TEXT: Icon to Coda Conversions 
  By Don Mappin - Revision 5, April 2002 
  (Based on original material developed by Owen Seyler) 
  <1>Converting Icon Characters to Coda 
  Players of the previous Star Trek RPG developed and published by Last Unicorn Games (using the Icon 
  system) may wish to convert their pre-existing characters to the new Coda system. Converting Icon-
  generated characters into the Coda system is easy and fun. Just perform the following steps in order, one-
  by-one, and your old characters will be ready to engage in the world of Star Trek role-playing using the 
  Coda rules system. 
  It is recommended that you have a photocopy of the Coda character sheet, found in the rear of the Player’s 
  Guide, to make this process easier. 
  Please note that no conversion rules, no matter how detailed, are entirely perfect when used between 
  dissimilar rules sets. Converted characters will be approximately the same skill level as their previous 
  incarnations, but not entirely modeled with 100% accuracy. As an interesting exercise you may wish to 
  recreate your character anew using the Coda system from the ground up. 
  Steps: 
  1. Convert attributes 
  2. Species abilities 
  3. Select profession 
  4. Convert skills 
  5. Convert characteristics 
  6. Convert renown 
  7. Final touches 
  <2>Attributes 
  Icon and Coda use a somewhat similar attribute system, with the exception of a new attribute in Coda, 
  Perception. Most Icon attributes map over with little alteration, however it is necessary to factor in the Icon 
  edges and flaws. 
  [[BEGIN TABLE]] 
  <3>Converting Attributes 
  Icon 
  Coda Attribute 
  (2 x Fitness) +/- Strength Edge + 2 
  Strength 
  (2 x Coordination) +/- Agility Edge + 2 
  Agility 
  (2 x Intellect) +/- Logic Edge +2 
  Intellect 
  (2 x Fitness) +/- Vitality Edge + 2 
  Vitality 
  (2 x Presence) +/- Empathy Edge + 2 
  Presence 
  (2 x Intellect) +/- Perception Edge +2 
  Perception 
  Psi + 3 
  Psi 
  [[END TABLE]] 
  Once your new Coda attributes have been determined, calculate your attribute modifiers as per page 81 of 
  the Player’s Guide. Do not modify your Coda attributes with species modifiers—those were already taken 
  into account by converting the existing Icon attributes. 
  
  If your character had either a positive Psi Range or Focus edge the character receives the Increased Range 
  and Psionic Focus traits respectively, for free. The character also gains (obviously) the Psionic trait as well. 
  This will also be covered later when converting your character’s characteristics to traits. 
  <3>Secondary Attributes 
  Coda characters have a number of secondary attributes called Reactions. While there is no direct 
  corresponding attribute in Icon, several Edges help to determine your character’s reactions. When 
  converting these edges, use only positive values. For example, an Icon character with a negative Vitality 
  edge adds zero to the starting Stamina reaction. 
  [[BEGIN TABLE]] 
  <3>Secondary Attributes 
  Icon 
  Coda Reaction 
  Reaction Edge + Coda Perception or Agility modifier (higher) 
  Quickness 
  Willpower Edge + Coda Perception or Presence modifier (higher) 
  Savvy 
  Vitality Edge + Coda Vitality or Strength modifier (higher) 
  Stamina 
  Willpower Edge + Coda Intelligence or Vitality modifier (higher) 
  Willpower 
  [[END TABLE]] 
  <2>Species Abilities 
  You gain the species abilities listed for your species as per the applicable entry in Chapter Two of the 
  Player’s Guide or Chapter 11 of the Narrator’s Guide. If a Coda entry for your species has not yet been 
  developed, approximate 2-3 species abilities using the existing ones as guidelines and consult your 
  Narrator. Ignore any ability entries that provide you a skill at a certain level—your pre-existing Icon skills 
  will likely already be higher. If this is not the case, raise the skill(s) in question to the minimum value listed 
  in the Coda species template. 
  If the character was of mixed species (reflected by the Mixed Species advantage), follow the rules on page 
  29 of the Player’s Guide for purposes of determining your character’s species abilities. (Disregard the other 
  steps on that page.) 
  <2>Select Profession 
  Within the Icon system a character’s Overlay merely determines their starting skills. In the Coda system, 
  however, a character’s Profession has far-reaching implications. Most Icon overlays have equivalent Coda 
  counterparts. Select yours from the following table: 
  [[BEGIN TABLE]] 
  <4>Overlays to Professions 
  Parenthetical references are to Elite Professions. Unless a character is extraordinarily gifted or advanced, it 
  is not recommended that converted characters be allowed to select elite professions—characters should 
  earn these advanced professions through the course of play. The exception is Starfleet officers and the 
  Starship Officer elite professions—they are selected without penalty. 
  Icon 
  Coda 
  Colonist 
  Scientist or Rogue, (Explorer) 
  Diplomat/Politician 
  Diplomat, (Ambassador or Envoy) 
  Maquis/Rebel 
  Soldier, (Assassin or Mercenary) 
  Merchant 
  Merchant, (Free Trader) 
  Mystic 
  Mystic, (Adept) 
  Pirate/Smuggler 
  Rogue, (Smuggler) 
  
