TEXT: Apilandrus 
  High Elf Archwizard 
  Apilandrus is a scion of high elven society. A student of the long-renowned wizards of 
  Quel’thalas, he agreed to assist the Kirin Tor of Dalaran when they assumed such a 
  great importance during the Second War. Since then, he has stayed with the human 
  wizards, battling against the Undead Scourge that has overwhelmed the land, despite 
  the elves’ withdrawal from the Alliance. In spite of the new Blood Elf movement, 
  Apilandrus refuses to embrace warlock magics, even to combat them. 
  Rank: Veteran (57 XP) 
  Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d6 
  Skills: Fighting d4, Guts d6, Investigation d6, Knowledge (arcana) d8, Notice d8, Persuasion d6, Spellcasting d12, 
  Streetwise d4.  
  Charisma: 0 (-2 vs. night elves & tauren); Pace: 6; Parry: 4; Toughness: 6 (5) 
  Hindrances: Cautious, Loyal, Magic Addiction, Overconfident, Stubborn 
  Edges: Low-Light Vision, Arcane Background (Arcane Magic), Rapid Recharge, Wizard, Command, Inspire 
  Arcane Magic 
  Power Points: 20;  Spells: bolt (lightning), continual blast (blizzard), deflection (mystic shield), offensive armor 
  (fire shield), summon: water elemental,  
  Gear: Quarterstaff (Str+2, +1 Parry, 2-handed), Mystic Robes (+1),  
  Gillidan, High Elf Priest of Light [41] 
  Gillidan and his fellow Priests of the Inner Light never even considered leaving the hu-
  man lands. To do so would have been to violate the very truths they have embraced. 
  Personality: ____________________________________ 
  Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6 
  Skills: Faith d8, Fighting d4, Guts d6, Knowledge (religion) d8, Notice d6 
  Charisma: 0 (-2 vs. night elves & tauren); Pace: 6; Parry: 4; Toughness: 5 
  Hindrances: Cautious, Magic Addiction 
  Edges: Low-Light Vision, Arcane Background (Inner Light), Priest 
  Miracles:   Power Points: 15;  Spells: bolt (white light), dispel, heal, inner fire 
  Gear: Quarterstaff (Str+2, +1 Parry, 2-handed) 
  Water Elemental (Summoned Unit) 
  Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+2, Vigor d10 
  Skills: Fighting d10, Intimidation d10, Shooting d8 
  Pace: 5; Parry: 7; Toughness: 13 
  Abilities: Armor +3, Size +3, Fearless, Two-Fisted 
  • Construct: +2 to recover from being Shaken, ½ damage from piercing weapons, 
  immune to called shots, poison and disease. 
  • Waterspout: Water elementals can blast a jet of water at an opponent. This attack does damage 
  within a Small Burst Template of the target (adjacent opponents can make an Agility check to avoid it). 
  Damage: Str; Range 3/6/12; RoF: 1. 
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  Galen Silverhand 
  Human Paladin 
  Galen is an orphan of Azeroth, whose parents died in the First War against the orcs. 
  Discovered by knights of Lordaeron, he was given to the church. When the Knights of 
  the Silver Hand were formed by Archbishop Faol, he was fostered by the Order, and 
  has become one of its staunchest knights.  
  The recent disbanding of the Order of the Silver Hand has left Galen shaken, but still he 
  pledges to uphold the ideals of the Order and defend the human lands. 
  Rank: Veteran (55 XP) 
  Attributes: Agility d6, Smarts d4, Spirit d10, Strength d8, Vigor d8 
  Skills: Fighting d10,  Faith d8, Guts d8, Intimidation d8, Knowledge (religion) d4, Notice d4, Persuasion d6, Riding 
  d6 
  Charisma: +2; Pace: 6; Parry: 7; Toughness: 10 (6) 
  Hindrances: Heroic, Stubborn 
  Edges: Arcane Background (The Light), Champion, Charismatic, Command, Hold the Line, Natural Leader, Spell 
  Aura 
  The Light (Miracles) 
  Power Points: 15;  Spells: armor, boost/lower trait, heal (holy light) 
  Gear: Proofed Plate (+4), Adamantine Warhammer (Str+6, AP 1, 2-handed), Warhorse 
  Sir Daman Sturdyguard, Knight of Lordaeron [97] 
  These staunch knights are the steel in the backbone of the Alliance forces, charging 
  into battle at the vanguard of any army. 
  Personality: ____________________________________ 
  Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8 
  Skills: Fighting d8, Guts d8, Notice d4, Riding d6 
  Charisma: 0  Pace: 6; Parry: 6; Toughness: 10 (6) 
  Edges: Cavalry, Combat Reflexes, Sweep 
  Gear: Fine Longsword (Str+4), Lance (Str+4, AP 1, Reach 2), Proofed Plate Armor (+4), Medium Shield 
  (+1 Parry/+1 Armor v. ranged) 
  Warhorse 
  Attributes: Agility d6, Smarts d4(A), Spirit d6, Strength d12+2, Vigor d10 
  Skills: Fighting d8, Guts d8, Notice d4 
  Pace: 8; Parry: 6; Toughness: 12 (10) 
  Abilities: Fleet-footed (d8 Running), Size+3, Kick (Str+1) 
  Gear: Chain barding (+2) 
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  Târn Stoneforge 
  Thane of the Ironforge Dwarves 
  Târn is the thane of the Stoneforge clan of dwarves, from deep within the dwarven king-
  doms of Khaz Modan. His clan was only rarely threatened by the Horde in days past, 
  leaving Târn and his people free to hone their skills, and explore the connection with the 
  Titans discovered in the latter days of the Second War. So when the Scourge fell upon 
  his people, the thane of the Stoneforge Clan was ready to let loose his fury upon them. 
  Rank: Veteran (58 XP) 
  Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d10 
  Skills: Fighting d10,  Faith d8, Guts d8, Intimidation d8, Investigation d6, Knowledge (history) d6, Notice d6, Taunt 
  d6, Throwing d8 
  Charisma: 0; Pace: 5; Parry: 7; Toughness: 12 (7) 
  Hindrances: Short, Curious, Stubborn, Quirk: Dwarves did everything first. 
  Edges: Low-light Vision, Arcane Background (Avatar), Florentine, Command, Frenzy, Hard to Kill 
  Dwarven Avatar (Channeling) 
  Power Points: 15;  Powers: smite (+stun Extras), blast (Thunder Clap, centered on you, stuns extras) 
  Gear: Mithril Plate (+5), Adamantine Battle Axe (Str+5, AP 1), Mithril Hammer (Str+3, 4/8/12, returns when thrown) 
  Hadran and Colm, Dwarven Mortar Crew [81] 
  Not all your people have turned their backs on working with steel and steam. These 
  staunch mortar crews have come to your call, as their thane. 
  Hadran  
  Personality: ____________________________________ 
  Colm 
   
