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  MONSTROUS LAIR #38 
  RAGING SWAN PRESS
  FROST GIANTS’ GLACIAL RIFT
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  MONSTROUS LAIR #38: FROST GIANTS’ GLACIAL RIFT 
  Monstrous Lair #38: Frost Giants’ Glacial Rift provides you—the busy, time crunched GM—with the details to effortlessly bring to life the frost 
  giant glacial rifts in your campaign. 
  Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your 
  adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add 
  verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation. 
  C RE DI TS 
  Design: Steve Hood 
  Development: Creighton Broadhurst  
  Art: William McAusland and Luis Valente. Some artwork copyright 
  William McAusland, used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2019. 
  C O NTE NTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress
  USING THIS PRODUCT 
  Designed speciﬁcally for you, the busy GM, these tables can be 
  used before or during the game to help breathe life into a 
  monster’s lair and are compatible with published modules or your 
  own adventures. Adding depth and verisimilitude to your game 
  helps the players’ (hopefully willing) suspension of disbelief. 
   
  The tables appear in the order you’ll likely need them. Roll on 
  the relevant table and use the result to spark your creativity. Re-roll 
  or modify any inappropriate results. 
  •
  Outside the Lair: Determine features outside the lair, using 
  this table.  
  •
  What’s Going On? The frost giant probably isn’t just sitting 
  around waiting for intruders. Use this table, to determine what 
  it is doing when the PCs arrive. Remember, the PCs’ actions 
  may render some of the entries moot—particularly if the giants 
  are aware of intruders.  
  •
  Major Features: Use this table, to determine the lair’s major 
  feature(s). This feature is so obvious, the PCs automatically 
  notice it. Only reveal information in brackets if a PC discovers 
  it in some way. 
  •
  Minor Features: Use this table, to determine the lair's minor 
  feature(s). The feature might be so obvious the PCs 
  automatically spot it; alternatively, the PCs may have to make 
  an easy skill check to notice the feature. Only reveal 
  information in brackets if a PC discovers it in some way. 
  •
  Frost Giant’s Appearance: Use this table, to generate the 
  frost giant’s appearance and other characteristics. 
  •
  Treasures & Trash: Use these tables, to add interesting items 
  to the frost giant’s hoard. Assign a value to each treasure 
  appropriate to your campaign. The tables assume you will 
  place magic items, coins and other notable items and do not 
  contain such entries. 
  The tables herein make two assumptions: 
  1.
  You have a map of the area, or will design one “on the ﬂy”. 
  2.
  You know what lurks in the area and have all their stat blocks. 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Using This Product 
  1 
  ................................................................................
  Frost Giant’s Glacial Rift 
  2 
  ........................................................................
  1: Outside the Lair 
  2 
  ..........................................................................
  2: What’s Going On? 
  2 
  ......................................................................
  3: Major Lair Features 
  2 
  .....................................................................
  4: Minor Lair Features 
  2 
  .....................................................................
  5: Frost Giant’s Appearance 
  3 
  ..........................................................
  6: Treasures 
  3 
  ......................................................................................
  7: Trash 
  3 
  .............................................................................................
  OGL V1.0A 
  4
  .............................................................................................
  
  F R O S T G IA N T’ S GL ACIAL RIFT 
  Dwelling in the seemingly eternal glaciers of the north and the 
  high mountains, frost giants work the ice itself into magniﬁcent 
  castles and fortiﬁcations to better suit their frozen hearts. 
  1: OUTSIDE THE LAIR 
  2: WHAT’S GOING ON? 
  3: MAJOR LAIR FEATURES 
  4: MINOR LAIR FEATURES 
  D10
  1
  Intricate ice arches riven with wide cracks rear from the 
  glacier at regular intervals.
  2
  Embedded just under the surface of the ice lie the 
  bodies of the frost giants’ slain foes.
  3
  A small stream of melt-water rushes down the centre of 
  the path ﬁlling the area with the noise of its passage.
  4
  Large dog-like footprints scar the ice’s surface.
  5
  Drifts of snow hide the bodies of the giants’ victims.
  6
  A large area of broken snow and ice has fallen across the 
  path; it may contain the victims of a giant ambush.
  7
  A bridge of ice covers the path, ready to be collapsed 
  onto travellers passing underneath.
  8
  Carved into the ice walls on either side of the path huge 
  bearded faces, depicting the giants’ heroes and jarls, 
  leer down at intruders.
  9
  Entwined mammoths skeletons form a frozen bridge 
  over a rushing stream.
  10
  A huge rock is embedded in a deep crater in the wall.
  D10
  1
  An old giant tends to a herd of heavily furred cattle.
  2
  A younger giant kicks a white wolf which then attacks 
  him viciously.
  3
  Several freezing slaves cook food at a ﬁre watched over 
  by a haggard and elderly giantess.
  4
  Two younger giants chip away at the ice wall to form 
  spikes and sharp blades of ice.
  5
  A  giant heads out on patrol with his pack of wolves.
  6
  An armoured giant throws scraps of meat at an unseen 
  hissing creature lurking in a deep ice pit.
  7
  Three giants hurl hammers at the chamber’s ceiling to 
  remove the sharp icicles growing there.
  8
  A broad-chested giant whips a chain repeatedly at a 
  massive ice bear, trying to subdue it.
  9
  Two drunk guards snore heavily in a watchtower.
  10
  The jarl heads out to inspect his fortress’s defences.
  D10
  1
  Steam pipes melt the frozen hinges of a set of monstrous 
  ice doors allowing them to open and close with ease. 
  2
  In this bizarre museum, yetis, wolves and other beasts 
  are frozen into the chamber’s walls.
  3
  Thin ice and snow cover slippery pits in the ice.
  4
  Thick mammoth tusks and logs form a sturdy fence 
  around a cattle pen ﬁlled with long-horned cows.
  5
  Thin sheets of ice hold spears upright against the walls.
  6
  A bubbling spring of hot water cracks the ice and sends 
  steam venting into the air.
  7
  Blood from previous battles stains the walls and ﬂoor 
  permanently red.
  8
  The skeleton of a massive ﬁsh is visible deep within the 
  ice walls.
  9
  Strange brightly coloured murals painted under the 
  surface of the ice decorate the walls.
  10
  Huge blocks of ice make chairs and tables covered with 
  thick furs; human skulls form the chairs’ hand rests.
  D10
  1
  Frozen heads, their features frozen in terror, are sunk into 
  the ice around the room.
  2
  Hundreds of frozen corpses—animal and human alike— 
  dangle on chains from the chamber’s ceiling.
  3
  A frozen slave lies shivering atop a tall, ﬂat-topped ice 
  pillar surrounded by hundreds of sharp icy spikes.
  4
  A huge serpent coiled around the entire room is carved 
  into the chamber’s icy walls.
  5
  Sunlight ﬁltering through from above has melted the 
  surface of this room to a polished ﬁnish.
  6
  Huge bones form arches along the icy corridor.
  7
  A glass-like ice bridge crossing a chasm gives a terrifying 
  view of the fall below it.
  8
  Small ice gargoyles stud the walls and ceiling
  9
  A steep-sided hole acts as a rubbish pit; maybe a large 
  white pudding lairs within.
  10
  Patches of dark green ice stain the walls; are they frozen 
  algae or something more sinister?
  �2
  