  Spy 
  Rogue, (Spy) 
  Starfleet: Command 
  Starship Officer, Command (Command Officer or Flight Control) 
  Starfleet: Counselor 
  Starship Officer, Science (Starship Counselor) 
  Starfleet: Engineer 
  Starship Officer, Operations (Starship Engineer) 
  Starfleet: Medical 
  Starship Officer, Science (Starship Medical Officer) 
  Starfleet: Operations 
  Starship Officer, Operations (Operations Officer) 
  Starfleet: Science 
  Starship Officer, Science (Starship Science Officer) 
  Starfleet: Security 
  Starship Officer, Operations (Security Officer) 
  Warrior 
  Soldier, (Mercenary or Special Forces) 
  [[END TABLE]] 
  Once your profession has been determined, note your profession’s favored attribute and select your other 
  favored attribute. Also note your favored reaction at this time and which skills are professional skills for 
  later development. 
  Unless the Narrator makes special dispensation or indicates otherwise, all converted characters may select 
  three, and only three, professional abilities as outlined in Chapter Three of the Player’s Guide. Sufficiently 
  advanced characters may be allotted more at the Narrator’s discretion. Note that Tier 2 and Tier 3 
  professional abilities have prerequisites that must be met prior to selection. (The Starship Duty professional 
  ability, required for all Starship Officers, does not count towards this limit.) 
  Non-commissioned officers are handled slightly differently. Such characters have no set profession and 
  receive no starting professional abilities. Any professional abilities purchased through advancements must 
  be done via the Innovative edge (page 135). 
  [[BEGIN SIDEBAR]] 
  <3>A Note to Narrators 
  Because professional abilities can be so powerful and there is no easy way to equate Icon character 
  strengths to Coda advancements, the recommendation of allowing each character only three professional 
  abilities is given. 
  It is recommended that command-rank characters, executive officers and commanding officers, receive 
  four professional abilities at the start of play. Adjust accordingly to fit the style and scope of your 
  campaign. 
  Except for starship officers, it is highly recommended that no converted character be allowed to start play 
  with an elite profession. At the very least the character, after conversion, should meet the minimum 
  requirements for the elite profession as outlined in Chapter Nine of the Player’s Guide. 
  [[END SIDEBAR]] 
  <2>Skills 
  Both the Icon and Coda system have similar skills which map over fairly directly. The largest difference is 
  how levels and specializations are handled. In Icon nearly every skill has a specialization, while in Coda 
  this is not always the case. When converting an Icon skill over to Coda make a note of the base skill level, 
  the number of specializations, and their levels. For every two Icon specializations a character possesses the 
  character is allowed one Coda specialization. This is summarized on the chart below. The Coda 
  specialization selected should be the highest Icon specialization possessed, and down the line for any 
  subsequent specialties. 
  [[BEGIN TABLE]] 
  <3>Number Coda Specializations 
  Icon 
  Coda 
  
