TEXT: SLAUGHTER OF SPITTLEFELD
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  TM
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  Five Grim and Perilous Shrines to Sigmar
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  SHRINES OF SIGMAR
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  prior permission of the publishers.
  Warhammer Fantasy Roleplay 4th Edition © Copyright Games 
  Workshop Limited 2021. Warhammer Fantasy Roleplay 4th 
  Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, 
  Games Workshop, Warhammer, The Game of Fantasy Battles, 
  the twin-tailed comet logo, and all associated logos, illustrations, 
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  characters, and the distinctive likeness thereof, are either ® or TM, 
  and/or © Games Workshop Limited, variably registered around 
  the world, and used under licence. Cubicle 7 Entertainment and 
  the Cubicle 7 Entertainment logo are trademarks of Cubicle 7 
  Entertainment Limited. All rights reserved.
  CREDITS
  Writing: Simon Wileman
  Illustration: JB Casacop, Ralph Horsley, Victor Leza, Sam 
  Manley, Scott Purdy, Pedro Sena
  Graphic Design & Layout: Rachael Macken
  Editors: Síne Quinn, Christopher Walz
  Proofreader: Christopher Walz
  WFRP4 Producer: Pádraig Murphy
  Publisher: Dominic McDowall
  Special thanks to the Games Workshop Team
  Published by: Cubicle 7 Entertainment Ltd,
  Unit 6, Block 3, City North Business Campus,
  Co. Meath, Ireland
  Last Edited: 5th January 2021
  CONTENTS
  Shrines of Sigmar .............................................................. 1
  Five Suspicious Shrines ...................................................... 3
   
  The Steinplatz Shrine .................................................... 4
   
  The Shrine of Uathach .................................................. 6
   
  The Hammer's Stand .................................................... 9
   
  The Abandoned Shrine of Lowengen ............................ 11
   
  The Sumpftor Shrine .................................................... 13
  
  3
  SHRINES OF SIGMAR
  0
  The Empire is riddled with shrines to its Warrior-God. They are 
  found on busy street corners, on lonely stretches of road deep in 
  the forest, and in the homes of the devout. A Sigmarite shrine is 
  smaller than a temple and usually has no attendant priest. They 
  can take many forms, from a rough-hewn idol to an elaborate 
  edifice housing devotional art.
  In this supplement you’ll find five unusual shrines with hidden 
  secrets designed to add colour to your game and provide ideas 
  for adventure. While each one is unusual, they should help 
  inspire more typical examples for your party to visit. They’re all 
  in the Reikland as described, but they can be easily moved to 
  anywhere in the Empire that suits your campaign.
  SHRINES OF SIGMAR
  •
  •
  FIVE SUSPICIOUS SHRINES
  WHAT ARE YOU PRAYING AT?
  Each of these shrines are presented alongside a table of the 
  possible effects that Sigmar or other interested dieties might 
  offer devout followers who make a suitable offering or particuarly 
  laudable prayer. The odds of this are presented as a percentage. 
  For eaxmple, a 5% chance indicates that a d100 roll of 01–05, 
  the diety intervenes. Roll once for each Character who prays or 
  makes a suitable offering at the shrine.
  If a Character has been particuarly devout or recently performed 
  deeds related to the shrine's god, you may skip the roll entirely.
  
  0
  THE STEINPLATZ SHRINE
  Steinplatz is a small square in the northern quarter of Delberz, 
  built around an elaborate shrine to Sigmar. This edifice is 
  renowned for its ornamentation. Visitors marvel at the sheer 
  number of flying buttresses, miniature spires, stone pinnacles, 
  and gargoyles crammed onto a sanctuary no bigger than a 
  haycart.
  The Steinplatz shrine houses a reliquary containing the severed 
  hand of Grand Theogonist Helmgart. The von Sotturm family 
  obtained the relic and donated it to the town of Delberz, 
  commissioning the construction of a shrine ‘which should convey 
  the majesty of Sigmar’s power’. They also stipulated that the main 
  Temple in Delberz may have stewardship over the hand on 
  condition that it remains in the shrine. 
  Helmgart’s hand is completely uncorrupted despite being 
  separated from the rest of his body almost a hundred years 
  ago. Most impressively, the fingernails continue to grow. The 
  Sigmarite priests at the Delberz Temple slightly resent the 
  steady flow of wealthy pilgrims visiting the shrine, but respect 
  the sanctity of the relic’s presence. To deter thieves, they have 
  posted a permanent guard in Steinplatz. Pieter Zuverst is a 
  former halberdier with ideas above his station. He tells pilgrims 
  that he is ‘High Sentinel of the Holy Hand’, although his main 
  job is to stand still with a halberd. He is also charged with 
  trimming the hand’s fingernails and returning the clippings to 
  the main temple, a duty he thinks just short of sainthood itself.
  The SecreT
  Grand Theogonist Helmgart was known for impassioned 
  tirades against sorcery, including that practised by Imperial 
  Wizards. It was he who stopped the madness of the Night of a 
  Thousand Arcane Duels in 2415, when the Colleges of Magic 
  threatened to raze Altdorf. He grew vehement in his loathing 
  for the Colleges of Magic and lobbied the Emperor to have 
  them outlawed. 
  Pilgrims who pay homage at the Steinplatz shrine tend to be 
  priests and cultists who abhor magic wielders, including those 
  sanctioned by the Emperor. Over the years, the shrine has 
  become a clandestine meeting point for Sigmarites looking 
  to undermine and ultimately proscribe the use of magic in the 
  Empire. This is not an organised group, but they do exchange 
  information and conspire to ensure that sorcery is presented in a 
  bad light to the cult’s senior priests and the Imperial authorities 
  in Altdorf.
  
