TEXT: FORGE WORLD UPDATE FOR SIXTH EDITION WARHAMMER 40,000
  Presented here is a brief set of conversion guidelines intended to allow you to quickly put your Forge World models to use in games of sixth edition 
  Warhammer 40,000. 
  Forge World is currently preparing FAQs to provide completely updated rules for all of the Imperial Armour and Imperial Armour Apocalypse books 
  released prior to the arrival of the sixth edition of Warhammer 40,000. If you have any queries about Imperial Armour rules, army lists or units, please 
  send an e-mail, including examples of how this query has come up in play, entitled ‘Imperial Armour rules query’ to forgeworld@gwplc.com. You can 
  also call 0115 900 4995 within the UK, 011 44 115 900 4995 from the US and Canada or 00 44 115 900 4995 from much of Europe.
  Thanks
  The Forge World Team
  IMPERIAL GUARD HEAVY ARTILLERY CARRIAGE BATTERY ..........................75 POINTS
   
  WS 
  BS 
  S 
  T 
  W 
  I 
  A 
  Ld 
  Sv
  Imperial Guard Crew 
  3 
  3 
  3 
  3 
  1 
  3 
  1 
  7 
  5+
  Death Korps Crew 
  4 
  3 
  3 
  3 
  1 
  3 
  1 
  7 
  5+
  Artillery Carriage 
  - 
  - 
  - 
  7 
  4 
  - 
  - 
  - 
  3+
  Unit Composition
  • 1-3 Heavy Artillery pieces, 
  each with four Imperial Guard 
  Crewmen, forming a battery.
  Unit Type
  • Artillery
  Special Rules
  • Gun Carriage
  • Immobile Artillery
  Wargear
  •	 Earthshaker	cannon
  •	 Flak	armour	(Crew)
  •	 Close	combat	weapon	(Crew)
  •	 Frag	grenades	(Crew)
  •	 Lasguns	(Crew)
  Options
  •	 All	Heavy	Artillery	pieces	in	the	battery	may	upgrade	their	Earthshaker	
  Cannon	to	a:
  	- Medusa	Siege	Gun	...................................................+25	points	each
  •	 A	battery	of	Heavy	Artillery	entirely	composed	of	Medusa	Siege	Guns	
  may	all	be	upgraded	to	use:	
  	- Breacher	shells	...........................................................+5	points	each
  •	 The	entire	battery	may	take	camo-netting	for	..............+30	points	each
  •	 A	Heavy	Artilery	Battery	may	include	up	to:	
  	- Three	Trojan	Support	Vehicles*		................................+35	points	each
  •	 Any	Heavy	Artillery	piece	in	the	battery	may	have	up	to	four	additional	
  Crewman	each:
  	- Additional	Crewman	..................................................+6	points	each
  *If	this	option	is	taken,	the	battery	must	include	a	number	of	Trojan	
  Support	Vehicles	equal	to	the	number	of	Heavy	Artillery	guns	in	the	
  battery.	When	a	unit	that	includes	both	Trojan	Support	Vehicles	and	
  Heavy	Artillery	pieces	is	fired	at,	the	player	targeting	it	must	choose	to	
  resolve	any	hits	against	either	the	Heavy	Artillery	pieces	or	Trojan	Support	
  Vehicles	before	rolling	to	hit.	Resolve	hits	against	the	Trojans	as	if	they	
  formed	a	separate	vehicle	squadron.
  Gun Carriage
  This	unit	may	be	moved	if	attached	to	a	vehicle	capable	of	towing	
  it.	This	is	possible	even	if	this	unit	has	the	Immobile	or	Automated	
  Artillery	rules.
  Breacher Shells
  A	Medusa	upgraded	to	fire	Breacher	Shells	uses	the	following	
  profile:
   
  Range STR 
  AP 
  Type
  Breaching	shells	
  48"	
  10	
  1	
  Heavy	1,		
  Blast	(3"),	
  Armourbane
  A	Heavy	Artillery	battery	is	a	Heavy	Support	choice	for	an	Imperial	
  Guard	army.	In	addition,	a	Heavy	Artillery	Battery	may	also	be	taken	
  in	a	Death	Korps	of	Krieg	Siege	Regiment	army	(see	Imperial	Armour	
  Volume	5)	as	a	Heavy	Support	choice	(in	which	case	its	crew	use	the	
  Death	Korps	crew	profile	listed	above	at	no	additional	cost.
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/6th Edition (2012)/Forge World Updates/40k 6e - Heavy_Artillery.pdf