TEXT:  
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does 
  not guarantee compatibility, and does not endorse this product 
   
   
  MISSING MAGIC: POTIONS™ 
  For the Pathfinder Roleplaying Game. 34 classic potions fully described and ready to use in your game. With appearance, 
  smell, and taste as well as appropriate durations, DCs, and other statistics. Two new Feats allow creation of potions based on 
  spells greater than 3rd level. 
   
  Table 3-1 Potions  
   
   
   
  01-03 
  Alter Self 
     04  
  Antimagic* 
  05-07  
  Bear’s Endurance 
  08-10 
  Bull’s Strength 
  11-13  
  Clairvoyance 
     14   
  Control Plants** 
     15  
  Control Undead** 
  16-25 
  Cure Light Wounds 
  26-35 
  Cure Moderate Wounds 
  36-37 
  Cursed Potion≠ 
  38-40 
  Detect Thoughts 
  41-43 
  Dominate Animal 
     44  
  Dominate Dragon** 
     45  
  Dominate Giant** 
     46  
  Dominate Person* 
  47-49 
  Enlarge Person 
     50  
  Ethereal Jaunt** 
  51-53 
  Flying 
  54-56 
  Gaseous Form 
  57-59 
  Grease 
  60-62 
  Haste 
  63-65 
  Heroism 
     66  
  Heroism, Greater* 
  67-69 
  Hypnotism 
  70-72 
  Invisibility 
  73-75 
  Levitation 
  76-78 
  Locate Object 
  79-82 
  Neutralize Poison 
  83-85 
  Poison, Magical 
  86-88 
  Reduce Person 
  89-91 
  Resist Energy 
  92-94 
  Spider Climb 
  95-97 
  Suggestion 
  98-100 
  Water Breathing 
   
  *Improved Potion 
  **Greater Potion 
  ‡Roll again to see what potion this resembles 
   
   
   
   
   
  POTION OF ALTER SELF 
   
   
  Aura transmutation; CL 3rd 
  Slot none; Price 800 gp; Weight – 
  DESCRIPTION  
   
   
   
   
  This mixture is amber in color. When the stopper is 
  removed it releases a thin vapor that smells of fresh 
  fruit and coffee. Prior to imbibing this potion, you must 
  first add a piece of the type of humanoid you wish to 
  assume the form of – a hair, a scale, or a drop of blood, 
  for example. When imbibed, it tastes like dried nuts and 
  caramel. 
  This potion allows the user to change his appearance to 
  any sort of humanoid for up to 3 minutes. See the spell 
  alter self in the Pathfinder Roleplaying Game Core 
  Rulebook for the effects of this potion. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, alter self; Cost:  400 gp 
   
  POTION OF ANTIMAGIC 
   
   
   
  Aura abjuration; CL 11th 
  Slot none; Price 15,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This thick, syrupy liquid is blue with flecks of iron filing 
  settling to the bottom. It smells, and tastes, like honey 
  mead. 
  This potion protects the drinker from magical effects for 
  110 minutes. See the spell antimagic field in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, antimagic field; Cost:  
  7,500 gp 
   
  POTION OF BEAR’S ENDURANCE 
   
   
  Aura transmutation; CL 3rd 
  Slot none; Price 800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  The draught looks like clotted milk with bits of fur 
  suspended in it. When the stopper is removed it smells 
  sour, and tastes like grass when imbibed. 
  This 
  potion 
  temporarily 
  enhances 
  the 
  drinker’s 
  Constitution score by +4. Duration is 3 minutes. See the 
  spell bear’s endurance in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, bear’s endurance; Cost:  
  400 gp 
   
   
   
  
  2 
  POTION OF BULL’S STRENGTH 
   
   
  Aura transmutation; CL 5th 
  Slot none; Price 1,800 gp; Weight – 
  DESCRIPTION  
   
   
   
   
  The fizzing, thin fluid that is black with cerulean 
  accretions on the bottom. It smells and tastes like 
  blood. 
  This potion gives a +4 enhancement bonus to the 
  drinker’s Strength score. See the spell bull’s strength in 
  the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, bull’s strength; Cost:  
  900 gp 
   
