TEXT: Monster Island
  The Game of Giant Monster Combat™
  Monster Pack II
  Credits
  Authors: Damon C Bradshaw, Jeffrey Durkin, Reid San Filippo, Brian Lujan, Steve
  Stelter, Michael Barsness, Nate Brown, Ralph Dula, David Thun, Nathan
  Sharp, Ferry Bazelmans, Kris Havlak, Alexandre Major, Patrick Reding,
  Evan Waters, Sean Wipfli, Eric Hite, Stephen Reilly, Brett J Schofield,
  Thomas Iverson, Reuben Lai, Michael Mendoza,  Eric Edwards, Luis
  Eduardo Mesa, David Fuchko, Andrew j Lucas, John Kantor, Russell
  Baldwin, P.J. Perry, Tim Emrick, J.T., Chris Fischer, Scott Earls, Daniela
  Palacio, Deirdre Brooks, Abram Barnett, Timothy Lira, Jens Falkesgaard,
  Stephen Bush, Christopher Casey, Neil Ammer II, Morgan Davey, Mike
  “Talien” Tresca, Clement Grene, Ray Boemler, James Lundberg, Trevor
  Jones, Larry Hill, Sean Doyel, Geoffrey Batchelar, Steven Roman and Tom
  Pigeon
  Artist: Richard Cox
  Editor: Patrick Sweeney
  Graphic Design: Dan Zillion
  rules Created By: Mark Arsenault & Patrick Sweeney
  Action! System Core Rules written by Mark Arsenault, Patrick Sweeney & Ross Winn
  All situations, incidents and persons portrayed within are fictional and any similarity without
  satiric intent to individuals living or dead is strictly coincidental.
  Published by: 
  Firefly Games
  4514 Marconi Ave. #3
  Sacramento CA 95821
  patrick@firefly-games.com. 
  www.firefly-games.com
  ©2003 Firefly Games. All rights reserved under International Copyright Convention. Escape from Monster Island,
  Monster Island: The Game of Giant Monster Combat, the UN Science Alert Corps and all characters and their
  likenesses are trademarks owned by and/or copyrights by Firefly Games.
  
  Introduction
  This is a free add-on for MONSTER ISLAND: THE GAME OF GIANT MONSTER COMBAT, published 
  by Firefly Games. You must have MONSTER ISLAND to use this pack, which contains 53 
  pre-generated monsters complete with histories and game statistics. Some kaiju in this pack
  use the new monster powers from ESCAPE FROM MONSTER ISLAND.
  About Monster Island
  MONSTER ISLAND: THE GAME OF GIANT MONSTER COMBAT is a 32-page game of 
  creating and fighting giant monsters imprisoned on a tropical island by the UN
  Science Alert Corps. The game includes a cardstock insert of foldable color 
  monster figures, or you can play using your own toy monsters, plastic dinosaurs
  and stuffed animals. Stock #FGS1001, ISBN 1-890305-37-5, SRP $9.95.
  The sequel, ESCAPE FROM MONSTER ISLAND, contains expansion rules for fighting
  armies and smashing cities. Or you can play the armies defending Earth’s 
  great cities against the rampaging kaiju. Play using your plastic army men 
  and other toys, or the cardstock insert of color counters. Stock #FGS1003, 
  ISBN 1-890305-51-0, SRP $9.95.
  About Firefly Games
  Based in California, Firefly Games is the creation of game industry veteran Patrick Sweeney.
  Established in 2002, Firefly Games produces inexpensive, exciting games with broad 
  appeal. Contact Firefly Games at patrick@firefly-games.com or visit our website at
  www.firefly-games.com.
  
  Brantax
  Created By: Damon C Bradshaw
  Probable Origin: Mutated Beast
  First Recorded Appearance: Winnipeg, 
  Manitoba, Canada, 1960
  Threat Level: High
  History: Brantax is a 100 foot tall goose
  with a gigantic brown and gray body,
  crushing rubbery black webbed feet, and a
  long, agile black neck that ends in a hideous
  black and white head, with a huge cavernous
  bill that emits deafening honks of terror. 
  During the 1950s, the Canadian goose was
  thought to be extinct. But nature has strange
  ways of bringing equilibrium. In the cold
  recesses of the Great White North, on a
  secluded island of Lake Manitoba, the last
  flock of geese (a mere baker’s dozen),
  huddled for warmth. A skinny, runt female,
  by some miraculous stroke of meta-nature,
  laid an egg, even though she hadn’t
  consummated with her life-mate before he
  was gorily mauled by a fox. Upon that egg
  lay the hopes of survival for the entire
  species... And when it hatched, shortly
  before its mother was also mauled by a fox,
  Brantax emerged... Obviously he wasn’t 100
  feet tall at that point, but he soon grew to
  immense stature by eating handouts of
  concession stand food from visitors at a
  nearby zoo which he dropped in on
  occasionally. With his unstoppable size,
  gigantic crushing webbed toes, and terrifying
  honks, he led the dwindling birds back from
  the very brink of oblivion... And this is the
  testament to his power: CANADA GEESE ARE
  NOW EVERYWHERE.
  Zagora Six
  Created By: Jeffrey Durkin
  Probable Origin: Alien
  First Recorded Appearance: Toronto, 
  Canada, 1993
  Threat Level: Extreme
  History: One hundred feet of chitin covered
  terror, Zagora Six combines the most
  hideous aspects of insect, arachnid and
  lizard. The head is a mass of jet black eyes,
  topped off by a gaping, mandible surrounded
  maw. 6 powerful, clawed arms line its body,
  jutting out from the dull brown carapace that
  armors it from head to toe. Two powerful
  legs propel the creature at speeds of up to
  60 miles per hour. Finally, a scale covered tail
  protrudes from its hindquarters, ready to
  snap skyscrapers in half. Over is right breast
  is emblazoned a bright blue 6. 
  On the night of January 12, 1993, Toronto
  was treated to a spectacular light show. A
  vast fireball streaked through the sky,
  crashing into Lake Ontario. Little did the
  unlucky inhabitants know, the fireball was no
  common meteor, it was a starship. 10 light
  years from Earth, people of the planet
  Kemdan had been fighting each other for
  decades. Using their advanced genetic
  engineering technology, they had created
  war beasts, massive monsters, bred to
  destroy the enemy. The starship that crashed
  had been heading towards an enemy colony
  Attributes
  Derived Attributes
  Strength
  6
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  8
  Mind
  2
  Daze
  11
  Move
  8
  Powers
  Honks: Blast, 4d6 (4)
  Wings: Flying, 9” (3)
  New Monsters
  The UN Science Alert Corps keeps full dossiers on the activities of giant monsters,
  also known as kaiju, all over the world. Here are some more corps records on the
  titanic creatures threatening the Earth.
  
  world when its cargo of war beasts broke
  free, slaughtering the crew and gutting the
  ship. Only by an unholy miracle did one of
  them survive, Zagora Six. After freeing itself
  from the wreckage, the creature made its
  way to the city, following its instinct to
  destroy everything in its path. When the
  night was over, Toronto had been laid waste.
  Its buildings flattened, the CN Tower a
  crumpled ruin. Zagora’s reign of terror had
  begun. 
  Josuki
  Created By: Reid San Filippo
  Probable Origin: Mutated Beast
  First Recorded Appearance: 
  Southeastern coastal city of Fuzhou, China
  Threat Level: High
  History: One hundred foot tall, upright
  walking Panda Bear.
  During a research experiment to increase the
  health and longevity of the nearly extinct
  panda bear, several miss-matched labels
  resulted 
  in 
  unknown 
  chemicals 
  being
  injected into a poor test panda, named
  Josuki. Quickly, Josuki became enraged by
  pain and broke free of his holding pen. He
  charged though every door he found until he
  exited the building. Once free, he headed off
  to the safety of the nearby mountain forest.
  Overnight, 
  the 
  unknown 
  chemicals
  transformed Josuki into a giant beast with a
  limitless appetite for wood of all sorts. He
  then devoured the forest and the local fishing
  village next to it. Luckily, the authorities
  were able to restrain him with sonic attacks
  and transport him to Monster Island.
  Gorgoron, the living earth
  Created By: Brian Lujan
  Probable Origin: Mutated Beast
  First Recorded Appearance: Tokyo, 
  Japan, 1965
  Threat Level: High
  History: A monstrous mass of living earth. It
  walks on two powerful legs made of earth
  and stone. It’s back covered with trees and
  shrubbery 
  and 
  its 
  broad 
  shoulders
  supporting a mound-like head. Its mouth is a
  gaping maw from which can be seen the red
  glow of magma in it’s belly.
  The devastating effects of chemical weapons
  once used to battle the radioactive beasts of
  Monster Island, the very earth itself has
  manifested itself in the shape of Gorgoron. It
  has shown itself to have the ability to meld
  with the earth at a moments notice and
  spring forth again long distances away. It
  prefers to devour earth and stone which
  seems to increase its mass as well as heal
  wounds that it suffers in battle. After eating
  large quantities of earth, it melds with the
  ground and lies dormant until it hungers
  once more.
  Attributes
  Derived Attributes
  Strength
  7
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  7
  Mind
  2
  Daze
  9
  Move
  6
  Powers
  Earth Meld: Tunneling, 9” (3)
  Healing: Regeneration, 2 Life point(s)
  per Turn (4)
  Stone Body: Armor, +2 to Toughness
  (2)
  Attributes
  Derived Attributes
  Strength
  9
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  9
  Mind
  3
  Daze
  12
  Move
  8
  Powers
  Thick Hide: Armor, +3 to Toughness
  (3)
  Attributes
  Derived Attributes
  Strength
  9
  Life
  45
  Reflexes
  5
  Evade
  15
  Health
  9
  Toughness
  9
  Mind
  2
  Daze
  11
  Move 7
  Powers
  Armor: Armor, +2 to Toughness (2)
  Running: Running, +3” to Move (1)
  Tail: Hand-to-Hand Attack, +4d6 to
  Strikes (2)
  
