TEXT: Chakras
  What the hell are they?
  The word chakra is derived from an old
  Sanskrit word meaning ‘wheel’, ‘disc’,
  or  ‘circle’.  It’s  meant  to  describe  the
  shape the chakras are said to have to the
  trained eye.  Most people describe the
  chakras  as  looking  like  lotus  flowers,
  opening and closing. It is said there are
  seven chakras in the human body which
  are tied to certain parts of the body and
  certain  functions  and  have  different
  colors assigned to them. But there are
  other schools of thoughts that say there
  are far more than seven. However, we
  are going to concentrate on the seven
  main chakras.
  The seven basic chakras are situated in a
  straight vertical line in the human body
  and correspond to different parts of the
  human  body.  All  seven have different
  functions  and  colors,  which  we  will
  discuss more in depth in a bit. The areas
  they are linked to are the base of the
  spine, the stomach area, the chest, the
  heart, the throat, the forehead and the top
  of  the  head.  All  seven  have  different
  names as well. 
  It is believed that someone in control of
  their  chakras  is  enlightened  and  in
  control of their body. Someone who is
  enlightened is able to access the power
  within their chakras. They have learned
  through experience how to do it. It’s not
  an easy process, but it is possible. Some
  mages  and  psis  are  able  to  ‘fake’
  enlightenment  and  open  the  chakras
  through magic or psionic manipulation.
  Although  they  will  argue  that  they
  themselves  are  enlightened  since  they
  are able to perform magic or use psionic
  abilities. Others are born with the ability
  to  tap  into  their  chakras  and  use  the
  power contained therein.
  Some people are also able to erode or
  taint  someone  else’s  chakra  or  even
  prevent  them  from  tapping  into  the
  power within the chakra. Mages and psis
  have spells to do this. 
  There is also a skill available, Chakra
  Knowledge  that  lets  an  agent,  on  a
  successful roll, know about chakras and
  such. This will be gone over more in
  depth as well.
  Gaining Chakra Ability
  A mage or a psi has access to the spell
  list for chakras. However, if a character
  wants to be able to access chakra powers
  without  being  a  mage  or  a  psi,  they
  purchase the Ability spell list with skill
  points much the same way a mage or psi
  purchases  one  of  their  spell  lists.
  However, they are not considered mages
  or  psi’s,  which  means  they  are  not
  affected by anti-psi’s, or spells that affect
  magic  users  or  psionicists.  They  gain
  WKP and develop them the same as a
  psi  does.  They  are  under  the  same
  penalties for use as a psi and a victim of
  one of their spells still gets to use their
  MRE against it.
  Chakra Descriptions
  Aligned  in  a  vertical  line  projecting
  down the front of the body, the seven
  chakras are attached to different parts of
  the body and serve different functions.
  The  chakras  in  order,  from  lowest  to
  highest  are  as  follows:  Muladhara  or
  Base, Svadishana or Sacral, Masnipura
  or  Solar  Plexus,  Anahata  or  Heart
  Centre, Visuddha or Throat Centre, Ajna
  or Forehead Center and the Sahasrara or
  Crown  Centre.  As  said  before,  each
  controls a different part of the body and
  different functions or abilities. Each one
  is also attuned to a different element.
  
  Base Chakra (Muladhara)
  The  Base  chakra  is  located  at,  oddly
  enough, the base of the spine, thus its
  name. It’s associated with the element of
  earth.  The powers  associated  with the
  Base chakra are the triggering of a were-
  form, sending ones self into a berserker
  rage, opening lesser forms of the other
  chakras (excluding the elemental) and of
  course, Earth elemental. Its color is red.
  Sacral Chakra (Svadishana)
  The  Sacral  chakra  is  located  at  the
  waistline  just  below  the  navel.  It’s
  associated  with  the  element  of  water.
  The  powers  possible  from  the  Sacral
  chakra are increased physical speed and
  strength  as  well  as  heightened  Magic
  Resistance. Opening the Sacral chakra
  can also give admittance to the powers
  of the element of water. Orange is its
  color.
  Solar Plexus Chakra (Manipura)
  The Solar Plexus chakra is located where
  the solar plexus is on the human body,
  on the lower part of the breastbone. It is
  associated with the element of fire and
  its powers are heightened fear resistance
  and  detection  of  lies.  Abilities  of  the
  element of fire are also gained. Yellow is
  its color.
  Heart Centre (Anahata)
  Located in the middle of the chest is the
  Heart Centre chakra. It is connected to
  the  element  of  air  and  controls  the
  immune  system.  Opening  the  Heart
  Centre can give you greater immunity to
  disease  (including  vampirism  and
  lycanthropy),  extra  hit  points  and  a
  stronger  constitution.  Powers  of  the
  element  of air  can  be  harnessed. The
  color  of  the  Heart  Centre  chakra  is
  green.
  Throat Centre (Visuddha)
  The Throat Centre chakra is located at
  the top of the throat and is associated
  with the element of ether. It can give you
  heightened senses, better speaking skills
  (as  well  as  other  languages),  writing
  skills (and reading), and you can utilize
  power from the element of ether. The
  associated  color  of  the  Heart  Centre
  chakra is blue. 
  Forehead Centre (Ajna)
  The sixth chakra is the Forehead Centre
  chakra and, as its name suggests, it is
  located  on  the  forehead  above  and
  between  the  eyebrows.  Its  associated
  element is time and is often referred to
  as the ‘third eye’ chakra. The powers of
  the  Forehead  Centre  chakra  are
  precognition,  postcognition,  telepathy,
  and  remote  viewing,  basically
  clairvoyance. Access to the power of the
  element of time can also be gained. The
  color of the Forehead Centre chakra is
  indigo.
  Crown Centre Chakra (Sahasrara)
  The top of the head is where the Crown
  Centre chakra is found. It is supposed to
  be the perfection of the mind, body, and
  spirit. Its element is spirit and is the most
  powerful of the chakras. Powers gained
  from opening the Crown Centre chakra
  are teleportation, astral projection, aura
  sight,  channeling,  or any three  of the
  lesser chakras. Power derived from the
  element  of  spirit  is  also  allowed.  Its
  color is white.
  Colors
  The  color  of  a  chakra  denotes  how
  healthy that chakra is. If the chakra is
  any color besides the one indicated, then
  something is wrong and the person needs
  to  get  their  chakras  cleansed.  The
  
