TEXT:  Bureau 13  Blackpowder
  1
  8
  5
  9
  -
  1
  8
  8
  9
  1
  8
  5
  9
  -
  1
  8
  8
  9
  1
  8
  5
  9
  -
  1
  8
  8
  9
  1
  8
  5
  9
  -
  1
  8
  8
  9
  1
  8
  5
  9
  -
  1
  8
  8
  9
  Tri Tac Games  CD PDF                                                                                    #3015
  Origins of Bureau 13
  The Black Powder Years
  The Black Powder Years
  The Black Powder Years
  The Black Powder Years
  The Black Powder Years
  The Black Powder Years
  The Black Powder Years
  The Black Powder Years
  The Black Powder Years
  The Black Powder Years
  
  Bureau  13  Blackpowder
  00
  00
  Index
  01
  Genesis Bureau 13 1862-1889
  Richard Senasac, Tom Trotter,
  Rich Tucholka
  02
  Hot Spots 1865  The War years
  03
  Hot Spots 1875  A More Familiar Union
  Charlie Tennant, Senasac, Tucholka
  04-05 Bureau 13 Timeline
  Senasac, Tennant, Tucholka
  06
  Lincoln & Bureau 13
  Dirk DeJong, Tucholka
  07
  Lafyette Baker Bureau Chief
  Tucholka
  08
  Stanton & Bureau Policy
  Tucholka
  09
  A Baker’s Dozen
  Tucholka
  10-11 Bureau 13 Offices
  Tucholka & Senasac
  11
  Bureau 13 and the Presidents
  Tucholka
  12
  State of the Country
  Tucholka
  13
  World Timeline
  Senasac
  14
  Native People and Expansion
  Tucholka
  15-16 Map of the Indians
  Tucholka
  17-18 Hostile Tribes/Areas to Avoid
  Tucholka
  19
  The Bureau and the Indians
  Tucholka & Dirk Dejong
  20-51 Friends & Enemies of Bureau 13
  Senasac, Tennant, Trotter, Tucholka
  52
  Equipment, Weapons& Skills
  Senasac & Tucholka
  51
  Short List of Personalities in the West
  Tucholka
  60
  Weapons
  TomTrotter, Tom Trotter Jr., Senasac,
  & Tucholka
  Bureau 13  Blackpowder  © 2002  by Richard Tucholka  and
  Tri Tac Games  No part of this book may be reproduced in
  any manner whatsoever without the prior written consent of
  Tri Tac Games or Richard Tucholka.
  All characters in this book are fictional, and any resem-
  blance to any persons living, dead, or undead is purely
  coincidental unless they were real.    A very special thanks to
  Tom Trotter, Richard Senasac, Charlie Tennant, Bill Kuehl,
  Tom Trotter Jr. and Dirk DeJong for making this Bureau
  suppliment possible.  Especially the memory of Bill Welsh.
  71
  Technology Reminder
  Senasac, Tucholka
  77
  Western Town Generator
  Senasac, Tucholka
  80
  Battles & Events of the Civil War
  DeJong,Tom  Trotter, Tucholka
  83
  Goods & Services
  Tucholka
  84
  Trotter Alternate Skill List
  Tom Trotter, Tom Trotter Jr.
  86
  Hostile Tribes and Places to Avoid
  Tucholka
  Scenario
  72
  The Lights in the Sky are Cigars
  Senasac, Tucholka
  86
  The Girl, The gold, and that Damn Skull
  Tucholka
  92
  How Much For That Dead Cowboy
  Tucholka
  94
  The Path of the Storm
  Senasac
  104
  Bad Night at Fort Cartwright
  Tucholka
  Tri Tac Games
  235 West Fairmount Avenue
  Pontiac, MI  48340
  Tritacgames.com
  
   Bureau 13  Blackpowder
  01
  BUREAU 13: 1862-1889
  While the focus of Bureau 13: Stalking the
  Night Fantastic is the present or near future, the
  Bureau has been in existence since 1862 when
  the quantity of supernatural activity, aggravated
  by the Civil War, began to increase dramatically.
  Recognizing a need for an organized force to pro-
  tect the young nation from these dangers, Presi-
  dent Lincoln created a top secret branch of the
  Justice Department to deal with the supernatu-
  ral.  Many of its first members were recruited from
  the Union military although more than a few were
  pardoned Confederate soldiers.
  One of the Bureau’s first official acts was to
  issue a warning to the President to avoid “car-
  riages which move without horses.”  True to form,
  the precognitive visions of the Bureau’s early “me-
  diums” made use of information not consciously
  available to the medium.  Henry Ford was then
  only two years old and Lincoln went to the Ford
  Theater on the appointed April night.
  The Post War Years
  By 1870 the Bureau was organized nation-
  ally, with branches in most large cities.  They had
  just successfully completed their first major battle
  with supernatural evil, the 1869 destruction of the
  Windwillow Witch House in Vermont.  The branch
  offices functioned much like the Pinkerton’s De-
  tective Agency, on which they were in part mod-
  eled.   Research was just starting into the basis
  of magic and “psychical phenomena.”
  The territories and the more open lands of
  Texas and California were the province of “free
  agents,” who had to be and were able to locate,
  identify, and deal with supernatural trouble of any
  type.  Their unofficial motto was  “Sufficient Unto
  The Day.”  These free agents went where they
  would, tracking down and destroying anything that
  they perceived as supernatural evil.  These were
  the same men (and a few women) who first be-
  gan to treat peacefully with the supernatural and
  realized that some entities were necessary to
  maintain a balanced ecology or were actually
  helpful to humanity.
  The Dawn of Modern America
  In 1878, in part in response to the immigra-
  tion of supernatural entities following the more
  mundane European and Oriental immigrants, a
  branch office was established in Carson City,
  Nevada.  With the relatively rapid expansion that
  this required, the Bureau began to encounter its
  first recruiting problems.  The number of people
  able to accept the paranormal and deal effectively
  with it, let alone those imaginative and compe-
  tent enough to survive the experience, have al-
  ways been small.  For a short time a training pro-
  gram was created at Annapolis, but was discon-
  tinued due to secrecy considerations.  Training
  at the time had been, and continued to be, a
  hands-on experience, done differently at each
  office and relying heavily on apprenticeships.
  Attrition rates were high in the early years.
  About this time, Bureau 13 “acquiring” new
  allies; supernatural beings who; from a desire to
  help, for mutual aid or just as an alternative to
  destruction; agreed to come to the Bureau’s aid
  when necessary.  Several of these “old-timers”
  are still around and are invaluable sources of in-
  formation and Bureau history.
  Future History Imperfect
  In 1889, Bureau 13 staged what was possi-
  bly its greatest coup.  An outlaw and bank robber
  named Morrow, active in Kansas, appeared to be
  using futuristic weapons and devices to pull off
  gold thefts.  Brought to Bureau attention by a
  friendly spirit, a group of agents headed by Bierce
  Reed and including the infamous John Ramlo on
  one of his infrequent returns to the fold tracked
  down and injured Morrow.  Although Morrow es-
  caped, his hideout, partially burned,  proved to
  be a treasure trove of advanced equipment and,
  more importantly, books covering the principles
  on which the equipment was based.  After a long
  discussion of the possible negative effect of us-
  ing these items it was decided that the principles
  would be leaked to scientists. This decision fu-
  eled a scientific growth spurt which quickly lead
  out into the public sector, sparking an amazing
  medical, scientific, and cultural revolution.
  The Legacy of Morrow
  Only now do we realize that Morrow’s grim
  and horrifying future, the Nuclear Apocalypse
  Timeline will never happen because of the wis-
  dom of a few Agents and an ill tempered outlaw.
  “The future can God damn look out for itself.”
        John ‘’Scar’ Ramlo
  
  Bureau  13  Blackpowder
  02
  HOT SPOTS --1862-1869
  With no idea of what they were doing, the few Agents of Bu-
  reau 13 began to find and eliminate the supernatural that they felt
  was a threat to the US.
  Washington, DC ‘62
  01
  The white house is becoming a hotbed of supernatural
  activity as dreams and portents are focusing on President Lincoln
  and several of his cabinet  members.
  Edisto Island South Carolina ‘62
  02
  Rumors of a ‘hell weapon’ placed on earth are circulating
  from Northern Agents.
  Waycross, Georgia ‘63
  03
  First Bio-Warfare experiments as a farm is established to
  breed an ugly chicken sized monster that paralizes with it’s gaze
  and gaseous spit.
  Point Clear, Alabama ‘64
  04
  Sailing ship runs aground at Point Clear with all of its
  crew dead or missing.   The ship is listed as having a pair of Egyp-
  tian mummies on board.
  Clinton, Arkansas ‘64
  05
  Something is changing shape, sucking the life force from
  good people, and trying to establish itself as the King of Arkansas.
  A local minister claims it is Ipos, the Demon of Bureaucracy come
  to Earth.
  Brownsville, Texas ‘65
  06
  Aztec cult trading gold and talismen that make a man
  bulletproof.   Children are vanishing in alarming quantities.  Many of
  these are being kidnapped from the North.
  Jaralas,  New Mexico Terr. ‘67
  07
  Indians and Sheep Ranchers are taking terrible losses
  from something that runs like the wind and has a taste for slaugh-
  ter.  Indians claim it is the Brown Running Death that always at-
  tacks in groups of three.
  HOT SPOTS --1870-1875
  The Civil War was over but the war against the supernatural
  was beginning for the Bureau.   The slaughter and great loss of life
  during the war years fed malignant energies into a growing problem
  with paranormal activity.
  Monroe, Tennessee ‘70
  08
  A raid on a major meeting hall belonging to the vigi-
  lante committee known as the Ku Klux Klan recovered proof
  that its members are practicing functional black magic.  There
  are indications that they are being assisted by an as yet
  unknown group in northern New England.  Agents are in-
  structed to keep a special watch over all activities of this
  organization.
  Editors Note:  1869 was the year the KKK officially dis-
  banded, ostensibly because the members were getting out of hand.
  In October 1871 Federal agents arrested hundreds of members of
  the KKK following Pres. Grant’s proclamation calling on members
  of illegal organizations to disarm and disband.
  Lancaster, Ohio ‘70
  09
  Shawnee Shaman uses powerful magic to drive settlers
  from the area.  Settlers report fighting giant rats with blazing eyes.
  Gosport, Indiana ‘73
  10
  Kickapoo farm is burned by settlers. Indians call on spir-
  its to avenge their people.  Gypsies who are  caught in the crossfire
  put a curse on both the Indians and the town.
  Milwaukee, Wisconsin ‘75
  11
  On the shore of Lake Michigan bodies are found staked
  to trees with their livers and eyes removed.  The wounds are of
  nearly surgical precision.
  Brookings, Oregon ‘75
  12
  Missing steam freighter ‘Denton’ washes ashore with the
  crew missing.   There is evidence of great bloodshed below deck as
  well as bits of green tissue.  Single survivor Maddox Johnson lies in
  a coma in San Francisco.
  Confederate
  Territories
  United States
  A
  B
  C
  D
  E
  F
  G
  H
  Territories:  A  Washington   B Dakota  C Nebraska  D Nevada   E Utah  F Colorado   G New Mexico
  H Indian/Unorganized  Alaska Not Shown
  1865
  01
  07
  02
  03
  04
  05
  06
  08
  10
  11
  09
  12
  
   Bureau 13  Blackpowder
  03
  HOT SPOTS --1876-80
  The instances of destructive paranormal threats began to wind
  down in the late 1870’s.
  Hamilton, Ohio  ‘76
  01
  A late evening meeting of the Knights of Labor was dis-
  rupted by “specters of most horrendous apparition,”  according to
  reports from attendees.  The Knights were attempting to organize
  the Baltimore and Ohio Railroad, a company owned by Horace G.
  Fiske.  President Hayes has requested that the Bureau investigate
  this matter.
  Twin Falls, Idaho  ‘76
  02
  Brilliant light and weird sounds herald the crash of an air
  vehicle.   The incident  is quickly hushed up by town residents.
  Even after a week of investigation, there is nobody who will talk or
  produce material from the crash.  It appears the townsfolk and local
  Indians are protecting something.
  Duncan, Colorado ‘77
  03
  At 7 A.M., the prototype “Bureau Train,” designed to pro-
  vide western agents with a travelling source of support and mate-
  riel, left Omaha, Nebraska for Denver, Colorado.  The train con-
  sisted of an engine, coal car, stock car and two passenger cars.
  Telegraph communications were lost four hours later between
  Duncan and Silver Creek, Nebraska.  Federal Marshals searched
  the area without success.  All Bureau agents in the Central United
  States were ordered to assist in recovering the train.  The train car-
  ried vital information and equipment, including powerful enchanted
  items and two 62 cal. Naval Gatling Guns.
  Effie, Louisiana  ‘77
  04
  A dozen long dead Conferdrate troops and officers were
  found staked to trees along with their horses.  The bodies were
  amazingly intact.  The area is ripe with rumors of Swamp Folk, magic,
  and the legendary Alligator people.  There is also a rumor of cursed
  Confederate gold and the wreck of a steam boat that was hauling
  rum and guns.  Everybody in Effie is terrified of the swamp and
  investigators will note a lack of wildlife in the general area.
  HOT SPOTS --1881-1889
  By 1881 a fully functioning Bureau 13 was on the road to
  protect America and its friends from Paranormal Threats.
  Haymarket Square, Chicago, IL ‘86
  05
  Citizens of Randolph Street and surrounding areas have
  begun to exhibit violent behavior.  Residents have attacked each
  another with knives  in a style similar to the Mayasian madness
  called “amok.”  An anachist meeting protesting police violence
  against workers at the McCormick reaper works has been called in
  this area tomorrow.
  Boston, Massachusetts ‘86
  06
  An evil magician called the Master of the Dead was driven
  from the East side by agents who took losses from a host of dead
  humans and animals animated by this ancient being.
  Lake of the Ozarks, Warsaw MO ‘87     07
  A  giant maggot-like creature destroyed three farms be-
  fore coccooning.  Bureau 13 agents watch the hatching of the world’s
  largest butterfly before destroying it with a gattling gun.
  Mt. Monadnock, New Hampshire ‘89   ‘08
  Mysterious lights were seen 3200 feet up a mountainside.
  The locals reported burning trees, flying creatures and the sound of
  cannon fire.  One resident reported one of the creatures crashed
  into his barn and burned it to the ground.  He thought it looked like
  a devil.  He presented the investigator with a 3 tine iron fork that he
  said was dropped by the devil when the Angel with the flaming sword
  hit him.  Agent Coultrain and Wiggens climbed the mountain and
  reported stonework and caves with carved blocks.  They used 8
  barrels of black powder in an attempt to seal the opening.  After a
  quiet night both agents deemed their job done and departed for
  Baltimore.
  A week later the lights and the problems resumed with an
  even greater ferocity than before.   Fields began to burn along with
  barns and houses.  Light beams of extreme intensity can be seen
  coming from the mountain for miles in all directions.  There is the
  constant sound of thunder.
  Territories
  Territories:  A  Washington   B Dakota  D Nevada   E Utah  F Colorado   G New Mexico  H Indian/Unorganized  I
  Arizona    J I daho   K Montana  L Wyoming  Alaska Not Shown
  A
  B
  D
  E
  F
  G
  H
  I
  K
  L
  1875
  05
  06
  07
  08
  02
  03
  04
  01
  J
  
  Bureau  13  Blackpowder
  Timeline 1859-1889
  1859
  Issue of States Rights burning issue.
  1860
  Lincoln Elected and Carolina secedes.
  1861
  Washington Peace Convention fails.  Start
  of Civil War as Confederate forces fire on Fort
  Sumter on April 12th. Some say there were su-
  pernatural influences that created the failure to
  preserve the union.  Lafyette C Baker comes to
  Washington.  ‘Trent Affair’ threatens to bring En-
  gland into the conflict.
  1862
  Bureau 13 is created by Executive Order
  by Abraham Lincoln.  This 13th Bureau of the Jus-
  tice Department will track down and destroy all
  forms of the supernatural.  Lafyette C. Baker,
  under Secretary of War Stanton  recruits agents
  from the District of Columbia Calvary.   Baker
  hides the organization and activities of the Bu-
  reau under the guise of the Secret Service.   By
  June Congress abolishes slavery.  Department
  of Agriculture established and the Homestead Act
  was passed to aid immigration.
  1863
  Hiram Thomas is the first Bureau agent
  killed in action in the Chesapeake Bay.  Sea Ser-
  pent wounded.  Human sacrifice and magic sus-
  pected at the site of Pickett’s Charge at
  Gettysburg.  First Specialized weapons added to
  Bureau arsenal.  These include silver plated hand-
  cuffs, silver bullets, and water blessed by an Arch
  Bishop.  Bloody draft riots in New York City.
  Emancipation proclamation signed and the Na-
  tional Banking System established.  Gettysburg
  Address by Lincoln.  Baker hot on the trail of spies,
  contraband supply to the confederacy, and politi-
  cal corruption hurting the war effort..  War is drag-
  ging on.
  1863
  First AfricaN American, Jefferson Hogan,
  a former slave, added to Bureau ranks.  He  be-
  comes top investigator in the south after 1866.
  Turning point of the Civil War as Union gains
  momentum.  Draft riots and more protests against
  war.  Corruption in government and business
  hamper war effort.
  1864
  Rain of Minnows and a Tuna in Philadel-
  phia, PA.  Ghost of John Chapman spotted in
  Southern Ohio.  He was better known as Johnny
  Appleseed. First supply caches established in
  Eastern cities.  Treasury scandal rocks Washing-
  ton as crazy inventor is found to be in charge of
  printing US currency.  More corruption in Wash-
  ington.  Lincoln reelected.  There is no doubt that
  the Confederacy is winding down and victory will
  be in early 1865.
  1865
  End of American Civil War as Lee surren-
  ders at Appomattox.   Lincoln assassinated within
  a week of the war’s end.  Baker’s Agents capture
  Booth, but his diary is suppressed.  Two Bureau
  agents killed in fight with vampire in  New York
  City.  Baker furious at corruption in Johnson presi-
  dency and resigns.  Devotes full time to Bureau
  activities and decides it must continue as a se-
  cret agency.  Stanton agrees.
  1866
  Family of Ghouls exterminated in Boston.
  First  Werewolf captured and  held  for scientific
  study in Townsend, Maryland.  Voodoo Murders
  investigated in New Orleans.
  1867
  Alchemist in Kentucky is put out of busi-
  ness by Bureau 13.  Cauldron dumped in river
  creates hundreds of flying fish.  Centaurs spot-
  ted in New Mexico Territory.
  1868
  Bureau finds  Gnomes in  California.   Pro-
  tecting them insures a yearly payment, in gold,
  for the next century.  Scandals in Washington as
  President Johnson proves inept.    When impeach-
  ment fails, Stanton resigns and is appointed to
  become a Supreme Court Judge.  Lafyette C
  Baker Dies of Meningitis in Philadelphia.  Few
  know his death was a ruse to remove him from
  the public eye.  First B.L.A.S.T. Kits developed
  and issued to field agents.
  1869
  Destruction of Wind Willow Witch House
  in Vermont ends four very bloody decades of ter-
  ror in a small Vermont town.  Seven agents lose
  their lives, freeing a dozen children.  Unicorn dis-
  covered north of Flint, Michigan.  Team is dis-
  patched and ends up talking to the animal.. Talk-
  ing cat joins team ’Capital’.  Death of Stanton on
  the eve of his appointment to the US Supreme
  Court.  Some suspect he was poisoned.
  1870
  Bureau Cache discovered by General
  George Custer.  He ferrets out existence of the
  Bureau and threatens to expose the organization
  unless  he is made a member of it.  He realizes a
  resource when he sees it.
  1871
  Sorceress and four identical infants cap-
  tured in Cleveland Ohio. Bureau is undecided on
  her motives and takes her into custody.   She de-
  mands a fair trial and the Bureau realizes thay
  must prove her guilty.   She is found innocent and
  released.
  1872
  Sesquatch destroys lumber camp in Wis-
  consin.  Agents realize they are dealing with a
  very smart adversary and suggest the loggers
  04
  
   Bureau 13  Blackpowder
  05
  move the camp.  Bureau 13 establishes a far west
  branch in Carson City, Nevada.  This main office
  becomes a focal point for a number of famous
  and infamous Western Agents as well as outlaws.
  1873
  William Masterton slays Vampire in Vir-
  ginia City, Nevada.  Earns nickname ’Bat’ as the
  Bureau recruits him.   First incursion into Canada
  to capture a necromancer.
  1874
  Indian attack on Adobe Walls Trading Post
  kills 2 Bureau agents.  Lincoln’s ghost spotted
  walking halls in the White House.
  1875
  Custer asks Bureau 13 to help fund his
  bid for the Presidency.  Bureau director, Baker
  refuses and will not acknowledge Custer.  Euro-
  pean invasion of ‘Wee Folk’ to New York with Irish
  immigrants.   The start of the great Paranormal
  Migration to the Americas and the Native Ameri-
  can Spirit Backlash.  Siren captured off of Cape
  Hatters Maine and released off Florida coast in
  the Bermuda area.
  1876
  Indians solve Custer problem.  Steam
  Engine is possessed and goes on a trek of horror
  as it recruits the evil and posessed.  It is finally
  sealed in a tunnel in Pennsylvania.  Jersey Pine
  Barrens becomes a focus for a gateway to the
  depths of hell.
  1877
  Establishment of Deep South Bureau
  headquarters in New Orleans, Louisiana.  The
  ‘Farm’ becomes the first Magic research facility.
  1878
  Year of the ’Screaming Sky’ as multiple
  reports of aerial curiosities flood in from the Mis-
  sissippi to the Western Territories.   Among these
  are giant birds, mythical creatures, and even a
  large dragon.  Nearly nothing is resolved in these
  sightings.
  1879
  Second Windwillow Coven destroyed in
  Indiana.  This battle is far harsher on Bureau op-
  eratives as the Coven was prepared.  First time
  Blessed Gattling gun with silver bullets used by
  Bureau against werewolf pack and against giant
  bear in Missouri.
  1881
  Chinese Tongs using harsh magics and
  artifacts in a territory fight in San Francisco.  Bu-
  reau 13 becomes ensnared in the conflict and
  pays a bloody price before the war is ended.
  1884
  Nest of Goblins makes a war zone out of
  a smalltown in Idaho before being eliminated by
  Bureau 13 and an Army detachment.
  1886
  Bureau 13 negotiates treaty with Indian
  spirits in Michigan after attacks on farms in Flint
  and Pontiac.
  1887
  First contact with an advanced species
  from space.  Bureau provides 1600 pounds of lead
  wire and a 3300 pound boiler plate to the human-
  oids to help repair and fuel their ship.
  1888
  John Ramlo kills T-Rex near El Paso
  Texas.  Says, “Tastes like chicken!”  Jack the
  Ripper terrorizes London with 5 killings.  Late in
  the year a ‘like’ string of Ripper-like murders hits
  New York and Chicago.  Itis hushed up by the
  police and the news.
  1889
  Baker’s stand against magic is changing
  with the times.  ‘Good’ Witch, Samantha Poole
  joins Bureau 13 hierarchy.   Alchemist, Jonas
  Mitchell, does the same a few months later.  Bu-
  reau 13 uses powered balloons for flight and
  transport. Outlaw named Morrow shot in Kansas.
  Material found in his hideout begins a quiet tech-
  nical revolution for the world.  The four top heads
  of the Bureau realize that the world will be de-
  stroyed by fearsome weapons in exactly 100
  years and it is there responsibility to ensure this
  will never  happen.  Third Windwillow coven de-
  stroyed.  Spawn of Goshnar found in Rochester
  New York and are exterminated.
  
  Bureau  13  Blackpowder
  06
           Abraham Lincoln possessed a more than
  mild interest in the supernatural which started with the
  death of his (and some say only true) love Ann
  Rutledge in the summer of 1835.
  There is no doubt that early in Lincoln’s first term,
  he discovered the supernatural had an interest in him.
  In fact it was more than an interest, it was a focus that
  would continue during his remaining life and beyond.
  It was late in 1861 with the newly succeeded South
  scrambling to proclaim itself independent.   With mass
  confusion surrounding the Nation’s Capitol, dark inci-
  dents began to happen.
  First his son Tad died and his wife fell into  grief
  that bordered on insanity.
  Then while sleeping Lincoln had a series of
  dreams that shook him so badly that he asked for
  ✫�✽LI�✹IM❍I❘
  ✫�✽LI�✹IM❍I❘
  ✫�✽LI�✹IM❍I❘
  ✫�✽LI�✹IM❍I❘
  ✫�✽LI�✹IM❍I❘
  ✸❏�✽LI�✾❘MI❍�✼❊I�❙❏�✪◗IMG❊✣��✪❘�✸❍I
  ✸❏�✽LI�✾❘MI❍�✼❊I�❙❏�✪◗IMG❊✣��✪❘�✸❍I
  ✸❏�✽LI�✾❘MI❍�✼❊I�❙❏�✪◗IMG❊✣��✪❘�✸❍I
  ✸❏�✽LI�✾❘MI❍�✼❊I�❙❏�✪◗IMG❊✣��✪❘�✸❍I
  ✸❏�✽LI�✾❘MI❍�✼❊I�❙❏�✪◗IMG❊✣��✪❘�✸❍I
  ❀LII❊�❊❘�M❘IGM❙❘�❊❑❊M❘�LI�✰❙I❘◗I❘�❙❏�LI�✾❘MI❍�✼❊I�L❊�❋❙❖I❘�❙�M❘�LI�✼❊I�❙❏
  ✼❙L�✬❊❙PM❘❊✏�✰I❙❑M❊✏�✪P❊❋❊◗❊✏�✯P❙M❍❊✏�✶MMM❚❚M✏�✵❙MM❊❘❊✏�❊❘❍�✽I❊✣�✪❘❍�LII❊�❊�G❙◗❋M❘❊M❙❘�❙❏
  ❚I❙❘�I❘❑❊❑I❍�M❘�GL�M❘IGM❙❘✏�L❊I�I❘❑❊❑I❍�M❘�❊GMMMI�❙❏�❊�❘❊I�❊❘❍�❖M❘❍�❍IM❑❘I❍�❙�G❙◗◗M�❊❘❍
  ❚I❚I❊I�LI�G❙◗◗MM❙❘�❙❏��❊❊P�❙❘�LI�PMI�❊❘❍�❚❙❚I�❙❏�❑❙❙❍�GMMI❘�❙❏�LI�✾❘MI❍�✼❊I✏�❋❙L�M❘�LI
  IM❙MI�❙❏�LI�✾❘MI❍�✼❊I�❊❘❍�❊❋❙❊❍✣�✪❘❍�LII❊�❊❘�✮IGMI�✹❙GP❊◗❊M❙❘�L❊�❋II❘�❊PI❊❍�MI❍✏
  IMM❘❑�LI�❚I❙❘�I❘❑❊❑I❍�M❘�LII�❍M❙❍IP�❚❙GII❍M❘❑�❙�❍IM�LII❏❙◗✏�G❊PPM❘❑�❙�❊�◗MPMM❊�❏❙GI�❏❙
  LI�❚❚❙I�❙❏�I❚IM❘❑�LI�❊◗I✏�❊❘❍�G❙❘I❘M❘❑�✬❙❘❑I�M❘�I❊❙❍M❘❊�IM❙❘✏�❙�❍IPM❋I❊I�❊❘❍�❍II✑
  ◗M❘I�LII❙❘✣�✪❘❍�LII❊✏�❘❙�❙❘P�L❊I�LI�M❘❑I❘�❚❊MI�I❏I❍�❙�GI❊I�❊❘❍�❍IM�❏❙◗�LIM�MPPI❑❊P
  ❊GMMMI✏�❋�LI�L❊I�I❘PMI❍�LI�❊M❍�❊❘❍�❊M❊❘GI�❙❏�❏❙GI�❘❙�❘IGI❊MP�❙❏�LM�❙P❍✏�LMGL�❏❙GI�❊I�❙❏
  LIM�❘❊I�M❘M◗MG❊P�❙�LI�G❙❘M❘I❍�❚I❊GI✏�❚❙❚IM�❊❘❍�G❙❘M❘I❍�IMI❘GI�❙❏�❙❑❊❘MI❍�❙GMI✣
  ✷❙✏�LII❏❙I✏�✲✏�✪❋❊L❊◗�✵M❘G❙P❘✏�✹IM❍I❘�❙❏�LI�✾❘MI❍�✼❊I✏�ML�❊�MI�❙�LI�❊◗I�❚❚❙I
  ❋I❏❙I�◗I❘M❙❘I❍✏�❊❘❍�❙�LI�❚❙IGM❙❘�❙❏�LI�❚❋PMG�❚I❊GI✏�❊❘❍�LI�PMI�❊❘❍�❚❙❚I�❙❏�MI�❊❘❍�❙❍IP
  GMMI❘�❚M❘❑�LIM�P❊❏P�❙GG❚❊M❙❘✏�❘MP�✬❙❘❑I�L❊PP�L❊I�❊I◗❋PI❍�❊❘❍�❍IPM❋I❊I❍�❙❘�LI�❊M❍
  ❘P❊❏P�❚❙GII❍M❘❑✏�❙�❘MP�LI�❊◗I�L❊PP�GI❊I❍✏�L❊I�❏LI�❍II◗I❍�M�❊❍M❊❋PI�❙�❙❍I�LI�❏❙◗❊M❙❘�❙❏
  ❊❘�❙❑❊❘M❊M❙❘�❏❙�LI�❚❚❙I�❙❏�❚II❘M❘❑�LI�❊❏❙I◗I❘M❙❘I❍�M❘M◗MG❊P�❏❙GI�❏❙◗�G❙◗❚PIM❙❘�❙❏�LIM
  ❍IM❑❘�❚❙❘�LI�GMMI❘�❙❏�LI�✾❘MI❍�✼❊I✏�M❘�❚❊❘GI�❙❏�LI�P❊�❙❏�LI�✾❘MI❍�✼❊I✏�❊❘❍�❙❏�LI�P❊�❙❏
  ✷❊M❙❘✏�M❘�GL�G❊I�❚❙M❍I❍✒�✯❙�LM�❚❚❙I�❊�G❙◗❚II❘�❏❙GI�MPP�❋I�IGMI❍✏�❊M❍�❏❙GI�❙�M❘IM❑❊I�❊PP
  I❚❙I❍�M❘❊❘GI�❊❘❍�◗❊❘M❏I❊M❙❘�❙❏�GL�❏❙GI�❘❙�❘IGI❊MP�❙❏�LM�❙P❍✒�✽LM�❊❑I❘G�MPP�L❊I�G❙◗✑
  ❚PII�❊L❙M�❊�❙�❊GM❙❘�LMGL�L❊PP�❋I�❊❖I❘�M❘�❙❍I�❙�❊GI❊M❘�M❏�LII�❏❙GI�❊I�M❘M◗MG❊P�❙�LI�G❙❘M❘✑
  I❍�❚I❊GI✏�❚❙❚IM�❊❘❍�IMI❘GI�❙❏�LI�✾❘MI❍�✼❊I�❙�M�II❊P�GMMI❘✒�✼❊M❍�❏❙GI✏�❊❘❍�M�❊M❑❘I❍
  ◗MM❙❘�L❊PP�❊P❙�❘❙�❋I�LI�❋NIG�❙❏�❑I❘I❊P�❚❋PMG�❖❘❙PI❍❑I✏�❊M❍�❖❘❙PI❍❑I�❘❙�❋IM❘❑�❘IGI❊�❙�LI
  G❙◗❚PIM❙❘�❙❏�LI�❋N❑❊M❙❘�❙❏�LI�M❘❑I❘G�❊❑❊M❘�LI�✾❘MI❍�✼❊I�❊❘❍✏�❙❏�M�❘❊I✏�❋IM❘❑�G❙❘❍GMI�❙
  ❑I❘I❊P�❊❚❚ILI❘M❙❘�❊❘❍�❘❊❊❘I❍�❏I❊�❙❘�LI�❚❊�❙❏�LI�❑I❘I❊P�GMMI❘✒
  ✪❘❍�✲�LII❋�❙❍I�❊❘❍�❍IGP❊I�L❊�LM�❙❑❊❘M❊M❙❘�L❊PP�❙❚I❊I�❘❍I�LI�❊L❙M�❊❘❍�G❙❘❙P�❙❏
  LI�❙❏❏MGI�❙❏�LI�✪❙❘I�✰I❘I❊P�❙❏�LI�✾❘MI❍�✼❊I✏�❊❘❍�L❊PP�❋I�❏❘❍I❍�❏❙◗�L❙I�❑I❘I❊P�❏❘❍�I�❊M❍I�❏❙
  LI�G❙◗❚PIM❙❘�❙❏�LI�❍MI�❙❏�LI�✭I❚❊◗I❘✏�❊MI❍�❋�GL�❏❘❍�❊�◗❊�❋I�❍II◗I❍�❘IGI❊�❋�LI
  ✹IM❍I❘�❙❏�LI�✾❘MI❍�✼❊I✒
  ✲❘�M❘I�LII❙❏✏�✲�L❊I�LII❘❙�I�◗�L❊❘❍✏�❊❘❍�G❊I❍�LI�I❊P�❙❏�LI�✾❘MI❍�✼❊I�❙�❋I�❊❏❏MI❍✒
  ✭❙❘I�❊�LI�✬M�❙❏�❀❊LM❘❑❙❘✏�LM�✽LMII❘L�❍❊�❙❏�✸G❙❋I✏�M❘�LI�I❊�❙❏�❙�✵❙❍�❙❘I�L❙❊❘❍
  IM❑L�L❘❍I❍�❊❘❍�M✑❙❘I✏�❊❘❍�❙❏�LI�✲❘❍I❚I❘❍I❘GI�❙❏�LI�✾❘MI❍�✼❊I�LI�IM❑L✑❏M❏L✒
  ✫�LI�✹IM❍I❘✣
  advice.  He saw himself, at first healthy and smiling
  then gaunt and tired with the weight of centuries on
  his shoulders.  The second was the hand of a Werewolf
  on his on his other son’s shoulder.  In the last  image
  he could see himself lying on a bloodied bed sur-
  rounded by powerless doctors.   “Who is dying?” whis-
  pered a voice.  “It is the President.” came the reply of
  one of the guards in the room.
  Lincoln realized this was far more than he could
  handle.  The fate of the union rested on his shoulders
  and no man could deal with that and the supernatural.
  He drafted a plan.
  The Birth of Bureau 13
  1859-1865
  
   Bureau 13  Blackpowder
  07
  Baker is something of an enigma.  While many
  records and a Autobiography exist of his exploits over
  the early 1860’s, there is much legend and question
  as to his real motives.
  His own secret files and cryptic notes from the
  hand of Lincoln show that in 1851 he was involved in
  an incident in California involving a Vampiric Spanish
  Conquistador accidentally freed from his entombment
  in a closed Spanish Gold mine.  The Conquistador
  and his hurriedly gathered legion of undead were sum-
  marily destroyed by Baker and his even more hastily
  gathered “Vigilante Action Committee”.  The entire or-
  deal was later disguised as a miner’s riot.  By 1859
  Lincoln had been briefed on the true nature of the inci-
  dent but gave it little credence until February of 1861.
  The nation needed a special service to help stop
  corruption and ferret out the enemies of the North.  This
  secret service would be headed by a dedicated man
  that both Lincoln and Secretary of War Stanton could
  trust with their lives.   This man was Baker.
  With the war and supernatural occurances at the
  White House, Stanton, Baker, and Lincoln made the
  decision to create an even more secret agency, a 13th
  Bureau of the Justice Department only answerable to
  the president and itself.  Under the guise of the Secret
  Service, Baker would run this smaller group of elite
  hand picked agents who would deal with manifesta-
  tions of the supernatural.
  Baker’s first agents were the men who stood be-
  side him in the ‘Mine Riot of 51’, among them several
  of his brothers and cousins.  By 1862 Baker moved
  among the members of his own military unit, the Blue
  Rifles, selecting men who had in the past  confided a
  supernatural experience.  The second criteria was his
  own judgement that these were solid men of good char-
  acter and loyal beyond any doubt to the President and
  remaining Union.
  Between 1862 and 1865 Baker carried out this
  duty with enthusiasm and expertise.   Many consid-
  ered his detective skills and methods years ahead of
  his time.  His men were fiercely loyal and awarded
  him a small silver badge that said ‘Death to Traitors’.
  A second badge carried by him was a simple brass
  shield with a 13 emblazoned across its face.
  Baker was amazingly successful in his duty to
  help save the Union but the success came at a high
  price.  He had accumulated an astonishing collection
  of enemies in the South as well as corrupt govern-
  ment and business people at home.  By 1865 the Bu-
  reau and Secret Service would be running smoothly
  as the Civil War began to wind down,  Only Lincoln’s
  assassination changed what might have been a very
  smooth transition to peace.  While the government ran
  in circles, Baker’s men captured Booth and exposed
  Lafyette C. Baker
  Bureau Chief   1861-1899
  the conspiracy. The new president, Andrew Johnson,
  was quietly informed of the existance of the Bureau
  and laughed at the joke.   Johnson and his political
  cronies had always considered Baker a little over
  zelous in his attacks against  corruption in the govern-
  ment.  Many of the people under attack or that had
  lost money because of Baker were personal friends of
  those near the top.   Within months of the end of the
  war, Baker found himself in direct conflict with the New
  President over the  selling of pardons to war criminals
  and bureaucrats who fought the Union.  Time and the
  political spotlight were now taking their toll on the man
  with the silver badge.  He still believed in Lincoln’s
  dreams of a ‘just’ peace and Stanton’s steadfast de-
  termination to keep America safe from creatures of
  the night.
  In 1865 Baker left Washington after the Secret
  Service was dissolved by Johnson.   He quietly moved
  his operations to a secret location under Townsend
  University in Baltimore where he wrote a book on the
  history of the Service and the war years.  The news,
  always hating Baker, reported his  death in obscurity
  in 1868.  And this is how Baker wanted it to be.   Tired
  of the political graft and stupidy of the corrupt recon-
  struction policy of the Johnson administarion he now
  devoted his duties to Bureau 13 on a full time basis.
  There were no monuments to Baker and little rec-
  ognition of his work to preserve the Union.  Later his-
  tory would eliminate him nearly  completely.  Baker
  wa truely a man who loved his country but was be-
  trayed by the government he defended.
  
  Bureau  13  Blackpowder
  08
  Secretary of War
  Edwin M Stanton (1814-1869)
   The task of administering the War Department
  of the American government during the American Civil
  War fell to Edwin M. Stanton. To him was given the
  responsibility of handling thousands of men and mil-
  lions of dollars at a time when the very existence of
  the country depended on military strength.
  Edwin McMasters Stanton was born in
  Steubenville, Ohio, on Dec. 19, 1814. He attended
  Kenyon College but was forced by lack of money to
  leave before graduating. He studied law and was ad-
  mitted to the bar in 1836. He moved to Pittsburgh, PA.,
  in 1847 and to Washington, D.C., in 1856. In 1860 he
  was appointed attorney general by President
  Buchanan. He was violently opposed to Abraham Lin-
  coln in 1860 and referred to him as the "original go-
  rilla."
  In spite of Stanton's opposition to Lincoln and to
  the Republican party, the president offered him the
  post of secretary of war in 1862 to replace the ineffi-
  cient Simon Cameron. He accepted the position, as
  he honestly said, "to help save the country." Stanton
  was tactless and stubborn but an able administrator.
  When pressure was exerted to remove the unpopular
  secretary from office, Lincoln replied, "If you will find
  another secretary of war like him, I will gladly appoint
  him." In the meantime Stanton's estimate of Lincoln
  had undergone a radical change. At Lincoln's death
  Stanton said, "There lies the most perfect ruler of men
  the world has ever seen."
  After Lincoln's assassination Stanton continued
  to hold his position under President Johnson, until
  1868. His relations with Johnson were never pleas-
  ant, and finally the president sought to remove him
  from office. This attempt led to the impeachment of
  the president. When the proceedings against Johnson
  failed, Stanton resigned and returned to the practice
  of law. The next year he was appointed by President
  Grant to the United States Supreme Court, but he died
  on Dec. 24, 1869, four days after the appointment was
  confirmed.
  Lafyette C. Baker took the death of his friend and
  Bureau creator with grave concern.  His sources had
  picked up the rumor that Stanton’s death was not by
  natural causes.  In the months that followed there were
  several deaths of high ranking officials that had been
  close to President Johnson.  Of this Baker, stern faced,
  would say, “Revenge is not our mission now.  Our mis-
  sion is the preservation of this great nation from those
  traitors  who would destroy it for their own profit.”
  The Building of the Bureau
  There were less than 24 agents of Bureau 13
  that Baker could trust.  Several of these were in high
  positions close to the President and War Offices.
  This one fact hampered operations for nearly a
  decade until word of mouth and close observation of a
  number of competent people, made them appear to
  be suited for a job in the Government’s most secret
  agency.  A great many of these new agents came from
  the military including Baker’s once proud 1st DC Cal-
  vary group.  It was also no surprise that a number of
  the people recruited were simply common folks who
  had an ugly or powerful contact with the supernatural.
  Policy
  As this was a new agency and there were no
  guidelines to its operation, they had to be created as
  problems arose.  Being of a logical and inquisitive mind,
  Baker immediately established  a records library for
  legend and fact.   To this library were added books
  and tomes that dealt with the supernatural as well as
  real and assumed magical devices and artifacts.  With
  storage of some of these items came unforseen prob-
  lems and energies.  For this reason he relaxed his
  policy on recruitment of a few people with magical abili-
  ties.  He needed people who knew how to deal with
  such things.  In 1869 he got one of the most unusual
  recruits he could have imagined.  It was an amazing
  talking cat named Pete.  This animal was wise be-
  yond its years and had an attitude problem.   Pete
  liked Baker.   Baker hated cats but he listened to what
  this magical creature had to say.
  Edwin Stanton
  President
  Andrew
  Johnson
  
   Bureau 13  Blackpowder
  A Baker’s Dozen
  It was a recorded fact the Lafyette C Baker did not
  have much of a sense of humor.  While his agents would
  lay their lives on the line for this man, they still considered
  him a ‘great stick in the mud.’  Agent M. Traill once remarked
  that, “Baker has the responsibility of the World, and the next
  one, on his shoulders.  It kinda takes away your ability to
  laugh when Death stands at your side.”
  While there were a number of Agents with public repu-
  tations or flashy careers, there was also a corps of loyal
  people who ran the operations of the Bureau on a day to
  day basis.
  M. Traill
  Described as the swarthy faced Virginian, he had a
  white scar on his face that twitched when he was angry or
  excited.  He was one of Bakers most trusted operatives
  with a talent for scouting and melting through the enemy
  lines.   His most unusual assignment was the capture of
  Walt Bowie, Confederate super spy who was charmed.
  Bowie was a murderer, braggart, and adventurer who served
  under Mosby and Jeb Stewart before becoming a legend.
  It was said he could only be killed by his own gun.  M Traill
  proved this right.
  Joseph Stannard Baker
  Known as Stan, the brother of Lafyette was one of his
  trusted agents.  Stan was always in the field with important
  missions.   He also served in the 1st DC Calvary who were
  known as Baker’s Rangers.
  Murdock
  Many of Baker’s men could not figure out the reason
  that this tall, handsom actor was part of the force.   The
  reason was simple.  He could become anybody in almost
  no time.  As an actor he could slip into the role of a farmer,
  aristocrat or oily gambler at the drop of a hat.  His disguises
  were legendary. Even Baker, at times, did not recognize
  him until he spoke.
  John O’Dell
  Short, portly, nose like a beak, and red faced, he was
  affectionately called Mephistopheles by other agents.  John
  was a showman who told stories with flourish.   He could
  talk his way into and out of nearly any situation.   President
  Lincoln was very fond of  John’s children and family and
  was often seen in their company.  O’Dell was at Antietam
  with McClellan during the bloody battle.
  09
  Dan Kesterman
  Stone Faced Dave was a man with a mission.   Con-
  federate raiders burned his farm and murdered his wife.  He
  would serve the union without regard to his life until the war
  was over.  His primary target was John Mosby of Mosby’s
  Raiders.  This fearless man became a legendary recruiter
  and judge of human character.  (In 1875 Kesterman finally
  faced Mosby a decade after the war.  Rifle to his head, Mosby
  looked into the face of Stone Faced Dave and told him that
  he had personally shot the man who did the deed.  Mosby
  then vanished into history.)
  James McCall
  McCall was a weapons expert with a streak of insan-
  ity.  He fine tuned and tested the Henry repeating rifles and
  equipment that Baker used.  In 1864 he was responsible for
  the test of a flame thrower device on the white house lawn.
  “That nearly blew Honest Abe out of his union suit,”  he re-
  marked as the target wagon blazed into the night.  He was
  also a superb horseman.
  Tom & Bill Spear
  The Spear brothers didn’t have a lot of talent.  They
  didn’t have a lot of smarts either.   What they had was brute
  strength, large fists, enjoyment of a good fight,  and unques-
  tionable loyalty to Baker.   The Spear brothers or ‘Bully Boys’
  were instrumental in the extraction of information, closing
  corrupt businesses that preyed on soldiers, and throwing
  furniture out windows.
  Frankie Abel
  One of the first woman agents that served Baker and
  later the Bureau.   Frankie was a charmer and able to ferret
  out information from the toughest of characters.  With Cu-
  ban born Loretta Velasquez, they were an unstoppable team
  that few men could resist.  Many rumored that Valasquez
  was a double or triple agent who was looking for fame and
  fortune.  Her hot temper nearly caused her death a number
  of times during the War and after.
  James ‘Yankee’ Sherman
  Another agent s well trusted by Baker and Stanton to
  succeed in the most dangerous missions.  During the war
  Sherman was captured and sent to Libby Prison.   A year
  later, gaunt, nearly dead, he returned to the North and be-
  gan his recovery.
  Pat ‘Irish Pat’ O’Donnell
  Irish immigrant who brought knowledge of the
  legends of Europe and became the best marksman in
  the Bureau.  Pat was an outstanding sniper that found
  himself in an Army stockade because he couldn’t kill
  people who didn’t deserve it.  He became an expert
  with bane bullets and the .46 cal Morgan Rifle.  As
  time passed he became the Bureau’s first scholar and
  teacher to the second generation of agents.
  Horace Gordon
  Quiet and dedicated researcher, he was rarely
  seen by day and is said to have frightened gypsies.
  Grey haired, his wyebrows were a continuous strip and
  he was known to have phenominal strength.
  
