TEXT: LPJ9739
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
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  victory
  victory
  victory
  w a r  o f  b r o n z e
  w a r  o f  b r o n z e
  w a r  o f  b r o n z e
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
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  campaign setting
  campaign setting
  campaign setting
  
  vict ory:  war of bronze  campaign se t t ing
  2
  For the second time in the century, the flames of war 
  engulf the world.  In every corner of the earth, on the 
  battlefield and in the shadows, powers old, new and 
  unfathomably ancient jockey for control of mankind’s 
  destiny - whatever portion survives, anyway.
  Russia is torn with civil war, England and America 
  fight a cold war for superpower status, a young 
  Kaiser-to-be dreams of rebuilding German power, 
  Japan pounces on the Imperial powers in the Pacific, 
  the Ottoman Empire battles rebels armed with pre-
  human secrets, a sinister secret society of bankers 
  and scientists fights a shadow war with an ruthless 
  Communist conspiracy, and much more.
  Into this storm of chaos march the player characters, 
  heroes in the pulp tradition armed with two fists, 
  a six-gun, mystical secrets or heroic superscience.  
  Whether they choose sides in the war or slip through 
  the cracks for pulp adventure while it rages in the 
  background, the PCs are the sort of special people 
  who can Make A Difference - who can swing the 
  balance of Victory!
  Victory: War of Bronze is a World War expansion to 
  Haven: City of Bronze, the neo-pulp setting for the 
  d20 Modern RPG.  You can incorporate most of the 
  Victory: War of Bronze line without using the Haven: 
  City of Bronze core book, although some factions are 
  given further detail in that volume.
  By design, the Second Great Conflict is not a mono-
  lithic world war but a series of interlocking regional 
  fights.  It can be incorporated all at once, plunging 
  your campaign world into a global firestorm, or 
  piecemeal, introducing only such conflicts as suit a 
  particular adventure.  This makes it easier to incorpo-
  rate into an existing Haven: City of Bronze campaign.  
  It also allows game masters and players to pick those 
  fights and fronts that interest them; any two Victory 
  campaigns could see the Second Great Conflict take 
  radically different forms.
  Victory: War of Bronze is not a World War II setting 
  - in the world of Haven, the climactic Great Conflict 
  ended very differently than our world’s First World 
  War, and the Second Great Conflict erupts a decade 
  earlier.  In addition, the lines of the Second Great 
  Conflict are drawn with far less clarity than those of 
  World War II.  At the outset, there are no Axis and 
  Allied powers dominating the conflagration, but indi-
  vidual nations seeking advantage in the general chaos.  
  A friend in the Pacific might be an enemy in Eastern 
  Europe, and a sinister conspiracy in North America 
  may be the staunchest ally in the Middle East.
  Like the neo-pulp Haven: City of Bronze setting, 
  Victory: War of Bronze provides GMs and players 
  with the tools to create a campaign - not easy 
  answers.  There are no Nazis here to serve as obvious 
  antagonists. 
  There are, of course, ample stocks of mad scientists, 
  tyrannical dictators, sinister conspirators and awful 
  horrors from pre-human antiquity.  Most of all, there 
  are innumerable opportunities for adventure.
  The only pulp thing to do is venture out and find 
  them!
  the road to war
  In its day, the First Great Conflict was described as 
  the ‘War to End All Wars.’  A decade of brush wars 
  and regional conflicts, building to the worldwide fire-
  storm of the Second Great Conflict, have put the lie 
  to this assertion.
  fifteen years ago:  
  the great conflict
  The roots of the Second Great Conflict extend back to 
  the First.  Indeed, many scholars, particularly among 
  the victorious Allies, believe a more decisive victory 
  and a harsher peace settlement would have allowed 
  the ‘War to End All Wars’ to live up to its name.
  The First Great Conflict began with the assassination 
  of Austrio-Hungarian Empire’s heir, Archduke Franz 
  Ferdinand.  The network of alliances that had previ-
  ously guaranteed the peace of Europe now guaranteed 
  war between all the great powers.
  By the end of the year, Russia, France and Great 
  Britain were at the head of the Allied powers, while 
  Germany and Austria-Hungary formed the core of 
  the Central Powers.  Weaker nations flocked to these 
  banners according to their alliances and interests, not 
  daring to remain neutral.
  The Central Powers hoped for a decisive war - 
  Austria a punitive strike against Serbia, Germany a 
  war of reconquest against France.  Neither got their 
  wish, as the war bogged down on the eastern and 
  western fronts, dragging more countries and millions 
  of men into brutal trench warfare.
