TEXT:    TH E  MUTANT EPOCH                  BEYOND RED CRATER: NPC Collection                              
  
  Marc J. Carter
  Male/ age 29/ 
  Security Liaison and Co-pilot
   
  Mr. Carter is  the youngest 
  surviving freezy among the 
  CFSA personnel. He is a 
  large, dark haired Cauca-
  sian man of above average 
  build and strength. Although 
  a civilian, he is trained in 
  martial arts (2 skill points) 
  and handguns (3 skill points 
  weapon expert with pistols). Unlike other personnel who were mili-
  tary, Marc was not assassinated in cryo freeze because of his ci-
  vilian designation, and perhaps due to the fact that as a co-pilot 
  he may have been useful to those who wanted his flight talents 
  should something awful happen to commander Smith.
   
  Marc Carter is confident and brave enough to face the post-
  apocalyptic nightmare world beyond the dome, however, is dis-
  gusted by mutants and considers them vermin.
  DV -15 (Dodge skill 3pts -11 DV)/ END 61/ MV 6.25m/ Init. 
  +1/ Attacks: pipe in two hands, martial arts or auto-pistol/ Pipe 
  SV 01-61, Martial arts (rate 2) SV 01-65, Auto-pistol (rate 2) SV 
  01-78/ Pipe DMG d10+13, Martial arts DMG d6+10 ea., auto-
  pistol DMG d20+6/ STR 73 (+8 DMG)/ AG 49 (-4 DV)/ ACC 66 
  (+8 SV)/ INT 58/ WL 49/ PER 52 (+1 Init.)/ APP 28/ / EFs  40/ 
  Morale: average/ Size  1.3m tall/  50kg/
  Lewis T. Gibbs 
  Male/ age 38/ 
  Senior Interstellar Propul-
  sion Engineer
  Lewis Gibbs is a quiet, ner-
  vous man with a full head 
  of dark brown hair, creased, 
  worried looking face and 
  fidgety, anxious hands. His 
  training as an interstellar en-
  gineer has yet to be used.  A 
  life spent buried under the dome has been purgatory for one who has 
  always dreamt of star travel. Should the chance to go into orbit elude 
  him, he is very likely to take his own life after a few depression filled, 
  miserable months. Only the promise of travelling to far off worlds will 
  make this man happy, and anybody who can offer this opportunity, 
  even if its a long shot, will gain Gibb’s gratitude and service. 
  DV -2/ END 36/ MV 6.25m/ Init. +1/ Attacks: Pipe in two 
  hands/ SV 01-57 / DMG d10+4 / STR 32/ AG 44 (-2 DV)/ ACC 
  52 (+4 SV)/ INT 85/ WL 29/ PER 47 (+1 Init.)/ APP 22/ EFs 
  20/ Morale: average/ Size  1.9m tall/  85kg/
  Catherine D. Tanner
  Female/ age 33 
  CFSA Major and pilot
  Catherine is the senior 
  conscious officer on the 
  space station Orion dur-
  ing the time of the Beyond 
  Red Crater adventure. As 
  a Major in the  the Cali-
  fornian Federal Space 
  Agency, she is able to is-
  sue drastic orders.
     She is also the ex-wife of Commander Elliot Smith, their di-
  vorce finalized about fifty years ago while both happened to 
  be out of cryo sleep, but he trapped on earth and she in orbit. 
  They have not been physically present with each other since 
  the final years of the global calamity. At that time, Catherine’s 
  shuttle managed to get away, but was damaged in the escape 
  and deemed unfit to make a return trip.
    Catherine had an affair with a fellow Orion crew member, 
  which prompted Smith to divorce her. Although instigating the 
  illicit relationship, Catherine’s jealousy of Smith and Wezella 
  has expanded to pure malice. Upon learning of her ex hus-
  band’s union with the young, gorgeous and powerful wasteland 
  warrioress, Catherine became unhinged. Using her rank and 
  influence she convinced the space station’s crew that those 
  in the dome on Earth were contaminated and should under 
  no circumstances be allowed to dock with them or reach the 
  interstellar transport Bellerophron. It was thus decided that 
  those on the toxic planet would be allowed to continue their 
  work and the vessel they were freeing would be flown up to the 
  space station by Jimmy, the J22 Samurai robot.
   
