TEXT:  
  
   
   
  Alternate Occupations 
  By Steven Bode 
   
   
  Requires use of the Dungeon Crawl Classics roleplaying game, published by Goodman Games 
   
   
  ADDITIONAL CREDITS 
  Written By: Steven Bode 
  Edited By: Bruce McGeorge 
  Design Consulting: Sarah Bode 
  For supplemental material and general gaming thoughts and views, visit Steven Bode’s blog (the Lonely 
  DM): sabode.wordpress.com 
   
  Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games.  
  DCC RPG, copyright © 2012 Goodman Games, all rights reserved 
  Dungeon Crawl Classics Role Playing Game is copyright ©2012 Goodman Games. 
  For additional information, visit www.goodman-games.com or contact info@goodman-games.com 
   
  Designation of Open Game Content: The following portions of Alternate Occupations are designated as 
  Open Game Content: All tables and the information therein, as well as the description of the tables. 
   
  COPYRIGHT NOTICE ©2012 IDD Company 
  This material is protected under the copyright laws of the United States of America. Any reproduction, 
  retransmission, or unauthorized use of the non-Open Game Content herein is prohibited without express 
  written permission from Steven Bode, except for purposes of review or use of Open Game Content 
  consistent with the Open Game License. The original purchaser may print or photocopy copies for his or 
  her own personal use only. 
   
  Image on Page 15 copyright Mongoose Publishing and is used under the Open Gaming License 
  Images on Page 10 are copyright Jeff Preston and are used under the Creative Commons Attribution 3.0 Unported 
  License 
  Image on Page 14 copyright Kiss Márton Gyula (Kimagu) 
   
   
   
  
    Alternate Occupation Tables for DCC 
  Page  1 
  Table of Contents 
  INTRODUCTION ..........................................................................................................................................................1 
  THE OCCUPATION TABLES ..........................................................................................................................................2 
  How to Use .............................................................................................................................................................2 
  Main Occupation Table ..........................................................................................................................................3 
  RACIAL TABLES ............................................................................................................................................................6 
  Human Occupation Table .......................................................................................................................................6 
  Elf Occupation Table ...............................................................................................................................................8 
  Halfling Occupation Table ......................................................................................................................................8 
  Dwarf Occupation Table .........................................................................................................................................9 
  CLASS TABLES .......................................................................................................................................................... 10 
  Cleric Occupation Table ....................................................................................................................................... 10 
  Fighter Occupation Table .................................................................................................................................... 11 
  Rogue Occupation Table...................................................................................................................................... 12 
  Wizard Occupation Table .................................................................................................................................... 13 
  OCCUPATIONS DEFINED .......................................................................................................................................... 14 
  OPEN GAME LICENSE Version 1.0a .......................................................................................................................... 17 
  INTRODUCTION 
  One of the more innovative or at least more interesting rules in Goodman Games’ Dungeon Crawl Classics is the 
  ‘funnel.’ The funnel is when players take a band of commoners (0-level characters) and run them through the 
  gauntlet of a full adventure. Players then pick through their surviving commoners and choose the character for 
  further adventuring. One way to look at the funnel is to imagine players starting out as the angry mob seen in old 
  horror films – the band of commoners armed with torches and pitchforks that storm the evil overlord’s castle. The 
  funnel answers what happens to those commoners when they breach the gates; it also asks what happens 
  afterwards. Do the survivors go back to their hovels to continue a life of ignominious drudgery, or does their 
  brush with death and horror awaken their courage and a sudden desire for adventure? 
  So why create a supplement for the funnel? While the Occupation Table in DCC provides a number of interesting 
  occupations, there is always room for more variety. When my players roll on the table, they want to generate a 
  large number of different and interesting occupations. Also, while our players don’t necessarily mind randomly 
  determining their occupation, some of them grumble about randomly being elves, dwarves, or halflings. Others 
  question why their cheesemonger will become a wizard or their squire a rogue. 
  With these issues in mind, I created several Occupation Tables that players use when starting a funnel. The first 
  is the Default Table that lists all of the occupations from Dungeon Crawl Classics plus new occupations as well as 
  the associated race. Like the original Occupation Table, this table randomly determines both a character’s starting 
  occupation and race. I strongly encourage the use of this table. For groups that want a more focused funnel, I also 
  created separate tables based on Race and Class.  
  Also included in Alternate Occupations is a limited list of occupation definitions. This list provides a brief 
  description of certain occupations whose true function may not be obvious or well known to both the players and 
  the judge; for example, I had no clue what a beadle was! 
   
   
  
    Alternate Occupation Tables for DCC 
  Page  2 
  THE OCCUPATION TABLES 
  Most of the occupations in the DCC Occupation Table are included in the tables below. In addition, there are 
  some brand new occupations. These new occupations follow the standards set forth in Dungeon Crawl Classics. A 
  “commoner” or someone with limited options might start with one of these occupations. Weapons follow the 
  standard limitations - most being equal to dagger, club, and spear - with a couple of exceptions. A ‘trade good’ is 
  included for the purpose of differentiation and immersion; these items provide little practical benefit (although 
  characters are encouraged to get creative). 
  Many of the human occupations are already in the original Occupation Table in DCC. Medieval Europe is the 
  source of the new human occupations with some anachronistic elements (undertaker, chimneysweep) and some 
  fantasy elements (hedge wizard, street magician). Appendix N influences the Elf occupations with some additions 
  from legend and myth. Appendix N also influences the Dwarf occupations with some additions from the Industrial 
  Revolution. 
  How to Use 
  A judge has three options when using the tables below: 
  1. Players roll on the expanded Main Occupation table  
  2. Players roll on the racial tables 
  3. Players roll on both the racial/class tables with human characters just rolling on the class tables 
  Of course, a Judge can let his players determine what option they would like to use. Some players love the 
  random nature of the Main Occupation Table, while other players might prefer the more focused nature of the 
  racial and class tables. 
   
   
   
