TEXT: TM and ©2019 Monte Cook Games, LLC
  To print your Salvage Deck, set your 
  double-sided printer to short-edge 
  binding and print on a cardstock 
  material. Then, with a sharp utility knife 
  and straight edge, use the crop marks as 
  guides to trim the cards apart.
  If you don’t have a double-sided printer, 
  print the pages individually and then 
  glue them back-to-back with a thin, even 
  coat of adhesive. Before glueing, hold the 
  back-to-back sheets up to a light source 
  to ensure they are lining up correctly.
  The gutters between the cards give you a 
  little bit of leeway if the two sides do not 
  line up exactly.
  
  HOW TO USE THE SALVAGE DECK
  Salvage: If a character attempts to salvage for cyphers, 
  artifacts, iotum, shins, or other items and succeeds, draw 
  a card from this deck. The character discovers the items 
  indicated. If the salvage source has a lower level than the 
  salvage indicated on the drawn card, consider allowing the PC 
  to salvage the higher-level iotum anyway. The iotum salvage 
  level restriction pegged to the salvage source level exists only 
  to give the GM control over rare iotum; you can always ignore 
  it. In addition, the cards are weighted to make higher-level 
  iotum extremely rare.
  Iotum, cyphers, and artifacts indicated in the Salvage Deck 
  are detailed in Numenera Discovery and Numenera Destiny.
  GM Intrusion: If a character triggers a GM intrusion on a 
  salvage task (or anytime you want to introduce a GM intrusion 
  while the PCs are exploring), draw a card from the deck to 
  generate an interesting complication.
   
  Designer: 
  Bruce R. Cordell
   
  Creative Director: 
  Monte Cook
   
  Managing Editor: 
  Shanna Germain
   
  Editor: 
  Ray Vallese
   
  Proofreader: 
  Tammie Webb Ryan
   
  Art Director: 
  Bear Weiter
  © 2019 Monte Cook Games, LLC 
  NUMENERA and its logo are trademarks of Monte Cook 
  Games, LLC in the U.S.A. and other countries. All Monte Cook Games 
  characters and character names, and the distinctive likenesses thereof, 
  are trademarks of Monte Cook Games, LLC.
  Printed in China
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (8)
  Parts (1 unit)
  GM Intrusion: Three esculants 
  (Destiny p. 261) erupt from cover 
  and attack the character. 
  SALVAGE RESULT
  Shins (7)
  Parts (1 unit)
  GM Intrusion: A weird pattern 
  of yellow light plays across the 
  character. On a failed Intellect 
  defense roll, they begin to 
  methodically march off in an 
  apparently random direction until 
  an ally blocks their path, causing 
  them to recover.
  SALVAGE RESULT
  Shins (6)
  Parts (1 unit)
  GM Intrusion: Red goo gushes 
  from object, surface, or creature 
  and sprays the character; on a 
  failed Might defense roll, the 
  character descends one step on 
  the damage track.
  SALVAGE RESULT
  Shins (5)
  Parts (1 unit)
  GM Intrusion: Contact with an 
  object or surface causes the 
  character to forget their own 
  name, mission, or who their 
  friends are until they use a 
  recovery roll to nullify the effect. 
  (Doing so means the character 
  gains no points back to a Pool.)
  SALVAGE RESULT
  Shins (4)
  Parts (1 unit)
  GM Intrusion: A cypher used in 
  the encounter works against the 
  character in some fashion or 
  works unexpectedly.
  SALVAGE RESULT
  Shins (3)
  Parts (1 unit)
  GM Intrusion: Distorted 
  screaming explodes from the 
  object. On a failed Intellect 
  defense roll, the character is 
  stunned and loses their next turn. 
  Even on a success, they stumble 
  and drop what they’re holding.
  SALVAGE RESULT
  Shins (2)
  Parts (1 unit)
  GM Intrusion: Blue electrical 
  discharge flashes between 
  character and nearby surface, 
  inflicting 6 points of damage on 
  failed Might defense roll (and 
  1 point on a success) as the 
  character’s likeness is partially 
  transferred to that surface.
  SALVAGE RESULT
  Shins (1)
  Parts (1 unit)
  GM Intrusion: Gravity pulse 
  crushes character to the ground, 
  inflicting 6 points of ambient 
  damage on a failed Might 
  defense roll.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (6)
  Parts (1 unit)
  GM Intrusion: Psychic flare from 
  an object or surface gives the 
  character a random phobia (such 
  as fear of heights, small spaces, 
  open spaces, visitants, and so 
  on) on a failed Intellect defense 
  roll.
  SALVAGE RESULT
  Shins (5)
  Parts (1 unit)
  GM Intrusion: Psychic flare 
  from an object or surface inflicts 
  5 points of Intellect damage 
  (ignores Armor) on the character 
  on a failed Intellect defense 
  roll. Whether or not the defense 
  is successful, the character is 
  troubled by weird hallucinations 
  for several hours afterward.
  SALVAGE RESULT
  Shins (4)
  Parts (1 unit)
  GM Intrusion: Contact with 
  object or surface causes the 
  character’s mundane equipment 
  and clothing to melt into goo; 
  important equipment resists on a 
  successful Speed defense roll.
