TEXT: A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  FEAST FOR CROWS
  Distance: Any one place you can see
  Reagents: A crow, sacrif ced (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you can conjure a f ock of murderous crows 
  that swoop about your enemies, dispersing 
  only af er tasting blood. All those who are 
  caught within the Burst Template suf er 
  2D10+[WB] in Damage.
  Critical Success: As above, but those 
  caught in the Feast for Crows begin to Bleed.
  Critical Failure: You call forth a f ock 
  of murderous crows – armed with iron 
  beaks and dagger-like talons – not from the 
  Material Realm but from the Abyss! T ey 
  swoop about you and you suf er 2D10+[WB] 
  in Damage and begin to Bleed.
  FEAST FOR CROWS
  Distance: Any one place you can see
  Reagents: A crow, sacrif ced (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you can conjure a f ock of murderous crows 
  that swoop about your enemies, dispersing 
  only af er tasting blood. All those who are 
  caught within the Burst Template suf er 
  2D10+[WB] in Damage.
  Critical Success: As above, but those 
  caught in the Feast for Crows begin to Bleed.
  Critical Failure: You call forth a f ock 
  of murderous crows – armed with iron 
  beaks and dagger-like talons – not from the 
  Material Realm but from the Abyss! T ey 
  swoop about you and you suf er 2D10+[WB] 
  in Damage and begin to Bleed.
  Tyler Lindsey-Delise (Order #28143039)
  
  A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  INHUMAN FURY
  Distance: Yourself
  Reagents: Talons of a raptor or claws of a 
  bear
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your hands no longer terminate in f ngers 
  and thumbs, but in deadly claws or talons. 
  Claws are a two-handed melee weapon with 
  the Vicious Quality. Talons are a two-handed 
  melee weapon with the Fast Quality. Instead 
  of using your [CB], refer to your [WB] to 
  determine Damage. Finally, whenever you 
  strike or Parry with these claws or talons, 
  refer to your Incantation Skill instead of a 
  Combat-based Skill. You can inf ict Injuries 
  with this Magick, but your foes Bleed 
  instead.
  Critical Success: As above, but victims 
  cannot Dodge or Parry this attack.
  Critical Failure: Wicked thing! Your 
  f ngers and thumbs immediately bend 
  backwards and a horrendous snapping is 
  heard as they fold over your palms like a 
  rakshasa’s paws. You suf er no damage from 
  this mutation, but are unable to use your 
  hands for 24 hours.
  INHUMAN FURY
  Distance: Yourself
  Reagents: Talons of a raptor or claws of a 
  bear
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your hands no longer terminate in f ngers 
  and thumbs, but in deadly claws or talons. 
  Claws are a two-handed melee weapon with 
  the Vicious Quality. Talons are a two-handed 
  melee weapon with the Fast Quality. Instead 
  of using your [CB], refer to your [WB] to 
  determine Damage. Finally, whenever you 
  strike or Parry with these claws or talons, 
  refer to your Incantation Skill instead of a 
  Combat-based Skill. You can inf ict Injuries 
  with this Magick, but your foes Bleed 
  instead.
  Critical Success: As above, but victims 
  cannot Dodge or Parry this attack.
  Critical Failure: Wicked thing! Your 
  f ngers and thumbs immediately bend 
  backwards and a horrendous snapping is 
  heard as they fold over your palms like a 
  rakshasa’s paws. You suf er no damage from 
  this mutation, but are unable to use your 
  hands for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  LEMURIAN 
  POLYMORPH
  Distance: Any one person you can touch
  Reagents: T e skin of a rare frog 
  (expended)
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch must Resist with a 
  successful Coordination Test or be turned 
  into a primitive version of its own race. 
  T is foe is rendered utterly harmless and 
  Helpless. T ey may begin to pick their nose, 
  throw their feces, beat their chest, furiously
  masturbate, dance around with their arms 
  waving in the air, roll up into a ball and 
  laugh, bray like a wild animal or simply 
  wander away.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: Not only does the 
  Magick utterly fail, but you immediately 
  suf er 9 Corruption.
  LEMURIAN 
  POLYMORPH
  Distance: Any one person you can touch
  Reagents: T e skin of a rare frog 
  (expended)
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch must Resist with a 
  successful Coordination Test or be turned 
  into a primitive version of its own race. 
  T is foe is rendered utterly harmless and 
  Helpless. T ey may begin to pick their nose, 
  throw their feces, beat their chest, furiously
  masturbate, dance around with their arms 
  waving in the air, roll up into a ball and 
  laugh, bray like a wild animal or simply 
  wander away.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: Not only does the 
  Magick utterly fail, but you immediately 
  suf er 9 Corruption.
  Tyler Lindsey-Delise (Order #28143039)
  
  A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  PRIMEVAL FORM
  Distance: Yourself
  Reagents: A hide of a Man-Eater, worn on 
  your shoulders
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this 
  spell, both you and all the trappings upon 
  yourself take shape of a Man-Eater, such 
  as a bear, tiger or alligator. You retain your 
  mental attributes (Intelligence, Perception 
  and Willpower) and Damage T reshold, but 
  cannot communicate nor use Magick while 
  in this form. If you suf er an Injury during
  this time, the Magick spell immediately ends.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your transformation 
  goes terribly awry. Your body covered in 
  fur, you take on the form of a bearlike 
  amalgamation that resembles a demon 
  from the depths of the Abyss. You maintain 
  this form for the spell’s Duration, unable 
  to communicate or use Magick. T ose who 
  witness this transformation must succeed at 
  a Resolve Test or be made a victim of Terror.
  PRIMEVAL FORM
  Distance: Yourself
  Reagents: A hide of a Man-Eater, worn on 
  your shoulders
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this 
  spell, both you and all the trappings upon 
  yourself take shape of a Man-Eater, such 
  as a bear, tiger or alligator. You retain your 
  mental attributes (Intelligence, Perception 
  and Willpower) and Damage T reshold, but 
  cannot communicate nor use Magick while 
  in this form. If you suf er an Injury during
  this time, the Magick spell immediately ends.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your transformation 
  goes terribly awry. Your body covered in 
  fur, you take on the form of a bearlike 
  amalgamation that resembles a demon 
  from the depths of the Abyss. You maintain 
  this form for the spell’s Duration, unable 
  to communicate or use Magick. T ose who 
  witness this transformation must succeed at 
  a Resolve Test or be made a victim of Terror.
  Tyler Lindsey-Delise (Order #28143039)
  
  A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  QUOTH THE RAVEN
  Distance: Yourself
  Reagents: T ree feathers of a crow or 
  raven, held alof  (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this 
  spell, both you and all the trappings upon 
  yourself take shape of a Small Animal, such 
  as a jackdaw, crow or raven. You retain your 
  mental attributes (Intelligence, Perception 
  and Willpower) and Damage T reshold, but 
  cannot communicate nor use Magick while 
  in this form. If you suf er an Injury during
  this time, the spell ends immediately.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your transformation 
  goes terribly awry. Your body covered in 
  feathers, you take on the form of a crow-
  like amalgamation that resembles a demon 
  from the depths of the Abyss. You maintain 
  this form for the spell’s Duration, unable 
  to communicate or use Magick. T ose who 
  witness this transformation must succeed at 
  a Resolve Test or be subjected to Stress.
  QUOTH THE RAVEN
  Distance: Yourself
  Reagents: T ree feathers of a crow or 
  raven, held alof  (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this 
  spell, both you and all the trappings upon 
  yourself take shape of a Small Animal, such 
  as a jackdaw, crow or raven. You retain your 
  mental attributes (Intelligence, Perception 
  and Willpower) and Damage T reshold, but 
  cannot communicate nor use Magick while 
  in this form. If you suf er an Injury during
  this time, the spell ends immediately.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your transformation 
  goes terribly awry. Your body covered in 
  feathers, you take on the form of a crow-
  like amalgamation that resembles a demon 
  from the depths of the Abyss. You maintain 
  this form for the spell’s Duration, unable 
  to communicate or use Magick. T ose who 
  witness this transformation must succeed at 
  a Resolve Test or be subjected to Stress.
  Tyler Lindsey-Delise (Order #28143039)
  
  A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  SAVAGE 
  TRANSFORMATION
  Distance: Yourself
  Reagents: A hide of a silverback warg, 
  worn on your shoulders
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this 
  spell, both you and all the trappings upon 
  yourself take shape of a Silverback Warg. You 
  retain your mental attributes (Intelligence, 
  Perception and Willpower) and Damage 
  T reshold, but cannot communicate nor 
  use Magick while in this form. If you suf er 
  an Injury during this time, the spell ends 
  immediately.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your transformation 
  goes terribly awry. Your body covered 
  in fur, you take on the form of a wolf ike 
  amalgamation that resembles a demon 
  from the depths of the Abyss. You maintain 
  this form for the spell’s Duration, unable 
  to communicate or use Magick. T ose who 
  witness this transformation must succeed 
  at a Resolve Test, or be subjected to Fear, 
  physical Peril, and are lef  Defenseless for the 
  spell’s Duration.
  SAVAGE 
  TRANSFORMATION
  Distance: Yourself
  Reagents: A hide of a silverback warg, 
  worn on your shoulders
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this 
  spell, both you and all the trappings upon 
  yourself take shape of a Silverback Warg. You 
  retain your mental attributes (Intelligence, 
  Perception and Willpower) and Damage 
  T reshold, but cannot communicate nor 
  use Magick while in this form. If you suf er 
  an Injury during this time, the spell ends 
  immediately.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your transformation 
  goes terribly awry. Your body covered 
  in fur, you take on the form of a wolf ike 
  amalgamation that resembles a demon 
  from the depths of the Abyss. You maintain 
  this form for the spell’s Duration, unable 
  to communicate or use Magick. T ose who 
  witness this transformation must succeed 
  at a Resolve Test, or be subjected to Fear, 
  physical Peril, and are lef  Defenseless for the 
  spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  SOOTH THE 
  SAVAGE HEART
  Distance: Any one creature you can touch
  Reagents: Your pinky and thumb 
  outstretched over the creature’s nose
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the creature you touch (providing they are 
  classif ed as an Animal) must Resist with 
  a successful Coordination Test or be made 
  friendly to you. It will cease all attacks and 
  you can attempt to ride the creature with 
  Handle Animal. Note that if you attack the 
  creature or cause it further harm, this spell 
  ends immediately.
  Critical Success: As above, but the 
  creature cannot Resist this Magick.
  Critical Failure: Your words only serve 
  to antagonize the creature. Rearing up, it has 
  a new-found passion – to kill and eat you! 
  T e creature can add a 1D6 Fury Die to Total
  Damage whenever it strikes you, until the 
  Duration of the spell ends.physical Peril and 
  are lef  Defenseless for the spell’s Duration of 
  the spell.
  SOOTH THE 
  SAVAGE HEART
  Distance: Any one creature you can touch
  Reagents: Your pinky and thumb 
  outstretched over the creature’s nose
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the creature you touch (providing they are 
  classif ed as an Animal) must Resist with 
  a successful Coordination Test or be made 
  friendly to you. It will cease all attacks and 
  you can attempt to ride the creature with 
  Handle Animal. Note that if you attack the 
  creature or cause it further harm, this spell 
  ends immediately.
  Critical Success: As above, but the 
  creature cannot Resist this Magick.
  Critical Failure: Your words only serve 
  to antagonize the creature. Rearing up, it has 
  a new-found passion – to kill and eat you! 
  T e creature can add a 1D6 Fury Die to Total
  Damage whenever it strikes you, until the 
  Duration of the spell ends.physical Peril and 
  are lef  Defenseless for the spell’s Duration of 
  the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  THE BEAST WITHIN
  Distance: Any persons you can see
  Reagents: A sliver of a silverback warg’s 
  heart, eaten by you (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, select a number of allies equal to your 
  [WB]. T ey can add a 1D6 Fury Die to their 
  Total Damage rolls with melee and ranged 
  weapons.
  Critical Success: As above, but the allies 
  can also add the Punishing Quality to their 
  weapons.
  Critical Failure: Your invocation has 
  angered the ancient beasts of the woods. In 
  due time, it will call forth its most powerful 
  representative, savage and primal, to exact its 
  revenge. Likely, this may be a Man-Eater... or 
  potentially worse. Only your GM truly knows.
  THE BEAST WITHIN
  Distance: Any persons you can see
  Reagents: A sliver of a silverback warg’s 
  heart, eaten by you (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, select a number of allies equal to your 
  [WB]. T ey can add a 1D6 Fury Die to their 
  Total Damage rolls with melee and ranged 
  weapons.
  Critical Success: As above, but the allies 
  can also add the Punishing Quality to their 
  weapons.
  Critical Failure: Your invocation has 
  angered the ancient beasts of the woods. In 
  due time, it will call forth its most powerful 
  representative, savage and primal, to exact its 
  revenge. Likely, this may be a Man-Eater... or 
  potentially worse. Only your GM truly knows.
  Tyler Lindsey-Delise (Order #28143039)
  
  A N I M I S M .
  A N I M I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  TONGUE OF BEASTS
  Distance: Special
  Reagents: T e tongue of the creature you 
  want to transform into (expended)
  Duration: Special
  Effect: Af er successfully casting this 
  spell, you can retain the ability to speak, 
  use reagents and cast Magick while 
  transmogrif ed into the form of any animal’s 
  shape you take. T is works in conjunction 
  with aforementioned Magick under the 
  Arcana of Animism that enables the caster to 
  transform into various beast forms.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: With but a whisper, 
  your voice is stricken from you. You cannot 
  speak for 48 hours.
  TONGUE OF BEASTS
  Distance: Special
  Reagents: T e tongue of the creature you 
  want to transform into (expended)
  Duration: Special
  Effect: Af er successfully casting this 
  spell, you can retain the ability to speak, 
  use reagents and cast Magick while 
  transmogrif ed into the form of any animal’s 
  shape you take. T is works in conjunction 
  with aforementioned Magick under the 
  Arcana of Animism that enables the caster to 
  transform into various beast forms.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: With but a whisper, 
  your voice is stricken from you. You cannot 
  speak for 48 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  ASTRAL BRIDGE
  Distance: Any one place you have visited
  Reagents: A powdered sapphire, lain at 
  the foot of a threshold (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  a number of persons equal to your [WB] 
  instantaneously travel to another location. 
  You can only travel to specif c locations you 
  have previously visited.
  Critical Success: As above, but you are 
  able to save the powdered sapphire reagent 
  for use later.
  Critical Failure: As you step through 
  the threshold, you move into a swirling 
  darkness. Witnessing the birth of stars, the 
  destruction of galaxies and the emergence 
  of chaos manifest, it drives you and all 
  your allies towards the brink of madness. 
  Everyone instantly suf ers 9 Corruption, as 
  you end up right back where you started.
  ASTRAL BRIDGE
  Distance: Any one place you have visited
  Reagents: A powdered sapphire, lain at 
  the foot of a threshold (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  a number of persons equal to your [WB] 
  instantaneously travel to another location. 
  You can only travel to specif c locations you 
  have previously visited.
  Critical Success: As above, but you are 
  able to save the powdered sapphire reagent 
  for use later.
  Critical Failure: As you step through 
  the threshold, you move into a swirling 
  darkness. Witnessing the birth of stars, the 
  destruction of galaxies and the emergence 
  of chaos manifest, it drives you and all 
  your allies towards the brink of madness. 
  Everyone instantly suf ers 9 Corruption, as 
  you end up right back where you started.
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  AUGURY
  Distance: One person you can touch
  Reagents: T e liver of a bird, opened to 
  reveal a portent in an open sky (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch can automatically 
  succeed at one Skill Test of their choice. 
  When they succeed, it is always considered 
  to be a Critical Success.
  Critical Success: As above, but they may 
  automatically Critically Succeed at 3 Skill 
  Tests instead.
  Critical Failure: Once again, your 
  auguries have led you astray. T is time 
  though, the forecasts of your Augury are 
  detrimental rather than benef cial! T e GM 
  will make certain that the person subject to 
  your Augury automatically fails any three 
  Skill Tests of their choice for the Duration 
  of the spell. When they fail, it is always 
  considered a Critical Failure.
  AUGURY
  Distance: One person you can touch
  Reagents: T e liver of a bird, opened to 
  reveal a portent in an open sky (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch can automatically 
  succeed at one Skill Test of their choice. 
  When they succeed, it is always considered 
  to be a Critical Success.
  Critical Success: As above, but they may 
  automatically Critically Succeed at 3 Skill 
  Tests instead.
  Critical Failure: Once again, your 
  auguries have led you astray. T is time 
  though, the forecasts of your Augury are 
  Augury are 
  Augury
  detrimental rather than benef cial! T e GM 
  will make certain that the person subject to 
  your Augury automatically fails any three 
  Augury automatically fails any three 
  Augury
  Skill Tests of their choice for the Duration 
  of the spell. When they fail, it is always 
  considered a Critical Failure.
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  CALL LIGHTNING
  Distance: Any one person you can see
  Reagents: A vial of rain water, poured into 
  hand and clapped together (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  your foe suf ers 1D10+[WB] in Damage and 
  are knocked Prone. Your foe can successfully 
  Resist with a Coordination Test.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: T e bolt arcs upwards 
  into the air, ref ecting of  the nearest surface 
  and directly back at you! In a f ash of 
  lightning, you are knocked of  your feet, 
  your hair stood straight on end. You suf er 
  1D10+[WB] in Damage and are knocked 
  Prone.
  CALL LIGHTNING
  Distance: Any one person you can see
  Reagents: A vial of rain water, poured into 
  hand and clapped together (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  your foe suf ers 1D10+[WB] in Damage and 
  are knocked Prone. Your foe can successfully 
  Resist with a Coordination Test.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: T e bolt arcs upwards 
  into the air, ref ecting of  the nearest surface 
  and directly back at you! In a f ash of 
  lightning, you are knocked of  your feet, 
  your hair stood straight on end. You suf er 
  1D10+[WB] in Damage and are knocked 
  Prone.
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  DOOMING
  Distance: Any person you can imagine, 
  whom you’ve personally met and know their 
  name
  Reagents: T e name of and a lock of hair 
  from the intended victim
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this spell, 
  they immediately lose 1 Fate Point. Fortune 
  and Misfortune Points cannot be used to 
  augment this Skill Test. In addition, any 
  Injuries they receive for the Duration of the 
  spell are treated as Grievous Injuries. Finally, 
  they cannot use Fortune and Misfortune 
  Points for the Duration of the spell. Your foe 
  can successfully Resist with a Resolve Test.
  Critical Success: As above, but the foe is 
  instead Slain! if they suf er any Injury in the 
  course of the spell’s Duration.
  Critical Failure: So powerful is this 
  Magick that it rips a hole in the Æthereal Veil, 
  allowing raw chaos-stuf  to pour through and 
  coalesce into a doppelganger of the person 
  you intended to cast Dooming over. It takes 
  upon the same characteristics as the intended 
  victim. For the spell’s Duration, this physical 
  doppelganger attempts to take your life, 
  using whatever means or materials they have 
  on-hand. Once destroyed, it dissipates as if it 
  were never there.
  DOOMING
  Distance: Any person you can imagine, 
  whom you’ve personally met and know their 
  name
  Reagents: T e name of and a lock of hair 
  from the intended victim
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this spell, 
  they immediately lose 1 Fate Point. Fortune 
  and Misfortune Points cannot be used to 
  augment this Skill Test. In addition, any 
  Injuries they receive for the Duration of the 
  spell are treated as Grievous Injuries. Finally, 
  they cannot use Fortune and Misfortune 
  Points for the Duration of the spell. Your foe 
  can successfully Resist with a Resolve Test.
  Critical Success: As above, but the foe is 
  instead Slain! if they suf er any Injury in the 
  course of the spell’s Duration.
  Critical Failure: So powerful is this 
  Magick that it rips a hole in the Æthereal Veil, 
  allowing raw chaos-stuf  to pour through and 
  coalesce into a doppelganger of the person 
  you intended to cast Dooming over. It takes 
  upon the same characteristics as the intended 
  victim. For the spell’s Duration, this physical 
  doppelganger attempts to take your life, 
  using whatever means or materials they have 
  on-hand. Once destroyed, it dissipates as if it 
  were never there.
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  HEAVENLY WINGS
  Distance: Yourself
  Reagents: T e feather of a dove 
  (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you can now f y. Add your [AB]+9 
  determine how many yards you can f y in 
  a minute. Should you ever suf er an Injury 
  while under the Ef ects of Heavenly Wings, 
  you must make a successful Coordination 
  Test or plummet to the ground, the wings 
  destroyed. Note that if you f y too high, you 
  can suf er from Suf ocation. T e GM will 
  explain any additional details you’ll need to 
  refer to when f ying.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e feathery wings 
  turn vestigial, akin to a bat’s. Uncontrollably, 
  they take you higher and higher, until the 
  wings break of  at your shoulders! You 
  plummet to the ground, falling from a height 
  equal to 2D10+2 yards.
  HEAVENLY WINGS
  Distance: Yourself
  Reagents: T e feather of a dove 
  (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you can now f y. Add your [AB]+9 
  determine how many yards you can f y in 
  a minute. Should you ever suf er an Injury 
  while under the Ef ects of Heavenly Wings, 
  you must make a successful Coordination 
  Test or plummet to the ground, the wings 
  destroyed. Note that if you f y too high, you 
  can suf er from Suf ocation. T e GM will 
  explain any additional details you’ll need to 
  refer to when f ying.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e feathery wings 
  turn vestigial, akin to a bat’s. Uncontrollably, 
  they take you higher and higher, until the 
  wings break of  at your shoulders! You 
  plummet to the ground, falling from a height 
  equal to 2D10+2 yards.
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  LIGHTNING STORM
  Distance: Any persons you can see
  Reagents: A copper rod, held alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, select a number of foes equal to your 
  [WB]. Providing you can see them, each 
  foe suf ers 3D10+[WB] in Damage. You can 
  inf ict Injuries with this Magick, but they are 
  Incapacitated! instead. In addition, if your 
  foes fail to Resist with an Athletics Test, they 
  are knocked Prone.
  Critical Success: As above, but your 
  foes are automatically set On Fire and are 
  knocked Prone.
  Critical Failure: T e copper rod 
  is instantly incinerated, as a bolt of 
  lightning strikes you from above. You 
  suf er 3D10+[WB] in Damage. You are 
  Incapacitated! and knocked Prone.
  LIGHTNING STORM
  Distance: Any persons you can see
  Reagents: A copper rod, held alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, select a number of foes equal to your 
  [WB]. Providing you can see them, each 
  foe suf ers 3D10+[WB] in Damage. You can 
  inf ict Injuries with this Magick, but they are 
  Incapacitated! instead. In addition, if your 
  foes fail to Resist with an Athletics Test, they 
  are knocked Prone.
  Critical Success: As above, but your 
  foes are automatically set On Fire and are 
  knocked Prone.
  Critical Failure: T e copper rod 
  is instantly incinerated, as a bolt of 
  lightning strikes you from above. You 
  suf er 3D10+[WB] in Damage. You are 
  Incapacitated! and knocked Prone.
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  NIGHT’S SECRETS
  Distance: Any one place you can see
  Reagents: An astrolabe held up to the sky
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure starlight that shines from 
  above. T e area within the Burst Template 
  is now as bright as if it were daytime. In 
  addition, those within an Æthereal state can 
  be clearly seen. Hidden foes, objects, traps, 
  disguises and secrets doors are also instantly
  revealed in the area, as illusions are dispelled 
  (as per the Generalist Petty Magick called 
  Dispel Magick).
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Suddenly, inky 
  black darkness f lls the area where you had 
  intended to conjure Night’s Secrets. T e
  darkness whirls with strange, undulating 
  creatures from beyond. Cyclopean, leaning 
  towers populated by strange f sh-men. 
  Nightmares made suddenly real! All those 
  who witness this must succeed at a Resolve 
  Test or be subjected to Fear.
  NIGHT’S SECRETS
  Distance: Any one place you can see
  Reagents: An astrolabe held up to the sky
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure starlight that shines from 
  above. T e area within the Burst Template 
  is now as bright as if it were daytime. In 
  addition, those within an Æthereal state can 
  be clearly seen. Hidden foes, objects, traps, 
  disguises and secrets doors are also instantly
  revealed in the area, as illusions are dispelled 
  (as per the Generalist Petty Magick called 
  Dispel Magick).
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Suddenly, inky 
  black darkness f lls the area where you had 
  intended to conjure Night’s Secrets. T e
  darkness whirls with strange, undulating 
  creatures from beyond. Cyclopean, leaning 
  towers populated by strange f sh-men. 
  Nightmares made suddenly real! All those 
  who witness this must succeed at a Resolve 
  Test or be subjected to Fear.
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  TERRESTRIAL 
  REFRACTION
  Distance: Yourself
  Reagents: A monocle lens
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you can now see three times as far. 
  In addition, you can perfectly see through 
  concealment such as bushes, fog and smoke.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Levitating before 
  you, the lens is encircled within a burning 
  blue f ame. What you see within the lens is 
  not of this world, a far of  star of pulsating 
  intelligence surrounded by f ute-playing 
  things beyond. You must immediately 
  succeed at a Resolve Test or be subjected
  to Stress
  TERRESTRIAL 
  REFRACTION
  Distance: Yourself
  Reagents: A monocle lens
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you can now see three times as far. 
  In addition, you can perfectly see through 
  concealment such as bushes, fog and smoke.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Levitating before 
  you, the lens is encircled within a burning 
  blue f ame. What you see within the lens is 
  not of this world, a far of  star of pulsating 
  intelligence surrounded by f ute-playing 
  things beyond. You must immediately 
  succeed at a Resolve Test or be subjected
  to Stress
  Tyler Lindsey-Delise (Order #28143039)
  
