TEXT: Lt. Col. Jack O'Neill
  Col. Jack O'Neill is the irreverent but heroic leader of SG-1 from its
  inception. Escaping the death of his son, he was on the original
  expedition to Abydos with Daniel Jackson. Once Daniel, Carter, and
  Teal'c arrived, O'Neill formed SG-1.
  O'Neill  is often cynical and sarcastic, and has a biting sense of humor.
  Command
  Command is the basic ability to give clear instructions and support to
  allies in the thick of battle. Extras in Command Range add +1 to their
  Spirit rolls when attempting to recover from being Shaken.
  Command Presence
  A booming voice, effective commands, natural charisma, or simple training results in a much more 
  effective combat element. A hero with this Edge has a Command Range of 10″ (20 yards).
  Inspire
  Exceptional leaders inspire those around them to great feats of valor and determination. Once per turn, 
  the hero may roll his Battle skill to Support one type of Trait roll, and apply it to all allied Extras in 
  Command Range. A leader could Support all Shooting attacks in range, for example, or all Spirit rolls 
  to recover from being Shaken. Inspire is an action and requires some sort of communication with those 
  it affects.
  Natural Leader
  This leader has proven herself time and time again, gaining the respect of all those who fight by her 
  side. Any Leadership Edge that says it applies only to Extras now applies to Wild Cards as well.
  Common Bond
  Selfless heroes and determined leaders know their greatest strength often comes from their 
  companions, and are willing to give some of their own fortune, fate, or luck to support them. A 
  character with this Edge may freely give her Bennies to any other character she can communicate with. 
  The player should explain what form this takes, from a quick shout of encouragement to a welcome pat
  on the back
  
  Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
  Copyright © 2004-2018 by Pinnacle Entertainment Group. All rights reserved.
  Lt. Col. Jack O'Neill
  Human; Veteran  (50 XP)
  Male; Age: 45; Height: 5' 8"; Weight: 160lb.
  Attributes
  . . . . .
  Agility
  . . .
  Strength
  . . . .
  Smarts
  . . . . . .
  Vigor
  . . . . . .
  Spirit
  Derived Traits
  . . . . . . . . . 
  Pace
  6
  . . . 
  Toughness
  5
  . . . . . . . . . 
  Parry
  6
  . . . . . 
  Charisma
  0
  . . . 
  Encumbrance
  29 / 30
  . . . . . . . .
  Load Limit
  30x1
  Skills
  . . . . . . .
  Fighting
  . . . . . . . . .
  Stealth
  . . . . . . . . .
  Notice
  +1
  . . . . . . . 
  Survival
  . . . 
  Persuasion
  . . . . 
  Swimming
  . . . . . . . .
  Piloting
  . . . . . 
  Throwing
  . . . . . . .
  Shooting
  Edges
  Command Allies +1 on Spirit rolls to recover from Shaken
  Command Presence Increase command radius to 10”
  Common Bond Give Bennies to Wild Card in communication
  Inspire Allies net +2 on Spirit rolls to recover from Shaken
  Leader of Men Allies under command roll d10 Wild Die for
  Natural Leader Share Bennies with troops
  Background & Personal Details
  Col. Jack O'Neill is the irreverent but heroic leader of SG-1 from
  its inception. Escaping the death of his son, he was on the original
  expedition to Abydos with Daniel Jackson. Once Daniel, Carter,
  and Teal'c arrived, O'Neill formed SG-1.
  O'Neill  is often cynical and sarcastic, and has a biting sense of
  humor.
  Injuries
  -None-
  Fatigue
  -1
  -2
  INC
  
  
  Wounds
  -1
  -2
  -3
  Armor
  Kevlar Vest (+2/+4, Covers: T)
  AP
  Attack
  Damage
  Range
  Weapons
  -
  d8
  Str
  . . . . . 
  Unarmed Strike
  Weapon is active when one or more hands is free
  -
  
  -
  d8
  2d6+1
  . . . . . . 
  Beretta (9mm)
  RoF 1, Shots 10, Pistol
  12/24/48
  
