TEXT: © 2011 Luke Crane 
  Burning Wheel is a Registered Trademark of Luke Crane. 
  Permission granted to make copies for personal use. 
  www.burningwheel.com
   Artha and Epiphanies  
  F
  Fate 
  Open-end 6s
  Epiphany (permanent shade shift)
  3 Deeds points, 10 Persona points and 20 Fate points 
  Aristeia (temporary shade shift)
  1 Deeds points, 3 Persona points and 5 Fate points
   Character Index 
  Name
  Alias
  Stock
  Homeland
  Age
  Features
  Lifepaths
   Beliefs 
  Belief 1  
  (F: ❍ P: ❍ D: ❍) |
  Belief 2  
  (F: ❍ P: ❍ D: ❍) |
  Belief 3  
  (F: ❍ P: ❍ D: ❍) |
  Belief Special  
  (F: ❍ P: ❍ D: ❍) |
   Instincts 
  Instinct 1  
  (F: ❍ P: ❍ D: ❍) |
  Instinct 2  
  (F: ❍ P: ❍ D: ❍) |
  Instinct 3  
  (F: ❍ P: ❍ D: ❍) |
   Traits 
  Character Traits
  Die Traits
  Call-On Traits  
  (Describe trait and the skill it affects) 
   Relationships 
  Relationships
  Circles
  Named Circles 
  Enemy Circles
   Gear, Possessions and Property 
  F
  P
  D
  Skill _____________
  Total Artha 
  Spent
  F
  P
  D
  Skill _____________
  Total Artha 
  Spent
  F
  P
  D
  Skill _____________
  Total Artha 
  Spent
  F
  P
  D
  Skill _____________
  Total Artha 
  Spent
  F
  P
  D
  Skill _____________
  Total Artha 
  Spent
  F
  P
  D
  Skill _____________
  Total Artha 
  Spent
  F
  P
  D
  Skill _____________
  Total Artha 
  Spent
  F
  P
  D
  Skill _____________
  Total Artha 
  Spent
   Notes, Spells and Other Miscellanea  
   Skills Being Learned  
  Aptitude
  Skill Name
  Tests toward Aptitude
   
    
  ❍ ❍ ❍ ❍
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  ❍ ❍ ❍ ●
   
    
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  ❍ ❍ ❍ ❍
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  ❍ ❍ ❍ ●
   
    
  ❍ ❍ ❍ ❍
  ❍ ❍ ❍ ❍
  ❍ ❍ ❍ ●
  Aptitude equals 10 minus Stat:  
  Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___
   Practice Log 
  P
  Persona 
  +1D per point
  D
  Deeds 
  Double dice or  
  reroll a failed dice
  
  © 2011 Luke Crane 
  Burning Wheel is a Registered Trademark of Luke Crane. 
  Permission granted to make copies for personal use. 
  www.burningwheel.com
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  C ❍ ❍ ❍ ●
    
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  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
   ___  
  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
   ___  
  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
    
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  R ❍ ❍ ❍ ❍
  D ❍ ❍ ❍ ❍
  C ❍ ❍ ❍ ●
   Skills 
  Tolerance
  Coordinate
  B1
  B2
  B3
  B4
  B5
  B6
  B7
  B8
  B9
  B10
  B11
  B12
  B13
  B14
  B15
  B16
  Injury
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
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  ❍
  ❍
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  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  ❍
  Wound
  Penalty
  Obstacle 
  Penalties
  Wounded 
  Dice
  Injury 
  Recovery
  Injury 
  Recovery
  Injury 
  Recovery
  Superficial
  +1 Ob/2, -1D/3*
  Light
  -1D
  Midi
  -2D
  Severe
  -3D
  Traumatic
  -4D
  Mortal
  Incapacitated
  * The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is 
   suffered, the obstacle penalty is replaced with a -1D penalty.
   Attributes 
  Reflexes  
   ___
  Average of Per, Agl, Spd. Round down. 
  Reflexes advances as the stats do.
  Mortal  
  Wound  
   ___
  Average of Power and Forte (plus 6), 
  round down. MW advances as the stats do.
   Stats 
  Will  
   ___
  tests for advancement
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Perception  
   ___
  Power  
   ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Forte  
   ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Agility   
   ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Stride: _____  Mounted Stride:_____
  Speed  
   ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Health  
   ___
  tests for advancement
  ___ Routine: ❍ ❍ ❍ ❍  ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Hesitation ____  
  (Hesitation = 10 - Will exp)
  Steel  
   ___
  ___ Routine: ❍ ❍ ❍ ❍  ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  ________  
   ___
  ___ Routine: ❍ ❍ ❍ ❍  ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Reputation
  Reputation
  Reputation
  Circles 
   ___
  tests for advancement
  ___ Routine: ❍ ❍ ❍ ❍  ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Resources 
   ___
  tests for advancement
  ___ Routine: ❍ ❍ ❍ ❍  ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  Tax
  Cash
  Funds/Property
  Loans/Debt
  Affiliation
  Affiliation
  Affiliation
  ________  
   ___
  ___ Routine: ❍ ❍ ❍ ❍  ___
  ___ Difficult: ❍ ❍ ❍ ❍  ___
  ___ Challenge: ❍ ❍ ❍ ●  ___
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  F
  P
  D
  PHYSICAL TOLERANCES GRAYSCALE
  Clumsy Weight
  Stealthy:  ____ 
  Speed:  ____
  Perception:  ____ 
  Agility:  ____
  ARMOR
  Incidental— 1/2 Mark (round up)  Mark— Power stat exponent + Weapon Power exponent.  
  Superb—  1.5x Mark (round down)
  MISSILE WEAPONS
  I
  M
  S
  MELEE
  Add
  2
  VA
  -
  WS
  3
  Bare fist
  ammunition
  VA
  I
  M
  S
  Range Dice:  Optimal___  Extreme ___ | DOF:  I___  M___  S___
  ammunition
  VA
  I
  M
  S
  Range Dice:  Optimal___  Extreme ___  | DOF:  I___  M___  S___
  Dice 
  Location 
  Type
  ❍ ❍ ❍ ❍ ❍ ❍  
  Head 
  _________
  ❍ ❍ ❍ ❍ ❍ ❍ ❍  Torso 
  _________ 
  ❍ ❍ ❍ ❍ ❍ ❍  
  Right Arm _________
  ❍ ❍ ❍ ❍ ❍ ❍  
  Left Arm 
  _________
  ❍ ❍ ❍ ❍ ❍ ❍  
  Right Leg 
  _________
  ❍ ❍ ❍ ❍ ❍ ❍  
  Left Leg 
  _________
  ❍ ❍ ❍ ❍ ❍   
  Shield 
  _________
   Weapons and Armor  
  Length
  Shortest
  
SOURCE: textdata/thevault/Burning Wheel/Burning Wheel - Gold - Character Sheet [Quick Reference Sheet].pdf