TEXT: 1
  star wars™ roleplaying
  FREQUENTLY ASKED QUESTIONS
  STAR WARS 
  ROLEPLAYING 
  Last Updated 11/20/2017
  The most recent changes are in magenta.
  v2.0
  FREQUENTLY ASKED QUESTIONS 
  ABOUT EDGE OF THE EMPIRE, AGE 
  OF REBELLION, AND FORCE AND 
  DESTINY
  Q. Presuming a minion group of 3 stormtroopers, 
  with a wound threshold of 5 each and a soak of 5, 
  what happens when the group is hit for 10 damage? 
  11 damage? 15 damage? Is soak applied by each 
  individual member of the group? Is a member of the 
  group defeated for each 5 wounds suffered? 
  A. Soak is applied only once, and then the remain-
  ing damage applied to the group’s wound threshold. 
  In this example, the group hit for 10 damage suffers 
  5 wounds. No members of the group are defeated, 
  as the total wounds suffered has not yet exceed-
  ed an individual trooper’s wound threshold. If the 
  same group were instead struck for 11 damage, the 
  group would suffer 6 wounds and 1 trooper would 
  be defeated. If the same group were instead struck 
  for 15 damage, the group would suffer 10 wounds 
  and 1 trooper would be defeated. When a trooper 
  is defeated, the total wound threshold and wounds 
  suffered by the minion group does not change, but 
  the group loses the benefits of that additional min-
  ion on skill checks. 
  Q. Some armor, talents, and item qualities provide a 
  static defense value, while others specifically increase 
  a defense value. How do they interact?
  A. When a character can choose between two static 
  defense values, (for example, if he is in cover and is 
  wearing armor that has a defense value), he choos-
  es the better of the two values. Then any armor, 
  talents, and item qualities he has that “increase” 
  his defense value are added to the static value he 
  chose. (Cover has been clarified in the errata to 
  reflect this.)
  As a side note, the prone condition simply adds ∫ 
  or ∫ to ranged or melee attacks targeting the char-
  acter (respectively), and therefore may stack with the 
  character’s defense value.
  Q. If I succeeded on a combat check with only one ≥, 
  do I still add +1 damage?
  A. Yes. In both personal and starship combat, all 
  ≥ (that aren’t canceled by ∂) add damage to the 
  attack. 
  Q. Does a ∂ cancel the Success portion of a ±? 
  Does a ≥ cancel the Failure portion of a µ?
  A. Yes in both cases. However, the ± and µ’s nar-
  rative effects cannot be canceled, so the incredibly 
  potent beneficial or negative effects still occur. It’s 
  even possible to have the narrative effects of both 
  a ± and µ happen on the same roll, making for 
  especially dramatic results.
  Q. When the Breach and Pierce qualities say to 
  “ignore” X amount of armor or soak, do I automatical-
  ly inflict X amount of damage on a successful combat 
  check? For example, if I deal 4 damage with Pierce 1 
  against a soak 6 target, does it still take one wound?
  A. No. In the example, the Pierce 1 ignores 1 point 
  of soak for a total of 5 soak remaining, which is still 
  equal to or higher than the total damage inflicted, 
  so there are no wounds applied. In other words, 
  Pierce and Breach temporarily reduce the target’s 
  soak when the damage from the hit is applied. 
  Q. On page 116 under Piloting (Space) it says that an 
  opposed Piloting (Space) check can determine the rel-
  ative facing of two ships, but on page 235 it says that 
  ™
  
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  FREQUENTLY ASKED QUESTIONS
  when shooting at ships 
  with a silhouette 4 or smaller, 
  the defender chooses the targeted facing. 
  Which is correct?
  A. Simply put, both. The latter rule is a specific rule 
  designed to work within the mechanics of vehicle 
  combat, while the former is a more general rule. 
  There are situations where the rule of “defender 
  chooses the zone” does not apply, whether because 
  the defender is silhouette 5 or larger, or because 
  the rule does not work within the ongoing narrative 
  (an agile airspeeder attacking a lumbering AT-AT 
  walker should be able to choose which facing it 
  attacks, even though the AT-AT is silhouette 4). In 
  that case, GMs can use the former rule instead.
  Q: When a talent, Force power, or ability adds ± 
  to a check, does this also mean the check gains an 
  additional ≥ (since ± counts as a Success as well as 
  providing the Triumph effect)?