  
  vict ory:  war of bronze  campaign se t t ing
  3
  The first attempt to break this gridlock came from 
  Great Britain, with the introduction of armored vehi-
  cles code-named ‘tanks.’  Unfortunately, these ‘land 
  ships’ failed to make the impact their inventors had 
  hoped.  Soon after their disastrous field tests, tanks 
  were scrapped by the British, never to catch on with 
  other powers.
  When the Ottoman-Turkish Empire joined the Central 
  Powers in a land-grab of Allied colonies in Africa and 
  the Middle East, and Russia was forced out of the 
  war by civil unrest, the Allies on the now exclusive 
  western front were hard-pressed to maintain their posi-
  tions - but still, the war dragged on.
  The entrance of the long-neutral United States on the 
  Allied side finally tipped the balance of power.  The 
  Central Powers were slowly beaten back from their 
  European conquests by the combined industry and 
  population of Britain, France and the United States.  
  The war remained one of attrition, but the Allies again 
  had the advantage of numbers. 
  Austria folded first, suing for a generous peace 
  that stabilized its militarily weak empire.  Ottoman 
  Turkey, seeing its advantage fading, ceased offensive 
  operations and consolidated its new colonies.  The 
  supporting Central Powers recognized the writing on 
  the wall and sued for separate peaces with the Allies, 
  who, eager to focus on the seemingly impregnable 
  German lines, declined to pursue punitive action.
  Germany, bereft of its allies and slowly being over-
  whelmed, fought more to secure a similarly generous 
  settlement than in any hopes of victory.  At last, after 
  nearly a decade of conflict, the Allies, with popular 
  sentiment turning against the war, consented to a 
  cease-fire in exchange for disarmament, forgoing repa-
  rations.
  The political fallout from this decision - and the time 
  it took to reach it - crippled Allied political leader-
  ship and Kaiser Wilhelm II alike.  While the Kaiser 
  officially retained his throne, his power was greatly 
  curtailed, with much of it ending up in the hands of 
  his son and heir.  The Allied Presidents and Prime 
  Ministers fared even worse; their long-term goals, 
  which focused around the creation of a ‘League of 
  Nations,’ died on the vine along with their political 
  careers.
  ten years ago:  
  the east aflame
  While most of the world fell into an exhausted and 
  uneasy peace after the Great Conflict, war continued 
  along what had been the eastern front.
  Russia’s Czar had withdrawn from the wider war to 
  stamp out the revolution splitting his country; instead, 
  the revolution outlived the war.  It seemed certain to 
  overwhelm all of Russia.  To western eyes, it did so, 
  as industrial centers like Petrograd and Tsaritsyn fell to 
  the urban-based Bolsheviks.  The Czar’s armies - those 
  who had not defected or deserted during the transition 
  from world war to civil war - fell back on Moscow 
  and the rural east.
  The Japanese Empire, seeing its principle rival 
  in northern Asia otherwise engaged, sprang on 
  the Russian holdings in Outer Mongolia, taking 
  Vladivostok from a token garrison on New Year’s 
  Day.  Japan controlled the entire north Asian coast 
  from Manchuria to the Bering Strait.  Flush with 
  success, the Japanese forces pushed into northern 
  China, where they found themselves embroiled in a 
  sometimes conventional, sometimes guerilla war with 
  a string of Chinese warlords, rebels and armies of the 
  Kuomintang or Nationalist government in Nanjing.
  War with Japan failed to unite China.  Communist, 
  Nationalist and warlord enclaves established armed 
  camps across the country.  South of the Japanese front, 
  these fought each other and occasionally the foreign 
  troops sent by colonial powers to pacify the region.
  Even as the Asian mainland blazed with a hot war, the 
  Pacific hosted a cold one.  With Russia, France and 
  Germany too spent to maintain their Pacific colonies, 
  the ocean’s three great naval powers eyed the rich 
  holdings hungrily.  The United States, Great Britain 
  and Japan jockeyed for control, at turns pressuring the 
  existing holders, inciting the indigenous populations 
  and making shows of naval force.
  seven years ago:  
  desert war
  The Ottoman Turkish Empire, although allied to the 
  defeated Central Powers, was hit less hard than its 
  co-belligerents by the Great Conflict.  In the after-
  math, it pried several colonies from powers that were 
  ill inclined to fight for them, recapturing its Middle 
  Eastern holdings and adding to them in eastern and 
  southern Africa and the Mediterranean.
  
  vict ory:  war of bronze  campaign se t t ing
  4
  The Ottomans quickly gobbled up territory from 
  Russia, which was unable to respond due to its civil 
  war.  Successful in this endeavor, they moved on the 
  southern holdings of their Great Conflict ally, Austria, 
  which proved unwilling to commit to a new war just 
  to hold on to the troublesome regions where the last 
  had brewed.
