TEXT: *** Remember to register your character in the 2007 Meta-Org Database at http://groups.yahoo.com/group/duchyofurnst/.*** 
   
   
   
  GP 
  Starting GP 
  + 
   
  GP 
  GP Gained 
   
  GP 
  Subtotal 
  –  
   
  GP 
  GP Fees Spent 
   
  GP 
  FINAL GP TOTAL 
  FINAL XP TOTAL 
   
  XP 
   
  TU 
  Starting TU 
  – 
  TU 
  TU Cost 
  TU REMAINING 
   
  TU 
  ACCESS GAINED  
  All items are Access: Regional (URD) & Metaregional (NMR). 
  Active Member, Regarded Member, or Member by 
  Marriage. 
  • 
  Mundane equipment (from A&EG): portable game board, 
  insect netting, money belt, four-person tent,  pavilion tent, 
  sparkstone, and jeweler’s loupe. 
  Adventure Record# 
  597 CY 
  O r g a n i z a t i o n  
   
  LEVEL OF 
  ORGANIZATION 
  & COSTS 
   (CIRCLE ALL  
  THAT APPLY) 
  Active Member 
  Annual: 3 TU 
  Regarded 
  Member 
  Annual: 4 TU 
  Obligation: Rich Lifestyle 
  while in the Duchy of Urnst. 
  Must always have at least 3 
  influence with the House. 
  Landed Member 
  Initial:  100 gp; Grant of 
  Estate or 4 influence 
  Annual: 8 TU (2 TU might 
  be payable by cohort –see 
  text) 
  Member by 
  Marriage 
  Initial: 1 TU; 
  1500  gp (see text) 
  Annual: 2 TU  
  Obligation: May not choose 
  none or wild for upkeep 
  Tithe: Pay double for all 
  upkeep costs if husband/wife 
  is not a cohort. 
  You must carry this Meta-Org Record (MR), the Meta-Organization 
  Overview sheet, and a copy of the relevant portions of the Meta-Org 
  document for this to count as campaign documentation. This MR 
  should be kept in the AR stack and numbered accordingly. 
  See the meta-org document for the description and prerequisites of 
  each level in this organization.  A new MR should be filled out each 
  time a character is promoted and with the first AR of each year. 
  Active and Regarded Members  
  • 
  Do not have to pay the annual 2 TU cost for their House 
  Connections racial background. 
  Bonuses & Penalties: 
  All bonuses & penalties and are circumstance bonuses & penalties.  
  Skill benefits provided by multiple positions in a house do not stack 
  Active Member: 
  • 
  +2 on Knowledge (history) & Knowledge (nobility & royalty) 
  checks relating to the Duchy of Urnst. 
  • 
  +1 to Diplomacy and Gather Information checks with those from 
  the house, the house’s Clients, and its Allies. 
  • 
  -1 to Diplomacy and Gather Information checks with the house’s 
  Enemies. 
  Regarded Member: 
  • 
  +2 on Knowledge (history) & Knowledge  (nobility & royalty) 
  checks relating to the Duchy of Urnst. 
  • 
  +4*  to Diplomacy, Bluff, Sense Motive, and Gather Information 
  checks with those from the house, the house’s Clients, and its 
  Allies.  This does not stack with a bonus given by a House 
  Connections background. 
   
  This Meta-Org Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Houses of the Duchy 
  Member Positions 
  A Duchy of Urnst Meta-Organization 
  Event: ________________ Date: ________ 
  DM:_______________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Org Notes: 
  � 
  Relevant Background AR # ___ 
  � 
  First Joined 
  AR # ___ 
  � 
  Oblig. Fees Paid 
  AR # ___ 
  � 
  Level Gained 
  AR # ___ 
  � 
  Withdrew 
  AR # ___ 
  � 
  Kicked out 
  AR # ___ 
  _______________________
  _______________________ 
  Home Region_______________ 
  This MR is only for 
  Meta-Org costs and 
  benefits: It can not be 
  used to purchase or 
  craft items and does 
  not count as an AR 
  when determining 
  eligibility for Access: 
  Adventure. 
  Lifestyle Reductions 
  Landed Member:  Free Rich or 50% off Luxury 
  Upkeep while in the Duchy of Urnst. 
   
