TEXT: “‘TO BE, OR NOT TO BE.’ THAT IS THE QUESTION WHICH 
  PREOCCUPIES OUR PEOPLE...”
   
  -GENERAL CHANG, STAR TREK VI: THE UNDISCOVERED COUNTRY
  SPACEDOCK
  STARSHIP RECOGNITION MANUAL - VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  THE SHIP RECOGNITION MANUAL, VOLUME THREE:
  STARSHIPS OF THE KLINGON EMPIRE
  Author:  Steven S. Long
  Icon System™ Design:  Christian Moore, Steven S. Long with Kenneth Hite, Ross Isaacs
  Layout:  Christopher Huth
  Special Thanks To:  Christopher Huth, for stepping up and doing a great job with the layout; and Don Mappin, for making this book 
  available via TrekRPG.Net.
  Testreaders:  Special thanks to the fans who took the time to read over the manuscript for this book and help me make it better still:  David 
  Broussard; Aaron Canning; Daniel da Costa Bezerra; Eric Dawson; Fred Davis; John Dutka; Bruce Ford; Marc-André “Anarchy Bob” Gagné; Pat 
  Gamblin; Matt Hegarty; Scott MacGregor et al.; Ben “CmdrBluejeans” Pollack; Bill Ramsey; Scott “qerlin” Rhymer; Marko Sertic; Paul “Legate 
  Legion” Short; Steven “SIRSIG” Sigley; Thomas Silver; Chris Stansbury; Andrew Timson; Daulton Wurdrich; Tyler Yaehne
  All original material copyright © 2001 by Steven S. Long
  STAR TREK™, ® & ©2001 Paramount Pictures. All Rights Reserved. STAR TREK and related marks are Trademarks of Paramount Pictures. 
  Used Without Permission.
  First Release – August 2001
  Visit the Ofiicial Star Trek RPG fan site on the web at http://www.trekrpg.net
  I
  CREDITS AND ACCOLAIDES
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  TABLE OF CONTENTS
  INTRODUCTION . . . . . . . . . . . . . . 
  CHAPTER ONE:  
  KLINGON SHIP CLASSIFICATION . . . 
  Klingon Vessel Classifications
  Battleships
  Warships
  Cruisers
  Frigates
  Fast Attack Ships
  Destroyers
  Escorts
  Scouts
  Specialized, Support, and Auxiliary Vessels
  Klingon Starship Names
  CHAPTER TWO:  
  KLINGON SHIP CONSTRUCTION . . . .
  Starship Construction Basics
  Hulls and Hull Systems
  Outer and Inner Hulls
  Ablative Armor
  Personnel Systems
  Table:  Klingon Crew Breakdowns
  Table:  Average Number of Klingon Crewmen By
  Ship Type
  Crew Quarters 
  Medical Facilities and Systems
  Recreation Facilities
  Sidebar:  Klingon Recreation Rating
  Propulsion Systems
  Warp Propulsion System
  Warp Nacelles
  Operations Systems
  Computer Systems
  Tactical Systems
  Auxiliary Spacecraft Systems
  Sidebar:  Suggested Klingon Shuttle Complements
  Sidebar:  Klingon Ship Construction Rules Changes
  CHAPTER THREE:  
  THE KLINGON SHIP REGISTRY . . . . 
  BaH’reth-Class Frigate
  Brakt-Class Fast Attack Ship
  B’rel-Class Light Warship
  De’nat-Class Battle Cruiser
  Denn’lar-Class Armored Transport
  Felg’ra-Class Warship
  Gel’joQ-Class Battleship
  Goralis-Class Incursion Cruiser
  Jen’thar-Class Assault Cruiser
  Kelirax-Class Scout
  Kel’var-Class Heavy Frigate
  Kleg-Ta-Class Surveyor
  K’mpec-Class Heavy Warship
  K’t’inga-Class Battle Cruiser
  K’Vort-Class Warship
  Negh’Var (flagship of the Klingon Empire)
  Neg’lorn-Class Armed Courier
  Pa’chag-Class Assault Cruiser
  Qa’cheng-Class Strike Frigate
  QIj’tagh-Class Heavy Escort 
  Sompek-Class Heavy Destroyer
  Suv’tiS-Class Fighter
  Torath-Class Heavy Warship
  Toron-Class Warp Shuttle
  Tro’Qa-Class Destroyer
  VodleQ-Class Heavy Cruiser
  Vor’cha-Class Heavy Warship
  Huc’ta’-Class Merchant Vessel
  Chut’Duj-Class System Patrol Ship
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  II
  TABLE OF CONTENTS
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
   
  Through the over three decades of Star Trek, one species, more than any other, has captured 
  the imagination of the fans:  the Klingons. Countless thousands of words have been written about their 
  culture, language, history, and weapons. Now their starships are receiving the same treatment.
   
  The Ship Recognition Manual, Vol. Three:  Starships of the Klingon Empire tells you everything 
  you ever wanted to know about Klingon ships, from the tiniest shuttle to the largest battleship. It’s got 
  new technology, new rules for Klingon ships, and of course plenty of Starship Templates for Klingon 
  vessels.
   
  To use this book, you should also have Spacedock: The Advanced Starship Construction and 
  Combat Manual, available as a download from TrekRPG.Net. Otherwise the Starship Templates may 
  prove somewhat confusing. You’ll probably also find it helpful to have the first two SRMs, which 
  cover canon Starfleet vessels and Cardassian vessels, respectively.
   
  SRM3: Klingons includes several ships that previously appeared elsewhere, such as the Vor’cha 
  and K’Vort classes. Any Starship Templates in this book supercede those published in earlier volumes. 
  The versions in this book use Klingon-specific rules and, where necessary, correct errors in the origi-
  nal templates.
   
  Chapter One, Klingon Ship Classification, describes how the Klingons classify their starships. 
  It includes lists of representative classes of ships for each ship category.
   
  Chapter Two, Klingon Ship Construction, provides special rules and guidelines for construct-
  ing Klingon ships. Though you generally build Klingon ships using the standard Spacedock rules, 
  there are a few important changes to reflect the nature of the Empire’s starship technology.
   
  Chapter Three, The Klingon Ship Registry, contains Starship Templates for nearly 30 vessels of 
  the Klingon Empire–warships, cruisers, destroyers, you name it.
   
  Qapla’!
  Steven S. Long
  April, 2001
  INTRODUCTION
  001
  INTRODUCTION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  F
  or centuries, the species of the Alpha and Beta 
  Quadrants have known, and often feared, Klin-
  gon starships. The appearance of a Klingon battle 
  cruiser or bird of prey on ships’ or planets’ sen-
  sors has signalled the beginning of invasions, the 
  arrival of “pacification forces” sent by the High 
  Council, or a “showing of the colors” intended to 
  keep the peace or scare off some perceived enemy. 
  With their powerful ships, the Klingons have 
  expanded the boundaries of their empire, kept 
  tight control over their territories, and achieved 
  their greatest victories.
   
  During the 23rd century, the Klingons had 
  relatively few types of vessels, most of which did 
  not vary significantly from one another. But the 
  changing political and economic climate within 
  the Empire since 2293 has allowed the Klingons 
  to expand the size and diversity of their fleets tre-
  mendously. To some observers, it seems as if each 
  of the Great Houses has created its own unique 
  ships, building vessels designed to take advan-
  tage of their resources and favored tactics. In fact, 
  most Klingon ship designers work from blueprints 
  widely available throughout the Empire for years, 
  modifying the standard designs to suit their (and 
  their employers’) own preferences.
   
  Thanks to their alterations, the ships may 
  appear slightly different from House to House, but 
  for the most part they have the same capabilities. 
  A Goralis-class Light Cruiser built by the House 
  of Chang may not look exactly the same as one 
  built by the House of Toghuss, but it typically has 
  the same systems (perhaps arranged slightly dif-
  ferently within the hull) and the same tolerances. 
  On the other hand, the ongoing political and mili-
  tary competition between the Great Houses some-
  times spurs each House to try to develop its own 
  “superior” ships by devising just the right series of 
  modifications to basic ship types.
   
  But from House to House, any Klingon 
  who builds a ship almost certainly focuses on mil-
  itary missions when designing it. Unlike Starfleet 
  ships, which the ASDB designs to fill many differ-
  ent (and mostly non-military) roles, the Klingons 
  create virtually all of their vessels with military 
  uses in mind. Even civilian ships (such as freight-
  ers or transports) have much stronger shields and 
  heavier weapons than comparative Federation, 
  Cardassian, or Romulan ships. In times of war, 
  owners of civilian vessels can quickly convert 
  them into military ships with just a few upgrades 
  and other modifications, thus giving the Empire a 
  “shadow fleet” that some military analysts over-
  look when evaluating its strength. Although some 
  experts consider the Klingon obsession with mat-
  ters military a weakness, any officer who’s faced 
  a Klingon ship on the field of battle understands 
  Klingon ship design wisdom all too well.
  KLINGON VESSEL CLASSIFICATIONS
   
  Klingons organize their ships into ten 
  classes defined by size, firepower, systems capa-
  bilities, and other performance factors. From 
  largest/most powerful to smallest/least powerful 
  (generally speaking), the classes are:  Battleships; 
  Warships; Cruisers; Frigates; Fast Attack Ships; 
  Destroyers; Escorts; Scouts; Specialized; and 
  Support/Auxiliary. 
   
  It should come as no surprise to anyone 
  familiar with Klingon culture that the Klingons 
  build few ships for exploration, science and 
  research, or similar endeavors. The larger Klin-
  gon ships do have some laboratory facilities, of 
  course, but the Klingons always regard such func-
  tions as secondary to military missions. Medical 
  vessels are unheard of in the Klingon fleets; the 
  sickbays on Klingon ships are so primitive that 
  injured Klingons usually have to depend as much 
  on their own recuperative powers as the abilities 
  of their ships’ doctors.
  BATTLESHIPS
   
  Battleships (may’Duj) are the largest, most 
  powerful ships in the Klingon fleet. The Klingons 
  often organize them into may’Duj ghomey, or 
  “battleship groups.” Battleship groups form the 
  core of larger ship formations, anchoring the Klin-
  gon lines so enemies cannot pass. Many Klingon 
  commanders use battleships as their flagships, 
  though some (such as General, now Chancellor, 
  Martok) prefer the greater maneuverability of War-
  ships.
   
  Surprisingly, as of 2376 the Klingons have 
  only two types of Battleships in active service:  the 
  Negh’Var and Gel’joQ. The former is a unique 
  ship, the Empire’s flagship: the ship commanded 
  by the Chancellor (or his designate) should he 
  choose to enter battle. Almost all other Battleships 
  in the Klingon fleet are Gel’joQs, but they per-
  formed so well in the Dominion War that many 
  warriors have called for the Empire to build some 
  newer, more powerful types of Battleships. The 
  two proposals currently under consideration are: 
  the Cho’nek class, a ship based on the Gel’joQ but 
  more streamlined and technologically advanced; 
  and the Voodieh class, a ship incorporating design 
  CHAPTER ONE:
   KLINGON SHIP CLASSIFICATION
  002
  CHAPTER ONE: KLINGON SHIP CLASSIFICATION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  KLINGON BATTLESHIPS CURRENTLY IN 
  SERVICE (REPRESENTATIVE SELECTION)
  Class 
   
      Classification Code
  Negh’Var  
   
  BA (unique; Imperial flagship)
  Gel’joQ  
   
  BA
  Mornat  
   
  BA (retired from general service 
   
   
   
        among most fleets)
  Cho’nek (proposed)  
  BA
  Voodieh (proposed)  
  BA
  elements from the Negh’Var and various Romu-
  lan and Dominion vessels which would be the 
  largest non-unique ship ever built by the Klingon 
  Empire. Adherents of both designs have argued 
  fiercely for them in front of the High Council, 
  but neither the Council nor Chancellor Martok 
  has expressed any preference yet. A third faction 
  wants to phase out the Gel’joQ (an easy task, 
  given wartime losses), build more Negh’Vars, and 
  design an entirely new flagship for the Chancel-
  lor using, in part, technology derived from sam-
  ples obtained from Dominion ships.
   
  Klingon Battleships played a crucial role 
  during the Dominion War, especially during the 
  terrifying period in which only Klingon ships 
  could withstand the Breen energy dissipator. 
  Most large Klingon forces used battleship groups 
  of Gel’joQs as the center point of their main for-
  mation, or as the leading edge of attacks designed 
  to punch through the Dominion alliance’s stron-
  gest defensive lines. 
   
  Like other Klingon ships, Battleships have 
  few creature comforts, but compared to most 
  Klingon vessels they seem quite roomy. Many 
  warriors regard a posting to a Battleship as a 
  mark of distinction and a reward for loyal and 
  competent service.
   WARSHIPS
   
  Most of the ships in the IKDF and Great 
  House fleets are Warships, whether they be the 
  small but versatile B’rel-class Light Warship, its 
  larger brother the K’Vort-class Warship, or the 
  powerful Vor’cha- or Torath-class Heavy War-
  ships which serve as most Houses’ flagships. 
  Some Klingons, and other species, refer to the 
  Warships as “Battle Cruisers.”
   
  Because they participated in so many bat-
  tles during the Dominion War, the ranks of 
  the Klingon Warships are sadly depleted. Few 
  ships remain completely undamaged, and all are 
  undergoing repairs (and, as time and resources 
  allow, upgrading). Until the repairs are finished–
  which will take several years in the case of some 
  Houses: most Klingon fleets will be significantly 
  KLINGON WARSHIPS CURRENTLY IN 
  SERVICE (REPRESENTATIVE SELECTION)
  Class 
   
      Classification Code
  B’rel  
   
   
  WL
  Felg’ra  
   
  WA
  K’mpec   
   
  WH
  K’Vort   
   
  WA
  Qethla’  
   
  WA
  Torath  
   
  WH
  Vor’cha  
   
  WH
  weaker than they were prior to the War. But even 
  a weak Klingon fleet often proves more than a 
  match for a full-strength foe. Additionally, to fill 
  some of the gaps, both in numbers of ships and 
  technological capabilities, the Empire recently 
  began manufacturing the first warships of a long-
  planned new class, the K’mpec-class Heavy War-
  ship.
   
  The Klingons design most of their War-
  ships with their standard “winged shaft” configu-
  ration:  a main body with nacelles on wing-like 
  pylons to either side, and a central shaft project-
  ing forward to hold a command hull (and usu-
  ally a forward disruptor cannon). Some, such as 
  the K’Vort and B’rel, embed their warp nacelles 
  within the main body and use the wings to hold 
  weapons. Many Klingon starship designers have 
  pointed out that the narrow forward shaft creates 
  a tactical weakness, since it’s easily severed, and 
  when that happens, the ship’s bridge becomes 
  separated from its main body. However, Klingon 
  tradition, or perhaps the stubborness of generals 
  and House leaders, perpetuates this basic design 
  model.
  CRUISERS
   
  Klingon Cruisers fill a much broader set of 
  roles and functions within the Klingon fleets than 
  either Battleships or Warships. Warriors use those 
  larger, combat-oriented ships for their pure offen-
  sive might, ability to intimidate enemies, and the 
  like. Cruisers, on the other hand, possess greater 
  maneuverability and adaptability, making them 
  ideal for infiltration runs, raids, stealth-oriented 
  assignments, military courier duties, and similar 
  missions.
   
  In battle, Cruisers typically function as 
  support vessels, backing up larger ships and 
  rounding out a fleet’s formations. They lead 
  squadrons of fighters and other small ships, escort 
  and guard larger vessels, and assault the enemy’s 
  weak points while fending off the more powerful 
  attacks from the Warships and Battleships.
   
  During the Dominion War, Cruisers, often 
  working together with Fast Attack Ships, fre-
  quently engaged groups of Jem’Hadar Attack 
  003
  CHAPTER ONE: KLINGON SHIP CLASSIFICATION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Ships. By doing so they freed larger Klingon 
  ships to fight enemy Battle Cruisers and Carriers. 
  Cruiser crew casualties sometimes reached enor-
  mous proportions, especially during the latter 
  stages of the War when desperation drove the 
  Jem’Hadar to resort to use suicide ramming 
  attacks more frequently, but thousands of Klin-
  gons served aboard Cruisers with honor, distinc-
  tion, and pride, scorning the dangers for the 
  chance to serve the Empire.
   
  Klingons use the same standard, Heavy, 
  Light, Battle, Assault, and Incursion (or Fast) sub-
  types of Cruiser common to other governments 
  and species. Heavy and Battle Cruisers differ so 
  little that the distinctions between them really 
  only matter to engineers. Most Klingons describe 
  their Assault Cruisers as “larger, more powerful 
  fighters,” and in fact they often lead fighter squad-
  rons during battles or patrols. Some of the larger 
  ones also function as carriers. Incursion Cruisers 
  (similar to Starfleet’s “Fast Cruiser”), the swiftest 
  of the Klingon Cruisers, command Fast Attack 
  Ships on raids and recon missions into enemy-
  held territory. Light Cruisers often perform cou-
  rier and combat support duties.
   
  Since they perform so many different types 
  of missions, Cruisers often vary from the typical 
  “winged shaft” Klingon ship design-so much so 
  that the uninformed may not initially realize they 
  are Klingon vessels. For example, the De’nat-
  class Battle Cruiser has a large, almost bulbous, 
  main hull with no central “shaft” and four warp 
  nacelles drawn in close to the body of the 
  ship. This facilitates the ship’s role as a carrier, 
  improves the efficiency of its cloaking device, 
  and minimizes its vulnerabilities to enemy attack. 
  The Pa’chag (described in Chapter Three) pro-
  vides another excellent example.
  FRIGATES
   
  Klingon Frigates perform secondary mili-
  tary duties–patrol and defense of peaceful fron-
  tiers or trade lanes, escorting transports and 
  other ships, courier missions, reconnaissance and 
  scouting runs, and so forth. If necessary, Klin-
  gons convert Frigates for frontline military duty 
  by upgrading their weapons and shields. Klingon 
  Frigates come in a wide variety of configurations, 
  from vessels with “winged shaft” designs to ships 
  resembling enlarged shuttlecraft.
   
  Klingon Heavy Frigates resemble Cruisers 
  in some ways; they often carry weapons and 
  shields nearly as powerful as those of a Cruiser. 
  The IKDF and House fleets usually assign them 
  to extended border patrols and other long-term, 
  relatively dangerous missions. Strike Frigates 
  (roughly equivalent to Starfleet’s Fast Frigates) are 
  built for a combination of high speed and fairly 
  potent offensive “punch.” Klingons use them for 
  scouting, raids, reconnaissance, and similar mis-
  sions; in major battles, they usually join Fast 
  Attack Ship wings. Light Frigates carry fewer 
  weapons and weaker shields than other Frigates 
  (though they usually still outgun comparative 
  Federation ships). But they’re easier and cheaper 
  to manufacture than other Frigates, so they appeal 
  to some resource-poor Houses.
   
  Many Klingon commanders regard duty 
  aboard a Frigate as a punishment of sorts, and 
  thus use postings to them as a way of maintaining 
  discipline. Since they rarely get into combat, and 
  often don’t survive when they do, Frigates usu-
  ally represent a dead-end job for the disgraced, 
  the aged, and soldiers with disciplinary prob-
  lems. Thus, Frigate crews have a rather poor 
  reputation among Klingons. They’re considered 
  troublemakers and incompetents; in some cir-
  cles, the very designation (qughwI’Hom beq, 
  or “Frigate crewman”) constitutes a mild insult 
  when used out of context. During the Dominion 
  War, Frigate duty provided General Martok and 
  his staff with a way to give failures and disciplin-
  ary cases something to do, while getting them 
  away from the front lines.
  KLINGON CRUISERS CURRENTLY IN SERVICE 
  (REPRESENTATIVE SELECTION)
  Class 
   
      Classification Code
  De’nat  
   
  CB (Battle Cruiser)
  DughHegh 
   
  CA
  Fel’keth  
   
  CB
  Goralis   
   
  CI (Incursion Cruiser)
  Jen’thar   
   
  CAA (Assault Cruiser)
  K’t’inga  
   
  CB
  Lotl’eh  
   
  CA
  Ngapej  
   
  CI
  Pa’chag  
   
  CAA
  QaDlej  
   
  CB
  Ro’qul  
   
  CL
  Tormag   
   
  CL
  VodleQ  
   
  CH
  KLINGON FRIGATES CURRENTLY IN 
  SERVICE (REPRESENTATIVE SELECTION)
  Class 
   
      Classification Code
  BaH’reth  
   
  FR
  HajHal  
   
  FR
  Kel’var  
   
  FH
  Qa’cheng  
   
  FS (Strike Frigate)
  Sa’var  
   
  FL
  To’beq  
   
  FH
  YotwI 
   
   
  FS
  004
  CHAPTER ONE: KLINGON SHIP CLASSIFICATION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  FAST ATTACK SHIPS
   
  Small, swift, maneuverable, and lightly 
  armed (for a Klingon vessel, anyway), Fast Attack 
  Ships fill a vital niche in Klingon tactical forces. 
  They harass larger ships, combat enemy fighters, 
  raid enemy outposts, perform swift courier mis-
  sions, and attack enemy supply convoys. Many 
  Klingons consider them sleek and “sexy,” not 
  only because of their speed, but because they 
  provide an opportunity to earn honor. The pilot 
  of a Fast Attack Ship lacks the firepower and 
  strength of a capital ship, but since he has only 
  himself (and perhaps a few crewmates or his 
  fellow squadron members) to rely on, he has a 
  greater chance to distinguish himself in battle.
   
  The Klingons optimize some of their Fast 
  Attack Ships for specific mission profiles. For 
  example, Perimeter Defense Ships patrol the 
  perimeters of Klingon starbases, planets, and 
  large fleets, reporting anomalous conditions and, 
  if necessary and feasible, engaging attackers. 
  Fighters dart in and out of large ship formations, 
  using numbers to make up for their individual lack 
  of firepower. The Suv’tIS-class Fighter, with its 
  twin torpedo launchers, can devastate the ranks 
  of enemy fleets with its deft maneuvering and 
  thunderbolt-like attacks. Reconnaissance Ships 
  have enhanced sensor packages and cloaking 
  devices for their behind-the-lines scouting mis-
  sions; after detecting an enemy fleet and gather-
  ing data on its composition, they return to their 
  own fleet to provide combat support for larger 
  ships.
   
  During the Dominion War, Klingon Fast 
  Attack craft opposed their counterparts among the 
  Dominion and Cardassian fleets. The Dominion, 
  with its tactical emphasis on Fighters, proved a 
  tenacious and audacious enemy; the Jem’Hadars’ 
  attacks strained Klingon Fighter pilots’ ingenuity 
  and skills to the utmost.
   
  Klingons usually construct their Fast Attack 
  Ships with the standard “winged shaft” configu-
  ration; for example, the popular Grendoq-class 
  Fighter resembles a one-man-sized version of the 
  B’rel-class Light Warship. Others, designed for a 
  minimal profile and more effective use of their 
  cloaking devices, lack “wings” and mount their 
  weapons directly on the ship’s main body.
  DESTROYERS
   
  Destroyers-small, frontline military ships 
  about the size of a Frigate, but often as heavily 
  armed as a Cruiser (or even a Light Warship)-
  come in standard and Heavy versions. The Klin-
  gons use them as support craft for larger capital 
  vessels (particularly Heavy Warships and Battle-
  ships). In peacetime they sometimes function as 
  escorts or patrol ships, but they perform pure 
  combat duties best.
   
  The Dominion War gave Klingon Destroy-
  ers (and their crews) a true chance to shine. As 
  the most intense and significant war fought by 
  the Empire during the 24th century (and perhaps 
  ever), it required the utmost effort from every 
  warrior and ship. Since the Empire could build 
  Destroyers more quickly and easily than larger 
  ships, it constructed them by the hundreds and 
  formed entire Destroyer squadrons to bolster for-
  mations and support Battleships and Warships. 
  Their combination of firepower and maneuver-
  ability allowed the Destroyers to account for far 
  more enemy casualties than they suffered them-
  selves.
   
  Most Klingon Destroyers have a compact 
  design that lacks “wing” pylons, or uses much 
  shorter pylons. Most designs draw the warp 
  nacelles in close to the ship’s body, or embed 
  them. All have a minimum of two disruptors and 
  one torpedo launcher.
  KLINGON FAST ATTACK SHIPS CURRENTLY 
  IN SERVICE (REPRESENTATIVE SELECTION)
  Class 
   
   
  Classification Code
  A’leth 
   
   
  FAS-R (Fast Attack  
   
   
   
   
   
            Ship/Reconnaissance Ship)
  Brakt 
   
   
  FAS
  Grendoq  
   
  XF
  May’nom  
   
  FAS
  Suv’tIS  
   
  XF
  Veldak  
   
  FAS-PD (Fast Attack Ship/Perimeter 
   
   
   
             Defense Ship)
  KLINGON DESTROYERS CURRENTLY IN 
  SERVICE (REPRESENTATIVE SELECTION)
  Class 
   
      Classification Code
  Bach’chunD 
   
  DA (Destroyer)
  DeSjoH  
   
  DA
  Po’gach  
   
  DH (Heavy Destroyer)
  Sompek  
   
  DH
  Tro’Qa  
   
  DA
  005
  CHAPTER ONE: KLINGON SHIP CLASSIFICATION
  ESCORTS
   
  Escorts often provide young Klingon war-
  riors with their first chances to serve the Empire. 
  After a suitable career on an Escort, most Klin-
  gons progress to bigger, more powerful ships; a 
  few, however, find that Escort duty suits them, 
  and remain where they are.
   
  Most Klingon Escorts share design ele-
  ments and systems with Destroyers and Heavy 
  Frigates; in general, Klingons do not use Escorts 
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Scouts and their pilots worked together, perhaps 
  for the first time. Instead of spying on each others’ 
  Houses, they found themselves side by side, con-
  fronting an enemy in the ancient game of cat-
  and-mouse. Whether this cooperation will lead 
  to greater understanding between the Houses 
  remains to be seen.
  SPECIALIZED, SUPPORT AND  
  AUXILIARY VESSELS
   
  Like every other major spacefaring civili-
  zation, the Klingons have a diverse fleet of ves-
  sels designed for highly specialized uses (such 
  as scientific surveys or courier duty) or for vari-
  ous support and auxiliary purposes (transports, 
  freighters, shuttles, and the like). In fact, because 
  the Klingons have such a large military, they also 
  have one of the largest support fleets in the Alpha 
  and Beta Quadrants.
   
  Klingon Couriers tend to be heavier and 
  more powerful than Couriers fielded by other 
  species, but their powerful engines require them 
  to sacrifice little of the speed for which such 
  vessels are known. During the Dominion War, 
  Klingon Armed Couriers in particular proved 
  their worth by ferrying messages and personnel 
  between the members of the Federation alliance. 
  Far Couriers sometimes made return journeys to 
  Qo’noS for very important reasons, but due to 
  the distances involved this was rare.
  as testbeds for new design ideas or systems. 
  After all, their primary mission profile-escorting 
  another ship into or through a dangerous area-
  does not require innovation, it requires proven, 
  durable systems able to get the job done time 
  after time.
   
  During the Dominion War, Escorts pro-
  tected Federation alliance supply convoys, some-
  times using their cloaks to make the convoy 
  appear unprotected so they could surprise attack-
  ers. In battle, commanders usually assigned them 
  to defend damaged capital ships from the enemy 
  and buy those ships’ crews the time to effect 
  emergency repairs. Standard Klingon Escorts, 
  such as the Drenok class, also served as troop 
  transports when necessary.
   
  The Klingon Escort fleet leans strongly 
  towards Heavy and Destroyer Escorts. Most Klin-
  gons consider standard and Light Escorts too frag-
  ile and puny for “a true warrior.”
  KLINGON ESCORTS CURRENTLY IN SERVICE 
  (REPRESENTATIVE SELECTION)
  Class 
   
      Classification Code
  Bla’koth  
   
  EH
  DorHub  
   
  EH
  Drenok  
   
  ES
  QIj’tagh  
   
  EH
  Vel’taS  
   
  ED (Destroyer Escort)
  Ver’graH  
   
  ED
  SCOUTS
   
  For much of their history, the Klingons 
  made relatively little use of Scouts, preferring 
  heavier ships (such as Frigates) for what explo-
  ration and reconnaissance they needed to do. 
  However, the large-scale conflicts of the 23rd 
  century, and the internecine House warfare of 
  the 24th century, both diminished the Empire’s 
  resources and provided a greater need for timely 
  information about an enemy’s military capabili-
  ties and activities. Thus, the Klingons began to 
  design and build more Scouts–one- or two-per-
  son ships with relatively light weaponry, but able 
  to fly at fast speeds.
   
  Klingons typically perform scouting mis-
  sions under cover of cloak, which also dictates 
  a need for powerful engines but not for heavy 
  weapons. With their sensors optimized for gath-
  ering military data (as opposed to Starfleet’s more 
  exploration-oriented Scouts), they learn as much 
  as they can about the enemy without being 
  detected, then return to their own lines, or use 
  their sophisticated communications systems to 
  transmit information back to their commanders.
   
  During the Dominion War, all Klingon 
  KLINGON SCOUTS CURRENTLY IN SERVICE 
  (REPRESENTATIVE SELECTION)
  Class 
   
      Classification Code
  Duq’cha  
   
  SH
  Kelirax  
   
  SS
  Zha’greq  
   
  SS
  006
  CHAPTER ONE: KLINGON SHIP CLASSIFICATION
  KLINGON SPECIALIZED, SUPPORT, AND 
  AUXILIARY VESSELS CURRENTLY IN 
  SERVICE (REPRESENTATIVE SELECTION)
  Class 
   
   
  Classification Code
  Denn’lar  
   
  TTA
  Ga’ras   
   
  SCF (Far Courier)
  Geth’tonn  
   
  TMF (Military Freighter)
  Ked’Nar   
   
  SRS/SRL
  Kleg-Ta  
   
  SV
  Neg’lorn   
   
  SCA (Armed Courier)
  QeD’yuQ  
   
  SV
  SoQa 
   
   
  IS
  Ta’SuS  
   
  SRS/SRL
  Toron  
   
   
  WS
  Tro’gahl  
   
  TTO (Occupation Transport)
  Yo’QaH  
   
  TNF (Fleet Tender)
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
   
  The Empire has fewer Surveyors and 
  Research/Laboratory vessels, both in type and 
  number, than any of the other major galactic 
  civilizations. Though they understand the value 
  of expansion and knowledge, they simply don’t 
  appreciate the need for or enjoy exploration as 
  much as the Federation, the Romulans, or the 
  Cardassians do. Few Klingon warriors regard an 
  extended tour on a Surveyor or laboratory ship 
  as anything more than a thinly-disguised repri-
  mand.
   
  Klingon support and auxiliary vessels 
  showed their worth during the Dominion War, 
  when ships like Military Freighters, Armored 
  Transports, Occupation Transports, and the ubiq-
  uitous SoQa- and Toron-class shuttlecraft proved 
  their ability to withstand more punishment than 
  comparative Federation or Romulan vessels. 
  Without them, the Federation alliance would 
  have found it much more difficult to keep its 
  supply lines open.
  KLINGON STARSHIP NAMES
   
  Most Klingon ships use the prefix I.K.S. 
  (Imperial Klingon Ship), even if they belong to 
  one of the Great House fleets. For reasons of tra-
  dition and politics, most Klingon commanders 
  prefer to maintain the fiction that the Emperor 
  ultimately rules them and owns their ships. They 
  do not have registry numbers displayed on their 
  hulls the way Starfleet vessels do, preferring to 
  restrict that information to identification beacons 
  and the like. Ship names are chosen by the ship’s 
  designer, commissioner, or first captain, depend-
  ing upon circumstances and House tradition.
  007
  CHAPTER ONE: KLINGON SHIP CLASSIFICATION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  R
  oughly speaking, Klingon ships do not differ 
  substantially from Starfleet, Romulan, or Car-
  dassian vessels. All propel themselves and gen-
  erate power with controlled matter/antimatter 
  reactions, fight with energy projection weapons 
  and antimatter-type or plasma-based torpedoes, 
  and surround  themselves with energy shields to 
  obtain protection from those weapons. But the 
  Fek’lhr, as always, is in the details. When com-
  pared to other species’s ships at a more detailed 
  level, Klingon ships often have differences–some 
  trivial, some important. For example, Klingon 
  ships have warp drives, but they use slightly dif-
  ferent forms of technology to achieve and regu-
  late the matter/antimatter reaction. Most of the 
  time, those differences only concern engineers. 
  But they assumed enormous significance at the 
  end of the Dominion War, when Klingon ships 
  could protect themselves from the effects of the 
  Breen energy disruptor by adjusting their tritium 
  intermix.
   