  A S T R O M A N C Y .
  A S T R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  ZEPHYRIC SQUALL
  Distance: Any one place you can see
  Reagents: A piece of bark that has been 
  struck by lightning
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure a windstorm that rages in 
  the place where you cast it. All those who 
  are caught within the Burst Template start 
  their Turns with 1 less AP when in combat. 
  In addition, remaining within the Burst 
  Template requires a successful Athletics Tests 
  to Resist or else they cannot use Movement
  Actions. All ranged weapons used to f re 
  at those inside or outside of the Zephyric 
  Squall automatically fail. Finally, any melee 
  weapons used in the Zephyric Squall suf er a 
  -20 Base Chance to strike.
  Critical Success: As above, but those 
  caught in the Burst cannot Resist this 
  Magick.
  Critical Failure: A funnel of violent 
  winds immediately descends down over you. 
  You are spun up into the air, forced to drop 
  everything in-hand as your possessions are
  scattered into the Winds. Although you are 
  returned to the ground safely, you permanently 
  lose two items of the GM’s choice.
  ZEPHYRIC SQUALL
  Distance: Any one place you can see
  Reagents: A piece of bark that has been 
  struck by lightning
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure a windstorm that rages in 
  the place where you cast it. All those who 
  are caught within the Burst Template start 
  their Turns with 1 less AP when in combat. 
  In addition, remaining within the Burst 
  Template requires a successful Athletics Tests 
  to Resist or else they cannot use Movement
  Actions. All ranged weapons used to f re 
  at those inside or outside of the Zephyric 
  Squall automatically fail. Finally, any melee 
  weapons used in the Zephyric Squall suf er a 
  -20 Base Chance to strike.
  Critical Success: As above, but those 
  caught in the Burst cannot Resist this 
  Magick.
  Critical Failure: A funnel of violent 
  winds immediately descends down over you. 
  You are spun up into the air, forced to drop 
  everything in-hand as your possessions are
  scattered into the Winds. Although you are 
  returned to the ground safely, you permanently 
  lose two items of the GM’s choice.
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  BLOOD OF THE EARTH
  Distance: Yourself
  Reagents: A ceremonial knife, plunged 
  into a patch of natural earth
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately move one step up the Peril 
  Condition Track positively for every minute 
  you stand upon natural earth. However, this 
  Magick doesn’t work if you are suf ering from 
  any other status which may normally prevent 
  you from restoring your Peril Condition 
  Track. A Character may only gain the benef t 
  of this Magick once per day.
  Critical Success: As above, but you also 
  move one step up the Damage Condition 
  Track positively for every minute as well. 
  However, this Magick doesn’t work if you are 
  suf ering from any other status which may 
  normally prevent you from restoring your 
  Damage Condition Track.
  Critical Failure: T e earth below refuses 
  to infuse your lifeblood with her own and saps 
  your strength instead! For every minute you 
  stand upon natural earth, you immediately 
  move one step down the Damage and Peril 
  Condition Tracks negatively. However, you 
  don’t suf er Injuries due to this Magick. T is 
  lasts until the Duration of the spell expires.
  BLOOD OF THE EARTH
  Distance: Yourself
  Reagents: A ceremonial knife, plunged 
  into a patch of natural earth
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately move one step up the Peril 
  Condition Track positively for every minute 
  you stand upon natural earth. However, this 
  Magick doesn’t work if you are suf ering from 
  any other status which may normally prevent 
  you from restoring your Peril Condition 
  Track. A Character may only gain the benef t 
  of this Magick once per day.
  Critical Success: As above, but you also 
  move one step up the Damage Condition 
  Track positively for every minute as well. 
  However, this Magick doesn’t work if you are 
  suf ering from any other status which may 
  normally prevent you from restoring your 
  Damage Condition Track.
  Critical Failure: T e earth below refuses 
  to infuse your lifeblood with her own and saps 
  your strength instead! For every minute you 
  stand upon natural earth, you immediately 
  move one step down the Damage and Peril 
  Condition Tracks negatively. However, you 
  don’t suf er Injuries due to this Magick. T is 
  lasts until the Duration of the spell expires.
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  BUBBLING GEYSER
  Distance: Any one place you can see
  Reagents: A dowsing rod made of rare 
  oak, used over a patch of natural earth
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you can conjure a tall geyser which bubbles 
  forth from the earth. All those who are 
  caught within the Explosion Template are 
  immediately thrown into the air a number of 
  yards equal to 3D10+[WB], and are knocked 
  Prone. T e geyser will continue to produce 
  potable (if hot) water for the spell’s Duration.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e dowsing rod 
  instantly breaks in half. No water is found, 
  but instead the earth opens up before you. 
  You are swallowed by a crevasse, suf ering 
  3D10+3 physical Peril. In addition, you must 
  succeed at an Athletics Test to grab onto the 
  edge or fall into a pit as deep as your [WB] 
  in yards.
  BUBBLING GEYSER
  Distance: Any one place you can see
  Reagents: A dowsing rod made of rare 
  oak, used over a patch of natural earth
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you can conjure a tall geyser which bubbles 
  forth from the earth. All those who are 
  caught within the Explosion Template are 
  immediately thrown into the air a number of 
  yards equal to 3D10+[WB], and are knocked 
  Prone. T e geyser will continue to produce 
  potable (if hot) water for the spell’s Duration.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e dowsing rod 
  instantly breaks in half. No water is found, 
  but instead the earth opens up before you. 
  You are swallowed by a crevasse, suf ering 
  3D10+3 physical Peril. In addition, you must 
  succeed at an Athletics Test to grab onto the 
  edge or fall into a pit as deep as your [WB] 
  in yards.
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  CROWN OF THORNS
  Distance: Any one person you can see
  Reagents: A rose held in-hand (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your foe immediately suf ers 1D10+[WB] in 
  Damage. In addition, they suf er a -10 Base 
  Chance to all Skill Tests for the Duration
  of the spell. Your foe can successfully Resist 
  with a Resolve Test when this spell is cast or 
  at the beginning of their subsequent Turns.
  Critical Success: As above, but the 
  af ected suf ers a -20 Base Chance instead.
  Critical Failure: Heartless worm, you 
  shall lay prostrated before your enemies! For 
  the spell’s Duration, you are held in-place, 
  rendered Helpless and Prone on the ground 
  by thorny vines.
  CROWN OF THORNS
  Distance: Any one person you can see
  Reagents: A rose held in-hand (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your foe immediately suf ers 1D10+[WB] in 
  Damage. In addition, they suf er a -10 Base 
  Chance to all Skill Tests for the Duration
  of the spell. Your foe can successfully Resist 
  with a Resolve Test when this spell is cast or 
  at the beginning of their subsequent Turns.
  Critical Success: As above, but the 
  af ected suf ers a -20 Base Chance instead.
  Critical Failure: Heartless worm, you 
  shall lay prostrated before your enemies! For 
  the spell’s Duration, you are held in-place, 
  rendered Helpless and Prone on the ground 
  by thorny vines.
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  EARTHEN STRENGTH
  Distance: Yourself
  Reagents: A clay statuette of yourself
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  add +30% to your Brawn. In addition, any 
  attack you make with a melee weapon adds 
  the Powerful Quality to it.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e clay statuette 
  shatters in your hands. T e earth rejects 
  your calling, as your f esh turns sof  and 
  your energy is sapped from you. Heavy and 
  ponderous in your gait, you must subtract 
  -30% from your Agility for the spell’s 
  Duration. In addition, any attack you make 
  with a melee weapon adds the Slow Quality 
  to it.
  EARTHEN STRENGTH
  Distance: Yourself
  Reagents: A clay statuette of yourself
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  add +30% to your Brawn. In addition, any 
  attack you make with a melee weapon adds 
  the Powerful Quality to it.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e clay statuette 
  shatters in your hands. T e earth rejects 
  your calling, as your f esh turns sof  and 
  your energy is sapped from you. Heavy and 
  ponderous in your gait, you must subtract 
  -30% from your Agility for the spell’s 
  Duration. In addition, any attack you make 
  with a melee weapon adds the Slow Quality 
  to it.
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  EPHEMERAL WHISPER
  Distance: Yourself
  Reagents: A river or body of water, which 
  you stand waistdeep in
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can communicate with the river. It is 
  friendly, answering questions directly within 
  your mind’s eye. It will answer any question
  pertaining to its history, length or use, such 
  as those who’ve passed along it, forded it 
  or what it bore witness to, in a general way. 
  Answers are always framed within the past 
  48 hours; for instance, it would not be able 
  to tell you which boats were sailing its length 
  three days ago.
  Critical Success: As above, but triple the 
  Duration
  Critical Failure: T e river f ghts 
  against you. Fish nibble and bite at your legs. 
  Crayf sh pinch your f ngers. T e waters crest 
  over your head, threatening to sweep you 
  further down the river and drown you! You 
  must immediately succeed at a Coordination 
  Test or be pulled downriver for the spell’s 
  Duration. As long as you are being swept 
  downriver, you are in danger due to the 
  chances of Suf ocation.
  EPHEMERAL WHISPER
  Distance: Yourself
  Reagents: A river or body of water, which 
  you stand waistdeep in
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can communicate with the river. It is 
  friendly, answering questions directly within 
  your mind’s eye. It will answer any question
  pertaining to its history, length or use, such 
  as those who’ve passed along it, forded it 
  or what it bore witness to, in a general way. 
  Answers are always framed within the past 
  48 hours; for instance, it would not be able 
  to tell you which boats were sailing its length 
  three days ago.
  Critical Success: As above, but triple the 
  Duration
  Critical Failure: T e river f ghts 
  against you. Fish nibble and bite at your legs. 
  Crayf sh pinch your f ngers. T e waters crest 
  over your head, threatening to sweep you 
  further down the river and drown you! You 
  must immediately succeed at a Coordination 
  Test or be pulled downriver for the spell’s 
  Duration. As long as you are being swept 
  downriver, you are in danger due to the 
  chances of Suf ocation.
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  HOARFROST
  Distance: Any one place you can see
  Reagents: A vial of melted snow from a 
  mountain, poured out (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you conjure forth a sheet of frigid 
  ice, insuf erably cold and debilitating to 
  the touch, and lay it over the ground. All 
  those who are caught within the Explosion 
  Template immediately suf er 3D10+[WB] 
  in physical Peril. T e ice is considered to be 
  Hard Terrain. In addition, those attempting 
  to move upon the Hoarfrost must Resist with 
  a Coordination Test or be lef  Helpless on 
  their Turn.
  Critical Success: As above, but your 
  foes cannot Resist this Magick while upon 
  the ice.
  Critical Failure: T e heat of a summer 
  wind envelops you. Your head begins to 
  sweat profusely, as you are suddenly placed 
  under Stress. You immediately suf er 3D10+3 
  physical Peril. In addition, reduce your 
  Combat Movement by 9 (to a minimum of 
  1) for the spell’s Duration.
  HOARFROST
  Distance: Any one place you can see
  Reagents: A vial of melted snow from a 
  mountain, poured out (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you conjure forth a sheet of frigid 
  ice, insuf erably cold and debilitating to 
  the touch, and lay it over the ground. All 
  those who are caught within the Explosion 
  Template immediately suf er 3D10+[WB] 
  in physical Peril. T e ice is considered to be 
  Hard Terrain. In addition, those attempting 
  to move upon the Hoarfrost must Resist with 
  Hoarfrost must Resist with 
  Hoarfrost
  a Coordination Test or be lef  Helpless on 
  their Turn.
  Critical Success: As above, but your 
  foes cannot Resist this Magick while upon 
  the ice.
  Critical Failure: T e heat of a summer 
  wind envelops you. Your head begins to 
  sweat profusely, as you are suddenly placed 
  under Stress. You immediately suf er 3D10+3 
  physical Peril. In addition, reduce your 
  Combat Movement by 9 (to a minimum of 
  1) for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  PILLARS OF 
  THE EARTH
  Distance: Yourself
  Reagents: An iron key, dropped at your 
  feet on a patch of natural earth (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you are immediately swallowed into the 
  earth and reappear anywhere within sight. 
  You can only disappear and reappear upon a
  patch of natural earth.
  Critical Success: As above, but you 
  immediately gain a Surprise Turn against 
  your foes.
  Critical Failure: T e earth mother 
  denies you, as every step you take despoils 
  the very grass and land you step upon. You 
  immediately take six steps in the direction 
  you intended to go, suf ering 2D10+2 mental 
  Peril for the destruction you wrought in the 
  process.
  PILLARS OF 
  THE EARTH
  Distance: Yourself
  Reagents: An iron key, dropped at your 
  feet on a patch of natural earth (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you are immediately swallowed into the 
  earth and reappear anywhere within sight. 
  You can only disappear and reappear upon a
  patch of natural earth.
  Critical Success: As above, but you 
  immediately gain a Surprise Turn against 
  your foes.
  Critical Failure: T e earth mother 
  denies you, as every step you take despoils 
  the very grass and land you step upon. You 
  immediately take six steps in the direction 
  you intended to go, suf ering 2D10+2 mental 
  Peril for the destruction you wrought in the 
  process.
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  SPRING’S BOUNTY
  Distance: Any one place or person you 
  can see
  Reagents: A handful of manure, sprinkled 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you cause one place to instantly burst forth 
  with life, as crops, f owers, bushes and the 
  like slowly blossom. A harvest is very likely 
  come autumn. T is can be used on fallow and 
  despoiled land, restoring it to its fertile nature. 
  If used on a person or creature, it guarantees 
  that natural conception will take place and 
  produce at least one child if bred under 
  normal conditions, at the appropriate time.
  Critical Success: As above, but the 
  harvest or conception takes half as long.
  Critical Failure: Instantly, the land is 
  salted and the soil blackens. Nothing will 
  ever grow here again. If used on a person 
  or creature, they will certainly give birth 
  to something, but not likely that which 
  they’d intended. Abyssal f ends are acutely 
  attuned to this Magick, of entimes placing 
  their ill-seed within the bellies of would-be 
  mothers. Whether you disclose this to the 
  person is up to you, but either way, you suf er 
  6 Corruption (as does the mother once they 
  f nd out whose seed they carry in their belly).
  SPRING’S BOUNTY
  Distance: Any one place or person you 
  can see
  Reagents: A handful of manure, sprinkled 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you cause one place to instantly burst forth 
  with life, as crops, f owers, bushes and the 
  like slowly blossom. A harvest is very likely 
  come autumn. T is can be used on fallow and 
  despoiled land, restoring it to its fertile nature. 
  If used on a person or creature, it guarantees 
  that natural conception will take place and 
  produce at least one child if bred under 
  normal conditions, at the appropriate time.
  Critical Success: As above, but the 
  harvest or conception takes half as long.
  Critical Failure: Instantly, the land is 
  salted and the soil blackens. Nothing will 
  ever grow here again. If used on a person 
  or creature, they will certainly give birth 
  to something, but not likely that which 
  they’d intended. Abyssal f ends are acutely 
  attuned to this Magick, of entimes placing 
  their ill-seed within the bellies of would-be 
  mothers. Whether you disclose this to the 
  person is up to you, but either way, you suf er 
  6 Corruption (as does the mother once they 
  f nd out whose seed they carry in their belly).
  Tyler Lindsey-Delise (Order #28143039)
  