  – 
  TU 
  Added TU Costs 
  Gifted: 
  Landed Member: 
  Oversee an Estate that earns 400 gp in income on 
  the first AR of each year. 
  • 
  +2 on Diplomacy, Gather Information, and Sense Motive with members 
  of other Duchy of Urnst houses who are not enemies, allies, or clients of 
  the house. 
  • 
  -4 to Diplomacy and Gather Information checks with the house’s 
  Enemies. 
  • 
  Great Renown (+2 to Leadership Score if the cohort holds a position in 
  the house). 
  Landed Member: 
  • 
  +3 to Diplomacy and Gather Information checks with those from the 
  house, the house’s Clients, and its Allies.  
  • 
  +1 on Diplomacy with members of other Duchy of Urnst houses who are 
  not enemies, allies, or clients of the house. 
  • 
  +2 on any skill when the character has the opportunity to travel to her 
  estate and receive assistance from the experts in her household (the judge 
  determines whether this is possible and if it can be applied). 
  • 
  -2 to Diplomacy and Gather Information checks with the house’s 
  Enemies. 
  • 
  Base of Operations (+2 for attracting followers with the Leadership feat). 
   
  Member by Marriage: 
  • 
  +2 to Diplomacy and Gather Information with those from any Duchy 
  house that is not an enemy of the house for 1 year after the marriage. 
  • 
  +2 to Diplomacy and Gather Information with happily married people.  
  This stacks with the modifier above. 
  • 
  -1 to Diplomacy and Gather Information checks with the house’s 
  Enemies. 
   
   
  House Details 
  The following information can be found in the “List of Duchy Houses” 
  document on the DuchyofUrnst yahoo group*. It should be updated 
  when new versions of that file are released (write it in pencil).   
  House:  
   
  Type:  
   
  Trade Goods:  
   
  Allies:  
   
  Enemies:  
   
  Patron:  
   
  Clients: 
   
  Faction:  
   
  * Information in the current adventure always takes precedence. 
   
  Influence Gained: 
  Active Member: 
  □ 1 Influence Point with the house (gained once). 
  □ 1 Influence with the house each time the 
  character receives a promotion in the Ducal 
  Guard, Ducal Navy, or the White Bears. 
  Regarded Member: 
  □ 1 Influence with the house that renews after 
  each Duchy of Urnst regional played. 
  Member by Marriage 
  □ ___ influence with the house (usable once).  
  Number is dependent on gold spent on wedding 
  (see text).  
  □ 
  1 Influence with the house that can only be 
  spent towards becoming a Landed Member. 
  COSTS:  
  Initial: Pay once upon joining or 
  attaining rank.  
  Annual: Pay upon joining, 
  attaining rank*, and at the 
  beginning of each year.  
  Obligations: Pay before end of 
  year.  
  Tithe: Pay % of gp gained on 
  each AR.  
  * See Meta-Org Overview (2006 
  DoU Meta-Org Book, pg. 3) for 
  details
  
  *** Remember to register your character in the 2007 Meta-Org Database at http://groups.yahoo.com/group/duchyofurnst/.*** 
   
   
   
  GP 
  Starting GP 
  + 
   
  GP 
  GP Gained 
   
  GP 
  Subtotal 
  –  
   
  GP 
  GP Fees Spent 
   
  GP 
  FINAL GP TOTAL 
  FINAL XP TOTAL 
   
  XP 
   
  TU 
  Starting TU 
  – 
  TU 
  TU Cost 
  TU REMAINING 
   
  TU 
  Adventure Record# 
  597 CY 
  O r g a n i z a t i o n  
   
  LEVEL OF 
  ORGANIZATION 
  & COSTS 
   (CIRCLE ALL  
  THAT APPLY) 
   
  House Client 
  Initial: 1 TU 
  Annual: 2 TU; 100 gp 
  Obligations:  May not hold 
  any other Positions with 
  house besides House Trading 
  Rights 
  You must carry this Meta-Org Record (MR), the 
  Meta-Organization Overview sheet, and a copy of 
  the relevant portions of the Meta-Org document 
  for this to count as campaign documentation. 
  This MR should be kept in the AR stack and 
  numbered accordingly. 
  See the meta-org document for the description 
  and prerequisites of each level in this 
  organization.  A new MR should be filled out 
  each time a character is promoted and with the 
  first AR of each year. 
  Notes: 
  • Can have a region other than the Duchy of 
  Urnst as her home region. 
   
