TEXT: Security Clearance RED
  WARNING:
  Knowledge or possession of this information by any citizen of Security 
  Clearance INFRARED is treason—and if you start making wisecracks 
  about how many errors we had to correct, that’s trouble too!
  TM & Copyright © 1983, 1987, 2005 by Eric Goldberg & Greg Costikyan. All Rights Reserved. Mongoose Publishing Ltd., Authorized User. Based on material published in previous 
  editions of PARANOIA. ILLUMINATI is a registered trademark of Steve Jackson Games, and is used by permission.
  You may copy and distribute this document freely for personal use only, so long as it includes this copyright notice.
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  On the World Wide Web: www.mongoosepublishing.com.
  URL for this document: http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19 —or just go to the front page and follow the links.
  PARANOIA
  XP
  ™
  Service Pack One corrections
  The second printing of the PARANOIA XP rulebook from Mongoose Publishing, titled 
  Service Pack One, corrects numerous errors introduced by Communist mutant traitors. 
  This document summarizes these corrections and also presents the complete SP1 index 
  that replaces the previous, treasonously incomplete index.
  Most of this stuff is pretty minor, but check out the important ﬁx to the Universal 
  Hostility Formula (pages 70 and 82): Armor is now subtracted before you apply the 
  attack’s Boost increments. 
  —Allen Varney, PARANOIA XP designer (and guilty party)
  PAGE 12
  Replaced HPD&MC service ﬁrm “Psych Ward 
  Administrators” (cut before the first printing, 
  but mistakenly left in the table) with “Trend 
  Identiﬁers”
  37
  Treasonous acts: “Filesharing” is changed 
  to “Theft of equipment, possessions or ﬁles, 
  including ﬁlesharing.”
  47
  Increasing specialty or Secret skill ratings: A 
  specialty or Secret skill rating increase of 1 costs 
  5 points, regardless of the new rating number. 
  You can spend points when the GM allows it.
  65
  Tension levels: Broadened and clariﬁed the 
  definition of detection to cover not only The 
  Computer and its agents, but also secret societies 
  or other unspecified parties. If you roll the 
  Tension level or less, someone somewhere—not 
  necessarily The Computer—observed the action. 
  (This idea is ampliﬁed in the introduction to the 
  ﬁne supplement The Traitor’s Manual.)
  70, 82
  Universal Hostility Formula has been changed 
  to subtract target’s defenses or ‘treason armor’ 
  (Access attribute) before Boost increments are 
  applied.
  72
  Ammunition and reloading: Inserted this 
  paragraph at the start: “The cost to reload a 
  weapon is 10% of the weapon’s base cost, unless 
  
  2
  PARANOIA Service Pack One Changes
  SERVICE PACK ONE
  CLEARANCE RED
  otherwise speciﬁed. The weapon chart’s listed 
  cost for ammunition is per magazine, unless 
  ‘Shots’ is 1; for these single-shot weapons, cost 
  is per shot.”
  73
  Weapons table: Cost of reloading or recharging 
  a weapon is 10% of the weapon’s base cost, 
  unless otherwise speciﬁed. Lasers are recharged 
  by buying a new barrel.
  Cone riﬂe dum-dum shells now have range 
  160.
  Gauss gun—added notation “only vs. bots”
  Slugthrower dum-dum damage is now M3K, 
  range 40.
  Added a line at the bottom explaining the double-
  asterisk notation: “** Unauthorized possession of 
  an item marked with a double asterisk (**) is 
  treason. Possessing an unauthorized tacnuke 
  is big-time serious treason.”
  75
  Regarding combat effects of various damage 
  conditions: A Downed character’s player can now 
  spend Perversity on other players’ rolls, but not 
  on his own character.
  84
  Straight procedure for treason accusation, last 
  paragraph:
  “The target’s defense is his current Access 
  rating—his ‘treason armor,’ subtracted from the 
  default correction. Furthermore, add the number 
  of the target’s current clone to the accuser’s 
  success roll (making it harder to succeed). Why 
  the clone number? Anyone The Computer has 
  brought back multiple times must, of course, be 
  worthy of its trust. To doubt this is to imply The 
  Computer was mistaken.”
  85, 86
  Increased percentage ﬁnes in Straight games. 
  All ﬁnes below 5% are now 5%.
  86
  Treason code JJ is changed from “Filesharing” 
  to “Theft of equipment, possessions or ﬁles, 
  including ﬁlesharing”
  Treason code PP, “Unauthorized destruction of 
  higher-clearance property”: Added “+ replacement 
  cost” to the ﬁne for both Classic and Straight.
