TEXT: 1
  EMPATH
  Clairaudience
  GENERATION TIME
  2 sec
  RANGE
  Self
  BOOST
  1 min/point
  DURATION
  1 min
  SMR
  None
  AREA OF EFFECT
  Self
  The Chatilian focuses his hearing sense. The matrix increases hearing
  checks by +50.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Clairvoyance
  GENERATION TIME
  2 sec
  RANGE
  Self 
  BOOST
  1 min/point
  DURATION
  1 min 
  SMR
  None
  AREA OF EFFECT
  Self
  This matrix functions exactly like clairaudience, except the empath focuses
  his sight sense. The matrix increases sighting checks by +50. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Comprehend Languages
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  1 min/point
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  Target
  The person the empath touches is able to understand the spoken language
  of another person through the use of limited telepathy. Comprehend lan-
  guages also allows the empath to understand the written word. At no time
  does using this matrix confer upon the individual the ability to actually speak
  or write the language.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Concentration
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  Target
  The empath attempts to block out all extraneous noise and distractions in
  order to focus more clearly on the task at hand. The base percentage chance
  to perform any task is increased by 15 percentage points. The target gains an
  additional 02% percent concentration bonus per level of the empath above
  1st. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Consciousness
  GENERATION TIME
  2 sec
  RANGE
  Touch
  BOOST
  1 min/point 
  DURATION
  2 min
  SMR
  None
  AREA OF EFFECT
  Target 
  The target is automatically drawn into a state of consciousness when this
  matrix is employed. The target is restricted by any wounds received in action,
  but is conscious of events transpiring nearby. Strength and Constitution are
  not affected by this power.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Distract
  GENERATION TIME
  1 sec 
  RANGE
  10m
  BOOST
  None
  DURATION
  1-6 seconds
  SMR
  Mental
  AREA OF EFFECT
  Target
  A very limited form of the Invisibility matrix, this power enables the
  Empath to momentarily divert an opponent’s attention away from the Empath
  and any companions, allowing them to sneak past a guard, for example. Any
  attack on the victim will negate all effects of this matrix. Also, because the
  matrix controller doesn’t know how long the matrix will remain in effect, the
  party should be prepared to move fast.
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  1
  EMPATH
  Enchantment
  GENERATION TIME
  1 sec
  RANGE
  20m 
  BOOST
  2m/point
  DURATION
  5 min 
  SMR
  Mental
  AREA OF EFFECT
  Target
  The Empath affects the mind in such a way that the target becomes
  enchanted. The Empath’s charisma is increased drastically. Affected sentients
  must make an SMR vs mental attack forms or see the controller as beautiful
  and charming. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Enrage 
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  10 sec/point
  DURATION
  10 sec
  SMR
  None
  AREA OF EFFECT
  Target
  The target becomes so angry and aggressive that he or she outwardly seeks
  combat. Enraged combatants gain 2-8 temporary body points and a +1 to
  damage dice (archaic hand held weapons only).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  ESP 
  GENERATION TIME
  1 sec
  RANGE
  Self 
  BOOST
  10m/point
  DURATION
  1 min 
  SMR
  Mental
  AREA OF EFFECT
  20m radius
  ESP stands for extra sensory perception. This matrix enhances the
  empath’s natural ability to read the surface thoughts of another. The empath
  may read minds within a 20m radius. This power is stopped by 10cm of metal
  or 0.7m of rock. The target receives an SMR vs mental attacks. Success indi-
  cates failure in the attempt to read his mind. He or she may also be aware
  that you tried (50%). 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Fear 
  GENERATION TIME
  1 sec
  RANGE
  5m 
  BOOST
  5m/point
  DURATION
  2-8 min
  SMR
  Mental
  AREA OF EFFECT
  5 Targets
  The empath attempts to frighten people. He may attempt to frighten up to
  5 targets at a cost of 1 power point per creature to be affected. Targeted beings
  receive an SMR vs mental attack forms. Those who fail their SMRs ﬂee in
  panic. Those who succeed are unaffected.
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  1
  EMPATH
  Lie
  GENERATION TIME
  1 sec 
  RANGE
  5m
  BOOST
  1 min/point
  DURATION
  2 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  By mentally reinforcing the idea that his or her words are true, the
  Empath gains the power to lie convincingly, no matter how far fetched the
  story. The victim receives an SMR against mental attacks, with a bonus of
  +10 if already suspicious or hostile to the matrix controller. Additional modi-
  ﬁers may be assigned at the BM’s discretion, ranging from -20 for a totally
  believable story to +20 for a completely ludicrous one.
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  1
  EMPATH
  Mistrust
  GENERATION TIME
  2 sec
  RANGE
  10m
  BOOST
  1 min/point
  DURATION
  10 min 
  SMR
  Mental
  AREA OF EFFECT
  Target
  Affected sentients don’t trust those around them. They are suspicious of
  everything and will react accordingly. Targets are entitled to a mental SMR to
  negate the effects.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Offering
  GENERATION TIME
  3 sec
  RANGE
  7m 
  BOOST
  1 min/point
  DURATION
  2-8 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  At times an empath will wish to make an offering of friendship to someone
  or something. The Chatilian generates this matrix and the target individual
  sees the item to be offered as something of high value. The empath may be
  holding a rock, but it might appear to be a precious gem. Target individuals
  will remain friendly toward the empath until the effects of the matrix wears
  off. If the target makes his SMR, he sees the gift as it truly is. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Patience 
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  30 sec/point
  DURATION
  1 min 
  SMR
  None
  AREA OF EFFECT
  Target
  The empath forces the target’s body to completely relax. The target is no
  longer agitated and becomes calm. He can monitor the events around him
  with an almost aloof detachment. He gains a -2 to initiative rolls. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Psycho-Kinesis 
  GENERATION TIME
  10 sec
  RANGE
  30m 
  BOOST
  2kg/point
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  1 object
  The empath is able to move objects with his mind. He can move an object
  that weighs 30kg or less at a distance up to 30m away. The object begins mov-
  ing slowly and picks up speed until it is moving 2m/sec. A 30kg object moving
  at this speed would inﬂict 1 point of damage to a target. 50% chance to hit a
  target +4% for every level of the empath above 1st.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Sense Danger
  GENERATION TIME
  1 sec
  RANGE
  Self
  BOOST
  1 min/point
  DURATION
  2 min
  SMR
  Mental
  AREA OF EFFECT
  20m radius
  Sense Danger detects the presence of negative psychic energy within a
  speciﬁed area. All sentients radiate their thoughts in the form of psychic wave
  phenomena. The Empath is able to detect the presence and the general direc-
  tion of the danger. The power has a 60% base effectiveness. This increases by
  04% per level of the matrix controller above 1st. The chance for success is
  further affected by the controller’s intuition score (add the Mental Bonus).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Shatter
  GENERATION TIME
  2 sec
  RANGE
  20m
  BOOST
  04%/point
  DURATION
  Instantaneous
  SMR
  Mental
  AREA OF EFFECT
  Target 
  The Empath generates a low frequency subsonic blast that causes glass
  and other brittle objects to shatter. The matrix has a 60% base chance for suc-
  cess. This increases by 04% per level of the Empath above 1st. Each addition-
  al power point increases the chance for breaking the glass by 04%. The Battle
  Master may apply penalties for thickness of glass, etc. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Spasm
  GENERATION TIME
  1 sec
  RANGE
  5m
  BOOST
  2m/point
  DURATION
  1 sec
  SMR
  Mental
  AREA OF EFFECT
  Target
  All of the affected target’s motor neurons ﬁre and the target spasms
  uncontrollably. Although this spasm is only momentary, it invokes a -40
  penalty to any action taken in that round; any aimed shots by the victim are
  also spoiled. Victims are entitled to a Manual Dexterity check at a -50 or drop
  whatever they are holding.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Stun 
  GENERATION TIME
  1 sec
  RANGE
  3m 
  BOOST
  2m/point
  DURATION
  1-6 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  The Chatilian attempts to stun an individual and temporarily render him
  unconscious. The controller need not touch the target, but the target must be
  within the range limitations of the matrix. A successful SMR negates the
  attack, while failure indicates that the target individual has been struck loopy.