  
    Alternate Occupation Tables for DCC 
  Page  3 
  Main Occupation Table 
  This table has all of the occupations listed and are organized by race. 
  To use this table, first use percentile dice to roll a percentage. Then roll a d10: on a 1-5 add 0 to the percentile 
  roll, on a roll of 6-0 add 100 to the percentile roll. This method generates a number between 1 and 200, and 
  determines your final result on this table. 
  For example: Joe first rolls a 28 on the percentile dice and then rolls a 4 on a d10. So he rolled a 28 and 0 for a final 
  result of 28 – his character is a Cultist. If he rolled, say, 7 on a d10, he would have added 100 to the roll. So he 
  would have rolled a 28 and added 100 for a total of 128. The character would have been a Dwarven Dirgesinger. 
  Table 1-1: Main Occupation Table 
  Roll 
  Occupation 
  Race 
  Trained Weapon† 
  Trade Goods 
  01 
  Acolyte 
  Human 
  Mace 
  Prayer beads 
  02 
  Alchemist 
  Human 
  Staff 
  Oil, 1 flask 
  03 
  Apothecary 
  Human 
  Hardwood Pestle (as club) 
  Strange chemicals, 1 lb. 
  04 
  Animal trainer 
  Human 
  Club 
  Pony 
  05 
  Armorer 
  Human 
  Hammer (as club) 
  Iron helmet 
  06 
  Astrologer 
  Human 
  Dagger 
  Spyglass 
  07 
  Barber 
  Human 
  Razor (as dagger) 
  Scissors 
  08 
  Bawd 
  Human 
  Dagger 
  Fancy hat 
  09 
  Beadle 
  Human 
  Staff 
  Holy symbol 
  10 
  Beekeeper 
  Human 
  Staff 
  Jar of honey 
  11-12 
  Blacksmith 
  Human 
  Hammer (as club) 
  Steel tongs 
  13-14 
  Brewer 
  Human 
  Wood Mallet (as club) 
  Small barrel of beer 
  15 
  Burglar 
  Human 
  Dagger 
  Grappling hook 
  16 
  Butcher 
  Human 
  Cleaver (as axe) 
  Side of beef 
  17 
  Caravan guard 
  Human 
  Short sword 
  Linen, 1 yard 
  18 
  Charcoalburner 
  Human 
  Axe 
  Sack of charcoal 
  19 
  Cheesemaker 
  Human 
  Cudgel (as staff) 
  Stinky cheese 
  20 
  Chimneysweep 
  Human 
  Pole (as staff) 
  Large broom 
  21 
  Coachman 
  Human 
  Crossbow 
  Wide-brimmed hat 
  22 
  Cobbler 
  Human 
  Awl (as dagger) 
  Shoehorn 
  23 
  Confidence artist 
  Human 
  Dagger 
  Quality cloak 
  24 
  Cooper 
  Human 
  Crowbar (as club) 
  Barrel 
  25 
  Costermonger 
  Human 
  Knife (as dagger) 
  Sack of fruit 
  26 
  Counterfeiter 
  Human 
  Club 
  60 lead coins painted silver 
  27 
  Courier 
  Human 
  Dagger 
  Messages (1d3) 
  28 
  Cultist 
  Human 
  Wavy knife (as dagger) 
  Book of forbidden lore 
  29 
  Cutpurse 
  Human 
  Dagger 
  Small chest 
  30 
  Ditch digger 
  Human 
  Shovel (as staff) 
  Fine dirt, 1 lb. 
  31 
  Executioner 
  Human 
  Axe 
  Leather hood 
  32-35 
  Farmer* 
  Human 
  Pitchfork (as spear) 
  Hen** 
  36 
  Ferryman 
  Human 
  Long pole (as staff) 
  60 copper pieces 
  37 
  Fisherman 
  Human 
  Club 
  Net 
  38 
  Fishmonger 
  Human 
  Cleaver (as axe) 
  Salted fish, dozen 
  39 
  Forester 
  Human 
  Bow 
  Leather armor 
  40 
  Fortune-teller 
  Human 
  Dagger 
  Tarot deck 
  41 
  Gambler 
  Human 
  Dagger 
  Dice 
  42 
  Goliard 
  Human 
  Dagger 
  Bottle of cheap wine 
  43 
  Gongfarmer 
  Human 
  Trowel (as dagger) 
  Sack of night soil 
  44 
  Grave digger 
  Human 
  Shovel (as staff) 
  Trowel 
  45 
  Grave robber 
  Human 
  Shovel (as staff) 
  Lantern 
  46 
  Guide 
  Human 
  Staff 
  Map 
  47 
  Guild beggar 
  Human 
  Sling 
  Crutches 
  48 
  Hayward 
  Human 
  Staff 
  Horn 
  49 
  Healer 
  Human 
  Club 
  Healing salve, 1 dose (heals 1 hp) 
  50 
  Hedge Wizard 
  Human 
  Dagger 
  Hexdoll 
  51 
  Herbalist 
  Human 
  Knife (as Dagger) 
  Herbs, 1 lb 
  52-53 
  Herder 
  Human 
  Staff 
  Herding dog** 
  54 
  Hermit 
  Human 
  Staff 
  Carved holy symbol 
  55-56 
  Hunter 
  Human 
  Bow, short 
  Antlers 
  57 
  Indentured servant 
  Human 
  Staff 
  Locket 
  58 
  Jester 
  Human 
  Dart 
  Silk clothes 
  59 
  Jeweler 
  Human 
  Dagger 
  Gem worth 20 gp 
  60 
  Juggler 
  Human 
  Dagger 
  Ceramic spheres, 3 
  
    Alternate Occupation Tables for DCC 
  Page  4 
  Roll 
  Occupation 
  Race 
  Trained Weapon† 
  Trade Goods 
  61 
  Keeper of the hounds 
  Human 
  Spear 
  Dog 
  62 
  Lightbearer 
  Human 
  Torch (as club) 
  Lantern 
  63 
  Locksmith 
  Human 
  Dagger 
  Fine tools 
  64 
  Mendicant 
  Human 
  Staff 
  Holy water, 1 vial 
  65 
  Mercenary 
  Human 
  Longsword 
  Hide armor 
  66 
  Merchant 
  Human 
  Dagger 
  4 gp, 14 sp, 27 cp 
  67 
  Midwife 
  Human 
  Knife (as dagger) 
  Blanket, wool 
  68 
  Miller 
  Human 
  Club 
  Flour, 1 lb. 
  69 
  Miner 
  Human 
  Pick (as spear) 
  Candle, 10 
  70-71 
  Minstrel 
  Human 
  Dagger 
  Ukulele 
  72 
  Molecatcher 
  Human 
  Sharpened staff (as spear) 
  Mole-skin hat 
  73 
  Mudlark 
  Human 
  Club 
  Lucky copper piece 
  74 
  Mummer 
  Human 
  Mace prop (as club) 
  Make-up kit 
  75 
  Nightwatchman 
  Human 
  Spear 
  Black cloak 
  76 
  Noble 
  Human 
  Longsword 
  Gold ring worth 10 gp 
  77 
  Ostler 
  Human 
  Staff 
  Bridle 
  78 
  Outlaw 
  Human 
  Short sword 
  Leather armor 
  79 
  Porter 
  Human 
  Dagger 
  Bottles of thick beer, 4 
  80 
  Prospector 
  Human 
  Spear 
  Copper pan 
  81 
  Prostitute 
  Human 
  Dagger 
  Red cloak 
  82 
  Rake 
  Human 
  Longsword 
  Lady’s kerchief 
  83 
  Rope maker 
  Human 
  Knife (as dagger) 
  Rope, 100’ 
  84-85 
  Sailor 
  Human 
  Belaying Pin (as club) 
  Bottle of rotgut 
  86 
  Scribe 
  Human 
  Dart 
  Parchment, 10 sheets 
  87 
  Servingwench 
  Human 
  Knife (as dagger) 
  Metal serving tray (as shield) 
  88 
  Sewerjack 
  Human 
  Spear 
  Tall leather boots 
  89 
  Shaman 
  Human 
  Mace 
  Herbs, 1 lb. 
  90 
  Slave 
  Human 
  Club 
  Strange-looking rock 
  91 
  Smuggler 
  Human 
  Sling 
  Waterproof sack 
  92-93 
  Soldier 
  Human 
  Spear 
  Shield 
  94 
  Squire 
  Human 
  Longsword 
  Steel helmet 
  95 
  Street magician 
  Human 
  Fake ‘Staff of Power’ (as staff) 
  A fluffy white bunny 
  96 
  Tax collector 
  Human 
  Longsword 
  100 cp 
  97 
  Taxidermist 
  Human 
  Long Needle (as dagger) 
  Stuffed small creature@ 
  98 
  Teamster 
  Human 
  Club 
  Short whip 
  99 
  Thug 
  Human 
  Brass knuckles (as club) 
  Collection of a dozen teeth 
  100 
  Tinker 
  Human 
  Hammer 
  Iron pan 
  101 
  Torturer 
  Human 
  Iron poker (as club) 
  Rope, 50’ 
  102 
  Town crier 
  Human 
  Cudgel (as staff) 
  Horn 
  103 
  Trapper 
  Human 
  Sling 
  Badger pelt 
  104 
  Undertaker 
  Human 
  Razor (as dagger) 
  Tall black hat 
  105 
  University student 
  Human 
  Dagger 
  Thin book of notes 
  106 
  Urchin 
  Human 
  Stick (as club) 
  Begging bowl 
  107 
  Vagabond 
  Human 
  Walking stick (as staff) 
  Pet rock 
  108 
  Wainwright 
  Human 
  Club 
  Pushcart*** 
  109 
  Weaver 
  Human 
  Dagger 
  Fine suit of clothes 
  110 
  Wizard’s apprentice 
  Human 
  Dagger 
  Black grimoire 
  111-12 
  Woodcutter 
  Human 
  Handaxe 
  Bundle of wood 
  113 
  Alchemist 
  Dwarf 
  Staff 
  Oil, 1 flask 
  114 
  Apothecary 
  Dwarf 
  Cudgel (as staff) 
  Steel vial 
  115 
  Armorer 
  Dwarf 
  Hammer (as club) 
  Iron helmet 
  116 
  Beardgroomer 
  Dwarf 
  Razor (as dagger) 
  Scissors 
  117 
  Beekeeper 
  Dwarf 
  Staff 
  Jar of honey 
  118-19 
  Blacksmith 
  Dwarf 
  Hammer (as club) 
  Mithril, 1 oz. 
  120 
  Brewer 
  Dwarf 
  Wood Mallet (as club) 
  Stein 
  121 
  Bureaucrat 
  Dwarf 
  Staff of office (as staff) 
  Wax candles (3) and seal 
  122 
  Butcher 
  Dwarf 
  Cleaver (as axe) 
  Side of beef 
  123 
  Chest-maker 
  Dwarf 
  Hammer (as club) 
  Wood, 10 lbs. 
  124 
  Chimneysweep 
  Dwarf 
  Pole (as staff) 
  Large broom 
  125 
  Coaler 
  Dwarf 
  Shovel (as club) 
  Sack with coal 
  126 
  Counterfeiter 
  Dwarf 
  Dagger 
  60 lead coins painted gold 
  127 
  Dirgesinger 
  Dwarf 
  Dagger 
  Book of dirges 
  128 
  Engineer apprentice 
  Dwarf 
  Large protractor (as club) 
  Book of mathematical formulae 
  129 
  Forgeguard 
  Dwarf 
  Axe 
  Iron helmet 
  130 
  Gatewarden 
  Dwarf 
  Spear 
  Large brass key 
  
