TEXT: Envie
  A Race of Massive Reptilian Might and Unshakable Brute Force.
  By Christopher Zito
  
  The Walking Hunger
  Adventurers will tell stories of massive reptilian humanoids that live in the outer fringes of society, devoid of emotion and driven
  only by their need for food and survival known as the Lizardfolk, but some can be brought into society or join adventuring
  companies as outcasts from their homelands and come equipped with their own stories similar to the tales told of them.
  Lizardfolk claim that there are those like them in apperance but something more powerful and primeval in nature, one who's
  hunger is never satisfied and their might rivals that of a platoon of Orcs, if caught in their jaws the only hope one would have is
  that their death is quick and painless.
  Intrigued by a monster that frightens even Lizardfolk, an expedition was made to seek out this race of water dwelling monsters.
  With what little information was given from the Lizardfolk's descriptions it was a beast that could topple a ferryboat from beneath
  swampy rivers and had a row of teeth that could snap greatswords like toothpicks. During their search the caravan of adventurers
  was attacked by an adult black dragon in the marshlands, the band put up a formidable fight but they were losing bodies fast to the
  dragon as the beast lurched his head back to prepare it's breath attack, that's when it appeared. A towering mass of scales adorned
  in hardened wood and bone armor lurched out of the marsh snapping it's fangs around the throat of the dragon with a audible
  bone snapping crunch, before the dragon could react it was pulled into the water and spiraled underneath the ooze like mire
  before air bubbles ceased to surface.
  The able bodied rushed to tend to the injured to aid in their escape but the monster rose from the water with a chunk of the
  dragons flesh in it's maw, trudging it's way over to the party. It's body towered any orc they had ever seen and they could almost feel
  the murky water tremble at the growl emanating from it's jowls. Knowing this was a fight they could not win, in a desperate
  struggle for survival the adventurers held their weapons in defense awaiting death to welcome them to the afterlife. So of course
  they would be shocked to hear a deep yet jovial voice escape from the smiling fangs of the beast as it pat the caravan leader on the
  back with the force of boulder. "Damn son, that was a good show! Ya'll in the mood for sum good eatin' tonight?"
  Lazy River Monsters
  The Envie (Ahn-vee) are large reptilians humanoids that have more physical attributes in common with crocodiles and alligators
  then an average Lizardfolk, taking to living in swamplands or riversides where there is an abundance of river game to hunt. The
  Envie are a secluded race living either nomadically or in small packs constantly in search of food or to hunt creature bigger then
  themselves for sport. Due to their harden scales and powerful bodies most Envie do not find creatures smaller than themselves to
  be a threat and are very lackadaisical when outsiders approach them despite the horror stories of the creature's disposition when
  it comes to hunting. While powerful and frightening there is a small side of them that is curious and nomadic, leading the race
  travel from river to river attempting to interact with other races capable of hunting creatures and trying new food to hunt, oddly
  enough in riverside communities it is not uncommon to find a Envie chief, fisherman or hunter should there be a particularly
  strong monsters to bring down in the area.
  Envie Traits
  Your Envie character will have the following features.
  Ability Score Increase. Your Strength score increases by
  2.
  Age. The Envie are born of a clutch of eggs protected by
  their parents and living by their example to hunt for food. they
  mature at the age of 15 and have the capacity to live up to
  100 years naturally, however there have been accounts of
  Envie living for even longer if left uncontested in their natural
  habitat and have a consistent food supply.
  Alignment. An Envie has the ability to subscribe to Lawful
  ideas and concepts, however this is a rare occurrence. In
  most cases Envie are Neutral or Chaotic as either allow them
  to obtain more food by any means necessary.
  Hold Breath. While submerged underwater you may hold
  your breath for up to fifteen minutes.
  Crushing Bite. Envie have a massive maw equipped with
  savage sharp like teeth and an immense vice like bite. Envie
  have a natural Bite attack that deals 1d8 Piercing + your
  Strength modifier damage. On a successful hit with your bite
  attack you can use a bonus action to grapple the target with
  advantage. If the grappled target fails to escape the grapple at
  the end of it's next turn it takes 1d8 Piercing + your Strength
  modifier in damage.
  Natural Armor. Your Envie's AC is 13 + your Dexterity
  modifier when wearing no armor.
  Languages. The Envie speak, read and understand
  Common and Draconic.
  Subraces. You must choose one of the following Subraces
  for your Envie character; Gator, Crocodile, Gavial, or Dwarf.
  1
  
