TEXT: 5�
  Trade Charts-1 
  5
   
   
  Trade and Commerce 
   Carrying freight between worlds is the basis of interstellar commerce. 
  Trade-1 
   
  CHECKLIST 
  1. Find Passengers and Freight. 
   A. Roll for all 3 passenger types. 
   B. Roll for all 3 types of cargoes. 
  2. Buying Trade Goods. 
   A. Find Sourceworld Trade Data. 
    1. Trade Classifications. 
    2. Starport Type. 
    3. Tech Level. 
   B. Find Cost of Goods. 
    1. Trade Price Modifiers 
    2. Tech Level Modifiers 
    3. Starport Type Modifier. 
    4. Accelerated Delivery. 
   C. Purchase Goods. 
  3. Selling Trade Goods 
   A. Find Market World Trade Data. 
    1. Trade Classifications. 
    2. Starport Type. 
    3. Tech Level. 
   B. Find Price For Goods. 
    1. Trade Price Modifiers 
    2. Tech Level Modifiers 
    3. Starport Type Modifier. 
   C. Sell Goods. 
   
  MERCHANT SHIP REVENUES 
  Item 
  Income 
  High Passage 
  Cr10,000 
  Middle Passage 
  8,000 
  Low Passage 
  1,000 
  Freight (per ton) 
  1,000 
  Mail (if fitted to carry Mail) 
  15,000 
   
  PASSENGERS 
   Roll once for each type on the day 
  the ship leaves port. 
   
   High= 
  Flux + Pop  at Cr10,000 
    
  Mod = + Steward 
   
   Mid = 
  Flux + Pop at Cr  8,000 
    
  Mod= + Admin 
   
   Low = 
  Flux + Pop  at Cr  1,000 
    
  Mod= + Streetwise 
   
  FREIGHT 
   Roll once for each type each day 
  until the ship has enough freight and 
  cargo. 
   
  Daily: 
  Freight = (Flux + Pop) x (total TCs +1) 
    
  Mod= +Liaison 
   
   Total TCs from this list (as used on 
  next page):  
   Ag As Ba De Fl Hi Ic In Lo  
   Na Ni Po Ri Va Wa 
   
  Cargo = up to 100 tons available  
    
  (of all types; daily). 
   
   Each day, accepted freight is loaded 
  into the hold and payment credited. 
   The ship leaves when the Captain 
  decides it is ready. 
   
   
   
  MAIL SHIPMENTS 
   There are often shipments of mail 
  waiting to be carried to another world. A 
  ship can inquire at the starport about 
  availability. 
   Each mail shipment is one ton. 
  Payment is a Voucher for Cr15,000 
  redeemable at any A Starport. 
   The Destination World must be at 
  least Importance-2 lower than the 
  current world. 
  BROKERS 
  Broker 
  Starport 
  Mod 
  Comm 
  Broker-7+ 
  A 
  +4 
  20% 
  Broker-6 
  AB 
  +3 
  15% 
  Broker-5 
  AB 
  +3 
  15% 
  Broker-4 
  ABC 
  +2 
  10% 
  Broker-3 
  ABC 
  +2 
  10% 
  Broker-2 
  ABCD 
  +1 
    5% 
  Broker-1 
  ABCD 
  +1 
    5% 
   Brokers influence the Cargo Actual 
  Value Table, but must be paid their 
  commission for the transaction.  
   
  LONG TERM MAIL CONTRACTS 
   Mail and Private Express contracts 
  can be negotiated on a Long-Term (one 
  Year) basis. 
   Contracts are awarded to the lowest 
  bidder. A ship specifies a route 
  (between two worlds with an 
  Importance difference of at least 2) 
  bids; if the bid is lower than the Lowest 
  Bid on the Table, the ship wins the 
  contract. 
   
    
  10 Round Trips 
  5 Round Trips 
   2D 
  Lowest Bid 
  Lowest Bid 
   
  2 
  Cr8,000 
  Cr4,000 
   
  3 
  Cr10,000 
  Cr6,000 
   
  4 
  Cr12.000 
  Cr8,000 
   
  5 
  Cr13,000 
  Cr10,000 
   
  6 
  Cr14,000 
  Cr13,000 
   
  7 
  Cr15,000 
  Cr15,000 
   
  8 
  Cr16,000 
  Cr18,000 
   
  9 
  Cr18,000 
  Cr22,000 
   10 
  Cr20,000 
  Cr24,000 
   11 
  Cr22,000 
  Cr28,000 
   12 
  Cr24,000 
  Cr30,000 
   Bid is per Jump. 
   10 Round Trips in a calendar year. 
   5 Round Trips in a calendar year 
  allows negotiating a similar contract for 
  another route in the same year. 
   
   These tables reflect 
  available levels of goods and 
  passengers appropriate for 
  Player Characters. They do 
  not reflect overall economic 
  demand. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=5211 Trade Charts 1.pdf