  SALVAGE RESULT
  Shins (3)
  Parts (1 unit)
  GM Intrusion: Contact with 
  object or surface causes a 
  glowing green aura to visibly 
  swirl around the character for a 
  few days (with no other apparent 
  effect).
  SALVAGE RESULT
  Shins (2)
  Parts (1 unit)
  GM Intrusion: A hum grows 
  louder and louder. On a failed 
  Speed defense roll (one per 
  cypher carried), the character’s 
  cyphers explode as if shrapnel 
  detonations (Discovery p. 277) of 
  equal level.
  SALVAGE RESULT
  Shins (1)
  Parts (1 unit)
  GM Intrusion: Incandescent 
  plasma stretches out from an 
  object or surface and burns 
  a strange symbol into the 
  character’s exposed flesh. The 
  symbol might be meaningless 
  or might brand the character in 
  some fashion.
  SALVAGE RESULT
  Shins (10)
  Parts (1 unit)
  GM Intrusion: A weird pattern 
  of red light plays across the 
  character. On a failed Speed 
  defense roll, the character’s 
  cyphers mass together to form a 
  malevolent automaton (level 5) 
  that attacks the character.
  SALVAGE RESULT
  Shins (9)
  Parts (1 unit)
  GM Intrusion: A weird pattern 
  of white light plays across the 
  character. On a failed Intellect 
  defense roll, the character forgets 
  the previous 28 hours.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (4)
  Parts (1 unit)
  GM Intrusion: A pinkish shimmer 
  leaks from a surface or object, 
  magnetizing the character. They 
  randomly attract metallic objects 
  from the environment, which 
  seem to leap into the air and fly 
  toward the character randomly 
  (as level 4 attacks), until they can 
  somehow reverse the effect.
  SALVAGE RESULT
  Shins (3)
  Parts (1 unit)
  GM Intrusion: A pinkish shimmer 
  leaks from a surface or object, 
  magnetizing the character. Their 
  possessions are attracted to each 
  other, repelled apart, or both, 
  hindering the character’s tasks, 
  including attack and defense, 
  until they can somehow reverse 
  the effect. 
  SALVAGE RESULT
  Shins (2)
  Parts (1 unit)
  GM Intrusion: Purplish time distortion 
  plays through the area or across an 
  object. The character “slows down.” 
  To them, everyone seems to jump 
  into frenetic activity, and all their tasks 
  involving other creatures are hindered. 
  To others, their voices are noticeably 
  lower in pitch, and they move at what 
  seems like a snail’s pace. The effect 
  lasts for about an hour on a failed 
  Speed defense roll, or for just a few 
  rounds on a successful roll.
  SALVAGE RESULT
  Shins (1)
  Parts (1 unit)
  GM Intrusion: Purplish time 
  distortion plays through the 
  area or across an object. On a 
  failed Speed defense roll, the 
  character relives the same three 
  rounds over and over, until some 
  external force breaks them out of 
  the time loop.
  SALVAGE RESULT
  Shins (10)
  Parts (1 unit)
  GM Intrusion: Purplish time 
  distortion plays through the 
  area or across an object. On a 
  failed Speed defense roll, the 
  character is zapped into stasis 
  for 28 hours, during which no 
  time passes for them. Even on 
  a success, the character enters 
  stasis for one minute.
  SALVAGE RESULT
  Shins (9)
  Parts (1 unit)
  GM Intrusion: An area that 
  seems to leach color from the 
  air and objects that move into it 
  inflicts 6 points of Speed damage 
  (ignores Armor) on the character 
  on a failed Might defense roll.
  SALVAGE RESULT
  Shins (8)
  Parts (1 unit)
  GM Intrusion: Red electricity 
  blasts from a nearby surface 
  or object, hurling the character 
  a short range in a random 
  direction and inflicting 10 points 
  of damage on a failed Might 
  defense roll (or 3 points even on 
  a successful roll).
  SALVAGE RESULT
  Shins (7)
  Parts (1 unit)
  GM Intrusion: A character’s artifact 
  discharges with snapping energy into 
  a nearby object or surface, depleting 
  it. It may be possible to recharge 
  the artifact using the same object or 
  surface, but it’s dangerous; on a failed 
  Intellect defense roll, an overcharge 
  causes the artifact to explode as if a 
  level 8 electrical discharge detonation 
  (Discovery p. 277).
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (2)
  Parts (1 unit)
  GM Intrusion: The floor 
  collapses, dropping everyone 
  and everything present into a 
  previously sealed location.
  SALVAGE RESULT
  Shins (1)
  Parts (1 unit)
  GM Group Intrusion: The entire 
  chamber is launched from the 
  structure like a rocket; if navigation 
  systems can’t be found (first 
  a difficulty 5 perception task 
  to discover, then a difficulty 5 
  understanding numenera task to 
  properly use), the chamber crashes 
  back down a minute later, inflicting 
  13 points of ambient damage 
  (ignores Armor) to all still inside.
  SALVAGE RESULT
  Shins (10)
  Parts (1 unit)
  GM Intrusion: Psychic flare 
  from an object or surface makes 
  the character lose all sense of 
  suspicion; on a failed Intellect 
  defense roll, they become so 
  credulous that they do not 
  recognize or even react to 
  threats. The attitude persists for 
  several hours.
