TEXT: 5�
  Sophonts-07 
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  Castes 
   For those species which have Caste, it rigidly assigns social and 
  economic roles within the community unit. The differentiation of caste 
  roles between species which have Caste varies widely. 
   The Caste Tables are skipped if the race does not have Caste. 
  Sophont-07 
  Castes 
   
  THE CASTE GENERATION TABLE  
   The Caste Generation Table on the Sophont 
  Creation Card is unique to the race being 
  described; it determines castes of the race, and in 
  what proportion they occur.  
   Determine the Caste Structure.  
   Roll Flux on Caste Table Creation and place 
  that result in entry 2 on the Sophont Creation 
  Card. Continue until all entries 2-12 have been 
  made. Some castes may be duplicated; others 
  may not be present depending on the die roll.
  CASTE STRUCTURE TYPES 
   1D Caste Structure 
   1 
  Body. Caste roles recapitulate roles within the body. 
   2 
  Economic. Caste roles are economic functions. 
   3 
  Family. Caste roles are functions within the family unit. 
   4 
  Military. Caste roles establish military organization. 
   5 
  Social. Caste roles are elements of a social hierarchy. 
   6 
  Skilled. Caste roles dictate unique skills for each member. 
   Caste Structures are metaphors for social or economic structures. 
   Casteless. An individual who has not (or not yet) been assigned 
  Caste is Casteless. 
  CASTE TABLE CREATION 
    
  Flux Body 
  Economic 
  Family 
  Military 
  Social 
  Special 
    
  - 5 Healer 
  Innovator 
  Healer 
  Medic 
  Artist 
  DeMinimus 
   =Gender - 4 =Gender 
  =Gender 
  =Gender 
  =Gender 
  =Gender 
  Useless 
    
  - 3 Antibody 
  Guard 
  Defender 
  Aide 
  Enforcer 
  Advisor - 
    
  - 2 Sensor 
  Researcher Caregiver 
  Scout 
  Drone 
  Instructor 
    
  - 1 Memory 
  Artisan 
  Caregiver 
  Specialist 
  Artist 
  Shaman 
   Common 
  0 Muscle 
  Laborer 
  Breadwinner Soldier 
  Unit 
  Expendable 
    
  +1 Muscle 
  Craftsman 
  Breadwinner Technician 
  Unit 
  Defective 
    
  +2 Muscle 
  Clerk 
  Breadwinner Warrior 
  Unit 
  Valuable 
    
  +3 Voice 
  Manager 
  Uncle 
  Leader 
  Patron 
  Advisor+ 
   =Special +4 =Special 
  =Special 
  =Special 
  =Special 
  =Special 
  Sport 
    
  +5 Claw 
  Entrepreneur Leader 
  Staff 
  Entertainer 
  Vice-Leader 
   =Unique 
  X Brain 
  Director 
  Archon 
  General 
  Ruler 
   
   =Gender (Flux - 4). Caste is the Gender with the same roll on the parallel Gender 
  Determination Table on the Sophont Creation Card. 
   =Common (Flux 0). Automatically insert the Common Caste at Entry 7 on the table. 
   =Special (Flux +4). Re-roll on the Special column. 
   =Unique Caste (Entry 12). The Unique Caste is automatically inserted at Entry 12. 
   Skilled Caste Type. Each individual member of the Skilled Caste rolls on the Skilled Caste 
  table during Character Generation and receives that Skill with level equal to C5. 
   Caste Digits: The specific Caste Characteristic digit for the UPP is the highest die roll on the 
  Caste Table which creates this Caste. 
  THE SKILLED CASTE 
   The Specific Skill. 
  The individual receives a 
  Skill or Knowledge 
  randomly from the Skill 
  List. Caste Skill is 
  ultimately equal to C5 
  (Edu, Tra, or Ins).  
   The Caste name for 
  an individual is the skill 
  held. For example, 
  Author, Pilot, or Gunner. 
   As in the other Castes,  
   Flux -4 = Gender;  
   Flux +4 = Special. 
   Entry 12 = Leader. 
   
   The skill distribution 
  for the Skilled Caste 
  varies by clan, region, or 
  group. Different groups 
  within the species can 
  have different Skilled 
  Caste tables.
   
  CASTE-BASED DIFFERENCES 
  Flux C1 
  C2 
  C3 
  C4 
  C5 
   - 5 
  - 5 
  - 5 
  - 5 
  - 5 
  -5 
   -4 
  - 4 
  - 4 
  - 4 
  - 4 
  - 4 
   -3 
  - 3 
  - 3 
  - 3 
  - 3 
  - 3 
   -2 
  - 2 
  - 2 
  - 2 
  - 2 
  - 2 
   -1 
  -- 
  -- 
  -- 
  -- 
  -- 
   0 
  -- 
  -- 
  -- 
  -- 
  -- 
   +1 
  -- 
  -- 
  -- 
  -- 
  -- 
   +2 
  +2 
  +2 
  +2 
  +2 
  +2 
   +3 
  +3 
  +3 
  +3 
  +3 
  +3 
   +4 
  +4 
  +4 
  +4 
  +4 
  +4 
   +5 
  +5 
  +5 
  +5 
  +5 
  +5 
   Common is the baseline Caste; 
  differences are from this value. C5 
  is Ins (but not Edu or Tra). 
   Roll for each Caste Type other 
  than Common; roll once within each 
  Caste Type for each Characteristic. 
   Caste-Based Differences are 
  imposed at Caste Assignment.
   
  CASTE SHIFT 
  1D 
  Shift 
   1 No shift 
   2 No shift 
   3 No shift 
   4 No shift 
   5 Mid-Life Shift 
   6 Rotation 
   Caste may change in the 
  course of a lifetime.  
   Mid-Life Shift. Assign (reroll 
  on the table) a new Caste at the 
  start of Life Stage 6.  
   Rotation. Advance Caste at 
  the start of each Life Stage. 
  Caste 12 promotes to Caste 2. 
   If Caste Shifts, Caste-Based 
  Differences also shift. Existing 
  Caste skills remain; and a 
  available new Caste skills are 
  acquired one per year. 
   
  CASTE ASSIGNMENT 
  1D 
  Assignment  
   
  Life Stage 
   1 Random (Assigned At Birth) 
   
  0 
   2 Random (Assigned At Adolescence) 
  2 
   3 Random (Assigned By Heredity) 
  0 
   4 Random (Assigned By The Community) 
  0 
   5 Selected (Family Choice) 
   
  2 
   6 Selected (Personal Choice) 
   
  2 
   Random. Use the Caste Table on the Sophont 
  Creation Card for a character being generated. 
   Selected. The player chooses Caste. 
   Before Assignment. An individual is Casteless 
  (without Caste) until it is assigned. 
   Inherited Caste is subject to special rules. 
   
  ASSIGNMENT IN THE SKILLED CASTE 
   Within the Skilled Caste, a member receives 
  one level of the Caste Skill or Knowledge each 
  year, beginning when Caste is assigned, until the 
  level equals Edu, Tra, or Ins. The levels received 
  are in addition to any other skills received. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=8107 Sophont Creation-07 Castes.pdf