  E L E M E N T A L I S M .
  E L E M E N T A L I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  THROUGH THICK
  AND THIN
  Distance: Any one person you can touch
  Reagents: A handful of oats, eaten 
  (expended)
  Duration: 3+[WB] in days
  Effect: Af er successfully casting this spell, 
  the person you touch doesn’t need to eat or 
  drink to survive for the Duration of the spell.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Hunger immediately 
  sets in, as the last meal the intended target 
  of this Magick forcefully expels itself into 
  whatever smallclothes they have on. T ey  
  must eat three times the normal amount of 
  food to f ll themselves up each day – unable 
  to sate their hunger – for the Duration of the 
  spell.physical Peril and are lef  Defenseless 
  for the spell’s Duration of the spell.
  THROUGH THICK
  AND THIN
  Distance: Any one person you can touch
  Reagents: A handful of oats, eaten 
  (expended)
  Duration: 3+[WB] in days
  Effect: Af er successfully casting this spell, 
  the person you touch doesn’t need to eat or 
  drink to survive for the Duration of the spell.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Hunger immediately 
  sets in, as the last meal the intended target 
  of this Magick forcefully expels itself into 
  whatever smallclothes they have on. T ey  
  must eat three times the normal amount of 
  food to f ll themselves up each day – unable 
  to sate their hunger – for the Duration of the 
  spell.physical Peril and are lef  Defenseless 
  for the spell’s Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  BANISHMENT
  Distance: Any one person you can see
  Reagents: T e True Name of the creature 
  you wish to banish, spoken aloud
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell (and if your foe fails to Resist with 
  a Resolve Test), they are instantaneously 
  banished from the Material Realm. Note 
  that this only works on creatures who are 
  Abyssal in nature. You can also use this 
  Magick to banish a Supernatural creature’s 
  possession of another, but it does not cause 
  the Supernatural spirit to be banished from 
  the Material Realm, only driven away from 
  possessing others for nine days.
  Critical Success: As above, but the 
  creature cannot Resist this Magick.
  Critical Failure: Despite calling out its 
  True Name, you horribly mangle the words. 
  In fact, it only serves to further empower it! 
  T e Banishment fails and calls forth another 
  creature of lesser power that manifests 
  within a few yards of you.
  BANISHMENT
  Distance: Any one person you can see
  Reagents: T e True Name of the creature 
  you wish to banish, spoken aloud
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell (and if your foe fails to Resist with 
  a Resolve Test), they are instantaneously 
  banished from the Material Realm. Note 
  that this only works on creatures who are 
  Abyssal in nature. You can also use this 
  Magick to banish a Supernatural creature’s 
  possession of another, but it does not cause 
  the Supernatural spirit to be banished from 
  the Material Realm, only driven away from 
  possessing others for nine days.
  Critical Success: As above, but the 
  creature cannot Resist this Magick.
  Critical Failure: Despite calling out its 
  True Name, you horribly mangle the words. 
  In fact, it only serves to further empower it! 
  T e Banishment fails and calls forth another 
  creature of lesser power that manifests 
  within a few yards of you.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  BLINDING GAZE
  Distance: Any one person you can see
  Reagents: A monocle, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  they suf er 1D10+[WB] in physical Peril and 
  cannot Counterspell, Dodge or Parry for one 
  Turn. Your foe can successfully Resist with 
  an Awareness Test.
  Critical Success: As above, but the foe is 
  lef  Defenseless for one Turn.
  Critical Failure: Light comes pouring 
  out of your eyes. Filled with intense Ætheric 
  energy, you have no choice but to ‘vent’ this 
  power towards the sky in a ray of searing 
  white light. Unfortunately, one ally – as 
  selected by the GM – suf ers the Ef ects of 
  Blinding Gaze.
  BLINDING GAZE
  Distance: Any one person you can see
  Reagents: A monocle, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  they suf er 1D10+[WB] in physical Peril and 
  cannot Counterspell, Dodge or Parry for one 
  Turn. Your foe can successfully Resist with 
  an Awareness Test.
  Critical Success: As above, but the foe is 
  lef  Defenseless for one Turn.
  Critical Failure: Light comes pouring 
  out of your eyes. Filled with intense Ætheric 
  energy, you have no choice but to ‘vent’ this 
  power towards the sky in a ray of searing 
  white light. Unfortunately, one ally – as 
  selected by the GM – suf ers the Ef ects of 
  Blinding Gaze.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  CLEANSING LIGHT
  Distance: Any one object or person you 
  can touch
  Reagents: A soapstone held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the object or person you touch is instantly 
  cleaned, spick and span. T is spell washes 
  dirt away, removes stains, eliminates odors
  and produces a lemon-like scent. It can even 
  make spoiled foods or despoiled water taste 
  good.
  Critical Success: As above, but it can 
  af ect a number of objects or persons equal 
  to your [WB].
  Critical Failure: Tiny motes of 
  darkness wash over the objects and persons 
  you touched. T ey emerge dirty, grimy 
  and stinking of a fetid odor that makes you 
  vomit! You immediately suf er 1D10+1 
  physical Peril.
  CLEANSING LIGHT
  Distance: Any one object or person you 
  can touch
  Reagents: A soapstone held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the object or person you touch is instantly 
  cleaned, spick and span. T is spell washes 
  dirt away, removes stains, eliminates odors
  and produces a lemon-like scent. It can even 
  make spoiled foods or despoiled water taste 
  good.
  Critical Success: As above, but it can 
  af ect a number of objects or persons equal 
  to your [WB].
  Critical Failure: Tiny motes of 
  darkness wash over the objects and persons 
  you touched. T ey emerge dirty, grimy 
  and stinking of a fetid odor that makes you 
  vomit! You immediately suf er 1D10+1 
  physical Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  CORUSCATING 
  MANTLE
  Distance: Yourself
  Reagents: An expensive velvet mantle, 
  worn on your back
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  all ranged weapons that aren’t Magickal 
  in nature cannot apply Fury Dice to their 
  Total Damage when harming you. However, 
  because the cloak shimmers with a low light, 
  you cannot use the Stealth Skill to hide.
  Critical Success: As above, but all 
  ranged weapon attacks automatically miss 
  you.
  Critical Failure: With a terrible tearing 
  sound, the velvet mantle takes to the air, 
  ripping from your neck. A gust of wind catches 
  it and it f ies of , never to be found again.
  CORUSCATING 
  MANTLE
  Distance: Yourself
  Reagents: An expensive velvet mantle, 
  worn on your back
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  all ranged weapons that aren’t Magickal 
  in nature cannot apply Fury Dice to their 
  Total Damage when harming you. However, 
  because the cloak shimmers with a low light, 
  you cannot use the Stealth Skill to hide.
  Critical Success: As above, but all 
  ranged weapon attacks automatically miss 
  you.
  Critical Failure: With a terrible tearing 
  sound, the velvet mantle takes to the air, 
  ripping from your neck. A gust of wind catches 
  it and it f ies of , never to be found again.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  MEDICAMENT 
  OF THE MIND
  Distance: Any one person you can touch
  Reagents: A clear bead of glass 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch may move two steps 
  up the Peril Condition Track positively. A 
  Character may only gain the benef t of this
  Magick once per day.
  Critical Success: As above, but instead 
  move three steps up the Peril Condition 
  Track positively.
  Critical Failure: A nebulous, purple 
  light emits from your hands as you touch the 
  intended. T ey immediately suf er 2D10+2 
  physical Peril.
  MEDICAMENT 
  OF THE MIND
  Distance: Any one person you can touch
  Reagents: A clear bead of glass 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch may move two steps 
  up the Peril Condition Track positively. A 
  Character may only gain the benef t of this
  Magick once per day.
  Critical Success: As above, but instead 
  move three steps up the Peril Condition 
  Track positively.
  Critical Failure: A nebulous, purple 
  light emits from your hands as you touch the 
  intended. T ey immediately suf er 2D10+2 
  physical Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  PILLAR OF 
  BRILLIANCE
  Distance: Any one place you can see
  Reagents: A diamond held alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you cause a burning pillar of light to descend 
  on the targeted location. All those who are 
  caught within the Explosion Template who 
  fail to Resist with an Awareness Test suf er
  3D10+[WB] in physical Peril and cannot 
  Counterspell, Dodge or Parry for one Turn.
  Critical Success: As above, but the foes 
  are lef  Defenseless for one Turn.
  Critical Failure: T e pillar is made 
  not of light, but of darkness. It immediately 
  extinguishes all sources of light in an 
  Explosion Template around you. In addition, 
  it causes all those within it who have Chaos 
  Ranks higher than their Order Ranks to 
  immediately suf er 9 Corruption. T e darkness 
  then vanishes and natural light is restored.
  PILLAR OF 
  BRILLIANCE
  Distance: Any one place you can see
  Reagents: A diamond held alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you cause a burning pillar of light to descend 
  on the targeted location. All those who are 
  caught within the Explosion Template who 
  fail to Resist with an Awareness Test suf er
  3D10+[WB] in physical Peril and cannot 
  Counterspell, Dodge or Parry for one Turn.
  Critical Success: As above, but the foes 
  are lef  Defenseless for one Turn.
  Critical Failure: T e pillar is made 
  not of light, but of darkness. It immediately 
  extinguishes all sources of light in an 
  Explosion Template around you. In addition, 
  it causes all those within it who have Chaos 
  Ranks higher than their Order Ranks to 
  immediately suf er 9 Corruption. T e darkness 
  then vanishes and natural light is restored.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  PURIFICATION
  Distance: Any one person you can touch
  Reagents: A poultice made from aloe 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch immediately removes 
  the ill-Ef ects of Poison and Intoxication. In 
  addition, if they are suf ering from a Disease,
  it forestalls any negative Ef ects of the 
  Disease for that day. A Character may only 
  gain the benef t of this Magick once per day.
  Critical Success: As above, but the 
  af  icted forestalls any negative Ef ects from 
  the Disease for six days.
  Critical Failure: T e Magick goes 
  horribly awry, as the person immediately 
  suf ers 2D10+2 physical Peril.
  PURIFICATION
  Distance: Any one person you can touch
  Reagents: A poultice made from aloe 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch immediately removes 
  the ill-Ef ects of Poison and Intoxication. In 
  addition, if they are suf ering from a Disease,
  it forestalls any negative Ef ects of the 
  Disease for that day. A Character may only 
  gain the benef t of this Magick once per day.
  Critical Success: As above, but the 
  af  icted forestalls any negative Ef ects from 
  the Disease for six days.
  Critical Failure: T e Magick goes 
  horribly awry, as the person immediately 
  suf ers 2D10+2 physical Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  RADIANT SHIELD
  Distance: Yourself
  Reagents: A glass globe, held in-hand
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you gain 2 additional APs at the beginning 
  of your Turns in combat. However, they 
  can only be used to Counterspell, Dodge 
  and Parry. Refer to your Incantation Skill 
  whenever you Dodge or Parry using this 
  Magick.
  Critical Success: As above, but it 
  redirects melee and ranged attacks right 
  back at the attacker (as if you had made an 
  Opportunity Attack, requiring no Skill Test 
  to strike).
  Critical Failure: T e globe of light 
  manifests for a moment and immediately 
  f zzles out. T e globe shatters, as its light 
  bursts outwards! Everyone within a Burst 
  Template of you must successfully Resist 
  with an Awareness Test or be lef  Defenseless 
  for the spell’s Duration.
  RADIANT SHIELD
  Distance: Yourself
  Reagents: A glass globe, held in-hand
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you gain 2 additional APs at the beginning 
  of your Turns in combat. However, they 
  can only be used to Counterspell, Dodge 
  and Parry. Refer to your Incantation Skill 
  whenever you Dodge or Parry using this 
  Magick.
  Critical Success: As above, but it 
  redirects melee and ranged attacks right 
  back at the attacker (as if you had made an 
  Opportunity Attack, requiring no Skill Test 
  to strike).
  Critical Failure: T e globe of light 
  manifests for a moment and immediately 
  f zzles out. T e globe shatters, as its light 
  bursts outwards! Everyone within a Burst 
  Template of you must successfully Resist 
  with an Awareness Test or be lef  Defenseless 
  for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  L U M I N E S C E N C E .
  L U M I N E S C E N C E .
  Tyler Lindsey-Delise (Order #28143039)
  
  SCINTILLATING
  EXPLOSION
  Distance: Any one place you can see
  Reagents: An expensive polished mirror, 
  held outwards
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you can conjure a twinkling expulsion 
  that rages in the target location where you 
  cast it. All those who are caught within the 
  Explosion Template who fail to Resist with 
  an Awareness Test suf er a -30 Base Chance 
  to all Agility-based and Combat-based Skill 
  Tests. In addition, they reduce their Combat 
  Movement down by 9 (to a minimum 
  of 1). T ose who do Resist instead suf er 
  3D10+[WB] in physical Peril and cannot
  Counterspell, Dodge or Parry while standing 
  in the Explosion Template. Remaining within 
  the Explosion Template requires additional 
  Awareness Tests to Resist against harm.
  Critical Success: As above, but those 
  caught in the Explosion cannot Resist, 
  suf ering both Ef ects.
  Critical Failure: T e mirror shatters 
  in-hand, as an Ætheric backlash wracks your 
  body every hour. You are unable to muster the 
  strength to cast Magick again, until 72 hours 
  have passed.
  SCINTILLATING
  EXPLOSION
  Distance: Any one place you can see
  Reagents: An expensive polished mirror, 
  held outwards
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you can conjure a twinkling expulsion 
  that rages in the target location where you 
  cast it. All those who are caught within the 
  Explosion Template who fail to Resist with 
  an Awareness Test suf er a -30 Base Chance 
  to all Agility-based and Combat-based Skill 
  Tests. In addition, they reduce their Combat 
  Movement down by 9 (to a minimum 
  of 1). T ose who do Resist instead suf er 
  3D10+[WB] in physical Peril and cannot
  Counterspell, Dodge or Parry while standing 
  in the Explosion Template. Remaining within 
  the Explosion Template requires additional 
  Awareness Tests to Resist against harm.
  Critical Success: As above, but those 
  caught in the Explosion cannot Resist, 
  suf ering both Ef ects.
  Critical Failure: T e mirror shatters 
  in-hand, as an Ætheric backlash wracks your 
  body every hour. You are unable to muster the 
  strength to cast Magick again, until 72 hours 
  have passed.
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  AT THE THRESHOLD
  Distance: Yourself
  Reagents: A vial of embalming f uid given 
  to the recipients of this Magick (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [WB] can 
  deny death. Immediately af er they suf er 
  any Damage that would render them Slain!, 
  they can ignore it entirely, therefore negating 
  both Damage and any Injuries they may have 
  suf ered.
  Critical Success: As above, but triple 
  the Duration.
  Critical Failure: Who are you to deny 
  the fates? Lady death punishes you and all 
  others for your transgression. Everyone 
  you intended to cast this Magick on suf ers 
  3D10+3 mental Peril and 9 Corruption.
  AT THE THRESHOLD
  Distance: Yourself
  Reagents: A vial of embalming f uid given 
  to the recipients of this Magick (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [WB] can 
  deny death. Immediately af er they suf er 
  any Damage that would render them Slain!, 
  they can ignore it entirely, therefore negating 
  both Damage and any Injuries they may have 
  suf ered.
  Critical Success: As above, but triple 
  the Duration.
  Critical Failure: Who are you to deny 
  the fates? Lady death punishes you and all 
  others for your transgression. Everyone 
  you intended to cast this Magick on suf ers 
  3D10+3 mental Peril and 9 Corruption.
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  BANISH UNDEAD
  Distance: Any one place you can see
  Reagents: T e breath of a holy person 
  other than yourself, contained in a bottle 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  all creatures caught within an Explosion 
  Template who are classif ed as being 
  Supernatural suf er 3D10+[WB] in Damage 
  and are knocked Prone.
  Critical Success: As above, but they 
  are automatically Slain! instead of suf ering 
  Damage.
  Critical Failure: Your Magick doesn’t 
  harm the dead. In fact, it only invigorates 
  them, urging them to commit acts of wanton 
  destruction. All creatures classif ed as being 
  Supernatural who are caught within the 
  Explosion Template are immediately healed 
  to Unharmed and they are instantly cured 
  of any negative Ef ects from any Magick or 
  Perilous Stunts they are suf ering from..
  BANISH UNDEAD
  Distance: Any one place you can see
  Reagents: T e breath of a holy person 
  other than yourself, contained in a bottle 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  all creatures caught within an Explosion 
  Template who are classif ed as being 
  Supernatural suf er 3D10+[WB] in Damage 
  and are knocked Prone.
  Critical Success: As above, but they 
  are automatically Slain! instead of suf ering 
  Damage.
  Critical Failure: Your Magick doesn’t 
  harm the dead. In fact, it only invigorates 
  them, urging them to commit acts of wanton 
  destruction. All creatures classif ed as being 
  Supernatural who are caught within the 
  Explosion Template are immediately healed 
  to Unharmed and they are instantly cured 
  of any negative Ef ects from any Magick or 
  Perilous Stunts they are suf ering from..
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  BEREAVEMENT
  Distance: Any one person you can touch
  Reagents: A grave f ower (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the person you touch resolves their internal 
  turmoil af er the loss of a loved one. Any 
  Ef ects of Stress, Fear or Terror are instantly 
  alleviated and any Corruption they may have 
  suf ered as a part of it is removed. Similarly, 
  the Ef ects of any Disorder they may have 
  suf ered as a part of it are alleviated for a 
  week, but the Disorder itself is not cured. 
  Its Ef ects are made to go away temporarily 
  until they f are up again. T e bereaved can 
  only be made the recipient of this Magick 
  once a week.
  Critical Success: As above, but the 
  bereaved receives a personal Fortune Point 
  which only they can use.
  Critical Failure: Your words lend cold 
  comfort to the bereaved. Instead they stoke 
  their sense into righteous anger. Remove one 
  Fortune Point from the pool. If one is not
  available, you suf er 3 Corruption instead.
  BEREAVEMENT
  Distance: Any one person you can touch
  Reagents: A grave f ower (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the person you touch resolves their internal 
  turmoil af er the loss of a loved one. Any 
  Ef ects of Stress, Fear or Terror are instantly 
  alleviated and any Corruption they may have 
  suf ered as a part of it is removed. Similarly, 
  the Ef ects of any Disorder they may have 
  suf ered as a part of it are alleviated for a 
  week, but the Disorder itself is not cured. 
  Its Ef ects are made to go away temporarily 
  until they f are up again. T e bereaved can 
  only be made the recipient of this Magick 
  once a week.
  Critical Success: As above, but the 
  bereaved receives a personal Fortune Point 
  which only they can use.
  Critical Failure: Your words lend cold 
  comfort to the bereaved. Instead they stoke 
  their sense into righteous anger. Remove one 
  Fortune Point from the pool. If one is not
  available, you suf er 3 Corruption instead.
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  DEARLY DEPARTED
  Distance: Special
  Reagents: A spirit board, two people and 
  the True Name of the Restless Spirit you 
  wish to speak with
  Duration: Special
  Effect: Af er successfully casting this spell, 
  you can speak with a Restless Spirit where 
  they haunt, before their grave or in the 
  presence of a blood relative of the deceased 
  individual. You can only ask a number of 
  questions equal to your [WB]. T e spirit can 
  only answer yes/no questions, with either 
  a ‘yes’ (indicated by one audible knocking 
  sound) or a ‘no’ (indicated by two audible 
  knocking sounds) given in answer. T ey will 
  always answer truthfully.
  Critical Success: As above, but triple the 
  number of questions you can ask.
  Critical Failure: Haunted voices 
  can be heard all around! T e spirit board 
  instantly splinters, ruined forever. Everyone 
  participating in the séance is immediately 
  subjected to Fear.
  DEARLY DEPARTED
  Distance: Special
  Reagents: A spirit board, two people and 
  the True Name of the Restless Spirit you 
  wish to speak with
  Duration: Special
  Effect: Af er successfully casting this spell, 
  you can speak with a Restless Spirit where 
  they haunt, before their grave or in the 
  presence of a blood relative of the deceased 
  individual. You can only ask a number of 
  questions equal to your [WB]. T e spirit can 
  only answer yes/no questions, with either 
  a ‘yes’ (indicated by one audible knocking 
  sound) or a ‘no’ (indicated by two audible 
  knocking sounds) given in answer. T ey will 
  always answer truthfully.
  Critical Success: As above, but triple the 
  number of questions you can ask.
  Critical Failure: Haunted voices 
  can be heard all around! T e spirit board 
  instantly splinters, ruined forever. Everyone 
  participating in the séance is immediately 
  subjected to Fear.
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  DEATH’S EMBRACE
  Distance: Yourself
  Reagents: An expensive ruby held before 
  your lips
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  any foes caught in its Cone Template suf er 
  3D10+[WB] in Damage which ignores any 
  Damage T reshold Modif er their armor 
  may confer. You can inf ict Injuries with this 
  Magick, but they are Slain! instead. Your foes 
  can successfully Resist with a Coordination 
  Test.
  Critical Success: As above, but your 
  foes cannot Resist.
  Critical Failure: T e ruby turns to dust 
  in your hand, blown away with by Ætheric 
  Winds. Today is not the day that they die 
  and you must make an appropriate sacrif ce 
  of your own. You immediately suf er a 
  Grievous Injury.
  DEATH’S EMBRACE
  Distance: Yourself
  Reagents: An expensive ruby held before 
  your lips
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  any foes caught in its Cone Template suf er 
  3D10+[WB] in Damage which ignores any 
  Damage T reshold Modif er their armor 
  may confer. You can inf ict Injuries with this 
  Magick, but they are Slain! instead. Your foes 
  can successfully Resist with a Coordination 
  Test.
  Critical Success: As above, but your 
  foes cannot Resist.
  Critical Failure: T e ruby turns to dust 
  in your hand, blown away with by Ætheric 
  Winds. Today is not the day that they die 
  and you must make an appropriate sacrif ce 
  of your own. You immediately suf er a 
  Grievous Injury.
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  GRAVE WARD
  Distance: Any one grave you can touch
  Reagents: A vial of holy water, sprinkled 
  on a burial site (expended)
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  a grave you touch imbues a terrible curse 
  upon those who attempt to rob or desecrate 
  it. Anyone who attempts either suf ers a 
  -20 Base Chance to all Brawn, Agility and 
  Perception-related Skills, until they return 
  any items which were stolen and the grave 
  is restored to the condition before they 
  despoiled it.
  Critical Success: As above, but the 
  robbers suf er a -30 Base Chance instead.
  Critical Failure: Invoking the wrong 
  name of the deceased, you awaken them 
  from their slumber – but only in your mind’s 
  eye. T eir voices haunt your dreams and you
  must succeed at a Resolve Test now and 
  every morning for six days or be subjected 
  to Fear.
  GRAVE WARD
  Distance: Any one grave you can touch
  Reagents: A vial of holy water, sprinkled 
  on a burial site (expended)
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  a grave you touch imbues a terrible curse 
  upon those who attempt to rob or desecrate 
  it. Anyone who attempts either suf ers a 
  -20 Base Chance to all Brawn, Agility and 
  Perception-related Skills, until they return 
  any items which were stolen and the grave 
  is restored to the condition before they 
  despoiled it.
  Critical Success: As above, but the 
  robbers suf er a -30 Base Chance instead.
  Critical Failure: Invoking the wrong 
  name of the deceased, you awaken them 
  from their slumber – but only in your mind’s 
  eye. T eir voices haunt your dreams and you
  must succeed at a Resolve Test now and 
  every morning for six days or be subjected 
  to Fear.
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  HARVESTER OF SOULS
  Distance: Yourself
  Reagents: A farmer’s scythe, held in both 
  hands
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the scythe is engulfed in purple, deadly 
  energy. T e scythe is a two-handed melee 
  weapon with the Powerful Quality. Instead 
  of using your [CB], refer to your [WB] to 
  determine Damage. Finally, whenever you 
  strike or Parry with this scythe, refer to 
  your Incantation Skill instead of a Combat-
  based Skill. You can inf ict Injuries with this 
  Magick, but they Bleed instead.
  Critical Success: As above, but victims 
  cannot Dodge or Parry this attack.
  Critical Failure: T e scythe takes on 
  its own personality, dancing into the air as 
  if guided by an apparition, for the spell’s 
  Duration. For the Duration of the spell, roll 
  1D6 Chaos Die at the start of your Turn. If 
  the result is face ‘1’, it will lash out at you; 
  if the result is face ‘2-5’, the scythe does 
  nothing; and if the result is face ‘6’, it will 
  lash out at a random ally.
  HARVESTER OF SOULS
  Distance: Yourself
  Reagents: A farmer’s scythe, held in both 
  hands
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the scythe is engulfed in purple, deadly 
  energy. T e scythe is a two-handed melee 
  weapon with the Powerful Quality. Instead 
  of using your [CB], refer to your [WB] to 
  determine Damage. Finally, whenever you 
  strike or Parry with this scythe, refer to 
  your Incantation Skill instead of a Combat-
  based Skill. You can inf ict Injuries with this 
  Magick, but they Bleed instead.
  Critical Success: As above, but victims 
  cannot Dodge or Parry this attack.
  Critical Failure: T e scythe takes on 
  its own personality, dancing into the air as 
  if guided by an apparition, for the spell’s 
  Duration. For the Duration of the spell, roll 
  1D6 Chaos Die at the start of your Turn. If 
  the result is face ‘1’, it will lash out at you; 
  if the result is face ‘2-5’, the scythe does 
  nothing; and if the result is face ‘6’, it will 
  lash out at a random ally.
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  SWIFT PASSAGE
  Distance: Any one person you can touch
  Reagents: Two brass pennies (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch (providing they 
  are suf ering from a Grievous Injury) must 
  Resist with a successful Coordination Test or 
  be instantly Slain!.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: T e twin pennies 
  begin burning in your hand with a purple 
  light. An Ætheric whiplash of energy 
  springs forth from your hand, as you are 
  automatically set on On Fire.
  SWIFT PASSAGE
  Distance: Any one person you can touch
  Reagents: Two brass pennies (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch (providing they 
  are suf ering from a Grievous Injury) must 
  Resist with a successful Coordination Test or 
  be instantly Slain!.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: T e twin pennies 
  begin burning in your hand with a purple 
  light. An Ætheric whiplash of energy 
  springs forth from your hand, as you are 
  automatically set on On Fire.
  Tyler Lindsey-Delise (Order #28143039)
  
