TEXT:  
   
  THE NECRONOMICON SPELLBOOK 
   
   
   
  Edited by "Simon" 
   
  Companion of the Book of Fifty Names 
   
    
   
  INTRODUCTION 
   
  THE CHURCH where it all began no longer exists. Like so much else in 
  this bizarre case which has been quietly making history in the last 
  four years it has receded silently into the mists of memory. Simon had 
  been a monk, a priest, later an abbot and finally a consecrated bishop 
  of this Eastern Church, becoming ordained even before he graduated high 
  school. Coming from a Slavic background (his grandparents fled the 
  Austro-Hungarian Empire) he acquired a broad knowledge of several 
  foreign languages, including French, Spanish, Italian, Slavonic, Greek, 
  Latin and even Mandarin Chinese. This ability enables him to 
  communicate with people from many races and nationalities as well as to 
  probe the mysteries of religion and magick in the ancient manuscripts 
  and worn leather books from many long-forgotten lands. As a young 
  priest, he found himself called upon to perform exorcisms among poor 
  ethnic families in the sometimes seedy and dangerous New York City 
  neighborhoods that were his parish. He had faced evil many times in his 
  life, and battled with the devil himself in his many disguises. Yet, he 
  was still not prepared for the sudden appearance of the NECRONOMICON 
  that overcast afternoon in the Spring of 1972. 
   
  They had not quite made history yet, those two renegade monks who had 
  unwittingly made it possible for Simon to be one of the first human 
  beings to actually hold the notorious spellbook in his hands. But they 
  would. Shortly thereafter, headlines in the New York Times, the 
  Christian Science Monitor and other papers across the country 
  proclaimed the awful truth. His two brother monks had been arrested for 
  committing the biggest rare book heist in the history of the United 
  States. Little did they know the true value of one of their ill-gotten 
  
   
   
  possesions - the corroded box containing hundreds of pages of 
  manuscript written in a large, cursive hand in the Greek tongue. It was 
  only one of hundreds and hundreds more they had stolem from 
  universities and private collections across the United States and 
  Canada. The two monks would eventually serve time in a federal prison 
  for their offense. And Simon would be left with the task of deciphering 
  what appeared to be an ancient book of spells dating from the ninth 
  century, A.D. 
   
  L.K. Barnes had been a student at the university of Colorado when he 
  began painting the bizarre works of aliend landscapes that have become 
  his hallmark to all who know him now. Years ago, he had fantasized 
  about finding the dread NECRONOMICON in an old used book shop, and many 
  of his paintings and sculptures are of themes inspired by his voracious 
  reading of Lovecraft's opus. Somehow, he knew the book had to exist. 
  Somewhere. In some form. He knew it was not a mere fantasy of 
  Lovecraft's - for the very concept of such a book held a power all its 
  own. Then one day in 1977, a friend, whom we can identify only by his 
  initials B.A.K. led him to the Magickal Childe Bookstore in Manhattan. 
  It was just the type of strange and exotic place one would almost 
  expect to find a NECRONOMICON stashed on a forgotten shelf. Jokingly, 
  he asked the proprietor, Herman Slater, if such was the case. 
   
  'Certainly,' he replied, and pulled Simon's translated manuscript from 
  behind the counter. 'Here it is.' 
   
  The rest, as they say, is history. 
   
  Fighting against almost impossible odds, the first edition of the 
  NECRONOMICON was published in December, 1977. Friends and business 
  associates told both Simon and his new partner, L.K. Barnes, that the 
  project was doomed to failure. That it was too expensive. That it would 
  never sell. And that they would be stuck with a cursed book of evil 
  magick for the rest of their lives. They were proven wrong. In a year, 
  the first edition sold out even though it was retailing for fifty 
  dollars a copy. In less than a year, the equally expensive second 
  edition was sold out and a third edition was just printed in 1981. The 
  paperback rights were sold, and there has been talk of motion picture 
  rights for the story of the NECRONOMICON. 
   
  But the emergence of the NECRONOMICON has spawned a whole generation of 
  imitations since 1977. The brilliant artist and creator of the sets for 
  the movie Alien, H.R. Giger, has come out with his own Necronomicon; a 
  series of paintings based loosely on the subterranean concepts of H.P. 
  Lovecraft, who popularized the book in the 1920's and 1930's through 
  his short stories and novellas, depicting the NECRONOMICON as the most 
  blasphemous and sinister book of spells the world has ever known (an 
  attitude no doubt based on a serious misunderstanding of the book's 
  true origins and purpose). The British author, Colin Wilson, 
  collaborated in a thin volume published in 1978 containing speculation 
  concerning the existence of the NECRONOMICON. Stephen Skinner mentioned 
  it in his introduction to the Enochian Disctionary, and Francis King 
  has mentioned it in his introduction to the Armadel, a reprint of a 
  spell book of the Middle Ages. 
   
  A reviewer for Fate Magazine warned his readers against possible misuse 
  of the Book as it might involve serious hazards to one's health 
  
   
   
  (mental, physical, or spiritual?), and indeed much of the Book's legend 
  concerns the formulae for the invocation of dark powers from under the 
  earth or beyond the veil of the stars. However, these same forces are 
  in actuality no more than the long-forgotten psychic abilities of 
  humanity, retained over millions of years since the first human walked 
  the earth and was in intimate communication with the powers of nature, 
  the heavens, and the animal kingdom. These forces are the remnants of 
  ancient gods worshipped by the earliest recorded Western civilization: 
  the Sumerians, a race that disappeared mysteriously from the face of 
  the earth over four thousand years ago.  
   
  The Editor and Publishers of the NECRONOMICON hope, by this volume, to 
  present a short guide to the use of the spells of the Book that would 
  enable anyone to simply pick it up and use it without fear or risk. The 
  spells concerning the Fifty Names of the Sumerian God Marduk were 
  chosen because of their universal appeal to the basic needs and desires 
  of every human being; Love, Wealth, Peace of Mind, Protection Against 
  Enemies, and Wisdom being among them. The Editor felt that the benefits 
  to be derived from the use of these spells should not be restricted to 
  those who have the time and the academic background necessary to follow 
  the entire complex system through to its end; a process that would take 
  most people over a year to perform properly. Instead, in the following 
  pages, a simple mathod of using the names, words and seals of Marduk 
  has been outlined and demonstrated so that anyone can follow the 
  process easily and with success. 
   
