TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: EMINIAN
  VISUAL REPRESENTATION
  SPECIES ADJUSTMENTS
  +1 Perception
  PHYSICAL DESCRIPTION
  Eminians are a race of humanoids, native to the 
  planet, Eminiar VII. They are remarkably human-like in 
  their appearances. So much so that some Federation 
  scientists have theorized that the Eminians, as well as 
  their neighbors, the Vendikans, are actually of human 
  stock. Transplanted to the solar system they now call 
  home by an advanced race, possibly The Preservers, 
  early in their evolutionary cycle.
  The Eminian civilization has been in existence for far 
  too long to have been the result of an early exploration 
  craft or vessel transporting a proposed colony being 
  taken drastically off course.
  But, the Eminians are almost impossible to discern 
  from humans. This is able to be done using a scanner 
  or medical tricorder. But, no observation of an 
  Eminian with the naked eye could reveal any outward 
  physical differences.
  CULTURE
  The Eminian culture of the 24th century was 
  drastically influenced by the intervention of Starfleet 
  personnel in the 23rd century.
  By the late 24th century the Eminian culture is a 
  thriving, pacifist culture devoted to education, 
  exploration, and the sciences. And it has always been 
  the Eminian way to deal with conflict in as non-violent 
  a method as possible.
  This lead to an agreement with the Eminian's neighbors, the 
  Vendikans – the two races were at war. But rather than wage 
  war as most cultrues did they devised a method of using 
  computers to fight a physically non-violent war.
  No one was forced to take up arms against the other. No 
  Eminian, or Vendikan had to actually kill an enemy soldier. 
  And no destruction was done to the buildings, or other 
  objects on the surface of either planet.
  When Vendikan forces “attacked” Eminians, or vice-versa, 
  the attacks were carried out by computers – these 
  computers would randomly target a city on the opposing 
  world, and randomly select a number of casualties. These 
  casualties were then reported to the other world's military 
  leaders. People who were considered casualties in these 
  attacks were required to report to a disintegration chamber 
  by the end of that day.
  When the USS Enterprise reached Eminiar VII, under orders 
  to open diplomatic negotiations with the Eminians; the 
  Vendikans “attacked”, and the Enterprise and her crew were 
  designated as casualties by the Eminian computers.
  Rather than sacrifice his ship, and crew; Captain James T. 
  Kirk violated the Prime Directive. He deactivated the 
  Eminian's computer system, making it impossible for the 
  people of Eminiar to continue to wage their computer-war. 
  Knowing this could lead to actual, physical attacks by the 
  Vendikans, Kirk gambled that, faced with the prospect of a 
  real war, both sides would sue for peace.
  And he was right.
  By the late 24th century the Eminians and Vendikans have, 
  indeed, developed a peaceful co-existence.  And both 
  worlds, although not yet members of the Federation, enjoy 
  open trading relations with the Federation. Several 
  Eminians, and a few Vendikans serve in Starfleet.
  As a people, Eminians are generally pleasant, passive, and 
  intellectual people. They are also very passionate, and hold 
  to their convictions unswervingly. Eminian society is an opn 
  one – with the threat of visitors to their planet being 
  declared accidental casualties of war; Eminians are now 
  very enthusiastic about people visiting their planet, and 
  learning about their ways.
  Eminians are not only well-known as scientists, and 
  scholars but also as artists; singers, actors, and talented 
  writers often come from Eminiar.
  LANGUAGES
  Eminians have their own language – but most Eminians 
  encountered off their homeworld will know Federation 
  Standard. 
  COMMON NAMES
  Eminians have short, singular names; no surname, or family 
  name – followed by a number-designation. This is a 
  holdover from the days of the Computer War, when the 
  numbers were used as part of the computer's designation-
  system, to determine the casualties of an attack.
  The Eminian Computer War lasted for over 500 years. And 
  during that time Eminians became accostomed to the 
  number-designation as part of their names. During the war, 
  
  parents would name a child and then the computers 
  would assign a number to be affixed to the name for 
  the purpose of determining battle-casualties.