  M O R T I C I S M .
  M O R T I C I S M .
  Tyler Lindsey-Delise (Order #28143039)
  
  WITHER LIMB 
  Distance: Any one person you can see
  Reagents: A splinter from a cof  n 
  belonging to a Restless Spirit (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately cause a single limb of your 
  choice – an arm or a leg – belonging to the 
  person you look at, to atrophy. Although you
  do not lower their Damage Condition Track, 
  they cannot use this limb for the Duration of 
  the spell.
  Critical Success: As above, but they 
  cannot use either their arms and legs and are 
  lef  Helpless.
  Critical Failure: As you break the 
  splinter of cof  n in your hand, you hear 
  haunted voices. You begin to tremble with
  trepidation and eventually collapse to the 
  ground like a marionette whose strings have 
  been cut. You are paralyzed, lying Helpless 
  on the ground for the spell’s Duration.
  WITHER LIMB 
  Distance: Any one person you can see
  Reagents: A splinter from a cof  n 
  belonging to a Restless Spirit (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately cause a single limb of your 
  choice – an arm or a leg – belonging to the 
  person you look at, to atrophy. Although you
  do not lower their Damage Condition Track, 
  they cannot use this limb for the Duration of 
  the spell.
  Critical Success: As above, but they 
  cannot use either their arms and legs and are 
  lef  Helpless.
  Critical Failure: As you break the 
  splinter of cof  n in your hand, you hear 
  haunted voices. You begin to tremble with
  trepidation and eventually collapse to the 
  ground like a marionette whose strings have 
  been cut. You are paralyzed, lying Helpless 
  on the ground for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  ASHES TO ASHES
  Distance: Any one person you can see
  Reagents: A handful of grave dirt blown 
  into the air (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately blind one foe and they are 
  unable to Counterspell, Dodge or Parry for 
  the spell’s Duration.
  Critical Success: As above, but triple 
  the Duration.
  Critical Failure: T e dust blows into 
  the air, entirely in-Ef ective. However, you 
  are struck by a terrible Ætheric whiplash – a 
  punishment! You are unable to Counterspell,
  Dodge or Parry for the spell’s Duration.
  ASHES TO ASHES
  Distance: Any one person you can see
  Reagents: A handful of grave dirt blown 
  into the air (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately blind one foe and they are 
  unable to Counterspell, Dodge or Parry for 
  the spell’s Duration.
  Critical Success: As above, but triple 
  the Duration.
  Critical Failure: T e dust blows into 
  the air, entirely in-Ef ective. However, you 
  are struck by a terrible Ætheric whiplash – a 
  punishment! You are unable to Counterspell,
  Dodge or Parry for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  BANSHEE’S WAIL
  Distance: Yourself
  Reagents: A veil from the wedding dress 
  of a Restless Spirit
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  any foes caught in its Cone Template suf er 
  3D10+[WB] in mental Peril. Your foes can 
  successfully Resist with a Resolve Test.
  Critical Success: As above, but they 
  automatically fail their Resolve Test.
  Critical Failure: A distant howling is 
  heard as you lay your head down to rest. T e 
  veil is instantly torn from your hands and 
  disappears into the Wind. You are haunted
  by terrible dreams of a wailing woman in a 
  tattered dress as she rebukes you for leaving 
  her at the altar. Her voice haunts your 
  dreams, as you must succeed at a Resolve 
  Test now and every morning for nine days or 
  be made a victim of Terror.
  BANSHEE’S WAIL
  Distance: Yourself
  Reagents: A veil from the wedding dress 
  of a Restless Spirit
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  any foes caught in its Cone Template suf er 
  3D10+[WB] in mental Peril. Your foes can 
  successfully Resist with a Resolve Test.
  Critical Success: As above, but they 
  automatically fail their Resolve Test.
  Critical Failure: A distant howling is 
  heard as you lay your head down to rest. T e 
  veil is instantly torn from your hands and 
  disappears into the Wind. You are haunted
  by terrible dreams of a wailing woman in a 
  tattered dress as she rebukes you for leaving 
  her at the altar. Her voice haunts your 
  dreams, as you must succeed at a Resolve 
  Test now and every morning for nine days or 
  be made a victim of Terror.
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  BRUSH WITH DEATH
  Distance: Any one person you can touch
  Reagents: A hand of a murderer, held in 
  a bag
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch must Resist with 
  a successful Coordination Test or suf er 
  2D10+[WB] in Damage and knocked Prone.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: T e hand begins to 
  wriggle inside the bag. No one notices, save 
  you. At some point during the night, the 
  hand will crawl about and attempt to choke
  someone. T e GM will choose one of your 
  allies – which can include yourself – for 
  its fearful grasp. T e victim of the hand’s 
  grasp, either an ally or yourself, wakes up 
  Incapacitated! for the next 6 days. On the last 
  day, the hand crawls away and disappears
  BRUSH WITH DEATH
  Distance: Any one person you can touch
  Reagents: A hand of a murderer, held in 
  a bag
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch must Resist with 
  a successful Coordination Test or suf er 
  2D10+[WB] in Damage and knocked Prone.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: T e hand begins to 
  wriggle inside the bag. No one notices, save 
  you. At some point during the night, the 
  hand will crawl about and attempt to choke
  someone. T e GM will choose one of your 
  allies – which can include yourself – for 
  its fearful grasp. T e victim of the hand’s 
  grasp, either an ally or yourself, wakes up 
  Incapacitated! for the next 6 days. On the last 
  day, the hand crawls away and disappears
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  CRIPPLING STARE
  Distance: Any one person you can see
  Reagents: T e leg bone of a priest, which 
  must be thrice-broken (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  you immediately cause an Injury to the 
  person you look at, as well as on each of the 
  following Turns. Although you do not lower
  their Damage Condition Track, they will 
  suf er a Moderate Injury on your f rst Turn, 
  a Serious Injury on your second Turn and 
  a Grievous Injury on your third Turn. T is 
  Magick requires Concentration.
  Critical Success: As above, but instead 
  the foe suf ers a Serious Injury instead of a 
  Moderate Injury.
  Critical Failure: Staring long and 
  deep into the eyes of your victim, you 
  momentarily are taken by the inhumanity
  of this act. As you break the bone the f rst 
  time, you immediately suf er a Moderate 
  Injury. Again, you then suf er a Serious 
  Injury. And f nally, a Grievous Injury. You 
  cannot help but break the bone thrice, 
  despite the pain.
  CRIPPLING STARE
  Distance: Any one person you can see
  Reagents: T e leg bone of a priest, which 
  must be thrice-broken (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  you immediately cause an Injury to the 
  person you look at, as well as on each of the 
  following Turns. Although you do not lower
  their Damage Condition Track, they will 
  suf er a Moderate Injury on your f rst Turn, 
  a Serious Injury on your second Turn and 
  a Grievous Injury on your third Turn. T is 
  Magick requires Concentration.
  Critical Success: As above, but instead 
  the foe suf ers a Serious Injury instead of a 
  Moderate Injury.
  Critical Failure: Staring long and 
  deep into the eyes of your victim, you 
  momentarily are taken by the inhumanity
  of this act. As you break the bone the f rst 
  time, you immediately suf er a Moderate 
  Injury. Again, you then suf er a Serious 
  Injury. And f nally, a Grievous Injury. You 
  cannot help but break the bone thrice, 
  despite the pain.
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  DEATH’S VISAGE
  Distance: Any one person you can see
  Reagents: A skull held alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  your foe is subjected to Stress. In addition, 
  they cannot Counterspell, Dodge or Parry 
  for one Turn. Your foe can successfully Resist
  with a Coordination Test.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: T e jaw of the skull 
  unhinges, cackling maniacally. You must 
  immediately succeed at a Resolve Test or be 
  subjected to Stress.
  DEATH’S VISAGE
  Distance: Any one person you can see
  Reagents: A skull held alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  your foe is subjected to Stress. In addition, 
  they cannot Counterspell, Dodge or Parry 
  for one Turn. Your foe can successfully Resist
  with a Coordination Test.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: T e jaw of the skull 
  unhinges, cackling maniacally. You must 
  immediately succeed at a Resolve Test or be 
  subjected to Stress.
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  GOLEMSKIN
  Distance: Yourself
  Reagents: T e skin of a dead strongman
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, add 6 to your Damage T reshold. In 
  addition, you are immune to Injury and 
  cannot Bleed.
  Critical Success: As above, but add 9 to 
  your Damage T reshold instead.
  Critical Failure: Your skin cracks from 
  weakness and you are wracked with intense 
  pain. You suf er 2D10+2 physical Peril.
  GOLEMSKIN
  Distance: Yourself
  Reagents: T e skin of a dead strongman
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, add 6 to your Damage T reshold. In 
  addition, you are immune to Injury and 
  cannot Bleed.
  Critical Success: As above, but add 9 to 
  your Damage T reshold instead.
  Critical Failure: Your skin cracks from 
  weakness and you are wracked with intense 
  pain. You suf er 2D10+2 physical Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  SANGUINE 
  RESTORATION
  Distance: Yourself
  Reagents: A pint of blood from one of 
  your own race, imbibed (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you move one step up the Damage 
  Condition Track positively. However, you 
  suf er 3 Corruption as a result.
  Critical Success: As above, but you 
  don’t suf er any Corruption whatsoever.
  Critical Failure: As you drink deep 
  from the vial, the blood tastes of ash. It 
  cannot sate your own predilection for fresh 
  blood. If you do not drink the blood from 
  one of your own race within 24 hours, you 
  move one step down the Damage Condition 
  Track negatively (but don’t suf er an Injury 
  due to it).
  SANGUINE 
  RESTORATION
  Distance: Yourself
  Reagents: A pint of blood from one of 
  your own race, imbibed (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you move one step up the Damage 
  Condition Track positively. However, you 
  suf er 3 Corruption as a result.
  Critical Success: As above, but you 
  don’t suf er any Corruption whatsoever.
  Critical Failure: As you drink deep 
  from the vial, the blood tastes of ash. It 
  cannot sate your own predilection for fresh 
  blood. If you do not drink the blood from 
  one of your own race within 24 hours, you 
  move one step down the Damage Condition 
  Track negatively (but don’t suf er an Injury 
  due to it).
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  SPECTRAL FORM
  Distance: Yourself
  Reagents: A death shroud, wrapped 
  around you
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you are Æthereal – occupying a dif erent 
  reality but able to see perfectly into the 
  Material Realm. While in Æthereal form, 
  you cannot manipulate objects, but may pass 
  through them ef ortlessly. You cannot inf ict 
  Damage while Æthereal. In addition, you are 
  completely immune to Damage from melee
  and ranged weapons. However, Magicks and 
  weapons imbued with Magick can harm 
  you. You can manifest into a non-Æthereal, 
  physical form into the Material Realm for
  0 APs. However, turning Æthereal once 
  again costs 2 APs.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Passing into the 
  Æthereal Veil, you are tossed about by the 
  Winds of chaos, returning a few seconds 
  later. Upon return, you suf er 6 Corruption 
  and are instantly Incapacitated!
  SPECTRAL FORM
  Distance: Yourself
  Reagents: A death shroud, wrapped 
  around you
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you are Æthereal – occupying a dif erent 
  reality but able to see perfectly into the 
  Material Realm. While in Æthereal form, 
  you cannot manipulate objects, but may pass 
  through them ef ortlessly. You cannot inf ict 
  Damage while Æthereal. In addition, you are 
  completely immune to Damage from melee
  and ranged weapons. However, Magicks and 
  weapons imbued with Magick can harm 
  you. You can manifest into a non-Æthereal, 
  physical form into the Material Realm for
  0 APs. However, turning Æthereal once 
  again costs 2 APs.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Passing into the 
  Æthereal Veil, you are tossed about by the 
  Winds of chaos, returning a few seconds 
  later. Upon return, you suf er 6 Corruption 
  and are instantly Incapacitated!
  Tyler Lindsey-Delise (Order #28143039)
  
