TEXT: EN World EN5idEr | Metropolitan Arcana
  Metropolitan
  Arcana
   
  writing Andrew Engelbrite
   color art Héctor Rodríguez
   
  editing Mike Myler
   
  layout Eric Life-Putnam
  S
  crutinizing the half-orc’s doc-
  ument carefully, the captain 
  carefully analyzes every line of the 
  supposed pardon until suddenly the 
  writ explodes in a puff of scrap paper, 
  the rapidly shrinking form of the crimi-
  nal racing away and cackling mad as 
  a hatter. He reaches for his sword but 
  grasps at nothing, the illusion of his 
  weapon disappearing just as he spots 
  the fleeing half-orc raising the blade in 
  triumph. The captain cracks a smile 
  in response and concentrates on the 
  invisible mark cast upon his sword, 
  the location of the thieves’ den finally 
  about to be revealed. 
  Metropolitan
  Arcana
  EN World EN5ider | Paradigm Prestige Class
  he halfling returned 
  home and was greeted 
  as a hero, paraded through 
  scores of villagers from all 
  over the region to celebrate 
  her victories. Beyond the 
  crowd she could pick out her 
  name whispered on the 
  lips of excited children and 
  blushing suitors, and to 
  impress the throng she 
  casually leaps up and 
  does a handstand on the 
  shoulder of her dwarven 
  companion. He grunts in 
  annoyance but firms up so 
  she continues the show,  
  using her free hand to juggle 
  daggers that her people 
  respond to with a deafening 
  roar of approval. Halfling 
  bards and the town of her 
  birth won’t soon forget 
  her or what she’s done for 
  her home.
  Paradigm
  Prestige Class
  Writing	
  Mike Myler
  Color	Art	
  Carl Holden
  T
  
  EN World EN5ider | Paradigm Prestige Class
   
  Hit	Points
  Hit	Dice: 1d10 per paradigm level
  Hit	Points: 1d10 (or 6) + your Constitution modifier per 
  paradigm level
  Proficiencies	&	Equipment
  You gain proficiency with your race’s favored weaponry 
  (see Table: Paradigm Weaponry).
  Paradigm	Ability
  Beginning at 1st level when you take this prestige class, 
  the required ability score determined by your race 
  becomes your paradigm ability. If you are a human, 
  your highest ability score is your paradigm ability (or 
  determined randomly if a tie). 
  Paradigm	Focus
  Also at 1st level, whenever you make an ability check 
  that uses your paradigm ability, you can choose to have 
  advantage. You can use this feature a number of times 
  equal to your proficiency bonus. 
  You regain expended uses when 
  you finish a short or long rest. 
  Lesser	Paragon
  Starting at 2nd level, you begin to 
  unlock your truest self and embody 
  the best parts of your ancestry. 
  Others of your kind often look up 
  to you, granting you a +1 bonus 
  on Charisma ability checks when 
  dealing with other members of 
  your race. You gain one of the 
  following benefits:
  Elven archers, dwarven soldiers, halfling thieves—
  all of the races have a measure of talent for 
  various adventuring roles. There are some who 
  take the matter of their peoples much further 
  however, embodying the very traits that make 
  them unique from other folk. Paradigms may 
  never achieve the heights of skill or mastery that 
  their peers come to know but they are the truest 
  example of their kind.
  Archetypal
  Being a paradigm means much more than just 
  embracing the roles one’s race is best suited for, 
  setting a path to greatness shouldered on being 
  singularly exceptional in their kind’s most 
  notable attribute. It’s typical for paradigms that 
  completely explore the depths of their ancestral 
  talents to return home and lead their brethren 
  after their adventuring days are over, protecting 
  their domain with a resilience that offsets 
  attackers (for what they lack in potency they 
  more than make up for in inherent power).
  Idolized
  Many a human knight, half-orc warrior, and 
  gnome mage have won fame, but a paradigm is 
  undoubtedly adored by their people no matter 
  their expertise. They are also often the source 
  of cultural shifts and political maneuverings as 
  the status of being so exemplary of their kind 
  draws influence that can lead to expansion and 
  exploration, peace or war, and possibly even 
  folly and destruction. 
  Prerequisites
  The paradigm prestige class requires 
  an ability score of 16 or higher and 
  proficiency bonus of at least +3. The 
  type of ability score required is 
  determined by your race. Taking levels 
  in this prestige class follows the same 
  rules as multiclassing except where 
  noted.
   