  5
  THE STEINPL ATZ SHRINE
  0
  The group members recognise one another by wearing a small 
  copper talisman on their collar. This is shaped like a bullet mould 
  with a hammer inside. The badge represents the enchanted 
  bullet that was used to end the Night of a Thousand Arcane 
  Duels, when a Witch Hunter put one through the head of High 
  Luminary Horx of the Light Order. This has become more than 
  just a symbol, as Herr Kliann Gacht has started manufacturing 
  similar bullets. Gacht is an enterprising and devout Imperial 
  Engineer who works in a foundry in the Dampfplatz district 
  of Altdorf. He is quietly making and distributing enchanted 
  bullets to those he sees sporting the copper talisman. This 
  involves some unusual metals and a priest to bless each bullet, 
  but Gacht is resourceful and well connected.
  These bullets don’t cause as much damage as regular 
  ammunition, but they interfere with magic. They don’t get the 
  +1 extra damage, but ignore all magical armour and impose a –8 
  SL to casting tests until dug out from the flesh. Removing the 
  bullet requires an Extended Challenging (+0) Heal Test from 
  someone with the Surgery Talent. The Test requires 8 SL to be 
  successful with each Test representing half an hour of work.
  ADVENTURE HOOKS
  A Watching Brief
  Shadowmancer Jenne Spaugatt is a Grey Guardian, who spies 
  on behalf of the Grey College in Altdorf. Under the blessing of 
  the Supreme Patriarch, she is currently investigating anti-magic 
  sentiment in the Cult of Sigmar. Her intelligence gathering has 
  brought her to Delberz, where she is staying with an old friend, 
  the Wizard Hieronymus Blitzen. She wants to employ a group 
  of innocuous characters to observe the shrine and those who 
  visit. If successful, she’ll pay them to infiltrate the anti-wizard 
  Sigmarites to find out their plans.
  Lighting the Spark
  Opposite the shrine is the Righteous Moon inn, where Witch 
  Hunter Reikhardt Mair is meeting with Sigmarite Priest 
  Vierteck, attendant of the Steinplatz Shrine and a virulent hater 
  of magic in all forms. They intend to engineer a public show 
  of corruption by a prominent Wizard by planting warpstone on 
  the magic users. They’re planning to strike during a ceremony 
  at the main Temple of Sigmar in Delberz, but need someone to 
  find the right Wizard and plant the warpstone — but obviously 
  they won’t share the whole plan with the hired help. If one of 
  the Characters is a prominent Wizard themselves, they may find 
  themselves targeted by the duo.
  For Want of a Nail
  Helmgart’s hand is definitely holy, but nobody is quite sure 
  what the nail clippings might represent. Rumours abound within 
  the cult of Sigmar that, when ground into a powder, they can 
  repel Daemons. But nobody has tested this yet; the Temple in 
  Delberz does not share their collection of clippings with just 
  anyone. 
  An inquisitive academic wants to test this theory and she’s 
  willing to break a few rules to do it. Doktor von Halle will pay 
  the party to plan and execute a heist, lifting the nail clippings 
  from the shrine’s guard Pieter Zurverst — preferably without him 
  realising. Then she needs to find a Daemon…
  PRAYING AT 
  THE STEINPLATZ SHRINE
  Followers of Sigmar who make an offering or pray at the shrine 
  have a 2% chance of receiving a blessing, rising to 5% for those 
  who pass an Average (+20) Pray Test. If successful, roll on the 
  following table:
  d100
  Results
  1–10
  Cleansing the Taint. The supplicant feels shame at 
  the stain of sorcery on their soul, the legacy of 
  every time they have been exposed to magic. They 
  are unaffected by the beneficial effects of spells for 
  the next 24 hours.
  11–40
  Hand of Fate. The supplicant feels their right hand 
  lift of its own accord and form the two-fingered sign 
  of Sigmar. They can invoke the Blessing of Courage 
  and the Blessing of Protection (WFRP, page 221) 
  once each, regardless of their Skills or Talents.
  41–60
  Vision of Vengeance. The supplicant is flooded with 
  an overwhelming sense of hatred towards anything 
  touched by Chaos. For the next three days, they gain 
  the Hatred Psychology when dealing with Mutants, 
  Beastmen, or Chaos cultists.
  61–80
  Exalted of Sigmar. The supplicant has a vision of the 
  twin-tailed comet emblazoned on their forehead. It 
  remains for five days, visible only to those with the 
  Holy Visions Talent. Sigmar grants them an air of 
  authority around his followers. They receive +30 to 
  Leadership Tests with other Sigmarites and a clear 
  belief that they are on a divine mission. If they 
  do anything counter to Sigmar’s strictures (WFRP, 
  page 211), this effect ends.
  81–100
  Blessing of Nullification. The supplicant channels 
  Helmgart’s distrust of Wizards and other 
  practitioners of magic. The next spell cast against 
  them rebounds on its caster as the supplicant 
  experiences a divine presence protecting them. The 
  recipient of this blessing cannot cast a spell until 
  the Chaos moon Morrslieb next appears in the sky, 
  though miracles are unaffected.
  