  This means you. 
   
  We have received many letters from people who have been very impressed 
  with our publication of the NECRONOMICON but who find the arcane 
  language and eerie instruction and diagrams a trifle confusing, and who 
  have asked us to simplify it for them so that they could get right into 
  the spells and turn their lives around without entailing any psychic 
  harm. We have seen it as our responsibility, therefore, to present this 
  book as an answer to those letters and those requests for a neat, 
  simple method of using the ancient and awesome forces of the 
  NECRONOMICON to gain wisdom, power, love and protection in these 
  troubled times. 
   
  So, we urge you not to put off using the spells that make up half of 
  this report. There is no reason why you should sit back and wait for 
  someone else to pick it up and later tell you how great it worked, how 
  wonderful the results are, how fast your wishes can come true. This is 
  your opportunity to decide that finally, today, you assume full and 
  total responsibility for you life and happiness; that the time for 
  sorrow, fear, doubt and confusion is over; that from now on, you are 
  your own master with the help of the malefick of the incredible 
  NECRONOMICON. 
   
  THESE SPELLS were originally worked by the mystics of ancient Sumeria, 
  a mysterious civilization that flourished in what is now knows as Iraq 
  over two thousand years before the birth of Christ. No one knows who 
  the Sumerians really were, or where they came from. Some say they came 
  from the darkest parts of Africa, where they were a nomadic people. 
  Then, suddenly, in less than a hundred years they became a full-fledged 
  agricultural society with cities and farms and beautiful temples that 
  reached to the skies. They gave credit for their awakening to a strange 
  
   
   
  being who came to them from the sea, wearing a diving suit, and who 
  taught them writing, science, agriculture, architecture and, of course, 
  magick. Almost overnight, the Sumerians became a people. Working the 
  system of the NECRONOMICON in the seven-storied temples, they became 
  the most cultured and powerful force in the Middle East. It is their 
  sytem of magick that has been retained in the NECRONOMICON. Now, after 
  literally thousands of years, this secret mystical system for winning 
  power, love and success is made available to everyone. 
   
  Of course, the original spells were in the Sumerians' own language, but 
  thanks to the team of translators who worked with Simon on the 
  decipherment of the manuscript, we can now understand what the spells 
  were about and how to work them properly in English. 
   
  But, in order to work properly, some Sumerian words have been kept 
  because they are known as 'words of power'. A 'word of power' is a word 
  that contains power in itself; in its very pronunciation, in the sounds 
  that comprise it. It cannot be changed, or else its power would be lost 
  forever. Hence, we have kept the original Sumerian words of power in 
  their original state, with the sounds intact. Some of them may look 
  difficult to pronounce at first, but take it very slowly and you will 
  derive much benefit from it. These are the words once spoken thousands 
  of years ago in the Sumerian temples to summon cosmic forces of such 
  scope that the mind clearly balks at trying to picture the rituals that 
  must have accompanied them in those days. So take the time and trouble 
  to learn the correct way to pronounce the words you want to use. The 
  effort will pay off a hundredfold when you actually employ your ritual. 
   
    
   
  Step One 
   
  Once you have found the spell you wish to use from the following seals 
  and descriptions, make a copy of the seal on fresh, clean paper with 
  black ink. You make the seal as large or small as you wish. Keep it in 
  a safe place until you are ready to use it, and never, under any 
  circumstances, let another person look at it, before or after you use 
  it. It is for your eyes only. 
   
    
   
  Step Two 
   
  Choose a quiet evening and a place where you will not be disturbed for 
  your ritual. The best time is about three in the morning, when 
  distractions (both natural and psychic) are at their lowest intensity. 
  Have your seal ready in front of you. Light two white candles and place 
  them at either side of the seal on a table or desk. If you care to, 
  light a stick of incense. Pine or sandalwood is best, or cedar. The 
  Moon should be waxing, but in cases of emergency this is not necessary. 
  Any time will do. When this has all been arranged, sit quietly for a 
  few minutes and think about the goal you want to achieve. 
   
    
   
  Step Three 
   
  
   
   
  While looking intently at the seal you have made, so that it is the 
  only thing you can see, take three deep breaths, slowly, one at a time. 
  Concentrate on the goal at the same time, seeing it as a picture if 
  possible. A picture of yourself sitting in a pile of cash, or with your 
  arms around a loved one, or withing a protective circle. Then, slowly 
  raise your eyes, without lifting your head, to the heavens and say, 
  slowly and clearly:  
   
  ZI KIA KANPA (Zee-Kee-Ya-Kan-Pa)  
   
  ZI ANNA KANPA (Zee-An-Na-Kan-Pa)  
   
  ZI DINGIR KIA KANPA (Zee-Deen-Geer-Kee-Ya-Kan-Pa)  
   
  ZI DINGIR ANNA KANPA (Zee-Deen-Geer-An-Na-Kan-Pa)  
   
  Hear me, O Thou_________________ (here insert the Name of the Spirit 
  you are invoking)  
   
  Come to Me by the Powers of the Word_________________ (here insert the 
  word of the Spirit you are invoking) 
   
  And answer my urgent prayer!  
   
  ZI KIA KANPA 
   
  ZI ANNA KANPA 
   
    
   
  Step Four 
   
  Then slowly lower your eyes back to the seal in front of you and stare 
  intently at the drawing, at the same time forming a clear mental image 
  of the end you are trying to achieve. Do not pay any attention to any 
  strange or eerie feelings you may experience at this point. They are 
  common with this type of ritual and are no cause for alarm. It is 
  important that you do not break concentration for any purpose 
  whatsoever, so ignore the odd sounds and sensations that might 
  accompany the performance of any of these rituals. They are simply the 
  weak attempts of enevolved psychic entities trying to disrupt your 
  ritual. They are not worthy of your attention. 
   
