TEXT:  
  Martial 
  Archetypes 
  Different fighters choose different approaches to perfecting 
  their fighting prowess. The martial archetype you choose to 
  emulate reflects your approach. 
  Fencer 
  Prerequisite: Dueling Fighting Style 
  Postured, graceful, and utterly deadly, archetypal fencers 
  favor precise one-handed parries and thrusts to 
  conventional shielded combat. Preferring to remain mobile 
  and evasive, fencers react like clockwork to their 
  opponent's movements, striking at their foe's weakest 
  moment with a barrage of pinpoint strikes. 
  Fencing 
  Beginning when you choose this archetype at 3rd level, 
  you've developed a deft and relentless fighting style. You 
  gain the following benefits while you are wielding a single 
  finesse weapon, and you aren't wearing heavy armor or 
  wielding a shield. 
  • Lunge. You can use your bonus action to increase the 
  reach of your weapon by 5 feet until the start of your 
  next turn. 
  • Parry. You can adopt a defensive stance as a bonus 
  action, granting yourself +2 AC until the start of your 
  next turn. 
  • Remise. When you take the Attack action with a finesse 
  weapon on your turn, you can make one attack with 
  that weapon as a bonus action. You do not add your 
  ability score modifier to the damage of this attack. 
  Fencer’s Footwork 
  Starting at 7th level, you learn to move your feet as quickly 
  and as easily as you move your blade. Your movement 
  speed increases by 10 feet, and moving through 
  difficult terrain doesn’t cost you extra 
  movement. 
  Riposte 
  Starting at 10th level, when a creature 
  attacks you with a melee attack and 
  misses, you can use your reaction to gain 
  advantage on the next melee attack you make 
  against that creature until the end of your next 
  turn. 
   
   
   
  Peerless Reflexes 
  Starting at 15th level, each round, the first time you use 
  Riposte or make an opportunity attack doesn't cost your 
  reaction. 
  Master’s Remise 
  At 18th level, when you use the Remise ability, you can 
  make two melee attacks instead of one. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Fencer.pdf