TEXT: The Covert Hero
  A SPECIALIZED CLASS FOR THE MODERN D20 SYSTEM™
  Written by Fraser Ronald
  Art by Dean Martin
  Design and Layout by Rob Wakeﬁeld
  REQUIRES THE USE OF THE D20 MODERN ROLEPLAYING GAME, PUBLISHED BY WIZARDS OF THE COAST, INC.
  SWORD’S EDGE PUBLISHING, COPYRIGHT 2005
  
  2
  COVERT HERO
   
  The scout, the spy, even the thief—these are heroes 
  whose strength is remaining hidden, unobserved, 
  silent. These are Covert Heroes. The Covert Hero acts 
  with utmost discretion, leaving no trace and raising no 
  alarm. If evidence of his work is found, he is usually 
  far away at the time, quietly basking in the glory of 
  another subtle victory. 
   
  The Covert Hero is the invisible hand of a group. 
  He can gather the information needed to decide the 
  correct course of action. Further, he can insinuate 
  himself into a position to aid in combat by attacking 
  from an unexpected quarter. Combat is a dangerous 
  business and it’s much better to hit an opponent who 
  isn’t looking. When subterfuge is required, the Covert 
  Hero is the one on whom to call. 
  SPECIALIZED CLASS
  A specialized class is a step between a basic class and 
  an advanced class. Its main purpose is to allow a level 
  of specialization in low-level games. A character can 
  easily enter a specialized class at 2nd level, and gain 
  talents and skills that will enhance and complement 
  the talents and abilities found in basic and advanced 
  classes.
   
  Specialized classes are open to ordinaries.
  Requirements
  To qualify to become a Covert Hero, a character must 
  fulﬁll the following criteria. 
  SKILLS: Hide or Move Silently, 4 ranks
  Feats: One of the following: Alertness, Deceptive, 
  Nimble, or Stealthy
  Class Information
  The following information pertains to the Covert Hero 
  dedicated class.
  HIT DIE: d6
  Action Points: Covert Heroes gain a number of action 
  points equal to 6 + one-half their character level, 
  rounded down, at 1st level and every time they attain 
  a new level in this class.
  CLASS SKILLS
  The Covert Hero’s class skills (and the key ability for 
  each skill) are Appraise (Int), Balance (Dex), Bluﬀ 
  (Cha), Climb (Str), Craft (Int), Decipher Script (Int), 
  Diplomacy (Cha), Disable Device (Int), Disguise 
  (Cha), Drive (Dex), Escape Artist (Dex), Forgery 
  (Int), Gamble (Wis), Gather Information (Cha), Hide 
  (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), 
  Listen (Wis), Move Silently (Dex), Perform (Cha), 
  Profession (Wis), Read/Write Language (None), 
  Search (Int), Sense Motive (Wis), Sleight of Hand 
  (Dex), Speak Language (None), Spot (Wis), Swim 
  (Str), and Tumble (Dex).
  Skill Points at Each Level: 6 + Int modiﬁer.
  Class Features
  All of the following are class features of the Covert 
  Hero.
  Talents
  At 3rd, 5th, 7th, and 9th level, the Covert Hero selects 
  a talent from the following talent trees. Some trees 
  have a set order that must be followed, while others 
  provide a list to choose from. As long as the Covert 
  Hero qualiﬁes, he can select freely from any and all 
  talent trees. No talent can be selected more than once 
  unless expressly indicated.
  Defensive Talent Tree
  The Covert Hero is nimble and quick, aware of his 
  environs and ready to act.
  EVASION: Using this talent, a Covert Hero can avoid 
  even magical and unusual attacks with great agility. If 
  he makes a successful Reﬂex saving throw against an 
  attack that normally deals half damage on a successful 
  save, he instead takes no damage. Evasion can be used 
  only if the Covert Hero is wearing light armor or 
  no armor. A helpless Covert Hero does not gain the 
  beneﬁt of evasion.
  UNCANNY DODGE: With this talent, a Covert Hero 
  can react to danger before his senses would normally 
  Table: The covert hero
  CLASS 
  LEVEL
  BASE 
  ATTACK
  FORT
  REF
  WIL
  CLASS 
  FEATURE
  DEF
  REP
  1
  +0
  +0
  +2
  +0
  Talent
  +1
  +0
  2
  +1
  +0
  +3
  +0
  Bonus Feat
  +1
  +0
  3
  +2
  +1
  +3
  +1
  Talent
  +2
  +0
  4
  +3
  +1
  +4
  +1
  Bonus Feat
  +2
  +0
  5
  +3
  +1
  +4
  +1
  Talent
  +3
  +1
  6
  +4
  +2
  +5
  +2
  Bonus Feat
  +3
  +2
  7
  +5
  +2
  +5
  +2
  Talent
  +4
  +1
  8
  +6/+1
  +2
  +6
  +2
  Bonus Feat
  +4
  +1
  9
  +6/+1
  +3
  +6
  +3
  Talent
  +5
  +2
  10
  +7/+2
  +3
  +7
  +3
  Bonus Feat
  +5
  +2
  
