TEXT: Presented by
  
  INTRODUCTION
  Welcome to the  Recongregator Sourcebook.   Some time ago, Games  Workshop published the  Thorian Faction 
  Sourcebook, which was originally promoted as the first in a series of books looking at the various factions and 
  philosophies of the Inquisition.  With the scaling back of the Specialist Games division, the other sourcebooks were put 
  on hold, and it appears that there are no plans to continue the series.  For this reason I decided to sit down and write my 
  own sourcebook as a resource for other Inquisitor players (and perhaps players of the Warhammer 40,000 RPG Dark 
  Heresy will find it useful too).  
  The first source book focused on the Thorians, a puritan philosophy dedicated to the resurrection of the Emperor.  For 
  this book I decided to explore one of the radical philosophies.  Most players who design radical Inquisitors seem to go 
  for daemon-sword wielding Xanthites, so I figured it would be fun to write about one of the more neglected philosophies - 
  the Recongregators.  
  Most of what follows is non-canonical, it is a product of my imagination, but firmly based on what has been written in 
  sources published by Games Workshop over the years.  
  This sourcebook contains the following sections:
  An Introduction to the Recongregator Movement: An overview of the 
  beliefs and aims of the Recongregator Movement.  
  Origins of the Recongregator  Movement: An overview of how the 
  philosophy came about and how it has evolved since its adoption 
  by members of the Inquisition.  
  Sub-factions and Predecessors of the Recongregator Movement: A look 
  at  some  of  the  diverse  philosophies  that  exist  within  the 
  Recongregator framework of beliefs.  
  Recongregators and other Factions: How Recongregators view other 
  philosophies and how they are viewed in return.
  Recongregators within the Ordos: A detailed look at Recongregators 
  within  the  Ordos  of  the  Holy  Inquisition.   In  particular  their 
  preferred  methods  of  operating  and  their  allegiances  to  other 
  organisations within the Inquisition and without.  
  The Ordo Sicarius: An overview of one of the smaller Inquisitorial 
  Ordos,  one  that  the  Recongregator  movement  has  exerted 
  considerable influence over from its inception.  
  Recongregator  Characters:  An  examination  of  a  few  notable 
  followers of the Recongregator philosophy.  
  Recongregators in the Game: A discussion of Recongregator themed 
  scenarios and warbands, plus favoured wargear and weaponry for 
  use in your games of Inquisitor.  
  Main text by David Knowles.  Characters by John Kidby, Derek 
  Gillespie and Horst Janott.  Additional text and fiction by Paul 
  Rannard and John Kidby.  Models by Derek Gillespie, Nick Garrett 
  & David Knowles.  Artwork by Paul Rannard.
  Although the majority of the text is original, it builds on the work of 
  numerous GW writers.  Particular credit must be given to Gav 
  Thorpe, author of Inquisitor, the Thorian Sourcebook and Codex: 
  Assassins,  and  Neil  Roberts,  author  of  the  Bringers of Death 
  article in Exterminatus 8.  This book would not have been possible 
  without their work.
  This source book is completely unofficial and in no way endorsed by Games Workshop Limited.  Text and layoutsare © Dark Magenta and its proprietor. Artwork and characters are the property of their 
  respective owners. No part of this magazine should be reproduced in any form without the express permission of the Editor-in-Chief. Dark Magenta isa non-profit-making organization and with the aim 
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  Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world.  Used without permission.  No challenge to their status intended.  
  All Rights Reserved to their respective owners.
  1
  
  An Introduction to the 
  Recongregator Movement
  As recent events have shown, corruption is rife even at the very highest levels of the Imperium. The Inquisiton was created to protect mankind from 
  threats both external and internal. While we concentrated on the former, on the latter we have failed utterly. 
  From the introduction to 'Recongregation and the future of the Imperium' by Elmina Nouh 
  Adherents to the philosophy of Recongregation claim that 
  the Imperium is a dying beast, crippled, diseased and 
  failing  under  its  own  weight.   They  claim  that  the 
  institutions that were built to serve mankind have become 
  bogged down by corruption and inefficiency and no longer 
  serve  their  intended  purpose;  that  if  the  Imperium  is 
  allowed  to  continue  in  its  current  stagnation,  it  will 
  eventually  fall apart entirely  and  mankind will  become 
  easy prey for the innumerable horrors that surround it. 
  Some of the more extreme among them even dare to 
  claim  that  the  Emperor's  grand  plan  for the  future  of 
  mankind has been usurped by selfish men who claim to 
  rule in His name, but in reality are just serving their own 
  petty ends.  
  To  remedy  this,  Recongregators  believe  that  the 
  institutions of the  Imperium must  be pulled down  and 
  rebuilt into stronger and more efficient forms, in the hope 
  of ushering mankind into a new Golden Age.  They want 
  to sweep away the quagmire of selfish, corrupt politics 
  and unwieldy bureaucracies, and replace weak men with 
  strong leaders  with  a will  to  change  and  improve  the 
  Imperium.   To  this  end,  Recongregators  attempt  to 
  destabilise Imperial institutions from within.  Most believe 
  that  this  change  must  be  implemented  subtly  and 
  gradually; that too much upheaval may well bring about 
  the  premature  downfall  of  the  Imperium  and  invite 
  disaster for all mankind.  However, they are generally not 
  above taking extreme action if they deem it necessary to 
  bring about the desired change.
  The  Inquisition  as  a  whole  generally  regards 
  Recongregation as one of the more radical philosophies. 
  Its focus on improving the lot of mankind at the expense 
  of  the  Imperium  is  anathema  to  most.   Although  few 
  would  disagree  with  the  Recongregators’  removal  of 
  corrupt  or  incompetent  individuals,  most  Inquisitors 
  believe  wholeheartedly  that  the  Imperium  is  a 
  manifestation of the God-Emperor's will, that it is guided 
  by His divine plan, and that it must be maintained for the 
  good  of  humanity.   More  than  anything,  it  is  the 
  Recongregators’  desire  to  remodel  the  Imperium  that 
  brings them into conflict with their peers.  
  Many Recongregators hold a deep-seated belief that the 
  Imperium  should  be  continuing  along  the  path  the 
  Emperor laid down when He walked amongst them - that 
  the Great Crusade should be continuing, and that the 
  Emperor's ascension should have been the spur mankind 
  needed to push out into the rest of the galaxy and take 
  their rightful place as unquestioned masters of the galaxy. 
  Instead, that blessed event was used by petty-minded 
  men to cement their own temporal power.
  2
  Through her magnoculars she watched Inquisitor Kaled stride purposefully across the landing pad.  Beneath the glare of the landing lights 
  he cast long splayed shadows.  She had hoped the old man wouldn't learn of her plans until it was too late, but once again he was here 
  interfering.  Every time she tried to restructure the Imperial Navy, to remove the weak officers and replace them with new men - men of 
  vision and strength - Kaled would turn up and disrupt everything, casting a meddlesome light into the shadows she had engineered.  
  The tragedy of it was she knew that Kaled also wanted to see the Navy restored to its former glory.  But he disagreed with her methods. 
  His stubborn unwillingness to cross the rubicon and compromise his convictions was frustrating.  Worse, his intrusions were preventing the 
  glorious crusade against the enemies of Mankind that would surely follow if her plans were successful.  Unfortunately she knew that his 
  traditional and conservative policies would only succeed in maintaining the old guard.  Kaled had never embraced the reforms that she 
  knew were necessary to really make the Navy strong again.  
  The current Admirals were weary and weak men, entrenched in a mentality of defeatism.  They needed to be replaced with men who 
  would take the fight to the enemy, rather than slowly giving ground in a constant enfeebled defence.  The long retreat would only stop 
  when the Navy attacked and advanced.  Her current plan, to depose Admiral Goodchild had taken months to implement.  Infil-traitors on 
  his staff were about to have him incriminated in a strategy of incompetence, but a recent purge had unmasked most of her agents.  Now 
  she knew who was responsible.  
  Kaled was talking to a robed adept who she recognised from her files as his chief savant, and both were completely unaware of her 
  presence.  If only she'd brought a rifle; reluctantly she calculated how easy it would be to put a bullet through his brain.  But that wasn't her 
  way, she couldn't afford to be implicated in such an outrageous assassination.  Perhaps a tragic accident could be arranged?  In fact, if the 
  Admiral could be implicated in the 'accident' she would be able to kill two birds with one stone.  An intricate plan quickly formulated in her 
  mind.  A shame to destroy such a determined Inquisitor, but his dedication was to failed methods and organisations.  
  As she reached for her comm-link, she was startled by a polite cough.  How he had managed to sneak up on her while wearing all that 
  armour she would never know, but there behind her was a Naval Stormtrooper, hellgun at the ready.  He handed her a folded and sealed 
  parchment saying, 
  "Madam Inquisitor.  My master requests the pleasure of your company.  He wishes to discuss your recent activities." 
  She did not have to open the letter to know who it was from.  
  "Tell Inquisitor Kaled I'll be there shortly." she sighed.
  
  Origins of the Recongregator 
  Movement
  The official response of the Inquisition to the events that have become known as the Age of Apostasy is the proposed founding of the Ordo  
  Hereticus to scrutinise the Imperium itself. Simply watching Imperial institutions is not enough; the Imperium itself must be reformed so that events 
  such as these can never again occur. 
  Extract from 'Recongregation and the future of the Imperium' by Elmina Nouh
  It  is  said  that  following  the  Age  of  Apostasy,  the 
  Inquisition realised that their focus on external threats had 
  allowed  black  corruption  to  take  seed  within  the  very 
  heart of the Imperium.  Goge Vandire, the 361st High 
  Lord  of  the  Administratum,  used  a  combination  of 
  blackmail, bribery and murder to establish control of the 
  Senatorum  Imperialis,  eventually  declaring  himself 
  Ecclesiarch as well as High Lord of the Administratum. 
  Using  the  power  of  both  positions,  he  set  about 
  establishing  a  galaxy-wide  reign  of  blood  the  likes  of 
  which the Imperium had never seen.
  The  anarchy  that  followed,  also  led  to  the  Wars  of 
  Vindication  within  the  Officio  Assassinorum,  where 
  assassin  fought  assassin  within  the  very  walls  of  the 
  Imperial Palace.   The Inquisition's  formal  response  to 
  these events was the founding of two new Ordos.  The 
  Ordo Hereticus, whose purpose was to check the power 
  of the Ecclesiarchy, and the Ordo Sicarius tasked with 
  monitoring the Officio Assassinorum.  What is less well 
  known  is  that  these  events  also  led  to  the  birth  of 
  Recongregation as we know it today.  
  A small cabal of Inquisitors believed that keeping a close 
  watch  on,  and  limiting  the  power  of  the  Imperial 
  institutions was not enough - that to protect humanity, the 
  Imperium itself had to be rebuilt and strengthened against 
  enemies both within and without.  Their ideas were set 
  down  by  Inquisitrix  Elmina  Nouh  in  a  paper  entitled 
  'Recongregation and the future of the Imperium'.  Her 
  paper was widely distributed within the Conclaves and 
  fortresses  of  the  Inquisition,  where  it  found  many 
  supporters.
  Thus, at the same time as the fledgling Ordos Hereticus 
  and Sicarius were establishing their mandates, Elmina's 
  ideas were taking root in the Inquisition.  Those who had 
  advocated stronger reprisals against the Ecclesiarchy and 
  Officio Assassinorum now threw their support behind the 
  philosophy of Recongregation.  They spoke out against 
  just  watching  Imperial  Institutions,  advocating  instead 
  active and extensive restructuring.  The dispersal of the 
  Assassin Temples across the galaxy was first called for 
  by  Elmina  Nouh  herself,  as  a  way  to  strengthen  the 
  Officio and ensure that those in power could never again 
  misuse it.  Her proposal was later ratified by Inquisitor 
  Jaeger, founder of the Ordo Sicarius.
  While their fellow Inquisitors in the Ordo Hereticus purged 
  the  Ecclesiarchy  of  Vandire's  supporters,  the  early 
  Recongregators pushed their own people into the vacated 
  positions  as  a  way  to  ensure  that  the  church  would 
  change in such as way as to prevent it being subverted 
  by one man, no matter how charismatic.  
  Over time, the Ordo Hereticus has grown to become the 
  largest of the three major Ordos, and the Recongregators’ 
  influence  within  it  has  weakened.   With  Vandire's 
  followers  removed,  and  the  signing  of  the  Decree 
  Passive, the majority of the Inquisition felt that the threat 
  of a second Reign of Blood was effectively neutralized. 
  Most believed that now was 
  a  time  for  maintaining  the 
  status  quo,  and  the 
  philosophy
   
  of 
  Recongregation  gradually 
  lost  favour.   Over  the  last 
  few
   
  millennia,
   
  the 
  Recongregator  movement 
  was  labelled  'radical'  and 
  pushed underground, forcing 
  many Inquisitors to hide their 
  beliefs  and  practise  them 
  only in secret.
  Within  the  Ordo  Sicarius, 
  things  evolved  a  little 
  differently.  
   The  early 
  Recongregators
   
  realised 
  that  the  special  operatives 
  available to the Ordo would 
  be the perfect tools for their 
  policies.  For this reason, a 
  large
   
  number
   
  of 
  Recongregators  joined  the 
  fledgling  organisation,  and 
  the
   
  philosophy
   
  of 
  Recongregation
   
  became 
  deeply entrenched within the 
  Ordo  Sicarius.   When  it 
  became clear that the Ordo 
  was  in  danger  of  being 
  controlled  by  a  single 
  faction, especially one seen 
  by  many  as  radical,  there 
  was  a  backlash  from  the 
  more puritan elements - in particular from those whose 
  views would now be called Amalathian.  These factors 
  have meant that the entire history of the Ordo Sicarius 
  has been a balancing act between Recongregators and 
  their more puritan brethren, with each side gaining the 
  upper hand at different times throughout history as the 
  support for various philosophies has waxed and waned.
  3
  