  Not all plans go smoothly, however, and Catherine did not 
  account on her ex’s cunning, nor the untimely arrival of waste-
  land savages (the PCs).
  DV -8 Unarmored or -50 armored in combat armor & helmet/ END 
  46/ MV 7m or 5.75 armored/ Init. +2/ Attacks: Laser Pistol or 
  martial arts 3pts/ Pistol SV 01-76 , Martial Arts SV 01-69/ DMG 
  Pistol d20+10 or martial arts 2d6+3 ea. / STR 38 (+2 DMG)/ AG 
  67 (-8 DV)/ ACC 79 (+10 SV)/ INT 72/ WL 68/ PER 65 (+2 Init.)/ 
  APP 41/ EFs  88/ Morale: Excellent/ Size  1.8m tall/  66kg/
  Non-Player Characters
  Disclaimer: All characters appearing in this work are fic-
  titious. Any resemblance to real persons, living or dead, is 
  purely coincidental.
  Free downloadable PDF for SOE (Society of Excavators) 
  members area at  www.mutantepoch.com .   
  Art and text by William McAusland © Copyright 2013 Outland 
  Arts.com  All Rights Reserved.  For personal use only.
  
     TH E  MUTANT EPOCH                  BEYOND RED CRATER: NPC Collection                              
  
  Fernando R. Mendoza 
  male age 38
  Senior Medical Officer
  Vital to the crew of the 
  dome, Doctor Mendoza is 
  a 5 skill point medic as well 
  as a bit of a hobbyist in the 
  bioengineering department 
  (3 skill points).
     While he was once Com-
  mander Elliot Smith’s best 
  friend, Fernando has in recent years distanced himself from the big 
  man. Their issues began with the arrival of Wezella into their ranks, 
  as the doctor was convinced the wastelander was dangerous, pos-
  sibly contaminated with new era pathogens, and quite likely some 
  sort of revolting mutant. Smith would not allow the doctor to per-
  form genetic or medical tests on the woman to determine how hu-
  man she was, at least not without Wezella’s consent. The refusal 
  put a wedge between the men and ended their ancient friendship.
   
  Doctor Mendoza, if forced into the epochian world, will be 
  aghast at what he finds there, and seek asylum within a high tech 
  pure stock only bunker community, his purist ideology festering to-
  wards blind hate.
  DV -12/ END 42/ MV 7m/ Init. +1/ Attacks: Pipe in two hands/ 
  SV 01-57/ DMG d10+6/ STR 37 (+2 DMG)/ AG 68 (-8 DV/+1m)/ 
  ACC 49 (+4 SV)/ INT 89/ WL 54/ PER 62 (+1 Init.)/ APP 52/  EFs 
  20/ Morale: Excellent/ Size  1.86m tall/  91kg/
  Li Wei L. Cheng, Female age 32 
  Nuclear Energy Engineer
  Ms. Cheng has been the key 
  to the survival of the facility 
  and its personnel. Her job 
  as a nuclear engineer has 
  allowed the dome’s micro 
  nuclear plant to continue 
  operations as long as it has. 
  Due to complications beyond 
  her control, however, the reactor is failing and it is only a mat-
  ter of time before the power has to be shut off permanently, 
  or a detonation will occur. Repeatedly exposed to mild radia-
  tion contamination, Li Wei is being treated with Kancer-Kure 
  medication, again. 
   
  Although looking forward to leaving earth behind, if un-
  able to get off world, Cheng will seek work with whatever high 
  tech stronghold she can contact, but in the meantime, use 
  her skills as a computer, robotics and mechanical technician 
  to find work in new era barter towns (she has 2 skill points in 
  each of these tech areas).
  DV -0/ END 33/ MV 6m/ Init. +3/ Attacks: Pipe in two hands/ 
  SV 01-61 / DMG d10+4/ STR 32/ AG 33/ ACC 68 (+8 SV)/ INT 
  103/ WL 42/ PER 89 (+3)/ APP 41/ EFs  20/ Morale: average/ 
  Size  1.6m tall/  66kg/
  Dave Barnard, male age 44, 
  Robotics Tech and senior aero-
  space mechanical engineer, 
  Mr. Barnard has not done well 
  in recent decades. He com-
  plains of hellish nightmares 
  while in cryo, and has often 
  been talked out of suicide; 
  the last time with Commander 
  Smith tackling him and taking 
  away a pistol. Now on Anti-de-
  pressants when both awake or in stasis, this tortured genius barely 
  copes with reality. He believes the robots in the dome are Mecha 
  controlled, and he is happy to leave by either orbital vessel or in the 
  company of excavator allies. If brought to a new era town, like Rust 
  Watch, his remarkable technical skills will allow him to find steady, 
  well paying work. He has 5 skill points in every technician area, is a 
  3 skill point pilot, 2 skill point driver and a 4 skill point brawler.
   