  Personality: ____________________________________ 
  Attributes: Agility d8, Smarts d4, Spirit d8, Strength d6, Vigor d8 
  Skills: Fighting d4, Guts d8, Notice d4, Repair d6, Shooting d8 
  Charisma: 0  Pace: 5; Parry: 4; Toughness: 8 (6) 
  Edges: Low-Light Vision, Artillerist 
  Gear: Studded Leather Armor (+2), Short Sword (Str+2) 
  Mortar 
  Damage: 3d6+2 in a Small Burst Template 
  Range: 40/80/120 
  1 Action to reload; cannot move while firing/reloading. Capable of indirect fire 
  Ammunition:  
  High 
  Low 
  Out    
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  Foot Soldiers  [40 each] 
  The backbone of the armies of Lordaeron, human foot soldiers are well-known for their profi-
  ciency with shields, and their staunch devotion to their duty. 
  Tomas  
  Personality: ____________________________________ 
  Bradly  
  Personality: ____________________________________ 
   
   
   
    Colan  
  Personality: ____________________________________ 
   
   
   
    Mavor  
    Personality: ____________________________________ 
   
   
   
    Daelen  
    Personality: ____________________________________ 
  Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6 
  Skills: Fighting d8, Guts d8, Notice d4 
  Pace: 6; Parry: 6; Toughness: 8 (5) 
  Edges: Block, Defend 
  Gear: Fine Broadsword (Str+4), Plate Armor (+3), Kite Shield (+2 Parry, +2 Armor vs. Ranged) 
  Dwarven Riflemen [40 each] 
  From the besieged kingdom of Khaz Modan, these dwarves come with their legendary Long Ri-
  fles to strengthen the forces of the Alliance. 
  Hurn 
   