  Treason code VV/2, “Terminating a citizen 
  of higher clearance without prior authorization 
  or evidence”: Straight correction, “Termination 
  + replacement cost,” changed to “T1E + 
  replacement cost.”
  107
  High Alert specialty description: Added this 
  important clariﬁcation after the ﬁrst paragraph: 
  “High Alert is not ‘danger sense.’ There is no 
  danger sense in PARANOIA. If anyone really had 
  a sort of psychic awareness of imminent peril, it 
  would burn out from overuse.”
  114
  Propaganda skill, fourth paragraph, ending 
  “Successive uses of the specialty can increase 
  the victim’s specialty level, but his rating can 
  never rise higher than the propagandist’s 
  rating.” Added, “(Or you may decide that rule 
  is far too ﬁddly for a blatantly cheesy game like 
  PARANOIA, and just let the skill rise to whatever 
  you want.)”
  117
  Crowd Control (Armed Forces) service ﬁrm 
  entry slightly revised to be less similar to the 
  Crowd Control (Internal Security) entry on page 
  125.
  149
  Toxic Metabolism: Clariﬁes that the mutant 
  delivers his poison by touch to a target’s exposed 
  skin.
  157
  Death Leopard: Replaced references to 
  degrees 1-8 (a mistaken holdover from earlier 
  editions) with degrees 1-20. “Degrees 1 through 
  10 represent degrees of status within the small 
  gangs that constitute most of Death Leopard: 
  Worm, Real Person, Lieutenant, and Head 
  Honcho. [...] Degrees 11 through 20 represent the 
  Hero, Superhero, Superstar, and Ultimate Beast 
  levels of status.” (What degrees correspond to 
  which status? That’s a GM call. Plus, we couldn’t 
  think of 12 more good statuses. We may come 
  up with all 20 statuses and present them in some 
  future supplement. If we remember.)
  162
  The Psion special rules formerly offered a ﬁxed 
  list of mutant powers a member could learn 
  upon advancing in the society. We cut that list; 
  the GM can now select any power. We added 
  a parenthetical plug: “(You may wish to select 
  from mind-based or ‘psionic’ powers, as opposed 
  to physical mutations like Rubbery Bones. See 
  the ﬁne PARANOIA supplement The Mutant 
  Experience for more details.)”
  168
  Poison gas does S3K Bio damage.
  178
  Under Manual drive, ﬁrst paragraph, deleted 
  the sentences, “Each type of vehicle requires its 
  own Vehicle Operation specialty. If you have the 
  Autocar Operation specialty, you can manually 
  drive an autocar, but that specialty won’t help you 
  pilot a ﬂybot. For that you need Flybot Operation, 
  a separate specialty.” The Vehicle Ops specialty 
  is intended to cover all the main bot-equipped 
  vehicle types all by itself (see page 109).
  180
  Replaced the existing Smoke generator entry 
  with this paragraph: “Smoke generator: A 
  smoke generator  increases the Energy defense 
  rating of the vehicle’s armor by 5, so long as the 
  vehicle remains stationary. Unless the vehicle is 
  airtight, after a round or two the smoke does tend 
  to get, well—you know—toxic (O3D Bio damage 
  per round).”
  191
  Hygiene officer, third column: Deleted the 
  sentence about how the deeper the sample goes, 
  the more likely that the Troubleshooter passes 
  the Skin-Core Sampler test. This contradicted 
  the Depth Control Panel Readings section 
  immediately following, which resolved the test 
  by a 1d20 roll unmodiﬁed by depth. (We can’t 
  believe we really have to think about some of 
  this stuff.)
  243
  The ﬁrst printing’s URL for Half Meme Press 
  (home of Paul Czege’s My Life With Master) 
  is incorrect. It has been corrected to www.
  halfmeme.com.
  247
  Equipment chart: Clariﬁed the second paragraph 
  as follows: “Every item has a security clearance 
  below which it is illegal to possess the item 
  without speciﬁc authorization from The Computer. 
  Possessing an item marked with a double 
  asterisk (**) below the listed clearance is treason. 
  In Straight games possessing an item above 
  your clearance but without the double asterisk is 
  insubordination punishable by a ﬁne. In Classic or 
  Zap games possessing the item is treason.”
  256
  Index replaced by a far superior index compiled 
  by loyal citizen Saul Resnikoff. See next page.
