TEXT: FORGE WORLD UPDATE FOR SIXTH EDITION WARHAMMER 40,000
  Presented here is a brief set of conversion guidelines intended to allow you to quickly put your Forge World models to use in games of sixth edition 
  Warhammer 40,000. 
  Forge World is currently preparing FAQs to provide completely updated rules for all of the Imperial Armour and Imperial Armour Apocalypse books 
  released prior to the arrival of the sixth edition of Warhammer 40,000. If you have any queries about Imperial Armour rules, army lists or units, please 
  send an e-mail, including examples of how this query has come up in play, entitled ‘Imperial Armour rules query’ to forgeworld@gwplc.com. You can also 
  call 0115 900 4995 within the UK, 011 44 115 900 4995 from the US and Canada or 00 44 115 900 4995 from much of Europe.
  Thanks
  The Forge World Team
  Inquisitor Lord Hector Rex (IA7: The Siege of Vraks – Part Three, p124) ..................................................................................................175 points
   
   
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  Hector Rex 
  5 
  4 
  4 
  3 
  3 
  4 
  4 
  10 
  2+
  Unit Composition
  • 1 (Unique) 
  Unit Type
  • Infantry (Character) 
  Wargear
  • Artificer armour
  • Bolt pistol
  • Psybolt ammunition
  • Storm shield
  • Arias
  • Frag grenades
  • Krak grenades
  • Psyk-out grenades
  • Massive Physique 
  Special Rules
  • Independent Character
  • Stubborn
  • Psyker (Mastery level 2)
  • Warlord
  Massive Physique: Lord Rex is a huge man and a skilled fighter, this grants 
  him bonuses to his profile which have already been included above.
  Arias: Arias is an ancient relic which is treated as a force sword that never 
  requires worse than 4+ to wound a model with the Daemon special rule, 
  regardless of the target’s Toughness.
  Psychic Powers (all taken from the Grey Knights Codex, page 25):
  • Sanctuary
  • Holocaust
  • Dark Excommunication
   
  Retinue: As an Inquisitor, Hector Rex allows you to include a unit of 3-12 
  Henchmen in your army as an Elites choice that does not take up a force 
  allocation slot, chosen from the options shown in the Grey Knights Codex 
  (see page 90).
  Warlord: When Hector Rex is used as an army’s Warlord he does not roll 
  on the Warlord Traits table, instead he gains the following trait:
  Immovable Object: Hector Rex is a scoring unit.
  Hector Rex is a HQ choice for a Codex: Grey Knights army.
  
  Order Xenos Inquisitor Solomon Lok (IA4: The Anphelion Project, p.140) .................................................................................................80 points
   
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  Solomon Lok 
  5 
  4 
  3 
  3 
  3 
  5 
  3 
  10 
  2+ (5+)
  Unit Composition
  • 1 (Unique) 
  Unit Type
  • Infantry (Character) 
  • Wargear
  • Artificer armour
  • Refractor field
  • Digital weapons
  • Master-crafted power sword
  • Bolt pistol
  • Krak grenades
  • Frag grenades
  • Psyk-out grenades
  • One servo-skull
  • Psybolt ammunition 
  Special Rules
  • Independent Character
  • Stubborn
  • Retinue
  • Warlord
  Refractor Field: Provides Solomon Lok with a 5+ Invulnerable save.
  Retinue: When included in an army Solomon Lok is always 
  accompanied by an Inquisitorial Henchmen Warband. This Warband 
  may either be deployed as a separate unit, or it may be joined by 
  Solomon Lok as per the normal rules for characters joining units.
  Solomon Lok’s Henchmen Warband is always composed of the 
  following models and its points cost is included in his own:
  Autosavant Wassily: Counts as a Warrior Acolyte with no upgrades, 
  and whilst within 6” of Solomon Lok he grants him +1 to his BS.
  Astropath Zarneck: Counts as a Mystic, see page 90 of Codex: Grey 
  Knights.
  Major Durra, D Company, 99th Elysian regiment (counts as a Warrior 
  Acolyte with the following upgrades: hot-shot lasgun and melta 
  bombs. See page 90 of Codex: Grey Knights.
  Tech-Priest Magos Biologis Arthon: Counts as a Warrior Acolyte with 
  the following upgrades: power armour and power axe. See page 90 
  of Codex: Grey Knights.
  Four Inquisitorial Servitors with no upgrades (see page 90 of Codex: 
  Grey Knights).
  Warlord: When Solomon Lok is used as an army’s Warlord he does 
  not roll on the Warlord Traits table. Instead he gains the following 
  trait:
  Tenacity: Solomon Lok, and his unit, have the Feel no Pain 
  special rule whilst within 3” of an objective.
  Solomon Lok is a HQ choice for a Codex: Grey Knights army or 
  Elysian Drop Troops army
  
  Necrosius (IA7: The Siege of Vraks – Part Three, p.143) .............................................................................................................................160 points
   
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  Necrosius 
  5 
  5 
  4 
  5 
  3 
  5 
  3 
  10 
  3+
  Unit Composition
  • 1 (Unique)
  Unit Type
  • Infantry (Character)
  Wargear
  • Power armour
  • Force sword
  • Bolt pistol with plague bolts
  • Krak grenades
  • Frag grenades
  • Blight grenades
  Special Rules
  • Independent Character
  • Fearless
  • Feel No Pain
  • Mark of Nurgle  
  (Toughness bonus already 
  included in profile)
  • Master of the Dead
  • Psyker (Mastery level 2)
  • Warlord
  Plague Bolts: Necrosius’ bolt pistol uses the following profile:
   