  Personality: ____________________________________ 
  Muradh  
  Personality: ____________________________________ 
   
   
   
    Angus  
    Personality: ____________________________________ 
   
   
   
    Bradhel 
    Personality: ____________________________________ 
   
   
   
    Grovam 
    Personality: ____________________________________ 
  Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d8 
  Skills: Fighting d4, Guts d8, Notice d6, Shooting d8 
  Pace: 5; Parry: 4; Toughness: 8 (6) 
  Edges: Low-Light Vision, Musketeer, Marksman 
  Gear: Studded Leather Armor (+2), Bayonet (Str+2), Long Rifle (2d8+1, AP 1, 15/30/60, 1 Action to reload) 
  Ammunition:  Very High 
  High 
  Low 
  Out    
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  Gul’kar Stormbreaker 
  Orc Shaman 
  Gul’kar is one of the last of the shamans of old. He learned to speak with the spirits on 
  Draenor, long before Ner’zhul and Gul’dan’s mad descent into warlock magics. Long per-
  secuted, he now helps revive the old traditions, as one of the Far Seer advisors of the 
  warchief and shaman Thrall. 
  Rank: Veteran (59 XP) 
  Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6 
  Skills: Fighting d6,  Faith d10, Guts d8, Intimidation d6, Knowledge (spirits) d8, Notice d8, 
  Riding d6 Survival d6, Tracking d4. 
  Charisma: -2 (0 in the Horde); Pace: 6; Parry: 5; Toughness: 9 (6) 
  Hindrances: Savage Heritage, Vengeful, Elderly, Cautious, Stubborn 
  Edges: Brawny, Arcane Background (Shaman), Shaman, Cavalry, Nerves of Steel 
  Shaman (Miracles) 
  Power Points: 20;  Powers: bolt (chain lightning, +1 target/raise, boost/lower trait, far sight, bloodlust. 
  Gear: Thorium Chain Hauberk (+3, resists 1 AP), Thorium Warblade (Str+4, AP 1) 
  Dire Wolf 
  Attributes: Agility d8, Smarts d4(A), Spirit d6, Strength d8, Vigor d8 
  Skills: Fighting d8, Guts d8, Intimidation d6, Notice d6 
  Pace: 10; Parry: 6; Toughness: 6 
  Abilities: Fleet-footed (d10 Running), Size+1, Bite (Str+2), Go For the Throat (hit least armored area on raise) 
   
