TEXT: NECROMANCY SCOUT 
  None More Goth 
   
  Aesthetics 
  Hat: Witch Hat, Top Hat, Hooded cloak 
  Outfit: Black Drapery, Black Cloak, Black on black 
  on black 
  Focus: A Skull, A Shovel, Ebony Wand 
  I ride a _______________ when I fly. 
   
  Badges 
  Raise the Dead: Bring back something dead 
  (person or animal) for a short time as a zombie or 
  a ghost. A zombie can do simple tasks but they're not very chatty. Ghosts can’t 
  interact with the physical world but they can talk (even if they couldn’t in life) 
  and answer questions. Backlash: the zombie is hungry and you smell very tasty 
  indeed. It will act on this after completing one task. OR the ghost is especially 
  spirited, cannot be dismissed and will haunt you. 
  Mastery: O O O 
   
  Raven Friend: You get a familiar! When you close your eyes, you can see 
  through its eyes instead and cast through it as if you were there! When you do, 
  add +1 to your necromancy spells. Duration dependant on roll. Backlash: the 
  familiar will constantly try to tempt you to use your powers in a bad or selfish 
  way and/or mock you mercilessly. 
  Mastery: O O O 
   
  Energy Drain: A staple of Necromancy, you drain the… well… Energy from some 
  living thing. Remove a Condition. Backlash: Oops! Too much energy! You’re 
  going to be insufferably hyper for a while. 
  Mastery: O O O 
   
  Spook: You don’t have to be the biggest, you just have to be the scariest! You 
  can do things like: make things fly around, change the temperature, make loud 
  noises, break a mirror… in other words… Ghosty stuff! Backlash: 
  Congratulations. You spooked yourself. 
  Mastery:  O O O 
   
  Friendships 
  I consider ________________ my oldest friend. But do they feel the same? 
   
  I really need _____________ to think I’m cool. 
   
  Universal Badges 
  Broom Flying: This represents your skill at flying on your chosen transport. Every Scout 
  can magically fly, but this shows how likely you are to crash. Backlash: The ride is 
  extremely bumpy! You drop an item, but more importantly you look FOOLISH. OH NO! 
  Mastery: O O O 
   
  Animate Object: You animate an object to mindlessly perform a task it can do. Brooms 
  sweeping, mops mopping, etc. It continues until the job is done but takes a while. 
  Backlash: It continues doing the task beyond your intent, to chaotic effect, but that's a 
  problem for future you. 
  Mastery: O O O 
   
  Staffwork/Spellwork: A catch all for small spells not covered by other Badges. Things like 
  tying shoes, revealing a hidden door, removing a stain, etc. Most of the time this should 
  just succeed and a roll is only required if failure would impact the story or be especially 
  embarrassing. Backlash: You draw unwanted attention, OR you break something on 
  accident OR there is an embarrassing side effect. Whichever your character would want 
  least to happen. 
  Mastery: O O O 
   
  
  CONDITIONS 
  When you have to mark a condition, the GM chooses the condition and you choose 
  an option from the list beneath it. This option is what has to occur for you to clear 
  this condition . While you have the condition, you should endeavor to roleplay your 
  character feeling this emotion as well. 
   
  Grumpy 
  Clear condition when: 
  ∆ you cut loose and break something important or valuable. 
  ∆ one of your friends listens to your feelings. 
  ∆ you get to yell and vent about a matter, related or not. 
   
  Mopey 
  Clear condition when: 
  ∆ you break down in tears. 
  ∆ you rescue a friend from danger. 
  ∆ one of your friends tells you why they need you. 
   
  Confused 
  Clear condition when: 
  ∆ a friend explains to you what’s happening, and why. 
  ∆ you badly misinterpret a situation, and cause a scene. 
  ∆ you run away from a confusing situation. 
   
  Chicken 
  Clear condition when: 
  ∆ you run away or back off from a confrontation. 
  ∆ one of your friends rescues you from danger. 
  ∆ you confess your fears. 
   
