TEXT: The Mondo Deck Of Fate
  The Mondo Deck of Fate is the improved version of the standard Deck of Fate (see “Artifacts” in the SenZar source
  book), having some 100 possible effects. If the character is transformed into anything, he’ll generally keep all of
  his former stats and abilities, unless otherwise noted. All effects are permanent. However, both bad and good effects
  can be removed by the burning of 1 Point, by drawing the proper card from the Mondo Deck (or the normal Deck),
  and/or by using a well-stated 1 Primal Point Wish. Characters can “store” any cards that can be kept on their person
  simply by internalizing them somewhere on their form (such as by slapping the card into their forehead, where it’ll
  “sink” into the forehead, vanishing from sight until it’s ready to be “popped,” which requires 1 Action Phase). The
  Mondo Deck of Fate theoretically has a PD of 1,000,000 (though most believe that it is actually a manifestation of
  The Pool itself). Creators should be warned that the appearance of the Mondo Deck of Fate in any campaign typi-
  cally heralds the inevitable appearance of the Eternals themselves. Use it with care.
  #(d100) Card
  Effect
  1
  The Foaming Llama
  The Foaming Llama appears! And it’s pissed, so it’s gonna pop 1 Point on the
  Character for sheer destructive damage! And if that doesn’t work, it’s gonna
  pop 1 more! And if that doesn’t work, then it’s gonna pop 10,000 Points on the
  Character, his friends, his house, his pets, his kingdom, his castle, his hench-
  men, and his entire world! Aieee....
  2
  Voom, Voom, Voom!!!
  Character has just summoneded Voom, and it won’t go away until the Charac-
  ter kills it!
  3
  Eternal SPAMnation
  Character’s physical form instantly transforms into a Terran meat-product. No
  Save. Tasty. Keep all stats.
  4
  I Ain’t Got No Body
  Character becomes totally Immaterial (see “Creeping Death”).
  5
  Seal ‘Em Up!
  All of Character’s exterior orifices seal over with skin. Ouch. Or,
  “Owwmmmffm!”
  6
  Six Feet Under
  Character will die of natural causes in 24 Hours. No Save.
  7
  Hot Projectile Vomit
  Character starts doing this, and can never stop...
  8
  Die, Mutie, Die!
  If Character is a Freak, he’s instantly reduced to his TOD.
  9
  The Goat
  Character transforms into a goat. Keep yer stats, Billy!
  10
  Ah-Nold!
  Character’s STR is reduced to 1.
  11
  Slow Children At Play
  Character’s SPD is reduced to 1.
  12
  Spas! Spas! Spas!
  Character’s DEX is reduced to 1.
  13
  Marathon Man
  Character’s CON is reduced to 1.
  14
  No Control
  Character’s WILLis reduced to 1.
  15
  The Gump
  Character’s INT is reduced to 1.
  16
  You Suck!
  Character’s PRE is reduced to 1.
  17
  Mr. Magoo
  Character’s PER is reduced to 1.
  18
  Powerslave
  Character’s POWER is reduced to 1.
  19
  Foam!
  Pick a Total Manifestation of Sanity at “20.” Keep the Fate Points.
  20
  The Loser
  All possessions are stripped from Character, then randomly Master Warped
  through time and space.
  21
  Karma Chameleon
  Two Karmas (Character’s choice) just switched their values.
  22
  I Hate You!
  Pick a Total Manifestation of Harmony (Hate) at “20.”Keep the Fate Points.
  23
  The Invisible Man
  The Character’s physical body becomes totally, permanently invisible.
  24
  The Worm
  Character suddenly develops a taste for moist dirt, and nothing else will satisfy.
  25
  I’m With Stupid
  Reduces the INT of the Character nearest to card drawer to 1.
  26
  The Illustrated Man
  Every time Character kills, a small tattoo of the victim’s buttocks appears on
  his body.
  27
  I Hate The Morning
  Character becomes a Vampyr equal to his own Level.
  28
  Nuke ‘Em!
  Randomly nukes the nearest inhabited city of more than 10,000 people with a
  1 Primal Point Nuke ‘Em!
  29
  29 Dead Babies
  Yes, 29 dead babies (of various Races) appear, stinking really badly.
  
  #(d100) Card
  Effect
  30
  I Love The Dead
  Not a Necromancer? Perhaps Character should become one, since now he can
  fall in love only with those who are dead.
  31
  NYAAA!!!
  Every word Character mutters from now on will come out sounding like this!
  32
  Goats, Goats, Goats!
  Character gains a Karma of “20”in “Hoarder!!!” and now hoards goats! Keep
  the Fate Points.
  33
  E-I-E-I-Oh, No!
  Gains the eternal enmity of all farm animals.
  34
  Farmer Brown’s Revenge Transforms the smartest member of Character’s party (or Character, if he’s
  alone) into a random farm animal, then automatically draws Card #33 for
  him...
  35
  Beam Me Up...
  Character is beamed up, alright... right into a full convocation of The League!!!
