TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2 
  � Quaal’s Feather Token [Whip]  (Frequency: 
  Adventure; DMG) 
  � Potion of Water Breathing (Frequency: Adventure; 5
  th-
  lvl caster; DMG) 
  � Wand of Cure Light Wounds (Frequency: Adventure; 
  1
  st-lvl caster; DMG) 
   
  APL 4 (all of APL 2 plus the following) 
  � Mithral Chain Shirt (Frequency: Adventure; DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Quaal’s Feather Token [Swan Boat] (Frequency: 
  Adventure; DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Divine Scroll of Control Weather (Frequency: 
  Adventure; 7
  th-lvl caster; DMG) 
  � Divine Scroll of Summon Monster IV (Frequency: 
  Adventure; 7
  th-lvl caster; DMG) 
  � Divine Scroll of Spell Immunity (Frequency: 
  Adventure; 7
  th-lvl caster; DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � +1 Merciful Sap  (Frequency: Adventure; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � Stone of Good Luck  (Frequency: Adventure; DMG) 
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 396 gp 
   
  APL 4 
  max 675 xp; 599gp 
   
  APL 6 
  max 900 xp; 798 gp 
   
  APL 8 
  max 1,125 xp; 1,250 gp 
   
  APL 10 
  max 1,320 xp; 2,058gp 
   
  APL 12 
  max 1,485 xp; 3,000 gp 
  �Trade pact with the Cathedral of Xerbo: You 
  have agreed to secrecy involving the markings of 
  Xerbo in the cave.  As a result, the Cathedral of Xerbo 
  has promised to sell you the following items: Pearl of 
  Power (1
  st-level spells), Pearl of Power (2
  nd-level 
  spells), Pearl of Power (3
  rd-level spells), Folding Boat, 
  Ring of Swimming, Potion of Unerring Direction, 
  Potion of Cure Light Wounds, Plate Armor of the 
  Deep.  If you ever tell anyone outside of the cathedral 
  about the markings, this pact is voided, and you 
  instead receive the enmity of the Cathedral of Xerbo. 
  (Frequency: Regional). 
   
  �Enmity of the Dyvers Cathedral of Xerbo: You 
  have spread word that the threat to the docks is 
  linked to followers of Xerbo.  As a result, all clerics 
  affiliated with the Cathedral of Xerbo in Dyvers are 
  upset with you.  You may not receive any healing 
  from them, and they will refuse to trade with you.  
  You also suffer a –4 circumstance penalty to all 
  diplomacy checks made with clerics in the Dyvers 
  cathedral of Xerbo.  
   
  �Enmity of the Chaos League: You have made a 
  stand against a gang of troublemakers from this 
  organization.  You cannot join this organization, and 
  its members will consider you their enemy.  This 
  enmity may be cancelled out by using a favor of the 
  Chaos League.  
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  Dock Work 
  A Regional Adventure 
  Set in the City of Dyvers 
  Event: __________________________________ Date: ______ 
  DM:__________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Dyvers/593/Normal Scenarios/DYV3-07 - Dock Work (APL 2-12)/DYV3-07 - Dock Work AR.pdf