TEXT:   
   
            
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
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  (
   
   
   
   
   
   
   
  Alien Spe
  Barabel 
  Home Planet
  Attribute Dic
  DEXTERITY 2
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  STRENGTH 3
  TECHNICAL 
  Special Abili
  Natural Body
  The black sca
  Barabel act a
  providing a +
  against physi
  +1D bonus a
  Radiation Re
  heir homew
  evolved a n
  adiation. Th
  defending ag
  Vision: Barab
  hem the ab
  provided th
  environment
  Story Factors
  Jedi Respect:
  Knights, even
  ensing the F
  he comman
  epresents it
  hey are enem
  who imperso
  Reputation: 
  warriors and
  eared. Thos
  teer clear of
  Move: 11/14 
  Size: 1.9-2.2 m
  Source: Ultim
  Alien Anthol
  Alien Races 
  Sourcebook 
  Sourcebook 
  pages 154-15
  ecies 
  t: Barab I 
  ce: 12D 
  2D/4D 
  E 1D/2D+1 
  AL 1D/3D 
  N 1D+1/4D+
  3D/5D 
  1D/2D+1 
  ities: 
  y Armor:  
  ales of the  
  as armor,  
  +2D bonus  
  cal attacks, a
  against energ
  esistance: Be
  world to its
  natural resis
  hey receive
  gainst the effe
  bels can see
  bility to se
  here are h
  . 
  s: 
   Barabels ha
  n though th
  Force. They w
  nds of a Jed
  tself believa
  mies of the 
  onate Jedi). 
  Barabels ar
  d great hun
  e who know
  f them. 
  meters tall 
  mate Alien 
  ogy (pages 
   (pages 17-
  (pages 139
  (pages 84-
  55), Galaxy a
  +2 
  and a  
  gy attacks. 
  ecause of th
  s sun, the 
  stance to m
  e a +2D 
  ects of radia
  e infrared ra
  e in comp
  heat differen
  ave a deep re
  ey have littl
  will almost a
  di Knight (or
  ably as a Je
  enemies of 
  re reputed 
  nters, and th
  w of them a
  Anthology (
   58-59), Ga
  -19), The T
  9-140), Dark 
  -85), Scum 
  at War (page
  he proximity 
  Barabel ha
  most forms 
  bonus wh
  ation. 
  adiation, givi
  pete darkne
  ntials in t
  espect for Je
  le aptitude f
  always yield 
  r a being th
  edi). Natural
   Jedi (or tho
  to be fier
  hey are oft
  almost alwa
  (pages 18-19
  laxy Guide 
  hrawn Trilo
   Force Risi
   and Villai
  es 10-11) 
   of 
  ave 
  of 
  en 
  ng 
  ss, 
  he 
  edi 
  for 
   to 
  hat 
  lly, 
  ose 
  rce 
  en 
  ays 
  9), 
  4: 
  ogy 
  ng 
  iny 
  D
  H
  At
  D
  KN
  M
  PE
  ST
  TE
  Sp
  H
  th
  to
  Al
  w
  us
  -2
  Fo
  po
  m
  ch
  Fo
  us
  di
  St
  Th
  w
  ex
  M
  Si
  So
  Al
  (p
   
  Dashade 
  Home Planet
  ttribute Dice
  EXTERITY 2
  NOWLEDGE
  MECHANICAL
  ERCEPTION
  TRENGTH 1
  ECHNICAL 1
  pecial Abilit
  Heat Dissipat
  hat emanates
  o detect them
  ll checks m
  who is consc
  sing thermal
  2D penalty. 
  orce Resista
  owers that 
  made for Fo
  haracter hav
  orce-using D
  se Alter-bas
  ifficulties. 
  tory Factors
  hought to Be
  was destroye
  xtinct. 
  Move: 10/12 
  ize: 1.7 to 2 m
  ource: Ultim
  lien Antholo
  page 12) 
  : Urkupp (de
  e: 12D 
  2D/4D+2 
  E 1D/3D+2 
  L 1D+1/4D 
  N 1D/3D+1 
  D+2/4D+1 
  1D+1/4D 
  ties: 
  tion: Dashad
  s from their 
  m with equip
  made to dete
  ciously redu
  l or infrared e
  ance: Dashad
  utilize the A
  orce powers
  ve their diffic
  Dashade cha
  sed Force p
  s: 
  e Extinct: Th
  d, and man
  meters tall. 
  mate Alien A
  ogy (pages 
  estroyed) 
  de can dissip
  bodies, mak
  pment that tr
  ect a Dasha
  ucing his he
  equipment, 
  de are resis
  Alter skill.  
  s directed a
  culties increa
  aracter who
  powers adds
  he Dashade’s
  ny assume th
  Anthology (p
   67-68), Ga
  pate the he
  king it difficu
  racks by hea
  ade characte
  eat signatur
  are made at
  stant to Forc
  All Alter rol
  at a Dashad
  ased by +5.  
  o attempts t
  s +10 to h
  s home wor
  he race to b
  pages 43-44
  alaxy at Wa
  at 
  ult 
  at.  
  er 
  re, 
  t a 
  ce 
  lls 
  de 
   A 
  to 
  his 
  ld 
  be 
  4), 
  ar 
  
  L
  H
  A
  D
  K
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  P
  S
  T
  S
  M
  le
  ra
  A
  a
  to
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  a
  te
  S
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  a
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  fo
  a
  a
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  a
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  re
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  A
  a
  p
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  th
  w
  s
  d
  Lurmen 
  Home Planet
  Attribute Dic
  DEXTERITY 2
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  STRENGTH 1
  TECHNICAL 
  Special Abili
  Mender: Lurm
  earned to he
  ather than cr
  A Lurmen wi
  aid skill get a
  o use it. 
  Primitive: Lur
  a -1D penalty
  echnologica
  Special Skills
  Roll: A Lurme
  along the gro
  Lurmen can 
  orm, the Lu
  actions and 
  an item. The 
  Entering and
  action. 
  Story Factors
  Pacifists: Lu
  efusing to fig
  Move: 6/8 
  Size: 1 meter
  Source: Gala
  Taung 
  Home Planet
  Attribute Dic
  DEXTERITY 2
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  STRENGTH 3
  TECHNICAL 
  Special Abili
  Armor Traini
  armor that t
  penalty to De
  Superior Def
  hemselves b
  well before r
  pecies bonu
  dodge, parry 
  t: Mygeeto 
  ce: 12D 
  2D/4D+2 
  E 2D/4D 
  AL 1D+2/3D+
  N 2D+2/4D+
  1D/3D 
  1D+1/3D+2
  ities: 
  men have  
  eal wounds  
  reate them.  
  th the first  
  a +1D bonus
  rmen suffer  
  y to use any  
  ally advanced
  s: 
  en can curl 
  ound. Using t
   increase his
  urmen can 
  simple free 
   roll skill can
  d emerging f
  s: 
  rmen esche
  ght even in th
  r tall 
  axy at War (p
  t: Coruscant
  ce: 12D 
  2D/4D+1 
  E 1D+2/3D+
  AL 2D/4D 
  N 1D+1/3D+
  3D/4D+2 
  2D/4D 
  ities: 
  ing: Taung 
  they ignore 
  exterity. 
  fenses: Beca
  both physical
  reaching adu
  us to all the
   and willpow
  +2 
  +2 
  2 
   
    
   
  d equipment
  into a ball a
  this Dexterity
  s Move scor
  only perfor
   actions suc
  n be used to 
  from rolling 
  ew conflict 
  heir own def
  pages 12-13) 
  t, later Manda
  +2 
  +1 
  are so use
  up to 1D o
  ause they c
  lly and ment
  ulthood, Tau
  ir defensive 
  wer. 
  t. 
  and quickly r
  y-based skill
  re by 6. In th
  rm moveme
  ch as droppi
  evade attack
  form costs 
  of any kin
  fense. 
   
  alore 
  ed to weari
  of an armo
  constantly te
  tally in comb
  ungs gain a +
   rolls, such 
  roll 
  , a 
  his 
  ent 
  ng 
  ks. 
  an 
  nd, 
  ng 
  or’s 
  est 
  bat 
  +1 
  as 
  W
  bo
  M
  Si
  So
   
  Th
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  H
  At
  D
  KN
  M
  PE
  ST
  TE
  Warrior Cultu
  onus to all ta
  Move: 10/12 
  ize: 2 meters
  ource: Galax
  hakwaash 
  Home Planet
  ttribute Dice
  EXTERITY 1
  NOWLEDGE
  MECHANICAL
  ERCEPTION
  TRENGTH 3
  ECHNICAL 1
  ure: Taungs
  actics rolls. 
  s tall on aver
  xy at War (pa
   
  : Thakwaa 
  e: 12D 
  1D/3D+2 
  E 1D/4D 
  L 1D/3D+2 
  N 1D/3D+1 
  D/5D+1 
  1D/4D 
  s get a per
  rage 
  ages 13-14) 
  rmanent +1D 
  
  Special Abilities: 
  Multiple Personalities: Prior to making a skill 
  check, a Thakwaash character can attempt to 
  draw upon on of his secondary personality’s 
  experience as a free action. This is done by making 
  a willpower skill roll, with a difficulty equal to the 
  number of dice in the character’s skill rating times 
  three. For example, a Thakwaash character with a 
  Space Transports skill rating of 4D+1 will need to 
  roll a 12 or better (4x3) on his Willpower skill roll to 
  draw upon a secondary personality’s talents in that 
  skill. If successful, the character gains a +2D bonus 
  to that skill, but suffers a –1D penalty to all other 
  skills. This lasts until the character attempts to call 
  upon another personality, is stunned or knocked 
  unconscious, or after one hour of rest or light 
  activity. 
  Natural Armor: Grants a +1 bonus to Strength to 
  resist physical damage. 
  Move: 10/12 
  Size: 3 meters tall 
  Source: Ultimate Alien Anthology (pages 158-159), 
  Galaxy at War (pages 14-15) 
   
