TEXT:  
   
   
  t 
   
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
  max 1,890xp; 3,150gp 
   
   
  APL 12 
  max 2,205xp; 4,500gp 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Assault on the Vault – High Level 
  A Special Core Adventure 
  Set under the March of Sterich 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  � Drow Sleep Poison: This insidious toxin is commonly
  used by the drow, coated on their weapons. One vial of this
  poison is enough to coat one melee weapon or up to three
  arrows or bolts. Once opened, the entire vial must be used.
  Those wounded by the weapon must succeed at a Fort save
  (DC 17) or fall unconscious. Those that fail the first save
  must make another Fort save (DC 17) one minute later or
  remain unconscious for 2d4 hours. This poison has no
  secondary damage. Note that this poison does not cause
  true sleep and does affect elves. Those attempting to use the
  poison risk poisoning themselves as noted in the DMG. 
   
  Caster Level: 7th; Prerequisites: Brew Potion, poison, 
  creator must be drow; Market Price: 300 gp. 
   
  PCs may purchase no more than three vials of this 
  poison at the end of this event. 
   
  This certificate is for Part C – The Temple 
  � Boon of Lady Tismina: For rescuing Lady Tismina from
  the clutches of the evil drow, you have come to realize the
  depth of evil in this world and hence earned this boon. You
  may, as a standard action, invoke the name of the Lady,
  bringing forth a well of courage and resolve. For the next
  ten rounds, you receive a +2 luck bonus to all attack rolls,
  skill checks, and saves. If this is used during combat against
  the drow, this bonus is instead +3. This boon may only be
  used once. Write “used” across this text when the boon is
  used. 
   
  � Drow Chain: This finely crafted suit of chainmail is
  made by the drow for their more elite troops. This suit of
  armor is identical to +1 elven chain with the addition of
  granting the wearer a +2 circumstance bonus to Hide and
  Move Silent skill checks. 
   
  Caster Level: 5th; Prerequisites: Craft Arms and
  Armor, invisibility, silence, creator must be drow; Market
  Price: 5,500 gp. 
   
  FINAL XP TOTAL 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spen
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 10 
  � 
  Bracers of Armor +3  (adventure; DMG) 
  � 
  Cloak of Arachnida  (adventure; DMG) 
  � 
  Cloak of Resistance +2 (Adventure, DMG) 
  � 
  Darkwood Shield (adventure; DMG) 
  � 
  Drow Chain  (adventure; 5,500 gp; see above) 
  � 
  Drow Sleep Poison  (adventure; 300 gp; see
  above) 
  � 
  Gauntlets of Ogre Power (adventure; DMG) 
  � 
  Necklace of Prayer Beads (blessing)  (adventure;
  DMG) 
  � 
  Potion of Fly  (adventure; DMG) 
  � 
  Potion of Haste  (adventure; DMG) 
  � 
  Ring of Counterspells  (adventure; DMG) 
  � 
  Ring of the Ram (adventure; DMG) 
  � 
  Wand of Cure Light Wounds  (adventure; 1st
  level caster; DMG) 
  � 
  Wand of Dispel Magic (adventure; 5th level
  caster; DMG) 
   
  APL 12 (all of APL10 plus the following) 
  � 
  Headband of Intellect +2  (adventure; DMG) 
  � 
  Slippers of Spider Climb  (adventure; DMG) 
  � 
  Boots of Speed  (adventure; DMG) 
   
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/593/CORS3-01 Assault on the Vault/CORS3-01_Assault_HL-C_AR.pdf