TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 (all of the following): 
  � Oil of Greater Magic Weapon +2 (Adventure; Dungeon Master’s Guide) 
  � Oil of Magic Vestment +2 (Adventure; Dungeon Master’s Guide) 
   
  APL 8 (all of APL 6 plus the following): 
  � Oil of Greater Magic Weapon +3 (Adventure; Dungeon Master’s Guide) 
  � Oil of Magic Vestment +3 (Adventure; Dungeon Master’s Guide) 
  � Ring of Feather Falling (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APLs 6, 8 plus the following): 
  � Oil of Greater Magic Weapon +4 (Adventure; Dungeon Master’s Guide) 
  � Oil of Magic Vestment +4 (Adventure; Dungeon Master’s Guide) 
  � Pearl of Power, 1st Level Spell (Adventure; Dungeon Master’s Guide) 
  � Potion of Resist Energy (Acid) 30 (Adventure; Dungeon Master’s Guide) 
  � Ring of Counterspells (Adventure; Dungeon Master’s Guide) 
   
  APL 12 (all of APLs 6, 8, 10 plus the following): 
  � +1 Ki Focus Shortspear (Adventure; Dungeon Master’s Guide) 
  � +2 Half-Plate (Adventure; Dungeon Master’s Guide) 
  � Oil of Greater Magic Weapon +5 (Adventure; Dungeon Master’s Guide) 
  � Oil of Magic Vestment +5 (Adventure; Dungeon Master’s Guide) 
  � Ring of Protection +2 (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 
  900 gp 
   
   
   
  APL 8 
  max 1,125 xp; 
  1,300 gp 
   
   
   
  APL 10 
  max 1,350 xp; 
  2,300 gp 
   
   
   
  APL 12 
  max 1,575 xp; 
  3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Disfavor of Farrier: This PC has abused Farrier’s trust.  Farrier has 
  banned this PC from the use of the Ramp.  This PC must pay 1 additional 
  TU for each of the next 4 Yeomanry adventures. 
   
  � Favor of Farrier: This PC has taken care of a problem for Farrier.  The 
  Yeoman engineer has spread the word; this favor counts as one generic 
  Influence Point within Yeomanry. 
   
  � The Lucky Charm: This small bracer was given to you by a Yeoman 
  maid.  Although it looks plain and ordinary, the maid assured you it had 
  brought her family good luck for years.  The lacings to close the bracer are 
  broken, and it has an unfamiliar design worked around the edges. 
    
  � Strung Up!: You were defeated by the Keoish raiders who left you 
  hung upside down and stripped down to your smallclothes.  As word of 
  this ignominy spreads, you receive a -2 circumstance penalty to all Cha-
  based checks in the Yeomanry for one year from the date on this AR. 
   
  � The Keewee Invaders!: You defeated the Keoish raiders, helping 
  former Free Captain of Battles Baldric. He returns the favor by 
  sponsoring your further advancement in the military.  Next time you are 
  nominated for promotion in the Yeoman military, you may spend this 
  favor to have him cast his vote on your behalf (meaning you need only 
  one other military PC at the table to vote for you).  You must still meet 
  any other requirements for promotion.  AR this favor used on: __________. 
  � Foreign Entanglements: This PC allowed Handish to be killed.  If 
  you are a member of the C07F or the military, you are immediately 
  reduced to the lowest rank of the metaorganization.  C07F members are 
  barred from promotion for one year from the date on this AR; military 
  members are permanently barred from promotion and may never apply 
  for the Free Guard. 
   
  � Foreign Entanglements: This PC told Handish about the plot 
  against his son.  Handish thanks you by granting you access (Frequency 
  Adventure) to purchase the following items from Frostburn: flask of whale 
  grease, snowshoes, winter fullcloth, crampons, portable hut, sugliin, 
  ritiik. 
   
  � Banished!: This non-Yeoman PC acted in an unsavory way and was 
  caught.  They have been banished from the Yeomanry.  Should this PC 
  play another Yeomanry adventure within 3 months of the date on this 
  AR; there is a 50% chance of them being recognized.  This drops to 25% 
  within 6 months, 10% within 9 months, and 5% within 12 months.  If the 
  PC is in the Singleton area or encounters former Free Captain of Battles 
  Baldric, this percentage is doubled.  If recognized, this PC is immediately 
  seized and placed in jail (costs 4 additional TUs), after which they are 
  escorted out of the Yeomanry and the time clock restarts. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  YEO6-04 Blood Shadows 
  A Regional Adventure 
  Set in the Yeomanry 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/596/Normal Scenarios/YEO6-04 - Blood Shadows (APL 6-12)/YEO6-04 - Blood Shadows AR.pdf