  3
  allow him to do so. He retains his Dexterity bonus 
  to Defense (if any) even if he is caught ﬂat-footed or 
  struck by an invisible attacker. However, he still loses 
  his Dexterity bonus to Defense if immobilized.
  IMPROVED UNCANNY DODGE: 
  A Covert Hero with this talent can no 
  longer be ﬂanked.
   
  This defense denies another Covert 
  Hero the ability to sneak attack the 
  character by ﬂanking him, unless the 
  attacker has at least four more Covert 
  Hero levels (or levels in a class that 
  allows access to the Sneak Attack ability) 
  than the target does.
   
  If the Covert Hero has access to the 
  Sneak Attack ability from another class, 
  that class’ levels stack when determining 
  levels for a sneak attack as per above.
   
  Prerequisite: Evasion, Uncanny 
  Dodge.
  Offensive Talent 
  Tree
  While not a dedicated combatant, the 
  Covert Hero has learned to take care 
  of himself in a ﬁght, and has a few little 
  surprises for any unwary opponent.
  OPPORTUNIST: Once per round, 
  the Covert Hero can make an attack of 
  opportunity against an opponent who has just 
  been struck for damage in melee by another 
  character. This attack counts as the Covert 
  Hero’s attack of opportunity for that round. 
  Even a Covert Hero with the Combat Reﬂexes feat 
  can’t use the Opportunist ability more than once per 
  round.
  SNEAK ATTACK: Using this talent, if a Covert Hero 
  can catch an opponent when he is unable to defend 
  himself eﬀectively from his attack, he can strike a vital 
  spot for extra damage.
   
  The Covert Hero’s attack deals extra damage any 
  time his target would be denied a Dexterity bonus to 
  Defense (whether the target actually has a Dexterity 
  bonus or not), or when the Covert Hero ﬂanks his 
  target. This extra damage is 1d6. Should the Covert 
  Hero score a critical hit with a sneak attack, this extra 
  damage is not multiplied.
   
  Ranged attacks can count as sneak attacks only if 
  the target is within 30 feet.
   
  With a sap (blackjack) or an unarmed strike, 
  a Covert Hero can make a sneak attack that deals 
  nonlethal damage instead of lethal damage. He cannot 
  use a weapon that deals lethal damage to deal nonlethal 
  damage in a sneak attack, not even with the usual -4 
  penalty.
   
  A Covert Hero can sneak attack only living creatures 
  with discernible anatomies—undead, constructs, oozes, 
  plants, and incorporeal creatures lack vital areas to 
  attack. Any creature that is immune to critical hits is not 
  vulnerable to sneak 
  attacks. The Covert Hero must 
  be able to see the target well enough to pick 
  out a vital spot and must be able to reach such a 
  spot, therefore a Covert Hero cannot sneak attack 
  a creature with concealment or when striking the 
  limbs of a creature whose vitals are beyond reach.
   A Covert Hero can take this talent multiple times; 
  each time it adds 1d6 to the extra damage inﬂicted. 
  CRIPPLING STRIKE: A Covert Hero with this 
  talent can sneak attack opponents with such precision 
  that his blows weaken and hamper them. An opponent 
  damaged by one of his Sneak Attacks also takes 2 points 
  of Strength damage. Ability points lost to damage 
  return on their own at the rate of 1 point per day for 
  each damaged ability.
   
