TEXT: ONE GRUNG ABOVE
  By Christopher Lindsay
  Author and Director of the Grung Preservation Society
  Disclaimer: Outside of a certain surrogate character, this document in no way makes grung a legal, playable race in the D&D Adventurers League, or any other campaign where the Dungeon  
  Master hates amphibians with an excess of apostrophes in their names… and yes if you’re not immune to poison and you must touch the grung to heal it… you get to make a saving throw.
  Chris Nguyen (Order #12624725)
  
  2  | ONE GRUNG ABOVE | ©2017 WIZARDS OF THE COAST LLC.
  2  | ONE GRUNG ABOVE | ©2017 WIZARDS OF THE COAST LLC.
  ver since I joined the D&D team in 
  2010, I’ve thought about a future where 
  the grung were “a thing” again. These 
  long-forgotten amphibians from the 2nd 
  Edition Greyhawk setting had captured 
  my heart and imagination long ago. So, 
  it was with some amount of grit that I 
  entered them into the fray of creatures 
  to be selected as part of Volo’s Guide to Monsters. They 
  certainly weren’t the favored choice, but in the end when 
  we each received a “golden ticket” to give to one creature. 
  Despite jeers from my coworkers, it was clear to me what 
  my choice would be. Grung for life!!!
   Since then, I was given the opportunity to reimagine 
  them, rewrite them, and include them among creatures 
  that can potentially exist in any D&D campaign setting… 
  and then it happened. Someone asked me to DM a table 
  of players during the Stream of Annihilation. With the 
  ALL-STAR cast of celebrities that would be attending, 
  plus superstar DMs like Chris Perkins and Mike Mearls 
  to follow, I had to find something that would set me 
  apart from the rest… or at least confirm to the world that 
  I’m simply an eccentric goofball… either way sounded 
  great to me. At this point I mused out loud… “What if my 
  players were ALL grung?” The rest is history… and the 
  future. You can even watch it on YouTube.
   I want to thank these individuals… all fantastic DMs as 
  well, that brought the grung in the Stream of Annihila-
  tion game to life. Matt Colville as b’Loop; Mark Hulmes 
  as b’Lip; Adam Koebel as b’Lahp; and Nadja Otikor as 
  c'Ahbülos... And I want to thank those who continue to 
  ‘Grung it up!’ on Twitch with me… Satine Phoenix as 
  d’Ahten’khan; Ruty Rutenberg as b’Leep; Lauren Urban 
  as b’Ang’r’Ang; and special welcome to my new player… 
  Cig Neutron as the albino dwarf monk Mee’Yah-Ghee.
  You’ve all made me a VERY HOPPY DM!
  Introduction
  Chris Nguyen (Order #12624725)
  
  3  | ONE GRUNG ABOVE | ©2017 WIZARDS OF THE COAST LLC.
  3  | ONE GRUNG ABOVE | ©2017 WIZARDS OF THE COAST LLC.
  d’Ahten’khan
  5th-level Grung Monk Courtier
  Way of the Open Hand
  As an orange grung, d’Ahten’khan is the highest caste 
  member of the group, and its strategic leader. Not the 
  most studied grung, d’Ahten’khan relied heavily on c’Ah-
  bülos for relevant information and lore, prior to the red 
  grung’s untimely demise at the hands of the batiri.
   d’Ahten’khan now relies on b’Ang’r’Ang, whom she 
  trusts implicitly with communicating her commands to 
  b’Leep, a green grung scout, and last remaining mem-
  ber of her squad. As b’Leep is well beneath her station 
  d’Ahten’khan will not ever communicate directly with this 
  lower caste grung.
   As the leader of a previously successful band of grung, 
  d’Ahten’khan developed aspirations of nobility, and finds 
  it difficult to not overly communicate these to any worthy 
  grung who will listen.
  b’Ang’r’Ang
  5th-level Grung Rogue Outlander
  Mastermind
  As a higher caste hunter and purple grung, b’Ang’r’Ang 
  is the tactical, courageous leader and devoted mentor of 
  b’Lip, b’Loop, b’Leep, and b’Lahp. The most conscien-
  tious of the group, she bears the burden of responsibility 
  for her green cousins, which previously led to conflict 
  with b’Lip, who prefers to act before thinking.
  Recognizing her place in the grung hierarchy, 
  b’Ang’r’Ang is responsible for working with the brothers 
  to execute on “plans” developed by d’Ahten’khan, who 
  relies upon b’Ang’r’Ang to communicate instructions to 
  the much-lower caste green grung. After a recent batiri 
  goblin ambush where the band of grung scattered to the 
  four winds, the whereabouts of b’Lip, b’Loop, and b’Lahp 
  remain unknown.
  b'Leep
  5th-level Grung Rogue Outlander
  Scout
  One of four nearly identical green grung, b’Leep was 
  raised from an egg alongside his siblings. The grung 
  were trained from hatchlings to be the ultimate band 
  of hunters.
  Quiet and methodical, b’Leep experiences a greater 
  than average level of anxiety... EVERYWHERE. Con-
  stantly on the lookout for the tricks and traps of others, 
  b’Leep has an almost intuitive sense for dealing with 
  strange locks and mechanisms, and is quite knowledge-
  able about the jungle and its dangers. He is extremely 
  loyal to his siblings and b’Ang’r’Ang.
  Chris Nguyen (Order #12624725)
  
