TEXT: 1 
   
   
   
  Compendium 
   
   
  
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  Channeler 
  Berenike Knight 
  Black Knight 
  The Belltower Gargoyles 
  Prowling Demons 
  The Capra Demon 
  Moonlight Butterfly 
  The Gaping Dragon 
  Chaos Witch Quelaag 
  The Iron Golem 
  Silver Knight 
  Darkwraith 
  Executioner Smough 
  Dragonslayer Ornstein 
  The Great Grey Wolf, Sif 
  The Four Kings 
  Seath the Scaleless 
  Ceaseless Discharge 
  Bed of Chaos 
  Gravelord Nito 
  Gwyn, Lord of Sunlight 
  Gwyn, Lord of Cinder 
  Crossbreed Priscilla 
  Dark Sun Gwyndolin 
  Artorias, the Abysswalker 
  Black Dragon Kalameet 
  Manus, Father of the Abyss 
   
   
  Bountiful Sunlight 
  Crystal Magic Weapon 
  Crystal Soul Spear 
  Dark Bead 
  Dark Orb 
  Emit Force 
  Gravelord Sword Dance 
  Homeward 
  Lightning Spear 
  Power Within 
  Soul Arrow 
  Sunlight Spear 
  White Dragon Breath 
  Prepare to Die by Fearcheck 
  Solaire of Astora 
  Lautrec of Carim 
  Siegmeyer of Catarina 
  Black Iron Tarkus 
  Big Hat Logan 
   
   
   
  Special Thanks to: 
  u/AshenGT 
  manga292 
  All of the people on r/DnD and 
  r/UnearthedArcana who helped me 
  build this and motivated me to make 
  more 
  Dragonslayer s Spear 
  Dragon King s Greataxe 
  Executioner s Hammer 
  Fury Sword 
  Gargoyle s Tail Axe 
  Lifehunt Scythe 
  Moonlight Greatsword 
   
   
  
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  Channeler by Devlinart 
  Berenike Knight concept 
  art by From Software 
  
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  his personal guard. These fearless warriors were once clad 
  in silver like their brothers in Anor Londo, but after the 
  Witch of Izaleth accidentally unleashed chaos and demons 
  into Lordran, their main task became to hunt and 
  exterminate these new evils. After years of fighting demons, 
  their silver armor was burnt black and tempered from the 
  fiery chasm of Izaleth. After Lord Gwyn left to rekindle the 
  First Flame and keep the darkness at bay, the black knights 
  who were left behind wandered through Lordran, forever 
  hunting undead and demons in the name of their king.
   
   
  Dark Souls Cover Art by From Software 
  
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  Hiding in plain sight, belltower gargoyles sit at the rooftops 
  of churches and parishes, guarding the bell from 
  unexpected intruders. They are created by magic with the 
  single intent of protecting the parish. When they see 
  adventurers approaching to ring their bell, they spring to 
  life, attacking viciously with their halberd and poison-tipped 
  tail.  
  Some churches have only two gargoyles. Others can have 
  as many as four or five. The gargoyles often hide among 
  true statues, and usually only begin to attack one at a time, 
  waiting until their ally becomes significantly injured to jump 
  in for a surprise attack. 
  The gargoyle, like many other monsters, has a magical tail 
  that, if acquired, can be forged into a powerful weapon. The 
  weapon, a battleaxe, has poison properties.  
  Bell Gargoyle by Wis# 
  
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  Large, headless demons possessed by magic, these 
  monsters prowl dungeons and caverns. Their motivations 
  are unknown, but they are made of very rare ore that is 
  sought out by adventurers and smiths alike. This ore can be 
  used to make weapons of incredible power and durability. 
  Long ago, there was once a blacksmith unparalleled in his 
  craft. His tools were made of a special ore that allowed him 
  to make swords and armor of the highest quality. However, 
  a strange magical catastrophe tore his workshop apart. The 
  smith was never seen again, but from the ashes of his 
  smithy rose out these Prowling Demons, who wander 
  aimlessly across the land. 
  The prowling demons are made of a rare ore known as 
  Titanite, and are sought after for their value. However, 
  defeating a prowling demon is no easy task, and many 
  massive catch poles. However, those who succeed and 
  present the ore to a world-class blacksmith are often 
  rewarded with legendary weapons and armor.  
   