  This Meta-Org Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Houses of the Duchy 
  House Client Position 
  A Duchy of Urnst Meta-Organization 
  Event: ________________ Date: ________ 
  DM:_______________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Org Notes: 
  � 
  Other House Positions AR # ___ 
  � 
  First Joined 
  AR # ___ 
  � 
  Oblig. Fees Paid 
  AR # ___ 
  � 
  Level Gained 
  AR # ___ 
  � 
  Withdrew 
  AR # ___ 
  � 
  Kicked out 
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region_______________ 
  This MR is only for 
  Meta-Org costs and 
  benefits: It can not be 
  used to purchase or 
  craft items and does 
  not count as an AR 
  when determining 
  eligibility for Access: 
  Adventure. 
  Lifestyle Reductions 
   
  NA 
  – 
  TU 
  Added TU Costs 
  Gold or Influence gained: 
  One of the following gained on the first AR of 
  each year: 
  □ 1 Influence with the house  
       or 
  □ 100 gp 
  Bonuses & Penalties: 
  All bonuses & penalties and are circumstance bonuses & 
  penalties.  Skill benefits provided by multiple positions in a 
  house do not stack 
  • +2 on Diplomacy checks with those from the house. 
  • +1 on Diplomacy checks with the house’s Allies. 
  • -1 on Diplomacy and Gather Information checks with the 
  house’s Enemies. 
  • +2 on Sense Motive with Nobles from the Duchy of Urnst. 
  • +2 on any profession or craft skills that the character has 
  ranks in when they are used to make money. 
   
  House Details 
  The following information can be found in the “List of Duchy Houses” 
  document on the DuchyofUrnst yahoo group*. It should be updated 
  when new versions of that file are released (write it in pencil).   
  House:  
   
  Specific Patron:  
   
  Type:  
   
  Trade Goods:  
   
   
  House’s Allies:  
   
  House’s Enemies:  
   
  House’s Faction:  
   
  * Information in the current adventure always takes precedence. 
   
  COSTS:  
  Initial: Pay once upon joining or 
  attaining rank.  
  Annual: Pay upon joining, 
  attaining rank*, and at the 
  beginning of each year.  
  Obligations: Pay before end of 
  year.  
  Tithe: Pay % of gp gained on 
  each AR.  
  * See Meta-Org Overview (2006 
  DoU Meta-Org Book, pg. 3) for 
  details. 
  
  *** Remember to register your character in the 2007 Meta-Org Database at http://groups.yahoo.com/group/duchyofurnst/.*** 
   
   
   