  Kojirashan
  Created By: Steve Stelter
  Probable Origin: Alien
  First Recorded Appearance: Osaka, 
  Japan, 1976
  Threat Level: Extreme
  History: A massive grayish green insectoid
  creature that crawls about on six legs.
  Kojirashan’s 
  head 
  features 
  three
  multifaceted eyes (which flash red, blue, and
  green when he uses his powers) and a
  mandible that delivers a powerful bite.
  Spikes protrude along his back, and he can
  launch some of them as explosive missiles.
  Kojirashan can emit a freeze ray from the
  end of his massive tail.
  Kojirashan was the enormous ruler of a
  distant alien planet, who forced the people
  there to worship him as a god. Over the
  centuries he devoured so many people, and
  caused so much damage to his home, that
  he eventually turned the whole planet into a
  frozen wasteland. Thus, in 1976, he headed
  to Earth hoping to terrorize and rule this new
  world’s inhabitants.
  Cerebrak
  Created By: Tom Pigeon
  Probable Origin: Alien/Atomic Horror
  First Recorded Appearance: Tokyo, 
  Japan, 1950
  Threat Level: Extreme
  History: A giant, pulsating, floating brain
  with a dozen thick, wiry tentacles branching
  off from all sides.
  Cerebrak is an alien who crash landed on
  Earth in 1940. Trapped in his craft, he
  survived wounded and barely alive until an
  atomic test reinvigorated him. The radiation,
  however, mutated him, growing his brain to
  enormous proportions until it finally burst
  from his body. However, the mutation gave
  his brain powers of flight and tremendous
  durability, and his tentacles are strong
  enough to smash buildings. Cerebrak can
  also generate electrical charges from his
  enormous cerebrum and throw bolts with
  crackling, earth-shaking effect. Additionally,
  Cerebrak has a great memory and never
  forgets a grudge.
  Attributes
  Derived Attributes
  Strength5
  Life
  30
  Reflexes6
  Evade
  16
  Health
  6
  Toughness
  6
  Mind
  4
  Daze
  10
  Move
  6
  Powers
  Flight: Flying, 6” (2)
  Durable: Armor, +3 to Toughness (3)
  Electrical Charge: Blast, 4d6 (4)
  Attributes
  Derived Attributes
  Strength
  5
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  7
  Mind
  2
  Daze
  11
  Move 8
  Powers
  Freeze Ray: Entangle, 4d6 (4)
  Back Spikes: Blast, 4d6 (4)a
  
  Scrumpy the Clown
  Created By: Michael Barsness
  Probable Origin: Alien
  First Recorded Appearance: Washington 
  DC, United States, 1953
  Threat Level: High
  History: Scrumpy the Clown has an evil
  clown’s head, complete with reptile’s eyes,
  fangs, and a forked tongue. Its body
  resembles that of a snake in a polka-dotted
  body sock, with no limbs and whatnot. No
  one knows what’s actually inside that purple-
  and-pink garment, though. Scrumpy the
  Clown was first seen in July of 1953 when he
  sprang fully formed from the brow of Joseph
  McCarthy in the midst of a HUAC session.
  Later examination showed a tiny extra-
  dimensional rift in the middle of Joe’s
  forehead. Since then, Scrumpy has attacked
  several vodka distilleries and orphanages
  and once rampaged through Tijuana for the
  better part of a week.
  Megamodin
  Created By: Nate Brown
  Probable Origin: Atomic Horror
  First Recorded Appearance: Chernobyl, 
  Russia, 1989
  Threat Level: Extreme
  History: A giant lizard with metallic scales,
  Megamodin’s back is covered in spiky toxic
  quills which it can fire at its foes. Its beaked
  face is finished off with two grand upturning
  tusks. Its tail is tipped with a dense cluster of
  quills like a manticore.
  While numerous attempts had been made to
  salvage the ruins of Chernobyl, each attempt
  has failed due to the incredible levels of
  radiation. What these searches have failed to
  discover was the terrible abomination
  incubating, 
  nourished 
  by 
  the 
  deadly
  radiation. Finally, in 1989, Megamodin
  escaped and began raking a swath of terror
  across Russia in its way to reach Monster
  Island in search of a worthy challenge.
  Spore X
  Created By: Ralph Dula
  Probable Origin: Atomic Horror/Alien
  First Recorded Appearance: Beijing, 
  China, 1977
  Threat Level: Extreme
  History: Spore X resembles a giant
  mushroom, ten stories tall, with gemstone-
  like growths spaced irregularly about its cap,
  which function both as sensory organs and
  as outlets for its power beam attacks. It
  moves about slowly by undulating its stalk.
  Its bright orange and white coloration makes
  it easily seen by other monsters during night
  battles.
  Spore X was created by the Chinese
  government, which feared that the monsters
  which regularly ravage Japan would turn
  their attention to the Asian cradle of
  Communism. Hoping to create a servile
  monster that could be used to defend them
  from other kaiju, the Chinese experimented
  on combining the genetic material of
  monsters (gathered from the sites of various
  monster battles) with spores gathered from
  Attributes
  Derived Attributes
  Strength
  6
  Life
  30
  Reflexes
  4
  Evade
  14
  Health
  6
  Toughness
  6
  Mind
  2
  Daze
  8
  Move
  5
  Powers
  Nuclear Body: Absorption, type, 2
  point(s) to Strength (4)
  Metallic Scales:
  Armor, 
  +3 
  to
  Toughness (3)
  Toxic Quills: Blast, 3d6 (3)
  Nuclear Regeneration: Regeneration,
  1 Life point(s) per Turn (2)
  Attributes
  Derived Attributes
  Strength
  5
  Life
  35
  Reflexes
  6
  Evade
  16
  Health
  7
  Toughness
  6
  Mind
  3
  Daze
  10
  Move 7
  Powers
  Rubbery 
  Body:
  Armor, 
  +3 
  to
  Toughness (3)
  Tight 
  Squeeze:
  Hand-to-Hand
  Attack, +8d6 to Grabs (4)
  Serpent Speed:
  Running, +6” to
  Move (2)
  
  a meteorite which had fallen to Earth. The
  project suffered failure after failure, until the
  sample material was exposed to radiation.
  Then the spores took root in the genetic
  material, and from them Spore X was born.
  Spore X quickly proved to be uncontrollable,
  wrecking havoc with the poisonous spores it
  released from its gills and the energy blasts
  it fired from its sensory organs. With great
  effort by the Chinese military Spore X was
  subdued and transported to Monster Island.
  Heijora
  Created By: David Thun
  Probable Origin: Living Fossil
  First Recorded Appearance: San 
  Francisco, USA, 2001
  Threat Level: High
  History: A gigantic prickly prehistoric
  hedgehog, with a cute expression and the
  ability to fire razor-sharp quills or turn into a
  giant rolling prickly ball of destruction.
  Heijora first appeared in San Francisco Bay
  following police reports of a mysterious
  “Hedgehog Cult” who claimed to have
  summoned the beast as a giant prickly
  messenger of divine wrath. The U.S. military
  was unable to stop the creature until it was
  discovered Heijora was controllable by little
  children, 
  who 
  find 
  giant 
  prehistoric
  hedgehogs to be cute. An intrepid team of
  cute children wrested control of the creature
  from the evil cultists (who turned out to be
  alien invaders from Dark Moon X, using
  arcane technology to awaken ancient
  prehistoric monstrosities-like Heijora), after
  which Heijora defeated the cultists’ alternate
  doomsday weapon, Mecha-Heijora. Today,
  the monster roams free under cautious
  military supervision in Marin County, and is
  known as “The Giant Prickly Friend of All
  Children.”
  Karuda
  Created By: Nathan Sharp 
  Probable Origin: Mutated Beast/ Living 
  Fossil
  First Recorded Appearance: New York, 
  USA, 2001
  Threat Level: High
  History: A 100-feet long mutated armadillo,
  Karuda was mutated when the small tropical
  island he lived on was hit by an atomic bomb
  and sank. He was able to swim away in time
  and only absorb a small amount of radiation.
  He has a thick smooth shell on his back and
  three sharp prongs on the end of his tail. He
  curls into a ball to roll at high speeds or to
  avoid attack. He will only fight when given no
  other choice, and will constantly seek a way
  to escape his foe.
  First seen attacking New York without
  warning in 2001, Karuda was quickly chased
  off. It was later determined that he lived in
  the sea near Florida, and had followed a
  large boat in search of food. He currently
  resides 20 miles off the coast of Florida, and
  tourists frequently sail out to watch him on
  days when the ocean is clear.
  Attributes
  Derived Attributes
  Strength
  5
  Life
  35
  Reflexes
  6
  Evade
  16
  Health
  7
  Toughness
  6
  Mind
  4
  Daze
  11
  Move
  7
  Powers
  Quills: Blast, 5d6 (5)
  Rolling: Running, +6” to Move (2)
  Rolling Ram: Hand-to-Hand Attack,
  +2d6 to Rams (1)
  Attributes
  Derived Attributes
  Strength
  2
  Life
  35
  Reflexes
  4
  Evade
  14
  Health
  7
  Toughness
  5
  Mind
  1
  Daze
  8
  Move
  6
  Powers
  Gemstones: Blast, 5d6 (5)
  Spores: Blast, 5d6 (5)
  Fast Regrowth: Regeneration, 3 Life
  point(s) per Turn (6)
  