  0-1 
  None 
  2-3 
  1 
  4-5 
  2 
  6-7 
  3 
  8-9 
  4 
  [[END TABLE]] 
  To determine the actual level of the Coda skill, take the Icon base skill and add one for every Icon 
  specialization possessed. This processed is illustrated below. 
  Example: Summer has a character with the following Icon skills (among others): 
  Shipboard Systems (Flight Control) 2 (3) 
  (Sensors) (3) 
  (Tactical) (4) 
  The Icon skill, Shipboard Systems, equates to the Coda skill System Operations. Because 
  Summer’s character has three Shipboard System specialties she determines that she is allowed 
  one System Operations specialty. Her highest Icon specialty is in Tactical, so that becomes her 
  Coda specialty. 
  Her Coda skill level is equal to her Icon Shipboard Systems level (2), plus one for each Icon 
  specialization (3). This gives her System Operations (Tactical) a level of 5. 
  Had Summer’s character only had one Icon specialization, she would not have received any Coda 
  specializations; however the Icon specialization would have counted for purposes of calculating 
  her new Coda skill level. 
  Should two different Icon skills map to the same Coda skill, combine all the specialties and/or single 
  skill/specialty combinations to determine the number of Coda specialties granted. Take the highest Icon 
  base skill as the starting Coda skill level and then add one for each Icon specialty or single skill/specialty 
  combination. 
  Example: Autumn’s character is a well-rounded scoundrel with a number of social skills: 
  Charm (Seduction) 1 (3) 
  (Influence) (2) 
  Fast Talk 2 
  Intimidation (Bluster) 2 (3) 
  Each of these Icon skills maps to the single Coda skill, Influence. Autumn has three skills and 
  three specialties, for a total of four (each of the single skill/specialty combinations count as only 
  one). Looking at the previous chart, four grants her two Coda specialties. To determine her Coda 
  level in Influence, she takes her highest Icon skill level, 2 (from either Fast Talk or Intimidation) 
  and then adds one for each additional skill and skill/specialty combination (+3). Autumn then 
  selects two Coda specialties to write down, starting with her two highest Icon specializations, 
  Charm (Seduction) and Intimidate (Bluster). Thus, Autumn’s character ends up with: 
  Influence (Seduction, Intimidate) +5 
  Most Icon skills (and specialties) map directly to a related Coda skill. For your convenience, the following 
  chart helps you determine their Coda equivalencies. 
   [[BEGIN TABLE]] 
  <3>Skill Equivalencies 
  Icon 
  Coda 
  
  Acrobatics 
  Gymnastics 
  Administration 
  Enterprise: Administration 
  Animal Handling 
  Science: Life or Knowledge: Trivia 
  Artistic Expression 
  Craft 
  Athletics 
  Athletics 
  Bargain 
  Negotiate 
  Behavior Modification 
  Indoctrinate 
  Charm 
  Influence 
  Command 
  Persuade 
  Computer 
  Computer Use 
  Culture 
  Knowledge: Culture 
  Demolitions 
  Demolitions 
  Diplomacy 
  Negotiate 
  Disguise 
  Impersonate 
  Dodge 
  +1 Quickness Reaction per Icon skill level 
  Energy Weapon 
  Ranged Combat: Energy Weapons 
  Engineering, Material 
  Engineering: Structural 
  Engineering, Propulsion 
  Engineering: Propulsion 
  Engineering, Systems 
  Engineering: Systems 
  Espionage 
  Forgery or Conceal 
  Fast Talk 
  Influence 
  First Aid 
  First Aid 
  Gaming 
  Gaming 
  Heavy Weapons 
  Ranged Combat: Heavy Weapons 
  History 
  Knowledge: History 
  Intimidation 
  Influence 
  Language 
  Language: specific language 
  Law 
  Knowledge: Law 
  Life Sciences 
  Science: Life 
  Medical Sciences 
  Medicine 
  Merchant 
  Enterprise: Business 
  Personal Equipment 
  Repair 
  Persuasion 
  Persuade 
  Physical Sciences 
  Science: Physical 
  Planetary Sciences 
  Science: Planetary 
  Planetary Tactics 
  Tactics 
  Planetside Survival 
  Survival 
  
