TEXT:  
   
   
  
  1 
  COOKING 
  MAGIC 
  CULINARY WITCHCRAFT IN 5E 
   
   
   
  TABLE OF CONTENTS 
   
  COOKING 
   
     Preparing a Dish 
  1 
     Recipe Components 
  2 
     Ingredient Components 
  2 
     Purchasing Ingredients 
  3 
  INGREDIENTS 
   
     List of Ingredients 
  4 
     Ingredient Descriptions 
  4 
  DISHES 
   
     List of Dishes 
  8 
     Dish Descriptions 
  8 
   
   
  COOKING 
  Food is one of the most important 
  substances to our survival, and we are 
  constantly looking for ways to improve it––in 
  flavor and effectiveness. Moreover, 
  preparing a meal is an important way to 
  prepare for the day: a big meal before a 
  long battle is essential to maintaining 
  strength and stamina to the very end. 
     This content pack contains rules and 
  guidelines for ​cooking magic,​ a form of 
  itemcraft that combines ingredients to take 
  advantage of their natural magical 
  properties. Cooking magic is accessible not 
  just to magic users, but to anyone who can 
  prepare food, as it requires no 
  spellcasting––only knowledge of the 
  properties inherent to different forms of flora 
  and fauna. 
   
  PREPARING A DISH 
  By expending the time and ingredients listed 
  in a dish’s description, you can make a 
  Wisdom (Cooking utensils) check to attempt 
  to craft a dish you know. On a successful 
  check, your resources are expended and 
  you create the dish. On a failed check, you 
  still create an edible meal, but the magical 
  properties of the dish are lost, and you gain 
  no effect from consuming them. A single 
  dish is enough to feed one Medium or Small 
  creature, or two Tiny creatures. A Large 
  creature requires two dishes to gain the 
  effects associated with that dish. 
     You can craft a number of dishes at once 
  equal to your proficiency bonus. You must 
  have the required ingredients for each 
  recipe at the beginning of the crafting 
  process. 
   
  RECIPES 
  You can learn recipes in a number of ways, 
  as described below. Work with your DM to 
  determine which method or methods work 
  best for your table. 
     Identify. ​When you acquire an ingredient, 
  you can spend an hour examining it and 
  make an Intelligence (Nature) check to 
  guess that ingredient’s properties. The 
  difficulty of this check is equal to the 
  difficulty rating associated with acquiring it. 
  
  2 
  On a successful check, you learn one dish 
  you might make with this ingredient. On a 
  failed check, you learn no recipes, but keep 
  the ingredient. 
     ​Experiment. ​Similarly to above, you 
  experiment with the ingredient to figure out 
  its properties. The difference between the 
  two methods is that you must expend one 
  serving of the ingredient to perform cooking 
  experiments. 
     ​Cookbooks.​ You can also learn recipes 
  from a cookbook. Cookbooks generally 
  focus on a single discipline of cooking, or on 
  how to prepare the various parts of a single 
  creature or type of creature. For instance, 
  you might read a ​Dragon Cookbook ​to learn 
  the ​dragon steak ​recipe, or a ​Common 
  Cookbook ​to learn all the ​common 
  ingredient ​recipes. These books might be 
  common or rare, depending on the setting 
  of your campaign. 
   
  RECIPE COMPONENTS 
  Each dish has an associated recipe that 
  describes its qualities––both the 
  components required for crafting and the 
  effects bestowed on creatures who eat a 
  serving of the dish. Each quality is briefly 
  covered below. 
   
  INGREDIENTS 
  The ingredients of a dish are the material 
  components necessary to begin cooking the 
  dish. Each ingredient is consumed by the 
  process of cooking, whether you succeed in 
  bestowing the dish with magical effects or 
  not. 
     If an ingredient has no number next to it, 
  the recipe requires a single serving of that 
  ingredient, while an ingredient with a 
  number in parentheses requires multiple 
  servings. 
   
