TEXT:  Blackjack's Weapons #4 - The Cutting Edge 
  Branson Hagerty (Blackjack's Shadowrun Page http://shadowrun.html.com/users/blackjack/) Posted March 10, 1997 
    
  Savage Lightblade  
  The Savage is constructed of light weight materials and a diamond glazed cutting
  edge, thus providing the user with a wieldy weapon that delivers the damage of
  weapons five times its weight.  
  Conceal: NA  
  Reach: +2  
  Damage: (Str+4)M  
  Weight: 1 Cost: 35,000 
  NOTES: When the blade strikes a hard object (steel, brick, etc.) roll 2D6. On a roll
  of 11 or 12 the Savage shatters and cannot be repaired. Hardened armor is not
  considered a hard object in this case because it consists of strengthened plastics. For
  every month of use the Savage loses 1 point off the power of its damage code due to
  blade degradation. The blade can not be repaired by normal armorers.  
  >>>>>I once saw a physad going through forms with one of these. It was a graceful
  dance between the elf and her weapon.<<<<< 
  -Tigger (22:32:12/03-01-58)
    
  
  Hades Thermoblade  
  The Sword Of Hades utilizes advanced thermo alloys and technology to achieve a
  blade temperature of nearly a thousand degrees, melting through plastics and flesh
  like it was nothing. 
  Conceal: NA  
  Reach: +2 
  Damage: (Str+5)M  
  Weight: 6.5  
  Cost: 75,000 
  Replacement Battery: 3,500  
  Duration: 15 minutes  
  NOTES: Full damage is only used when the weapon is used against plastics, flesh,
  and other objects with similar melting characteristics. Otherwise use a damage code
  of (Str)S. +1 modifier to use for every point of strength below 6. Blade takes 60
  seconds to reach full temperature. If used before fully heated calculate damage as +1
  for each ten seconds since activation. Duration of use before recharge is calculated
  from moment of activation. Weapon takes 30 minutes to recharge and may be
  recharged with included adapter at any electrical outlet. Must be placed in special
  included scabbard after use if not "cool". Weapon takes a full ten minutes to "cool
  off".  
  >>>>>There are a few things Mr. Notes forgot to mention. Number one is the fact
  that if you toss water on it, or even stand in a rainstorm while it's "hot" the damn
  thing will shatter. You can drop it in the sewer muck when it's cool and nothing will
  happen, the electronics are insulated, but do that while it's even a bit warm and
  smasharoo. Second: If you decide to hack into a vehicle engine with it odds are
  you'll hit something flammable; oil line, battery...something that will ignite and blow
  up. Same goes with explosive ammo and even some regular ammo and grenades if
  you hit them right. Be careful with this one.<<<<< 
    
  
  Tremor Vibroblade  
  The Tremor is like an electric turkey carver on methamphetimines, slicing through
  hardened plastics and even steel with frightening ease. 
  Conceal: NA  
  Reach: +2  
  Damage: (Str+5)M  
  Weight: 12  
  Cost: 125,000  
  Replacement Battery: 3,500  
  Duration: 20 Minutes 
  Use dikote rules for this weapon. +1 modifier to use for every point of strength
  below 8. Weapon takes 30 minutes to recharge and may be recharged with included
  adapter at any electrical outlet. 
  >>>>>A bit heavy, but still a great weapon. You also have to deal with the fact that
  it makes a slightly audible humming sound and makes you feel like all your teeth are
  going to shake out of your head when you get it stuck in something. But, still, it’s
  not a bad trade off.<<<<< 
  -Tigger (03:12:43/03-03-58)
    
  Bloodline Laserblade  
  Still in the testing phase, the Lasersaber is destined to be the melee weapon of the
  future. 
  Conceal: NA 
  Reach: +2 
  Damage: 15M  
  Weight: 4.5/6 (Sword/Battery Pack)  
  Cost: Not Yet In Distribution  
  Duration: 1 minute (15 minutes with battery pack attached.) 
  >>>>>Someday this may be a cool weapon...but not yet. The problems are
  numerous. First off, it works by bouncing a laser beam between the hilt and a mirror
  mounted on the end of a high strength steel rod. Although this works great in theory
  all it takes is a hard hit to the mirror or rod in order to knock everything out of
  alignment. This also means you can't stab with it because all you'll be doing it poking
  them with the butt of the mirror. Second, the damn thing is unwieldy. It's not bad if
  you're using it without the pack but once you get an extension cord running out the
  base of the hilt everything starts to suck. Third is that you almost have to train with
  it to use it right. Strength isn't a factor: actually, the harder you hit the more chance
  you have of messing up the alignment, mirrors, etc. You have to give the laser
  enough time to burn everything out of the way so you don't have that problem. This
  means you have to hit slowly, and we all know the word slow isn't in a street sam's
  vocabulary. And last, a troll can do a hell of a lot more damage with a monosword
  
  vocabulary. And last, a troll can do a hell of a lot more damage with a monosword
  then they could ever do with this thing.<<<<< 
  -Preacher Ned (23:12:43/03-04-58) 
  >>>>>You obviously didn't take it for a test drive. Blackjack let me test one of
  these suckers out and I fell in love with it. He also gave me a startling demonstration
  of its value in a sword fight. He turned it on, asked me to hold it, and then took a
  swipe at me with a monosword. My reflexes kicked in and I blocked and the
  fragging monosword BLEW APART as soon as it hit the beam. I quickly realized
  that this weapon required its user to take completely different approach to melee
  combat. Sure you have to train, but......the monosword BLEW APART! And, by the
  way, not everybody is a troll.<<<<< 
  -Detox (03:23:54/05-04-58) 
  >>>>>What if you hit it with a really shiny monosword?<<<<< 
  -Gump (23:12:43/04-04-58) 
  >>>>>Damn nitpickers...<<<<< 
  -Blackjack (01:03:41/04-05-58)
    
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/Gear/Blackjack/WEAP4.pdf