TEXT: 1
  
  2
  8- b i t A d v e n t u r e s
  Credits
  Author: Ben Dowell
  Editor: Lucus Palosaari
  Artist: Rick Hershey
  Design and Layout: Rick Hershey
  Fat Goblin Hoarde: Ben Dowell, Ismael Alvarez, J Gray, Jacob W. Michael, Jason Owen Black, Jeff Collins, Jeffrey 
  Swank, Jennifer R. Povey, Jessie Staffler, Kiel Howell, Kim Frandsen, Landon Winkler, Matt Roth, Rodney Sloan, 
  Taylor Hubler, Lucus Palosaari, Rick Hershey, and Troy Daniels 
  Line Developer: Ben Dowell
  Business Manager: Tristan Hershey
  Publisher: Rick Hershey of Fat Goblin Games
  8-Bit Adventures: Perseus Jr. Gear © 2018 Fat Goblin Games
  Perseus Jr.    
  Gear
  Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo 
  Publishing, LLC. See http://paizo. com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. 
  Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® Roleplaying Game and the 
  Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the 
  Pathfinder® Roleplaying Game Compatibility License. See http:// paizo.com/pathfinderRPG/compatibility for more 
  information on the compatibility license.
  Open Game Content: All material — including but not limited to art, place and character names, character and 
  setting descriptions, background, and new class descriptions—is Product Identity. All other content is considered 
  Open Game Content.
   
  Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to content owned 
  by others is not a challenge to their ownership and is used under Fair Use.
  
  3
  About FAt Goblin GAmes
  Based in South Carolina, USA, Fat Goblin Games was founded in 2011 to create Pathfinder Roleplaying Game 
  compatible products. With a focus on high quality production values and providing a creative environment for 
  our team of freelancers (The Fat Goblin Hoarde), Fat Goblin Games has quickly become a recognized force in 
  the world of Third Party Publishers of not just the Pathfinder Roleplaying Game and 5th Edition Fantasy, but 
  also supporting the vs. M Engine and releasing official products for Castle Falkenstein, originally published by 
  R. Talsorian Games. With hundreds of support books, visual aids, campaign settings, and quality stock art, 
  Fat Goblin Games continues to provide exciting content and fantastic worlds in which gamers can immerse 
  themselves.
  Visit us on Facebook, follow us on Twitter and check out our website at fatgoblingames.com.
  C o n t e n t s
  Introduction 
  4
  Iconic Items 
  4
  New Magic Weapons & Armor 
  5
  New Magic Items 
  7
  Bestiary Monster Listing 
  8
  
  4
  introduCtion
  Welcome to 8-Bit Adventures! Do you yearn for a 
  simpler time, when video games scrolled right and 
  you only had to deal with two buttons at a time? 
  An era where blocky, colorful, vaguely recognizable 
  shapes made up heroes that battled odd and often 
  confusing villains with little to no context? Then Fat 
  Goblin Games has you covered!
  This product line is designed to take a nostalgic 
  look at the iconic video games of the past and bring 
  those adventures to life in your campaigns in the 
  Pathfinder Roleplaying Game with all new options. 
  Each volume will includes all the things you need to 
  play a game “inspired by” a classic video game! The 
  names have been changed, but the flavor remains the 
  same to ensure that the references are easy to see. 
  Each volume describes a different game world, each 
  inspired by a classic game sure to inspire nostalgia in 
  even the most hardened of veterans.
  This volume covers the iconic gear (both magical 
  and mundane) found in the Greco-Roman inspired 
  world of the Cloud Kingdom that can be used to 
  defend against and defeat the legions of monsters 
  released by Medusa, Queen of the Monsters. 
  iConiC items
  When you think of the classic, 8-bit game that 
  inspires this 8-Bit Adventure, you are most likely 
  to recall the various items used in the game. The 
  monsters are neat, and numerous, but you see most 
  Where’s the World 
  oF the Cloud KinGdom?             
  Why Just GeAr?
  This 8-Bit Adventure is inspired by a classic 
  8-bit game of Greco-Roman mythology that 
  plays to numerous tropes that are so common 
  to the Pathfinder Roleplaying Game, that as a 
  gamemaster, you shouldn’t need a fully detailed 
  world to be able to represent the many threats 
  and iconic locations. In fact, when you compare 
  the original source to some classic modules 
  and adventures of the Pathfinder Roleplaying 
  Game and its predecessors, you’ll find so many 
  similarities it would be redundant to make 
  another Greco-Roman land, filled with Medusa’s 
  monsters. Instead, you can either play one of 
  these classic adventures with characters having 
  access to these iconic items, or you can just 
  choose any map you have access to and drop in 
  appropriate baddies as needed. 
  At the end of this book is a short listing of 
  suggested monsters to represent the classic 
  monsters of the video game.
  iConiC items AlreAdy in the                                     
  PAthFinder rolePlAyinG GAme Core rulebooK
  The following items can be best represented by existing items, both mundane and magical.
  Game Name
  Item
  Fire Arrow 
  Any magic bow with the flaming special ability
  Sacred Bow
  Any magic bow with the distance special ability
  Angel’s Feather
  Floating Feather Token
  Water of Life, Chalice 
  Potion of cure light wounds
  Water of Life, Bottle
  Potion of cure serious wounds
  