  Sub-factions and 
  Predecessors of the 
  Recongregator Movement
  Of course, the ideas I propose are not entirely new. Since the foundation of our Holy Orders there have always been those among us who believed 
  as I do. Although these people have been prosecuted in the past, recent events have vindicated their desire for change. 
  Extract from 'Recongregation and the future of the Imperium' by Elmina Nouh
  The philosophy of the Recongregators did not simply leap 
  from the void fully formed; from the earliest days of the 
  Inquisition there have always been those who believed 
  that the Imperium needed to be restructured and rebuilt. 
  Likewise, Recongregation is not the only movement that 
  advocates  such  restructuring;  it  is  merely  the  most 
  widespread.  
  Galerathites
  The  Galerathite  movement  is  an  ancient  precursor  of 
  Recongregation.   It  came  into  being  shortly  after  the 
  proclamation of the Ecclesiarchy as the official church of 
  the Imperium, long before Recongregation took its current 
  form.  Galerathites believe that mankind must throw off 
  the shackles of religion and take control of its own destiny 
  by following the path laid down by the Emperor during the 
  Great Crusade.  Their main focus is on undermining the 
  power of the Ecclesiarchy and bringing it down.  
  The  movement  is  named  for  Inquisitor  Galerath,  who 
  uncovered speeches attributed to the Emperor where He 
  advocated a secular state and denied His own divinity. 
  Galerath  wrote  a  number  of  papers  based  on  these 
  transcripts,  wherein  he  set  forth  his  belief  that  the 
  Emperor would be appalled by the religion that had grown 
  up  around  Him,  particularly  its  focus  on  keeping  the 
  masses subjugated and ignorant.  Galerath's views did 
  not win him many friends, and when he was arrested and 
  executed for heresy by Cardinal Tyrius III there were few 
  within the Inquisition who raised any objection.  
  Macharians
  Following  the  Horus  Heresy,  Roboute  Guilliman 
  restructured  the  Imperial  military.   The  Space  Marine 
  Legions were broken up into Chapters and the army and 
  navy were divided to ensure that one man could never 
  again  wield  the  massive  combined  forces  that  Horus 
  turned against his father.  The Macharians believe that 
  this decision was a mistake; that under the watchful eyes 
  of the Inquisition there is no reason why men such as 
  Lord Solar Macharius, who liberated a thousand worlds 
  during his crusade to the fringes of Imperial space, could 
  not be given formal command of both army and navy. 
  They  believe  that  to  do  so  could  only  strengthen  the 
  Imperium's already considerable military might and may 
  even usher mankind into a new Golden Age.  
  Macharians sow discord amongst the upper ranks of the 
  military, discrediting those who have risen to undeserved 
  heights  through  wealth,  ancestry  or  politicking,  and 
  replacing them with more able leaders.  They throw their 
  support behind Warmasters who by force of personality 
  can gain the  trust and  respect of all branches of the 
  military,  men  who,  even  if  they  will  not  gain  formal 
  command of these forces, will have sufficient influence to 
  lead them against the enemy.  
  4
  
  Renovists
  The Renovists are a fairly recent and much more extreme 
  offshoot of the Recongregator movement.  Unlike most 
  Recongregators,  who  believe  that  change  must  be 
  implemented  gradually,  the  Renovists  believe  that  the 
  greater the upheaval,  the greater the change that will 
  stem from it.  They work to create turmoil on a massive 
  scale,  destroying  entire  institutions  or  planetary 
  governments, and then rebuilding them from the ground 
  up.  Even many Recongregators see Renovists as being 
  too radical, almost to the point of heresy.  
  Like many Recongregators, Renovists will ferment anti-
  Imperial  cults  and  use  them  to  bring  down  Imperial 
  institutions.   However,  where  Recongregators  use  this 
  unrest to restructure the targeted institution and replace 
  its leaders with more powerful men with a will to change 
  and improve, the Renovists use these cults to destroy the 
  institution and then attempt to create something entirely 
  new from the ashes.  Renovists tend to have far fewer 
  scruples about the means they will use to achieve their 
  ends, in some cases even going so far as to supply their 
  cults  with  weapons  of  mass  destruction  that  may  kill 
  thousands, even millions, of innocents in the process of 
  pursuing the Renovist agenda.  
  Zenathians
  The Zenathians were an offshoot of the Recongregator 
  movement who believed that stagnation was the greatest 
  failing of the Imperium, and that left to their own devices 
  men  would  work  towards  stability  even  though  it  will 
  eventually lead to their downfall.  To combat this they 
  advocated a policy of change for its own sake, a constant 
  cycle of destruction and renewal that was meant to re-
  forge the Imperium into  a  fresh and powerful form, a 
  policy that would keep mankind from resting on its laurels 
  but instead constantly labouring to improve its lot.  
  Unbeknownst  to  many  of  its  members,  however, 
  Inquisitor Zenath was in fact in thrall to a Tzeentchian 
  daemon and had been for many years.  The daemon, 
  working through Zenath, caused untold damage across 
  the Griliath sub-sector and beyond before it was finally 
  stopped by Inquisitor Ostrakov of the Ordo Malleus and a 
  team of Grey Knights.  The remaining Zenathians were 
  rounded up and executed as heretics in 223-5.M40.  It 
  was this incident more than any other that led to the 
  widespread  backlash  against  Recongregation  that  has 
  been seen in recent years.
  Iconoclasts
  Iconoclasts  believe  that  the  Inquisition  itself,  with  its 
  diverse factions and internecine rivalries, is impeding the 
  development  of  the  Imperium.   They  claim  that  the 
  Inquisition has become part of the problem, indeed it is at 
  the very heart of the torpor affecting Imperial institutions. 
  Iconoclasts have an especial enmity for those puritans 
  whose actions have stifled the progress of the Emperor's 
  great plan, believing that many factions within the Holy 
  Orders are guilty of allowing the Imperium to stagnate 
  and decay. 
  Iconoclasm was founded in the aftermath of the First War 
  of  Armageddon  by  Inquisitor  Rafael  Torres  and  his 
  acolytes.   Outraged  and  disgusted  by  the  wasteful 
  liquidation of entire Imperial Guard Regiments following 
  their contact with Chaos, Torres determined that there 
  were many Inquisitors whose over zealous actions were 
  actually threatening the future of the Imperium.  In his 
  treatise 'The Emperor's Revolution', Torres advocated the 
  destruction of Inquisitors whose actions threatened the 
  renaissance of the Imperium.  Iconaclasts will go to any 
  extreme  to  destroy  Inquisitors  they  consider  counter-
  revolutionaries.
  5
  
  Recongregators and other 
  Factions
  At first this philosophy which I have dubbed Recongregation may be seen as heresy by some, however I genuinely believe that it is the only way to  
  save the Imperium and over time it will be embraced by the majority of our brethren. 
  Extract from 'Recongregation and the future of the Imperium' by Elmina Nouh 
  Recongregators and Amalathians
  Unsurprisingly, there is a great deal of discord between 
  Recongregators  and  Amalathians,  as  their  beliefs  are 
  diametrically opposed.  Amalathians work to maintain the 
  status quo, seeking out and neutralising any threats that 
  might destabilise the power of the Imperium.  To most 
  Amalathians,  change  is  considered  the  most  serious 
  threat of all, for change can herald disaster, or even derail 
  the Emperor's grand plan entirely.  Recongregators, on 
  the  other  hand,  are  active  agents  of  transformation, 
  working  to  ensure  that  the  Imperium  evolves  and  is 
  strengthened through change.  
  The Amalathian movement is a relatively new one, dating 
  back to the beginning of the 41st millennium, but many of 
  those who threw their weight behind it were Inquisitors 
  belonging  to  factions  that  had  opposed  the 
  Recongregator philosophies in the past and had been 
  responsible for forcing the movement underground.  On 
  more than one occasion an Amalathian has accused the 
  Recongregator movement of being composed entirely of 
  terrorists and heretics; and at the very least they tend to 
  see  them  as  being  immensely  arrogant  for  daring  to 
  interfere with what they consider to be the grand plan of 
  the God-Emperor.  
  This often leads to outright conflict between Inquisitors of 
  the  two  factions,  with  the  Recongregator  working  to 
  destabilise  or  overthrow  a  particular  person  or 
  organisation  they  see  as  weak  or  inefficient,  and  the 
  Amalathian striving to maintain and bolster them.  
  Recongregators and Thorians
  The primary source of antagonism between members of 
  the  Thorian  and  Recongregator  factions  is  not  their 
  philosophies, but rather that the methods utilised by the 
  Recongregators  often  hinder  the  activities  of  Thorian 
  Inquisitors.  
  Most Thorians spend a large proportion of their time and 
  effort seeking out possible Divine Vessels that have the 
  potential to become an avatar of the Emperor-Incarnate. 
  Their  efforts  are  often  unwittingly  (or  on  occasion 
  deliberately) thwarted by Recongregators, who habitually 
  manipulate important leaders, visionaries, agitators and 
  demagogues.  Sometimes they make these individuals 
  seem to be something they're not, and other times they 
  can  even  destroy  the  very  traits  that  made  them 
  interesting to Thorians to begin with.  On the other hand, 
  Thorians frequently blunder into situations that have been 
  deliberately  and  painstakingly  engineered  by  a 
  Recongregator working in secret to move a talented and 
  far-sighted leader into a position of power and influence.  
  Where the paths of a Thorian and Recongregator cross, 
  the competing goals and simple frustrations on both sides 
  almost  always  lead  to  dispute  and  often  to  physical 
  conflict.  
  Recongregators and Monodominants
  Considering the fact that Recongregators are generally 
  viewed as radicals, and Monodominants tend to be seen 
  as the most puritanical of factions, there is surprisingly 
  little conflict between adherents to the two philosophies. 
  The  Monodominant  Creed  is  concerned  with 
  safeguarding the superiority of mankind over the alien, 
  the  daemon,  the  witch  and  the  mutant,  while  the 
  Recongregators are concerned with transmuting Imperial 
  institutions  into  stronger  forms,  the  better  to  serve 
  humanity.  
  However, although their two ideals are not particularly at 
  odds  with  one  another  (especially  compared  to  the 
  Amalathian and Recongregator philosophies), there have 
  been  frequent  clashes  between  Recongregators  and 
  Monodominants, both on the field of battle and within the 
  halls  of  Inquisitorial  fortresses.   The  activities  of  a 
  6
  
  Recongregation-inclined Inquisitor are often mistaken for 
  the destabilising activities of recidivists by their fanatical 
  Monodominant  brethren,  and  more  than  one 
  Recongregator has had a carta issued against him by a 
  Monodominant who saw his activities as heretical.  
  For their part, Recongregators have often had no choice 
  but to respond with force to protect their plans when a 
  Monodominant  (a  faction  not  known  for their  subtlety) 
  blunders in and ruins years of hard work by killing off a 
  Recongregator’s  carefully  nurtured  candidates  in  an 
  indiscriminate purge.  
  Recongregators and Xanthites
  Although  many  within  the  Inquisition  see  both 
  Recongregators and Xanthites as ‘radical’, there is little 
  common cause between the two, and there is a tendency 
  for each side to view the other as the more extreme – 
  sometimes even to the point of accusations of heresy. 
  Although Xanthites are happy to harness the power of 
  Chaos and turn it against itself, they consider themselves 
  to be working for the good of the Imperium.  They regard 
  the destabilising policies of the Recongregators as being 
  anti-Imperial.  Recongregators, on the other hand, tend to 
  see  the  Xanthites’  use  of  warp-tainted  artefacts  as  a 
  crossing  of  the  line.   These  facts  alone  have  often 
  brought members of the two factions into conflict.  
  Another source of conflict between Recongregators and 
  Xanthites  is  the  manipulation  of  heretical  cults  by 
  members of both factions.  On more than one occasion a 
  Xanthite has manipulated a cult into doing his bidding 
  with  the  intention  of  turning  the  power  they  unleash 
  against  the  great  enemy,  only  to  find  that  a 
  Recongregator is also manipulating the cult for his own 
  purposes.  Both sides are willing to take extreme action in 
  the belief that their cause is the right one.  
  Recongregators and Istvaanians
  At first glance the philosophies of the Recongregator and 
  Istvaanian factions seem similar.  Both factions believe in 
  challenging  the  status  quo  and  so  strengthening  the 
  Imperium, but it is the differences in methodology that 
  leads to conflict.  The Istvaanians believe in strengthening 
  humanity through adversity and strife.  They ferment wars 
  and  violent  revolutions  to  strengthen  the  Imperium 
  through trial by fire.  The Recongregators see this as a 
  reckless and irresponsible course of action, preferring to 
  effect  change  more  gradually  by  seeking  out  and 
  replacing individuals in positions to effect change.  
  On  occasion,  Inquisitors  of  the  two  philosophies  have 
  worked together to effect upheaval on a grand scale, with 
  the  Istvaanian creating  an external conflict  to test  the 
  defenders  of  the  Imperium,  and  their  Recongregator 
  counterpart using the opportunity to weed out corrupt or 
  weak men of power and replace them with strong leaders 
  with a will to reform.  
  Such  cases  are  rare  however,  and  like  most  of  the 
  Inquisition,  followers  of  the  Recongregator  philosophy 
  tend  to  distrust  Istvaanians.   They  believe  that 
  Istvaanians’ destructive activities weaken and destabilise 
  the Imperium without focusing on ensuring that it is rebuilt 
  stronger than it was before.  Too often a Recongregator 
  has found that the institution he has carefully rebuilt is 
  knocked down again by the activities of an Istvaanian 
  who has fostered conflict and strife for his own ends. 
  Many such encounters end in violent confrontation, as 
  Istvaanians are renowned for not stopping at anything to 
  achieve their goals.
  7
  "Master,  I  have  done  as  you  ask."  said  the  robed  figure. 
  Although a hood concealed his features, his voice betrayed his 
  youth.
  "By this time tomorrow Cardinal Tyrell will no longer be in a 
  position to interfere with your plans.  The rumours my contacts 
  have been spreading about his indiscretions with the Schola 
  pupils  have  brought  him  to  the  attention  of   Witch Hunter 
  Zagred."
  "Good." replied the older man, he toyed with the Inquisitorial 
  rosette hung from his neck as he continued,
  "However,  Tyrell  is  a  pious  and  popular  man,  and  many 
  cardinals have pledged their support to him.  Your rumours will 
  not be enough to bring him down.”
  “I have already anticipated that master.  When Zagred goes to 
  confront Cardinal Tyrell tonight he will find him with a mutant 
  child  in  his  chambers.   This  will  only  confirm  Zagred's 
  suspicions.  I think we can safely anticipate that when Zagred is 
  finished with Tyrell, his career will be over.  Probably his life as 
  well.”
  The old Inquisitor smiled before replying.
  “You have done well my acolyte.  The power of the Ecclesiarchy 
  will  be  dealt  a  blow  from  which  it  will  take many  years  to 
  recover.  This will give me plenty of time to make the necessary 
  reforms.”
   "Zagred is a useful tool is he not." said the young man.
   “He is.  He may not share our views, but he has unknowingly 
  done much to advance our cause.  I saw his potential when I sat 
  on the panel that raised him to the rank of Inquisitor.  He's a 
  blunt instrument, but I have found him easy to direct and his 
  purges have allowed me to keep my hands clean.”
  The Inquisitor paused, his eyes narrowed.
  "Of course Zagred is only useful to me as long as he never 
  knows that he is being used in this way.  You have made sure of 
  that my young apprentice?"
  "I have master, there is nothing to link the mutant with you or 
  your organisation.  I personally dealt with the men who will 
  sneak the child into his rooms.  They will not be able to lead 
  Zagred back to you."
  "Well, there is one thing that links the child with me..." replied 
  the Inquisitor as he drew his bolt pistol.
  "M-my Lord, you cannot mean me?  I have b-been loyal to you 
  for years.  I would never reveal what I know..." stammered the 
  young acolyte as he looked down the barrel of the pistol.
  "You have indeed served me well, it is a shame that the best 
  way you can serve me now is by dying."
  