  PREP TIME 
  The prep time of a meal describes the 
  amount of time between starting the dish 
  and finishing it. At the end of a dish’s prep 
  time, the dish is completed and ready to 
  consume. 
     Cooking can be interrupted, but only 
  briefly. If an interruption lasts an amount of 
  time equal to the prep time of the 
  ingredients, the components break down 
  and the dish is lost. 
   
  DIFFICULTY 
  The difficulty of a dish describes the amount 
  of skill required to properly prepare 
  ingredients, follow complex steps, correct 
  mistakes, and substitute ingredients where 
  necessary, expressed as a number. When 
  you make a Wisdom (Cooking utensils) 
  check to prepare a dish, this difficulty rating 
  is what your check is contesting. If your 
  check exceeds the difficulty rating, you 
  succeed in cooking the dish. 
   
  INGREDIENT COMPONENTS 
  Ingredients are the building blocks of meals, 
  without which cooking couldn’t exist. There 
  are many different kinds of ingredients that 
  come from many different places. Each 
  quality assigned to an ingredient is briefly 
  covered below. 
   
  SOURCE 
  The source of an ingredient is where you 
  can find or derive it. For foraging ingredients 
  like plants and spices, the source will 
  describe an environment, such as deserts, 
  forests, or underground caverns. For 
  hunting ingredients like fish, meat, and 
  poultry, the source will describe what 
  animals the ingredient can be stripped from. 
  
  3 
   
  TYPE 
  The type of an ingredient describes what 
  activity is required to acquire it. There are 
  two types of ingredients: foraging and 
  hunting. 
     Foraging. ​To acquire a foraging 
  ingredient, you must travel to the 
  environment described in that ingredient’s 
  source and make a Wisdom (Survival) 
  check. On a successful check, you forage 
  the number of servings described in the 
  ingredient’s type. An environment can be 
  foraged multiple times. 
     Hunting. ​To acquire a hunting ingredient, 
  you must hunt and kill the creature 
  described in that ingredient’s source and 
  make a Wisdom (Survival) check. On a 
  successful check, you recover the number 
  of servings described in the ingredient’s 
  type. You cannot attempt to recover 
  ingredients from the same creature more 
  than once. 
   
  WEIGHT 
  The weight of an ingredient describes how 
  much of that ingredient qualifies as a single 
  serving. A recipe may call for multiple 
  servings. 
   
  DIFFICULTY 
  The difficulty of an ingredient describes how 
  hard it is to acquire from foraging or hunting. 
  When you make a check to acquire an 
  ingredient, this difficulty rating is the number 
  your check is contesting. 
     A foraging ingredient with a high difficulty 
  rating is especially rare, or difficult to safely 
  forage due to its natural defenses, like 
  poison or spores. A hunting ingredient with 
  a high difficulty rating is hard to recover 
  from a creature’s body, either because of 
  extremely hard skin or scales, or natural 
  defenses like quills or a venom sac. 
   
  PURCHASING INGREDIENTS 
  Sometimes a campaign will never deviate 
  into the right environment to forage a 
  particular ingredient, and thus an entire 
  group of recipes is locked away. A solution 
  to this problem is purchasing ingredients 
  from merchants in cities or markets. 
     The cost of an ingredient a direct result of 
  its rarity. In a desert environment, exotic 
  fruits and vegetables are not particularly 
  expensive, as they’re quite common to find 
  in the wild. However, common fruits and 
  vegetables, despite their name, are 
  extremely rare in the desert and fetch a 
  much higher price. As a guiding range, a 
  serving of most foraging ingredients would 
  be bought in copper or low amounts of 
  silver, and most hunting ingredients would 
  be bought in silver or low amounts of gold. 
  A particularly rare type of hunting ingredient, 
  such as dragon meat or aboleth fish, is an 
  exception to this rule and can cost huge 
  comparatively huge amounts of gold or 
  even platinum. 
   
   
   
   
   
   
  
  4 
  INGREDIENTS 
  Presented below is a list of ingredients in 
  alphabetical order, followed by short 
  descriptions of those ingredients and their 
  qualities. 
   
