TEXT: #34
  The Domain SpecialiST
  (archeType)
  
  B
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  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary 
  Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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  original content from TSR.
  Magic of Arcanis, Copyright 2005, Paradigm Concepts, Inc.
  Undefeated 2, Copyright 2009, Louis Porter Jr. Design, Inc.
  Player Paraphernalia #34 The Domain Specialist (Archetype) ©2015, The Knotty-
  Works; Author: John Buckley
  d20pfsrd.com. Copyright 2010, John Reyst.
  Character Quad: Clerics by Auralis Art; ©2007 by Mark Huffman.
  
  1
  Player ParaPhernalia #34
  By the Knotty-Works
  Welcome to the thirty fourth issue of Player 
  Paraphernalia, a hodge podge of character ideas 
  and alternate rules that may be used with the 
  Pathfinder Roleplaying Game (Paizo, Inc©).  This 
  issue introduces the Domain Specialist archetype for 
  the Cleric and a few new domain related feats.  This 
  archetype focuses on the faith and strengths of one of 
  the cleric’s chosen domains.
  Domain Specialist (Cleric Archetype)
  The virtues of the domains associated with a 
  particular deity or belief system are the focus 
  of the domain specialist.  Her devotion to a 
  particular domain nearly outshines her faith of her 
  chosen deity and this devotion is rewarded by 
  granting the domain specialist abilities focusing 
  on that domain.  These powers do come with a 
  price though, and the domain specialist loses her 
  connection to the positive or negative energy 
  plane and the powers associated with that 
  connection.
  Class Abilities
  Domain Focus (Su):  The domain specialist gains 
  the normal two domains at 1st level.  However, 
  she must select on of the two domains as her 
  specialty and once selected she cannot change 
  it.  The domain specialist gains the Domain Focus 
  as a bonus feat (see new Feats).
  Spontaneous Domain Spell Casting (Su):  The 
  domain specialist may cast any domain spell 
  from her specialty domain in place of another 
  non-domain prepared spell.  The prepared spell is 
  lost during this conversion process.
  This replaces the cleric’s normal spontaneous 
  casting class ability.
  Channel Domain Power (Su):  The domain 
  specialist may channel the power normally 
  granted to the cleric at 1st level for the specialty 
  domain to everyone within 30 feet of the domain 
  specialist.  Powers that require a standard action 
  or less must be used before the end of the 
  domain specialist’s next turn.  Powers that have 
  a longer duration have a maximum duration of 1 
  round per level of the domain specialist.
  The domain specialist may use this ability 3 + 
  her Charisma modifier times per day.  Feats that 
  modify the cleric’s channel energy class feature 
  may be used with this ability with the following 
  restrictions.  Feats that directly affect healing or 
  inflicting damage cannot be used.  Feats that 
  target a specific type of creature cannot be 
  used.
  This ability replaces the cleric’s Channel Energy 
  class ability.
  New Feats
  Domain Focus
  Your fervor and zeal for a selected domain are 
  rewarded by your deity.
  Prerequisite:  Domain class feature
  Benefit:  You must choose a specific domain to 
  which you have access and gain a +1 bonus to 
  the difficulty class to any saving throws regarding 
  domain spells from that domain.  In addition, any 
  saving throws for the domain powers you are 
  granted from that domain also gain a +1 bonus 
  to the difficulty class.
  Note:  You may take this feat more than once, 
  selecting another domain each time it is taken as 
  long as you have access to that domain.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does 
  not endorse this product.
  Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, Pathfinder is a registered trademark of 
  Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo 
  are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. 
  See http://paizo.com/ pathfinderRPG/compatibility for more information on the compatibility license. Some rights 
  reserved.
  
  2
  Extra Domain, Lesser
  You have been rewarded for your faith the gain 
  access to another associated domain for your 
  deity or belief system.
  Prerequisites:  Domain class feature, 6th level
  Benefit:  You may select another domain 
  associated with your deity or belief system and 
  gain limited access to the domain powers and 
  spells.  You may select any of the new domain’s 
  associated spells up to 3rd level and you gain the 
  domain’s 1st level class power.
  Note:  You may only choose this feat once and 
  you may not use the Domain Focus feat with the 
  domain chosen for this feat.
  Improved Domain Focus
  Your connection to your chosen domain 
  becomes intrinsic to your very soul, empowering 
  your domain abilities to an even greater degree.
  Prerequisites:  Domain class feature, Domain 
  Focus, 3rd level
  Benefit:  The effects of any domain spell you cast 
  for the selected domain of the Domain Focus 
  feat you possess are treated as if you were one 
  level higher (maximum of 20th level).  
  Note:  If you have multiple domain focus feats, 
  you must choose which domain this feat is tied 
  to, but you may select this feat more than once, 
  selecting another domain with which you possess 
  domain focus.
  Share Domain [Teamwork]
  Your faith in your chosen domain may be shared 
  with a like minded ally.
  Prerequisites:  Domain class feature
  Benefit:  If both you and an ally have this feat 
  but focus on different domains, you may use one 
  of your daily uses of a 1st level domain power to 
  grant the ally the effects of the power.  You must 
  be within reach of your ally but not necessarily 
  physically touching him.  It is a standard action to 
  grant the power.
  If the power has a constant or enduring effect, 
  you temporarily lose your connection to the 
  power while it is granted to the ally.  The ally has 
  gains the effects for a number of rounds equal to 
  your class level and you do not regain its effects 
  for twice that number of rounds.
  
  3
  Other KnOtty WOrKs 
  Pathfinder cOmPatible PrOducts
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer 
  over fifty new and unique spells.  Advancing 
  with Class supplements offer new abilities for 
  existing classes or introduce a new class with 
  unique mechanics for the Pathfinder game.
  
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