  Bureau  13  Blackpowder
  10
  Headquarters
  Washington DC  1862
  A few blocks from the Old Capitol Prison is a three
  story brick building that has a high amount of horse
  and wagon traffic for a simple land office.  The land
  and record’s office is real but it has few customers
  and seems to be a masterwork of inefficiency and
  people who are bothered by dealing with the general
  public.
  Beyond the Office
  This is the real operations base for Bureau 13
  and nerve center for paranormal operations in the
  North.  Bureau chief Baker picked this building be-
  cause of three unusual features.
  First, this building is on a side street and out of
  the way of commercial and military traffic.  This facili-
  tates the nature of activities here.  A sign on the side
  of the business lists rooms for rent with a second sign
  declaring No Vacancy.
  The three story building is large enough for sev-
  eral operations rooms, a surgeons room, library,
  records and holding area.  The cellar is insulated with
  several feet of brick and holds three reinforced jail cells
  for special prisoners.
  The final advantage of the structure is a secret
  tunnel that extends to the old Capital Prison.   This
  reinforced construction links to a secret cellar storage
  room
  By January of 1865 a second tunnel was com-
  pleted that linked to the White House from the Old
  Capitol.  Due to problems with the Johnson adminis-
  tration, both were sealed off in 1867 before the demo-
  lition of the prison.  The building served until 1931
  when necessity made the Bureau move.
  Headquarters
  Carson City, Nevada  1872
  Operating the Bureau from Washington DC was
  not easy when decisions and action were needed on
  an immediate basis.
  Carson City was the second choice for the
  Bureau’s  Western headquarters.  While San Fran-
  cisco had been the logical choice, earthquake and
  winter blockage of the Rockies would have limited
  Bureau access to a majority of trouble spots.  With the
  start of the Indian conflict, it proved the proper deci-
  sion.
  A much smaller office than Washington, the lower
  level was given to Lung’s Clean Clothes, a Chinese
  laundry with an eccentric owner.  Baker’s first order to
  Western Bureau chief Horace Gordon were “Give the
  gentleman anything that he desires and under no con-
  ditions anger or consider him less than your equal.”
  Gordon pondered these words for years as he picked
  up his weekly laundry from the wise and ancient man
  who sang to flowers.
  The Carson city office is smaller then the Wash-
  ington headquarters though it shares the same gen-
  eral setup of office, several rooms for agents to meet
  and rest, and a doctor’s alcove.   A secret set of stairs
  to the basement allows access to a storage room and
  a prisoner cell.   From here a second set of stairs leads
  downward into bedrock where a series of tunnels  and
  rooms have been carved.   These areas, including a
  tunnel with a bank vault door,  are for artifact and magi-
  cal storage as well as the Bureau’s reserve supply of
  gold.   The second tunnel slopes downward  to a cav-
  ernous scientific lab manned by the secretive but bril-
  liant Dr. Wilhelm Stoutenburgh.  The good doctor is
  assisted by Gertrude Mayhew, an Army nurse and a
  huge Turk who appears possessed at random mo-
  ments by the spirit of a Roman chef named Gabis
  Apicius.
  LUNG CLEAN LAUNDRY
  LUNG CLEAN LAUNDRY
  LUNG CLEAN LAUNDRY
  LUNG CLEAN LAUNDRY
  LUNG CLEAN LAUNDRY
  13
  13
  13
  13
  13
  
   Bureau 13  Blackpowder
  11
  The Presidents
  & Bureau 13
  1861-1889
  As each new US president was sworn in he was
  quietly informed of the existance of the Bureau and its
  legacy of service to the US.
  ABRAHAM LINCOLN (R)
  1861-1865
  President who never wanted a Civil War and es-
  tablished Bureau 13.  As the war came to an end he
  was assasinated.  Secretary of War Stanton, first an
  enemy and then a devoted friend, was said to have
  wept and called Lincoln one of the ‘Great Men of the
  Age.’
  ANDREW JOHNSON (U)
  1865-1869
  Bureau chief Baker hated Johnson and was
  amazed that he refused to believe in the existance of
  the agency.  After calling Baker a fool and a charlatan
  he ignored discussion of the subject and abolished
  the US Secret Service to reform it under Pinkerton.
  ULYSSES S GRANT (R)
  1869-1877
  Never suited for political office, Grant was a sol-
  dier caught in the middle of politics and corruption.
  He was powerless to prevent the Great Crash of ‘73.
  An honest man, he took a keen interest in the affairs
  of Bureau 13 and helped establish many supply bun-
  kers.
  RUTHEFORD B HAYES (R)
  1877-1881
  More than Johnson or Grant, President Hayes
  helped the nation recover from the Civil War and
  brought a new economic stability not seen since be-
  fore the war.  Hestrived for conciliation with the South
  and greatly reformed Civil Service.   His term in office
  saw Bureau expansion.
  JAMES E GARFIELD (R)
  1881-1881
  President Garfield accepted the existance of the
  Bureau 13 even if he hated Baker.  His life was cut
  short far too soon by the bullet of an assassin.
  CHESTER ARTHUR (R)
  1881-1885
  Practical and business-like, Chester Arthur took
  the existence of the Bureau as a necessary evil in a
  less than perfect world.   For the most part he tried to
  ignore the agency, but in no way got into Baker’s way.
  He once commented, “I preferred Lafyette C Baker
  dead and that is how I shall choose to remember him.”
  GROVER CLEVELAND (D)
  1885-1889
  The first democrat elected since 1861, Grover
  Cleveland found himself saved by the Bureau on sev-
  eral occasions.   He gave it his full support.  Cleveland’s
  main problems were with the financial base of the
  country, depleted treasury, trade, taxation, and pun-
  ishing Canada for real and assumed trade violations.
  Headquarters
  New Orleans, Louisiana  1877
  By 1877 paranormal activity in the South required
  a third office to be opened.  This short lived but active
  division of Bureau 13 was soon to be a hotbed of
  agents involved in Cajun, Indian, and Revenge mag-
  ics.
  Taken by the North early in the Civil War, this key
  port city did not suffer the hardships of much of the
  South.  There is no doubt its strategic location as a
  seaport made it a hotbed for smuggling, spies, mur-
  der, mayhem, and a lot of bad feelings with the Union
  occupation.  Such concentrations of ill will are known
  to attract evil and demonic influences over the years,
  and this great city was no exception.
  The purchase of the Morrison farm gave the Bu-
  reau a country location unhampered by city life.  Cover
  for the operation was created by a second large barn
  that was turned into a supply center for Horse and
  Wagon based photographers.
  The New Orleans office shares the concept of
  office, library and supply for Bureau Agents.   The main
  difficulty with the site is the fact that the groundwater
  level prevents underground storage, holding cells or
  scientific labs.
  From the beginning Baker considered this office
  hard to defend and a possible security risk to opera-
  tions.    His belief was the Bureau better operated from
  a River Boat that could haul cargo up and down the
  Mississippi to mask it’s real operations.  In 1878 Baker
  got his Riverboat and the Morrison farm, under the
  direction of Claud DuCrox, built a third barn as he con-
  tinued to argue that the Office was secure.  Several
  escapes and a Zombie attack  in later years caused
  DuCrox to resign and subsequently vanish.
  Historical Note
  Baker was accurate in his assessment of possible prob-
  lems with the office.   The farm was burned to the ground in
  1897 during a battle with members of the Golden Circle. A
  week later the aging riverboat sank and the office was moved
  to the French Quarter of the city.
  Barnes
  Barnes
  Barnes
  Barnes
  Barnes
  Photogrraphy
  Photogrraphy
  Photogrraphy
  Photogrraphy
  Photogrraphy
  
  Bureau  13  Blackpowder
  12
  THE WORLD
         1859-1889
  The world was on the brink of a technical revo-
  lution.  It was also clinging to old traditions.  It was
  also a time of revolution and small wars.
  Countries Bordering America
  To the North of the US was the brooding but un-
  derpopulated country of Canada.  Many feared that
  this country would become a second front for a Con-
  federate incursion into NY if the British recognized
  the South.  Years of territorial disputes between the
  US and Canada left many to the North hostile and
  supportive of the south, though they knew a direct
  conflict would be a no-win situation and the possibil-
  ity existed of a major land grab by the US.
  Mexico was under revolution and the political
  clean up after Maximilan II siezed the governemnt.
  Mexico also had an axe to grind with the US for terri-
  torial expansion and the Mexican War.
  Mostly ignored to the North, Russian Alaska was
  beginning to be considered a waste of time and re-
  sources.  The Russian colony was not growing and
  needed constant resupply.  Within 7 years it would be
  sold to the US.
  France, sometimes an ally and sometimes an
  enemy, generally decided to stay clear and profit from
  sales to the North.  Their animosity with England was
  a wild card  in the question of recognition of the Con-
  federacy.
  This period was a long series of conflicts for Ger-
  many including the upcoming Franco-Prussian War.
  Eastern Europe was plagued by a series of smaller
  conflicts and revolts against Russian authority.  To the
  South of Europe the Turks were busy in a series of
  conflicts.
  Recognition
  The Confederates, with a third the industry of
  the North;  desperately needed international support
  to be recognized, but the assistance was not to come
  after slavery became an issue in the war.  There were
  too many problems at home to deal with this dispute
  and commit resources for no gain.  Few could imag-
  ined the new nation would rise to being an industrial
  giant and decided, for economic reasons, to avoid the
  conflict.
  THE NATION
          1859-1889
  The country was in turmoil.  The true test of the
  government had been strained by the questions of
  states rights.
  The strain reached the breaking point and in 1861
  States began to succeed.  The Confederate fired on
  Fort Sumpter and gave the North the excuse to de-
  clare war.  Nobody was prepared, especially a military
  that hadn’t fought in over 40 years.
  Inner Turmoil
  The Civil War was in no means  popular with the
  general public.  Within 3 years it was sparking bloody
  draft riots and mass desertions.  Northerners openly
  supported the South and many sent supplies to aid
  their Southern Brothers.  Profiteers sold shoddy goods
  to the government and corruption was a daily affair.
  Draft dodgers signed up for a recruitment bonus and
  immediately deserted.  Some enlisted a dozen times
  or more.  To gain popular support the war had to have
  a moral issue.  The issue that helped polarize the com-
  mon people into  support for the war was the practice
  of Slavery.
  To the South slavery was economics.  Tariffs and
  inexpensive labor kept their cotton prices competitive.
  With its practice justified by religion and ignorance,
  slaves were a necessary evil.  In the North many turned
  their heads or voiced the opinion that slavery was out-
  lawed in most of the world so it should have ended in
  the US.   This was the social and moral key to making
  men fight to save the Union and free the oppressed.
  The Civil War dragged on for 5 years until attri-
  tion and a solid plan crippled and defeated the South.
  Lincoln opted for a fair and just reconstruction with
  malice towards none.  Barely cold in his grave, the
  assassinated president’s plans were touted in name
  only as Southern politicians returned to their govern-
  ment offices.  While the economic base of the South
  was rebuilt, social conditions for the free slaves were
  little better then before, and in many cases worse.  Most
  people and business would enjoy the post war eupho-
  ria until the mid 1870’s and a hard economic collapse.
  Changing Times
  After 1870, technological advance and more open
  lands  expanded the strength and increased the popu-
  lation of the US.  More waves of immigrants were com-
  ing from Europe to fill the lower social ladders.  New
  technologies gave the world internal combustion, elec-
  tric motors and electric light.  The extermination and
  movement of the Native Americans was nearly com-
  plete.  Manifest Destiny had been realized as the na-
  tion stretched from coast to coast and all fell under the
  direction of Washington.  The US began to think of
  itself as a world power as the 1880’s drew to a close.
  The older nations laughed but a slumbering giant was
  about to wake.
  c. 1865
  While the North
  and South were
  reunited, many
  of the old social
  problems still
  remained.
  
   Bureau 13  Blackpowder
  13
  World Timeline
  1859
  Darwin publishes The Origin of Species in England
  to vocal opposition. King Victor Emmanuel II of Sardinia be-
  gins Italian unification. French forces capture Saigon.
  1860
  Prussians adopt scientific study of war and mod-
  ern military transportation and weapons. Napoleon III
  sends peacekeeping troops to Syria and the Vatican. Anglo-
  French armies force treaty of Peking. Exploitation of potas-
  sium deposits at Stassfust uncovers tribe of Kobolds.
  1861
  Most world powers recognize united Italy.  William
  I succeeds to Prussian throne. Pasteur develops germ theory.
  Tzar Alexander II frees 20 million Russian serfs.
  1862
  French annex Cochin, Indochina.  Otto von Bis-
  marck made prime minister of Prussia.
  1863
  British bombard Kagoshima, Japan to force trade.
  Cambodia under French control.
  1864
  Pasteur invents pasteurization.  Chinese Taiping
  Rebellion suppressed with British aid.  Benito Juárez of
  Mexico suspends payment of foreign debt.  Napoleon III in-
  vades and installs Maximillian as Emperor.   In response to
  brutality of modern  combat, Geneva Convention sets rules
  of war.    The Red Cross founded.   Tolstoy writes  War and
  Peace.   Prussia and Austria declare war on Denmark.
  1865
  Begun in 1857, transatlantic cable completed.
  Rudyard Kipling born.  Lewis Carrol writes Alice’s Adven-
  tures in Wonderland.  Paraguay starts a  5 year war with
  Brazil,  Argentina and Uruguay.
  1866
  Austro-Prussian war.  Peru declares war on Spain.
  Italy  declares war on Austria. Alfred Noble invents dyna-
  mite. Marquess of Queensbury forms rules of boxing.
  1867
  Under pressure from US, French withdraw from
  Mexico. Maximillian captured and executed. Universal Ex-
  hibition in Paris  draws 15 million visitors.  Dominion  of
  Canada established. Russia sells  Alaska to US. End of East
  India Company rule.  First laws passed regulating children’s
  working conditions in England.   Marx publishes first volume
  of Das Kapital.  Pro-Imperial uprising begins the Meiji Res-
  toration and  modernization of Japan.  Aluminum introduced
  as industrial metal.
  1868
  British conquer Ethiopia.  Disraeli becomes prime
  minister of Britain.  Russia occupies Samarkand.  Queen
  Isabella of Spain deposed.
  1869
  Red River Rebellion in Canada.  Northwest Terri-
  tories purchased by Canada from Hudson Bay Company.
  Jules Verne writes Twenty Thousand Leagues.
  1870
  Franco-Prussian war.  France replaces monarchy
  with representative democracy.  Fantmatique formed from
  Le Société de Jesu du Esprit á St. Loyola despite anti-Catho-
  lic government sentiment.  Heinrich Schliemann excavates
  Troy.  Rome made capitol of Italy.  Diamonds discovered in
  southern Africa. Charles Dickens dies.
  1871
  At Versailles, William I proclaims self Emperor of
  Germany.  US-Canadian border fixed.  Stanley locates Dr.
  Livingston.  Lewis Carrol writes Through a Looking Glass.
  Compulsory primary education in Japan.
  1872
  Spanish civil war. Jules Verne writes Around the
  World in 80 Days.  Jesuits expelled from Germany.
  1873
  Financial crisis in Europe.  Slave trade abolished
  by Sultan of Zanzibar.  Theocracy in Equador.  Buda and
  Pesth united in Hungary.  Famine in Bengal. First color pho-
  tographs.
  1874
  Socialist Working-Men’s Party founded in Germany.
  British protectorate in Malaya.  British annex Fiji Islands.
  Winston Churchill born.  Alfonso proclaimed king of Spain.
  1875
  Kwang-su becomes Emperor of China.  Cuba
  rebels against Spain.  London Medical School for Women
  founded.
  1876
  China declares Korea independent.  Queen Victoria
  proclaimed Empress of India.  Turkish troop massacre Bul-
  garians. Franco-British control of Egypt established.  Sci-
  ence of criminology created.  Parliamentary government in
  Turkey.
  1877
  British annex North Borneo.  Russia declares war
  on Turkey.  Satsuma Rebellion in Japan.  Famine in India.
  1878
  First electric street lights in London.
  1879
  British-Zulu War.  Britain invades Afghanistan after
  legation slaughtered in Kabul.  First telephone exchange in
  London.
  Albert Einstein born.
  1880
  French annex Tahiti.  Tinned meats and vegetables
  become available.  First English girls’ high school opened.
  Chile enters four year war with Bolivia and Peru.  Transvaal
  Boers declare independence from Britain.
  1881
  France occupies Tunis.  French begin Panama
  Canal.  Pablo Picasso born.  Tzar Alexander II assassinated.
  1882
  Compulsory primary education in France.  Korea
  attacks Japanese legation, China intervenes.  Irish terror-
  ists, the “Invincibles,” begins long chain of violence.  British
  occupy Egypt and the Sudan.  Triple Alliance formed by
  Germany, Italy and Austria-Hungary.  Women given right to
  own property in Britain. Daimler builds gasoline  engine. So-
  ciety for Psychical Research founded in London. Darwin dies.
  1883
  French protectorate in Annam and Tonhin,
  Indochina.  Sydney-Melbourne railroad opened.  First run of
  Orient Express.  Karl Marx dies.
  1884
  Maxim develops machine gun.
  1885
  First Indian National Congress meets.  Belgium
  creates the Congo State.  British invade northern Burma.
  Fingerprints proven unique.  Gold found in the Transvaal.
  1886
  British annex Burma. Smokeless powder.
  1887
  Queen Victoria celebrates Golden Jubilee.  British
  annex Zululand.  France united eastern holdings as
  Indochina.
  1888
  Trans-Caspian railroad completed in Russia.
  Frederick III becomes Emperor of Germany.  Serfdom abol-
  ished in Brazil. Revolt in German East Africa.  Baghdad rail-
  road started.  Cecil Rhodes united Kimberley diamond mines.
  E. J. Marey invents early cinematograph.
  1889
  France forms protectorate of Ivory Coast.  Emperor
  of Japan establishes constitution.  Eiffel Tower completed.
  Italy forms protectorate over Ethiopia.  Britain modernizes
  and expands navy. Brussels Conference abolishes slave
  trade.  Brazil becomes republic.  Adolph Hitler born.
  
  Bureau  13  Blackpowder
  14
  The Indians
  When the white man started colonizing the Americas,
  contrary to the propaganda of the times, he did not find hordes
  of ravening savages, with no true culture, government or
  religion. To the contrary, the Indians of the Americas (includ-
  ing North America) had formed societies that, for the time,
  were relatively stable and enlightened. Arts and crafts were
  encouraged, the elderly were respected and taken care of,
  and life was lived in a fullness not often seen in the more
  “civilized” West.
  This isn’t to say there weren’t conflicts, raids, wars and
  a little misery; it was just that things were not too bad and
  that, generally, life was good.  There were great tribes and
  the advent of civilization.
  This age ended several hundred years before the first
  European colonies were established.  The great tribes were
  broken and decimated by disease and the great tribes splin-
  tered and vanished.
  The coming of the white man changed that - dramati-
  cally.  They were considered savages and another series of
  plagues came in waves, ravaging the native populations.
  Settlers came and forced tribes out of centuries-old
  lands, starting “wars” that decimated the populations even
  further. Harsh treaties were signed, then ignored, as the white
  population moved west.  By the 1820s, the line stood at the
  Mississippi, and the ‘trails of tears’ of the Eastern tribes were
  done.
  False Security
  In most quarters, there was an acceptance that the Indians
  had their own lands and they would see the ‘light’ of civiliza-
  tion in time.  “Treaties with honor” were drafted and life was
  not what it had been, but it was life.  Many of these agree-
  ments stood for a generation... until the end of the Civil War.
  While there had been some ‘incursions’ of white set-
  tlers into lands that had been guaranteed to the Indians by
  treaty (the post-”trail of tears” treaties, that is) prior to the
  Civil War, these were usually small and offtimes the settlers
  removed by Federal order.
  For the most part, the majority of white settlers simply
  considered the Great Plains an obstacle to be overcome on
  the path to the ‘true’ West, i.e. California and Oregon.
  But, with the end of the Civil War, a major upturn in
  westward expansion, fueled by waves of European immi-
  grants, and the coming of both the telegraph and the trans-
  continental railroad, the writing was on the wall... the Indi-
  ans must go!
  At this point in time, two camps emerged touting solu-
  tions to the “Indian Problem.”
  The first simply wanted to conquer them militarily... and
  the higher the casualty count, the better.  The second wanted
  to integrate them into the mainstream society.
  The Federal government, as usual, tried to appease
  both camps, and ended up fueling what would become known
  as the “Indian Wars.”
  Special schools were set up to convert Indian children
  to western thoughts and beliefs and all the children of chiefs,
  war leaders and medicine men were required to go to them.
  The rich spiritual beliefs of the Indians were ignored as
  the ‘civilized’ folks tried to convert the Indians beliefs to those
  of Christianity.  At the same time, many of the “inviolate”
  lands guaranteed by treaty were suddenly not so inviolate.
  This was especially true if there was even the possibility that
  gold or silver might be found in these areas.
  For then, as now, money talked and expansion was
  fueled by money.  White prospectors with gold fever would
  invade areas set aside by treaty, hoping to strike it rich. And,
  if they had any luck at all, a rush would occur and the min-
  ers, settlers and politicians would conspire to push the tribes
  from the suddenly ‘valuable’ land.
  If there was resistance or fighting, the military would be
  brought in to punish the “savages.”
  Chief Joseph
  Chief Joseph won lasting fame in what later became
  recognized as the end of the “Indian Wars.”  Known as “Thun-
  der coming upon the land” to his people, he was one of the
  chiefs of the Nez Perce when their lands were seized during
  a gold rush.
  That this was in direct violation of the US/Nez Perce
  treaty (the last of 370 treaties the US government signed
  with various Indian tribes and nations) was ignored and, in a
  short time, miners and settlers had confiscated almost all
  the land of the Nez Perce.
  Joseph was, reluctantly but peacefully, in the process
  of moving to new lands when a few of the younger warriors
  decided to ‘punish the whites’ - setting off a “war.”
  Fighting federal troops, while trying to protect the tribe’s
  women and children, Joseph led a long, exhausting march
  through Idaho and Montana before finally being surrounded
  and forced to surrender just shy of his goal - the Canadian
  border.
  Upon hearing that the US cavalry was blocking the
  entrance to Canada, he made a statement that sums up the
  end of this era and the end of organized Indian resistance,
  “Hear me, my chiefs, I am tired; my heart is sick and sad.
  From where the sun now stands, I will fight no more forever.”
  
   Bureau 13  Blackpowder
  15
  California  CA
  -Achomawi
  -Atsugewi
  -Chimariko
  -Chumash
  -Costano
  -Cupeno
  -Diegueno
  -Esselen
  -Fernandeno
  -Gabrienlino
  -Hupa
  -Juaneno
  -Kamia
  -Karok
  -Kitanemuk
  -Konkow
  -Luiseno
  -Maidu
  -Miwok
  -Mono
  -Nomlaki
  -Patwin
  -Pomo
  -Salina
  -Serrano
  -Shasta
  -Tolowa
  -Wappo
  -Winton
  -Wiyot
  -Yahi
  -Yokut
  -Yuki
  -Yanna
  -Yuron
  Colorado
  -Arapaho
  -Ute
  Connecticut  CT
  -Mohegan
  -Pequot
  Delaware  DE
  -Delaware
  -Nanticoke
  -Florida FL
  -Ais
  -Apalachee
  -Calusa
  -Mobile
  -Pensccola
  -Seminole
  -Teleska
  -Timucua
  Georgia  GA
  -Creek
  -Cherokee
  -Chiaha
  -Guale
  -Hitchiti
  -Tamathli
  Hawaii
  Idaho  ID
  -Bannock
  -Coeur D’Alene
  -Kalispel
  -Nez Perce
  -Northern Paiute
  Illinois  IL
  -Illinois
  -Kaskaskia
  -Peoria
  Indiana  IN
  -Kickapoo
  -Miami
  -Piankashaw
  -Wea
  Iowa  IO
  -Iowa
  -Yankton Sioux
  Kansas  KS
  -Arapaho
  -Kansa
  -Osage
  Kentucky  KT
  -Shawnee
  Louisiana  LO
  -Atakapa
  -Chawasha
  -Hasinai
  -Natchez
  Maine  ME
  -Abnaki
  -Malecite
  -Passamaquoddy
  -Pennacook
  -Penobscot
  Maryland  MD
  -Susquehannock
  -Powhatan
  Massachusetts  MA
  -Massachuset
  -Mohegan
  -Nipmuc
  -Pennacook
  -Pocasset
  -Pequot
  -Sakonnet
  -Wampanoac
  Michigan  MI
  -Menominee
  -Potawatomi
  Map of
  Indians
  The following is a list
  of Native American tribes
  and their general loca-
  tions by state.   Canada,
  Mexico, Alaska, and Ha-
  waii have been omitted.
  Also see Hostile Times
  and Areas to Avoid start-
  ing on page 63.
  Alabama  AL
  -Alabama
  -Chatot
  -Creek
  -Koasati
  -Mobile
  -Napochi
  -Pensacola
  Arizona  AZ
  -Aravaipa Apache
  -ChiricahuaApache
  -Coyoyera Arache
  -Halchidhoma
  -Havasupai
  -Hopi
  -Hualapai
  -Maricopa
  -Mojave
  -Nevajo
  -Paiute
  -Pima
  -Yavapai
  -Yuma
  -Zuni
  Arkansas  AR
  -Caddo
  -Quapaw
  -Cahuilla
  AL
  A Z
  M A
  C A
  AR
  KY
  M O
  W I
  ME
   MS
  LO
  T N
  KS
  IL
  IN
  W V
  ID
  OH
  G A
  MI
  FL
  IO
  OK
  N M
  NE
  M N
  W A
  M T
  TX
  CO
  U T
  SD
  N V
  W Y
  OR
  V A
  V T
  PA
  NH
  0 2
  NC
  SC
  N D
  RI
  CN
  NJ
  DE
  M D
  
  Bureau  13  Blackpowder
  Pennsylvania  PA
  -Deleware
  -Susquehannock
  Rhode Island  RI
  -Narraganset
  -Niantic
  -Nipmuc
  -Wampanoag
  South Carolina  SC
  -Catawba
  -Cheraw
  -Cusabo
  -Pedee
  -Waccamaw
  South Dakota  SD
  -Arikara
  -Cheyenne
  -Ponca
  -Teton Sioux
  -Yankton Sioux
  Tennessee  TN
  -Chwrokee
  -Chickasaw
  -Shawnee
  Yuchi
  Texas  TX
  -Atakapa
  -Bidai
  -Coahuiltec
  -Comanche
  -Hasinai
  -Kichai
  -Karankawa
  -Kiowa Apache
  -Lipan Apache
  -Tawakoni
  -Tonkawi
  -Wicjita
  Utah  UT
  -Gosiute
  -Jicarilla Apache
  -Paiute
  Vermont  VT
  -Mohegan
  -Nipmuc
  -Pequot
  Virginia  VA
  -Monacan
  -Mogoway
  -Nottaway
  -Powhatan
  -Saponi
  -Tutelo
  -Tulemo
  16
  Minnesota  MN
  -Illinois
  -Ojibway
  -Santee
  Mississippi   MS
  -Biloxi
  -Caddo
  -Chakchiuma
  -Chitimacha
  -Chocktaw
  -Houma
  -Natchez
  -Ofo
  -Taensa
  -Tunica
  -Yazoo
  Missouri  MO
  -Missouri
  -Osage
  Montana  MT
  -Crow
  -Flathead
  -Gros Ventre
  -Piegan
  Nebraska  NE
  -Arapaho
  -Cheyenne
  -Omaha
  -Ponka
  -Oto
  -Pawnee
  Nevada  NV
  -Northern Paiute
  -Oaiute
  -Western Shoshoni
  -Washo
  New Hampshire  NH
  -Mohegan
  -Nipmuc
  -Pequot
  New Jersey  NJ
  -Delaware
  New Mexico  NM
  -Apache
  -ChiricahuaApache
  -Coyoyera Arache
  -Jicarilla Apache
  -Keres
  -Mescalero Apache
  -Navajo
  -Pecos
  -Piro
  -Tewa
  -Tiwa
  -Towa
  -Zuni
  New York  NY
  -Cayuga
  -Mahican
  -Mohawk
  -Montauk
  -Oneida
  -Onondaga
  -Seneca
  -Wappinger
  North Carolina  NC
  -Cherokee
  -Eno
  -Meherrin
  -Nottaway
  -Pamilico
  -Secotan
  -Sugaree
  -Tuscarora
  -Weapemeoc
  -Woccon
  North Dakota  ND
  -Hidatsa
  -Mandan
  -Yanktonai Sioux
  Ohio  OH
  -Cayuga
  -Seneca
  -Shawnee
  Oklahoma  OK
  -Caddo
  -Kiowa
  -Kiowa Apache
  Oregon  OR
  -Alsea
  -Cayuse
  -Chasta Costa
  -Clatskanie
  -Clatsop
  -Coos
  -Kalamath
  -Kalapuya
  -Modoc
  -Kwalhioqua
  -Molala
  -NezPerce
  -Northern Paiute
  -Siletz
  -Siuslaw
  -Takelma
  -Tenino
  -Tillamook
  -Tututni
  -Wishram
  -Umatilla
  -Umpqua
  -WallaWalla
  -Yaquina
  Washington  WA
  -Chinook
  -Chehalis
  -Chelan
  -Chimakum
  -Chinook
  -Clallam
  -Clatsop
  -Coast Salish
  -Coleville
  -Columbia
  -Colwitz
  -Duwamish
  -Humptulips
  -Klickitat
  -Lumni
  -Makah
  -Methow
  -Nisqually
  -Nooksack
  -Okanagan
  -Palouse
  -Puyallup
  -Quileute
  -Quinault
  -Sanpoil
  -Skagit
  -Skokomish
  -Snoqualmie
  -Spokane
  -Twana
  -Wanapam
  -Wenatchee
  -Yakima
  West VirginiaWV
  -Shawnee
  -Tutelo
  Wisconsin  WI
  -Fox
  -Sauk
  -Sioux
  -Winnebago
  Wyoming  WY
  -Cheyenne
  -Northern Shoshoni
  -Shoshoni
  Remember
  By 1889 most of the
  tribrs had either been moved
  from their homelands or were
  absorbed into the fringes of
  white society.  The others
  were retiring, shy, or outright
  hostile to the authority of the
  US governemnt.
  
   Bureau 13  Blackpowder
  17
  Hostile Tribes
  Conflicts with Native Americans was a continuous prob-
  lem.  While men fought to free slaves they completely ig-
  nored or pushed the American Indian farther west.
  By the 1860’s the Indian problem had been cured by
  disease and dispersal.   Lands deeded to many tribes were
  ignored or taken from them by fradulant purchase or by use
  of fear.  Even after many were resettled in the West, the
  practices continued and pushed them into small reserva-
  tions, often side by side with old enemies.
  By the start of the 1870’s the dissatisfied and the young
  were raiding transportation and settlements across the west.
  These continued incidents forced public reaction to call for
  military intervention.   The wars were indiscriminate, pun-
  ishing peaceful Indian and hostile alike.
  1860
  PAIUTE WAR
  Nevada
  Paiutes
  1861-63
  APACHE UPRISING
  Arizona/New Mexico/Mexico
  Apache
  Mangas Colorado/Cochise
  1863
  SHOSHONI WAR
  Utah/Idaho
  Shoshoni
  Bear Hunter
  1863-66
  NAVAJO WAR
  New Mexico/Arizona
  Navajo
  Manuelito
  1864-64
  MINNESOTA UPRISING
  Minnesota/North Dakota
  Santee Sioux/Teton Souix
  18664-65
  CHEYENNE ARAPAHO WAR
  Colorado/Kansas
  Cheyenne/Arapaho
  Black Bear
  1865
  COMANCHE/KIOWA RAIDS
  South West/Texas/Mexico
  Comanche/Kiowa/Mexican Kickapoos
  1866-68
  BOWSMAN TRAIL  WAR
  Wyoming
  Oglala Sioux/Cheyenne/Arapahos
  Red Cloud
  1866-68
  SNAKE WAR
  Oregon/Idaho
  Northern Paiutes
  Paulina/Old Weawea
  1867
  HANCOCK’S CAMPAIGN
  Central Plains
  Southern Cheyenne/Arapahos
  1868-69
  SHERIDONS CAMPAIGN
  Southern Plains
  Cheyenne/Sioux/Arapahos/Comanches
  Roman Nose
  1872-73
  MODOC WAR
  California
  Captain Jack
  Modoc
  1874-75
  RED RIVER WAR
  Southern Plains
  Kiowa/Comanche/Southern Cheyenne
  Quanah Parker
  1876-77
  SIOUX WAR (Little Bighorn)
  Montana/Wyoming/South Dakota
  Cheyenne/Sioux/Arapahos
  Sitting Bull/Crazy Horse
  1877
  FLIGHT OF THE NEZ PERSE
  Idaho
  Chief Joseph
  1878
  BANNOCK WAR
  Montana/Idaho/Oregon
  Bannock/Northern Paiutes/Cayuse
  Buffalo Horn
  1878
  FLIGHT OF THE CHEYENNES
  Dull Knife
  1879
  SHEEPEATER WAR
  Shosoni/Bannock
  1879
  UTE WAR
  Colorado
  Utes
  1872-86
  APACHE WARS
  Southwest/Mexico
  Apache Yava Pass
  1872-73
  Victorio’s Resistance
  1877-80
  Geronimo’s Resistance
  1881-86
  1889
  WOUNDED KNEE MASSACRE
  South Dakota
  Sioux/Cheyenne
  Places To Avoid
  & Major Conflicts  1859-1889
  The following are listings of major conflicts with Native
  Americans and forts in the state or territory.  These incidents
  ranged from raids to full rebellions.
  ARIZONA
  1862
  Apache Pass
  1864
  Canyon De Chelly
  1871
  Camp Grant
  1872
  Skull Cave
  1881
  Cibecue Creek
  1882
  Big Dry Wash
  Fort Apache
  Fort Grant
  Fort Defiance
  Fort Breckenridge
  Fort Whipple
  Fort Bowie
  Fort Lowell
  
  Bureau  13  Blackpowder
  18
  MONTANA (continued)
  Fort Missoula
  Fort Benton
  Fort CF Smith
  Fort Shaw
  Fort Keogh
  Fort Ellis
  Manuel’s Fort
  Fort Cartwright
  NEBRASKA
  1873
  Massacre Canyon
  1876
  War Bonnet Creek
  Fort Kearny
  Fort Hartstuff
  Fort Robinson
  NEVADA
  1860
  Pyramid Lake
  Fort Churchill
  NEW MEXICO
  1872
  Fort Craig
  Fort Sumner
  Fort Craig
  Fort Wingate
  Fort Bayard
  Fort Bliss
  Fort Thorn
  OKLAHOMA
  1868
  Washita
  1868
  Soldier Springs
  Fort Sill
  Fort Cobb
  Fort Bush
  OREGON
  1878
  Steen Mountain
  1878
  Birch Creek
  Fort Dallas
  Fort Harney
  TEXAS
  1864
  Adobe Walls
  1865
  Dove Creek
  1872
  McClellan Creek
  1874
  Palo Duro Canyon
  1874
  Adobe Walls
  Fort Quitman
  Fort Davis
  Fort Stockton
  Fort Concho
  Fort Griffin
  Fort Belknap
  Fort Richardson
  UTAH
  1863
  Bear River
  Fort Utah
  Fort Douglas
  Fort Cameron
  WASHINGTON
  1859
  Four Lakes
  Fort Walla Walla Fort Simcoe
  Fort Steilacom
  Fort Townsend
  WYOMING
  1865
  Platte Bridge
  1866
  Fetterman Fight
  1867
  Wagon Box Fight
  1876
  Dull Knife
  1876
  War Bonnet Creek
  Fort Phil Kearny
  Fort Reno
  Fort Casper
  Fort Fetterman
  Fort Bridger
  Fort Steele
  CALIFORNIA
  1872
  Lost River
  1873
  Lava Beds
  1873
  Dry Lake
  Fort Bidwell
  COLORADO
  1864
  Sand Creek
  1868
  Beecher Island
  1869
  Summit Springs
  1879
  Meeker Agency
  1879
  Mill Creek
  Fort Crawford
  Fort Garlan
  Fort Lewis
  Fort Lyon
  DAKOTA, NORTH
  1863
  Big Mound
  1863
  Buffalo Lake
  1863
  Stoney Lake
  1864
  Killdear Mountain
  Fort Berthold
  Fort Lincoln
  Fort Abercrombie
  DAKOTA, SOUTH
  1876
  Slim Buttes
  Fort Mead
  Fort Sully
  Fort Randall
  IDAHO
  1877
  Clearwater
  1877
  Whitebird Creek
  Fort Boise
  Fort Lapwai
  IOWA
  1872
  Fairmount Springs
  Fort Bland
  KANSAS
  1859
  Crooked Creek
  1868
  Beaver Creek
  Fort Levinworth
  Fort Dodge
  Fort Larned
  Fort Hayes
  Fort Harker
  Fort Wallace
  MINNESOTA
  1862
  Wood Lake
  1862
  Birch Coulee
  1862
  New Ulm
  1872
  Fort Ridgely
  Fort Ridgely
  MONTANA
  1867
  Hayfield Fight
  1876
  Powder River
  1876
  Wyatt’s Mill
  1876
  Little Bighorn
  1876
  Rosebud
  1877
  Lame Deer
  1877
  Harlan Creek
  1877
  Wolf Mountain
  1877
  Bear Paw
  1877
  Big Hole
  
   Bureau 13  Blackpowder
  THE BUREAU
  AND THE INDIANS
  Dealing with the Indians was always a tenuous affair
  for Bureau 13 as there were multiple social forces, right and
  wrong tugging at the agency in its formative years.
  Classes in a Classless Society
  The vast majority of people who migrated west were of
  the lower economic and social classes.  A few were higher
  up - those who became successful ranchers, store owners,
  town bankers, etc.  Then there were the leaders, the politi-
  cians, the Governors, Army/Cavalry Generals and the rich
  who could buy a position and status.
  Before the 1860 there were only a small number of black
  people in the west.  A few escaped slaves, cowboys and
  homesteaders went west to find the freedom they could not
  have back east, but few truly found it.  When the railroads
  came west the Chinese laborers came with them.  Indians
  surrounded the whole but it was the White Man who domi-
  nated the scene by whether by habit or force, frequently the
  later.
  To say the least the majority of whites were very racist.
  Blacks were treated as inferiors or indifferently but rarely as
  equals.  The Chinese had similar difficulties but to a some-
  what lesser degree because they were less apt to use vio-
  lence and tolerated more abuse then the average victim.
  Indians were treated with mistrust and hostility due to the
  ongoing conflicts between the ‘white eyes’ and the red man.
  Mexicans shared a similar fate except for those who showed
  the proper amount of humility.
  Oddly there were exceptions, some tribes that were
  considered civilized or individual whites that learned to ac-
  cept the Indiana and his culture.    Most of this racism and
  hatred in the west could be traced back to one common de-
  nominator; Ignorance.  The majority of settlers could not read
  and write.  Those who had a 6th grade education were rare
  and considered well ‘schooled’.
  Basically the masses were afraid.  They grubbed their
  way out to a new life and ‘by God and a gun’ they would not
  lose it.   Most had no idea of the rich cultural heritage and
  beliefs that were being destroyed..
  Dealing With Indians
  There was an begrudging understanding that the na-
  tive people in the Native Americas had a closer relationship
  with Native Spirits and magic then did the average Ameri-
  can.   There was also the knowledge of Manifest Destiny
  and a Christian God over all his children.  The combination
  at times spelled disaster for dealing with the natives until the
  Bureau began to realize they had to make exceptions.
  Contacts with specific Indians and then bands and tribes
  became a mandatory aspect of Bureau operation after the
  Civil War.  They realized they had to treat the Native Ameri-
  cans with a mixture of Caution, Honor, and Truth.  While the
  Bureau had absolutely no control over Government policy,
  the attempted to do what they could to strike a balance.  Some
  times it worked and sometimes it did not.
  19
  You Think
  I am a Fool
  to Believe
  You?
  Flying Elk 1887
  Contact Time
  Contact with Indians depends on tribe, general deal-
  ings of the times and individuals.  This does not count travel
  times to rural locations by horse or rail.
  01-25
  CAN NOT LOCATE
  Can not locate contact.
  26-75
  TAKE’S TIME
  Takes d4 days to contact.
  76-85
  AS EXPECTED
  Takes 2d10 hours
  86-95
  FAST CONTACT
  Taked d4 hours.  Contact was waiting for you.
  96-98
  CONTACT MEETS YOU
  Contact is there at the expected time.
  99-00
  SERIOUS PROBLEMS
  Because of  Tribal Polotics,  Hostiles,  Weather  or
  outside influences take d10 days and roll again.
  Contact Result
  Contact  for information may have varied results.
  01-25
  NO RESULT
  No real information.
  26-75
  INFORMATION
  A little information to help a situation.
  76-85
  GOOD INFORMATION
  Needed information to resolve a situation.
  86-95
  EXCELLENT INFORMATION
  Information beyond what was needed.
  96-98
  THE WRONG INFORMATION
  Information that sounds good but is not entirely true.
  99-00
  CRITICALLY WRONG INFORMATION
  This information sounds correct but is critically wrong
  or will be a  complete ‘red herring’  for the parties in-
  volved.
  
  Bureau  13  Blackpowder
  Friends & Enemies
  From the beginning Bureau 13 began to
  attract friends and enemies.  In true Detec-
  tive fashion, Lafyette Baker began to catalog
  hostiles, intermediates and those who could
  become part of Bureau operations.   Some of
  these folks have persisted over the years and
  into the 20th century.  The following is a small
  collection of the more memorable.
  Remember that many of these accounts
  may have been embelished over the century
  and a half of the Bureau’s existance.  Some
  of their deeds can be redily researched from
  common sources as well as the odd scrap of
  Government records.  For every single per-
  son listed you can bet there were three more
  that faded into history or didn’t want to work
  with the Bureau on a day to day basis.
  Guidelines for NPC’s
  In the framework of the RPG remember
  these people are helpers to your agents and
  generally not part of the team.  They may be
  there is the situation is critical but communi-
  cations were notoriously slow even with the
  telegraph and the postal service.  While the
  Bureau has dedicated telegraph links in ma-
  jor cities, everybody was limited to the speed
  of a train or horse.
  20
  NAME
  Name of the individual.  May be a nickname
  or a full name.  Aliases are listed in the text in
  most cases where they are necessary.
  TYPE
  Friend or Enemy of Bureau 13.   Does not
  necessitate the legal status of the person.  Some
  gunslingers and criminals have been friends to
  Bureau 13 in its traumatic birth and subsequent
  history.  In-betweens are the folks who are nei-
  ther friends or enemies or may be either at differ-
  ent times.  John Ramlo was one such agent who
  returned to the Bureau on several occasions when
  it suited him.
  DATE
  The general date where the individual be-
  came active  in contact or hostility with the Bu-
  reau.
  AREA
  Area of operation.  May be a City or a re-
  gion.  This may be a multiple listing for several
  areas of operation with the first being the most
  frequented.
  ASSOCIATES
  Friends of the individual that may be of no-
  toriety.  May be famous people of the time or other
  well known Bureau 13 agents
  ORGANIZATION
  Other organizations that the person was part
  of or has experience with.
  USUALLY CARRYING
  General Weapon or special item carried by
  this person.  May be a trademark or unusual de-
  vice.
  DIED
  Date of Bureau file closure, or death of the
  organization or individual.  In many cases these
  dates are speculation or second hand data as a
  number of these people vanished into history.
  STATS
  The physical statistics of the individual in
  game terms.    Numbers may be a good guess or
  data from historic fact.
  SKILLS
  The primary skill of the individual and the
  level of the skill. A secondary skill may be listed
  for the individual.
  
   Bureau 13  Blackpowder
  NAME
  JOHNATHON TENNANT
  TYPE
  Friend
  DATE
  1870
  AREA
  Toledo Ohio
  ASSOCIATES
  Abigale English, M Traill
  ORGANIZATION
  None
  USUALLY CARRYING
  Derringer and Silver Bullets
  DIED
  1914
  Johnathon was a shopkeeper in Toledo
  Ohio who manages a hidden warehouse and
  supply store for Bureau 13.
  His association with the Bureau started
  in 1869 when he was caught up in a land dis-
  pute with several of his friends.   One by one
  they began to grow sick and die on the full
  moon.  The bank immediately foreclosed each
  property.  As he tended a sick neighbor, he
  noticed a flickering light in the woods.  Creep-
  ing to the site he discovered an old woman
  chanting over a pentagram burned into the
  ground.  At the center of the magical glyph
  was a smoky cloud with a dozen green eyes.
  As the hag spotted Johnathon, she ordered
  the demon to destroy him.  “Your contract was
  for one and not two tonight!” Whispered the
  creature as it vanished in a puff of rancid
  smoke.  Enraged, the woman turned to
  Johnathon with a knife.  With no recourse he
  pulled a derringer and dispatched her.
  Within a week the Bureau Operative M.
  Traill showed up and told Tennant that this
  was the work of Banker named Gordon Pierce
  who knew of a new railroad spur coming
  through this area.  Traill knew the newly
  formed Bureau needed strategic support and
  material storage so this was the ideal person
  to help them.   Johnathon agreed and helped
  in the arrest and imprisonment of Price.
  After the incident Johnathon became a
  deacon at the local Baptist church and met
  his sweetheart, Willa Johnson, a school-
  teacher.   He has opened his heart to her and
  informed her that the Bureau exists.  At first
  reluctant, she understood that Johnathon
  Tennant is of solid and honorable stock and
  would never lie to her.
  Most people find Tennant likeable, strong
  as an ox, and quick witted.  He is also a mas-
  ter at finding, building or pointing agents to
  the right direction in matters of supply.   Give
  agents who deal with Tennant a 60% chance
  to be pointed in the right direction for needed
  items.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  14
  11
  49
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  09
  16
  07
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  11
  76
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  16
  05%
  16
  -
  17
  SKILLS
  MERCHANT
  90%
  PROCUREMENT
  70%
  SUPPLY
  If you can’t find it in the general store or
  make it you probably aren’t going to be able
  to order it.
  Remember larger cities have craftsmen
  who work quickly and there are larger stores
  and materials warehoused.
  21
  
  Bureau  13  Blackpowder
  NAME
  JAMES MARSHALL
  TYPE
  Friend
  DATE
  1874
  AREA
  Woodbury, Tennessee
  ASSOCIATES
  Abigale English
  ORGANIZATION
  None
  USUALLY CARRYING
  Large Doctors Bag
  DIED
  Missing 1892
  At the battle of Chickamauga Marshall
  was one of the few doctors that braved North-
  ern fire to pull the wounded off the battlefield.
  Wounded in the hip, he recovered and went
  back to practicing medicine across the Appa-
  lachians.
  Marshall is a prime example of the old-
  time family doctor, one not afraid to brave the
  elements and make house calls.  Well loved
  and respected by those he has helped over
  the years, he has been honored with several
  children being named after him.
  His recruitment with the Bureau started
  in 1872 when a series of beheadings in
  Carthage, Tennessee drew his attention.   A
  survivor of the attack was near death and he
  was asked to see her.  Beth Danvers was on
  her death bed until just before the sunset.  As
  Marshall examined her she passed on.  As
  the good doctor pulled a sheet over her face,
  she opened her eyes and showed him a set
   of canine teeth that put a cold chill down his
  spine.  As he backed away she leapt on him
  and was impaled on his sliver tipped walking
  stick.  She was buried with the stick still in
  place and that caused no end to talk of
  Marshall killing devils.   As his fame spread
  so did his knowledge of the underlying world
  of the paranormal.  By 1874 he was recruited
  by the Bureau because of his knowledge and
  asked to create a book on his experiences.
  The Bureau in turn shared medical knowledge
  and techniques with him.
  Marshall is an easy man to find as he
  travels the back roads of the Appalachians
  with his hound Billy and a mule called Army.
  He takes chickens and apples as payment
  from the poor and treats anybody or anything
  in need as long as he deems them good. He
  listens carefully for gossip and packs a four
  barrel derringer with silver and wooden bul-
  lets.
  If you can find him and the patient sur-
  vives that long, he has a 40% chance to treat
  gunshots and a 45% chance of stopping an
  infection.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  16
  16
  14
  59
  -
  CON WIZ
  DOD 75%
  MCD
  17
  16
  14
  45
  -
  DEX
  LCK
  ACC
  50%
  REC
  14
  13
  09
  30
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  10
  86
  15
  45
  SNS
  MRE STN
  EXP
  PIE
  10
  03%
  16
  -
  16
  SKILLS
  General Medicine
  85%
  Surgeon
  50%
  Natural Lore
  75%
  Paranormal Lore
  55%
  22
  
   Bureau 13  Blackpowder
  NAME
  CAPTAIN JACK KRIEGE
  TYPE
  Friend
  DATE
  1869
  AREA
  Baltimore, Maryland
  ASSOCIATES
  None
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Large Fisherman’s Knife
  DIED
  Unknown
  Captain Jack was a former blockade run-
  ner and gambler that ran medical supplies
  south to the Confederacy and former slaves
  north to freedom.
  About 3 months before the end of the war
  Jack was making a run to Charleston in rough
  weather.   As he approached the harbor en-
  trance one of the crates fell on its side: shat-
  tering and scattering its contents over the
  deck.  What Jack saw was definitely not medi-
  cal supplies, unless, of course, one consid-
  ered mummified hands, bundles of bones,
  black candles, sulphur, and a child’s head
  medical supplies.  Horrified, he dumped the
  crate overboard as well as another dozen that
  carried like items.   At the dock his life was
  threatened by the owners but Jack told them
  it was a storm and they were washed over-
  board.   Within hours his ship was destroyed
  by a boiler explosion.
  Jack went back to gambling to buy an-
  other ship.   He told his story to a Yankee
  who later became a Bureau agent who re-
  membered it and decided to track Kriege
  down.  Agent Cooper Johnson has found a
  real resource for the Bureau.   With a loan,
  Jack was able to buy a second ship and help
  the Bureau whenever it was needed.
  Captain Jack has a love of seaport tav-
  erns and stories of ghosts and strangeness
  on the high seas.  He claims he has a good
  eye for fine ladies, cigars and brandy.  He
  says he can’t stand children but has started
  a school for the children of lost seamen.  He
  keeps his moustache well waxed and a cap
  over his balding head.  Former slave and ex-
  pert with steam, Nate White is his friend and
  engineer.
  Nate has a fascination with underwater
  vehicles and dreams of building a working
  submarine.  He has created a diving suit that
  allows him a half hour supply of air to work
  under water.
  Any sea passages with Captain Jack will
  have a 90% chance of being uneventful to
  boring.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  14
  11
  49
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  09
  16
  07
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  11
  76
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  16
  05%
  16
  -
  17
  SKILLS
  Captain Jack
  Steam Ship
  75%
  Sailing
  78%
  Smuggling
  65%
  Sea Lore
  71%
  Costal Geography
  89%
  Cannon Use
  67%
  SKILLS
  Nate White
  Steam Engineering
  95%
  Underwater Suit
  90%
  Metal Fabrication
  59%
  Fishing
  58%
  23
  
