgeuse, and is still combat-ineffective at 
  this time.)
   
  Warrior House Imarra, long the most prestigious of the Orders, proved its combat ability over and 
  over again during the Jihad, shunning the detractors who believed they could only fight political battles. Present 
  when the Word of Blake attacked Sian, the Imarras helped fight off the invaders before spending the next few years 
  rebuilding their losses and protecting the Celestial capital from further attack. Once the CCAF returned to the offensive 
  by striking into the Blakist Protectorate, House Imarra was at the forefront of those assaults, including the recent action on 
  Liberty that brought them into contact with our own forces.
   
  House Hiritsu spent much of the first year of the Jihad in its stronghold on Carthage in the Taurian Concordat, until recalled by the Chancellor 
  when the Trinity Alliance with the Concordat collapsed. The House protected the Capellan interior during the latter stages of the conflict with the 
  Federated Suns, until the Chancellor ordered them to investigate the status of the then-silent Magistracy. That operation cost them the life of one 
  of their most prominent officers, Lien-zhang Aris Sung, but laid the groundwork for an eventual counterassault into the Magistracy. The Warrior 
  House played a strong (if underreported) role in the Canopian-Capellan task force that eventually freed Canopus itself, before returning to the 
  Confederation to take part in the assaults into the Blakist Protectorate. They were critical in the Capellan successes at New Aragon and Pleione.
   
  House Dai Da Chi, as befits the Warrior House with the most martial of philosophies, was at the forefront of nearly every Capellan advance 
  since 3068. Leading an entire task force during the Capellan counterattack after Duke Hasek’s Operation Sovereign Justice, Dai Da Chi fought 
  on Almach and New Syrtis. They faced Blakist-backed mercenaries at Foochow and were instrumental in crushing Word of Blake resistance on 
  Poznan. That they accomplished all that and remain at sixty percent of their authorized strength is a clear testament to their fighting skill.
   
  House Ijori was badly mauled during the first wave of Capellan counterattacks in 3068, when they faced the elite First Federated Suns 
  Armored Cavalry on Overton. They spent the next several years in the Confederation’s interior, securing supply lines and dealing with banditry 
  while rebuilding their strength. It was House Ijori who avenged House Ma-Tsu Kai’s destruction at the hands of the Blakist Thirteenth Division on 
  Ningpo in 3077, although they again took major casualties in the doing and were unable to support the action later on Poznan.
   
  Warrior House Tsang Xiao, formed during the Jihad by a Capellan nobleman who wished to help the Confederation’s defense, received its baptism 
  of fire on Poznan in 3077. In concert with Warrior House Dai Da Chi, the Tsang Xiaos used every weapon at their disposal against the defending Word of 
  Blake forces and showed no compunctions about using chemical or biological weapons when necessary. In this, they espouse the modern philosophy 
  of the remaining Warrior Houses: honor in all things, loyalty to the Chancellor and the Confederation, and victory above all.
  morale
   
  The Warrior Houses have always been the elite of the Capellan military and as such their morale has rarely, if ever, flagged. The Jihad was a 
  conflict unlike any before it, though, and the pounding the Blessed Orders have taken has led many to rethink their positions on a number of issues. 
  Dissension has reached an all-time high amongst the House warriors—although it should be noted that “all-time high” for a Warrior House is still far 
  beneath the minimums recorded for standard line regiments—as the Warrior Houses attempt to find their place in the post-Jihad military.
   
  Certainly, the vicious combat they’ve been a part of has colored the average House warrior’s views on things: even the savagery of the 
  Fourth Succession War, which crippled almost all of the Warrior Houses, did not result in the outright annihilation of several of them. Many House 
  Warriors are reevaluating the tenets they hold dear—in particular, the Lorix Order, as too many new threats, and new technologies like battle 
  armor and advanced vehicles, are claiming much of the prestige once reserved for the MechWarrior alone.
  regimental statUs
  
  10
  10
  Death Commandos
  Battalion/Elite/Fanatical
  Unknown strength | 100% Upgraded
  Current Base: Unknown
  deatH Commandos
   The Death Commandos are the elite of the Confederation military, a combination of shock 
  troops, special operations teams, infiltrators, and assassins. Its warriors are drawn from the 
  Confederation military, with the bulk of its troops coming from the Warrior Houses. They are 
  supremely loyal to the Chancellor and the Confederation, and are the equal of any other soldiers in 
  human space.
  Condition
   As the most trained and deadly soldiers in the Confederation, the Death Commandos receive 
  only the most dangerous and important duties. Although they had grown to a full regiment in 
  strength before the outbreak of the Jihad we estimate that barely two companies remain active—
  although that is just that, an estimate. We have been unable to locate the Death Commandos, perhaps 
  because they are distributed in packets across the Confederation. We have been able to identify several 
  of their past actions, however.
   
  It was the Death Commandos who rescued Kai Allard-Liao from New Syrtis after George Hasek “freed” 
  him from Capellan captivity. It was the Death Commandos who helped defend Sian from the Blakists’ attack, 
  and they who protected the false Thomas Marik from assassins during his brief visit to Sian in 3073. Death 
  Commandos delivered Kali Liao to Sian to face her brother, and when Sun-Tzu sent his new consort, the 
  Magestrix, back to Canopus to free her embattled nation, he sent her with his strongest warriors: the Red Lancers, lead regiment of the Capellan 
  Hussars, and a company of Death Commandos.
   
  With the consolidation of Capellan military forces in the wake of Terra’s capture, we have been unable to locate more than one or two 
  Death Commandos with any accuracy. We suspect the largest contingent remains with the Canopian Magestrix, but many must also be spread 
  throughout the Capellan operations in the former Protectorate. 
  morale
   
  One rarely doubts the morale amongst elite special forces; they’re usually either fanatically loyal or treasonously disloyal. The extreme 
  pressure such men and women operate under rarely leaves them time for hesitant positions. Despite what must be an incredible percentage 
  of casualties, we suspect the Death Commandos’ morale remains high, as does their loyalty to the Chancellor. Their operations, while costly, 
  have been almost uniformly successful. Casualties amongst special operations teams are always higher than regular line forces, so we doubt the 
  losses have affected the remaining Commandos’ loyalty. If anything, they’re probably more committed to the Chancellor than ever, given their 
  successes of late and the overall revitalization of the Confederation’s military position.
  regimental statUs
  
  11
  11
  Third Confederation Reserve Cavalry
  Regiment/Regular/Reliable
  70% strength | 85% Upgraded
  Current Base: Tsingtao/Ares/Capricorn III
  Fifth Confederation Reserve Cavalry
  Regiment/Regular/Reliable
  75% strength | 80% Upgraded
  Current Base: Foot Fall/Mandate/ 
   
  Remshield
  Sixth Confederation Reserve Cavalry
  Regiment/Regular/Reliable
  50% strength | 85% Upgraded
  Current Base: Elnath/Yunnah/Second Try
  Seventh Confederation Reserve Cavalry
  Regiment/Regular/Reliable
  70% strength | 75% Upgraded
  Current Base: Old Kentucky/Tsinghai/
   
  Campertown
  Confederation reserve Cavalry
   
  The Confederation Reserve Cavalry are the designated reserve regiments for the Sian Commonality, 
  but they have also become the reliable backstop regiments for every commonality. Even before the Jihad, the 
  regiments of the CRC were deployed regularly outside the Sian Commonality, and once hostilities commenced 
  they were redeployed wherever they were needed. Several of the CRC regiments played important roles in the 
  Capellan counterattack against the Capellan March, and it was Reserve Cavalrymen who often held the lines 
  against repeated Blakist raiding into the Capellan interior.
  Condition
   Despite facing heavy action against superior opponents, only one of the Confederation Reserve Cavalry regiments 
  was destroyed in the Jihad: the Second Confederation Reserve Cavalry faced the mercenary Khorsakov’s Kossacks on 
  Necromo in 3068 and fought to the last man trying to protect the Confederation’s key shipyard world. The destruction 
  of the Kossacks later was little consolation to the rest of the Reserve Cavalry, but they took solace in the knowledge that 
  the Second had gone to its fate doing its duty.
   
  The Third Confederation Reserve Cavalry gave sterling service during Operation Sovereign Justice, holding its ground when attacked and 
  then counterattacking. The regiment gave the famed mercenary Illician Lancers a bloody nose on Homestead and Manapire. After returning 
  from Federated Suns space, the Third went into a rotating series of garrison stations, protecting the Capellan border from retaliatory raids from 
  the Capellan March and hindering Blakist expansion.
   
  The combined-arms philosophies of the Fifth Confederation Reserve Cavalry stood them in good stead during their participation in the Capellan 
  counterattack, helping them defeat both the Illician Lancers on Imalda and the Jie Fang Legion on New Westin. Combat against the Legion took a 
  particularly high toll on the Fifth, who returned to garrison stations focused on rebuilding and strengthening their combined ’Mech-armor lances.
   
  The warriors of Hustaing continued their tradition of excellent, if unorthodox, service. The Sixth Confederation Reserve Cavalry faced the 
  elite First Federated Suns Armored Cavalry on Halloran V during Sovereign Justice and held their own until forced off world by the Word of 
  Blake’s bombardment of both sides’ positions. After that they, like the rest of the Reserve Cavalry, returned to garrison posts.
   
  The green Seventh Cavalry finally saw action in the Capellan March assault and the counterattack and gave an excellent accounting of itself. 
  They fought a regiment of the Lexington Combat Group, which has a reputation for excellent service, to a near-standstill before being recalled 
  to the Confederation to assume garrison posts in order to free up other, fresher line units to advance to the front.
  morale
   
  The Confederation Reserve Cavalry brigade is a current study in contradictions. For much of the early 3070s, all four remaining regiments 
  were riding high on the basis of their performance in the Capellan counterattack into the Federated Suns; for reserve regiments, whose main 
  role is unimpressive garrison duty, to succeeded brilliantly at offensive missions breathed even brighter life into the Reserve Cavalry’s janshi.
   
  However, their treatment since their recall to Confederation space has been more in line with the Reserve Cavalry’s traditional role. Each 
  of the regiments is spread in battalion-scale packets across a swath of worlds, holding down critical defensive assignments so the frontline 
  regiments of the CCAF can strike into the collapsing Blakist Protectorate. While they’re performing a necessary and vital service, maintaining a 
  strong link in the Confederation defensive plan, the soldiers are agitating for reassignment.
   
  Janshi who have been soldiers on the prowl, soldiers attacking rather than sitting safely behind revetments, do not often enjoy the trade. 
  This is especially true of the younger warriors of the Reserve Cavalry.
  regimental statUs
  
  12
  12
  First Capellan Defense Force
  Regiment/Regular/Reliable
  100% strength | 90% Upgraded
  Current Base: Sian
  Second Capellan Defense Force
  Regiment/Green/Questionable
  110% strength | 80% Upgraded
  Current Base: Homestead/Holloway/Xieng
   
  Khouang
  Capellan defense forCe
   
  When Jiang-jun Dan Gun was (finally) permitted to form the Third Capellan Defense Force in the late 
  3060s, he heralded it as the start of a new era in the CDF. The Strategios was finally giving the Capella Commonality 
  reserve regiments the attention they deserved, despite their apparent isolation in the Capellla Commonality. 
  The janshi of the CDF celebrated their good fortune and prepared for the time ahead.
   
  Unfortunately, that time was the Jihad.
  Condition
   
  Any cursory survey of the Capellan Confederation Armed Forces shows a staggering amount of combat 
  action by nearly every regiment on the rolls. The equipment and readiness numbers for every brigade of the 
  CCAF shows damaged units, struggling to replenish the losses taken resisting the Word of Blake’s war on reality. 
  The reports for the Capellan Defense Forces show losses of more than thirty percent of the brigade’s total strength, 
  because there is no longer a Third Capellan Defense Force—it was annihilated on Gei-Fu in one of the first assaults of 
  Operation Sovereign Justice, under the combined assault of six Federated Suns regimental combat teams.
   
  The First and Second regiments, however, are at one hundred percent—or better—of their authorized strength.
   
  Capella suffered raids during the Jihad but the First Capellan Defense Force was always in the wrong place at the wrong time to engage 
  them. The Holdfast Guard was the primary defensive unit on planet through most of those attacks and, while they suffered often-terrible 
  casualties, they managed to repulse the raiders without calling the First CDF out of reserve. By the time of the regiment’s redeployment to Sian, 
  to replace the Red Lancers and Warrior House Imarra, the last threats to the capital had been reduced.
   
  The Second CDF waited dutifully on Ingersoll as Sovereign Justice pulverized the garrisons on worlds around them and was repeatedly 
  denied permission to strike back against the invaders. When the counterattack task forces were formed, the healthy Second—who had recently 
  absorbed enough of the Ingersoll Home Guard to bring it over-strength—was relegated to covering the garrison posts abandoned by the 
  attacking regiments. Once the retaliatory strikes were called off, the CDF remained in garrison as the frontline regiments redeployed to meet 
  other threats.
  morale
   
  The morale of the Capellan Defense Force can be best described as “rage-filled.” In all the action of the Jihad, and having suffered the death 
  of their sister regiment, the CDF chafes at being denied a chance to fight back. Jiang-jun Gun is just as outspoken as his janshi. The Maskirovka 
  is keeping a close eye on both regiments, but reports captured on Liberty seem to indicate that it is only the honor of serving on the Capellan 
  throne world that keeps the First CDF’s loyalty rating at Reliable.
   
  The Second is much more likely to take unauthorized action, but that likelihood is reduced by its garrison posting, which spreads it out 
  in battalion-sized groups across three worlds. The CCAF Navy has requisitioned all of the Second CDF’s DropShips and JumpShips to ferry 
  frontline troops into the Liao Commonality, which has stymied the Second’s ability to break loose, should the regiment choose to attempt any 
  unauthorized adventurism.
  regimental statUs
  
  13
  13
  Phyr’s Hussars
  Regiment/Veteran/Reliable
  60% strength | 90% Upgraded
  Current Base: Pella II
  Renshield’s Dragoons
  Regiment/Veteran/Fanatical
  40% strength | 60% Upgraded
  Current Base: Altorra
  Vong’s Grenadiers
  Regiment/Regular/Questionable
  40% strength | 55% Upgraded
  Current Base: Palladaine
  Syn’s Hussars
  Regiment/Regular/Questionable
  30% strength | 40% Upgraded
  Current Base: Shiba
  liao CHáng-CHéng
   
  The Liao Commonality reserve regiments took just as great a beating during the Jihad as the commonality 
  did, although several of them were damaged early while serving outside of their commonality. Only one of the 
  regiments has recovered more than fifty percent authorized strength, but each is slowly rebuilding as they 
  reclaim more and more of their home lands from the Blakists.
  Condition
   
  Phyr’s Hussars were badly damaged trying to hold St. Andre from 3069 until nearly the end of the Jihad. 
  The Hussars held this world despite only a trickle of supplies and near-constant raiding by Blakist units and Word-
  sponsored mercenary units and a penultimate raid using nuclear weapons. The nuclear attack cost the Hussars 
  nearly a full battalion of ’Mechs and support units when the command was caught in movement during a Blakist 
  raid. As a result, the tale of the Hussars’ stand on St. Andre has already grown to legendary proportions throughout the 
  Confederation.
   
  Renshield’s Dragoons—temporarily supplementing the reserve regiments in the Sian Commonality—suffered greatly at the hands of 
  Federated Suns troops during Operation Sovereign Justice. Forced to retreat from Hustaing and then trailed to Hexare, the Dragoons lost nearly 
  three-quarters of their strength before the Hasek-sponsored forces withdrew.
   
  Vong’s Grenadiers held the line on Tsingtao against the Illician Lancers in 3068, nearly dying in the doing, but held the world for the 
  Confederation. Since the withdrawal of the Lancers, the Grenadiers have crouched on Tsingtao, blunting the odd small raid, until they were 
  finally reassigned to Palladaine, away from the front line.
   
  Syn’s Hussars suffered the worst casualties of any Cháng-Chéng regiment on the Commonality capital Liao from 3073 to 3075. Barely a 
  quarter of the Hussars were still operational when the Blakists were finally driven off, and we’ve had great success getting informants in with the 
  survivors despite their slow rebuilding. Their posting on Shiba was intended to give them time to recover, but the regiment has barely ventured 
  out of its cantonment in six months.
  morale
   
  The Cháng-Chéng is shell-shocked. Each of the regiments was harshly beaten by the Jihad, and rebuilding has been slow. Getting materiel 
  to these forces has taken time, as the logistical lines into the Liao Commonality have yet to be reestablished. Also, the survivors in the regiments 
  are harshly opposed to new faces, having watched recruit after new recruit die in the cauldrons of battle against the Blakists and the Federated 
  Suns. The CCAF is flooding their duty stations with medical staff, but the transition will be a slow one.
  regimental statUs
  
  14
  14
  Kingston’s Rangers
  Regiment/Regular/Reliable
  75% strength | 90% Upgraded
  Current Base: Yuris/Zanzibar/Rollis
  Sung’s Rangers
  Regiment/Regular/Reliable
  90% strength | 95% Upgraded
  Current Base: New Roland/Renown/Ward
  viCtoria Commonality rangers
   
  The newest reserve force in the Confederation, the Victoria Commonality Rangers comported themselves 
  well during their first real combat since the creation of the Victoria Commonality. Although the region was 
  subjected to the same level of raiding as the rest of the Confederation, the Victoria Rangers managed to beat 
  these small attacks off and quickly rebuild, taking advantage of the backlog in procurement channels left from 
  the end of relations with the Taurian Concordat.
  Condition
   
  The Victoria Commonality Rangers remain the bulwark of the rimward Capellan defenses, mostly due 
  to the lack of action in the nearer Periphery and the largesse left behind from the Taurian estrangement (that the 
  Rangers quickly snapped up). Jiang-jun Andreyvich authorized his forces to stockpile almost from the first instant 
  hostilities broke out in 3068, and this backlog enabled the Kingston’s Rangers regiment to recover its losses from 
  action on Ridgebrook and New Syrtis very quickly.
   
  Sung’s Rangers held the Periphery border during the entire Jihad, spread in battalion-size packets across several worlds in a constantly 
  shifting pattern of protection. They performed this task with little or no complaint, protecting Capellan citizens from bandit raids and a few 
  isolated Taurian retaliatory strikes. In fact, the regiment performed so well that the jiang-jun is considering a proposal to allow each battalion of 
  Sung’s Rangers to expand to a full regimental battle group, once the procurement system gets its feet back under it.
  morale
   
  Morale in the Victoria Commonality Rangers is higher than one might expect, given their lack of prestigious combat action. The Rangers are, 
  for the most part, content with their role as guardians of the Confederation’s rimward commonality, and those hotheads who do require more 
  excitement got their fill during the assaults on Ridgebrook and New Syrtis. The janshi of Sung’s Rangers, though, take quiet pride in their duties 
  on the edge of the Confederation, and are content to guard its borders.
  regimental statUs
  
  15
  15
  First McCarron’s Armored Cavalry
  Regiment/Regular/Reliable
  25% strength | 75% Upgraded
  Current Base: Aldebaran
  Second McCarron’s Armored Cavalry
  Regiment/Elite/Fanatical
  75% strength | 95% Upgraded
  Current Base: Nanking/Arboris
  Third McCarron’s Armored Cavalry
  Regiment/Regular/Questionable
  50% strength | 70% Upgraded
  Current Base: Menke
  Fourth McCarron’s Armored Cavalry
  Regiment/Veteran/Fanatical
  85% strength | 95% Upgraded
  Current Base: Hsien
  Fifth McCarron’s Armored Cavalry
  Regiment/Veteran/Reliable
  40% strength | 80% Upgraded
  Current Base: Sian
  mCCarron’s armored Cavalry
   
  McCarron’s Armored Cavalry had been one of the longest serving, largest, and most experienced 
  mercenary units serving the Confederation when Chancellor Sun-Tzu Liao inducted them into the 
  regular CCAF just prior to the outbreak of hostilities over the St. Ives reclamation. For much of the 3060s, 
  the Strategios and Lord Marcus Baxter, commander of the Armored Cavalry, were at loggerheads trying 
  to determine whether the independent-minded Cavalrymen should be allowed to retain their irregular 
  operations, or whether they should be inculcated into more traditional Confederation military doctrines.
   
  The Jihad, as with so much else, put the debate to rest: the MAC’s irregular tactics, when used against 
  enemies expecting standard Capellan doctrinal reactions, helped the Armored Cav earn victory after victory.
  Condition
   
  Even before their adoption, the Armored Cavalry regiments had become the Confederation’s troubleshooter forces, and this trend continued 
  after they entered the CCAF. Although their baseworld, awarded to their colonel as a warren, is in the Victoria Commonality, the regiments range 
  throughout (and often outside) the region.
   
  The First MAC has an unenviable reputation for taking a beating. The Nightriders have often been sent into the Confederation’s hottest cauldrons 
  and emerged battered but still breathing. The long march of Operation Sovereign Justice, the intervening years of the Jihad, all culminated in the Capellan 
  attack on Zion in 3077. The Nightriders, still not rebuilt to the level of experience of other Armored Cavalry regiments, were gutted when the partially func-
  tional SDS batteries destroyed two battalions of MechWarriors in orbit. Withdrawing to Aldebaran, they await replenishment and replacement warriors, 
  although even the rest of the Armored Cavalry is beginning to shun them, afraid of bad luck. Efforts on our part to woo them may pay dividends.
   
  Despite the loss of longtime commander Angel Bodez on New Aragon in 3077, the men and women of Rhamses’ Regiment remain the elite 
  of the Armored Cavalry. Accepting command soon after the Regiment’s victory on Zurich, Sang-shao Rhamses McCarron is still finding his foot-
  ing as the regiment’s commander. The son of famed Armored Cavalry commander Archibald McCarron, Rhamses has been groomed for high 
  command but has found the reality of commanding a regiment in the aftermath of the Jihad a completely different matter from training.
   
  The Third MAC’s luck ran out on New Syrtis, when their assault on the AFFS’s rear turned into a rout. The Wild Ones, as they’re called, had 
  often been able to overcome strong defenses with a spirited assault, but the defenders of Saso had other ideas. Withdrawn to Menke after 
  the recall to the Confederation, the Third was assigned to cadre duties for the Armored Cavalry’s training program and provided replacement 
  warriors to the other regiments for the rest of the Jihad.
   
  The three-way battle for Hsien that began in 3078 between the Word of Blake, our own forces, and the Confederation military has stagnated 
  to a face-off between our forces and the Fourth MAC. Were the Cavalry under the command of any less-canny officer than Lord Richard Carson, 
  fighting may have already broken out, but we have confirmed reports of his managing the situation as a training tool for Archibald McCarron’s 
  other child, Faith McCarron. In fact, the death of Zhong-shao Erin Gray allowed Carson to promote Faith McCarron to the post, giving her first-
  hand experience with the battlefield diplomacy going on between the Cavaliers and our Coalition forces.
   
  The Fifth Armored Cavalry burned the last embers of dissension out of their ranks during the Jihad, parceled out in raids against targets of 
  opportunity in the Capellan March and Blakist Protectorate. Recalled to help protect Sian when the Red Lancers and Warrior House Imarra were 
  sent elsewhere, Kyp’s Kommando was sent to help secure Halloran V in 3077 before returning to garrison on the throne world.
  morale
   
  The Armored Cavalry is currently enjoying the reputation of valiant janshi in the Confederation’s service. Their lack of visible defeats has 
  meant that the Capellan media has made darlings of them, especially the Fifth regiment on Sian. The questionable loyalty of the Kommando a 
  decade ago is an ironic example of what positive media portrayal can do—when the people love you, it’s hard not to love them back.
   
  The only kernels of dissent to be found are centered around Archibald McCarron’s children. The elevation of Rhamses McCarron to regi-
  mental command has led many to believe he is favored to replace the aging Lord Marcus Baxter, but another camp sees Faith McCarron dealing 
  with our forces on Hsien and gaining needed skills in diplomacy. Lord Baxter, of course, remains aloof of the arguments, but many Cavalrymen 
  are watching to see which way he comes down.
  regimental statUs
  
  16
  16
  Fourth Tau Ceti Rangers
  Regiment/Veteran/Fanatical
  60% strength | 75% Upgraded
  Current Base: Hsien
  Lockhardt’s Ironsides
  Regiment/Regular/Reliable
  30% strength | 40% Upgraded
  Current Base: Halloran V
  Laurel’s Legion
  Battalion/Veteran/Reliable
  50% strength | 60% Upgraded
  Current Base: Bithinia/Eom/Jasmine
  Sarna Martial Academy Cadre
  Battalion/Green/Questionable
  90% strength | 60% Upgraded
  Current Base: Sarna
  Citizen’s Honored
   
  The second batch of former mercenary regiments inducted into the regular CCAF dur-
  ing Xin Sheng, the Citizen’s Honored brigade has served the Confederation well through-
  out the Jihad. It was the destruction of the Fifteenth Dracon on Overton during the opening 
  stages of Duke Hasek’s invasion of the Confederation that proved to the CCAF as a whole just 
  how dedicated these former mercenaries were to their new homeland, and that lesson has not 
  been forgotten by the surviving regiments of the Brigade.
  Condition
   The Fourth Tau Ceti Rangers had a sterling reputation before entering formal Capellan service 
  and nothing changed when they took the Capellan flag. They were in the first waves of the 
  Capellan counterattack into the Federated Suns, all but crushing the Federated Freemen on 
  Glasgow. As the CCAF withdrew into the Confederation to face the Word of Blake, the Fourth Tau Ceti 
  was given the task of keeping the Capellan March from attacking again, using a series of sharp objective 
  raids to keep them off-balance. After taking much of 3076 to refit, they joined the assault on Hsien to support 
  the Fourth McCarron’s Armored Cavalry.
   
  Both Lockhardt’s Ironsides and Laurel’s Legion took part in the massive assault on Halloran V in 3077, and both were heavily damaged. The 
  Ironsides lost two battalions to a series of running assaults by a dangerous Blakist Level III that wouldn’t give them time to disengage, while the 
  Legion was pushed out of two defensive positions before reforming behind McCarron’s Armored Cavalry and driving the Blakists off.
   
  The Ironsides remain on Halloran V, trying desperately to rebuild off of the salvage littering the many battlefields of that crucial world, 
  but being at the end of stretched Capellan supply lines hampers their efforts. Laurel’s Legion has returned to garrison stations near the St. Ives 
  Commonality and is rebuilding faster, drawing on the strong manufacturing in the Sian Commonality.
   
  The Sarna Martial Academy Cadre is not properly a member of the Citizen’s Honored but the Strategios has lumped them into the brigade 
  for administrative purposes to help make up for the loss of the Fifteenth Dracon. The loyalty issues faced by the Sarns throughout the 3060s have 
  faded to quiet, nostalgic muttering, and the CCAF is too battered to not keep a viable training battalion in operation to feed its depleted units. 
  Although the Cadre is based on Sarna, company-sized detachments are sent into the Liao Commonality for peacekeeping and patrol duties to 
  give the cadets needed experience.
  morale
   
  Despite their losses the Citizen’s Honored remain in notionally high spirits. Their battles against the Word of Blake and Federated Suns 
  proved their loyalty to the state, both to the citizens of the Confederation and to themselves, and the loss of the Dracon has sobered them to the 
  cost of their duty.
  regimental statUs
  
  17
  17
  Ambermarle’s Highlanders
  2 Battalions/Regular/Questionable
  25% strength | 60% Upgraded
  Current Base: Styk
  Harloc Raiders
  Regiment/Veteran/Reliable
  70% strength | 90% Upgraded
  Current Base: Algot
  Marshigama’s Legionnaires
  Battalion/Regular/Questionable
  70% strength | 85% Upgraded
  Current Base: Zurich
  Capellan Brigade
   The Capellan Brigade, like the Citizen’s Honored, were former mercenary commands inducted 
  into the regular CCAF in 3061. Unlike the Honored, however, the warriors of these regiments were 
  not granted Capellan citizenship, a distinction that was first dismissed and then rankled. After 
  their destruction on Sendalor against the AFFS, Chancellor Liao decreed the men and women 
  of St. Cyr’s Armored Hussars citizens of the Confederation posthumously. Most of the Brigade’s 
  warriors shrugged and went back to their duties, but when the Shin Legion’s destruction in 3071 
  resulted in the same award, many members began to question whether it took death for them to 
  earn Capellan citizenship.
  Condition
   The two battalions of Ambermarle’s Highlanders were driven off of Aldebaran in 3070 after 
  having held the world against Federated Suns-sponsored mercenaries. Retreating into the 
  Capella Commonality, they were assigned escort duty for Capellan supply convoys into the Liao 
  Commonality, a task they served until 3074. After a stint of garrison duty, they struck at Blakist-held Zion in 3077. Although they managed to 
  reach the ground, the Highlanders took incredible losses before retreating from the line of battle. Withdrawn to Styk to recover, the Highlanders 
  are rumored to be facing dissolution.
   
  The Harloc Raiders fought with the tenacity and cunning one expects from the former mercenary command. In concert with other CCAF 
  regiments, the Raiders fought on New Aragon and Zurich before spearheading the reclamation of Pleione in 3077. The regiment remains the 
  strongest formation in the Capellan Brigade despite its losses.
   
  Marshigama’s Legionnaires began the Jihad as one of the weakest of the Capellan Brigade’s forces and never quite made up for the lack. 
  Relegated to unimpressive garrison and escort posts throughout the war, the Legionnaires were finally assigned to the attack on Zurich, where 
  they triumphed in concert with their sister regiment, the Harloc Raiders. It was the Legionnaires who finally secured the world when the Raiders 
  moved on to Pleione, although they lost an entire company in the effort.
  morale
   
  The loss of the Shin Legion and the Armored Hussars were bitter pills for the Capellan Brigade to swallow so close together, but Chancellor 
  Liao’s decision to grant the current members of the Brigade Capellan citizenship in 3076 reinvigorated much of their lost charm. Although all 
  the regiments were involved in heavy action, only the Highlanders suffered such egregious losses as to threaten their cohesiveness. Maskirovka 
  agents on Styk are watching the Highlanders closely, likely to see if their post-traumatic stress will turn into disloyalty.
  regimental statUs
  
  18
  18
  First St. Ives Lancers
  Regiment/Elite/Fanatical
  35% strength | 95% Upgraded
  Current Base: Liao
  Second St. Ives Lancers
  Regiment/Elite/Fanatical
  50% strength | 85% Upgraded
  Current Base: St. Ives
  SIAMS Training Group
  Battalion/Green/Questionable
  25% strength | 15% Upgraded
  Current Base: St. Ives
  st. ives armored Cavalry
   
  The St. Ives Armored Cavalry has been the principal combat arm of the St. Ives Commonality—
  and the short-lived St. Ives Compact—since its inception in the twenty-fourth century. Although 
  it grew considerably in size during the Compact years, the post-reclamation years were lean 
  times, and Jiang-jun Adele Tsang chose to concentrate on strengthening her existing regiments 
  rather than forming new ones.
  Condition
   
  The First St. Ives Lancers are the elite of the St. Ives Armored Cavalry, the equal of nearly any other 
  elite regiment in the Inner Sphere. Often led by Duke Kai Allard-Liao himself, the First lacks for little in the 
  way of recruits or equipment, and since its return to the Confederation armed forces has proven a resource-
  ful and loyal regiment. This was particularly demonstrated by their opposing George Hasek’s invasion of the 
  Confederation in the late 3060s and participating in the counterattacks that followed. Deployed away from St. 
  Ives after the end of those actions, the First missed the Word of Blake attack on their homeworld, but retaliated 
  later by striking at Genoa and Zion. The Zion action cost the First more than a battalion of strength when several of 
  its DropShips were caught in the SDS crossfire and destroyed.
   
  The Second St. Ives fought against Hasek’s invasion alongside the First St. Ives Lancers and proved itself every bit the First’s equal, hammering 
  the Third Ceti Hussars and the Vanguard Legion on New Syrtis. The Second was present on St. Ives when the Word of Blake assault struck, and 
  was heavily damaged repulsing the attack—barely twenty percent of the regiment was still active when the Blakists finally lifted.
   
  The St. Ives Academy of Martial Sciences Training Group was annihilated opposing the Word of Blake, but the Academy’s first class has 
  reconstituted the training battalion just this past year. It will be several years before cadets and material are available to fully replace the losses, 
  but the Academy is dedicated to fielding its training force once again.
  morale
   
  The incredible casualties dealt on St. Ives by the Word of Blake have solidified the Armored Cavalry’s resolve into crystal clarity. They are 
  totally committed to the Confederation, angry about the slaughter of more than two million civilians on St. Ives and for the death of Candace 
  Liao on Sian. The First Lancers, still on Liao trying to recover from their losses over Zion, have even accepted their posting, trusting the Second 
  Lancers to hold their commonality capital.
  regimental statUs
  
  19
  19
  Roman’s Mounted Fusiliers
  Regiment/Veteran/Questionable
  50% strength | 75% Upgraded
  Current Base: Pleione
  Devon’s Armored Infantry
  Regiment/Regular/Questionable
  70% strength | 80% Upgraded
  Current Base: Zurich
  First Janissaries
  Regiment/Veteran/Questionable
  35% strength | 40% Upgraded
  Current Base: Maladar/Tallin
  st. ives sentinels
   
  The reserve regiments of the St. Ives Commonality, the Sentinels were Capellan regiments 
  who were forced into mercenary service when the commonality seceded to become the St. 
  Ives Compact. Although not wishing to leave the Confederation, the two regiments accepted 
  mercenary contracts that allowed them to guard the people they had protected so long, and 
  the CCAF immediately welcomed them back into the fold when the St. Ives reclamation was 
  complete.
  Condition
   
  Roman’s Mounted Fusiliers destroyed the remnants of the rebel Second Janissaries on Warlock 
  in 3070, erasing the stain on the commonality’s honor that began when the Second supported Hasek’s invasion of St. Ives. After that they held 
  the defensive bulwark of the commonality while the Lancer regiments deployed to serve the Confederation elsewhere. They were too slow to 
  respond to the Blakist attack on St. Ives but they did stop many minor raids into the St. Ives Commonality before finally joining the attack on 
  Pleione in 3078.
   
  Devon’s Armored Infantry rotated between garrison stations during the Jihad, often securing the precious factories on Warlock or reinforcing 
  reaction forces on Denbar and Nashuar. The regiment chafed at being denied a place in the Confederation’s Operation THUNDERSTRIKE against 
  the Federated Suns, before finally being called forward to support the action on Zurich in 3077. They remain there, detaching small companies 
  to patrol the nearby space for Blakist remnants—and, we suspect, to keep an eye on our own troop movements.
   
  After the betrayal of the Second Janissaries, the Janissary Brigade was dissolved and the First Janissaries moved to the St. Ives Sentinels. The 
  First Janissaries fought with all loyalty during the Hasek invasion, but the Maskirovka still questions their loyalty in light of the treachery of the 
  Second. Although they were forced off Spica with heavy losses to the Word of Blake, the Strategios has denied them supplies to rebuild, a factor 
  that has only increased their resentment.
  morale
   
  The morale of the St. Ives Sentinels is a study in contradictions. The two historical regiments are both riding high on their exploits, happy to 
  be out of the St. Ives Commonality and protecting Capellan interests while they prove their own loyalty to the Confederation. The Maskirovka, 
  meanwhile, appears to disagree, as it has marked all three regiments with Questionable ratings.
   
  The only unit in the brigade that deserves that rating is the First Janissaries, who chafe under the Maskirovka’s obvious suspicions. To their 
  lights, their actions during the invasion and resistance to the Word of Blake should prove their devotion, but the Mask seems to disagree. If 
  nothing changes soon, it’s entirely likely the remnants of the First Janissaries could follow the Second’s example.
  regimental statUs
  
  20
  20
  Guard on Canopus when she returned to the Inner Sphere in 3075, 
  and the Chancellor upheld her decision despite the lack of troops. 
  Although conditions in the Magistracy seem to preclude the return 
  of Canopian units to the Confederation, it should be noted that 
  small packets of Canopian soldiery remained in the Confederation, 
  unable to gather with the rest of their regiments, and may face our 
  own troops along the rimward border.
  merCenaries
   
  Since 3075 nearly every mercenary contract in the Confederation 
  has been a short-term, single mission contract. Several battalion-
  sized units were utilized by the St. Ives Commonality to reinforce 
  its defenses while the St. Ives Sentinels regiments were moved into 
  the Liao Commonality, for instance. In nearly every case, however, 
  mercenary contracts have been for lower-profile, garrison or security 
  duty rather than the long-term retainers the CCAF was formerly 
  famous for.
   
  Of particular note was the adoption of the remnants of the 
  Hell’s Black Aces aerospace regiment in 3076. Although the fighter 
  virtuosos were nearly destroyed over Liao fighting against the Word 
  of Blake, several squadrons’ worth of pilots recovered enough to 
  enter regular CCAF service. Almost all were immediately assigned 
  to the training staff of the Liao Conservatory, where they’re passing 
  their hard-earned skills on to the next class of Capellan pilots.
   
  One of the few large mercenary units to remain in Capellan 
  employ is the Green Machine, who are still crouched on Ares under 
  the ostensible protection of a garrison contract. In reality, the failure 
  of the Green Machine’s training programs have left them a decrepit, 
  desertion-prone garrison outfit whose only value is their sheer 
  numbers of BattleMechs. Regular CCAF battalions on Ares have 
  been granted first-response duties in the event of an attack, with 
  the Green Machine’s orders written to do little more than provide 
  backup ’Mechs for the Capellan MechWarriors. The Machine’s 
  contract is up for renewal in 3080, and not even Colonel Green—
  when he’s sober—expects the contract to be renewed.
  irregUlar forCe statUs
  The Green Machine
  Regiment/Veteran/Questionable
  75% strength | 20% Upgraded
  Current Base: Ares
  Kraken Unleashed
  Regiment/Veteran/Questionable
  90% strength | 40% Upgraded
  Current Base: Principia
  Lethal Injection
  Battalion/Veteran/Questionable
  110% strength | 80% Upgraded
  Current Base: Victoria
  irregUlar forCes
  state of non-state forCes
   
  The Confederation since the Xin Sheng years of the early 3060s 
  has not been a popular place for state-chartered mercenary com-
  mands. Although the Confederation once employed dozens of regi-
  ments of mercenary troops, the adoption of many into the Capel-
  lan Armed Forces has meant that total mercenary employment has 
  fallen off. While many noblemen in the Confederation still employ 
  smaller “irregular” commands under independent contracts, the 
  Strategios grants few regimental-sized contracts.
   
  The Confederation’s military alliance with the Taurian Concordat 
  collapsed soon after the Jihad erupted, which cost the CCAF the 
  service of several Taurian Defense Force regiments. Although the 
  sang-jiang-jun missed the boots on the ground, the return of Warrior 
  House Hiritsu and other CCAF units from Concordat space more 
  than made up for the lack.
   
  The other partner in the Trinity Alliance, the Magistracy of 
  Canopus, has forged ever-closer ties to the Capellan state through 
  the Magestrix’s marriage to Chancellor Sun-Tzu Liao. The adoption 
  of the first child of their union, Ilsa Centrella-Liao, has legitimized 
  the alliance in the eyes of both nations’ citizenry in a way that simple 
  economic and military cooperation could not.
   
  With the end of hostilities against the Blakists, we should pay 
  careful attention to Sun-Tzu Liao’s next move, to see if he attempts 
  to resurrect the Trinity Alliance and regain Taurian support for his 
  Inner Sphere schemes, or perhaps to suborn many of the militias 
  we’ve transplanted into the rimward worlds of the former Blakist 
  Protectorate. If history has shown us anything it’s that the Chancellor 
  rarely moves only one piece at a time.
  magistraCy
   
  The collusion between the Magistracy of Canopus military and 
  the Capellan Confederation Armed Forces has never been stron-
  ger than it is right now. Several Canopian regiments were active in 
  the Confederation when the Jihad flared to life, and most of them 
  stayed in Confederation space until Naomi Centrella took her task 
  force into the Magistracy to determine its fate. The Third Canopian 
  Fusiliers, for instance, were present at the defense of Sian against 
  the Word of Blake and held the lines alongside the Death Com-
  mandos and Red Lancers.
   
  In addition, the Chancellor has shown incredible largesse 
  to the Magistracy by assigning his most elite units to accompany 
  his consort back to her homeland. Both the Red Lancers and a 
  portion of the Death Commandos—the traditional bodyguards of 
  the Chancellor and the Capellan throne world—were sent into the 
  Magistracy to help deal with the Word of Blake menace, and placed 
  under the Magestrix’s command.
   
  In a testament to the trust between the Magestrix and the 
  Chancellor, Naomi Centrella left the Red Lancers as her Praetorian 
  
  Abruzzi
  Acala
  Alcyone
  Amiga
  Andro
  Atlas
  Aucara
  Avawatz
  Avigait
  Bacum
  Barstow
  Batavia
  Beecher
  Beenleigh
  Beten Kaitos
  Bethel
  Bristol
  Carmacks
  Cholame
  Corella
  Corydon
  Cotocallao
  Cumberland
  Edwards
  Emerson
  Farwell
  Flushing
  Fortymile
  Gallitzin
  Goderich
  Goshen
  Haappajarvi
  Hadnall
  Hobson
  Jaipur
  Johnsondale
  Kathil
  Kigamboni
  Kluane
  Layover
  Listowel
  Logandale
  Mandaree
  Manteno
  Marke
  Marlette
  McHenry
  Monongahela
  Mordialloc
  Muskegon
  Narellan
  New Valencia
  Novaya Zemlya
  Ogilvie
  Orbisonia
  Perkasie
  Quittacas
  Redfield
  Rosamond
  Royalston
  Safe Port
  Salem
  Sanilac
  Scudder
  Sekulmun
  Smolensk
  Stein's Folly
  Talcott
  Tawas
  Taygeta
  Tecumseh
  Tiskilwa
  Wappingers
  Wroxeter
  Almach
  Alrescha
  Chesterton
  Mesartim
  Mira
  New Hessen
  New Rhodes III
  Sonnia
  Ulan Batar
  Valexa
  Ashkum
  Axton
  Bell
  Cammal
  Daniels
  Lee
  Monhegan
  Moravian
  Ashley
  Courcellete
  Frazer
  Glentworth
  Ikast
  Immenstadt
  Jonzac
  Kafr Silim
  Manapire
  Mendham
  Robsart
  Shaunavon
  Sirdar
  Uravan
  Velhas
  Verlo
  Weatogue
  Wrentham
  Ziliang
  Horsham
  Beid
  Mentasta
  Shoreham
  Weekapaug
  Gan Singh
  Halloran V
  Liao
  Nanking
  Ningpo
  Pleione
  Poznan
  Zurich Aldebaran
  Arboris
  Algot
  Foochow
  Foot Fall
  Highspire
  Mandate
  Menkib
  New Aragon
  New Macao
  Palos
  Second Try
  Shensi
  Shipka
  St. Andre
  Styk
  Tsitsang
  Wei
  Yunnah
  Zaurak
  Hunan
  Jonathan
  Menkar
  Aldertaine
  Ares
  Armaxa
  Bandora
  Bithinia
  Boardwalk
  Bora
  Brighton
  Campertown
  Capella
  Capricorn III
  Chamdo
  Cordiagr
  Corey
  Elnath
  Eom
  Exedor
  Gei-Fu
  Geifer
  Glasgow
  Heligoland
  Ingersoll
  Jasmine
  Kaifeng
  Kashilla
  Kurragin
  Lesalles
  Masterson
  Matsu
  Minnacora
  Nashuar
  New Sagan
  No Return
  Old Kentucky
  Ovan
  Overton
  Phact
  Preston
  Propus
  Quemoy
  Raballa
  Randar
  Relevow
  Remshield
  Sakhalin
  Sarmaxa
  Sarna
  St. Ives
  Taga
  Truth
  Tsinghai
  Tsingtao
  Ulan Bator
  Wazan
  Altorra
  Ambergrist
  Bentley
  Calpaca
  Carmen
  Castrovia
  Claxton
  Decus
  Denbar
  Frondas
  Fronde
  Harloc
  Hexare
  Hustaing
  Imalda
  Indicass
  Krin
  Milos
  New Westin
  Pella II
  Purvo
  Sian
  Vestallas
  Maladar
  St. Loris
  Tallin
  Tantara
  Teng
  Texlos
  Warlock
  Andarmax
  Barras
  Bellatrix
  Betelgeuse
  Borden
  Buenos Aires
  Cavalor
  Columbine
  Corodiz
  Decatur
  Dicon
  Drozan
  Egress
  Grand Base
  Gunthar
  Holloway
  Homestead
  Housekarle
  Hurik
  Ito
  Jacomarie
  Jacson
  Kasdach
  Kurvasa
  Larsha
  Latice
  Madras
  Menke
  Mitchel
  Muridox
  New Roland
  Nihal
  Niomede
  Palladaine
  Pojos
  Primus
  Principia
  Prix
  Quimberton
  Raphael
  Renown
  Repulse
  Rollis
  Sax
  Sendalor
  Shiba
  Sigma Mare
  Turin
  Vard
  Victoria
  Ward
  Westerhand
  Wright
  Xieng Khouang
  Yuris
  Zanzibar
  Andurien
  Calseraigne
  Claybrooke
  Conquista
  Cursa
  Lopez
  Lurgatan
  Pilpala
  Sadurni
  Fagerholm
  Ingonish
  Leyda
  Ryerson
  Thurrock
  Villanueva
  Xanthe III
  Cronulla
  Furud
  Iknogoro
  Kujari
  Scarborough
  Shiro III
  Wallacia
  Deschenes
  El Giza
  Hudeiba
  Kwamashu
  Mosiro
  Anegasaki
  Calloway VI
  Carbonis
  Goodna
  Ipswich
  Les Halles
  Shuen Wan
  Daneshmand
  Fletcher
  Fujidera
  Loeches
  Milnerton
  Oriente
  Salur
  Matheran
  Augustine
  Gomeisa
  Hamilton
  Harsefeld
  Hassad
  Holt
  Ling
  New Delos
  Park Place
  Second Chance
  Vanra
  Fuentes
  Lungdo
  McKenna
  Nova Roma
  Semenyih
  Sorunda
  Abadan
  Marik
  Bernardo
  Ibstock
  Kyrkbacken
  Ohrensen
  Suzano
  Ventabren
  Connaught
  Alphard
  Bordon
  Dieudonne
  Miaplacidus
  Nathan
  Remulac
  Savannah
  Brockway
  Bromhead
  Carmichael
  Deifenbaker
  Electra
  Flannagan's Nebulea
  Flintoft
  Lindsay
  Maia
  Merope
  Midale
  New Vandenburg
  Pinard
  Pleiades Cluster
  Samantha
  Jamestown
  Ishtar
  Landsmark
  MacLeod's Land
  Jansen's 
  Hold
  New Vallis
  New Gangemede
  Illiushin
  Camadeirre
  Flaum
  Mithron
  Renfield
  Brisbane
  Laconis
  100
  Ridgebrook
  Taurus
  Gurnet
  Kittery
  Scituate
  Spica
  Acamar
  Achernar
  Acubens
  Algol
  Angol
  Azha
  Basalt
  Berenson
  Bharat
  Buchlau
  Capolla
  Liberty
  Caselton
  Castor
  Demeter
  Devil's Rock
  Elgin
  Epsilon 
  Eridani
  Epsilon Indi
  Fletcher
  Hall
  Hamal
  Hean
  Hsien
  Ingress
  Irian
  Kansu
  Kawich
  Menkalinan
  Mirach
  New 
  Canton
  Nopah
  Outreach
  Pollux
  Rio
  Ruchbah
  Saiph
  Schedar
  Sheratan
  Slocum
  Talitha
  Tall Trees
  Terra Firma
  Tigress
  Tikonov
  Van Diemen IV
  Wasat
  Woodstock
  Yangtze
  Zion
  Genoa
  Chertan Dubhe
  Asuncion
  Abruzzi
  Acala
  Alcyone
  Amiga
  Andro
  Atlas
  Aucara
  Avawatz
  Avigait
  Bacum
  Barstow
  Batavia
  Beecher
  Beenleigh
  Beten Kaitos
  Bethel
  Bristol
  Carmacks
  Cholame
  Corella
  Corydon
  Cotocallao
  Cumberland
  Edwards
  Emerson
  Farwell
  Flushing
  Fortymile
  Gallitzin
  Goderich
  Goshen
  Haappajarvi
  Hadnall
  Hobson
  Jaipur
  Johnsondale
  Kathil
  Kigamboni
  Kluane
  Layover
  Listowel
  Logandale
  Mandaree
  Manteno
  Marke
  Marlette
  McHenry
  Monongahela
  Mordialloc
  Muskegon
  Narellan
  New Valencia
  Novaya Zemlya
  Ogilvie
  Orbisonia
  Perkasie
  Quittacas
  Redfield
  Rosamond
  Royalston
  Safe Port
  Salem
  Sanilac
  Scudder
  Sekulmun
  Smolensk
  Stein's Folly
  Talcott
  Tawas
  Taygeta
  Tecumseh
  Tiskilwa
  Wappingers
  Wroxeter
  Almach
  Alrescha
  Chesterton
  Mesartim
  Mira
  New Hessen
  New Rhodes III
  Sonnia
  Ulan Batar
  Valexa
  Ashkum
  Axton
  Bell
  Cammal
  Daniels
  Lee
  Monhegan
  Moravian
  Ashley
  Courcellete
  Frazer
  Glentworth
  Ikast
  Immenstadt
  Jonzac
  Kafr Silim
  Manapire
  Mendham
  Robsart
  Shaunavon
  Sirdar
  Uravan
  Velhas
  Verlo
  Weatogue
  Wrentham
  Ziliang
  Horsham
  Beid
  Mentasta
  Shoreham
  Weekapaug
  Gan Singh
  Halloran V
  Liao
  Nanking
  Ningpo
  Pleione
  Poznan
  Zurich Aldebaran
  Arboris
  Algot
  Foochow
  Foot Fall
  Highspire
  Mandate
  Menkib
  New Aragon
  New Macao
  Palos
  Second Try
  Shensi
  Shipka
  St. Andre
  Styk
  Tsitsang
  Wei
  Yunnah
  Zaurak
  Hunan
  Jonathan
  Menkar
  Aldertaine
  Ares
  Armaxa
  Bandora
  Bithinia
  Boardwalk
  Bora
  Brighton
  Campertown
  Capella
  Capricorn III
  Chamdo
  Cordiagr
  Corey
  Elnath
  Eom
  Exedor
  Gei-Fu
  Geifer
  Glasgow
  Heligoland
  Ingersoll
  Jasmine
  Kaifeng
  Kashilla
  Kurragin
  Lesalles
  Masterson
  Matsu
  Minnacora
  Nashuar
  New Sagan
  No Return
  Old Kentucky
  Ovan
  Overton
  Phact
  Preston
  Propus
  Quemoy
  Raballa
  Randar
  Relevow
  Remshield
  Sakhalin
  Sarmaxa
  Sarna
  St. Ives
  Taga
  Truth
  Tsinghai
  Tsingtao
  Ulan Bator
  Wazan
  Altorra
  Ambergrist
  Bentley
  Calpaca
  Carmen
  Castrovia
  Claxton
  Decus
  Denbar
  Frondas
  Fronde
  Harloc
  Hexare
  Hustaing
  Imalda
  Indicass
  Krin
  Milos
  New Westin
  Pella II
  Purvo
  Sian
  Vestallas
  Maladar
  St. Loris
  Tallin
  Tantara
  Teng
  Texlos
  Warlock
  Andarmax
  Barras
  Bellatrix
  Betelgeuse
  Borden
  Buenos Aires
  Cavalor
  Columbine
  Corodiz
  Decatur
  Dicon
  Drozan
  Egress
  Grand Base
  Gunthar
  Holloway
  Homestead
  Housekarle
  Hurik
  Ito
  Jacomarie
  Jacson
  Kasdach
  Kurvasa
  Larsha
  Latice
  Madras
  Menke
  Mitchel
  Muridox
  New Roland
  Nihal
  Niomede
  Palladaine
  Pojos
  Primus
  Principia
  Prix
  Quimberton
  Raphael
  Renown
  Repulse
  Rollis
  Sax
  Sendalor
  Shiba
  Sigma Mare
  Turin
  Vard
  Victoria
  Ward
  Westerhand
  Wright
  Xieng Khouang
  Yuris
  Zanzibar
  Andurien
  Calseraigne
  Claybrooke
  Conquista
  Cursa
  Lopez
  Lurgatan
  Pilpala
  Sadurni
  Fagerholm
  Ingonish
  Leyda
  Ryerson
  Thurrock
  Villanueva
  Xanthe III
  Cronulla
  Furud
  Iknogoro
  Kujari
  Scarborough
  Shiro III
  Wallacia
  Deschenes
  El Giza
  Hudeiba
  Kwamashu
  Mosiro
  Anegasaki
  Calloway VI
  Carbonis
  Goodna
  Ipswich
  Les Halles
  Shuen Wan
  Daneshmand
  Fletcher
  Fujidera
  Loeches
  Milnerton
  Oriente
  Salur
  Matheran
  Augustine
  Gomeisa
  Hamilton
  Harsefeld
  Hassad
  Holt
  Ling
  New Delos
  Park Place
  Second Chance
  Vanra
  Fuentes
  Lungdo
  McKenna
  Nova Roma
  Semenyih
  Sorunda
  Abadan
  Marik
  Bernardo
  Ibstock
  Kyrkbacken
  Ohrensen
  Suzano
  Ventabren
  Connaught
  Alphard
  Bordon
  Dieudonne
  Miaplacidus
  Nathan
  Remulac
  Savannah
  Brockway
  Bromhead
  Carmichael
  Deifenbaker
  Electra
  Flannagan's Nebulea
  Flintoft
  Lindsay
  Maia
  Merope
  Midale
  New Vandenburg
  Pinard
  Pleiades Cluster
  Samantha
  Jamestown
  Ishtar
  Landsmark
  MacLeod's Land
  Jansen's 
  Hold
  New Vallis
  New Gangemede
  Illiushin
  Camadeirre
  Flaum
  Mithron
  Renfield
  Brisbane
  Laconis
  100
  Ridgebrook
  Taurus
  Gurnet
  Kittery
  Scituate
  Spica
  Acamar
  Achernar
  Acubens
  Algol
  Angol
  Azha
  Basalt
  Berenson
  Bharat
  Buchlau
  Capolla
  Liberty
  Caselton
  Castor
  Demeter
  Devil's Rock
  Elgin
  Epsilon 
  Eridani
  Epsilon Indi
  Fletcher
  Hall
  Hamal
  Hean
  Hsien
  Ingress
  Irian
  Kansu
  Kawich
  Menkalinan
  Mirach
  New 
  Canton
  Nopah
  Outreach
  Pollux
  Rio
  Ruchbah
  Saiph
  Schedar
  Sheratan
  Slocum
  Talitha
  Tall Trees
  Terra Firma
  Tigress
  Tikonov
  Van Diemen IV
  Wasat
  Woodstock
  Yangtze
  Zion
  Genoa
  Chertan Dubhe
  Asuncion
  Avellaneda
  Avellaneda
  Capellan Confederation Armed Forces
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40
  50 lightyears
  Third CRC
  The Green Machine (m)
  Second St Ives Lancers
  SIAMS Training Group
  First Janissaries
  Second CDF
  Third MAC
  Kingston’s Rangers
  Prefectorate Guard
  Lethal Injection (m)
  Sung’s Rangers
  Red Lancers
  Kraken Unleashed (m)
  Syn’s Hussars
  Vong’s Grenadiers
  Renshield’s Dragoons
  House Kamata
  Phyr’s Hussars
  First CDF
  Fifth MAC
  Laurel’s Legion
  Holdfast Guard
  Seventh CRC
  Sarna MA Cadre
  Sixth CRC
  Fifth CRC
  House Imarra
  Second MAC
  Ambemarle’s Highlanders
  House Ijori
  First MAC
  Fourth McCarron AC
  Fourth Tau Ceti Rangers
  Marshigama’s Legionnaires
  Devon’s Armored Infantry
  Dynasty Guard
  First St Ives Lancers
  House Dai Da Chi
  House Tsang Xiao
  Harloc Raiders
  Lockhardt’s Ironsides
  House Hiritsu
  Roman’s Mounted Fusiliers
  Canopus
  
  Jihad Plot SuPPlement
  ™
  
  ©2010 The Topps Company Inc. All Rights Reserved. BattleTech Field Report: DCMS, Classic BattleTech, BattleTech, BattleMech, 
  and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. 
  Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  Strategic analySiS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the 
  Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to 
  biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals fell, 
  and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold new 
  freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master yet 
  lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: DCMS describes the state of the Draconis Combine in the wake of the events described in Jihad 
  Hot Spots: Terra, including the overall military and logistical condition of one of the Great Houses who stood 
  against the Word of Blake menace. Battered, but unbowed, by enemies both within and without, the 
  armies of House Kurita remain a force to be reckoned with, as a new age dawns…
  
  1
  TO: Devlin Stone
  FROM: David Lear
  Date: 19 August 3079
   
  Continuing in my update reports regarding our various “competitors,” I’ve 
  uploaded and attached a full analysis of the Combine’s military strength—as 
  far as Marcel and our nascent intel network can pull together. He managed to 
  tap into Chandrasekhar’s data resources—including a few avenues cultivated 
  by his Mirza, Peter Abdulsattah, which Chandy may not have even known 
  about. What’s nice is that much of the data we managed to mine from these 
  resources has confirmed a good number of our assumptions and pointed out 
  some discrepancies that we’ve been able to correct. 
   
  I can safely say the Draconis Combine could indeed be an enemy 
  in the near future. However, there does exist a strain between House 
  Kurita and the Dragon’s forces, though it is only discernable to the most 
  astute. Nonetheless, we must be prepared for the possibility of immediate 
  confrontation if political avenues are cut off; therefore the fullness of the 
  report in front of you. Because the last comprehensive report was done 
  before the dissolution of the Second Star League, we’ve attempted to 
  examine the shifts and changes that have occurred in the DCMS since its 
  battering by both the Blakists and the Black Dragon terrorists.
   
  I do warn you, however: tread wisely upon the decisions you need 
  to make with House Kurita and their forces. Though battered and broken 
  in many places, the DCMS is still a very capable and dangerous threat due 
  to its newfound core of fanaticism and devotion among its survivors. One 
  wrong step, one bad deal, and the Combine will not hesitate to hit us with 
  everything it has and then some. 
   
  That said, I do not expect any future border shared between us and the 
  Dragon to be much of a hot spot if we accomplish our goals diplomatically. 
  I do expect elements in the Combine to look for “relief valves”, however, 
  but the Federated Suns and possibly the Outworlds Alliance would be 
  better targets in that regard.
   
  What we will need to monitor is the Kuritan population within our 
  own boundaries. Doubtless the loyal fervor demonstrated by Combine 
  troops in our recent campaigns has filtered down into the populace; 
  it’s a common fact the Voice of the Dragon trumpeted long and loud 
  the successful exploits of the Kuritan soldiery. National pride within the 
  Combine is at an all-time high—on some worlds, even rivaling that of the 
  Confederation—and it would be foolish to think that has not translated 
  in some manner to those finding duty stations and settlement within our 
  rebuilding efforts. We should focus and play on that honor and find a way 
  to turn it to our purposes; our stability will be better for it.
   
  One last thing to keep in mind as you peruse the force summaries 
  we’ve prepared: the DCMS has recently shifted to a more combined-arms 
  approach fused with their honorable bushido style. As such, they’ve taken 
  to reporting the total of their force concentration, including supporting 
  elements into their rosters rather than the BattleMech-centric emphasis 
  that’s so traditional today, as such a standard DCMS regiment tends to bill 
  its full force strength of three to five regiments, which are dominantly armor 
  and infantry. We suspect this is an attempt to bolster their own commanders 
  with a sense of largess, and also to over-inflate their previous listings so 
  would-be adversaries will be less apt to invade. To mitigate this, the entries 
  described in the Forces chapter are reverted to traditional style, emphasizing 
  nominal BattleMech strength except where otherwise noted.
  How to Use tHis Book
   
  Field Report: DCMS is a BattleTech supplement designed to provide players with information about the state of the Draconis Combine 
  Mustered Soldiery (DCMS) in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation of the Republic 
  of the Sphere).
   
  This first section of this book—the Combine Overview—is divided into two broad sections, a Strategic Update and the Goals of the 
  Dragon. Strategic Update is a brief overview of the DCMS’ current condition and perceived objectives, while Goals of the Dragon presents 
  the political and suspected military benchmarks the Kuritans are likely to use in the future.
   
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Combine, while Infrastruc-
  tural Integrity will present an overview of the state of DCMS support units in the wake of the Jihad.
   
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various brigades 
  of the DCMS, with an eye toward their likely future employment. Included are ratings for the experience and estimated combat strengths 
  of each regiment within the subject brigade.
   
  Finally, Irregular Forces covers the currently independent Azami (Arkab) forces and what few state-employed mercenaries remain.
  Credits
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
  Writing: Ben H. Rome
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design and Layout: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Joel Bancroft-Connors, Roland M. Boshnack, Joshua 
  Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel Isberner, Mike 
  Miller, Craig Reed, Luke Robertson, Andreas Rudolph, Chris Smith, Peter Smith, Chris 
  Wheeler, Patrick Wynne
  Special Thanks: As ever, to my incredibly supportive wife of fifteen years, Rianne, 
  who indulges me my dabbling in this amazing universe. And to Mark Maestas, who 
  planted the seeds of the Kouki no Otakebi in an email discussion in 2009.
  Developer’s Note: For more information about the Draconis Combine Mustered 
  Soldiery, or the state of warfare before and during the Jihad, see Field Manual: Draconis 
  Combine, Field Manual: Updates, Jihad Hot Spots: Terra, or Technical Readout: 3085.
  
  2
  
  3
  PreCiPiCe
  General Lee:
   
  Truly you misunderstand the honor of 
  the Dragon in your recent “adjustment” of my 
  orders.
   
  I do not understand why it is deemed 
  important that these planetary militias from 
  the Federated Suns be tasked with defending 
  the liberated worlds of Telos IV and Deneb 
  Algedi. The recent arrival of the Valexa Militia 
  on Deneb Algedi is nothing short of a blatant 
  disregard for the people of the Combine and all 
  they have endured.
   
  It is my responsibility to safeguard all 
  of the Dragon’s citizens. By your overriding 
  orders, you have undone many months of 
  planning and logistics that my staff and I have 
  conducted. The Combine’s people deserve 
  to be protected by their own House, not the 
  sycophants of one of our ancient enemies! 
  To put such “weekend warriors” in place 
  jeopardizes these systems’ defenses, not to 
  mention the local morale.
   
  I strongly suggest you reverse your 
  orders and allow the Toguran Military Garrison 
  and the New Samarkand Militia redeploy to 
  their original assigned worlds. I have already 
  received complaints from the commanders 
  of these garrison forces over their forcible 
  redeployment to worlds in the Marik Theater; 
  you threaten not only our command integrity 
  and troop morale, but the stability of these 
  worlds so recently freed.
   
  I cannot be responsible for what may 
  happen if the situation continues to worsen.
   
  —Missive from the office of the Gunji-no-
  Kanrei, 29 March 3077, provided by General 
  Belle Lee
  ComBine overview
   
  The Draconis Combine has come far in the years since its “miracle victory” in 3039, and 
  yet in many ways, it has advanced little. Undergirded by Theodore Kurita’s persistent reforms 
  among the military, the sudden and brutal Clan onslaught, and then the horrific brutality 
  of the Jihad as well as its own internal war of ideology, the DCMS slowly evolved the harsh 
  bushido code of the past into a fiercely driven war machine that rivals the Confederation in 
  fanaticism. While rumblings of dissent and questions of loyalty still persist deep within the 
  Combine, they are singularly united in their undying devotion to the Dragon. This attitude 
  makes them a dangerous opponent if awakened, but malleable when passive.
  strategiC UPdate
   
  The Combine’s willingness to place loyal troops under Coalition control speaks volumes, 
  even though (in true Kuritan fashion) they never put voice to it. Truth be told, it is solely 
  because of the extent of the damage done to the DCMS from within and without that they 
  even considered our initial proposal of a joint invasion. We’re fortunate fate conspired in 
  such a way; simply put, the Black Dragon uprising nearly shattered the Combine’s ability to 
  produce war material and almost bled the realm dry of troops, resources, and leadership.
   
  Interestingly, it was the Combine’s own policies that saved it from complete destruction. 
  It is well known that the Combine’s state-sponsored press and public services have a tight 
  control on the dissemination of information, often more strict in execution on some worlds 
  than those of the Confederation. Holding tightly to its communications practices, word of 
  Black Dragon actions in nearly fifty systems was slow to spread; indeed, we saw evidence 
  of this—through its absence—in the multiple reports delivered by ComStar and ISAP. We 
  suspect that the claims of the Primus as an O5P agent has much to do with this as many an 
  investigation has uncovered that many worlds affected by a Kokuryu-kai coup underwent 
  “HPG maintenance” that lasted just a bit longer than the system’s destabilization. As such, 
  much of the Society was cut off from itself as the rebellion struggled to take hold.
   
  The communication blackout cut both ways; the raging conflicts on several worlds 
  also kept the DCMS High Command from effectively moving several regiments into better 
  position to defend against the Word’s predations. As such, several highly important industrial 
  and political worlds such as Benjamin, Dieron, and Quentin fell, denying their power and 
  resources to the DCMS and in some cases, becoming horrific meat grinders that became 
  unwinnable simply because there was little force available to bring to bear. When considering 
  the circumstantial evidence that the Kanrei himself may be a closet Black Dragon, it does shed 
  a different light on various troop movements during the evolving crisis.
   
  The breakdown of effective command and control took its toll. The Combine found 
  itself in border skirmishes with the Federated Suns and Clan Snow Raven, adding to the 
  confusion. The Combine defenses further deteriorated as District Warlords and Prefecture 
  governors vied for control of DCMS assets and the various planetary militias, erratically 
  shuffling forces around in offensive and defensive actions. In the end, the Combine was 
  forced to sacrifice parts of itself in order to save the whole.
   
  Interestingly, the more the Combine was beaten, the more its innate mistrust of all thing non-Kuritan came to the surface, even within its 
  borders. There are a myriad of examples of this, the most telling being the Combine’s response to the Azami revolt on Algedi in the early 3070s 
  and the continual problem we have seen between liberated worlds and the garrisons assigned to them. It seems that nationalism is the salve the 
  Combine used to bind its wounds, making its warriors beyond fanatical and its citizenry stubborn. The prevailing Kuritan attitude is personified 
  in Kanrei Minamoto; as he swings, so apparently does the Dragon. Even with the Coordinator on the throne once again, Minamoto appears to 
  be the will and soul of the Combine; many of the Kanrei’s strategic and deployment orders are very contrary to the will of the Coordinator, yet 
  Hohiro does little to enforce his authority. The relationship hearkens back to that of Takashi and Theodore Kurita in the 3050s.
   
  Because of this supposed fragility, we must make every attempt to work with the Coordinator directly and politically while taking care to not 
  cross the Kanrei’s own sense of honor. If negotiations fail, there will be war. There is simply no other option for the Combine’s wounded pride.
  
  4
  general order ni JUU san
   
  In the name of the Coordinator, as of 
  this notice, all active DCMS forces within 
  the boundaries of the former Word of 
  Blake Protectorate will execute an orderly 
  redeployment to locations within the Combine. 
  Specific destinations and routes of transit will 
  be found in the attached file.
   
  It is the determination of the Coordinator 
  and his attendant Warlords that the duty of 
  the Draconis Combine with regards to General 
  Lee and Operation SCOUR is at an end. All 
  stated objectives as agreed upon by Gunji-no-
  kanrei Minamoto and Tai-shu Kurita have been 
  achieved.
   
  The worlds held captive by the former 
  Protectorate will remain under the governance 
  and general orders of General Stone and 
  Coalition forces at this time. Commands that 
  do not execute their attached orders within the 
  stated timeframe will be dealt with harshly. The 
  Coordinator asks the people and warriors of the 
  Dragon for patience and their duty in fulfilling 
  his wishes.
   
  Currently, all standard planetary militias 
  assigned to humanitarian and defense duties 
  within the former Protectorate will remain in 
  place for the time being. Arrangements are 
  being made through ComStar for additional 
  personal communication privileges. Militia 
  commanders will note specific orders attached 
  to this message.
   