  Shifty    
  Clear condition when: 
  ∆ you help the group through underhanded means. 
  ∆ one of your friends forgives you. 
  ∆ you tell the truth, even though it hurts.  
  BEING DONE 
  When you mark your 5th condition you are DONE. It's too much. You need help. 
  Choose one: 
   
  • 
  Go to your Scout Leader and confess everything, ask them for help. 
  • 
  Throw a tantrum and call everyone present out on something.  
  • 
  Break your focus/wand (you'll need to get a new one) and lose all mastery in 
  a spell you don't have your badge in yet. 
   
  After you've done this, clear all your conditions save one, reflecting how you feel 
  about what you've done. 
   
  CURRENT FRIENDSHIPS 
   
   
   
  NOTES 
  
  POTIONS SCOUT 
  Like home economics, but with more explosions. 
   
  Aesthetics 
  Hat: Goggles, Chef Hat, Witch Hat 
  Outfit: Lab Coat, Apron, Stained Robes 
  Focus: Wooden Spoon and Colorful Vials, Metal 
  Wanna and Clear Erlenmeyer Flasks, Stone Pestle and 
  Opaque Bulb Flasks 
  I ride a _______________ when I fly. 
   
  Badges 
  Invisibility Potion: Drink this and become invisible! Much better than a silly 
  cloak. Backlash: You’re not only invisible, you’re also inaudible. You’re going to 
  have to be creative to communicate with your friends until this wears off. 
  Mastery: O O O 
   
  Explosion Potion: Whatever this started out as, now it’s only good for throwing 
  and making a big boom. Backlash: Oh no! It backfired! The potion has an 
  additional effect based on the potion it was intended to be, which you've long 
  forgotten or maybe it works TOO WELL. It’s at the GM’s discretion. 
  Mastery: O O O 
   
  Panacea: This potion cures one Condition. Backlash: This potion makes you 
  repeatedly, violently sick OR makes you tell the truth, whichever is most 
  annoying, your choice. 
  Mastery: O O O 
   
  Polymorph Potion: Transform into an animal of your choice, duration 
  dependent on roll. Backlash: You retain embarrassing traits from this animal 
  after you revert, for example bunny ears and teeth or a  
  donkey’s bray. 
  Mastery: O O O 
   
  Friendships 
   
    
  I met _________________ while gathering ingredients for a potion I don’t want 
  anyone else to know about. 
   
  I have a crush on __________________. I hope they don’t find out!  
   
  Universal Badges 
  Broom Flying: This represents your skill at flying on your chosen transport. 
  Every Scout can magically fly, but this shows how likely you are to crash. 
  Backlash: The ride is extremely bumpy! You drop an item, but more importantly 
  you look FOOLISH. OH NO! 
  Mastery: O O O 
   
  Animate Object: You animate an object to mindlessly perform a task it can do. 
  Brooms sweeping, mops mopping, etc. It continues until the job is done but 
  takes a while. Backlash: It continues doing the task beyond your intent, to 
  chaotic effect, but that's a problem for future you. 
  Mastery: O O O 
   
  Staffwork/Spellwork: A catch all for small spells not covered by other Badges. 
  Things like tying shoes, revealing a hidden door, removing a stain, etc. Most of 
  the time this should just succeed and a roll is only required if failure would 
  impact the story or be especially embarrassing. Backlash: You draw unwanted 
  attention, OR you break something on accident OR there is an embarrassing side 
  effect. Whichever your character would want least to happen. 
  Mastery: O O O 
   
   
   
   
  
  CONDITIONS 
  When you have to mark a condition, the GM chooses the condition and you choose 
  an option from the list beneath it. This option is what has to occur for you to clear 
  this condition . While you have the condition, you should endeavor to roleplay your 
  character feeling this emotion as well. 
   
  Grumpy 
  Clear condition when: 
  ∆ you cut loose and break something important or valuable. 
  ∆ one of your friends listens to your feelings. 
  ∆ you get to yell and vent about a matter, related or not. 
   
