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  MONSTROUS LAIR #40 
  RAGING SWAN PRESS
  DROW OUTPOST
  SYSTEM  
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  MONSTROUS LAIR #40: DROW OUTPOST 
  Monstrous Lair #40: Drow Outpost provides you—the busy, time crunched GM—with the details to effortlessly bring to life the drow outposts in 
  your campaign. 
  Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your 
  adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add 
  verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation. 
  C RE DI TS 
  Design: Steve Hood 
  Development: Creighton Broadhurst  
  Art: William McAusland and Bradley K. McDevitt. Some artwork 
  copyright William McAusland, used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2019. 
  C O NTE NTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress
  USING THIS PRODUCT 
  Designed speciﬁcally for you, the busy GM, these tables can be 
  used before or during the game to help breathe life into a 
  monster’s lair and are compatible with published modules or your 
  own adventures. Adding depth and verisimilitude to your game 
  helps the players’ (hopefully willing) suspension of disbelief. 
   
  The tables appear in the order you’ll likely need them. Roll on 
  the relevant table and use the result to spark your creativity. Re-roll 
  or modify any inappropriate results. 
  •
  Outside the Lair: Determine features outside the lair, using 
  this table.  
  •
  What’s Going On? The drow probably aren’t just sitting 
  around waiting for intruders. Use this table, to determine what 
  they are doing when the PCs arrive. Remember, the PCs’ 
  actions may render some of the entries moot—particularly if 
  the drow are aware of intruders.  
  •
  Major Features: Use this table, to determine the lair’s major 
  feature(s). This feature is so obvious, the PCs automatically 
  notice it. Only reveal information in brackets if a PC discovers 
  it in some way. 
  •
  Minor Features: Use this table, to determine the lair's minor 
  feature(s). The feature might be so obvious the PCs 
  automatically spot it; alternatively, the PCs may have to make 
  an easy skill check to notice the feature. Only reveal 
  information in brackets if a PC discovers it in some way. 
  •
  Drow’s Appearance: Use this table, to generate the drow’s 
  appearance and other characteristics. 
  •
  Treasures & Trash: Use these tables, to add interesting items 
  to the drows’ hoard. Assign a value to each treasure 
  appropriate to your campaign. The tables assume you will 
  place magic items, coins and other notable items and do not 
  contain such entries. 
  The tables herein make two assumptions: 
  1.
  You have a map of the area, or will design one “on the ﬂy”. 
  2.
  You know what lurks in the area and have all their stat blocks. 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Using This Product 
  1 
  ................................................................................
  Drow Outpost 
  2 
  ........................................................................................
  1: Outside the Lair 
  2 
  ..........................................................................
  2: What’s Going On? 
  2 
  ......................................................................
  3: Major Lair Features 
  2 
  .....................................................................
  4: Minor Lair Features 
  2 
  .....................................................................
  5: Drow’s Appearance 
  3 
  ....................................................................
  6: Treasures 
  3 
  ......................................................................................
  7: Trash 
  3 
  .............................................................................................
  OGL V1.0A 
  4
  .............................................................................................
  
  D R OW O UTPOS T 
  Drow, terrorising lords of the Ebon Realms normally, stay away 
  from the surface lands yet sometimes they wander too far. Setting 
  up outposts near the surface they sneak forth to capture slaves 
  and carry out other macabre acts. 
  1: OUTSIDE THE LAIR 
  2: WHAT’S GOING ON? 
  3: MAJOR LAIR FEATURES 
  4: MINOR LAIR FEATURES 
  D10
  1
  Small, sharp crystals grow from the tunnel ﬂoor, and 
  shattering noisily if stepped on.
  2
  Fronds of strange fungus reach out at those passing by.
  3
  Strange rock formations protrude from the wall slowing 
  movement and forcing travellers into single ﬁle.
  4
  Stumbling tracks, escorted by smaller, booted feet, lead 
  through the mud and scree.
  5
  Tracks lead to a deep shaft descending into the dark.
  6
  Shafts high in the ceiling arc over the tunnels 
  reappearing further along the passage.
  7
  A dead mole rat is pinned to the wall by a tiny quarrel.
  8
  Patches of blue fungus begin to glow when approached.
  9
  A section of wall has collapsed into the corridor. 
  Searching reveals the collapse was deliberate.
  10
  Hidden arcane symbols on the walls provide hints at 
  what lies ahead.
  D10
  1
  The drow furiously whip their stumbling slaves, pushing 
  them onwards.
  2
  Several drow terrorise an escaped prisoner before 
  herding him into a corner and beating him unconscious.
  3
  A lone drow awaits in full view as the others lurk in 
  ambush positions.
  4
  Three drow stand guard while a richly dressed female 
  communes with a spider efﬁgy.
  5
  Two slaves ﬁght each other for their promised freedom.
  6
  A drow female taunts her prisoners by butchering a 
  slave in front of them.
  7
  Two leaders argue over a betrayed merchant’s body.
  8
  Two bloody drow warriors stand over a dead predator 
  while a third bleeds out, his moans for help ignored.
  9
  Two female drow chant over a dead elven woman.
  10
  A priestess beats a guard unconscious.
  D10
  1
  A spiked fence of strange dull metal, its gate a huge 
  fanged spider, blocks the way ahead.
  2
  Thick webs cling to the walls and ceiling and grab at 
  creatures approaching or passing by.
  3
  Piles of boxes and barrels holding preserved food and 
  water ﬁll a corner.
  4
  Thick patches of fast-growing moss dangle off the wall 
  providing sustenance to travellers.
  5
  A huge stone spider clings to the ceiling ready to drop 
  on and attack intruders.
  6
  A rough pool, ﬁll with blood and thin slices of ﬂesh, has 
  been magically scooped out of the rock ﬂoor.
  7
  Bio-luminescent fungus glows with a lurid red light casts 
  sinister shadow all around.
  8
  Swirling patterns of mercury form arcane symbols on the 
  walls of a temple-like room.
  9
  Coiling tentacles of black stone grip the walls; the uncoil 
  and strike at enemies, at a priestess’s command.
  10
  A spider-shaped altar of black marble stands raised on 
  eight spindly legs, as if ready to attack on command.
  D10
  1
  Small shards of bone are embedded into the ﬂoor, 
  forming a mosaic of a woman-faced spider.
  2
  Thin yet strong cord manacles are attached to the wall.
  3
  A small unlit forge and anvil stands ready to repair 
  damaged equipment and resharpen bolt heads.
  4
  Broken manacles lie on the ﬂoor, the severed hand of a 
  slave still attached.
  5
  Scuttling insects feast on pools of spilled blood.
  6
  Several stalactites hang from the ceiling, joining with 
  strange metal bars to form a bizarre cage.
  7
  Desiccated bodies of bats, victims of the many large 
  spiders in the outpost, cover the ﬂoor.
  8
  Scuff marks mar the ﬂoor where panicked slaves have 
  been dragged around.
  9
  Sturdy toadstools form makeshift stools near a ﬁre.
  10
  Bound with thin rope, a naked goblin, pin-cushioned 
  with tiny bolts, hangs from a stalagmite.
  �2
  