  -
  d6
  3d6
  . . . . . . . .
  Frag Grenade
  RoF 1, Medium Burst Template, Weapon can be Thrown
  5/10/20
  
  -
  d6
  3d6
  . . . . . . . .
  Frag Grenade
  RoF 1, Medium Burst Template, Weapon can be Thrown
  5/10/20
  
  2
  d8
  2d8
  . . . . . . . . . . . .
  P90 (.28)
  RoF 3, Shots 50, AP 2, Full-Auto or Single Shot, Three-Round Burst
  24/48/96
  
  -
  d8
  Str+d4
  . . . . . . 
  Survival Knife
  Contains supplies that add +1 to Survival rolls
  -
  
  Gear  (Cash: $325)
  50x Bullets (Med)
  Night Goggles (Act)
  GDO
  Walkie-Talkie (x2)
  
  Maj. Samantha Carter
  Dr. Samantha Carter has a Ph.D. in Astrophysics and is an officer of the
  U.S. Air Force. She served in the Gulf War and was part of the Project
  Giza program (which later became the Stargate Program) just before Dr.
  Daniel Jackson solved the riddle of the Stargate. She was selected as the
  second-in-command officer of the newly formed SG-1 while at the rank
  of Captain. 
  McGyver
  A McGyver can improvise a device from common resources when the
  need arises. Given a few simple items, he can make a Repair roll to craft
  improvised weapons, explosives, or tools, that last until used or the end
  of the encounter (GM’s call). This takes one entire turn, and he can’t
  move or take any other actions while constructing the device. Failure means the device isn’t ready. A 
  Critical Failure means he doesn’t have the right materials and can’t create the device this encounter.
  Success creates a minor explosive (2d4 explosive in a Small Blast Template), a one shot projectile 
  weapon like a “zip gun” (Range 5/10/20, Damage 2d6), rickety raft, electrical source, etc. A raise 
  creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon 
  (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc. The quality 
  or power of the creation is completely up to the Game Master, but creativity should be rewarded, 
  particularly in the most dire and dramatic situations.
  Mr. Fix It
  The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix 
  something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can 
  finish the job in one-quarter the time with a raise.
  
  Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
  Copyright © 2004-2018 by Pinnacle Entertainment Group. All rights reserved.
  Maj. Samantha Carter
  Human; Veteran  (40 XP)
  Female; Age: 25; Height: 5' 8"; Weight: 160lb.
  Attributes
  . . . . .
  Agility
  . . .
  Strength
  . . . .
  Smarts
  . . . . . .
  Vigor
  . . . . . .
  Spirit
  Derived Traits
  . . . . . . . . . 
  Pace
  6
  . . . 
  Toughness
  4
  . . . . . . . . . 
  Parry
  5
  . . . . . 
  Charisma
  0
  . . . 
  Encumbrance
  26 / 30
  . . . . . . . .
  Load Limit
  30x1
  Skills
  . . . . . . .
  Fighting
  . . . . . . 
  Shooting
  . . . . . . . . .
  Notice
  +1
  . . . . . . . 
  Survival
  . . . . . . . .
  Piloting
  . . . . 
  Swimming
  +2
  . . . . . . . . .
  Repair
  Knowledge (Alien Technology): Goa’uld
  Knowledge (Alien Technology): Stargate
  . . . . . . . . . . . . . 
  Knowledge: Science
  Edges
  McGyver Rig creative solutions; No penalties for missing tools
  Mr. Fix It
  +2 Repair; Fixed in half time (quarter with raise)
  Background & Personal Details
  Dr. Samantha Carter has a Ph.D. in Astrophysics and is an officer
  of the U.S. Air Force. She served in the Gulf War and was part of
  the Project Giza program (which later became the Stargate
  Program) just before Dr. Daniel Jackson solved the riddle of the
  Stargate. She was selected as the second-in-command officer of
  the newly formed SG-1 while at the rank of Captain.
  Injuries
  -None-
  Fatigue
  -1
  -2
  INC
  
  
  Wounds
  -1
  -2
  -3
  Armor
  Kevlar Vest (+2/+4, Covers: T)
  AP
  Attack
  Damage
  Range
  Weapons
  -
  d6
  Str
  . . . . . 
  Unarmed Strike
  Weapon is active when one or more hands is free
  -
  