  N E C R O M A N C Y .
  N E C R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  THE FINAL 
  SURRENDER
  Distance: Any one person you can see
  Reagents: A silver bottle with a person’s 
  name inscribed on it, spoken aloud
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  your foe is immediately Slain! and their spirit 
  is transferred into the bottle. T eir corpse 
  remains perfectly intact and unaging. Only 
  by feeding the bottle’s contents back to the 
  deceased’s corpse can they be restored to life. 
  If the body is destroyed, they are trapped in 
  the bottle. Your foe can successfully Resist 
  with a Toughness Test.
  Critical Success: As above, but your foe 
  cannot Resist.
  Critical Failure: You accidentally 
  drop the bottle, breaking beneath your feet. 
  Uttering the person’s name aloud, you feel 
  as if something terrible just passed through 
  you. You immediately suf er 9 Corruption.
  THE FINAL 
  SURRENDER
  Distance: Any one person you can see
  Reagents: A silver bottle with a person’s 
  name inscribed on it, spoken aloud
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  your foe is immediately Slain! and their spirit 
  is transferred into the bottle. T eir corpse 
  remains perfectly intact and unaging. Only 
  by feeding the bottle’s contents back to the 
  deceased’s corpse can they be restored to life. 
  If the body is destroyed, they are trapped in 
  the bottle. Your foe can successfully Resist 
  with a Toughness Test.
  Critical Success: As above, but your foe 
  cannot Resist.
  Critical Failure: You accidentally 
  drop the bottle, breaking beneath your feet. 
  Uttering the person’s name aloud, you feel 
  as if something terrible just passed through 
  you. You immediately suf er 9 Corruption.
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  BOLT OF FLAME
  Distance: Any one person you can see
  Reagents: A match, which must be struck 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe immediately suf ers 1D10+[WB] in 
  Damage from f re. You can inf ict Injuries 
  with this Magick, but they are set On Fire 
  instead.
  Critical Success: As above, but your 
  foes are automatically set On Fire.
  Critical Failure: T e searing bolt 
  transforms into a frigid boomerang of ice, 
  arcing back to strike you instead! As you are 
  struck, you are frozen in place for a number 
  of minutes equal to your [WB] and lef  
  Helpless.
  BOLT OF FLAME
  Distance: Any one person you can see
  Reagents: A match, which must be struck 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe immediately suf ers 1D10+[WB] in 
  Damage from f re. You can inf ict Injuries 
  with this Magick, but they are set On Fire 
  instead.
  Critical Success: As above, but your 
  foes are automatically set On Fire.
  Critical Failure: T e searing bolt 
  transforms into a frigid boomerang of ice, 
  arcing back to strike you instead! As you are 
  struck, you are frozen in place for a number 
  of minutes equal to your [WB] and lef  
  Helpless.
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  CATACLYSMIC 
  INFERNO
  Distance: Any one place you can see
  Reagents: A rod of petrif ed wood
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure a f restorm that rages in 
  place where you targeted it. All those who are 
  caught within the Explosion Template who 
  fail to Resist with a Coordination Test suf er 
  3D10+[WB] in Damage from f re. You can 
  inf ict Injuries with this Magick, but they are set 
  On Fire instead. For each Turn they remain the 
  Explosion Template must make an additional 
  Coordination Test to withstand harm.
  Critical Success: As above, but those 
  caught in the inferno automatically fail to 
  Resist.
  Critical Failure: T e rod of wood splinters 
  and instead of appearing in the desired location, 
  the Cataclysmic Inferno appears in a nearby 
  location, but out of sight. T e likelihood is that it 
  will rain down on a nearby village, town square 
  or city slum, killing and injuring all in the area 
  for the spell’s Duration and setting buildings 
  alight You are made immediately aware of this 
  heinous act by the whispers of the Abyssal 
  Prince of Violence. You immediately suf er 9 
  Corruption for the countless deaths caused by 
  your Magicks.Test now and every morning for 
  nine days or be made a victim of Terror.
  CATACLYSMIC 
  INFERNO
  Distance: A
  Distance: A
  Distance:
  ny one place you can see
  Reagents: A rod of petrif ed wood
  Reagents: A rod of petrif ed wood
  Reagents:
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  you can conjure a f restorm that rages in 
  place where you targeted it. All those who are 
  caught within the Explosion Template who 
  fail to Resist with a Coordination Test suf er 
  3D10+[WB] in Damage from f re. You can 
  inf ict Injuries with this Magick, but they are set 
  On Fire instead. For each Turn they remain the 
  Explosion Template must make an additional 
  Coordination Test to withstand harm.
  Critical Success: As above, but those 
  caught in the inferno automatically fail to 
  Resist.
  Critical Failure: T e rod of wood splinters 
  and instead of appearing in the desired location, 
  the Cataclysmic Inferno appears in a nearby 
  location, but out of sight. T e likelihood is that it 
  will rain down on a nearby village, town square 
  or city slum, killing and injuring all in the area 
  for the spell’s Duration and setting buildings 
  alight You are made immediately aware of this 
  heinous act by the whispers of the Abyssal 
  Prince of Violence. You immediately suf er 9 
  Corruption for the countless deaths caused by 
  your Magicks.Test now and every morning for 
  nine days or be made a victim of Terror.
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  CAUTERIZE WOUND
  Distance: Any one person you can touch
  Reagents: A spoonful of honey rubbed 
  into a wound (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  any wounds currently suf ered by the person 
  you touch immediately have their Bleeding 
  staunched and the Infection seared from 
  them.
  Critical Success: As above, but the 
  person also moves one step up the Damage 
  Condition Track positively.
  Critical Failure: Your touch is utterly 
  painful, as a searing pain singes the skin and 
  quickly spreads like wildf re. Although you 
  staunch the Bleeding and sear the Infection
  from any wounds suf ered by the person you 
  are touching, you are set On Fire.
  CAUTERIZE WOUND
  Distance: Any one person you can touch
  Reagents: A spoonful of honey rubbed 
  into a wound (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  any wounds currently suf ered by the person 
  you touch immediately have their Bleeding 
  staunched and the Infection seared from 
  them.
  Critical Success: As above, but the 
  person also moves one step up the Damage 
  Condition Track positively.
  Critical Failure: Your touch is utterly 
  painful, as a searing pain singes the skin and 
  quickly spreads like wildf re. Although you 
  staunch the Bleeding and sear the Infection
  from any wounds suf ered by the person you 
  are touching, you are set On Fire.
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  COURAGE 
  UNDER FIRE
  Distance: Yourself
  Reagents: A tatter of a renowned battle 
  standard, held alof 
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you gain a +20 Base Chance 
  to Resolve Tests.
  Critical Success: As above, but increase 
  the same allies’ Initiative by 6.
  Critical Failure: T e battle standard 
  is immediately wreathed in a terrible f ame 
  and incinerated! A number of allies equal to 
  your [FB] who can see and hear you suf er a 
  -20 Base Chance to Resolve Tests and their 
  Initiative is reduced by -6 for Duration of 
  the spell.
  COURAGE 
  UNDER FIRE
  Distance: Yourself
  Reagents: A tatter of a renowned battle 
  standard, held alof 
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you gain a +20 Base Chance 
  to Resolve Tests.
  Critical Success: As above, but increase 
  the same allies’ Initiative by 6.
  Critical Failure: T e battle standard 
  is immediately wreathed in a terrible f ame 
  and incinerated! A number of allies equal to 
  your [FB] who can see and hear you suf er a 
  -20 Base Chance to Resolve Tests and their 
  Initiative is reduced by -6 for Duration of 
  the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  DRAGON’S BREATH
  Distance: Yourself
  Reagents: T e hide of a desert creature
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  any foes caught in its Cone Template suf er 
  3D10+[WB] in Damage from f re. You can 
  inf ict Injuries with this Magick, but they are
  set On Fire instead. Your foes can 
  successfully Resist with a Coordination Test.
  Critical Success: As above, but all foes 
  struck automatically fail to Resist.
  Critical Failure: A grave mishap has 
  occurred, as your breath uncontrollably 
  ignites everything around you in an 
  Explosion Template, centered on you. T ose 
  exposed suf er 3D10+[WB] in Damage from 
  f re, including yourself as you are seared 
  from inside. You can inf ict Injuries with this 
  Magick, but they are set On Fire instead.
  DRAGON’S BREATH
  Distance: Yourself
  Reagents: T e hide of a desert creature
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  any foes caught in its Cone Template suf er 
  3D10+[WB] in Damage from f re. You can 
  inf ict Injuries with this Magick, but they are
  set On Fire instead. Your foes can 
  successfully Resist with a Coordination Test.
  Critical Success: As above, but all foes 
  struck automatically fail to Resist.
  Critical Failure: A grave mishap has 
  occurred, as your breath uncontrollably 
  ignites everything around you in an 
  Explosion Template, centered on you. T ose 
  exposed suf er 3D10+[WB] in Damage from 
  f re, including yourself as you are seared 
  from inside. You can inf ict Injuries with this 
  Magick, but they are set On Fire instead.
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  FIREPROOF
  Distance: Any one person you can touch
  Reagents: An iron amulet, placed around 
  the neck of the recipient (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch will add your [WB] 
  to their Damage T reshold, but only to 
  withstand f re.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Placing the iron 
  amulet upon the bearer of this dark gif , 
  they immediately burst into f ames! T ey 
  immediately set On Fire.
  FIREPROOF
  Distance: Any one person you can touch
  Reagents: An iron amulet, placed around 
  the neck of the recipient (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch will add your [WB] 
  to their Damage T reshold, but only to 
  withstand f re.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Placing the iron 
  amulet upon the bearer of this dark gif , 
  they immediately burst into f ames! T ey 
  immediately set On Fire.
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  FLAMING SWORD
  Distance: Yourself
  Reagents: A hilt of any Castle-forged 
  sword, held alof 
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a f ery blade extends from the glowing hilt. 
  T e blade is a one-handed melee weapon 
  with the Punishing Quality. T e Flaming 
  Sword provides a signif cant amount of heat 
  and light, equivalent to a torch. Its f ames 
  are considered to be Moderately Dangerous. 
  Instead of using your [CB], refer to your [WB] 
  to determine Damage. Finally, whenever you 
  strike or Parry with this sword, refer to your 
  Incantation Skill instead of a Combat-based 
  Skill. You can inf ict Injuries with this Magick, 
  but they are set On Fire instead.
  Critical Success: As above, but victims 
  cannot Dodge or Parry this attack.
  Critical Failure: T e sword takes upon 
  its own personality, dancing into the air as if 
  guided by an apparition. It glides ef ortlessly 
  back and forth, teleporting when needed, and 
  re-manifesting out of thin air as it strikes. For 
  the Duration of the spell, roll 1D6 Chaos Die 
  at the start of your Turn. If the result is face ‘1’, 
  it will lash out at you; if the result is face ‘2-5’, 
  the sword does nothing; and if the result is 
  face ‘6’, it will lash out at a random ally.
  FLAMING SWORD
  Distance: Yourself
  Reagents: A hilt of any Castle-forged 
  sword, held alof 
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a f ery blade extends from the glowing hilt. 
  T e blade is a one-handed melee weapon 
  with the Punishing Quality. T e Flaming 
  Sword provides a signif cant amount of heat 
  and light, equivalent to a torch. Its f ames 
  are considered to be Moderately Dangerous. 
  Instead of using your [CB], refer to your [WB] 
  to determine Damage. Finally, whenever you 
  strike or Parry with this sword, refer to your 
  Incantation Skill instead of a Combat-based 
  Skill. You can inf ict Injuries with this Magick, 
  but they are set On Fire instead.
  Critical Success: As above, but victims 
  cannot Dodge or Parry this attack.
  Critical Failure: T e sword takes upon 
  its own personality, dancing into the air as if 
  guided by an apparition. It glides ef ortlessly 
  back and forth, teleporting when needed, and 
  re-manifesting out of thin air as it strikes. For 
  the Duration of the spell, roll 1D6 Chaos Die 
  at the start of your Turn. If the result is face ‘1’, 
  it will lash out at you; if the result is face ‘2-5’, 
  at the start of your Turn. If the result is face ‘1’, 
  it will lash out at you; if the result is face ‘2-5’, 
  at the start of your Turn. If the result is face ‘1’, 
  the sword does nothing; and if the result is 
  face ‘6’, it will lash out at a random ally.
  the sword does nothing; and if the result is 
  face ‘6’, it will lash out at a random ally.
  the sword does nothing; and if the result is 
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  METEORS OF DOOM
  Distance: Any persons you can see
  Reagents: A rod of meteoric iron, held 
  alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of foes equal to your [WB]. 
  Providing you can see your foes, each foe 
  suf ers 3D10+[WB] in Damage. In addition,
  if your foes fail to Resist with a Coordination 
  Test, they are knocked Prone.
  Critical Success: As above, but your 
  foes cannot Resist this Magick.
  Critical Failure: T e meteoric 
  rod suddenly cracks and breaks. With a 
  roaring thunder overhead, a searing iron 
  meteor strikes you from above. You suf er 
  3D10+[WB] in Damage and are knocked 
  Prone.
  METEORS OF DOOM
  Distance: Any persons you can see
  Reagents: A rod of meteoric iron, held 
  alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of foes equal to your [WB]. 
  Providing you can see your foes, each foe 
  suf ers 3D10+[WB] in Damage. In addition,
  if your foes fail to Resist with a Coordination 
  Test, they are knocked Prone.
  Critical Success: As above, but your 
  foes cannot Resist this Magick.
  Critical Failure: T e meteoric 
  rod suddenly cracks and breaks. With a 
  roaring thunder overhead, a searing iron 
  meteor strikes you from above. You suf er 
  3D10+[WB] in Damage and are knocked 
  Prone.
  Tyler Lindsey-Delise (Order #28143039)
  
  P Y R O M A N C Y .
  P Y R O M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  SHIMMERING CROWN
  Distance: Yourself
  Reagents: One gold coin (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you gain a +10 Base Chance to Intimidate 
  and Leadership Tests. In addition, foes who 
  attempt to attack you must immediately 
  succeed at a Resolve Test or choose to ignore 
  you for the spell’s Duration. Finally, the 
  Shimmering Crown provides a signif cant 
  amount of heat and light, equivalent to a 
  candle. Its f ames are considered to be Mildly 
  Dangerous.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e crown of 
  f ame collapses at your feet, f zzling into 
  a crumbled ashen ruin. Flames begin to 
  lick up your pant legs and smolder. You 
  immediately suf er 1D10+[WB] in Damage 
  from f re. You can inf ict Injuries on yourself 
  with this Magick, but you are set On Fire 
  instead. T e spell ends immediately.
  SHIMMERING CROWN
  Distance: Yourself
  Reagents: One gold coin (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you gain a +10 Base Chance to Intimidate 
  and Leadership Tests. In addition, foes who 
  attempt to attack you must immediately 
  succeed at a Resolve Test or choose to ignore 
  you for the spell’s Duration. Finally, the 
  Shimmering Crown provides a signif cant 
  amount of heat and light, equivalent to a 
  candle. Its f ames are considered to be Mildly 
  Dangerous.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e crown of 
  f ame collapses at your feet, f zzling into 
  a crumbled ashen ruin. Flames begin to 
  lick up your pant legs and smolder. You 
  immediately suf er 1D10+[WB] in Damage 
  from f re. You can inf ict Injuries on yourself 
  with this Magick, but you are set On Fire 
  instead. T e spell ends immediately.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  ADDLE-COVED
  Distance: Any one person you can see
  Reagents: A mirror shattered onto the 
  ground (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  one foe must roll 1D6 Chaos Die at the start 
  of their Turn. If the result is face ‘1’, they lose 
  1 AP on their next Turn. If the result is face 
  ‘2’, they lose 2 APs on their next Turn. If the 
  result is face ‘3’, they must spend their next 
  Turn running in a random direction. If the 
  result is face ‘4’, they must attack the nearest 
  ally. If the result is face ‘5’, they cannot attack
  anyone, but can defend themselves. However, 
  if the result is face ‘6’, they are lef  Helpless. 
  Your foe can successfully Resist with a 
  Scrutinize Test when this spell is cast and 
  at the beginning of their Turn to shake of  
  its Ef ects. Regardless, the actual casting of 
  Addle-Coved is never apparent to anyone, 
  perfectly disguised.
  Critical Success: As above, but the foe 
  is always lef  Helpless on a result of face ‘1’ 
  or ‘6’.
  Critical Failure: You f nd yourself 
  exhausted, uncertain of what is occurring 
  around you. You lose 2 APs for your Turns in 
  combat for the spell’s Duration.
  ADDLE-COVED
  Distance: Any one person you can see
  Reagents: A mirror shattered onto the 
  ground (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  one foe must roll 1D6 Chaos Die at the start 
  of their Turn. If the result is face ‘1’, they lose 
  1 AP on their next Turn. If the result is face 
  ‘2’, they lose 2 APs on their next Turn. If the 
  result is face ‘3’, they must spend their next 
  Turn running in a random direction. If the 
  result is face ‘4’, they must attack the nearest 
  ally. If the result is face ‘5’, they cannot attack
  anyone, but can defend themselves. However, 
  if the result is face ‘6’, they are lef  Helpless. 
  Your foe can successfully Resist with a 
  Scrutinize Test when this spell is cast and 
  at the beginning of their Turn to shake of  
  its Ef ects. Regardless, the actual casting of 
  Addle-Coved is never apparent to anyone, 
  Addle-Coved is never apparent to anyone, 
  Addle-Coved
  perfectly disguised.
  Critical Success: As above, but the foe 
  is always lef  Helpless on a result of face ‘1’ 
  or ‘6’.
  Critical Failure: You f nd yourself 
  exhausted, uncertain of what is occurring 
  around you. You lose 2 APs for your Turns in 
  combat for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  DEATH MASK
  Distance: Any one person you can touch
  Reagents: An ivory death mask, held to 
  your face
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch must Resist with a 
  successful Coordination Test or immediately 
  appears Slain! to all. T ey do not need to 
  breathe or eat during this time, taking upon 
  the color of someone recently deceased (yet 
  do not rot). However, the foe can hear, taste 
  and smell everything, unable to move or 
  communicate as they’re lef  Helpless. You can 
  lif  the Death Mask’s Ef ects at any time you 
  wish. Regardless, the actual casting of Death 
  Mask is never apparent to anyone, perfectly 
  disguised.
  Critical Success: As above, but the foe 
  cannot perceive anything around them.
  Critical Failure: Suddenly stricken by 
  death’s hand, you fall dead to the ground 
  Well, you appear dead at least. Hopefully, you 
  don’t awaken buried alive! T is lasts for 72 
  hours.
  DEATH MASK
  Distance: Any one person you can touch
  Reagents: An ivory death mask, held to 
  Reagents: An ivory death mask, held to 
  Reagents:
  your face
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch must Resist with a 
  successful Coordination Test or immediately 
  appears Slain! to all. T ey do not need to 
  breathe or eat during this time, taking upon 
  the color of someone recently deceased (yet 
  do not rot). However, the foe can hear, taste 
  and smell everything, unable to move or 
  communicate as they’re lef  Helpless. You can 
  lif  the Death Mask’s Ef ects at any time you 
  wish. Regardless, the actual casting of Death 
  Mask is never apparent to anyone, perfectly 
  disguised.
  Critical Success: As above, but the foe 
  cannot perceive anything around them.
  Critical Failure: Suddenly stricken by 
  death’s hand, you fall dead to the ground 
  Well, you appear dead at least. Hopefully, you 
  don’t awaken buried alive! T is lasts for 72 
  hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  ETERNAL DARKNESS
  Distance: Any one place you can see
  Reagents: T e eyes of a salamander 
  (expended)
  Duration: Forever
  Effect: Af er successfully casting this 
  spell, you conjure blinding darkness in a 
  Burst Template within sight. T is darkness 
  is impenetrable, even to those who may 
  normally see in the dark. You can see 
  completely in the darkness and suf er no 
  additional Ef ects to yourself from it. T ose 
  caught within start their Turn with 1 less AP 
  in combat, until they move outside of the 
  darkness. In addition, any Skills requiring
  vision automatically fail while standing 
  within the darkness. Regardless, the actual 
  casting of Eternal Darkness is never apparent 
  to anyone, perfectly disguised.
  Critical Success: As above, but those 
  within lose 2 APs instead of 1 AP.
  Critical Failure: Manifesting 
  instantaneously within your sight (and only 
  in your sight) is a horrif c shadow, a f endish
  creature. It follows within your own shadow, 
  constantly watching you. So unnerving is 
  its appearance that you must succeed at a 
  Resolve Test now and every morning for six
  days or be subjected to Fear.
  ETERNAL DARKNESS
  Distance: Any one place you can see
  Reagents: T e eyes of a salamander 
  (expended)
  Duration: Forever
  Effect: Af er successfully casting this 
  spell, you conjure blinding darkness in a 
  Burst Template within sight. T is darkness 
  is impenetrable, even to those who may 
  normally see in the dark. You can see 
  completely in the darkness and suf er no 
  additional Ef ects to yourself from it. T ose 
  caught within start their Turn with 1 less AP 
  in combat, until they move outside of the 
  darkness. In addition, any Skills requiring
  vision automatically fail while standing 
  within the darkness. Regardless, the actual 
  casting of Eternal Darkness is never apparent 
  to anyone, perfectly disguised.
  Critical Success: As above, but those 
  within lose 2 APs instead of 1 AP.
  Critical Failure: Manifesting 
  instantaneously within your sight (and only 
  in your sight) is a horrif c shadow, a f endish
  creature. It follows within your own shadow, 
  constantly watching you. So unnerving is 
  its appearance that you must succeed at a 
  Resolve Test now and every morning for six
  days or be subjected to Fear.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  IMPOSTER
  Distance: Yourself
  Reagents: A sketch of the person you 
  wish to impersonate, immolated in f re 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you take upon the outer shape of a specif c 
  humanoid f gure detailed in a sketch. T e 
  transformation doesn’t change your voice 
  nor does it impart the ability to speak the 
  language of the f gure you’re impersonating. 
  Regardless, the actual casting of Imposter 
  is never apparent to anyone, perfectly 
  disguised.
  Critical Success: As above, but you 
  can also mimic their voice and language 
  perfectly.
  Critical Failure: Outwardly, you take 
  upon the appearance of whomever you 
  intended to impersonate. However, when
  confronted with those you wished to fool, 
  your semblance becomes a horrid, wretched 
  thing – monstrously disf gured. T is lasts for 
  the Duration of the spell.
  IMPOSTER
  Distance: Yourself
  Reagents: A sketch of the person you 
  wish to impersonate, immolated in f re 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you take upon the outer shape of a specif c 
  humanoid f gure detailed in a sketch. T e 
  transformation doesn’t change your voice 
  nor does it impart the ability to speak the 
  language of the f gure you’re impersonating. 
  Regardless, the actual casting of Imposter
  is never apparent to anyone, perfectly 
  disguised.
  Critical Success: As above, but you 
  can also mimic their voice and language 
  perfectly.
  Critical Failure: Outwardly, you take 
  upon the appearance of whomever you 
  intended to impersonate. However, when
  confronted with those you wished to fool, 
  your semblance becomes a horrid, wretched 
  thing – monstrously disf gured. T is lasts for 
  the Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  MASS HALLUCINATION
  Distance: Any one place you can see
  Reagents: A crystal diadem held in-hand
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure forth a perfect illusion of 
  anything you want with an area equal to an 
  Explosion Template. T is illusion can be as
  complex as you like and can include sight, 
  smell, sound, feel and taste. Anyone who 
  exposes themselves to the illusion may 
  attempt to see through it by succeeding at 
  a Scrutinize Test. Otherwise, it appears real 
  to them – even if their comrades deny it is 
  there! T is Magick require Concentration.
  Regardless, the actual casting of Mass 
  Hallucination is never apparent to anyone, 
  perfectly disguised.
  Critical Success: As above, but the 
  illusion is impenetrable, appearing real to 
  everyone who witnesses it.
  Critical Failure: You have a dif  cult 
  time distinguishing between what is real 
  and what isn’t. Your mind begins to reel 
  from all manner of strange shadows and 
  shapes playing around you. You remain 
  Helpless for the Duration of the spell. Upon 
  its completion, the diadem turns into a mere 
  pebble.
  MASS HALLUCINATION
  Distance: Any one place you can see
  Reagents: A crystal diadem held in-hand
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure forth a perfect illusion of 
  anything you want with an area equal to an 
  Explosion Template. T is illusion can be as
  complex as you like and can include sight, 
  smell, sound, feel and taste. Anyone who 
  exposes themselves to the illusion may 
  attempt to see through it by succeeding at 
  a Scrutinize Test. Otherwise, it appears real 
  to them – even if their comrades deny it is 
  there! T is Magick require Concentration.
  Regardless, the actual casting of Mass 
  Hallucination is never apparent to anyone, 
  perfectly disguised.
  Critical Success: As above, but the 
  illusion is impenetrable, appearing real to 
  everyone who witnesses it.
  Critical Failure: You have a dif  cult 
  time distinguishing between what is real 
  and what isn’t. Your mind begins to reel 
  from all manner of strange shadows and 
  shapes playing around you. You remain 
  Helpless for the Duration of the spell. Upon 
  its completion, the diadem turns into a mere 
  pebble.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  MINDWIPE
  Distance: Any one person you can see
  Reagents: River water poured onto the 
  ground (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your foe completely forgets who you are, 
  what you are doing here and everything else 
  about you, up to the point af er you cast the
  spell. Your foes can successfully Resist with a 
  Scrutinize Test. Regardless, the actual casting 
  of Mindwipe is never apparent to anyone, 
  perfectly disguised.
  Critical Success: As above, but you gain 
  the last 48 hours of the person’s memory you 
  had Mindwiped.
  Critical Failure: Your mind is foggy, 
  you seem to have forgotten something and 
  you cannot recall what it is. Riddled with 
  anxiety, you constantly fret and worry at 
  your loss… Two valuable objects you own 
  disappear. You can never get them back.
  MINDWIPE
  Distance: Any one person you can see
  Reagents: River water poured onto the 
  ground (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your foe completely forgets who you are, 
  what you are doing here and everything else 
  about you, up to the point af er you cast the
  spell. Your foes can successfully Resist with a 
  Scrutinize Test. Regardless, the actual casting 
  of Mindwipe is never apparent to anyone, 
  perfectly disguised.
  Critical Success: As above, but you gain 
  the last 48 hours of the person’s memory you 
  had Mindwiped.
  Critical Failure: Your mind is foggy, 
  you seem to have forgotten something and 
  you cannot recall what it is. Riddled with 
  anxiety, you constantly fret and worry at 
  your loss… Two valuable objects you own 
  disappear. You can never get them back.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  SHADOW SLIP
  Distance: Yourself
  Reagents: One piece of charcoal, crushed 
  beneath your boot (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you gain a +10 Base Chance to Stealth Tests. 
  In addition, you do not require concealment 
  or cover in order to sneak around, able to 
  hide in plain sight. Regardless, the actual 
  casting of Shadow Slip is never apparent to 
  anyone, perfectly disguised.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: As you step into the 
  shadows, you are immediately struck by 
  a sense of vertigo. Spiraling through the 
  darkness, you seem to visit a dream-like 
  reality where everyone around you is an 
  apparition, a shade of their former selves. 
  Eventually, you stumble out of the shadows 
  af er the Duration of the spell ends. You 
  suf er 3 Corruption upon your return.
  SHADOW SLIP
  Distance: Yourself
  Reagents: One piece of charcoal, crushed 
  beneath your boot (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you gain a +10 Base Chance to Stealth Tests. 
  In addition, you do not require concealment 
  or cover in order to sneak around, able to 
  hide in plain sight. Regardless, the actual 
  casting of Shadow Slip is never apparent to 
  anyone, perfectly disguised.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: As you step into the 
  shadows, you are immediately struck by 
  a sense of vertigo. Spiraling through the 
  darkness, you seem to visit a dream-like 
  reality where everyone around you is an 
  apparition, a shade of their former selves. 
  Eventually, you stumble out of the shadows 
  af er the Duration of the spell ends. You 
  suf er 3 Corruption upon your return.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  TWO SELVES
  Distance: Yourself
  Reagents: Your pointer f ngers brought 
  together side by side
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you produce a mirror image – an 
  illusion – of yourself. T is mirror image does 
  whatever you command it to do, although it is 
  incapable of physically manipulating objects. 
  While the mirror image conducts its activity, 
  you are rendered completely invisible. If you 
  attempt to take any actions which will directly 
  af ect another (such as attacking them, lif ing 
  something of  their person, etc.), they can 
  immediately make a Scrutinize Test to see 
  through this illusion before you take action. 
  Regardless, the actual casting of Two Selves is 
  never apparent to anyone, perfectly disguised.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: As your second self 
  steps away from you, it takes upon the 
  same physical characteristics as you and 
  your trappings (including the ability to 
  cast Magick). For the spell’s Duration, this 
  doppelganger threatens to take your life, 
  using whatever means or materials you 
  had onhand which it now also possesses. 
  Once destroyed, the doppelganger and its 
  possessions dissipate into a gray mist.
  TWO SELVES
  Distance: Yourself
  Reagents: Your pointer f ngers brought 
  together side by side
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you produce a mirror image – an 
  illusion – of yourself. T is mirror image does 
  whatever you command it to do, although it is 
  incapable of physically manipulating objects. 
  While the mirror image conducts its activity, 
  you are rendered completely invisible. If you 
  attempt to take any actions which will directly 
  af ect another (such as attacking them, lif ing 
  something of  their person, etc.), they can 
  immediately make a Scrutinize Test to see 
  through this illusion before you take action. 
  Regardless, the actual casting of Two Selves is 
  never apparent to anyone, perfectly disguised.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: As your second self 
  steps away from you, it takes upon the 
  same physical characteristics as you and 
  your trappings (including the ability to 
  cast Magick). For the spell’s Duration, this 
  doppelganger threatens to take your life, 
  using whatever means or materials you 
  had onhand which it now also possesses. 
  Once destroyed, the doppelganger and its 
  possessions dissipate into a gray mist.
  Tyler Lindsey-Delise (Order #28143039)
  