  LIST OF INGREDIENTS 
  Acidic Gelatin 
  Beholder Eyestalks 
  Birdmeat  
  Common Fish 
  Common Fruits 
  Common Meat  
  Common Poultry 
  Common Spices 
  Common Vegetables 
  Dragon Meat 
  Exotic Fish 
  Exotic Fruits 
  Exotic Meat 
  Exotic Poultry 
  Exotic Spices 
  Exotic Vegetables 
  Fiend Heart 
  Flumph Tendrils 
  Mimic Tongue 
  Monstrous Fish  
  Myconid Shrooms 
  Nightmare Meat 
  Roc Poultry 
  Shambling Shrooms 
  Sphinx Heart 
  Unicorn Meat 
   
   
   
   
   
   
  DESCRIPTIONS 
   
   
  ACIDIC GELATIN 
  Source: ​Any ooze-type creature 
  Type: ​Hunting (5 servings) 
  Weight: ​2 lbs. 
  DC: ​13 
  The ooze of a gelatinous cube or its 
  relatives can be especially sweet or sour. 
  The difficulty of recovering this gelatin 
  comes from its horribly acidic nature, which 
  must be nullified before it can be collected. 
  BEHOLDER EYESTALKS 
  Source: ​Any beholder species 
  Type: ​Hunting (A number of servings equal 
  to the number of intact eyestalks) 
  Weight: ​20 lbs. 
  DC: ​15 
  The eyestalks of a beholder or its relatives 
  have a strange and rubbery texture. The 
  refractive beam lenses of these stalks must 
  be removed carefully, else the eyestalk can 
  fire independently of the body. 
  BIRDMEAT 
  Source: ​A griffon, hippogriff, owlbear, or 
  other bird-hybrid creature 
  Type: ​Hunting (4 servings) 
  Weight: ​10 lbs. 
  DC: ​12 
  This unusual ingredient straddles the line 
  between meat and poultry. You may 
  substitute any “Exotic Meat” or “Exotic 
  Poultry” with this ingredient. 
  COMMON FISH 
  Source: ​Any aquatic creature (CR 1 or less) 
  Type: ​Hunting (1 serving if Small; 5 if 
  Medium; 10 if Large) 
  Weight: ​5 lbs. 
  
  5 
  DC:​ 10 
  This ingredient can be found in nearly any 
  river, pond, or sizeable body of water. 
  COMMON FRUITS 
  Source: ​Mild and temperate forests 
  Type: ​Forage (5 servings) 
  Weight: ​2 lbs. 
  DC:​ 10 
  This ingredient, which covers all common 
  fruits and berries, can be derived from many 
  trees and bushes.  
  COMMON MEAT 
  Source: ​Any land-based creature (CR 1 or 
  less) 
  Type: ​Hunting (1 serving if Small; 5 if 
  Medium; 10 if Large) 
  Weight: ​10 lbs. 
  DC:​ 10 
  This ingredient can be hunted in almost any 
  environment, and covers all sorts of wild 
  game. 
  COMMON POULTRY 
  Source: ​Any avian creature or creature with 
  nonmagical flight (CR 1 or less) 
  Type: ​Hunting (1 serving if Small; 5 if 
  Medium; 10 if Large) 
  Weight: ​8 lbs. 
  DC: ​11 
  This ingredient can be tricky for amateurs, 
  but most hunters have no trouble rousing 
  some up. 
  COMMON SPICES 
  Source: ​Any environment 
  Type:​ Forage (8 servings) 
  Weight: ​1 lb. 
  DC: ​11 
  This ingredient is derived by grinding down 
  local plantlife, and can create most 
  combinations of flavors. 
  COMMON VEGETABLES 
  Source: ​Mild and temperate forests or fields 
  Type: ​Forage (5 servings) 
  Weight: ​1 lb. 
  DC: ​10 
  This ingredient is usually pulled from the 
  ground, and is important in balancing the 
  texture and nutrition of any meal. 
  DRAGON MEAT 
  Source: ​Any chromatic or metallic dragon 
  Type: ​Hunting (5 servings if wyrmling; 10 if 
  young; 20 if adult; 40 if ancient) 
  Weight: ​15 lbs. 
  DC: ​16 
  This meat is notoriously difficult to gather, 
  as the dragon’s scales are extremely hard 
  to pierce, and one wrong move can 
  puncture the dragon’s breath weapon gland, 
  spoiling the meat.  
  EXOTIC FISH 
  Source: ​Any aquatic creature (CR 2 or 
  more) 
  Type: ​Hunting (1 serving if Small; 5 if 
  Medium; 10 if Large) 
  Weight: ​5 lbs. 
  DC: ​14 
  This exotic ingredient can be derived from 
  all sorts of rare fish-like creatures, including 
  sharks, whales, and merrow, should you 
  find it in yourself to eat them. 
  EXOTIC FRUITS 
  Source: ​Tropical, desert, or magical forests 
  Type: ​Forage (5 servings) 
  Weight: ​3 lbs. 
  DC: ​14 
  These rare fruits take on unusual flavors as 
  