  Mopey 
  Clear condition when: 
  ∆ you break down in tears. 
  ∆ you rescue a friend from danger. 
  ∆ one of your friends tells you why they need you. 
   
  Confused 
  Clear condition when: 
  ∆ a friend explains to you what’s happening, and why. 
  ∆ you badly misinterpret a situation, and cause a scene. 
  ∆ you run away from a confusing situation. 
   
  Chicken 
  Clear condition when: 
  ∆ you run away or back off from a confrontation. 
  ∆ one of your friends rescues you from danger. 
  ∆ you confess your fears. 
   
  Shifty    
  Clear condition when: 
  ∆ you help the group through underhanded means. 
  ∆ one of your friends forgives you. 
  ∆ you tell the truth, even though it hurts.  
  BEING DONE 
  When you mark your 5th condition you are DONE. It's too much. You need help. 
  Choose one: 
   
  • 
  Go to your Scout Leader and confess everything, ask them for help. 
  • 
  Throw a tantrum and call everyone present out on something.  
  • 
  Break your focus/wand (you'll need to get a new one) and lose all mastery in 
  a spell you don't have your badge in yet. 
   
  After you've done this, clear all your conditions save one, reflecting how you feel 
  about what you've done. 
   
  CURRENT FRIENDSHIPS 
   
   
   
  NOTES 
  
  HEDGE SCOUT 
  Nothing to do with topiary, okay? 
   
  Aesthetics 
  Hat: Witch Hat, Ear-Flap Cap, Hood 
  Outfit: Overalls, Plain Clothes, Flannel, Patched Robes 
  Focus: Walking Stick, Twig Wand, Crystal Ball 
  I ride a _______________ when I fly. 
   
  Badges 
  Locomote: Magically move from one location to 
  another by animating a large object like a bed, wardrobe or bathtub. Unlike 
  broom flying, this can take everyone and just needs you to succeed. Backlash: 
  it's a WILD RIDE! Here’s hoping everyone brought their crash helmet. 
  Mastery: O O O 
   
  Shield: You cast a protective charm on someone or yourself. It looks like 
  whatever you want: a cute bubble, a floating shield, orbiting energy disks, etc. 
  The next time the shielded would take a condition, don't (The GM still makes 
  their move, though). Backlash: The next spell you cast also fails, but it looks like 
  you just messed it up. 
  Mastery: O O O 
   
  Scry/Locate: Locate an object or person, accuracy dependent on roll. (If you 
  succeed, you see your target in real time for 5-10 seconds.) Backlash: Your target 
  knows you scryed them and isn’t happy about it. Uh oh!Mastery: O O O 
   
  Tame: Magically encourage an animal of your choosing to follow your 
  commands as your familiar, duration dependant on roll. Backlash: You got the 
  DUMBEST possible animal. They will follow your commands, kind of, but they’re 
  going to be very literal about it. 
  Mastery: O O O 
  Friendships 
   
  I learned about other witches from ________, who taught me how to cast my 
  first spell at school and kept it secret. 
   
  ________ is so cool! I want to learn everything I can from them!  
   
  Universal Badges 
  Broom Flying: This represents your skill at flying on your chosen transport. Every 
  Scout can magically fly, but this shows how likely you are to crash. Backlash: The 
  ride is extremely bumpy! You drop an item, but more importantly you look 
  FOOLISH. OH NO! 
  Mastery: O O O 
   
  Animate Object: You animate an object to mindlessly perform a task it can do. 
  Brooms sweeping, mops mopping, etc. It continues until the job is done but 
  takes a while. Backlash: It continues doing the task beyond your intent, to chaotic 
  effect, but that's a problem for future you. 
  Mastery: O O O 
   
  Staffwork/Spellwork: A catch all for small spells not covered by other Badges. 
  Things like tying shoes, revealing a hidden door, removing a stain, etc. Most of 
  the time this should just succeed and a roll is only required if failure would 
  impact the story or be especially embarrassing. Backlash: You draw unwanted 
  attention, OR you break something on accident OR there is an embarrassing side 
  effect. Whichever your character would want least to happen. 
  Mastery: O O O 
   
   
   
   
  
  CONDITIONS 
  When you have to mark a condition, the GM chooses the condition and you choose 
  an option from the list beneath it. This option is what has to occur for you to clear 
  this condition . While you have the condition, you should endeavor to roleplay your 
  character feeling this emotion as well. 
   