  SHRINES OF SIGMAR
  6
  0
  THE SHRINE OF UATHACH
   
  In the early centuries of the Empire, the folk of the BÖgen 
  Valley built an octagonal stone shelter on top of an old burial 
  mound. This is a shrine to Sigmar venerated through Uathach, 
  an ancient Unberogen chief who fought for the first Emperor 
  during the Goblin Wars that preceded the founding of the 
  Empire. Even today, the people of nearby Gramdorf tell proud 
  tales of Uathach’s valour and loyalty, whom they say is buried 
  beneath their beloved shrine of Sigmar.
  The shrine’s exterior is rough, crudely worked stone, but the 
  interior is decorated with a primitive fresco carved around 
  the walls. This depicts Uathach pledging fealty to Sigmar, 
  commanding his chariots against the Goblins, and finally 
  his death in battle. In the last panel, Sigmar himself mourns 
  Uathach’s passing. A simple stone pedestal stands in the centre 
  of the shrine. This is where travellers and locals can pray and 
  make small offerings to the Warrior-God.
  Uathach is an obscure figure, unknown to most Sigmarites 
  beyond the Lower BÖgen Valley. Once a year on the last day 
  of the month of Sigmarzeit, the people of Gramdorf hold a 
  celebration for the Empire’s patron and his loyal retainer, 
  Uathach. A procession of villagers walk from the town’s Temple 
  of Sigmar to the shrine, at their head a local dignitary dressed 
  in ‘tribal’ attire to represent Uathach himself. He rides in a cart 
  alongside a priest of Sigmar, who leads the processioners in 
  martial hymns as they walk. On arrival at the shrine, the priest 
  intones The Blessing of Uathach, a canticle which recounts the 
  story depicted on the fresco with much lyrical embellishment 
  and declarations of loyalty to the Warrior-God.
  Recently, an itinerant priest from the Order of the Silver 
  Hammer took interest in the unorthodox imagery and largely 
  forgotten story of Uathach. Brother Fodren returned to the 
  shrine several times to pray and examine the fresco. One 
  evening he left his lodgings in Gramdorf in an agitated state, 
  despite warnings from a fellow priest of an oncoming storm. 
  The next morning he was found dead, yards from the shrine. 
  His smashed body was drenched from the storm and appeared 
  to have been dropped from a great height.
  The SecreT
  Uathach is an obscure figure from Sigmar’s early retinue, barely 
  mentioned in his cult’s histories or holy books. He has no 
  special place in the god’s theology and exists as a footnote in 
  only a handful of historical documents.
  The real exploits of Uathach are quite different to the story 
  depicted on the shrine’s fresco. During the Goblin Wars, 
  Uathach implored Sigmar to turn on their Dwarf allies and 
  assert dominance over all other Species. 
  He and his soldiers butchered a Dwarf patrol and presented 
  Sigmar with the head of their thane, intending to force the 
  Empire’s founder to take up arms against the Dwarfs. Sigmar 
  was furious and attacked Uathach and his warriors in their 
  chariots. He pointed at the traitor and spoke in a rage:
  ‘Cursed Uathach! It was war you desired and even in death I damn 
  you to ride the skies in search of war. Through all eternity you shall 
  flee, pursued evermore by the lightning bolts of my wrath.’
  
  7
  THE SHRINE OF UATHACH
  0
  STORM RIDERS OF UATHACH
  The Storm Riders of Uathach are skeletal charioteers who 
  ride through the storm clouds. They are ethereal when racing 
  through the sky, but coalesce into solid bone when they swoop 
  from the night sky, attacking all living beings in the vicinity. 
  Each chariot has two horses and two soldiers armed with rusty 
  swords or axes. 
  STORM RIDER
  M WS BS
  S
  T
  I
  Ag Dex Int WP Fel
  W
  4
  45
  25
  30
  30
  20
  20
  25
  –
  –
  –
  12
  Traits: Armour 2, Construct, Dark Vision, Fear 2, 
  Painless, Undead, Unstable, Weapon +7
  SKELETAL HORSE
  M WS BS
  S
  T
  I
  AG Dex Int WP Fel
  W
  7
  20
  –
  45
  35
  10
  25
  –
  –
  –
  –
  20
  Traits: Bestial, Dark Vision, Fear 2, Painless, Undead, 
  Unstable, Size (Large), Stride, Weapon +7
  When Charging into combat (WFRP, page 165), these 
  undead horrors benefit immensely from the size and 
  momentum of their chariots. Whenever a Storm Rider 
  gains an Advantage from Charging, their next attack that 
  round deals an additional 1d10 Damage.
  CURSED UATHACH
  M WS BS
  S
  T
  I
  AG DEX INT WP FEL W
  4
  65
  25
  40
  40
  30
  20
  25
  –
  –
  –
  16
  Traits: Armour 2, Champion, Construct, Dark Vision, 
  Fear 2, Hatred (Dwarfs), Painless, Undead, Unstable, 
  Weapon +9
  Though it happens only rarely, if Uathach himself is given 
  cause to ride out, it is certain that blood will be spilled. He 
  is merciless, and harries his foes the length and breadth of 
  the Old World until either he, or they, are slain.
  The flesh fell from the bones of Uathach and his warriors, as 
  they took to the skies in their chariots, fated to ride the storms 
  in undeath forever.
  To this day, Uathach and his retainers haunt the skies as 
  restless spirits, pursued by the lightning from Sigmar’s curse. 
  They manifest only during nocturnal storms when the Wind of 
  Azyr brings lightning, or when summoned by dark magic. The 
  cursed spirits become horrific armoured skeletons and swoop 
  shrieking from the heavens in their chariots to wreak vengeance 
  on followers of Sigmar.
  Deep in the vaults of the Great Library of the Cathedral of 
  Sigmar is a copy of the verse The Curse of Uathach written on 
  brittle oxhide. This tells the true story but it was later bowdlerised 
  into The Blessing of Uathach. Few Sigmarite scholars have ever 
  uncovered this story and none have made the connection to a 
  small shrine down the River BÖgen. There is also a copy of the 
  poem in the Chapel of Morr in BÖgenhafen, where the priestess 
  Mother Carlitz has learned the truth of Uathach’s legend and 
  remembers the shrine from a recent journey to Altdorf.
  Some Sigmarite priests are troubled by a sense of unease 
  when they cross the shrine’s threshold. They may experience 
  disturbing dreams after praying there. Candles gutter and die on 
  the pedestal, and food offerings become dry and brittle in hours. 
  The locals are defensive and claim that Sigmar is expressing his 
  wrath at his subjects’ impiety.
  The burial mound contains no corpse, but rather a hoard of 
  Dwarf silver stolen by Uathach when he killed Thane Stronomir 
  of Karak Hirn. The silver was buried here in fear that it might 
  bear some residue of the curse Sigmar laid upon Uathach, 
  though this is not the case. If this hoard is disturbed, however, 
  Uathach and his Storm Riders sweep down on the shrine and 
  circle, attacking anyone nearby.
  