  The Ottomans turned their attention to British-held 
  Egypt, which sat in the way of uniting their colo-
  nies and tributary states in Africa with their Middle 
  Eastern power base.  Unwilling to relinquish a stra-
  tegic foothold in the region, the British reinforced 
  their position.
  Nonetheless, the Ottoman Empire might have swept 
  over Egypt if not for internal strife.  For decades 
  stronger abroad than at home, the Turks were ill-
  prepared for a highly coordinated revolt backed by 
  the wealth and influence of the Followers of Kherpi.
  Considered pests or worse in the west, the Followers 
  were hailed as heroes by many Ottoman subject 
  peoples.  If they were unbelievers and, for the most 
  part, outsiders, if some of their powers seemed to pass 
  beyond the limits of the merely human - these things 
  were easy to ignore when stacked up against the 
  obvious oppression of the Turk.
  five years ago:  
  russian armistice, 
  german rearmament
  After nearly a decade of civil war, the Imperial and 
  Communist factions in Russia signed a startlingly 
  abrupt armistice.  Few outside of Russia - indeed, 
  few within the country’s borders - understood exactly 
  what had transpired, although rumors flew regarding a 
  second explosion similar to that in Tunguska in 1908.
  Regardless of the exact details of the Russian 
  Armistice, it sent shockwaves through the balance of 
  power in Europe and Asia.
  Germany and Austria had supplied the Bolsheviks to 
  keep Russia out of the Great Conflict, but relations 
  between the RSSR and its western neighbors quickly 
  cooled.  Checked from expanding into the east, the 
  RSSR wasted little time in launching a campaign to 
  ‘recover’ the old empire’s western holdings - the oil-
  rich Caucasus from the Ottoman Empire and strategic 
  Poland, which had taken advantage of the Russian 
  Civil War to declare its independence.
  Rather than allow communist aggression to approach 
  its borders - communist infiltration having already 
  penetrated them - Germany hurried production of 
  mechanized armors and other modern weapons to 
  shore up the Poles.  Many German volunteers also 
  crossed the border to form unofficial regiments 
  among the Polish Army.  Following a renewal of 
  Great Conflict-era treaties, Austria also permitted 
  German troops to bolster its defenses against the 
  Turks and the RSSR.
  Germany rearming violated the terms of its surrender 
  at the end of the First Great Conflict.  France 
  protested strongly, but Britain and the United States, 
  their attention directed elsewhere and their opinion of 
  the RSSR dim, offered only token objections; without 
  the support of its most powerful allies, the French 
  government saw no choice but to begin rearming as 
  well. 
  Imperial Russia, meanwhile, turned its attentions 
  to the territory it had lost to Japan during the civil 
  war.  Although unable to sustain an open war with 
  the island power, Russia bolstered its defenses and 
  ramped up its support of anti-Japanese forces in 
  northern China.  Russia attempted to unite these 
  factions under the leadership of the young heir to 
  China’s Qing dynasty, making it difficult for the 
  Japanese to hold their base of power in his native 
  Manchuria.
  three years ago:  
  a new war in europe
  With France and Germany building up forces along 
  their shared border, a spark to old hostilities seemed 
  inevitable.  Nonetheless, few expected a French 
  regiment to cross the treaty line and seize part of 
  Germany’s fortified defensive wall.
  The French government insisted that the regiment’s 
  actions were at the behest of a renegade commander 
  sympathetic to the RSSR.  These apologies and expla-
  nations were too little and too late to prevent German 
  retaliation in force, however.  Within the week, the 
  bitterest of Great Conflict rivals were again at war.
  Germany better gauged the ability of its mechanized 
  armor-equipped forces to punch through the French 
  lines; while both nations quickly established spear-
  heads on the far side of enemy fortifications, only the 
  Germans exploited their advantage, and the French 
  army was forced to fall back from their conquests of 
  the earlier war.
  
  vict ory:  war of bronze  campaign se t t ing
  5
  Nonetheless, the German advance stalled long before 
  reaching Paris; with so many of the country’s best 
  and brightest commanders and so much of its material 
  dedicated to the Polish-RSSR war, it could not dedi-
  cate itself to the western front.  Many German volun-
  teer regiments slipped back across the Polish border 
  to rejoin their home country’s army.
  The RSSR, sensing weakness, launched a major 
  offensive that brought it within air strike distance of 
  the German border.  This forced Germany to openly 
  declare war on the RSSR and divide its attentions 
  between fronts.  With the most powerful combatant 
  bogged down and neither France nor the RSSR able 
  to press their advantage, the European war once again 
  became a bloody slugging match. 
  two years ago:  
  the end of colonialism?