  In Spacedock ship design terms, you use 
  the same systems for Klingon ships that you do for 
  other ships-most of the time. As detailed below, 
  the Klingons use different rules for some ship sys-
  tems. Some cost more (or fewer) SUs, or function 
  a little differently, or are subject to particular mal-
  functions or upgrades. Unless noted otherwise 
  below, use the normal Spacedock rules when 
  building Klingon ships.
   
  Of course, technical minutia aside, Klin-
  gon vessels “feel” differently from other spe-
  cies’s ships. They have their own special interior 
  arrangements and decor, often deriving from the 
  needs or preferences of Klingon physiology and 
  psychology. For example, where Klingons design 
  their ships for maximum military use of the inte-
  rior space, Starfleet builds in a wide variety of 
  equipment and facilities (much of which Klin-
  gons consider superfluous). Klingons build ves-
  sels solely to fulfill a particular type of mission 
  or missions, not to entertain the crewmembers or 
  keep them comfortable and entertained. Starfleet 
  officers consider Klingon vessels dark, spartan, 
  and harsh.
  HOUSE VARIATIONS
   
  For centuries, the Klingons have governed 
  themselves, to one extent or another, through a 
  feudalistic system of Great Houses. Each House 
  maintains its own fleet, troops, and materiel, with 
  the larger, more powerful Houses having corre-
  spondingly larger, more powerful military forces. 
  Some Houses even have their own corps of star-
  ship design engineers to create new ship types 
  and refine old designs.
   
  When a House introduces a new ship into 
  its fleet, other Klingons pay close attention to it. 
  Successful designs quickly disseminate through-
  out the Empire via alliance, industrial espionage, 
  reverse engineering, and copying; unsuccessful 
  ones find themselves consigned to the junkheap 
  of history. But since each House has its own 
  tactical doctrines, preferences, and strengths, it 
  tends to adapt ships to its unique way of doing 
  things. Sometimes this means making changes, 
  be they major or minor, to a design’s systems, 
  structures, weaponry, or the like. Thus, a Torath-
  class Warship flown by one House may differ 
  in many small ways from one flown by another 
  House.
   
  To simulate this, Narrators should occa-
  sionally make changes to the Starship Templates 
  in Chapter Three to reflect House differentiation. 
  Upgrade a system or two, downgrade a couple 
  others, maybe swap out a disruptor for a tor-
  pedo launcher or the like. This helps distinguish 
  between the various Houses-and keeps the play-
  ers on their toes.
  HULL SYSTEMS
  ABLATIVE ARMOR
   
  The Klingons obtained ablative armor 
  technology from their Federation allies shortly 
  before the beginning of the Dominion War, but 
  have not yet had time to introduce it into the 
  fleet as a whole. IKDF engineers have equipped 
  only a few ships with it as a test project. Once 
  the Klingons determine how best to employ this 
  new defensive technology, they will undoubt-
  edly install it on as many ships as possible, since 
  extra protection makes victory that much more 
  likely.
  ATMOSPHERIC AND PLANETFALL 
  CAPABILITY
   
  Since they regard the ability to enter atmo-
  spheres and land on planets as a tactical advan-
  tage, the Klingons often provide their smaller 
  ships with these hulls. Klingon pilots fighting 
  near planets have learned they can duck in and 
  out of atmospheres to lose pursuers, hide from an 
  enemy’s sensors, or ambush unwary opponents.
  CHAPTER TWO:
   KLINGON STARSHIP CONSTRUCTION
  008
  CHAPTER TWO: KLINGON SHIP CONSTRUCTION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  PERSONNEL SYSTEMS
   
  The accompanying tables provide infor-
  mation on Klingon crew complements. The statis-
  tics represent average percentages by department; 
  individual ships’ complements may vary consid-
  erably from these figures.
   
  Compared to an equivalent Starfleet vessel, 
  a Klingon ship usually has a much smaller 
  number of officers. Since every Klingon crew-
  member should know how to do many different 
  things aboard a ship (a well-rounded warrior is 
  a more dangerous crewmember, after all), and 
  how to perform his duties without excessive 
  instruction from superiors, the Klingons find they 
  require fewer officers to keep their ships running 
  smoothly. Klingon ships also have fewer medical, 
  scientific, and operations personnel than com-
  parative Starfleet vessels, and far more tactical 
  and security crewmembers.
  CREW QUARTERS
   
  Klingon warriors eschew the “creature 
  comforts” so common on Starfleet and Romulan 
  vessels. Instead, they prefer to demonstrate their 
  strength, stamina, and toughness by making 
  things as hard on themselves as possible. For this 
  reason, and not coincidentally because of the 
  small size of many Klingon ships, Spartan quar-
  ters (each housing two persons) predominate on 
  the vessels of the Empire. Basic, Expanded, and 
  Luxury quarters are typically reserved for officers, 
  older crewmembers whose backs and bones no 
  longer tolerate cold, hard bunks so well, diplo-
  mats, and visitors.
  BARRACKS
  SU Cost:  1 SU per 60 crewmembers
  Power Cost:  None
   
  Klingons build their ships to carry a lot of 
  passengers-typically troops on their way to battle 
  or a new posting. To house all those doughty 
  warriors, they use barracks, quarters with multi-
  ple bunks arranged in racks. Most Klingon bar-
  racks feature ten racks of bunks, each containing 
  six bunks arranged in a 3x2 column.
   KLINGON CREW BREAKDOWNS
  Branch 
  Command 
  Operations
    Engineering/Technical 
    Operations, General
    Security/Tactical 
  Science
    Medical/Support 
    Science/Research 
  Officers/Enlisted
  AVERAGE NUMBER OF KLINGON CREWMEMBERS BY SHIP TYPE
  Ship Type 
   
  Average Number of Crewmen per 100 SUs
  Battleship 
   
   
   
  25
  Courier  
   
   
   
  1
  Cruiser  
   
   
   
  19
  Destroyer 
   
   
   
  6
  Escort 
   
   
   
   
  17
  Frigate  
   
   
   
  15
  Scout 
   
   
   
   
  1
  Surveyor  
   
   
   
  2
  Warship  
   
   
   
  28
  On Klingon vessels, a ship’s Passenger complement often greatly exceeds its crew, sometimes by as much as 200-500%. This reflects the way Klingons 
  use their ships to transport large numbers of troops. A ship’s Evac complement typically ranges from 5-15 times the size of its Crew (again, this may 
  vary from ship to ship).
  Battleship
  20
  14
  21
  25
  10
  10
  21/79
  Warship
  19
  14
  21
  24
  11
  11
  20/80
  Cruiser
  18
  17
  22
  23
  09
  11
  27/73
  Frigate
  17
  17
  20
  25
  13
  08
  18/82
  FAS/Destroyer
  20
  16
  21
  28
  07
  08
  19/81
  Escort/Scout
  18
  21
  22
  31
  06
  02
  42/58
  009
  CHAPTER TWO: KLINGON SHIP CONSTRUCTION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  KLINGON RECREATION RATING
  Rating SUs 
  Notes
  1 
   8 
  No holodecks; a spartan mess hall; no lounges; 
   
   
  an exercise room or gym
  2 
  16 
  No holodecks; a spartan mess hall; 1 gym; 1 
   
   
  combat practice area
  3 
  24 
  No holodecks; a spartan mess hall; 2 gyms; 2 
   
   
  combat practice areas
  4 
  32 
  No holodecks; a large mess hall; 2 gyms; 2 
   
   
  combat practice areas
  5 
  40 
  No holodecks; 2 large mess halls; 2 gyms; 2 
   
   
  combat practice areas; one additional gym or 
   
   
  combat practice area
  6 
  48 
  1 main holodeck; 2 large mess halls; 3 gyms; 
   
   
  3 combat practice areas
  7 
  56 
  1 main holodeck; 1 personal holodeck; 3 large 
   
   
  mess halls; 3 gyms; 3 combat practice areas; 
   
   
  one additional gym or combat practice area
  8 
  64 
  1 main holodeck; 2 personal holodecks; 4 large 
   
   
  mess halls; 4 gyms; 4 combat practice areas
  Ship Type 
  Typical Recreation Rating
  Battleship 
   
  2-8
  Courier  
   
  1-2
  Cruiser  
   
  2-6
  Destroyer 
   
  2-6
  Escort 
   
   
  1-4
  Frigate  
   
  1-6
  Medical  
   
  2-6
  Research/Laboratory 
  2-6
  Scout 
   
   
  1-2
  Surveyor  
   
  2-6
  Transport  
   
  2-8
  Warship  
   
  2-7
  MEDICAL FACILITIES
   
  Klingon ships have shockingly poor medi-
  cal facilities-Starfleet and Romulan officers con-
  sider them primitive and crude. For cultural 
  reasons, the Klingons have never developed their 
  medical science to the extent other species have; 
  they prefer to rely on their natural toughness 
  (including brak’lul, or vital organ duplication). 
  They expect an injured warrior to bear the pain 
  of his wounds and continue to perform his duty 
  properly in spite of them. Klingon facilities have 
  few resources for treating patients of other spe-
  cies.
   
  In game terms, Klingon ships rarely have 
  Medical ratings above 4 or 5. Only ships that 
  transport important officials or which see a lot of 
  combat (by Klingon standards) have ratings of 6 
  or 7. Klingon ships other than dedicated Medi-
  cal vessels (of which the Empire has few) cannot 
  have Medical ratings higher than 7. The Klingons 
  do not have EMH technology; they consider it 
  foolish.
  RECREATION FACILITIES
   
  The Klingons scorn advanced recreation 
  facilities the same way they do comfortable quar-
  ters. To them, a gymnasium or combat practice 
  area is all the recreation they need. Their ships 
  rarely have holodecks (except for use in training) 
  or dining facilities other than simple mess halls. 
   
  Klingon ships do not have Recreation rat-
  ings higher than 8. Use the accompanying tables 
  to determine the recreation facilities on a Klin-
  gon ship. Note that the SU and Power costs per 
  rating do not change from that for Starfleet ves-
  sels.
  PROPULSION SYSTEMS
   
  The 
  Klingons 
  use 
  standard 
  matter/
  antimatter warp propulsion technology and 
  impulse propulsion systems. They have con-
  ducted a few experiments with transwarp drive 
  and other advanced forms of superluminal travel, 
  but have never even come close to developing 
  practical working models of such technology.
  WARP NACELLES
   
  Although they have not developed it to 
  the extent the Cardassians have, the Klingons 
  have used embedded nacelle technology for over 
  a century. Two of the Empire’s most common 
  ships, the B’rel and K’Vort, both have embedded 
  nacelles. While the Klingons can appreciate the 
  value of speed, they appreciate stronger shields 
  even more. Occasionally one may encounter 
  a vessel without standard embedded nacelles 
  which has been reconfigured and rebuilt for 
  them. See page 35 of Spacedock for more infor-
  mation on embedded nacelles.
   
  The maximum speed attainable by Klin-
  gon vessels as of 2376 is Warp 9.8.
  OPERATIONS SYSTEMS
  THE BRIDGE
  SU Cost:  5.5 x Size
  Power Cost:  None
   
  Klingon 
  bridges 
  are 
  “crowded”-more 
  tightly packed with equipment and consoles–
  than most species’s ships. They lack large, open 
  area where crewmembers walk or stand; instead, 
  anyone traversing the bridge has to wind his 
  way past duty stations, banks of control panels, 
  and even girders. Most panels have triangular, 
  rhomboidal, or hexagonal screens which use a 
  red, black, and yellow color scheme, providing a 
  garish glow for the dark and gloomy bridge.
   
  Typically a Klingon commander sits in a 
  chair directly in front of the viewscreen. Behind 
  010
  CHAPTER TWO: KLINGON SHIP CONSTRUCTION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  him and to his sides are the crew’s duty stations: 
  Tactical (weapons, shields, and the cloaking 
  device), Communications, Helm, and Naviga-
  tion, among others. Note that the Klingons main-
  tain a distinction between Helm and Navigation, 
  much like Starfleet did in the 23rd century; the 
  Helmsman and Navigator fulfill the functions that 
  the Flight Control and Operations officers do on 
  a Starfleet ship. The Communications officer can 
  assist them with their duties if necessary (by, for 
  example, taking control of the sensors during a 
  difficult piloting situation).
   
  Most Klingon ships also have a ready room 
  for the captain just off the bridge. Larger vessels 
  also have a war room, where the senior staff can 
  meet with the commander to plan activities and 
  determine the best response to crises.
   
  To reflect the “denser,” more equipment-
  packed nature of Klingon bridges, they cost 
  slightly more SUs than standard bridges:  5.5 x 
  Size, rather than the usual 5 x Size.
   
  Klingon ships often place their bridges in 
  special “bridge module” superstructures, usually 
  attached at the forward end of the central shaft 
  or along the centerline of the main hull. This 
  does not increase their vulnerability to attack or 
  decrease their SUs in any way.
  SEPARATION SYSTEMS
   
  The Klingons employ two types of sepa-
  ration systems:  the detachable forward module; 
  and the detachable bridge module. They have 
  not, as yet, installed detachable warheads on any 
  of their ships (preferring to simply ram the entire 
  ship into the target), and do not have access to 
  multivector assault mode technology.
  DETACHABLE FORWARD MODULE
  SU Cost:  1 x Size
  Power Cost:  None
   
  The Klingons frequently build their ships 
  using a “winged shaft” configuration, in which a 
  central shaft attaches to a main hull that flares 
  out to the side to form wing-like pylons for carry-
  ing nacelles or weapons. On some vessels, such 
  as the Vor’cha-class Heavy Warship, the forward 
  end of the central shaft holds a detachable for-
  ward module. This module typically contains the 
  ship’s largest disruptor cannon, and often a tor-
  pedo launcher (or other weapons) as well. If nec-
  essary, the ship can detach the forward module; 
  this requires a Timed Action by any officer, 
  but does not involve a Test or the expenditure 
  of Power. The detachment process propels the 
  module a few kilometers forward of the ship; any 
  attempt to target it at something specific requires 
  a Challenging (10) Shipboard Systems (Tactics) 
  Test.
   
  Detaching the forward module has two 
  effects. First, by lightening the mass of the ship, 
  it provides a +0.1c increase to Sustainable and 
  Maximum impulse speeds (maximum of .95c). 
  This does not cost additional Power. Second, the 
  ship can rig the detached module to explode, 
  either on command or when it comes into prox-
  imity with other ships. The explosion does 50 
  points of damage for every rating of the module’s 
  largest disruptor array (for example, a module 
  with a Type 10 array does 500 SUs damage; 
  one with a Type 12 does 600 SUs damage). The 
  explosion affects all ships in a 1 MU radius. 
  An officer must use a Timed Action to detonate 
  the module on command, or to establish condi-
  tions for automatic detonation, but this does not 
  require a Test or cost any Power.
  DETACHABLE BRIDGE MODULE
  SU Cost:  2 x Size
  Power Cost:  None
   
  The Negh’Var and some other ships can 
  detach their bridge modules, which have the 
  ability to maneuver under their own impulse 
  power. This allows the command crew to escape 
  the destruction of the ship, or sometimes to make 
  a sneak attack against an unprepared enemy.
   
  A detached bridge has the equivalent of a 
  Type 3A impulse engine for purposes of maneu-
  vering. This impulse engine, along with auxiliary 
  and emergency Power equivalent to those of the 
  full ship, provides Power for life support, flight, 
  weapons, sensors, and the like. The detached 
  bridge should be considered to have systems 
  equivalent to those of the full ship, except where 
  the Narrator feels this would be illogical.
  COMPUTERS
   
  The Klingons do not possess bio-neural 
  computer technology, though they could prob-
  ably obtain it from the Federation if they felt a 
  strong need for it.
  TRANSPORTERS
   
  The Klingons use transporter technology 
  which allows them to more easily convert their 
  cargo transporters into quantum-level personnel 
  transporters, primarily so they can beam as many 
  troops onto the battlefield as quickly as pos-
  sible. The difficulty for the task of converting 
  the system is only Routine (5), and when suc-
  cessfully accomplished allows the cargo trans-
  porter to safely transport one person per 200 kg 
  of capacity. (See Spacedock, page 59, for more 
  information.)
   
  The Klingons do not have access to 
  advanced and alternate forms of transporter tech-
  nology.
  CHAPTER TWO: KLINGON SHIP CONSTRUCTION
  011
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  CLOAKING DEVICE
   
  Almost all Klingon ships carry cloaking 
  devices. For all their bluster about how a war-
  rior should confront his enemies directly, with-
  out deception or evasion, the Klingons quickly 
  recognized the tactical advantages of the cloak-
  ing device. Since the mid-23rd century, they’ve 
  used them extensively, even going so far as to 
  attempt to develop ships which could fire their 
  weapons while still cloaked. Although that grail 
  still eludes them (systems developed by the infa-
  mous General Chang in the late 23rd century 
  proved too failure-prone and dangerous for gen-
  eral adoption), the Klingons have mastered a 
  wide variety of cloaking-based offensive and 
  defensive ship tactics.
  SCIENCE SYSTEMS
   
  Compared to other species’s vessels, Klin-
  gon ships have relatively low science ratings and 
  relatively primitive research facilities. While the 
  Klingons recognize the value of science, they 
  prefer to perform their experiments on dedicated 
  scientific ships. Ships meant for fighting should 
  fight, not spend a week analyzing the stellar 
  anomalies of the Bre’thak Cluster!
  TACTICAL SYSTEMS
   
  Klingon ships use the same rules for tac-
  tical systems as other vessels. They just tend to 
  have more, and more powerful, tactical systems 
  on their ships than other species do. Klingon 
  commanders are also far more inclined to fire 
  multiple weapons, even if they have to shut off 
  “trivial” systems (like life support to unused areas 
  of the ship, food replicators, and transporters) to 
  do so.
  TARGETING PERISCOPE
  SU Cost:  3 SUs, except when the ship already 
  has a Class Delta TA/T/TS or better, in which 
  case it costs 10 SUs
  Power Cost:  1 Power per round
   
  Some Klingon ships, such as the older D12 
  variant of the B’rel-class Light Warship, have spe-
  cial targeting “periscopes” which allow the user 
  (typically, the captain) to fire the ship’s weapons 
  with greater accuracy. The periscope lowers itself 
  in front of the user’s chair until its bottom view-
  port becomes level with the user’s eyes; it takes 
  one round for the periscope to deploy. Once 
  deployed, it provides a +1 bonus to the vessel’s 
  Shipboard Systems (Tactical) Tests to hit targets. 
  However, because it requires the user’s complete 
  attention, he suffers a -1 Test Result penalty on 
  all other Tests he makes in any round in which 
  he uses it (except for initiative Tests).
   
  A ship may have more than one targeting 
  periscope, but can never receive more than a +1 
  Test Result bonus from them regardless of how 
  many scopes it has.
  AUXILIARY SPACECRAFT SYSTEMS
   
  The accompanying table lists suggested 
  shuttlecraft complements for various types of 
  Klingon ships.
  SUGGESTED KLINGON SHUTTLE 
  COMPLEMENTS
  The following guidelines indicate the average number of Size 2 ships 
  (shuttlecraft, typically of the SoQa or Toron classes) that Klingon 
  starships tend to carry (they can also carry Size 1 shuttlepods). A ship 
  may substitute other small vessels, with the Narrator’s permission.
  Battleship:  30-60
  Courier:  0-1
  Cruiser:  22-40
  Escort:  0-3
  Destroyer:  0-12
  Frigate:  10-30
  Medical:  1-11
  Research/Laboratory:  1-12
  Scout:  0-1
  Surveyor:  5-10
  Transport:  0-2
  Warship:  25-45
  KLINGON SHIP CONSTRUCTION RULES 
  CHANGES
  Here’s a quick summary of the main rules changes for building 
  Klingon ships:
  -Warp travel:  Warp 9.8 maximum
  -Bridge:  5.5 x Size
  -Computers:  No bio-neurals
  012
  CHAPTER TWO: KLINGON SHIP CONSTRUCTION
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  T
  his chapter provides Spacedock writeups for 
  nearly thirty Klingon vessels, most of them 
  military ships. These ships supercede earlier 
  Klingon ship writeups in The Ship Recognition 
  Manual, Volume 1:  The Ships of Starfleet, Part 1 
  and The Dominion War Sourcebook, since these 
  Starship Templates make use of the new rules in 
  this book for Klingon ships and, where necessary, 
  correct errors.
  CHAPTER THREE:
   KLINGON SHIP REGISTRY
  013
  CHAPTER THREE: THE KLINGON SHIP REGISTRY
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  BaH’reth-Class Frigate
  Commissioning Date:  2357
  HULL SYSTEMS
  SIZE:  5
  Length:  167.28 meters
  Beam:  72.31 meters
  Height:  36.75 meters
  Decks:  7
  Mass:  268,500 metric tonnes
  SUs Available:  1,900
  SUs Used:  1,761
  HULL
  Outer  
   
   
   
   
   
  20
  Inner  
   
   
   
   
   
  20
  RESISTANCE
  Outer Hull:  8 
   
   
   
   
   
   9
  Inner Hull:  8 
   
   
   
   
   
   9
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 4 (Protection 70/110) [1 Power/10 Protection/round] 
  26
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round] 
  13
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round 
  13
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  187/346/4,850
  CREW QUARTERS
  Barracks:  House 180 crewmembers 
   
   
   
   3
  Spartan:  160 
   
   
   
   
   
   8
  Basic:  60 
   
   
   
   
   
   6
  Expanded:  15 
   
   
   
   
   
   3
  Luxury:  3 
   
   
   
   
   
   3
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  20
  Reserve Life Support [6 Power/round] 
   
   
   
  10
  Emergency Life Support (30 emergency shelters) 
   
   
  10
  Gravity [3 Power/round] 
   
   
   
   
   5
  Consumables:  2 years’ worth  
   
   
   
  10
  Replicator Systems
  Food Replicators [5 Power/round] 
   
   
   
   5
  Industrial Replicators 
   
   
   
   
   8
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  3 [6 Power/round]  
   
   
  24
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  15
  Fire Suppression System [1 Power/round when active] 
   
   5
  Cargo Holds:  2,500 cubic meters 
   
   
   
   1
  Locations:  Four locations throughout ship
  Escape Pods 
   
   
   
   
   
   7
  Number:  120
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6C  
   
   
   
                 100
  Speed:  6.0/9.0/9.2 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 5 (.7c/.9c) [7/9 Power/round] 
   
   
  25
  Acceleration Uprating:  Class Alpha (66% acceleration) [1 Power/round when 
  active]  2
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 5 (.7c/.9c) [7/9 Power/round] 
   
   
  25
  Acceleration Uprating:  Class Alpha (66% acceleration) [1 Power/round when 
  active]  2
  Location:  Aft, port and starboard
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use] 
   5
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 7/M (generates 350 Power/round) 
   
   
  80
  Location:  Amidships
  Impulse Engine[s]:  2 Class 5 (generate 40 Power/engine/round)
  Auxiliary Power:  3 reactors (generate 5 Power/reactor/round) 
   9
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +200 Power transfer/round 
   
  45
  Standard Usable Power:  430
  OPERATIONS SYSTEMS
  BRIDGE:  Forward end of central shaft 
   
   
   
  28
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  10
  Core 2:  Main hull [5 Power/round] 
   
   
   
  10
  Uprating:  Class Alpha (+1) [1 Power/computer/round] 
   
   4
  ODN 
   
   
   
   
   
   
  15
  NAVIGATIONAL DEFLECTOR [5 POWER/ROUND] 
   
  20
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  46
  Range Package:  Type 6 (Accuracy 3/4/7/10)
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  164 light-years (1/1.1-5.0/5.1-12.0/12.1-16)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  22
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  Standard
  BAH’RETH CLASS
  014
  BAH’RETH 1 OF 2
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Navigational Sensors  [5 Power/round] 
   
   
   
  20
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Probes:  50 
   
   
   
   
   
   5
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2
  [1 Power/round in use] 
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round]  
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  20
  Strength:  9 [3 Power/round]
  Number:  2
  Backup  
   
   
   
   
   
   6
  Strength:  6 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  19
  Strength:  7
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  48
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, two in main hull
  Type:  Emergency [5 Power/use] 
   
   
   
  30
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, one amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  26
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  Two in main hull
  CLOAKING DEVICE: Class 7 [40 Power/class/round]  
   
  26
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   5
  Internal Force Fields [1 Power/3 Strength]  
   
   
   5
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
  10
  Specialized Systems:  None
  Laboratories:  5 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Cannon   
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Wing Disruptor Cannon 
   
   
   
  45
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward tip of starboard wing
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Port Wing Disruptor Cannon 
   
   
   
  45
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward tip of port wing
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (3) 
   
   
                 138
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal (one on centerline, one on each “wing”)
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (3) 
   
   
                 138
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral (one on centerline, one on each “wing”)
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  BAH’RETH 2 OF 3
  015
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Aft Disruptor Array 
   
   
   
   
  46
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  60 
   
   
   
   
   6
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
   
           43 (x4)
  Shield Generator:  Class 4 (Protection 700) [70 Power/shield/round]
  Shield Grid:  Type B (33% increase to 933 Protection)
  Subspace Field Distortion Amplifiers:  Class Delta (Threshold  200)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   5
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 8 Size worth of ships 
   
   
  16
  Standard Complement:  4 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Used by many Great Houses as a 
  long-range patrol, escort, and courier ship, the 
  BaH’reth-class Frigate is the most common Frig-
  ate found in the Empire. Though not as fast and 
  maneuverable as the HajHal class, it possesses 
  greater firepower, an asset any true Klingon can 
  appreciate.
   
  The BaH’reth’s design employs the typical 
  Klingon “winged shaft” shape, but with a mark-
  edly different configuration from most such ves-
  sels. The central shaft, instead of being relatively 
  slender, is broad, with a blunt trapezoidal profile. 
  The shaft’s forward end has a point like a chisel, 
  and its aft terminus, at about the midpoint of the 
  ship’s main hull, has a similar shape dorsally. The 
  main hull flares straight out into two wing pylons, 
  which hold their nacelles about two-thirds of the 
  way out. The outer tip of each wing curves slightly 
  forward to hold a disruptor cannon.
   
  Relatively few BaH’reth-class ships made 
  it to the battlefields of the Dominion War; most 
  Houses who contributed ships to the Klingon fleet 
  kept their BaH’reths back for homefront patrol 
  and defense duties. Those few which did fight the 
  Dominion usually found themselves assigned to 
  patrol and escort duties in relatively safe sectors.
  Noteworthy vessels/service records/encounters: 
  I.K.S. BaH’reth, prototype; I.K.S. Chu’gesh, saved 
  supply convoy from Jem’Hadar attack (2375).
  016
  BAH’RETH 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Brakt-Class Fast Attack Ship
  Commissioning Date:  2370
  HULL SYSTEMS
  SIZE:  3
  Length:  112.47 meters
  Beam:  25.00 meters
  Height:  14.58 meters
  Decks:  3
  Mass:  58,500 metric tonnes
  SUs Available:  1,000
  SUs Used:  979
  HULL
  Outer 
   
   
   
   
   
   
  12
  Inner 
   
   
   
   
   
   
  12
  RESISTANCE
  Outer Hull:  6 
   
   
   
   
   
   6
  Inner Hull:  6 
   
   
   
   
   
   6
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  21
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  4/4/30
  CREW QUARTERS
  Barracks:  None
  Spartan:  10 
   
   
   
   
   
   1
  Basic:  2  
   
   
   
   
   
   1
  Expanded:  None
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [4 Power/round] 
   
   
   
  12
  Reserve Life Support [2 Power/round] 
   
   
   
   6
  Emergency Life Support (18 emergency shelters) 
   
   
   6
  Gravity [1 Power/round] 
   
   
   
   
   3
  Consumables:  1 years’ worth  
   
   
   
   3
  Replicator Systems
  Food Replicators [3 Power/round] 
   
   
   
   3
  Industrial Replicators 
   
   
   
   
   3
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  3 (+1) [3 Power/round] 
   
   
  15
  Recreation Facilities:  2 [4 Power/round]  
   
   
  16
  Personnel Transport:  Jefferies tubes [0 Power/round]  
    
   3
  Fire Suppression System [1 Power/round when active] 
   
   3
  Cargo Holds:  3,000 cubic meters 
   
   
   
   1
  Locations:  Six locations throughout ship 
  Escape Pods 
   
   
   
   
   
   2
  Number:  5
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6B6  
   
   
   
   
  98
  Speed:  6.0/8.6/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Acceleration Uprating:  Class Alpha (66% acceleration)
   [1 Power/round when active]  
   
   
   
  2
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use] 
   3
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 7/M (generates 350 Power/round) 
   
   
  80
  Location:  Amidships
  Impulse Engine[s]:  1 Class 6 (generate 48 Power/engine/round)
  Auxiliary Power:  3 reactors (generate 5 Power/reactor/round) 
   9
  Emergency Power:  Type B (generates 30 Power/round) 
   
  30
  EPS:  Standard Power flow, +100 Power transfer/round 
   
  25
  Standard Usable Power:  398
  OPERATIONS SYSTEMS
  BRIDGE:  Forward bridge module 
   
   
   
  17
  COMPUTERS
  Core 1:  Engineering [5 Power/round] 
   
   
   
   6
  ODN 
   
   
   
   
   
   
   9
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  12
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  23
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  15
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  14
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Probes:  40 
   
   
   
   
   
   4
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  
   
   
   
   
  11
  BRAKT CLASS
  BRAKT 1 OF 3
  017
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  Two 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  12
  Strength:  9 [3 Power/round]
  Number:  2
  Backup  
   
   
   
   
   
   4
  Strength:  6 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 6 [2 Power/round]  
   
   
   
  17
  Strength:  6
  Security:  -3 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Forward ventral
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Aft ventral
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  14
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One forward
  Type:  Emergency [5 Power/use] 
   
   
   
  13
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  11
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One just aft of engineering
  CLOAKING DEVICE:  Class 7 [40 Power/class/round]  
   
  24
  SECURITY SYSTEMS
  Rating:  3 
   
   
   
   
   
  12
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   3
  Internal Force Fields [1 Power/3 Strength]  
   
   
   3
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   8
  Specialized Systems:  None
  Laboratories:  2 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Cannon   
   
   
   
  54
  Type:  12
  Damage:  260 [31 Power; see text]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Array 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal amidships
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Array 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral amidships
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  50 
   
   
   
   
   5
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           25 (x4)
  Shield Generator:  Class 3 (Protection 560) [56 Power/shield/round]
  Shield Grid:  Type B (33% increase to 745 Protection)
  Subspace Field Distortion Amplifiers:  Class Delta (Threshold  180)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  018
  BRAKT 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Auto-Destruct System 
   
   
   
   
   3
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  None
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Entering service only a few months 
  before the Klingon-Cardassian War, and the 
  Dominion War which followed, the Brakt-class 
  Fast Attack Ship proved itself in battle almost imme-
  diately. Its combination of speed and advanced 
  tactical systems, combined with its sleek good 
  looks, made it a popular alternative to the B’rel-
  class Light Warship in the eyes of many Klingons, 
  and its many victories justified their opinions.
   
  Roughly resembling a cross between a 
  K’t’inga-class Battle Cruiser and a B’rel-class Light 
  Warship, but with a shortened shaft (to reduce 
  the forward module’s vulnerability) and swept-
  back, tucked-in pylons, the Brakt-class’s appear-
  ance suggests the speed and maneuverability for 
  which it has become well-known. It has a fairly 
  standard complement of disruptors and torpe-
  does, plus a powerful Forward Disruptor Cannon 
  adapted from some larger Klingon vessels. While 
  the cannon greatly increases the ship’s firepower, 
  it can also cause unpredictable power surges 
  throughout the ship because it draws so much 
  power. With new usage data from the Dominion 
  War in hand, Klingon engineers are trying to solve 
  this problem.
   