  Kag’ar, Wolfrider  [96] 
  Revived by Thrall, the raiders of the orcs are no longer barbaric and bloodthirsty, but 
  they are still savage and fearsome in battle. 
  Personality: ____________________________________ 
  Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8 
  Skills: Fighting d8, Guts d8, Intimidation d6, Notice d4, Riding d6, Throw d6 
  Charisma: -2 (0 with Horde)  Pace: 6; Parry: 6; Toughness: 10 (7) 
  Edges: Brawny, Cavalry, Berserk 
  Gear: Thorium Chain Hauberk (+3, resists 1 AP), Thorium Warblade (Str+4, AP 1), Net (entraps) 
  Dire Wolf 
  Attributes: Agility d8, Smarts d4(A), Spirit d6, Strength d8, Vigor d8 
  Skills: Fighting d8, Guts d8, Intimidation d6, Notice d6 
  Pace: 10; Parry: 6; Toughness: 6 
  Abilities: Fleet-footed (d10 Running), Size+1, Bite (Str+2), Go For the Throat  
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  Hûrak Deathbellow 
  Tauren Chieftain 
  Hûrak is a wise and powerful tauren chief. Secure in his power, and compassionate to 
  the young race of orcs, he has lent them his might and the might of his tribe in order to 
  protect them against their enemies, and help them in rediscovering their shamanic tradi-
  tions of old. His connections to the earth and his ancestors (through his totem) gives him 
  tremendous power. 
  Rank: Veteran (56 XP) 
  Attributes: Agility d4, Smarts d6, Spirit d8, Strength d12, Vigor d10 
  Skills: Fighting d10,  Faith d6, Guts d8, Intimidation d10, Survival d8 
  Charisma: 0; Pace: 7; Parry: 7; Toughness: 13 (10) 
  Hindrances: Lumbering, All Thumbs, Large, Heroic, Vow (Major - protect and guide the orcs, no matter the cost), 
  Loyal 
  Edges: Horns (Str+2), Charge, Arcane Background (Totem Warrior), Champion, Command, Inspire, Fervor, 
  Sweep, Trademark Weapon (Halberd). 
  Totem Warrior (Channeling) 
  Power Points: 15;  Powers: smite (does stun), fireburst (shockwave), blast (war stomp; centered on character, 
  does stun). 
  Gear: Heavy Chain Hauberk (+3), Thorium Halberd (Str+4, AP 1, Reach 1) 
  Grokka, Tauren Warrior  [56] 
  Sworn to their chieftain, Hûrak, these fierce warriors use their totems as massive 
  clubs to cut a wide swath through their opponents. 
  Personality: ____________________________________ 
  Attributes: Agility d4, Smarts d4, Spirit d8, Strength d12, Vigor d10 
  Skills: Fighting d8, Guts d8, Intimidation d8, Notice d4, Survival d6 
  Charisma: 0; Pace: 6 Parry: 6; Toughness: 11 (10) 
  Hindrances: Lumbering, Large, All Thumbs 
  Edges: Horns (Str+2), Charge, Combat Reflexes, Sweep 
  Gear: Thick Hides (+1), Totem (Str+3, AP 2 vs. rigid armor) 
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  Ragath Blood Drinker 
  Jungle Troll Shadow Hunter 
  Ragath is one of the greatest heroes of the Darkspear Clan of jungle trolls. A master of 
  both combat and dark voodoo magics, he is cunning and ruthless in hunting down his 
  enemies, and then dispatching them without mercy. 
  Rank: Veteran (55 XP) 
  Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6 
  Skills: Fighting d6,  Faith d8, Guts d8, Intimidation d8, Stealth d10, Survival d6, Throw-
  ing d10, Tracking d8 
  Charisma: -2; Pace: 6; Parry: 5; Toughness: 9 (6) 
  Hindrances: Low Cunning, All Thumbs, Bloodthirsty, Outsider, Stubborn, Overconfident, Quirk (mutters to spirits) 
  Edges: Fast Regeneration, Arcane Background (Voodoo), Marksman, Woodsman. 
  Voodoo (Miracles) 
  Power Points: 15;  Powers: boost/lower trait, detect/conceal arcana, heal 
  Gear: Brigandine (+3), Short Sword (Str+2), Bow and Thorium Arrows (2d6+1, AP 2, 12/24/48) 
  Kur’rukk, Batrider  [100] 
  Cunning and deadly, these subjects of Rag’ath’s mount giant bats, and hurl down dan-
  gerous potions from high above. Fanatically loyal to Rag’ath, they are even willing to 
  suicide themselves if he so orders it. 
  Personality: ____________________________________ 
  Attributes: Agility d8, Smarts d4, Spirit d8, Strength d6, Vigor d8 
  Skills: Fighting d4, Guts d10, Intimidation d4, Notice d6, Stealth d6, Throwing d8 
  Charisma: 0; Pace: 6 Parry: 4; Toughness: 11 (10) 
  Hindrances: All Thumbs, Outsider, Bloodthirsty 
  Edges: Fast Regeneration, Cavalry, Steady Hand, Rapid Throwing 
  Gear: Leather Armor (+1), Liquid Fire potions (3d6+2, Small Burst, 3/6/12) 
  Ammunition:  Very High 
  High 
  Low 
  Out    
  Giant Bat 
  Attributes: Agility d8, Smarts d8(A), Spirit d6, Strength d8, Vigor d6 
  Skills: Fighting d4, Guts d6, Notice d10, Tracking d6   
  Pace: 2 (Flight 12”, Climb 6”); Parry: 4; Toughness: 9 
  Abilities: Size +3, Flight, Echolocation 
   
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  Orc Grunts [41 each] 
  The bulk of the Horde is comprised of these valiant and deadly warriors. Known in the past for 
  their brutality and depravity, the orcs have begun to return to their savage but noble roots. 
  Garm 
   
  Personality: ____________________________________ 
  Nurk 
   
  Personality: ____________________________________ 
  Kobla 
   
  Personality: ____________________________________ 
   
   
   
