TEXT: Page 
  FRONT
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  TAlenTs * AniMAl coMPAnions
  customizable character class Deck
  compatible with 13th Age™, and Th e Archmage engine™ 
  RAngeR
  cARD Deck
  RAngeR
  cARD Deck
  Ranger Talent
  ARcheRy
  TalenT
  Once per baTTle
  effecT
  Once per battle, reroll one of your missed 
  ranged attacks.
  advenTurer feaT
  learned*
  Your Archery rerolls gain a +2 attack bonus 
  and the attack’s crit range expands by 1.
  champiOn feaT
  used'
  learned*
  Once per day, you can use Archery twice 
  in the same battle.
  epic feaT
  used'
  learned*
  Once per day, you can turn a normal hit with 
  a ranger ranged attack into a critical hit.
  Ranger Talent
  Double Melee ATTAck
  TalenT
  free acTiOn
  Special: You must fight with two one-handed 
  melee weapons.
  Trigger: Your first attack is a natural even roll 
  (hit or miss).
  effecT
  When fighting with two one-handed melee weapons, 
  your default option is to make a double melee attack.
  Your weapon damage die drops one notch, usually 
  from d8s to d6s. If your first attack is a natural even 
  roll (hit or miss), you can make a second attack as a 
  free action.
  If you decide you don’t want to try for a double melee 
  attack while fighting with two one-handed weapons, 
  declare it before rolling your attack; the single attack 
  will deal the normal damage dice instead of using 
  reduced damage dice.
  Ranger Talent
  Double RAngeD ATTAck
  TalenT
  free acTiOn
  Trigger: Your first attack is a natural even roll 
  (hit or miss).
  effecT
  When you attack with a ranged weapon that does not 
  need to be reloaded, your default option is to make a 
  double ranged attack.
  Your weapon damage die drops one notch, usually 
  from d8s to d6s. If your first attack is a natural even 
  roll (hit or miss), you can make a second attack as a 
  free action.
  If you decide you don’t want to try for a double ranged 
  attack when firing your bow or other ranged weapon, 
  declare it before rolling your attack; the single attack 
  will deal the normal damage dice instead of using 
  reduced damage dice.
  
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  BACK
  Ranger card Deck
  Design by  Kazekami — kazekami303@gmail.com
  Version  1.0 — May 2014
  legalnOTice
  Th is Ranger card Deck uses trademarks and /or copyrights 
  owned by Fire Opal Media, which are used under the 
  Fire Opal Media, 13th Age Community Use Policy. We are 
  expressly prohibited from charging you to use or access 
  this content. Th is Ranger card Deck is not published, 
  endorsed, or specifi cally approved by Fire Opal Media.
  For more information about Fire Opal Media’s 13th Age 
  Community Use Policy, please visit:
  www.fi reopalmedia.com/communityuse
  For more information about Fire Opal Media 
  and 13th Age products, please visit: 
  www.fi reopalmedia.com and 
  www.pelgranepress.com
  Licensed under the Open Game License.
  Ranger Talent
  ARcheRy
  TalenT used
  Once per BaTTle
  Ranger Talent
  Double Melee ATTAck
  TalenT
  advenTurer FeaT
  learned*
  Your second attack gains a +2 attack bonus 
  if it is against a different target.
  champiOn FeaT
  used'
  learned*
  Once per battle, use Double Melee Attack
  after an odd attack roll.
  epic FeaT
  learned*
  Each turn, you can pop free of one enemy before one 
  attack roll that is part of a Double Melee Attack. You 
  can also use your move action in between your two 
  attacks if you wish. 
  TwO-weapOn FighTing
  You fight as normal, generally using the weapon in your 
  main hand to attack. If your attack roll is a natural 2, 
  you can reroll the attack but must use the reroll.