  Grumpy 
  Clear condition when: 
  ∆ you cut loose and break something important or valuable. 
  ∆ one of your friends listens to your feelings. 
  ∆ you get to yell and vent about a matter, related or not. 
   
  Mopey 
  Clear condition when: 
  ∆ you break down in tears. 
  ∆ you rescue a friend from danger. 
  ∆ one of your friends tells you why they need you. 
   
  Confused 
  Clear condition when: 
  ∆ a friend explains to you what’s happening, and why. 
  ∆ you badly misinterpret a situation, and cause a scene. 
  ∆ you run away from a confusing situation. 
   
  Chicken 
  Clear condition when: 
  ∆ you run away or back off from a confrontation. 
  ∆ one of your friends rescues you from danger. 
  ∆ you confess your fears. 
   
  Shifty    
  Clear condition when: 
  ∆ you help the group through underhanded means. 
  ∆ one of your friends forgives you. 
  ∆ you tell the truth, even though it hurts.  
  BEING DONE 
  When you mark your 5th condition you are DONE. It's too much. You need help. 
  Choose one: 
   
  • 
  Go to your Scout Leader and confess everything, ask them for help. 
  • 
  Throw a tantrum and call everyone present out on something.  
  • 
  Break your focus/wand (you'll need to get a new one) and lose all mastery in 
  a spell you don't have your badge in yet. 
   
  After you've done this, clear all your conditions save one, reflecting how you feel 
  about what you've done. 
   
  CURRENT FRIENDSHIPS 
   
   
   
  NOTES 
  
  RAINBOW SCOUT 
  It can’t all be sunshine and rainbows, except when it literally is. 
  Aesthetics 
  Hat: Witch Hat, Cat Ear Beanie, Colorful Beret, Flower 
  Crown 
  Outfit: Clashing Colors, Homemade Costume, Pastel 
  Robes 
  Focus: Sailor Senshi Wand, A Large Flower, A Bright 
  Folding Fan 
  I ride a _______________ when I fly. 
   
  Badges 
  Animal Helpers: A number of animals come to your aid. They're your friends, so 
  you can’t order them to do anything, but they’re disposed to help you out (if 
  you’re nice to them). They will help complete one mundane task in a hurry such 
  as cleaning a room or giving you a makeover. Backlash: They do not disperse after 
  helping. Good luck explaining all the skunks in your bedroom. 
  Mastery: O O O 
   
  Sunshine: A warm golden light suffuses the area. On a 10 or above, those present 
  lose 1 Condition in either Chicken or Mopey. On a 6-9, they can change their 
  clear condition. Backlash: Too bright! Instead of a warm golden glow, you make a 
  bright flash of light that startles everyone and alerts nearby creatures to your 
  position.  
  Mastery: O O O 
   
  Bloom: Plants magically flourish at your command. They can even grow to 
  unnatural sizes or ensnare an enemy!. Backlash: All other plants around the 
  affected plant/area wither and die. You monster. 
  Mastery: O O O 
   
  Calm: You can magically calm down another person or animal. If they were 
  hostile, they stop what they were doing, but are grumpy about it. Backlash: That 
  calm came from somewhere. Namely, you. Time to Hulk Out. 
  Mastery: O O O 
   
  Friendships 
   
  ________and I are best friends, no matter what they tell you. 
   
  ________ could really benefit from some positive encouragement! I’m just the 
  one to give it to them! 
   
  Universal Badges 
  Broom Flying: This represents your skill at flying on your chosen transport. Every 
  Scout can magically fly, but this shows how likely you are to crash. Backlash: The 
  ride is extremely bumpy! You drop an item, but more importantly you look 
  FOOLISH. OH NO! 
  Mastery: O O O 
   
