TEXT: ‘Hand to Hand Combat’ Flow Chart - **For Use with the ‘James Bond RPG’ by ‘Victory Games'** 
   
   
   
   
   
                                                                                                                         
                               If attacker ‘attacks’                                                      If attacker ‘flees’ 
   
   
                                                                                                                                                      Opponents choice 
   
   
   
   
   
   
  If success 
  if fail 
   
   
   
                                 If Opponent rolls 
   
   
    
                                           
                                   
   
   
   
   
  Attacker determines 
  his/her EF for the 
  attack:  Base is EF ‘5’ + 
  speed – opponents 
  speed.  Other modifiers 
  are:  
  Punch 0, Kick -1, 
  specific blow -2, 
  knockout -4,  
  Note: ‘kick’ gives an 
  additional +1 to 
  damage class. 
  The Attacker announces if 
  he/she would like to use any 
  ‘hero points’ and how many.   
  Attacker then rolls on the 
  determined EF.  
  If the attacker rolls a 
  ‘Failure’, it is now the 
  opponents turn to attack or 
  flee. 
  Each person in combat roll for 
  initiative: D6 + characters speed. 
  Highest roll attacks first.   
   
  The person attacking 
  last announces what 
  he/she is going to 
  attempt:  ‘flee’, ‘attack’ 
  (punch, kick, specific 
  blow, or a knockout) 
  and then the person 
  attacking first 
  announces what he/she 
  is going to attempt (his 
  reaction).  
   The opponent rolls to 
  attempt to block/dodge 
  by rolling his Hand to 
  Hand combat skill at an 
  Ease Factor equal to the 
  Attackers QR or suffer 
  the consequences of the 
  ‘Damage Class.  
  Note: the person being 
  attacked can use Hero 
  Points or ‘survival points’ 
  to reduce the QR rating 
  of the attack but must 
  do this before 
  attempting the 
  block/dodge roll. 
   It is no longer Hand To 
  Hand Combat. The ‘Chase’ 
  rules will now be in effect if 
  the opponent wishes to 
  pursue. 
  If the roll is a success then it’s 
  the next persons turn to attack 
  in the initiative order. 
  If the opponent fails both the 
  Hand-to-Hand QR roll and the 
  ‘Damage Level’ roll, the 
  opponent follows the rules of 
  that “Damage Level”. Hero 
  Points can’t be used here 
  (Survival Points can be used). 
  Note: if the ‘Damage level’ is a 
  stun and the attack was with an 
  edged weapon, the opponent 
  follows the ‘Stun’ rules of ‘Fire 
  Combat’. 
  If the opponent uses 
  ‘Survival Points’ or ‘Hero 
  Points’ to lower the QR of 
  the attack to a ‘F’, It’s now 
  the next persons turn to 
  attack 
  Additional Info: 
  -If someone wants to draw a 
  firearm during Hand to Hand 
  Combat, All the characters get a 
  free attack on them. 
   -An attacker can move a 
  maximum of 10 feet per round 
  during Hand to hand combat. 
  -If there are more than two 
  people in H-to-H combat then 
  the initiative goes in order from 
  highest to lowest. 
   
  
   
  Enjoy!                                                                                                                follow on Twitter: @jamesbondrpg 
  K.j                      
  
SOURCE: textdata/thevault/James Bond 007/EXTRAS/Hand to Hand Combat flow chart for James Bond RPG.pdf