  Dave is frustrated with Elliot Smith and thinks the man is an ar-
  rogant, self righteous megalomaniac, and will not serve with him once 
  getting free of the dome. GM: See note written by Dave Barnard on page 124.
  DV -12/ END 45/ MV 6m/ Init. +1/ Attacks: Pipe or brawling/ Pipe 
  SV 01-57, SV 01-63 brawling/ DMG d10+10 pipe or 2d6+8 brawling 
  / STR 58 (+6/+30%)/ AG 51 (-4 DV/ +0.5m) / ACC 46 (+4 SV)/ INT 
  87/ WL 54/ PER 37(+1 Init.)/ APP 22/  EFs 30/ Morale: average/ 
  Size  1.95m tall/  93kg/
  Susan L. Houston
  Female/ age 31/ 
  Research scientist and class 
  6 ship’s engineer. 
  Mrs. Houston’s husband died 
  in the air strike which collapsed 
  the hanger, and ever since, 
  believes his ghost haunts the 
  dome. Suffering from night-
  mares, and a general malaise, 
  Susan wants nothing more than to get the hell out of the place. She 
  is trained as a starship engineer and is not only able to fly assorted 
  high tech aircraft and space vessels, but conduct minor repairs on 
  such machines. In spite of her training for off world situations, she 
  really only wants to depart the base and doesn’t care if it is aboard an 
  orbital gunship or in the company of new era wasteland looters.
   
  Susan Houston will accept the help of men or mutants and will 
  gladly earn her keep as a mechanical, electrical, computer and robots 
  technician (5 skill points in each of these tech areas) or serve as a pi-
  lot (2 skill pilot).  She is also fine with using her remarkable good looks 
  to influence powerful men, but only so far as to get what she wants 
  and enhance her prestige, power and protection in a hostile world.
  DV -4/ END 31/ MV 6.5m/ Init. +2/ Attacks: pipe held in two hands 
  (+3 SV)/ SV 01-59/ DMG d10+4 / STR 26/ AG 48 (-4 DV/+0.5m 
  move)/ ACC 68 (+6 SV)/ INT 88/ WL 45/ PER 73 (+2 Init.)/ APP 67/ 
  EFs  20/ Morale: average/ Size  1.8m tall/  62kg/
  
     TH E  MUTANT EPOCH                  BEYOND RED CRATER: NPC Collection                              
  
  Type: Trans Human
  Caste: CFSA Officer and Pilot
  Gender: Male  
  Read/ Write?: Yes  
  Personality: Cunning and Driven
  Sexual Orientation: Heterosexual
  Handed: Right
  Religion: None
  Languages Spoken: English, Spanish, Japanese, Mandarin, 
  French, German, Arabic, Portuguese, Italian, and Polish
  Endurance: 96 /  
  Strength: 73 (+8 dmg/+40% throw range)
  Agility: 53 (-6 DV/+0.75 meters movement)
  Accuracy: 86 (+12 SV)
  Intelligence: 91
  Willpower: 84
  Perception: 76 (+2 initiative)
  Appearance: 42
  Defense Value: -53 armored/ unarmored -17 
  Armor worn: Dodge skill 3 pts -11/Tactical armor -30 and tac 
  helmet -6/ Agility -6     
  Movement:  6.75m/ armored 5.75m
  Initiative: +2   Base Strike Value: 01-74
  survivors to make the base as operational as possible, main-
  tain the mini-nuclear reactor, ration supplies,  and undertake a 
  grand plan to see themselves dig their way out and to the stars. 
  When not maintaining the facilities robotics or machinery, he 
  had everybody sleep away the decades in cryo-freeze.
   
  As a leader, Elliot Smith is sometimes overbearing and dic-
  tatorial, yet the results have kept much of his team alive and 
  hopeful. His romance with the wasteland warrioress Wezella, 
  however, did not go over well; the group’s unity cracked, and his 
  ex-wife in orbit, became belligerent in spite of her own affairs. 
   
  As a man, Elliott Smith suspects he might be a trans-hu-
  man based on his physical stamina. His drive and optimism 
  are often too much for his fellow cryo-freeze companions, 
  while the wild and aggressive nature of Wezella is much more 
  to his tastes. Together, he and the young woman made a plan 
  B to get to the surface, and travel to Rust Watch should things 
  in the hanger go wrong.
   
  Smith is ambitious and strong willed. He believes he is do-
  ing what is best for his people and humanity, and isn’t afraid 
  to spill blood to secure a future for himself, his lover, and his 
  allies if it means their prosperity, security and unity. Ultimately, 
  he makes a better leader than a follower, but will always take 
  advice and utilize talented individuals when meeting them. 
   