  POTION OF CLAIRVOYANCE   
  Aura divination; CL 5th 
  Slot none; Price 1,800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  The murky substance is purple in color and has beads 
  resembling eyes floating in it. When uncorked it smells 
  and tastes like rum and pepper. 
  This potion allows the drinker to hear and see at a 
  distance 
  for 
  up 
  to 
  5 
  minutes. 
  See 
  the 
  spell 
  clairvoyance/clairaudience 
  in 
  the 
  Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: 
  Brew 
  Potion, 
  clairvoyance/ 
  clairaudience; Cost: 900 gp 
   
  POTION OF CONTROL PLANTS 
   
   
  Aura transmutation; CL 15th 
  Slot none; Price 40,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  The green draught has swirling tendrils of indigo 
  running through it. It smells and tastes like vegetable 
  juice. 
  This potion allows the drinker to control plants for up 
  to 15 minutes. Targets can make a DC 25 Will save to 
  overcome the control. See the spell control plants in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, control plants; Cost: 
  20,000 gp 
   
  POTION OF CONTROL UNDEAD 
   
   
  Aura necromancy; CL 13th 
  Slot none; Price 40,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  The thick, pulsing draught is the color of blood. When 
  the stopper is removed it smells like excrement, but 
  when imbibed it tastes like wax. 
  This potion allows the drinker to control undead 
  creatures for up to 130 minutes. Targets can make a DC 
  23 Will save to overcome control. See the spell control 
  undead in the Pathfinder Roleplaying Game Core 
  Rulebook. 
   
   
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, control undead; Cost:  
  20,000 gp 
   
  POTION OF CURE LIGHT WOUNDS  
   
  Aura conjuration; CL 1st 
  Slot none; Price 100 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This oily fluid is topaz in color. When the stopper is 
  removed it smells like celery and spinach, but tastes like 
  herbs when imbibed. 
  When consumed this potion restores 1d8+1 hit points of 
  damage. If imbibed by an undead creature, in inflicts 
  that same amount of damage. See the spell cure light 
  wounds in the Pathfinder Roleplaying Game Core 
  Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, cure light wounds; 
  Cost: 50 gp 
   
  POTION OF CURE MODERATE WOUNDS 
   
  Aura conjuration; CL 3rd 
  Slot none; Price 6oo gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This tonic is dark, rich violet in color. When 
  unstoppered it smells like sweet melon, but tastes like 
  spinach when imbibed.  
  When consumed this potion restores 2d8+3 hit points 
  of damage. If imbibed by an undead creature, in inflicts 
  that same amount of damage. See the spell cure 
  moderate wounds in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, cure moderate wounds; 
  Cost: 300 gp 
   
  CURSED POTION 
   
   
   
   
  Aura special; CL 5th 
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This potion appears, smells, and tastes like a different 
  sort of potion, and if it is not successfully identified the 
  drinker will believe it to be that other potion. 
  The effect on the drinker is that of Magical Poison, 
  below. A DC 13 Fortitude save negates, and spell 
  resistance applies. See the spell poison in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, poison; Cost: 750 gp 
   
  POTION OF DETECT THOUGHTS 
   
   
  Aura divination; CL 3rd 
  Slot none; Price 800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This fizzing mixture is copper  in color. It smells and 
  tastes like peppermint. 
  This potion allows the drinker to read thoughts for up 
  to 3 minutes. The target can make a DC 13 Will save to 
  
  3 
   
  negate. See the spell detect thoughts in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, detect thoughts; Cost: 
  400 gp 
   
  POTION OF DOMINATE ANIMAL 
   
   
  Aura enchantment; CL 5th 
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This mixture is yellow with flashes of ivory. When 
  uncorked it smells like ginger and coffee, but tastes like 
  grapes when imbibed. 
  This potion allows the drinker to dominate a single 
  non-magical creature for up to 5 rounds. A successful 
  DC 15 Will save by the target negates. See the spell 
  dominate animal in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, dominate animal; Cost: 
  750 gp 
   
  POTION OF DOMINATE DRAGONS 
   
  Aura enchantment; CL 17th 
  Slot none; Price 200,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This frothing, murky substance is white with amethyst 
  fibers on the bottom. It smells and tastes like butter. 
  This potion allows the drinker to dominate one dragon 
  of any type, age or size for up to 17 rounds. A DC 27 Will 
  save by the target negates, and spell resistance applies. 
  See the spell dominate monster in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, dominate monster; 
  Cost: 100,000 gp 
   