  -
  d8
  2d6+1
  . . . . . . 
  Beretta (9mm)
  RoF 1, Shots 10, Pistol
  12/24/48
  
  -
  d8
  4d6
  . . . . . . . . . . . . . . . . . . 
  C4
  RoF 1, Heavy Weapon, High Explosive, Medium Burst Template
  --
  
  -
  d8
  4d6
  . . . . . . . . . . . . . . . . . . 
  C4
  RoF 1, Heavy Weapon, High Explosive, Medium Burst Template
  --
  
  -
  d4-2
  3d6
  . . . . . . . .
  Frag Grenade
  RoF 1, Medium Burst Template, Weapon can be Thrown
  5/10/20
  
  -
  d4-2
  3d6
  . . . . . . . .
  Frag Grenade
  RoF 1, Medium Burst Template, Weapon can be Thrown
  5/10/20
  
  2
  d8
  2d8
  . . . . . . . . . . . .
  P90 (.28)
  RoF 3, Shots 50, AP 2, Full-Auto or Single Shot, Three-Round Burst
  24/48/96
  
  -
  d6
  Str+d4
  . . . . . . 
  Survival Knife
  Contains supplies that add +1 to Survival rolls
  -
  
  Gear  (Cash: $-75)
  Computer (Hand)
  Toolkit
  GDO
  Walkie-Talkie (x2)
  
  Dr. Daniel Jackson
  Dr. Daniel Jackson is an archaeologist and linguist, an expert in ancient
  writing systems, languages and cultures. He is the intuitive genius who
  found the key to unlocking the Stargate and also made Stargate Command
  possible through his excavation of the Abydos Cartouche. He has been a
  member of SG-1 since its inception. Over his time on SG-1 he has acquired
  fighting skills to match his scientific ones, and battles alongside his military
  and warrior counterparts in every respect. 
  Alertness
  Not much gets by this hero. He’s very observant and perceptive, and adds
  +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
  Linguist
  This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in 
  different Language skills of her choice at d6 (see the Language skill on page 31).
  Scholar
  Learned professors, devoted students, and amateur enthusiasts spend great amounts of time and energy 
  studying particular subjects. They become experts in these fields, and rarely fail to answer questions in 
  their particular area of expertise. Pick any one of the following skills: Academics, Battle, Occult, 
  Science, or a Smarts-based “knowledge”-type skill allowed in your setting, and add +2 to the total 
  whenever they’re used.
  Investigator
  Investigators add +2 to Research rolls and Notice rolls made to search through desks for important 
  papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk 
  or debris.
  
  Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
  Copyright © 2004-2018 by Pinnacle Entertainment Group. All rights reserved.
  Dr. Daniel Jackson
  Human; Seasoned  (38 XP)
  Male; Age: 25; Height: 5' 8"; Weight: 160lb.
  Attributes
  . . . . .
  Agility
  . . .
  Strength
  . . . .
  Smarts
  . . . . . .
  Vigor
  . . . . . .
  Spirit
  Derived Traits
  . . . . . . . . . 
  Pace
  6
  . . . 
  Toughness
  5
  . . . . . . . . . 
  Parry
  5
  . . . . . 
  Charisma
  0
  . . . 
  Encumbrance
  26 / 30
  . . . . . . . .
  Load Limit
  30x1
  Skills
  . . . . . . .
  Fighting
  . . . . . . 
  Shooting
  +2
  . . . . . . . . .
  Notice
  +1
  . . . . . . . 
  Survival
  . . . 
  Persuasion
  +2
  . . . . . . . . . 
  Knowledge: Archeology
  +2
  . . . . . . . . . . . . . 
  Knowledge: Gao'uld
  . . . . . . . . . . . . . 
  Knowledge: History
  Edges
  Alertness Very perceptive; +2 Notice
  Linguist Read any alien language
  Scholar (Gao'uld, Archeology)
  +2 on two Knowledge
  Background & Personal Details
  Dr. Daniel Jackson is an archaeologist and linguist, an expert in
  ancient writing systems, languages and cultures. He is the intuitive
  genius who found the key to unlocking the Stargate and also
  made Stargate Command possible through his excavation of the
  Abydos Cartouche. He has been a member of SG-1 since its
  inception. Over his time on SG-1 he has acquired fighting skills to
  match his scientific ones, and battles alongside his military and
  warrior counterparts in every respect.
  Injuries
  -None-
  Fatigue
  -1
  -2
  INC
  