  Prerequisite: Sneak Attack.
  Scout Talent Tree
  The Covert Hero has the training and skills necessary 
  to detect dangers.
  SKILL MASTERY: The Covert Hero becomes so 
  certain in the use of certain skills that he can use them 
  reliably even under adverse conditions.
   
  Upon gaining this ability, he selects a number 
  of skills equal to 3 + his Intelligence modiﬁer. When 
  making a skill check with one of these skills, he may 
  take 10 even if stress and distractions would normally 
  prevent him from doing so. A Covert Hero may gain 
  this talent multiple times, selecting additional skills for 
  it to apply to each time.
  TRAPFINDING: Covert Heroes can use the Search 
  skill to locate traps when the task has a Diﬃculty Class 
  higher than 20. Finding a nonmagical trap generally 
  
  4
  has a DC of at least 
  20, or higher if it is 
  well hidden. Finding a 
  magic trap usually has a 
  DC of 25 + the level of the 
  spell used to create it.
   
  Covert Heroes can use the 
  Disable Device skill to disarm 
  magic traps. A magic trap generally 
  has a DC of 25 + the level of the spell used 
  to create it.
   
  A Covert Hero who beats a trap’s DC by 
  10 or more with a Disable Device check can 
  study the trap, ﬁgure out how it works, and 
  bypass it (with his party) without disarming 
  it.
  TRAP SENSE: The Covert Hero gains an 
  intuitive sense that alerts him to danger from 
  traps, giving him a +1 bonus on Reﬂex saves 
  made to avoid traps and a +1 dodge bonus to 
  Defense against attacks made by traps.
   
  A Covert Hero can take this talent multiple times; 
  each time increasing his bonuses by +1.
   
  Trap sense bonuses gained from multiple classes 
  stack.
   
  Prerequisite: Trapﬁnding.
      At 2nd, 4th, 6th, 8th, and 10th level, a Covert Hero 
  gets a bonus feat. The bonus feat must be selected from 
  the following list, and the Covert Hero must meet all 
  the prerequisites of the feat to select it.
  Acrobatic, 
  Agile 
  Riposte, 
  Aircraft 
  Operation, 
  Alertness, Blind-Fight, Cautious, Combat Expertise, 
  Combat Reﬂexes, Deceptive, Defensive Martial 
  Arts, Dodge, Elusive Target, Focused, Heroic Surge, 
  Improved Disarm, Improved Initiative, Improved 
  Trip, Improved Two-Weapon Fighting, Lightning 
  Reﬂexes, Meticulous, Mobility, Nimble, Quick Draw, 
  Spring Attack, Stealthy, Surface Vehicle Operation, 
  Trustworthy, Two-Weapon 
  Fighting, 
  Unbalance 
  Opponent, Vehicle Dodge, Vehicle Expert, Weapon 
  Finesse, Weapon Focus. 
   
  JOSHUA MAYSEDALE, BOUNTY HUNTER
   
  Fast Hero 2/Covert Hero 2/ Gunslinger 1: CR 5; 
  HD 2d8+4 plus 2d6+4 plus 1d10+2; hp 29; MAS 14; 
  Init +2; Spd 30ft.; Def 20, touch 18, ﬂatfooted 18; 
  BAB +2; Grap +3; Atk 
  +3 melee (1d6+1, extendable baton), 
  or +4 ranged (2d8, shotgun), or +4 ranged 
  (2d6, 92F); FS 5 ft. by 5 ft.; Reach 5 ft.; AL 
  contract; SV Fort +2, Ref +8, Will +3; AP 2; 
  Rep +2; Str 12, Dex 15, Con 14, Int 8, Wis 14, Cha 
  10.
   
