TEXT: The Forsworn
  
  The Forsworn Alternate 
  Class
  Credits
  -Producer-
  Scott Gladstein
  -Designers-
  Scott Gladstein, Christos Gurd, 
  Caleb Alysworth
  -Editors-
  April Halcomb, Ian Sisson
  -Art-
  Andrew “Viking” Bortniak
  -Graphic Design/Layout-
  Scott Gladstein
  OGL Compatible: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and 
  Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are 
  trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for 
  more information on the compatibility license
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder
  Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG 
  for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC 
  does not guarantee compatibility, and does not endorse this product.
  A Product of Little Red Goblin Games, LLC
  Questions? Comments? Contact us at:
  ScottGladstein@littleredgoblingames.com
  http://littleredgoblingames.com/
  © 2014, All Rights Reserved
  
  1
  Forsworn are women who have forsaken the love of 
  other mortals in favor of ceremonial marriages to a 
  good-aligned nature deity. For their seclusion and 
  service, forsworn are granted the companionship of a 
  unicorn and divine powers beyond those of a normal 
  mortal. The forsworn is the iconic virginal hero, pure 
  and full of faith. To anyone in need, the forsworn 
  striding into combat on their horned steeds in the 
  darkest of hours is a welcome sight.
  Requirements
  • Alignment: Any good
  • Special: Female or eunuch
  Code of Conduct:
  The forsworn must be of a good alignment, and loses 
  all class features except proficiencies if she ever willingly 
  commits an evil act.
  Additionally, she must abstain from all sexual and 
  intimate physical activity. She must take this code to 
  an extreme, refusing to even share a room with another 
  person or sleeping on the opposite side of a camp from 
  other people in a group. The forsworn is not allowed to 
  touch others or have others touch her (including touch 
  spells from allies). Striking enemies in battle or being 
  struck by enemies is not prohibited, and the forsworn 
  shuns all peaceful or pleasurable contact. When her 
  services are not in need, the forsworn should live in 
  seclusion in a place of nature (such as a druid’s grove) as 
  often as possible.
  Associates: While she may adventure with good or 
  neutral allies, the forsworn is outright aggressive in her 
  destruction of evil characters. Under no circumstances 
  can the forsworn ally herself with evil associates, even to 
  defeat a greater evil. 
  Unicorn Mount:
  The forsworn gains the service of a unicorn in place of 
  the paladin’s normal choices of mounts. She must select 
  a mount when selecting her divine bond. However, 
  unlike the typical paladin, the forsworn gains this 
  ability at 1st level and counts her full forsworn level 
  as her druid level. A forsworn who willingly commits 
  evil acts (see the paladin’s code of conduct) will lose the 
  service of their unicorn mount and may have a difficult 
  time regaining it’s trust.
  This modifies the divine bond class feature.
  Abilities the unicorn gains function in the same way as 
  the abilities of the unicorn in the Bestiary.
  Forsworn
  A Paladin Archetype for the Pathfinder Roleplaying Game
  