  These numbers were not assigned to children until 
  their 13th year.
  By the late 24th century, Eminians and Vendikans now 
  give their children a number-designation on their 13th 
  birthday. As a way of remembering the long war, and 
  what brought it to an end; and as a way of celebrating 
  the peace they now have.
  Some examples of Eminian names are Anan 7, Mea 3, 
  and Sar 6. Eminian female names are softer sounding, 
  and are usually 2 or more syllables. While male names 
  are shorter.
  HOMEWORLD
  Eminiar, and it's colony-world, Vendikar; are very 
  similar in climate as well as in how the inhabitants 
  have treated the planets with respect to 
  industrialization and the environment. As a result, 
  both Eminiar and Vendikar are Class-M planets with a 
  very stable, temperate environment.
  Both Eminiar VII and Vendikar, or Eminiar III are at 
  Tech Level 7. Both planet boast a strong intra-stellar 
  navy, but neither world has fielded a major space-fleet, 
  nor explored beyond the confines of their own solar 
  system independently.
  Eminian advances are in the fields of computer 
  science, art and medicine. And Eminiar exports many 
  commonly used drugs that are manufactured there. 
  Vendikan civilization has developed more military 
  capability – including long-range weapons and more 
  powerful hand-held varieties.
  Both Eminians and Vendikans favor the Sonic 
  Disruptor as a side-arm, and Eminian security 
  personnel carry these at all times.
  Sonic Disruptor
  Specifications: 13cm long, 0.3L volume; 0.2kg
  Description: A sonic disruptor is a type of 
  disruptor weapon that projects a focused beam 
  of extremely high intensity sound at its target. 
  The vibration of acoustic energy imparted by 
  this beam disrupts the molecular, and perhaps 
  even atomic, structure of the target, creating a 
  sonic disruption. Sonic disruptors have 
  appeared in weapons ranging from man 
  portable firearms to immense planetary 
  defense batteries. 
  Settings: 1, 2, 3, 5, 7, 12, and 14
  Duration / Energy: 1000 charges
  Ranges: (pistol) 5 / 20 / 50 / 100   +20
                 (rifle) 5 / 40 / 80 / 160   +40
  Rules: Rules for setting Sonic Disruptors on 
  overload are the same as for Phasers, energy-
  disruptors, except that damage is done via sonic 
  disruption, and not an actual explosion. The damage 
  applies over a 4-meter radius. Sonic Disruptors may 
  be used effectively with Energy Weapon skills, and 
  the appropriate specialty. 
  Despite their development of advanced weapon-technology, 
  the Eminians, and the Vendikans have shown they are 
  willing to go to extremes to avoid outright war. Their 
  relations with the galactic neighbors is usually a peaceful 
  one, but there have been exceptions.
  Most notably during the Dominion War, when the NGC-321 
  starcluster, the location of the Eminian system, became a 
  battle-ground between Dominion and Romulan forces. 
  Vendikar suffered heavy casualties. Eminiar did not fair as 
  badly. And managed to launch several defense-ships to aid 
  the Romulans.
  Eminian sonic disruptor canons were not very effective 
  against Dominion shielding, however.
  The governing body of Eminiar VII is the Eminian Union. 
  And the highest authority in this union is the Eminian High 
  Council. The Council is a democratically elected body that 
  has governed the planet of Eminiar since before the 
  beginning of the Computer War.
  FAVORED PROFESSION
  Eminians function well in most professions; although there 
  are few Eminian Mystics – they prefer scientific and 
  intellectual pursuits; Scientist, and Diplomat are the favored 
  professions of Eminians.
  Some Eminians do serve in Starfleet – usually in the roles of 
  Science Officers, or Medical Officers.
  SPECIES ABILITIES
  Almost physically indistinguishable from humans, Eminians 
  do have a unique sense of awareness for their 
  surroundings. They are very hard to fool, to trick, or 
  deceive.  Eminians receive a +1 species bonus to their 
  Perception attribute scores.