  Forward Disruptor Cannon:  The Brakt’s 
  cannon requires +5 Power for every shot due to 
  the difficulties involved in integrating such a large 
  beam weapon into a relatively small ship. Addi-
  tionally, if the ship ever suffers a Dramatic Fail-
  ure on any Test to hit a target with the cannon, 
  the weapon burns out, requiring the crew to com-
  pletely replace it.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Brakt, prototype; I.K.S. Tor’joq, played a 
  key role in crucial raid on Jhegaru XII ketracel-
  white processing facility (2374); I.K.S. Kronot, res-
  cued crew of stranded B’rel-class vessel before 
  Jem’Hadar found them (2375).
  BRAKT 3 OF 3
  019
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  B’rel-Class Light Warship
  Commissioning Date:  Original design 2269, significantly upgraded in 
  2290s, 2320s, 2350s
  HULL SYSTEMS
  SIZE:  4
  Length:  157.76 meters
  Beam:  181.54 meters (maximum beam, with wings in landing mode)
  Height:  98.54 meters (maximum height, with wings in attack mode)
  Decks:  5
  Mass:  236,000 metric tonnes
  SUs Available:  1,200
  SUs Used:  1,035
  HULL
  Outer 
   
   
   
   
   
   
  16
  Inner 
   
   
   
   
   
   
  16
  RESISTANCE
  Outer Hull:  8 
   
   
   
   
   
   9
  Inner Hull:  8 
   
   
   
   
   
   9
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  22
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  SPECIALIZED HULL:  Atmospheric Capability; Planetfall Capability 
   8
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  12/28/350
  CREW QUARTERS
  Barracks:  None
  Spartan:  20 
   
   
   
   
   
   1
  Basic:  10 
   
   
   
   
   
   1
  Expanded:  None
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [7 Power/round] 
   
   
   
  16
  Reserve Life Support [4 Power/round] 
   
   
   
   8
  Emergency Life Support (24 emergency shelters) 
   
   
   8
  Gravity [2 Power/round] 
   
   
   
   
   4
  Consumables:  1 year’s worth  
   
   
   
   4
  Replicator Systems
  Food Replicators [4 Power/round] 
   
   
   
   4
  Industrial Replicators 
   
   
   
   
   4
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  2 (+0) [2 Power/round] 
   
   
  10
  Recreation Facilities:  2 [4 Power/round]  
   
   
  16
  Personnel Transport:  Jefferies tubes [0 Power/round]  
   
   4
  Fire Suppression System [1 Power/round when active] 
   
   4
  Cargo Holds:  9,000 cubic meters 
   
   
   
   1
  Locations:  Dorsal amidships
  Escape Pods 
   
   
   
   
   
   1
  Number:  20
  Capacity:  4 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6B6  
   
   
   
   
  98
  Speed:  6.0/8.5/9.6 [1 Power/.2 warp speed]
  PIS:  Type C (6 hours of Maximum warp)  
   
   
   6
  Uprating:  +0.1 for Standard, Maximum speeds 
   
   
   4
  Special Configuration: Embedded 
   
   
   
  16
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Acceleration Uprating:  Class Alpha (66% acceleration) [1 Power/round when 
  active]  2
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Acceleration Uprating:  Class Alpha (66% acceleration) [1 Power/round when 
  active]  2
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   4
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 6/K (generates 345 Power/round) 
   
   
  75
  Location:  Aft amidships
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  3 reactors (generate 5 Power/reactor/round) 
   9
  Emergency Power:  Type C (generates 35 Power/round) 
   
  35
  EPS:  Standard Power flow, +150 Power transfer/round 
   
  35
  Standard Usable Power:  401
  OPERATIONS SYSTEMS
  BRIDGE:  Command hull dorsal  
   
   
   
  22
  COMPUTER
  Core 1:  Engineering ventral [5 Power/round] 
   
   
   8
  ODN 
   
   
   
   
   
  12
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  16
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Engineering ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  23
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  15
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  B’REL CLASS
  020
  B’REL 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Navigational Sensors  [5 Power/round] 
   
   
   
  14
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Probes:  20 
   
   
   
   
   
   2
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2
  [1 Power/round in use]  
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round) 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  24
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
   6
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 6 [2 Power/round]  
   
   
   
  14
  Strength:  6
  Security:  -3 (Class Gamma uprating)
  Emergency Communications:  Yes [2 Power/round] 
   
   
  1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  15
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One in Engineering section
  Type:  Cargo [4 Power/use]  
   
   
   
  12
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One in Engineering section
  CLOAKING DEVICE:  Class 7 [40 Power/class/round]  
   
  25
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   4
  Internal Force Fields [1 Power/3 Strength]  
   
   
   4
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   9
  Specialized Systems:  None
  Laboratories:  3 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Starboard Disruptor Cannon 
   
   
   
  32
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Tip of starboard “wing”
  Firing Arc:  180 degrees forward
  Firing Modes:  Standard, Pulse
  Port Disruptor Cannon 
   
   
   
   
  32
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Tip of port “wing”
  Firing Arc:  180 degrees forward
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward, ventral of command section
  Firing Arc:  Forward, but are self-guided
  Torpedoes Carried:  30 
   
   
   
   
   3
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           35 (x4)
  Shield Generator:  Class 3 (Protection 560 + 100 [embedded nacelles]) 
  [56 Power/round]
  Shield Grid:  Type C (50% increase to 840 Protection)
  Subspace Field Distortion Amplifiers:  Class Delta (Threshold  180 + 10 
  [embedded nacelles])
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   4
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  None
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  The B’rel-class Light Warship, or “bird 
  of prey’ as it is most often known, is one of the 
  main vessels of the military forces of the Klingon 
  Empire. Fast and agile, it possesses atmospheric 
  and planetfall capabilities, making it ideally suited 
  for many different types of assaults, raids, escort, 
  and scouting or patrol missions.
  B’REL 2 OF 3
  021
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
   
  The B’rel’s main weapons are two Type 
  7 disruptor cannons, one mounted at the tip of 
  each “wing” (unlike most ships, which mount the 
  warp nacelles at the ends of pylons, the B’rel 
  embeds them partly within its Engineering hull 
  in the center of its aft region). The cannons can 
  swivel within a 180-degree arc, giving the ship 
  a fairly broad field of fire even when it cannot 
  move. The B’rel mounts a single photon torpedo 
  launcher on the forward ventral side of the com-
  mand module. To maximize the B’rel’s offensive 
  capacity, its commanders often fire the two dis-
  ruptor cannons in tandem (i.e., as a Multifire 
  attack). Its greatest tactical weakness is that all of 
  its weapons face forward, with limited arcs of fire. 
  It cannot fire at opponents behind it or to its side, 
  it can only attack targets almost directly in front of 
  it.
   
  The B’rel has three flight modes:  landing 
  (wings fully raised); flight (wings held at mid-
  point); and attack (wings fully descended). How-
  ever, these are only preferred operating modes, 
  not technological limitations; the ship can attack, 
  cruise, or enter an atmosphere in any mode.
   
  Most B’rel-class Light Warships have crews 
  of about 12. However, in wartime or when con-
  flict is expected, the “passengers” are actually 
  fellow soldiers who function as additional crew, 
  giving the vessel a complement of three dozen or 
  more.
   
  Although the Klingons have since designed 
  many ships which function better and carry greater 
  firepower than the B’rel, it remains the most pop-
  ular and commonly-encountered ship in the Klin-
  gon fleets. There are several reasons for this. First, 
  it’s a tried and true design, tested over the course 
  of a century, and many Klingons are comfortable 
  with it. Second, as the ship which led the Klin-
  gons to victories over the Romulans and many 
  other enemies, it has a certain nostalgic quality 
  that appeals to tradition-minded Klingons. Third, 
  and perhaps most importantly, it’s cheap to man-
  ufacture and use. Poorer Houses, and even the 
  IKDF itself, find they can build and field entire 
  wings of B’rels for the cost of a single larger, more 
  advanced vessel–and sometimes it’s the number 
  of guns one has, not their size or technological 
  sophistication, that matters.
  B’REL VARIANTS
   
  The Klingons have created many different 
  B’rel variants. The most common, the D12 class 
  Bird of Prey, has a targeting periscope in front 
  of the captain’s chair (see page 11; this costs an 
  additional 3 SUs). However, necessary modifica-
  tions to the cloaking device create defects in the 
  D12’s plasma coil. If an attacker hits the ship with 
  a low-level ionic pulse, the cloak automatically 
  engages, leaving the vessel without shields (and 
  thus completely vulnerable to attack) for two sec-
  onds.
  The dimensions listed for the B’rel indicate its full 
  beam and height in specific flight modes; the ship 
  remains Size 4 since it does not occupy its “maxi-
  mum” dimensions at all times. Additionally, the 
  listed dimensions represent an average size B’rel. 
  Due to individual House preferences, resource 
  availability, and other considerations, they can 
  range in size from about 110 meters in length to 
  about 175 meters. However, all should be consid-
  ered Size 4 for game purposes (unless the Narrator 
  wants to prepare separate templates for the larger 
  ships).
  Noteworthy vessels/service records/encounters: 
  I.K.S. B’rel, prototype; I.K.S. Rotarran, com-
  manded by General Martok during the Dominion 
  War; I.K.S. Ch’vang, fought during the Dominion 
  War (2374-75); I.K.S. Al’vang, fought during the 
  Dominion War (2374-75).
  022
  B’REL 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  De’nat-Class Battle Cruiser
  Commissioning Date:  2357
  HULL SYSTEMS
  SIZE:  7
  Length:  429.37 meters
  Beam:  265.49 meters
  Height:  111.65 meters
  Decks:  22
  Mass:  3,100,000 metric tonnes
  SUs Available:  2,750
  SUs Used:  2,595
  HULL
  Outer 
   
   
   
   
   
   
  28
  Inner 
   
   
   
   
   
   
  28
  RESISTANCE
  Outer Hull:  8 
   
   
   
   
   
   9
  Inner Hull:  8 
   
   
   
   
   
   9
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  31
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  HULL:  Cloak-Enhancing (+1 to cloak; costs no Power)  
   
  14
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  923/540/7,200
  CREW QUARTERS
  Barracks:  House 900 crewmembers 
   
   
   
  15
  Spartan:  300 
   
   
   
   
   
  15
  Basic:  100 
   
   
   
   
   
  10
  Expanded:  40 
   
   
   
   
   
   8
  Luxury:  7 
   
   
   
   
   
   7
  Unusual:  3 
   
   
   
   
   
   3
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [12 Power/round] 
   
   
   
  28
  Reserve Life Support [6 Power/round] 
   
   
   
  14
  Emergency Life Support (42 emergency shelters) 
   
   
  14
  Gravity [4 Power/round] 
   
   
   
   
   7
  Consumables:  3 years’ worth  
   
   
   
  21
  Replicator Systems
  Food Replicators [7 Power/round] 
   
   
   
   7
  Industrial Replicators 
   
   
   
   
  10
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  21
  Fire Suppression System [1 Power/round when active] 
   
   7
  Cargo Holds:  100,000 cubic meters 
   
   
   
   3
  Locations:  Fifteen locations throughout ship
  Escape Pods 
   
   
   
   
   
   9
  Number:  160
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6C  
   
   
   
                 100
  Speed:  6.0/9.0/9.2 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 4B (.65c/.85c) [6/8 Power/round] 
   
   
  23
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft, port and starboard
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use] 
   7
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 11/Q (generates 570 Power/round) 
   
                 122
  Location:  Amidships
  Impulse Engine[s]:  1 Class 4B, 1 3A (generate 66 Power/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +250 Power transfer/round 
   
  60
  Standard Usable Power:  636
  OPERATIONS SYSTEMS
  BRIDGE:  Forward dorsal 
   
   
   
   
  39
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  14
  Core 2:  Engineering [5 Power/round] 
   
   
   
  14
  ODN 
   
   
   
   
   
   
  21
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
  28
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  37
  Range Package:  Type 5 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  15 light-years (1/1.1-4.0/4.1-12.0/12.1-15)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  17
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  16
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Probes:  36 
   
   
   
   
   
   4
  Sensors Skill:  4
  DE’NAT CLASS
  DE’NAT 1 OF 4
  023
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2
   [1 Power/round in use]  
   
   
   
   
  11
  Navigational Computer
  Main:  Class 3 (+2) [2 Power/round] 
   
   
   
   4
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  42
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
  12
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 6 [2 Power/round]  
   
   
   
  17
  Strength:  6
  Security:  -3 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Auxiliary craft bays (x2)
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  64
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, three amidships
  Type:  Emergency [5 Power/use] 
   
   
   
  56
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, three amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  72
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two in Engineering hull, 
  two in each auxiliary craft bay
  CLOAKING DEVICE:  Class 7 [40 Power/class/round]  
   
  28
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   7
  Internal Force Fields [1 Power/3 Strength]  
   
   
   7
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  17
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  15 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Central Forward Disruptor Array 
   
   
   
  54
  Type:  12
  Damage:  260 [26 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Forward Disruptor Array  
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward, to starboard of centerline
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Port Forward Disruptor Array 
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward, to port of centerline
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (2) 
   
   
   
  92
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Two locations on dorsal centerline of ship
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (2) 
   
   
   
  92
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Two locations on ventral centerline of ship
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Starboard Forward Disruptor Arrays (2) 
   
   
  90
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of starboard “wing”
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  024
  DE’NAT 2 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Port Forward Disruptor Arrays (2)  
   
   
  90
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of port “wing”
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Starboard Aft Disruptor Array 
   
   
   
  45
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft edge of starboard “wing”
  Firing Arc:  360 degrees aft (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Port Aft Disruptor Array 
   
   
   
   
  45
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft edge of port “wing”
  Firing Arc:  360 degrees aft (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  46
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward dorsal
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  200 
   
   
   
   
  20
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           78 (x4)
  Shield Generator:  Class 5 (Protection 1000) [100 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1333 Protection)
  Subspace Field Distortion Amplifiers:  Class Eta (Threshold  330)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   7
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 80 Size worth of ships  
                 160
  Standard Complement:  30 Suv’tIS-class Fighters, 10 shuttlecraft
  Location(s):  To port and starboard, running most of the length of the 
  main hull
  Captain’s Yacht:  Yes 
   
   
   
   
  10
  DESCRIPTION AND NOTES
  Fleet data:  The product of a collaboration 
  between the starship engineers of several Great 
  Houses during the 2330s and -40s, the De’nat-
  class Battle Cruiser bears little resemblance to typ-
  ical Klingon vessels. Designed to function in part 
  as a carrier for Suv’tIS-class Fighters and similar 
  small craft, it eschews the standard “winged shaft” 
  hull framework common to Klingon ships in favor 
  of a large, almost bulbous, main hull. Though the 
  hull does have “wing” structures to port and star-
  board on the aft end (giving it a roughly T-shaped 
  profile from the dorsal or ventral sides), they do 
  not function as nacelle pylons; rather, they are 
  simply part of the main hull. The ship’s four 
  nacelles attach to these “wings” dorsally and ven-
  trally, but close in to the main body of the hull 
  where the wings connect to it. The designers 
  shaped the hull to improve the effectiveness of 
  the ship’s cloaking device, working with scraps of 
  data about Romulan ship hulls to come up with 
  their cloak-enhancing hull.
   
  The De’nat mounts weapons along its 
  wedge-shaped forward edge, its dorsal and ven-
  tral centerlines, and the forward and aft edges of 
  its “wings.” But perhaps its most powerful weapon 
  are the 30 Suv’tIS-class Fighters it carries in its two 
  auxiliary craft bays. These bays run all the way 
  through the main hull on its port and starboard 
  sides; ships exit through large bay doors along the 
  forward edge of the ship, and when returning fly 
  into entrance doors located on the ship’s dorsal 
  side slightly aft and in from the “wings.”
   
  De’nats suffered severe casualties during 
  the Dominion War. After their fighters played 
  a significant role in a few early battles, the 
  Jem’Hadar and Cardassians learned to target the 
  carriers early in each engagement, which over 
  the course of the fighting led to the destruction 
  DE’NAT 3 OF 4
  025
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  or crippling of over three-fourths of the De’nats 
  sent to war by the Empire. Klingon engineers have 
  begun the long, slow process of rebuilding, but it 
  will take years before so many De’nats once again 
  grace the Klingon heavens.
  Noteworthy vessels/service records/encounters: 
  I.K.S. De’nat, prototype; I.K.S. TajSuH, partici-
  pated in a brief, and ultimately victorious, border 
  skirmish with the Marcati (2358); I.K.S. DevraD, 
  destroyed a small fleet of Nausicaan pirate ves-
  sels menacing the Lembatta Cluster (2366); I.K.S. 
  QojloDnI’, rescued a group of imperilled colonists 
  in the Ghorlu’ Verge (2370); I.K.S. BevQaj, led its 
  fighters in a successful attack which destroyed an 
  entire wing of Jem’Hadar Attack Fighters (2375).
  026
  DE’NAT 4 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Denn’lar-Class Armored Transport
  Commissioning Date:  2363
  HULL SYSTEMS
  SIZE:  3
  Length:  108.31 meters
  Beam:  22.44 meters
  Height:  10.68 meters
  Decks:  2
  Mass:  49,350 metric tonnes
  SUs Available:  1,000
  SUs Used:  918
  HULL
  Outer 
   
   
   
   
   
   
  12
  Inner 
   
   
   
   
   
   
  12
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  21
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  SPECIALIZED HULL:  Atmospheric Capability; Planetfall Capability 
   6
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  4/25/90
  CREW QUARTERS
  Barracks:  None
  Spartan:  20 
   
   
   
   
   
   1
  Basic:  4  
   
   
   
   
   
   1
  Expanded:  None
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [5 Power/round] 
   
   
   
  12
  Reserve Life Support [3 Power/round] 
   
   
   
   6
  Emergency Life Support (18 emergency shelters) 
   
   
   6
  Gravity [1 Power/round] 
   
   
   
   
   3
  Consumables:  1 years’ worth  
   
   
   
   3
  Replicator Systems
  Food Replicators [3 Power/round] 
   
   
   
   3
  Industrial Replicators 
   
   
   
   
   3
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  2 [4 Power/round]  
   
   
  16
  Personnel Transport:  Jefferies tubes [0 Power/round]  
    
   3
  Fire Suppression System [1 Power/round when active] 
   
   3
  Cargo Holds:  2,000 cubic meters 
   
   
   
   1
  Locations:  Five locations throughout ship 
  Escape Pods 
   
   
   
   
   
   2
  Number:  12
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6 
   
   
   
   
   
  80
  Speed:  6.0/7.0/8.0 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Acceleration Uprating:  Class Alpha (66% acceleration)
  [1 Power/round when active] 2
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   3
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 6/K (generates 300 Power/round) 
   
   
  70
  Location:  Amidships
  Impulse Engine[s]:  1 Class 3A (generates 28 Power/engine/round)
  Auxiliary Power:  2 reactors (generate 5 Power/reactor/round) 
   6
  Emergency Power:  Type C (generates 35 Power/round) 
   
  35
  EPS:  Standard Power flow, +100 Power transfer/round 
   
  25
  Standard Usable Power:  328
  OPERATIONS SYSTEMS
  BRIDGE:  Forward cockpit 
   
   
   
   
  17
  COMPUTERS
  Core 1:  Engineering [5 Power/round] 
   
   
   
   6
  ODN 
   
   
   
   
   
   
   9
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  12
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  23
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  15
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  14
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Probes:  10 
   
   
   
   
   
   1
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2
   [1 Power/round in use]  
   
   
   
   
  11
  DENN’LAR CLASS
  DENN’LAR 1 OF 3
  027
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  Two 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  12
  Strength:  8 [3 Power/round]
  Number:  2
  Backup  
   
   
   
   
   
   4
  Strength:  5 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 6 [2 Power/round]  
   
   
   
  15
  Strength:  6
  Security:  -2
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  No
  TRACTOR BEAMS
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Forward ventral
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Aft ventral
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  15
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One forward
  Type:  Emergency [4 Power/use] 
   
   
   
  12
  Pads:  12
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  11
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One aft
  CLOAKING DEVICE:  Class 7 [40 Power/class/round]  
   
  24
  SECURITY SYSTEMS
  Rating:  3 
   
   
   
   
   
  12
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   3
  Internal Force Fields [1 Power/3 Strength]  
   
   
   3
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   8
  Specialized Systems:  None
  Laboratories:  None
  TACTICAL SYSTEMS
  Forward Disruptor Cannon   
   
   
   
  38
  Type:  8
  Damage:  180 [18 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Array 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal amidships
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Array 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral amidships
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  15
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  4
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  15
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  4
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  30 
   
   
   
   
   3
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           21 (x4)
  Shield Generator:  Class 3 (Protection 450) [45 Power/shield/round]
  Shield Grid:  Type B (33% increase to 600 Protection)
  Subspace Field Distortion Amplifiers:  Class Gamma (Threshold  150)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  028
  DENN’LAR 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Auto-Destruct System 
   
   
   
   
   3
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  None
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  A mainstay of the Klingon fleet for over 
  ten years, the Denn’lar-class Armored Transport 
  has carried more Klingon troops into battle than 
  any other existing class of transport. Designed for 
  utility rather than visual appeal, it looks like “a 
  rhino floating on top of two big warp nacelles,” in 
  the words of one Starfleet officer. By pulling the 
  nacelles and other parts of the ship in close to the 
  trapezohedral main hull, the ship maximizes its 
  troop-carrying capacity and minimizes its vulner-
  ability to attack.
   
  With its atmospheric and planetfall capa-
  bility, the Denn’lar can drop out of warp just out-
  side a contested system, dash to the target planet 
  at high impulse, and then set down and drop 
  off its load of troops without having to transfer 
  them to another vessel or use transporters. Large 
  doors on the port and starboard sides fold out-
  ward to form ramps that warriors use to exit the 
  ship quickly. The ship can maintain its shields 
  while opening the doors, but of course must deac-
  tivate them before taking off, lest it drag the dis-
  embarked soldiers to their deaths in the upper 
  atmosphere.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Denn’lar, prototype; I.K.S. Krotal, provided 
  several squads of reinforcements to Ajilon Prime 
  despite heavy Starfleet fire (2373), I.K.S. NejneQ, 
  landed troops safely on Chin’toka after suffering 
  severe damage from a Jem’Hadar attack (2374).
  DENN’LAR 3 OF 3
  029
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Felg’ra-Class Warship
  Commissioning Date:  2346
  HULL SYSTEMS
  SIZE:  6
  Length:  357.62 meters
  Beam:  127.77 meters
  Height:  62.34 meters
  Decks:  12
  Mass:  1,127,400 metric tonnes
  SUs Available:  2,200
  SUs Used:  2,018
  HULL
  Outer 
   
   
   
   
   
   
  24
  Inner 
   
   
   
   
   
   
  24
  RESISTANCE
  Outer Hull:  8 
   
   
   
   
   
   9
  Inner Hull:  8 
   
   
   
   
   
   9
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  30
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  15
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  15
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  456/675/3,100
  CREW QUARTERS
  Barracks:  House 720 crewmembers 
   
   
   
  12
  Spartan:  300 
   
   
   
   
   
  15
  Basic:  120 
   
   
   
   
   
  12
  Expanded:  40 
   
   
   
   
   
   8
  Luxury:  5 
   
   
   
   
   
   5
  Unusual:  2 
   
   
   
   
   
   2
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [10 Power/round] 
   
   
   
  24
  Reserve Life Support [5 Power/round] 
   
   
   
  12
  Emergency Life Support (36 emergency shelters) 
   
   
  12
  Gravity [3 Power/round] 
   
   
   
   
   6
  Consumables:  2 years’ worth  
   
   
   
  12
  Replicator Systems
  Food Replicators [6 Power/round] 
   
   
   
   6
  Industrial Replicators 
   
   
   
   
   9
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  18
  Fire Suppression System [1 Power/round when active] 
   
   6
  Cargo Holds:  15,000 cubic meters 
   
   
   
   1
  Locations:  Nine locations throughout ship
  Escape Pods 
   
   
   
   
   
  10
  Number:  160
  Capacity:  12 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6A2  
   
   
   
   
  91
  Speed:  6.0/8.0/9.2 [1 Power/.2 warp speed]
  PIS:  Type G (10 hours of Maximum warp) 
   
   
  14
  IMPULSE ENGINE
  Type:  Class 4 (.6c/.8c) [6/8 Power/round] 
   
   
  20
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 4 (.6c/.8c) [6/8 Power/round] 
   
   
  20
  Location:  Aft dorsal, port and starboard
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   6
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 9/O (generates 475 Power/round) 
   
                 103
  Location:  Aft amidships
  Impulse Engine[s]:  2 Class 4 (generate 32 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type E (generates 45 Power/round) 
   
  45
  EPS:  Standard Power flow, +200 Power transfer/round 
   
  50
  Standard Usable Power:  539
  OPERATIONS SYSTEMS
  BRIDGE:  Forward “point” of dorsal wedge  
   
   
  33
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  12
  Core 2:  Ventral of Engineering [5 Power/round] 
   
   
  12
  ODN 
   
   
   
   
   
   
  18
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  24
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  33
  Range Package:  Type 4 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  14 light-years (1/1.1-3.5/3.6-10.0/10.1-14)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  17
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  16
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Probes:  40 
   
   
   
   
   
   4
  Sensors Skill:  4
  FELG’RA CLASS
  030
  FELG’RA 1 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [2 Power/round] 
   
   
   
   2
  Backups:  3 
   
   
   
   
   
   3
  Inertial Damping Field
  Main  
   
   
   
   
   
  36
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
   9
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  17
  Strength:  7
  Security:  -3
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  64
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One aft of bridge, three spread evenly throughout
  main hull
  Type:  Emergency [5 Power/use] 
   
   
   
  56
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Four spread evenly throughout main hull
  Type:  Cargo [5 Power/use]  
   
   
   
  52
  Pads:  600 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Four spread evenly throughout main hull
  CLOAKING DEVICE:  Class 7 [40 Power/class/round]  
   
  27
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   6
  Internal Force Fields [1 Power/3 Strength]  
   
   
   6
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  16
  Specialized Systems:  2 
   
   
   
   
  10
  Laboratories:  13 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Starboard Forward Dorsal Disruptor Cannon 
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward end of starboard shaft
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Port Forward Dorsal Disruptor Cannon 
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward end of port shaft
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Wedge Dorsal Disruptor Array 
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal on wedge structure
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Starboard Dorsal Disruptor Array 
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal starboard side of main hull
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Port Dorsal Disruptor Array 
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal port side of main hull
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Starboard Ventral Disruptor Array  
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral starboard side of main hull
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  FELG’RA 2 OF 4
  031
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Port Ventral Disruptor Array 
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral port side of main hull
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Starboard Forward Torpedo Launcher  
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward end of starboard shaft
  Firing Arc:  Forward, but are self-guided
  Port Forward Torpedo Launcher 
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward end of port shaft
  Firing Arc:  Forward, but are self-guided
  Wedge Forward Torpedo Launcher 
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward end of dorsal wedge
  Firing Arc:  Forward, but are self-guided
  Ventral Forward Torpedo Launcher  
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Ventral forward
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  300 
   
   
   
   
  30
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           61 (x4)
  Shield Generator:  Class 5 (Protection 840) [84 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1120 Protection)
  Subspace Field Distortion Amplifiers:  Class Zeta (Threshold  280)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   6
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 26 Size worth of ships  
   
  52
  Standard Complement:  13 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  The Felg’ra-class Warship, a promi-
  nent part of the Klingon space fleets for 30 years, is 
  the brainchild of the brilliant, if somewhat eccen-
  tric, Klingon starship engineer BraleH of House 
  JoHgel. After his House used the ship to triumph 
  over several rivals and claim much new territory 
  within the Empire, other Great Houses adopted 
  the design, occasionally modifying it to suit their 
  own needs.
   
  The Felg’ra has a distinctive appearance 
  which renders it easily recognizable on the bat-
  tlefield. BraleH began with two, instead of one, 
  forward spars, each terminating in a command 
  hull-like structure which in fact only contains 
  weapons. The main hull connects the aft two-
  thirds of the spars, and atop it rests a broad wedge-
  shaped structure (whose forward point contains 
  the ship’s bridge). Two typically Klingon “wing” 
  nacelle pylons jut outward from the dorsal side 
  of the main hull (not far from where the wedge 
  attaches to it), curving only slightly downward to 
  terminate in the warp nacelles. The ship features 
  two impulse engines–a large one aft, and another 
  split in two occupying structures wedged between 
  the main hull and the ventral side of the wing 
  pylons.
   
  The Felg’ra acquitted itself well during the 
  Dominion War. Its twin forward disruptor can-
  032
  FELG’RA 3 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  nons proved tactically advantageous. Some Klin-
  gon officers who observed the Defiant-class Heavy 
  Escort’s pulse phasers in action developed a way 
  to feed extra Power to the cannons and link them 
  to create a crude sort of “pulse disruptor” which 
  inflicted tremendous damage on Jem’Hadar ships. 
  The ship’s solid construction and general lack 
  of exploitable weaknesses helped to keep a far 
  greater percentage of these vessels intact than 
  most types of Klingon warships.
   