  • Example: Ernie the Empath wishes to stun Fredd the Python who is
  standing 5m away. Ernie must expend 2 power points to attempt the stun.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Summoning 1
  GENERATION TIME
  10 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  100m radius
  All creatures with an I.Q. of 30 or less in the surrounding area will home
  in on the empath’s thoughts and immediately come to the area (Ram Pythons
  included!). The disposition of the summoned creatures will not necessarily be
  of friendly nature. They will, however, answer the homing beacon. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Telepathy
  GENERATION TIME
  1 sec
  RANGE
  10m 
  BOOST
  5min/point
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  5 Targets
  This particular matrix confers upon the empath the ability to communi-
  cate via mind link with up to 5 willing individuals. No verbal expression is
  needed. The controller and the individuals are able to have a normal conver-
  sation, without the use of words or semantics. The empath cannot read
  thoughts that are not sent. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Telepathy (Animal)
  GENERATION TIME
  1 sec
  RANGE
  10m
  BOOST
  5m/point
  DURATION
  2 min
  SMR
  None
  AREA OF EFFECT
  5 Targets
  Allows the M.C. to communicate suggestions to animal (non-sentient) life-
  forms. It also allows the Empath to “hear” general emotions and feeling of
  the animal.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  EMPATH
  Telepathy (plant) 
  GENERATION TIME
  1 sec
  RANGE
  10m 
  BOOST
  5min/point
  DURATION
  2 min
  SMR
  None
  AREA OF EFFECT
  5 Targets
  This matrix allows the empath to communicate with sentient plants.
  Otherwise it is identical to telepathy. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Berserk
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  1-4 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  The target individual becomes dangerously violent and attacks without fear
  of bodily harm. The empath can focus the berserker’s rage toward a speciﬁc
  being. See combat section for the effects of berserking.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Brain Cramp
  GENERATION TIME
  1 sec
  RANGE
  25m
  BOOST
  None
  DURATION
  10 min
  SMR
  Mental
  AREA OF EFFECT
  See Below
  The Empath can affect up to 4 sentients within a 10m radius. Those who
  fail their mental SMRs forget all events that occurred within the last 10 min-
  utes. Victims feel “kinda burnt out” and simply can’t remember what hap-
  pened.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Calm
  GENERATION TIME
  1 sec
  RANGE
  2m
  BOOST
  None
  DURATION
  1-4 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  This matrix is used to calm a hostile or violent opponent, although it can-
  not be used against an opponent who has actually entered into combat. The
  Empath calms the opponent by speaking in soothing tones and mentally pro-
  jecting calm. Attacks against the target during this time will immediately
  negate the matrix effects. The matrix does not make the victim friendly to the
  Empath, simply nonaggressive. This power works particularly well on unintel-
  ligent animals; the SMR for creatures with less than 20 I.Q. is -20.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Confusion
  GENERATION TIME
  2 sec
  RANGE
  Self 
  BOOST
  1 min/point
  DURATION
  1-4 min
  SMR
  Mental
  AREA OF EFFECT
  10m radius
  The Chatilian disrupts the cognitive thought processes of all targets (except
  himself) within the conﬁnes of the matrix. All affected persons become com-
  pletely confused and will act randomly. SMRs are decreased by 02% per level
  of skill above 4th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Disguise
  GENERATION TIME
  1 min
  RANGE
  Self
  BOOST
  10 min/point
  DURATION
  30 min
  SMR
  Mental
  AREA OF EFFECT
  Self
  The Empath creates an illusory disguise which cloaks his or her features.
  The disguise thus created may be of any size, from a large cat up to a Star
  Troll. Speciﬁc individuals can be imitated, but those familiar with the individ-
  ual in question will have a +20 on their SMR to see through the disguise. The
  Disguise skill is helpful when employing this matrix. Each level of skill above
  the 1st penalizes the SMR to see through the disguise by 03%.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Disguise Thoughts
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  1 min/point
  DURATION
  2 min
  SMR
  Mental
  AREA OF EFFECT
  Target 
  The target must make a successful mental SMR at +40 in order for this
  matrix to be successful. Subsequently, the target’s thoughts are masked.
  Mental probes of the target produce false information as desired by the
  Empath. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Disposition
  GENERATION TIME
  2 sec
  RANGE
  20m 
  BOOST
  10m/point
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix confers upon the controller the ability to determine the basic
  disposition of the target. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Ego Whip 
  GENERATION TIME
  2 sec
  RANGE
  20m 
  BOOST
  -03 mod/point
  DURATION
  1-4 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  Ego Whip is used to batter the target’s ego into submission. Affected per-
  sons sink into a state of manic depression and do not ﬁght. This matrix can
  be increased in strength. Each additional power point of boost creates a -03 to
  SMRs vs mental attack forms. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Eidetic Memory
  GENERATION TIME
  10 sec
  RANGE
  Touch
  BOOST
  10 min/point
  DURATION
  30 min
  SMR
  None
  AREA OF EFFECT
  Self
  This power provides the target with a near-perfect memory for the dura-
  tion of the matrix. Anything seen, heard, or read during this time will be
  remembered with perfect clarity. The duration can be boosted 10 minutes per
  additional power point expended. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Image Projection
  GENERATION TIME
  1 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  15 sec
  SMR
  Mental
  AREA OF EFFECT
  50m radius
  The empath attempts to disrupt the visual sense of those around him by
  projecting multiple images of himself. 1-4 such images can be created.
  Affected creatures do not know which one is the real empath. Randomly
  determine if successful attacks hit the MC or one of the images. Creatures
  who aren’t affected see only a vulnerable empath, just waiting to be taken out.
  The images last for 15 seconds. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Intuition Sense
  GENERATION TIME
  1 sec
  RANGE
  Self
  BOOST
  1 min/point
  DURATION
  5 min
  SMR
  None
  AREA OF EFFECT
  Target
  Focuses the mind so that the empath may make better decisions. The
  Empath has increased intuitive powers. There is a 10% base chance to make
  the correct choice when a situation is unclear. This increase by 04% per two
  levels above 1st. Furthermore, each additional 3 power points increases the
  chance for success by 04%. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Memory Trigger
  GENERATION TIME
  5 sec
  RANGE
  Touch
  BOOST
  04%/point
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Target 
  Causes the affected sentient to remember forgotten things. Its practical
  application is to force the BM to restate things that a player forgot while role-
  playing. It is also useful in affecting the information retained by NPCs.
  Memory Trigger is 50% effective. This increases by 04% per level of the con-
  troller above 4th. The chance for success is increased by 04% per additional
  power point.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Mind Dive
  GENERATION TIME
  10 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  Target
  Generating this matrix bestows the ability to dive into the subconscious
  mind of another. The empath will be able to read the subconscious thoughts
  of the target individual. The duration is 100 seconds minus the mental SMR
  of the target.