  
  Wounds
  -1
  -2
  -3
  Armor
  Kevlar Vest (+2/+4, Covers: T)
  AP
  Attack
  Damage
  Range
  Weapons
  -
  d6
  Str
  . . . . . 
  Unarmed Strike
  Weapon is active when one or more hands is free
  -
  
  -
  d6
  2d6+1
  . . . . . . 
  Beretta (9mm)
  RoF 1, Shots 10, Pistol
  12/24/48
  
  2
  d6
  2d8
  . . . . . . . . . . . .
  P90 (.28)
  RoF 3, Shots 50, AP 2, Full-Auto or Single Shot, Three-Round Burst
  24/48/96
  
  -
  d6
  Str+d4
  . . . . . . 
  Survival Knife
  Contains supplies that add +1 to Survival rolls
  -
  
  Gear  (Cash: $200)
  50x Bullets (Med)
  Computer (Hand)
  Camera (Digi)
  Walkie-Talkie (x2)
  
  Teal'c
  Teal'c is a Jaffa who was formerly the First Prime of the Goa'uld
  System Lord Apophis. When Teal'c met the humans of Earth, he
  saw that they had known freedom from slavery to the Goa'uld and
  decided to join them to fight against the false gods. He became the
  fourth member of the SG-1 team after its first mission to Chulak,
  Teal'c's homeworld. Teal'c remains loyal to the Tau'ri(Earth) even
  as he endeavors to help his brother Jaffa live in freedom. 
  Brawny
  Your bruiser is very large or very fit. Her Size increases by +1 (and therefore Toughness by 1) and she 
  treats her Strength as one die type higher when determining Encumbrance (page 67) and Minimum 
  Strength to use armor, weapons, and equipment without a penalty (page 66). Brawny can’t increase a 
  character’s Size above +3.
  Block
  Through hard-fought experience your hero has learned to defend himself in vicious hand-to-hand 
  combat. His Parry increases by +1 and any Gang Up bonus against him is reduced by one.
  Combat Reflexes
  Your warrior recovers quickly from shock and trauma. He adds +2 to his rolls when attempting to 
  recover from being Shaken or Stunned.
  Nerves of Steel
  Your hero has learned to fight on through the most intense pain. He may ignore 1 point of Wound 
  penalties.
  
  Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
  Copyright © 2004-2018 by Pinnacle Entertainment Group. All rights reserved.
  Teal'c
  Jaffa; Veteran  (50 XP)
  Male; Age: 25; Height: 5' 8"; Weight: 160lb.
  Attributes
  . . . . .
  Agility
  . . .
  Strength
  . . . .
  Smarts
  . . . . . .
  Vigor
  . . . . . .
  Spirit
  Derived Traits
  . . . . . . . . . 
  Pace
  6
  . . . 
  Toughness
  7
  . . . . . . . . . 
  Parry
  8
  . . . . . 
  Charisma
  0
  . . . 
  Encumbrance
  33 / 80
  . . . . . . . .
  Load Limit
  80x1
  Skills
  . . . . . . .
  Climbing
  . . . . . . 
  Shooting
  . . . . . . .
  Fighting
  . . . . . . . . .
  Stealth
  . . . 
  Intimidation
  +1
  . . . . . . . 
  Survival
  . . . . . . . . .
  Notice
  . . . . . . 
  Tracking
  . . . . . . . .
  Piloting
  . . . . . . . . . . . . 
  Knowledge: Goa’uld.
  Racial Properties
  Code of Honor (Jaffa) Must follow Jaffa Code of Honor
  Immunity to Disease Immune to Disease
  Outsider (Jaffa) –2 penalty to Charisma on Goa'uld worlds
  Symbiote Health d6 in Vigor
  Hindrances
  Code of Honor  Honor is key; Keeps word, won't abuse/kill
  Enemy (Goa’uld.) Someone is out to kill you
  Vow (Serve SG-1)
  Vow causes problems
  Edges
  Block +1 Parry
  Brawny +1 Tough; Load limit is 8 times Str
  Combat Reflexes +2 on Spirit roll to recover from Shaken
  Nerves of Steel Ignore 1 point of wound penalties
  Background & Personal Details
  Teal'c is a Jaffa who was formerly the First Prime of the Goa'uld
  System Lord Apophis. When Teal'c met the humans of Earth, he
  saw that they had known freedom from slavery to the Goa'uld and
  decided to join them to fight against the false gods. He became
  the fourth member of the SG-1 team after its first mission to
  Chulak, Teal'c's homeworld. Teal'c remains loyal to the Tau'ri
  (Earth) even as he endeavors to help his brother Jaffa live in
  freedom.
  Injuries
  -None-
  Fatigue
  -1
  -2
  INC
  