  He is also as fascinated with mutants and the world be-
  yond the dome as he is with the off world colonies, and torn 
  between exploring both.
  Skills: Stealth 3pts/ Climb 1pts/ Grapple 1pts/ Martial Arts 
  4pts(+11 SV, DMG +d6+3)/ Dodge 3pts (-11 DV)/  Weapon 
  Expert Pistols 3pts (+8 SV, +6 DMG)/ Pilot 7pts/ Driver 4pts/
  Medic 3pts/ Navigate by stars/ Relic Knowledge/Negotiating 
  4pts/ Technician Skills: Robotics 4pts, Mechanical 4pts, 
  Electrical 3pts, Computers 5 pts, bio 2pts, Chemical 3pts
  Clothing and Equipment: Dark gray jumpsuit, combat boots, 
  officers cap, Tool kits for robotics, electrical and mechanical 
  engineer. Field Medical pack and d6 anti-toxin injectors. 
  Valuables: none carried
  Description: Although a military facility, the dome was once a 
  multi agency hub for dozens of research, communication, util-
  ity and command and control programs. On the first basement 
  level was a modest hanger bay connected to a micro nuclear 
  power plant, living quarters, offices and recreation areas for 
  the whole dome. Commander Smith was in charge of the entire 
  place, and as such, one of the last teams scheduled to aban-
  don the place. While his wife, Catherine Tanner, and her team 
  retreated to the orbital station Orion, Smith and about twenty 
  personnel were left behind on earth when the dome took an 
  indirect hit and trapped them. This strike collapsed the hanger 
  and doors, sealing the last vessel under tons of debris. Instead 
  of giving up and accepting a slow death, Smith motivated the 
  Attack Mode
  Strike Value
  Rate
  Range
  Damage
  Ammo/Uses
  Skill Points 
  Automatic Pistol
  01-94
  2
  250m
  d20+6 ea.
  20/
  3pt
   Marital Arts
  01-85
  2
  melee
  2d6+11 ea.
  3pt
  Knife
  01-74
  1
  4.2m
  d8+8
  EF: 212            Rank: 3
  Faction: Californian Federal Space 
  Agency
  Age: 183 (35+148 in cryo) 
  Do Math?: Yes
  Swim Ability: strong 
  Height: 197cm
  Weight:  95kg
  Elliot Smith
  Commander and Pilot
  The Mutant Epoch   NPC Character from Beyond Red Crater 
  
     TH E  MUTANT EPOCH                  BEYOND RED CRATER: NPC Collection                              
  
  Type: Ghost Mutant
  Caste: Militia Soldier
  Gender: Female  
  Read/ Write?: Yes  
  Personality: Ambitious and open minded
  Sexual Orientation: Heterosexual
  Handed: Ambidextrous
  Religion: Neo-Christian
  Languages Spoken: English and a little Spanish
  Endurance: 42 /  
  Strength: 56 (+6 dmg/+30% throw range)
  Agility: 72 (-8 DV/+1 meters movement)
  Accuracy: 68 (+6 SV)
  Intelligence: 62
  Willpower: 58
  Perception: 67 (+2 initiative)
  Appearance: 54
  Defense Value: -52 armored/ unarmored -16
  Armor worn: Dodge skill 2 pts -8/Tactical armor -30 and tac 
  helmet -6/ Agility -8     
  Movement:  7m/ armored 6m
  Initiative: +2   Base Strike Value: 01-61
  marriage to Gotch Mozoot, the man her parents promised her 
  to. Having no interest in marrying the local water merchant, who 
  was twice her age and five times her weight, she chose to enlist 
  to escape her parent’s home and their suffocating list of rules. 
   
  As with so many people from the town of Rust Watch, 
  Wezella embraces a Neo-Christian faith. This religion is a very 
  open ended, loosely defined and personally guided. It leaves 
  plenty of room for individual interpretation of the bible, as well 
  as questionable behavior as far as sex, intoxicants, violence 
  and cussing are concerned.
   
  While wild in her younger years, and often the first to ex-
  press her opinion or dive into a dangerous situation, Wezella 
  calmed down as she got closer to her eighteenth birthday. 
  Additionally, her confidence in her knife fighting and brawling 
  skills allowed her to ease off on the need to prove herself. 
  Three fisted Sammy, ever observant of those with talent, chose 
  her on the fateful mission to Red Crater, where she fought well 
  before being bludgeoned by skullocks and dragged off to the 
  nightmare of captivity. 
   