  POTION OF DOMINATE GIANTS 
   
   
  Aura enchantment; CL 17th 
  Slot none; Price 200,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This glowing elixir is scarlet in color. It smells and 
  tastes of apples and peach. 
  This potion allows the drinker to dominate one giant of 
  any type for up to 17 rounds. A DC 27 Will save by the 
  target negates, and spell resistance applies. See the spell 
  dominate monster in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, dominate monster; 
  Cost: 100,000 gp 
   
  POTION OF DOMINATE PERSON 
   
   
  Aura enchantment; CL 9th 
  Slot none; Price 7,500 gp; Weight – 
   
   
   
  DESCRIPTION  
   
   
   
   
  This moving, chunky tonic is gold with glowing pearls 
  that dissolve on the tongue when imbibed. It smells and 
  tastes like acorns. 
  This potion allows the drinker to dominate one 
  humanoid for up to 9 days. A DC 19 Will save by the 
  target negates, and spell resistance applies. See the spell 
  dominate person in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, dominate person; Cost: 
  3,750 gp 
   
  POTION OF ENLARGE PERSON 
   
   
  Aura transmutation; CL 1st 
  Slot none; Price 100 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This ivory elixir smells like bananas when uncorked, but 
  tastes like cantaloupe and cucumber when imbibed. 
  This potion causes the drinker to grow. The effect last 
  for up to 1 minute. See the spell enlarge person in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, enlarge person; Cost: 
  50 gp 
   
  POTION OF ETHEREAL JAUNT 
   
   
  Aura transmutation; CL 13th 
  Slot none; Price 40,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This appears to be jade-colored smoke when in the vial. 
  When the stopper is removed it smells like raspberries, 
  but tastes like cream when inhaled. 
  This potion allows the imbiber to become ethereal for 
  up to 13 rounds. See the spell ethereal jaunt in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, ethereal jaunt; Cost: 
  20,000 gp 
   
  POTION OF FLYING  
   
   
   
  Aura transmutation; CL 5th 
  Slot none; Price 1,800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This vermillion potion smells like strawberries when 
  uncorked, but tastes like dirt and has crunch bits in it 
  that aren’t evident until imbibed. 
  This potion allows the drinker to fly for up to 5 minutes. 
  See the spell fly in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, fly; Cost: 900 gp 
   
  POTION OF GASEOUS FORM  
   
   
  Aura transmutation; CL 5th 
  Slot none; Price 1,800 gp; Weight – 
   
   
  
  4 
  DESCRIPTION  
   
   
   
   
  The cerulean substance has azure bubbles rising to the 
  top. When unstoppered it foams, and smells and tastes 
  like methane.  
  This potion allows the drinker to become an 
  insubstantial mist for up to 10 minutes. See the spell 
  gaseous form in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, gaseous form; Cost: 
  900 gp 
   
  GREASE 
   
   
   
   
   
  Aura conjuration; CL 1st 
  Slot none; Price 100 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This slimy elixir that is dark brown in color. It smells 
  like lamp oil when the stopper is removed, but tastes 
  like bacon and butter. It has no effect, for good or ill, if 
  imbibed.   
  This oil can make one object or a 10 foot area slippery. 
  It can be thrown, splashes, or carefully spread. It 
  dissipates after 1 minute. See the spell grease in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, grease; Cost: 50 gp 
   
  POTION OF HASTE  
   
   
   
  Aura transmutation; CL 5th 
  Slot none; Price 1,600 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This glowing, watery elixir smells and tastes like grass 
  when imbibed. 
  The potion gives the drinker extra speed for 5 rounds. 
  See the spell haste in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, haste; Cost: 900 gp 
   
  POTION OF HEROISM 
   
   
   
  Aura enchantment; CL 5th 
  Slot none; Price 1,800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This glowing potion is black in color and steams when 
  uncorked. It smells subtly of oranges, but tastes like 
  caramel and coffee when imbibed. 
  This potion gives the drinker a +1 morale bonus for 5o 
  minutes. See the spell heroism in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, heroism; Cost: 900 gp 
   
  POTION OF GREATER HEROISM 
   
   
  Aura enchantment; CL 11th 
  Slot none; Price 15,000 gp; Weight – 
   
   
   