  Zor-Gul
  Created By: Ferry Bazelmans
  Probable Origin: Atomic Horror
  First Recorded Appearance: São Luís, 
  Brazil, 1978
  Threat Level: Extreme
  History: Zor-Gul is a hideous collection of
  teeth, limbs and putrid flesh. Composed of
  the dying bodies of thousands of wild
  animals, it slumbers deep in the Amazonian
  rainforests where it was born. Its face, if it
  can be called that, is made up by the
  agonized facial structures of the animals it
  sprang into existence from. It leaks a trail of
  goo and putrefied tissue behind it as it slowly
  shambles through the dense jungle. It reeks
  of death and decay and its wails have been
  known to drive sane men mad.
  In 1978, the NSA conducted top-secret tests
  with small-scale nuclear devices in the
  Brazilian rainforest, using sectioned-off
  tracts of forest. One of these devices
  inadvertently ended up in a section of
  rainforest designated as an animal shelter
  and it exploded, burning up acres and acres
  of vegetation. An unforeseen side-effect
  however, was the emergence of a semi-
  sentient mass of coagulated flesh quickly
  dubbed Zor-Gul, after a horror described in
  ancient Sumerian texts. The NSA has tried to
  contain this abomination, but have failed in
  every attempt to this day.
  Trilobite
  Created By: Kris Havlak
  Probable Origin: Living Fossil
  First Recorded Appearance: San 
  Francisco, USA, 1999
  Threat Level: High
  History: A giant tri-lobed crustacean, the
  Trilobite’s tough armored hide renders it
  nigh-impervious to external threats. A
  plethora of nimble limbs make the creature
  equally agile on land or in the water. It
  attacks with a terrible bite capable of
  puncturing an elephant’s hide.
  Presumed to have become extinct with the
  passing of the Mesozoic era, a number have
  seemed to have survived in the dark
  recesses of the ocean’s trenches. The first
  was sited off the coast of the Bay Area by a
  fisherman, but others have been located
  near Honolulu, Melbourne, and Tokyo.
  Attributes
  Derived Attributes
  Strength
  4
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  6
  Mind
  2
  Daze
  9
  Move
  6
  Powers
  Armored Hide: Armor, +6 to
  Toughness (6)
  Extra Legs: Running, +3” to Move (1)
  Extra Legs: Swimming, 6” (2)
  Bite: Hand-to-Hand Attack, +6d6 to
  Strikes (3)
  Attributes
  Derived Attributes
  Strength
  5
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  6
  Mind
  2
  Daze
  9
  Move
  6
  Powers
  Wail: Blast, 3d6 (3)
  Undead: Regeneration, 4 Life point(s)
  per Turn (8)
  Attributes
  Derived Attributes
  Strength
  3
  Life
  35
  Reflexes
  6
  Evade
  16
  Health
  7
  Toughness
  5
  Mind
  4
  Daze
  11
  Move
  7
  Powers
  Shell: Armor, +5 to Toughness (5)
  Tail Spikes:
  Hand-to-Hand Attack,
  +4d6 to Strikes (2)
  Rolling: Running, +6” to Move (2)
  Swimming: Swimming, 3” (1)
  
  Attila
  Created By: Steven Roman
  Probable Origin: Radioactive Demon
  Spawn
  First Recorded Appearance: New York, 
  USA, 1972
  Threat Level: Extreme
  History: A huge elongated fish, fiery red in
  color, with silvery arms and legs. His needle-
  shaped nose tapers to a point, with which he
  can inject poison into his opponents, and his
  back is covered with a bony ridge, similar to
  a stegosaurus that radiates electricity.
  Attila was created when the US began
  dumping its radioactive waste into the sea.
  Some of the drums drifted into the deepest
  parts of the Atlantic Ocean and began
  leaking poison into the surrounding waters,
  mutating the marine life. One of the drums
  landed in an ancient temple in sunken
  Atlantis. Over time, the radioactive waste
  corroded a crypt where a demon had been
  sealed. The newly-freed demon possessed
  the nearest life form adapted to its new
  environment, hoping to escape the sea and
  find 
  another 
  body 
  to 
  steal 
  later.
  Unfortunately, the nearest life form was a
  mutated fish. Ancient Atlantean demon-
  magic fused with modern radioactivity in an
  as-yet unknown fashion, warping the
  demon’s mind and causing the creature to
  attain monstrous size. The result: ATTILA!
  Ramagon the Hyperoyster
  Created By: Geoffrey Batchelar
  Probable Origin: Alien
  First Recorded Appearance: Vancouver, 
  Canada, 1986
  Threat Level: Ultra
  History: An oyster shaped creature roughly
  100 feet in diameter. Its shell is harder than
  diamond, allowing Ramagon to travel through
  space. It walks on a mass of tentacles which
  project out from barnacle-shaped openings
  on its underside. When it opens its shell, a
  giant, shimmering pearl can be seen. This
  pearl fires white hot death beams.
  Scientists at the UN Science Alert Corps
  White 
  Mountain 
  Observatory 
  tracked
  Ramagon’s arrival as it hurtled into the ocean
  off the coast of Vancouver. Extrapolating the
  trajectory, they determined it came from
  somewhere in the Oort Cloud outside our
  solar system, possibly from a mysterious
  tenth 
  or 
  eleventh 
  planet. 
  Ramagon’s
  rampage was halted and the beast was
  transported to Monster Island.
  King Ankylorah
  Created By: Sean Doyel
  Probable Origin: Living Fossil
  First Recorded Appearance: San 
  Francisco, USA, 1989
  Threat Level: High
  History: Giant bipedal anklyosaur with
  clawed hands and feet, a parrot-like beak
  and a spiked club tail. Two spikes protruding
  over his shoulders from his back shoot out
  like spears.
  An earthquake in 1989 unleashed this terror
  Attributes
  Derived Attributes
  Strength
  4
  Life
  40
  Reflexes
  5
  Evade
  15
  Health
  8
  Toughness
  6
  Mind
  2
  Daze
  10
  Move
  7
  Powers
  Hardened Shell: Armor, +5 to
  Toughness (5)
  Death Ray: Blast, 5d6 (5)
  Swimming: Swimming, 3” (1)
  Attributes
  Derived Attributes
  Strength
  5
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  6
  Mind
  3
  Daze
  10
  Move
  6
  Powers
  Sharp Nose: Hand-to-Hand Attack,
  +4d6 to Strike (2)
  Electrical Aura: Absorption,
  radiation, 1 point to Strength (2)
  Fish: Immunity to Drowning (5)
  Swimming: Swimming, 3” (1)
  
  from hibernation just south of S.F. After
  venting his rage upon the unsuspecting city,
  King Ankylorah submerged beneath the bay.
  It is believed he is still there.
  Gorzon
  Created By: Larry Hill
  Probable Origin: Alien / Intergalactic 
  Warmonger
  First Recorded Appearance: SupaCity, 
  USA, 2001
  Threat Level: Ultra
  History: Gorzon is a giant mutant alien with
  an oversized green head with bizarre red and
  blue veins pulsing just under skin. His eyes
  are solid black egg shapes. He also wears a
  silver and grey armored space suit of his own
  design, which contains a lightweight nearly
  impervious armor, a hyper-speed rail gun,
  and jet booster boots. He also telepathically
  controls a trio of UFO-like saucers that can
  fly and are armed with electrical discharge
  cannons powerful enough to disintegrate an
  army tank.
  Gorzon is a mutant alien that was forced to
  leave his own world after experimenting on
  his own body and brain, and creating
  weapons of mass destruction. It aims to take
  over a large city on the eastern coast of the
  U.S. and has been thwarted on three
  separate occasions. 
  Pandorran
  Created By: Trevor Jones
  Probable Origin: Mutated Beast
  First Recorded Appearance: Forests of 
  China, 1956
  Threat Level: High
  History: Once a cute Panda bear, toxic
  waste caused this once lovable creature to
  turn into a gigantic furry terror. Pandorran is
  Attributes
  Derived Attributes
  Strength
  4
  Life
  30
  Reflexes
  6
  Evade
  16
  Health
  6
  Toughness
  5
  Mind
  4
  Daze
  10
  Move
  6
  Powers
  Space Suit: Armor, +4 to Toughness
  (4)
  Rail Gun: Blast, 3d6 (3)
  Jet Boots: Flying, 6” (2)
  Flying Saucers: Blast, 1d6 (1)
  Attributes
  Derived Attributes
  Strength
  6
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  7
  Mind
  2
  Daze
  9
  Move
  6
  Powers
  Back Spikes: Blast, 3d6 (3)
  Spiked Tail: Hand-to-Hand Attack,
  +4d6 to Strikes (2)
  Breathe Water: Immunity to
  Drowning (5)
  
  now a giant demonic fur-clad monster with
  curved horns protruding from his head,
  spine, and sides of his arms and legs. He is
  capable of great feats of strength and
  breathing out toxic green gas from his
  mouth.
  This creature was once a happy bamboo
  munching panda. Due to high amounts of
  toxic waste being illegally dumped in the
  Chinese forests and poisoning the vegetation
  that the pandas lived in and ate this one
  panda became a huge mutant monster now
  known as Pandorran.
  Rendthor
  Created By: James Lundberg
  Probable Origin: Bio-Robot
  First Recorded Appearance: Iowa City, 
  Iowa, 1993
  Threat Level: Extreme
  History: Basically humanoid in shape.
  Rendthor has a head with three eyes and
  three giant horns coming out of the back. Its
  body is covered in small dark metallic steel
  scales. Rendthor also has retractable claws
  the size of the horns on its left hand.
  Rendthor is 100 ft. tall.
  Rendthor was created by two very disturbed
  graduate students at the University of Iowa,
  in their attempt to get jobs working for the
  U.S. defense department. Unfortunately
  their experiment in bio-robotics grew out of
  control and it ran off, causing all sorts of
  destruction along the way.
  Magu Magu
  Created By: Ray Boemler
  Probable Origin: Living Fossil Horror
  First Recorded Appearance: Zuma, USA, 
  2002
  Threat Level: Ultra
  History: Magu Magu is a horrific walking
  prehistoric mutant nightmare. Monstrous
  proportion, armored scales, spines, multi-
  tailed/-headed/-limbed, and so much more.
  A terrible traffic accident between a US
  government transport vehicle, carrying an
  experimental nanite/virus called X-091, and
  a commercial rig, carrying an extensive
  Smithsonian Institute traveling dinosaur
  collection, resulted in the horror named
  Magu Magu. Magu Magu is an Anasasi word
  for Walking Death. The introduction of X-091
  to the bones of the prehistoric creatures
  created something that could never have
  been imagined, a combined horror of
  writhing limbs, spiked tails, and two terrible
  maws full of massive teeth. Magu Magu
  proceeded to attack and destroy Zuma,
  consuming an incredible percentage of the
  people 
  and 
  animals. 
  Magu 
  Magu 
  is
  apparently insatiable in his hunger.
  Attributes
  Derived Attributes
  Strength
  7
  Life
  30
  Reflexes
  5
  Evade
  15
  Health
  6
  Toughness
  7
  Mind
  4
  Daze
  10
  Move
  6
  Powers
  Metallic Scales: Armor, +4 to
  Toughness (4)
  Horns: Hand-to-Hand Attack, +8d6
  to Strikes (4)(2)
  Attributes
  Derived Attributes
  Strength
  7
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  7
  Mind
  3
  Daze
  10
  Move
  6
  Powers
  Fur and Bones: Armor, +3 to
  Toughness (3)
  Toxic Breath: Blast, 3d6 (3)
  Horns: Hand-to-Hand Attack, +4d6
  to Strikes (2)
  