  
  3
  INDEX—SERVICE PACK ONE
  ALL THIS STUFF IS JUST AS OPTIONAL NOW AS WHEN IT WAS WRONG
  A
  Acceptable behavior   37
  Access attribute   27, 60
  Accusation   81, 82-84
  Action skills   18
  Alpha Complex
     Economy   101-104
     History   96-97, if you 
  believe that
  Ammunition   72, 167
  Arbitrary Justice rolls   64
  Area effect attacks   71
  Armed Forces   116-118, 
  141, 211, 213
  Armor   74
     Chart   74, 247
  Armor-piercing attacks   
  71
  Attacks   66, 68
  Attributes   27, 60
     Adjustable   62-63
     Draining   27, 61-62
     Replenishing   62
  Auctions   102
  B
  Backﬁre   70, 82
  Backup clones, cost   77
  Bennies   58
  Boost   66, 71
  Bots   28, 135, 175-178
  Brainscrub   88
  Bribery   101
  Busted   75-76
  C
  Campaign   see 
  Miniseries
  Cash hackers   102
  C-Bay   109, 210
  Censure   88
  Central Processing Unit   
  see CPU
  Character creation    
  16-28, 89
     Checklist   17
  Character sheet   254-255
  Classic play style   15, 
  54-55
  Clone replacement   13, 
  31, 76-79
     Backup costs (chart ) 77
  Clothing   99
  Combat   66-70
  Communications & 
  recording ofﬁcer   32, 
  192-193
  Computer, The   1-256 
  and beyond
     Playing   56-57
     Pressure   51
  Coms   28, 171
  Congeniality award   33
  Contests   63-64
  Correction   81, 84, 85-87
     Recovery from   84
  CPU   119-121, 141, 211, 
  213
  Credit bonuses   38
  Credit licenses   102
  Credits   29-30
     Tracking   90
     Where to get lots more 
  legally   [Classiﬁed]
  Currency, hard   103
  D
  Damage   66, 71, 75
     Conditions   75
     Cumulative   75, 76
     Objects   75-76
     Recovery   75
     Types   71, 167
  Dark  see Straight play 
  style
  Debrieﬁngs   79-80
  Decanting   97
  Defenses   66
  Demotion   88
  Die rolls   60
  Docbot   139, 176, 198
  Down   75
  Dramatic Tactical Action 
  System   67, 68
  Dweeble-dingus   124
  E
  Equipment   28, 166-177
     IR Market   48
     Legal   28
  Equipment guy   32, 
  194-195
  Erasure  88
  Excessive   see Zap style
  Experimental weapons   
  72
  F
  Fiat armor   74
  Fines   88
  Flavors   177
  Frantic   see Zap play 
  style
  G
  Gamemaster ﬁat   74
  Gamemaster tips   51-52
  Gen. Perversity Modifers 
  65
     Samples (combat)   69
     Samples (treason)   83
  Genetic drift   77
  H
  Happiness ofﬁcer   32, 
  196-197
  Hardware skill   21
     Specialties   108
  Heavily damaged   75-76
  Hit locations   75, 247 
  (chart)
  HOOC Award   81
  HPD & Mind Control   
  122-124, 141, 203, 211, 
  214
  Hygiene ofﬁcer   32, 
  190-191
  I
  Impaired   75-76
  Index   256 (duh)
  Injuries   75
  Insanity   76
  Insubordination   36, 37
     Chart   85
  Internal Security   125-
  128, 141, 211, 214, 
  Behind you
  IOUs   38, 152
  IR Market   48, 74, 103, 
  210
  J
  Jackobot   176
  Junior Citizens   97
  Junked   75-76
  K
  Killed   75
  Knowledge Skills   20
  L
  Laser pistol   28, 71, 72
  Life support   98
  Lightly damaged   75-76
  Living expenses   29-30
  Living quarters   98
  Love   99
  Loyalty ofﬁcer   32, 188-
  189
  M
  Maimed   75
  Management skill   18
     Specialties   105
  Mandatory Bonus Duties 
  (MBDs)  32, 183-197
  Margin   60
  ME Card   28
  Medication   81, 88, 136, 
  198-201
  MemGo   177
  MemoMax   13, 111, 139
  Meritorious conduct   37, 
  38, 80-81
  Miniseries   212
  Missions   53, 208-212
  ‘Mister Bubbles’ mission   
  217-242
  Multicorders   28, 172-173
  Mutant powers   23, 51, 
  61, 142-151
     NPC-only   150-151
  Mutant wack   61
  N
  Naming characters   16
  Notes and note-passing   
  89, 243
  Nutrition   98
  O
  Offenses   see Accusation