    Alternate Occupation Tables for DCC 
  Page  5 
  Roll 
  Occupation 
  Race 
  Trained Weapon† 
  Trade Goods 
  131 
  Herder 
  Dwarf 
  Staff 
  Sow** 
  132 
  Jeweler 
  Dwarf 
  Chisel (as dagger) 
  Fine tools 
  133 
  Lightbearer 
  Dwarf 
  Torch (as club) 
  Lantern 
  134 
  Locksmith 
  Dwarf 
  Dagger 
  Ring full of keys 
  135 
  Lorekeeper 
  Dwarf 
  Staff 
  Lorekeeper certification scroll 
  136 
  Merchant 
  Dwarf 
  Dagger 
  Iron ingots 
  137 
  Mercenary 
  Dwarf 
  Axe 
  Leather armor 
  138-39 
  Miner 
  Dwarf 
  Mattock (as axe) 
  Lantern 
  140 
  Moneylender 
  Dwarf 
  Sack of 380 cp (as club) 
  Ledger 
  141 
  Mushroom-farmer 
  Dwarf 
  Shovel (as club) 
  Sack 
  142 
  Outcast 
  Dwarf 
  Club 
  Bottle of elven wine 
  143 
  Prospector 
  Dwarf 
  Axe 
  Gold nugget worth 7 gp 
  144 
  Ratcatcher 
  Dwarf 
  Club 
  Net 
  145 
  Runecaster 
  Dwarf 
  Stave (as club) 
  Rune tiles, 10 
  146-47 
  Stonemason 
  Dwarf 
  Hammer 
  Leather apron (as Hide armor) 
  148 
  Tinker 
  Dwarf 
  Hammer 
  Copper kettle (as iron helmet) 
  149 
  Tunnelrunner 
  Dwarf 
  Short sword 
  Pair of well-made shoes 
  150 
  Aethermancer 
  Elf 
  Staff 
  Aetherglass 
  151 
  Actor 
  Elf 
  Longsword prop (as club) 
  Mirror 
  152 
  Artisan 
  Elf 
  Hammer 
  Clay, 1 lb 
  153 
  Astronomer 
  Elf 
  Staff 
  Spyglass 
  154 
  Beekeeper 
  Elf 
  Spear 
  Jar of honey 
  155 
  Courtier 
  Elf 
  Long knife (as dagger) 
  Mask 
  156 
  Chandler 
  Elf 
  Scissors (as dagger) 
  Candles, 20 
  157 
  Envoy 
  Elf 
  Staff of office (as club) 
  Butterfly collection pressed in book 
  158 
  Falconer 
  Elf 
  Dagger 
  Falcon 
  159-60 
  Forester 
  Elf 
  Bow 
  Leather helm 
  161 
  Glassblower 
  Elf 
  Hammer 
  Glass beads 
  162 
  Herbalist 
  Elf 
  Staff 
  Herbs, 1 lb. 
  163 
  Mariner 
  Elf 
  Longsword 
  Water-repellant cloak 
  164 
  Merchant 
  Elf 
  Dagger 
  Vial of rainbow dust 
  165 
  Messenger 
  Elf 
  Dagger 
  Fine hat with peacock feather 
  166 
  Musician 
  Elf 
  Musical instrument (as club) 
  Multi-colored cloak 
  167 
  Navigator 
  Elf 
  Bow 
  Sextant 
  168 
  Outcast 
  Elf 
  Staff 
  Pixie collection pressed in book 
  169 
  Sage 
  Elf 
  Dagger 
  Parchment and quill pen 
  170 
  Sculptor 
  Elf 
  Chisel (as dagger) 
  Small statue of unicorn 
  171 
  Singer 
  Elf 
  Dagger 
  Fine cloak 
  172 
  Spearwielder 
  Elf 
  Spear 
  Brass helm 
  173-74 
  Treewarden 
  Elf 
  Staff 
  Leaf collection pressed in book 
  175 
  Vintner 
  Elf 
  Knife (as dagger) 
  Bottles of elven wine, 2 
  176 
  Wayfarer 
  Elf 
  Longsword 
  Green cloak 
  177 
  Waywatcher 
  Elf 
  Longsword 
  Horn 
  178 
  Chicken butcher 
  Halfling 
  Hand axe 
  Plucked chicken 
  179 
  Baker 
  Halfling 
  Rolling pin (as club) 
  Loaves of bread, 2 
  180 
  Borderwarden 
  Halfling 
  Spear 
  Horn 
  181 
  Brewer 
  Halfling 
  Wooden Mallet (as club) 
  Iron mug 
  182 
  Burglar 
  Halfling 
  Dagger 
  Glass-cutter 
  183-84 
  Cook 
  Halfling 
  Cleaver (as dagger) 
  Metal pot (used as iron helmet) 
  185 
  Dyer 
  Halfling 
  Staff 
  Fabric, 3 yards 
  186-87 
  Farmer 
  Halfling 
  Pitchfork (as spear) 
  Hen** 
  188 
  Ferryman 
  Halfling 
  Staff 
  Wide-brimmed hat 
  189 
  Gentleman 
  Halfling 
  Short sword 
  Fine outfit with brass buttons 
  190 
  Glovemaker 
  Halfling 
  Awl (as dagger) 
  Gloves, 4 pairs 
  191 
  Haberdasher 
  Halfling 
  Scissors (as dagger) 
  Fine suits, 3 sets 
  192 
  Hunter 
  Halfling 
  Bow, short 
  Horn 
  193 
  Keeper of the hounds 
  Halfling 
  Spear 
  Dog 
  194 
  Messenger 
  Halfling 
  Dagger 
  Whistle 
  195 
  Miller 
  Halfling 
  Wooden Mallet (as club) 
  Flour, 1 lb. 
  196 
  Moneylender 
  Halfling 
  Dagger 
  Ledger 
  197 
  Shire Reeve 
  Halfling 
  Short sword 
  Leather armor 
  198 
  Trader 
  Halfling 
  Dagger 
  20 sp 
  199 
  Vagrant 
  Halfling 
  Club 
  Pipe and 3 oz. of pipeweed 
  200 
  Servingwench 
  Halfling 
  Knife (as dagger) 
  Serving Tray (as shield) 
  