  Trianii 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Home Planet: Trian 
  Attribute Dice: 12D 
  DEXTERITY 2D+1/4D 
  KNOWLEDGE 2D/4D 
  MECHANICAL 1D+1/4D 
  PERCEPTION 2D/4D 
  STRENGTH 2D/4D+2 
  TECHNICAL 1D+1/4D+2 
  Special Strength Skills: 
  Acrobatics: Time to use: One round. This is the skill 
  of 
  tumbling, 
  jumping 
  and 
  other 
  complex 
  movements. This skill is often used in sports and 
  athletic competitions, or as part of dance. 
  Characters making acrobatics rolls can also reduce 
  falling damage. The difficulty is based on the 
  distance fallen. 
  Distance Fallen Difficulty 
  Reduce Damage by: 
  3 - 6 
  Very Easy 
  -2D 
  7 - 8 
  Easy 
  -2D+2 
  9 - 12 
  Moderate 
  -3D 
  13 - 15 
  Difficult 
  -3D+2 
  16+ 
  Very Difficult -4D 
  Special Abilities: 
  Prehensile Tail: Trianii have limited use of their 
  tails They have enough control to move light 
  objects (under three kilograms), but the control is 
  not fine enough to move heavier objects or 
  perform fine manipulation (for example, aim a 
  weapon). 
  Special Balance: +2D to all actions involving 
  climbing, jumping, acrobatics or other actions 
  requiring balance. 
  Claws: add+1D to brawling damage. 
  Dexterous: At the time of character creation, Trianii 
  get +2D bonus skill dice to add to Dexterity skills. 
  Female 
  Physical 
  Superiority: 
  After 
  allocating 
  attribute dice, female Trianii characters get to add 
  +1 to their Dexterity and Strength at the time of 
  character creation. 
  Story Factors: 
  Feud with the Authority: The trianii have a 
  continuing conflict with the corporate Sector 
  Authority. While there is no open warfare, the two 
  groups are openly distrustful; these intense 
  emotions are very likely to simmer over into battle. 
  Trianii Rangers: the Rangers are the honored 
  independent space force of the Trianii. 
  Move: 12/14 
  Size: 1.5 - 2.2 meters 
  Source: Alien Encounters (page 157), Han Solo 
  and the Corporate Sector Sourcebook (pages 138-
  139), Ultimate Alien Anthology (pages 167-168), 
  Galaxy at War (page 15) 
   
  Yevetha 
  Home Planet: N’zoth  
  Attribute Dice: 12D 
  DEXTERITY 2D/4D 
  KNOWLEDGE 1D/3D 
  MECHANICAL 2D/4D 
  PERCEPTION 1D+2/4D+1 
  STRENGTH 2D+2/4D+1 
  TECHNICAL 3D/5D 
  Special Abilities:   
  Technical Aptitude: Yevethans have an innate 
  talent for engineering. Yevethan technicians can 
  
  improve on and copy any device they have an 
  opportunity to study, assuming the tech has an 
  appropriate skill. This examination takes 1D days. 
  Once learned, the technician can apply +2D to 
  repairing or modifying such devices. These 
  modifications are highly reliable and unlikely to 
  break down.  
  Dew Claw: Yevethan males have large “dew 
  claws” that retract fully into their wrist. They use 
  these claws in fighting, or more often to execute 
  subordinates. The claws do STR+1D damage. The 
  claws are usually used on a vulnerable spot, such 
  as the throat.  
  Story Factors:   
  Isolation: The Yevethans have very little contact 
  with aliens, and can only increase their knowledge 
  of alien cultures and technologies by direct 
  exposure. Thus, they are generally limited to 2D in 
  alien-related skills.  
  Honor Code: Yevethans are canny and determined 
  fighters, eager to kill and die for their people, cause 
  and Victory, and unwilling to surrender even in the 
  face of certain defeat.  
  Territorial: Yevethan regard all worlds within the 
  Koornacht Cluster as theirs by right and are willing 
  to wage unending war to purify it from alien 
  contamination.  
  Xenophobia: Yevethans are repulsed by aliens, 
  regard them as vermin, and refuse to sully 
  themselves with contact. Yevethans go to extreme 
  measures to avoid alien contamination, including 
  purification rituals and disinfecting procedures if 
  they must spend time in close quarters with 
  “vermin.”  
  Size: 1.5-2.5 meters 
  Move: 10 
  Source: Alien Encounters (page 174), Cracken’s 
  Threat Dossier (pages 65-67), Ultimate Alien 
  Anthology (pages 187-188), Alien Anthology (pages 
  115-116), Galaxy at War (page 16) 
   
  Yuzzem 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Home Planet: Ragna III 
  Attribute Dice: 12D 
  DEXTERITY 1D/3D+1 
  KNOWLEDGE 1D/3D+1 
  MECHANICAL 1D/3D+2 
  PERCEPTION 1D/3D+2 
  STRENGTH 3D/5D+1 
  TECHNICAL 2D/4D 
  Special Abilities: 
  Large: As large creatures, Yuzzem take a –1D 
  penalty on hide rolls. 
  Claws: Do STR+1D damage. 
  Bite: Does STR+1D damage. 
  Scent: Yuzzem can detect opponents within 10 
  meters by sense of smell. If the source is upwind, 
  the range increases to 20 meters; if it’s downwind, 
  the range decreases to 6 meters. Strong scents 
  double the range and overpowering scents triple it. 
  Yuzzem also get a +1D bonus to search: tracking. 
  Physical Intimidation: Yuzzem may roll Strength to 
  intimidate.  
  Fearless: Yuzzem don’t frighten easily and gain a 
  +1D bonus to willpower to resist fear. 
  Climbing Claws: Yuzzem use their sharp claws to 
  aid in climbing and gain a +2 bonus to climbing. 
  
  S
  H
  fo
  th
  M
  S
  S
  G
   
  Z
  H
  A
  D
  K
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  F
  c
  a
  Ir
  s
  w
  M
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  S
   
   
   
   
   
   
   
   
   
   
  Story Factors
  Honorable: A
  ollow s stric
  heir debts. 
  Move: 10/12 
  Size: 2.5 met
  Source: Ultim
  Galaxy at Wa
  Zygerrian 
  Home Planet
  Attribute Dic
  DEXTERITY 2
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  STRENGTH 2
  TECHNICAL 
  Special Abili
  Fighters: Dur
  characters ge
  and brawling
  ron Will: Zyg
  trong conv
  willpower rol
  Move: 10/12 
  Size: 1.6-1.9 m
  Source: Gala
  s: 
  Although rash
  ct code of h
  ters tall on av
  mate Alien A
  ar (page 17) 
  t: Zygerria 
  ce: 12D 
  2D/4D 
  E 2D/3D+2 
  AL 2D/4D 
  N 1D+1/3D+
  2D+2/4D+1
  2D/4D 
  ities: 
  ring characte
  et 2D for eve
  g parry. 
  gerrians have
  victions, gai
  lls. 
  meters tall 
  axy at War (p
  h and volatil
  honor and in
  verage 
  Anthology (p
  +2 
   
  er creation o
  ery 1D place
  e great willp
  ining a +1
  pages 17-18) 
  le, the Yuzze
  nsist on payi
  pages 193-194
  only, Zygerri
  ed in brawlin
  ower and ve
  1D bonus 
   
  em 
  ng 
  4), 
  an 
  ing 
  ery 
  to 
  D
   
  A
  Ty
  D
  KN
  Al
  M
  (A
  PE
  Co
  ST
  TE
  Co
  pr
  5D
  Eq
  -H
  -3
  -M
  -V
  Eq
  M
  Si
  Co
  So
   
  K
  Ty
  Sh
  D
  KN
  La
  ph
  M
  PE
  Se
  ST
  TE
  Co
  re
  Droids 
  A-Series Med
  ype: MerenD
  EXTERITY 1
  NOWLEDGE
  lien species 
  MECHANICAL
  A) Bacta tank
  ERCEPTION
  ommand 4D
  TRENGTH 1
  ECHNICAL 3
  omputer 
  rogramming
  D, (A) medic
  quipped Wi
  Humanoid bo
  3 tool append
  Medical diagn
  Vocabulator 
  quipment: M
  Move: 6 
  ize: 1.8 mete
  ost: 9,740 cr
  ource: Galax
  KDY-4 Tech 
  ype: 
  Kuat 
  hipbuilding D
  EXTERITY 2
  NOWLEDGE
  anguages 8D
  hysics 4D+2
  MECHANICAL
  ERCEPTION
  earch 5D 
  TRENGTH 3
  ECHNICAL 4
  omputer pr
  epair 7D, cap
  dical Droid
  Data A-series
  1D+1 
  E 2D 
   4D+1, stree
  L 2D 
  k operation 3
  N 3D+1 
  D, persuasion
  D 
  3D 
  programmin
   3D+2, dro
  cine 3D, (A) m
  ith: 
  ody (two arm
  dages 
  nostic comp
  Medical kit, 5
  ers tall 
  redits 
  xy at War (pa
   Droid 
   
  Drive 
  Y
  Droid 
  2D 
  E 3D 
  D, scholar: en
  , scholar: tec
  L 2D 
  N 2D 
  D 
  4D 
  rogramming/
  pital ship we
  d 
  s Medical Dro
  twise 3D 
  3D 
  n 4D+1 
  ng/repair 
  oid repair 4D
  medicine: cy
  ms, two legs,
  puter 
  5 medpacs, s
  ages 50-51) 
  Yards-4 
  Se
  ngineering 4
  chnology 5D
  /repair 5D, 
  eapon repai
  oid 
  4D, 
  droi
  D+1, first ai
  yborging 8D 
  , head) 
  surgery kit. 
  ries 
  Repai
  4D+2, schola
  +2 
  capital sh
  ir 5D, securi
  id 
  id 
  ir/ 
  ar: 
  ip 
  ity 
  
