TEXT: Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  GANG TACTICS
  TACTICS CARD
  GANG TACTICS
  TACTICS CARD
  Play this card at the start of the round before 
  rolling for Priority.
  Your gang has Priority this round. If multiple gangs 
  play this card then they must roll off to see who has 
  Priority as normal.
  TAKE THE INITIATIVE
  Play this card when making a Recovery test.
  One of your fighters can re-roll a single Recovery dice.
  SPEEDY RECOVERY
  
  Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  GANG TACTICS
  TACTICS CARD
  GANG TACTICS
  TACTICS CARD
  Play this card instead of making a Bottle test.
  This round, your gang automatically passes 
  its Bottle test.
  STAND FIRM
  Play this card after making either a hit roll, 
   a wound roll or an injury roll.
  You may immediately re-roll all of the dice for the roll 
  you have just made. You must accept the result of 
  the second roll, even if it is worse than the first.
  LUCKY SHOT
  
  Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  GANG TACTICS
  TACTICS CARD
  GANG TACTICS
  TACTICS CARD
  Play this card when activating a fighter.
  This fighter can perform a free Move (Simple) action 
  during its activation. This free action is in addition to 
  its two normal actions.
  DOUBLE TIME
  Play this card instead of activating a fighter.
  Take a Ready marker from any of your fighters 
  and place it on a fighter who has already 
  activated this round.
  BAIT AND SWITCH
  
  Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  GANG TACTICS
  TACTICS CARD
  GANG TACTICS
  TACTICS CARD
  Play this card instead of activating a fighter.
  Choose one of your fighters. This fighter either 
  recovers one Wound or removes one Flesh Wound.
  RAPID HEALING
  Play this card when a fighter makes a Charge 
  (Double) action.
  The fighter counts as having rolled a 3 on the D3 to 
  determine their maximum charge range.
  RECKLESS CHARGE
  
  Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  GOLIATH GANG TACTICS
  TACTICS CARD
  ESCHER GANG TACTICS
  TACTICS CARD
  Play this card when activating a fighter.
  This fighter counts a Charge (Double) action as a 
  Basic action this turn.
  STIMM OVERLOAD
  Play this card instead of activating a fighter.
  Roll a D3. All of your fighters can immediately move 
  that many inches, even if they have already been 
  activated this round.
  SWIFT REDEPLOYMENT
  
  Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  ORLOCK GANG TACTICS
  TACTICS CARD
  VAN SAAR GANG TACTICS
  TACTICS CARD
  Play this card when activating a 
   Seriously Injured fighter. 
  This fighter immediately becomes Standing and 
  Active. At the end of this fighter’s activation, they go 
  Out of Action and are removed from play.
  LAST GASP
  Play this card when activating a fighter.
  This fighter can perform a free Shoot (Basic) action 
  during its activation. This free action is in addition to 
  its two normal actions.
  RAPID FIRE
  
  Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  CAWDOR GANG TACTICS
  TACTICS CARD
  DELAQUE GANG TACTICS
  TACTICS CARD
  Play this card after both sides have deployed. 
  You may add an extra D3 fighters to your crew 
  (potentially exceeding the normal crew size for the 
  scenario). These fighters must be chosen randomly 
  from any fighters not already included in your crew.
  CALL THE FAITHFUL
  Play this card during deployment.
  Choose D3 fighters in your crew. For the duration of 
  this battle, these fighters gain the Infiltrate skill.
  MASS INFILTRATION
  
  Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  GENESTEALER CULT GANG TACTICS
  TACTICS CARD
  CHAOS HELOTS GANG TACTICS
  TACTICS CARD
  Play this card immediately before deployment. 
  Your gang’s deployment area is expanded by 3" 
   (in all directions), though cannot overlap your 
  enemy’s deployment area.
  CULT AMBUSH
  Play this card when your Demagogue is Seriously 
  Injured or taken Out of Action but before removing 
  the fighter from the board. 
  Make a Willpower check for the Demagogue. If 
  the check is passed, replace the Demagogue with a 
  Chaos Spawn. During the Wrap-up step, the Chaos 
  Spawn is removed from play and you must test to see 
  if the Demagogue succumbs their injuries, as if they 
  were Seriously Injured when the battle ended.
  DARK BLESSINGS
  
  Necromunda © Copyright Games Workshop Limited 2019. Necromunda, GW, Games Workshop, Citadel and all associated logos, illustrations, images, 
  names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or  
  © Games Workshop Limited, variably registered around the world. All Rights Reserved.
  Permission to photocopy/print for personal use only.
  VENATOR GANG TACTICS
  TACTICS CARD
  Play this card when an enemy Champion or Leader is 
  taken Out of Action.  
  Your gang immediately adds a number of credits 
  equal to half the Champion’s or Leader’s cost 
  (rounding up) to its stash.
  BLOOD MONEY
  
SOURCE: textdata/thevault/Warhammer/40k/Necromunda/04 Necromunda - 3rd Edition (2017)/Expansion Characters and More/Necromunda Web Exclusive Tactics Cards.pdf