  Bureau  13  Blackpowder
  NAME
  ORRIN PORTER ROCKWELL
  TYPE
  Friend
  DATE
  1870
  AREA
  Utah Territory
  ASSOCIATES
  Brigam Young
  ORGANIZATION
  Mormon Church
  USUALLY CARRYING
  Shotgun & Colt Patterson
  DIED
  1878
  Marshall Rockwell is also the General of
  the Utah Militia and one of the most feared
  men in the American West.
  With at least 200 killings to his credit this
  ordinary looking man is the law in the Utah
  Territory.  Because of a promise made to him
  by Joseph Smith, the organizer of the Mor-
  mon Church, he was blessed with immunity
  from death by a gun as long as he fought for
  the good of the people.  This apparently
  worked as he was never seriously wounded
  during his career.   In one incident an enemy
  gunslinger stepped off a porch not 15 feet
  from Porter and fired 5 shots into him.   Por-
  ter simply pulled his revolver and placed a
  shot in the outlaw’s heart, killing him instantly.
  It is a legend that he operates like a cat,
  with nobody ever guessing his next move or
  attitude.  In incidents that are detrimental to
  his state or church, he is cold and effective in
  dispatching the problem. His famous line
  “Wheat to the cutter.” Are the last words that
  many of his enemies hear before hot lead
  ruins their day.
  Rockwell will not be pushed or threatened
  in any way by Bureau Agents.  He considers
  them a necessary evil to save the state of
  Utah and the Mormon faith.
  He will ig-
  nore the requests of the Bureau in Washing-
  ton and only deal with operatives who come
  to him as men unless he deems it of a critical
  importance.
  Bureau Chief Lafyette C Baker suspects
  there is something supernatural about this
  man but will not deal with it as he is on the
  side of justice.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  14
  11
  49
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  09
  20
  07
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  11
  76
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  16
  05%
  16
  -
  19
  SKILLS
  Marshall
  90%
  Fast Draw
  75%
  24
  Bureau ‘Smart’ Horses
  There was a quiet rumor that Bureau 13 had
  a stable of unusual horses in Kansas.  These mag-
  nificent animals had the intelligence of a 5 year
  old human and directly bonded with their owners
  as long as they were well cared for.
  Agent  Yont & Sam  c.1877
  
   Bureau 13  Blackpowder
  NAME
  SALLY ANDERSON
  TYPE
  Friend
  DATE
  1879
  AREA
  Dodge City, Kansas
  ASSOCIATES
  Bat Masterton
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Derringer and Silver Hat Pin
  DIED
  1918
  Sally is a saloon girl who works in the
  Lady Gay, a less than first class establish-
  ment in Dodge.  With brunette hair and a
  wicked smile she is an important contact for
  the western frontier.  Many say she has the
  ability to get along with even the meanest of
  people.  She seems to have a talent for stop-
  ping fights and serious mayhem.
  Working one evening, Sally had a run in
  with a gunman named Billy Bonney who was
  on business and passing through the town.
  Ill and running a fever, Bonney collapsed in
  the saloon and was placed in her room.   That
  night she noticed a change come over the
  teenager as his eyes turned yellow and his
  hair began to grow.  As she had never seen a
  Were Cyote, she talked to the creature as she
  headed for the door.   Still with fever and
  somehow calmed by Sally,  Bonney jumped
  through the window and headed into the night.
  Some weeks later she told her story to Will-
  iam Barclay Masterton who was now a Bu-
  reau 13 agent.  Realizing Sally was special
  in some way,  he recruited her to collect in-
  formation and became a close friend.
  Sally seems to have a touch of Psionic
  ability that seems to be empathy to a strong
  degree.  She has no control over this and it
  manifests 70% of the time in a critical situa-
  tion.  This ability also extends to crowds and
  animals.   She seems to be a natural magnet
  for children, orphans, and cats.
  Bureau agents who deal with Sally will
  find themselves in a sea of calm that is bro-
  ken by her wicked sense of humor.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  14
  11
  49
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  09
  16
  07
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  11
  76
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  16
  05%
  16
  -
  17
  SKILLS
  Peacemaker
  89%
  Bar Management
  75%
  Fast Talk
  68%
  Sing
  73%
  FRONTIER MEDICINE
  Dig out the bullet, clean out the wound
  and say a prayer.   Medicine was in it’s in-
  fancy and drugs were at best a little useful.
  25
  Sally
  Anderson
  c. 1884
  
  Bureau  13  Blackpowder
  NAME
  WILLIAM BARCLAY
  MASTERSON
  TYPE
  Friend
  DATE
  1880
  AREA
  Fort Worth, Texas
  ASSOCIATES
  Sally Anderson, Wyat Earp
  ORGANIZATION
  None
  USUALLY CARRYING
  Derringer
  Silver Handle Cane
  DIED
  1921
  One of the colorful figures in western his-
  tory, Masterson came to the attention of Bu-
  reau 13 after an altercation with a Vampire in
  1877.   He worked with his brother Ed
  Masterson, the Marshall of Dodge city where
  he relied more on his brain and fists than a
  gun.
  He moved to Tombstone, Arizona and
  then Forth Worth, Texas then back to Dodge
  in 1882 where his skill as a gambler became
  a legend.  After that he wandered the west
  until he settled down in the late 1880’s.
  Masterton did on occasion talk about work-
  ing for the government under unusual circum-
  stances.
  These stories persisted as he was made
  a US Marshal by Teddy Roosevelt at the turn
  of the century.
  In 1907 he took a job with the Morning
  Telegraph in New York and became a well
  respected sports writer.
  What history only glosses over is that
  Masterson was deeply involved in Bureau 13
  for a number of years.  While he often dis-
  agreed with the aging Baker, his judgement
  was always correct when dealing with the
  paranormal.  One of his comments is still used
  a fundamental cornerstone of Bureau 13 train-
  ing.  “If you don’t know what it is then do
  not expect to stop it with a bullet.”
  His movements as a US Martial were
  outstanding cover for his other activities as
  he formulated methods of operation for the
  Bureau.  Even as a reporter he continued to
  dig out information and provide a continuing
  stream of material and recommendations for
  the Bureau.
  In 1918 there were persistent rumors he
  was again tracking a vampire in New York
  City.   This vampirized gunslinger came to
  NYC with the expressed interest in making a
  name for himself as the man who killed Bat
  Masterson and to avenge the killing of his
  partner nearly a half century before.   With-
  out notifying the Bureau, the 62 year old
  Masterton tracked his tormenter to Coney
  Island where he either dispatched or impris-
  oned him.
  Masterton, unlike so many legends of the
  west, finally died in 1921 at the age of 65.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  14
  15
  14
  79
  -
  CON WIZ
  DOD 75%
  MCD
  15
  15
  14
  60
  -
  DEX
  LCK
  ACC
  50%
  REC
  16
  16
  14
  40
  -
  AGL
  CRZ
  STB
  25%
  TMP
  14
  15
  66
  20
  57
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  17
  -
  12
  SKILLS
  Gambler
  95%
  Marshall
  65%
  Fast Draw
  48%
  Marksman
  79%
  Writer
  88%
  26
  
   Bureau 13  Blackpowder
  NAME
  REDEMPTION STARK
  TYPE
  Friend
  DATE
  1872
  AREA
  Lovelock, Nevada
  ASSOCIATES
  John Ramlo
  ORGANIZATION
  None
  USUALLY CARRYING
  Colt Army
  Bullwhip
  DIED
  Unknown
  Redemption is a living embodiment if the
  archetypical prospector you’d find in the west.
  Haunting the nether regions of Western Ne-
  vada, he is constantly on the move looking
  for that one big strike that will make him rich.
  Legend says he was a Doctor in the Civil War
  and that after the shock and carnage of
  Gettysburg he walked west and kept going.
  In 1870 he stumbled across a deep mine
  that was inhabited by a race of little people
  who informed him that it was their gold mine.
  At that point timbers started to give way and
  Redemption helped the wee folk prop and se-
  cure their main shaft.  With a large bag of
  gold and a charm, he was escorted back to
  the surface.
  Heading to Virginia City he hit the first
  saloon and started drinking.   When he started
  railing about ‘them little fellers’  a Bureau op-
  erative listened to the story and decided they
  needed a mining expert and somebody in the
  hills.  The offer of $50 a month gave Redemp-
  tion a good living  and he became rabidly loyal
  to the Bureau.  Somewhere along the way
  he befriended John Ramlo and more Indians
  than he could count.
  On a trip to buy supplies, he found John
  Ramlo on the verge of death from fever and
  a gunshot wound to the chest.  Without con-
  cern for the visage of Ramlo that would have
  scared any normal man, he nursed him back
  from the brink.  One morning Ramlo was
  gone.  A week later he returned, handed Re-
  demption a bottle of fine whiskey and walked
  back into the desert.  For Ramlo that may
  have been unprecedented.
  While Redemption appears a grumpy
  old man, he has a heart of gold and is smart
  as a fox.  People believe he is ‘kinda simple’
  but that is an act to hide his real work.  His
  other talent seems to be collecting Indian leg-
  ends and tacking activities of paranormal
  spirits in the West.
  While he doesn’t smell much better then
  his mule Edgar, he doesn’t get sick or ap-
  pear anywhere near to his age.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  17
  12
  11
  85
  -
  CON WIZ
  DOD 75%
  MCD
  16
  12
  11
  62
  -
  DEX
  LCK
  ACC
  50%
  REC
  12
  12
  07
  42
  -
  AGL
  CRZ
  STB
  25%
  TMP
  11
  08
  76
  21
  44
  SNS
  MRE STN
  EXP
  PIE
  06
  03%
  16
  -
  12
  SKILLS
  Prospecting
  85%
  Survival
  90%
  Natural Medicine
  80%
  Surgeon
  70%
  Indian Lore
  80%
  27
  “Col. John Ramlo is by definition, no man’s friend.”
  Redemption Stark   1885
  
  Bureau  13  Blackpowder
  NAME
  ABIGALE ENGLISH
  TYPE
  Friend
  DATE
  1875
  AREA
  Sheffield, Pennsylvania
  ASSOCIATES
  Johnathon Tennant
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Book of Spells
  Daily Magics
  DIED
  Unknown
  Descended from one of the victims of the
  Salem Witch Trials, Abbie along with her sis-
  ter Mary and mother Martha  still lives on the
  small farm she was born on.
  Abbie is a midwife, healer and pie baker
  to the people in the area.   Few realize she is
  a witch and simply believe ‘God’ has given
  her the touch of healing and good.  While trav-
  eling to Toledo she helped a wounded hunter
  recover from the clawing of an angry bear.
  Johnathon Tennant noticed her medicine
  healed his wound in record time.  He grew
  curious about her and sent the facts to the
  Bureau.   Instead of burning her home, they
  decided this was a rare and ‘good’ witch with
  some possible use to them in the future.
  Abigale prefers to ply her skills in secret
  and would rather deal with Bureau 13 as a
  last resort.  She has a mild fear of Govern-
  mental Agencies and seeing her neighbors
  with torches and a rope.  She prefers to con-
  tinue researching her healing magic without
  help and the bureau assistance of supplies
  and old tomes.
  Several of Abigale’s potions are now
  Bureau standards that are carried in the av-
  erage medical kit.  The first item is a disinfec-
  tant that is used for wound cleaning and a
  prep before surgery.  This cuts down on ‘sur-
  gical fevers’ by 50% in the least.  The second
  is a tonic used in recovery of surgery that is
  rich in vitamins and minerals.  It has a sec-
  ondary effect in keeping the victim calm.  It’s
  instructions are simple.  One spoon for Health,
  two to calm and three to sleep.
  It is said that Abbie has an amazing spell
  book that is the envy of many practitioners of
  magic.  The bureau suspects this has made
  her a target for the Windwillow Coven as well
  as less then scrupulous magicians.  She has
  repeatedly refused protection of her farm or
  a live-in agent while stating “The farm will look
  after itself!”.
  Her trusted contact in the Bureau is
  Johnathon Tennant who she corresponds with
  several times a year.
  Abbie’s sister Mary is married to an
  amazingly large and powerful blacksmith
  named George.  He accepts the families tra-
  ditions and has learned a little magic of his
  own when working at his forge.  His horse-
  shoes are a legend in toughness that can last
  for years.  At times he has been called on to
  create special tools and weapons for agents.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  11
  16
  11
  49
  55
  CON WIZ
  DOD 75%
  MCD
  14
  15
  10
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  12
  09
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  13
  96
  12
  65
  SNS
  MRE STN
  EXP
  PIE
  16
  05%
  13
  -
  19
  SKILLS
  General Medicine
  77%
  Herbal Medicine
   69%
  Natural Lore
  45%
  28
  
   Bureau 13  Blackpowder
  NAME
  MATHER, DAVID
  (aka Mysterious Dave)
  TYPE
  In-between
  DATE
  1879
  AREA
  Everywhere
  ASSOCIATES
  Few
  ORGANIZATION
  None
  USUALLY CARRYING
  Sharps Rifle
  Colt Navy Revolver
  DIED
  Unknown
  Sometime rustler, sometimes lawman,
  sometimes scam artist.  Mather is one of
  those people who is almost dependable when
  dealing with the paranormal or helping the
  poor.   He can appear anywhere accused of
  robbery or as a Marshal of Dodge or El Paso.
  Wherever you find him, you won’t find him
  there for more than a year.   Generally he is
  run out of town by a citizens group with tar
  and feathers or a woman with a shotgun.
  Some say Dave is ruthless and cold
  blooded about killing with a tendency to shoot
  a man in the back.  He does not deny this
  though adds “I aint killed nobody who didn’t
  deserve it mostly.”
  Dave’s history goes back a long way with
  Bureau 13.   He was one of the first recog-
  nized people with a strange talent for charm
  and putting suspicious people at ease.  In fact
  he is said to be able to  charm the skin off a
  snake or talk his way past prison guards which
  he did at Libby prison in Washington DC in
  1864.
  Over the next 20 years Bureau 13 agents
  tracked Mather and used him in a number of
  critical situations, paying him each time in gold
  and horses.
  If he has a single weakness it  is chil-
  dren.  He adores them and would track down
  anybody who would hurt them.  Considering
  his reputation, he probably has many.
  By 1889 Dave has vanished from Bureau
  records and is rumored to have headed North
  or East into Canada.  Several sources say
  he may have become a Canadian Mounty that
  goes by the name of Earl.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  14
  12
  14
  59
  -
  CON WIZ
  DOD 75%
  MCD
  14
  10
  11
  45
  -
  DEX
  LCK
  ACC
  30%
  REC
  14
  16
  13
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  14
  17
  36
  15
  35
  SNS
  MRE STN
  EXP
  PIE
  03
  02%
  14
  -
  10
  SKILLS
  Lawman
  45%
  Fast Talk
  95%
  Charm
  90%
  29
  
  Bureau  13  Blackpowder
  NAME
  BIERCE REED
  TYPE
  Friend
  DATE
  1870
  AREA
  Boston, Massachusetts
  ASSOCIATES
  Washington Irving
  ORGANIZATION
  None
  USUALLY CARRYING
  Derringer
  Notebook
  DIE D
  1904?
  English born, Reed is a reporter for the
  Boston Telegraph.  He is widely known for
  his entertaining reporting of the idiosyncra-
  sies of Boston’s political elite.  Among his col-
  leagues he is better known for his innovative
  investigative methods and his dogged deter-
  mination.
  Reed was recruited into the Bureau dur-
  ing a lycanthropy outbreak in his adopted city
  in 1868.  He was instrumental in tracking
  down and destroying the werewolf respon-
  sible.  Since then, he has proved to be ex-
  tremely resourceful and is considered one of
  the “up and coming” agents in the Bureau.
  The only problem with Reed is he can
  not keep his nose out of governmental poli-
  tics and refused to let things go.  If there is
  whiff of a scandal then he is there digging
  deep and getting to the heart of the matter.
  Unfortunately this puts him in the direct
  spotlight of a number of powerful people that
  the Bureau would rather not anger including
  the rich and foreign governments.  He is not
  well liked in Washington circles and there
  have been many a senator who has made
  the comment that when Bierce Reed visits
  town there should be a bucket of tar and feath-
  ers waiting.  On several occasions Reed has
  amassed data on prominent people that has
  saved his life when they decided he just knew
  too much.
  While he is predominantly Eastern, he
  has a wide knowledge of the West and poli-
  tics that may be making changes on the hori-
  zon.  He deplores the US Government Indian
  Policy and their treatment.  After several en-
  counters with a Shaman called Charles Run-
  ning Elk, Reed strongly champions the use
  of Indian shamanism. This one factor brings
  him in conflict with Bureau heads time and
  time again.  He has professed to some agents
  that he strongly believes there will be a great
  future for the United States and “Our destiny
  is in the stars as long as we don’t lose sight
  of our feet.”
  Dealing with Reed is informal and easy
  of you can find him.  He moves around a lot,
  never quite where anybody expects him to
  be or where he most likely shouldn’t be.  If
  there is a crowd at city hall you can bet he is
  somewhere near.  He is friendly but will be-
  come deadly serious if he is on Bureau busi-
  ness.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  10
  15
  08
  69
  -
  CON WIZ
  DOD 75%
  MCD
  14
  17
  11
  52
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  12
  07
  35
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  14
  66
  17
  65
  SNS
  MRE STN
  EXP
  PIE
  06
  04%
  17
  -
  10
  SKILLS
  Research
  85%
  Journalist
  85%
  Contacts
  76%
  30
  
   Bureau 13  Blackpowder
  NAME
  WYATT EARP
  TYPE
  Friend
  DATE
  1877
  AREA
  Tombstone Arizona
  Wichita Kansas
  Dodge City
  ASSOCIATES
  Morgan Earp  d.1882
  Virgil Earp
  Bat Masterson
  Wild Bill Hickok  d.1876
  Doc Holiday  d.1887
  ORGANIZATION
  None
  USUALLY CARRYING
  Nothing until there was trouble.
  DIED
  1929
  Indian Fighter, Buffalo Hunter, and peace
  officer,  the legendary Wyatt Earp was nei-
  ther brave or foolhearty.   What made him a
  legend was the fact he was tough, knew his
  trade, and was a thinker.
  Of all the gunslingers, Earp learned the
  science of using a handgun, how to aim and
  what not to do.  He talked to other legendary
  gunslingers and learned the three basic skills
  of survival that were:
  A
   Speed
  B
  Accuracy
  C
  Common Sense.
  Earp was a coffee drinker, a generous
  man, and an outstanding poker player.  He is
  most remembered by his participation in the
  Gunfight at the OK Coral and several ques-
  tionable deaths after the murder of his brother
  Morgan.
  His dealings with the Bureau stem from
  an incident in 1883 when Wyatt faced a group
  of cannibal cultists bent on the blood sacri-
  fice of 13 victims.   These were all the chil-
  dren of prominent people who were innocent
  of any wrong doing.   He calmly assessed
  the situation, tracked  them to their lair and
  executed the entire group.
  When Earp  was asked to join the orga-
  nization he gave the agent a stern look and
  said, “I’ve had about enough of this.  If you
  want my help ask for it, but I will not look for
  trouble.”  None the less, he assisted the Bu-
  reau and became a firearms instructor for
  agents from 1885 until 1925.
  Earp is a patient and generally quiet man.
  He is an outstanding thinker and will consider
  the situation from all angles before doing any-
  thing that could even be remotely called rash.
  While he is not an easy man to get to know
  he will impart small bits of wisdom in Bureau
  Agents that he thinks have potential.  A les-
  son or two with Earp will give any agent a
  +5% bonus on shooting skills and the ability
  to fast draw with accuracy, if not speed.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  17
  16
  16
  89
  -
  CON WIZ
  DOD
  75%
  MCD
  15
  14
  15
  72
  -
  DEX
  LCK
  ACC
  50%
  REC
  14
  15
  18
  45
  -
  AGL
  CRZ
  STB
  25%
  TMP
  14
  15
  77
  22
  65
  SNS
  MRE STN
  EXP
  PIE
  10
  03%
  17
  -
  13
  SKILLS
  Fastdraw
  95%
  Target Shooting
  90%
  Common Sense
  80%
  31
  
  Bureau  13  Blackpowder
  NAME
  JAMES BUTLER HICKOK
  ‘WILD BILL HICKOK’
  TYPE
  In-Between
  DATE
  1867
  AREA
  Abilene Kansas
  ASSOCIATES
  Wyatt Earp
  ORGANIZATION
  None
  USUALLY CARRYING
  Six Gun
  DIED
  1876
  Wild Bill Hickok’s true claim to fame were
  his stories and outright lies about his career.
  His appreciation of his own ferocity won him
  fame and a place in the popular tabloids of
  the time.  This he never discouraged as long
  as it put a dollar in his pocket and fueled his
  ego.  Behind the legend was a sobering truth
  that he was a lethal gunfighter.
  Career was a half word when it came to
  James Butler Hickok.  Gambler, Stage Driver,
  Soldier, Buffalo Hunter, Hero, Lady’s Man and
  Sharpshooter, he was flamboyant is style and
  always carried a pair of matched Colt Pistols.
  As a constable in  he lured the McCanles
  gang into a trap, killed three and captured the
  rest.  An amazing feat for a single lawman.
  In the Civil War he was a Scout for the
  Union. In 1868 he led a daring charge through
  hostile Kiowa Indians to get reinforcement
  and rescue of  34 men from an Indian siege.
  Afterward he drifted and became a law-
  man in Abilene Kansas  in 1871  As Marshal
  of Abilene he had an encounter with one of
  32
  the most notorious killers of the West, John
  Wesley Hardin.  Hickok took a liking to Hardin
  and became a friend until the outlaws true
  nature became obvious.  After shooting a man
  who was snoring, hardin realized he would
  have to face Hickok and chose to leave town.
  Hickok time as Marshal didn’t last long
  as he suffered an error in  critical judgement
  and opened fire on a group of troublesome
  drunk cowboys.   When the smoke had
  cleared the town chamber of commerce didn’t
  appreciate the action and Wild Bill was fired
  from his job.
  Back in Deadwood Wild Bill met Calam-
  ity Jane, a Bartender, Sharp shooter and brag-
  gart almost as great as he was.  It was love
  and a stormy relationship.  He never realized
  or was told Jane was in the pay of the Bu-
  reau.  For a time he joined Buffalo Bill’s Wild
  West Show but was again fired because of
  his problems with Alcohol.  In the next few
  years he slid downhill into gambling, poverty
  and vagrancy.
  By 1876 his hard life was catching up with
  him and his eyesight was failing.    While play-
  ing poker a saddle tramp  named Jack McCall
  shot Hickok in the back of the head.   Before
  he was hung McCall admitted that  Hickok
  killed his brother in Kansas.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  17
  12
  15
  69
  -
  CON WIZ
  DOD
  75%
  MCD
  16
  09
  15
  34
  -
  DEX
  LCK
  ACC
  50%
  REC
  14
  12
  15
  17
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  18
  46
  08
  48
  SNS
  MRE STN
  EXP
  PIE
  03
  05%
  17
  -
  05
  SKILLS
  Braggert
  95%
  Sharp Shooting
  95%
  Gambler
  65%
  Marshal
  35%
  
   Bureau 13  Blackpowder
  NAME
  MARTHA JANE CANNARY
  ‘CALAMITY JANE’
  TYPE
  Friend
  DATE
  1870-1889
  AREA
  Deadwood SD
  ASSOCIATES
  Wild Bill Hickok
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Rifle
  DIED
  1903
  Martha Cannary was a remarkable
  woman who was as much of a legend as ‘Wild
  Bill Hickok’.   From humble pioneer begin-
  nings in Missouri her family migrated west in
  the 1860’s.  Facing frontier hardship her fam-
  ily settled in Montana where her parents died.
  By this time Martha was tough and a crack
  shot.  She was also excellent on horseback
  and used to the rigors of life on the trail.  With
  no regard that this was a ‘Mans World’ she
  headed out Wyoming to find her life.
  In 1870 she joined George Armstrong
  Custer as a scout at Ft. Russell Wyoming.
  This was unusual for a woman.  It also coin-
  cided with Custer’s discovery of a Bureau 13
  supply cache and records that gave him full
  knowledge of the agency.  Whether Jane was
  the person who discovered the Cache or was
  a Bureau operative has been lost to history.
  It was known that she worked for the Union
  pacific Railway that had a direct link to Baker
  in Washington and was the primary Trans-
  port of Bureau 13’s special train cars.
  Calamity Jane as she was now called
  stayed with the Army as a scout and dispatch
  rider for Custer, Crook, and Miles until 1875.
  After the Massacre at Little Big Horn and the
  death of Custer she went back to deadwood
  and began to carry Pony Express Mail and
  securities.
  In 1875 she also met a kindred spirit
  named ‘Wild Bill Hickock’ and became a last-
  ing friend and possibly more.  Historians have
  debated just what their relationship was but
  in 1903 Calamity Jane, after years of travel
  33
  came back to Deadwood and was eventually
  buried next to Wild Bill.
  Jane is a hard person to find but her
  knowledge of the country and her abilities as
  a scout are legendary.  She always had a
  nose for the unusual and seeing things that
  most people would have passed.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  13
  12
  16
  79
  -
  CON WIZ
  DOD
  75%
  MCD
  16
  12
  16
  56
  -
  DEX
  LCK
  ACC
  50%
  REC
  16
  14
  18
  39
  -
  AGL
  CRZ
  STB
  25%
  TMP
  16
  11
  66
  17
  78
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  17
  -
  10
  SKILLS
  Scout
  90%
  Horsemanship
  80%
  Braggart
  75%
  Sharp Shooting
  95%
  
  Bureau  13  Blackpowder
  NAME
  THE VINE BROTHERS
  TYPE
  In-Between
  DATE
  1882
  AREA
  Idaho, Montana
  ASSOCIATES
  Thomas Edison
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Shotguns
  Table Legs
  DIED
  1917
  Morton, Lawrence and Clayton Vine; The
  Vine Brothers, were an enigma in the history
  of the Bureau.  They started as a group of
  rustlers in Kansas and were to become in-
  volved in the ‘White Wolf’ incident where a
  pair of lycanthropes were captured, hung and
  then shot.  Realizing what they were facing,
  they filled their shotguns with a half roll of sil-
  ver dimes and finished the job.   When the
  monsters transformed back into a human
  shape they were jailed for the murder of twin
  13 year old girls.
  Burau 13’s intervention rescued the
  brothers from hanging and gave them a job.
  For the first year they were educated and then
  set to run a supply station in Idaho.   The
  brothers grew tired of this and headed back
  to a comfortable life of rustling horses and
  cattle.  They were caught.
  Sentenced to prison, they were again res-
  cued by the Bureau who wanted to know who
  burned down their supply center.  With a little
  caution the Bureau re-installed the trio to a
  rail station in Montana.  They were fast learn-
  ers and settled down to protect this new sup-
  ply dump until it burned down.
  With the Vine brothers history had a way
  of repeating itself the Bureau located the
  brothers in a jail cell in Fort Townsend Wash-
  ington.   They were about to serve time for
  selling Yakima Tribal land to settlers.
  With a few fast dealings, they were again
  freed and sent to manage a Warehouse and
  secret supply center in San Francisco.  Add-
  ing a few of their own touches as well as a
  bar, piano  and a number of women of char-
  acter, they settled down and became an as-
  set to West Coast operations until the City
  Fathers asked them to move.  With enough
  data on several prominent City Fathers, they
  proved theirability to stay in the community
  and continue their business.
  Morton is the thinker of the group, the
  planner who leads the brothers.  Lawrence is
  the twisted technical genius who has taken
  up correspondence with Thomas Edison.
  Clayton is the youngest and often called ‘Pig’.
  He is  half as wise as the other brothers and
  prone to practical jokes with explosives.
  The average agent who deals with them
  is in for an experience that he or she will not
  soon forget.
  STATISTICS (average Vine)
  STR
  INT
  THR
  HPT
  WKP/WKM
  13
  10
  10
  49
  -
  CON WIZ
  DOD
  75%
  MCD
  16
  07
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  16
  07
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  10
  76
  12
  45
  SNS
  MRE STN
  EXP
  PIE
  02
  05%
  07
  -
  05
  SKILLS
  Stupid Ideas
  88%
  Brawling
  56%
  Business  Sense
  37%
  34
  
   Bureau 13  Blackpowder
  35
  NAME
  MAGNUM PUCKER
  TYPE
  Sometimes Friend
  DATE
  1874
  AREA
  Texas
  ASSOCIATES
  Nobody in their Right Mind
  ORGANIZATION
  Justice
  USUALLY CARRYING
  Two Colt Revolvers
  DIED
  Unknown
  On a hot summer night in 1874, a bullet
  changed Texas District Judge Magnum
  Pucker’s life - and created one of the most
  dangerous men in the West.  After being
  wounded in an assassination attempt, Pucker
  left the bench to become a bounty hunter.
  Bald, with steel gray eyes, Pucker has a huge,
  black handlebar mustache, a hawk nose and
  a large eagle tattoo on his back.  He is nearly
  seven feet tall and built like a blacksmith.
  Pucker normally dressed in black and wears
  two custom 1873 Army Colt revolvers, one
  inscribed “Amicus Curiae” and the other
  “Fidus Achates.”  He also carries several
  knives, long guns and handguns, with which
  he is extremely proficient.
  Though a Texan, Pucker served as a
  captain in the Union Army at Shilo.  Even then
  he has seemed to project a fear-inspiring
  “aura.”  It is not uncommon for him to back
  down even the most hardened gunfighter by
  his mere presence.  Rumors claim that his
  stare can even frighten a guilty man to death.
  In fact many indians who see him call him
  ‘White Mans Death.’
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  17
  16
  16
  80
  -
  CON WIZ
  DOD
  75%
  MCD
  16
  16
  11
  60
  -
  DEX
  LCK
  ACC
  50%
  REC
  15
  12
  14
  4 0
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  10
  56
  20
  45
  SNS
  MRE STN
  EXP
  PIE
  06
  05%
  15
  -
  16
  SKILLS
  Judge
  80%
  Executioner
  80%
  Pucker has on several occasions
  bumped into Bureau activities.  As a result,
  nearly a dozen Bureau agents owe him their
  lives.  “The Judge’s” general reaction is that,
  supernatural or not, an outlaw is an outlaw.
  NAME
  PHANTLY ROY BEAN
  TYPE
  Friend
  DATE
  1882
  AREA
  Langtry Texas
  ASSOCIATES
  Entire Town Langrtry
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Winchester
  DIED
  1903
  Judge Roy Bean was the example of self
  styled Frontier Justice that criminals hated.
  Called Law West of the Pecos this outspo-
  ken Saloon owner was also a harsh but fair
  Sheriff.
  It is a fact Roy Bean carries a pack of
  writs/warrants in his pocket and will use them
  as he sees fit.  He is the law.
  Bean is highly respected by the town and
  he latches over it like a mother hen, aiding
  the poor and making it a safe place.
  He has cleaned corruption from the rail-
  road camps.
  Everybody knows his saloon is built on
  railroad land behind the train station.  What
  they don’t know is Bean also runs one of the
  largest Bureau 13 supply centers and hold-
  ing areas on the border of Mexico.
  Judge Roy Bean
  Law West of
  the Pecos
  
  Bureau  13  Blackpowder
  36
  NAME
  JOHN “SCAR” RAMLO
  TYPE
  In-between
  DATE
  1874
  AREA
  Monte Cristo Range, Nevada
  ASSOCIATES
  Redemption Stark
  ORGANIZATION
  None
  USUALLY CARRYING
  Shotgun
  Sharps Rifle
  Throwing Knives
  DIED
  Unknown
  Ramlo (pronounced “raim-low”) met
  Baker while serving in the Secret Service dur-
  ing the Civil War.  He was the 13th agent cho-
  sen to set up the Bureau in 1862.  That num-
  ber may have been a forshadow of what was
  to happen to Ramlo.
  In 1868 Col Ramlo was assigned to de-
  stroy a Wyvern terrorizing the Southern Ne-
  vada Territory.  He accomplished but lost eight
  friends and was almost killed.  In mortal com-
  bat with the monster he managed to kill it with
  a sabre. His once hansome face was horri-
  bly disfigured by the Wyvern’s blood.  He re-
  covered in the care of the Shoshoni but his
  mind was also affected by the incident. He
  quit the Bureau soon after.
  Ramlo, calling himself “Scar,” has be-
  come a hired gun and mercenary adventurer,
  a legend across the South West that is not
  talked about.  He is an expert, lightning-fast
  shot with both revolver and long-gun.
  Since departing the Bureau, Ramlo has
  assisted the agency on a few occasions but
  is considered untrustworthy by Baker.
  Ramlo befriended the prospector Re-
  demption Stark after Stark nursed him back
  to health following an illness.  He will go to
  extreme lengths to help or protect Skar.  He
  has also extended his protection to a scatter-
  ing of Indian tribes.
  He refuses to acknowledge his disfigure-
  ment but the search for a method of restor-
  ing face is major force in his life.  It is known
  that he blames the Bureau for his appearance
  but there may be more to the situation then
  they realize.  Redemption Stark states flatly
  that the monster talked to Ramlo before it died
  and it spoke of things that man is not ment to
  know.
  Ramlo is given to legendary episodes of
  extreme violence and has killed at least 15
  men.  There has never been an explanation
  for some of these killings other then a side
  comment that “they deserved it for what they
  were about to do.” He is suspected in another
  half dozen murders and a string of highly
  unusual thefts of unusual items that include
  historical artifacts, rare flowers, spices and a
  wagon load of whiskey.
  While Ramlo does not practice magic, he
  retains several pieces of Bureau equipment
  and an unknown number of enchanted items
  including a knife that came from Persia with
  a murderous history.  This man is very dan-
  gerous, both to his friends and his enemies.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  14
  11
  49
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  09
  16
  07
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  11
  76
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  16
  05%
  16
  -
  17
  SKILLS
  Gunslinger
  90%
  
   Bureau 13  Blackpowder
  37
  NAME
  Millard Bancroft
  TYPE
  In Betwen
  DATE
  1871
  AREA
  Washington DC
  ASSOCIATES
  Very Important People
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Darringer
  DIED
  Unknown
  Millard Bancroft is the model for the rich
  capitalist from the east.  Taking a simple bar-
  rel making shop, he has invested his way into
  being beyond rich.  This in itself would be with-
  out meaning to the Bureau if it hadn’t been
  for General George Custer’s death.
  Custers death came as a serious blow
  as Bancroft planned to back George Custer
  to become president of the United States.  His
  reasoning had been sound, such an appoint-
  ment would ensure his fortune would expand
  with lucrative government contracts as well
  as protect his ascets.  Custer had been a good
  friend and told him about the Bureau, the
  Cache he found and the subsiquent contact
  with Bureau Operatives and their leader in
  Washington, the enigmatic Lafyette C Baker.
  He considered the situation and realized
  the covert Bureau 13 could also do what
  Custer might have, giving him the power in
  Washington that he craved, the contracts and
  the protection of his interests.  What he com-
  pletely failed to realize that Bureau 13 was
  still a small and underfunded agency that had
  few monitary resources.
  In fall of 1871 he contacted a Bureau
  agenbt and gave the Agency an ultimatum.
  He had no douts that this clever plan would
  shake the Agency to its core and provide him
  with the control he needed.
  Bancroft soon found himself facing the
  business end of a pistol and lafyette C Baker.
  Baker had few options to save the Agency he
  loved and ensure it’s continuation.    He as-
  sumed Bancroft’s death would spark a dis-
  closure of the facts.  He could was given the
  industrialist the  choice to be the financial ad-
  visor to the Bureau or end up  in a brine bar-
  rel in Baltimore.
  Bancroft was by no means a fool and re-
  alized this turn of events was not what he
  expected.  He considered the outcome and
  offered to make the agency sefl sufficent
  within the framework of the government for
  small favors.  He would also help finance as
  well as bankroll a manufacturing center for
  special and advanced technologies.
  Within 3 years Bancroft was secure in his
  growing fortune and his ability to provide the
  Bureau with abything from specialized gatling
  guns to Railroad Cars.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  10
  16
  10
  69
  -
  CON WIZ
  DOD 75%
  MCD
  12
  18
  10
  32
  -
  DEX
  LCK
  ACC
  50%
  REC
  12
  12
  10
  35
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  10
  86
  17
  24
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  16
  -
  05
  SKILLS
  Finance
  95%
  Politics
  80%
  Blackmail
  75%
  
  Bureau  13  Blackpowder
  vented him from gathering large numbers of
  followers and power to become a real threat.
  He is known to carry potent magical items
  and is an expert with Nature Control spells.
  There is a persistent rumor that Medicine
  Hat was  badly wounded by an unidentified
  group claiming to be members of the Gov-
  ernment.  He has been sighted since and has
  sworn vengeance against “the 13th tribe of
  the White man’s government.”
  Crossing this fanatic is just bad medicine
  for Bureau agents.  Attempting to contact him
  is paramount to a death sentance as he will
  attempt to kill any non-indian who represents
  the invaders to his world.  Only once on record
  has he left a white man to live and give a
  warning to a small town.
  Several knowledgable mystics who have
  assisted the Bureau claim Charlie has been
  touched by Ancient and Evil Magics from the
  dawn of time and that he is now a powerful
  conduit for things that should be left alone.
  These Old Ones or Ancient Enemy are the
  stuff of legends in many tribes who would pre-
  fer Charlie keep a long way from them.
  Medicine Hat is easily recognized by his
  tall, black silk top hat and his bad attitude.
  Find Charlie with 2-10 recent followers that
  he uses as fodder in his plans.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  16
  15
  12
  89
  300
  CON WIZ
  DOD 75%
  MCD
  17
  18
  15
  67
  14
  DEX
  LCK
  ACC
  50%
  REC
  13
  16
  12
  45
  +d20 Hour
  AGL
  CRZ
  STB
  25%
  TMP
  14
  10
  86
  22
  24
  SNS
  MRE STN
  EXP
  PIE
  18
  25%
  06
  -
  20
  SKILLS
  Nature Control
  65%
  Shaman
  85%
  Tactics
  75%
  Ambush
  65%
  Blade Fighting
  77%
  38
  NAME
  CHARLIE MEDICINE HAT
  TYPE
  Enemy
  DATE
  1877
  AREA
  Dead Ass Junction
  New Mexico Territory
  ASSOCIATES
  Unknown
  ORGANIZATION
  None
  USUALLY CARRYING
  Bow
  War Axe
  Rifle
  Pistol
  Knives
  DIED
  Unknown
  Charlie Medicine Hat is a Mescalero
  Apache medicine man.  He is rumored to have
  started as a peaceful healer until his family
  was slaughtered by setlers and his tribe deci-
  mated by disease.  He began to strike back
  at the invasers like a ghost in the night, pick-
  ing off travellers, then farms and leaving
  ghastly carnage in towns.  His attacks were
  never overt, just an open window and a
  rancher seperated from his head while still in
  bed.  This led to retribution from army cavelry
  units and he was driven from his tribe.   His
  use of dark magics in his endless quest to
  drive the White man from his lands even
  frightened his own people.   Feeling betrayed
  Medicine Hat has wandered the West selling
  his skills to the highest Indian bidder.  Only
  his insane blood lust  and hatred has pre-
  Charlie
  Medicine Hat
  c.1876
  Just moments
  before he shot
  the newspaper
  photographer!
  
   Bureau 13  Blackpowder
  NAME
  WILLIAM SLOANE
  ZEKE SLOANE
  JASON SLOANE
  TYPE
  Enemy
  DATE
  1869
  AREA
  St Louis, Missouri
  ASSOCIATES
  Dave Mather
  ORGANIZATION
  None
  USUALLY CARRYING
  Shovels
  DIED
  Unknown
  The gateway of the west is also the home
  of trio of grave robbers with a reputation of
  digging up trouble.   These less than bright
  individuals have been in this trade for over a
  decade when they were noticed by the Bu-
  reau.
  These gentlemen work in the dead of
  night; relieving the recently departed of any-
  thing of value that includes rings, watches,
  glasses and clothing.  Lately they have been
  selling the bodies to medical students or turn-
  ing fresh ones into cutlets.   The biggest prob-
  lem with the group is their annoyance of the
  dead and the later repercussions of restless
  spirits.
  These criminals would have seen the end
  of a rope some years before if it had not been
  for their discovery of a Bureau 13 supply stash
  buried in a cemetery.   Here they found three
  Egyptian Scarab Charms that have given
  them amazing luck and some form of magi-
  cal protection.
  The Sloanes are known for their drinking
  and lack of tact when dealing with anybody
  who gets in their way.
  STATISTICS (William Sloane) Middle
  STR
  INT
  THR
  HPT
  WKP/WKM
  14
  07
  11
  99
  -
  CON WIZ
  DOD 75%
  MCD
  18
  05
  12
  75
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  19
  10
  50
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  08
  56
  25
  35
  SNS
  MRE STN
  EXP
  PIE
  03
  45%
  03
  -
  03
  SKILLS
  Graverobbing
  70%
  STATISTICS (Zeke Sloane) Left
  STR
  INT
  THR
  HPT
  WKP/WKM
  14
  07
  11
  99
  -
  CON WIZ
  DOD 75%
  MCD
  18
  05
  12
  75
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  19
  10
  50
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  08
  56
  25
  35
  SNS
  MRE STN
  EXP
  PIE
  03
  45%
  03
  -
  03
  SKILLS
  Graverobbing
  80%
  Planning
  35%
  STATISTICS (Jason Sloane) Right
  STR
  INT
  THR
  HPT
  WKP/WKM
  14
  07
  11
  99
  -
  CON WIZ
  DOD 75%
  MCD
  18
  05
  12
  75
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  19
  10
  50
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  08
  56
  25
  35
  SNS
  MRE STN
  EXP
  PIE
  03
  45%
  03
  -
  03
  SKILLS
  Reading
  30%
  Brawling
  70%
  39
  
  Bureau  13  Blackpowder
  NAME
  RED DRAGON TONG
  TYPE
  In-between
  DATE
  1874
  AREA
  Chicago IL
  New York City, NY
  San Francisco, CA
  ASSOCIATES
  Other Tongs
  Business
  ORGANIZATION
  None
  USUALLY CARRYING
  Knives
  Axe
  DIED
  n/a
  The history of the Tongs goes back over
  two thousand years when they began as or-
  ganized gangs of bandits.   By 1860 the or-
  ganizations migrated with Chinese immi-
  grants to the US and became mutual aid so-
  cieties.
  At first they protected the Chinese mer-
  chants from exploitation but some traits are
  hard to shrug off and they were soon back to
  being powerful gangs that dealt in drugs,
  prostitution, and theft.  By the 1870’s there
  were six great Tongs in operation in North
  America as well as a seventh that nobody
  claimed existed.  In fact the Red Dragon Yop’s
  operations baffled police and the government
  both.   The Red Dragon Yops would suddenly
  appear in rival territory to take possession of
  business and protection.  These conflicts be-
  tween criminal gangs what came to be known
  as The  Bloody Tong Wars. The gangs fought
  for their territory and supremacy with a pas-
  sion.    From this conflict smaller gangs of
  mercenary enforcers or Highbinders became
  the troops that eliminated and assassinated
  any who would pay them.
  The Red Dragon Tong continued to be a
  thorn in the side of the law as its exploits and
  assassinations became the stuff of legend.
  On no less than 7 occasions the Tong
  crossed the Bureau between 1864 and 1874
  during a series of near paranormal thefts and
  the elimination of several witnesses of Chi-
  nese paranormal activity.  Obviously they
  were collecting ancient artifacts for some use.
  As Baker’s agents came into the posses-
  sion of a relic called ‘The Emperors Axe’ the
  Tong agreed that with its return, they would
  owe the Bureau 100 favors.  Being honor-
  able men, they could not break the agree-
  ment.  There is rumor that the elder of the
  Tong is a Red Dragon stuck in human form
  as well as a pair of Chinese Ogre brothers
  who have a passion for the arts.
  STATISTICS (average member)
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  11
  11
  50
  -
  CON WIZ
  DOD 75%
  MCD
  14
  11
  12
  37
  -
  DEX
  LCK
  ACC
  50%
  REC
  12
  12
  09
  25
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  11
  66
  12
  35
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  16
  -
  16
  SKILLS
  Assassination
  50%
  Gang Organization 75%
  Street Wise
  90%
  Asking For a Favor
  The Tong owes Bureau 13 a number of
  favors that are usable by agents with a spe-
  cial code.  A favor might actually cost several
  favors depending on the nature of the request
  and the difficulty to fulfill it.
  40
  
   Bureau 13  Blackpowder
  members of Hardin’s family were murdered.
  Meanwhile, Texas Rangers were always
  a step behind Hardin. With a $4000 reward
  dead or alive, he quickly became the most
  wanted Texas outlaw in history.
  Changing his name to John Swain he es-
  caped to Florida with his wife and child. He
  purchased a business  in Jacksonville,
  Florida. For a time Hardin became a friend of
  the local law enforcement officer and a re-
  spected citizen.  Pinkerton Detectives tracked
  Hardin  to Jacksonville and died.  The year
  1876 saw Hardin and his family moving to
  Alabama.
  Texas Ranger John Armstrong became
  obsessed with tracking down Hardin and fi-
  nally captured him on a train in  Pensacola.
  Hardin was tried and found guilty of Second
  Degree Murder in the death of Ranger Charlie
  Webb.  Sentenced to  25 years, he was pa-
  roled in 16  and set up a law business.   In
  1895, Hardin entered the Acme Saloon and
  was summarily gunned down by Constable
  John Selman.
  The main question was Hardin’s involve-
  ment with the Bureau and why he wasn’t ap-
  prehended earlier.  The second question is
  how does a psychotic open a law office after
  a minimal sentence.  Many speculated that
  one of his favorite expressions  ‘Possession
  is Nine Tenths of the Law’ also had a second-
  ary meaning.  Few really knew what pos-
  sessed Hardin, but maybe Bureau 13 did.
  STATISTICS (average member)
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  11
  11
  50
  -
  CON WIZ
  DOD 75%
  MCD
  14
  11
  12
  37
  -
  DEX
  LCK
  ACC
  50%
  REC
  12
  12
  19
  25
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  11
  66
  12
  35
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  16
  -
  16
  SKILLS
  Gunslinger
  98%
  NAME
  John Wesley Hardin
  TYPE
  In-between
  DATE
  1874
  AREA
  Across the West
  ASSOCIATES
  None
  ORGANIZATION
  None
  USUALLY CARRYING
  Pistol
  DIED
  1895
  John Wesley Hardin was considered the most
  dangerous and ruthless western gun fighters
  of his time. Across his short career (7 years),
  he is attributed with at least 44 men dying by
  his hand.
  Son of a Methodist minister, he shot down
  his first man at the age of 16. From there the
  killings escalated.  In a burst anger Hardin
  murdered a former slave and then the 3 Union
  soldiers who pursued him.  No matter who
  crossed him, if they were stupid enough to
  draw a gun or threaten him, they died.
  In Abeleen he met Wild Bill Hickok and
  by some miracle of mutual respect they did
  not kill each other.  In fact they had a drink
  and talked.  Texas Ranger Charlie Webb was
  tracking Hardin in 1874 when he found him.
  In the ensuing gun battle Hardin was shot and
  Charlie Webb killed.
  The one thing Hardin couldn’t outgun was
  a large lynch mob.  The reaction to the killing
  by the town and Texas Rangers was so bad
  that he found there were few places to hide.
  When his family was incarcerated to protect
  them, a mob, some say headed by a Texas
  Ranger, broke into the jail and hung his
  brother and cousins. In less then a week, 8
  John
  Wesley
  Hardin
  Deadliest Man
  in the West
  41
  