  Ranger Talent
  Double RAngeD ATTAck
  TalenT
  advenTurer FeaT
  learned*
  Your second attack gains a +2 attack bonus 
  if it is against a different target.
  champiOn FeaT
  used'
  learned*
  Once per battle, you can use Double Ranged Attack
  after an odd attack roll.
  epic FeaT
  learned*
  Each turn, you can pop free of one enemy before one 
  attack roll that is part of a Double Ranged Attack. You 
  can also use your move action in between your two 
  attacks if you wish.
  ranged WeapOn caTegOries
  Ranged weapons can be reloaded as part of the standard 
  action in which they are used in an attack. Hand and 
  light crossbows require a quick action to reload. Heavy 
  crossbows require a move action to reload.
  
  Page 
  FRONT
  Ranger Talent
  FAvoReD eneMy
  TalenT
  MOnsTer Type
  MOnsTer Type (epic feAT)
  effecT
  Choose a specific monster type (e.g. aberration, 
  beast, construct, demon, dragon, giant, humanoid*, 
  ooze, plant, or undead).
  The crit range of your ranger attacks against 
  that type of enemy expands by 2.
  *  choosing humanoid: Unlike other favored enemies, choosing 
  humanoid as your favored enemy takes up two ranger class 
  talent slots.
  Ranger Talent
  Fey Queen’s 
  enchAnTMenTs
  TalenT
  effecT
  Choose one daily or recharge spell of your level 
  or lower from the sorcerer class.
  You can cast this spell as if you were a sorcerer 
  (though you can’t gather power).
  advenTurer feaT
  learned*
  You can choose which ability score you want to use as 
  the attack ability for sorcerer spells you can cast.
  champiOn feaT
  learned*
  You can now choose from sorcerer at-will spells.
  epic feaT
  learned*
  You gain an additional sorcerer spell of your choice that 
  is your level or lower; a total of two from this talent. 
  Ranger Talent
  FiRsT sTRike
  TalenT
  Trigger: First time you attack an enemy 
  during a battle.
  effecT
  The first time you attack an enemy during a battle, 
  your crit range for that attack expands by 2 (usually 
  to 18+). A mob of mooks counts as a single enemy.
  advenTurer feaT
  learned*
  The crit range of your First Strike attacks expands 
  by 1 (to +3).
  champiOn feaT
  used'
  learned*
  Once per day, deal triple damage with a First Strike
  crit instead of double damage.
  epic feaT
  learned*
  Whenever you hit with a First Strike attack, you can 
  reroll your damage once and use the higher roll.
  Ranger Talent
  leThAl hunTeR
  TalenT
  Once per baTTle
  free acTiOn
  effecT
  Once per battle as a free action, choose an enemy. 
  The crit range of your attacks against that enemy 
  expands by 2 for the rest of the battle. A mob of 
  mooks counts as a single enemy.
  advenTurer feaT
  learned*
  The crit range of your Lethal Hunter attacks expands 
  by 1 (to +3).
  champiOn feaT
  used'
  learned*
  One battle per day, you can use Lethal Hunter against 
  two different enemies.
  epic feaT
  learned*
  Your Lethal Hunter crits deal triple damage instead 
  of double damage while the escalation die is 3+.
  
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  Ranger Talent
  FAvoReD eneMy
  TalenT
  advenTurer FeaT
  learned*
  You can change your favored enemy by meditating 
  when you take a full heal-up.
  champiOn FeaT
  learned*
  Your crit range for attacks against favored enemies
  expands by 1 (to +3).
  epic FeaT
  learned*
  Choose a second non-humanoid monster type 
  as a favored enemy.
  Ranger Talent
  Fey Queen’s 
  enchAnTMenTs
  TalenT
  Ranger Talent
  FiRsT sTRike
  TalenT
  Ranger Talent
  leThAl hunTeR
  TalenT used
  Once per baTTle
  
  Page 5
  FRONT
  Ranger Talent
  RAngeR ex CATheDRAl
  TalenT
  effecT
  Choose one daily or recharge spell of your level 
  or lower from the cleric class.
  You can cast this spell as if you were a cleric. 