  Class	Features
  While exploring and strengthening 
  your inner self (be that elf, dwarf, 
  halfling, or otherwise), you gain the 
  following class features.
  Table:	Paradigm	Prerequisites
  Race
  Ability	Score
  Human 
  Any two
  Dwarf
  Constitution
  Elf
  Dexterity
  Gnome
  Intelligence
  Halfling
  Dexterity
  Half-Elf
  Charisma
  Half-Orc
  Strength
  Aasimar
  Charisma
  Dragonborn
  Strength
  Tiefling 
  Charisma
  Table:	Paradigm	Prestige	Class
  Level
  Features
  1
  Paradigm Ability
  2
  Lesser Paragon
  3
  Ability Score Improvement
  4
  Dependable Ability, Paradigm Weaponry
  5
  Greater Paragon
  6
  Legendary Resistance
  7
  Ability Score Improvement
  8
  Exceptional Ability, Supreme Paragon
  
  EN World EN5idEr | Metropolitan Arcana
  Metropolitan
  Arcana
   
  writing Andrew Engelbrite
   color art Héctor Rodríguez
   
  editing Mike Myler
   
  layout Eric Life-Putnam
  S
  crutinizing the half-orc’s doc-
  ument carefully, the captain 
  carefully analyzes every line of the 
  supposed pardon until suddenly the 
  writ explodes in a puff of scrap paper, 
  the rapidly shrinking form of the crimi-
  nal racing away and cackling mad as 
  a hatter. He reaches for his sword but 
  grasps at nothing, the illusion of his 
  weapon disappearing just as he spots 
  the fleeing half-orc raising the blade in 
  triumph. The captain cracks a smile 
  in response and concentrates on the 
  invisible mark cast upon his sword, 
  the location of the thieves’ den finally 
  about to be revealed. 
  Metropolitan
  Arcana
  EN World EN5ider | Paradigm Prestige Class
  Greater	Paragon
  At 5th level, your excellence reaches new heights as 
  you become even more iconic among your species. 
  You gain one of the following benefits:
  Human. Choose one ability score and increase 
  it by 2. Alternatively, you may choose two ability 
  scores and increase both by 1. Your maximum 
  for the chosen ability score (or ability scores) 
  increases to 22. 
  Dwarf. You gain immunity to poison damage 
  and the poisoned condition.
  Elf. You gain immunity to the charmed  
  condition.
  Gnome. You can nimbly dodge out of the way 
  of certain area effects, such as a red dragon’s 
  fiery breath or an ice storm spell. When you are 
  subjected to an effect that allows you to make a 
  Dexterity saving throw to take only half damage, 
  you instead take no damage if you succeed on 
  the saving throw, and only half damage if you fail.
  Halfling. Once per minute, your Lucky feature 
  activates on a roll of 2.
  Half-Elf. When a creature targets you with a 
  spell that causes the charmed condition, it  
  makes a Charisma saving throw (DC 8 + your 
  proficiency bonus + your Charisma modifier) or 
  becomes confused (as the spell) for a number of 
  rounds equal to Charisma modifier (minimum 1).
  Half-Orc. When you score a critical hit with a
  melee weapon attack, you may choose to reroll 
  one of the weapon’s damage dice, using the 
  highest result.
  Aasimar. You gain immunity to necrotic damage.
  Human. You gain proficiency in two skills and 
  a tool kit. You may choose a second tool kit to 
  replace one of your new skill proficiencies.
  Dwarf. Your darkvision increases to 200 feet.
  Elf. You have advantage on Wisdom (Perception) 
  and Dexterity (Stealth) checks.
  Gnome. You have advantage on all Intelligence 
  ability saving throws and tool checks, and you are 
  able to perfectly recall any memory of an event 
  you experienced within the past year.
  Halfling. Your speed increases by 10 feet and 
  you gain a +2 bonus on initiative checks.
  Half-Elf. Choose two of your skill proficiencies, 
  or one of your skill or tool kit proficiencies. Your 
  proficiency bonus is doubled for any ability  
  check you make that uses either of the chosen 
  proficiencies. 
  Half-Orc. You regain the use of Relentless  
  Endurance after finishing a short or long rest.
  Aasimar. You gain immunity to radiant damage.
  Dragonborn. You can use your Breath Weapon 
  feature twice between rests. 
  Tiefling. You are able to see through magical 
  darkness. In addition, you have advantage on 
  saving throws to resist the blinded condition.
   