  • Example: Our friend Ernie the Empath might dive into the mind of
  George the Gen-Human to extract a message that was implanted there.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Prisoner
  GENERATION TIME
  4 sec
  RANGE
  20m
  BOOST
  10m/point
  DURATION
  2-8 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  The empath attempts to create an illusion in the mind of the target indi-
  vidual. Those who fail their SMR believe themselves to be imprisoned in a
  fortress of bars and steel with no hope of escaping. Affected creatures merely
  sit down in submission. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Psychometry
  GENERATION TIME
  10 sec
  RANGE
  Touch
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  Target
  Psychometry is the ability to determine the nature of a past event by
  touching an object that was present at the event. The Chatilian has a base
  40% chance to determine information about the event by touching the object.
  This chance increases at a rate of 03% per level of skill above the 4th. The
  Battle Master determines the nature of the information divined.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Sleep/Alert
  GENERATION TIME
  1 min
  RANGE
  Self
  BOOST
  1 hr/point
  DURATION
  2hr
  SMR
  None
  AREA OF EFFECT
  Self
  This matrix places the empath’s conscious mind in deep slumber, while at
  the same time raising his perception senses. The Chatilian sleeps soundly, yet
  the slightest disturbance will immediately awaken him. Furthermore, he will
  react with such speed that he does not suffer initiative penalties in the follow-
  ing combat segment.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Stoic Valor
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  1 day/point
  DURATION
  1 week
  SMR
  Mental
  AREA OF EFFECT
  Target
  Stoic Valor reduces the chance that a sentient being tortured will break
  and reveal information. The Empath increases the resolve of the target for the
  duration of the matrix. There is a 40% chance that the target will not crack
  under any pressure or pain. This increases by 04% per level of the matrix
  controller above 4th. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Strength
  GENERATION TIME
  2 sec
  RANGE
  Touch
  BOOST
  None
  DURATION
  1-6 min
  SMR
  None 
  AREA OF EFFECT
  Target
  This matrix raises the strength of the target individual by +25, to a maxi-
  mum of 150. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Subliminal Implant 
  GENERATION TIME
  4 sec
  RANGE
  20m 
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  Target
  The empath is able to plant a message in the subconscious mind of the
  person. The target won’t be aware that the message has been implanted at all.
  The message can be no longer than 15 words. The person merely becomes a
  storage bank. The message remains lodged in the subconscious until extracted. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Telekinetic Fist
  GENERATION TIME
  3 sec
  RANGE
  30m
  BOOST
  2 dam/point
  DURATION
  Instantaneous 
  SMR
  None
  AREA OF EFFECT
  Target
  A variation on Psychokinesis, this power produces a sudden, directed
  kinetic attack. This attack causes two points of damage, plus two points for
  every point of boost put into the attack. Note that, as a kinetic attack, this
  power will have no effect on individuals in heavy armor or wearing personal
  ﬂux shields. Flux shields which cover a large area, however, may be ignored,
  as the Empath may simply manifest the attack inside the shield.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  EMPATH
  Trust
  GENERATION TIME
  2 sec
  RANGE
  20m 
  BOOST
  2 min/point
  DURATION
  1-4 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  This is a useful matrix which can be employed to gain the trust of another.
  Anyone who fails his SMR trusts the empath completely. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Clear Mind
  GENERATION TIME
  1 sec
  RANGE
  Self
  BOOST
  None
  DURATION
  Instantaneous 
  SMR
  None
  AREA OF EFFECT
  Target
  The controller is able to generate any power in half the time required. The
  power must be generated immediately following this one. If generation is not
  begun immediately after this matrix is complete, the beneﬁt is lost. The
  decreased generation time lasts for one matrix only.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Channeling
  GENERATION TIME
  20 sec
  RANGE
  Touch
  BOOST
  30 sec/point
  DURATION
  2 min
  SMR
  None
  AREA OF EFFECT
  Target 
  Channeling increases the output yield of any power by a die of damage.
  Thus, a matrix that had its effect measured by 3d6 would have its strength
  increased to 4d6. Channeling becomes more ﬂuid at higher levels another die
  is gained for every two levels of the Empath above 10th. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Dead Readiness
  GENERATION TIME
  3 sec
  RANGE
  Self 
  BOOST
  1 sec/5 points
  DURATION
  1 day or until used
  SMR
  None
  AREA OF EFFECT
  Self
  This power was ﬁrst developed by the infamous Bluerazor. Later, the acti-
  vation sequence was passed along to all other matrix-using races. The matrix
  controller programs his or her body to carry out one last action upon incapac-
  itation. The body may carry out any one “two-part action” that requires 3 or
  fewer seconds. However, if the manner of death prevents the body from carry-
  ing out the matrix, then the power is nulliﬁed. 
  • Example: Ernie the Empath could generate this matrix and instruct his
  body  upon incapacitation to pull the pin on a grenade and throw it. If Ernie
  is incapacitated by getting his arm blown off, the matrix is wasted.
  An Empath can boost the duration of an action by 1 second for each 5
  additional points of energy expended. The chance for the body successfully car-
  rying out the action equals 40%, plus 04% per level of the controller above 4th. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Distance Illusion
  GENERATION TIME
  1 sec
  RANGE
  Self
  BOOST
  None
  DURATION
  Not Applicable
  SMR
  Mental
  AREA OF EFFECT
  100m radius
  Distance Illusion is one of the ﬁrst illusionary matrices taught to the
  empath. When generated, it creates the illusion of the empath retreating at a
  high rate of speed, when in actuality the empath is advancing. All attempts by
  those who fail their SMRs to ﬁre upon the empath automatically fail. Those
  who make a successful SMR see what is actually happening. On subsequent
  ﬁre segments, they can warn those around them of the illusion. Warned
  beings receive a +20 to subsequent SMRs. SMRs are reduced at 04% per level
  of the empath above 7th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Erase
  GENERATION TIME
  3 sec
  RANGE
  25m
  BOOST
  None
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  Target
  The Erase matrix randomly removes 1-4 levels of skill from the mind of
  the target. The reduction is permanent. Victims are entitled to an SMR vs.