  GP 
  Starting GP 
  + 
   
  GP 
  GP Gained 
   
  GP 
  Subtotal 
  –  
   
  GP 
  GP Fees Spent 
   
  GP 
  FINAL GP TOTAL 
  FINAL XP TOTAL 
   
  XP 
   
  TU 
  Starting TU 
  – 
  TU 
  TU Cost 
  TU REMAINING 
   
  TU 
  Adventure Record# 
  597 CY 
  O r g a n i z a t i o n  
   
  LEVEL OF 
  ORGANIZATION 
  & COSTS 
   (CIRCLE ALL  
  THAT APPLY) 
  House Trading 
  Rights 
  Initial: 1 TU; 300gp 
  Non-Members: 400 gp 
  or 1 influence 
   Annual: 2 TU 
  House Merchant 
  Initial:  2 TU;  
  1 influence or 500 gp 
  Annual: 2 TU  
  Obligation:  2 TUs spent on 
  Profession (Merchant) as 
  non adventuring activity. 
  Tithe: 10% of profit made 
  from merchant activities in 
  Duchy of Urnst. 
  House Trade 
  Representative 
  Initial: 1 TU; 1 influence 
  Annual:+1 TU  
  Obligation: Maintain House 
  Merchant Postion. 
  20 TUs a year on non-URD 
  Adventures seeking 
   trade connections. 
  You must carry this Meta-Org Record (MR), the Meta-Organization 
  Overview sheet, and a copy of the relevant portions of the Meta-Org 
  document for this to count as campaign documentation. This MR 
  should be kept in the AR stack and numbered accordingly. 
  See the meta-org document for the description and prerequisites of 
  each level in this organization.  A new MR should be filled out each 
  time a character is promoted and with the first AR of each year. 
  Notes: 
  House Trading Rights 
  • Can have a region other than the Duchy of Urnst as her home region if she 
  holds no other positions (besides House Client). 
  House Trade Representative 
  • A House Trade Representative is allowed to change his Home Region to one 
  outside of the Duchy whether or not he holds other positions with the House 
  (excepting Landed Member, House Champion, and House Advisor). 
  Bonuses & Penalties: 
  All bonuses & penalties and are circumstance bonuses & penalties.  
  Skill benefits provided by multiple positions in a house do not stack 
  House Trading Rights 
  • +3 with Profession, Appraise, and Craft checks that relate to the house’s 
  Trade Goods (see the Listing of Duchy Houses document).  
  • +2 on any Profession (Merchant) checks made as “Non-Adventuring 
  Activities” after a Duchy adventure. This becomes a +3 if also a House 
  Client). 
  • +3 to Bluff and Sense Motive checks when engaged in merchant activities. 
  This Meta-Org Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Houses of the Duchy 
  Merchant Employee Positions 
  A Duchy of Urnst Meta-Organization 
  Event: ________________ Date: ________ 
  DM:_______________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Org Notes: 
  � 
  Other House Positions AR # ___ 
  � 
  First Joined 
  AR # ___ 
  � 
  Oblig. Fees Paid 
  AR # ___ 
  � 
  Level Gained 
  AR # ___ 
  � 
  Withdrew 
  AR # ___ 
  � 
  Kicked out 
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region_______________ 
  This MR is only for 
  Meta-Org costs and 
  benefits: It can not be 
  used to purchase or 
  craft items and does 
  not count as an AR 
  when determining 
  eligibility for Access: 
  Adventure. 
  Lifestyle Reductions 
  House Merchant:  Free Adventurers Standard 
  Upkeep in the Duchy of Urnst. 
  House Trade Representative:  50% off 
  Adventurers Standard or Rich Lifestyle  
  outside of Duchy or Urnst. 
  – 
  TU 
  Added TU Costs 
  Salary and Items gained: 
  House Merchant: 
  • 100 gp on the first AR of each year. 
  • Use of a wagon and four mules.  The 
  character may refuse or return this loan, but 
  must replace them if they are lost, sold, or 
  destroyed. 
  • Holds 100 gp in his house’s gems or trade 
  goods (non-replacement gains enmity - see 
  document).   
   
  House Trade Representative: 
  • Additional 100 gp on the first AR of each 
  year. 
  House Merchant 
  • +4 to Profession, Appraise, and Craft checks that relate to the house's trade goods 
  (described in  the Listing of Duchy Houses document).  
  • +4 on any Profession (Merchant) checks made as “Non-Adventuring Activities” 
  after a Duchy adventure. 
  • +3 to Bluff and Sense Motive checks when engaged in merchant activities. This 
  becomes a +4 with other merchants. 
  • +2 on Diplomacy and Gather Information checks with those from the house, the 
  house’s Clients, and its Allies. 
  • +2 on Knowledge (Geography) and Knowledge (Local) checks relating to trade 
  and trade routes in the Duchy or Urnst. 
  • -2 on Bluff, Diplomacy and Gather Information checks with the house’s Enemies. 
  House Trade Representative 
  • +4 to Skill checks that relate to the goods described in the Listing of Duchy 
  Houses document as the house’s Trade Goods.  
  • +4 on any Profession (Merchant) checks made as “Non-Adventuring Activities”. 
  • +2 on Knowledge (Geography) and Knowledge (Local) checks for areas along 
  major trade routes (Judges call.) 
  • +3 on Diplomacy and Gather Information checks with those from the house, the 
  house’s Clients, its Allies, and Foreign Merchants. 
  • -3 on Diplomacy and Gather Information checks with the house’s Enemies. 
   
  House Details 
  The following information can be found in the “List of Duchy Houses” 
  document on the DuchyofUrnst yahoo group*. It should be updated 
  when new versions of that file are released (write it in pencil).   
  House:  
   
  Type:  
   
  Trade Goods:  
   
  Allies:  
   
  Enemies:  
   
  Patron:  
   
  Clients: 
   
  Faction:  
   
  * Information in the current adventure always takes precedence. 
   
  Influence Gained: 
  House Merchant 
  □ 1 Influence with the house that does not renew. 
  House Trade Representative: 
  □ 1 Influence with the house gained on the first AR of each year 
  (accumulates if not used).   
  COSTS:  
  Initial: Pay once upon joining or 
  attaining rank.  
  Annual: Pay upon joining, 
  attaining rank*, and at the 
  beginning of each year.  
  Obligations: Pay before end of 
  year.  
  Tithe: Pay % of gp gained on 
  each AR.  
  * See Meta-Org Overview (2006 
  DoU Meta-Org Book, pg. 3) for 
  details. 
  