    
   
  Step Five 
   
  When you have passed a few moments this way, and you feel your 
  concentration beginning to wane, then close the ritual with the 
  following prayer: 
   
  ZI DINGIR KIA KANPA (Zee-Deen-Geer-Kee-Ya-Kan-Pa) 
   
  ZI DINGIR ANNA KANPA (Zee-Deen-Geer-An-Na-Kan-Pa) 
   
  Spirit of the Earth, Remember! 
   
  
   
   
  Spirit of the Sky, Remember! 
   
  Take three more deep breaths, then stand up (if you have been sitting), 
  and walk a few steps around the room looking at all the objects that 
  might be there: furniture, pictures, etc. and touch a few of these 
  objects. This serves two purposes, one: it helps to solidify your 
  astral body if the preceding ritual has caused it to become overly 
  sensitive to passing vibrations, making it weak and vulnerable, and 
  two: it distracts the conscious mind from the basically unconscious 
  process that the ritual has just begun. Now, return to the table on 
  which your seal has been placed. 
   
    
   
  Step Six 
   
  Take the seal you have just made and cover it, or turn it over, or put 
  it away somewhere where no one will see it. The seal has been charged, 
  in a subtle way, and now can no longer be used for any other purpose 
  except what it was consecrated to do in your ritual. You must not use 
  the same seal twice for different goals, although you may use it twice 
  for the same goal, in case you wish to repeat your ritual the following 
  night. It is best not to repeat it for more than three consecutive 
  nights for reasons it would be too complicated to explain here. 
  Extinguish the candles and place them where you will find them easily 
  for your next ritual. They can be used again for any ritual, but must 
  never be used for simply lighting the room. Once used in a ritual from 
  the NECRONOMICON, they can be used for no other purpose save a similar 
  ritual from the NECRONOMICON. Do not use these candles for other 
  rituals (that is, from other spellbooks) or for any mundane purpose. 
  You must take these rituals quite seriously, and treat the tools you 
  use in a ritual with the same respect a carpenter has for his saw and 
  hammer, or a plumber for his wrench or a priest for his Bible. In a 
  way, by using these rituals, you have become a kind of priest or 
  priestess yourself for you have joined a select order of initiates that 
  has been practicing these and similar mystical rituals since the 
  beginning of recorded history. 
   
    
   
  Step Seven (optional) 
   
  Most of our readers and students have found it enormously valuable to 
  keep a written record of all rituals they perform, so that they can 
  easily assess what their results are by using any particular ritual or 
  spell. They can gauge how long it will take for a certain spell to 
  work, and also they can refresh their memory in the future with 
  accounts of all the successes they have enjoyed through using the 
  NECRONOMICON. The first time a spell works, you may want to believe 
  itÕs only a coincidence. But later, as time goes by and more and more 
  of your spells are working, with phenomenal results, it's good to go 
  back and look through your magickal diary to see just how wrong you 
  were about coincidence and to prove to yourself once and for all that, 
  yes, magick does work! 
   
  BEFORE YOU go straight to the Names, a few words of information.  
   
  
   
   
  According to Sumerian mythology, Marduk was the God who defeated the 
  Ancient Ones long before the creation of matter as we know it. Against 
  him in battle were the fierce TIAMAT, KINGU, and AZAG-THOTH. Once he 
  had destroyed these demons, he created the universe from the flesh of 
  TIAMAT, and humanity from the blood of KINGU mixed with his own breath. 
  You will come across these names in the description of the Fifty Names, 
  which were titles given to Marduk by the Elder Gods after he had helped 
  them to defeat the Ancient Ones. This is nothing less than the Biblical 
  story of the war in heaven and the fall of Lucifer; and, in fact, it 
  was recorded by the Sumerians even before there was a Jewish religion, 
  as the Sumerians were the first civilization in the Middle East and 
  their holy books and legends became the basis for much that we read in 
  the Old Testament. The Tower of Babel, for instance, is very probably 
  the Ziggurat (or temple) of Babylon. which was originally a Sumerian 
  city before it was captured by the Assyrian hordes. 
   
  Several of the Names do not have Words. In that case, using the Fifty 
  Names are given in the section entitled 'A Guide to the Spells'. 
   
  The special Seal for each Name is given on the chart. 
   
  The Seals are to be found in the Simon's Necronomicon "Book of Fifty 
  Names".  
   
    
   
  THE FIFTY NAMES OF MARDUK 
   
  1.The First Name is MARDUK. 
   
  The Lord of Lords, Master of Magicians. His name should not be called 
  except when no other will do, and it is the most terrible 
  responsibility to do so. The word of his calling is DUGGA. 
   
    
   
  This, the first name of MARDUK, should only be used when life is 
  threatened. It is not wise to use it on any other occasion, of 
  flippantly in way. To do so would be to render the other seals and 
  names worthless, for MARDUK would abandon you to your fate. 
   
    
   
  2.The Second Name is MARUKKA. 
   
  Knows all things since the beginning of the World. Knows all secrets, 
  be they human or divine, and is very difficult to summon. The Priest 
  
   
   
  should not sumon him unless he is clean of heart and spirit, for this 
  Spirit shall know his innermost thoughts. 
   
   
   
  This warning should, of course, be taken seriously. Can be useful in an 
  emergency situation when the knowledge of some secret thing is 
  important to life or limb, but a time of purification should be 
  observed at any rate after the Spirit is summoned. There is no word for 
  this spirit. It must be summoned by the force of your desire. 
   
    
   
  3.The Third Name is MARUTUKKU 
   
  Master of the Arts of Protection, chained the Mad God at the Battle. 
  Sealed the Ancient Ones in the Caves, behind the Gates. Possesses the 
  ARRA star. 
   
   
   
  To be used especially when performing any occult ceremony in which 
  there is danger, such as the invocation of demonic forces. The ARRA 
  star is a five-pointed Pentagram, and is the universal symbol of 
  protection. Protects the soul as well as the body. 
   
    
   
  4.The Fourth Name is BARASHAKUSHU. 
   