  mental attacks. This SMR is reduced by 03% per level of the Empath above
  10th. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Feign Death
  GENERATION TIME
  10 sec
  RANGE
  Self 
  BOOST
  5 min/point
  DURATION
  10 min
  SMR
  None
  AREA OF EFFECT
  Self
  Through intense concentration, the matrix controller lowers the rate of his
  bodily functions. His respiratory and circulatory systems slow to the point of
  almost stopping. He appears dead, yet is completely aware of events that tran-
  spire around him. He can leave this state at any time. The empath may
  increase the duration of the matrix by adding a point of power per 5 minutes
  of feigned death.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Hypnotic Suggestion
  GENERATION TIME
  5 sec
  RANGE
  20m
  BOOST
  None
  DURATION
  1-4 hrs
  SMR
  Mental
  AREA OF EFFECT
  Target
  This matrix allows the Empath to implant a post-hypnotic suggestion in
  the mind of the target. This suggestion may be of any nature. “You don’t
  remember seeing us” is one example; “These aren’t the androids you’re look-
  ing for” is another. However, this power does have some limitations. It can’t
  be used against an opponent who is in combat with the matrix controller’s
  party, and it can’t be used to make the target do something contrary to his
  nature (in most cases, this includes suicide or refusal to defend against
  attacks).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Image Creation (minor)
  GENERATION TIME
  30 sec
  RANGE
  10m 
  BOOST
  None
  DURATION
  1 min 
  SMR
  Special
  AREA OF EFFECT
  20 cubic m
  This matrix is generated to create an illusion. All creatures with an I.Q. of
  less than 30 automatically believe it. All creatures with an I.Q. of greater than
  30 receive an SMR vs mental attack forms. The illusion has only visual com-
  ponents and does not move. An empath could, for example, create the illu-
  sion of a pit. He could not, however, create the illusion of an attacking Space
  Troll. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Impart Knowledge
  GENERATION TIME
  2 min
  RANGE
  Touch
  BOOST
  1 hr/point
  DURATION
  10 hrs
  SMR
  None
  AREA OF EFFECT
  Target 
  The Empath transfers known skill knowledge to a willing target. The
  Empath can transfer up to 6 levels. The recipient can perform tasks as if com-
  petent in this skill for the duration of the matrix. The Empath can transfer an
  additional level for each level of M.C. skill above 7th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Invisibility
  GENERATION TIME
  2 min
  RANGE
  Self
  BOOST
  1min/point
  DURATION
  5 min 
  SMR
  Special
  AREA OF EFFECT
  50m radius
  The invisibility matrix affects the eyes of all targets within the area of
  effect. Unwary persons do not see the matrix controller. He is free to move
  about for ﬁve minutes. For every additional minute, the empath must expend
  one extra power point. Only those who have some reason to suspect the invisi-
  ble empath’s presence receive a mental SMR. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Memory Storage
  GENERATION TIME
  15 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  Target
  Memory Storage can only be generated on dying individuals. When the
  empath generates this matrix, he absorbs the thoughts of the victim into his
  subconscious mind. The empath isn’t able to utilize the information stored,
  but can retain it indeﬁnitely. Should some means be obtained to return the
  victim’s body to life, the empath can reverse the process and re-implant the
  memories and cognitive processes. The empath can only store one person’s
  memories at a time. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Message
  GENERATION TIME
  5 min
  RANGE
  1000km
  BOOST
  1 word/point
  DURATION
  Instantaneous 
  SMR
  Mental
  AREA OF EFFECT
  Target
  The Empath can transmit a private message to any familiar mind within
  1,000km. The message can be no longer than 10 words, but it cannot be
  detected by normal means. The length of the message can be increased by 1
  word per additional power point. The range may be increased by 200km per
  additional point of power expended. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Mind Blank 
  GENERATION TIME
  5 sec
  RANGE
  Self 
  BOOST
  1 min/point
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  Self
  When an empath generates this matrix, he is able to block out all mind
  probe attempts. He creates a mind shield that can’t be penetrated by any
  means. Truth serums are ineffective as well as all other forms of mental
  attack. The duration can be increased by adding additional power points. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Mind Over Body
  GENERATION TIME
  10 sec
  RANGE
  Self
  BOOST
  6 hrs/point
  DURATION
  24 hrs
  SMR
  None
  AREA OF EFFECT
  Self
  By mentally suppressing the body’s signals to the brain, the Empath is
  able to ignore the adverse effects resulting from starvation, dehydration, or
  fatigue. However, this power does NOT replace the need for food, water, and
  sleep. The Empath will collapse once the lowest point of starvation or dehy-
  dration is reached (when a vital stat reaches zero, see Battlelords basic rule
  book) or once the character passes out from exhaustion. This power simply
  allows normal functioning while vital stats are being reduced.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Mind Strangle
  GENERATION TIME
  5 sec
  RANGE
  10m 
  BOOST
  5m/point
  DURATION
  1hr
  SMR
  Mental
  AREA OF EFFECT
  Target
  The Chatilian attempts to enter the targeted individual’s mind and block
  all conscious thought. Success indicates that the victim’s mind has been tem-
  porarily strangled. The affected person lapses into a deep catatonic state and
  can not move, think, or act at all. Bodily functions continue. The victim has
  no idea of the events that transpire while he is blacked out. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Pain 
  GENERATION TIME
  2 sec
  RANGE
  10m 
  BOOST
  None
  DURATION
  1-6 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  The empath makes a mental assault on the sensory nerves of the target
  individual. The person is instantly racked with body pains and collapses for
  the duration of the matrix. He performs actions at a -60 penalty. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Pain Blockage
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  10 sec/point
  DURATION
  1 min
  SMR
  None
  AREA OF EFFECT
  Target
  The target’s mind completely blocks out pain. No critical damage has any
  effect, except bone criticals. A critical hit that causes instant death only occurs
  if the brain or spinal cord are struck.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Psychic Targeting
  GENERATION TIME
  5 sec
  RANGE
  Body Centered
  BOOST
  3 sec/point
  DURATION
  6 sec
  SMR
  None
  AREA OF EFFECT
  50m radius 
  This extremely taxing matrix allows the Empath to keep track of the loca-
  tions of all living beings in the area of effect, under the hostile conditions of
  combat. Psychic Targeting confers many bonuses. The Empath earns a -2
  bonus to his initiative. If this knowledge can be communicated to his or her
  companions, they earn a -1 bonus. The Empath’s attacks are all considered
  aimed shots; any actual aiming adds +10 to attack rolls. The drawback to
  opening up one’s mind like this is that you are left extremely vulnerable to
  mental attacks all mental SMRs made by the Empath while using this power
  are at a -20.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Sensory Link
  GENERATION TIME
  5 min
  RANGE
  5 km
  BOOST
  10 min/point
  DURATION
  20 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  This power creates a link between the senses of the Empath and a target.
  The Empath sees and hears what the target sees and hears. The link requires
  ﬁve minutes to establish, and the Empath must have the target in sight during
  this time. If the target is willing, the time to establish the link is cut to one
  minute, and no SMR is rolled. This power is very popular among Empath
  spies.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Sonic Immunity 
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  1 min/point
  DURATION
  5 min 
  SMR
  None
  AREA OF EFFECT
  Target
  The person becomes immune to all sonic attack forms for as long as the
  matrix is employed. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  Surviving Will
  GENERATION TIME
  5 sec
  RANGE
  25m
  BOOST
  1 min/point
  DURATION
  5 min
  SMR
  None
  AREA OF EFFECT
  Target
  Normally, when an individuals’ body points drop to zero or below (but
  remain above Death’s Door) the character becomes unconscious and cannot
  move. Strength and Constitution are temporarily dropped to zero. Surviving
  Will instantaneously draws the target into consciousness and temporarily
  restores Strength and Constitution scores to half their norm. The target can
  move about for the duration of the matrix.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  EMPATH
  True Sight 
  GENERATION TIME
  1 sec
  RANGE
  Self
  BOOST
  1min/point
  DURATION
  1 min
  SMR
  None
  AREA OF EFFECT
  Line of sight
  This matrix provides true sight. The MC will know which images are illu-
  sions or holographic images. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Blind
  GENERATION TIME
  2 sec
  RANGE
  20m
  BOOST
  2m/point
  DURATION
  1 hr
  SMR
  Mental
  AREA OF EFFECT
  Target
  The Empath blocks all signals being transmitted from the eyes of the tar-
  get to the brain, effectively blinding him or her. Unlike the Healer power,
  which affects the physical eyes, this power will affect even creatures without
  normal sight, such as Mazians (the term “blind” is misleading; the power
  actually seeks out and blocks the creature’s primary sense). The victim is
  entitled to a mental SMR to prevent this effect.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Collective Resistance 
  GENERATION TIME
  3 sec
  RANGE
  Self
  BOOST
  1 min/point
  DURATION
  5 min 
  SMR
  None
  AREA OF EFFECT
  10m radius 
  The minds of all friendly party members within the radius of effect receive
  the beneﬁt of the most powerful mind when defending against mental attack
  forms. Each sentient has a mental SMR equal to that of the strongest mind
  (highest SMR). This matrix is often employed in conjunction with Mental
  Resistance. The Empath ﬁrst generates Mental Resistance on the sentient with
  the highest SMR, then follows with Collective Resistance to protect the entire
  party.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Communique 
  GENERATION TIME
  3 sec
  RANGE
  Self 
  BOOST
  1min/point
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  400m radius
  Communique allows the MC and all friendly persons to communicate
  amongst themselves without having to speak. The empath concentrates on the
  persons that he wishes to join the private line. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Ego Smash
  GENERATION TIME
  2 sec
  RANGE
  Self
  BOOST
  None 
  DURATION
  4-16 min
  SMR
  Mental
  AREA OF EFFECT
  10m radius
  When generated, all persons within the area except the MC immediately
  fall into the deepest state of self hatred. The matrix controller seeks to batter
  the ego into utter submission, destroying the victim’s self esteem and desire
  to live. Those who fail their SMR have a base chance to attempt suicide equal
  to the difference between the roll needed to survive against the matrix and the
  actual dice roll.