  S H A D O W M A N C Y .
  S H A D O W M A N C Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  UMBRAL KNIVES
  Distance: Yourself
  Reagents: One Castle-forged dirk, held 
  before you
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, select a number of foes equal to your 
  [WB]. Providing you can see your foes, each 
  foe suf ers 3D10+[WB] in mental Peril. 
  Regardless, the actual casting of Umbral 
  Knives is never apparent to anyone, perfectly 
  disguised.
  Critical Success: As above and it also 
  immediately triggers any Disorders your foes 
  may be suf ering from.
  Critical Failure: T e dirk drops 
  immediately at your feet, twisting into a 
  single screw and burying itself hundreds of
  yards beneath the earth. It is lost forever. You 
  immediately suf er 3D10+[WB] in mental 
  Peril. It also triggers any Disorders you may 
  be suf ering from.
  UMBRAL KNIVES
  Distance: Yourself
  Reagents: One Castle-forged dirk, held 
  before you
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, select a number of foes equal to your 
  [WB]. Providing you can see your foes, each 
  foe suf ers 3D10+[WB] in mental Peril. 
  Regardless, the actual casting of Umbral 
  Knives is never apparent to anyone, perfectly 
  disguised.
  Critical Success: As above and it also 
  immediately triggers any Disorders your foes 
  may be suf ering from.
  Critical Failure: T e dirk drops 
  immediately at your feet, twisting into a 
  single screw and burying itself hundreds of
  yards beneath the earth. It is lost forever. You 
  immediately suf er 3D10+[WB] in mental 
  Peril. It also triggers any Disorders you may 
  be suf ering from.
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  BASILISK’S SPITTLE
  Distance: Any one person you can see
  Reagents: A vial of blood from your own 
  race, ingested (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the foe’s armor loses 3 from its Damage 
  T reshold Modif er from acid damage until 
  it is repaired. Your foe can successfully Resist 
  with a Coordination Test.
  Critical Success: As above, but the foe’s 
  armor and clothing are instantly destroyed.
  Critical Failure: Your stomach makes a 
  terrible noise, as if you had too much blood 
  sausage. You instantly soil your smallclothes 
  and now suf er from Bloody Flux.
  BASILISK’S SPITTLE
  Distance: Any one person you can see
  Reagents: A vial of blood from your own 
  race, ingested (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the foe’s armor loses 3 from its Damage 
  T reshold Modif er from acid damage until 
  it is repaired. Your foe can successfully Resist 
  with a Coordination Test.
  Critical Success: As above, but the foe’s 
  armor and clothing are instantly destroyed.
  Critical Failure: Your stomach makes a 
  terrible noise, as if you had too much blood 
  sausage. You instantly soil your smallclothes 
  and now suf er from Bloody Flux.
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  CONDEMNATION
  Distance: Yourself
  Reagents: T e blood of an Abyssal creature 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  all those who are caught within the Burst 
  Template immediately suf er 3D10+[WB] in 
  Damage. In addition, those who fail to Resist 
  with a Resolve Test are lef  Helpless for one 
  Turn.
  Critical Success: As above, but those 
  caught in the Burst Template cannot Resist 
  this Magick.
  Critical Failure: Your words unwittingly 
  unravel your hold over Magick. You 
  immediately suf er 3D10+[WB] in Damage 
  and are lef  Helpless for one Turn.
  CONDEMNATION
  Distance: Yourself
  Reagents: T e blood of an Abyssal creature 
  Reagents: T e blood of an Abyssal creature 
  Reagents:
  (expended)
  Duration: Instantaneous
  Duration: Instantaneous
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  all those who are caught within the Burst 
  Template immediately suf er 3D10+[WB] in 
  Damage. In addition, those who fail to Resist 
  with a Resolve Test are lef  Helpless for one 
  Turn.
  Critical Success: As above, but those 
  Critical Success: As above, but those 
  Critical Success:
  caught in the Burst Template cannot Resist 
  this Magick.
  Critical Failure: Your words unwittingly 
  Critical Failure: Your words unwittingly 
  Critical Failure:
  unravel your hold over Magick. You 
  immediately suf er 3D10+[WB] in Damage 
  and are lef  Helpless for one Turn.
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  GROTESQUE MIASMA
  Distance: Any one place you can see
  Reagents: A plague victim’s bones, ground 
  into dust (expended)
  Duration: Special
  Effect: Af er successfully casting this 
  spell, all those caught within an Explosion 
  Template immediately move one step down 
  the Damage Condition Track negatively 
  and gain a Mutation called Taint of Chaos. 
  It is possible to successfully Resist this Ef ect 
  with a Toughness Test every Turn while 
  standing in the Explosion Template or drop 
  one more step down the Damage Condition 
  Track negatively. Mutations are covered in 
  Chapter 11: Game Mastery. T is Magick 
  lasts up to the point when the af ected f nally 
  succeed at a Toughness Test. A foe is never 
  Slain! by this Magick, instead remaining 
  Greviously Wounded. T is Magick requires 
  Concentration.
  Critical Success: As above, but those 
  af ected automatically fail their f rst three 
  Toughness Tests to Resist.
  Critical Failure: Suddenly, you fall to 
  the ground. As you twist and contort, your 
  body does not seem to be your own. You suf er 
  9 Corruption as a result. At the end of the 
  session, whenever the GM determines whether 
  you gain an Order or Chaos Rank, you gain a 
  Chaos Rank, you also gain a Taint of Chaos.
  GROTESQUE MIASMA
  Distance: Any one place you can see
  Reagents: A plague victim’s bones, ground 
  into dust (expended)
  Duration: Special
  Effect: Af er successfully casting this 
  spell, all those caught within an Explosion 
  Template immediately move one step down 
  the Damage Condition Track negatively 
  and gain a Mutation called Taint of Chaos. 
  It is possible to successfully Resist this Ef ect 
  with a Toughness Test every Turn while 
  standing in the Explosion Template or drop 
  one more step down the Damage Condition 
  Track negatively. Mutations are covered in 
  Chapter 11: Game Mastery. T is Magick 
  lasts up to the point when the af ected f nally 
  succeed at a Toughness Test. A foe is never 
  Slain! by this Magick, instead remaining 
  Greviously Wounded. T is Magick requires 
  Concentration.
  Critical Success: As above, but those 
  af ected automatically fail their f rst three 
  Toughness Tests to Resist.
  Critical Failure: Suddenly, you fall to 
  the ground. As you twist and contort, your 
  body does not seem to be your own. You suf er 
  9 Corruption as a result. At the end of the 
  session, whenever the GM determines whether 
  you gain an Order or Chaos Rank, you gain a 
  Chaos Rank, you also gain a Taint of Chaos.
  GROTESQUE MIASMA
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  HIS DARK GIFT
  Distance: Any one person you can touch
  Reagents: An appropriate sacrif ce, such 
  as a small kitten (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, the person you touch can add +5% to 
  Combat, Fellowship and Willpower-related 
  Skills. However, once the Duration of the 
  spell has expired, they suf er 3 Corruption.
  Critical Success: As above, but they 
  gain a +10% instead.
  Critical Failure: You have displeased 
  whatever demon would have granted such 
  chaotic power. As a consequence, the 
  intended benef ciary to this Magick instead 
  suf ers from His Dark Punishment. T e 
  person you touch suf ers a -10% to Combat, 
  Fellowship and Willpower-related Skills for 
  the Duration of the spell. In addition, they 
  suf er 3 Corruption once the Duration ends.
  HIS DARK GIFT
  Distance: Any one person you can touch
  Reagents: An appropriate sacrif ce, such 
  as a small kitten (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, the person you touch can add +5% to 
  Combat, Fellowship and Willpower-related 
  Skills. However, once the Duration of the 
  spell has expired, they suf er 3 Corruption.
  Critical Success: As above, but they 
  gain a +10% instead.
  Critical Failure: You have displeased 
  whatever demon would have granted such 
  chaotic power. As a consequence, the 
  intended benef ciary to this Magick instead 
  suf ers from His Dark Punishment. T e 
  person you touch suf ers a -10% to Combat, 
  Fellowship and Willpower-related Skills for 
  the Duration of the spell. In addition, they 
  suf er 3 Corruption once the Duration ends.
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  MARK OF CHAOS
  Distance: Any one person you can touch
  Reagents: T e horn of an Abyssal creature, 
  used to touch a victim
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch must Resist with 
  a successful Coordination Test or gain a 
  Mutation called Taint of Chaos (as covered 
  in Chapter 11: Game Mastery). In addition, 
  they are lef  Helpless for one Turn.
  Critical Success: As above, but your foe 
  cannot Resist this.
  Critical Failure: T e touch of the horn 
  does nothing, at least at f rst. Instead, you 
  f nd your hand instantly atrophies. You are 
  unable to use your primary hand for 48 hours.
  MARK OF CHAOS
  Distance: Any one person you can touch
  Reagents: T e horn of an Abyssal creature, 
  Reagents: T e horn of an Abyssal creature, 
  Reagents:
  used to touch a victim
  Duration: Instantaneous
  Duration: Instantaneous
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  the person you touch must Resist with 
  a successful Coordination Test or gain a 
  Mutation called Taint of Chaos (as covered 
  in Chapter 11: Game Mastery). In addition, 
  they are lef  Helpless for one Turn.
  Critical Success: As above, but your foe 
  Critical Success: As above, but your foe 
  Critical Success:
  cannot Resist this.
  Critical Failure: T e touch of the horn 
  Critical Failure: T e touch of the horn 
  Critical Failure:
  does nothing, at least at f rst. Instead, you 
  f nd your hand instantly atrophies. You are 
  unable to use your primary hand for 48 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  METAMORPHOSIS
  Distance: Yourself
  Reagents: A jar of f ies smashed onto the 
  ground (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, all your trappings fall to the ground 
  and your body transforms into a swarm 
  of six hundred and sixty-six f ies. You can 
  now levitate one yard above the ground as a 
  part of your Movement. Furthermore, you 
  cannot be struck by normal weapons, but 
  can be harmed by Magick. You can move 
  through small spaces unhindered. You can 
  transform back and forth between your 
  regular shape and the swarm of f ies at will 
  for the Duration of the spell (or in combat 
  for 2 APs).
  Critical Success: All of your trappings 
  metamorphose as well.
  Critical Failure: T e Magick spell 
  fails as your body rips at the seams and you 
  are unable to act. You disappear. Once the 
  Duration of the spell expires, you reform 
  somewhere a number of miles away equal to 
  your [WB] from where you transformed.
  METAMORPHOSIS
  Distance: Yourself
  Reagents: A jar of f ies smashed onto the 
  ground (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, all your trappings fall to the ground 
  and your body transforms into a swarm 
  of six hundred and sixty-six f ies. You can 
  now levitate one yard above the ground as a 
  part of your Movement. Furthermore, you 
  cannot be struck by normal weapons, but 
  can be harmed by Magick. You can move 
  through small spaces unhindered. You can 
  transform back and forth between your 
  regular shape and the swarm of f ies at will 
  for the Duration of the spell (or in combat 
  for 2 APs).
  Critical Success: All of your trappings 
  metamorphose as well.
  Critical Failure: T e Magick spell 
  fails as your body rips at the seams and you 
  are unable to act. You disappear. Once the 
  Duration of the spell expires, you reform 
  somewhere a number of miles away equal to 
  your [WB] from where you transformed.
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  NIGHTMARE VISIONS
  Distance: Any one person you can see
  Reagents: A f aming candle made from fat 
  of your own race, ignited
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, your foe starts with 1 less AP at the 
  start of their Turns in combat. Your foe can 
  successfully Resist with a Resolve Test.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your body is wracked 
  with pain, lighting lancing through your 
  bones. Your own skin seemingly melts before 
  you, dripping like hot butter into your boots.
  You have 1 less AP at the start of your Turns 
  in combat for the Duration of the spell.
  NIGHTMARE VISIONS
  Distance: Any one person you can see
  Reagents: A f aming candle made from fat 
  of your own race, ignited
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, your foe starts with 1 less AP at the 
  start of their Turns in combat. Your foe can 
  successfully Resist with a Resolve Test.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your body is wracked 
  with pain, lighting lancing through your 
  bones. Your own skin seemingly melts before 
  you, dripping like hot butter into your boots.
  You have 1 less AP at the start of your Turns 
  in combat for the Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  SKIN GUEST
  Distance: Any one person you can see
  Reagents: A cat’s cradle made from 
  muscle sinew of the race of the person you 
  wish to control
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately gain control of another. 
  You bend them to your will, forcing them to 
  commit acts they would normally not do.
  Although not truly ‘charmed’, they cannot 
  defy your commands. T ey may speak as 
  they’d normally would. T is Magick require 
  Concentration. Your foe can successfully
  Resist with a Resolve Test.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: Suddenly, your limbs 
  jerk upwards as if controlled by an invisible 
  puppeteer. You are immediately made the 
  cat’s paw of an Abyssal f end, as f ght your 
  own allies for the Duration of the spell.
  SKIN GUEST
  Distance: Any one person you can see
  Reagents: A cat’s cradle made from 
  muscle sinew of the race of the person you 
  wish to control
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately gain control of another. 
  You bend them to your will, forcing them to 
  commit acts they would normally not do.
  Although not truly ‘charmed’, they cannot 
  defy your commands. T ey may speak as 
  they’d normally would. T is Magick require 
  Concentration. Your foe can successfully
  Resist with a Resolve Test.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: Suddenly, your limbs 
  jerk upwards as if controlled by an invisible 
  puppeteer. You are immediately made the 
  cat’s paw of an Abyssal f end, as f ght your 
  own allies for the Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  S O R C E R Y .
  S O R C E R Y .
  Tyler Lindsey-Delise (Order #28143039)
  
