TEXT: Tri Tac Games
  © 2000 Tri Tac Games
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  Notification and License for Use
  This copy of the TTS Game Shield is intended for use
  of the GM  and may not be reproduced for resale in
  any shape or form.
  Production Notes:
  This shield PDF may be changed or upgraded.  The
  current version is  1.02  October 2000
  Shield Design
  Rich Tucholka
  Tri Tac Game Shield PDF  © 2000 by Tri Tac Games and
  Richard Tucholka.     Tucholka@Hotmail.com
  View of assembled Tri Tac Game Shield
  01
  Print it on white paper.
  02
  Take it to your local Happy Print, Kinko's,
  Insty Prints or other high tech printing shop.
  03
  Have them print it Double Sided on Bright
  Orange, Yellow or other Astrobright color.  You will
  need 2 of each panel as this shield is double sided for
  GM and player.
  03b
  Convince the copy counter clerk this copy-
  righted material is licensed to you to copy and
  produce a RPG Game shield.  You may need a blunt
  instrument.  Tri Tac Games grants you permission to
  produce a shield.
  04
  Cut off excess corner edge at center so you
  can see your players.
  05
  Laminate it
  06
  Spiral Wire Bind the long edges or just use a
  little magic tape to hold large and cur sections as
  example above.  Do not bind the center two panels.
  There will be a 5th piece depending on the game
  played.
  CENTER EXPANSION
  Each Tri Tac game will have a center expan-
  sion that adds to the RPG you are playing.  These are
  included with the game or here under the specific
  RPG Support Pack.
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  Center Shield
  GAME SHIELD   --  What do I do with this PDF?
  
  The ©2000 Tri Tac Games
  Tri Tac Games
  Skill & Situation Modifiers
  OPTIONAL/POSSIBLE MODIFIERS
  Any number of unusual situations can modify your
  dice rolls on Stats or Skills.   These are a few Optional
  examples of such modifiers.  Remember that these
  modifiers  are options for the GM or players to use at
  the GM’s discretion.
  PERSONAL / STRESS MODIFIERS
  These modifiers are optional  for personal diffi-
  culty.  The GM may  wish to use them for special
  situations.   They can  apply to most repair,  fabrica-
  tion,  dexterity, and agility feats.
  HEALTH MODIFIER
  01
  Fresh, Healthy  (Extreme)
  +05
  02
  Fresh /  Healthy
  +03
  03
  Healthy / Normal
  +0
  04
  Sick, Cold, Flu etc.
  -03
  (Character at 75% of Constitution)
  -05
  (Character at 50% of Constitution)
  -10
  (Character at 25% of Constitution)
  -15
  (Character's Been Shot)
  -25
  (Character's Been Physically Abused)
  -15
  (Character's in Shock)
  -30
  05
  Tired
  -05
  (Very Tired)
  -10
  (Exhausted)
  -20
  06
  Pushed to Physical Limit
  -30
  07
  Under Effects of Drugs
  -10
  (Under Effect of Narcotics)
  -20
  (Under Effect of Mind Altering Drugs)
  -40
  08
  Drunk (Mild)
  -05
  09
  Drunk (Heavy)
  -20
  10
  Drunk (Roaring)
  -40
  PSYCHOLOGICAL
  01
  General Annoyance
  -02
  02
  Continued Annoyance
  -05
  03
  Rampant Annoyance
  -08
  04
  Total Annoyance
  -10
  05
  Fear
  -10
  06
  Fear (Extreme)
  -20
  07
  Revulsion
  -20
  08
  Revulsion (Extreme)
  -40
  09
  Forced Against Will
  -05
  10
  Forced at Gunpoint
  -10
  FABRICATION MODIFIER
  01
  Lack of Tools
  -05
  02
  Lack of Technology
  -10
  03
  Lack of Materials
  -10
  04
  Fabrication Under Stress or Combat
  -05
  05
  Fabrication in Hostile Environment
  -10
  06
  Old Parts, Undependable
  -10
  07
  Lack of Instructions
  -10
  08
  Complete Tools Available
  +10
  09
  Complete Information Available
  +10
  10
  Prepackaged “How-To” Kit
  +15
  REPAIR MODIFIER
  01
  Familiar Design
  +15
  02
  Semi-Familiar Design
  +05
  03
  Unfamiliar Design
  -05
  04
  Something Never Attempted
  -10
  05
  More Than Three Failures at Attempt
  -10
  06
  More Than Six Failures at Attempt
  -20
  07
  Semi-Foreign Design
  -10
  08
  Foreign Design
  -15
  09
  Totally Alien Design
  -20
  10
  Archaic / Old Design
  -05
  SITUATION MODIFIER
  01
  Cole/Wet
  -10
  02
  Cold/Freezing
  -20
  03
  Hot/Steaming
  -10
  04
  Hot (Excessive)
  -20
  05
  Ground (Unstable)
  -10
  06
  Ground (Extreme Instability)
  -20
  07
  Working Under Critical Time Limit
  -20
  08
  Being Shot At
  -30
  09
  Under Water/Low Gravity
  -20
  10
  Under Turbulant Water/High Gravity
  -40
  WOUNDSHOCK MODIFIER
  01
  Extremedy Wound
  -05
  02
  Arm / Leg Wound
  -10
  03
  Chest / Abdominal Wound
  -20
  04
  Head Wound
  -30
  05
  Pain, (Moderate)
  -05
  06
  Pain (Heavy)
  -10
  07
  Stun (Moderate)
  -15
  08
  Stun (Heavy)
  -40
  09
  Burns / Blast (Moderate)
  -10
  10
  Burns / Blast (Heavy)
  -30
  USE of SKills Works This Way
  SKILL + Modifier = Chance of Success.  Roll a d100 Equal to or
  Under your Chance of Success to Accomplish the Task.
