TEXT: THIS PRODUCT IS 4E COMPATIBLE
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  Written and Created by
  Aeryn “Blackdirge” Rudel
  Editing/Proofreading
  John Ball
  Playtesting
  Erik Nowak, Jeremy Nowak,  
  Samantha Styles, Christopher Vasey
  Illustrations
  Jesse Mohn
  Graphic Design & Layout
  Erik Nowak
  BLACKDIRGE’S BARGAIN BESTIARIES 
  THE CREATED: LESSER GOLEMS 
  Published by Blackdirge Publishing, ©2009
  Reference to other copyrighted material in no way constitutes a 
  challenge to the respective copyright holders of that material.  
  Blackdirge Publishing and the Blackdirge Publishing logo  
  are trademarks of Aeryn Rudel. All rights reserved.  
  All illustrations are ©2009 Jesse Mohn. All rights reserved.
  DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, 
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  THE CREATED: 
  LESSER GOLEMS 
  Not all golems are created equal, and spellcasters that lack the 
  skill or resources to create a stone or iron golem are forced to use 
  lesser materials to craft their automatons. However, these “lesser 
  golems” can still be quite effective guardians and combatants, 
  and despite their sometimes unsavory composition, they serve 
  the same basic function as their more powerful kin. 
  Dung Golem 
  Page 2 
  Glass Golem 
  Page 3 
  Straw Golem 
  Page 4 
  Wax Golem 
  Page 5 
  Wood Golem 
  Page 6 
  
  DUNG GOLEM
  Hardly the ﬁrst choice of materials when it comes to making 
  golems, dung is nevertheless a widely available resource and one 
  that contains enough organic energy to animate a golem. Cheap, 
  effective, and available to even novice divine spellcasters, dung 
  golems are fairly common among savage humanoids. 
  DUNG GOLEM LORE
  Arcana or Nature DC 12: Constructed by divine magic 
  wielders without the skill or available materials to create more 
  powerful golems, dung golems can be crafted from a readily 
  available resource to serve as formidable guardians. However, the 
  stench of a dung golem typically ensures that all but the most 
  desperate or degenerate clerics would attempt to construct one. 
  DUNG GOLEM TACTICS
  A dung golem attacks with its slam attack, using stinking 
  onslaught each round when possible. It tends to focus its 
  attacks on creatures blinded by disgusting splatter, relying  
  on its amorphous body to move through and around enemies 
  and rough terrain to get to its target. 
  ENCOUNTER GROUPS
  Dung is a readily available resource, and clerics of savage 
  humanoids, lacking the power to make more potent golems, 
  have little issue with using the smelly substance to create a 
  formidable guardian for themselves and their tribes. 
  Level 4 Encounter (XP 900) 
   
  • 1 dung golem (level 3 elite brute) 
   
  • 1 goblin hexer (level 3 controller) 
   
  • 2 goblin sharpshooters (level 2 artillery) 
   
  • 2 goblin warriors (level 1 skirmisher)
  Blackdirge’s Bargain Bestiaries: The Created
  2
  Dung Golem 
  Level 3 Elite Brute
  Medium natural animate (construct) 
  XP 300
  Initiative +1 
  Senses Perception +2; darkvision 
  Sickening Stench aura 1; living creatures in the aura take a -2 
  penalty to attack rolls.
  HP 112; Bloodied 56 
  AC 15; Fortitude 17, Reflex 13, Will 14
  Immune disease, poison, sleep; Resist 5 against attacks that 
  target AC
  Saving Throws +2
  Speed 6 (cannot shift)
  Action Points 1
  m Slam (standard; at-will)  
  +6 vs. AC; 1d10 + 4 damage.
  M Stinking Onslaught (standard; at-will)  
  The dung golem makes two slam attacks against the same 
  target. If both attacks hit, the target exudes an aura identical 
  to the dung golem’s sickening stench (save ends). 
  c Disgusting Splatter (immediate reaction, when the dung 
  golem is hit with a melee attack; recharge 456)  
  Close blast 1; +3 vs. Reﬂex; the target takes is blinded until 
  the start of the dung golem’s next turn.
  Amorphous Form  
  The dung golem ignores difﬁcult terrain and can move through 
  enemy spaces without provoking opportunity attacks.
  Alignment Unaligned  
  Languages —
  Str 19 (+5)  
  Dex 10 (+1)  
  Wis 12 (+2) 
  Con 16 (+4)  
  Int 3 (-3)   
  Cha 3 (-3) 
  Description This roughly humanoid creature is composed of 
  brownish, semi-solid matter. The stink coming oﬀ the thing is truly 
  foul, leaving you little question as to what that matter might be. 
  