  SALVAGE RESULT
  Shins (9)
  Parts (1 unit)
  GM Intrusion: Psychic flare from 
  an object or surface makes the 
  character lose all motivation; 
  they slump into a sighing heap 
  on a failed Intellect defense roll. 
  The attitude persists for several 
  hours.
  SALVAGE RESULT
  Shins (8)
  Parts (1 unit)
  GM Intrusion: Psychic flare from 
  an object or surface makes the 
  character believe they are on a 
  secret mission to kill one of their 
  allies on a failed Intellect defense 
  roll. The belief persists for several 
  hours.
  SALVAGE RESULT
  Shins (7)
  Parts (1 unit)
  GM Intrusion: Three Oorgolian 
  soldiers (Discovery p. 246) 
  erupt from cover and attack the 
  character.
  SALVAGE RESULT
  Shins (6)
  Parts (1 unit)
  GM Intrusion: A weird crash of 
  conflicting sounds reprograms 
  the character’s currently carried 
  cyphers; when used, they 
  produce completely different 
  effects than expected.
  SALVAGE RESULT
  Shins (5)
  Parts (1 unit)
  GM Intrusion: With a dull click, 
  the object or surface seals the 
  character in a pocket of dead 
  sound for several hours. The 
  character can hear sounds from 
  outside the pocket, but any 
  sounds they make (such as by 
  speaking, snapping their fingers, 
  activating a mechanism, or even 
  banging on a drum) are drained 
  away into silence.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (10) 
  Parts (3 units)
  Oddity: Small square cage that puts 
  whatever single creature is inside 
  it into stasis
  Oddity: Metallic device that creates 
  one sheet of new paper each day
  GM Intrusion: The object or 
  surface hosts a diseased lichen. 
  The character must make a Might 
  defense roll or move one step down 
  the damage track due to infection.
  SALVAGE RESULT
  Shins (9) 
  Parts (2 units)
  Oddity: Glass plate that shows what 
  seems to be a live image of the 
  moon, but from a closer vantage
  GM Intrusion: A shimmery pellet 
  from an object or surface is 
  implanted under the character’s 
  skin. Until it is removed (an Intellect 
  action), the character suffers 1 point 
  of damage per round.
  SALVAGE RESULT
  Shins (8) 
  Parts (3 units)
  Oddity: Necklace made of gears 
  and other machine parts
  Oddity: Lightning bug in a glass 
  globe
  GM Intrusion: The touch of the 
  object or surface disrupts and 
  destroys a character’s cypher or 
  artifact.
  SALVAGE RESULT
  Shins (7) 
  Parts (2 units)
  Oddity: Remote-controlled 
  dragonfly with a tiny handheld 
  controller
  GM Group Intrusion: A group 
  of five antagonistic explorers 
  (Discovery p. 265) finds the 
  characters.
  SALVAGE RESULT
  Shins (6) 
  Parts (3 units)
  Oddity: Circular stone plate with 
  a human face that occasionally 
  changes expression or appears to 
  speak (but has no voice)
  Oddity: Pants that fit perfectly and 
  never seem to get dirty but are 
  always chilly
  GM Intrusion: Object or surface 
  envelops the character in a level 7 force 
  field. Unless they can escape or the 
  field can be collapsed, they begin to 
  smother after about an hour.
  SALVAGE RESULT
  Shins (5) 
  Parts (2 units)
  Oddity: Device that emits a 
  projection of a human face that 
  changes expression depending on 
  the direction in which it’s looking
  GM Intrusion: A discharge from the 
  device or surface causes the character 
  to begin speaking in a language 
  no one knows. Over the next few 
  days, their knowledge of any other 
  language(s) they know returns, too.
  SALVAGE RESULT
  Shins (4) 
  Parts (3 units)
  Oddity: Aerosol can that sprays 
  sparkling paint that hangs in the air
  Oddity: Unknown musical instrument 
  that plays only soft, unpleasant 
  sounds
  GM Intrusion: A dollop of glowing 
  orange gel leaks from above, striking 
  the character. Contact with the gel 
  causes 6 points of Speed damage 
  (ignores Armor) to exposed flesh, but 
  might repower used cyphers.
  SALVAGE RESULT
  Shins (3)
  Parts (2 units)
  Oddity: Egg-shaped metallic 
  bauble that occasionally spins 
  and speaks in a language no 
  one knows
  GM Intrusion: Psychic flare from 
  an object or surface makes the 
  character so terrified that they 
  freeze in horror. The attitude 
  persists for several hours.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (8) 
  Parts (3 units)
  Oddity: Cup that instantly boils any 
  liquid poured into it
  Oddity: Two-headed animal fetus in 
  a glass jar
  GM Intrusion: An object gains the 
  character’s undivided attention on 
  a failed Intellect defense roll, and 
  they pick it up to stare at it. Until it 
  is removed from their hand (which 
  they resist), the character can’t do 
  anything else but look at the object.
