TEXT: 4
  4.
  H
  Second edition Index
  ITEM
  +5/Column/Row....
  "15" Rule  
  Acid Power 
  Acrobatics Skill 
  Acling/Opposing Allribules  
  Acting Value (AV) 
  Action Genre 
  Action Table 
  Action Table (Advanced Rules)
  Action Table (Using) 
  Action Wheel 
  Actions (Combining) 
  Actions In Combat 
  Adaptation Power 
  Adding New Powers & Skills...
  Advanced Rules 
  Advantages 
  Advantages (Adding) 
  Advantages (Purchasing) 
  Adventure Balance 
  Adventure Creation 
  Adventure Elements 
  Age Drawback 
  Air Animation Power 
  Air Control Power 
  Air Vehicles 
  Air Walking Power 
  Alter Ego Character Creation...
  Always On Limitation 
  Analytical Smell/l racking Scent Power
  Animal Control Power
  Animal Handling Skill 
  Animal Mimicry Power 
  Animal Statistics 
  Animal Summoning Power 
  Animate Dead Power 
  Animate Image Power 
  Animate Objects Power 
  Approximate Annual Income Table 
  Arch Enemy Drawback 
  Area Effect Bonus 
  Area Knowledge Advantage 
  Area Of Consequence Standard Award Guideline
  Area Of Consequence Table 
  Armor & Armored Suits 
  Artist Skill 
  Attack Vulnerability Drawback
  Attack Vulnerability Table  
  Attitude Adjustment Table 
  Attraction/Repulsion Power ....
  Attractive Advantage 
  PAGE #
   RMS
   RM50
   CH24
  .CH 55-56
   RM 5
   RM 7
   RM66
   RM 5
   RM64
   RM 7
   RM67
   RM 48
   RM 14
   CH 32
   CH 13
  . RM 63-55
  ..CH 16-18
   CH 13
   CH 5
  .RM 50-51
  .RM 48-51
  .RM 48-51
   CH 19
   CH46
   CH 32
   RM 40
   CH 32
   RM65
   CH 15
   CH 32
   CH 46
   CH 56
   CH 33
  . RM 67-70
  ..CH 46-47
   CH 47
   CH 47
  .GH47
  .. CH 6
  JL 127
  CH 14
  CH 16
  RM52
  RM52
  RM 37
  CH 56
  CH 22
  CH22
  RM 28
  CH 33
  CH 16
  ITEM
  Attribute Classification Chart 
  Attributes 
  Attributes (Increasing) 
  Attribute Points (APs) 
  AP Purchase Chan 
  APs & Effect Units 
  APs (General Rules) 
  APs And The World 
  Au
  r
  a Attribute (Aura) 
  Aura of Fear Power 
  Authority Eigu
  r
  e Drawback 
  Automatic Actions 
  Automatic Actions Vs. Dice Actions..
  Automatic Powers Activation 
  Awareness Power 
  Banking Hero Points 
  Bankruptcy 
  Base Cost Of Powers & Skjlls 
  Bashing Combat 
  Blindsidc 
  Block Maneuver 
  Blocking Object Table 
  Bluff Maneuver 
  Body Attribute (Body) 
  Bomb Power 
  Bonuses 
  Bonuses & Limitations 
  Breaking A Grapple 
  Breaking Things 
  Broadcast Empath Power 
  Buddy Advantage 
  Building BODYs. Weights, Costs & Heights Table
  Building Gadgets 
  Buildings 
  Buying Items 
  Buying Parts For Gadgets 
  Calculating Gadget Hero Point Cost 
  Cell Rot Power 
  Chameleon Power 
  Character Background, Description & Personality .
