TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6 
  � Brooch of shielding (Adventure; DMG) 
  � Armbands of might (Adventure; Complete 
  Adventurer)  
  � Ring of counterspells (Adventure; DMG) 
   
  APL 8 (all of APL 6 plus the following) 
  � Full plate +2 (Adventure; DMG) 
  � Rod of metamagic (lesser extend) (Adventure; 
  DMG) 
  � Stylus of the masterful hand (Adventure; 
  Complete Adventurer)  
   
  APL 10 (all of APLs 6-8 plus the following) 
  � Cloak of resistance +2 (Adventure; DMG) 
  � Gloves of dexterity +4 (Adventure; DMG) 
  � Spellsight spectacles (Adventure; Complete 
  Adventurer)  
   
  APL 12 (all of APLs 6-10 plus the following) 
  � Ring of protection +2 (Adventure; DMG) 
  � Ring of protection +3 (Adventure; DMG) 
  � Ring of mind shielding (Adventure; DMG) 
  � Cloak of resistance +3 (Adventure; DMG) 
  � Cloak of resistance +4 (Adventure; DMG) 
  � Headband of conscious effort (Adventure; 
  Complete Adventurer) 
  Adventure Record# 
  595 CY 
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  �Boon of the Church:  The Church of Rao will offer free 
  training to the hero.  The hero can gain access to take any one of 
  the following feats from Complete Divine (choice must be circled 
  now):  Augment Healing, Domain Focus, Empower Turning, 
  Practiced Spellcaster, Quicken Turning, Spell Focus (Good), Spell 
  Focus (Law), Spontaneous Healer, Divine Metamagic, Divine Spell 
  Power, Glorious Weapons, Domain Spontaneity, Sacred Boost, 
  Sacred Healing, True Believer, Consecrate Spell, Rapid Spell, 
  Reach Spell, Transdimensional Spell. 
  �Boon of the Maker:  Glorianna is willing to teach you to craft 
  weapons or armor with any one of the following enhancements 
  (must choose now and circle the benefit).  This gives you access to 
  this enhancement for purposes of MIC.  If the PC does not have 
  Craft Arms and Armor feat, cross off this boon. 
  Armor and Shields: Moderate Fortification, Acid Resistance, Cold 
  Resistance, Fire Resistance, Electricity Resistance, Sonic 
  Resistance, Animated, Blinding, Ghost Touch 
  Weapons:  Bane (Aberrations), Bane (Constructs), Bane (Dragons), 
  Bane (Giants), Bane (Magical beasts), Bane (Monstrous 
  Humanoids), Bane (Outsider, Evil), Bane (Undead), Dancing, 
  Flaming, Flaming Burst, Ghost Touch, Holy, Keen, Merciful, 
  Shock, Shocking Burst, Spell Storing. 
  Blessing of the Shrine of Reason:  For pledging to uphold the 
  tenets of law and good, the PC has gained access to the following 
  spell(s) from the Miniatures Handbook (cross off any that do not 
  apply, or this whole benefit if none apply):  bless weapon swift 
  (Paladins Only), lightfoot (Lawful Good Rangers Only), delay 
  death (Lawful Good clerics Only).   
  Boon of the Holy Sword of Rao:  This boon is granted to any 
  paladin or priest of Rao, any PC whose AR for VEL3-05 shows that 
  he/she donated xp to the making of the sword of Rao, or any 
  member of the following meta-orgs:  Church of Rao, Church of 
  Herioneous, Church of St Cuthbert, Mitrik Temple Guard, 
  Knights of Salvation, or Knights of Whitehale.  Note that the PC 
  must have met the prerequisites BEFORE playing this adventure 
  to qualify for this boon (cross off this boon if they do not qualify).  
  The sentient Holy Sword of Rao has offered to create a Holy 
  Avenger as per the DMG.  The PC must pay the crafting cost for 
  creating the item, including xp.  The cost is 84,630 gp.  The PC 
  receives a discount on this cost of 5gp for every xp that was 
  previously (not in the future) donated to the creation of the Holy 
  Sword of Rao to a maximum discount of 24,000 gp for 4800+xp 
  donated.  The minimum cost of the Holy Avenger is thus 60,630gp.  
  Frequency:  Regional/Meta-Regional. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Vel5-02 The Key To Reason 
  A Regional Adventure 
  Set in the Veluna Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Veluna/595/Normal Scenarios/VEL5-02 - Key to Reason (APL 6-12)/VEL5-02 - Key To Reason AR.pdf