  SHRINES OF SIGMAR
  8
  0
  ADVENTURE HOOKS
  Uathach’s Money
  Brother Fodren spent many years researching Sigmar’s relations 
  with the Dwarfs. During an interview with a Loremaster, he heard 
  of the missing thane Stronomir and his Hammerers, who were 
  lost along with a hoard of silver. When Fodren studied the shrine, 
  he began to piece together the truth. Two days before his death, 
  he found a Dwarf ‘Silvern’ coin buried in the ground near the 
  shrine. When he returned to investigate further, Uathach seized 
  him and dropped him to his death. Fodren left copious notes in 
  his lodgings in Gramdorf, and gave the coin to a young priest at 
  the Temple of Sigmar. who is now a target for the Storm Riders.
  Storm the Festival
  The Necromancer Myselia Zandok comes from a long line 
  of practitioners of the foul arts. Her family have always been 
  thwarted in their lust for power and she is desperate to turn their 
  luck around. During a failed attempt to acquire one of the Nine 
  Books of Nagash, Myselia instead found a battered grimoire 
  of necromantic rituals, including The Invocation of the Storm, 
  which summons the host of Uathach to do the bidding of the 
  Necromancer who called them.
  Myselia has come to Gramdorf before festival day. She plans to 
  enact the ritual using blood from the villagers in the procession, 
  picked off one by one during the festivities.
  PRAYING AT 
  THE SHRINE OF UATHACH
  Characters praying to Sigmar at the Shrine of Uathach have no chance of a blessing — the god has no influence here. But there is 
  a 10% chance that they are cursed or experience a vision, which increases to 40% during a storm. Roll on the following table for the 
  effects and add 15% if the supplicant is a Priest of Sigmar:
  d100
  Results
  1–20
  Call of the Rider. Thunder rumbles around the shrine and the supplicant hears a piercing, inhuman shriek. Suffer a –5 
  penalty to Initiative, Willpower, and Fellowship for 1d10 hours.
  21–40
  Turbulent Sleep. Every night the supplicant spends within 20 miles of the shrine are troubled by dreams of Uathach and 
  his charioteers, circling the sky above. After the first night, they wake with their hair turned white temporarily. It returns 
  to its true colour in 1d10 days.
  41–60
  Vision of the Curse. The supplicant falls to the shrine’s floor. They relive the moment of Uathach’s damnation in his 
  place, as Sigmar points at them and the flesh falls from their bones. Gain 1 Corruption and the Shaky Morale corruption 
  (WFRP, page 185). The supplicant can make a Challenging (+0) Willpower Test to remove the Condition after a good 
  night’s sleep.
  61–80
  Borrowed Pride. The supplicant enters a trance for 1d10 minutes and stands rigid, staring into the middle distance. They 
  have a vision of themselves riding a skeletal chariot through the sky during a storm and an intense feeling of shame and 
  loathing towards everything living. When they recover, they suffer –25 to all Fellowship Tests and –40 with Dwarfs and 
  obvious followers of Sigmar. The effect lasts until the next sunrise.
  81–100
  Uathach’s Revenge. The skies above the shrine turn black and three Storm Riders streak down from the heavens sheathed 
  in lightning. They attack anyone near the shrine.
  
  9
  THE HAMMER'S STAND
  0
  THE HAMMER’S STAND
  Deep in the Reikwald Forest, where two dirt tracks meet at a 
  crossroads, a tall wooden pillar soars 25 feet into the air. Jutting 
  from the base is a small niche, its cracked and weathered timber 
  carved with twin-tailed comets and hammers. Mechtilde the 
  Devout sits at the top of the pillar, a Sigmarite fanatic who has 
  chosen to show her dedication as a stylite — living, fasting, and 
  praying high above the earth. She has not touched the ground 
  for seven years. She swears that she will not do so until the 
  Empire is swept clean of its enemies, or the End Times come 
  about — whichever comes first.
  The Reikwald is a dangerous place and travellers are grateful 
  to see such a devout figure, seemingly protected by her piety. 
  Mechtilde is a vibrant woman of indeterminate age with 
  streaming red hair and a thick Stirland accent. She wears simple 
  clothing and ragged wraps of cloth to keep out the elements, 
  but she doesn’t appear to feel the cold. Mechtilde speaks with 
  anyone who stops at the shrine, offering them cryptic holy 
  wisdom or leading them in a howled prayer.
  Many travellers offer her food, but she claims to be sustained by 
  Lord Sigmar himself and refuses it, preferring that they leave 
  a few pennies or shillings in the shrine. Each donation earns a 
  parable. Mechtilde’s cryptic allegories are confusing — the tales 
  have no clear narrative. A sceptical listener might think she’s 
  just stringing together whatever apocalyptic imagery comes to 
  mind. Others believe Mechtilde is revealing great truths and 
  perhaps she is gifted by Sigmar to speak of the Empire’s destiny. 
  The SecreT
  There are currently five ‘Mechtildes’ of roughly similar 
  appearance, but given the height of the pillar, nobody has 
  noticed any differences yet. This is a scam, created by the actress 
  Silvia Wittiger. When one Mechtilde has finished her shift on 
  the pillar, she climbs down and enjoys a hearty meal and smoke 
  in the warmth of a nearby cottage in the woods. Meanwhile, 
  one of her partners climbs the pillar and begins her short vigil. 
  Silvia Wittiger was furious with the decline of her acting career. 
  Twenty years ago she was a celebrated ingénue, a leading actress 
  in the Imperial Tarradasch Players at the Altdorf Theatre. But 
  in time she was replaced by younger actresses and forced to 
  compete for the scarce roles written for older women. Soon 
  she was reduced to playing ‘the hag’ and worse. She reached 
  the end of her tether after being replaced as ‘Second Harpy’ 
  by an actress half her age, who would apparently ‘bring a bit of 
  glamour’ to the part. 
  Silvia vowed to leave the stage for good. She found other 
  women with similar frustrations and explained her plan for a 
  fairly comfortable retirement in the woods. 
  Between them, the women created the character of Mechtilde 
  and made contact with a local band of highwaymen. 
  Halenna Grahl is the notorious Whispering Mask, so-called 
  because she never raises her voice during a robbery, preferring 
  to let her blunderbusses do the shouting. Prior to the arrival 
  of ‘Mechtilde’, her small gang of bandits were not especially 
  successful — Halenna was more concerned with finding the 
  right gimmick than planning robberies. With a little assistance 
  from Silvia and her troupe, she found both a lucrative alliance 
  and a memorable identity in the Whispering Mask.
  The arrangement is simple. When a wealthy traveller passes 
  with few guards, ‘Mechtilde’ tells them a parable. At some 
  point she deliberately bellows a code phrase to alert Grahl’s 
  band. Favourite code phrases include ‘ripe fruit of damnation’, 
  ‘the multitude of the crawling’, or ‘the cat-eyed trumpeter’. A few 
  hundred yards down the track, the Whispering Mask and her 
  robbers prepare to leap from the trees to ambush the victims.
  Nobody has made the connection between the Hammer’s Stand 
  shrine and the highwaymen, but road wardens are eager to stop 
  the spate of robberies.
  
