TEXT: 208
  APPENDIXTHREE:
  CONVERSION
  RULES
  pqrrqqs
  Converting characters to the d20 System™ from the Legend of the
  Five Rings Role-Playing Game™ may seem a daunting process,
  for the two systems are extremely different. However, with a
  bit of flexibility and patience nearly any character can be
  easily transferred from one game to another.
  STEP ONE: ABILITY SCORES AND TRAITS
  Each trait in Legend of the Five Rings RPG can be associated with
  an ability score in the d20 System.™ See Table 7–1.
  Table 7–1: Traits to Abilities
  L5R Trait
  d20 Ability 
  Agility
  Dexterity
  Awareness
  Charisma
  Intelligence
  Intelligence
  Perception
  Wisdom
  Reflexes
  Dexterity
  Stamina
  Constitution
  Strength
  Strength
  Willpower
  Wisdom
  Converting from L5R RPG to d20: Compare the character’s
  Trait with the comparable ability score on Table 7-1. In the
  case of Wisdom and Dexterity (both of which are determined
  by two different Traits in L5R) use the lower of the two Traits,
  and add +1 to the final ability score for every point of differ-
  ence between the two.
  For example, Fred wants to convert Hida Tadashiro to the d20
  System. In figuring Tadashiro’s new Dexterity, Fred notes that the
  character has 4 Agility and 2 Reflexes. The lower trait is Reflexes; his
  2 converts to 1d6+7. Fred rolls a 5 on the d6, and adds 7 to get 12.
  Since Tadashiro’s Agility trait was 2 points higher than his Reflexes,
  Fred adds another 2 to Tadashiro’s Dexterity, for a final Dexterity
  of 14. 
  Converting from d20 to L5R RPG: Find the range into
  which the ability score falls in the right-hand column and
  read the L5R Trait from the left-hand column. If a character
  has an ability score of 8, 13, or 16 (each of which is duplicated),
  randomly determine whether the associated Trait falls into the
  higher or lower category.
  Table 7–2: Trait Scores to Ability Scores
  L5R Trait
  d20 Ability Score
  1
  3–8 (2+1d6)
  2
  8–13 (7+1d6)
  3
  13–16 (12+1d4
  4
  16–19 (15+1d4)
  5
  20–21 (19+1d2)
  6
  21
  7
  22
  8
  23
  9
  24
  10
  25
  Void: All characters translating from L5R to the d20 System
  must take the Void Use feat at 1st level. All characters with
  more than 3 Void should seriously consider learning the
  Depths of the Void feat. These feats are not gained for free, but
  must be purchased normally. If a player does not wish to
  spend his feats on Depths of the Void, he does not have to, but
  he should keep in mind his character will have far fewer Void
  Points if he chooses not to buy the feat.
  STEP TWO: CHARACTER LEVEL
  AND RANK
  Converting from L5R RPG to d20: The character’s Insight
  (in L5R) corresponds to the character’s level (in d20). Use
  Table 7–3 to determine the character’s proportionate level of
  expertise. Translated characters do not get to raise an ability
  score for every four levels they have already gained, 
  though after translation they may do so normally as they 
  proceed in level.
  Converting from d20 to L5R RPG: Find the d20 character’s
  level in the second column and then cross-reference it with
  the third column (Experience Points). Use this amount of
  experience points (along with the standard 30 starting Char-
  acter Points) to build your L5R RPG character.