    Razh  
    Personality: ____________________________________ 
   
   
   
    Zugar  
    Personality: ____________________________________ 
  Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8 
  Skills: Fighting d8, Guts d8, Notice d4 
  Pace: 6; Parry: 6; Toughness: 10 (7) 
  Edges: Brawny, Berserk 
  Gear: Fine Battle Axe (Str+4), Heavy Chain Hauberk (+3) 
  Troll Headhunters  [41 each] 
  The savage troll spearthrowers of the Darkspear tribe have long aided the Horde as repayment 
  of the debt they owe Thrall from saving the tribe from destruction. 
  Tha’zzik  
  Personality: ____________________________________ 
  Giraan  
  Personality: ____________________________________ 
   
   
   
    Thool  
    Personality: ____________________________________ 
   
   
   
    Legosa  
    Personality: ____________________________________ 
   
   
   
    Nakele  
    Personality: ____________________________________ 
  Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d8 
  Skills: Fighting d4, Guts d6, Intimidate d6, Notice d6, Stealth d6, Tracking d4, Throwing d8 
  Pace: 6; Parry: 4; Toughness: 8 (6) 
  Hindrances: Outsider, Bloodthirsty, All Thumbs 
  Edges: Fast Regeneration, Marksman, Rapid Throwing 
  Gear: Hardened Leather Armor (+2), Fine Throwing Spears (Str+3, 4/8/16) 
  Ammunition:  Very High 
  High 
  Low 
  Out    
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  Malani Silverwind 
  Night Elf - Priestess of the Moon 
  Malani Silverwind is not one of the original Sentinels recruited by Tyrande Whisperwind 
  to defend the Kaldorei. She is the child of one of those stalwart defenders. Born and 
  raised with the defense of Kalimdor her primary duty, she devotes her heart and soul to 
  Elune, and to the cause before her. She is compassionate, if not warm, with her allies, 
  but woe to her enemies. 
  Rank: Veteran (58 XP) 
  Attributes: Agility d8, Smarts d6, Spirit d10, Strength d6, Vigor d8 
  Skills: Fighting d6,  Faith d8, Guts d8, Intimidation d6, Knowledge (religion), Riding d6, Shooting d8, Stealth d8 
  (+4), Survival d6, Tracking d6 
  Charisma: -2; Pace: 6; Parry: 5; Toughness: 9 (6) 
  Hindrances: All Thumbs, Solitary, Proud, Heroic, Bloodthirsty 
  Edges: Low-Light Vision, Shadowmeld, Arcane Background (Elune), Priestess, Spell Aura, Cavalry, Steady Hand, 
  Command, Inspire, Natural Leader 
  Moon Priestess (Miracles) 
  Power Points: 20;  Powers: smite (fire aura), boost/lower trait, quickness, summon (owl scout) 
  Gear: Moonsilver Plate Armor (+3),  Elven longbow (2d6+1, AP 1, 15/30/60), Moonsilver Glaive (Str+3, AP 1, 
  4/8/16) 
  Nightsabre Panther 
  Attributes: Agility d8, Smarts d8(A), Spirit d10, Strength d12, Vigor d8 
  Skills: Fighting d8, Guts d10, Intimidation d6, Notice d8, Stealth d8 (+4) 
  Pace: 8; Parry: 6; Toughness: 8 
  Abilities: Bite/Claw (Str+2), Size +2, Pounce 
  Felore, Kaldorei Huntress  [102] 
  The Huntresses of the Sentinels have been patrolling the woods of Kalimdor since be-
  fore the memory of most races. Fierce yet silent upon their nightsabre panthers, they 
  are a force to be reckoned with. 
  Personality: ____________________________________ 
  Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d6 
  Skills: Fighting d6, Guts d8, Intimidation d6, Notice d6,  Riding d6, Stealth d8 (+4), Survival d6, Throw-
  ing d8 
  Charisma: -2; Pace: 6 Parry: 6; Toughness: 11 (10) 
  Hindrances: All Thumbs, Outsider, Proud 
  Edges: Low-Light Vision, Shadowmeld, Cavalry, Steady Hand, Ricochet (Rapid Shot), Beast Master 
  (Owl). 
  Gear: Moonsilver Plate Armor (+3), Moonsilver Glaive (Str+3, 1 AP, 4/8/16) 
  Nightsabre Panther 
  Attributes: Agility d8, Smarts d8(A), Spirit d10, Strength d12, Vigor d8 
  Skills: Fighting d8, Guts d10, Intimidation d6, Notice d8, Stealth d8 (+4) 
  Pace: 8; Parry: 6; Toughness: 8 
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  Tiberius Oakfist 
  Keeper of the Grove 
  Tiberius Oakfist is a Child of Cenarius, offspring of the demigod’s mating with a Kaldorei 
  woman. In him reposes the power of the forest itself, and a link to Nature. While it is un-
  usual for a Child of Cenarius to leave the forests of the Kaldorei, and unheard of to ven-
  ture to such a desolate land as Northrend, he has his reasons. When the original expedi-
  tion was sent, three seeds of Ancient Protectors were sent to protect the camp. Now, 