  Cerebaphage
  Created By: Clement Grene
  Probable Origin: Mutated Beast/Robot
  First Recorded Appearance: Stalingrad, 
  USSR, 1974
  Threat Level: Extreme
  History: Resembles nothing so much as a
  huge praying mantis, with a hard horny
  carapace 
  and 
  feelers. 
  The 
  creature’s
  forearms have been tipped with steel, and its
  sensitive underbelly has been coated with
  bio-steel. Various robotic adjustments to its
  eyes and brain allow it to sense heat and its
  long, frail feelers wave gently when warmth
  is detected. It attacks by leaping and holding
  the prey still in its mandibles, then slowly
  and neatly sawing off the top of their head
  and slurping out the brain with a long
  proboscis. It later regurgitates the brain into
  a designated trough.
  The Cerebaphage was designed by a top-
  secret branch of the KGB as part of a planned
  offensive in the Cold War. It was hoped that
  many of these could be made and infiltrated
  into America, there to attack and ingest the
  brains of top American scientists working on
  nuclear weapons. The Cerebaphages would
  regurgitate them and the brains would be
  shipped back to Russia for experimentation.
  However, the project went up in flames, as
  one of the scientists on the project lost his
  nerve when suddenly confronted with the
  first Cerebaphage created, and attempted to
  sabotage the entire plan and kill the single
  creature already made. The first part
  succeeded... The Cerebaphage escaped the
  burning laboratories and made its way out
  into the world. It still devours brains, as it
  has been programmed, although there are
  no longer any remaining to use the
  increasing number of squishy objects the
  creature piles up.
  Helen
  Created By: Mike “Talien” Tresca
  Probable Origin: Living Fossil
  First Recorded Appearance: America, 
  1792
  Threat Level: High
  History: Helen looks an awful lot like a
  mountain. This explains a lot. Helen stuck
  her head out once, confirming that what was
  formerly Mount St. Helens was, indeed, a
  gigantic turtle. Helen’s gender is unknown,
  because no one is strong enough to flip her
  over to check.
  Helen is the world’s largest turtle. It’s
  possible that the Hindu belief about a giant
  turtle 
  holding 
  up 
  the 
  Earth 
  actually
  originated with Helen. The U.S. military
  keeps Helen inactive by stuffing her full with
  vegetation, which causes her to snooze for
  decades at a time. All in all, Americans are
  proud of their “Pet Turtle.” They even forgive
  that awkward gas incident in 1980, AKA,
  “The Fart Heard ‘round the World.”
  Attributes
  Derived Attributes
  Strength
  9
  Life
  40
  Reflexes
  5
  Evade
  15
  Health
  8
  Toughness
  9
  Mind
  4
  Daze
  12
  Move
  7
  Powers
  Shell: Armor, +4 to Toughness (4)
  Attributes
  Derived Attributes
  Strength
  7
  Life
  35
  Reflexes
  6
  Evade
  16
  Health
  7
  Toughness
  7
  Mind
  2
  Daze
  9
  Move
  7
  Powers
  Tough Carapace: Armor, +3 to
  Toughness (3)
  Leaping: Leaping, 6” (2)
  Mandibles: Hand-to-Hand Attack,
  +6d6 to Grabs (3)
  Attributes
  Derived Attributes
  Strength
  7
  Life
  40
  Reflexes
  5
  Evade
  15
  Health
  8
  Toughness
  8
  Mind
  2
  Daze
  10
  Move
  7
  Powers
  Scales: Armor, +3 to Toughness (3)
  Extra Head: Extra Heads, x1 (5
  
  Terratos
  Created By: Morgan Davey
  Probable Origin: Living Fossil/Mutated 
  Beast
  First Recorded Appearance: Mar del 
  Plata, Argentina, 1974
  Threat Level: Extreme
  History: An extremely large crocodile-like
  monster, roughly 100 feet long, with thick,
  spined scales.
  The government of Argentina performed
  secret atomic tests in waters off the coast of
  Antarctica in 1973. A frozen, but still-living
  tylosaur was subjected to intense gamma
  radiation, causing its immediate revival and
  disappearance into the cold southern waters.
  Seven months later, it reappeared near Mar
  del Plata, vastly larger and more powerful.
  The creature devastated the city then went
  on a rampage across Eastern South America,
  demolishing Buenos Aires and Rio de Janeiro.
  Though a primarily aquatic creature, Terratos
  can function quite well on land. His thick
  scales have proved invulnerable to all
  manner of projectile weapons, including a
  Tomahawk missile salvo used in a failed
  attempt to protect Puerto Rico in 1992.
  Technosaur
  Created By: Neil Ammer II
  Probable Origin: Living Fossil/Robot/ Alien
  First Recorded Appearance: Chicago, 
  USA, 1901
  Threat Level: High
  History: A dinosaur made up of the body of
  a t-rex, the head of triceratops, the tail and
  back of stegosaurus, with robotic arms and
  chest, and the left eye is a laser cannon.
  Created by aliens to destroy earth, it was
  first seen in Chicago and is responsible for
  the fire that nearly destroyed the city. It was
  defeated by using a large electric generator
  which freed it from the alien’s control. It then
  turned on the aliens and destroyed their
  ship. It then headed to the far north to live
  in peace for the rest of its life... or until the
  Earth is threatened again.
  Attributes
  Derived Attributes
  Strength
  6
  Life
  35
  Reflexes
  4
  Evade
  14
  Health
  7
  Toughness
  7
  Mind
  2
  Daze
  9
  Move
  6
  Powers
  Thick Hide: Armor, +4 to Toughness
  (4)
  Swimming: Swimming, 6” (2)
  Aquatic: Immunity to Drowning (5)
  
  Geraatu
  Created By: Christopher Casey
  Probable Origin: Mutated Plant/Atomic 
  Horror
  First Recorded Appearance: Los Angeles, 
  USA, 1967
  Threat Level: High
  History: An enormous formless mass, 100
  feet in diameter, dark greenish-purple in
  color and like strawberry preserves in
  consistency: syrupy with soft “chunks” in
  suspension. Spherical in water and amoebic
  on land.
  Once a colony of ocean algae, Geraatu was
  created by illegal atomic waste dumping off
  the California coast. Geraatu developed a
  higher level of intelligence but still sees the
  world as a single-celled organism would:
  devour and breed. Its primary attack is
  merely to flow over and drown its victim.
  During its initial attack on humankind,
  Geraatu discovered the value of a human life
  and has since been reluctant to attack
  humans, even in self-defense. Geraatu is
  especially vulnerable to fire.
  Olajingu
  Created By: Stephen Bush
  Probable Origin: Incarnation of Retribution
  First Recorded Appearance: Melbourne, 
  Australia, 1973
  Threat Level: Extreme
  History: Its slick fur is the color of an oil
  slick and it’s eyes are the color of revenge in
  dreams, ember red. His bill is the color of
  orange pith. The spurs off his hind legs
  gleam like steel. Though most often on all
  fours, he seems to have no trouble standing
  10 stories on hind legs... uncharacteristic
  even for a giant platypus.
  Scotland has Nessie and the seas their giant
  squid. But Australia too is known for huge
  animals, and it is not unknown for
  indigenous peoples who feel they’ve been
  slighted. It is said, late in 1964, one upset
  shaman decided it was time to call on an
  ancient vision, to protest the rape of the land
  he held dear and to assuage the cries of a
  contingent of those who felt their land was
  full of invaders. A spirit was called and
  channeled into the least likely of hosts, but a
  host who is an anomaly, unique in all the
  world and a living symbol of what man does
  not know about the mind behind creation. A
  platypus was infused with the power of a
  land’s anguish and rose up to crush the cities
  of those who would claim a land their
  ancestors were not born in as their own. The
  rolling sandstorms that assault the coastal
  cites of Australia are mighty, but in 1973,
  one contained the silhouette of a vengeful
  beast. Few sightings have occurred, one in
  Attributes
  Derived Attributes
  Strength
  3
  Life
  45
  Reflexes
  5
  Evade
  15
  Health
  9
  Toughness
  6
  Mind
  4
  Daze
  13
  Move
  7
  Powers
  Engulf: Hand-to-Hand Attack, +6d6
  to Grabs (3)
  Ocean Algae: Swimming, 3” (1)
  Ocean Algae: Immunity to Drowning
  (5)
  Attributes
  Derived Attributes
  Strength
  4
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  6
  Mind
  4
  Daze
  11
  Move
  6
  Powers
  Scales and Metal: Armor, +3 to
  Toughness (3)
  Tail Whip: Hand-to-Hand Attack,
  +4d6 to Strikes (2)
  Mechanical Grip: Hand-to-Hand
  Attack, +4d6 to Grabs (2)
  Laser Cannon: Blast, 3d6 (3)
  
