TEXT: The Battlemind
  Oneness
  When you have time and tranquility to center your mind and body lose any Focus 
  you had and gain 3 Focus. You cannot have more than 3 Focus at any time.
  • Serpent’s Coil: While in this stance you use Focus to Hack and Slash
  • Troll’s Strength: While in this stance your damage dice is d10+Focus.
  • Dragon Turtle’s Shell: While in this stance you have armor equal to your Focus.
  Stance
  When you set your mind and body to combat choose a stance available to you and 
   roll+Wis. Choose three of these stances to be available to you to start with: 
  Battlebody
  When you wear no armor, have Focus remaining, and carry less than
  your Load, you have 2 armor.
  Fists of Power
  Your body itself is a weapon with Hand range.
  ⃞Lawful
  Bring balance to an chaotic situation.
  ⃞Good
  Defend the weak from the unenlightened.
  ⃞Evil
  Use your enlightened abilities to pursue corrupt goals.
  ⃞Elf
  Long years of training have taught you two extra Stances.
  ⃞Human
  When you are in a civilised settlement you can rely on the
  charity of the populace for food.
  Fill in the names of your companions in at least one.
  I gave ____________ water when they were thirsty.
  The sacred chants tell me ____________ will walk an
    interesting path.
  It is sad to think, but ____________ is not the sort of
    person to sacrifice themselves for others.
  Alignment
  Damage
  Armor
  HP
  Cu r r en t
  MAX
  Your Max HP is
  8 + Constitution
  Str en gth
  STR
  -1
  W EA K
  Dex ter i ty
  DEX
  -1
  SH A K Y
  Con sti tu ti on
  CON
  -1
  SI CK
  I n telli gen ce
  I N T
  -1
  STU N N ED
  Wi sdom
  WI S
  -1
  CO N F U SED
  Ch a r i sma
  CH A
  -1
  SCA RRED
  Empty Eyes, Glowing Eyes, or Intense Eyes
  Bald Head, Weird Head, or Wild Hair
  Fine Clothes, Flowing Robes, or Tattered Rags
  Strong Body, Tattooed Body, or Wasted Body
  Hijiri, Iroh, Li, Kang, Lao, Shao, Leiden, Yang, Shadow, Sabin, Dhals, Ayla
  Gan, Fei, Regal, Ty, Ken, Sanji, Kasen, Hoshi.
  Starting Moves
  Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
  Level
  XP
  Name
  Look
  Race
  Bonds
  d 8
  • Unending Life: While in this stance you cannot die. Don’t make the Last Breath 
  move even if you reach 0 HP. As soon as you leave this stance, if you’re still at
  0 HP, you make the Last Breath move as normal.
  • Dragon’s Foresight: While in this stance you use Focus to Defy Danger.
  • Giant’s Reach: While in this stance your body is a weapon with these tags: 
  Hand, Close, Reach, +1 damage, messy, forceful.
  On a hit you assume your chosen stance until your concentration lapses. 
  On a 7-9 you must also choose: spend one Focus or be put in some 
  danger (the GM will describe it).
  ______________ has a kind soul, this violence must be 
  troubling for them.
  ⃞Dwarf
  Your fists are like stone, granting them the Forceful tag.
  
  Your load is 6+ Str. You start with a robe, sandals, a begging bowl
  and a small bag with 5 rations (1wt)
  Adva n ced Moves
  Gea r
  When you gain a level from 2–5, choose from these moves.
  ⃞Focused Defense
  When you're in a stance and take damage you may spend 1 Focus
  and leave that stance to negate the damage.
  ⃞Expanded Mind
  When you use Oneness you gain 4 Focus. Your maximum Focus is 4.
  ⃞Combat Flow
  When you kill an enemy while in a stance you may change stances 
  immediately, without rolling. Just choose a new stance.
  ⃞Mastery
  Choose a new stance to add to your list.
  ⃞Crouching Tiger
  When you concentrate on movement and speed you may spend 
  1 Focus to defy gravity: for a few moments, so long as you keep 
  moving, you may run up and across any vertical surface.
  ⃞Restored Focus
  When an ally successfully Aids you you may choose to gain 1 Focus 
  instead of taking +1.
  ⃞Hidden Dragon
  When you momentarily confuse your opponent, roll +Focus. On a 10+ 
  you exploit the opportunity to disappear, put yourself anywhere within 
  reach unnoticed by your opponent. On a 7-9 your opponent loses track 
  of you but you only gain a fleeting advantage and something else is going 
  to trip you up as established. On a miss, you’re caught vulnerable.
  ⃞Versatile Stance
  When you roll a 10+ to enter a stance, you can decide to treat it like a roll 
  of 7-9 and enter instead in two stances at the same time, applying the 
  effects of both of them.
  When you gain a level from 6-10, choose from these moves or the 2-5
  moves.
  ⃞Absorb Soul
  When you defeat an enemy, you regain 1 Focus.
  ⃞Expanded Soul
  Replaces: Expanded Mind
  When you use Oneness you gain 5 Focus. Your maximum Focus is 5.
  When you take a life, you lose all Focus.
  ⃞Unfettered Will
  You gain the following Stance:
      The Mind Unchained: While in this stance your mind is a weapon with 
      these tags: Reach, Far, 1 piercing.
  In addition, so long as you have Focus remaining you may communicate 
  telepathically with anyone in eyesight.
  ⃞Transcendant Will
  Requires: Unfettered Will
  When in Unchained Mind stance, your attacks deal Stun damage and
  gain an additional +1 piercing.
  ⃞Eternal Flow
  When you roll 12+, you regain one Focus.
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/The Battlemind.pdf