  Table 7–3: L5R Insight to d20 Level
  L5R Insight (Rank)
  d20 Level
  Experience Points
  0–120 (1)
  1
  0
  121–135 (1)
  2
  5
  136–150 (1)
  3
  15
  151–159 (2)
  4
  50
  160–167 (2)
  5
  58
  168–175 (2)
  6
  67
  176–184 (3)
  7
  75
  185–192 (3)
  8
  100
  193–200 (3)
  9
  125
  201–209 (4)
  10
  150
  218–225 (4)
  12
  220
  226–234 (5)
  13
  240
  235–242 (5)
  14
  260
  243–250 (5)
  15
  280
  251–263 (6)*
  16
  300
  264–275 (6)*
  17
  350
  276–288 (7)*
  18
  400
  289–300 (7)*
  19
  465
  301+ (8)*
  20
  525
  *Rules for playing characters above Rank 5 can be found in
  the Legend of the Five Rings Second Edition Game Master’s
  Guide.™
  STEP THREE: CHARACTER
  CLASS/SCHOOL
  Converting from L5R RPG to d20: For many characters the
  transition between an L5R school and a d20 character class can
  be somewhat tricky. L5R schools tend to offer far more general
  training than a typical d20 character class, while acquiring
  levels in multiple classes in the d20 System™ is far easier than
  the process of attending multiple schools in L5R. A character
  with only one school in L5R may not be most accurately
  represented by a single class character in the d20 System.™
  For example, members of the Yasuki family may desire a few levels
  of rogue to portray their underhanded business acumen. Crane bushi
  may take a few levels of courtier to emphasize their political skills,
  and most Shosuro will probably want at least one level of ninja.
  Above all, emphasize common sense and the spirit of the character
  when translating. As long as the final version does not receive an
  experience penalty and the DM approves, recreate the character in the
  manner you feel is most accurate.
  APPENDIX
  CONVERSION
  RULES
  Legend of the Five Rings, The Emerald Empire of Rokugan and all other related marks are trademarks of Wizards of the Coast, Inc. 
  ™ and © 2001 Wizards of the Coast, inc. All rights reserved.  This document may be reproduced for personal use only.
  Rokugan Appendix.qxd 3.3  10/12/01 2:41 PM  Page 208
  
  APPENDIX
  CONVERSION
  RULES
  209
  Most bushi schools translate directly as samurai, sometimes
  as fighters or rangers. Assume that students of any major
  bushi school are samurai, at least in part. Look to the favored
  class of the family that sponsors the school as a guideline for
  the sort of class that best depicts the school. The Shinjo family,
  for example, favors the ranger class. Thus, it can be presumed
  that most of their samurai are either rangers or (more likely)
  multi-class samurai/rangers. Characters who rely upon Full
  Attack a great deal (such as Matsu and Hida characters) may
  wish to consider becoming berserkers.
  Shugenja always translate as shugenja. Under almost all cir-
  cumstances, shugenja should not be multi-classed. Some
  notable exceptions are the Kuni Witch Hunters, Asako Hen-
  shin, and Kitsu Sodan-Senzo, which translate more accurately
  as multi-class shugenja/inkyo. These characters should con-
  sider taking the Steady Soul feat so that multi-classing will be
  easier to bear.
  Any character that relies heavily upon social interaction
  and intrigue translates as a courtier. This includes Yasuki Mer-
  chants, Kitsuki Magistrates, Ide Emissaries, Ikoma Omoidasu,
  and (obviously) any school with “courtier” in the title.
  Courtier characters nearly always multi-class, so don’t be
  afraid to do so when translating the character.
  Monks translate as either monks or inkyo, depending on
  the style of character. Those with a more martial slant become
  monks. Those more focused upon the more arcane style of
  kiho (the various Dragon kiho, Void kiho, etc.) are more likely
  to become inkyo. 
  Characters focused on stealth, espionage, sabotage, and
  assassination become ninja. Obviously, this includes Shosuro
  assassins, but this category also encompasses a handful of
  Hiruma and Daidoji characters as well. If the character is
  merely sneaky, make him a rogue. If the character is special-
  ized in ambush and assassination (whether of other people or
  Shadowlands monsters) then he should translate as ninja. 
  Converting from d20 to L5R RPG: Characters who have
  even one level of shugenja must become shugenja. Berserkers,
  fighters, and samurai should probably enroll in the bushi
  school of their clan, or another school with a heavy focus on
  combat. Monks and inkyo translate as monks, using the rules
  in Way of Shinsei. Rogues will transfer as scouts, assassins, or
  possibly magistrates depending on which schools are avail-
  able to your clan and the style of character you’re playing.