  When discovered by Commander Elliott Smith, Wezella 
  knew at once that her rescuers where not from the current 
  age, and did not fight them as her other female militia mem-
  bers did. In time, she fell in love with the charismatic and ener-
  getic Smith, and aided him in his grand schemes for escaping 
  the dome one way or another. 
  Mutations: Empathy 33 /Mental Screen 55/ Reserve Heart 69
  Skills: Stealth 2pts/ Climb 2pts/ Brawling 2pts (+5 SV, DMG 
  +2)/ Dodge 2pts (-8 DV)/  Knife Fighter 1pt (+2 SV, +2 DMG) 
  Navigate by stars/ Wilderness Survival/ Junk Crafter 1pt 
  Clothing and Equipment: Dark gray jumpsuit, combat boots, 1 
  anti-toxin injector.      Valuables: none carried
  Description: Just as Elliott Smith isn’t certain he is a trans 
  human, Wezella doesn’t yet know she is a ghost mutant. This 
  beautiful, platinum blonde wastelander has the mutations of 
  empathy, mental screen and reserve heart. Should she discover 
  these gifts while on earth, returning to Rust Watch or another 
  post-apocalyptic community, she would be happy to know she is 
  actually a mutant. If, however, reaching off world colonies with 
  Smith aboard an interstellar craft, these mutations might prove 
  to be a liability. Mutants, along with a great many other deviated, 
  engineered or grown life forms, are not welcome on many colo-
  nies. Those discovered to be anything other than a human or of-
  ficially sanctioned being, are often terminated upon detection.
   
  Wezella, joined the Rust-Watch Militia when she was four-
  teen years old, preferring the rough and tumble lifestyle of a 
  solider to the drudgery of housework, childcare or prospect of 
  Attack Mode
  Strike Value
  Rate
  Range
  Damage
  Ammo/Uses
  Skill Points 
  Knife Fighter
  01-63
  4*
  250m
  d8+8 ea.
  2 knives
  1pt
   Brawling
  01-66
  2*
  melee
  d6+8
  3pt
  Crossbow
   (junk crafted)
  01-69
  1/3rd
  78m
  d20+7
  20/
  EF: 98            Rank: 2
  Faction: Rust Watch
  Age: 18
  Do Math?: Yes
  Swim Ability: fair 
  Height: 168cm
  Weight:  61kg
  Wezella
  Wasteland Warrioress
  The Mutant Epoch   NPC Character from Beyond Red Crater 
  *Ambidextrous
  
     TH E  MUTANT EPOCH                  BEYOND RED CRATER: NPC Collection                              
  
  Type: Ghost Mutant
  Caste: Militia Soldier
  Gender: Female  
  Read/ Write?: A little  
  Personality: Opinionated and crude
  Sexual Orientation: Bisexual
  Handed: Left
  Religion: Anti-religious
  Languages Spoken: English and a little Spanish
  Endurance: 37 /  
  Strength: 45 (+2 dmg/+10% throw range)
  Agility: 92 (-12 DV/+1.5 meters movement)
  Accuracy: 49 (+4 SV)
  Intelligence: 27
  Willpower: 43
  Perception: 71 (+2 initiative)
  Appearance: 39
  Defense Value: -42 vs. bullets or -26 armored/ unarmored -17
  Armor worn: Dodge skill 1 pts -5/ballistic vest -4 or -20 vs bullets 
  helmet -5/ Agility -12     
  Movement:  7.5m/ armored 7m
  Initiative: +2   Base Strike Value: 01-54
  ing arrows and attending to whatever menial chores she could 
  find. Although everybody knew she was a girl, she was respected 
  for her hard work, ability to swear, gamble and fight, and was nev-
  er treated like a camp follower or army prostitute. 
   
  By the age of 14 she was enlisted into the militia and taught 
  to brawl, shoot a bow and crossbow, work in formation and em-
  ploy her mutations of heal touch and electrical pulse to great ef-
  fect. By the age of 18, she was fit for beyond wall duties and vol-
  unteered for the ill fated Three Fisted Sammy expedition to Red 
  Crater.
   
  Captured by Skullocks, she survived the weeks of capture by 
  compliance and cunning, but when rescued by the old kind hu-
  mans of the dome, her street tough, violent nature could not be 
  contained and she was rendered unconscious and placed in cryo 
  freeze to be used as a surrogate mother once off world.
   
  If woken by the player characters, she will be grateful to the 
  excavators, yet hold a long and bitter grudge against Commander 
  Smith and the other freezies*.
   