  Primitive Weaponry 
  Armed Combat: specific weapon or Ranged Combat: Archaic Weapons 
  Projectile Weapon 
  Ranged Combat: Projectile Weapons 
  Search 
  Investigate 
  Security 
  Tactics 
  Shipboard Systems 
  System Operation 
  Sleight of Hand 
  Sleight of Hand 
  Social Sciences 
  Science: Social 
  Space Sciences 
  Science: Space Sciences 
  Starship Tactics 
  Tactics 
  Stealth 
  Stealth 
  Strategic Operations 
  Tactics 
  Streetwise 
  Inquire 
  Unarmed Combat 
  Unarmed Combat: specific style 
  Vehicle Operation 
  System Operation 
  World Knowledge 
  Knowledge: Specific World 
  Psionic Skills 
  Mind Control 
  Mind Control 
  Mind Meld 
  Mind Meld 
  Mind Shield 
  Mind Shield 
  Projective Empathy 
  Empathy 
  Projective Telepathy 
  Telepathy 
  Receptive Empathy 
  Empathy 
  Receptive Telepathy 
  Telepathy 
  [[END TABLE]] 
  <1>Characteristics 
  Both Icon and Coda systems use a Characteristic/Trait to reflect character advantages and disadvantages. 
  While Icon characteristics have various levels of value, Coda traits are of approximate equal value, 
  although some can be selected multiple times. When mapping Icon characteristics to Coda traits be aware 
  that, like skills, not all will be perfect matches. Some may need to be altered (with Narrator approval) or 
  outright dropped. Discuss the implications of any character-altering changes with your Narrator. 
  Use the accompanying table to determine how each Icon characteristic is modeled in Coda. 
  [[BEGIN TABLE]] 
  <3>Characteristics to Traits 
  Any notation of “drop” means that the Icon characteristic it is reflected inherently in the Coda system or is 
  not currently modeled. For example, a character need not possess the Icon Alien Upbringing advantage to 
  have grown up on an alien world—any Coda character can have such a background at no cost. (Such a 
  character would gain the benefit of the Cultural Flexibility trait, however, as a bonus.) 
  Note that in the case of Icon disadvantages, although they may be “dropped” in the Coda system, they are 
  still a part of your character’s background/personality. You should continue to play them even if the 
  disadvantage has no tangible game effect. (Although there is no Reprimand trait with a game effect, for 
  
  example, your character is not exonerated of their reprimand—there are still the story repercussions of such 
  a transgression.) 
  If you receive the same trait twice, upgrade if possible. Otherwise treat as if you received the Trait Upgrade 
  trait. 
  <4>Icon Advantages 
  Icon 
  Coda 
  Alertness 
  Alert 
  Alien Upbringing 
  Cultural Flexibility 
  Ally 
  Ally (upgrade for +5 variant) 
  Ambidexterity 
  Ambidexterity 
  Artistic Talent 
  Skill Focus (+2 Craft, Entertain, or Impersonate) 
  Asset 
  drop 
  Athletic Ability 
  Fit 
  Battle-Hardened 
  Courageous 
  Bold 
  Bold 
  Commendation 
  Commendation (upgrade for +3 variant) 
  Contact 
  Contact (upgrade for +3 variant) 
  Cultural Flexibility 
  Cultural Flexibility 
  Curious 
  Curious 
  Deep Cover 
  drop 
  Department Head 
  Command (Command 2 if CO) 
  Double-jointed 
  drop 
  Eidetic Memory 
  Eidetic Memory 
  Enhanced Vision 
  Dead Aim 
  Engineering Aptitude 
  Skill Focus 
  Excellent Balance 
  Dodge 
  Excellent Metabolism 
  Excellent Metabolism 
  Excellent Hearing 
  drop 
  Excellent Chemoreception 
  drop 
  Excellent Sight 
  drop 
  Famous Incident 
  Famous Event 
  Favor Owed 
  Contacts 
  High Pain Threshold 
  High Pain Threshold 
  Indomitable 
  Confident 
  Innovative 
  Innovative 
  Language Ability 
  drop 
  Lightning Calculator 
  Skill Focus +2 Science: Physical Science (Mathematics) 
  Line Officer 
  Promotion (inherent) 
  
  Mathematical Ability 
  Thinker 
  Medical Remedy 
  drop 
  Mixed Species Heritage 
  drop 
  Multitasking 
  Multitasking 
  Night Vision 
  Night Vision 
  Organ Redundancy 
  Healthy 
  Patron 
  Ally (upgrade for +3/+4 variant) 
  Pattern Recognition 
  Exceptional Concentration 
  Peripheral Vision 
  drop 
  Political Rank 
  Promotion 
  Promotion 
  Promotion 
  Psionicially Gifted 
  +1 Psi 
  Quick-draw 
  Quick Draw 
  Radiation Resistance 
  Great Vitality 
  Rapid Healing 
  Rapid Healing 
  Religious Rank 
  Promotion 
  Resistant 
  Healthy (upgrade for +3/+4 variant) 
  Resolute 
  Resolute 
  Scientific Genius 
  Skill Focus +1 to two Science skills 
  Security Clearance 
  drop 
  Sense of Direction 
  Sense of Direction 
  Sexy 
  Likeable 
  Sense of Time 
  Sense of Time 
  Shrewd 
  Shrewd 
  Sixth Sense 
  Alert (Upgraded) 
  Species Friend 
  Species Friend 
  Strong Will 
  Unyielding 
  Synergy 
  Coordinator 
  Tactical Genius 
  Skill Focus 
  Telepathic Resistance 
  Iron Willed 
  Toughness 
  Healthy 
  Wanted 
  Enemy or Dark Secret 
  Wealth 
  Wealth 
  Weapon Master 
  Weapon Mastery 
  Wrongfully Accused 
  Dark Secret 
  Zero-G Training 
  Zero-G Trained 
  Special Alterations 
  