  1982, another in 1991, and it’s arrival is
  unpredictable, but always accompanied by
  the storms...
  Karilua
  Created By: Jens Falkesgaard
  Probable Origin: Living Fossil
  First Recorded Appearance: Madras, 
  India, 1737
  Threat Level: Extreme
  History: A Karilua looks like a bizarre hybrid
  of lungfish and eel, only of monstrous
  proportions. Some mature specimens have
  been estimated to reach 100 feet in length.
  These creatures use a powerful and
  devastating electrical shock whenever they
  feel threatened. Quite naturally they seem to
  be immune to most electrical attacks
  themselves crushing high-voltage masts with
  great abandon. Karilua are seldom seen at
  sea and venture onto land even more rarely.
  When they do, it seems to be for the purpose
  of laying eggs. Once a nest has been
  established 
  the 
  Karilua 
  defends 
  it
  aggressively until the young hatch. Young
  Karilua average some 10 feet in length as
  hatchlings.
  The first recorded “attack” by a Karilua
  occurred when one leveled a third of 18th
  century Madras before roaming inland and
  nesting. Two years later it lifted the siege
  when it retreated to the sea with its young,
  this time choosing another route. A few of
  the young were isolated, killed and dissected
  on the spot. It has been speculated that this
  race of “monsters” is a freak of evolution
  having not only survived but also grown
  virtually unhindered in the 325 million years
  since the first amphibians climbed ashore.
  The monster is mentioned in several myth-
  cycles around the Indian Ocean and
  occasional hints can be found of its presence
  in Oceania.
  Jaaku
  Created By: Timothy Lira
  Probable Origin: Alien/Mutated Beast
  First Recorded Appearance: Nagasaki, 
  Japan, 1968
  Threat Level: Extreme
  History: A gigantic quadruped measuring
  50ft. (ground to shoulder) by 100ft. (nose to
  tail). Jaaku’s skin is made of iridescent scales
  with a mane of dark brown hair along its
  spine. Its form is that of a mutated bear,
  Jaaku’s name comes from the Japanese for
  “wickedness”.
  Jaaku’s origin is that as a precursor to an
  invasion from outer space. In 5000 BC, a
  meteorite landed in Japan containing the
  seed that was to become Jaaku. The seed
  took control of the nearest life form (a bear)
  and began to germinate. Merging with the
  bear, the seed took on some of it’s host’s
  traits and went into hibernation. Jaaku slept
  for 6000 years until stirred by a nuclear
  blast. Awakened, the full horror of Jaaku
  come to light as the armies of man tried to
  defeat it. The creature’s main function is to
  create discord among the population. Army
  units turned on friends and fought. This
  affect was most damaging to kaiju, allied to
  fight Jaaku, as they turned on each other.
  Attributes
  Derived Attributes
  Strength
  3
  Life
  30
  Reflexes
  5
  Evade
  15
  Health
  6
  Toughness
  5
  Mind
  1
  Daze
  7
  Move
  6
  Powers
  Electrical Discharge: Blast, 3d6 (3)
  Fish: Swimming, 6” (2)
  Fish: Immunity to Drowning (5)
  Electrical: Immunity to Electricity
  (5)
  Attributes
  Derived Attributes
  Strength
  9
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  9
  Mind
  3
  Daze
  12
  Move
  8
  Powers
  Platypus: Swimming, 6” (2)
  Spurs: Hand-to-Hand Attack, +2d6
  to Strikes (1)
  
  Mineomax
  Created By: Abram Barnett
  Probable Origin: Living Fossil/Alien
  First Recorded Appearance: Thera Isl., 
  Mediterranean, approx. 3000 B.C.E.
  Threat Level: Extreme
  History: A burning, seething mass of rock,
  100’ long, 25’ wide crosses the land like a
  volcanic slug on the lubrication of the melting
  earth’s crust. Before it, the very air screams
  and ignites, the stones crack, & the seas boil
  away in shock at a breath that rivals the touch
  of the Sun itself...
  The people of Mineo had an advanced
  civilization, including hot & cold running water
  facilities, enclosed sewer systems, & an
  extensive knowledge of the natural sciences.
  Unfortunately, they were the first to meet
  what a later researcher named, “Mineomax,” a
  worm-like denizen of the Earth’s mantle
  whose natural body temperature rises at times
  to 3000+ K. At the core of its metabolism is a
  little-understood reaction of uranium and
  iridium, elements far more common deep
  within the planet than at the surface. As
  Mineomax’s nervous system is based upon
  high-temperature superconductors (including
  some isotopes of gold) it reacted very slowly
  upon emerging from the ruined cinder-cone of
  Thera, though upon breaching the Sea’s
  choppy, hissing surface, it swiftly heated to
  2/3 of its “healthy” temperature & proceeded
  to rampage across the eastern hemisphere, in
  search of that which it must have to survive:
  Radiation! In time, it found its way to Monster
  Island.
  Kazura
  Created By: Deirdre Brooks
  Probable Origin: Atomic Horror
  First Recorded Appearance: Los Angeles, 
  United States, 1961
  Threat Level: Extreme
  History: Kazura is a one hundred foot long,
  multi-headed rattlesnake. The heads radiate
  from the central body, which is 75 feet in
  length, and each of the heads is 25 feet in
  length. The body ends with a spiked rattle
  large enough to smash trains, tour buses,
  and small buildings in one blow, and can
  shatter windows and eardrums for hundreds
  of feet with a shake. Kazura can spray acidic
  venom from each of its mouths or simply bite
  anything up to the size of a typical RV or bus
  and swallow it whole.
  Kazura was originally a nest of unhatched
  rattlesnake eggs in the Nevada desert.
  Nuclear testing (Operation Nougat) buried
  the nest under the sand and fused the sand
  to glass. The eggs, incubated by the intense
  radiation, hatched, and the snakes that
  slithered forth fused together into one entity.
  The infant Kazura burst from the irradiated
  landscape and began consuming its way to
  Los Angeles. By the time it came out of the
  desert, it was at full size and managed to
  devastate a wide swath of urban landscape
  before it was distracted through over
  stimulation of its sense of taste/smell.
  Attributes
  Derived Attributes
  Strength
  5
  Life
  35
  Reflexes
  4
  Evade
  14
  Health
  7
  Toughness
  6
  Mind
  1
  Daze
  8
  Move
  6
  Powers
  Scorching Breath: Blast, 3d6 (3)
  Magma Body: Immunity to Lava (5)
  Super-Hot Body: Hand-to-Hand
  Attack, +4d6 to Grabs (2)
  Magma Body: Armor, +3 to
  Toughness (3)
  Attributes
  Derived Attributes
  Strength
  9
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  9
  Mind
  1
  Daze
  10
  Move
  8
  Powers
  Powerful Legs: Running, +3” to
  Move (1)
  Claws: Hand-to-Hand Attack, +4d6
  to Strikes (2)
  Strong: Hand-to-Hand Attack, +4d6
  to Grabs (2)
  
  Doragon
  Created By: Daniel Palacio
  Probable Origin: Robotic Atomic Horror
  First Recorded Appearance: Tokyo,
  Japan, 1948
  Threat Level: Extreme
  History: A long, metallic silver serpent with
  large claws, glowing red eyes, and no wings
  (it is based on an elegant Eastern dragon). 
  Doragon was Japan’s attempt to build a war
  machine capable of destroying an American
  city during WWII. They lost the war seconds
  before the beast was finished, and the
  project was shelved. A few years later, the
  evil Dr. Akamaizaa, chief scientist of the
  Doragon project, was fired by the Japanese
  government. 
  He 
  unleashed 
  the 
  giant
  monster upon Tokyo in a fit of anger...
  Onikage
  Created By: Scott Earls
  Probable Origin: Living Fossil
  First Recorded Appearance: Tokyo, 
  Japan, 2000
  Threat Level: Extreme
  History: A giant 100 foot tall black draconic
  beast with four powerful legs, six giant
  wings, a pair of horns on its head and the
  ability to breathe out dark purple flame. It
  can also fly
  When the Japanese government was digging
  for oil of the coast of Japan they discovered
  Onikage sleeping. The sound of the drills
  aroused him and he proceeded to lay waste
  to half of Tokyo.
  Attributes
  Derived Attributes
  Strength
  5
  Life
  45
  Reflexes
  5
  Evade
  15
  Health
  9
  Toughness
  7
  Mind
  2
  Daze
  11
  Move
  7
  Powers
  Wings: Flying, 9” (3)
  Horns: Hand-to-Hand Attack, +4d6
  to Rams (2)
  Flame Breath: Blast, 4d6 (4)
  Attributes
  Derived Attributes
  Strength
  9
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  9
  Mind
  4
  Daze
  13
  Move
  8
  Powers
  Metallic Body: Armor, +2 to
  Toughness (2)
  Attributes
  Derived Attributes
  Strength
  4
  Life
  30
  Reflexes
  5
  Evade
  15
  Health
  6
  Toughness
  5
  Mind
  1
  Daze
  7
  Move
  6
  Powers
  Extra Heads: Extra Heads, x2 (10)
  Tail Bash: Hand-to-Hand Attack,
  +2d6 to Strikes (1)
  Venom: Blast, 3d6 (3)
  
