TEXT: Semita Errabunda
  36
  Characteristics: Int +3, Per +1, Pre +1, Com 0, Str -
  2, Sta +2, Dex -1, Qik 0
  Size: 0
  Age: 28 (23*)
  * LP made as a Favour by her parens –14 to Aging 
  (CrCo lab total 20+25+3+7+5 + Mari’s 3+4 = 67)
  Decrepitude: 0
  Warping Score: 1 (6*)
  (* her parens had to inflict a warping point on her in
  order to teach her Faerie Magic)
  Confidence Score: 1 (3)
  Virtues and Flaws: The Gift; Hermetic Maga;
  Affinity with Perdo, Book Learner, Cyclic Magic (+3
  at night), Faerie Magic (free Virtue), Life Boost,
  Mastered Spells, Puissant Art (Perdo), Special
  Circumstances: touching, Subtle Magic; Driven:
  prove herself better than the Faerie Blooded magi,
  Favors (her parens, for LP); Cyclic Magic (-3 by
  day), Short Lived Magic
  Personality Traits: Jealous of Faerie Blood magi +3,
  Vain +2, Spiteful +1
  Combat: Fist: Init 0, Attack 0, Defense +1, Damage -2
  Soak: +2
  Fatigue levels: OK, 0, -1, -3, -5, Unconscious
  Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15),
  Incapacitated (16-20)
  Abilities: Artes Liberales 2 (ceremonial casting),
  Awareness 1 (searching), Code of Hermes 1 (faerie
  matters), Concentration 1 (spells), Covenant Lore 1
  (rules), Faerie Lore 2 (dark winter), Faerie Magic 1
  (showy effects), Finesse 1 (precision), Latin 4
  (Hermetic usage), Leadership 1 (shield grogs), Living
  Language 5 (wide vocabulary), Magic Theory 4
  (invent spells), Order of Hermes Lore 1 (who’s who),
  Parma Magica 2 (Corpus), Penetration 3 (Perdo),
  Philosophiae 2 (ritual spells), Profession: Scribe 1
  (copying), Stealth 0+1 (sneaking), Survival 0+1
  (woods)
  Agony of the Beast 1 (dogs), Eyes of the Cat 1 (at
  night), Grip of the Choking Hand 2 (warriors), Lift
  the Dangling Puppet 1 (warriors), Curse of the
  Rotted Wood 1 (doors), Invisibility of the Standing
  Wizard 1 (inside), Obliteration of the Metallic
  Barrier 1 (doors), Wind of Mundane Silence 1
  (against faerie magic)
  Arts: Cr 0, In 0, Mu 5, Pe 15(*), Re 6; An 7, Aq 0,
  Au 0, Co 7, He 4, Ig 0, Im 0, Me 4, Te 4, Vi 0
  (* Includes +3 for Puissant Art)
  Equipment: robes, an impressive looking carved
  staff, elaborate finger rings 
  Encumbrance: 0 (0)
  Spells Known: 
  Agony of the Beast (PeAn 15/+25), Mastery 1
  (Penetration)
  Eyes of the Cat (MuCo 5/+18@), Mastery 1 (Multiple
  Casting)
  Mari Amwithig 
  of Merinita
  by Niall Taylor
  