  Courtiers will either transfer to the most politically oriented
  school of their clan, or must select the Different Schools
  advantage to attend the Doji or Bayushi Courtier school.
  It may be difficult to transfer a multiclass character from
  d20 into L5R. Common sense and the character’s background
  should rule overall here. Pick a school that best symbolizes
  whichever class the character had the most levels in, and then
  select skills that reflect his other abilities.
  STEP FOUR:
  ADVANTAGES/DISADVANTAGES AND FEATS
  Unfortunately, a number of Advantages and Disadvantages are
  lost in translation from L5R to d20 (though this in no way
  means that you cannot continue to role-play them normally).
  Likewise, d20 characters translating to L5R may lose access to
  some of their feats. The best rule to use in this case is, once
  again, simple common sense. 
  If you wish to translate an L5R advantage into a bonus to a
  d20 stat (such as turning Benten’s Blessing into a +1 Charisma
  bonus) merely ask the DM’s permission before doing so. Note
  that a number of advantages now have feats of the same name
  (such as Strength of the Earth and Death Trance). If these feats
  are available to your character, you should consider learning
  them.
  In translating from d20 to L5R, consider which Advantages
  and Disadvantages fit your image of your character, and then
  purchase them accordingly. Keep in mind that many Advan-
  tages can be purchased using Experience Points as well as
  Character Points, but at twice the normal cost.
  Some Advantages and Disadvantages that
  require special consideration:
  Ancestors: If you possess an ancestor in L5R, you may wish
  to consider purchasing an Ancestor Feat in d20. Not all ances-
  tors are available, but choosing one with a similar ability and
  changing the name is allowable. 
  If converting from d20 to L5R, check through the Way of the
  Clans™ books to find the ancestor that matches the one you
  chose in d20.
  Different School: A character with this advantage begins
  the game with a different clan’s school than normal. For exam-
  ple, a Crane who has Different School: Crab may choose Crab
  feats normally, but has no access to Crane feats. The character
  need not purchase any feats to emulate this advantage, as it is
  as much a hindrance as a bonus.
  Multiple Schools: The character should purchase the
  Multiple Schools Feat for the appropriate clan.
  Shadowlands Taint: Shadowlands Taint translates very
  smoothly between systems. The character gains 10 Shadow-
  lands Points for every Rank of Taint he had in L5R, and keeps
  any extraneous points of Taint as well.
  Shadow Points: The Lying Darkness will be covered in
  more detail in the forthcoming Creatures of Rokugan.™ For now,
  simply use the mechanics presented for the Shadowlands
  Taint, but keep track of Shadowlands Taint and Shadow Points
  separately. Shadow Points may be used in all of the same ways
  as Shadowlands Taint may be used, and increases in the same
  manner. Advantages gained by the Shadowlands Taint and
  Shadow Points stack.
  Choosing Feats for L5R RPG characters: After you have
  chosen all the necessary feats to emulate your L5R character’s
  abilities, simply choose the rest of your feats as you deem fit.
  So long as they maintain the spirit of the character, this is fine.
  STEP FIVE: CONVERTING SKILLS
  Figure out the skill points allotted to a character of your level,
  or the experience points due to a character of your Insight,
  then spend them normally. Make sure that the skills your
  character possessed in the original system are represented in
  your new character, or come as close as possible.
  Table 7–4 lists a large number of skills from the L5R system,
  along with their d20 equivalents.
  Legend of the Five Rings, The Emerald Empire of Rokugan and all other related marks are trademarks of Wizards of the Coast, Inc. 
  ™ and © 2001 Wizards of the Coast, inc. All rights reserved.  This document may be reproduced for personal use only.