  *** Remember to register your character in the 2007 Meta-Org Database at http://groups.yahoo.com/group/duchyofurnst/.*** 
   
   
   
  GP 
  Starting GP 
  + 
   
  GP 
  GP Gained 
   
  GP 
  Subtotal 
  –  
   
  GP 
  GP Fees Spent 
   
  GP 
  FINAL GP TOTAL 
  FINAL XP TOTAL 
   
  XP 
   
  TU 
  Starting TU 
  – 
  TU 
  TU Cost 
  TU REMAINING 
   
  TU 
  Adventure Record# 
  597 CY 
  O r g a n i z a t i o n  
   
  LEVEL OF 
  ORGANIZATION 
  & COSTS 
   (CIRCLE ALL  
  THAT APPLY) 
   
  House Guard 
  Initial: 2 TU 
  Annual: 4 TU 
   
  House Guard 
  Captain 
  Initial: 3 TU;  
  Annual: 5 TU  
   
  House 
  Champion 
  Initial: 100 gp gift; 4 TUs 
  2 influence  with house 
  Annual:5 TU  
   
  You must carry this Meta-Org Record (MR), the Meta-Organization 
  Overview sheet, and a copy of the relevant portions of the Meta-Org 
  document for this to count as campaign documentation. This MR 
  should be kept in the AR stack and numbered accordingly. 
  See the meta-org document for the description and prerequisites of 
  each level in this organization.  A new MR should be filled out each 
  time a character is promoted and with the first AR of each year. 
   
  Bonuses & Penalties: 
  All bonuses & penalties and are circumstance bonuses & penalties.  
  Skill benefits provided by multiple positions in a house do not stack 
   
  House Guard 
  • +2 to Spot and Listen while on Guard Duty. 
  • +2 on Diplomacy and Gather Information checks with House 
  Guards who are from the house, the house’s Allies, and its 
  Clients. 
  • -2 on Diplomacy and Gather Information checks with Enemies of 
  the house. 
  House Guard Captain 
  • +3 to Spot and Listen while on Guard Duty. 
  This Meta-Org Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Houses of the Duchy 
  Guard Employee Positions 
  A Duchy of Urnst Meta-Organization 
  Event: ________________ Date: ________ 
  DM:_______________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Org Notes: 
  � 
  Other House Positions AR # ___ 
  � 
  First Joined 
  AR # ___ 
  � 
  Oblig. Fees Paid 
  AR # ___ 
  � 
  Level Gained 
  AR # ___ 
  � 
  Withdrew 
  AR # ___ 
  � 
  Kicked out 
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region_______________ 
  This MR is only for 
  Meta-Org costs and 
  benefits: It can not be 
  used to purchase or 
  craft items and does 
  not count as an AR 
  when determining 
  eligibility for Access: 
  Adventure. 
  Lifestyle Reductions 
  Free Adventurers Standard Upkeep in Duchy of 
  Urnst: House Guard and House Guard Captain 
  Free Luxury upkeep in the Duchy of Urnst: 
  House Champion 
  – 
  TU 
  Added TU Costs 
  Salary and Items gained: 
  All 
  • 15% off the purchase of non-exotic weapons, 
  armor, 
  and 
  shields 
  (including 
  normal, 
  alchemical silver, cold iron, and masterwork 
  versions) in the Player's Handbook. 
  House Guard Captain 
  • 100 gp Salary received on the first AR of each 
  year. 
  House Champion 
  • 200 gp Salary received on the first AR of each 
  year. 
  • +3 on Intimidate with Guards from the house or its Clients. 
  • +2 on Diplomacy and Gather Information Checks with those from the 
  house, the house’s Clients, and its Allies. 
  • -2 on Diplomacy and Gather Information checks with Enemies of the 
  house. 
  • Considered to have a Base of Operations for the purposes of attracting 
  followers who are House Guards (+2 to Leadership with followers). 
  House Champion 
  • Great Renown (+2 to Leadership Score) 
  • +4 on Diplomacy and Gather Information with people from the house, 
  the house’s Clients, and its Allies. 
  • -4 penalty on Diplomacy and Gather Information checks with the 
  house’s Enemies. 
  • +4 on Intimidate with Duchy of Urnst residents. 
  • +4 on Spot, and Listen when protecting a Member of the house. 
  • +2 on opposed Skill checks when done in the name of the house. 
  • Retains bonuses gained as House Guard Captain, House Priest, or 
  House Arcanist (don’t stack with one granted by this position). 
   