  Pulse Disruptors:  To create “pulse disrup-
  tors” using the Felg’ra’s twin forward disruptor 
  cannons, the Tactical Officer must fire both at 
  once while supplying an extra 5 Power to each. 
  To do this, he makes a Moderate (8) Shipboard 
  Systems (Tactical) Test (the Multiple Action Pen-
  alty does not apply to this Test). If that Test suc-
  ceeds, he then makes a single normal Test to fire 
  both disruptors (incurring no Multiple Action Pen-
  alty for firing both, but suffering a -1 Multiple 
  Action Penalty for firing in the same round as 
  linking the disruptors together). He must fire the 
  disruptors in pulse mode, and if he hits, each 
  one does +30 damage. He cannot Multifire the 
  twin cannons, nor use them as part of a multi-
  ple-weapon Multifire, but may fire them multiple 
  times in the round if he can afford the Power and 
  Multiple Action Penalty for doing so. If he wishes 
  to use the “pulse disruptors” next round, he must 
  make another Test to maintain the “link” between 
  them.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Felg’ra, prototype; I.K.S. Cha’Ghret, fought 
  an invading force of renegade Gorn and destroyed 
  it (2354); I.K.S. Povqij, destroyed five enemy ves-
  sels during minor war between House Chang and 
  House Prel’Voq (2362); I.K.S. BraleH Hem, led the 
  House JoHgel forces during the initial foray into 
  Cardassian space (2372), participated in the suc-
  cessful attack on Torros III (2374), destroyed while 
  making a suicide run to destroy four Jem’Hadar 
  Battle Cruisers (2375).
  FELG’RA 4 OF 4
  033
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Gel’joQ-Class Battleship
  Commissioning Date:  2357
  HULL SYSTEMS
  SIZE:  9
  Length:  753.22 meters
  Beam:  557.82 meters
  Height:  214.57 meters
  Decks:  45
  Mass:  5,680,000 metric tonnes
  SUs Available:  3,500
  SUs Used:  3,259
  HULL
  Outer 
   
   
   
   
   
   
  36
  Inner 
   
   
   
   
   
   
  36
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 6 (Protection 90/130) [1 Power/10 Protection/round] 
  36
  Backup:  Class 6 (Protection 45) [1 Power/10 Protection/round]  
  18
  Backup:  Class 6 (Protection 45) [1 Power/10 Protection/round]  
  18
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  875/3,260/13,500
  CREW QUARTERS
  Barracks:  House 3,000 crewmembers 
   
   
   
  50
  Spartan:  500 
   
   
   
   
   
  25
  Basic:  250 
   
   
   
   
   
  25
  Expanded:  100 
   
   
   
   
   
  20
  Luxury:  30 
   
   
   
   
   
  30
  Unusual:  6 
   
   
   
   
   
   6
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [12 Power/round] 
   
   
   
  36
  Reserve Life Support [6 Power/round] 
   
   
   
  18
  Emergency Life Support (54 emergency shelters) 
   
   
  18
  Gravity [5 Power/round] 
   
   
   
   
   9
  Consumables:  3 years’ worth  
   
   
   
  27
  Replicator Systems
  Food Replicators [9 Power/round] 
   
   
   
   9
  Industrial Replicators 
   
   
   
   
  27
  Type:  2 networks of small replicators [2 Power/network/round]
  Type:  3 large units [2 Power/replicator/round]
  Medical Facilities:  5 (+1) [5 Power/round] 
   
   
  25
  Recreation Facilities:  5 [10 Power/round]  
   
   
  40
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  27
  Fire Suppression System [1 Power/round when active] 
   
   9
  Cargo Holds:  75,000 cubic meters 
   
   
   
   3
  Locations:  Twelve locations throughout ship
  Escape Pods 
   
   
   
   
   
  12
  Number:  200
  Capacity:  12 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6D  
   
   
   
                 105
  Speed:  6.0/9.2/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 5 (.7c/.9c) [7/9 Power/round] 
   
   
  25
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 5 (.7c/.9c) [7/9 Power/round] 
   
   
  25
  Location:  Port and starboard, underneath where the “wings” join the main
  hull
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   9
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 12/R (generates 620 Power/round) 
   
                 132
  Location:  Amidships ventral
  Impulse Engine[s]:  2 Class 5 (generate 40 Power/engine/round)
  Auxiliary Power:  5 reactors (generate 5 Power/reactor/round) 
  15
  Emergency Power:  Type F (generates 50 Power/round) 
   
  50
  EPS:  Standard Power flow, +300 Power transfer/round 
   
  75
  Standard Usable Power:  700
  OPERATIONS SYSTEMS
  BRIDGE:  Forward bridge module 
   
   
   
  50
  AUXILIARY CONTROL ROOM:  Amidships forward  
   
  27
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  18
  Core 2:  Amidships [5 Power/round] 
   
   
   
  18
  Core 3:  Aft [5 Power/round]  
   
   
   
  18
  Uprating:  Class Alpha (+1) [1 Power/computer/round] 
   
   6
  ODN 
   
   
   
   
   
   
  27
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  36
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  43
  Range Package:  Type 6 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  16 light-years (1/1.1-5.0/5.1-12.0/12.1-16)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  19
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  GEL’JOQ CLASS
  034
  GEL’JOQ 1 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Navigational Sensors  [5 Power/round] 
   
   
   
  18
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Probes:  50 
   
   
   
   
   
   5
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 2, Coordination 2 
  [1 Power/round in use] 
   
   
   
   
   8
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  Three  
   
   
   
   
   3
  Inertial Damping Field
  Main  
   
   
   
   
   
  54
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
  20
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 8 [2 Power/round]  
   
   
   
  24
  Strength:  8
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Beta (+2)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward ventral
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward dorsal
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Shuttlebay (x2)
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  85
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, two amidships, one in each “wing”
  Type:  Emergency [5 Power/use] 
   
   
   
  60
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, three amidships
  Type:  Cargo [5 Power/use]  
   
   
   
  70
  Pads:  600 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  Five amidships
  CLOAKING DEVICE:  Class 8 [40 Power/class/round]  
   
  33
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   9
  Internal Force Fields [1 Power/3 Strength]  
   
   
   9
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  19
  Specialized Systems:  2 
   
   
   
   
  10
  Laboratories:  24 
   
   
   
   
   
   6
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  55
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward module
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Forward Dorsal Disruptor Array 
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of forward spar
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Forward Ventral Disruptor Array 
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of forward spar
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (4) 
   
   
                 200
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of main hull, two to port, two to starboard
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (2) 
   
   
                 100
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of main hull, one to port, one to starboard
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  GEL’JOQ 2 OF 4
  035
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Starboard Wing Forward Disruptor Arrays (2)  
   
  98
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of starboard “wing”
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Port Wing Forward Disruptor Arrays (2) 
   
   
  98
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of port “wing”
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Starboard Wing Aft Disruptor Array  
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft edge of starboard “wing”
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Port Wing Aft Disruptor Array 
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft edge of port “wing”
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Aft Disruptor Cannon 
   
   
   
   
  55
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launchers (2) 
   
   
   
  34
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward ventral, port and starboard
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launchers (2)  
   
   
   
  34
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft, to port and starboard
  Firing Arc:  Aft but are self-guided
  Torpedoes Carried:  200 
   
   
   
   
  20
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
         113 (x4)
  Shield Generator:  Class 6 (Protection 1200) [120 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1600 Protection)
  Subspace Field Distortion Amplifiers:  Class Theta (Threshold  400)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   9
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 40 Size worth of ships  
   
  80
  Standard Complement:  20 shuttlecraft
  Location(s):  Aft ventral, port and starboard 
  Captain’s Yacht:  Yes 
   
   
   
   
  10
  DESCRIPTION AND NOTES
  Fleet data:  The largest and most powerful ship 
  fielded by most Great Houses of the Empire, the 
  Gel’joQ-class Battleship displays several design 
  elements which clearly indicate its place as one 
  of the precursors of both the Vor’cha class and 
  the Negh’Var. Its forward shaft, broader and more 
  trapezoidal in shape than on most Klingon ships, 
  and tipped with a non-detachable forward module 
  similar to that of the Vor’cha (but shorter and 
  broader), widens into a main body whose port and 
  starboard “wing” pylons curve downward in two 
  distinct angles to terminate in large warp nacelles. 
  Atop the main body rests a wedge-shaped struc-
  ture like that on both the Vor’cha and Negh’Var, 
  but much broader and longer, and more closely 
  attached to the ship. Disruptor arrays along the 
  dorsal and ventral surfaces, and the forward and 
  aft edges of the wings, complement the larger for-
  ward and aft disruptor cannons. The ship also 
  possesses four torpedo launchers, which it wields 
  to deadly effect.
   
  Though it served prominently in various 
  Klingon expeditions and missions during the 
  2360s, the Gel’joQ truly came into its own during 
  the early 2370s, when the Klingon involvement in 
  two full-scale wars, both far from the heart of the 
  Empire, taxed these ships and their crews to their 
  utmost. The Gel’joQ met the challenge admira-
  036
  GEL’JOQ 3 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  bly, playing a significant role in every Klingon-
  led offensive during the Dominion War. GeljoQs 
  often acted as the anchors of Federation alliance 
  ship formations.
   
  But the constant fighting of the early 2370s 
  also revealed some of the Gel’joQ’s weaknesses. 
  For example, it is slower and less maneuverable 
  than the Jem’Hadar Battle Cruisers it often faced, 
  leading to unacceptably high losses in some bat-
  tles. Upgrades introduced towards the end of the 
  war did not fully correct this disparity. Nor did 
  they eliminate the “softening” of the aft shield 
  junctions when the ship moved at high impulse 
  speeds. Klingon design engineers have begun 
  studying these problems and hope to devise solu-
  tions soon.
   
  Aft shield junctions:  When the Gel’joQ 
  moves at impulse speeds of .6c or higher, the 
  impulse engines interfere with the aft shields 
  slightly, causing an uncorrectable weakening. 
  Reduce the aft shield’s junctures with the port 
  and starboard shields by 25 Protection. Enemy 
  ships which specifically look for weaknesses in 
  the ship’s shields can detect this problem with a 
  Challenging (9) Shipboard Systems (Sensors) Test. 
  They must target the junction using the normal 
  rules for doing so (Spacedock, page 135).
  Noteworthy vessels/service records/encounters: 
  I.K.S. Gel’joQ, prototype; I.K.S. Duj’jang, fended 
  off attack by unknown alien vessel to save the 
  Klingon colony on Xarpetha III (2364); I.K.S. 
  Tlhab’tIv, fought a force of bandits and mercenar-
  ies to a standstill, preventing them from preying on 
  Klingon shipping (2367); I.K.S. VaQ’negh, partici-
  pated in several early battles of the Klingon-Car-
  dassian War (2372); I.K.S. GhIvral, destroyed two 
  Jem’Hadar Battle Cruisers (2374); I.K.S. Bacjen, 
  destroyed three Galor-class Battle Cruisers to open 
  a major hole in the enemy’s lines at the Battle of 
  the Hobileth Nebula before being itself destroyed 
  by the Jem’Hadar (2375).
  GEL’JOQ 4 OF 4
  037
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Goralis-Class Incursion Cruiser
  Commissioning Date:  2372
  HULL SYSTEMS
  SIZE:  5
  Length:  265.42 meters
  Beam:  93.86 meters
  Height:  42.33 meters
  Decks:  8
  Mass:  429,000 metric tonnes
  SUs Available:  1,900
  SUs Used:  1,892
  HULL
  Outer 
   
   
   
   
   
   
  20
  Inner 
   
   
   
   
   
   
  20
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 4 (Protection 70/110) [1 Power/10 Protection/round] 
  26
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round]  
  13
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round]  
  13
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  432/258/5,200
  CREW QUARTERS
  Barracks:  House 420 crewmembers 
   
   
   
   7
  Spartan:  180 
   
   
   
   
   
   9
  Basic:  80 
   
   
   
   
   
   8
  Expanded:  35 
   
   
   
   
   
   7
  Luxury:  6 
   
   
   
   
   
   6
  Unusual:  2 
   
   
   
   
   
   2
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  20
  Reserve Life Support [6 Power/round] 
   
   
   
  10
  Emergency Life Support (30 emergency shelters) 
   
   
  10
  Gravity [3 Power/round] 
   
   
   
   
   5
  Consumables:  1 years’ worth  
   
   
   
   5
  Replicator Systems
  Food Replicators [5 Power/round] 
   
   
   
   5
  Industrial Replicators 
   
   
   
   
   8
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  5 (+1) [5 Power/round] 
   
   
  25
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  15
  Fire Suppression System [1 Power/round when active] 
   
   5
  Cargo Holds:  4,000 cubic meters 
   
   
   
   1
  Locations:  Five locations throughout ship
  Escape Pods 
   
   
   
   
   
   7
  Number:  120
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6D  
   
   
   
                 105
  Speed:  6.0/9.2/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 5A (.72c/.9c) [7/9 Power/round] 
   
   
  28
  Acceleration Uprating:  Class Beta (75% acceleration) 
  [2 Power/round when active]   
   
   
   
   4
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 5A (.72c/.9c) [7/9 Power/round] 
   
   
  28
  Acceleration Uprating:  Class Beta (75% acceleration) 
  [2 Power/round when active]  
   
   
   
   4
  Location:  Port and starboard, where pylons join main body
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   5
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 9/O (generates 480 Power/round) 
   
                 103
  Location:  Aft
  Impulse Engine[s]:  2 Class 5A (generate 44 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type E (generates 45 Power/round) 
   
  45
  EPS:  Standard Power flow, +250 Power transfer/round 
   
  50
  Standard Usable Power:  568
  OPERATIONS SYSTEMS
  BRIDGE:  Bridge module dorsal of wedge section of main hull 
   
  28
  SEPARATION SYSTEM:  Detachable forward module  
   
   5
  COMPUTERS
  Core 1:  Command hull [5 Power/round]  
   
   
  10
  Core 2:  Engineering hull [5 Power/round]  
   
   
  10
  Uprating:  Class Alpha (+1) [1 Power/computer/round] 
   
   4
  ODN 
   
   
   
   
   
   
  15
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  20
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  46
  Range Package:  Type 6 (Accuracy 3/4/7/10)
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  16 light-years (1/1.1-5.0/5.1-12.0/12.1-16)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  22
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  Standard
  GORALIS CLASS
  038
  GORALIS 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Navigational Sensors  [5 Power/round] 
   
   
   
  20
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Probes:  60 
   
   
   
   
   
   6
  Sensors Skill:  5
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 3 
  [1 Power/round in use]  12
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  30
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
   9
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  19
  Strength:  7
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  48
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, two in main hull
  Type:  Emergency [5 Power/use] 
   
   
   
  30
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, one amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  26
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  Two in main hull
  CLOAKING DEVICE: Class 9 [40 Power/class/round]  
   
  32
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   5
  Internal Force Fields [1 Power/3 Strength]  
   
   
   5
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
  10
  Specialized Systems:  None
  Laboratories:  8 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Cannon     
   
   
   
  55
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward module
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Wing Disruptor Array 
   
   
   
  46
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Tip of starboard wing
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Port Wing Disruptor Array  
   
   
   
  46
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Tip of port wing
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (2) 
   
   
   
  94
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal, one on aft end of shaft, one on main body aft of bridge
  module
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (2) 
   
   
   
  94
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral, one on aft end of shaft, one on main body
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  GORALIS  2 OF 3
  039
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Aft Disruptor Array 
   
   
   
   
  47
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward module
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  150 
   
   
   
   
  15
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           53 (x4)
  Shield Generator:  Class 5 (Protection 900) [900 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1200 Protection)
  Subspace Field Distortion Amplifiers:  Class Zeta (Threshold  300)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   5
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 30 Size worth of ships  
   
  60
  Standard Complement:  15 shuttlecraft
  Location(s):  Aft dorsal
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Introduced into the Klingon fleets at 
  the beginning of the Klingon-Cardassian War, the 
  Goralis-class Incursion Cruiser quickly became a 
  favorite of warriors who favor raiding, maneu-
  vering, and skirmishing tactics over straightfor-
  ward battles. While sufficiently well-armed and 
  shielded to take part in any type of fleet engage-
  ment, the Goralis performs best when assigned 
  to the types of missions for which House Frel’kar 
  designed it:  lightning-fast incursions into enemy 
  territory to strike hard and then escape before the 
  enemy can mobilize his forces.
   
  Although not capable of atmospheric entry 
  or planetfall, the Goralis nevertheless has a stream-
  lined, almost aerodynamic shape which hints of its 
  speed and agility to the knowledgeable observer. 
  Like the De’nat class, its shape suggest a T when 
  viewed dorsally or ventrally. The forward shaft, 
  much broader and flatter than on most Klingon 
  ships, consists of two structures:  a basic under-
  structure, which terminates in a small detachable 
  forward module, and a slightly tapered superstruc-
  ture which merges into a large, wedge-shaped 
  body that forms part of the main hull. The captain 
  runs the ship from a bridge module attached to the 
  top of the wedge. The ship’s two nacelles, along 
  with its secondary impulse engines, mount ven-
  trally to the slightly downsloping “wings” where 
  they join the main body. Disruptor cannons and 
  arrays on the tips of the wings, the body of the 
  main hull and forward shaft, and the forward 
  module, among other places, give the vessel a 
  powerful offensive “punch,” particularly for a ship 
  its size.
   
  During the Dominion War, when fast 
  maneuvering and raiding was sometimes the only 
  way the Federation alliance forces could achieve 
  any type of success, the Goralis quickly earned 
  the admiration and respect of both Klingon and 
  Starfleet personnel alike. Officer exchange pro-
  grams placed many Starfleet officers on Goralis-
  class vessels, and those officers have brought their 
  experiences with the ship back to the Advanced 
  Starship Design Bureau, where they will no doubt 
  have some influence on the upcoming genera-
  tions of Starfleet ships.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Goralis, prototype; I.K.S. Ghav’vang, partic-
  ipated in daring raid on the Cardassian fortress 
  planet of Kharsadron (2375); I.K.S. ChunDab, 
  snuck across enemy lines to cripple the Jem’Hadar 
  breeding center at Lovac VII (2375).
  040
  GORALIS 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Jen’thar-Class Assault Cruiser
  Commissioning Date:  2358
  HULL SYSTEMS
  SIZE:  5
  Length:  183.28 meters
  Beam:  86.50 meters
  Height:  43.27 meters
  Decks:  10
  Mass:  437,000 metric tonnes
  SUs Available:  1,900
  SUs Used:  1,766
  HULL
  Outer 
   
   
   
   
   
   
  20
  Inner 
   
   
   
   
   
   
  20
  RESISTANCE
  Outer Hull:  6 
   
   
   
   
   
   6
  Inner Hull:  6 
   
   
   
   
   
   6
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 4 (Protection 70/110) [1 Power/10 Protection/round] 
  26
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round]  
  13
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round]  
  13
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  217/800/6,000
  CREW QUARTERS
  Barracks:  House 720 crewmembers 
   
   
   
  12
  Spartan:  200 
   
   
   
   
   
  10
  Basic:  90 
   
   
   
   
   
   9
  Expanded:  35 
   
   
   
   
   
   7
  Luxury:  10 
   
   
   
   
   
  10
  Unusual:  5 
   
   
   
   
   
   5
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  20
  Reserve Life Support [6 Power/round] 
   
   
   
  10
  Emergency Life Support (30 emergency shelters) 
   
   
  10
  Gravity [3 Power/round] 
   
   
   
   
   5
  Consumables:  3 years’ worth  
   
   
   
  15
  Replicator Systems
  Food Replicators [5 Power/round] 
   
   
   
   5
  Industrial Replicators 
   
   
   
   
  11
  Type:  Network of small replicators [2 Power/round]
  Type:  2 large units [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  15
  Fire Suppression System [1 Power/round when active] 
   
   5
  Cargo Holds:  30,000 cubic meters 
   
   
   
   1
  Locations:  Ventral amidships
  Escape Pods 
   
   
   
   
   
   7
  Number:  120
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6.92  
   
   
   
   
  86
  Speed:  6.0/7.0/9.2 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Port and starboard, where pylons join main body
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   5
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 7/M (generates 380 Power/round) 
   
   
  83
  Location:  Aft
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +250 Power transfer/round 
   
  50
  Standard Usable Power:  436
  OPERATIONS SYSTEMS
  BRIDGE:  Command hull forward 
   
   
   
  28
  COMPUTERS
  Core 1:  Command hull [5 Power/round]  
   
   
  10
  Core 2:  Engineering hull [5 Power/round]  
   
   
  10
  ODN 
   
   
   
   
   
   
  15
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  20
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Command hull ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  33
  Range Package:  Type 4 (Accuracy 3/4/7/10)
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  14 light-years (1/1.1-3.5/3.6-10.0/10.1-14)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  17
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  16
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Probes:  40 
   
   
   
   
   
   4
  Sensors Skill:  4
  JEN’THAR CLASS
  JEN’THAR 1 OF 3
  041
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  40
  Strength:  9 [3 Power/round]
  Number:  4
  Backup  
   
   
   
   
   
  12
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  19
  Strength:  7
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  75
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two in command section, three in Engineering section
  Type:  Emergency [5 Power/use] 
   
   
   
  70
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two in command section, three in Engineering section
  Type:  Cargo [4 Power/use]  
   
   
   
  24
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two in Engineering section
  CLOAKING DEVICE: Class 7 [40 Power/class/round]  
   
  26
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   5
  Internal Force Fields [1 Power/3 Strength]  
   
   
   5
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
  10
  Specialized Systems:  None
  Laboratories:  12 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward weapons pod
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (3) 
   
   
                 126
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Three locations on dorsal side of ship
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (3) 
   
   
                 126
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Five locations on ventral side of ship
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward weapons pod
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  150 
   
   
   
   
  15
  042
  JEN’THAR 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           43 (x4)
  Shield Generator:  Class 3 (Protection 500) [50 Power/shield/round]
  Shield Grid:  Type C (50% increase to 750 Protection)
  Subspace Field Distortion Amplifiers:  Class Delta (Threshold  160)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
    4
  Auto-Destruct System 
   
   
   
   
    5
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 20 Size worth of ships  
   
  40
  Standard Complement:  10 shuttlecraft
  Location(s):  Amidships ventral, port and starboard 
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  The Jen’thar-class Assault Cruiser, a 
  relatively old Klingon ship type used for longer-
  term exploration or attack missions, shows the 
  influence of Starfleet design principles. Unlike 
  most Klingon ships, its nacelle pylons sweep 
  upward and aft, suggesting a bird of prey stoop-
  ing to strike its target. The central body stretches 
  aft slightly beyond the pylons, and forward to 
  narrow and terminate in a typically Klingon com-
  mand hull which also boasts a formidable weap-
  ons pod.
   
  Unlike the more common B’rel and K’Vort 
  class vessels, the Klingons designed the Jen’thar 
  for longer-term missions of exploration or attack. 
  Thus it was well-suited to the Dominion War, 
  where Klingon ships often spent long periods of 
  time far away from Klingon space.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Jen’thar, prototype; I.K.S. VeS’tang, crippled 
  an enemy wing during the Second Battle of Vulca-
  nis (2374); I.K.S. Mektar, destroyed five Jem’Hadar 
  Attack Fighters during attack on Chin’toka (2374); 
  I.K.S. Gor’Vas, destroyed Breen battleship in a sui-
  cide run during the final assault on Chin’toka, cre-
  ating a major opening in the enemy lines (2375).
  JEN’THAR 3 OF 3
  043
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Kelirax-Class Scout
  Commissioning Date:  2372
  HULL SYSTEMS
  SIZE:  3
  Length:  96.34 meters
  Beam:  21.12 meters
  Height:  15.78 meters
  Decks:  3
  Mass:  58,600 metric tonnes
  SUs Available:  1,000
  SUs Used:  979
  HULL
  Outer 
   
   
   
   
   
   
  12
  Inner 
   
   
   
   
   
   
  12
  RESISTANCE
  Outer Hull:  6 
   
   
   
   
   
   6
  Inner Hull:  6 
   
   
   
   
   
   6
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  21
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  6/10/45
  CREW QUARTERS
  Barracks:  None
  Spartan:  10 
   
   
   
   
   
   1
  Basic:  5  
   
   
   
   
   
   1
  Expanded:  None
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [4 Power/round] 
   
   
   
  12
  Reserve Life Support [2 Power/round] 
   
   
   
   6
  Emergency Life Support (18 emergency shelters) 
   
   
   6
  Gravity [1 Power/round] 
   
   
   
   
   3
  Consumables:  2 years’ worth  
   
   
   
   6
  Replicator Systems
  Food Replicators [3 Power/round] 
   
   
   
   3
  Industrial Replicators 
   
   
   
   
   3
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  3 (+1) [3 Power/round] 
   
   
  15
  Recreation Facilities:  3 [6 Power/round]  
   
   
  24
  Personnel Transport:  Jefferies tubes [0 Power/round]  
    
   3
  Fire Suppression System [1 Power/round when active] 
   
   3
  Cargo Holds:  4,500 cubic meters 
   
   
   
   1
  Locations:  Four locations throughout ship 
  Escape Pods 
   
   
   
   
   
   1
  Number:  5
  Capacity:  4 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6 
   
   
   
   
   
  80
  Speed:  6.0/7.0/8.0 [1 Power/.2 warp speed]
  PIS:  Type I (20 hours of Maximum warp) 
   
   
  18
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Acceleration Uprating:  Class Beta (75% acceleration)
   [1 Power/round when active]  
   
   
   
  4
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   3
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 6/K (generates 325 Power/round) 
   
   
  73
  Location:  Amidships
  Impulse Engine[s]:  1 Class 6 (generates 48 Power/engine/round)
  Auxiliary Power:  3 reactors (generate 5 Power/reactor/round) 
   9
  Emergency Power:  Type C (generates 35 Power/round) 
   
  35
  EPS:  Standard Power flow, +100 Power transfer/round 
   
  25
  Standard Usable Power:  373 
  OPERATIONS SYSTEMS
  BRIDGE:  Forward command hull 
   
   
   
  17
  COMPUTERS
  Core 1:  Engineering [5 Power/round] 
   
   
   
   6
  Uprating:  Class Alpha (+1) [1 Power/computer/round] 
   
   2
  ODN 
   
   
   
   
   
   
   9
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  12
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  45
  Range Package:  Type 4 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  14 light-years (1/1.1-3.5/3.6-10.0/10.1-14)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Beta (+2)
  Coverage:  -3000
  Lateral Sensors [5 Power/round] 
   
   
   
  29
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Beta (+2)
  Coverage:  -3000
  Navigational Sensors  [5 Power/round] 
   
   
   
  18
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Beta (+2)
  Probes:  50 
   
   
   
   
   
   5
  Sensors Skill:  5
  KELIRAX CLASS
  044
  KELIRAX 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 3 
  [1 Power/round in use]  
   
   
   
   
  12
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  Two 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  12
  Strength:  8 [3 Power/round]
  Number:  2
  Backup  
   
   
   
   
   
   4
  Strength:  5 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  19
  Strength:  7
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Forward ventral
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Aft ventral
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  14
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One forward
  Type:  Cargo [4 Power/use]  
   
   
   
  11
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One to port of engineering
  CLOAKING DEVICE:  Class 8 [40 Power/class/round]  
   
  27
  SECURITY SYSTEMS
  Rating:  3 
   
   
   
   
   
  12
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   3
  Internal Force Fields [1 Power/3 Strength]  
   
   
   3
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   8
  Specialized Systems:  None
  Laboratories:  4 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  38
  Type:  8
  Damage:  180 [18 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Disruptor Cannon 
   
   
   
  32
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Tip of starboard “wing”
  Firing Arc:  180 degrees forward
  Firing Modes:  Standard, Pulse
  Port Disruptor Cannon 
   
   
   
   
  32
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Tip of port “wing”
  Firing Arc:  180 degrees forward
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward, ventral of command section
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  15
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  4
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  100 
   
   
   
   
  10
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           22 (x4)
  Shield Generator:  Class 3 (Protection 500) [50 Power/shield/round]
  Shield Grid:  Type B (33% increase to 667 Protection)
  Subspace Field Distortion Amplifiers:  Class Gamma (Threshold  150)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
  4
  Auto-Destruct System 
   
   
   
   
   3
  KELIRAX 2 OF 3
  045
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  None
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Developed just in time for the Domin-
  ion War, the Kelirax-class Scout served admira-
  bly in countless recon missions and raids behind 
  enemy lines. It resembles a small, elongated B’rel-
  class bird of prey with more rounded wings pulled 
  in closer to the body. This structure improves the 
  strength and efficiency of its shield bubble and 
  cloaking device. 
  Noteworthy vessels/service records/encounters: 
  I.K.S. Kelirax, prototype; I.K.S. Chav’qar, detected 
  Dominion supply convoy en route to Bolian front 
  in time for Federation alliance forces to destroy the 
  convoy, helping to drive the enemy back (2374); 
  I.K.S. Rogh, gathered intelligence on Chin’toka 
  system prior to first Federation-Klingon-Romulan 
  alliance assault there (2375).
  046
  KELIRAX 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Kel’var-Class Heavy Frigate
  Commissioning Date:  2362
  HULL SYSTEMS
  SIZE:  5
  Length:  243.55 meters
  Beam:  81.14 meters
  Height:  40.70 meters
  Decks:  9
  Mass:  442,475 metric tonnes
  SUs Available:  1,775
  SUs Used:  1,655
  HULL
  Outer 
   
   
   
   
   
   
  20
  Inner 
   
   
   
   
   
   
  20
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 6 (Protection 90/130) [1 Power/10 Protection/round] 
  32
  Backup:  Class 6 (Protection 45) [1 Power/10 Protection/round]  
  16
  Backup:  Class 6 (Protection 45) [1 Power/10 Protection/round]  
  16
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  234/550/7,600
  CREW QUARTERS
  Barracks:  House 600 crewmembers 
   
   
   
  10
  Spartan:  100 
   
   
   
   
   
   5
  Basic:  50 
   
   
   
   
   
   5
  Expanded:  20 
   
   
   
   
   
   4
  Luxury:  5 
   
   
   
   
   
   5
  Unusual:  2 
   
   
   
   
   
   2
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  20
  Reserve Life Support [6 Power/round] 
   
   
   
  10
  Emergency Life Support (30 emergency shelters) 
   
   
  10
  Gravity [3 Power/round] 
   
   
   
   
   5
  Consumables:  3 years’ worth  
   
   
   
  15
  Replicator Systems
  Food Replicators [5 Power/round] 
   
   
   
   5
  Industrial Replicators 
   
   
   
   
   8
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  15
  Fire Suppression System [1 Power/round when active] 
   
   5
  Cargo Holds:  40,000 cubic meters 
   
   
   
   2
  Locations:  Ten locations throughout ship
  Escape Pods 
   
   
   
   
   
   7
  Number:  120
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 5A  
   
   
   
   
  55
  Speed:  5.0/7.0/8.0 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Port and starboard, where upper pylons join main body
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   5
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 8/N (generates 400 Power/round) 
   
   
  90
  Location:  Aft
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +200 Power transfer/round 
   
  45
  Standard Usable Power:  456
  OPERATIONS SYSTEMS
  BRIDGE:  Command hull forward 
   
   
   
  28
  SEPARATION SYSTEM:  Detachable forward module  
   
   5
  COMPUTERS
  Core 1:  Command hull [5 Power/round]  
   
   
  10
  Core 2:  Engineering [5 Power/round] 
   
   
   
  10
  ODN 
   
   
   
   
   
   
  15
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  20
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  37
  Range Package:  Type 5 (Accuracy 3/4/7/10)
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  15 light-years (1/1.1-4.0/4.1-12.0/12.1-15)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  17
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  16
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Probes:  60 
   
   
   
   
   
   6
  Sensors Skill:  4
  KEL’VAR CLASS
  KEL’VAR  1 OF 3
  047
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  30
  Strength:  8 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
   9
  Strength:  5 [2 Power/round]
  Number:  3
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  19
  Strength:  7
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  30
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, one in Engineering section
  Type:  Emergency [5 Power/use] 
   
   
   
  42
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, two amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  36
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Three amidships
  CLOAKING DEVICE: Class 6 [40 Power/class/round]  
   
  23
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   5
  Internal Force Fields [1 Power/3 Strength]  
   
   
   5
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  15
  Specialized Systems:  Two 
   
   
   
   
  10
  Laboratories:  24 
   
   
   
   
   
   6
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Disruptor Arrays (2) 
   
   
   
  68
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Starboard
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  Port Disruptor Arrays (2)  
   
   
   
  68
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Port
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Array 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal amidships
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Array 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral amidships
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  048
  KEL’VAR 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Forward Torpedo Launcher  
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  180 
   
   
   
   
  18
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           45 (x4)
  Shield Generator:  Class 3 (Protection 600) [60 Power/shield/round]
  Shield Grid:  Type C (50% increase to 900 Protection)
  Subspace Field Distortion Amplifiers:  Class Delta (Threshold  200)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
    4
  Auto-Destruct System 
   
   
   
   
    5
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 26 Size worth of ships  
   
  52
  Standard Complement:  13 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Most Klingon warriors consider the 
  Kel’var-class Heavy Frigate the most powerful and 
  effective of all Klingon Frigates. Virtually every 
  Great House has at least a few of these ships in 
  its fleet. Designed for long-term border patrols 
  and other extended missions, it has a sturdy struc-
  tural frame and advanced SIF, making it superbly 
  suited for search and rescue situations, support of 
  colonies in dangerous territories, and other mis-
  sions where it might experience forms of hull 
  stress.
   