  
  Tri Tac Games
  © 2000 Tri Tac Games
  STATISTIC MODIFIERS
  01
  ABSOLUTE EASY
  +40
  02
  SUPER EASY
  +20
  03
  REAL EASY
  +10
  04
  EASY
  +05
  05
  AVERAGE
  +0
  06
  SLIGHTLY DIFFICULT
  -05
  07
  DIFFICULT
  -10
  08
  VERY DIFFICULT
  -20
  09
  ALMOST IMPOSSIBLE
  -40
  10
  IMPOSSIBLE
  -60
  DAMAGE MODIFIERS
  01
  ALMOST NONE
  -25
  02
  LITTLE
  -15
  03
  NOT MUCH
  -10
  04
  LESS THAN NORMAL
  -05
  05
  NORMAL
  +0
  06
  MORE THAN NORMAL
  +05
  07
  CONSIDERABLE
  +10
  08
  EXCESSIVE
  +15
  09
  MONSTROUS
  +25
  10
  DISASTEROUS
  +30
  STATS
  & SKILLS
  No Matter What you Roll these CHANCE RULES are Always in Place
  A d100 Roll of 01-02 is always a SUCCESS no matter the modifier.
  A d100 Roll of 99-00 is always a FAILURE no matter the modifier.
  GM LEFT SIDE
  PLAYER LEFT
  GAME SHIELD
  Copy onto Card Stock.  Cut angle .25 inch from
  line.  Join with tape or laminate left and right sides
  seperately as a fifth shield segement is included in
  each TTS Concept Game or here.
  RECOVERING
  WKP
  General Rest
  +10
  Sleep
  +20
  Light Meditation
  +10
  Heavy Meditation
  +20
  PSI TALENTS
  01-20 TELEPATHY
  21-25 POSTCOGNITION
  26-30 PRECOGNITION
  31-35 REMOTE VIEWING
  36-40 WILD TALENT
  41-45 EMPATHY
  46-50 TELEKINESIS
  51-55 PYROKINESIS
  56-60 CRYOKINESIS
  56-65 PSI LINKING
  66-70 HEALING
  71-75 SELF CONTROL
  76-80 MIND CONTROL
  81-85 SPECTRALKINESIS
  86-90 PSI SHIELDING
  91-95 PSI TAP
  96-97 ATTACK
  98
  LEECH
  99
  TELEPORT
  00
  MIND TRANSFER
  PSI TALENT CHANCE
  01
  Anti PSI
  02
  Borderline Anti PSI
  03-95 No PSI Talents
  96
  Borderline PSI
  97
  One PSI Talent
  98
  Two PSI Talents
  99
  Three PSI Talents
  00
  Four PSI Talents
  INDUCED PSI CHANCE
  01
  Anti PSI
  02
  Borderline Anti PSI
  03-75 No PSI Talents
  76-85 Borderline PSI
  86-90 One PSI Talent
  91-95 Two PSI Talents
  96-98 Three PSI Talents
  99-00 Four PSI Talents
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  The ©2000 Tri Tac Games
  Tri Tac Games
  BODY AREAS
  01-10
  (A)
  HEAD
  90% Kills or Triple Damage
  11-13
  (B)
  UPPER CHEST/NECK
  75% Kills or Double Damage
  14-24
  (C1) INNER CHEST
  80% Kills or Double Damage
  25-44
  (C2) OUTER CHEST
  30% Kills or Normal Damage
  45-52
  (D)
  ABDOMEN INNER
  45% Kills or Double Damage
  53-59
  (E)
  ABDOMEN OUTER
  20% Kills or Double Damage
  60-74
  (F)
  ARM
  05% Kills or Half Damage
  75-95
  (G)
  LEG
  05% Kills Normal Damage
  96-00
  (H)
  HAND/FOOT
  0% Kills Normal Damage
  OPTIONAL
  MODIFIERS FOR
  COVER AND ACCURACY
  SIZE
  Very Small
  -20
  Small
  -10
  Medium
  +0
  Large
  +10
  Gigantic
  +20
  SPEED
  Very SLow
  +20
  Slow
  +10
  Medium
  +0
  Fast
  -10
  Lightning Fast
  -20
  DISTANCE
  Point Blank
  +20
  Very Short
  +15
  Short
  +10
  Medium
  -05
  Long
  -10
  Extreme
  -20
  TERRAIN
  Grass, High (crops)
  -20
  Hills
  -10
  Hills, Low
  -05
  Rocky
  -10
  Mountainous
  -15
  Jungle
  -15
  Jungle, Dense
  -20
  Sandy
  -05
  Sand Dunes
  -10
  Swamp
  -05
  Swamp, Dense
  -10