  • Example: Ernie the Empath generates an Ego Smash against Fredd the
  Python. Fred has an SMR vs mental attack forms of 45. Fredd rolls a 55. The
  percentage chance to commit suicide is 10%. The dice are rolled! Fredd gets a
  08%! He grabs a couple of frag grenades and pops them into his mouth like
  candy. Boom! Boom! What will we say to his mother? 
  Those who make a successful SMR receive a -10 penalty to all attacks and
  task attempts for the duration of the matrix. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  False Thoughts
  GENERATION TIME
  5 min
  RANGE
  Self
  BOOST
  10 min/point
  DURATION
  10 min
  SMR
  None
  AREA OF EFFECT
  Self
  By invoking this matrix, the Empath creates a layer of false surface
  thoughts which conceal actual thoughts from unwanted mental detection.
  Only an Empath of higher level than the one using this power has a chance of
  detecting this barrier. The chance is 10% per level of difference between the
  two controllers.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Hypnotic Trance
  GENERATION TIME
  3 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  1-6 min
  SMR
  Mental
  AREA OF EFFECT
  50m radius
  This matrix causes all individuals except the MC who fail their SMR rolls to
  be locked in a hypnotic trance. They see a shimmering of beautiful and allur-
  ing colors which keeps them bound for the duration of the matrix, unless
  someone comes along and breaks the trance. A mere slap will not awaken the
  person. You have to pound on him for a while.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Mass Fear
  GENERATION TIME
  10 sec
  RANGE
  Self
  BOOST
  None
  DURATION
  2-8 min
  SMR
  Mental
  AREA OF EFFECT
  50m radius
  This matrix is designed to inspire fear in the minds of the empath’s ene-
  mies. Those who fail their SMR vs mental attack forms automatically ﬂee.
  Fear-struck individuals run for 2-8 minutes.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Mass Friendship
  GENERATION TIME
  10 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  1-6 hr
  SMR
  Special
  AREA OF EFFECT
  50m radius
  The empath emits a aura of friendship. All beings with an I.Q. less than 40
  automatically succumb to the effects. Persons with I.Q. scores greater than 40
  receive an SMR. Those who fail their SMRs are quite friendly toward the
  empath. Victims will even defend their new buddy. They won’t, however, kill
  themselves.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Mental Resistance 
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  04%/point
  DURATION
  5 min
  SMR
  None
  AREA OF EFFECT
  Target
  The target’s mental SMRs are increased by 20% when this matrix is
  employed. This increases by an additional 03% per level of the Empath above
  10th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Negation 
  GENERATION TIME
  10 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Negation wipes out the effects of any mental attack form. Stricken individ-
  uals are returned to their natural state of being.
  Note: Negation doesn’t reverse the effects of matrices that do real damage.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Paralysis
  GENERATION TIME
  2 sec
  RANGE
  100m
  BOOST
  None
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  Target
  This power shorts out the motor synapses of a single individual, rendering
  him or her unable to move. If the target makes a normal mental SMR, the
  matrix has no effect. The target receives a second mental SMR at +20; if suc-
  cessful, the paralysis is only temporary, lasting 1-6 hours. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Pass Unnoticed 
  GENERATION TIME
  5 min
  RANGE
  Self
  BOOST
  1 min/point
  DURATION
  5 min 
  SMR
  Special
  AREA OF EFFECT
  10m/100m
  The matrix controller disrupts the sensory organs of enemy personnel
  within 100m. He and anyone within a 10m radius of his person can pass
  unnoticed. Only persons who suspect the matrix controller’s presence—and
  none of their senses will detect him—receive an SMR. Note that in order to
  suspect their presence, enemies must have detected the empath before the
  matrix took effect, or the empath must be taking drastic actions such as
  weapons ﬁre.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Psychic Emulsion
  GENERATION TIME
  2 sec
  RANGE
  20m 
  BOOST
  -02 SMR/point
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  Target
  The empath assaults the target’s mind. The victim receives an SMR. Those
  who fail lose 2-8 points of I.Q. permanently. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Speak With Dead
  GENERATION TIME
  5 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  5 min 
  SMR
  None
  AREA OF EFFECT
  1 Corpse 
  When an empath utilizes this matrix, he calls out to the soul of someone
  who is dead. If the soul has remained in the area, it will return and commu-
  nicate to the empath through telepathic means. It will respond to the empath
  as if it were still alive. The empath cannot force the being to speak nor can he
  be sure it will not lie to him. There is a 100% chance that the soul will be in
  the area if the victim has died within 2 days, 75% within 4 days, 50% within
  10, and 25% if greater than 10. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Trade Minds
  GENERATION TIME
  10 min
  RANGE
  Touch
  BOOST
  30 min/point
  DURATION
  4 hr
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix confers upon the empath the ability to trade minds with a will-
  ing individual for the duration of the matrix.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  EMPATH
  Triok’s Invulnerability
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  2-8 min
  SMR
  None
  AREA OF EFFECT
  Target
  Triok was a powerful matrix controller who discovered the invulnerability
  matrix. When the empath generates this matrix, he sends a powerful sublimi-
  nal message to the recipient. That individual believes that he is invincible. The
  body’s pain sensors are blocked and so he feels no pain. He gains 4-16 tem-
  porary body points. Furthermore, the recipient can ﬁght up until the point
  where he dies (i.e. -10 body points for most). Wounds will have little effect on
  his enthusiasm, nor does the sight of his own blood. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Chaos
  GENERATION TIME
  2 min
  RANGE
  Self
  BOOST
  15 sec/point
  DURATION
  10 min 
  SMR
  Mental
  AREA OF EFFECT
  500x500x5m  
  Total chaos is created in all individuals who fail their respective matrix
  rolls. They move randomly and attack each other. The duration of the matrix
  can be increased by adding 1 additional power point of power per 15 seconds
  of effect. The area of effect is centered on the matrix controller, who is not
  affected. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Crom’s Warrior 
  GENERATION TIME
  5 sec
  RANGE
  200m 
  BOOST
  None
  DURATION
  5 min
  SMR
  None
  AREA OF EFFECT
  Special
  Crom was a powerful Illuminary during the Totalitarian Inquisition. The
  Illuminaries had sought refuge from the hunters in the Caves of the Dark.