  GLASS GOLEM
  Glass golems, also called shard golems, are constructed from 
  thousands of pieces of glass or mirror. They serve their masters 
  as deadly guardians and executioners, slicing enemies to 
  ribbons with their razored appendages. 
  GLASS GOLEM LORE
  Arcana or Nature DC 19: A glass golem can be 
  constructed by an arcane caster of middling power. Any type 
  of glass can be used in golem’s construction, from shattered 
  mirrors to volcanic glass. Glass golems are less guardian and 
  more mobile weapon to their masters, and can be deadly 
  effective against groups of lesser enemies. 
  GLASS GOLEM TACTICS
  A glass golem begins combat with shard spray, and then wades 
  into melee. It targets the nearest enemy with shredding assault 
  each round, and uses its action point to combine shredding 
  assault with shard spray when the latter power recharges.  
  It attempts to move at least 2 squares every round, if possible, 
  to make use of slashing stride. 
  ENCOUNTER GROUPS
  Glass golems, like most automatons, are commonly encountered 
  with their makers. However, glass golems often outlive their 
  masters, and may be found guarding ancient tombs and 
  crumbling ruins, carrying out their ﬁnal orders into eternity. 
  Level 11 Encounter (XP 3,100) 
   
  • 1 glass golem (level 8 elite soldier) 
   
  • 4 ogre skirmishers (level 8 skirmisher) 
   
  • 1 oni mage (level 10 elite lurker)
  Blackdirge’s Bargain Bestiaries: The Created
  3
  Glass Golem 
  Level 8 Elite Soldier
  Large natural animate (construct) 
  XP 700
  Initiative +10 
  Senses Perception +7; darkvision 
  HP 176; Bloodied 88 
  AC 24; Fortitude 21, Reflex 18, Will 17
  Immune disease, poison, sleep; Vulnerable 5 thunder
  Saving Throws +2
  Speed 6 (cannot shift)
  Action Points 1
  m Lacerating Slam (standard; at-will)  
  Reach 2; +15 vs. AC; 1d8 + 5 damage, and ongoing  
  5 damage (save ends).
  M Shredding Assault (standard; at-will)  
  The glass golem makes two lacerating slam attacks against 
  the same target. If both attacks hit, the target takes ongoing 
  10 damage (save ends). Aftereffect: Ongoing 5 damage 
  (save ends).  
  c Shard Spray (standard action; recharge 56)  
  Close blast 3; +11 vs. Reﬂex; 2d6 + 5 damage, and 
  ongoing 5 damage (save ends). 
  c Shattering Demise (immediate reaction; when the glass 
  golem is reduced to 0 hit points) 
  Close burst 3; +11 vs. Reﬂex; 2d8 + 5 damage, and 
  ongoing 5 damage (save ends). 
  Slashing Stride (move; at-will) 
  When the glass golem moves 2 or more squares, all 
  enemies adjacent to the squares where it ends its movement   
  take 5 damage. 
  Alignment Unaligned  
  Languages —
  Str 21 (+9)  
  Dex 18 (+8)  
  Wis 16 (+7) 
  Con 16 (+7)  
  Int 3 (+0)  
  Cha 3 (+0) 
  Description This towering automaton is composed of thousands 
  of shards of razor-edged glass. It makes a discordant grating noise 
  as it moves toward you, like glass scraping on stone. 
  
  STRAW GOLEM
  Among the weakest of golems, straw golems are nonetheless 
  valuable guardians and combatants to their masters. Unlike 
  other golems, straw golems are quick and agile, and can make 
  effective skirmishers. 
  STRAW GOLEM LORE
  Arcana or Nature DC 13: Straw golems are created by 
  arcane casters with little experience or those that do not have 
  access to material needed to make more powerful golems. 
  Despite their relative weakness, the speed and agility of straw 
  golems make them effective skirmishers. They are often 
  constructed in pairs or trios to guard their masters’ domains.  
  STRAW GOLEM TACTICS
  A straw golem attacks enemies with abrasive assault, distracting 
  enemies with a terrible itch caused by its scratchy straw limbs. 
  When surrounded by multiple opponents, the straw golem 
  uses itching cloud to reduce the effectiveness of its foes’ attacks. 
  A straw golem uses nimble automaton to maneuver itself into 
  advantageous positions in combat. 
  ENCOUNTER GROUPS
  Straw golems are often encountered with the wizards, 
  warlocks, and other arcane casters that created them.
  Level 4 Encounter (XP 875) 
   