  Through the Great Conflict and the interbellum years, 
  the great powers had relied on the economic support 
  of their colonies, mostly in the southern hemisphere.  
  Great Britain and Japan, comparatively small island 
  nations, placed particular importance on their foreign 
  conquests.
  Two years ago, their assurance collapsed.
  Rebel groups all across the southern hemisphere, 
  from South America to Africa to Oceania, launched a 
  simultaneous strike on the power bases of the colonial 
  powers.  In many regions, relatively small garrisons 
  that had never experienced local unrest were over-
  whelmed within hours.
  The extreme coordination required of this ‘Day of 
  Liberation,’ as it was widely proclaimed, led many 
  to suspect the sinister Anom Society had bankrolled 
  and planned the uprisings.  One of its members, the 
  Aztec princess Chiconaui Ehecati, or Seven Wind, 
  had committed the armies of her hidden nation to the 
  fighting.  The Anom Society denied involvement - but 
  its advanced weapons soon turned up in the hands of 
  insurgents the world over.
  The great powers struck back as best they were able 
  - not always at their own colonies.  Especially in 
  the Pacific, battles between British, American and 
  Japanese ‘peacekeeping forces’ were as common as 
  their fights with the rebel armies.
  Between the backing of shadowy powers and the 
  infighting between colonial nations, the ‘Day of 
  Liberation’ proved sufficient to establish a series of 
  brush wars on nearly equal terms.  Far from freeing 
  conquered nations from foreign oppression, it turned 
  them into battlefields even bloodier than those of 
  Europe.  Even in regions where the colonial powers 
  retained control, such as India, well-armed insurgents 
  continued to operate in the wilderness. 
  one year ago:  
  new york in flames
  Despite limited clashes with Great Britain, Japan and 
  local insurgents in the Pacific and repeated pleas from 
  both sides in the European war, the United States 
  had remained doggedly neutral during the buildup to 
  the Second Great Conflict.  Public opinion, when it 
  recognized the war raging in the wider world at all, 
  remained sharply divided between various factions - 
  but united against going to war for any of them.
  The Independence Day bombing of New York, when 
  an unknown superscience weapon killed tens of thou-
  sands, ended America’s isolation.
  Unfortunately, while many groups claimed to have set 
  off the bomb and many others claimed their enemies 
  had, its unrivaled destructive power had wiped 
  out any evidence of its origins.  The United States 
  went on a war footing and ramped up production 
  of conventional and superscience arms, but for the 
  moment it had no clear foe to attack.
  From the halls of Congress to the embassies of the 
  great powers, everyone knew the United States would 
  soon be at war with someone.  The question was - 
  who?
  The very act of rearming heightened tensions between 
  the US and its most active rival, Great Britain.  
  Previously, the Pacific war had remained cool or at 
  best lukewarm; now isolated clashes between British 
  and US navies gave the lie to the ocean’s name.
  Despite these skirmishes, most Americans remem-
  bered Britain as an ally, along with France.  The 
  proverbial man on the street still saw the German 
  Empire, standing for aristocracy and defiant in the 
  face of western sanctions, as the natural enemy of a 
  democratic country.
  Proponents and opponents of the Followers of 
  Kherpi lobbied for US entry into the Middle East 
  conflict, though whether on the side of Britain and 
  the Followers or the Ottoman Turks depended on 
  which politicians drummed up sufficient support.  The 
  discovery of apparently vast oil reserves in the region 
  
  vict ory:  war of bronze  campaign se t t ing
  6
  To date, the US has not committed its forces… but 
  the clamor for action grows louder every day.
  allegiances
  The world has always been a dangerous place, and 
  never more so than in the throes of the Second Great 
  Conflict.  Sometimes, it pays to know something 
  bigger than you has your back - and that a higher 
  cause than yourself has your loyalty.
  Of course, when a character takes an Allegiance to 
  one of the great powers (or aspirants to that status), 
  he is also committing to back up his country.  His 
  commitment may be put to the test in ways it never 
  would have been in peacetime.
  anom society
  The Anom Society prefers to present itself as the 
  friend and supporter of indigenous peoples against 
  colonial oppression.  It is widely considered respon-
  sible for the Day of Liberation, the massive southern 
  hemisphere uprising two years ago, and directly or 
  indirectly controls much of Africa and South America.  
  In particular, the New Aztec Empire is explicitly tied 
  to the Anom Society.  Despite this, the Society has 
  never been directly linked to the Day of Liberation 
  and refuses to commit itself openly.
