TEXT: az~~ck YZE FE72Ei~1 CE C1~A12TS
  Son~EnY
  CASTER'S LEVEL AND MAXIMUM DI00 SCORE TO CAST A SUCCESSFUL SPELL
  I-3
  4-6
  7-9
  IO-I2
  I3-I5
  I6-I8
  Ig-2I
  22-24
  25-27
  28- 35
  36-UP
  UNOPPOSED SPELL
  50
  60
  70
  75
  80
  83
  85
  88
  90
  93
  95
  COMBAT SPELL
  35
  40
  45
  60
  65
  70
  75
  80
  85
  90
  95
  TARGET'S MRF
  TARGET'S SAVING THROW TO RESIST ~"30" = I TO 30~
  O. VERY SMALL ANIMAL, CHILD
  3o
  z8
  25
  23
  20
  I8
  I5
  I3
  IO
  8
  5
  I . ANIMAL, HUMAN.
  35
  33
  30
  28
  25
  23
  20
  I8
  I5
  I3
  IO
  2 . LARGE AND STRONG ANIMAL, MAGE LEVEL I-3
  45
  38
  35
  33
  30
  28
  25
  23
  2o
  I8
  I5
  3 . VERY LARGE ANIMAL, MAGE LEVEL 4-6
  55
  45
  40
  38
  35
  33
  30
  28
  25
  23
  20
  4. GIGANTIC ANIMAL, MONSTER, MAGE LEVEL 7-g
  60
  55
  50
  43
  40
  38
  35
  33
  30
  28
  25
  5 . LARGE MONSTER, MAGE LEVEL IO-I2
  65
  63
  60
  50
  45
  43
  40
  38
  35
  33
  30
  6
  . VERY LARGE MONSTER, MAGE LEVEL I3-I5
  70
  68
  65
  60
  55
  48
  45
  43
  40
  38
  35
  7
  . GIGANTIC MONSTER, MAGE LEVEL I6-I8
  75
  73
  70
  68
  65
  55
  50
  48
  45
  43
  40
  S
  . UNDEAD AND OTHER MAGICAL BEINGS,
  MAGE LEVEL Ig-2I
  80
  78
  75
  73
  70
  65
  60
  53
  50
  48
  45
  g . Ru'uN (ROBOT), MAGE LEVEL 22-24
  85
  83
  80
  78
  75
  73
  70
  60
  55
  53
  50
  Io . MAGE LEVEL 25-27
  90
  88
  85
  83
  80
  78
  75
  70
  65
  60
  55
  I I . MAGE LEVEL 28-35
  95
  93
  90
  88
  85
  83
  80
  78
  75
  65
  60
  I2 . MAGE LEVEL 36 AND UP
  99
  98
  95
  93
  90
  88
  85
  83
  80
  75
  70
  TARGET'S SPEED:
  VERY QUICK
  -IO
  QUICK
  -5
  MAGE'S WOUNDS :
  SERIOUS
  -IO
  MINOR
  -5
  Note: A critically wounded mage cannot cast any spe11.
  MAGE'S ACTIONS
  IN MELEE: PSYCHIC SPELLS ONLY; RITUAL SPELLS CANNOT BE CAST IN MELEE
  -5
  PREPARES SPELL FOR I EXTRA COMBAT ROiJND
  +5*
  MAGE ENCUMBERED
  -5.
  TOTAL DARKNESS OR BLIND
  -25*"
  CASTING FROM THE SECOND RANK/OR PAST EACH INTERVENING TARGET
  -5*"
  CASTING AT TARGETS) IN MELEE AND TRYING TO AVOID A FRIENDLY TARGET
  -IO**
  * PER ROUND (MAXIMUM OF +IO)
  ** IF OUTSIDE OF TOUCH RANGE
  SPELL TYPE :
  UNIVERSAL SPELL
  O
  GENERIC SPELL
  -5
  AREA (DIAMETRE)
  INDIVIDUALS TARGETED
  TEMPLE SPELL
  -IO
  I FT
  I
  5 FT
  I-2
  TARGET CARRIES AN ENCHANTED SHIELD
  +5
  IO FT
  I-F
  TARGET WEARS ENCHANTED ARMOUR . THIS IS A SEPARATE
  20 FT
  2-I2
  MODIFIER FROM THE ABOVE; TOGETHER THE TARGET CAN
  30 FT
  4-24
  HAVE A MAXIMUM OF +IO.
  +5
  FOR EVERY 40 SUBSKILL LEVELS THE TARGET HAS IN
  THE SKILL OF PRIEST (MAXIMUM +IO)
  +5
  REGENERATION OF PSYCHIC POWER POINTS
  ORIGINAL PSYCHIC POWER POINTS
  DI00 SCORE RANGES
  oI-IO
  II-20
  2I-5o
  5I-8o
  8I-zoo
  I75-too
  I5o
  Ioo
  80
  50
  30
  2oI-25o
  zoo
  I5o
  Ioo
  60
  40
  25I-275
  250
  zoo
  I5o
  70
  50
  276-uP
  ALL
  250
  200
  80
  60
  