  Animate Object: You animate an object to mindlessly perform a task it can do. 
  Brooms sweeping, mops mopping, etc. It continues until the job is done but takes 
  a while. Backlash: It continues doing the task beyond your intent, to chaotic 
  effect, but that's a problem for future you. 
  Mastery: O O O 
   
  Staffwork/Spellwork: A catch all for small spells not covered by other Badges. 
  Things like tying shoes, revealing a hidden door, removing a stain, etc. Most of 
  the time this should just succeed and a roll is only required if failure would 
  impact the story or be especially embarrassing. Backlash: You draw unwanted 
  attention, OR you break something on accident OR there is an embarrassing side 
  effect. Whichever your character would want least to happen. 
  Mastery: O O O 
   
  
  CONDITIONS 
  When you have to mark a condition, the GM chooses the condition and you choose 
  an option from the list beneath it. This option is what has to occur for you to clear 
  this condition . While you have the condition, you should endeavor to roleplay your 
  character feeling this emotion as well. 
   
  Grumpy 
  Clear condition when: 
  ∆ you cut loose and break something important or valuable. 
  ∆ one of your friends listens to your feelings. 
  ∆ you get to yell and vent about a matter, related or not. 
   
  Mopey 
  Clear condition when: 
  ∆ you break down in tears. 
  ∆ you rescue a friend from danger. 
  ∆ one of your friends tells you why they need you. 
   
  Confused 
  Clear condition when: 
  ∆ a friend explains to you what’s happening, and why. 
  ∆ you badly misinterpret a situation, and cause a scene. 
  ∆ you run away from a confusing situation. 
   
  Chicken 
  Clear condition when: 
  ∆ you run away or back off from a confrontation. 
  ∆ one of your friends rescues you from danger. 
  ∆ you confess your fears. 
   
  Shifty    
  Clear condition when: 
  ∆ you help the group through underhanded means. 
  ∆ one of your friends forgives you. 
  ∆ you tell the truth, even though it hurts.  
  BEING DONE 
  When you mark your 5th condition you are DONE. It's too much. You need help. 
  Choose one: 
   
  • 
  Go to your Scout Leader and confess everything, ask them for help. 
  • 
  Throw a tantrum and call everyone present out on something.  
  • 
  Break your focus/wand (you'll need to get a new one) and lose all mastery in 
  a spell you don't have your badge in yet. 
   
  After you've done this, clear all your conditions save one, reflecting how you feel 
  about what you've done. 
   
  CURRENT FRIENDSHIPS 
   
   
   
  NOTES 
  
  HEX SCOUT 
  Get on the scene, you’re a hex machine 
   
  Aesthetics 
  Hat: Witch Hat, Ragged Cloak, Veil 
  Outfit: Bone Jewellery, Velvet Dress, Doll Clothes 
  Focus: Bone Charm, Twisted Wand, Old-Timey Broom 
  I ride a _______________ when I fly. 
   
  Badges 
  Toad: You briefly turn someone into a toad. Watch out for warts. Duration 
  depends on roll. Backlash: They can still speak and will, loudly and extremely 
  critically. Rude. 
  Mastery: O O O 
   
  Wither: Drain some of the energy from a living thing, making it tired and 
  lethargic. This can be a person, plant or animal, or the ‘life force’ from organic 
  matter such as wood, causing it to become brittle or rot. Backlash: You took too 
  much energy! You MUST cast another  
  spell immediately. 
  Mastery: O O O 
   
  The Evil Eye: Give a target the stink-eye, causing them to not only be extremely 
  uncomfortable, but also gain a Condition (your choice). NPCs will generally flee 
  or back down. Backlash: You’ve put a lot of negativity out into the world and it 
  darkens. Literally or figuratively, who knows.. 
  Mastery: O O O 
  Sleep: Induce a mandatory nap in a target. Duration dependent on the roll. 
  Backlash: You flicked your hand a little wide, causing a bit of friendly fire. Or in 
  this case, friendly naptime. 
  Mastery: O O O 
   
   
  Friendships 
   
  ________ helped me once and I still haven’t thanked them. I should get around 
  to that.... 
   
  I'm trying to convince ________ that I'm much more powerful than I  
  actually am. 
   