  The Anom Society lacks the manpower to establish 
  itself as a military force.  It operates in the shadows, 
  supplying insurgents with superscience weapons 
  and bankrolling the armies of local warlords while 
  proclaiming itself a humanitarian enterprise.
  british empire
  The British Empire is still considered the dominant 
  power in the world, though its zenith may be behind 
  it.  Britain suffered horrendous casualties during the 
  First Great Conflict, and with the failure of its ‘tank’ 
  program its land power was complete.  Its power base 
  now lies in the immense economic potential of its 
  far-flung colonies and the unchallenged might of the 
  Royal Navy and Air Force.
  Britain is generally lacking in superscience, relying 
  on its massive superiority in conventional forces.  
  However, British warships recently began demon-
  strating an uncanny ability to detect enemy vessels 
  from far beyond line of sight; such an invention 
  would surely secure British dominance of the seas, if 
  not the world.
  alternate historical note
  Alternate history buffs may note that much of 
  the Victory: War of Bronze setting is prepos-
  terous.  This is true; the alternate history 
  outlined here is, in many respects, quite outside 
  the realm of probability, and in a few cases 
  outside the realm of possibility.
  This is also missing the point.
  Victory: War of Bronze is not an alternate 
  history setting.  It is a neo-pulp setting that 
  happens to involve alternate history.  It also 
  involves bizarre pre-human sciences, giant 
  robots, and mystical if not downright magical 
  powers.  If the all of historical elements are 
  insufficiently realistic for a particular reader, 
  chances are, so is the setting - and the broader 
  pulp genre, for that matter.
  mixed allegiances
  In a peacetime campaign, characters with alle-
  giances to different countries or factions can 
  cooperate with little more than the occasional 
  dramatic tension.  The eruption of the Second 
  Great Conflict makes this considerably more 
  difficult.
  For example, if one PC is American and 
  another British, each with an Allegiance to his 
  homeland, they would logically find them-
  selves on opposite sides of the rapidly heating 
  war in the Pacific.  During peacetime, they 
  may have traded good-natured barbs of ‘limey’ 
  and ‘yank,’ but when their countries go to war, 
  their good humor may fade quickly.
  The game master should carefully consider the 
  Allegiances of the player characters, and the 
  temperament of the players, when introducing 
  an aspect of the Second Great Conflict to 
  his campaign.  Done well, this tension could 
  greatly enhance the campaign; done poorly, 
  especially if real-world politics are paralleled 
  by the players’ faction choices, it can make  
  the worst alignment headaches from the 
  world’s most popular roleplaying game pale in 
  comparison.
  lent further urgency and economic interest to the 
  conflict.
  
  vict ory:  war of bronze  campaign se t t ing
  7
  chinese nationalist 
  government
  Pressed by RSSR-backed revolutionaries and Imperial 
  Russian-backed monarchists in the west, the Japanese 
  in the north, and warlords on all sides, to say nothing 
  of its internal divisions, China has fallen far from 
  great power status.  The Kuomintang government at 
  turns attempts to hold together the former empire and 
  auction off its pieces.  It has an uneasy alliance with 
  several colonial powers, hoping their presence will 
  deter Japanese aggression and lend legitimacy to the 
  government.
  Despite its difficulties, China has the manpower 
  to rapidly return to the forefront of world affairs.  
  Lacking in technology and industry, China is rumored 
  to possess an unmatched mystical tradition.
  german empire
  Germany has recovered from its narrow defeat in 
  the First Great Conflict and is once again the center-
  piece of Europe’s Western Front.  Although allegedly 
  the regent, Crown Prince Wilhelm III, a canny field 
  commander in the First Great Conflict, now presides 
  over the country in place of his disgraced and ailing 
  father, the Kaiser.
  Along with the United States, Germany is a center 
  for the development of mechanized armor.  Since 
  it lacks the conventional resources of its rivals, 
  Germany relies much more heavily on new technolo-
  gies, patterning its military along new tactical para-
  digms under the command of a young officer corps 
  determined to correct the mistakes of the First Great 
  Conflict.
  followers of kherpi
  Heavily involved in uprisings against the Ottoman 
  Empire, the Followers of Kherpi are staunch allies 
  of the Great Britain, albeit allies of convenience 
  rather than cordiality.  This alliance has allowed 
  them much freer travel through the far-flung British 
  Empire, exacerbating their strengths as a subtle inter-
  national organization rather than a nation-state.  Their 
  supporters can be found anywhere in the world, and 
  few events transpire without their knowing it.