  Gator
  Gator Envie are the largest and bulkiest of the race, standing four times the size of an average person and weighing as much as a
  caravan wagon equipped with two large beasts of burden. Gator Envie often thrive in secluded or massive marshlands where they
  can hide in plane sight and snatch unsuspecting prey. Due to their size and constant hunger they will only remain in one location
  so long as there is an ample supply of food to hunt. If left unchecked in a location smaller then it's hunger, it more often is not long.
  Ability Score Increase. Your Constitution score increases by 1.
  Overwhelming Size. A Gator Envie's enormous size can vary between 8'0 - 16'9 and can often weight as much as 1200 pounds,
  Gator Envie are considered Large sized creatures. As a Large size creature you take up 10ftx10ft of space, you have proficiency in
  any weapon with the Heavy keyword, you may use Athletic based skill checks against targets up to the Huge size category. You also
  have disadvantage on Dexterity checks that require the use of small tools and fitting through spaces that are easy for Medium size
  or smaller creatures to fit through.
  Speed. Due to their overwhelming mass a Gator Envie's land speed is 25ft.
  Swim Speed. An Gator Envie's base swim speed is 40ft.
  Seige Build. Gator Envie's bodies are fit for thrashing through structures and man-made materials, as such Envie have
  advantage to Strength based checks against structures and man made objects such as walls, doors, objects and constructs.
  Unending Hunger. A Gator Envie's appetite is voracious and nearly impossible to satisfy, you must consume four times the
  average amount of rations a Medium sized creature would consume to satisfy hunger and thirst.
  2
  
  Crocodile
  Crocodile Envie while smaller then it's Gator counterpart is faster and less lackadaisical when it comes to hunting. The moment
  they smell blood on a potential hunt they will ceaselessly man down it's victim and drag it back into the water in it's jaws if need
  be. While not as large as a Gator the Crocodiles still possess a formidable strength that could rival an Orc's.
  Ability Score Increase. Your Constitution score increases by 1.
  Size. A Crocodile Envie's size can vary between 5'8 - 10'5, Crocodile Envie are considered Medium sized creatures.
  Speed. A Crocodile Envie's land speed is 35ft.
  Swim Speed. A Crocodile Envie's base swim speed is 30ft.
  Aggressive. As a bonus action, Crocodile Envie can move up to its speed toward a hostile creature that it can see.
  Skill Proficiency. Crocodile Envie have proficiency in two of the following traits; Athletics, Perception, or Survival.
  Powerful Build. Your mass is stockier and heavier then most of other Medium sized creatures. You count as one size larger
  when determining your carrying capacity and the weight you can push, drag, or lift.
  3
  
  Gavial
  Gavial Envie share in a similar hunting style to the Crocodile, however through centuries of evolution and mainly hunting for fish
  they have a particularly longer snout then others of it's race. Gavial snouts are thinner and extended further from their skulls, this
  grants them the ability to snap their powerful jaws from a distance. Gavial Envie are also known for being the most well adjusted
  of the race to fit into riverside civilization often finding joy in hunter gathering jobs for other races while also feeding their
  appetites in the process.
  Ability Score Increase. Your Dexterity score increases by 1.
  Size. A Gavial Envie's size can vary between 5'4 - 8'6, Crocodile Envie are considered Medium sized creatures.
  Speed. A Gavial Envie's land speed is 30ft.
  Aggressive. As a bonus action, Crocodile Envie can move up to its speed toward a hostile creature that it can see.
  Elongated Bite. A Gavial Envie's maw is longer and carries an extra row of teeth making them excellent at biting at targets from
  a distance. A Gavial's Envie's bite attack has a 10ft Reach.
  Fisherman. Gavial Envie's snouts grant them excelled capabilities to hunt for food while underwater. Gavial Envie have
  advantage to Survival checks while hunting for food under water. Also while submerged underwater a Gavial Envie's bite attack
  has advantage.
  4
  
