TEXT: Creating a Triarius
  Choose a name, description, temperament, cult, stats, moves, and bonds.
  Description
  Circle one from each line, or make 
  up your own.
  ● Ambiguous, Concealed, Female, 
  Male
  ● Angry face, Passive face, Stern 
  face, Weathered face
  ● Jaded eyes, Judging eyes, Merci-
  less eyes, Missing eye
  ● Angular body, Lean body, Scarred 
  body, Tired body
  Temperament
  Choose one: Choleric, Melancholic, 
  Phlegmatic, Sanguine.
  Cult
  Choose one cult in which you are 
  initiated: 
  Diana, Mars, Mercury, Minerva, 
  Neptune, Pluto, The Sisters, Trivia, 
  Venus, Vulcan, Faithless
  Starting Stats
  ACUTUS +1, FORTIS +1, IMPETUS 0, 
  LEPOS -1, FATUM 0
  Add 1 to a single stat
  Moves
  You know all the basic moves. 
  Choose two triarius moves plus one 
  cult move from your chosen cult.
  Bonds
  Everyone introduces their 
  characters. Take your turn. List the 
  other character’s names. Go around 
  again for Bonds. On your turn, ask at 
  least 1:
  ● Which of you have I fought along-
  side the longest?
  For that character, write Bond +3
  ● Which of you ran during our last 
  battle together?
  For that character, write Bond -2
  ● Which of you stole from me?
  For that character, write Bond -2
  For everyone else, write Bond -1. 
  You don’t see the point in 
  developing connections with people 
  who will soon be dead.
  On the others’ turns, answer their 
  questions as you like.
  Starting Gear
  You get:
  
  A breastplate (1-armor)
  
  A large shield (1-armor stacks)
  
  A gladius (2-harm hand)
  
  A spear (2-harm close near)
  
  Camping and mess gear
  3-barter in Denarii and goods
  The Triarius
    Notes
  
  Triarius Moves
  O 
  Battle Tactics: when you aid an ally in battle, don’t roll 
  +Bond. You help them as though you rolled 10+.
  O 
  Fighting Retreat: during a battle, name your escape route, 
  roll +FORTIS. On a 10+, you’re gone. On a 7-9, you can go or 
  stay, but if you go you either leave something behind or take 
  something with you (the arbiter will say what).
  O 
  I’ve Seen It All: when you overcome adversity, take +1 to the 
  roll.
  O 
  Prepared for the Inevitable: you have a well-stocked medici-
  nal kit (2-stock) and know how to use it.
  O 
  Weaponmaster: when exchanging blows with a gladius or 
  spear, inflict +1 harm.
    Other Moves
    Gear
  ACUTUS 
  FORTIS
  IMPETUS
  LEPOS
  FATUM
  Improvements
  Experience O O O O O O O >>> Erase experience and choose one:
  O 
  +1 ACUTUS (max +3)
  O 
  +1 FORTIS (max +3)
  O 
  +1 IMPETUS (max +3)
  O 
  +1 LEPOS (max +3)
  O 
  +1 FATUM (max +3)
  O 
  Get a new triarius move
  O 
  Get a new triarius move
  O 
  Get a move from another playbook
  O 
  Get a move from another playbook
  O 
  Get a new cult move
  O 
  Remove a debility
  You may choose from the following after you have taken at least 5 from 
  above:
  O 
  Get +1 to any stat (max +3)
  O 
  Retire your character to safety and create a new character
  O 
  Create a second character to play
  O 
  Change playbook
  O 
  Change cult
  O 
  Choose 3 basic moves and advance them
  O 
  Choose 3 basic moves and advance them
    Harm
  O 
  Stabilized
  O 
  Shattered (-1 ACUTUS)
  O 
  Broken (-1 FORTIS)
  O 
  Crippled (-1 IMPETUS)
  O 
  Disfigured (-1 LEPOS)
  O 
  Haunted (-1 FATUM)
    Bonds
    Name
    Cult and Credo
    Description
    Temperament
  
SOURCE: textdata/thevault/Ruma (PbtA)/Sheets/Ruma - Dawn of Empire - Triarius.pdf