  2
  Unicorn
  Starting Statistics
  Size Medium; Speed 50 ft.; AC +1 natural armor; 
  Immune charm, compulsion, poison; Attack gore 
  (1d6), two hooves (1d3)*; Ability Scores Str 12, Dex 
  17, Con 14, Int 11, Wis 15, Cha 15; Special Qualities 
  magic circle against evil (Su), darkvision 60 ft., low-
  light vision, magical strike, powerful charge, scent; 
  Spell-Like Abilities (caster level is equal to unicorn’s 
  HD) at will - detect evil, light, 1/day - cure light 
  wounds
  *This is a secondary natural attack.
  7th-Level Advancement
  Size Large; AC +2 natural armor; Speed 60 ft.; Attack 
  gore (1d8), 2 hooves (1d3)*; Ability Scores Str +6, Con 
  +2, Wis +6, Cha +6; Special Qualities wild empathy; 
  Spell-Like Abilities 3/day - cure light wounds, 1/day 
  cure moderate wounds, greater teleport (while within 
  the unicorn’s forest territory to a location within the 
  same), neutralize poison
  What Adds to a Wild Empathy Check?
  The wild empathy ability adds the druid level of a druid 
  plus the druid’s Charisma modifier to a d20 roll that 
  functions much like a Diplomacy check against animals 
  and low-Intelligence magical beasts. The unicorn in 
  the Bestiary’s wild empathy bonus adds the unicorn’s 
  hit dice (like they were druid levels) to this check in 
  addition to the unicorn’s Charisma modifier and their 
  +6 racial bonus. Forsworn are encouraged to similarly 
  add their unicorn’s hit dice to any wild empathy checks 
  the unicorn makes. 
  Bonding with Unicorns
  A unicorn is an intelligent creature and it does not 
  generally take orders like a normal mount or enjoy 
  doing so. It regards itself as socially equal, rather than 
  something subservient. While a character who starts 
  play as a forsworn may begin with a bonded unicorn, 
  a GM should require a character wishing to multiclass 
  into forsworn to seek out the companionship of a 
  unicorn first. This can be a hard bond to form and may 
  require completing a number of quests to prove the 
  character’s loyalty and purity of heart.
  Spells:
  The forsworn casts divine spells which are drawn from 
  the druid spell list. Due to her code of conduct, she 
  may not cast evil spells. The forsworn must choose and 
  prepare her spells in advance.
  To prepare or cast a spell, the forsworn must have a 
  Charisma score equal to at least 10 + the spell level. The 
  DC for a saving throw against the forsworn’s spell is 10 
  + the spell level + the forsworn’s Charisma modifier.
  Like other spellcasters, the forsworn can cast only a 
  certain number of spells of each spell level per day. Her 
  base daily spell allotment is given on Table: Forsworn. 
  In addition, she receives bonus spells per day if she has 
  a high Charisma score (see Table: Ability Modifiers and 
  Bonus Spells).
  Forsworn meditate or pray for their spells. Each 
  forsworn must choose a time at which she must spend 1 
  hour each day in quiet contemplation or supplication to 
  regain her daily allotment of spells. Time spent resting 
  has no effect on whether the forsworn can prepare 
  spells. A forsworn may prepare and cast any spell on 
  the cleric spell list, provided that she can cast spells of 
  that level, but she must choose which spells to prepare 
  during her daily meditation.
  This modifies the paladin’s ability to cast spells and 
  replaces their lay on hands class features.
  Channel Positive Energy (Su):
  Starting at 3rd level, the forsworn can release a wave of 
  energy by channeling the power of her faith through 
  her holy symbol. The forsworn channels positive energy 
  and can choose to deal damage to undead creatures or 
  to heal living creatures.
  Channeling energy causes a burst that affects all 
  creatures of one type (either undead or living) in a 
  30-foot radius centered on the forsworn. At 3rd level, 
  the amount of damage dealt or healed is equal to 1d6 
  points of damage + 1d6 points of damage for every 
  