  The Kel’var features four warp nacelles and 
  a modified version of the typical Klingon “winged 
  shaft” design. With its thicker, shorter central 
  body, and shorter forward shaft, it has a reduced 
  dorsal-ventral profile compared to most Klingon 
  ships. The four wing pylons (arranged in dorsal-
  ventral pairs on each side of the ship) likewise 
  have a smaller profile which the designers created 
  by angling the “wing” pylons in more towards 
  the body, instead of “spreading” them outward as 
  with most other Klingon ship designs. The com-
  mand hull on the end of the forward shaft is char-
  acteristically Klingon, but combines elements of 
  both the Vor’cha-type detachable cannon module 
  and older D7-type command hull.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Kel’var (prototype); I.K.S. Qo’rok, discov-
  ered and delayed covert Cardassian border incur-
  sion, giving main fleet time to respond (2373); 
  I.K.S. Dujtal, destroyed while saving Klingon col-
  onists from stellar disaster (2373); I.K.S. Gh’rota, 
  lost and presumed destroyed in the Badlands 
  while on secret mission (2374).
  KEL’VAR 3 OF 3
  049
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Kleg-Ta-Class Surveyor
  Commissioning Date:  2338
  HULL SYSTEMS
  SIZE:  4
  Length:  119.36 meters
  Beam:  89.58 meters
  Height:  67.45 meters
  Decks:  6
  Mass:  98,500 metric tonnes
  SUs Available:  1,150
  SUs Used:  1,039
  HULL
  Outer 
   
   
   
   
   
   
  16
  Inner 
   
   
   
   
   
   
  16
  RESISTANCE
  Outer Hull:  6 
   
   
   
   
   
   6
  Inner Hull:  6 
   
   
   
   
   
   6
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  22
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  SPECIALIZED HULL:  Atmospheric Capability; Planetfall Capability 
   8
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  16/14/400
  CREW QUARTERS
  Barracks:  None
  Spartan:  10 
   
   
   
   
   
   1
  Basic:  20 
   
   
   
   
   
   2
  Expanded:  None
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [7 Power/round] 
   
   
   
  16
  Reserve Life Support [4 Power/round] 
   
   
   
   8
  Emergency Life Support (24 emergency shelters) 
   
   
   8
  Gravity [2 Power/round] 
   
   
   
   
   4
  Consumables:  4 year’s worth  
   
   
   
  16
  Replicator Systems
  Food Replicators [4 Power/round] 
   
   
   
   4
  Industrial Replicators 
   
   
   
   
   7
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  3 (+1) [3 Power/round] 
   
   
  15
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  12
  Fire Suppression System [1 Power/round when active] 
   
   4
  Cargo Holds:  12,000 cubic meters 
   
   
   
   1
  Locations:  Four locations throughout ship
  Escape Pods 
   
   
   
   
   
   5
  Number:  100
  Capacity:  4 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 5B  
   
   
   
   
  60
  Speed:  5.0/7.0/9.0 [1 Power/.2 warp speed]
  PIS:  Type C (6 hours of Maximum warp)  
   
   
   6
  Special Configuration: Variable-Geometry 
   
   
   5
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  Reaction Control System (.025c) [2 Power/round when in use] 
   4
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 4/G (generates 220 Power/round) 
   
   
  52
  Location:  Aft amidships
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  3 reactors (generate 5 Power/reactor/round) 
   9
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +200 Power transfer/round 
   
  40
  Standard Usable Power:  276
  OPERATIONS SYSTEMS
  BRIDGE:  Command hull dorsal  
   
   
   
  22
  COMPUTERS
  Core 1:  Engineering ventral [5 Power/round] 
   
   
   8
  Core 2:  Forward ventral of main hull [5 Power/round] 
   
   8
  ODN 
   
   
   
   
   
   
  12
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  16
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Engineering ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  55
  Range Package:  Type 6 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  16 light-years (1/1.1-5.0/5.1-12.0/12.1-16)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  -3000
  Lateral Sensors [5 Power/round] 
   
   
   
  31
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  -3000
  Navigational Sensors  [5 Power/round] 
   
   
   
  18
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Probes:  100 
   
   
   
   
   
  10
  Sensors Skill:  5
  KLEG-TA CLASS
  050
  KLEG-TA 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round) 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  24
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
   6
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 6 [2 Power/round]  
   
   
   
  12
  Strength:  6
  Security:  -2
  Emergency Communications:  No
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  15
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  24
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two in main hull
  CLOAKING DEVICE:  Class 6 [40 Power/class/round]  
   
  22
  SECURITY SYSTEMS
  Rating:  2 
   
   
   
   
   
   8
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   4
  Internal Force Fields [1 Power/3 Strength]  
   
   
   4
  SCIENCE SYSTEMS
  Rating 3 (+2) [3 Power/round]  
   
   
   
  19
  Specialized Systems:  Three 
   
   
   
   
  15
  Laboratories:  28 
   
   
   
   
   
   6
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward module
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  15
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  4
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward module
  Firing Arc:  Forward, but are self-guided
  Torpedoes Carried:  10 
   
   
   
   
   1
  TA/T/TS:  Class Alpha [0 Power/round]  
   
   
   6
  Strength:  7
  Bonus:  +0
  Weapons Skill:  3
  Shields (Forward, Aft, Port, Starboard) 
   
           27 (x4)
  Shield Generator:  Class 3 (Protection 420) [42 Power/round]
  Shield Grid:  Type B (33% increase to 560 Protection)
  Subspace Field Distortion Amplifiers:  Class Gamma (Threshold 140)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   4
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 4 Size worth of ships 
   
   
   8
  Standard Complement:  2 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Although the Klingons are not known 
  as explorers, the Empire in fact conducts a sub-
  stantial amount of exploration every year. While 
  primarily intended to find new worlds to colo-
  nize and/or conquer, exploration also serves to 
  broaden the Klingons’ scientific knowledge, and 
  to acquaint younger warriors with the rigors of 
  space travel.
   
  The most common Klingon general-pur-
  pose surveyor is the Kleg-Ta class, named after 
  a famed Klingon biologist of several centuries 
  ago. Equipped with some of the Empire’s most 
  advanced sensors (which frequently undergo 
  upgrades), the Kleg-Ta charts and monitors stellar 
  anomalies, discovers and surveys new planets, 
  and conducts experiments.
   
  The Kleg-Ta resembles the B’rel-class Light 
  KLEG-TA 2 OF 3
  051
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Warship in all respects, with a few notable excep-
  tions. First, the forward module contains primarily 
  sensors instead of weapons, and has a wedge/
  arrowhead shape instead of an ovoid shape. 
  Second, the wing pylons have a slightly different 
  shape, and carry on their tips warp nacelles 
  instead of disruptor cannons.
   
  The Empire frequently sells older Kleg-Tas 
  to civilian researchers and institutions. These per-
  sons typically repaint them, refit them slightly, 
  and then send them right back out to continue 
  their scientific pursuits
  Noteworthy vessels/service records/encounters: 
  I.K.S. Kleg-Ta, prototype; I.K.S. GhaSen, discov-
  ered the Vodaru system and its mineral-rich aster-
  oid belts (2351); I.K.S. Nhal’cheth, conducted 
  decade-long pulsar monitoring project (2360-69); 
  I.K.S. Itliq, conducted extensive survey of several 
  rimward sectors (2370-74).
  052
  KLEG-TA 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  K’mpec-Class Heavy Warship
  Commissioning Date:  Began construction 2376; due for completion 
  2378-2381
  HULL SYSTEMS
  SIZE:  8
  Length:  616.23 meters
  Beam:  431.76 meters
  Height:  125.40 meters
  Decks:  30 decks
  Mass:  3,357,000 metric tonnes
  SUs Available:  3,250
  SUs Used:  3,152
  HULL
  Outer 
   
   
   
   
   
   
  32
  Inner 
   
   
   
   
   
   
  32
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  32
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  825/800/2,100 
  CREW QUARTERS
  Barracks:  House 1,380 crewmembers 
   
   
   
  23
  Spartan:  200 
   
   
   
   
   
  10
  Basic:  100 
   
   
   
   
   
  10
  Expanded:  50 
   
   
   
   
   
  10
  Luxury:  18 
   
   
   
   
   
  18
  Unusual:  8 
   
   
   
   
   
   8
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [10 Power/round] 
   
   
   
  32
  Reserve Life Support [5 Power/round] 
   
   
   
  16
  Emergency Life Support (48 emergency shelters) 
   
   
  16
  Gravity [4 Power/round] 
   
   
   
   
   8
  Consumables:  3 years’ worth  
   
   
   
  24
  Replicator Systems
  Food Replicators [8 Power/round] 
   
   
   
   8
  Industrial Replicators 
   
   
   
   
  25
  Type:  Two networks of small replicators [2 Power/network/round]
  Type:  3 large units [2 Power/replicator/round]
  Medical Facilities:  5 (+1) [5 Power/round] 
   
   
  25
  Recreation Facilities:  5 [10 Power/round]  
   
   
  40
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  24
  Fire Suppression System [1 Power/round when active] 
   
   8
  Cargo Holds:  80,000 cubic meters 
   
   
   
   3
  Locations:  10 locations throughout ship
  Escape Pods 
   
   
   
   
   
  10
  Number:  180
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 7A  
   
   
   
                 125
  Speed:  7.0/9.0/9.3 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  Uprating: Package 1 for Maximum 
   
   
   
   2
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Location:  Aft edges of nacelle pylons
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   8
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 12/R (generates 600 Power/round) 
   
                 130
  Location:  Amidships
  Impulse Engine[s]:  2 Class 6 (generate 48 Power/engine/round)
  Auxiliary Power:  5 reactors (generate 5 Power/reactor/round) 
  15
  Emergency Power:  Type E (generates 45 Power/round) 
   
  45
  EPS:  Standard Power flow, +300 Power transfer/round 
   
  70
  Standard Usable Power:  696
  OPERATIONS SYSTEMS
  BRIDGE:  Bridge module, forward ventral  
   
   
  44
  AUXILIARY CONTROL ROOM:  Auxiliary bridge, amidships 
   
  24
  SEPARATION SYSTEM:  Detachable forward module [10 Power]  
   8
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  16
  Core 2:  Amidships, starboard [5 Power/round] 
   
   
  16
  Core 3:  Amidships, port [5 Power/round]  
   
   
  16
  Uprating:  Class Alpha (+1) [1 Power/computer/round] 
   
   6
  ODN 
   
   
   
   
   
   
  24
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  32
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  42
  Range Package:  Type 5 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  15 light-years (1/1.1-4.0/4.1-12.0/12.1-15)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  Standar
  Lateral Sensors [5 Power/round] 
   
   
   
  22
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  Standard
  K’MPEC CLASS
  K’MPEC 1 OF 4
  053
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Navigational Sensors  [5 Power/round] 
   
   
   
  20
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Probes:  50 
   
   
   
   
   
   5
  Sensors Skill:  5
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2
  [1 Power/round in use]  
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [2 Power/round] 
   
   
   
   2
  Backups:  3 
   
   
   
   
   
   3
  Inertial Damping Field
  Main  
   
   
   
   
   
  64
  Strength:  9 [3 Power/round]
  Number:  4
  Backup  
   
   
   
   
   
  16
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 9 [2 Power/round]  
   
   
   
  26
  Strength:  9
  Security:  -5 (Class Gamma uprating)
  Basic Uprating:  Class Beta (+2)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward ventral
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward dorsal
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Shuttlebay (x2)
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  51
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, two amidships
  Type:  Emergency [5 Power/use] 
   
   
   
  45
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, two amidships
  Type:  Cargo [5 Power/use]  
   
   
   
  56
  Pads:  600 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, three amidships
  CLOAKING DEVICE:  Class 8 [40 Power/class/round]  
   
  32
  SECURITY SYSTEMS
  Rating:  5 
   
   
   
   
   
  20
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   8
  Internal Force Fields [1 Power/3 Strength]  
   
   
   8
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  18
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  20 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  59
  Type:  13
  Damage:  280 [28 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward module
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Forward Dorsal Disruptor Array 
   
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of forward spar
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Forward Ventral Disruptor Array 
   
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of forward spar
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Dorsal Starboard Wing Disruptor Arrays (2) 
   
                 100
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of starboard wing
  Firing Arc:  360 degrees dorsal (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Ventral Starboard Disruptor Arrays (2) 
   
                 102
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of starboard wing
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  054
  K’MPEC 2 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Dorsal Port Wing Disruptor Arrays (2) 
   
                 100
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of port wing
  Firing Arc:  360 degrees dorsal (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Ventral Port Wing Disruptor Arrays (2) 
   
                 102
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of port wing
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Starboard Wing Forward Disruptor Arrays (2)  
                 100
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of starboard wing
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Port Wing Forward Disruptor Arrays (2) 
   
                 100
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of port wing
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Starboard Wing Aft Disruptor Array  
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Aft edge of starboard wing
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Port Wing Aft Disruptor Array 
   
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Aft edge of port wing
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Dorsal Torpedo Launcher 
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward dorsal
  Firing Arc:  Forward, but are self-guided
  Forward Ventral Torpedo Launcher  
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward ventral
  Firing Arc:  Forward, but are self-guided
  Aft Dorsal Torpedo Launcher 
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft dorsal
  Firing Arc:  Aft, but are self-guided
  Aft Ventral Torpedo Launcher 
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft ventral
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  400 
   
   
   
   
  40
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
         102 (x4)
  Shield Generator:  Class 6 (Protection 1100) [110 Power/shield/round]
  Shield Grid:  Type C (50% increase to 1650 Protection)
  Subspace Field Distortion Amplifiers:  Class Eta (Threshold  350)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   8
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 50 Size worth of ships  
                 100
  Standard Complement:  25 shuttlecraft and shuttlepods
  Location(s):  Aft dorsal, port and starboard  
  Captain’s Yacht:  Yes 
   
   
   
   
  10
  K’MPEC 3 OF 4
  055
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  DESCRIPTION AND NOTES
  Fleet data:  Newest and most advanced of the 
  Klingon Vessels, the K’mpec-class Heavy Warship 
  first began construction in 2376 after a planning 
  and design period of nearly ten years. Named 
  after the late Chancellor, it is intended to become 
  the Empire’s new “front line” warship, displacing 
  the Vor’cha class from that role.
   
  When designing the K’mpec, Klingon engi-
  neers used the basic structure, spaceframe, and 
  system requirements for the Vor’cha-class Heavy 
  Warship, but increased its dimensions so the ship 
  is larger than its predecessor, but still smaller 
  than the Negh’Var. They moved the warp nacelles 
  backwards slightly, to obtain an improved warp 
  profile, and attached the wedge-shaped dorsal 
  module to the ship’s body more closely and 
  firmly, to prevent certain catastrophic explosions 
  which occurred on damaged Vor’chas during the 
  Dominion War. Most unusually, they moved the 
  axehead-shaped bridge module from the dorsal 
  side of the forward shaft to the ventral side, giving 
  the ship a profile unlike that of any other ship of 
  the Empire.
   
  Some Great Houses, particularly those with 
  business interests relating to the manufacture of 
  the Negh’Var, argued that the I.K.D.F. should con-
  vert the Negh’Var into a distinct ship class and 
  commission an all-new, even larger and more 
  powerful flagship for the Empire. Unfortunately 
  for them, the High Council was dubious about 
  this suggestion; on its recommendation, Chancel-
  lor Martok rejected the proposal and proceeded 
  with the K’mpec Construction Program.
  Noteworthy vessels/service records/encounters: 
  I.K.S. 
  K’mpec, 
  prototype, 
  undergoing 
  trials 
  (2375-76); I.K.S. Jaq’veSwI, under construction 
  (2376); I.K.S. Povtaj, under construction (2376).
  056
  K’MPEC 4 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  K’t’inga-Class Battle Cruiser
  Commissioning Date:  Original design 2267, significantly upgraded in 
  2280s, 2320s, 2350s 
  HULL SYSTEMS
  SIZE:  7
  Length:  349.54 meters
  Beam:  251.76 meters
  Height:  98.41 meters
  Decks:  20
  Mass:  760,000 metric tonnes
  SUs Available:  2,000
  SUs Used:  1,857
  HULL
  Outer 
   
   
   
   
   
   
  28
  Inner 
   
   
   
   
   
   
  28
  RESISTANCE
  Outer Hull:  6 
   
   
   
   
   
   6
  Inner Hull:  6 
   
   
   
   
   
   6
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 4 (Protection 70/110) [1 Power/10 Protection/round] 
  28
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round]  
  14
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round]  
  14
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  347/800/6,540
  CREW QUARTERS
  Barracks:  House 840 crewmembers 
   
   
   
  14
  Spartan:  120 
   
   
   
   
   
   6
  Basic:  75 
   
   
   
   
   
   8
  Expanded:  30 
   
   
   
   
   
   6
  Luxury:   8 
   
   
   
   
   
   8
  Unusual:  5 
   
   
   
   
   
   5
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  28
  Reserve Life Support [6 Power/round] 
   
   
   
  14
  Emergency Life Support (42 emergency shelters) 
   
   
  14
  Gravity [4 Power/round] 
   
   
   
   
   7
  Consumables:  2 years’ worth  
   
   
   
  14
  Replicator Systems
  Food Replicators [7 Power/round] 
   
   
   
   7
  Industrial Replicators 
   
   
   
   
  10
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  21
  Fire Suppression System [1 Power/round when active] 
   
   7
  Cargo Holds:  50,000 cubic meters 
   
   
   
   2
  Locations:  Eight locations throughout ship
  Escape Pods 
   
   
   
   
   
   9
  Number:  160
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6C6  
   
   
   
                 103
  Speed:  6.0/9.0/9.6 [1 Power/.2 warp speed]
  PIS:  Type F (9 hours of Maximum warp)  
   
   
  12
  IMPULSE ENGINE
  Type:  Class 4B (.65c/.85c) [6/8 Power/round] 
   
   
  23
  Location:  Aft, port and starboard
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use] 
   7
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 9/O (generates 450 Power/round) 
   
                 100
  Location:  Amidships
  Impulse Engine[s]:  1 Class 4B (generates 38 Power/engine/round)
  Auxiliary Power:  3 reactors (generate 5 Power/reactor/round)
  Emergency Power:  Type C (generates 35 Power/round) 
   
  35
  EPS:  Standard Power flow, +200 Power transfer/round 
   
  55
  Standard Usable Power:  488
  OPERATIONS SYSTEMS
  BRIDGE:  Forward bridge module 
   
   
   
  39
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  14
  Core 2:  Engineering [5 Power/round] 
   
   
   
  14
  ODN 
   
   
   
   
   
   
  21
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  28
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  33
  Range Package:  Type 4 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  14 light-years (1/1.1-3.5/3.6-10.0/10.1-14)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  17
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  16
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Probes:  30 
   
   
   
   
   
   3
  Sensors Skill:  3
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  
   
   
   
   
  11
  Navigational Computer
  K’T’INGA CLASS
  K’T’INGA 1 OF 3
  057
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Main:  Class 3 (+2) [2 Power/round] 
   
   
   
   4
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  56
  Strength:  9 [3 Power/round]
  Number:  4
  Backup  
   
   
   
   
   
  16
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  19
  Strength:  7
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Auxiliary craft bays (x2)
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  48
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, two amidships
  Type:  Emergency [5 Power/use] 
   
   
   
  42
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, two amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  24
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two in main hull
  CLOAKING DEVICE:  Class 6 [40 Power/class/round]  
   
  25
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   7
  Internal Force Fields [1 Power/3 Strength]  
   
   
   7
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  17
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  17 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward module
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Dorsal Disruptor Array 
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of starboard “wing”
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Port Dorsal Disruptor Array 
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of port “wing”
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Starboard Ventral Disruptor Array  
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of starboard “wing”
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Port Ventral Disruptor Array 
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of port “wing”
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  058
  K’T’INGA 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Forward Torpedo Launcher  
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward module
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  100 
   
   
   
   
  10
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           69 (x4)
  Shield Generator:  Class 4 (Protection 700) [70 Power/shield/round]
  Shield Grid:  Type C (50% increase to 1050 Protection)
  Subspace Field Distortion Amplifiers:  Class Epsilon (Threshold  250)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   7
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 20 Size worth of ships  
   
  40
  Standard Complement:  10 shuttlecraft
  Location(s):  Aft ventral 
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Evolved from the D7-class Battle 
  Cruiser of the mid- to late 2200s, and in fact 
  first manufactured during the latter part of that 
  period, the K’t’inga-class Battle Cruiser has filled 
  the ranks of the Klingon space forces for nearly 
  a century–a testament to its durability and adapt-
  ability. Although relatively lightly armed and 
  protected compared to many modern ships, it 
  nevertheless remains an important and effective 
  part of the Klingon fleet.
   
  Physically, the K’t’inga consists of a broad 
  main hull which vaguely possesses a batwing pro-
  file when viewed dorsally or ventrally, and whose 
  “wings” flare out to terminate in warp nacelles; 
  a long, narrow forward shaft, and an axehead-
  shaped forward module with a bridge module 
  mounted to it dorsally. The forward shaft has 
  proved to be a vulnerability–enemy attacks can 
  sever it, splitting the bridge off from the main 
  hull–but not so much of one that Klingon engi-
  neers have seen fit to redesign the ship to elimi-
  nate or alter it.
   
  This Starship Template represents the 
  K’t’inga as manufactured during the 2360s and 
  ë70s, after numerous class-wide improvements 
  and upgrades from its original systems. For the 
  late 2200s version of the ship, see the Ship Rec-
  ognition Manual:  Starships of the Original Series 
  Era.
   
  Forward shaft:  Enemy vessels can target 
  the K’t’inga’s forward shaft at a -8 Test Result pen-
  alty. Attacks which hit apply their full damage to 
  the shaft, not just 10% of it. A total of 400 SUs 
  of damage caused by attacks which specifically 
  target the forward shaft sever it, cutting the ship in 
  two.
  Noteworthy vessels/service records/encounters: 
  I.K.S. K’t’inga, prototype; I.K.S. Amar, destroyed 
  while investigating the V’ger machine life-form 
  (2271); I.K.S. Kronos One, carried Chancellor 
  Gorkon on peace mission to Earth (2293); I.K.S. 
  T’Acog, captured and destroyed by the outlaws 
  Korris, Konmel, and Kunivas while carrying them 
  to Qo’noS (2364); I.K.S. T’Ong, launched in 2290 
  under the command of Captain K’Temok with 
  crew placed in hibernation due to extended nature 
  of mission, returned to Klingon space in 2365, 
  at which point Klingon Emissary K’ehleyr and 
  Lieutenant Commander Worf of the U.S.S. Enter-
  prise-D had to take command of it to prevent any 
  unfortunate incidents arising from the crew’s igno-
  rance of the current state of peace between the 
  Empire and the Federation (2365); I.K.S. B’Moth, 
  irreparably damaged by Cardassian attack, survi-
  vors rescued by the I.K.S. Rotarran under com-
  mand of General Martok (2373).
  K’T’INGA 3 OF 3
  059
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  K’Vort-Class Warship
  Commissioning Date:  2339
  HULL SYSTEMS
  SIZE:  7
  Length:  323.40 meters
  Beam:  335.61 meters
  Height:  140.73 meters
  Decks:  10
  Mass:  2,450,000 metric tonnes
  SUs Available:  2,000
  SUs Used:  1,887
  HULL
  Outer 
   
   
   
   
   
   
  28
  Inner 
   
   
   
   
   
   
  28
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 6 (Protection 90/130) [1 Power/10 Protection/round] 
  34
  Backup:  Class 6 (Protection 45) [1 Power/10 Protection/round]  
  17
  Backup:  Class 6 (Protection 45) [1 Power/10 Protection/round]  
  17
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  355/1,200/7,500
  CREW QUARTERS
  Barracks:  House 1,200 crewmembers 
   
   
   
  20
  Spartan:  160 
   
   
   
   
   
   8
  Basic:  90 
   
   
   
   
   
   9
  Expanded:  30 
   
   
   
   
   
   6
  Luxury:  7 
   
   
   
   
   
   7
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  28
  Reserve Life Support [6 Power/round] 
   
   
   
  14
  Emergency Life Support (42 emergency shelters) 
   
   
  14
  Gravity [4 Power/round] 
   
   
   
   
   7
  Consumables:  2 years’ worth  
   
   
   
  14
  Replicator Systems
  Food Replicators [7 Power/round] 
   
   
   
   7
  Industrial Replicators 
   
   
   
   
  10
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  5 [10 Power/round]  
   
   
  40
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  21
  Fire Suppression System [1 Power/round when active] 
   
   7
  Cargo Holds:  33,000 cubic meters 
   
   
   
   1
  Locations:  Dorsal amidships
  Escape Pods 
   
   
   
   
   
   8
  Number:  160
  Capacity:  4 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6D  
   
   
   
                 105
  Speed:  6.0/9.2/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  Uprating: Package 1 for Standard, Sustainable, and Maximum  
   6
  Special Configuration: Embedded 
   
   
   
  28
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   7
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 10/P (generates 540 Power/round) 
   
                 114
  Location:  Aft amidships
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type E (generates 45 Power/round) 
   
  45
  EPS:  Standard Power flow, +250 Power transfer/round 
   
  60
  Standard Usable Power:  606
  OPERATIONS SYSTEMS
  BRIDGE:  Command hull dorsal  
   
   
   
  39
  COMPUTERS
  Core 1:  Engineering ventral [5 Power/round] 
   
   
  14
  Core 2:  Engineering forward [5 Power/round] 
   
   
  14
  ODN 
   
   
   
   
   
   
  21
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  28
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Engineering ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  33
  Range Package:  Type 4 (Accuracy 3/4/7/10)
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  14 light-years (1/1.1-3.5/3.6-10.0/10.1-14)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  17
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  16
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Probes:  40 
   
   
   
   
   
   4
  K’VORT CLASS
  060
  K’VORT 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round) 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  56
  Strength:  9 [3 Power/round]
  Number:  4
  Backup  
   
   
   
   
   
  16
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  19
  Strength:  7
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward ventral
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  30
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One in command section, one in Engineering section
  Type:  Emergency [5 Power/use] 
   
   
   
  42
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, two amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  24
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two in Engineering section
  CLOAKING DEVICE:  Class 8 [40 Power/class/round]  
   
  31
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   7
  Internal Force Fields [1 Power/3 Strength]  
   
   
   7
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
  12
  Specialized Systems:  None
  Laboratories:  7 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Starboard Forward Disruptor Cannon  
   
   
  40
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Tip of starboard “wing”
  Firing Arc:  180 degrees forward
  Firing Modes:  Standard, Pulse
  Port Forward Disruptor Cannon 
   
   
   
  40
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Tip of starboard “wing”
  Firing Arc:  180 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Aft Disruptor Cannon 
   
   
   
  40
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Engineering aft, starboard
  Firing Arc:  180 degrees aft
  Firing Modes:  Standard, Pulse
  Port Aft Disruptor Cannon  
   
   
   
  40
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Engineering aft, port
  Firing Arc:  180 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward, ventral of command section
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Engineering aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  160 
   
   
   
   
  16
  K’VORT 2 OF 3
  061
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           80 (x4)
  Shield Generator:  Class 5 (Protection 900 + 100 [embedded nacelles]) 
  [90 Power/shield/round]
  Shield Grid:  Type C (50% increase to 1,350 Protection)
  Subspace Field Distortion Amplifiers:  Class Zeta (Threshold  300 + 10
  [embedded nacelles])
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   7
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 12 Size worth of ships  
   
  24
  Standard Complement:  6 shuttlecraft
  Location(s):  Aft dorsal Engineering
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Built using the same plans as the B’rel-
  class Light Warship, but to larger dimensions, 
  the K’Vort-class Warship serves prominently in 
  the Imperial Klingon Defense Forces and many 
  House militaries. While not as powerful or sophis-
  ticated as the Vor’cha-class Heavy Warship, it is 
  cheaper to build and maintain, making it attrac-
  tive to many poorer Houses.
   
  Unlike the B’rel, the K’Vort-class vessel 
  has only two flight modes, “attack” and “flight”; 
  it lacks atmospheric capability, and so does not 
  need a “landing” mode. However it avoids one of 
  the B’rel’s chief weaknesses by placing two dis-
  ruptor cannons and one torpedo launcher aft. Its 
  disruptor cannons often fire in tandem (i.e., as a 
  Multifire attack).
   
  The K’Vort’s primary crew numbers only 
  about 350. However, it is designed to serve as a 
  troop transport, and can carry about 1,200 more 
  personnel if need be.
   
  The dimensions listed for the K’Vort repre-
  sent an average length. Due to individual House 
  preferences, resource availability, and other con-
  siderations, they can range in size from about 250 
  meters in length to close to 700 meters. However, 
  all should be considered Size 7 for game pur-
  poses (unless the Narrator wants to prepare sepa-
  rate templates for the larger ships).
  Noteworthy vessels/service records/encounters: 
  I.K.S. Pagh, participated in officer exchange pro-
  gram with Starfleet and came under attack from 
  previously unknown subatomic lifeform (2365), 
  I.K.S. Vorn, transported Duras to a meeting with 
  the U.S.S. Enterprise-D (2367), I.K.S. Buruk, trans-
  ported Gowron to a meeting with the U.S.S. Enter-
  prise-D (2367).
  062
  K’VORT 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Negh’Var (unique Battleship; flagship of the Klingon 
  Empire)
  Commissioning Date:  2370
  HULL SYSTEMS
  SIZE:  8
  Length:  682.32 meters
  Beam:  470.09 meters
  Height:  136.65 meters
  Decks:  35
  Mass:  4,310,000 metric tonnes
  SUs Available:  3,250
  SUs Used:  3,831 (see text)
  HULL
  Outer 
   
   
   
   
   
   
  32
  Inner 
   
   
   
   
   
   
  32
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  32
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  912/750/2,500 
  CREW QUARTERS
  Barracks:  House 1,500 crewmembers 
   
   
   
  25
  Spartan:  200 
   
   
   
   
   
  10
  Basic:  120 
   
   
   
   
   
  12
  Expanded:  50 
   
   
   
   
   
  10
  Luxury:  30 
   
   
   
   
   
  30
  Unusual:  10 
   
   
   
   
   
  10
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [10 Power/round] 
   
   
   
  32
  Reserve Life Support [5 Power/round] 
   
   
   
  16
  Emergency Life Support (48 emergency shelters) 
   
   
  16
  Gravity [4 Power/round] 
   
   
   
   
   8
  Consumables:  3 years’ worth  
   
   
   
  24
  Replicator Systems
  Food Replicators [8 Power/round] 
   
   
   
   8
  Industrial Replicators 
   
   
   
   
  28
  Type:  Two networks of small replicators [2 Power/network/round]
  Type:  4 large units [2 Power/replicator/round]
  Medical Facilities:  6 (+1) [6 Power/round] 
   
   
  30
  Recreation Facilities:  5 [10 Power/round]  
   
   
  40
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  24
  Fire Suppression System [1 Power/round when active] 
   
   8
  Cargo Holds:  100,000 cubic meters 
   
   
   
   3
  Locations:  12 locations throughout ship
  Escape Pods 
   
   
   
   
   
  11
  Number:  200
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 7A6  
   
   
   
                 126
  Speed:  7.0/9.0/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Location:  Ventral
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Location:  Dorsal
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   8
  POWER SYSTEMS
  WARP ENGINE (PRIMARY)
  Type:  Class 10/P (generates 500 Power/round) 
   
                 110
  Location:  Amidships
  WARP ENGINE (SECONDARY)
  Type:  Class 7/M (generates 350 Power/round) 
   
   
  80
  Location:  Aft
  Impulse Engine[s]:  4 Class 6 (generate 48 Power/engine/round)
  Auxiliary Power:  6 reactors (generate 5 Power/reactor/round) 
  18
  Emergency Power:  Type F (generates 50 Power/round) 
   
  50
  EPS:  Standard Power flow, +400 Power transfer/round 
   
  80
  Standard Usable Power:  1,042
  OPERATIONS SYSTEMS
  BRIDGE:  Bridge module, dorsal  
   
   
   
  44
  AUXILIARY CONTROL ROOM:  Auxiliary bridge module, forward 
  24
  SEPARATION SYSTEM:  Detachable forward module  
   
   8
  SEPARATION SYSTEM:  Detachable bridge module  
   
  16
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  16
  Core 2:  Amidships [5 Power/round] 
   
   
   
  16
  Core 3:  Aft ventral [5 Power/round] 
   
   
   
  16
  Uprating:  Class Alpha (+1) [1 Power/computer/round] 
   
   6
  ODN 
   
   
   
   
   
   
  24
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  32
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  NEGH’VAR
  NEGH’VAR 1 OF 4
  063
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  42
  Range Package:  Type 5 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  15 light-years (1/1.1-4.0/4.1-12.0/12.1-15)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  22
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  20
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Probes:  50 
   
   
   
   
   
   5
  Sensors Skill:  5
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [2 Power/round] 
   
   
   
   2
  Backups:  3 
   
   
   
   
   
   3
  Inertial Damping Field
  Main  
   
   
   
   
   
  64
  Strength:  9 [3 Power/round]
  Number:  4
  Backup  
   
   
   
   
   
  16
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 9 [2 Power/round]  
   
   
   
  28
  Strength:  9
  Security:  -6 (Class Delta uprating)
  Basic Uprating:  Class Beta (+2)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward ventral
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward dorsal
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Shuttlebay (x2)
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
                 102
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One in bridge module, one forward, two amidships,
  one in each “wing”
  Type:  Emergency [5 Power/use] 
   
   
   
  60
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, three amidships
  Type:  Cargo [5 Power/use]  
   
   
   
  84
  Pads:  600 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  Two forward, four amidships
  CLOAKING DEVICE:  Class 9 [40 Power/class/round]  
   
  35
  SECURITY SYSTEMS
  Rating:  5 
   
   
   
   
   
  20
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   8
  Internal Force Fields [1 Power/3 Strength]  
   
   
   8
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  18
  Specialized Systems:  2 
   
   
   
   
  10
  Laboratories:  24 
   
   
   
   
   
   6
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  57
  Type:  13
  Damage:  280 [28 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward module
  Firing Arc:  30 degrees forward
  Firing Modes:  Standard, Pulse
  Forward Dorsal Disruptor Arrays (2)  
   
                 110
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of forward spar
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Forward Ventral Disruptor Arrays (2) 
   
                 110
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of forward spar
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  064
  NEGH’VAR 2 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Dorsal Starboard Wing Disruptor Arrays (2) 
   
                 108
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of starboard wing
  Firing Arc:  360 degrees dorsal (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Ventral Starboard Disruptor Arrays (2) 
   
                 110
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of starboard wing
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Dorsal Port Wing Disruptor Arrays (2) 
   
                 108
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal side of port wing
  Firing Arc:  360 degrees dorsal (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Ventral Port Wing Disruptor Arrays (2) 
   
                 110
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of port wing
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Starboard Wing Forward Disruptor Arrays (2)  
                 108
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of starboard wing
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Port Wing Forward Disruptor Arrays (2) 
   
                 108
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of port wing
  Firing Arc:  360 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Starboard Wing Aft Disruptor Arrays (2) 
   
                 110
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Aft edge of starboard wing
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Port Wing Aft Disruptor Arrays (2)  
   
                 110
  Type:  12
  Damage:  260 [26 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Aft edge of port wing
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  19
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward module
  Firing Arc:  Forward, but are self-guided
  Dorsal Torpedo Launchers (2)     
   
   
   
  38
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Dorsal, near “wedge” superstructure
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  19
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  600 
   
   
   
   
  60
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
         118 (x4)
  Shield Generator:  Class 7 (Protection 1300) [130 Power/shield/round]
  Shield Grid:  Type C (50% increase to 1950 Protection)
  Subspace Field Distortion Amplifiers:  Class Iota (Threshold  430)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   8
  NEGH’VAR 3 OF 4
  065
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 60 Size worth of ships  
                 120
  Standard Complement:  30 shuttlecraft and shuttlepods
  Location(s):  Ventral, port and starboard  
  Captain’s Yacht:  Yes 
   
   
   
   
  10
  DESCRIPTION AND NOTES
  Fleet data: The largest and most powerful ship in 
  the Empire, the Negh’Var serves as the flagship for 
  the Imperial Klingon Defense Forces, and as the 
  Chancellor’s personal battleship. If he does not 
  feel like commanding it himself, he designates a 
  favored warrior to captain it in his stead.
   