  Rokugan Appendix.qxd 3.3  10/12/01 2:41 PM  Page 209
  
  210
  Table 7–4: Skills
  L5R Skills
  d20 Skills
  Acting
  Perform/Disguise
  Advanced Medicine
  Heal
  Animal Husbandry
  Handle Animal
  Appraisal
  Appraise
  Artisan
  Perform
  Astrology
  Knowledge (astrology)
  Astronomy
  Knowledge (astronomy)
  Athletics
  Climb, Jump, Balance, Tumble
  Autopsy
  Knowledge (anatomy), Heal
  Bard
  Perform
  Calligraphy
  Profession (scribe)
  Cipher
  Decipher Script
  Climbing
  Climb
  Commerce
  Profession (merchant)
  Conversation
  Diplomacy
  Courtier
  Diplomacy
  Craft
  Craft
  Diplomacy
  Diplomacy
  Divination
  Scry
  Engineering
  Knowledge (architecture and engineering)
  Escape
  Escape Artist
  Etiquette
  Knowledge (etiquette)
  Evasion
  Hide
  Explosives
  Alchemy
  Falconry
  Handle Animal
  Fasting
  Concentration
  Fletchery
  Craft (fletchery)
  Forgery
  Forgery
  Gambling
  Bluff, Sense Motive, Profession (gambler)
  Goblin Culture
  Knowledge (goblin culture)
  Gossip
  Gather Information
  Heraldry
  Knowledge (nobility and royalty)
  Herbalism
  Profession (herbalist)
  Hisomu
  Hide, Move Silently
  History
  Knowledge (history)
  Horsemanship
  Ride
  Hunting
  Wilderness Lore
  Iaijutsu
  Iaijutsu Focus (see Oriental Adventures™)
  Ichi-Miru
  Spot, Sense Motive
  Intimidation
  Intimidate
  Investigation
  Search, Spot, Sense Motive
  Kagaku
  Alchemy
  Kuenai
  Knowledge (criminal underworld)
  Law
  Knowledge (law)
  Locksmith
  Craft (locksmith)
  Lore
  Knowledge
  Manipulation
  Sense Motive, Bluff
  Medicine
  Heal
  Meditation
  Concentration
  Mining
  Profession (miner)
  Moksha
  Knowledge (Moksha)
  Mountaineer
  Climb
  Music
  Perform
  Naga Language
  Speak Language (Naga)
  Nazodo
  Spot, Search, Sense Motive
  Obeiesaseru
  Intimidate
  Omens
  Knowledge (omens and folk magic)
  Oratory/Rhetoric
  Perform
  Origami
  Craft (origami)
  Painting
  Profession (painter)
  Puppeteering
  Perform
  Ratling Speech
  Speak Language (Nezumi)
  Rokugani Language
  Speak Language (Rokugani)
  Seduction
  Bluff, Diplomacy
  Shintao
  Knowledge (Shintao)
  Siege
  Knowledge: Architecture and Engineering
  Sincerity
  Bluff, Diplomacy
  Sleight of Hand
  Pick Pockets
  Spell Research 
  Spellcraft
  Stealth
  Hide, Move Silently
  Theology
  Knowledge (Fortunes)
  Traps
  Craft (trapmaking)
  Tropical Fish
  Knowledge (tropical fish)
  STEP SIX: FINAL TOUCHES
  Honor: Your character’s Honor Rank is the same in either
  system.
  Alignment: If you choose to use alignment in your d20
  campaign, then review the alignments (see pages 63–65) and 
  determine which best fits your character.
  Glory: There are no Glory rules included with d20
  Rokugan, though you could use those presented in the Legend
  of the Five Rings system with no difficulty. If converting to L5R,
  ask your GM what your Glory Rank is. Use the table on page
  80 of the L5R Game Master’s Guide as a guideline.
  Spells and Kiho: Translating spells and kiho may present
  some challenges. A number of spells and kiho have slightly
  different effects, or are more or less difficult to access 
  depending on the system. Again, common sense should be
  the general guideline; select abilities that make sense for your
  character to have. The abilities you gain should make up for
  any you might have lost.
