TEXT: Spheres Apocrypha: 
  Cognition Talents
  
  2
  Forward
  Minds are limited. We can improve them with tools: writing to store 
  information, abacuses for calculation, clocks to measure time. Magic 
  can also supplement the mind, and the disciplines of cognition are a 
  powerful tool indeed. Even now, arcane logicians set the course of king-
  doms and mystic sages unearth the secrets of reality.
  —An excerpt from Scholar Radha’s The Forms of Magic
  This supplement for Spheres of Power adds a new class of talents 
  to the Mind sphere, (cognition) talents. Instead of influencing 
  the minds of your allies and enemies, (cognition) talents bene-
  fit the caster, improving and adding new mental capabilities to 
  their repertoire.
  Cognition Talents
  Some talents are marked (cognition). These talents grant you 
  additional mental powers, increasing your ability to analyze 
  and think. All (cognition) talents are personal range, benefiting 
  only the person that uses them.
  Arcane Calculation (Cognition)
  When you use Perception to intentionally search for stimu-
  li (typically a move action), you may measure a single aspect 
  of whatever you perceive. You may calculate this aspect with 
  perfect accuracy depending on how your Perception check 
  compares to the DC to perceive it, requiring higher results to 
  estimate from vague or incomplete information (see the table 
  below).
  Alternately, you may focus on a target you wish to attack as a 
  standard action. This allows you to roll twice on the first at-
  tack roll you make against them within the next minute and 
  take the better result. If you focus again before making such 
  an attack, you lose the benefits of any previous focus attempts.
  Perception 
  Check ≥
  Examples
  DC
  Number of seen objects, weight of a held 
  object
  DC + 1
  Speed of something seen, exact time based on 
  the sun’s position
  DC + 5
  Number of people from their footsteps, dis-
  tance from a singing bird
  DC + 10
  Distance from smelled food, number of sol-
  diers milling in an army
  Intuit Knowledge (Cognition)
  You may spend a spell point as a full-round action to gain tem-
  porary understanding of a subject. This allows you to use half 
  your caster level in place of your ranks in one Knowledge or 
  Profession skill, chosen when you use this ability. This effect 
  grants you the ability to use the skill as if you were trained, and 
  lasts for 1 hour per caster level. Multiple applications of this 
  effect do not stack, the latest effect replaces the previous one.
  Mental Archive (Cognition)
  You construct a magical mental system to perfectly memorize 
  information. By concentrating as long it requires to perceive 
  something (such as the duration of a speech or while reading 
  a book), you can archive it. Once a memory is archived you 
  can concentrate to remember it. This can allow you to notice 
  new details by attempting Perception checks. This does not 
  allow you to use senses or similar abilities that you did not use 
  or possess at the time of memorization (such as a Divination 
  sphere effect, or blindsight).
  You can archive a number of memories equal to your casting 
  ability modifier + 1 per 2 caster levels. A single memory can be 
  up to one book (roughly 400 pages or 100,000 words), one 
  hour of sound, or one minute of full sensory experience. Larger 
  works can be archived by using multiple memories. You may 
  memorize the content of magical texts and similar information, 
  but cannot use their magical properties from memory (such as 
  casting from scrolls, scribing spells, or preparing spells from a 
  spellbook). You may unarchive memories as a free action, los-
  ing your ability to perfectly recall them. You may permanently 
  archive a memory by spending a spell point; over the next 24 
  hours, you engrave it perfectly into your memory. You cannot 
  COgnition Talents
  
