TEXT:   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
       GP
  GP Spent 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  - 
       GP
  GP Spent 
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your GP value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your GP value  
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
  TU 
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 & 4: 
  � Darkwood lance (Regional; DMG; 320 gp) 
  � Darkwood shield (Regional; DMG; 167 gp) 
  � Scroll of close wounds (Adventure; SpC; 150 GP) 
   
  APL 6 & 8 (all of APLs 2-4 plus the following): 
  � +1 keen kukri (Regional; DMG; 8308 gp) 
  � Pearl of power (2nd) (Adventure; DMG) 
  � Wand of hail of stone (CL 3) (Adventure; SpC; 2500 gp) 
  � Wand of fireball (CL 5) (Regional; DMG; 11,250 gp) 
   
  APL 10 & 12 (all of APLs 2-8 plus the following): 
  � +1 defending lance (Regional; DMG; 8310 gp) 
  � +1 keen Frost kukri (Regional; DMG; 18,308 gp) 
  � Vibrant purple ioun stone (Regional; DMG) 
   
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
   
  L E V E L  O F  P L A Y  
  (CIRCLE ONE)
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp 
  � Grand Favor of the Seven Heavens: Even the 
  death of your charge could not stop you in your 
  mission to return Allar home. In recognition of your 
  extraordinary efforts, you now have access (any) to 
  the 
  following 
  weapon 
  enchantments: 
  Holy, 
  Axiomatic, Blessed, & Shock. You merely have to 
  offer the requisite amount of GP and spend 1 TU in 
  prayer at any good-aligned temple to use this favor. 
   
  � Favor of the Seven Heavens: For safely 
  returning Allar to his home in the Seven Heavens, 
  the powers that be smile on you. You may redeem 
  this favor for one-time access to the following armor 
  enchantments: Fire Resistance, Cold Resistance, or 
  Electricity Resistance. 
   
  � Sir Galeoth’s Patronage: For gathering proof of 
  the illegal smuggling that the Shield Lands Merchant 
  Guild was performing on Walpole Isle, Sir Galeoth 
  has offered to vouch for your mettle. You gain access 
  to one of the following prestige classes (circle): 
  Knight of Holy Shielding or Church Inquisitor. 
   
  � You Have a Secret . . .: You’ve been ordered to 
  keep secret all goings-on related to Allar’s presence 
  on the Prime Material Plane. If a DM ever observes 
  you talking about this module during an adventure, 
  cross this favor off. It may be important in the 
  future… 
   
  This Record Certifies that 
   
   
  Character Name 
   Classes and Levels 
   
   
  Player Name 
  RPGA # 
  has completed 
  SHL7-07 – Home Sweet Home 
  A Regional adventure set in the Shield Lands 
   
  Event:  
   Date:  
   
  DM:  
   
  Signature
  RPGA # 
  Play Notes: 
  � 
  Gained a level   
   
  � 
  Retrained  
   
   
  � 
  Lost a level 
  � 
  Ability Drained   
   
  � 
  Died 
  � 
  Was raised/resurrected 
  � 
  Was reincarnated 
   
   
   
   
   
   
   
   
   
  Home Region  
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/597/Normal Scenarios/SHL7-07 - Home Sweet Home (APL 2-14)/SHL7-07 - Home Sweet Home AR.pdf