  Bureau  13  Blackpowder
  when his gang and the Younger brothers at-
  tempted to rob the First National Bank of
  Northfield, Minnesota. Somehow the planning
  went wrong and the townspeople quickly re-
  turned fire to kill, wound, or capture all ex-
  cept Frank and Jesse.
  In late 1882, Jesse went to Nebraska to
  buy a farm but was a little short of the price.
  He recruited Bob and Charlie Ford to help
  him rob the Platte City Bank.    The Fords
  became his friends with the ulterior motive of
  a $10,000 reward on Jesse’s head.   While
  he stood on a chair in the family home to
  straighten a picture, Bob Ford drew his gun
  and fired a single bullet into the back of
  Jesse’s head.
  Instead of a reward the Fords were
  charged with murder, sentenced to hang, but
  were pardoned at the last moment by Gover-
  nor Tom Crittenden.
  The stories about Jesse James were
  amazing.  There were rumors he was not
  killed and settled elsewhere.  There were ru-
  mors he went into the employ of the Govern-
  ment for many years and died in the 1930’s.
  There is little doubt James was a moral
  man, a religious man  good father and family
  man.   Whether he stole from the rich to gave
  to the poor, there is no evidence, but the ques-
  tion stands where did the money go?
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  15
  13
  13
  80
  -
  CON WIZ
  DOD 75%
  MCD
  15
  12
  14
  60
  -
  DEX
  LCK
  ACC
  50%
  REC
  12
  12
  15
  40
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  11
  66
  29
  55
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  17
  -
  16
  SKILLS
  Gunslinger
  80%
  Bank Robber
  75%
  Evasion
  60%
  Jesse
  James
  NAME
  Jessy Woodson James
  TYPE
  In-between
  DATE
  1874
  AREA
  Across the West
  ASSOCIATES
  Frank James
  ORGANIZATION
  None
  USUALLY CARRYING
  Pistol
  DIED
  1882?
  Jesse Woodson James  got his start
  riding with William Quantrill and Bloody Bill
  Anderson, a group of pro-Confederate guer-
  rillas during the Civil War.  After harsh treat-
  ment from Union Soldiers Jessy and his
  brother Frank began life of crime.   Jesse was
  bitter that he was wounded while surrender-
  ing.
  In 1867 Frank and Jesse are certain  to
  have pulled off the first daylight bank robbery
  in peace time with a haul of $50,000 from a
  bank in Liberty, Mo.
  The James boys roamed throughout the
  U.S. for the next 15 years, the robbing trains
  and banks, building an amazing and twisted
  reputation as a modern Robin Hood.
  The Pinkerton Detective Agency entered
  the scene to kill or capture the famous des-
  peradoes.  During a botched nighttime raid
  on the family home in Kearney, Missouri a
  firebomb was tossed into the house. When it
  exploded it Killed Jesse’s half brother Archie
  and badly disfigured his mother.
  Jesse’s first major blunder was in 1876,
  42
  
   Bureau 13  Blackpowder
  NAME
  JOHN HENRY HOLIDAY
  DATE
  1874
  AREA
  West
  ASSOCIATES
  Frank James
  ORGANIZATION
  None
  USUALLY CARRYING
  Pistol
  Shotgun
  Knife
  DIED
  1887
  Doc Holiday came from an  upstanding
  family in Griffin Georgia and showed prom-
  ise as a member of society.   He received his
  Doctor of Dental Surgery 1872 and opened
  up a practice in Atlanta Georgia.
  He soon discovered he had contracted
  the disease tuberculosis. The diagnosis gave
  him a few months to live and recommended
  he moved to a dry climate for an extra year
  or two.  He headed West and opened a prac-
  tice in the frontier town of Dallas, Texas.   His
  worsening condition and coughing made it
  difficult for him to practice dentistry and he
  began gambling.  With no regard for his life,
  his hot Southern temper and sense of honor
  forced him to arm himself with gun and knife.
  In  1875 he had a violent conflict with a promi-
  nent citizen. As the man drew Holiday  shot
  him twice.  This was the start of a long series
  of run inns with the law and his reputation as
  a deadly gunslinger.  Doc Holiday became
  an expert with Knife, Pistol, Shotgun and stay-
  ing a step ahead of the law and lynch mobs.
  By late 1875, Holliday was professional
  gambler. He fled to Jacksboro, a town near
  Fort Richardson. Within a years time, he had
  racked up half a dozen more gunfights and
  one had killed two men and a soldier. Holliday
  had now crossed the US Army, U.S. Marshals,
  Texas Rangers, and local lawmen. A reward
  was posted and three would-be bounty hunt-
  ers were killed before he reached Denver.
  There a short time he  fled again through
  Wyoming and NM, and finally settled in Fort
  Griffin, Texas.
  In Ft. Griffin, he met “Big Nose” Kate, a
  working girl and the only woman of his life.
  He also met Wyatt Earp and they became
  fast friends. Doc a braggart named Ed Bailey
  during a card game when bailey pulled a gun
  on him. He was arrested, sprung from jail by
  “Big Nose” Kate, and fled to Dodge City.
  Once while Dodge City, Wyatt alone faced
  twenty cowboys who were drunk and disor-
  derly. Holliday stepped in and pistol whipped
  the leader and then relieved the rest of the
  cowboys of their guns. Wyatt never forgot that
  Doc saved his life.   After several more cities
  and killings Doc headed back for Tombstone
  and his friend Wyatt Earp.
  In Tombstone he was remembered for the
  Gunfight at the OK Corral.   Doc and Wyatt
  rode out of Tombstone in 1882. He returned
  to Colorado, where his health steadily got
  worse.   Finally after more killings, trouble and
  a final separation from the woman he loved,
  he awoke from 57 days of delirium in 1887,
  asked for a glass of whiskey, drank it and died.
  His last words were, “This is funny.”
  That he lasted over 15 years was by any
  chance a miracle.  There were rumors that
  he carried something that preserved what
  health he had and stopped the disease that
  was killing him.  Several of his close associ-
  ates may well have known something of this.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  15
  16
  13
  80
  -
  CON WIZ
  DOD 75%
  MCD
  11
  16
  14
  60
  -
  DEX
  LCK
  ACC
  50%
  REC
  14
  14
  17
  40
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  11
  66
  29
  35
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  17
  -
  16
  SKILLS
  Gunslinger
  90%
  Gambler
  85%
  Knife Fighting
  75%
  43
  
  Bureau  13  Blackpowder
  44
  NAME
  WILLIAM FREDRICK CODY
  TYPE
  In-between
  DATE
  1885
  AREA
  Across the West
  ASSOCIATES
  Many
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Pistol
  DIED
  1917
  This western legend was William
  Frederick Cody who was born in 1846 in
  LeClaire, Scott County, Iowa.  Popular belief
  held that Buffalo Bill lived a life few could
  match as a Pony Express Rider, Indian scout,
  Horse Thief and Buffalo Hunter for construc-
  tion crews of the Union Pacific railroad.
  He might have drifted into obscurity but
  in 1873 Ned Buntline persuaded Buffalo Bill
  to appear in a dramatized version of one his
  novels, one whose hero had been inspired
  by Cody.   Cody’s reputation grew much faster
  than his real exploits. He continued on stage
  for eleven seasons, spending many of his
  summers scouting or guiding hunting parties.
  In 1883, Cody organized Buffalo Bill’s
  Wild West, an outdoor exhibition dramatizing
  the contemporary western scene. Cody per-
  sonally drove the “Buffalo Bill” coach with
  guns blazing.  With attractions like a Pony
  Express relay race and Custer’s Last Stand,
  the show was an international success.
  Cody treated Native Americans great re-
  spect and dignity, giving them an opportunity
  to leave the reservation and represent their
  culture.   Buffalo Bill stated in 1885 that “The
  defeat of Custer was not a massacre. The
  Indians were being pursued by skilled fight-
  ers with orders to kill. For centuries they had
  been hounded from the Atlantic to the Pacific
  and back again. They had their wives and little
  ones to protect and they were fighting for their
  existence.”
  Surprisingly  he was also was a cham-
  pion of women’s rights, advocating equal pay
  and voting rights for women. The women in
  his Wild West show received comparable pay
  for comparable work to the men in the show.
  One of the most famous was Annie
  Oakley, nicknamed Little Sure Shot by Sit-
  ting Bull.    After the turn of the century Cody
  remarked “... those were all tall tales... We
  never believed them and never expected
  anyone else to. Then along came Buntline...;
  the public clamored for such tales; ...and now
  they are embalmed in history. ...anyway, they
  were good advertising for the show!”
  One aspect of Cody was the fact he
  moved around the west with immunity, a train-
  load of equipment, performers and more.
  There were rumors that his train often car-
  ried the legendary Bureau 13 operations cen-
  ter, the set of 3 railcars that were a travelling
  center for Bureau tactical problems and more.
  But of course this is the stuff of Western leg-
  ends.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  14
  16
  11
  50
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  12
  37
  -
  DEX
  LCK
  ACC
  50%
  REC
  12
  12
  15
  25
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  17
  66
  12
  85
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  16
  -
  13
  SKILLS
  Showman
  90%
  Buffalo
  Bill
  Cody
  
   Bureau 13  Blackpowder
  NAME
  PHOEBE MOSES
  ‘ANNIE OAKLEY’
  TYPE
  In-between
  DATE
  1876
  AREA
  Across the West
  ASSOCIATES
  Many
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Rifle
  DIED
  1926
  Phoebe Moses started life in Drake
  County Ohio where at a young age she  made
  money for her family with her sharp Shooter
  skills.  Her talent was bagging small game
  and selling it to the local general store.
  It 1875  at 15 years of age Phoebe beat
  Frank Butler, a expert sharp shooter in a
  Thanksgiving Day sharp shooting match.
  From there her fame grew by leaps and
  bounds.
  She married Frank Butler a year later.
  The two sharp shooting stars joined up with
  Buffalo Bill Cody and his  Wild West Show in
  1885. Frank became the manager for the
  sharp shooter now known as “Annie Oakley “
  and traveled throughout America and Europe
  for the next 18 years.
  The show played for royalty and there
  was never a doubt that Annie was one of its
  main attractions.
  In addition Annie Oakley did sharp
  shooter exhibitions for gun manufacturers that
  included the Remington Arms Company and
  various cartridge manufacturers.
  Annie Oakley was frequently known as
  Little Miss Sure Shot, a name given to her by
  Indian Chief Sitting Bull.   There were leg-
  ends that Annie could shoot a match to flame
  at a hundred yard and she near supernatural
  in her ability to hit any target.
  This drew some notice from higher ups
  with Bureau 13 but it was assured by Cody
  that there was nothing paranormal about the
  little lady.    In her years with Buffalo Bill Cody,
  who was a Bureau operative, she would have
  suspected there was something else happen-
  ing.  Whether she participated in any opera-
  tions or knew the true purpose of the agency
  is lost to history.
  In 1926 in Ill health she retired to She
  Dayton, Ohio where she started.   Within the
  year she was dead.
  On a strange historical note Her one
  strange claim to fame was shooting a lit cigar
  from the hand of Germany’s Kaiser Willhelm.
  If she had killed him, there might not have
  been two world wars and Communism.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  13
  13
  16
  50
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  12
  37
  -
  DEX
  LCK
  ACC
  50%
  REC
  17
  17
  20
  25
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  17
  66
  12
  85
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  16
  -
  13
  SKILLS
  Sharp Shooting
  98%
  45
  
  Bureau  13  Blackpowder
  NAME
  KURT VON
  TYPE
  Enemies
  DATE
  1879
  AREA
  Savannah, Georgia
  ASSOCIATES
  Wealthy Thrill Seekers
  ORGANIZATION
  Hellfire Club
  Brotherhood of Darkness
  USUALLY CARRYING
  Iron Tipped Riding Crop
  DIED
  1903?
  Originally founded in the late 1700’s
  by thrill seeking British aristocrats, this group
  of sick and malicious perverts  was outlawed
  in Europe.  Most were quietly exterminated
  or driven into exile.  A few had the money
  and smarts to cover their crimes and settle
  back into the shadows.
  By the 1850’s the Club had immigrated
  the US and had fallen to the domination of
  the charismatic leadership of the evil genius
  Kurt Von.  Von was a mystery that was
  remored to be a deposed Count from Bul-
  garia.  He quickly moved up in the organiza-
  tion and twisted it into a far more and serious
  purpose.
  The civil war saw the club deep in the
  South trying to keep the Confederacy from
  falling.  Their influence is rumored to have
  gone to Washington and Europe, prolonging
  the war and keeping the Europeans powers
  from a direct intervention.  There were rumors
  of dealings with things less then human, dark
  magics and the selling of the innocent to de-
  monic powers.  By 1866 the club was deep
  into the supernatural and collecting real magic
  for the domination of the world.
  Membership in the club is select and it
  literally costs a fortune to join.   Along with
  the money there are requirements of sadistic
  acts and human sacrifice.   They are a prime
  focus for evil and malignant energies.
  What really stops them from being more
  then a serious nuisance is their lack of com-
  petent magicians or proper use of magical
  artifacts.
  Several times the Bureau has broken up
  their places of ritual and destroyed malignant
  magics.  They would like to capture the elu-
  sive Count.
  STATISTICS  (Kurt Von)
  STR
  INT
  THR
  HPT
  WKP/WKM
  13
  17
  11
  99
  169
  CON WIZ
  DOD 75%
  MCD
  14
  14
  11
  75
  14
  DEX
  LCK
  ACC
  50%
  REC
  11
  16
  14
  50
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  17
  86
  25
  35
  SNS
  MRE STN
  EXP
  PIE
  16
  15%
  10
  -
  19
  SKILLS
  Black Magic
  75%
  Blackmail
  67%
  STATISTICS  (average member)
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  10
  11
  49
  -
  CON WIZ
  DOD 75%
  MCD
  10
  12
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  16
  09
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  11
  76
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  06
  02%
  10
  -
  17
  SKILLS
  Black Magic
  15%
  Wealth
  90%
  46
  
   Bureau 13  Blackpowder
  NAME
  BRANDON SMITH
  TYPE
  Enemies
  DATE
  1865
  AREA
  Indiana
  ASSOCIATES
  Hellfire Club
  ORGANIZATION
  Knights of the
  Golden Circle
  USUALLY CARRYING
  Any
  DIED
  1931?
  Originally a political group under the lead-
  ership of Clement Vanlaudinghan, the
  Knights of the Golden Circle advocated sla-
  very and racial separation.  They were tracked
  ?and broken up by Lafyette C Baker in 1864.
  While they commited few crimes, the Bureau
  found their aims repugnant and their future
  plans to ‘Sythe the Bad Wheat’ a real dan-
  ger.
  With just Brandon Smith (above) and a
  handful of supporters the Knights regained
  their footing in 1871.  Now in Indiana they
  were  strong enough again to  harass Black,
  Spanish and Chinese immigrints   At this junc-
  ture by accident or sesign  they cam into con-
  tact with Karl Von of the Hellfire Club.  They
  saw a common enemy in the Bureau and
  decided to cooperate.  In trade for a little real
  magic Von has used the Knights as the strong
  arm of his leadership.  If not the brightest
  candles in the chandalier, they are loyal.
  STATISTICS  (Brandon Smith)
  STR
  INT
  THR
  HPT
  WKP/WKM
  13
  09
  10
  50
  -
  CON WIZ
  DOD 75%
  MCD
  14
  09
  12
  37
  -
  DEX
  LCK
  ACC
  50%
  REC
  09
  11
  09
  25
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  16
  46
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  05
  -
  13
  SKILLS
  Charismatic Leadership
  75%
  The Knights really resent the Klan’s birth
  in 1865 and use of their styles and ideals.
  They consider them rank, ignorant amateurs
  with hoods.
  STATISTICS  (average member)
  STR
  INT
  THR
  HPT
  WKP/WKM
  13
  09
  10
  50
  -
  CON WIZ
  DOD 75%
  MCD
  14
  09
  12
  37
  -
  DEX
  LCK
  ACC
  50%
  REC
  09
  11
  09
  25
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  10
  46
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  05
  05%
  05
  -
  13
  SKILLS
  Harassment
  75%
  Terrorism
  40%
  Encountering the Knights
  Encountering the Knights is a mixed bag
  of trouble.  The normal operation is well or-
  ganized and would rather keep their identies
  secret.  Most often they are people who have
  a grudge or stand to make a profit.  When the
  Knights are in league with Von or the Hellfire
  Club you can bet they are better equipped,
  organized and on a mission thet involves
  murder.
  Shown here
  is a typical robe
  with symbols of
  power and rank.
  Generally these
  are worn with a
  hood to conceal
  the identity of
  the member and
  prevent arrest or
  identification by
  witnesses.
  47
  High Knight
  of the
  Golden Circle
  c.1874
  
  Bureau  13  Blackpowder
  NAME
  BILLY BONNEY
   ‘BILLY THE KID’
  TYPE
  Enemy
  DATE
  1877
  AREA
  Toledo Ohio
  ASSOCIATES
  Pat Garret
  ORGANIZATION
  None
  USUALLY CARRYING
  Six Gun
  DIED
  1881
  The story of the outlaw Billy the Kid is
  more legend than fact.  He was born Billy
  McCarty bastard son of William Bonney in
  New York City around 1860.  His mother and
  stepfather migrated to Silver City, New Mexico
  in 1873.  There his mother died in 1874, and
  Billy went to work in a hotel.   After being ac-
  cused of theft he escaped  jail and fled across
  the territorial line.
  In 1877 he appeared at Camp Grant
  where he worked as a teamster.  His real ca-
  reer as a fugitive started when a bully named
  Cahill picked a fight with Billy and wound up
  with a bullet in his stomach.    Escaping again,
  he next became a cattle guard for John
  Tunstall and was quickly caught up in the Lin-
  coln County War.
  The Pecos valley’s single huge store was
  used to a juicy monopoly on supply and beef
  that was sold to the government.   These con-
  tracts were the property of  Donlan and Riley
  who had no qualms about using political
  power and murder to protect themselves.
  Billy’s friend and benefactor, Turnstall dared
  challenge this empire and was shot down in
  cold blood.  The killers were captured but Billy
  made sure they never saw justice.
  The remaining group of merchants and
  cattlemen fighting Donlan and Riley barri-
  caded themselves into an adobe house and
  withstood 5 days of siege.  The siege ended
  and Billy escaped.
  With little else to do and blazing anger,
  he began a string of cattle robberies across
  the area.  In 1878 Territorial governor Lew
  Wallace offered Billy a pardon if he testified
  against the people who started the Lincoln
  County War.  Billy took the offer and testified
  against Donlan but politics ran deep and the
  district attorney defied Wallace’s order to par-
  don him.
  Escaping again, Bonney went back to the
  ‘outlaw’ life.  During this time he befriended
  Pat Garret, a future Sheriff and bartender at
  Beaver Smith’s Saloon at Fort Sumner.
  In 1880 Garrett laid several traps for Billy
  and finally caught him with a group of out-
  laws.  In 1881 Bonney was convicted of mur-
  der, charges dating from the Lincoln County
  War, and sentenced to hang.  Never one to
  stay for long, Billy killed the guard and a sheriff
  named Bob Olinger.  He ransacked the jail
  and headed for the hills with no concern for
  the horrified townspeople.  In July Pat Garrett
  tracked him to the farm of Pete Maxwell where
  a single shot ended his career.
  Few realized that Billy had spent over two
  years in the back country where Indians
  claimed he killed a Coyote with his bare
  hands.    The killing had imparted the Coyote
  into him and gave him the ability to change
  his shape and escape traps.   They also
  claimed that he could not control the animal
  within and the anger made him kill again and
  again while in either form.
  The outcome bothered Pat Garrett for
  years who said, “Billy Drank and laughed,
  rode and laughed, talked and laughed, fought
  48
  
   Bureau 13  Blackpowder
  and laughed.  He killed and laughed.”
  Oddly, Garrett was prone to carrying a
  single silver bullet in his gun at all times but
  never again explained it.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  12
  11
  49
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  13
  14
  14
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  11
  35
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  14
  25%
  17
  -
  17
  SKILLS
  Teamster
  75%
  Rustling
  67%
  WERE COYOTE BONUS
  AGL
  17
  CON 18
  DOD 16
  BITE
  2d6
  CLAW
  d6
  REGENERATES
  1 WBD Minute
  NAME
  PAT GARRETT
  TYPE
  Friend
  DATE
  1878
  AREA
  New Mexico Territory
  ASSOCIATES
  Bat Masterton
  ORGANIZATION
  Bureau 13
  USUALLY CARRYING
  Derringer
  Revolver
  DIED
  1908
  49
  History would probably have passed over
  Pat Garrett except for his friendship and then
  duty to bring Billy Bonney in for justice.
  In later years Garrett was the author of
  many stories about Billy, stories that elevated
  him from sociopath to sometimes six gun hero
  of the west.  These stories were neither ac-
  curate or believable but they caught the fancy
  of the masses and legends were born.
  Garrett never told the public the story of
  his final moment with Billy, the yellow light in
  his eyes and the snarl of something that was
  no longer human.
  In late 1881 the story reached Washing-
  ton and there was an attempt to draft him into
  the Bureau.
  Garrett flatly refused, stating the whole
  concept was a load of horse manure.  The
  Bureau did not ask again.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  16
  14
  13
  79
  -
  CON WIZ
  DOD 75%
  MCD
  15
  14
  14
  59
  -
  DEX
  LCK
  ACC
  50%
  REC
  11
  12
  13
  39
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  14
  66
  20
  65
  SNS
  MRE STN
  EXP
  PIE
  06
  02%
  16
  -
  15
  SKILLS
  Bartender
  75%
  Sheriff
  70%
  
  Bureau  13  Blackpowder
  50
  NAME
  MAD DUCK
  TYPE
  In-Between
  DATE
  1867
  AREA
  Columbus, Ohio, Detroit, MI.
  ASSOCIATES
  Bolton Withers
  ORGANIZATION
  None
  USUALLY CARRYING
  Colt Navy
  Bow
  DIED
  Unknown
  Mad Duck is an Kickapoo Indian who, like
  many of his brothers, had declared war on
  the white man.   That hot summer day in 1868
  was a good day to die but as it turned out,
  not to raid the Kitridge Farm.  Three braves
  would learn this the hard way.
  They thought it was an easy raid.  A
  couple horses, a good fight.  Just the kind of
  raid to give three braves a reputation.
  When the brothers aproached the sod
  and log cabin they were spotted by 9 year
  old Martha Kitridge.  Martha was a smart nine
  year old.  She had to be after her mother died
  and pa had gone for supplies months back
  and never returned.  She grabbed the 8 guage
  goose gun and handed her 7 year old brother
  had the old army pistol.  She stepped out-
  side, trying to hold the gun that was almost
  as tall as she was.
  She  toppled backwards as she raised
  the mammoth firearm and it discharged with
  a thundering bang.  She was blown on her
  back.  The now crying and terrified 7 year old,
  Charlie, pointed the pistol and began to pull
  the trigger.
  If Angry Elk, now confused, would have
  looked up he might have seen the ducks,
  especially the dead one rocketing from the
  heavens.  This didn’t matter a lot as the im-
  pact knocked him unconscious.  His brother,
  Running Bear turned and was shot in the pos-
  terior by Charlie Kitridge.  While not fatal, it
  was an embarrasing wound.  The third
  brother, Thirsty Elk, realized  their brother An-
  gry Elk had been killed by a duck and there
  was no honor in killing scared children.  By
  any consideration they were big on portents
  and signs and todays sign said disgrace.
  Martha and her brother dragged the
  comotose indian into the house and tended
  his near fractured skull.  A week and many
  strange dreams later Angry Elk was awake.
  In the next two weeks as he regained use of
  his limbs and double vision cleared he grew
  to like the children.  He knew hey would never
  survive the winter.
  He returned home with the horses, half
  of the house and the children.  He was
  awarded a new name.  Mad Duck.    His
  friends Thirsty Elk and now Bear Shot in the
  Ass were amazed and terrified to see him
  return from the dead and bring the children
  to live with the tribe.
  Unlike others, Duck has had second
  thoughts about this policy and on occasion
  protected innocent settlers.  For this  and rais-
  ing the children as family, other Native Ameri-
  cans have considered him, at best, confused.
  There is more then confusion with Mad
  Duck.  His experience showed him paths and
  pieces of the future that always echoed with
  the quack of a duck.  He was graced with the
  ability to talk to animals, spirits and children.
  The old shaman of the tribe realized there
  was powerful medicine now with Mad Duck
  and he would be a great Shaman in time.  By
  1870 his fame had spread as well as the sto-
  ries of his ability to make peace and unite the
  tribes.
  
   Bureau 13  Blackpowder
  51
  Bureau 13 agent Bolton Withers was the
  first white to seak out and talk to the Shaman
  in 1873.  He has been a contact with Mad
  Duck but has never considered him a close
  friend.  They both realize the west belongs to
  no people and they must preserve it from the
  evil, greedy and destructive influences of
  people as well as the paranormal.
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  14
  11
  49
  -
  CON WIZ
  DOD 75%
  MCD
  14
  12
  11
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  09
  16
  07
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  11
  76
  12
  55
  SNS
  MRE STN
  EXP
  PIE
  16
  05%
  16
  -
  17
  SKILLS
  Medicine
  66%
  Animal Understanding
  90%
  Talks to Spirits
  60%
  A QUICK HISTORY
  OF THE PEOPLE OF THE WEST
  Relavent dates and people in Bureau 13
  Blackpowder.
  1837
  James Butler “Wild Bill” Hickok is born in
  Troy Grove, IL
  1843
  Virgil Earp is born in Kentucky
  1846
  William Frederick  “Buffalo Bill”  Cody  is
  born in LeClaire, Iowa
  1847
  Jesse Woodson James born in Kearney,
  MO
  1848
  Wyatt Berry Stapp Earp is born in
  Monmouth, IL
  1851
  Morgan Earp born in Marian IA
  1851
  Doc Holliday is born in Griffin, GA
  1853
  Wesley Hardin is born in Bonham, Texas
  1856
  Bat Masterson is born in Quebec, Canada
  1859
  Billy the Kid is born in New York City
  1864
  Earp family moves to California
  1866
  Robert LeRoy Parker, “Butch Cassidy,”
  was born in Beaver, Utah.
  1870
  Harry “the Sundance Kid” Longabaugh is
  born in Lancaster County, PA
  1872
  Doc Holliday receives his Doctor of Den-
  tal Surgery
  1874
  Hardin guns down lawman Charlie Webb
  in Comanche, TX
  1875
  Holliday kills a man for the first time (in a
  fight)
  1876
  Bat Masterson gets shot in the hip in sa-
  loon
  1876
  Wild Bill Hickok  is shot from behind and
  killed while playing poker
  1876
  Wyatt Earp moves to Dodge City, Kan-
  sas
  1876
  James-Younger gang attempts to rob the
  Northfield, Minn. bank;  everyone except
  Jesse and Frank James are captured or
  killed
  1879
  Virgil Earp becomes U.S. Marshall
  1879
  Wyatt Earp arrives in Tombstone, AZ
  1880
  Morgan Earp arrives in Tombstone
  1880
  Doc Holliday arrives in Tombstone
  1880
  Wyatt Earp is  appointed  Pima County
  Deputy Sheriff
  1881
  Billy the Kid escapes from Lincoln
  County Jail
  1881
  Virgil Earp is town sheriff of Tombstone
  1881
  Billy the Kid is trapped and shot to death
  by Sheriff Patrick Garrett
  1881
  Gunfight the at O.K. Corral
  1881
  Virgil Earp is ambushed by Cowboys and
  shot twice
  1882
  Morgan Earp is gunned down while play
  ing pool
  1882
  Jesse James is shot once in the head by
  Bob Ford, and dies
  1882
  Bat Masterson becomes a Peace Com
  missioner in Dodge City
  1887
  Doc Holliday dies after waking from a 57
  day delirium.
  1895
  John Wesley Hardin is gunned down
  1905
  Virgil Earp dies of pneumonia in Goldfield,
  Nevada
  1908
   Butch Cassidy and the Sundance Kid are
  killed
  1917
  Buffalo Bill Cody dies
  1921
  Bat Masterson dies
  1929
  Wyatt Earp dies in Los Angeles, CA
  
  Bureau  13  Blackpowder
  Bureau 13
  EQUIPMENT
  One of the first things that the early Bureau
  agents discovered was that, in order to survive in
  a hostile world, they needed an “edge.”  One
  source of this “edge” was the terrific amount of
  scientific and engineering research into militarily
  useful areas during the war.  Fortunately for all
  concerned, the great majority of advances were
  made too late to get beyond the prototype stage
  by the war’s end.  This did, however, leave a vast
  array of resources for the imaginative people
  charged with the survival of the early Bureau, its
  agents and this fledgling country.  A number of
  the most practical Bureau inventions and innova-
  tions are listed below.  Good hunting.
  Bureau Holster
  This holster is designed to hang under the
  armpit, with support straps running over the shoul-
  der and across the back.  As such it, and the gun
  it carries, are entirely hidden by a gentleman’s
  coat.
  Stage Flame Grenades
  A small, 1 1/2 inch grenade, this will burst to
  cover a 3 foot circle with cool but otherwise real-
  istic flames of a type originally developed for use
  in plays.  The flame burns for 15 seconds with a
  5% chance per 5 seconds of igniting flammables.
  Note that it will not ignite a wooden floor but may
  set fire to a rug.
  Arm Extenders
  Popular with crooked gamblers for adding
  cards to their hands, these are spring loaded de-
  vices which can deliver a derringer, knife or other
  necessary item for an agent’s immediate use.
  They strap to the forearm and are invisible un-
  derneath a gentleman’s jacket.
  Small Star Flare
  This is a reduced version of the Star Shell, a
  cartridge  which can be fired from any Bureau
  pistol and lasts 5 seconds - 15 seconds for the
  parachute type.  Shotgun launched versions are
  available which last twice as long and come in
  colors of Red, Green, White, or the ever popular
  Yellow.
  Clayite
  An experimental and stable malleable explo-
  sive developed by Alfred Nobel, clayite can be
  easily molded to different shapes and resists deto-
  nation unless exposed to extreme heat, a violent
  blow - as from being struck by a bullet - or an
  explosion.
  STYLE
  FUSE
  DAMAGE
  Clayite
  BL
  FCB
  190 pts.
  Bureau Belt
  This standard issue Bureau item conceals
  two small grenades in the buckle and a flexible
  knife in the belt itself at the small of the back.
  The grenades come in fragmentation and stun,
  both doing one half the damage of the modern
  versions.  The stun grenade necessitates a check
  on the Stun tables for anyone within 10 feet.
  Exploding Pocket Watch
  These massive ‘railroad-style’ pocket
  watches are actually powerful explosive devices,
  exploding for 50 points, low-yield fragmentation
  and d6 burn.  If no fragmentation effect is desired,
  the interior of the watch can be removed from its
  (pre-fragmented) outer case and used alone.  The
  watch is sealed against moisture and can be set
  to go off in from 0 to 60 minutes or, with a small
  amount of work, in 1 to 12 hours.  The watches
  are available in steel silver and gold-plated silver
  outer cases.
  SPEED LOADER  1872
  Prepackaged cylinders loaded with silver bul-
  lets or wood.  These can be quickly (6 actions)
  set into a special Colt Army Revolver and fired
  without the inconvenience of filling and tamping
  a revolver.  Wrapped in wax paper to keep mois-
  ture out.
  52
  
   Bureau 13  Blackpowder
  Exploding Cigars
  These large cigars will explode for 100 points
  2 to 10  minutes after being lit.  Fuse can be set
  by length with a small tool.  Other versions of the
  cigar are designed to stun.   An option of the ci-
  gar is a waterproof fuse that cannot be extin-
  guished once it is lit.
  Caltrops
   Designed to always land with one point up,
  these four pointed iron devices do d6 puncture
  and 1 in. penetration to running feet.  The aver-
  age shoe’s sole stops 3 points of damage, 4 for a
  heavy boot and a horse’s hoof offers no protec-
  tion.  d4-1 will be stepped on with each step un-
  less moving carefully to avoid them.
  Document Forgery Kit
  The DFK consists of a flat wooden case
  which holds extensive letterheads, ink, paper and
  pen types and type making, setting, and engrav-
  ing, equipment as well as a small hand-press.  The
  entire kit can be folded to fit into the lid of the
  Bureau traveling trunk.  Included are packs of
  documents that contain federal ‘legal’ forms and
  a second pack that is state or territory specific.
  The packs are changed every 6 months or when
  forms and letters become outdated.
  Bureau Traveling Trunk
  An unremarkable black leather trunk which
  features hidden compartments, leather “sleeves”
  to change the color and appearance of the trunk
  and the document forgery kit folded into the lid.
  Special features of the case can only be opened
  by a key and a special button.   Many of these
  were rigged with an ampule of poison gas or a
  black powder charge that would activate if the
  case was pilfered or critically damaged.  Sizes
  were varied.  There are more then a dozen se-
  cret compartments in these trunks that can carry
  gold, weapons or other contraband.
  31
  31
  31
  31
  31
  53
  Reports
  Report by Robert Carruthers, Boston, 1868.
  Beirce Reed was by now fairly certain that
  Hanson was the werewolf he had seen earlier.
  Borrowing my watch, I showed him how to set it
  and he approached Hanson outside of a bath-
  house.  The following conversation ensued:
  Reed:
  “Pardon me sir.  Might I impose on you
  to hold my watch for a few minutes?  I
  have reason to distrust the bathing
  attendants here.”
  Hanson:
  “It’s not silver, is it?”
  Reed:
  “Certainly not!  It is gold.”
  Hanson was labeled an anarchist due to lit-
  erature and explosives left at his apartment found
  while recovering remains and property taken from
  his victims.  He held the watch for four and one
  half minutes.  The resulting explosion ended his
  criminal career.
  “True Sight” Spectacles
  Allows use of the “See Aura” spell for 10 min-
  utes at 20 feet.  The spell can be used once per 6
  hours and usually only one pair is issued to each
  team.  This item was subject of a hot debate as it
  was the first ‘good’ magic used for Bureau activi-
  ties.   Many considered them the work of the ‘Devil’
  and refused to use or handle them.
  Communication Handkerchief
  This is a colored or white men’s or  ladies’
  handkerchief which allows 10 minutes of mind-
  to-mind communication at a range of up to 10
  miles. Usable only once every 6 hours.  Washing
  does not harm the handkerchief  nor do other uses
  to which it would normally be put.  It takes d6
  months to get a replacement.  This device met
  with the same problems as the ‘Glasses’.  The
  spell was lost to history.  Used by folding it into
  four and placing it on the brow.
  Fingernail Razors
   These crescent shaped razors are invisible
  when glued under the fingernails and can be
  coated with a hallucinogenic drug, to incapaci-
  tate, or with the Strychnos toxifera  extract known
  as curari, to kill.  These weapons are useful when
  the utmost discretion is necessary.  Extreme cau-
  tion is needed in their use.
  LaPalino
  
  Bureau  13  Blackpowder
  Doctored Beverages
  Various drugs are  available in small sealed
  bottles - whiskey is the most common but a cau-
  tious agent will carry wine and brandy also.
  Chinese Truth Drug
  Opium derivatives that acts like Sodium
  pentathol, the modern truth drug. There is a 20%
  chance the drug causes immediate unconscious-
  ness and sleep for 48 hours.  One level spoon of
  powder per 100 pounds of body weight.
  Barnacle Glue
  Derived from barnacles, hence the name,
  one square inch of this extremely strong glue can
  resist 200 lb. of force.  Useful for sealing doors
  and restraining people.  Dries in two minutes.
  Bureau Canes
  Because the cane
  is such an everyday, if
  not derigueur, part of
  the properly dressed
  gentleman’s attire, Bu-
  reau 13 provides an as-
  sortment of canes with
  special functions for its
  agents.
  Aside from the
  standard sword cane
  and the cane with a
  hollow section con-
  cealed in its body,
  these are listed for our
  reader’s edification.
  Careful examination
  will identify these canes
  for what they are.  All
  canes are also avail-
  able as umbrellas.
  Airgun Cane
  ROF
  1
  AMO
  CEV4
  PB VS SH ME LO EX
  ROL
  C
  CYC
  n/a
  +0
  +2
  +1
   -2
   -6
  -10
  CAP
  1
  WTE
  3.5
  EFFECTIVE
  EX+
  CIR
  1870
  MIS
  3%g
  4d
   1d
  HSM
  -
  KDM
  +3
  SPC ( )
  This surprisingly powerful device fires a .51 cali-
  ber bullet or a Soporific Round and is pressurized by
  cocking, or “breaking,” it in the center.  One cock is
  sufficient to provide pressure for one shot, driving the
  bullet to speeds close to that of a normal firearm.  The
  barrel is rifled but no sights are provided.  *.51 Bullet*
  Telescope Cane
  The handle of this wood and brass cane acts
  as a x4 telescope and can be easily converted to
  function as a microscope as well.  The entire cane
  can be broken down and attached to the handle
  to form a x12 telescope as well.
  Stethoscope Cane
  With a hollow rubber tube and ear piece
  which slip out of the handle, the rubber tip of the
  cane can be removed and the cane’s foot placed
  against a wall or near a window to overhear dis-
  tant conversations or check for occupants in a
  room prior to entering.  A concave disk of para-
  bolic form is also available with this cane.  When
  attached to the stethoscope, it allows conversa-
  tions to be heard at great distances.  In the um-
  brella version of this cane, the umbrella itself
  serves as the sound gathering disk, albeit not as
  effectively as the solid disk.
  Bane Cane
  This hollow cane comes with a squeeze bulb
  in the knob-shaped handle and, after removing
  the rubber tip, can deliver a copious amount of
  any liquid to a distance of 25 feet or more.
  Steam Prod Cane
  An ordinary appearing cane coated with
  black rubber on the handle and body which at-
  taches to a small tank carried in a carpet bag.  A
  tiny coal burner heats  the tank and creates a
  blast of hot steam that is released through the
  cane at the target.  This steam can also be treated
  with chemical. drug or glue.  It takes a minimum
  time of 30 minutes to produce effective steam
  pressure.
  Pistol Grapple Attachment
  Capable of being fired from any Bureau pis-
  tol, this folding grapple can be fired to 30 feet and
  features an expanding point which can be fired
  into targets for 80 points of penetration.  This  is
  diamond tipped and capable of punching through
  a locomotive boiler.   This feature is handy when
  there are no protrusions available for the grapple.
  The attachment includes a small, spring powered
  winch that can lift 150 lb. 30 feet or up to 300 lb.
  to earth at a less then falling speed.  It takes 10
  minutes to wind the spring and if left wound for
  over 24 hours it may degrade, losing half of its
  lifting capacity.
  54
  
   Bureau 13  Blackpowder
  Distant Telegraphy Detector
  This trunk sized device is capable of detect-
  ing the emanations of telegraph signals without
  being attached to the wire.  When placed parallel
  to, and within 40 feet of, the telegraph line, sig-
  nals running through the line may be deciphered,
  although messages cannot be sent.  Difficulty
  Level for use is  d6 + the number of active lines
  running parallel to the line being detected.
  Wireless Telegrapher
  A 100 lb. Morse code radio with 100 mile
  range, a man-powered generator and batteries
  for 30 minutes of use.  An antenna is required,
  and the kit includes a small hot air balloon ca-
  pable of lifting the antenna to 150 feet in light
  breezes.  15 minute minus 15 seconds per level
  of Wireless Telegraphy Skill is needed to as-
  semble the telegrapher.
  Miniature Camera
  A fist sized box camera w/ three internal high-
  sensitivity plates.  Requires 2 seconds of expo-
  sure and works in average light.  Comes with elec-
  trically powered flash bulb and 25 foot long ex-
  tension tube and pneumatic trigger.
  Flash Bombs
  These are thimble-sized mercury based ex-
  plosives which produce a loud  noise and bright
  flash when thrown against a hard surface.  Often
  carried in a padded case worn inside the belt band
  for a man and ... er, elsewhere for a lady.
  Pistol Fired Grenade
  Pen sized 50 point fragmentation (L-Y) or 75
  point concussion grenade which may be fired from
  any Bureau pistol to 100 yards.
  Roman Candle Sparkler
  Used as a room clearing device, this piece
  of fireworks produces voluminous sparks but has
  little chance of actually starting a fire.  It terrifies
  horses.
  Disguise Bag & Hat
  Traveling case the size of a doctor’s bag with
  makeup, hair dye and wigs in several hidden com-
  partments.  Comes with a Top Hat to hold full fa-
  cial masks needed for quick use.
  Grapple Gun
  This is a rifle-like air powered grapple thrower
  with a range of 50 ft.  The air cylinder it uses re-
  quires 30 actions to pressurize with a hand pump
  and the grapple gun is quiet but not silent.  The
  grapple itself is padded to muffle any sound on
  impact.
  Bureau Match Case
  A metallic case, available in black or silver,
  gentleman’s or lady’s styles,  full of innocuous
  appearing matches.  The edge of the case is cov-
  ered w/ a metal foil that can be pulled away to
  expose a razor-sharp cutting edge. The interior
  of the case’s lid is a signaling mirror which doubles
  for checking around corners and as a vampire
  detector.  The matches are as follows:
  01
  Burns to produce a soporific cloud, putting any-
  one within 5 ft., or in a larger but closed room, to sleep
  for 5 minutes (2) included.
  02
  Explodes with a loud “bang” for 10 points 15 sec-
  onds after being lit.  Can be blown out without  affect-
  ing the timing.  Perfect for opening locks.  (4).
  03
  Burns to produce  a 10’x10'  cloud of thick, blind-
  ing smoke.  (4)
  04
  Produces a brilliant illumination when lit, lasting
  for 2 minutes and visible at 5 miles (4).
  05
  When lit, burns at extreme temperature, sufficient
  to cut through 1 inch of iron, doing 60 points of dam-
  age. (6)
  06
  Normal matches, will light even when wet. (6)
  NOTE
  Matches are differentiated by notches cut into
  the match stick corresponding to the numbers
  above and can be identified by feel in the dark.
  Lucifer Bomb
  An infernal device virtually identical to the
  modern grenade except that the number of frag-
  ments is halved.  They are extremely dangerous
  and must be primed with a percussion cap.
  TelegraphTap
  A small, 5 lb. box which allows its operator
  to tap into and make use of the telegraph lines.
  55
  Telegraph Tap
  
  Bureau  13  Blackpowder
  Flash Cards
  Personal calling cards which produce a harmless
  puff of flame and smoke 4 seconds after the left-hand
  edge is crimped.  Names may be added, carefully, us-
  ing the Document Forgery Kit.
  Marked Cards
  A set of standard playing cards that are marked.
  User wears specially treated glasses to see the cheat
  tags on the back of each card.
  Hot Cards
  A set of standard playing cards that when crimped
  or folded start a chemical reaction that causes them to
  flash into flame.   The entire pack can start a 30 point
  of damage fireball if a card is reinserted in the box.
  Hearts
  Flash in 03 Seconds
  Clubs
  Flash in 10 Seconds
  Spades
  Flash in 30 Seconds
  Diamonds
  Flash in 01 Minute
  Cinematiscope
  A bulky device which quickly captures dozens or
  hundreds of images which, when reproduced on board
  stock, can be flipped quickly to produce the illusion of
  motion.
  Cavalry Breastplate
  Normally worn under the cavalry coat, this par-
  tially articulated plate armor can be concealed under
  a heavy overcoat and protects the chest area from the
  front.  See protection below.  This vest is also com-
  plete protection from lower velocity projectiles like ar-
  rows or spears.  This Plate does not stop the kinetic
  impact of the weapon and the user will be knocked off
  his horse if caught by surprise.
  Bullet Retarding Vest
  A vest, covering the chest area made up of doz-
  ens of quilted layers of heavy silk and a layer of crushed
  glass which act to deflect or retard bullets fired at the
  wearer.  If bullets punch through this vest the wound is
  contaminated with crushed glass splinters.
  Armor Values
  Breastplate
  EN BI CL PU BL FA LV EX
  -AGL  - ACC
  24 27 30 24 27 12 31 25
  -04
  -02
  Vest
  EN BI CL PU BL FA LV EX
  - AGL - ACC
  12 10 14 09 13 08 15 12
  -03
  -02
  Special Papers
  A packet of special white paper with functions only
  disinguishable by a water mark.
  No Ink
  A paper that allows the user to write on it with quill
  or stick.  The top sheet peels off leaving a complete
  message.
  Secret  Fading
  This paper takes special ink and within 24 hours
  fades the ink completely away.
  Smoking
  This paper will chemically react with special ink
  and smoke.  A single sheet will fill  a 10x10 room with
  dense smoke within a minute.
  Flash  Fire
  Works like normal paper but if torn flashes into
  flame in 5 seconds.
  Bureau Whiskey
  A fine bottle of Imported Whiskey that can have
  several properties depended on how it is decaned from
  the bottle.  The trick is the alignment of the top cork
  before it is opened.
  Twist to the Front
  Decants normal Whiskey of a superior Vintage.
  Twist to the Left
  Sleeping Drug that acts in less then a minute and
  knocks the victim unconscious for d4 hours.
  Twist to the Right
  The contents becomes an iron dissolving chemi-
  cal.  In 10 minutes it can eat through a inch thick iron
  bar.
  Twist to the Back
  Decants a noxious fuming substances that smells
  of skunk and will clear a room in no time.
  56
  One of the
  many  odd
  Brands of
  Bureau
  Whiskey
  c.1879
  
   Bureau 13  Blackpowder
  Bureau Gold
  What looks like Double
  Eagle Gold Coin is actually a
  treated replica made of lead
  and gold paint.  These come
  in waxed rolls of 20 coins.
  Sleep
  Coated with a sleeping
  Agent that renders the victim
      unconscious for 30 minutes.
  Gold Fever
  Can make man or animal sick within 10 minutes
  with debilitating cramps and gastric upset.
  Gold Fire
  These coins can be impacted and will burn with
  an intense fire of 20 points of damage.
  Smoke Gold
  Like the fire coins these can be impacted and cre-
  ate dense smoke that can fill a 20x20 room in a minute.
  Fools Gold
  While these look and feel like real gold the paint
  fades in sunlight and the user is left with lead coins.
  Cans
  What look like simple cans of food with wind up
  timers that can be set for minutes to an hour.  Wind it
  up and bury it to the lid or hide it on a shelf.
  War Party in a Can
  Makes a noise like many Indian braves on the
  warpath.  About 25% of the time it makes a noise like a
  herd of cows on the warpath.
  Rattler in a Can
  A cloth and rubber rattle snake pop out of the can
  to startle horses, enemies and children.
  Rabbit in a Can
  Much like the snake, this is an imitation rabbit that
  shoots out of the can across a trail or into the air.
  Hostage in a Can
  Another sound device that sounds like a hostage
  is moaning or crying for help.  The sounds occasion-
  ally attract coyote.
  Gunshot in a Can
  This can goes off with a series of simulated gun-
  shots and sounds that appear to be men on horses or
  a mule trapped in mud.  Generally it works right half of
  the time and only sets things on fire 10% of the time
  when used indoors.
  57
  Bottle Rockets
  What look like Whiskey bottles are complex chemical
  rockets that act like flares.  Light the fuse and it will fly
  straight into the air to create a spectacular fireworks
  display.
  Rocket Crow
  Light the fuse and this crow like dummy rockets
  through the sky trailing dense black smoke.  At night it
  works like a roman candle.  Not only does it fly a half
  mile, it makes crow like sounds guaranteed to wake
  the farmstead, the town or scare the natives.
  Bureau Horses
  These horses are specially bred for Bureau Agents.
  Strong and fast, they are also hellishly smart and loyal
  to their owners.   Generally one of these magnificent
  animals bonds with its rider and instinctively aids them
  in their work, serving as a partner with more ‘Horse
  Sense’ than many of the people they encounter.
  Personality of Horse
  01-50 Average
  Just a very smart horse.
  51-75 Temperamental
  Prone to fits of temper.
  76-85 Obnoxious
  Smart, but has a minor mean streak.  May get
  the owner into trouble from time to time.
  86-95 Mother Hen
  Very smart and very protective of its owner.
  96-98 Practical Joker
  Very smart and has a wicked sense of humor.
  99-00 Hates the Owners Guts
  This horse is brilliant and just doesn’t like its
  owner.
  Bureau Gold c1871
  
  Bureau  13  Blackpowder
  Local Lore
  Knowledge of local customs, happenings, history
  and people.   This skill is a good way of blending into
  a community or making the locals comfortable in cases
  where direct contact and information is needed.
  Wood Working
  The skill of carpentry and the talent to build or
  repair simple wooden items like wagon wheels or  other
  wood based structures.
  Photography
  The ability to take pictures and develop them.
  Generally it takes a wagon of supplies and large cam-
  eras.   Photographers roamed the backwoods to offer
  their services.
  Forgery
  Skill of exacting penmanship and the ability to
  create documents with official seal and wax.  May also
  include letters of introduction, wanted posters and re-
  touching photographs.
  Indians
  Knowledge of Native American culture and soci-
  ety.  This is specialized to area and limited knowledge
  of what is known about the tribes.
  Language
  European or Indian.  An Agent may have one or
  more other languages with French, Latin, Spanish, and
  German being the more common.  These are followed
  by a Native Indian Language, Russian, Swedish, or
  other.
  Heavy Weapons
  Use of Cannon and Gattling Gun are the main
  weapons that require use of this skill.   While loading
  is simple, the math and reasoning of hitting a target
  may take a little more skill.  Gattling Guns require ex-
  ceptional skill to prevent or repair jamming.
  Gambling
  The special skill of playing card games with Poker
  and Blackjack  being the foremost.  This can also be
  the ability to play for a profit and spot cheaters as well
  as rigged gambling paranaphalia.
  Fast Draw
  Use of a holstered weapon with speed and accu-
  racy.   This skill is useful to out-draw criminals who are
  out to ruin your day by putting hot lead in your stom-
  ach.  This may also include derringers.  For every  30
  points Skill Levels of Fast Draw you gain a +1 initia-
  tive.
   Skills for Agents
  Bureau 13 agents of the previous century had
  many similar and now forgotten or abandoned skills
  that they used in daily life.   These are a few of the
  more useful ones.
  Morse Code
  This is the ability to sent and translate Morse code.
  It is treated as a language for purposes of determining
  fluency.  Morse operators each have their own style
  and it is possible for an operator to recognize the ‘hand’
  of someone with whom he is familiar.
  Horsemanship
  The skill of controlling a horse.  Day to day use
  and care of this critical means of transportation.
  Tracking
  To follow a  human or animal through forest envi-
  ronments by the small traces they leave behind.
  Wilderness Survival
  Basic outdoor skills that ensure survival in rough
  and inhospitable terrain.  These include the ability to
  make shelter and find food in any season.  This may
  also involve knowing wich indian locals are friendly and
  who will take your scalp.
  Hunting
  Tracking, trapping, killing, and butchering animals
  in the wild.  Generally the ability to hunt game from
  squirrel to predatory cats and bears.  This skill may
  include food preservation and tanning.
  Geography
  Knowledge of the land.  Information on geologi-
  cally diverse areas and how to navigate through them.
  This also includes getting your horse across these
  geological features reasonably intact.
  Fast Talk
  The acquired talent of being able to talk one’s way
  out of a situation by making a lie sound like the truth.
  May also be a skill of convincing a person you are
  somebody else or directing the conversation away from
  sensitive areas.  Most politicians are gifted with fast
  talk as well as Patent Medicine salesmen.
  Pomposity
  Ability to ‘bully’ ones way into anything by appear-
  ing important, loud, or threatening.  It may kick up one’s
  charisma a few points when used in the presence of
  socially conscious people.  This skill is also depen-
  dent on the fancy dress of the user and how loud they
  can get to prove their point regardless if right or wrong.
  58
  
   Bureau 13  Blackpowder
  Gunslinger
  No so much the skill of fast draw but the look and
  fear generated.
  Gunsmith
  If it breaks you have the tools and the knowledge
  to fix it, from a simple jam to the manufacture of parts
  from raw stock.  You know what a weapon can do and
  the best way to keep it functional and ready for use.
  Good Old Boy
  Ability to adapt to the language and customs of
  just simple folks.  Use of this skill makes an agent ‘one
  of the boys’ and an instant friend of the locals.  This
  sense of comoradery can be broken in an instant if the
  ‘folk’ realize they are being used or the real identity of
  the Agent is discovered.
  Society
  Knowledge of society, social standing and how to
  move within these circles.  This requires clothing,
  money, social graces and a large degree of self impor-
  tance.
  Explosives
  Use of Black Powder, Dynamite and Nitroglycer-
  ine to demolish structures or for mining.  Includes
  knowledge of underwater charges, military explosive
  devices and fuses.
  Frontier Medicine
  Skills that allow survival from moderate injury and
  occasional serious injury.  May include use of herbal
  and natural medicines as well as commercial medi-
  cines.
  Courting
  How to charm the ladies under the social system
  of the times.  This ranger from the upperclass rich to
  the Street Doves.  This skill can grant the user trust
  and friendship if not a little more.
  59
  Trading
  The skill to spot a deal or a thief when buying
  goods and services.  Also the knowledge of prices in
  the region.
  Travel
  A wide ranging skill of the complexities of travel
  across town or across a continent.  Includes use of
  Stage, Railroad, Riverboat and Steam Ship.  Also in-
  cludes the knowledge of problems associated with
  such travel as well as prices and estimated times.
  Disguise
  With little else then meager items available the
  ability to disguise in a convincing way.  This may in-
  clude language, appearance, social class and man-
  ners.  A handy Bureau provided disguise kit contains
  grease paint, glue, horse hair, wax and other items
  that can help if the user is not examined closely in the
  daylight.
  Secret
  Another handy skill used to disguise items, to
  secret them away or hide in plain sight.
  Disguised Items
  a
  5 Gold Coins
  b
  30 Feet Fuse
  c
  Knife
  d
  Letter of Introduction
  e
  Carrier Pigeon
  f
  One Shot Darringer
  War Knowledge
  Concise knowledge of Civil War battles and offic-
  ers.  User can present himself as a veteren of eith
  side and make instant friends and secure lodging.  This
  skill can get the user into sensitive places until his ruse
  is discovered.  Once discovered any who initially be-
  lieved him are ‘powerful’ angered and will find creative
  ways to injure the victim or ride him out of town cov-
  ered with tar and feathers, something generally re-
  served for politicians.
  