  5: FROST GIANT’S APPEARANCE 
  6: TREASURES 
  7: TRASH 
  D10
  1
  Dressed in heavy furs and plates of armour this huge 
  giant swaggers around.
  2
  Leaning on a huge spear shaft this cunning-looking 
  female giants looks battle-tested and ready.
  3
  Hobbling around with a pronounced limp, this giantess 
  still commands her kins’ respect.
  4
  Dressed in fur and white-dyed hides this giant carries a 
  huge bow and a quiver of two-metre long arrows.
  5
  Carrying a massive axe in each hand this giant is scarred 
  beyond belief; half his face is missing.
  6
  Long black horns adorn this old giant’s pauldrons.
  7
  Three long braids of pure white hair hang down over the 
  shoulders of this giantess clad in a blue dress.
  8
  Leaning casually on his massive sword this giant appears 
  to be a veteran amongst the clan’s warriors.
  9
  Barechested and brutish this giant wields a dwarven 
  great-hammer easily in one hand.
  10
  This giant crone wears black furs adorned with hundred 
  of ebon crow feathers.
  D10
  1
  Bubbling and hissing a ﬂaming sword is embedded 
  deep into a rock in a chill pool. Removing the weapon 
  causes the pool to freeze over in seconds.
  2
  This black-shafted longspear is tipped with polished 
  narwhal horn and embedded with ivory. Wolf and tiger 
  fangs are tied along its length.
  3
  Carved from the tusk of a walrus this horn is polished to 
  a high sheen and detailed with small red gems.
  4
  Apart from blood spatters this massive polar bear hide, 
  including the head and claws, is in pristine condition.
  5
  Intricately detailed carvings of giants battling their foes 
  decorate two huge mammoth tusks. The tusks are 
  embedded in the ice and must be removed carefully.
  6
  This pile of reindeer hides is rolled neatly together. Each 
  contains beautiful paintings of landscapes or portraits of 
  various clan members.
  7
  Frozen onto a pillar of ice is a silver crown topped with 
  long ﬂuted spikes. An iron plague at the base inscribed 
  in ancient script bears the name “Arthus”.
  8
  Its hilt wrapped in wolf fur and leather a massive 
  obsidian two-handed sword leans against a wall. The 
  blade is so heavy it takes great strength to wield it.
  9
  Atop a black basalt pillar stands a crystal containing the 
  frozen heart of the glacier. Is it part of an ancient artefact 
  or does it melt when removed?
  10
  A silk bag holds frozen chips of black ice carved into 
  intricate arrowheads.
  D10
  1
  The giant’s pets have shredded this fur cloak.
  2
  A squashed helm trodden on by a giant.
  3
  The giants use this long, thin dirk as a toothpick.
  4
  A wide leather belt used as a wolf’s collar.
  5
  A small bag holds rotting wolf teeth each with a hole 
  drilled in the thin end (probably to make a necklace).
  6
  This leather bag holds six marbles; a small hole in the 
  bag gives a clue to the other marbles’ fate.
  7
  A fox’s tail tied to a stick is used as a paintbrush.
  8
  Small clay pots of dried paint.
  9
  A giant-sized wooden spoon encrusted with dried food.
  10
  A collection of leather boots and shoes, all for left feet.
  �3
  
  OGL V1.0A 
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