  The Coordinator expresses his deepest 
  gratitude to those who have served and 
  sacrificed during the recent operation. 
  Because of the Dragon’s many claws, success 
  was inevitable in bringing down the Yellow 
  Bird. Our warriors showed themselves to be 
  the pinnacle of bushido and through their 
  courage, dedication, and honor, showed the 
  universe the power and beauty of the Dragon 
  uncoiled.
   
  The petals fall swiftly
   
  Honor, courage, warrior’s will
   
  Dragon remains whole
   
  —Boilerplate introduction by Gunji-no-
  Kanrei Kiyomori Minamoto to DCMS General 
  Order 3079-23, 1 July 3079
  goals of tHe state
   
  The current goal of the Combine can be simply stated: survival.
   
  The Black Dragon’s ill-fated coup managed to bring to the surface issues that have been 
  bubbling since the late Theodore Kurita assumed the position of Gunji-no-kanrei. Coupled 
  with the sudden onslaught of the Word of Blake when its offer of help was rebuffed on 
  Luthien, the cracks in the Combine’s military and industrial leadership broke to the surface, 
  exposing critical weaknesses that the Dragon acted quickly to cover up.
   
  The Society’s actions, though disjointed and uncoordinated, have had a major 
  ripple effect across the Combine’s industrial landscape. LAW’s own internal struggles—a 
  corporate civil war that eerily reflected the national issue—ground military production to a 
  near-standstill. Many of the Combine’s other manufacturers rely heavily on LAW’s outlying 
  interests such as endo steel manufacturing, raw ore mining, and variable ownership stakes 
  in several other manufacturers. As LAW fractured, the discord spread to nearly every other 
  outlet the manufacturer had its fingers in.
   
  As a result, the DCMS found itself short on critical components and supplies while its 
  manpower came under fire from every direction. Rapidly losing effectiveness, the Combine 
  had to resort to a defensive stance out of desperation. Only as it slowly brought its house in 
  order did the Dragon finally begin to shake itself loose.
   
  Despite the actions of its forces in SCOUR—hyped to unheard-of levels by the Voice 
  among Combine worlds—the Combine has undertaken little in the way of offensive 
  operations. A close examination of its deployments and troop movements only show the 
  continuation of its brutal tactics to flush out and exterminate the Society, though it will be 
  impossible to completely eradicate them. Resupply and repair is in chronic short supply 
  even for the DCMS’ most honored units, indicating that despite the Coordinator’s claims, 
  the Dragon’s military industry is still well behind where it should be.
   
  Consequently, it appears that our means may be achieved by looking to the Combine’s 
  past. The formation of the Rasalhague state came about out of military and political necessity; 
  a similar approach should be considered here. However, it is highly important we do not 
  forget that the Combine of the present is more representative of a cornered and badly 
  wounded animal. The correct political approach using their perspective will net large gains for 
  us, whereas an approach that is heavy handed will see the Dragon lash out with everything 
  they have, even if it means killing the nation as a whole simply to save its honor.
  
  5
  safegUarding tHe  
  woUnded Heart
   
  The last decade did much to showcase the 
  power of the DCA—and defang it. 
   
  Four WarShip captains and their crews 
  sided with the Black Dragon coup. Of these, 
  the Galedon Explorer was crushed by Clan Snow 
  Raven in July 3068 before she could do anything 
  rash, the Urizen II was destroyed over Avon by 
  defending Clan Nova Cat ships, and the Winds 
  of Heaven was retaken by ISF forces. The Sabre 
  Cat, a valuable prize from Task Force Serpent, is 
  still listed as MIA.
   
  The naval battle over Benjamin in late 3072 
  was the worst such defeat for the DCA since the 
  Reunification War era. The failed siege-breaking 
  assault eliminated five Blakist WarShips but at 
  deadly cost, with the Dragon losing the Luthien, 
  Swiping Claw, and Night of Agony. 
   
  The Siriwan suffered destruction at Algedi 
  during the Dragon’s “gunboat diplomacy” efforts 
  to cow the discordant Azami Brotherhood. Of 
  the three WarShips assigned to the Coalition’s 
  Terran invasion, the Takashi and Victory at 
  Wolcott perished, while the Lair of Mighty Wyrms 
  recently returned to New Samarkand (joining 
  the Draconis Rift) with much fanfare for its role 
  in the Coalition’s victory at the Titan yards.
   
  As a result of these heavy losses, the DCA is 
  highly reluctant to commit any of its remaining 
  WarShips to offensive operations. With the Togura 
  yards sabotaged beyond repair by Black Dragon 
  forces and the loss of Dieron’s major yard facility 
  to the Word of Blake (and Clan Ghost Bear’s 
  “eagerness” to eliminate them) the Combine’s last 
  major naval yard capable of handling WarShips 
  is at Midway, guarded by the Amber Lotus. Even 
  there, plans are underway to convert some of the 
  recently repaired facility into handling JumpShip 
  construction to support similar efforts at Chatham, 
  Altair, and Schuyler. With limited repair options 
  available for its remaining WarShip fleet and with 
  other units hurting for resources and material, it 
  seems to be in the DCA’s best interest to commit 
  these expensive weapons solely to defensive 
  operations.
   
  One of the bigger mysteries was how the 
  Combine built not one but two mobile factory 
  ships at Dover. According to three independent 
  logistiCal statUs
   
  The Combine’s internal struggles, coupled with external threat of the Jihad, strained 
  every resource available to House Kurita. The realm seems to have survived this last decade 
  more from an iron will; as it rebuilds, it is relying more on various cults of personality and a 
  strong sense of duty, rather than cohesive strategic thinking and a solid command structure. 
  Shades of distrust still linger as the effects of the Misogi War wear off, with many privately—
  but only privately—questioning the honor and integrity of their peers and commanders.
  aCademies and Command Centers
   
  One of the more welcome surprises of the Jihad has been that nearly all of the DCMS 
  academies made it through unscathed. Recruitment and applications at all war colleges are 
  up by a factor of ten, giving Combine leaders a large pool to sift through. With manpower 
  an issue even on the planetary militia level (many militias in the Dieron, Kessel, Xinyang, 
  Togura, and An Ting Prefectures were stripped for our use as garrison forces in Operation 
  SCOUR), fewer applicants are being turned down, and record numbers are being admitted 
  into the many infantry programs that exist on nearly every world.
   
  The loss of the Galedon Military Academy was the biggest blow to replenishing the 
  Galedon Regulars and growing battlesuit formations across the DCMS. Of more important 
  note is the loss of several key tactical instructors from the GMA and other academies 
  who were gathered for a decadal conference at the time of the Snow Raven attack and 
  subsequent plague on Galedon itself. An Ting University is also an effective dead end, as the 
  system remains under strict quarantine.
   
  The new Algedi War College, opened in 3075, has been flooded with applications—
  although those who do not possess an Azami background are presently excluded. The AWC 
  quickly adopted a new mobile warfare division, paralleling the increase of military vehicle 
  manufacture on the various Arkab worlds. Roughly ten percent of the AWC’s first graduating 
  body was “volunteered” to various DCMS line units as an act of good will to the Coordinator. 
   
  With the increase of recruits to the various academies, many programs have begun 
  opening up new lines of curricula. Though the MechWarrior programs still remain the most 
  difficult to enter, a greater number of recruits are finding themselves in the battlesuit and 
  tank corps. The Dover Institute for Higher Learning even debuted a new aerospace program 
  in 3075, graduating nearly six full ship crews by 3077.
   
  The Dieron District Gymnasium reopened in late 3078 after having been shut down for 
  over a decade. A disproportionate number of ISF agents were among the first class of battlesuit 
  trainees. Conversely, the Aerospace and Interstellar Institute (AII) put its WarShip training program 
  on indefinite hold by order of the Admiralty, while increasing the numbers of slots available for 
  JumpShip and DropShip cadets. AII also opened a new officers’ school on Dover under strict 
  secrecy; from what we can determine, the new school is staffed with several surviving officers 
  from SCOUR and is instructing veteran crews on the subtleties of fleet combat.
   
  The Black Dragons did more to gut the DCMS MechWarrior officer corps than did 
  the Word of Blake. All of the Combine’s prominent MechWarrior academies—the Pagoda 
  for Luthien Officers, Sun Tzu School of Combat, Wisdom of the Dragon, and Sun Zhang 
  MechWarrior Academy—have added a stringent band of psychological and loyalty 
  tests administered by both the O5P and ISF. The intense scrutiny has added time to the 
  curriculum, slowing the graduation rate and washing out nearly twenty percent of the 
  current classes. The failed students are then given a choice; enter a different MOS at the 
  University of Proserpina (restarting their entire cycle), or accept reassignment as enlisted 
  personnel at a planetary garrison of DCMS choosing. It is hoped by High Command that the 
  strict testing cycle and harsh penalties will weed out future malcontents, with rejections 
  projected to taper off in less than a decade.
  ContinUed on P. 6
  
  6
  sources—one 
  of 
  which 
  was 
  the 
  late 
  Chandrasekhar himself—the massive Yamato 
  yard at New Samarkand wasn’t dismantled 
  and destroyed in early 3061 as previously 
  announced. While done for public display 
  (and certainly to mislead foreign intelligence), 
  the yard was actually dismantled and shipped 
  through various routes to Dover, where it was 
  rebuilt near the system’s fifth planet. The Yamato 
  and Mount Niitaka hulls were then refit to new 
  specifications, with Diamond Shark assistance 
  on the factory components. The work took over 
  ten years to complete and one can speculate 
  just how dearly it cost the Dragon in terms of 
  both material resources and in the Shark deal. 
  The Combine is hoping both facilities will 
  pay back in spades, especially since the Ryū is 
  capable of repairing DropShips and even—to 
  a limited degree—most JumpShips. Both the 
  Winds of Heaven and the Dieron Star currently 
  escort these black ocean behemoths as they 
  begin operations.
   
  The performance of assault DropShips 
  and Pocket WarShips over the last few years, 
  both against and for the Combine, has begun 
  to spawn arguments within the DCA about a 
  shift in naval doctrine. Already, research and 
  development expenditures have gone up as 
  much as ten percent among the Dragon’s more 
  aerospace-oriented firms. Whether this is just a 
  trend or a true shift in strategic thinking, only 
  time will tell.
   
  The Kensai Kami remains in operation, though now with a two-year waiting list on the 
  books. An expansion of the program to a satellite facility on Qandahar, catering to Azami and 
  other minorities (such as women) within the DCMS, is being strongly considered. This has the 
  backing of the Coordinator himself, (but with no comment from the office of the Kanrei).
   
  Naturally, with the larger applicant pool has come a proportionate amount of 
  rejections. As such, the Ministry of War has authorized an expansion of its Proving Ground 
  concept, allowing approved corporations to designate funds to build and upgrade facilities 
  across the Combine. Most of these graduates go on to serve in the planetary militias, with 
  others being recommended to appropriate academies for advanced training or selected 
  to beef up Kuritan corporate security forces outside the Combine’s borders. In return, 
  participant corporate interests receive exclusivity contracts and selective kickbacks to assist 
  in rearming the Combine’s depleted militias. The expansion has been widely accepted, with 
  fresh troops entering militia service.
  infrastrUCtUral integrity
   
  The Combine’s war-making capability can be summed up in a word: shattered. 
  While not widely reported in their press and kept a closely-guarded secret up through the 
  Coordinator’s office, the Black Dragon civil war delivered a serious blow to the Combine’s 
  infrastructure. Key assaults by the Word of Blake nearly brought the nation to its knees.
   
  The damage done to the Combine’s military economy by the failure of Luthien Armor 
  Works (LAW) was more widespread than originally believed. Many of LAW’s facilities on 
  nearly seventy systems openly declared, sided with, or actively opposed Black Dragon 
  power plays. Corrupted by the Society’s propaganda and with Hoek Botterfield—a key 
  Society leader—at the company’s helm, LAW became a safe haven for thousands of Society 
  supporters and collaborators. The Misogi War has uncovered numerous links to Society 
  cells, including weapons, supplies, financial support, and other evidence; such corruption 
  would crush a company in the court of public opinion. However, the Combine has gone a 
  different direction out of necessity and survival.
   
  Because LAW is one of the realm’s top three military suppliers, destroying the 
  company outright would cripple the nation’s military supply chain. In part, the Combine’s 
  stranglehold on its media has kept this from happening while the Coordinator deals with 
  the fallout of this corporate disaster. As a stopgap, the Combine has been freer in allotting 
  licenses and certificates of incorporation to new and established companies, spurring an 
  economic surge on some of the Combine’s lesser worlds.
   
  Of more concern is the severe lack of JumpShips and DropShips assigned for military duty. With many of its vessels lost to the civil war and 
  in SCOUR, the DCA has authorized the conscription of all civilian vessels in a system when militarily necessary, a situation that has been occurring 
  regularly as DCMS forces shift their defensive priorities. As a result, commercial shipping is suffering, more so on trade lines to less important 
  worlds such as the Azami Brotherhood and light industrial worlds. Commercial transport companies such as megalithic Isesaki Shipping have 
  traded large amounts of equity for governmental assistance in building new vessels and shipyards, though this is more of a long-term plan. 
   
  Of particular note is the sudden emergence of Dover as a major shipyard system. The unofficial appearance of the Yamato alongside a Clan 
  Diamond Shark flotilla was unexpected, as was the information we intercepted indicating the massive battleship is now a large mobile factory under 
  the LAW corporate banner. The factory design rivals those found in Clan Wolf and Hell’s Horses space; it is reasonable to assume the Sharks had a large 
  part to play in the Yamato’s transformation. Rumors of another factory ship were confirmed earlier this year; the Ryū is similar to the Yamato, though 
  dedicated to DropShip and aerospace manufacturing. Currently, nearly all remaining DCA WarShips are serving as the two behemoths’ escorts.
   
  The Dover yards have greatly increased their number of construction slips, each full with a new JumpShip frame. Additionally, new ground-
  based DropShip yards are under construction (or planned construction) at Dover and other locations, including New Samarkand, Togura, Luthien, 
  and Xinyang. We suspect at least half of these new facilities will be constructing military assault DropShips, as the DCA now seems enamored 
  with the concept ever since their astounding successes in SCOUR and at Terra.
   
  Repairing the damage done is the Combine’s immediate goal. They will achieve that goal within the next decade or two, barring another 
  war. With their planning now fixed to the future, it is possible the Combine may outstrip the Federated Suns in production capacity within the 
  next century. Currently, however, it is the Dragon’s weakest point—and they know it.
  
  7
  
  8
  BenJamin regUlars
   
  Hammered hard early in the Jihad, the Benjamin Regulars suffered greatly for their stalwart 
  defense of their District capital, though the actions of the Sixth Benjamin overshadowed the honorable 
  and valiant actions of its sister regiments. Despite the heavy blow to morale that their mass rebellion 
  caused, the Regulars managed to sell themselves dearly in protecting one of the Combine’s key worlds 
  against the predations of the AFFS and the Word of Blake. At this time, the Regulars stand gutted and 
  will not be a viable combat force for at least a decade.
  Condition
   
  The Second and Fifteenth Regulars managed to protect Benjamin from long-term Davion and 
  Blakist occupation, though with major outside help from the Dragoons and Nova Cats. The two sieges 
  of the world in the early 3070s nearly broke both regiments and their overinflated planetary militia 
  support, with the Fifteenth declared “combat ineffective” by the DCMS Quartermaster in 3073 after a 
  disastrous attempt to reclaim the Prefecture capital. 
   
  The Seventeenth became the “poster unit” of the Regulars during SCOUR, with the VOTD doing numerous specials and propaganda pieces 
  promoting the honor and ideals of the regiment to the Benjamin District populace. Not coincidentally, applications and recruitment from 
  Benjamin District worlds has increased its pre-Jihad rate by roughly fifty percent. Word in the halls of the High Command is that the Warlords are 
  considering transferring large blocks of infantry and light mobile regiments from several District militias to fill up the Regulars, giving them the 
  appearance of force but with little BattleMech bite.
   
  The Sixth, conversely, turned into the DCMS’s pariah. Nearly two-thirds of the regiment sided with the Black Dragons, abandoning their 
  posts and leaving less than a demoralized battalion in their wake. After the traitors were destroyed, the Kanrei struck the Sixth from the DCMS 
  rolls, leaving its survivors in limbo. Coordinator Kurita apparently thought well of the honor of these loyalists and allowed them to remain as 
  a functioning command through SCOUR, though they received no logistical support from the DCMS and supplies from Coalition stores were 
  redirected to other units. (As you remember, General Lee’s fights with both Kanrei Minamoto and Tai-sa Taylo regarding their resupply became 
  legendary on the Little Big Horn.) The Sixth suffered heavy casualties in the fiasco on Wing and the last loyal member of the regiment died 
  fighting alongside the Kanrei on Cairo.
   
  With the Combine pinched for BattleMechs, it has placed the Regulars low on the Quartermaster’s tables; as such, the DCMS is slowly 
  rebuilding the Regulars with surplus vehicle armaments and using the excess recruitment to form several new infantry support regiments.
  MORALe
   
  Predictably, morale within the Regulars is questionable. Outside of the Benjamin District, the Regulars are viewed with disdain and dishonor, 
  leading to substandard supplies and equipment. The Seventeenth has petitioned the Kanrei to continue with the Coalition to finish liberating 
  the Protectorate, though doubtful for any adherence to our policies. They fight to erase the stain of the Sixth and the Black Dragons and prove 
  their worth to the Coordinator. 
  regimental statUs
  Second Benjamin Regulars
  Reinforced Regiment/Veteran/Questionable
  25% strength | 80% Upgraded
  Current Base: Benjamin
  Seventeenth Benjamin Regulars
  Regiment/Regular/Reliable
  30% strength | 100% Upgraded
  Current Base: Alnasi
  
  9
  Second Dieron Regulars 
  Regiment/Elite/Fanatic
  40% strength | 100% Upgraded
  Current Base: Dieron
  Twelfth Dieron Regulars 
  Reinforced Regiment/Veteran/Reliable
  40% strength | 80% Upgraded
  Current Base: Luzerne
  Twenty-second Dieron Regulars
  Reinforced Regiment/Regular/Reliable
  25% strength | 100% Upgraded
  Current Base: Schuyler
  Forty-fifth Dieron Regulars
  Regiment/Green/Questionable
  5% strength | 100% Upgraded
  Current Base: New Samarkand
  dieron regUlars
   
  The most progressive and pragmatic troops of the DCMS, the Dieron Regulars suffered the worst casualty 
  rate in the Jihad to date, seeing some of the most brutal fighting in the war and suffering violent dissent. 
  Over half of the Regulars have been destroyed, giving the DCMS scant defense among the valuable Dieron 
  District worlds, a situation to keep in mind as we move forward. 
  Condition
   The entirety of the Dieron Regulars’ BattleMech force numbers less than three regiments in total, suffering 
  almost seventy percent in losses across the eight regiments fielded in 3067. Much of this information has 
  been glossed over to the general public; at some point soon the Coordinator will need to face the fact it 
  cannot effectively defend the District border against future Davion or Ghost Bear adventurism.
   
  The Second Dieron is most noted for leading the assault to retake Dieron from the Word of Blake in 3077. Having been 
  held back for much of the Jihad, it hit the world at almost full strength, though it suffered grievous casualties during the 
  campaign, including the loss of its entire command unit. The Second served with Kanrei Minamoto’s battle group in SCOUR, suffering nearly fifty 
  percent casualties on the drop into Cairo from heavy surface fire. They are currently the DCMS’ most elite unit outside of the Sword of Light.
   
  The Third blunted the initial Word of Blake assault on Dieron in 3068, holding out for several months using guerrilla tactics. Sadly, the 
  regiment was run to the ground and captured before Dieron was liberated. Its few survivors were honorably discharged after surviving the 
  Dieron prison camps; several moved on to join mercenary commands.
   
  Joining the counterattack on Dieron, the Eighth pressed hard in forcing the door open at Fortress Dieron, each warrior selling himself dearly 
  to establish a beachhead that Clan Ghost Bear’s Alpha Galaxy ended up exploiting. General Lee used that fanaticism in her November push into 
  Sydney, where the Eighth was destroyed piecemeal during the push through the western tunnel approach into the Sekkaris facility.
   
  The Twelfth and Twenty-second suffered the brunt of the Diamond Sharks’ wrath during the unfortunate incident on Nykvarn in mid-3070 
  (one of many events that have been suppressed by the Combine news services). The brutality of the Sharks’ reprisal still has the High Command 
  on edge, which will undoubtedly taint future dealings with the Clan.
   
  The Fifteenth showed their true allegiance, seizing several worlds around Dyfed and Xinyang for the Black Dragon Society in 3068. Though 
  they put up a stiff resistance when the Seventh Sword of Light arrived in 3075, the Fifteenth broke apart into small terrorist groups and were the 
  probable cause of several mass terror attacks—several of which used dirty bio weapons—across the Benjamin District from 3076-77. 
   
  The Fortieth Dieron split allegiances, stranding their loyalist half on Kessel, where they died defending the world against a Blakist raiding 
  force. The remainder joined the coup on Luthien and was wiped out when the Ghost Bears “liberated” the system. 
   
  The Forty-fifth was nearly disbanded after suffering over ninety percent casualties on Moore during the infamous “Day of Fire” incident in 
  3069. Thought the command is still listed as active on the DCMS rolls, it has not received any resupply or recruits. Most likely, the Forty-fifth is 
  being used as a paper tiger until production capacity and graduation rates can catch up.
   
  morale
   
  Having suffered the worst damage in the DCMS over the last twelve years, it would be easy to assume that morale within the Regulars 
  would be at rock bottom. Yet despite the treasonous actions of some, and the horrible losses in several campaigns, morale remains high. The 
  survivors seem to believe they’ve made it through some kind of purification rite—not surprising, considering the strict tenets of bushido—and 
  thus, they are the chosen core of a new breed of Combine warrior. This fanaticism will likely weed out any remaining Black Dragon holdouts and 
  will make the Dieron Regulars a dangerous foe…after a few decades of rebuilding.
  regimental statUs
  
  10
  10
  Fifth Galedon Regulars
  Regiment/Veteran/Fanatical
  80% strength | 90% Upgraded
  Current Base: Bad News
  Sixteenth Galedon Regulars 
  Reinforced Regiment/Regular/Reliable
  45% strength | 100% Upgraded
  Current Base: Senorbi
  Nineteenth Galedon Regulars
  Regiment/Green/Reliable
  85% strength | 100% Upgraded
  Current Base: Kazanka/Tabayama
  galedon regUlars
   
  Much has been expected of the Galedon Regulars in the past, and over the last decade, much 
  was required. The Regulars draw many of its soldiers from the Galedon District, including two of the 
  Combine’s premier academies. Rebuilding after the disasters that have befallen the Regulars over the 
  last several years will not be insurmountable, but the loss of Galedon and its academy will play a large 
  role in the quality of troops regained. The Galedon Regulars consider themselves to be bearers of the 
  Combine’s illustrious military history, which the Coordinator will undoubtedly use as a rallying cry in 
  rebuilding the DCMS.
  Condition
   
  The Jihad barely touched the Galedon Regulars, if only considering conflict with the Word of 
  Blake and its minions. Yet, since 3067, the Regulars have seen more than their share of Clan fighting, 
  widespread plague, civil war, and deadly miscommunication. As a result, only three of the prestigious 
  regiments in this brigade still survive, with a total strength barely exceeding two regiments of BattleMech forces.
   
  The Fifth Galedon can be considered the most experienced of those that remain. Shifted to Bad News early in the Jihad to defend against 
  potential Snow Raven aggression, this command suffered its only losses to predation by pirates based somewhere near Port Krin. The pirate 
  bands were somewhat organized, indicating a possible alliance or worse, but there have been no further attacks since 3073. Since then, the Fifth 
  has been requesting permission to test the defenses of Alliance border worlds.
   
  The Twelfth and Twenty-first perished on Galedon. Little is really known about their last days on the planet. Many reports have both 
  regiments working in concert to desperately maintain martial law, often with violence, as evacuees lifted. It is presumed both were destroyed in 
  the Snow Raven “cleansing” of the system.
   
  The Sixteenth and Nineteenth were relocated to the Tabayama Prefecture when Clan Snow Raven began its reprisal attacks. Neither saw 
  action against the Ravens. The Sixteenth came under fire from Black Dragon forces on Senorbi in early 3068 and in late 3071 suffered extensive 
  casualties from a coordinated terror attack by a disgruntled yakuza oyabun. The Nineteenth spent much of the Jihad showing the flag across the 
  Tabayama Prefecture, calming a jittery populace.
   
  The Thirty-second was based on Imbros III when it was assaulted by Mobile Fire in March 3069. Broken from constant suborbital attacks and 
  artillery strikes, the bulk of the Thirty-second capitulated and spent much of the Jihad in “re-education camps” on Imbros III and Yorii. In January 
  3077, the survivors took advantage of the planet’s weakened defenses when Clan Wolf attacked, seizing the nearby garrison. As the regiment 
  readied itself to liberate the other camps, Clan Wolf forces strafed the garrison, then swept in and destroyed what appeared to be Protectorate 
  forces mounting a counterattack. It was through the few survivors of the attack who managed to contact DCMS High Command that we were 
  alerted to Khan Ward’s unauthorized assault on Imbros III.
   
  Few survivors remained from the Thirty-sixth, with only fifteen warriors found on Imbros III and sixty support personnel on Yorii.
   
  The Forty-second Galedon were stranded on Kanowit in 3068 after their JumpShip assets fled the system in response to the regiment’s 
  siding with the Black Dragons. Kanowit remained under nominal Society control until 3074, when DEST teams assisted the loyal Combine 
  citizens in overthrowing the rebels. The traitorous Forty-second was last seen lifting from Kanowit shortly afterward, during a brief visit by the 
  renegade Sabre Cat and her small flotilla. The Coordinator has since struck the regiment’s colors and declared its warriors ronin.
  morale
   
  Bent, but not broken, are the Galedon Regulars. Those who survive believe they are the chosen standard bearers of their rich heritage 
  and will pass it on to those who fill the ranks in the years to come. The Regulars are practically worshiped in the Tabayama Prefecture from the 
  Nineteenth’s aggressive publicity tactics; recruitment is already at record levels from those worlds.
  regimental statUs
  
  11
  11
  Sixth Pesht Regulars
  Regiment/Regular/Fanatical
  50% strength | 75% Upgraded
  Current Base: Pesht
  Seventh Pesht Regulars
  Reinforced Regiment/Veteran/Fanatical
  45% strength | 80% Upgraded
  Current Base: Midway
  Tenth Pesht Regulars
  Reinforced Regiment/Regular/Reliable
  75% strength | 85% Upgraded
  Current Base: Schwartz/Bjarred/Tarnby
  PesHt regUlars
   
  Once considered the easiest posting in the DCMS, the Pesht Regulars learned how hot the fires 
  of war were with the coming of the Clans. Since the Clan invasion, the Regulars became fast experts 
  in modern warfare but remained woefully underequipped. Scattered along the border with the Ghost 
  Bears, the DCMS High Command could only reposition the Regulars in reaction to the Word of Blake’s 
  attacks. Because of the crimp on interstellar transport assets within the Combine, the Regulars were 
  not instrumental in defending the Combine, with the exception of the Fourth. However, when we put 
  the call out for Coalition forces, the DCMS quickly offered up these veterans of the Clan wars to invade 
  the Protectorate.
  Condition
   
  Aside from the Fourth Pesht, the Regulars were incapable of handling threats from the Word of Blake but 
  were in prime position to put down a rash of Black Dragon uprisings on the Periphery border worlds. The Pesht soldiers were systematic and 
  enthusiastic, taking out their frustration on the enemies discovered within. 
   
  The Fourth Pesht held fast in the Word’s first attack against their district capital in early 3069, forcing the attackers off-world within a month. 
  However, with the Quartermaster Corps unraveling, supplies and rearmaments were slow in coming; the command had only replaced half of its 
  losses when the Word’s Forty-second Shadow Division and Twenty-ninth Division hit Pesht again in 3071. The Fourth Regulars sold themselves 
  to the man, delaying the Word’s advance long enough for many of the citizens of the capital to retreat into nearby mines, protecting them from 
  the nuclear assault that flattened the city and the Regulars’ few survivors.
   
  The Sixth Pesht spent the first few years of the war stranded on Qandahar until transportation was freed up enough to move them to 
  Kaznejoy, where they bolstered the border defenses against AFFS aggression. The regiment was originally tapped for Operation SCOUR, but was 
  removed from the order of battle after an altercation with a Lyran unit on Lyons.
   
  Inexperienced no more, the Seventh Pesht moved from SCOUR’s reserve force and replaced the Sixth, fighting under Alys Marik’s command. 
  The Seventh made its presence known on Terra fighting alongside Devlin Stone on the North American continent, capturing the central gun 
  command station at Devils Tower and suffering modest losses. The Seventh’s warriors consider themselves the best of the Pesht units and their 
  arrogance has begun to irritate their fellow Regulars.
   
  The Tenth Pesht spent part of the Jihad stranded on Gravenhage and was the closest force available when the situation in the Qandahar 
  Prefecture went beyond critical mass. Using every resource available, Tai-sa Jamie Richardson managed to scrape together enough transport to 
  move his command quickly, saving untold thousands from execution at the hands of the Black Dragons. [NOTE: As per Precentor Martial Davion’s 
  request, I’ve put Lin in touch with Tai-sa Richardson. He would be a great asset in our future plans.]
  morale
   
  With most of the Pesht Regulars repositioned along the Periphery border worlds (those still considered trouble spots of Black Dragon 
  activity) morale is borderline. High Command has tasked a rigorous training schedule to keep these forces focused, an endeavor meant to 
  bolster the confidence of the fresh cadets now entering the rolls and to foster unit cohesion and camaraderie. Replacement material is trickling 
  in but at a much slower rate than manpower.
   
  Despite the Voice’s media crackdown on the events that occurred in the Qandahar Prefecture, many of the Tenth’s trideo footage and file 
  reports have circulated within the Regulars. Despite their grumbling about their garrison postings, loyalty to the Combine and its citizens within 
  the Pesht Regulars is at an all-time high.
  regimental statUs
  
  12
  12
  First Genyosha
  Regiment/Elite/Fanatical
  15% strength | 100% Upgraded
  Current Base: Luthien
  Second Genyosha
  Regiment/Veteran/Fanatical
  35% strength | 80% Upgraded
  Current Base: Breed
  Otomo
  Regiment/Elite/Fanatical
  30% strength | 100% Upgraded
  Current Base: New Samarkand
  Izanagi Warriors (The Dragon’s Claws)
  Regiment/Elite/Fanatical
  30% strength | 100% Upgraded
  Current Base: New Samarkand
  genyosHa/otomo/izanagi
   The most symbolic forces of the Combine outside of the Swords of Light, the Genyosha, Otomo, and 
  Izanagi Warriors can lay claim to being the most loyal. During the Jihad, these commands fought tooth 
  and nail against the Combine’s enemies, repeatedly proving their worth and loyalty to the office of the 
  Coordinator. Because of their unquestioned devotion during the hard fighting, these forces are seeing 
  much of their equipment and manpower being redirected to commands in need of rebuilding as the High 
  Command hopes to spread their fanaticism and experience throughout the rebuilding DCMS.
  Condition
   Despite being shattered in several major conflicts, none of these loyal regiments actually broke in battle. Their 
  exploits have become the stuff of legend among the Combine’s underground press syndicates. While the High 
  Command would never admit it, all four of these elite commands have been bumped up high in the DCMS’ 
  rebuilding efforts even as they redistribute their assets. 
   Reduced to less than half a battalion during the fighting on Luthien, the First Genyosha became the lightning 
  rod of Combine resistance on the capital after the fall of the Otomo. During the occupation, the Genyosha folded 
  in the remnants of the shattered Fourteenth Sun Zhang Cadre. The six remaining warriors of the Cadre elected 
  to remain with the Genyosha after the fighting, developing a brutal training program for those replacements 
  selected to rebuild the command and weeding out anyone with questionable loyalties, or less-than-veteran 
  combat and leadership potential.
   The Second Genyosha was settling in on Irurzun when the Black Dragons launched a coup in the system. A 
  surprise strike by the corrupted Irurzun militia initially crippled the regiment. The world was briefly under Society 
  control but ultimately failed after the Second led a successful six-month guerrilla campaign to topple the rebels. 
  The regiment suffered a few AFFS-sponsored raids before their selection to join Kanrei Minamoto’s SCOUR task 
  force. Despite some friction with several Davion units, the Second performed admirably and was instrumental 
  in maintaining the peace between Coalition forces and the citizens of occupied Tokyo on Terra. There have been 
  rumors that several members of the regiment absconded with historical artifacts that belonged to the Kurita line 
  during the nineteenth and twentieth centuries, but Marcel has still not been able to verify such an action.
   Suffering a grievous blow to its honor in the initial coup on Luthien, the Otomo and the Izanagi Warriors lost 
  seventy-five percent of their leadership within the first fifty-five hours of fighting. Regardless, the elite soldiers of 
  the Coordinator’s bodyguard units adjusted quickly to the situation, putting themselves under the command of 
  Tai-sa Shih Chou and operating as a devastating raiding force. Both forces suffered horrific casualties, often due 
  to their selfless actions on the battlefield protecting civilians. 
   Recently, the Coordinator repurposed the Izanagi Warriors, handpicking warriors for inclusion into the slowly 
  rebuilding command. These warriors have shown dedication to the Combine in some manner, often through 
  battlefield heroism, and are put through a rigorous physical testing and loyalty program sponsored by the O5P 
  before being commissioned. It appears Hohiro is using the Izanagi Warriors as a living award, according the 
  posting equal honor to being a Knight of New Samarkand.
  morale
   
  The attitude of these four commands can best be described as “vengeful righteousness”. Despite having atoned for their apparent failure in 
  protecting the seat of the Combine, all four regiments have proven repeatedly their dedication and loyalty to the Coordinator. Because this is already a 
  natural assumption with these soldiers, their heroism and actions are downplayed by the High Command.
   
  Nonetheless, every member of these units believes that he embodies the true warrior spirit of the Combine and will go to any length to prove it on 
  the field of battle. Fortunately for our purposes, the extensive damage done to them forces the Kanrei to keep them close to the Combine capital.
  regimental statUs
  
  13
  13
  First Sword of Light
  Reinforced Regiment/Elite/Fanatical
  40% strength | 80% Upgraded
  Current Base: David
  Fifth Sword of Light
  Reinforced Regiment/Veteran/Fanatical
  60% strength | 80% Upgraded
  Current Base: Biham
  Seventh Sword of Light
  Reinforced Regiment/Veteran/Reliable
  40% strength | 85% Upgraded
  Current Base: Najha
  eighth Sword of Light
  Reinforced Regiment/Veteran/Reliable
  55% strength | 90% Upgraded
  Current Base: Harrow’s Sun
  Ninth Sword of Light
  Reinforced Regiment/Regular/Questionable
  25% strength | 60% Upgraded
  Current Base: New Samarkand
  sword of ligHt
   
  For centuries, the Sword of Light regiments have been the pride of the Combine; they are the best-trained and 
  best-equipped troops in the DCMS. Even with the failings of the Second Sword, one of the most storied units in the 
  Sword Regiments, postings to these prestigious regiments is still considered an honor and a privilege rivaled only by 
  invitation to join the Otomo or the Izanagi Warriors. The Jihad and Black Dragon uprising have only served to forge 
  the Sword of Light into the most elite and fanatical troops in the entirety of the Draconis Combine.
  Condition
   
  The First Sword of Light petitioned hard to return to Luthien when word of the Black Dragon coup reached them. 
  Kanrei Minamoto instead ordered them to hit and seize Xhosa VII in 3068 as part of a coordinated attack across the 
  Federated Suns border. The Sworders held Xhosa VII until late 3074, repelling no less than five Davion counterattacks before 
  finally withdrawing into the Combine. The First then joined the Kanrei in Operation SCOUR, ultimately ending up in the thick of the 
  fighting on Cairo. They suffered significant damage holding the back door open for the shattered Kell Hounds to retreat but remained 
  at the Kanrei’s side until Cairo fell in early 3079.
   
  The Second Sword of Light, once the most premier Sword regiment on the DCMS rolls, is now considered a dark stain on the honor of all 
  Sworders. Corrupted by the Black Dragons, they triggered the Combine’s civil war on Luthien, sustaining a brutal three-way war across the capital world 
  until late 3074. After their surrender, every active member of the regiment was immediately tried and executed, and the Second’s colors were struck from 
  the DCMS rolls in 3075. The Coordinator has decreed that at least two generations must pass before the Second can be reconsidered for reinstatement.
   
  The Fifth Sword of Light spent much of the Jihad hopping from world to world in the Xinyang and Oshika Prefectures, hunting down the traitorous 
  First Proserpina Hussars and various planetary militias that sided with the Black Dragons. In 3076, they received extensive O5P support and continued 
  their sweeps of the inner Combine worlds, prosecuting the Misogi War and carrying out mass executions of the guilty.
   
  The Seventh Sword found itself stranded on Idlewind at the beginning of the Jihad due to a Black Dragon terror attack that destroyed the system’s 
  new recharging station, taking the regiment’s two JumpShips with it. The command eventually made its way to Albeiro, stabilizing the Prefecture capital, 
  before being ordered to reclaim the Xinyang Prefecture from the occupying Fifteenth Dieron. They subsequently assisted the ISF/O5P Inquisitor squads 
  in hunting down the Fifteenth’s survivors before they were reassigned to watch over the Dominion border when Operation SCOUR got underway.
   
  The Eighth Sword assisted the Seventh in pacifying Albeiro before being ordered to the Davion border, where they spent much of the last decade 
  fooling Draconis March forces through any means necessary, including repainting their units with other DCMS markings. Because of their relative 
  inactivity compared to their sister regiments, the Eighth has been repeatedly requesting permission to take advantage of the disarray of AFFS forces on 
  the Draconis March border.
   
  The Ninth Sword is new to the Sword of Light rolls, designated as the new Steel Dragon. Made with the core of the few Second Sword loyalists who 
  refused to betray the Combine during the coup and escaped its demise—to the point of renouncing their unit colors and crests—the Ninth has served 
  as the Coordinator’s ready-force during his travels. The posting appears to be one of extreme honor, but it is more likely that these troops are under 
  extreme ISF scrutiny. Members of the Ninth are under a constant state of house arrest when not on duty and are generally separated from the rest of the 
  Coordinator’s baggage train during his system tours.
  morale
   
  The news of the Second’s traitorous actions was widely downplayed where possible, though it is mostly common knowledge among most of the 
  Swords’ troops. The result has been one of two extremes; most have used the dishonor to fuel their own wrath and redirect it against the enemies of the 
  Combine, while some have instead chosen to find alternate means of atonement. While the Kanrei and the Coordinator have both issued statements to 
  the regiments absolving them of any dishonor, many have still chosen to give their own life through seppuku in an attempt to redeem the prestige of the 
  Sword of Light regiments.
   
  As a result, there are many holes to fill even in the Sword regiments that did not see excessive fighting in the Jihad. These slots are slow to fill, as the 
  DCMS continues to retain the high standards and restrictions of the Sword regiments. As such, many commanders are discouraged with the apparent 
  weaknesses of their units, a flaw that may be worth exploiting, if necessary.
  regimental statUs
  
  14
  14
  Fifth Sun Zhang Cadre
  Regiment/Regular/Fanatical
  45% strength | 70% Upgraded
  Current Base: Kessel/Alrakis
  Thirteenth Sun Zhang Cadre
  Reinforced Regiment/Regular/Reliable
  75% strength | 90% Upgraded
  Current Base: Kiamba
  Sixteenth Sun Zhang Cadre
  Reinforced Regiment/Regular/Reliable
  60% strength | 70% Upgraded
  Current Base: Idlewind/Turtle Bay
  sUn zHang Cadre
   
  The ultra-loyal Sun Zhang Military Academy Cadres brought their newly minted academy 
  graduates straight into war. Deploying them sparingly, Kanrei Minamoto rotated the Cadre troops 
  among themselves, keeping the front line forces fresh and filling in losses with those garrisoning the 
  Dominion border. As such, the Cadre survivors managed to form a bond that crossed unit markings, 
  forging nearly a decade’s worth of graduates into a cohesive and connected band of soldiery that are 
  now being used to fill vacant officer positions elsewhere in the DCMS. 
  Condition
   
  The Fifth Sun Zhang Cadre saw the harshest fighting, holding Kessel against an initial Word 
  of Blake attack in the spring of 3069. The Fifth suffered tremendous losses, along with much of the 
  system’s population, after the Blakists unloaded several tactical nuclear weapons on the major cities 
  and then retreated under the cover of a massive neutron bomb detonation. The regiment spent the 
  next five years helping the citizenry rebuild from that attack, while fending off Blakist mercenary raids and rotating in fresh reinforcements from 
  the Thirteenth and Sixteenth Cadres. In 3076, the Word struck Kessel again in a major coordinated raid, killing most of the Cadre’s command staff 
  and their main firebase with an orbital strike. Again, the Fifth—with assistance from elements of the Fortieth Dieron—managed to survive and 
  throw off the Blakist attackers, but at the cost of operational functionality.
   
  The Thirteenth and Sixteenth Cadres garrisoned the border along the Ghost Bear Dominion, managing to maintain defensive positions 
  from Kiamba to Idlewind. Their orders were to watch for signs of Rasalhague expatriate aggression, as word of various rebel actions in the 
  Dominion spread along the shared border. The two Cadres automatically received the newest recruits from the Academy for nearly a decade, 
  constantly shuttling their more experienced warriors to reinforce the Fifth.
   
  The Fourteenth Cadre suffered the greatest number of casualties early on Luthien from a sustained artillery attack and then an ambush 
  by Black Dragon forces. With their experienced command staff wounded and/or killed, the Cadre’s officers folded into the First Genyosha. The 
  survivors elected to remain with the elite regiment, a decision honored by the Kanrei and Coordinator. Currently, the Fourteenth is not slated to 
  be rebuilt until the Combine has boosted its troop levels in other areas.
  morale
   
  The tour of an academy graduate in a Cadre regiment averaged less than eighteen months over the last decade, with manpower constantly 
  shuffled between the regiments and into postings with other DCMS line forces as needed. Though no true unit cohesion came about, a very 
  strong bond between fellow Cadre veterans developed. Many of these graduates have adopted an air of fraternity between them, which has 
  helped and hindered progress in other units. The High Command is aware of this growing “cult of brotherhood” and is taking steps to group 
  more of them together, rather than dispersing them further within the Combine. This may result in several line commands having greater 
  operational cohesion and tactical flexibility in the future.
   
  Because of their status in defending Kessel and the heroism displayed on Luthien, the Sun Zhang Academy has seen a dramatic increase in 
  applications, as many “wannabe samurai” wish to serve in what they see as the future of the DCMS.
  regimental statUs
  
  15
  15
  First Ghost 
  Regiment/Regular/Reliable
  60% strength | 85% Upgraded
  Current Base: Kuzuu
  Fifth Ghost 
  Reinforced Regiment/Regular/Reliable
  55% strength | 65% Upgraded
  Current Base: Gram
  Seventh Ghost 
  Regiment/Veteran/Reliable
  33% strength | 60% Upgraded
  Current Base: Fellanin II
  eleventh Ghost
  Regiment/Veteran/Questionable
  40% strength | 75% Upgraded
  Current Base: Camlann
  Twelfth Ghost (As of 3070)
  Regiment/Veteran/Questionable
  65% strength | 85% Upgraded
  Current Base: An Ting (Under Quarantine)
  gHost regiments
   
  Stationed along the Federated Suns border when everything disintegrated, the Ghost regiments remained 
  true to their orders and stood fast against possible Davion aggression. Officially, Kanrei Minamoto ordered the Ghost 
  regiments to ward against Society coups on other worlds. Unofficially, it’s quite possible that Minamoto, who has 
  some nebulous ties to the Society (still unconfirmed by our sources), forced the Ghosts to remain in place so rebellion 
  could foment on other worlds. While we don’t really know exactly why the Kanrei did what he did, it is interesting to 
  note that none of the worlds the Ghosts were stationed on early in the Jihad fell into revolution.
  Condition
   
  Whatever the reason, the Ghost regiments remained largely unscathed early in the Jihad and civil war. Both the 
  First and Fifth Ghost spent nearly three years garrisoning Fellanin II and Shirotori, respectively. In 3070, the First was ordered to 
  put down a Black Dragon rebellion on Kuzuu, which it did after nearly three years of sporadic fighting due to the difficult terrain of the planet. The Fifth was 
  shuffled to Gram on the Protectorate border and suffered three separate raids by the Word of Blake; the last raid was a pure orbital assault that destroyed 
  Gram’s main spaceport and primary DropShip facilities. The Fifth lost over half a battalion from the swarms of Pocket WarShips that raked the planet.
   
  The Sixth Ghost found itself repelling a surprise raid by Draconis March forces and faced with overwhelming odds, the regiment ceased to exist 
  in any capacity by the end of 3068. There has been no indication from the High Command on rebuilding the regiment. Rumors on Benjamin insist that 
  those few survivors of the Sixth paid for their failure to protect ISF Director Kerai during the attack; it’s possible some managed to rejoin the yakuza after 
  Federated Suns forces departed, but only after paying the proper blood offering.
   
  The Seventh Ghost spent two uneventful years on Harrow’s Sun before being ordered to Marduk, where it encountered repeated raids by Draconis 
  March forces. The Seventh requested permission several times to repay the Davions in kind, but no response ever came from High Command. (It was 
  discovered later a sympathetic Society member kept redirecting the Seventh’s requests and status reports, in order to keep the regiment pinned in 
  place.) The misdirection allowed the rebel group to operate somewhat freely in the Irurzun Prefecture. That ended in 3075, when the Seventh was 
  ordered by Tai-shu Isoroku Kurita, passing through in pursuit of the rogue Sabre Cat, to put down the overt rebellion that erupted on Fellanin II following 
  the First’s departure there. Despite suffering heavy casualties when two of the regiment’s DropShips were destroyed by the Cat, the Seventh managed 
  to end the Black Dragon’s rule just before the arrival of the ISF/O5P Inquisitor teams in mid-3076.
   
  The Tenth faced the worst of the Blakist attacks, suffering a large number of casualties on Dieron within their first month on the ground. Withdrawing 
  to Quentin, chronic shortages in war material—possibly a subtle admonishment for their catastrophic failure—meant the regiment did not see enough 
  resupply and rearmament before they were ordered into battle again. Instead, the Tenth went rogue and has spent the last several years attempting to 
  live the life of a mercenary command under the name of The Ronin, knowing that a return to the Combine is death.
   
  Losing face and honor when bested by Clan Snow Raven forces on Valentina, the Eleventh Ghost spent much of the decade garrisoning Delacruz 
  against further Raven/Outworlds expansionism. As SCOUR got underway, they were redeployed on the Ghost Bear border, nominally assigned as a 
  reserve force for Kanrei Minamoto’s task force but still too damaged to do more than guard against Clan aggression.
   
  The Twelfth Ghost was still garrisoning An Ting when the first of the Galedon refugees arrived. The regiment assisted local forces in containing 
  the plague-ridden arrivals, even opening fire on some in one tragic encounter. As far as can be determined, the Twelfth are still stranded on the planet, 
  having given their DropShips to aid in the “clean” evacuation effort. With the system under indefinite quarantine, the Twelfth can no longer be considered 
  an active force for the Combine.
  morale
   
  Demoralized to some extent from their failures to contain and destroy the Black Dragon threat to the throne before it began, as well as for the 
  dishonorable actions of the Tenth Ghost, the Ghost regiments have been redeployed along the Protectorate and Dominion borders. Originally believed 
  to be the first troops given to us by the Combine for SCOUR and beyond, apparently the High Command has little faith in the honor of these yakuza 
  soldiers and are content to let them remain as garrison forces for the time being.
   
  This attitude is prevalent not only in the upper echelons of command, but also among the people. Attitudes about the Ghosts have shifted among 
  the populace, who see them more as undesirables and cast-offs, compared to the heroic actions by regular DCMS line units. No doubt much of it comes 
  from Voice propaganda and the fact that the Kanrei’s office has held a not-so-subtle grudge against Theodore’s original brainchild of the thirties.
  regimental statUs
  
  16
  16
  legion of vega/ryUken
   
  Considered the bottom of the DCMS’ military barrel, the 
  Legions of Vega suffered near-catastrophic losses early in the Jihad. 
  The honor-stained Ryuken—still looked upon with disgust nearly 
  fifty years after their altercations with the Dragoons—did much to 
  erase their dark beginnings, but at heavy cost. Whether the DCMS 
  decides to reinvest in rebuilding either force remains to be seen; 
  with so much damage done to the general line regiments, it may 
  be a long while before the Legions and the Ryuken see the front  
  lines again.
  Condition
   
  The Second Legion of Vega is the sole surviving Vega 
  regiment from the last decade. Moved to Kimball III in early 3076, the Second was hammered by a Blakist 
  counterattack from several Shadow Divisions. The Second’s warriors sold themselves dearly, keeping the 
  Blakists from capturing several new Overlord and Achilles assault DropShips from the new planetary yards. 
  The Blakists inflicted heavy losses before withdrawing, looting a previously unknown SLDF warehouse in 
  the Desert of Sanctification.
   
  The Eleventh Legion was shattered on Vega when the Blakists captured the world in May 3069. The Legion fought hard but was overwhelmed 
  quickly by a combination of a lightning ground assault and heavy orbital fire from several Pocket WarShips. Only two women survived the 
  occupation, found in one of the only two camps left on Vega after the system’s liberation by Clan Ghost Bear.
   
  The Sixteenth Legion arrived on Benjamin in early 3069 to push occupying AFFS forces off and were caught in a major crossfire after the 
  Word invaded the world shortly after, but managed to survive and withdraw. The Sixteenth returned again in the spring of 3072, tangling 
  with the Forty-fifth Shadow Division before managing to disappear into the wilds. Operating in small groups, the Sixteenth kept tabs on the 
  occupying forces, feeding critical intel to ISF spies and ultimately to High Command. The intel, though handy, was not enough to save another 
  Combine task force later that year, when heavy naval assets hidden in the system shattered the relief force, resulting in the destruction of the 
  Swiping Claw, Night of Agony, and the Luthien, not to mention most of the Fifteenth Benjamin. The Sixteenth threw themselves at the Blakists to 
  little avail; roughly a company remained when Clan Nova Cat arrived a month later. These survivors died to a man when the Word dropped two 
  tactical nuclear warheads on their position as they attempted to link up with the arriving Clan forces.
   
  The Ryuken-ni was ordered to remain in place on Caripare to dissuade Clan Nova Cat from abandoning their post and to keep tabs 
  on the Clan in general. The regiment was the first offered by the DCMS to the Coalition, participating in the liberation of Algol and then 
  nearly wiping out the Com Guard’s Second Army after a friendly-fire incident killed Tai-sa Masayoshi Kitakyusho on Hamal. Though they 
  were present in the Terran assault, the unit suffered grievous orbital fire and the survivors were relegated to the reserves in the North  
  American assaults. 
   
  Hit in a surprise attack in the first week of 3068, the Ryuken-san fought against a determined Black Dragon coup for nearly two years. After 
  putting down the rebellion, the regiment was ordered to Proserpina. The Ryuken-san finally arrived nearly three years later after a series of jump 
  mishaps (and possible acts of sabotage) that claimed nearly a third of their force in transit. The DCMS had the command listed as deserters until 
  the subsequent investigation bore out their story.
  
  17
  17
  Second Legion of Vega
  Regiment/Veteran/Reliable
  60% strength | 75% Upgraded
  Current Base: Kimball III
  Ryuken-ni
  Regiment/Veteran/Questionable
  15% strength | 60% Upgraded
  Current Base: Matsuida
  Ryuken-san
  Reinforced Regiment/Regular/Questionable
  30% strength | 60% Upgraded
  Current Base: Proserpina
  Ryuken-roku
  Regiment/Veteran/Questionable
  20% strength | 60% Upgraded
  Current Base: Benjamin
   
  Relocated to Ko as the Jihad unfolded, the Ryuken-yon was assembled as part of a relief force to retake Imbros III. The small fleet was 
  ambushed by Word of Blake forces, who managed to destroy ten of the flotilla’s JumpShips and capture three others at Ko’s nadir point. 
  There were few survivors. Many of the personnel captured by the Word have since turned up in various prison camps, mostly on Dieron. 
  These surviving Ryuken petitioned the High Command to reconstitute the Ryuken-yon, but to no avail. They have since been reassigned 
  to other regiments.
   
  The Ryuken-go defended Matsuida from a heavy Davion assault in early 3068. While holding out against nearly two-to-one odds, lack of 
  reinforcement for over a month kept the regiment from gaining any advantage and the command was destroyed by the end of the year.
   
  The Ryuken-roku garrisoned Ningxia for two years before the Black Dragons made their move on the Prefecture capital. There, the survivors 
  of the mauled Second Night Stalkers were recruited by the Society and turned loose, but they lasted less than three months against the Ryuken. 
  Shortly after their victory, the Ryuken-roku was reassigned to New Samarkand to guard against further duplicity after the Coordinator returned 
  to the Combine’s new capital. They were assigned to General Lee’s task force for SCOUR, assisting in the brutal liberation of Genoa, and discovered 
  the Word of Blake’s “fake-out” at Northwind. The regiment was instrumental in turning the tide on New Home, but the command suffered 
  tremendous damage in the “Week of Death” as they wiped out the Forty-seventh Shadow Division. As a result, the unit was listed as combat 
  destroyed, with survivors and equipment already transferred to the other Ryuken. New recruits and equipment are slated to fill their depleted 
  numbers in the coming year.
  morale
   
  The ISF has listed most of the surviving members of the Legion of Vega and the Ryuken as questionable, no doubt because of the severe 
  combat damage done to all of their regiments. Despite their losses, these units remain in high spirits despite the low return of supplies and other 
  support. It will be some time before they receive adequate resupply due to the Quartermaster’s strict rationing of new war materiel; whether the 
  luster of success remains with these men and women remains to be seen.  
  regimental statUs
  
  18
  18
  First Amphigean Light Assault Group
  Regiment/Veteran/Reliable
  60% strength | 85% Upgraded
  Current Base: Dromini VII/Atria
  Third Proserpina Hussars
  Reinforced Regiment/Regular/Reliable
  90% strength | 100% Upgraded
  Current Base: Niles
  Second An Ting Legion
  Regiment/Veteran/Fanatical
  70% strength | 90% Upgraded
  Current Base: Gravenhage/Hartshill/
  Korramabad
  alternate PatHs
   
  Considered secondary line units when compared to the rest of the DCMS, the hodge-podge of regiments 
  that fill in the military cracks of the Combine are no less experienced than their front line companions. 
  Unfortunately, several of these commands turned out to be of questionable value to the safety of the 
  DCMS, as they ended up serving Society purposes or failed to stop the Word of Blake’s onslaught.
  Condition
   The First Amphigean Light Assault Group was relocated to the Protectorate border from Capra and 
  held the line against several Word of Blake raids on Atria. The command was then rotated to Dromini VI 
  after one brutal assault in 3073, only to be caught in another raid less than a month after arrival. The First 
  hit back hard, flanking the assaulting Protectorate troops and destroying half of the Word’s DropShips with 
  accurate artillery fire. The First remained active in both systems, receiving a large portion of infantry and aerospace 
  reinforcement just before SCOUR launched.
   
  The Seventh Amphigean suffered an internal civil war as nearly half the regiment sided with the Black Dragons on Buckminster. The battle 
  to resolve their loyalties became moot in October 3069 when the Word of Blake bombarded the planet from orbit, and followed up with a 
  pinpoint ground assault that shattered both halves of the divided Seventh.
   
  The Second Night Stalkers sat out a Black Dragon coup on Cebalrai, claiming they did not receive orders to the contrary and that they were 
  there to “protect against outside aggression”. They did find themselves doing just that when the Word assaulted the planet in 3069, and less than 
  a quarter of the regiment survived to withdraw. The survivors—all Black Dragon supporters—made their way Ningxia, where they found their 
  death at the hands of the Ryuken-roku.
   
  The Third Night Stalkers were overwhelmed on Yorii and Lyons early in the Jihad; few of the regiment’s warriors survived the long 
  incarceration in Blakist re-education camps that followed.
   
  The First Proserpina Hussars immediately declared their support for the Black Dragons, seizing Xinyang and connecting with the Fifteenth 
  Dieron to overthrow several loyal governments for Society sympathizers in the Prefecture. The regiment was shattered on Baruun Urt by 
  elements of the Fifth Sword of Light in the mid-70s.
   
  The Third Proserpina Hussars bolstered the defense of Kiamba until it became apparent the Dominion had no interest in jumping the 
  border. The regiment was then shifted deeper into the Combine to Niles, to protect the valuable DropShip yards in the system and on the 
  ground and possibly serve as a reaction force. As a result, the Third has seen very little combat—a true rarity over the last decade—and is now 
  clamoring for reassignment.
   
  The An Ting Legions fared little better than the regular line forces. Early in the Jihad, a Blakist naval force pounded Skondia with chemical 
  and nuclear weapons, killing nearly a quarter of the system’s population, including the Sixth An Ting, and destroying the entire newly-built LAW/
  Skondia OmniMech factory. The Second An Ting found itself putting out Society fires on Virentofta, McAlister, and Bangor before garrisoning 
  Bjarred. In early 3078, they were ordered to reinforce the Tenth Pesht in quelling the violent Society actions on Korramabad, arriving just ahead 
  of the First Arkabs. Disgusted with what they found, the Second put themselves under the command of the First Arkab when that group 
  assaulted Slaithwaite, gutting the Society’s main leadership in the Prefecture and avenging the deaths of over four million Azami.
   
  morale
   
  With several commands shattered and destroyed, and with the Combine stretched thin in major military resources, there is little indication 
  the DCMS will be reactivating any of these destroyed regiments. The First Proserpina Hussars were stricken from the DCMS roles in late 3077 
  for their actions in the Xinyang Prefecture. That action has further fueled the Third’s desire to redeem Proserpinan honor by entering the fight; 
  however, such insistence has thrown up several cautionary flags with the ISF, which is covertly investigating the regiment’s loyalties.
  regimental statUs
  
  19
  19
  19
  19
  fraCtUred, Broken… 
  BUt not CrUsHed
   
  The Black Dragons are still a viable threat 
  to the Combine’s internal stability, but much 
  less so than in decades past. Much of the secret 
  society’s momentum was expended during the 
  last decade of war, despite the swift actions of 
  Kanrei Minamoto to nullify its effects beyond 
  individual systems.
   
  The Society’s actions varied from world to 
  world. Nearly all of the Prefecture and District 
  capitals experienced some form of armed coup, 
  with Luthien being simply the most notable 
  and most violent. New Samarkand, conversely, 
  saw only a violent labor strike that ended two 
  days after it started. (The strike was put down 
  by overeager academy students who used the 
  situation as a “live fire” exercise.)
   
  Because many of the HPG compounds 
  went “selectively dark” at various times, com-
  munication across the realm has been disrupt-
  ed. While many of the more important func-
  tions such as finance, military communications, 
  and select bureaucratic functions remained on 
  task, the relative slowdown in communication 
  guaranteed that the Society could not maintain 
  any sort of coordination between its higher 
  level leadership except through face-to-face or 
  same-world meetings. 
   
  While the actions of a few of the DCMS line 
  regiments underscored how widespread the 
  Society’s reach was, in the larger view it affected 
  relatively little of the DCMS’ chain of command. 
  (It is arguable that the Admiralty suffered the 
  greatest percentage of fracture, with four War-
  Ship groups “going rogue” at one point.) Society 
  actions relied mainly on the subversion of the 
  Combine’s standard ground militias—usually 
  infantry with vehicle forces, with rare Battle-
  Mech support—and the use of small-time mer-
  cenary commands outside of MRBC oversight. 
  In many cases along the Protectorate border, 
  Society members set aside their ideological 
  differences to repel the Blakist threat, though 
  the more hardcore extremists simply added 
  more targets to their list. In fact, several actually 
  executed their own atrocities and attempted 
  to blame the Word of Blake, such as the cata-
  strophic use of nuclear and other WMDs on Lu-
  thien, Xinyang, and Philadelphia.
  irregUlar forCes
  state of non-state forCes
   
  Ever since Takashi Kurita’s infamous “Death to Mercenaries” edict in the earlier half of 
  this century, the mercenary trade within the Combine has been a very difficult one. With 
  Theodore’s ascendance to the throne in the 3050s, the DCMS began to augment its defenses 
  using top-rated mercenary commands such as the Northwind Highlanders and the Wolf’s 
  Dragoons. When these commands enacted “legal breech” clauses and left their postings, 
  however, the DCMS High Command saw this as justification of Takashi’s original edicts. 
  To them—and to many of the Combine’s citizenry—the failure of the vaunted Dragoons 
  to prevent widespread devastation on Buckminster, combined with the abandonment 
  of border worlds by the Highlanders and the duplicity of Sathen’s Snipers on Luthien, all 
  proved that no one cared about the Combine, except the Combine.
   
  That attitude, ironically, surfaced again on the breakaway worlds of the Azami. With 
  the perception that the DCMS, and by extension, the Coordinator, did not particularly 
  care about the welfare of the Azami on worlds afflicted by natural disaster and Word of 
  Blake aggression, the Azami did what came naturally: they became independent. While 
  nominally still part of the Kuritan realm, the Azami have made it clear in their dealings 
  with the Coordinator and the Kanrei that they couldn’t care less if the Dragon fell apart 
  around them.
   
  Actions taken by the Coordinator and High Command have begun to heal that 
  widening rift, especially with the recent resolution of the situation in Qandahar 
  Prefecture. There is a history of bigotry and prejudice on both sides that will take a long 
  time to overcome, however, and until then the forces of the Azami cannot be counted 
  by the DCMS as a reliable defense.
  arkaB legions
   
  The mishandling of Algedi by the Combine broke wide open an underlying current of 
  mistrust and prejudice between the two distinctive cultures, a situation very similar to the 
  Rasalhague situation nearly fifty years ago. While the fissure has certainly been exploited by 
  both Word of Blake and Black Dragon agendas, the Coordinator has taken steps to come to a 
  peaceful détente with the Azami. Now that the threat of the Protectorate and Blakist forces 
  has been mostly neutralized and the Society is slipping back underground, the Dragon will 
  need to address the situation in order to regain the full use of the Arkab Legions.
   
  The Legions, when compared to the rest of the DCMS, have gotten off lightly. The 
  Second was the hardest hit during the Algedi crisis, with over a battalion of BattleMech 
  forces lost to Combine tactical nuclear strikes. The First Arkab, created by the Caliph to build 
  on the fervor struck by Algedi, did suffer some casualties on Slaithwaite. The unit’s decorum 
  and respect with regards to the Tenth Pesht and Second An Ting have nevertheless given 
  hope to the Imperial Throne that reconciliation is a possibility, if not an immediate one. 
   
  Until such a time comes to pass, however, the Arkab Legions will remain in the Azami 
  cluster of worlds around Algedi. The DCMS has halted all shipments of reinforcements to 
  other Arkab commands at this time, so the only source of material and men for the Legions 
  now comes from its small protectorate of worlds. As such, it will be slow going for the 
  Legions to recover their pre-Jihad strength, unless a new accord can be struck between the 
  Caliph and the Coordinator.
   
  Unlike the DCMS rosters, the Azami force listings below indicate the total combined-
  arms strength of each Arkab Legion command. In practice, only one third of each Legion 
  force is actually comprised of ’Mech forces, with the rest filled mainly by conventional and 
  infantry assets.
  ContinUed on P. 6
  
  20
  20
  merCenaries
   
  The abandonment of key worlds by the Northwind Highlanders followed by 
  similar actions of the Wolf’s Dragoons (compounded by the latter’s failure to defend 
  Buckminster) has only reinforced to many within the DCMS High Command that 
  mercenaries are simply a disloyal and unreliable force in even the best of times. 
  Nevertheless, the reality remains that the DCMS needs the services of some mercenary 
  forces to supplement key defenses and strategic targets, such as the Yamato, her sister 
  ship the Ryū, and the large network of JumpShip yards at Dover. The Combine has 
  returned to its policy of not actively recruiting mercenaries and thoroughly vetting 
  those that are selected to serve the Dragon.
   
  The Kouki no Otakebi is a relatively new mercenary command formed from the scant 
  survivors of several destroyed DCMS units, including the Sixteenth Legion of Vega, the Third 
  Dieron, and the Ryuken-go. Because the unit’s members are all strictly former DCMS, the 
  Combine has tacitly approved their use by Luthien Armor Works to garrison the company’s 
  new construction sites and facilities along the volatile Outworlds border. (The same, 
  ironically, cannot be said of the Ronin, who remain wanted fugitives.)
   
  Specialized aerospace commands seem to be in demand by Combine corporate 
  interests as well, since there are no spare squadrons or wings to protect the rapid growth 
  of various DropShip and JumpShip yards and repair facilities. Units such as McFadden’s 
  Sky Riders and Summer’s Storm have been locked down to long-term contracts through 
  corporate interests, though there are clauses in place to slip the mercenaries under DCMS 
  command, should the need arise.
   
  While the Combine’s inherent distrust of using secondary forces may seem a 
  weakness on a strictly strategic level, it is wise for us to remember that lack of force 
  quantity does not necessarily indicate a lack of quality. The DCMS appears to be weak 
  in areas, but to discount the increased fanaticism and fervor of the troops at its disposal 
  would be a mistake. Nothing is more dangerous than a cornered animal; the Dragon 
  certainly qualifies here.
  irregUlar forCe statUs
   
  The Misogi War that resulted from the cap-
  ture of key Society leaders has born much bloody 
  fruit. Not one world within the Combine will go 
  untouched by the blades of the Inquisitors’ ka-
  tanas by the time it is over. Yet inevitably, many 
  of the Society’s members will escape; the simple 
  vastness of the Combine’s empire guarantees it. 
  Is it possible those survivors of this internal war 
  will surface again with weapons and material to 
  support the Combine against an external threat? 
  An interesting question to ask with no ready 
  answer; even with concrete proof of what war 
  materiel may have disappeared, it is impossible 
  to know how much connection these survivors 
  may even have, much less where they may be. 
  An organized presence is most likely impossible, 
  but we cannot rule out the ideological power a 
  group such as this may wield against an outside 
  force that might prove contrary to its extreme 
  ideals. That power may be the intangible edge 
  that imbues the necessary strength to a battered 
  nation.
   