  While in exile, Crom sought to contact an external force to aid his people
  when the time came for the ﬁnal battle. In his search he contacted an entity
  now known as Crom’s Warrior. The entity takes corporeal form as a 4 meter
  tall skeleton, clad in plate mail armor. The skeleton has red, ﬁery eyes. It
  wields a great battle axe that does 4-16 points of damage per attack. The war-
  rior has 200 body points and attacks with skill equal to 1/2 of the empath’s
  level. The warrior will only obey the commands of the empath who has sum-
  moned him into service. Base chance to hit 80%. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Death Vision
  GENERATION TIME
  1 sec
  RANGE
  100m 
  BOOST
  None
  DURATION
  Special
  SMR
  Mental
  AREA OF EFFECT
  Target
  Death Vision is a powerful Chatilian matrix. The empath creates a night-
  marish image of horriﬁc proportions. The victim sees his own death in the
  most violent and feared fashion of his dreams. He has a massive coronary
  and dies on the spot. The matrix is so strong that victims save at a -10 to
  SMRs. Those who save are shaken, but realize that the vision isn’t real. They
  do, however, function at a -40 when performing any type of task for the next
  4-40 minutes. SMRs are further reduced by 04% per level of the MC above
  13th. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Dimension Travel
  GENERATION TIME
  1 min
  RANGE
  Self 
  BOOST
  5 min/point
  DURATION
  1 hr
  SMR
  None
  AREA OF EFFECT
  Self
  When an empath generates this matrix, he or she is able to travel to the
  fourth dimension and speak with entities there. The empath temporarily
  leaves his body behind. The type of spirits encountered depends on the loca-
  tion of the out-of-body experience.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Emotion Control
  GENERATION TIME
  10 sec
  RANGE
  Self
  BOOST
  5 min/point
  DURATION
  10 min
  SMR
  Mental
  AREA OF EFFECT
  10m radius
  This versatile matrix allows the matrix controller to implant emotions in
  all creatures within the area of effect. Whatever emotions the Empath chooses
  will be felt intensely, requiring a mental SMR at -20 to resist their effects. If
  the target is already predisposed towards feelings of that type (someone who
  is already nervous being hit by fear, for example), the SMR is at a -50.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Mental Reﬂection
  GENERATION TIME
  2 min
  RANGE
  Self
  BOOST
  15 sec/point
  DURATION
  1 min
  SMR
  Special
  AREA OF EFFECT
  Self
  A powerful defense which turns the opponents’ own mental abilities
  against them. When invoked, Mental Reﬂection builds a barrier in the
  Empath’s mind which not only block mental attacks, but re-channels their
  energies back at the sentient making the attack. The attack is somewhat less-
  ened in the process; thus, the opponent gets an SMR at +10, if applicable.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Mind Projection
  GENERATION TIME
  1 min
  RANGE
  Self 
  BOOST
  5 min/point
  DURATION
  1 hour 
  SMR
  None
  AREA OF EFFECT
  Special
  This requires an enormous amount of inner strength. The empath tem-
  porarily leaves his body and travels to some desired place, which must be
  within 2 km. The empath’s mind exists as energy, yet he is capable of hearing,
  smelling, etc. The empath is able to view events, while in this out-of-body
  state, but can not interact. Walls and solid barriers have no effect on his
  movement, since he exists merely as energy. The duration of the matrix can
  be increased by expending 1 power point per additional 5 minutes of the out
  of body experience. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Mind Slag
  GENERATION TIME
  2 sec
  RANGE
  Self
  BOOST
  None
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  20m radius
  Mind Slag randomly erases the minds of up to 4 individuals in a 20m
  area. Affected targets lose 2-12 levels of skill in 6 different subﬁelds. All vic-
  tims are entitled to an SMR vs mental attacks. The SMR is decreased by 04%
  per level of the Empath above 13th, and per additional 2 points of power
  added to the matrix. The effects are permanent. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Permanent Illusion 
  GENERATION TIME
  10 min
  RANGE
  100m
  BOOST
  None
  DURATION
  Permanent
  SMR
  Special
  AREA OF EFFECT
  100 cubic m
  A powerful empath is able to create a stationary illusion that is permanent.
  The illusion will only have visual form, but remains forever, unless it is eradi-
  cated. Individuals encountering the illusion believe it to be real, unless the
  illusion is grossly out of place, in which case they receive an SMR vs mental
  attack forms. Those who are immune to the effects of illusions automatically
  see things as they truly are. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Raise I.Q.
  GENERATION TIME
  1 hr
  RANGE
  Touch
  BOOST
  None
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  Target
  Raise I.Q. increases the effectiveness of synapses. Deductive thought
  processes are enhanced and I.Q. is increased. This matrix can be used a max-
  imum of three times on any willing sentient. There is a 60% chance of suc-
  cess, plus 04% per level of the Empath above 13th. Success indicates that the
  sentient’s I.Q. is increased by 1-6 points. Failure has the following results:
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  ROLL
  I.Q. LOSS
  01-40
   No effect
  41-80
  Lose 1-6 points of IQ permanently
  18-95
  Lose 2-8 points of IQ permanently 
  95-100
   Lose 3-12 points of IQ permanently
  
  5
  EMPATH
  Re-occurring Psychosis
  GENERATION TIME
  5 sec
  RANGE
  Touch
  BOOST
  None 
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  Target
  Affected sentients become psychotic on a re-occurring basis. The seizure
  (or moment as it is called) lasts for 1-4 hours. During that time, the victim is
  40% likely to attack others, and there is a further 20% chance of self injury.
  Roll once per week; a result of 71 or higher indicates that a moment has
  occurred.
  Potential victims are entitled to an SMR vs mental attack forms. This is
  decreased by 04% per level of the Empath above 13th. The effects of this
  power can be nulliﬁed by a Heal Mind matrix.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Repulsion
  GENERATION TIME
  3 hrs
  RANGE
  Special
  BOOST
  12 hrs/point
  DURATION
  1 day
  SMR
  None
  AREA OF EFFECT
  10m radius 
  The Empath can cause an area or object to emanate powerful negative
  “vibes,” causing creatures to be unwilling to approach it unless forced. If used
  on an area, all creatures in the area will attempt to leave as quickly as possi-
  ble, and will not return for the duration of the matrix. The matrix controller is
  immune to this effect, as are robots and creatures immune to fear.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Secure Knowledge
  GENERATION TIME
  1 min
  RANGE
  Touch
  BOOST
  1 hr/point
  DURATION
  10 hrs
  SMR
  Mental
  AREA OF EFFECT
  Target
  This more powerful version of the Impart Knowledge matrix allows the
  Empath to transfer knowledge from any sentient to the target individual’s con-
  scious mind. Up to 10 levels of skill may be transferred. This increases by one
  skill level per level of the MC above 13th. Information may be sucked from an
  unwilling victim and transferred to a willing and capable brain. The matrix
  works only for skills. The victim is aware of the transfer if a successful mental
  SMR is rolled. Again, the recipient must be willing to accept the new knowl-
  edge. The duration of the matrix can be enhanced by adding more power.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Summoning 2
  GENERATION TIME
  3 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  5 min 
  SMR
  Special
  AREA OF EFFECT
  400m radius
  Same as the basic summoning 1 ability, but creatures under 50 I.Q. auto-
  matically answer the summoning. 5-30 creatures are affected.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  EMPATH
  Transfer Power
  GENERATION TIME
  1 hr
  RANGE
  Touch
  BOOST
  None
  DURATION
  4-24 days
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix allows the Empath to transfer his or her powers to an ordinary
  sentient. The recipient is able to generate matrices as if a true Empath. There
  is some danger associated with the technique. For each energy bracket a
  matrix is above the third, there is a 04% chance of the recipient having a
  stroke. Those sentients who suffer a stroke must make an SMR vs mental
  attack forms or lose 6-36 points of agility and manual dexterity permanently.
  Success indicates that the effects are temporary and will wear off in 4-24 days.