  5
  of them many times with just simple palette switches, 
  and the platforming and fast-paced nature of the 
  game play would require whole new add-on rules to 
  try to capture for the Pathfinder Roleplaying Game. 
  Instead, we’re focusing on making sure you can play 
  with all the iconic weapons and other gear to aid you 
  on your way. 
  neW mAGiC WeAPons & Armor
  The following new magic armaments help those 
  within the Cloud Kingdom defend their homeland 
  and survive the terrors that plague it.
  Item 
  Cost
  Angelic Bow
  8,375 gp
  Angel’s Mallet
  8,312 gp
  Brilliant Goddess Bow
  98,450 gp
  Defensive Crystals
  4,000 – 65,000 gp
  Angelic Bow
  Price 8,375; Aura moderate conjuration; CL 9th; 
  Weight 3 lbs.
  Shaped like wings spread in flight, this +2 endless 
  ammunition composite shortbow glows with a pale 
  yellow light, illuminating the surrounding area like a 
  candle. Each time the endless ammunition composite 
  shortbow is nocked, a single non-magical arrow is 
  created by the magic, so the wielder never needs to 
  load the weapon with ammo.
  conSTRUcTion ReQUiReMenTS
  Cost 4,188 gp
  Craft Magic Arms and Armor, minor creation
  Angel’S MAlleT
  Price 8,312; Aura strong evocation; CL 7th; 
  Weight 3 lbs.
  This +2 holy warhammer glows with a pale white 
  light, illuminating the surrounding area like a candle. 
  When within 30 feet of a creature with an evil 
  alignment, the glow intensifies to that of  a torch.
  conSTRUcTion ReQUiReMenTS
  Cost 4,156 gp
  Craft Magic Arms and Armor, holy smite, creator 
  must be good
  BRilliAnT goddeSS Bow
  Price 98,450; Aura strong evocation; CL 9th; 
  Weight 3 lbs.
  This +2 distance holy penetrating composite 
  shortbow glows with a pale yellow light, illuminating 
  the surrounding area like a candle. The highly 
  polished, wooden bow is heavily inlaid with gold and 
  ivory, and has double the range increment of other 
  composite shortbows. The brilliant goddess bow is 
  good-aligned and thus bypasses the corresponding 
  damage reduction. It deals an extra 2d6 points 
  of damage against all creatures of evil alignment. 
  It bestows one permanent negative level on any 
  evil creature attempting to wield it. The negative 
  level remains as long as the weapon is in hand and 
  disappears when the bow is no longer wielded. 
  This negative level cannot be overcome in any way 
  (including by restoration spells) while the bow is 
  wielded. Any arrows fired from the brilliant goddess 
  bow become penetrating ammunition, and must 
  succeed at a DC 17 Fortitude save or the arrow 
  proceeds to travel into another creature in line. The 
  attacker must be able to trace a line starting at their 
  space and passing through both targets to make this 
  additional attack. The second attack is made at a –4 
  penalty, in addition to any modifiers for added range.
  conSTRUcTion ReQUiReMenTS
  Cost 4,188 gp
  Craft Magic Arms and Armor, holy smite, minor 
  creation, mirror strike, creator must be good
  