  The Followers are a completely irregular force, 
  comprised of a relatively small group of fanatical 
  disciples, a somewhat wider range of adherents, and 
  thousands of local insurgents who share goals rather 
  than ideals.  In addition, they are said to possess 
  haven: city of bronze 
  allegiances
  All of the factions from Haven: City of Bronze 
  have their own attitudes toward and role in the 
  Second Great Conflict, but most lack either the 
  global reach or the manpower to make their 
  presence felt.  The Followers of Kherpi and the 
  Anom Society are the primary exceptions and 
  are listed separately in this document.
  The default roles of the remaining Haven: City 
  of Bronze factions in the Second Great Conflict 
  are summed up below.
  The Covenant: The Covenant is an exclusively 
  American organization with no international 
  reach.  Their hostility toward the Followers of 
  Kherpi makes them friendly toward the Ottoman 
  Empire; thus, any influence they have at the 
  governmental level pushes the United States into 
  alliance with that power.
  Haven Police Department: The Haven PD 
  has no influence on international affairs; the 
  UBJ, never on good terms with it, fears it is not 
  competent to defend the national security secrets 
  contained in the Empire City.
  Sebastian Club: The Second Great Conflict 
  has in many ways reduced the influence of the 
  Sebastian Club.  Their ideals seem to the man 
  on the street utopian, impossible, even absurd in 
  the cold light of world war.  The members of the 
  Club remain individually powerful, however, and 
  feel their influence is even more needed in the 
  present dark times.
  Synergy Collective: Few factions have benefited 
  more from the Second Great Conflict than the 
  Synergy Collective, whose role as technology-
  brokers to the unscrupulous has greatly expanded 
  with an uptick in military necessity.  The 
  Collective provides advanced arms to anyone 
  willing to finance their research, refusing to take 
  a side.
  United Bureau of Justice: With war raging 
  around the world, the United Bureau of Justice’s 
  role in the United States’ affairs has become 
  even more important.  In particular, since 
  America is among the technological leaders of 
  the Second Great Conflict, the UBJ is dedicated 
  to preventing infiltrators from stealing crucial 
  military advances before they can be put into 
  production.
  
  vict ory:  war of bronze  campaign se t t ing
  8
  industrial base when the Petrograd Soviet and its 
  satellites formed the RSSR.  Imperial Russia today 
  is unique among the great powers, dedicated to 
  attempting to reviving the feudal warrior-aristocracy 
  by replacing knights with mechanized armor and 
  aeroplane pilots.  Whether this program will prove 
  successful in restoring the country’s lost glories 
  remains to be seen on the battlefields of the Second 
  Great Conflict.
  In addition to sponsoring Russia’s warrior-aristocrat 
  piloting corps, the Czar emphasizes the develop-
  ment of ‘paranormal phenomena,’ from miracles to 
  mesmerism.
  russian soviet socialist 
  republic
  Nearly half of Russia, and more than half its indus-
  trial base, fell to Bolshevik rebels during the country’s 
  chaotic pullout from the First Great Conflict; as the 
  Russian Civil War progressed, the independent urban-
  based Soviets were united under the Petrograd Soviet 
  and became the Russian Soviet Socialist Republic.  
  The RSSR is a young, untested power.  It inherited 
  most of the large-scale but out-dated industrial base 
  of Imperial Russia, but to date it has relied on the 
  support of international workers’ movements and a 
  cadre of elite infiltrators, provocateurs and spies to 
  keep afloat in the game of international politics.
  The RSSR lacks a strong scientific establishment, so 
  its technology tends to lag; however, its spy network 
  keeps it, if a step behind the rest of the world, no 
  more than a step behind any given rival. 
  ottoman empire
  Despite being affiliated with the Central Powers in 
  the First Great Conflict, Ottoman Turkey was never 
  closely tied to Germany and Austria.  Several of the 
  Ottomans’ allies’ colonies in Africa were ‘protected’ 
  from the Allies by Turkish troops, who have not 
  left in over a decade of peacetime.  Recently, the 
  Ottomans have moved against the British Middle East 
  and the Austrians in southern Europe.  However, even 
  as the Turks expand abroad, conflict with the majority 
  Arab population, fired by support from the Followers 
  of Kherpi, threatens to tear their empire apart from 
  the inside.
  The Ottoman Empire has great natural resources and 
  has benefited from being the aggressor in several 
  regional conflicts, but lags behind in both conven-
  tional advances and superscience.
  bizarre powers that transcend mere mesmerism and 
  approach the level of sorcery.
  french republic
  Technically victorious in the First Great Conflict, 
  France has had little to show for its successes.  