   
  Prowling Demon Concept Art by From Software 
  
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  A creature created during the failed attempt to recreate the 
  First Flame, the Capra Demon is a monster that is 
  relentless in its pursuit and feral in its attacks. Resembling 
  swings its blades hard enough to knock people off of their 
  feet. With two undead dogs at its heels and a massive 
  machete in each hand, it is a death sentence to any 
  inexperienced adventurer. 
  Rabid in life and now feral in death, these undead dogs heel 
  only to their master, the Capra Demon. They slink about in 
  corners and shadows, hiding from their prey until their 
  master initiates an attack. Once he does, they lunge out and 
  bite at the heels of their enemies. The dogs bite down and 
  grab hold of unexpecting adventurers while the Capra 
  Demon crushes them with his machetes. 
   
   
  Capra Demon by 
  Unknown Artist 
  
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  Moonlight Butterfly by Headdl 
  
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  An enormous, disgusting abomination that lives deep in the 
  recesses of the underground. Its tiny head stands in stark 
  contradiction of the gigantic mouth at its torso, constantly 
  eating everything it runs across. Rows and rows of deadly 
  teeth and poisonous stomach acids leave its prey screaming 
  in pain. 
  Once a majestic dragon, the Gaping Dragon was consumed 
  by his unending desire for food. After consuming more than 
  his body could hold, his torso burst open and became an 
  enormous mouth, the ribs sharp teeth and the saliva deadly 
  acid. Still constantly on the prowl for anything to consume, 
  the Gaping Dragon hunts underground for weak victims. 
  cut off and used to make a magical weapon. This weapon, a 
  greataxe, is said to have hidden magical properties, that 
  only show themselves when the user makes a perfect strike.  
  Gaping Dragon Concept 
  Art by From Software 
  
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  The torso and head of a beautiful human woman conjoined 
  at the hip with a terrifying drider. Quelaag was once a 
  sorceress, but tampering with dangerous magic 
  transformed her into a terrifying beast. Now, she hides 
  herself away at in a cave deep in a dangerous swamp, 
  caring only for her similarly deformed siblings and 
  protecting her home. 
  Quelaag was once a beautiful human sorceress, one of the 
  first to ever have power over fire, for both destruction and 
  creation. The daughter of the Witch of Izaleth, an all-
  powerful sorceress, she and her sisters maintained 
  dominion over their kingdom with their incredible magic. 
  However, during an attempt to recreate the First Flame, an 
  incredible source of magical power, they released a 
  terrifying, demonic power that transformed Quelaag and 
  her family in to demons. 
  Constructed of her own soul, Quelaag brandishes a black, 
  curved sword swathed in flames. Legendary for its 
  deadliness, few have withstood the heat of the blade and 
  survived. 
   
   
  Quelaag by Sean Fenn 
  
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  challenge standing between adventurers and Anor Londo. 
  Crafted from the bones of legendary dragons, it wields a 
  massive greataxe with one hand and pummels creatures to 
  dust with the other. The gatekeeper to the capital city of 
  Anor Londo, it is a being to be fought by only the bravest 
  and most skilled warriors. 
  During the end of the Age of Fire, when Lord Gwyn left to 
  tend to the First Flame, he decreed that a fortress be built 
  to protect Anor Londo. The fortress, created by the trap 
  master Sen, was made to test the mettle of every warrior 
  and adventurer, beginning with their first steps inside. The 
  fortress was rigged bottom to top with devious traps and 
  deadly monsters, meaning only the smartest, fastest, and 
  toughest adventurers were able to make it through. The 
  final test for these adventurers, standing atop the great 
  fortress, was the Iron Golem. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Iron Golem by Inkyh 
  
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  Silver Knight 
  by RizaRizis 
   
  
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  Smough stand guard over the princess in the castle of Anor 
  duo is nearly unstoppable and have crushed millions of foes 
  who have crossed their path. 
  Captain of the Four Knights of Gwyn, Ornstein is known far 
  and wide for his skill at slaying dragons. He wields a 
  lightning-tipped spear and moves nearly as fast as lightning 
  itself, lunging across rooms and impaling his enemies in 
  the blink of an eye. The only one of the Knights left in Anor 
  Londo, Ornstein is sworn to the service of the princess and 
  has committed the remainder of his life to protecting the 
  castle. 
  The royal executioner of Anor Londo, Smough is a cruel 
  being who enjoys grinding up the bones of his victims and 
  using it as seasoning for his dinner. Although he has the 
  strength and skill to compete with the Four Knights of 
  Gwyn, he was rejected from the position because of his 
  cannibalistic and cruel behavior. Now paired with Ornstein 
  to protect the princess, he wields his massive hammer with 
  deadly precision. 
   