    Alternate Occupation Tables for DCC 
  Page  6 
  TABLE KEY 
  † If a missile fire weapon (such as sling or dart), roll 1d6 to determine number of sling stones or darts. 
  @ Roll 1d8 to determine stuffed creature:  
  (1) bat (2) cat (3) kobold (4) rat (5) skunk (6) snake (7) squirrel (8) woodchuck 
  * Roll 1d8 to determine farmer type:  
  (1) potato, (2) wheat, (3) turnip, (4) corn, (5) rice, (6) parsnip, (7) radish, (8) rutabaga 
  ** Why did the chicken cross the hallway? To check for traps! In all seriousness, if the party includes more than one 
  farmer or herder, randomly determine the second and subsequent farm animals for each duplicated profession with 
  1d6:  
  (1) sheep, (2) goat, (3) cow, (4) duck, (5) goose, (6) mule 
  *** Roll 1d8 to determine what’s in the cart: 
  (1) tomatoes, (2) nothing, (3) straw, (4) your dead, (5) dirt, (6) rocks, (7) cabbages, (8) manure 
  RACIAL TABLES 
  Human Occupation Table 
  Table 1-2: Occupation Table – Human 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  01 
  Acolyte  
  Mace 
  Prayer beads 
  02 
  Alchemist 
  Staff 
  Oil, 1 flask 
  03 
  Apothecary 
  Hardwood Pestle (as club) 
  Strange chemicals, 1 lb. 
  04 
  Animal trainer  
  Club 
  Pony 
  05 
  Armorer  
  Hammer (as club)  
  Iron helmet 
  06 
  Astrologer  
  Dagger  
  Spyglass 
  07 
  Barber  
  Razor (as dagger)  
  Scissors 
  08 
  Bawd 
  Dagger 
  Fancy hat 
  09 
  Beadle  
  Staff  
  Holy symbol 
  10 
  Beekeeper  
  Staff 
  Jar of honey 
  11 
  Blacksmith  
  Hammer (as club) 
  Steel tongs 
  12 
  Brewer 
  Wood Mallet (as club) 
  Small barrel of beer 
  13 
  Burglar 
  Dagger 
  Grappling hook 
  14 
  Butcher  
  Cleaver (as axe)  
  Side of beef 
  15 
  Caravan guard  
  Short sword 
  Linen, 1 yard 
  16 
  Charcoalburner 
  Axe 
  Sack of charcoal 
  17 
  Cheesemaker  
  Cudgel (as staff)  
  Stinky cheese 
  18 
  Chimneysweep 
  Pole (as staff) 
  Large broom 
  19 
  Coachman 
  Crossbow 
  Wide-brimmed hat 
  20 
  Cobbler  
  Awl (as dagger)  
  Shoehorn 
  21 
  Confidence artist  
  Dagger  
  Quality cloak 
  22 
  Cooper  
  Crowbar (as club)  
  Barrel 
  23 
  Costermonger  
  Knife (as dagger) 
  Sack of fruit 
  24 
  Counterfeiter 
  Club 
  60 lead coins painted silver 
  25 
  Courier 
  Dagger 
  Messages (1d3) 
  26 
  Cultist 
  Wavy knife (as dagger) 
  Book of forbidden lore 
  27 
  Cutpurse  
  Dagger  
  Small chest 
  28 
  Ditch digger  
  Shovel (as staff)  
  Fine dirt, 1 lb. 
  29 
  Executioner 
  Axe 
  Leather hood 
  30 
  Farmer*  
  Pitchfork (as spear)  
  Hen** 
  31 
  Ferryman 
  Long pole (as staff) 
  60 copper pieces 
  32 
  Fisherman 
  Club 
  Net 
  33 
  Fishmonger 
  Cleaver (as axe) 
  Salted fish, dozen 
  34 
  Forester 
  Bow 
  Leather armor 
  35 
  Fortune-teller  
  Dagger  
  Tarot deck 
  36 
  Gambler  
  Dagger  
  Dice 
  37 
  Goliard 
  Dagger 
  Bottle of cheap wine 
  38 
  Gongfarmer  
  Trowel (as dagger) 
  Sack of night soil 
  39 
  Grave digger  
  Shovel (as staff) 
  Trowel 
  40 
  Grave robber 
  Shovel (as staff) 
  Lantern 
  41 
  Guide 
  Staff 
  Map 
  42 
  Guild beggar  
  Sling  
  Crutches 
  
    Alternate Occupation Tables for DCC 
  Page  7 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  43 
  Hayward 
  Staff 
  Horn 
  44 
  Healer  
  Club  
  Healing salve, 1 dose (heals 1 hp) 
  45 
  Hedge Wizard 
  Dagger 
  Hexdoll 
  46 
  Herbalist. 
  Knife (as Dagger)  
  Herbs, 1 lb 
  47 
  Herder  
  Staff  
  Herding dog** 
  48 
  Hermit 
  Staff 
  Carved holy symbol 
  49 
  Hunter  
  Bow, short 
  Antlers 
  50 
  Indentured servant  
  Staff  
  Locket 
  51 
  Jester  
  Dart  
  Silk clothes 
  52 
  Jeweler  
  Dagger  
  Gem worth 20 gp 
  53 
  Juggler 
  Dagger 
  Ceramic spheres, 3 
  54 
  Keeper of the hounds 
  Spear 
  Dog 
  55 
  Lightbearer 
  Torch (as club) 
  Lantern 
  56 
  Locksmith  
  Dagger  
  Fine tools 
  57 
  Mendicant  
  Staff  
  Holy water, 1 vial 
  58 
  Mercenary  
  Longsword  
  Hide armor 
  59 
  Merchant  
  Dagger  
  4 gp, 14 sp, 27 cp 
  60 
  Midwife 
  Knife (as dagger) 
  Blanket, wool 
  61 
  Miller  
  Club 
  Flour, 1 lb. 
  62 
  Miner 
  Pick (as spear) 
  Candle, 10 
  63 
  Minstrel 
  Dagger  
  Ukulele 
  64 
  Molecatcher 
  Sharpened staff (as spear) 
  Mole-skin hat 
  65 
  Mudlark 
  Club 
  Lucky copper piece 
  66 
  Mummer 
  Mace prop (as club) 
  Make-up kit 
  67 
  Nightwatchman 
  Spear 
  Black cloak 
  68 
  Noble 
  Longsword  
  Gold ring worth 10 gp 
  69 
  Ostler  
  Staff  
  Bridle 
  70 
  Outlaw  
  Short sword  
  Leather armor 
  71 
  Porter 
  Dagger 
  Bottles of thick beer, 4 
  72 
  Prospector 
  Spear 
  Copper pan 
  73 
  Prostitute 
  Dagger 
  Red cloak 
  74 
  Rake 
  Longsword 
  Lady’s kerchief 
  75 
  Rope maker  
  Knife (as dagger)  
  Rope, 100’ 
  76 
  Sailor 
  Belaying Pin (as club) 
  Bottle of rotgut 
  77 
  Scribe 
  Dart  
  Parchment, 10 sheets 
  78 
  Servingwench 
  Knife (as dagger) 
  Metal serving tray (as shield) 
  79 
  Sewerjack 
  Spear 
  Tall leather boots 
  80 
  Shaman  
  Mace  
  Herbs, 1 lb. 
  81 
  Slave  
  Club  
  Strange-looking rock 
  82 
  Smuggler  
  Sling  
  Waterproof sack 
  83 
  Soldier  
  Spear  
  Shield 
  84 
  Squire  
  Longsword  
  Steel helmet 
  85 
  Tax collector  
  Longsword  
  100 cp 
  86 
  Taxidermist 
  Long Needle (as dagger) 
  Stuffed small creature@ 
  87 
  Teamster 
  Club 
  Bottle of rotgut 
  88 
  Thug 
  Brass knuckles (as club) 
  Collection of a dozen teeth 
  89 
  Tinker 
  Hammer 
  Iron pan 
  90 
  Torturer 
  Iron poker (as club) 
  Rope, 50’ 
  91 
  Town crier 
  Cudgel (as staff) 
  Horn 
  92 
  Trapper  
  Sling  
  Badger pelt 
  93 
  Undertaker 
  Razor (as dagger) 
  Tall black hat 
  94 
  University student 
  Dagger 
  Thin book of notes 
  95 
  Urchin  
  Stick (as club)  
  Begging bowl 
  96 
  Vagabond 
  Walking stick (as staff) 
  Pet rock 
  97 
  Wainwright  
  Club  
  Pushcart*** 
  98 
  Weaver  
  Dagger  
  Fine suit of clothes 
  99 
  Wizard’s apprentice  
  Dagger  
  Black grimoire 
  100 
  Woodcutter  
  Handaxe  
  Bundle of wood 
   
