TEXT: Conan Cheat Sheet 
  MOMENTUM SPENDS (pg. 102-104, 118) 
  Bonus Damage 
  1R 
  Increase the damage of any attack by 1 point (not 1CD) 
  Break Guard 
  2 
  Target loses Guard. 
  Called Shot 
  2 
  Choose hit location of a physical attack. 
  Change Stance 
  1 
  Character either goes prone or stands up. 
  Confidence 
  1R 
  Character gains 1CD Morale Soak per Momentum spent (up to 
  4). Lasts 1 round. 
  Create 
  Obstacle 
  2R 
  Increase the difficulty of an enemy’s Skill Test by 1 rank. 
  Repeatable up to 3 times. Lasts for only 1 attempt at Skill Test, 
  regardless if successful, prior to roll (pg. 103) 
  Create 
  Opportunity 
  1R 
  Add 1d20 to a Skill Test. Repeatable up to the regular maximum 
  of 5 total d20 
  Disarm 
  2-3 
  Target’s weapon is knocked to the ground within Reach. 
  Momentum cost is 2 if weapon is held in one hand, or 3 if 
  weapon is braced or held in two hands. 
  Obtain 
  Information 
  1R 
  For each point of Momentum Spent, the player can ask the GM 
  one question about the situation that can be determined by the 
  skill used (ex: Diagnose from Healing) 
  Penetration 
  1R 
  Damage inflicted by current attack ignores two Soak for every 
  Momentum spent. 
  Re-roll 
  Damage 
  1 
  Player may re-roll any number of Damage Dice from character’s 
  current attack. 
  Second Wind 
  1R 
  Character chooses type of damage and recovers 1 point per 
  Momentum spent. 
  Secondary 
  Target 
  2R 
  A second target within Reach of the primary target is also 
  affected by the attack, suffering half of the attack’s damage 
  (rounding up) to a random hit location. 
  Subdue 
  1 
  The attack gains the Non-Lethal Quality. 
  Swift Action 
  2 
  The Character gains an additional Standard Action, increasing the 
  Difficulty by one step on any Skill Tests that action requires. 
  Withdraw 
  1 
  Character leaves the Reach of an enemy without triggering any 
  Retaliate Reactions. 
  *Other effects include Improving Time Required, Improving Quality of Success, or                              
  Improving Scope of Success. Up to the Game Master to decide if allowable, Momentum 
  cost, or Repeatable. See Page 104.  
   
  FORTUNE POINTS (pg. 274-275) 
  Bonus Die 
  Add 1d20 to Skill Test. Counts toward the maximum of 5d20. The 
  die is treated as if it rolled a 1. 
  Bonus Action 
  Perform an additional Standard Action for one turn. 
  Second Wind 
  Recover all lost Vigor or Resolve (choose one) 
  Overcome 
  Weakness 
  Ignore effects of Wounds or Trauma (choose one) until the end of 
  the current scene. 
  Story Declaration 
  Introduce a fact or add a detail to the current scene, with the 
  Game Master’s approval. 
   
  DISPLAYS OF MIGHT & POWER (124-126) 
  Name 
  Skill (can use 
  Persuade for any) 
  Range 
  Dmg 
  Qualities 
  A Mighty Name 
  Command or 
  Discipline 
  Close 
  X CD 
  Area 
  Dead Man’s Stare 
  Melee 
  Close 
  3 CD 
  Area, Vicious 1 
  Flaming Brand 
  Survival 
  Close 
  3 CD 
  Stun, Vicious 1 
  Impossible Feat of Might 
  Athletics 
  Medium 
  5 CD 
  Area, Stun 
  Knife to the Throat 
  Melee or Stealth 
  Reach 
  4 CD 
  Stun, Vicious 1 
  Sorcerous Might 
  Sorcery 
  Medium 
  5 CD 
  Area, Intense 
  Stain the Soil Red 
  Melee or Ranged 
  Weapons 
  Close 
  X CD 
  Area 
  Steely Glare 
  Persuade only 
  Close 
  2 CD 
  Stun 
   
  SUMMARY OF ACTIONS (pg. 113-117) 
  FREE ACTIONS 
     Adjust 
  Moving within Close Range of in and out of 
  Reach. 
     Drop Item 
  Drop an item held in one or both hands. 
     Drop Prone 
  Dropping prone on the ground. 
     Simple Task 
  Any simple test requiring no Skill Test or a 
  Simple (D0) test. 
     Speak 
  Speaking without using a Communication 
  skill. 
  MINOR ACTIONS 
     Clear 
  Ridding self or item from ongoing Condition. 
     Draw Item 
  Drawing an item or Weapon. 
     Movement 
  Moving within Medium Range. 
     Regain Guard 
  Stepping back and defending, requiring a 
  Parry Test. 
     Stand 
  Standing from a Prone position 
  STANDARD ACTIONS 
     Assist 
  Granting an ally an advantage. 
     Attack 
  Attack a foe. 
     Brace 
  Steady an unwieldy weapon for attack. 
     Exploit 
  Observing a foe for a weakness. 
     Pass 
  Do nothing. 
     Ready 
  Holding another action to perform later. 
     Recover 
  Attempt to recover lost Vigor or Resolve 
     Skill Test 
  Attempt a Skill Test. 
     Sprint 
  Moving to any point in Long Range. 
     Treatment 
  Treating an ally within reach to recover 
  Vigor or Resolve. 
     Withdraw 
  Withdrawing from Close range, to avoid a 
  Retaliate Action. 
  REACTIONS 
     Defend 
  Parrying, Blocking, otherwise avoiding an 
  attack. 
     Protect 
  Defending an ally from an attack. 
     Retaliate 
  Attacking a nearby foe when an opportunity 
  is presented. 
   
  CONDITIONS (pg. 126) 
  BLIND – Character suffers 3 CD Resolve. Skill Tests requiring sight are 2 
  Difficulty steps higher. 
  BURNING X – Lasts for number of rounds equal to number of Effects 
  rolled. At the end of each round, Target suffers X CD Physical and 
  Mental Damage. Ignore armor Soak. And damage caused has the 
  Incendiary attack Quality and Effects rolled indicate number of rounds 
  the character is aflame. Character may attempt a Clear Minor action to 
  remove this condition, while a Prone character may spend a Standard 
  Action rolling on the ground (treat as a Clear Action, but 2 Difficulty 
  levels less). Any additional Burning increase duration by number of 
  Effects rolled. 
  DAZED – All Skill tests increased by 1 Difficulty level for the condition’s 
  duration. 
  DEAF – Character suffers 3 CD Mental Damage. All Skill Tests that use 
  hearing (Observation, Persuade, etc.) increase by 2 steps. 
  HINDERED – Character cannot attempt any movement as a Free 
  Action. Character may only move within Close Range as a Minor Action. 
  POISONED – While specific effects vary on toxin, the general effect is 
  the Staggered Condition. 
  STAGGERED – Character can only perform a Standard Action during 
  their turn, but at the cost of 1 Doom. Staggered character cannot 
  perform a Reaction unless spending a Fortune Point in addition to 
  normal Reaction Doom cost. 
  
SOURCE: textdata/thevault/Conan RPGs/Conan (2d20)/Conan 2d20 - Cheat Sheet.pdf