TEXT: VERSION 1.0  02-15-2008 
   
  GURPS 
  Fourth Edition 
   
   
   
  Modifiers Categories 
   
   
   
   
   
   
   
   
   
   
  Compiled and edited by Black_Jack 
   
   
  
  GURPS MODIFIERS CATEGORIES 
  2 
  MODIFIERS CATEGORIES 
   
  This document sorts the modifiers of the chapter 
  “Advantages” in the Characters Rulebook and from the 
  the chapter “Creating Abilities” in the Powers book . 
   
  If an advantage doesn’t specify these, there are the 
  basic Range, Area and Duration : 
  Basic range : 100 yards. 
  Basic Area : 2 yards in radius, 12’ high. 
  Duration : 10 seconds. 
   
  Afflictions, Bindings and Innates attacks are by default: 
  Ranged. 
  1/2D 10 (Bindings 1/2D none), Max 100. 
  Acc 3. 
  RoF 1. 
  Shot N/A. 
  Recoil 1. 
   
  Each modifier is listed with the relevant information :  
   
  Type : Enhancement : +, limitation : - . 
   
  Name : The name of the modifier. 
   
  Cost : The cost of the modifier in percent. Leveled cost 
  are written : n%/lvl. 
    
  Page: The page where you can find the complete writeup 
  of the modifier. B means Basic Rulebook (Characters), P 
  means Powers book and uFAQ stands for 
  http://forums.sjgames.com/showthread.php?t=28472 
   
  COMBO 
  Type 
  Name 
  Cost 
  Page 
  - 
  Backlash 
  Variable 
  P110 
  + 
  Follow-up 
  Variable 
  B105 
  + 
  Link 
  +10/+20% 
  B106 
  - 
  Nuisance effect 
  Variable 
  B112 
  + 
  Side effect 
  Variable 
  B109 
  + 
  Symptoms 
  Variable 
  B109 
  - 
  Temporary disadvantage 
  Variable 
  B115 
   
  CONTEXT 
  Type 
  Name 
  Cost 
  Page 
  - 
  Accessibility 
  Variable 
  B110 
  - 
  Aspected 
  -20% 
  P110 
  - 
  Emergencies only 
  -30% 
  B112 
  - 
  Environmental 
  Variable 
  P110 
  - 
  Mitigator 
  Variable 
  B112 
  - 
  Pact 
  Variable  
  B113 
  - 
  Preparation required 
  Variable 
  B114 
  - 
  Required disadvantage 
  Variable 
  P112 
  - 
  Trigger 
  Variable 
  B115 
  - 
  Unconscious only 
  -20% 
  B115 
  - 
  Uncontrollable 
  -10/-30% 
  B116 
  - 
  Uncontrollable trigger 
  Variable 
  P112 
   
  DAMAGE MODIFIERS 
  Type 
  Name 
  Cost 
  Page 
  + 
  Double blunt trauma(dbt) 
  +20% 
  B104 
  + 
  Double knockback (dbk) 
  +20% 
  B104 
  + 
  Explosion (exp) 
  +50%/lvl 
  B104 
  + 
  Fragmentation (frag) 
  +15%/die 
  B104 
  + 
  Hazard 
  Variable 
  B104 
  + 
  Inciendiary (inc) 
  +10%  
  B105 
  - 
  Missing damage effect 
  Variable 
  P112 
  - 
  No blunt trauma (nbt) 
  -20% 
  B111 
  - 
  No knockback (nkb) 
  -10% 
  B111 
  - 
  No wounding (nw) 
  -50% 
  B111 
  + 
  Radiation (rad) 
  +25/+100 
  B105 
  + 
  Ricochet (Powers) 
  +10% 
  P109 
  + 
  Surge (sur) 
  +20% 
  B105 
   
  DECEPTION 
  Type 
  Name 
  Cost 
  Page 
  + 
  Low or no signature 
  +10% 
  B106 
  + 
  Switchable 
  +10% 
  P109 
  + 
  Usually on 
  +5% 
  P109 
  - 
  Visible 
  -10/-20% 
  P112 
   
  ENERGY 
  Type 
  Name 
  Cost 
  Page 
  - 
  Costs fatigue 
  Variable 
  B111 
  - 
  Costs hit points 
  Variable 
  P110 
  + 
  Reduced fatigue cost 
  +20%/lvl 
  B108 
   
  GADGET 
  Type 
  Name 
  Cost 
  Page 
  - 
  Breakable 
  Variable 
  B117 
  - 
  Can be stolen 
  Variable 
  B117 
  - 
  Unique 
  -25% 
  B117 
   
  PENETRATION 
  Type 
  Name 
  Cost 
  Page 
  + 
  Armor divisor 
  Variable 
  B102 
  - 
  Armor divisor 
  Variable 
  B102 
  + 
  Based on different 
  attribute (resistance roll) 
  +20% 
  B102 
  - 
  Blockable 
  -5/-10% 
  P110 
  + 
  Blood agent Area/Cone 
  +100% 
  B102 
  - 
  Blood agent 
  -40% 
  B110 
  