  5: DROW’S APPEARANCE 
  6: TREASURES 
  7: TRASH 
  D10
  1
  This drow priestess is wrapped in shimmering patterns 
  of spiderwebs and delicate black silks.
  2
  This drow wears boots of polished dwarf skin decorated 
  with silver and gold studs.
  3
  This drow’s armour is embellished with panther skin and 
  she has wolf fur trims on her boots and gloves.
  4
  Carrying a long oak shafted spear and his face striped 
  with blue clay this drow looks slightly primal.
  5
  This drow mage wears a cloak of magically preserved 
  aboleth hide complete with waving tentacles.
  6
  This group of drow guards look identical in matching 
  armour, masks and cloaks.
  7
  This drow has swapped his traditional weapons for a 
  cruelly spiked ﬂail set atop a haft of dragon’s horn.
  8
  These twin drow brothers have short spiked hair and 
  wear vivid red and black blade-covered armour.
  9
  This nubile drow woman wears revealing armour and 
  carries twin maces topped with jagged spiders.
  10
  Thick white tattoos that glow in the dark cover the face 
  and arms of this drow wizard.
  D10
  1
  This bright red shield with a black spider enamelled on 
  the front renders its bearer immune to poison.
  2
  This crystal spider with black opal eyes transforms into a 
  huge stone guardian when placed onto a wall.
  3
  A long-bladed scimitar with a double edge that leaves 
  painful parallel cuts on its victims.
  4
  Crafted from the soft skin of teenage human girls this 
  long cloak is embellished with braided brown hair.
  5
  This small pouch of halﬂing skin produces small meat 
  pies upon command.
  6
  A razor-sharp halberd with long gargoyle horns on its 
  back edge enables its wielder to transform into a 
  gargoyle once per day when in darkness.
  7
  Fused together by magic and tipped with a leering 
  dwarven skull that screams obscenities this staff 
  comprises a macabre collection of human forearms.
  8
  Made from the chitinous shell of a cave ﬁsher this 
  enchanted platemail enables its wearer to climb walls 
  like a cave ﬁsher.
  9
  This small wooden box contains a dozen dried worms. 
  The worms animate into long grasping black tentacles 
  when thrown.
  10
  Soft hide armour laced with spider-silk and fangs.
  D10
  1
  This collection of thumbs has been dried out and 
  threaded onto a leather thong.
  2
  The fangs of hundreds of spiders ﬁll this small box.
  3
  Thorns, hooks and blades hang from a long piece of 
  leather cord tied around a slave’s thigh as punishment.
  4
  This pair of boots has small studs in the insoles to make 
  walking agonisingly painful.
  5
  A small recipe book written in Undercommon is entitled, 
  How to Serve Bards or Make Them Serve You!
  6
  Six small paper pouches contain silvery grey dust.
  7
  Patches of dried blood cover the interesting parts of this 
  ripped sketch of a naked drow priestess.
  8
  A tiny ﬂask holding stale, and now poisonous, wine.
  9
  A small spider efﬁgy of twisted wire and sharp hooks.
  10
  A fan made from a duergar child’s arm is topped with 
  fronds of wispy derro hair.
  �3
  
  OGL V1.0A 
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