  You can change your chosen spell each time you 
  take a full heal-up.
  advenTurer feaT
  used'
  learned*
  You can cast the cleric class feature heal spell
  once per battle.
  champiOn feaT
  learned*
  You can now choose from cleric at-will spells.
  epic feaT
  learned*
  You gain an additional cleric spell of your choice that 
  is your level or lower; a total of two from this talent.
  Ranger Talent
  RAngeR’s PeT
  name
  animalOr creaTure
  Choose two of the following abilities for your familiar:
  agile
  learned*
  You gain a +2 bonus to Dexterity skill checks.
  alerT/insighTful
  learned*
  You gain a +2 bonus to Wisdom skill checks.
  cOunTer-biTe
  learned*
  Each battle, if your familiar is close to you, it bites the first 
  enemy that hits you with a melee attack after that attack, 
  dealing 1d4 damage per level (no attack roll) to that enemy.
  flighT
  learned*
  Flies as well as an overly cerebral hawk, which might in fact 
  be precisely correct. It doesn’t fly that often and usually 
  sticks with you, but it can do so when its other abilities allow.
  mimic
  learned*
  One battle per day, you gain the use of the racial power 
  (without feats) of one nearby ally.
  Ranger Talent
  TRAckeR
  TalenT
  BackgrOund
  effecT
  You have the Tracker background at its full possible 
  bonus of +5, without having to spend your normal 
  background points on it.
  You are an expert wilderness tracker, capable of reading 
  clues from the environment that others can’t perceive. 
  Tracking doesn’t work well, however, in heavily traveled 
  urban environments. 
  Terrain STunT
  In addition, you have the terrain stunt power.
  Use the corresponding tracker talent power card.
  champiOn feaT
  learned*
  You can track as well in urban areas as you do in 
  the wilderness.
  epic feaT
  learned*
  You can track flying creatures and creatures that nor-
  mally wouldn’t be trackable, and there’s the possibility 
  that even teleports give you a sense of direction.
  Tracker Power
  Ranger Talent
  TeRRAin sTunT
  TalenT
  Once per BaTTle
  Quick acTiOn
  Trigger: At the start of each battle in a non-urban 
  environment, roll a d6. Any time after the 
  escalation die reaches that number, you’ll 
  be able execute a terrain stunt.
  effecT
  Normally you can only use terrain stunt once per battle, 
  but circumstances, geography, or excellent planning 
  may suggest that you can pull it off more than once.
  Terrain stunts are improvisational effects that play off 
  your preternatural understanding of the wilderness and 
  all the diverse forms of the natural world. Things like 
  knocking a hornets nest no one had noticed onto your 
  enemy’s head, maneuvering a foe onto a soggy patch 
  of ground that slows them down, shooting the cap off 
  a mushroom spore in a dungeon that erupts on your 
  enemies, getting your enemy’s sword wedged into a 
  stalactite, finding the tree branch that lets you vault up 
  to attack the flying demon that thought it was out of 
  axe range, and similar types of actions.
  
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  Ranger Talent
  RAngeR ex CATheDRAl
  TalenT
  Ranger Talent
  pOisOnOus
  learned*
  Once per battle, when you hit an enemy engaged with you, 
  add 5 ongoing poison damage per tier to the damage roll.
  scOuT
  learned*
  Once per day, your familiar can separate itself from you 
  and make a reconnaissance run of an area or location, and 
  it may even manage that feat unseen (easy skill check for 
  the environment to get your familiar to scout unseen).
  TOugh
  learned*
  You gain a +1 save bonus; tough counts as two familiar 
  abilities if you choose it.
  TalkaTive
  learned*
  Your familiar can talk like a person; but note that the 
  GM speaks for the familiar more than you do.
  advenTurerFeaT
  learned*
  Your pet gains a third ability.
  champiOnFeaT
  learned*
  Your pet gains a fourth ability.
  epicFeaT
  learned*
  Your pet gains a fifth ability.
  see page 149–150
  The creature is your pet or friend instead of your familiar.