  —Introductory synopsis to “BDS: Study 
  in Fractured Causes” by Lin Murikami, pre-
  pared for David Lear; 28 March 3079
  First Arkab Legion
  Mixed Regiment/Regular/Questionable
  40% strength | 70% Upgraded
  Current Base: Algedi
  Second Arkab Legion 
  3 Mixed Regiments/Veteran/Questionable
  55% strength | 40% Upgraded
  Current Base: Algedi
  Fourth Arkab Legion
  3 Mixed Regiments/Veteran/Questionable
  80% strength | 50% Upgraded
  Current Base: Rukbat/Shitara
  Sixth Arkab Legion
  3 Mixed Regiments/Veteran/Questionable
  75% strength | 50% Upgraded
  Current Base: Dabih/Albalii
  Crater Cobras
  2 Regiments/Regular/Questionable
  45% strength | 70% Upgraded
  Current Base: Alnasi
  Kouki no Otakebi
  Battalion/Veteran/Questionable
  90% strength | 80% Upgraded
  Current Base: Kaznejoy
  McFadden’s Sky Riders
  2 Wings/Elite/Questionable
  60% strength | 80% Upgraded
  Current Base: Isesaki
  Summer’s Storm
  2 Wings/Veteran/Questionable
  105% strength | 100% Upgraded
  Current Base: Dover
  
  Abagnar
  Abiy Adi
  Accrington
  Ad Duwayd
  Adrian
  Agematsu
  Aix-la-Chapelle
  Al Hillah
  Al Na'ir
  Albalii
  Albiero
  Alcor
  Alexandria
  Algate
  Algedi
  Alioth
  Alkalurops
  Alleghe
  Allerton
  Almunge
  Alnasi
  Alphecca
  Alpheratz
  Alrakis
  Alshain
  Alta Vista
  Altair
  Altais
  Altdorf
  Altenmarkt
  Altona
  Alya
  Ancha
  Anguilla
  Annapolis
  Apostica
  Apriki
  Arcturus
  Ardoz
  Arkab
  Arlington
  Ascella
  Asgard
  Ashio
  Asta
  Athenry
  Atria
  Aubisson
  Auldhouse
  Avon
  Awano
  Babuyan
  Bad News
  Baldur
  Ballynure
  Balsta
  Ban Na San
  Bangor
  Barlow's End
  Barlow's Folly
  Basiliano
  Baxter
  Benet III
  Benfled
  Benjamin
  Bergman's Planet
  Bessarabia
  Beta Mensae V
  Bettendorf
  Bicester
  Biham
  Biota
  Bjarred
  Menkent
  Borghese
  Brailsford
  Braunton
  Breed
  Bremond
  Breukelen
  Brihuega
  Broaddus
  Brocchi's Cluster
  Brookeland
  Bruben
  Brundage
  Bryceland
  Buckminster
  Budingen
  Byesville
  Cadiz
  Caldrea
  Camlann
  Capra
  Caripare
  Carnwath
  Carse
  Carstairs
  Casere
  Cassias
  Cebalrai
  Cerberus
  Chandler
  Chanute
  Chapineria
  Charity
  Chateau
  Chatham
  Cheriton
  Chichibu
  Chinmen Tao
  Chirala
  Chorley
  Choudrant
  Chupadero
  Cimeron
  Clearfield
  Colia
  Colmar
  Conroe
  Constance
  Cor Caroli
  Corridan IV
  Corsica Nueva
  Cosenza
  Coudoux
  Courchevel
  Crimond
  Crossing
  Csesztreg
  Cusset
  Cylene
  Cyrenaica
  Dabih
  Dahar IV
  Dalkeith
  Damevang
  Damian
  Darius
  David
  Dawn
  De Berry
  Dehgolan
  Delacruz
  Delitzsch
  Dell
  Deneb Algedi
  Deshler
  Diboll
  Dieron
  Diosd
  Dnepropetrovsk
  Dobson
  Domain
  Dompaire
  Donenac
  Doneval II
  Dover
  Dromini VI
  Dumaring
  Dyev
  Dyfed
  Eaglesham
  Eaton
  Ebensburg
  Echo
  Eguilles
  Elidere IV
  Elissa
  Eltanin
  Engadin
  Enif
  Espakeh
  Fairfax
  Fairfield
  Fallon II
  Falsterbo
  Fatima
  Fellanin II
  Feltre
  Ferleiten
  Fort Loudon
  Franklin
  Freedom
  Fukuroi
  Gacrux
  Galatea
  Galatia III
  Galtor III
  Galuzzo
  Gandy's Luck
  Ganshoren
  Garstedt
  Glengarry
  Glenmora
  Goito
  Goubellat
  Gram
  Gravenhage
  Greeley
  Groveld III
  Grumium
  Gunzburg
  Hachiman
  Hagiwawa
  Hainfeld
  Halesowen
  Halstead Station
  Handa
  Hanover
  Harpster
  Harrow's Sun
  Hartshill
  Harvest
  Hassi'R'mel
  Havdhem
  Haynesville
  Heiligendreuz
  Helen
  Helsingfors
  Hermagor
  Herndon
  Hoff
  Hohenems
  Holmsbu
  Homam
  Hongor
  Huaide
  Huan
  Hun Ho
  Hyner
  Hyperion
  Icar
  Idlewind
  Igualada
  Iijima
  Imbros III
  Irece
  Irurzun
  Isesaki
  Itabaiana
  Izar
  Jabuka
  Jeanette
  Jeronimo
  Jezersko
  Juazeiro
  Junction
  Kabah
  Kaesong
  Kagoshima
  Kajikazawa
  Kamarod
  Kandis
  Kanowit
  Karbala
  Karston
  Kaus Australis
  Kaus Borealis
  Kaus Media
  Kawabe
  Kazanka
  Kaznejoy
  Keihoku
  Kelenfold
  Kempten
  Kennard
  Kervil
  Kesai IV
  Kessel
  Kiamba
  Kiesen
  Kilmarnock
  Kimball II
  Kirbyville
  Kirchbach
  Kirei Na Niwa
  Kitalpha
  Klathandu IV
  Ko
  Kobe
  Kochab
  Kokpekty
  Komephoros
  Koniz
  Konstance
  Koping Chian
  Korramabad
  Koulen
  Koumi
  Kountze
  Krenice
  Kufstein
  Kurhah
  Kuzuu
  La Blon
  La Grave
  Labrea
  Lambrecht
  Land's End
  Lapida II
  Last Frontier
  Latexo
  Laurent
  Le Blanc
  Leganes
  Leiston
  Leoben
  Leskovik
  Leyland
  Liezen
  Lima
  Linqing
  Ljugarn
  Lonaconing
  Lothan
  Lovinac
  Loysville
  Lucerne
  Ludwig
  Luthien
  Luzerne
  Lyceum
  Lyons
  Macksburg
  Maestu
  Maldonado
  Mannedorf
  Marawi
  Marduk
  Marfik
  Markab
  Marlowe's Rift
  Marshdale
  Matamoras
  Matar
  Matsuida
  Maule
  Mayetta
  McAlister
  McComb
  McGehee
  Meacham
  Meilen
  Meinacos
  Melcher
  Memmingen
  Blue Diamond
  Mersa Matruh
  Midway
  Milligan
  Minakuchi
  Minowa
  Mirage
  Misery
  Miyada
  Mizar
  Mizunami
  Monistrol
  Montmarault
  Monywa
  Moore
  Moritz
  Morningside
  Morrill
  Mozirje
  Mualang
  Multan
  Muphrid
  Murchison
  Nadrin
  Najha
  Nakaojo
  Nashira
  New Aberdeen
  New Bergen
  New Caledonia
  New Ivaarsen
  New Mendham
  New Oslo
  New Samarkand
  New Wessex
  Niles
  Ningxia
  Nirasaki
  Nowhere
  Nox
  Numki
  Nusakan
  Nykvarn
  Odabasi
  Ogano
  Omagh
  Orestes
  Orkney
  Oshika
  Osmus Saar
  Otho
  Ottumwa
  Outer Volta
  Outpost
  Pajarito
  Pandora
  Paracale
  Paris
  Pascagoula
  Peacock
  Pesht
  Phalan
  Philadelphia
  Piedmont
  Pike IV
  Pilkhua
  Pinnacle
  Pitkin
  Planting
  Polcenigo
  Pomme De Terre
  Pondicherry
  Port Arthur
  Port Moseby
  Porthos
  Predlitz
  Princton
  Proserpina
  Pusht-i-rud
  Qandahar
  Quarell
  Quentin
  Radlje
  Raman
  Ramgarh
  Ramsau
  Rasalgethi
  Rasalhague
  Rastaban
  Reisling's Planet
  Richmond
  Ridderkerk
  Rockland
  Rodigo
  Romulus
  Rowe
  Royal
  Rubigen
  Rukbat
  Ryde
  Saaremaa
  Sabik
  Sadachbia
  Sadalbari
  Saffel
  Sakai
  Sakhalin
  Sakhara V
  Sakuranoki
  Salford
  Sanda
  Santander V
  Satalice
  Savinsville
  Sawyer
  Scheat
  Schirmeck
  Schuyler
  Schwartz
  Seginus
  Seiduts
  Senorbi
  Sertar
  Setubal
  Sevon
  Sevren
  Shaul Khala
  Shaula
  Sheliak
  Shibukawa
  Shimonita
  Shimonoseki
  Shimosuwa
  Shinonoi
  Shionoha
  Shirotori
  Shitara
  Sighisoara
  Silkeborg
  Simferopol
  Sinope
  Skallevoll
  Skandia
  Skat
  Skokie
  Skondia
  Skye
  Slaithwaite
  Soul
  Soverzene
  Spittal
  St. John
  Stanzach
  Stapelfeld
  Star's End
  Sterlington
  Sternwerde
  Sturgis
  Styx
  Sudeten
  Suianheer
  Suk II
  Sulafat
  Summer
  Sun Prairie
  Surcin
  Susquehanna
  Sutama
  Svarstaad
  Svelvik
  Sverdlovsk
  Symington
  Syrma
  Tabayama
  Tallmadge
  Tamar
  Tamsalu
  Tancredi IV
  Tanh Linh
  Tannil
  Tarazed
  Tarnby
  Tatsuno
  Telos IV
  Teniente
  Thannhausen
  The Edge
  Thessalonika
  Thestria
  Thimphu
  Thorin
  Thule
  Thun
  Tiflis
  Tinaca
  Tishomingo
  Toffen
  Togura
  Tok Do
  Tomans
  Towne
  Tripoli
  Trolloc Prime
  Trondheim
  Tsukude
  Tukayyid
  Turtle Bay
  Udibi
  Ueda
  Umijiri
  Unity
  Unukalhai
  Unzmarkt
  Urich
  Utrecht
  Valentina
  Valmiera
  Vanern
  Vega
  Verde
  Verthandi
  Vipaava
  Virentofta
  Volders
  Vorarlberg
  Vulcan
  Waddesdon
  Waldheim
  Wapakoneta
  Waunakee
  Weingarten
  Weisau
  Wheel
  Wolcott
  Woodbine
  Worrell
  Xhosa VII
  Xinyang
  Yamarovka
  Yance I
  Yardley
  Yed Posterior
  Yed Prior
  Yorii
  Yumesta
  Zalaf
  Zebebelgenubi
  Zebeneschamali
  Zlatousi
  Zoetermeer
  Zollikofen
  Tuscarawas
  Antallos (Port Krin)
  Rezak's Hole
  Farstar
  Prinis Prime
  Dneiper
  Milligan's World
  Risin
  Rushaven
  Quantraine
  Brasha
  Dante
  Morthac
  Coraines
  Quiberas
  Jordan Wais
  Mishkadrill
  Ramora
  Dormandaine
  Crestoblus
  Kinkaid II
  Lushann
  Alegro
  Banori
  Mitchella
  Dindatari
  Calish II
  Calish III
  Quatre Belle
  Jarett
  Paulus Prime
  Crellacor
  Gustrell
  Baruun Urt
  40
  Abagnar
  Abiy Adi
  Accrington
  Ad Duwayd
  Adrian
  Agematsu
  Aix-la-Chapelle
  Al Hillah
  Al Na'ir
  Albalii
  Albiero
  Alcor
  Alexandria
  Algate
  Algedi
  Alioth
  Alkalurops
  Alleghe
  Allerton
  Almunge
  Alnasi
  Alphecca
  Alpheratz
  Alrakis
  Alshain
  Alta Vista
  Altair
  Altais
  Altdorf
  Altenmarkt
  Altona
  Alya
  Ancha
  Anguilla
  Annapolis
  Apostica
  Apriki
  Arcturus
  Ardoz
  Arkab
  Arlington
  Ascella
  Asgard
  Ashio
  Asta
  Athenry
  Atria
  Aubisson
  Auldhouse
  Avon
  Awano
  Babuyan
  Bad News
  Baldur
  Ballynure
  Balsta
  Ban Na San
  Bangor
  Barlow's End
  Barlow's Folly
  Basiliano
  Baxter
  Benet III
  Benfled
  Benjamin
  Bergman's Planet
  Bessarabia
  Beta Mensae V
  Bettendorf
  Bicester
  Biham
  Biota
  Bjarred
  Menkent
  Borghese
  Brailsford
  Braunton
  Breed
  Bremond
  Breukelen
  Brihuega
  Broaddus
  Brocchi's Cluster
  Brookeland
  Bruben
  Brundage
  Bryceland
  Buckminster
  Budingen
  Byesville
  Cadiz
  Caldrea
  Camlann
  Capra
  Caripare
  Carnwath
  Carse
  Carstairs
  Casere
  Cassias
  Cebalrai
  Cerberus
  Chandler
  Chanute
  Chapineria
  Charity
  Chateau
  Chatham
  Cheriton
  Chichibu
  Chinmen Tao
  Chirala
  Chorley
  Choudrant
  Chupadero
  Cimeron
  Clearfield
  Colia
  Colmar
  Conroe
  Constance
  Cor Caroli
  Corridan IV
  Corsica Nueva
  Cosenza
  Coudoux
  Courchevel
  Crimond
  Crossing
  Csesztreg
  Cusset
  Cylene
  Cyrenaica
  Dabih
  Dahar IV
  Dalkeith
  Damevang
  Damian
  Darius
  David
  Dawn
  De Berry
  Dehgolan
  Delacruz
  Delitzsch
  Dell
  Deneb Algedi
  Deshler
  Diboll
  Dieron
  Diosd
  Dnepropetrovsk
  Dobson
  Domain
  Dompaire
  Donenac
  Doneval II
  Dover
  Dromini VI
  Dumaring
  Dyev
  Dyfed
  Eaglesham
  Eaton
  Ebensburg
  Echo
  Eguilles
  Elidere IV
  Elissa
  Eltanin
  Engadin
  Enif
  Espakeh
  Fairfax
  Fairfield
  Fallon II
  Falsterbo
  Fatima
  Fellanin II
  Feltre
  Ferleiten
  Fort Loudon
  Franklin
  Freedom
  Fukuroi
  Gacrux
  Galatea
  Galatia III
  Galtor III
  Galuzzo
  Gandy's Luck
  Ganshoren
  Garstedt
  Glengarry
  Glenmora
  Goito
  Goubellat
  Gram
  Gravenhage
  Greeley
  Groveld III
  Grumium
  Gunzburg
  Hachiman
  Hagiwawa
  Hainfeld
  Halesowen
  Halstead Station
  Handa
  Hanover
  Harpster
  Harrow's Sun
  Hartshill
  Harvest
  Hassi'R'mel
  Havdhem
  Haynesville
  Heiligendreuz
  Helen
  Helsingfors
  Hermagor
  Herndon
  Hoff
  Hohenems
  Holmsbu
  Homam
  Hongor
  Huaide
  Huan
  Hun Ho
  Hyner
  Hyperion
  Icar
  Idlewind
  Igualada
  Iijima
  Imbros III
  Irece
  Irurzun
  Isesaki
  Itabaiana
  Izar
  Jabuka
  Jeanette
  Jeronimo
  Jezersko
  Juazeiro
  Junction
  Kabah
  Kaesong
  Kagoshima
  Kajikazawa
  Kamarod
  Kandis
  Kanowit
  Karbala
  Karston
  Kaus Australis
  Kaus Borealis
  Kaus Media
  Kawabe
  Kazanka
  Kaznejoy
  Keihoku
  Kelenfold
  Kempten
  Kennard
  Kervil
  Kesai IV
  Kessel
  Kiamba
  Kiesen
  Kilmarnock
  Kimball II
  Kirbyville
  Kirchbach
  Kirei Na Niwa
  Kitalpha
  Klathandu IV
  Ko
  Kobe
  Kochab
  Kokpekty
  Komephoros
  Koniz
  Konstance
  Koping Chian
  Korramabad
  Koulen
  Koumi
  Kountze
  Krenice
  Kufstein
  Kurhah
  Kuzuu
  La Blon
  La Grave
  Labrea
  Lambrecht
  Land's End
  Lapida II
  Last Frontier
  Latexo
  Laurent
  Le Blanc
  Leganes
  Leiston
  Leoben
  Leskovik
  Leyland
  Liezen
  Lima
  Linqing
  Ljugarn
  Lonaconing
  Lothan
  Lovinac
  Loysville
  Lucerne
  Ludwig
  Luthien
  Luzerne
  Lyceum
  Lyons
  Macksburg
  Maestu
  Maldonado
  Mannedorf
  Marawi
  Marduk
  Marfik
  Markab
  Marlowe's Rift
  Marshdale
  Matamoras
  Matar
  Matsuida
  Maule
  Mayetta
  McAlister
  McComb
  McGehee
  Meacham
  Meilen
  Meinacos
  Melcher
  Memmingen
  Blue Diamond
  Mersa Matruh
  Midway
  Milligan
  Minakuchi
  Minowa
  Mirage
  Misery
  Miyada
  Mizar
  Mizunami
  Monistrol
  Montmarault
  Monywa
  Moore
  Moritz
  Morningside
  Morrill
  Mozirje
  Mualang
  Multan
  Muphrid
  Murchison
  Nadrin
  Najha
  Nakaojo
  Nashira
  New Aberdeen
  New Bergen
  New Caledonia
  New Ivaarsen
  New Mendham
  New Oslo
  New Samarkand
  New Wessex
  Niles
  Ningxia
  Nirasaki
  Nowhere
  Nox
  Numki
  Nusakan
  Nykvarn
  Odabasi
  Ogano
  Omagh
  Orestes
  Orkney
  Oshika
  Osmus Saar
  Otho
  Ottumwa
  Outer Volta
  Outpost
  Pajarito
  Pandora
  Paracale
  Paris
  Pascagoula
  Peacock
  Pesht
  Phalan
  Philadelphia
  Piedmont
  Pike IV
  Pilkhua
  Pinnacle
  Pitkin
  Planting
  Polcenigo
  Pomme De Terre
  Pondicherry
  Port Arthur
  Port Moseby
  Porthos
  Predlitz
  Princton
  Proserpina
  Pusht-i-rud
  Qandahar
  Quarell
  Quentin
  Radlje
  Raman
  Ramgarh
  Ramsau
  Rasalgethi
  Rasalhague
  Rastaban
  Reisling's Planet
  Richmond
  Ridderkerk
  Rockland
  Rodigo
  Romulus
  Rowe
  Royal
  Rubigen
  Rukbat
  Ryde
  Saaremaa
  Sabik
  Sadachbia
  Sadalbari
  Saffel
  Sakai
  Sakhalin
  Sakhara V
  Sakuranoki
  Salford
  Sanda
  Santander V
  Satalice
  Savinsville
  Sawyer
  Scheat
  Schirmeck
  Schuyler
  Schwartz
  Seginus
  Seiduts
  Senorbi
  Sertar
  Setubal
  Sevon
  Sevren
  Shaul Khala
  Shaula
  Sheliak
  Shibukawa
  Shimonita
  Shimonoseki
  Shimosuwa
  Shinonoi
  Shionoha
  Shirotori
  Shitara
  Sighisoara
  Silkeborg
  Simferopol
  Sinope
  Skallevoll
  Skandia
  Skat
  Skokie
  Skondia
  Skye
  Slaithwaite
  Soul
  Soverzene
  Spittal
  St. John
  Stanzach
  Stapelfeld
  Star's End
  Sterlington
  Sternwerde
  Sturgis
  Styx
  Sudeten
  Suianheer
  Suk II
  Sulafat
  Summer
  Sun Prairie
  Surcin
  Susquehanna
  Sutama
  Svarstaad
  Svelvik
  Sverdlovsk
  Symington
  Syrma
  Tabayama
  Tallmadge
  Tamar
  Tamsalu
  Tancredi IV
  Tanh Linh
  Tannil
  Tarazed
  Tarnby
  Tatsuno
  Telos IV
  Teniente
  Thannhausen
  The Edge
  Thessalonika
  Thestria
  Thimphu
  Thorin
  Thule
  Thun
  Tiflis
  Tinaca
  Tishomingo
  Toffen
  Togura
  Tok Do
  Tomans
  Towne
  Tripoli
  Trolloc Prime
  Trondheim
  Tsukude
  Tukayyid
  Turtle Bay
  Udibi
  Ueda
  Umijiri
  Unity
  Unukalhai
  Unzmarkt
  Urich
  Utrecht
  Valentina
  Valmiera
  Vanern
  Vega
  Verde
  Verthandi
  Vipaava
  Virentofta
  Volders
  Vorarlberg
  Vulcan
  Waddesdon
  Waldheim
  Wapakoneta
  Waunakee
  Weingarten
  Weisau
  Wheel
  Wolcott
  Woodbine
  Worrell
  Xhosa VII
  Xinyang
  Yamarovka
  Yance I
  Yardley
  Yed Posterior
  Yed Prior
  Yorii
  Yumesta
  Zalaf
  Zebebelgenubi
  Zebeneschamali
  Zlatousi
  Zoetermeer
  Zollikofen
  Tuscarawas
  Antallos (Port Krin)
  Rezak's Hole
  Farstar
  Prinis Prime
  Dneiper
  Milligan's World
  Risin
  Rushaven
  Quantraine
  Brasha
  Dante
  Morthac
  Coraines
  Quiberas
  Jordan Wais
  Mishkadrill
  Ramora
  Dormandaine
  Crestoblus
  Kinkaid II
  Lushann
  Alegro
  Banori
  Mitchella
  Dindatari
  Calish II
  Calish III
  Quatre Belle
  Jarett
  Paulus Prime
  Crellacor
  Gustrell
  Baruun Urt
  40
  An Ting
  (Quarantine)
  An Ting
  (Quarantine)
  2nd Benjamin
  17th Benjamin
  2nd Dieron
  12th Dieron
  22nd Dieron
  45th Dieron
  5th Galedon
  16th Galedon
  19th Galedon
  6th Pesht
  7th Pesht
  10th Pesht
  1st Genyosha
  2nd Genyosha
  Otomo
  Izanagi Warriors
  1st SOL
  5th SOL
  7th SOL
  8th SOL
  9th SOL
  5th Sun Zhang
  13th Sun Zhang
  16th Sun Zhang
  1st Ghost
  5th Ghost
  7th Ghost
  11th Ghost
  12th Ghost
  2nd Vega
  Ryuken-ni
  Ryuken-san
  Ruyken-roku
  2nd An Ting
  6th Arkab
  4th Arkab
  2nd Arkab
  1st Arkab
  Crater Cobras (m)
  Kouki no Otakebi (m)
  McFadden’s Sky Riders (m)
  Summer’s Storm (m)
  1st Amphigean
  3rd Proserpina
  Draconis Combine Mustered Soldiery
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40
  50 lightyears
  
  Jihad Plot SuPPlement
  ™
  
  ©2011 The Topps Company Inc. All Rights Reserved. BattleTech Field Report: FWLM, Classic BattleTech, BattleTech, BattleMech, 
  and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. 
  Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  Strategic analySiS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of 
  the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, 
  to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals 
  fell, and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold 
  new freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master 
  yet lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: FWLM describes the state of the Free Worlds League in the wake of the events described in 
  Jihad Hot Spots: Terra, including the overall military and logistical condition of one of the Great Houses who 
  stood against the Word of Blake menace. Subverted by the Word of Blake, and torn asunder in the fires of 
  madness and betrayal, the League stands divided, and the armies of the once-great House of Marik now teeter 
  on the brink of dissolution at the threshold of a new era …
  
  1
  TO: Devlin Stone
  FROM: David Lear
  Date: 3 September 3079
  The attached data has been compiled mostly from documents 
  turned over to us from Alys Marik’s affiliated allied commands or 
  transmissions turned over from Lyran Alliance contacts stationed on 
  the Free Worlds border. I caution, however, that the situation within 
  the Free Worlds League is very fluid, so by the time you receive this 
  document, much of it may very well have already changed and 
  become outdated. 
  Due to the uniquely chaotic nature of House Marik over the past 
  decade and a half, this region may prove our greatest challenge and 
  opportunity. While many may not accept it as such, the League is in 
  the midst of its most severe fracturing in history, and may not recover 
  from it if a strong and trusted leader does not emerge from the fires 
  of discontent. This will force us to utilize more overall resources to 
  contact and negotiate favorable terms with multiple micro-states 
  instead of a single, unified government body. On the flip side, we 
  can hope to sway many groups that would have otherwise wanted 
  to assist us but would have been prevented from doing so by their 
  local lieges.
  The heavy presence of Blakist influence since ComStar’s Schism is 
  another double-edge sword. Many systems were decidedly pro-Word 
  of Blake for quite some time, and will remain distrustful towards those 
  they see as their allies’ conquerors. But the horrors of the Jihad and 
  some of the more extreme actions of the Word’s forces throughout 
  the war will—and have—left many worlds within and bordering the 
  former Protectorate more inclined to accept the more peaceful and 
  stable existence we can offer. 
  How to Use tHis Book
  Field Report: FWLM is a BattleTech supplement designed to provide players with information about the state of the Free Worlds 
  League Military (FWLM) in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation of the 
  Republic of the Sphere).
  This first section of this book—the League Overview—is divided into two broad sections, a Strategic Update and the Goals of 
  the State. Strategic Update is a brief overview of the FWLM’s current condition and perceived objectives, while Goals of the State 
  presents the political and suspected military benchmarks the various factions the League are likely to use in the future.
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the League, while 
  Infrastructural Integrity will present an overview of the state of FWLM support assets in the wake of the Jihad.
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various 
  principalities of the Free Worlds League Military, with an eye toward their likely future employment. Included are ratings for the 
  experience and estimated combat strengths of each regiment within the subject brigade.
  Finally, Irregular Forces covers the few prominent state-employed mercenaries and other irregular forces of the Free Worlds 
  League.
  Credits
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
  Writing: Nicholas Marsala
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design and Layout: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Joel Bancroft-Connors, Roland M. Boshnack, Joshua 
  Franklin, William Gauthier, Keith Hann, Johannes Heidler, Ken’ Horner, Daniel Isberner, 
  Mike Miller, Craig Reed, Luke Robertson, Andreas Rudolph, Chris Smith, Peter Smith, 
  Chris Wheeler, Patrick Wynne
  Special Thanks: To Herb for giving me the most overlooked faction in the Sphere, and 
  to Øystein and the MUL Team for trying to give me as much background information 
  as possible, allowing me to get this done as accurately and quickly as possible.
  Developer’s Note: For more information about the Free Worlds League Military, or 
  the state of warfare before and during the Jihad, see Field Manual: Free Worlds League, 
  Field Manual: Updates, Jihad: Terra, or Technical Readout: 3085.
  
  2
  
  3
  From FatHer to son
  Titus,
  We have not often seen eye to eye on 
  many things. I was hurt and betrayed when 
  you and Michelle forced me from the throne 
  of our people. While you looked to strengthen 
  Regulus from within her borders, I looked 
  outward, watching our enemies multiply. This 
  disagreement between us did not help, but 
  what is done is done. 
  I read the reports about Michelle and my 
  grandchild. More importantly, I saw the pictures. 
  I may not have liked her, nor approved of your 
  relationship with her, but what they did was 
  beyond barbaric. Know that I share your rage 
  and your sorrow at this horrific loss, and I know 
  also the resolve you will find through the pain of 
  this betrayal as I did not so long ago. This is not 
  a human enemy you can reason with, my son. 
  Surely, by now, you know that to be true.
  And so I give you all that I can. Tiger Hill 
  is now yours, along with all the personnel 
  more loyal to me and to the cause of Regulan 
  vengeance. I gave each of my people there 
  personal instructions to support you as they 
  had supported me. I had nothing left to give 
  you except what you are getting now: my life. 
  I chose my poison very carefully to look like 
  a Robe job, and with them after us, it will be 
  easy to lay the blame for my “murder” at their 
  doorstep. I’ll be out of your hair forever with 
  this last olive branch. 
  So I ask you for just this one thing. Use my 
  death to galvanize our people. Rally them to put 
  forth every effort to reclaim what was is rightfully 
  ours. Reclaim our lands, reclaim our strength—
  but, most importantly, reclaim our pride. Our 
  people have not stood proud for so long. They 
  carry the burden of our misfortunes like an 
  albatross around their neck, and I hope you can 
  take that burden off them in a way I could not.
  You are my son, and I love you as such. 
  Because you are my son, I know you will do me 
  proud.
   
  Your father, to the end,
  —Kirc Cameron-Jones 
  —Alleged Copy of a suicide note from 
  Kirc Cameron-Jones to Prince Titus Cameron-
  Jones, 3077
  LeagUe overview
  The Free Worlds League has experienced its most dramatic changes in the past thirty 
  years, rising from a bloody civil war to become a unified economic superpower, only to 
  come full circle into the chaos of internal divisions. In fact, with just about every major 
  political bloc vying for power and no single unifying Parliament in session, the League 
  could well be beyond saving. 
  strategiC Update
  It was easy to look at the Free Worlds League early on during the Jihad and figure that 
  it was a pawn of the Word of Blake. Shortly after the Attack on Tharkad and New Avalon, 
  Blakist operatives—using League WarShips and colors—jumped the Lyran border to raid 
  Skye, igniting a major conflict and tying up Lyran forces in a move that prevented any early 
  recapture of their nation’s capital.  
  It was not until Captain-General Thomas “Marik” (now known as Thomas Halas) recalled 
  his loyal forces from the border, and the subsequent Blakist gassing of Atreus in 3068, that 
  it became clear just how deeply opposition to the Word of Blake truly ran. Yet even with 
  the revelation of the Captain-General as an impostor, massive desertions by FWLM troops, 
  and an overt coup d’etat by Paul Marik (the brother of the real Thomas Marik), one could 
  only truly place the start of the dissolution of the Free Worlds League in 3070. That was the 
  year when Alys Rousset-Marik initiated her own armed rebellion against the Blakist-backed 
  factions of the League. 
  With the federal leadership in disarray, the major principalities began taking matters 
  into their own hands. While the Marik Commonwealth threw its tacit support behind the 
  word of Blake, other factions—such as the Tamarind District and the Duchy of Oriente—
  joined the fledgling resistance, though circumstances and weakened infrastructure 
  hampered both. For Tamarind, it was the assassination of its charismatic leader, Jeremy 
  Brett. For Oriente, it was the Commonwealth’s years-long detention of the false Thomas 
  Marik’s wife on Atreus. Meanwhile, Kirc Cameron-Jones’ Principality of Regulus took a more 
  opportunistic and aggressive stance, establishing itself as a threat to all sides, while the 
  Duchy of Andurien assumed a more defensive form of the same attitude and drew inward. 
  Unable the coordinate effectively, the various sub-states failed to eject the Word’s influence 
  until our Coalition had already begun to show results.
  Even then the League front was hampered by constant setbacks. Alys Rousset-Marik 
  lacked the strategic experience to lead an effective campaign, and the now-independent 
  Tamarind District withdrew from the alliance to protect its own borders against an 
  opportunistic Buena Archonette. 
  Fortunately for us, most of the nearest League principalities have been sympathetic 
  and cooperative to our cause since the fall of Blakist Terra, and few of the others possess the 
  resources to fight. There should be little or no worry of major combat between our forces 
  and those of the fragmented FWLM, except possibly for the region around the militarily 
  vital Stewart system. We should be especially wary of instability due to Capellan proximity 
  and infighting, however. It is also not known if this will affect our current negotiations with 
  Duchess Alys regarding the nearby systems, but with the overall League in such a flux, our 
  efforts in this area will likely experience little resistance. 
  goaLs oF tHe state(s)
  With the League fragmenting into so many different power blocs, the “goals of 
  the state” vary on a regional basis. Some—such as the Duchy of Oriente and the Marik 
  Commonwealth—seek a rebuilding of the Free Worlds League, while others (such as 
  Regulus) seek to wrest power away from the historic Marik dynasty. Still others—such as 
  
  4
  progression, given their previous co-operation with the Tamarind 
  District and Alys Rousset-Marik’s resistance. Unfortunately, Duke 
  Christopher Halas’ health has degraded severely in the past month, 
  and though he is still nominally in charge, his daughter Jessica 
  and son-in-law Thomas now handle much of the realm’s day-to-
  day operations. These efforts have turned inward of late, focusing 
  increasingly on defense against the combined threat of Regulan and 
  Capellan adventurism. As a result, Orient’s support of our efforts has 
  dissipated greatly. 
  Wary of joining the losing side, the Duchy of Andurien refused 
  to align itself with the Regulans, Commonwealth and Blakists, or the 
  Duchy of Oriente. Still, they used of the confusion of widespread 
  war and misinformation to their advantage, initially launching 
  military forays to probe the Capellan Confederation’s borders in 
  what seemed to be preparation for a new invasion. This would be 
  cut short, however, by the unexpected visit by Naomi Centrella-Liao, 
  who made it clear in that while Canopus and Andurien remained 
  on good terms, the Duchy no longer had the protective blanket 
  of the rest of the Free Worlds League should the Confederation 
  decide to punish them for their incursions. The result was a signed 
  non-aggression pact between the three powers. Ironically, much as 
  we are hoping that rimward factions will keep the Confederation 
  distracted from our endeavors, the Duchy of Andurien is likely 
  hoping that our reclamation of the Protectorate will turn Capellan 
  attention away from their own activities.
  Much like the Federated Suns’ Filtvelt Coalition, the Rim 
  Commonality’s declaration of independence was born out of 
  frustration with the federal government’s apparent neglect of fringe 
  world affairs. With various pirate bands and the Blake-controlled 
  Circinus Federation on the Commonality’s doorstep, the withdrawal 
  of the Second Regulan Hussars without replacements became the 
  proverbial straw that broke the camel’s back. Using an old court 
  case as a precedent, this group of backwater systems all but officially 
  seceded from the League, and now exists as a independent entity 
  for all intents and purposes. 
  Finally, even after taking into account all the major principalities, 
  there are numerous systems and minor provinces not affiliated with 
  any of the major power blocs. These minor independents may yet 
  play a critical role in the League’s future. By siding or brokering deals 
  with the principalities on their borders, they can sway the balance 
  of power between the major players. If enough of these worlds and 
  minor powers unite, they could even create whole new states—
  further complicating League politics in the bargain. It is thus a given 
  that each independent system and minor province be evaluated for 
  their mid- to long-term goals and aspirations, though their short 
  term aims will almost certainly be universal: self preservation. 
  the Tamarind-Abbey region—have virtually abandoned that dream, 
  and now seek only to preserve their newly independent borders.
  First and foremost of concern is the Marik Commonwealth. 
  As the largest and most influential of all the principalities, the 
  Commonwealth was initially an ally of the Word of Blake, and has 
  only recently severed ties with their biggest sponsor and ejected 
  the Blakist garrisons from their systems. With the stigma of this 
  collaboration hanging heavy over her realm, Captain-General 
  Corrine Marik is currently struggling to win as many allies as possible 
  in an effort to stave off possible incursions into Commonwealth 
  space. Unfortunately this turnaround has not extended to us, as 
  her effort to reclaim control has included worlds within the former 
  Protectorate, where our own efforts are presently focused. 
  Another worry is the Regulans. Though it has been obvious 
  since the 3050s that they were staunchly anti-Blakist, when League 
  authority cracked, Prince Kirc Cameron-Jones moved to pull his 
  Regulan Hussars off their federal-assigned garrisons to solidify his 
  Principality’s border. Eventually, the Regulans began attempting 
  to wrestle the title of Captain-General from the Mariks (both real 
  and fake) while raiding and even occupying adjacent systems. This 
  aggression has not ended with Prince Kirc’s death, either. Titus, once 
  seen as more pragmatic and diplomatic than his father, has all but 
  destroyed that image with the scouring of Gibson and his relentless 
  pursuit of the real Thomas Marik and the other Blakist forces fleeing 
  League space. A changed man since the murder of his wife and 
  newborn at the hands of a Manei Domini agent, Titus has unleashed 
  his wrath not only against the Word, but also against former allies in 
  the Marik Commonwealth and Duchy of Oriente. 
  Farther away is the Tamarind District, which was tied up on 
  the Lyran front since the start of the Jihad. Fighting against Steiner 
  forces gave the Brett-Mariks an experienced cadre of troops, but 
  their gains against Bolan and Skye were lost when many of the 
  FWLM regiments on the border were recalled by their respective 
  principalities. Since then, the District’s military operations have 
  become more defensive, to stave off attacks by both the Word 
  of Blake and the Buena Archonette. This ultimately forced the 
  Tamarind District to pull out of the Coalition, when Photon Brett-
  Marik recalled his troops to prepare for an anticipated Lyran attack 
  during our final push to Terra. Though understandable given the 
  situation and Photon’s lack of resources, the pullout nonetheless 
  soured relations between Alys and her cousin. Therese Brett-Marik 
  has attempted to smooth things over, but unless we can promise 
  greater assistance in return, it is unlikely the District will assist our 
  ambitions any further. 
  The Duchy of Oriente was on track to becoming one of our 
  strongest supporters within League space, which seemed a natural 
  
  5
  toUgH deCisions
  TO: TAMARIND MILITARY COMMAND, TAMARIND
  RE: LYRAN ATTACK IMMINENT
  ADVANCE LYRAN RECON TEAMS DETECTED 
  UPON ORBITAL INSERTION AT EPSILON, BELLA I, 
  AND GALISTEO. ATTEMPTS TO INTERCEPT AND 
  CAPTURE FAILED. PROBABABILITY OF TEAMS 
  SUCCESSFILLY INFILTRATING OTHER BORDER 
  SYSTEMS DEEMED HIGH.
  MILITARY STOCKPILES ON KNOWN LYRAN 
  STAGING GROUNDS REPORTEDLY INCREASING; 
  ATTACK APPEARS IMMINENT.
  REINFORCMENTS DESPERATELY NEEDED 
  TO RESIST POTENTIAL LYRAN INCURSION. 
  BRING OUR BOYS HOME NOW.
  SIGNED
  COLONEL 
  JOHNATHAN 
  GALLAGHER, 
  SENIOR SAFE ANALYST
  -Verified communiqué sent to Photon 
  Brett-Marik, dated 16 December 3077
  LogistiCaL statUs
  The Free Worlds League suffered heavily during the Jihad, but not so much from the out-
  and-out destruction other realms faced. Instead, Word of Blake subversions and the bitter in-
  fighting between various internal factions left their mark on the realm’s logistical infrastructure. 
  aCademies and Command Centers
  With only a few exceptions, the Free Worlds League’s interior worlds escaped the 
  wholesale wrath of the World of Blake, who instead used their political power within the 
  League to subvert most the League’s strategically important systems. Since the Schism, 
  the Word made its presence felt in nearly every League system, first as the resident HPG, 
  telecommunications, and postal network of the realm, and then as trainers and assistants 
  for most of the League’s advanced projects, including the League’s impressive space navy. 
  With the start of the Jihad, the Word of Blake was thus in prime position to quickly take over 
  many of their desired targets. Atreus saw little actual combat in the early stages of the Jihad 
  until a massive naval battle erupted during the surprise nerve gas attack and the outing of 
  the false Thomas Marik. Meanwhile, the Word’s expanding Protectorate claimed systems 
  such as Stewart and Shiloh through much more passive means. The bloodiest fighting on 
  a League capital occurred on Regulus, where the Forty-ninth Shadow Division burned the 
  capital city and much of its infrastructure in an action intended to demoralize its people, 
  though the auxiliary facilities located under the Prince’s palace escaped destruction.
  As a consequence of this limited damage, should the League be able to stop its 
  fracturing and regroup politically, it would then boast one of the best equipped command 
  and control networks out of the five Successor States, especially as each League faction 
  has been diligently expanding its command centers to rival those of a major state capital.
  The League’s academies are in varied conditions based on where they stood during 
  the war. The Regulans’ premier academy on Aituaki, for example, initially kicked out all non-
  Regulans in order to accept the massive influx of their own countrymen eager for vengeance against the Word. With BattleMech production 
  so low in the Principality, however, many of these new applicants were forced into the tank and infantry classes, or into crash aerospace and 
  DropShip programs that churned out a frighteningly high number of pilots and crews with only the most rudimentary flight and combat skills. 
  Only after the departure of the Delos from Gibson has Regulus’ aerospace training program begun to extend their curriculum, though we still do 
  not expect to see a significant quality improvement in the Principality aerospace forces until 3083.
  Other academies have not been so restrictive in their acceptance criteria. Most, in fact, remain open to out-of-province applicants, but not 
  without a lengthy background checks to ensure their loyalty or, at least, safety. Andurien has reclaimed its old training center, giving it back 
  its original name, the Humpreys Training Academy. Though still offering a tough MechWarrior program, its curriculum is being modified for an 
  extensive combined arms approach to accommodate the formation of the Andurien Rangers. Though the Duchy lacks significant battle armor 
  and aerospace production (generally producing or acquiring through trade just enough equipment to replace losses), the realm is nonetheless 
  seriously considering academy programs for these assets, and drafting veterans currently serving with the Rangers to serve as instructors. 
  On New Olympia and Atreus, the pool of applicants for the military academies has been reduced to a trickle since the Marik Commonwealth 
  ejected its Blakist masters. Part of this is due to the sheer number of pro-Blakist recruits who streamed in during the peak of the fighting, but 
  most of the decline is actually the result of the stigma these war colleges now face as part of the “great Blakist collaboration” now that news of 
  the Word’s atrocities have come to light. As a result, these academies have grown desperate to improve enrollment, and accept all applicants, 
  often with very minimal background checks, so as not to discourage potential candidates.
  Looking to expand its own ranks, Tamarind has started its own MechWarrior academy on the outskirts of the planetary capital: the Jeremy Brett 
  Memorial University. Its classes have started out small, as they only have a handful of qualified instructors, but look to eventually expand to contain 
  programs for every branch of the military. Using modular buildings to hold classes in, they are on track to having their first graduating class in 3082. 
  The big winner in the Jihad, if there is such a thing, has been the Hero Training Institutes. With normal academies worried about loyalty, 
  these private academies do not have the political restraints of those that operate under provincial authority. The two remaining Institutes have 
  expanded to six in the past decade—all of which are located on systems beyond the borders of the major power blocs. Independent systems 
  have been sending constant streams of recruits at a time for their upstart militias, often dozens at a time to garner the ”group discount” the Hero 
  Institutes have offered to non-aligned planets.
  
  6
  Though crippled briefly after the early years of the Jihad, 
  Ionus has become a critical site today, as the only shipyard 
  held by a Successor State that is capable of manufacturing the 
  engine and compact K-F drive components to support WarShip 
  production. Before the Jihad, this yard would export parts to the 
  other manufacturers, but with the fracturing of the League and 
  the facility’s wartime damage, such exports are now out of the 
  question. With Ionus retaining its products for local use, other 
  surviving WarShip-capable yards have been forced to become mere 
  repair docks, and most are focusing on JumpShip repair now that 
  so few WarShips remain. Ionus could possibly ensure the Marik 
  Commonwealth’s regional dominance in the coming years, forcing 
  us to tread cautiously with Corrine Marik, but it is more likely that 
  the breakdown of trade within League borders will hamstring the 
  Commonwealth’s fleet-building plans as well. 
  New military formations are being created primarily within 
  the Principality of Regulus and the Duchy of Andurien, but these 
  “new” forces are basically older commands that have been split 
  into several smaller formations. BattleMech production is low, with 
  most replacement units being conventional armor. Refit centers in 
  the Tamarind District and Rim Commonality have exhausted their 
  existing stores of mothballed equipment, and hastily set up RetroTech 
  production facilities in various locations that could not keep up. 
  If taken as a whole, the territory of the Free Worlds League has 
  the strongest military and infrastructure out of all the Successor 
  States. Its subjugation by the Word of Blake allowed the League to 
  avoid the initial carnage suffered by the rest of the Inner Sphere and, 
  with its subsequent self-liberation, stands ready to be expanded and 
  redirected to new uses. It is therefore fortunate for its neighbors—
  including us, by extension—that the League is also suffering from 
  the worst interior crisis in its history. 
  inFrastrUCtUre integrity
  With the ability to use the League’s military capacity to its 
  own advantage, the Word of Blake concentrated on upgrading and 
  expanding many of House Marik’s production facilities before their 
  ejection. That is not to say the League did not suffer industrial loss, 
  but much of this occurred instead either on systems that joined 
  the Protectorate, or at the hands of anti-Blake forces such as Alys’ 
  resistance and the Regulan campaigns.
  Even counting new facilities recently created to serve specific 
  provinces, the League has lost or taken various amounts of damage 
  to about two-thirds of its total military-industrial complex. To make 
  matters worse, most of the damaged, captured, and destroyed 
  facilities were often the larger and more important ones, while 
  untouched facilities are either small, or limited to component 
  manufacture only. On paper, this makes the former League 
  provinces look impressive even when taken separately, but in reality 
  it is much weaker. As a result, some ’Mech production has given way 
  to cheaper and more easily manufactured “RetroTech” designs.
  Much of the League’s naval capacity was gutted. Only the 
  Principality of Regulus and Duchy of Oriente possess significant 
  WarShip assets, but in both cases, their ships are worn and in 
  desperate need of overhaul. The Regulan capture of Clipperton gave 
  them the ability to repair their remaining two ships, the Delos and 
  the Haptopoda, before the Delos left for Gibson and beyond. Oriente 
  had just gotten their docks operational and was in the process of 
  overhauling two of their corvettes when a Word of Blake strike force 
  arrived. The engagement crippled or destroyed over half their fleet 
  in a battle reminiscent of the early days of the Jihad. The docks were 
  also destroyed, forcing Oriente to scale back WarShip operations 
  until a new facility can be created, which we expect won’t happen 
  for another ten years. 
  
  7
  
  8
  marik CommonweaLtH
  Until recently, the Marik Commonwealth was the Word of Blake’s strongest ally in the Inner Sphere. 
  After the ouster of the false Thomas Marik as Captain-General, many of the Commonwealth’s industries 
  began producing advanced war material for the Blake Protectorate. Even after negotiations with Alys 
  Rousset-Marik, and Corrine Marik’s successful revolt against the Blakist government in 3077, this state has 
  mustered little more than tepid support for our cause, and Commonwealth troops have even clashed with 
  some of our own recently. 
  Despite the stigma of her past support of the Blakist regime (admittedly as a mere figurehead following 
  the coup launched by her father, Paul Marik), smaller provinces continue to ally themselves with Corrine Marik. 
  The Stewart Commonwealth, feeling betrayed by our refusal to formally relinquish Stewart to them, have taken 
  up station on that world anyway, with tacit blessings and support from the Marik Commonwealth. The Silver 
  Hawk Coalition likewise has declared its loyalty to the “legitimate” Captain-General on Atreus, going so far as 
  moving a portion of their forces in support of the Home Guard, and pushing as far in as Kalidasa, daring us to eject them. Lastly, even without having 
  any native forces of its own, the Duchy of Graham-Marik has pledged its industrial capacity to the Commonwealth in return for defensive assistance 
  (specifically against the threat of Regulan aggression). 
  Outside of the Confederation, it is against the Marik Commonwealth where our forces will most likely see the earliest resistance to our efforts 
  in the Protectorate. 
  Condition
  Recalled early from Operation BROKEN FIST, the Free Worlds Legionnaires and Free Worlds Guards regiments felt betrayed when they learned 
  that their leader was not the man he claimed to be. After throwing their support to Paul and Corrine Marik, however, these troops would grow more 
  embittered and disillusioned as they remained on Atreus to hunt down their former brothers in-arms—the decimated Knights of the Inner Sphere—for 
  years. Witnessing the Word’s heavy handedness firsthand only expanded their resentment, and they unleashed it all on the Blakists in 3077, when Corrine 
  finally gave the go-ahead to eject the Word’s divisions. Still, the First Guards maintain a blockade on Duchess Alys’ homeworld of Augustine, preventing 
  her return even after Corrine negotiated a mutual non-aggression pact with her cousin. (The reasons for this essential boil down to the Guards’ belief 
  that, in following a “wannabe messiah”, Alys has betrayed the realm to foreign interests.)
  The Atrean Hussars and Eleventh Dragoons have so far been held in reserve, protecting the capital of Atreus after the Legionnaires’ request to be 
  sent out of system. Though many Hussars elements remained intact through the war, many of their numbers have been stripped away to reinforce other 
  formations that have seen heavy casualties and lack the reserves to replenish themselves. 
  When the Regulan Hussars landed on Vosloorus, Corrine sent the three Marik Militia regiments as an answer to their posturing. At first engaging in 
  nothing but low-key skirmishes, the Twenty-fifth and Second rotated out with the arrival of the fresh Fifth Marik Militia. Expecting a continuation of the 
  same intensity, the Fifth was unprepared when the Hussars dropped all pretenses and attacked with sudden, unrelenting ferocity. The Fifth was wiped 
  out, and with resources stretched thin, we do not expect them to be rebuilt anytime soon. 
  moraLe
  Though units loyal to the Commonwealth have shown no signs of wavering, their spirits are low after being forced to follow the Word of Blake for so 
  long. Outsiders have decried them as lapdogs of the Blakist regime, and fighting their countrymen has only disheartened these troops further. Though 
  many warriors among these commands secretly desire to abandon the Commonwealth, most resist this urge due to a widespread belief that they will 
  be persecuted for war crimes wherever they go.
  The Falcons and Gryphons appear more dedicated to the Silver Hawk Coalition than to the Commonwealth itself, but continue to follow the 
  command of Commonwealth generals. With logistical support from Commonwealth industries rebuilding their units, Corrine has made it clear to these 
  commands that she intends to reclaim several former Protectorate systems, particularly the industrial world of Kalidasa.
  regimentaL statUs
  Eleventh Atrean Dragoons
  Regiment/Regular/Reliable
  105% strength | 100% Upgraded
  Current Base: Atreus
  Atrean Hussars
  Regiment/Regular/Fanatical
  80% strength | 100% Upgraded
  Current Base: Atreus
  First Free Worlds Guards
  Regiment/Elite/Fanatical
  95% strength | 100% Upgraded
  Current Base: Augustine
  Second Free Worlds Legionnaires
  Regiment/Veteran/Fanatical
  60% strength | 100% Upgraded
  Current Base: Keystone
  Eighth Free Worlds Legionnaires
  Regiment/Veteran/Reliable
  55% strength | 100% Upgraded
  Current Base: Laureles / Campbelton
  Second Marik Militia
  Regiment/Regular/Reliable
  80% strength | 80% Upgraded
  Current Base: Manihiki / Alterf
  Twenty-Fifth Marik Militia
  Regiment/Green/Reliable
  80% strength | 50% Upgraded
  Current Base: Marik
  Falcons
  Regiment/Regular/Reliable
  60% strength | 75% Upgraded
  Current Base: Amity / Danais
  Gryphons
  Regiment/Regular/Reliable
  90% strength | 80% Upgraded
  Current Base: Alkes / Kalidasa
  
  9
  First Regulan Hussars
  Battalion/Elite/Fanatical
  60% strength | 100% Upgraded
  Current Base: Olafsvik
  Second Regulan Hussars
  Battalion/Regular/Reliable
  25% strength | 60% Upgraded
  Current Base: Vosloorus
  Fourth Regulan Hussars
  Battalion/Regular/Reliable
  30% strength | 50% Upgraded
  Current Base: Diass
  Fifth Regulan Hussars
  Battalion/Veteran/Fanatical
  90% strength | 90% Upgraded
  Current Base: Molokai / Clipperton
  Sixth Regulan Hussars
  Battalion/Green/Reliable
  60% strength | 100% Upgraded
  Current Base: Regulus
  Seventh Regulan Hussars
  Battalion/Green/Reliable
  60% strength | 100% Upgraded
  Current Base: Wallis
  Eighth Regulan Hussars
  2 Companies/Green/Reliable
  70% strength | 100% Upgraded
  Current Base: Hongqiao
  Tenth Regulan Hussars
  Battalion/Regular/Reliable
  85% strength | 90% Upgraded
  Current Base: Cameron / Muscida
  Eleventh Regulan Hussars
  Battalion/Regular/Fanatical
  80% strength | 90% Upgraded
  Current Base: Tiber/Avior
  Twelfth Regulan Hussars
  Battalion/Green/Reliable
  90% strength | 100% Upgraded
  Current Base: Aitutaki
  Thirteenth Regulan Hussars
  Battalion/Green/Reliable
  60% strength | 100% Upgraded
  Current Base: Regulus
  Fourteenth Regulan Hussars
  Battalion/Green/Reliable
  50% strength | 90% Upgraded
  Current Base: Hellos Minor
  prinCipaLity oF regULUs
  No longer the “loyal opposition” of the League government, the Principality of Regulus is now simply just the 
  opposition. With events such as the gifting of Gibson to the Word in the 3050s, the revelation about their Captain-
  General as a Word of Blake plant, and the scouring of Regulus ordered by a Manei Domini agent who betrayed 
  Kirc Cameron-Jones’ trust, the people and leaders of this influential power bloc have come to see themselves as 
  isolated and alone against the universe. With the League in pieces, Regulus has taken a stance of “aggressive 
  defense”, creating a buffer zone out of their former systems, absorbing the Principality of Gibson and the 
  Regulan Free States, and sparring with Commonwealth and Oriente forces to keep both at bay.
  As one of the only two League provinces with WarShips (the other being the Duchy of Oriente), they 
  have assembled a massive—if inexperienced—fleet of “Pocket WarShips” and fighters that they first put to use 
  in the recent scouring of Gibson, centered around the deadly Delos. This is evidently not the end of their plans, 
  as the black water forces assigned to that mission have not returned to their stations. But more disconcerting 
  to our intelligence operatives (and downright frightening to others) is not just their next possible destination is 
  not known, but they have eluded being tracked since they left Gibson. Simply put, nobody knows where the Regulan 
  fleet is right now. 
  Condition
  Out of the original “Old Guard” Regulan Hussars regiments, the First, Second, Fourth and Fifth have suffered heavy damage during the Jihad. A 
  couple of these regiments were even destroyed outright, only to be reconstituted as a sign of defiance. Unlike the newer formations, these rebuilt Hussars 
  are staffed solely by Regulan natives, ensuring a high amount of pride and motivation, despite their use of more outdated and obsolete equipment. 
  The Principality has shown no interest in rebuilding the destroyed Ninth, however, as the regiment was traditionally manned by Oriente natives and 
  graduates and thus carries a stigma. 
  The newer Hussars—the Sixth, Seventh, Eighth, and the Eleventh through Fourteenth—are all commands that formerly served the Blakist 
  Protectorate. With little else to turn to, they defected to Regulus in the hopes that the thinly stretched Principality would welcome their aid. Surprisingly, 
  despite their Protectorate origins, these regiments (which included the former Third Free Worlds Guards and surviving Sirian Lancers commands) were 
  welcomed and rechristened as Regulan Hussars. 
  Although the sheer number of active Hussars regiments may seem formidable at first glance, a more detailed analysis reveals that the Regulans 
  military is more of a paper tiger. Some of the newer commands are sub-regimental, and consist of little more than a handful of BattleMechs backed up 
  by tanks and mechanized infantry. Though this combined arms approach gives them the ability to utilize a wide variety of tactics, any sizable opponent 
  could put the Hussars in dire straits very quickly, at which point the desperate Regulans may even resort to WMDs to hold the lines. 
  moraLe
  The Regulans’ current militarily and territorial expansion has done much to soothe the Hussars’ frustrations, and the destruction of Gibson has 
  given many in the “old guard” a sense of closure since the sacking of Regulus. The newer regiments, as former FWLM formations turned Blakist, have 
  understandably refrained from expressing their enthusiasm. Even though these troops are rated Reliable and have shown nothing but loyalty to the 
  Principality, intelligence has indicated a large number of moles and Regulan SAFE operatives are being inserted with every new wave of recruits, keeping 
  a wary eye on these “immigrant” troops, lest they prove to be enemy sleepers.
  regimentaL statUs
  
  10
  10
  Ducal Guard
  Regiment/Elite/Fanatical
  85% strength | 100% Upgraded
  Current Base: Oriente
  First Fusiliers of Oriente
  Regiment/Elite/Fanatical
  40% strength | 100% Upgraded
  Current Base: Dayr Khuna / Jouques
  Third Fusiliers of Oriente
  Regiment/Veteran/Reliable
  40% strength | 80% Upgraded
  Current Base: Les Halles
  First Oriente Hussars
  Regiment/Veteran/Fanatical
  105% strength | 90% Upgraded
  Current Base: Oriente
  Second Oriente Hussars
  Regiment/Regular/Reliable
  90% strength | 90% Upgraded
  Current Base: Calloway VI
  Fourth Oriente Hussars
  Regiment/Regular/Reliable
  90% strength | 70% Upgraded
  Current Base: Maritgues
  Fifth Oriente Hussars
  Regiment/Regular/Reliable
  90% strength | 90% Upgraded
  Current Base: Anegasaki
  Sixth Oriente Hussars
  Regiment/Green/Reliable
  85% strength | 60% Upgraded
  Current Base: Dalton / Mansu-ri
  dUCHy oF oriente
  The Duchy of Oriente has been a focal point for much of the League’s politics and diplomacy 
  in recent years. Retaining its strength in solidarity, this realm owes much of its stability to the 
  efforts of the fake Thomas Marik. His unwavering dedication to principles—despite his decades-
  long deception as Captain-General—and his marriage to the daughter of the ailing Duke 
  Christopher Halas has all but cemented his place as successor to the ducal throne. 
  The Halas family has not remained insular either. Thomas traveled to Sian in 3073 to secure 
  an unofficial ceasefire from Chancellor Sun-Tzu Liao. Though they have sparred with Regulans on 
  several systems, the increased communication between the Halas and Orloff families (as well as 
  numerous interior Protectorate families) are starting to bear fruit. It should not come as a surprise 
  if those two smaller League provinces decide to join with Oriente to prevent assimilation by less 
  benign powers in the coming years. Though they sent no ground troops to our coalition, the 
  Halas instead assisted greatly in providing vital logistical support, special operations teams, and last-minute naval support from their WarShip 
  fleet. With SCOUR over, however, much of this support has evaporated as Oriente has turned to fortifying its own borders. 
  The Duchy’s biggest strength is not its sizable ground forces, but its black water navy. Even after being reduced to half its size in the 
  past year and overdue for repairs and maintenance, the remaining WarShips in Oriente’s fleet are a potent force that can shatter just about 
  any invaders who lack equivalent capital assets. Halas has made certain that only the most loyal of crew are stationed on these vessels, a fact 
  evidenced in several failed efforts by various parties to woo these potential assets away from their service to a minor state. 
  Condition
  The Fusiliers of Oriente saw most of the fighting in the Jihad, from Operation: BROKEN FIST, to retaliatory raids against Capellans early in the 
  war, and even fighting off the Blakist reprisal raids. At Sherryl and Christopher Halas’ behest, these troops have pledged total loyalty to Thomas 
  and are sending some of their more seasoned soldiers to help rebuild other Oriente commands that were nearly wiped out in recent years. 
  The Oriente Hussars are particularly strong, having avoided heavy fighting and limiting many of their actions to local raids. Indeed, the 
  Hussars alone gives the Duchy of Oriente a BattleMech force second only in size to the Marik Commonwealth. With the Fusiliers rebuilding from 
  casualties sustained in the past year, the Duchy’s defense will more than likely fall to the Hussars for the time being. 
  General Garibaldi’s long ties to the Halas family made it easy to predict where his First Marik Militia’s loyalties would fall once federal 
  authority collapsed, and thus Oriente won its only intact non-provincial command. Unfortunately, loyalty and skill would fail to protect the First 
  from destruction when Blakist nukes, delivered by cargo DropShips to both of the command’s garrisons on Ohrensen and Ventabren, obliterated 
  over ninety percent of the Militia’s combat and support assets. Only a few lances on patrol were spared the carnage, which preceded an attack 
  on Oriente itself by a Shadow Division task force mere weeks later.
  moraLe
  Though outside groups tend to disdain Oriente’s troops for continuing to follow “the Impostor”, the Duchy’s forces have nonetheless held 
  their heads high. Thomas’ repeated attempts to rescue Duchess Sherryl Halas from Atreus did not go unnoticed, nor was the fact that he elected 
  to sacrifice forces loyal to him personally in the effort, rather than risk regional defenses on the task. These factors, plus Duke Halas’ blessings, 
  have ensured Oriente’s loyalty to Thomas should his father-in-law pass on. 
  Their biggest source of pride has come from the fact that none of Oriente’s forces defected to the Blakists in the years before or during the 
  Jihad. Remaining true to their principles, even as others in the League broke ranks, is seen as a grand accomplishment for these men and women. 
  regimentaL statUs
  
  11
  11
  Second Free Worlds Guards
  Regiment/Veteran/Reliable
  70% strength | 100% Upgraded
  Current Base: Maxwell / Hammer
  Thirtieth Marik Militia
  Regiment/Elite/Fanatical
  45% strength | 80% Upgraded
  Current Base: Dalcour / Cerillos
  Thirty-First Marik Militia
  Regiment/Veteran/Reliable
  65% strength | 60% Upgraded
  Current Base: Griffith / Alorton
  Thirty-Fourth Marik Militia
  Regiment/Regular/Questionable
  70% strength | 50% Upgraded
  Current Base: Epsilon / Nockatunga
  Thirty-Seventh Marik Militia
  Regiment/Regular/Reliable
  70% strength | 55% Upgraded
  Current Base: Tamarind / Labouchere
  tamarind and aBBey distriCts
  The Tamarind District has seen more than its fair share of challenges, both military and 
  diplomatic. The Blakist instigation of the brief Lyran-Marik border conflict early in the Jihad 
  helped divert attention away from their moves to take over various other strategic targets. 
  When Marshal Brett learned of this, he sued for peace and turned his attention to organizing 
  a force to fight the Word, a fight that would claim his life at the hands of a brainwashed 
  Richard Steiner. Thus would military command pass down to his son Photon, though the main 
  leadership of the resistance would fall to Duchess Alys Rousset-Marik.
  Since then, the Tamarind District has been besieged on all sides. Circinus suicide troops, rogue Lyran Archonettes, and Blakist raiders have 
  occupied the attentions of a bitter Duchess Therese Brett-Marik and her son. Though initially supportive of our efforts, increasing military pressure 
  by the Lyrans’ Buena Archonette forced them to withdraw their troops and focus inward. Even now, despite appeals from leaders on both sides of the 
  line, fighting between the Buena and Tamarind seems likely. Meanwhile, the District has begun talks to unite with the nearby Abby District, hoping 
  to consolidate and strengthen their position through the addition of several more vital systems. 
  It is hard to admit or prove, but the Brett-Mariks may have been one of our political missteps in our campaign. By favoring the geographically 
  closer Alys Rousset-Marik (who may or may not have tied herself tightly to our coalition anyway), we have apparently alienated Therese and Photon. 
  The Brett-Mariks’ experience in military campaigns might have hastened operations where Alys struggled, and a position within our coalition could 
  have pressured the Lyrans to check their ambitions against the League, avoiding the Tamarind pullout right before our attack on Terra. This is pure 
  conjecture however; we may never know if our decision was right or wrong. 
  Condition
  Recouping most of their losses from Operation: BROKEN FIST, Photon’s Second Free Worlds Guards remained vigilant on the Lyran border until 
  Circinian forces overran Poulsbo and Khon Kaen. Sending a battalion (under the colors of the Second Fusiliers of Oriente, in an apparent effort to 
  confuse both Federation and Lyran parties) as the backbone of the FWLM force, the Guards suffered the brunt of the fighting, and were wiped out 
  before the rest of the task force could eject the Federation troops. Additional sparring with Lyran troops has dwindled the command further, forcing 
  it to abandon its plans to rebuild its fourth battalion. 
  Initially part of our coalition, The Thirtieth and Thirty-first Marik Militias served admirably in very engagement they participated in, but on the 
  eve of the final push to Terra, Marshall Photon recalled them to Tamarind space. About a third of each command opted to remain behind, to fight 
  under our banner, but unfortunately, these proved to be the newest and least experienced among them, and few survived long after the initial 
  landfalls. 
  Both the Thirty-fourth and Thirty-seventh Militas were the newest, worst equipped and least experienced of the Marik Militias pre-Jihad. That 
  is no longer the case, since Operation: BROKEN FIST, where both regiments made a strong showing before returning to the League as heroes. Since 
  then, they have taken up station within various Tamarind District systems, but are being whittled away by repeated Lyran raids.
  moraLe
  Being among the first FWLM forces to throw off Word of Blake influence (rather than continuing to fight against other realms as their nation bled), 
  the Tamarind District forces remain bitter, feeling that their contributions to the Jihad have been ignored in favor of Alys Rousset-Marik’s more publicized 
  resistance. The bitterness only strengthened when Alys was chosen over Photon to command of the League thrust into the Blake Protectorate. In the 
  face of this perceived insult, few Tamarind troops felt any regret in leaving the coalition to protect their breakaway fiefdom from the Lyran and Circinus 
  threats. 
  But more important than bitterness, is the fatigue and worry being expressed by their condition from the constant fighting over the past 
  decade. Spread way to thin and painfully aware of it, Tamarind’s military faces an uncertain future even as the hawkish warriors in the Second Guard 
  clamor for another round of combat on Poulsbo. We could use this trepidation to our advantage, eventually offering supplies and diplomats to act 
  on Tamarind’s behalf in exchange for their political support when we can finally afford to. 
  regimentaL statUs
  
  12
  12
  First Andurien Rangers
  Two Battalions/Veteran/Fanatical
  70% strength | 90% Upgraded
  Current Base: Andurien
  Second Andurien Rangers
  Two Battalions/Regular/Reliable
  95% strength | 90% Upgraded
  Current Base: Shiro III / Conquista
  Third Andurien Rangers
  Battalion/Green/Reliable
  90% strength | 100% Upgraded
  Current Base: El Giza / Mosiro / Hudeiba
  Fourth Andurien Rangers
  Company/Green/Reliable
  35% strength | 40% Upgraded
  Current Base: Lurgatan / Sadurni
  dUCHy oF andUrien
  Given that the Duchy of Andurien has historically been one of the League’s most rebellious of provinces—
  having attempted a violent secession as recently as fifty years ago—it is surprising that this state did not lead 
  the way in the latest breakdown of federal authority. Instead, the backwater Rim Commonality won that 
  honor with its own de facto declaration of independence in 3075. 
  Nevertheless, it almost seems as if the Anduriens are glad to see the League fragment, as they have 
  wasted no time in using the opportunity to reclaim their prominence and influence in the region. The 
  revelations about Thomas Marik’s doppelganger did much to erode the loyalty of the FWLM, leading several 
  brigades to pledge allegiance to Dame Humphreys. The newly formed Andurien Rangers that emerged as a 
  result have taken a combined arm approach, often mixing BattleMechs, vehicles, and infantry at the company 
  level. Though their conventional assets are near top of the line, Andurien’s ’Mech assets are suffering, forcing 
  newly assigned Rangers to rely more on the easier produced “RetroTech” designs coming out of Lopez.
  Having recently signed non-aggression pacts with both the Capellan Confederation and the Magistracy of Canopus, the Duchy has started 
  to seek expansion opportunities in the coreward parts of League space. A new mutual defense pact reached with the Mosiro Archipelago has 
  many of our analysts projecting that the tiny sub-state will be among Andurien’s first annexations in the near future. 
  Condition
  After years of hatred toward the Confedration, the First Free Worlds Legionnaires quickly went to the Duchy of Andurien after launching an 
  unauthorized raid into Capellan space early in the Jihad. Reformed as the First Andurien Rangers, they have proved their willingness to fight by 
  raiding Principia and later on repelling an attack by a bitter Second Oriente Hussars, though casualties have eroded their strength. 
  The biggest surprise came when the once fanatically loyal Fifth Legionnaires defected from the FWLM and pledged their allegiance to 
  Humphreys. Now known as the Second Andurien Rangers, these troops first served as a cadre unit for additional Andurien forces, then later 
  played a pivotal role in earning peace on the Confederation border during covert operation in which they rescued Magestrix Naomi Centralla-
  Liao over Furud. Now stationed on the Capellan border, Dame Humphreys hope their position will deter possible Capellan raids in appreciation 
  of the Second’s actions. 
  In 3076, the Third Rangers were formed around elements from the Ninth Legionnaires, a command created less than a decade ago and 
  deployed right before the outbreak of the Jihad. This regiment suffered a brief but bitter internal struggle, with various officers and cadets 
  attempting to wrest control to pledge allegiance to various factions. The personal intervention by Dame Humphreys ended the struggle before 
  the violence could spread, and allowed those soldiers who objected to Andurien authority to leave peacefully. 
  The Fourth is particularly new, made up mainly from the latest graduates of Humphreys Training Academy. Currently based around a 
  company of assault BattleMechs, this command is only at about third of its intended combat strength. 
  moraLe
  With most of their borders seemingly secure or relatively well defended, the spirits and nationalism among the Rangers are at an all-time 
  high. Many are training to repel possible attacks by CCAF raiders, but with a non-aggression pact signed and the Confederation focusing on us, 
  this is an unlikely scenario in the near future. 
   