  36
  Fate This...
  The next Fate Point Character spends does absolutely nothing! Heh.
  37
  Hyper-Flander
  Character is attacked by a Hyper-Hasted Flander! Aieee!!!
  38
  Pick A Card:-Not!
  Can pick any card Character wants, as long as it’s not this one, and it’s below
  “50.”
  39
  The Phart
  Character can’t help it, but has to do it, loudly, every 10 seconds from now on.
  40
  Ankh! Ankh!
  Must utter loud pig-like noises every time Character see an ankh.
  41
  Typhoid Mary
  Every time Character touches another sentient, he’ll give them a random
  Disease.
  42
  Great Zaphod!
  Character instantly grows another head on his neck; it’s just like his old one,
  but now Character has Multiple Personalities at “20” and his new head has
  Smartass at “20.” Keep all Fate Points.
  43
  If You Think It’s Butter... ...But it’s not! It’s Chthon! And Character has just summoned her! Aieee....
  44
  The Cereal Killer
  A random cereal entity (a super-Harlequin of 20th Level with 20’s in all stats)
  will stalk Character for 1 Year and 1 Day, trying to kill him in the most heinous
  way possible.
  45
  Mr. Vibrazyne
  Character transforms physically into living Vibrazyne.
  46
  Purify Me!
  Character appears at a mass Rellian Purification ceremony... as the one being
  purified!
  47
  ...And The Mokarr He
  Character gains the perpetual enmity of all Rellians.
  Rode In On...
  48
  Smay!
  Character pummeled to his TOD by tons of rancid yams.
  49
  There Can Be Only Juan! Juan Valdez and his Puke Mule appear at random once per Day, only to
  Character, making snide remarks in Druus and puking all over the place, for 1
  Year and 1 Day. Make a Sanity Karma Check every time they are seen. If
  failed, Sanity manifests totally until they are seen again!
  50
  Valayan Blast Me!
  Character gets popped by a Valayan Blaster, and it’s on setting 10!
  51
  Aww, Sh$#!!!
  Character can instantly transform any single mortal victim into Sh$#, once and
  once only, with No Save. Can keep card until used.
  52
  Grin’N Bear It
  Transforms the Character into a Silestion. Gains all Racial Stuff, keeps all old.
  Too bad the new “Honor Crest” is that of a slightly demented, blood-splat-
  tered Smiley Face. In bright yellow, too. With “Warhawk Sucks” inscribed on
  it in High Silesian.
  53
  I’ll Stay Here In
  Allows Character to totally ignore the damage and harmful effects from any
  The Tent...
  single future combat, but still gets full XP and/or Fate Points as if he were real-
  ly there!
  54
  Donkey Hotey
  The next windmill Character defeats in personal combat will automatically
  Rank him. Too bad the windmill will fight as if it were a Black Dragon.
  55
  The Midas Touch
  Anything that the Character touched will instantly and permanently transform
  into 1 Ingot of Gold. Even the Character.
  56
  Rad-Man
  Character becomes totally immune to all hardcore radiation.
  57
  Killer Krabs
  These artificial Killer Crab (with a “K”) Golems act as do Killer Crabs, but
  they’re the Character’s to control. Roll 1d100 to determine the number of your
  new friends.
  
  #(d100) Card
  Effect
  58
  Spidey-Widey
  Character can now kill any mortal Arachnoid and/or spider by sight, 1 per
  Action Phase. Naturally, Character gains the perpetual enmity of all arachnidae.
  59
  Captain Video
  Character naturally maxes-out all rolls to any contest involving video games.
  Not too handy on a low-tech, magick-heavy world, but you never know...
  60
  Johnny Lotus-Seed
  Gains the power to instantly transmute any normal plant into black lotus.
  61
  Scarface
  Character always tells the truth, even when he lies. This pact makes the
  Character tell nothing but the truth, but causes all those who hear him to think
  that he’s lying through his teeth.
  62
  Little Pig, Little Pig
  If Character chooses to “huff and puff” at a building, the Creator must rolla d4.
  A “1” means that the building transformed into mud; “2” means that it turned
  into straw; “3” means it turned into bricks; and “4” means that it just totally
  blew away.
  63
  Pleh! Pleh!
  Character’s just been cursed to say everything backwards!
  64
  Anna’s Grams
  PenisenvygurgleourfetusyouhitIt!youofotolf,o’ [Solve it with no help for 1
  Point...]
  65
  It all Depends...
  A random Contact of Character suddenly becomes totally incontinent!
  66
  These are words with a
  Character suddenly, randomly, can say nothing but words that start with a “D!”
  “D” this time...
  67
  Global Thermonuclear
  Sure, it’s only a game...isn’t it? (No, it isn’t: When Character chooses to pop
  Diarrhea
  this card, he’ll cause the 100 largest cities on his current planet to be bombard-
  ed with megatons of hot, squishy, rancid, foul, smelly farm animal diarrhea.)
  68
  I’m Sorry, Dave...