  6 
  a result of their environmental adaptation, 
  and are good for spicing up any dish. 
  EXOTIC MEAT 
  Source: ​Any land-based creature (CR 2 or 
  more) 
  Type: ​Hunting (1 serving if Small; 5 if 
  Medium; 10 if Large) 
  Weight: ​15 lbs. 
  DC: ​14 
  This meat comes from more difficult game, 
  and is sometimes infused with subtle magic. 
  It can be derived from all sorts of game, 
  including chimeras, displacer beasts, 
  manticores, and some giant beasts. 
  EXOTIC POULTRY 
  Source: ​Any avian creature or creature with 
  nonmagical flight (CR 2 or more) 
  Type: ​Hunting (1 serving if Small; 5 if 
  Medium; 10 if Large) 
  Weight: ​10 lbs. 
  DC: ​15 
  These ingredients are derived from rare 
  winged beasts and birds, including 
  perytons, cloakers, and coatls.  
  EXOTIC SPICES 
  Source:​ Any environment 
  Type: ​Forage (8 servings) 
  Weight: ​1 lb. 
  DC: ​15 
  These spices create more exciting and 
  unusual flavors. Unlike most exotic 
  ingredients, they can be derived from any 
  environment if you know where to look. 
  EXOTIC VEGETABLES 
  Source: ​Tropical, desert, or magical forests 
  or fields 
  Type: ​Forage (5 servings) 
  Weight: ​1 lb. 
  DC: ​14 
  These exotic vegetables are not only a 
  source of nutrition but also sharp and 
  unforgettable notes of flavor. 
  FIEND HEART 
  Source: ​Any fiend-type creature 
  Type: ​Hunting (1 serving if Small; 2 if 
  Medium; 4 if Large) 
  Weight: ​15 lbs. 
  DC: ​15 
  A fiend’s heart is a delicacy in many 
  cultures, though its heat-resistant nature 
  makes it extremely difficult to cook. 
  FLUMPH TENDRILS 
  Source: ​Flumphs 
  Type: ​Hunting (2 servings) 
  Weight: ​10 lbs. 
  DC: ​14 
  If you can live with the emotional weight of 
  killing a flumph, you deserve the zesty 
  flavors locked inside their acidic tendrils. 
  MIMIC TONGUE 
  Source: ​Mimics 
  Type: ​Hunting (4 servings) 
  Weight: ​10 lbs. 
  DC: ​16 
  A mimic’s tongue has an unusual sour but 
  meaty taste that is difficult to replicate. This 
  ingredient is difficult to gather, as the 
  mimic’s body immediately starts to digest 
  the tongue upon death.  
  MONSTROUS FISH 
  Source: ​Aboleth, hydra, kraken, or any 
  aquatic creature of CR 10 or higher 
  Type: ​Hunting (5 servings if Medium; 10 if 
  Large; 20 if Huge; 40 if Gargantuan) 
  Weight: ​10 lbs. 
  DC: ​17 
  This fish is extremely hard to gather, as it 
  only comes from aquatic creatures of 
  
