TEXT: This PDF contains the endpapers from the printed edition of this book. These pages are 
  provided to PDF customers for use as reference sheets.
  Text and design © Gavin Norman 2019. Old-School Essentials is a trademark of Necrotic Gnome.
  Genre Rules
  Genre Rules
  v1.2
  
  Character Attack Table
  Character Type and Level
  Attack Roll to Hit AC
  Martial
  Semi- 
  Martial
  Non- 
  Martial –3 –2 –1
  0
  1
  2
  3
  4
  5
  6
  7
  8
  9
  1–3
  1–4
  1–5
  20
  20
  20
  19
  18
  17
  16
  15
  14
  13
  12
  11
  10
  4–6
  5–8
  6–10
  20
  19
  18
  17
  16
  15
  14
  13
  12
  11
  10
  9
  8
  7–9
  9–12
  11–14
  17
  16
  15
  14
  13
  12
  11
  10
  9
  8
  7
  6
  5
  10–12
  13–14
  –
  15
  14
  13
  12
  11
  10
  9
  8
  7
  6
  5
  4
  3
  13–14
  –
  –
  13
  12
  11
  10
  9
  8
  7
  6
  5
  4
  3
  2
  2
   
  ▶ Martial: Barbarian, drow, duergar, 
  half-elf, knight, paladin, ranger, svirfne-
  blin.
   
  ▶ Semi-martial: Acrobat, assassin, bard, 
  druid, half-orc.
   
  ▶ Non-martial: Gnome, illusionist.
  Paladin Turning the Undead
  Monster Hit Dice
  Level
  1
  2
  2*
  3
  4
  5
  6
  7-9
  3
  7
  9
  11
  –
  –
  –
  –
  –
  4
  T
  7
  9
  11
  –
  –
  –
  –
  5
  T
  T
  7
  9
  11
  –
  –
  –
  6
  D
  T
  T
  7
  9
  11
  –
  –
  7
  D
  D
  T
  T
  7
  9
  11
  –
  8
  D
  D
  D
  T
  T
  7
  9
  11
  9
  D
  D
  D
  D
  T
  T
  7
  9
  10
  D
  D
  D
  D
  D
  T
  T
  7
  11
  D
  D
  D
  D
  D
  D
  T
  T
  12
  D
  D
  D
  D
  D
  D
  D
  T
  13+
  D
  D
  D
  D
  D
  D
  D
  D
  –: The turning fails.
  Number: If the 2d6 turning roll is higher 
  or equal, the turning attempt succeeds.
  T: The turning succeeds.
  D: The turning succeeds; the monsters 
  are destroyed, not simply caused to flee.
  Successful turning: 2d6 HD of undead 
  are affected. At least one monster is al-
  ways affected. Excess HD are wasted.
  Spell Books and Learning Spells
  INT
  Beginning 
  Spells
  Chance of 
  Copying
  3
  1
  20%
  4–5
  1
  30%
  6–7
  2
  35%
  8–9
  2
  40%
  10–12
  3
  50%
  13–14
  3
  70%
  15–16
  4
  75%
  17
  4
  85%
  18
  5
  90%
  Optional Rules
   