  House Details 
  The following information can be found in the “List of Duchy Houses” 
  document on the DuchyofUrnst yahoo group*. It should be updated 
  when new versions of that file are released (write it in pencil).   
  House:  
   
  Type:  
   
  Trade Goods:  
   
  Allies:  
   
  Enemies:  
   
  Patron:  
   
  Clients: 
   
  Faction:  
   
  * Information in the current adventure always takes precedence. 
   
  Influence Gained: 
  Gained on the first AR of each year and 
  accumulates if not used. 
  House Guard Captain: 1    � 
  House Champion: 2            �  � 
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (URD) & Metaregional (NMR). 
  House Burlondin:  House Guard* & House Guard Captains:  
  • 
  Access to gnome swordcatcher (RS), gnome tortoise blade 
  (RS),  gnome battlecloak (RS), and/or gnome crossbow sight 
  (A&EG).   * for at least 6 months. 
  House Guard Captain & House Champion 
  • 
  Access to Tactical Soldier (MH) 
  • 
  Maure Houses gain access to Suel Arcanamarch (CA) 
  COSTS:  
  Initial: Pay once upon joining or 
  attaining rank.  
  Annual: Pay upon joining, 
  attaining rank*, and at the 
  beginning of each year.  
  Obligations: Pay before end of 
  year.  
  Tithe: Pay % of gp gained on 
  each AR.  
  * See Meta-Org Overview (2006 
  DoU Meta-Org Book, pg. 3) for 
  details. 
  
  *** Remember to register your character in the 2007 Meta-Org Database at http://groups.yahoo.com/group/duchyofurnst/.*** 
   
   
  GP 
  Starting GP 
  + 
   
  GP 
  GP Gained 
   
  GP 
  Subtotal 
  –  
   
  GP 
  GP Fees Spent 
   
  GP 
  FINAL GP TOTAL 
  FINAL XP TOTAL 
   
  XP 
   
  TU 
  Starting TU 
  – 
  TU 
  TU Cost 
  TU REMAINING 
   
  TU 
  Adventure Record# 
  597 CY 
  O r g a n i z a t i o n  
   
  LEVEL OF 
  ORGANIZATION 
  & COSTS 
   (CIRCLE ALL  
  THAT APPLY) 
  House Arcanist 
  Initial: 4 TU;  
  1 influence with house 
  Annual: 4 TU 
   
   
  House Priest 
  Initial:  1 influence  
  with house or  
   Duchy Church meta-org. 
  Annual:4 TU  
   
  You must carry this Meta-Org Record (MR), the Meta-Organization 
  Overview sheet, and a copy of the relevant portions of the Meta-Org 
  document for this to count as campaign documentation. This MR 
  should be kept in the AR stack and numbered accordingly. 
  See the meta-org document for the description and prerequisites of 
  each level in this organization.  A new MR should be filled out each 
  time a character is promoted and with the first AR of each year. 
  Notes: 
  House Priest’s Deity: _____________________________ 
   
  House Arcanist: 
  • After 1 year with house gains access to copy 2nd & 3rd level PH 
  spells into spellbook*. 
  • Maure House Arcanists (after the year) can add access to copying 
  of 4th-6th level PH spells* for a magic item worth at least 2100 gp 
   