  4  | ONE GRUNG ABOVE | ©2017 WIZARDS OF THE COAST LLC.
  Whistle-Stick
  The grung of ONE GRUNG ABOVE are trained to use this 
  new musical instrument. This is a hollow tube with holes cut 
  throughout, much like a flute. You can play music with it for 
  entertainment, but the grung also swing it about by a sturdy 
  cord (attached) to create a sound recognizable by other 
  grung, so they know each other’s approximate location. Addi-
  tionally, grung that know Thieves’ Cant can use a whistle stick 
  in this manner to communicate over distance.
  The grung of ONE GRUNG ABOVE are trained to use this 
  new musical instrument. This is a hollow tube with holes cut 
  throughout, much like a flute. You can play music with it for 
  entertainment, but the grung also swing it about by a sturdy 
  grung, so they know each other’s approximate location. Addi-
  tionally, grung that know Thieves’ Cant can use a whistle stick 
  Mee’Yah-Ghee
  6th-level Albino Dwarf Monk Hermit
  Way of the Drunken Master
  A devoted member of the Ytepka Society, Mee'Yah-
  Ghee spends most of his time occupying various taverns 
  in the Merchant's Ward of Port Nyanzaru, drinking, and 
  generally keeping tabs on goings on in the city 
  in that regard. All manner of folks are willing to 
  talk freely around a drunk albino dwarf that can 
  barely seem to recall his own name.
  Years ago, during his hermitage, Mee'Yah-Ghee 
  trained the young grung d'Ahtenkhan. As he's 
  heard of the shake up in the hierarchy within her 
  army, Mee'Yah-Ghee has ventured into the jungle 
  to find his student and help her in any way he can.
  Ability Score Increase. Your Dexterity score increases 
  by 2 and your Constitution score increases by 1.
  Age. Grungs mature to adulthood in a single year, but 
  have been known to live up to 50 years.
  Alignment. Most grungs are lawful, having been raised 
  in a strict caste system. They tend toward evil as well, 
  coming from a culture where social advancement 
  occurs rarely, and most often because another member 
  of your army has died and there is no one else of that 
  caste to fill the vacancy.
  Arboreal Alertness. You have proficiency in the 
  Perception skill.
  Size. Grungs stand between 2 ½ and 3 ½ feet tall and 
  average about 30 pounds. Your size is Small.
  Speed. Your base walking speed is 25 feet, and you have 
  a climbing speed of 25 feet.
  Amphibious. You can breathe air and water.
  Poison Immunity. You’re immune to poison damage and 
  the poisoned condition.
  Poisonous Skin. Any creature that grapples you or 
  otherwise comes into direct contact with your skin 
  must succeed on a DC 12 Constitution saving throw or 
  become poisoned for 1 minute. A poisoned creature no 
  longer in direct contact with you can repeat the saving 
  throw at the end of each of its turns, ending the effect 
  on itself on a success. 
   You can also apply this poison to any piercing weapon 
  as part of an attack with that weapon, though when 
  you hit the poison reacts differently. The target must 
  succeed on a DC 12 Constitution saving throw or take 
  2d4 poison damage.
  Standing Leap. Your long jump is up to 25 feet and 
  your high jump is up to 15 feet, with or without a 
  running start.
  Water Dependency. If you fail to immerse yourself in 
  water for at least 1 hour during a day, you suffer one 
  level of exhaustion at the end of that day. You can only 
  recover from this exhaustion through magic or by 
  immersing yourself in water for at least 1 hour.
  Languages. You can speak, read, and write Grung.
  Grung Traits
  Your grung character has an assortment of inborn abilities, part and parcel of grung nature.
  Chris Nguyen (Order #12624725)
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Adventures/D&D 5E Adventures/Tomb of Annihalation/One Grung Above.pdf