  Your pet is fully natural rather than partially magical.
  Ranger Talent
  TRAckeR
  TalenT
  Tracker Power
  Ranger Talent
  TeRRAin sTunT
  TalenT used
  Once per BaTTle
  advenTurer FeaT
  learned*
  Your grasp of the way the world is put together 
  increases; you now can use terrain stunt in urban 
  environments.
  
  Page 7
  FRONT
  Ranger Talent
  Two-weAPon MAsTeRy
  TalenT
  Special: You must fight with two one-handed 
  melee weapons.
  effecT
  You gain a +1 attack bonus when fighting with 
  a one-handed melee weapon in each hand.
  advenTurer feaT
  learned*
  When you fight with two one-handed melee weapons, 
  increase the damage you deal with missed attacks by 
  adding your level to it. Most of your basic melee attacks, 
  therefore, will deal double your level as miss damage.
  champiOn feaT
  learned*
  If you fight with two one-handed melee weapons, 
  whenever an enemy makes a melee attack against you 
  and rolls a natural 1, you can make an opportunity 
  attack against that foe as a free action.
  epic feaT
  used'
  learned*
  One battle per day, increase the damage you deal 
  with missed attacks to triple your level instead of 
  double your level (from Two-Weapon Mastery).
  Ranger Talent
  AniMAl CoMPAnion
  level
  sTaTs
  aTTack
  vs. ac
  Damage
  ac
  PD
  (mD)
  mD
  (PD)
  HP
  0
  +5
  1d8
  16
  14
  10
  20
  1
  +6
    1d10
  17
  15
  11
  27
  2
  +7
  2d6
  18
  16
  12
  36
  3
  +9
  3d6
  19
  17
  13
  45
  4
  +10
  4d6
  21
  19
  15
  54
  5
  +11
  5d6
  22
  20
  16
  72
  6
  +13
  6d6
  23
  21
  17
  90
  7
  +14
  7d6
  25
  23
  19
  108
  8
  +15
  8d6
  26
  24
  20
  144
  9
  +17
  9d6
  27
  25
  21
  180
  10
  +18
  10d6
  28
  26
  22
  216
  Ranger Power Progression
  PoweR PRogRession
  ranger
  TalenTs
  Level 1
  3
  Level 2
  3
  Level 3
  3
  Level 4
  3
  Level 5
  4
  Level 6
  4
  Level 7
  4
  Level 8
  5
  Level 9
  5
  Level 10
  5
  Ranger Basic Attacks
  Melee ATTAck
  BasicaTTack
  aT-will
  Target: One enemy
  Attack: Strength OR Dexterity+Level vs. AC
  HiT
  Weapon+Strength damage
  miss
  Damage equal to your level
  RAngeD ATTAck
  BasicaTTack
  aT-will
  Target: One enemy
  Attack: Dexterity+Level vs. AC
  HiT
  Weapon+Dexterity damage
  miss
  Damage equal to your level
  armOr andac
  Armor Type
  None
  Light
  Heavy
  Shield
  Base AC
  10
  14
  15
  +1
  Attack Penalty
  —
  —
  −2
  −2
  
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  Ranger Talent
  Two-weAPon MAsTeRy
  TalenT
  TwO-weapOn FighTing
  You fight as normal, generally using the weapon in your 
  main hand to attack. If your attack roll is a natural 2, 
  you can reroll the attack but must use the reroll.