  Amphibilex
  Created By: Chris Fischer
  Probable Origin: Alien newt
  First Recorded Appearance: Jeddah, 
  Saudi Arabia, 1982
  Threat Level: High
  History: It appears to be an enormous fire
  belly newt with flashing red eyes, often
  surrounded by a light mist. The Amphibilex
  eggs came to Earth during the first attempt
  to harvest comets for ice in the early 1980’s.
  The tadpoles destroyed several fishing
  vessels in the Red Sea. The Saudi Arabian
  army, with the help of NATO forces, was able
  to destroy the majority of the larvae before
  they evolved. The adult, dubbed Amphibilex
  by a vacationing biologist, devastated
  Jeddah before disappearing into the ocean
  depths and was seen only rarely before its
  capture by the UN Science Alert Corps.
  Amphibilex is capable of coming onto dry
  land for short periods of time (under four
  hours), and exudes both a soporific mist that
  damages men, animals and kaiju alike, as
  well as a caustic slime that serves to dissolve
  flesh and protect against attack.
  Omi-1
  Created By: J.T.
  Probable Origin: Cellular Construct
  First Recorded Appearance: Nagano, 
  Japan, 1968
  Threat Level: High
  History: A construct with a shell (shiny like
  that of a dung beetle). It has no eyes and
  uses modified sonar to see, hence the 2
  cavities that look like eyes. It has a sucker
  like appendage for a mouth, circular, long
  and filled with razor sharp teeth to digest
  rocks and other materials. Walking on eight
  crab-like legs, this hardy creature has the
  ability to regenerate wounds quickly and
  coupled with the thick tough chitin it can
  withstand 
  a 
  tremendous 
  amount 
  of
  punishment
  A construct made by a conglomerate of
  scientists that was developed for farming
  deep sea environs capable of “terra-forming”
  areas for later undersea colonies. It was
  developed to “digest” unacceptable areas,
  rocky outcroppings etc and its by-product
  leaves rich and productive soil, excellent for
  a new wave of undersea colonization. It lives
  on a diet of silica and non-organic
  substances. A die of a special silica was used
  to draw Omi-1 to eat unwanted areas. This
  grand experiment went awry when it was
  found that Omi-1 preferred the refined
  metals and structure of buildings! Although
  still controllable with the use of silica dies,
  the Omi-1 project was cancelled due to the
  unpredictable nature of this creature. Omi-1
  was later drawn into a deep underwater
  fissure and was thought destroyed using a
  low yield nuclear device...Until recently,
  when reports of off-shore oil platforms near
  Japan 
  collapsed 
  and 
  disappeared.
  Investigators found radioactive sludge,
  almost identical to what Omi-1 would have
  left behind after digesting metals. The trench
  that Omi-1 should have been buried in shows
  no sign of disturbance but seismic activities
  have increased 10 fold in the area. If the
  readings are true, then Omi-1 would had to
  have grown 10 times the Probable Original
  size. Research is still pending on this theory.
  In the mean time, the lead scientist for this
  project is missing along with the formula for
  the silica die....
  Attributes
  Derived Attributes
  Strength
  6
  Life
  35
  Reflexes
  4
  Evade
  14
  Health
  7
  Toughness
  7
  Mind
  2
  Daze
  9
  Move
  6
  Powers
  Amphibian: Swimming, 6” (2)
  Amphibian: Immunity to Drowning
  (5)
  Soporific Mist: Blast, 3d6 (3)
  Slime Covering: Armor, +1 to
  Toughness (1)
  
  The Tunguska Firebird
  Created By: Tim Emrick
  Probable Origin: Living Fossil/Atomic 
  Horror
  First Recorded Appearance: Tunguska, 
  USSR, 1962
  Threat Level: Ultra
  History: A vaguely birdlike cloud of smoke
  and fire, shot through with occasional flares
  of blue, lightning-like energy. When standing
  on the ground, with its “wings” spread, it
  rather resembles a mushroom cloud in
  outline.
  Russian folk tales of a Firebird were closer to
  the truth than most people thought, until the
  Atomic Age. In 1962, a secret Soviet A-bomb
  test near Tunguska had an unexpected
  result: instead of the expected mushroom
  shape, the radioactive cloud took the shape
  of a gigantic birdlike monster. While the
  Soviet military tried to contain the enraged
  creature within the remote Tunguska region
  of Siberia, scientists struggled to explain the
  thing’s existence. One academician, Yuri
  Plogevna, devised the most popular theory:
  Like the Phoenix of Arabia, the Firebird had
  lived for countless ages, dying and being
  reborn through fire every hundred years. The
  last rebirth occurred here in Tunguska in
  1908, causing the famous but little-
  understood blast reported at that time. The
  Firebird was dormant at the time of the 1961
  test, and was prematurely “regenerated.” If
  Plogevna’s theory is correct, then the
  Firebird has returned, this time even more
  monstrous and powerful, but dangerously
  unstable. The creature has been destroyed
  at least twice since then, causing massive
  damage as the remaining cloud exploded
  with great force. The Firebird somehow
  reformed a few weeks or months later each
  time.
  Anacondiz
  Created By: P.J. Perry
  Probable Origin: Mutated by exposure to 
  nuclear waste.
  First Recorded Appearance: Brasilia, 
  Brazil, 2005
  Threat Level: High
  History: Anacondiz is a 100-foot long, fierce
  anaconda that was exposed to high levels of
  radioactive waste. It is dark green with red
  and black oval spots. Anacondiz is female
  and weighs approximately 4 tons. This fierce
  creature has a gland, which emits a
  venomous musk, which can kill household
  pets and small children, and can incapacitate
  adults. It is unknown as to whether or not
  Anacondiz has any spawn. Anacondiz can
  move at high speed on the ground.
  In the spring of 2003, Anacondiz attacked
  Brazil’s capital city, laying waste to a series
  of warehouses on the outskirts, and
  decimating some power lines and cars. The
  Brazilian National Army was immediately
  called to the scene and a brief battle ensued.
  Anacondiz fled to the neighboring jungles
  and has not been seen since. A month after
  the 
  attack 
  of 
  Anacondiz, 
  scientific
  researchers followed the trail of the gigantic
  anaconda a dozen miles into the jungle and
  found high amounts of radiation. There was
  a nesting area that had been recently
  Attributes
  Derived Attributes
  Strength
  7
  Life
  40
  Reflexes
  6
  Evade
  16
  Health
  8
  Toughness
  8
  Mind
  1
  Daze
  9
  Move
  7
  Powers
  Wings: Flying, 9” (3)
  Flame: Blast, 5d6 (5)
  Attributes
  Derived Attributes
  Strength
  3
  Life
  30
  Reflexes
  5
  Evade
  15
  Health
  6
  Toughness
  5
  Mind
  2
  Daze
  8
  Move
  6
  Powers
  Shell: Armor, +3 to Toughness (3)
  Bite: Hand-to-Hand Attack, +4d6 to
  Strikes (2)
  Regeneration: Regeneration, 2 Life
  point(s) per Turn (4)
  Submersible: Immunity to Drowning
  (5)
  
  abandoned. This area was within a mile of a
  rather unkempt nuclear waste dumpsite. The
  Brazilian government has since sent out a
  series of teams consisting of military
  personnel and scientists to search for
  Anacondiz. Also, the government has taken
  steps to clean the waste site within the
  tropical jungle from which this creature
  emerged. DNA tests have determined that
  Anacondiz is female, but it is unknown as to
  whether she has laid any eggs or whether
  she is indeed fertile.
  Karakon
  Created By: Russell Baldwin
  Probable Origin: Alien
  First Recorded Appearance: Juneau, 
  United States, 2001
  Threat Level: Extreme
  History: Its large red eyes are hidden
  beneath a transparent flap of skin. The toxic,
  black, oil-like film covering its skin hides the
  large combat scars that cover its neck and
  chest. Lacking arms, it has a prehensile
  tongue, with spikes that stick out its sides,
  with a length of 9 or so meters, which it uses
  to attack and devour pray. Standing at 30
  meters tall, the bipedal beast can run at high
  speed.
  The monster known as Karakon comes from
  a faraway planet, where it had terrorized the
  local sentients, along with many creatures of
  its type. Being naturally peaceful and
  advanced people, they captured the beasts
  and sent them to the far reaches of space.
  This beast landed on Earth, where Alaska is
  now located, in the middle of an Ice Age and
  entered a long hibernation. Recent oil
  drillings have awakened it from its slumber
  and it is ready to wreak havoc on a new
  world.
  Kiriketza
  Created By: John Kantor
  Probable Origin: Atomic Horror
  First Recorded Appearance: Nagasaki, 
  Japan, 1959
  Threat Level: High
  History: Kiriketza is - for all intents and
  purposes - a giant cricket. It moves by
  walking slowly or making giant flying leaps -
  the longest of which can launch it many
  miles. It can attack by rearing up on its rear
  legs and grappling with its forelegs and
  biting, by making a leap and head-butting its
  opponent, or with sonic waves made by
  rubbing its legs together. These waves can
  destroy buildings, incapacitate humans
  without ear protection, infuriate or drive off
  other creatures. When Kiriketza is happy, it
  makes a soothing musical tone that can be
  heard for many miles.
  Kiriketza started out as an innocuous cricket
  kept as a good-luck pet by its owner, a
  shopkeeper on the outskirts of Nagasaki. The
  shop was destroyed and the owner badly
  injured by the atomic bomb blast. His last
  action before dying was to free the small
  cricket in hopes that it would survive and
  someday bring good fortune back to the city.
  The little cricket found its way to a large cave
  network nearby, where - affected by the
  radiation it had received - it grew year by
  year. Fourteen years later - an auspicious
  Attributes
  Derived Attributes
  Strength
  9
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  9
  Mind
  3
  Daze
  12
  Move
  8
  Powers
  Film Covering: Armor, +1 to
  Toughness (1)
  Running: Running, +6” to Move (2)
  Attributes
  Derived Attributes
  Strength
  9
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  9
  Mind
  2
  Daze
  11
  Move
  8
  Powers
  Musk: Blast, 3d6 (3)
  Slithering: Running, +3” to Move (1)
  