  stronger the color of a chakra, the more
  the person uses that particular chakra.
  How to Use Chakras
  To use one’s chakras, a mage or psi casts
  a spell off of the mage/psi list (paying
  appropriate  spell  cost).  If  the  spell  is
  successful, the mage or psi can access
  the chakra power he or she is trying to
  access off of the list. He or she must then
  pay the cost to use the power.
  An agent who can access the chakras but
  is not a mage or psi, gains WKP (which
  is developed normally) and can use them
  to cast the spell off of the Ability spell
  list. They then do not have to pay any
  extra cost to activate the chakra unless
  specifically noted in the power.
  An agent who is not trained in accessing
  chakras may try as well. They must roll
  under their MRE, adding +5% if they
  have the skill Chakra Knowledge. They
  then will have 30 WKP to use. If a spell
  is  more  than 30, the  extra  will  come
  from their HP's or a nearby psi, who will
  probably be none to happy to have their
  WKP drained.
  Chakra Powers
  The powers from each chakra are varied.
  The  higher  the  chakra,  the  more
  powerful it is, with the exception of the
  elemental  power.  Generally,  these
  powers last only for 1d2 hours, unless
  otherwise stated. 
  Muladhara
  
  85%  chance  to  trigger  were-
  form in self, 75% to trigger it in
  others. No action if not a were.
  
  Berserker  rage  75%  chance  to
  trigger in self. Gives +25 to any
  physical combat or martial art,
  +4 STR and +50 HP.
  
  Use other chakra powers at 25%
  of full (excluding elements).
  
  Earth Element: Shield of Earth
  can take 500 points of damage,
  10 feet high x 10 feet wide x 1
  foot thick.
  Svadishana
  
  Increased STR  +2d6
  
  Increased DEX +2d6
  
  Increased AGL +2d6
  
  Water Element: Does not need to
  breath. Swim +65%
  Manipura
  
  Lie Detection 85%
  
  Fear Resistance 70%
  
  Low Light Vision (need at least
  moonlight to se as if it were day)
  
  Fire Element: Heat resistance up
  to 800 degrees. Flame blast 50
  feet for 5d10 burn damage, MRE
  save halves damage.
  Anahata
  
  Extra HPs +2d20
  
  Increased CON +2d6
  
  Disease Immunity 80%
  o
  Vampirism 40%
  o
  Lycanthrope 50%
  
  Air Element: Fall without injury
  50 feet. Glide 300 feet.
  Visuddha
  
  Communication  +25%  to  all
  speaking skill rolls
  
  Can add 3 languages
  
  Writing skills improve to include
  forgery by +30%
  
  Night Vision (no light to see)
  
  Smell heightened +25% 
  
  Hearing heightened +25%
  
  Touch heightened +25%
  
  Taste heightened +25%
  
  Ether element: Lightning bolt 50
  feet for 5d10 shocking damage.
  Stabilize death shock at 85%.
  