  Character Design 
  Cha
  r
  acter Design Worksheet 
  Character Growth 
  Character Interaction 
  Character Interaction (Against Players' Heroes)  
  Character Interaction Types 
  Charging Attack Maneuver 
  Charisma Skill 
  Charily 
  Chami Maneuver 
  Claws Power 
  Cling Power 
  Clue Analysis Table 
  Clues  
  Cold Immunity Power 
  Column Shifts 
  Combat 
  Combat (Balancing) 
  Combat Maneuvers 
  Combat Sequence 
  Comprehend Languages Power 
  Connection Advantage 
  Connoisseur Advantage 
  Continuum Control Power 
  Control Power 
  Creating More- or Less-Powerful Heroes 
  Criminal Past Subplot 
  Critical Blow Maneuver 
  Critical Points Standard Award Guideline 
  Critical Points Table 
  Damage 
  Damage To Gadgets 
  Damage To Powers and Attributes 
  Damage Transfe
  r
  ence Power 
  Danger Sense Power 
  PAGE#
   RM 6
   RM4-6
   CH 13
   RM 4
   CH 11
   RM 63
   RM 12
  ...RM 12-13
  RM 4, CH 4
   CH47
   CH 19
  RM 10-11
   RM II
   RM 14-15
   CH 47-48
   CH 13
   RM 65
   CH 5
   RM 17-18
   RM24
   RM 23-24
   RM 24
   RM30
  ...RM4, CH 4
   CH24
   CH 14-15
   CH 5
   RM 21
   RM 13
   CH 33
   JL 127
   RM 38
   RM 33-36
   RM 37
   RM44
   RM34,44
   RM 34
   CH33
   CH 33
   CH 6-7
   CH 3-10
   CH64
   CH 12-13
   RM 28-30
   RM30
   RM28
   RM 22-23
  RM 30. CH 57
   RM44
   RM 30
   CH24
   CH24
   CH 57
   RM 50
   CH24
   RM 7
   RM 14-27
   RM 50-51
   RM 20-23
   RM 14-17
   CH 34
   CH 16
   CH 16
   CH34
   CH34
   CH 10
   RM6I
   RM20
   RM 51-52
   RM52
   RM 17-18
   RM 33
   RM 19-20
   CH34
   CH 34-35
  RM: Ruin Manual CH: Character Handbook JL: Justice l-eague Sourcebook
  ™ & © 7990 DC Comics, Inc.
  
  ITEM
  Danger Sense Table ...
  Dark Secret Drawback
  Darkness 
  Darkness Power 
  Dcalh (iuill Subplol 
  Defensive Combal Maneuvers
  Density Increase Power 
  Designer's Notes 
  Desperation Recovery
  Detect Power 
  Detective Skill 
  Devastating Attack Maneuver
  Demcrity Att
  r
  ibute (Drx)  
  Dice 
  Dice Actions 
  Digging Power 
  Digging Table 
  Dimension Travel Power...
  Dimension Travel Values..
  Directional Hearing Power
  Disintegration Power ,
  Disperaal Power.
  Dodge Maneuver
  Drawbacks 
  Drawbacks (Removing)
  Drawbacks (Selecting).
  Dumb Luck Power 
  Earth Animation Power
  Earth Control Power 
  Effect Attributes 
  Effect Chan 
  Effect Unit Chart 
  EfTect Units 
  Effect Value (EV) 
  Electronic Equipment 
  Electronic Equipment Table 
  Empathy Power 
  Enchantment Power 
  Encounters 
  Enemies Subplol 
  Energy Absorption Power 
  Energy Blast Power 
  Entrances & Openings 
  Entrances & Openings Table 
  Exile Drawback 
  Exorcism Power 
  Experience & Character Growth 
  Explosives 
  Extended Hearing Power 
  Extra Limb Power 
  Eye Of The Cat Power 
  Falling 
  Family Subplot 
  Fatal Vulnerability Drawback 
  Fatal Vulnerability Table 
  Fi
  r
  es, Collisions & Natu
  r
  al Disasters
  Flailing Attack Maneuver 
  Flame Animation Power ,
  Flame Being Power 
  Flame Control Power 
  Flame Immunity Power
  Flame Project Power....
