TEXT: M
  any fey are strange and
  perverse, and the nocturnal
  glaistig is no exception. She appears as
  a fair and comely lass, rosy-cheeked
  and unafraid of exchanging glances
  with menfolk. She laughs and gaily
  dances the night away in inns or at
  festivals. She can also be found after
  sunset, camped along empty roadsides,
  alone with but a herd of cattle or
  sheep she professes to take care of, and
  eager for companionship. In wilder,
  more rural locales, glaistig have the
  cloven feet of goats, and must wear
  long skirts to disguise their hooves
  whilst they dance; glaistig near
  civilization do not have this fey
  deformity.
  The glaistig will invite those who
  seem willing to a dance, and indeed,
  those who take her up on her offer will
  enjoy themselves to the fullest and
  dance their merry hearts out.
  Afterwards, though, they find
  themselves somewhat winded, for the
  glaistig’s dance, though seeming
  innocuous, is one no mortal can
  endure. The dance drains away the
  life of the glaistig’s partner, while the
  glaistig draws vitality from it. The
  glaistig leaves the dance fairer than
  before, with even more of a blush to her
  cheek. Whether she does this
  maliciously, or in the unthinking
  manner of the fey, no one can say.
  Later, when the glaistig chances
  to cross paths with her former dance
  partner again, he finds himself hard-
  pressed to ignore a second invitation to
  dance from the glaistig. This goes on
  until, over time, the friends of the
  dancer notice he is weaker, and no
  longer himself. The source of his
  affliction is not always obvious, as
  the dancer generally notices no
  difference in his own health if asked.
  Then, finally, he meets the glaistig
  and dances one last dance — for who
  could refuse this sweet maid? — and
  their dance ends with his last breath.
  Addictive Presence (Su): Those who
  dance with the glaistig find it increasingly hard
  to resist her in the future. Such individuals suf-
  fer a –2 penalty to saves against her Charming
  Gaze and her Withering Dance. This penalty is
  cumulative; every dance makes the next one
  harder to ignore.
  Charming Gaze (Su): The glaistig, with
  her winsome smile and honey-sweet looks, is
  hard to ignore. When she chooses a partner and
  he passes up the chance to dance with her, she
  may force him with but a glance. This is treat-
  ed as a gaze attack, with a range of 30 feet; to
  avoid the effects of the gaze, the target must
  make a Will save (DC 16) or else treat the
  glaistig with all the affection of a youthful crush,
  as if affected by a charm monster spell cast by a
  7th-level caster. Usually, the glaistig chooses to
  charm only one individual, but if a small group
  is about and the glaistig is feeling lucky, she
  might try to charm them all and lead them in a
  merry reel. The glaistig’s Charming Gaze only
  affects male humanoids, or other mortal crea-
  tures that find women attractive in some way,
  such as some ogres, certain outsiders, etc.
  Death Curse (Su): If a glaistig is slain by
  force of arms, whoever inflicts the killing blow
  must make a Will save (DC 19) or else suffer the
  effects of a bestow curse spell, uttered by the
  glaistig as she dies and turns into morning mist.
  Such death curses often take the form of a –6 to
  the slayer’s highest ability score.
  Fey: Fey have Low-light Vision, and are
  proficient with all simple weapons and those
  mentioned in their entries.
  Skills: The glaistig has a +3 racial bonus to
  Handle Animal skill checks. This is included in
  the stats above.
  Spell-like Abilities: The glaistig can use
  the following spells as if cast by a 10th-level sor-
  cerer. The DC to resist these abilities is 15 + the
  spell level.
  At Will — change self, detect thoughts, emo-
  tion, suggestion
  The glaistig can use the following spells as if
  cast by a 10th-level druid, but she can only use
  them to aid children, the elderly, and animals.
  The DC to resist these abilities is 13 + the spell
  level.
  3/day — cure serious wounds, mending, neu-
  tralize poison, purify food and water,
  remove disease
  Vulnerabilities (Ex): The glaistig is a
  wild, strange thing, and is vulnerable to the
  gods of civilization; she can be Turned and even
  destroyed by a cleric, though few clerics know
  125
  Glaistig
  Medium-sized Fey 
  Hit Dice:
  2d6+4 (11 hp)
  Initiative:
  +4 (Dex)
  Speed:
  30 ft.
  AC:
  14 (Dex)
  Attacks:
  Dagger +1 melee, or sling +5 ranged
  Damage:
  Dagger 1d4, sling 1d4
  Face/Reach:
  5 ft. x 5 ft./5 ft. 
  Special Attacks:
  Addictive Presence, Charming Gaze, 
  Withering Dance
  Special Qualities:
  Death Curse, Low-light Vision, 
  Spell-like Abilities, Vulnerabilities
  Saves:
  Fort +2, Ref +7, Will +8
  Abilities:
  Str 10, Dex 18, Con 14, Int 13, Wis 16, Cha 20
  Skills:
  Balance +10, Bluff +9, Concentration +6,
  Diplomacy +10, Handle Animal +8, Hide +8,
  Listen +10, Perform (dance) +18, Spot +5
  Feats:
  Alertness, Iron Will 
  Climate/Terrain:
  Any land
  Organization:
  Solitary or covey (1–3)
  Challenge Rating:
  1
  Treasure:
  Standard
  Alignment:
  Usually chaotic neutral 
  Advancement:
  As character class (bard)
  24
  
  As dangerous as she can be, the
  glaistig has a strange, contradictory
  nature. She is always kind to elderly
  folk, children, and animals. She will
  always aid them if they are sick and
  help them with chores or shepherding.