  DESCRIPTION  
   
   
   
   
  This concoction is amethyst in color and smokes when 
  unstoppered. It smells and tastes like caramel when 
  imbibed. 
  This potion grants the drinker a +4 morale bonus for 11 
  minutes. See the spell heroism, greater in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, heroism, greater; Cost: 
  7,500 gp 
   
  POTION OF HYPNOTISM 
   
   
   
  Aura enchantment; CL 1st 
  Slot none; Price 100 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This glowing liquid that is yellow with swirling green 
  patterns. It smells and tastes like bitter chemicals when 
  imbibed. 
  This potion allows the drinker to hypnotize up to 2d4 
  hit dice worth of creatures. Duration is 2d4 rounds, and 
  a DC 11 Will save negates. See the spell hypnotism in 
  the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, hypnotism; Cost: 50 gp 
   
  POTION OF INVISIBILITY 
   
   
   
  Aura illusion; CL 5th 
  Slot none; Price 1,800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This slimy substance is pink with ochre chunks on the 
  bottom. It smells like salt and garlic when uncorked, 
  but tastes like grapes when imbibed. 
  This potion renders the drinker invisible for 5 minutes. 
  See the spell invisibility in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, invisibilityl; Cost: 900 
  gp 
   
  POTION OF LEVITATION 
   
   
   
  Aura transmutation; CL 3rd 
  Slot none; Price 800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This white elixir comes in a flask wrapped in fine gold 
  wire. It smells and tastes like dust and feels like 
  swallowing feathers when imbibed.   
  This potion allows the drinker to levitate for 3 minutes. 
  See the spell levitate in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, levitatel; Cost: 400 gp 
   
  POTION OF LOCATE OBJECT 
   
   
  Aura divination; CL 3rd 
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This oily mixture is bright orange in color. It smells and 
  tastes like salt when imbibed. 
  
  5 
   
  This potion allows the drinker to focus on items and 
  find them. Duration is up to 3 minutes. See the spell 
  locate object in the Pathfinder Roleplaying Game Core 
  Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, locate object; Cost: 750 
  gp 
   
  POTION OF NEUTRALIZE POISON 
   
   
  Aura conjuration; CL 3rd 
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This moving liquid is purple with yellow bubbles. It 
  smells and tastes like herbs when imbibed. 
  The potion removes toxins from the drinker’s system. 
  See the spell neutralize poison in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, neutralize poison; Cost: 
  750 gp 
   
  POISON, MAGICAL  
   
   
   
  Aura necromancy; CL 5th 
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  The viscous liquid is green with scarlet metallic flecks 
  on the bottom. When the stopper is removed it smells 
  like sweet chocolate, but tastes like freshly ground black 
  pepper when imbibed. 
  The drinker suffered 1d6 points of Constitution damage 
  per round for 6 rounds. A DC 13 Fortitude save negates, 
  and spell resistance does apply. See the spell poison in 
  the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, poison; Cost: 750 gp 
   
  POTION OF REDUCE PERSON 
   
   
  Aura transmutation; CL 1st 
  Slot none; Price 100 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This glowing mixture is silver in color. It smells like 
  raspberries, but tastes like mushrooms when imbibed. 
  This potion causes the drinker to shrink by one size 
  category for 1 minute. See the spell reduce person in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, reduce person; Cost: 50 
  gp 
   
  POTION OF RESIST ENERGY  
   
   
  Aura abjuration; CL 3rd 
  Slot none; Price 800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This viscous mixture is ochre in color with silver flecks. 
  It smells like vomit when the stopper is removed, but 
  tastes like thick, gritty mud when imbibed. 
  This potion offers the drinker resistance 10 against one 
  energy type (drinker’s choice) for 30 minutes. See the 
  spell resist energy in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, resist energy; Cost: 
  400 gp 
   
  POTION OF SPIDER CLIMB  
   
   
  Aura transmutation; CL 3rd 
  Slot none; Price 1,800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This ebony elixir has cyan globules suspended in it. It 
  smells like celery when the cork is removed, but tastes 
  like spinach and fish when swallowed. 
  This potion allows the drinker to climb on walls and 
  ceilings, with a +8 Climb bonus and a climbing speed of 
  20 for 30 minutes. See the spell spider climb in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, spider climb; Cost: 900 
  gp 
   
