TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  What are you heard about the legendary Jeweled City 
  of the North?  
   
  What happens if you fail to find it? 
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  What experience do you have with mountain climbing? 
   
  Have you ever lost a friend or loved one to the 
  mountains? 
   
  Why will this be your final quest? 
   
  What do you hope to find in the Jeweled City? 
  IMPRESSIONS 
   
  A snowstorm approaching fast 
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  A frail, shaky rope bridge over an abyss 
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  Crunch of the snow under your boots 
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  Soaring mountains  
   
  Suddenly an ice chasm is opening under your feet! 
   
  Always feeling tired and cold 
   
  Intense blue of the glacier 
   
   
   
   
   
  A FINAL QUEST V1.0E 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON M OVES 
   
  Change the environment 
   
  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
   
  Make them backtrack 
   
  Present riches at a price 
   
  Present a challenge to one of the characters 
   
  MERCHANT: “ONE SEARCHES FOR 
  GODS, YET CLAIMS HUMILITY? THE 
  STORIES I COULD TELL OF 
  PRESUMPTION.” 
   
  -“Dream-Quest for Unknown Kadath” by        
  H.P. Lovecraft 
   
  CUSTOM MOVES 
   
  Crypt Thing (Jeweled City Gatekeeper) Riddle: 
  How do you keep the one you love? 
  Answer: You don't. Love is selfless, not possessive. If you 
  truly love somebody, you have no desire to possess them. 
  You don't keep them. 
  When you pass the Gates of the Jeweled City: 
  You are surrounded by a mist and you feel you have 
  awoken from a long sleep…  
  Suddenly you can see the buildings and places of which 
  you are most fond. You look at your hands and realize that 
  you are no longer a wizard, barbarian or whatever but 
  yourself. 
  The mist fades and you realize that you have come home. 
  You are surrounded by friends, playing a game… 
   
  JOEL: THE SHIMMERING EMERALD TOWERS. 
  WHY DON'T YOU COME WITH ME? WHAT DO 
  YOU SAY? 
   
  MAGGIE: GOD, FLEISCHMAN, YOU KNOW, IF 
  YOU WANT TO SEARCH FOR THE ARK OF THE 
  COVENANT, THAT'S ONE THING, BUT, DOES IT 
  HAVE TO BE ON THE DARK SIDE OF THE MOON?  
   
  JOEL: HEY, YOU'RE NOT GOING TO FIND A LOST 
  CITY IN A MICHELIN GUIDE, NOW ARE YOU? 
    
  -Northern Exposure             
  “The Quest” Episode 
   
  
  THINGS 
   
  Potion of Arctic Spider Climbing                              600 Coins 
  Allows the adventurer to climb walls, rock or ice as if he or 
  she were a giant ice spider until the character next makes 
  camp. 
   
  Snowflake Ring (Ring of Feather Falling) 
  Wearer avoids all damage from falls by floating gently to 
  the ground. 
   
  White Dragon Amulet        
    
  Bearer of this amulet may not be harmed by any type of 
  normal cold or ice. Cold attacks by monsters and magic do 
  half damage. 
  Spells 
  Ice to Flesh (Wizard, Third Level)                                              
  This spell restores an ice petrified creature to its normal 
  state, restoring life and goods.                                
  SERVICES 
  Consult Local Scholar:                                                100 Coins                                   
  The scholar will tell the party that the Jeweled City is 
  inhabited by the “true creators” of their world. 
   
   
  Monsters 
  Blizzard Bat (Group, Small, Terrifying}                                                                                                                
  Claws (1d6 damage)                                                                                                                                                   
  Close (6 H.P.)                                                                                                                                                                             
  Special Qualities: Immune to Cold                                                                                                                                   
  A furry albino giant carnivorous bat that enjoys the 
  company of other blizzard bats, warm blood and attacking 
  foolish intruders on rope bridges during blizzards.                                                                                                                                                              
  Instinct: Swoop! 
   
  Fun Facts about Blizzard Bats: 
  O Blizzard Bats aren’t very bright                                                                                                                                         
  O Blizzard Bats are attracted by the sound of voices 
  screaming or in pain                                                                                                   
  O Blizzard Bats are prone to fall into a feeding frenzy                                                                                             
  O Blizzard bats hate fire                                                                                                                                                     
  O Blizzard Bats can be confused by “strange” noises 
   
  Crypt Thing                                (Solitary, Stealthy, Construct)       
  Teleports  
   
   
   
                
  Close, Far (16 H.P)                                                                                
  Special Qualities: Undead                                                                                          
  Instinct: Guard the Gates of the Jeweled City                          
  A crypt thing is a kind of undead guardian that is built to 
  watch over a particular site or object and deal with 
  intruders in a nonlethal manner. The creature appears as 
  nothing more unusual than a skeletal figure in tattered 
  robes. When active, its eyes glow with a fierce red light. A 
  crypt thing exists only to guard, and it typically watches 
  over a religious treasure, tomb, or holy site. It normally 
  waits in an alcove or on a chair provided for it. It speaks 
  Common and is willing to converse with those that do not 
  threaten it while it tries to scare away creatures it thinks 
  are easily cowed.                                                                                       
   O Teleports hostile party 
   O Loves to talk 
   O Liar                                                                                           
  Winter Basilisk   (Solitary, Hoarder)                                                            
  Bite (d10 damage)                                                                                          
  Close (12 H.P.)                                                                                                 
  Special Qualities: Gaze transforms character into ice 
  sculpture.                                                                     
  Instinct: To create new ice sculptures                                                        
  A Winter or Ice Basilisk is an arctic reptilian monster that 
  transforms living creatures into ice with a mere gaze. A 
  Winter Basilisk usually has a snowy white body with a 
  bluish underbelly. Some specimens sport a short, curved 
  horn atop the nose.  
   
  Fun Facts about the Winter Basilisk:  
  Partial ice transformation is a fun thing to do to a player 
  character; Why not start with eyes, nose, or hair? 
  Winter Basilisks can be killed by gazing at itself in a mirror 
  (they are transformed into ice). Tales are told 
  that Alexander the Great ordered a mirror be placed 
  between his army and a regular basilisk that was 
  defending a city. Upon seeing its reflection the monster 
  was transformed to stone. Similarly, Saint George held his 
  shield so that a mundane basilisk saw its own image, 
  causing its reinvention as a statute. 
   
  Inspired by the television series Northern 
  Exposure and H.P. Lovecraft’s The Dream Quest for 
  Unknown Kadath. 
   
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
  “I wonder who carved all these ice sculptures.” 
   
   
                       -Adventurer “Icy” Bob 
   
  (Many Thanks to Andrea Parducci for 
  additions and feedback!-MT) 
  
SOURCE: textdata/thevault/Powered by the Apocalypse/Dungeon World/Adventures/Tygart Dungeon Starters/A Final Quest.pdf