  GURPS MODIFIERS CATEGORIES 
  3 
  + 
  Contact agent Area/Cone 
  +150% 
  B103 
  - 
  Contact agent 
  -30% 
  B111 
  + 
  Erosive 
  +10% 
  P108 
  + 
  Follow-up 
  Variable 
  B105 
  - 
  Glamour 
  Variable 
  P111 
  + 
  Malediction 
  Variable 
  B106 
  + 
  Respiratory agent 
  +50% 
  B108 
  - 
  Resistible 
  Variable 
  B115 
  + 
  Sense based 
  Variable 
  B115 
  - 
  Sense based (Malediction, 
  abilities that ignore DR) 
  Variable 
  B115 
   
  PRECISION 
  Type 
  Name 
  Cost 
  Page 
  + 
  Accurate 
  +5%/lvl 
  B102 
  - 
  Bombardment 
  Variable 
  B111 
  - 
  Extra recoil 
  -10%/lvl 
  B112 
  + 
   Guided or homing 
  Variable 
  B105 
  - 
  Innacurate 
  -5%/lvl 
  B112 
  + 
  Overhead 
  +30% 
  B107 
  + 
  Surprise attack 
  +150% 
  P109 
   
  RANGE, REACH AND SHAPE 
  Type 
  Name 
  Cost 
  Page 
  + 
  Area effect 
  +50%/lvl 
  B102 
  + 
  Aura 
  +80% 
  B102 
  + 
  Cone 
  Variable 
  B103 
  - 
  Dissipation 
  -50% 
  B112 
  + 
  Drifting 
  +20% 
  B105 
  - 
  Emanation 
  -20%  
  B112 
  + 
  Force field 
  +20% 
  P108 
  + 
  Increased range 
  +10%/lvl 
  B106 
  + 
   Jet 
  +0% 
  B106 
  + 
  Long range 
  +50%/lvl 
  P108 
  - 
  Melee attack 
  Variable 
  B112 
  - 
  Minimum range 
  -5/-10% 
  P111 
  + 
  Mobile 
  +40%/lvl 
  B107 
  + 
  Ranged 
  +40% 
  B107 
  - 
  Reduced range 
  -10%/lvl 
  B115 
  - 
  Short range 
  -10%/lvl 
  P112 
  + 
  Time spanning  
  Variable 
  P109 
  + 
   Underwater 
  +20% 
  B109 
  + 
  Wall 
  +30/60% 
  B109 
  + 
  World spanning 
  +50/100% 
  P109 
   
  RELIABILITY 
  Type 
  Name 
  Cost 
  Page 
  - 
  Active defense 
  -40% 
  P110 
  - 
  Fickle 
  -20% 
  P110 
  - 
  Hard to use 
  -5%/lvl 
  P111 
  + 
  Reliable 
  +5%lvl 
  P109 
  - 
  Requires attribute roll 
  -5/-10% 
  P112 
  - 
  Requires reaction roll 
  -5% 
  P112 
  - 
  Unreliable 
  Variable 
  B116 
   
  RULES RELATED 
  Type 
  Name 
  Cost 
  Page 
  - 
  All-out 
  -25% 
  P110 
  + 
  Can carry objects 
  Variable 
  P108 
  + 
  Cosmic 
  Variable 
  B103 
  + 
  Game time 
  +0% 
  P108 
  + 
  Independant 
  +40/+70% 
  P108 
  - 
  Requires Conc. or Ready 
  -10/-15% 
  P112 
  + 
  Selectivity 
  +10% 
  B108 
  - 
  Untrainable 
  -40% 
  B116 
  + 
  Variable 
  +5% 
  B109 
   
  SPEED AND DURATION 
  Type 
  Name 
  Cost 
  Page 
  - 
  Always on 
  Variable 
  B110 
  + 
  Cyclic 
  Variable 
  B103 
  + 
  Delay 
  Variable 
  B105 
  + 
  Extended duration 
  Variable 
  B105 
  - 
  Limited use 
  Variable 
  B112 
  - 
  Maximum duration 
  Variable 
  P111 
  - 
  Minimum duration 
  Variable 
  P111 
  + 
  Once on, stays on 
  +50% 
  P111 
  - 
  Onset 
  Variable 
  B113 
  + 
  Persistent 
  +40% 
  B107 
  + 
  Rapid fire 
  Variable 
  B108 
  - 
  Reduced duration 
  Variable 
  uFAQ 
  + 
  Reduced time 
  +20%/lvl 
  B108 
  + 
  Reflexive 
  +40% 
  P109 
  - 
  Takes extra time 
  -10%/lvl 
  B115 
  - 
  Takes recharge 
  Variable 
  B115 
  - 
  Terminal condition 
  Variable 
  P112 
  - 
  Usually on 
  Variable 
  P112 
  + 
  Very rapid fire 
  +10% 
  P109 
   
  TARGETS 
  Type 
  Name 
  Cost 
  Page 
  - 
  Accessibility 
  Variable 
  B110 
  + 
  Affect insubstantial 
  +20% 
  B102 
  + 
  Affect substantial 
  +40% 
  B102 
  + 
  Affect others 
  Variable 
  P107 
  - 
  Insubstantial only 
  -30% 
  P111 
  + 
  Selective area 
  +20% 
  B108 
  + 
  Selective effect 
  +20% 
  P109 
  - 
  Specific 
  Variable 
  P112 
  
SOURCE: textdata/thevault/GURPS [multi]/EXTRA/GURPS 4e - Modifiers Categories by Black Jack.pdf