  Worker of Miracles. The kindest of the Fifty, and the most beneficent. 
  The Word used at his Calling is BAALDURU. 
   
  
   
   
   
   
  Can be used in hopeless cases, when it seems that the whole world is 
  against you or a loved one. When despair reaches its lowest depth, and 
  a coldness constricts your soul, call forcefully upon BARASHAKUSHU will 
  all your might and hope and your prayer will be answered in ways you 
  cannot imagine. 
   
    
   
  5.The Fifth Name is LUGGALDIMMERANKIA 
   
  Puts order into CHAOS. Made the Waters aright. Commander of Legions of 
  Wind Demons who fought the Ancient TIAMAT alongside MARDUK KURIOUS. The 
  word used at his Calling is BANUTUKKU. 
   
   
   
  This seal has proven useful when confusion has taken hold of the mind 
  and no way can be seen to end the mess a life is in. To sharpen your 
  perception of a problem and to discover a hidden answer, one you have 
  constantly overlooked, call upon this spirit and a cloud will lift from 
  your heart and mind and the solution to an important problem will 
  reveal itself in all its simplicity. 
   
    
   
  6.The Sixth Name is NARILUGGALDIMMERANKIA 
   
  The Watcher of the IGIGI and the ANNUNAKI. Sub-Commander of the Wind 
  Demons. He will put to flight any maskim who haunt thee, and the foe of 
  the rabisu. None may pass into the World Above or the World Below 
  without his knowledge. His word is BANRABISHU. 
   
  
   
   
   
   
  A good Spirit for warding off feelings of aggravation and irritation, 
  as well as the gnawing feelings of dread that sometimes come in the wee 
  hours of the morning, when you feel lost and alone. Merely the 
  pronunciation of the Word BANRABISHU at these times is sufficient to 
  dispel most of these negative emotions. To be said with force and 
  strength in the four directions. 
   
    
   
  7.The Seventh Name is ASARULUDU. 
   
  Wielder of the Flaming Sword, oversees the Race of Watchers at the 
  bidding of the Elder Gods. He ensures the most perfect safety, 
  especially in dangerous tasks undertaken at the behest of the Astral 
  Gods, his Word is BANMASKIM. 
   
   
   
  Like the Angel in Genesis, this Spirit protects a place, a home or 
  temple, from negative psychic and magickal attacks. Like the Sixth 
  Spirit, merely the pronunciation of his Word BANMASKIM is sufficient to 
  dispel hostile influences when shouted to the four quarters. Maskim and 
  Rabisu are the names of ancient Sumerian demons. 
   
    
   
  8.The Eighth Name is NAMTILLAKU. 
   
  A most secret and potent Lord, he hath knowledge to raise the dead and 
  converse with the spirits of the Abyss, unbeknownst to their Queen. No 
  soul passes into Death but that he is aware. His word in 
  BANUTUKUKUTUKKU. 
   
  
   
   
   
   
  Similar to the Lord Yama of the Tibetans or Baron Samedi of the Voudoun 
  cult, ths spirit has the power to see beyhond the veil that separates 
  the living from the dead and can reveal secrets that have been carried 
  to the grave. 
   
    
   
  9.The Ninth Name is NAMRU. 
   
  Dispenses wisdom and knowledge in all things. Giveth excellent counsel 
  and teaches the science of metals. His Word is BAKAKALAMU.  
   
   
   
  One reader writes to us and says, 'Although I am excellent in most of 
  my subjects at (a college on the East Coast), I am a general failure at 
  science. It was then that I got a copy of your NECRONOMICON and my eyes 
  fell to the seal of NAMRU. I prayed the night before an important 
  Chemistry midterm exam to NAMRU and carried his seal into the 
  classroom. I passed a test I thought I would never get a 35 in with an 
  astonishing 85. Suddenly, it just seemed that I understood the subject 
  for the first time in my life.' 
   
    
   
  10.The Tenth Name is ASARU. 
   
  This Power has knowledge of all plants and trees, and can make 
  marvellous fruits to grow in the desert places, and no land is a waste 
  to him. He is truly the Protector of the Bounty. His word is BAALPRIKU. 
   
  
   
   
   
   
  The application of the powers of this Spirit is obvious. Can be used 
  for a simple window box flower, or an entire farm, to protect against 
  blight and drought, and to insure a bountiful harvest. 
   
    
   
  11.The Eleventh Name is ASARUALIM. 
   
  Possesses secret wisdom, and shines Light in the Darkened areas, 
  forcing what lives there to give good accounting of its existence and 
  its knowledge. Gives excellent counsel in all things. His word in 
  BARRMARATU. 
   
   
   
  For those who dabble in the necromantic arts, or who are involved with 
  spiritualism, santeria, voodoo, macumba, or any of the other arts which 
  head of communication with invisible spirits and gods, this Spirit is a 
  tester and measurer of their truth. Can protect one from being deceived 
  by negative or unruly spirits, or by those who seek to convince you 
  that they are in communication with those forces when, in truth, they 
  are not. When engraved in metal and worn on the person in the presence 
  of deception, the metal has a tendency to get warm to the touch. 
   
    
   
  12.The Twelfth Name is ASARUALIMNUNNA. 
   
  This is the power that presideth over armor of all kinds and is 
  excellently knowledgeable in military matters, being of the advance 
  army of MARDUK at that Battle. He can provide an army with its entire 
  weaponry in three days. His Word is BANATATU. 
   
  
   
   
   
   
  An Auxiliary Police officer of our acquaintance goes nowhere on patrol 
  without the seal of this spirit concealed on his clothing.  
   
    
   
  13.The Thirteenth Name is TUTU 
   
  Silences the weeping and gives joy to the sad and ill at heart. A most 
  beneficent Name, and Protector of the Household, his word is 
  DIRRIGUGIM. 
   