  4
  6
  E
  -C
  -D
  -E
  a
  -H
  it
  -I
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  -I
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  -M
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  -R
  m
  -T
  m
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  a
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  -V
  to
  M
  S
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  S
  1
   
  C
  T
  D
  B
  K
  A
  3
  M
  P
  In
  s
  S
  T
  C
  E
  4D+1, space 
  6D, starfighte
  Equipped W
  Comlink 
  Diagnostics p
  Environmen
  adapted for e
  Heuristic pro
  t is untrained
  Improved se
  kill checks) 
  Infrared visi
  meters) 
  Internal sto
  available for s
  Low-light vis
  n dim light) 
  Magnetic fee
  electromagne
  Recording u
  minutes of vi
  Telescopic 
  meters away 
  Tool mounts
  attached to th
  Translator un
  Vocabulator 
  o replicate o
  Move: 10 
  Size: Medium
  Cost: 4,400 (N
  Kuati) 
  Source: Cor
  09), Galaxy 
  Chiba DR-1
  Type: Chiba 
  DEXTERITY 2
  Blaster 3D 
  KNOWLEDGE
  Alien specie
  3D+1, willpo
  MECHANICA
  PERCEPTION
  nvestigation 
  earch: track
  STRENGTH 1
  TECHNICAL 
  Computer pro
  Equipped W
   transports r
  er weapon re
  With: 
  package (+2
  tal 
  compe
  exposure to o
  ocessor (the
  d in) 
  ensor packag
   
  ion (can se
  orage (3 ki
  storage or up
  sion (can se
  et (the droid
  etic grippers
  unit (can rec
  deo footage)
  appendage 
   from the dro
  s (has two a
  hem) 
  nit (+5D to la
   (the droid h
  organic speec
  m 
  Not generally
  ruscant and 
  at War (page
  0 Protocol 
  DR-10 Hover
  2D 
  E 2D 
  es 3D+2, b
  ower 3D+1 
  AL 3D 
  N 1D 
   3D+1, pers
  king 3D+2 
  1D 
  2D 
  ogramming/
  With: 
  repair 6D, sta
  epair 5D 
  2D to capital
  ensation 
  (th
  open space)
  e droid is abl
  ge (+2 bonu
  ee in the d
  ilograms of 
  pgrades) 
  e twice as fa
  d's feet are e
  s) 
  ord and play
  ) 
  x2 (can re
  oid) 
  ppendages t
  anguages) 
  has a speake
  ch) 
  y available f
   the Core 
  es 51-52) 
   Droid 
  ring Protoco
  bureaucracy 
  suasion 3D+
  /repair 3D+1
  arfighter repa
  l ship repair)
  he 
  droid 
   
  le to use ski
  us to all sear
  dark up to 
  f extra spa
  ar as a hum
  equipped w
  y back up to
  each up to 
  that have too
  er that allows
  for sale to no
  Worlds (pa
  l Droid 
  3D+1, val
  +1, search 3
   
  air 
  ) 
  is 
  ills 
  rch 
  30 
  ace 
  an 
  ith 
  o 5 
   2 
  ols 
  s it 
  on-
  age 
  ue 
  3D, 
  30
  -M
  ta
  -R
  m
  -R
  -T
  ra
  -V
  to
  M
  Si
  Co
  So
  G
   
  A
  Ty
  Ba
  D
  Bl
  KN
  In
  M
  Po
  PE
  Se
  ST
  0 meters) 
  Motion senso
  argets) 
  Recording un
  minutes of ho
  Repulsorlift u
  Telescopic v
  ange capabil
  Vocabulator 
  o replicate or
  Move: 10 (hov
  ize: Medium
  ost: 9,500 - 1
  ource: Coru
  alaxy at War
  Air Assault S
  ype: Baktoi
  attle Droid 
  EXTERITY 3
  laster 4D, do
  NOWLEDGE
  ntimidation 2
  MECHANICAL
  ower pack o
  ERCEPTION
  earch 2D 
  TRENGTH 3
  ors (+2 to se
  nit (can reco
  olographic fo
  unit (allows l
  vision (visual
  ity) 
  (the droid ha
  rganic speec
  ver) 
  m 
  12,000 
  scant and th
  r (page 52 
  Super Battl
  id Combat 
  3D 
  odge 4D 
  E 1D 
  2D+1 
  L 2D 
  operation 4D 
  N 1D 
  D 
  -360 D
  (The d
  in all 
  once, 
  difficul
  -Blaste
  10/30/1
  -Comlin
  -Heuris
  (the dr
  use 
  s
  untrain
  -Improv
  packag
  search 
  -Infrare
  see in t
  earch rolls ag
  ord and play
  ootage) 
  imited flight)
  l sensors in
  as a speaker
  ch) 
  he Core Wor
  le Droid 
  Automata 
   
  Degree Visio
  droid can se
  directions 
  making 
  t to surprise)
  r 
  (4D, 
  20) 
  nk 
  stic processo
  roid is able t
  skills 
  it 
  ned in) 
  ved 
  senso
  ge (+2 to a
   rolls) 
  ed vision (ca
  the dark up t
  gainst movin
  y back up to 
  ) 
  de a lon
  clu
  r that allows 
  rlds (page 94
  B2-AA Serie
  on 
  ee 
  at 
  it 
  ) 
  3-
  or 
  to 
  is 
  or 
  all 
  an 
  to 
  ng 
   5 
  g-
   it 
  4), 
  es 
  
  B
  T
  E
  - 
  -I
  -R
  u
  -I
  -P
  -V
  G
  V
  O
  o
  M
  S
  C
  S
   
  E
  T
  S
  D
  B
  K
  M
  P
  S
  S
  T
  E
  -L
  (
  -E
  -T
  -T
  M
  S
  C
  S
  G
   
  P
  T
  D
  B
  w
  m
  K
  M
  P
  S
  S
  B
  T
  E
  Brawling 3D+
  TECHNICAL 
  Equipped W
   2 wrist blast
  Integrated ro
  Remote rece
  up processor
  Integrated co
  Plasteel shel
  Vocabulator 
  Game Notes:
  Volatile Fuel:
  On a 1 or 2, t
  of 6D/4D/2D o
  Move: 10 (wa
  Size: 1.93 me
  Cost: 16,225 
  Source: Gala
  Eradicator B
  Type: Colicoi
  Series Battle 
  DEXTERITY 3
  Blasters 6D 
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  Search 2D+2
  STRENGTH 4
  TECHNICAL 
  Equipped W
  Light body a
  +2 to Streng
  Energy shield
  Two light rep
  Two ion gun
  Move: 4 
  Size: 2.9 met
  Cost: 18,000 
  Source: Arm
  Galaxy at Wa
  Purge Troo
  Type: Imperi
  DEXTERITY 3
  Blaster 5D, br
  weapons 7D
  melee parry: 
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  Search 5D 
  STRENGTH 6
  Brawling 8D 
  TECHNICAL 
  Equipped W
  +2, climbing
  1D 
  With: 
  ters (5D dam
  ocket pack (
  eiver (5,000 k
  r) 
  omlink 
  ll (+2 to Stre
   
  : 
  : When the d
  the droid ex
  on a blast rad
  alking or flyin
  eters tall 
  credits 
  axy at War (p
  Battle Droi
  id Eradicator
  Droid 
  3D 
  E 1D 
  AL 1D 
  N 1D 
  2 
  4D 
  1D 
  With: 
  armor  
  gth to resist d
  ds (+1D aga
  peating blast
  n rifles (5D io
  ters tall 
  s and Equipm
  ar (page 53) 
  per 
  ial Anti-Jedi D
  3D+1 
  rawling parry
  D, melee co
   purge blade
  E 2D+1 
  AL 2D 
  N 2D+1 
  6D+2 
  1D 
  With: 
  g/jumping 3D
  mage, range: 
  100 charges)
  km range, w
  ength to resis
  droid is dest
  xplodes, dea
  dius of 1/3/5 
  ng) 
  pages 52-53) 
  id 
  r  
  damage) 
  ainst energy a
  ters (6D, 3-50
  on damage, 3
  ment Guide 
  Droid 
  ry 6D, dodge 
  ombat: pur
  e 7D 
  D+2 
   3-30/100/300
  ) 
  with local bac
  st damage) 
  troyed, roll 1
  ling a dama
   meters. 
   
  attacks) 
  0/120/300) 
  3-50/200/400)
   (pages 57-58
   5D+2, miss
  rge blade 8
  0) 
  ck-
  D. 
  age 
  ) 
  8), 
  sile 
  8D, 
  Eq
  re
  M
  Si
  Co
  So
   
  Sn
  Ty
  D
  Bl
  KN
  M
  PE
  Se
  ST
  Br
  TE
  Eq
  -S
  -B
  -D
  da
  -In
  lig
  quipment: P
  esists lightsab
  Move: 13 
  ize: 2.95 met
  ost: 31,900 
  ource: Galax
  niper Droid
  ype: Droidek
  EXTERITY 3
  laster: blaste
  NOWLEDGE
  MECHANICAL
  ERCEPTION
  earch 4D+2,
  TRENGTH 2
  rawling 4D+
  ECHNICAL 1
  quipped Wi
  Sniper blaste
  Bronzium she
  Defensive shi
  amage, can’
  nfrared sens
  ghting penalt
  -Sho
  laun
  mete
  -Wri
  dam
  -Dura
  corto
  phys
  again
  again
  -Mag
  (add
  dislo
  its w
  -Infra
  searc
  pena
  Purge blade 
  bers) 
  ters tall 
  xy at War (pa
  deka 
  ka Series De
  3D+2 
  er rifle 6D 
  E 1D 
  L 1D 
  N 1D+1 
  , sneak 3D+2
  D+2 
  +2 
  1D 
  ith: 
  rs rifle (6D, f
  ell (+1D phy
  ields (+5D to
  t be deploye
  sors (+2D 
  ties by 2D) 
  oulder-moun
  cher (5D, b
  ers) 
  st-mounted 
  mage) 
  anium 
  pl
  osis fiber (
  sical 
  dam
  nst energy d
  nst lightsabe
  gnetic 
  grap
  ds +3D to th
  ocating the 
  will). 
  ared senso
  ch, reduces
  alties by 2D) 
   (STR+2D, 8
  age 54) 
  stroyer Droid
  2 
  fire rate: 1) 
  ysical, +2 en
  o Strength to
  ed in “wheel 
  to search, 
  ted 
  missi
  blast radius: 
  blaster (6
  lating 
  wit
  (+2D again
  mage, 
  +1
  damage, +3
  er damage). 
  ppler 
  boo
  he difficulty o
  droid again
  ors (+2D t
  s low-lightin
   