  Ofﬁcial Commendation   
  80
  Ofﬁcial Reprimand   88
  Outdoors   99
  P
  PDC   28, 173
  ‘Pervasive Computing’   
  205-206
  Perversity Modiﬁers, 
  General   35, 60, 68-69, 
  83
  Perversity points   26, 33, 
  34-35, 60, 168
     General Perversity 
  Modiﬁers   65
  Pizza   64, 78
  Play styles   15
  Play tips: GM   91-94
     Players   43-47
  Player behavior   38-39
  Player conditioning   58-
  59
  PLC   129-131, 141, 209
  Power attribute   27, 60
  Power psychosis (‘mutant 
  wack’)  61
  Power Services   132-134, 
  141, 211, 215
  Probation   88
  Production, Logistics & 
  Commissary   see PLC
  Promotions   38
  Psychbot   204
  Psychological stress, 
  sustaining   51
  Public Hatings   88
  R
  R&D   135-137, 141, 211, 
  216
  Reﬂec armor   74
     Stupid upgrades 173-
  174
  Registering mutant 
  powers   23
  Replacement clones, cost   
  77, 250
  Research & Design   see 
  R&D
  Resources   243
  Retirement   88
  Rivalry   51
  Rounds   66, 67
  Running the game   89
  S
  Salary   29-30
  Sanity tests   202-204
  Scenes   33-34
  Secret skills   25-26, 47, 
  111-114
     Table   25
  Secret societies   23, 38, 
  51, 152-165
     Degree   24
     Tables   24, 25, 154
  Security clearance   12, 
  26, 29-30, 38, 97-98, 
  104
  Series   see Miniseries 
  Service ﬁrms   21, 115-
  140
     Table   22
  Service groups   12, 21, 
  115-140
     Specialties   21
     Tables   22, 24
  Service services   115, 
  141, 211, 213-216
  Skill rolls   63
     Extended   64
  Skills   18, 47, 105
     Specialties   18-19, 47, 
  105-114
     Weaknesses   18
  Slaps   59
  Snafued   75
  Software skill   21
     Specialties   109
  Solo mission   39-43
  Special attacks   71
  Specialties   see Skills: 
  Specialties
  Spray weapons   72
  Stealth skill   19
     Specialties   106
  Steps   66
  Straight play style   15, 
  54-55
  Stupid reﬂec upgrades 
  173-174
  Suspension of disbelief   
  51
  T
  Tables and charts
     Alt damage methods   
  245
     Armor   247
     Boost   245
     Bureaucracy   252-253
     Clone Backup Costs   
  77
     Container Contents   
  250
     Crate Contents   250
     Damage Steps   245
     Drug Names   251
     Equipment   247
     Hit Location   247
     Info Withholding   251
     Insubordination   249
     Equip Req Denial   251
     Passersby   250
     Rewards   249
     Tension Levels   250
     Treason   248
     Universal Hostility 
  Formula   70, 82, 244
     Weapons   246
  Team leader   32, 187, 
  197
  Technical Services   138-
  140, 141, 211, 216
  Tension level   60, 65-66
  Termination   81
  Tickets and vouchers   80
  Tics   26
  Timekeeping   100, 102
  Tips for Traitors   43-47
  Tracking data   90
  Traitors   Everywhere!
  Transportation   78, 139; 
  also see Vehicles
  Treason   36, 37, 81-84
     Armor   61
     Codes, tracking   90
     Chart   86
     Conditions   81
     Damage   81
     Defense   81, 84
     Points   88
  Treason armor   61
  Treason points   88
  Treasonous knowledge   
  49-253
  Troubleshooters   100
  Twiddling   88
  U
  Uncommon, Unlikely, 
  Unhealthy skills   25, 26
  Universal Hostility 
  Formula   70, 82, 250
  V
  Vaporized   75
  Vehicles   28, 137, 178-
  182
  Violence skill   19
     Specialties   107
  Vouchers and tickets   80
  W
  Weapon recorders   169
  Weapons   71-74, 166-
  171
     Chart   73
     Malfunctions   72, 166-
  171
     Reloading   72
  Wetware skill   21
     Specialties   110
  Work   100
  Wounded   75
  Z
  Zap play style   15, 54-55
  
SOURCE: textdata/thevault/Paranoia [multi]/Paranoia XP/ParanoiaXP - Service Pack One Corrections.pdf