TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Brute gauntlets (Adventure; Magic Item Compendium) 
  � Jumping caltrops (Adventure; Magic Item Compendium) 
  � Pearl of brain lock (Adventure; Magic Item Compendium) 
   
  APL 4-6 (all of APL 2 plus the following) 
  � +1 mithral shirt (Adventure; DMG: 2,100 gp) 
   
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
   
   
  �Alvarici’s Notes: By spending 1 TU reading the notes found in 
  Alvarici’s office, and 2 TU travelling to the North, you gain access 
  to the feat Soul of the North (Complete Arcane). 
   
  �Alvarici’s Spellbook: contains all the 0-level spells in the PHB 
  as well as the following: 
  APLs 2-4: 0-caltropsSpC:42-43; 1st—familiar pocketSpC:88, ice 
  daggerSpC:118-119, lesser shivering touchFr:104, summon monster I, 
  treacherous weaponCS:29 ; Cost 2,500 gp. APL 6: as for APLs2-4 plus 
  the following: 1st—mage armor; 2nd—belker clawsSpC:26-27, snowball 
  stormSpC:194, summon monster II; Cost 3,200 gp. 
   
  �Lesser Gratitude of the Araneans: You attempted to assist the 
  araneans in defeating the cultists and have been granted Open 
  access to the spells bless weapon, swift (SpC), the feat Efficient 
  Defender (CSc) and you receive free Standard upkeep for the next 
  adventure set in Greyhawk City. You must still meet all 
  prerequisites and costs, and must spend 1 TU for each spell and 
  feat you train for. 
   
  �Gratitude of Iuz’s Pet: for your assistance in his release, 
  Alvarici gives you access to his notes, and spellbook, as described 
  on this AR. 
  �Gratitude of the Araneans: You successfully assisted the 
  araneans in defeating the cultists and have been granted access to: 
  angelskin (SpC), the prestige class gray guard (CS), and the feats: 
  Awesome Smite (CC) and Battle Blessing (CC). You also gain all 
  access granted by Lesser Gratitude of the Araneans. You must still 
  meet all prerequisites and costs, and must spend 1 TU for each 
  spell or feat you train for. Training for gray guard costs 4 TU. 
   
  �Thanks of the Greyhawk City Watch and Night Watch: For 
  your services you are granted an exemption from the Freesword 
  Tax and a free licence for one of the banned weapons in Greyhawk 
  City as well as free Standard Upkeep for one adventure set in the 
  City of Greyhawk. This favor is non-transferable. 
   
  �Gratitude of a Greyhawk Wizard: You are granted access to 
  one of the following: a wand of magic missiles (CL 3), or a single 
  armor or weapon enhancement from the DMG, with a +1 bonus 
  modifier to the base price. 
   
  �Ire of Iuz: You have interfered with his plans and earned his 
  anger. The Old One consequently dislikes you. His servants attack 
  you in preference to targets who have not earned his ire. 
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  CGR8-01:3 They Walk Among Us 
  A Greyhawk Ruins Core adventure 
  Set in the Domain of Greyhawk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/CGR (Greyhawk Ruins)/ARs/CGR8-01 Part 3 They Walk Among Us AR.pdf