  8D maximum
  d 
  nergy) 
  o resist energ
   mode”) 
  reduces low
  le 
  3 
  6D 
  th 
  nst 
  D 
  3D 
  ots 
  of 
  nst 
  to 
  ng 
  m, 
  gy 
  w-
  
  -R
  -I
  M
  S
  C
  S
   
  T
  T
  D
  D
  B
  b
  K
  T
  M
  C
  c
  P
  C
  4
  S
  B
  T
  C
  p
  E
  -H
  2
  -I
  -S
  re
  -D
  -V
  E
  ra
  M
  S
  C
  S
   
  V
  T
  d
  D
  B
  K
  M
  P
  S
  S
  B
  T
  E
  Remote rece
  Integrated co
  Move: 4 walk
  Size: 1.83 me
  Cost: 30,565 
  Source: Gala
  Tactical Dro
  Type: Baktoi
  Droid 
  DEXTERITY 2
  Blaster 
  2D
  blasters 2D+
  KNOWLEDGE
  Tactics 4D+1
  MECHANICA
  Capital ship p
  capital ship s
  PERCEPTION
  Command 3
  4D+1 
  STRENGTH 2
  Brawling 2D+
  TECHNICAL 
  Computer 
  programming
  Equipped W
  Humanoid b
  2 legs, head) 
  Internal com
  Synchronize
  emotely link
  Durasteel pla
  Vocabulator 
  Equipment: 
  ange: 3-20/6
  Move: 10 
  Size: 1.8 met
  Cost: 14,005 
  Source: Gala
  Vigilant Pic
  Type: 
  Auto
  defense droid
  DEXTERITY 3
  Blaster 4D+1
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  Search 5D+2
  STRENGTH 3
  Brawling 4D 
  TECHNICAL 
  Equipped W
  eiver (5,000 k
  omlink 
  king, 25 in "w
  eters tall 
  credits 
  axy at War (p
  oid 
  id Combat A
  2D 
  +1, 
  vehicl
  1 
  E 3D 
  1 
  AL 3D 
  piloting 3D+
  hields 3D+2
  N 3D 
  3D+1, searc
  2D 
  +1 
  2D 
  g/repair 3D+
  With: 
  body (2 arm
   
  mlink 
  d fire circu
  ked droid) 
  ating (+2D p
   
  Electrobinoc
  0/210). 
  ters tall 
  credits 
  axy at War (p
  cket Droid 
  mata 
  Gala
  d 
  3D 
  , missile we
  E 1D 
  AL 1D 
  N 2D+1 
  2 
  3D 
  1D 
  With: 
  km range) 
  wheel mode"
  pages 54-55) 
  Automata T-S
  le 
  2, 
  2 
  ch 
  +1 
  ms, 
  uits (+2D 
  physical, +1D
  culars, blaste
  page 55) 
  actica 
  Vigila
  eapons 4D+1
  " 
   
  Series Tactic
  do comman
  D energy) 
  er carbine (5
  ant 
  2X-Seri
  1 
  cal 
  nd 
  5D, 
  ies 
  -G
  -H
  -T
  -In
  lig
  -1
  -In
  -S
  de
  1/
  -P
  -V
  -D
  M
  Co
  So
   
  C
  Ty
  D
  KN
  M
  PE
  Se
  ST
  Cl
  TE
  Eq
  -T
  -O
  -T
  -B
  dr
  -C
  -D
  M
  Si
  Co
  So
  Grenade laun
  Heavy repeat
  Tracked loco
  nfrared sen
  ghting penalt
   claw appen
  nternal coml
  Self-destruct 
  ealing a dam
  /3/5 meters) 
  Power genera
  Vocabulator 
  Duranium pla
  Move: 10 
  ost: 32,500 c
  ource: Galax
  LL-M2 Ord
  ype: Cybot G
  EXTERITY 1
  NOWLEDGE
  MECHANICAL
  ERCEPTION
  earch 3D 
  TRENGTH 7
  limbing 8D, l
  ECHNICAL 1
  quipped Wi
  Two auto-bal
  One photorec
  Two heavy-du
  Broadcast an
  roids in bina
  Compartmen
  Durasteel arm
  Move: 7 
  ize: 3 meters
  ost: 15,000 
  ource: Galax
  ncher (5D da
  ting blaster (
  omotion 
  sors (+2D 
  ties) 
  ndage 
  link 
   system (exp
  mage of 6D/4
   
  ator 
  ating (+2D p
  credits 
  xy at War (pa
  dnance Lifte
  Galactica CLL
  1D 
  E 1D 
  L 1D 
  N 2D 
  D 
  lifting 11D 
  1D 
  ith: 
  lance legs w
  ceptor 
  uty lifter-arm
  ntennas: Co
  ary. 
  nt space (5Kg
  mor (+2D to 
  s tall 
  xy at War (pa
  amage, blast
  (7D+2 dama
  to search, 
  plodes if heav
  4D/2D on a b
  physical, +1D
  age 55) 
  er 
  L-M2 Ordnan
  with magnapo
  ms 
  ommunicate 
  g) 
   resist dama
  ages 56-57) 
   radius: 3m)
  age) 
  ignores low
  vily damage
  blast radius o
  D energy) 
  nce Lifter 
  od discs 
   with nearb
  age) 
   
  w-
  d, 
  of 
  by 
  
  M
  T
  D
  C
  K
  M
  P
  S
  S
  T
  D
  E
  -H
  -D
  -I
  li
  -I
  -R
  -S
  d
  m
  -2
  -Q
  -R
  (
  M
  C
  S
   
  A
  T
  D
  B
  K
  T
  M
  P
  S
  S
  B
  T
  E
  -4
  -
  -M
  -D
  -I
  li
  -I
  -S
  M
  S
  C
  S
   
   
   
   
  MR-200 Min
  Type: Separa
  DEXTERITY 
  Chain roller 2
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  Search 3D+2
  STRENGTH 5
  TECHNICAL 
  Demolitions 3
  Equipped W
  Hovering loc
  Demolition s
  Infrared sen
  ighting pena
  Integrated co
  Remote rece
  Self-destruct
  dealing a dam
  meters) 
  2 tool appen
  Quadanium 
  Replaceable
  Body: 8D, da
  Move: 10 (ho
  Cost: 15,000 
  Source: Gala
  AZ Battle D
  Type: Arakyd
  DEXTERITY 3
  Blaster 4D+2
  KNOWLEDGE
  Tactics 3D+1
  MECHANICA
  PERCEPTION
  Search 4D+1
  STRENGTH 5
  Brawling 6D, 
  TECHNICAL 
  Equipped W
  4 legs 
  1 claw (STR+
  Mounted bla
  Durasteel pla
  Infrared sen
  ighting pena
  Internal com
  Secondary b
  Move: 12 
  Size: Large 
  Cost: 15,630 
  Source: Gala
  nesweeper
  atist MR-200 S
  1D 
  2D+2 
  E 1D 
  AL 1D 
  N 1D+1 
  2, search: exp
  5D+1 
  2D 
  3D+1 
  With: 
  comotion 
  sensor (+1D
  nsors (+2D 
  lties by 2D) 
  omlink 
  eiver 
  t system (exp
  mage of 5D/
  ndages 
   plating (+3D
  e mine-deto
  amage STR+
  overing) 
  axy at War (p
  Droid 
  d Industries A
  3D+1 
  2, dodge 5D+
  E 2D 
  1 
  AL 1D 
  N 2D+1 
  , sneak 3D 
  5D 
   climbing/jum
  1D+2 
  With: 
  +1 damage)
  aster cannon
  ating (+1D to
  nsors (+2D 
  lties) 
  mlink 
  battery 
  (new), 5,210
  axy at War (p
  r Droid 
  Series Mines
  plosives 4D+
  D to demolitio
  to search, 
  plodes if hea
  3D on a blas
  D physical, +
  nating chain
  +1) 
  page 57) 
  AZ-Series Ba
  +2 
  mping 7D 
  ) 
  n (6D damage
  o resist dam
   to search, 
  0 (used) 
  page 181) 
  sweeper Dro
  +2 
  ons) 
  reduces low
  avily damage
  st radius of 2
  +1D energy) 
  n roller dru
  attle Droid 
  e) 
  mage) 
   ignores low
  oid 
  w-
  ed, 
  2/4 
   