  7 
  legendary fierceness and repute. However, 
  the subtle flavors are reward enough. 
  MYCONID SHROOMS 
  Source: ​Any member of a myconid colony 
  Type: ​Hunting (1 serving if Sprout; 2 if 
  Spore Servant; 8 if Adult; 20 if Sovereign) 
  Weight: ​5 lbs. 
  DC: ​16 
  This ingredient is tough to gather as the 
  spores it emit are naturally pacifying. Most 
  avid consumers of this shroom wear 
  breathing apparatuses and tight clothes to 
  gather it. 
  NIGHTMARE MEAT 
  Source: ​Nightmares 
  Type: ​Hunting (8 servings) 
  Weight: ​15 lbs. 
  DC: ​16 
  Like fiend heart, the meat of a nightmare is 
  notoriously difficult to cook because of its 
  immunity to flame.  
  ROC POULTRY 
  Source: ​Rocs 
  Type: ​Hunting (10 servings if adolescent; 
  20 if adult) 
  Weight: ​20 lbs. 
  DC: ​14 
  The hardest part of gathering this ingredient 
  is killing the roc, as its body has little in the 
  way of natural armor. 
  SHAMBLING SHROOMS 
  Source: ​Shambling mounds 
  Type: ​Hunting (10 servings) 
  Weight: ​8 lbs. 
  DC: ​14 
  Gathering this ingredient is dangerous, as 
  its tough to tell if a shambling mound is truly 
  dead, or merely waiting for you to drop your 
  guard before engulfing you whole. 
  SPHINX HEART 
  Source: ​Any sphinx relative 
  Type: ​Hunting (10 servings) 
  Weight: 
  DC: ​17 
  The heart of a sphinx is tough to reach, but 
  its gently burning taste is worth the work. A 
  sphinx’s heart can’t be extracted from its 
  body without magical weapons, as its body 
  is resistant to regular steel. 
  UNICORN MEAT 
  Source:​ Unicorns and pegasi 
  Type: ​Hunting (8 servings) 
  Weight: ​15 lbs. 
  DC: ​16 
  As unicorns and pegasi are near-universally 
  seen as icons of good, their meat is 
  something of a forbidden delicacy, hoarded 
  by black market merchants and the richest 
  elite.  
   
   
  
  8 
  DISHES 
  Presented below is a list of dishes in 
  alphabetical order, followed by short 
  descriptions of those dishes and their 
  qualities. 
   
  LIST OF DISHES 
  Beholder Soup 
  Dragon Steak 
  Exotic Seafood Gumbo 
  Exotic Steak 
  Exotic Rotisserie 
  Exotic Stir Fry 
  Flumph Soup 
  Grilled Sphinx Heart 
  Grilled Steak 
  Heart of Fiend 
  Ooze Dessert 
  Mimic Tongue Kebab 
  Monstrous Seafood Gumbo 
  Myconid Soup 
  Planar Horse Stew 
  Poultry Rotisserie 
  Poultry Stir Fry 
  Roc Rotisserie 
  Seafood Gumbo 
  Shambler Soup 
  Stir Fry 
  Sweet Dessert 
   
   
   
   
  DESCRIPTIONS 
   
   
  BEHOLDER SOUP 
  Ingredients:​ Beholder eyestalks, exotic 
  spices, exotic vegetables 
  Prep Time: ​2 hours 
  Difficulty: ​17 
  A creature that eats a serving of this soup 
  has advantage on all Strength, Dexterity, 
  and Constitution saving throws for 24 hours. 
     As a side effect, the eyes of some 
  creatures that eat this soup turn unusual 
  colors until its effects wear off. 
  DRAGON STEAK 
  Ingredients: ​Dragon meat, exotic spices 
  Prep Time: ​4 hours 
  Difficulty: ​17 
  A creature that eats a serving of this steak 
  gains the following benefits for 24 hours. 
  ●
  The creature has advantage on 
  Strength saving throws. 
  ●
  The creature has advantage on saving 
  throws against being frightened. 
  ●
  The creature has resistance to the 
  element associated with the species of 
  dragon this steak is made from. 
  As a side effect, a creature that eats this 
  steak sometimes belches a small burst of 
  elemental energy that corresponds with the 
  dragon’s species. This belch does no 
  damage. 
  EXOTIC SEAFOOD GUMBO 
  Ingredients: ​Common spices, common 
  vegetables (2), exotic fish 
  Prep Time: ​2 hours 
  Difficulty: ​14 
  A creature that eats a serving of this gumbo 
  
