TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: al'Hmatti
  VISUAL REPRESENTATION
  SPECIES ADJUSTMENTS
  +2 Strength, +3 Vitality, -1 Presence
  PHYSICAL DESCRIPTION
  The al'Hmatti are a race of sentient beings native to 
  the planet they called al'Hmat, and which the Klingon 
  Empire named taD. They evolved from an ursine (bear-
  like) life form, and are covered with light colored fur, 
  ranging from yellow to white to gray, which covered 
  black skin underneath. They prefer to move on all four 
  legs, but can also stand erect on two, which gives 
  them a significant height advantage over the typical 
  Klingon.
  al'Hmatti have a strong resemblance to a Terran Polar 
  Bear.
  It is possible they are  biologically related to the 
  Grizzelas, another ursoid species with close ties to the 
  Federation.
  al'Hmatti are large, standing well over two meters 
  when they stand on their hind legs, and both males 
  and females are very muscular, and sturdily built. 
  When they speak Federation standard, or any other 
  basic language al'Hmatti tend to have deep, resonate 
  voices that can, in some cases, sound as if they are 
  being amplified due to the depth and volume their 
  voices are able to achieve.
  CULTURE
  Prior to the Klingon occupation, the al'Hmatti were 
  ruled by a succession of female emperors, who took 
  the name "me'Grmat" in honor of the first Emperor 
  me'Grmat. me'Grmat VI reigned when al'Hmat was annexed 
  by the Klingon Empire, and was revered in years to follow 
  as a great warrior. Subsequent emperors were selected by 
  the Klingon governor, and stripped of political power, 
  though they retained their role as spiritual leaders. Under 
  Klingon rule, the al'Hmatti were jeghpu'wI'.
  jeghpu'wI' is a Klingonese  word meaning "conquered 
  people." The term is used for members of other races who 
  have been brought into the Klingon Empire, and conveys a 
  societal status of more than a slave, but less than a citizen. 
  jeghpu'wI' are considered unworthy of honorable deaths. 
  They generally do not socialize or intermingle with 
  Klingons.
  In the 24th century, al'Hamtti resistance to Klingon rule 
  increased, with rebels enlisting the help of off-worlders, 
  including the Federation and the Kreel, for help. Eventually, 
  in 2376, the Klingon Empire quietly shifted control of the 
  planet to the native al'Hmatti, overseen by a Klingon 
  emperor, Vall, who was to serve only a ceremonial function 
  in the government.
  LANGUAGES
  The al'Hmatti speak their own native language, which 
  sounds like a guttural rendering of Terran Swedish or a 
  similar Nordic language. The al'Hmatti also have an ancient 
  language made up of grunts, growls, and coarse barks that 
  only they, and some other ursoid species such as Grizzelas 
  are able to speak, but that most people can learn to 
  understand over time (TN 20, -3 per month of exposure to 
  the language).
  COMMON NAMES
  The al'Hmatti have single names spoken in a gruff style, 
  applying the same amount of stress on each syllable. Their 
  names can sound as if someone is growling or grunting 
  when speaking them.
  Some examples include ma'Frnats, em'Rlakun, ge'Tvrona, 
  me'Grmat, and re'Trenat.
  HOMEWORLD
  taD (Klingon for "frozen") was the name given by Klingon 
  conquerers to a planet in the Korvad system known by the 
  natives as al'Hmat. The planet is noted for its sub-freezing 
  temperatures and almost completely ice-covered surface. 
  taD is also rich in topaline, a valuable mineral resource, as 
  well as "Element 604," a sensor-resistant substance. taD 
  has one moon.
  al'Hmat was invaded and conquered by the Klingon Empire 
  in 2161, and its native population, the al'Hmatti, given status 
  as jeghpu'wI'. The Empire appointed a military governor, 
  who oversaw the planet from an orbital station, but retained 
  the al'Hmatti emperor, who functioned as a figurehead as 
  well as a spiritual leader.