  SALVAGE RESULT
  Shins (7) 
  Parts (2 units)
  Oddity: Canister that produces an 
  extremely foul odor and a puff of 
  dark red smoke when opened
  GM Group Intrusion: Constantly 
  shifting gravity in the area causes 
  characters to topple over, lose 
  important belongings that fall 
  sideways or into the crevices in the 
  ceiling above (or into the sky), and 
  lose turns while they simply try to 
  keep to their feet.
  SALVAGE RESULT
  Shins (6) 
  Parts (3 units)
  Oddity: Metal and glass disk that, when 
  pressed against flesh, instantly etches 
  a tattoo of a green dagger
  Oddity: Short metal rod that is 
  insubstantial to all matter except the 
  special synth glove that goes with it
  GM Intrusion: A poisonous substance 
  bursts from the object or surface. The 
  character who fails a Might defense 
  roll suffers 4 points of Speed damage 
  (ignores Armor), and the goo gets in their 
  eyes, nose, mouth, and ears, hindering all 
  tasks by two steps until they spend a turn 
  cleaning up.
  SALVAGE RESULT
  Shins (5) 
  Parts (2 units)
  Oddity: Metal canister that fills 
  with 4 quarts (3.8 liters) of water 
  at the same time each day
  GM Group Intrusion: Six chirogs 
  (Discovery p. 229) track down the 
  characters and attack.
  SALVAGE RESULT
  Shins (4) 
  Parts (3 units)
  Oddity: Small jar of black paint that 
  refills itself each day
  Oddity: Five metallic spheres that 
  orbit the user’s head and display 
  ever-changing, unknown symbols
  GM Intrusion: A cavity opens in 
  a nearby surface and sucks in the 
  character on a failed Might defense roll. 
  A “swallowed” character can attempt to 
  break free with a successful Might task, 
  but they suffer 6 points of damage each 
  round they remain inside.
  SALVAGE RESULT
  Shins (3)
  Parts (2 units)
  Oddity: Glass cube that shows what 
  seems to be a live aerial view of an 
  unknown, ruined city
  GM Intrusion: A quality in the object 
  or surface attempts to absorb one 
  of the character’s large possessions, 
  such as armor, a weapon, a 
  backpack, and so on. The possession 
  is absorbed on a failed Speed 
  defense roll.
  SALVAGE RESULT
  Shins (2) 
  Parts (3 units)
  Oddity: Feathered hat that 
  occasionally makes bird noises
  Oddity: Metallic rod that 
  increases in length by about 
  1 inch (2.5 cm) a month
  GM Intrusion: A discharge from 
  the object or surface paralyzes 
  one of the character’s limbs, 
  rendering it limp for ten minutes.
  SALVAGE RESULT
  Shins (1) 
  Parts (2 units)
  Oddity: Candle that never runs 
  down
  GM Intrusion: A mechanism 
  set in the surface or object 
  unexpectedly animates and 
  knocks the character down, 
  inflicting 4 points of damage.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (6) 
  Parts (9 units)
  Iotum—level 8: Midnight stone 
  (2 units)
  GM Intrusion: The object or 
  creature the character needs 
  or wants to talk to becomes 
  invisible or teleports away.
  SALVAGE RESULT
  Shins (5) 
  Parts (9 units)
  Iotum—level 8: Oraculum (1 unit)
  GM Intrusion: A barb, needle, 
  or rough patch on the object or 
  surface acts like poison to the 
  character who is scratched. They 
  must make a Might defense roll 
  or immediately move down one 
  step on the damage track.
  SALVAGE RESULT
  Shins (4) 
  Parts (9 units)
  Iotum—level 8: Virtuon particle 
  (1 unit)
  GM Intrusion: An object or 
  nearby surface whispers to the 
  character, saying something so 
  startling (whether coincidentally 
  meaningful or relevant, or 
  purposefully so) that the 
  character loses their turn.
  SALVAGE RESULT
  Shins (3)
  Parts (10 units)
  Iotum—level 9: Tamed iron 
  (1 unit)
  GM Group Intrusion: An object 
  or portion of a nearby surface 
  explodes, inflicting 5 points of 
  damage on all characters in 
  immediate range on a failed 
  Speed defense roll, or 2 points 
  on a successful roll.
  SALVAGE RESULT
  Shins (2) 
  Parts (10 units)
  Iotum—level 9: Philosophine (1 unit)
  GM Intrusion: A mechanism 
  animates from the object or wall 
  and knocks the character prone on a 
  failed Speed defense roll. In addition 
  to taking 3 points of damage, the 
  character is caught in a different 
  whirring mechanism that bites at 
  their flesh, inflicting 7 points of 
  damage.
  SALVAGE RESULT
  Shins (1) 
  Parts (10 units)
  Iotum—level 9: Data orb (1 unit)
  GM Intrusion: A psychoactive gas 
  causes the character to attack the 
  nearest creature with whatever 
  means is closest at hand on a 
  failed Intellect defense roll.
  SALVAGE RESULT
  Shins (10) 
  Parts (10 units)
  Iotum—level 9: Scalar boson rod 
  (1 unit)
  GM Intrusion: A psychoactive gas 
  causes the character to activate 
  their most powerful available 
  ability, cypher, or artifact that is 
  not an attack on a failed Intellect 
  defense roll.
