TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
   
  Total Value of Sold Items 
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
   
   
  Total Cost of Bought Items 
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE  
  Cross off all items NOT found 
   
  Adventure Record# 
  592 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 2 
  max 600xp;  600gp 
   
  APL 4 
  max 1,200xp;  1,200gp 
   
  APL 6 
  max 1,800xp;  2,000gp 
   
  APL 8 
  max 2,400xp;  3,400gp 
   
  APL 10 
  max 3,000xp;  5,800gp 
   
  b Influence Point with Elector Larinta Cindor  
  For aiding the Elector in her time of need you have 
  received this influence point. This may be used as an 
  influence point with the College of Electors, The Rush 
  Warden, or the Herdmaster’s Guild (organizations with 
  which the Elector has some sway). It may potentially be 
  used for other purposes. Contact the Gran March Triad for 
  details. 
   
  b Swamp Fever  
  The hero whose name appears on this adventure record has 
  contracted Swamp Fever during an adventure into the 
  Rushmoors. Once during each game session, the GM must 
  ask the hero to roll 1d20. If the roll is a 1, the hero has 
  suffered a relapse of the disease. The infected hero loses 
  one temporary point of Constitution per day, until the hero 
  succeeds at a daily Fortitude save (DC 14), at which point 
  the Constitution loss stops. The hero then recovers the 
  Constitution damage at the normal rate. 
   
  A successful Heal check (DC 15) allows the 
  infected hero a second saving throw each day to attempt to 
  recover from the disease. The disease is permanent until 
  the hero is the subject of a remove disease spell or similar 
  magic. At that time, cross this effect off of the adventure 
  record and mark the number of the adventure record this 
  cure took place here __________. 
   
  This Record Certifies that 
      
   
  Played by 
   
    
   
  Player 
  RPGA # 
  Has Completed 
  Malficius Ex Malficius 
  A Regional Adventure 
  Set in Gran March 
  Event: 
  Date: 
   
  DM:  
   
    
   
  Signature 
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained  
   
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
   
   
   
   
  Home Region  
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Gran March/592/Normal Scenarios/GRM2-07 - Malficius ex Malficius (APL 2-10)/GRM2-07 - Malficius Ex Malficius Forged AR Remake.pdf