  number - Kiriketza made its appearance,
  saving the city from destruction by another
  giant monster. Kiriketza burrowed its way
  back into the cave network, and the last that
  was heard from it was its soothing song,
  seemingly emanating from the very earth
  itself.
  Rapa Neutron
  Created By: Andrew j Lucas
  Probable Origin: Alien Robot
  First Recorded Appearance: New Guinea 
  1965
  Threat Level: Extreme
  History: A living stone head idol from Easter
  Island. Created by exotic radiation and an
  alien endoskeleton fueled by the heart of a
  Neutron Star. Rapa Neutron was tasked with
  conquest of Earth for his alien masters from
  Alpha Centauri. The first of a mighty army
  the Rapa landed on a remote island in the
  southern hemisphere intending to launch
  their troops outward in a campaign of
  submission. Unfortunately the Rapa Empire
  did not count on the combined might of a
  Earth bred monster army rising against
  them. Ultimately the invasion failed and all
  the Rapa Robots were destroyed - save one.
  Since then millennia have passed and the
  Centauri empire is prepared to try again.
  Rousing 
  their 
  slumbering 
  robot 
  (now
  worshipped 
  by 
  foolish 
  humans 
  and
  surrounded by crude earth made idol) they
  plan to strike again.
  Gila
  Created By: David Fuchko
  Probable Origin: Atomic Horror
  First Recorded Appearance: Phoenix, 
  U.S.A., 1999
  Threat Level: High
  History: Gila is a giant Gila monster. He is
  green, and has massive spikes coming out of
  his tail and along his back. The tail spikes
  ooze acid. Gila has a venomous bite, can
  fling his tail spikes at his enemies, and can
  burrow through the ground extremely fast.
  Gila was a normal gila monster until the first
  Atomic blast at Los Alamos. It mutated him,
  but the process took many years, until he
  finally awakened. Gila detected the city of
  Phoenix, and proceeded to the city and
  thoroughly wrecked it. The U.S. military was
  able to drive him off, but suffered many
  losses. Gila has not been spotted since then.
  Attributes
  Derived Attributes
  Strength
  5
  Life
  40
  Reflexes
  5
  Evade
  15
  Health
  8
  Toughness
  7
  Mind
  2
  Daze
  10
  Move
  7
  Powers
  Acid Coated Spikes: Hand-to-Hand
  Attack, +2d6 to Rams (1)
  Venomous Bite: Hand-to-Hand
  Attack, +4d6 to Strikes (2)
  Tail Spikes: Blast, 4d6 (4)
  Burrowing: Tunneling, 9” (3)
  Attributes
  Derived Attributes
  Strength
  6
  Life
  30
  Reflexes
  6
  Evade
  16
  Health
  6
  Toughness
  6
  Mind
  3
  Daze
  9
  Move
  6
  Powers
  Endoskeleton: Armor, +3 to
  Toughness (3)
  Laser Eyes: Blast, 4d6 (4)
  Jets: Flying, 6” (2)
  Attributes
  Derived Attributes
  Strength
  7
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  7
  Mind
  3
  Daze
  10
  Move
  6
  Powers
  Leaping: Leaping, 12” (4)
  Sonic Waves: Blast, 4d6 (4)
  
  Himotokang
  Created By: Luis Eduardo Mesa
  Probable Origin: Ancient Creature/Atomic 
  Horror
  First Recorded Appearance: Ancient 
  China, 2000 B.C.
  Threat Level: Extreme
  History: A red dragon with a lion-like mane,
  like a typical Chinese dragon. It has a
  humanoid body with tail and long neck. His
  veins and eyes glow purple from the
  radiation poisoning.
  According to ancient scriptures, Himotokang
  was the protector of the ancient Chinese
  civilization until civil war and power struggles
  left the creature confused, he could not
  protect his people from each other, and went
  into an apparent eternal sleep. Nearly 4,000
  years later, Chinese atomic bomb tests
  awoke Himotokang and nuclear fallout
  infected the creature both mentally and
  physically. He now had an insatiable urge to
  feast on whatever gets in his way until he
  can pacify his hunger, and Himotokang has
  acquired new abilities from the radiation that
  will help him find what he seeks.
  Kingchilla
  Created By: Eric Edwards
  Probable Origin: Living Fossil
  First Recorded Appearance: Mexico City, 
  Mexico, 2001
  Threat Level: High
  History: Kingchilla, in almost every respect,
  looks like a silver-grey chinchilla; except he
  is huge. The beast, when reared back on his
  hind legs, stands 100 feet tall. His standard
  attack is a devastating pounce, easily strong
  enough to knock over building. His dreaded
  “dust-whirl” kicks up enough of a dust storm
  to choke any monster.
  Kingchilla has existed in the Mexican desert
  for an untold time. Despite his size, it has
  been relatively easy for him to survive
  unseen. Those that did find him, were never
  found again themselves. The only humans
  who knew of his existence prior to his
  appearance in Mexico City are a tribe of
  Mayans who remained secreted from the rest
  of the world. One human has managed to
  capture Kingchilla’s attention enough to
  allow him to be petted, or scratched behind
  the ear. She is Mayankalah, High Priestess of
  the tribe. In March 2001, the Mayan tribe
  mostly died out due to illegal dumping of
  chemicals 
  in 
  their 
  environment. 
  The
  corporations dumping the toxic waste were
  not aware of the harm they caused, but
  Kingchilla fully intends to teach them.
  Attributes
  Derived Attributes
  Strength
  6
  Life
  40
  Reflexes
  6
  Evade
  16
  Health
  8
  Toughness
  7
  Mind
  2
  Daze
  10
  Move
  7
  Powers
  Radioactive Body: Absorption,
  radiation, 2 point(s) to Strength
  (4)
  Fast Metabolism: Regeneration, 2
  Life point(s) per Turn (4)
  
  Juggerknight
  Created By: Michael Mendoza
  Probable Origin: Mutated Beast
  First Recorded Appearance: Toms River, 
  USA, 1993
  Threat Level: High
  History: Juggerknight resembles a knight in
  full plate with spiky armor of rock-hard
  calcium and interior of some 500 smaller
  amoebae. 
  The 
  exoskeleton 
  gives 
  him
  strength disproportionate to his size, while
  his amoebae make him very tough to kill —
  they simply separate when his body is
  damaged, then reform into Juggerknight.
  Juggerknight was created when multiple
  colonies of slime mold were exposed to toxic
  waste. The colonies merged together,
  gaining 
  a 
  semblance 
  of 
  intelligence.
  Juggerknight then went on a rampage,
  leveling Princeton University, among other
  locations. He was finally driven into the
  Bermuda Triangle, and has not been seen
  since.
  HamaKoro
  Created By: Reuben Lai
  Probable Origin: Mutated Beast/Living 
  Fossil
  First Recorded Appearance: Xingjian, 
  China, 1957
  Threat Level: High
  History: Nominally resembling a 30m wide
  big horned toad, with real horns! HamaKoro
  has dry dark scaly skin, enormous curved
  tusks and a singular horn protruding from
  between its yellow flaming eyes, and very
  foul breath.
  HamaKoro was the result of a prehistoric
  saber-tusked toad being mutated by a
  massive meteor strike that occurred in
  15000 BC near the modern day town of
  Xingjian in the western steppes of China. The
  mutation also prolonged the creature’s life as
  well as increasing its size. The local nomads
  have been telling legends about the giant
  Toad God for generations. HamaKoro was
  buried in a freak landslide in 1590 and not
  being able to move, decided to nap. 367
  years later, archaeological work around site
  woke up the little beastie. Not having eaten
  for the past 3 centuries, HamaKoro is very
  hungry.
  Grakobold
  Created By: Kris Havlak
  Probable Origin: Mutated Beast
  First Recorded Appearance: 
  Johannesburg, South Africa, 1989
  Threat Level: High
  History: The Grakobold is a hideous 100’
  mutation of the spotted hyena. Vaguely
  Attributes
  Derived Attributes
  Strength
  9
  Life
  45
  Reflexes
  4
  Evade
  14
  Health
  9
  Toughness
  9
  Mind
  2
  Daze
  11
  Move
  7
  Powers
  Horn: Hand-to-Hand Attack, +4d6 to
  Rams (2)
  Foul Breath: Blast, 4d6 (4)
  Attributes
  Derived Attributes
  Strength
  7
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  7
  Mind
  2
  Daze
  9
  Move
  6
  Powers
  Armor: Armor, +3 to Toughness (3)
  Hard To Kill: Regeneration, 3 Life
  point(s) per Turn (6)
  Attributes
  Derived Attributes
  Strength
  7
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  7
  Mind
  3
  Daze
  10
  Move
  6
  Powers
  Pounce: Hand-to-Hand Attack, +4d6
  to Grabs (2)
  Leaping: Leaping, 6” (2)
  Dust-Whirl: Blast: 4d6 (4)
  
  humanoid in form, it walks on two legs yet
  boasts a giant dog-like head and hideous
  mandibles. Its hide is densely hairy and
  reeks of flies and rotting flesh. In combat the
  Grakobold bites ferociously and attempts to
  defeat his opponents with its vicious claws.
  Presumed to have originated somewhere to
  the north of Johannesburg due to the near-
  extinction of hyenas in South Africa, the
  creature was first spotted in the farmlands
  outside Johannesburg terrorizing livestock.
  The UN Sciencee Alert Corps quickly
  captured the creature and eliminated all
  evidence of its existence. The beast was
  transported to Monster Island and is believed
  to be the last of its kind, the plains which
  hosted its evolution cannot support many
  such creatures. However, the UN has not
  eliminated the possibility of the existence of
  another such creature.
  ExoEbi
  Created By: Thomas Iverson
  Probable Origin: Robot/Mutated Beast
  First Recorded Appearance: Sapporo, 
  Japan, 1975
  Threat Level: Extreme
  History: A giant cyborg shrimp. Capable of
  destruction in the sea, on land, and... in the
  air? Armed with beam weapons and a
  fearsome tail flick!
  November 1st, 1975. “The Day That Sushi
  Fought Back.” No matter how one names the
  day, that time is associated with fear by
  millions 
  of 
  helpless 
  citizens. 
  At
  approximately 6:46PM a bright aerial light
  was seen racing towards the city of Sapporo.
  As the frightened residents of Hokkaido
  called the Japanese Defense Forces, the light
  was seen to be a massive technological
  horror: a shrimp, impossibly massive,
  encased in a cold metallic sheen. The terror,
  dubbed by the press as “ExoEbi”, landed and
  cut a swath of destruction towards the sea.
  It is unknown who could design such a
  creature, or why ExoEbi even exists. Only
  one thing is known: it lives to destroy those
  who enjoy raw seafood.
  Armor-dillo
  Created By: Brett J Schofield
  Probable Origin: Mutated Beast
  First Recorded Appearance: Kansas City, 
  USA, 1876
  Threat Level: High
  History: A colossal armadillo, complete with
  furry snout and impenetrable shell. Measures
  100ft long. Its eyes glow eerily green at
  night.
  The humongous beast known as Armor-dillo
  was first discovered during a gold rush in
  southern Texas. Greedy miners tunneled into
  the great beast’s lair, awakening it from
  centuries of deep slumber. Startled and
  disoriented, Armor-dillo retreated into his
  iron-hide shell and proceeded to roll to
  safety, flattening anyone and anything in its
  path. Word soon got out of the titanic horror,
  and trigger-happy posses set out across the
  plains to hunt Armor-dillo. Hundreds of
  normal armadillos were slaughtered, and
  Attributes
  Derived Attributes
  Strength
  6
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  7
  Mind
  3
  Daze
  10
  Move
  6
  Powers
  Cyborg Plating: Armor, +1 to
  Toughness (1)
  Swimming: Swimming, 6” (2)
  Jets: Flying, 6” (2)
  Beam Weapons: Blast, 3d6 (3)
  Tail Flick: Hand-to-Hand Attack,
  +2d6 to Strikes (1)
  Attributes
  Derived Attributes
  Strength
  8
  Life
  45
  Reflexes
  5
  Evade
  15
  Health
  9
  Toughness
  9
  Mind
  2
  Daze
  11
  Move
  7
  Powers
  Mandibles: Hand-to-Hand Attack,
  +6d6 to Strikes (3)
  Thick Hide: Armor, +2 to Toughness
  (2)
  Running: Running, +3” to Move (1)
  
