TEXT:  
    
  Gravelings 
        
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  1 
  Alchemical Items 
  Cost 
  Weight 
  Craft DC 
  Graveling Wing 
  100 gp 
  — 
  16 
  Rot Snack 
  15 gp 
  1/2 lb. 
  15 
  Monster Focus: Gravelings 
  A Minotaur Games Supplement 
   
  ecromancy is a dangerous art to master. Such black 
  magic tampers with the forces of life and death and the 
  resulting creations are usually lethal. While many are 
  reckless in their pursuit of power, those that start off cautiously 
  often create gravelings. These tiny undead creatures are little 
  more than a collection of dead flesh held together by simple 
  stitches, and animated with the most rudimentary of skills. 
  This supplement presents all of the rules you need to add 
  gravelings to your game, including tools for player characters, 
  who want to create a graveling of their own, as well as new 
  rules for Game Masters, such as magic items, monster statistics, 
  and adventure hooks. 
  SKILLS 
  Characters attempting to gather information about gravelings 
  must make a Knowledge (religion) skill check. 
   
  DC Information 
  5 
  This creature is a graveling, a lesser form of undead. 
  10 
  Due to the weak magic that binds them, gravelings can 
  sometimes avoid the effects of holy power. 
  15 
  A gravelings bite gives shivers to the living which can 
  cause an unsteady hand and weaken resolve. 
  FEATS 
  The following feats can be taken by necromancers to give them 
  a graveling familiar. 
  Graveling Familiar 
  Your familiar is a wretched undead thing called a graveling. 
  Prerequisite: Arcane bond class feature. 
  Benefit: You can select a graveling as a familiar. A graveling’s 
  special ability that it grants to its master is a +2 bonus on 
  Fortitude saving throws. In addition, you may add animate 
  graveling to your spellbook (at no cost) or list of spells known (if 
  you cast spontaneously). If your graveling familiar is destroyed, 
  you can create a new one using animate graveling and designate it 
  as you familiar. This does not take the usual 8 hours and you do 
  not need to wait one week. Your familiar does not count against 
  the total number of Hit Dice of undead you can control. Your 
  graveling familiar is immune to Command Undead, control 
  undead, and other similar effects. 
  Graveling Master 
  You are served by a swarm of gravelings. 
  Prerequisite: Arcane bond class feature, Graveling Familiar, 
  Spell Focus (necromancy). 
  Benefit: You can have a number of graveling familiars equal to 
  1/2 your caster level in the class that grants you the arcane bond 
  class feature. As long as you have more than one graveling 
  familiar, you are treated as 1/2 your class level for any abilities 
  possessed by your graveling familiars (except for Hit Dice, hit 
  points, attacks, saving throws, and skills). The ability to share 
  spells and deliver touch spells only applies to one of your 
  familiars, decided each time you cast such a spell. If any of these 
  familiars are destroyed, you can replace it as you could any 
  graveling familiar.  
  ALCHEMICAL ITEMS 
  Those seeking to create undead have a few alchemical items they 
  can use to enhance their creations, giving them wings or healing 
  them with a tasty rotting snack. 
  This section also presents a new type of item made through 
  alchemy that can enhance spells if used as a spell component. 
  These alchemical components are always consumed when 
  casting the spell that they enhance and no more than one such 
  component can be used in the casting of a single spell. The DC 
  to craft an alchemical component is equal to 15 + the level of the 
  spell that the component modifies (this DC is included in the 
  table). While alchemical components are crafted using parts 
  from various creatures, their cost comes from other rare 
  ingredients and reagents. 
  Graveling Wing: This alchemical component is made from the 
  shriveled black wings of a dead bat. If used in the creation of a 
  graveling with animate graveling, the creature gains a fly speed 
  of 10 feet with a maneuverability of clumsy. This causes the 
  graveling to lose its channel evasion ability and its base land 
  speed is reduced to 20 feet. A graveling with wings can still be 
  taken as a familiar. 
  Rot Snack: Made from choice bits of rotting flesh and 
  necromantic unguents, these tiny morsels help heal the wounds of 
  an undead creature. Consuming a rot snack is a standard action 
  that heals an undead creature of 1 point of damage. Rot snacks 
  cannot heal more than three points of damage per hour. If a living 
  creature eats a rot snack, it must make a DC 11 Fortitude saving 
  throw or be sickened for 10 minutes. 
  N 
  Design, Art, and Layout: Jason Bulmahn 
  Editorial Assistant: Eleanor Johnson 
  Product Identity: The following items are hereby identified as Product 
  Identity, as defined in the Open Game License version 1.0a, Section 1(e) and 
  are not Open Content: proper names, dialogue, plots, storylines, locations, 
  characters, artwork, and trade dress.  
  Open Content: Except for material designated as Product Identity (see 
  above), the game mechanics of this Minotaur Games product are Open 
  Game Content, as defined in the Open Gaming License version 1.0a, Section 
  1(d). No potion of this work other than the material designated as Open 
  Game Content may be reproduced in any form without written permission. 
  Monster Focus: Gravelings is published by Minotaur Games under the 
  Open Game License version 1.0a. Copyright 2000 Wizards of the Coast Inc. 
  Compatibility with the Pathfinder Roleplaying Game requires the 
  Pathfinder Roleplaying Game from Paizo Publishing, LLC. See 
  http://paizo.com/pathfinderRPG for more information on the Pathfinder 
  Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, 
  and does not endorse this product. 
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the 
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  Copyright 2013 Jason Bulmahn 
  