  
  Wounds
  -1
  -2
  -3
  Armor
  Kevlar Vest (+2/+4, Covers: T)
  AP
  Attack
  Damage
  Range
  Weapons
  -
  d10
  Str
  . . . . . 
  Unarmed Strike
  Weapon is active when one or more hands is free
  -
  
  3
  d8
  3d6
  . 
  Staff Weapon (Jaffa)
  RoF 1, AP 3, Requires two hands, Snap Fire
  30/60/120
  
  -
  d10
  Str+d8
  Staff Weapon (Melee)
  Parry +1, Reach 1, Requires two hands
  -
  
  -
  d10
  Str+d4
  . . . . . . 
  Survival Knife
  Contains supplies that add +1 to Survival rolls
  -
  
  Gear  (Cash: $50)
  5x MRE
  Walkie-Talkie (x2)
  
  Dr. Willis
  Expert biologist and naturalist. Cheerful and overly eager to please.
  Tends to ramble when nervous. Since this is Willis's first assignment, he is very nervous.
  Alertness
  Not much gets by this hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear,
  see, or otherwise sense the world around him.
  Scholar
  Learned professors, devoted students, and amateur enthusiasts spend great amounts of time and energy 
  studying particular subjects. They become experts in these fields, and rarely fail to answer questions in 
  their particular area of expertise. Pick any one of the following skills: Academics, Battle, Occult, 
  Science, or a Smarts-based “knowledge”-type skill allowed in your setting, and add +2 to the total 
  whenever they’re used.
  Fleet-Footed
  The hero’s Pace is increased by +2 and his running die increases one step (from d6 to d8, for example).
  
  Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
  Copyright © 2004-2018 by Pinnacle Entertainment Group. All rights reserved.
  Dr. Willis
  Human; Seasoned  (25 XP)
  Male; Age: 34; Height: 5' 7"; Weight: 190lb.
  Attributes
  . . . . .
  Agility
  . . .
  Strength
  . . . .
  Smarts
  . . . . . .
  Vigor
  . . . . . .
  Spirit
  Derived Traits
  . . . . . . . . . 
  Pace
  8
  . . . 
  Toughness
  4
  . . . . . . . . . 
  Parry
  4
  . . . . . 
  Charisma
  0
  . . . 
  Encumbrance
  28 / 30
  . . . . . . . .
  Load Limit
  30x1
  Skills
  . . . . . . .
  Fighting
  +1
  . . . . . . . 
  Survival
  +2
  . . . . . . . . .
  Notice
  . . . . 
  Swimming
  . . . . . . .
  Shooting
  . . . . . . 
  Tracking
  +2
  . . . . . . . . . . . . . 
  Knowledge: Biology
  +2
  . . . . . . . . . . . . . 
  Knowledge: Botany
  Edges
  Alertness Very perceptive; +2 Notice
  Fleet-Footed +2 Pace; Roll d10 when running
  Scholar (Biology, Botany)
  +2 on two Knowledge skills with
  Background & Personal Details
  Expert biologist and naturalist. Cheerful and overly eager to
  please.
  Tends to ramble when nervous. Since this is Willis's first
  assignment, he is very nervous.
  Injuries
  -None-
  Fatigue
  -1
  -2
  INC
  