  Tiberius must see what has happened to these precious and magical seeds. 
  Rank: Veteran (57 XP) 
  Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 
  Skills: Faith d10, Fighting d8, Guts d6, Healing d6, Intimidate d6, Notice d6, Survival d6, Tracking d6 
  Charisma: -2; Pace: 7; Parry: 6; Toughness: 7 (6) 
  Hindrances: All Thumbs, Outsider, Stubborn, Arrogant, Loyal  
  Edges: Arcane Background (Nature Magic), Nature’s Fury (Str+2 claw), Champion, Command, Natural Leader, 
  Spell Aura 
  Gear: Enchanted Claw (Claw - Str+3), Enchanted Hide Armor (+2 Armor, -1 AP) 
  Nature Magic: Power Points - 25  Spells: offensive armor (thorns), heal, paralyze, smite. 
  Arnomius, Druid of the Talon  [45] 
  The druids of the Talon pledge their devotion to the totem of the Storm Crow, and act 
  as potent support for the Sentinel armies, both as spellcasters and scouts. 
  Personality: ____________________________________ 
  Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8 
  Skills: Faith d8, Fighting d6, Guts d6, Knowledge (nature) d8, Notice d8, Survival d6, Tracking d6 
  Hindrances: All Thumbs 
  Edges/Abilities: Low-Light Vision, AB (Nature Magic), Druid, Improved Dodge 
  Power Points: 15  Spells: boost/lower trait, bolt, stun (cyclone), shape change 
  Storm Crow Form: Agility d10, Strength d6 Vigor d8 
  Edges/Abilities: Flight (10”, Climb 6”), Blessed Claws/Beak (Str+1, AP 1), Low-Light Vision, Nature’s 
  Strength (+1 armor) 
  Pace: 2; Parry: 5; Toughness: 7 (6) 
  Pace: 6; Parry: 6; Toughness: 6 
  Gear: Blessed Quarterstaff (Str+2, AP 1, +1 Parry) 
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  Malecante the Fallen 
  Night Elf Demon Hunter 
  In the days after Illidan reestablished the Well of Life, many of the Kaldorei were sorely 
  tempted to once again harness the power of arcane magic. Malecante was one of those 
  who succumbed. In fact, he succumbed so thoroughly that he nearly became slave to a 
  vicious demon. Luck was with him, however. He had discovered the ritual to bind a de-
  mon within a vessel of steel and flesh. He perfomed the ritual just in time, and has since 
  atoned for his failing by harnessing the arcane energies of the demon to battle others of 
  its kind, as well as other threats to the Kaldorei. 
  Rank: Veteran (58 XP) 
  Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d8 
  Skills: Fighting d10, Guts d10, Intimidation d8, Notice d8, Spellcasting d8 
  Charisma: -2 (-4 among Kaldorei); Pace: 6; Parry: 7; Toughness: 8 (5) 
  Hindrances: All Thumbs, Solitary, Proud, Bad Eyes (Mystic Blinding), Bloodthirsty, Code of Honor (always give an 
  opponent a chance to defend himself, make your capabilities known.) 
  Edges: Low-Light Vision, Arcane Background (Demon Hunter), Trademark Weapon (Demon-infused warblade), 
  Improved Dodge, Improved Frenzy 
  Demon Hunter (Channeling, Warlock Magic) 
  Power Points: 15  Powers: smite (flame-wreathed warblade), mana burn (bolt + 1d6 mana damage), offensive 
  armor (immolate). 
  Gear: Chimaera Hide Armor (+3),  Demon-Infused Warblade (Str+4, AP 1) 
  Marakanis, Blood Elf Spellbreaker  [53] 
  The Blood Elves of Quel’thalas are viewed with suspicion by many of their high elven 
  kin, to say nothing of the Kaldorei. Malecante has allied with them, since he under-
  stands the blood elf mindset, and can appreciate their techniques. 
  Personality: ____________________________________ 
  Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6 
  Skills: Fighting d8, Guts d8, Knowledge (arcana) d8, Notice d8, Spellcasting d8 
  Charisma: -2; Pace: 6 Parry: 7; Toughness: 8 (5) 
  Hindrances: Cautious, Magic Addiction 
  Edges: Low-Light Vision, Arcane Background (Magic), Wizard, Spellbreaker, Control Spell, Arcane Re-
  sistance, Block 
  Arcane Magic   Power Points: 10  Spells: mana burn (bolt + 1d6 mana damage), dispel, feedback 
  (smite + 1d4 mana damage). 
  Gear: Fine Twin Sword (Str+3, +1 Parry), Plate Armor (+3), Kite Shield (+2 Parry, +2 Toughness v. 
  ranged) 
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  Kaldorei Archers  [44 each] 
  The front lines of the Sentinel army, the stealthy and accurate archers of the night elves are 
  feared, and rightfully so, by all who have faced them. 
  Kathris  
  Personality: ____________________________________ 
  Theta 
   