  The chance for a stroke occurring are reduced by 01% per level of the
  Empath above the 13th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Dual Mind
  GENERATION TIME
  2 min
  RANGE
  Self
  BOOST
  10 min/point
  DURATION
  10 min
  SMR
  None
  AREA OF EFFECT
  Self
  A bizarre power which allows the Empath to divide his or her mind into
  two distinct consciousnesses, each capable of carrying on independent
  thought. At the start of the matrix, the Empath must decide which of the two
  will be in primary control of the body, and divide the power points between
  them in any way desired. Among the results possible with this power are:
  1. One physical action and one mental action per round,
  2. The ability to perform mental tasks and calculations twice as fast as
  normal,
  3. Two mental actions per round.
  The matrix user will also be hard to attack mentally. The Empath gains two
  mental SMRs, and if either is successful, the mental attack is ignored. The
  drawback to this power is that the Empath has a 01% cumulative chance to
  contract Multiple Personality Disorder each time it is used.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Focus
  GENERATION TIME
  1 min
  RANGE
  Touch 
  BOOST
  10 min/point
  DURATION
  1 hr
  SMR
  None
  AREA OF EFFECT
  Target
  Focus blocks out all extraneous noise and distractions. Individuals gain a
  +100 to all skill tasks and +35 for weapons tasks while the matrix lasts.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Haunt
  GENERATION TIME
  30 min
  RANGE
  10 km
  BOOST
  None
  DURATION
  7 days
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix is utilized to summon an evil, minor entity from the fourth
  dimension. The spirit responds to the summoning and does the bidding of
  the empath. The entity will haunt the intended victim for 7 days and nights. It
  will torture the dreams of the victim. During the day, the victim will believe
  that he is constantly being watched, and will become more and more con-
  vinced that he is going to die at the hands of the spirit. The victim’s physical
  condition will deteriorate over time. There is 10% cumulative chance per
  night that the victim will suffer a cardiac arrest and die. The haunt can be
  slain by normal means (40 body points). It is visible in the ultraviolet spec-
  trum.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Heal Mind
  GENERATION TIME
  10 min
  RANGE
  Touch
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Repairs damaged minds. All mental illnesses such as re-occurring psy-
  chosis, schizophrenia, and manic depression are repaired with the generation
  of this power.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Link 
  GENERATION TIME
  2 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  30 min
  SMR
  None
  AREA OF EFFECT
  Target
  The empath creates a mind link with any other matrix controller. The
  mind link boosts the power of the other’s matrix, conferring upon him triple
  strength (damage, range, duration) to all his powers. There is some danger
  associated with this matrix. If the other MC generates a matrix of higher level
  then the empath can normally generate, there is a 05% chance per level of
  difference between the two that the matrices will overload and backﬁre. The
  other MC takes 4-24 points of damage, and the empath’s head detonates,
  splattering goop everywhere!
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Mass Paralysis 
  GENERATION TIME
  2 sec
  RANGE
  1,000m 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  100m radius
  One of the most useful and deadly matrices. The empath permanently dis-
  rupts the motor neurons of all targets within the area of effect. Those who fail
  their SMRs are paralyzed for life, unless the condition is dispelled. (The paral-
  ysis is from fear, and is not complete. It is only from the eyeballs down).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Mind Control
  GENERATION TIME
  10 sec
  RANGE
  200m
  BOOST
  1 min/point
  DURATION
  3 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  One of the most dreaded Empathic matrices, and also one of the most
  useful, Mind Control allows the Empath to take full control of an opponent,
  manipulating them like a puppet. The opponent is aware of this control, and
  is probably not too happy about it. The Empath has a base 50% chance to be
  able to utilize the powers of the opponent (if any); this chance is raised to
  70% if the powers are ones the Empath normally employs. However, the
  Empath pays the point cost of these powers. In effect, the Empath is pouring
  energy into the target’s brain and causing the target’s powers to “ﬁre.”
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Mind Shift
  GENERATION TIME
  10 min
  RANGE
  Special
  BOOST
  None
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  2 Creatures
  A more powerful version of Trade Minds. The Empath can exchange the
  minds of any two creatures, providing he or she has touched both of them
  within the last 30 hours. This exchange is permanent until reversed by anoth-
  er generation of this matrix. There is a base 50% chance that negative conse-
  quences will result from this transfer (possibly including insanity, deteriora-
  tion of such characteristics as manual dexterity and agility, etc.) This chance
  grows as the bodies become increasingly dissimilar. This matrix can be used
  by a matrix controller to place a soul in the Storage matrix into an undam-
  aged body, with a ﬂat 50% chance of success. (Note that if any participant in
  the exchange is unwilling, he or she gets an SMR; success negates the entire
  exchange.)
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Quintar 
  GENERATION TIME
  1 sec
  RANGE
  Self
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  50m radius
  Quintar was the name of an infamous Empath whose last stand ended in
  the generation of a sonic blast which destroyed his enemies as well as him-
  self. When this matrix is employed, the Empath unleashes a powerful sonic
  wave that does 100-600 points of damage to anyone within 50m. The damage
  yield drops off by 1 point per meter beyond this. Sonic suits halve the dam-
  age. The Empath actually explodes and no resurrection is possible.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Resonant Structure 
  GENERATION TIME
  5 sec
  RANGE
  200m 
  BOOST
  None
  DURATION
  10 sec
  SMR
  Special
  AREA OF EFFECT
  10m radius
  The empath creates a resonant wave inside the skulls of all creatures with-
  in the targeted area. The wave resonates up to the harmonic frequency of the
  skull. The skulls explode. There is no normal SMR, but those targets wearing
  full face helmets have a 50% chance to negate the matrix. Sonic protection is
  also effective against this attack. Add any SMR bonus vs sonics to the chance
  to negate the matrix. Targets without helmets have a 0% base chance to
  negate the matrix.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Scan Planet
  GENERATION TIME
  6 hrs
  RANGE
  Special
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Special
  This powerful matrix allows the Empath to expand his or her conscious-
  ness to a planet-wide scale to search for the thought patterns of an individual
  or speciﬁc type of individual. While time-consuming and exhausting, this
  matrix will allow the Empath to locate an individual with great accuracy (to
  within a one square kilometer area).
  This power can only be used once per week due to the tremendous strain
  of sorting such massive amounts of information.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Soul Binder
  GENERATION TIME
  10 sec
  RANGE
  Touch 
  BOOST
  30 min/point
  DURATION
  4 hr 
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix temporarily keeps a victim’s dying soul in his body. If medical
  treatment can be offered within 4 hours, the victim will live.  After this time
  something must be done to keep the body from decaying  for this matrix to
  succeed. The empath can increase the duration of the matrix by adding 1
  power point per additional 30 minutes needed. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Soul Search
  GENERATION TIME
  10 min
  RANGE
  Self 
  BOOST
  1 hr/point
  DURATION
  1 day
  SMR
  Mental
  AREA OF EFFECT
  Self
  The empath’s mind enters and moves about in the 4th dimension. While
  in the 4th dimension, the MC acts as a homing beacon for the soul that he is
  seeking out. The soul must make an SMR vs Mental attacks or answer the
  beacon. The MC may move freely for the duration of the matrix. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  EMPATH
  Summoning 3
  GENERATION TIME
  1 hr
  RANGE
  100m
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  One being
  This matrix allows the empath to summon minor entities from the 4th
  dimension. The type of being that responds to the summoning is random.