  Equipment: Your character retains all of the equipment
  and possessions he owned. The DM may judge that some 
  of your high-quality items are now magical in the d20 System.™
  See character wealth by level table in the DUNGEON MASTER’S
  Guide™ for an estimate of character wealth by level. This will
  help in determining how powerful your character’s items
  should be. As always, common sense should rule. If your char-
  acter didn’t have a flaming sword before, he doesn’t have one
  now. Try to stick to more subtle items (keen edge weapons, +3
  armor, haori of resistance, rings of protection, etc.) that your char-
  acter could conceivably have owned and used though he
  never realized their true value.
  If converting from d20 to L5R, your character’s wealth prob-
  ably drops dramatically. Divide your current gold by 20 to get
  koku. Also, d20 magical weapons are likely to be high quality
  in the L5R RPG, and gain an extra die to hit, or for damage, 
  or both.
  APPENDIX
  CONVERSION
  RULES
  Legend of the Five Rings, The Emerald Empire of Rokugan and all other related marks are trademarks of Wizards of the Coast, Inc. 
  ™ and © 2001 Wizards of the Coast, inc. All rights reserved.  This document may be reproduced for personal use only.
  Rokugan Appendix.qxd 3.3  10/12/01 2:41 PM  Page 210
  
  OGL/OGC
  211
  THE OPEN GAME LICENSE
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wiz-
  ards of the Coast, Inc (“Wizards”). All Rights Reserved.
  1.
  Definitions: (a) “Contributors” means the copyright and/or trademark owners who have con-
  tributed Open Game Content; (b) “Derivative Material” means copyrighted material including
  derivative works and translations (including into other computer languages), potation, modifica-
  tion, correction, addition, extension, upgrade, improvement, compilation, abridgment or other
  form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to
  reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)
  “Open Game Content” means the game mechanic and includes the methods, procedures,
  processes and routines to the extent such content does not embody the Product Identity and is an
  enhancement over the prior art and any additional content clearly identified as Open Game Con-
  tent by the Contributor, and means any work covered by this License, including translations and
  derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Iden-
  tity” means product and product line names, logos and identifying marks including trade dress;
  artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, lan-
  guage, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and
  graphic, photographic and other visual or audio representations; names and descriptions of char-
  acters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places,
  locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos,
  symbols, or graphic designs; and any other trademark or registered trademark clearly identified as
  Product identity by the owner of the Product Identity, and which specifically excludes the Open
  Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used
  by a Contributor to identify itself or its products or the associated products contributed to the
  Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy,
  edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h)
  “You” or “Your” means the licensee in terms of this agreement.
  2.
  The License: This License applies to any Open Game Content that contains a notice indicating
  that the Open Game Content may only be Used under and in terms of this License. You must affix
  such a notice to any Open Game Content that you Use. No terms may be added to or subtracted
  from this License except as described by the License itself. No other terms or conditions may be
  applied to any Open Game Content distributed using this License.
  3.
  Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the
  terms of this License.
  4.
  Grant and Consideration: In consideration for agreeing to use this License, the Contributors
  grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this
  License to Use, the Open Game Content.
  5.
  Representation of Authority to Contribute: If You are contributing original material as Open
  Game Content, You represent that Your Contributions are Your original creation and/or You have
  sufficient rights to grant the rights conveyed by this License.
  6.
  Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this
  License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are
  copying, modifying or distributing, and You must add the title, the copyright date, and the copy-
  right holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Dis-
  tribute.
  7.
  Use of Product Identity: You agree not to Use any Product Identity, including as an indication
  as to compatibility, except as expressly licensed in another, independent Agreement with the
  owner of each element of that Product Identity. You agree not to indicate compatibility or co-
  adaptability with any Trademark in conjunction with a work containing Open Game Content
  except as expressly licensed in another, independent Agreement with the owner of such Trade-
  mark. The use of any Product Identity in Open Game Content does not constitute a challenge to
  the ownership of that Product Identity. The owner of any Product Identity used in Open Game
  Content shall retain all rights, title and interest in and to that Product Identity.