  Swamp, Tropical
  -15
  Trees, Wide Spaced
  -05
  Trees, Light Forest
  -05
  Trees, Heavy Forest
  -10
  Trees, Coniferous
  -15
  Tundra
  +0
  WEATHER
  Fog, Light
  -10
  Fog, Medium
  -20
  Fog, Heavy
  -30
  Light, Attacker Facing Bright
  -15
  Light, Target Silhouetted
  +10
  GM RIGHT SIDE
  PLAYER RIGHT
  TTS
  TTS
  TTS
  TTS
  TTS
  SHIELD
  SHIELD
  SHIELD
  SHIELD
  SHIELD
  SYSTEM
  SYSTEM
  SYSTEM
  SYSTEM
  SYSTEM
  GAME
  GAME
  GAME
  GAME
  GAME
  ©2000 Tri Tac Games
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  GAME SHIELD
  Copy onto Card Stock.  Cut angle .25 inch from
  line.  Join with tape or laminate left and right sides
  seperately as a fifth shield segement is included in
  each TTS Concept Game
  01-02
  GRAZE
  10% Chance Stun
  03-04
  MINOR  WOUND
  20% Chance Stun
  05-08
  SERIOUS WOUND
  40% Chance Stun
  07-08
  CRITICAL WOUND
  80% Chance Stun
  09
  DEATH
  10% Chance Last Act
  10
  INSTANT DEATH
  Victim Killed Instantly
  Stun & Kill
  Stun & Kill
  Stun & Kill
  Stun & Kill
  Stun & Kill
  FAST
  FAST
  FAST
  FAST
  FAST
  
  Tri Tac Games
  © 2000 Tri Tac Games
  VEHICLES
  Fast Moving (Target Inside)
  -20
  Slow Moving (Target Inside)
  -10
  Fast Moving (Attacker Inside)
  -20
  Slow Moving (Attacker Inside)
  -10
  Animal Back/Motorcycle
  -20
  Aircraft/Helicopter
  -30
  ROAD
  Dirt Road
  -05
  Rough Road
  -15
  Cratered Road
  -30
  Off Road
  -20
  DEVICES
  Aimed Shots
  +05
  Optical Scope
  +20
  Laser Sight
  +20
  Rain, Light
  -10
  Rain, Heavy
  -20
  Rain, Downpour
  -30
  Smog, Light
  -10
  Smog, Heavy
  -15
  Snow, Dry
  -05
  Snow, Wet
  -10
  Snow, Heavy
  -15
  Snow, Blizzard
  -30
  Sunny, Clear
  n/a
  Sunny, Hazy
  -05
  Water, Clear, (Target Submerged)
  -10
  Water, Murky, (Target Submerged)
  -20
  Wind
  -05
  Wind, High
  -15
  Wind, Hurricane
  -35
  Sand, Windblown (No Eye Protection)
  -30
  Sand, Windblown (Eye Protection)
  -15
  Smoke
  -10
  Smoke, Dense
  -30
  Smoke, Dense, & High Heat
  -40
  CITIES
  Close Buildings
  -05
  Cobblestones
  -05
  Falling Target
  -20
  Jumping Target
  -20
  Target Recovering From Fall
  +10
  Ladder / Rope  (Climbing)
  -05
  Ladder / Rope  (Descending)
  +05
  Rope,Swinging
  -30
  Night, Overcast
  -30
  Roof, Minor Incline
  -10
  Roof, Major Incline
  -20
  Rubbish, Low
  -15
  Rubbish, High
  -25
  Steps
  -10
  Steps Narrow
  -15
  Swimming
  -15
  Moonlight, Clear / Bright
  -15
  Moonlight, Shadowy
  -25
  Dawn / Dusk
  -10
  Water, Waist Deep
  -05
  Crowd, Light
  -15
  Crowd, Dense
  -30
  Crowd, Panic
  -50
  Remember that these Accuracy Modifiers are OPTIONAL for Game Play
  Use these Modifiers for Firearms and Projectile Weapons
  Try Not to use them all  ---Remember they are Optional
  TARGET IS
  STANDING
  +05 CloseRange
  +0
  Medium Range
  -05
  Far Range
  TARGET IS
  CROUCHING
  +0
  CloseRange
  -10
  Medium Range
  -15
  Far Range
  TARGET IS
  PRONE
  -05
  CloseRange
  -10
  Medium Range
  -20
  Far Range
  
SOURCE: textdata/thevault/Tri Tac/TTS0500 Tri Tac Game Shield (v1.02).pdf