  ▶ Character races
   
  ▶ Lifting demihuman class/level limits
   
  ▶ Limits on turning the undead
   
  ▶ Magic-users and staves
   
  ▶ Attacking with two weapons
   
  ▶ Charging into melee
   
  ▶ Missile attacks on targets in melee
   
  ▶ Parrying
   
  ▶ Splash weapons
   
  ▶ Raising the dead
   
  ▶ Spell books and learning spells
   
  ▶ Multiple classes
   
  ▶ Secondary skills
   
  ▶ Weapon proficiency
  
  Acrobat/Assassin/Bard Saving Throws
  Level
  D
  W
  P
  B
  S
  1–4
  13
  14
  13
  16
  15
  5–8
  12
  13
  11
  14
  13
  9–12
  10
  11
  9
  12
  10
  13–14
  8
  9
  7
  10
  8
  Barbarian Saving Throws
  Level
  D
  W
  P
  B
  S
  1–3
  10
  13
  12
  15
  16
  4–6
  8
  11
  10
  13
  13
  7–9
  6
  9
  8
  10
  10
  10–12
  4
  7
  6
  8
  7
  13–14
  3
  5
  4
  5
  5
  Drow Saving Throws
  Level
  D
  W
  P
  B
  S
  1–3
  12
  13
  13
  15
  12
  4–6
  10
  11
  11
  13
  10
  7–9
  8
  9
  9
  10
  8
  10
  6
  7
  8
  8
  6
  Druid Saving Throws
  Level
  D
  W
  P
  B
  S
  1–4
  11
  12
  14
  16
  15
  5–8
  9
  10
  12
  14
  12
  9–12
  6
  7
  9
  11
  9
  13–14
  3
  5
  7
  8
  7
  Duergar Saving Throws
  Level
  D
  W
  P
  B
  S
  1–3
  8
  9
  10
  13
  12
  4–6
  6
  7
  8
  10
  10
  7–9
  4
  5
  6
  7
  8
  10
  2
  3
  4
  4
  6
  Gnome Saving Throws
  Level
  D
  W
  P
  B
  S
  1–5
  8
  9
  10
  14
  11
  6–10
  6
  7
  8
  11
  9
  Half-Elf Saving Throws
  Level
  D
  W
  P
  B
  S
  1–3
  12
  13
  13
  15
  15
  4–6
  10
  11
  11
  13
  12
  7–9
  8
  9
  9
  10
  10
  10–12
  6
  7
  8
  8
  8
  Half-Orc Saving Throws
  Level
  D
  W
  P
  B
  S
  1–4
  13
  14
  13
  16
  15
  5–8
  12
  13
  11
  14
  13
  Illusionist Saving Throws
  Level
  D
  W
  P
  B
  S
  1–5
  13
  14
  13
  16
  15
  6–10
  11
  12
  11
  14
  12
  11–14
  8
  9
  8
  11
  8
  Knight/Ranger Saving Throws
  Level
  D
  W
  P
  B
  S
  1–3
  12
  13
  14
  15
  16
  4–6
  10
  11
  12
  13
  14
  7–9
  8
  9
  10
  10
  12
  10–12
  6
  7
  8
  8
  10
  13–14
  4
  5
  6
  5
  8
  Paladin Saving Throws
  Level
  D
  W
  P
  B
  S
  1–3
  10
  11
  12
  13
  14
  4–6
  8
  9
  10
  11
  12
  7–9
  6
  7
  8
  8
  10
  10–12
  4
  5
  6
  6
  8
  13–14
  2
  3
  4
  3
  6
  Svirfneblin Saving Throws
  Level
  D
  W
  P
  B
  S
  1–3
  8
  9
  10
  14
  11
  4–6
  6
  7
  8
  11
  9
  7–8
  4
  5
  6
  9
  7
  
  Acrobat Skills Chance of Success
  Level
  CS
  FA
  HS
  MS
  TW
  1
  87
  25
  10
  20
  60
  2
  88
  25
  15
  25
  65
  3
  89
  25
  20
  30
  70
  4
  90
  33
  25
  35
  75
  5
  91
  33
  30
  40
  80
  6
  92
  33
  33
  43
  85
  7
  93
  33
  36
  46
  90
  8
  94
  50
  40
  50
  95
  9
  95
  50
  43
  53
  100
  10
  96
  50
  46
  56
  100
  11
  97
  50
  50
  60
  100
  12
  98
  66
  53
  63
  100
  13
  99
  66
  56
  66
  100
  14
  99
  75
  60
  70
  100
  Assassin Skills Chance of Success
  Level
  AS
  CS
  HN
  HS
  MS
  1
  0
  87
  1–2
  10
  20
  2
  0
  88
  1–2
  15
  25
  3
  0
  89
  1–3
  20
  30
  4
  –1
  90
  1–3
  25
  35
  5
  –1
  91
  1–3
  30
  40
  6
  –2
  92
  1–3
  33
  43
  7
  –2
  93
  1–4
  36
  46
  8
  –3
  94
  1–4
  40
  50
  9
  –3
  95
  1–4
  43
  53
  10
  –4
  96
  1–4
  46
  56
  11
  –4
  97
  1–5
  50
  60
  12
  –5
  98
  1–5
  53
  63
  13
  –5
  99
  1–5
  56
  66
  14
  –6
  99
  1–5
  60
  70
  Rolling skill checks: Assassination and 
  falling are not rolled. Hear noise is rolled 
  on 1d6. All other skills are rolled on d%.
  Player knowledge: The referee should 
  roll for HN, HS, and MS, as the character 
  does not know if the attempt succeeds. If 
  an HS or MS roll fails, the referee knows 
  the character has been noticed.
  Barbarian Skills Chance of Success
  Level
  CS
  HD
  MS
  1
  87
  10
  20
  2
  88
  15
  25
  3
  89
  20
  30
  4
  90
  25
  35
  5
  91
  30
  37
  6
  92
  33
  40
  7
  93
  36
  42
  8
  94
  40
  44
  9
  95
  43
  46
  10
  96
  46
  48
  11
  97
  50
  50
  12
  98
  53
  50
  13
  99
  56
  50
  14
  99
  60
  50
  Half-Orc Thieving Skills Chance of Success
  Level
  HS
  MS
  PP
  1
  10
  20
  20
  2
  15
  25
  25
  3
  20
  30
  30
  4
  25
  35
  35
  5
  30
  40
  40
  6
  36
  45
  45
  7
  45
  55
  55
  8
  55
  65
  65
  Ranger Tracking Chance of Success
  Level
  Tracking
  1
  20%
  2
  30%
  3
  40%
  4
  50%
  5
  60%
  6
  70%
  7
  80%
  8
  90%
  9
  100%
  10+
  110%
  