  Recongregators within 
  the Ordos
  The Ordos are dedicated to combating specific threats, but the threat of stagnation and inefficiency with their debilitating influences on the 
  Imperium affects us all; they impede us in our attempts to fight our enemies without and beyond. We must disseminate our beliefs throughout the 
  Ordos and gather together those individuals with a desire to change and improve the Imperium. 
  Extract from 'Recongregation and the future of the Imperium' by Elmina Nouh
  Many Inquisitors  with  Recongregator tendencies prefer 
  not to join an Ordo.  They feel that their work of rebuilding 
  the  institutions  that  make  up  the  Imperium  is  best 
  conducted as far from the gaze of other Inquisitors as 
  possible.  That said, membership in an Ordo brings with it 
  many resources that a lone Inquisitor would find hard 
  himself pressed to get hold of.  However, a council of 
  existing  members  must  approve  an  Inquisitor’s 
  application for Ordo membership, and an Inquisitor who 
  openly proclaims his Recongregator beliefs may find it 
  hard to gain backing.  For this reason, a Recongregator 
  seeking to join an Ordo will usually either hide his beliefs 
  (often professing to be an Amalathian) or seek to join the 
  Ordo by approaching a cabal of Inquisitors with values 
  similar to his own.  
  Ordo Hereticus
  Of all the Ordos, Hereticus contains the largest number of 
  Recongregators (though not the largest proportion).  The 
  Ordo’s focus on the Enemy Within means that it is a 
  perfect place for Recongregators to learn of individuals 
  who may be useful to their plans.  The more moderate 
  Recongregators, having sought out these individuals, will 
  then discredit them and their followers, putting them on 
  trial for crimes against the Emperor, the Imperium and 
  mankind.  They will then take the opportunity to instigate 
  reform and replace the older order with a new one made 
  up of men with the strength and vision to effect change 
  for the better.  
  More radical Hereticus Recongregators will often seek out 
  these same heretics and anti-Imperial sects, and rather 
  than destroy them, will  often use them to bring down 
  corrupt officials who allowed them to thrive in the first 
  place.   Recongregators  and  their  agents  are  skilled 
  manipulators  who  will  attempt  to  alter  the  cult’s 
  philosophies to match their own goals.  In extreme cases, 
  a Recongregator may even found such cults himself if no 
  suitable bodies exist.  
  Since  Recongregation  has  fallen  out  of  favour  as  a 
  philosophy within the Inquisition, its followers, especially 
  the more radical ones, have generally come to be seen 
  as amongst the worst kind of radical by members of the 
  Ordo  Hereticus,  with  more  extreme  puritans  even 
  decrying them as heretics.
  Ordo Xenos
  Few Inquisitors who follow the Recongregator philosophy 
  join the Ordo Xenos, as the Ordo is concerned with the 
  Enemy  Without  than  the  Enemy  Within.   However, 
  Inquisitors  operating  in  sectors  that  border  alien 
  civilizations may join the Ordo to better understand the 
  threats the Imperium faces, and how the Imperium must 
  be restructured to counter those threats.  
  For example, in the relative peace that followed the end 
  of the Damocles Crusade, the main threat from the Tau 
  Empire came from the enigmatic emissaries of the Water 
  Caste  who  visited  Imperial  worlds  seeking  to  subvert 
  them from within.  In those times, many Recongregators 
  saw that the best way to defend the Imperium was by 
  weeding out those officials who might treat with the Tau, 
  and replacing them with more loyal men who would help 
  root out xenos-loving traitors.  
  In some cases a Recongregator may foster xeno-cults, 
  directing  their  activities  against  the  institution  the 
  Inquisitor sees as being in need of rebuilding.  In the 
  more  extreme  cases,  Recongregators  have  actually 
  employed xenos assassins and head-hunters to remove 
  individuals  or  groups,  and  then  used  the  subsequent 
  outrage to place their own  people  in key  positions  of 
  power.
  Ordo Malleus
  Similarly to the Ordo Xenos, Malleus' focus on the Enemy 
  Beyond rather than the Enemy Within means that the 
  Ordo tends to attract few Recongregators.  Inquisitors of 
  the  Ordo  Malleus  know  all  too  well  the  damage  that 
  Chaos cults can cause if they become powerful enough to 
  summon even the lowest form of daemon, and so even 
  the most radical of them tend to see the use of Chaos, or 
  chaotic cults, as a way to break down and rebuild Imperial 
  institutions as being a step too far.  For these reasons, 
  Recongregators within the Ordo Malleus tend to see their 
  plans to restructure the Imperium as secondary to their 
  daemon-hunting activities.  
  It is usually only after quashing a daemonic incursion that 
  a  Malleus  Recongregator  will  turn  to  his  secondary 
  purpose and institute sweeping changes to the planetary 
  authorities in order to ensure that such a situation does 
  not occur again.  This means that unlike their brethren in 
  the Ordo Hereticus, Ordo Malleus Recongregators almost 
  always act in the open; not for them the subtle plans and 
  subterfuge  to  bring  down  and  restructure  institutions, 
  8
  
  instead they and their associates will usually storm in and 
  bring about drastic changes in a short period of time.  
  Where a Malleus Recongregator is working to a more 
  long-term  plan  to  bring  about  change  it  will  often  be 
  overseen  by  a  trusted  acolyte,  while  the  Inquisitor 
  concerns himself with his daemon-hunting activities.
  The Ordos Minoris
  Ordo Sepulturum
  Like the Ordo Obsuletus, the Ordo Sepulturum is small 
  and  specialised,  with  little  about  it  to  attract  those 
  Inquisitors  with  an  interest  in  Recongregation.   Their 
  focus  on  external  threats  from  plagues  and  diseases, 
  particularly those that lead to zombification of the victim, 
  has little to offer the Recongregator philosophy.  
  One notable exception was the heretical Inquisitor, Olbin 
  Walsh.  In  order  to  identify  individuals  in  undeserved 
  positions of power, Walsh would put the authorities under 
  stress  by  unleashing  plagues  on  the  unsuspecting 
  population and observe the responses of the Governor 
  and Imperial institutions.  Those who did not quickly act to 
  put an end to the plague were quickly replaced by their 
  more able and radical peers.  When one of his plagues 
  got out of hand on the hive world of Zeraphon III, millions 
  of  workers  were  infected.   The  resulting  delays  in 
  munitions production were estimated to have extended 
  the nearby Salem Worlds Crusade by two years, and cost 
  the lives of over 20 million men.  When the origins of the 
  plague came to light, a carta was taken out against Walsh 
  by a conclave of his peers.  Walsh remains at large, but 
  hunted to this day.
  Ordo Sicarius
  Recongregators within the Sicarius have used Callidus 
  assassins  to  infiltrate  Imperial  organisations  and  sow 
  discord from within, Vindicare assassins have picked off 
  corrupt leaders from afar, with the Recongregator master 
  ready to push someone new in their place - even the 
  abominations of the Culexus temple have been deployed 
  against  Imperial  officials  where  a  Recongregator  has 
  espied heresy within the Adeptus Astra Telepathica.  The 
  Ordo Sicarius is covered in more detail in the following 
  section.  
  Other Ordos
  Although the above Ordos are the most well known, there 
  are  many  others  charged  with  protecting  humanity 
  against various threats from within and without.  These 
  Ordos  are  generally  small  and/or  secretive,  and  few 
  outside their membership have any knowledge of their 
  activities.
  What little evidence exists suggests that the Ordo Hydra 
  is  dedicated  to  reforming  the  Imperium  and  even 
  changing the very nature of humanity, recreating it as the 
  subservient  weapon  of  the  Ordo’s  hidden  masters. 
  Despite  
  several  
  investigations  by  prominent 
  Recongregators  seeking  to  harness  the  power  of  the 
  Hydra for themselves, the Ordo remains hidden, if indeed 
  it ever existed in the first place.
  The Ordo Obsuletus is believed to take responsibility for 
  investigating unexplained and unsolved mysteries, such 
  as  appearances  of  the 
  enigmatic  Legion  of  the 
  Damned,  Ghost  ships  and 
  any  other  unexplained 
  phenomena that may pose a 
  potential  threat  to  the 
  Imperium.   Whatever  the 
  truth,  this  minor  Ordo  has 
  never received much interest 
  from  the  Recongregators 
  who tend to be interested in 
  more concrete threats.
  Perhaps
   
  the
   
  most 
  mysterious Ordo is the Ordo 
  Illuminus.   Many  rumours 
  exist  as  to  their  remit, 
  however  in  truth  all that  is 
  known  is  their name  which  was  included  on  a list  of 
  Inquisotorial Ordos compiled by an elderly savant.  Many 
  Recongregators, alarmed by the rumour that the Illuminas 
  may  secretly  rule  the  Imperium  have  spent  decades 
  attempting  to  track  them  down,  but  without  success. 
  Their failure to gather any evidence regarding the actual 
  existence  of  the  Ordo  did  not  stop  a  cabal  of 
  Recongregators from declaring them a primary threat to 
  their plans to reshape the Imperium.
  9
  
  10
  To preserve you is no gain. To destroy you is no loss. 
  Interrogator Khmer Saloth Sar 
  The slender, wasp-like shuttle drifted effortlessly over a verdant forest canopy on the planet Quondam Rex, leaving a pair of iridescent vapour trails in its wake. Far 
  beyond the vast, luscious forests, the neo-deco city of Fortuna Mundi was clearly visible on the horizon. Even from this distance the city shone, like a radiant jewel 
  set beneath a languid azure sky. The primary city on Quondam Rex was spread out in a broad, sweeping crescent around the eastern edge of Lake Chrysalis.  
  Fortuna Mundi gleamed in pristine hues of white and gold around the becalmed sapphire blue surface of the lake. It was truely a marvel to behold as it shimmered 
  in the dazzling sunlight and was rightly famed for its astonishing elegance and beauty. And in equal measure infamous for its many vices. 
  Quondam Rex was a garden world reserved solely for the Noble families of the Bizet subsector and their indentured servants. More accurately it was a pleasure 
  world specifically created by the aristocracies of the neighbouring systems, which was jealously protected and off limits to the uninvited. It was a private playground 
  for the rich and powerful, the feckless and the effete and Fortuna Mundi was the pinnacle of that extravagant luxury. A city dedicated to excess and indulgence. 
  Pyotr Ilyich Solti had enjoyed the distractions of Quondam Rex on numerous occasions over the past few years. This, however, was a visit he was not relishing.  
  The youngest son of the great Solti Trading cartel, he could still not quite comprehend the misfortune that had befallen him. Claudio Fyodorovich, the Grand 
  Patriarch of the Crescent Elite, had died. Officially he had died of natural causes, though many speculated that the official pronouncement was a more dignified 
  variation of the truth: death by excessive over-indulgence. Now the Crescent Elite, the plutocracy that governed the Bizet subsector, had announced an Assembly 
  to elect a new Grand Patriarch. It was hoped that it would also be an occasion for the many disputes between the cartels to finally be resolved. The latter decade of 
  Claudio Fyodorovich's rule had been defined by indecision and procrastination, and the status and influence of Bizet had slowly declined. For a long time it had 
  seemed like the entire subsector was in hiatus - gradually it had become paralysed by its own inefficiencies. Many pleaded for a more vigorous and strident Grand 
  Patriarch, though that seemed unlikely, given the fractious nature of the cartels. The endless squabbling and indecision had left Bizet stagnant, and electing a new 
  Grand Patriarch that all would support seemed an impossible task. 
  Pyotr had unexpectedly been chosen by his father's advisers to represent the interests of the Solti cartel. A decision that had provoked a paroxysm of bewilderment 
  in the mind of the young man, which had by degrees grown into an unrelenting and overwhelming sense of dread. It was common knowledge that Pyotr was a bon 
  vivant dedicated to shallow pursuits. It was obvious to anyone who took even a cursory interest in the young man, that he was possessed of no diplomatic, political 
  or mercantile skills. Infact, by temprament and inclination, he was a totally unsuitable candidate for such an important position. It was whispered in some quarters 
  that the Lord Solti was going senile. How else, it was reasoned in hushed tones, could he have made such a decision? Why choose a representative who was so 
  dissolute and unreliable? But Lord Solti's word was law. No one would dare to contradict an Elite of the Crescent. Pyotr considered his miserable and wretched 
  predicament as he looked at the rapidly approaching doom of Fortuna Mundi. Its grandeur and promise lost on him. 
  Pyotr shrank back deeply into his seat as the pilot announced in a sibilant mechanical voice that they would shortly be landing at the Solti estates. He glanced over 
  at Advocate Giovanni Scarlatti, the dark, solemn man chosen to advise him on all matters concerning the Assembly of the Crescent Elite. He winced inwardly as 
  Scarlatti's cold, grey eyes met his gaze. Those frozen eyes seemed to penetrate him to the very core of his being. It was an unpleasant sensation. Scarlatti had an 
  overly serious attitude to life which unnerved Pyotr and there was something else that discomforted the young man. Something fleeting that his mind, unused to 
  serious thought, couldn't quite grasp. He swept his gaze to the rear of the shuttle where Johann Grieg sat resplendent in his red shirt uniform. The servant had a 
  face chiseled from stone and eyes as black and deep as Nubian velvet. He was holding an ornate wooden chest, with intricate designs traced in silver on the 
  surface and inlaid with precious jewels. Much to the young man's relief Grieg flashed him a warm smile and winked knowingly. If Pyotr had considered his 
  companions more, he may have wondered at an advisor who offered no advice and a servant who lacked even the rudimentary servile protocols. But his thoughts 
  were elsewhere. 
  The hatchway opened as the shuttle gracefully caressed the landing pad and a light zephyr wafted in aromatic scents from the surrounding orchards. The sweet, 
  succulent smell of numerous blossoms and saplings replaced the stuffy recycled air in his lungs. As Pyotr delicately made foot-fall, he was confronted by a thin, 
  wiry man in the uniform of Planetry Security, a large silver crescent emblazoned on his tunic and cap. A few harrassed looking guards lurked awkwardly a few 
  metres behind him. 
  " Pyotr Ilyich Solti?" the man announced in a haughty tone, more of a statement than a question. "Duly appointed representative of Lord Solti of the Crescent 
  Elite?" Again a statement rather than a question. "I am Saloth Sar. You will accompany me for security screening." 
  Pyotr hesitated, somewhat nonplussed by the stranger's arrogant tone. His lack of courtesy and deference was an insult he was unfamiliar with. A hot flush of  
  indignation and confusion flooded through him. His face visibly flushed as red as sunset. 
  "It is standard procedure during an Assembly." Scarlatti hissed at his side, and then added in a less than convincing tone "There is nothing to worry about. Truly." 
  If his mind had not been racing Pyotr may have mused that this was Scarlatti's best attempt at comforting him, but he was so unused to such sentiment his 
  cadence was all wrong. Infact it had quite the opposite effect on the young man. The thin, wiry man repeated his order impatiently, adding ominously "screening is 
  mandatory." Pyotr's body stiffened as he became more nervous and uncertain. It was a situation outside of his limited experience. 
  "Nothing to worry about, lad." Grieg interjected with a confident smile and a dismissive wave of his arm. 
  Pyotr flashed an awkward smile in return and cautiously stepped towards the thin, wiry man, who wheeled about and marched off purposefully towards a waiting 
  transport vehicle. 
  Scarlatti watched impassively as Pyotr stumbled off with the guards in their preposterous, garish costumes. If he had possessed a sense of humour he would have 
  found the scene comical. He turned to Grieg and gestured towards the Solti mansion house. "Bring the equipment and set it up. I want a complete diagnostic of the 
  neural engram when the popinjay returns. I must ensure the programming is intact and undisturbed. Confine the servants to their quarters until morning." 
  Grieg inclined his head slightly. "Do you think these amateurs can damage the progamming?" 
  "Unlikely," Scarlatti replied curtly "but I will not take that risk. We have invested six months in preparing young Solti for this mission. And there is something about 
  that Saloth Sar character that does not sit well with me." 
  "Yeah, he did seem a little uppity for a glorified security guard." Grieg replied with a sneer. 
  Scarlatti considered the situation, his analytical mind calculating all of the variables. Several servants approached from the mansion and bowed low, awaiting 
  instructions. Grieg pointed towards the shuttle "Carefully unload the shuttle and take the contents to the main hall." He commanded. The servants diligently set 
  about their appointed task, meticulously avoiding eye contact. 
  "The security here is pitiful." Grieg complained derisively. "I could conquer this planet with a handful of Guardsmen." 
  "The planet? yes. But we want the entire subsector. Besides the security for the Assembly chamber is much more impressive. Genetic screening, bio scans, mind 
  sweeps...the finest that money can buy. No one outside of the Crescent Elite is allowed admittance, not even their most trusted servants. That is why we need one 
  of their own for this. Our agents and infil-traitors are prepared and ready to strike all across Bizet." 
  Scarlatti pondered for a moment, "Contact our scource and find out everything about this Saloth Sar, I would know what he is. I will leave nothing to the vagaries of 
  chance or complacency." 
  "Yes sir. Funny to think it will all begin with a fool who can't even dress himself without assistance."
  