  Bureau  13  Blackpowder
  ber.  When carried with a fully loaded cylinder, or
  a round in the chamber in the case of repeating
  rifles, on any severe jar the GM should roll the
  MIS percentage or less, or the MIS percentage x
  10 if the weapon is dropped, to determine if it
  accidentally fires.  Determine direction of fire us-
  ing the indirect fire tables found on page 158 of
  the Bureau 13 RPG.
  ROL should be multiplied by capacity for any
  weapons with ROLs other than “A.”  If you had to
  reload two expended chambers of a Remington
  Model 1861 Army, the ROL would be “D x 2,” or
  six actions.  For all six chambers, it would be 18
  actions.  Rifles designated “Military” include bayo-
  net mounts and military sights.
  Pistol
  Percussion
  1860’s
  “Colt Model 1860 Army”
  ROF
  1
  AMO
  BD
  PB VS SH ME LO EX
  ROL
  Dx6
  CYC
  n/a
  +2
  +1
  +0
  +0
   -2
   -4
  CAP
  6
  WTE
  2.75
  EFFECTIVE
  EX+
  CIR
  1860
  MIS
  15%
  3d
   1d
  HSM
  -
  KDM
  -
  SPC (h)
  The most popular of all civil war revolvers.  Only the
  lack of decent sights limits the effective range.  (*.44 cal.
  Ball*)
  Pistol
  Percussion
  1860’s
  “Clayton 1861 Model #2”
  ROF
  1
  AMO
  BD
  PB VS SH ME LO EX
  ROL
  Dx6
  CYC
  n/a+1
  +1
   +0  -2
  -4
  -8
  CAP
  6
  WTE
  3.50
  EFFECTIVE
  EX+
  CIR
  1861
  MIS
  10%b
   3d
   1d
  HSM
  -
  KDM
  -
  SPC (h)
  Heavy pistol with poor sights.  Popular with the 100
  people who used them in Alabama.  (*.49)
  Pistol
  Single-action
  1860’s
  “COLT WALKER”
  ROF
  1
  AMO
  BD
  PB VS SH ME LO EX
  ROL
  Dx6
  CYC
  n/a
  +2
  +1
   +0  +0 -2
  -4
  CAP
  6
  WTE
  4.0
  EFFECTIVE
  EX+
  CIR
  1847
  MIS
  15%
  5d
   2d
  HSM
  +1
  KDM
  +2
  SPC ()
  An extremely powerful pistol.  (*.44 Walker*)
  Pistol
  Single-action
  1860’s
  “Welsh Pocket .31”
  ROF
  1
  AMO
  BD
  PB VS SH ME LO EX
  ROL
  Dx10
  CYC
  n/a
  +2
  +1
   +0  -1
  -3
  -5
  CAP
  10
  WTE
  2.5
  EFFECTIVE
  EX+
  CIR
  1861
  MIS
  15%
  2d
   1d
  HSM
  -
  KDM
  -
  SPC (c)
  The pocket .31  is a small Navy version revolver.  (*.31*)
  Bureau 13
  WEAPONS
  From 1850 to 1889 there was a true revolu-
  tion in the manufacture of guns, both in capabili-
  ties and manufacturing methods.  Before the mid-
  1850’s, firearms were made individually, one
  craftsman turning out one weapon - and you
  hoped he was a good craftsman.  By the Civil
  War, most firearms were manufactured with -
  again, hopefully - interchangeable parts and could
  be turned out at a higher rate and an assured
  minimum quality.
  The way firearms were loaded also under-
  went several radical changes.  The last few years
  had seen the introduction of the percussion cap,
  a small charge in a metal cap which provided the
  spark to fire the weapon, the first revolvers and
  the breach-loader.  Just before 1859 the rimfire
  cartridge was introduced, allowing rapid reload-
  ing and the use of magazines, but with less pow-
  erful rounds.  By 1870 these were being replaced
  by the Central Fire (or “Centerfire,” as it is now
  known) cartridge, which allowed a more powerful
  powder charge along with the rimfire’s fast reload
  time.  At the end of the period, 1886 and later,
  smokeless powder was beginning to see some
  limited use, but by and large the weapons dis-
  cussed here made use of blackpowder.
  The primary problems confronted by the in-
  dividual Bureau agent from the Bureau’s incep-
  tion to 1889 was, were speed of fire and stopping
  power.  The percussion weapons were better than
  the old single-shots but when it takes two to three
  silver bullets to stop a werewolf, the third or fourth
  one is going to get you before you can reload.
  Likewise, even with a lot of rounds, a .41 rimfire
  will do little more than irritate that charging dino-
  saur.  Therefore, for the discerning Bureau agent,
  an assortment of the most accurate, most con-
  cealable, highest capacity and highest stopping
  power guns available from 1859 to 1889 have
  been collected here.  Unfortunately, especially for
  the said soon-to-be-deceased agents, few of
  these capabilities are combined in any one
  weapon.  Good luck (Maniacal laughter from off
  stage).
  Special Notes
  Safeties on these early weapons were crude
  or nonexistent.  Because of this, weapons were
  often carried with the hammer on an empty cham-
  Sharps .52 Cal Paper Cartridge
  60
  
   Bureau 13  Blackpowder
  Pistol
  Single-action
  1860’s
  “Sharps 4 Shot Pepperbox”
  ROF
  1
  AMO
  d
  PB VS SH ME LO EX
  ROL
  Bx4
  CYC
  n/a+2
  +0
   +0  -2
  -5
  -8
  CAP
  4
  WTE
  1.0
  EFFECTIVE
  EX+
  CIR
  1861
  MIS
  5%
  2d
   1d
  HSM
  -
  KDM
  -
  SPC (cp)
  This pepperbox is small and concealable.  Fires a self
  contained metallic cartridge.  (*.32*)
  Pistol
  Single-action
  1860’s
  “COLT M1855 Pocket ”
  ROF
  1
  AMO
  BD
  PB VS SH ME LO EX
  ROL
  Dx5
  CYC
  n/a+2
  +1
   +0  -1
  -3
  -5
  CAP
  5
  WTE
  1.0
  EFFECTIVE
  EX+
  CIR
  1855
  MIS
  15%
  2d
   1d
  HSM
  -
  KDM
  -
  SPC (c)
  An early Colt revolver also called the Root Model after
  the designer.  (*.31*)
  Pistol
  Single-action
  1860’s
        “Remington Elliot Single Shot Derringer”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  C
  CYC n/a
  +4
  +0
   -4
   -8
  -12 -16
  CAP
  1
  WTE .45
  EFFECTIVE
  EX+
  CIR
  1867
  MIS
  1%d
  2d
   1d
  HSM
  -
  KDM -
  SPC (pd)
  Very popular with gamblers and well-dressed gentle-
  men who felt that other armaments would spoil the lines of
  their clothing, this was literally a vest-pocket weapon.  Lack
  of a trigger guard made the pistol easier to draw.  (*.41 Short
  Rimfire*)
  Revolver
  Single-action
  1860’s
  “LeMat Revolver”
  ROF
  1
  AMO
  BD
  PB VS SH ME LO EX
  ROL
  Dx10
  CYC
  n/a+2
  +1
   +0  +0 -2
  -3
  SHOT
  +3
  +2
   +0   -3 -5
  -10
  CAP
  09
  WTE
  3.5
  EFFECTIVE
  EX+
  CIR
  1856
  MIS
  15%
  3d
   1d
  HSM
  -
  KDM
  -
  SPC ()
  Called the ‘Grapeshot Revolver’ because of the 20
  gauge shotgun barrel that serves as the cylinder pin.  For its
  small size it is a devastating weapon.  This odd revolver is
  one of the favorites of many bureau agents.  Bureau agent
  Jackson Kuehl stated “It is not accurate, it is not light, but it
  packs the punch of a Grizzley Bear.”(*.41 LaMat or LeMat
  Buckshot or other*)  This other can be rock salt, silver shot,
  or a number of special chemical or drug pellets.
  Revolver
  Double-Action
  1860’s
  “Starr D/4”
  ROF
  1
  AMO
  BD
  PB VS SH ME LO EX
  ROL
  Dx6
  CYC
  n/a+2
  +2
   +1  +0 -1
  -2
  CAP
  06
  WTE
  2.75
  EFFECTIVE
  EX+
  CIR
  1859
  MIS
  15%
  3d
   1d
  HSM
  -
  KDM
  -
  SPC (h)
  Very popular military revolver.  Success was due to the
  Starr being a reliable double-action pistol.  (*.44 *)
  Revolver
  Single-Action
  1860’s
  “Colt Model 1860 Army”
  ROF
  1
  AMO B
  PB VS SH ME LO EX
  ROL
  D
  CYC n/a
  +2
  +3
  +2
  +0
   -4
   -8
  CAP
  6
  WTE 2.7*
  EFFECTIVE
  EX+
  CIR
  1860
  MIS   5%b
  4d
   2d
  HSM
  -
  KDM +3
  SPC (hd)
  Produced for the Civil War, the Colt Army included a
  shoulder stock which attached to its notched frame and back
  strap.  Along with the eight inch barrel, this made the Army a
  highly accurate weapon.  An extra, loaded, cylinder was of-
  ten carried with the Army, and could be exchanged for an
  empty cylinder in three actions instead of stopping to re-
  load.  (*.44 cal. Ball*)
  With Stock (26.5" overall)
  PB VS SH ME LO EX
  *WTE 5.0
  +0
  +4
  +3
  +1
   -2
   -6
  Revolver
  Single-Action
  1860’s
  “S&W #2”
  ROF
  1
  AMO
  D
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a+1
  +1
   +0  -1
  -3
  -5
  CAP
  06
  WTE
  1.75
  EFFECTIVE
  EX+
  CIR
  1861
  MIS
  5%
  2d
   1d
  HSM
  -
  KDM
  -
  SPC (c)
  First of the metallic cartridge handguns.  It was loaded
  by tipping the cylinder upwards.  (*.32 S&W*)
  Revolver
  Percussion
  1860’s
  “Remington Model 1861 Army”
  ROF
  1
  AMO B
  PB VS SH ME LO EX
  ROL
  D
  CYC n/a
  +1
  +3
  +3
  +0
   -4
   -8
  CAP
  6
  WTE 2.9
  EFFECTIVE
  EX+
  CIR
  1861
  MIS   5%b
  4d
  2d
  HSM
  -
  KDM +3
  SPC (hd)
  Developed for the US Army during the Civil War, this
  revolver was easily identified by its 8" octagonal barrel and
  the brass trigger guard added in 1862.  This was a very
  popular weapon that went home with the soldiers after the
  Civil War.  It was reliable and had good stopping power.
  Every Bureau 13 supply center contains a number of these
  revolvers.  (*.44 cal. Ball*)
  Revolver
  Single-action
  1860’s
  “Smith & Wesson #12 ‘Horse’ Pistol”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  C
  CYC n/a
  +3
  +2
  +2
  +0
   -3
   -6
  CAP
  6
  WTE 3.5
  EFFECTIVE
  EX+
  CIR
  1861
  MIS   5%g
  4d
   1d
  HSM
  -
  KDM -
  SPC (c)
  This “tip down” break-action revolver was a rare Civil
  War sidearm because of it’s weight and difficulty to draw..   It
  was called a Horse pistol because of it’s tendency to knock
  it’s user out of the saddle.  (*.56*)
  61
  Typical
  Pocket Pistol
  
  Bureau  13  Blackpowder
  Revolving Rifle Single-action
  1860’s
  “Colt M1855 Revolving Rifle”
  ROF
  1
  AMO
  BC
  PB VS SH ME LO EX
  ROL
  Dx5
  CYC
  n/a-1
  +0
   +0  +1 +2
  -2
  CAP
  05
  WTE
  9.75
  EFFECTIVE
  EX+
  CIR
  1855
  MIS
  10%
  5d
   2d
  HSM
  -
  KDM
  +1
  SPC (d)
  An early repeating rifle issued to some sharp shooters
  during the Civil War.  A carbine version was also produced.
  (*.56 *)
  Rifle
  Sniper
  1860’s
  “Whitworth Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  E
  CYC
  n/a
  +0
  +0
   +0  +2 +3
  +1
  CAP
  1
  WTE
  9.0
  EFFECTIVE
  EX+
  CIR
  1860
  MIS
  10%
  6d
   2d
  HSM
  -
  KDM
  +1
  SPC (j)
  A very accurate Confederate sniper rifle also popular
  as a target rifle.  Barrel and rounds were hexagonal.  (*.45
  Whitworth*)
  Rifle
  Single-action
  1860’s
  “Henry Rifle”
  ROF
  1
  AMO
  D
  PB VS SH ME LO EX
  ROL
  C
  CYC
  n/a
  +2
  +1
   +1  +0 -2
  -4
  CAP
  15
  WTE
  8.0
  EFFECTIVE
  EX+
  CIR
  1860
  MIS
  10%
  3d
   1d
  HSM
  -
  KDM
  -
  SPC ()
  A  well liked repeater with a large magazine capacity.
  The Henry, unfortunately,  fired a relatively weak cartridge.
  (*.44 rimfire *)
  Rifle
  Single-action
  1860’s
  “Model 1855 Rifled Musket”
  ROF
  1
  AMO
  CR
  PB VS SH ME LO EX
  ROL
  D
  CYC
  n/a
  -2
  -1
   +0  +1 -1
  -5
  CAP
  01
  WTE
  9.5
  EFFECTIVE
  EX+
  CIR
  1855
  MIS
  20%
  6d
   2d
  HSM
  -
  KDM
  +2
  SPC (e)
  The 55 utilized the patented Maynard Priming System
  which decreased loading time.  (*.58 *)
  Rifle
  Single-action
  1860’s
  “Enfield Model 1858”
  ROF
  1
  AMO
  CR
  PB VS SH ME LO EX
  ROL
  E
  CYC
  n/a
  -2
  +0
   +1  +3 +0
  -3
  CAP
  01
  WTE
  9.5
  EFFECTIVE
  EX+
  CIR
  1858
  MIS
  10%
  6d
   2d
  HSM
  -
  KDM
  +2
  SPC (e)
  A short two band rifle issued with bayonet.  Known for
  accuracy and use of standard 58 cal ammunition.  (*.577*)
  Rifle
  Single-action
  1860’s
  “Enfield Model 1861 Musketoon”
  ROF
  1
  AMO
  CR
  PB VS SH ME LO EX
  ROL
  E
  CYC
  n/a
  -1
  +0
   +1  +2 -3
  -8
  CAP
  01
  WTE
  7.5
  EFFECTIVE
  EX+
  CIR
  1861
  MIS
  10%
  6d
  1d
  HSM
  -
  KDM
  +2
  SPC (e)
  A muzzle loading carbine used by artillery crews and
  cavalry early in the Civil War.  (*.577*)
  Rifle
  Single-action
  1860’s
  “Model 1861 Springfield”
  ROF
  1
  AMO
  CR
  PB VS SH ME LO EX
  ROL
  E
  CYC
  n/a
  -2
  -1
   +0  +1 -1
  -5
  CAP
  01
  WTE
  9.5
  EFFECTIVE
  EX+
  CIR
  1861
  MIS
  10%
  6d
  2d
  HSM
  -
  KDM
  +2
  SPC (e)
  The 61 Springfield was the rifle most widely used in the
  War.  (*.58*)
  Rifle
  Single-action
  1860’s
  “Model 1841 Mississippi Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  E
  CYC
  n/a
  -1
  +0
   +1  +2 +0
  -3
  CAP
  01
  WTE
  9.75
  EFFECTIVE
  EX+
  CIR
  1841
  MIS
  10%
  5d
   2d
  HSM
  -
  KDM
  +2
  SPC (e)
  The Mississippi rifle saw service in the Mexican War
  and was instantly popular due to its reliability  and accuracy.
  (*.54*)
  Rifle
  Single-action
  1860’s
  “Model 1842 Springfield Musket”
  ROF
  1
  AMO
  B
  PB VS SH ME LO EX
  ROL
  E
  CYC
  n/a
  +2
  +1
   +0  -3
  -5
  -8
  CAP
  01
  WTE
  9.5
  EFFECTIVE
  EX+
  CIR
  1842
  MIS
  10%
  6d
  1d
  HSM
  -
  KDM
  +3
  SPC (e)
  The last of the US issue smooth bore muskets can also
  fire buckshot or Buck and Ball.  (*.69 Ball*)
  Rifle
  Lever-action
  1860’s
  “Sharps Model 1859 Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  C
  CYC
  n/a
  -1
  +0
   +2  +1 +0
  -1
  CAP
  01
  WTE
  8.5
  EFFECTIVE
  EX+
  CIR
  1859
  MIS
  15%
  5d
   1d
  HSM
  -
  KDM
  +2
  SPC (d)
  A single shot lever action rifle that was also a breech
  loader.  It fired a combustible cartridge.  (*.52 Sharps*)
  62
  Colt 1860
  Army .44
  Black Powder
  Tools
    Nipple Wrench
    Powder Measure
    Cap Setting Tool
  
   Bureau 13  Blackpowder
  Rifle
  1860’s
  “Sharps Model 1859 Carbine”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  C
  CYC
  n/a
  +0
  +1
   +2  +3 -1
  -2
  CAP
  01
  WTE
  7.5
  EFFECTIVE
  EX+
  CIR
  1859
  MIS
  15%
  5d
   1d
  HSM
  -
  KDM
  +2
  SPC (d)
  Popular during the Civil War, early models included a
  Maynard Priming System.  Used the same cartridge as the
  rifle.  (*.52 Sharps*)
  Rifle
  Breech-Loader
  1860’s
  “Smith Carbine”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  C
  CYC
  n/a
  +0
  +1
   +2  +0 -3
  -8
  -CAP
  01
  WTE
  7.0
  EFFECTIVE
  EX+
  CIR
  1860
  MIS
  10%
  4d
   1d
  HSM
  -
  KDM
  +2
  SPC (d)
  A single shot breach loader developed for Cavalry and
  artillery crews.  The hinged breech opens similar to modern
  break-open shotguns.  (*.52 Smith*)
  Rifle
  Single-action
  1860’s
  “Sharps Model 1859 Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  C
  CYC
  n/a
  -1
  +0
   +2  +1 +0
  -1
  CAP
  01
  WTE
  8.5
  EFFECTIVE
  EX+
  CIR
  1859
  MIS
  15%
  5d
   1d
  HSM
  -
  KDM
  +2
  SPC (d)
  A single shot lever action rifle that was also a breech
  loader made famous by Berdan’s Sharpshooters during the
  Civil War.  It fired a combustible cartridge.  (*.52 Sharps*)
  Rifle
  Single-action
  1860’s
  “Spencer Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  +1
  +0
   +2  +2 -1
  -5
  CAP
  07+1
  WTE
  9.0EFFECTIVE
  EX+
  CIR
  1863
  MIS   2%
  5d
   1d
  HSM
  -
  KDM
  +1
  SPC (a)
  The first repeater to see wide spread military use.   The
  Spencer saw service through the 1870’s and the Indian Wars.
  (*.56-50 Spencer*)
  Rifle
  Lever-action
  1860’s
  “Henry Repeating Rifle”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
   -1
  +0
  +2
  +3
  +1
  +0
  CAP
  17+1
  WTE 10
  EFFECTIVE
  EX+
  CIR
  1860
  MIS   10%d
  4d
   1d
  HSM
  -
  KDM +2
  SPC (d)
  The first lever action rifle, this weapon was woefully
  underpowered and characterized by an open action which
  could easily become dirty and jam.  However, it boasted a
  capacity not equaled for over a decade and could be loaded
  on three actions using rounds previously loaded into a tube
  and literally poured into the magazine.  (*.44/40 Rimfire*)
  Rifle
  Lever-action
  1860’s
  “Winchester Model 1866 Carbine”
  ROF
  1
  AMO CD
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
  +0
  +0
  +3
  +1
  +0
   -2
  CAP
  13+1
  WTE 7.75
  EFFECTIVE
  EX+
  CIR
  1866
  MIS   2%d
  4d
   2d
  HSM
  -
  KDM -
  SPC ()
  An early model of the famous Winchester lever-action,
  with a saddle ring on the side.  (*.44 Henry Rimfire*)
  Rifle
  Lever-action
  1866
  “Winchester Model 1866 Military Musket”
  ROF
  1
  AMO CD
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
   -1
  +0
  +2
  +3
  +1
  +0
  CAP
  17+1
  WTE 8.25
  EFFECTIVE
  EX+
  CIR
  1866
  MIS   2%d
  5d
   2d
  HSM
  +1
  KDM +3
  SPC (d)
  This military version of the extremely popular model was
  manufactured primarily for the Turkish government and in-
  cluded a bayonet mount.  (*.44 Henry Rimfire*)
  Rifle
  Single-action
  1860’s
  “Spencer Carbine”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  +0
  +1
   +2  +3 -1
  -5
  CAP
  07+1
  WTE
  7.5
  EFFECTIVE
  EX+
  CIR
  1863
  MIS
  2%
  5d
   1d
  HSM
  -
  KDM
  +1
  SPC (a)
  The Spencer was the most popular carbine used by
  Cavalry troops during the civil war.  President Lincoln per-
  sonally approved of this weapon.  (*.56 -50 Spencer*)
  Rifle
  Bolt-Action
  1860’s
  “Palmer Carbine”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  +0
  +1
   +2  +3 -1
  -5
  CAP
  01
  WTE
  7.0
  EFFECTIVE
  EX+
  CIR
  1865
  MIS
  2%
  5d
   1d
  HSM
  -
  KDM
  +1
  SPC (a)
  Over a thousand Palmer carbines were manufactured
  for the US government.  Delivered too late for military ser-
  vice.   It was the first bolt action cartridge gun accepted by
  the military.  While it saw little use, it was popular and known
  for reliability.  (*.56-50 Spencer*)
  Revolver
  Single-action
  1870’s
  “Remington New Model #4 Revolver”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx5
  CYC
  n/a
  +3
  +1
   +0  -2
  -4
  -8
  CAP
  05
  WTE
  1.0
  EFFECTIVE
  EX+
  CIR
  1877
  MIS
  5%
  3d
   1d
  HSM
  -
  KDM
  -
  SPC (p)
  A very small pocket revolver most commonly used as a
  ‘hideout’ gun.  Carried concealed or in a large pocket.  Popu-
  lar with gamblers.  (*.41 SC*)
  Springfield
  Marksman
  63
  Minne
  Ball
  
  Bureau  13  Blackpowder
  Revolver
  Single-action
  1870’s
  “Colt Model 1875 SW”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +2
  +2
   +1  +0 -3
  -7
  CAP
  06
  WTE
  2.0
  EFFECTIVE
  EX+
  CIR
  1875
  MIS
  5%
  3d
   1d
  HSM
  +1
  KDM
  +2
  SPC (dh)
  A lighter version of the classic Colt Peacemaker saw
  little action in the West it was designed for.  There were
  persistent rumors that the entire production run of 2000 was
  sold to a single man. (*.45 LC*)
  Revolver
  Single-action
  1870’s
  “Smith & Wesson No. 3 American”
  ROF
  1
  AMO CD
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
  +1
  +3
  +3
  +0
   -3
   -7
  CAP
  6
  WTE 1.75
  EFFECTIVE
  EX+
  CIR
  1870
  MIS   5%g
  4d
   1d
  HSM
  -
  KDM +3
  SPC (hd)
  S&W’s first top breaking revolver, this model featured
  automatic cartridge ejection when opened and an 8" barrel.
  An effectively identical weapon was produced in 1871 for
  the Russian Imperial Army, as the Russian .44.  (*.44 S&W
  American*)
  Revolver
  Single-action
  1870’s
  “S&W Schofield”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a+2
  +2
   +1  +1 -3
  -6
  CAP
  06
  WTE
  2.5EFFECTIVE
  EX+
  CIR
  1875
  MIS
  5%
  4d
   1d
  HSM
  +1
  KDM
  +2
  SPC (dh)
  The Schofield was first produced for the military but re-
  ally found its success in the civilian market.  It was the favor-
  ite pistol of Jesse James.  (*.45 S&W*)
  Revolver
  Single-action
  1870’s
  “Colt Shopkeeper”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +3
  +1
   +0  -2
  -4
  -8
  CAP
  06
  WTE
  1.5
  EFFECTIVE
  EX+
  CIR
  1873
  MIS
  5%
  4d
   1d
  HSM
  +1
  KDM
  +2
  SPC (dc)
  A favorite pistol of gamblers and store keepers, the
  Shopkeeper is a Colt 1873 with a 2.5 inch barrel.  Trigger
  guard often cut  away.  (*.45 LC*)
  Revolver
  Single-action
  1870’s
  “Colt House Model Revolver”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx4
  CYC
  n/a
  +2
  +1
   +0  -2
  -4
  -8
  CAP
  04
  WTE
  1.5
  EFFECTIVE
  EX+
  CIR
  1871
  MIS
   5%
  2d
   1d
  HSM
  -
  KDM
  -
  SPC (p)
  Called the cloverleaf pistol due to the shape of the cyl-
  inder.  (*.41 RF*)
  Revolver
  Single-action
  1870’s
  “Smith & Wesson Single Action 1st Model”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +3
  +2
   +1  +0 -3
  -6
  CAP
  06
  WTE
  2.5
  EFFECTIVE
  EX+
  CIR
  1876
  MIS
  5%
  3d
   1d
  HSM
  -
  KDM
  -
  SPC (p)
  Pocket sized ‘top-break action’ revolver sometimes
  called the ‘Baby Russian’.  (*.38 S&W*)
  Revolver
  Single-action
  1870’s
  “Remington Double Derringer”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx2
  CYC
  n/a
  +2
  +1
   +0  -3
  -6
  -9
  CAP
  02
  WTE
  .75
  EFFECTIVE
  EX+
  CIR
  1871
  MIS
  5%
  2d
  1d
  HSM
  -
  KDM
  -
  SPC (p)
  Called the ‘Hide-Out’ pistol by the gamblers that made
  them popular.  (*.41 RF*)
  Revolver
  Single-action
  1870’s
  “Colt New Line Pocket Model”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx5
  CYC
  n/a
  +3
  +1
   +0  -2
  -4
  -8
  CAP
  05
  WTE
  1.0
  EFFECTIVE
  EX+
  CIR
  1874
  MIS
  5%
  3d
   1d
  HSM
  -
  KDM
  -
  SPC (p)
  A revolver designed to be carried in a vest or jacket
  pocket.  (*.38 Colt*)
  Revolver
  Single-action
  1870’s
  “British Bulldog”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +3
  +2
   +1  +0 -3
  -6
  CAP
  06
  WTE
  1.5
  EFFECTIVE
  EX+
  CIR
  1870
  MIS
  5%
  3d
   1d
  HSM
  -
  KDM
  -
  SPC (p)
  A popular pocket revolver produced in England that
  made its way into the Americas.  (*.41 SC*)
  Revolver
  Single-action
  1870’s
  “Colt Army Revolver”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  C
  CYC n/a
  +3
  +2
  +2
  +0
   -3
   -7
  CAP
  6
  WTE 3
  EFFECTIVE
  EX+
  CIR
  1873
  MIS
  2%g
  4d
   1d
  HSM
  -
  KDM +4
  SPC (cd)
  Also known by “the Peacemaker,” “Six-shooter,”
  “Sheriff’s Model” and a half dozen other names, this very
  popular revolver was carried by General George Custer, Bat
  Masterson, Theodore Roosevelt and most of the famous
  Western personages of the day.  (*.45 Colt*)
  64
  Colt
  Colt
  Colt
  Colt
  Colt
  Peacemaker
  Peacemaker
  Peacemaker
  Peacemaker
  Peacemaker
  
   Bureau 13  Blackpowder
  Revolver
  Single-action
  1870’s
  “Colt Model 1877 Lightning”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +2
  +2
   +1  +0 -3
  -6
  CAP
  06
  WTE
  2.0
  EFFECTIVE
  EX+
  CIR
  1877
  MIS
  5%
  3d
   1d
  HSM
  +1
  KDM -
  SPC (c)
  A D/A revolver that was the preferred side arm of Billy
  the Kid.  (*.38 LC*)
  Revolver
  Single-action
  1870’s
  “Colt Model 1878 Frontier”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +1
  +2
   +1  +0 -2
  -6
  CAP
  06
  WTE
  2.75
  EFFECTIVE
  EX+
  CIR
  1878
  MIS
  5%
  4d
   1d
  HSM
  +1
  KDM
  +2
  SPC (dh)
  The 1878 Frontier was a larger version of the Colt Light-
  ning.  Fires the same cartridge as the Peacemaker.  (*.45
  LC*)
  Revolver
  Single-action
  1870’s
  “Remington Model 1875 SAA”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +2
  +2
   +1  +0 -2
  -4
  CAP
  06
  WTE
  2.5
  EFFECTIVE
  EX+
  CIR
  1875
  MIS
  5%
  4d
   1d
  HSM
  +1
  KDM
  +2
  SPC (dh)
  An attempt to compete with the M1873 Colt but was
  never purchased by the military.  This was the favorite pistol
  of Frank James because the ammunition interchanged with
  his Winchester 1873 Rifle.  This is an excellent pistol if you
  carry the Winchester rifle.  Many Bureau 13 supply dumps
  have these in matched sets.  (*.44-40 Winchester*)
  Rifle
  Lever-Action
  1870’s
  “Remington Keene Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  -1
  +0
   +0  +1 -1
  -3
  CAP
  07
  WTE
  8.5
  EFFECTIVE
  EX+
  CIR
  1877
  MIS
  5%
  7d
   2d
  HSM
  +1
  KDM
  +3
  SPC (e)
  Remington’s first production bolt action rifle.  External
  hammer must be cocked manually before each shot.   (*.45-
  70 Government*)
  Rifle
  Lever
  1870’s
  “Winchester Model 1876”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  +0
  +0
   +1  +2 -2
  -4
  CAP
  08
  WTE
  8.5
  EFFECTIVE
  EX+
  CIR
  1876
  MIS
  5%
  6d
  2d
  HSM
  +1
  KDM
  +2
  SPC (e)
  This rifle was often called the ‘Centennial’ Model.  It
  had the large frame of the 1873 Winchester.  (*.40-60 WCF*)
  Rifle
  Breech Loading
  1870’s
  “Remington Rolling Block Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  A
  CYC
  n/a
  -1
  +0
   +2  +1 -1
  -3
  CAP
  01
  WTE
  9.0
  EFFECTIVE
  EX+
  CIR
  1870
  MIS
  5%
  7d
  2d
  HSM
  +1
  KDM
  +3
  SPC (e)
  The strongest Breech loading rifle of the period.  The
  rolling block was very popular with foreign governments as
  a military rifle and saw success in the US as a target rifle.
  (*.45-70 Government*)
  Rifle
  Bolt Action
  1870’s
  “Sharps 1874 Sporting”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  A
  CYC
  n/a
  +0
  +0
   +2  +3 +0
  -1
  CAP
  01
  WTE
  10.0
  EFFECTIVE
  EX+
  CIR
  1874
  MIS
  5%
  7d
   2d
  HSM
  +1
  KDM
  +3
  SPC (e)
  The favorite rifle of long range target shooters.  (*.45-
  70 Government*)
  Rifle
  Bolt-Action
  1870’s
  “Sharps 1874 Hunters Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  A
  CYC
  n/a
  -1
  +0
   +2  +1 -1
  -2
  CAP
  01
  WTE
  9.75
  EFFECTIVE
  EX+
  CIR
  1874
  MIS
  5%
  10d
  3d
  HSM
  +2
  KDM
  +4
  SPC (f)
  The classic ‘Big 50’ buffalo rifle.  (*.50-100 Sharps*)
  Rifle
  Lever-Action
  1870’s
  “Springfield 1873 Trapdoor”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  A
  CYC
  n/a
  -1
  +0
   +0  +1 -1
  -3
  CAP
  01
  WTE
  9.75
  EFFECTIVE
  EX+
  CIR
  1873
  MIS
  5%
  7d
  2d
  HSM
  +1
  KDM
  +3
  SPC (e)
  The standard US rifle for nearly 2 decades.  A carbine
  version was issued to cavalry  This was the weapon that
  armed Custer’s troops and then the indians.  (*.45-70 Gov-
  ernment*)
  65
  Sharps
  Carbine
  Sharps 1874
  
  Bureau  13  Blackpowder
  Rifle
  Lever-Action
  1870’s
  “Winchester Model 1873 Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  +0
  +1
   +2  +0 -2
  -4
  CAP
  16
  WTE
  8.0
  EFFECTIVE
  EX+
  CIR
  1873
  MIS
  5%
  4d
  1d
  HSM
  -
  KDM
  +1
  SPC (d)
  The most common lever action rifle of the day.  The ‘73
  fires the same cartridge as most of the pistols available.
  (*.44-40 WCF*)
  Rifle
  Lever-Action
  1870’s
  “Evans Lever Action Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  -1
  +0
   +2  +1 -3
  -6
  CAP
  34
  WTE
  8.5
  EFFECTIVE
  EX+
  CIR
  1871
  MIS
  5%
  4d
  1d
  HSM
  +1
  KDM
  +2
  SPC (d)
  The Evans held the distinction of having the largest
  magazine capacity of any mass produced firearm.  Lever
  action made for rapid firing.  (*.44 Evans CF*)
  Rifle
  Lever-Action
  1870’s
  “Sharps Model 1874 Military”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  +0
  +0
   +2  +1 +0
  -4
  CAP
  01
  WTE
  9.5
  EFFECTIVE
  EX+
  CIR
  1874
  MIS
  5%
  7d
  2d
  HSM
  +2
  KDM
  +4
  SPC (e)
  A strong and reliable military rifle and carbine.  This
  model evolved into one of the most popular target and hunt-
  ing rifles of the period.  (*.50-70 Government*)
  Rifle
  Lever-action
  “Winchester M73”
  1870’s
  ROF
  1
  AMO D
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
   -1
  +0
  +3
  +1
   -1
   -6
  CAP
  10+1
  WTE 6.5
  EFFECTIVE
  EX+
  CIR
  1873
  MIS
  1%d
  5d
  2d
  HSM
  -
  KDM +3
  SPC (d)
  The highly successful Winchester carbine was used for
  home defense and hunting.  (*.44-40 Winchester*)
  Rifle
  Bolt-action
  1870’s
  “Winchester-Hotchkins 1879 Repeating”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
   -1
  +2
  +3
  +2
  +0
   -2
  CAP
  6+1
  WTE 8.5
  EFFECTIVE
  EX+
  CIR
  1879
  MIS   1%d
  5d
   2d
  HSM
  +1
  KDM +4
  SPC (d)
  Benjamin Hotchkins designed this weapon, which in-
  cluded one of the earliest functional safeties.  (*.45-70 Gov-
  ernment*)
  Revolver
  Single-Action
  1880’s
  “Merwin & Hulbert Pocket Army Model”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +3
  +2
   +1  -1
  -4
  -8
  CAP
  06
  WTE
  2.0
  EFFECTIVE
  EX+
  CIR
  1880
  MIS
  5%
  4d
  1d
  HSM
  -
  KDM
  +2
  SPC (c)
  A large calibre pistol that was never actually purchased
  for military use. (*.44-40 WCF*)
  Revolver
  Single-Action
  1880’s
  “S&W 44D/A First Model”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +3
  +2
   +0  -2
  -4
  -6
  CAP
  06
  WTE
  2.0
  EFFECTIVE
  EX+
  CIR
  1881
  MIS
  5%
  4d
  1d
  HSM
  -
  KDM
  +2
  SPC (c)
  The favorite pistol of Bandit Queen Belle Star.   Good
  stopping power and highly reliable.  (*.44-40 WCF*)
  Revolver
  Double-action
  1880’s
  “Smith & Wesson .44 Double Action”
  ROF
  1 or 2
  AMO C
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
  +2
  +3
  +2
  +0
   -4
   -8
  CAP
  6
  WTE 2.25
  EFFECTIVE
  EX+
  CIR
  1881
  MIS
  5%g
  4d
   2d
  HSM
  +1
  KDM +3
  SPC (hd)
  This S&W is popular with Bureau agents for its auto-
  matic extractor, reflected in its ROL, its high ROF and its
  powerful load.  (*.44 S&W Russian*)
  Revolver
  Single-Action
  1880’s
  “Forehand & Wadsworth D/A Revolver”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +3
  +1
   +0  -2
  -5
  -8
  CAP
  06
  WTE
  1.0
  EFFECTIVE
  EX+
  CIR
  1880
  MIS
  5%
  3d
  1d
  HSM
  -
  KDM
  -
  SPC (p)
  This style of pocket pistol was also known as the Ameri-
  can Bulldog Revolver. (*.38 CF*)
  Revolver
  Single-action
  1880’s
  “Aetna Pocket Revolver”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
  +4
  +0
   -4
   -8
  -12 -16
  CAP
  7
  WTE .7
  EFFECTIVE
  EX+
  CIR
  1880
  MIS   3%g
  3d
   1d
  HSM
  -
  KDM -
  SPC (p)
  This is a small break-action revolver reloaded by tip-
  ping the barrel and cylinder up.  It has a brass frame and a
  guardless spur trigger.  (*.22 Rimfire*)
  Revolver
  Double-Action
  1880’s
  “S&W Double Action First Model Revolver”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +2
  +1
   +1  +0 -4
  -6
  CAP
  06
  WTE
  2.0
  EFFECTIVE
  EX+
  CIR
  1880
  MIS
  5%
  3d
  1d
  HSM
  -
  KDM
  -
  SPC (c)
  The first S&W revolver with a double action mechanism.
  (*.38 S&W*)
  66
  
   Bureau 13  Blackpowder
  Revolver
  Double-Action
  1880’s
  “H&R M1880 D/A Revolver”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +3
  +2
   +1  +0 -4
  -8
  CAP
  06
  WTE
  1.75
  EFFECTIVE
  EX+
  CIR
  1880
  MIS
  5%
  2d
  1d
  HSM
  -
  KDM
  -
  SPC (p)
  Known as the H&R Bulldog, it was very concealable
  under normal clothing. (*.32 S&W*)
  Revolver
  Double-Action
  1880’s
  “M&H Double Action Pocket Model”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  Bx6
  CYC
  n/a
  +2
  +1
   +1  +0 -4
  -6
  CAP
  06
  WTE
  1.75
  EFFECTIVE
  EX+
  CIR
  1881
  MIS
  5%
  3d
  1d
  HSM
  -
  KDM
  -
  SPC (c)
  Produced as a gentleman’s revolver, it was carried in a
  small holster under a jacket.  (*.38 CF*)
  Rifle
  Lever-action
  1880’s
  “Colt Burgess Repeating Rifle”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
  +0
  +1
  +3
  +1
   -1
   -3
  CAP
  15+1
  WTE 8.5
  EFFECTIVE
  EX+
  CIR
  1883
  MIS   5%d
  5d
   2d
  HSM
  +1
  KDM +3
  SPC (d)
  Based on Andrew Burgess’ design, fewer than 4000 of
  these lever-action rifles were made.  (*.44-40 Centerfire*)
  Rifle
  Slide-Action
  1880’s
  “Colt Lightning Medium Frame Rifle”
  ROF
  1
  AMO
  CD
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  +0
  +0
   +2  +1 -3
  -5
  CAP
  15
  WTE
  8.0
  EFFECTIVE
  EX+
  CIR
  1883
  MIS
  5%
  4d
  1d
  HSM
  -
  KDM
  +2
  SPC (d)
  Fast firing slide-action rifle used in Wild-West shows for
  trick shooting. (*.44-40 WCF*)
  Rifle
  Single-Action
  1880’s
  “Winchester Model 1886”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  -1
  +0
   +2  +3 +1
  -1
  CAP
  07
  WTE
  10 .0
  EFFECTIVE
  EX+
  CIR
  1884
  MIS
  5%
  9d
  3d
  HSM
  +2
  KDM
  +4
  SPC (e)
  A large frame rifle designed for big game hunting.   (*.50-
  110 Express*)
  Rifle
  Single-Action
  1880’s
  “Remington-Lee 1882”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  A
  CYC
  n/a
  +0
  +0
   +2  +1 +0
  -1
  CAP
  05
  WTE
  9.5
  EFFECTIVE
  EX+
  CIR
  1882
  MIS
  5%
  7d
  2d
  HSM
  +1
  KDM
  +3
  SPC (e)
  Built for the Navy and later converted to sporting use.
  (*.45-70 Government*)
  Rifle
  Bolt-Action
  1880’s
  “Winchester-Hotchkiss Model 1883”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  +0
  +0
   +1  +2 +1
  -1
  CAP
  06
  WTE
  9.75
  EFFECTIVE
  EX+
  CIR
  1883
  MIS
  5%
  7d
  2d
  HSM
  +1
  KDM
  +3
  SPC (e)
  Appeared on the market in 1883 for military  and sport-
  ing use.  This was Winchester’s first bolt action rifle. (*.45-
  70 Government*)
  Rifle
  Single-Action
  1880’s
  “US M-1881 Trapdoor Marksman’s Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  -1
  +0
   +0  +3 +1
  +0
  CAP
  01
  WTE
  8.5
  EFFECTIVE
  EX+
  CIR
  1881
  MIS
  5%
  7d
  2d
  HSM
  +1
  KDM
  +3
  SPC (e)
  Manufactured to be given away at national shooting
  matches.  (*.45-70 Government*)
  Rifle
  Single-Action
  1880’s
  “Colt Lightning Large Frame Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  -1
  +0
   +2  +3 +1
  -1
  CAP
  08
  WTE
  10.0
  EFFECTIVE
  EX+
  CIR
  1884
  MIS
  5%
  8d
  3d
  HSM
  +1
  KDM
  +4
  SPC (e)
  A favorite rifle of many big game hunters.  (*.50-95 Ex-
  press*)
  Rifle
  Bolt-action
  1880’s
  “Lee-Metford / Lee Enfield”
  ROF
  1
  AMO GHMR
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
   -1
  +0
  +2
  +3
  +1
  +0
  CAP
  8+1
  WTE 8.5
  EFFECTIVE
  EX+
  CIR
  1888
  MIS   1%d
  5d
   2d
  HSM
  -
  KDM -
  SPC (d)
  Later known as the Lee-Enfield, this famous bolt-action
  rifle was the primary British long arm for decades and is still
  in use as a sniper rifle.  While the British models were not
  modified to accept a reloading clip until 1892, Bureau 13
  models can be loaded in this manner, giving them ROL “A”
  for 5 rounds and ROL “B” for all 8 rounds.  First weapon that
  used ‘Modern’ powder.  (*.303 British*)
  Rifle
  Lever-action
  1880’s
  “Winchester Model 1886 Sporting”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
  +0
  +1
  +3
  +3
  +1
  +0
  CAP
  4/8+1
  WTE 8
  EFFECTIVE
  EX+
  CIR
  1886
  MIS
  2%d
  7d
   3d
  HSM
  +2
  KDM +4
  SPC (ej)
  The 1886 Sporting was available in nearly a dozen cali-
  bers, ranging from the moderately powerful to the extremely
  powerful round listed here, and with a half magazine.  (*.50-
  110 Winchester Express*)
  67
  Colt Lightning
  