  2 
  SPELLS 
  The ability to animate flesh is one of the first skills that a 
  necromancer learns to master. The following spells allow a 
  necromancer to animate gravelings to do their bidding. 
  Animate Graveling 
  School necromancy [evil]; Level antipaladin 1, cleric 1, 
  sorcerer/wizard 1 
  Casting Time 1 standard action 
  Components V, S, M (an onyx gemstone worth 25 gp per 
  graveling created) 
  Range touch 
  Target one or more lumps of flesh touched 
  Duration instantaneous 
  Saving Throw none; Spell Resistance no 
  This spell functions like animate dead, but it causes one or more 
  lumps of flesh and bone to animate as a graveling under your 
  control. You can animate one graveling per casting of this spell, 
  plus one additional graveling for every two caster levels you 
  possess, maximum 5. These gravelings count against the total 
  number of undead you can control, as per animate dead. 
  Graveling Brood 
  School necromancy [evil]; Level cleric 3, sorcerer/wizard 3 
  Casting Time 1 round 
  Components V, S, F/DF (dried eyeball) 
  Range medium (100 ft. + 10 ft./level) 
  Target one summoned creature 
  Duration 1 round/level 
  Saving Throw none; Spell Resistance  no 
  This spell summons a 2d4 gravelings, which crawl up out of the 
  ground upon completion of the spell at a point you designate. 
  The gravelings understand common and serve you without 
  question, even if it would mean their destruction. They must be 
  given orders as a group; individual gravelings cannot be given 
  commands. These gravelings do not count against your total 
  number of undead you can control. 
  MAGIC ITEMS 
  Along with gravelings, young necromancers often craft the 
  following magic items to aid them in their work. 
  Calling Collar 
  Aura faint divination; CL 3rd 
  Slot neck; Price 400 gp; Weight 1/2 lb. 
  This collar is sized to fit around the neck of a Tiny creature, such 
  as a familiar. When placed around a creature’s neck, the owner 
  can remove a leather tag from the collar. As a standard action, the 
  owner can focus on the tag to send a telepathic summons to the 
  creature wearing the collar along with a simple image of the 
  location of the summons. The creature is under no compulsion to 
  go to the location, but if it is friendly to the owner, it attempts to 
  travel to the location immediately. This does not impart any 
  knowledge of the route to be traveled, the creature must be 
  familiar with the area to travel to the destination. 
  Construction Craft Wondrous Item, message; Cost 200 gp 
  Amulet of Undead Passage 
  Aura faint abjuration; CL 5th 
  Slot neck; Price 1,000 gp; Weight 1/2 lb. 
  This simple bone amulet has a mirrored piece of glass at its 
  center. When created, the amulet is keyed to up to 5 unintelligent 
  undead creatures under the crafters control. Those creatures 
  cannot see anyone wearing this amulet, as per hide from undead. 
  If the wearer attacks any of the undead keyed to this amulet, the 
  mirrored glass cracks and the amulet is destroyed. 
  Construction Craft Wondrous Item, hide from undead; Cost 500 gp 
  NEW CREATURE: GRAVELING 
  This section presents the graveling, a new type of lesser undead.  
  Graveling 
  Made from dead flesh stretched over an odd assortment of 
  bones, this small twisted thing moves with surprising speed. It 
  rushes forward with a snapping maw of mismatched teeth. 
   
  GRAVELING 
  CR 1/3 
  XP 135 
  NE Tiny undead  
  Init +1; Senses darkvision 60 ft.; Perception +0 
  DEFENSE 
  AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size) 
  hp 5 (1d8+1) 
  Fort +1, Ref +1, Will +2 
  Defensive Abilities channel evasion; Immune undead traits 
  OFFENSE 
  Speed 30 ft. 
  Melee bite +3 (1d3–1 plus shivers) 
  Special Attacks shivers 
  STATISTICS 
  Str 6, Dex 13, Con —, Int 2, Wis 10, Cha 13 
  Base Atk +0; CMB –1; CMD 7 
  Feats Weapon Finesse 
  Skills Stealth +13 
  ECOLOGY 
  Environment any land 
  Organization solitary, brood (2d4 gravelings) 
  Treasure none 
  SPECIAL ABILITIES 
  Channel Evasion (Ex) Whenever a graveling succeeds at a saving 
  throw to reduce the damage from channel positive energy, it 
  takes no damage instead of half damage. This does not apply 
  to spells, such as cure spells, that deal damage to undead. 
  Shivers (Su) Living creatures bit by a graveling must make a 
  DC 11 Will saving throw. Those that fail take a –1 penalty on 
  ranged attack rolls and Will saving throws for 1 minute. The 
  DC of this ability is Charisma-based. 
   
  Created by fledgling necromancers, these undead things can 
  often be found skulking about their lair performing menial tasks. 
  A graveling stands about 1 foot tall and weighs 10 pounds. 
  ADVENTURE IDEAS 
  The ideas can be used to introduce gravelings to your game. 
  Fresh Start: The young apprentice of a local mage has begun 
  experimenting with the necromantic arts, despite the fact that his 
  master has strictly forbidden it. After creating too many 
  gravelings, a few of the undead are uncontrolled and are skulking 
  about town, attacking folk indiscriminately. 
  Missing Link: After destroying a necromancer, the PCs discover 
  that they are missing the key to his vault. The key was around the 
  neck of his now uncontrolled graveling familiar, which has fled the 
  lair and now hides in a nearby swamp or sewer. 
  
  3 
   
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