  Fixet is an anti religious, crude and opinionated militia soldier. 
  Every second word out of her mouth is a swear word. She avoids 
  romantic liaisons lasting more than a single night, loves alcohol 
  overmuch, and tends to respond with her fist before entirely eval-
  uating the consequences of doing so.
  *Freezy or freezies: Cryo-freeze or stasis chamber sleeper, usually used to de-
  scribe long term pure stock human hibernation users.
  Mutations: Electrical Pulse 31 /Reserve Mind 70/Heal Touch 43 
  (heal d20+10 twice per day per rank)
  Skills: Climb 2pts / Rider 1pts /Stealth 2pts/ Brawling 1pt 
  (+5 SV, DMG +2)/ Dodge 1pts (-5 DV)/  Knife Fighter 1 pt (+2 
  SV, +2 DMG) Navigate by Stars/ Wilderness Survival/
   
  Clothing and Equipment: Dark gray jumpsuit, combat boots, 
  1 anti-toxin injector  Valuables: none carried
  Description: Fixet is a good looking young woman with a shaved 
  head, pale skin and lithe, well muscled body. She is a confirmed 
  ghost mutant with the mutations of heal touch, electrical pulse, 
  and reserve mind, and uses the blue lightning bolt to great effect, 
  especially against robots and other machines.
   
  Joining the Rust Watch Militia in her mid teens, Fixet Polluzza 
  grew up as an impoverished cast off of society. Her mother was a 
  prostitute, her father unknown. At about the age of nine she be-
  gan telling people she was an orphan, out of shame for her family 
  background, and began to hang around the town barracks. Dress-
  ing as a boy and shaving off her long black hair to better disguise 
  her gender, she became a familiar sight around the garrison. She 
  earned her keep by cooking, cleaning, sharpening weapons, mak-
  Attack Mode
  Strike Value
  Rate
  Range
  Damage
  Ammo/Uses
  Skill Points 
  Electrical Pulse
  (+20) 01-74
  1
  43m
  d20 or 3d20 vs 
  machines
  3 x day per rank  3/
   Brawling
  01-60
  1
  melee
  d6+8
  1pt
  Knife
  01-56
  1
  3.3m
  d8+2 ea. 
  1
  1pt
  Metal Pipe 2 handed
  01-58
  1
  d10+6
  EF: 24            Rank: 1
  Faction: Rust Watch
  Age: 18
  Do Math?: Very basic
  Swim Ability: fair 
  Height: 155cm
  Weight:  59kg
  Fixet
  Wasteland Warrioress
  The Mutant Epoch   NPC Character from Beyond Red Crater 
  
     TH E  MUTANT EPOCH                  BEYOND RED CRATER: NPC Collection                              
  
  Type: Pure Stock
  Caste: Militia Soldier- brawler
  Gender: Female  
  Read/ Write?: Very little  
  Personality: Belligerent and fearless
  Sexual Orientation: Bisexual
  Handed: Ambidextrous
  Religion: none
  Languages Spoken: English and a little Spanish
  Endurance: 54 /  
  Strength: 59 (+6 dmg/+30% throw range)
  Agility: 72 (-8 DV/+1 meters movement)
  Accuracy: 68 (+8 SV)
  Intelligence: 62
  Willpower: 58
  Perception: 33 
  Appearance: 54
  Defense Value: -41 vs. bullets or -25 armored/ unarmored -16
  Armor worn: Dodge skill 2 pts -8/ballistic vest -4 or -20 vs bullets 
  and army helmet -5/ Agility -8     
  Movement:  7m/ armored 6.5m
  Initiative: +0   Base Strike Value: 01-58
   
  Ketter’s talents run along the hand to hand fighting skill 
  set, with brawling her strongest talent. Being ambidextrous, 
  she makes two attacks per round instead of one, either with 
  fists or blades. Her remarkable physical strength also makes 
  her extra effective with cut and thrust weapons as well as 
  bows and crossbows.
   
  This impressive woman has little use for romance, and 
  although decent looking, tries to keep her passions limited 
  to one night stands with comrades of either gender and any 
  race. 
   
  Ketter is thoroughly loyal to Rust Watch, but if given the 
  opportunity, she will aid independent free barter communi-
  ties, or other groups aligned with them. She sees no con-
  flict of interest in becoming a freelance excavator, but will 
  always come to the aid of Rust Watch in times of trouble.
  Skills: Brawling 4pts (+9 SV, DMG +d6+2) / Riding 2pts/ 
  Stealth 2pts/ Climb 2pts/ / Dodge  2pts (-8 DV)/ Navigate by 
  stars/ Wilderness Survival/Junk Crafter 2pts 
  Valuables: none carried
  Clothing and Equipment: Dark gray jumpsuit, combat boots, 
  dirty poncho that was her grandmother’s
  Description: Built tough and tall, Ketter grew up in Rust Watch 
  as an orphan. Seeing the lewd fate of so many teenage female 
  orphans, she decided to learn from her friend Fixet to dress the 
  part of a boy and express herself with her fists and booted feet. 
  In time, she became the leader of a gang of street urchins, until 
  the law caught up to her.
   