   
  Ornstein and Smough by k-atrina 
  
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  Ornstein by ctn 
  
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   Lurking around a tombstone in the middle of a beautiful 
  grove, the great grey wolf, Sif protects the grave of her long-
  attacks with ferocious speed and power. Forever grieving 
  f has spent years guarding the grove 
  against would-be grave robbers and adventurers.  
   
   
  Sif, the Great Grey Wolf by Dr-Adri 
  
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  Four old kings of man who were given pieces of a Lord 
  Soul by Lord Gwyn to govern in his stead. However, they 
  were tricked by a serpent into venturing into the Abyss to 
  obtain more power. The Abyss corrupted the kings, and 
  they now wander the darkness, mindless and distraught 
  monsters. 
   
   
  Four Kings by Vulpes-Ibculta 
  
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  Seath was born as an abomination of his kind, without the 
  diamond-hard scales that granted the other Everlasting 
  Dragons immortality. Shunned by his kin and envious of 
  their strength, he turned on them when Gwyn began his 
  uprising, giving Gwyn the secret to breaking through the 
  Seath discovered the Primordial Crystal, which gave him a 
  form of undead immortality that he craved for so long.
  For aiding him against the dragons, Gwyn rewarded Seath 
  with dukedom, and gave him a massive library in which he 
  could study the arcane secrets of the world and discover 
  new magic. Behind the walls of these libraries, however, 
  Seath conducted cruel and diabolical experiments on 
  captured creatures, transforming them into hideous 
  aberrations with the power of his crystal.  
   
   
  Seath the scaleless by AzloRaimT 
  
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  The only son if the Witch of Izaleth, the Ceaseless 
  Discharge was once a powerful pyromancer, until the 
  terrible event that cursed his mother and sister corrupted 
  him as well. Now a huge, deformed demon, he constantly 
  spews lava from his body, resulting in incredible constant 
  agony and suffering. Left with only the corpse of his elder 
  sister and the gates to Izaleth, he guards the tomb of his 
   
   
   
  Ceaseless Discharge concept art by From Software 
  
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  With the First Flame on its last embers and the Age of 
  Darkness quickly approaching, the Witch of Izalith 
  attempted to duplicate the First Flame using her own soul. 
  However, the experiment failed and had terrible 
  consequences, releasing pure chaos and creating a 
  distorted being of earth and fire that consumed the witch 
  and her followers. The being became the source of all 
  demons: The Bed of Chaos. 
       Taking the form of a huge, animated, humanoid tree, the 
  Bed has four flaming arms which flail around and protect 
  its roots from attackers. At the center, buried under tons of 
  bark and roots, lies the corrupted corpse of the Witch of 
  Izalith and her Lord Soul.  
       The Bed of Chaos is no simple enemy that can be 
  defeated by steel and spells. A being of immense power and 
  age, its roots dig miles-deep into the ground, constantly 
  giving it life and strength to continue living. To defeat the 
  Bed, its main roots (which have 10 hit points each) must be 
  cut, weakening it and opening a path to its core. The roots 
  are protected by fields of anti-magic created by the Bed, 
  creature from entering. Within its core, the corrupted form 
  of the Witch of Izalith (which has 10 hit points) must be 
  killed and the Lord Soul removed from between the 
  roots. The Witch of Izalith is immune to fire damage. 
  Without the Lord Soul to give it life, the Bed of Chaos 
  with almost immediately wither and die. 
       However, the Bed has many ways to protect itself from 
  attackers. With its four arms, it swing at any target within 
  50 feet. The target must make a DC 20 Dexterity saving 
  throw, taking 55 (10d8) bludgeoning damage and being 
  pushed 20 feet in any direction and knocked prone on a 
  failed save. On a successful save, the target takes 
  half as much damage but is not pushed or knocked 
  prone. 
       The Bed can also slam the ground, crumbling it 
  and causing the targets to fall along with the rubble. 
  When the Bed slams the ground, it creates a 10-foot 
  deep pit in a 10-foot radius of where it hit, and 
  creatures within that area must make a 
  DC 20 Dexterity saving throw or fall 
  into the pit, taking 44 (8d8) bludgeoning 
  damage. 
       Defeating the Bed of Chaos is treated as defeating an 
  enemy of Challenge Rating 18. 
   