  Flash Power 
  Flight Power 
  Fog Power 
  Force Field Power 
  Force Maneuver 
  Force Manipulation Power 
  Force Shield Power 
  Friends Subplol 
  Full Vision Power 
  Furnishings 
  Furnishings & Appliances Table
  Gadgetry 
  Gadget Abilities 
  PAGEff
   CH 35
   CH 19
  .RM 24-25
   CH24
  . RM 61-62
  ...RM 23-24
   CH35
  ...RM 71-72
   RM 19
   CH 35
   CH57
   RM20
  RM 4, CH 4
   RM 6-7
   RM 7
   CH25
   CH25
  ..CH 48-49
  ..CH 48-49
   CH 35
   CH25
   CH35
   RM24
  ..CH 19-23
   CH 13
   CH 7
   CH49
   CH49
   CH35
   RM 6
   RM63
   RM 63
   RM 63
   RM 8
  RM 38-40
  RM39
   CH36
   CH49
  RM 49-50
  RM62
   CH25
   CH25
   RM38
   KM 38
   CH 19
   CH49
  CH 12-13
  RM 25-26
   CH36
   CH25
  CH49
  RM25
   KM 62
  ,CH 22-23
   CH23
  RM 64-65
   RM 20
  .CH 49-50
  CH 25-26
   CH36
   CH26
   CH26
   CH26
   CH26
   CH26
   CH26
  RM30
  CH36
   CH26
   RM 62
   CH 36
   RM 38
   RM 38
  ..KM 32-43
   RM32
  ITEM
  Gadget Advantage 
  Gadget Bonus 
  Gadget Constmction 
  Gadget Design 
  Gadget Modification ,
  Gadget Reliability (Automatic Actions)
  Gadget Reliability (Dice Actions)  
  Gadgetry Skill  
  Gadgets In Combat  
  Gadgets (Replacing) 
  Gadgets Vs. GADGETS 
  Gamemaslering 
  Gamemaste
  r
  ing P
  r
  inciples 
  Gamemasle
  r
  ing Subplots 
  Genius Advantage 
  Genres 
  Gift Of Gab Advantage 
  Gliding Power 
  Glue Power 
  GM's Information Section
  Going For Broke Table  
  G
  r
  appling Attack Maneuver
  Gravity Decrease Power 
  Gravity Increase Power
  G
  r
  itty Genre 
  Growth Power 
  Guilt Drawback 
  Hardened Defenses 
  Headquarters Advantage 
  Heat Vision Power 
  Hero Points 
  Hero Points (Advanced Rules) 
  Hero Points (Banking) 
  Hero Points (Character Design)..
  Hero Points (Gadgets) 
  Hero Points (Gen
  r
  es)
  Hero Points (Initiative)  
  Humor Genre  
  Hypersensitive Touch Power
  Hypersensitive Touch Table .
  Hypnotism Power 
  Ice Animation Power 
  Ice Control Power 
  Ice Production Power 
  Icing Power 
  Illusion Power 
  Increasing Attributes Chart
  Influence Att
  r
  ibute (Infl)
  Initial Character Design  
  Initiative 
  Initiative Maneuvers 
  Innocent Drawback 
  Insta-Change Advantage 
  Intelligence Allrihulc (Int) ....
  Intensive Training Advantage
  Interaction Maneuvers  
  Interrogation 
  Intimidation 
  Invisibility Power 
  Invulnerability Power ....
  Iron Nerves Advantage .
  Iron Will Power 
  Irrational Attraction Drawback
  Irrational Attraction Table  
  Irrational Fear Drawback 
  Irrational Fear Table 
  Italicized Att
  r
  ibutes 
  Job Subplot 
  Joined Power. 
  Jumping Power 
  Keeping Track Of Position  
  Killing Combal 
  Killing Combat (Genres)
  Killing Combat Standard Award Penally
  Knockback 
  <
  PAGE #
   CH 16
   RM34
  RM 34-35
   RM 33
   RM36
  RM32
   RM 32
   CH 57-58
   RM37
   RM 36-37
   RM 32-33
   RM 45-53
   RM 45-46
   RM 54-59
  RM 33. CH 16
   RM66
   CH 16
   CH26
   CH 27
   RM 49
   RM II
   RM21
   CH 36-37
   CH37
   RM66
   CH 27
   CH 19
   RM65
   CH 16-17
   CH37
   RM 9
   RM64
   CH 13
  CH 3.CH 10
   RM 33
   RM66
   RM 15
   RM66
   CH 27
   CH 27
   CH 37
   CH50
   CH37
   CH 27
   CH27
   CH 37-38
   CH 13
  RM 4. CH 4
   CH 3
  ... RM 15-16
   KM 24
   CH 19
   CH 17
  .... RM 4. CH 4
   CH 17
   RM30
  RM 28. CH 57
  RM 28, CH 57
   CI I 28
   CII28
   CH 17
   CH38
   CH 19
   CH 19
   CH2()
   CH20
   RM34
   KM 62
   CH50
   CH 28
   RM 14
  KM 17-18
   RM66
   RM 53
   RM 20
  RM: Rules Manual CH: Character Handbook JLl Justice Uague Sourcebook
  
  PAGEf 'TEM
   RM20
   RM35
   RM35
   RM41
   RM 38
   RM 38
   RM 18
   RM24
   CH 17
   RM5I
   RM51
   CH 38
   CH28
   CH 17
   CH 15
   CH 5
   CH 23
   CH23
   CH 17
   CH50
   CH50
   CH50
   CH50
   CH 38
   RM49
   RM50
   CH20
   CH58
  CH 38-39
   RM 19
  CH 58-59
   RM 5
   CH39
  ...CH 32-46
   CH 10
   CH39
   CH39
  ...CH 59-60
   CH 28
  RM 4. CH 4
   CH 39
   CH39
   CH39
   CH39
   CH40
   CH39
   CH39
   CH40
   RM49
   CH 18
  .CH 15
  CH 23
   CH 15
  RM 53, CH 12
   RM62
   CH20
   RM66
   CH 40
   CH 8-10
   RM 12-13
   RM 13
   RM30
   RM 21-22
   RM21
   RM35
   CH28
   CH28
   CH50
   CH46
   RM 5
  .... RM 37
  CH 46-53
   RM63
   RM 63
   CH40
  RM; Rules Manual CH: Character Handbook JL; Justice League Sourcebook
  ITEM
  Knockback Damage  
  I .iihoriitories 
  LtbonMy Cosls Table..
