TEXT:  A RAVAGED EARTH ONE SHEET                                                                                         COPYRIGHT 2008     
   REALITY BLURS
  THE FORGOTTEN VALLEY
  A Ravaged One Sheet
  by
  Eric Avedissian
  In the South American jungles of Brazil lies a forest-
  covered valley where time has seemingly stood still for 
  millions of years. Indigenous tribes who’ve wandered into 
  the valley say the place harbors a great evil, one that 
  consumed many brave warriors. Rumors ﬁ ltering to the 
  civilized world tell of enormous primitive dinosaurs from 
  the Jurassic Age roaming free in the valley, the last living 
  examples of these creatures on Earth!
  The Expedition
  The heroes are hired by famed paleontologist and 
  dinosaur expert Dr. Harvey Kilgore, who lives in New 
  York City and teaches at Columbia University. Kilgore 
  believes the valley exists and has collected several detailed 
  stories from native tribes, enabling him to piece together a 
  rough map of the area. Kilgore needs trusted adventurers 
  for this expedition, and hires the heroes, promising $1,000 
  to anyone who helps him ﬁ nd the Forgotten Valley. 
  The university is funding the expedition, and the 
  aeroplane leaves New York City bound for Belem, Brazil, 
  a small town in the Amazon rainforest. 
  A steamship transports the explorers down the Madeira 
  River to Rivertown. 
  Rivertown, Brazil 
  Rivertown is a ramshackle collection of huts built along 
  the Madeira River deep in the rain forest. Its enhabitants, 
  mostly explorers and natives, trade with each other and 
  import supplies from the eastern cities Macapa and 
  Belem. 
  The unofﬁ cial “mayor” is Jose Escobar, a hunter and 
  smuggler who steals goods from the cities and sells them 
  for exorbiant sums to desperate travelers. His town is an 
  oasis to those lost in the rainforest. 
  Rivertown is a rough and tumble place, where characters 
  may ﬁ nd themselves in trouble if they’re not careful. The 
  village consists of bunkhouses, a cantina, a general store 
  and Escobar’s ofﬁ ce where he keeps his prized inventory. 
  Jungle Path
  The pathway to Forgotten Valley lies 50 miles down 
  the river from Rivertown, at an ancient statue nestled 
  in a clearing of trees visible from the riverbank. The 
  statue, a giant head from a long-forgotten native god, 
  appears menacing, its slit eyes and huge ears offsets its 
  dour expression. The statue is choked with vines and 
  undergrowth. Clearly, this place hasn’t been visited in 
  many centuries. 
  A path, blocked by vines and wild vegetation, meanders 
  through the jungle to the southwest. Those in the lead 
  will have to hack through the vines with machetes or ﬁ nd 
  another way to clear the festooning plants blocking their 
  way.
  The second day of hiking in the jungle brings a surprise: 
  the heroes are attacked by a hostile native tribe! There 
  are two natives per hero, plus two more. The natives are 
  ﬁ erce, determined and don’t retreat.
  Descent Into A Past Land 
  Ten miles after the heroes fought the natives, the jungle 
  path slopes downward and is surrounded by towering 
  hills. This is where the valley begins. The heroes ﬁ nd 
  human skeletons scattered on the ground here, some of 
  them partially gnawed. If anyone investigates, these were 
  sacriﬁ ces the native tribe gave to satiate the dinosaur’s 
  ravenous hunger. 
  At the end of the path is Forgotten Valley. It is a wild 
  place, ﬁ lled with strange plants and rock formations. Small 
  geysers boil up from the ground and the air is thick with 
  mist. 
  Rounding a pass, the characters stare at something 
  shocking nobody from the outside world beheld: a dinosaur, 
  drinking from an-algae-covered lake! The enormous 
  
  REALITY BLURS                                                                                                  A RAVAGED EARTH ONE SHEET  
  creature is docile and poses no threat to the party and just 
  keeps nourishing itself. Other dinosaurs inhabit Forgotten 
  Valley and might stalk the heroes, including a triceratops 
  and tyrannosaurus rex. 
  The Black Rock 
  Forgotten Valley has a secret, one the characters may 
  uncover. At the center of the valley, away from vegetation 
  and other life, is a tall black rock. Characters who venture 
  near the rock become disoriented and must make a Vigor 
  roll to remain conscious. Those who fail their Vigor roll are 
  knocked unconscious and vanish, waking up in prehistoric 
  times! The rock is actually a time-space anomaly, acting 
  like a gateway to the prehistoric past. Characters who 
  touch the rock instantly transport back to the Jurassic 
  Age and are surrounded by dinosaurs! 
  Touching the rock again will transport them back to 
  1936. 
  Destroying the rock is difﬁ cult; the rock has a Toughness 
  of 18. Once destroyed, the gateway between past and 
  present severs. If heroes were in the prehistoric past and 
  the rock is destroyed, they’re propelled back into their 
  proper place in space and time (as are any others that 
  were in the past).
  Unless the characters slaughter them, the dinosaurs 
  remain in Forgotten Valley. 
  Aftermath
  Returning with proof of Forgotten Valley’s dinosaurs 
  affects the game in different ways. Photographs can yield 
  high prices from newspapers in large American cities. 
  Returning with an actual dinosaur also nets huge proﬁ ts. 
  Live dinosaurs fetch $50,000 while dead dinosaurs bring 
  $5,000. 
  If the heroes return with proof, other hunters seek out 
  the fabled location. The Nazis want to capture a few of 
  the dinosaurs for “medical experiments,” setting the stage 
  for future adventure. 
  NATIVE WARRIOR
  Att ributes: Agility d8, Smarts d6, Spirit d6, Strength 
  d8, Vigor d8
  Skills: Fighting d8, Guts d6, Intimidation d8, Notice 
  d6, Riding d8, Shooting d8, Throwing d6
  Pace: 6; Parry: 7; Toughness: 7 (1)
  Hindrances: Loyal, Bloodthirsty
  Edges: Woodsman
  Gear: Leather armor (+1), spear (Str+d6, +1 Parry), 
  bow. 
  TRICERATOPS
  Att ributes: Agility d6, Smarts d4 (A), Spirit d8, 
  Strength d12+5, Vigor d8
  Skills: Fighting d6, Guts d6, Intimidation d6, Notice 
  d8
  Pace: 8; Parry: 5; Toughness: 14/17 on head (2/5)
  Special Abiliti es:
  Armor +2: Tough hide. Head Armor is +5 due to a 
  thick bony plate.
  Gore: The triceratops uses the Charge maneuver to 
  gore its opponents with their long horns. If it can charge 
  at least 6” before attacking, it adds +4 to its damage 
  total.
  Horns: Str+d8.
  Large: Opponents are +2 to all attack rolls against a 
  triceratops due to its size. 
  TYRANNOSAURUS REX
  Att ributes: Agility d6, Smarts d4 (A), Spirit d8, 
  Strength d12+4, Vigor d8
  Skills: Fighting d8, Notice d8, Stealth d6
  Pace: 8; Parry: 6; Toughness: 14 (2)
  Special Abiliti es:
  Armor +2: Thick hide.
  Bite: Str+d8; AP 1.
  Large: Creatures add +2 when attacking a T-Rex due 
  to their size.
  Roar: As a full action a T-Rex can emit a terrifying 
  roar – typically anyone within a mile – must make a Spirit 
  roll or be Shaken. 
  Size +6: T-Rex is 20’ tall and weighs 6,000 pounds. 
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Ravaged Earth/Savage Worlds - Ravaged Earth - One Sheet - The Forgotten Valley.pdf