  The Negh’Var epitomizes the “winged 
  shaft” design favored by Klingon ship designers. 
  Two broad “wings” stretch straight out from the 
  aft half of the shaft; they do not curve downward 
  or upward as on most Klingon ships. The wings 
  have a vaguely crescent shape; powerful disrup-
  tors tip the forward-pointing “horns” of the cres-
  cent. The wings also hold the ship’s four warp 
  nacelles–one above and below each wing.
   
  The aft dorsal area of the ship includes 
  a large wedge-shaped section about 20 meters 
  thick. This area contains the ship’s bridge and sev-
  eral other important facilties. Although its eleva-
  tion above the rest of the ship appears to render it 
  vulnerable, in fact the engineers who designed the 
  ship arranged its shield generators so the shields 
  are particularly strong in that area, making it one 
  of the ship’s best-protected parts. Rumors and 
  intelligence analyses speculate that the wedge can 
  detach from the ship and fly under its own power, 
  much like the bridge module on an Intrepid-class 
  Light Explorer. However, the High Council con-
  sistently denies these reports.
   
  The Negh’Var has heavier and more 
  advanced weaponry than any other Klingon ship. 
  Its forward “notched axehead” module contains 
  a Type 13 disruptor cannon possessing enough 
  power to destroy an unshielded target with just a 
  few shots. Twenty Type 12 disruptor arrays back 
  up the disruptor cannon, providing the ship with 
  multiple arcs of fire on any target. Four torpedo 
  launchers (one in the forward module, one aft, 
  and two dorsal near the “wedge”) ensure that the 
  ship can also attack any target with torpedoes.
   
  Only the fiercest and brightest Klingon war-
  riors earn the right to serve on the Negh’Var. By 
  Klingon law, the Chancellor can choose any war-
  rior from any House to fill a position on the flag-
  ship, and most warriors consider it a great honor 
  for the head of the High Council to choose them.
   
  Designer’s Note:  The Negh’Var violates 
  the SU limitations for a Size 8 ships by such a 
  margin that it would have to be a Size 11 ship to 
  have that many SUs legally. This, unfortunately, is 
  one of those situations where canon information–
  specifically, the Negh’Var’s enormous number of 
  weapons–causes a problem with the Spacedock 
  rules. Consider this an exception to the rules to 
  simulate a unique and important canon vessel.
  066
  NEGH’VAR 4 OF 4
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Neg’lorn-Class Armed Courier
  Commissioning Date:  2371
  HULL SYSTEMS
  SIZE:  3
  Length:  82.36 meters
  Beam:  18.50 meters
  Height:  7.35 meters
  Decks:  1
  Mass:  6,750 metric tonnes
  SUs Available:  1,000
  SUs Used:  985
  HULL
  Outer 
   
   
   
   
   
   
  12
  Inner 
   
   
   
   
   
   
  12
  RESISTANCE
  Outer Hull:  6 
   
   
   
   
   
   6
  Inner Hull:  6 
   
   
   
   
   
   6
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  21
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  2/6/45
  CREW QUARTERS
  Barracks:  None
  Spartan:  1 
   
   
   
   
   
   1
  Basic:  4  
   
   
   
   
   
   1
  Expanded:  2 
   
   
   
   
   
   1
  Luxury:  1 
   
   
   
   
   
   1
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [4 Power/round] 
   
   
   
  12
  Reserve Life Support [2 Power/round] 
   
   
   
   6
  Emergency Life Support (18 emergency shelters) 
   
   
   6
  Gravity [1 Power/round] 
   
   
   
   
   3
  Consumables:  1 years’ worth  
   
   
   
   3
  Replicator Systems
  Food Replicators [3 Power/round] 
   
   
   
   3
  Industrial Replicators 
   
   
   
   
   3
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  5 (+1) [5 Power/round] 
   
   
  25
  Recreation Facilities:  3 [6 Power/round]  
   
   
  24
  Personnel Transport:  Jefferies tubes [0 Power/round]  
   
   3
  Fire Suppression System [1 Power/round when active] 
   
   3
  Cargo Holds:  250 cubic meters  
   
   
   
   1
  Locations:  Aft ventral, port and starboard
  Escape Pods 
   
   
   
   
   
   2
  Number:  6
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6A  
   
   
   
   
  90
  Speed:  6.0/8.0/9.0 [1 Power/.2 warp speed]
  PIS:  Type I (24 hours of Maximum warp) 
   
   
  18
  IMPULSE ENGINE
  Type:  Class 6 (.75c/.9c) [7/9 Power/round] 
   
   
  30
  Acceleration Uprating:  Class Beta (75% acceleration) 
  [2 Power/round when active] 
   
   
   
   4
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   3
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 7/M (generates 360 Power/round) 
   
   
  81
  Location:  Aft amidships
  Impulse Engine[s]:  1 Class 6 (generate 48 Power/engine/round)
  Auxiliary Power:  2 reactors (generate 5 Power/reactor/round) 
   6
  Emergency Power:  Type C (generates 35 Power/round) 
   
  35
  EPS:  Standard Power flow, +150 Power transfer/round 
   
  30
  Standard Usable Power:  408
  OPERATIONS SYSTEMS
  BRIDGE:  Forward cockpit 
   
   
   
   
  17
  COMPUTERS
  Core 1:  Amidships [5 Power/round] 
   
   
   
   6
  ODN 
   
   
   
   
   
   
   9
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  12
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  23
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  15
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  14
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Probes:  10 
   
   
   
   
   
   1
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  
   
   
   
   
  11
  NEG’LORN CLASS
  NEG’LORN 1 OF 3
  067
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  Two 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  12
  Strength:  9 [3 Power/round]
  Number:  2
  Backup  
   
   
   
   
   
   4
  Strength:  6 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 8 [2 Power/round]  
   
   
   
  26
  Strength:  8
  Security:  -5 (Class Delta uprating)
  Basic Uprating:  Class Beta (+2)
  Emergency Communications:  No
  TRACTOR BEAMS
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Forward ventral
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Aft ventral
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  16
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, aft of cockpit
  Type:  Emergency [5 Power/use] 
   
   
   
  15
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  13
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One just aft of engineering
  CLOAKING DEVICE:  Class 9 [40 Power/class/round]  
   
  30
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   3
  Internal Force Fields [1 Power/3 Strength]  
   
   
   3
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   8
  Specialized Systems:  None
  Laboratories:  2 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Cannon   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Aft Disruptor Cannon  
   
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  15
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  4
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward
  Firing Arc:  Forward, but are self-guided
  Torpedoes Carried:  24 
   
   
   
   
   3
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           26 (x4)
  Shield Generator:  Class 3 (Protection 600) [60 Power/shield/round]
  Shield Grid:  Type B (33% increase to 800 Protection)
  Subspace Field Distortion Amplifiers:  Class Delta (Threshold  200)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   3
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  None
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Swift, maneuverable, and well-armed, 
  the Neg’lorn-class Armed Courier allows the 
  Empire to transport important data, objects, or 
  persons through dangerous or unfriendly territory 
  at minimal risk. Equipped with an ultra-efficient 
  PIS system that can maintain the ship’s maximum 
  speed of Warp 9 for a full 24 hours, the ship can 
  travel further, faster, than many ships with higher 
  maximum speeds.
   
  The Neg’lorn consists of a trapezoidal-
  068
  NEG’LORN 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  shaped central shaft/main hull with two wing 
  pylons to hold the nacelles. The crew operates the 
  ship from a forward cockpit.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Neg’lorn, prototype; I.K.S. QeH’vang, safely 
  transported several important Klingon diplomats 
  through enemy territory to a crucial meeting with 
  Federation officials (2374).
  NEG’LORN 3 OF 3 
  069
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Pa’chag-Class Assault Cruiser
  Commissioning Date:  2359
  HULL SYSTEMS
  SIZE:  6
  Length:  378.12 meters
  Beam:  193.45 meters
  Height:  87.9 meters
  Decks:  18
  Mass:  1,616,850 metric tonnes
  SUs Available:  2,000
  SUs Used:  1,838
  HULL
  Outer 
   
   
   
   
   
   
  24
  Inner 
   
   
   
   
   
   
  24
  RESISTANCE
  Outer Hull:  8 
   
   
   
   
   
   9
  Inner Hull:  8 
   
   
   
   
   
   9
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 4 (Protection 70/110) [1 Power/10 Protection/round] 
  27
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round]  
  14
  Backup:  Class 4 (Protection 35) [1 Power/10 Protection/round]  
  14
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  273/68/1,850
  CREW QUARTERS
  Barracks:  House 120 crewmembers 
   
   
   
   2
  Spartan:  60 
   
   
   
   
   
   3
  Basic:  50 
   
   
   
   
   
   5
  Expanded:  25 
   
   
   
   
   
   5
  Luxury:  5 
   
   
   
   
   
   5
  Unusual:  2 
   
   
   
   
   
   2
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [10 Power/round] 
   
   
   
  24
  Reserve Life Support [5 Power/round] 
   
   
   
  12
  Emergency Life Support (36 emergency shelters) 
   
   
  12
  Gravity [3 Power/round] 
   
   
   
   
   6
  Consumables:  2 years’ worth  
   
   
   
  12
  Replicator Systems
  Food Replicators [6 Power/round] 
   
   
   
   6
  Industrial Replicators 
   
   
   
   
   9
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  18
  Fire Suppression System [1 Power/round when active] 
   
   6
  Cargo Holds:  10,000 cubic meters 
   
   
   
   1
  Locations:  Eight locations throughout ship
  Escape Pods 
   
   
   
   
   
   8
  Number:  140
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 7A  
   
   
   
                 125
  Speed:  7.0/9.0/9.2 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 4 (.6c/.8c) [6/8 Power/round] 
   
   
  20
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 4 (.6c/.8c) [6/8 Power/round] 
   
   
  20
  Location:  Aft dorsal, port and starboard
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   6
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 8/N (generates 430 Power/round) 
   
   
  93
  Location:  Aft amidships
  Impulse Engine[s]:  2 Class 4 (generate 32 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +200 Power transfer/round 
   
  50
  Standard Usable Power:  494
  OPERATIONS SYSTEMS
  BRIDGE:  Forward bridge module 
   
   
   
  33
  AUXILIARY CONTROL ROOM:  Amidships 
   
   
  18
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  12
  Core 2:  Amidships [5 Power/round] 
   
   
   
  12
  Uprating:  Class Alpha (+1) [1 Power/computer/round] 
   
   4
  ODN 
   
   
   
   
   
   
  18
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  24
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  39
  Range Package:  Type 5 (Accuracy 3/4/7/10)
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  15 light-years (1/1.1-4.0/4.1-12.0/12.1-15)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  19
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  18
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Probes:  60 
   
   
   
   
   
   6
  PA’CHAG CLASS
  070
  PA’CHAG 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [2 Power/round] 
   
   
   
   2
  Backups:  3 
   
   
   
   
   
   3
  Inertial Damping Field
  Main  
   
   
   
   
   
  48
  Strength:  9 [3 Power/round]
  Number:  4
  Backup  
   
   
   
   
   
  12
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  17
  Strength:  7
  Security:  -3
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  48
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, two amidships
  Type:  Emergency [5 Power/use] 
   
   
   
  42
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, two amidships
  Type:  Cargo [5 Power/use]  
   
   
   
  52
  Pads:  600 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, three amidships
  CLOAKING DEVICE:  Class 7 [40 Power/class/round]  
   
  27
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   6
  Internal Force Fields [1 Power/3 Strength]  
   
   
   6
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  16
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  17 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Bridge Module Dorsal Disruptor Array 
   
   
  42
  Type:  9
  Damage:  210 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward, dorsal of bridge module
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Bridge Module Forward Disruptor Array 
   
   
  40
  Type:  9
  Damage:  210 [20 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward, in bridge module notch
  Firing Arc:  60 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Wing Disruptor Array 
   
   
   
  36
  Type:  8
  Damage:  190 [18 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Tip of starboard “wing”
  Firing Arc:  180 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Port Wing Disruptor Array  
   
   
   
  36
  Type:  8
  Damage:  190 [18 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Tip of port “wing”
  Firing Arc:  180 degrees forward (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Array 
   
   
   
   
  38
  Type:  8
  Damage:  190 [18 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal amidships
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Array 
   
   
   
   
  38
  Type:  8
  Damage:  190 [18 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral amidships
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  PA’CHAG 2 OF 3
  071
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Aft Disruptor Array 
   
   
   
   
  38
  Type:  8
  Damage:  190 [18 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward ventral
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft dorsal
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  200 
   
   
   
   
  20
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           54 (x4)
  Shield Generator:  Class 4 (Protection 750) [75 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1000 Protection)
  Subspace Field Distortion Amplifiers:  Class Epsilon (Threshold  250)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   6
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 20 Size worth of ships  
   
  40
  Standard Complement:  10 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Created seventeen years ago by 
  designers from House TIQa, the Pa’chag-class 
  Assault Cruiser combines speed, maneuverability, 
  and firepower into “the perfect attack cruiser,” 
  according to the renowned General Hrang’ta. It 
  features many unusual systems variations, includ-
  ing:  disruptors crosswired directly into the warp 
  engines to increase their power and decrease the 
  time needed to ready them from “cold” status 
  (see below); shield grid arrangements allowing 
  for more efficient power flow to the shields; and 
  a unique arrangement of bridge duty stations 
  which many warriors regard as the best of any 
  type of ship in the fleet. Even today, after nearly 
  two decades of technological advancement, the 
  Pa’chag remains one of the Empire’s best-designed 
  ships.
   
  Structurally, the Pa’chag has a very differ-
  ent appearance from most Klingon ships. Its main 
  body is a long engineering hull shaped like an 
  ovoid cylinder with the long axis dorsal-ventral. 
  Attached to this structure on the aft dorsal side 
  are two “wings” similar to those on a K’Vort-class 
  vessel. The forward dorsal part of the main body 
  is cut away to create a large “notch” in the cyl-
  inder. A typical Klingon axehead-shaped bridge 
  module, similar to the one on the Negh’var but 
  smaller, attaches to the main body here; mounted 
  above it is a large disruptor cannon, and the notch 
  in the bridge module also contains a disruptor 
  cannon.
   
  Crosswired disruptors:  The Pa’chag’s 
  crosswired disruptor system allows its beam weap-
  ons to do +10 points of damage. Additionally, 
  consider them to be on “hot standby” status at all 
  times. However, the crosswiring also makes them 
  more prone to explode when damaged. Whenever 
  a Pa’chag suffers any damage to any of its disrup-
  tors, roll 1d6. On a 1, an explosion occurs (Blast 
  Radius 3 meters, Blast Radius damage 3+10d6 to 
  characters with a Dropoff of 15 points per meter; 
  the ship itself takes 6d6 damage [no defense 
  applies, and the blast automatically destroys the 
  disruptor in addition to this damage]).
  Noteworthy vessels/service records/encounters: 
  I.K.S. Pa’chag (prototype); I.K.S. Geth’choq, 
  ambushed and destroyed two Galor-class vessels 
  (2373); I.K.S. Koroth, destroyed during valiant 
  suicide run on Jem’Hadar Battle Cruiser near 
  Chin’toka system (2374); I.K.S. Tronoq, destroyed 
  several enemy ships during final battle of Domin-
  ion War (2375).
  072
  PA’CHAG 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Qa’cheng-Class Strike Frigate
  Commissioning Date:  2371
  HULL SYSTEMS
  SIZE:  5
  Length:  243.57 meters
  Beam:  88.25 meters
  Height:  39.26 meters
  Decks:  8
  Mass:  387,620 metric tonnes
  SUs Available:  1,900
  SUs Used:  1,870
  HULL
  Outer 
   
   
   
   
   
   
  20
  Inner 
   
   
   
   
   
   
  20
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  29
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  15
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  15
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  396/526/6,750
  CREW QUARTERS
  Barracks:  House 660 crewmembers 
   
   
   
  11
  Spartan:  120 
   
   
   
   
   
   6
  Basic:  60 
   
   
   
   
   
   6
  Expanded:  20 
   
   
   
   
   
   4
  Luxury:  5 
   
   
   
   
   
   5
  Unusual:  4 
   
   
   
   
   
   4
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  20
  Reserve Life Support [6 Power/round] 
   
   
   
  10
  Emergency Life Support (30 emergency shelters) 
   
   
  10
  Gravity [3 Power/round] 
   
   
   
   
   5
  Consumables:  2 years’ worth  
   
   
   
  10
  Replicator Systems
  Food Replicators [5 Power/round] 
   
   
   
   5
  Industrial Replicators 
   
   
   
   
   8
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  5 (+1) [5 Power/round] 
   
   
  25
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  15
  Fire Suppression System [1 Power/round when active] 
   
   5
  Cargo Holds:  5,600 cubic meters 
   
   
   
   1
  Locations:  Six locations throughout ship
  Escape Pods 
   
   
   
   
   
   8
  Number:  140
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6D  
   
   
   
                 105
  Speed:  6.0/9.2/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 5A (.72c/.9c) [7/9 Power/round] 
   
   
  28
  Acceleration Uprating:  Class Beta (75% acceleration) 
  [2 Power/round when active]  
   
   
   
   4
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   5
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 10/P (generates 540 Power/round) 
   
                 114
  Location:  Amidships
  Impulse Engine[s]:  1 Class 5A (generate 44 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +250 Power transfer/round 
   
  50
  Standard Usable Power:  624
  OPERATIONS SYSTEMS
  BRIDGE:  Forward end of central shaft 
   
   
   
  28
  SEPARATION SYSTEM:  Detachable forward module  
   
   5
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  10
  Core 2:  Main hull [5 Power/round] 
   
   
   
  10
  Uprating:  Class Alpha (+1) [1 Power/computer/round] 
   
   4
  ODN 
   
   
   
   
   
   
  15
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  20
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  43
  Range Package:  Type 6 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  16 light-years (1/1.1-5.0/5.1-12.0/12.1-16)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  19
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  18
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Probes:  50 
   
   
   
   
   
   5
  Sensors Skill:  5
  QA’CHENG CLASS
  QA’CHENG 1 OF 3
  073
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  20
  Strength:  9 [3 Power/round]
  Number:  2
  Backup  
   
   
   
   
   
   9
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 8 [2 Power/round]  
   
   
   
  21
  Strength:  8
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  48
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, two in main hull
  Type:  Emergency [5 Power/use] 
   
   
   
  30
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One forward, one amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  26
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  Two in main hull
  CLOAKING DEVICE: Class 8 [40 Power/class/round]  
   
  29
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   5
  Internal Force Fields [1 Power/3 Strength]  
   
   
   5
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  15
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  14 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Forward Disruptor Cannon   
   
   
   
  55
  Type:  12
  Damage:  260 [26 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Wing Disruptor Array 
   
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per disruptor per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Starboard wing
  Firing Arc:  360 degrees starboard
  Firing Modes:  Standard, Pulse
  Port Wing Disruptor Array  
   
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per disruptor per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Port wing
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (2) 
   
   
                 102
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per disruptor per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal centerline 
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (2) 
   
   
                 102
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per disruptor per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral amidships, port and starboard
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per disruptor per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  074
  QA’CHENG 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Forward Torpedo Launcher  
   
   
   
  19
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  19
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  60 
   
   
   
   
   6
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           53 (x4)
  Shield Generator:  Class 5 (Protection 900) [90 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1200 Protection)
  Subspace Field Distortion Amplifiers:  Class Zeta (Threshold  300)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   5
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 20 Size worth of ships  
   
  40
  Standard Complement:  10 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data: Designed to perform scouting and 
  reconnaissance missions into territory too danger-
  ous for ordinary scouts, quick raids and strikes 
  against enemy positions, and escort duties for 
  ships entering combat zones, the Qa’cheng-class 
  Strike Frigate has quickly become a favorite of 
  many Klingon warriors since its introduction into 
  the fleet in 2371. Its combination of speed, 
  maneuverability, and offensive power makes it fit 
  many warriors’ tactical preferences perfectly.
   
  The Qa’cheng has an axehead-shaped 
  detachable forward module containing a power-
  ful disruptor cannon, with the bridge immediately 
  aft of the module in a trapezoidal-shaped section 
  occupying the dorsal part of the forward third of 
  the central shaft. The shaft broadens shortly before 
  connecting to the main hull, a roughly rectangu-
  lar-shaped structure topped by a wedge-shaped 
  superstructure. Wing pylons curving forward and 
  down project from the aft dorsal edges of the main 
  hull and hold warp nacelles at their ends.
   
  The Qa’cheng proved ideally suited to 
  Klingon needs during the Dominion War. Able 
  to penetrate Dominion-held territory quickly and 
  stealthily, it could gather intelligence, perhaps 
  strike at a juicy target or two, and then escape back 
  to Federation alliance lines before the Jem’Hadar 
  could find and destroy it.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Qa’cheng, prototype; I.K.S. VaQaj, inflicted 
  substantial damage on the Cardassian outpost 
  Gethren Nor (2372); I.K.S. GhoS’Hab, partici-
  pated in raid on Torros III (2374); I.K.S. BIpyay, 
  destroyed two Jem’Hadar Battle Cruisers in an 
  ambush at the Rendrikar Nebula (2375).
  QA’CHENG 3 OF 3
  075
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  QIj’tagh-Class Heavy Escort
  Commissioning Date:  2352
  HULL SYSTEMS
  SIZE:  6
  Length:  325.55 meters
  Beam:  146.81 meters
  Height:  60.48 meters
  Decks:  12
  Mass:  935,000 metric tonnes
  SUs Available:  2,200
  SUs Used:  2,065
  HULL
  Outer 
   
   
   
   
   
   
  24
  Inner 
   
   
   
   
   
   
  24
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  30
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  15
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  15
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  368/154/4,650
  CREW QUARTERS
  Barracks:  House 60 crewmembers 
   
   
   
   1
  Spartan:  180 
   
   
   
   
   
   9
  Basic:  100 
   
   
   
   
   
  10
  Expanded:  30 
   
   
   
   
   
   6
  Luxury:  3 
   
   
   
   
   
   3
  Unusual:  1 
   
   
   
   
   
   1
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  24
  Reserve Life Support [6 Power/round] 
   
   
   
  12
  Emergency Life Support (36 emergency shelters) 
   
   
  12
  Gravity [3 Power/round] 
   
   
   
   
   6
  Consumables:  2 years’ worth  
   
   
   
  12
  Replicator Systems
  Food Replicators [6 Power/round] 
   
   
   
   6
  Industrial Replicators 
   
   
   
   
   9
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  5 (+1) [5 Power/round] 
   
   
  25
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  18
  Fire Suppression System [1 Power/round when active] 
   
   6
  Cargo Holds:  21,000 cubic meters 
   
   
   
   1
  Locations:  Twelve locations throughout ship
  Escape Pods 
   
   
   
   
   
   9
  Number:  140
  Capacity:  12 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6D  
   
   
   
                 105
  Speed:  6.0/9.2/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 5A (.72c/.9c) [7/9 Power/round] 
   
   
  28
  Location:  Aft, immediately to port and starboard of centerline
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   6
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 8/N (generates 445 Power/round) 
   
   
  95
  Location:  Amidships
  Impulse Engine[s]:  1 Class 5A (generate 44 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type E (generates 45 Power/round) 
   
  45
  EPS:  Standard Power flow, +200 Power transfer/round 
   
  50
  Standard Usable Power:  489
  OPERATIONS SYSTEMS
  BRIDGE:  Forward dorsal module 
   
   
   
  33
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  12
  Core 2:  Aft of Engineering [5 Power/round] 
   
   
  12
  ODN 
   
   
   
   
   
   
  18
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  24
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  33
  Range Package:  Type 4 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  14 light-years (1/1.1-3.5/3.6-10.0/10.1-14)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  17
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  16
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Probes:  30 
   
   
   
   
   
   3
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  
   
   
   
   
  11
  QIJ’TAGH CLASS
  076
  QIJ’TAGH 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  3 
   
   
   
   
   
   3
  Inertial Damping Field
  Main  
   
   
   
   
   
  36
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
   9
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  19
  Strength:  7
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  48
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One aft of bridge, two spread evenly throughout
  main hull
  Type:  Emergency [5 Power/use] 
   
   
   
  42
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Three spread evenly throughout main hull
  Type:  Cargo [5 Power/use]  
   
   
   
  39
  Pads:  600 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Three spread evenly throughout main hull
  CLOAKING DEVICE:  Class 8 [40 Power/class/round]  
   
  30
  SECURITY SYSTEMS
  Rating:  5 
   
   
   
   
   
  20
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   6
  Internal Force Fields [1 Power/3 Strength]  
   
   
   6
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  16
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  13 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward weapons module
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Secondary Forward Disruptor Cannon 
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward edge of main hull
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Wing Disruptor Cannon 
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward tip of starboard wing
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Port Wing Disruptor Cannon 
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Shots:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward tip of port wing
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Disruptor Array (2)     
   
   
   
  92
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Starboard side of main hull
  Firing Arc:  360 degrees starboard
  Firing Modes:  Standard, Pulse
  Port Disruptor Array (2)      
   
   
   
  92
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Port side of main hull
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  QIJ’TAGH 2 OF 3
  077
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Ventral Disruptor Array (2)     
   
   
   
  92
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral side of main hull
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array     
   
   
   
   
  46
  Type:  10
  Damage:  220 [22 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward weapons module
  Firing Arc:  Forward, but are self-guided
  Secondary Forward Torpedo Launcher 
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward edge of main hull
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  240 
   
   
   
   
  24
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           54 (x4)
  Shield Generator:  Class 4 (Protection 750) [75 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1000 Protection)
  Subspace Field Distortion Amplifiers:  Class Epsilon (Threshold  250)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   6
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 20 Size worth of ships  
   
  40
  Standard Complement:  10 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  Yes 
   
   
   
   
  10
  DESCRIPTION AND NOTES
  Fleet data:  The QIj’tagh-class Heavy Escort, 
  developed by starship designers working for the 
  I.K.D.F., has since become a common sight not 
  only in the Imperial fleet, but most Great House 
  fleets as well. It uses the “winged shaft” config-
  uration, but the main hull, instead of expanding 
  to port and starboard as on most ships, expands 
  dorsally, giving the ship a two-tiered appearance 
  when viewed from the side. The bridge module, 
  an axehead-shaped section attached to the ship’s 
  main hull in a small “notch” on the forward point 
  of the upper dorsal area, has a clear view of the 
  ship’s primary weapons, the disruptor cannons 
  located in the forward module and the forward 
  tips of each wing pylon. The pylons gently curve 
  forward and down, with the nacelles attached 
  ventrally where each wing meets the main hull 
  just above its ventral edge.
   