  regimentaL statUs
  
  13
  13
  Duchy of Orloff 
  First Orloff Grenadiers
  Regiment/Regular/Reliable
  100% strength | 70% Upgraded
  Current Base: Hassad
  Eighth Orloff Grenadiers
  Regiment/Veteran/Reliable
  95% strength | 65% Upgraded
  Current Base: Vanra / Carbonis
  Rim Collection 
  Fourth Marik Militia
  Regiment/Regular/Reliable
  75% strength | 65% Upgraded
  Current Base: Lesnovo / Campoleone
  Ninth Marik Militia
  Regiment/Regular/Reliable
  90% strength | 75% Upgraded
  Current Base: Negushevo / Tematagi / Tohelet
  Border Protectorate
  Iron Guard
  Regiment/Veteran/Fanatical
  45% strength | 100% Upgraded
  Current Base: New Delos
  Stewart Commonality 
  Home Guard
  Regiment/Elite/Reliable
  55% strength | 100% Upgraded
  Current Base: Stewart
  minor provinCes
  The Jihad was particularly brutal to many of the smaller League provinces. Many found their regional forces turned by the Blakists or 
  summarily wiped out, leaving them defenseless as the federal government unraveled. 
  The Duchy of Orloff has so far been in the best shape, staying independent and aloof from all the infighting, but now faced with the 
  expanding Regulan and Marik provinces, they have grown closer to the Duchy of Oriente out of necessity.
  Being so far from any of the larger factions, the biggest problem the Rim Commonality has faced was its vulnerability to pirates and 
  the ever-aggressive Marian Hegemony. After they were abandoned by the Second Hussars and subsequently forced to fend for themselves 
  throughout much of the Jihad, the Rim became the first province to go independent, kicking out League officials in 3075 and organizing their 
  own government. 
  Once one of the most influential Houses in the League, the Stewart Commonwealth has fallen far. With the loss of two of their regiments and 
  their capital planet, House Stewart has supported anyone willing to assist them in retaking their homeworld. Initially supporting Aly Rousset-
  Marik’s resistance, our refusal to release this strategically vital system has left them feeling betrayed, and they have sought an alliance with the 
  Marik Commonwealth to assist in reclaiming Stewart’s independence by force.
  Stuck in the middle of several other factions, the Protectorate province faced a similar situation, but lacked any native forces after the 
  Fourth Marik Militia departed for the Rim Commonality. It was only after negotiating for the services of the Iron Guard, who found themselves 
  once again without a home, that the Protectorate found a force willing to defend them permanently. 
  Condition
  Military strongest of all the minor provinces, the Duchy of Orloff took a hard blow when Blakist mercenaries shattered their Sixth Grenadiers. 
  With the recent arrival of the Eighth from the other side of League space to relieve the Ninth Marik militia, House Orloff is evaluating its long-
  term options with its provincial military finally firmly in place. 
  Briefly left in the lurch by the departing Eighth Orloff Grenadiers, the Rim Commonality scrambled to look for any sort of defense, which 
  briefly created an uproar and series of accusations against ruling Chairman Ardal Thomasson. Not willing to throw her alleged lover under the 
  bus, Colonel Sandra Relph used her network of connections to arrange for not just one, but two Marik Militia regiments to replace the garrisons in 
  the otherwise peaceful border province. Arriving with “the Colonel’s compliments”, both the Fourth and Ninth Militias are less experienced than 
  the Eighth, but have made up for it in enthusiasm, handily repulsing recent raids by pirates and bolstering Chairman Thomasson’s popularity.
  The sole remaining regiment belonging to the Protectorate Guard lived up to their motto of “Never Surrender”, staying loyal to their roots while 
  the newer formations turned Blakist. Despite heavy casualties, the Guard survived the Terra campaign and has moved to New Delos at the behest of 
  General Simonov. 
  Supporting Alys’ resistance and our coalition to regain their capital, the Stewart Commonwealth’s military paid a hefty price. In Geneva, the 
  Home Guard fought viciously against the TerraSec, suffering heavy casualties while the Juggernaut was wiped out in a chemical attack to Cairo. 
  Quickly leaving Terra for home, the remaining Home Guard have ignored our orders to leave Stewart alone until things settle down, and have 
  begun using the remaining facilities there to re-arm themselves after forcing the garrison militia off-world. 
  moraLe
  The League’s collapse has worried the smaller provinces even more than the independent systems that have long grown used to their 
  subservient stature. Because of this, most independent provincial forces have abandoned the League and coalition chains of command, preparing 
  for possible incursions by the larger factions. The one exception is the Rim Collection, which is relying on the newly arrived Marik Militias for their 
  defense. The Stewart Commonality’s Home Guard are the most worrisome; having stationed themselves on their heredity capital of Stewart, these 
  troops have become de facto invaders within the occupied Blake Protectorate border, and will complicate our efforts to stabilize the region if they 
  remain much longer. 
  regimentaL statUs
  
  14
  14
  Fifth Free Worlds Guards
  Regiment/Veteran/Reliable
  45% strength | 85% Upgraded
  Current Base: Castor
  Third Free Worlds Legionnaires
  Regiment/Elite/Fanatical
  35% strength | 100% Upgraded
  Current Base: Irian
  Twelfth Atrean Dragoons
  Regiment/Veteran/Fanatical
  40% strength | 100% Upgraded
  Current Base: Rochelle
  Twentieth Marik Militia
  Regiment/Regular/Reliable
  65% strength | 95% Upgraded
  Current Base: Zion
  aLys roUsset marik’s resistanCe
  As perhaps the most volatile political figure in the League before the Jihad, only the 
  revelation of the imposter Captain-General has unseated Duchess Alys Rousset-Marik in the 
  realm of the League’s celebrity gossip. Her influence did not diminish with the Jihad, but in 
  fact only grew as she went to ground with her mercenary command to fight the Word of Blake’s 
  dominion over the Free Worlds. Amassing a military force that rivaled several of the breakaway 
  provinces, it was not until Operation SCOUR was the extent of her influence finally came to light, bringing 
  various smaller operations together for one grand campaign.
  Not the best strategic commander in the war, Alys’ thrust into the Blake Protectorate was the slowest, 
  marred by setbacks, insufficient intelligence and relatively poor planning that often forced her troops to resort 
  to less effective hit-and-run tactics. Her strength was in her political acumen; gathering allies, forging political alliances and even negotiating 
  assistance from some of the Word of Blake’s allies.
  Alys—and, by extension, her forces—nevertheless appear devoted to our ideals and plans. While it would be best to try and assist her in 
  garnering the title of Captain-General under a re-united League, she has shown considerable resistance to that position. Thus, it will likely be 
  more beneficial to us to try and employ her as a negotiator with the various provincial powers, as both her rivals and allies respect her non-
  combat abilities. 
  Condition
  Assisting Devlin Stone himself, the Third Legionnaires saw some the most brutal fighting of the final campaign while repeatedly sparring 
  with St. Jamais’ forces. Now stationed on Irian, the Third has commandeered much of the system’s remaining military output to rebuild its losses. 
  The Fifth Guards’ assignment of taking the Singapore Castle Brian went as smoothly as could be expected, until a successful counterattack 
  by the Blakists nearly shattered the command, forcing it to withdraw right before the attackers initiated the castle’s self-destruct protocols.
  Fanatically loyal to Alys, due to her intimate relations with their late CO, the Twelfth Atrean Dragoons was the first to join her resistance after 
  the Krushers, and later took part in her thrust towards Terra. The Twelfth showed no hesitation on Hsien, when the battle became a three-way 
  campaign against both Blakist and CCAF forces. During the push for Sandhurst on Terra, the Twelfth refused to waver from Alys’ side, though 
  they lost half of their remaining strength in the bargain. The survivors have moved with Alys to the strategic system of Rochelle, possibly 
  preparing for operations in support of a showdown over Augustine. 
  The Twentieth Marik Militia came out of Operation SCOUR in the best condition, though during the opening years of the Jihad and the 
  siege of the Blake Protectorate, they suffered moderate casualties against Lyran- and Blakist-backed mercenaries. Able to replenish their losses 
  right before the final push to Terra, the Twentieth—along with the rest of the task force charged with taking Rio—easily made planetfall, and 
  used captured mining equipment to tunnel under and capture the local SDS command center at a loss of just under a third of their forces. The 
  Twentieth has since moved to Zion, to reinforce the local militia in case of reprisals from bitter CCAF forces.
  moraLe
  The resistance’s pride in having participated in the successful recapture of Terra has been tempered by the heavy casualties sustained 
  during the horrific fighting of the past few years. In addition, the prospect of facing their former comrades over the Blakist Protectorate has not 
  appealed to even the most pro-coalition of these soldiers. Even so, Alys’ forces have stoically taken up positions in former Protectorate systems 
  bordering on League space, hoping their presence will deter any possible incursions by provincial opportunists. 
  regimentaL statUs
  
  15
  15
  Tenth Marik Militia
  Regiment/Regular/Reliable
  75% strength | 80% Upgraded
  Current Base: Lahti / Hednesford / Kendall
  Eighteenth Marik Militia
  Regiment/Green/Questionable
  80% strength | 55% Upgraded
  Current Base: Eleusis / Umka / Aspropirgos
  non-aLigned ForCes
   With the coming of the Jihad and revelation of their Captain-General as an impostor 
  planted by ComStar, every soldier who swore to protect the League and follow its leaders faced 
  a crisis of faith and loyalty. Some believed the false Thomas Marik’s superior leadership overruled 
  the lie of his identity, while others could not in good conscience follow the doppelganger, and 
  opted instead to pledge allegiance to one of the other handful of would-be Captain-Generals 
  who rose in his wake.
  While others began choosing sides, some forces refused to join any specific provincial 
  authority as the realm began to fracture—of these non-aligned forces, the Tenth and Eighteenth 
  Marik Militias were by far the largest. The Eighteenth Militia was the first to leave, abandoning 
  its post on Connagauht in 3076 and heading rimward until they hit the border. When faced 
  with actually leaving League space and abandoning their homeland, however, the Eighteenth’s 
  warriors just could not bring themselves to cross the line. As they set down on Umka to rest and consider their options, the planetary government 
  approached them with a deal; They would supply a portion of the Eighteenth with free lodging, food, basic supplies and several other benefits 
  for the units to stay and defend from possible raiders. As the Eighteenth was deciding, two other nearby systems contacted them with similar 
  offers, and the once-shunned Marik Militia, decided to accept their offers. 
  The prestigious Tenth was originally sent by Corrine Marik to make an example of the Rim Commonality and hopefully pull them back into 
  the fold. But upon their arrival in the region, they received an urgent message from Kendall, reporting that Marian raiders has assaulted the 
  facilities there and routed the defending Bad Dream mercenary command. Colonel Meyers refused to be swayed away from her orders, but the 
  rest of her command protested, preferring to defend their countrymen rather than attacking them. In a near-bloodless mutiny, Colonel Meyers 
  was deposed, and Force Commander Kawamura took over, relocating the Tenth to protect Kendall and its surrounding systems. 
  Acting more like mercenaries than house troops, the Tenth and Eighteenth have both split their forces up, negotiating terms with the 
  non-aligned systems on the League’s Periphery border. Garnering basic supplies and “perks” to pay back the soldiers for protection, these now 
  pseudo-independent commands (each typically based around one of the ’Mech battalions) offering themselves up for hire, but only to League 
  systems, and only for defensive missions unless the contract is against a outside power. It is highly likely that these formations are keeping close 
  tabs on their former brethren, ready to jump in and assist if the situation gets too hairy. 
  Condition
  Somehow avoiding almost all the fighting of the Jihad, even when stationed on the border of the Blake Protectorate, the Tenth has preserved 
  most of its strength, less a few defections by some warriors to their respective home provinces. Unfortunately, the MechWarriors leaving were 
  some of their best troops in the regiment, while the replacements drawn from local sources proved completely green.
  The Eighteenth abandoned Connaught in mid-3076, narrowly avoiding a Word of Blake raiding party that most likely would have simply 
  used tactical nukes to annihilate the rogue force rather than engage in a costly ground fight. Still only about half upgraded, the Eighteenth is 
  forgoing any attempt to continue upgrading its equipment until it can find a reliable source of supplies to keep the regiment properly maintained. 
  moraLe
  Disillusioned by the fragmentation of their homeland, the Tenth’s and Eighteenth’s morale has steadily degraded over the past few years. 
  While the Tenth’s warriors hold out hope for a re-solidification of the League, the Eighteenth’s troops have completely given into rampant 
  cynicism and paranoia. 
  regimentaL statUs
  
  16
  16
  irregULar ForCes
  merCenaries
  Inside the League’s border, the fracturing of federal authority has both been a 
  boon and a detriment to the mercenary trade. With few major powers left with the 
  affluence to afford their desired wages, many mercenaries jumped ship, by allowing 
  their contracts to expire, joining the Word of Blake’s employ, or simply leaving. The 
  pointless sacrifices of mercenary commands on Gibson and Atreus at the orders of 
  Regulan and Oriente leaders, respectively, left many keenly aware of how little the 
  League regarded its irregular forces.
  On the other hand, the defection of League troops and infighting has left a wealth 
  of opportunities for smaller commands to make a name for themselves. Groups like the 
  Rim Commonality are looking for any credible force to help defend themselves from 
  pirate raids, while the Regulans hired a large amount of conventional and aerospace 
  commands to bolster their garrisons while their provincial troops focus on expansion 
  and the extermination of Blakist holdouts. As of this writing, only three established 
  commands greater than a company in size remain employed within Free Worlds  
  League space. 
  Initially contracted by Alys Rousset-Marik, both the Legion of the Rising Sun and the 
  Battle Corps had their contracts bought out by our coalition, allowing the Duchess to 
  dedicate more of her resources to the League units that joined her resistance and begin 
  to catch up on back wages. Alys refuses to let her own command, Kristen’s Krushers, be 
  contracted to anyone but herself.
  Stretched thin, but looking to retake Poulsbo from the Circinus Federation, the 
  Tamarind District has recently contracted out the Heart of Blake mercenary command. After 
  much debate about hiring a force made up of former Blakists, the Heart’s track record of 
  loyalty to contracts has been commendable, and their performance so far in establishing a 
  beachheads and zones of control has been satisfactory. Photon has admitted that should 
  this continue, he may use the Heart to spearhead a long overdue counter-assault against 
  Buena’s recent acquisitions.
  The last (and seemingly least) of the three well-known commands, the Bad Dream, is a shell of its former self. The mass desertion of its 
  armor assets and two companies of MechWarriors (forming the Nightcrawlers) took away not just its strength, but its tactical skill as well. The 
  Nightcrawlers were wiped out in the Blakist blitz on Galatea, and though Colonel Bortman reportedly gloated about the death of his former 
  soldiers, his luck did not fare any better years later, when the Marian Hegomony shattered Bad Dream’s remaining battalion during a 3077 
  attack. With only a handful of ’Mechs left operational, and looking for a respite to rebuild (particularly after the government of Kendall refused 
  to compensate Bad Dream for its embarrassing defeat), they broke contract to arrive in the Rim Commonality’s capital of Lesnovo at just the 
  right time. The Commonality had just lost the protection of the Eighth Orloff Grenadiers, and desperately was looking for any sort of force to 
  protect it. Now that two Marik Militia units have arrived, the Chairman is re-evaluating his options, and Bortman looking at filing for bankruptcy.
  irregULar ForCe statUs
  BLake’s FinaL kiss oF deatH
  [Ohrenson Patrol Craft 26]: “Skies still clear on 
  our end, looks like we have them on the run.”
  [WarShip Schrack]:  “Keep your eyes open, 
  Twenty-Six. Robes will try something funny. A 
  handful of DropShips and fighters can’t be all 
  they intended to throw at us.”
  [OPC26]: “Roger that.”
  [Several minutes pass in the communications 
  recording]
  [OPC26]: “Multiple emergence waves detected 
  two hundred kilometers stern side of our 
  position.”
  [Schrack]: “As expected. More transport 
  Jumpers?“
  [OPC26]: “Rog-no wait! Signatures indicate 
  WarShips! Profile registering two Vincent Mk 
  39s, two Star Lords, fully loaded.” 
  [Schrack]: “Coming about to engage. Good work, 
  Twenty-Six. Notify Command and get the hell—”
  [OPC26]: “Taking fire from Vincents, incoming 
  fighters. Looks like Celestials. These are Shadow 
  Divisions! Oh, God! Nukes! Those are nukes 
  under their—” [Static]
  [Schack]: “Twenty-Six, report. Twenty-Six, are 
  you still out there...?”
  —Recorded 
  zenith 
  jump 
  point, 
  Ohrenson, 6 February 3079
  Kristen’s Krushers
  Regiment/Veteran/Fanatical  
  (Alys Rousst Marik)
  50% strength | 100% Upgraded
  Current Base: Rochelle
  Heart of Blake
  2 Battalions/Veteran/Reliable 
  (Tamarind District)
  80% strength | 100% Upgraded
  Current Base: Poulsbo
  Bad Dream
  Battalion/Regular/Questionable  
  (Rim Commonality)
  20% strength | 100% Upgraded
  Current Base: Lesnovo
  
  Abadan
  Aconcagua
  Adhafera
  Aitutaki
  Al Jubaylah
  Albert Falls
  Alhena
  Alkes
  Alorton
  Alphard
  Alterf
  Alula Borealis
  Amity
  Andurien
  Anegasaki
  Angell II
  Ankolika
  Antipolo
  Ariel
  Asellus Australis
  Asellus Borealis
  Ashburton
  Aspropirgos
  Atreus
  Atsugi
  Atzenbrugg
  Augustine
  Autumn Wind
  Avellaneda
  Avior
  Aylmer
  Ayn Tarma
  Bainsville
  Barlaston
  Bayindir
  Bedeque
  Bernardo
  Bismarck
  Bondurant
  Bordon
  Bowang
  Butzfleth
  Cajamarca
  Calloway VI
  Calseraigne
  Cameron
  Camlann
  Campbelton
  Campoleone
  Cap Rouge
  Carbonis
  Cascade
  Cerillos
  Chagos
  Chalouba
  Chilung
  Cirebon
  Claybrooke
  Clipperton
  Cole Harbour
  Colfax
  Conakry
  Concord
  Connaught
  Conquista
  Corbeanca
  Coriscana
  Cronulla
  Curaumilla
  Cursa
  Dalcour
  Dalton
  Danais
  Daneshmand
  Dayr Khuna
  Deschenes
  Diamantina
  Diass
  Dickinson
  Dieudonne
  Drusibacken
  Edmondson
  El Giza
  Elektrougli
  Eleusis
  Ellsworth
  Emris IV
  Eromanga
  Escobas
  Fadiffolu
  Fagerholm
  Faleolo
  Fieferana
  Fletcher
  Fuentes
  Fujidera
  Furud
  Futuna
  Galisteo
  Gallatin
  Gannett
  Gatchina
  Ghaziabad
  Gibraltar
  Glevakha
  Gomeisa
  Goodna
  Goth Khakar
  Gouderak
  Granera
  Griffith
  Guangzho
  Hamilton
  Hammer
  Harmony
  Harsefeld
  Hassad
  Hazeldean
  Hednesford
  Hellos Minor
  Helm
  Hindmarsh
  Hiratsuka
  Holt
  Home
  Hongqiao
  Howrah
  Hudeiba
  Huntington
  Ibarra
  Ibstock
  Ideyld
  Iknogoro
  Ingonish
  Ionus
  Ipswich
  Isabela
  Jiddah
  Jouques
  Jubka
  Kakada
  Kanata
  Karachi
  Karakiraz
  Katlehong
  Kearny
  Keeling
  Kendall
  Keystone
  Kilarney
  Kirkenlaard
  Kiyev
  Kogl
  Kosciusko
  Kujari
  Kutludugun
  Kwamashu
  Kyeinnisan
  Kyrkbacken
  Labouchere
  Lahti
  Lancaster
  Landfall
  Laureles
  Lengkong
  Lepaterique
  Les Halles
  Lesnovo
  Leyda
  Ling
  Loeches
  Loongana
  Lopez
  Loyalty
  Lungdo
  Lurgatan
  Mackenzie
  Maderas
  Manihiki
  Mankova
  Manotick
  Mansu-ri
  Marik
  Maritgues
  Matheran
  Mauripur
  Maxwell
  McAffe
  McKenna
  Meadowvale
  Merak
  Merton
  Miaplacidus
  Midkiff
  Millungera
  Milnerton
  Molokai
  Mosiro
  Mundrabilla
  Muscida
  Nathan
  Negushevo
  Nestor
  New Delos
  New Olympia
  Newcastle
  Ngake
  Niihau
  Norfolk
  Nova Roma
  Nullarbor
  Obrenovac
  Oceana
  Ohrensen
  Olafsvik
  Oriente
  Panjang
  Paradise
  Park Place
  Payvand
  Pilpala
  Pingree
  Piriapolis
  Poulsbo
  Prato
  Preston
  Promised Land
  Rasalas
  Regulus
  Remulac
  Rexburg
  Rohinjan
  Romita
  Ruschegg
  Ryerson
  Rzhishchev
  Sackville
  Sadurni
  Saltillo
  Salur
  San Nicolas
  Saonara
  Savannah
  Scarborough
  Schererville
  Scheuerheck
  Schiedam
  Second Chance
  Semenyih
  Sharqah
  Shasta
  Shenwan
  Sheridan
  Shiro III
  Shuen Wan
  Siendou
  Sierra
  Silver
  Simpson Desert
  Skvorec
  Sophie's World
  Sorunda
  Sterling
  Stotzing
  Suzano
  Tamarind
  Tania Australis
  Tania Borealis
  Tapachula
  Tchamba
  Tellman's Mistake
  Tematagi
  Thermopolis
  Thurrock
  Tiber
  Togwotee
  Tohelet
  Tongatapu
  Tormentine
  Trellisane
  Trinidad
  Tuamotu
  Uhuru
  Umka
  Vakarel
  Valil'yevskiy
  Vanra
  Ventabren
  Vikindu
  Villanueva
  Vosloorus
  Wallacia
  Wallis
  Washburn
  Watermael
  Westover
  Wilkes
  Wisconsin
  Wolof
  Xanthe III
  Yanchep
  Zortman
  Abadan
  Aconcagua
  Adhafera
  Aitutaki
  Al Jubaylah
  Albert Falls
  Alhena
  Alkes
  Alorton
  Alphard
  Alterf
  Alula Borealis
  Amity
  Andurien
  Anegasaki
  Angell II
  Ankolika
  Antipolo
  Ariel
  Asellus Australis
  Asellus Borealis
  Ashburton
  Aspropirgos
  Atreus
  Atsugi
  Atzenbrugg
  Augustine
  Autumn Wind
  Avellaneda
  Avior
  Aylmer
  Ayn Tarma
  Bainsville
  Barlaston
  Bayindir
  Bedeque
  Bernardo
  Bismarck
  Bondurant
  Bordon
  Bowang
  Butzfleth
  Cajamarca
  Calloway VI
  Calseraigne
  Cameron
  Camlann
  Campbelton
  Campoleone
  Cap Rouge
  Carbonis
  Cascade
  Cerillos
  Chagos
  Chalouba
  Chilung
  Cirebon
  Claybrooke
  Clipperton
  Cole Harbour
  Colfax
  Conakry
  Concord
  Connaught
  Conquista
  Corbeanca
  Coriscana
  Cronulla
  Curaumilla
  Cursa
  Dalcour
  Dalton
  Danais
  Daneshmand
  Dayr Khuna
  Deschenes
  Diamantina
  Diass
  Dickinson
  Dieudonne
  Drusibacken
  Edmondson
  El Giza
  Elektrougli
  Eleusis
  Ellsworth
  Emris IV
  Eromanga
  Escobas
  Fadiffolu
  Fagerholm
  Faleolo
  Fieferana
  Fletcher
  Fuentes
  Fujidera
  Furud
  Futuna
  Galisteo
  Gallatin
  Gannett
  Gatchina
  Ghaziabad
  Gibraltar
  Glevakha
  Gomeisa
  Goodna
  Goth Khakar
  Gouderak
  Granera
  Griffith
  Guangzho
  Hamilton
  Hammer
  Harmony
  Harsefeld
  Hassad
  Hazeldean
  Hednesford
  Hellos Minor
  Helm
  Hindmarsh
  Hiratsuka
  Holt
  Home
  Hongqiao
  Howrah
  Hudeiba
  Huntington
  Ibarra
  Ibstock
  Ideyld
  Iknogoro
  Ingonish
  Ionus
  Ipswich
  Isabela
  Jiddah
  Jouques
  Jubka
  Kakada
  Kanata
  Karachi
  Karakiraz
  Katlehong
  Kearny
  Keeling
  Kendall
  Keystone
  Kilarney
  Kirkenlaard
  Kiyev
  Kogl
  Kosciusko
  Kujari
  Kutludugun
  Kwamashu
  Kyeinnisan
  Kyrkbacken
  Labouchere
  Lahti
  Lancaster
  Landfall
  Laureles
  Lengkong
  Lepaterique
  Les Halles
  Lesnovo
  Leyda
  Ling
  Loeches
  Loongana
  Lopez
  Loyalty
  Lungdo
  Lurgatan
  Mackenzie
  Maderas
  Manihiki
  Mankova
  Manotick
  Mansu-ri
  Marik
  Maritgues
  Matheran
  Mauripur
  Maxwell
  McAffe
  McKenna
  Meadowvale
  Merak
  Merton
  Miaplacidus
  Midkiff
  Millungera
  Milnerton
  Molokai
  Mosiro
  Mundrabilla
  Muscida
  Nathan
  Negushevo
  Nestor
  New Delos
  New Olympia
  Newcastle
  Ngake
  Niihau
  Norfolk
  Nova Roma
  Nullarbor
  Obrenovac
  Oceana
  Ohrensen
  Olafsvik
  Oriente
  Panjang
  Paradise
  Park Place
  Payvand
  Pilpala
  Pingree
  Piriapolis
  Poulsbo
  Prato
  Preston
  Promised Land
  Rasalas
  Regulus
  Remulac
  Rexburg
  Rohinjan
  Romita
  Ruschegg
  Ryerson
  Rzhishchev
  Sackville
  Sadurni
  Saltillo
  Salur
  San Nicolas
  Saonara
  Savannah
  Scarborough
  Schererville
  Scheuerheck
  Schiedam
  Second Chance
  Semenyih
  Sharqah
  Shasta
  Shenwan
  Sheridan
  Shiro III
  Shuen Wan
  Siendou
  Sierra
  Silver
  Simpson Desert
  Skvorec
  Sophie's World
  Sorunda
  Sterling
  Stotzing
  Suzano
  Tamarind
  Tania Australis
  Tania Borealis
  Tapachula
  Tchamba
  Tellman's Mistake
  Tematagi
  Thermopolis
  Thurrock
  Tiber
  Togwotee
  Tohelet
  Tongatapu
  Tormentine
  Trellisane
  Trinidad
  Tuamotu
  Uhuru
  Umka
  Vakarel
  Valil'yevskiy
  Vanra
  Ventabren
  Vikindu
  Villanueva
  Vosloorus
  Wallacia
  Wallis
  Washburn
  Watermael
  Westover
  Wilkes
  Wisconsin
  Wolof
  Xanthe III
  Yanchep
  Zortman
  Andarmax
  Borden
  Drozan
  Gunthar
  Jacomarle
  Sax
  Turin
  Barras
  Bellatrix
  Betelgeuse
  Decatur
  Dicon
  Grand Base
  Kasdach
  Kurvasa
  Nihal
  Niomede
  Primus
  Principia
  Prix
  Raphael
  Shiba
  Sigma Mare
  Aldertaine
  Altorra
  Bandora
  Bentley
  Boardwalk
  Calpaca
  Carmen
  Castrovia
  Claxton
  Cordiagr
  Decus
  Eom
  Exedor
  Frondas
  Fronde
  Gei-Fu
  Geifer
  Glasgow
  Harloc
  Hexare
  Homestead
  Housekarle
  Hustaing
  Imalda
  Ito
  Jasmine
  Kashilla
  Krin
  Kurragin
  Latice
  Masterson
  Milos
  New Westin
  No Retur
  Ovan
  Overton
  Palladaine
  Pella II
  Preston
  Propus
  Sendalor
  Sian
  Westerhand
  Wright
  Bithinia
  Bora
  Campertown
  Capella
  Chamdo
  Corey
  Ingersoll
  Lesalles
  Old Kentucky
  Phact
  Quemoy
  Raballa
  Sarmaxa
  Sarna
  Tsinghai
  Ulan Bator
  Wazan
  Aldebaran
  Elnath
  Gan Singh
  Liao
  Palos
  Second Try
  Shensi
  Tsitsang
  Yunnah
  Arboris
  Nanking
  Ningpo
  Pleione
  Zurich
  Styk
  Andarmax
  Borden
  Drozan
  Gunthar
  Jacomarle
  Sax
  Turin
  Barras
  Bellatrix
  Betelgeuse
  Decatur
  Dicon
  Grand Base
  Kasdach
  Kurvasa
  Nihal
  Niomede
  Primus
  Principia
  Prix
  Raphael
  Shiba
  Sigma Mare
  Aldertaine
  Altorra
  Bandora
  Bentley
  Boardwalk
  Calpaca
  Carmen
  Castrovia
  Claxton
  Cordiagr
  Decus
  Eom
  Exedor
  Frondas
  Fronde
  Gei-Fu
  Geifer
  Glasgow
  Harloc
  Hexare
  Homestead
  Housekarle
  Hustaing
  Imalda
  Ito
  Jasmine
  Kashilla
  Krin
  Kurragin
  Latice
  Masterson
  Milos
  New Westin
  No Retur
  Ovan
  Overton
  Palladaine
  Pella II
  Preston
  Propus
  Sendalor
  Sian
  Westerhand
  Wright
  Bithinia
  Bora
  Campertown
  Capella
  Chamdo
  Corey
  Ingersoll
  Lesalles
  Old Kentucky
  Phact
  Quemoy
  Raballa
  Sarmaxa
  Sarna
  Tsinghai
  Ulan Bator
  Wazan
  Aldebaran
  Elnath
  Gan Singh
  Liao
  Palos
  Second Try
  Shensi
  Tsitsang
  Yunnah
  Arboris
  Nanking
  Ningpo
  Pleione
  Zurich
  Styk
  Abramkovo
  Alchiba
  Althastan
  Arcadia
  Bella I
  Biloela
  Bobruisk
  Cavanaugh II
  Dixie
  Epsilon
  Ford
  Giausar
  Gienah
  Hyde
  Ilzra
  Kamenz
  Khon Kaen
  Loric
  Madiun
  Maisons
  Megrez
  Nockatunga
  Pencader
  Penobscot
  Rajkot
  Shahr Kord
  Solaris
  Son Hoa
  Stantsiya
  Teyvareb
  Timbiqui
  Zdice
  Launam
  Abramkovo
  Alchiba
  Althastan
  Arcadia
  Bella I
  Biloela
  Bobruisk
  Cavanaugh II
  Dixie
  Epsilon
  Ford
  Giausar
  Gienah
  Hyde
  Ilzra
  Kamenz
  Khon Kaen
  Loric
  Madiun
  Maisons
  Megrez
  Nockatunga
  Pencader
  Penobscot
  Rajkot
  Shahr Kord
  Solaris
  Son Hoa
  Stantsiya
  Teyvareb
  Timbiqui
  Zdice
  Launam
  Terra
  Acamar
  Acubens
  Alula
  Australis
  Asuncion
  Azha
  Berenson
  Bryant
  Callison
  Caph
  Capolla
  Liberty
  Castor
  Chertan
  Devil's Rock
  Dubhe
  Elgin
  Epsilon Eridani
  Epsilon Indi
  Errai
  Fletcher
  Genoa
  Graham IV
  Hall
  Hsien
  Ingress
  Irian
  Kawich
  Keid
  Marcus
  Menkalinan
  New Canton
  New
  Home
  Procyon
  Northwind
  Oliver
  Outreach
  Phecda
  Pollux
  Saiph
  Sheratan
  Sirius
  Small Worl
  Talitha
  Tall Trees
  Terra Firma
  Van Diemen IV
  Wasat
  Woodstock
  Wyatt
  Zavijava
  Zion
  Zosma
  Kalidasa
  New Hope
  Rochelle
  Shiloh
  Stewart
  Wing
  Terra
  Acamar
  Acubens
  Alula
  Australis
  Asuncion
  Azha
  Berenson
  Bryant
  Callison
  Caph
  Capolla
  Liberty
  Castor
  Chertan
  Devil's Rock
  Dubhe
  Elgin
  Epsilon Eridani
  Epsilon Indi
  Errai
  Fletcher
  Genoa
  Graham IV
  Hall
  Hsien
  Ingress
  Irian
  Kawich
  Keid
  Marcus
  Menkalinan
  New Canton
  New
  Home
  Procyon
  Northwind
  Oliver
  Outreach
  Phecda
  Pollux
  Saiph
  Sheratan
  Sirius
  Small Worl
  Talitha
  Tall Trees
  Terra Firma
  Van Diemen IV
  Wasat
  Woodstock
  Wyatt
  Zavijava
  Zion
  Zosma
  Kalidasa
  New Hope
  Rochelle
  Shiloh
  Stewart
  Wing
  Niops V
  Niops VI
  Niops VII
  Astrokaszy
  Thraxa
  Vixen
  Gambilon
  Marantha
  Booker
  Bass
  Afarsin
  Bethonolog
  Gallis
  Lindenmarle
  Royal Foxx
  Canopus IV
  Algenib
  Baccalieu
  Ballalaba
  Islington
  ius's Tears
  Horatius
  Pompey
  Suetonius
  Alphard
  Stafford
  Addhara
  Circinus
  Maximillian
  Zorn's Keep
  Hardisey's Haven
  Thadora's Land
  Clayborne II
  Diedre's Den
  Andiron
  Baltazar III
  Illyria
  Trondheimal
  Trasjkis
  Reykavis
  eximon
  Valerius
  Niops V
  Niops VI
  Niops VII
  Astrokaszy
  Thraxa
  Vixen
  Gambilon
  Marantha
  Booker
  Bass
  Afarsin
  Bethonolog
  Gallis
  Lindenmarle
  Royal Foxx
  Canopus IV
  Algenib
  Baccalieu
  Ballalaba
  Islington
  ius's Tears
  Horatius
  Pompey
  Suetonius
  Alphard
  Stafford
  Addhara
  Circinus
  Maximillian
  Zorn's Keep
  Hardisey's Haven
  Thadora's Land
  Clayborne II
  Diedre's Den
  Andiron
  Baltazar III
  Illyria
  Trondheimal
  Trasjkis
  Reykavis
  eximon
  Valerius
  7th Regulan Hussars
  8th Regulan Hussars
  10th Regulan Hussars
  11th Regulan Hussars
  12th Regulan Hussars
  2nd Oriente Hussars
  4th Oriente Hussars
  5th Oriente Hussars
  6th Oriente Hussars
  2nd Marik Militia
  25th Marik Militia
  Falcons
  Gryphons
  2nd FW Guards
  14th Regulan Hussars
  2nd Andurien Rangers
  3rd Andurien Rangers
  4th Andurien Rangers
  1st Orloff Grenadiers
  8th Orloff Grenadiers
  4th Marik Militia
  9th Marik Militia
  Iron Guard
  30th Marik Militia
  31st Marik Militia
  34th Marik Militia
  37th Marik Militia
  1st Andurien Rangers
  1st Regulan Hussars
  2nd Regulan Hussars
  4th Regulan Hussars
  5th Regulan Hussars
  6th Regulan Hussars
  Ducal Guard
  1st Fusiliers
  3rd Fusiliers
  1st Oriente Hussars
  2nd FW Leg
  8th FW Legionnaries
  1st FW Guards
  Atrean Hussars
  11th Atrean Dragoons
  3rd FW Legionnaries
  5th FW Guards
  12th Atrean Dragoons
  20th Marik Militia
  Home Guard
  10th Marik Militia
  18th Marik Militia
  Kristen’s Krushers (m)
  Heart of Blake (m)
  Bad Dream (m)
  13th Regulan Hussars
  Free Worlds League Military
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40
  50 lightyears
  
  JIHAD PLOT SUPPLEMENT
  ™
  
  ©2011 The Topps Company Inc. All Rights Reserved. BattleTech Field Report: LAAF, Classic BattleTech, BattleTech, BattleMech, 
  and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. 
  Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  STRATEGIC ANALYSIS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of 
  the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, 
  to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals 
  fell, and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold 
  new freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master 
  yet lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: LAAF describes the state of the Lyran Alliance in the wake of the events described in 
  Jihad Hot Spots: Terra, including the overall military and logistical condition of one of the Great Houses 
  who stood against the Word of Blake menace. Mauled by the Word of Blake and the Clans alike mere 
  months after the end of a bloody civil war, the battle weary House of Steiner now struggles to recover its 
  strength at the dawn of a new era …
  
  1
  TO: Devlin Stone
  FROM: David Lear
  Date: 12 September 3079
  As with our previous reports, this report is an overview, based 
  upon data compiled from multiple sources, including official channels, 
  covert activities, public material as well as corporate information that 
  the owning of one mere share of stock allows. Although this material 
  has been vetted as thoroughly as possible, even the most complete 
  cross-checking cannot assure that we are completely accurate 
  regarding another nation’s state secrets.
  While it is easy to think of House Steiner as a mercantile state with 
  little interest in conflict, the Lyran Alliance is a capable and dangerous 
  state. As such, it should not be taken lightly; despite our good relations 
  with them. Their excursions into the former Free Worlds League a 
  decade ago are a lesson that they should be not dismissed out of 
  hand. With that noted, the Alliance has far greater concerns than our 
  plans, namely the persistent threat of Clan Jade Falcon. In addition, 
  there is also the Draconis Combine, Clan Wolf, the border states of the 
  former League, and their Periphery border.
  The nation will likely turn to recovery after the final defeat of the 
  Blakists, trying to use their industrial base to rebuild their defenses 
  faster than their enemies. We should, as ever, keep an eye on the 
  Alliance and remember that it is a foreign border, but incursions will 
  most likely be from dissenters, such as the inevitable resurgence of Free 
  Skye. In such a conflict, planets that are currently undisputed within our 
  territory may be drawn into the conflict as rebels demand territory that 
  is “traditionally” or “historically” associated with their cause.
  HOW TO USE THIS BOOK
  Field Report: LAAF is a BattleTech supplement designed to provide players with information about the state of the Lyran 
  Alliance Armed Forces (LAAF) in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation of the 
  Republic of the Sphere).
  This first section of this book—the Alliance Overview—is divided into two broad sections, a Strategic Update and the Goals 
  of the State. Strategic Update is a brief overview of the LAAF’s current condition and perceived objectives, while Goals of the State 
  presents the political and suspected military benchmarks the Lyrans are likely to use in the future.
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Alliance, while 
  Infrastructural Integrity will present an overview of the state of LAAF support units in the wake of the Jihad.
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various 
  brigades of the LAAF, with an eye toward their likely future employment. Included are ratings for the experience and estimated 
  combat strengths of each regiment within the subject brigade.
  Finally, Irregular Forces covers the prominent state-employed mercenaries and other irregular forces.
  CREDITS
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
   
  Assistant Line Developer: Ben H. Rome
  Writing: Ken’ Horner
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design and Layout: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Joel Bancroft-Connors, Roland M. Boshnack, Bill Derer, 
  Joshua Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel Isberner, 
  Mike Miller, Craig Reed, Luke Robertson, Andreas Rudolph, Chris Smith, Peter Smith, 
  Øystein Tvedten, Chris Wheeler, Patrick Wynne 
  Special Thanks: To all the players who’ve ever shared a table and a roll of the dice 
  with me, I wouldn’t enjoy this universe if I were the only one visiting it. Also to all the 
  people help me put out a great product, thanks for making me look so good.
  Developer’s Note: For more information about the Lyran Alliance Armed Forces, or 
  the state of warfare before and during the Jihad, see Field Manual: Lyran Alliance, Field 
  Manual: Updates, Jihad: Terra, or Technical Readout: 3085.
  
  2
  
  3
  SOCIAL-KILLER
  I met Hauptmann Cassandra Lightfoot at 
  a party after we linked up with the Twenty-fifth 
  Arcturan Guard on Lyons. I was surprised they had 
  time for one, but she was resplendent in her gown, 
  the center of attention. She could tell stories and 
  had all the other officers and locals there eating 
  out of her hand. I tried to talk strategy or tactics 
  with her, but she elegantly brushed it aside. A 
  typical Social General in the making.
  After hitting Chara, we crossed paths 
  again, on the battlefield. We were stonewalled 
  pretty good by the Blakists. But she just used 
  her company like a vibroblade through veal, 
  opening up a huge hole for us to exploit. She 
  was even gracious when filing her report, 
  never hinting that her little company saved our 
  battalion’s bacon.
  —Field report from Major Nancy Smith, 
  Stone’s Lament, 3077
  WHERE THE HEART IS
  [Admiral Nathalie Cara]: “Steward, have all 
  stations reported pre-jump readiness?”
  [Leutnant Wyatt Steward]: “Aye, Admiral. 
  Confirmation from throughout the ship.”
  [Cara]: “Navigation, are the coordinates en-
  tered and double-checked?”
  [Leutnant Tommy Yu]: “Affirmative, Admiral. 
  My calculations agree with the automated ones.”
  [Cara]: “Good. Jump drive is charged and ready?”
  [Yu]: “Affirmative, Admiral. We are ready to 
  commence the jump upon your command.”
  [Cara]: “Verify that our bubble is clear.“
  [Steward]: “Aye, Admiral. Radar puts all con-
  tacts clear of our jump bubble.”
  [Cara]: “Now hear this. Crew of the LAS Invin-
  cible, we have one last jump to perform. Every-
  one to jump stations. We will jump in five…
  four…three…two…jump!”
  [Yu]: “Jump engaged, Admiral.”
  [Brief delay. Suddenly, the calm background hum 
  of shipboard systems is pierced by the angry wail 
  of emergency claxons.]
  [Cara]: “All stations, report!”
  [Steward]: “Decompression alarm! We’ve got 
  minor air leaks on sections twelve, fifteen, twen-
  ty-eight and forty-three. Bulkheads in place. Mi-
  nor structural damage as well. Nothing critical.”
  [Yu]: “Jump core reports multiple fractures and 
  a rupture in helium reserve Alpha. The cappy-
  ALLIANCE OVERVIEW
  The Lyran Alliance has a heavy reliance on the traditions of the old Lyran Commonwealth, 
  but that is not to say that the Alliance is identical to its ancestor. Having learned both from 
  its time as a partner in the Federated Commonwealth as well as its successes and failures 
  since, the Alliance has remained a capable state with a fierce industrial heart. With such 
  a strong economic backbone, this realm can weather infrastructural damage that would 
  cripple its neighbors.
  STRATEGIC UPDATE
  Ever the team player (at least publicly), the Alliance was more than willing to donate 
  troops to the Coalition. Of course, this was likely because some of the first Coalition targets 
  were Lyran worlds under Blakist control. A further drive into the heart of the Protectorate 
  was also self-serving, as anything that could relieve the pressure on the various front lines 
  would give their shattered interior more time to recover. Of course, in helping them, we 
  open ourselves access to that same economy as well.
  Most interesting was the allocation of forces from the Lyrans. Duke Robert Kelswa-
  Steiner, with the power of the Isle of Skye behind him, took half of the Skye Rangers with 
  him while nearly all of the other contributions were from the Arcturan Guards—over five 
  solid regiments worth. A few more regiments were thrown in for good measure, but it 
  was apparent that the Arcturans would take the brunt of the fighting for our cause. Duke 
  Kelswa-Steiner’s military skill proved a double-edge sword, helping military success but 
  building up a dangerous amount of political capital for someone of his power to use against 
  the Archon.
  The LAAF fought well in conjunction with the Coalition, especially alongside the 
  Federated Suns and our forces. The latter may not be very apparent, but Lyran natives were 
  some of our first volunteers and a number of units that fell were absorbed into our rolls. 
  Stereotypically, several mid-level officers spent almost as much time politically fighting 
  amongst themselves, as they did actually fighting the enemy. (Such is the nature of the 
  beast with the Lyran forces, where fighting skills are only a portion of the total package 
  CONTINUED ON P. 4
  PEBBLES AND AVALANCHES
  LYRAN ALLIANCE
  LYRAN ALLIANCE
  r at the head of two distinct realms,
  
  4
  rigging got us through that last jump but will 
  probably require an overhaul to jump again.”
  [Cara]: [sighs] “I don’t think there will be any 
  refits sooner, Mister Yu. Lock down those leaks 
  and take us in-system.”
  [Steward]: “Tharkad command will at least be 
  much happier to see us than last time, Admiral.”
  [Cara]: “I should think so, Leutnant. This old girl 
  is finally back where she belongs.”
  —Recorded on the bridge of the LAS Invin-
  cible, 28 May 3078
  INDUSTRY ASSESSMENT
  General,
  Here is the request list from Second 
  Donegal Guards. Should we be able to fulfill 
  the request, it certainly would increase the 
  combat effectiveness of the Second. Normally, 
  this allocation would be spread amongst the 
  entire Armed Forces, but I feel it would be an 
  interesting experiment to allocate the Guards 
  what they requested, along with some top-level 
  graduates. Perhaps they would quickly become 
  a quality response outfit. They have focused on 
  some high-tech designs, but Leutnant-General 
  Viktor Belododia has requested a significant 
  investment in homegrown C3 equipment. As 
  always, procurement is under your final control.
  Assault: Banshee-8S, Banshee-9S, Hauptmann 
  x2, Marauder II -4S, Xanthos-4O, Xanthos-5O, 
  Zeus-9T
  Heavy: Avatar, BlackHawk-Ku, Caesar-3S x2, 
  Falconer-8R x2, Maelstrom-5K, Penetrator-
  4D, Thunderbolt-17S, Warhammer-9S
  Medium: Clint-5U x2, Eisenfaust x2, Firestarter 
  FS9-O x2, Ghost, Griffin-6S x2, Hatchetman-
  6S, Hunchback-5S, Mongoose II -267 x2, 
  Mongoose II -268, Phoenix Hawk-7S
  Light: Commando-7S, Hollander-G1, Mjolnir B2, 
  Scarabus-9T, Spector-5S, Stiletto-4B, Stinger-
  6S x2, Wasp-3S, Wight-2SC, Wolfhound-3S x2
  [While the General has reservations, 
  he notes that the lighter units will have to 
  go somewhere. Request will be filed with 
  the suppliers, though the assault selections 
  will need to meet approval for both cost and 
  availability from Capital Approval. –QM]
  —Internal LAAF memo incorrectly copied to 
  headquarters staff of Devlin Stone
  needed to advance through the ranks.) However, we found many to be an exception to this 
  rule; it would thus be foolish to presume from the onset that all of their commanders are 
  political fops, especially since their forces are rarely denied anything but the best military 
  equipment to be had. 
  Should the Lyrans decide to move against us in an organized manner, logistics will be 
  a telltale sign; an army this well equipped and well fed simply cannot move that quickly. 
  On the other hand, strikes from rebellious parties—real or of intelligence invention—are a 
  greater danger. While renegades are less likely to drive deep into our territories, keeping an 
  eye upon potential Lyran terrorism will be our best defense against a surprise assault from 
  that quarter. In such an event, it would be best if we worked to assist the state in their efforts 
  to contain such threats, tipping them off should forces become agitated on our border. 
  GOALS OF THE STATE
  Form really does meet function with the Lyran military. While the adoration of larger 
  units is often overblown—sometimes even to an enemy’s determent—Alliance units do 
  favor heavier equipment. While problematic for a maneuver campaign (bigger does not 
  always mean slower with today’s cutting-edge technology), it makes perfect sense for a 
  force designed around defensive operations, where most of the Lyran military focuses. This 
  mission could change, however, given the territory losses of the past few decades. If any 
  nation can muster the means to push back against the Clans in the future, it will likely be 
  the Lyran Alliance.
  Nevertheless, the current situation does not allow for much offensive capability within 
  the LAAF. The lingering Blakist threat around Circinus and the instability of the Free Worlds 
  border leaves that entire border on defensive alert. Meanwhile, the twin assaults of Blakist 
  strikes and sabotage mixed with incursions by the Hell’s Horses and Ice Hellions have left 
  the Jade Falcon and Wolf Clan front stirred up, even under the present détente.
  The neighboring Combine is also as war-weary as any other realm, beset by external 
  attacks as well as internal conflict. The former Lyon’s Thumb could still be an issue and one 
  where the Lyrans could use what little offensive power they have to accomplish something 
  there. More likely, the future will bring some small clashes along the Free Worlds League 
  border as that state continues to crumble into its constituent parts. With smaller opponents 
  and less chance of a meaningful resistance, Lyran aggression—such as it might be—would 
  actually make the most headway there. Given the hostilities there early in the Jihad, the 
  odds are favorable that fighting may flare up anew now that the common threat is receding.
  In addition to being able to exploit the Lyran-League border (in the unlikely event that 
  we need to consider it), there are internal power struggles that should be monitored and 
  kept in mind. The re-establishment of the Archonettes facilitated improved administration 
  and faster response times to hostile incursions within their affected areas, but the greater 
  regional authority has its downsides as well. The Buena Archonette often clashes with the 
  Duchy of Tamarind, creating a diplomatic crisis for the Archon. A similar situation is brewing 
  in the Inarcs and Kaumberg Archonettes, where the local rulers appear uninterested in 
  relinquishing their authority to the state. Combined with recent democratic uprisings, the 
  never-ending unrest in Skye, and the somewhat questionable line of royal succession, and 
  these various internal matters are like an ammo bin ready to ignite.
  Fortunately for our meager intelligence operatives, there are a plethora of Lyran 
  forces in the Coalition. From Duke Kelswa-Steiner’s forces and the Nineteenth Arcturan 
  Guards rolled into our Revenants, to the straight-up Lyran volunteers, we have a wide 
  array of interactions within Lyran soldiery. There was even the incident on Lyons when we 
  interrogated forces that were expelled from the Coalition. For the most part, the Lyrans are 
  amenable to our cause. 
  
  5
  PAYING WELL
  Despite the damage the Jihad unleashed, Lyran 
  shipping was never truly crippled. While Blakist 
  occupation took its toll on trade, merchants found 
  different routes and customers to keep themselves 
  solvent. One of the choicest clients is still the LAAF. 
  Shippers will cite the reliability of the payment, the 
  reimbursement rates, volume and straightforward 
  contracts as reasons why they enjoy working with the 
  Quartermaster Corps.
  But, buy a few rounds for a captain who’s been 
  celebrating a successful run, and he will likely tell you a 
  different story. The LAAF shipment pays the bills, but it 
  is the smaller shipments of contraband that many ships 
  smuggle in that provides the bonus. A few cases of 
  alcohol, a couple datachips of banned programming—
  with maybe a kilo of X-Quick on top—can bring a hefty 
  return for only a little risk, much to the consternation of 
  many a commanding officer.
  —From Behind the Scenes, the Vital Parts of the 
  Jihad You Don’t Know
  NOWHERE TO SCHMOOZE
  There has been a dramatic shift in cadet requests 
  for postings upon graduation in the Lyran Alliance in 
  the past five years. For centuries, the First and Second 
  Royal Guards have topped the lists year after year, both 
  as a choice assignment for new recruits and veterans 
  alike, as well as a point of contact with the scions of the 
  Lyran nobility and military leadership. Where in the past 
  these two regiments represented at least sixty percent 
  of all requests, this year only a mere three percent of 
  academy graduates requested posting in either Guards.
  Instead, cadets are seeking a much wider variety 
  of postings. Topping the list in 3078 was the Fifteenth 
  Lyran Regulars, with twenty six-percent of cadets 
  hoping to end up on Melissia. This may have been 
  influenced by the fact that much of Lyran high society 
  briefly relocated there during the siege of Tharkad. 
  Also high on the list were the Third Lyran Guards 
  and special dispensations to join the Blackstone 
  Highlanders. This demand has even created a new 
  niche for entrepreneurs. There are several agencies, 
  lead by Top Gunz out of Bolan, that will determine 
  the best command to be placed with, the likelihood 
  of acceptance, and even assistance in filling out the 
  request—all for a price.
  With the Jihad winding down, the Royal Guards 
  may return to prominence. But until then, many 
  cadets—and their families—remain worried that the 
  Guards may see more combat than they have in the 
  past, even being posted off of Tharkad.
  —Article from Alliance Military Monthly, July 3079.
  LOGISTICAL STATUS
  Although the Lyran Alliance has a strong history of providing top-notch supplies 
  for their troops, combined with an efficient bureaucracy, political influence has 
  historically impaired these strengths. Some commands have been favored over 
  others for little more reason than social clout. A chronic lack of transportation assets 
  throughout the centuries has done little to improve the situation.
  ACADEMIES AND COMMAND CENTERS
  The Jihad was hit or miss on the Lyran military academies. The prestigious 
  Nagelring and Sanglamore academies were at times occupied or suffered immense 
  damage. Coventry suffered as badly, despite lacking the history of some of the 
  others. Alarion had it far worse, with the entire planet being rendered uninhabitable. 
  By comparison, the War College of Buena and the Melissa Steiner Martial Academy 
  of Bolan survived untouched, churning out waves of new warriors without fail. 
  Even the Royal New Capetown Military Academy became a focal point for feeding 
  officers into the LAAF. Only now are the damaged academies recovering from the 
  worst of the Jihad.
  With capacities reduced realm-wide, the bar has been set higher for admission 
  into the Alliance’s academies. With a backlog of candidates, and a decimated 
  military, it seems likely that these higher standards will remain in lace for some time. 
  The alternative for applicants is local boot camps and non-accredited academies. 
  Used to feed the massive demand for enlisted forces and support troops, the Jihad 
  allowed even more opportunities for field promotions than centuries before. It 
  will be interesting to see how the Lyrans deal with an abundance of more capable 
  noncommissioned officers fighting over a smaller number of openings in officer 
  candidate school.
  More troubling are the losses of the training commands. With only three ’Mech 
  battalions, the realm’s cadres were understrength even before the Jihad. All of 
  these troops were pressed into service during the war, and were whittled down to 
  approximately a company each. While history has shown that cadre forces are not a 
  necessity, their experience is invaluable when filling openings with pilots who aren’t 
  completely raw. This would be an excellent area to coordinate with the Lyrans should 
  we decide to ally ourselves more closely with them.
  The decentralization of the Archon’s power via the Archonettes was beneficial 
  during the Jihad, especially with so many vital worlds occupied or devastated. Now 
  that the war is largely over, whether this practice will be maintained is a question not 
  only for our staff to analyze, but for the Lyrans as well. With the crisis past, will Tharkad, 
  Donegal, Coventry, Skye and the other province capitols resume their prominence for 
  coordinating military action? After these eminent headquarters are the theaters which 
  ring the Alliance. Intelligence reports indicate that these are getting military priority 
  over provincial command centers. Not to be left behind, the Archonettes are thus 
  upgrading and refitting their various command centers and military assets at varying 
  rates, led by Archonette Tamari LaRue of Inarcs.
  
  6
  OFF THE EDGE OF THE MAP
  The Jihad cut the Alliance Navy’s WarShip fleet in 
  half, leaving just four capital ships under Lyran colors. Of 
  these, the Yggdrasil is the Alliance’s most potent weapon, 
  the lone Mjolnir-class battlecruiser after the Flygia’s loss 
  over Chara two years ago. The venerable Tharkad-class 
  Invincible started out the war in the Blakist hands, as an 
  erstwhile “gift” that actually kicked off the offensive, but 
  was finally recaptured by the Lyrans years later. She is 
  still a commissioned ship now, but her age and damage 
  leave her fit only as a museum or training vessel. Perhaps 
  a complete overhaul might restore the cruiser to combat 
  worthiness, but such a task would require new yards the 
  Alliance simply does not have. Replacing one of the fight 
  bays with a gift shop might be worth more to the Lyrans 
  than trying to refit the ancient ship.
  The majority of the WarShips that started the 
  conflict for the Lyrans were Fox-class corvettes—a 
  half-dozen in all. The Robert Marsden and Katherine 
  Steiner still patrol the black reaches, but the Robert 
  Kelswa, after having been briefly taken by the Word, 
  was destroyed over Benjamin, while the Katrina 
  Steiner was tragically lost jumping to Terra during the 
  liberation. The Melissa Steiner and Ian McQuiston 
  were lost earlier in the war, over Hesperus and Tharkad, 
  respectively. But the worst blow came with the loss of 
  the Alarion shipyards. It is unknown to what extent—if 
  any—such facilities can be repaired. In the meantime, 
  a massive expansion effort is under way at Gibbs to at 
  least allow for the upkeep of the surviving fleet ships.
  WHO’S RUNNING THE SHOW?
  Looking at the new designs rolling off of the Lyran 
  manufacturing line, one can easily see a new surge of 
  units packing C3 systems. The benefits of such a network 
  have been proven in the past, especially for a nation with 
  such an extensive boarder with Clan powers. On the other 
  hand, the resurgence of ECM equipment (even among 
  the conservative Clans) can impede the usefulness of a 
  significant outlay of equipment. Weighing these costs 
  and benefits is quite a task for LAAF High Command.
  But are they really the ones doing the math? Is 
  this a decision made upon high by our best tacticians 
  and strategists? Or is the Quartermaster Corps making 
  this call—or, more to the point, a Quartermaster Corps 
  influenced by the Alliance’s number one provider of C3 
  computer systems: Nashan Diversified.
  No one can argue that this technology effective 
  on an ECM-free battlefield, and is thus at least partly 
  worth the cost. But if the primary decision is actually 
  based on increasing profits over increasing much-
  needed firepower, we may all suffer in the long run.
  —Editorial Section, Donegal Global Daily, 23 
  July 3078
  INFRASTRUCTURAL INTEGRITY
  The Jihad was especially destructive to the Lyran infrastructure. Their military 
  production was practically strangled as three of the largest manufacturers in the 
  Inner Sphere were occupied and damaged by Word forces. Their immense shipyards 
  over Alarion were effectively destroyed. Weapons of their own manufacture were 
  turned against them and their allies.
  But it could have been worse. Defiance Industries on Hesperus, Coventry 
  Metal Works, and the multiple manufacturing centers on Tharkad all survived to 
  be liberated. Though some of their lines suffered lingering damage, the Word’s 
  efforts to preserve several captured Lyran production centers for their own use 
  made it possible for others to be recaptured in working condition. Meanwhile, 
  dozens of smaller facilities worked overtime to take up the slack. Perhaps even 
  Alarion will be able to at least resume JumpShip repair and construction far in 
  the future.
  In a way, the widespread destruction, followed by the Word’s defeat on Terra, 
  might even be beneficial to the Alliance military industrial complex. Prior to the 
  war, Defiance executives had been talking of revamping their lines on Hesperus 
  II, enhancing their capabilities with the latest technologies. With nearly half of 
  the ’Mech lines now down on the crown jewel of the Lyran defense industry, 
  there is a big hole to fill, and a clean slate to start from. Niche designs will likely 
  be shipped off to their Furillo or Kwangjong-ni facilities, while DefHes recovers. 
  Meanwhile, Lockheed/CBM’s facilities on Tharkad were heavily damaged during 
  the fighting, but they might be rebuilt to create new OmniFighter models. Even 
  the sabotage and fighting on Coventry might allow Coventry Metal Works to 
  modernize their more venerable lines and provide an excuse to cease production 
  of poor performers.
  Meanwhile, StarCorps’ profit margin has never been higher, as they sell to both 
  the Alliance and the open market. Their facilities on Son Hoa were only slightly 
  damaged by Word of Blake raiders, who were more intent to raid them for supplies. 
  Still, the remote location has given credence to plans for relocating some lines to 
  Loburg. Furillo and Melissia survived unscathed as well, continuing to churn out 
  war material. Norse-Storm even expanded its production since the start of the war, 
  adding the Xanthos to their offerings. Inarcs seems similarly expansive, but our 
  agents have noticed that off-planet shipments don’t seem to match the production 
  capability of Blackstone and ScolTek combined. This could indicate black or gray 
  market activity, or—like Skye—it could be a sign of high-level nobility expanding 
  their pet forces.
  As rosy as the future is for the Alliance, the present is not a pretty picture. 
  Alarion will likely never construct WarShips again and even JumpShip capability may 
  take decades to recover. The world itself is a lost cause, rendered completely toxic 
  to human life, perhaps for centuries to come. Overall, production is down—well 
  below the military’s current needs. This applies not only to the weapons of war we 
  see, but all of the equipment and vehicles it takes to bring them into the field and 
  keep them there. The Archon is allowing external sales to friendly nations, and we 
  can count ourselves among them, but we cannot count on that forever. Despite its 
  mercantilism, the Alliance could always decide to bite the bullet and focus primarily 
  on rebuilding its own strength first, cutting off much of our supply.
  