   
   
  Bed of Chaos concept art by From Software 
  
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  One of the first to find a Lord Soul during the Age of  
  Ancients and tear down the reign of the Everlasting 
  Dragons, Gravelord Nito unleashed a miasma of death and 
  disease upon the great dragons and brought them crashing 
  to the ground. Using most of his powerful soul to 
  administer death to all that are alive, Nito slumbers within 
  the Tomb of Giants. 
        Nito manifests as a collection of skeletons amassed into 
  a humanoid-shaped giant. In one hand, he holds his 
  Gravelord sword, a greatsword crafted from the bones of 
  the fallen that exudes an ominous feeling of death and 
  despair. With his other, he casts horrific spells, some 
  invented by himself, that spread a torrent of toxic 
  destruction around him. 
       The bravest and most devoted of travelers can venture 
  their way into the Tomb of Giants to pay respects to the 
  slumbering lord, and join his covenant to become a 
  Gravelord Servant, giving them the ability to curse others 
  with difficulty and spread death in their wake, feeding 
   
   
   
   
  Gravelord Nito by Surfingbird 
  
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  The first Lord Soul that was found was the Light Soul, 
  discovered by Gwyn during the Age of Ancients. The Light 
  Soul gave Gwyn tremendous power, transforming him from 
  a simple man into a god. Using his newfound spears made 
  of pure sunlight, Gwyn ripped through his enemies and sat 
  himself atop the great throne of Anor Londo.
  Before the Lord Souls were found, the Age of Ancients was 
  dominated by the Everlasting Dragons. These immortal 
  dragons were unopposed in their power and ruled the 
  world callously. When Gwyn discovered the Light Soul, he 
  gained enough power to topple the Everlasting Dragons 
  and bring about the Age of Fire, a time of prosperous 
  wealth for all of mankind. 
   
   
   
  Lord of Sunlight by sstarkm 
  
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  As the Age of Fire approached its end, Lord Gwyn set off to 
  the Kiln of the First Flame with his most trusted Black 
  Knights. There, he found the First Flame dwindling to its 
  last embers. To keep it burning, he linked the remains of 
  his Light Soul to the flame. The resulting burst of fire was 
  so powerful that most of his Black Knights were turned to 
  ash, their spirits left to wander the Kiln. Gwyn, now a 
  fraction of his former power, placed himself before the 
  flame for the rest of his days, swearing to keep the Age of 
  Darkness at bay until his last breath. 
   
  Lord of Cinder by unknown 
  
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  Within the secret Painted World of Ariamis lives Priscilla, a 
  beautiful woman whose origins are shrouded in mystery. 
  She protects her home from invaders, but is mostly 
  nonviolent, and always attempts to parley instead of fight.  
  However, she is dangerous in combat with her invisibility 
  spells and legendary Lifehunt Scythe. 
  that she is the child of Princess Gwynevere and Seath the 
  Scaleless, as some the scales on her body and her tail 
  betray her draconic bloodline. Others believe that she is 
    
  Priscilla wields the Lifehunt Scythe, a weapon so powerful 
  that is dangerous to the wielder, but inflicts great damage 
  to its foes, leaving debilitating and sometimes incurable 
  injuries. Powered by the strength of her soul, Priscilla uses 
  the scythe to protect her friends and her home within the 
  Painted World. 
  Priscilla, like many other monsters in Lordran, has a 
  magical tail that, if acquired, can be forged into a powerful 
  weapon. The weapon, a knife, has a very keen blade that 
  increases the chance of striking a deadly hit. 
   