  Class Level Limits by Race
  Race
  Ac
  As
  Bb
  Bd
  Cl
  Dr
  Fi
  Il
  Kn
  MU
  Pa
  Ra
  Th
  Drow
  10
  10
  –
  –
  11*
  –
  7
  –
  9
  9
  –
  9
  11
  Duergar
  –
  9
  –
  –
  8*
  –
  10
  –
  –
  –
  –
  –
  9
  Dwarf
  –
  9
  –
  –
  8*
  –
  10
  –
  –
  –
  –
  –
  9
  Elf
  10
  10
  –
  –
  7*
  8*
  7
  –
  11
  11
  –
  11
  10
  Gnome
  –
  6
  –
  –
  7*
  –
  6
  7
  –
  –
  –
  –
  8
  Half-elf
  12
  11
  –
  12
  5
  12
  8
  –
  12
  8
  12
  8
  12
  Halfling
  –
  –
  –
  –
  –
  6*
  6
  –
  –
  –
  –
  –
  8
  Half-orc
  8
  8
  –
  –
  4
  –
  10
  –
  –
  –
  –
  –
  8
  Human
  14
  14
  14
  14
  14
  14
  14
  14
  14
  14
  14
  14
  14
  Svirfneblin
  –
  8
  –
  –
  7*
  –
  6
  7
  –
  –
  –
  –
  8
  * At the referee’s option, this class/race 
  combination may only exist as NPCs.
  Racial Ability Score Requirements and Modifiers
  Race
  STR
  INT
  WIS
  DEX
  CON
  CHA
  Drow
  –
  Min 9
  –
  +1
  –1
  –
  Duergar
  –
  Min 9
  –
  –
  Min 9, +1
  –1
  Dwarf
  –
  –
  –
  –
  Min 9, +1
  –1
  Elf
  –
  Min 9
  –
  +1
  –1
  –
  Gnome
  –
  Min 9
  –
  –
  Min 9
  –
  Half-elf
  –
  –
  –
  –
  Min 9
  Min 9
  Halfling
  –1
  –
  –
  Min 9, +1
  Min 9
  –
  Half-orc
  +1
  –
  –
  –
  +1
  –2
  Human
  –
  –
  –
  –
  (+1)*
  (+1)*
  Svirfneblin
  –
  –
  –
  –
  Min 9
  –
  * If using the optional rule for lifting 
  demihuman class and level restrictions.
  Demihuman Racial Resilience
  CON
  Modifier
  6 or lower
  –
  7–10
  +2
  11–14
  +3
  15–17
  +4
  18
  +5
  Duergars: Apply the listed modifier to 
  saving throws versus paralysis, poison, 
  spells, and magic wands, rods, and staves.
  Dwarves: Apply the listed modifier to 
  saving throws versus poison, spells, and 
  magic wands, rods, and staves.
  Gnomes: Apply the listed modifier to 
  saving throws versus spells and magic 
  wands, rods, and staves.
  Halflings: Apply the listed modifier to 
  saving throws versus poison, spells, and 
  magic wands, rods, and staves.
  
SOURCE: textdata/thevault/Old-School Essentials BX Essentials/Old-School Essentials Advanced Fantasy/Old-School Essentials Advanced Fantasy Genre Rules Endpapers (2nd print) [v1.2].pdf