  • 1 human mage (level 4 artillery) 
   
  • 2 human guards (level 3 soldier) 
   
  • 2 straw golem (level 1 elite skirmisher)
  Blackdirge’s Bargain Bestiaries: The Created
  4
  Straw Golem 
  Level 1 Elite Skirmisher
  Medium natural animate (construct) 
  XP 200
  Initiative +5 
  Senses Perception +1; darkvision 
  HP 60; Bloodied 30 
  AC 15; Fortitude 15, Reflex 15, Will 12
  Immune disease, poison, sleep; Vulnerable 5 ﬁre
  Saving Throws +2
  Speed 7 
  Action Points 1
  m Slam (standard; at-will)  
  +6 vs. AC; 1d6 + 5 damage.
  M Abrasive Assault (standard; at-will)  
  The straw golem makes two slam attacks against the same 
  target. If both attacks hit, the target is overcome with a 
  terrible itching (save ends). Until the target saves against  
  the itch, the target must spend a minor action each round 
  vigorously scratching itself. 
  c Itching Cloud (standard action; sustain minor; encounter)  
  ✦ Fire, Zone 
  Close burst 2; this power creates a cloud of stinging straw 
  that remains in place until the end of the straw golem’s next 
  turn. Any creature entirely within the area (except the straw 
  golem) takes a -2 penalty to attack rolls. If any creature 
  entirely within the cloud takes ﬁre damage, all creatures 
  within the cloud, including the straw golem, take 10 ﬁre 
  damage as an immediate reaction, and the zone ends.  
  Nimble Automaton (immediate reaction, when the straw 
  golem is missed with a melee attack; at-will) 
  The straw golem shifts 1 square and gains a +1 bonus to 
  attack rolls against the triggering creature until the end of  
  its next turn.
  Alignment Unaligned  
  Languages —
  Str 16 (+3)  
  Dex 16 (+3)  
  Wis 12 (+1) 
  Con 14 (+2)  
  Int 3 (-4)   
  Cha 3 (-4) 
  Description This ragged golem is composed of loosely bound 
  bundles of straw stuﬀed into old peasant garb. Despite its 
  simplistic manufacture, it moves with both speed and purpose.  
  
  WAX GOLEM
  Wax golems are created by primal casters from massive 
  amounts of natural occurring wax, such as beeswax. They 
  specialize in slowing and immobilizing enemies, but are large 
  and strong enough to simply smash foes to pieces.
  WAX GOLEM LORE
  Arcana or Nature DC 17: Wax golems are typically 
  created by druids and other primal casters to serve as guardians 
  for sacred primal sites. They are often crafted from beeswax, 
  but any natural wax can be used in their construction. Because 
  of their connection to the primal, elves, eladrin, and other fey 
  races favor wax golems over other automatons. 
  WAX GOLEM TACTICS
  A wax golem is an effective guardian and is often used to 
  hamper the movement of its master’s enemies. It attacks the 
  nearest foe with double slam, and then focuses its attacks on 
  any immobilized targets. Although it is vulnerable to ﬁre, such 
  attacks turn the golem into a super-heated column of wax that 
  sticks to and burns enemies struck with its slam attacks.
  ENCOUNTER GROUPS
  Wax golems are often created by fey druids and may be 
  encountered with eladrin, elves, gnomes, and even more 
  obscure fey, such as dryads. 
  Level 8 Encounter (XP 1,800) 
   
  • 1 dryad (level 9 skirmisher) 
   
  • 3 eladrin fey knights (level 7 soldier) 
   