  Personality: ____________________________________ 
   
   
   
    Delas  
    Personality: ____________________________________ 
   
   
   
    Ariel  
    Personality: ____________________________________ 
   
   
   
    Manala 
    Personality: ____________________________________ 
  Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6 
  Skills: Fighting d4, Guts d6, Notice d6, Shooting d8, Stealth d6 (+4) 
  Pace: 6; Parry: 4; Toughness: 7 (5) 
  Hindrances: All Thumbs, Outsider, Proud 
  Edges: Low-Light Vision, Shadowmeld, Marksman, Rapid Shot 
  Gear: Chain Shirt (+2), Elven Longbow (2d6, AP 1, 15/30/60) 
  Ammunition:  Very High 
  High 
  Low 
  Out    
  Glaive Throwers [80 each] 
  As eerie as they are dangerous, the glaive throwers of the Kaldorei seem to operate by magic, 
  without an operator. In truth, these deadly siege engines are animated by the combined efforts of 
  two Wisps, strange spirits who may be the spirits of dead night elves. 
  Attributes: Agility d4-2, Smarts d6, Spirit d8, (Vigor d8) 
  Skills: Guts d8, Notice d6, Shooting d8 
  Pace: 4 (Acc 1); Parry: 2; Toughness: 12 (4) 
  Damage: 2d8, AP 3. Also hits 2” behind main target as an area attack, doing the same damage, but no AP. 
  Range: 20/40/80  
  Reload: 1 Action. 
  Ammunition:  Very High 
  High 
  Low 
  Out    
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  Tyron Blacksword 
  Human Forsaken - Knight 
  Tyron was a staunch and true knight of Lordaeron. Under the command of  Prince Arthas 
  against the Scourge, he fell and was left for dead. However, the strange energies of the 
  Undead Scourge had permeated his body, and he rose as one of the Forsaken. Holding 
  off his dark urges by force of will, he  sought for his old commander, thinking only of his 
  loyalties. When he learned that Arthas had forsaken Lordaeron and become a Death 
  Knight, he swore that he would kill the man himself. This grim goal is all that stands be-
  tween this man and madness. A journey to Northrend is, at least, a start. 
  Rank: Veteran (55 XP) 
  Attributes: Agility d6, Smarts d4, Spirit d8, Strength d10, Vigor d10 
  Skills: Fighting d12, Guts d8, Intimidation d8, Knowledge (undead) d6, Riding d10 
  Charisma: -4; Pace: 6; Parry: 7; Toughness: 14 (9) 
  Hindrances: Outsider, Ugly, Code of Honor, Loyal, Death Wish (Destroy Arthas), Bloodthirsty 
  Undead: +2 Toughness, +2 to recover from Shaken, ½ damage from piercing attacks, immune to poison, disease, 
  called shots and wound penalties. 
  Edges: Cavalry, Trademark Weapon (black sword), First Strike, Hard to Kill, Sweep, Berserk 
  Gear: Proofed Plate Armor (+4), Black Greatsword (Str+5, AP 1, -1 Parry, 2 hands) 
  Skeletal Warhorse 
  Attributes: Agility d6, Smarts d4(A), Spirit d6, Strength d12+2, Vigor d10 
  Skills: Fighting d8, Guts d8, Notice d4 
  Pace: 8; Parry: 6; Toughness: 14 (12) 
  Abilities: Fleet-footed (d8 Running), Size+3, Kick (Str+1), Undead 
  Gear: Chain barding (+2) 
  Miliana, Dark Ranger [48] 
  This elven ranger of Quel’thalas fell in battle and was taken from death against her 