  A. Yes. 
  Q: When you buy a new specialization outside your 
  career do you get just the bonus skills for the new 
  specialization as additional career skills, or the skills 
  for the specialization and its parent career as well?
  A. You only ever get the bonus career skills from 
  the specialization.
  Q: Can you use the Brace maneuver to negate the ∫ 
  provided by cover?
  A. No. 
  Q: Can you add a hard point to items that currently 
  have 0 HP or only to items that have 1 or more HP?
  A. Yes, generally you can add HP to items that cur-
  rently have 0 HP. As always, of course, the GM can 
  say no to something 
  really silly (such as adding 
  a HP to a stick being used as an 
  Improvised Weapon, or maybe adding HP to 
  most grenades, for example).
  Q: When using Jury Rigged to reduce the ≤ cost to 
  activate Auto-fire, does that reduce the cost of Auto-
  fire for all activations, or just the first activation?
  A. If you use Jury Rigged to reduce the cost of 
  activating the Auto-fire quality, it applies to all acti-
  vations of the Auto-fire quality.
  Q: Can Quick Draw be used more than once per 
  round to draw multiple items?
  A. Quick Draw may be used to draw a single weap-
  on or item. If a character is wielding two weapons, 
  they may draw one as an incidental, and then draw 
  one as a maneuver.
  Q: Can you use Jury Rigged to decrease the ≤ cost 
  to hit with the secondary weapon when attacking with 
  two weapons as part of a combined check?
  A. No. Jury Rigged cannot decrease ≤ cost to hit 
  with the secondary weapon as part of a combined 
  check.
  Q: Must a check succeed in order to gain the ben-
  efits of Surgeon, Rapid Recovery, Fine Tuning, Solid 
  Repairs, or Physician?
  A. The check must first succeed before the effects 
  
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  FREQUENTLY ASKED QUESTIONS
  of the talent can be applied. A failed check means 
  the the Talent does not trigger.
  Q: For the Sense power, could a PC with both the 
  ongoing effect Control Upgrades activate them with 
  a single action, or would each Ongoing Effect require 
  its own action?
  A. Each ongoing effect requires an action to activate 
  (and the character would need the Force Rating to 
  activate both as well).
  Q: How does the Move power work with some of its 
  upgrades? For instance, a PC activates Move, along 
  with the Strength and Range upgrades in conjunc-
  tion with the Control upgrade that allows them to 
  hurl objects. They lift a silhouette 2 landspeeder and 
  throw it at a cliff face at medium range. What would 
  the damage be, and how would it apply? In a similar 
  case, how would damage be applied if the PC were to 
  throw a silhouette 1 adversary at another silhouette 
  1 adversary within short range?
  A. In the first scenario, the speeder would take 
  damage based on its silhouette, not the cliff’s sil-
  houette. In the second scenario, both adversaries 
  would take damage based on the silhoutte of the 
  thrown adversary and the result of the ranged 
  attack check.
  Q: Can a character use both the Overwhelm Emotions 
  talent and the Influence Force power to add ≥ to a 
  single skill check?
  A. No, the character must choose one or the other.
  Q: Which item qualities can be activated multiple 
  times on a single combat check?
  A. Generally, item qualities can be triggered once 
  per target.
  Q: Does soak stack if a character wears two different 
  armors at the same time, such as a Catch Vest and a 
  Nomad Greatcoat?
  A. No, the character gains the soak from only one 
  armor, chosen by the player. However, if you really 
  like the effect of the vest and the looks of the great-
  coat, your chatacter can certainly get the narrative 
  effects of wearing both!
  Q: Can the Superior Customization attachment be 
  applied to weapons with the Inferior quality? Does it 
  remove that quality, or do you apply both?
  A. You technically apply both, but in most cases, 
  they simply cancel each other out (as with weap-
  ons, or armor that does not have defense). In these 
  cases, it can be simpler to remove both qualities 
  from the item’s profile.
  Q: Does the Blast quality of a weapon benefit from 
  that weapon’s Pierce or Breach rating?
  A. Yes, damage inflicted by the Blast quality ben-
  efits from Pierce and Breach.
  Q: Does soak apply to Burn effects?
  A. Yes, soak does apply to damage inflicted by the 
  Burn quality.