  SALVAGE RESULT
  Shins (9) 
  Parts (11 units)
  Iotum—level 10: Cosmic foam 
  (1 unit)
  GM Intrusion: A disassembler 
  (Discovery p. 233) attacks 
  the character, attempting to 
  destroy a valuable object in their 
  possession.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (4) 
  Parts (18 units)
  Cypher—level 8: Rejuvenator, Might 
  (Discovery p. 286); or randomly 
  generate one cypher
  Cypher—level 5: Instant wall (Destiny 
  p. 183); or randomly generate one 
  cypher
  Cypher—level 4: Datasphere siphon 
  (Discovery p. 277); or randomly 
  generate one cypher
  GM Intrusion: Transdimensional spores 
  sprout on the character’s skull, giving 
  them fungal horns and spikes for about a 
  day that hinder all interaction tasks.
  SALVAGE RESULT
  Shins (3)
  Parts (18 units)
  Cypher—level 4: Chemical factory (Discovery 
  p. 276); or randomly generate one cypher
  Cypher—level 6: Gravity-nullifying spray 
  (Discovery p. 280); or randomly generate 
  one cypher
  Cypher—level 7: Rejuvenator, Intellect 
  (Discovery p. 286); or randomly generate 
  one cypher
  GM Intrusion: Weird pulses of light across 
  the character’s face cause them great 
  anguish on a failed Intellect defense roll, 
  moving them one step down the damage 
  track.
  SALVAGE RESULT
  Shins (2) 
  Parts (20 units)
  Cypher—level 7: Force screen projector 
  (Discovery p. 279); or randomly generate 
  one cypher
  Cypher—level 5: Instant item (Destiny p. 183); 
  or randomly generate one cypher
  Cypher—level 7: Rejuvenator, Might 
  (Discovery p. 286); or randomly generate 
  one cypher
  GM Intrusion: The character brushes up 
  against a strand of monomolecular thread 
  they did not see, suffering 8 points of 
  damage on a failed Speed defense roll and 
  bleeding for 4 points of damage each round 
  until they succeed on a healing task.
  SALVAGE RESULT
  Shins (1) 
  Parts (20 units)
  Cypher—level 6: Antivenom (Discovery 
  p. 276); or randomly generate one 
  cypher
  Cypher—level 7: Rejuvenator, Speed 
  (Discovery p. 286); or randomly 
  generate one cypher
  Cypher—level 6: Immobilizer (Destiny 
  p. 182); or randomly generate one 
  cypher
  GM Intrusion: A burst of intense light 
  from the object or surface causes the 
  character to trip and fall prone, costing 
  them their next turn.
  SALVAGE RESULT
  Shins (10) 
  Parts (17 units)
  Cypher—level 4: Emotion smoother (Destiny p. 
  182); or randomly generate one cypher
  Cypher—level 6: Catholicon (Discovery p. 276); 
  or randomly generate one cypher
  Cypher—level 6: Rejuvenator, Intellect 
  (Discovery p. 286); or randomly generate 
  one cypher
  GM Intrusion: The object or nearby machine 
  is intelligent. It controls the actions of the 
  character on a failed Intellect defense roll, 
  making them begin long-term repairs. The 
  victim can attempt a new Intellect defense 
  task every 28 hours.
  SALVAGE RESULT
  Shins (9) 
  Parts (19 units)
  Cypher—level 6: Rejuvenator, Might (Discovery p. 
  286); or randomly generate one cypher
  Cypher—level 7: Attractor (Discovery p. 276); or 
  randomly generate one cypher
  Cypher—level 5: Acidic resonator (Destiny p. 
  181); or randomly generate one cypher
  GM Intrusion: Something unexpected and 
  unpredictable happens to the character 
  on account of the area or object being 
  transdimensionally unstable. The event is 
  small, but it results in a significant change. 
  For example, the character’s cypher may 
  unexpectedly deplete, but when it does, it is 
  revealed as having a second unexpected ability.
  SALVAGE RESULT
  Shins (8) 
  Parts (18 units)
  Cypher—level 5: Detonation, gravity 
  (Discovery p. 277); or randomly generate 
  one cypher
  Cypher—level 6: Rejuvenator, Speed 
  (Discovery p. 286); or randomly generate 
  one cypher
  Cypher—level 6: Effort enhancement (Destiny 
  p. 181); or randomly generate one cypher
  GM Intrusion: The object or surface is 
  diseased. The character must make a 
  Might defense roll or the next time they 
  make a recovery roll, they fall into a sleep 
  so deep that they can’t be awakened for 
  28 hours.
  SALVAGE RESULT
  Shins (7) 
  Parts (8 units)
  Iotum—level 7: Monopole 
  (2 units)
  GM Intrusion: A flare of bluish 
  energy envelops the character 
  and teleports them to whatever 
  location they were at exactly three 
  hours earlier.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (2) 
  Parts (11 units)
  Iotum—level 6: Protomatter 
  (1 unit)
  Iotum—level 4: Pliable metal 
  (3 units)
  GM Intrusion: Three babirasa 
  (Destiny p. 254) attack the 
  character with surprise, easing 
  their first attacks.