  
  Wounds
  -1
  -2
  -3
  Armor
  Kevlar Vest (+2/+4, Covers: T)
  AP
  Attack
  Damage
  Range
  Weapons
  -
  d4
  Str
  . . . . . 
  Unarmed Strike
  Weapon is active when one or more hands is free
  -
  
  -
  d6
  2d6+1
  . . . . . . 
  Beretta (9mm)
  RoF 1, Shots 10, Pistol
  12/24/48
  
  2
  d6
  2d8
  . . . . . . . . . . . .
  P90 (.28)
  RoF 3, Shots 50, AP 2, Full-Auto or Single Shot, Three-Round Burst
  24/48/96
  
  -
  d4
  Str+d4
  . . . . . . 
  Survival Knife
  Contains supplies that add +1 to Survival rolls
  -
  
  Gear  (Cash: $200)
  Backpack
  5x MRE
  Camera (Digi)
  Walkie-Talkie (x2)
  Computer (Hand)
  
  Lt. Cardova
  Medical Officer. 
  Dedicated officer, but has little actual field experience outside of Air Force hospitals.
  May be a little reckless when carrying out duties.
  Danger Sense
  Your hero can sense when something bad is about to happen. When rolling for Surprise (page 108), he 
  adds +2 to his Notice roll to act in the first round. With a raise, he starts the encounter on Hold. In other
  situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense 
  gives him a Notice roll at −2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take 
  appropriate action. If this was an attack and the hero makes his Notice roll, the foe doesn’t get The 
  Drop against him.
  Elan
  Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When
  you spend a Benny to reroll a Trait, add +2 to the total. The bonus applies only when rerolling. It 
  doesn’t apply to damage rolls (since they’re not Trait rolls), nor does it apply to Soak rolls unless 
  you’re using another Benny to reroll the Vigor check
  Healer
  A hero with this Edge adds +2 to all Healing rolls, whether natural or magical in nature.
  Surgeon
  This character ignores wound penalties for the victim when healing someone within the “Golden 
  Hour.”
  
  Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
  Copyright © 2004-2018 by Pinnacle Entertainment Group. All rights reserved.
  Lt. Cardova
  Human; Seasoned  (35 XP)
  Male; Age: 30; Height: 5' 8"; Weight: 195lb.
  Attributes
  . . . . .
  Agility
  . . .
  Strength
  . . . .
  Smarts
  . . . . . .
  Vigor
  . . . . . .
  Spirit
  Derived Traits
  . . . . . . . . . 
  Pace
  6
  . . . 
  Toughness
  5
  . . . . . . . . . 
  Parry
  5
  . . . . . 
  Charisma
  0
  . . . 
  Encumbrance
  24 / 30
  . . . . . . . .
  Load Limit
  30x1
  Skills
  . . . . . . . .
  Boating
  . . . . . . 
  Shooting
  . . . . . . .
  Fighting
  +1
  . . . . . . . 
  Survival
  +2
  . . . . . . . .
  Healing
  . . . . 
  Swimming
  . . . . . . . . .
  Notice
  . . . . . . . . . . . . 
  Knowledge: Medicine
  Edges
  Danger Sense Notice roll at -2 to sense danger
  Elan Spend a Benny for +2 on a Trait roll
  Healer +2 on all Healing rolls; 5 companions gain +2 natural
  Surgeon Ignore wound penalties when healing
  Background & Personal Details
  Medical Officer.
  Dedicated officer, but has little actual field experience outside of
  Air Force hospitals.
  May be a little reckless when carrying out duties.
  Injuries
  -None-
  Fatigue
  -1
  -2
  INC
  
  
  Wounds
  -1
  -2
  -3
  Armor
  Kevlar Vest (+2/+4, Covers: T)
  AP
  Attack
  Damage
  Range
  Weapons
  -
  d6
  Str
  . . . . . 
  Unarmed Strike
  Weapon is active when one or more hands is free
  -
  