  6
  defenSive cRySTAlS
  Price 2,000 gp (+1), 5,000 gp (+2),10,000 gp (+3), 
  17,000 gp (+4), 26,000 gp (+5), 37,000 gp (+6), 
  50,000 gp (+7), 65,000 gp (+8); Aura moderate 
  conjuration; CL 7th; Weight 5 lbs
  Defensive crystals appear to as two crystal 
  formations, roughly the size of a buckler shield each. 
  When a character first acquires a pair of defensive 
  crystals, they must hold them and then release them, 
  whereupon they takes up a circling orbit 1d3 feet 
  from their body. Thereafter, the crystalline shields 
  must be grasped or netted to separate them from 
  their owner. The owner may voluntarily seize and 
  stow defensive crystals (to keep them safe while they 
  are sleeping, for example), but they lose the benefits 
  of the crystals during that time.
  Defensive crystals offer an armor bonus of +1 to +8. 
  Both crystals must be used to gain the armor bonus. 
  Additionally, opponents that enter melee combat 
  with the user take 1d6 of bludgeoning, piercing, and 
  slashing damage each round they remain adjacent 
  to the user. Additional armor special qualities may be 
  added to defensive crystals.
  conSTRUcTion ReQUiReMenTS
  Cost 1,000 gp (+1), 2,500 gp (+2), 5,000 gp (+3), 
  8,500 gp (+4), 13,000 gp (+5), 18,500 gp (+6), 
  25,000 gp (+7), 32,500 gp (+8)
  Craft Wondrous Item, bull’s strength, mage armor, 
  creator’s caster level must be at least two 
  times that of the bonus placed in the crystals, 
  plus any requirements of the armor special 
  abilities
  PeRSeUS Shield
  Price 5,190 gp; Aura moderate abjuration; CL 
  8th; Weight 15 lbs.
  This +1 mirrored heavy Elysian bronze shield 
  is highly polished, and can be used as a mirror. 
  Furthermore, it aids in battling creatures with gaze 
  attacks. If the wielder averts their eyes, they can roll 
  the miss chance twice, selecting the better result. 
  The wielder can deal sneak attack or other precision-
  based damage to the target even though it has 
  concealment against them. This provides no benefit 
  if the wielder closes their eyes, wears a blindfold, or 
  otherwise can’t see the target at all. The mirrored 
  shield also adds it enhancement bonus to the 
  wielder’s touch AC against rays. 
  If used to make a shield bash, Elysian bronze shields 
  add a +1 bonus on damage rolls against magical 
  beasts and monstrous humanoids; this damage is 
  multiplied on a critical hit. After the wielder uses 
  a Perseus shield to deal damage to a magical beast 
  or monstrous humanoid, the wielder gains a +1 
  bonus on attack rolls against that specific creature 
  type (for example, against chimeras, not all magical 
  beasts) for the next 24 hours, or until the shield is 
  used to damage a different kind of magical beast or 
  monstrous humanoid.
  conSTRUcTion ReQUiReMenTS
  Cost 2,595 gp
  Craft Magic Arms and Armor, spell turning
  
  7
  neW mAGiC items
  Magic items are diverse, but distinct. The following 
  new magic items are all based on the classic items 
  from the video game to help replicate the effect of 
  the protagonist.
  Item
  Cost
  Creditor’s Slip
  150 gp
  Daedalus Wings
  11,520 gp
  Mystical Map
  94,500 gp
  Transformative Harp
  4,950 gp
  cRediToR’S ScRiPT
  Price 150 gp; Slot none; Aura faint illusion; CL 
  3rd; Weight —
  This piece of vellum appears to be a script from a 
  well-known money lender of the region. It claims that 
  the bearer is owed 1,000 gp, which can be collected 
  at any time. Once used, the vellum takes 1d4 minutes 
  to return to a blank page. The creditor’s script provides 
  a +20 insight bonus to any Bluff, Diplomacy, or 
  Linguistics check used to collect the money, or to 
  purchase equipment with the script.
  Note: This is a one-use item.
  conSTRUcTion ReQUiReMenTS
  Cost 75 gp
  Craft Wondrous Item, silent image, creator must 
  have 3 ranks in the Linguist skill
  dAedAlUS wingS
  Price 11,520 gp; Slot shoulders; Aura moderate 
  transmutation; CL 9th; Weight 2 lbs.
  When worn, this pair of white feathered wings gives 
  the impression of growing out of the wearer’s back. As 
  a full round action, the wearer of these wings can jump 
  incredibly high and far, doubling the Acrobatics check 
  made to perform the jump. No matter the distance 
  jumped, the wearer lands safely as the  feather fall spell. 
  The wings can be used for 10 minutes per day. The 
  duration need not be consecutive, but must be spent 
  in 1-minute increments. If the wearer of the Daedalus 
  wings takes damage from any source of fire, the wings’ 
  magic stops functioning until the end of the wearer’s 
  next turn.
  conSTRUcTion ReQUiReMenTS
  Cost 5,760 gp
  Craft Wondrous Item, feather fall, jump, creator 
  must have 5 ranks in the Acrobatics skill
  MySTicAl MAP
  Price 94,500 gp; Slot none; Aura strong 
  divination; CL 7th; Weight —
  This set of artistic tools includes a candle, an 
  inkwell, pen, and parchment. When placed on the 
  ground and the command word is spoken, the tools 
  come alive and sketch the surrounding area, up to 
  100 ft. The mystical map cannot draw anything past 
  a wall or closed door if used inside, however, it can 
  draw areas behind trees and other natural objects 
  outdoors. If asked, the map will also draw a path to 
  the nearest object requested for on the map.
  conSTRUcTion ReQUiReMenTS
  Cost 47,250 gp
  Craft Wondrous Item, find the path, locate object
  TRAnSfoRMATive hARP
  Price 4,950 gp; Slot none; Aura strong 
  transmutation; CL 9th; Weight 2 lbs.
  If the possessor learns the proper tune, they can 
  use this harp to boost the speed and reaction time 
  of the user. The harpist must make a DC 10 Perform 
  (stringed instruments) check. Success means that 
  they are affected as if under the haste spell, cast by 
  a 9th level spell caster. Failure curses the harpist, 
  affecting them as if under the slow spell, cast by a 9th 
  level spell caster. When a command word is spoken, 
  this magical harp may target one creature, and 
  attempt to transform them into an angel’s mallet. The 
  intended target is allowed a Fort saving throw, as the 
  spell polymorph any object.
  Note: This is a one-use item.
  conSTRUcTion ReQUiReMenTS
  Cost 2,475 gp
  Craft Wondrous Item, haste, polymorph any object
  