  Bureau  13  Blackpowder
  SHOTGUNS
  Shotgun
  Percussion
  1860’s
  “Single Barrel Percussion”
  ROF
  1
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  +0
  +2
   +1  +0 -4
  -8
  CAP
  01
  WTE
  8.0
  PB VS SH ME LO EX
  CIR
  1860
  MIS
  15%
  7d
  6d
  2d
  1d
  1d
  1d
  HSM
  -
  KDM
  -
  SPC ()
  Usually created from a military musket that has had the
  bore smoothed.  (*20 gauge*)
  Shotgun
  Percussion
  1860’s
  “Double Barrel Percussion”
  ROF
  1or2
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  F
  CYC
  n/a
  +0
  +2
   +1  +0 -4
  -8
  CAP
  02
  WTE
  8.0
  PB VS SH ME LO EX
  CIR
  1860
  MIS
  15%
  9d
  8d
  7d
  6d
  2d
  1d
  HSM
  -
  KDM
  -
  SPC ()
  Sporting shotgun that was usually cut down.  Favorite
  weapon of Confederate Cavalry.  (*12 gauge*)
  Shotgun
  Percussion
  1870’s
  “Colt Model 1878”
  ROF
  1or2
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  +0
  +1
   +2  +0 -4
  -8
  CAP
  02
  WTE
  7.0
  PB VS SH ME LO EX
  CIR
  1878
  MIS
  5%
  7d
  6d
  2d
  1d
  1d
  1d
  HSM
  -
  KDM
  -
  SPC ()
  Classic double barrel shotgun with 2 exterior hammers.
  (*12 gauge*)
  Shotgun
  Percussion
  1870’s
  “Belgian Meteor”
  ROF
  1or2
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  +0
  +2
   +1  +0 -4
  -8
  CAP
  02
  WTE
  5.0
  PB VS SH ME LO EX
  CIR
  1872
  MIS
  5%
  10d 9d
  8d
  6d
  4d
  2d
  HSM
  -
  KDM
  -
  SPC ()
  Favorite of Doc Holiday.  Was often cut down for close
  range work.  With a modified stock and extremely short bar-
  rel, it could serve as a handgun for the strong.   (*10 gauge*)
  Shotgun
  Percussion
  1880’s
  “Remington Model 1882”
  ROF
  1or2
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  -1
  +0
   +1  +2 -3
  -6
  CAP
  02
  WTE
  7.5
  PB VS SH ME LO EX
  CIR
  1882
  MIS
  5%
  10d 9d
  8d
  6d
  4d
  2d
  HSM
  -
  KDM
  -
  SPC ()
  Designed originally for waterfowl hunting but when cut
  down makes for an effective combat weapon.  Has the kick
  of a mule when loaded with buckshot.   (*10 gauge*)
  Shotgun
  Lever-action
  1880’s
  “Winchester Model 1887”
  ROF
  1
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  E
  CYC
  n/a-1
  +0
   +1  +2 -3
  -6
  CAP
  05
  WTE
  8.0
  PB VS SH ME LO EX
  CIR
  1887
  MIS
  5%
  9d
  8d
  7d
  6d
  2d
  1d
  HSM
  -
  KDM
  -
  SPC ()
  A lever action repeater favored by train and stagecoach
  guards.  Its popularity was brought about by the success of
  the Winchester Rifles.   (*12 gauge*)
  Shotgun
  Pump-action
  1880’s
  “Spencer Model 1882”
  ROF
  1
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  E
  CYC
  n/a
  -1
  +0
   +1  +2 -3
  -6
  CAP
  05
  WTE
  7.0
  PB VS SH ME LO EX
  CIR
  1882
  MIS
  5%
  9d
  8d
  7d
  6d
  2d
  1d
  HSM
  -
  KDM
  -
  SPC ()
  First successful mass-produced pump shotgun.  It saw
  wide civilian and military use.   (*12 gauge*)
  Shotgun
  Percussion
  1880’s
  “US Model 1881 Trapdoor”
  ROF
  1
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  -1
  +0
   +1  +2 -3
  -6
  CAP
  1
  WTE
  8.0
  PB VS SH ME LO EX
  CIR
  1881
  MIS
  5%7d
  6d
  2d
  1d
  1d
  1d
  HSM
  -
  KDM
  -
  SPC ()
  Issued to army units as a foraging gun.  Closely re-
  sembles the model 1873 rifle.   (*20 gauge*)
  Shotgun
  Pump-action
  1880’s
  “Colt Model 1883 Hammerless”
  ROF
  1or2
  AMO
  lm
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  -1
  +0
   +1  +2 -3
  -6
  CAP
  02
  WTE
  7.0
  PB VS SH ME LO EX
  CIR
  1883
  MIS
  5%
  9d
  8d
  7d
  6d
  2d
  1d
  HSM
  -
  KDM
  -
  SPC ()
  Colt’s first double barrel shotgun without external ham-
  mers.  The weapon cocked itself when it was broken open
  for loading. (*12 gauge*)
  Airguns
  While air rifles were more expensive and difficult to make
  than blackpowder and cartridge weapons, in terms of accu-
  racy and power they were similar and in terms of capacity
  and speed of fire they outclassed their more popular breth-
  ren until the late 1880’s.
  ROL is marked “*” because reloading an airgun was a
  multistep process.  The tube for ammunition could be loaded
  in 1 action per 4 rounds of ball or at ROL “B” for conical
  bullets.
  The reservoir, located in the stock or as a screw-on ball,
  could be charged by the use of a pump similar to, but larger
  than, that used on bicycles in 5 minutes of strenuous pump-
  ing.  It is possible to reduce this to 4 minutes by having a
  second pumper take over when the first starts to tire.  A res-
  ervoir can be pressurized to fire 1/2 its normal number of
  shots in 2 minutes and to 2/3rds pressure in three.  Addition-
  ally, a reservoir can fire 125% of its total number of shots
  when fully charged, but at half damage for the additional
  25%.  Many airguns were made without an internal reser-
  voir, obtaining power from an external “ball” reservoir which
  was screwed into the gun after being charged.  It normally
  attached under the rifle, where it could serve as a handrest
  and multiple balls were often carried.  Once an internal res-
  ervoir is charged or a ball is attached, the possibility exists
  that it will begin to lose pressure.  Roll for a MIS every 5
  minutes after the weapon has been charged for an hour.
  On any MIS result, lose air for the equivalent of one shot per
  five minutes.
  While not silent, airguns are much more quiet than pow-
  der weapons, inaudible at greater than SH range, although
  68
  
   Bureau 13  Blackpowder
  a bullet fired from a fully charged gun does produce a su-
  personic “crack.”  More importantly, airguns lack the
  blackpowder guns’ identifying and blinding cloud of smoke.
  Airgun
  “Lowenz Repeating”
  ROF
  1or2
  AMO B
  PB VS SH ME LO EX
  ROL
  *
  CYC n/a
   -2
  +1
  +3
  +3
   -3
    -
  CAP
  16+1
  WTE 9
  EFFECTIVE
  EX+
  CIR
  1792
  MIS   9%d
  3d
   1d
  HSM
  -
  KDM -
  SPC ()
  Copied by Italian and Swiss makers, this type of airgun
  was available throughout the 19th century.  A fully charged
  reservoir can fire 32 shots.  If 2/3rds charged, it can fire 30
  shots.  The Lowenz is virtually silent.  (*.470 Ball*)
  Airgun
  1870’s
  “Girandoni Austrian Military”
  ROF
  1or2
  AMO BCV
  PB VS SH ME LO EX
  ROL
  *
  CYC n/a
   -2
  +1
  +3
  +3
   -2
    -
  CAP
  20+1
  WTE 9.7
  EFFECTIVE
  EX+
  CIR
  1779
  MIS
  3%d
  5d
  2d
  HSM
  +2
  KDM +3
  SPC ()
  This weapon was used by sniper squads in the Aus-
  trian Army until 1815.  Identical weapons were produced
  until the 1880’s in Europe and the US and both stock and
  ball versions were used by Bureau 13.  (*.51 cal. Ball or
  Conical*)
  Gatling Guns
  Gatling Guns were crank operated machine guns origi-
  nally developed using percussion capped firing chambers
  firing through rotating barrels and were adapted to fire first
  rimfire then centerfire rounds.
  Because the weapon was crank driven, avoiding mis-
  fires is based largely on the firer’s skill in moving the crank
  at the proper speed and in a steady manner.  MIS is deter-
  mined by making a percentage skill roll against Gatling Gun
  (use) skill, at difficulty 4, +1 per round over, or four rounds
  under, 15 per action.
  Machine Gun
  Crank-driven
  1860’s
  Model 1865 Gatling
  ROF
  1to10
  AMO CS
  PB VS SH ME LO EX
  ROL
  A
  CYC n/a
   -2
  -1
  +0
  +1
  -2
  -4
  Cannister
  +1
  +3
  +2
  +0
  -4
  -8
  CAP
  20+
  WTE 425
  EFFECTIVE
  EX+
  CIR
  1865
  MIS   *
       15d
  5d
  Cannister
   4d xd4
  1d xd4
  HSM
  +2
  KDM +8
  SPC ()
  Developed in 1865 to fire either solid shot, explosive
  shells, or cannister.  This weapon had no means to traverse
  laterally.  This model was the most powerful Gatling pro-
  duced. (*1 inch Gatling*)
  Machine Gun
  Crank-driven
  1860’s
  Model 1866 Gatling
  ROF
  1to15
  AMO CS
  PB VS SH ME LO EX
  ROL
  A
  CYC n/a
   -1
  +0
  +2
  +1
   -2
   -4
  CAP
  37
  WTE 225
  EFFECTIVE
  EX+
  CIR
  1866
  MIS   *
       8d
  2d
  HSM
  +2
  KDM +4
  SPC ()
  The first Gatling mass produced for military service saw
  limited use. (*.50-70 Government*)
  Machine Gun
  Crank-driven
  1870’s
  Model 1874 Gatling
  ROF
  1to15
  AMO C
  PB VS SH ME LO EX
  ROL
  A
  CYC n/a
   -1
  +0
  +1
  +2
   -1
   -3
  CAP
  40/400
  WTE 200
  EFFECTIVE
  EX+
  CIR
  1873
  MIS   *
       7d
  2d
  HSM
  +1
  KDM +3
  SPC ()
  First of the ‘classic’ Gatling Guns.  This model was pro-
  duced in two lengths.  A shorter version of the standard length
  Gatling became known as the ‘Camel Gun’.  This version
  was adapted to use the Bradwell Magazine System which
  was a cylinder containing twenty magazines with 20 rounds
  in each.. (*.45-70 Government*)
  Bureau Special Weapons
  Weapons developed for the use of Bureau 13 agents.
  Revolver
  Single-action
  1870’s
  “Reinforced Colt .45”
  ROF
  1
  AMO CE
  PB VS SH ME LO EX
  ROL
  B
  CYC n/a
  +3
  +2
  +2
  +0
   -3
   -6
  CAP
  6
  WTE 3.1
  EFFECTIVE
  EX+
  CIR
  1876
  MIS
  5%g
   5d
  2d
  HSM
  +3
  KDM +4
  SPC (he)
  This is an improved version of the Colt  Peacemaker,
  designed for Bureau 13 use and reinforced to fire heavily
  overloaded .45 rounds.  A bar can be set in front of the ham-
  mer, making it safe to carry six rounds without fear of acci-
  dental discharge.  *.45 Colt*
  Revolver
  Single-action
  1870’s
  “Bureau LeMat”
  ROF
  1
  AMO C
  PB VS SH ME LO EX
  ROL
  Bx9
  CYC n/a
  -1
  +0
  +1
  +1
  -2
  -6
  Shotgun
  +3
  +2
  +0
  -1
  -5
  -10
  CAP
  6
  WTE 3.5
  EFFECTIVE
  EX+
  CIR
  1871
  MIS
  7%
  6d
  2d
  Shotgun
  7d
  6d
  2d
  1d
  1d
  1d
  HSM
  +1
  KDM +3
  SPC (ei)
  A large revolver chambered for the military carbine car-
  tridge.  The Bureau 13 LeMat has a 9 shot cylinder with a 20
  gauge shotgun barrel that serves as the cylinder axis pin.  A
  favorite of agents in need of heavy firepower. (*.45-55*)
  Bureau Rocket
  1860’s
  “Stoutenburgh Rocket”
  ROF
  1
  AMO HE Rocket
  ROL
  B
  CYC n/a
  MINIMUM
  MAXIMUM
  CAP
  1
  WTE 31
  RANGE
  RANGE
  CIR
  1865
  MIS
  10%
  40 ft.
  250 ft.
  BACKBLAST
  BLAST
  BURN
  5d10
  300
  2d10
  This rocket is mounted in a tube which is rested on the
  shoulder to fire.  Aside from a long trail of fire behind the
  tube, the rocket leaves a huge cloud of smoke which nearly
  blinds the firer.   Generally a volley of these rockets should
  be fired at a target immediately before abandoning the site.
  Grapeshot versions of the rocket are available with effects
  identical to a modern high-yield fragmentation grenade.  In
  some cases a dozen of these weapons were linked together
  anddisguised as a barrel of crackers.  Agents simply had to
  remove the top, the crackers, and the false spacer to ex-
  pose the lethal interior.   The barrel could be mounted on a
  swivel or cason like a cannon.
  69
  
  Bureau  13  Blackpowder
  Bureau Mine
  1860’s
  “Horse Mine”
  ROF
  1
  AMO Powder Keg
  ROL
  n/a
  CYC n/a
  BLAST
  BURN
  CAP
  1
  WTE 25
  300
  3d10
  CIR
  1863
  MIS
  20%
  Shrapnel (d4)
  Bureau Bullets
  Hollow Bullets - These are specially made soft wood
  bullets which can be opened and filled with banes or drugs
  in 15 actions.  Damage and accuracy modification is as fol-
  lows:
  Damage
  PB VS SH ME LO EX
  4d
  +0
  +0
  +0
   -1
   -2
   -4
  Soporific Rounds
  These are bullets with large reservoirs and a weighted
  plunger, tipped by a hollow needle.  Fired from any .51 cali-
  ber airgun, they are treated as V4 darts but with 20% chance
  of breaking instead of injection their contents.  Usually filled
  with a sleep inducing agent or an opium based drug that will
  slow or put the victim into a drugged state.  May also be
  filled with a poison.
  Weapon Options
  The following are a number of sights and weapons avail-
  able for use with rifles.
  Flip Up, or Military, Sights
  These are made up of a sight post shaped like a foot-
  ball goal, which can be folded down out of the way for short
  range shooting.  The two arms of the post are marked for
  different ranges and an iron sight can be moved up and down
  the polls according to the range.  For longer shots, the post
  is flipped up and the iron sights are adjusted to the esti-
  mated distance to the target.  These sights are usually found
  on military rifles and are taken into account in the listed ac-
  curacy.  The military sight is as durable as the rifle itself.  It
  takes two actions to set up the sight.
  Vernier Peep Sights
  These are a much more accurate version of the above
  sights.  Instead of an iron sight, these consist of a concave
  disk with a pinhole in the center and a much more sensitive
  ranging system.  An optical effect of the pinhole is to make
  the target clearer and the instrument grade quality of the
  sight calibrations makes the sight more accurate.  While more
  durable that a telescopic sight, these are susceptible to dam-
  age, especially when standing upright, and rough treatment
  will knock them out of alignment.  These can only be re-
  paired by someone with Projectile Weapons Technology 11
  or higher.  Four actions to set up the sight.
  Telescopic Sight
  The size of a walking stick, this telescope acts exactly
  as a 4x modern scope, but is very fragile and easily dam-
  aged by any sharp blow if not protected.
  Enchanted Sight
  This normal appearing sight uses a modification of the
  “Sight: See Present” spell to produce an extraordinarily sharp
  sight picture, giving +2 at VS and SH, and +4 at ME and
  greater ranges.  Available for any weapon, delivery or re-
  placement takes 4 + d6 months.
  Stock
  Additionally, stocks can be added to or removed from
  weapons, altering their “to hit” score as shown below.  Re-
  moving a stock from a weapon which normally carries one
  will subtract the modifications listed.  Removing the stock
  also moves the strength required to use the weapon up by
  one letter, i.e. Spc (d) becomes (e), etc., and (f) requires a
  strength of 20.
  Type of Weapon
  H = Handgun
  R = Rifle
     S = Shotgun
  M = Machine Gun X = Rocket
  Device
  Range and Modifier
  Telescopic sight
  PB  VS  SH  ME  LO  EX
  WT
  x4+  (high power)
  -2
  -1
  +2
  +4
  +4
  +4
  1.7
  Use on HR
  Military Sight*
  -2
   -1
  +0
  +1
  +2
  +2
   .06
  Use on R
  Vernier Peep sight*
  -3
   -2
  +0
  +2
  +3   +3
   .06
  Use on RM
  Enchanted sight**
  +0
  +2
  +2
  +4
  +4
  +4
   .06
  Use on HRS
  Stock
  HRS
  -2    +1
  +1
  +1
  +2
  +2
  2.3
  Stock Removed
  RS
  +0
  +0
  -1
  -2
  -1
  -2
  *The negative range modifications given for these sights at
  shorter ranges considers the sights as left in the “up” posi-
  tion where they make use of the standard sights more diffi-
  cult.  The sights can be flipped down in one action.
  **The enchanted sight can be installed on rifles after 1873
  by anyone with Projectile Weapons Technology or Gunsmith-
  ing 30%, on virtually any weapon by someone with Proj.
  Weap.s Tech 50%, or enchanted directly onto the gun.
  Multiple Sighting Devices
  While multiple sights can be mounted on a weapon, the
  bonuses are not cumulative.  The weapons described above
  do not include any telescopic sights or aiming aids unless
  otherwise mentioned in the descriptions.  Weapons described
  as “a version of” or “identical to” another weapon can be
  used under that other weapon’s skill.
  70
  Bureau Agent Fredrick Dodds on
  Guard Duty at the White House  in
  summer 1864
  
   Bureau 13  Blackpowder
  Invention
  & Technology
  Reminder 1862-1889
  It was a time of miracles.  This 30 year
  period saw a world revolution in mechanical
  and electrical innovation.  Great discoveries
  were being made.
  1861-1865
  Germ Theory
  Internal Combustion
  Refrigeration
  Typewriter
  Gatling Gun
  Metalurgy
  Pasteurization
  Baseball
  Weather Forecasting
  Red Cross
  Subway
  Aerial Photography
  Roller Skates
  Tennament Reforms
  Food Canning
  1865-1870
  Antiseptic Surgery
  Ice Machines
  Dynamite
  Bicycles
  Celluloid
  Salvation Army
  Floor Sweeper
  Trade Unions
  Clipper Ships
  1871-1875
  Duplex Telegraph
  Typewriters
  Pressure Cooking
  Luxury Liners
  Lawn Tennis
  Philadelphia Zoo
  Pneumatic Drills
  1876-1880
  Telephone
  Phonograph
  Microphone
  Repeating Rifle
  Electric Tram
  Electric Light
  Frozen Meat
  Public Telephones
  Motorized Tricycle
  Electric Street Light
  Pensions
  Fur Farming
  Crematoriums
  1881-1885
  Bingo
  Labor Unions
  Skyscrapers
  Sickness Insurance
  Machine Gun
  Hydroelectric Plant
  Vaccination
  Steam Turbine
  Golf
  1886-1889
  Electric Motor
  Analgesics
  Esperanto
  Punch Cards
  Cordite
  Box Camera
  Pneumatic Tire
  Escalator
  Hardened Steel
  Steel Frame Buildings
  Precision Manufacturing
  Radioactive Elements
  Aluminum
  Sterilization
  Automobiles
  71
  
  Bureau  13  Blackpowder
  Strange Night in Town
  Early on Thursday the stage from Clarksville, WY
  was destroyed by a steer.  Bureau 13 wouldn’t have
  batted an eye except for the fact the steer fell out of the
  sky and made flinders out of the empty stage.  Gener-
  ally steers don’t fly.  When the driver, Sam Carson, re-
  gained consciousness he claimed a shadow had
  crossed his path and then an impact knocked him
  senseless.  A giant with a round head had stolen the
  freight and mail.  A second telegraphed report to Carson
  City stated that Thursday night the  Renton Trust Bank
  Company had been robbed of a 1800 pound steel safe
  and it had been lifted through the roof while nobody in
  the bar across the street saw anything out of the ordi-
  nary.
  The Driver
  Sam Carson is still a nervous wreck.   He is in
  Wiley’s Saloon on the edge of town taking in a few shots
  of medicinal whiskey.   He sticks to his story that he
  was delivering the mail when he heard a steer “Moo”
  and everything exploded.  The sun was behind the gi-
  ant shadow of a man with a round head that hit him.
  Sam will confide in the agents that: “You know, funny
  thing is I smelled beans just
  before he hit me.”
  The Bank
  The president of the
  Renton Trust Bank Company is
  in no better shape.  He is ha-
  ranguing Sheriff Whitworth
  about assembling a posse to go
  after the robbers.   He believes
  a gang managed to get the safe out of the building with
  a block and tackle and load it on a wagon.   That the
  safe held only $3000 in gold and paper money is no
  consideration to the scope and engineering of the crime.
  Even stranger and unknown to the officers  are
  the Denton brothers who are spending fistfuls of money
  like there is no tomorrow.
  Renton, Wyoming
  Renton is a small cow town on the Bozman trail.
  This means life is dull until Friday when 200-400 cow-
  boys head for the main street and the bars, brothels,
  stores and cheap entertainment that separates them
  from their pay.    Ben Whitworth, the new Sheriff, is in a
  quandary about the hole in the roof of the bank and the
  missing safe.  Bureau agents (In the disguise of
  Marshalls or Pinkerton Agents) can befriend him eas-
  ily.  The weekends for him are a living hell and cow-
  boys are already coming into town for an early start on
  their drinking.
  Jail
  In jail is an unconscious man.  Somebody whacked
  him over the head with a heavy object but was scared
  away before finishing the job.   His papers, wallet and
  coin purse are gone. He is dapper and dressed in the
  style of the European Aris-
  tocracy.  He speaks broken
  English and on partial recov-
  ery has convinced the Sher-
  iff that he is crazy.
  Whitworth will not mention
  the man until somebody
  says the word ‘balloon’, and
  then he will laugh.   He will
  tell agents of the wild eyed
  man who claims to have his
  balloon stolen by little cow-men.  He really hopes the
  town’s doctor will return in a few days and take him off
  his hands.  What the Count really needs is time to re-
  cover, sleep, and somebody to talk to who has an open
  mind and will try to translate his sometimes odd En-
  glish.
  Purchase at the Store
  Several townsfolk will remember the dapper man
  when he checked into the hotel two  nights before and
  did a little shopping in the morning.  He went to the
  general store and bought a box of cigars.   The shop-
  keeper remembers him and even pulls a pair of small
  The Lights in the Sky are Cigars
  72
  
   Bureau 13  Blackpowder
  gold coins from his pocket.   The coin is lettered in
  Slovak and German with a tower on one side and a
  group of Royalty on the other.
  The Coin
  The small gold coins are the key to information.
  They are Mulvainian $10
  gold pieces.    These are
  the 3rd  he has collected in
  the last three days.  The
  first from the pleasant man
  who wanted cigars.  The
  second was from the Hotel.
  The last one was from
  Clyde Denton who bought
  a load of ammunition,
  ropes, and a barrel of blast-
  ing powder.
  What Happened
  The Count had a fondness for cigars.  Not the
  Spanish variety or even the Royal blends from San
  Juan.  He preferred American.  As he travelled west he
  ran out of cigars and landed near a local town to pur-
  chase another stock.  The difficulty was he just couldn’t
  land without attracting attention.  He had his crew drop
  him on the edge of the town at midnight.   From there
  he would find a hotel room and rest until the stores
  opened the next morning.  The plan had always been
  successful.
  But the Denton gang found the ship.   The Denton’s
  were a gang of less than bright rustlers -far too stupid
  to make any big hauls or keep any of the money they
  made.  Clyde, Floyd, and Amos were the brothers who
  made the bulk of the group.   At 6’4 and 370 pounds,
  Pedro Sanchez was the bulk.   Pedro is known for the
  giant sombraro he wears.  Most of the locals have
  learned not to laugh at the hat as their bones cracked
  under his giant fists.
  For the first hour they speculated it was a train
  without tracks.   Then they crept closer and saw it was
  a huge cigar shaped balloon.   They were amazed when
  the side door opened.   Clyde Denton immediately shot
  the elderly guard who looked like somebody’s butler
  and quickly boarded the craft in search of gold.  Amos
  Denton was no fool and more cautious.  He had once
  worked as a Railroad Fireman and at a telegraph of-
  fice.   Anything that hovered and flew was a prize worth
  far more then gold.   Emil, the little engineer inside was
  also no fool.  A six gun to the head made translation
  easy and he showed Amos the simple controls.  They
  would later  chain him to the wall in their hideout.   Amos
  figured that if  it could lift the four rustlers, it could lift a
  couple of steers.    If they could steal steers, they could
  easily drop them on a stage and take the gold.   They
  could even cut a hole in the roof of the bank and haul
  off the safe.    The gang was really  in business now.
  They flew the ship back to their hideout.  The $100
  in Mulvainan gold found in a storage chest would help
  pay for a hell of a Friday night in town but they needed
  more.    They had to find a steer first.
  Three days later, with cash and gold,  they saddled
  up and headed into Renton for the time of their lives.
  Agents
  If the agents can put the pieces together they might
  end up in a fight with the gang members.   This is a
  good chance.   If they inquire and talk to a lot of people
  they will alert the gang, who will ride back to their hide-
  out.   It isn’t much of a hideout as it is a small failed
  farm that Pedro owns about 6 miles North of the town.
  What makes it a good place to live is the
  deep canyon a half mile from the house that can easily
  hide an 80 foot flying machine.
  Sightings
  The problem with the craft is few people look up to
  see a silent black shape sailing among the stars.  Sev-
  eral children have seen it heading north.    Three Kiowa’s
  that come to Johnson’s General Store have seen it but
  they avoid Friday through Sunday in Renton
  due to altercations with the natives.
  On Pedro’s Farm
  The farmhouse, small barn, and outhouse are a
  fire waiting to happen.   The place is a mess with a
  single skinny dog  and a few worried chickens.  The
  corn is knee high and dead.  Under the shack is a stone
  walled basement, with an escape tunnel leading into
  the corn field.
  UUUUU
  MMMMM
  LLLLL
  VVVVV
  AAAAA
  NNNNN IIIII
  AAAAA
  IIIII
  73
  
  Bureau  13  Blackpowder
  STATISTICS (Pedro Sanchez)
  STR
  INT
  THR
  HPT
  WKP/WKM
  20
  09
  10
  120
  -
  CON
  WIZ
  DOD
  75%
  MCD
  18
  07
  15
  90
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  12
  10
  60
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  10
  76
  30
  25
  SNS
  MRE
  STN
  EXP
  PIE
  06
  04%
  03
  -
  15
  SKILLS
  Cowboy
  16
  Farmer
  05
  STATISTICS (Sheriff Whitworth)
  STR
  INT
  THR
  HPT
  WKP/WKM
  13
  10
  12
  49
  -
  CON
  WIZ
  DOD
  75%
  MCD
  16
  12
  12
  36
  -
  DEX
  LCK
  ACC
  50%
  REC
  12
  15
  13
  24
  -
  AGL
  CRZ
  STB
  25%
  TMP
  12
  13
  76
  12
  55
  SNS
  MRE
  STN
  EXP
  PIE
  03
  01%
  12
  -
  12
  SKILLS
  Sheriff
  16
  Fastdraw06(+2)
  Dealing with the Dentons
  Bureau choices are limited to killing them, buying
  them off, or stealing the airship if they can find it.   The
  gang will consider selling the airship for $50,000 in gold.
  Agents can expect the difficulty in finding $50,000 in
  gold or that the gang will ambush them after the ran-
  som is delivered.
  STATISTICS (Amos Denton)
  STR
  INT
  THR
  HPT
  WKP/WKM
  15
  14
  12
  69
  -
  CON
  WIZ
  DOD
  75%
  MCD
  16
  12
  12
  52
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  10
  09
  35
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  10
  76
  17
  48
  SNS
  MRE
  STN
  EXP
  PIE
  02
  04%
  06
  -
  03
  SKILLS
  Outlaw Boss
  14
  Engineer 07
  STATISTICS (Floyd)
  STR
  INT
  THR
  HPT
  WKP/WKM
  12
  09
  13
  50
  -
  CON
  WIZ
  DOD
  75%
  MCD
  16
  07
  11
  37
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  12
  12
  25
  -
  AGL
  CRZ
  STB
  25%
  TMP
  11
  12
  56
  12
  44
  SNS
  MRE
  STN
  EXP
  PIE
  02
  02%
  07
  -
  07
  SKILLS
  Fast Draw
  03
  Brawling 16
  STATISTICS (Clyde Denton)
  STR
  INT
  THR
  HPT
  WKP/WKM
  16
  05
  14
  90
  -
  CON
  WIZ
  DOD
  75%
  MCD
  16
  05
  13
  67
  -
  DEX
  LCK
  ACC
  50%
  REC
  10
  14
  07
  45
  -
  AGL
  CRZ
  STB
  25%
  TMP
  10
  06
  26
  22
  25
  SNS
  MRE
  STN
  EXP
  PIE
  06
  06%
  03
  -
  02
  SKILLS
  Stupid Ideas
  16
  Brawling 17
  a
  e
  f
  b
  d
  c
  Key to Farm
  a  Rise
  b  House
  c  Barn
  d  Tunnel
  e  Corn Field
  f  Canyon
  74
  Amos Denton  (Left) Floyd Denton (Center)
  and Clyde Denton(Right)
  
   Bureau 13  Blackpowder
  The Story of Mulvainia
  East of the Dyje river and bordered by
  Czechslovakia, Austria, and Hungary, the 27 acre na-
  tion of Mulvainia has largely been forgotten by history
  and anybody who turned left at Kuty on the Chech bor-
  der.  The nation was founded in 1310 by Heintz Grantz,
  a  young Austrian knight  whose horse threw him into a
  swine trough in a poor peasant village.   Immediately
  falling in love with the beautiful maiden who rescued
  him from drowning, he settled and established the eth-
  nically confused but politically stable kingdom of
  Mulvainia.  Realizing his son had wed a swineherd, a
  lavish sum was sent to the knight under the assump-
  tion he would stay where he was and keep his mouth
  shut about the marriage.
  Heintz built his castle and ruled in benevolence
  until 1380.  Leaving many children behind, the royalty
  formed a ruling council and placed the least likely and
  most controllable member of the family on the throne.
  It was business as usual as the new nation went back
  to swinehearding and a dynasty that didn’t do a lot.
  The 60 foot tower, half acre keep and swine pens have
  been the symbol of prosperity for the 600 inhabitants
  for more then 500 years.
  There is a tradition that Mulvainia has a way of
  keeping its secrets.   Most people who discover the
  back road simply think it a quaint village.   Others who
  invade or collect taxes are either paid off, scared off or
  married into the community.
  The Grantz Engine
  In 1865, Count Ferdinand Grantz of Mulvainia dis-
  covered the Grantz Effect while probing the mysteries
  of Electricity and Magnetism.  Simply a pure quartz crys-
  tal with an intricate wrap of wire spun at an odd angle,
  the result created a barrier to gravity.    The first zeppe-
  lin-shaped device - actually a huge sheet antenna
  spread over a frame - which he called a Grantz, pow-
  ered by a Grantz engine generating a Grantz field (The
  Count was not noted for his exceptional modesty.) flew
  350 feet before crashing into a small cottage.  After
  recovering from being whacked with a stick by an old
  lady (the peasants of Mulvainia were not noted for their
  reverence of the aristocracy.), Count Grantz went back
  to the drawing board.  He knew this device would make
  Mulvainia a world power only second to great England.
  By 1876, after improving his jealously guarded secret,
  the Count and his two sons were making trips to China,
  London, and San Francisco.  He had serious second
  thoughts of becoming a world power, having seen the
  Franco Prussian War and other conflicts in Europe.
  Maybe a comfortable but stable country was for the
  best.
  Play and Endings
  This simple scenario will be easy for your players
  to solve unless they go in the wrong directions or just
  fail to put the clues together.
  As a clue you can use the kids who seem to see
  more happening than the locals.   Especially the Haw-
  thorn sisters, Emily and Electra.  Being immigrants from
  Germany, they speak German and can translate for
  the agents.   They have another of the Mulvanian gold
  coins given to them when they helped the nice old man
  shop in the store.   They will be shy about telling Bu-
  reau agents about the coin.
  The best bet to solve the problem is to take the
  Dentons in town or at the farm.   At the farm the dog
  will serve as a warning and set the Agents into a gun-
  fight or siege.   The Dentons will flee if they are out
  gunned or any of them are wounded.   They will retreat
  to the airship and head to another territory.  This will
  complicate matters until they can be tracked again.
  75
  
  Bureau  13  Blackpowder
  Gantz Flying Machine
  Gantz Flying Machine
  Gantz Flying Machine
  Gantz Flying Machine
  Gantz Flying Machine
  E
  C
  B
  A
  D
  F
  G
  H
  I
  Side Outside View With Door and Window Shutters Closed
  Gantz Flying Machine
  This is a cutaway of the Gantz Engine and 80 foot
  craft.  It is constructed of brass covered by a water-
  proof layer of thin Oak Sheeting.   All parts are care-
  fully hand crafted and interiors are varnished.  While
  the Gantz effect generates a warm blue glow, the fly-
  ers prefer oil lamps.  Lifting capacity of the craft is 8
  tons.   Weight of the craft is 8.4 tons.
  Performance
  Airspeed for the machine is 0 to 602 MPH under
  the generator.   Inertia is negligable and right angle
  maneuvers can be accomplished with few difficulties
  other than  making the pilot nauseous.  A second gen-
  erator is designed to start if the first is damaged in any
  way.  With both generators working in parallel, the craft
  can boost 64 tons of dead weight as it it were a feather.
  However this puts a terrific strain on the structure of
  the ship if the weight is towed outside.  The vehicle
  stays inherently stable.   Motion is created by simple
  stick adjustments that literally tilts the Generator a few
  degrees off-center.  A set of tiny ship’s wheels control
  direction and lift.
  The actual secret of the Gantz engine is a simple
  field coil wrapped around a 20 pound quartz crystal.
  The batteries are charged by use of a simple steam
  engine powered by coal.
  Flying Machine Key
  These are the areas and controls of the craft.
  A
  CONTROL ROOM
  Much like a ship’s wheel.   There are two chairs and a
  glass window to the outside.   A series of  gauges tells the
  pilot of steam pressure.
  B
  ENTRY HALL
  Doors open from port and starboard to an entry hall
  with hooks for coat and hat storage.
  C
  LOUNGE
  Four comfortable, overstuffed chairs and a dining table
  are here for passengers.   Windows allow viewing of flight.
  Several filled bookcases and a telescope are available for
  use by passengers.
  E
  STATE ROOM
  The Royal state room has a bed and storage for cloth-
  ing and personal items.  It is connected to a  simple  toilet (F)
  by corridor (D).
  G
  CARGO
  The Cargo area contains most of the ship’s food and
  supplies.  It is also a kitchen and supports hammocks for the
  flight engineer.
  H
  GANTZ ENGINES
  Two Gantz engines mounted on the deck.  Several
  smaller ones are mounted on walls and ceiling to create
  pusher fields for speed.
  I
  STEAM PLANT
  A simple coal fed steam plant to generate electricity for
  multiple Galvonic Cells.  May use wood.
  Side Cutaway View     Length: 80 Feet   Width 12 Feet
  Top View With Furniture and Equipment
  76
  
   Bureau 13  Blackpowder
  Western Town Generator
  This section is a detailed, area population generator for
  campaigns set in the West between 1859 and 1889.  It will
  assist you in the design of small towns and create their re-
  sources and distinctive personality or ‘Town Attitude.”    This
  with the Town Bonus and Problem tables allows expansion,
  exploration, and many scenario possibilities as your Agents
  travel across the West.
  Maps
  Use maps of your favorite state.  We highly recommend
  use of Rand McNally Road Maps for mapping your campaign,
  in particular the ever common “Rand McNally Road Atlas”.
  These high quality maps are best used with a Hex Grid Trans-
  parency.
  Hex Maps
  For best results set an imaginary, drawn, or “Hex Trans-
  parency” over your map.   From the end  of this generator
  you can make a simple transparency of the Hex Map Pro-
  vided at any copy shop.  Drop this over your map and use to
  create the area of play and surrounding areas that influence
  the town.
  Population
  For an area’s general population and their methods of
  subsistence, roll a d100 on each column.  The GM should
  feel free to modify this number.
  Population
  Class
  Buildings*
  01-25
  0001 to 0006
  Farm
  01
  26-50
  0007 to 0025
  Crossroads
  01 +d4
  51-75
  0026 to 0050
  Junction
  03 +d6
  76-85
  0051 to 0100
  Small Town
  05  +d10
  86-90
  0101 to 0250
  Medium Town
  10  +d10
  91-95
  0251 to 0500
  Large Town
  20  +2d10
  96-97
  0501 to 1000
  Very Small City
  30  +3d10
   98-99 1001 to 2000
  Small City
  50  +4d10
  00
  2001+
  City
  60+
  *Buildings at Main Town Center may not include farms.
  Temperament
  Roll a d100 for the NPC survivor community’s  gen-
  eral attitude towards outsiders.  The Temper index relates to
  Tri Tac Game rules.
  Attitude to Outsiders
  Temperament
  01-05
  Trusting and Friendly
  85
  06-50
  Friendly
  70
  51-75
  Mostly Friendly
  60
  76-85
  Neutral Friendly
  55
  86-90
  Neutral
  50
  91-95
  Neutral  Hostile
  45
  96-97
  Hostile
  35
  98-99
  Rampantly Hostile
  25
  00
  Will Shoot on Sight
  10
  The ‘Small Town’ Mind
  Remember, the townsman or homesteader  is just
  that and to survive has had at best a hellish time with the
  Native Americans, Bandits, or the lack of comfortable soci-
  ety.  He has faced  the death of loved ones, and crazy hos-
  tiles at every turn,  At first contact there is a 80% chance a
  lone individual or ‘Hard Scrabble’ Farmer  will operate as if
  20 points lower on the temperament scale.  This is purely
  fear.
  Justice
  Justice for infringements of societies’ old and new rules
  may be different at every turn. Roll a d100 for harshness of
  the legal system in common use,
  01-50
  Not Generally Harsh.
  51-75
  Minimally Harsh.
  76-85
  Harsh in matters of the survival of the community.
  Rarely execute offenders.
  86-90
  Overtly harsh to most outsiders and breakers of the
   local laws.
  91-95
  Unbelievably Harsh
  96-98
  Harsh to Outrageous
  99-00
  Deadly, even for minimal crimes.
  Liberty
  Arizona
  1879
  77
  
  Bureau  13  Blackpowder
  Local Government
  Local gevernment is the method by which a community
  is regulated and the motives of the governing body
  01-50
  STANDARD LAW & ORDER
  A sheriff with legal authority granted by the State/
  Territory and Government
  51-75
  COUNCIL, ELDERS, or FAMILY
  A group of elected or known leaders.
  76-85
  SMALL FORCE
  A small group that serves as law.
  86-95
  PARALEGAL  FORCE
  A highly respected, wise or charismatic  leader.
  May be sponsored by a company or Farm/Ranch
  Association.
  96-99
  NO CENTRAL AUTHORITY
  People that cooperate for their general survival
  without law and  the people who  enforce the
  few necessary laws.
  00
  SPIRITUAL LEADERSHIP
  A priest, religious order or belief that controls
  the community.
  Popular Support
  Popular Support is the population’s general attitude to-
  ward their leadership in day to day affairs.
  01-50
  Support
  51-75
  Agree with most decisions.
  76-85
  Agree with few decisions.
  86-90
  Disagree with  most decisions but  are kept in
  line by fear.
  91-95
  Dislike their leadership and are kept in line by
  force and Fear.
  96-97
  Hate their leadership.
  98-99
  Are secretly plotting against their leadership.
      00
  Are currently about to revolt.
  Motives
  Motives for communities’ actions might not always be
  as beneficial as one could believe.  Roll a d100 for the area
  leaderships true motivations,
  01-50
  Community and Survival oriented.
   51-75 Mostly Community Oriented
   76-85 Community and Self Oriented
   86-90 Mostly Self oriented.
   91-00 Totally Self oriented,
  Subsistence
  01-50
  Farming
  51-75
  Mining
  76-85
  Cattle Town
  86-95
  Rail Junction
  96-98
  Manufacturing
  99          Frontier Crossroads
  00
  Fort Support
  Using New Technology
  This is the population’s attitude towards the
  use of Newfangled Technologies.  This is variable to
  the community and to smaller groups of people.  At
  the lowest end are the Religious purists with their creed
  of destroying everything that is new and miraculous.
  At the upper end are skilled Experimenters who take
  pride in the adaptation and use of complex machines
  and primitive electronics.  While some areas may
  openly campaign against the invention that is creep-
  ing into daily life, many will openly approve of any-
  thing that makes a harsh life easier.
  01-05
  Destroy on Sight
  06-10
  Mistrust
  11-50
  Use When Necessary
  51-75
  Use when Available
  76-95
  Use Constantly if  Possible
  96-98
  Search For New Ideas and Use
  99-00
  Manufacture for Trade and Sale
  New Technology Repair
  Technological Repair is the ability of a small popu-
  lation to have a skilled Smith or individual who can fix
  steam engines or has knowledge of electricity.
  Result
  Chance to Function
  01-50
  Awful Work
  10%
  51-75
  Poor Ability to Restore
  20%
  76-85
  Adequate but Poor Ability
  35%
  86-95
  Adequate Ability
  50%
  96-97
  Good ability
  75%
  98-99
  Outstanding Ability
  90%
  00
  Repair with Loving Care
  98%
  Power Technology
  This is the available power technology for the gen-
  eral areas.  Many populations do not use this potential
  resource due to stubbornness or technical inability to
  repair what is needed a Roll a d100.
  01-75
  NO WORKING POWER
  76-90
  Hydro Mechanical
  FUEL: Water (direct conversion to turn belts
  and machinery.
  91-95
  Wind Mechanical
  FUEL: Wind Power (direct conversion to turn
  belts and machinery.
  96-00
  Steam Mechanical
  FUEL: Wood/Coal (direct conversion to turn
  belts and machinery.
   Fuel Reserve
  Roll a d100 for those areas where the general
  fuel supply can be measured.
   01-50
  d10 Months
  51-75
  2d10 Months
  76-95
  4d10 Months
  96-00
  Mammoth supply
  78
  
   Bureau 13  Blackpowder
  Town Buildings
  These are the average places you may find in any town.
  After the basic businesses are established in the town, it will
  grow.  Time adds more refined businesses and competition.
  Assayer’s Office
  Bank
  Barber
  Bath House
  Blacksmith
  Butcher
  Church
  Court House
  Doctor
  General Store
  Hotel
  Lumber Yard
  Town Bonus
  This is an optional bonus chart for special items that
  make a town unique.  Roll a d100 once per 100 people.
  01-02
  Fixed Fortification
  00-04
  Mines or Caves Known
  05-06
  Extensive Tunneling
  07-08
  Gold Mine
  09-10
  Silver Mine
  11-12
  Railroad Office
  13-14
  Telegraph Hub
  15-16
  Railroad Depo
  17-18
  Railroad Hub/Yards
  19-20
  Stage Coach Office
  21-22
  Hospital
  23-24
  Dentist’s Office
  25-26
  Pharmacy
  27-28
  Gunsmith
  29-30
  Local Armory
  31-32
  Lumber Camp
  33-24
  Lumber Mill or Yard
  25-26
  Hardware Store
  27-28
  Grain Elevator
  29-30
  Grist Mill
  31-32
  Bakery
  33-34
  Machine Shop
  35-36
  Carpenter’s Shop
  37-38
  Dog Kennel
  39-40
  Laundry
  41-42
  Furniture Store
  43-44
  Tailor
  45-46
  Billiard Hall
  47-48
  Restaurant
  49-50
  Newspaper
  51-52
  Dress maker/Milliner
  53-54
  Bank Building With Large Vault
  55-56
  Book Store
  57-58
  Non Christian Church
  59-60
  Opera House
  61-62
  Post Office
  63-64
  Warehouse, Empty
  65-66
  Warehouse, Full of...
  67-68
  Distillery
  69-70
  Coffee House
  71-72
  Grange Hall
  73-74
  Horse Doctor/Horse Breeder
  75-76
  Cattle/Rail Station
  77-78
  Fire House
  79-80
  Orphanage
  81-82
  Cooper
  83-84
  Large Chinese/Mexican/European Community
  85-86
  Women’s Association
  87-88
  Progressive Mayor
  89-90
  Excellent Sheriff
  91-92
  Friendly Indians
  93-94
  Rich Cattle Baron
  95-96
  Inventor
  97-98
  Musician or Singers
  99-00
  Mechanical Genius
  Problems
  Area problems are those little, annoying things that
  ruin a Traveller’s day. These may be intermittent or a con-
  stant threat.
  01-50
  FOOD SHORTAGES
  01-50
  From Mismanagement
  51-75
  From Outsiders
  76-85
  From Poor Harvests
  86-95
  From Own Leadership
  96-00
  Lack of Technology to Support a Larger
  Population
  51-75
  HEALTH
  01-95   Common Sickness
  (Colds, Flu, Pneumonia, Chicken Pox,
  Measles, Mumps, Whooping Cough)
  96-98
  Diseases
  (Cholera, Typhoid, Yellow Fever, Small
  Pox, Polio, Tuberculosis, Tic Fever)
  99-00
  Plague, Anthrax,  Diptheria
  -
  76-85
  VIOLENCE
  01-50   From Outsiders, Bandits, Indians
  51-75   From Own Group or Leadership
  76-85   From Individuals, Indians
  86-90   From Outsiders and Themselves
  91-95   From Other Communities
  96-00   From Natural Disaster
  86-95
  ECONOMIC or SOCIAL PROBLEMS
  01-50
  From Outsiders
  51-75
  From Own Group or Leadership
  76-85
  From Individuals
  86-95
  From Other Communities
  96-00
  From Natural Disaster
  Railroad Station
  Saloon
  Saloon with Entertainment
  School
  Sheriff’s Office/Jail
  Stable
  Tailor
  Train Station
  Undertaker
  79
  
  Bureau  13  Blackpowder
  96-99
  TECHNICAL
  01-75
  Lack of Know-How
  76-89
  Lack of Materials
  90-98
  Lack of Tools
  99-00
  Sabotage
  00
  MULTIPLE PROBLEM (Roll d4 Times Above)
  Traders
  This is the general personality of traders that wan-
  der the west.  They range from Snake Oil Salesmen to legiti-
  mate Tinkers.  A trader’s CTD is a random d100 roll.  CTC is
  the chance of being cheated, If cheated, roll on CTD or the
  character’s  chance to discover the fraud.  Add  related skill
  modifiers in trading, 5% per level of skill of the trader or buyer.
  PCC  is a player’s chance to cheat a trader
  Trader
  CTC
  CTD
  PCC
  01-50    Fair
  05%
  80%
  75%
  51-75    Average
  10%
  60%
  65%
  76-85    Sharp
  15%
  50%
  55%
  86-90    Fair
  20%
  40%
  40%
  91-95    Profiteer
  30%
  30%
  25%
  96-98    Shark
  50%
  20%
  10%
  99-00    Land-Shark
  65%
  05%
  05%
  Cheating may involve misquotes, switched merchandise,
  misscounts, or any of a number of possible ways to gain
  from a sale.
  Quality
  Merchandise quality is the general chance an object
  purchased will last its expected lifetime of use,   CHA is the
  chance to function its normal life span.   CTD is the chance
  to detect worthless material from the outside appearance.
  Quality
  CHA
  CTD
  01-02
  In the Box from Factory 99%
  01%
  03-10
  New
  98%
  03%
  11-50
  Outstanding
  90%
  05%
  51-75
  Expected
  80%
  10%
  76-85
  Good
  75%
  20%
  86-90
  Fair
  50%
  40%
  91-95
  Poor
  35%
  60%
  96-98
  Awful
  20%
  80%
  99-00
  Rubbish
  10%
  95%
  Remember
  Brand names like Colt or Remmington  were actually
  better quality items as long as the boxes are sealed or have
  not been tampered with.
  Ammunition
  Boxed ammunition and black powder are often lack-
  ing the necessary production quality to insure the proper op-
  eration of weapons.  The listed percentages are for ignition
  of the powders.  RND is for prepackaged ammunition.  BLA
  is traditional Black Powder.
  Round/Powder Quality
  RND
  BLA
  01-50
  Good Quality
  97%
  97%
  51-75
  Acceptable Quality
  90%
  95%
  76-85
  Poor Quality
  75%
  85%
  86-90
  Bad
  60%
  75%
  91-95
  Terrible
  45%
  55%
  96-98
  Awful
  35%
  40%
  99-00
  Rotten
  25%
  35%
  Re-Loads
  Purchase of new or reloaded shotgun shells can
  also be dangerous guesswork where the  manufacturer is
  unknown and the reloader, at best, moderately skillful at mak-
  ing powder and repacking rounds.
  PROBLEM
  MODIFIER
  01-50
  Improper Chemical Manufacture
  -10%
  51-75
  Dampness
  01-85
  Black Powder
  -15%
  86-00
  Primer Cap
  -20%
  76-90
  Bad Primers
  e
  91-95
  Insufficient Powder
  a
  96-97
  Contaminated Powder
  b
  98-99
  Mixed Powder  Types
  c
  00
  Bogus Powder
  d/e
  a
  Round jams in the weapon or does half of the  expected
  damage in penetration.
  b
  Powder cut with nonburnable material.    In any rapid
  fire weapons has the same effect as 91 with the addi-
  tion of a 5% cumulative chance of a misfire.
  c
  Mixed powder quality  creates a heavy residue in any
  rapid fire  weapon that  will eventually  promote  jam-
  ming with a 5% cumulative chance per use.
  d
  Bogus powder will  not fire and stops  any rapid fire
  weapon from firing until the shell is ejected manually.
  e
  It just fails and cannot be made usable.
  Agents DeJong and Fox
  During Supper
  c. 1864
  80
  