  10
  SHRINES OF SIGMAR
  0
  The WhiSpering MaSk
  Halenna Grahl won’t admit it, but she’s rather flattered that 
  a group of actresses from Altdorf have taken her under their 
  wing. She’s impressed by their casual references to famous 
  nobility and cultural figures in the Empire’s capital. Playing 
  the Whispering Mask, she wants to make them proud of her 
  performance.
  Halenna wears a grey theatrical mask with a quizzical, amused 
  expression. She sports a large black tricorn with a grey feather. 
  She carries two large blunderbusses, discarding each after firing 
  it rather than wasting time reloading. When undisguised, she 
  appears surprisingly young (around 25) and wide-eyed.
  PRAYING AT
  THE HAMMER’S STAND
  Characters praying at the Hammer’s Stand will be distracted by 
  Mechtilde’s ranting and enthusiastic encouragement. But this is 
  a sacred location, and there is a 2% chance that Sigmar answers 
  any sincere prayer in his name, rising to 5% for those who pass 
  a Challenging (+0) Pray Test.
  HALENNA GRAHL — HUMAN OUTLAW (BRASS 3)
  M WS BS
  S
  T
  I
  Ag Dex Int WP Fel
  W
  4
  42
  46
  39
  41
  38
  41
  40
  32
  32
  48
  18
  Traits: Armour (Body) 1, Ranged (Blunderbuss) +8, 
  Weapon (Hammer) +7
  Skills: Athletics 53, Cool 37, Consume Alcohol 46, 
  Dodge 53, Intimidate 45, Melee (Basic) 52, Ranged 
  (Blackpowder) 62, Stealth (Rural) 51
  Talents: Hardy
  Trappings: Bedroll, Blunderbuss and six shots, Hand 
  Weapon (Hammer), Leather Jerkin, 3d10 silver shillings
  The MaSk’S Band
  A selection of six Reikland ne’er-do-wells who adopt similar 
  theatrical masks as Helena, but with different expressions. They 
  stay silent during a robbery, preferring Halenna to do all the 
  whispering. Each is armed with a Pistol and Sword.
  THE MASK’S BAND
  M WS BS
  S
  T
  I
  Ag Dex Int WP Fel
  W
  4
  33
  36
  34
  36
  30
  32
  35
  28
  31
  34
  12
  Traits: Armour (Body) 1, Ranged (Pistol) +8, Weapon 
  (Sword) +7
  Skills: Dodge 42, Intimidate 39, Ranged (Blackpowder) 
  43, Stealth (Rural) 42
  Trappings: Hand Weapon (Sword), Leather Jerkin, 
  Pistol and 6 shots
  The Good Companions
  The Imperial Tarradasch Players have been invited to perform 
  The Desolate Prisoner of Karak Kadrin at the Countess’ court 
  in Nuln. The whole company are on the road, and the Reikwald 
  resounds with the complaints of actors and the forced bonhomie 
  of group singalongs. When the troupe pass the Hammer’s Stand, 
  Johan Trister, the director-manager of the Players, makes an 
  offering and asks Mechtilde to share her wise words. But when 
  he locks eyes with her, there is a moment of mutual recognition 
  between Silvia and Johan. Just as the Characters arrive, Silvia falls 
  from her perch in shock, landing on Johan. Various actors run 
  around shrieking and making a scene — can the Characters help?
  Sigmar’s Bane
  As the Characters pass the Hammer’s Stand, 
  a band of Mutants emerge from the woods and 
  attack. There are too many to subdue and all 
  looks lost, until a bright light blasts from the 
  shrine and scares off the monsters. The current Mechtilde is 
  Lotte Reiff, who was a nun before taking to the stage. She knows 
  a miracle when she sees one, and her faith comes flooding back 
  to her. She declares that Sigmar has saved them all and recants 
  her sins. She implores the party to come and tell her fellow 
  Mechtildes the good news, giving up her compatriots’ ruse.
  d100
  Results
  0–5
  Curse of the Wayfarer. The supplicant is deemed 
  unworthy and feels the weight of travel on their 
  bones. They gain the Fatigued Condition for 1d10 
  hours and can’t spend Fortune points for half that 
  time.
  6–30
  Vision of Unity. The supplicant receives a vision 
  of the Empire uniting against its enemies. People 
  from all corners of the realm join together in a 
  great throng and cry defiance against the dark. For 
  the next 24 hours, they receive a +15 bonus to 
  Fellowship Tests with citizens of the Empire, unless 
  the GM knows that person is working against the 
  unity of the Empire — so best to keep these rolls 
  secret.
  31–50
  Sigmar’s Shield. The supplicant feels the warm glow 
  of faith through themselves and their companions. 
  For the next 1d10 days, whenever they are about to 
  be attacked on a road, they have a premonition of 
  danger, negating any chance of being Surprised and 
  granting a +20 to Initiative in the first round for 
  all allies. Their first premonition may well come as 
  they walk towards the Whispering Mask’s ambush.
  51–70
  The Hammer’s Blessing. The might of Sigmar’s 
  hammer flows through the supplicant. For the 
  next 24 hours, they can temporarily increase their 
  Strength Bonus by 2 when in combat.
  71–100
  Total Clarity. The supplicant is hit by a sudden 
  insight — they know everything about Mechtilde 
  and the highwaymen, their arrangement, and what 
  brought them here. What they decide to do with 
  that information is up to them.
  