  7
  
  8
  ALLIANCE GUARDS
  Remnants of the Federated Commonwealth Corps, the Alliance Guards proved both their loyalty and 
  their resilience during the Civil War. Given the outcome of that conflict, this again put the Guards’ loyalty 
  in question, especially given that Hauptmann-General Isadora Agravaine remained in command of the 
  Guards despite the change in Archonship from Katherine to Peter to Adam. After a brief involvement 
  in the invasion of the Free Worlds League, the Guards were used as a solid backbone for the defense 
  of the realm throughout much of the Jihad.
  The Alliance Guards have found themselves toward the end of the line when it comes to resupply 
  and refit. Nevertheless, they are relatively well off, able to keep their modern machines running while 
  the older ones died, thanks to a relative lack of manpower. Over time, the Guards will likely start receiving 
  cast-off machines as the rest of the LAAF modernizes, and may have to consider jury-rigged industrial 
  equipment to supplement their front line forces.
  CONDITION
  All three Guards regiments saw action during the Jihad. The Fourth Guards hit Thermopolis in 3068, helping to dismantle the Fifth Fusiliers 
  of Oriente before continuing on to Autumn Wind. As the League hit back, the Fourth moved to a reserve position and primarily fought raiders. 
  Much of their force was picked clean to supplement other commands hammered by the counterattack. The lull along the League border since 
  the cease-fire left the Fourth waiting for a strike that never came.
  Similarly, the Third was used as a reserve force and a supplement for damaged commands during the occupations of Tharkad and Hesperus 
  II. They did see action after being transferred to Timbiqui, though that was against pirates raiding the famous brewery. The video captured of 
  a Third Guards Zeus being sprayed down by a beer truck as it cut a marauding Centurion in half with energy weapons has made its rounds 
  through the Inner Sphere.
  The Fifth Alliance Guards defended against Falcon raids in the early 3070s. Though they suffered more casualties than the other Guards, 
  they weren’t scavenged for pilots and ’Mechs to bolster other commands. Since then, they joined the rest of the Guards on the border of the 
  disintegrating Free Worlds League. Recent retirements have changed the Fifth’s dynamic as younger warriors have replaced most of the senior 
  command slots; only Colonel Karami Mohammed remains as a holdover from the Civil War.
  MORALE
  The morale of the Alliance Guards brigade is lower than it has ever been. Their relegation to a reserve role, combined with their primarily 
  losses to transfers has left many resentful of the remainder of the LAAF. Still, the relative lack of combat has left the brigade’s overall command 
  intact. Moreover, unlike many of the other Alliance forces, the Guards are all posted close enough to one that they can provide mutual support 
  along the League border.
  REGIMENTAL STATUS
  Third Alliance Guards
  Regiment/Regular/Questionable
  40% strength | 90% Upgraded
  Current Base: Timbiqui
  Fourth Alliance Guards
  Regiment/ Veteran/Questionable
  40% strength | 80% Upgraded
  Current Base: Cavanaugh II
  Fifth Alliance Guards
  Regiment/ Veteran/Reliable
  55% strength | 95% Upgraded
  Current Base: New India / Timbuktu
  
  9
  Skye Jaegers
  Regiment / Regular /Questionable
  40% strength | 50% Upgraded
  Current Base: Skye
  ALLIANCE JAEGERS
  Upon her declaration of the formation of the Lyran Alliance, Katherine Steiner-Davion created a new 
  brigade, the Alliance Jaegers. These regiments were fanatically loyal to the Archon, as shown in the Civil 
  War. Afterward, the Jaegers found themselves at the bottom of the roster for all supplies and resupply. 
  The Jihad did not provide the Jaegers any redemption or assistance, and it is unlikely this brigade will 
  survive much longer.
  The onset of the war saw the Alarion Jaegers perish under the orbital and nuclear bombardment 
  of their homeworld, and the biological agents the Word unleashed in their wake killed any lingering 
  survivors. Similarly, the Donegal and Bolan Jaegers died on their respective homeworlds—although at 
  least the Bolan Jaegers were able to inflict some damage to Apollyon’s Fifty-second Shadow Division 
  before their destruction.
  Although technically not a part of the Jaegers brigade, the Tamar Cavaliers were on paper for a 
  transfer in the days before the Jihad began. Sadly, this regiment met its end at the hands of the enemy 
  that still occupies its namesake homeworld. Upon landing on Tomans in 3070, the Cavaliers led the initial 
  charge into the jaws of Clan Wolf’s Fourth Wolf Guards, backed up by the Sixth Lyran Guards and some Exiled Wolf forces. Unfortunately, the Clan 
  forces overwhelmed the Lyran troops, destroying the Cavaliers and rendering the Sixth combat-ineffective.
  CONDITION
  The only survivors of this brigade, the Skye Jaegers, were actually destroyed during the Free Worlds League’s early counter-offensive. 
  Reconstituted a few years later, they were vital in retaking Hesperus II from the Blakists. They were also used heavily in Operation: SCOUR. Though 
  they saw regular combat, they were used primarily as a reserve force. When the regiment was rebuilt, it was placed under the command of 
  Hauptmann-General Christian Campbell, overall commander of the Alliance Jaegers. He retains that post to this day, which is actually something 
  of a demotion. His command is less than half strength and will be lucky to get anything that isn’t based on RetroTech for the next decade.
  MORALE
  As part of the Lyran Alliance, the Skye Jaegers are about as low in morale as they could be. They are poorly supported; the lone surviving 
  regiment in their brigade and their commander is a pariah. However, as an unofficial member of the Skye Rangers they are committed to the Isle 
  of Skye. Whether this will result in more separatist activity—and whether we can use this to our advantage—is unknown.
  REGIMENTAL STATUS
  
  10
  10
  Fifteenth Arcturan Guards
  Regiment/Veteran/Reliable
  55% strength | 85% Upgraded
  Current Base: La Blon / Marfik
  Seventeenth Arcturan Guards
  Regiment/Veteran/Reliable
  40% strength | 100% Upgraded
  Current Base: Surcin
  Twenty-Third Arcturan Guards
  Regiment/Elite/Reliable
  30% strength | 85% Upgraded
  Current Base: Arcturus
  Twenty-Fifth Arcturan Guards
  Regiment/Veteran/Reliable
  70% strength | 100% Upgraded
  Current Base: Alioth / Menkent
  ARCTURAN GUARDS
  Harkening back to the oldest days of the Lyran Commonwealth, when the Lyran capitol was 
  Arcturus, the Arcturan Guards have always been a cornerstone of the Lyran military. During the Jihad, 
  it was no different. In fact, all of the surviving Arcturan Guards found themselves included in the 
  campaign to retake Terra, a significant achievement. This has left the proud brigade spent; basking in 
  the glory of victory, but scarcely ready to re-enter the fray any time soon. 
  CONDITION
  Badly damaged in the Civil War, the Eleventh Acturan was ill equipped for the Blakist assault on 
  Tharkad. Though they fought valiantly, sheer attrition caught up with them, and their few survivors 
  rolled into the hodgepodge resistance that survived them. (Once Tharkad was free, these survivors were 
  incorporated into the Royal Guards.) The Twentieth acquitted itself well during the liberation of Hesperus II 
  before being shattered by the Blakist counterattack on Gabriel. The remains of that command were rolled into 
  the Twenty-third Arcturan Guards.
  The rest of the Guards comprised the majority of the Alliance’s contribution to the Protectorate campaign. The Fifteenth—along with the 
  Fifth Crucis Lancers—made the first assaults against Vicore Industries. While the fighting was brutal, casualties were relatively minimal. The 
  final push, accompanied by orbital bombardment, left a great many of the Guards dead or combat ineffective. Had the bombardment not also 
  destroyed the facilities, the sacrifice might have been more than a senseless loss of life.
  The Seventeenth had one of the easiest fights of the war. Dropping onto Zosma, they expected heavy resistance from the Blakists. Instead, 
  only a few hastily raised militia forces opposed them—most of whom surrendered shortly after being engaged in battle; only a few lances put up 
  any real resistance. This luck didn’t hold, however; the grind to Terra destroyed half of the regiment, and more were lost in the final assault on Terra.
  The Nineteenth took a much darker route than the Seventeenth. Stymied by the Blakists on Styx, their commander hastily employed 
  nuclear weapons to dislodge the Blakists from an inhabited city, killing thousands. Continued poor decisions by their command staff left the 
  regiment unable to function and Coalition commanders ordered them folded into our Revenants.
  One of the Alliance’s best rapid-response forces, the Twenty-third Arcturan found itself continually undermanned. Nonetheless, the regiment 
  survived the early Jihad largely intact. With an influx of personnel from the Twentieth, they joined in Operation SCOUR and the campaign for 
  Terra. Landing in Asia, they were instrumental in taking Tokyo. Their sudden burst into the Castle Brian caught the Blakists unprepared, taking 
  out a full Level II before the Word rallied. This enabled allied forces to exploit holes in the enemy’s defense, leading to a quick victory.
  The Jade Falcons wiped out the last of the Guards, the Twenty-fifth, in 3069, yet despite the chaos of the early Jihad, the regiment was 
  rebuilt and returned to the Falcon front two years later, stopping an assault by Delta Galaxy cold. They showed the same ability all the way to 
  their touchdown on Terra. As one of the few non-militia LAAF units even close to fully manned, the Alliance will undoubtedly rely heavily on the 
  Twenty-fifth’s strength for the next few years.
  MORALE
  The Arcturan Guards are still reeling from their losses but are basking in the glow of their hard-fought victories. This combination has 
  led to a peculiar sense of entitlement among the Arcturans, who are solidly loyal to the Alliance, yet belligerent when they feel wronged by 
  their superiors. Numerous citations of complaining and insubordination among the ranks suggests a frayed cohesion in the wake of such 
  heavy fighting. Fortunately, the promotion of Mariano Pascual to head the brigade—after Hauptmann-General Annette Ridgewell’s death on 
  Tharkad—has proven a stabilizing force for all the Guards.
  REGIMENTAL STATUS
  
  11
  11
  Second Donegal Guards RCT
  Regiment/Elite/Fanatical
  60% strength | 95% Upgraded
  Current Base: A Place
  Seventh Donegal Guards
  Regiment/Veteran/Fanatical
  35% strength | 85% Upgraded
  Current Base: Donegal
  DONEGAL GUARDS
  Nominally raised from the old Protectorate of Donegal, the Donegal Guards have always been 
  fiercely loyal to House Steiner and the Archon in particular. While this cost them dearly in the Civil 
  War, eight regimental combat teams and three regiments were a powerful force in the Alliance and 
  did not suffer terribly from moving down the Quartermaster’s queue. Nor did the brigade stumble 
  with the death of its commander, Caesar Steiner, as the brigade XO, Hauptmann-General Sarah 
  Steiner, was already handling much of the commander’s duties. Still, the Jihad hit the Donegal 
  Guards hard, probably as hard as almost any brigade in the Inner Sphere. Only two of the eleven 
  Guards commands survived to see news of Terra’s fall reach the Alliance.
  CONDITION
  The Second Guards came out of the Jihad rather well, all considered. As one of its best-equipped 
  and -trained commands, the LAAF will be leaning upon this elite regiment for at least the next half 
  decade. The Second was heavily involved in the Alliance invasion of the Free Worlds League, smashing what little opposition they faced, but 
  after the Marik counterattack, they were pulled back and spent much of the Jihad on the defensive, before contributing some raids into the 
  Protectorate prior to the Coalition invasion.
  Though not in nearly as good shape, the Seventh did survive the Jihad as well, ending up among the forces used to retake Terra from the 
  Word of Blake. They, too, were part of the Alliance’s push into the League, and also felt the wrath of the League as they pushed back. Operation 
  SCOUR was rough on the Seventh, though some of it was their own doing. With the Sixth Pesht Regualrs, they secured Lyons, a world long 
  contested between the Lyrans and the Combine. Upset that Combine forces were “Dragon-ifying” Lyons, the Seventh tried to eject the Regulars 
  from their bases. The attempt to keep the Sixth away from the majority of the population failed and both forces fell into fighting. While the 
  Seventh appeared to be winning the battle, Devlin Stone wasn’t about to allow such infighting to poison the Coalition and sent in Belle Lee to 
  settle the dispute, and dispatched both regiments elsewhere.
  In the Federated Suns, the Fifth Donegal Guards were barely at operational strength when the Word of Blake struck New Avalon. The 
  regiment’s survivors were quickly rolled into the rest of the shattered defenders and only a handful survived the long series of sieges and battles. 
  The Fourth suffered a similar fate on New Syrtis at the hands of Capellan attack forces. On Kathil, the Eighth was shattered when the Blakists 
  struck that world in force.
  The Third Guards met its end trying to defend Donegal from the Blakist assault there. After the planet was freed, the survivors were rolled 
  into the Second, while the severely undermanned Sixth—originally on Melissia—would eventually be rolled into the Seventh. The Thirteenth 
  met another inglorious end, overwhelmed by Word forces as they expanded the Protectorate. Even the current Archon’s former command—the 
  Fourteenth Donegal Guards—was unable to survive the Jihad; they were destroyed attempting to free Tharkad from Blakist occupation.
  Meanwhile, the Free Worlds League counterattack on Graceland destroyed the Eleventh, while the Seventeenth was caught and destroyed 
  on Shiloh after a month of fighting off the League forces. Half of the Seventeenth was eventually repatriated to the Alliance after the ceasefire, 
  but the rest of those troops were never heard from. Rumors vary between being used as experimental test subjects for Blakist secret weapons 
  to fleeing the Inner Sphere to become bandits.
  MORALE
  As individual commands, both of the surviving Guards regiments are cohesive fighting forces, capable of carrying out any mission asked 
  of them. They remain fiercely loyal to the Archon, perhaps even more so than the days in which he was himself among their number. This could 
  backfire, however, if the Guard perceives that Adam Steiner has abandoned his former comrades-in-arms. There has been talk in the courts of 
  disbanding the Guards; some suggesting that they should be combined into one RCT so resources can be directed elsewhere, while others 
  believe they should be rolled into the Lyran Guards brigade instead. Such rumors amongst the nobility should be taken with a grain or ten of 
  salt, but as they work their way back to the survivors of the LAAF’s elite, such rumors could fester.
  REGIMENTAL STATUS
  
  12
  12
  Third Lyran Guards RCT
  Regiment/Veteran/Reliable
  75% strength | 90% Upgraded
  Current Base: Solaris / Rahne
  Fifth Lyran Guards RCT
  Regiment/Veteran/Reliable
  60% strength | 75% Upgraded
  Current Base: Hesperus II
  Fourteenth Lyran Guards RCT
  Regiment/Veteran/Questionable
  40% strength | 95% Upgraded
  Current Base: Zdice
  Twenty-Fourth Lyran Guards RCT
  Regiment/Regular/Reliable
  40% strength | 95% Upgraded
  Current Base: Main Street
  Thirty-Second Lyran Guards RCT
  Regiment/Regular/Reliable
  30% strength | 85% Upgraded
  Current Base: Graus
  LYRAN GUARDS
  The heart of the Lyran national defense, the Lyran Guards do not have any actual or historical link to any 
  specific area of the Alliance or its Commonwealth predecessor. Historically amongst the first to receive top-of-
  the-line equipment and the most promising warriors, the Lyran Guards have been at the forefront of virtually 
  every major offensive or critical defensive action in the realm’s history. Only smaller than the Donegal Guards 
  at the beginning of the Jihad, the Guards once again found themselves at the heart of the Lyran defense 
  during the Jihad.
  CONDITION
  The Lyran Guards are the only large brigade remaining still capable of operating at full regimental combat 
  team status. Just over half of these commands survived the Jihad, though their staying power was better than 
  this would suggest. The Tenth Guards—only seen a Lyran on paper, after they transferred their loyalty from 
  Victor to Yvonne and pledged themselves to her—did not survive the fighting for New Avalon. The Thirty-sixth 
  also died early in the Jihad, when they were caught on Preston by the Knights of the Inner Sphere during the Free 
  Worlds League’s first counterattack, and forced to surrender. Their equipment was used to help the League invasion while 
  the soldiers remained POWs until the end of the conflict.
  The Sixth were mauled by Clan Wolf while fighting alongside the Tamar Cavaliers on Tomans. Though they survived the initial onslaught, they were 
  trapped on planet and eventually capitulated when their force became combat-ineffective. Also at the hand of the Clans, the Twenty-sixth met their end 
  in 3070 when the Jade Falcons took advantage of the Alliance’s preoccupations to renew their own offensive. Leutnant-General Theodore Hess used his 
  conventional forces to contain the First Falcon Hussars while his depleted ’Mech forces attacked, but the unexpected use of Infernos by Quinn’s Ravagers 
  left a hole in this well-coordinated defense, and the Twenty-sixth crumbled. While Hess managed to rally much of his command, it was too late and 
  the Falcons prevailed. The last Lyran Guards unit to perish in the Jihad also met an overwhelming force; the Fifteenth faced the Word of Blake’s Fortieth 
  Shadow Division accompanied by the Thirty-eighth Division while defending Hesperus II.
  As part of the Coalition force that freed Tharkad from Blakist occupation, the Third Guards spent almost four years training to retake their capitol, 
  waiting for the very moment they could attack. As the vanguard unit, the Third landed first and held its beachheads at great cost. Afterward, the Third 
  spent the remainder of the war on Solaris, defending the Game World after the Blakist retreat from there. With Solaris still gripped in chaos, the Third did 
  encounter its fair share of hostile fire, but nothing on the level typical of its earlier actions.
  The Fifth Guards did not have such an easy time. The only Lyran Guards assigned to the Coalition, the Fifth was constantly engaged in the fighting. 
  After Terra was secured, over a full battalion was pulled from the Accrington FTM to bolster the Fifth’s depleted ’Mech forces, and the RCT was sent to 
  guard the factories on Hesperus II.
  The Fourteenth opened the invasion of the Free Worlds League with an uncontested landing on Pingree, an action that was followed by tougher 
  and tougher fighting until the ceasefire. Also chewed up in the fighting with the League was the Thirty-second. Worn down by the constant battle during 
  the League counter-assault, they spent much of the Jihad licking their wounds on the border. The Twenty-fourth Guards fought alongside the Third on 
  Tharkad, but—unlike the Third—this was because the RCT had been there since the Jihad began. Caught on-planet during the first actions in 3068, the 
  Twenty-fourth waged a guerrilla war on Tharkad as the core of the organized resistance. Reduced to barely more than a company by the time Tharkad 
  was freed, it took an entire battalion from the Teyvareb TTM to fill the holes in this regiment’s roster, allowing the Twenty-fourth to close out the war 
  beaten but not defeated.
  MORALE
  Having seen so many comrades fall in battle, morale is low throughout the Lyran Guards, but the brigade remains a capable fighting force that is 
  slated to receive the lion’s share of talented new graduates and cutting-edge equipment in the coming years. Still woefully under-strength, they will 
  likely remain so for some time as the Allaince’s industries and academies struggle to recover, and there exists no current timetable for when any of the 
  destroyed Guards units—if any—will be rebuilt or returned to active service. 
  REGIMENTAL STATUS
  
  13
  13
  Fourth Lyran Regulars
  Regiment/Veteran/Questionable
  60% strength | 75% Upgraded
  Current Base: Ford
  Eighth Lyran Regulars
  Regiment/Regular/Questionable
  80% strength | 80% Upgraded
  Current Base: Loric
  Ninth Lyran Regulars
  Regiment/Regular/Reliable
  55% strength | 85% Upgraded
  Current Base: Khon Kaen
  Tenth Lyran Regulars
  Regiment/Veteran/Questionable
  60% strength | 80% Upgraded
  Current Base: Bolan
  Fifteenth Lyran Regulars
  Regiment/Regular/Reliable
  75% strength | 75% Upgraded
  Current Base: Melissia
  LYRAN REGULARS
  If the Lyrans were a Clan, the Lyran Regulars would be the second line ranks to the Lyran Guards 
  frontline warriors. Though they may be towards the bottom of the pecking order, the Regulars have 
  generally never taken offense to this treatment, as they see themselves as the backbone of the state’s 
  defense, the dedicated core between the top-of-the-line formations and the militia. This solid “blue 
  collar” brigade is still capable of developing adept warriors and dispatching the Alliance’s enemies, 
  and has managed to weather the Jihad with more manpower per regiment than most of their more 
  prominent brethren. For this reason, the Regulars will find themselves relied upon even more than 
  any other time in history.
  CONDITION
  With just two combined arms companies at its command when the Word hit Woodbine, the Third Lyran 
  Regulars were finished almost as soon as the Jihad started. The Seventh and Eleventh Regulars both met similar 
  ends in the ill-advised offensive against the Free Worlds League. The Seventh found itself part of the attack on Megrez, annihilating the Sixth 
  Marik Militia there, but when the League fought back, the Seventh were recalled to Cavanaugh II, where the vengeful Second Knights of the 
  Inner Sphere annihilated them. The Eleventh easily took Colfax with minimal resistance only to face three FWLM regiments in the counterattack. 
  Though understrength and green to boot, the Eleventh Regulars refused to surrender until the regiment was rendered completely combat 
  ineffective, leaving the League forces with little to salvage. 
  The Fourth Regulars were dispatched to McAffe as its forces pressed on into the Free Worlds League, but were forced to retreat off planet, 
  losing nearly a quarter of their forces to the Home Guard and two regiments of Marik Militia. They regrouped on Megrez and defended the 
  planet for the remainder of the Jihad. The Eighth and Tenth Regulars joined the Seventh in taking Megrez but did not face the full brunt of the 
  League counterattack. The Eighth next went to Niihau and sent the League forces there reeling, though at the cost of some vital personnel. This 
  led to them being assigned garrison duty for much of the next decade.
  The Ninth saw a lot of action, but most of it was internal. Only dealing with pirate raids, Hauptmann-Kommandant Floyd Wood constantly 
  complained to the Margrave about his superiors while Leutnant-General Annabeth Patrick hamstrung his forces as much as possible, keeping 
  them just barely operational. Were it not for the Jihad, both would have likely found themselves behind a desk. Politics was also the battlefield 
  for the Fifteenth, but in a more positive light. As the primary garrison force on Melissia, a staging point for the liberation of Tharkad, the regiment 
  found itself networking with almost every command that came through—including, if rumors are true, members of Clan Wolf.
  MORALE
  The Lyran Regulars have the worst brigade morale in the Alliance at the moment. Their brief successes in the invasion of the Free World 
  League have largely been forgotten but the losses they suffered have not. Nor were they able to help the Alliance fight any of the major battles 
  of the Jihad for the past decade, as most were left in garrison roles to lick their wounds. With minimal losses to the surviving regiments and the 
  destruction of so many other commands, the Regulars will likely receive fewer shipments from the Quartermaster than the meager upgrades 
  they are used to. They still represent a good defensive deterrent, but are far too unmotivated to be relied upon for a major offensive of any kind.
  REGIMENTAL STATUS
  
  14
  14
  First Royal Guards
  Regiment/Veteran/Fanatical
  80% strength | 90% Upgraded
  Current Base: Tharkad
  Second Royal Guards
  Regiment/Elite/Fanatical
  5% strength | 100% Upgraded
  Current Base: Tharkad
  Third Royal Guards
  Regiment/Veteran/Fanatical
  50% strength | 100% Upgraded
  Current Base: Coventry
  ROYAL GUARD
  As the Alliance’s premier brigade, the Royal Guard typically consisted of three elite commands: the 
  Third on the battlefield while the First and Second dominated and protected the Royal Court. The Jihad 
  dramatically changed all that. If the social generals can be kept at bay, the Royal Guard could become a 
  much more important unit in the Alliance’s battle plans.
  CONDITION
  Long were the First and Second Guard a reward for both heroics and good connections. Although 
  elite on paper, these regiments were largely ceremonial, their workload was light and the opportunity to 
  mix with the Royal Court great. When the Blakists hit Tharkad, both commands found themselves constantly 
  under fire. Those with skill and potential survived; the rest fell. In reality, both Guards met their demise as the 
  resistance turned to guerrilla warfare and fought in cells. Archon Peter kept both alive in name, referring to anyone fighting alongside him as the 
  Royal Guard. Following Tharkad’s liberation, the First was reconstituted from the surviving warriors and a battalion each from the Alekseyevka 
  and Florida TTMs. The Second exists primarily on paper, just a lance of the best MechWarriors that defended their capitol. While a few political 
  aspirers survived, they also became the veteran warriors their Alliance needed to keep from being overrun.
  The Third Royal Guard was still recovering from the damage it sustained before and during the Civil War when the Jihad started. Deployed 
  as a reserve force for many combat operations, the Third eventually fell back to rebuild on Coventry. A full battalion from the Qanatir MTM was 
  recently transferred to this elite regiment, generating quite a bit of resentment from its older and more established members.
  MORALE
  The current efforts to rebuild the Royal Guards are creating some unique challenges. There has been friction between the former militia 
  members brought in to bolster these regiments and the handful that survived their recent tribulations. At the same time, traditionalists are 
  criticizing this approach for damaging the Royal Guard’s legacy of demanding requirements, even though the newcomers have trained hard to 
  make the First and Third into solid fighting units.
  REGIMENTAL STATUS
  
  15
  15
  Fourth Skye Rangers
  Regiment/Elite/Questionable
  40% strength | 75% Upgraded
  Current Base: Graceland
  Seventeenth Skye Rangers
  Regiment/Regular/Questionable
  45% strength | 60% Upgraded
  Current Base: Blue Diamond
  Skye Guard
  Regiment/Regular/Questionable
  40% strength | 70% Upgraded
  Current Base: Skye
  SKYE RANGERS
  Despite a long history of serving the state, most Lyrans see the Skye Rangers as synonymous with 
  rebellion and the Free Skye Movement rather than protectors of the Alliance—particularly after these 
  forces led an unauthorized attack on the Free Worlds League early in the Jihad. Only the fragile political 
  condition of the Alliance government and Duke Kelswa-Steiner’s power has kept much House Steiner 
  from imposing sanctions on these forces. This has made it possible for the Rangers to remain within the 
  Isle of Skye, where they have been busy dealing with the Blakist incursion for much of the past decade.
  CONDITION
  Like most of the Rangers, the Fourth took part in the Lyran offensive against the Free Worlds League 
  early in the Jihad, and were responsible for capturing Thermopolis and destroying the Fifth Fusiliers of Oriente. 
  Limited in their movements after the ceasefire, they were unable to assist in many Alliance-wide missions, such 
  as liberating Tharkad, but instead spent much of the war responding to Blakist attacks in the Skye region, including the defense of Skye itself. 
  Reduced to little more than a company on Hesperus during the Skye rebellions, the Seventeenth Rangers (the Boys of Summer) were 
  severely limited in performing any major combat operations. Thus the only serious mission they took on during the Jihad was one close to their 
  heart: a relief effort to Summer after that world was freed. With the planetary capitol reduced to a charred crater and disease running rampant, 
  the Seventeenth’s role was mainly maintaining order while humanitarian services and government functions were restored. The influx of a 
  battalion from the Nekkar SPM helped bring this regiment back from the brink of disbandment, and perhaps this—along with the Lyran efforts 
  to assist the world of Summer—has helped to soften the anti-Tharkad politics of these warriors.
  Unlike the Seventeenth, the Twenty-second was slated for rebuilding after their own disastrous end in the Civil War. When the Blakists took 
  Hesperus II, Duke Kelswa-Steiner saw his chance to liberate the world, likely to be held by Free Skye given all of the Alliance’s “problems”. The 
  regiment began preparations for the mission as they rebuilt on Caledonia when Apollyon and his Fifty-second Shadow Division suddenly struck. 
  The Blakists performed a combat drop right on top of the Rangers and slaughtered them to the man. The only survivors were administrative 
  staff.
  The Skye Guards also performed in the League offensive, driving through Megrez to Gallatin. There, General Esteban and her troops tried 
  to hold back the FWLM counter-offensive, but to no avail. When Duke Kelswa-Steiner was assigned to lead the Coalition’s Lyran task force, he 
  brought the Guards with him. Though they saw heavy action, more dangerous objectives tended to go to other commands. However, on Phecda 
  they failed their Duke, who was shot out of his ’Mech and lost his leg. This shame has followed the Guards ever since, despite their respectable 
  showing throughout the Terran invasion.
  MORALE
  The morale of the Skye Rangers is almost as murky as their loyalty. Their enthusiasm for the Isle of Skye is leaps and bounds above of that 
  for the Alliance. However, with the shattered status of the Isle and the death of the Twenty-second, the brigade’s confidence is lower than it 
  has been for some time. Indeed, even their Free Skye leanings—once so pronounced as to be ubiquitous—has appeared subdued since the 
  recapture of Terra.
  REGIMENTAL STATUS
  
  16
  16
  TRAINING UNITS
  As a prime source of new blood for the LAAF, the training units have been ravaged more by demand than by 
  battlefield confrontation. In short supply before the Jihad, the far-ranging destruction has further hampered the 
  Alliance’s future military leaders. If the Alliance has any hope of sustaining its forces against a myriad of dangerous 
  enemies, they will need to seriously address the shortfalls now plaguing its raining cadres.
  CONDITION
  Three times might be the death-knell for the Coventry Training Cadre. Freshly rebuilt after the Civil War, they put 
  up a heroic defense against the Blakist assault on their homeworld but, in the end, they were horribly outmatched. 
  The return of the CTC is merely a dream at this point, as the academy itself currently lies in ruins. The Nagelring 
  Training Brigade suffered a similar fate, though their future is less in doubt, given the certainty that the Alliance’s most 
  prestigious academy will recover. Also currently absent is the Sanglamore Training Battalion. Their ’Mechs were used to 
  hastily rebuild the Twenty-second Skye Rangers and as a result, the Sanglamore cadets have been relegated to simulators.
  Buena War College started the controversial policy of pushing through cadets in three-month service cycles rather 
  than the customary six. The subject of much criticism at the time, by the end of the Jihad it almost seemed longer than the 
  Inner Sphere average, when academies began pumping out new warriors as fast as possible. Equipment has been appropriated from Buena’s 
  training battalion to fill other rosters, leaving the college with just over a company of ’Mechs. The same can be said of the Royal New Capetown 
  battalion—except, perhaps, that they are less likely to see replacements in the near future than Buena is.
  Back from the dead is the Pandora Training Battalion. As a peace offering after their admission to the Coalition, the Jade Falcons returned 
  the surviving members of the last Pandora cadre force. While their skills had improved immensely, the Clan considered them too under-skilled 
  and stubborn for their liking. The ten MechWarriors were quickly matriculated elsewhere, but the rest of the training battalion lived on as a semi-
  autonomous group taking overflow cadets from any Lyran academy.
  MORALE
  Morale is almost always high among cadets. The optimism about how they can make a difference and so many openings in so many storied 
  units is outweighing the extra pressure they are under to get through their rotation. Only those academies without lacking training commands 
  have been suffering in this area, if only because these untested warriors feel that the devastation of the Jihad has robbed them of the complete 
  training experience they would have otherwise had.
  REGIMENTAL STATUS
  Buena War College Training Battalion
  Battalion/Green/Reliable
  40% strength | 45% Upgraded
  Current Base: Buena
  Royal New Capetown Training Battalion
  Battalion/Green/Reliable
  35% strength | 25% Upgraded
  Current Base: New Capetown
  Pandora Training Battalion
  Battalion/Green/Reliable
  30% strength | 100% Upgraded
  Current Base: Crimond
  
  17
  17
  REGIONAL MILITIAS
  The LAAF regional militias tended to see two types of activity during the Jihad: waiting for an attack that never 
  materialized, or getting wiped out by the ones that did. Few of the militias that saw combat in the Jihad survived, 
  though a few did make their attackers pay for their invasion. Another trend that caught them up was the wholesale 
  transfer of entire companies and battalions to help rebuild damaged or depleted line forces. This was a boon for 
  those warriors eager to “see the universe”, but most—those who joined the militias so they would not be so far from 
  their homes or families—have found the changes difficult to handle.
  CONDITION
  Battles by Theater and Province Militia regiments during the Jihad were generally very one-sided. The Gacrux 
  FTM literally lasted only ten minutes in battle when an entire Word of Blake Division hit them. The Lyons FTM, meanwhile, 
  was able to keep the Blakists from complete victory for over a month, combining guerrilla fighting with terrorist tactics 
  against Word support staff. They even managed to capture an Archangel OmniMech, but the inexperienced MechWarriors 
  found the advanced machine almost impossible to utilize properly.
  One of the few glowing reports of the war came from the Qanatir MTM. When a small mercenary force discovered a Blakist Level II just 
  one jump beyond the Alliance’s border, the militia assembled a battalion and—with the mercenaries’ aid—wiped out the Blakists to the man. 
  Perhaps in recognition of this victory, that very same battalion found itself transferred to the vaunted Third Royal Guards shortly thereafter.
  MORALE
  The transferring of entire sub-commands to other regiments has severely depleted the Militias’ morale. In the past, it was difficult for most 
  individuals to get a transfer to a line command, so few felt threatened by forced relocation. While there is an understanding that these are 
  exceptional times, these transfers are not being billed as temporary adjuncts serving with other forces, but have totally become part of these 
  other regiments. This approach keeps many of the Alliance’s line units from being the useless paper tigers that many were after the Civil War, but 
  the ad-hoc approach could have dangerous long-term repercussions.
  REGIMENTAL STATUS
  Accrington FTM
  Regiment/Green/Reliable
  60% strength | 50% Upgraded
  Current Base: Accrington
  Alexandria FTM
  Regiment/Green/Reliable
  40% strength | 50% Upgraded
  Current Base: Freedom
  Nekkar SPM
  Regiment/Green/Questionable
  55% strength | 45% Upgraded
  Current Base: Alkaid
  Neerabup MTM
  Regiment/Green/Reliable
  15% strength | 45% Upgraded
  Current Base: Neerabup
  Qanatir MTM
  Regiment/Green/Reliable
  60% strength | 75% Upgraded
  Current Base: Qanatir
  Alekseyevka TTM
  Regiment/Green/Reliable
  65% strength | 50% Upgraded
  Current Base: Alekseyevka
  Florida TTM
  Regiment/Green/Reliable
  65% strength | 50% Upgraded
  Current Base: Florida
  Teyvareb TTM
  Regiment/Green/Reliable
  55% strength | 50% Upgraded
  Current Base: Teyvareb
  Carlisle APM
  Regiment/Green/Reliable
  65% strength | 70% Upgraded
  Current Base: Carlisle
  Dar-es-Salaam CTM
  Regiment/Green/Reliable
  50% strength | 50% Upgraded
  Current Base: Giausar
  Furillo BPM
  Regiment/Green/Questionable
  60% strength | 80% Upgraded
  Current Base: Furillo
  
  18
  18
  IRREGULAR FORCES
  STATE OF NON-STATE FORCES
  The Alliance has had a mixed history with forces not under its direct control. While the Commonwealth before it was a mercenary’s dream, 
  the Alliance suffered a lot from internal conflict, poor military leadership and more warfare than should be expected of such a strong mercantile 
  state. The Jihad has not helped any, with four Archonettes and the Arc-Royal region, three warrior societies on the borders, and another 
  state border in general disarray. Still, the Lyrans remain fair—if no longer quite so generous—with their contracts, though they expect their 
  mercenaries to work for it. As the Lyran economy recovers, expect that they will continue to rely heavily on mercenaries and other irregular 
  forces to supplement their depleted state armies.
  “CLAN KELL”
  The Kell Hounds, Wolf’s Dragoons, and Clan Wolf (in Exile) inhabit Arc-Royal and the neighboring worlds, protecting a vital expanse of 
  the Alliance’s border with the Jade Falcons. A decade or so ago that might have been enough to threaten the entire Falcon Occupation Zone. 
  Only now, a wounded, exiled Clan is really all that remains. [NOTE: A complete report of Clan Wolf in Exile will be detailed in my report on the Clans.] 
  The Dragoons are shattered, demoralized, and still rebuilding while the Kell Hounds are a mere shadow of their former greatness. Despite this, 
  Morgan and Phelan Kell work well together to keep the Alliance safe from their Falcon counterparts. The nearby Wolves must also think carefully 
  before attempting any forays into Alliance space, knowing their estranged brethren stand ready to intervene should they violate the peace.
  MERCENARIES
  While more than a few mercenary commands have the appearance of house troops, serving the Lyran state for decades, such troops 
  walk a fine line of personal freedom and economic stability. The Alliance has sought out some of these forces, especially those savaged in 
  defense of their people, and extended offers for gradual integration into the greater LAAF. The One-Eyed Jacks have already accepted this 
  proposal, changing their name to the Blackjacks and entering the ranks of the LAAF’s semi-detached “irregular” forces. Rumor has it, the Fighting 
  Intellectuals have also been approached to join either a line regiment or the Kells. Discussions there are ongoing.
  The mergers and acquisitions trend is not just between the Alliance and mercenaries. The Grave Walkers have been discussing becoming 
  part of the Kell Hounds. This is made even more interesting by the fact that the Grave Walkers are currently almost the same size in troop 
  strength as the Hounds. Other commands are enjoying a more typical relationship, such as Kirkpatrick’s Invaders and Brion’s Legion. Smaller 
  outfits have found good employment scouting out worlds just outside the Periphery borders for Blakist stragglers. The Hexare Grenadiers found 
  a Level II camped out on Oporto and called in the Qanatir MTM to help them wipe out the Word’s forces.
  Finally, the corporations and nobles of the realm are involved in the defense of their territories—and as a general consequence, the 
  Alliance. The line between Archonette Tamari LaRue, Blackstone BattleMechs and the Blackstone Highlanders is a perpetual question. After 
  rescuing his sister, Grand Duchess Claudia, Rüdiger Steiner has been using his Lyran Irregulars to help defend the Periphery border. The exact 
  legal relationship between this ’Mech battalion and the Alliance is unclear, but it is apparent that Rüdiger is focused on the best interests of 
  the Alliance, whether High Command realizes this or not. Other industries have followed Defiance Industries’ lead by hiring company-sized and 
  smaller forces to protect their vital facilities—earning tax credits from the Alliance for “policing the immediate vicinity”.
  IRREGULAR FORCE STATUS
  Blackstone Highlanders
  Battalion/Regular/Reliable
  95% strength | 90% Upgraded
  Current Base: Inarcs
  Brion’s Legion, First Regiment
  Regiment/Veteran/Reliable
  65% strength | 40% Upgraded
  Current Base: Son Hoa
  The Dioscuri
  Battalion/Veteran/Questionable
  40% strength | 50% Upgraded
  Current Base: Launam
  Fighting Intellectuals
  Battalion/Regular/Reliable
  25% strength | 30% Upgraded
  Current Base: Arc-Royal
  Grave Walkers
  Battalion/Veteran/Questionable
  40% strength | 100% Upgraded
  Current Base: Arc-Royal
  Kell Hounds
  Regiment/Elite/Fanatical
  15% strength | 100% Upgraded
  Current Base: Arc-Royal
  Kirkpatrick’s Invaders
  Regiment/Veteran/Reliable
  70% strength | 80% Upgraded
  Current Base: Virtue
  Blackjacks
  Regiment/Regular/Reliable
  40% strength | 70% Upgraded
  Current Base: Dixie
  Rubinsky’s Light Horse
  Regiment/Veteran/Reliable
  40% strength | 40% Upgraded
  Current Base: Melissia
  
  Terra
  A Place
  Abbadiyah
  Abejorral
  Aberystwyth
  Abramkovo
  Acamar
  Accrington
  Acrux
  Acubens
  Adelaide
  Adhafera
  Aiguebelle
  Akfata
  Al Hillah
  Al Jafr
  Alchiba
  Alcor
  Aldebaran
  Alekseyevka
  Alexandria
  Algorab
  Alhena
  Alioth
  Alkaid
  Alkalurops
  Alkes
  Alma Alta
  Alnasi
  Alphard
  Alphecca
  Alrakis
  Alshain
  Altair
  Altais
  Altenmarkt
  Althastan
  Alula Australis
  Alula Borealis
  Alya
  Alyina
  Amity
  Amminadav
  Anembo
  Annunziata
  Antares
  Apolakkia
  Apostica
  Arboris
  Arc-Royal
  Arcadia
  Arcturus
  Ardoz
  Arganda
  Aristotle
  Arluna
  Ascella
  Asta
  Athenry
  Atocongo
  Atria
  Aubisson
  Auldhouse
  Aur
  Australia
  Ayacucho
  Azha
  Babaeski
  Baker 3
  Ballynure
  Baryshevo
  Basiliano
  Batajnica
  Baxter
  Bella I
  Benfled
  Berenson
  Bessarabia
  Beta VII
  Biloela
  Binyang
  Biota
  Biuque
  Bjornlunda
  Black Earth
  Blackjack
  Blair Atholl
  Menkent
  Blue Hole
  Blumenort
  Bobruisk
  Bolan
  Bondurant
  Bordon
  Borghese
  Bountiful Harvest
  Breukelen
  Brooloo
  Bruben
  Bryant
  Bucklands
  Buckminster
  Buena
  Butler
  Gulf Breeze
  Calafell
  Caldrea
  Caledonia
  Callison
  Callisto V
  Cameron
  Camlann
  Canal
  Canonbie
  Caph
  Capolla
  Carlisle
  Carnwath
  Carse
  Carsphairn
  Carstairs
  Liberty
  Cascade
  Castor
  Cavanaugh II
  Cebalrai
  Chaffee
  Chahar
  Champadanga
  Chan
  Chapultepec
  Chara
  Chateau
  Chertan
  Chhaprauli
  Chiavenna
  Chukchi III
  Ciampino
  Ciotat
  Circinus
  Clermont
  Clinton
  Coldbrook
  Colfax
  Colinas
  Colmar
  Concord
  Connaught
  Cor Caroli
  Corridan IV
  Coventry
  Crevedia
  Crimond
  Cruz Alta
  Csesztreg
  Cumbres
  Cusset
  Czarvowo
  Dalkeith
  Danais
  Danxian
  Dar-es-Salaam
  Dawn
  Dehgolan
  Deia
  Dell
  Deneb Algedi
  Denebola
  Denizli
  Derf
  Devil's Rock
  Devin
  Dieron
  Dieudonne
  Diosd
  Dixie
  Domain
  Dompaire
  Donegal
  Dromini VI
  Drosendorf
  Dubhe
  Dukambia
  Duran
  Dustball
  Dyev
  Eaglesham
  Eaton
  Edasich
  Eguilles
  Eidsfoss
  Eilenburg
  Elgin
  Ellengurg
  Ellijay
  Eltanin
  Elume
  Enders Cluster (10)
  Engadin
  Engadine
  Enkoping
  Enzesfled
  Epsilon
  Epsilon Eridani
  Epsilon Indi
  Errai
  Esteros
  Etiler
  Eutin
  Evciler
  Ewanrigg
  Fatima
  Feltre
  Ferihegy
  Ferleiten
  Fianna
  Finsterwalde
  Firenze
  Fletcher
  Florida
  Fomalhaut
  Ford
  Forkas
  Fort Loudon
  Freedom
  Furillo
  Gacrux
  Galatea
  Gallery
  Galuzzo
  Gannett
  Ganshoren
  Garrison
  Gatineau
  Genoa
  Giausar
  Gibbs
  Gienah
  Ginestra
  Gladius
  Glengarry
  Goat Path
  Goetville
  Goito
  Golandrinas
  Graceland
  Graham IV
  Gram
  Graus
  Great X
  Greenlaw
  Grumium
  Grunwald
  Guatavita
  Gunzburg
  Gypsum
  Hainfeld
  Halesowen
  Halfway
  Halifax
  Hall
  Halmyre Deans
  Hamilton
  Harvest
  Heiligendreuz
  Helm
  Hermagor
  Herzberg
  Hesperus II
  Hillerod
  Hinckley
  Hohenems
  Hollabrunn
  Hood IV
  Horneburg
  Hot Springs
  Howick
  Hsien
  Hyde
  Hyperion
  Ilzra
  Imbros III
  Inarcs
  Inchicore
  Incukalns
  Ingress
  Irian
  Issaba
  Izar
  Jabuka
  Jatznik
  Jaumegarde
  Jerangle
  Jesenice
  Kalidasa
  Kamenz
  Kandersteg
  Kandis
  Karbala
  Karkkila
  Karston
  Kaumberg
  Kaus Australis
  Kaus Borealis
  Kaus Media
  Kawich
  Keid
  Kelang
  Kelenfold
  Kempten
  Kervil
  Kessel
  Khartoum
  Khon Kaen
  Kies
  Kikuyu
  Kimball II
  Kirchbach
  Kirkcaldy
  Kitzingen
  Kladnitsa
  Ko
  Kobe
  Kochab
  Kockengen
  Kolovraty
  Komephoros
  Koniz
  Konstance
  Kookens 
  Pleasure Pit
  Kostinbrod
  Kowloon
  Krievci
  Krung Thep
  Kufstein
  Kuzuu
  Kvistgard
  Kwangchowwang
  Kwangjong-ni
  La Blon
  La Grave
  Laiaka
  Lambrecht
  Lamon
  Lancaster
  Langhorne
  Launam
  Laurent
  Laurieston
  Leganes
  Leoben
  Leskovik
  Liao
  Liezen
  Lipton
  Loburg
  Loric
  Lost
  Lothan
  Lovinac
  Loxley
  Lucianca
  Ludwigshafen
  Lyndon
  Lyons
  Ma'anshan
  Machida
  Madiun
  Maestu
  Mahone
  Main Street
  Maisons
  Malibu
  Mandaoaaru
  Mannedorf
  Marcus
  Marfik
  Mariefred
  Maule
  Maxie's Planet
  McAffe
  Meacham
  Medellin
  Medzev
  Megrez
  Melissia
  Memmingen
  Blue Diamond
  Merak
  Mercedes
  Mesa Verde
  Mezzana
  Miaplacidus
  Millerton
  Millungera
  Milton
  Minderoo
  Miquelon
  Mississauga
  Mizar
  Mkuranga
  Mogyorod
  Montmarault
  Moore
  Morges
  Moriguchi
  Moritz
  Morningside
  Mozirje
  Muphrid
  Najha
  Nanking
  Nashir
  Nathan
  Neerabup
  Nekkar
  Nestor
  New Bergen
  New Caledonia
  New Capetown
  New Earth
  New Exford
  New Home
  New Hope
  New India
  New Kyoto
  New Oslo
  Procyon
  New Wessex
  Newtown Square
  Niangol
  Nirasaki
  Nockatunga
  Noisiel
  Northwind
  Nouasseur
  Novara
  Nox
  Numki
  Nuneaton
  Nusakan
  Odessa
  Oliver
  Orestes
  Orkney
  Ormstown
  Outreach
  Pandora
  Pangkalan
  Parakoila
  Pasig
  Pencader
  Penobscot
  Phalan
  Phecda
  Pherkad
  Pike IV
  Pilkhua
  Pingree
  Planting
  Pobeda
  Pocologan
  Pollux
  Porrima
  Port Moseby
  Poulsbo
  Predlitz
  Premana
  Preston
  Qanatir
  Qarahta
  Quarell
  Quentin
  Quilino
  Qurayyat
  Radostov
  Rahne
  Rajkot
  Ramsau
  Rapla
  Rasalgethi
  Rasalhague
  Rastaban
  Recife
  Reese Station
  Remulac
  Revivim
  Rexburg
  Richvale
  Ridderkerk
  Rigil Kentarus
  Rijeka
  Roadside
  Rochelle
  Rodigo
  Romulus
  Rosice
  Rubigen
  Rukbat
  Ryde
  Sabik
  Saffel
  Saiph
  Sakhalin
  Santana
  Sapienza
  Sappir
  Saravan
  Sargasso
  Sarikavak
  Sarpsborg
  Satalice
  Savannah
  Seginus
  Seiduts
  Senftenberg
  Setubal
  Sevren
  Shahr Kord
  Shaula
  Sheratan
  Sheridan
  Shiloh
  Shimosuwa
  Shionoha
  Shirotori
  Shitara
  Sierpc
  Sirius
  Skandia
  Skokie
  Skondia
  Skye
  Small World
  Smolnik
  Soilihull
  Solaris
  Son Hoa
  St. John
  Stanley
  Stantsiya
  Stanzach
  Sterling
  Stewart
  Storfors
  Strandfontein
  Styx
  Sudeten
  Suk II
  Sulafa
  Summer
  Summit
  Surcin
  Svarstaad
  Svinngarn
  Swartklip
  Symington
  Syrma
  Tainjin
  Talitha
  Tall Trees
  Tamar
  Tangua
  Tania Australis
  Tania Borealis
  Tapihue
  Telos IV
  Terra Firma
  Tetersen
  Teyvareb
  Thannhausen
  Tharkad
  Thermopolis
  Thorin
  Thuban
  Thun
  Timbiqui
  Timbuktu
  Timehri
  Timkovichi
  Tiruppur
  Toffen
  Togwotee
  Tomans
  Trell I
  Trellisane
  Trent
  Trentham
  Triesting
  Trolloc Prime
  Tsarahavana
  Tsinan
  Tsukude
  Tukayyid
  Turinge
  Twycross
  Ueda
  Uhuru
  Unukalhai
  Unzmarkt
  Upano
  Urjala
  Utrecht
  Uzhgorod
  Valloire
  Van Diemen IV
  Veckholm
  Vega
  Venaria
  Vendrell
  Vermezzo
  Verthandi
  Viborg
  Vihtijarvi
  Vindemiatrix
  Virtue
  Volders
  Vorarlberg
  Vorzel
  Vulcan
  Waldorff
  Wasat
  Weingarten
  Westerstede
  Wheel
  Whittington
  Willunga
  Wiltshire
  Windsor
  Winfield
  Wing
  Winter
  Woodstock
  Wrociaw
  Wyatt
  Yed Posterior
  Yed Prior
  Yeguas
  Yorii
  York
  Zanderij
  Zaniah
  Zaprudy
  Zavijava
  Zdice
  Zebebelgenubi
  Zebeneschamali
  Zhongshan
  Zoetermeer
  Zollikofen
  Zosma
  Zurich
  Zvolen
  Zwenkau
  Zwipadze
  The Rack
  Pain
  Waypoint
  Diedre's Den
  Andiron
  Baltazar III
  All Dawn
  Caldarium
  Gillfillan's Gold
  Otisberg
  Slewis
  17th Skye Rangers
  Skye Guards
  Buena War College TB
  Royal New Capetown TB
  Pandora TB
  Accrington FTM
  Alexandria FTM
  Nekkar SPM
  Neerabup MTM
  Alekseyevka TTM
  Florida TTM
  Teyvareb TTM
  Carlisle APM
  Dar-es-Saleem CTM
  Furillo BPM
  Blackstone Highlanders (m)
  Brion’s Legion (m)
  The Dioscuri (m)
  Grave Walkers (m)
  Kell Hounds (m)
  Kirkpatrick’s Invaders (m)
  Blackjacks (m)
  Rubinsky’s Light Horse (m)
  14th Lyran Guards
  24th Lyran Guards
  32nd Lyran Guards
  4th Lyran Regulars
  8th Lyran Regulars
  10th Lyran Regulars
  15th Lyran Regulars
  1st Royal Guards
  2nd Royal Guards
  3rd Royal Guards
  4th Skye Rangers
  3rd Alliance Guards
  4th Alliance Guards
  5th Alliance Guards
  Skye Jaegers
  15th Arcturan Guards
  17th Arcturan Guards
  23rd Arcturan Guards
  25th Arcturan Guards
  2nd Donegal Guards
  6th Donegal Guards
  3rd Lyran Guards
  5th Lyran Guards
  9th Lyran Regulars
  Qanatir MTM
  Fighting Intellectuals (m)
  Lyran Alliance Armed Forces
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40
  50 lightyears
  
  Jihad Plot SuPPlement
  ™
  
  ©2011 The Topps Company Inc. All Rights Reserved. BattleTech Field Report: Periphery, Classic BattleTech, BattleTech, BattleMech, 
  and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. 
  Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  Strategic analySiS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of 
  the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, 
  to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals 
  fell, and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold new 
  freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master yet lives, 
  the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: Periphery describes the state of the various Periphery states in the wake of the events 
  described in Jihad Hot Spots: Terra, including the overall military and logistical condition of the minor 
  powers that exist on the fringes of the war-ravaged Inner Sphere. Whether plagued by piracy, ravaged by 
  Word of Blake terror cells, or simply struggling to maintain their independence in a time of chaos, the various 
  realms of the Periphery now struggle to rebuild as a new era beckons…
  
  1
  TO: Devlin Stone
  FROM: David Lear
  Date: 12 October 3079
  Attached you will find our most comprehensive report on the 
  status of the various militaries of the Periphery. Note that the distance 
  between our borders and the Periphery is vast and may make the 
  information seem irrelevant. However, given our knowledge of history 
  and how according little respect for the Periphery doomed the Terran 
  Hegemony, we should take care to monitor developments in this 
  region of space lest we repeat the errors of our predecessors. Our 
  people have deemed this compiled data as accurate, but relying as we 
  are on shared information from multiple sources, errors are expected 
  to be inherent in the information to a degree not easily quantified.
  The primary nations of concern are the Magistracy of Canopus, the 
  Taurian Concordat and the Marian Hegemony, though information on 
  the burgeoning Fronc Reaches, Filtvelt Coalition, Calderon Protectorate, 
  and various pirate factions is also included; the Circinus Federation is not 
  included; effectively little more than a Blakist vassal state at this time, the 
  Word’s counter-intelligence has made it difficult to solidify an accurate 
  picture of the military situation there at this time. The forces deemed 
  most likely to encounter our own are the Canopians, given that their 
  alliance with the Confederation has been cemented through matrimony. 
  The Taurians suffered greatly in the Jihad against the Federated Suns and 
  are expected to be a minor risk in terms of military power and political 
  influence as they seek to rebuild their shattered economic and military 
  might. The Hegemony is still in flux under its young new Caesar, but that 
  state’s aggressive history points to future conflicts with its neighbors. 
  Fomented rebellions in the Lothian District have escalated greatly of late, 
  though the Caesar has curiously focused on acquiring new territory rather 
  than securing those worlds within his domain. 
  The Periphery suffered less in some regions than in others. While 
  the major realms sustained heavy damage, the Jihadists seemingly 
  ignored most of the smaller states. The Fronc Reaches, for instance, 
  has apparently prospered with the massive influx of refugees from 
  all corners, while Randis IV continues to grow more self-sufficient. 
  The breakaway Filtvelt Coalition has yet to experience its “teething 
  phase” as a nation, while the pirate realm of Malagrotta died stillborn 
  and was reabsorbed by the FedSuns. What little news comes from the 
  Niops Association is grim. The Calderon Protectorate has spent the war 
  vacillating between raiding and protecting the neighboring Taurian 
  Concordat, while the Mica Majority has tried to remain unnoticed in the 
  face of Clan Snow Raven’s rising dominance in the Outworlds region.
  In the deeper Periphery, the Hanseatic League is reportedly 
  courting disaster by confronting both Clan forces and Nueva Castile at 
  once.  This conflict may become quite severe, but at this time, we feel 
  it is too remote to be of immediate concern. (Nevertheless, our people 
  will continue to investigate.)
  Given the independence-mindedness that so fiercely embodies 
  Periphery nations and their peoples, one should never discount their 
  ferocity or their short tempers. While reserved when left alone, they 
  are quick to retaliate and escalate beyond any perceived threats or 
  attacks. They may eventually become valued trading partners, but we 
  would be well advised never to take these distant powers for granted.
  How to Use tHis Book
  Field Report: Periphery is a BattleTech supplement designed to provide players with information about the state of the various 
  militaries in the Periphery in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation of the 
  Republic of the Sphere).
  This first section of this book—the Periphery Overview—is divided into two broad sections, a Strategic Update and the Goals of 
  the States. Strategic Update is a brief overview of the Periphery militaries’ current conditions and perceived objectives, while Goals 
  of the States presents the political and suspected military benchmarks the Periphery nations are likely to use in the future.
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Periphery, while 
  Infrastructural Integrity will present an overview of the state of various Periphery support assets in the wake of the Jihad.
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various 
  brigades in the Periphery militaries, with an eye toward their likely future employment. Included are ratings for the experience and 
  estimated combat strengths of each regiment within the subject brigade.
  Finally, Irregular Forces covers non-Periphery forces serving with their Periphery allies. These include the most prominent 
  mercenary commands serving in the Periphery.
  Credits
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
   
  Assistant Line Developer: Ben H. Rome
  Writing: Geoff Swift
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design and Layout: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Joel Bancroft-Connors, Roland M. Boshnack, Bill Derer, 
  Joshua Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel Isberner, 
  Mike Miller, Craig Reed, Luke Robertson, Andreas Rudolph, Chris Smith, Peter Smith, 
  Øystein Tvedten, Chris Wheeler, Patrick Wynne
  Special Thanks: Thanks to Herb for giving me this great assignment. Thanks also 
  to Nick, Ken’ and Øystein for their advice and assistance. Thanks to all the Periphery 
  players out there, whose appreciation for the frontier area of the BattleTech Universe 
  is so infectious.
  Developer’s Note: For more information about militaries of the Periphery, or the state of 
  warfare before and during the Jihad, see Field Manual: Periphery, Field Manual: Updates, 
  Masters & Minions: The StarCorps Dossiers, Jihad: Terra, or Technical Readout: 3085.
  
  2
  
  3
  PeriPHery overview
  While the Periphery has shown flashes of brilliance and 
  cooperation in recent decades, much of that was lost during the 
  Jihad. The Trinity Alliance that united the Canopians and Taurians 
  with the Capellan Confederation threatened to destabilize the 
  Rimward Periphery beyond anything since the Reunification War. 
  The Jihad, however, put the final nail in the Alliance’s coffin, when 
  the bitter and marginalized Taurians finally withdrew. The ties 
  between the Canopians and Capellans, however, only grew stronger 
  as a new Magestrix assumed the throne, married the Capellan 
  Chancellor and bore their children. The Taurians, meanwhile, railed 
  against the Federated Suns, and now seek to rebuild and regain 
  some semblance of stability while still holding on to their meager 
  gains in the Federated Suns.
  The Fronc Reaches reasserted its independence from the 
  Canopians when the latter’s military forces withdrew during 
  the Jihad. In the Marian Hegemony, the death of the Caesar in a 
  radiological attack demoralized much of the populace, but only 
  strengthened their military resolve.
  Pirates remain a problem to stability and reliable trade, but 
  those who now ply the spacelanes for ill-gotten gains have changed. 
  Some bands over-reached themselves during the war, and were 
  overwhelmed by the responses they provoked. Meanwhile, the 
  Filtvelt Coalition made a (so far) successful play for independence 
  from the Federated Suns in the wake of the Suns’ apparent 
  abandonment of the region.
  Most minor nations of the Periphery, including the Rim 
  Collection, Mica Majority, and the Fiefdom of Randis, have weathered 
  the Jihad with ease, largely because they are simply too small to 
  have attracted the ire or attentions of the various forces fighting in 
  the recent war. Likewise, the Deep Periphery has been spared the 
  ills of the Jihad, though conflicts between them and with stray Clan 
  forces continue to threaten their well-being.
  strategiC UPdate
  As to why the Periphery militaries did not participate in our 
  Coalition against the Blakists, the reasons are as varied as the various 
  powers themselves. 
  When Taurus was bombarded by asteroids, the decapitated 
  Taurian leadership naturally responded by blaming the Federated 
  Suns, who they were already in conflict with. Taurian fervor led 
  them to launch genocidal attacks against many Suns worlds; that 
  the AFFS had to task large numbers of troops against this fanatical 
  enemy speaks to the quality of the Concordat’s forces and the 
  savagery of their actions. Millions of civilian casualties to date can 
  be traced to the bombardments by the Taurian’s solitary WarShip 
  Vendetta, a gift from their Blakist allies. Meanwhile, Taurian ground 
  forces in the Pleiades remain entrenched there, and continue to 
  cause problems for our FedSuns allies. Though attrition is taking its 
  toll, it is unlikely that the Taurians’ posture towards House Davion 
  will relax in any meaningful time frame, meaning the possibility of 
  another unrestrained series of attacks remains high. The Calderon 
  Protectorate’s open opposition to the Concordat’s military junta has 
  had little effect on this conflict. With planetary allegiances swinging 
  from Concordat to Protectorate to neither, a de facto neutral zone 
  now exists between the two. This could lead to increased and more 
  aggressive pirate activity in the region, with less central authority to 
  contain it.
  The Canopians’ lost their beloved Magestrix and a great deal of 
  their military elite when Crimson was firebombed. Hadji Doru, one 
  of the few surviving leaders, led the opposition against the Blakists 
  until Canopian forces deployed within the Confederation could 
  return to reclaim their nation. The fact that the Canopians allowed 
  this to happen through the ill-advised spread of their defenses 
  through the Fronc Reaches is unlikely to be repeated in the future 
  and will surely affect their relationships with Sian and Fronc. 
  The Fronc Reaches took steps during the Jihad to build a true 
  military force, especially after the Magistracy’s withdrawal. While the 
  Colonial Marshals remain as a law-enforcement body, the Reaches’ 
  Sentinels were created to serve regional defense. Though this is a 
  small force at present, the proto-state’s willingness to cede land and 
  titles to troops in exchange for loyalty and defense has seen several 
  small private commands join the Sentinels. The most prominent 
  of these are the Fronc Cuirassiers, formed around the Derek’s 
  Devils mercenary force, whose pursuit and destruction of Blakists 
  masquerading as pirates netted them both prestige and high-tech 
  salvage. Primarily, President Carver Trondel and Force Commander 
  Dirk McEvans believe that the Magistracy will be too distracted 
  with its own rebuilding, and the Concordat too consumed by their 
  war against the Federated Suns to pose any immediate threat to 
  the Reaches. Still, Trondel has made overtures to the Calderon 
  Protectorate for cooperation against pirate forces. 
  The Marian Hegemony lost a great number of troops through 
  their opposition to the Blakist-backed Circinians, but the greatest 
  loss was that of Caesar Julius and much of the military hierarchy 
  in the neutron bombing of Nova Roma. Nevertheless, the struggle 
  against the Federation’s enhanced technologies forged the Legions 
  into a cohesive and deadly force. Though depleted in numbers, they 
  are now regarded as more formidable than ever, a fact demonstrated 
  by their conquest of several nearby systems formerly claimed by 
  the Free Worlds League. Young Caesar Cassius’ choice to fight the 
  Circinians hardest in the Lothian province—where the collateral 
  damage would presumably weaken the resident Lothian rebels—
  may have seemed a brilliant strategy at the time, but the outcome 
  has only exacerbated the insurrection beyond his ability to control. 
  The Filtvelt Coalition, seen by many as an upstart breakaway, 
  capitalizing on the Federated Suns’ upheavals during the Jihad, is 
  actively soliciting any AFFS forces, mercenaries and even privateers 
  who might prove willing to defend their new realm (or at least turn 
  their guns away from it). While their overtures for military aid are 
  so far generating few warm responses, the fact they can draw on 
  
  4
  the often derided, yet still high quality Filtvelt Academy for military 
  leadership and new service members speaks well of their potential 
  future. With the Taurians in disarray, Filtvelt’s primary threat would 
  be from a FedSuns police action to bring their state back under 
  Davion control.
  The Death’s Consorts overt betrayal and takeover of the 
  Malagrotta Collective, which also sought independence from the 
  Federated Suns, led to not only the Collective’s downfall, but that 
  of the Consorts themselves. The destruction meted out by the AFFS 
  against the Consorts was also visited upon other pirate bands in 
  recent times, yet many more bandit operations remain in play, 
  especially in the Periphery. Still, with the current power vacuum 
  created by the Consorts’ destruction and by Clan Snow Ravens’ 
  conquest of Antallos, it will likely be a while before any large, well-
  organized pirate bands emerge in the future.
   The lesser nations of the Periphery have changed little during 
  the Jihad. The most concern is for the Niops Association, from whom 
  little word has come in some time. Rumors speak of internal political 
  upheavals, while reports of a JumpShip fleeing the system with stories 
  of marauding Blakists sound all-too familiar and believable. The Deep 
  Periphery is short on communication but long on independence. 
  Reports speak of combat with encroaching Clans on the part of the 
  Hanseatic League. Nueva Castile is apparently maintaining their 
  hostility towards the League, further isolating that enclave.
  goals of tHe states
  The Taurian Concordat obviously has two primary goals. 
  First, in their minds, is to hold onto the small gains they made in 
  acquiring territory from the Federated Suns, and thus prove their 
  strength to the Great Houses. Second, is to reunify the nation to the 
  size and power prior to Baron Kithrong’s creation of the Calderon 
  Protectorate. This misplaced priority is unsurprising with a military 
  junta in charge, according little value to diplomacy over military 
  actions. The Protectorate, meanwhile, seeks to remain independent 
  for now, refusing to reunite unless Erik Martens-Calderon is named 
  Protector, and all members of the current junta resign. So, while 
  the Concordat tries to maintain a façade of strength to ensure its 
  populace, the Protectorate is content to consolidate its own power 
  and security, while both state continue to vie for the loyalty of as 
  many of the neutral worlds between them as possible.
   
  ARTIST: MARC SASSO
  PUBLICATION: FIELD MANUAL: PERIPHERY
  YEAR: 2001
  YEAR: 2001
  YEAR: 2001
  BATTLETECH
  2 5  Y E A R S  O F  A R T  &  F I C T I O N
  45
  The Marshal,s Creed
  Thou shalt not be above the Law.
  Thou shalt not be unarmed.
  Thou shalt not disarm the Citizenry, 
  Militia, or Military save in times  
  of Adjudication.
  Thou shalt not put your interests 
  above those of the Citizenry.
  Thou shalt not hold the rights  
  or safety of any other peoples  
  above those of the Citizenry.
  Thou shalt not put your life  
  above those of the Citizenry.
  Thou shalt not refuse aid to the 
  Citizenry or to a fellow Marshal.
  Thou shalt not enact capital 
  punishment against any Citizen save 
  for instances of murder, rape, child 
  molestation, enslavement, or treason.
  Thou shalt not use as the basis  
  of judgment any Citizen’s racial  
  or national heritage, gender, 
  occupation or religion.
  Thou shalt not suffer a pirate to live. 
  Frontispiece inscription, The Colonial Marshal’s Field Manual,  
  Third edition, Fronc Free Press, 3078
  
  5
  PeriPHeral QUotes
  A compilation of quotes from or about prominent 
  Periphery leaders goes far to summarize the different 
  approaches taken to safeguard their borders during the 
  Jihad. While some seem speculative or flippant, these 
  have all appeared in some publication or other during 
  the past decade
  “Who in the hell’s bright idea was this anyway?”
  —Captain Reginald Jonvelson of RDF1, during 
  disastrous retreat from Chainlaine Isles, 3076
  “If they so enjoy being a thorn in our side, then we’ll 
  do our fighting in their backyard.”
  —Caesar Cassius O’Reilly, on fighting the Circinian 
  invaders in the Lothian District, 13 March 3073
  “Define… ‘razed’.”
  —Senior Marshal Victor Sharpe, replying to TMI 
  report on the razing of Amber Grove, 22 April 3075
  “Would you stay here when this happened?”
  —Anonymous Canopian, after Magestrix Naomi 
  departed the ruins of Crimson to return to Sian, 16 
  December 3075
  “I guess I just don’t see your problem. That’s how 
  we handle them in the Reaches. They come here, they 
  die, and not after draining the public coffers to clothe, 
  feed, and house them for decades. If you don’t like it, the 
  Sphere’s more than happy to waste money on thieves, 
  murderers, rapists and slavers. Look how that worked 
  with Lady Death.”
  —Force Commander Dirk McEvans, replying to 
  complaints of refugees who witnessed Marshal Duke 
  Marion calmly executing captured and bound pirates, 1 
  March 3071
  “Of course they reneged! They’re pirates, for Christ’s 
  sake! What the hell were you thinking, issuing those 
  Letters in the first place?”
  —Planetary governor Harold Edgrer of Broken Wheel 
  to Marquess Helen Trempeleau, after the first Letter of 
  Marques-bearing pirate group raided Broken Wheel and 
  disappeared into the void.
  “Let me get this straight, you’re worried about 
  pirates, so you founded the Guards, then you sent us to 
  Charleston to guard the Taurians against pirates? Seems 
  to me we could have skipped a couple steps in there, 
  don’t you think?”
  —Col. Peter LaCasse, Commander, First Taurian Pride, 
  to Baron Marshal Kithrong, 10 July 3076
  “Did you hear that?”
  —Leonus Gracus, Mayor of Tripolus, 100km outside 
  Nova Roma, 6 June 3071
  In the Fronc Reaches, President Carver Trondel has openly stated his desire 
  for the Reaches to realize the full benefits of the independence they won just 
  before the outbreak of the Jihad. When a number of Canopian mercenary 
  commands abandoned their posts in the Reaches to aid the Magistracy, they 
  left a void in Fronc’s defenses, and in the Reaches’ faith in Canopian friendship. 
  Trondel seized the opportunity and, rather than risk relying upon further Canopian 
  military aid and influence, founded a military defense force of his own, actively 
  soliciting local freelancers and resident guardsmen to bolster the Reaches’ defense. 
  Acknowledging the certainty that Detroit will forever remain under Canopian and 
  Capellan rule, the Reaches flag now includes a black star to signify the loss of a 
  founding world. At the same time, this proto-state is working feverishly to develop 
  its industries to support its burgeoning military.
  The Magistracy of Canopus is focused intently on rebuilding its core worlds 
  after the Blakists’ devastating assaults. While the Canopian military suffered 
  greatly, we expect the MAF to be rebuilt relatively quickly, given how much of 
  the realm’s industry remains intact. Furthermore, as the alliance with the Capellan 
  Confederation aided both realms in the Jihad, Magestrix Naomi Centrella-Liao is 
  expected to try to leverage aid from her husband to further recover and upgrade 
  the Magistracy’s military and industrial infrastructure. Reportedly, this may include 
  a new War Institute of Canopus. Meanwhile, even though the Canopians lost their 
  inroads with the Fronc Reaches, we expect them to attempt to regain their favored 
  status now that the Jihad is winding down in their area of space. Their continued 
  presence on Detroit is unlikely to be unchallenged by the meager Reaches military, 
  leaving the Canopians with the most advanced factory in the Periphery, and 
  the Canopians may opt to use that as a means of securing trade dominance in 
  the region. With this industrial powerhouse, and the backing of the Capellans, 
  the Magistracy conceivably could eventually achieve primacy in the Rimward 
  Periphery through access to more advanced military technology and greater 
  productive capacity.
  The Marian Hegemony, like many other major Periphery states, lost its leader 
  to Blakist weapons of mass destruction. When the Caesar died, his plans to take the 
  fight to Circinus died with him. However, the young Caesar Cassius managed to 
  rally the Hegemony’s core and prevented a complete governmental collapse. Still, 
  the boy ruler has yet to establish his own clear vision for the Hegemony’s postwar 
  future, nor has he established his legacy. This puts the realm on shaky ground, 
  especially as the insurgents in the restive Lothian District have radically increased 
  in recent months. It is possible the HAF realizes the quagmire that the Lothians 
  could become, as their latest bold attempts to expand the Hegemony have actually 
  come at the expense of Free Worlds League, rather than a brutal suppression of the 
  Lothian rebels.
  The newborn Filtvelt Coalition joins the Periphery mindset of seeking first 
  to survive, and later, hopefully, to thrive. While some realms have achieved both 
  security and prosperity, it is rare in the modern Periphery for either to last for 
  very long. Marquess Helen Trempeleau hopes to break this pattern and secure 
  her borders through diplomacy rather than through military force. Knowing 
  from long experience that the worlds of the Coalition can sustain themselves, 
  their hope is that they will not face a serious FedSuns thrust to retake the tiny 
  secessionist state if they can prove themselves to be a safe and friendly neighbor. 
  Concentrating their new military leadership within the Filtvelt Academy faculty 
  does all they can for defense, while they rely on their internal agriculture and 
  industry to sustain them.
  
  6
  The Fronc Reaches instituted their own internal recruitment 
  and training for the Marshals well before the loss of the Canopian 
  Institute of War (where Marshals had previously trained since their 
  founding), primarily because Force Commander McEvans refused 
  to tolerate the pro-Canopian indoctrination that was taking place 
  there. In addition, the newly created Fronc Reaches Sentinels swelled 
  greatly with the influx of several wayward soldiers fleeing the Jihad. 
  While they have no dedicated military academy as yet, the various 
  components of the Sentinels have become cadres for the training 
  or locals and other refugees, while recruiting some Dispossessed 
  MechWarriors in the bargain. These informal training programs tend 
  to take place at the various duty stations and landholds granted to 
  the highest-ranking Sentinels, while the state-managed Marshalry 
  Academy is being constructed on Fronc itself, under the direction of 
  McEvans and President Trondel.
  The Taurian Concordat has also suffered greatly during the 
  Jihad. In this case, the damage wrought is due less to attacks by the 
  Blakists—who remain the Concordat’s erstwhile allies—than from a 
  devastating asteroid attack on Taurus itself. Blamed on the Federated 
  Suns (though many sources still question the circumstances), the 
  attack cost thousands of lives, including those of Protector Grover 
  Shraplen and much of the TDF’s high command. In the midst of a 
  war that had already grown personal between the bitter fighting 
  in the Pleiades and the FedSuns-employed Hansen’s Roughriders’ 
  campaign of vengeance against the Taurians, this strike spurred 
  even greater savagery in the Suns-Concordat fighting. Indeed, the 
  demolition of the Taurian capital world drove the surviving military 
  leaders to seize the government and institute a kind of martial 
  law, sending the surviving Taurian Defense Forces (TDF) into the 
  FedSuns. The destruction on Taurus also cost the Concordat its 
  logistiCal statUs
  The Periphery states benefited from their small size and 
  relatively sparse populations during the Jihad. Most of the 
  Blakist marauders saw these scattered powers as little threat and 
  disregarded their outlying worlds accordingly, as a general rule. 
  Unfortunately, this also meant that those worlds significant enough 
  to feel the Jihadists’ wrath suffered greatly.
  aCademies and Command Centers
  While each Periphery realm experienced the Jihad differently, 
  the Magistracy of Canopus arguably sustained the worst damage of 
  all. Since the alliance with the Capellans saw many of the Canopians’ 
  better commands stationed within the Confederation, while more 
  Magistracy troops were scattered throughout the Fronc Reaches, 
  few were left in position in and around Canopus itself. When the 
  Blakist assault and subsequent occupation began there in October 
  3068, the Word’s blackout of the HPG network left the Magistracy 
  alone in the dark, unable to call for help. It was not until Naomi 
  returned in 3075, only to find the capital city of Crimson in ashes, 
  that the full extent of the damages became clear. Lost was the 
  Canopian Institute of War and most of the Magistracy Armed Forces’ 
  central command structure. Only those who were away from the 
  conflagration—including Naomi herself—survived to resist the 
  Word and rebuild the shattered MAF. The MAF’s recovery will be 
  slowed with the loss of many of the provincial academies, which 
  were targeted by occupying or raiding Blakists, depending on the 
  world in question. New facilities and faculties will be required to 
  replace the planetary academies on Bass, Lindenmarle, Megarez, 
  Adherlwin, Borgan’s Rift, Royal Foxx, Fanardir, Gallis, and Early Dawn, 
  along with the Canopus Institute of War itself.
  101
  HPG Class Type: B
  Highest Native Life: Amphibian
  Population: 2,110,000,000
  Socio-Economic Levels: B-B-B-B-A
  The world of Detroit, site of the Detroit Consolidated MechWorks 
  and Detroit Consolidated Aerospace, remains under dispute between 
  regardless of whether Detroit remains a protectorate or is formally 
  returned to Fronc Reaches control. [Ed. Note: Shortly before this volume 
  went to press, the Magistracy of Canopus formally annexed Detroit. 
  The Magestrix has announced her intention to continue “equitable 
  distribution of Detroit’s advanced military production” between the 
  Taurian and Canopian realms. President Trondel of the Fronc Reaches 
  could not be reached for comment.]   
  