  Dwarf
  Often mistaken for riverside Kobolds or very short Lizardfolk, Dwarf Envie are the smallest of the race standing roughly the height
  of their namesake. Dwarf Envie territories and infestations are often easy to spot from their high pitched calls which they use to
  communicate between their packmates. The sight of one Dwarf Envie is rare and seeing one surely means there are more nearby
  and use their massive numbers in hunts to bring down targets larger then themselves.
  Ability Score Increase. Your Dexterity score increases by 1.
  Size. A Dwarf Envie's size can vary between 2'8 - 4'2, Dwarf Envie are considered Small sized creatures.
  Speed. A Dwarf Envie's land speed is 30ft.
  Agile Swimmer. An Dwarf Envie's base swim speed is 60ft. A Dwarf Envie can take the Disengage or Hide action as a bonus
  action on each of your turns while underwater.
  Fury of the Small. When Dwarf Envie damage a creature with an attack or a spell and the creature's size is larger than yours,
  you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait,
  you can't use it again until you finish a short or long rest.
  Skill Proficiency. Dwarf Envie have proficiency in two of the following traits; Acrobatics, Stealth, or Slight of Hand.
  5
  
  Additional Racial Features
  At certain levels, your class gives you the Ability Score Improvement feature. You can forgo taking that feature to take a feat of your
  choice instead. You must meet any prerequisite specified in a feat to take that feat.
  Death Roll
  (Prerequisite: Envie Race, Strength 13 or Higher)
  A common tactic Envie use when they capture prey in their jaws is to perform a death roll to break their victim's bones and pin
  them underwater to drown. When you successfully grapple a target with your bite attack you can use an action to perform a death
  roll, this action knocks you and the target prone and deals 1d12 Bludgeoning + your Strength modifier damage to the grappled
  target. While prone you may still grapple the target in your jaws and do not suffer any disadvantages to do so. You may use Death
  Roll again after a short or long rest.
  Death Spin
  (Prerequisite: Envie Race, Death Roll, Strength 15 or Higher)
  You may use Death Roll up to your Strength modifier times a day. While knocked prone and a target is grappled by your bite
  attack you can use Death Roll as a bonus action. You regain your expended uses of Death Roll after a short or long rest.
  Oh Lawd, He Comin'!
  (Prerequisite: Envie Race, Strength 15 or Higher)
  You command enough strength that being toppled to the floor does not falter you, you simply position yourself to move on all
  four limbs. While knocked prone you are still capable of either using a Dash action to move or use your Bite attack without
  suffering disadvantage until you stand to your feet.
  Crushing Bite
  (Prerequisite: Dragonborn, Kobold or Lizardfolk Race, Strength 13 or Higher)
  Somewhere in your family's bloodline is the blood of the Envie, as such you have inherited their powerful vice like bite. You gain
  the Envie's Crushing Bite feature.
  Waterside Stealth
  (Prerequisite: Envie Race, Dexterity 13 or Higher)
  You gain a +1 to your Dexterity modifier. You gain advantage to Stealth checks while swimming. If a Envie remains motionless
  while submerged underwater they cannot be located by sight based Perception checks.
  Blood in the Water
  (Prerequisite: Envie Race, Wisdom 13 or Higher)
  If you successfully hit a creature with your bite attack, you gain a taste for the creature's blood which overtakes your sense of
  taste and smell. As a reaction for the next hour you have advantage on Perception and Survival checks to track down the last
  creature you have successfully bitten via sight or smell. This feature does not work on constructs, you may use this feature again
  after a short or long rest.
  Deep Growling
  (Prerequisite: Envie Race, Charisma 13 or Higher)
  You create a deep loud growl from your throat that is offputting to other races apart from those who understand the Draconic
  tongue. You have advantage to Intimidation checks against targets that do not understand Draconic.
  6
  
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Everingot Almanac (Christopher Zito)/Everingot Almanac - The Envie.pdf