  9 
  has advantage on Wisdom saving throws 
  for 8 hours. 
  EXOTIC STEAK 
  Ingredients: ​Common spices, exotic meat 
  Prep Time: ​1 hour 
  Difficulty: ​14 
  A creature that eats a serving of this steak 
  has advantage on Strength saving throws 
  for 8 hours. 
  EXOTIC ROTISSERIE 
  Ingredients: ​Common spices, exotic poultry 
  Prep Time: ​2 hours 
  Difficulty: ​15 
  A creature that eats a serving of this 
  rotisserie has advantage on Dexterity 
  saving throws for 8 hours. 
  EXOTIC STIR FRY 
  Ingredients: ​Common spices, exotic 
  vegetables (2) 
  Prep Time: ​1 hour 
  Difficulty: ​14 
  A creature that eats a serving of this stir fry 
  has advantage on Constitution saving 
  throws for 8 hours. 
  FLUMPH SOUP 
  Ingredients: ​Exotic spices, common 
  vegetables (2), flumph tendrils 
  Prep Time: ​1 hour 
  Difficulty: ​13 
  A group of creatures who eat from the same 
  pot of flumph soup can communicate with 
  each other telepathically to a distance of 
  120 feet for 24 hours.  
     As a side effect, when a creature under 
  the effects of this soup feels strong emotion, 
  they gently glow. An amused creature glows 
  pink, a sad one blue, a curious one green, 
  and an angry one red. 
  GRILLED SPHINX HEART 
  Ingredients: ​Exotic spices, sphinx heart 
  Prep Time: ​2 hours 
  Difficulty: ​16 
  A creature that eats a serving of this heart 
  has advantage on Intelligence, Wisdom, 
  and Charisma saving throws for 24 hours. 
     As a side effect, some creatures that eat 
  this heart have an unusual interest in riddles 
  until its effects wear off. 
  GRILLED STEAK 
  Ingredients: ​Common spices, common 
  meat 
  Prep Time: ​1 hour 
  Difficulty: ​10 
  A creature that eats a serving of this steak 
  has advantage on Strength saving throws 
  for 4 hours. 
  HEART OF FIEND 
  Ingredients: ​Exotic spices, fiend heart 
  Prep Time: ​4 hours 
  Difficulty: ​15 
  A creature that eats a serving of this heart 
  has advantage on saving throws made 
  against spells and other magic effects for 8 
  hours. If the creature has darkvision, their 
  vision is not impeded by magical darkness 
  for the duration. 
  OOZE DESSERT 
  Ingredients: ​Acidic gelatin (2), exotic fruit 
  (2), common spices 
  Prep Time: ​1 hour 
  Difficulty: ​14 
  A creature that eats a serving of this dessert 
  is resistant to acid damage for 8 hours. 
  Additionally, the creature’s sweat becomes 
  very sticky, granting them advantage on 
  ability checks and saving throws made 
  against being disarmed. 
  