  Land Vehicles 
  Landscaping 
  landscaping Table 
  Last Dilch Defense 
  Laying Back Maneuver..
  Leadership Advantage 
  l-cvel Of Opposition Standard Award Guideline 
  Ixvcl Of Opposition Table 
  Life Sense Power 
  Lightning Power 
  Lightning Reflexes Advantage 
  Limitations 
  Linking Powers & Skills 
  Loss Vulnerability Drawback .
  Loss Vulnerability Table  
  Luck Advantage 
  Magic Blast Power 
  Magic Field Power 
  Magic Sense Power  
  Magic Shield Power 
  Magnetic Control Power
  Major Villain(s)  
  Maps & Chans 
  Married Drawback
  Manial Anist Skill 
  Matter Manipulation Power
  Medical Treatment 
  Medicine Skill 
  Mental Att
  r
  ibutes 
  Mental Blast Power 
  Mental Powers 
  Mercenary Motivation  
  Microscopic Vision Power ,
  Microscopic Vision Table
  Military Science Skill  
  Mimic Power 
  Mind Attribute (Mind) 
  Mind Blank Power 
  Mind Blast Power ...
  Mind Drain Power 
  Mind Field Power 
  Mind Over Matter Power
  Mind Probe Power 
  Mind Probe Table  
  Mind Shield Power 
  Minor NPCs 
  Miscellaneous Advantages
  Miscellaneous Bonuses 
  Miscellaneous Drawbacks
  Miscellaneous Limitations 
  Miscellaneous Standard Award
  Miscellaneous Subplots  
  Mistrust Drawback  
  Mock-Real Genre 
  Molecular Chameleon Power ..
  Motivations 
  Movement 
  Movement Formulae Table 
  Multi-Attack Maneuver (Character Interaction)
  Multi-Attack Maneuver (Combat) 
  Multi-Attack Table 
  Multiple Gadgctecrs.
  Mutation Power  
  Mutation Table  
  Mystic F
  r
  eeze Power
  Mystic Link Power
  Mystical Attributes
  Mystical Gadgets 
  Mystical Powers 
  Negative APs 
  Negative AP Benchmark Table
  Neutnllze Power 
  PAGE*
  Nihilist Motivation CH 10
  No Range Limitation CH 15
  Non-Player Characters (NPCs) RM 49
  Object Awareness Power CH 40
  Occultist Skill CH 60-61
  Omni-Arm Power CH 29
  Omni-Connection Advantage CH 17
  Omni-Gadgets RM 37
  Omni-Gadget Table  RM 37
  Omni-Power CH54
  One Shot Warning Rule RM 50
  Opposing Value (OV) RM 7
  Panicipation Standard Award RM 53. CH 12
  Perception Checks RM 26
  Perception Check Table RM 26
  Personality Transfer Power CH 40 11
  Pet Advantage CH 18
  Phobia Power ? CH41
  Physical Att
  r
  ibutes RM 5
  Physical Powers CH 24-31
  Physical Restriction Drawback CH 20
  Physical Rest
  r
  iction Table CH 20
  Planned Knockback Attack Maneuver RM 22
  Plant Control Power CH 50-51
  Plant Growth Power CH5I
  Player Character Sheet CH 63
  Players' Information Section RM 49
  Poison Touch Power CH 29
  Popularity Advantage CH 18
  Postcognition Power CH 41
  Power Burnout Limitation CH 15
  Power Burnout Table CH 15
  Power Complication Subplot RM 62
  Power Drain Power CH 41
  Power Lust Motivation CH 10
  Power Reserve Power CH 41
  Power Rest
  r
  iction Limitation CH 15
  Powers CH 24-54
  Powers & Skills (Increasing) CH 13