  Q: Dueling Pistols are described as “almost invari-
  ably” sold in pairs. Is the price listed for one pistol or 
  a pair of pistols?
  A. Although the description notes how they’re gen-
  erally sold, the price listed is for a single pistol.
  Q: When modifying attachments, does the difficulty 
  increase with each subsequent modification (i.e., 
  Hard for the first mod, Daunting for the second mod, 
  and Formidable for the third mod)?
  A. Yes.
  Q: When a character wears a weapon on their wrist, 
  such as with the Wrist Mount attachment, is the weap-
  on considered to be “drawn,” or does the character 
  need to take a maneuver to “ready” the weapon?
  A. Your character does count as having the weapon 
  drawn and ready if it is worn on their wrist, unless 
  other circumstances (such as wearing a spacesuit 
  over it) would make this impractical.
  Q: If a character spends ≤or ± to activate a weapon’s 
  critical rating multiple times with an attack targeting 
  a minion group (which would normally add +10 or 
  more to the Critical Injury roll), how many minions are 
  elminated from the group?
  A. Since a character can only inflict one Critical 
  Injury per hit (additional activations enhance the 
  result of the Critical Injury but are not Critical Inju-
  ries in their own right), activating a critical rating 
  multiple times with an attack that only inflicts a 
  single hit does not eliminate any additional minions 
  from the group.
  Q: Must you wait a week after suffering a Critical 
  Injury before a medicine check can be attempted to 
  recover from it? Or can a doctor or medic attempt to 
  check immediately after suffering the Critical Injury?
  A. The latter. The Medicine check may be attempt-
  ed immediately. If failed, it may be attempted again 
  after a week has passed.
  Q: How many rounds can a character spend aiming? 
  What would the maximum benefit be and can you aim 
  across multiple rounds?
  A. A character can only benefit from two maneuvers 
  performed to aim, so you only ever add ∫ ∫ due to 
  aiming. The benefits of aiming can carry over to the 
  next round, but any additional maneuvers, actions, 
  or damage the character suffers that exceeds soak 
  will end the benefits of aiming.
  Q: Do missile tubes come preloaded with 6 missiles?
  A. Yes, all the weapons come preloaded with ammo.
  Q: How do jetpacks work exactly? Does a character 
  flying a jetpack operate at the planetary scale for 
  movement speed, or at the personal scale?
  
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  star wars™ roleplaying
  FREQUENTLY ASKED QUESTIONS
  FANTASY
  FLIGHT
  GAMES
  Fantasy Flight Games
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  A. It depends on the situation. In personal combat, 
  a character moving via a jetpack should operate at 
  personal scale. However, because of the jetpack’s 
  great speed, in personal scale it might allow a char-
  acter to cover any number of range bands with as 
  few as a single maneuver. If that same jetpack-flying 
  character is chasing a vehicle such as a speeder, 
  then it might operate at planetary scale. It is ulti-
  mately up to the GM’s discretion. No Piloting check 
  is necessary if the character is simply moving from 
  point A to point B and there are no consequences 
  for failure. A check might be warranted if there is 
  terrain or other risks involved in flying the jetpack.
  Q: If I buy a rank in a non-career skill and it later 
  becomes a career skill, do I get refunded the addition-
  al “out of career” cost I paid when I initially purchased 
  that rank?
  A. No, you do not get a refund. You are better off 
  buying the specialization first and then putting 
  ranks into its skills afterward.
  Q: Can a character hold or delay their action during 
  combat?
  A. There is no rule as such for this. A character who 
  wishes to act later should simply take a later slot 
  in the initiative order, but there is no rule for act-
  ing “just before” an enemy does something. The 
  GM might call for an opposed roll in such a circum-
  stance if they deem it appropriate, perhaps using 
  Cool to resolve a pistol duel for example.
  Q: Can different sources of defense stack? For exam-
  ple, can different sources of personal defense, such as 
  multiple layers of armor, stack or can cover and armor 
  defense stack? 
  A. Unless a source of defense specifically states 
  that it stacks with other sources of defense, then it 
  does not stack. Armor and cover, for example, do 
  not stack; a character can only benefit from one of 
  these sources of defense at a time.
  
SOURCE: textdata/thevault/Star Wars [multi]/FFG/Misc/FFG - FAQ (v2.0).pdf