  During the Dominion War, the QIj’tagh 
  did yeoman’s work escorting supply convoys 
  through territory threatened by enemy advances 
  and raids. According to Starfleet Command’s sta-
  tistics, QIj’taghs succeeded in over 77% of their 
  missions, providing an additional 14% boost in 
  frontline supplies which the alliance otherwise 
  would not have enjoyed.
  Noteworthy vessels/service records/encounters: 
  I.K.S. QIj’tagh, prototype; I.K.S. Sov’req, hosted 
  key diplomatic conference between House GhoS’a 
  and House Dev’toS, ending centuries of bickering 
  and feuding between them (2362); I.K.S. Che’veH, 
  rescued Korec of House Ba’vagh from an attack 
  by assassins hired by an unknown House (2370); 
  I.K.S. Lugh’Vang, escorted successful secret mis-
  sion to provide supplies to Betazed resistance 
  (2375); I.K.S. Ghirta, escorted General Martok’s 
  ship to the signing of the Treaty of Bajor as a 
  reward for its stellar record of accomplishment 
  throughout the Dominion War (2376).
  078
  QIJ’TAGH 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Sompek-Class Heavy Destroyer
  Commissioning Date:  2365
  HULL SYSTEMS
  SIZE:  5
  Length:  225.62 meters
  Beam:  78.57 meters
  Height:  42.53 meters
  Decks:  7
  Mass:  415,750 metric tonnes
  SUs Available:  1,900
  SUs Used:  1,886
  HULL
  Outer 
   
   
   
   
   
   
  20
  Inner 
   
   
   
   
   
   
  20
  RESISTANCE
  Outer Hull:  8 
   
   
   
   
   
   9
  Inner Hull:  8 
   
   
   
   
   
   9
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  29
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  15
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  15
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  187/222/5,700
  CREW QUARTERS
  Barracks:  House 120 crewmembers 
   
   
   
   2
  Spartan:  160 
   
   
   
   
   
   8
  Basic:  60 
   
   
   
   
   
   6
  Expanded:  30 
   
   
   
   
   
   6
  Luxury:  5 
   
   
   
   
   
   5
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  20
  Reserve Life Support [6 Power/round] 
   
   
   
  10
  Emergency Life Support (30 emergency shelters) 
   
   
  10
  Gravity [3 Power/round] 
   
   
   
   
   5
  Consumables:  2 years’ worth  
   
   
   
  10
  Replicator Systems
  Food Replicators [5 Power/round] 
   
   
   
   5
  Industrial Replicators 
   
   
   
   
   8
  Type:  Network of small replicators [2 Power/round]
  Type:  1 large unit [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  15
  Fire Suppression System [1 Power/round when active] 
   
   5
  Cargo Holds:  11,000 cubic meters 
   
   
   
   1
  Locations:  Eight locations throughout ship
  Escape Pods 
   
   
   
   
   
   8
  Number:  120
  Capacity:  12 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6B  
   
   
   
   
  95
  Speed:  6.0/8.6/9.2 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 5 (.7c/.9c) [7/9 Power/round] 
   
   
  25
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 5 (.7c/.9c) [7/9 Power/round] 
   
   
  25
  Location:  Port and starboard, ventrally where wing pylons join main body
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   5
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 8/N (generates 445 Power/round) 
   
   
  95
  Location:  Aft
  Impulse Engine[s]:  2 Class 5 (generate 40 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +200 Power transfer/round 
   
  45
  Standard Usable Power:  525
  OPERATIONS SYSTEMS
  BRIDGE:  Command hull dorsal amidships  
   
   
  28
  SEPARATION SYSTEM:  Detachable forward module  
   
   5
  COMPUTERS
  Core 1:  Command hull [5 Power/round]  
   
   
  10
  Core 2:  Engineering [5 Power/round] 
   
   
   
  10
  ODN 
   
   
   
   
   
   
  15
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  20
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  37
  Range Package:  Type 5 (Accuracy 3/4/7/10)
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  15 light-years (1/1.1-4.0/4.1-12.0/12.1-15)
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  17
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  16
  Strength Package:  Class 7 (Strength 7)
  Gain Package:  Class Alpha (+1)
  Probes:  45 
   
   
   
   
   
   5
  Sensors Skill:  4
  SOMPEK CLASS
  SOMPEK 1 OF 3
  079
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round] 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  30
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
   9
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 8 [2 Power/round]  
   
   
   
  21
  Strength:  8
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  45
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Three in main hull
  Type:  Emergency [5 Power/use] 
   
   
   
  42
  Pads:  16
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, two in main hull
  Type:  Cargo [4 Power/use]  
   
   
   
  36
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Three amidships
  CLOAKING DEVICE: Class 7 [40 Power/class/round]  
   
  26
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   5
  Internal Force Fields [1 Power/3 Strength]  
   
   
   5
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  15
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  18 
   
   
   
   
   
   4
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  50
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Starboard Wedge Disruptor Arrays (2) 
   
   
  84
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Starboard side of wedge superstructure
  Firing Arc:  360 degrees starboard
  Firing Modes:  Standard, Pulse
  Port Wedge Disruptor Arrays (2) 
   
   
   
  84
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Port side of wedge superstructure
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  Starboard Dorsal Disruptor Array 
   
   
   
  41
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal, to starboard of wedge and command hull
  Firing Arc:  360 degrees dorsal (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Port Dorsal Disruptor Array 
   
   
   
  41
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal, to port of wedge and command hull
  Firing Arc:  360 degrees dorsal (significant arc shadow)
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (2) 
   
   
   
  84
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral amidships, to port and starboard of centerline
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  080
  SOMPEK 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Aft Disruptor Array 
   
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward weapons module
  Firing Arc:  Forward, but are self-guided
  Wedge Forward Torpedo Launcher 
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward tip of wedge superstructure
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  17
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  8
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  220 
   
   
   
   
  22
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           55 (x4)
  Shield Generator:  Class 4 (Protection 800) [80 Power/shield/round]
  Shield Grid:  Type C (50% increase to 1200 Protection)
  Subspace Field Distortion Amplifiers:  Class Zeta (Threshold  260)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   5
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 16 Size worth of ships  
   
  32
  Standard Complement:  8 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Also known to Klingons as the 
  PuvwI’wejej (roughly, “Flying Trident”) due to its 
  shape, the Sompek-class Heavy Destroyer pro-
  vides combat support for heavier ships in the fleet 
  of virtually every Great House. Since its introduc-
  tion in 2365, it has proven itself a powerful, versa-
  tile ship, a weapon worthy of a Klingon warrior.
   
  The 
  Sompek 
  employs 
  the 
  traditional 
  “winged shaft” configuration in a slightly altered 
  mode. The wing pylons, straighter and more slen-
  der than on most Klingon vessels, project sharply 
  forward and down, rather than curving gently; 
  the pylons attach to their ends. The central shaft 
  serves primarily as a weapons placement plat-
  form. Slightly aft of where it broadens into the 
  main hull, the designers placed a wedge-shaped 
  superstructure, and on top of that an axehead-
  shaped module containing the bridge. Powerful 
  disruptors and torpedo launchers bristle from the 
  forward weapons module, the wedge, and the 
  bridge module, as well as other parts of the main 
  hull.
   
  Although most Sompeks lack atmospheric 
  and planetfall capability, some Houses have mod-
  ified the ship during construction to provide it 
  with those features. To represent such ships, add 
  10 SUs to the vessel’s cost.
   
  During the Dominion War, Sompek-class 
  Heavy Destroyers primarily fulfilled two functions. 
  First, they escorted vital supply convoys through 
  dangerous areas, insuring they would reach their 
  destinations intact to provide much-needed relief 
  to frontline troops. Second, they flew in fleet 
  formations alongside larger ships, adding their 
  own not inconsiderable firepower to that of 
  their “parent” vessel. Thanks to them, many a 
  Jem’Hadar and Cardassian ship never returned to 
  its home base.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Sompek, prototype; I.K.S. Letjub, destroyed 
  three pirate vessels that attacked a convoy it was 
  guarding, without losing a single crewmember to 
  enemy attack (2368); I.K.S. BaSHagh, played a 
  crucial role in a battle near the Cardassia system 
  (2372); I.K.S. NaghQa, participated in destruc-
  tion of the Khrevas Nor orbital factory (2374); 
  I.K.S. QIj’tel, survived a Jem’Hadar ambush which 
  destroyed the convoy it was guarding and com-
  panion ships, but despite suffering severe damage 
  itself escaped the Jem’Hadar and, over three tor-
  turous days, evaded their patrols to make it back 
  to Federation alliance lines with important data 
  regarding enemy fleet deployment (2375).
  SOMPEK 3 OF 3
  081
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Suv’tIS-Class Fighter
  Commissioning Date:  2366
  HULL SYSTEMS
  SIZE:  2
  Length:  32.15 meters
  Beam:  8.54 meters
  Height:  4.96 meters
  Decks:  1
  Mass:  22 metric tonnes
  SUs Available:  625
  SUs Used:  601
  HULL
  Outer 
   
   
   
   
   
   
   8
  Inner 
   
   
   
   
   
   
   8
  RESISTANCE
  Outer Hull:  6 
   
   
   
   
   
   6
  Inner Hull:  6 
   
   
   
   
   
   6
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  20
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  10
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  10
  SPECIALIZED HULL:  Atmospheric Capability; Planetfall Capability 
   4
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  2/0/15
  CREW QUARTERS
  Barracks:  None
  Spartan:  1 
   
   
   
   
   
   1
  Basic:  None
  Expanded:  None
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [3 Power/round] 
   
   
   
   8
  Reserve Life Support [2 Power/round] 
   
   
   
   4
  Emergency Life Support (2 emergency shelters) 
   
   
   4
  Gravity [1 Power/round] 
   
   
   
   
   2
  Consumables:  1 week’s worth  
   
   
   
   1
  Replicator Systems
  Food Replicators [2 Power/round] 
   
   
   
   2
  Industrial Replicators 
   
   
   
   
   2
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  1 (+0) [1 Power/round] 
   
   
   5
  Recreation Facilities:  1 [2 Power/round]  
   
   
   8
  Personnel Transport:  Jefferies tubes [0 Power/round]  
   
   2
  Fire Suppression System [1 Power/round when active] 
   
   2
  Cargo Holds:  None
  Escape Pods 
   
   
   
   
   
   1
  Number:  1
  Capacity:  4 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 2 
   
   
   
   
   
  15
  Speed:  2.0/3.0/6.0 [1 Power/.2 warp speed]
  PIS:  Type B (5 hours of Maximum warp)  
   
   
   4
  Uprating: Package 1 for Standard, Sustainable, and Maximum  
   6
  Special Configuration: Embedded 
   
   
   
   8
  IMPULSE ENGINE
  Type:  Class 5 (.7c/.9c) [7/9 Power/round] 
   
   
  25
  Acceleration Uprating:  Class Beta (75% acceleration)
  [2 Power/round when active]  
   
   
   
   4
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   2
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 4/G (generates 210 Power/round) 
   
   
  51
  Location:  Amidships
  Impulse Engine[s]:  1 Class 5 (generate 40 Power/engine/round)
  Auxiliary Power:  2 reactors (generate 5 Power/reactor/round) 
   6
  Emergency Power:  Type B (generates 30 Power/round) 
   
  30
  EPS:  Standard Power flow, +80 Power transfer/round 
   
  18
  Standard Usable Power:  250
  OPERATIONS SYSTEMS
  BRIDGE:  Forward cockpit 
   
   
   
   
  11
  COMPUTERS
  Core 1:  Amidships [5 Power/round] 
   
   
   
   4
  ODN 
   
   
   
   
   
   
   6
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
   8
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  23
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  15
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  14
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Probes:  10 
   
   
   
   
   
   1
  Sensors Skill:  3
  SUV’TIS CLASS
  082
  SUV’TIS 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 3 
  [1 Power/round in use]  
   
   
   
   
  12
  Navigational Computer
  Main:  Class 1 (+0) [0 Power/round] 
   
   
   
   0
  Backups:  2
  Inertial Damping Field
  Main  
   
   
   
   
   
   4
  Strength:  6 [3 Power/round]
  Number:  1
  Backup  
   
   
   
   
   
   2
  Strength:  4 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 5 [2 Power/round]  
   
   
   
  10
  Strength:  5
  Security:  -2
  Basic Uprating:  None
  Emergency Communications:  No 
  TRACTOR BEAMS
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Aft ventral
  TRANSPORTERS
  Type:  Personnel [3 Power/use] 
   
   
   
  13
  Pads:  2
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  Aft of forward cockpit
  CLOAKING DEVICE:  Class 4 [40 Power/class/round]  
   
  14
  SECURITY SYSTEMS
  Rating:  1 
   
   
   
   
   
   4
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   2
  Internal Force Fields [1 Power/3 Strength]  
   
   
   2
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   7
  Specialized Systems:  None
  Laboratories:  None
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Aft Disruptor Cannon 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Foward Starboard Torpedo Launcher  
   
   
  14
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  2
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward, on starboard side of central shaft
  Firing Arc:  Forward, but are self-guided
  Foward Port Torpedo Launcher 
   
   
   
  14
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  2
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward, on port side of central shaft
  Firing Arc:  Forward, but are self-guided
  Torpedoes Carried:  40 
   
   
   
   
   4
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           11 (x4)
  Shield Generator:  Class 2 (Protection 250) [25 Power/shield/round]
  Shield Grid:  Type B (33% increase to 333 Protection)
  Subspace Field Distortion Amplifiers:  Class Beta (Threshold  80)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   2
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  None
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  For the past decade, the Suv’tIS-class 
  Fighter has served as the primary small fighting 
  vessel of the Klingon Empire. Requiring a crew of 
  only two (thus allowing a single warrior to pilot 
  it in a pinch), it provides a powerful offensive 
  “punch” in a small, highly maneuverable pack-
  age. During the Dominion War, the Suv’tIS dis-
  played its speed, agility, and firepower to great 
  effect, flying in squadrons to attack and destroy 
  much larger enemy vessels.
   
  What makes the Suv’tIS so lethal a fighter 
  is its twin forward torpedo launchers. Located on 
  SUV’TIS 2 OF 3
  083
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  the port and starboard sides of the central shaft, 
  rather than the tip of the shaft as on most Klingon 
  vessels, they give the fighter more power than 
  most comparative vessels. Suv’tIS pilots refer to 
  them as tlhaH (“Talons”). Additionally, the ship 
  mounts forward and aft disruptors.
   
  The Suv’tIS has the “winged shaft” design 
  common to Klingon ships, but with the wing 
  pylons thrusting sharply forward and down, giving 
  the ship a much sleeker appearance than a B’rel-
  class Light Warship. In the eyes of many, it super-
  ficially resembles the twin-bladed ice skate used 
  by Betazoids.
   
  Like many small Klingon vessels, the Suv’tIS 
  has atmospheric and planetfall capability. When 
  it has to land, it raises its wings and deploys three 
  landing pads.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Suv’tIS, prototype; I.K.S. SeHlar, sole sur-
  vivor of suicide squadron which destroyed three 
  Galor-class Battle Cruisers (2373); I.K.S. Rotlh, sin-
  glehandedly crippled a Jem’Hadar Carrier (2375).
  084
  SUV’TIS 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Torath-Class Heavy Warship
  Commissioning Date:  2364
  HULL SYSTEMS
  SIZE:  7
  Length:  503.72 meters
  Beam:  355.00 meters
  Height:  115.28 meters
  Decks:  27
  Mass:  3,047,500 metric tonnes
  SUs Available:  2,750
  SUs Used:  2,547
  HULL
  Outer 
   
   
   
   
   
   
  28
  Inner 
   
   
   
   
   
   
  28
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 6 (Protection 90/130) [1 Power/10 Protection/round] 
  34
  Backup:  Class 6 (Protection 45) [1 Power/10 Protection/round]  
  17
  Backup:  Class 6 (Protection 45) [1 Power/10 Protection/round]  
  17
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  850/1,450/8,000
  CREW QUARTERS
  Barracks:  House 1,440 crewmembers 
   
   
   
  24
  Spartan:  360 
   
   
   
   
   
  18
  Basic:  150 
   
   
   
   
   
  15
  Expanded:  75 
   
   
   
   
   
  15
  Luxury:  10 
   
   
   
   
   
  10
  Unusual:  2 
   
   
   
   
   
   2
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [12 Power/round] 
   
   
   
  28
  Reserve Life Support [6 Power/round] 
   
   
   
  14
  Emergency Life Support (42 emergency shelters) 
   
   
  14
  Gravity [4 Power/round] 
   
   
   
   
   7
  Consumables:  3 years’ worth  
   
   
   
  21
  Replicator Systems
  Food Replicators [7 Power/round] 
   
   
   
   7
  Industrial Replicators 
   
   
   
   
  16
  Type:  Network of small replicators [2 Power/round]
  Type:  3 large units [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  4 [8 Power/round]  
   
   
  32
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  21
  Fire Suppression System [1 Power/round when active] 
   
   7
  Cargo Holds:  133,000 cubic meters 
   
   
   
   4
  Locations:  Aft, ventral amidships, 8 other locations
  Escape Pods 
   
   
   
   
   
   9
  Number:  160
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6A6  
   
   
   
   
  93
  Speed:  6.1/8.2/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  Uprating: Package 1 for Standard, Package 2 for Sustainable  
   6
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Port and starboard, ventral of pylons
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft Engineering hull
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use] 
   7
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 10/P (generates 549 Power/round) 
   
                 115
  Location:  Engineering hull
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type E (generates 45 Power/round) 
   
  45
  EPS:  Standard Power flow, +300 Power transfer/round 
   
  65
  Standard Usable Power:  605
  OPERATIONS SYSTEMS
  BRIDGE:  Forward dorsal 
   
   
   
   
  39
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  14
  Core 2:  Engineering [5 Power/round] 
   
   
   
  14
  ODN 
   
   
   
   
   
   
  21
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  28
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  43
  Range Package:  Type 6 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  16 light-years (1/1.1-5.0/5.1-12.0/12.1-16)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  19
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  18
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Probes:  40 
   
   
   
   
   
   4
  Sensors Skill:  4
  TORATH CLASS
  TORATH 1 OF 3
  085
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 3 (+2) [2 Power/round] 
   
   
   
   4
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  56
  Strength:  9 [3 Power/round]
  Number:  4
  Backup  
   
   
   
   
   
  16
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 8 [2 Power/round]  
   
   
   
  21
  Strength:  8
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  64
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two forward, two in Engineering hull
  Type:  Cargo [4 Power/use]  
   
   
   
  48
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two forward, two in Engineering hull
  CLOAKING DEVICE:  Class 8 [40 Power/class/round]  
   
  31
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   7
  Internal Force Fields [1 Power/3 Strength]  
   
   
   7
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  17
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  10 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  58
  Type:  13
  Damage:  280 [28 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward weapons pod
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  46
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (4) 
   
   
                 184
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Four locations on dorsal side of ship
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (4) 
   
   
                 184
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Four locations on ventral side of ship
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Starboard Disruptor Arrays (2) 
   
   
   
  92
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Two locations on ship’s starboard side and pylon
  Firing Arc:  360 degrees starboard
  Firing Modes:  Standard, Pulse
  Port Disruptor Arrays (2)  
   
   
   
  92
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Two locations on ship’s port side and pylon
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  086
  TORATH 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Forward Torpedo Launcher  
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward dorsal
  Firing Arc:  Forward, but are self-guided
  Dorsal Torpedo Pod (x5) 
   
   
   
   
  90
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Dorsal weapons pod (four forward, one aft)
  Firing Arc:  Forward or aft, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  300 
   
   
   
   
  30
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           76 (x4)
  Shield Generator:  Class 5 (Protection 900) [90 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1200 Protection)
  Subspace Field Distortion Amplifiers:  Class Eta (Threshold  300)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   7
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 20 Size worth of ships  
   
  40
  Standard Complement:  8 shuttlecraft, 4 shuttlepods
  Location(s):  Aft
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  The Torath-class Heavy Warship is 
  a variant of the Vor’cha-class Heavy Warship. It 
  has a central body and Engineering hull like the 
  Vor’cha, but its nacelle pylons sweep forward as 
  well as down, giving it a slight bird of prey-like 
  appearance. A typical axehead-shaped module on 
  the forward end of the main hull contains the 
  bridge.
   
  The Torath carries as much heavy arma-
  ment as the Vor’cha, though its weapons load dif-
  fers significantly:  it has fewer disruptors and more 
  torpedo launchers. Most of the launchers occupy 
  a wedge-shaped dorsal weapons pod, with one 
  additional launcher forward and aft. Tactical data 
  obtained from Dominion War battles indicates 
  that the weapons pod may be vulnerable to coun-
  terattacks (which, if successful, deprive the ship of 
  a substantial portion of its weaponry); some Klin-
  gon engineers have begun to explore the possibil-
  ity of redesigning the ship to spread the torpedo 
  launchers out around the body of the vessel.
   
  During the Dominion War, Torath-class 
  ships formed the core of many of the Klingon 
  attack wings. Together with Vor’cha- and K’Vort-
  class vessels, they provided the I.K.D.F. with 
  enough offensive punch to take on Jem’Hadar 
  Battle Cruisers and Cardassian Keldon-class Heavy 
  Battle Cruisers and win.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Torath, prototype; I.K.S. Veng’ta, single-
  handedly destroyed a Jem’Hadar Carrier in battle 
  near the Feldarius system (2374); I.K.S. Togar, 
  participated in liberation of Betazed (2375).
  TORATH 3 OF 3
  087
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Toron-Class Warp Shuttle
  Commissioning Date:  2356
  HULL SYSTEMS
  SIZE:  2
  Length:  8.56 meters
  Beam:  3.87 meters
  Height:  3.05 meters
  Decks:  1
  Mass:  17 metric tonnes
  SUs Available:  625
  SUs Used:  519
  HULL
  Outer 
   
   
   
   
   
   
   8
  Inner 
   
   
   
   
   
   
   8
  RESISTANCE
  Outer Hull:  6 
   
   
   
   
   
   6
  Inner Hull:  6 
   
   
   
   
   
   6
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  20
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  10
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  10
  SPECIALIZED HULL:  Atmospheric Capability; Planetfall Capability 
   4
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  1/3/12
  CREW QUARTERS
  Barracks:  None
  Spartan:  1 
   
   
   
   
   
   1
  Basic:  None
  Expanded:  None
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [3 Power/round] 
   
   
   
   8
  Reserve Life Support [2 Power/round] 
   
   
   
   4
  Emergency Life Support (1 emergency shelter) 
   
   
   4
  Gravity [1 Power/round] 
   
   
   
   
   2
  Consumables:  1 week’s worth  
   
   
   
   1
  Replicator Systems
  Food Replicators [2 Power/round] 
   
   
   
   2
  Industrial Replicators 
   
   
   
   
   2
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  1 (+0) [1 Power/round] 
   
   
   5
  Recreation Facilities:  1 [2 Power/round]  
   
   
   8
  Personnel Transport:  Jefferies tubes [0 Power/round]  
   
   2
  Fire Suppression System [1 Power/round when active] 
   
   2
  Cargo Holds:  5 cubic meters 
   
   
   
   
   1
  Escape Pods 
   
   
   
   
   
   1
  Number:  1
  Capacity:  4 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 2 
   
   
   
   
   
  15
  Speed:  2.0/3.0/6.0 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 5 (.7c/.9c) [7/9 Power/round] 
   
   
  25
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   2
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 4/G (generates 200 Power/round) 
   
   
  50
  Location:  Aft
  Impulse Engine[s]:  1 Class 5 (generate 40 Power/engine/round)
  Auxiliary Power:  2 reactors (generate 5 Power/reactor/round) 
   6
  Emergency Power:  Type B (generates 30 Power/round) 
   
  30
  EPS:  Standard Power flow, +50 Power transfer/round 
   
  15
  Standard Usable Power:  240
  OPERATIONS SYSTEMS
  BRIDGE:  Forward cockpit 
   
   
   
   
  11
  COMPUTER
  Core 1:  Amidships [5 Power/round] 
   
   
   
   4
  ODN 
   
   
   
   
   
   
   6
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
   8
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  23
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  15
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  14
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Probes:  3 
   
   
   
   
   
   1
  Sensors Skill:  3
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  
   
   
   
   
  11
  TORON CLASS
  088
  TORON 1 OF 2
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Navigational Computer
  Main:  Class 1 (+0) [0 Power/round] 
   
   
   
   0
  Backups:  2
  Inertial Damping Field
  Main  
   
   
   
   
   
   4
  Strength:  6 [3 Power/round]
  Number:  1
  Backup  
   
   
   
   
   
   2
  Strength:  4 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 5 [2 Power/round]  
   
   
   
  10
  Strength:  5
  Security:  -2
  Basic Uprating:  None
  Emergency Communications:  No 
  TRACTOR BEAMS
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Aft ventral
  TRANSPORTERS
  Type:  Personnel [3 Power/use] 
   
   
   
  13
  Pads:  2
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  Aft of forward cockpit
  Type:  Cargo [4 Power/use]  
   
   
   
  11
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class F (Strength 6)
  Number and Location:  One in cargo hold
  CLOAKING DEVICE:  None
  SECURITY SYSTEMS
  Rating:  1 
   
   
   
   
   
   4
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   2
  Internal Force Fields [1 Power/3 Strength]  
   
   
   2
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   7
  Specialized Systems:  None
  Laboratories:  None
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Shots:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Torpedoes Carried:  0
  TA/T/TS:  Class Alpha [0 Power/round]  
   
   
   6
  Strength:  7
  Bonus:  +0
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           11 (x4)
  Shield Generator:  Class 2 (Protection 240) [24 Power/shield/round]
  Shield Grid:  Type B (33% increase to 320 Protection)
  Subspace Field Distortion Amplifiers:  Class Beta (Threshold  80)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   2
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  None
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  This small vessel is the standard Warp 
  Shuttle used by Klingons throughout the Beta and 
  Alpha Quadrants. Though often slightly reconfig-
  ured or customized to suit its owner’s needs, it 
  usually retains the basic shape and systems indi-
  cated by this template. Like many other shut-
  tlecraft, it resembles a sort of box, but with a 
  pointed forward end. The pilot sits in a forward 
  dorsal cockpit, able to view space through a 
  “windshield”-like structure that also serves as a 
  standard viewscreen if necessary. Although lightly 
  armed, with a single forward disruptor, it serves 
  the needs of Klingon transportation and com-
  merce admirably.
  TORON 2 OF 2
  089
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Tro’Qa-Class Destroyer
  Commissioning Date:  2368
  HULL SYSTEMS
  SIZE:  4
  Length:  143.26 meters
  Beam:  87.42 meters
  Height:  30.00 meters
  Decks:  6
  Mass:  176,300 metric tonnes
  SUs Available:  1,300
  SUs Used:  1,199
  HULL
  Outer 
   
   
   
   
   
   
  16
  Inner 
   
   
   
   
   
   
  16
  RESISTANCE
  Outer Hull:  8 
   
   
   
   
   
   9
  Inner Hull:  8 
   
   
   
   
   
   9
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  22
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  12/15/850
  CREW QUARTERS
  Barracks:  None
  Spartan:  10 
   
   
   
   
   
   1
  Basic:  10 
   
   
   
   
   
   1
  Expanded:  5 
   
   
   
   
   
   1
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [8 Power/round] 
   
   
   
  16
  Reserve Life Support [4 Power/round] 
   
   
   
   8
  Emergency Life Support (24 emergency shelters) 
   
   
   8
  Gravity [2 Power/round] 
   
   
   
   
   4
  Consumables:  1 year’s worth  
   
   
   
   4
  Replicator Systems
  Food Replicators [4 Power/round] 
   
   
   
   4
  Industrial Replicators 
   
   
   
   
   4
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  3 (+1) [3 Power/round] 
   
   
  15
  Recreation Facilities:  3 [6 Power/round]  
   
   
  24
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  12
  Fire Suppression System [1 Power/round when active] 
   
   4
  Cargo Holds: 12,000 cubic meters 
   
   
   
   1
  Locations:  Seven locations throughout ship
  Escape Pods 
   
   
   
   
   
   6
  Number:  100
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 7 
   
   
   
   
                 120
  Speed:  7.0/8.0/9.0 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Acceleration Uprating:  Class Alpha (66% acceleration)
   [1 Power/round when active]  
   
   
   
   2
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Acceleration Uprating:  Class Alpha (66% acceleration) 
  [1 Power/round when active]  
   
   
   
   2
  Location:  Aft dorsal
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   4
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 6/K (generates 340 Power/round) 
   
   
  74
  Location:  Aft amidships
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  3 reactors (generate 5 Power/reactor/round) 
   9
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +150 Power transfer/round 
   
  35
  Standard Usable Power:  396
  OPERATIONS SYSTEMS
  BRIDGE:  Command hull dorsal  
   
   
   
  22
  COMPUTER
  Core 1:  Engineering ventral [5 Power/round] 
   
   
   8
  ODN 
   
   
   
   
   
   
  12
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  16
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Engineering ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  23
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  15
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  14
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Class Alpha (+1)
  TRO’QA CLASS
  090
  TRO’QA 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Probes:  30 
   
   
   
   
   
   3
  Sensors Skill:  4
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round) 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  24
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
   6
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 7 [2 Power/round]  
   
   
   
  17
  Strength:  7
  Security:  -3
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  30
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One forward, one amidships
  Type:  Cargo [4 Power/use]  
   
   
   
  12
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One in Engineering section
  CLOAKING DEVICE:  Class 7 [40 Power/class/round]  
   
  25
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   4
  Internal Force Fields [1 Power/3 Strength]  
   
   
   4
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   9
  Specialized Systems:  None
  Laboratories:  4 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Array  
   
   
   
  42
  Type:  9
  Damage:  200 [20 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward of command hull
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Dorsal Forward Disruptor Array 
   
   
   
  38
  Type:  8
  Damage:  180 [18 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward dorsal edge of main hull
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Array 
   
   
   
   
  38
  Type:  8
  Damage:  180 [18 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Ventral of main hull
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  38
  Type:  8
  Damage:  180 [18 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward of command hull
  Firing Arc:  Forward, but are self-guided
  Torpedoes Carried:  120 
   
   
   
   
  12
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           35 (x4)
  Shield Generator:  Class 3 (Protection 560) [56 Power/round]
  Shield Grid:  Type C (50% increase to 840 Protection) 
  Subspace Field Distortion Amplifiers:  Class Delta (Threshold  180)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  TRO’QA 2 OF 3
  091
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Auto-Destruct System 
   
   
   
   
   4
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 8 Size worth of ships  
   
  16
  Standard Complement:  4 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  The Tro’Qa-class Destroyer has a 
  somewhat ungainly appearance. Engineers based 
  its primary and command hulls on the B’rel-class 
  Light Warship, but instead of putting disruptors 
  on its “wings,” they chose to place four warp 
  nacelles there instead:  one at the end of each 
  pylon, and one on the dorsal side of each pylon 
  about a third of the way down from the hull. 
  The four nacelles give it speed, but because it 
  lacks the embedded nacelle design of the K’Vort 
  and B’rel, it has slightly weaker shields. The ship 
  mounts disruptors on the command hull, around 
  the dorsal forward side of the main hull, along the 
  ventral side of the main hull, and aft; it also has a 
  forward torpedo launcher.
   
  Although 
  categorized 
  as 
  a 
  normal 
  Destroyer, the Tro’Qa actually is almost as power-
  ful as a Heavy Destroyer. For this reason, Klingon 
  commanders often assign it duties they would not 
  ordinarily give to a Destroyer. During the Domin-
  ion War, the Federation alliance primarily used 
  Tro’Qas to patrol borders and fronts, and some-
  times to dash across them into enemy territory for 
  lightning-fast raids.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Tro’Qa, prototype; I.K.S. Dur’cha, destroyed 
  in battle after crippling or destroying five Cardas-
  sian vessels (2373); I.K.S. Ightal, flagship of the 
  famed “Greytooth” Destroyer squadron during the 
  Dominion War (2374-75); I.K.S. Kormag, single-
  handedly attacked Breen warship to allow rest of 
  its squadron to escape (2375).
  092
  TRO’QA 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  VodleQ-Class Heavy Cruiser
  Commissioning Date:  2369
  HULL SYSTEMS
  SIZE:  7
  Length:  433.75 meters
  Beam:  318.46 meters
  Height:  108.50 meters
  Decks:  22
  Mass:  3,460,000 metric tonnes
  SUs Available:  2,750
  SUs Used:  2,576
  HULL
  Outer 
   
   
   
   
   
   
  28
  Inner 
   
   
   
   
   
   
  28
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  31
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  342/257/5,600
  CREW QUARTERS
  Barracks:  House 360 crewmembers 
   
   
   
   6
  Spartan:  100 
   
   
   
   
   
   5
  Basic:  65 
   
   
   
   
   
   7
  Expanded:  15 
   
   
   
   
   
   3
  Luxury:  2 
   
   
   
   
   
   2
  Unusual:  1 
   
   
   
   
   
   1
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [11 Power/round] 
   
   
   
  28
  Reserve Life Support [6 Power/round] 
   
   
   
  14
  Emergency Life Support (42 emergency shelters) 
   
   
  14
  Gravity [4 Power/round] 
   
   
   
   
   7
  Consumables:  2 years’ worth  
   
   
   
  14
  Replicator Systems
  Food Replicators [7 Power/round] 
   
   
   
   7
  Industrial Replicators 
   
   
   
   
  13
  Type:  Network of small replicators [2 Power/round]
  Type:  2 large units [2 Power/replicator/round]
  Medical Facilities:  6 (+1) [6 Power/round] 
   
   
  30
  Recreation Facilities:  6 [12 Power/round]  
   
   
  48
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  21
  Fire Suppression System [1 Power/round when active] 
   
   7
  Cargo Holds:  10,000 cubic meters 
   
   
   
   1
  Locations:  Fifteen locations throughout ship
  Escape Pods 
   
   
   
   
   
  10
  Number:  180
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6D94 
   
   
   
                 110
  Speed:  6.0/9.2/9.94 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 5A (.72c/.9c) [7/9 Power/round] 
   
   
  28
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 5A (.72c/.9c) [7/9 Power/round] 
   
   
  28
  Location:  Aft, port and starboard, ventral of “wings”
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use] 
   7
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 11/Q (generates 595 Power/round) 
   
                 125
  Location:  Amidships
  Impulse Engine[s]:  2 Class 5A (generate 44 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type D (generates 40 Power/round) 
   
  40
  EPS:  Standard Power flow, +300 Power transfer/round 
   
  65
  Standard Usable Power:  683
  OPERATIONS SYSTEMS
  BRIDGE:  Forward dorsal 
   
   
   
   
  39
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  14
  Core 2:  Engineering [5 Power/round] 
   
   
   
  14
  Core 2:  Ventral of Engineering [5 Power/round] 
   
   
  14
  ODN 
   
   
   
   
   
   
  21
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  28
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  55
  Range Package:  Type 6 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  16 light-years (1/1.1-5.0/5.1-12.0/12.1-16)
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  -3000
  Lateral Sensors [5 Power/round] 
   
   
   
  31
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Coverage:  -3000
  Navigational Sensors  [5 Power/round] 
   
   
   
  20
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Beta (+2)
  Probes:  50 
   
   
   
   
   
   5
  Sensors Skill:  5
  VODLEQ CLASS
  093
  VODLEQ 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 3 
  [1 Power/round in use]  12
  Navigational Computer
  Main:  Class 3 (+2) [2 Power/round] 
   
   
   
   4
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  42
  Strength:  9 [3 Power/round]
  Number:  3
  Backup  
   
   
   
   
   
  12
  Strength:  6 [2 Power/round]
  Number:  3
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 8 [2 Power/round]  
   
   
   
  26
  Strength:  8
  Security:  -5 (Class Delta uprating)
  Basic Uprating:  Class Beta (+2)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Shuttlebays (x2)
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  51
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  Two in forward hull, one in secondary hull
  Type:  Emergency [6 Power/use] 
   
   
   
  48
  Pads:  20
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  Two in forward hull, one in secondary hull
  Type:  Cargo [4 Power/use]  
   
   
   
  52
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  One in forward hull, three in secondary hull
  CLOAKING DEVICE:  Class 8 [40 Power/class/round]  
   
  31
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   7
  Internal Force Fields [1 Power/3 Strength]  
   
   
   7
  SCIENCE SYSTEMS
  Rating 3 (+2) [3 Power/round]  
   
   
   
  22 
  Specialized Systems:  2 
   
   
   
   
  10
  Laboratories:  23 
   
   
   
   
   
   6
  TACTICAL SYSTEMS
  Forward Disruptor Array  
   
   
   
  55
  Type:  12
  Damage:  260 [26 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (4) 
   
   
                 204
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Dorsal, spaced equidistantly from forward to aft
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (3) 
   
   
                 153
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Ventral, spaced equidistantly from forward to aft
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Starboard Disruptor Array  
   
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Starboard “wing”
  Firing Arc:  360 degrees starboard
  Firing Modes:  Standard, Pulse
  Port Disruptor Array 
   
   
   
   
  51
  Type:  11
  Damage:  240 [24 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 3/4/6/9
  Range:  10/30,000/100,000/300,000
  Location:  Port “wing”
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  Starboard Forward Torpedo Launchers (3) 
   
   
  57
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward, spaced equidistantly along starboard side of forward
  hull
  Firing Arc:  Forward, but are self-guided
  094
  VODLEQ 2 OF3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Port Forward Torpedo Launchers (3)  
   
   
  57
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward, spaced equidistantly along starboard side of forwar
  hull
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher (2)  
   
   
   
  38
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 3/4/6/9
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  360 
   
   
   
   
  36
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           89 (x4)
  Shield Generator:  Class 6 (Protection 1200) [120 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1600 Protection)
  Subspace Field Distortion Amplifiers:  Class Theta (Threshold  400)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   7
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 30 Size worth of ships  
   
  60
  Standard Complement:  15 shuttlecraft
  Location(s):  Ventral forward and aft on secondary hull
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  Designed as a joint project between 
  House HIQal and Starfleet’s Advanced Starship 
  Design Bureau, the VodleQ-class Heavy Cruiser 
  is one of the most technologically sophisticated 
  ships in the Klingon fleets. Using designs and 
  systems developed during the planning and con-
  struction of Starfleet’s Akira-class Heavy Cruiser, 
  coupled with the latest Klingon innovations and 
  adaptations, the ship synthesizes the best ele-
  ments of both to create a potent offensive and 
  exploration platform.
   