  8.
  Identification: If you distribute Open Game Content You must clearly indicate which portions
  of the work that you are distributing are Open Game Content.
  9.
  Updating the License: Wizards or its designated Agents may publish updated versions of this
  License. You may use any authorized version of this License to copy, modify and distribute any
  Open Game Content originally distributed under any version of this License.
  10.Copy of this License: You MUST include a copy of this License with every copy of the Open
  Game Content You Distribute.
  11.Use of Contributor Credits: You may not market or advertise the Open Game Content using the
  name of any Contributor unless You have written permission from the Contributor to do so.
  12.Inability to Comply: If it is impossible for You to comply with any of the terms of this License
  with respect to some or all of the Open Game Content due to statute, judicial order, or govern-
  mental regulation then You may not Use any Open Game Material so affected.
  13.Termination: This License will terminate automatically if You fail to comply with all terms
  herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses
  shall survive the termination of this License.
  14.Reformation: If any provision of this License is held to be unenforceable, such provision shall
  be reformed only to the extent necessary to make it enforceable.
  15.COPYRIGHT NOTICE: Open Game License v1.0 Copyright 2000, Wizards of the Coast, Inc.
  THE OPEN GAME CONTENT
  This printing of Rokugan™ is done under version 1.0 of the Open Game License and the draft ver-
  sion of the d20 System Trademark License, d20 System Trademark Logo Guide and System Refer-
  ence Document by permission of Wizards of the Coast. Subsequent printings of this book will
  incorporate final versions of the license, guide and document.
  AEG’s intention is to open up as much of the book Rokugan as possible to be used as Open Game
  Content (OGC), while maintaining Product Identity (PI) to all aspects of the Legend of the Five Rings
  intellectual property. Publishers who wish to use the OGC materials from this book are encour-
  aged to contact AEGJohnZ@aol.com if they have any questions or concerns about reproducing
  material from Rokugan in other OGL works. AEG would appreciate anyone using OGC material
  from Rokugan in other OGL works to kindly reference Rokugan as the source of that material
  within the text of their work. Open Game Content may only be used under and in accordance with
  the terms of the OGL as fully set forth on the previous page.
  DESIGNATION OF PRODUCT IDENTITY: The following items are hereby designated as Prod-
  uct Identity in accordance with section 1(e) of the Open Game License, version 1.0: 
  Any and all Legend of the Five Rings logos and identifying marks and trade dress, including all
  Legend of the Five Rings product and product line names including but not limited to Rokugan,
  Creatures of Rokugan, and Kami of Rokugan, and the Legend of the Five Rings and Rokugan logos;
  any elements of the Legend of the Five Rings setting, including but not limited to capitalized
  names, Clan names, names of artifacts, names of spells, names of magic and magician types
  (including but not limited to pure blood magic, kage yakiin, ise zumi, 
  sodan-senzo, meishodo, tsangusuri, and ishiken), characters, countries and empires, creatures,
  races, spirits, geographic locations, cultural information, gods, Kami, Fortunes, historic events,
  magic items, the Honor system, and organizations; any and all material adapted from Oriental
  Adventures, except material noted in that work as Open Game Content; any and all stories, story-
  lines, plots, thematic elements, documents within the game world (e.g. but not limited to Akodo’s 
  Leadership, the Tao of Shinsei, and Subtlety of the Court), quotes from characters or documents, and dia-
  logue; and all artwork, symbols, designs, depictions, illustrations, maps and 
  cartography, likenesses, poses, Clan or factional mons, logos, symbols, or graphic designs, except
  such elements that already appear in the d20 System Reference Document (e.g. Melf or Mor-
  denkainen) and are already OGC by virtue of appearing there. The above Product Identity is not
  open Game Content.