  3
  three forsworn levels beyond 3rd. Creatures that take 
  damage from channeled energy receive a Will save to 
  1/2 the damage. The DC of this save is equal to 10 
  + 1/2 the forsworn’s level + the forsworn’s Charisma 
  modifier.
  Creatures healed by channel energy cannot exceed 
  their maximum hit point total; all excess healing is lost. 
  The forsworn may channel energy a number of times 
  per day equal to 3 + her Charisma modifier. This is 
  a standard action that does not provoke an attack of 
  opportunity. The forsworn can choose whether or not 
  to include herself in this effect. The forsworn must be 
  able to present her holy symbol to use this ability.
  This replaces the paladin’s mercy class feature and 
  modifies the paladin’s channel positive energy class 
  feature.
  Male Forsworn
  (Aka: "Challengers")
  A male character who is not a eunuch can become 
  a forsworn; though, not in the same way. A male 
  forsworn is called a “challenger” and has the following 
  changes to his mount:
  Pegasus Mount:
  The challenger gains the service of a pegasus in place of 
  the paladin’s normal choices of mounts. He must select 
  a mount when selecting his divine bond. However, 
  unlike the typical paladin, the challenger gains this 
  ability at 1st level and counts his full challenger level as 
  his paladin level.
  This modifies the divine bond class feature of the 
  paladin.
  Pegasus
  Starting Statistics
  Size Large; Speed 40 ft., fly 60 ft. (average); AC +3 
  natural armor; Attack bite (1d4), 2 hooves* (1d6); 
  Ability Scores Str 18, Dex 15, Con 16, Int 10, Wis 
  13, Cha 13; Special Qualities low-light vision, scent; 
  Languages Common (Cannot Speak) 
  *This is a secondary natural attack. 
  4th-Level Advancement
  Speed 60 ft., fly 120 ft. (average); Ability Scores Str +2, 
  Con +2; Special Qualities combat trained; Spell-Like 
  Abilities Constant - detect evil (60 ft.radius), detect 
  good (60 ft. radius); Defenses Fire Resistance 10, +4 
  racial bonus on saving throws against poison; Immunity 
  Petrification
  Table 1-1: The Forsworn
  Level
  Base Attack 
  Bonus
  1st
  2nd
  3rd
  4th
  5th
  6th
  1st
  +0
  1
  -
  -
  -
  -
  -
  2nd
  +1
  2
  -
  -
  -
  -
  -
  3rd
  +2
  3
  -
  -
  -
  -
  -
  4th
  +3
  3
  1
  -
  -
  -
  -
  5th
  +3
  4
  2
  -
  -
  -
  -
  6th
  +4
  4
  3
  -
  -
  -
  -
  7th
  +5
  4
  3
  1
  -
  -
  -
  8th
  +6/+1
  4
  4
  2
  -
  -
  -
  9th
  +6/+1
  5
  4
  3
  -
  -
  -
  10th
  +7/+2
  5
  4
  3
  1
  -
  -
  11th
  +8/+3
  5
  4
  4
  2
  -
  -
  12th
  +9/+4
  5
  5
  4
  3
  -
  -
  13th
  +9/+4
  5
  5
  4
  3
  1
  -
  14th
  +10/+5
  5
  5
  4
  4
  2
  -
  15th
  +11/+6/+1
  5
  5
  5
  4
  3
  -
  16th
  +12/+7/+2
  5
  5
  5
  4
  3
  1
  17th
  +12/+7/+2
  5
  5
  5
  4
  4
  2
  18th
  +13/+8/+3
  5
  5
  5
  5
  4
  3
  19th
  +14/+9/+4
  5
  5
  5
  5
  5
  4
  20th
  +15/+10/+5
  5
  5
  5
  5
  5
  5
  
  4
  The Male / Female Dynamic
  Male forsworn are much rarer and cannot qualify for 
  the service of a unicorn. Unicorns, as expressed in 
  classic mythology, have always been connected to the 
  concept of virgins and feminine power. The lifestyle of 
  a forsworn is a metaphor for that of a virgin in some 
  respects. They are reserved and live in isolation, but are 
  considered to be the greatest of heroes when they accept 
  a just cause. 
  Challengers (male forsworn) are not like their female 
  counterparts and tend to act loudly and more directly. 
  Oftentimes, a male forsworn is not able to live a chaste 
  life, and this has lead to the downfall of many of them. 
  They are unable to fully commit to sterile lives and 
  most potential challengers end up simply taking levels 
  in the paladin class. Most are deeply involved in local 
  politics, taking initiative to proactively solve problems 
  and act with less tact. These traits can also be the cause 
  of their downfalls.
  They involve themselves too much in the affairs of 
  others that they lose sight of their true callings, do more 
  damage than good when they act against potential 
  dangers rather than tangible ones, and interject 
  themselves where they are not needed. 
  However, the female forsworn are not without their 
  faults as well. They are aloof and less invested in their 
  causes; they often do not act until things are already at 
  their worst; and the forsworns’ haste can be hampered 
  by their politeness.
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  • 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and 
  Dave Arneson.
  • 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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  Pathfinder® Roleplaying Game: Ultimate Magic™. © 2012, Paizo Publishing, LLC
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  The Forsworn 2014, Little Red Goblin Games LLC, Authors: Scott Gladstein, Christos 
  Gurd, Caleb Alysworth
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