  Crossbreed Priscilla by ae-rie 
  
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  Although everyone believes that after Gwyn and the rest of 
  of Sunlight Gwynevere ruled over the city and awaited the 
  return of her father, few know the truth. In the chambers 
  below the great halls of Anor Londo, Gwyndolin, the second 
  son of Lord Gwyn, uses his masterful illusions to cast a 
  spell across Anor Londo. This illusion is incredibly 
  powerful, manifesting a brilliant sun to shine down upon 
  gates, and even creating an illusion of Princess Gwynevere.  
   strength to rival 
  resemble his father at all. A boy whose powers resonated 
  strongly with the moon, Gwyndolin was raised and treated 
  as a girl. In addition, his appearance was repulsive, and so 
  he was kept hidden away from the eyes of the rest of Anor 
  Londo. Instead of legs, Gwyndolin was born with several 
  tentacles, which he balances on and slithers with to move. 
  However, Gwyndolin was gifted in his own way, with 
  powerful magic, especially illusions. Using his powers, he 
  remained in Anor Londo when the rest of the gods fled the 
  darkness, and kept it alight and anew, as if warding off the 
  inevitable darkness with nothing but his magic. Gwyndolin 
  waited patiently for the chosen warrior to finally appear in 
  front of the illusory princess, so that he could manipulate 
  the warrior into traveling to the first flame and use his soul 
  to light it, keeping the darkness at bay for a few moments 
  longer. 
   
   
   
  Dark Sun Gyndolin by Besar13 
  
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  used to be the hero of Anor Londo. Now, corrupted by the 
  darkness of the Abyss, he wanders Oolacile, crushing the 
  few warriors who dare to wander too close.
  Knight Artorias, one of the four Knights of Gwyn, was once 
  into the abyss with his faithful hound Sif whenever it 
  darkness and corruption before it harmed the 
  innocent.However, when the Abyss corrupted and 
  consumed the human town of Oolacile and Artorias was 
  sent to investigate, he found himself in over his head, facing 
  a being of darkness that exceeded any power he had 
  encountered before. Leaving his holy shield to protect Sif, 
  he went to face the Father of the Abyss alone, but was 
  defeated. His arm crushed and his spirit broken, he became 
  corrupted by the Abyss, losing his humanity and sanity and 
  becoming nothing but a shell, hell-bent on destruction. 
   
  Artorias by CircuitDruid 
  
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  The one-eyed dragon Kalameet is one of the handful of 
  remaining ancient dragons, and is considered to be the 
  deadliest dragons to ever exist. His prowess is so great that 
  even the great knights of Anor Londo dare not provoke him. 
  black, betraying its dark magic origins. The black fire has 
  incinerated hundreds of towns and thousands of victims.  
  Kalameet
  telekinetic powers. When his claws and teeth and fire fail 
  into the air.
   
   
  Black Dragon Kalameet unkown Pixiv Artist 
  
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  Manus father of the abyss by Nahelus 
  Living deep within the depths of the Abyss, Manus 
  commands the darkness with the power of the Dark Soul 
  and spreads his corruption across the world. Consuming 
  even the greatest warriors, such as Knight Artorias, and 
  breaking them to the power of the dark, he stands as a 
  nearly unstoppable force of pure evil.
  The last of the Lord Souls, the Dark Soul, found its way 
  into the hands of a human. This human, the Pygmy, 
  discovered the power of darkness and began to spread it 
  across the world in the form of The Abyss, a creeping 
  magical darkness that devours souls and rips away the 
  sanity of mortals. Consumed and driven mad by his own 
  power, the furtive pygmy transformed into Manus, the 
  incarnation of darkness and one of the most powerful 
  beings in Lordran. 
   
  
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  Knight Solaire of Astora is a warrior of sunlight, bound to a 
  quest of finding his own sun. He walks the path of the 
  Chosen Undead as you do, traveling to the Undead Parish,  
   
   
  Anor Londo, Lost Izalith, and even the Kiln of the First 
  Flame, in search of his own sun.  
  Wielding his trusty sun sword and shield, Knight Solaire is 
  a worthy ally, and also employs powerful lightning miracles 
  to aid him on his righteous journey. 
  Solaire can initially be found outside of the Undead Parish, 
  staring at the sun in the distance. He will happily accept any 
  form of jolly cooperation and become fast friends with 
  those who walk alongside him, making him a fast favorite 
   