  um 
  w-
  C
   
  C
  Ty
  Pl
  D
  PE
  Co
  ST
  Sp
  M
  le
  co
  do
  it 
  al
  M
  Si
  So
   
  B
  Ty
  Pl
  D
  PE
  Se
  ST
  Cl
  Sp
  Cl
  Bi
  Lo
  re
  Cl
  m
  Creatures
  arrier Butte
  ype: Small in
  lanet of Orig
  EXTERITY 4
  ERCEPTION
  on 4D, searc
  TRENGHT 0
  pecial Abilit
  Mimicry: A c
  engthy 
  sequ
  onversation 
  oes not need
   can only
  lteration). 
  Move: 12 (fly)
  ize: 15 centim
  ource: Galax
  olotaur 
  ype: Reptilia
  lanet of Orig
  EXTERITY 3
  ERCEPTION
  earch 3D 
  TRENGHT 6
  limbing/jump
  pecial Abilit
  laws: Do STR
  ite: Does STR
  ow-Light 
  V
  educed by 1D
  limbing Mou
  make a clim
  s 
  erfly 
  nsect 
  gin: Maridun
  4D+2 
  N 3D 
  ch 3D+1, sne
  D+1 
  ties: 
  carrier butte
  uences 
  of 
  or a mess
  d to roll con t
  y mimic n
  ) 
  meters 
  xy at War (pa
  an mount 
  gin: Kashyyy
  3D+1 
  N 2D+1 
  D 
  ping 8D+2, s
  ties: 
  R+2 damage
  R+1D damag
  Vision: 
  Low
  D. 
  unt: When 
  mbing roll t
  n 
  eak 7D 
  rfly can per
  sounds 
  (
  sage). A ca
  to reproduce
  noises exac
  ages 57-58) 
  yk 
  stamina 7D 
  e. 
  ge. 
  w-lighting 
  p
  a bolotaur 
  to catch it
  rfectly mim
  (such 
  as 
  rrier butterf
  e a sound, bu
  ctly (withou
  penalties 
  ar
   falls, it ca
  self with n
  mic 
  a 
  fly 
  ut 
  ut 
  re 
  an 
  no 
  
  in
  m
  b
  w
  M
  S
  O
  S
   
  G
  T
  P
  D
  P
  S
  L
  S
  H
  b
  a
  g
  ncreased dif
  mounted by 
  bolotaur alwa
  while falling. 
  Move: 13 
  Size: About 8
  Orneriness: 
  Source: Gala
  Gelagrub 
  Type: Gelatin
  Planet of Ori
  DEXTERITY 
  PERCEPTION
  STRENGTH 5
  Lifting 6D+1,
  Special Abili
  Hazard Resi
  bonus agains
  a rider with 
  gains this bon
  fficulty from
  a rider with
  ays catches 
  8 meters long
   1D 
  axy at War (p
  nous ground
  igin: Felucia
  1D+1 
  N 3D 
  5D+2 
   stamina 7D
  ities:  
  istance: The
  st natural ha
   the beast r
  nus against n
  m falling. If th
  h the beast r
  the rider if i
  g 
  page 58) 
   beetle larva
  a 
  D 
  e gelagrub 
  azards. Whe
  riding skill, 
  natural hazar
  he bolotaur 
  riding skill, t
  t catches its
  ae 
  gains a +2
  n mounted 
  the rider al
  rds. 
   is 
  he 
  elf 
  2D 
  by 
  lso 
  Se
  UV
  co
  na
  M
  Si
  O
  So
   
  G
  Ty
  Pl
  D
  PE
  Se
  ST
  Sp
  Cl
  Bi
  Ca
  +
  Da
  da
  M
  Si
  So
   
  M
  Ty
  Pl
  D
  PE
  Se
  ST
  Sp
  Cl
  Be
  Lo
  re
  emi-transluc
  V-filtering c
  onstantly no
  atural sunscr
  Move: 9 
  ize: 4 meters
  Orneriness: 1
  ource: Galax
  Gutkurr 
  ype: Carapa
  lanet of Orig
  EXTERITY 2
  ERCEPTION
  earch 5D+2,
  TRENGTH 6
  pecial Abilit
  laws: Do STR
  ite: Does STR
  arapace: Gr
  2D to resist e
  arkvision: Gu
  arkness. 
  Move: 12 
  ize: About 2 
  ource: Galax
  Mastif Phalo
  ype: Flightle
  lanet of Orig
  EXTERITY 3
  ERCEPTION
  earch 4D+1,
  TRENGTH 5
  pecial Abilit
  laws: Do STR
  eak: Does ST
  ow-Light 
  V
  educed by 1D
  ent skin: ge
  hemicals fro
  ourishing its
  reen.  
  s long 
  1D 
  xy at War (pa
  ced predato
  gin: Ryloth 
  2D 
  N 3D+2 
   search: trac
  D 
  ties:  
  R+2 damage
  R+1D+2 dam
  rants +2 to 
  energy dama
  utkurr can se
   meters tall 
  xy at War (pa
  one 
  ess avian pre
  gin: Maridun
  3D+1 
  N 3D+2 
   sneak 5D+1
  D+1 
  ties:  
  R+1 damage
  TR+1D dam
  Vision: 
  Low
  D. 
  elagrubs ca
  om the nati
  self and m
  age 59) 
  or 
  cking 6D+2 
  e. 
  mage. 
   resist phys
  age. 
  ee up to 20 m
  ages 59-60) 
  dator 
  n 
  1 
  e. 
  age. 
  w-lighting 
  p
  an metaboliz
  ive plant lif
  maintaining i
  sical damag
  meters in tot
  penalties 
  ar
  ze 
  fe, 
  its 
  e, 
  tal 
  re 
  
  S
  o
  d
  S
  +
  g
  M
  S
  S
   
  N
  T
  P
  D
  P
  S
  B
  S
  B
  T
  C
  M
  S
  S
  S
  6
  Savage Frenz
  or worse, it 
  damage rolls
  Savannah H
  +1D sneak 
  grasslands of
  Move: 12 
  Size: About 2
  Source: Gala
  Nek Battle D
  Type: Trained
  Planet of Ori
  DEXTERITY 2
  PERCEPTION
  STRENGTH 2
  Brawling 4D+
  Special Abili
  Body Armor: 
  Teeth: Do STR
  Claws: Do ST
  Move: 12 
  Size: 0.9-1.3 m
  Source: Alie
  Sourcebook 
  61) 
  zy: If the ma
  gains a +1D
  . 
  Hunter: The 
   bonus wh
  f the savanna
  2 meters tall 
  axy at War (p
  Dog 
  d attack anim
  igin: Cyborre
  2D 
  N 3D 
  2D+2 
  +2 
  ities: 
   Add +2D to 
  R+2D+1 dam
  TR+1D dama
  meters long 
  n Anthology
  (page 60), G
  astiff phalon
  D bonus on 
  mastiff pha
  hen stalkin
  ah. 
  page 60) 
  mal 
  ea 
   Strength to r
  mage. 
  age. 
   
  y (page 38),
  Galaxy at W
  e is Wound
  all attack an
  alone gains 
  ng inside t
  resist damag
  , Dark Empi
  War (pages 6
  ed 
  nd 
   a 
  he 
  ge. 
  ire 
  60-
  R
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Ty
  Pl
  D
  PE
  Se
  ST
  Sp
  G
  Bi
  Cl
  Ta
  Pa
  w
  m
  its
  Lo
  re
  M
  Si
  So
   
  W
   
   
   
   
   
   
   
   
   
   
   
   
   
  oggwart 
  ype: Predato
  lanet of Orig
  EXTERITY 3
  ERCEPTION
  earch 4D+2 
  TRENGTH 7
  pecial Abilit
  ore: Does ST
  ite: Does STR
  laws:  Do ST
  ail Slam: Doe
  ack Resistan
  when the ro
  make a tail sla
  s reach. 
  ow-Light 
  V
  educed by 1D
  Move: 12 
  ize: Over 3 m
  ource: Galax
  Watch-Beas
  or 
  gin: Vendax
  3D 
  N 3D+2 
   
  D+2 
  ties: 
  TR+2D+2 da
  R+2D+1 dam
  TR+2D dama
  es STR+1D+
  nt: Once per
  oggwart rece
  am attack ag
  Vision: 
  Low
  D. 
  meters tall 
  xy at War (pa
  st 
  xa 
  amage. 
  mage. 
  age. 
  +2 damage. 
  r round, as a
  eives and a
  gainst one cr
  w-lighting 
  p
  age 61) 
  a free reactio
  attack, it ca
  reature with
  penalties 
  ar
  on 
  an 
  in 
  re 
  
  Type: Huge forest predator 
  Planet of Origin: Gamorr 
  DEXTERITY 2D+2 
  PERCEPTION 4D+2 
  Hide 2D, search 8D, sneak 5D+2 
  STRENGTH 7D+2 
  Special Abilities: 
  Bite: Does STR+2D damage. 
  Low-Light 
  Vision: 
  Low-lighting 
  penalties 
  are 
  reduced by 1D. 
  Move: 10 
  Size: Around 7 meters long 
  Source: Ultimate Adversaries (pages 126-127), 
  Galaxy at War (pages 61-62) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Vehicles 
   
  Freeco Speeder 
  Craft: Bespin Motors CK-6 “Freezing Cold” Speeder 
  Bike 
  Type: Arctic speeder bike 
  Scale: Speeder 
  Length: 5.8 meters 
  Skill: Repulsorlift operation: speeder bike 
  Crew: 1 
  Cargo Capacity: 30 kilograms 
  Cover: Full 
  Altitude Range: Ground level-1 meter 
  Cost: 14,700 (new), 7,400 (used) 
  Maneuverability: 3D 
  Move: 195; 550 kmh 
  Body Strength: 2D+2 
  Weapons: 
  Dual Laser Cannons 
  Fire Arc: Front 
  Skill: Vehicle blasters 
  Fire Control: 2D+2 
  Range: 50-300/500/1 Km 
  Damage: 4D 
  Source: Galaxy at War (pages 62-63) 
   
  Medical Airspeeder 
  Craft: SoroSuub S-130 “Shelter” Speeder 
  Type: Mobile medical center 
  Scale: Speeder 
  Length: 18 meters 
  Skill: Repulsorlift operation: airspeeder 
  Crew: 2, skeleton: 1/+5 
  Passengers: 4 plus 2 patients 
  Cargo Capacity: 10 metric tons 
  Cover: Full 
  Altitude Range: Ground level-1 kilometer 
  Cost: 41,000 (new), 26,000 (used) 
  Maneuverability: +1 
  Move: 100; 280 kmh 
  Body Strength: 2D+2 
  Carried Craft: 1 speeder bike 
  