   
   
  Sadness can sometimes be a heavy burden and a negative emotion that 
  eats away at our body and soul as surely as any disease. Quite often, 
  only a change of perspective is needed to quell the soulÕs tremblinhg. 
  A kind word, a sympathetic ear, a knowling intelligence, the hand of 
  friendship. Those who call on this spirit find an unspeakable peace 
  descends on their souls and lightens their spirits so that they can 
  return to the world of the living with a sense of rlief and renewed 
  faith in themselves and the world. Can be summoned to aid a friend in 
  distress as well as to give yourself a much-needed sense of joy and 
  well-being. 
   
    
   
  14. The Fourteenth Name is ZIUKKINNA 
   
  Giveth excellent knowledge concerning the movements of the stars and 
  the meanings thereof, of which the Chaldeans possessed this same 
  knowledge in abundance. The Word is GIBBILANNU. 
   
  
   
   
   
   
  An excellent patron Spirit for astrologers and astronomers, and a good 
  aid for those who read the sacred TAROT as well. The psychic abilities 
  of astrologers who use the ZIUKKINNA in their workings will become 
  greatly expanded. 
   
    
   
  15.The Fifteenth Name is ZIKU 
   
  This power bestoweth Riches of all kinds and can tell where treasure is 
  hidden. Knower of the Secrets of the Earth. His Word is GIGGIMAGANPA. 
   
   
   
  Although quite often scholars attribute metaphorical meanings to the 
  powers said to be found in spiritual spellbooks, ZIKU has been known to 
  work both ways, both literal and metaphorical. A reader who has used 
  ZIKU before writes to tell us that after invoking him she discovered a 
  ten dollar bill in the street. That was only the beginning, however. 
  She discovered that her attic contained a valuable stamp collection 
  that she sold to an interested buyer the following week. A 'hidden 
  treasure'? 
   
    
   
  16.The Sixteenth Name is AGAKU. 
   
  This Power can give live to what is already dead, but for a short time 
  only. He is the Lord of the AMULET and the TALISMAN. His word is 
  MASHGARZANNA. 
   
  
   
   
   
   
  Some explanation is necessary to understand the full implications of 
  AGAKU. The bestowing of life into dead objects is a specialty of those 
  magicians who deal in TALISMANIC magick. In this ART, a drawing or 
  engraving is made of some occult symbol that represents a goal to be 
  achieved (to make an extreme case, drawing a dollar sign on a piece of 
  paper to represent money or wealth). This 'talisman' must then be 
  consecrated and given 'life', which is the life-force and True Will of 
  the magician transmitted to the Talisman. AGAKU can assist the budding 
  magician by expediting this transfer of life-force to the talisman. 
   
    
   
  17. The Seventeenth Name is TUKU. 
   
  Lord of Baneful Magick, Vanquisher of the Ancient Ones by Magick, giver 
  of the Spell to MARDUK KURIOS, a most fierce enemy. His Word is 
  MASHSHAMMASHTI. 
   
   
   
  There are times when we feel that someone else may be praticing magick 
  against us. The feeling is hard to describe to anyone else, but we know 
  it when it happens. If you are certain that magick is being used 
  against you, that a spell has been cast or a curse sent in your 
  direction, then the name and seal of this spirit will repel the 
  evildoer as surely as if Archangel Michael had been summoned to rout 
  Lucifer from Heaven. A most potent protection device. 
   
    
   
  18.The Eighteenth Name is SHAZU. 
   
  Knows the thoughts of those at a distance, as well as those in the 
  vicinity. Nothing is buried in the ground, or thrown into the water, 
  but this Power is aware. His Word is MASHSHANANNA. 
   
  
   
   
   
   
  Can assist the magician in developing powers of telepathy and ESP, as 
  well as the special abilities of divination (telling past and future, 
  as well as present, events through the use of the Tarot cards, the I 
  Ching, or any of the thousands of methods in use since time began.) 
   
    
   
  19.The Nineteenth Name is ZISI. 
   
  Reconciler of enemies, silencer of arguments, between two people or 
  between two nations, or even, it is said, between two worlds. The scent 
  of Peace is indeed sweet to this Power, whose word is MASHINANNA. 
   
   
   
  The function of this Spirit is obvious by the obove description. Can 
  heal a lovers quarrel, a marital spat, a lawsuit, or even greater 
  problems. The Fifty Names of MARDUK are from the original Battle that 
  divided the universe into Good and Evil, and hence the forces they 
  represent are primal and hearken back to a time before recorded 
  history, before the collective memory of humanity. 
   
    
   
  20.The Twentieth Name is SUHRIM. 
   
  Seeks out the Worshippers of the Ancient Ones wherever they may be. The 
  Priest who sends him on an errand does so at terrible risk, for SUHRIM 
  kills easily, and without thought. His Word is MASSHANGERGAL. 
   
  
   
   
   
   
  We will not comment on the above. 
   
    
   
  21.The Twenty-First Name is SUHGURIM. 
   
  As SUHRIM before, the Foe who Cannot be Appeased. Discovers the 
  Priest's Enemies with ease, but must be cautioned not to slay them if 
  the Priest does not desire it. The Word is MASHSHADAR. 
   
   
   
  Again, we refuse to comment except to say that to use either SUHRIM or 
  SUHGURIM, as with ZAHRIM and ZAHGURIM below, is a dangerous act of 
  perhaps questionable morality. 
   
  Magick was worked hard in this tradition. 
   
    
   
  22.The Twenty-Second Name is ZAHRIM. 
   
  Slew ten thousand of the Hordes in the Battle. A Warrior among 
  Warriors. Can destroy and entire army if the Priest so desires. His 
  Word is MASHSHAGARANNU. 
   
   
  
   
   
   
  See previous page. 
   
    
   
  23.The Twenty-Third Name is ZAHGURIM. 
   
  As ZAHRIM, a most terrible opponent. It is said ZAHGURIM slays slowly, 
  after a most unnatural fashion. I do not know, for I have never 
  summoned this Spirit. It is thy risk. The Word is MASHTISHADDU.  
   
   
   
  Right. 
   
    
   
  24.The Twenty-Fourth Name is ENBILULU. 
   
  This Power can seek out water in the midst of a desert or on the tops 
  of mountains. Knows the Secrets of Water and the running of rivers 
  below the Earth. A most useful Spirit. His Word is MASHSHANEBBU. 
   