  In 2372, when the Empire invaded the Cardassian Union, 
  al'Hmatti rebels staged a coup d'etat and overthrew Klingon 
  Governor Kalax. The rebellion was shortly thereafter put 
  down by Captain Lornak and his fleet, but not before the 
  al'Hmatti made an appeal to the Federation, with whom the 
  Klingons had broken off political relations, for aid.
  Following the planet's recapture, terrorist attacks by the 
  al'Hmatti continued unabated. With the end of the Dominion 
  
  War in late 2375, Federation Ambassador Worf was 
  assigned to follow up on the al'Hmatti's call for 
  assistance. By this time, taD had become a nearly 
  insignificant source of the Empire's topaline, and 
  important only in order to maintain the appearance of 
  the Empire's strength and authority. To this end, Worf 
  negotiated a plan whereby Governor Tiral would be 
  recalled, and the late al'Hmatti emperor, me'Grmat XIX, 
  would be succeeded by a Klingon, namely, Lieutenant 
  Vall of the IKS Gorkon, whose role would be only 
  ceremonial.
  FAVORED PROFESSION
  Although the al'Hmatti do not see themselves as 
  warriors in the way the Klingons do, they do have a 
  militaristic society, for the most part.
  al'Hmatti on their own Homeworld, and most al'Hmatti 
  encountered offworld will either be Soldiers, or 
  Mystics practicing the al'Hmatti faith. al'Hmatti 
  Soldiers will work as Mercenaries off al'Hmat, and they 
  are well known for their capabilities as Special Forces 
  operatives.
  But, as a rule, al'Hmatti will not work for Klingons, or 
  fight alongside them. 
  al'Hmatti Mystics and Adepts are often encountered 
  off of al'Hmat, as are some Diplomats. The latter is 
  becoming more and more common now that al'Hmat is 
  under semi-independent self-government by it's 
  indigenous people. 
  The al'Hmatti intend to pursue a membership in the 
  Federation, despite their homeworld's location, in 
  Klingon space.
  SPECIES ABILITIES
  The al'Hmatti are tall, strong semi-humanoid bear-like 
  beings. Their physiques are very powerful, and 
  capable of enduring great physical stress and injury. 
  This gives all al'Hmatti a +2 to their Strength scores, 
  and a +3 to Vitality.
  Due to their intimidating size, and what often amounts 
  to a gruff, somewhat unfriendly persona, al'Hmatti 
  suffer a -1 penalty to their Presence.
  Natural Weapons
  The al'Hmatti have long, razor-sharp claws and 
  they are taught, from an early age, to use these 
  in combat. Although young al'Hmatti are 
  encouraged to use their claws only in self-
  defense, during the rebellion against the 
  Klingons, members of the al'Hmatti resistance 
  became well known for their ability to kill or 
  mortally wound a strong Klingon warrior with 
  one strike of their claws.
  Damage: 2d6+3 + Strength modifier
  Skill: Unarmed Combat (Natural Weapons / 
  Claws)
  Jeghpu'wI' (species flaw): The al'Hmatti are still considered 
  a conquered species by the Klingons, and are viewed as 
  inferior. All al'Hmatti suffer a -1 to any Social tests, when 
  dealing with Klingons. They also will suffer a Renown 
  penalty when interacting with Klingons in situations where 
  a Renown modifier could apply (eg. If an al'Hmatti with a 13 
  Renown, which results in a modifier of + or -2, is interacting 
  with a Klingon the penalty is always applied, never the 
  bonus).
  Note: This flaw can apply to any species considered 
  jeghpu'wI' by the Klingons. 
  Cold Tolerance: al'Hmatti are virtually impervious to the 
  effects of cold temperatures, and arctic conditions. They 
  suffer no penalties for functioning in freezing, or even 
  below-freezing temperatures. They can even receive a +3 
  bonus to Physical tests when working in cold conditions. 
  They also receive a +2 to Survival (Arctic) skill tests.
  Bonus Edge: Bold
  Species Flaws: Intolerant (Klingons), Thin-blooded (Heat)
  Klingon Ambassador Worf on the al'Hmatti homeworld; 2375
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_alHmatti.pdf