  The Ordo Sicarius
  Potentially the most dangerous heresy was that which took root within the Officio Assassinorm. Already a new Ordo is being proposed to oversee 
  their activities, but again this is not sufficient. Only by reforming the Officio can we ensure that they can never again threaten the stability of the  
  Imperium. 
  Extract from 'Recongregation and the future of the Imperium' by Elmina Nouh
  Founding of the Ordo Sicarius
  Like Recongregation itself, the Ordo Sicarius grew out of 
  the turmoil that followed the Age of Apostasy and the 
  Wars of Vindication.  In his memoirs, Inquisitor Jaegar 
  claims it was he who implemented the foundation of the 
  Ordo, but whether he was acting on behalf of someone 
  else or of his own volition is unknown. Documents from 
  the  time  show  that  Inquisitrix  Elmina  Nouh,  the  first 
  advocate of Recongregation, had some influence on the 
  early activities of the Ordo, and it may be that she was 
  one of its founding members.
  The original remit of the Ordo was to act as an oversight 
  committee  for  the  Officio  Assassinorum.  Members 
  scrutinised reports of Officio actions to ensure that they 
  were carried out within the guidelines laid down following 
  the Wars of Vindication. However, from an early stage, 
  the Ordo's members realised that the immense secrecy 
  surrounding  the  temples  of  the  Officio  Assassinorum 
  would  be a huge obstacle to their work, and so they 
  resolved to investigate the Officio from within. 
  To this end, the Sicarii have always worked to insert their 
  own agents into the various Assassin Temples. In most 
  cases these agents are infil-traitors, recruited by the Ordo 
  and psycho-indoctrinated to gather information prior to 
  their  conscription  by the  Officio.  These methods  have 
  generally  been  successful,  heading  off  at  least  two 
  assassination  attempts  on  the  High  Lords  within  the 
  lifetime of the Ordo's founder. 
  Evolution of the Ordo Sicarius
  Many Recongregators were attracted to the newly formed 
  Ordo. Some joined with honourable intentions, hoping to 
  reform the Officio Assassinorum, making it stronger and 
  ensuring that sedition on the scale seen during the Wars 
  of  Vindication  could  never  happen  again.  Other 
  Inquisitors, less scrupulous but perhaps more numerous, 
  joined the ranks of the Sicarii seeking greater access to 
  the Assassin Temples with the intention of using them as 
  tools to reshape the Imperium. 
  Due in part to the influence of the Recongregators, the 
  remit of the Ordo Sicarius was gradually broadened. No 
  longer were its activities limited to oversight and indirect 
  meddling.  Instead  the  Ordo  began  to  research  the 
  methods  used  by  other  human  and  non-human 
  assassins.  The  stated  purpose  of  collecting  this 
  information was to use it to protect Imperial citizens by 
  disrupting the activities of xenos assassins, but it was not 
  long before it began to be used to more sinister ends.
  By early M38, the Ordo Sicarius had taken over nearly all 
  of  the  apparatus  of  the  Inquisition  dedicated  to 
  assassination. It used these resources to recruit and train 
  its own assassins, known as operatives. Ostensibly, this 
  body was created to hunt down rogue Officio assassins, 
  and interdict assassinations of Imperial personnel. After 
  all, the highly trained agents of the Assassin Temples far 
  outclass all but the most elite of the Inquisition's troops. 
  However,  the  Recongregators  within  the  Ordo  had 
  another purpose in mind for these killers. 
  Combined  with  the  Ordo's  knowledge  of  xenos 
  techniques,  the  operatives  became  a favoured  tool of 
  those  amongst  the  Sicarii  who  tended  towards 
  Recongregation. More than one corrupt or weak official 
  was struck down by the foul methods of xenos, and in the 
  aftermath,  the  Recongregators  were  there,  ready  to 
  replace the old administrator with a new one. The sudden 
  wave  of  hatred  towards  the  alien  race  often  served 
  conveniently to unite bickering officials against their real 
  enemy, and turn their thoughts away from their radical 
  new leader.
  It quickly became clear that the Ordo was in danger of 
  being grossly misused by the Recongregators, which led 
  to a backlash from members of more traditional factions. 
  Many Inquisitors who sought stability were appalled at the 
  methods employed by members of the Ordo and sought 
  to regain control. Led by Inquisitor-Lord Gifford, a group 
  of like-minded Inquisitors instigated a purge of the Ordo, 
  and  cartas  were  taken  out  against  the  most  extreme 
  Recongregators.  The  high  profile  trials  that  followed 
  pushed the remaining Recongregators within the Ordo 
  underground, but during the last millennium their power 
  has grown and once again the Recongregators hold what 
  some consider to be undue sway over the Ordo. 
  Inquisitors of the Ordo Sicarius
  The Ordo Sicarius operates under conditions of immense 
  secrecy, beyond even that of the Ordo Malleus. This is 
  not to protect the rest of the Imperium from the threats 
  they face, but is to protect the Ordo against the very 
  people they investigate. After all, it is unwise to cross the 
  most highly trained killers in the Imperium, and more than 
  one  Ordo  Sicarius  Inquisitor  has  disappeared  under 
  mysterious circumstances. 
  This  veil  of  secrecy  takes  a  variety  of  forms.  Some 
  Inquisitors create elaborate cover-identities. They appear 
  to be 'mundane' members of some other Ordo and keep 
  their true activities within the Ordo Sicarius hidden. Other 
  members  of  the  Ordo  make  extensive  use  of  code-
  names, never revealing their true identity to anyone. In 
  some cases these Inquisitors hide behind masks, while 
  others use surgery or even polymorphine to disguise their 
  features. The one identifying mark borne by all members 
  of  the  Ordo  is  the  Sicari,  or  'assassin's  dagger',  the 
  symbol of the Ordo. In many cases this is worn as an 
  11
  
  electoo, so that it can be hidden from view at will. 
  Inquisitors of the Ordo Sicarius tend to work behind the 
  scenes even more than their brothers in the other Ordos. 
  In many cases they use operatives or other agents to 
  perform  fieldwork,  while  they  stay  behind  the  scenes 
  directing  operations,  investigating  assassinations,  and 
  overseeing  missions  undertaken  by  the  Officio 
  Assassinorum. The operatives employed by the Ordo are 
  trained to the same high standards as Officio assassins, 
  but they do not specialise in the same way as members 
  of  the  Assassin  Temples.   Instead,  each  operative  is 
  trained  in  a  huge  variety  of  combat  techniques  and 
  weaponry both human and alien.  Many members of the 
  Ordo  maintain  close  links  with  'Assassination  Cults', 
  indeed  many  were  founded  by  members  of  the 
  Inquisition.  Often recruits taken from these cults will be 
  trained purely as operatives, but some may rise to the 
  ranks  of  Inquisitor  –  and  an  Assassin-Inquisitor  is  a 
  formidable foe for the enemies of mankind.
  12
  My Lord, 
  As you will no doubt appreciate, gathering data on the activities of the Officio Assassinorum and Ordo Sicarius is problematic at best. 
  Much of what follows is conjecture, but I believe that the operative code-named 'Snake-Eyes' was originally recruited by both the Ordo 
  Sicarius and the Officio Assassinorum on the feudal world Florin VI towards the middle of 950.M41. 
  Florin VI is populated by a number of tribes deliberately kept at a medieval level of technology by the Officio Assassinorum. The Vindicare 
  Temple is said to carefully nurture the bloodlines of the tribes in order to produce recruits with the necessary physique, skills and 
  temperament. I believe that 'Snake-Eyes', whose real name is unknown, was originally recruited by the Ordo Sicarius, then employed as 
  an infil-traitor inside the Vindicare Temple. There he underwent the same basic training as the other recruits, while secretly reporting back 
  to his true masters in the Ordo. 
  Nothing is known of the time he spent at the temple, but I was able to obtain censored documents dating back to 968.M41 that reveal that 
  the Master of the local Vindicare Temple was disgraced and executed for unspecified crimes. From the same time-frame I discovered 
  records of an execution order for a Vindicare recruit that was later rescinded by order of the Inquisition. Shortly afterwards 'Snake-Eyes' 
  was first seen as an operative working for an unknown Inquisitor of the Ordo Sicarius (see report OS-783-a). Due to the timing of the 
  events and what little is known about the modus operandi of 'Snake-Eyes', I believe he is that Vindicare recruit. 
  Records I obtained from the Arbites Precinct House on Guilder III pertaining to the attempted assassination of Governor Westlex give an 
  insight into the methods utilised by 'Snake-Eyes'. It should be noted that his infiltration of the upper-levels of Hive Primus went unnoticed 
  at the time. It was only through a painstaking search of thousands of hours of vid-records that the Arbites were able to track his progress. I 
  trust this record will be of use to you. 
  +++ Vid-record - Enforcer Security Cam 763 +++
  +++ Local Time: 07:32 - Zeta minus 1:28 +++
  +++ Transcript starts +++
  A black [poss. syn-skin] clad male figure sprints along a narrow waste pipe, before leaping off 
  the end and out of sight. Subject appears to have a sword sheathed across his back alongside 
  a long tube [poss. gun barrel], and carries numerous other pieces of equipment not identifiable 
  on this vid-record. 
  +++ Transcript ends +++
  +++ Decrypted Vox-record - Enforcer Listening Post S-12g +++
  +++ Local Time: 07:44 - Zeta minus 1:16 +++
  +++ Transcript starts +++
  Voice 1: <Static obscures voice> to Snake-Eyes.  Bio-scan shows three <Static obscures 
  voice> 300 yards ahead.  Suggest alternate route via <Static obscures voice>.
  Voice 2: Confirmed.
  +++ Transcript ends +++
  +++ Vid-record - Maintenance Cam AA23-1 +++
  +++ Local Time: 07:44 - Zeta minus 1:16 +++
  +++ Transcript starts +++
  Black clad figure [assumed to be Snake-Eyes; henceforth referred to as such] sneaks down a 
  long corridor, pauses, then opens a maintenance hatch. He climbs inside and closes the hatch 
  behind him. Moments later an Enforcer patrol passes the hatch without incident. 
  +++ Transcript ends +++
  +++ Vid-record - House Habets Security Cam 12 +++
  +++ Local Time: 08:01 - Zeta minus 0:59 +++
  +++ Transcript starts +++
  Snake-Eyes drops 18 ft from the top of the security wall and lands in a crouch. He sprints 
  across the gardens and is lost from view when he somersaults over a hedge. Subject appears 
  to be carrying a needle pistol [pattern unknown] and appears to have additional pistols in thigh 
  holsters. 
  +++ Transcript ends +++
  +++ Decrypted Vox-record - Enforcer Listening Post S-94r +++
  +++ Local Time: 08:26 - Zeta minus 0:34 +++
  +++ Transcript starts +++
  Voice 1: Blackjack to Snake-Eyes.  Motion-tracker <Static obscures voice> patrol ahead, hold position.
  +++ Addendum +++
  The operator code-named 'Blackjack' does not appear on any vid-records, and nothing further is known about him at this time.
  +++ Transcript ends +++
  