  11
  THE ABANDONED SHRINE OF LOWENGEN
  0
  THE ABANDONED 
  SHRINE OF LOWENGEN
  Deep in the Westlaufholz woods are the ruins of Lowengen, a 
  village long abandoned to the forest. Centuries ago the villagers 
  took up arms and marched to join Reikland in the wars against 
  the Vampire Counts — none returned. The forest growth 
  gradually overwhelmed the buildings and now Lowengen 
  consists of broken stone walls and a moss-choked well. At 
  the centre of the old village green is a Sigmarite shrine, the 
  only building still relatively intact. A hawthorn tree has grown 
  right through the structure, its branches spreading through 
  the smashed stone window frames. The walls are still in place, 
  with gaps where stones have fallen out and the tree has grown 
  through.
  In the shrine is a stone niche supporting a carved relief of a 
  griffon bearing aloft a hammer. The griffon relief remains, but it 
  is grown over with lichen. 
  The paths to Lowengen have long been lost to the Westlaufholz, 
  but the village is known to rangers and woodsmen from nearby 
  Holztot. They still occasionally pray to Sigmar here when 
  passing through. 
  Father Adward is a wandering priest of Sigmar who ministers 
  to the villagers in the region between Haal and Holgau. He 
  occasionally visits the shrine to ensure it has not been despoiled 
  by the more corrupt denizens of the forest and to offer a quiet 
  prayer in the solitude of the abandoned village.
  The SecreT
  The hawthorn is more than just a tree, it is the home of a tree 
  spirit who has taken the shrine as its home. It was given the 
  name Crataegra by the Asrai when it dwelled in Athel Loren 
  in the distant past. It eventually wandered from its home to 
  Westlaufholz, where it decided to set down its roots. Now the 
  spirit communes with all the trees and plants in the abandoned 
  village, ‘speaking’ with them via an extensive root network.
  Many tree spirits are belligerent towards Humans, but 
  Crataegra is largely indifferent. It will occasionally manifest 
  itself in shifting humanoid form to deal with any mortal who 
  shows sensitivity towards the greenwood, such as a Priest of 
  Taal or Magister of the Jade College. When it believes that 
  an intruder threatens itself or the other trees in Lowengen, 
  Crataegra attacks with talon and thorn. 
  Anyone with Secret Signs (Ranger) notices markings on the trees 
  around the village warning them that a tree spirit dwells within, 
  but it is not usually hostile. Animal offerings are suggested to 
  placate it.
  craTaegra, dryad of LoWengen
  Crataegra is an ancient spirit of nature, who has wandered 
  far from the Loren Forest where it first grew. Dwelling in its 
  hawthorn form, it stands guard over the ruined village, mostly 
  content to soak up the richness of the soil and the warmth of 
  the Reikland sun. 
  
  12
  SHRINES OF SIGMAR
  0
  CRATAEGRA, DRYAD OF LOWENGEN
  M WS BS
  S
  T
  I
  Ag Dex Int WP Fel
  W
  5
  58
  24
  47
  49
  53
  43
  40
  53
  40
  60
  20
  Traits: Arboreal, Armour 2, Cunning, Dark Vision, Die 
  Hard, Fury, Hardy, Territorial, Tough, Weapon (Claws 
  +10)
  In addition to these Traits, Crataegra can speak Eltharin, 
  Reikspiel, Bretonnian, and Malla-room-ba-larin (the 
  language of the trees). 
  PRAYING AT
  THE SHRINE IN LOWENGEN
  Although derelict, the shrine in Lowengen still has some 
  connection to Sigmar. Those who pray at the shrine have a 
  1% chance of receiving a vision and blessing, rising to 5% for 
  those who pass an Average (+20) Pray Test. If successful, roll 
  on the following table.
  d100
  Results
  1–10
  I Will Forsake this Place. The supplicant is 
  overwhelmed by a crippling sense of loss as 
  Sigmar chooses this moment to abandon the shrine 
  forever. They suffer a temporary –10 to Intelligence, 
  Willpower, and Fellowship until they have witnessed 
  some sign of Sigmar’s divine presence in the world.
  11–40
  Weak Blessing. The faint presence of Sigmar 
  passes through the shrine as the supplicant prays. 
  Mildly inspired by the divine, they gain +5 to all 
  Psychology Tests for 12 hours.
  41–60
  Banish the Woodwose. Sigmar sends the supplicant 
  a vision of Crataegra violating his shrine and 
  smashing the walls. Unless the Character works 
  to remove the tree spirit from the shrine, they face 
  the Wrath of Sigmar (–10 to all Skill Tests for 
  the next 1d10 hours). Priests of the god also gain 
  2 Sin points.
  61–80
  Allies Against the Dark. Sigmar sends a vision of 
  Crataegra defending the shrine from Forest Goblins 
  and their Giant Spiders. They know that this will 
  happen tonight. If they ally with Crataegra to 
  fight off the Goblins, they gain +20 to Willpower 
  for 1d10 hours and the Immunity (Poison) Trait 
  forever. Use the Goblin statistics found on WFRP 
  page 326, adding the Arboreal, Night Vision, and 
  Venom Traits.
  81–100
  An Unexpected Offer The supplicant sees the 
  hawthorn move and assume the form of a tall Elf 
  woman. Crataegra is impressed at the supplicant’s 
  dedication to this ‘Sigmar’ and offers a blessing of 
  its own. If they accept, they gain the Arboreal Trait. 
  Devout Sigmarites feel a rush of shame and any 
  priest gains 2 Sin points. If they refuse the offer, 
  the slighted spirit rears up to attack. In this case, 
  Sigmar gives them the Blessing of Might and the 
  Blessing of Battle for the combat.
  Appearance
  As a tree, Crataegra is a normal hawthorn, but it can manifest 
  in a humanoid form. Often it chooses to appear as a slender Elf 
  woman in imitation of the Asrai it knew in centuries past. It 
  sometimes prefers the appearance of a bearded man wrapped 
  in leaves. In either form it has a slightly green sheen to its skin 
  and its hair is as white as hawthorn blossom. Should Crataegra 
  become enraged, it shifts into a ferocious figure of thorns and 
  claws, armoured in bark with a face contorted into a cruel mask.
  Character
  Crataegra sees itself as the guardian and ruler of the woods 
  around Lowengen. For the most part, it allows nature and 
  humanity to go about its business, but should it become 
  displeased — say by cruelty to wildlife or wanton destruction 
  of trees — it retaliates. For a minor slight, Crataegra can be 
  assuaged with flattery or a small offering of blood. 
  The tree spirit has a patronising affection towards the unknowing 
  Father Adward and a dim respect for the spirit he calls Sigmar, 
  which apparently still dwells in this place with Crataegra. 
  The tree spirit is happy to let this ‘Sigmar’ stay, provided he 
  recognises who rules here.
  RESTORATION TIME
  Sister Anita von Felgravin is a robust abbess on a mission 
  to reclaim the lost holy places of Sigmar. During a visit to 
  Holgau, she hears tell of the forgotten shrine of Lowengen 
  and swears to her god and long-suffering Lector that she will 
  restore it to its proper state. Dragging along the reluctant Father 
  Adward, she treks to the ruins of Lowengen and decides that the 
  first thing to do is remove that hawthorn tree. She would like 
  to hire the party to do the work and promises to sing rousing 
  hymns to spur them on.
  THE FACE IN THE GREEN
  Darvin Jatz has witnessed a miracle! On his way home from 
  Holztot he was paying his respects at the shrine in Lowengen, 
  when he saw the lichen on the wall move of its own accord into 
  the image of a bearded face. He insists that this is the face of 
  Sigmar, but his mates in the Golden Oak tavern in Holztot 
  think it’s Taal. His wife Hilda thinks Darvin had one too many 
  ciders. Father Adward knows that this is no Sigmarite miracle 
  and begs the Characters to help investigate.
  In truth, the spirits of the villagers have returned, intent on 
  taking back their village. The face belongs to the deceased 
  flagellant Old Kalz. His spirit strains to escape Morr’s realm, 
  driven by his fanatical desire to banish Crataegra and lead the 
  ghostly villagers in revenge against the locals who left Lowengen 
  to ruin.
  