   
   
  
    Alternate Occupation Tables for DCC 
  Page  8 
  Elf Occupation Table 
  Table 1-3: Occupation Table - Elf 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  01-04 
  Aethermancer 
  Staff 
  Aetherglass 
  05-08 
  Actor 
  Longsword prop (as club) 
  Mirror 
  09-12 
  Artisan 
  Hammer 
  Clay, 1 lb 
  13-16 
  Astronomer 
  Staff 
  Spyglass 
  17-20 
  Beekeeper 
  Spear 
  Jar of honey 
  21-24 
  Courtier  
  Long knife (as dagger)  
  Mask 
  25-28 
  Chandler 
  Scissors (as dagger)  
  Candles, 20 
  29-31 
  Envoy 
  Staff of office (as club) 
  Butterfly collection pressed in book 
  32-34 
  Falconer  
  Dagger  
  Falcon 
  35-38 
  Forester 
  Bow 
  Leather helm 
  39-42 
  Glassblower  
  Hammer 
  Glass beads 
  43-46 
  Herbalist 
  Staff 
  Herbs, 1 lb. 
  47-50 
  Mariner 
  Longsword 
  Water-repellant cloak 
  51-54 
  Merchant 
  Dagger 
  Vial of rainbow dust 
  55-57 
  Messenger 
  Dagger 
  Fine hat with peacock feather 
  58-60 
  Musician 
  Musical instrument (as club) 
  Multi-colored cloak 
  61-64 
  Navigator  
  Bow  
  Sextant 
  65-68 
  Outcast 
  Staff 
  Pixie collection pressed in book 
  69-72 
  Sage 
  Dagger  
  Parchment and quill pen 
  72-76 
  Sculptor 
  Chisel (as dagger) 
  Small statue of unicorn 
  77-80 
  Singer 
  Dagger 
  Fine cloak 
  81-84 
  Spearwielder 
  Spear 
  Brass helm 
  85-88 
  Treewarden 
  Staff 
  Leaf collection pressed in book 
  89-92 
  Vintner 
  Knife (as dagger) 
  Bottles of elven wine, 2 
  93-96 
  Wayfarer 
  Longsword 
  Green cloak 
  97-00 
  Waywatcher 
  Longsword 
  Horn 
  Halfling Occupation Table 
  Table 1-4: Occupation Table - Halfling 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  01-04 
  Chicken butcher  
  Hand axe  
  Plucked chicken 
  06-09 
  Baker 
  Rolling pin (as club) 
  Loaves of bread, 2 
  10-14 
  Borderwarden 
  Spear 
  Horn 
  15-19 
  Brewer 
  Wooden Mallet (as club) 
  Iron mug 
  20-24 
  Burglar 
  Dagger 
  Glass-cutter 
  25-28 
  Cook 
  Cleaver (as dagger) 
  Metal pot (used as iron helmet) 
  29-32 
  Dyer  
  Staff 
  Fabric, 3 yards 
  33-37 
  Farmer 
  Pitchfork (as spear)  
  Hen** 
  38-42 
  Ferryman 
  Staff 
  Wide-brimmed hat 
  43-47 
  Gentleman 
  Short sword 
  Fine outfit with brass buttons 
  48-52 
  Glovemaker  
  Awl (as dagger) 
  Gloves, 4 pairs 
  53-57 
  Haberdasher  
  Scissors (as dagger) 
  Fine suits, 3 sets 
  58-62 
  Hunter 
  Bow, short 
  Horn 
  63-66 
  Keeper of the hounds 
  Spear 
  Dog 
  67-71 
  Messenger 
  Dagger 
  Whistle 
  72-76 
  Miller 
  Wooden Mallet (as club) 
  Flour, 1 lb. 
  77-80 
  Moneylender  
  Dagger 
  Ledger 
  81-85 
  Shire Reeve 
  Short sword 
  Leather armor 
  86-90 
  Trader 
  Dagger 
  20 sp 
  91-95 
  Vagrant  
  Club 
  Pipe and 3 oz. of pipeweed 
  96-00 
  Servingwench 
  Knife (as dagger) 
  Serving Tray (as shield) 
   
   
   
  
    Alternate Occupation Tables for DCC 
  Page  9 
  Dwarf Occupation Table 
  Table 1-5: Occupation Table - Dwarf 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  01-03 
  Alchemist  
  Staff 
  Oil, 1 flask 
  04-06 
  Apothecary 
  Cudgel (as staff)  
  Steel vial 
  07-09 
  Armorer  
  Hammer (as club)  
  Iron helmet 
  10-12 
  Beardgroomer 
  Razor (as dagger)  
  Scissors 
  13-15 
  Beekeeper  
  Staff 
  Jar of honey 
  16-18 
  Blacksmith  
  Hammer (as club) 
  Mithril, 1 oz. 
  19-21 
  Brewer 
  Wood Mallet (as club) 
  Stein 
  22-23 
  Bureaucrat 
  Staff of office (as staff) 
  Wax candles (3) and seal 
  24-26 
  Butcher  
  Cleaver (as axe)  
  Side of beef 
  27-29 
  Chest-maker  
  Hammer (as club) 
  Wood, 10 lbs. 
  30-31 
  Chimneysweep 
  Pole (as staff) 
  Large broom 
  32-34 
  Coaler 
  Shovel (as club) 
  Sack with coal 
  35-37 
  Counterfeiter 
  Dagger 
  60 lead coins painted gold 
  38-39 
  Dirgesinger 
  Dagger 
  Book of dirges 
  40-42 
  Engineer apprentice 
  Large protractor (as club) 
  Book of mathematical formulae 
  43-45 
  Forgeguard 
  Axe 
  Iron Helmet 
  46-48 
  Gatewarden 
  Spear 
  Large brass key 
  49-52 
  Herder 
  Staff  
  Sow** 
  53-55 
  Jeweler 
  Chisel (as dagger) 
  Fine tools 
  56-58 
  Lightbearer 
  Torch (as club) 
  Lantern 
  59-61 
  Locksmith 
  Dagger 
  Ring full of keys 
  62-64 
  Lorekeeper 
  Staff 
  Lorekeeper certification scroll 
  65-67 
  Merchant 
  Dagger 
  Iron ingots 
  68-70 
  Mercenary 
  Axe 
  Leather armor 
  71-74 
  Miner 
  Mattock (as axe)  
  Lantern 
  75-77 
  Moneylender 
  Sack of 380 cp (as club) 
  Ledger 
  78-80 
  Mushroom-farmer 
  Shovel (as club) 
  Sack 
  81-83 
  Outcast 
  Club 
  Bottle of elven wine 
  84-86 
  Prospector 
  Axe 
  Gold nugget worth 7 gp 
  87-89 
  Ratcatcher 
  Club  
  Net 
  90-92 
  Runecaster 
  Stave (as club) 
  Rune tiles, 10 
  93-95 
  Stonemason 
  Hammer  
  Leather apron (as Hide armor) 
  96-98 
  Tinker 
  Hammer 
  Copper kettle (as iron helmet) 
  99-00 
  Tunnelrunner 
  Short sword 
  Pair of well-made shoes 
  TABLE KEY 
  † If a missile fire weapon (such as sling or dart), roll 1d6 to determine number of sling stones or darts. 
  @ Roll 1d8 to determine stuffed creature:  
  (1) bat (2) cat (3) kobold (4) rat (5) skunk (6) snake (7) squirrel (8) woodchuck 
  * Roll 1d8 to determine farmer type:  
  (1) potato, (2) wheat, (3) turnip, (4) corn, (5) rice, (6) parsnip, (7) radish, (8) rutabaga 
  ** Why did the chicken cross the hallway? To check for traps! In all seriousness, if the party includes more than one 
  farmer or herder, randomly determine the second and subsequent farm animals for each duplicated profession with 
  1d6:  
  (1) sheep, (2) goat, (3) cow, (4) duck, (5) goose, (6) mule 
  *** Roll 1d8 to determine what’s in the cart: 
  (1) tomatoes, (2) nothing, (3) straw, (4) your dead, (5) dirt, (6) rocks, (7) cabbages, (8) manure 
   