  13
  +++ Vid-record - Maintenance Drone H763-2D2 +++
  +++ Local Time: 08:404 - Zeta minus 0:20 +++
  +++ Transcript starts +++
  Snake-Eyes is laid on the rooftop of House Stanton Spire, the Governor's residence can be seen approx. 2000 yards away. Subject takes gun 
  barrel from his back and attaches it to the needle pistol. Subject then removes an item from his belt and attaches it to the back of the needle pistol 
  as a stock. Conversion of the needle pistol to a rifle takes less than 10 seconds. 
  Subject turns towards camera, his face is obscured by syn-skin and goggles [poss. incorporating gunsights]. He aims the rifle at the camera and 
  pulls the trigger. <Transmission turns to static> .
  +++ Addendum +++
  Expert analysis of stills extracted from this record suggest that the rifle is a custom needle weapon created by the famed arms fabricator Lucius 
  Atronenn.
  +++ Transcript ends +++
  +++ Vid-record - ATF News +++
  +++ Local Time: 09:00 - Zeta +++
  +++ Transcript starts +++
  Governor Westlex exits his mansion surrounded on all sides by bodyguards and a 
  number of aides. The party are moving towards an armoured ground car when an 
  attractive female aide rushes up to the guards carrying a data-slate. She is 
  apparently known to them and is allowed through. As Westlex goes to take the 
  data-slate the aide reaches for something in her robes. Suddenly she clutches at 
  her cheek and falls to the ground, a bladed weapon drops from her hand. 
  Pandemonium erupts as bodyguards drag Westlex away. 
  +++ Addendum +++ 
  An autopsy of the potential assassin revealed she was killed by a single needle 
  shot to the face; the toxin killed her almost instantly. The assassin's body contained 
  high levels of a substance unknown to the local authorities. My analysis reveals it to 
  be polymorphine, suggesting that the assassin was almost certainly an agent of the 
  Callidus Temple. My search of Officio files reveals no record of a sanctioned hit on 
  Governor Westlex. 
  +++ Transcript ends +++
  +++ Decrypted Vox-record - Enforcer Listening Post S-63w +++ 
  +++ Local Time: 09:03 - Zeta plus 0:03 +++ 
  +++ Transcript starts +++ 
  Voice 1: <Static obscures voice> to Blackjack. Signal Red Queen; target eliminated. 
  Voice 2: Confirmed. We'll meet you at the extraction point in <Static obscures 
  voice>. 
  +++ Addendum +++ 
  'Red Queen' is the code-name of an Inquisitor who rose to prominence in the Ordo 
  Sicarius almost 80 years ago (923.M41) during the Ozymandius Incident, and has 
  been active ever since in several high profile investigations and has been 
  implicated in numerous covert ones. 
  +++ Transcript ends +++ 
  +++ Decrypted Vox-record - Enforcer Listening Post S-94r +++ 
  +++ Local Time: 09:21 - Zeta plus 0:21 +++ 
  +++ Transcript starts +++ 
  Voice 1: <Static obscures voice> intercepted vox transmission shows three Arbites 
  100 yards ahead. No alternative route, eliminate subjects. 
  +++ Transcript ends +++ 
  +++ Vid-record - Enforcer Security Cam 642 +++ 
  +++ Local Time: 09:23 - Zeta plus 0:23 +++ 
  +++ Transcript starts +++ 
  Blast doors open and Snake-Eyes leaps through carrying a pistol [poss. compact stubber] and sword. Arbitrator I is killed by a single shot to the 
  head as he challenges the intruder. Arbitrator II is decapitated a moment later by the intruder's sword. Arbitrator III fires his shotgun at the intruder 
  who leaps sideways to avoid the blast. Arbitrator III is killed by two shots to the chest. Engagement lasts 9.12 seconds. 
  +++ Addendum +++ 
  Autopsies carried out on the Arbites suggest the use of man-stopper rounds and a sword with a monomolecular edge. 
  +++ Transcript ends +++ 
  Minutes later an unidentified shuttle made an unauthorized landing near Snake-Eyes' last known position. The shuttle was tracked into orbit and 
  interceptors launched but no trace of it was ever found. According to the Arbites, Snake-Eyes is an official suspect in the attempted assassination 
  of Governor Westlex, but so far they have been unable to trace him.
  Extract from a report by Savant Scanlon to Inquisitor Malorian, Ordo Hereticus
  
  Recongregator Personalities
  Now more than ever before, the Inquisition must come together and use its influence to reform the Imperium. We are drawn from diverse 
  backgrounds and have varied experiences, but we are united in our belief that mankind is destined to rule the galaxy in the Emperor's name. It is  
  our duty to ensure that the Imperium is reshaped to allow us to reach that goal. 
  Extract from 'Recongregation and the future of the Imperium' by Elmina Nouh
  Inquisitor Bertrand Gaius Felbranche, Ordo Sicarius
  The first-born son of the Imperial Commander of Volatrin, 
  a gas giant mining world on the southern edge of the 
  Damascus sub-sector, Bertrand Felbranche spent the first 
  thirty  years  of  his  life  aboard  an  orbital  station  being 
  groomed for a long and illustrious career of public service. 
  Or rather, that’s what his father would have liked.  Instead 
  he was plagued with a scholarly and inquisitive child, and 
  spent enormous sums of money paying for the private 
  tutors  his  son  demanded,  and  then  even  more 
  astronomical quantities compensating them for keeping 
  Bertrand’s near-heretical impiety under wraps.  When the 
  bribes  finally  became  too  much  to  handle  and  the 
  governor  refused  to  pay  up,  one  of  his  blackmailers 
  followed through on his threats and began to tell any who 
  would listen that the Imperial Commander’s son was a 
  heretic and his father had been covering it up for years. 
  When word reached the ears of Inquisitor Montague of 
  the Ordo Sicarius, he resolved to learn more.  The more 
  he uncovered, the more he was intrigued by the young 
  man’s  freethinking  attitude  and  powerful  intellect,  and 
  wondered if perhaps he was of the calibre required by the 
  Inquisition.  And so a trial by fire was devised.  
  The Eversor’s primary targets were the governor and his 
  son,  its  secondary  objective  to  eliminate  the  entire 
  household  and  the  Felbranche  bloodline.   It  was 
  smuggled  past  the  sentries  in  stasis  and  released 
  remotely  just  inside  the  grounds  of  the  governor’s 
  mansion.  It then proceeded to brutally  and efficiently 
  slaughter every living thing from the guard dogs to the 
  household staff on its way to its targets.  The alarms were 
  raised almost immediately, of course, but by then it was 
  already too late.  The berserker-assassin tore through the 
  facility, inexorably moving closer to the inner chambers 
  and their panicking occupants.  The terrified household 
  guards  simply  fled  before  its  onslaught.   The  blood-
  soaked  horror  came  upon  the  suite  closest  to  the 
  entrance  hall  less  than  a  minute  after  activation. 
  Bertrand’s suite.  
  The young noble, though terrified, had kept his wits about 
  him, and realized that he was effectively trapped.  With 
  the first prayer he had uttered since early childhood on 
  his lips, he levelled his ornately engraved needle pistol at 
  the creature barrelling towards him, and emptied the clip 
  into its chest.  
  The beast faltered in its advance.  It stumbled, attempting 
  to correct the sudden and drastic chemical imbalance in 
  its  system,  took  three  more  steps,  and  exploded. 
  Bertrand, still a dozen yards off, was splashed on the 
  right cheek with corrosive red goo.  It rapidly and painfully 
  burned the skin away, and he went into acute system 
  shock.  
  When he came to, there was a tall man standing over 
  him.  He was dressed in dark robes, a black scarf, and a 
  wide-brimmed hat, and was being shouted at by the red-
  faced Imperial Commander, who demanded to know who 
  he was and what had just happened, furiously pounding 
  at  the  button  to  signal  the  now  dead  or  deserted 
  household guard.  The stranger blithely ignored him, but 
  seeing Bertrand awaken he crouched low and produced a 
  small silver object from somewhere deep within the folds 
  of his cloak.  The Felbranche patriarch craned his neck to 
  see what it was, and immediately ceased his tirade mid-
  sentence.  
  “I-Inquisitor,” he stuttered.  “How may I or my staff be of 
  assistance?” 
  “You may shut up,” the Inquisitor stated flatly.  “If you’d be 
  so kind as to come with me, lad?” 
  “But I –,” Bertrand began.  It was agonizing to move his 
  face even to speak.  
  “I was being courteous, boy.  It wasn’t a request.” 
  Bertrand obediently stood up and followed him out the 
  door.  One did not argue with the Holy Inquisition.  
  The Inquisitor, who called himself Montague, explained to 
  Bertrand what had transpired.  The nightmare creature 
  14
  
  was called an Eversor, and it had once been a man.  Its 
  psycho-conditioning had begun to come undone, and it 
  had  been  scheduled  for  decommissioning.   Montague 
  had thus been able to requisition it with little objection, 
  and had set it on the Felbranche household in the hopes 
  that its scion would rise to the occasion.  He had evidently 
  performed admirably, though it was made clear to him 
  that had the assassin been in peak form he would have 
  undoubtedly  been  torn  apart  like  so  much  grox  jerky. 
  Once he got over the initial shock, he realized that this 
  could well be just the opportunity he had been waiting for. 
  Montague was pleased; the boy was capable of a level of 
  emotional detachment that bordered on the sociopathic – 
  quite an asset for a potential Inquisitor.  
  Over the next decade, Bertrand served his master as an 
  Interrogator,  and  proved  an  able  if  occasionally 
  exasperating pupil.  On the eve of the tenth anniversary 
  of his induction, Montague decided it was time to trust his 
  acolyte  with his most closely guarded secret.  He led 
  Felbranche down a hidden passageway extending from 
  the southern wall of his villa’s wine cellar, a pitch-dark 
  corridor extending nearly a mile from the estate proper.  It 
  terminated with a small room, perhaps ten feet by twelve, 
  bare except for a hanging tapestry along the back wall 
  depicting the Siege of Terra and a pedestal supporting a 
  lamp, an ancient leather-bound book, and a miniature 
  void-shield generator encapsulating the entire affair.  The 
  Inquisitor keyed the access code into a small pad by the 
  doorway, and the shield flickered and powered down.  
  “Do you know what this is, Interrogator?” 
  “No, sir.  How could I? What is it?” 
  “It  was  a  rhetorical  question,  Bertrand,”  the  Inquisitor 
  sighed.   “What  you  see  before  you  is  my  greatest 
  treasure.   One  of  the  greatest  treasures  in  all  the 
  Imperium, in fact.” 
  It was on of Inquisitor Galerath’s original journals, dating 
  back  to  the  32nd  millennium.   It  contained  copies  of 
  several  of  the  transcripts  he  had  uncovered  of  the 
  Emperor’s  speeches  and  conversations  in  which  he 
  decried the notion of His own divinity as well as notes 
  pertaining to some of his papers on the subject.  It was a 
  proscribed work, and most who had heard of it denied its 
  very  existence.  This was  why Montague had chosen 
  Felbranche;  there  were  superior  bodies  and  sharper 
  minds, but Bertrand had that rarest of qualities, ‘common’ 
  sense - the ability to question even the most basic of 
  assumptions if they do not agree with one’s own logic and 
  intuition.  He knew that a man like Felbranche could be 
  relied upon to take it for what it was, without objecting on 
  grounds of canon or dogma.  
  And so the course of Felbranche’s life was set.  He spent 
  a further eight years as an acolyte to Montague, now as 
  an Agitator, and was instrumental in bringing down no 
  less than three planetary governments in the Damascus 
  sub-sector, as well as the burning of Cardinal Luxenfeld 
  for crimes against the Imperium (the nature of which were 
  never fully revealed).  When Montague was named Lord-
  Inquisitor  and  Master  of  the  Banissian  Library  (an 
  advancement held by some cynics to be merely a way to 
  put him in a position to do the least possible amount of 
  damage), his first act was  to promote Bertrand to full 
  Inquisitorial status that he may carry on where his mentor 
  had left off.  
  Since  that  time,  Inquisitor  Felbranche  has  proven 
  extremely  adept  at  making  both  friends  and  enemies 
  within the Ordo Sicarius, and has occupied the post of 
  Inquisitorial  Overseer to  the  Callidus  temple  on Calith 
  Secundus for the past two hundred and fourteen years. 
  More often than not, however, he is to be found afield, 
  working diligently (and subtly) to free the good men and 
  women of the Imperium from bad thinking.
  Inquisitor Felbranche is right-handed.
  WS
  BS
  S
  T
  I
  Wp
  Sg
  Nv
  Ld
  Bertrand Felbranche
  78
  75
  64
  68
  88
  86
  81
  88
  86
  Special Abilities: Dodge, Leader, Quickload, Sicarius.
  Equipment: Power Sword; Needle Pistol loaded with Stun Toxin plus Stun reload; Three needles of Etum Omega (must be loaded 
  individually); Average bionic eye incorporating Rangefinder & Telescopic Sight; Dagger coated with Bloodfire; Light Carapace (AV 5) 
  to chest, abdomen, groin & legs; Heavy greatcoat (AV 2) covering all locations except head.  
  Inquisitor Janus Ravenor, Ordo Hereticus
  Inquisitor Janus Ravenor was born on Magra Secundus, 
  an insignificant feudal world in the Segmentum Obscurus 
  whose  only tithe  to the Imperium was  warriors  for its 
  armies. Ravenor's family were not of noble birth, but were 
  nevertheless  highly  regarded  in  the  kingdom;  the  fine 
  weapons crafted by the family sword-smiths were highly 
  prized among noblemen and high-ranking officers of the 
  king's army. Over the years, the family had also given 
  birth to many great swordsmen, some of whom had been 
  deemed  worthy  of  joining  the  warriors  of  the  Sky-
  Emperor. Young Janus was keen to continue his family's 
  legacy and devoted most of his time to training with the 
  sword. From a young age his potential with the sword 
  was recognised and it was felt that he would grow to 
  become an exceptionally skilled swordsman. Despite his 
  tender  years  his  strong  sense  of  duty  meant  that 
  whenever  his  village  was  attacked  by  barbarians,  he 
  would be at the forefront of the defence. 
  Word of the young swordsman soon reached the ears of 
  Gustav  Shaffer, the leader of the  King's  Blades - the 
  personal guardians of the royal family. Gustav travelled to 
  15
  