  many trappers boasted that they had slain
  the mighty beast, but none of these stories
  were true. Eventually a Native American
  tribe stumbled across the gigantic beast’s
  tracks, and in days scores of people were on
  its trail. Armor-dillo was hounded back to his
  lair, 
  now 
  abandoned, 
  and 
  a 
  final
  confrontation took place. The mammoth
  rodent was beaten back deep into its lair, and
  dynamite detonated at its feet. The ground
  cracked and caved in, and Armor-dillo
  plummeted into the sightless depths.
  Legends of the monstrous, misunderstood
  creature persist to this day, and some say
  Armor-dillo still lives, waiting for the time
  when it will be called forth...
  Electro-Mitosaur
  Created By: Stephen Reilly
  Probable Origin: Mutated Beast / Atomic 
  Horror
  First Recorded Appearance: Manila, 
  Philippines, 1946
  Threat Level: Extreme
  History: A gigantic semi-transparent blob
  like mass of 500 or so tank sized cells, each
  one has a blue or orange nucleus. It attacks
  by firing electrically charged acidic cells at
  it’s opponents and using cellular division to
  replace the lost bits.
  Electro-Mitosaur was a tiny single celled
  organism living on an electric eel until
  blasted by radiation at the end of WWII. It
  grows wildly when it encounters electricity,
  each cell splitting and growing in size. Its
  thirst for electricity drew it towards Manila,
  as it followed the cross-country power lines.
  It grew to it’s present size after draining the
  Philippines of power in 1946.
  Iseebi
  Created By: Eric Hite
  Probable Origin: Divine Kaiju/Living Fossil
  First Recorded Appearance: Osaka, 
  Japan, 2015
  Threat Level: High
  History: Iseebi looks like a two legged crab.
  Altogether it has two legs and two pinchers
  one of which is bigger than the other. It can
  generate lightning bolts from each pincher
  and fly by shooting flames from out of two
  openings in the back of its shell. It stands
  thirty meters tall and weights 15,000 tons.
  Iseebi is the last surviving member of a
  prehistoric type of crab and it is also the god
  of the undersea kingdom of Moguru-Shi. The
  Moguruians are a race of fish-like humanoids
  that hate the surface dwellers. Because of
  our polluting their water they asked Iseebi to
  destroy the humans. The god-monster
  agreed and swam to the surface where it
  went to Osaka and leveled the city. The JSDF
  (Japan Self Defense Force) developed a
  powerful laser that trapped Iseebi inside a
  block of ice. Iseebi remained trapped inside
  the iceberg floating around the sea North of
  Japan until the UN Science Alert Corps towed
  the monster to Monster Island.
  Attributes
  Derived Attributes
  Strength
  3
  Life
  30
  Reflexes
  5
  Evade
  15
  Health
  6
  Toughness
  5
  Mind
  2
  Daze
  8
  Move
  6
  Powers
  Electrical Blast: Blast, 4d6 (4)
  Fast Cell Division: Regeneration, 2
  Life point(s) per Turn (4)
  Electrical Metabolism: Absorption,
  electricity, 3 point(s) to Blast (6)
  Attributes
  Derived Attributes
  Strength
  7
  Life
  40
  Reflexes
  5
  Evade
  15
  Health
  8
  Toughness
  8
  Mind
  2
  Daze
  10
  Move
  7
  Powers
  Shell: Armor, +4 to Toughness (4)
  Rolling Ram: Hand-to-Hand Attack,
  +8d6 to Rams (4)
  
  Gammatron 2020
  Created By: Sean Wipfli
  Probable Origin: Giant Robot / Cyborg
  First Recorded Appearance: Supacity, 
  USA, 2001
  Threat Level: High
  History: A huge gleaming silver and white
  robot, with large jet wings on his back and a
  single large red eye in his head.
  Gammatron 2020 is the protector of
  SupaCity. He is controlled by a living human
  brain, the brain of the famous monster
  hunter Yoshiro Tanaka, who nearly died in an
  attack by intergalactic warmonger Gorzon.
  His abilities include an eye laser, heavy
  armor and jet powered flight.
  Orcinus
  Created By: Evan Waters
  Probable Origin: Mutated Beast
  First Recorded Appearance: Seattle, 
  Washington, 1977
  Threat Level: High
  History: Body of a giant 100’ killer whale, but
  with powerful, muscular arms and legs.
  Intensive dumping of radioactive waste into
  the Pacific by several nations, US, Russia, and
  Japan in particular, began to create random
  mutations among sea-life around the early
  1970s. Being particularly susceptible to
  radiation, killer whales underwent rapid
  mutation until finally a young calf grew into a
  giant, super-intelligent sea beast. Angered by
  both this new plague and the constant hunting
  of its kind by man, Orcinus went on a rampage
  across the west coast of North America,
  blasting fishing vessels to smithereens with
  sonic waves and crushing oil rigs in its claws.
  However the creature’s intelligence allowed it
  to communicate with humans, and so it is not
  entirely hostile, but now only destroys when
  its kind is threatened.
  Attributes
  Derived Attributes
  Strength
  5
  Life
  35
  Reflexes
  6
  Evade
  16
  Health
  7
  Toughness
  6
  Mind
  3
  Daze
  10
  Move
  7
  Powers
  Jet: Flying, 6” (2)
  Eye Laser: Blast, 4d6 (4)
  Armor: Armor, +3 to Toughness (3)
  Attributes
  Derived Attributes
  Strength
  4
  Life
  35
  Reflexes
  5
  Evade
  15
  Health
  7
  Toughness
  6
  Mind
  2
  Daze
  9
  Move
  6
  Powers
  Lightning Bolts: Blast, 3d6 (3)
  Flame Jets: Flying, 6” (2)
  Aquatic: Swimming, 6” (2)
  Aquatic: Immunity to Drowning (5)
  
  Ogra
  Created By: Patrick Reding
  Probable Origin: Ogra no know
  First Recorded Appearance: Tokyo, 
  Japan, 1998
  Threat Level: Extreme
  History: Ogra big ogre with big club. Ogra
  tall as big pointy tower. Orga smash big
  pointy tower!
  Ogra sleep. Ogra hungry. Ogra wake up.
  Ogra find big city. Ogra smash big city. Big
  city full of tasty things. Ogra sleep again.
  BigBlown
  Created By: Alexandre Major
  Probable Origin: Mutated Beasts
  First Recorded Appearance: London, 
  England, 1666
  Threat Level: High
  History: A flying mass of filth and spores,
  with an almost-palpable texture and a big
  yellow eye in the middle. Indistinctly in the
  shape of a giant bird. Flies at great speeds,
  and leaves dirt and foul marks on buildings
  as it brushes them.
  Appeared after the Great Fire of London,
  albeit in a more benign form. Some
  unexplained suffocations led to the discovery
  of what may possibly have been flocks of
  birds affected by the intense smoke.
  Vanished suddenly, and gave no life signs
  thereafter until the mid-19th century
  industrial era where pollution surges caused
  the reappearance of the menace. It acquired
  at that time its distinctive murkiness with the
  coal-soiled atmosphere and the number of
  victims began once again to swell. Eventually
  kept at bay by a team of international
  scientists using powerful air-propellers. Not
  heard from again until the nineties, where
  merging with modern smog made further
  attempts to dispatch it with once-successful
  methods useless.
  Attributes
  Derived Attributes
  Strength
  4
  Life
  45
  Reflexes
  6
  Evade
  16
  Health
  9
  Toughness
  7
  Mind
  3
  Daze
  12
  Move
  8
  Powers
  Flying: Flying, 9” (3)
  Smother: Hand-to-Hand Attack,
  +10d6 to Grabs (5)
  Attributes
  Derived Attributes
  Strength
  9
  Life
  50
  Reflexes
  6
  Evade
  16
  Health
  10
  Toughness
  10
  Mind
  2
  Daze
  12
  Move
  8
  Powers
  Club: Hand-to-Hand Attack, +6d6 to
  Strikes (3)
  Attributes
  Derived Attributes
  Strength
  7
  Life
  40
  Reflexes
  5
  Evade
  15
  Health
  8
  Toughness
  8
  Mind
  4
  Daze
  12
  Move
  7
  Powers
  Sonic Waves: Blast, 3d6 (3)
  Swimming: Swimming, 9” (3)
  
SOURCE: textdata/thevault/Monster Island (Action!)/Monster Island - Monster Pack 2.pdf