   
   
  For irrigation, drought, dowsing, 'Most useful'. 
   
    
   
  25.The Twenty-Fifth Name is EPADUN. 
   
  This is the Lord of all Irrigation and can bring Water from a far place 
  to your feet. Possesses a most subtle geometry of the Earth and 
  knowledge of all lands where Water might be found in abundance. His 
  Word is EYUNGINAKANPA. 
   
  
   
   
   
   
  The use of EPADUN is obvious by the preceding sentences. Water is fast 
  becoming a scarce commodity in some areas of the earth, and dowsers are 
  often called in to help locate sources of water under the ground. How 
  much more powerful they could be with knowledge of the power of the 
  NECRONOMICON and the Sumerian spirit called EPADUN. 
   
    
   
  26. The Twenty-Sixth Name is ENBILULUGUGAL. 
   
  The Power that presides over all growth, and all that grows. Gives 
  knowledge of cultivation, and can supply a starving city with food for 
  thirteen moons in one moon. A most noble Power. His Word is AGGHA. 
   
   
   
  Scientists predict a worldwide famine in twenty years. 
   
    
   
  27. The Twenty-Seventh Name is HEGAL. 
   
  As the Power above, a Master of the arts of farming and agriculture. 
  Bestows rich harvests. Possesses the knowledge of the metals of the 
  earth, and of the plough. His Word is BURDISHU. 
   
   
  
   
   
   
  An accomplished mystic writes to us to say that another ability of this 
  Spirit is in the realm of sexual reproduction in people as well, and 
  asserts that HEGAL, can receal secrets concerning human sexuality and 
  fertility, linking HEGAL with the Semitic Spirit HAGIEL, a Spirit of 
  the planet Venus. 
   
    
   
  28.The Twenty-Eighth Name is SIRSIR. 
   
  The Destroyer of TIAMAT, hated of the Ancient Ones, Master over the 
  Serpent, Foe of KUTULU. A most powerful Lord. His Word is 
  APIRIKUBABADAZUZUKANPA. 
   
   
   
  A secret application of this Spirit concerns celibacy and the 
  harnessing of the sexual urge for greater magickal power, as is done in 
  some Western and Eastern occult traditions. 
   
    
   
  29.The Twenty-Ninth Name is MALAH. 
   
  Trod the back of the Worm and cut it in twain. Lord of Bravery and 
  Courage, and gives these qualities to the Priest who desires it, or to 
  others the Priest may decide. The Word is BACHACHADUGG. 
   
   
   
  One of the prime characteristics of survivors is an inner sense of 
  courage in the face of near impossible odds. Quite often, all that 
  stands between us and success is the courage to do the right thing. 
  Self-confidence does not come with being born. It must be learned. 
  MALAH can help, The use of the seal and name acts withing days, some 
  say within minutes, to instill an exhiliarating feeling of superiority. 
  One feels equal to any task, no matter how hard or forbidding. 
  
   
   
   
    
   
  30.The Thirtieth Name is GIL. 
   
  The Furnisher of Seed. The Beloved of ISHTAR, his Power is mysterious 
  and quite ancient. Makes the barley to grown and the women to give 
  birth. Makes potent the impotent. His Word is AGGABAL. 
   
   
   
  No further comment is necessary. 
   
    
   
  31. The Thirty-First Name is GILMA. 
   
  Founder of cities, Possessor of the Knowledge of Architecture by which 
  the fabled temples of UR were built; the creator of all that is 
  permanent and never moves. His Word is AKABAL. 
   
   
   
  Also reveals teh hidden structure in all things, from the tiniest 
  molecule or atom to the solar system, galaxy, uiverse. Can show you the 
  Pattern of any event or object, can reveal the love triangle as well as 
  the golden triangle of the geometers. Aids students at the university 
  as easily as the children in a kindergarten class studying the names 
  for the colors. 
   
    
   
  32.The Thirty-Second Name is AGILMA. 
   
  Bringer of Rain. Maketh the gentle Rains to come, or causeth great 
  Storms and Thunders, the like may destroy armies and cities and crops. 
  His Word is MASHSHAYEGURRA. 
   
  
   
   
   
   
  The supply of potable water is becoming an increasing problem in many 
  countries. Many magicians have made their fortunes simply on the 
  ability to provide rain to parched towns and farmland. Another Spirit 
  whose usefulness will become more and more apparent as the next few 
  years go by. 
   
    
   
  33.The Thirty-Third Name is ZULUM. 
   
  Knows where to plant and when to plant. Giveth excellent counsel in all 
  manner of business and commerce. Protects a man from evil tradesmen. 
  His word is ABBABAAL. 
   
   
   
  Certainly a practical force, ZULUMÕs abilities range from aiding a 
  person in the development of a green thumb to advising a person in the 
  management of a multinational corporation. Can protect your store or 
  home against conmen or frauds. Invoke daily whenever involved in a 
  particularly sticky or important business deal with people you donÕt 
  particularly trust. 
   
    
   
  34.The Thirty-Fourth Name is MUMMU. 
   
  The Power given to MARDUK to fashion the universe from the flesh of 
  TIAMAT. Giveth wisdom concerning the condition of life before the 
  creation, and the nature of the stuctures of the Four Pillars whereupon 
  the Heavens rest. His Word is ALALALABAAAL. 
   
  
   
   
   
   
  Before there was Matter, according to certain mystics, there was only 
  Energy. This Spirit is summoned to impart knowledge of this divine and 
  cosmic fire to the magickal aspirant. 
   
    
   
  35.The Thirty-Fifth Name is ZULUMMAR. 
   
  Giveth tremendous strength, as of ten men, to one man. Lefted the part 
  of TIAMAT that was to become the Sky from the part that was to become 
  the Earth. His Word is ANNDARABAAL. 
   
   
   
  Continued evocation of this Spirit over a period of several weeks will 
  increase vitality and vigor in the weak and sickly. It will add lustre 
  to the health and strength of the strong. 
   
