TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  All APLs: 
  � *Earth silk rope (Regional; Races of Stone) 
  � *Earth silk jersey (Regional; Races of Stone) 
  � *Burrower’s Saddle (Regional; Races of Stone)
  � *War Camel (Regional; Sandstorm) 
  � *Weapon Capsule Retainer (Regional; 
  Complete Adventurer) 
  � *Quickflame (Regional; Complete 
  Adventurer) 
  � *Quickspark (Regional; Complete 
  Adventurer) 
  � *Quicksilver (Regional; Complete 
  Adventurer) 
  � *Ghostblight (Regional; Complete 
  Adventurer) 
  � Sun lenses (Adventure; Sandstorm)  
  � +1 shock arrows (Adventure, bought 
  individually at 167 gp each, limit __ arrows)  
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 420xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  �Favor of Hom: For sharing your intriguing story with him, the 
  Bard Hom is willing to use his numerous resources to find one of 
  the following rarities: Any Masterwork or +1 Exotic weapon from 
  any campaign source or any one item from Table 7-27 Minor 
  Wondrous Items from the Dungeon Masters Guide of value 2500 
  gp or less. These items cost full market value and take three ARs to 
  arrive after being paid for.   In addition, Hom will provide regional 
  access to several mundane items listed as * in the AR access.  
  �Favor of Nasser: Nasser is grateful for your help. At this time he 
  cannot repay you, but he may lend you a hand at a later date.  
  �Implicated the Bey: You have uncovered circumstantial 
  evidence that the Bey is not the good man he appears to be. There 
  may be consequences. 
  �Influence with the Church of Zuoken: For bringing the 
  remains of Ekin bint Ekmel al Cheshra for burial and explaining to 
  her father what happened, you receive some influence within the 
  church. 
  �Influence with the Dusk Lash: Bringing back a sample of star 
  metal and/or bringing Nasser to them as leverage with the Bey, 
  you receive an influence point. 
  �Influence with the Order of Kwalish: For bringing the Order 
  a sample of Star Metal, you have gained influence with the order. 
  �Favor of the Church of Zuoken: For delivering the hostages 
  from Neile, the evil gnome, without giving away their precious 
  ore, the monks are willing to help you specially prepare a small 
  amount of Green Star Infusion. You now have regional access to 
  the infusion at the normal price of 1000 gp per dose and may take 
  levels in green star adept from the Complete Arcane. Alternately, 
  you may have a single light melee weapon (of a type to which you 
  normally have access) crafted of starmetal, which you must pay for 
  normally. Cross off the favor when used in this fashion. 
  �Training the Thrum Worm: A PC with the animal companion 
  class feature may take a thrum worm as an animal companion once 
  a year has passed from the date this AR was issued (no cost). 
  Alternately, a PC may keep one of the larvae and have it trained as 
  a pet or mount. In this case, the PC must purchase the larva for 
  1500 gp within a year of the date that this AR was issued. The PC 
  may pay 125 gp to have the mount trained or attempt to train it 
  himself with the Handle Animal skill as per the LGCS. The DC of 
  the Handle Animal check is 5 higher than normal because the 
  creature is a magical beast. Each sequential year after they receive 
  the worm, it gains a HD, up to a maximum of 6 HD. Note that 
  Medium-sized PCs will not be able to ride the worm until it 
  reaches 5 HD and becomes Large. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ZEF6-05 Family 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/596/Normal Scenarios/ZEF6-05 - Family (APL 2-8)/ZEF6-05 - Family AR.pdf