  The VodleQ relies on an unusually high 
  degree of automation for a Klingon ship. Since 
  House HIQal has never had the numbers of many 
  other, more powerful, Great Houses, it has always 
  sought to make up the difference with better 
  weapons and tactics, and the VodleQ represents 
  its latest step down that path. Carrying a much 
  smaller crew and number of troops than most 
  Klingon vessels of comparative size, it fills space 
  normally given over to quarters and practice floors 
  with the devices needed to keep its advanced sys-
  tems operating at peak efficiency.
   
  The vessel also amounts to a physical and 
  tactical departure from typical Klingon designs. 
  Its wedge-shaped forward hull clearly betrays a 
  Starfleet influence, but the large, thick spar jutting 
  aft to join a secondary hull from whose aft dorsal 
  side wing-shaped nacelle pylons project shows 
  that Klingon aesthetics and engineering principles 
  have not taken a back seat to those of the Federa-
  tion. Equipped with eight torpedo launchers (six 
  forward along the dorsal side of the forward hull, 
  two aft) and ten high-powered disruptor arrays, it 
  poses a threat to any enemy ship.
   
  During the Cardassian and Dominion wars, 
  VodleQs accounted for an astounding 47% greater 
  casualty rate than they suffered. Impressed by 
  this astonishing statistic, other Klingon ship engi-
  neers have begun considering ways to adapt the 
  VodleQ’s advantages to other ship designs.
  Noteworthy vessels/service records/encounters: 
  I.K.S. VodleQ, prototype; I.K.S. HIQal’Hem, 
  destroyed nearly two dozen Galor-class vessels 
  during the Klingon-Cardassian War (2372-73), 
  destroys two Jem’Hadar Battle Cruisers in battle 
  in the Kalandra Sector (2374), participated in 
  Chin’toka offensive (2374-75), damaged in Breen 
  counteroffensive but repaired in time to take part 
  in the final assault on Cardassia (2375); I.K.S. 
  Nagh’yeq, played a key role in the liberation 
  of Betazed by destroying three Jem’Hadar Battle 
  Cruisers and opening a major hole in the Domin-
  ion-Cardassian lines (2375).
  095
  VODLEQ 3 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Vor’cha-Class Heavy Warship
  Commissioning Date:  2360
  HULL SYSTEMS
  SIZE:  7
  Length:  481.32 meters
  Beam:  341.76 meters
  Height:  106.87 meters
  Decks:  22
  Mass:  2,238,000 metric tonnes
  SUs Available:  2,750
  SUs Used:  2,663
  HULL
  Outer 
   
   
   
   
   
   
  28
  Inner 
   
   
   
   
   
   
  28
  RESISTANCE
  Outer Hull:  10 
   
   
   
   
   
  12
  Inner Hull:  10 
   
   
   
   
   
  12
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 5 (Protection 80/120) [1 Power/10 Protection/round] 
  31
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  Backup:  Class 5 (Protection 40) [1 Power/10 Protection/round]  
  16
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  1,900/250/7,350
  CREW QUARTERS
  Barracks:  House 1,800 crewmembers 
   
   
   
  30
  Spartan:  100 
   
   
   
   
   
   5
  Basic:  100 
   
   
   
   
   
  10
  Expanded:  70 
   
   
   
   
   
  14
  Luxury:  3 
   
   
   
   
   
   3
  Unusual:  1 
   
   
   
   
   
   1
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [12 Power/round] 
   
   
   
  28
  Reserve Life Support [6 Power/round] 
   
   
   
  14
  Emergency Life Support (42 emergency shelters) 
   
   
  14
  Gravity [4 Power/round] 
   
   
   
   
   7
  Consumables:  2 years’ worth  
   
   
   
  14
  Replicator Systems
  Food Replicators [7 Power/round] 
   
   
   
   7
  Industrial Replicators 
   
   
   
   
  13
  Type:  Network of small replicators [2 Power/round]
  Type:  2 large units [2 Power/replicator/round]
  Medical Facilities:  4 (+1) [4 Power/round] 
   
   
  20
  Recreation Facilities:  6 [12 Power/round]  
   
   
  48
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  21
  Fire Suppression System [1 Power/round when active] 
   
   7
  Cargo Holds:  166,000 cubic meters 
   
   
   
   5
  Locations:  Aft, ventral amidships, 12 other locations
  Escape Pods 
   
   
   
   
   
   9
  Number:  160
  Capacity:  8 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 6A6  
   
   
   
   
  93
  Speed:  6.0/8.0/9.6 [1 Power/.2 warp speed]
  PIS:  Type H (12 hours of Maximum warp) 
   
   
  16
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Engineering hull
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use] 
   7
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 10/P (generates 549 Power/round) 
   
                 115
  Location:  Engineering hull
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  4 reactors (generate 5 Power/reactor/round) 
  12
  Emergency Power:  Type E (generates 45 Power/round) 
   
  45
  EPS:  Standard Power flow, +300 Power transfer/round 
   
  65
  Standard Usable Power:  605
  OPERATIONS SYSTEMS
  BRIDGE:  Forward dorsal 
   
   
   
   
  39
  SEPARATION SYSTEMS:  Detachable forward module  
   
   7
  COMPUTERS
  Core 1:  Forward [5 Power/round] 
   
   
   
  14
  Core 2:  Engineering [5 Power/round] 
   
   
   
  14
  ODN 
   
   
   
   
   
   
  21
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  28
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  39
  Range Package:  Type 5 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
  Low Resolution:  15 light-years (1/1.1-4.0/4.1-12.0/12.1-15) 
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  19
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  18
  Strength Package:  Class 8 (Strength 8)
  Gain Package:  Class Alpha (+1)
  Probes:  40 
   
   
   
   
   
   4
  Sensors Skill:  4
  096
  VOR’CHA CLASS
  VOR’CHA 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]   
   
   
   
   
  11
  Navigational Computer
  Main:  Class 3 (+2) [2 Power/round] 
   
   
   
   4
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  56
  Strength:  9 [3 Power/round]
  Number:  4
  Backup  
   
   
   
   
   
  16
  Strength:  6 [2 Power/round]
  Number:  4
  Attitude Control [2 Power/round] 
   
   
   
   2
  COMMUNICATIONS SYSTEMS
  Type:  Class 8 [2 Power/round]  
   
   
   
  21
  Strength:  8
  Security:  -4 (Class Gamma uprating)
  Basic Uprating:  Class Alpha (+1)
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Delta [3 Power/Strength used/round]  
   
  12
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [5 Power/use] 
   
   
   
  64
  Pads:  6
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two forward, two in Engineering hull
  Type:  Emergency [6 Power/use] 
   
   
   
  48
  Pads:  20
  Emitter/Receiver Array:  Emergency Type 3 (15,000 km range)
  Energizing/Transition Coils:  Class H (Strength 8)
  Number and Location:  Two forward, one in Engineering hull
  Type:  Cargo [4 Power/use]  
   
   
   
  48
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  Two forward, two in Engineering hull
  CLOAKING DEVICE:  Class 8 [40 Power/class/round]  
   
  31
  SECURITY SYSTEMS
  Rating:  4 
   
   
   
   
   
  16
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   7
  Internal Force Fields [1 Power/3 Strength]  
   
   
   7
  SCIENCE SYSTEMS
  Rating 2 (+1) [2 Power/round]  
   
   
   
  17
  Specialized Systems:  1 
   
   
   
   
   5
  Laboratories:  8 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  58
  Type:  13
  Damage:  280 [28 Power]
  Number of Emitters:  Up to 5 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward weapons pod
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  46
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Dorsal Disruptor Arrays (5) 
   
   
                 230
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Five locations on dorsal side of ship
  Firing Arc:  360 degrees dorsal
  Firing Modes:  Standard, Pulse
  Ventral Disruptor Arrays (5) 
   
   
                 230
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Five locations on ventral side of ship
  Firing Arc:  360 degrees ventral
  Firing Modes:  Standard, Pulse
  Starboard Disruptor Arrays (3) 
   
   
                 138
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Three locations on ship’s starboard side and pylon
  Firing Arc:  360 degrees starboard
  Firing Modes:  Standard, Pulse
  Port Disruptor Arrays (3)  
   
   
                 138
  Type:  10
  Damage:  220 [22 Power]
  Number of Emitters:  Up to 3 shots per disruptor per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Three locations on ship’s port side and pylon
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  VOR’CHA 2 OF 3
  097
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Forward Dorsal Torpedo Launcher 
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward dorsal
  Firing Arc:  Forward, but are self-guided
  Forward Ventral Torpedo Launcher  
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward ventral
  Firing Arc:  Forward, but are self-guided
  Aft Torpedo Launcher 
   
   
   
   
  18
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  10
  Range:  15/350,000/1,500,000/4,050,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Aft
  Firing Arc:  Aft, but are self-guided
  Torpedoes Carried:  200 
   
   
   
   
  20
  TA/T/TS:  Class Gamma [2 Power/round] 
   
   
  12
  Strength:  9
  Bonus:  +2
  Weapons Skill:  5
  Shields (Forward, Aft, Port, Starboard) 
   
           76 (x4)
  Shield Generator:  Class 5 (Protection 900) [90 Power/shield/round]
  Shield Grid:  Type B (33% increase to 1200 Protection)
  Subspace Field Distortion Amplifiers:  Class Eta (Threshold  300)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   8
  Auto-Destruct System 
   
   
   
   
   7
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 20 Size worth of ships  
   
  40
  Standard Complement:  8 shuttlecraft, 4 shuttlepods
  Location(s):  Aft
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  As of 2376, the main fighting ship of 
  the Imperial Klingon Defense Force and the most 
  powerful Klingon Great Houses is the Vor’cha-
  class Heavy Warship. Vor’chas took the lead in all 
  Klingon fleets during the Cardassian and Domin-
  ion wars, as well as in many lesser encounters, 
  and undoubtedly will continue to play a promi-
  nent role in the years to come.
   
  Unlike most 24th century Klingon designs, 
  which are influenced by the B’rel, K’Vort, and like 
  ships, the Vor’cha seems to hark back to the old 
  D7 cruiser and the K’t’inga. Its body seems “thin” 
  dorsally-ventrally compared to other ships, and 
  the shape of its broad central shaft and main hull 
  seem to echo those of the D7 (albeit without 
  that ship’s weaknesses). The wing pylons hold the 
  warp nacelles at the terminus, providing plenty of 
  locations on all sides of the hull for placement of 
  weapons (eighteen disruptor arrays, including a 
  powerful forward cannon in a detachable module, 
  and three torpedo launchers). It has a wedge-
  shaped superstructure aft dorsal which contains 
  sensors and weapons, and a narrow axehead-
  shaped bridge module on the forward end of the 
  central shaft immediately aft of the detachable 
  module.
  Noteworthy vessels/service records/encounters: 
  I.K.S. Vor’cha, prototype; I.K.S. QojmeH, skir-
  mished with unidentified vessel rimward of the 
  HeH’etlh Sector, driving off the potential invader 
  after suffering severe casualties; crewmembers 
  who investigated the alien vessel’s wreckage 
  later contracted mysterious fatal disease (2365); 
  I.K.S. Bortas, flagship of future chancellor Gowron 
  during Klingon civil war (2367-68); I.K.S. Maht-
  H’a, under command of Captain Nu’Daq joined 
  the U.S.S. Enterprise-D in search of a four billion 
  year-old genetically-encoded message from an 
  alien species (2369); I.K.S. Qu’Vat, transported 
  Governor Torak to a meeting with the Enter-
  prise-D (2369); I.K.S. Toh’Kaht, destroyed by crew 
  infected by Saltah’na energy spheres discovered 
  while exploring the Gamma Quadrant (2369); 
  I.K.S. Drovna, illegally placed cloaked mines in 
  Bajor system, but was badly damaged by an acci-
  dental detonation of one of the mines (2372); 
  I.K.S. Vor’nak, transferred crewmembers to the 
  I.K.S. Rotarran (2374).
  VOR’CHA 3 OF 3
  098
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Class and Type:  Huc’ta’-Class Merchant Vessel
  Commissioning Date:  2336
  HULL SYSTEMS
  SIZE:  5
  Length:  187.53 meters
  Beam:  94.36 meters
  Height:  42.10 meters
  Decks:  5
  Mass:  248,000 metric tonnes (plus mass of cargo, when loaded)
  SUs Available:  1,050
  SUs Used:  943
  HULL
  Outer 
   
   
   
   
   
   
  20
  Inner 
   
   
   
   
   
   
  20
  RESISTANCE
  Outer Hull:  4 
   
   
   
   
   
   3
  Inner Hull:  4 
   
   
   
   
   
   3
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  23
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  12
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  12
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  33/15/1,850
  CREW QUARTERS
  Barracks:  None
  Spartan:  20 
   
   
   
   
   
   1
  Basic:  10 
   
   
   
   
   
   1
  Expanded:  1 
   
   
   
   
   
   1
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [9 Power/round] 
   
   
   
  20
  Reserve Life Support [5 Power/round] 
   
   
   
  10
  Emergency Life Support (30 emergency shelters) 
   
   
  10
  Gravity [3 Power/round] 
   
   
   
   
   5
  Consumables:  1 years’ worth  
   
   
   
   5
  Replicator Systems
  Food Replicators [5 Power/round] 
   
   
   
   5
  Industrial Replicators 
   
   
   
   
   5
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  2 (+0) [2 Power/round] 
   
   
  10
  Recreation Facilities:  3 [6 Power/round]  
   
   
  24
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  15
  Fire Suppression System [1 Power/round when active] 
   
   5
  Cargo Holds:  324,000 cubic meters 
   
   
   
  10
  Locations:  Eight 45x45x20 cargo pods
  Escape Pods 
   
   
   
   
   
   3
  Number:  60
  Capacity:  4 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  Type 4A2  
   
   
   
   
  37
  Speed:  4.0/7.4/8.2 [1 Power/.2 warp speed]
  PIS:  Type D (7 hours of Maximum warp)  
   
   
   8
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   5
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 5/H (generates 250 Power/round) 
   
   
  60
  Location:  Amidships of main hull
  Impulse Engine[s]:  1 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  2 reactors (generate 5 Power/reactor/round) 
   6
  Emergency Power:  Type B (generates 30 Power/round) 
   
  30
  EPS:  Standard Power flow, +100 Power transfer/round 
   
  35
  Standard Usable Power:  278
  OPERATIONS SYSTEMS
  BRIDGE:  Forward dorsal of command hull  
   
   
  28
  COMPUTER
  Core 1:  Amidships [5 Power/round] 
   
   
   
  10
  ODN 
   
   
   
   
   
   
  15
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  20
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Ventral of main hull
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  18
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 5 (Strength 5)
  Gain Package:  Standard
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  10
  Strength Package:  Class 5 (Strength 5)
  Gain Package:  Standard
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  10
  Strength Package:  Class 5 (Strength 5)
  Gain Package:  Standard
  Probes:  5 (launched with forward probe launcher costing 2 SUs)  
   3
  Sensors Skill:  3
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 2, Coordination 1 
  [1 Power/round in use] 
   
   
   
   
   7
  HUC’TA’ CLASS
  HUC’TA’ 1 OF 3
  099
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Navigational Computer
  Main:  Class 1 (+0) [0 Power/round] 
   
   
   
   0
  Backups:  2 
   
   
   
   
   
   0
  Inertial Damping Field
  Main  
   
   
   
   
   
  20
  Strength:  8 [3 Power/round]
  Number:  2
  Backup  
   
   
   
   
   
   6
  Strength:  5 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 5 [2 Power/round]  
   
   
   
  10
  Strength:  5
  Security:  -2
  Basic Uprating:  None
  Emergency Communications:  No 
  TRACTOR BEAMS
  Emitter:  Class Beta [3 Power/Strength used/round]  
   
   6
  Accuracy:  5/6/8/11
  Location:  Forward ventral
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  26
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class E (Strength 5)
  Number and Location:  One in command hull, one in main hull
  Type:  Cargo [6 Power/use]  
   
   
                 112
  Pads:  800 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One in each cargo pod
  CLOAKING DEVICE:  None
  SECURITY SYSTEMS
  Rating:  2 
   
   
   
   
   
   8
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   5
  Internal Force Fields [1 Power/3 Strength]  
   
   
   5
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
  10
  Specialized Systems:  None
  Laboratories:  2 
   
   
   
   
   
   2
  TACTICAL SYSTEMS
  Forward Disruptor Array  
   
   
   
  27
  Type:  6
  Damage:  140 [14 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 5/6/8/11
  Range:  10/30,000/100,000/300,000
  Location:  Forward
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Aft Disruptor Array 
   
   
   
   
  27
  Type:  6
  Damage:  140 [14 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 5/6/8/11
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Torpedoes Carried:  0
  TA/T/TS:  Class Alpha [0 Power/round]  
   
   
   6
  Strength:  7
  Bonus:  +0
  Weapons Skill:  3
  Shields (Forward, Aft, Port, Starboard) 
   
           28 (x4)
  Shield Generator:  Class 2 (Protection 300) [30 Power/shield/round]
  Shield Grid:  Type B (33% increase to 400 Protection)
  Subspace Field Distortion Amplifiers:  Class Beta (Threshold  100)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  Auto-Destruct System 
   
   
   
   
   5
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 4 Size worth of ships  
   
   8
  Standard Complement:  2 shuttlecraft
  Location(s):  Aft ventral of main hull
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  The Huc’ta’ class, a SuyDuj, or mer-
  chant ship, plies the trade routes of the Empire 
  and beyond, carrying bulk cargoes of valuable 
  goods to customers in need. Equipped with eight 
  45 x 45 x 20 cargo containers arranged four-by-
  four in a framework between the ship’s command 
  hull and main hull, it can carry over 300,000 
  cubic meters of cargo. Its crew of 33 includes 
  pilots, quartermasters, cargo handlers, trade nego-
  tiators, and security personnel.
   
  The Huc’ta’ can attain a maximum speed 
  in excess of Warp 8, making it fairly fast for a mer-
  chant vessel. Its warp nacelles attach via short, 
  upward-projecting pylons to the aft edge of the 
  main hull where the dorsal and port/starboard 
  sides meet.
   
  Like almost any Klingon ship, a Huc’ta’ 
  can adapt to military uses easily. It has forward 
  and aft disruptors for fending off pirate attacks, 
  and engineers can replace the cargo pods with 
  “tactical pods” if necessary. (Each pod can carry 
  one additional disruptor of the same type, or one 
  torpedo launcher with a spread of 4.)
   
  Colony Support Variant:  The Huc’ta’ also 
  comes in a “colony support” configuration. This 
  version of the ship replaces the upper four cargo 
  modules with a solid structure which connects the 
  HUC’TA 2 OF 3
  100
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  main and command hulls and contains quarters 
  for colonists. It transports initial colonists and their 
  supplies to a newly-opened planet, then returns 
  with additional supplies and settlers as needed.
  HUC’TA’ 3 OF 3
  101
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Class and Type:  Chut’Duj-Class System Patrol Ship
  Commissioning Date:  2347
  HULL SYSTEMS
  SIZE:  4
  Length:  157.76 meters
  Beam:  181.54 meters (maximum beam, with wings in landing mode)
  Height:  98.54 meters (maximum height, with wings in attack mode)
  Decks:  5
  Mass:  236,000 metric tonnes
  SUs Available:  1,100
  SUs Used:  960
  HULL
  Outer 
   
   
   
   
   
   
  16
  Inner 
   
   
   
   
   
   
  16
  RESISTANCE
  Outer Hull:  8 
   
   
   
   
   
   9
  Inner Hull:  8 
   
   
   
   
   
   9
  STRUCTURAL INTEGRITY FIELD
  Main:  Class 3 (Protection 60/90) [1 Power/10 Protection/round] 
  22
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  Backup:  Class 3 (Protection 30) [1 Power/10 Protection/round]  
  11
  SPECIALIZED HULL:  Atmospheric Capability; Planetfall Capability 
   8
  PERSONNEL SYSTEMS
  CREW/PASSENGERS/EVAC:  20/150/1,750
  CREW QUARTERS
  Barracks:  None
  Spartan (cells):  150  
   
   
   
   
   8
  Basic:  20 
   
   
   
   
   
   2
  Expanded:  None
  Luxury:  None
  Unusual:  None
  ENVIRONMENTAL SYSTEMS
  Basic Life Support [9 Power/round] 
   
   
   
  16
  Reserve Life Support [5 Power/round] 
   
   
   
   8
  Emergency Life Support (24 emergency shelters) 
   
   
   8
  Gravity [2 Power/round] 
   
   
   
   
   4
  Consumables:  2 months’ worth  
   
   
   
   4
  Replicator Systems
  Food Replicators [4 Power/round] 
   
   
   
   4
  Industrial Replicators 
   
   
   
   
   4
  Type:  Network of small replicators [2 Power/round]
  Medical Facilities:  2 (+0) [2 Power/round] 
   
   
  10
  Recreation Facilities:  2 [4 Power/round]  
   
   
  16
  Personnel Transport:  Turbolifts, Jefferies tubes [2 Power/round]  
  12
  Fire Suppression System [1 Power/round when active] 
   
   4
  Cargo Holds:  4,500 cubic meters 
   
   
   
   1
  Locations:  Dorsal amidships
  Escape Pods 
   
   
   
   
   
   5
  Number:  100
  Capacity:  4 persons per pod
  PROPULSION SYSTEMS
  WARP DRIVE 
  Nacelles:  None (incapable of attaining warp speeds)
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft
  IMPULSE ENGINE
  Type:  Class 3A (.5c/.75c) [5/7 Power/round] 
   
   
  18
  Location:  Aft, port and starboard
  REACTION CONTROL SYSTEM (.025c) [2 Power/round when in use]  
   4
  POWER SYSTEMS
  WARP ENGINE
  Type:  Class 5/H (generates 295 Power/round) 
   
   
  65
  Location:  Aft amidships
  Impulse Engine[s]:  2 Class 3A (generate 28 Power/engine/round)
  Auxiliary Power:  2 reactors (generate 5 Power/reactor/round) 
   6
  Emergency Power:  Type B (generates 30 Power/round) 
   
  30
  EPS:  Standard Power flow, +100 Power transfer/round 
   
  30
  Standard Usable Power:  351
  OPERATIONS SYSTEMS
  BRIDGE:  Command hull dorsal  
   
   
   
  22
  COMPUTER
  Core 1:  Engineering ventral [5 Power/round] 
   
   
   8
  ODN 
   
   
   
   
   
   
  12
  NAVIGATIONAL DEFLECTOR [5 Power/round] 
   
   
  16
  Range:  10/20,000/50,000/150,000
  Accuracy:  5/6/8/11
  Location:  Engineering ventral
  SENSOR SYSTEMS
  Long-range Sensors [5 Power/round] 
   
   
   
  20
  Range Package:  Type 2 (Accuracy 3/4/7/10)
  High Resolution:  5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
  Low Resolution:  12 light-years (1/1.1-3.0/3.1-8.0/8.1-12)
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Standard
  Coverage:  Standard
  Lateral Sensors [5 Power/round] 
   
   
   
  12
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Standard
  Coverage:  Standard
  Navigational Sensors  [5 Power/round] 
   
   
   
  12
  Strength Package:  Class 6 (Strength 6)
  Gain Package:  Standard
  Probes:  10 
   
   
   
   
   
   1
  Sensors Skill:  3
  FLIGHT CONTROL SYSTEMS
  Autopilot:  Shipboard Systems (Flight Control) 3, Coordination 2 
  [1 Power/round in use]  11
  102
  CHUT’DUJ CLASS
  CHUT’DUJ 1 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  17 4 99 821
  Navigational Computer
  Main:  Class 2 (+1) [1 Power/round) 
   
   
   
   2
  Backups:  2 
   
   
   
   
   
   2
  Inertial Damping Field
  Main  
   
   
   
   
   
  16
  Strength:  7 [3 Power/round]
  Number:  2
  Backup  
   
   
   
   
   
   4
  Strength:  5 [2 Power/round]
  Number:  2
  Attitude Control [1 Power/round] 
   
   
   
   1
  COMMUNICATIONS SYSTEMS
  Type:  Class 6 [2 Power/round]  
   
   
   
  12
  Strength:  6
  Security:  -2
  Emergency Communications:  Yes [2 Power/round] 
   
   
   1
  TRACTOR BEAMS
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Forward ventral
  Emitter:  Class Gamma [3 Power/Strength used/round] 
   
   9
  Accuracy:  4/5/7/10
  Location:  Aft ventral
  Emitter:  Class Alpha [3 Power/Strength used/round]  
   
   3
  Accuracy:  5/6/8/11
  Location:  Shuttlebay
  TRANSPORTERS
  Type:  Personnel [4 Power/use] 
   
   
   
  15
  Pads:  4
  Emitter/Receiver Array:  Personnel Type 6 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One in main hull
  Type:  Cargo [4 Power/use]  
   
   
   
  12
  Pads:  400 kg
  Emitter/Receiver Array:  Cargo Type 3 (40,000 km range)
  Energizing/Transition Coils:  Class G (Strength 7)
  Number and Location:  One in main hull
  CLOAKING DEVICE:  Class 6 [40 Power/class/round]  
   
  22
  SECURITY SYSTEMS
  Rating:  5 
   
   
   
   
   
  20
  Anti-Intruder System:  Yes [1 Power/round] 
   
   
   4
  Internal Force Fields [1 Power/3 Strength]  
   
   
   4
  SCIENCE SYSTEMS
  Rating 1 (+0) [1 Power/round]  
   
   
   
   9
  Specialized Systems:  None
  Laboratories:  None
  TACTICAL SYSTEMS
  Forward Disruptor Cannon  
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Forward module
  Firing Arc:  360 degrees forward
  Firing Modes:  Standard, Pulse
  Aft Disruptor Cannon 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Aft
  Firing Arc:  360 degrees aft
  Firing Modes:  Standard, Pulse
  Starboard Disruptor Cannon 
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Starboard wing
  Firing Arc:  360 degrees starboard
  Firing Modes:  Standard, Pulse
  Port Disruptor Cannon 
   
   
   
   
  34
  Type:  7
  Damage:  160 [16 Power]
  Number of Emitters:  Up to 3 shots per round
  Targeting System:  Accuracy 4/5/7/10
  Range:  10/30,000/100,000/300,000
  Location:  Port wing
  Firing Arc:  360 degrees port
  Firing Modes:  Standard, Pulse
  Forward Torpedo Launcher  
   
   
   
  16
  Standard Load:  Type II photon torpedo (200 Damage)
  Spread:  6
  Range:  15/300,000/1,000,000/3,500,000
  Targeting System:  Accuracy 4/5/7/10
  Power:  [20 + 5 per torpedo fired]
  Location:  Forward module
  Firing Arc:  Forward, but are self-guided
  Torpedoes Carried:  50 
   
   
   
   
   5
  TA/T/TS:  Class Beta [1 Power/round]  
   
   
   9
  Strength:  8
  Bonus:  +1
  Weapons Skill:  4
  Shields (Forward, Aft, Port, Starboard) 
   
           35 (x4)
  Shield Generator:  Class 3 (Protection 560) [56 Power/round]
  Shield Grid:  Type C (50% increase to 840 Protection)
  Subspace Field Distortion Amplifiers:  Class Delta (Threshold  180)
  Recharging System:  Class 1 (45 seconds)
  Backup Shield Generators:  4 (1 per shield) 
   
   
   4
  103
  CHUT’DUJ 2 OF 3
  
  STARSHIP RECOGNITION MANUAL VOLUME THREE
  SHIPS OF THE KLINGON EMPIRE
  Auto-Destruct System 
   
   
   
   
   4
  AUXILIARY SPACECRAFT SYSTEMS
  Shuttlebay(s):  Capacity for 4 Size worth of ships  
   
   8
  Standard Complement:  2 shuttlecraft
  Location(s):  Aft ventral
  Captain’s Yacht:  No
  DESCRIPTION AND NOTES
  Fleet data:  The Chut’Duj is a vessel designed for 
  patrol of individual star systems. It contains weap-
  ons for fending off pirates and other menaces, and 
  150 highly secure jail cells for the transport of 
  captured criminals.
   
  The Chut’Duj uses a variant B’rel-class hull 
  and configuration. Although it has a warp core 
  for power generation, it lacks warp nacelles and 
  remains confined to the home system where it 
  was constructed (the space containing the embed-
  ded nacelles on the B’rel contains cells on the 
  Chut’Duj). It replaces the disruptor cannons on 
  the forward tips of the wing pylons with arrays 
  built into the wings themselves, thus giving it 
  offensive coverage on the four main sides of the 
  ship.
  104
  CHUT’DUJ 3 OF 3
  
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SOURCE: textdata/thevault/SpaceDock!/SpaceDock - Ship Recognition Manual - Vol.3 Ships of the Klingon Empire.pdf