  Ranger Talent
  advenTurer FeaT
  used'
  learned*
  Once per day, your animal companion can attack twice 
  in a round with a standard action.
  advenTurer FeaT
  used'
  learned*
  Once per battle, your animal companion can turn a dis-
  engage success by an enemy it is engaged with into a failure.
  advenTurer FeaT
  used'
  learned*
  Once per day, reroll one of your animal companion’s 
  missed attack rolls.
  advenTurer FeaT
  learned*
  Your animal companion adds the escalation die to its attacks.
  champiOn FeaT
  used'
  learned*
  Once per day, your animal companion can force an enemy 
  to reroll an attack that hit it.
  champiOn FeaT
  learned*
  Your Lethal Hunter talent also applies to your animal 
  companion.
  champiOn FeaT
  learned*
  Increase your animal companion’s Physical Defense and 
  Mental Defense by +1.
  epic FeaT
  learned*
  Increase your animal companion’s damage die by one size 
  (for example, from d6s to d8s, or d8s to d10s).
  epic FeaT
  learned*
  Increase your animal companion’s AC by +1.
  Ranger Power Progression
  PoweR PRogRession
  Ranger Weapons
  Melee WeAPons
  One-handed
  TwO-handed
  small
  1d4 dagger
  1d6 club, staff
  lighT Or simple
  1d6
  short sword, hand axe
  1d8
  spear
  heavy Or marTial
  1d8
  longsword, battleaxe 
  1d10 
  greatsword, greataxe
  RAngeD WeAPons
  ThrOwn
  CrOssbOw
  bOw
  small
  1d4
  dagger
  1d4
  hand crossbow
  —
  lighT Or simple
  1d6
  javelin, axe
  1d6
  light crossbow
  1d6
  shortbow
  heavy Or marTial
  —
  1d8
  heavy crossbow
  1d8
  longbow
  
  Page 
  FRONT
  Ranger Animal Companion
  BeAR
  Also: Giant Badger, Wolverine
  acTs afTer ranger
  sTandard & mOve acTiOn
  no quick action
  advanTage
  The bear gains temporary hit points equal to its level 
  each time it hits with an attack.
  champiOnfeaT
  learned*
  The temporary hit points increase to double its level.
  name
  aTTack
  vs.ac
  damage
  ac
  pd
  (md)
  md
  (pd)
  level
  hp
  |
  Ranger Animal Companion
  BoAR
  Also: Spiky Lizard
  acTs befOre ranger
  sTandard & mOve acTiOn
  no quick action
  advanTage
  The boar gains a +1 attack bonus when it moves before 
  its attack during the same turn.
  name
  aTTack
  vs.ac
  damage
  ac
  Pd
  (md)
  md
  (Pd)
  level
  HP
  |
  Ranger Animal Companion
  eAgle
  Also: Falcon, Hawk, Owl, Vulture
  acTs befOre ranger
  sTandard & mOve acTiOn
  no quick action
  advanTage
  It flies! Its melee damage die is dropped by one size 
  (d6 at level 0).
  name
  aTTack
  vs.ac
  damage
  ac
  Pd
  (md)
  md
  (Pd)
  level
  HP
  |
  Ranger Animal Companion
  PAnTheR
  Also: Lion, Tiger
  acTs befOre ranger
  sTandard & mOve acTiOn
  no quick action
  advanTage
  The panther’s crit range expands by 2 against enemies 
  with lower initiative.
  name
  aTTack
  vs.ac
  damage
  ac
  Pd
  (md)
  md
  (Pd)
  level
  HP
  |
  
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  Ranger Animal Companion
  BeAR
  animal COmpaniOn Rules
  ReCOveRIeS: Add two recoveries to your total recoveries. You 
  can use a recovery on yourself or your animal companion.
  ACTIOnS: Your animal companion acts on your initiative turn, 
  either immediately before or after you, depending on the animal 
  type. Your animal companion gets a move action and a standard 
  action, but not a quick action.
  If your powers care about the “first time you attack an enemy,” an 
  attack by your animal companion counts as your attack.
  AnImAL HARm: Your animal companion can be healed like 
  an ally. If it gets healed without you being healed, it uses one of 
  your recoveries. When you use a recovery while next to your ani-
  mal companion (including being engaged with the same enemy), 
  your animal companion is also healed using a free recovery.