  Powers & Skills (Linking) CH 5
  Powers & Skills Reference Sheet CH IFC/IBC
  Powers Vs. Powers RM 47
  Powers Vs. Skills RM 47
  Powers. Skills. Advantages & Drawbacks RM 8-9
  Powers. Skills & Advantages (Initiative) RM 15-16
  Precognition Power CH 42
  Pressing the Attack Maneuver RM 24
  Projectile Weapons Power CH 29
  Psychological Instability Drawback CH 21
  Psychological Instability Table CH21
  Psychopath Motivation CH 10
  Public Identity Drawback CH 21
  Public Reputation Subplot RM 62
  Pulling A Punch Maneuver RM 22
  Purchasing Advantages CH 5
  Purchasing Attributes CH 3-4
  Purchasing New Advantages CH 13
  Purchasing Powers & Skills CH 4-5
  Purchasing Wealth CH 5-6
  Pursuasion  RM28.CH57
  Pushing Automatic Actions RM 10-11
  Pushing (Genres) RM66
  Radar Sense Power CH42
  Rage Drawback CH21
  Rage Table CH21
  Range Bonus CH 14
  Real Gen
  r
  e RM66
  Real World Gadgets RM 37-41
  Recall Power CH 42
  Recovery RM 18-20
  Recovery Checks RM 19
  Recovery (Damage To Powers And Att
  r
  ibutes) RM 19-20
  Recovery (Genres) RM 66
  Reflection/Deflection Power CH 42
  Regeneration Power CH 42
  
  ITEM
  Reliahilily Kailurc & OtdgBI Breakdown
  Rcliabilily Numbers (R#) 
  Rcmolc Sensing Power
  Repair Kils 
  Repairing Gadgets 
  Resistance Attributes 
  Resistance Value (RV) 
  Resolving Actions 
  Resolving Character Interaction  
  Responsibility of Power Motivation
  Resting Recovery 
  Result Attribute Points (RAPs) 
  Result Table 
  Result Table (Advanced Rules) 
  Result Table (Using) 
  Rich Family/Friends Advantage 
  Robots 
  Role-Playing Standard Award 
  Role-Playing Vs. Character interaction
  Rolling For Initiative 
  Rolling The Dice 
  Romance SubpiM 
  Rules 
  Running An Adventure 
  Running Power  
  Running Subplots 
  Saving Innocent Bystanders Siandard Award
  Savings & I jian 
  Scholar Advantage 
  School Subplot 
  Scientist Skill 
  Sealed Systems Power 
  Sec
  r
  et Identity Drawback  
  Sec
  r
  et identity Subpiol 
  Sec
  r
  et Past Subplot  
  Seeking Justice Motivation 
  Sell" I.ink Power 
  Self Manipulation Power 
  Sensory Block Power 
  Set Up Section 
  Severity Standard Award Guideline
  Severity Tabic 
  Shape Change Power 
  Sharp Eye Advantage 
  Shouting Power 
  Shrinking Power 
  Shrinking Table 
  Silent Assistant Advantage .
  Situations of inc
  r
  eased OV .
  Situations of increased RV .
  Skills 
  Skill Format 
  Skills (Unskilled Use) 
  Skills Vs. Powers 
  Skills Vs. Skills 
  Skin Armor Power 
  Solar Sustenance Power 
  Sonar Power 
  Sonic Beam Power 
  Sorcery Power 
  Speak With Animals Power
  Speak With i'lants Power ...
  Special Combat Situations..
  Special Gadgets 
  Special Powers 
  Spi
  r
  it Attribute (Spirit)
  Spi
  r
  it Travel Power 
  Spi
  r
  itual Drain Power .
  Split Power 
  Standard Award Distribution...