  Skills: Bluﬀ +2, Diplomacy +2, Disable Device 
  +2, Disguise +5, Gamble +2, Gather Information +3, 
  Hide +8, Intimidate +6, Knowledge (streetwise) +3, 
  Move Silently +8, Sleight of Hand +8, and Tumble 
  +8.
   
  Feats: Brawl, Conﬁdent, Deceptive, Professional 
  Firearms Proﬁciency, Stealthy, Trustworthy.
   
  Talents (Fast Hero): Evasion
   
  Talents (Covert Hero): Sneak Attack
   
  Class Feature (Gunslinger): Close Combat Shot
   
  Occ: Criminal (Move Silently, Sleight of Hand)
   
  Possessions (on person, 11.5 lbs.): Beretta 92F 
  in shoulder holster, 4 Beretta magazines, sawed-oﬀ 
  shotgun, twelve 12 ga. shells, casual clothing, cell 
  phone, digital camera, extendable baton, fake ID 
  (driver’s license in Samuel Davis), light undercover shirt 
  armor, lockpick set, overcoat, PDA, zip-tie handcuﬀs 
  (25).
   
  (in standard range pack, 22 lbs.): disguise kit, ﬁrst 
  aid kit, lock release gun, night vision goggles, portable 
  satellite phone, professional walkie-talkie, telephone 
  line tap, telephone line tracer.
   
  Growing up in a rather poor family, Joshua never 
  did well in school and as a teenager, got caught up in 
  criminal activity. He spent plenty of time in juvenile 
  
  5
  detention. Just after turning 18, Joshua got caught 
  stealing a car for a joy-ride and found himself in jail. 
  He survived his ﬁve years. On getting out, he had 
  realized one way he could work legally, get thrills 
  and make some money. He ended up hunting down 
  fugitives from the law, those who have ﬂed justice after 
  receiving bail. He apprenticed with an experienced 
  “skip tracer” for a few years and then struck out on his 
  own. He is not known for his genteel manners or his 
  patience.
  SAMANTHA TURNER, COMMERCIAL 
  ESPIONAGE FREELANCE
   
  Dedicated Hero 2/Covert Hero 2/ Inﬁltrator 1: 
  CR 5; HD 2d6-2 plus 2d6-2 plus 1d8+2; hp 29; MAS 
  14; Init +2; Spd 30ft.; Def 16, touch 16, ﬂatfooted 
  14; BAB +2; Grap +2; Atk +2 melee (1d6, extendable 
  baton), or +4 ranged (2d6, M9); FS 5 ft. by 5 ft.; Reach 
  5 ft.; AL contract; SV Fort +1, Ref +7, Will +4; AP 2; 
  Rep +2; Str 10, Dex 15, Con 8, Int 14, Wis 14, Cha 
  12.
   
  Skills: Bluﬀ +3, Disable Device +8, Disguise +4, 
  Escape Artist +5, Gather Information +4, Hide +10, 
  Investigate +5, Knowledge (streetwise) +5, Knowledge 
  (tactics) +4, Knowledge (technology) +4, Listen +8, 
  Move Silently +11, Search +6, Sense Motive +5, Spot 
  +8, Survival +5, and Treat Injury +4.
   
  Feats: 
  Alertness, 
  Blind-ﬁghting, 
  Defensive 
  Martial Arts, Point Blank Shot, Professional Firearms 
  Proﬁciency, Stealthy.
   
  Talents (Dedicated Hero): Empathy
   
  Talents (Covert Hero): Uncanny Dodge
   
  Class Feature (Inﬁltrator): Sweep
   
  Occ: Military (Hide, Move Silently)
   
  Possessions (on person, 18 lbs.): SITES M9 with 
  laser sight in concealed carry holster, 4 M9 magazines, 
  casual clothing, cell phone, contractor’s ﬁeld bag 
  (digital camera, notebook computer, cellular modem, 
  M9 suppressor, PDA, portable satellite phone, road 
  atlas), extendable baton, lockpick set, multipurpose 
  tool, penlight, overcoat, zip-tie handcuﬀs (25).
   