  SALVAGE RESULT
  Shins (1) 
  Parts (11 units)
  Iotum—level 6: Thaum dust (4 units)
  Iotum—level 4: Synthsteel (3 units)
  GM Intrusion: A gravity pulse sends 
  the character flying 100 feet (30 m) 
  into the air. Unless they can prevent 
  falling back, impact inflicts 10 points 
  of damage and moves them one step 
  down the damage track.
  SALVAGE RESULT
  Shins (10) 
  Parts (12 units)
  Iotum—level 7: Smart tissue 
  (3 units)
  Iotum—level 4: Bio-circuitry 
  (4 units)
  GM Intrusion: A sarrak (Discovery 
  p. 250) tracks down the character 
  who it believes has equipment 
  that belongs to it.
  SALVAGE RESULT
  Shins (9) 
  Parts (11 units)
  Iotum—level 7: Psiranium 
  (2 units)
  Iotum—level 3: Apt clay (3 units)
  GM Intrusion: A Zhev (Discovery 
  p. 262) detaches from the ceiling 
  and attacks the character.
  SALVAGE RESULT
  Shins (8) 
  Parts (3 units)
  Plan seed: Randomly generate one plan 
  (Destiny p. 136)
  Iotum—level 2: Responsive synth 
  (3 units)
  GM Intrusion: A barb, needle, or rough 
  patch on the object or surface acts 
  like poison to the character who is 
  scratched. On a failed Might defense 
  roll, they are completely paralyzed and 
  can take no physical actions (and all 
  mental actions are hindered by two 
  steps) for two rounds.
  SALVAGE RESULT
  Shins (7) 
  Parts (9 units)
  Iotum—level 7: Kaon dot (2 units)
  Iotum—level 1: Io (3 units)
  GM Intrusion: A yellow glow 
  envelops the character in an aura 
  of swirling vapor that hinders all 
  their tasks by two steps for one 
  minute.
  SALVAGE RESULT
  Shins (6) 
  Parts (21 units)
  Cypher—level 6: Phasing gloves (Destiny 
  p. 184); or randomly generate one 
  cypher
  Cypher—level 6: Transdimensional sense 
  (Destiny p. 185); or randomly generate 
  one cypher
  Cypher—level 8: Rejuvenator, Intellect 
  (Discovery p. 286); or randomly 
  generate one cypher
  GM Intrusion: The object or mechanism 
  on a nearby surface uses a mind-reading 
  ability to announce the character’s secret 
  thoughts, if any.
  SALVAGE RESULT
  Shins (5) 
  Parts (20 units)
  Cypher—level 4: Comprehension graft 
  (Discovery p. 277); or randomly generate 
  one cypher
  Cypher—level 8: Rejuvenator, Speed 
  (Discovery p. 286); or randomly generate 
  one cypher
  Cypher—level 7: Iron wind resistance (Destiny 
  p. 183); or randomly generate one cypher
  GM Intrusion: A section of the wall or floor 
  folds, catching the character who fails a 
  Speed defense roll. The character suffers 7 
  points of damage and is caught until they 
  can escape by succeeding on a hindered 
  Might-based roll.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (10) 
  Parts (5 units)
  Artifact—level 4: Explorer’s lenses 
  (Destiny p. 189); or randomly 
  generate one artifact
  GM Intrusion: The floor shakes, 
  and a massive section of wall or 
  ceiling lands on the character 
  who fails a Speed defense roll, 
  inflicting 15 points of damage 
  and trapping the character until 
  they can escape.
  SALVAGE RESULT
  Shins (9) 
  Parts (9 units)
  Artifact—level 8: Chameleon cloak 
  (Discovery p. 293); or randomly 
  generate one artifact
  GM Intrusion: A psychic discharge 
  traps the character’s mind in an 
  object or nearby surface. The 
  character remains as a psychic 
  passenger and can take no actions 
  except attempt to mentally escape. 
  Meanwhile, their body is a limp husk 
  that will die within a few minutes 
  unless the psyche is returned.
  SALVAGE RESULT
  Shins (8) 
  Parts (7 units)
  Artifact—level 6: Explorer’s gloves 
  (Destiny p. 189); or randomly 
  generate one artifact
  GM Intrusion: The character 
  discovers (possibly as part of a 
  successful salvage task) a cuiddit 
  (Destiny p. 258).
  SALVAGE RESULT
  Shins (7) 
  Parts (5 units)
  Artifact—level 4: Brain bud 
  (Discovery p. 293); or randomly 
  generate one artifact
  GM Intrusion: The character’s limb 
  becomes caught in a mechanism 
  or surface. As they try to wiggle 
  free, the opening contracts, 
  inflicting 3 points of damage each 
  round and holding the character in 
  place until they can escape.
  SALVAGE RESULT
  Shins (6) 
  Parts (7 units)
  Artifact—level 6: Stasis pod 
  (Destiny p. 191); or randomly 
  generate one artifact
  GM Intrusion: A thundering 
  sound somehow blinds (rather 
  than deafens) the character for 
  several minutes.