  Janus' village and was so impressed by his skill with a 
  blade and his determination to fight for what was right, 
  that he offered to take young Janus under his wing and 
  train him as a member of the King's Blades. Janus, who 
  had always dreamed of such an opportunity, jumped at 
  the chance. At the king's barracks Janus grew into a fine 
  young man, and his skill with a blade quickly surpassed 
  that of his instructors. 
  By this time the king was an old man, and although his 
  rule had been harsh and often oppressive, he had at least 
  maintained  the  peace  with  the  neighbouring  kingdoms 
  and  his  people  had  prospered. 
  Sadly there was no doubt that his 
  reign would soon come to an end, 
  and  he  had  neither  a  son  nor  a 
  daughter to continue his rule. When 
  the  king  died,  his  brother  Luthon 
  was crowned king. Luthon had long 
  disagreed with his brother's policies, 
  and his first action after becoming 
  king was to declare war against the 
  neighbouring kingdoms. Luthon was 
  a  blood-thirsty  man  who  led  his 
  armies  from  the  front,  slaying 
  countless men who stood in his way 
  to  world  domination.  The constant 
  state of war meant higher taxes and 
  the kingdom suffered. Unable to let 
  the current state of affairs continue, 
  Ravenor  abandoned  his  oath  to 
  defend the king and instead plotted 
  regicide. 
  His  first  act  was  to  return  to  his 
  ancestral home, where he stole the 
  family's  greatest  treasure,  an 
  ancient  sword  known  as  the 
  Wyvern's Claw. With this weapon he 
  planned to end Luthon's reign and 
  restore peace to the kingdom. As he 
  approached the capital, a shooting 
  star was seen overhead. Although 
  many took it as an ill omen, Janus 
  believed it to be a sign that the Sky-
  Emperor  was  with  him  in  his 
  righteous  endeavour.  When  he 
  reached Luthon's tower he found it 
  under  attack  by  strange  warriors 
  carrying wands that spat death. In 
  the confusion he slipped inside and 
  headed towards the king's chambers, realising that he 
  was not the only one there to slay Luthon, but anxious 
  that it should be he who took his life. 
  As  he  drew  closer to  the  king's  rooms,  his  way  was 
  blocked by his old mentor and friend Gustav. Hoping to 
  avoid a fight, Janus told him to step aside so he could 
  end the suffering caused by Luthon's reign, but Gustav's 
  loyalty  was  to  the  rightful  ruler  above  even  his  own 
  conscience.  The  two  old  friends  saw  that  they  would 
  never change each other's minds and drew their swords. 
  Gustav was a veteran of many wars and was larger and 
  stronger than Janus, but Janus was the more skilled and 
  carried  his  ancestors'  sword  in  his  hand  and 
  righteousness in his heart. Each man fought with every 
  ounce of strength, but eventually Janus' skill won out and 
  he slew his former comrade. Filled with remorse, Janus 
  lowered  his  friend's  body  to  the  ground,  removed  his 
  helmet  and  commended  Gustav's  soul  to  the  Sky-
  Emperor. Then, still covered in Gustav's blood, he rushed 
  towards Luthon's chambers from where he could hear the 
  sound of battle raging. 
  Storming into the room with his sword in hand Janus 
  found a group of men fighting a creature which resembled 
  Luthon,  but  twisted  and  deformed.  Luthon's  skin  had 
  become  the  colour  of  dried  blood 
  and his body had grown even larger 
  and  more  muscular  than  it  was 
  before.  Bodies  were  strewn  all 
  around and it was clear the Luthon-
  creature was winning. Upon seeing 
  Janus,  the  creature  bellowed  an 
  order to  fight for him.  One of the 
  strangers  took  advantage  of  the 
  creature's  momentary  distraction, 
  drew a strange device from his belt, 
  and pointed at the monster. There 
  was a bright flash and loud hissing 
  sound  as  a  blue  fireball  engulfed 
  Luthon. Knowing this might be his 
  only chance Janus stepped towards 
  his  former  liege  and  swung  his 
  sword  with  all  his  might,  cleanly 
  decapitating  the  beast.  The 
  headless  creature  slumped  to  its 
  knees before exploding, showering 
  the room with gore. 
  The  leader  of  the  strange  warrior 
  band  later  introduced  himself  as 
  Inquisitor  Hieronimus  Kreutz,  a 
  representative of the Sky-Emperor. 
  He explained to Janus that Luthon 
  had been a secret worshipper of the 
  fell-power  known  as  Khorne. 
  Janus's sense of righteousness and 
  his obvious martial skill impressed 
  the  puritan  Kreutz,  who  after 
  extensive  (and  painful)  testing 
  offered  Janus  a  position  as  an 
  acolyte. As he had before with the 
  King's Blades, Janus jumped at the 
  opportunity,  seeing  the  chance  to 
  serve  the  Sky-Emperor  as  the 
  highest  possible  honour.  Janus  joined  Kreutz  and  his 
  retinue purging corruption and evil wherever they found it, 
  and eventually Janus became a fully-fledged Inquisitor, 
  and followed his mentor into the Ordo Hereticus. 
  As a young man Janus believed whole-heartedly in the 
  Imperium, but as time passed he began to see in the 
  Imperium  a  mirror  of  the  events  that  occurred  on  his 
  home  world;  corruption  was  everywhere,  weak  and 
  jealous men supplanted good ones and everywhere the 
  pervasive taint of Chaos. His faith sorely tested, Janus 
  embarked on a pilgrimage that would lead him into the 
  Segmentum Tempestus where he encountered Inquisitor 
  Dagon Grant. Dagon helped Janus see the solution was 
  16
  
  not to keep maintaining the failing Imperium, but to take it 
  apart bit by bit like a dysfunctional machine, and rebuild 
  so that it might function properly once more. Thus was 
  Janus  Ravenor  converted  to  Recongregationism.  He 
  made a pledge on his ancestral sword that he would do 
  everything in his power to rebuild the Imperium; his sword 
  becoming a figurative scalpel to cut out corrupt elements. 
  Unlike most Recongregators Ravenor generally works in 
  the  open,  seeing  himself  as  a  crusading  knight  –  a 
  shining light in the darkness, however rumours abound 
  that  he  is  recruiting  a  cadre  of  skilled  assassins  and 
  infiltrators to aid him in his Recongregation policies.  His 
  most recent operation was the ousting of the Imperial 
  Governor of Arkham IX where he made extensive use of 
  infil-traitors to bring down the governor while seemingly 
  remaining blameless.
  Inquisitor Ravenor is right-handed.
  WS
  BS
  S
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  I
  Wp
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  Nv
  Ld
  Janus Ravenor
  87
  36
  78
  68
  83
  85
  86
  95
  92
  Special Abilities: Dodge, Feint, First Strike, Leader.
  Equipment: Carapace armour on all locations except head; Comm-link; Bio-scanner; The Wyvern's Claw.  
  The Wyvern's Claw – The Wyvern's Claw was forged by Janus Ravenors' great-great-great grandfather from the diamond-hard claw 
  of one of the great beasts that roamed the skies of Magra Secundus.  The blade of the sword is black, like flawlessly polished 
  obsidian and despite it's age has never chipped or bent.  The Wyvern's Claw counts as a sword doing 3D6 damage and cannot be 
  destroyed by power weapons.
  Inquisitor Tulstin Nagresh, Ordo Malleus 
  Tulstin Nagresh began his life on St. Easton’s Reach, a 
  hive-world in the far eastern reaches of the Danagren 
  subsector.  The  bastard  son  of  the  famed  general 
  Konstantin  Zhargo,  his  mother  died  of  complications 
  following childbirth, but his distant father saw to it that he 
  was cared for – albeit out of a sense of duty rather than 
  affection.  He  was  sent  to  the  Schola  Progenium  on 
  Falistgrad  in  the  neighbouring  Damascus  subsector, 
  widely  considered  to  be  one  of  the  best  and  most 
  prestigious facilities of its kind in the entire Segmentum, 
  and certainly one of the largest. Still, only a miniscule 
  fraction of applicants were admitted, and it was only his 
  renowned sire’s name and status that afforded him entry 
  at all. At six years old he was taken from the comfortable 
  apartment he shared with his nanny by his father, a man 
  he had never before laid eyes on, and traveled with him 
  via chartered sprint trader to the Schola. There he was 
  shown the grounds, introduced to the headmaster, and 
  with no further ceremony, dumped in the iron-fisted care 
  of the drill abbots. 
  At the age of eight he was inducted into the Bluebloods, 
  one of the many gangs found amongst the thousands-
  strong  student  body,  and  by  fourteen  he  had  risen 
  through charisma and a flair for personal combat to the 
  position of their leader. He proved more than capable in 
  this  capacity,  and  was  surprisingly  well  liked  by  his 
  underlings (which is to say, he had to weather only a 
  significantly below average number of attempted coups). 
  After several months the internal conflicts caused by the 
  change in leadership had virtually stopped, and Tulstin 
  set his sights on larger things. He saw that whilst the 
  Bluebloods  managed  to  keep  order  within  their  own 
  modest  sphere  of  influence,  the  rest  of  the  institution 
  existed  in  a  state  of  barely  constrained  chaos,  to 
  everyone’s detriment, and so he resolved to correct the 
  situation.  Over  the  next  two  years,  he  employed  a 
  combination  of  brilliant  strategy,  brutal  violence,  and 
  sheer force of personality to crush the other gangs and 
  unite the progenae under his rule, with the exception of a 
  few small pockets of stubborn resistance. The drill abbots 
  were mightily pleased by his accomplishments, and all 
  agreed that he would make a fine commander one day – 
  perhaps  even  overshadowing  the achievements  of  his 
  father. Unfortunately for the Imperial Guard, it was not to 
  be. 
  During the final stages of Tulstin’s campaign, the facility 
  was visited by Inquisitor Deacon Janstheim of the Ordo 
  Malleus,  an  alumnus who  returned to  the alma  mater 
  every decade or so to see how she fared, and more 
  significantly, to take the best of the best for his latest 
  acolyte. The headmaster, pleased at least that he was 
  one of their own and not simply some strange Inquisitor 
  coming to make off with their best and brightest, gave him 
  a private office and run of the students, and one by one 
  the most promising among them were called in and tested 
  over  the  course  of  several  weeks.  Janstheim  knew 
  immediately that he had found his man in Nagresh, who 
  excelled in every aspect of the gruelling examinations, 
  both mental and physical. When he left a little over a 
  month after his arrival, it was with a new Interrogator. The 
  students descended back into comparative anarchy after 
  his departure,  which  again pleased the  abbots  – only 
  through the fires of conflict could tomorrow’s leaders be 
  forged. 
  By the winter of 845.M41, Nagresh had served as an 
  Interrogator for over a decade, the last three years of 
  which  had  been  devoted  almost  entirely  to  aiding 
  Janstheim in his investigation of one Inquisitor Claudius 
  Malkevid. Finally, the day came when enough evidence 
  and  support  had  been  amassed  to  formally  declare 
  Malkevid to be a heretic in league with the Great Enemy, 
  and Janstheim wasted no time in having a carta issued 
  against him. Malkevid, however, was not without allies 
  17
  
  and supporters of his own, and had received forewarning 
  enough to gather his resources and go into hiding. A cell 
  was  assembled,  and  for  a  further  eight  months  they 
  searched out his every known contact and hunted him 
  relentlessly.  They  caught  up  with  him  on  Antigonus 
  Prime, and laid siege to his fortress there with over six 
  thousand guardsmen and a contingent of Grey Knights. 
  The  battle  was  long  and  bloody,  and  over  forty-eight 
  hundred guardsmen, every one of the Knights, and four 
  Inquisitors  were  counted  amongst  the  casualties. 
  Janstheim was among them. But their sacrifice was not in 
  vain – the stronghold was breached, and the remaining 
  members of the cell, along with Interrogator Nagresh and 
  two squadrons of Inquisitorial Stormtroopers, entered the 
  fortress proper. They encountered only token resistance, 
  having already broken the back of Malkevid’s defences, 
  and caught the renegade Inquisitor as he attempted to 
  flee with what resources he could. He was captured alive, 
  judged by a formal conclave consisting of the Inquisitors 
  who  had  hunted  him,  and  burned  at  the  stake.  In 
  recognition for his outstanding services during the hunt 
  and capture, Tulstin Nagresh was granted full Inquisitorial 
  privileges by that same conclave. 
  His early career was fairly typical of a young Inquisitor, 
  though somewhat tarnished by his mild Recongregationist 
  tendencies. But in early 887, he caught wind of something 
  he had considered unthinkable – Inquisitor Malkevid was, 
  it seemed, alive and well. Though it was nothing more 
  than a whisper of a rumour, he felt compelled to delve 
  deeper, ascertaining beyond a shadow of a doubt the 
  veracity of what he had heard. His mentor’s killer could 
  not be allowed to walk free. He discovered precisely what 
  he had hoped not to: Malkevid was not only alive, but 
  flourishing, every bit the dangerous heretic he had been 
  over forty years ago. The man executed so long ago had 
  been nothing more than a lackey, a brilliant decoy created 
  by means of surgical alteration and a high-grade identity 
  emplate.  The  eyewitnesses,  the  records,  the  pict-
  captures; these could not be ignored. And so he set out 
  once  again  in  search  of  the  traitor,  nearly  alone  and 
  following no-one’s lead but his own. Malkevid would have 
  no warning this time. 
  The hunt was, again, long and arduous, and though it 
  was simple carelessness that had revealed his existence 
  to Inquisitor Nagresh, such incompetence could not be 
  counted on twice in so canny an opponent. The renegade 
  was difficult to track – but tracked he was, and two years 
  after beginning his search Nagresh had him at gunpoint in 
  his own chambers. Seeing no other realistic alternative, 
  Malkevid gave himself up. He was brought aboard the 
  Eagle’s  Grace,  a  tradeship  belonging  to  one  of  the 
  sector’s largest mercantile organisations that Tulstin had 
  chartered  for  the  occasion,  and  there  subjected  to 
  intensive psychic probing, with the specific objective of 
  searching for any traces of emplating. No such traces 
  were  found, and Tulstin finally  allowed  himself  to feel 
  some satisfaction. He had his man. 
  Many would have executed the heretic immediately, but 
  Inquisitor Janstheim had had a maxim, which Nagresh 
  believed in implicitly: know thine enemy. And so, rather 
  than putting Malkevid against the bulkhead or sending 
  him out a hangar bay, Tulstin sat down with him, and tried 
  to understand why he had done what he had done. The 
  answers  surprised  him.  Malkevid  truly  believed  that 
  everything he did, he did for the good of humanity, and 
  while  this  was  nothing  strange  for  a  heretic  to  say, 
  Claudius could bear his claims out with logic. He knew he 
  was doomed, but considered it a small price to pay for the 
  safeguarding of humanity. Questioned point by point on 
  every  blasphemy,  every  heresy,  every  atrocity,  the 
  ancient Inquisitor could cite a specific greater horror that 
  would  have  come  to  pass  but  for  his  supposed 
  transgressions. Finally, when he felt he could learn no 
  more,  Tulstin  went  down  to  the  holding  cell  in  which 
  Malkevid had made his home for the past three months, 
  with the intention of putting a bullet between the heretic’s 
  eyes  and  finally  avenging  his  old  teacher.  But  as  he 
  approached,  he  saw  the  guards  stationed  there  were 
  running about frantically, shouting into their comm-links 
  and trying to understand what the hell had happened. The 
  prisoner had somehow escaped. Tulstin immediately put 
  the  ship  on  full  alert,  and  spent  the  next  two  weeks 
  scouring  the  vessel  top  to  bottom,  but  to  no  avail. 
  Malkevid was gone. 
  Hunting  the  renegade  became  Nagresh’s  personal 
  obsession, but the wily old Inquisitor had learned from his 
  previous mistakes, and he simply could not be found. And 
  worse, the more Tulstin obsessed, the more he came to 
  18
  