  (Editors’ Note If you ever get this power, tell your BM that he has to make
  these creatures up. It says so in the rules).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  ROLL
  ENTITY
  01-30
  Masug
  31-50
  Demon Morg
  51-70
  Bashik
  71-80
  Thorgon Monster
  81-100
  Tabak
  
  6
  EMPATH
  Vanquish 
  GENERATION TIME
  15 sec
  RANGE
  100m 
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  Special
  AREA OF EFFECT
  Target
  The Chatilian generates this matrix to send an entity back to the fourth
  dimension. The base chance of success is 85% for a minor entity and 50% for
  a major entity. This increases 04% per level of experience above 16th. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  EMPATH
  Astral Travel
  GENERATION TIME
  1 sec
  RANGE
  Self 
  BOOST
  1 parsec/3 points
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Special
  When an empath reaches the 7th bracket of energy control, he becomes
  vastly more powerful. In dire situations, he may have need to transport him-
  self to safety with little notice. The astral travel matrix allows the MC to cross
  over into a parallel universe and travel instantly to a place, then cross back
  into his own universe. He can cross 20 parsecs of space instantly. This matrix
  drains 5 constitution points permanently.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  EMPATH
  Body Switch
  GENERATION TIME
  30 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  2 days
  SMR
  None
  AREA OF EFFECT
  1 Soul
  The empath is able to hold an individual’s dying soul until the soul can be
  placed into another body. The empath links with the soul and then must set
  out to ﬁnd another body. If the empath can ﬁnd a body within 2 days, he can
  save the soul by creating a mental conduit for the soul to cross into the body.
  Otherwise the soul departs.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  EMPATH
  Disciple 
  GENERATION TIME
  1 hr
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  Target
  In the event of his untimely death, a powerful empath may wish to
  empower a disciple to take his place. He can implant any or all of his known
  powers into the subconscious mind of his student and can then set a biologi-
  cal clock or some other mechanism to trigger the knowledge. Once triggered,
  the young MC has complete understanding of the matrices. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  EMPATH
  Husk
  GENERATION TIME
  1 sec
  RANGE
  50m
  BOOST
  None
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  Target
  Those victims who fail their SMRs have their minds completely erased.
  They are reduced to husks. All memories and skills are completely wiped out.
  Restoration is possible. A victim can relearn at a rate of one year’s worth of
  memories per month of hospitalization. This costs anywhere from 10,000-
  15,000cr per month. Victims are entitled to a mental SMR at a -40. The penal-
  ty is increased by 04% per level of the controller above 19th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  EMPATH
  Mindlock
  GENERATION TIME
  1 min 
  RANGE
  10 parsecs
  BOOST
  1 day/point
  DURATION
  1 day
  SMR
  Mental
  AREA OF EFFECT
  Target
  This power allows the Empath to get a mental lock on a particular individ-
  ual and accurately track the individual over great distances. The Empath is
  not aware of the target’s surroundings or doings, but will know where the tar-
  get is in relation to the matrix controller. This lock can be used as a conduit
  for other powers which would normally have much shorter ranges, but the
  point cost of such powers is quadrupled.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  EMPATH
  Scry 
  GENERATION TIME
  1 min
  RANGE
  10 parsecs 
  BOOST
  2 parsec/point
  DURATION
  5 min
  SMR
  Special
  AREA OF EFFECT
  Special
  This matrix allows the empath to observe another from a great distance.
  The chance for success depends on how well the empath knows the one he
  seeks to observe. 
  The chance for success is also increased by 04% per level of the controller
  above 19th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  RELATION
  CHANCE
  Unknown
  05%
  Acquainted
  20%
  Familiar
  50%
  Close
  75%
  Intimate
  90%
  
  7
  EMPATH
  Vision Quest
  GENERATION TIME
  5 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  Self
  The empath is empowered to look back through time and observe events.
  He may not participate or affect them in any way. The empath must be famil-
  iar with the location and time of the occurrence. 
  The chance for success is increased by 04% per level of the controller
  above 19th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  FAMILIARITY
  CHANCE
  Unknown
  00%
  Unfamiliar
  10%
  Familiar
  25%
  Well Informed
  40%
  Expert
  50%
  
  8
  EMPATH
  Future Shock
  GENERATION TIME
  1 min
  RANGE
  Self 
  BOOST
  None
  DURATION
  10 min 
  SMR
  None
  AREA OF EFFECT
  Self
  This matrix allows the MC to get a 10 minute glimpse of a possible future.
  The base chance for success equals 100%. For every week into the future, the
  chance is reduced by 01%. That which is observed is 25% likely to be correct.
  The empath is able to observe the events of a possible future, but he can in
  no way affect it during the viewing.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  8
  EMPATH
  Psychic Force
  GENERATION TIME
  1 min
  RANGE
  10,000 km 
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Target
  The empath can create a psychic blast of incredible proportions. It does
  1,000 - 4,000HP of damage. A high level empath on the bridge of a spaceship
  can thus wreck an enemy vessel. The matrix has an accuracy of 80%.
  Threshold does not apply.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  8
  EMPATH
  Slave
  GENERATION TIME
  1 min
  RANGE
  Touch
  BOOST
  None
  DURATION
  Permanent
  SMR
  Mental
  AREA OF EFFECT
  Target
  This matrix is outlawed to all but Galactic Law Ofﬁcials, who use it to per-
  manently remove the menace posed by particularly dangerous felons. In the
  hands of unscrupulous Empaths, this power is used to create slaves who are
  incapable of disobeying orders. Victims are entitled to a mental SMR at a -50
  penalty.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  8
  EMPATH
  Steal Soul 
  GENERATION TIME
  1 sec
  RANGE
  Special 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Special
  AREA OF EFFECT
  Target
  Steal Soul enables the empath to absorb the soul of another into his own
  being. The soul is absorbed into the subconscious. The empath has access to
  all of the soul’s memories and mental abilities. The soul can escape capture
  only if it is more intelligent and/or of higher level. For every point of I.Q.
  above that the empath, the soul has a 5% chance of escape. For every power
  level above that of the empath, the soul gains a 10% chance to escape. The
  captured soul will undoubtedly attempt to gain control of the empath’s mind.
  There is a 03% chance per week that this will indeed occur. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  9
  EMPATH
  Omniscience
  GENERATION TIME
  24 hrs
  RANGE
  0
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  Self
  One of the most awe-inspiring of all Empath powers. The greatest of the
  Empaths are capable of putting themselves in touch with the sum total of all
  knowledge held by the Galactic Alliance. However, ﬁnding a speciﬁc fact within
  this mass of information is both time-consuming and risky. To ﬁnd a given
  piece of information will take from 2-24 hours. For each hour of searching,
  there is a 03% cumulative chance that the Empath’s brain will be unable to
  deal with the massive overload of information. If this is the case, the Empath
  must make a mental SMR; success means that the matrix must be stopped
  immediately, but has no negative side-effects other than a splitting headache.
  Failure means the loss of 2-20 points of Intelligence and 5 power points per-
  manently (and the matrix ceases). This power may be used, at most, once a
  month.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  9
  EMPATH
  Supreme Resonance
  GENERATION TIME
  1 min
  RANGE
  1 parsec 
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  Special
  AREA OF EFFECT
  Target
  The most powerful of all empathic matrices. Supreme resonance turns the
  empath into a huge sonic receptor/gun. All vibrational energy is absorbed by
  the empath during the generation time. The resonance increases until it
  reaches uncontrollable levels. The power released is sufﬁcient to destroy a
  planet. There is a 25% chance that the release of such tremendous amounts
  of energy will kill the empath. 
  Oh, by the way . . . Destroying planets is highly illegal (Editors’ Note: We
  ﬁnd this to be much fun for PCs).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
SOURCE: textdata/thevault/Battlelords of the 23rd Century/Battlelords of the Twenty-Third Century Matrix Cards - Empath Matrices.pdf