TEXT: needful sPider  
     
       2,900 xP ToTal
  Large monstrosity, chaotic evil
  Armor Class 16 (natural armor)
  Hit Point 153 (18d10+54)
  Speed 45 ft.
   Str
  Dex
  Con
  Int
  Wis
  Cha
   13 (+1)
  16 (+3)
  17 (+3)
  16 (+3)
  13 (+1)
  5 (-3)
  Skills Deception +7, Perception +5
  Senses darkvision 60 ft., passive Perception 15
  Condition Immunities charmed
  Languages Common, Deep Speech, telepathy 120 ft.
  Challenge 7 (2,900 xp)
  Deception in Weakness. The needful spider treats its Charisma 
  modifier as a bonus instead of a penalty when making Charis-
  ma (Deception) checks. The needful spider also has advantage 
  on Charisma (Deception) checks made against creatures that 
  have gained blessings or healing from the needful spider or its 
  worshippers.
  Produce Wonder. The needful spider can spin blood into won-
  drous creations. It can use 5 liters of blood to create an object 
  no larger than 10 feet on any side. This object cannot con-
  tain any moving parts, and cannot cost more than 500 gold. 
  Creatures that discover the dark secret of a needful spider’s 
  object creation must make a DC 16 Wisdom saving throw. On 
  a failure, they gain a long term madness. If they fail by 5 points 
  or more, they also gain a permanent phobia of spiders.
  Impart Blessings. A needful spider can elect to have up to three 
  creatures bound to it. Those creatures gain three charges, and 
  can use those charges as follows:
  •Touch a creature to cause it to regain up to 1d6 damage.
  •Touch a creature to remove one disease on that creature.
  •Touch a creature to give it advantage on its next attack 
  roll or ability check within 1 minute.
  A creature granted charges through this ability regains them after 
  a long rest, as long as the long rest includes prayer to the need-
  ful spider.
  acTions
  Multiattack. The needful spider makes two bite attacks.
  Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 
  6 (1d8+2) piercing damage and 14 (4d6) poison damage. If this 
  attack reduces a creature to 0 hit points, the creature is stable but 
  poisoned for 1 week. A creature poisoned in this way is consid-
  ered charmed by the needful spider. A creature can make a new 
  saving throw if it is subject to an attack by the needful spider or 
  one of its allies, and each time it finishes a long rest. A creature 
  that succeeds on this saving throw is no longer charmed.
  TacTics
  Before Combat The needful spider enjoys surrounding itself 
  with worshippers. Initially, it will woo a small community by 
  granting wonders and blessings, often through a proxy so that 
  none are frightened by its appearance. Slowly, it will insinuate 
  itself into a remote community until it can be viewed as a be-
  nevolent protector and provider. Given enough time, a needful 
  spider will attempt to rule like a god, and amass worshippers 
  and riches, often passing judgement on those that displease it, 
  only to turn their blood into wonders so that it can reward its 
  loyal followers.
  During Combat The needful spider tends to let its minions do 
  the fighting for it. When pressed into combat, it bites the weak-
  est opponents and hopes to incapacitate them for use as hostage 
  and eventually as charmed worshippers.
  Morale The needful spider seldom wants to fight, and can even 
  be pressed to abandon its worshippers if it believes a big 
  enough danger would pose a serious threat. The vile creature 
  can underestimate opponents, especially when surrounded by 
  loyal worshippers. If reduced to fewer than half of its hit point 
  total, it will abandon everything to flee. If cornered, it will 
  promise anything to stay alive.
  A needful spider is a dangerous and sinister creature that can 
  infiltrate small and remote communities, and create a cult-like 
  environment with the sole purpose of worshipping the spider it-
  self. Needful spiders lack confidence, honor, and empathy. While 
  they tread carefully at first, they become prideful and careless as 
  they amass cultists. 
  When the resources are depleted, or another group or creature 
  appears that is more powerful, the needful spider leaves as qui-
  etly as possible to start the process elsewhere, often leaving the 
  community in shambles.
  Some local lores warn of towns where the townsfolk are too 
  friendly, and more than a few towns can be suspected of being 
  “deceived eight ways”. 
  Some tales tell of needful spiders being born of cowardly 
  humanoids who plea with dark creatures for their lives to be 
  spared. If the tales are true, the cowardly humanoids lives are 
  spared and transformed into the disgusting needful spiders, liv-
  ing a life that sows chaos and suffering.
  
  Author: Ismael Alvarez
  Artist: Rick Hershey
  Design and Layout: Rick Hershey
  Fat Goblin Hoarde: Ismael Alvarez, Jason Owen Black, Geoff Gander, Taylor 
  Hubler, Matt Roth, Lucus Palosaari, Troy Daniels, and Rick Hershey. 
  Business Manager: Tristan Hershey
  Publisher: Rick Hershey of Fat Goblin Games
  Needful Spider  © 2020 Fat Goblin Games 
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors: 
  Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, 
  Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original 
  material by E. Gary Gygax and Dave Arneson.
  Shadows over Vathak © 2012, Fat Goblin Games, Authors: Rick Hershey and Jason Stoffa.
  Shadows over Vathak: Player’s Guide © 2016, Fat Goblin Games; Authors: Ismael 
  Alvarez, Tyler Beck, John Bennett, Jason Owen Black, Troy Daniels, J Gray, Rick Hershey, 
  Taylor Hubler, Lucus Palosaari, Jennifer Povey, Michael Riter, and Matt Roth.
  Shadows over Vathak: Explorer’s Guide to Vathak © 2016, Fat Goblin Games; 
  Author: Lucus Palosaari
  Needful Spider  © 2020, Fat Goblin Games; Author: Ismael Alvarez
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