TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
   
  GP
  Subtotal 
  +
  GP
  GP Gained
   
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
           1 
  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6: 
  � 
  Boots of the winterlands (made from crocodile hide) 
  (Adventure; DMG; 2,500 gp) 
  � 
  Wand of scorching ray (Adventure; DMG; 4,500 gp) 
   
  APL 8 (all of APL 6 plus the following): 
  � 
  Brooch of shielding (Adventure; DMG; 1,500 gp) 
  � 
  Javelin of lightning (Adventure; DMG; 1,500 gp) 
  � 
  Necklace of fireballs (Type IV) (Adventure; DMG; 5,400 
  gp) 
  � 
  Pearl of power (1st) (Adventure; DMG; 1,000 gp; you may 
  buy only 1) 
   
  APL 10 (all of APLs 6-8 plus the following): 
  � 
  Boots of striding and springing (made from crocodile 
  hide) (Adventure; DMG; 5,550 gp) 
  � 
  Cloak of resistance +2 (Adventure; DMG; 4,000 gp) 
  � 
  Pearl of power (2nd) (Adventure; DMG; 4,000 gp; you may 
  buy only 1) 
  � 
  Wand of magic missile (CL 7th) (Adventure; DMG; 5,250 
  gp) 
  � 
  +1 corrosive short sword (Adventure; A&EG; 8,310 gp) 
   
  APL 12 (all of APLs 6-10 plus the following): 
  � 
  Bead of force (Adventure; DMG; 3,000 gp) 
  � 
  Cloak of resistance +3 (Adventure; DMG; 9,000 gp) 
  � 
  Scroll of ice storm (Adventure; DMG; 700 gp) 
  � 
  +1 studded leather armor of light fortification (Adventure; 
  DMG; 4,175 gp) 
  � 
  +1 vicious greatclub (Adventure; DMG; 8,305 gp) 
  � 
  +1 corrosive giant bane short sword (Adventure; A&EG; 
  18,315 gp) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
   
  APL 6 
  max 900xp; 900gp 
   
   
  APL 8 
  max 1,125xp; 1,300gp 
   
   
  APL 10 
  max 1,350xp; 2,300gp 
   
   
  APL 12 
  max 1,545xp; 3,300gp 
  � Sound and Fury: For avenging former Demogorgon high 
  priest Malerix Moorcol’s death, you are melded with his euphoric, 
  shrieking essence. This conveys a permanent +1 profane bonus to 
  Will saves but a -2 penalty to Concentration and Listen checks. 
  You may banish him to the Abyss, permanently forgoing these 
  effects; cross off this favor if you so choose. 
  � Spooner’s Benefactor: You agreed to help Old Spooner defeat 
  his alcohol addiction. You must donate a minimum of either 2 TUs 
  or 500 gp to the endeavor. Record the TUs/gp spent here: _____TU, 
  _______gp. This counts as a good act. 
  � Favor of Dack Splintheel: For donating your gold claim from 
  PAL5-06 My Brother’s Keeper to Dack’s wilderness preserve, Dack 
  (and Weasley) offer you free services in tracking (Survival +16) and 
  alchemy (Craft [alchemy] +11) anytime you visit the Rakers or 
  Landrigard Prelacy, but it costs 1 extra TU to summon them.  
  � Mark of Demogorgon (Phase III): Your invisible, cursed 
  facial scars have at last been cured. You enjoy the same success or 
  failure on die rolls as does every other PC, and minions of 
  Demogorgon see nothing different about you. Note that the Mark 
  is removed only if you fulfilled certain conditions stated in the 
  adventure. If you did not meet these conditions, cross off this item; 
  the Mark remains until your final death. 
  � Taarindaulk (Garsegzuul) Unearthed: You have aided in the 
  recovery and restoration of a site in the ancient dwarven city. All 
  item access is Regional. Check the appropriate entry: 
  [  ] Armory: Dwarven warpike, throwing hammer, interlocking plate, 
  extreme steel shield (RS); maul (A&EG), plus masterwork versions of these 
  items. 
  [  ] Reliquary (Graverobber): Amulet of health +4, belt of dwarvenkind, 
  ring of protection +4, unguent of timelessness; but if you buy any of these 
  you suffer a -4 penalty on all Charisma-based checks with non-evil dwarves 
  in the Pale. 
  [  ] Apartments: Lockpick ring, steadfast stone, darkvision powder, and 
  thieving helmet (A&EG); access to Darkrunner prestige class (LoM). 
  [  ] Laboratory: Blasting pellets, blister oil, spiderlily essence (RS); 
  clearbreath, fleetfoot, stonebreaker acid (A&EG). 
  [  ] Forge (Fires of Fame/Infamy): You earn the enmity of all derro you 
  encounter in the Pale, but a permanent +4 circumstance bonus to all 
  Charisma-checks involving dwarves in the Pale. You gain access to one suit 
  of mithral armor (PHB armors only) of Small or Medium size; cross out this 
  sentence when you buy the armor. 
  [  ] Library of Halaad-Storr: You gain free Rich Lifestyle in Pale Regional 
  adventures for one year from the date on this AR, as grateful dwarves treat 
  you as a hero and pay your expenses. Additionally, you may spend 2 TUs 
  cataloging ancient tablets to become an Honorary Historian and gain a 
  permanent +2 insight bonus to Knowledge (history) checks in the Pale. (You 
  must still be trained to make a check.) 
  This Record Certifies that 
  _______________________________________________ 
  Played by 
  _______________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  PAL6-06 Promises in the Dark 
  A Regional Adventure 
  Set in the Theocracy of the Pale 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
   
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Theocracy of the Pale/596/Normal Scenarios/PAL6-06 - Promises in the Dark (APL 6-12)/PAL6-06 Promises in the Dark AR.pdf