  Your animal companion follows PC rules for falling unconscious 
  at 0 hp and dying after four failed death saves or when its nega-
  tive hit points equal half its normal hit points. If your animal 
  companion dies, you can summon another one. If you’re still on 
  the same adventure, you can call a new animal companion the 
  next day, but it will be one level lower than an animal companion 
  would normally be. At the start of a new adventure, or when you 
  gain a level, bump the companion up to its proper level.
  STATS & LeveLS: Your animal companion is always one level 
  lower than you.
  Ranger Animal Companion
  BoAR
  animal COmpaniOn Rules
  ReCOveRIeS: Add two recoveries to your total recoveries. You 
  can use a recovery on yourself or your animal companion.
  ACTIOnS: Your animal companion acts on your initiative turn, 
  either immediately before or after you, depending on the animal 
  type. Your animal companion gets a move action and a standard 
  action, but not a quick action.
  If your powers care about the “first time you attack an enemy,” an 
  attack by your animal companion counts as your attack.
  AnImAL HARm: Your animal companion can be healed like 
  an ally. If it gets healed without you being healed, it uses one of 
  your recoveries. When you use a recovery while next to your ani-
  mal companion (including being engaged with the same enemy), 
  your animal companion is also healed using a free recovery.
  Your animal companion follows PC rules for falling unconscious 
  at 0 hp and dying after four failed death saves or when its nega-
  tive hit points equal half its normal hit points. If your animal 
  companion dies, you can summon another one. If you’re still on 
  the same adventure, you can call a new animal companion the 
  next day, but it will be one level lower than an animal companion 
  would normally be. At the start of a new adventure, or when you 
  gain a level, bump the companion up to its proper level.
  STATS & LeveLS: Your animal companion is always one level 
  lower than you.
  Ranger Animal Companion
  eAgle
  animal COmpaniOn Rules
  ReCOveRIeS: Add two recoveries to your total recoveries. You 
  can use a recovery on yourself or your animal companion.
  ACTIOnS: Your animal companion acts on your initiative turn, 
  either immediately before or after you, depending on the animal 
  type. Your animal companion gets a move action and a standard 
  action, but not a quick action.
  If your powers care about the “first time you attack an enemy,” an 
  attack by your animal companion counts as your attack.
  AnImAL HARm: Your animal companion can be healed like 
  an ally. If it gets healed without you being healed, it uses one of 
  your recoveries. When you use a recovery while next to your ani-
  mal companion (including being engaged with the same enemy), 
  your animal companion is also healed using a free recovery.
  Your animal companion follows PC rules for falling unconscious 
  at 0 hp and dying after four failed death saves or when its nega-
  tive hit points equal half its normal hit points. If your animal 
  companion dies, you can summon another one. If you’re still on 
  the same adventure, you can call a new animal companion the 
  next day, but it will be one level lower than an animal companion 
  would normally be. At the start of a new adventure, or when you 
  gain a level, bump the companion up to its proper level.
  STATS & LeveLS: Your animal companion is always one level 
  lower than you.
  Ranger Animal Companion
  PAnTheR
  animal COmpaniOn Rules
  ReCOveRIeS: Add two recoveries to your total recoveries. You 
  can use a recovery on yourself or your animal companion.
  ACTIOnS: Your animal companion acts on your initiative turn, 
  either immediately before or after you, depending on the animal 
  type. Your animal companion gets a move action and a standard 
  action, but not a quick action.
  If your powers care about the “first time you attack an enemy,” an 
  attack by your animal companion counts as your attack.
  AnImAL HARm: Your animal companion can be healed like 
  an ally. If it gets healed without you being healed, it uses one of 
  your recoveries. When you use a recovery while next to your ani-
  mal companion (including being engaged with the same enemy), 
  your animal companion is also healed using a free recovery.
  Your animal companion follows PC rules for falling unconscious 
  at 0 hp and dying after four failed death saves or when its nega-
  tive hit points equal half its normal hit points. If your animal 
  companion dies, you can summon another one. If you’re still on 
  the same adventure, you can call a new animal companion the 
  next day, but it will be one level lower than an animal companion 
  would normally be. At the start of a new adventure, or when you 
  gain a level, bump the companion up to its proper level.
