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  Revenant 
  “Stand, run. It doesn’t matter.” 
       “You and I both know what you've done. There is no place to 
  hide. Not even death can hold me. And you will pay for your 
  crimes.” 
            - Gilbert Foliot, revenant 
  You are a revenant, a soul which met a cruel and unjust end 
  in life, and has clawed its way back from death for the sole 
  purpose of revenge. You have sworn to kill those 
  responsible for your demise, and possess a recently 
  deceased corpse to do so (which may not be the same body 
  you possessed in life); as such your appearance is the same 
  as that of a common zombie. 
  Exonerating Circumstances 
  An ordinary revenant has exactly one year to seek 
  vengeance, and will return to death either when its revenge 
  is complete, or when its time is up. However, you are 
  blessed with an entire decade. Once your revenge is 
  complete, you may then choose to return to the afterlife at 
  any time, or wait for your remaining time to run out. The 
  reason for this may be that you are favored by a divine 
  power, or perhaps you have struck a deal with a great extra-
  planar being who acts much as a patron would to a warlock. 
  Rare Second Chance 
  A standard revenant can withstand extreme punishment, 
  with powerful regenerative abilities and the power to 
  survive the destruction of its host body, being able to find 
  and inhabit a new corpse after twenty-four hours. You are 
  not so resilient, the same magic that allows your presence 
  to remain for so much longer than normal also binds you to 
  your first host body. It can still regenerate, but to a lesser 
  extent than other revenants. If the host body is damaged 
  beyond its limit, you will be cast back into true death 
  forever. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Creating a Revenant 
  When you create a revenant, consider what forced your 
  rage to return you to the mortal world. How did you die? 
  Who do you seek vengeance against? What was your life 
  like before your undeath? Do you still have your original 
  body, if not, how do you feel about your new one? Work 
  closely with your DM to determine how much your task 
  will factor into the campaign. Perhaps it will form a key 
  focus or perhaps it will even fit into the down time between 
  adventures. Maybe you have even finished your work and 
  are living out the remaining years before you expire once 
  again. 
       Take time to consider your character’s attitude to the 
  world. A revenant exists for exacting revenge, but could 
  still have favored downtime pursuits and tastes. A revenant 
  could be bitter about its hand in fate but could also be 
  overjoyed at its luck at being returned to exact just desserts; 
  a sad origin doesn’t have to mean a miserable character. 
  
   
  Revenant Traits 
  Regardless of their lot in life, all revanants share a similar 
  fate in death, and have a number of abilities with which to 
  exact vengeance. 
       Ability Score Increase. Your Constitution score 
  increases by 1, one other ability score of your choice 
  increases by 1. 
       Age. Revenants will maintain their presence in the world 
  for exactly 10 years from the moment they become undead, 
  after that time they permanently lose their grip on the 
  mortal coil, the soul is pulled (willing or not) back to the 
  afterlife, and the inhabited body crumbles into dust. 
       Alignment. Revenants are almost single-minded in their 
  want for vengeance, as such they will tend toward a 
  Chaotic alignment. Beyond this, their exact methods can 
  lean towards Good, Neutral, or Evil, depending on the 
  philosophies they learned in life. 
       Size. Revenants may possess the same body they did in 
  life, or they may possess the remains of a being from any 
  other humanoid race. Regardless, a revenant’s size will 
  always be Medium. 
       Speed. Your base walking speed is 30 feet. 
       Darkvision. Due to the magic which drives you, you 
  have superior vision in dark and dim conditions. You can 
  see in dim light within 60 feet of you as if it were bright 
  light, and in darkness as if it were dim light. You can't 
  discern color in darkness, only shades of gray. 
       Undead Nature. Your type is Undead, though you may 
  still be targeted by effects which target only humanoids, if 
  such an effect does not specifically exclude undead. You 
  cannot be raised from the dead, nor can you be banished 
  from the Material Plane before your time is up. 
       You do not eat, drink, sleep, or breathe. However, to 
  maintain sanity, you must meditate for 4 continuous hours 
  daily, after which you gain the same benefit that a human 
  does from 8 hours of sleep. You can still be placed into a 
  torpor by sleep-inducing magic. 
       Turn Immunity. You are immune to effects that turn 
  undead. 
       Vengeful Tracker. You know the distance to and 
  direction of any creature against which you seek revenge, 
  even if the creature and the revenant are on different planes 
  of existence. No magic can shield a hunted creature from 
  this effect; they may run, but they cannot hide. You are 
  instantly aware if the creature you are tracking dies. 
       Regeneration. Revenants are unaffected by most 
  healing magic, fortunately revenants also possess 
  extraordinary regenerative powers. You cannot regain hit 
  points from spells. 
       You gain a regeneration point, which can be expended 
  as a bonus action to regain hit points equal to 1d10 points + 
  your Constitution modifier, up to your hit point maximum. 
  You gain one additional regeneration point at 4th, 7th, 10th, 
  13th, 16th, 19th and 20th level. You regain all expended 
  regeneration points when you take a long rest. 
       Visage of Death. Your appearance is terrifying to 
  behold. You gain proficiency in the Intimidation skill. 
       Languages. You speak Common and one other 
  language you knew in life. 
       Subraces. Revenants can be classed as two types, Rage-
  born – whose lust for vengeance is borne solely out of 
  anger against those by whom it has been wronged, and 
  Sorrow-born – those who wish to kill their betrayers purely 
  to spare others from the misery they have caused the 
  deceased. 
  Rage-Born 
  Revenants born of rage often have little care for those they 
  must defeat on the way to their primary target. They are 
  driven by the purest hatred. 
       Ability Score Increase. Your blind anger increases your 
  Strength score by 1. 
       Still Heart. Your blood is completely still, you have 
  advantage to all rolls made to resist being poisoned. 
       Fury of the Grave. You can gain advantage on an attack 
  against an opponent who has dealt damage to you in the 
  last round, or against a creature under the effect of your 
  Vengeful Tracker trait. After using this trait, you must 
  complete a long rest before you use it again. 
  Sorrow-Born 
  Deep, heart-wrenching sorrow gives birth to revenants 
  consumed with grief. Often, these revenants not only 
  mourn their own demise, but the unjust demise of a loved 
  one, which drives them to vengeance. 
       Ability Score Increase. Your understanding of the world 
  is enhanced by the experience of death, and your Wisdom 
  score increases by 1. 
       Empathy. Reflection on your mortality has allowed you 
  to better understand the difficulties of life. You can make a 
  Charisma (Persuasion) or Wisdom (Animal Handling) 
  check with advantage. After using this trait, you must 
  complete a long rest before you use it again. 
       Pity the Dead. You force one opponent to share in the 
  pain you feel in undeath. As a reaction when a creature 
  makes an attack roll against you, you can force the creature 
  to make a Wisdom saving throw (DC = 8 + your 
  proficiency bonus + your Constitution modifier) or suffer 
  disadvantage on the roll. After using this trait, you must 
  complete a long rest before you use it again.  
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Revenant.pdf