    
   
  36.The Thirty-Sixth Name is LUGALABDUBUR. 
   
  Destroyer of the Gods of TIAMAT. Vanquisher of Her Hordes. Chained 
  KUTULU to the Abyss. Fought AZAG-THOTH with skill. A great Degender and 
  a great Attacker. His Word is AGNIBAAL. 
   
   
  
   
   
   
  A Spirit to increase one's sense of self, or confidence and self-
  assurance, by working on speeding up the reactions, mental and 
  physical, that determine our behavior. Gives the agility of a fencer 
  and the acuity of a chess-player. Also, generally good for defense 
  against magickal attack. 
   
    
   
  37.The Thirty-Seventh Name is PAGALGUENNA. 
   
  Possessor of Infinite Intelligence, and determines the nature of things 
  not yet made, and of spirits not yet created, and knows the strength of 
  the Gods. Hos Word is ARRABABAAL. 
   
   
   
  An arcane spirit, surely, who can reveal to you the wisdom of taking 
  certain courses of action in your life or business or personal affairs. 
  Can show you where a certain plan of action might lead you if followed 
  through the way you have it set up. 
   
    
   
  38.The Thirty-Eighth Name is LUGALDURMAH. 
   
  The Lord of Lofty Places, Watcher of the Skies and all that travels 
  therein. Naught traverses the starry element, but that this Power is 
  aware. His Word is ARATAAGARBAL. 
   
   
   
  Increases psychic awareness, even in those who claim they have no ESP. 
  Trains the mind in picking up subconscious signals from others, 
  forwarns of precognition. Good for astrologers and diviners, or to 
  invoke before going to see a reader or astrologer to insure a true 
  reading. 
   
  
   
   
    
   
  39.The Thirty-Ninth Name is ARANUNNA. 
   
  Giver of Wisdom, Counselor to our Father, ENKI, Knower of the Magickal 
  Covenant and of the Laws and of the Nature of the Gates. His Word is 
  ARAMANNGI. 
   
   
   
  The Magickal Covenant is descriptive of the uneasy truce that exists 
  between the forces of Good and Evil, or, if you will, the Ancient Ones 
  and the Elder Gods, both alien life forms which somehow contributed to 
  the birth of the human race and which now vie for superiority over us. 
  The Gates refer to the process of self-initiation contained in the 
  NECRONOMICON. This is a useful Spiritual Guide for those involved in 
  any form of occult self-initiation, for ARANUNNA sometimes acts as a 
  Teacher. 
   
    
   
  40.The Fortieth Name is DUMUDUKU. 
   
  Possessor of the Wand of Lapis Lazuli, Knower of the Secret Name and 
  the Secret Number. May not reveal these to thee, but may speak of other 
  things, equally marvelous. His Word is ARATAGIGI. 
   
   
   
  An awesome Force, difficult to summon. Of little practical use, it 
  would seem, except that the 'other things, equally marvellous can 
  sometimes be quite useful! Not to be attempted until after you have 
  mastered at least two or twelve of the others. Once summoned, DUMUDUKU 
  is difficult to hold for very long. 
   
    
   
  41. The Forty-First Name is LUGALANNA. 
  
   
   
   
  The Power of the Eldest of the Elder Ones, possesses the secret 
  knowledge of the world when the Ancient Ones and the Elder Ones were 
  One. Knows the Essence of the Ancient Ones and where it might be found. 
  His Word is BALDIKHU. 
   
   
   
  Increases your own power, especially your magick ability. Assists in 
  finding your own True Will, a most necessary step in becoming 
  proficient in all magick. Also has the uncanny ability to help you 
  remember your past lives and other incarnation. 
   
    
   
  42.The Forty-Second Name is LUGALUGGA. 
   
  Knows the Essence of all Spirits, of the Dead and the Unborn, and the 
  Starry and Earthly, and the Spirits of the Air and the Spirits of the 
  Wind as well. Which things he may tell thee, and thou wilt grow in 
  wisdom. His Word is ZIDUR. 
   
   
   
  Enables one to work magick with greater ease and speed, but also to 
  divine the Truth in any given situation, to sense the reality behind 
  the false-fronts of personal behavior in others, to know immediately 
  when you are being deceived, or when others are deceiving themselves. 
  For the magician, this Spirit gives excellent information concerning 
  the art of Magick itself, and how the spirits may best be summoned. 
   
    
   
  43. The Forty-Third Name is IRKINGU 
   
  This is the Power that laid capture to the Cammander of the forces of 
  the Ancient Ones, KINGU, Mighty Demon, that MARDUK might lay hold of 
  him and, with its blood, create the Race of Men and seal the Covenant. 
  
   
   
  His Word is BARERIMU. 
   
   
   
  This Spirit can also give knowledge of past lives and incarnations, 
  because it was there at the time of the creation of the human race, and 
  knows of its origins through the Blood and how the Demon KINGU was 
  captured. When invoking this Spirit, meditate for awhile quietly before 
  you close the circle, looking meanwhile into a smooth polished surface 
  like a mirror or a crystal ball, and various images will arise that 
  will tell you what you wish to know. 
   
    
   
  44.The Forty-Fourth Name is KINMA. 
   
  Judge and Lord of the Gods, at whose name they quake in fear. That the 
  Gods may not err, this Power was given to oversee their activities, 
  should they be lawful and within the nature of the Covenant, for the 
  Gods are forgetful, and very far away. His Word is ENGAIGAL. 
   
   
   
  When all else fails, when your prayers and invocations come to nothing, 
  when it seems as though God has forgotten you and abandoned you to your 
  fate, when the situation seems hopeless with no chance of improvement, 
  call on KINMA with all your heart and mind and soul. Empty yourself of 
  your fear and loneliness in his presence, and he will carry your 
  message to the throne of the Gods themselves. 
   
    
   
  45.The Forty-Fifth Name is ESIZKUR. 
   
  This Spirit possesses the knowledge of the length and Life of any man, 
  even unto the plants and the demons and the gods. He measureth all 
  things, and knoweth the Space thereof. His Word is NENIGEGAL. 
   