  10 
  MIMIC TONGUE KEBAB 
  Ingredients: ​Exotic spices, mimic tongue 
  Prep Time: ​1 hour 
  Difficulty: ​15 
  A creature that eats a serving of this tongue 
  is resistant to acid damage and has 
  advantage on ability checks made to 
  grapple other creatures for 8 hours. 
  MONSTROUS SEAFOOD GUMBO 
  Ingredients: ​Exotic spices, monstrous fish, 
  exotic vegetables (2) 
  Prep Time: ​4 hours 
  Difficulty: ​16 
  A creature that eats a serving of this gumbo 
  gains the following benefits for 24 hours. 
  ●
  The creature has advantage on 
  Wisdom saving throws. 
  ●
  The creature gains a swimming speed 
  equal to their walking speed. 
  ●
  The amount of time the creature can 
  hold their breath is doubled. 
  As a side effect, a creature that eats this 
  gumbo sometimes develops protrusions on 
  their skin resembling fish scales. These 
  protrusions flake away as the effects of the 
  gumbo fade. 
  MYCONID SOUP 
  Ingredients: ​Common spices, common 
  vegetables (2), myconid shrooms 
  Prep Time: ​1 hour 
  Difficulty: ​14 
  A creature that eats a serving of this soup 
  has resistance to poison damage and 
  advantage on saving throws made to resist 
  poison and disease for 8 hours. 
     As a side effect, some creatures that eat 
  this soup notice tiny fungi growing on their 
  skin. These fungi never last more than a 
  day, and pull away easily. 
  PLANAR HORSE STEW 
  Ingredients: ​Exotic spices, common 
  vegetables (2), nightmare meat or unicorn 
  meat 
  Prep Time: ​1 hour 
  Difficulty: ​14 
  A creature that eats a serving of this stew 
  gains the following benefits, depending on 
  what kind of meat was used in the dish. 
     Nightmare. ​You have resistance to fire 
  damage and advantage on saving throws 
  against being frightened for 8 hours. 
     ​Unicorn. ​You have resistance to radiant 
  damage and advantage on saving throws 
  against being charmed for 8 hours. 
  POULTRY ROTISSERIE 
  Ingredients: ​Common poultry, common 
  spices 
  Prep Time: ​2 hours 
  Difficulty: ​11 
  A creature that eats a serving of this stir fry 
  has advantage on Dexterity saving throws 
  for 4 hours. 
  POULTRY STIR FRY 
  Ingredients: ​Common poultry, common 
  spices, common vegetables (2) 
  Prep Time: ​1 hour 
  Difficulty: ​10 
  A creature that eats a serving of this stir fry 
  has advantage on Dexterity and 
  Constitution saving throws for 4 hours. 
  ROC ROTISSERIE 
  Ingredients: ​Exotic spices, roc poultry 
  Prep Time: ​4 hours 
  Difficulty: ​16 
  A creature that eats a serving of this 
  
  11 
  rotisserie gains the following benefits for 24 
  hours. 
  ●
  The creature has advantage on 
  Dexterity saving throws. 
  ●
  The creature has advantage on 
  Wisdom (Perception) checks that rely 
  on sight. 
  SEAFOOD GUMBO 
  Ingredients: ​Common spices, common 
  fish, common vegetables (2) 
  Prep Time: ​2 hours 
  Difficulty: ​11 
  A creature that eats a serving of this gumbo 
  has advantage on Wisdom saving throws 
  for 4 hours. 
  SHAMBLER SOUP 
  Ingredients: ​Exotic spices, common 
  vegetables (2), shambler shrooms 
  Prep Time: ​1 hour 
  Difficulty: ​15 
  A creature that eats a serving of this soup is 
  immune to lightning damage for 8 hours. 
  Additionally, when that creature takes 
  lightning damage, it recovers a number of 
  hit points equal to half the damage the 
  attack would have dealt to a non-immune 
  creature. 
  STIR FRY 
  Ingredients: ​Common spices, common 
  vegetables (2) 
  Prep Time: ​1 hour 
  Difficulty: ​10 
  A creature that eats a serving of this dessert 
  has advantage on Constitution saving 
  throws for 4 hours. 
  SWEET DESSERT 
  Ingredients:​ Common spices, common 
  fruits (2) 
  Prep Time: ​1 hour 
  Difficulty: ​12 
  A creature that eats a serving of this dessert 
  has advantage on saving throws against 
  being charmed for 4 hours. 
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/E. R. F. Jordan/Cooking Magic.pdf