TEXT: 100 Random Events  
  for Gamma World™ (All Editions) 
   
       Here is a list of small scale events for Gamma World™ campaigning. They work best 
  when used to spice up a new village or town that the PC’s are visiting for the first time or 
  when used to break up what would otherwise be a boring passage of time spent in a 
  settlement recuperating or training. Most of these are deliberately vague enough to serve 
  as either a background event or a springboard to an actual adventure, and many of 
  them can easily be changed to fit the circumstances. Many of the Cryptic Alliance or 
  creature names can also be substituted with others by the GM, to allow for even more 
  permutations. Most importantly, remember to have fun! 
   
  1. 
  Archivists preaching doomsday in the market 
  2. 
  Local wasteland gangs brawl in the streets to settle their differences 
  3. 
  Bombing in the town market, Zoopremist or Red Death terrorists suspected 
  4. 
  Crazed mutant goes on a killing spree, Radioactivists blamed. 
  5. 
  Prominent pure strain human killed, Iron Society implicated. 
  6. 
  Primitive barbarian nomads passing through 
  7. 
  Mad robot on a rampage, all available hands sought to help fight it 
  8. 
  Weird & terrible mutant creature escapes from its cage 
  9. 
  Red Death gang seen ravaging the countryside 
  10. 
  Rumors of a terrible creature. All urged to stay indoors at night. 
  11. 
  Bizarre ‘chariot of the gods’ seen flying overhead 
  12. 
  Radioactivists gathering in a nearby ruin 
  13. 
  Band of Healers passing through 
  14. 
  Purist Crusaders recruiting for a raid against the Red Death 
  15. 
  Local festival, free food and drink 
  16. 
  Exiled Bonapartist recruiting mercenaries for a reprisal  
  17. 
  Archivists parade a new “god” through the streets 
  18. 
  Brotherhood of Thought missionaries arrive to preach 
  19. 
  Komodo spotted outside the settlement, travelers warned to hire guards 
  20. 
  Good deed credited to the Healers 
  21. 
  Bad deed blamed on the Purists 
  22. 
  Raid by the Red Death against a local village. Volunteers sought for a counter-raid 
  23. 
  Rumors persist of an impending war 
  24. 
  Mysterious plague sweeps through the area 
  25. 
  Mutant rodents causing unrest 
  26. 
  Flooding sewage system spreads filth and disease 
  27. 
  Sinister assassination plot uncovered 
  28. 
  Unhappy residents up in arms 
  29. 
  Raid by a neighboring settlement for food, slaves, cattle, or artifacts.  
  30. 
  Local person killed by bandits 
  31. 
  Boastful Knight of Genetic Purity rides through, challenging all mutants to a duel 
  32. 
  Visiting merchants, unusual trade opportunities 
  33. 
  Visiting Restorationist trade mission, unusual Artifacts for sale 
  34. 
  Initiate of the Seekers announces an impending ‘New Age’ 
  35. 
  Infestation of vermin 
  
  36. 
  Red Death reputedly wiped out 
  37. 
  Sit down protest by the Brotherhood of Thought  
  38. 
  Body parts merchant, no questions asked 
  39. 
  Rioting mutant mobs lynching pure strains 
  40. 
  Devotee of the Radioactivists giving away radioactive domars 
  41. 
  Healers hold a fundraising drive 
  42. 
  Major military campaign in the planning stages, troops massing in the area 
  43. 
  Press gangs round up warriors for the local army 
  44. 
  Gladiator in town taking on new apprentices 
  45. 
  Beggars demand food from everyone 
  46. 
  All strangers issued “ID patches” 
  47. 
  Local prostitutes on parade, ½ price all week 
  48. 
  Local eating contest 
  49. 
  Work gang calling for mandatory “volunteers” to clear rubble in a nearby ruin 
  50. 
  Local farmers fair- fruit, vegetables & livestock on sale 
  51. 
  Rakoxen stampede!  
  52. 
  Peace Brigade forming a work crew, calls go out for donations and volunteers   
  53. 
  Public execution 
  54. 
  Blood feud erupts between two underground factions 
  55. 
  Cryptic Alliance vows vengeance after one of their number is slain 
  56. 
  Merchants hiring on caravan guards and teamsters 
  57. 
  Land Shark sightings nearby. Travelers wary. 
  58. 
  Komodo destroys a local farm 
  59. 
  Pogrom declared against mutant animals 
  60. 
  A motorcycle-riding hoop roars through town and off into the sunset 
  61. 
  Radioactivists holding an all-night rave in a nearby ruin 
  62. 
  Seekers offer wisdom for sale 
  63. 
  Programmers handing out free Stage I ID’s 
  64. 
  Androids rumored in the area 
  65. 
  Caravan passing through, recruiting additional mercenaries 
  66. 
  Thieves stealing mounts (Brutorz, Centisteeds, etc.) 
  67. 
  Slavers hold auction 
  68. 
  Runaway slave causes confusion 
  69. 
  Slaves revolt and kill their owners 
  70. 
  Rabid podog on the loose 
  71. 
  Local hoppers sick. 
  72. 
  Local seer urges a sacrifice to avert certain disaster 
  73. 
  Locals celebrate an obscure folk hero, dancing and partying in the streets 
  74. 
  Political dissent closes the markets 
  75. 
  Zoopremist secret agent uncovered. City wide paranoia. 
  76. 
  Gren sighted in the nearby woods. 
  77. 
  Menarl hunting party outside town trading furs and skins 
  78. 
  People dressed as Healers handing out free dope 
  79. 
  Seekers embroiled in a smuggling scandal 
  80. 
  Locals lynch a mutant 
  81. 
  Peddler arrives offering goods for sale 
  82. 
  Hunters return with a fine trophy 
  83. 
  Fishermen report no fish at all 
  
  84. Fishermen attacked by a large river creature 
  85. A prowling rape-gang of local youths harassing males & females alike 
  86. A trial by combat is taking place between a Pure Strain Human and a Mutant 
  87. A group of Radioactivist pilgrims camps out on the edge of town 
  88. Some out-of-work mercenaries approach the party looking for work 
  89. A coffle of slaves led by several guards and a Slavemaster pass through the area 
  90. 
  A mysterious circuit-riding Preacher passes though town 
  91. 
  Deserters from an Alliance army stumble into town 
  92. 
  Hunters report a large explosion in the forests to the north 
  93. 
  A mysterious flying craft is seen hovering over the town for several minutes 
  94. 
  A spy from a Cryptic Alliance tries to recruit the PCs into one of his intrigues 
  95. 
  A merchant offers to sell a map to an Ancient installation for 500 domars 
  96. 
  A migrating swarm of obbs torches the fields outside town 
  97. 
  An un-powered industrial robot is being offered for sale in the marketplace 
  98. 
  A dust storm passes through town, reducing visibility, possibly radioactive or poisonous 
  99. 
  A large tremor shakes the earth, several buildings damaged or destroyed 
  100. Eerily quiet. Everyone stays shut up inside their homes and will refuse to talk to outsiders 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Copyright 2008 Scot Hoover/DeEvolution Netbooks, Permission Granted to Print or Photocopy for Personal Use 
  GAMMA WORLD is a registered trademark of Hasbro Inc, and any use of is not intended to infringe upon those trademarks. 
  
SOURCE: textdata/thevault/Gamma World [multi]/Gamma World Web and Fan Supplements/Gamma World 100 Random Events.pdf