   
  
    Alternate Occupation Tables for DCC 
  Page  10 
  CLASS TABLES 
  Cleric Occupation Table 
  Table 1-6: Occupation Table - Cleric 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  01-09 
  Acolyte  
  Mace 
  Prayer beads 
  10-12 
  Apothecary 
  Hardwood Pestle (as club) 
  Strange chemicals, 1 lb. 
  13-14 
  Barber  
  Razor (as dagger)  
  Scissors 
  15-21 
  Beadle  
  Staff  
  Holy symbol 
  22-23 
  Beekeeper  
  Staff 
  Jar of honey 
  24-25 
  Cobbler  
  Awl (as dagger)  
  Shoehorn 
  26-28 
  Cultist 
  Wavy knife (as dagger) 
  Book of forbidden lore 
  29-31 
  Farmer*  
  Pitchfork (as spear)  
  Hen** 
  32-33 
  Forester 
  Bow 
  Leather armor 
  34-35 
  Goliard 
  Dagger 
  Bottle of cheap wine 
  36-37 
  Grave digger  
  Shovel (as staff) 
  Trowel 
  38 
  Guide 
  Staff 
  Map 
  39 
  Hayward 
  Staff 
  Horn 
  40-43 
  Healer  
  Club  
  Healing salve, 1 dose (heals 1 hp) 
  44-45 
  Herbalist 
  Knife (as Dagger)  
  Herbs, 1 lb 
  46-47 
  Herder  
  Staff  
  Herding dog** 
  48-52 
  Hermit 
  Staff 
  Carved holy symbol 
  53-61 
  Mendicant  
  Staff  
  Holy water, 1 vial 
  62-63 
  Merchant  
  Dagger  
  4 gp, 14 sp, 27 cp 
  64-68 
  Midwife 
  Knife (as dagger) 
  Blanket, wool 
  69-71 
  Noble 
  Longsword  
  Gold ring worth 10 gp 
  72 
  Rake 
  Longsword 
  Lady’s kerchief 
  73 
  Sailor 
  Belaying Pin (as club) 
  Bottle of rotgut 
  74-78 
  Scribe 
  Dart  
  Parchment, 10 sheets 
  79-83 
  Shaman  
  Mace  
  Herbs, 1 lb. 
  84-85 
  Soldier  
  Spear  
  Shield 
  86 
  Squire  
  Longsword  
  Steel helmet 
  87 
  Tax collector  
  Longsword  
  100 cp 
  88-90 
  Town crier 
  Cudgel (as staff) 
  Horn 
  91-93 
  Undertaker 
  Razor (as dagger) 
  Tall black hat 
  94-98 
  University student 
  Dagger 
  Thin book of notes 
  99-00 
  Woodcutter  
  Handaxe  
  Bundle of wood 
   
   
   
   
   
   
  
    Alternate Occupation Tables for DCC 
  Page  11 
  Fighter Occupation Table 
  Table 1-7: Occupation Table - Fighter 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  01 
  Animal trainer 
  Club 
  Pony 
  02-03 
  Armorer 
  Hammer (as club) 
  Iron helmet 
  04-05 
  Blacksmith 
  Hammer (as club) 
  Steel tongs 
  06 
  Brewer 
  Wood Mallet (as club) 
  Small barrel of beer 
  07-08 
  Butcher 
  Cleaver (as axe) 
  Side of beef 
  09-12 
  Caravan guard 
  Short sword 
  Linen, 1 yard 
  13-14 
  Charcoalburner 
  Axe 
  Sack of charcoal 
  15 
  Cheesemaker 
  Cudgel (as staff) 
  Stinky cheese 
  16 
  Chimneysweep 
  Pole (as staff) 
  Large broom 
  17-18 
  Coachman 
  Crossbow 
  Wide-brimmed hat 
  19 
  Cobbler 
  Awl (as dagger) 
  Shoehorn 
  20 
  Cooper 
  Crowbar (as club) 
  Barrel 
  21 
  Costermonger 
  Knife (as dagger) 
  Sack of fruit 
  22 
  Courier 
  Dagger 
  Messages (1d3) 
  23 
  Ditch digger 
  Shovel (as staff) 
  Fine dirt, 1 lb. 
  24-25 
  Executioner 
  Axe 
  Leather hood 
  26 
  Farmer* 
  Pitchfork (as spear) 
  Hen** 
  27 
  Ferryman 
  Long pole (as staff) 
  60 copper pieces 
  28 
  Fisherman 
  Club 
  Net 
  29-31 
  Forester 
  Bow 
  Leather armor 
  32 
  Gambler 
  Dagger 
  Dice 
  33 
  Gongfarmer 
  Trowel (as dagger) 
  Sack of night soil 
  34 
  Grave digger 
  Shovel (as staff) 
  Trowel 
  35 
  Guide 
  Staff 
  Map 
  36 
  Hayward 
  Staff 
  Horn 
  37 
  Herder 
  Staff 
  Herding dog** 
  38-39 
  Hunter 
  Bow, short 
  Antlers 
  40 
  Indentured servant 
  Staff 
  Locket 
  41 
  Juggler 
  Dagger 
  Ceramic spheres, 3 
  42-43 
  Keeper of the Hounds 
  Spear 
  Dog 
  44 
  Lamplighter 
  Lighting pole (as staff) 
  Lantern 
  45-50 
  Mercenary 
  Longsword 
  Hide armor 
  51 
  Merchant 
  Dagger 
  4 gp, 14 sp, 27 cp 
  52 
  Miller 
  Club 
  Flour, 1 lb. 
  53-55 
  Miner 
  Pick (as spear) 
  Candle, 10 
  56 
  Molecatcher 
  Sharpened staff (as spear) 
  Mole-skin hat 
  57 
  Mudlark 
  Club 
  Lucky copper piece 
  58-60 
  Nightwatchman 
  Spear 
  Black cloak 
  61-62 
  Noble 
  Longsword 
  Gold ring worth 10 gp 
  63 
  Ostler 
  Staff 
  Bridle 
  64-66 
  Outlaw 
  Short sword 
  Leather armor 
  67-68 
  Porter 
  Dagger 
  Bottle of thick beer, 4 
  69 
  Prospector 
  Spear 
  Copper pan 
  70 
  Rake 
  Longsword 
  Lady’s kerchief 
  71 
  Rope maker 
  Knife (as dagger) 
  Rope, 100’ 
  72-73 
  Sailor 
  Belaying Pin (as club) 
  Bottle of rotgut 
  74 
  Servingwench 
  Knife (as dagger) 
  Metal serving tray (as shield) 
  75-77 
  Sewerjack 
  Spear 
  Tall leather boots 
  78 
  Slave 
  Club 
  Strange-looking rock 
  79-80 
  Smuggler 
  Sling 
  Waterproof sack 
  81-85 
  Soldier 
  Spear 
  Shield 
  86-88 
  Squire 
  Longsword 
  Steel helmet 
  89 
  Taxidermist 
  Long Needle (as dagger) 
  Stuffed small creature@ 
  90-91 
  Teamster 
  Club 
  Small whip 
  92 
  Tinker 
  Hammer 
  Iron pan 
  93 
  Torturer 
  Iron poker (as club) 
  Rope, 50’ 
  94 
  Town crier 
  Cudgel (as staff) 
  Horn 
  95 
  Trapper 
  Sling 
  Badger pelt 
  96 
  Urchin 
  Stick (as club) 
  Begging bowl 
  97 
  Vagabond 
  Walking stick (as staff) 
  Pet rock 
  98 
  Wainwright 
  Club 
  Pushcart*** 
  99-00 
  Woodcutter 
  Handaxe 
  Bundle of wood 
  