  13
  THE SUMPFTOR SHRINE
  0
  THE SUMPFTOR SHRINE
  Fielbach’s north gate is the busiest in town, leading as it does 
  towards Altdorf on the west bank of the Reik. The metal-
  clad gates open onto a road that traverses the marshes of the 
  Altdorf Flats, which is why the townsfolk have dubbed it the 
  Marsh Gate or Sumpftor in Reikspiel. While most traffic to and 
  from the capital travels by river, many travellers, traders, and 
  merchants arrive and depart the city from here by road.
  Like many Reikland towns, there is a small shrine to Sigmar 
  by the town gate, typically used by travellers to thank the 
  god for safe passage. The Sumptor Shrine is an unremarkable 
  sight, typical of dozens of similar buildings throughout the 
  Reikland. Heavy ironoak doors lead through a stone arch into 
  a small vaulted room with a high ceiling.  A large marble statue 
  of Sigmar elevated on a pedestal rules over the room, clad in 
  armour and holding aloft the sacred warhammer Ghal Maraz.  
  The statue is said to be based on a much larger monument in 
  the Temple of Sigmar at Helmgart, and quite who created this 
  copy and when is unknown.
  There are niches on the temple walls filled with candles, each 
  one placed here by those who pray to their god. The stonework 
  inside has cracked over the centuries and worshippers have 
  adopted the practice of writing prayers to Sigmar and poking 
  them into the fissures and gaps between stones.
  The shrine is in good order, if slightly neglected. There are a 
  few cobwebs which go unnoticed by the Initiate who opens the 
  doors at sunrise and closes the shrine at sundown each evening. 
  Few locals pay their devotions at the Sumpftor Shrine, preferring 
  instead the main Temple of Sigmar — it’s more spectacular, 
  you get a warlike sermon, and everyone can see you doing your 
  religious duty. Most visitors to the shrine are travellers grateful 
  to come through the marshes or petitioning Sigmar for a safe 
  journey ahead. Over the road, drinkers at the Goat and Baby 
  tavern often remark on the strange assortment of people who 
  pray at the shrine, but that’s easily explained — anyone who 
  chooses to travel over a quiet pint of ale is already a bit odd.
  The SecreT
  The Sumpftor shrine is secretly dedicated to one of the most 
  outrageous blasphemies of the Empire — that of ‘Sigmar 
  Everchosen’, uniter of Chaos, conqueror of the Old World. 
  The devotees of this idea are truly deluded. They believe that 
  when Sigmar defeated Morkar, the first Everchosen of Chaos, 
  he took on the mantle himself and that his subsequent victories 
  were inspired by the Gods of Chaos. They hold that Sigmar’s 
  apotheosis was his ascent to Daemonhood, with the end of his 
  journey into the Black Mountains marking the moment when 
  the Ruinous Powers granted him a place alongside them in the 
  Realms of Chaos.
  The brethren of Sigmar Everchosen are a small sect drawn 
  mostly from academics and contrarian Sigmarite priests who 
  became corrupted after too many disputes with their fellow 
  clergy. They’re not a true cult, in that there is no leader and 
  no prescribed rituals. They pay nocturnal visits to the shrine as 
  individuals, make their devotions, and then dedicate themselves 
  to research and subversion of the cult of Sigmar’s beliefs to 
  slowly turn them to recognise the ‘truth’ of Sigmar’s chaotic 
  nature. The sect stay in contact via coded correspondence and 
  the occasional meeting in person.
  Although they are completely misguided, followers of Sigmar 
  Everchosen pore over stories of Sigmar’s life to find proof of 
  their theory. They look for evidence of Sigmar channelling the 
  rage of Khorne, the cunning and foresight of Tzeentch, the 
  persuasion of Slaanesh, and the vigour of Nurgle. Needless to 
  say, when you’re looking to prove a theory, you find plenty to 
  show you’re right.
  The shrine is devoted to Sigmar Everchosen through devious 
  means. A permanent spell of illusion hides the true appearance 
  of the statue on the altar: a mutated Sigmar wielding a 
  Daemonic weapon. Batlike wings spring from the warlord’s 
  powerful shoulders, he has curved horns that curl alongside his 
  thick beard, and a mass of sinuous tentacles emerge from his 
  wide chest. The worshippers of Sigmar Everchosen take great 
  pleasure in knowing that the unenlightened visitors to the 
  shrine are unknowingly praying to the ‘true’ Sigmar. A simple 
  incantation in Dark Tongue (‘Aksho tseph’) temporarily removes 
  the illusion.
  The shrine has another sinister purpose. Word has spread 
  through the Chaos cults of the Reikland that there is a 
  corrupted Sigmarite shrine in Fielbach. It has become an 
  occasional place for members of different cults to exchange 
  messages as ‘prayers’ tucked into the walls. They also meet here 
  on occasion to coordinate their activities, resolve disputes, or 
  even conduct minor rituals. Although there is little mutual trust, 
  especially between followers of different Chaos gods, most of 
  these cultists are willing to treat the Sumpftor shrine as neutral 
  ground, protected under the banner of Chaos Undivided. Few 
  take the notion of Sigmar Everchosen seriously, although the 
  Purple Hand really appreciates the duplicity.
  