  -
  d6
  2d6+1
  . . . . . . 
  Beretta (9mm)
  RoF 1, Shots 10, Pistol
  12/24/48
  
  2
  d6
  2d8
  . . . . . . . . . . . .
  P90 (.28)
  RoF 3, Shots 50, AP 2, Full-Auto or Single Shot, Three-Round Burst
  24/48/96
  
  -
  d6
  Str+d4
  . . . . . . 
  Survival Knife
  Contains supplies that add +1 to Survival rolls
  -
  
  Gear  (Cash: $50)
  First Aid Kit
  Walkie-Talkie (x2)
  5x MRE
  
  Sgt. Collins
  Special Forces veteran. Expert sniper.
  Cool under fire, man of few words. Prone to understatements.
  Dead Shot
  When your Action Card is a Joker, double the total damage of your first successful Athletics (throwing)
  or Shooting roll this round.
  Marksman
  The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a Rate 
  of Fire of 1 per action, she may ignore up to 2 points of Athletics (throwing) or Shooting penalties from
  Called Shots, Cover, Range, Scale, or Speed. This stacks with the Aim maneuver and applies to each 
  Shooting or throwing action that turn.
  Rock and Roll!
  Experienced shooters learn to compensate for the recoil of fully automatic weapons. If a character with 
  this Edge doesn’t move on his turn, he ignores the Recoil penalty when firing at a Rate of Fire of 2 or 
  higher. (See Recoil, page 105.)
  
  Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
  Copyright © 2004-2018 by Pinnacle Entertainment Group. All rights reserved.
  Sgt. Collins
  Human; Seasoned  (25 XP); 1.5 Advance(s)
  Male; Age: 32; Height: 5' 8"; Weight: 180lb.
  Attributes
  . . . . .
  Agility
  . . .
  Strength
  . . . .
  Smarts
  . . . . . .
  Vigor
  . . . . . .
  Spirit
  Derived Traits
  . . . . . . . . . 
  Pace
  6
  . . . 
  Toughness
  5
  . . . . . . . . . 
  Parry
  5
  . . . . . 
  Charisma
  0
  . . . 
  Encumbrance
  24 / 30
  . . . . . . . .
  Load Limit
  30x1
  Skills
  . . . . . . .
  Fighting
  . . . . . . . . .
  Stealth
  . . . . . . . .
  Healing
  +1
  . . . . . . . 
  Survival
  . . . . . . . .
  Piloting
  . . . . 
  Swimming
  +2
  . . . . . . .
  Shooting
  Edges
  Dead Shot Joker doubles total damage when Shooting or
  Marksman If no movement, gain Aim maneuver; Max ROF is 1
  Rock and Roll! If no movement, ignore recoil for full-auto fire
  Background & Personal Details
  Special Forces veteran. Expert sniper.
  Cool under fire, man of few words. Prone to understatements.
  Injuries
  -None-
  Fatigue
  -1
  -2
  INC
  
  
  Wounds
  -1
  -2
  -3
  Armor
  Kevlar Vest (+2/+4, Covers: T)
  AP
  Attack
  Damage
  Range
  Weapons
  -
  d6
  Str
  . . . . . 
  Unarmed Strike
  Weapon is active when one or more hands is free
  -
  
  -
  d10+2
  2d6+1
  . . . . . . 
  Beretta (9mm)
  RoF 1, Shots 10, Pistol
  12/24/48
  
  2
  d10+2
  2d8
  . . . . . . . . . . . .
  P90 (.28)
  RoF 3, Shots 50, AP 2, Full-Auto or Single Shot, Three-Round Burst
  24/48/96
  
  -
  d6
  Str+d4
  . . . . . . 
  Survival Knife
  Contains supplies that add +1 to Survival rolls
  -
  
  Gear  (Cash: $450)
  5x MRE
  Walkie-Talkie (x2)
  
SOURCE: textdata/thevault/Savage Worlds/Fan/Stargate/Savage Worlds - Stargate - Characters.pdf