  Eminians also have the following species traits:
  Resolute (Bonus Edge): Once an Eminian puts his mind to 
  something, he does not waver from that conviction. 
  Eminians receive this Edge as a species trait. (see p. 137, of 
  the Player's Guide).
  Shrewd (Bonus Edge): Eminians are very clever and 
  perceptive. They receive this Edge as a species trait. (see p. 
  137, of the Player's Guide).
  Law-abiding: Eminians always obey the law of the land – be 
  it their own laws or the laws of other beings they are in co-
  habitation with (Starfleet Regulations for Eminian officers, 
  for example). To bring himself to break a law, or even a 
  
  firmly established rule; and Eminian must make a 
  Willpower reaction at TN20. Likewise, an Eminian will 
  attempt to uphold the law, or enforce the rules rigidly. 
  An Eminian must spend a courage point to allow a rule 
  to be broken, or make a Willpower reaction at TN20.
  VENDIKANS
  The Vendikans of Vendikar are essentially 
  Eminians. Physically, there is no difference, 
  and aside from a slight advancement in military 
  technology and hardware production, Vendikan 
  culture and society are very much the same.
  A Vendikan character will have the same 
  species-traits and attribute modifications as an 
  Eminian. The only difference being that they 
  come from the colony-world of Vendikar, or 
  Eminiar III; and not the original homeworld of 
  Eminiar VII.
  ENCOUNTERS
  Eminians will not, normally, be encountered off their 
  homeworld prior to the intervention of the Enterprise 
  in the Computer War. While they have the capability to 
  travel throughout their solar system, and even outside 
  the solar system they do not choose to do so for fear 
  of upsetting the balance of the war during those years.
  Afterward, as peace is slowly brokered between 
  Eminiar and Vendikar, by Ambassador Fox; Eminians 
  begin to travel more abroad. 
  By the end of the 24th century Eminian merchants can 
  be found in every corner of the quadrant. Eminian 
  officers serve in Starfleet. Eminian entertainers 
  venture as far as the Beta Quadrant. And Eminian 
  artisans are known to have worked on ornate 
  decorations for the mansions of members of the 
  Klingon High Council.
  ERAS
  Enterprise: There will be very little, if any contact with 
  Eminiar and Vendikar during this period. First contact 
  with the system had not taken place yet, and the 
  Computer War was in full swing. Intrepid explorers, or 
  officers aboard a Starfleet vessel in this period may 
  find themselves easily declared as casualties of war.
  TOS: It is during this period that the Computer War 
  ended due to the intervention of the Enterprise, and 
  Captain James T. Kirk. The Eminians and Vendikans 
  are slowly working towards peace as a result of Kirk's 
  actions, and through the efforts of Federation 
  mediator, Robert Fox. By the 2290s, this peace has 
  been achieved.
  TNG: By the 24th century, Eminians have begun to 
  satisfy their natural curiosity by leaving their home-
  system and exploring the quadrant. Some Eminians 
  and Vendikans have even joined Starfleet, fitting in 
  well in a military heriarchy due to the strict adherence to 
  rules and regulations that is common in their culture. 
  Eminian merchants can be encountered on most large 
  starbases. And Eminian vessels ply the space-lanes of the 
  Alpha quadrant on a regular basis.
  DS9: The Eminians and Vendikans were not able to avoid 
  the encroachment of the Dominion War on their system. But 
  they did not become involved in the war itself until Vendikar 
  was attacked in an attempt, by Breen forces, to cut off 
  Romulan passage through the system. The Eminians and 
  Vendikans entered the war, aiding the Romulans and the 
  Federation allies. Vendikar suffered heavy casualties.
  VOY: It is highly unlikely to encounter any Eminians or 
  Vendikans in the Delta Quadrant. Unless they happened to 
  be serving on a Starfleet vessel that was stranded in the 
  region, or an Eminian merchant ship were to be stranded 
  there on it's own. In the latter case, Eminians and Vendikans 
  would adhere to their own rules and laws, even if it hindered 
  their ability to get home.
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_Eminian.pdf