TEXT: Jarhild Stoneforge
  Medium humanoid (shield dwarf), lawful good
  Armor Class 17 (scale mail, shield, defense fighting style)
  Hit Points 25 (3d10 + 9)
  Speed 25 ft.
   
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha 
   16 (+3) 
  10 (+0) 
  16 (+3) 
  12 (+1) 
  13 (+1) 
  10 (+0)
  Saving Throws Str +5, Con +5
  Damage Resistances poison
  Senses darkvision 60 ft., passive Perception 11
  Languages Common, Dwarvish
  Challenge 2 (450 XP)
  Dwarven Resilience. Jarhild has advantage on saving throws 
  against poison.
  Improved Critical. Jarhild’s weapon attacks score a critical hit 
  on a roll of 19 or 20.
  Actions
  Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one 
  target. Hit: 7 (1d8 + 3) slashing damage.
  Handaxe. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one 
  target. Hit: 6 (1d6 + 3) slashing damage.
  Hommet Shaw
  Medium humanoid (human), neutral
  Armor Class 12 (15 with mage armor)
  Hit Points 19 (3d6 + 9)
  Speed 30 ft.
   
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha 
   11 (+0) 
  14 (+2) 
  16 (+3) 
  16 (+3) 
  10 (+0) 
  10 (+0)
  Saving Throws Int +5, Wis +2
  Senses passive Perception 10
  Languages Common, Dwarvish, Elvish, Infernal
  Challenge 2 (450 XP)
  Spellcasting. Hommet is a 3rd-level spellcaster. His 
  spellcasting ability is Intelligence (save DC 13, +5 to hit 
  with spell attacks). Hommet has the following wizard 
  spells prepared:
  Cantrips (at will): chill touch, light, shocking grasp
  1st level (4 slots): detect magic, mage armor, magic missile, ray 
  of sickness
  2nd level (2 slots): misty step, ray of enfeeblement
  Actions
  Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one 
  target. Hit: 4 (1d8) bludgeoning damage.
  
  Illydia Maethellyn
  Medium humanoid (moon elf), chaotic good
  Armor Class 15 (chain shirt)
  Hit Points 13 (3d8)
  Speed 30 ft.
   
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha 
   9 (−1) 
  16 (+3) 
  10 (+0) 
  12 (+1) 
  14 (+2) 
  14 (+2)
  Saving Throws Wis +4, Cha +4
  Senses darkvision 60 ft., passive Perception 14
  Languages Celestial, Common, Draconic, Dwarvish, 
  Elvish, Sylvan
  Challenge 2 (450 XP)
  Spellcasting. Illydia is a 3rd-level spellcaster. Her spellcasting 
  ability is Wisdom (save DC 12, +4 to hit with spell attacks). 
  Illydia has the following cleric spells prepared:
  Cantrips (at will): guidance, sacred flame, spare the dying
  1st level (4 slots): command, cure wounds, guiding bolt, 
  identify, sanctuary
  2nd level (2 slots): augury, lesser restoration, prayer of healing, 
  suggestion
  Actions
  Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one 
  target. Hit: 6 (1d6 + 3) piercing damage.
  Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., 
  one target. Hit: 7 (1d8 + 3) piercing damage.
  Turn Undead (Recharges after a Short or Long Rest). Illydia 
  presents her holy symbol and speaks a prayer censuring the 
  undead. Each undead that can see or hear her within 30 feet 
  of her must make a Wisdom saving throw. If the creature fails 
  its saving throw, it is turned for 1 minute or until it takes any 
  damage. A turned creature must spend its turns trying to move 
  as far away from Illydia as it can, and it can’t willingly move to 
  a space within 30 feet of her. It also can’t take reactions. For its 
  action, it can use only the Dash action or try to escape from an 
  effect that prevents it from moving. If there’s nowhere to move, 
  the creature can use the Dodge action. 
  Larethar Gulgrin
  Medium humanoid (gold dwarf), neutral
  Armor Class 15 (studded leather)
  Hit Points 19 (3d8 + 6)
  Speed 25 ft.
   
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha 
   12 (+2) 
  16 (+3) 
  14 (+2) 
  14 (+2) 
  10 (+0) 
  9 (−1)
  Saving Throws Dex +5, Int +4
  Damage Resistances poison
  Senses darkvision 60 ft., passive Perception 10
  Languages Common, Dwarvish, Thieves’ cant
  Challenge 2 (450 XP)
  Dwarven Resilience. Larethar has advantage on saving throws 
  against poison.
  Sneak Attack (1/Turn). Larethar deals an extra 7 (2d6) damage 
  when he hits a target with a weapon attack and has advantage 
  on the attack roll, or when the target is within 5 feet of an ally 
  of Larethar that isn’t incapacitated and Larethar doesn’t have 
  disadvantage on the attack roll.
  Cunning Action/Fast Hands. Larethar can take a bonus action 
  on each of his turns in combat. This action can be used to take 
  the Dash, Disengage, Hide, or Use an Object actions. He can 
  also use this action to make a Dexterity (Sleight of Hand) check 
  with a +5 bonus, or to use his thieves’ tools to disarm a trap or 
  open a lock.
  Thief. Larethar gets a +7 to Dexterity checks he can make while 
  using his thieves’ tools. 
  Actions
  Multiattack. Larethar makes two attacks: one with his dagger 
  and one with his shortsword.
  Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 
  Hit: 5 (1d4 + 3) piercing damage.
  Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one 
  target. Hit: 6 (1d6 + 3) piercing damage.
  Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 
  ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  
  Bryn Lightfingers
  Small humanoid (strongheart halfling), neutral good
  Armor Class 14 (leather)
  Hit Points 22 (3d10 + 6)
  Speed 25 ft.
   
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha 
   9 (−1) 
  16 (+3) 
  14 (+2) 
  10 (+0) 
  14 (+2) 
  12 (+1)
  Saving Throws Str +1, Dex +5
  Damage Resistances poison
  Senses passive Perception 14
  Languages Common, Draconic, Elvish, Halfling
  Challenge 2 (450 XP)
  Lucky. When Bryn rolls a 1 on an attack roll, ability check, or 
  saving throw, she can reroll the die and must use the new roll. 
  Brave. Bryn has advantage on saving throws against being 
  frightened.
  Stout Resilience. Bryn has advantage on saving throws 
  against poison.
  Spellcasting. Bryn is a 3rd-level spellcaster. Her spellcasting 
  ability is Wisdom (save DC 12, +4 to hit with spell attacks). 
  Bryn has the following ranger spells prepared: 
  1st level (3 slots): ensnaring strike, hunter’s mark, longstrider
  Actions
  Multiattack. Bryn makes two attacks: one with her dagger and 
  one with her shortsword. 
  Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 
  Hit: 5 (1d4 + 3) piercing damage.
  Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one 
  target. Hit: 6 (1d6 + 3) piercing damage.
  Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., 
  one target. Hit: 6 (1d6 + 3) piercing damage.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/EXTRA/Sword Coast Legendary NPCs.pdf