  7
  seeking tHe sHadows
  As was demonstrated during the Star League 
  occupation centuries ago, even the most avaricious of 
  conquerors is put off balance when his newly subject 
  peoples do not oppose his rule. Too quickly they 
  relax under the belief that the populace assimilated 
  quickly. It is then that the unwary foe must be struck, 
  from the shadows, from behind, while he is sleeping, 
  eating, bathing, defecating… Sunder their calm with 
  unremitting sneak attacks, assassinations, poisonings, 
  stabbings, then melt back to the shadows before they 
  draw their own weapons. But in the light, give them 
  smiles and assurances, fawn over their wounds and 
  losses. Preserve the territory. Kill the invader. Avoid 
  rebuilding by avoiding destruction. It has always been 
  our way.
  —From Tactics of Recovery During War, First-year 
  Seminar, Canopian Institute of War, 3065
  desPerate measUres
  Marquess Trempeleau,
  I cannot, under any circumstances, accede to 
  your request. One year of instruction is simply too little 
  time to prepare these cadets for combat. I understand 
  and appreciate the need for a greater number of 
  troops in the field, but sending half-trained students 
  into battle is something I cannot condone. It would be 
  quicker and less costly in the long run if we just shot 
  them ourselves.
  —Official reply from General Erich LeBeau, 3079
  primary military academy, the Ecole Militaire, while the Naval Institute and Aerospace 
  Flight School continue to operate unabated, being located elsewhere. Fortunately, 
  the Concordat’s state requirement that all citizens serve in the national defense has 
  softened its losses somewhat. By extending the period of service and beginning it 
  earlier, the military government is driving that recovery hard, no doubt hoping to 
  maintain its efforts against the FedSuns. 
  The Calderon Protectorate, confined to few worlds, boasts only the recently built 
  New Hope Military University on Erod’s Escape, the only major world under their 
  sway. The university’s first graduating class was commissioned only recently, but as 
  it rests close to the seat of the Protectorate’s government and central command, 
  this academy is expected to be the primary source for future Protectorate elite. 
  Unfortunately, an exodus of sorts has marred even this achievement. While most of 
  the academy faculty remained at their posts when news of the tragedy on Taurus 
  reached the Protectorate, many of their cadets chose to leave for the TDF and joined 
  the invasion of the Federated Suns. When Baron Kithrong finally managed to recall 
  the Calderon Protectorate forces from Concordat space in protest of the extreme 
  actions on the Davion front, most of the Protectorate cadets had already been killed. 
  Those who still lived chose to remain with their new TDF comrades instead. 
  The Marian Hegemony’s direct opposition to the Blakist-allied Circinus 
  Federation led to great losses for the Legions. In the nuclear attack on their Alphard, 
  the Hegemony lost its one major military academy, the Collegium Bellorum Imperium. 
  The Alphard Air Academy was similarly wiped out. Though Caesar Julius’ predecessor, 
  Sean O’Reilly, had established numerous other academies during his reign, these were 
  little more than basic training camps. With conscriptions unchanged from Sean’s time 
  during Julius’ reign, the loss of the Alphard faculty forced Caesar Cassius to rely more 
  heavily on graduates of these camps, increasing their prestige at least in the short 
  term, but not their quality. Indeed, the training curriculum has been abbreviated 
  even more than it was before the Jihad, to push more troops into the field faster, a 
  desperate effort that has reduced the Legions’ overall quality. While Caesar Cassius 
  has ordered various officers to serve as instructors, this has only decreased the 
  capability of his field commands further, while they wait for the camps to produce 
  more reinforcements. Even worse, this plan has only been partially carried out, as 
  increased fighting in Lothian District prevents proper reallocation of resources.
  The Filtvelt Coalition, despite being the youngest nation included in this briefing, boasts an exceptional military academy in the form of 
  Filtvelt Academy. Though it was the newest of the Federated Suns military academies and derided by others as a substandard Outback training 
  facility, Filtvelt turns out quality graduates. That its cadets lack access to the advanced training simulators and other modern amenities found 
  elsewhere in the Suns, Filtvelt’s trainees receive more hands-on time with actual equipment. Training accidents are more common than the 
  Inner Sphere norm as a result, but those who graduate tend to have a better feel for actual combat and the means to prosecute it as a result. As 
  the core of the new Filtvelt military, this is a solid foundation to build upon.
  The other nations of the Periphery, including the Niops Association, Hanseatic League, Rim Collection and others, do not have formal 
  military academies as such, at least not on the same scale as those of the major Periphery states. Their regimens are based upon traditions of 
  cadre-style training, often in the field with the personnel actively using the equipment.
  infrastrUCtUral integrity
  Compared to the Inner Sphere, the Periphery’s industrial base fared quite well. When facilities were damaged, as often as not it was by other 
  hands than of the Word of Blake. 
  The Marian Hegemony’s losses in the Alphard bombing did not include their military industries. Both the Alphard Trading Corporation and 
  Marian Arms, Inc., are located far outside of Nova Roma, a consideration designed to avoid harm to the local population should an enemy target 
  these factories. The only other major Hegemony factory, Hadrian Mechanized Industries on Pompey, has also been spared, thanks to its location 
  deep within the Hegemony’s interior. Moreover, the Hegemony’s Third Legion is split between both worlds, providing excellent protection for 
  these valuable national assets.
  
  8
  salvage
  Caesar Cassius turned from the wreckage 
  and looked back at the Senators who had 
  accompanied him. He appeared pleased, though it 
  was difficult to tell with the protective helmet and 
  environmental suit. Members of his Royal Guard, 
  their imposing armor muted by the protective 
  suits, fanned out from his position, intent upon 
  the uninhabitable region that surrounded them. It 
  was the first time the Caesar had seen the formal 
  royal palace in Nova Roma. The entire party moved 
  on, returning to the outskirts of the city to begin 
  their search.
  After what seemed an eternity of watching 
  plebes pick through the rubble of the Collegium, a 
  similarly garbed member of the technical staff that 
  had been leading the effort hurriedly approached 
  Caesar, only to be slowed when the Guards 
  reflexively raised their weapons. He carried a large 
  metal box and seemed terribly excited about 
  his find. Caesar and those senators nearest him 
  echoed that excitement. Mission apparently over, 
  our entire party turned about and headed for the 
  vehicles to return to safe ground. The schematics 
  had survived the devastation. Now all that 
  remained was to negotiate with HMI on how to 
  implement production of the Heavy LRM Carrier.
  At least something useful could be recovered 
  from the wreckage.
  —Diary entry by Senator Kevin McLowery of 
  Pompey, 3 September 3075
  Unremitting Hatred
  Wolfgang Hansen turns from the one wall 
  left standing at the edge of what was once the 
  factory complex on Perdition, its former canyons 
  of concrete filled with rubble and wreckage. He 
  drops the rattle can he’d been using and places 
  his hands at his hips to survey his work: the white 
  outline of a large stylized fist, fore- and middle 
  fingers raised to the sky, the words “HANSEN WAS 
  HERE” beside it, also in white. 
  Hansen turns to regard one of his comrades 
  who strolls up and hands him a very large item. 
  Unfurling the gift, Hansen reveals the tattered 
  and scorched flag of the Taurian Concordat that 
  formerly had flown over the base of the local 
  defense force. He exchanges some words with his 
  fellow Roughrider. Hansen then throws the flag to 
  the ground, releases the catch on the front of his 
  trousers, and urinates on the flag. 
  Turning back to his comrade, he speaks a few 
  more words, lips easily read even from a distance: 
  “Now we can go.”
  —Grainy video recorded from a distance, 
  Perdition, Taurian Concordat, July 3075.
  The Magistracy of Canopus, perhaps due to their duplicitous nature of dealing with 
  conquerors, fared well against their Blakist occupation. While openly accepting the new 
  order, they waged a guerilla war in the shadows. Even so, the Blakists never targeted the 
  various Canopian military factories to thwart the insurgency. Instead, they simply kept 
  the factories running and made use of much of what was produced for their own forces. 
  A decade ago, when the Blakists attempted an invasion of Detroit, the Consolidated 
  aerospace, ’MechWorks and vehicle plants suffered minor damage, but production was 
  barely impacted. Majesty Metals and Manufacturing on Canopus IV took some damage 
  in 3071 when a covert raid to obtain weapons for Doru’s forces was caught in the act 
  and decisively crushed by the Forty-first Shadow Division. Meanwhile, the Magistracy 
  has done for its industries what other Periphery realms have not: they have built new 
  factories. Novis AT-H, Inc. completed construction of its new plant on Detroit in 3071, 
  while others followed on Krimari and Palladix, both completed in 3075. 
  The Fronc Reaches is in far worse shape industrially than militarily, especially after 
  accepting the loss of Detroit to the Magistracy of Canopus. Perhaps guilty over the de 
  facto annexation, the new Magestrix granted the Reaches a continued tithe from the 
  production of Anubis and Marshal BattleMechs, or whatever might supplant them in 
  Detroit’s future, but this is a pittance. Unlikely even to house a WorkMech factory for 
  decades, the Reaches has turned its efforts instead to supporting the domestic production 
  of combat vehicles and weaponry. Though the expertise is not in place, rumors abound of 
  retooling at the Colonial Tractors plant on Fronc and the Interstellar Agriculture Concerns 
  plant on Rockwellawan to produce Hetzers and Vedettes, respectively. The same rumors 
  speak of issues like timely delivery of weapon barrels and armor, and transmission 
  failure issues, likely explaining why a bare trickle of said vehicles has made its way to the 
  Reaches’ military and their various defense installations.
  The Filtvelt Coalition inherited little in the way of heavy military industry since its 
  secession from the Federated Suns. The best facilities they currently possess are the Cal-
  Boeing factories on Filtvelt itself, which is producing the Ripper VTOL for the burgeoning 
  Filtvelt Militia. They also have the Quikscell plant on Broken Wheel, and a number of 
  agricultural equipment factories that can be retooled to prepare light combat vehicles 
  or weaponized civilian equipment. The lack of a modern BattleMech factory forces the 
  Militia to rely on conventional forces for their buildup, even if it will consist of equipment 
  ill-suited for the task, like armed WorkMechs or tractors. Some intelligence suggests that 
  new combat vehicles are being made domestically, if very slowly, at one of these adapted 
  factories, while a fairly new upstart company, Coalition Armory Inc., has been supplying 
  RetroTech ’Mechs as a supplement since 3076.
  The Taurian Concordat suffered the worst industrial losses in the Periphery. The 
  asteroids obliterated the Taurus Territorial Industries factory on Taurus, while their other 
  factory on Sterope was forced offline when Hansen’s Roughriders attacked the world. 
  The Roughriders similarly damaged the Sterope Defense Industries installations. Hansen 
  was more destructive on MacLeod’s Land, seriously damaging Pinard Protectorates 
  Limited factories, and on Perdition where they completely destroyed both the Pinard 
  Protectorates and Alphard Trading Corporation factories there. The Calderon Protectorate 
  raided Edge Industries on Celano in 3072, slightly damaging the facility in the process. 
  The Taurians heavy losses against the FedSuns will be harder to replace with so much of 
  their industry in ruins.
  The Deep Periphery as ever presents little to report. No intelligence of any new 
  construction or losses of significant industry is known. The lesser Periphery realms also 
  lack industry of military significance for the most part. The only known loss is that of the 
  Niops’ Association Project Workshop, believed destroyed in the civil war or an alleged 
  follow-up attack launched by the Word of Blake.
  
  9
  
  10
  10
  magistraCy of CanoPUs
  The Magistracy Armed Forces (MAF) has emerged from the Jihad as the premier military force in the 
  Periphery, boasting both the region’s most advanced factories on Detroit, as well as a stable alliance with a 
  Successor State. While their forces and command structure suffered in the Word of Blake’s initial strikes, the 
  survival of their top general helped maintain the MAF’s cohesion until Magestrix Naomi Centrella returned.
  Condition
  The Magistracy’s leadership was nearly decapitated when the Blakists firebombed their national 
  capital of Crimson. The attack not only claimed the life of the Magestrix Emma Centrella, but also eliminated 
  most of the MAF’s command structure in the process, and destroyed the Canopian Institute of War. The 
  Blakists were able to occupy numerous Canopian worlds in the chaos following the attack, under cover of 
  an HPG blackout, but not without facing a strong guerilla resistance led by Senior general Hadji Doru. While the 
  return of Magestrix Naomi solidified the MAF’s resolve in opposing the Blakists, the loss of Raventhir’s Iron Hand in the Crimson firebombing will 
  likely be felt for years to come. Most of the other commands fared as well as one might expect against the technologically superior Word of Blake 
  military, but held firm for years thanks to aid from the Capellan Confederation. Still, as the Word’s campaign against Canopus was more targeted 
  and used fewer troops, the MAF is in relatively better condition than the militaries of the Inner Sphere.
  morale
  Left to fend for themselves for so long before Naomi returned to claim the title of Magestrix in person, some of the MAF saw some of their 
  dedication to the Magistracy wear away. Others—particularly those who fought alongside General Hadji Doru against the Blakist occupiers 
  on Canopus—had their resolve strengthened. The MAF is thus a force with a range of loyalty to the throne, well equipped to handle high-tech 
  enemy opposition.
  regimental statUs
  Magistracy Cavaliers
  Regiment/Regular/Reliable
  75% strength | 5% Upgraded
  Current Base: Novo Tressida / Crawford’s 
  Delight
  First Canopian Brigade
  Regiment/Regular/Questionable
  85% strength | 20% Upgraded
  Current Base: Dunianshire
  Magistracy Royal Guards
  First Canopian Cuirassiers
  Regiment/Veteran/Fanatical
  40% strength | 62% Upgraded
  Current Base: Canopus
  Second Canopian Cuirassiers
  Regiment/Elite/Reliable
  95% strength | 70% Upgraded
  Current Base: Canopus
  Chasseurs Á Cheval
  First Canopian Light Horse
  Regiment/Elite/Fanatical
  95% strength | 70% Upgraded
  Current Base: Detroit
  Second Canopian Light Horse
  Regiment/Veteran/Reliable
  65% strength | 48% Upgraded
  Current Base: Joppa
  Third Canopian Light Horse
  Regiment/ Veteran/Reliable
  55% strength | 10% Upgraded
  Current Base: Marantha
  Canopian Fusiliers
  First Canopian Fusiliers
  Regiment/Elite/Reliable
  80% strength | 20% Upgraded
  Current Base: Bethonolog
  Second Canopian Fusiliers
  Regiment/Veteran/Reliable
  70% strength | 22% Upgraded
  Current Base: Ballad II / Weistheimer
  Third Canopian Fusiliers
  Regiment/Elite/Fanatical
  65% strength | 100% Upgraded
  Current Base: Krimari / Joyz / Candiear
  Magistracy Highlanders
  First Magistracy Highlanders
  Regiment/Veteran/Fanatical
  70% strength | 30% Upgraded
  Current Base: Fanardir / Early Dawn
  Second Magistracy Highlanders
  Regiment/Veteran/Reliable
  70% strength | 20% Upgraded
  Current Base: Addasar
  Canopian Highlanders
  Regiment/Veteran/Fanatical
  75% strength | 30% Upgraded
  Current Base: Cate’s Hold / Brixtana
  Raventhir Cuirassiers 
  First Raventhir Cuirassiers
  Regiment/Regular/Questionable
  85% strength | 5% Upgraded
  Current Base: Thraxa / Vixen
  Second Raventhir Cuirassiers
  Regiment/Regular/Reliable
  85% strength | 15% Upgraded
  Current Base: Bass / Gallis
  
  11
  11
  Colonial Marshals
  Regiment/Veteran/Fanatical
  90% strength | 35% Upgraded
  Current Base: Fronc
  Fronc Reaches Sentinels
  First Fronc Cuirassiers
  Regiment/Regular/Reliable
  25% strength | 30% Upgraded
  Current Base: Rockwellawan
  fronC reaCHes
  No longer just clawing desperately to hang on, yet still far from established, the Fronc 
  Reaches has progressed from a fledgling collective of scattered worlds to a unified realm 
  led by a charismatic leader and a loose government. Protected from internal threats by 
  the Marshals and from external threats by the Sentinels, the military of the Reaches shows 
  promise in terms of maintaining the security of their small state. Should the current amity 
  with the Magistracy come to an end, however, this disparate force would find itself hard-
  pressed to hold out against a major army.
  Condition
  With only pirate raids and similar banditry to oppose, the Sentinels are working hard to build their command into something resembling 
  a professional combat command. Integrating new arrivals with fighting experience—including freelancers and Dispossessed MechWarriors 
  lured with promises of landholds—has produced some improvement in numbers, but they have barely exceeded a battalion in total strength. 
  An influx of conventional vehicles, including new Vedette and Hetzer tanks from retasked civilian manufacturers, is swelling their numbers. This 
  new equipment would benefit the Reaches by allowing their ’Mechs to act as a reaction force while the conventional forces are stationed for a 
  more dedicated defense of static objectives like water treatment plants and industrial facilities. Unfortunately, the rate of volunteer recruitment 
  has yet to match their manpower needs at present, so until the Reaches manage to train enough crews to operate and maintain these vehicular 
  forces, these defenses will amount to little more than a paper tiger.
  The Colonial Marshals remain the starch in the collar of the Fronc Reaches. Their unwavering dedication to the safety of the Reaches and its 
  peoples rivals that of any other military force. While they may not be willing to commit suicide to appease their superiors, all Marshals exhibit a 
  stunning lack of self-preservation when their charges are threatened. Even perceived threats face lethal force from these defenders of liberty, yet 
  in their capacity as adjudicators of the law, they are typically even-handed and command respect when ruling over local disputes.
  morale
  President Trondel’s concept of binding new arrivals with military experience and equipment to their new home realm by granting them 
  landholds to protect has borne some remarkable fruit. While comparable new forces would normally have a questionable loyalty, the First Fronc 
  Cuirassiers are judged as a reliable unit. Whether this is due to the temporary euphoria of becoming a kind of minor nobility, or something more 
  permanent, is a question only time will answer.
  The Colonial Marshals, with their dispersed forces throughout the Reaches, would seem susceptible to rot from within in terms of their 
  loyalty to Fronc. Despite this, their close connection to the peoples of the Reaches—regardless of Canopian, Taurian, or refugee origins—
  has instilled a remarkably strong loyalty in these military adjudicators, both to those they protect and to the Reaches that guides their fates. 
  Still, the Marshals are not to be trifled with when the security of their fellow citizens is threatened; pirates are accorded no mercy under any 
  circumstances, and other raiders might expect to receive better treatment from a lynch mob than from the Marshals. 
  regimental statUs
  
  12
  12
  Taurian Guard
  Regiment/Veteran/Reliable
  60% strength | 25% Upgraded
  Current Base: Horsham / Robsart
  Concordat Commandos
  Regiment/Elite/Reliable
  75% strength | 35% Upgraded
  Current Base: Bromhead / MacLeod’s Land
  I Corps
  Concordat Jaegers
  Regiment/Veteran/Questionable
  70% strength | 55% Upgraded
  Current Base: Ridgebrook / Flintoft
  Red Chasseurs
  Regiment/Veteran/Questionable
  60% strength | 20% Upgraded
  Current Base: Organo / Althea’s Choice
  III Corps
  Pleiades Hussars
  Regiment/Veteran/Fanatical
  70% strength | 30% Upgraded
  Current Base: Merope / Pleiades Cluster
  First Taurian Lancers
  Regiment/Green/Fanatical
  60% strength | 35% Upgraded
  Current Base: Maia / Electra
  First Macleod’s Regiment
  Regiment/Green/Fanatical
  60% strength | 30% Upgraded
  Current Base: Perdition
  V Corps
  Third Taurian Lancers
  Regiment/Green/Reliable
  60% strength | 15% Upgraded
  Current Base: Hyalite / Lothair
  taUrian ConCordat
  The Taurian Defense Force is a shell of its former self, especially since its fanatical invasion of the Federated 
  Suns in 3074. While these troops’ initial reaction to the asteroid attack on Taurus prompted a brief reconciliation 
  with their estranged brethren in the Calderon Protectorate, the latter’s forces withdrew in 3076, appalled 
  by the mounting atrocities the TDF was committing in their assault on House Davion—even on worlds 
  considered to be historically Taurian. Unrelenting, the TDF continued their pogrom of indiscriminate 
  orbital and nuclear bombardment, demonstrating a ferocity and hypocrisy on a scale it had never 
  displayed before. That these actions were weakly opposed by the numerically and technologically 
  superior strength of the Blakist-distracted AFFS has been the TDF’s only saving grace, but as the Word is 
  now on the run, the Taurians’ luck may soon run out.
  Condition
  The Taurian Defense Force has lost significant numbers in its war. The entire IV Corps has been destroyed; the 
  Second Taurian Lancers were annihilated on Midale in February 3070 at the hands of Hansen’s Roughriders, and the survivors were folded into a 
  replacement formation, the Fourth Taurian Lancers, with aid from the Word of Blake—only to be wiped out again by the Roughriders on Brusett 
  in early 3075. Other TDF commands have lost significant numbers as well, including losses greater than a quarter each of the Taurian Guard 
  and III Corps, over thirty percent of I Corps, and over ten percent of V Corps, based on pre-Jihad strengths. With severe damage to Concordat 
  infrastructure (again at the hands of the bloodthirsty Roughriders), the TDF’s ability to recover may be compromised for decades to come. 
  morale
  The TDF undertook some of the most savage attacks perpetrated during the Jihad, much of which, we believe, was at the urging of the Word 
  of Blake. The fanatical reaction to the asteroid attack on Taurus itself only showed the Concordat’s weakened leadership following Protector 
  Shraplen’s death, but not a weakened sense of devotion.
  regimental statUs
  
  13
  13
  Taurian Pride
  First Taurian Pride
  Regiment/Veteran/Fanatical
  65% strength | 20% Upgraded
  Current Base: Erod’s Escape
  Second Taurian Pride
  Regiment/Regular/Reliable
  75% strength | 25% Upgraded
  Current Base: Oscar/Lastpost
  Calderon Guard
  First Calderon Guard
  Regiment/Green/Reliable
  20% strength | 0% Upgraded
  Current Base: Gaul
  Second Calderon Guard
  Regiment/Green/Reliable
  20% strength | 0% Upgraded
  Current Base: Marknick
  Third Calderon Guard
  Regiment/Green/Reliable
  20% strength | 0% Upgraded
  Current Base: Diik
  Calderon ProteCtorate
  The Calderon Protectorate’s agenda has vacillated during the Jihad. Consequently, so has 
  their military. Initially involved in a low-level civil war with the Taurians, this fighting petered out 
  early in the Jihad as a spike in pirate attacks against the Protectorate’s few home worlds curtailed 
  their campaign of probing raids against the Concordat. When Taurus itself was bombarded, the 
  Protectorate swiftly agreed to a cease-fire to aid its motherland’s recovery efforts, going so far 
  as to garrison several Taurian worlds against pirates—once more denuding the Protectorate’s 
  defenses. As news of the Taurian atrocities against FedSuns civilians mounted, the Protectorate 
  recalled all of its forces and resumed its original low-intensity war against the Concordat. Though 
  their willingness to aid their estranged brethren is laudable, given the sacrifices that resulted, the 
  Protectorate likely regrets the outcome.
  Condition
  The First Taurian Pride remains the bulwark of the Protectorate’s defense force. As the premier line unit, they receive the hardest assignments 
  and get the best equipment. Still, with little domestic manufacturing to resupply them against attrition by pirates (some of which we now 
  suspect to be Blakist-backed marauders or even Blakists in disguise), their numbers and advanced tech have declined. Baron Kithrong continues 
  to prioritize the First as much as possible, while diverting a significant number of recruits to the Calderon Guard units.
  The Second Taurian Pride—formerly the TDF’s VI Corps—has fared somewhat better than their comrades in the First. While slightly less 
  rabid in their support of the Protectorate, they have acquitted themselves well in their actions during the Jihad. Their exceptional salvage from 
  the curiously advanced pirates they continue to face has bolstered their technology base.
  The Calderon Guard is something of an anomaly. While the Concordat has seen its military strength plummet, Baron Kithrong managed to 
  found an entire brigade to defend the Protectorate. Although it will be years before all three regiments will reach full strength, each is growing 
  at a respectable rate, receiving supplies and personnel at the same rate, to keep all on an equal footing and evade charges of favoritism. 
  morale
  While some defections back to the TDF followed in the wake of the devastation on Taurus, the Calderon Protectorate has recovered from 
  most of this phenomenon. With disgust at the actions of the Taurian forces against their FedSuns enemies (for whom no love is lost with the 
  Protectorate forces), a resolve to defend the Protectorate from forceful reintegration by the Concordat has solidified, reflected by increased 
  loyalty to President Martens-Calderon and his fledgling government. 
  regimental statUs
  
  14
  14
  First Filtvelt Citizen’s Militia
  Regiment/Regular/Reliable
  70% strength | 30% Upgraded
  Current Base: Hephzibah / Redondo / 
  Vaucluse
  Second Filtvelt Citizen’s Militia
  Regiment/Green/Reliable
  60% strength | 10% Upgraded
  Current Base: Mararn / Sodertalje
  Third Filtvelt Citizen’s Militia
  Regiment/Green/Reliable
  55% strength | 10% Upgraded
  Current Base: Sherwood / Lackland
  filtvelt Coalition
  Currently considered the youngest of the Periphery nations, it remains to be seen if the 
  Federated Suns will allow the tiny breakaway Coalition to exist once the Blakist threat is finally 
  and completely defeated. Formed around the Filtvelt Academy training battalion and local 
  militia forces, the Coalition’s military is barely a threat to a determined invader. After all, while 
  the Federated Suns boasts the best militia units in the Inner Sphere, they never sent their best 
  troops to their Periphery border. 
  Condition
  With little infrastructural support to build upon compared with its neighbors, the Coalition 
  relies heavily on homegrown (if green) troops to fill out its ranks. Since these are primarily 
  infantry troops, their numbers appear lower than they actually are, and often lack full BattleMech support.
  The First Filtvelt Citizen’s Militia was built around the Filtvelt Academy training battalion. While it has the best leadership cadre of their 
  military, it is still primarily made up of those who could not make it in a premier AFFS line unit. Capable, yet largely unimaginative, these forces 
  tend to falter in the field when their textbook-learned skills face pirates and other raiders with years of practical field expertise. In most military 
  intelligence circles, the First FCM is often regarded as a collection of “talented amateurs”. Sophisticated by Periphery standards, the presence of 
  battle armor bolsters this command’s combat acumen, but like the rest of the officer corps, only experience can hope to tap its true potential.
  The Second Citizen’s Militia was founded from a collective of planetary militias and many considered the organization little more than a 
  laughingstock. When the Malagrotta Militia saw a large defection to Filtvelt, however, they became the new core of the Second, dramatically 
  improving their overall effectiveness. Now boasting a number of troops seasoned in actual combat against more than mere down-and-out 
  raiders, the Second should become a significant force, though much of this experience remains diluted at this time. 
  The Third Militia has yet to face a true challenge, though raiding from the Malagrotta region and other pirate dens savaged these 
  inexperienced troops incessantly. Like their fellow Militia regiments, they are split between duty stations, but have suffered greater attrition, as 
  pirates seem to target them specifically due to their younger and less well-equipped status. 
  morale
  While outsiders might claim that the Coalition would be best served returning to the Federated Suns’ fold, that assertion merely repeats 
  the sentiment that spurred the Coalition’s secession to begin with. These people broke free due to a need for more focused and dedicated 
  protection against piracy and the now-aggressive Taurians. Recognizing a need for local direction, these “talented amateurs” have more to 
  fight for than any off-world AFFS force sent to protect them at House Davion’s convenience. While they have a lot to learn about proper military 
  organization, Filtvelt knows it cannot issue a call for help, and must rely on its own people’s determination to protect themselves and their kin. 
  Thus, the Coalition has little fear of losing its troops to defection or reassignment by a far-off government. 
  regimental statUs
  
  15
  15
  I Legio
  Regiment/Veteran/Fanatical
  60% strength | 50% Upgraded
  Current Base: Trondheimal
  II Legio
  Regiment/Veteran/Fanatical
  20% strength | 35% Upgraded
  Current Base: Illyria
  III Legio
  Regiment/Veteran/Fanatical
  85% strength | 20% Upgraded
  Current Base: Pompey / Alphard
  IV Legio
  Regiment/Regular/Reliable
  85% strength | 15% Upgraded
  Current Base: Landfall
  V Legio
  Regiment/Regular/Reliable
  55% strength | 35% Upgraded
  Current Base: Lothario
  VI Legio
  Regiment/Veteran/Reliable
  70% strength | 15% Upgraded
  Current Base: Huntington
  Cohors Morituri
  Regiment/Regular/Questionable
  85% strength | 15% Upgraded
  Current Base: Valerius
  marian Hegemony 
  The Marian Hegemony, like the other major realms of the Periphery, saw its capital world brutally 
  attacked and its leader killed. While Crimson in the Magistracy was firebombed, and Taurus subjected to a 
  guided asteroid bombardment, Alphard was struck by a carefully premeditated neutron bomb attack that cut 
  off the nation’s head and stopped cold its planned invasion of Circinus. The capital city of Nova Roma, and a 
  huge swath of surrounding territory became a charnel house. With an accompanying invasion by Blakist-
  backed Circinians, it took a number of gifted generals and a new, heretofore unknown heir, to control the 
  situation and turn back the tide of defeat.
  Condition
  Stationed on Trondheimal, the First Legion remains the cream of the crop for the Marian Hegemony Armed 
  Forces (MHAF). With the best equipment and personnel, this command has been instrumental in keeping order 
  in the Illyrian District while also fighting off the invading Circinus Federation. Whether from facing lesser forces, 
  or as a result of superior training and personnel, First Legion has continued to acquit itself admirably despite the losses they suffered in Nova Roma.
  After driving the Federation out of Marian space, only to suffer repeated defeats against the Circinians during the follow-up counterattack, Caesar 
  Cassius turned his troops against several worlds on the edge of the Free Worlds League, in an effort to establish the Hegemony’s strength. After meeting 
  initial success, the defending forces on San Nicholas retaliated with nuclear weapons, nearly annihilating the Second Legion. With the survivors recalled 
  to Illyria, they are trying to rebuild and regroup, a task made only more difficult without an academy class to refill their ranks. The Fourth Legion remains 
  on Landfall, while the Sixth continues to hold the other conquered world of Lahti, both in much better overall condition than Second Legion. 
  The Third Legion guards the Hegemony’s interior, split between the worlds of Alphard and Pompey. Their status is among the best in the MHAF by 
  virtue of their posting, though their equipment is not of the highest quality. As the former command of Caesar Julius, the Third’s anti-Blakist fervor has this 
  force champing at the bit to face the slayers of its beloved leader. For the moment, Caesar Cassius has tempered their fire by funneling new recruits to bolster 
  their strength and infuse new blood into their midst, hoping they might become as dedicated to him as to his late father.
  With their high population of Lothario natives, the Caesar may have erred in allowing the Fifth Legion to remain on Lothario. This posting may serve to 
  provide a stalwart defense against any more Circinian-provoked rioting and rebellions, and bolster the morale of these troops, but it also poses a security risk 
  in the still-rebellious region. The Imperator has voiced concerns to Caesar Cassius that Fifth Legion’s strength should be greater with the influx of new blood 
  from local recruiting, and its consumption of supplies far exceeds its reported expenditures. If true, it is possible that rebels have already compromised the 
  Fifth and are drawing on the Hegemony’s own logistics network to support their agitators in the District.
  The Cohors Morituri resides on Valerius, as something of a reprieve from recent times. This newly settled world has not suffered the unrest common 
  to the Illyrian and Lothian Districts, and has also been spared the guns of the Circinians. Thus, these condemned men have relaxed a bit, but will never 
  be considered a reliable command. Their success against the Circinian forces to date is largely due to their lack of self-preservation, as most see death as 
  the only release from service in this penal force.
  morale
  Morale in the Caesar’s Legions is exceptional, considering the circumstances of his ascent to the throne. By taking the advice of the many generals 
  who held the Hegemony together until he took power, he reinforced the importance of the military leadership, which filtered down through the ranks. 
  By placing his forces to repel the Circinians on those restive worlds where anti-Hegemony uprisings were common, he simultaneously stopped the 
  invaders cold and limited the damage to worlds that would—theoretically—quickly learn the value of Hegemony protection. With the exception of 
  the Cohors Morituri, the MHAF has actually improved its overall cohesion. That the Caesar keeps his troops from consolidating any resentful feelings by 
  prosecuting both active defense and invasion of new worlds to expand the realm (thus busying them with new populations to subjugate), the legion 
  commanders have no time to incite rebellions from within the ranks.
  regimental statUs
  
  16
  16
  Fiefdom of Randis 
  Brotherhood of Randis, 1st Battalion
  Battalion/Veteran/Fanatical
  125% strength | 100% Upgraded
  Current Base: Randis IV
  Brotherhood of Randis, 2nd Battalion
  Battalion/Veteran/Fanatical
  135% strength | 90% Upgraded
  Current Base: Randis IV
  Franklin Fiefs
  Fiefdom Military Forces
  2 Battalions/Regular Reliable
  90% strength | 5% Upgraded
  Current Base: Novo Franklin
  Mica Majority
  Larsen’s Loners
  Company/Veteran/Reliable
  165% strength | 35% Upgraded
  Current Base: Mica II, V, & VII
  New St. Andrews
  Nelson’s Longbows
  Battalion/Regular/Fanatical
  95% strength | 30% Upgraded
  Current Base: New St. Andrews
  Niops Association
  Niops Association Militia
  Regiment/Green/Reliable
  35% strength | 75% Upgraded
  Current Base: Niops V
  Rim Collection
  Collection Militia
  Regiment/Veteran/Fanatical
  85% strength | 10% Upgraded
  Current Base: Caldarium / Slewis / 
  Waypoint
  lesser PeriPHery states’ forCes 
  While the information we might gather from the lesser powers in the Periphery can be dated, simply 
  due to lack of proper channels of communication, in the absence of news, our intelligence is generally 
  presuming that the older data remains viable. Thus, some of the following information might not be 
  current for these lesser powers.
  Condition
  The Brotherhood of Randis remains a viable combat force despite reports of fending off significant 
  pirate raids. That the raiders have little of value to target on Randis lends credence to the notion that the 
  attacks are directed specifically at the Brotherhood and not the Fiefdom. The Brotherhood has lost some 
  warriors as a result, but some reports indicate they may actually raise a third battalion from their current 
  forces, dedicated to ending the threat of banditry in their region.
  Novo Franklin has thus far eluded the interest of the Snow Ravens, but its proximity to the borders of the Outworlds 
  Alliance is likely to lead to contact at some point. Whether the Ravens will crush the various minor kingdoms on the divided world, or merely 
  wait for one power or another to achieve dominance first remains to be seen, but we should be surprised if any conquest of Nova Franklin by 
  Clan forces has not materialized within the next five years.
  The barren worlds of the Mica Majority continue to rely on their mineral exports for their primary income, with inexplicable numbers of 
  tourists also flooding the Majority’s coffers despite the lack of much to see outside the atmospheric domes. The Majority worlds’ poor habitability 
  makes them unattractive to potential invaders, though as with Novo Franklin, it may be only a matter of time before Clan Snow Raven arrives 
  from the Outworlds Alliance. If such time comes, Larsen’s Loners will provide little obstacle to the invading forces.
  The remote world of New St. Andrews may have avoided the conflict between the Marian Hegemony and the Circinus Federation, but only 
  on account of its insignificance. Among the last bits of news we have received from this world, is a report that Nelson’s Longbows landed there, 
  intent on forsaking their mercenary ways to become a permanent defense force for their new home.
  Thanks to scattered reports that escaped an apparent HPG blackout in the micro-state, we believe that the Niops Association—or at least 
  its government—has essentially ceased to exist. Their militia apparently ran afoul of Blakists seeking to exploit the Association’s recent internal 
  troubles and sieve the worlds’ mineral wealth. Shattered on two of their three worlds, their survivors are reportedly waging a determined 
  guerilla war against the Word, but with little success. 
  The Rim Collection Militia maintains its commitment to protecting the democratic realm against piracy, but this forces has fared poorly 
  against a recent string of raider attacks. Though the experience has proven valuable in honing the Militia’s skills, it has not been without casualties 
  the tiny realm can scarcely afford.
  morale
  Compared to the morale of the Successor States’ forces, the forces serving the lesser Periphery powers might as well be beaming. Despite 
  their proximity in some cases to regions of severe conflict, their desire to avoid any direct combat beyond self-defense has seen them weather 
  the Jihad storms better than most. Of course, the fact that they have less territory to defend greatly aids them in these endeavors.
  regimental statUs
  
  17
  17
  Shen-Se Tian
  Battalion/Veteran/Fanatical
  25% strength | 5% Upgraded
  Current Base: Unknown
  Calderon’s Commando
  Regiment/Regular/Questionable
  75% strength | 10% Upgraded
  Current Base: Unknown, suspected Fronc 
  Reaches
  Farstar Raiders
  Company/Veteran/Questionable
  100% strength | 0% Upgraded
  Current Base: Farstar
  Pirate forCes
  If one shining light of joy is to be found in the mindless demolition of the Jihad, it is that the pirate 
  forces preying upon the defenseless have suffered as badly as the legitimate forces in the Periphery.
  Condition
  After their ambitions at taking and holding FedSuns territory fell flat with the AFFS re-conquest 
  of Malagrotta, Tiqualme’s Consorts are no longer on the rolls of the pirate forces to be feared in the 
  Periphery. Since they had recruited large numbers of their fellow pirates from the Tortuga Dominions 
  and Pirates’ Haven, their destruction also means that the numbers of these brigands in the region have 
  dropped more in recent years than at any time since the days of the original Star League. Joining them in 
  oblivion are the Band of the Damned and the New Belt Pirates, with very few large pirate groupings of note 
  left to threaten civilians.
  The Shen-se Tian were caught on Fronc itself in early 3071 and mauled by Harcourt’s Destructors. Having already 
  suffered losses in the 3060s, the damage this time was proportionately higher. Humiliated, the survivors might have fled the Fronc Reaches 
  altogether this time, perhaps planning to strike other, easier targets from to their as-yet undiscovered base in the Reaches.
  The Calderon’s Commando pirate band remains a thorn in the side of the Rimward Periphery states. With the breadth of their range, it is still 
  believed that they reside on a secret base somewhere within the borders of the Fronc Reaches, which enables them to strike at the Reaches, as 
  well as the neighboring Magistracy of Canopus and the Taurian powers. Of late, their raids have focused more on the Protectorate/Concordat 
  border worlds, which could indicate a recent change in their base of operations, or they could simply be focusing on worlds easier to strike as 
  both states remain distracted by their own conflict. 
  Late 3077 saw a noteworthy raid on the Combine world of Nowhere. Believed to originate from the former FedCom world of Farstar, these 
  pirates were of company strength with a large infantry support element that performed the actual on-the-ground gathering of loot while their 
  ’Mechs stood watch. Dubbed the Farstar Raiders by locals, the origin of these pirates remains a mystery. That they have not reappeared since this 
  event has not reassured any Combine citizens near the Periphery.
  While the Snow Ravens provide a significant deterrent to pirates in the regions surrounding the Outworlds Alliance, and with anti-pirate 
  forces seeing significant gains against banditry in recent years, the safe havens for pirates are growing scarce. This may only be temporary, 
  however, as the dissolution of the Free Worlds League will likely result in a sharp upswing of criminal activity. The destabilized, Blakist-controlled 
  Circinian Federation has also become home to a number of smaller pirate bands, though no major bands have evolved there as of this time. 
  Meanwhile, the Filtvelt Coalition continues to offer Letters of Marque to pirate bands to defray raiding on their own soil, and a number of small 
  privateer operations continue to operate under these auspices.
  morale
  Morale among pirates is a nebulous concept at most. Even among the jetsam of civilization, they are usually the dregs and know it. When 
  their raids are successful and they have enough money, supplies, slaves, and ammunition to carouse and indulge their vices, they have high 
  morale. When they are running low on supplies and repeatedly face strong defenders who send them packing, their morale is low. Regionally, it 
  would be logical to conclude that the criminals in Tortuga Dominions and Pirates’ Haven have low morale, while those in the Fronc Reaches to 
  the Circinian Federation are flying high.
  regimental statUs
  
  18
  18
  deeP PeriPHery forCes
  The Deep Periphery remained unchanged for decades, if not centuries, until the Clan invasion. Since 
  then, a great deal of upheaval has resulted, with Clan occupation and Blakist influence causing great 
  changes. Most prominent is the rumored unity of the Nueva Castile worlds of late, since the revelation 
  that the Hanseatic League had been instigating and profiteering off the internal conflicts between the 
  Castilian Principalities and Umayyad Caliphate.
  Condition
  The Hanseatic Security Force (HSF) is boasts impressive strength, considering the small size of their realm 
  and its distance from the Inner Sphere. The six HSF regiments have, however, faced some major challenges in 
  recent years, including an apparent Clan incursion within the Hansas’ sphere of influence. While the Second RDF 
  was successful in driving off an Ice Hellion raid on Antwerp, they took heavy losses when their superior numbers 
  failed to outmatch the Clan weaponry. The HSF’s effort to drive the Diamond Sharks out of the Chainlaine Isles was also an 
  unmitigated disaster, with RDF 1 losing a quarter of its ’Mech force, and RDF 3 suffering more than fifty percent casualties before limping home in 
  defeat. The other RDFs remain occupied against pirate raids and incursions by the Umayyad Caliphate. The Hansas’ Convoy Defense Forces have also 
  tangled with Diamond Shark forces with increasing frequency, and suffered significant casualties in each encounter. 
  The Umayyad Caliphate has avoided conflict with the Castilians for about a decade now, with their focus now on the Hanseatic League 
  exclusively. The Umayyad Corps, though higher in recruiting numbers, lacks the materiel to equip all of its commands with ’Mechs, much less 
  warriors trained well enough to use them effectively. All three Corps have thus been engaged in raiding the Hanseatic League both for on-the-
  job training and to capture as much salvage as possible. While they have been successful to a degree, the fact that the Hansa have yet to retaliate 
  might be the only reason to celebrate.
  The Castilian Principalities have faced internal issues, including the loss of the Third Brigada, though their overall numbers are mostly 
  unchanged due to absorption of the survivors and salvage into Second and Third Brigadas. It is unknown if Third Brigada will be reconstituted 
  or if it will disappear from the active rolls permanently. Unknown forces using a reptile of unidentified type as their insignia have been reported 
  raiding worlds of the Principalities, but their origin is as mysterious as their imagery. They reputedly possess equipment much more advanced 
  than the Castilians, who have had to fall back in the face of the strangers on multiple occasions.
  morale
  The HSF has a high morale amongst RDFs 4-6, mostly as a result of repulsing the common pirate raids. That these raids often pit them against 
  numerically and technologically inferior forces does not factor into their propaganda. The Second RDF suffered greatly in the Ice Hellion raid, 
  but the survivors’ pride at their “success” in repelling “Clan invaders” has swelled their heads more than a little. The damage sustained by RDFs 
  1 and 3 in their abortive attack on the Chainlaine Isles has humbled them, and they are now focused on rebuilding their shattered commands.
  Meanwhile, the Nueva Castile worlds maintain their hatred against the meddling Hansa government, and every piece of salvage brought 
  back by raiders returning to the Umayyad Caliphate makes heroes of the warriors who achieve such “payback”. 
  regimental statUs
  Hanseatic League
  Regional Defense Force 1
  Regiment/Veteran/Fanatical
  75% strength | 25% Upgraded
  Current Base: Bremen
  Regional Defense Force 2
  Regiment/Regular/Reliable
  50% strength | 15% Upgraded
  Current Base: Antwerp
  Regional Defense Force 3
  Regiment/Regular/Reliable
  40% strength | 10% Upgraded
  Current Base: Gateway
  Regional Defense Force 4
  Regiment/Veteran/Reliable
  100% strength | 15% Upgraded
  Current Base: Riga
  Regional Defense Force 5
  Regiment/Green/Reliable
  100% strength | 5% Upgraded
  Current Base: Tomalov
  Regional Defense Force 6
  Regiment/Veteran/Reliable
  80% strength | 10% Upgraded
  Current Base: Bergen
  Convoy Defense Force
  Regiment/Veteran/Fanatical
  70% strength | 0% Upgraded
  Current Base: None
  Nueva Castile: Castilian Principalities
  2 Regiments/Regular/Reliable
  90% strength | 15% Upgraded
  Current Base: Asturias / Cordoba / Castile
  Nueva Castile: Umayyad Caliphate
  4 Battalions/Regular/Fanatical
  75% strength | 10% Upgraded
  Current Base: Granada / Cordoba
  
  19
  19
  irregUlar forCe statUs
  Magistracy of Canopus
  Harcourt’s Destructors
  2 Battalions/Veteran/Reliable
  40% strength | 10% Upgraded
  Current Base: Canopus
  Ramilie’s Raiders
  Regiment/Veteran/Reliable
  40% strength | 35% Upgraded
  Current Base: Canopus
  Markson’s Marauders
  Regiment/Veteran/Reliable
  55% strength | 10% Upgraded
  Current Base: Trznadel Cluster
  Taurian Concordat
  Gordon’s Armored Cavalry
  Regiment/Veteran/Reliable
  40% strength | 15% Upgraded
  Current Base: Lothair
  Marian Hegemony
  The Dragonslayers
  Regiment/Veteran/Reliable
  85% strength | 45% Upgraded
  Current Base: Valerius
  Winfield’s Regiment
  Regiment/Regular/Questionable
  40% strength | 80% Upgraded
  Current Base: Trondheimal
  The Head Hunters
  Regiment/Regular/Questionable 
  75% strength | 20% Upgraded
  Current Base: Lordinax
  Filtvelt Coalition
  The Thumpers 
  Battalion/Veteran/Reliable
  70% strength | 20% Upgraded
  Current Base: Filtvelt
  Rim Collection
  Able’s Aces
  Battalion/Veteran/Reliable
  115% strength | 15% Upgraded
  Current Base: Gillfillan’s Gold
  irregUlar forCes
  state of non-state forCes
  As much as ever, the Periphery realms are desperate for mercenaries to augment their 
  own troops. Primarily, this is due to combat losses sustained in recent fighting, but for some 
  is it because their usual mercenary standbys have recently been decimated, defected, or 
  annihilated. While all the realms covered in this briefing have professional troops in their 
  employ, many of these are small, unremarkable outfits. What follows is thus a listing of the 
  more prominent irregular commands operating throughout the Periphery.
  magistraCy of CanoPUs
  Always a realm known for its favorable contracts, the Magistracy has benefited 
  from the loyalty of several key outfits. Indeed, one of the most notable commands—the 
  Canopian Highlanders—recently merged into the MAF proper, adding to a growing list 
  of “nationalized” mercenary commands. Their most prominent mercs under Canopian 
  contract include Harcourt’s Destructors, Ramilie’s Raiders, and Markson’s Marauders. Of 
  these, the Destructors and the Raiders suffered especially heavy losses during the Jihad.
  taUrian ConCordat
  Having lost Longwood’s Bluecoats and Bannockburn’s Bandits to the recent warfare, 
  and with the unannounced departure of Prey’s Divisionals, the Taurians’ major mercenary 
  force strength is a far cry from that of just a few years ago. Presently, the most noteworthy 
  force under Taurian contract is Gordon’s Armored Cavalry on Lothair.
  marian Hegemony
  The Marian Hegemony succeeded in keeping Winfield’s Regiment under contract 
  even after their disastrous invasion of Circinus, while the Dragonslayers were a great help 
  in opposing the Circinian counterattack. The Head Hunters also remain under Hegemony 
  contract, but their restive status creates a question as to how long they will remain at their 
  present posting. While the Marians would appreciate more troops to deal with internal 
  crises, they have so far refused to hire many local mercenary outfits, as they simply cannot 
  trust anyone recently employed by the Word-controlled Circinus Federation.
  filtvelt Coalition
  So desperate for defensive forces that it has courted known pirates with Letters of 
  Marque, the Filtvelt Coalition has so far obtained the services of only one noteworthy 
  mercenary command—the Thumpers—who were instrumental in driving off a raid-in-force 
  from Death’s Consorts soon after they arrived in Coalition space.
  rim ColleCtion
  The Rim Collection is still the domain of Able’s Aces, but while the Aces are officially still 
  listed as a mercenary outfit, they have served the Collection for so long they might as well 
  be considered the core of the realm’s regular army. Though Collection Militia they helped 
  raise and train now outnumbers them, but the Aces remain far better skilled and equipped 
  than the militia.
  
  Trip
  Andarmax
  Andurien
  Aspropirgos
  Ayn Tarma
  Barras
  Bayindir
  Bellatrix
  Betelgeuse
  Borden
  Butzfleth
  Calseraigne
  Campoleone
  Cap Rouge
  Cavalor
  Claybrooke
  Cole Harbour
  Columbine
  Conquista
  Cursa
  Decatur
  Deschenes
  Dicon
  Drozan
  Egress
  Eleusis
  Fagerholm
  Gatchina
  Glevakha
  Gouderak
  Grand Base
  Granera
  Gunthar
  Holloway
  Hurik
  Ingonish
  Jacomarle
  Jacson
  Kanata
  Kasdach
  Kurvasa
  Latice
  Leyda
  Lopez
  Lurgatan
  Madras
  Manapire
  Meadowvale
  Menke
  Mitchel
  Muridox
  New Roland
  Nihal
  Niomede
  Obrenovac
  Palladaine
  Payvand
  Pilpala
  Piriapolis
  Pojos
  Primus
  Principia
  Prix
  Quimberton
  Raphael
  Renown
  Repulse
  Rohinjan
  Ruschegg
  Ryerson
  Sadurni
  Saonara
  Sax
  Scheuerheck
  Sharqah
  Shiba
  Shiro III
  Siendou
  Sigma Mare
  Skvorec
  Tellman's Mistake
  Thurrock
  Trznadel Cluster
  (60)
  Turin
  Umka
  Vakarel
  Vard
  Verlo
  Victoria
  Villanueva
  Ward
  Watermael
  Wisconsin
  Wright
  Xanthe III
  Xieng Khouang
  Detroit
  Spencer
  Rockwellawan
  Portland
  Herotitus
  Astrokaszy
  Thraxa
  Vixen
  Gambilon
  Marantha
  Booker
  Bass
  Afarsin
  Tarol IV
  Palladix
  Techne's Revenge
  Bethonolog
  Gallis
  Lindenmarle
  Royal Foxx
  Candiear
  Megarez
  Wildwood
  Harminous
  Krimari
  Ballad II
  Kossandra's Memory
  Hardcore
  Weistheimer
  Crawford's Delight
  Novo Tressida
  Joyz
  Lockton
  Adherlwin
  Canopus IV
  Fanardir
  Borgan's Rift
  Early Dawn
  Brixtana
  New Abilene
  Cate's Hold
  Addasar
  Dunianshire
  Luxen
  Palm
  Dainmar Majoris
  Úr Cruinne
  Cygnus
  Fronc
  Independence
  McEvans' Sacrifice
  Joppa
  Trip
  Andarmax
  Andurien
  Aspropirgos
  Ayn Tarma
  Barras
  Bayindir
  Bellatrix
  Betelgeuse
  Borden
  Butzfleth
  Calseraigne
  Campoleone
  Cap Rouge
  Cavalor
  Claybrooke
  Cole Harbour
  Columbine
  Conquista
  Cursa
  Decatur
  Deschenes
  Dicon
  Drozan
  Egress
  Eleusis
  Fagerholm
  Gatchina
  Glevakha
  Gouderak
  Grand Base
  Granera
  Gunthar
  Holloway
  Hurik
  Ingonish
  Jacomarle
  Jacson
  Kanata
  Kasdach
  Kurvasa
  Latice
  Leyda
  Lopez
  Lurgatan
  Madras
  Manapire
  Meadowvale
  Menke
  Mitchel
  Muridox
  New Roland
  Nihal
  Niomede
  Obrenovac
  Palladaine
  Payvand
  Pilpala
  Piriapolis
  Pojos
  Primus
  Principia
  Prix
  Quimberton
  Raphael
  Renown
  Repulse
  Rohinjan
  Ruschegg
  Ryerson
  Sadurni
  Saonara
  Sax
  Scheuerheck
  Sharqah
  Shiba
  Shiro III
  Siendou
  Sigma Mare
  Skvorec
  Tellman's Mistake
  Thurrock
  Trznadel Cluster
  (60)
  Turin
  Umka
  Vakarel
  Vard
  Verlo
  Victoria
  Villanueva
  Ward
  Watermael
  Wisconsin
  Wright
  Xanthe III
  Xieng Khouang
  Detroit
  Spencer
  Rockwellawan
  Portland
  Herotitus
  Astrokaszy
  Thraxa
  Vixen
  Gambilon
  Marantha
  Booker
  Bass
  Afarsin
  Tarol IV
  Palladix
  Techne's Revenge
  Bethonolog
  Gallis
  Lindenmarle
  Royal Foxx
  Candiear
  Megarez
  Wildwood
  Harminous
  Krimari
  Ballad II
  Kossandra's Memory
  Hardcore
  Weistheimer
  Crawford's Delight
  Novo Tressida
  Joyz
  Lockton
  Adherlwin
  Canopus IV
  Fanardir
  Borgan's Rift
  Early Dawn
  Brixtana
  New Abilene
  Cate's Hold
  Addasar
  Dunianshire
  Luxen
  Palm
  Dainmar Majoris
  Úr Cruinne
  Cygnus
  Fronc
  Independence
  McEvans' Sacrifice
  Joppa
  2nd Magistracy Highlanders
  1st Magistracy Highlanders
  3rd Canopian Fusiliers
  2nd Canopian Fusiliers
  1st Canopian Fusiliers
  3rd Canopian Light Horse
  2nd Canopian Light Horse
  1st Canopian Light Horse
  2nd Canopian Cuirassiers
  1st Canopian Cuirassiers
  1st Canopian Brigade
  Magistracy Cavaliers
  Ramilie’s Raiders (m)
  2nd Raventhir Cuirassiers
  1st Raventhir Cuirassiers
  Canopian Highlanders
  Harcourt’s Destructors (m)
  Calderon’s Commandos
  Fronc Reaches Sentinels
  Colonial Marshals
  Markson’s Marauders (m)
  Magistracy of Canopus Region
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40 lightyears
  
  Abruzzi
  Agliana
  Anaheim
  Armington
  As Samik
  Ashley
  Aucara
  Avigait
  Bacum
  Baranda
  Basantapur
  Beenleigh
  Belaire
  Birmensdorf
  Birqash
  Brockway
  Bromhead
  Brusett
  Caldwell
  Carmichael
  Cohagen
  Corella
  Corodiz
  Cotocallao
  Courcellete
  Csomad
  Cumberland
  Darwendale
  Diefenbaker
  Die Moot
  Drienfontein
  Electra
  Enchi
  Estuan
  Firgrove
  Flannagan's Nebulea
  Flintoft
  Gambarare
  Great Gorge
  Gronholt
  Hadnall
  Hecheng
  Hobson
  Hoonaar
  Horsham
  Hyalite
  Islamabad
  Jaipur
  June
  Kaitangata
  Keuterville
  Kigamboni
  Kiserian
  Lindsay
  Lothair
  Macintosh
  Maia
  Malagrotta
  Mandaree
  Marodzi
  Mendham
  Merope
  Midale
  Montour
  Mordialloc
  Naka Pabni
  Narellan
  New Syrtis
  New Vandenburg
  Okains
  Oltepesi
  Panpour
  Pierce
  Pinard
  Pirates Haven (clst)
  Pleiades Cluster
  Ridgebrook
  Robsart
  Rollis
  Safe Port
  Shaunavon
  Songgang
  Sterope
  Taygeta
  Tegaldanas
  Tentativa
  Vackisujfalu
  Verdigreis
  Warren
  Weippe
  Wrentham
  Yuris
  50
  Samantha
  Jamestown
  Taurus
  Ishtar
  Landmark
  MacLeod's Land
  Jansen's Hold
  New Vallis
  New Gangemede
  Illiushin
  Camadeierre
  Flaum
  Burton
  Atreus Prime
  Mithron
  Renfield
  Brisbane
  Laconis
  Regis Roost
  Spitz
  Carthage
  Argos
  Hellespont
  Gant
  Celano
  Davetal II
  Davetal III
  Amber Grove
  Euschelus
  Cadiz
  Micros III
  Grossbach
  Perdition
  Logan's Land
  Norman's World
  Celentaro
  Organo
  Cyrton
  Dicallus
  Orkney
  Althea's Choice
  Mirfak
  Charleston
  Carvajal
  Tyrrhenia
  Marknick
  Erod's Escape
  Gaul
  Diik
  Oscar
  Lastpost
  100
  Abruzzi
  Agliana
  Anaheim
  Armington
  As Samik
  Ashley
  Aucara
  Avigait
  Bacum
  Baranda
  Basantapur
  Beenleigh
  Belaire
  Birmensdorf
  Birqash
  Brockway
  Bromhead
  Brusett
  Caldwell
  Carmichael
  Cohagen
  Corella
  Corodiz
  Cotocallao
  Courcellete
  Csomad
  Cumberland
  Darwendale
  Diefenbaker
  Die Moot
  Drienfontein
  Electra
  Enchi
  Estuan
  Firgrove
  Flannagan's Nebulea
  Flintoft
  Gambarare
  Great Gorge
  Gronholt
  Hadnall
  Hecheng
  Hobson
  Hoonaar
  Horsham
  Hyalite
  Islamabad
  Jaipur
  June
  Kaitangata
  Keuterville
  Kigamboni
  Kiserian
  Lindsay
  Lothair
  Macintosh
  Maia
  Malagrotta
  Mandaree
  Marodzi
  Mendham
  Merope
  Midale
  Montour
  Mordialloc
  Naka Pabni
  Narellan
  New Syrtis
  New Vandenburg
  Okains
  Oltepesi
  Panpour
  Pierce
  Pinard
  Pirates Haven (clst)
  Pleiades Cluster
  Ridgebrook
  Robsart
  Rollis
  Safe Port
  Shaunavon
  Songgang
  Sterope
  Taygeta
  Tegaldanas
  Tentativa
  Vackisujfalu
  Verdigreis
  Warren
  Weippe
  Wrentham
  Yuris
  50
  Samantha
  Jamestown
  Taurus
  Ishtar
  Landmark
  MacLeod's Land
  Jansen's Hold
  New Vallis
  New Gangemede
  Illiushin
  Camadeierre
  Flaum
  Burton
  Atreus Prime
  Mithron
  Renfield
  Brisbane
  Laconis
  Regis Roost
  Spitz
  Carthage
  Argos
  Hellespont
  Gant
  Celano
  Davetal II
  Davetal III
  Amber Grove
  Euschelus
  Cadiz
  Micros III
  Grossbach
  Perdition
  Logan's Land
  Norman's World
  Celentaro
  Organo
  Cyrton
  Dicallus
  Orkney
  Althea's Choice
  Mirfak
  Charleston
  Carvajal
  Tyrrhenia
  Marknick
  Erod's Escape
  Gaul
  Diik
  Oscar
  Lastpost
  100
  Concordat Jaegers
  Red Chasseurs
  Taurian Guard
  Concordat  Commandos
  1st Macleod’s Regiment
  3rd Taurian Lancers
  Pleiades Hussars
  1st Taurian Lancers
  Gordon’s Armored Cavalry (m)
  3rd Calderon Guard
  2nd Taurian Pride
  1st Taurian Pride
  2nd Calderon Guard
  1st Calderon Guard
  Taurian Concordat Region
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40 lightyears
  
  Abbeville
  Adelson
  Adrian
  Alta Vista
  Altoona
  Anjin Muerto
  Armington
  Arnaudville
  Baranda
  Bassfield
  Bastrop
  Baxley
  Beaumont
  Benedict
  Bluford
  Boondock
  Broaddus
  Brockton
  Broken Wheel
  Brookeland
  Chanute
  Chenier
  Cogdell
  Cohay
  Crofton
  Csomad
  Davisville
  De Berry
  Defiance
  Delacambre
  Delos IV
  Des Arc
  Diboll
  Dothan
  Ebro
  Eustatius
  Farnsworth
  Fetsund
  Filtvelt
  Fuveau
  Gillingham
  Great Gorge
  Greeley
  Gronholt
  Gurrnazovo
  Hahira
  Hazelhurst
  Hephzibah
  Hickok
  Hivrannee
  Hoonaar
  Hortense
  Hoyleton
  Humansville
  Inman
  Jaboatao
  Jesup
  Kentwood
  Kettering
  Kilbourne
  Kirbyville
  Kountze
  Lackland
  Lihue
  Linneus
  Malagrotta
  Mararn
  Marielund
  Mauckport
  McRae
  Mejicanos
  Memphis
  Mermentau
  Metter
  Milligan
  Millray
  Minette
  Mirage
  Mokane
  Molino
  Morven
  Moultrie
  Nagel
  Neosho
  Offerman
  Okefenokee
  Olindo
  Palmyra
  Pascagoula
  Pattison
  Perdido
  Pirates Haven (clst)
  Protection
  Redondo
  Rentz
  Rosepine
  Rosiclare
  Sabanillas
  Savonburg
  Shawnee
  Sherwood
  Shubuta
  Skepptana
  Sodertalje
  St. Robert
  Steinhatchee
  Sterlington
  Stratford
  Sylvan
  Symsonia
  Tangipahoa
  Thibodaux
  Tsamma
  Urich
  Vackisujfalu
  Vandalia
  Vaucluse
  Vibrunum
  Vicente
  Waipahu
  Weldon
  Wetumpka
  Winfield
  Woodbine
  Xenia
  Zolfo
  Novo Franklin
  Mica II
  Mica V
  Mica VII
  New Gascony
  New Hati
  Tortuga Prime
  Fletcher's Feast
  New Port Royal
  Morgan's Holdfast
  Randis IV
  50
  Abbeville
  Adelson
  Adrian
  Alta Vista
  Altoona
  Anjin Muerto
  Armington
  Arnaudville
  Baranda
  Bassfield
  Bastrop
  Baxley
  Beaumont
  Benedict
  Bluford
  Boondock
  Broaddus
  Brockton
  Broken Wheel
  Brookeland
  Chanute
  Chenier
  Cogdell
  Cohay
  Crofton
  Csomad
  Davisville
  De Berry
  Defiance
  Delacambre
  Delos IV
  Des Arc
  Diboll
  Dothan
  Ebro
  Eustatius
  Farnsworth
  Fetsund
  Filtvelt
  Fuveau
  Gillingham
  Great Gorge
  Greeley
  Gronholt
  Gurrnazovo
  Hahira
  Hazelhurst
  Hephzibah
  Hickok
  Hivrannee
  Hoonaar
  Hortense
  Hoyleton
  Humansville
  Inman
  Jaboatao
  Jesup
  Kentwood
  Kettering
  Kilbourne
  Kirbyville
  Kountze
  Lackland
  Lihue
  Linneus
  Malagrotta
  Mararn
  Marielund
  Mauckport
  McRae
  Mejicanos
  Memphis
  Mermentau
  Metter
  Milligan
  Millray
  Minette
  Mirage
  Mokane
  Molino
  Morven
  Moultrie
  Nagel
  Neosho
  Offerman
  Okefenokee
  Olindo
  Palmyra
  Pascagoula
  Pattison
  Perdido
  Pirates Haven (clst)
  Protection
  Redondo
  Rentz
  Rosepine
  Rosiclare
  Sabanillas
  Savonburg
  Shawnee
  Sherwood
  Shubuta
  Skepptana
  Sodertalje
  St. Robert
  Steinhatchee
  Sterlington
  Stratford
  Sylvan
  Symsonia
  Tangipahoa
  Thibodaux
  Tsamma
  Urich
  Vackisujfalu
  Vandalia
  Vaucluse
  Vibrunum
  Vicente
  Waipahu
  Weldon
  Wetumpka
  Winfield
  Woodbine
  Xenia
  Zolfo
  Novo Franklin
  Mica II
  Mica V
  Mica VII
  New Gascony
  New Hati
  Tortuga Prime
  Fletcher's Feast
  New Port Royal
  Morgan's Holdfast
  Randis IV
  50
  3rd Filtvelt Citizen’s Militia
  2nd Filtvelt Citizen’s Militia
  The Thumpers (m)
  1st Filtvelt Citizen’s Militia
  Filtvelt Coalition Region
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30 40 lightyears
  Fiefdom Military Force
  Brotherhood of Randis
  Larsen’s Loners
  
  Algenib
  Alorton
  Atzenbrugg
  Aylmer
  Baccalieu
  Ballalaba
  Bowang
  Campoleone
  Cerillos
  Conakry
  Corbeanca
  Curaumilla
  Dalcour
  Diamantina
  Edmondson
  Eromanga
  Galisteo
  Ghaziabad
  Gibraltar
  Goth Khakar
  Griffith
  Hammer
  Hazeldean
  Hednesford
  Huntington
  Islington
  Jubka
  Kakada
  Karachi
  Karakiraz
  Kendall
  Kilarney
  Kogl
  Kosciusko
  Kutludugun
  Lahti
  Landfall
  Lepaterique
  Lesnovo
  Loongana
  Maderas
  Manotick
  Maxwell
  Merton
  Negushevo
  Panjang
  Prato
  Promised Land
  Romita
  Rzhishchev
  Sackville
  Saltillo
  San Nicolas
  Schererville
  Schiedam
  Sierra
  Silver
  Stotzing
  Tchamba
  Tohelet
  Tormentine
  Valil'yevskiy
  Westover
  Wolof
  New St. Andrews
  Blantleff
  Maximillian
  Zorn's Keep
  Hardisey's Haven
  Thadora's Land
  Clayborne II
  Illyria
  Trondheimal
  Trasjkis
  Reykavis
  Niops V
  Niops VI
  Niops VII
  Astrokaszy
  Marius's Tears
  Horatius
  Pompey
  New Venice
  Suetonius
  Alphard
  Stafford
  Paulinus
  Addhara
  Lordinax
  Lothario
  Lummatii
  Leximon
  Lindassa
  Logan Prime
  Thraxa
  Vixen
  Valerius
  Algenib
  Alorton
  Atzenbrugg
  Aylmer
  Baccalieu
  Ballalaba
  Bowang
  Campoleone
  Cerillos
  Conakry
  Corbeanca
  Curaumilla
  Dalcour
  Diamantina
  Edmondson
  Eromanga
  Galisteo
  Ghaziabad
  Gibraltar
  Goth Khakar
  Griffith
  Hammer
  Hazeldean
  Hednesford
  Huntington
  Islington
  Jubka
  Kakada
  Karachi
  Karakiraz
  Kendall
  Kilarney
  Kogl
  Kosciusko
  Kutludugun
  Lahti
  Landfall
  Lepaterique
  Lesnovo
  Loongana
  Maderas
  Manotick
  Maxwell
  Merton
  Negushevo
  Panjang
  Prato
  Promised Land
  Romita
  Rzhishchev
  Sackville
  Saltillo
  San Nicolas
  Schererville
  Schiedam
  Sierra
  Silver
  Stotzing
  Tchamba
  Tohelet
  Tormentine
  Valil'yevskiy
  Westover
  Wolof
  New St. Andrews
  Blantleff
  Maximillian
  Zorn's Keep
  Hardisey's Haven
  Thadora's Land
  Clayborne II
  Illyria
  Trondheimal
  Trasjkis
  Reykavis
  Niops V
  Niops VI
  Niops VII
  Astrokaszy
  Marius's Tears
  Horatius
  Pompey
  New Venice
  Suetonius
  Alphard
  Stafford
  Paulinus
  Addhara
  Lordinax
  Lothario
  Lummatii
  Leximon
  Lindassa
  Logan Prime
  Thraxa
  Vixen
  Valerius
  V Legio
  VI Legio
  Cohors Morituri
  IV Legio
  III Legio
  II Legio
  I Legio
  Niops Association Militia
  The Dragonslayers (m)
  Winfield’s Regiment (m)
  The Head Hunters (m)
  Nelson’s Longbows
  Marian Hegemony Region
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  3040 lightyears
  
  Hanseatic
  League
  Kampen
  Greifswald
  Thorn
  Wismar
  Bergen
  Nueva
  Castile
  Galicia
  Córdoba
  Castile
  León
  Aragon
  Granada
  Navarre
  Asturias
  Valencia
  Lübeck
  Bremen
  Gateway
  Bruges
  Riga
  Antwerp
  Stralsund
  Dorpat
  Anklan
  Novgorod
  Goslar
  Hamburg
  Visby
  Lynn
  Köningsberg
  Elbing
  Tomalov
  Falsterbo
  Köln
  Dortmund
  Braunschweig
  Stettin
  Danzig
  Kalmar
  1st Brigada
  3rd Corps
  2nd Corps
  1st Corps
  2nd Brigada
  4th Brigada
  Convoy Defense Force
  Regional Defense Force 6
  Regional Defense Force 5
  Regional Defense Force 4
  Regional Defense Force 3
  Regional Defense Force 2
  Regional Defense Force 1
  Last Known Deep Periphery
  Deployment Map
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  40 50 lightyears
  30
  
  JIHAD PLOT SUPPLEMENT
  ™
  
  ©2011 The Topps Company Inc. All Rights Reserved. BattleTech Field Report: Clans, Classic BattleTech, BattleTech, BattleMech, 
  and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. 
  Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  STRATEGIC ANALYSIS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the 
  Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to 
  biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals fell, 
  and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold new 
  freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master yet 
  lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: Clans describes the state of the various Clan factions now based in the Inner Sphere following the events 
  described in Jihad Hot Spots: Terra, including the overall military and logistical condition of the Clans that now 
  claim many worlds and regions across of the war-ravaged Inner Sphere. Emerging from their own secret conflicts, 
  battered by Word of Blake actions, and struggling to find their way in a hostile Sphere, far from their Homeworlds, 
  these lost children of Kerensky now face a strange new era in the wake of one of mankind’s most savage wars…
  
  1
   
  It is hard to say whether the Clans are a threat or not at this point. 
  We lack a common border with them and they have plenty of nearby 
  targets like the Lyran Alliance, Draconis Combine or each other if they 
  get the urge to let off steam. But they are exhausted. They were ex-
  hausted before they joined our march on Terra. Logically, they can’t be 
  expected to attempt any large-scale operations for some time, but that 
  has been said before too.
   
