TEXT: Nasranite Watch (Specialist)
  Has Joined
  Naerie Meta Organisation
  This Record Certiﬁes that
  Player 
   
   
   
   
  RPGA#
  Character Name  
               
                     Classes & Levels
  CURRENT 
  ASSOCIATION 
  LEVEL
  Event: 
   
   
                   Date:
  Signature 
   
   
   
   
  RPGA#
  DM
  Org Notes:
     First Joined 
  AR#   ——
     Left  
  AR#   ——
     Deserted 
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  Home Region
  597 CY
  ORGANIZATION
  Meta Play Record#
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  TU
  TU
  -
  Starting TU
  TU Cost
  Added TU Costs
  TU REMAINING
  This AR does not
  count when
  determining
  Access: Adventure.
  Symbol: The Nasranite Watch uses a variant of old coat of arms 
  of Idee, where the Iron League symbol and the ships on green/
  yellow background have been removed. The sun of Aerdy is in the 
  top middle.
  Background, Goals, and Dreams: When Idee was conquered, 
  Naerie town watch were one of the ﬁrst to die, ﬁghting desperately 
  in the docks to hold back Scarlet Brotherhood forces. Most died, 
  some were captured. Of the dozen oﬃcers who ended as prisoners, 
  only one survived, a young Suloise oﬃcer Amrivil Belva (LN 
  female human Ftr10). She was seen as valuable asset by Scarlet 
  Brotherhood but refused to join them later escaped. She had a 
  brief career in a local resistance cell until she joined forces with 
  Reydrich’s troops who invaded Idee, eventually assisting Prince 
  Barzhaan in re-conquest of Naerie City.
  Following the attack on the city, Barzhaan needed someone 
  trustworthy to root out the last remaining Brotherhood 
  collaborators and prevent looting in the uncertain aftermath of the 
  liberation. Belva set upon the task with vigour, drafting in all of 
  her old companions that still lived. In her task she was helped by a 
  soldier named Damar Rocharion (LN male human Ftr8/Ran2) who 
  hails from the Solnor Compact.
  These days Belva is still in command of Nasranites but most of 
  day-to-day routines are handled by Damar. An average Nasranite 
  is well-trained and motivated and these days their numbers have 
  been reinforced by spellcasters and clerics (sometimes of opposing 
  faiths) because of a magical disaster that occurred in 594CY.
  Nasranites also hire “specialists” for those duties where regular 
  guards would be ill suited. Some of these persons are only slightly 
  above regular street thugs but they tend to get their job done.
  Enemies and Allies: Nasranites are enemies of everyone who 
  tries to de-stabilise Naerie or break the law. Despite their origins 
  being in Idee, Nasranites are very Pro-Ahlissan. Tritheronites 
  especially hate them. Elements of the army and Royal Guild of 
  Merchants, along with lawful churches are in good terms with 
  them.
  Members: There are two diﬀerent elements in Nasranite 
  Watch and PC may only belong to one of them. This section is for 
  specialist.
  • 
  Home Region: The Principality of Naerie.
  • 
  Race: Any
  • 
  Skills: Knowledge (Splintered Suns) 1 rank, Gather Information 
  1 rank, Profession (watchman) 1 rank, Hide 1 rank, Move 
  Silently 1 rank.
  • 
  Either 4 ranks in one of the following: Disable Device, Disguise, 
  Gather Information, Open Locks, Sense motive OR ability to 
  cast 1st level spells.
  • 
  Time Units: 4 for basic training
  The requirements to maintain this membership are:
  • 
  Aﬃliation level 1-3: 2 TU per year.
  • 
  Aﬃliation level 4-10: 8 TU per year.
  • 
  Aﬃliation level 11-20: 12 TU per year.
  Secrets: There is a hidden war raging in Derevendt. Smugglers 
  and agents of various anti-Ahlissa groups constantly try to inﬁltrate 
  into Principality. Even some elements of the army are causing 
  trouble by attacking freed prisoners of war.
  Type: Government.
  Size: 7 (City and outliers).
  Criterion
  Aﬃliation 
  Score Modiﬁer
  Character level
  +½ PC’s level
  Levels in Mindspy1 or Mountebank
  +22
  Base Will Save +5
  +1
  5 or more ranks in Disguise
  +1
  5 or more ranks in Gather Information
  +1
  5 or more ranks in Move Silently
  +1
  5 or more ranks in Knowledge (Splintered 
  Suns)
  +1
  Inside Connection (Nasranite Watch) feat
  +2
  Urban Tracking feat
  +1
  Each successful mission completed
  +2
  Each failed mission
  -2
  Chaotic neutral alignment
  -1
  Disobeys command of a senior oﬃcer
  -2/each
  1 Specialists have permission to cast detect thoughts on people they 
  suspect of crimes in the Barony of Derevendt. They are expected 
  to do this discreetly and the permission does not extend to 
  anyone who belongs to a pro-Ahlissan organisation.
  2 Do not stack with each other.
  Titles, Beneﬁts, and Duties: Both guardsmen and specialists 
  of the Nasranite Watch use the same titles. Lower ranking members 
  of the organization are expected to follow reasonable orders of those 
  above them in rank. If two guards of equal rank meet, the “senior” 
  oﬃcer (higher aﬃliation score) has the authority.
  Specialists are the people who deal with tasks that require 
  a subtler, more cunning approach than the usual. They are also 
  needed when enemies of the state need to be tracked down and 
  brought to justice or eliminated. As such, specialists have access to a 
  wide variety of items and training that is frowned upon by many. 
  Affiliation 
  Score
  Title, Beneﬁts and Duties
  3 or lower
  Junior Member: -2 penalty to Bluﬀ, Diplomacy, 
  Gather Information and Sense Motive when 
  dealing with organisations and NPCs that are 
  hostile towards Ahlissa.
  4-10
  Guardsman: +1 circumstance bonus to Hide, 
  Profession (watchman) & Move Silently skills 
  checks. +2 circumstance bonus to Gather 
  Information and Knowledge (Splintered Suns) 
  while in Barony of Derevent. Access to earplugs 
  (A&EG), ﬁlter mask (Ss), Inside Connection 
  (Nasranite Watch), Urban Tracking (RD), items 
  from tables 4-2 & 4-3 in Complete Adventurer, -10% 
  discount on all mundane items while in Naerie 
  City. 
  11-20
  Sertern: 
  Free 
  standard 
  upkeep 
  in 
  the 
  Principality of Naerie. +2 circumstance bonus to 
  Hide, Profession (watchman) & Move Silently 
  skill checks. +4 circumstance bonus to Gather 
  Information & Knowledge (Splintered Suns) 
  skill checks while in barony of Derevent. Access 
  to Combat Medic (HB), large scorpion venom 
  and giant wasp poison (DMG) and permission to 
  carry and use it in barony of Derevendt. 
  Executive Powers: Assassinate, law, shadow war.
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SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ahlissa (Naerie)/Nasranite Watch Specialist.pdf