TEXT: 1
  Purple Duck Diversions: 
  Antipaladin Feats
   
  Author: Mark Gedak
  Publisher: Purple Duck Games
  Below is a selection of feats from the Pathfinder Roleplay-
  ing Game that have been repurposed to serve the antipala-
  din class from the Advanced Player’s Guide. A Purple Duck 
  Diversion is a collection of scribbles and ideas that Stefen 
  or I work on when we need a quick break from our other 
  products. All of these products are listed as on Rpgnow for 
  free and as a tip jar version (for those that want to donate 
  $1 for this work).
  Compatibility with the Pathfinder Roleplaying Game re-
  quires the Pathfinder Roleplaying Game from Paizo Pub-
  lishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo 
  Publishing, LLC does not guarantee compatibility, and does 
  not endorse this product.
  Channelled Weapon Strength
  You draw upon your channel energy to enhance the de-
  structive power of your weapon and those of allies adja-
  cent to you. 
  Prerequisites: Channel negative energy 3d6.
  Benefit: As a swift action, you can spend a use of your 
  channel energy to grant yourself a +2 profane bonus to 
  attacks with your deity’s favored weapon. This bonus lasts 
  1 minute per cleric level or effective cleric level. When you 
  benefit from this bonus, allies with a weapon favored by 
  your deity also gain a +2 profane bonus to attacks while 
  they are adjacent to you.
  Dragonboon Aura
  Those withing your dragonboon aura, suffer a greater pen-
  alty to resist fear effects.
  Prerequisites: Aura of cowardice class feature, caster level 
  8th
  Benefit: When fighting in combat alongside a dragon, your 
  aura of cowardice expands to a 20-foot-radius emanation, 
  and enemies within the aura cannot become immune 
  to the dragon’s frightful presence by making their saving 
  throw. 
  Normal: If a character makes their saving throw against a 
  dragon’s frightful presence they are immune to its effects 
  for 24 hours.
  Aura of Terror
  Your aura of cowardice becomes more potent, as your 
  incredible menace is amplified.
  Prerequisites: Aura of cowardice class feature, caster level 
  8th.
  Benefit: Your aura of cowardice expands to a 20-foot-radi-
  us emanation. Enemies within the aura who have to make 
  a save vs. fear effect must roll their save twice and keep 
  the worst result.
  Normal: The aura of cowardice affects each enemy within 
  a 10 feet and grants them a -4 penalty to saving throws 
  against fear.
  Corrupted Faith
  Not only are you a carrier of disease like most antipaladins, 
  but you are intensity to the effects of disease you carry. 
  Prerequisite: Plague bringer class feature.
  Benefits: Any disease you spread with your plague bringer 
  class feature gains a +4 profane bonus on its resistance DC.
  Corruption Charge
  When you charge, you do so with the power of your vice.
  Prerequisite: Touch of corruption class feature.
  Benefit: When you hit with a charge attack, you can ex-
  pend all of your remaining uses of touch of corruption to 
  deal extra damage equal to 1d6 per use of touch of corrup-
  tion expended + your Charisma bonus. This damage comes 
  from unholy power and is not subject to damage reduc-
  tion, energy immunities or energy resistance.
  Empower Death
  Your channelled negative energy empowers nearby un-
  dead.
  Prerequisite: Channel negative energy class feature.
  Benefit: As a standard action, you can channel negative 
  energy to empower all undead within 30 ft for a number of 
  rounds equal to your Charisma modifier.  Undead affected 
  by this power gain a +4 bonus to Str and Dexterity for the 
  duration of the feat. Channelling energy in this way does 
  not heal or harm creatures.
  