  3
  replenish the spent spell point until the 24 hours are complete. 
  At the end of this time, the memory no longer counts against 
  your archived memories.
  Rapid Processing (Cognition)
  You can analyze information with a glance. As a swift or move 
  action you can read up to 500 words or analyze a complex work 
  of art, value an item with Appraise, get a hunch or sense en-
  chantment with Sense Motive, search for tracks with Survival, 
  or intentionally search with Perception.
  By spending a spell point as a swift action you can make pas-
  sive analysis effortless for 1 hour per caster level. You no longer 
  need to spend an action for any of the following: reading up to 
  1000 words, analyzing complex art, rolling Appraise to value 
  an item after handling or touching it, rolling Sense Motive to 
  sense enchantment when an enchanted creature passes within 
  close range (this check should be made in secret by the GM), 
  and rolling Sense Motive to make a hunch after one round 
  speaking to them. In addition, you may more rapidly perform 
  tasks that require continual analysis, allowing you to follow 
  tracks at any speed without penalty or perform research in half 
  the usual time.
  At a GM’s discretion, other similar skill checks and uses can 
  benefit from this talent.
  Share Cognition
  As a standard action, you can grant a single target within close 
  range the ability to use a (cognition) talent you possess, using 
  your caster level and casting modifier to determine its effects. 
  For every ten caster levels you possess, you may bestow an ad-
  ditional (cognition) talent (two talents at 10th, three at 20th). 
  They retain this ability for as long as you concentrate, though 
  you may spend a spell point to maintain the effect for 1 hour 
  per caster level. You may spend additional spell points to grant 
  the target a spell pool of equal size that they may only spend 
  on the granted talents. Any unused spell points return to you 
  when the effect ends.
  If you possess the Ranged Mind talent, it increases the range 
  of this ability.
  Parallel Cognition (Cognition)
  As a standard action you can divide your mental attention to 
  gain two sets of actions each turn, one physical and one men-
  tal. Your physical actions are limited to a simple, repetitive task 
  (such as following a road, loading a cart, or digging a hole) or 
  a task that exactly follows detailed instructions (such as play-
  ing from sheet music or cooking from a recipe). You cannot 
  effectively engage in combat: you lose your Dexterity bonus to 
  armor class and automatically miss against targets with an AC 
  greater than 10. Your mental actions can be any purely mental 
  actions, such as using magic without verbal or somatic com-
  ponents, attempting Perception, Knowledge, Sense Motive, 
  or similar skill checks. As a standard mental action you can 
  change what task your physical body is assigned to or end this 
  effect.
  Polyglot (Cognition)
  As a standard action you may gain a rough understanding of a 
  target’s language. You can grasp basic concepts (such as ‘dan-
  ger,’ ‘help,’ or ‘wait’) but not complex details. This also allows 
  you to communicate in the same language as long as you con-
  tinue concentrating, though with the same limitation to basic 
  concepts. The effects of this last for as long as you concentrate.
  By spending a spell point, you may understand and communi-
  cate in a target’s language without any limitations and maintain 
  the effect without concentration for 1 hour per caster level. The 
  effects of this talent apply to all mediums of communication 
  (such as spoken, signed, or written) but you only understand 
  the mediums you observe (so you cannot write a language you 
  have only heard, or speak a language you have only read).
  
  4
  Credits
  Creative Director: Adam Meyers
  Author: Amber Underwood
  Editor: Johannes Luber
  Layout: Rachel Meyers
  Mind Sphere-Specific 
  Drawback
  Inward Focus
  You cannot use charm effects. You may only select (cognition) 
  talents and talents that augment them, and must select a (cog-
  nition) talent with the bonus talent gained from this drawback.
  Advanced Talents
  Epiphany (Cognition)
  Prerequisites: Mind sphere (Intuit Knowledge), caster level 
  5th.
  When you attempt an ability or skill check to gain information 
  (such as a Knowledge check, Profession checks to answer ques-
  tions, or Diplomacy checks to gather information) you may 
  spend a spell point to bend your entire mind to the task. The 
  GM then determines the success or failure of the roll secretly.
  If the check is successful, for each five caster levels you possess 
  you learn an additional detail or piece of related information 
  (such as additional rumors about a city or the casting tradition 
  of a magical effect you have identified).
  On a failed check you still learn the information a basic success 
  would have revealed. However, the GM may then remove a 
  single detail from the information gained or reveal a piece of 
  false information alongside true information (such as reveal-
  ing a real ability of a monster and a fake vulnerability during a 
  monster lore check, or telling a player all the rules of etiquette 
  for a situation except for one).
  Flawless Precision (Cognition)
  Prerequisites: Mind sphere (Arcane Calculation, Rapid 
  Processing), caster level 10th.
  By spending 2 spell points as a standard action you may enter 
  a heightened state of mind. In this state you can analyse and 
  measure all aspects of your surroundings effortlessly, allowing 
  you to use the benefits of Rapid Processing as if you had spent 
  a spell point on it. Further, once per round as a free action 
  you may use Arcane Calculation as if you had used Perception 
  to intentionally search for stimuli. Finally, you gain a pool of 
  rerolls equal to your casting ability modifier; you may spend a 
  reroll once per failed attack roll, ability check, skill check, or 
  saving throw to reroll it, always keeping the second result. The 
  effect of this talent last for 1 minute per caster level.
  
  5
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