  WITHERING TOUCH
  Distance: Any one object or person you 
  can touch
  Reagents: A bad apple writhing with 
  maggots, crushed under heel (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch must Resist 
  with a successful Coordination Test or age 
  1D10+1 years. T eir Agility and Brawn 
  Primary Attributes are reduced by the same 
  number of that they age. If this Magick is 
  used on inorganic objects smaller than a 
  sword, it can permanently splinter, shatter 
  and rust objects, making them have the 
  Ruined! Quality. When you touch organic 
  objects such as food, it immediately spoils, 
  swarming with maggots and bot f ies.
  Critical Success: As above, it 
  immediately renders inorganic objects to 
  dust, lef  destroyed.
  Critical Failure: T is dark Magick 
  withers both yourself and your possessions. 
  Two random trappings of your own are 
  instantly destroyed and you are aged 1D10+1 
  in years. Your Agility and Brawn Primary 
  Attributes are reduced by the same number 
  of that you age.
  WITHERING TOUCH
  Distance: Any one object or person you 
  can touch
  Reagents: A bad apple writhing with 
  maggots, crushed under heel (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch must Resist 
  with a successful Coordination Test or age 
  1D10+1 years. T eir Agility and Brawn 
  Primary Attributes are reduced by the same 
  number of that they age. If this Magick is 
  used on inorganic objects smaller than a 
  sword, it can permanently splinter, shatter 
  and rust objects, making them have the 
  Ruined! Quality. When you touch organic 
  objects such as food, it immediately spoils, 
  swarming with maggots and bot f ies.
  Critical Success: As above, it 
  immediately renders inorganic objects to 
  dust, lef  destroyed.
  Critical Failure: T is dark Magick 
  withers both yourself and your possessions. 
  Two random trappings of your own are 
  instantly destroyed and you are aged 1D10+1 
  in years. Your Agility and Brawn Primary 
  Attributes are reduced by the same number 
  of that you age.
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  CORROSION
  Distance: Any one object you can touch
  Reagents: A rusted nail, crushed beneath 
  your heel (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the object you touch (providing it’s no larger 
  than a human is tall) is permanently rusted, 
  considered to be useless until repaired.
  Critical Success: As above, but you can 
  permanently rust an object no larger than a 
  carriage is tall.
  Critical Failure: As you stomp on the 
  nail, it drives deep into your foot! Although 
  you do not suf er Damage, all terrain is 
  treated as Hard Terrain for 24 hours.
  CORROSION
  Distance: Any one object you can touch
  Reagents: A rusted nail, crushed beneath 
  your heel (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the object you touch (providing it’s no larger 
  than a human is tall) is permanently rusted, 
  considered to be useless until repaired.
  Critical Success: As above, but you can 
  permanently rust an object no larger than a 
  carriage is tall.
  Critical Failure: As you stomp on the 
  nail, it drives deep into your foot! Although 
  you do not suf er Damage, all terrain is 
  treated as Hard Terrain for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  DANCING ARROWS
  Distance: Any persons you can see
  Reagents: A number of silver arrowheads 
  equal to your [WB] (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of foes equal to your [WB]. 
  Providing you can see your foes, each foe 
  suf ers 3D10+[WB] in Damage. In addition,
  if your foes fail to Resist with a Coordination 
  Test, they drop whatever is in their hands 
  just outside of easy reach.
  Critical Success: As above, but your foes 
  cannot Resist this Magick.
  Critical Failure: T e dancing arrows 
  shoot of  into the air, all but one misses and 
  that one returns to strike you. You suf er 
  3D10+[WB] in Damage and drop whatever 
  is in your hands just outside of easy reach.
  DANCING ARROWS
  Distance: Any persons you can see
  Distance: Any persons you can see
  Distance:
  Reagents: A number of silver arrowheads 
  Reagents: A number of silver arrowheads 
  Reagents:
  equal to your [WB] (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  select a number of foes equal to your [WB]. 
  Providing you can see your foes, each foe 
  suf ers 3D10+[WB] in Damage. In addition,
  if your foes fail to Resist with a Coordination 
  Test, they drop whatever is in their hands 
  just outside of easy reach.
  Critical Success: As above, but your foes 
  Critical Success: As above, but your foes 
  Critical Success:
  cannot Resist this Magick.
  Critical Failure: T e dancing arrows 
  Critical Failure: T e dancing arrows 
  Critical Failure:
  shoot of  into the air, all but one misses and 
  that one returns to strike you. You suf er 
  3D10+[WB] in Damage and drop whatever 
  is in your hands just outside of easy reach.
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  ENCHANT TRAPPING
  Distance: Any one object you touch
  Reagents: T e feather of a rare creature, 
  used to draf  a formula on paper (expended)
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the object you touch is temporarily turned 
  into an arcane artifact. Whenever you enchant 
  the object, it grants +10% towards one 
  relevant Primary Attribute. For instance, you 
  can enchant a jaunty hat to grant a boon to 
  Intelligence or a codpiece to grant a benef t to 
  Combat. Perhaps you enchant a set of slippers 
  to grant a boost to Agility or a pair of silken 
  gloves to improve Brawn; it is your choice. 
  Whatever you wish to enchant, the form must 
  follow its function. Such objects may only bear 
  one enchantment at a time. Furthermore, a 
  person cannot wield more than one Enchanted 
  Trapping at a time.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Not only does the 
  Magick fail, it also instantly dispels all Magick 
  around within a Burst Template, centered on 
  the trapping you were attempting to enchant
  (as if af ected by the Generalist Petty Magick 
  called Dispel Magick).
  ENCHANT TRAPPING
  Distance: Any one object you touch
  Reagents: T e feather of a rare creature, 
  used to draf  a formula on paper (expended)
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the object you touch is temporarily turned 
  into an arcane artifact. Whenever you enchant 
  the object, it grants +10% towards one 
  relevant Primary Attribute. For instance, you 
  can enchant a jaunty hat to grant a boon to 
  Intelligence or a codpiece to grant a benef t to 
  Combat. Perhaps you enchant a set of slippers 
  to grant a boost to Agility or a pair of silken 
  gloves to improve Brawn; it is your choice. 
  Whatever you wish to enchant, the form must 
  follow its function. Such objects may only bear 
  one enchantment at a time. Furthermore, a 
  person cannot wield more than one Enchanted 
  Trapping at a time.
  Critical Success: As above, but triple the 
  Critical Success: As above, but triple the 
  Critical Success:
  Duration.
  Critical Failure: Not only does the 
  Magick fail, it also instantly dispels all Magick 
  around within a Burst Template, centered on 
  the trapping you were attempting to enchant
  (as if af ected by the Generalist Petty Magick 
  called Dispel Magick).
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  FOOL’S FORTUNE
  Distance: Any one object you touch
  Reagents: A handful of pyrite, sprinkled 
  over the object (expended)
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this 
  spell, the object you touch can appear to 
  be far more valuable than it really is. For 
  instance, you can turn a penny into gold, 
  make a wooden staf  appear as if made from 
  ironwood or make a teetering wagon look 
  like a shimmering crystal cart. Once af ected, 
  the object appears to be worth three times 
  its original market value. Objects af ected by 
  Fool’s Fortune cannot be discerned to be false 
  by normal means.
  Critical Success: As above, but you can 
  af ect three objects instead.
  Critical Failure: As you gently sprinkle 
  the pyrite, three objects appear to become 
  something incredibly valuable. However, 
  within a few moments they disintegrate, 
  forever destroyed.
  FOOL’S FORTUNE
  Distance: Any one object you touch
  Reagents: A handful of pyrite, sprinkled 
  over the object (expended)
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this 
  spell, the object you touch can appear to 
  be far more valuable than it really is. For 
  instance, you can turn a penny into gold, 
  make a wooden staf  appear as if made from 
  ironwood or make a teetering wagon look 
  like a shimmering crystal cart. Once af ected, 
  the object appears to be worth three times 
  its original market value. Objects af ected by 
  Fool’s Fortune cannot be discerned to be false 
  by normal means.
  Critical Success: As above, but you can 
  af ect three objects instead.
  Critical Failure: As you gently sprinkle 
  the pyrite, three objects appear to become 
  something incredibly valuable. However, 
  within a few moments they disintegrate, 
  forever destroyed.
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  GIRD OF IRON
  Distance: Yourself
  Reagents: A handful of small steel balls 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can Dodge ranged attacks and Parry 
  melee attacks using your Incantation Skill.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e steel balls knock 
  the Wind out of you. You immediately suf er 
  1D10+1 physical Peril.
  GIRD OF IRON
  Distance: Yourself
  Reagents: A handful of small steel balls 
  Reagents: A handful of small steel balls 
  Reagents:
  (expended)
  Duration: 3+[WB] in minutes
  Duration: 3+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  you can Dodge ranged attacks and Parry 
  melee attacks using your Incantation Skill.
  Critical Success: As above, but triple the 
  Critical Success: As above, but triple the 
  Critical Success:
  Duration.
  Critical Failure: T e steel balls knock 
  Critical Failure: T e steel balls knock 
  Critical Failure:
  the Wind out of you. You immediately suf er 
  1D10+1 physical Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  LAW OF ORDER
  Distance: Any one person you can touch
  Reagents: A piece of paper with a 
  mathematical formula written on it 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch can automatically 
  succeed at one Skill Test they make for the 
  Duration of the spell. T e Skill Test can be
  any one of their choice, even one that has 
  been failed or Critically Failed.
  Critical Success: As above, but triple the 
  Duration
  Critical Failure: Misfortune hexes the 
  would-be recipient. T e GM will determine 
  one Skill Test the person will automatically 
  fail – even if they Critically Succeed – for the 
  Duration of the spell.
  LAW OF ORDER
  Distance: Any one person you can touch
  Reagents: A piece of paper with a 
  mathematical formula written on it 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch can automatically 
  succeed at one Skill Test they make for the 
  Duration of the spell. T e Skill Test can be
  any one of their choice, even one that has 
  been failed or Critically Failed.
  Critical Success: As above, but triple the 
  Duration
  Critical Failure: Misfortune hexes the 
  would-be recipient. T e GM will determine 
  one Skill Test the person will automatically 
  fail – even if they Critically Succeed – for the 
  Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  RESHAPE METAL
  Distance: Any one object you touch
  Reagents: An iron hammer, touched to the 
  object you want to reshape
  Duration: Forever
  Effect: Af er successfully casting this 
  spell, the object you touch (providing it’s no 
  larger than a human is tall) can be physically 
  altered. For instance, you could reshape a 
  door into a sled, a lead f agon into a f shing 
  lure or a sword into a dirk. T e object 
  being changed must be larger than the new 
  object, although you can reshape objects 
  into similarly- shaped or sized objects. In 
  addition, it cannot change the properties of 
  the metal (meaning you could not turn a lead 
  ball into a gold coin). If you attempt to use 
  this on a foe’s armor, they can avoid it with 
  a successful Coordination Test as the metal 
  reshapes. Otherwise, they are knocked Prone.
  Critical Success: As above, but the 
  object is craf ed as if Castle-forged or the best 
  quality you can create.
  Critical Failure: T e tolling of the 
  bell rings in your head, as you immediately 
  double over and vomit copiously. Your 
  hearing is stricken from you and you are 
  temporarily deaf for 48 hours. During this 
  time, you automatically fail any Skill Test 
  which requires you to hear.
  RESHAPE METAL
  Distance: Any one object you touch
  Reagents: An iron hammer, touched to the 
  object you want to reshape
  Duration: Forever
  Effect: Af er successfully casting this 
  spell, the object you touch (providing it’s no 
  larger than a human is tall) can be physically 
  altered. For instance, you could reshape a 
  door into a sled, a lead f agon into a f shing 
  lure or a sword into a dirk. T e object 
  being changed must be larger than the new 
  object, although you can reshape objects 
  into similarly- shaped or sized objects. In 
  addition, it cannot change the properties of 
  the metal (meaning you could not turn a lead 
  ball into a gold coin). If you attempt to use 
  this on a foe’s armor, they can avoid it with 
  a successful Coordination Test as the metal 
  reshapes. Otherwise, they are knocked Prone.
  Critical Success: As above, but the 
  object is craf ed as if Castle-forged or the best 
  quality you can create.
  Critical Failure: T e tolling of the 
  bell rings in your head, as you immediately 
  double over and vomit copiously. Your 
  hearing is stricken from you and you are 
  temporarily deaf for 48 hours. During this 
  time, you automatically fail any Skill Test 
  which requires you to hear.
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  TRANSMUTATE MIND
  Distance: Any one person you can touch
  Reagents: A madman’s book, torn to 
  shreds (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the person you touch permanently reduces 
  their Chaos Ranks equal to your [WB].
  Critical Success: As above, but you also 
  cure a single Disorder (if the person has 
  one).
  Critical Failure: Your touch warps the 
  mind of the patient, driving them deeper 
  into madness. T ey immediately gain 
  Corruption equal to your [WB].
  TRANSMUTATE MIND
  Distance: Any one person you can touch
  Reagents: A madman’s book, torn to 
  shreds (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the person you touch permanently reduces 
  their Chaos Ranks equal to your [WB].
  Critical Success: As above, but you also 
  cure a single Disorder (if the person has 
  one).
  Critical Failure: Your touch warps the 
  mind of the patient, driving them deeper 
  into madness. T ey immediately gain 
  Corruption equal to your [WB].
  Tyler Lindsey-Delise (Order #28143039)
  
  T R A N S M U T A T I O N .
  T R A N S M U T A T I O N .
  Tyler Lindsey-Delise (Order #28143039)
  