  2
  Extra Cruelty
  Your touch of corruption ability adds an additional cruelty.
  Prerequisites: Touch of corruption class feature, cruelty 
  class feature.
  Benefit: Select one additional cruelty from which you 
  qualify. When your use touch of corruption to harm others, 
  it also receives the additional effect of this cruelty.
  Special: You can gain this feat multiple times. Its effects 
  do not stack. Each time you take this feat, select a new 
  cruelty.
  Extra Touch of Corruption
  You can use your touch of corruption ability more often.
  Prerequisite: Touch of corruption class feature.
  Benefit: You can use your touch of corruption ability two 
  additional times per day. 
  Special: You can gain Extra Touch of Corruption multiple 
  times. Its effects stack.
  Greater Cruelty
  Your cruelty has intensified.
  Prerequisites: Cha 13; touch of corruption class feature, 
  cruelty class feature.
  Benefit: When you use your touch of corruption to harm 
  another creature, you may decide to not apply a cruelty 
  condition and instead add +2d6 points of damage to the 
  touch of corruption instead. Alternatively you can reduce 
  the touch of corruption damage by 2d6 to affect the target 
  creature with two cruelties.
  Reward of Corruption
  When you lay on hands, divine energy ripples through you, 
  granting you corruption.
  Prerequisite: Touch of corruption class feature.
  Benefit: Each time you use your touch of corruption ability, 
  you gain a +1 profane on all attack rolls for 1 round.
  Reward of Death
  When you use touch of corruption, you are also healed.
  Prerequisite: Touch of corruption class feature.
  Benefit: Each time you use your touch of corruption to 
  harm a creature, you heal a number of hit points equal to 
  your Charisma bonus. This power has no effect if you use 
  touch of corruption to heal undead.
  Ultimate Cruelty
  By using your touch of corruption, you can bring back the 
  dead as an undead servitor.
  Prerequisites: Cha 19, Greater Cruelty, touch of corruption, 
  cruelty class feature.
  Benefit: You can expand 10 uses of touch of corruption to 
  bring a single dead creature back to life as a create un-
  dead spell with the caster level equal to your antipaladin 
  level. You must provide the material component for create 
  undead or choose to accept 1 temporary negative level; 
  this level automatically goes away after 24 hours, never 
  becomes a permanent negative level, and cannot be over-
  come in any way except by waiting for the during to expire.
  Unsanctioned Detection (Redux)
  You can focus your ability to detect an alignment for more 
  practical and mundane purposes.
  Prerequisite: A specific detect alignment class feature.
  Benefit: As a swift action, you can focus the clarity granted 
  by your detect alignment ability to heighten your aware-
  ness of other things. This gives you a +10 axiomatic/en-
  tropic/profane/sacred (depending on the nature of your 
  power) bonus on Perception and Sense Motive checks for 
  one round. This expends your use of the detect alignment 
  ability for the next 24 hours.
  Unsanction Knowledge (Redux)
  You have searched through forbidden texts and are privy to 
  powerful but proscribed magic.
  Prerequisites: Int 13, the ability to cast 1st level paladin or 
  anitpaladin spells.
  Benefit: Paladins pick one 1st level spell, one 2nd level spell, 
  one 3rd level spell and one 4th level spell from the bard, 
  cleric, inquisitor or oracle spell lists. Antipaladins pick one 
  1st level spell, one 2nd level spell, one 3rd level spell and 
  one 4th level spell from the alchemist, cleric, inquisitor or 
  witch spell lists. Add these spells to your spell list as spells 
  of the appropriate level. Once chosen the spells cannot be 
  changed.
  Word of Corruption
  Using the same profane energy as your touch of corruption 
  ability, you can harm others at a distance.
  Prerequisite: Touch of corruption class feature.
  Benefit: You may use your touch of corruption to heal 
  another creature at a range of 30 ft as a standard action 
  that does not provoke an attack of opportunity. You must 
  be able to speak and have a free hand to use this ability. 
  The target suffers half the amount they would normally be 
  harmed if you had touched them, but gains the benefits of 
  your cruelty as normal.
  
  3
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  System Reference Document. Copyright 2000, Wizards of 
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  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, 
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  © 2002, Necromancer Games, Inc.; Author: Scott Greene, 
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  Necromancer Games, Inc.; Author: Scott Greene, based on 
  original material by E. Gary Gygax.
  Daemon, Ceustodaemon (Guardian Daemon) from the 
  Tome of Horrors, Revised. © 2002, Necromancer Games, 
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  Daemon, Derghodaemon from the Tome of Horrors, 
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  Daemon, Hydrodaemon from the Tome of Horrors, Re-
  vised. © 2002, Necromancer Games, Inc.; Author: Scott 
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  Daemon, Piscodaemon from the Tome of Horrors, Revised. 
  © 2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Froghemoth from the Tome of Horrors. © 2002, Necro-
  mancer Games, Inc.; Author: Scott Greene, based on origi-
  nal material by E. Gary Gygax.
  Ice Golem from the Tome of Horrors. © 2002, Necroman-
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  Mihstu from the Tome of Horrors, Revised. © 2002, Nec-
  romancer Games, Inc.; Author: Scott Greene, based on 
  original material by E. Gary Gygax.
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  Antipaladin Feats. Copyright 2011, Mark Gedak; Published 
  by Purple Duck Games.
  
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