  When carrying surveillance kit, encumbered. 
  When carrying both kits, encumbered.
   
  (surveillance kit in oversized range pack, 19 lbs.): 
  black box, caller ID defeater, cellular interceptor, digital 
  audio recorder, electro-optical binoculars, portable 
  video camera, night vision goggles, tap detector, 
  telephone line tap, telephone receiver tap, telephone 
  line tracer. 
   
  (entry kit in oversized range pack, 15.5 lbs.): 
  climbing gear, disguise kit, lock release gun
   
  Samantha Turner never had focus in her life. She 
  had no bearings or purpose after graduating high 
  school. She actually found herself in the military. While 
  the army taught her some excellent skills and boosted 
  her self-esteem, she hated the constraints placed on 
  soldiers and especially on females. She wanted to get 
  in on the action. Leaving the military, the only job she 
  could get was with a private security ﬁrm. She worked 
  at a corporate headquarters. She became known 
  for her professionalism. When one of the corporate 
  security experts learned of her background, he oﬀered 
  her a dirty tricks position. She found that commercial 
  espionage paid much better than working as a security 
  guard. Besides, the work wasn’t too dangerous. Most 
  security guards wouldn’t risk life and limb and often 
  just call the police rather than attack an intruder. 
  Samantha also learned she had a bit of a talent for this 
  kind of work.
   
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  Open Game License v 1.0a Copyright 2000, Wizards 
  of the Coast, Inc.
  System Reference Document Copyright 2000-2003, 
  Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, Rich Baker, Andy 
  Collins, David Noonan, Rich Redman, Bruce R. 
  Cordell, John D. Rateliﬀ, Thomas Reid, James Wyatt, 
  based on original material by E. Gary Gygax and Dave 
  Arneson.  
  Modern System Reference Document Copyright 
  2002-2004, Wizards of the Coast, Inc.; Authors Bill 
  Slavicsek, Jeﬀ Grubb, Rich Redman, Charles Ryan, 
  Eric Cagle, David Noonan, Stan!, Christopher Perkins, 
  Rodney Thompson, and JD Wiker,  based on material 
  by Jonathan Tweet, Monte Cook, Skip Williams, 
  Richard Baker, Peter Adkison, Bruce R. Cordell, John 
  Tynes, Andy Collins, and JD Wiker.
  Covert Hero Specialized Class Copyright 2005, 
  Sword’s Edge Publishing; Author Fraser Ronald
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  When In Doubt, 
  Empty The 
  Magazine...
  THE ALBENISTAN SERIES FOR SEP SPEC OPS
  A simple raid on a drug smuggling 
  way station reveals the involvement 
  of an extreme nationalist organization 
  and it falls to a team from the United 
  Kingdom’s Increment to learn the 
  truth.
  RAID ON ASHKASHEM
  Are those merely squatters in the
  grainy aerial photographs or is 
  something more sinister afoot at the 
  abandoned vehicle repair facility near 
  Qalashar? When un-piloted recon-
  naissance drones are shot down, a 
  team from the United Kingdom’s
  Increment is sent to investigate.
  THE QALASHAR DEVICE
  Nationalist extremists could have 
  a deadly weapon and the United 
  Kingdom’s Increment may have the 
  only unit in position to stop them. 
  Failure could doom not only the city 
  of Khorforjan, but the whole world.
  THE KHORFORJAN GAMBIT
  
  THe COVERT HERO
  is from SEP’s ROLES AND CLASSES line.
  Also look for:
  COMBAT HERO SPECIALIZED CLASS
  capable HERO SPECIALIZED CLASS
  counter-terrorism assaulter prestige class
  SPECIAL OPERATIONS MARKSMAN PRESTIGE CLASS
  spec ops recce prestige class
  and
  ROLES AND CLASSES TALENT TREES ASSEMBLED
  All from Sword’s Edge Publishing
  
SOURCE: textdata/thevault/D20 system/D20 Modern/Swords Edge Publishing/D20 Modern - Swords Edge Publishing - Supplement - The Covert Hero.pdf