   Bureau 13  Blackpowder
  Battles & Events
  of the
  Civil War
  Over the years a number of wars have each been de-
  scribed as “the first modern war.” WWI, WW2, Vietnam, the
  Gulf War, and others have each laid claim to this title. Yet,
  truly, of them all, the United States’ Civil War best deserves
  to be called the first truly modern war. While each of the
  other wars mentioned introduced various weapons systems,
  tactics, and/or strategic methods to the scene, it was the
  Civil War that was the watershed in terms of moving warfare
  from the form it had sat in since the introduction of firearms
  into a war waged by a modern industrial society.
  While most students of the war realize that it saw the first
  use of modern warships (steam powered and armored), and
  many realize it was the first successful use of the subma-
  rine, few realize just how profound the technical advance-
  ments were, of which many saw the culmination of their de-
  velopment in later wars. Breech loading rifles, modern re-
  volvers, machine guns, metallic cartridges (rifles, pistols and
  artillery), exploding shells, mines (both land and water),
  modern rifled naval and land artillery, indirect artillery fire,
  airships (observation balloons), submarines, battleships
  (monitors), modern communications (telegraph), motorized
  troop movement (railroads), mobile strategic reserves, mod-
  ern power production, industrial warfare, economic warfare,
  sabotage of means of communications, transportation and
  production, total war, scorched earth warfare, organized
  guerrilla warfare, organized propaganda, conscription (as
  opposed to feudal service), modern logistics, the modern
  general staff, modern strategic and tactical principles, and
  unit organizations still in use today were among the many
  “improvements” to war introduced on those battlefields.
  Compared to the Napoleonic wars of some 50 years earlier,
  this war was even more different than WW2 was compared
  to WW1. Every major power sent military observers to the
  battlefields to see what new and innovative methods they
  could use upon their return home. Some, such as Italy’s
  Garibaldi, actually used this information in a positive man-
  ner, changing the political map of Europe for the better. Oth-
  ers used it to foment an arms race that would culminate in
  the two World Wars. In any event, the lessons learned on
  those battlefields, and their consequences, are with us to
  this day.
  While much of this did not, and does not, concern the
  average B13 agent, a number of advances affected him di-
  rectly. The telegraph enabled essentially instant communi-
  cation between agents separated by formerly vast distances.
  The rails and motorized shipping allowed for rapid move-
  ment.  The weapons introduced put the agents on a par with
  many of the evils they confronted. While a Colt Navy .38
  might not be as good as a Beretta 9mm, it was a vast im-
  provement, especially when facing some pesky werewolf,
  over the previous generation of single shot barrel-loaded
  pistols. And a Gatling gun or “coffee grinder” automatic rifle
  was vastly superior to 10 agents with muskets. With a breech-
  loading artillery gun, whether on land or sea, Bureau agents
  could put some impressive holes into some of the larger
  monsters. Not only was it powerful but had a  fairly impres-
  sive rate of fire as well. Who needs a Stinger missile to take
  down a dragon; one good shot from an 11" Parrott gun could
  take down all but the biggest ones.
  These improvements allowed for the formation of the
  Bureau under its current strictures, with a minimum number
  of agents. Had they not been available, the number of agents
  required simply to patrol and investigate, much less con-
  front the enemy would have been vastly greater, to the point
  where secrecy would have been a farce. Thus, the state-
  ment that the Bureau was the child of the Civil War is quite
  literally true, for it could not have existed prior to that war.
  1861
  Eastern Theatre of Operations
  Casualties
  04/12/61
  Fort Sumpter (Charleston), SC
  CS
  0u
  0c
  04/20/61
  Norfolk Navy Yard (Norfolk), VACS
  06/03/61
  Philippi, WV
  US
  06/10/61
  Big Bethel, WV
  US
  06/11/61
  Rich Mountain, WV
  US
  07/21/61
  Bull Run (Manassas), VA
  CS
  2,700u
  1,900c
  09/12/61
  Cheat Mountain, VA
  US
  30u
  30c
  10/21/61
  Balls Bluff (Leesburg), VA
  CS
  237u
  139c
  Far Western Theatre of Operations
  Casu-
  alties
  06/01/61
  Booneville, MO
  US
  08/10/61
  Wilson’s Creek,  MO
  CS
  2,100u
  1,250c
  11/06/61
  Battle of Belmont, MO
  US
  500u
  900c
  Coastal Operations
  Casualties
  08/27/61
  Hatteras Outlet, VA
  US
  11/07/61
  Port Royal, NC
  US
  The end of 1861 saw Confusion in the North and the
  blockade of Hatters Outlet and Port Royal by the Union.   The
  first long range plans saw the need to cut the south off from
  supply and at the Mississippi.  Coastal fortification and sei-
  zure began as the North began to take the Eastern Coast.
  1862
  Eastern Theatre of Operations
  Casualties
  03/23/62
  Kernstown VA
  US
  Valley Campaign
  05/08/62
  McDowell, VA
  CS
  05/23/62
  Fort Royal, VA
  CS
  05/25/62
  Battle of Winchester VA
  CS
  1,500u
  400c
  06/08/62
  Cross Keys, VA
  CS
  06/09/62
  Port Republic, VA
  CS
  Peninsula Campaign
  05/05/62
  Williamsburg, VA
  NV
  (No Victor)
  05/31/52
  Seven Pines (Fair Oaks),VA
  US
  5,000u
  6,000c
  06/12/62
  Stuart’s Raid (White House), VA CS
  Seven Days Battle
  06/25/62
  Mechanicsville, VA
  US
  06/27/62
  Gains Mill, VA
  CS
  894u
  1400c
  06/29/62
  Battle of Peach Orchard, VA US
  06/29/62
  Savage Station, VA
  US
  06/29/62
  White Oak Swamp, VA
  US
  06/29/62
  Glendale Farm, VA
  US
  06/29/62
  Fraysers Farm, VA
  US
  Total
  07/01/62
  Malvern Hill, VA
  US
  15,000u 20,000c
  81
  
  Bureau  13  Blackpowder
  Second Bull Run
  08/09/62
  Cedar Mountain, VA
  US
  08/29/62
  Second Bull Run (Manassas), VA  CS Total
  08/31/62
  Battle of Chantilly, VA
  US
  16,000u 9,200c
  Antietam (Sharpsburg) Campaign
  09/14/62
  South Mountain, MD
  NV
  (No Victor)
  09/14/62
  Harpers Ferry, MD
  US
  Total
  09/17/62
  Antietam (Sharpsburgh), MD
  US
  12,500u 13,800c
  Fredricksburg Campaign
  12/13/62
  Fredricksburg, MD
  CS
  12,500u 5,400c
  Vicksburgh Campaign
  12/25/62
  Vicksburgh (Chickasaw Bluffs), MS CS
  1,800u
  200c
  Western Theatre of Operations
  Casualties
  01/19/62
  Mill Springs, KY
  US
  02/06/62
  Ft. Henry, TN
  US
  02/14/62
  Ft. Donaldson, TN
  US
  2,900u
  04/06/62
  Shiloh, TN
  US
  13,000u 10,500c
  10/03/62
  Cornith, TN
  US
  2,500u
  4,200c
  10/08/62
  Perryville KY
  NV
  (No Victor)
  12/31/62
  Battle of Stones River, TN
  US
  13,000u 12,000c
  Far Western Theatre of Operations
  Casu-
  alties
  03/07/62
  Pea Ridge, AK
  US
  1,300u
  800c
  04/15/62
  Peralta, NM
  US
  12/07/62
  Prairie Grove, AK
  US
  Up and Down the Mississippi
  Casualties
  03/13/62
  New Madrid, MO
  US
  04/04/62
  Island #10, MS
  US
  05/09/62
  Plum Point, MS
  CS
  Naval Action
  06/06/62
  Battle of Memphis, TN
  US
  Naval Action
  04/24/62
  Battle of New Orleans, LS
  US
  The year 1862 was characterized by move, Counter-
  move and bluff near and around Washington and Richmond.
  This was the Peninsula Campaign that was foiled by Robert
  E. Lee.  The Union’s armies were learning to fight and the
  Continuing strangulation of the South’s seaports and river
  supply routes were progressing.
  1863
  Eastern Theatre of Operations
  Casualties
  05/01/63
  Chancellorsville, MD
  CS
  16,800u 13,000c
  06/09/63
  Brandy Station, MD
  US
  500u
  900c
  06/13/63
  Second Winchester, MD
  US
  07/01/63
  Gettysburg, PA
  US
  23,000u 20,000c
  11/07/63
  Rappahannock,
  US
  83u
  6c
  10/09/63
  Bistoe Station,
  US
  50u
  136c
  11/27/63
  Wilderness (Mine Run),
  CS
  1,700u
  800c
  Western Theatre of Operations
  Casualties
  03/14/63
  Port Hudson, MS
  NV
  Naval Blockade
  Run
  Vicksburg
  04/18/63
  Grierson’s Raid, MS
  US
  05/01/62
  Port Gibson, MS
  US
  05/14/62
  Jackson, MS
  US
  05/16/63
  Champions Hill, MS
  US
  05/19/63
  Siege of Vicksburgh, MS
  US
  08/19/62
  Chickamauga, MS
  US
  1,700u
  2,400c
  09/19/62
  Iuka, MS
  CS
  Chattanooga Campaign
  07/63
  Siege of Chattanooga, TN
  CS
  318u
  157c
  11/63
  Siege of Knoxsville, TN
  Battle of  Chattanooga
  11/24/63
  Lookout Mountain, TN
  US
  Total
  11/25/63
  Missionary Ridge, TN
  US
  750u
  370c
  Costal Operations
  Casualties
  04/07/63
  Charleston, SC
  CS
  Union Repulse
  09/06/63
  Fort Wagner, SC
  US
  Occupation
  10/05/63
  Submarine Attack,
  CS
   Submarine Assault
  By the end of 1863 the war appeared to be winding
  down, but there were two more hard years to come.  Major
  battles had been fought and the loss of the critical port of
  Vicksburg put a clamp on Southern aid from the west.  The
  South was encircled.
  82
  
   Bureau 13  Blackpowder
  1864
  Eastern Theatre of Operations
  Casualties
  02/20/64
  Olustee, FL
  CS
  1900u
  940c
  02/28/64
  Kilpatrick/Dhalgren Raid, VA CS
  Wilderness/Spotsylvania/Cold Harbor Campaigns
  05/05/64
  Battle of the Wilderness, VA US
  2,300u
  2,800c
  05/08/64
  Battle of Spotsylvania, VA
  CS
  14,300u 10,000c
  05/11/64
  Battle of Yellow Tavern, VA
  US
  400u
  1,000c
  06/03/64
  Battle of Cold Harbor, VA
  CS
  13,100u 3,100c
  05/15/64
  Drewry’s Bluff, VA
  NV
  1850u
  05/15/64
  Battle of New Market, VA
  CS
  645u
  06/11/64
  Trevilian, VA
  06/15/64
  Battle of Petersburg, VA
  CS
  8,200u
  4,200c
  07/11/64
  Early in Washington, VA
  NV
  1900u
  700c
  07/23/64
  Kernstown, VA
  CS
  07/24/64
  Winchester, VA
  CS
  3700u
  2600c
  09/19/64
  Battle of Opequon, (Winchester) NV
  5000u
  4,600c
  09/22/64
  Battle of Fisher’s Hill, VA
  US
  528u
  1,300c
  10/19/64
  Battle of Cedar Creek, VA
  US
  5,600u
  2,900c
  Petersburgh Campaign
  Casualties
  06/19/64
  Siege of Petersburg, VA
  US
  Begins
  07/30/64
  Battle of the Crater (Petersburg), VA  CS
  3,800u
  1,200 c
  08/14/64
  Deep Bottom, VA
  NV
  3,000u
  08/18/64
  Globe Tavern, VA
  US
  4,500u
  1,700 c
  08/25/64
  Reams’ Station, VA
  US
  09/29/64
  Chaffin’s Bluff, VA
  US
  09/30/64
  Peeble’s Farm, VA
  CS
  10/27/64
  Boydton Plank Road, VA
  US
  528u
  Atlanta Campaign
  05/07/64
  Dalton, GA
  US
  2750u
  2800c
  05/15/64
  Resaca, GA
  US
  05/19/64
  Cassville, GA
  US
  05/25/64
  Dallas, GA
  NV
  2,400u
  3,000c
  05/25/64
  New Hope Church, GA
  06/27/64
  Kenesaw Mountain, GA
  US
  3000u
  800c
  07/20/64
  Peachtree Creek, GA
  US
  1,600u
  2,500c
  07/22/64
  Battle of Atlanta, GA
  US
  3,800u
  8,000c
  07/28/64
  Battle of Ezra Church, GA
  CS
  700u
  4,700c
  08/31/64
  Fall of Atlanta (Atlanta), GA
  US
  12/15/64
  Ft. McAllister, GA
  US
  12/21/64
  Savannah, GA
  US
  Far Western Theatre of Operations
  Casualties
  04/08/64
  Sabine Crossroads, TX
  CS
  04/09/64
  Pleasant Hill, LO
  CS
  3,500u
  2,000c
  10/19/64
  Lexington
  CS
  10/23/64
  Westport
  US
  Forrst’s War
  02/22/64
  Battle of Okolona, MS
  CS
  04/12/64
  Fort Pillow, KY
  CS
  06/10/64
  Bierce’s Crossroads,MS
  CS
  600u
  500c
  07/14/64
  Battle of Tupelo, MS
  US
  680u
  1,300c
  08/21/64
  Memphis, TN
  CS
  10/29/64
  Jacksonville, TN
  CS
  Franklin/Nashville Campaign
  11/26/64
  Columbia, TN
  US
  11/29/64
  Spring Hill, TN
  US
  11/30/64
  Franklin, TN
  US
  6,300u
  2,300c
  12/15/64
  Battle of Nashville, TN
  US
  3,000u
  5,400 c
  Costal Operations
  Casualties
  02/17/64
  CSS Hunley Sinks Housatonic
  CS
  Sub Sinks
  Frigate
  06/19/64
  Kearsarge vs. Alabama
  US
  Alabama Sunk
  08/05/64
  Battle of Mobile Bay, AL
  US
  Ironclad Battle
  10/27/64
  CSS Albemarle (Plymouth), NC US
  CSS  Raider Sunk
  12/23/64
  Fort Fisher, NC
  CS
  Far Western Theatre of Operations
  Casualties
  03/02/64
  Waynesboro
  US
  With the end of 1864 the Confederacy was broken,
  cut off, and dying.  The Union armies were creeping south
  to take the last of the rebel cities.  Sherman’s march to the
  sea and the burning of Atlanta broke the spirit of the people
  as most realized the war was lost.
  1865
  Eastern Theatre of Operations
  Casualties
  01/13/65
  Fort Fisher, NC
  US
  1,400u
  500c
  02/17/65
  Burning of Columbia, SC
  US
  02/22/65
  Fall of Wilmington, SC
  US
  03/19/65
  Battle of Bentonville, SC
  US
  1,700u
  3,300c
  04/02/65
  Battle of Selma, AL
  US
  400u
  Petersburg Campaign
  03/25/65
  Battle of Ft. Stedman, VA
  US
  03/29/65
  Dinwiddle Courthouse, VA
  US
  03/30/65
  Battle of White Oak Road, VA
  US
  05/01/65
  Battle of Five Forks, VA
  US
  05/02/65
  Battle of Petersburg, VA
  US
  Appomattox Campaign
  04/06/65
  Battle of Sayler’s Creek, VA US
  05/09/65
  Appommattox, VA
  US
  End of the War Casualty Total
  600,000
  83
  
  Bureau  13  Blackpowder
  Stable (Horse)
  $000.15-$000.25
  Hotel (Excellent)
  $005.00-$010.00
  Land
  Farm (80 Acres)
  $020.00-$040.00
  Land Near Town
  $040.00-$060.00
  Average Town Lot
  $100.00-$500.00
  Prime Town Lot
  $500.00-$900.00
  Clothing & Supply
  Boots
  $005.00-$010.00
  Shoes
  $003.00-$007.00
  Hats
  $001.00-$010.00
  Trowsers
  $001.00-$005.00
  Shirt
  $001.00-$005.00
  Coat
  $005.00-$010.00
  Dress
  $001.00-$003.00
  Suit
  $010.00-$020.00
  Union Suit/Undergarments
  $000.50-$001.00
  Socks (Per 12)
  $000.10-$000.15
  Saddle
  $020.00-$040.00
  Buggy
  $040.00-$100.00
  Wagon (Farm)
  $020.00-$040.00
  Hygene
  Shave & Haircut
  $000.15-$000.25
  Bath
  $000.15-$000.25
  Soap
  $000.03-$000.05
  Fees & Travel per Mile
  Circus/Fair/Sideshow
  $000.10-$000.25
  Cultural Events/Theatre
  $000.25-$001.00
  Bawdy House (Night)
  $005.00-$020.00
  Stage/Train/Ship (High Class)
  $000.07-$000.10
  Stage/Train/Ship (Average)
  $000.03-$000.07
  Stage/Train/Ship (Immigrant)
  $000.01-$000.03
  General Goods
  Bedroll
  $002.00-$004.00
  Tools (Average Tool)
  $000.50-$001.00
  Cloth (Yard)
  $000.10-$000.25
  Candles (Per 12)
  $000.10-$000.15
  Oil Lamp
  $000.50-$001.00
  Matches (Per 100)
  $000.02-$000.03
  Rope (Per Yard)
  $000.03-$000.05
  Cards/Dice
  $000.25-$000.50
  Wages Per Month
  Unskilled Labor
  $015.00-$030.00
  Skilled Labor (Carpenter/Smith)
  $030.00-$060.00
  Military (Non Comissioned)
  $020.00-$030.00
  Military (Comissioned)
  $040.00-$080.00
  Cowboy/Trapper
  $040.00-$060.00
  Farmer
  $050.00-$070.00
  Gambler
  $100.00-$150.00
  Outlaw
  $050.00-$150.00
  Merchant/Salesmen
  $100.00-$150.00
  Doctor
  $100.00-$150.00
  Sheriff
  $060.00-$100.00
  Lawyer
  $075.00-$125.00
  Federal Agent (Bureau 13)
  $100.00-$200.00
  Coins & Currency
  Gold Eagle
  $10.00
  Half Eagle
  $05.00
  Quarter Eagle
  $02.50
  Silver Dollar
  $01.00
  Half Dollar
  $00.50
  Goods and Services
  The problem with a concise list for goods,
  wages and services is that they varied from location
  and by the year.   Prices saw a major jump during the
  Civil War years and decline a decade later.   By the
  1880’s they were dropping again due to invention and
  mass production.  The following are a general guide-
  line for what things cost in 1875.  For 1865 and 1885
  use a calculator and modifiers.
  Cost of Living Multipliers
  1865
  1875
  1885
  Boom Town
  1.30
  1.00
  0.90
  x2.00 +
  Weapons
  Daringers
  $002.00-$010.00
  Revolver (Cap & Ball)
  $006.00-$015.00
  Revolver (Cartridge)
  $006.00-$015.00
  Rifle (Muzzle Loader)
  $003.00-$007.00
  Rifle (Breech Loader)
  $008.00-$020.00
  Rifle (Magazine)
  $015.00-$030.00
  Shotgun
  $005.00-$020.00
  Cap & Balls (200)
  $000.20-$000.30
  Cartridges (Per 100)
  $001.50-$002.00
  Shotgun Shells (Per 25)
  $001.50-$002.00
  Dynamite Stick (after 1870)
  $000.10-$000.25
  Black Powder (Lb.)
  $000.30-$000.50
  Animals
  Mule
  $040.00-$060.00
  Saddle Horse
  $040.00-$060.00
  Calvery Horse
  $070.00-$100.00
  Draft Horse
  $040.00-$060.00
  Mule
  $020.00-$040.00
  Milk Cow
  $020.00-$040.00
  Cattle
  $010.00-$020.00
  Sheep
  $004.00-$010.00
  Pig
  $003.00-$005.00
  Chicken
  $000.50-$001.00
  Meals and Food
  Average Meal
  $000.15-$000.30
  Good Meal
  $000.30-$000.75
  Great Meal
  $000.75-$001.00
  Flour (Lb.)
  $000.05-$000.07
  Sugar (Lb.)
  $000.05-$000.09
  Oatmeal (Lb.)
  $000.05-$000.08
  Beef (Lb.)
  $000.07-$000.10
  Bacon (Lb.)
  $000.03-$000.05
  Coffee (Lb.)
  $000.20-$000.30
  Tea (Lb.)
  $000.50-$001.00
  Weeks Trail Ration
  $000.75-$001.00
  Cigar
  $000.05-$000.25
  Beer
  $000.05-$000.10
  Whiskey (Shot)
  $000.05-$000.10
  Whiskey (Bottle)
  $001.00-$002.00
  Living
  Boarding House (Week)
  $002.00-$003.00
  Hotel (Flophouse)
  $000.25-$000.50
  Hotel (Fair)
  $000.50-$001.00
  Hotel (Good)
  $003.00-$005.00
  Quarter Dollar
  $00.25
  Dime
  $00.10
  Half Dime
  $00.05
  Cent
  $00.01
  Half Cent
  $00.005
  84
  
   Bureau 13  Blackpowder
  A
  ACCOUNTING
  ADMINISTRATION
  AERONAUTICS (Balloon)
  AGRICULTURE
  ANIMAL HUSBANDRY
  ANIMAL TRAINING
  ARCHERY TECHNOLOGY
  ARCHERY
  ART (PAINTING)
  ART (SCULPTURE)
  ART (LITHOGRAPHY)
  ASSAYING
  B
  BANKING
  BARBER
  BARKEEPING
  BIOLOGY (ANIMAL)
  BIOLOGY (HUMAN)
  BLADE FIGHTING
  BLADE THROWING
  BLADE WEAPON TECHNOLOGY
  BOATING (Canoe)
  BOATING (Small Craft)
  BOATING (Sail)
  BOATING (River Boat)
  BOXING
  BRAWLING
  C
  CERAMICS (Classical)
  CHEMISTRY (General)
  CHEMISTRY (Industrial)
  CIVIL ENGINEERING
  COLD SURVIVAL
  COMMUNICATIONS TECHNOLOGY
  CRIMINAL INVESTIGATION
  CRIMINAL LAW
  CRIMINAL PSYCHOLOGY
  CRYPTOLOGY
  CRUDE WEAPONS
  D
  DANCING
  DEMOLITION
  DESERT SURVIVAL
  DOMESTIC TRADING
  DUELING
  DROVING (Cattle/Sheep
  DROVING (Hogs/Turkeys)
  E
  EDUCATION
  ENGINEERING (General)
  ENGINEERING (Railroad)
  ENGINEERING (Military)
  ENGINEERING (Mining)
  ENGINEERING (Typographic/
  Survey)
  ENTERTAINER (Music)
  ENTERTAINER (Voice)
  F
  FABRICATION (General)
  FABRICATION (Leather)
  FABRICATION (Metal)
  FABRICATION (Stone)
  FABRICATION (Wood)
  FARRIER
  FENCING
  FINANCE/BANKING
  FISHING (Commercial)
  FISHING (Personal)
  FOREST SURVIVAL
  FOOT RACING
  G
  GAMBLING
  GEOGRAPHY
  GEOLOGY
  GUNFIGHTING*
  GUNSMITHING*
  H
  HEALTH CARE
  HELIOGRAPHY
  HISTORY
  HORSEMANSHIP
  HUNTING (Commercial)
  HUNTING (Personal)
  I/J/K
  INDIAN LORE
  INFANT CARE (Human)
  JOURNALISM
  JUNGLE SURVIVAL
  KNIFE USE
  KNOWLEDGE (Local)
  L
  LANGUAGE
  The Trotter Alternate
  Skill List for Bureau 13
  1859-1889
  LANGUAGE (Indian)
  LAW ENFORCEMENT
  LUMBERING (Commercial)
  LUMBERING (Personal)
  M
  MATHEMATICS
  MARKSMANSHIP (Sport)
  METALLURGY
  MOUNTAIN CLIMBING
  MOUNTAIN SURVIVAL
  MINING (Coal)
  MINING (Gold)
  MINING (Hard Rock)
  MINING (Hydraulic)
  MINING (Open Pit)
  MINING (Sluicing)
  N/O
  NUT GATHERING
  OPTICS
  P
  PHILOSOPHY
  PHOTOGRAPHY
  PHYSICAL SURVEILLANCE
  PROJECTILE WEAPONS (Cannon)
  PROJECTILE WEAPONS (Handgun)
  PROJECTILE WEAPONS (Rifle)
  PROJECTILE WEAPONS (Shotgun)
  PILOT (Horsedrawn Vehicle)
  PILOT (Locomotive (Steam))
  PILOT (Steam Traction Engine)
  PILOT (Riverboat/Steam Boat)
  PILOT (Ox Drawn Vehicle)
  R
  RELIGION
  RELIGION (Other)
  S
  SCOUTING
  SECURITY
  SWIMMING
  T
  TACTICS
  TRACKING
  TELEGRAPHY
  UVWXYZ
  WAINWRIGHT
  WEAPONS, MILITARY (Light)
  WEAPONS, MILITARY (Heavy)
  WHEELWRIGHT
  UNDERTAKING
  85
  
  Bureau  13  Blackpowder
  86
  The summer of 1877 was just odd.  It was hot
  when you least expected it and wet when you couldn’t
  stand it.  Things were migrating in the wrong directions
  and the Indians were at best annoyed and at worst
  holding a knife to your throat.
  The Southeast was still busy rebuilding after
  the Civil War and grumbling about policy from the White
  House.  The White House was grumbling about poli-
  tics and the South.
  And then there was that large shipment of gold
  on the way from California to Washington.  The gold
  was incidental but it was the cornerstone of most of the
  other problems that were about to happen.  Gold gener-
  ally was the cause of many problems, mostly if you
  didn’t have it and then again, mostly if you had.  It wasn’t
  a spectacular shipment, about $100,000.00 or so.   It
  was packaged carefully in California and placed in a
  specially built rail car.
  Any bandit would have considered it a good
  target except for the 16 military men and the Gattling
  Gun that guarded it.    We won’t count the Pinkerton
  detective as he was sleeping off an exemplary bottle of
  Whiskey.
  The Skull
  Also on the train, not far from the gold a small
  crate labeled securities was bound in steel.    It was a
  shipment out of Hyderbad  India travelling an odd route
  to the Smithsonian Museum.   On the train was its finder,
  Dr Whittier Wyatt of the British Museum of Borrowed
  Antiquities.  What he had was a disturbing mystery.
  Whittier loved mysteries of any type from ancient text
  to strange pots.  He didn’t like mysteries that had a trail
  of bad luck and blood.  This mystery resembled a crys-
  tal skull and was first thought to be a religious artifact.
  Each of its owners died bloody deaths from sharp
  blades, glass or in one case a steam powered grinder.
  His acquisition of the object was a virtual steal
  as the newest owner had the visage that he was deal-
  ing with a curse of profound character and vengeance.
  The previous owner was half right.  What he didn’t re-
  alize was that is was indeed a religious artifact and a
  temperamental one at that.
  In a greater truth it was far more religious then
  he could have known and wasn’t at all happy about
  being stolen from it’s shrine.   As far as semi-sentient
  artifacts go.. it wasn’t vengeful and quite lazy.  It would
  have been happy to sit on a pillar and be admired.  Now
  it was aware that it was on the move and didn’t like it
  one bit, especially that it’s magnificence was locked in
  an iron box.  Of the paranormal abilities it had, and
  there were a few,   the least sucked the luck from around
  itself and returned the energy to people close to it in
  the form of terrible and bloody nightmares and lousy
  poker hands.   The longer it was in the dark the angrier
  it was becoming.  There were a few other abilities it
  hadn’t manifested yet but the time was about to come.
  Dr Wyatt had no idea that In the wrong hands the Skull
  was a weapon of mass destruction.   In the right hands
  it did wonderful things if you liked knives and butch-
  ered goats.
  The archeologist  pondered its origins as he tried
  to translate the text that had wrapped around the pillar
  the skull had sat on.    With him on the train was his
  daughter Gretchen who was comely, smart, and edu-
  cated at Oxford.    Her passion was also ancient lan-
  guage and she was also wrapped in the study of the
  ancient script that circled the room that the skull had
  sat in.   She was also having nightmares about goats
  and sharp objects.
  The Girl, The Gold and the Skull
  1879
  Bureau 13
  Scenario 2
  
   Bureau 13  Blackpowder
  87
  The legendary Russian Royal Secret Service
  was represented on the train by three servants of
  Vladimire Rosenoff, a relative of the Czar taking an
  extended trip across the nation in the hope of becom-
  ing an ambassador.  Vlad was royalty and he knew it.
  Vlad was also a lush and everybody else knew it.   He
  had met the Pinkerton Agent on the first night and drank
  him soundly under the table.   Vlad, in his formidable
  military uniform, buttons, medals and 370 pound girth
  had hoped to see bandits and Red Indians.  He had
  dreamed of this since he was young.  Now he was
  sleeping restlessly and dreaming of Red Indians and
  Bandits and Goats.
  The Assassin
  Also on the train was an assassin of the Three
  Fingered Hand of Rajapor who was motion sick and
  wanted to return the skull to Hyderbad.   Rachavendra
  Bashcar was a master with the thrown knife and thugee
  scarf.  He could hit a target to the square inch at 50
  feet.  In his hands a simple scarf could be a deadly
  weapon.  At the end of the first day on the train he
  might have been able to hit a bucket at 10 feet but it
  wouldn’t have been with a sharp object and his scarf
  needed serious laundering.
  The Gang
  The Garlin Gang was at best a group of three
  brothers and a couple of cousins named Charlie.
  Lance, Billy, Jeb and Redemption were typical for the
  time.  About a year of education between them, orphans
  after Billy shot mom and grandpa had fallen through
  the outhouse and drown.  As far as brains went, they
  weren’t the brightest but they had a real nose for gold.
  Jeb worked for the Railroad and could almost read.
  He knew about the large shipment of gold heading east.
  Their idea was simple.  Disconnect the flat car with the
  soldiers from the train and blow it up.   Then discon-
  nect the securities car from the train and let the pas-
  sengers and the engine go on it’s way.  Timing and
  location was crucial they figured.   By the time help
  could arrive they would be long gone with the gold.  It
  wasn’t a bad plan for a group of half whit horse thieves.
  It just needed luck.
  Add An Outlaw with No Name
  Shadowing the Garlins was an Outlaw with No
  Popular Name.  He had ridden out of Mexico on a mule
  and may have been one of the greatest outlaws of the
  west if he had taken a name for himself.  He just didn’t
  care.  What he did care about was good cigars and the
  gold to buy them.  A quiet drink at Dusty Pete’s Saloon
  and the overly loud Garlins had told him there was more
  to this situation then they could handle.   He could
  handle it easily.
  The Garlin’s plan was to Plant Gang members
  on the train at Foxboro, release the train north of
  Lassater and head straight for Mexico.   This the Out-
  law with no Popular Name could understand.  How
  these idiots could time it all were beyond him.
  Sheriff Harken Dodds had the curiosity of a cat.  He
  knew the Garlins well and figured when it came to brains
  they got the short end of the stick.  What intrigued him
  was the dusty nameless stranger up from Mexico who
  was keeping an ear on the brothers.  The stranger of-
  ten talked to his mule.  That warrented caution.
  The Indians
  Blazing star of the Apache was not having a
  good day.  His small band of warriors was still sick from
  the canned beef they stole and the last farmstead they
  approached.  The white squaw had cut lose with three
  shotgun blasts before he could offer to trade for food
  or water.   These white people had no common sense
  when being approached by xxxx.  You’d think they were
  Crow or Modoc.
  The Bureau would have never been involved in
  the matter of a shipment of this nature but the train had
  a number of passenger cars and on it was a long term
  Agent named Sam Felder.  Sam  was heading east to
  take a position in Washington along with a small group
  of Bureau trainees.    This is your group of agents.
  Sam is 48, a linguist with a specialty in Chinese and a
  little bit of a sensitive.   His first day on the train was an
  eye opener and before he jumped the train at Foxboro.
  In his quickly scrawled note he tells the trainees he
  has real bad feeling he just couldn’t place and he is
  going to Telegraph ahead.    Ahead would have been a
  good idea except some hysterical settler has tried to
  scare Indians and used a shotgun.  The blast had sev-
  ered a connection in the telegraph wires.
  Morning:
          April 7th  STATION
  The train has been on the rails most of the night
  
  Bureau  13  Blackpowder
  other then a 4 hour repair stop.  Willie Oakland, the
  Engineer and his Fireman Osgood Davis have just
  chalked it up to bad luck that pins fell out of the throttle
  and little things have caused the delay.
  Just before the train pulled out Sheriff Dodds
  was amazed to see Lance and Charlie Dean, dressed,
  and buying tickets for Lassater.  He boarded the train
  on a whim after hiding his badge and figured the rail-
  road owed him a day’s pay to prevent some sort of
  mischief.
  DAY ONE  AM
  This is where the train is loaded and most of
  the passengers join the event.
  Sacremento  A
  07:55
  START  MILES
  Arcade
  08:15
  20m
  08
  Antelope
  08:30
  15m
  06
  Junction
  08:42
  15m
  06
  Rocklan
  09:15
  33m
  04
  Newcastle
  09:55
  40m
  09
  Auburn
  10:15
  20m
  05
  Clipper Gap
  10:38
  23m
  04
  Colfax
  11:40
  59m
  03
  DAY ONE pm
  START  MILES
  Gold Run
  12:20
  40m
  11
  Dutch Flat
  12:30
  10m
  02
  Alta  B
  12:40
  10m
  02
  Blue Canon
  01:50
  70m
  09
  Emigrant Gap
  02:15
  25m
  06
  Cisco  C
  02:50
  35m
  08
  Summit
  03:45
  65m
  07
  Truckee
  04:40
  55m
  15
  Boca
  05:13
  35m
  08
  Verdi
  06:00
  24m
  16
  Reno  D
  07:00
  60m
  09
  Vista
  07:20
  20m
  07
  Wadsworth
  08:40
  80m
  27
  Desert
  09:00
  20m
  08
  Hot Springs
  09:27
  27m
  09
  Mirage
  09:43
  18m
  07
  White Plains
  10:00
  15m
  08
  Browns
  10:30
  30m
  12
  Granite Poin
  10:50
  20m
  07
  Oreana
  11:40
  40m
  22
  DAY TWO  am
  The events now are coming into focus as the
  train begins it’s second day.  The passengers are settled
  in for the ride and stops at towns become less frequent
  or skipped entirely.
  Rye Patch  E
  12:05
  50m
  10
  Humbolt
  12:50
  26m
  11
  Mill City
  01:16
  18m
  12
  Raspberry Creek
  01:33
  57m
  08
  Winnemucca   F
  02:30
  33m
  20
  Golconda
  03:03
  52m
  17
  Stone House
  03:55
  55m
  24
  Battle Mountain
  04:50
  54m
  19
  Cluro  1
  05:55
  65m *1 40
  Pallsade  H
  06:15
  20m
  10
  Carlin  I
  06:50
  35m
  10
  Moleen  J
  07:16
  36m
  10
  Elko   2
  08:00
  44m *2 12
  Halleck  L
  08:57
  57m
  24
  Deth  3
  09:25
  28m *3 13
  Tulasco  4
  09:50
  25m *4 13
  Wells  5
  10:20
  30m *5 08
  Moors  6
  10:55
  35m *6 08
  Independence
  11:15
  20m
  05
  Otego
  11:33
  18m
  06
  DAY TWO  pm
  START  MILES
  Toano
  12:15
  42m
  16
  Loray
  12:40
  25m
  07
  Montello
  01:08
  30m
  09
  Tecoma
  01:35
  25m
  10
  88
  California
  Nevada
  Utah
  Great
  Salt
  Lake
  A
  B
  E
  F
  D
  C
  6
  5
  H
  4
  3
  L
  1
  2
  J
  I
  Q
  Central Pacific
  Railroad
  KEY TOWNS
  Cluro
  1
  Elko
  2
  Deth
  3
  Tulaco
  4
  Wells
  5
  Moors
  6
  
   Bureau 13  Blackpowder
  Lucin
  02:05
  30m
  11
  Bovine
  02:30
  25m
  11
  Terrace
  03:10
  40m
  11
  Maltin
  03:40
  30m
  10
  Kelton
  04:30
  50m
  22
  Lake
  05:15
  45m
  21
  Promontory
  06:15
  60m
  18
  Blue Creek
  06:50
  35m
  08
  Corinne
  07:30
  40m
  20
  Bonneville
  08:07
  37m
  15
  Ogden Q
  08:30
  20m
  18
  The Baggage Car
  Old Bart Gleason is in the clerk in the securities
  car with a massive headache.  He swears the steel
  bound box has moved three times and when he dims
  the lamps it seems to glow and sing in some weird
  language.   Twice he has kicked it.  This seems to stop
  the problem.    The third time he kicked it his nose
  started to bleed.  He figured as soon as it stopps bleed-
  ing, he’d unlock the car and go forward for a few min-
  utes.  When he’d returns he’d kick that damn box again.
  The Guards
  The soldiers and their commander Col. Jack-
  son Custer Smith are edgy and just can’t sleep.  They
  aren’t happy about the assignment.  Several have had
  nightmares about Indians swarming the train and carv-
  ing up the passengers like a goat on a butcher block.
  Col. Smith has had a few shots of whiskey to steady
  his nerves but they just won’t steady.  A few more shots
  and he would feel better.  Maybe a few more after that.
  Train Staff
  Lars Johanson, the conductor notices the odd
  mood aboard the train.  He likens it to a faint wisp of
  smoke that you could sense but not find the source of.
  Something was in the works here on his train and he
  would keep an eagle eye for it.  It was his train and
  nothing this side of hell would upset it.  He was also
  half right.
  Taking the Train
  In it’s own way the Skull has a limited impres-
  sion of it’s surroundings but still hates being in the box.
  It sang to it’s priest to be placed back on the stone
  pedestal where it could be admired and gift the faithful.
  It was answered with a sharp thump several times. It
  ponders why things are jogging it and why its songs
  have fallen on deaf ears.
  The Assassin
  By the second stop Raghavendra is still sick
  but planning to murder anybody in the way of the re-
  trieval of the skull.  He knows it is in the fourth to the
  final train car.  He will wait until the Baggage Clerk heads
  back to the car and then kill him at the entry.
  LATER:
  The Gang
  The other half of the gang is waiting between
  Deth and Tulasco  with a carefully  set trap of four bar-
  rels of black powder set under the tracks at a small
  ravine.  With careful timing they  can blow the flatcar.
  Timing is crucial.  Unfortunately the other Charlie sold
  his gold watch to pay for the blasting powder.
  The Basic Plan
  Charlie on the train will climb out of the last meal
  car, scale over the Security car and pull the pin on the
  coupler on the Guard and  Box Car that has the horses..
  While this is effective, timing is crucial to separate the
  train from the last three cars and blow the bridge to
  prevent persuit.  The plan will start at Deth, and the
  tain released just before Tulasco.  From Back to front
  the train is configured:
  1
  Box Car
  1
  Passenger Car (Guards)
  1
  Securities Baggage Car
  1
  Salon/Dining Car
  2
  Passenger Car
  1
  Engine w/Tender
  89
  
  Bureau  13  Blackpowder
  The Third Town:
  A Few Extra Mexicans More
  Heading into Tulasco are a dozen  tired Mexi-
  can cowboys that are moderately lost and would really
  like a drink.  Estaban Rodriguez is happy to see the
  town in the distance and will whoop for joy as he tells
  his men to follow.  The Whoop would be in the right
  place at the wrong moment.  Some hysterical
  Sodbuster’s wife has a reloaded shotgun.
  The Securities Car
  Old Bart has kept his promise and given the
  iron clad box another resounding kick.  He exits the car
  as the object within snaps one of the iron bands, blasts
  a rat into bloody kibbles and vows to eviscerate the
  next person who kicks the box.
  Disconnecting The Train
  Charlie should have little problem disconnect-
  ing the Flatcar and the end of the train.  Unfortunately
  the Securities Car is another story and the pin won’t
  unlatch without something to loosen it.    As he heads
  back into the car he might well run into Wyatt’s comley
  daughter Ann who is hunting for the box with the skull
  about the time Raghavendra throws up on Sheriff xxxx
  and stumbles after her.  Raghavendra may well be sur-
  prised and smitten by the woman who speaks his lan-
  guage.  The Pinkerton agent may be awake at this time
  may well show his face.  In his condition he may well
  fall off the train on his own volition.
  Timing and the End of the Train
  With no surprise the train will pull away from
  the not so vigilant defenders who’s part of the train will
  come to rest just a bit shy of the bridge set to blow
   them to kingdom come.   Somehow the fuze for this
  has been lit.   Ten minutes later after rousing the com-
  mander,  they have dropped the ramp on the stable
  car, mounted and head across the wash.  About this
  time the bomb detonates.  Nearly a ton of mud and
  gravel wash over the calvery troop and disrupt it for at
  least an hour.
  The Engineer
  While the engineer is told he has lost part of
  the train but he is far too busy looking for the pin from
  the throttle that has fallen off again.  The train rockets
  on to the next town and will be stoppable as the steam
  runs down.  By coincidence it does reach the next sta-
  tion and stops exactly where it needed as the main
  boiler blows a rivet that strikes the church bell.
  Take The Town
  The entire town is now a fortified camp waiting
  for the Indians.  Every man, woman and child who can
  fire a gun is waiting and you can hear a pin drop.  The
  heat is oppressive and in the distance there is a single
  figure on a mule who is riding in.  The remains of the
  train are here by now in whatever condition is left.   The
  stranger rides right up to the towns people, nodds, and
  rides over to the train station.   They know a stranger
  when they see one.
  The Russians
  Excitement is high as the three moderately
  drunk Russians disembark the train and join the towns-
  people in defense of their town.  As the Mexicans ride
  in Boris takes careful aim with a rifle once used by the
  Czar to kill elephant.
  Behind the Mexicans
  Racing up behind the Mexicans are a troup of
  mud covered cavelry that now look remarkably like In-
  dians.  At this point the train’s boiler blows several more
  rivits and ones hits the mayor between the eyes and
  knocks him cold.
  The Indians
  Noticing the problems on
  the East side of town xxx and his
  band have come in on the West at
  the side of the train.
  The resulting gunfire will
  scare the Indians so badly they will
  take cover in the dining car.  Within
  minutes they have found the
  stocks of food and the waiters uni-
  forms.  Any close contact to the
  securities car will tell Speaks to
  Lizards and Bugs that there is bad
  90
  
   Bureau 13  Blackpowder
  A Few Extra Notes
  Dr. Whittier Yatt and Gretchen can be the key
  to fixing problems with the Skull.  Teamed with the As-
  sassin, they can identify the creature and either bribe
  or convince it will be put on display for the masses to
  worship.
  Experience
  Experience on this is varied depending on the
  outcome.  There are enough factors involved to create
  serious problems for the Bureau Trainees on the train.
  By the time the line is fixed and the Bureau notified,
  the situation will be finished.  Retrieval of the skull will
  not be easy and shipping at best difficult unless you
  have goats.  Destroying the skull releases the thing
  inside and that would just be bad unless you have goats.
  Generally this scenario is designed to have
  multiple facets that can go wrong or create a quick and
  wild adventure for new agents.  There are multiple end-
  ings possible both good and bad.  This will be in the
  hands of the players and GM.
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  1234567890
  medicine there.  He can hear the skull calling out and
  becoming angry.
  At The Station
  If the Garlins have gotten this far the Nameless
  friend who has helped will also help them pack the gold
  into several crates.   This is depending on the on alter-
  cations in the baggage car.  Showing a US Martials
  badge, the stranger has ordered the securities off the
  train and into the back room of the Train Station for
  safe storage.  He will guard them until the Garlins show
  up for their cut.
  The Gold
  Sheriff Dodds is also watching the gold.  In fact
  he is watching as the Garlins show with a heavy wagon
  and deal with the Nameless Stranger.  If things go well
  the crates will be loaded into the back of the  wagon by
  the remaining Garlin brothers and a Charlie.   With his
  single crate the Nameless Stranger waves good by to
  the outlaws and taps a fuse on the back of one crate
  with his cigar.  They just don’t realize they don’t have
  the gold and do have a lot of blasting powder.
  Resolution
  So the Artifact is in the Hands of several Agents
  or heading home.  Raghavendra is dead, in the care of
  Wyatt’s comley daughter or escorting the box home.
  The Blasting Powder is in the hands of the
  Garlins, lit.  Sheriff is planning on seeing the garlins in
  Jail.  Part of the the Gold is on the back of the Mule
  who does know where the rest is but is not talking.
  Blazing Star and his band will be  running a
  dining car under the tutorage of Johansen
  The Russians are on a Binder at The Drunken
  Eagle Saloon and celebrating their saving the town from
  Red and White and Brown Indians.  Boris has no idea
  he will be dealing with more Reds in about 30 years.
  Notes on the Train
  The average speed of the train is between 20
  and 30 miles per hour for the critical time of the sce-
  nario.   There are other possibilities in the resolution
  but that depends on the Agents.
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  12345
  1234
  1234
  1234
  1234
  1234
  1234
  1234567
  1234567
  1234567
  1234567
  123456
  123456
  123456
  123456
  123456
  123456
  123456
  123456
  1234567
  1234567
  1234567
  1234567
  1234567
  123456
  123456
  123456
  123456
  123456
  1234567
  1234567
  1234567
  1234567
  1234567
  12345
  12345
  12345
  12345
  12345
  12345
  1234
  1234
  1234
  1234
  123
  123
  123
  123
  123
  123
  1234
  1234
  1234
  1234
  1234
  1234
  1234
  12
  12
  12
  123
  123
  123
  123
  1234
  1234
  123
  123
  123
  123
  1234
  1234
  1234
  1234
  123
  123
  123
  123
  1234
  1234
  1234
  1234
  123
  123
  123
  123
  1234
  1234
  1234
  1234
  123
  123
  123
  123
  1234
  1234
  123
  123
  123
  123
  123
  123
  123
  123
  123
  1234
  1234
  123
  123
  123
  123
  12
  12
  123
  123
  123
  1234
  1234
  1234
  1234
  123
  123
  123
  123
  1234
  1234
  1234
  1234
  123
  123
  12
  12
  12
  Passenger Car
  Salon Car
  Securities Car
  91
  Dr. Whittier Wyatt
  &  Gretchen Wyatt
  
  Bureau  13  Blackpowder
  Frontier Justice
  Back in town there is turmoil over the incident
  and Sergio  is grabbed as the probable murderer of the
  Sheriff.  While trial is recommended four drunk cow-
  boys  haul the victim from jail and hang him.
  A day later the body is in a coffin and on display
  in front of Sam Cole’s Mortuary and Dentist Shop as
  was the custom.  Nobody is saying a lot about the inci-
  dent.
  The Wagon
  Fate has a way of curing some injustices and
  this day fate was heading through Rye Patch in an old
  wagon.  Looking like a gypsy or showman’s wagon with
  paint pealing and horses that were far too quiet, it was
  only heralded by the howl of dogs and cats who took
  one look and off for a long weekend elsewhere.
  The driver was a nondescript man, pale with
  long  grey hair  who dressed in black duster.  In mid
  summer the coat was not an option.  At 93 in the shade
  you would have expected him to sweat or take off his
  wide brimmed hat.  People who noticed him were sur-
  prised by his 6’3 height and thin appearance but no-
  body could quite remember his eyes except Jody
  Parmenter.  Jody ran up to the stranger, looked him in
  the face, said “Howdy!” and got violently sick.  Years
  later he would get drunk at the Starlight Saloon and
  say two words about.  Red Eyes.
  The stranger walked into the General store,
  bought items with gold and packed them into his wagon.
  In one of his whims, he walked across the street and
  looked into the face of Sergio Lopez for a long moment
  as if he was seeing the dead man’s life.
  “How Much for the Dead Cowboy?” he asked
  Sam Cole.  Sam, being what could be considered a
  wize ass, even for the 1870s immediately considered
  his cost to bury the criminal and said “I figure $6.00
  cash money.”   He was even more surprised when the
  stranger flipped him a $20 gold piece, pulled out a stick
  with a bit of crystal on it and touched Sergio between
  the eyes and spoke to him.
  ‘La mort par la violence, injuste a temps, je vous
  rends le temps au droit ce faux petit homme.
  Un par avion, l’Eau, le Feu et la Terre mettront
  en liberte votre Ame’.
  The school teacher who speaks French  swears
  she heard this distinctly if she is questioned at a later
  time.
  With this finished  he smiles at the confused
  Cole and departs.  Cole swears he smells something
  dead as the horses pass.  He is right.
  The Stranger
  The Bureau has been hunting a shadowy indi-
  vidual since the 1860s.  Called the Lord of the Dead he
  How much for that Dead Cowboy?
  How much for that Dead Cowboy?
  How much for that Dead Cowboy?
  How much for that Dead Cowboy?
  How much for that Dead Cowboy?
  It wasn’t that the town of Rye Patch was filled
  with morons or even less the decent people.  It was
  just that their Sheriff Joe Blackwell was dead from heart
  failure and nobody knew the fact.
  Sergio Lopez was walking his way towards
  home in California when he found the horse and the
  dead rider.  Being he was Mexican had little to do with
  the situation.  When he found Sheriff Blackwell he paid
  his respects, tied him over the horse and took him back
  towards Rye Patch.
  Ambush
  Politics can take strange twists especially when
  your lands have been taken and food is scarce.  The
  two very lost Crow braves knew this well and spotted
  the not so white eyes with his bundle of food , a good
  horse, and probably a good rifle.  If their skill with a rifle
  had been better they wouldn’t have put several rounds
  into the sheriff, spooked the horse and sent Sergio  on
  the ride of his life without the sheriff.  In tern the Indians
  inspected the bundle, took the clothes and tarp and
  headed south.
  Welcome to Rye Patch
  When he reached town Sergio was noticeably
  upset and the citizens noted he had the Sheriff’s horse.
  His immediate run to the bar for a shot to calm his
  nerves did little to answer questions on what had hap-
  pened to the Sheriff and why this saddle tramp had a
  horse that wasn’t his.  When he tells his story a group
  of moderately drunk cowboys is incredulous but ride
  out to find the body.   They immediately spot the bullet
  holes in the sheriffs back.
  92
  
