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  th 
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  DUNGEONS & DRAGONS 4
  th 
  Edition PLAYER’S HANDBOOK, written by Rob 
  Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, 
  written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, 
  Stephen Schubert and James Wyatt  
  © 2008 Wizards of the Coast, Inc. All rights reserved. 
  DESIGN 
  Joshua Raynack 
   
  EDITOR 
  Cameron Guill 
   
  COVER AND INTERIOR 
  ILLUSTRATION 
  Keith Thompson 
   
  GRAPHIC DESIGN 
  Joshua Raynack 
  Ryan Rawls 
  Johannes Wiebel 
   
  WEB PRODUCTION  
  AND DEVELOPMENT 
  Ryan Rawls 
  All Alea characters, character names, and the distinctive likenesses 
  thereof are trademarks owned by Alea Publishing Group. 
  This material is protected under the copyright laws of the United 
  States of America. Any reproduction or unauthorized use of the 
  material or artwork contained herein is prohibited 
  without the express written permission of 
  Alea Publishing Group. 
   
  ©2008 Alea Publishing Group 
  All rights reserved. 
  Made in the U.S.A. 
   
  This product is a work of fiction. 
  Any similarity to actual people, organizations, places, 
  or events is purely coincidental. 
   
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  www.aleapublishing.com 
  for free maps and downloads. 
   
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  1 
   MEDIEVAL BESTIARY | Anthropophagi  
   
  Keith Thompson 
   
  ANTHROPOPHAGI HAVE NO HEADS. Their 
  eyes and mouths are in their chest.  Their brains, 
  smaller then a normal human, rests slightly behind 
  the groin encased in a strong pelvic cavity.  
  Without a head, these loathsome creatures lack a 
  lot facial tics most other humanoids use to discern 
  hidden motives. 
  Due to constraints of encroaching human 
  civilization in recent years, these cannibalistic 
  creatures turn to eating the dead rather then bring 
  the wrath of confrontation upon their dwindling 
  numbers.  Nevertheless, this does make them any 
  less dangerous to encroaching adventurers or 
  mercenaries without a feudal lord.   
   
   
   
   
   
   
   
   
   
   
   
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Anthropophagus Man-Eater        Level 4 Brute 
  Medium natural humanoid                            XP 175 
  Initiative +4    Senses Perception +2; low-light  
   
   
   
   
   
  vision 
  Hunger Lust aura 1; an immobilized or helpless 
   
  enemy that ends its turn in the aura takes 5 
   
  damage.  
  HP 62; Bloodied 31 
  AC 16; Fortitude 16, Reflex 15, Will 13 
  Speed 6 
  0 Slam (standard; at-will)     
   
  +7 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage if 
   
  the anthropophagus man-eater is bloodied. 
  3 Cannibalizing Bite (minor 1/round; at-will)       
   
  Requires combat advantage; +5 vs. Fortitude; 
   
  1d6 + 4 damage, and target is weakened (save 
   
  ends).  
  Alignment Unaligned  
  Languages Common 
  Skills Bluff +4, Intimidate +4 
  Str 18 (+6)  
  Dex 15 (+4)  
  Wis 10 (+2) 
  Con 12 (+3)  
  Int 7 (+0)  
   
  Cha 11 (+2) 
  Equipment leather armor 
  Anthropophagi Lore 
   
  A character knows the following information with 
  a successful Nature check. 
   
  DC 15: Known for eating their own kind as 
  well as other humanoids, anthropophagi openly 
  indulge partaking in live flesh.  The ancient Grece 
  called them androphagoi, or man-eaters.  This 
  practice often keeps them along civilization’s fringe. 
   
  Although most satisfy themselves raiding small, 
  isolated barbaric tribes, many anthropophagi 
  ingratiate themselves in human society.  Many 
  religious or secular organizations often grant 
  anthropophagus Writs for the Dead, which they 
  proudly display.  It allows them to collect corpses 
  from battlefields, executed convicts, and plague 
  victims.  Occasionally, special circumstances, such 
  as leprosy, allow these man-eaters to collect ill-
  fated victims while they still breathe. 
   