  In the end, perhaps the biggest problem is not what they will do 
  to us, but what they will do to others. For better or worse, we brought 
  them into the Coalition and they are seen as our pets and our respon-
  sibility. If the Falcons go off and tear a chunk out of the Alliance, the 
  Lyrans will see us as complicit. 
   
  It may be thirty years since the Clans were the bogeymen of night-
  mares, but they still produce an emotional reaction out of all proportion 
  with their actual threat. If we can contain them, we will have removed one 
  of the great points of contention from the Inner Sphere. But if we can’t…
  TO: Devlin Stone
  FROM: David Lear
  Date: 23 November 3079
   
  They are still annoyed with you over Terra. And no, it’s not because 
  they weren’t allowed to land. “This began as an Inner Sphere war, and 
  it must end as one.” Why did you have to say that? The Clans may not 
  see themselves as Spheroids, but thanks to our diplomacy they do see 
  themselves as citizens of the Sphere and they have spilt blood to prove 
  it. It could make things difficult. We invested a lot to invite them in, only 
  to tell them we only wanted them for their shiny toys. Unless we can 
  convince them otherwise, they are not going to be receptive to what 
  we have planned.
   
  Anyway, the Clans aren’t talking to us much. We have had to make 
  heavy use of intelligence sources to put together this document and 
  the result lacks the detail I would have liked. 
  HOW TO USE THIS BOOK
   
  Field Report: Clans is a BattleTech supplement designed to provide players with information about the state of the various Clan 
  militaries (toumans) in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation of the Republic 
  of the Sphere).
   
  This first section of this book—Clans Overview—is divided into two broad sections, a Strategic Update and the Goals of the 
  Clans. Strategic Update is a brief overview of the Clan militaries’ current conditions and perceived objectives, while Goals of the 
  Clans presents the political and suspected military benchmarks the various Clans in the Inner Sphere are likely to use in the future.
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Clan-held territories, 
  while Infrastructural Integrity will present an overview of the state of various Clan support assets in the wake of the Jihad.
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various Clan 
  toumans, with an eye toward their likely future employment. Included are ratings for the experience and estimated combat 
  strengths of each Galaxy within the subject touman.
   
  Finally, Irregular Forces covers the few cases where we see non-Clan forces serving alongside Clan allies (as in the case of both the 
  Ghost Bear Dominion and the Outworlds Alliance). As per their nature, none of the listed Clans make use of mercenaries in any capacity.
  CREDITS
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
   
  Assistant Line Developer: Ben H. Rome
  Writing: Luke Robertson
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map and Layout: Øystein Tvedten
  Factchecking/Playtesting:  Joel Bancroft-Connors, Roland M. Boshnack, Bill Derer, Joshua Franklin, William Gauthier, Keith 
  Hann, Johannes Heidler, Daniel Isberner, Mike Miller, Craig Reed, Andreas Rudolph, Chris Smith, Peter Smith, Øystein Tvedten, 
  Chris Wheeler, Patrick Wynne
  Special Thanks: This product is dedicated to all BattleTech fans, past, present, and future.
  Developer’s Note: For more information about the Clan toumans, or the state of warfare before and during the Jihad, check out Field 
  Manual: Warden Clans, Field Manual: Crusader Clans, Field Manual: Updates, any of the Jihad Hot Spots books, or Technical Readout: 3085.
  
  2
  
  3
  WORD OF BLAKE AND THE CLANS
   
  It is now widely believed that Word of Blake 
  always intended to attack the Clans. That their 
  entire Jihad was meant to be unleashed upon 
  the descendents of Kerensky rather than on the 
  collapsed Second Star League was one of the 
  great ironies confirmed over the last decade. 
   
  The first time the Word struck directly 
  against a Clan (rather than a proxy, like the 
  Wolf’s Dragoons) was in 3069, when their 
  Dante’s Inferno agents successfully attacked 
  Clan Snow Raven’s Swift Wing Naval Star. The 
  next strike was the Scouring of Tamar, and the 
  attempt to do the same to Arc-Royal in 3070. 
  Omniss terrorists supported by Word of Blake 
  all but destroyed Farmindas in 3071, though by 
  this time the Ravens and the Outworld Alliance 
  were clearly involved in a conflict of their own 
  outside the wider Jihad. The Blakists would 
  successfully penetrate Arc-Royal’s defenses in 
  3072, and Clan Nova Cat would suffer damage 
  at Blake’s hands on Irece in 3073. Clan Ghost 
  Bear, as it happened, was only directly hit on 
  Radstadt in 3074, when their forces stumbled 
  on a Blakist operation there. 
   
  Beyond these widely publicized actions, 
  Clan Jade Falcon experienced a series of 
  uprisings across its Occupation Zone in 
  3072—uprising that ultimately spilled over 
  into its other Clan neighbors. Little is known 
  about the full extent of these events as 
  communications were already disrupted 
  by Clan Ice Hellion’s invasion. We do know, 
  however, that heavy fighting took place on 
  most of the worlds in the Occupation Zone. 
  With the exception of Radstadt, Word of Blake 
  proved notably incapable of exploiting the 
  active resistance groups within the Ghost 
  Bear Dominion. The only likely explanation 
  for this is the highly independent and 
  fragmented nature of the various Tyr cells in 
  the aftermath of the Bears’ annexation of the 
  Free Rasalhague Republic. Likely fearing the 
  possibility of once more “saving the Republic 
  just for another conqueror’s benefit”—as 
  many in the Dominion have come to see the 
  Rasalhague independence of the 3030s—
  these rebel cells distrusted all who they did 
  not see as “their own”.
  CLANS OVERVIEW
   
  First emerging from the void in 3049, the Clans have been a constant source of 
  fear ever since. The passing years have removed much of their mystique, but the idea of 
  a culture of genetically enhanced warriors, literally bred for war, with a completely alien 
  society continues to unsettle many citizens of the Inner Sphere. Eight of Nicholas Kerensky’s 
  original twenty Clans now call the Inner Sphere home. Some are newly arrived; some have 
  been here for decades—but what has become increasingly clear of late is that all of these 
  invading Clans are now unable to return to their home worlds. How both the Clans and the 
  powers of the Inner Sphere will adapt to this new state of affairs is uncertain and will require 
  careful management.
  STRATEGIC UPDATE
   
  It has become a cliché that the Clans are unpredictable enigmas. Incredibly, despite 
  numerous alliances, increased trade access to the Occupation Zones, and the Clans’ 
  notoriously ineffective intelligence and counterintelligence agencies, we still know very 
  little about what has been happening within the Occupation Zones and in the Homeworlds 
  over the last decade.
   
  We think that we know about a Clan Ice Hellion war with Clans Jade Falcon and Hell’s 
  Horses, but we still do not know what caused it, or even if the Ice Hellions still exist as a Clan 
  today. Our Jade Falcon contacts have been happy to gloat about their victories but provide 
  little more perspective.
   
  We are certain that something major has happened in the Clan Homeworlds, but what 
  that “something” is, is vague at best. Even had we not lost contact with the Star League 
  embassy on Huntress, intelligence intercepts have shown that Clans Jade Falcon and Wolf 
  were forced out at gunpoint. The events that led to Clan Snow Raven’s concentration in the 
  Outworlds Alliance are less clear, but point to a catastrophic confrontation with at least one 
  other Clan. While we cannot rule out a Periphery cache, at least ten known Clan WarShips 
  have not been sighted since 3070 suggesting combat as fierce as anything faced in the 
  Inner Sphere. 
   
  Clan Hell’s Horses is more interesting. Nearly everything that we have seen suggests 
  that they gave up their Homeworld holdings freely in a move mirroring that of Clan Ghost 
  Bear—only executed in greater haste. In hindsight, it is clear that Khan Cobb initiated a 
  major war against Clan Wolf, first in the Homeworlds and then with a well-planned assault 
  on the Wolves’ Occupation Zone, at least partly to establish for his Clan a permanent holding 
  in the Inner Sphere—but then something went wrong. Clan Hell’s Horses should have had 
  complete logistical dominance over Clan Wolf with easy access to the Homeworlds, yet 
  even now they are little better off, suggesting their supply lines are also broken. 
   
  We can only assume Clan Diamond Shark is isolated as well, but if so, they certainly 
  aren’t telling us. With the notable exception of their logistical support in the Jihad, the 
  Sharks have concentrated on acquiring trading posts across the Inner Sphere. We do 
  know that half of their touman has not been seen in the Inner Sphere, but whether they 
  have been destroyed or are simply stationed in their Periphery holdings, we have no way 
  of knowing.
   
  In contrast, the Ghost Bear Dominion’s status is relatively straightforward. They have 
  spent the last decade developing their industrial capacity through a lessening of restrictions, 
  absorbing the social changes caused by the final annexation of the Free Rasalhague 
  Republic, and persecuting a very violent war against the Word of Blake. At present, all of 
  these objectives have proceeded more or less successfully, though concerns are now being 
  raised in council chambers about how this is changing the Clan.
  
  4
  MEMORIES OF TURTLE BAY
   
  Terra and Titan cost the Clans nineteen 
  WarShips. The rest of the Jihad cost them 
  twenty-eight more vessels (that we know 
  about). Yet all things are relative, and the 
  Clan fleets remain large compared to those 
  of the Inner Sphere. At least forty-nine Clan 
  WarShips we know about have survived, 
  including thirty-four of cruiser size or greater.
   
  Additionally, 
  the 
  Clan’s 
  naval 
  infrastructure has come though the Jihad in 
  far better condition than any Great House, 
  having never been attacked by Word of 
  Blake. The historic need to maintain their 
  long logistical lines back to the Homeworlds 
  has meant that most have access to facilities 
  like Butler or Lupus Majoris—outposts 
  capable of at least maintaining fleet 
  assets—not to mention several Periphery 
  fleet bases we believe are still operational. 
  All of this has the Lyrans in particular—but 
  also the Draconis Combine and Federated 
  Suns—in paroxysms. This is understandable 
  given the state of their fleets and inability 
  to rebuild. We have already received one 
  petition to seize all of the Clans’ naval assets 
  “for the good of the Sphere”. 
   
  A calmer approach suggests the 
  situation is less dire. Internal rivalries will tie 
  up most of the Clan navies. Also, it seems 
  that only Clan Ghost Bear has the ability 
  to actually build new WarShips, but—like 
  the Inner Sphere—is instead currently 
  concentrating on JumpShips to improve its 
  logistical network. Indeed, they have even 
  offered to build ships for us.
   
  Finally, there is a question about how 
  threatening the Clan fleets actually are. 
  The Jihad has shown that WarShip survival 
  is highly dependent upon defense in 
  depth and no Clan retains the number of 
  ships needed to attempt this. Likewise, 
  after the last decade it is hard to imagine 
  a Great House not using nuclear weapons 
  against an invading WarShip. Also, the 
  Jihad has seen an increase in the number 
  and capability of assault DropShips and 
  aerospace fighters. As Terra proved, these 
  units are more than capable of resisting a 
  WarShip force. 
  GOALS OF THE CLANS
   
  If there were a single word to describe the aims of the Clans now, that word would be 
  “survival”. Even the monolithic Ghost Bears feel themselves to be sitting on the edge of a 
  precipice. The Ghost Bear Dominion is unique in that its Clan overlords at least show some 
  pretense of considering the demands of the native population. Nevertheless, five years of 
  neglect while fighting the Jihad has seen both an increase in freedom and an associated 
  increase in corruption and abuses at all levels of power, even there. The Clan has to reassert 
  its authority without alienating the native Rasalhagians in the process or else the powerful 
  ideological forces boiling beneath the surface of the fledgling nation will tear it apart. 
   
  At the other extreme, it is very clear why Clans like the Hell’s Horses, Jade Falcon and 
  Wolf fear for their viability. Cut off from the Homeworlds, each of these Clans has suffered 
  from wars on multiple fronts, whether they are against one another, Clan Ice Hellion, or the 
  widespread civilian uprising that has destroyed infrastructure and sapped their toumans. 
  Logically, these Clans need time to rest and rebuild, but the experience of the Refusal 
  War shows that large-scale “training raids” are a real possibility. With its well-established 
  industry, Clan Jade Falcon will likely be the first to recover. Clan Hell’s Horses’ preparations 
  for its invasion stood the Clan in good stead, but the fact remains that even the Horses will 
  need time to establish their dominance over the civilian population they have inherited (as 
  well as their right to exist among rival neighbors). Clan Wolf faces the greatest challenge. 
  Never fully recovered from the Refusal War, even decades later, the Crusader Wolves have 
  only struck against their neighbors when their targets’ backs are turned. Clan Wolf has the 
  furthest to rebuild, but this is unlikely to change its behavior.
   
  Clans Nova Cat and Wolf (in-Exile) are a different story. They both suffered heavy troop 
  losses during the Jihad and now have to justify their continued independence to their 
  host nations. For the Exiled Wolves, they can point to their continued stellar record against 
  Clan Jade Falcon, but for Clan Nova Cat, the situation is more difficult. The Black Dragons 
  tapped into popular feelings regarding the “Clan enemy”, while the Cats did not help their 
  own cause by their early retreat during the Jihad, nor by their enthusiastic support for our 
  Coalition. Given the diplomatic cover our Republic’s recognition provides both Clans, their 
  continued support of our cause is less than surprising.
   
  Clan Snow Raven sits somewhere between Clan Ghost Bear and the other Inner 
  Sphere Clans. Much like the latter, they clearly left the Homeworlds under duress, but the 
  Ravens have since been able to lean on the Outworlds Alliance’s established infrastructure. 
  Unfortunately, Word of Blake attacks on the Alliance shut most of that infrastructure 
  down. Reconstruction has progressed to a point where Clan Snow Raven can focus more 
  on its own needs, but the fact remains that it will be years before the Clan can consider 
  offensive operations.
   
  Clan Diamond Shark remains the enigma. They, too, must have been ejected from the 
  Homeworlds, and while they had been establishing networks in the Inner Sphere for years, 
  the loss of their Homeworld holdings must have hurt. Yet for all of that, they continue to 
  push their mercantile products deeper and deeper into the Inner Sphere.
  
  5
  WORDS FROM THE INSIDE
   
  It was bad in the sixties, but now they have 
  gone schizophrenic. On one hand, they were 
  treating us nice and encouraging us to work in 
  their factories. On the other hand, they have 
  been cracking down harder than ever. If you 
  breathed wrong, the Watch would beat down 
  your door at night and you would never be seen 
  again. After what they did to those protestors 
  on Pandora, I could not take it anymore. I got in 
  touch with the Molehunters and they managed 
  to smuggle me out. The rest, you know…
   
  —[Redacted], refugee from the Clan Jade 
  Falcon Occupation Zone.
   
  I can’t believe she did it. My own mother! 
  I grew up with stories about how her father 
  sheltered Tyr fighters in the basement, while 
  the ISF searched the house above. But when 
  I needed the same, she wouldn’t hide her own 
  son. She couldn’t give a damn about the Bears! 
  “Radstadt.” That’s what she said to me, “Radstadt.” 
  I don’t know how those fools behind the Omni-
  Paradise bombing were connected to Radstadt, 
  but they ruined it for the rest of us. 
   
  —Lars Heyerdahl, Intercepted Motstånd 
  debriefing on Arc Royal.
   
  “Snow Ravens, eh? Well, I guess maybe 
  there’s a few more lights in the sky at night. They 
  stay up there an’ we stay down here. We don’t 
  bother each other, and everybody’s happy.”
   
  “But what about Desiree?”
   
  “Oh, shush now, Moira. You see now, 
  Desiree is our house cow.”
   
  “And her milk’s been all curdled since they 
  probed her.”
   
  “Moira, we’ve been over this. It was the 
  Finstair boys after they won the playoffs. They 
  caused a ruckus round the whole county. 
  The headmaster was round the next day to 
  apologize, good man.”
   
  “Eligh! I saw ‘em, with their big swollen 
  heads and skinny bodies and pale complexions 
  all dressed in green. Snow Ravens! A lady can’t 
  sleep at night knowing they’re zooming around 
  probing things.”
   
  —Eligh and Moira Donnett, of Jessop 
  County, Quatre Belle.
  LOGISTICAL STATUS
   
  The Clans of the Inner Sphere are diverse, so it is difficult to summarize them simply. 
  Perhaps the biggest distinction is between the new arrivals and those who have been among us 
  since the 3050s. Clans Diamond Shark, Ghost Bear, Jade Falcon, Nova Cat and the Exiled Wolves 
  have long since established themselves in the Inner Sphere. This has made them vulnerable 
  to the Word of Blake, but—for the most part—they have emerged intact. In contrast, Clans 
  Hell’s Horses, Snow Raven and Wolf have only sought to improve their infrastructure in the last 
  decade. While largely successful, these Clans remain fragile and vulnerable.
  ACADEMIES AND COMMAND CENTERS
   
  There are few real surprises in the Clans’ command centers. Capital centers, like Irece 
  or Sudeten, remain the hearts of their respective control networks. Nine years after being 
  attacked, Tamar has recovered much its original capacity as a logistic and command hub 
  for the Wolves, even if its industrial capacity still lags. Alshain has been divesting power to 
  regional capitals, Skandia and Rasalhague, in order to increase responsiveness to military 
  and civilian threats. Clan Diamond Shark is an odd variation. Made up of a series of trading 
  enclaves, each is arguably a single regional capital. But where is the central hub of Clan 
  Diamond Shark itself? Certainly, none of the enclaves can claim this distinction and some 
  analysts suggest the Clan is now ruled from its flagship, the Potemkin-class Poseidon. Finally, 
  Clan Snow Raven operates a strange dual system. While the Clan itself operates out of 
  Dante, it equally uses the Outworlds Alliance’s logistical network, centered on the civilian 
  capital of Alpheratz.
   
  The last decade has been one of supreme disruption for many Clan training programs. 
  Clans Diamond Shark, Jade Falcon, Hell’s Horses, Snow Raven and Wolf—all faced with 
  the loss of contact with the Homeworlds—have had to relocate what they could of their 
  eugenics program and training facilities to Inner Sphere holdings. We still don’t know the 
  state of the Diamond Shark’s training program, but suspect it to be solid enough for the 
  Clan’s needs. Clan Wolf appears to have suffered worst, with the least amount of time taken 
  to prepare before losing its Homeworlds holdings. The mothballed War College of Tamar 
  has proved a useful asset after being reopened in 3071, but class sizes remain small and 
  dominated by freeborns. This is likely to continue for most of the next decade until the next 
  generation of trueborn sibkos comes of age. 
   
  With captured facilities on Blackjack, Pandora, and Somerset, Clan Jade Falcon has a 
  wealth of training centers available, but which they largely ignored. The sole exception is 
  the Blackjack School of Conflict. Rebuilt after the Falcons retook Blackjack from the Lyran 
  Alliance, the facilities—now known as the Jade Falcon School of Conflict on Blackjack, has 
  just had its first graduating sibko of trueborn warriors. This is particularly remarkable, as 
  many of the Falcons’ genetic repositories—established throughout the Clan’s OZ thanks to 
  Khan Pryde’s foresight—were damaged or attacked during the recent uprisings. 
   
  Clan Ghost Bear captured the Radstadt Academy and, after 3060, began using the 
  facility as a training center for native freeborns looking to enter the touman. The academy 
  was closed down after Word of Blake’s attack in 3074. Meanwhile, a trueborn facility on 
  Alshain, and an infantry school on Mannendorf have remained in operation since they were 
  established in the 3050s. These centers took freeborns for the first time in the aftermath 
  of Radstadt. The acquisition of the Tyra Miraborg Memorial Academy and Frihet Training 
  Facility allowed the Bears’ further expansion though there remain some philosophical 
  differences. After the Scourging of Tamar, the Alshain genetic repository has been 
  duplicated on Skandia and Rasalhague.
  
  6
  of the Clans—save for Clan Ghost Bear—have suffered from production 
  imbalances at the start of the decade. Most lack a full spread of 
  aerospace, battle armor or conventional vehicle facilities, and efforts to 
  address the gaps are meeting with varying degrees of success. 
   
  The Jade Falcons remain weak in aerospace, while their 
  BattleMech production has continued to grow despite severe 
  damage in recent wars. They have even managed to overcome their 
  prejudices to establish a small but competent vehicle industry. 
   
  Clans Nova Cat and Wolf (in Exile) have gained little since the 
  last Whitting Conference. With limited resources, each has done 
  the best it can, but both Clans rely on trade with their allies to add 
  balance to their toumans. 
   
  Clan Diamond Shark remains hard to judge. They lack any 
  known aerospace facilities within the Inner Sphere, but the good 
  condition of their fleets suggests some Periphery support base. They 
  do have well-established BattleMech, battle armor and conventional 
  armor factories on their major enclaves, the output of which they 
  are willing to share with their fellow Inner Sphere Clans—for a price. 
   
  The eiglotherium in the room is Clan Ghost Bear. While they lack 
  the BattleMech production of Clan Jade Falcon, they have invested 
  across a wide range of industries from aerospace to housing. 
  Combined with the annexation of the Free Rasalhague Republic, the 
  result is an industrial complex that may be matched in specific areas 
  but is far stronger than any other Inner Sphere Clan.
   
  For all their contact with the Inner Sphere, Clan Wolf (in Exile) 
  and Clan Nova Cat are training fewer freeborn troops than ever 
  before. Grandiose plans to expand their toumans saw enlarged 
  sibkos forcing out the few freeborn competitors. Heavy casualties 
  during the Jihad crippled any attempt to expand, leaving no 
  trained replacements. Besides, any freeborn interested in combat 
  could get better benefits in the mercenary halls of Arc-Royal, 
  especially after 3068. 
   
  Clan Snow Raven has based their eugenics program on Dante. 
  There seems to be few gaps in their ranks, suggesting they had 
  some time to manage this relocation. Nevertheless, their associated 
  training grounds are far from complete. In fact, we have received 
  confirmation that their senior sibkos are currently being shipped to 
  Alpheratz to complete their training at the Colombia Academy.
  INFRASTRUCTURAL INTEGRITY
   
  Compared to the Inner Sphere, the last decade of Jihad has 
  been oddly positive for the Clans’ industrial sectors. This is not to say 
  that fate has been kind to the Clans, but rather that they lucked out 
  with some good timing. When Word of Blake was at its most active 
  outside the Protectorate, there were few viable industrial targets in 
  the Clan Occupation Zones. It has only been since the early 3070s 
  that the industrial capacity of the Clans has finally blossomed in 
  the Inner Sphere—by which time the Word was in decline. For all of 
  that, the industry of most Clans remains small and immature, barely 
  able to cover their needs (with a few notable exceptions like Alshain, 
  Sudeten and Twycross). 
   
  The last decade has seen Clan Hell’s Horses, Clan Snow Raven 
  and Clan Wolf all build industrial complexes from virtual scratch. 
  While all three Clans have also exploited existing facilities, they have 
  mainly relied on mobile factories transported from the Homeworlds 
  for Clan-spec equipment. Initially, all of these facilities suffered 
  production limits because of their mobile nature, but over time, 
  most have become fixed in new locations, with a corresponding 
  increase in output. Starting from the lowest base, Clan Wolf remains 
  the weakest of these, possessing only the most basic of aerospace 
  facilities and BattleMech manufacturing only now reaching 
  subsistence levels. Clan Hell’s Horses was clearly prepared for 
  relocation to the Inner Sphere when it invaded in 3069, bringing as 
  many mobile factories as they could cram into their support ships. 
  As a result, the Horses have been able to establish production sites 
  quickly, though full-scale production is not expected for another 
  five years. Clan Snow Raven has suffered from mixed fortunes. On 
  one hand, it has been able to use the factories of the Outworlds 
  Alliance to get a head start. On the other, they have been forced to 
  use their own mobile facilities to repair the Blakist damage to the 
  Alliance rather than rebuilding their own touman.
   
  The remaining Inner Sphere Clans all have mature industrial 
  sectors, built or upgraded during the 3060s. Of these, only Clan Nova 
  Cat’s Irece factories suffered serious damage at the hands of Word of 
  Blake, and this was already a decade ago. Despite these advantages, all 
  
  7
  
  8
  CLAN DIAMOND SHARK
   
  The following is a breakdown of Clan Diamond Shark’s touman, which consists of four active 
  Galaxies, plus fleet assets.
  ALPHA GALAXY
   
  Alpha Galaxy is not new to the Inner Sphere, but it has been unseen since the fires of Tukayyid. 
  Though the Galaxy was first detected again on Itabaiana and Tukayyid in the early 3070s, the missing 
  Thirty-ninth Strike Cluster has still not been seen, and could still be stationed in the Periphery. 
  BETA GALAXY
   
  Beta Galaxy has been based in the Inner Sphere for a decade now. Their most notable action 
  was when the Pearl Skate and Forty-second Combined Strike Clusters secured a holding on Tukayyid 
  after defeating a weak militia force on the plains of Przno. This action nearly expanded into a war 
  after the unhappy militia launched a strike on the Nagasawa, but the situation was defused before it went further. Currently, the Pearl Skate and 
  the Twenty-first Combined Assault maintain the Sharks’ holding on Tukayyid. 
  GAMMA GALAXY
   
  The bulk of Gamma Galaxy has been stationed on Twycross since 3065. Interestingly, the Eighth Assault Cluster has recently shown up 
  without its accompanying WarShip. Additionally, the Emerald Skate is still unaccounted for. It is likely that the Cluster was disbanded or destroyed 
  but with the rest of the Galaxy intact it is unclear how this could have happened.
  OMEGA GALAXY
   
  Typically well equipped, Omega Galaxy continues to perform its garrison role on Trondheim and Itabaiana with little fuss and few threats. 
  Omega Galaxy did come to the attention of the wider world when it responded to the Draconis Combine’s massacre of Clan Diamond Shark 
  citizens on Nykvarn in 3075. In a chilling display of force, the Coral Skate and the Fifty-seventh Combined Assault entered the Draconis Combine 
  and nearly destroyed the offending Twelfth and Twenty-second Dieron Regulars.
  FLEET ASSETS
   
  Clan Diamond Shark’s fleet is notable for what is missing rather than what is present. The losses of Blood Lust (Aegis-class) and Red Tide 
  (Potemkin-class) were well publicized and Clan Diamond Shark is still seeking damages from the Federated Suns for the latter. Sharon (Essex-
  class) was lost at New Home in 3078. So far only Devourer (Carrack-class), Tracy and Architeuthis (Essex-class), Terror of the Deep (Nightlord-class), 
  Kraken, Poseidon, Tsunami (Potemkin-class), Nagasawa (Sovetskii Soyuz-class), and Space Hunter (Lola III-class) have been seen. But given the 
  Clan’s Deep Periphery holdings the final total isn’t certain. 
  DEPLOYMENT STATUS
  Alpha Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  The Diamond Skate  
  E/F 
  Itabaiana 
  105 % 
  100 %
  21st Combined Assault  
  E/F 
  Tukayyid 
  90 % 
  100 %
  27th Cruiser Cluster 
  E/F 
  Tukayyid 
  85 % 
  100 %
  Beta Galaxy
  The Pearl Skate  
  E/F 
  Tukayyid 
  55 % 
  100 %
  7th Cruiser Cluster 
  E/F 
  Itabaiana 
  85 % 
  100 %
  6th Strike Cluster  
  E/F 
  Trondheim 
  70 % 
  95 %
  42nd Combined Strike  
  V/R CDS Nagasawa 90 % 
  90 %
  Gamma Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  8th Assault Cluster  
  E/R 
  Twycross 
  85 % 
  85 %
  21st Striker Cluster  
  E/F 
  Twycross 
  95 % 
  90 %
  28th Cruiser Cluster  
  V/F 
  Twycross 
  90 % 
  88 %
  Omega Galaxy
  The Coral Skate  
  E/R 
  Trondheim 
  85 % 
  10 %
  101st Strike Cluster  
  R/R 
  Trondheim 
  95 % 
  0 %
  35th Cruiser Cluster  
  R/R 
  Itabaiana 
  90 % 
  0 %
  57th Combined Assault  
  E/F 
  Itabaiana 
  96 % 
  0 %
  17th Air Assault Cluster 
  V/F 
  CDS Devourer 
  96 % 
  0 %
  
  9
  CLAN GHOST BEAR
   
  The following is a breakdown of Clan Ghost Bear’s touman, which consists of fourteen active 
  Galaxies, plus fleet assets. It should be noted that these assets are supported now by the remnants 
  of the Rasalhague KungsArmé, which is listed later in this report, under Irregular Forces.
  ALPHA GALAXY
   
  As the spear point of Alpha Wave, Alpha Galaxy saw some of the fiercest fighting of the Ghost 
  Bear’s campaign against the Word. Assaults on Luthien, Kaus Borealis, Dyev and Dieron pushed the 
  Galaxy to its limit and only continual infusions of fresh troops from lesser Galaxies have kept Alpha 
  viable. This was not enough to save the Fiftieth Strike Cluster, which was battered by the sudden 
  arrival of Word of Blake’s Twenty-eighth Division on Dyev. It has since been disbanded and the 
  survivors spread through Alpha Galaxy. 
  BETA GALAXY
   
  After clearing Pesht of the Blakist taint, Beta Galaxy would find itself at the heart of Beta Wave and hit secondary targets like Kaus Media, 
  and Ascella in the push towards Terra. At Ascella, the Fourteenth Battle Cluster took heavy losses and had to retreat to regroup for a further 
  attack. Having won the right to participate in the assault on Dieron, the 304th Assault fell in the cauldron of Chiloe Pass while the Twelfth Bear 
  Chevaliers were gutted in the tunnels of Fortress Dieron and disbanded. 
  DELTA GALAXY
   
  Delta Galaxy supported Beta on Pesht before becoming the lead force in Delta Wave. Delta would secure the Bears’ flanks during their push 
  for Terra, seizing Eltanin and Alva. Pausing briefly to wait for Beta Wave, Delta Galaxy pushed on to take Kervil, Sabik and Skondia. Delta even 
  showed up on Thorin and destroyed a Blakist force under the noses of the besieging Lyrans with an intense orbital bombardment. A fast moving 
  “light” force, Delta never had to face a Dyev or Dieron, but continual combat saw the lightweight Sixty-eighth and 115th Striker Clusters ground 
  down across six worlds.
  RHO GALAXY
   
  After supporting Alpha Galaxy on Luthien, Rho Galaxy was assigned to Beta Wave and targeted Kaus Australis and Ascella. On Ascella, 
  the 297th Battle Cluster was nearly destroyed and the Galaxy was put in reserve while Beta Galaxy and Stone’s Lament cleared the world. After 
  seizing Lambrecht, Rho Galaxy moved on to Dieron. Combat losses saw Rho tasked to take outlying areas and act as a reserve. Continual raiding 
  by Blakist elements ultimately killed off the 297th Battle Cluster and left the rest of the Galaxy dangerously low in manpower. 
  OMEGA GALAXY
   
  As a Galaxy designed to face Inner Sphere opponents Omega Galaxy was uniquely suited to facing the Word of Blake threat. This saw the 
  Galaxy committed to Luthien, as well as supporting Alpha Wave. After the blood baths of Dyev and Dieron the surviving Clusters were folded 
  into Beta Galaxy. 
   
  When Beta Galaxy returned to the Dominion, the Fifth Bear Guards and 357th Assault Cluster were separated out and used to reform 
  Omega Galaxy. After forming a command Trinary, both Clusters are severely under strength and have had to resort to accepting barely trained 
  Rasalhagian warriors.
  THETA GALAXY
   
  Assigned to Beta Wave as a garrison force, Theta Galaxy found itself thrust into an offensive role after the Ascella debacle. Not used to 
  attacking, Theta performed poorly on Moore and Pike IV, taking unnecessarily high losses. Of particular concern was the loss of the Seventh 
  Phalanx when elements of the Thirtieth PGC refused to come to its aid on Pike IV. Theta Galaxy is currently acting as a garrison force within the 
  Terran Protectorate. 
  KAPPA GALAXY
   
  Technically assigned to Alpha Wave, Kappa Galaxy was tasked with protecting the Dominion’s supply lines and found itself widely spread 
  across a network of supply dumps and spaceports—popular targets for Blakist-supported pirates. All three clusters, but especially the Fourteenth 
  PGC, proved more than happy to chase off any threats. The most notable example of this was the clearing of a Blakist nest on Yorii that had 
  previously ambushed a Dominion convoy. This hidden war left Kappa understrength and it is currently garrisoning former Protectorate worlds.
  
  10
  10
  XI GALAXY
   
  After the loss of the Fifth Bear Regulars on Radstadt, Xi needed the First and Second Bear Regulars reassigned to it before the Galaxy could 
  be considered an offensive command. As part of Delta Wave, Xi was tasked with attacking Vega and supporting Omicron on Cebalrai. The First 
  Bear Regulars were lucky to survive the latter, and the Tenth PGC later secured the world. With Omicron recovering, Xi went on to hit Ko, then 
  Lyons with few losses. This all changed when Xi joined with Omicron to hit New Earth. Lucky to escape the world, Xi ceased offensive operations 
  and is currently garrisoning former Protectorate worlds.
  OMICRON GALAXY
   
  Omicron Galaxy proved to be the most unfortunate Galaxy in the Dominion’s drive for Terra. An aerospace-heavy command, Omicron 
  was assigned the Seventh Bear Regulars to give it some much-needed offensive capability. Unfortunately these forces were lost along with the 
  Sixty-ninth PGC when Cebalrai’s defenders resorted to neutron bombs. After successfully probing Zollikofen, Omicron finally got a chance to 
  strike back at New Earth, only to encounter a deadly trap there. Only the skill of the Fifty-fifth PGC made it possible for Omicron and Xi to retreat 
  off-world through the cordon of DropShips, ending Omicron’s war. The survivors now garrison Ascella and Ko.
  PI GALAXY
   
  Nominally a garrison force, Pi Galaxy was a surprise addition to Alpha Wave. Missing out on Kaus Borealis, Pi went in on the second wave at 
  Dyev. Usually acting in support to Alpha and Omega Galaxies, Pi proved its worth, particularly its Fifth Phalanx, which was in its element against 
  the world’s fortifications. Eventually, the Fifth was targeted and decimated by a Manei Domini raid. Pi also won the honor of taking the minor 
  world of Asta from the Word. This they did with a textbook combination of mixed-force tactics and superb reconnaissance that made up for their 
  lack of modern ’Mechs.
  SIGMA GALAXY
   
  With the loss of the Seventh Bear Regulars to Omicron Galaxy, 
  Sigma was assigned to garrison duty within the Dominion. While not 
  unexpected, this proved crushing to the Galaxy’s morale, but that 
  quickly changed when the Second Freemen and First Kavalleri mutinied. 
  Positioned to contain the rebel Clusters, Sigma was held back until the 
  Rasalhague Galaxy returned from the front to prevent a public relations 
  disaster. Having gained the Sixth Bear Regulars in compensation for the 
  Seventh, the new Cluster is having trouble adjusting to being part of a 
  “vehicle Galaxy”. 
  TAU GALAXY
   
  Reduced to three PGCs, Tau Galaxy was the primary Clan 
  BattleMech force in the Dominion until the return of Rasalhague Galaxy. 
  Forced to take a leading role in quelling the Second Freemen and First 
  Kavalleri’s mutiny, Tau’s presence defused the situation. With the return 
  of the First and Second Bear Regulars, Tau has found itself one of the 
  largest Galaxies in the Dominion. 
  RASALHAGUE GALAXY
   
  The Rasalhague Galaxy occupies a strange middle ground 
  between the Ghost Bear touman and the old KungsArmé. Scheduled 
  to join Alpha Wave on Dyev, Rasalhague Galaxy instead found itself 
  returning to the Dominion to put down the mutiny of the Second 
  Freemen and First Kavalleri. Unfortunately, this situation could not be 
  resolved peacefully. As a result, the small hybrid Galaxy spent its next 
  five years touring the Dominion to keep the peace.
   
  
  11
  11
  VALKYRIE GALAXY
   
  Six Valkyrie Clusters were formed to provide aerospace support for the Leviathan-class battleships. Of these, only two survived to the end 
  of the Terra campaign. Currently, the survivors of Titan and Terra have been assigned to the Second and Sixth Valkyrie Clusters, which have both 
  been assigned to the Rasalhague. However, as the great ship is now undergoing repairs for the foreseeable future, these fighter groups may be 
  reassigned soon.
  FLEET ASSETS
   
  Key to the Ghost Bear Dominion’s success in the Jihad has been its fleet. The formidable Leviathan-class battleships saw service at Luthien, 
  Pesht, Odessa, Dyev, Dieron, Titan and Terra. Additionally, they supported nearly every major Dominion assault. The Bears’ iconic WarShips 
  suffered heavy losses, with only Rasalhague surviving. Ursa Major (Nightlord-class) was the busiest ship in the navy, seeing action at Luthien, 
  Dyev, Dieron and Titan and it is currently stationed at Alshain. Ursine Boatman (Volga-class) found itself escorting battleships for most of the 
  Jihad. The only time she didn’t, at New Earth, she found herself overwhelmed, despite the presence of supporting Jade Falcon and Wolf ships. 
  Finally, the Bears’ two Carracks have been central to the Clan’s support network, and have both survived despite several pirate attacks.
  DEPLOYMENT STATUS
  Alpha Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Command Supernova  
  E/F 
  Alshain 
  30 % 
  100 %
  Trinary Galaxy Command  
  E/F 
  Alshain 
  25 % 
  100 %
  1st Bear Guards  
  E/F 
  Alshain 
  30 % 
  75 %
  3rd Bear Guards  
  E/R 
  Alshain 
  25 % 
  64 %
  Beta Galaxy
  Trinary Galaxy Command  
  V/F 
  Gunzburg 
  55 % 
  100 %
  332nd Assault Cluster 
  R/R 
  Satalice 
  40 % 
  90 %
  14th Battle Cluster 
  E/Q 
  Stanzach 
  30 % 
  83 %
  Delta Galaxy
  Trinary Galaxy Command 
  E/F 
  Rasalhague 
  35 % 
  80 %
  8th Bear Cuirassiers 
  V/R 
  Hermagor 
  40 % 
  82 %
  73rd Battle Cluster 
  V/F 
  Balsta 
  45 % 
  77 %
  140th Striker Cluster 
  V/R 
  Dawn 
  35 % 
  49 %
  Rho Galaxy
  Trinary Galaxy Command  
  E/F 
  Eguilles 
  35 % 
  80 %
  18th Battle Cluster 
  V/F 
  Sternwerde 
  25 % 
  61 %
  243rd Battle Cluster 
  E/R 
  Mannedorf 
  20 % 
  62 %
  283rd Battle Cluster 
  V/F 
  Rubigen 
  35 % 
  59 %
  300th Battle Cluster 
  R/F 
  Marawi 
  40 % 
  56 %
  Omega Galaxy
  5th Bear Guards 
  V/F 
  Gunzburg 
  25 % 
  75 %
  357th Assault Cluster 
  R/F 
  Endagin 
  30 % 
  90 %
  Theta Galaxy 
  3rd Bear Regulars 
  V/R 
  Yorii 
  45 % 
  36 %
  17th PGC 
  V/F 
  Yorii 
  30 % 
  21 %
  30th PGC 
  R/Q 
  Thorin 
  35 % 
  11 %
  Kappa Galaxy
  4th Bear Regulars 
  V/F 
  New Earth 
  45 % 
  28 %
  11th PGC 
  V/R 
  Dieron 
  35 % 
  19 %
  14th PGC 
  R/R 
  Dieron 
  55 % 
  28 %
  Xi Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  10th PGC 
  G/Q 
  Zollikofen 
  25 % 
  22 %
  42nd PGC 
  R/Q 
  Asta 
  40 % 
  31 %
  56th PGC 
  G/F 
  Dyev 
  45 % 
  17 %
  Omicron Galaxy 
  33rd PGC 
  R/Q 
  Ascella 
  55 % 
  24 %
  55rd PGC 
  V/F 
  Ko 
  40 % 
  15 %
  Pi Galaxy
  23rd PGC 
  V/F 
  Thule 
  35 % 
  19 %
  29th PGC 
  R/F 
  Constance 
  45 % 
  27 %
  54th PGC 
  G/R 
  Jarett 
  40 % 
  23 %
  13th Phalanx 
  R/R 
  Polcenigo 
  45 % 
  9 %
  Sigma Galaxy
  10th Phalanx 
  E/F 
  Casere 
  60 % 
  8 %
  6th Bear Regulars 
  V/R 
  Courchevel 
  75 % 
  28 %
  12th PGC 
  R/R 
  Soverzene 
  85 % 
  33 %
  21st Phalanx 
  V/R 
  Thessalonika 
  85 % 
  25 %
  Tau Galaxy 
  1st Bear Regulars 
  E/F 
  Santander V 
  55 % 
  31 %
  2nd Bear Regulars 
  V/R 
  Porthos 
  60 % 
  22 %
  9th PGC 
  V/R 
  Damian 
  75 % 
  27 %
  18th PGC 
  R/Q 
  Holmsbu 
  75 % 
  34 %
  37th PGC 
  G/R 
  Pinnacle 
  85 % 
  31 %
  Rasalhague Galaxy
  1st Rasalhague Bears 
  E/F 
  Orestes 
  85 % 
  63 %
  1st Tyr Assault Cluster 
  V/F 
  Grumium 
  75 % 
  71 %
  Gunzburg Eagles 
  R/R 
  Tukayyid 
  90 % 
  41 %
  Valkyrie Galaxy
  2nd Valkyrie 
  E/F CGB Rasalhague 85 % 
  62 %
  6th Valkyrie 
  V/F CGB Rasalhague 95 % 
  53 %
  
  12
  12
  CLAN HELL’S HORSES
   
  The following is a breakdown of Clan Hell’s Horses’ touman, which consists of seven active 
  Galaxies, plus Keshik and fleet assets. 
  KESHIKS
   
  Alpha and Omega Keshiks began the decade leading the assault on Clan Wolf. As such they 
  took heavy losses, but generally received rapid replacements from the other Galaxies. Currently they 
  serve as garrisons on Csesztreg.
  ALPHA GALAXY
   
  Alpha Galaxy opened its account by defeating elements of Clan Wolf’s Omega Galaxy on 
  Oberon IV in late 3070. From there, it moved to attack Steelton in 3071 before occupying Icar and Chateau in preparation for the assault on 
  Kirchbach. This attack would go ahead in April. The strained elements of Clan Wolf’s Kappa Galaxy were no match for the battle-hardened 
  Alpha Galaxy when the Horses came for Mozirje and Feltre. On Basiliano, Clan Wolf’s Gamma Galaxy finally turned the Horses back, then pushed 
  forward to reclaim Mozirje and Feltre, an action that ultimately helped settle the Horses-Wolf conflict, at least for the time being. Alpha’s Eleventh 
  Mechanized Cavalry later joined Alys Rousset-Marik’s push to Terra, where they took part in the assaults on Hsien and Mars.
  BETA GALAXY
   
  The Seventy-seventh Mechanized Cavalry led Beta Galaxy onto Nyserta in 3070. On New Caledonia, Beta’s Command Trinary faced and 
  mauled the Thirty-third Wolf Champions Cluster. The Thirtieth Mechanized Strike secured Steelton in January of 3071, despite heavy losses to the 
  Thirteenth Wolf Regulars Cluster. The 333rd Mechanized Cluster chased the First Wolf Garrison Cluster off Star’s End with heavy losses. Delaying 
  action by Clan Wolf’s Kappa Galaxy on Verthandi left Beta Galaxy bruised but victorious. Facing the exhausted Kappa Galaxy on Planting in June, 
  Beta would take the world and hold it until January 3072. After clearing Harvest of Wolf troops, Beta would push on to Ridderkerk, only to be 
  denied by Clan Wolf’s Gamma Galaxy. 
  DELTA GALAXY
   
  Delta Galaxy was tasked with securing Paulus Prime in 3070, which 
  was accomplished only by breaking its bid against Clan Wolf’s Omega 
  Galaxy. After recovering, Delta would next appear on The Edge in early 
  March. From there, they struck out to New Oslo, defeating the Second 
  Wolf Lancers Cluster in the process. Delta Galaxy next struck at Liezen 
  where it defeated the 101st Battle Cluster. After occupying Unzmarkt, 
  Delta Galaxy established a foothold on Hohenems before being forced 
  by Clan Wolf’s Gamma Galaxy to retreat to New Oslo in 3072.
  EPSILON GALAXY
   
  First arriving in 3072, Epsilon Galaxy was previously stationed in 
  the Clan Homeworlds. Reduced to three half-strength Clusters, it is 
  clear that the Galaxy has taken much abuse but the Clan is not saying 
  what caused it.
  THETA GALAXY
   
  Initially moved forward from Clan Hell’s Horses Periphery 
  holdings, Theta Galaxy was used to secure the undefended worlds 
  behind the main advance. As a relatively intact Galaxy, Theta was 
  sent to attack Von Strang’s World, Bensinger, Apollo and Toland in 
  November 3071. In December they would push on to Botany Bay, 
  Last Chance, Gotterdammerung, Lackove, and Here before capturing 
  the Dark Nebula orbital facility in conjunction with Clan Jade Falcon’s 
  Delta Galaxy in March. 
  
  13
  13
  KAPPA GALAXY
   
  Brought forward as a reserve unit, Kappa Galaxy was given its chance to shine on Outpost against the First Wolf Hussars Cluster. Here, the 
  outnumbered Wolves were able to exploit Kappa’s inexperience, but their refusal to retreat sealed their fate. After destroying the Hussars, Kappa 
  would spend the rest of March 3071 occupying Skallevoll in preparation for the next wave. 
  OMEGA GALAXY
   
  Clan Wolf’s Khan Ward created Omega Galaxy as a repository for his Clan’s Wardens and other malcontents then set it to the menial task of 
  patrolling for pirates along the coreward edge of the Wolf Occupation Zone. Here, it was found by the invading Clan Hell’s Horses and—after 
  hard fights on Oberon IV, Nyserta and Paulus Prime—most of Omega found itself captured and absorbed by the Horses. The much-reduced 
  Galaxy was allowed the honor of facing its former comrades on Rodigo in 3071 and has since gained two clusters of ex-Clan Ice Hellion troops. 
  But since then in the ultimate irony, these forces have been left patrolling the Periphery border of Clan Hell’s Horses holdings.
  FLEET ASSETS
   
  The last decade has been disastrous for Clan Hell’s Horses’ fleet. Only Buchephalus (Congress-class), Armageddon (Potemkin-class), Steel 
  Shield (Potemkin-class), and Black Knight (Lola III-class) have been seen in the Inner Sphere. Even with the addition of Pack Leader (York-class), now 
  named Stampede, that means in addition to Mount Olympus (Volga-class) at Vantaa in 3072, five ships have been lost. Totally outgunned by the 
  powerful fleets on its borders, Clan Hell’s Horses’ navy may prove vulnerable to targeted raiding.
  DEPLOYMENT STATUS
  Keshiks
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Alpha Keshik 
  E/F 
  Csesztreg 
  45 % 
  70 %
  Omega Keshik 
  E/R 
  Csesztreg 
  65 % 
  80 %
  Alpha Galaxy
  Alpha Galaxy Command 
  E/F 
  Csesztreg 
  55 % 
  60 %
  11th Mechanized Cavalry 
  E/R 
  Mars 
  45 % 
  70 %
  12th Mechanized Cavalry 
  E/R 
  Chateau 
  55 % 
  50 %
  21st Mechanized Assault 
  E/R 
  Seiduts 
  60 % 
  50 %
  22nd Mechanized Assault  
  V/F 
  Csesztreg 
  50 % 
  45 %
  30th Mechanized Strike 
  E/R 
  Harvest 
  55 % 
  60 %
  Beta Galaxy
  Beta Galaxy Command 
  E/Q 
  New Oslo 
  75 % 
  70 %
  666th Mechanized Assault 
  V/R 
  Bruben 
  30 % 
  60 %
  77th Mechanized Cavalry 
  V/R 
  New Bergen 
  50 % 
  70 %
  333rd Mechanized Strike 
  E/F 
  Outpost 
  55 % 
  65 %
  888th Mechanized Assault 
  R/R 
  Skallevoll 
  50 % 
  75 %
  99th Mechanized Cavalry 
  E/F 
  New Oslo 
  45 % 
  70 %
  Delta Galaxy
  71st Mechanized Cavalry 
  E/F 
  Kirchbach 
  75 % 
  40 %
  82nd Mechanized Cavalry 
  V/F 
  Liezen 
  60 % 
  60 %
  44th Mechanized Assault  
  V/R New Caledonia 65 % 
  60 %
  99th Mechanized Strike  
  E/F 
  Lovinac 
  55 % 
  55 %
  Epsilon Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Epsilon Galaxy Command  
  E/F 
  Ferris 
  55 % 
  20 %
  62nd Mechanized Assault  
  V/R 
  Manaringaine 
  35 % 
  20 %
  91st Mechanized Assault  
  V/F 
  Nyserta 
  40 % 
  20 %
  Theta Galaxy
  42nd BattleMech Cluster 
  V/R 
  Apollo 
  60 % 
  25 %
  49th BattleMech Cluster 
  R/R 
  Dark Nebula 
  75 % 
  20 %
  53rd BattleMech Cluster 
  R/R 
  Steelton 
  55 % 
  20 %
  57th BattleMech Cluster 
  G/R 
  Star’s End 
  40 % 
  15 %
  Kappa Galaxy
  307th Mechanized Cavalry 
  R/F 
  Alleghe 
  45 % 
  50 %
  412th Mechanized Strike 
  G/R 
  The Edge 
  35 % 
  50 %
  85th BattleMech Cluster 
  R/R 
  St. John 
  40 % 
  55 %
  Omega Galaxy
  91st BattleMech Cluster  
  E/R 
  Placida 
  30 % 
  100 %
  93rd BattleMech Cluster 
  V/R 
  The Rock 
  25 % 
  0 %
  94th BattleMech Cluster 
  R/Q 
  Butte Hold 
  30 % 
  35 %
  99th BattleMech Cluster 
  R/Q 
  Drask’s Den 
  25 % 
  30 %
  
  14
  14
  CLAN JADE FALCON
   
  The following is a breakdown of Clan Jade Falcon’s touman, which consists of eight active 
  Galaxies, plus Keshik and fleet assets. 
  TURKINA KESHIK
   
  A Nova from the Turkina Keshik under Star Captain Tara Helmer assisted in the taking of Tharkad in 
  January of 3072, in one of the Falcons’ first acts of cooperation with Inner Sphere forces during the Jihad.
  GAMMA GALAXY (JADE FALCON GALAXY)
   
  Gamma Galaxy spent the first part of the decade in near-continual combat. After initially being 
  tasked with raiding the Lyran border, Gamma went on to great success against the invading Clan 
  Ice Hellion. When the First Falcon Hussars and Third Falcon Talon Cluster under Khan Pryde provided 
  support for the liberation of Coventry, they were very understrength leading some observers to conclude that only a single Cluster had been 
  sent. While they performed well, the Galaxy remains weak—despite the best efforts of Galaxy Commander Kerensky.
  EPSILON GALAXY 
   
  Caught off-balance by the initial Ice Hellion and Horses attacks, Epsilon lost Steelton to the Horses, but took Seiduts in June 3071. After the 
  Ice Hellions’ Delta Galaxy attacked Steelton the following September, Epsilon pushed back, finally driving the Hellions away in October.
  DELTA GALAXY (GYRFALCON GALAXY)
   
  Delta Galaxy led the Falcons’ assault into the Lyran Alliance in 3070. After a number of successes, the loss of Galaxy Commander Buhallin 
  on Morges left Lee Newclay in command. The abrupt change in leadership contributed to the grinding, yearlong stalemate on Great X that 
  ultimately cost the Galaxy four of its Clusters. 
   
  The surviving First Falcon Striker Cluster met up with several reinforcement Clusters sent from the Homeworlds on Seiduts, where Clan 
  Ice Hellion’s Zeta Galaxy attacked them in December 3071 and forced the Falcons to retreat. The Galaxy supported Alpha Galaxy’s recapture of 
  Romulus in January 3072, and at Evciler in February. In March, Delta Galaxy clashed with Clan Hell’s Horse’s Theta Galaxy for control over the 
  orbital facilities in the Dark nebula. Unfortunately for the Falcons, it was Theta Galaxy who prevailed in that battle. 
  KAPPA GALAXY
   
  Kappa is one of the strongest Galaxies in Clan Jade Falcon’s touman, largely due to a lack of combat. Stationed anti-spinward of the Ice 
  Hellion attack, Kappa was well positioned to sweep across the tail of the invasion. Instead, Kappa remained out of the Ice Hellion conflict, to 
  screen against possible attacks on the Lyran front.
  RHO GALAXY
   
  During Clan Jade Falcon’s preparations to strike the Lyran Alliance in the early Jihad, Rho Galaxy found itself assigned to defending Sudeten. 
  Though a position of great honor, this left the battle-hardened Galaxy out of the fighting when Clan Ice Hellion came calling. Since then, Rho has 
  been rotated into garrison positions on the worlds Clan Ice Hellion first attacked. Ostensibly, this is to protect against future attacks, but it also 
  provides an ideal position for the relatively intact Rho to threaten Clan Hell’s Horses’ occupation zone.
  IOTA GALAXY
   
  The 305th Assault Cluster suffered heavy damage at Zanderij, while raiding the Lyran Alliance early in the Jihad. Despite this, the Galaxy 
  was reasonably intact in 3070, but was not reported as taking part in the fighting against Clan Ice Hellion. However, when the Jade Falcon 
  Occupation Zone emerged from its HPG lockdown, it became clear that Iota Galaxy had suffered heavy casualties in battle. We are still trying to 
  ascertain the cause. 
  LAMBDA GALAXY
   
  Lambda Galaxy had the misfortune to be stationed on the spinward edge of Clan Jade Falcon’s Occupation Zone when Clan Wolf’s Kappa 
  Galaxy tore through them in 3069. Used to combat in the Homeworlds, Lambda found itself reacting too slowly to the experienced Wolves. 
  Reassigned to the near Periphery worlds of Erewhon, Anywhere, Somerset and Bone-Norman, the Clusters of Lambda have since taken severe 
  damage as these worlds formed the core of the uprising that wracked the Occupation Zones.
  
  15
  15
  ALPHA GALAXY
   
  Cobbled together from elements of Mu and Omega Galaxies, Alpha has become the Clan’s go-to force for operations outside the 
  Occupation Zone. That a second-line Cluster assumes this role now speaks volumes of the increasingly insular posture the Falcons are taking of 
  late. Dispatched to serve as part of the Lyran Thrust under Loremaster Brian Pryde, Alpha Galaxy showed promise on Shiloh before losing four 
  Clusters in the fighting on New Earth. Nevertheless, Alpha still managed to scrape together two Clusters to help occupy Rigil Kentarus, plus two 
  Trinaries of battle armor for the assault on Luna. Currently, what little remains of this command is guarding Sirius and Rigil Kentarus.
  FLEET ASSETS
   
  Clan Jade Falcon’s fleet had a good war against Clan Ice Hellion. Though it lost Janice Hazen (Aegis-Class) and Lightning Strike (Vincent Mk. 
  42-class), it captured Chaos Sailor (Aegis-class) and Swift Bait (Fredasa-class) effectively trading a Vincent Mk42-class for a more modern Fredasa. 
  Despite this, when it came time to support the Coalition’s push toward Terra, the Falcon response was less than enthusiastic. Other than the Red 
  Talon (Aegis-class) at Coventry, six more Falcon ships would serve alongside us, with the Frost Falcon (Aegis-class) lost at New Earth and Green 
  Lantern (Congress-class) and Hawker (Sovetskii Soyuz-class) destroyed at Titan. The current observed fleet consists of Emerald Talon (Nightlord-
  class), Blue Talon (Aegis-class), Jade Talon (Aegis-class), Chaos Sailor, Jade Aerie (Black Lion-class), White Aerie (Black Lion-class), Turkina’s Pride 
  (Cameron-class) and Swift Bait. The remaining eight ships are simply missing. Whether they have been lost is unknown.
  DEPLOYMENT STATUS 
  Turkina Keshik
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Turkina Keshik  
  E/F 
  Sudeten 
  85 % 
  95 %
  Gamma Galaxy
  1st Falcon Hussars 
  E/F 
  Sudeten 
  45 % 
  100 %
  3rd Talon Cluster 
  E/F 
  Cusset 
  55 % 
  90 %
  9th Talon Cluster 
  V/F 
  Colmar 
  65 % 
  85 %
  1st Falcon Swoop Cluster 
  G/R 
  Koniz 
  35 % 
  75 %
  3rd Falcon Swoop Cluster 
  R/R 
  Sudeten 
  45 % 
  75 %
  Jade Solahma Cluster 
  R/F 
  Blair Atholl 
  25 % 
  25 %
  Epsilon Galaxy
  1st Falcon Jaegers 
  E/F 
  Koniz 
  80 % 
  100 %
  5th Battle Cluster  
  V/R 
  Ballynure 
  60 % 
  80 %
  8th Falcon Regulars 
  V/R 
  Benfled 
  35 % 
  80 %
  18th Falcon Regulars 
  V/R 
  Pandora 
  45 % 
  60 %
  10th Talon Cluster 
  R/Q 
  Bessarabia 
  40 % 
  60 %
  6th PGC 
  G/R 
  Biota 
  30 % 
  20 %
  Delta Galaxy
  1st Falcon Striker 
  E/F 
  Morges 
  60 % 
  80 %
  2nd Falcon Dragoons 
  V/R 
  Great X 
  45 % 
  80 %
  53rd Battle Cluster  
  E/R 
  Pasig 
  55 % 
  75 %
  Dogbreath Solahma Cluster  G/R 
  Deia 
  20 % 
  25 %
  Kappa Galaxy
  4th Falcon Striker 
  V/R 
  Chahar 
  85 % 
  40 %
  8th PGC  
  R/R 
  Blue Hole 
  70 % 
  20 %
  10th PGC 
  G/R 
  Kikuyu 
  75 % 
  25 %
  75th Striker Cluster 
  R/Q 
  Barcelona 
  55 % 
  10 %
  Rho Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  12th Falcon Regulars 
  R/Q 
  Derf 
  30 % 
  40 %
  124th Striker Cluster  
  E/R 
  Wotan 
  70 % 
  35 %
  7th Falcon Regulars  
  R/R 
  Winfield 
  75 % 
  20 %
  Jade Falcon Eyrie Cluster  
  G/F 
  Persistence 
  55 % 
  35 %
  Iota Galaxy
  2nd Falcon Jaegers 
  R/F 
  Butler 
  55 % 
  20 %
  5th Talon  
  R/R 
  Trell I 
  45 % 
  40 %
  51st Garrison Cluster 
  R/R Maxie’s Planet 
  60 % 
  25 %
  Gyrfalcon Eyrie Cluster 
  G/F 
  Twycross 
  70 % 
  30 %
  Lambda Galaxy
  22nd PGC  
  R/R 
  Erewhon 
  55 % 
  20 %
  24th PGC 
  V/R 
  Anywhere 
  45 % 
  10 %
  2nd Falcon Swoop 
  R/R 
  Somerset 
  55 % 
  15 %
  Lambda Solahma 
  G/R Bone-Norman 
  40 % 
  10 %
  Alpha Galaxy
  3rd Falcon Eyrie  
  V/R 
  Sirius 
  25 % 
  10 %
  7th Falcon Eyrie  
  R/R 
  Rigil Kentarus 
  20 % 
  20 %
  
  16
  16
  CLAN NOVA CAT
   
  Although nominally part of the Draconis Combine’s defenses, the relatively autonomous nature 
  and culture of the Nova Cats places them in this report. The following is a breakdown of Clan Nova 
  Cat’s touman, which consists of five active Galaxies, plus fleet assets. 
  ALPHA GALAXY
   
  After protecting the Irece Prefecture from Blakist aggression, the end of combat on Luthien 
  finally allowed Alpha Galaxy to join its comrades alongside Devlin Stone in 3077. As part of the 
  Free Worlds League Thrust, this force joined the war by saving Group II on Wasat. Between March 
  and July, Alpha saw action on Acubens, Stewart, and Kalidasa. After a six-month break, it cleared 
  Dubhe and Graham IV, before providing support for the assault on Mars. 
  DELTA GALAXY
   
  Among the first of our supporters, Delta Galaxy found itself assigned to Group III of the Federated Suns Thrust. Delta had a very busy year, 
  taking part in assaults on Tybalt, Tigress, Basalt, Ruchbah, Nanking, Woodstock and Sheratan before bogging down in December. The New 
  Year saw Delta taking part in the liberation of Epsilon Eridani, and the Shiva Keshik received a boost after the survivors of the Lachesis Keshik 
  (disbanded on New Home) were transferred in.
  TAU GALAXY
   
  With Delta Galaxy away to aid the Coalition, it was Tau Galaxy that relieved Benjamin in December 3072. Later, assigned to Group III of the 
  Combine Thrust, Tau found itself in a war of attrition. After liberating Quentin in May of 3077, relentless attacks by the Forty-seventh Shadow 
  Division pinned the Group down till July. Group III again stalled after attacking Fomalhaut in December—in this case, because of three separate 
  Blakist counterattacks that extended combat operations out to April. Tau Galaxy currently garrisons former Protectorate worlds. 
  XI GALAXY
   
  Losing three Clusters on Luthien in 3072, Xi Galaxy gratefully accepted the transfer of two Clusters from Sigma Galaxy after Devlin Stone 
  ordered their return to the Draconis Combine. Despite this a lack of numbers, Xi currently garrisons several key worlds in the Irece Prefecture. 
  LAMBDA GALAXY
   
  One of the earliest forces sent to join Devlin Stone, Lambda Galaxy found itself forced to return to the Irece Prefecture after Coordinator 
  Hohiro Kurita demanded their return to defend his realm’s border. Bitter but still loyal, Lambda Galaxy is the primary defense for Irece.
  OMICRON GALAXY
   
  Outside of the Thundercats Keshik—which was destroyed during the Blakist nuclear attack on Irece—the rest of Omicron Galaxy was 
  tasked with defending the Clan’s factory worlds throughout the Irece Prefecture, and has stoically performed this task with relatively little 
  damage for the last decade. Like Lambda Galaxy, Omicron is understrength as many of its best troops have been siphoned off to serve in 
  frontline commands.
  FLEET ASSETS
   
  As an early addition to our Coalition, Clan Nova Cat’s fleet had a surprisingly good war. Early casualties were the Vision Quest 
  (Aegis-class) and Growler (Lola III-class), lost at Luthien and Irece, respectively, as well as the destruction of the Void (Carrack-class) over 
  Avon by Black Dragons.
   
  The Nova Cat navy helped turn several pivotal battles, but paid an increasingly high cost the closer we came to Terra. They lost the True 
  Path (Carrack-class) at Bharat, and the Perilous Vision (Carrack-class) at Chara. Bryant claimed the Severen Leroux (Black Lion-class) and Spirit 
  Vision (Vincent Mk. 42-class). During the Word of Blake ambush at New Home, the Principle (Aegis-class) was lost. Still, the Nova Cat fleet was 
  instrumental in carrying the day at Terra, making up a large part of the Coalition armada. But they also paid a heavy price, with the loss of nine 
  capital vessels. Their rolls of honor would include Path of Honor, Chronicle, Remembrance, Promise (Aegis-class), True Vision (Congress-class), Future 
  Triumph (Fredasa-class), Rover (Lola III-class), Far Vision (Vincent Mk. 42-class) and the Anna Rosse (York-class). The only survivors—and the whole 
  of the current Nova Cat fleet—are the Blade (Aegis-class) and Hunter (Lola III-class).
  
  17
  17
  DEPLOYMENT STATUS
  Alpha Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Nova Star Keshik Supernova  E/F 
  Oliver 
  60 % 
  100 %
  1st Nova Cat Guards 
  E/F 
  Graham IV 
  40 % 
  94 %
  489th Assault Cluster 
  E/R 
  Liberty 
  45 % 
  84 %
  Nova Cat Grenadiers Cluster V/F 
  Marcus 
  50 % 
  75 %
  Dragonsfang Cluster 
  V/R 
  Oliver 
  55 % 
  100 %
  Delta Galaxy
  Shiva Keshik Supernova  
  E/F 
  Wasat 
  65 % 
  98 %
  4th Nova Cat Guards 
  E/F 
  Wasat 
  40 % 
  85 %
  44th Nova Cat Cavaliers 
  E/R 
  Outreach 
  35 % 
  79 %
  46th Nova Cat Cavaliers 
  E/F 
  Outreach 
  45 % 
  78 %
  246th Battle Cluster 
  E/R 
  Talitha 
  50 % 
  73 %
  Tau Galaxy
  Vision Keshik Supernova  
  E/F 
  Epsilon Indi 
  60 % 
  70 %
  9th Nova Cat Regulars  
  E/F 
  Epsilon Indi 
  65 % 
  85 %
  12th Nova Cat Regulars  
  E/R 
  Small World 
  70 % 
  75 %
  100th Striker Cluster  
  V/F 
  Caph 
  75 % 
  80 %
  274th Battle Cluster 
  E/F 
  Bryant 
  60 % 
  70 %
  Xi Galaxy
  Rossei Keshik Supernova  
  E/F 
  Itabaiana 
  55 % 
  58 %
  Nova Cat Renegades  
  R/R 
  Itabaiana 
  45 % 
  35%
  Dragonscales Cluster 
  R/R 
  Caripare 
  60 % 
  75 %
  189th Striker Cluster 
  E/F 
  Outer Volta 
  80 % 
  69 %
  Dragonsclaw Cluster 
  V/R 
  Labrea 
  95 % 
  100%
  Lambda Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Nekoryu Keshik Supernova  V/F 
  Irece 
  70 % 
  45 %
  Nova Cat Hussars  
  V/F 
  Irece 
  65 % 
  30 %
  Nova Cat Fusiliers 
  V/F 
  Irece 
  55 % 
  30 %
  Omicron Galaxy
  Nova Cat Jaegers  
  V/F 
  Mualang 
  70 % 
  52 %
  Nova Cat Legers 
  V/F 
  Yamarovka 
  70 % 
  54 %
  Nova Cat Rangers  
  E/F 
  Asgard 
  80 % 
  44 %
  Nova Cat Dragoons 
  R/R 
  Avon 
  65 % 
  55 %
  
  18
  18
  CLAN SNOW RAVEN
   
  The following is a breakdown of Clan Snow Raven’s touman, which consists of four active Galaxies, plus fleet assets. It 
  should be noted that these assets are supported now by the defense forces of the Outworlds Alliance, which the Ravens 
  have effectively suborned during the Jihad. These additional assets are defined later in this report, under Irregular Forces.
  ALPHA GALAXY
   
  Arriving with the Swift Wing Naval Assault Star in early 3067, Alpha Galaxy was caught up in the campaign of 
  revenge that followed the loss of White Cloud. Once the Fourth Raven Wing Cluster finished pacifying Antallos, the 
  First Raven Phalanx—with support from the Outworlds Alliance—undertook on a six-month raiding campaign that 
  attacked Enif, Galedon, and Tabayama. After the loss of the Swift Wing Naval Assault Star in 3068, Alpha Galaxy took 
  up a garrison role at Ramora until the results of the investigation resulted in a joint Snow Raven-Outworlds Alliance 
  assault on Dante to purge the Blakist-aligned terrorists based there.
   