  Ajna
  
  Precognition
  
  Postcognition
  
  Telepathy
  
  Remote Viewing
  
  Time  Element:  Character  gains
  1d4 actions per round. 
  Sahasrara
  
  Teleportation
  
  Astral Projection
  
  Aura Sight
  
  Channeling
  
  Any three  of the  lesser  chakra
  powers  (excluding  elemental)
  +25%
  
  Spirit Element: Charm spirit 75%
  MRE  save  means  no  harmful
  action  against  character.  Gives
  access to Control Mind spell list
  (STNF 93, pg 74-75).
  These powers last only for the length of
  time that the chakra is open. Once the
  chakra closes the power is gone. Any
  damage taken while open does not go
  away  and  must  be  healed.  The  only
  exception is any disease counteracted by
  the Anahata Chakra.
  Spell List
   There  are  two  spell  lists  for  Chakra
  spells. The first is for mages and psis
  that do not have the ability to open their
  chakras.  The  second  is  for  characters
  who  have  taken  the  Chakra  Ability.
  Agents and characters not trained in the
  ability to access their chakras use the
  spell list for mages and psis should they
  be successful in opening their chakra.
  They, like mages and psis must pay the
  cost for the initial opening as well as the
  extra cost for the power they wish to
  access.
  Ability User Spell List
  Mage/Psi/Untrained Spell List
   Access Chakra- This is the basic spell
  that  allows  a  person  to  open  their
  chakras and use the power within. Only
  one  chakra  may  be  open  at  a  time.
  Mages,  psis  and  untrained  users  must
  first cast Access Chakra before they can
  use  any  of  the  powers  listed  for  the
  chakras.
  Deny Chakra- Closes a person’s chakra
  while they are trying to open it. If they
  save, they can attempt to finish opening
  it. If not, the WKP are still spent, but the
  chakra does not open.
  Taint  Chakra-  Whenever  a  character
  attempts  to  use  a  tainted  chakra,  the
  effect is either the character takes 2d10
  HP of damage or else the chakras effect
  SPELL
  COST
  TIME
  Access Chakra
  1m
  Deny Chakra
  1m
  Taint Chakra
  1m
  Cleanse Chakra 
  1m
  See Chakras
  1m
  Close Chakra
  1m
  SPELL
  COST
  TIME
  Access Chakra
  1m
  *Muladhara
  1m
  *Svadishana
  1m
  *Manioura
  1m
  *Anahata
  1m
  *Visuddha
  1m
  *Ajna
  1m
  *Sahasrara
  1m
  *Elements (all)
  1m
  Deny Chakra
  1m
  Taint Chakra
  1m
  Cleanse Chakra 
  1m
  See Chakras
  1m
  Close Chakra
  1m
  
  is reduced by 75%. This stays in place
  until the chakra is cleansed.
  Cleanse Chakra- Removes the negative
  effects of a Taint Chakra spell as well as
  any other effect that may cause a chakra
  to not function properly. Also 
  See  Chakras-  Allows  caster  to  see  a
  person’s chakras, to include color, and
  whether that person’s chakra is open or
  closed or is attempting to open.
  Close Chakra- This spell closes a chakra
  someone has already opened. If the spell
  is successful, the chakra opener requires
  another roll. This roll is to try to keep the
  chakra from closing and is made as a
  skill check. If that roll is successful, the
  chakra  remains  open,  but  the  person
  accessing must reroll all rolls associated
  with that chakra.
  Example- Charlie the Chakra User is
  opening  his  sacral  chakra  to  gain
  heightened strength. Angel Fisher does
  not want this as her teammate is in a
  fistfight  with  Charlie.  He  opens  the
  chakra  and  rolls  a  +12  (2d6)  to  his
  STR., a perfect roll. Angel tries to close
  the  chakra  and  succeeds  on  her  roll.
  Charlie rolls to try to keep it open. He
  succeeds and must reroll the added STR.
  He  gets  a  dismal  +3.  Charlie  is  not
  happy. Had Charlie not succeeded, the
  chakra would have closed and he would
  have had to start over.
   Chakra Knowledge
  The skill of Chakra Knowledge can be
  purchased  as  a  Bureau  skill  and
  increased like a regular skill. It gives an
  agent insight into what chakras are, how
  they are used, what they can do and the
  spells  associated  with  them.  On  a
  Difficulty rating roll of 9 (STNF 1993,
  pg 14), the agent can tell when someone
  is trying to tap into a chakra. It does
  NOT give the agent the ability to use
  chakras.
  Detecting Chakras
  When viewed with Aura sight or with
  the Bureau issue sunglasses, the seven
  chakras  will  stand  out  on  a  person
  trained to access their chakras. A kirilian
  meter will pick up a chakra user as a flux
  between  spirit  and  psionic  energy.
  Otherwise a trained chakra user will go
  completely  unnoticed.  When  someone
  attempts  to open a chakra, agents  are
  allowed a regular SNS roll. And unless
  they roll really well, they will have no
  idea  what  is  going  on,  just  that
  something is not right.
  Conclusion
  Chakras  can  make  for  somewhat
  powerful agents, but they can make for
  powerful  enemies  as  well.  Don’t  be
  afraid to use a chakra user against your
  agents. They may not know what he or
  she  is  until  it’s  too  late.  And  their
  enemies may be just as surprised also.
  
SOURCE: textdata/thevault/Bureau 13/Bureau 13 (d20)/Bureau 13 d20.-.Chakras.pdf