  G
  s
  h
  F
  re
  re
  h
  S
   
  W
  C
  T
  S
  L
  S
  C
  C
  C
  A
  C
  M
  M
  B
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Game Note: 
  peeder are 
  hazards and
  Furthermore,
  egulation sy
  esist airborn
  have not yet b
  Source: Gala
  WLO-5 Spe
  Craft: Ubrikk
  Type: Landsp
  Scale: Walke
  Length: 19 m
  Skill: Repulso
  Crew: 1, gunn
  Cargo Capac
  Cover: Full (1
  Altitude Ran
  Cost: 115,000
  Maneuverab
  Move: 40; 110
  Body Streng
   Characters 
  considered 
  d to radiatio
  , the vehic
  ystem grants
  ne diseases a
  been affecte
  axy at War (p
  eder Tank 
  kian Ord Ped
  peeder tank 
  er 
  meters 
  orlift operati
  ners: 2 
  city: 150 kilo
  1/2 for the to
  nge: Ground 
  0 (new), 65,0
  bility: 1D 
  0 kmh 
  th: 3D 
   inside a Sh
  to be immu
  on from ou
  cle’s interna
   a +2D stam
  and poisons 
  ed by. 
  pages 62-63) 
   
  drova WLO-5
   
  on: speeder 
  ograms 
  op gunner) 
  level-1.5 me
  000 (used) 
  helter medic
  ne to airbor
  tside source
  al atmosphe
  mina bonus 
  the characte
   
  5 speeder tan
   tank 
  eters 
  cal 
  ne 
  es. 
  ere 
   to 
  ers 
  nk 
  W
  H
  Fi
  Cr
  Sk
  Fi
  Ra
  Da
  G
  m
  a 
  ac
  So
   
  T8
  Cr
  Ty
  Sc
  Le
  Sk
  Cr
  Ca
  Co
  Co
  M
  Bo
  So
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Weapons: 
  Heavy Laser 
  ire Arc: Turre
  rew: 2 (can b
  kill: Vehicle b
  ire Control: 2
  ange: 50-300
  amage: 6D 
  ame Notes: 
  modify a WLO
   +2D bonus
  ction. 
  ource: Galax
  8 Loading 
  raft: T8 Load
  ype: Forklift 
  cale: Speede
  ength: 3 me
  kill: Ground 
  rew: 1 
  argo Capaci
  over: 1/2 
  ost: 5,000 (n
  Move: 30; 90 k
  ody Strengt
  ource: Galax
  Cannon 
  et 
  be operated 
  blasters 
  2D 
  0/500/1 Km 
   Any charact
  O-5 speeder
  s to repulsorl
  xy at War (pa
   Vehicle 
  ding Vehicle
   
  er 
  ters 
   vehicle ope
  ity: 50 kilogr
  new), 1,000 (
  kmh 
  th: 2D+2 
  xy at War (pa
   by 1 at 0D F
  ter attemptin
  r tank autom
  rlift repair to
  ages 62-63) 
  e 
  ration 
  rams 
  (used) 
  age 179) 
  Fire Control) 
  ng to repair o
  matically gain
  o perform th
   
  or 
  ns 
  at 
  
  S
   
  D
  C
  A
  E
  T
  S
  L
  S
  C
  C
  P
  C
  C
  C
  S
  A
  H
  C
  S
   
  Im
  C
  A
  E
  T
  S
  L
  S
  C
  C
  5
  P
  C
  C
  C
  H
  H
  Starships
  Drop Pod 
  Craft: Vehicle
  Affiliation: G
  Era: Rise of t
  Type: Orbit-to
  Scale: Starfig
  Length: 7 me
  Skill: Space t
  Crew: None (
  Crew Skill: S
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 17,000 
  Space: 1 
  Atmosphere
  Hull: 2D 
  Carried Craf
  Source: Gala
  mperial La
  Craft: Sienar 
  Affiliation: E
  Era: Rise of t
  Type: Mobile
  Scale: Starfig
  Length: 38 m
  Skill: Space t
  Crew: 4, gunn
  Crew Skill: S
  5D, starship s
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 290,000
  Hyperdrive M
  Hyperdrive B
  s 
  e Drop Pod 
  General 
  the Empire 
  o-surface ve
  ghter 
  eters 
  transports: d
  (droid brain)
  Space transpo
   None 
  city: 2 metric
  es: 1 day 
  : 210; 600 km
  ft: One vehic
  axy at War (p
  nding Forc
   Fleet System
  Empire 
  the Empire 
  e base of ope
  ghter  
  meters 
  transports: IF
  ners: 4, skele
  Space transp
  shields 5D, se
   120 (troops)
  city: 130 met
  es: 6 months
  0 credits 
  Multiplier: x
  Backup: x10
  ehicle deploy
  drop pod 
  ) 
  orts 2D+2 
  c tons 
  mh (drop) 
  cle 
  pages 63-64) 
  ce Ship 
  ms IF-120 Lan
  erations land
  F-120 Landin
  eton: 2/+10 
  ports 6D, sta
  ensors 5D+2
  ) 
  tric tons  
   
  x1  
  0  
  yment pod 
   
  nding Craft 
  ding craft  
  ng Craft 
  arship gunne
  2 
  ery 
  Na
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  D
  Fi
  Sk
  Fi
  Sp
  At
  Da
  4 
  Fi
  Sc
  Cr
  Sk
  Fi
  At
  Da
  Ca
  Co
  So
   
   
   
   
   
   
  av Compute
  Maneuverabi
  pace: 4 
  tmosphere: 
  Hull: 5D+1 
  hields: 3D 
  ensors:  
  assive: 30/1D
  can: 90/2D+
  earch: 150/3D
  ocus: 6/4D+2
  Weapons:  
  ouble Mediu
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 5D  
   Antipersonn
  ire Arc: Turre
  cale: Speede
  rew: 1  
  kill: Vehicle b
  ire Control: 2
  tmosphere R
  amage: 6D 
  arried Cra
  ommand Sp
  ource: Galax
  er: Yes  
  ility: 1D 
   280; 800 km
  D  
  1 
  D+1 
  2 
  um Laser Ca
  t 
   gunnery 
  2D  
   1-3/12/25 
  Range: 100-30
  nel Heavy B
  et 
  er  
  blasters 
  2D  
  Range: 5-80/2
  aft: 12 spe
  peeders, 1 Mo
  xy at War (pa
  mh  
  annons 
  00/1.2/2.5 km
  Blaster Cann
  200/500 
  eeder bikes
  obile Comm
  age 64) 
  m  
  nons  
  s, 2 Chario
  mand Base 
  ot 
  
  Penumbra Attack Shuttle 
  Craft: Haor Chall Engineering Penumbra-class 
  Attack Shuttle 
  Affiliation: Separatists / General 
  Era: Rise of the Empire 
  Type: Fast attack shuttle  
  Scale: Starfighter  
  Length: 29 meters 
  Skill: Space transports: Penumbra shuttle 
  Crew: 3, skeleton: 2/+5 
  Passengers: 10 
  Cargo Capacity: 20 metric tons  
  Consumables: 1 month 
  Cost: 250,000 (new), 135,000 (used) 
  Maneuverability: 2D+2 
  Space: 9 
  Atmosphere: 400; 1,175 kmh  
  Hull: 3D+2 
  Shields: 1D+1 
  Sensors:  
  Passive: 20/0D  
  Scan: 30/1D 
  Search: 50/2D 
  Focus: 3/2D+2 
  Weapons:  
  2 Medium Laser Cannons (fire-linked) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 2D  
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km  
  Damage: 5D  
  Concussion Missile Launcher (12 missiles) 
  Fire Arc: Turret 
  Crew: Co-pilot 
  Skill: Starship gunnery 
  Fire Control: 2D  
  Space Range: 1/3/7 
  Atmosphere Range: 100/300/700 
  Damage: 10D  
  Source: Galaxy at War (page 65) 
  YU-410 Light Freighter 
  Craft: YU-410 Light Freighter 
  Affiliation: General 
  Era: Rise of the Empire 
  Type: Light freighter 
  Scale: Starfighter 
  Length: 44 meters 
  Skill: Space transports: YU-410 
  Crew: 4, gunners: 4 
  Crew Skill: Varies widely 
  Passengers: 12 
  Cargo Capacity: 250 metric tons 
  Consumables: 2 months 
  Cost: 110,000 (new), 30,000 (used) 
  Hyperdrive Multiplier: x2 
  Hyperdrive Backup: x12 
  Nav Computer: Yes 
  Space: 4 
  Atmosphere: 280; 800 kmh 
  Hull: 4D+2 
  Sensors: 
  Passive: 10/0D 
  Scan: 25/1D 
  Search: 40/2D 
  Focus: 2/3D 
  Weapons: 
  4 Double Laser Cannons 
  Fire Arc: 2 turret, 1 front/right, 1 front/left 
  Skill: Starship gunnery 
  Fire Control: 3D 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 5D 
  Source: Gamer Magazine Issue 2, Galaxy at War 
  (page 65) 
   
   
   
   
   
   
   
  
  W
   
   
   
   
   
   
   
   
   