  With Beta Galaxy committed deep within the Draconis Combine, Alpha Galaxy was the only troops available to secure 
  the Alliance. Assigned to defend Ramora, Quatre Belle, Antallos and Dante, 3071 would be a bad year for Alpha. March 
  saw the Fifth Raven Wing Cluster gutted over Dante. The Ninth Raven Striker would successfully repel an attack by the 
  Screaming Eagles in October, but would lose the Sixth Raven Battle Cluster when they backtracked the mercenaries to Kilbourne and faced off with 
  the defending Federated Suns troops there. Since then, Alpha Galaxy has garrisoned the Clan’s core worlds, slowly recovering its strength.
  BETA GALAXY
   
  April 3069 saw Beta Galaxy arrive with the Storm Crow Naval Pursuit Star. Tasked with striking at the Draconis Combine, the Ninth Raven 
  Wing Cluster hit Budingen and Schirmeck, while the Ninety-seventh Striker Cluster hit Weisau and Valentina. In June the Fifth Raven Stoop 
  Cluster hit Goubellat. Fortunately for Beta, these Clusters remained on the worlds taken while the rest of Storm Crow Naval Pursuit pushed on 
  to Galedon V. Beta Galaxy still holds these worlds. Questions remain about the location of two missing Clusters (the 14th Battle and the Beta 
  Solahma), which have not been sighted in the Inner Sphere to date.
  GAMMA GALAXY
   
  Gamma Galaxy arrived in the Outworlds Alliance in early 3071, and was stationed as a defensive force on both the Draconis and Federated 
  Suns borders. These assignments were largely uneventful—except for an unsanctioned FedSuns raid on Tellman IV in June 3072. Believing that 
  a Blakist cell was active in the Alliance, the Third Crucis Lancers caused serious casualties to the Twelfth Raven Garrison Cluster and Third Alliance 
  Air Wing, before naval support from Alpheratz arrived to trap and defeat the intruding Lancers.
  DELTA GALAXY
   
  Delta Galaxy is one of the most interesting formations in the Outworlds Alliance; not for anything it has done, but for how it is made up. 
  Extremely understrength, two of its three Clusters are actually reassignments from the Ravens’ Kappa Galaxy. How the Galaxy came into this 
  state is a complete mystery. Stationed on the Raven-controlled worlds of Dante, Ramora and Quatre Bell, we are unlikely to get any more 
  intelligence about them in the near future. 
  FLEET ASSETS
   
  The Clan Snow Raven fleet that we know of is currently divided into three Stars. The Ice Storm Star (Ice Storm (Cameron-class), Ark Royal 
  (Conqueror-class), Magpie (Congress-class), Drake (Whirlwind-class) and Muninn (Vincent Mk42-class)), The Conqueror Naval Star (Conqueror 
  (Conqueror-class), Kerensky’s Hope (Cameron-class), Storm Crow (Sovetskii Soyuz-class), Raven’s Nest (Thera-class), Lord Death (Aegis-class) and 
  William Adams (Whirlwind-class)), and the Eden Rose Naval Transport Star (Bonaventure, Eden Rose, Epimetheus, Treachery and Wild Swan 
  (Potemkin-class), and Scavenger (Volga-class)). 
   
  The loss of the Swift Wing Naval Assault Star at Ramora in 3069 is well-known, as was the loss of Mountbatten and Nestling to the Galedon 
  Plague. The Omniss Seed’s final report misidentified two Snow Raven ships for propaganda purposes, but this did not save the battleship Snow 
  Raven, which suffered a broken back when a Blakist vessel executed a suicide jump right on top of her over Dante, and was subsequently 
  destroyed. Clan Snow Raven would commit the future Ice Storm Naval Star to our Coalition, in support of the Ghost Bear Dominion, adding the 
  William Adams, Scabbard, Blue Quest, Corvidae, and Huninn to our assets. The latter four vessels were all lost in actions at Dyev, New Earth and 
  Titan. Beyond these losses, we have been unable to account for an additional thirteen Raven WarShips, leading to speculation that they have 
  either been destroyed or remain in the Clan Homeworlds. 
  
  19
  19
   
  Curiously, the Eden Rose Naval Transport Star has its elements stationed over various Alliance worlds. These ships have not moved since 
  3073, and we speculate that they are presently serving as industrial sites. Clan Snow Raven also still operates a large number of conventional 
  JumpShips, which have used to greatly increase the trade and communications lanes throughout the Outworlds Alliance.
  DEPLOYMENT STATUS
  Alpha Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Corvus Keshik 
  E/F 
  Ramora 
  80 % 
  100 %
  1st Raven Phalanx  
  E/F 
  Quatre Belle 
  90 % 
  100 %
  9th Raven Striker 
  E/R 
  Ramora 
  85 % 
  100 %
  4th Raven Wing 
  E/F 
  Antallos 
  80 % 
  90 %
  5th Raven Wing 
  E/F 
  Dante 
  50 % 
  85 %
  Beta Galaxy
  5th Raven Stoop  
  V/F 
  Goubellat 
  85 % 
  100 %
  9th Raven Wing 
  E/R 
  Budingen/ 
  85% 
  90 %
   
   
   
  Schirmeck 
  97th Striker Cluster 
  V/R 
  Weisau/ 
  90 % 
  100 %
   
   
   
  Valentina
  Gamma Galaxy
  100th Raven Battle Cluster 
  V/F 
  Alshain 
  90 % 
  100 %
  3rd Raven Auxiliaries 
  V/R 
  Kinkaid II/ 
  80 % 
  45 %
   
   
   
  Crestoblus
  12th Raven Garrison 
  R/R 
  Mishkadrill/ 
  75 % 
  25 %
   
   
   
  Tellman IV
  Delta Galaxy
  5th Raven Auxiliaries 
  V/R 
  Dante 
  15 % 
  80 %
  6th Raven Regulars 
  V/F 
  Ramora 
  20 % 
  85 %
  7th Raven Regulars 
  V/R 
  Quatre Belle 
  25 % 
  90 %
  
  20
  20
  CLAN WOLF
   
  The following is a breakdown of Clan Wolf’s touman, which consists of eight active 
  Galaxies, plus fleet assets. As ever, the assets of the Exiled Wolves, still operating independently 
  within Lyran space, will be listed separately.
  ALPHA GALAXY
   
  Both the Golden Keshik and First Wolf Assault Cluster were on Tamar during the 
  Blakist “scouring” attack there. It is only thanks to its ability to draw on the Clan’s best warriors 
  that the Golden Keshik exists at all. Now stationed on and around Weingarten, Alpha Galaxy 
  guards the core of the Wolves’ Occupation Zone. Interestingly, the Fourth Striker Cluster appeared on Dell early in 3074, which has raised the 
  question: who, then, is now defending Clan Wolf’s Strana Mechty enclave? 
  BETA GALAXY
   
  It is a tribute to Beta Galaxy that they have retained their loyalty to the Clan. Stationed on the Dominion border, they stoically defended 
  against potential aggression from Clan Ghost Bear while the inferior Kappa Galaxy got to attack the hated Falcons and a war for the survival of 
  the Clan waged on the coreward front. In the aftermath, Beta has been assigned to worlds taken from the Falcons and the Lyran Alliance, while 
  Kappa has replaced its spinward posts.
  GAMMA GALAXY
   
  Gamma Galaxy was Clan Wolf’s primary weapon in pushing back Clan Hell’s Horses. Establishing a “Line of Death” and resisting an assault 
  on Ridderkerk, the Seventh Battle Cluster and 271st Assault Cluster pushed on to retake Unzmarkt and Mozirje. Facing bridgeheads on Basiliano 
  and Hohenems, the 103rd Striker Cluster and Bronze Keshik eventually achieved victory, and the 103rd followed the exhausted Horses to Feltre. 
  Gamma now guards the Wolf’s coreward border, preventing any further Horses adventurism. 
  DELTA GALAXY
   
  Delta Galaxy formed one-half of Clan Wolf’s contribution to our Coalition against the Word. After the First Wolf Lancers assisted with the 
  defense of Skye, Delta took part in the liberation of Hesperus II. Assigned to the Lyran Thrust, they were Khan Ward’s favorite tool to irritate 
  Stone, attacking Imbros III, Zollikofen and Muphrid without approval. It was the rescue of the attack on Shiloh alongside Clan Jade Falcon’s Alpha 
  Galaxy that made Delta’s reputation when they first occupied the Sixth FWL Legionaries’ base of operation, then defended it until help arrived. 
  After a misadventure on Rigil Kentarus involving the Falcons, the Bears, and a store of captured materiel, Delta finished the Jihad by committing 
  battle armor to operations on Luna. Currently, Delta is guarding worlds in the former Protectorate.
  THETA GALAXY
   
  After years of resisting Clan Jade Falcon on Steelton, the Thirteenth Wolf Regulars had to accept hegira when the Thirtieth Mechanized 
  Strike Cluster broke its bid to secure victory in February 3071. Badly mauled, this Cluster retreated to Weingarten, where it operates closely with 
  Alpha Galaxy. The rest of Theta Galaxy, however, has not been heard of since it defeated Clan Hell’s Horses’ Alpha Galaxy on Tranquil in 3068.
  IOTA GALAXY
   
  Stationed against the Wolves’ anti-spinward border, Iota Galaxy saw little action against Clan Hell’s Horses. Relatively intact, Iota formed the 
  other half of Clan Wolf’s commitment to our Coalition. Assigned to the Combine Thrust, Iota took part in the liberation of Quentin. In that battle, 
  two Stars were wiped out by hidden elements of the Word of Blake’s Forty-seventh Shadow Division. Beyond this action, Iota’s war was relatively 
  uneventful and it now garrisons the worlds that Clan Wolf took from the Falcons in 3070.
  KAPPA GALAXY
   
  Kappa Galaxy has had an eventful decade. Specifically chosen to cut off Clan Jade Falcon’s push towards Terra, Kappa seized both Falcon and 
  Lyran worlds in a short and brutal campaign. With the operation completed, Kappa was beginning to return to its coreward garrisons when they 
  came under attack from Clan Hell’s Horses. Forced into retreat, the Werewolves finally held the line at Hohenems, but two years of fighting left the 
  Galaxy shattered. Reinforced by the addition of the Second Wolf Guards Grenadiers, Kappa is now stationed on the Ghost Bear Dominion border.
  TAU GALAXY
   
  Tau Galaxy is something of a mystery. The Sixth Wolf Garrison Cluster was first seen on Wheel, but is now stationed on Planting. This Cluster 
  has never been seen at full strength, and the rest of its parent Galaxy has yet to be seen anywhere in Clan Wolf’s Occupation Zone.
  
  21
  21
  FLEET ASSETS
   
  The Clan Wolf navy has taken heavy losses over the last decade. Nature’s Wrath (Lola III-class) and Trailblazer (Vincent Mk. 42-class) were lost 
  to actions with Clan Hell’s Horses. In the fighting against the Word of Blake, the Stealthy Kill (Black Lion-class) and Nicholas Kerensky (Texas-class, 
  previously mislabeled as the Touman) were also lost. This has left only the Dire Wolf (Sovetskii Soyuz-class), Bloody Fang (Cameron-class), Rogue 
  (Congress-class), Jerome Winson (Liberator-class) and Victoria Ward (Liberator-class) among the Wolf Clan WarShips seen in the Inner Sphere to 
  date, raising questions as to where the other four known ships are.
  DEPLOYMENT STATUS
  Alpha Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Golden Keshik 
  E/F 
  Weingarten 
  25 % 
  100 %
  4th Striker Cluster 
  E/F 
  Dell 
  60 % 
  100 %
  5th Wolf Battle Cluster 
  R/F 
  Maestu 
  75 % 
  100 %
  3rd Wolf Guard Battle 
  R/F 
  Memmingen 
  70 % 
  100 %
  Beta Galaxy
  Silver Keshik  
  E/F 
  Tomans 
  95 % 
  100 %
  9th Wolf Guard Striker  
  E/F 
  Borghese 
  90 % 
  100 %
  13th Battle Cluster  
  E/F 
  Kelenfold 
  85 % 
  100 %
  2nd Wolf Assault Cluster 
  V/R 
  Fort Loudon 
  80 % 
  100 %
  Gamma Galaxy
  Bronze Keshik  
  E/F 
  Hohenems 
  75 % 
  100 %
  7th Battle Cluster  
  E/R 
  Unzmarkt 
  65 % 
  95 %
  103rd Striker Cluster 
  V/R 
  Feltre 
  50 % 
  96 %
  271st Wolf Assault Cluster 
  E/F 
  Mozirje 
  70 % 
  100 %
  Delta Galaxy
  Wolfkin Keshik  
  E/R 
  Helen 
  35 % 
  100 %
  1st Wolf Lancers 
  E/R 
  Quentin 
  30 % 
  100 %
  2nd Wolf Lancers  
  V/R 
  Al Na’ir 
  25 % 
  40 %
  3rd Wolf Lancers  
  R/Q 
  Nashira 
  20 % 
  25 %
  Theta Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  13th Wolf Regulars  
  V/R 
  Weingarten 
  40 % 
  8 %
  Iota Galaxy
  Blue Keshik  
  E/F 
  Wheel 
  70 % 
  0 %
  6th Wolf Regulars  
  R/Q 
  La Grave 
  70 % 
  0 %
  17th Wolf Regulars  
  G/Q 
  Orkney 
  55 % 
  0 %
  20th Wolf Regulars  
  V/Q 
  Hyperion 
  45 % 
  0 %
  21st Wolf Regulars 
  V/R 
  Shaula 
  40 % 
  0 %
  6th Wolf Cavalry 
  V/R 
  Rastaban 
  30 % 
  0 %
  Kappa Galaxy
  Gray Keshik  
  E/R 
  Carse 
  75 % 
  0 %
  33rd Wolf Champions 
  R/R 
  Diosd 
  40 % 
  0 %
  101st Battle Cluster 
  R/F 
  Ramsau 
  60 % 
  0 %
  1st Wolf Garrison Cluster  
  R/Q 
  Lothan 
  25 % 
  0 %
  2nd Wolf Guards Grenadiers V/F 
  Heiligendreuz 
  35 % 
  0 %
  Tau Galaxy
  6th Wolf Garrison Cluster 
  R/R 
  Planting 
  45 % 
  0 %
  
  22
  22
  CLAN WOLF (IN-EXILE)
   
  Although nominally part of the Lyran Alliance’s defenses, the relatively autonomous 
  nature and culture of the Exiled Wolves places them in this report. The following is a 
  breakdown of Clan Wolf (in-Exile)’s touman, which consists of three active Galaxies, plus fleet 
  assets. 
  ALPHA GALAXY
   
  Despite some early raids against Word of Blake, Alpha Galaxy spent most of its time 
  defending the Lyran Alliance from the predations of Clan Jade Falcon. This would change in 
  January 3072, when the Fourth Wolf Guards participated in the liberation of Tharkad, while 
  the First Wolf Legion Cluster helped free Donegal in February. The need to recover after Word of Blake’s attack on Arc-Royal meant that Alpha 
  Galaxy would not see action again until 3077, when it was assigned to Group IV of the Federated Suns Thrust toward Terra. In that campaign, 
  Alpha first saw action saving the BattleCorps mercenary command on Yangtze. After a siege on Archernar against the local Protectorate Militia 
  the following June, Alpha would take Azha in September with little resistance. The final month of 3077 saw Group IV liberate Small World before 
  joining the fight on Sheratan and securing that world for the final push to Terra.
  BETA GALAXY
   
  Much like Alpha Galaxy, Beta Galaxy did little more than fend off Falcon raids after 3067. Unfortunately for the Thirteenth Wolf Guards, this 
  put them directly in the path of Word of Blake’s attack on Arc-Royal in March 3072. Beta Galaxy came under fire again when the Second Wolf 
  Strike Grenadiers were attacked on Bountiful Harvest in December of 3073. The Thirteenth would get its chance for revenge in June 3074, when 
  it helped defend Skye.
   
  In 3077, Beta Galaxy was assigned to Group IV of the Free World League Thrust toward Terra. After establishing a base on Talitha, Group IV 
  hit Marcus in July—only to be forced off world in August. In September, Beta was tasked with taking Chara, but came up against an operational 
  SDS network there. Heavy fighting in space and on the ground saw the loss of the Sixteenth Wolf Guards and Second Wolf Strike Grenadiers, 
  forcing the Galaxy to retreat. In late October, Beta would again go into action, this time to support the rest of Group IV already engaged on New 
  Canton. November would see Group IV attacking Tall Trees and Saiph before finally landing on Asuncion in January of 3078. 
  OMEGA GALAXY
   
  As a primarily defensive force, Omega Galaxy has seen little action over the last few years. The First and Second Wolf Guards Clusters were on Arc-
  Royal when Word of Blake struck in 3072, and suffered heavy losses. The Fourth Wolf Guards happened to be on Bountiful Harvest with the Second Wolf 
  Striker Grenadiers, where their unexpected presence made it possible to ambush and maul the Word of Blake’s Fiftieth Shadow Division.
  FLEET ASSETS
   
  Clan Wolf (in Exile)’s fleet had a busy war. The Werewolf (McKenna-class) famously rescued the Wolf’s Dragoons survivors on Outreach in 
  3068, and the fleet as a whole successfully defended Arc-Royal from an attack in December 3070. In February 3072, the Star Wolves Naval Star 
  took part in the liberation of Donegal and—a month later—the Wolf Pack Naval Reserve once again defended Arc-Royal from a raid by the 
  Aeinas, Troy (Agamemnon-class) and the Olympic (Aegis-class) with DropShip support. This action cost the Exiled Wolves two capital ships: the 
  Valiant (Vincent Mk.42-class) and the Jade Wolf (Aegis-class). The Odessa/Gabriel campaign would cost a further three vessels while the defense 
  of Skye saw the loss of the Ulric Kerensky (Cameron-class). Finally the Werewolf would fall against the Caspar II drones over Chara, leaving only the 
  Full Moon (Potemkin-class) operational today.
  DEPLOYMENT STATUS
  Alpha Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Golden Keshik  
  E/F 
  Arc-Royal 
  60 % 
  100 %
  4th Wolf Guards Cluster 
  E/F 
  Esteros 
  45 % 
  100 %
  1st Wolf Legion Cluster 
  E/F 
  Graus 
  65 % 
  100 %
  1st Wolf Strike Grenadiers 
  E/F 
  Yeguas 
  70 % 
  100 %
  6th Wolf Guards Cluster 
  E/R 
  Dustball 
  55 % 
  100 %
  Beta Galaxy
  Wolf Spider Keshik  
  E/F 
  Arc-Royal 
  15 % 
  100 %
  13th Wolf Guards Cluster 
  E/F 
  Arc-Royal 
  30 % 
  100 %
  2nd Wolf Legion Cluster 
  E/F 
  Arc-Royal 
  20 % 
  100 %
  Omega Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  Bronze Keshik  
  E/F 
  Grunwald 
  40 % 
  100 %
  1st Wolf Guards Cluster  
  E/F 
  Grunwald 
  70 % 
  90 %
  2nd Wolf Guards Cluster 
  E/R 
  New Exford 
  55 % 
  85 %
  3rd Wolf Guards Cluster 
  E/R Bountiful Harvest 85 % 
  80 %
  4th Wolf Guards Cluster 
  R/F 
  Crimond 
  75 % 
  75 %
  
  23
  23
  IRREGULAR FORCES
  STATE OF NON-CLAN FORCES
   
  Faced with decimated toumans, virtually all of the Clans in the Inner Sphere have been forced to allow more freeborn warriors into their 
  military ranks. For two Clans in particular, however, this has gone even further with the sanctioned use of native Spheroid troops to fill up their 
  defensive rolls. These “homegrown troops” range from genuine military organizations like the KungsArmé and Alliance Military Corps, to minor 
  paramilitary militias, armed with whatever weapons are available at the time. For now, the Clans consider their existence a necessary evil, but given 
  the warrior-centric nature of Clan politics, the mere existence of these irregulars could lead to future military and social issues we can only imagine.
  KUNGSARMÉ
   The following is a breakdown of the former Rasalhague KungsArmé, which is presently undergoing a 
  reorganization to mesh with the Ghost Bear Dominion’s military standards. This force consists of three 
  Galaxies of troops, plus militia assets.
  TUNDRA GALAXY
   The Tundra Galaxy spent the last few years refitting after it was activated in 3076. The most important 
  action Thundra has experienced to date came when its Third Drakøn Cluster helped finish off an Ice Hellion 
  force on Pinnacle. The Galaxy showed remarkable restraint during the mutiny of the Second Freemen 
  and First Kavalleri, and its loyalty was rewarded, even though the Dominion’s Clan-dominant council still 
  questions Tundra’s reliability.
  TAIGA GALAXY
   
  The mutiny of the Second Freemen tainted Taiga’s fledgling reputation, and the fact that the Second Freemen performed so well on Pinnacle 
  against Clan Ice Hellion only worsens the problem. The shock of the resulting combat—seen by Taiga’s ethnic Rasalhagians as the equivalent of 
  a civil war against their own countrymen—has seen all of Taiga Galaxy make efforts to regain the trust of its compatriots.
  POLAR GALAXY
   
  The Polar Galaxy is a mix of contrasts. While the First Kavalleri mutinied and still cannot be fully trusted, the Second Kavalleri proved its 
  worth after helping to defeat the Hellions on Pinnacle. The result is an imbalance in the Galaxy as the loyal Clusters are rewarded with new 
  equipment while the First suffers from a spiral of worsening conditions that is only further dragging down its morale.
  DOMINION MILITIA
   
  Though officially off the books, several battalions of tanks, aerospace fighters and infantry still remain attached to the KungsArmé. 
  Preoccupied with the Jihad, the Dominion touman’s Clan commanders have not been able to determine what to do with these “surplus assets”. 
  As a result, these militias have become targets for “poachers”. The Bears’ Sigma Galaxy has been approaching many of the tankers, while the 
  Valkyrie Clusters have been scouting the aerospace pilots. The Dominion Watch, reportedly, even combs the infantry for potential recruits, but 
  most worrying of these are the rumors that Motstånd stalks them all, looking for anyone it can recruit to the cause.
  ALLIANCE MILITARY CORPS
   
  The following is a breakdown of the Outworlds Alliance’s Military Corps, which are presently 
  still active. At this time, it remains unclear how long the Ravens will permit these forces to remain in 
  operation and autonomous from their own command structure, but we suspect it will not be very 
  long, once the Ravens can establish a solid logistical infrastructure to support their own touman.
   
  The Alliance Military Corps occupies an interesting position within today’s Outworlds Alliance. 
  While the Snow Ravens have ostensibly taken command of the Alliance’s defense, the Military Corps 
  still maintains the majority of the garrison operations outside of the Alliance’s core worlds.   
   
  In 3068, the First Alliance Air Wing and Second Long Road Legion joined Alpha Galaxy on its 
  raids in the Draconis Combine, probably for logistical reasons as the two regiments were the best 
  equipped in the Alliance. That the Second Long Road Legion would later be stationed on Baliggora—
  as far from the Draconis Combine as possible—suggests either poor performance, or truth to the 
  
  24
  24
  rumors its warriors mishandled Combine civilians. The latter is particularly chilling, as the Second Long Road Legion had to turn its guns on 
  their own on Baliggora (as did the Fifth Alliance Air Wing on Raldamax) when rebellions erupted on those worlds in response to the siege of 
  Dante. The Alliance Borderers were heavily damaged by the Screaming Eagles mercenary command, when the FedSuns mercenaries raided 
  Ramora in 3071, and the Third Alliance Air Wing’s third regiment suffered losses when the Third Crucis Lancers followed this strike with their own 
  unsanctioned attack on Tellman IV. 
   
  Perhaps the most remarkable thing about the Alliance Military Corps is its low level of advanced technology despite the very public 
  upgrading of the Alliance’s industries. Most non-aerospace military production in the Alliance today consists of light BattleMechs and tanks. We 
  suspect that Clan Snow Raven is not yet willing to share its limited production of heavier units with its Periphery allies just yet.
  KUNGSARMÉ
  Tundra Galaxy
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  1st Drakøn Cluster 
  V/R 
  Al Hillah 
  75 % 
  20 %
  3rd Drakøn Cluster 
  V/Q 
  Karbala 
  70 % 
  15 %
  1st Hussars Cluster 
  R/R 
  Ueda 
  70 % 
  15 %
  3rd Hussars Cluster 
  G/Q 
  Dehgolan 
  30 % 
  10 %
  Taiga Galaxy
  1st Freemen Cluster 
  E/F 
  Spittal 
  65 % 
  10 %
  2nd Freemen Cluster 
  R/R 
  Goito 
  30 % 
  5 %
  3rd Freemen Cluster 
  V/Q 
  Kempten 
  70 % 
  15 %
  Polar Galaxy
  1st Kavalleri Cluster 
  R/Q 
  Radlje 
  55 % 
  10 %
  2nd Kavalleri Cluster 
  R/R Pomme de Terre 75 % 
  15 %
  3rd Kavalleri Cluster 
  V/R 
  Trondheim 
  75 % 
  15 %
  4th Kavalleri Cluster 
  V/R 
  Rasalhague 
  80 % 
  20 %
  ALLIANCE MILITARY COMMAND
  Formation 
  Exp/Loy Homeworld Strength 
  Omnis
  1st Alliance Air Wing 
  E/F 
  Alpheratz 
  85 % 
  20 %
  2nd Alliance Air Wing 
  E/F 
  Mitchella/ 
  75 % 
  0 %
   
   
   
  Banori/Sevon
  3rd Alliance Air Wing 
  E/F 
  Valasha/ 
  90 % 
  0 %
   
   
   
  Tellman IV/Ferris
  4th Alliance Air Wing 
  E/F 
  Jordan Weis/ 
  75 % 
  0 %
   
   
   Coraines/Cerberus
  5th Alliance Air Wing 
  E/F 
  Baliggora/ 
  55 % 
  0 %
   
   
   Rudolpho/Raldamax
  Avellar Guard  
  R/R 
  Alpheratz 
  90 % 
  0 %
  Alliance Borderers 
  R/R Mitchella/Banori 65 % 
  0 %
  Alliance Grenadiers 
  R/R 
  Valasha 
  85 % 
  0 %
  1st Long Road Legion 
  R/R 
  Jordan Weis 
  80 % 
  0 %
  2nd Long Road Legion 
  R/R 
  Baliggora 
  85 % 
  0 %
  
  Aix-la-Chapelle
  Al Hillah
  Albiero
  Alleghe
  Almunge
  Alshain
  Altenmarkt
  Apostica
  Ardoz
  Arkab
  Asgard
  Avon
  Awano
  Babuyan
  Baldur
  Balsta
  Bangor
  Basiliano
  Benfled
  Bessarabia
  Bicester
  Biota
  Braunton
  Brocchi's Cluster
  Bruben
  Buckminster
  Byesville
  Caldrea
  Camlann
  Caripare
  Carse
  Casere
  Chandler
  Chatham
  Colmar
  Constance
  Corsica Nueva
  Coudoux
  Courchevel
  Crimond
  Csesztreg
  Cusset
  Cyrenaica
  Dalkeith
  Damian
  Darius
  Dawn
  Dehgolan
  Dell
  Diosd
  Domain
  Dompaire
  Dover
  Dumaring
  Dyfed
  Eguilles
  Elissa
  Engadin
  Fatima
  Feltre
  Ferleiten
  Fort Loudon
  Galuzzo
  Ganshoren
  Garstedt
  Goito
  Grumium
  Gunzburg
  Hainfeld
  Halesowen
  Hanover
  Harvest
  Havdhem
  Heiligendreuz
  Hermagor
  Hohenems
  Holmsbu
  Hyner
  Hyperion
  Idlewind
  Irece
  Itabaiana
  Jabuka
  Jeronimo
  Jezersko
  Juazeiro
  Kaesong
  Kagoshima
  Kandis
  Kanowit
  Karbala
  Karston
  Kelenfold
  Kempten
  Kiamba
  Kiesen
  Kilmarnock
  Kirchbach
  Kobe
  Koumi
  Krenice
  Kufstein
  La Grave
  Labrea
  Last Frontier
  Laurent
  Leiston
  Leoben
  Liezen
  Lothan
  Lovinac
  Luthien
  Luzerne
  Maestu
  Mannedorf
  Marawi
  Marshdale
  Maule
  Meacham
  Meilen
  Meinacos
  Memmingen
  Blue Diamond
  Mersa Matruh
  Minowa
  Montmarault
  Moritz
  Morningside
  Mozirje
  Mualang
  Najha
  New Bergen
  New Caledonia
  New Oslo
  Nox
  Numki
  Nykvarn
  Odabasi
  Ogano
  Omagh
  Orestes
  Orkney
  Osmus Saar
  Otho
  Outer Volta
  Outpost
  Paracale
  Peacock
  Pesht
  Philadelphia
  Pilkhua
  Pinnacle
  Planting
  Polcenigo
  Pomme De Terre
  Port Arthur
  Port Moseby
  Porthos
  Predlitz
  Quarell
  Radlje
  Ramsau
  Rasalgethi
  Rasalhague
  Rastaban
  Richmond
  Ridderkerk
  Rockland
  Rodigo
  Rubigen
  Sakai
  Santander V
  Satalice
  Savinsville
  Schuyler
  Schwartz
  Setubal
  Sevren
  Shaula
  Sheliak
  Shibukawa
  Shirotori
  Silkeborg
  Skallevoll
  Skandia
  Skokie
  Soverzene
  Spittal
  St. John
  Stanzach
  Sternwerde
  Suk II
  Sulafat
  Susquehanna
  Svarstaad
  Svelvik
  Tamar
  Tamsalu
  Tanh Linh
  Tarazed
  Tatsuno
  Teniente
  Thannhausen
  The Edge
  Thessalonika
  Thule
  Thun
  Tinaca
  Toffen
  Tok Do
  Tomans
  Trolloc Prime
  Trondheim
  Tukayyid
  Turtle Bay
  Ueda
  Unzmarkt
  Utrecht
  Verthandi
  Vipaava
  Virentofta
  Volders
  Vorarlberg
  Vulcan
  Weingarten
  Wheel
  Wolcott
  Xinyang
  Yamarovka
  Yardley
  Yumesta
  Jarett
  Manaringaine
  Nyserta
  Ferris
  Paulus Prime
  Gustrell
  Baruun Urt
  40
  Aix-la-Chapelle
  Al Hillah
  Albiero
  Alleghe
  Almunge
  Alshain
  Altenmarkt
  Apostica
  Ardoz
  Arkab
  Asgard
  Avon
  Awano
  Babuyan
  Baldur
  Balsta
  Bangor
  Basiliano
  Benfled
  Bessarabia
  Bicester
  Biota
  Braunton
  Brocchi's Cluster
  Bruben
  Buckminster
  Byesville
  Caldrea
  Camlann
  Caripare
  Carse
  Casere
  Chandler
  Chatham
  Colmar
  Constance
  Corsica Nueva
  Coudoux
  Courchevel
  Crimond
  Csesztreg
  Cusset
  Cyrenaica
  Dalkeith
  Damian
  Darius
  Dawn
  Dehgolan
  Dell
  Diosd
  Domain
  Dompaire
  Dover
  Dumaring
  Dyfed
  Eguilles
  Elissa
  Engadin
  Fatima
  Feltre
  Ferleiten
  Fort Loudon
  Galuzzo
  Ganshoren
  Garstedt
  Goito
  Grumium
  Gunzburg
  Hainfeld
  Halesowen
  Hanover
  Harvest
  Havdhem
  Heiligendreuz
  Hermagor
  Hohenems
  Holmsbu
  Hyner
  Hyperion
  Idlewind
  Irece
  Itabaiana
  Jabuka
  Jeronimo
  Jezersko
  Juazeiro
  Kaesong
  Kagoshima
  Kandis
  Kanowit
  Karbala
  Karston
  Kelenfold
  Kempten
  Kiamba
  Kiesen
  Kilmarnock
  Kirchbach
  Kobe
  Koumi
  Krenice
  Kufstein
  La Grave
  Labrea
  Last Frontier
  Laurent
  Leiston
  Leoben
  Liezen
  Lothan
  Lovinac
  Luthien
  Luzerne
  Maestu
  Mannedorf
  Marawi
  Marshdale
  Maule
  Meacham
  Meilen
  Meinacos
  Memmingen
  Blue Diamond
  Mersa Matruh
  Minowa
  Montmarault
  Moritz
  Morningside
  Mozirje
  Mualang
  Najha
  New Bergen
  New Caledonia
  New Oslo
  Nox
  Numki
  Nykvarn
  Odabasi
  Ogano
  Omagh
  Orestes
  Orkney
  Osmus Saar
  Otho
  Outer Volta
  Outpost
  Paracale
  Peacock
  Pesht
  Philadelphia
  Pilkhua
  Pinnacle
  Planting
  Polcenigo
  Pomme De Terre
  Port Arthur
  Port Moseby
  Porthos
  Predlitz
  Quarell
  Radlje
  Ramsau
  Rasalgethi
  Rasalhague
  Rastaban
  Richmond
  Ridderkerk
  Rockland
  Rodigo
  Rubigen
  Sakai
  Santander V
  Satalice
  Savinsville
  Schuyler
  Schwartz
  Setubal
  Sevren
  Shaula
  Sheliak
  Shibukawa
  Shirotori
  Silkeborg
  Skallevoll
  Skandia
  Skokie
  Soverzene
  Spittal
  St. John
  Stanzach
  Sternwerde
  Suk II
  Sulafat
  Susquehanna
  Svarstaad
  Svelvik
  Tamar
  Tamsalu
  Tanh Linh
  Tarazed
  Tatsuno
  Teniente
  Thannhausen
  The Edge
  Thessalonika
  Thule
  Thun
  Tinaca
  Toffen
  Tok Do
  Tomans
  Trolloc Prime
  Trondheim
  Tukayyid
  Turtle Bay
  Ueda
  Unzmarkt
  Utrecht
  Verthandi
  Vipaava
  Virentofta
  Volders
  Vorarlberg
  Vulcan
  Weingarten
  Wheel
  Wolcott
  Xinyang
  Yamarovka
  Yardley
  Yumesta
  Jarett
  Manaringaine
  Nyserta
  Ferris
  Paulus Prime
  Gustrell
  Baruun Urt
  40
  40
  GBD: Alpha Galaxy
  GBD: Beta Galaxy
  GBD: Delta Galaxy
  GBD: Rho Galaxy
  GBD: Omega Galaxy
  GBD: Pi Galaxy
  GBD: Sigma Galaxy
  GBD: Tau Galaxy
  GBD: Rasalhague Galaxy
  CDS: 21st Combined Assault
  CDS: Pearl Skate
  FRR: Tundra Galaxy
  FRR: Taiga Galaxy
  FRR: Polar Galaxy
  CDS: 101st Strike Cluster
  CDS: 6th Strike Cluster
  CDS: Coral Skate
  CNC: Xi Galaxy
  CNC: Lambda Galaxy
  CNC: Omicron Galaxy
  CDS: Diamond Skate
  CDS: 7th Cruiser Cluster
  CDS: 35th Cruiser Cluster
  CDS: 57th Combined Assault
  Ghost Bear Dominion & Kungsarmé
  Clan Nova Cat
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30 40 lightyears
  
  A Place
  Adelaide
  Al Hillah
  Alma Alta
  Alyina
  Anembo
  Annunziata
  Antares
  Anywhere
  Apolakkia
  Apollo
  Arc-Royal
  Arcturus
  Arluna
  Atocongo
  tralia
  Babaeski
  Baker 3
  Ballynure
  Barcelona
  Basiliano
  Benfled
  Bensinger
  Bessarabia
  Beta VII
  Biota
  Biuque
  Black Earth
  Blackjack
  Blair Atholl
  Blue Hole
  Blumenort
  Bone-Norman
  Borghese
  Botany Bay
  Bountiful Harvest
  Brooloo
  Butler
  Butte Hold
  Gulf Breeze
  Cameron
  Chahar
  Chapultepec
  Chateau
  Clermont
  Colmar
  Coventry
  Crevedia
  Crimond
  Csesztreg
  Cumbres
  Cusset
  Deia
  Dell
  Denizli
  Derf
  Devin
  Domain
  Dompaire
  Dukambia
  Dustball
  Elissa
  Ellengurg
  Erewhon
  Esteros
  Evciler
  Fatima
  Fort Loudon
  Garrison
  Gatineau
  Ginestra
  Goat Path
  Goetville
  Golandrinas
  Gotterdammerung
  Graceland
  Graus
  Great X
  Grunwald
  Guatavita
  Hamilton
  Harvest
  Here
  Hood IV
  Horneburg
  Hot Springs
  Icar
  Inarcs
  Incukalns
  Jabuk
  Jatznik
  Jesenice
  Kandersteg
  Karbala
  Kelenfold
  Kikuyu
  Kirchbach
  Kolovraty
  Koniz
  Kookens 
  Pleasure Pit
  Kowloon
  Krievci
  Kwangchowwang
  La Grave
  Lackhove
  Last Chance
  Laurent
  Leganes
  Leskovik
  Liezen
  Lovinac
  Lucianca
  Ludwigshafen
  Lyndon
  Machida
  Maestu
  Mahone
  Malibu
  andaoaaru
  Maxie's Planet
  Meacham
  Medellin
  Melissia
  Blue Diamond
  Miquelon
  Mississauga
  Mkuranga
  Mogyorod
  Montmarault
  Morges
  Moritz
  Morningside
  Mozirje
  New Caledonia
  New Capetown
  New Exford
  Newtown Square
  Oberon VI
  Odessa
  Orestes
  Orkney
  Pandora
  Pangkalan
  Parakoila
  Pasig
  Persistence
  Pherkad
  Planting
  Pobeda
  Quarell
  Rasalgethi
  Rastaban
  Recife
  Reese Station
  Richvale
  Ridderkerk
  Roadside
  Romulus
  Santana
  Saravan
  Sargasso
  Seiduts
  Sevren
  Shaul
  Sigurd
  Skokie
  Somerset
  Star's End
  Steelton
  s
  Sudeten
  Suk II
  Summit
  Surcin
  Svarstaad
  a
  Tapihue
  The Edge
  The Rock
  Timehri
  Timkovichi
  Toland
  Tomans
  Trell I
  Tsinan
  Twycross
  Upano
  Verthandi
  Volders
  Vorzel
  Vulcan
  Waldorff
  Weingarten
  Westerstede
  Whee
  Windsor
  Winfield
  Winter
  Wotan
  Wrociaw
  Yeguas
  Zanderij
  Zhongshan
  Zoetermeer
  Mana
  Ferris
  Placida
  Paulus Prime
  Crellacor
  Gustrell
  Drask's Den
  Von Strang's World
  Blackstone
  Dark Nebula
  A Place
  Adelaide
  Al Hillah
  Alma Alta
  Alyina
  Anembo
  Annunziata
  Antares
  Anywhere
  Apolakkia
  Apollo
  Arc-Royal
  Arcturus
  Arluna
  Atocongo
  tralia
  Babaeski
  Baker 3
  Ballynure
  Barcelona
  Basiliano
  Benfled
  Bensinger
  Bessarabia
  Beta VII
  Biota
  Biuque
  Black Earth
  Blackjack
  Blair Atholl
  Blue Hole
  Blumenort
  Bone-Norman
  Borghese
  Botany Bay
  Bountiful Harvest
  Brooloo
  Butler
  Butte Hold
  Gulf Breeze
  Cameron
  Chahar
  Chapultepec
  Chateau
  Clermont
  Colmar
  Coventry
  Crevedia
  Crimond
  Csesztreg
  Cumbres
  Cusset
  Deia
  Dell
  Denizli
  Derf
  Devin
  Domain
  Dompaire
  Dukambia
  Dustball
  Elissa
  Ellengurg
  Erewhon
  Esteros
  Evciler
  Fatima
  Fort Loudon
  Garrison
  Gatineau
  Ginestra
  Goat Path
  Goetville
  Golandrinas
  Gotterdammerung
  Graceland
  Graus
  Great X
  Grunwald
  Guatavita
  Hamilton
  Harvest
  Here
  Hood IV
  Horneburg
  Hot Springs
  Icar
  Inarcs
  Incukalns
  Jabuk
  Jatznik
  Jesenice
  Kandersteg
  Karbala
  Kelenfold
  Kikuyu
  Kirchbach
  Kolovraty
  Koniz
  Kookens 
  Pleasure Pit
  Kowloon
  Krievci
  Kwangchowwang
  La Grave
  Lackhove
  Last Chance
  Laurent
  Leganes
  Leskovik
  Liezen
  Lovinac
  Lucianca
  Ludwigshafen
  Lyndon
  Machida
  Maestu
  Mahone
  Malibu
  andaoaaru
  Maxie's Planet
  Meacham
  Medellin
  Melissia
  Blue Diamond
  Miquelon
  Mississauga
  Mkuranga
  Mogyorod
  Montmarault
  Morges
  Moritz
  Morningside
  Mozirje
  New Caledonia
  New Capetown
  New Exford
  Newtown Square
  Oberon VI
  Odessa
  Orestes
  Orkney
  Pandora
  Pangkalan
  Parakoila
  Pasig
  Persistence
  Pherkad
  Planting
  Pobeda
  Quarell
  Rasalgethi
  Rastaban
  Recife
  Reese Station
  Richvale
  Ridderkerk
  Roadside
  Romulus
  Santana
  Saravan
  Sargasso
  Seiduts
  Sevren
  Shaul
  Sigurd
  Skokie
  Somerset
  Star's End
  Steelton
  s
  Sudeten
  Suk II
  Summit
  Surcin
  Svarstaad
  a
  Tapihue
  The Edge
  The Rock
  Timehri
  Timkovichi
  Toland
  Tomans
  Trell I
  Tsinan
  Twycross
  Upano
  Verthandi
  Volders
  Vorzel
  Vulcan
  Waldorff
  Weingarten
  Westerstede
  Whee
  Windsor
  Winfield
  Winter
  Wotan
  Wrociaw
  Yeguas
  Zanderij
  Zhongshan
  Zoetermeer
  Mana
  Ferris
  Placida
  Paulus Prime
  Crellacor
  Gustrell
  Drask's Den
  Von Strang's World
  Blackstone
  CJF: Gamma Galaxy
  CJF: Epsilon Galaxy
  CJF: Delta Galaxy
  CJF: Kappa Galaxy
  CJF: Rho Galaxy
  CJF: Iota Galaxy
  CJF: Lambda Galaxy
  CJF: Command
  CWiE: Alpha Galaxy
  CWiE: Beta Galaxy
  CWiE: Omega Galaxy
  CDS: 8th Assault Cluster
  CDS: 21st Striker Cluster
  CDS: 28th Cruiser Cluster
  Clan Jade Falcon
  Clan Wolf in Exile
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30 40 lightyears
  
  A Place
  Alleghe
  Alma Alta
  Alshain
  Altenmarkt
  Alyina
  Antares
  Anywhere
  Apolakkia
  Apollo
  Arc-Royal
  Ardoz
  Ar
  Atocongo
  Babaeski
  Baker 3
  Ballynure
  Balsta
  elona
  Basiliano
  Benfled
  Bensinger
  Bessarabia
  Beta VII
  Biota
  Black Earth
  Blackjack
  Blair Atholl
  Blue Hole
  enort
  Bone-Norman
  Borghese
  Botany Bay
  Bountiful Harvest
  Bruben
  Butler
  Butte Hold
  Caldrea
  Carse
  Casere
  Chahar
  Chandler
  Chateau
  Colmar
  Crimond
  Csesztreg
  Cumbres
  Cusset
  Da
  Darius
  Dawn
  Dehgolan
  Deia
  Dell
  Denizli
  Derf
  Devin
  Diosd
  Domain
  Dompaire
  Dukambia
  Dum
  Dustball
  Eguilles
  Elissa
  Engadin
  Erewhon
  Esteros
  Evciler
  Feltre
  Ferleiten
  Fort Loudon
  Galuzzo
  Goat Path
  Goito
  Golandrinas
  Gotterdammerung
  Graceland
  Graus
  Great X
  Grumium
  Grunwald
  Gunzburg
  Hainfeld
  Halesowen
  Hamilton
  Harvest
  Heiligendreuz
  Here
  Hermagor
  Hohenems
  Holmsbu
  Hot Springs
  Hyperion
  Icar
  cukalns
  Jabuka
  Kaesong
  Kandersteg
  Kandis
  Karbala
  Karston
  Kelenfold
  Kempten
  Kiamba
  Kiesen
  yu
  Kirchbach
  Kobe
  Koniz
  Kookens 
  Pleasure Pit
  Krenice
  Kufstein
  La Grave
  Lackhove
  Last Chance
  Laurent
  Leoben
  Leskovik
  Liezen
  Lothan
  Lovinac
  Lyndon
  Maestu
  Malibu
  Mannedorf
  Marawi
  Maule
  Maxie's Planet
  Meacham
  Meilen
  Memmingen
  Blue Diamond
  Mkuranga
  Montmarault
  Morges
  Moritz
  Mozirje
  Najha
  New Bergen
  New Caledonia
  New Exford
  New Oslo
  Nox
  Numki
  Oberon VI
  Odab
  Odessa
  Orkney
  Outpost
  Pandora
  Parakoila
  Pasig
  Persistence
  Pilkhua
  Pinnacl
  Planting
  Pomme De Terre
  Predlitz
  Quarell
  Radlje
  Ramsau
  Rasalgethi
  Rasalhague
  Rastaban
  Ridderkerk
  Roadside
  Rodigo
  Romulus
  Rubigen
  Santana
  Satalice
  Seiduts
  Setubal
  Sevren
  Shaula
  Sheliak
  Shirotori
  Sigurd
  Skallevoll
  Skandia
  Skokie
  Somerset
  Spittal
  St. John
  Stanzach
  Star's End
  Steelton
  Sternwerde
  Sudeten
  Suk II
  Summit
  Surcin
  Susquehanna
  Svarstaad
  Svelvik
  Tamar
  Thannhausen
  The Edge
  The Rock
  Thes
  Thun
  Timkovichi
  Tinaca
  Toffen
  Toland
  Tomans
  Trell I
  Trond
  Tukayyid
  Twycross
  Ueda
  Unzmarkt
  Utrecht
  Verthandi
  Vipaava
  Volders
  Vorarlberg
  Vulcan
  Waldorff
  Weingarten
  Wheel
  Winfield
  Wotan
  Yeguas
  Zanderij
  shan
  Zoetermeer
  Manaringaine
  Nyserta
  Ferris
  Placida
  Paulus Prime
  Crellacor
  Gustrell
  Drask's Den
  Von Strang's World
  Blackstone
  Dark Nebula
  A Place
  Alleghe
  Alma Alta
  Alshain
  Altenmarkt
  Alyina
  Antares
  Anywhere
  Apolakkia
  Apollo
  Arc-Royal
  Ardoz
  Ar
  Atocongo
  Babaeski
  Baker 3
  Ballynure
  Balsta
  elona
  Basiliano
  Benfled
  Bensinger
  Bessarabia
  Beta VII
  Biota
  Black Earth
  Blackjack
  Blair Atholl
  Blue Hole
  enort
  Bone-Norman
  Borghese
  Botany Bay
  Bountiful Harvest
  Bruben
  Butler
  Butte Hold
  Caldrea
  Carse
  Casere
  Chahar
  Chandler
  Chateau
  Colmar
  Crimond
  Csesztreg
  Cumbres
  Cusset
  Da
  Darius
  Dawn
  Dehgolan
  Deia
  Dell
  Denizli
  Derf
  Devin
  Diosd
  Domain
  Dompaire
  Dukambia
  Dum
  Dustball
  Eguilles
  Elissa
  Engadin
  Erewhon
  Esteros
  Evciler
  Feltre
  Ferleiten
  Fort Loudon
  Galuzzo
  Goat Path
  Goito
  Golandrinas
  Gotterdammerung
  Graceland
  Graus
  Great X
  Grumium
  Grunwald
  Gunzburg
  Hainfeld
  Halesowen
  Hamilton
  Harvest
  Heiligendreuz
  Here
  Hermagor
  Hohenems
  Holmsbu
  Hot Springs
  Hyperion
  Icar
  cukalns
  Jabuka
  Kaesong
  Kandersteg
  Kandis
  Karbala
  Karston
  Kelenfold
  Kempten
  Kiamba
  Kiesen
  yu
  Kirchbach
  Kobe
  Koniz
  Kookens 
  Pleasure Pit
  Krenice
  Kufstein
  La Grave
  Lackhove
  Last Chance
  Laurent
  Leoben
  Leskovik
  Liezen
  Lothan
  Lovinac
  Lyndon
  Maestu
  Malibu
  Mannedorf
  Marawi
  Maule
  Maxie's Planet
  Meacham
  Meilen
  Memmingen
  Blue Diamond
  Mkuranga
  Montmarault
  Morges
  Moritz
  Mozirje
  Najha
  New Bergen
  New Caledonia
  New Exford
  New Oslo
  Nox
  Numki
  Oberon VI
  Odab
  Odessa
  Orkney
  Outpost
  Pandora
  Parakoila
  Pasig
  Persistence
  Pilkhua
  Pinnacl
  Planting
  Pomme De Terre
  Predlitz
  Quarell
  Radlje
  Ramsau
  Rasalgethi
  Rasalhague
  Rastaban
  Ridderkerk
  Roadside
  Rodigo
  Romulus
  Rubigen
  Santana
  Satalice
  Seiduts
  Setubal
  Sevren
  Shaula
  Sheliak
  Shirotori
  Sigurd
  Skallevoll
  Skandia
  Skokie
  Somerset
  Spittal
  St. John
  Stanzach
  Star's End
  Steelton
  Sternwerde
  Sudeten
  Suk II
  Summit
  Surcin
  Susquehanna
  Svarstaad
  Svelvik
  Tamar
  Thannhausen
  The Edge
  The Rock
  Thes
  Thun
  Timkovichi
  Tinaca
  Toffen
  Toland
  Tomans
  Trell I
  Trond
  Tukayyid
  Twycross
  Ueda
  Unzmarkt
  Utrecht
  Verthandi
  Vipaava
  Volders
  Vorarlberg
  Vulcan
  Waldorff
  Weingarten
  Wheel
  Winfield
  Wotan
  Yeguas
  Zanderij
  shan
  Zoetermeer
  Manaringaine
  Nyserta
  Ferris
  Placida
  Paulus Prime
  Crellacor
  Gustrell
  Drask's Den
  Von Strang's World
  Blackstone
  CHH: Theta Galaxy
  CHH: Kappa Galaxy
  CHH: Omega Galaxy
  CW: Iota Galaxy
  CW: Kappa Galaxy
  CW: Alpha Galaxy
  CW: Beta Galaxy
  CW: Gamma Galaxy
  CW: Theta Galaxy
  CHH: Command
  CHH: Alpha Galaxy
  CHH: Beta Galaxy
  CHH: Delta Galaxy
  CHH: Epsilon Galaxy
  CW: Tau Galaxy
  Clan Wolf 
  Clan Hell’s Horses
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30 40 lightyears
  
  Abbeville
  Adrian
  Alpheratz
  Alta Vista
  Altoona
  Anguilla
  Arnaudville
  Bad News
  Ban Na San
  Bassfield
  Bastrop
  Beaumont
  Benedict
  Boondock
  Bremond
  Broaddus
  Brookeland
  Brundage
  Bryceland
  Budingen
  Cerberus
  Chanute
  Chenier
  Chirala
  Cimeron
  Cohay
  Colia
  Conroe
  Damevang
  Davisville
  De Berry
  Delacambre
  Delacruz
  Delos IV
  Diboll
  Enif
  Fairfax
  Fallon II
  Farnsworth
  Ferris
  Goubellat
  Greeley
  Groveld III
  Haynesville
  Hazelhurst
  Hickok
  Hoyleton
  Huaide
  Humansville
  Inman
  Inner End
  Junior
  Kazanka
  Kennard
  Kesai IV
  Keytesville
  Kilbourne
  Kirbyville
  Kokpekty
  Koulen
  Kountze
  Latexo
  Linneus
  Lyceum
  Mauckport
  Mayetta
  Melcher
  Mermentau
  Milligan
  Millray
  Mirage
  Mizunami
  Mokane
  Monroe
  Monywa
  Morrill
  Nagel
  Necedah
  Neosho
  New Samarkand
  Niles
  Offerman
  Ottumwa
  Pajarito
  Palmyra
  Parma
  Pascagoula
  Pattison
  Pattonsbrug
  Pitkin
  Pondicherry
  Princton
  Protection
  Quincy
  Ramgarh
  Rosepine
  Rosiclare
  Savonburg
  Schirmeck
  Senorbi
  Sevon
  Sinope
  Soul
  St. Robert
  Sterlington
  Stratford
  Sturgis
  Suianheer
  Sullivan
  Sylvan
  Tabayama
  Tancredi IV
  Tangipahoa
  Tellman IV
  Thibodaux
  Thimphu
  Tiflis
  Tsamma
  Ulysses
  Urich
  Valentina
  Verde
  Vibrunum
  Waldheim
  Weisau
  Winfield
  Woodbine
  Zalaf
  Zlatousi
  Antallos (Port Krin)
  Prinis Prime
  Dneiper
  Milligan's World
  Risin
  Rushaven
  Quantraine
  Brasha
  Dante
  Morthac
  Coraines
  Quiberas
  Jordan Wais
  Rudolpho
  Baliggora
  Raldamax
  Valasha
  Trimaldix
  Praxton
  Loparri
  Mishkadrill
  Ramora
  Dormandaine
  Crestoblus
  Kinkaid II
  Lushann
  Alegro
  Banori
  Mitchella
  Dindatari
  Calish II
  Calish III
  Quatre Belle
  Abbeville
  Adrian
  Alpheratz
  Alta Vista
  Altoona
  Anguilla
  Arnaudville
  Bad News
  Ban Na San
  Bassfield
  Bastrop
  Beaumont
  Benedict
  Boondock
  Bremond
  Broaddus
  Brookeland
  Brundage
  Bryceland
  Budingen
  Cerberus
  Chanute
  Chenier
  Chirala
  Cimeron
  Cohay
  Colia
  Conroe
  Damevang
  Davisville
  De Berry
  Delacambre
  Delacruz
  Delos IV
  Diboll
  Enif
  Fairfax
  Fallon II
  Farnsworth
  Ferris
  Goubellat
  Greeley
  Groveld III
  Haynesville
  Hazelhurst
  Hickok
  Hoyleton
  Huaide
  Humansville
  Inman
  Inner End
  Junior
  Kazanka
  Kennard
  Kesai IV
  Keytesville
  Kilbourne
  Kirbyville
  Kokpekty
  Koulen
  Kountze
  Latexo
  Linneus
  Lyceum
  Mauckport
  Mayetta
  Melcher
  Mermentau
  Milligan
  Millray
  Mirage
  Mizunami
  Mokane
  Monroe
  Monywa
  Morrill
  Nagel
  Necedah
  Neosho
  New Samarkand
  Niles
  Offerman
  Ottumwa
  Pajarito
  Palmyra
  Parma
  Pascagoula
  Pattison
  Pattonsbrug
  Pitkin
  Pondicherry
  Princton
  Protection
  Quincy
  Ramgarh
  Rosepine
  Rosiclare
  Savonburg
  Schirmeck
  Senorbi
  Sevon
  Sinope
  Soul
  St. Robert
  Sterlington
  Stratford
  Sturgis
  Suianheer
  Sullivan
  Sylvan
  Tabayama
  Tancredi IV
  Tangipahoa
  Tellman IV
  Thibodaux
  Thimphu
  Tiflis
  Tsamma
  Ulysses
  Urich
  Valentina
  Verde
  Vibrunum
  Waldheim
  Weisau
  Winfield
  Woodbine
  Zalaf
  Zlatousi
  Antallos (Port Krin)
  Prinis Prime
  Dneiper
  Milligan's World
  Risin
  Rushaven
  Quantraine
  Brasha
  Dante
  Morthac
  Coraines
  Quiberas
  Jordan Wais
  Rudolpho
  Baliggora
  Raldamax
  Valasha
  Trimaldix
  Praxton
  Loparri
  Mishkadrill
  Ramora
  Dormandaine
  Crestoblus
  Kinkaid II
  Lushann
  Alegro
  Banori
  Mitchella
  Dindatari
  Calish II
  Calish III
  Quatre Belle
  OWA: 1st Alliance Air Wing
  OWA: 2nd Alliance Air Wing
  CSR: Delta Galaxy
  OWA: 3rd Alliance Air Wing
  CSR: Gamma Galaxy
  OWA: 4th Alliance Air Wing
  CSR: Beta Galaxy
  OWA: 5th Alliance Air Wing
  CSR: Alpha Galaxy
  OWA: Avellar Guard
  OWA: Alliance Borderers
  OWA: Alliance Grenadiers
  OWA: 1st Long Road Legion
  OWA: 2nd Long Road Legion
  CSR: Alpha Galaxy
  CSR: Alpha Galaxy
  CSR: Gamma Galaxy
  CSR: Gamma Galaxy
  CSR: Delta Galaxy
  CSR: Delta Galaxy
  Clan Snow Raven & Outworlds Alliance
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30 40 lightyears
  
  Terra
  Abadan
  Acamar
  Achernar
  Acubens
  Addicks
  Adhafera
  Al Na'ir
  Albalii
  Alchiba
  Alcor
  Aldebaran
  Alexandria
  Algedi
  Algol
  Algorab
  Algot
  Alhena
  Alioth
  Alkaid
  Alkalurops
  Alkes
  Almach
  Alnasi
  Alphard
  Alphecca
  Alrakis
  Alrescha
  Altair
  Altais
  Alula Australis
  Alya
  Amity
  Ancha
  Angell II
  Angol
  Ankaa
  Arboris
  Ariel
  Ascella
  Ashio
  Ashkum
  Asta
  Asuncion
  Athenry
  Atria
  Augustine
  Avellaneda
  Azha
  Bainsville
  Basalt
  Baxter
  Bedeque
  Bell
  Berenson
  Bernardo
  Bharat
  Biham
  Bjornlunda
  Menkent
  Bordon
  Bryant
  Buchlau
  Caledonia
  Callison
  Canonbie
  Caph
  Capolla
  Carnwath
  Carsphairn
  Cartago
  Liberty
  Caselton
  Castor
  Cebalrai
  Chaffee
  Chara
  Chertan
  Chesterton
  Chichibu
  Concord
  Connaught
  Cor Caroli
  Corridan IV
  Cylene
  Dabih
  Danais
  David
  Demeter
  Deneb Algedi
  Deneb Kaitos
  Denebola
  Devil's Rock
  Dieron
  Dieudonne
  Dromini VI
  Dubhe
  Dyev
  Eaton
  Edasich
  Edwards
  Elbar
  Elgin
  Eltanin
  Enkoping
  Epsilon Eridani
  Epsilon Indi
  Errai
  Farwell
  Fellanin II
  Fianna
  Fletcher
  Fomalhaut
  Foochow
  Foot Fall
  Freedom
  Furillo
  Gacrux
  Galatea
  Galatia III
  Gan Singh
  Genoa
  Gladius
  Glengarry
  Goderich
  Goshen
  Graham IV
  Hagiwawa
  Hall
  Halloran V
  Halmyre Deans
  Halstead Station
  Hamal
  Hamilton
  Hean
  Helen
  Helm
  Hesperus II
  Holt
  Homam
  Hsien
  Hunan
  Ibstock
  Imbros III
  Ingress
  Irian
  Izar
  Jaumegarde
  Johnsondale
  Jonathan
  Junction
  Kalidasa
  Kansu
  Kaus Australis
  Kaus Borealis
  Kaus Media
  Kawich
  Keid
  Kentares IV
  Kervil
  Kessel
  Keystone
  Kimball II
  Kirkcaldy
  Kitalpha
  Ko
  Kochab
  Komephoros
  Konstance
  Kurhah
  Kuzuu
  Kyrkbacken
  La Blon
  Laiaka
  Lambrecht
  Lamon
  Lancaster
  Lapida II
  Laurieston
  Liao
  Lipton
  Listowel
  Logandale
  Ludwig
  Lyons
  Mallory's World
  Mara
  Marcus
  Marfik
  Marik
  Markab
  Marlette
  Matar
  Menkalinan
  Menkar
  Merak
  Mesa Verde
  Mesartim
  Miaplacidus
  Milton
  Minakuchi
  Mira
  Mirach
  Mizar
  Monistrol
  Moore
  Muphrid
  Murchison
  Muskegon
  Nanking
  Nashira
  Nathan
  Nekkar
  New Aragon
  New Canton
  New Earth
  New Hessen
  New
  Home
  New Hope
  New Kyoto
  Procyon
  New Rhodes III
  New Wessex
  Ningpo
  Nirasaki
  Nopah
  Northwind
  Nusakan
  Oceana
  Oliver
  Outreach
  Ozawa
  Park Place
  Phecda
  Piedmont
  Pike IV
  Pleione
  Pollux
  Poznan
  Proserpina
  Quentin
  Rahne
  Raman
  Rasalas
  Remulac
  Rigil Kentarus
  Rio
  Rochelle
  Ronel
  Ruchbah
  Rukbat
  Ryde
  Sabik
  Sadachbia
  Sadalbari
  Saffel
  Saiph
  Sanilac
  rpsborg
  Savannah
  Schedar
  Seginus
  Shensi
  Sheratan
  Shiloh
  Shimonita
  Shinonoi
  Shipka
  Shitara
  Sirius
  Skat
  Skondia
  Skye
  Slocum
  Small World
  Solaris
  Sonnia
  St. Andre
  Stewart
  Styk
  Styx
  Summer
  Sutama
  Svinngarn
  Syrma
  Talitha
  Tall Trees
  Tania Australis
  Tania Borealis
  Tannil
  Tawas
  Tecumseh
  Telos IV
  Terra Firma
  Thorin
  Tigress
  Tikonov
  Towne
  Trent
  Tsitsang
  Tsukude
  Tybalt
  Uhuru
  Ulan Batar
  Umijiri
  Unukalhai
  Valexa
  Van Diemen IV
  Veckholm
  Vega
  Vindemiatrix
  Waddesdon
  Wasat
  Whittington
  Wing
  Woodstock
  Wyatt
  Yance I
  Yangtze
  Yed Posterior
  Yed Prior
  Yorii
  Zaniah
  Zavijava
  Zebebelgenubi
  Zebeneschamali
  Zion
  Zollikofen
  Zosma
  Zurich
  Terra
  Abadan
  Acamar
  Achernar
  Acubens
  Addicks
  Adhafera
  Al Na'ir
  Albalii
  Alchiba
  Alcor
  Aldebaran
  Alexandria
  Algedi
  Algol
  Algorab
  Algot
  Alhena
  Alioth
  Alkaid
  Alkalurops
  Alkes
  Almach
  Alnasi
  Alphard
  Alphecca
  Alrakis
  Alrescha
  Altair
  Altais
  Alula Australis
  Alya
  Amity
  Ancha
  Angell II
  Angol
  Ankaa
  Arboris
  Ariel
  Ascella
  Ashio
  Ashkum
  Asta
  Asuncion
  Athenry
  Atria
  Augustine
  Avellaneda
  Azha
  Bainsville
  Basalt
  Baxter
  Bedeque
  Bell
  Berenson
  Bernardo
  Bharat
  Biham
  Bjornlunda
  Menkent
  Bordon
  Bryant
  Buchlau
  Caledonia
  Callison
  Canonbie
  Caph
  Capolla
  Carnwath
  Carsphairn
  Cartago
  Liberty
  Caselton
  Castor
  Cebalrai
  Chaffee
  Chara
  Chertan
  Chesterton
  Chichibu
  Concord
  Connaught
  Cor Caroli
  Corridan IV
  Cylene
  Dabih
  Danais
  David
  Demeter
  Deneb Algedi
  Deneb Kaitos
  Denebola
  Devil's Rock
  Dieron
  Dieudonne
  Dromini VI
  Dubhe
  Dyev
  Eaton
  Edasich
  Edwards
  Elbar
  Elgin
  Eltanin
  Enkoping
  Epsilon Eridani
  Epsilon Indi
  Errai
  Farwell
  Fellanin II
  Fianna
  Fletcher
  Fomalhaut
  Foochow
  Foot Fall
  Freedom
  Furillo
  Gacrux
  Galatea
  Galatia III
  Gan Singh
  Genoa
  Gladius
  Glengarry
  Goderich
  Goshen
  Graham IV
  Hagiwawa
  Hall
  Halloran V
  Halmyre Deans
  Halstead Station
  Hamal
  Hamilton
  Hean
  Helen
  Helm
  Hesperus II
  Holt
  Homam
  Hsien
  Hunan
  Ibstock
  Imbros III
  Ingress
  Irian
  Izar
  Jaumegarde
  Johnsondale
  Jonathan
  Junction
  Kalidasa
  Kansu
  Kaus Australis
  Kaus Borealis
  Kaus Media
  Kawich
  Keid
  Kentares IV
  Kervil
  Kessel
  Keystone
  Kimball II
  Kirkcaldy
  Kitalpha
  Ko
  Kochab
  Komephoros
  Konstance
  Kurhah
  Kuzuu
  Kyrkbacken
  La Blon
  Laiaka
  Lambrecht
  Lamon
  Lancaster
  Lapida II
  Laurieston
  Liao
  Lipton
  Listowel
  Logandale
  Ludwig
  Lyons
  Mallory's World
  Mara
  Marcus
  Marfik
  Marik
  Markab
  Marlette
  Matar
  Menkalinan
  Menkar
  Merak
  Mesa Verde
  Mesartim
  Miaplacidus
  Milton
  Minakuchi
  Mira
  Mirach
  Mizar
  Monistrol
  Moore
  Muphrid
  Murchison
  Muskegon
  Nanking
  Nashira
  Nathan
  Nekkar
  New Aragon
  New Canton
  New Earth
  New Hessen
  New
  Home
  New Hope
  New Kyoto
  Procyon
  New Rhodes III
  New Wessex
  Ningpo
  Nirasaki
  Nopah
  Northwind
  Nusakan
  Oceana
  Oliver
  Outreach
  Ozawa
  Park Place
  Phecda
  Piedmont
  Pike IV
  Pleione
  Pollux
  Poznan
  Proserpina
  Quentin
  Rahne
  Raman
  Rasalas
  Remulac
  Rigil Kentarus
  Rio
  Rochelle
  Ronel
  Ruchbah
  Rukbat
  Ryde
  Sabik
  Sadachbia
  Sadalbari
  Saffel
  Saiph
  Sanilac
  rpsborg
  Savannah
  Schedar
  Seginus
  Shensi
  Sheratan
  Shiloh
  Shimonita
  Shinonoi
  Shipka
  Shitara
  Sirius
  Skat
  Skondia
  Skye
  Slocum
  Small World
  Solaris
  Sonnia
  St. Andre
  Stewart
  Styk
  Styx
  Summer
  Sutama
  Svinngarn
  Syrma
  Talitha
  Tall Trees
  Tania Australis
  Tania Borealis
  Tannil
  Tawas
  Tecumseh
  Telos IV
  Terra Firma
  Thorin
  Tigress
  Tikonov
  Towne
  Trent
  Tsitsang
  Tsukude
  Tybalt
  Uhuru
  Ulan Batar
  Umijiri
  Unukalhai
  Valexa
  Van Diemen IV
  Veckholm
  Vega
  Vindemiatrix
  Waddesdon
  Wasat
  Whittington
  Wing
  Woodstock
  Wyatt
  Yance I
  Yangtze
  Yed Posterior
  Yed Prior
  Yorii
  Zaniah
  Zavijava
  Zebebelgenubi
  Zebeneschamali
  Zion
  Zollikofen
  Zosma
  Zurich
  CJF: Alpha Galaxy
  CGB: Omicron Galaxy
  CNC: Alpha Galaxy
  CW: Delta Galaxy
  CGB: Xi Galaxy
  CNC: Delta Galaxy
  CGB: Kappa Galaxy
  CGB: Theta Galaxy
  CNC: Tau Galaxy
  Terran Corridor
  Clans Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30 40 lightyears
  
SOURCE: textdata/thevault/BattleTech [multi]/Sourcebooks/BattleTech Jihad/BattleTech - Jihad Field Reports - Compilation.pdf