  POTION OF SUGGESTION 
   
   
   
  Aura enchantment; CL 3rd 
  Slot none; Price 1,800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This ruby tonic smells like pears and sugar when 
  unstoppered, but tastes like mud when imbibed. 
  This potion allows the drinker to influence the actions 
  of one target. The effect lasts for 3 hours. A DC 13 Will 
  save by the target negates. See the spell suggestion in 
  the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, suggestion; Cost: 900 
  gp 
   
  POTION OF WATER BREATHING 
   
   
  Aura transmutation; CL 3rd 
  Slot none; Price 1,800 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This slimy concoction is pale green and silver in color. 
  It smells like beer and seawater when the stopper is 
  removed, but tastes like butter when imbibed. 
  This potion allows the drinker to breathe underwater 
  for up to 6 hours. See the spell water breathing in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, water breathing; Cost: 
  900 gp 
   
   
  
  6 
  New Feats 
  A number of classic “old school” potions were derived 
  from higher-level spells. These new feats allow you to 
  recreate those potions, as well as invent new potions 
  based on spells higher than 3rd level.  
   
  BREW POTION, IMPROVED 
  You can create potions from spells higher than 3rd level 
  Prerequisite:  Brew Potion, Caster Level 7th 
  Benefit: You can create a potion of any 6th level or 
  lower spell that you know that targets one or more 
  creatures. 
   
  BREW POTION, GREATER 
  You can create potions from spells higher than 6th level 
  Prerequisite:  Brew Potion, Improved; CL 13th 
  Benefit: You can create a potion of any 9thth level or 
  lower spell that you know that targets one or more 
  creatures. 
  Advanced Potions  
   
   
   
  Major 
  Spell Level 
  Caster Level 
  01-25 
  4th 
  7th 
  26-45 
  5th 
  9th 
  46-60 
  6th 
  11th 
  76--85 
  7th 
  13th 
  86-95 
  8th 
  15th 
  96-100 
  9th 
  17th 
  Potion costs 
  Spell 
  Level 
  Cleric, Druid, 
  Wizard 
  Sorcerer, Bard, 
  Paladin, Ranger 
  4th 
  1,500 gp 
  2,000 gp 
  5th 
  2,250 gp 
  3,750 gp 
  6th 
  4,500 gp 
  7,500 gp 
  7th 
  10,000 gp 
  20,000 gp 
  8th 
  20,000 gp 
  50,000 gp 
  9th 
  50,000 gp 
  100,000 gp 
   
   
  For more tables, as well as statistics for a full range of 
  magic items, check out the following Asparagus 
  Jumpsuit Missing Magic products*: 
  AJ7300 
  Missing Magic: Random Treasure 
  AJ7301 
  Missing Magic: Potions 
  AJ7302 
  Missing Magic: Scrolls 
  AJ7303 
  Missing Magic: Rings 
  AJ7304 
  Missing Magic: Rods, Staves, Wands 
  AJ7305 
  Missing Magic: Miscellaneous Magic A 
  AJ7306 
  Missing Magic: Miscellaneous Magic B 
  AJ7307 
  Missing Magic: Miscellaneous Magic C 
  AJ7308 
  Missing Magic: Miscellaneous Magic D 
  AJ7309 
  Missing Magic: Miscellaneous Magic E 
  AJ7310 
  Missing Magic: Artifacts and Relics 
  AJ7311 
  Missing Magic: Armor and Shields 
  AJ7312 
  Missing Magic: Magic Weapons 
  *If you don’t own any of the above fine Asparagus Jumpsuit 
  products, the gamemaster can choose a pre-generated item of 
  the type rolls from the selection in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  7 
   
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted 
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and 
  Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance 
  Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Asparagus Jumpsuit™ 
  Asparagus Jumpsuit™ is Berin Kinsman (formerly known as UncleBear) and his wife, the artist Katie Kinsman.  Visit us at 
  asparagusjumpsuit.com.  
   
  MISSING MAGIC: POTIONS © Copyright 2012 Berin Kinsman. All rights reserved. This is version 1.2 of this document, released 
  on July 21, 2012. 
   
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying 
  Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility 
  license. 
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Asparagus Jumpsuit/Missing Magic - Potions.pdf