  STATS & LeveLS: Your animal companion is always one level 
  lower than you.
  
  Page 
  FRONT
  Ranger Animal Companion
  SnAke
  Also: Giant Spider, Poison Toad
  acTs afTer ranger
  sTandard & mOve acTiOn
  no quick action
  advanTage
  The snake also deals ongoing poison damage equal to 
  twice your level on a natural attack roll of 18+.
  champiOnfeaT
  learned*
  The ongoing damage is three times your level instead.
  epicfeaT
  learned*
  The ongoing damage is four times your level instead.
  name
  aTTack
  vs.ac
  damage
  ac
  pd
  (md)
  md
  (pd)
  level
  hp
  |
  Ranger Animal Companion
  WolF
  Also: Big Dog, Coyote, Hyena, Jackal
  acTs afTer ranger
  sTandard & mOve acTiOn
  no quick action
  advanTage
  The wolf gains a +1 attack bonus against enemies 
  its master attacked the same turn, or against enemies 
  engaged with its master.
  name
  aTTack
  vs.ac
  damage
  ac
  Pd
  (md)
  md
  (Pd)
  level
  HP
  |
  
  Page 
  BACK
  Ranger Animal Companion
  SnAke
  animal COmpaniOn Rules
  ReCOveRIeS: Add two recoveries to your total recoveries. You 
  can use a recovery on yourself or your animal companion.
  ACTIOnS: Your animal companion acts on your initiative turn, 
  either immediately before or after you, depending on the animal 
  type. Your animal companion gets a move action and a standard 
  action, but not a quick action.
  If your powers care about the “first time you attack an enemy,” an 
  attack by your animal companion counts as your attack.
  AnImAL HARm: Your animal companion can be healed like 
  an ally. If it gets healed without you being healed, it uses one of 
  your recoveries. When you use a recovery while next to your ani-
  mal companion (including being engaged with the same enemy), 
  your animal companion is also healed using a free recovery.
  Your animal companion follows PC rules for falling unconscious 
  at 0 hp and dying after four failed death saves or when its nega-
  tive hit points equal half its normal hit points. If your animal 
  companion dies, you can summon another one. If you’re still on 
  the same adventure, you can call a new animal companion the 
  next day, but it will be one level lower than an animal companion 
  would normally be. At the start of a new adventure, or when you 
  gain a level, bump the companion up to its proper level.
  STATS & LeveLS: Your animal companion is always one level 
  lower than you.
  Ranger Animal Companion
  WolF
  animal COmpaniOn Rules
  ReCOveRIeS: Add two recoveries to your total recoveries. You 
  can use a recovery on yourself or your animal companion.
  ACTIOnS: Your animal companion acts on your initiative turn, 
  either immediately before or after you, depending on the animal 
  type. Your animal companion gets a move action and a standard 
  action, but not a quick action.
  If your powers care about the “first time you attack an enemy,” an 
  attack by your animal companion counts as your attack.
  AnImAL HARm: Your animal companion can be healed like 
  an ally. If it gets healed without you being healed, it uses one of 
  your recoveries. When you use a recovery while next to your ani-
  mal companion (including being engaged with the same enemy), 
  your animal companion is also healed using a free recovery.
  Your animal companion follows PC rules for falling unconscious 
  at 0 hp and dying after four failed death saves or when its nega-
  tive hit points equal half its normal hit points. If your animal 
  companion dies, you can summon another one. If you’re still on 
  the same adventure, you can call a new animal companion the 
  next day, but it will be one level lower than an animal companion 
  would normally be. At the start of a new adventure, or when you 
  gain a level, bump the companion up to its proper level.
  STATS & LeveLS: Your animal companion is always one level 
  lower than you.
  
SOURCE: textdata/thevault/Deduped  Shit/Ranger Deck v1/13th Age Ranger Deck A7 PDoc Duplex_v1.pdf