  Universal Badges 
  Broom Flying: This represents your skill at flying on your chosen transport. 
  Every Scout can magically fly, but this shows how likely you are to crash. 
  Backlash: The ride is extremely bumpy! You drop an item, but more importantly 
  you look FOOLISH. OH NO! 
  Mastery: O O O 
   
  Animate Object: You animate an object to mindlessly perform a task it can do. 
  Brooms sweeping, mops mopping, etc. It continues until the job is done but 
  takes a while. Backlash: It continues doing the task beyond your intent, to 
  chaotic effect, but that's a problem for future you. 
  Mastery: O O O 
   
  Staffwork/Spellwork: A catch all for small spells not covered by other Badges. 
  Things like tying shoes, revealing a hidden door, removing a stain, etc. Most of 
  the time this should just succeed and a roll is only required if failure would 
  impact the story or be especially embarrassing. Backlash: You draw unwanted 
  attention, OR you break something on accident OR there is an embarrassing side 
  effect. Whichever your character would want least to happen. 
  Mastery: O O O 
   
   
   
   
  
  CONDITIONS 
  When you have to mark a condition, the GM chooses the condition and you choose 
  an option from the list beneath it. This option is what has to occur for you to clear 
  this condition . While you have the condition, you should endeavor to roleplay your 
  character feeling this emotion as well. 
   
  Grumpy 
  Clear condition when: 
  ∆ you cut loose and break something important or valuable. 
  ∆ one of your friends listens to your feelings. 
  ∆ you get to yell and vent about a matter, related or not. 
   
  Mopey 
  Clear condition when: 
  ∆ you break down in tears. 
  ∆ you rescue a friend from danger. 
  ∆ one of your friends tells you why they need you. 
   
  Confused 
  Clear condition when: 
  ∆ a friend explains to you what’s happening, and why. 
  ∆ you badly misinterpret a situation, and cause a scene. 
  ∆ you run away from a confusing situation. 
   
  Chicken 
  Clear condition when: 
  ∆ you run away or back off from a confrontation. 
  ∆ one of your friends rescues you from danger. 
  ∆ you confess your fears. 
   
  Shifty    
  Clear condition when: 
  ∆ you help the group through underhanded means. 
  ∆ one of your friends forgives you. 
  ∆ you tell the truth, even though it hurts.  
  BEING DONE 
  When you mark your 5th condition you are DONE. It's too much. You need help. 
  Choose one: 
   
  • 
  Go to your Scout Leader and confess everything, ask them for help. 
  • 
  Throw a tantrum and call everyone present out on something.  
  • 
  Break your focus/wand (you'll need to get a new one) and lose all mastery in 
  a spell you don't have your badge in yet. 
   
  After you've done this, clear all your conditions save one, reflecting how you feel 
  about what you've done. 
   
  CURRENT FRIENDSHIPS 
   
   
   
  NOTES 
  
  FITE SCOUT 
  Muscle Scout Casts Fist 
   
  Aesthetics 
  Hat: Witch Hat, Sweatband, Bandana 
  Outfit: Athletic, Yoga, Karate Gi 
  Focus: Wooden Baseball Bat, Hand Wraps, Bo Staff, 
  Nunchucks 
  I ride a _______________ when I fly. 
   