  SALVAGE RESULT
  Shins (5) 
  Parts (9 units)
  Iotum—level 1: Io (3 units)
  Iotum—level 7: Kaon dot (2 units)
  GM Intrusion: The object or 
  surface sprouts a slender glass 
  tendril that touches the character 
  on a failed Speed defense roll. 
  Their body sprouts similar 
  tendrils, inflicting 4 points of 
  ambient damage each round for 
  four rounds.
  SALVAGE RESULT
  Shins (4) 
  Parts (11 units)
  Iotum—level 5: Azure steel (3 units)
  Iotum—level 5: Quantium (4 units)
  GM Intrusion: A pipe in the wall or 
  machine breaks, spilling a pool of 
  white-hot, flowing molten metal. 
  On a failed Speed defense roll, the 
  character is burned for 15 points of 
  damage. If this is enough to move 
  them one step down the damage 
  track, they lose the use of whatever 
  limb touched the molten metal.
  SALVAGE RESULT
  Shins (3) 
  Parts (12 units)
  Iotum—level 6: Amber crystal (3 units)
  Iotum—level 5: Mimetic gel (4 units)
  GM Intrusion: A barb, needle, 
  or rough patch on the object or 
  surface acts like a hallucinogen to 
  the character who is scratched. On 
  a failed Might defense roll, they 
  hallucinate for several minutes, 
  during which time they can’t discern 
  reality from mental distortion.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (8) 
  Parts (15 units)
  Iotum—level 6: Thaum dust (4 units)
  Iotum—level 4: Synthsteel (3 units)
  Iotum—level 4: Pliable metal (4 units)
  GM Intrusion: The object or device 
  mounted on a nearby surface triggers 
  one of the character’s cyphers, 
  artifacts, or devices so that it attacks 
  the character’s nearest ally.
  SALVAGE RESULT
  Shins (7) 
  Parts (15 units)
  Iotum—level 7: Smart tissue (3 units)
  Iotum—level 3: Apt clay (3 units)
  Iotum—level 4: Bio-circuitry (4 units)
  GM Intrusion: The character’s 
  actions cause a nearby device to 
  turn on, which is revealed as a level 
  4 turret that targets them with a long 
  range energy attack each round until 
  disabled or left behind.
  SALVAGE RESULT
  Shins (6) 
  Parts (11 units)
  Iotum—level 7: Psiranium (2 units)
  Iotum—level 1: Io (4 units)
  Iotum—level 2: Responsive synth 
  (3 units)
  GM Intrusion: The character 
  accidentally triggers the appearance 
  of an out-of-phase cache, which 
  partially solidifies in their body on a 
  failed Speed defense roll, inflicting 
  7 points of Speed damage (ignores 
  Armor).
  SALVAGE RESULT
  Shins (5) 
  Parts (7 units)
  Iotum—level 1: Io (2 units)
  Iotum—level 3: Apt clay (2 units)
  Iotum—level 2: Responsive synth 
  (2 units)
  GM Intrusion: One of the 
  character’s cyphers begins to 
  flash as if issuing a code or 
  signal, but the purpose is not 
  immediately obvious.
  SALVAGE RESULT
  Shins (4) 
  Parts (6 units)
  Artifact—level 5: Hover belt 
  (Discovery p. 297); or randomly 
  generate one artifact
  GM Intrusion: An object or 
  section of a nearby surface 
  is revealed to be a mimetan 
  (Destiny p. 268) when it 
  unexpectedly attacks.
  SALVAGE RESULT
  Shins (3) 
  Parts (6 units)
  Artifact—level 5: Disruption blade 
  (Discovery p. 294); or randomly 
  generate one artifact
  GM Intrusion: The user’s eyes, 
  mouth, and nose are sealed over 
  with new skin growth. The user 
  suffocates if not helped by someone 
  poking a hole over the mouth or 
  nostrils and keeping it open (the 
  skin keeps trying to grow closed). 
  After about ten minutes, the growth 
  reverses if the user is still alive.
  SALVAGE RESULT
  Shins (2) 
  Parts (7 units)
  Artifact—level 6: Multi-opener 
  (Destiny p. 190); or randomly 
  generate one artifact
  GM Intrusion: On a failed Might 
  defense roll, a transdimensional 
  surge transfers the character into 
  an infinite dimension of branching 
  corridors and rooms, where they 
  remain trapped for several hours 
  (unless they can find some way to 
  escape sooner).
  SALVAGE RESULT
  Shins (1) 
  Parts (5 units)
  Artifact—level 4: Cypher bag 
  (Discovery p. 294); or randomly 
  generate one artifact
  GM Intrusion:  A filament from a 
  nearby device extends and trips 
  the character, who falls prone 
  and loses a turn.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (6) 
  Parts (23 units)
  Iotum—level 4: Pliable metal (3 units)
  Iotum—level 4: Bio-circuitry (3 units) 
  Iotum—level 3: Apt clay (3 units)
  GM Intrusion: An object or surface 
  releases a surge of energy, and 
  on a failed Might defense roll, the 
  character’s legs and arms bloodlessly 
  drop off. If held in place to where 
  they were once attached and the 
  user makes a recovery roll, the limbs 
  reattach.