  Standard Award Guidelines  
  Siandard Awards 
  Siandard Equipment  
  Strange Appearance Drawback
  St
  r
  ength Attribule (Sin) 
  PACE #
   RM 32
   RM 32
  CH 42-43
   RM36
  RM36
   RM 6
   RMS
   RM 16
   RM 28-29
   Cli 8-9
   RM 19
   RM 8
   RM 6
   RM M
   RM 8
   CH 18
   RM40
  RMS3,CH 12
   RM 30
   RM 15-16
   RM 6-7
   RM 62
   RM 4-ii
   RM 46-47
   CH 29
   RM 58-59
  RMS3,CH 12
   RM65
   Cii 18
   RM 62
   CH6I
   CII 29
   CH2I
   RM 62
   RM6I
   CH 9
   CH54
  Cli 29
  CM \>
  ...RM 49
  ....RM52
  ....RM52
   CH43
   CH 18
   JL 127
  CH 29-30
   CII 30
   Cli 18
   RM 48
   RM 48
  CH 55-62
   CH55
   CH55
   RM47
   RM48
   CH30
   CH30
   CH43
  CH III
  CII 51
   CH 43
   CH52
   RM 24-26
   RM 41-4.3
   CH54
   RM 4. CH 4
   CH 52
  CH 52
  .CH 30
  ...RM 52-53
  ...RM 51-52
  ...RM 51-53
  ...RM 37-40
   CH 22
  RM 4, CH 4
  ITEM
  St
  r
  etching Power 
  Stunning 
  Subplots 
  Subplot Categories 
  Subplot Siandard Award
  Subskiiis 
  Super Breath Power 
  Super Hearing Power 
  Super Ventriloquism Power...
  Superspeed Power 
  Surp
  r
  ise 
  Surp
  r
  ise Tactic Bonus 
  Suspension Power 
  Sweep Attack Maneuver 
  Swimming Power 
  Systemic Antidote Power  
  Take Away Maneuver 
  Team Attack Maneuver 
  Team Attack Table 
  Telekinesis Power 
  Telepathy Power 
  Teleportation Power  
  Telescopic Vision Power 
  Terminology  
  Thermal Vision Power 
  Thief Skill 
  Thrill of Adventu
  r
  e Motivation 
  Thrill Seeker Motivation  
  Throwing Things 
  Itiwaning the Villain Standard Award
  Time in Combat 
  Time Travel Power 
  Timelines 
  Transmutation Power 
  Traumatic Flashbacks Drawback 
  Trick Shot Maneuver 
  Troubleshooting Section 
  Truesighi Power 
  Two-Dimensional Power 
  Ultra Vision Power 
  Uncertainly Drawback 
  Underwater Combat 
  Universal Modifier Table 
  Universal Modifiers Table (Using)  
  Unskilled Use of Skills 
  Unwanted Power Motivation 
  Upholding the Good Motivation 
  Upkeep 
  Usable On Others Bonus  
  Vampi
  r
  ism Power 
  Vehicles 
  Vehicles Skill 
  Vibe Power 
  Villain C
  r
  eation .
  Voodoo Power....
  Vulnerability Drawback  
  Vulnerability Range Table 
  Wall BODYs. Weights & Cost Table ...
  Walls 
  Warp Power 
  Water Animation Power 
  Water Control Power 
  Water Freedom Power 
  Water Vehicles 
  Wealth 
  Wealth Subplot 
  Weapon Sights 
  Weaponry Skill 
  Weapons 
  Weapons in Combat...
  Wear Down Maneuver
  Weather Control Power  
  Weather Control Table  
  Willpower Att
  r
  ibute (Wil l.)
  X-Ray Vision Power  
   RM64
  RM 54-62
  RM6i-62
  .. RM 53. CH 12
   CII 55
   CH 30-31
   CH 43
   CH43
   CH3I
   RM24
   RM64
   CH44
   RM 22
   CH3I
   CH3I
   RM23
   RM22
   RM22
   CH44
   CH44
   CH44
   Cli 44
   CII 2
   CH 44-45
   CH 61-62
   CH 9
   CH 10
  ..RM I3.RM26
  ...RM 53. CH 12
   RM 14
   CH 45
   RM50
   CH 52-53
   CH 22
   RM23
   RM5I
   CH45
   CH3i
   CH 45
   CH 22
   RM 25
   RM II
   RM 48
   CH 55
   CH 9
   CH 8
   RM65
   CH 15
   CH 53
   RM 40-41
   CH62
   JL 127
   CH 10
   CH 53
   CH 23
   CH 23
   RM 38
   RM38
   CH45
   CH 53
  ..CH45 46
   CH31
   RM41
   RM44
   RM62
   RM41
   CH62
   RM41
   RM24
   RM30
   CH 53
   CH 53
  RM4,Cli4
   CH46
  RM: Rules Manual CH: Character Handbook JL) Jus
  t
  ice League Sourcebook
  
SOURCE: textdata/thevault/DC Heroes/2nd Edition/Boxed Set 2nd Ed/DC Heroes RPG Boxed Set 2nd Ed - 7. Index (OCR).pdf