  ADVENTURE SEEDS
  5�After a particularly nasty
  expedition, the PCs come across a
  week-long festival in a nearby city.
  Such an event is an easy meal for a
  group of glaistig, as the nights of
  dancing and revelry disguise the
  feeding of the hungry fey. Will the
  PCs become casualties in the revels as
  they indulge their hedonistic
  tendencies, or will they discover the
  underlying threat? Worse yet, will
  drunken adventurers start stabbing
  every lovely dancing maid they see,
  assuming that casual flirtation
  disguises the vile glaistig?
  5�A hamlet is beset by a plague
  that takes only the healthiest of its
  young men. On further investigation,
  it’s revealed that the glaistig who
  lives nearby has used her powers to
  keep the old people and children free of
  the raging epidemic, but in return she
  has taken to finding dance partners
  amongst the already sickly young
  men of the village. Will the PCs
  decide to slay her, and hope they can
  contain the plague, or will they try to
  discover source of the plague? Their
  questioning eventually reveals that
  one of the old men of the hamlet is at
  fault. Though a cripple now, he was
  enraptured as a youth by the fey
  maiden but has been unable to dance
  with her all these years. He has used
  magic to summon a plague, using the
  sick children and elderly folk as bait
  so that he might be close to her for this
  last part of his life.
  126
  this. She also cannot enter holy ground. The
  glaistig is only seen at night, and true daylight
  (not the spell) instantly slays her. A glaistig can
  use none of her special abilities on a person who
  wears a blessed iron ring on each finger. All of
  these vulnerabilities are folklore that bards
  might be able to recall with a Bardic
  Knowledge check against a DC of 20. The
  glaistig’s greatest vulnerability, however, is to
  bards. A bard can use his Countersong ability to
  give a charmed victim of the glaistig another
  Will save (DC 16) to escape the glaistig’s influ-
  ence, using the bard’s Perform skill if it is better
  than the victim’s regular save. The Addictive
  Presence power of the glaistig still modifies this
  Will save, however. Worse yet for the glaistig,
  bards and other musical performers easily
  enrapture it. A glaistig suffers a –2 penalty to
  Will saves against any sort of bardic music abil-
  ity, including charm spells or similar mind-
  influencing magic cast by bards. A bard or
  other musician may also attempt to use his
  music to lure a dancing glaistig away from her
  victim for an hour. This is treated as a Will save
  made by the glaistig, with a DC equal to the
  bard’s Perform check total. The performer
  must make a Fortitude save (DC 10 + 1 per
  hour played) to keep playing at the end of each
  hour. At the end of the hour, if the music still
  plays, the glaistig must make another Will
  save against the performer’s music (DC
  equal to a new Perform check
  total), or keep dancing for
  another hour. This contin-
  ues until the performer fails
  his Fortitude save, or the
  glaistig succeeds at her Will
  save, or the glaistig dances
  until morning at which point
  she is slain by daylight.
  Withering Dance (Su):
  Those who dance with the glaistig
  find their life slips away from
  them. After dancing a complete
  dance with the glaistig (2d6 min-
  utes, or GM’s determination),
  the glaistig’s dance partner gains
  1 negative level due to energy
  drain. For each negative level suf-
  fered, the glaistig’s victim suffers a –1
  penalty to all skill and ability checks,
  attack rolls, and saving throws, –5 hit
  points, and whenever his level is used in a
  die roll or calculation, reduce it by one for
  each negative level. If the victim casts spells, he
  loses access to one spell as if he had cast his
  highest-level, currently available spell. When he
  next prepares spells or regains spell slots, he gets
  one less spell slot at his highest spell level.
  Negative levels remain for 24 hours or until
  removed with a spell, such as restoration. After
  24 hours, the afflicted character must attempt a
  Fortitude save (DC 16) or the negative level
  becomes permanent; the Addictive Presence
  ability of the glaistig modifies this saving throw,
  giving it a –2 penalty for every dance that the
  dancer has had with the glaistig. If the saving
  throw succeeds, the negative level goes away
  with no harm to the glaistig’s partner. If the save
  fails, the negative level goes away, but his level is
  also reduced by 1. The afflicted character
  makes a separate saving throw for each negative
  level. A character with negative levels at least
  equal to his current level, or drained below 1st
  level, is instantly slain. He may rise the next
  night as a wight; apply the standard D20
  System wight template. The glaistig gains 5
  temporary hit points for each negative level it
  inflicts. If the dancer can somehow be removed
  from the dance before it ends, he will not suffer
  this effect, though he will become violent and
  attempt to rejoin the glaistig if he was the victim
  of her Charming Gaze ability.
  Glaistig
  
SOURCE: textdata/thevault/Nyambe/Nyambe - Glaistig.pdf