  UNLOCK SECRETS
  Distance: Any one object you can touch
  Reagents: A ruby of arsenic crystal, 
  peered through
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the object you touch is now known to you. 
  You know the material composition, who 
  made it (if it was craf ed) and any mundane
  properties it may possess. In addition, 
  you can discern from a Magickal object a 
  number of secrets equal to your [WB].
  T is includes any special properties it may 
  possess and how to activate it (even if it is 
  cursed or corrupted).
  Critical Success: As above, but you 
  uncover every bit of history and secret 
  imaginable that the object may possess.
  Critical Failure: Your mind is 
  f lled with confusion, as thousands upon 
  thousands of secrets come pouring into 
  your head. T e crystal immediately turns 
  into liquid mercury, slipping between your 
  f ngers. You start with 1 less AP at the start 
  of your Turns in combat for 72 hours.
  UNLOCK SECRETS
  Distance: Any one object you can touch
  Reagents: A ruby of arsenic crystal, 
  peered through
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the object you touch is now known to you. 
  You know the material composition, who 
  made it (if it was craf ed) and any mundane
  properties it may possess. In addition, 
  you can discern from a Magickal object a 
  number of secrets equal to your [WB].
  T is includes any special properties it may 
  possess and how to activate it (even if it is 
  cursed or corrupted).
  Critical Success: As above, but you 
  uncover every bit of history and secret 
  imaginable that the object may possess.
  Critical Failure: Your mind is 
  f lled with confusion, as thousands upon 
  thousands of secrets come pouring into 
  your head. T e crystal immediately turns 
  into liquid mercury, slipping between your 
  f ngers. You start with 1 less AP at the start 
  of your Turns in combat for 72 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  ÆGIS
  Distance: Yourself
  Reagents: A splinter of a wooden shield 
  kept in your pocket
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  add 3 to your Damage T reshold and you 
  cannot Bleed. If you are currently Bleeding, 
  you are Bleeding no more.
  Critical Success: As above and you 
  are immune to Damage inf icted by ranged 
  weapons.
  Critical Failure: Your Magick goes 
  terribly awry, as the wind is knocked out 
  of you. You immediately suf er 1D10+1 
  physical Peril and are lef  Defenseless for the 
  spell’s Duration of the spell.
  ÆGIS
  Distance: Yourself
  Reagents: A splinter of a wooden shield 
  kept in your pocket
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  add 3 to your Damage T reshold and you 
  cannot Bleed. If you are currently Bleeding, 
  you are Bleeding no more.
  Critical Success: As above and you 
  are immune to Damage inf icted by ranged 
  weapons.
  Critical Failure: Your Magick goes 
  terribly awry, as the wind is knocked out 
  of you. You immediately suf er 1D10+1 
  physical Peril and are lef  Defenseless for the 
  spell’s Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  ANNOINT WEAPON
  Distance: Any one weapon you can touch
  Reagents: T ree drops of holy water 
  dabbed upon the weapon (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  a weapon you touch gains the ability to strike 
  enemies that may be normally unharmed by 
  non-Magickal weapons.
  Critical Success: As above, but you can 
  anoint up to three weapons instead.
  Critical Failure: Your call to bless a 
  weapon has angered gods unknown, as you 
  now suf er from a terrible curse. For the next 
  24 hours, you must add an additional 1D6 
  Chaos Die to all Magicks you cast.
  ANNOINT WEAPON
  Distance: Any one weapon you can touch
  Reagents: T ree drops of holy water 
  dabbed upon the weapon (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  a weapon you touch gains the ability to strike 
  enemies that may be normally unharmed by 
  non-Magickal weapons.
  Critical Success: As above, but you can 
  anoint up to three weapons instead.
  Critical Failure: Your call to bless a 
  weapon has angered gods unknown, as you 
  now suf er from a terrible curse. For the next 
  24 hours, you must add an additional 1D6 
  Chaos Die to all Magicks you cast.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  BEWITCHED
  Distance: Any one object you can touch
  Reagents: An inanimate object you wish 
  to curse, which must be small enough to 
  carry in the hand
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the object you touch is bewitched. Whenever 
  another carries this object, they suf er an 
  irritating curse – such as f atulence, hiccups,
  pimples, warts or an otherwise innocuous 
  but annoying
  Effect: As a consequence, the cursed 
  suf ers a -10 Base Chance to all Fellowship-
  based Skill Tests while the object remains 
  in their possession. A foe cannot be made 
  subject to the Ef ects of more than one curse 
  at a time.
  Critical Success: As above, but the 
  cursed instead suf ers a -20 Base Chance to 
  all Fellowship-based Skill Tests.
  Critical Failure: Your Magick backf res 
  in the worst way imaginable! An object on 
  your person is cursed instead, as you suf er a 
  -20 Base Chance to all Fellowship-based Skill
  Tests so as long as you possess the object. 
  Unfortunately, you do not know which 
  object has been bewitched without use of 
  further Magick!
  BEWITCHED
  Distance: Any one object you can touch
  Reagents: An inanimate object you wish 
  to curse, which must be small enough to 
  carry in the hand
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the object you touch is bewitched. Whenever 
  another carries this object, they suf er an 
  irritating curse – such as f atulence, hiccups,
  pimples, warts or an otherwise innocuous 
  but annoying
  Effect: As a consequence, the cursed 
  suf ers a -10 Base Chance to all Fellowship-
  based Skill Tests while the object remains 
  in their possession. A foe cannot be made 
  subject to the Ef ects of more than one curse 
  at a time.
  Critical Success: As above, but the 
  cursed instead suf ers a -20 Base Chance to 
  all Fellowship-based Skill Tests.
  Critical Failure: Your Magick backf res 
  in the worst way imaginable! An object on 
  your person is cursed instead, as you suf er a 
  -20 Base Chance to all Fellowship-based Skill
  Tests so as long as you possess the object. 
  Unfortunately, you do not know which 
  object has been bewitched without use of 
  further Magick!
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  CACK-HANDED GRASP
  Distance: Any one person you can see
  Reagents: A dab of animal fat, rubbed 
  between two f ngers (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe instantly drops whatever is in their 
  hands onto the ground just outside of easy 
  reach.
  Critical Success: As above and your foe 
  is knocked Prone.
  Critical Failure: Butter weaps from 
  your hands. You are rendered maladroit for 
  24 hours. You cannot hold anything in your 
  hands without it slipping out of grasp.
  CACK-HANDED GRASP
  Distance: Any one person you can see
  Reagents: A dab of animal fat, rubbed 
  between two f ngers (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe instantly drops whatever is in their 
  hands onto the ground just outside of easy 
  reach.
  Critical Success: As above and your foe 
  is knocked Prone.
  Critical Failure: Butter weaps from 
  your hands. You are rendered maladroit for 
  24 hours. You cannot hold anything in your 
  hands without it slipping out of grasp.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  CANDLELIGHT
  Distance: Any one object you can see
  Reagents: A drop of lantern oil rubbed 
  between your f ngers (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you can ignite a candle, torch or 
  other tiny object you can see. It provides 
  an insignif cant amount of heat and 
  light, equivalent to a candle. Its f ames 
  are considered to be Mildly Dangerous 
  Optionally, you can hold this burning light 
  in your palm without risk of harm, until you 
  must use your hand again.
  Critical Success: As above, but you can 
  ignite up to three objects instead.
  Critical Failure: Fire suddenly engulfs 
  your arm. You immediately suf er 1D10+1 
  Damage from f re. If you suf er Injuries from 
  this Damage, you are On Fire instead.
  CANDLELIGHT
  Distance: Any one object you can see
  Reagents: A drop of lantern oil rubbed 
  between your f ngers (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you can ignite a candle, torch or 
  other tiny object you can see. It provides 
  an insignif cant amount of heat and 
  light, equivalent to a candle. Its f ames 
  are considered to be Mildly Dangerous 
  Optionally, you can hold this burning light 
  in your palm without risk of harm, until you 
  must use your hand again.
  Critical Success: As above, but you can 
  ignite up to three objects instead.
  Critical Failure: Fire suddenly engulfs 
  your arm. You immediately suf er 1D10+1 
  Damage from f re. If you suf er Injuries from 
  this Damage, you are On Fire instead.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  DISPEL MAGICK
  Distance: Any one object or person you 
  can see
  Reagents: A silver tuning fork, struck 
  against the ground
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you immediately cause one Magickal spell’s 
  Ef ect to end permanently. T is can be used 
  to dismiss Magickal Ef ects, such as Ægis
  or other Magick spells which may protect 
  another. T is has no Ef ect on summoned 
  creatures or Rituals. You must have this 
  Magick in order to Counterspell. Finally, you
  can never use Dispel Magick to dismiss 
  the Ef ects of other Magick spells whose 
  Duration is listed as Instantaneous.
  Critical Success: As above and the 
  person who was af ected by the Dispel 
  Magick suf ers 1D10+1 physical Peril.
  Critical Failure: As the tuning fork 
  strikes the ground, your ears begin to bleed 
  as you are deafened and concussed.
  You immediately suf er 1D10+1 physical 
  Peril and cannot hear for 24 hours.
  DISPEL MAGICK
  Distance: Any one object or person you 
  can see
  Reagents: A silver tuning fork, struck 
  against the ground
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you immediately cause one Magickal spell’s 
  Ef ect to end permanently. T is can be used 
  to dismiss Magickal Ef ects, such as Ægis
  or other Magick spells which may protect 
  another. T is has no Ef ect on summoned 
  creatures or Rituals. You must have this 
  Magick in order to Counterspell. Finally, you
  can never use Dispel Magick to dismiss 
  the Ef ects of other Magick spells whose 
  Duration is listed as Instantaneous.
  Critical Success: As above and the 
  person who was af ected by the Dispel 
  Magick suf ers 1D10+1 physical Peril.
  Critical Failure: As the tuning fork 
  strikes the ground, your ears begin to bleed 
  as you are deafened and concussed.
  You immediately suf er 1D10+1 physical 
  Peril and cannot hear for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  GUST OF WIND
  Distance: Any one object you can see
  Reagents: T e breath of a chaste woman, 
  contained in a jar (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you can conjure a gust of wind which 
  instantly extinguishes candles, blows papers 
  about and tosses blankets around.
  Critical Success: As above, but instead 
  the wind can be directed to open an 
  unlocked door or move a heavy object no 
  larger than a carriage.
  Critical Failure: A sudden gale of wind 
  blows you over, as you are knocked Prone.
  GUST OF WIND
  Distance: Any one object you can see
  Reagents: T e breath of a chaste woman, 
  contained in a jar (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you can conjure a gust of wind which 
  instantly extinguishes candles, blows papers 
  about and tosses blankets around.
  Critical Success: As above, but instead 
  the wind can be directed to open an 
  unlocked door or move a heavy object no 
  larger than a carriage.
  Critical Failure: A sudden gale of wind 
  blows you over, as you are knocked Prone.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  HAT-TRICK
  Distance: Yourself
  Reagents: A bag, hat or pocket from 
  where an animal can be withdrawn
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you produce a small living animal of your 
  choice, such as a dove, f sh, mouse or rabbit. 
  T is creature has an odd mutation about 
  them, such as mismatched eyes, hidden boils 
  beneath their fur or even two tails.
  Critical Success: As above, but you 
  instead draw three creatures forth instead.
  Critical Failure: You draw nothing 
  from your hat, save bloodied f ngers! You 
  begin to Bleed and are unable to use your 
  primary hand for 24 hours.
  HAT-TRICK
  Distance: Yourself
  Reagents: A bag, hat or pocket from 
  where an animal can be withdrawn
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you produce a small living animal of your 
  choice, such as a dove, f sh, mouse or rabbit. 
  T is creature has an odd mutation about 
  them, such as mismatched eyes, hidden boils 
  beneath their fur or even two tails.
  Critical Success: As above, but you 
  instead draw three creatures forth instead.
  Critical Failure: You draw nothing 
  from your hat, save bloodied f ngers! You 
  begin to Bleed and are unable to use your 
  primary hand for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  HAUNTING
  Distance: Any one place you can see
  Reagents: T e death shroud of someone 
  murdered
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure ghostly sounds or voices, 
  which manifest as a low whisper or a dull 
  roar. T ey can only mimic natural sounds or 
  voices
  that your Character would know (the GM 
  may require you as the player to sound them 
  out at the game table).
  Critical Success: As above, but instead 
  those who witness the Haunting suf er from 
  Stress (as mentioned in Chapter 11: Game 
  Mastery).
  Critical Failure: You are contacted by 
  the Abyssal Princes,
  babbling in ancient languages within your 
  mind. A terrible secret of your past is 
  revealed to you. You immediately suf er 3 
  Corruption.
  HAUNTING
  Distance: Any one place you can see
  Reagents: T e death shroud of someone 
  murdered
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure ghostly sounds or voices, 
  which manifest as a low whisper or a dull 
  roar. T ey can only mimic natural sounds or 
  voices
  that your Character would know (the GM 
  may require you as the player to sound them 
  out at the game table).
  Critical Success: As above, but instead 
  those who witness the Haunting suf er from 
  Stress (as mentioned in Chapter 11: Game 
  Mastery).
  Critical Failure: You are contacted by 
  the Abyssal Princes,
  babbling in ancient languages within your 
  mind. A terrible secret of your past is 
  revealed to you. You immediately suf er 3 
  Corruption.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  HASTEN SPEED
  Distance: Any one person you can touch
  Reagents: T e boot of a weary traveler, 
  worn on your feet
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch increases their Combat 
  Movement and Initiative by 3.
  Critical Success: As above, but they also 
  gain 1 additional AP per Turn in combat.
  Critical Failure: Time begins to ebb 
  strangely around you. T e person you 
  intended to hasten immediately ages three 
  years.
  HASTEN SPEED
  Distance: Any one person you can touch
  Reagents: T e boot of a weary traveler, 
  worn on your feet
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch increases their Combat 
  Movement and Initiative by 3.
  Critical Success: As above, but they also 
  gain 1 additional AP per Turn in combat.
  Critical Failure: Time begins to ebb 
  strangely around you. T e person you 
  intended to hasten immediately ages three 
  years.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  HUSH
  Distance: Any one person you can see
  Reagents: A silver thimble placed upon 
  your f nger, raised to your lips
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you immediately silence one foe and 
  render them unable to verbally communicate 
  whatsoever. Your foe can successfully Resist 
  with an Awareness Test. 
  Critical Success: As above, but your foe 
  is unable to Resist this Magick.
  Critical Failure: An invisible, demonic 
  cat steals your tongue and will not return it 
  for 24 hours. During this time, you cannot 
  speak.
  HUSH
  Distance: Any one person you can see
  Reagents: A silver thimble placed upon 
  your f nger, raised to your lips
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you immediately silence one foe and 
  render them unable to verbally communicate 
  whatsoever. Your foe can successfully Resist 
  with an Awareness Test. 
  Critical Success: As above, but your foe 
  is unable to Resist this Magick.
  Critical Failure: An invisible, demonic 
  cat steals your tongue and will not return it 
  for 24 hours. During this time, you cannot 
  speak.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  INDOMITABLE SPIRIT
  Distance: Any one person you can touch
  Reagents: A shell of a tortoise (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch increases their Peril 
  T reshold by 3.
  Critical Success: As above and they 
  immediately move one step up the Peril 
  Condition Track positively.
  Critical Failure: With but a touch, the 
  strength withers away from the intended 
  benef ciary of this Magick. T ey suf er a -3 to 
  Peril T reshold for the spell’s Duration.
  INDOMITABLE SPIRIT
  Distance: Any one person you can touch
  Reagents: A shell of a tortoise (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch increases their Peril 
  T reshold by 3.
  Critical Success: As above and they 
  immediately move one step up the Peril 
  Condition Track positively.
  Critical Failure: With but a touch, the 
  strength withers away from the intended 
  benef ciary of this Magick. T ey suf er a -3 to 
  Peril T reshold for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  INVOKE FURY
  Distance: Any one person you can touch
  Reagents: Ink or dye, which is painted on 
  the person’s hands or face (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch is given the gif  of 
  retribution. T ey may add a 1D6 Fury Die to 
  their next Total Damage roll with a melee or 
  ranged weapon.
  Critical Success: As above and the 
  person may add the Punishing Quality to 
  their weapon.
  Critical Failure: Your invocation has 
  angered the god of war. As a result, the 
  next attack successfully made upon you 
  with a melee or ranged weapon inf icts 
  an additional 1D6 Fury Die to the Total 
  Damage roll and adds the Punishing Quality.
  INVOKE FURY
  Distance: Any one person you can touch
  Reagents: Ink or dye, which is painted on 
  the person’s hands or face (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch is given the gif  of 
  retribution. T ey may add a 1D6 Fury Die to 
  their next Total Damage roll with a melee or 
  ranged weapon.
  Critical Success: As above and the 
  person may add the Punishing Quality to 
  their weapon.
  Critical Failure: Your invocation has 
  angered the god of war. As a result, the 
  next attack successfully made upon you 
  with a melee or ranged weapon inf icts 
  an additional 1D6 Fury Die to the Total 
  Damage roll and adds the Punishing Quality.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  MAGICK MISSLE
  Distance: Any one person you can see
  Reagents: A silver dart, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 1D10+[WB] in Damage.
  Critical Success: As above and the foe 
  drops whatever is in their hands just outside 
  of easy reach.
  Critical Failure: T e bolt f ickers 
  outwards before turning and striking you! 
  You suf er 1D10+[WB] in Damage and drop 
  whatever is in your hands just outside of easy 
  reach.
  MAGICK MISSLE
  Distance: Any one person you can see
  Reagents: A silver dart, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 1D10+[WB] in Damage.
  Critical Success: As above and the foe 
  drops whatever is in their hands just outside 
  of easy reach.
  Critical Failure: T e bolt f ickers 
  outwards before turning and striking you! 
  You suf er 1D10+[WB] in Damage and drop 
  whatever is in your hands just outside of easy 
  reach.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  PINPRICK   
  Distance: Any one person you can touch
  Reagents: A small needle, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 1D10+[WB] in physical Peril.
  Critical Success: As above and the foe 
  is unable to Counterspell, Dodge or Parry on 
  their next Turn.
  Critical Failure: Your body is wracked 
  with pain, lightning lancing through your 
  bones. You suf er 1D10+[WB] in physical 
  Peril.
  PINPRICK   
  Distance: Any one person you can touch
  Reagents: A small needle, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 1D10+[WB] in physical Peril.
  Critical Success: As above and the foe 
  is unable to Counterspell, Dodge or Parry on 
  their next Turn.
  Critical Failure: Your body is wracked 
  with pain, lightning lancing through your 
  bones. You suf er 1D10+[WB] in physical 
  Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  RAINSHADE
  Distance: Yourself
  Reagents: A leafy branch held above your 
  head (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you can travel in the rain or snow without 
  getting wet. T is does not ward against 
  other Ef ects related to rain or snow that 
  may inf ict Peril or other penalties related to 
  weather. However, it will keep your clothes 
  dry, your torch lit and your grimoires safe!
  Critical Success: As above, but you also 
  clear the area of bad weather within a Burst 
  Template around you, so that others may 
  take advantage of this Magick.
  Critical Failure: T e weather around 
  you grows worse, as you’re drenched to the 
  bone. You suf er 1D10+1 physical Peril.
  RAINSHADE
  Distance: Yourself
  Reagents: A leafy branch held above your 
  head (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you can travel in the rain or snow without 
  getting wet. T is does not ward against 
  other Ef ects related to rain or snow that 
  may inf ict Peril or other penalties related to 
  weather. However, it will keep your clothes 
  dry, your torch lit and your grimoires safe!
  Critical Success: As above, but you also 
  clear the area of bad weather within a Burst 
  Template around you, so that others may 
  take advantage of this Magick.
  Critical Failure: T e weather around 
  you grows worse, as you’re drenched to the 
  bone. You suf er 1D10+1 physical Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  ROBBER’S MISERY
  Distance: Any one key you can touch
  Reagents: A skeleton key
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  a key you touch can be used to permanently 
  lock one portal or lock. T at lock can never 
  be picked or the door opened without use of
  this key. However, it doesn’t prevent it from 
  being busted open.
  Critical Success: As above, but this key 
  can be used on three portals.
  Critical Failure: Doubtlessly, you will 
  be made victim to thef  in the next 24 hours. 
  Likely, it will be at the hands of a treacherous 
  little Guttersnipe. Only the GM knows the 
  truth of what is to occur.
  ROBBER’S MISERY
  Distance: Any one key you can touch
  Reagents: A skeleton key
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  a key you touch can be used to permanently 
  lock one portal or lock. T at lock can never 
  be picked or the door opened without use of
  this key. However, it doesn’t prevent it from 
  being busted open.
  Critical Success: As above, but this key 
  can be used on three portals.
  Critical Failure: Doubtlessly, you will 
  be made victim to thef  in the next 24 hours. 
  Likely, it will be at the hands of a treacherous 
  little Guttersnipe. Only the GM knows the 
  truth of what is to occur.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  SANCTUARY
  Distance: Yourself
  Reagents: T e bone of a saint or revered 
  priest
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  foes who are classif ed as Humanoids who 
  attempt to attack you must immediately 
  succeed at a Resolve Test or choose to ignore
  you for the spell’s Duration. T is Magick is 
  broken if you attempt to bring harm upon 
  any whom have been made victim to this 
  Magick.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Suddenly, you provoke 
  all foes to immediately target you. T ey 
  make you the object of their ire for the spell’s 
  Duration, attempting to end your life!
  SANCTUARY
  Distance: Yourself
  Reagents: T e bone of a saint or revered 
  priest
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  foes who are classif ed as Humanoids who 
  attempt to attack you must immediately 
  succeed at a Resolve Test or choose to ignore
  you for the spell’s Duration. T is Magick is 
  broken if you attempt to bring harm upon 
  any whom have been made victim to this 
  Magick.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Suddenly, you provoke 
  all foes to immediately target you. T ey 
  make you the object of their ire for the spell’s 
  Duration, attempting to end your life!
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  SUBDUE
  Distance: Any one person you can touch
  Reagents: A handful of sand poured onto 
  the ground (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately render one foe Helpless 
  as they are knocked Prone. Your foe can 
  successfully Resist with an Awareness Test.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: You cannot seem to 
  rest, despite what you do. You suf er from 
  Sleep Deprivation for 24 hours.
  SUBDUE
  Distance: Any one person you can touch
  Reagents: A handful of sand poured onto 
  the ground (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately render one foe Helpless 
  as they are knocked Prone. Your foe can 
  successfully Resist with an Awareness Test.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: You cannot seem to 
  rest, despite what you do. You suf er from 
  Sleep Deprivation for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  TRACKLESS STEP
  Distance: Yourself
  Reagents: A jar of epsom salt, sprinkled in 
  your wake (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you and a number of allies equal to your 
  [WB] are able to pass over surfaces such as 
  snow, mud and vegetation without leaving a
  trace behind. You must be on foot and can 
  run as well as walk while still benef ting from 
  this spell. Your progress cannot be tracked 
  for the Duration of the spell. It does not 
  work while riding beasts or aboard a wagon 
  or coach.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your feet give out 
  from underneath of you, as you grow tired 
  and weak. You and your allies suf er from 
  1D10+1 physical Peril for every hour of 
  travel or the Duration of the spell.
  TRACKLESS STEP
  Distance: Yourself
  Reagents: A jar of epsom salt, sprinkled in 
  your wake (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you and a number of allies equal to your 
  [WB] are able to pass over surfaces such as 
  snow, mud and vegetation without leaving a
  trace behind. You must be on foot and can 
  run as well as walk while still benef ting from 
  this spell. Your progress cannot be tracked 
  for the Duration of the spell. It does not 
  work while riding beasts or aboard a wagon 
  or coach.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your feet give out 
  from underneath of you, as you grow tired 
  and weak. You and your allies suf er from 
  1D10+1 physical Peril for every hour of 
  travel or the Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  VOW OF FEALTY
  Distance: Any one person you can touch
  Reagents: A willing participant, whose 
  name you announce
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch vows to carry out or 
  swear against an action you set. Breaking this 
  vow temporarily drops their Brawn by -10%,
  until the oath-breaker appeals to you to lif  
  the Magick or completes the task they were 
  charged to do. Once the vow is upheld and 
  comes to fruition, the Magick fades.
  Critical Success: As above, but they 
  instead suf er -20% to Brawn.
  Critical Failure: Although you word 
  the pledge right, it doesn’t seem to take 
  Ef ect. You are held to a vow yourself, given 
  at the behest of the Abyssal Princes. You will 
  suf er a -20% to Brawn if you break this vow 
  and must see it through to its completion.
  VOW OF FEALTY
  Distance: Any one person you can touch
  Reagents: A willing participant, whose 
  name you announce
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch vows to carry out or 
  swear against an action you set. Breaking this 
  vow temporarily drops their Brawn by -10%,
  until the oath-breaker appeals to you to lif  
  the Magick or completes the task they were 
  charged to do. Once the vow is upheld and 
  comes to fruition, the Magick fades.
  Critical Success: As above, but they 
  instead suf er -20% to Brawn.
  Critical Failure: Although you word 
  the pledge right, it doesn’t seem to take 
  Ef ect. You are held to a vow yourself, given 
  at the behest of the Abyssal Princes. You will 
  suf er a -20% to Brawn if you break this vow 
  and must see it through to its completion.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  WARDING
  Distance: Any one object or portal you 
  can touch
  Reagents: A tiny bell rung three times
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the object or portal you touch can make 
  you mentally aware if it has been trespassed 
  against or stolen – even if you are asleep or 
  hundreds of leagues away. Once triggered, 
  the Magick fades.
  Critical Success: As above, but the 
  Warding never fades. It can be dispelled 
  though.
  Critical Failure: Tracing your f ngers to 
  produce the wards causes terrible intestinal 
  discomfort. You suf er 1D10+1 physical 
  Peril.
  WARDING
  Distance: Any one object or portal you 
  can touch
  Reagents: A tiny bell rung three times
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the object or portal you touch can make 
  you mentally aware if it has been trespassed 
  against or stolen – even if you are asleep or 
  hundreds of leagues away. Once triggered, 
  the Magick fades.
  Critical Success: As above, but the 
  Warding never fades. It can be dispelled 
  though.
  Critical Failure: Tracing your f ngers to 
  produce the wards causes terrible intestinal 
  discomfort. You suf er 1D10+1 physical 
  Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  WILL O’ THE WISP
  Distance: Yourself
  Reagents: A f ref y crushed in-hand 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you conjure nine green wisps of light, gently 
  f oating above the ground. T ey can be 
  mentally controlled to move slowly out into
  the distance, but must remain within sight or 
  else wink out of existence. T ey cast a poor 
  light, no greater than that of a candle.
  Critical Success: One wisp can be 
  trapped in a container, to forever conjure 
  poor light as a candle.
  Critical Failure: Green f ref ies dart 
  back and forth, stinging you with tiny 
  electrical zaps, but then disappear to hide in 
  the nearest tree or building. You suf er from 
  Sleep Deprivation for 24 hours.
  WILL O’ THE WISP
  Distance: Yourself
  Reagents: A f ref y crushed in-hand 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you conjure nine green wisps of light, gently 
  f oating above the ground. T ey can be 
  mentally controlled to move slowly out into
  the distance, but must remain within sight or 
  else wink out of existence. T ey cast a poor 
  light, no greater than that of a candle.
  Critical Success: One wisp can be 
  trapped in a container, to forever conjure 
  poor light as a candle.
  Critical Failure: Green f ref ies dart 
  back and forth, stinging you with tiny 
  electrical zaps, but then disappear to hide in 
  the nearest tree or building. You suf er from 
  Sleep Deprivation for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  WYTCHSIGHT
  Distance: Yourself
  Reagents: A blindfold placed over your 
  eyes
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can visually determine if an object or 
  person is imbued or under the inf uence of 
  Magick. Naturally, since dark Magick f ows
  within the unliving, you can also detect 
  creatures that are classif ed as Supernatural.
  Critical Success: As above, but you can 
  also detect what sort of Magick spell has 
  af ected the object or person, if any.
  Critical Failure: You behold a terrible 
  vision of nightmare beings beyond the 
  mortal realm. Your eyesight is stricken from 
  you, as you’re temporarily blinded for 24 
  hours. During this time, you automatically 
  fail any Skill Test which requires you to see.
  WYTCHSIGHT
  Distance: Yourself
  Reagents: A blindfold placed over your 
  eyes
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can visually determine if an object or 
  person is imbued or under the inf uence of 
  Magick. Naturally, since dark Magick f ows
  within the unliving, you can also detect 
  creatures that are classif ed as Supernatural.
  Critical Success: As above, but you can 
  also detect what sort of Magick spell has 
  af ected the object or person, if any.
  Critical Failure: You behold a terrible 
  vision of nightmare beings beyond the 
  mortal realm. Your eyesight is stricken from 
  you, as you’re temporarily blinded for 24 
  hours. During this time, you automatically 
  fail any Skill Test which requires you to see.
  Tyler Lindsey-Delise (Order #28143039)
  
SOURCE: textdata/thevault/Zweihänder RPG/Zweihander - Arcana Deck.pdf