TEXT: Free Will 
  Free Will is an interactive framework to use with the Mythic GME. 
  Unlike another drivers, which are rigid and the scenes are stablished before the game begins, Free 
  Will allows the player to guide the story by choosing which kind of scenes will happen next. 
  It is system aseptic, thus player can use any rpg system and idea generator. 
   
  Free Will is based on the flow of three scores: 
  - Opponent Points (from now on, OP): 
  These points represent how threatening and strong is becoming the force against whom the 
  Protagonist is fighting, no matter if it's a person, an organization or even a natural disaster. 
  - Protagonist Points (from now on, PP): 
  These points represent how prepared is getting the Protagonist to defeat the Opponent at the 
  Conflict scene. 
  - Setting Points (from now on, SP): 
  These points represent how detailed is the ambientation or knowledge about the NPCs. they might 
  look irrelevant, but they ultimately enrich the story, help growing the Protagonist and help finishing 
  the story. 
   
  As usual in Mythic GME, the player will be noting down the Chaos Factor, the Genre and the NPC list. 
  Also, the player will keep the score of the Opponent Points, Protagonist Points and Setting Points. 
  Alongside with numbering the Scenes, he will choose which kind of them will be played according to 
  the success and exits from the previous ones. 
   
  The first scene is the Beginning, when OP, PP and SP are 0 (in a neutral situation, more about this 
  later). 
  The penultimate scene is the Conflict, which happens whenever OP, PP or SP are 4. 
  And the last scene is the Ending, which has no OP, PP and SP scoring, but serves to close the story by 
  telling the consequences of the final conflict. 
   
  At the Beginning scene, the player describes the situation and the involvement of the Protagonist. 
  
  The score of OP, PP and SP is 0, unless the player wants an initial situation where the Opponent or 
  the Protagonist has some advantage, in that case the favourite one begins at 1. 
   
  After that, the player proceeds to the Square. 
  The Square is not a scene. It's just a point for the player to take a look to the different scenes 
  playable according to the score of OP, PP and SP as long as each one of them is 3 or lesser. 
  Once those scores are updated, the player checks which are the triggerable scenes (Research, 
  Tension and Walk are always choosable). 
   
  When a new scene is begun, the player describes the goal to attain during it, and plays the scene as 
  usual with the chosen rpg system and the Mythic GME. 
  When the scene is finished, the player decides if the goal has been attained (pass) or not (fail). 
  According to the kind of scene and its result, the score of OP, PP and SP will be updated differently. 
   
  There are three kind of scenes that must be played at least once during the game: 
  Research, Tension and Walk. 
  Whenever OP, PP or SP become 4, the player proceeds to play the Conflict scene, unless any of the 
  three basic scenes hasn't been played yet, in that case the lacking one will be the very next scene. 
  OP, PP and SP are not stored among games. 
   
  List of scenes 
  This is the list of all the different scenes in alphabetical order. 
  When a scene can be chosen is explained first, later the goal to obtain during the scene, and finally 
  how the outcome of the scene updates OP, PP and SP. 
  Beginning 
  Choose situation: 
  - Neutral, nor Protagonist neither Opponent has the advantatge: OP = 0, PP = 0, and SP = 0 
  - Protagonist begins in a good situation:  OP = 0, PP = 1, and SP = 0 
  - Protagonist begins in a bad situation:  OP = 1, PP = 0, and SP = 0 
  
  The player describes the situation and the involvement of the Protagonist. 
  Next scene: Square 
  Change 
  Playable if OP ≥ PP+2 
  Must be played if PP ≥ OP+3 
  Goal: The story is somehow altered (place, mood, who's hunting whom, ...) 
  Results: 
  - Fail: OP +1 and SP +1 
  - Pass: PP +1 and SP +1 
  Next: Square 
  Conflict 
  Must be played when OP ≥ 4, PP ≥ 4, or SP ≥ 4 and the three basic scenes have already been played. 
  The player substract the score that reached 4 to its opposite. (PP - OP, or OP - PP). Whoever has a 
  positive score, gets the edge in the final conflict among them. 
  The player describes how the Protagonist and the Opposition finally match each other. The situation 
  will be advantageous for whoever got 4 points first. Maybe he attacks by surprise, or simply has the 
  initiative, or chooses the battleground, ... The bigger the result of the substraction (PP-OP, or OP-PP), 
  the bigger the advantage. 
  Note: In the usual systems I play it's as easy as scaling the Pass/Fail cycle (HQ2) or granting Aspects 
  (FATE) in benefit of whoever got 4 points first. 
  Goal: The final confrontation between the Protagonist and the Opponent takes place here. 
  Next scene: Ending 
  Ending 
  Playable only after the Conflict. 
  Goal: To tell the consequences of the conflict and summarize how the goal of the story has been 
  obtained (or not). 
  Relax 
  Playable only if PP ≥ OP+2, or if OP ≥ PP+2 
  