  37
  Semita Errabunda
  Grip of the Choking Hand (PeCo 25/+26), Mastery 2
  (Fast Casting, Penetration)
  Slay the Innocent* (PeCo(An) 30/+24)
  Lift The Dangling Puppet (ReCo 15/+16), Mastery 1
  (Penetration)
  Curse of the Rotted Wood (PeHe 5/+25@), Mastery 1
  (Still Casting)
  Palm of Flame (CrIg 10/+5@)
  Invisibility of the Standing Wizard (PeIm 15/+21@),
  Mastery 1 (Still Casting)
  Touch of Shattering* (PeTe 5/+24@)
  Obliteration of the Metallic Barrier (PeTe 20/+25@),
  Mastery 1 (Penetration)
  Obliteration of the Traveler’s Barrier* (PeTe(He) 20/+21)
  Grasp the Distant Slingstone* (ReTe 10/+12)
  Wielding the Invisible Sling (ReTe 10/+12)
  Wind of Mundane Silence (PeVi 20/+18), Mastery 1
  (Penetration)
  (@ These spells have Touch range, so include the +3
  “Special Circumstances: Touching” bonus)
  (* New spell)
  New Spells:
  SLAY THE INNOCENT
  PeCo(An) 30
  R: Voice, D: Mom, T: Ind
  This spell slices open the unfortunate victim, leaving
  them grievously and horribly wounded: companions
  of the victim may be horror-struck at the sight of
  such a happening. The name reflects the likelihood
  that an unaided victim will die soon after incapacita-
  tion.
  (Base 20, +2 Voice)
  Touch of Shattering  - PeTe 5: (“Fist of Shattering”,
  reduced to Touch range). The appropriate Form for
  the target is a casting requisite.
  OBLITERATION OF THE TRAVELER’S BARRIER
  PeTe(He) 20
  R: Road (Faerie Range), D: Mom, T: Ind
  Using the Faerie “Road” range carries the spell
  beyond the range of the caster’s voice (useful if cast-
  ing quietly!) so long as there is a path directly to the
  object. A barrier laid across a road is the most obvi-
  ous example of such, hence the name of the spell,
  although the  spell can destroy any object (up to 10
  Individuals in size) of wood,  stone, metal or similar
  material, not just a barrier.
  (Base 5, +2 Road, +1 size) (cf Obliteration of the
  Metallic Barrier)
  GRASP THE DISTANT SLINGSTONE
  ReTe 10
  R: Voice, D: Mom, T: Ind (based on Wielding the
  Invisible Sling)
  The spell “grabs” a nearby object that could be thrown
  by a normal person (provides it is not held or fastened
  down), and moves it rapidly to the hand of the caster.
  Although the title suggests a sling-stone, an alterna-
  tive use is to attempt to grab a small, shed, portion of
  an opponent  – so that the caster may obtain an
  Arcane Connection to said opponent. It may help if
  an obliging shield grog can make the target shed a
  drop of blood(e.g.  nicking it with a weapon). The
  Arcane Connection can then be used to boost
  Penetration of spells cast against the opponent.
  (Base 4, +2 Voice)
  Vis: none, alas.
  
  Semita Errabunda
  38
  Appearance: A striking young woman with pale skin
  and raven black hair, which never seems to stay
  where it should (a mundane problem, which Mari
  could solve with magic, but does not). While quite
  given to sneaking around, hooded and cloaked, in
  dark places, she much prefers company where she
  can let her good looks show.
  She is often found in the company of assorted night
  Faeries, goblin and redcaps and the like, which day-
  folk consider unsavory…
  Recruited by her Merinita parens for her intelligence
  and magical Gift, she nevertheless has no trace of
  faerie blood in her veins. It was a source of minor
  shame to her parens that he had to inflict a small
  warping spell in order to initiate her into the faerie
  Mysteries.
  She is pale and raven haired, in contrast to the ruddy
  blond, Sidhe-blooded magi around her as she was
  trained. She is deeply jealous of her sodales in the
  House, of their ease and grace and good looks, and
  the common assumptions that faeries are light and
  fluffy and that Merinita magi should be like that too.
  She found a strength in the darkness, and discovered
  more about the dark fae, and the destructive aspects
  of magic. 
  She is determined to make herself better than those
  who have the easy option of faerie blood: she studies
  spells, arts and skills to wield raw power, and even
  nagged her parens to devise a longevity ritual for her
  before she even finished her apprenticeship. Having
  this potion (combined with her genuine youth) has
  made her seem not to have aged since her gauntlet. 
  [In game terms, she makes her aging rolls as normal,
  but ignores all results other than “no apparent aging
  (2 or less)” or “apparent age increases by one year (3
  or more)”; she will start to make aging rolls normally
  after she turns 35.]
  In her drive, she has also learnt tricks to make herself
  seem more powerful: elder magi may be so suffused
  with aspects of their Art as to radiate involuntary
  effects, and she tries to make it seem as though she
  does, too. She has learnt minor spells of destruction,
  and mastered them, so that she might cast them
  without seeming - one of her favorite tricks is to
  flounce out "through" a door, shattering it into
  pieces; or to make plants wilt around her. She also
  carries an ornately carved staff, which other may
  take for a talisman, or enchanted device, but which is
  in truth nothing more than a “stage prop”!
  If a cast spell is blocked by the magic resistance of
  an opponent, she will try to obtain a small item,
  drop of blood, or fallen hair, using her spell Grasp
  the Distant Slingstone, and using that to boost her
  Penetration total. If that is not enough, she will draw
  on reserves of inner strength, and use her own life
  force to boost the spell casting. So far, this has
  always proved enough… she may yet fail!  She also
  desires to improve her Penetration ability by study
  and practice.
  Her vain desire to remain young, like the faeries, by
  the artificial means of a powerful longevity ritual,
  mean that she began her magical career owing a
  large favor to her parens, above the normal debt of
  any filia to parens. She has sent small gifts of raw Vis
  whenever she has managed; should he ask her to
  perform some task she knows she must obey even
  though it inconvenience her considerably.
  
SOURCE: textdata/thevault/Ars Magica [multi]/Semita Errabunda/Mages/Mari Amwithig Of Merinita.pdf