  Because the war ended in a bloody stall rather than an 
  unconditional surrender, France, which was hardest-
  hit of the Allies, received no reparations from the 
  defeated Central Powers.  Worse, it no longer had the 
  manpower and national will to police its far-flung 
  colonies; most were lost on the Day of Liberation or 
  gobbled up by powers with superior naval forces.  If 
  anything, the outbreak of renewed war in Europe was 
  a godsend to the French psyche.  Many Frenchmen 
  clamor for the revenge on Germany they were unable 
  to take a decade ago.
  France was ill prepared for the Second Great Conflict 
  and was nearly overrun in the first months of its new 
  war with Germany.  The intervening years on a war 
  footing have allowed it to leverage its industrial base 
  and raise conventional military forces, although it 
  still lags behind in superscience such as mechanized 
  armor.
  The famous French Foreign Legion has swelled in the 
  last few years, bolstered by refugees from failed colo-
  nies, Russian knight-errants seeking an open war to 
  test their skills, and American adventurers frustrated 
  with their country’s lack of action.
  japanese empire
  Flush with success in the Russo-Japanese War and the 
  First Great Conflict, the Japanese Empire is a rising 
  power.  Japan has not endeared itself to its colonies 
  in China and northeast Asia, which it rules with an 
  iron fist, or to the British and Americans, with whom 
  it competes for dominance of the Pacific.  The cold 
  war between its European and American rivals has 
  allowed Japan to scoop up several Pacific holdings it 
  would otherwise have had to ignore.
  Japan is not among the most advanced nations 
  in conventional technology, but has produced a 
  surprising amount of superscience.  In particular, 
  it has embraced the concept of mechanized armor 
  almost as whole-heartedly as Imperial Russia.
  russian empire
  Torn in half by civil war, Imperial Russia hovers 
  on the edge of great power status.  The young Czar, 
  who is said to be beset by illness and rarely appears 
  in public, lost more than half his country’s original 
  
  vict ory:  war of bronze  campaign se t t ing
  9
  united states of america
  An industrial giant in the full flower of its interbellum 
  economic boom, the US is widely considered one of 
  the two greatest powers in the world, matched only 
  by the British Empire.  The still unexplained attack 
  on New York woke this sleeping giant, but at the 
  moment it remains an isolationist power forced to 
  action and with no clear foe; nonetheless, its entrance 
  into the Second Great Conflict now seems inevitable.  
  Its previous alliances and ideology tie it to its former 
  allies, Britain and France, but its economic rivalry 
  with Britain threatens the ties between the western 
  allies.
  The US produces more mechanized armor and other 
  superscience devices than any other nation, and 
  possesses immense material resources; however, years 
  of isolationism have reduced its conventional forces 
  to a shell of their former selves.
  minor powers and  
  other factions
  Every country in the world has a stake in the Second 
  Great Conflict, even if it’s as simple as keeping the 
  fighting on foreign soil.  Inevitably, many of these 
  countries are caught up in the storm of war, while 
  some few profit from their neutrality.  Other minor 
  powers add their weight to the great powers, forming 
  allied blocs to defend against – or attack – neigh-
  boring powers.
  Characters with Allegiance to a minor power prob-
  ably won’t have as much stake in the wider war.  On 
  such a local scale, a powerful PC or NPC may be the 
  single most important asset his home country has.
  Minor powers typically field only a smallish conven-
  tional army, and by definition do not make up for it 
  with world-shaking superscience.
  Written By Joshua Cole
  All mechanics on all pages is Open Game Content as 
  defined by the Open Gaming License. See page 6 for 
  more information.
  
  open game license version
  The following text is the property of Wizards of the Coast, Inc. and 
  is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights 
  Reserved. 
  1. Definitions: (a)”Contributors” means the copyright and/or trademark 
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  such content does not embody the Product Identity and is an enhance-
  ment over the prior art and any additional content clearly identified as 
  Open Game Content by the Contributor, and means any work covered 
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  to use, Distribute, copy, edit, format, modify, translate and otherwise 
  create Derivative Material of Open Game Content. (h) “You” or “Your” 
  means the licensee in terms of this agreement. 
  2. The License: This License applies to any Open Game Content that 
  contains a notice indicating that the Open Game Content may only be 
  Used under and in terms of this License. You must affix such a notice 
  to any Open Game Content that you Use. No terms may be added to 
  or subtracted from this License except as described by the License 
  itself. No other terms or conditions may be applied to any Open Game 
  Content distributed using this License. 