  
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  Knight Lautrec of Carim is a devoted follower of the 
  goddess Fina, who was known for her fateful beauty. 
  Lautrec forsook everything for his love of the goddess, and 
  his unwavering belief in her love for him. Mysterious in his 
  motivations, Lautrec is initially found in a prison cell in the 
  Undead Parish, casting doubt on his trustworthiness. 
  However, he is more than happy to help in certain 
  fights, such as the Bell Gargoyles and the Gaping 
  Dragon. 
  Wearing a very special armor that is unique to 
  the worshipers of Fina and wielding two 
  shotels, Lautrec is a dangerous warrior, both as 
  an ally and as an enemy. 
   
   
  
  30 
   
  Knight Siegmeyer of Catarina left his home to explore 
  Lordran and find Gwyn, the Lord of Sunlight. Whether or 
  continues to trudge through the monsters and demons of 
  Lordran, looking for an answer.  
  Wearing his canonical onion knight-like Catarina armor 
  and wielding a massive Zweihander greatsword, Siegmeyer 
  even Lost Izalith. However, much of the time, he is unable 
  to do this on his own, often getting stuck outside gates, or 
  trapped by monsters. It is usually a helpful adventurer who 
  gets Siegmeyer out of his sticky situations, for which he is 
  always incredibly grateful. 
   
   
  Catarina Armor by RedExodus 
  
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  A knight of Berenike, Black Iron Tarkus 
  is renowned among his fellow knights for 
  his immense strength. Another 
  adventurer attempting to fulfill the 
  prophecy and cure the Undead, Iron 
  Tarkus was one of the very first warriors 
  and make his way to Anor Londo. An 
  incredibly tough warrior, Tarkus can 
  singlehandedly defeat many powerful 
  enemies, such as the Iron Golem. 
   
   
  Iron Tarkus by MrFr2eman 
  
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  Once a famous sorcerer at the Vinheim Dragon School, 
  Master Logan set out to Lordran to find a cure for the 
  Undeath that plagues the land. He wears a comically large 
  hat, hence his nickname, that covers his face, and he often 
  used it to shut out the noises and stares of others so that he 
  could work in peace. He wields a staff that was once an 
  ordinary apprentice staff, but has since seen so many 
  magical experiments and discoveries that it became imbued 
  creation of some of the more powerful spells ever, including 
  Soul Spears, which are said to challe
  lightning bolts in sheer power. 
    
   
      However, for all of his knowledge, his physical abilities 
  were severely lacking, and he found himself stuck inside of 
  kind adventurers. 
   
  
  33 
   
  This compendium describes the spells used in the world of 
  Dark Souls. The chapter begins with the spell lists of the 
  spellcasting classes. The remainder contains spell 
  descriptions, presented in alphabetical order by the name of 
  the spell. 
   
  Emit Force 
  Lightning Spear 
  Bountiful Sunlight 
  Homeward 
   
  Gravelord Sword Dance 
  Sunlight Spear 
  The spells are presented in alphabetical order. 
  3rd-level conjuration
  Casting Time: 1 action 
  Range: 10 feet 
  Components: V, S 
  Duration: Concentration, up to 1 minute 
  You release warm light from your body, healing 
  every creature within range by 1d6 hit points 
  per round. 
       At Higher Levels. When you cast this spell 
  using a spell slot of 4th level or higher, you heal 
  an additional 1 hit point per round. 
  7th-level transmutation
  Casting Time: 1 action 
  Range: Touch 
  Components: V, S 
  Duration: Concentration, up to 1 hour 
  A nonmagical weapon you touch becomes a 
  magic weapon, and sprouts razor-sharp 
  crystals. For the duration, the weapon has a +1 
  bonus to attack rolls and deals an extra 1d8 magic damage 
  when it hits. 
  9h-level conjuration
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V, S 
  Duration: Instantaneous 
  You create a massive pale spear with razor-sharp crystals 
  protruding from it above you and magically propel it at a 
  target that you can see within range. The target must make 
  a Dexterity saving throw or take 30d6 magic damage and 
  20d6 piercing damage on a failed save, or half as much 
  damage on a successful one. 
   