    Alternate Occupation Tables for DCC 
  Page  12 
  Rogue Occupation Table 
  Table 1-8: Occupation Table - Rogue 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  01 
  Alchemist 
  Staff 
  Oil, 1 flask 
  02 
  Barber 
  Razor (as dagger) 
  Scissors 
  03-04 
  Bawd 
  Dagger 
  Fancy hat 
  05-09 
  Burglar 
  Dagger 
  Grappling hook 
  10-11 
  Butcher 
  Cleaver (as axe) 
  Side of beef 
  12-13 
  Chimneysweep 
  Pole (as staff) 
  Large broom 
  14-16 
  Confidence artist 
  Dagger 
  Quality cloak 
  17-19 
  Counterfeiter 
  Club 
  60 lead coins painted silver 
  20 
  Courier 
  Dagger 
  Messages (1d3) 
  21-23 
  Cultist 
  Wavy knife (as dagger) 
  Book of forbidden lore 
  24-28 
  Cutpurse 
  Dagger 
  Small chest 
  29 
  Ditch digger 
  Shovel (as staff) 
  Fine dirt, 1 lb. 
  30 
  Executioner 
  Axe 
  Leather hood 
  31 
  Farmer* 
  Pitchfork (as spear) 
  Hen** 
  32 
  Fortune-teller 
  Dagger 
  Tarot deck 
  33-35 
  Gambler 
  Dagger 
  Dice 
  36-39 
  Goliard 
  Dagger 
  Bottle of cheap wine 
  40-43 
  Grave robber 
  Shovel (as staff) 
  Lantern 
  44-46 
  Guild beggar 
  Sling 
  Crutches 
  47-48 
  Herbalist 
  Knife (as Dagger) 
  Herbs, 1 lb 
  49 
  Herder 
  Staff 
  Herding dog** 
  50 
  Hunter 
  Bow, short 
  Antlers 
  51-52 
  Indentured servant 
  Staff 
  Locket 
  53-55 
  Jester 
  Dart 
  Silk clothes 
  56 
  Juggler 
  Dagger 
  Ceramic spheres, 3 
  57-58 
  Locksmith 
  Dagger 
  Fine tools 
  59 
  Miner 
  Pick (as spear) 
  Candle, 10 
  60-61 
  Minstrel 
  Dagger 
  Ukulele 
  62 
  Molecatcher 
  Sharpened staff (as spear) 
  Mole-skin hat 
  63-64 
  Mudlark 
  Club 
  Lucky copper piece 
  65-66 
  Mummer 
  Mace prop (as club) 
  Make-up kit 
  67-70 
  Outlaw 
  Short sword 
  Leather armor 
  71-72 
  Prostitute 
  Dagger 
  Red cloak 
  73-75 
  Rake 
  Longsword 
  Lady’s kerchief 
  76 
  Sailor 
  Belaying Pin (as club) 
  Bottle of rotgut 
  77-78 
  Servingwench 
  Knife (as dagger) 
  Metal serving tray (as shield) 
  79 
  Sewerjack 
  Spear 
  Tall leather boots 
  80 
  Slave 
  Club 
  Strange-looking rock 
  81-82 
  Smuggler 
  Sling 
  Waterproof sack 
  83 
  Tax collector 
  Longsword 
  100 cp 
  84 
  Taxidermist 
  Long Needle (as dagger) 
  Stuffed small creature@ 
  85 
  Teamster 
  Club 
  Small whip 
  86-90 
  Thug 
  Brass knuckles (as club) 
  Collection of a dozen teeth 
  91-92 
  Tinker 
  Hammer 
  Iron pan 
  93-94 
  Torturer 
  Iron poker (as club) 
  Rope, 50’ 
  95-97 
  Urchin 
  Stick (as club) 
  Begging bowl 
  98-00 
  Vagabond 
  Walking stick (as staff) 
  Pet rock 
   
   
   
  
    Alternate Occupation Tables for DCC 
  Page  13 
  Wizard Occupation Table 
  Table 1-9: Occupation Table - Wizard 
  Roll 
  Occupation 
  Trained Weapon† 
  Trade Goods 
  01-06 
  Alchemist 
  Staff 
  Oil, 1 flask 
  07-10 
  Apothecary 
  Hardwood Pestle (as club) 
  Strange chemicals, 1 lb. 
  11-15 
  Astrologer  
  Dagger  
  Spyglass 
  16-17 
  Barber  
  Razor (as dagger)  
  Scissors 
  18-19 
  Beekeeper  
  Staff 
  Jar of honey 
  20 
  Courier 
  Dagger 
  Messages (1d3) 
  21-24 
  Cultist 
  Wavy knife (as dagger) 
  Book of forbidden lore 
  25-28 
  Farmer*  
  Pitchfork (as spear)  
  Hen** 
  29-32 
  Fortune-teller  
  Dagger  
  Tarot deck 
  33 
  Gambler  
  Dagger  
  Dice 
  34-36 
  Goliard 
  Dagger 
  Bottle of cheap wine 
  37 
  Grave digger  
  Shovel (as staff) 
  Trowel 
  38-40 
  Healer  
  Club  
  Healing salve, 1 dose (heals 1 hp) 
  41-46 
  Hedge Wizard 
  Dagger 
  Hexdoll 
  47-51 
  Herbalist 
  Knife (as Dagger)  
  Herbs, 1 lb 
  52 
  Merchant  
  Dagger  
  4 gp, 14 sp, 27 cp 
  53-57 
  Midwife 
  Knife (as dagger) 
  Blanket, wool 
  58-60 
  Miller  
  Club 
  Flour, 1 lb. 
  61-63 
  Minstrel 
  Dagger  
  Ukulele 
  64 
  Mudlark 
  Club 
  Lucky copper piece 
  65 
  Sailor 
  Belaying Pin (as club) 
  Bottle of rotgut 
  66-70 
  Scribe 
  Dart  
  Parchment, 10 sheets 
  71-76 
  Street magician 
  Fake ‘Staff of Power’ (as staff) 
  A fluffy white bunny 
  77-78 
  Taxidermist 
  Long Needle (as dagger) 
  Stuffed small creature@ 
  79-80 
  Tinker 
  Hammer 
  Iron pan 
  81-82 
  Undertaker 
  Razor (as dagger) 
  Tall black hat 
  83-88 
  University student 
  Dagger 
  Thin book of notes 
  89 
  Urchin  
  Stick (as club)  
  Begging bowl 
  90-00 
  Wizard’s apprentice  
  Dagger  
  Black grimoire 
  TABLE KEY 
  † If a missile fire weapon (such as sling or dart), roll 1d6 to determine number of sling stones or darts. 
  @ Roll 1d8 to determine stuffed creature:  
  (1) bat (2) cat (3) kobold (4) rat (5) skunk (6) snake (7) squirrel (8) woodchuck 
  * Roll 1d8 to determine farmer type:  
  (1) potato, (2) wheat, (3) turnip, (4) corn, (5) rice, (6) parsnip, (7) radish, (8) rutabaga 
  ** Why did the chicken cross the hallway? To check for traps! In all seriousness, if the party includes more than one 
  farmer or herder, randomly determine the second and subsequent farm animals for each duplicated profession with 
  1d6:  
  (1) sheep, (2) goat, (3) cow, (4) duck, (5) goose, (6) mule 
  *** Roll 1d8 to determine what’s in the cart: 
  (1) tomatoes, (2) nothing, (3) straw, (4) your dead, (5) dirt, (6) rocks, (7) cabbages, (8) manure 
   