  3.Offer and Acceptance: By Using the Open Game Content You indi-
  cate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this 
  License, the Contributors grant You a perpetual, worldwide, royalty-
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  the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contributing 
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  6.Notice of License Copyright: You must update the COPYRIGHT 
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  7. Use of Product Identity: You agree not to Use any Product Identity, 
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  8. Identification: If you distribute Open Game Content You must clearly 
  indicate which portions of the work that you are distributing are Open 
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  9. Updating the License: Wizards or its designated Agents may publish 
  updated versions of this License. You may use any authorized version 
  of this License to copy, modify and distribute any Open Game Content 
  originally distributed under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License 
  with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the 
  Open Game Content using the name of any Contributor unless You have 
  written permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any 
  of the terms of this License with respect to some or all of the Open 
  Game Content due to statute, judicial order, or governmental regulation 
  then You may not Use any Open Game Material so affected. 
  13. Termination: This License will terminate automatically if You fail 
  to comply with all terms herein and fail to cure such breach within 30 
  days of becoming aware of the breach. All sublicenses shall survive the 
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  14. Reformation: If any provision of this License is held to be unen-
  forceable, such provision shall be reformed only to the extent necessary 
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  15. COPYRIGHT NOTICE 
  Designation of Product Identity: The following terms are designated as 
  product identity as outline in section 1(a) of the Open Gaming License: 
  “Haven: City of Violence D20 Modern”, “Mechanized Augmentation of 
  Pulp Destruction”, “Haven: City of Bronze” 
  Designation of Open Gaming Content: The following pages and 
  sections of Mechanized Augmentation of Pulp Destruction are desig-
  nated as open gaming content expect for terms define as product iden-
  tity above.
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  Modern System Reference Document Copyright 2002-2004, Wizards 
  of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, 
  Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, 
  Rodney Thompson, and JD Wiker,  based on material by Jonathan 
  Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, 
  Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  Victory: War of Bronze Campaign Setting, Copyright 2007, Louis 
  Porter Jr. Design, Inc.
  
  THANKS FOR INTEREST IN THIS 
  HAVEN CITY OF BRONZE PRODUCT
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  list of products for haven: city of 
  bronze neo-pulp d20 modern setting
  
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
  The Haven: City of Bronze Sampler contains a samples from 
  several products from the Haven: City of Bronze line  
  including Death from Above of Pulp Destruction, 
  Prototype: Masked Avenger, Prototype: Master 
  of the Underworld, Prototype: Ubermench, 
  Prototype: Witch Hunter and Pulp Feats all 
  for the low price of $4.95. This product 
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  FROM 
  DEATH 
  FROM 
  ABOVE OF PULP 
  DESTRUCTION
  In worlds where airships are not the 
  primary mode of air transportation, 
  you should simply add airship to 
  the categories of aircraft that can 
  be chosen when taking the Aircraft 
  Operation feat, and anybody 
  without the feat suffers a –4 penalty 
  to Pilot checks made to pilot an 
  airship.
  In a game where airships are the 
  primary mode of transportation, you 
  may alter the Pilot skill, such that 
  it automatically allows a character 
  to pilot personal and scout class 
  airships with no penalty, but piloting 
  heavier airships again imposes the –
  4 penalty. To counteract this penalty, 
  characters should take the Heavy 
  Airship Operations feat.
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  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
  Airships sail the skies, two-fisted heroes roam the streets, 
  mysterious ruins dot the landscape – but with the 
  Second Great Conflict looming over the world 
  of Haven: City of Bronze, all of these find 
  themselves in the shadow of that cyclo-
  pean avatar of anthropomorphized 
  industrialization: the mechanized 
  armor suit!
  Destined to play a pivotal role 
  in the coming global war, 
  mechanized armor has been developed all 
  over the world in the years since the First 
  Great Conflict.  Equal parts armor, artil-
  lery and intimidation, it is considered a 
  vital piece of the war machines of the 
  great powers from the last war and 
  a potential equalizer for the upstart 
  factions hoping to oust them from 
  the forefront of history.
  Now you can take control of these 
  mechanical monstrosities, with a 
  collection of eleven of the most 
  famous and iconic armors of the 
  early Second Great Conflict.
  This document requires LPJ9878: 
  Mechanized Armor of Pulp 
  Destruction to use.
  using this 
  document
  Whether you plan to make mecha-
  nized armor the meat of your 
  campaign or a spice to liven it up 
  with occasional dashes, this docu-
  LPJ9753
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of 
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  the Coast, Inc.
  field guide to 
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  field guide to 
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  VICTORY: WAR OF BRONZE COUPON
  LPJ9724
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
  Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
  victory
  victory
  victory
  w a r  o f  b r o n z e
  w a r  o f  b r o n z e
  w a r  o f  b r o n z e
  campaign setting special edition
  campaign setting special edition
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/Devil's Workshop/Victory - War of Bronze Campaign Setting.pdf