   
  C
  E
  A
  E
  T
  S
  L
  S
  C
  C
  P
  C
  C
  C
  H
  H
  N
  S
  A
  H
  S
  S
  P
  S
  S
  F
  W
  Q
  F
  C
  S
  F
  S
  A
  D
  L
  F
  C
  S
  F
  S
  A
  D
  Wayfarer M
  Craft: Kuat S
  Engineering W
  Affiliation: G
  Era: Old Rep
  Type: Space 
  Scale: Starfig
  Length: 82 m
  Skill: Space t
  Crew: 8, gunn
  Crew Skill: A
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 140,000
  Hyperdrive M
  Hyperdrive B
  Nav Compute
  Space: 4 
  Atmosphere
  Hull: 4D+2 
  Shields: 1D+
  Sensors: 
  Passive: 20/0
  Scan: 40/1D 
  Search: 50/2D
  Focus: 3/3D 
  Weapons: 
  Quad Laser 
  Fire Arc: Left 
  Crew: 1 
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 6D 
  Laser Canno
  Fire Arc: Fron
  Crew: 1 
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D 
  Medium Tra
  ystems  
  Wayfarer-cla
  General 
  public 
   transport 
  ghter 
  meters 
  transports: W
  ners: 2, skele
  All appropriat
   6 
  city: 220 met
  es: 3 months
  0 (new), 50,0
  Multiplier: x
  Backup: x14
  er: Yes 
  : 280; 800 km
  +2 
  D 
  D 
  Cannon 
   
  p gunnery 
  2D 
  : 1-3/12/25 
  Range: 100-3
  on 
  nt 
  p gunnery 
  2D 
  : 1-3/12/25 
  Range: 100-3
  ansport  
  ass Medium 
  Wayfarer 
  eton: 2/+5 
  te skills at 3D
  tric tons 
   
  000 (used) 
  x2 
  4 
  mh 
  300/1.2/2.5 km
  300/1.2/2.5 km
  Transport 
  D 
  m 
  m 
  Ca
  So
  (p
   
  C
  Cr
  Fr
  Af
  Er
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  4 
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  8 
  Fi
  Cr
  Sk
  Fi
  arried Craft
  ource: Poly
  page 66) 
  orona Arm
  raft: Haor C
  rigate 
  ffiliation: Se
  ra: Rise of th
  ype: Assault 
  cale: Capital
  ength: 320 m
  kill: Capital s
  rew: 64, gun
  assengers: 2
  argo Capaci
  onsumables
  ost: 3.7 milli
  Maneuverabi
  pace: 5 
  tmosphere: 
  Hull: 2D+2 
  hields: 1D+
  ensors:  
  assive: 25/0D
  can: 40/1D 
  earch: 90/2D
  ocus: 5/2D+2
  Weapons:  
   Medium Tu
  ire Arc: 1 fron
  rew: 2 
  kill: Capital S
  ire Control: 1
  pace Range:
  tmosphere R
  amage: 5D 
   Heavy Ion C
  ire Arc: 2 fron
  rew: 2 
  kill: Starship 
  ire Control: 1
  t: 2 starfighte
  yhedron Issu
  med Frigate
  Chall Enginee
  eparatists / G
  he Empire 
   frigate  
  l  
  meters 
  ship piloting
  nners: 36 
  200 
  ity: 450 metr
  s: 1 year 
  ion (new), 2 
  ility: 2D 
   295; 850 km
  1 
  D  
  D 
  2 
  urbolasers 
  nt, 1 left, 1 rig
  Ship Gunnery
  1D 
   3-15/35/75 
  Range: 2-6/24
  Cannons 
  nt, 2 right, 2 l
   gunnery 
  1D 
  ers 
  ue 157, Ga
  e 
  ering Corona
  General 
  : Corona frig
  ric tons  
   million (use
  mh  
  ght, 1 back 
  y 
  4/50 km 
  left, 2 back 
  alaxy at Wa
  a-class Arme
  gate 
  ed) 
  ar 
  ed 
  
  S
  A
  D
  8
  F
  S
  C
  S
  F
  S
  A
  D
  T
  F
  C
  S
  F
  S
  A
  D
  C
  S
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Space Range
  Atmosphere R
  Damage: 4D 
  8 Medium La
  Fire Arc: 2 fro
  Scale: Starfigh
  Crew: 1 
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D 
  Tractor Beam
  Fire Arc: Vent
  Crew: 4 
  Skill: Capital 
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 5D 
  Carried Craf
  Source: Gala
  : 3-15/35/75 
  Range: 6-30/
  aser Cannon
  ont, 2 right, 2 
  hter 
  p gunnery 
  1D 
  : 1-3/12/25 
  Range: 100-3
  m Projector 
  tral 
  ship gunnery
  2D 
  : 1-5/15/30 
  Range: 1-5/1
  ft: 6 attack sh
  axy at War (p
  /70/150 km 
  ns 
   left, 2 back 
  300/1.2/2.5 km
   
  y 
  5/30 km 
  huttles, 12 sp
  page 65) 
  m 
  peeder tanks 
  W
   
  D
  M
  Ty
  Sc
  Sk
  Co
  Av
  D
  Ra
  D
  G
  in
  on
  th
  at
  by
  ch
  Th
  th
  ro
  al
  W
  gr
  on
  ab
  w
  w
  en
  da
  So
   
  E
  Ty
  Sc
  Sk
  Co
  Av
  D
  D
  Weapons
  Darkstick 
  Model: Keres
  ype: Exotic m
  cale: Charac
  kill: Dexterit
  ost: 1,000 
  vailability: 4
  ifficulty: Eas
  ange: 5-10/3
  amage: STR
  ame Notes: 
  n thrown we
  ne level high
  he (A) Dark
  ttribute level
  y five or 
  haracter may
  he Kerestian
  han thrown, 
  oll.  A darks
  llowing mor
  Wielding two
  rants a +1D 
  nly once). 
  bsorbing cel
  wielder in c
  wielder +2D
  nvironments
  arkvision ign
  ource: Galax
  ntrenching
  ype: Multipu
  cale: Charac
  kill: Melee c
  ost: 50 
  vailability: 1
  ifficulty: Ve
  amage: STR
  s 
  tian Darkstic
  melee/throw
  cter 
  ty: (A) Darks
  4 
  sy 
  30/50 
  R+1D (melee
   (A) Darkstic
  eapons. All d
  her for a pe
  kstick skill. 
  l.  If a charac
  more (whe
  y catch the d
  n darkstick 
   doing so is
  stick is held
  re than one 
  o or more 
   bonus to da
   Darksticks 
  lls that, wh
  complete da
  D to their 
  s. 
  Howev
  nore the wiel
  xy at War (p
  g tool 
  urpose tool 
  cter 
  combat 
  1 
  ry Easy 
  R+1D 
  ck 
  wn weapon 
  tick / melee 
  e), 4D+2 (thr
  ck has a prer
  difficulties ar
  erson who d
   The skill 
  cter exceeds
  en throwin
  darkstick on 
  may be w
  s an Easy m
  d between t
  to be wield
  darksticks 
  amage (the b
   include w
  en activated
  arkness. Thi
  sneak skill 
  ver, 
  chara
  lder’s bonus
  age 36) 
   combat 
  rown) 
  requisite of 4
  re considere
  does not hav
  starts at th
  s the difficul
  ng) then th
   its return trip
  wielded rathe
  melee comba
  the knuckle
  ded at a tim
  in one han
  bonus applie
  webs of ligh
  d, shroud th
  is grants th
   in low-ligh
  acters 
  wit
  . 
  4D 
  ed 
  ve 
  he 
  lty 
  he 
  p. 
  er 
  at 
  es, 
  e.  
  nd 
  es 
  ht-
  he 
  he 
  ht 
  th 
   
  
  G
  c
  h
  w
  c
  S
   
  F
  M
  T
  S
  S
  C
  A
  D
  D
  G
  fi
  a
  S
   
  S
  M
  T
  S
  S
  C
  A
  Game Note
  configured a
  hammer.  It 
  weapon, how
  combat pena
  Source: Gala
  Fire Blade 
  Model: Datho
  Type: Power
  Scale: Chara
  Skill: Melee c
  Cost: 200    
  Availability: 
  Difficulty: Mo
  Damage: STR
  Game Notes:
  ield of energ
  and slicing th
  Source: Gala
  Shockboxin
  Model: Stand
  Type: Power
  Scale: Chara
  Skill: Brawlin
  Cost: 500-600
  Availability: 
  s: The en
  as a shove
   may also b
  wever the w
  alty. 
  axy at War (p
  omirian Fire 
  red melee w
  cter    
  combat: fire 
  3   
  oderate 
  R+1D+2 (en
  : Fire blades
  gy that is ca
  hrough most 
  axy at War (p
  ng Gloves 
  dard Shockb
  red brawling 
  cter 
  ng: shockbox
  0/pair (depen
  2, R  
  ntrenching t
  l, pickaxe, 
  be used as a
  wielder suffer
  page 36) 
   Blade 
  eapon 
   blade    
  nergy damag
   surround th
  apable of ca
   substances.
  page 37) 
  oxing Gloves
   weapon  
  xing 
  nding on size
  tool may 
  or makesh
  an improvis
  rs a -1D mel
  ge)    
  he blade with
  auterizing fle
   
  s  
  e) 
  be 
  hift 
  ed 
  lee 
  h a 
  esh 
  D
  D
  G
  po
  sh
  bl
  So
   