  will. Now she turns the darkness in her heart against the Undead Scourge, in revenge 
  for what it has done to her. 
  Personality: ____________________________________ 
  Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8 
  Skills: Fighting d6, Guts d8, Notice d8,  Shooting d8, Stealth d6, Tracking d8 
  Charisma: -4; Pace: 6 Parry: 5; Toughness: 10 (8) 
  Hindrances: All Thumbs, Outsider, Ugly, Bloodthirsty 
  Edges: Low-Light Vision, Marksman, Woodsman, Berserk, Undead 
  Gear: Dark Leather Armor (+2), Elven Longbow with Fine Arrows (2d6+1, 15/30/60) 
  Ammunition:  Very High 
  High 
  Low 
  Out    
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  Yabba Whiskeyfist 
  Pandaren Brewmaster 
  Yabba Whiskeyfist is one of the pandaren. Long ago, they shared land with the Kaldorei. 
  When the world was sundered, the pandaren disappeared into the west. Now they have 
  returned, reputedly from their island empire of Pandaria. They are cheery, spiritual, and 
  with a deep and abiding fondness for drink. In some of them, this has led to incredible 
  fighting abilities, as they learn to channel the spirit of...well, the spirits! 
  Rank: Veteran (56 XP) 
  Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d10 
  Skills: Climbing d4,Fighting d10, Geomancy d8, Guts d6, Knowledge (spirits) d8, Taunt d8 
  Charisma: -2; Pace: 4 (6 on all fours); Parry: 7; Toughness: 10 (8) 
  Hindrances: Outsider, Habit (alcoholic), Pacifiist (minor), Quirk (always cheerful) 
  Edges: Claws (Str+1), Arcane Background (Brewmaster), Quick, Improved Dodge, Improved Frenzy, First Strike 
  Brewmaster (Channeling) 
  Power Points: 15   Powers: deflection (drunken weaving), smite (drunken brawler), stun (single target - douse 
  with alcohol), fireburst (breath of fire, +1d6 damage on target doused with alcohol). 
  Gear: Bambus armor (+2), Staff (Str+2, Parry+1, 2 hands) 
  Garrath Wildhammer and Huntscream [112] 
  The Wildhammer dwarves of the mountains of Khaz Modan are a strange and iso-
  lated group. They care little for the archeology or the gadgets of their kin. Instead 
  they are focused on their bond with the gryphons of the Aerie Peaks. And drinking. 
  Mustn’t forget the drinking. 
  Personality: ____________________________________ 
  Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d8 
  Skills: Fighting d6, Guts d8, Intimidate d8, Notice d6,  Riding d6, Throwing d8 
  Charisma: -2; Pace: 5 Parry: 4; Toughness: 9 (6) 
  Hindrances: Outsider 
  Edges: Low-Light Vision, Cavalry, Steady Hand, Strafing Run 
  Gear: Brigandine (+3), Storm Hammer (Str+2, 3/6/12; travels 1“ behind target per raise) 
  Gryphon 
  Attributes: Agility d10, Smarts d4, Spirit d8, Strength d12, Vigor d6 
  Skills: Fighting d8, Guts d8, Notice d8, Tracking d6   
  Pace: 6 (Flight 12”, Climb 4”); Parry: 6; Toughness: 9 
  Abilities: Size +3, Flight, Beak/Claws (Str+2), Swoop 
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SOURCE: textdata/thevault/Savage Worlds/Fan/Savage Warcraft/Savage Worlds - Savaged Warcraft - The Enemy of My Enemy - Characters.pdf