  DESIGNATION OF OPEN CONTENT: Subject to the Product Identity designation above, the fol-
  lowing portions of Rokugan are designated as Open Game Content. Chapter One: all character sta-
  tistics, new classes, new skills, new feats, new equipment, and new prestige classes. Chapter Two:
  the entire chapter from and including the Secret Lore section to the end of the chapter, except for
  the Black Scrolls subsection. Chapter Four: the statistics blocks for described NPCs. 
  Chapter Seven: the statistics blocks for “typical” organization members. Appendix One: the final
  paragraph of each magic item’s description. Appendix Two: the statistics blocks and paragraphs
  under “Combat” for each monster. Appendix Three: the entire appendix excluding all Traits, Rings,
  Schools, Techniques, Advantages, Disadvantages, Skills, or other mechanics or world material
  explicitly from the Legend of the Five Rings Role-playing Game (L5R RPG). 
  USE OF MATERIAL AS OPEN GAME CONTENT: It is the clear and expressed intent of Alderac
  Entertainment Group to add all classes, skills, feats, equipment, prestige classes, spell effects, magic
  item effects, and monster and NPC statistics (henceforth “goodies”) contained in this volume to
  the canon of Open Game Content for free use pursuant to the Open Game License by future Open
  Game publishers. Some of the aforementioned items, however, contain Product Identity, as desig-
  nated above, and that designation remains. A limited license is provided below which allows use of
  content designated as Product Identity for these items only.
  LIMITED LICENSE FOR USE OF GOODIES AND PRODUCT IDENTITY (PI) IN GOODIES:
  Alderac Entertainment Group hereby grants other OGL publishers a non-exclusive, irrevocable,
  royalty-free limited license to use the goodies and the PI elements which appear in the spell names
  contained in this book in OGL publications. Use of PI elements is limited solely to using these PI
  elements in the goodies themselves and for no other use. For example, the feat name “Hida’s Tech-
  nique” may be used to refer to the feat of the same name, even though “Hida” is PI of Alderac Enter-
  tainment Group. The name “Hida”, however, may not be used in any other way except where it
  appears as part of the feat name. Any publication making use of such goodies and PI elements in
  goodies must bear a legal notice that both 1) any such PI used is reserved Product Identity, and 2)
  goodies are copyright 2001, Alderac Entertainment Group, all rights reserved.
  Some of the portions of this book which are delineated OGC originate from the System Reference
  Document and are © 1999, 2000 Wizards of the Coast, Inc. The remainder of these OGC portions
  of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT
  NOTICE: “Rokugan Copyright 2001, Alderac Entertainment Group.” The mention of or reference
  to any company or product in these pages is not a challenge to the trademark or copyright con-
  cerned.
  ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used
  according to the terms of the d20 System License version 1.0. A copy of this License can be found
  at www.wizards.com.
  Dungeons &Dragons® and Wizards of the Coast® are registered trademarks of Wizards of the Coast,
  and are used with permission. Oriental Adventures™ is a trademark of Wizards of the Coast, and used
  with permission. Legend of the Five Rings™, the Empire of Rokugan™, and all related marks are ™ and
  © 2001 Wizards of the Coast. 
  All contents of this book, regardless of designation, are copyrighted year 2001 by Alderac Enter-
  tainment Group. All rights reserved. Reproduction or use without the written permission of the
  publisher is expressly forbidden, except for the purposes of review or use consistent with the lim-
  ited license above. 
  Legend of the Five Rings, The Emerald Empire of Rokugan and all other related marks are trademarks of Wizards of the Coast, Inc. 
  ™ and © 2001 Wizards of the Coast, inc. All rights reserved.  This document may be reproduced for personal use only.
  Rokugan Appendix.qxd 3.3  10/12/01 2:41 PM  Page 211
  
SOURCE: textdata/thevault/Legend of the Five Rings (d20) [multi]/L5R D20/L5R D20 - Conversion.pdf