  Dark Bead 
   
  Soul Arrow 
   
  Dark Orb 
   
  Power Within 
   
  Crystal Magic Weapon 
  White Dragon Breath 
  Crystal Soul Spear 
   
  Diamond Dust  Normal version by PabloFernandezArtwrk 
  
  34 
   
  1st-level conjuration, 
  necromancy 
  Casting Time: 1 action 
  Range: 120 feet 
  Components: V, S 
  Duration: Instantaneous 
  You create three small black beads that seem to 
  sap away the light around them. Each bead 
  targets a creature of your choice that you can 
  see within range. The targets much succeed a 
  Dexterity saving throw or take 1d6 necrotic 
  damage per bead. 
       At Higher Levels. When you cast 
  this spell using a spell slot of 2nd 
  level or higher, the spell creates one 
  more bead for each slot level above 
  1st. 
  3rd-level conjuration, necromancy
  Casting Time: 1 action 
  Range: Self (100-foot line) 
  Components: V 
  Duration: Instantaneous 
  You create a large black orb that seems to sap 
  away the light around it. The orb shoots forward in a 
  direction you choose, hitting every creature in a line 100 
  feet long and 5 feet wide. Each creature in the line must 
  make a Dexterity saving throw. A creature takes 8d6 
  necrotic damage on a failed save, or half as much damage 
  on a successful one. 
       At Higher Levels. When you cast this spell using a spell 
  slot of 4th level or higher, the damage increases by 1d6 for 
  each slot level above 3rd. 
  2nd-level evocation
  Casting Time: 1 action 
  Range: Self (20 feet) 
  Components: V, S 
  Duration: Instantaneous 
  You release a burst of magical force from your body. Each 
  creature within 20 feet must make a Strength saving throw. 
  On a failed save, a target is pushed back until they are 20 
  feet away from you, and are knocked prone. On a successful 
  save, a target is pushed back 10 feet, or until it is 20 feet 
  away from you.  
   
   
   
   
  5th-level conjuration, necromancy
  Casting Time: 1 action 
  Range: 20 feet 
  Components: V, S 
  Duration: Instantaneous 
  This spell, created by the first of the dead, Gravelord Nito, 
  was one of his many weapons used in his battle against the 
  Ancient Dragons. You summon large swords that burst out 
  of the ground in a 20 foot radius around you. Each creature 
  in that area must make a Dexterity saving throw or take 
  6d6 slashing damage and 4d6 necrotic damage. 
       At Higher Levels. When you cast this spell using a spell 
  slot of 6th level or higher, the damage increases by 1d6 
  necrotic damage. 
  3rd-level transmutation
  Casting Time: 1 action 
  Range: Self 
  Components: V, S 
  Duration: Instantaneous 
  You pray to your deity to save you from danger. You teleport 
  back to the last place that you spent a long rest. 
       At Higher Levels. When you cast this spell using a spell 
  Art by RJUGANG 
  
  35 
   
  slot of 5th level or higher, you can target one additional 
  willing creature that is within 5 feet. 
  3rd-level conjuration
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V, S 
  Duration: Instantaneous 
  You create a spear in your empty hand out of pure light, 
  crackling with divine lightning. You hurl the spear at a 
  target within range. The target must make a Dexterity 
  saving throw, taking 3d6 radiant damage and 3d6 lightning 
  damage on a failed save, or half as much damage on a 
  successful one. 
       At Higher Levels. When you cast this spell using a spell 
  slot of 4th level or higher, the damage increases by 1d6 
  radiant damage for each slot level above 3rd. 
  4th-level transmutation
  Casting Time: 1 action 
  Range: Self 
  Components: V, S 
  Duration: 1 minute 
  Summoning the fire burning in your heart, your body 
  begins to burn with power. During this time, your Strength 
  and Dexterity increase by 2, up to a maximum of 22, and 
  your speed increases by 10 feet. Every round, you take 10 
  fire damage that ignores damage resistance and immunity. 
       At Higher Levels. When you cast this spell using a spell 
  slot of 5th level or higher, the duration increases by 1 round 
  for each slot level above 4th.  
  2nd-level conjuration
  Casting Time: 1 action 
  Range: 30 feet 
  Components: V, S 
  Duration: Instantaneous 
  You create a magical arrow and hurl it at a target that is 
  within range. The target must make a Dexterity saving 
  throw, taking 3d8 magic damage on a failed save, or half as 
  much damage on a successful one. 
       At Higher Levels. When you cast this spell using a spell 
  slot of 3rd level or higher, the damage increases by 1d6 for 
  each slot level above 3rd. 
  9th-level conjuration
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V, S 
  Duration: Instantaneous 
  You create a divine spear of pure sunlight in your hands 
  and hurl it at a target within range. The target must 
  succeed on a Dexterity saving throw, taking 50d6 radiant 
  damage on a failed save, or half as much damage on a 
  successful one. 
  8th-level conjuration
  Casting Time: 1 action 
  Range: 30 feet 
  Components: V, S 
  Duration: Instantaneous 
  You exhale a magical crystal breath in a 50-foot cone. Each 
  creature in that area must make a Constitution saving 
  throw, taking 30d6 magic damage and having their 
  maximum hit points reduced by 20 for 24 hours, or half as 
  much damage and having their maximum hit points 
  reduced by 10 for 24 hours on a successful save. 
   