  Arrested and exposed as a young woman, her judges did 
  well to enlist her in the community militia. On her eighth tour 
  of duty, she was hand picked by Three Fisted Sammy for a 
  special mission.
  Attack Mode
  Strike Value
  Rate
  Range
  Damage
  Ammo/Uses
  Skill Points 
   Brawling, 
  (ambidextrous)
  01-67
  2
  melee
  2d6+8
  4pt
  Steel Bar 
  (2 handed use)
  01-62
  1
  melee
  d10+10
  Knives  
  (2, ambidextrous)
  01-58
  2
  3.3m
  d8+8
  2/
  EF: 24            Rank: 1
  Faction: Rust Watch
  Age: 18
  Do Math?: No
  Swim Ability: strong
  Height: 185cm
  Weight:  78kg
  Ketter
  Wasteland Warrioress
  The Mutant Epoch   NPC Character from Beyond Red Crater 
  
     TH E  MUTANT EPOCH                  BEYOND RED CRATER: NPC Collection                              
  
  Type: Pure Stock
  Caste: Militia Soldier-archer
  Gender: Female  
  Read/ Write?: Yes  
  Personality: Needy and relentless
  Sexual Orientation: Heterosexual
  Handed: Right
  Religion: Neo-Christian
  Languages Spoken: English and Spanish
  Endurance: 29 /  
  Strength: 24 
  Agility: 36 (-2 DV/+0.25 meters movement)
  Accuracy: 76 (+10 SV)
  Intelligence: 31
  Willpower: 39
  Perception: 89 (+3 initiative)
  Appearance: 47
  Defense Value:  -32 vs. bullets or -16 armored/ 
  unarmored -7       Armor worn: Dodge skill 1 pts -5/ballistic 
  vest --4 or -20 vs bullets and army helmet -5/ Agility -2     
      
  Movement:  6.25m/ armored 5.75m
  Initiative: +3   Base Strike Value: 01-60
  EF: 24            Rank: 1
  Faction: Rust Watch
  Age: 18
  Do Math?: Yes
  Swim Ability: fair 
  Height: 162cm
  Weight:  57kg
  Marj
  Wasteland
  Warrioress
  The Mutant Epoch   NPC Character from Beyond Red Crater 
  attack. When her arrows ran out and her comrades were killed 
  or captured, she was clubbed unconscious and woke as a slave. 
  Surviving her weeks with the skullocks, watching the male cap-
  tives tortured then eaten, she lost hope and fell into despair and 
  lethargy. Worse, her usefulness gone, she was destined for the 
  cook pot. The night before she was to be devoured, Elliott Smith 
  and the other ancient ones, along with their robots, mounted a 
  daring rescue and secured her. Not knowing who or what took her 
  in the night raid, she fought her saviours tooth and nail and was 
  injected with a tranquilizer. Placed in cryo freeze along with two 
  other survivors, she was now destined to be a surrogate mother 
  to the fetus of pure stocks in orbit. 
   
  If rescued by player characters, she will be immensely grate-
  ful, and fight well for her freedom and for the continued survival of 
  Rust Watch.  Marj will do whatever she must to borrow a bow and 
  arrows from any player character who might have a set to spare.
     
  Skills: Weapons Expert: Bows 4 pts (+10 SV, +8 DMG) /
  martial arts 1pt (+5 SV, DMG +1) Stealth 2pts/ Climb 2pts/ 
  Dodge 1pts (-5 DV)/  Navigate by stars, Wilderness Survival, 
  Junk Crafter 1pt 
  Clothing and Equipment: Dark gray jumpsuit, combat boots, 1 
  anti-toxin injector  Valuables: none carried
  Description: Marj is the daughter of a Rust Watch livestock trad-
  er, and grew up about as pampered as any child in the dark mu-
  tated reality of the Mutant Epoch can get. Teased by other youths 
  about how soft she had it, and how rich folk never do their share 
  in the actual defense of town, Marj abandoned her family and the 
  expectations of an arranged marriage, and instead joined the mi-
  litia. Horrified, her father could not change her mind, so relented 
  and hired teachers to train her to fight, survive, navigate by the 
  stars, and shoot bows and crossbows.
   
