TEXT:  
  Version 
  6/1/07 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  is a 
  Red Planks Negotiator 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/Bandit_Kingdoms_Red_Planks 
  Org Notes: 
  � 
  First Joined 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Left  
  AR # ____ 
  � 
  ____________________ 
  Region of residence: _______ 
    _______________________ 
    _______________________ 
   
  Meta-Record 
  Home Region must be the Bandit Kingdoms, 
  County of Urnst, or the Theocracy of Pale 
  597 CY 
   
  Level of 
  Organization 
  & Annual Costs 
  Event: __________________________ Date: ___________ 
  DM:  ______________________________________________ 
   
  Bandit Kingdoms Judge Signature 
   
  RPGA # 
  Fealty: The PC must pledge their loyalty to the Red 
  Planks. As such, the PC may serve no other 
  masters. 
  Residency: The PC must reside within 30 miles of 
  the Artonsamay’s or Zumker’s open, non−forested 
  shores, or in Alhaster. The PC must notate which 
  region she lives in above (County of Urnst, Dimre, 
  Midlands, Rookroost, Pale, Redhand, or Stoink 
  Confederacy).  
  Hatred for the Orc−blooded: The Red Planks 
  suffer a −4 Circumstance modifier to Diplomacy 
  checks with the orc−blooded. 
   
   
   
   
   
   
   
   
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms) 
  All feats, spells, and prestige classes are Access: Any 
  Runner: 
  � 
  May choose the disruptive attack (PH2) and spell sense (CM) alternative class features. 
  � 
  May purchase with a 20% discount (A&EG unless noted): dharka (see above), masterwork 
  fiddle (PHB, CV), cord armor, boot sheath, cage (diminutive, tiny, small), candle mold, 
  candle wick, dragonbite bitter, elven mead, false book, farming tools, fishing tackle, 
  floatation bags, fog−cutter lantern, framed pack, frenzywater, hacksaw, hammock, hand 
  mill, heat mat, honey leather, keg, knife vest, money belt, quick escape enhancement, 
  navigator’s kit, paprika, portable game board, roll of twine, shell armor, snorkel, smuggler’s 
  boots, stump knife, swimmer’s kit, tarpaulin (small, big), winch, wrist sheath. 
  � 
  The PC receives a 20% discount on the price of items listed on tables 7−5, 7−6, and 7−8 
  (except for Food, Drink and Lodging, Mounts and Related Gear, Transport, and Spellcasting 
  and Services) in the Player’s Handbook. 
  � 
  Gains one permanent Influence Point with the Red Planks. 
  Negotiator (all of the previous plus the following): 
  � 
  May take levels in the prestige class Spymaster (CV). 
  � 
  May learn the feat Foe Specialist (orc only). 
  � 
  May purchase (A&EG unless noted): black bodysuit, bolt cutters, glass cutter, jeweler’s 
  loupe, listening cone, keenear powder (CV), forgery kit (CV). 
  � 
  Once per year, the PC may subtract 1 TU from the cost of any Bandit Kingdoms regional 
  event that occurs either in Alhaster, or within 30 miles of the Artonsamay or Zumker rivers. 
  � 
  Gains one Influence Point with the Red Planks. 
  Infiltrator (all of the previous plus the following): 
  � 
  Gains a +1 Renown bonus to Leadership when recruiting a Rhenee human cohort who is a 
  member of the Red Planks organization. 
  � 
  Gains one Influence Point with the Red Planks. 
  Requirements and One−Time Costs: 
  Runner: 
  � 
  Must have played at least one Bandit Kingdoms regional event. 
  � 
  May not be orc−blooded. 
  � 
  6+ ranks in Gather Information and Int 13+. 
  � 
  Must have 4+ ranks in 4 skills from the Rogue’s list of class skills 
  (not including Gather Information). 
  One−time cost: 2 TUs learning the ropes. 
  Negotiator: 
  � 
  Must have been a Runner for six months. 
  � 
  10+ ranks in Gather Information. 
  � 
  Must have 8+ ranks in 4 skills from the Rogue’s list of class skills 
  (not including Gather Information). 
  One−time cost: 1 TU learning your new duties. 
  Infiltrator: 
  � 
  Must have been a Negotiator for one year. 
  � 
  Must be Human (Rhenee) or a Half−elf (Rhenee). 
  � 
  14+ ranks in Gather Information. 
  � 
  Must have 12+ ranks in 4 skills from the Rogue’s list of class skills 
  (not including Gather Information). 
  � 
  Must have one of the following feats: Deceitful, Investigator, 
  Negotiator, or Skill Focus (Gather Information),  
  One−time cost: 1 TU learning your new duties. 
   
  Runner 
  2 TUs; 400 gp 
   
  Negotiator 
  3 TUs; 400 gp 
   
  Infiltrator 
  4 TUs; 400 gp 
   
  Lifestyle Benefits during Bandit Kingdoms 
  Events 
  A Seat at the Captain’s Table: The PC receives 
  Lifestyle discounts during Bandit Kingdoms 
  regional events set in Alhaster, or within 30 
  miles of the Artonsamay or Zumker rivers 
  (based on rank, see below): 
  � 
  Runner: Free Standard Lifestyle. 
  � 
  Negotiator: 
  50% 
  discount 
  on 
  Rich 
  Lifestyle. 
  � 
  Infiltrator: Free Rich Lifestyle. 
   
  Skill Bonuses during Bandit Kingdoms Events 
  River Knowledge: Due to traveling along the 
  Artonsamay and Zumker, the PC has developed some 
  knowledge about their currents, bends, and wildlife. 
  The PC receives a Circumstance bonus to Knowledge 
  (any) checks made regarding the rivers and their 
  denizens, and to Swim checks made in either river 
  (bonus based on rank, see below). 
  Silver Tongue: The PC receives a Circumstance bonus 
  to Bluff, Diplomacy, Disguise, Gather Information, 
  Intimidate and Perform checks made when in 
  Alhaster, or within 30 miles of the Artonsamay or 
  Zumker rivers (bonus based on rank, see below). 
  � 
  Runner: +2 
  � 
  Negotiator: +3 
  �
  Infiltrator: +4 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/RedPlanksNegotiatorAR.pdf