  empathize with his quarry. While he could never condone 
  the use of Chaos, even in the defence of mankind, he 
  found he was forced to admire the man. The self-admitted 
  heretic  was  willing  to  pay  any  price,  even  unto  the 
  sacrifice  of his own  soul, for the greater good  of  the 
  human  race.  He  gradually  began  to  see  Malkevid’s 
  actions  in  a  new  light  –  far  from  being  a  danger  to 
  mankind and the Emperor, men like him were perhaps 
  the only chance they stood against a cold, brutal, and 
  ultimately hostile galaxy. While he may have crossed an 
  invisible line when he chose to harness daemons and 
  negotiate with recidivists, he was not so far past it as 
  Tulstin had once imagined. And the willingness to cross 
  boundaries that other men shied away from – was that 
  not what it meant to be an Inquisitor? To gaze into the 
  abyss, knowing full well that it gazed back, and to say 
  “You shall not break us”? To make the terrible decisions – 
  executions, persecutions, witch-hunts, and even that final 
  condemnation  of  entire  planets:  Exterminatus  –  that 
  allowed humanity as a whole to survive  for one more 
  precious day? 
  And that was the truth of it, he realised. No matter the 
  horrors, the atrocities, the abominations that men of his 
  station may be forced to commit, no matter the pains they 
  had to bear or sacrifices they had to make, the terrible 
  means  were  all  justified  by  that  one,  paramount, 
  irreducible  end:  the  safeguarding  of  the  future  of  the 
  human race. At last, Tulstin understood, and it was… 
  freeing. He smiled, breathed deeply, and summoned his 
  lexmechanic to aid him in poring over his long-neglected 
  case files. There was a corrupt planetary governor on 
  Charsis Minor who was badly in need of his attention, and 
  a growing secessionist cult that may prove to be just the 
  instrument he required…
  Inquisitor Nagresh is right-handed.
  WS
  BS
  S
  T
  I
  Wp
  Sg
  Nv
  Ld
  Tulstin Nagresh
  62
  65
  59
  62
  65
  87
  75
  72
  85
  Special Abilities: Leader, Nerves of Steel, Rock Steady Aim.
  Equipment: Power Scimitar (as Power Sword); Stubber plus reload; Automatic Combat Shotgun with shot selector, pre-loaded with 
  five Scatter shells, five Executioner rounds and ten standard rounds; single reload of standard shells; Fibre-mesh combat suit (as flak 
  armour) to all locations bar head; Advanced bionic ear; Dust-scarf (see below).
  Inquisitor Hereodotus Benedict Saussure, Ordo Hereticus Terran
  Amongst the current annals of the Inquisition, Benedict 
  Saussure  is  a  man  whose  reputation  precedes  him, 
  though that  same reputation splits  the  opinions  of his 
  fellow Inquisitors.  To some, Saussure is a paragon of the 
  puritanical Inquisitor – a man rewarded with high position 
  and blessed with powerful friendship and patronage as a 
  result of his strident faith in the God-Emperor, and an 
  impressive list of heretics brought to justice before the 
  Golden  Throne.   To  others,  however,  Saussure  has 
  crossed the line of what is expected from a member of 
  the Ordos.  These people argue that this once-pious man 
  has left the good of the Imperium behind him, and now 
  operates according to his own agenda.
  When he  elevated  Saussure  into  the  Inquisition  as  a 
  young man in his late twenties, Lord-Inquisitor Andrey 
  Toropov  gained an operative  steadfast  in the Imperial 
  faith – indeed, Saussure’s early years were spent on the 
  cardinal world of Galthamor, and he was regarded as 
  pious even for a child of the Ecclesiarchy.  As he became 
  ever-more indispensable to Toropov, and rose to become 
  his right-hand, Saussure’s faith was a beacon for his fight 
  against  the  traitors  Toropov  dedicated  himself  to 
  apprehending.  By the time Saussure was granted his 
  own rosette with Toropov’s blessing, he was, if anything, 
  a follower of the creed of Monodominancy.  
  The early years of Saussure’s career were marked by 
  significant investigations across the Segmentum Solar – 
  Lucas Solodon, the so-called “Despot of Haridan”, was 
  brought  in  chains  before  the  witch  trials  of  Inquisitor 
  Malovich,  and  burned  alive  for  maintaining  his  illegal 
  psyker farms.  The Cult of Nine Futures was exposed 
  amongst  the  noble  families  of  Necromunda,  and 
  Saussure  led  the  purges  that  followed.   For  his 
  apprehension of the Apostate Cardinal Barbosa upon the 
  feral  world  of  Ziapatra  –  and  the  scourging  fires  that 
  followed,  as  Saussure  led  Inquisitorial  storm  squads 
  against  the  blood-warriors  of  Barbosa  –  Arch-Bishop 
  Callidon  presented  Saussure  with  the  relic  weapon 
  Seraphim, a power hammer of great antiquity that he still 
  wields to this day.  Like many prominent members of the 
  Ordo  Hereticus,  Saussure’s  name  had  become 
  synonymous  with  the  fire-and-brimstone  image  of  the 
  Inquisition – a feared figure the arrival of whom on a 
  planet caused those with knowledge of him to quake with 
  fear.  However, as he aged, his stance began to soften. 
  Not  outwardly  at  first,  but  those  closest  to  Saussure 
  noticed  a  less  dogmatic  adherence  to  his  previously 
  inviolable belief in the superiority of Mankind.  In truth, as 
  he investigated and prosecuted more and more plots and 
  schemes by the enemies of the Imperium, Saussure had 
  been  struck  by  the  unavoidable  truth  that  the  worst 
  enemy Mankind faced in the galaxy was Mankind itself.  
  By the time Saussure was in his early eighties, with a 
  long  and  distinguished  career  already  behind  him,  he 
  could  no  longer  be  called  a  Monodominant  in  the 
  slightest.  Faced with the truth of humanity’s weaknesses, 
  he no-longer believed that every man had a divine right to 
  superiority in the eyes of the Emperor.  Instead, he came 
  to believe that a great many men had no right at all to call 
  themselves servants of the Imperium, and was struck with 
  disgust that so many of these men had wormed their way 
  19
  
  into positions of power.  He was still a man of great faith – 
  when he lost his left arm to a melta gun blast during 
  tunnel-fighting on Doygnes IV, he had the replacement 
  bionic inscribed with devotional carving and scripture – 
  but he now saw it as his role as an Inquisitor to take steps 
  to  stabilise  the  Imperium.   On  the  industrial  world  of 
  Malignant,  he  first  had  cause  to  replace  the  ruling 
  planetary governor with another he saw as more fitting for 
  the post, and this has been repeated numerous times 
  throughout his later career.
  Saussure  is  mindful,  however,  that  such  methods  are 
  frowned upon by other Inquisitors, and has no wish to 
  engage in open conflict with others of his brotherhood if it 
  can be avoided.  His Recongregationism is turned to as a 
  last resort, and he is always at pains to make it appear as 
  a necessary step – on a given world whereby he deems 
  change  necessary,  his  operatives  will  slowly  ferment 
  discord  amongst  the  populace  whilst  he  seeks  more 
  appropriate men or women to hold the reins of Imperial 
  power.  To those on the outside, by the time Saussure 
  steps in to hand over authority to another individual, the 
  deposed ruler will have been painted as an incompetent, 
  incapable of quelling the unrest and rebellion rife on their 
  world.   Supported  by  Saussure’s  operatives,  the  new 
  rulers  have  an  uncanny  knack  of  striking  swiftly  and 
  decisively at the heart of any recidivist operations, tearing 
  them apart and restoring order rapidly.
  The exact number of times Saussure has done such a 
  thing is unknown.  There are those within the Inquisition 
  who have begun to suspect that all is not quite as it 
  seems with the old man – that the number of times such a 
  thing has been 'required' when he is present is beyond 
  coincidence.   However,  such  whisperers  have  not  yet 
  been sufficient to prevent Saussure rising further within 
  the Ordo Hereticus, especially with the support of his old 
  friend Lord-Inquisitor Rufus Augustine, another pupil of 
  Toropov.  Following his slowly-orchestrated collapse of 
  the ruling house upon Tigris Bellerophon, Saussure was 
  elevated to the ranks of the Ordos Terran, and has since 
  officiated  several  grand  Inquisitorial  Conclaves  –  an 
  especial honour upon the Throne World itself.  Now in his 
  early  one-twenties,  but  still  healthy  thanks  to  careful 
  juvenant treatments, he has recently returned to the field 
  during the 13th Black Crusade.  He was known to have 
  engaged the  Enemy upon  the  surface  of Cadia  itself, 
  fighting  alongside  Battle  Sisters  of  the  Ebon  Chalice 
  seconded to the command of the Ordo Hereticus.  From 
  there, he and a portion of his affiliated acolytes  were 
  known to be active upon the hive world of Agripinaa, and 
  it is suspected that, after departing from that world, he 
  travelled onwards to Medusa, home world of the Adeptus 
  Astartes  Iron  Hands.   Who, or  what,  he  seeks  there 
  remains at this time unknown.
  More concerning for those who question his methods is 
  that  fact  that,  following  his  time  upon  Agripinaa,  the 
  newly-installed military council has cracked down hard 
  upon the local populace in an attempt to restore order in 
  the wake of the chaos incursion.  However, the deposition 
  of the previous ruling house was  carried out with  the 
  support  of  the  widely-respected  Inquisitor  Tomashek 
  Goddard  and  so,  for  the  moment,  those  who  doubt 
  Saussure’s motivations must watch and wait.
  Inquisitor Saussure is right-handed.
  WS
  BS
  S
  T
  I
  Wp
  Sg
  Nv
  Ld
  Hereodotus Benedict Saussure
  79
  64
  62 (80)
  63
  67
  82
  79
  71
  79
  Special Abilities: Leader, Mentor, Weapon Master – Power Hammer (see below), Word of the Emperor.
  Psychic Abilities: Psychic Impel, Psychic Shield, Telekinesis.
  Equipment: Master-crafted Power Hammer; Automatic Combat Shotgun with 20 solid shells and 5 Inferno Rounds; 
  Laspistol; Carapace Breastplate (covering chest and abdomen); Med-Skull; Average Bionic Left Arm (S 49); Bio-
  scanner; Detox Injector (4 doses).
  20
  
  Recongregators in the Game
  I urge you all to spread the word. To take my theories and put them into practise. Only together can we reforge the Imperium and usher Mankind 
  into a new Golden Age. Only a revolutionary zeal will transform and improve those institutions that are inefficient. 
  Extract from 'Recongregation and the future of the Imperium' by Elmina Nouh
  Recongregators and Warrior Bands
  The fun of playing a Recongregator is down in most part 
  to their dubious morality.  The Recongregator believes 
  that he has the best interests of humanity at heart, but 
  realises  that  this  may  not  be  the  same  as  the  best 
  interests of the Imperium.  This fact alone often brings 
  them into conflict with other members of the Inquisition. 
  In addition, they are often prepared to use means that 
  other Inquisitors would balk at in order to achieve their 
  goals.  During their work Recongregators may associate 
  with the types of people that other Inquisitors would purge 
  on sight but, as they see it, the end justifies the means.
  There  is  huge  scope  in  designing  a  Recongregator 
  character as they are found in every Ordo as well as 
  being outside the Ordos, and their chosen methods vary 
  wildly.  Some run political plots from behind the scenes to 
  bring about change, others ferment rebellious cults, while 
  some may take direct action to bring about change by 
  eliminating those they perceive as weak.
  Choices about the methods employed by the Inquisitor, 
  as  well  as  about  which  sections  of  the  Imperium  he 
  particularly wants to reform will go a long way towards 
  deciding how he should be equipped and what sort of 
  warband he should have.  For example, an Inquisitor who 
  goes  in  for  subtle  politicking  may  well  have  powerful 
  telepathic abilities which he can use to influence others. 
  He  need  not  be  physically  strong,  but  is  likely  to  be 
  protected by bodyguards.  This type of Inquisitor may 
  pose as a member of the institution he is attempting to 
  reform.   For  example,  a  Recongregator  seeking  to 
  depose a corrupt cardinal may pose as a priest himself 
  and be accompanied by a warband made up of members 
  of the Ecclesiarchy.
  An  Inquisitor  who  fosters  anti-Imperial  cults  and  uses 
  them  to  bring  down  weak  institutions  may  well  be 
  accompanied  by  members  of  those  cults  (or  people 
  pretending to be).  These types of characters would be 
  more  than  adequately  represented  by  the  Cultist, 
  Desperado and even Mutant archetypes in the Inquisitor 
  rulebook,  as  well  as  by  the  Agitator  and  Recidivist 
  archetypes detailed below.
  Recongregators who prefer to take direct action to bring 
  down those they perceive as weak or standing in the way 
  of progress may well be accompanied by an assassin. 
  Usually  these  will  be  members  of  a  Death  or 
  Assassination Cult, but Recongregators belonging to the 
  Ordo Sicarius may have access to an Operative of the 
  Ordo, or in extreme cases even a member of one of the 
  Officio Assassinorum Temples.
  An obvious weapon in the arsenal of the Recongregator 
  is the infil-traitor.  An infil-traitor has been mind-wiped, 
  programmed to carry out a certain mission and then has 
  had the thoughts and memories of someone else layered 
  over the top.  The infil-traitor will believe whole-heartedly 
  that he is the person whose memories he has, but when 
  triggered he will revert to his original programming and 
  attempt to carry out his mission.  Infil-traitors are perhaps 
  best used in specially designed scenarios (as described 
  later in this book), however an agent who has been mind-
  wiped in preparation for use as an infil-traitor could make 
  an interesting member of a Recongregator warband.
  Recongregator Campaigns and Scenarios
  The activities of Recongregators and their attempts to 
  bring about change in the Imperium are the perfect basis 
  for games of Inquisitor.  While the Recongregator works 
  to  bring  about  change,  he may  be  opposed  by  other 
  Inquisitors more interested in maintaining the status quo.
  Campaign Concepts
  Planetary Revolution
  The  Imperial  Governor  of  a  hive  world  is  weak  and 
  ineffectual,  and  a  Recongregator  has  decided  to 
  manipulate events and replace him with stronger leader. 
  Rather than move in and simply depose the Governor, 
  the Recongregator first wants to ferment revolt in order 
  that his reform of the planetary government will seem 
  justified  and  not  simply  unwarranted  meddling.   His 
  acolytes  and  agents  have  spent  the  last  few  months 
  infiltrating local cults, recidivist and revolutionary groups. 
  When the time is right, the populace will rise up and 
  overthrow the governor and the Inquisitor can step in.
  Unfortunately  the rise in  cult and criminal activity  has 
  caught  the  attention  of  a  rival  Inquisitor  who  has 
  unwittingly decided to step in and restore order.  Rather 
  than  risk  a  confrontation  with  another  member  of  the 
  Ordos, the Recongregator has decided to accelerate his 
  plans by assassinating a well known public figure and 
  spark a revolution.
  Hostage Situation
  The ruling council  of a strategically vital mining world 
  have been ruthlessly exploiting the miners and siphoning 
  off the wealth to maintain their own lifestyle. Their actions 
  have begun to affect the efficiency of the mine, but he has 
  maintained the tithe through careful manipulation of the 
  authorities  in  the  system.   The  council  has  powerful 
  connections, so any attempt to bring them down by force 
  is likely to end in bloodshed.  The Recongregator has 
  therefore decided to kidnap and brainwash a member of 
  the council who will then act on the Inquisitor's behalf. 
  Change will be affected from the inside, swiftly and in the 
  most expedient manner possible.
  21
  