  14
  SHRINES OF SIGMAR
  0
  
  15
  SHRINES OF SIGMAR
  0
  PRAYING AT
  THE SUMPFTOR SHRINE
  A prayer at the Sumpftor shrine is an invocation to the Ruinous 
  Powers — made all the better for being unknowing. Anyone 
  who prays here has a reasonably good chance of receiving a 
  twisted vision by the gods of Chaos. A prayer or an offering 
  here has a 10% chance of a ‘reward’, increased by 2% for each 
  point of Corruption the supplicant has. If successful, roll on 
  the following table.
  ADVENTURE HOOKS
  Fishing for Cultists
  On visiting the shrine, one of the Characters accidentally 
  dislodges a prayer scroll from the wall. If they read it, they find 
  a message calling for a rendezvous in two nights’ time when 
  the moons are full. If they return, they do not find cultists Aor 
  worshippers of a mutated Sigmar Everchosen. Instead, they 
  are met by Una and Udo Nilstein, a pair of bounty hunters 
  who laid a trap to catch cultists. If they can convince Una and 
  Udo of their innocence, the pair describe how they followed a 
  member of the Red Crown to this location and suspect it has 
  some significance for several cults.
  The True History of a God
  Professor Lena Ickaller is a kindly old academic at the University 
  of Altdorf with a lively interest in the history of Sigmar’s life. 
  Her treatise, The Life of Sigmar, is celebrated throughout the 
  Empire by academics and the priesthood alike. She’s also a 
  raving believer in Sigmar Everchosen who wants proof of her 
  less public theories. This notion of Sigmar’s Chaotic nature is 
  a complete fabrication of course, but Ickaller is determined to 
  prove her theories, the truth be damned.
  Ickaller is too old to go gallivanting around the Empire, so 
  she wants to hire a group of adventurers to travel the land and 
  investigate various theories she has about Sigmar and the events 
  of his life. She’d like them to start with a shrine apparently 
  dedicated to Sigmar’s retainer, Uathach. Then there’s a rumour 
  that the Holy Hand of Helmgart might provide hints to the 
  true source of Sigmar’s power…
  Professor Ickaller’s coffers are deep and her connections 
  excellent, so she makes an excellent patron for any party looking 
  for adventure, providing they don’t discover the blasphemous 
  mission they’ve accepted.
  d100
  Results
  1–20
  Blasphemous Vision. The scales fall from the 
  supplicant’s eyes and they see the statue in its true 
  form. The walls seem to turn to flesh and the ceiling 
  becomes a yawning void. Gain 2 Corruption points.
  21–30
  Rage of Sigmar. The supplicant feels fury coursing 
  through their veins as they witness a vision of 
  Sigmar crushing the Norsii underfoot and sinking 
  their ships as they retreat. For 1d10 days, gain the 
  Unholy Rage corruption (WFRP, page 185). Gain 
  1 Corruption point.
  31–40
  Decline of Sigmar. The supplicant experiences a 
  vision of Sigmar’s people distraught and weeping 
  as he departs the Empire. Despite this, they are 
  overwhelmed by delirious joy, borne from the 
  knowledge that existence is doomed to end in decay 
  and decline. They gain 1 Corruption point and 
  develop Buboes (WFRP, page 188). 
  41–60
  Cunning of Sigmar. The supplicant sees Sigmar at a 
  tribal council, manipulating the kings and rulers of 
  the other tribes to fight under him. He looks to the 
  supplicant and gives a conspiratorial smile. For 1d10 
  days, gain the Suspicious Mind corruption (WFRP, 
  page 185). Gain 1 Corruption point.
  61–80
  Lusts of Sigmar. The supplicant has a vision of 
  Sigmar carousing after the Battle of Blackfire Pass, 
  gorging himself on rich meats and indulging in 
  sensual abandon with his courtiers. For 1d10 days, 
  gain the Awful Cravings corruption (WFRP, page 
  185) and a strong desire to drink themselves into a 
  stupor (Difficult (–10) Willpower Test to resist). Gain 
  1 Corruption point.
  81–100
  Visions of the Chaos. The supplicant’s mind is 
  flooded with horror as they see the writhing chaos 
  that underpins the world — and the lies that mankind 
  believes in order to stay sane. Gain 3 Corruption 
  points.
  
  EXPLORE ULRIC'S CHOSEN CITY IN 
  MIDDENHEIM: CITY OF THE WHITE WOLF
  To find out more about Middenheim: City of the White Wolf
  as well as a host of other game expansions and resources, visit
  www.cubicle7games.com
  
  THE ENEMY WITHIN CONTINUES WITH
  POWER BEHIND THE THRONE
  To find out more about the Enemy Within campaign and its Companions, 
  as well as a host of other game expansions and resources, visit
  www.cubicle7games.com
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/4th Edition/Shrines of Sigmar.pdf