TEXT: Sh’golgg, H
  11
  16
  4
  3
  4
  5
  3
  4
  4
  147
  13
  40/80f
  Blindsight 120’, Arcana +9, Persuasion +8, resist: bps 
  nonmagic, immune: charmed, cold, exhaust, �ire, fright, 
  grapple, lightning, poison, prone, psychic, restrain
  Immortal Form: Does not breathe, eat, drink, sleep
  Maddening Presence: DC 15 Wis save or lose 
  1d6 sanity points. Then immune 24 hrs
  Legendary Resistance (3/day): Pass failed save
  Multiattack: 1 void tendril, 1 starblast
  Void Tendril: 15’, +8, 2d8+4 cold
  Starblast (spell): 120’, +8, 5d6 radiant, DC 15 Dex 
  save or blind until end of next turn
  Liquify (Bonus): 1 non-gibbering mouther worshipper 
  can see <CR 3 in 120’, target dies and becomes 
  gibbering mouther (up to 5 at once)
  Void Spawn, L
  4
  14
  3
  1
  3
  -1
  1
  -1
  2
  85
  11
  30/60f
  Darkvision 120’, resist: cold, �ire, lightning
  Alien Form: Does not breathe
  Multiattack: 2 arm scythe
  Arm Scythe: +5, 2d8+3s
  Tentacles: 10’, +5, 2d10+3b, DC 13 Con save 
  or paralyzed until end of next turn
  Re�lexive Cut (React): First time <40 hp, 1 arm 
  scythe
  Commoner, M
  0
  10
  0
  0
  0
  0
  0
  0
  2
  4
  10
  30
  Club: +2, 1d4b
  Giant Rat, Diseased, S
  1/8
  12
  -2
  2
  0
  -4
  0
  -3
  2
  7
  10
  30
  Darkvision 60’
  Keen Smell: Adv on Perception for smell
  Pack Tactics: Adv on attacks if ally 
  within 5’ of target
  Bite: +4, 1d4+2p, DC 10 Con save or 
  diseased: can’t regain HP except 
  w/magic, HP max decrease 3/day (die 
  at 0 HP)
  Gibbering Mouther, M
  2
  9
  0
  -1
  3
  -4
  0
  -2
  2
  67
  10
  10/10s
  Darkvision 60’, immune: prone
  Aberrant Ground: 10’ radius dif�icult terrain, DC 10 
  Str save or speed 0 until next turn
  Gibbering: 20’ DC 10 Wis save at start of 
  turn or no reactions & d8: 1-4 no action, 5-6 
  no action & random move, 7-8 melee random 
  target
  Multiattack: 1 bite, 1 Blinding Spittle
  Bite: +2, 5d6p, <L DC 10 Str save or prone
  Blinding Spittle (5-6): 15’, 5’ radius DC 13 
  Dex save or blind until mouther’s turn
  Guard, M
  1/8
  16
  1
  1
  1
  0
  0
  0
  2
  11
  12
  30
  Perception +2 
  Spear: 20/60, +3, 1d6+1p/1d8+1p 
  2-hands
  Noble, M
  1/8
  15
  0
  1
  0
  1
  2
  3
  2
  9
  12
  30
  Deception +5, Insight +4, Persuasion +5 
  Rapier: +3, 1d8+1p
  Parry (react): +2 AC vs melee attack
  Veteran, M
  3
  17
  3
  1
  2
  0
  0
  0
  2
  58
  12
  30
  Athletics +5, Perception +2 
  Multiattack: 2 longsword, 1 shortsword
  Longsword: +5, 1d8+3s/1d10+3s 
  2-hands
  Shortsword: +5, 1d6+3p
  Heavy Crossbow: 100/400, +3, 1d10+1p
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/The Horror Within/The Horror Within Combat Cards/Color/Horror Within Combat Cards 1.pdf