  Chosen by Three Fisted Sammy for the expedition to Red Cra-
  ter, Marj proved a deadly asset in the opening hour of the skullock 
  Attack Mode
  Strike Value
  Rate
  Range
  Damage
  Ammo/Uses
  Skill Points 
  Bow*
  01-70
  1/2
  40m
  d12+8 ea.
  20 arrows/
  4pt
   Martial Arts
  01-65
  2
  melee
  d6+1
  1pt
  Dagger
  01-60
  1
  3m
  d10
  Machete
  01-60
  1
  melee
  d12
  * Marj will only have a bow if given one by a player character or she loots one off a skullock
  
     TH E  MUTANT EPOCH                  BEYOND RED CRATER: NPC Collection                              
  
  dangerous and resourceful foe. Although able to operate quite 
  independently, this particular warbot is controlled by an exter-
  nal intelligence, an intelligence that is entirely hostile to the 
  human occupants of the base, as well as any intruding waste-
  land residents, such as the player characters.
   
  Jimmy, while under the control of the external intelligence, 
  will butcher all characters and their NPCs allies. If it is able to 
  stun opponents, it will return to them after a victorious battle 
  and decapitate them to make sure they pose no further threat.
   
  This J22, like any robot, could possibly be defeated without 
  being destroyed, although its force field will negate the first EM 
  (electro-magnetic) pulse emitted by a mutant or relic weapon. 
  If knocked out, a character with the computer tech skill could 
  attempt to hack into the J22’s CPU and reprogram it to serve 
  a new master. A J22 on the side of an excavation team would 
  be a potent force, and draw the attention of various regional 
  factions who would stop at nothing to acquire the machine.
   
  While an intact, fully loaded J22 yields 320 experience 
  factors, this reduced version offers 220 EFs to those who 
  defeat it.
  Skills: Driver 1pt/ Pilot 3pts/ Computer Tech 2pts/ 
  Mechanical Tech 2pts/ Electrical tech 2pts/ Robotics tech 
  2pts/ Relic Knowledge/ Pick locks 2pts/
  Valuables: If defeated, deactivated and sold more or less 
  intact, this unit will fetch 5000+2d1000sp
  Clothing and Equipment: Large amounts of ammo and up to 
  three power packs  and one SMG can be looted from this unit
  Description: The J22 Samurai called Jimmy has seen better 
  days. By the time the Beyond Red Crater adventure takes 
  place Jimmy has already been in several fights with enormous 
  mutant creatures, engaged fellow robots in order to defeat 
  them and steal their power packs, as well as been buried in an 
  elevator shaft and had to spend months digging itself out. 
   
  Thus battered, reduced in endurance, energy and ammo 
  supplies, this unit is not the threat it once was. Nevertheless, 
  with two battle rockets, twin laser carbines and both robotic 
  and possibly humanoid minions at its disposal, Jimmy is a 
  Attack Mode
  Strike Value
  Rate
  Range
  Damage
  Ammo/Uses
  Skill Points 
   Fist
  01-68
  2
  melee
  d12+26
  -
  Laser Sword
  01-73
  1
  melee
  2d20+10
  1000*/476 remaining/
  Laser Carbine
  01-83
  2 
  2 km
  2d20+10
  200*/64 remaining/
  Stun Pistol Eye
  01-78
  1
  200m
  2d20 stun
  40/9 shots remaining/
  Sub-machine Gun
  01-68
  5
  250m
  d20
  200/75 remaining/
  Rocket Launcher
  01-78
  4 km
  d100+20 direct 
  or 2d20 in blast 
  radius of 5m
  6/2 rockets remaining/
  *Powered by internal power pack each, supply 10 times the normal power cell charge.
  JIMMY  
  J22 Samurai Warbot
  The Mutant Epoch   NPC Character from Beyond Red Crater  
  Type: Warbot
  Caste: Californian Federal Space Agency
  Gender: nil 
  Read/ Write?: Yes  
  Personality: None
  Sexual Orientation: Machine
  Handed: ambidextrous
  Religion: None
  Languages Spoken: Any ancient language including Mecha
  Endurance: 160 /144/  
  Strength: 135 (+26 dmg/+130% throw range)
  Agility: 32 
  Accuracy: 66 (+8 SV)
  Intelligence: 37
  Willpower: 26
  Perception: 80 (+2 initiative)
  Appearance: Not Applicable
  Defense Value: -50 plus 10 point per round force field
      
  Movement: 5m 
  Initiative: +2   Base Strike Value: 01-58
  EF: 0            Rank: 1
  Faction: CFSA
  Age: 186
  Do Math?: Yes
  Swim Ability: can’t swim
  Height: 300cm
  Weight:  320kg
  
SOURCE: textdata/thevault/Tables & Charts/NPCs/Sci-Fi/TME-2 The Mutant Epoch - Beyond Red Crater - NPC Collection.pdf