  Character can instantly, totally, and completely refuse any magickal pact made
  on him.
  69
  Pass The Buck
  Instantly blame someone else for something that everyone else thinks or knows
  that the Character did! And everyone else will believe it!
  70
  The Hoarder!!!
  Pop this single-use card the next time your group is dividing up loot, and the
  Character suddenly, mysteriously gets it all! And no one but Immortals will
  know what’s just happened!
  71
  The Easter Bunny
  Character suddenly sprouts a pair of pink, floppy bunny ears. They can, howev-
  er, launch forth a 1 Point Primal Bunny Blast 1 time per Day. They will vanish,
  to be replaced by real, powerless pink bunny ears, after 1 Year and 1 Day.
  72
  Use The Farce...
  By the sheer power of comedy, Character can render any single deadly
  encounter unto a farcical parody of all things sane, instantly transforming all
  the mortalBad Guys into faulty, hopelessly inept, all stats “1” and all Levels
  “gone” versions of their former selves. This card is single-use.
  73
  I’m So Special
  Gain any single Special Power of Character’s choice, for free.
  74
  The Baloob
  This summons the Baloob, the evil giant purple dinosaur, who will totally
  smash, rend, and devour any single item or mortal or non-Artifact thingie of
  the Character’s choice, sing everyone a happy yet totally mindless song, then
  leave. This card empowers the Character with the ability to summon the Baloob
  3 times only.
  75
  Could We Start Again?
  Gain any single Profession instantly, and for free! Starts at 1st Level.
  76
  Mr. Mod
  Gain 10 Mods to distribute as Character sees fit.
  77
  Join Us!
  Any single magick item in Character’s possession of his choice will “merge”
  with him, granting him its complete powers and abilities. This does not take up
  a Power Foci. All powers are totally Polarized, and may be selected at will.
  78
  The Banana Peel
  This single-use card will cause any creature or being (no matter how much
  Primal it has!) to fall down comically, with No Save. The victim will
  lose his next Action Phase, slipping and sliding around in total chaos.
  79
  The Eightfold Path
  Pop this single-use card to instantly defy any single pathway of the Eightfold
  Path! Collect 8 of them and really have some fun!
  80
  Get Out Of Jail
  This card allows Character to transport magickally to freedom, once, no matter
  how imprisoned he is. Destination, of course, is The Pool.
  
  #(d100) Card
  Effect
  81
  Pump You Up
  Character’s STR zooms up to 20.
  82
  Mr. Speed
  Character’s SPD zooms up to 20.
  83
  The Joy Of Dex
  Character’s DEX zooms up to 20.
  84
  Endurance Is The Word
  Character’s CON zooms up to 20.
  85
  By Thy Will
  Character’s WILL zooms up to 20.
  86
  Einstein’s Smarter
  Character’s INT zooms up to 20.
  Brother
  87
  Who’s The Man?
  Character’s PRE zooms up to 20.
  88
  I Can See Clearly Now
  Character’s PER zooms up to 20.
  89
  POWER!
  Character’s POWER zooms up to 100.
  90
  The Man With Two
  Character permanently gains the power of “Hemispheres.” Casting only 1 spell
  Brains
  will cost normal, while casting 2 will cost 2X for both.
  91
  Mr. Quick
  Character permanently gains an extra Action Phase!
  92
  The Joke’s On Ewe
  This single-use card will transform any single mortal opponent into a totally
  inoffensive, totally normal female sheep, with No Save. The former Baa-aad
  Guy now can do nothing except munch on grass and back up to stumps!
  93
  We Are The Champions
  When this single-use card is popped, the Character suddenly fights as if he
  were a 100th Level VoidSpawn/Luckster/Talisman, with all stats of 100, and
  with all powers and combat abilities, until the fight is over.
  94
  You Got It Goin’ On!
  In a large-ass way, too, for the Character has just increased his PRE to 20,
  gained 3 new cool 20th Level Connections, gained 1,000,000 Stars worth of
  Random Loot, and suddenly has become High/Royal. For free!!!
  95
  Voom, Voom, Voom!
  Voom appears, but this time it’s under Character’s complete control for 24
  Hours...
  96
  The Foaming Llama!
  The Foaming Llama appears, and it’ll grant the Character any single non-
  Artifact item desired! Make it hold up to 10 slots!
  97
  Throwback
  Toss back any single card picked. One only, please.
  98
  The Joker
  Character just got a Point!
  99
  Pick A Card!
  Pick any card, except for #100.
  100
  Let’s Do The Twist
  Character just picked a Silver Twist from the deck. Roll 4d10 (1 - 9,999) to
  determine the amount of Primal within. Of course, the Character is still gonna
  have to claim it before a full convocation of The League, and they might just
  make him draw again from The Deck one time for each point of primal that
  he’s just claimed...
  Copyright 1998 by Nova Eth Publishing, Inc. Permission granted to copy for personal use only. All rights reserved.
  
SOURCE: textdata/thevault/SenZar/The Mondo Deck of Fate.pdf