  • 1 wax golem (level 6 elite controller)
  Blackdirge’s Bargain Bestiaries: The Created
  5
  Wax Golem 
  Level 6 Elite Controller
  Large natural animate (construct) 
  XP 500
  Initiative +4  
  Senses Perception +5; darkvision 
  HP 150; Bloodied 75 
  AC 20; Fortitude 21, Reflex 15, Will 16
  Immune disease, poison, sleep; Vulnerable 5 ﬁre
  Saving Throws +2
  Speed 6 (cannot shift)
  Action Points 1
  m Sticky Slam (standard; at-will)  
  Reach 2; +11 vs. AC; 2d6 + 5 damage, and the target 
  cannot shift until the end of the wax golem’s next turn.
  M Double Slam (standard; at-will)  
  The wax golem makes two sticky slam attacks against the 
  same target. If both attacks hit, the target is slowed (save 
  ends). If the target is already slowed, it is instead 
  immobilized (save ends). 
  M Grasping Wax (immediate reaction; the wax golem is hit with 
  a melee attack with the weapon keyword; recharge 6) 
  The golem makes an attack against the triggering creature; 
  +10 vs. Fortitude; the weapon is wrenched out of the target’s 
  grasp and remains lodged in the wax golem. In order to 
  retrieve the weapon, the target must be adjacent to the wax 
  golem and make a Strength vs. Fortitude attack (standard 
  action) against it. On a hit, the target retrieves the weapon. 
  This attack draws an opportunity attack from the wax golem.
  Melted Misery (when the wax golem takes 10 or more ﬁre 
  damage; at-will) ✦ Fire 
  Until the end of its next turn, the wax golem’s melee attacks 
  deal ongoing 5 ﬁre damage (save ends). 
  Alignment Unaligned  
  Languages —
  Str 20 (+8) 
  Dex 12 (+4) 
  Wis 15 (+5) 
  Con 19 (+7) 
  Int 3 (-1)  
  Cha 3 (-1) 
  Description This large humanoid automaton appears to be entirely 
  composed of semi-solid wax. Rivulets of the sticky substance run down 
  the golem’s body, pooling on the ﬂoor around it.  
  
  WOOD GOLEM
  Wood golems are meticulously crafted automatons, carved from 
  multiple pieces of solid hardwood. They are created by primal 
  casters and infused with the natural energy of life and growth.
  WOOD GOLEM LORE
  Arcana or Nature DC 21: Wood golems are often 
  created by druids and other primal casters to act as bodyguards 
  and harbingers of natural destruction. Because of the primal 
  spark that wood golems are invested with, they can be repaired 
  by the application of primal energies, making them easy to 
  maintain. Unlike many other types of golems, wood golems 
  rarely outlive their masters, succumbing to the natural forces 
  of decay and rot over the years. 
  WOOD GOLEM TACTICS
  A wood golem begins combat with smashing rampage, charging 
  an enemy with its mallet and smashing all foes along the way 
  with its massive shield. Once in melee, it uses bash and slam 
  each round until smashing rampage recharges, at which point it 
  spends its action point to charge a distant enemy. 
  ENCOUNTER GROUPS
  Wood golems are usually encountered with druids or other 
  primal casters, which includes many types of fey. 
  Level 13 Encounter (XP 4,200) 
   
  • 2 centaur hunters (level 12 artillery) 
   
  • 1 centaur mystic (level 13 controller) 
   
  • 2 wood golems (level 10 elite brute)
  Blackdirge’s Bargain Bestiaries: The Created
  6
  Wood Golem 
  Level 10 Elite Brute
  Large natural animate (construct) 
  XP 1,000
  Initiative +7 
  Senses Perception +9; darkvision 
  HP 260; Bloodied 130 
  AC 22; Fortitude 23, Reflex 18, Will 20
  Immune disease, poison, sleep
  Saving Throws +2
  Speed 6 (cannot shift)
  Action Points 1
  m Mallet (standard; at-will)  
  Reach 2; +13 vs. AC; 2d10 + 6 damage, and the target is 
  pushed 1 square.
  M Shield Slam (standard; at-will) 
  Reach 2; +13 vs. AC; 2d6 + 6 damage, and the target is 
  knocked prone.
  M Bash and Slam (standard; at-will)  
  The wood golem makes a mallet and a shield slam attack, 
  each against a different target.
  M Smashing Rampage (standard action, recharge 6)  
  The wood golem makes a charge attack against an enemy 
  at least 3 squares away. It can make a shield slam attack 
  against each enemy other than the target that it passes 
  adjacent to during the charge. The wood golem does not 
  provoke opportunity attacks from enemies that it hits with  
  a shield slam attack when moving away from such targets.  
  Primal Resurgence (immediate reaction, when a power with 
  the primal or healing keyword is used within 2 squares of 
  the wood golem when it is bloodied; encounter) ✦ Healing 
  The wood golem regains 65 hit points and gains a +2 
  bonus to all defenses until the end of its next turn.
  Alignment Unaligned  
  Languages —
  Str 22 (+11)  
  Dex 14 (+7)  
  Wis 18 (+9) 
  Con 20 (+10)  
  Int 3 (+1)  
  Cha 3 (+1) 
  Description This large golem is carved with great skill from 
  multiple pieces of wood. It is constructed to resemble an armored 
  warrior, and is armed with a large wooden mallet  
  and a round shield of solid hardwood.  
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/4th Edition/Blackdirge Publishing/Blackdirges Bargain Bestiaries - The Created - Lesser Golems.pdf