TEXT: The WOIN Starship Construction Manual 
  assumes a range of ship sizes and weights 
  roughly based on a Star Trek-ish model. Vessels 
  are measured in thousands of tons, and 
  operate mainly like sailing vessels of old; 
  indeed the rules refer frequently to a Navy. 
     Other games or settings use different core 
  assumptions. In Traveller, a trader vessel will 
  probably be measured in tens or hundreds of 
  tons, not thousands. In other games, vessels 
  are large enough to eclipse moons. This simple 
  set of rules allows you to modify the core 
  assumptions to create vessels of larger and 
  smaller sizes. This is accomplished by the use 
  of scale categories. 
     By default, ships are standard scale, 
  whatever their class. The scale category 
  denotes the scale being used. However, the 
  scale can be increased or decreased by factors 
  of ten as follows. 
  To use these scale categories, simply adjust the 
  tonnage (and hull cost) indicated by the 
  vessel’s class accordingly. An undersized Class 
  V ship, therefore, instead of being in the 40,000 
  - 60,000 ton range, is in the 4,000 - 6,000 ton
  range.  You should also modify the crew by the
  same  multiplier (with a minimum of 1), as
  well as the final - not starting - cargo space
  available (both CU and tons).
  Component Sizes 
  To accommodate these ship scales, different 
  sized components are required. Using the 
  existing ship components, apply the same 
  scale multiplier to the component’s cost. You 
  do not need to adjust the space value - this 
  automatically scales with the ship. The 
  component’s designation gains the prefix 
  indicated in the table. 
     For example, an oversized version of the 
  Narita Maltech SLP-1 Blackbuster Pulse Laser 
  changes to an oSLP-1. 
     The rest of the component’s values stay the 
  same. 
  Off-Scale Components 
  Generally speaking, you cannot mount off-
  scale components on a ship. An oversized 
  weapon cannot be mounted on a standard 
  scale vessel. 
  Different Scales 
  When ships from different scales interact, the 
  following rules apply. 
  A ship weapon does a maximum of 1d6 
  damage to a ship of a larger scale. A larger 
  scale ship does double damage to one of a 
  smaller scale. 
  A ship weapon does a maximum of 1 
  damage to a ship two scales larger. A ship 
  two scales larger destroys a ship two 
  scales smaller on a hit. 
  A larger scale ship suffers a -1d6 penalty 
  to attack a smaller scale ship. 
  Micro vessels get +2d6 INITIATVE bonus, 
  undersized vessels get +1d6, and 
  oversized vessels suffer a -1d6 penalty.
  Scale
  Tonnage
  Preﬁx
  Micro
  1/100
  m
  Undersized
  1/10
  u
  Standard
  x1
  -
  Oversized
  x10
  o
  Starship Sizes 
  changing the assumptions
  Crews of 4 or less are not affected by LUXURY 
  scores.
  
  Class
  Micro
  Undersized
  Standard
  Oversized
  I
  10-50
  100-500
  1,000-5,000
  10,000-50,000
  II
  50-150
  500-1,500
  5,000-15,000
  50,000-150,000
  III
  150-250
  1,500-2,500
  15,000-25,000
  150,000-250,000
  IV
  250-400
  2,500-4,000
  25,000-40,000
  250,000-400,000
  V
  400-600
  4,000-6,000
  40,000-60,000
  400,000-600,000
  VI
  600-800
  6,000-8,000
  60,000-80,000
  600,000-800,000
  VII
  800-1,000
  8,000-10,000
  80,000-100,000
  800,000-1M
  VIII
  1,000-1,200
  10,000-12,000
  100,000-120,000
  1M-1.2M
  IX
  1,200-1,400
  12,000-14,000
  120,000-140,000
  1.2M-1.4M
  X
  1,400-1,600
  14,000-16,000
  140,000-160,000
  1.4M-1.6M
  XI
  1,600-1,800
  16,000-18,000
  160,000-180,000
  1.6M-1.8M
  XII
  1,800-2,100
  18,000-21,000
  180,000-210,000
  1.8M-2.1M
  XIII
  2,100-2,400
  21,000-24,000
  210,000-240,000
  2.1M-2.4M
  XIV
  2,400-3,000
  24,000-30,000
  240,000-300,000
  2.4M-3M
  XV
  3,000-3,500
  30,000-35,000
  300,000-350,000
  3M-3.5M
  XVI
  3,500-4,000
  35,000-40,000
  350,000-400,000
  3.5M-4M
  XVII
  4,000-4,500
  40,000-45,000
  400,000-450,000
  4M-4.5M
  XVIII
  4,500-5,000
  45,000-50,000
  450,000-500,000
  4.5M-5M
  
  Fury Class I Starfighter
  Weight 25.2 tons; Cargo Units 0.5 (0.3 available; capacity 15.5 tons)
  Hull Class I; micro (INIT +2d6)
  Crew 1 (cost 200cr/m); Troops 0; Passengers 0 (0 standard, 0 luxury)
  Command & Control Systems
  Computers 1x Highwatch mSM-1 Command Computer (CPU cycles: 8; max FTL: 2; checks: +0d6)
  Sensors Chen-Collins mSS-1 (range 2; check +0d6)
  Engine & Propulsion Data
  Subluminal 2x Satellite Concepts mSI-1 Ion Engine (power 7 ea; SPEED 14.0; fuel efficiency 1.4)
  FTL 1x Warpdyne Asteroid Mining mSA-1 Antimatter Engine (power 6 ; FTL 2.0; fuel efficiency 1) 
  Backup FTL -
  Operational Range 1 parsec
  Defensive Data
  Superstructure 3 DEFENSE 20 E-DEFENSE 10
  Armor -
  Shields 1x DayCorp Systems mSSN-2 Navigational Shield Generator (power 1 ea; SOAK 1)
  Point Defenses -
  Weapons Data
  2x Narita Maltech mSLP-1 Blackbuster Pulse Laser (range 2; damage 2d6 heat; attack +0d6)
  1x Long-Summers Industries mSPPx-1 Stingstorm Photonic Torpedo (range 2; damage 1d6 heat; attack +1d6)
  Facilities
  Luxury -
  Facilities - 
  General Systems 
  Fueling -
  Electronic Warfare -
  Tractor Beams -
  Cloaking Device -
  Engineering -
  Hangars & Bays 
  Shuttles 0 ( )
  Fighters 0 ( )
  Vehicles 0 ( )
  Market Value 0.73 MCr
   
  
SOURCE: textdata/thevault/WOIN/NEW/WOIN - NEW - Starship Sizes.pdf