  Psi score 
  Psionic 
  Positive Psi Range edge 
  Increased Range 
  Positive Psi Focus edge 
  Psionic Focus 
  <4>Icon Disadvantages 
  Icon 
  Coda 
  Addiction 
  Addiction (Addiction 2 and Addition 3 for 2 & 3 point variations) 
  Amnesia 
  drop 
  Argumentative 
  Proud 
  Arrogant 
  Arrogant 
  Bad Reputation 
  Infamy 
  Bloodlust 
  Bloodlust 
  Chronic Pain 
  Low Energy Level 
  Code of Honor 
  drop 
  Competitive 
  Competitive (this is now a positive trait!) 
  Compulsion 
  drop 
  Dark Secret 
  Dark Secret 
  Dependent 
  Devotion 
  Diminished Social Status 
  Infamy 
  Domineering 
  Proud 
  Exile 
  drop 
  Expatriate 
  Infamy 
  Fanatic 
  drop 
  Greedy 
  drop 
  Guilt 
  Dark Secret 
  Hedonist 
  drop 
  Hides Emotions 
  drop 
  Hypochondria 
  drop 
  Imprudent 
  Reckless 
  Impulsive 
  Reckless 
  Inept 
  Shaky 
  Intolerant 
  Intolerant 
  Low Pain Threshold 
  Low Pain Threshold 
  Marked Man 
  Enemy 
  Medical Problem 
  Easily Winded or Sickly 
  Obligation 
  drop 
  Obsessive Tendencies 
  drop 
  Pacifism 
  Pacifist 
  
  Phobia 
  drop 
  Physically Impaired 
  Slow 
  Poor Chemoreception 
  drop 
  Poor Hearing 
  drop 
  Poor Sight 
  Night Blind 
  Power Hungry 
  drop 
  Reprimand 
  drop 
  Rival 
  Rival 
  Romantic Attachment 
  Devotion 
  Shady Background 
  Infamy 
  Slow Healing 
  Slow Healing 
  Species Enemy 
  Species Enmity 
  Stubborn 
  Proud 
  Suppressed Memory 
  drop 
  Sworn Enemy 
  Enemy 
  Vengeful 
  Intolerant 
  Weak Will 
  Weak Willed 
  Weakness 
  Sickly 
  Zero-G Intolerance 
  drop 
  [[END TABLE]] 
  <1>Renown 
  In Icon characters accumulated Renown across several aspects in addition to a net renown total. In the 
  Coda system it is only this net/final result we are interested in. Renown in the Coda system works on a 
  much smaller scale than that found in Icon. To determine your character’s Coda renown, take your Icon 
  total renown and divide by three, rounding down. 
  <1>Final Touches 
  There are a handful of additional changes to make prior to beginning play. A character’s total Courage 
  Points are equal to their Icon courage points—there is no modification to the amount (although their 
  benefits are enhanced in the Coda system). 
  Your character’s wound level is calculated just as per the Coda rules on page 147 of the Player’s Guide 
  based on your converted character’s new attributes. 
  Any equipment your character possesses can be found in Chapter Ten of the Player’s Guide with their 
  updated Coda equivalent statistics. 
  Calculate your Initiative and Defense values as per the Coda rules on page 146 of the Player’s Guide. 
  You’re finished! 
  [[TINY LEGAL TEXT]] 
  The Icon System and Last Unicorn Games are property of Wizards of the Coast, Inc. Used without 
  permission. 
  [[END TINY LEGAL TEXT]] 
   
  
  [[END]] 
   
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Errata and Conversions/icon2coda.pdf