TEXT:  
  GP
  Starting GP
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Amulet of Health +4 (Any, Dungeon Master’s Guide)
  � 
  Belt of Giant Strength +4 (Any, Dungeon Master’s 
  Guide) 
  � 
  Cloak of Charisma +4 (Any, Dungeon Master’s Guide)
  � 
  Gloves of Dexterity +4 (Any, Dungeon Master’s 
  Guide) 
  � 
  Headband of Intellect +4 (Any, Dungeon Master’s 
  Guide) 
  � 
  Periapt of Wisdom +4 (Any, Dungeon Master’s Guide)
   
  APL 4 (all of APL2 plus the following) 
  � 
  Cloak of resistance +2 (Adventure, Dungeon Master’s 
  Guide) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Bracers of armor +3 (Adventure, Dungeon Master’s 
  Guide) 
  � 
  Dagger of venom (Adventure, Dungeon Master’s 
  Guide) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Wand of magic missiles (CL 9th) (Adventure, 
  Dungeon Master’s Guide) 
   
   
   
  Adventure Record#
  594 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp
   
   
  �Map to Secret Base: This character has been told the
  secret location of a Footmen base within the Rauxes area.
  As well, this character has some scraps of documents to sort
  out pertaining to the Rauxes area and the Vecna cultists. 
   
  �Darien’s Bounty: For turning Darien over alive to
  interested parties, this character gains access to the various
  magical adornments listed under APL 2 in the Item’s
  Found During the Adventure section. 
   
  �What was I thinking?: This character agreed to let a
  known cultist of Vecna go free. This will have
  repercussions. 
   
  �The Baatezu that you Know: For killing Darien, your
  soul has taken a first step towards a deal with the baatezu.
  Completion is up to you.  Once per adventure, this character
  may cast spell resistance (CL 11) on themselves as a spell-like
  ability. But in doing so, the character is unaffected by raise dead,
  reincarnation or resurrection for the rest of the adventure. 
   
  �All Hound Archons go to Mount Celestia: This character
  has made peaceful contact with an agent of [Heironeous]
  [Atroa] [Delleb] [Pholtus] [Kelanen] (only one can be
  selected based on play) 
   
  In addition, this character has been granted a divine
  gift based on the god circled above. Cross off the non-
  relevant entries. Caster level equals character level. 
   
  Heironeous: Once ever, this character may use a
  spell-like ability to summon (as per the summon monster V
  spell) a hound archon. [] 
   
  Atroa: Three times ever, this character may use good
  hope as a spell-like ability. [] [] [] 
   
  Delleb: Three times ever, as a free action, this
  character may add a +20 insight bonus to any Intelligence-
  based skill or ability check. [] [] [] 
   
  Pholtus: Once ever, this character may use mind fog as
  a spell-like ability. [] 
   
  Kelanen: This character may use the following spells
  as spell-like abilities: shield, mage armor, magic weapon
  and divine favor a total of five times. [] [] [] [] [] 
  This Record Certifies that 
  _______________________________________________ 
   
  played by______________________________________ 
   
  Player  
   
   
  RPGA #
  Has Completed 
  COR4-18 it Never Rains in Nyrond 
  A Core Adventure 
  Set in the Great Kingdom of Northern Aerdy 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained _____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/594/COR4-18 It Never Rains in Nyrond (APL 2-8)/COR4-18 It Never Rains in Nyrond AR.pdf