  Goal: Since the rival has got too advantageous, the other side tries to calm down the situation. Or 
  since one side got a big advantage, he feels confident and takes a break that the other side might 
  exploit. 
  Results: 
  - Fail: OP become 1 and PP become 0 
  - Pass: OP become 0 and PP become 1 
  Next: Square 
  Research 
  Must be played at least once during the game. 
  Goal: To obtain knowledge about the setting, the Opponent or the Protagonist when it is related to 
  the goal of the main story. 
  Results: 
  - Fail: OP +1 
  - Pass: PP +1 
  Next: Square 
  (If 2 Research scenes are played in a row, then the next scene will be Tension) 
  Rest 
  Playable only once per game. 
  Goal: The protagonist gets comforted, healed or involved in any action not related with the main 
  story. 
  Result: It doesn't matter if the Protagonist passes or fails, in any case OP +1 
  Next: Square 
  Revelation 
  Playable only if SP ≥ 2 
  Goal: Due to previously obtained knowledge about the setting, the Protagonist may get further 
  knowledge about the Opponent 
  Results: 
  - Fail: OP +2 and SP become 0 
  
  - Pass: PP +2 and SP become 0 
  Next: Square 
  Risk 
  Playable only once per game. 
  This is a more profitable/dangerous scene than Tension 
  Goal: The Protagonist incurs in a risky situation in order to get advantage on the Opponent, this 
  means that there might be a face-to-face between the Protagonist and the Opponent, but it won't 
  be the conclusive challenge. 
  Results: 
  - Fail: OP +2 
  - Pass: PP +2 
  Next: Square 
  Square 
  Proceed here as long as OP ≤ 3, PP ≤ 3, or SP ≤ 3 
  Basic scenes (They are always choosable, and they must be played at least once during the game): 
  - Research 
  - Tension 
  - Walk 
  Triggerable scenes: 
  - Change (If OP ≥ PP+2) (Must be played if PP ≥ OP+3) 
  - Conflict (If OP ≥ 4, PP ≥ 4, or SP ≥ 4) 
  - Relax (If PP ≥ OP+2, or OP ≥ PP+2) 
  - Rest (Only once per game) 
  - Revelation (If SP ≥ 2) 
  - Risk (Only once per game) 
  Tension 
  Must be played at least once during the game. 
  
  Risk is a more hazardous scene than Tension 
  Goal: To match the opponent in order to diminish its power, this means that there might be a face-
  to-face between the Protagonist and the Opponent, but it won't be the conclusive challenge. 
  Results: 
  - Fail: OP +1 and SP +1 
  - Pass: PP +1 and SP +1 
  Next: Square 
  (If 2 Tension scenes are played in a row, then the next scene will be Walk) 
  Walk 
  Must be played at least once during the game. 
  Goal: To explore the setting, interact with NPCs or detail the Protagonist in anything not related with 
  the main story. 
  Result: SP +1 (It doesn't matter if the Protagonist passes or fails) 
  Next: Square 
  (If 2 Walk scenes are played in a row, then the next scene will be Research) 
   
  I would like to thank the attention, suggestions and criticism this draft received in the Mythic GME 
  Yahoo list, specially amadarasz621. 
  Also, I fully allow everybody to modify Free Will. 
  - Nel 
  
SOURCE: textdata/thevault/Collections/Solo/2. GM Emulators & Generic Solo Rules/Mythic/Free Will Addon/Free Will (Mythic addon).pdf