   
  Art by sprias 
  
  36 
   
  Legendary weapons are presented in alphabetical order. 
   
  Weapon (Spear), rare (requires attunement) 
  You gain a +1 bonus to attack and damage rolls made 
  with this weapon. In addition, while you are attuned to 
  this weapon, it deals an additional 1d6 lightning 
  damage, and you gain resistance to lightning. 
  Weapon (Greataxe), rare (requires attunement) 
  You gain a +1 bonus to attack and damage rolls 
  made with this weapon. While you are attuned to this 
  weapon, when you score a critical hit on a target, you 
  can choose to release a blast of energy, dealing 17 
  (3d8) force damage to all creatures within 10 feet 
  except you. 
  Weapon (Greathammer), rare (requires attunement) 
  This weapon requires 2 hands to wield and does 2d8 
  bludgeoning damage. While you are attuned to this weapon, 
  you can shove as a bonus action. 
  Weapon (Longsword), rare (requires attunement) 
  You gain a +1 bonus to attack and damage rolls made with 
  this weapon. While you are attuned to this weapon, it deals 
  an additional 1d6 fire damage, and you gain resistance to 
  fire. 
   
  Weapon (Greataxe), rare (requires attunement) 
  While you are attuned to this weapon, you can choose to 
  deal poison damage instead of slashing damage. In 
  addition, you gain resistance to poison.  
  Weapon (Greatsword), rare (requires attunement) 
  You gain a +3 bonus to attack and damage rolls made with 
  this weapon. In addition, while you are attuned to this 
  weapon, you can choose to deal 1d6 slashing and 1d6 
  necrotic damage instead of the regular damage. 
       Once per short or long rest, you can stab this sword into 
  the ground. The blade bursts out of the ground beneath an 
  enemy. One target within 30 feet must make a Dexterity 
  saving throw with a DC equal to 8 + your Proficiency bonus 
  + your Strength modifier, taking 6d6 necrotic damage on a 
  failed saving throw, or half as much damage on a successful 
  one. 
  Weapon (Scythe), rare (requires 
  attunement) 
  You gain a +2 bonus to attack and damage rolls 
  made with this magic weapon. In addition, while you 
  are attuned to this weapon, when you hit a target, you 
  can force the target to make a Constitution saving 
  throw equal to 8 + your Proficiency bonus + your 
  Charisma modifier. On a failed save, the target s 
  maximum hit points are reduced by the amount of 
  damage you dealt with your attack.  
       Once you use this feature 3 times, you cannot use it 
  again until you finish a short or long rest. 
  Weapon (Greatsword), rare (requires attunement) 
  You gain a +2 bonus to attack and damage rolls made with 
  this magic weapon. In addition, while you are attuned to 
  this weapon, you can release a magical burst in a 30 foot 
  cone in front of you. Each creature in that area must make a 
  Dexterity saving throw equal to 8 + your Proficiency bonus 
  + your Intelligence modifier, taking 4d6 force damage on a 
  failed save, or half as much on a successful one. 
       Once you use this feature, you cannot use it again until 
  you finish a short or long rest. 
   
   
  Art credit to From Software 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Bolt Nine Homebrew/Dark Souls Compendium.pdf