  Badges 
   
  Empower: Getting PUMPED! Your body is suffused with magical power. Get a +1 
  to physical actions such as running, fighting, or lifting. Duration dependant on 
  roll. Backlash: You've gone too far! Your body is ONLY suited for physical tasks. 
  Get a -1 to any spellcasting until the effect ends. 
  Mastery: O O O 
   
  Grow/Shrink: You can GET BIG up to 12’ tall or get small down to 3” tall. 
  Duration dependant on roll. Backlash: When you revert, you will go the other 
  direction and be stuck like that for five minutes. 
  Mastery: O O O 
   
  Break: Ability to shatter ‘unbreakable’ objects such as stone, concrete and brick. 
  On flimsier materials like glass, you can break entire room's worth at once. 
  Backlash: You're going to break something important as well. You clod! 
  Mastery: O O O 
  Teleport: You can teleport to a place you’re familiar with or can see. BAMF! 
  Backlash: You leave something behind, GM’s choice. 
  Mastery: O O O 
   
  Friendships 
   
  ________ is a soft and precious noodle. I must protect them! 
   
  I think _________________ thinks I’m too reckless, but I can be careful! I’ll be 
  the most careful! I’ll show them all! 
   
  Universal Badges 
  Broom Flying: This represents your skill at flying on your chosen transport. Every 
  Scout can magically fly, but this shows how likely you are to crash. Backlash: The 
  ride is extremely bumpy! You drop an item, but more importantly you look 
  FOOLISH. OH NO! 
  Mastery: O O O 
   
  Animate Object: You animate an object to mindlessly perform a task it can do. 
  Brooms sweeping, mops mopping, etc. It continues until the job is done but 
  takes a while. Backlash: It continues doing the task beyond your intent, to 
  chaotic effect, but that's a problem for future you. 
  Mastery: O O O 
   
  Staffwork/Spellwork: A catch all for small spells not covered by other Badges. 
  Things like tying shoes, revealing a hidden door, removing a stain, etc. Most of 
  the time this should just succeed and a roll is only required if failure would 
  impact the story or be especially embarrassing. Backlash: You draw unwanted 
  attention, OR you break something on accident OR there is an embarrassing side 
  effect. Whichever your character would want least to happen. 
  Mastery: O O O 
   
   
   
  
  CONDITIONS 
  When you have to mark a condition, the GM chooses the condition and you choose 
  an option from the list beneath it. This option is what has to occur for you to clear 
  this condition . While you have the condition, you should endeavor to roleplay your 
  character feeling this emotion as well. 
   
  Grumpy 
  Clear condition when: 
  ∆ you cut loose and break something important or valuable. 
  ∆ one of your friends listens to your feelings. 
  ∆ you get to yell and vent about a matter, related or not. 
   
  Mopey 
  Clear condition when: 
  ∆ you break down in tears. 
  ∆ you rescue a friend from danger. 
  ∆ one of your friends tells you why they need you. 
   
  Confused 
  Clear condition when: 
  ∆ a friend explains to you what’s happening, and why. 
  ∆ you badly misinterpret a situation, and cause a scene. 
  ∆ you run away from a confusing situation. 
   
  Chicken 
  Clear condition when: 
  ∆ you run away or back off from a confrontation. 
  ∆ one of your friends rescues you from danger. 
  ∆ you confess your fears. 
   
  Shifty    
  Clear condition when: 
  ∆ you help the group through underhanded means. 
  ∆ one of your friends forgives you. 
  ∆ you tell the truth, even though it hurts.  
  BEING DONE 
  When you mark your 5th condition you are DONE. It's too much. You need help. 
  Choose one: 
   
  • 
  Go to your Scout Leader and confess everything, ask them for help. 
  • 
  Throw a tantrum and call everyone present out on something.  
  • 
  Break your focus/wand (you'll need to get a new one) and lose all mastery in 
  a spell you don't have your badge in yet. 
   
  After you've done this, clear all your conditions save one, reflecting how you feel 
  about what you've done. 
   
  CURRENT FRIENDSHIPS 
   
   
   
  NOTES 
  
SOURCE: textdata/thevault/Witch Scouts (PbtA)/WS Scoutbooks.pdf