  DC 20: Most nomadic anthropophagi carry all 
  the provisions they need.  Due to some ancient 
  rite granted by the Ghoul King, they create undead 
  slaves to serves as beasts of burden that they can 
  devour later.  
      Anthropophagi 
  MEDIEVAL BESTIARY | Anthropophagi  
  
   
   
  2 
  MEDIEVAL BESTIARY | Anthropophagi  
  MAN-EATER TACTICS 
  Anthropophagus man-eaters try desperately to 
  incapacitate foes to satisfy their hunger lust.  Many 
  prefer lingering close to corpse-herders and devour 
  immobilized victims who fall prey to their leader’s 
  piercing grab.  
   
   
  MARAUDER TACTICS 
  Anthropophagus marauders quickly close the 
  distance between themselves and their foes then 
  use their insatiable hunger power to dart to its next 
  victim without provoking an opportunity attack.  
   
   
   
   
   
   
   
   
  CORPSE-HERDER TACTICS 
  An anthropophagus awakens a ghoulish servant 
  before using their man catcher to bring foes closer 
  to its cannibalizing bite.  Their piercing grab 
  immobilizes enemies allowing a ghoul ally to use 
  its ghoulish bite. 
   
  Anthropophagus Corpse-Herder    
  Level 7 Controller (Leader) 
  Medium natural humanoid                            XP 300 
  Initiative +6    Senses Perception +5; low-light  
   
   
   
   
   
  vision 
  HP 77; Bloodied 38 
  AC 21; Fortitude 21, Reflex 19, Will 19 
  Speed 6 
  0 Man catcher (standard; at-will)      Weapon 
   
  Requires man catcher; reach 2; +12 vs. AC; 1d8 
   
  +5 damage. 
  3 Cannibalizing Bite (minor 1/round; at-will)       
   
  Requires combat advantage; +11 vs. Fortitude; 
   
  1d6 + 4 damage, and target is weakened (save 
   
  ends).  
  3 Piercing Grab (standard; at-will)     Weapon 
   
  Requires man catcher against a large or smaller 
   
  target; reach 2; +11 vs. Reflex; 1d8 + 5 damage, 
   
  the target slides into a square adjacent to the 
   
  anthropophagus, takes ongoing 5 damage, and is 
   
  grabbed (until escape).  While the target is 
   
  grabbed, the anthropophagus can’t make man 
   
  catcher attacks.  An anthropophagus can hold 
   
  only one creature with this power. 
  3 Slaver’s March (standard; at-will)     Weapon 
   
  Target must be grabbed; +11 vs. Fortitude; move 
   
  anthropophagus up to 6 squares and pull grabbed 
   
  target with it. 
  2 Call of the Master (minor; encounter)     
   
  Healing,  Necrotic 
   
  Ranged 10; affects one dead creature; the target 
   
  rises as a ghoul, standing as a free action, with a 
   
  number of hit points equal to its bloodied value. 
  Slaver 
   
  The anthropophagus gains a +2 bonus to move a 
   
  grabbed target and may move up to its speed 
   
  when moving a grabbed target. 
  Alignment Unaligned  
  Languages Common 
  Skills Bluff +8, Intimidate +13 
  Str 20 (+8)  
  Dex 16 (+6)  
  Wis 12 (+5) 
  Con 13 (+4)  
  Int 9 (+2)  
   
  Cha 17 (+6) 
  Equipment leather armor, man catcher, cleaver 
  Anthropophagus Marauder  
  Level 6 Skirmisher 
  Medium natural humanoid                            XP 250 
  Initiative +8    Senses Perception +4; low-light  
   
   
   
   
   
  vision 
  HP 68; Bloodied 34 
  AC 20; Fortitude 19, Reflex 18, Will 17 
  Speed 6 
  0 Handaxe (standard; at-will)     Weapon 
   
  +11 vs. AC; 1d6 + 4 damage. 
  0 Handaxe (standard; at-will)     Weapon 
   
  Ranged 5/10; +10 vs. AC; 1d6 + 4 damage. 
  3 Insatiable Hunger (immediate reaction; when 
   
  target grants combat advantage; at-will)       
   
  The anthropophagus marauder shifts 3 squares 
   
  toward target and may make an immediate 
   
  cannibalizing bite (see below). This use of 
   
  cannibalizing bite is not limited to once per round.  
  3 Cannibalizing Bite (minor 1/round; at-will)       
   