  8
  bestiAry monster listinG
  The iconic monsters and bosses found within the video games are numerous, but common. Some of the 
  creatures from the Pathfinder Roleplaying Game Bestiary books can be used to supplement those haunting the 
  Cloud Kingdom.
  The following is suggested list for the GM.
  monster tAble
  Monster
  Pathfinder Substitute
  Bestiary
  Collin
  Ogre Mage
  B1
  Commiloose
  Darkmantle
  B1
  Daphne
  Alrauna
  B3
  Erinus
  Lich
  B1
  Ganewmede
  Beheaded
   B4
  Girin
  Ant Lion, Giant
  B3
  Hewdraw
  Magma Dragon, Young
  B2
  Holer
  Moonflower
  B2
  Keepah
  Dragon, Chromatic (Black, Juvenile)
  B1
  Keron
  Berbalang
  B3
  Kobil
  Kobold
  B1
  Komayto
  Drake, Drift
  B3
  Medusa
  Medusa*
  B1
  Mick
  Gibbering Mouther
  B1
  Minos
  Bearded Devil
  B1
  Moila
  Ghorazagh
  B3
  Monoeye
  Vargouille
  B1
  Nettler
  Seal
  B5
  Octos 
  Squid, Giant
  B1
  Pandora
  Rusalka
  B3
  Phils
  Centipede, Titan
  B2
  Pluton Fly
  Elemental, Air (Greater)
  B1
  Rokman
  Elemental, Earth (large)
  B1
  Shulm
  Ascomoid
  B3
  Snowman
  Elemental, Ice (large)
  B2
  Syren
  Banshee
  B2
  Tamabo
  Animated Object (large)
  B1
  Totem
  Elemental, Earth (elder)
  B1
  Tros
  Animated Object (gargantuan)
  B1
  Twinbellows
  Hell Hound
  B1
  Uranos
  Giant, Fire
  MC
  Zuree
  Demon, Glabrezu
  B1
  *Medusa is going to be far too weak to be your final boss. We recommend adding templates and class levels to adjust the CR up 
  to a respectable level.
  B1 This monster can be found 
  in the Pathfinder Roleplaying 
  Game: Bestiary.
  B2 This monster can be found 
  in the Pathfinder Roleplaying 
  Game: Bestiary 2.
  B3 This monster can be found 
  in the Pathfinder Roleplaying 
  Game: Bestiary 3.
  B4 This monster can be found 
  in the Pathfinder Roleplaying 
  Game: Bestiary 4.
  B6 This monster can be found 
  in the Pathfinder Roleplaying 
  Game: Bestiary 6.
  MC This monster can be found 
  in the Pathfinder Roleplaying 
  Game: Monster Codex.
  
  9
  OPEN GAME LICENSE Version 1.0a
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors: 
  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson.
  Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; 
  Author: Paizo Publishing, LLC.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip 
  Williams.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, 
  LLC; Author: Jason Bulmahn.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors: 
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  Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin 
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  McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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  Stephen Radney- MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ 
  Taylor.
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  The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.
  Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis
  Hawvermale, Patrick Lawinger, and Bill Webb; based on original content from TSR.
   
  8-Bit Adventures: Perseus Jr. Gear. © 2018, Fat Goblin Games; Author: Ben Dowell
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Fat Goblin Games/8-Bit Adventures - Perseus Jr Gear.pdf