TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � *Mithral Heavy Shield (Frequency: Adventure; DMG)
  � Ring of Sustenance (Freq: Adventure; DMG) 
  � Boots of the Winterlands (Freq: Adventure; DMG) 
  APL 4 (all of APL2 plus the following) 
  � *+1 Thundering Warhammer (Freq: Adv; DMG) 
  � *Adamantine Breastplate (Freq: Adventure; DMG) 
  � Boots of Levitation (Freq: Adventure; DMG) 
  APL 6 (all of APLs 2-4 plus the following) 
  � *Amulet of Health +4 (Freq: Adventure; DMG) 
  � Belt of Dwarenkind (Freq: Adventure; DMG) 
  � *Belt of Endurance (Freq: Adventure; A&EG) 
  APL 8 (all of APLs 2-6 plus the following) 
  � *+2 Cold Iron Warhammer (Freq: Adventure; DMG) 
  � *Dwarven Plate (Freq: Adventure; DMG) 
  � Stone horse, Courser (Freq: Adv; DMG) 
  APL 10 (all of APLs 2-8 plus the following) 
  � +1 Spearblock chain shirt (Freq: Adv; Comp. Warrior)
  � Bracers of Armor +2 (Freq: Adv; DMG) 
  APL 12 (all of APLs 2-10 plus the following) 
  � +1 Brillant Energy Waraxe (Freq: Adventure; DMG) 
  � *Dwarven Thrower (Freq: Adventure; DMG) 
  � Metamagic Rod Empower [lesser] (Freq: Adv; DMG) 
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Check only those that apply, and cross out all others: 
  �Influence Point with Clan Rockhall, for returning Rukar 
  Granitesplitter to their care. 
  �Members of the Dwarven Clan or Dwarven Church meta-org 
  at the time of this scenario have done their people a great service.  
  These members may treat the asterisked items below as Freq: Reg. 
  �Favor of Clan Rockhall Dwarves: the dwarves of Clan 
  Rockhall are grateful that you have discovered the entrance to 
  Granite Hall, gateway to their ancient home.  The dwarves provide 
  Regional access to one of the following (circle one immediately): 
  adamantine warhammer, adamantine battleaxe, adamantine 
  arrows, mithral breastplate, or mithral full plate. 
  �The Rockhall dwarves have gifted you with one of the fabled 
  Shields of Rockhall.  This is a +1 heavy steel shield which costs 
  670 gp (frequency: Regional, cannot be crafted). 
  • 
  A character with a BAB of at least +5 may spend 1,500 gp and 
  expend 1 Influence Point with Clan Rockhall, the Lortmil 
  Dwarves, or the Dwarven Church to upgrade the Shield of 
  Rockhall to a +2 heavy steel shield. 
  <continued> 
  • 
  A character with a BAB of at least +7 may spend another 
  2,500 gp and expend another Influence Point with one of the 
  organizations above to upgrade the Shield of Rockhall to a +2 
  heavy steel shield, light fortification. 
  • 
  A character with a BAB of at least +9 may spend another 
  7,000 gp and expend another Influence Point with one of the 
  organizations above to upgrade the Shield of Rockhall to a +2 
  heavy steel shield, medium fortification. 
  • 
  A character with a BAB of at least +11 may spend another 
  12,000 gp and expend another Influence Point with the 
  organizations above to upgrade the Shield of Rockhall to a +2 
  heavy steel shield, heavy fortification. 
  These upgrades must be performed in order, but need not be 
  performed all at the same time.  No enhancements other than 
  those above may be added to the Shield of Rockhall.  A character 
  that converted and kept the Shield of Rockhall from a Year 2 
  certificate may begin the upgrades at the level the shield had 
  reached at conversion (expect that it is now a heavy steel shield). 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VER4-05 Dwarven Dawn 
  A Regional Adventure 
  Set in the Viscount of Verbobonc 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Verbobonc/594/Normal Scenarios/VER4-05 - Dwarven Dawn (APL 2-12)/VER4-05 - Dwarven Dawn AR.pdf