   Bureau 13  Blackpowder
  seems to have the magic mastery of returning the dead
  to life.  His zombies were seen in the civil war and af-
  ter.  His plantation was small and well worked but few
  saw the slaves until after the war.  Little did the viewers
  realize that they were all dead for quite some time, not
  killed by the master.  This crime and the materials found
  smacked of magic and witchcraft.  The Bureau investi-
  gated and realized they had something evil.  They were
  half right.
  STATS
  This man is nearly 600 years old.  He is the
  master of magic and reanimation.  He is fast, powerful
  and generally not hostile.  He simply does not like be-
  ing chased, shot at or noisy neighbors.  To call him
  good would not be entirely right, but to call him evil
  would not be right either.  Generally he is in-between
  even if the Bureau has him on their top 13 list.  They
  would have him on the list for the next 130 years and
  still be no closer to stopping him in Georgia where his
  estate bordered a defunct crematorium.
  Bureau 13 a Day Later
  Your Team is 24 hours behind him and arrive a
  few hours before Sergio digs his way out of the cem-
  etery and takes revenge on the first Cowboy.
  Agents will immediately know there is some-
  thing wrong  in the town.  You can nearly cut the ten-
  sion in the air with a knife.  People are upset over the
  incident but they are also afraid of the ‘Fearsome Four-
  some’ as they call themselves.  The best place to start
  is the Starlight Saloon.  They will be treated with re-
  spect but distance.  The bartender, Frank Dutton will
  talk to them a little as he serves drinks.  The truth will
  be hidden until the close of the first attack on Charlie
  Riggs.
  The Hanging Posse
  Dies by
  1   CharlieRiggs
  Earth
  2   Skeeter Grey
  Air
  3   Ted Truttman
  Fire
  4   M A Hansen
  Waters
  93
  Sergio now has the physical stats:
  STATISTICS
  STR
  INT
  THR
  HPT
  WKP/WKM
  43
  08
  12
  949
  -
  CON
  WIZ
  DOD
  75%
  MCD
  16
  12
  08
  667
  -
  DEX
  LCK
  ACC
  50%
  REC
  08
  10
  04
  425
  -
  AGL
  CRZ
  STB
  25%
  TMP
  08
  03
  50
  212
  10
  SNS
  MRE
  STN
  EXP
  PIE
  03
  95%
  0
  -
  12
  SKILLS
  Stelth
  60%
  Sergio will track down his killers but will not kill
  any of the innocent.  He may break a few bones or
  cause mass destruction though.
  Slowing or Stopping
  The attack will last for an hour or until the victim
  is dead. If agents block the  killing in some creative
  way the next victim will be attacked the next evening,
  following the cycle of Earth Air Fire and Water.  The
  cycle then repeats to start with Charlie Riggs if he is
  alive.
  The problem is he can only be stopped by the
  opposite element he is killing with.   If he is stopped he
  returns to the grave for the night.  Reverend Goodfield
  will bless him all he wishes but can not stop the nightly
  return.  The ground at the grave has become rock hard.
  If the Agents attempt to blow Sergio to fragments, the
  parts will find a way to reassemble.
  Solutions
  The town will be in a panic after the second
  attack.  Many will leave the city but the Hanging Posse
  can not seem to get outside the town line.  No matter
  the path out they somehow end up back in town.  Only
  death or the apology of the remaining members of the
  men who hung Sergio will save them.  And they have
  to be honest.
  Other Solutions
  The mayor of the town can also help by renam-
  ing the town and that will end the incident cold.   If the
  Bureau Agents can find an Indian Shaman they can
  communicate with Sergio.  In the presence of the Sha-
  man he appears happy and normal, even joking.  He
  will tell them about his family in Arizona and only be-
  come serious when they talk about his revenge.
  Experience
  If they manage to save any of the perpetrators
  then a bonus 1000 per survivor.
  *FRENCH Translation
  *Death by violence, unjust in time, I return you
  the time to right this wrong little man.  One by
  Air, Water, Fire and Earth will set your Soul free.
  11111
  22222
  33333
  44444
  
  Bureau  13  Blackpowder
  tion on recognizing your visitor.
  “I’ve asked Mr. Monahan to be allowed to brief
  you in order to impress on you the urgency of this in-
  vestigation.”  He inhales and releases his breath in a
  sigh as he leans against Monahan’s desk.  “Over the
  last two months, a stream of highly destructive torna-
  does, the likes of which has not been seen before has
  cut across the state of Colorado.  Governor Blancharde
  has requested emergency assistance.  Normally, this
  would be the extent of Federal involvement.  But this
  was sent to me.”  He displays this letter.  (Show letter.)
  “Gentlemen( ... and Lady).  This letter came to me while
  I was traveling in Utah.  Three days later the small town
  of Gopher was literally wiped from the face of this Earth
  by no fewer than seven tornadoes which struck in the
  course of 45 minutes.  A group of Marshals and Secret
  Service agents were able to convince most of the
  townsfolk to evacuate the area.  They watched from a
  nearby knoll as every single building was reduced to
  splinters.
  Monahan speaks up.  “President Hayes re-
  quested we contact Washington to attempt to identify
  this ‘Dr.’ Cortraine.  A Dr. Bacholo Cortraine was ten
  years, from its founding until two years ago, at the Mas-
  sachusetts Institute of Technology in Cambridge.  He
  was a colleague of the geologist William Rogers and
  taught science and electricalism at Harvard.  He was
  dismissed after what are described as ‘a series of ac-
  tions displaying an increasingly unstable personality.’
  We have sent investigators to determine what direc-
  tion his researches had taken.  At this time,” Monahan
  sits back and steeples his hands, a sure sign of ex-
  treme irritation, “we have no information on his activi-
  ties since leaving the Institute save that he traveled
  west.  While we attempt to track his movements from
  Cambridge, the President has requested you to be sent
  to Colorado to attempt to counter the treat there.
  President Hayes clasps his hands behind his
  back.  “I am authorizing you - and have provided a Presi-
  dential order to Director Monahan to this effect - to take
  any action necessary and to call on any Federal forces
  or personnel, to prevent further damage to the Union
  or any part of it!”  His voice has turned forceful and
  instead of the easygoing man you first met, he is every
  inch the President of the United States.  “Remember
  that fighting battles is like courting: those who make
  the most pretensions and are boldest usually win.  I
  wish you the best of luck.”  He nods to any female party
  members and leaves by Monahan’s private door.
  Questions
  Any questions asked by the party can be gen-
  erally fobbed off with “Well, that’s something you’ll have
  to look into while you’re in Denver,” but any reasonable
  requests should be answered as fully as possible.  The
  In history books 1878 is known as the “year of
  the tornadoes.”  After 1925 (842) and 1936 (552), 1878
  experienced more tornadoes than any other year with
  540.  Of these nearly one quarter occurred in one state
  - Colorado.  Ladies and Gentlemen, the title of the piece
  for tonight is
  It is the fifth of June, 1878, and the weather in
  Carson City, Nevada is oppressively hot.  In the last
  four months, this has become the Western hub for Bu-
  reau 13 activity.  The steam from the Chinese laundry
  that serves as the Bureau’s cover operation does noth-
  ing to make the offices more livable and condensation
  forms sheets on every painted or metal surface.  Charlie
  Lung, who manages the laundry, is as always cheer-
  fully indifferent to the weather.  To look at him, people
  wouldn’t believe he was human, the way the wispy little
  old man handles the heat.  You know better.  Ten thou-
  sand-year-old Imperial dragons just don’t sweat.
  You are almost literally stuck to your respective
  decks filling out the last of the paperwork on the Ghost
  Train matter, when Branch Director Monahan calls you
  into his office.
  The group crowds into the tiny cubicle, made
  even smaller by the invisible wall around the room’s
  other occupant.  He is a broad-shouldered, handsome
  man, with a high forehead, deep-set blue eyes, straight
  nose, firm lips and a full white beard.  He wears an ill-
  fitting tweed suit and high collar, open in the heat.
  President Rutherford
  B. Hayes nods amiably to you
  and motions Monahan (and
  any female party member) to
  the room’s only chair(s).  He
  begins to pace.  “Gentlemen
  (... and Lady).”  You have all
  automatically come to atten-
  of the Storm
  In The Path
  94
  President Hayes
  President Hayes
  
   Bureau 13  Blackpowder
  “To the President of the United States of America
  The lying scum Governor Blancharde has lied
  and Cheated for the last time.  He promised me
  $100,000 for bringing Rain to Colorado.  Which I did!
  I will see the liar Blancharde dead!  He and his States
  Marshals have tried to kill me on two occasions.  Now
  I Turn to You, Mr. President Hayes, for Justice.  Un-
  less the Liar Blancharde is executed and the
  $100,000 Owed to Me is Paid, I will be forced to De-
  stroy the Sovereign State of Colorado.
  As proof of My ability to do this, in 3 days I will
  Destroy the hamlet of Gopher, Colorado which I leave
  to You to evacuate or not as you will.  Be it on your
  head and the Cheat Blancharde.  You must have
  observers there, I will know if you do not.
  Do not try to cheat me as well or feel my Wrath.
  Faithfully yours,
  Dr. Bacholo Cortraine
  MD, Ph.D., D.Sc.
  95
  
  Bureau  13  Blackpowder
  players should also be given a few minutes to decide
  what special equipment, other than that provided be-
  low, they may need.
  Base of Operations
  Two train cars are assigned to you, one sleep-
  ing/dining car and one cattle car.  The cattle car carries
  4 saddle horses, 4 coach horses and a “Wells Fargo”
  stage coach with gatling gun mount inside its collaps-
  ible walls.  The gatling gun is dismounted and carried
  in the rear trunk along with two 200 round drums.  The
  sleeping/dining car includes food for 250 meals and a
  collapsible field surgery with extensive medical equip-
  ment and supplies.  Additional equipment includes
  $1000 in paper funds and an additional $1000 in gold
  specie, a collapsible glider, a 2 man balloon, a tele-
  scopic cane, 100 rounds of ammunition for each gun
  type carried by the characters, 10 blocks of clayite, 12
  of each grenade type for the Bureau Belt, 100 caltrops,
  12 sets of Bureau matches and 3 cases, a grapple gun,
  50 flash bombs and 12 roman candle sparklers.
  Next Stop Denver
  You are to report to Governor Blancharde in
  Denver.  He has been told that an unspecified number
  of federal agents making recommendations for federal
  assistance will be investigating tornado damage.  He
  will give you a list of strike sites and general assis-
  tance in your investigation.  He should not become
  aware of the Bureau’s existence.
  Your train deposits you at the Central Denver
  Depot just before noon on a bright sunny day.  The
  constant southern wind is enough to refresh you after
  the heat of the train.  Your cars are uncoupled and
  parked on a siding and you activate the elecrifical and
  magical protections.  The Capitol building is 5 blocks
  away, according to your map, and a number of cabs
  wait at the edge of the platform.  The city is surprisingly
  modern for a frontier area, with 1 and 2 story brick build-
  ings lining the streets behind the wooden sidewalks
  and awnings.  Denver is a busy, bustling city despite
  its dirt streets and shanty-town outskirts.  Why, they
  are even paving the streets around the Capitol.  Tele-
  graph lines crisscross the sky and a horse-drawn trol-
  ley system is being installed.
  Within an hour of the party’s arrival, black thun-
  derclouds will begin to roll in from the south.  Denver
  has been experiencing storms from the south for the
  last few weeks and the weather gets worse, and has
  been bad for longer, as you travel south.  This weather
  started in Silver City about a month ago and is still worse
  there.  This information is available through the Na-
  tional Weather Bureau and checking with areas south
  of Silver City will show no unusual weather there.  The
  Shoshoni who live in the area of Silver City can also
  give the party this information.
  This information may need a small amount of
  bribery or time.
  Denver
  The Capitol building is a beautiful, modern stone
  structure with four corner towers and a central dome
  under construction, its metal framework exposed.  Doz-
  ens of cabs and horses line the entryway to the square
  on which the Capitol rests.  The streets for a block or
  two in all directions are paved with brick and trolley
  lines already run up and down Colfax street.  Just across
  14th Street are the offices of the Denver Tribune, an-
  other potential target.  Climbing the stairs to the main
  entrance of the building you note two Colorado Mar-
  shals flanking the doors.  Just inside, to the left, a frosted
  glass door stands open and clerks bustle about in seem-
  ing chaos.  As you enter, you are greeted by a tall,
  narrow man obviously constructed on a strip of land
  that was high but not wide.  Either his mouth is pinched
  with perpetual sourness or he has just lunched on lem-
  ons.  He settles his small glasses to the tip of his nose
  and slicks back his brillcreamed, brown hair as he ap-
  proaches.
  The Govenors Office
  “I am Dashell Pritchett.  I am THE Governor’s
  secretary.  The Governor has expected you for lunch!”
  His voice is somewhat high-pitched and as sour as his
  face.  “Please follow me.”  Pritchett will not engage in
  small talk as the party members are far below his no-
  tice except as the Governor’s guests.
  The Capitol is a tribute to the latest architec-
  tural thought.  Myriad electrical lights line the wall in
  glass sconces and hang from the ceilings in huge chan-
  deliers.  Laid out in two wings, with broad, marble-paved
  96
  
   Bureau 13  Blackpowder
  halls connecting the front and back entrances, the build-
  ing soars four stories into the sky.  Longer, narrower
  halls run from the central lobby the length of each wing.
  The walls are brilliant white stucco, only just beginning
  to turn a muted ivory from the pipe and cigar smoke of
  the inhabitants, or paneled in dark woods.  The State
  Seal is set into the white marble of the rotunda under
  the temporary ceiling hiding the incomplete dome.
  Pritchett’s heels click on the marble as he turns
  into the left-hand hallway.  Most of the offices facing
  the front of the Capitol on this wing seem to be assis-
  tants to the Governor and fully half of that area is dedi-
  cated to his offices.  You come to an office with “Dashell
  Pritchett, Governor’s Secretary” emblazoned in gold
  and Pritchett leads you in.  You see a modestly ap-
  pointed office with desk and chair and a door to the
  right which opens onto another office, manned,
  womaned by a dazzling blond, a shapely ankle visible
  under her desk.  “Oh, Mr. Pritchett.  Go right in.  The
  Governor is expecting you.”  She will smile openly at
  the handsomest man in the party as they pass.
  In the Office
  The Governor’s’ office is just as richly appointed
  as the rest of the Capitol.  The mahogany walls are
  polished to a gleam and the floor is a beautiful geomet-
  ric parquet.  Rich leather sofas are scattered among
  low tables and arm chairs, and at the far end of the
  room rests a desk only slightly smaller than Denver.  A
  huge fireplace behind the desk, cold now in the dense
  sultry air, is surmounted by a leviathan portrait of Gov-
  ernor Blancharde himself.
  Only marginally more modest, the massive, ro-
  tund Governor rises and moves from behind his desk.
  He is white haired and clean shaven, rows of chins
  resting above his starched collar and canary-yellow silk
  shirt.  A circus tent of material has gone into the acres
  of his finely tailored brown waistcoat, not to mention
  pants and jacket.  A watch chain and fob worthy of a
  ship’s anchor chain and anchor circumnavigate his
  stomach.
  Blancharde
  Blancharde has a deep, rumbling, jovial voice
  which rolls out over the room as he greets you each in
  turn.  Clasping your hands warmly (all but the largest
  vanish into his two great paws), his sea-blue eyes twin-
  kling, he booms “Ah, my friends!”  (shake, shake.)  “I
  am so happy to see you here!”  (shake, shake)  “I hope
  you had an EXCELLENT trip!”  (shake, shake.)  “The
  weather is terrible; you are not seeing our lovely city at
  its best ... but then, you wouldn’t be here otherwise!”
  (wink, shake.)
  Going on in this vein he apologizes that you
  have missed lunch but offers a little snack in which he,
  “out of politeness,” will join.  A small mob of secretaries
  enter with pitchers of beer, pots of aromatic black cof-
  fee, chilled crocks of milk bedewed with condensation
  and sandwiches piled high with roast beef or chicken,
  dark brown mustard oozing from between thick slabs
  of tomato and piles of lettuce.  A quarter-round of sharp
  cheddar also appears and joins the rest on the low
  tables in front of the sofas.  Blancharde himself is a
  testimony to how good the Capitol’s chefs are and only
  after the first few minutes of gorging will he permit con-
  versation.
  After allowing a few questions, brushing off que-
  ries about Cortraine, he will indicate that the interview
  is over.  “Pritchett,” he nods to Dashell, who has not
  touched a bite, “has arranged for you to have the best
  rooms in the city, in the Palace, across the street.”
  (Where they can easily be monitored.)  “All of my of-
  fices have been told to give you any help they can.”
  (Thought the higher-ups have been told to limit coop-
  eration regarding Cortraine and how the federal money
  will be spent — he expects much of it to fall into his
  pockets.)  “If you need anything at all, speak to my
  secretary and Dashell will get it for you.”  (And keep
  tabs on them.)  “And now,” he says, rising and brush-
  ing crumbs from his vest, “I will leave you in his more
  than capable hands.”  He laughs and warmly clasps
  each of your hands.  Pritchett will lead the way back to
  his office.
  Once there, Pritchett turns to face you.  “I have
  arranged offices on the third floor, should you need
  them.  The numbers,” he proffers two keys from his
  deck, “are on the keys.”  “The damage reports are in
  the State Auditor’s Office, where we first met, as are
  the meteorological records.  Simply announce your-
  selves at the Palace’s deck and you will be shown to
  your rooms.  Should you have any questions or be in
  need of assistance, please speak to me or my assis-
  tant,” a nod toward the blonde in the adjacent office.
  He seats himself and picks up a handful of papers,
  obviously finished.  Should the players attempt to talk
  to him, he will give only short answers and will refer
  them to other government functionaries.  He will deny
  any knowledge of Cortraine beyond what he read in
  the papers and, if pressed, can provide impressively
  doctored books to account for what little money was
  raised for disaster relief.  Pritchett is very composed
  and nothing short of physical violence will rattle him.
  He will maintain that the Governor is an honest man
  and outstanding politician.  If for some unknown rea-
  son the party does offer violence, he will call the Mar-
  shals, who will arrive at the rate of d6 per minute.
  Brown Palace
  Land baron Henry C. Brown’s “Brown Palace”
  is grand, as impressive as anything you have seen in
  97
  
  Bureau  13  Blackpowder
  San Francisco, though gaudy by the standards of New
  York or Boston.  Anything that isn’t dark wood is red
  velvet or gilt.  The lobby is filled with overstuffed chairs
  in turn filled with overstuffed businessmen and the ho-
  tel restaurant offers a “Businessman’s Lunch, 20 oz.
  steak & beer, .15 ¢.”  A bit high, perhaps, but from the
  aroma wafting over you, likely worth it.
  You have been provided adjoining suites on the
  second floor of the four-story structure (where the
  rooms can easily be accessed and searched from the
  balcony running the front of the building) with compli-
  mentary bottles of real French champagne (Veuve
  Clicquot ’68, if they ask) and the redcaps who carry
  your bags up will carefully explain that anything they
  want has been taken care of by the Governor — even
  to the point of refusing tips.  Anyone staying the night
  will be annoyed by the manager’s offers of “anything,
  anything at all” and later any male players will have a
  visit from beautiful, colorfully-dressed women who will
  explain that the Governor wanted them to have an es-
  pecially pleasant stay.
  The Tribune
  Across the street from the Capitol, at the Den-
  ver Tribune’s offices, is an extensive newspaper
  morgue but few newsmen.  Casual questioning will find
  that most of them are ensconced at their usual haunts,
  The Printer’s Lice Saloon just down 14th street.  The
  bar seems inhabited exclusively by newspapermen,
  swindlers, traveling evangelists and other ner-do-wells.
  There the ‘papermen drink, gossip and write stories or
  engage in roundtable “liar’s fairs;” which is pretty much
  the same thing.
  Checking in the offices of the Denver Tribune,
  the only daily paper in the state, will give the informa-
  tion on the weather around Denver and will carry re-
  ports on the drought.  Starting 2 months ago, they
  started carrying reports on “Rainmaker” Cortraine.
  These reports were treated as a joke and claim that
  before he could begin “rainmaking,” the drought broke.
  In reality, Cortraine began his work two days before
  the first rain but only the Governor’s men know this.
  The paper will also cover the society ball, and presen-
  tation of the play Under the Gaslight, put on by Mrs.
  Susan Millhouse.  Profits and donations from these
  events were to go to drought relief.  Careful question-
  ing of the newspapermen, especially by someone pre-
  senting himself as a newsman, will reveal that the
  widow Millhouse is the Governor’s mistress.  The news
  also mentions that Maurice Barrymore is returning to
  New York tomorrow after his triumphant presentation
  of Gaslight at the Capitol Theater.  The April 1st paper
  contains a short interview with Professor George
  Hafflhoff of the Colorado School of Mines in which he
  mentions Cortraine.
  The Capitol Theater
  Checking the Capitol Theater, if the players can
  get into the actors’ and stagehands’ confidence, is a
  gold mine.  Most of the major actors, and Mr. Barrymore,
  know that a great deal of money was raised to pay Dr.
  Cortraine.  Barrymore, and a few others, were present
  when Cortraine demonstrated his machine and brought
  a little rain.  They know he started “rainmaking” a few
  days before the first rains.  Ann Tergram, the local diva,
  liked Cortraine and knows that he was furious when
  Blancharde cheated him.  She saw him having boxes
  loaded on a southbound train on April 27th and be-
  lieves he left on the same train.
  School of Mines
  Checking the School of Mines, Dr. Hafflhoff is a
  Texas good-ole-boy who is a wide ranging scientist as
  well as a geologist and engineer.  He talked to Cortraine
  and studied the device.  He also knows that Cortraine
  considered a location near Gopher as perfect for gen-
  erating atmospheric alterations.
  The Chinese Connection
  Anyone with possible Tong contacts or serious
  experience with Chinese culture will hear about Mr.
  Wong, proprietor of The Black Pool and leader of the
  Gao Loon (Nine Dragons) Tong.  If proper requests
  (along with bribes) are made, Wong will be able to pro-
  vide much information.  He will meet with one player at
  his restaurant.  The Black Pool is a narrow rectangular
  dining room with several tables.  Gilt lanterns and beau-
  tifully calligraphed scrolls line the walls.  A curtained
  doorway at the back separates the kitchen from the
  dining area.  Wong Sen Wie holds court from a table
  on a raised area beside the curtain.  He is an older
  man, his arms still muscular but his hair and mustache
  shot with gray.  He wears a dark red robe which expe-
  rienced Sinologists will recognize as marking him as a
  Tong leader with some experience in magic.  His fin-
  gernails are ensheathed in three inch cloisonnéd silver
  nailguards.  Wong gestures to a chair and welcomes
  the player in Chinese.  The negotiations for informa-
  tion should begin with elaborate pleasantries which he
  will expect the player to return (play it to the hilt).
  If the player is successful, Wong will click two
  of his long fingernails and a waiter will come from the
  kitchen bearing a huge bowl of broth which he places
  on the table.  Smaller bowls appear before Wong and
  the emissary and the curtain in the back of the room
  parts.  An ancient man, his waist-length hair and mus-
  tache mere wisps of white, enters.  A small leather bag
  hangs from the rope that serves as his belt.  As he
  reaches the table he grasps the bag and opens it
  slightly, just enough to allow an emerald serpentine
  98
  
   Bureau 13  Blackpowder
  head to pop curiously forth.  The ancient catches the
  snake just behind the head and extends it over the bowl
  of soup.  Under his experienced thumb three drops of
  venom fall into the soup as the player realizes how
  honored he is — he is being served Chrysanthemum
  soup with lemongrass and venom of poisonous snake.
  A small, almost luminescent, china cup is set before
  the guest and filled with the wondrous, kerosene-and-
  spice scented beverage known as Ng Ka Pay.  The
  thimble-sized translucent cup actually rings as the first
  drops of liquid fall into it, though whether from the deli-
  cacy of its construction or the fiery properties of the
  beverage, you do not know.
  Other dishes served to honor the successful
  negotiator will be Drunken Crab (live baby crabs crawl-
  ing in a wine sauce and hiccuping gently), Crispy Duck’s
  Foot Webbing, and Bird-In-Nest (duck meat fried in a
  cup of the regurgitant that certain larks use to glue their
  nests together — a rare delicacy here in the US.).  Pour
  it on.  If the player turns green, you did well.  Pleasant-
  ries will be drawn out through the meal and negotia-
  tions will not start until the last delicate slices of pickled
  fruit vanish at its end.
  Contacts
  Wong has contacts who can gather a great deal
  of information about the Governor.  Many of the higher-
  ranking government officials and the wealthy of the city
  consider Chinese servants as symbols of high stand-
  ing.  He will invite the player to return the next evening
  for the information.  For $2000, or less if the negotia-
  tions were especially successful or the player impressed
  Wong, the information that Blancharde raised then
  embezzled over $100,000 is available.  If the player
  also questioned Wong about Cortraine, he can find the
  porters who the Doctor hired to carry several huge
  crates from his rooming house to the train station.  The
  porters will be present for questioning at a click of
  Wong’s nailguards and one, Lin Pio, saw that the crates
  were loaded onto the train that runs to South to Silver
  City.
  The Weather
  It anyone checks with the National Weather
  Bureau or Telegraph Offices, they will find that the
  weather is steadily worsening at Colorado Springs on
  the railroad line south of Denver.
  Heading South
  Any one or two of these sources should con-
  vince the players to heard south, young man.  A mes-
  sage is sent to the engineer and by the time the party
  is prepared to leave, the train will be hooked up and
  the turntable will have pointed it south.  Thirty minutes
  later it will top a ridge above the small village of Castle
  Rose.  Black clouds will march in from the southern
  horizon painting the world with a sickly greenish-yel-
  low light.  The town consists of two or three rows of
  houses parallel to the track and centering on the Depot
  with a few outbuildings scattered beyond the major
  streets.  The plain rises into the foothills to the west of
  town.
  Castle Rose
  As the train slows at the top of the rise you are
  horrified to see a funnel cloud begin to form about a
  mile south of you.  You crest the hill and begin to pick
  up speed and the engineer applies brakes , the train
  squealing in protest of being slowed.  Before you, slowly,
  almost majestically, a jet-black vortex drops from the
  clouds toward the town of Castle Rose.  Just south of
  the town, with what seems at this distance a mere puff
  of dust, it touches down and sweeps north toward you
  as if God is stretching out a finger to stir the earth be-
  low.  At the edge of town it slightly brushes the first
  building; which shatters into a cloud of splinters.  Mov-
  ing with seeming deliberation, it shifts from side to side,
  drawing a jagged line of destruction up the tracks,
  through the center of town.  As one you have stepped
  from the halted train to watch this manifestation of pure
  violence.  As it reaches the northern edge of the vil-
  lage, apparently coming directly toward you, the tor-
  nado lifts from the ground and in seconds has van-
  ished back into the clouds.  In the space of half a minute
  what was once the prosperous community of Castle
  Rose has been reduced to shattered hulks and flinders.
  From where you stand in the silence following
  the storm, you begin to hear the moans and cries of
  survivors.  Significant experience should be awarded
  for stopping to set up first aide stations, organize res-
  cues and to otherwise help the survivors.  Remember
  that the train carries large quantities of food and medi-
  99
  Dinner
  
  Bureau  13  Blackpowder
  cal supplies.  Opportunities to lift fallen building off of
  the trapped should be plentiful and no attempt to in-
  duce the players to publicly display magic or covert
  Bureau equipment should be passed up.  Successful
  clandestine use of such skills and equipment should
  be awarded with commensurate points.  Sobbing little
  girls with curly yellow pig-tails and rag dolls abound.
  Silver City
  Silver City is a small but traditional silver min-
  ing town of perhaps 40 or 50 buildings with almost as
  many saloons as homes.  A semi-resident circuit riding
  minister is providing entertainment to the miners in the
  form of a fire-and-brimstone sermon as the train pulls
  into the station.  Instead of the Chinese porters of Den-
  ver, a number of Shoshoni Indians laze around the train
  depot.
  The Indians Talk
  Questioning them, the Indians will prove taci-
  turn but if shown respect, which is rare in this area,
  and provided with gifts, especially of tobacco and alco-
  hol, some can give valuable assistance.  Approaching
  an older Shoshoni who wears three feathers braided
  into his hair, “Goldeneyes” for the white man’s pince-
  nez glasses he wears, is the best bet for assuring com-
  plete and accurate information.  He assisted, a couple
  of months ago, a man answering Cortraine’s descrip-
  tion and several helpers load two wagons-worth of
  crates from the train.  Refusing their aid as guides, and
  under-paying them, he headed out along the road to-
  ward Gopher.  The Shoshoni will offer their services as
  guides.  If one is employed as such, groups of Shoshoni
  living South of Gopher can provide additional informa-
  tion.
  Behind the Agents
  Unless the party was especially careful in cov-
  ering their questions about the Governor and the money
  raised to pay Cortraine and were very quiet in leaving
  Denver, the train following theirs will have five Colo-
  rado Marshals under orders from the Governor, through
  Pritchett.  These are no better than the bandits who
  used to frequent the area and have been directed to
  interfere with the players’ investigations and ambush
  and kill them if such can be done without connection to
  Blancharde and far enough from habitation.  They will
  follow the party along the road to Gopher and waylay
  them the first night, creeping up to the camp and con-
  centrating on anyone awake before killing the sleeping
  figures.  They are not especially quiet or trained to
  stealth and any alert watchman, especially with magi-
  cally enhanced vision, will not fail to spot them.  If no
  watch is set, any Indian guide will wake and warn the
  party, but with only seconds to spare before the first
  fuselage.
  The road, if something that is only a rutted track
  within half a mile of Silver City can be called a road, is
  dusty, rock-strewn and winds through heavy scrub.
  Weaving west, the cloud cover begins to show breaks
  and the climate, oppressively humid in Colorado
  Springs, has become significantly dryer.  The town of
  Gopher is almost deserted, a few survivors rebuilding
  while the rest have moved on.
  Once past Gopher the party begins to enter the
  table-lands.  Shoshoni living south of Gopher will know
  that there has been activity on a large mesa west of
  Gopher which they hold sacred.  If the players have no
  native guide, they will have to win the confidence of a
  group far more distrustful and hostile than those in town.
  They know that their attempts to approach the mesa or
  otherwise interfere with the white men working there
  were met with unusual atmospheric phenomena which
  they associate with the god Thunder and the mesa is
  now taboo to them.  If the players have done anything
  to endear themselves to the Indians, even so little as
  throwing a party from their stocks of food, the locals
  will warn them most strenuously against approaching
  the mesa but will refuse to say exactly why.
  MESA
  Getting to the point where they can observe the
  mesa, he party will top a rise and see the barren
  flatlands spread out before them, the mesa rising some
  five miles west.  Viewing with telescopes or magical
  vision enhancement for any length of time will show
  movement on top of the mesa.  These are the three
  guards Cortraine has posted as sentries.  An old mine
  Ruins of
  100
  Gopher
  
   Bureau 13  Blackpowder
  101
  
  Bureau  13  Blackpowder
  in the mesa has been expanded by Cortraine and put
  to his own use.  On the far side is a man-made cave
  complex where he keeps his horses and wagons.
  The mesa is a difficult climb and anyone ap-
  proaching during the day will be clearly visible to the
  guards, and the subject of possible fatal tornado and
  lightning attacks, in the unlikely event that Cortraine
  decides that something more than the guards’ rifles are
  needed.  Anyone approaching by night without great
  care, magical invisibility or similar protection will be vis-
  ible to the guards’ “Night-oculars,” light-gathering bin-
  oculars designed by Cortraine.  The guards will attempt
  to wound and take prisoners rather than to kill — if this
  will not put them in danger.  Any large group approach-
  ing by day or night closer than five miles will be the
  subject of a tornado attack.  Likewise, if the party moves
  around in the stage coach for any time, they will be
  spotted even if they remain at a distance of greater
  than five miles.  If this happens, the sky will blacken
  over the party, suffusing all they can see with the sickly
  yellow-green light they have come to fear.  Directly
  above them the clouds will begin to swirl, poking first a
  dimple, then a long thread down reaching directly to-
  ward them.  As they flee for their lives, a tornado roars
  above them.  Looking up, they can see an almost con-
  tinuous display of lightning in a twisting tube that leads
  up into the clouds to a tiny spot of blue sky.  As the
  tornado dips lower, whipping dust and grit into their
  eyes, the wind blowing at such an intensity that it is
  almost impossible to breath, the last thing any of them
  know is loosing sight of their surroundings as the tor-
  nado drops directly on top of them.
  Captured
  The party awakens, one after the other (roll
  against constitution to determine the order), in an al-
  cove off of a large man-made cave, apparently in the
  mesa.  The alcove is
  divided from the rest
  of the room by a se-
  ries of thick iron bars
  set deep into the rock.
  A chain and large
  padlock seal the small
  iron door to the cell.
  Dominating the room,
  as the player’s vision
  returns, is a large con-
  trivance constructed
  of highly polished
  brass and set on a
  section of mining cart
  rails.  One end of the
  room is a large open
  area through which you can see blue sky.  The device
  itself is a bulbous, round thing with numerous pipes
  and tubes and a short protruding snout angled upward.
  A keyboard is set at the opposite side and the whole
  effect is like nothing so much as some strange steam
  calliope.  The infernal engine is being attended by a
  small, bespectacled, man who they will recognize from
  descriptions as Dr. Cortraine.  Several other rough types
  armed with pistols of rifles are scattered about the room.
  Cortraine actually has an even dozen hired thugs but
  three are standing guard above and two are on other
  business elsewhere in the mine.
  Cortraine
  Needless to say, all obvious weapons, as well
  as any jewelry or watches, have been taken from the
  players.  On one of the guard’s directing Cortraine’s
  attention to the fact that the players are awake, he will
  approach their prison, staying well back from the bars.
  If Cortraine’s scientific abilities are questioned he will
  become enraged and approach closer but otherwise
  he will maintain a calm demeanor and good distance
  from any attempts to grab him.
  “From the items discovered in your coach and
  the fact that you have come so far to this place to find
  me, I can only conclude that you are agents of Presi-
  dent Hayes.  I am certain that you have guessed by
  now that I am Dr. Cortraine.  You may also have deter-
  mined that this magnificent device behind me is what
  was once my benign weather-maker.”
  “It is a pity that President Hayes chose not to
  take me seriously.  My experiments have allowed me
  to improve my device to the point that I can now reach
  Denver. Since the cheat and murderer Blancharde has
  not been dealt with and since the President has cho-
  sen not to pay me the money owed me, I now have no
  other alternative but to destroy the city of Denver.  You
  will be greatly honored to view the crowning achieve-
  ment of meteorological science.”  He settles his glasses
  on his nose and turns to the machine.  Touching a key
  produces a puff of steam or smoke from underneath
  and the instrument rolls slowly forward until the dan-
  gerous-looking snout has a clear view of the sky be-
  yond the opening.  Cortraine begins to play over the
  keyboard, generating deep, almost melodious notes
  and flashes of blue light from inside his mechanism.
  “This will take only a few minutes to accumu-
  late the etheric forces and then I will begin the task at
  hand.”
  Missed in the Search
  Although obvious weapons have been removed,
  the belt bombs and knives at least remain and any sor-
  cerers or psychics have their talents at hand should
  they be given the opportunity to use them.  Any of these
  102
  
   Bureau 13  Blackpowder
  should be sufficient to destroy the machine prior to its
  activation but would then leave the players completely
  exposed to gunfire from the half dozen armed despera-
  does in the room.  However, if they wait, the thugs’
  attention will be diverted to the infernal device as sev-
  eral of them help to adjust wheel and turn it this way
  and that under Dr. Cortraine’s directions.  Once the
  machine has been activated to generate a tornado over
  Denver, anyone with weather spells will be able to tell
  that it will be far easier to call down weather-related
  magics onto the machine (plus 25% to chance of cast-
  ing) and anything such as a lightning strike will serve
  to destroy the apparatus in a spectacular manner.  Like-
  wise use of explosives will remove it dramatically, kill-
  ing or rendering unconscious three of the guards.  If
  the party can use explosives, spells or a simple lockpick
  to release themselves from confinement, outnumbered
  and cowed Cortraine will flee down to the wagons.  The
  guards will likely follow him, providing light covering
  fire but leaving weapons for the player to arm them-
  selves.  An open show of magic will terrify any remain-
  ing guards into blind, headlong flight with no thought to
  ambushes of covering fire.
  Escape
  On reaching the two wagons, the villains will
  attempt to escape west across the tablelands.  The
  stage coach and horses will be left in the confusion
  and the gatling gun and any snipers put in place earlier
  by the players will have little difficulty disabling the
  wagons or killing the driver, horses or passengers.
  Cortraine will be in the second wagon to which the play-
  ers turn their attention.  If captured he will accuse the
  players of being in on the plot to murder him.  If con-
  vinced otherwise, he will rant on about the two murder
  attempts on him by Blancharde’s “hired dogs” and will
  describe the fund-raisers, including the theatrical per-
  formance of Gaslight and will explain that the Gover-
  nor appropriated the money then refused to pay him
  his due.
  The Marshals
  If the State Marshals are still around and have
  not been able to stop the players earlier, they will ar-
  range to ambush them between Gopher and Silver City,
  concentrating on killing Cortraine if they can identify
  him.
  Blancharde will have at least one Colorado
  State Marshal watching the train station if the players
  take the train all the way back to Denver.  There are
  many sidings before the city proper and the Wells Fargo
  coach will attract no particular attention.
  Endings in Denver
  If players return to Denver to report, that is the
  end of the adventure.  They will eventiually hear of the
  continuing investigation of Blancharde.  If they decide
  to confront Blancharde he will act suprised and imme-
  diately produce records of the fund-raising events
  brought in by Pritchett.  Any Marshals who have been
  questioned will have only been able to implicate
  Pritchett and show his name is the only one on on any
  damming papers.  Blancharde will place the entire
  blame on him, leaving him stunned and then order him
  arrested.  If the agents continue to accuse Blancharde
  he will point to all the evidnce against Pritchett while
  there is none against his good name.  He will demand
  the agents to leave.
  Federal Investigation
  If a Federal Investigation is invoked, Blancharde
  will terrify the witnesses, bribe the judges and have the
  best lawyers money can buy.  Pritchett will be too scared
  of testify against his boss if he manages to live to a trial
  date.
  WEAPONS
  Revolver
  Single-Action
  “Colt Army”
  ROF
  1
  AMO
  BC
  PB VS SH ME LO EX
  ROL
  Dx6
  CYC
  n/a
  +3
  +2
  +1
  +0
   -4
   -8
  CAP
  6
  WTE
  3
  EFFECTIVE
  EX+
  CIR
  1860
  MIS
  10%c
  4d
  1d
  HSM
  -
  KDM
   -
  SPC (hd)
  A commonly available percussion cap weapon developed for
  the Army.  (*.45 Ball*)
  Rifle
  Cartridge
  “Springfield 1873”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
   -1
  +0
  +2
  +3
  +1
  +0
  CAP
  1
  WTE
  6
  EFFECTIVE
  EX+
  CIR
  1873
  MIS
  3%b
  5d
  2d
  HSM
  +1
  KDM
  +3
  SPC (d)
  The Springfield “Trap Door” was introduced for Army and Cav-
  alry use and was popular after the war.  Effective but slow to load.
  (*.45-70 Government*)
  Shotgun
  Break-action
  “Ross Coach Gun”
  ROF
  1 or 2
  AMO
  lmq
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
  +0
  +1
  +2
  +0
    -
    -
  CAP
  2
  WTE
  5.5
  CIR
  1874
  MIS   1%b
  SPC (fh)
  A double-barreled, sawed-off shotgun with outside hammers,
  this weapon can be broken down to fit in a carpet bag.  (*12 Gauge*)
  Revolver
  Double-action
  “Colt Model 1877 Lightning”
  ROF
  1 or 2
  AMO
  C
  PB VS SH ME LO EX
  ROL
  C
  CYC
  n/a
  +3
  +2
  +2
  +0
   -3
   -7
  CAP
  6
  WTE
  1.5
  EFFECTIVE
  EX+
  CIR
  1877
  MIS
  2%g
  4d
  1d
  HSM
   -
  KDM
  +4
  SPC (cd)
  One of the earliest double-action revolvers.  (*.45 Colt*)
  103
  
  Bureau  13  Blackpowder
  104
  Rifle
  Lever-action
  “Evans New Model Military Rifle”
  ROF
  1
  AMO
  C
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
   -1
  +0
  +2
  +3
  +1
  +0
  CAP
  26+1
  WTE
  9.5
  EFFECTIVE
  EX+
  CIR
  1877
  MIS
  2%d
  5d
  2d
  HSM
  +1
  KDM
  +2
  SPC (d)
  A more powerful version of the Old Model, the New Model
  retained the bayonet mount and lengthened the barrel.  (*.44 Long
  Evans*)
  Rifle
  Break-action
  “Sharps Model 1874 ‘Big 50’”
  ROF
  1
  AMO
  CD
  PB VS SH ME LO EX
  ROL
  B
  CYC
  n/a
   -3
  +0
  +2
  +5
  +2
  +0
  CAP
  1
  WTE
  12
  EFFECTIVE
  EX+
  CIR 1875
  MIS
  1%d
  7d
  3d
  HSM +2
  KDM
  +4
  SPC (ejm)
  Not actually manufactured until 1875, this is the famous “Buf-
  falo” rifle.  (*.50-90 Sharps*)
  Name:  Colorado Marshalls
  STR
  12
  INT
  09
  THR  10    HPT   50
  CON
  11
  WIS
  09
  DOD  10
  DEX
  11
  LCK
  10
  ACC  14
  AGL
  10
  CRZ
  12
  STB  66
  Special Skills
        All Marshalls carry Colt Armys.  3 of the ambushers will
  have Springfields; 2, Ross Coach Guns
  Name:  Thugs
  STR
  14
  INT
  07
  THR  10    HPT   60
  CON
  11
  WIS
  05
  DOD  10
  DEX
  10
  LCK
  07
  ACC  14
  AGL
  10
  CRZ
  08
  STB  66
  Special Skills
  All of Cortraine’s helpers carry Colt Lightnings purchased
  by Cortraine — who insisted that they be proficient with them.
  Two of the guards below and one above are armed with
  Evans New Models and the other two guards on the mesa
  top carry Sharps Big 50s.
  Bad Night
  at Fort Cartwright
  Rumors fly on the wind and tell of strange hap-
  penings in the North West.  The Bureau has sent a
  group of agents to xxx to investigate a man who has
  raised people from the dead.  When you get there is
  no trace of the stranger or his wagon-but there are other
  problems.
  A little shy of 40 miles from town is a small fort
  that is under siege.  Twelve soldiers have been repeat-
  edly attacked by Modoc Indians.  The strange news is
  that the Indians have let travellers pass and are still
  friendly.  They claim the Fort and the Soldiers are no
  longer Men.
  Arrival
  The journey is uneventful until they fall into sight
  of the fort.  Then they begin to take sporadic rifle fire
  that is inaccurate but consistent.    As agents ride to
  the gates they are opened by the 8 survivors.
  Bits of Recent History
  Nights in the fort were quiet and to say the least
  boring.  Captain Hammon does not have a lot to do.
  The area was peaceful.
  Private Jack Suggs was a consummate whis-
  tler and warbled a tune or two every night.  He even
  did a few songs harmonica to the enjoyment of the
  company.  After a few months the Modoc came out of
  the forest for these little concerts and occasionally left
  the soldiers a deer.  They smiled and clapped but did
  sour faces and  hated it when Private Suggs whistled.
  One late evening under the
  moon Suggs whistled a fine tune and
  noticed the Indian Woman at the edge
  of the forest who was dancing.   After
  several days of this he had a friend.
  He’d serenade her, she’d laugh and
  leave a plump rabbit for him or a
  bundle of fresh meat .   She loved his
  whistling.  A month later Suggs and
  Tsonoquah  were more then friends.
  He never once questioned that he
  never saw her by day.   Several of the
  men knew about her but nobody was
  able to catch her or him at the wall.  A
  few days before
  Suggs Now
  Suggs has fallen ill is now be-
  ing hidden away. He is feverish, the
  sun hurts his eyes and he just looks
  bad.     Unless he is freed of the evil
  
   Bureau 13  Blackpowder
  105
  that grows in him he will turn into a wild man and head
  for the forest within 72 hours.
  Name
  1
  Captain Hammond
  Upset and Impatient
  2
  Jack Suggs
  Shouldn’t have cut down that Totem Pole
  3
  Doyle Reynolds
  Suggs Shouldn’t have cut down that Totem Pole
  4
  Tom Hansen
  Knows about Sugg’s Indian Woman
  5
  Raymond Green
  Has several Modoc friends and speaks their language
  6
  George Hampton
  Will be sniped off the wall that night
  7
  Bill Bolton
  Knows an indian Legend called Basket Woman.  A spirit
  that scares bad children and eats them.   He has it half
  right.
  8
  Dusty Jones
  Garbage pit smells like the Battle of Manassas
  Calling the Lady
  If they whistle she will dance at the edge of the
  forest.  Several whistlers will call her to the wall.  She is
  beautiful.
  Cannibal Woman
  STR
  65/4
  INT
  08
  THR
  10    HPT   860
  CON
  11
  WIS
  08
  DOD
  10
  DEX
  12
  LCK
  06
  ACC
  14
  AGL
  19
  CRZ
  19/1
  STB
  36
  She is also the legendary  Cannibal Woman.
  This supernatural monster in reality is a 7 foot woman
  covered with long greasy hair.  She has sharp claws
  and eyes like an owl.  She is fast and attacks twice per
  combat round.  If she connects with 2 claws and a bite,
  has a 35% chance of sucking the victim’s brain out.
  Called by many names and names never spoken aloud
  the Modoc know her well.   If you don’t know her real
  name you donut see she is hideous.  If she is called by
  any of her real names she will reply.   At’at’lia, Dash-
  Kayah  or Tsonoquah and she will always reply “That is
  my name.” and then for a flash you see the real crea-
  ture.
  Clues at the Dump
  North of the fort is the garbage dump, a spot
  where the refuse is simply dumped.  Oddly the area is
  silent and there are never scavengers about either day
  or night.  The area reeks of decay.  In the dump the
  rabbit bones are not rabbit.  They are human.   They
  are infant children that have been stolen from the
  Modoc.
  Help From the Modoc
  The Indians know what is happening and now
  hate the Soldiers for their involvement with the mon-
  ster.  They do not realize there was only the one sol-
  dier who was charmed.
  Convincing the Captain
  Captain Hammond will first be incredulous and
  then turn hostile as the facts become known and he
  sees the small skulls at the trash pit.  At dinner he will
  offer the Agents venison stew about the time one of
  the Soldiers complains he ate Suggs Rabbit stew and
  nearly broke a tooth on a quartz bead.
  Immobilizing the Monster
  If enough men with a total over double her
  strength attack her, she can be subdued.  But to do
  this will require the help of the Indians.  Once subdued,
  she reverts into the Ogre-like creature she is.   Shoot-
  ing and stabbing are useless.  She needs to be pinned
  with a forked Oak Pole and shoved into a fire.  The oak
  pole robs her of her strength and she could be handled
  by children as strength drops to 4. Screaming and
  pleading, she will melt and turn into a cloud of mosqui-
  toes.
  Cleanup
  There is a 50% chance that the remaining sol-
  diers were touched by this evil and ate the stew.  An
  Indian shaman can see the shadow of evil and take
  them away to cleanse them.  There is a 30% chance
  that each of the unclean will fight the idea and begin to
  turn into monsters, sesquach like creatures in a month.
  However the Modoc will stop this one way or the other.
  
SOURCE: textdata/thevault/Bureau 13/Bureau 13 (tri tac)/Bureau 13 - The Black Powder Years {TTG3014}.pdf