  * Must still pay for the spell ink needed for copying. 
  This Meta-Org Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Houses of the Duchy 
  Specialist Employee Positions 
  A Duchy of Urnst Meta-Organization 
  Event: ________________ Date: ________ 
  DM:_______________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Org Notes: 
  � 
  Other House Positions AR # ___ 
  � 
  First Joined 
  AR # ___ 
  � 
  Oblig. Fees Paid 
  AR # ___ 
  � 
  Level Gained 
  AR # ___ 
  � 
  Withdrew 
  AR # ___ 
  � 
  Kicked out 
  AR # ___ 
  _______________________
  _______________________ 
  Home Region_______________ 
  This MR is only for 
  Meta-Org costs and 
  benefits: It can not be 
  used to purchase or 
  craft items and does 
  not count as an AR 
  when determining 
  eligibility for Access: 
  Adventure. 
  Lifestyle Reductions 
  Non-Noble Houses: Free Adventurers Standard 
  Upkeep in the Duchy of Urnst. 
  Noble Houses: Free Rich Upkeep in the Duchy 
  of Urnst. 
  – 
  TU 
  Added TU Costs 
  Salary gained: 
  All: 100 gp Salary received on the first AR of 
  each year. 
  Bonuses & Penalties: 
  All bonuses & penalties and are circumstance bonuses & penalties.  Skill 
  benefits provided by multiple positions in a house do not stack 
  House Arcanist 
  • 
  +2 to Knowledge (Arcana) & Spellcraft checks that have to do with 
  Arcane Spells. 
  • 
  +2 on Knowledge checks if the Arcanist has the opportunity to 
  research the subject for 3d4 hours in one of the house’s Libraries. 
  (This stacks with the bonus above.) 
  • 
  +2 on Diplomacy and Gather Information Checks with those from 
  the house, the house’s Clients, and its Allies. 
  • 
  -2 on Diplomacy and Gather Information checks with Enemies of the 
  house. 
  House Priest 
  • 
  +4 to Knowledge (Religion) Checks that relate to the Suel Deities 
  (Gnome Deities or Ehlonna for House Burlondin and Oeridien Deities 
  for House Fealdon). 
  • 
  +3 on Diplomacy and Gather Information Checks with those from 
  the house, the house’s Clients, and its Allies. 
  • 
  -2 on Diplomacy and Gather Information checks with Enemies of the 
  house. 
  House Details 
  The following information can be found in the “List of Duchy Houses” 
  document on the DuchyofUrnst yahoo group*. It should be updated 
  when new versions of that file are released (write it in pencil).   
  House:  
   
  Type:  
   
  Trade Goods:  
   
  Allies@:  
   
  Enemies:  
   
  Patron:  
   
  Clients: 
   
  Faction:  
   
  * Information in the current adventure always takes precedence. 
  @  A House Priest’s house may not have skeptics as an ally. 
  Influence Gained: 
  All:  1 Influence with the house gained on the 
  first AR of each year. (Can be accumulated). 
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (URD) & Metaregional (NMR). 
  House U’Morael Arcanist:  
  • Access to Mage of the Arcane Order PrC (CA) if spend 1 Initial TU 
  when first join. 
  House Priest 
  • Access to Holy Water Sprinkler (LM) and Holy Book (A&EG). 
  COSTS:  
  Initial: Pay once upon joining or 
  attaining rank.  
  Annual: Pay upon joining, 
  attaining rank*, and at the 
  beginning of each year.  
  Obligations: Pay before end of 
  year.  
  Tithe: Pay % of gp gained on 
  each AR.  
  * See Meta-Org Overview (2006 
  DoU Meta-Org Book, pg. 3) for 
  details
  
  *** Remember to register your character in the 2007 Meta-Org Database at http://groups.yahoo.com/group/duchyofurnst/.*** 
   
   
   
  GP 
  Starting GP 
  + 
   
  GP 
  GP Gained 
   
  GP 
  Subtotal 
  –  
   
  GP 
  GP Fees Spent 
   
  GP 
  FINAL GP TOTAL 
  FINAL XP TOTAL 
   
  XP 
   
  TU 
  Starting TU 
  – 
  TU 
  TU Cost 
  TU REMAINING 
   
  TU 
  Adventure Record# 
  597 CY 
  O r g a n i z a t i o n  
   
  LEVEL OF 
  ORGANIZATION 
  & COSTS 
   (CIRCLE ALL  
  THAT APPLY) 
  House 
  Entertainer 
  Initial: 3 TU; 1 influence 
  Annual:3 TU  
   
   
   