  Once the council member has been brainwashed, the 
  resulting infil-traitor must be returned in such a way as to 
  avoid arousing suspicion. To this end the Recongregator 
  has managed to persuade a few militant miners to use 
  the  hostage  to  blackmail  the  council  into  instigating 
  reforms.  It is a plan that will certainly fail.  However, the 
  miners are a useful decoy allowing the security forces to 
  rescue  the  hostage.  To  this  end  the  Inquisitor  has 
  anonymously informed the security forces of the miners' 
  location.  For his plan to succeed he must ensure that the 
  hostage is rescued and ensure that none of the miners 
  survive to reveal his presence. 
  Scenario Concepts
  Infil-traitor!
  As part of his scheme to bring down a rival Inquisitor, the 
  Recongregator has managed to capture a member of his 
  opponent's warband and psycho-condition him to act as 
  an infil-traitor.  This scenario is suited to all manner of 
  games, from ones where each side has an objective to 
  achieve,  to a stand up fight; however the GM should 
  ensure  that  the  betrayal  will  be  keenly  felt.   One 
  suggestion is to insert the scenario after a game in which 
  the infil-traitor could conceivably have been captured.  
  The GM should only tell the Recongregator player about 
  the existence of the infil-traitor, his opponent should be 
  entirely unaware.  The infil-traitor should be played as 
  normal until he is triggered at which point he switches to 
  the control of the Recongregator and attempts to carry 
  out his mission.  How the infil-traitor is triggered is up to 
  the GM; it might be a trigger word that has to be spoken, 
  or automatically when he gets within a certain proximity to 
  the objective, but GMs should not feel restricted to these 
  options.  
  Assassination!
  The  Recongregator  has  identified  a  weak  link  in  an 
  Imperial institution, perhaps a corrupt Cardinal or a weak 
  Planetary Governor, and has resolved to eliminate them. 
  Unfortunately one of his rivals has heard of his plans and 
  believes that keeping the dignitary alive is in the best 
  interests of the Imperium.  The objective is simple; the 
  Recongregator must assassinate a particular NPC while 
  his opponent must protect them and escort them off the 
  board.  
  The  scenario  could  be  made  more  difficult  for  the 
  Recongregator  by  imposing  conditions  on  how  the 
  assassination  is  carried  out.   For  example,  the 
  Recongregator must maintain deniability and must either 
  carry out the assassination unobserved, or eliminate any 
  witnesses.  Or perhaps the Recongregator must make the 
  kill using a special toxin that will make the target's death 
  look like an accident.  
  Demagogue!
  The  Recongregator  is  fermenting  unrest  in  the  local 
  population in order to further his plans to restructure the 
  local government.  He has been grooming a local agitator 
  who is to make a speech to a large gathering.  In order to 
  ensure  that  all  goes  to  plan  the  Recongregator  has 
  secreted  members  of  his  team  throughout  the  crowd, 
  while  he  himself  is  hidden  behind  the  podium. 
  Unfortunately, another Inquisitor has seen the threat the 
  agitator poses  to  the status  quo  and  has  resolved  to 
  eliminate him.  
  Kidnap!
  In order to bring about change, the Recongregator has 
  decided to kidnap a ranking member of the Administratum 
  and deliver them into the hands of local revolutionaries. 
  This will be no easy task, the Recongregator and his 
  team must eliminate the adept's impressive security team 
  and escape with the hostage.  There can be no survivors 
  from the security detail, the Recongregator must have 
  total deniability. 
  Bombing!
  Extreme measures are needed, the local government has 
  become  too  corrupt  and  the  only  way  forwards  is  to 
  destroy it and rebuild from the ground up.  To this end the 
  Recongregator  has  decided  to  demolish  the  council 
  building during a full meeting of the senate and use the 
  ensuing chaos to push new and stronger leaders into 
  positions  of  power.   Either  the  Recongregator  must 
  eliminate the guards and place the bombs, or perhaps the 
  bombs are already in place and a rival Inquisitor must 
  defuse them while the Recongregator attempts to stop 
  him.
  New Archetype – Agitators & Recidivist Cells
  Agitators and Recidivist cells exist on almost every world 
  in the Imperium.  Often these are just simple people with 
  an axe to grind, people who feel unjustly oppressed by 
  the Imperium or planetary governor.  Of course, not all 
  agitators  are  attempting  to  cause  an  uprising  against 
  Imperial rule, some may be looking to depose a corrupt 
  cardinal or a particularly harsh judge.  However, in some 
  cases these agitators and recidivist cells are being used 
  as pawns by other more sinister agencies.  Sometimes 
  they are pawns of Chaos or xenos; but others are used 
  by an Inquisitor with Recongregator leanings.  In these 
  cases the agitator is (often unknowingly) used to incite 
  the local people to rise up against some institution that 
  the Inquisitor himself wants to bring down, but without 
  being  seen  to  have  a  hand  in  the  events.   Some 
  Recongregators go so far as to recruit and train their own 
  agitators  who  they  seed  on  vulnerable  worlds  with 
  instructions  to  bring about a popular uprising that the 
  Inquisitor can use as a cover for his own activities.
  Equipment: Agitators and Recidivists are unlikely to carry anything but the most common equipment.
  Characteristics:
  WS
  BS
  S
  T
  I
  Wp
  Sg
  Nv
  Ld
  Agitator
  55
  50
  50
  55
  55
  65
  60
  45
  55
  Random
  45+2D10 40+2D10 40+2D10 45+2D10 45+2D10 50+3D10 50+2D10
  40+2D6
  50+2D6
  Special Abilities: All agitators have the Demagogue skill.
  22
  
  New Psychic Abilities
  Mass Suggestion (Difficulty: 5 per Target; Telepathy)
  The psyker plays on the emotions of those around him, 
  implanting powerful subconscious impulses and ideas in 
  the minds of the masses.  This is a ranged power; the 
  psyker  chooses  the  range,  which  this  is  the  radius 
  affected; any characters within it that are not specifically 
  excluded are considered targets.  A one-word suggestion 
  is hammered into the minds of all targets (“fight”, “stop”, 
  “jump”, etc.); they must each pass a Willpower test or do 
  as commanded (to follow the examples above, they might 
  attack the nearest character, break their aim, stand up 
  from behind cover and hop, etc). 
  Mind Trick (Difficulty: 1/5 Target’s Willpower; Telepathy) 
  The  psyker  coats  his  words  with  an  impression  of 
  candour and helpfulness, leading the target to accept as 
  fact whatever half-truths and bald-faced lies he is told. 
  This power is always used as a combined action with 
  speaking, though no additional penalty is inflicted for this. 
  As long as the target can hear the psyker speaking, they 
  must pass a Sagacity test with a negative modifier equal 
  to  the  amount  that  the  psychic  test  was  passed  by. 
  Failure  results  in  the  target  implicitly  believing  any 
  reasonable lie he is presented with (GM's discretion as to 
  what  constitutes  “reasonable”).   Failure  by  more  than 
  50%  means  that  the  target  will  believe  absolutely 
  anything - the possibilities from the Hallucinations table 
  make for a good starting point.
  Soul Veil (Difficulty 0; Miscellaneous)
  The psyker has the ability to mask the light of their soul in 
  the warp, hiding it from daemons and other warp entities. 
  This  is  a  persistent  ability  and  once  cast  the  psyker 
  counts as possessing the Blunt trait (see the article The 
  Negotiator – Water Caste Envoys).
  New Special Abilities
  Demagogue
  The  character  is  a  master  when  it  comes  to  making 
  rousing,  incendiary  speeches  that  stir the  listener into 
  (violent)  action  by  playing  on  their  wants,  fears  and 
  prejudices.  Any friendly or non-aligned character hearing 
  the demagogue's speech must make a Willpower test.  If 
  they  fail  they  will  become  subject  to  Frenzy  for  the 
  duration of the speech and move to attack the nearest 
  character  (or object) against  which  the  demagogue  is 
  speaking.
  Sicarius
  Some Inquisitors of the Ordo Sicarius have hunted agents 
  of  the  Officio Assassinorum  many times in  their past. 
  These are intimately familiar with how the assassins are 
  trained  and know their every  weakness, and  although 
  they still see the assassins as deadly foes, they have long 
  since lost their fear of them.
  A character with the Sicarius trait is immune to the effects 
  of  Fearsome  and  Terrifying  when  facing  Assassin 
  characters  and  automatically  passes  any  such  tests 
  required.
  Weapon Master
  The  character  is  an  expert  with  a  singular  class  of 
  weapon, having trained and fought with the weapon for 
  many,  many  years.   In  combat,  they  manipulate  the 
  weapon with great speed and skill; twisting, arching and 
  turning the weapon faster than another user would be 
  able to.
  A character may be a Weapon Master for a single class 
  of  weapon,  which  must  be recorded  on the character 
  sheet (e.g.  Weapon Master – Chainsword).  When using 
  this weapon, the character counts the weapon as having 
  one extra  point  of reach than it usually  has, up  to a 
  maximum of 4.  GMs should feel free to confer additional 
  bonuses if they so wish.  
  23
  Amidst the vast crowds, a solitary figure ascended to the podium. The cheering that had begun almost a half hour ago reached its 
  deafening crescendo, and remained there until the tiny shape amidst the human sea raised his hands for silence. 
  “I know your pains, brothers and sisters, for they are my pains also. I know your sufferings, your aches, your laments. And I know that it 
  was not always so. Only a decade past, we prospered; we flourished, under a wise and benevolent ruler. But when it was needed most his 
  wisdom failed him, and he named his son to be his successor. Now we are crushed beneath the boot heel of this coward, this weakling, 
  this fool – this tyrant!” 
  The cheering rose anew, loud enough this time to shake the buildings surrounding the square and crack the glass of their windows. Again, 
  the figure signalled for quiet. 
  “Our feet are blistered, while he wears soft slippers. Our fingers are worked raw, while he is daily pampered by manicurists. Our bellies are 
  empty, while he grows fat off the sweat of our brow!” 
  He paused before the ovation had even had the chance to start again. He could see suppression tanks and armoured riot soldiers closing 
  in on the far side of the throng, and they could see it too. Some amongst those nearest the interlopers began to flee, but the majority stood 
  their ground and began to arm themselves with anything and everything that was at hand. 
  “The cruelty stops NOW! The injustice stops NOW! The tyranny stops NOW! Now we fight! Now we earn our freedom, and prove to Him-
  on-Terra that we truly are worthy of His love! Now we cast down the unrighteous despot who commits vilest heresy in His holy name! FOR 
  THE EMPEROR!”
  
  New Wargear
  Atronenn Collapsible Needle Weapon (Exotic)
  Lucius Atronenn was a famed weapon-smith employed by 
  the Ordo Sicarius, and his needle weapons are much 
  sought after by operatives and Inquisitors of the Ordo. 
  The Atronenn Collapsible Needle Weapon is a modified 
  needle  pistol  incorporating  a  laser-scope  and  shot 
  selector with two toxin chambers (which can be reloaded 
  individually).   The weapon  also  features  a  detachable 
  stock and barrel to convert it into a rifle for silent kills at a 
  distance.
  The stock incorporates gyro-stabilizers which improve the 
  accuracy of the weapon, giving it a +5 Acc. modifier and 
  increases the weight of the weapon by 10.  The elongated 
  barrel makes the weapon more accurate at long range, 
  changing the Range band to I and increasing the weight 
  by 5.  Attaching the barrel or stock takes one action and 
  requires both hands to be free.  Therefore it usually takes 
  four actions to convert the pistol to a rifle or vice-versa; 
  one for the operator to get the stock from his belt (and put 
  away  anything else he might have  been  holding) and 
  another to clip the stock in place, one to get the barrel 
  ready and another to attach it.  The weapon can be fired 
  with  just the barrel or stock attached, attaching either 
  converts it from a pistol into a basic weapon.
  Telescopic Sight (Common)
  A telescopic sight, is a simple optical sight used to give 
  additional  accuracy  by  magnifying  the  target  and 
  overlaying it with a targeting reticule.  When aiming the 
  user gains an additional +5% bonus to their To Hit roll; 
  this is not cumulative.
  Oculus Solidus (Legendary)
  The  Oculus  Solidus  is  an  ancient  artifact,  believed  to 
  have  been  designed  as  a  medical  instrument.   The 
  Oculus is worn over the eye and allows the wearer to 
  check the physical condition of whoever he is looking at, 
  displaying  details  of  such  things  as  internal  bleeding, 
  fractures and old battle wounds.  This knowledge can be 
  used to help treat injury or, in the hands of an assassin, to 
  strike an enemy where it will do most damage.
  A character equipped with the Oculus Solidus gains a 
  10% bonus to tests to recover injury (both to themselves 
  and others).  When the wearer scores a Placed Shot or 
  Critical  hit  on  an  enemy,  the  enemy  counts  his 
  Toughness as 10% lower when rolling for damage.
  Psi-Shielding (Exotic)
  Psi-shielding is designed to protect the bearer against 
  telepathic  intrusion  and  attack.   It  is  often  used  by 
  members of the Ordo Sicarius to prevent their secrecy 
  being compromised by telepathic means.  
  A psyker attempting to use powers from the Telepathy 
  discipline against a character who is psi-shielded halves 
  his Willpower for his Psychic test.
  Dust-scarf (Rare)
  Dust-scarves  are  an  affectation  common  to  both  the 
  smog-filled hives of St. Easton's Reach and the dusty, 
  cold  and  wind-swept  plains  of  Falistgrad.   They  can 
  effectively filter air while in place (though they tend to 
  become  somewhat  stifling),  providing  a  +10%  Gas 
  Resistance  bonus.  They  are  also  heavy  enough  to 
  provide some measure of protection, and so give a +2 
  Armour bonus to the head when properly secured, and to 
  the chest when not.
  Paryletum (Exotic)
  This toxin paralyses the victim's musculature and disrupts 
  their nervous system.  The victim's reactions are slowed 
  and a large dose can render them unconscious.  If the 
  target fails his Resistance Test he suffers -1 Speed for 
  the remainder of the game or until Detox (or similar) is 
  administered.  A character unlucky enough to be affected 
  by several doses will  suffer -1 Speed for every  failed 
  Resistance Test; a character whose Speed is reduced to 
  zero falls unconscious.
  Haemojack (Exotic)
  Haemojack increases the victims blood pressure while 
  simultaneously  suppressing  the  ability  of  the  blood  to 
  coagulate, as a result even the slightest cut will start to 
  bleed profusely and the victim is in very real danger of 
  bleeding to death.  If the target fails his Resistance Test 
  then any wounded locations count as bleeding (adding 
  D3 to his Injury Total at the end of every turn).  Injuries 
  that are already bleeding will add D6 to his Injury Total 
  each turn rather than D3.
  Veritas (Exotic)
  Veritas is a truth drug often used by members of the 
  Inquisition  and Arbites  during  interrogations.   A victim 
  who fails their Resistance Test must truthfully answer any 
  question they are asked for the next D6 turns.  Veritas is 
  rarely used in a Needle Pistol or Rifle, instead it is usually 
  administered  by  injection.   Against  an  unresisting 
  character this is a simple action.  In close-combat it can 
  be administered by scoring a hit against any location with 
  less that 3 points of armour, the needle itself does no 
  damage.
  Etum Omega (Legendary) 
  One of the deadliest toxins in the Imperium, Etum Omega 
  causes the red blood cells to lose their ability to carry 
  oxygen, resulting in asphyxiation even while the victim’s 
  lungs are functioning perfectly.  A character exposed to 
  Etum Omega must pass a Resistance Test .  If this is 
  failed they must test for System Shock at the beginning of 
  every subsequent turn.  Treating the character with Detox 
  or the  chemicals  in  a  standard  medi-pak  will  halt  the 
  effects of the poison in the short term – the character 
  does not need to make a System Shock test in the turn 
  after being treated, but will need to be injected every turn 
  to remain conscious.  Once the character has gone into 
  System Shock he will need immediate  medical attention 
  within a dedicated and well-stocked facility or will die.
  +++ Transmission Ends +++
  24
  
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SOURCE: textdata/thevault/Warhammer/40k/Inquisitor Skirmish/Inquisitor - Recongregator Sourcebook.pdf