  SALVAGE RESULT
  Shins (5) 
  Parts (11 units)
  Iotum—level 5: Azure steel (4 units)
  Iotum—level 2: Responsive synth 
  (4 units) 
  Iotum—level 3: Apt clay (4 units)
  GM Intrusion: A cypher or other 
  device carried by the character 
  inexplicably sprouts metallic, 
  spider-like legs and scurries away, 
  never to be seen again.
  SALVAGE RESULT
  Shins (4) 
  Parts (9 units)
  Iotum—level 5: Mimetic gel (4 units)
  Iotum—level 2: Responsive synth 
  (3 units)
  Iotum—level 1: Io (4 units)
  GM Intrusion: A brownish fluid leaks 
  onto the character. On a failed Might 
  defense roll, they develop a lump on 
  their forearm. Upon investigation (or 
  if left undisturbed for a few days), 
  the lump splits open, revealing a 
  blinking eye.
  SALVAGE RESULT
  Shins (3) 
  Parts (9 units)
  Iotum—level 5: Quantium (4 units)
  Iotum—level 2: Responsive synth 
  (4 units)
  Iotum—level 1: Io (3 units)
  GM Intrusion: A discharge from an 
  object or surface causes the character 
  who fails an Intellect defense roll to 
  experience years of subjective time, 
  risking insanity when they finally snap 
  back. (To everyone else, it all occurs 
  over the course of a single round.)
  SALVAGE RESULT
  Shins (2) 
  Parts (10 units)
  Iotum—level 6: Thaum dust (4 units)
  Iotum—level 2: Responsive synth 
  (3 units)
  Iotum—level 1: Io (4 units)
  GM Intrusion: A white radiance 
  reveals an ally or follower as 
  something only pretending to 
  be human. When discovered, it 
  disperses like a swarm of ants into 
  nearby nooks and crannies.
  SALVAGE RESULT
  Shins (1) 
  Parts (9 units)
  Iotum—level 5: Mimetic gel 
  (3 units)
  Iotum—level 2: Responsive synth 
  (4 units)
  Iotum—level 1: Io (3 units)
  GM Intrusion: The character 
  hears a forlorn cry for help from 
  a nearby location.
  SALVAGE RESULT
  Shins (10) 
  Parts (9 units)
  Iotum—level 5: Quantium (3 units)
  Iotum—level 2: Responsive synth 
  (3 units)
  Iotum—level 1: Io (4 units)
  GM Intrusion: A ray of sapphire blue 
  light emerges from the object or 
  surface, striking the character in the 
  center of their forehead. Afterward, 
  the next task they attempt (or their 
  current task) is hindered by three 
  steps.
  SALVAGE RESULT
  Shins (9) 
  Parts (10 units)
  Iotum—level 6: Amber crystal (3 units)
  Iotum—level 2: Responsive synth 
  (4 units)
  Iotum—level 1: Io (3 units)
  GM Intrusion: A ray of sapphire blue 
  light emerges from the object or 
  surface, striking the character in the 
  center of their forehead. Afterward, they 
  develop a harmful mutation that fuses 
  one of their eyes into a lump of bone, 
  hindering all perception tasks involving 
  eyesight.
  
  TM and ©2019 Monte Cook Games, LLC
  
  TM and ©2019 Monte Cook Games, LLC
  SALVAGE RESULT
  Shins (10)
  Parts (7 units)
  Iotum—level 1: Io (2 units)
  Iotum—level 3: Apt clay (2 units)
  Iotum—level 2: Responsive synth 
  (2 units)
  GM Intrusion: After touching an object 
  or a machine, the character believes 
  they can hear faint whispering. (No one 
  else hears it.) Over the next few days, 
  the whispering takes on meaning, and 
  the character becomes convinced they 
  are hosting a second intelligence.
  SALVAGE RESULT
  Shins (9) 
  Parts (10 units)
  Iotum—level 4: Bio-circuitry (4 units) 
  Iotum—level 3: Apt clay (3 units)
  Iotum—level 2: Responsive synth 
  (2 units)
  GM Group Intrusion: The object or 
  nearby surface sprays caustic solvent 
  in every direction. Characters who fail 
  a Speed defense roll suffer 3 points 
  of damage and, on a failed Might 
  defense roll, are blinded for the next 
  several hours. 
  SALVAGE RESULT
  Shins (8) 
  Parts (10 units)
  Iotum—level 4: Synthsteel 
  (3 units) 
  Iotum—level 4: Bio-circuitry 
  (3 units) 
  Iotum—level 1: Io (2 units)
  GM Intrusion: All the character’s 
  clothing and equipment 
  mysteriously and suddenly turns 
  a uniform shade of blood red.
  SALVAGE RESULT
  Shins (7) 
  Parts (13 units)
  Iotum—level 5: Azure steel (3 units)
  Iotum—level 4: Synthsteel (4 units) 
  Iotum—level 3: Apt clay (4 units)
  GM Group Intrusion: An object or 
  nearby surface releases a chemical 
  smell so extreme that it stuns 
  everyone in immediate range for one 
  round, during which they can take no 
  action.
  
SOURCE: textdata/thevault/Cypher System/Setting - Numenera/Other Media/Numenera - Salvage Deck (Self-Print).pdf