  House Spy 
  Initial: 2 TU; member or 
  1 influence with house. 
  Annual:4 TU  
   
  You must carry this Meta-Org Record (MR), the Meta-Organization 
  Overview sheet, and a copy of the relevant portions of the Meta-Org 
  document for this to count as campaign documentation. This MR 
  should be kept in the AR stack and numbered accordingly. 
  See the meta-org document for the description and prerequisites of 
  each level in this organization.  A new MR should be filled out each 
  time a character is promoted and with the first AR of each year. 
  Notes: 
  House Spy 
  A House Spy can hold House Employee positions in other houses as 
  well as positions in Ducal Governmental Organizations as long as 
  nobody in the organization penetrates their Disguise:   Make a 
  disguise check whenever he spends TUs on the organization or 
  encounters someone from it during an adventure.  If no Spot is given, 
  the default DC is 20.  If the Disguise is detected, his cover is still not 
  blown unless the he fails a Bluff check (Default DC 15 if no Sense 
  Motive provided).  If the Bluff check fails, he permanently loses 
  whatever position he had in the other house or Organization and gains 
  its enmity (mark on the AR and this MR).  
  Bonuses & Penalties: 
  All bonuses & penalties and are circumstance bonuses & penalties.  Skill benefits 
  provided by multiple positions in a house do not stack 
  This Meta-Org Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Houses of the Duchy 
  Specialist Employee Positions 
  A Duchy of Urnst Meta-Organization 
  Event: ________________ Date: ________ 
  DM:_______________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Org Notes: 
  � 
  Other House Positions AR # ___ 
  � 
  First Joined 
  AR # ___ 
  � 
  Oblig. Fees Paid 
  AR # ___ 
  � 
  Level Gained 
  AR # ___ 
  � 
  Withdrew 
  AR # ___ 
  � 
  Kicked out 
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region_______________ 
  This MR is only for 
  Meta-Org costs and 
  benefits: It can not be 
  used to purchase or 
  craft items and does 
  not count as an AR 
  when determining 
  eligibility for Access: 
  Adventure. 
  Lifestyle Reductions 
  House Entertainer 
  • Free Rich Upkeep in the Duchy of 
  Urnst. 
  House Spy 
  • Free Adventurers Standard Upkeep or 
  50% off Rich Lifestyle while in the 
  Duchy of Urnst. 
   
  – 
  TU 
  Added TU Costs 
  House Entertainer 
  • +2 on Perform, Tumble, and Concentration checks made in front of an 
  audience (at least 4 non combatants).  
  • +2 on Diplomacy and an additional +1 to Perform with those from the 
  house, its Allies, and its Clients who are the same race and opposite 
  sex.  
  • +2 on Gather Information with those from the house, its Allies, and its 
  Clients.  
  • -2 on Diplomacy and Gather Information with Enemies of the house. 
  House Spy 
  • +2 on Gather Information while in the Duchy of Urnst. 
  • +2 on skill checks relating to Traps. 
  • +2 on Disguise checks that include pretending to be in a Duchy House 
  • +2 on Knowledge (local) checks that relate to an enemy of the house 
  • -2 to Diplomacy and Gather Information with any who are not of the 
  house who know that the character is a House Spy.  This change to -4 
  with the Enemies of the house. 
   
  House Details 
  The following information can be found in the “List of Duchy Houses” 
  document on the DuchyofUrnst yahoo group*. It should be updated when new 
  versions of that file are released (write it in pencil).   
  House:  
   
  Type:  
   
  Trade Goods:  
   
  Allies:  
   
  Enemies:  
   
  Patron:  
   
  Clients: 
   
  Faction:  
   
  * Information in the current adventure always takes precedence. 
   
  Salary and Items received: 
  House Entertainer:  
  • 50 gp Salary on the first AR of each 
  year. 
  House Spy:  
  • 100 gp Salary on the first AR of each 
  year. 
  • Disguise Kit and Courtiers Outfit.  
  The outfit can be traded in at the 
  house for an outfit with a different 
  House’s Colors (as needed). 
  Influence Gained: 
  House Spy:  1 Influence with the house 
  gained on the first AR of each year. 
  (Can be accumulated). 
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (URD) & Metaregional (NMR). 
  House Entertainer 
  • Access to Jesters Kit (A&EG), & the abilities (from CV) for the following 
  masterwork instruments:  Drums, Flute, Harp, Lute, Mandolin (House 
  Burlondin only), & Pan Pipes (House Verle and Green Bar Terranors only). 
  House Spy 
  • Access to Forger's Kit (CV/A&EG), Grappling Hook, Collapsible (A&EG), 
  Listening Cone (CV/A&EG), & Boot Sheath (A&EG) 
  • Maure Houses:  Access to Suel Arcanamarch (CA). 
  •
  Access to Spymaster (CV).
  COSTS:  
  Initial: Pay once upon joining or 
  attaining rank.  
  Annual: Pay upon joining, 
  attaining rank*, and at the 
  beginning of each year.  
  Obligations: Pay before end of 
  year.  
  Tithe: Pay % of gp gained on 
  each AR.  
  * See Meta-Org Overview (2006 
  DoU Meta-Org Book, pg. 3) for 
  details. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Duchy of Urnst/Houses of the Duchy MRs.pdf