  Ability	Score	Improvement
  When you reach 3rd level, and again at 7th level, you 
  can increase one ability score of your choice by 2, 
  or you can increase two ability scores of your choice 
  by 1. As normal, you can’t increase an ability score 
  above 20 using this feature. 
  Dependable	Ability
  At 4th level, your paradigm ability  
  becomes unerringly reliable. When  
  you make an ability check that uses  
  your paradigm ability, you can treat  
  a d20 roll of 9 or lower as a 10.
  Paradigm	Weaponry
  Also at 4th level, you attain complete  
  mastery over the weapons of your kin.  
  You deal one extra die of weapon  
  damage when you hit with one of  
  your paradigm weapons. At 8th level,  
  if your paradigm weapon is a light  
  weapon or weapon that deals 1d4  
  damage, you deal two extra dice of  
  weapon damage instead.
  Table:	Paradigm	Weaponry
  Race
  Melee	Weapon
  Ranged	Weapon
  Human 
  Longsword
  Shortbow
  Dwarf
  Battleaxe, warhammer
  Heavy crossbow
  Elf
  Rapier, scimitar
  Longbow
  Gnome
  Light hammer
  Hand crossbow
  Halfling
  Dagger
  Sling
  Half-Elf
  Longsword or rapier and scimitar Shortbow or longbow
  Half-Orc
  Longsword or battleaxe
  Shortbow or handaxe
  Aasimar
  Morningstar
  Longbow
  Dragonborn
  Flail
  Spear
  Tiefling 
  Glaive, whip
  Light crossbow
  
  EN World EN5ider | Paradigm Prestige Class
  Dragonborn. You gain immunity to the damage 
  type associated with your draconic ancestry.
  Tiefling. You gain immunity to fire damage.
  Legendary	Resistance
  At 6th level, if you fail a saving throw, you can choose
  to succeed instead. You can’t use this feature again 
  until you finish a long rest. You can use this feature 
  twice between long rests starting at 8th level.
  Exceptional	Ability
  When you reach 8th level, the aspect of your race 
  that you so excellently embody becomes uncannily 
  reliable. If your total for an ability check that uses 
  your paradigm ability is less than your ability score, you can use that score in place of the total. You can use 
  this feature a number of times equal to your proficiency bonus. You regain expended uses when you finish a 
  long rest. 
  Supreme	Paragon
  Also at 8th level, you become truly legendary among your people and your exploits are bound to become the 
  stuff of myth. Others of your kind idolize you, increasing your bonus on Charisma ability checks when dealing 
  with other members of your race to +2.
  Human. You can add half your proficiency bonus to any ability check or saving throw you make that 
  doesn’t already include your proficiency bonus. For checks that already include your proficiency bonus you 
  gain a +2 bonus.
  Dwarf. Your Constitution score increases by 4. Your maximum for that score is now 24. Creatures have 
  disadvantage when attempting to move you with attacks or spells. In addition, you have advantage on 
  checks and saving throws to resist being moved.
  Elf. Your speed increases by 15 feet, your jump distances are doubled, and creatures have disadvantage 
  on opportunity attacks made against you.
  Gnome. Your Intelligence score increases by 4. Your maximum for that score is now 24. In addition, you 
  gain a bonus to AC equal to half your Intelligence modifier.
  Halfling. Your Dexterity score increases by 4. Your maximum Dexterity score is now 24. In addition, you 
  do not treat movement through other creature’s squares as difficult terrain.
  Half-Elf. Increase two ability scores by 2. Your maximum for these ability scores increases to 22. 
  Half-Orc. Your Strength score increases by 4. Your maximum for that score is now 24. In addition, if you 
  have at least half of your total hit dice remaining you may expend them as a reaction to use Relentless  
  Endurance after the feature runs out of uses.
  Aasimar. You can use an action to grow a set of angelic wings. Your wings grant you a fly speed of 50 feet 
  and remain for 1 hour. As long as you are airborne, you gain a +2 bonus to attack and damage. Once you 
  use this feature, you must finish a short or long rest before you can use it again.
  Dragonborn. Your Strength score increases by 4. Your maximum for that score is now 24. In addition, you 
  add your Strength modifier to the damage of your Breath Weapon (minimum 1).
  Tiefling. You can cast haste and dimension door once each using your Infernal Legacy feature. In addition, 
  you regain your uses of the Infernal Legacy feature on a short rest.
  Open	Game	Content	| The game 
  rule information in this article is 
  designated Open Game Content. 
  All other material in this article, 
  including maps and illustrations 
  (including illustrations in the 
  public domain), in-character 
  and out-of-character narrative and descriptive text, 
  character and place names, trade dress, “EN 
  Publishing,” “EN World,” “EN5ider,” EN Publishing 
  product and article titles, and EN World and EN 
  Publishing logos, are designated Product Identity.
  
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