   
   
  
    Alternate Occupation Tables for DCC 
  Page  14 
  OCCUPATIONS DEFINED 
  Aethermancer: an aethermancer is an elf who monitors the spirit echoes and 
  ephemeral winds of the ethereal plane. Other elves consult them to determine the 
  best time to enact a ritual, enter into an agreement, begin a long sea voyage, etc. 
  Most other races consider aethermancers to be lunatics. 
  Acolyte: a cleric or priest in training.  
  Alchemist: a sort of medieval chemist who combines primitive science with 
  magic and mysticism. An alchemist’s greatest desire is to discover the 
  secrets of immortality.  
  Apothecary: a pharmacist, one who prepares medicines using herbs and 
  other (often questionable) substances.  
  Bawd: a pimp, or the caretaker of a brothel. 
  Beadle: a church or temple assistant who helps the presiding priest complete 
  rituals and functions. Also keeps order during various religious ceremonies.  
  Beardgroomer: a dwarf that exclusively cuts and maintains beards. Because 
  of the importance of beards in dwarven society, beardgroomers are highly 
  respected. 
  Borderwarden: a halfling occupation, borderwardens guard the borders 
  and roads of various halfling communities. 
  Chandler: a maker and seller of candles and soap. 
  Charcoalburner: a type of woodsman who turns wood into charcoal. 
  Chimneysweep: a laborer who clears dust, ash, soot and other obstructions from chimneys. 
  Coaler: a dwarf that transports and distributes coal for furnaces and forges. 
  Cobbler: a shoemaker. Jack the ‘Giant Killer’ was a cobbler. 
  Confidence artist: a charlatan or swindler.  
  Cooper: a craftsman who makes and repairs barrels. 
  Costermonger: a seller of fruits and vegetables who hawks his products from either a cart or a market stall. 
  Cultist: a worshipper of evil and loathsome powers. A cultist may have repented after seeing too many dark and 
  terrible acts, or he still may be an active participant in his cult. 
  Dirgesinger: dwarven dirges are solemn and mournful songs that lament the passing glory of the dwarves and the 
  many perceived wrongs that have been done to them. Dwarves love to listen to a good dirge especially when they 
  are drinking. A dirgesinger can make a good living singing dirges at funerals, meadhalls, and even weddings (!).  
  Engineer apprentice: the halls and works of the dwarves require exacting measurements and expert engineering, 
  work that is generally under the purview of the Guild of Engineers. A dwarf who wishes to join the Guild and 
  become a true engineer must endure an apprenticeship that can last for decades.  
  Fishmonger: a seller of fish from a cart or a market stall. 
  Forgeguard: a dwarven soldier that guards the caverns and hallways of a dwarf hold. The dwarven equivalent of a 
  militia member. 
  Gatewarden: a dwarven occupation, gatewardens guard the gates and main doorways of a dwarf hold. 
  
    Alternate Occupation Tables for DCC 
  Page  15 
  Goliard: an itinerant scholar or former university student who wanders from university to university to sate his 
  need for knowledge, wine and women (not necessarily in that order).  
  Gongfarmer: a laborer whose has the unpleasant task of carting out night soil (human excrement) from the 
  streets and privies of towns and castles. 
  Haberdasher: a maker and seller of male clothing items. 
  Hayward: an individual who is charged with making sure a village’s hedges, ditches and fences are kept in good 
  repair. They also round up stray animals and fine their owners (making the typical hayward rather unpopular). 
  Hedge Wizard: a self-taught rural mage with just enough talent and knowledge to be dangerous.  
  Indentured servant: an individual who has been bound to another individual for a certain period of time, usually 
  to pay off a debt.  
  Keeper of the hounds: a person responsible for a noble’s hunting dogs. He or she maintains the kennels and 
  accompanies the dogs when on the hunt.  
  Lightbearer: someone who makes their living accompanying people at night (or in dark tunnels) carrying a torch 
  or lantern. 
  Lorekeeper: dwarven sages that memorize and document the ongoing trials and triumphs of the dwarves. As 
  sages, they are often experts in other fields of study. 
  Mendicant: a wandering priest or friar that is supposed to rely solely on charity as he makes his way in the 
  world. Friar Tuck of Robin Hood fame was a mendicant. 
  Midwife: a woman who specializes in delivering babies. Most midwives are also healers.  
  Mudlark: mudlark is the name given to rural orphans who learn to fend for themselves on the fringes of 
  civilization. 
  Mummer: a traveling entertainer whose specialty is acting.  
  Nightwatchmen: a type of town guardsman, a member of the Nightwatch patrols city streets at night looking for 
  criminals and watching for fires.  
  Ostler: a laborer who takes care of horses and other mounts. 
  Porter: a laborer who is employed to carry heavy items.  
  Rake: the son of a rich merchant or oligarch who spends his time in 
  dissolute pursuits. 
  Runecaster: a dwarf fortune teller who uses small, rune-covered chits 
  or tiles. These are dropped in front of the runecaster who then 
  predicts the future by looking over the runes and their relative 
  position to one another. 
  Sewerjack: an individual who both maintains and patrols the 
  sewers of certain cities and large towns. 
  Shire Reeve: keeper of the peace and representative of the law 
  (sometimes called a sheriff). 
  Spearwielder: an elven occupation, spearwielders make up 
  the common soldiers of an elf kingdom. 
  Taxidermist: an artisan who stuffs and mounts the skin of a 
  dead creature for display. 
  Teamster: one whose occupation is to drive a team of horses for hauling and delivery.  
  
    Alternate Occupation Tables for DCC 
  Page  16 
  Tinker: a combination merchant and repairman, tinkers wander from village to village selling and trading items 
  and doing odd repair work (mending pots, fixing tools, etc.). 
  Town Crier: an individual who wanders the streets yelling out news, edicts, and even advertisements. He often 
  uses a bell to get attention. 
  Treewarden: elves that care for and protect the ancient trees that grow in the elf realms are known as 
  treewardens. 
  Tunnelrunner: a dwarven messenger who often braves abandoned tunnels and monster infested caves to deliver 
  important messages or small packages. 
  Urchin: often an orphan, an urchin is a poor child or pre-teen who spends most of his or her time on the streets 
  of a town or city. 
  Vintner: a maker and seller of wines. 
  Waywatcher: an elf that specializes in guarding the fey gates and hidden borders of the elf realms. 
   
  
    Alternate Occupation Tables for DCC 
  Page  17 
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SOURCE: textdata/thevault/Dungeon Crawl Classics/DCC Periodicals/DCC - Alternate Occupations.pdf