  Range 
  STR 
  AP 
  Type
  Plague bolts 
  12" 
  4 
  5 
  Pistol, Poisoned 
  (4+)
   
  Psychic Powers: Necrosius has the following psychic powers from 
  Codex: Chaos Space Marines (page 88): Nurgle’s Rot and Gift of 
  Chaos. He also knows the following power:
  Wasting Disease (Warp Charge 1)
  This is a focussed witchfire power that does not require a To Hit roll 
  and automatically hits the target. Damage from Wasting Disease is 
  resolved with the following profile: 
   
  Range 
  STR 
  AP 
  Type
  Wasting Disease 
  24" 
  3 
  2 
  Assault 1, 
  Fleshbane. 
  Master of the Dead:Whilst Necrosius is present on the battlefield all 
  Plague Zombie units (see the Renegades and Heretics: Servants of 
  Decay army list on page 181 of IA7: The Siege of Vraks – Part three) 
  gain the Furious Charge special rule.
  Warlord: When Necrosius is used as an army’s Warlord he does not 
  roll on the Warlord Traits table. Instead he gains the following trait:
  Intimidating Presence: Enemy units within 12" of Necrosius 
  must use their lowest Leadership value, not the highest.
  Necrosius is a HQ choice for a Codex: Chaos Space Marine army or a 
  Renegades and Heretics: Servants of Decay army.
  
  Zhufor the Impaler, Lord of the Skulltakers (IA7: The Siege of Vraks – Part Three, p.174) .....................................................................185 points
   
   
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  Zhufor 
  7 
  5 
  5 
  4 
  3 
  5 
  4 
  10 
  2+ (5+)
  Unit Composition
  • 1 (Unique)
   
  Unit Type
  • Infantry (Character)
  Wargear
  • Terminator armour
  • Skulltaker chainaxe*
  • Claw of Demnos*
  • Personal icon
  *Note that any model with more 
  than one Melee weapon must 
  choose which one to attack with 
  when he comes to strike blows 
  – he cannot mix and match the 
  abilities of several different Melee 
  weapons
  Special Rules:
  • Independent Character
  • Fearless
  • Eternal Warrior
  • Mark of Khorne (bonus Attacks 
  already included in profile)
  • Furious Charge
  • Adamantium Will
  • Warlord
  Claw of Demnos: The Claw of Demnos uses the following profile:
   
  Range 
  STR 
  AP 
  Type
  Claw of Demnos 
  Close combat 
  - 
  x2 
  2 
  Melee, Specialist 
  Weapon, 
  Unwieldy 
  Ranged 
  24” 
  4 
  5 
  Assault 3
   
  Skulltaker chainaxe: The Skulltaker chainaxe uses the following 
  profile, in any Assault phase in which Zhufor chooses to attack with 
  the Skulltaker chainaxe he gains +2 Attacks for that phase:
   
  Range 
  STR 
  AP 
  Type
  Skulltaker chainaxe 
  - 
  User 
  4 
  Melee, 
  Two-handed
   
  Skulltakers Bodyguard: Zhufor may be accompanied by a squad of 
  Chaos Terminators. This squad is chosen as normal, except that it 
  must take an Icon of Khorne. Both Zhufor and the Chaos Terminators 
  count as a single HQ choice, and Zhufor must be deployed as part of 
  the squad, though he may leave it after the game has begun as per 
  the rules for Independent Characters.
  Warlord: When Zhufor is used as an army’s Warlord, he does not roll 
  on the Warlord Traits table. Instead he gains the following trait:
  Legendary Fighter: Your army gains 1 victory point for each 
  enemy character slain by Zhufor in a challenge.
  Zhufor the Impaler is a HQ choice for a Codex: Chaos Space Marine 
  army or Renegades and Heretics: Servants of Slaughter army.
  
  Arkos the Faithless, Scion of Alpharius (IA7: The Siege of Vraks – Part Three, p199) .............................................................................170 points
   
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  Arkos 
  6 
  5 
  4 
  5 
  3 
  5 
  4 
  10 
  3+ (5+)
  Unit Composition
  • 1 (Unique)
   
  Unit Type
  • Infantry (Character)
  Wargear
  • Power armour
  • Combi-melta
  • Dark blade
  • Frag grenades
  • Krak grenades
   
  Special Rules
  • Independent Character
  • Daemonic
  • Son of Alpharius
  • Warlord
  • Counter Attack
  Warlord: If Arkos the Faithless is your army’s Warlord then he does 
  not roll on the Warlord Traits table, but instead receives the following 
  unique trait:
  Devious Tactician: A player using Arkos the Faithless as his 
  Warlord may re-roll the dice when determining which player will 
  select a table half to deploy in and when attempting to Seize 
  the Initiative.
  Son of Alpharius: Any squad joined by Arkos gains the Counter-
  attack special rule. If Arkos leaves the squad or is removed as a 
  casualty then he no longer provides them this benefit. 
  Dark blade: The Dark blade is a power sword that adds +2 to its 
  wielder’s Strength score.
  Arkos the Faithless is a HQ choice for a Codex: Chaos Space Marine 
  army or Renegades and Heretics army.
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/6th Edition (2012)/Forge World Updates/40k 6e - Characters.pdf