  NAmE ANC LINEAGE
  ~ ctAN
  ~
  C~ICTY
  NATIONALITY
  pi20~ESSlOU
  INTELLtGENCE
  WEAPONS AN d
  .
  sKltt LEVEts
  z, to fill in these boxes, or else choose an Archetype from the booklet
  your clan allowance and should be kept updated.
  psycY~tc nESEnvoIrz
  TOTAL
  CBT 1~-i3-S
  GATE O~ liIRTl~
  ~ pFTLSONAL ~UNC~S
  GENC~Fr~spEC1Es
  ~asE moVEmENT spEEC~
  C~ACT~AGE TABLES
  ANC mOC~l~lE12S
  Alzmozan ANC.
  c~AmAGE
  INmA-nVE
  moVEmENTi
  sblEt~ TYPES
  I
  pnoTECnoN
  I
  mo~I~Ens
  I
  spEEC~ moc>. I~Erzs
  lUtTlATIVE
  moc~t~IErzs"
  USe ADVENTURES ON T~KUMEL, VOL.
  enclosed in this rules set.
  Note that Personal Funds includes
  Use ADVENTURES ON TEKUMEL, VOL. z, to fill in these boxes, or else choose an Archetype from the booklet
  enclosed in this rules set.
  Write any modifiers for skill tests after the score for each statistic .
  *The total Height-Build-Strength Factor includes any modifiers for the hobby skill "Athletics," but NOT for
  military subskills .
  **The Carrying Capacity is the character's Height-Build-Strength Factor divided by 10 . This is not rounded to
  the nearest number.
  List each weapon skill (including shield)
  . The Total Combat H-B-S value includes anybonus for military sub-
  skills . Also list combat values for "Other Weapons," i .e . those in which the character has no skill levels .
  *List any initiative modifier for first and subsequent rounds divided by a slash, e.g . +3/-3
  .
  
  soncEny sKttt
  spEtt
  iazamt~En I spELt NamE, p1~yLUm aUC>
  . LEVEt
  psycY~u nESEnvotn
  List spells as in the following example : 48, Hands of Kra, G2, G4 . Players may consult the Spell Compendium
  for details on ranges, effects, etc.
  List skill names (including languages) and skill levels here .
  Add further sheets as needed for detailed lists of relatives, important contacts, slaves, magical items,
  property and other information as the game progresses .
  
  c{zaicK nE~ErzENCE cY~arzzs
  soncEnv
  LEVEL OF SPELL AND WHETHER PSYCHIC ~"P"~ OR RITUAL ~"R"~
  I -3
  4-6
  7-9
  Io-I2
  I3-I5
  I6-uP
  PHYLUM
  P/R
  P/R
  P/R
  P/R
  P/R
  P/R
  UI
  30/25
  2o/I5
  Io/5
  5/3
  3/2
  2/I
  U2
  40/35
  30/25
  2o/I5
  Io/5
  5/3
  3/2
  U3
  50/45
  40/35
  30/25
  2o/I5
  Io/5
  5/3
  U4
  60/55
  50/45
  40/35
  30/25
  2o/I5
  Io/5
  U5
  70/65
  60/55
  50/45
  40/35
  30/25
  2o/I5
  U6
  go/8o
  70/65
  60/55
  50/45
  40/35
  30/25
  U7
  IIO/zoo
  go/8o
  70/65
  60/55
  50/45
  40/35
  U8
  I3o/I2o
  IIO/zoo
  go/8o
  70/65
  60/55
  50/45
  Ug
  I5o/I4o
  I3o/I2o
  IIO/zoo
  go/8o
  70/65
  60/55
  UIO
  I7o/I6o
  I5o/I4o
  I3o/I2o
  IIO/zoo
  go/8o
  70/65
  GI
  40/35
  30/25
  2o/I5
  Io/5
  5/3
  3/2
  G2
  50/45
  40/35
  30/25
  2o/I5
  Io/5
  5/3
  G3
  60/55
  50/45
  40/35
  30/25
  2o/I5
  Io/5
  G4
  70/65
  60/55
  50/45
  40/35
  30/25
  2o/I5
  G5
  80/75
  70/65
  60/55
  50/45
  40/35
  30/25
  G6
  zoo/go
  80/75
  70/65
  60/55
  50/45
  40/35
  G7
  I2o/IIO
  Ioo/go
  80/5
  70/65
  60/55
  50/45
  G8
  I4o/I3o
  I2o/II5
  Ioo/go
  80/75
  70/65
  60/55
  Gg
  I6o/I5o
  I4o/I35
  I2o/II5
  Ioo/go
  80/75
  70/65
  GIO
  I8o/I7o
  I6o/I55
  I4o/I35
  I2o/II5
  Ioo/go
  80/75
  TI
  Non-applicable : mages of Levels r through g
  30/25
  2o/I5
  Io/5
  T2
  cannot have or cast Temple spells . A referee
  40/35
  30/25
  2o/I5
  T3
  may grant a low-level sorcerer a Temple spell
  50/45
  40/35
  30/25
  T4
  as a "game special" as part of the story line . In
  60/55
  50/45
  40/35
  T5
  such a case, the Spell Casting Costs listed in the
  70/65
  60/55
  50/45
  T6
  GIO row above are employed but a Dzoo is
  80/75
  70/65
  60/55
  T7
  rolled to determine the number of extra points
  90/85
  80/75
  70/65
  T8
  added to the spell-casting cost . This addition is
  Ioo/g5
  90/85
  80/75
  Tg
  permanent for that character until he attains
  I2o/I Io
  Ioo/g5
  90/85
  TIO
  Level ro or higher.
  I40/I30
  I20/I IO
  I00/g5
  
SOURCE: textdata/thevault/Empire of the Petal Throne/TOME, Inc Tékumel/Adventures on Tékumel Gardásiyal Deeds of Glory Box Set (TOME EPT)/Adventures on Tékumel Gardásiyal Deeds of Glory Quick Reference Charts (TOME EPT).pdf