TEXT: Mythic Minis 4
  Marshal Path abilities
  By Jason Nelson
  
  By Jason Nelson
   
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, 5 mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 4: MARSHAL PATH ABILITIES
  Mythic characters define themselves largely by their path abilities, and this product 
  provides new and unique path abilities for the Marshal path, as described the 
  Pathfinder Roleplaying Game Mythic Adventures rulebook.
  1st-Tier Marshal Path Abilities
  Expert Aid (Ex): You can use the aid another action to assist any creature you 
  threaten, including using reach provided by a reach weapon. You need not be 
  adjacent to a creature or threaten a creature they attack or that attacks them. In 
  addition, the bonus you provide with the aid another action is increased by one-half 
  your mythic tier (minimum 1), and you may add your mythic tier to any attack roll 
  made as part of the aid another action.
  Teamwork Feat Mastery (Ex): By spending one use of your mythic power and 
  spending one hour practicing, you gain one bonus teamwork feat for which you 
  qualify. You gain this bonus feat for 24 hours or until the next time you use this 
  ability; when you use it to gain a new bonus teamwork feat, that feat replaces the 
  current one. This bonus feat cannot be used as a prerequisite for any other feat, 
  prestige class, or other purpose. 
  At 4th tier and above, you can use this path ability to gain a number of teamwork 
  feats equal to one-half your mythic tier. Each feat you gain requires one hour of 
  practice and the expenditure of one use of mythic power. You may use feats you gain 
  with this path ability as prerequisites for other feats you gain with this path ability, 
  but not for any other purpose. 
  At 6th tier and above, you can spend two uses of your mythic power to gain a 
  teamwork feat with only one minute of practice rather than one hour. 
  Unbroken Will (Ex): If you are affected by a mind-affecting effect or an 
  Intimidate check, you are filled with a resurgent fury, gaining a +2 morale bonus on 
  attack rolls and saving throws until the end of your next turn. If the effect affecting 
  you normally results in a penalty on attack rolls or saving throws, those penalties 
  are suppressed until the end of your next turn. In addition, if you attack the creature 
  that affected you with a mind-affecting effect or Intimidate check, your opponent is 
  flat-footed against any attacks you make until the end of your next turn if it is a non-
  mythic creature. A mythic creature can avoid being flat-footed against your attack 
  with a successful Sense Motive check opposed by your Bluff check.
  At 4th tier and above, you can spend one use of your mythic power as an 
  immediate action to confer the effects of this ability on an ally within 30 feet that 
  is affected by a mind-affecting effect or Intimidate check. That ally must be able to 
  see or hear you.
  At 8th tier and above, you can spend two uses of your mythic power as an 
  immediate action to confer the benefits of this ability on all allies within 30 feet that 
  are affected by a mind-affecting effect or Intimidate check. Your allies must be able 
  to see or hear you. 
  3rd-Tier Marshal Path Abilities
  Conflicting Orders (Ex/Su): When an enemy within 30 feet uses a teamwork 
  feat or the aid another action or uses Handle Animal to direct an animal’s actions, 
  as an immediate you can negate the effect of that feat or aid another action. This 
  is automatic if the creature performing the action is a non-mythic creature or if 
  your mythic tier equals or exceeds their mythic tier or rank but does not affect 
  creatures whose mythic tier or rank exceeds yours.  
  In addition, if an enemy within 30 feet issues a command to a called, charmed, 
  dominated, or summoned creature or as part of a compulsion effect, you can expend 
  one use of your mythic power to countermand that order by rolling 1d20 and adding 
  your character level plus your mythic tier; this check is opposed by a caster level 
  check by your enemy. If your check equals or exceeds theirs, the creatures receiving 
  the order to take no actions for a number of rounds equal to your mythic tier. If your 
  enemy issues a command to multiple creatures, you can countermand their orders 
  to a number of creatures equal to your mythic tier by expending two uses of your 
  mythic power. This use of the ability is a supernatural effect. 
  Friendly Flanking (Ex): You are considered to be flanking whenever an ally is 
  adjacent to an enemy that is adjacent to you; you need not be on opposite sides of 
  that enemy. You can expend one use of your mythic power as a swift action to share 
  this ability with a number of allies equal to one-half your mythic tier for 1 minute. 
  Shatter Resistance (Su): You can focus your mythic power through your attacks 
  to break down your opponent’s resistance to magic. When you hit a creature that 
  has spell resistance, you can expend one use of mythic power as part of the attack 
  to lower the target’s spell resistance by an amount equal to your tier (to a minimum 
  of 0) for 1 minute. Multiple uses of this ability on the same creature do not stack.
  6th-Tier Marshal Path Abilities
  Resurging Speech (Su): You can use your resurging words path ability as a full-
  round action. If you spend one minute delivering a resurging speech, you remove 
  the fatigued condition from all allies within 30 feet, and you may choose to heal 
  damage to your allies in place of granting temporary hit points; the amount of hit 
  points is unchanged. If you spend 10 minutes delivering your resurgent speech, you 
  also remove the exhausted condition, and your allies gain both healing of hit point 
  damage and temporary hit points equal to your mythic tier plus your Charisma 
  modifier. You must have the resurging words marshal path ability to select this 
  ability.
  Mythic Minis 4: Marshal Path abilities
  
  Credits
  Author: Jason Nelson
  Artist: Hugo Solis
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, Matt 
  Goodall, Jim Groves, Tim Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, 
  Alistair Rigg, Neil Spicer, Todd Stewart, Russ Taylor, Greg Vaughan, and Clark 
  Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 4: Marshal Path Abilities © 2014, Legendary Games; Author Jason Nelson.  
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason 
  Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, 
  Owen Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  Brian Cortijo, Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Rob McCreary, Erik 
  Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang Baur, 
  Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, 
  Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob McCreary, Erik 
  Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, 
  James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris 
  Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, 
  Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James 
  Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead Designer: 
  Jason Bulmahn; Design Team: Stephen Radney-MacFarland and Sean K Reynolds; Authors: 
  Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan 
  Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, 
  Russ Taylor, and Ray Vallese. 
  Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Lead Designer: 
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  Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick 
  Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic © 2011, Paizo Publishing, LLC; Lead Designer: 
  Jason Bulmahn; Designers: Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, 
  Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. 
  
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