  Requires combat advantage; +9 vs. Fortitude; 
   
  1d6 + 4 damage, and target is weakened (save 
   
  ends).  
  Alignment Unaligned  
  Languages Common 
  Skills Bluff +6, Intimidate +11 
  Str 18 (+7)  
  Dex 17 (+6)  
  Wis 12 (+4) 
  Con 12 (+4)  
  Int 8 (+2)  
   
  Cha 11 (+4) 
  Equipment leather armor, 4 handaxes 
  
   
   
  3 
   MEDIEVAL BESTIARY | Anthropophagi  
  Encounter Groups 
  Anthropophagi often shadow armies marching to 
  war much like vultures in hopes to find fresh food 
  or ghoulish slaves.  They often travel in the 
  company of degenerate or desperate humans as 
  well as scavenging gnolls and hyenas. 
   
  Level 4 Encounter (XP 923) 
  � 1 corpse-herder (level 7 controller) 
  � 3 zombies (level 2 brute) 
  � 8 human rabble (level 2 minion) 
   
  Level 7 Encounter (XP 1,550) 
  � 1 corpse-herder (level 7 controller) 
  � 2 marauders (level 6 skirmisher) 
  � 2 ghouls (level 5 soldier) 
  � 2 man-eaters (level 4 brute) 
   
  Level 7 Encounter (XP 1,550) 
  � 2 corpse-herder (level 7 controller) 
  � 2 man-eaters (level 4 brute) 
  � 2 cacklefiend hyena (level 7 brute) 
   
  Level 9 Encounter (XP 2000) 
  � 1 corpse-herder (level 7 controller) 
  � 4 marauders (level 6 skirmisher) 
  � 2 cacklefiend hyena (level 7 brute) 
  � 1 gnoll huntmaster (level 5 artillery) 
   
  Quest 
  You may insert the following anthropophagi 
  related quest into an adventure.  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This is similar to the racial traits presented in the 
  D&D 4E PLAYER’S HANDBOOK.  This allows the 
  Game Master to generate NPCs and serve as a 
  guideline to create a player character.  However, 
  we do not recommend the later suggestion since 
  the racial traits presented below may prove more 
  powerful than those found in the D&D 4E 
  PLAYER’S HANDBOOK.  
   
  Anthropophagus 
  Average Height: 7’1” — 7’5” 
  Average Weight: 300-330 lb. 
   
  Ability Scores: +2 Strength, +2 Charisma 
  Size: Medium 
  Speed: 6 squares 
  Vision: Low-light 
   
  Languages: Common 
  Skill Bonuses: +2 Bluff, +2 Intimidate 
  Cannibalizing Bite: You can use cannibalizing bite 
  as an at-will power. 
   
  Cannibalizing Bite 
       
  Anthropophagi Racial Power 
  The double row of your piercing teeth penetrates flesh 
  and cripples your foe.  
  At-Will     Martial 
  Minor Action (Special) 
  Special: You can use this power once per round      
  Target: One humanoid creature  
  Attack: Strength vs. Fortitude 
  Hit: 1d6 + Strength modifier damage, and target is 
   
  weakened (save ends). 
  Special: Requires combat advantage.  Increase 
  damage to 2d6 + Strength modifier damage at 21st 
  level. 
   
  Racial Traits 
  MEDIEVAL BESTIARY | Anthropophagi  
  REQUIEM FOR THE LONGBOW 
  Seven Arrows, a village known for its well-crafted 
  longbows, lost its famed bowyer, John Hornwood in a 
  recent raid.  Not just his life, but also his secret time 
  honored traditions of artisanship vanished at the tip of 
  a marauder’s sword.  
  Start: Characters witness the aftermath of the 
  raid and the villagers’ horror when they cannot 
  find the body of John Hornwood. 
  Goal: To find John Hornwood before the 
  anthropophagi raiders devour his body.  A speak 
  with dead ritual is needed to learn the artisan’s 
  secrets.  
  Outcome: Success might warrant a unique 
  magical bow or quiver, while failure soon results 
  in loss in trade for the village bringing townsfolk 
  closer to destitution. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/4th Edition/Alea Publishing Group/Medieval Bestiary - Anthropophagi.pdf