  
   
   
   
   
  About this spirit we may not speak. He can be invoked at your own 
  discretion, should you find such information desirable or necessary. A 
  word of advice, though, from someone experienced in these matters. Do 
  not ask from ESIZKUR knowledge of your own length of life. Unless you 
  are prepared to deal with that information in a useful and productive 
  way. 
   
    
   
  46.The Forty-Sixth Name is GIBIL. 
   
  This Power has been given the Realm of the Fire and the Forge. He 
  keepeth the sharp point of the Sword and the Lance, and giveth 
  understanding in the working of metals. He also raises the Lightning 
  that comes from the Earth, and maketh Swords to appear in the Sky. His 
  Word is BAALAGNITARRA. 
   
   
   
  According to the esoteric teaching, this Spirit initiates the magician 
  into the processes of self-knowledge, refining those base components of 
  ourselves that remain secret even to us, or are revealed through the 
  costly process of psychotherapy and analysis. Helps you to understand 
  why you are the victim of passions and urges you cannot control, and 
  how to eventually control them. Worth the trouble involved to invoke 
  for the serious student. 
   
    
   
  47. The Forty-Seventh Name is ADDU. 
   
  Raises storms that fill the entire heavens and causes the Stars to 
  tremble and the very Gates of the IGIGI to shake in their stead. Can 
  fill the skies with his brightness, even in the darkest hour of the 
  night. His Word is KAKODAMMU. 
   
  
   
   
   
   
  Sometimes it is too difficult to deal with a situation that involves a 
  great many extenuating circumstances, the personal feelings of several 
  people, which may be confused, for instance. The invocation of ADDU can 
  dispel the confusion and the troubled feelings and help clear the air 
  in a quick and dramatic fashion. In extreme cases, ADDU can abruptly 
  change the entire situation for the better by throwing a fast-moving 
  random factor into the pattern that causes everything to change and 
  dispel bad energy. 
   
    
   
  48.The Forty-Eighth Name is ASHARRU. 
   
  Knower of the Treacherous Ways. Gives intelligence of the Future and 
  also of things Past. Put the Gods in their courses and determined their 
  cycles. His Word is BAXTANDABAL. 
   
   
   
  Gives information, but does not act on commands. An excellent Spirit to 
  invoke before doing a card-reading or asking any question about the 
  future. Has an uncanny way of getting to the heart of any matter put 
  before him. 
   
    
   
  49.The Forty-Ninth Name is NEBIRU. 
   
  This is the Spirit of the Gate of MARDUK. Manages all things in their 
  ways, and moves the crossings of the stars after the fashion known to 
  the Chaldeans. His Word is DIRGIRGIRI. 
   
  
   
   
   
   
  To be invoked when you feel a need for order and pattern in your life, 
  or someone else's. When a sense of security and safety is desired or 
  needed, of comfort and well-being, and of peace. 
   
    
   
  50. The Fiftieth Name is NINNUAM. 
   
  This is the Power of MARDUK as Lord of All That Is, Judger of 
  Judgements, Decider of Decisions, He Who Determines the Laws and the 
  Reign of Kings. He may not be called, save at the destruction of a city 
  or the death of a king. His Word is GASHDIG. 
   
   
   
  The Warning should be observed scrupulously. 'King', however, may be 
  taken to mean also, besides heads of state and monarchs, corporation 
  executives and religious leaders. 
   
   
    
   
  AFTERWORD 
   
  BY NOW you have been intrigued and mystified by the bizarre contents of 
  the ancient and awesome occult text, and you may be wondering what 
  possibilities the NECRONOMICON has in store for you. Does it really 
  work? 
   
  Far from deriding such a skeptical attitude, might I say that it is the 
  only attitude to take in regards to any occult service or textbook. We 
  live in a scientific age, the age of space travel and nuclear energy, 
  of genetic engineering and robots, of pocket calculators and home 
  computers. And, in the midst of all this technological achievement, 
  there appears like a ghost from the Eldritch past, the NECRONOMICON. In 
  the age of push-button commands issued from sleek terminals in sterile, 
  air-conditioned computer rooms there comes a book of incantation and 
  
   
   
  exorcism. Among the bespectacled, distracted technicians, programmers 
  and engineers, stands the stark and faintly terrifying figure of the 
  Mad Arab. The juxtaposition is incredible. What does it mean? What does 
  it portend?  
   
  We have not yet been able to give a computer the gift of thought. From 
  the most primitive, hand-held calculator to the massive consoled in 
  research centers around the world, all the computer can really do is 
  compute. People are the only machines that are capable of thought, of 
  creativity, of art and of love. That which sets us apart from the 
  computers is what draws us towards the NECRONOMICON, for it speaks to 
  our spirit, and speaks of dangers our spirit may face in attempting to 
  unleash untold, untestes cosmic forces upon our planet and ourselves. 
  You don't have to believe in the religion of the Sumerians in order to 
  work the miracles of the NECRONOMICON, for it was the magick of the 
  NECRONOMICON that gave spawn to the religion of Sumer. You merely have 
  to believe in yourself. Give yourself, that part of you that you know 
  is better than any machine, any space-shuttle, and computer, a chance 
  at succeeding where others have failed. Don't merely believe in the 
  NECRONOMICON. Try it. Not once, but several times. Give it a thoroughly 
  scientific battery of tests.  
   
  And then sit back and enjoy the show. 
   
  Good hunting. 
   
    
   
  Stoop not down, therefore, 
   
  Unto the Darkly-Splendid World, 
   
  Wherin continually lieth 
   
  A faithless Depth 
   
  And Hades wrapped in clouds, 
   
  Delighting in unintelligible Images, 
   
  Precipitous, winding, 
   
  A black, ever-rolling Abyss 
   
  Ever espousing a Body 
   
  Unluminous 
   
  Formless 
   
  And Void. 
   
  The Chaldean Oracles of Zoroaster 
   
  __________________________________________________________ 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D - relevant resource - The Necronomicon Spell Book - 1E 2E 3E 1st 2nd 3rd edition advanced dungeons and dragons tsr wtc.pdf