  Sh
  Ty
  Sc
  Sk
  Co
  Av
  D
  D
  G
  fo
  sh
  So
   
  Pi
  M
  Ty
  Sc
  Sk
  Co
  Av
  D
  D
  G
  So
  60
   
  V
  M
  Ty
  Sc
  Sk
  Co
  Av
  D
  D
  ifficulty: Ve
  amage: STR
  ame Notes
  ower setting
  hock (for sp
  low. 
  ource: Galax
  hock Stick 
  ype: Stun pr
  cale: Charac
  kill: Melee c
  ost: 400 
  vailability: 2
  ifficulty: Eas
  amage: 5D+
  ame Notes: 
  or use as a 
  hock stick is 
  ource: Galax
  icador’s Sp
  Model: Geono
  ype: Charge
  cale: Charac
  kill: Melee w
  ost: 650 
  vailability: 3
  ifficulty: Eas
  amage: STR
  ame Notes: 
  ource: Geon
  0), Galaxy at 
  Vibrolance 
  Model: Stand
  ype: Powere
  cale: Charac
  kill: Melee c
  ost: 500 
  vailability: 2
  ifficulty: Mo
  amage: STR
  ry Easy 
  R+1 stun dam
  : Shockbox
  gs, dealing f
  parring) to a
  xy at War (pa
  rod 
  cter 
  combat: shoc
  2, R 
  sy 
  +2 (stun dam
   This item m
  bayonet.  A
   an action. 
  xy at War (p
  pear 
  osian Static P
  d spear 
  cter 
  weapon: spea
  3 
  sy 
  R+1D+2 (ma
   Weapon ha
  nosis and the
   War (page 3
  ard vibrolan
  ed melee we
  cter 
  combat: vibro
  2, R 
  oderate 
  R+3D+2 (ma
  mage 
  xing gloves 
  from a STR
  a STR+2D no
  age 37) 
  ck stick 
  mage) 
  may be attac
  Attaching or 
  age 37) 
  Pike 
  ar 
  ax: 4D) and 3
  as a 4 meters
  e Outer Rim 
  37) 
  ce 
  eapon 
  olance 
  aximum: 7D+
  have variou
  +1 light stu
  on-stun leth
  ched to a rif
  removing th
  3D stun 
   reach. 
   Worlds (pag
  +2) 
  us 
  un 
  hal 
  fle 
  he 
  ge 
  
  S
  M
  T
  S
  S
  5
  A
  4
  C
  A
  F
  R
  8
  D
  m
  G
  b
  s
  M
  a
  ta
  th
  ta
  S-5 Ascensio
  Model: SoroS
  Type: Heavy 
  Scale: Chara
  Skill: Blaster
  5 (for microd
  Ammo: 50 b
  45-meter long
  Cost: 1,200 (p
  Availability: 
  Fire Rate: 2 
  Range: 3-10
  8/20/45 (cable
  Damage: 
  microdarts, s
  Game Notes
  blast charges
  yntherope c
  Microdarts: In
  an unarmore
  arget, see th
  he Rulebook
  arget of su
  on Gun 
  Suub Securit
   blaster 
  cter 
  : S-5 (for bla
  darts and cab
  blast charges
  g syntherope
  power packs
  3, F, R, or X 
  0/30/60 (blas
  e) 
  5D 
  (blaste
  ee below), o
  : This weap
  s, poisoned 
  able: 
  nflict no dam
  ed target (or 
  he rules for c
  k), they injec
  uch an atta
  Gam
  vibr
  use
  or 
  it’s 
  to b
  Sou
  at W
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  ty S-5 Heavy 
  aster), missil
  ble/grappling
  s, 10 microd
  e cables 
  s: 25) 
  ster and m
  er), 
  Paraly
  or Entanglem
  pon can fire 
  microdarts, 
  mage, but i
  an unarmore
  called shots 
  ct a paralyzin
  ack must s
  me Notes: T
  rolance can b
  ed for pierci
  slashing, b
  too unwiel
  be thrown. 
  urce: 
  Gala
  War (p ge 3
  a
  7
  Blaster Pisto
  le weapons: 
  g dart) 
  darts, and tw
  microdarts), 
  ysis 
  (poiso
  ment (cable) 
   normal hea
   or a length 
  f used again
  ed portion o
   on page 91 
  ng poison. T
  succeed at 
  he 
  be 
  ng 
  but 
  ldy 
  axy 
  7) 
  ol 
   S-
  wo 
  2-
  on 
   
  avy 
   of 
  nst 
  f a 
   of 
  he 
   a 
  M
  un
  Ca
  an
  ho
  a 
  an
  sy
  op
  "d
  th
  0-
  Ea
  4-
  Ea
  9-
  M
  13
  fre
  16
  ac
  So
  Eq
  37
   
  B
  M
  Ty
  Sc
  Sk
  Am
  Co
  Av
  Fi
  Ra
  D
  So
   
  V
  M
  Ty
  Sc
  Sk
  Am
  Co
  Moderate sta
  nable to mov
  able: Attach
  ny surface, c
  orizontally as
   maximum v
  nd pulls the
  yntherope c
  pponent. If a
  damage" aga
  he following 
  -3: Grazed, -
  asy Strength 
  -8: Lightly en
  asy Strength 
  -12: Heavily e
  Moderate Stre
  3-15: Severe
  eed, Very Di
  6+: Comple
  ctions, Heroi
  ource: Secr
  quipment Gu
  7-38) 
  laster Pisto
  Model: BlasTe
  ype: Blaster 
  cale: Charac
  kill: Blaster: 
  mmo: 250 
  ost: 400 (pow
  vailability: 2
  ire Rate: 2 
  ange: 3-10/2
  amage: 3D+
  ource: Galax
  Variable Bla
  Model: BlasTe
  ype: Assault
  cale: Charac
  kill: Blaster: 
  mmo: 500 
  ost: 1,300 (p
  amina chec
  ve for 2D min
  hed to a gra
  can be used 
  s a zipline. T
  vertical lift c
  e user at 18
  can also b
  a hit his scor
  ainst the targ
  results:  
  -2 pips to D
   check to bre
  ntangled, -1D
   check to bre
  entangled, -2
  ength check 
  ely entangle
  fficult Streng
  etely entangl
  ic Strength c
  rets of Nabo
  uide (page 1
  ol Sidearm 
  ech DC-15s  
   pistol sidear
  cter 
   blaster pisto
  wer packs: 2
  2, R 
  20/120 
  +2 
  xy at War (p
  aster Rifle 
  ech DC-15S C
  t blaster carb
  cter 
   blaster carb
  power packs
  ck or be p
  nutes.  
  appling dart 
  to climb ver
  The ascensio
  capacity of ro
  8 meters pe
  e used to 
  red with the 
  get's Dexteri
  Dexterity unt
  eak free;  
  D to Dexteri
  eak free;  
  2D to Dexter
  to break free
  d, -3D to D
  gth check to 
  led, cannot 
  heck to brea
  oo (page 41
  12), Galaxy a
   
  rm 
  ol 
  25) 
  age 38) 
  Clone Carbin
  bine 
  bine 
  : 25) 
  aralyzed an
  that clings t
  rtically or slid
  on system ha
  oughly 720 k
  er round. Th
   ensnare a
   cable, roll 4
  ity rating wit
  til freed, Ve
  ity until free
  rity until free
  e;  
  Dexterity un
   break free;  
   perform an
  ak free. 
  1), Arms an
  at War (page
  ne 
  nd 
  to 
  de 
  as 
  kg 
  he 
  an 
  4D 
  th 
  ry 
  d, 
  d, 
  til 
   
  ny 
  nd 
  es 
  
  A
  R
  D
  G
  s
  th
  e
  m
  O
  a
  a
  ro
  a
  S
   
  H
  M
  T
  S
  S
  A
  C
  A
  R
  D
  G
  to
  e
  th
  m
  O
  a
  a
  s
  to
  s
  s
  ro
  ro
  S
   
   
   
   
   
  Availability: 
  Range: 3-25/8
  Damage: Low
  Game Notes:
  oldiers adjus
  he lowest 
  equivalent o
  medium sett
  On the hig
  ammunition. 
  an action. If 
  ound of a
  additional +2
  Source: Gala
  Heavy Varia
  Model: BlasT
  Type: Assaul
  Scale: Chara
  Skill: Blaster
  Ammo: 500 
  Cost: 2,250 (p
  Availability: 
  Range: 5-50/2
  Damage: Low
  Game Notes
  o let soldie
  energy.  On t
  he equivalen
  medium sett
  On the hig
  ammunition. 
  ascension-gu
  yntherope a
  o any surfac
  lide horizon
  ystem has 
  oughly 720 k
  ound.  
  Source: Gala
   2, X 
  80/220 
  w: 3D+2, Me
  : The variabl
  st the damag
  power sett
  of one shot 
  ting it uses 
  ghest setting
    Switching b
  the retracta
  aiming, the 
  2 to blaster. 
  axy at War (p
  able Blaste
  Tech DC-15A
  t blaster rifle
  cter 
  : blaster rifle
  power packs
   2, X 
  200/400 (bla
  w: 4D+1, Me
  : The variab
  ers adjust t
  the lowest po
  nt of one sho
  ting it uses 
  ghest setting
    This mod
  un attachme
  attached to a
  ce, can be u
  ntally as a
  a maximum
  kg and pulls 
  axy at War (p
  edium: 4D+1
  le blaster is d
  ge to conser
  ting, the r
  of ammuni
  the equivale
  g, it uses 
  between mo
  able stock is
   character 
  page 38) 
  er Rifle 
  A Clone Rifle 
  e 
  e 
  s: 25) 
  aster), 2-8/20/
  edium: 5D+1
  ble blaster rif
  the damage
  ower setting
  ot of ammun
  the equivale
  g, it uses 
  del is equip
  ent.  A 45-m
  a grappling d
  used to clim
  a zipline. T
  m vertical li
   the user at 
  page 38) 
  1, High: 5D+
  designed to 
  rve energy.  O
  ifle uses t
  ition.  On t
  ent of 5 sho
  10 shots 
  odes counts 
  s used for o
  receives 
   
  /45 (cable) 
  1, High: 6D  
  fle is design
  e to conser
  g, the rifle us
  nition.  On t
  ent of 5 sho
  10 shots 
  pped with 
  meter length 
  dart that clin
  mb vertically 
  The ascensio
  ift capacity 
   18 meters p
  1  
  let 
  On 
  he 
  he 
  ots.  
  of 
   as 
  ne 
  an 
  ed 
  rve 
  ses 
  he 
  ots.  
  of 
  an 
  of 
  ngs 
  or 
  on 
  of 
  per 
  R
  M
  Ty
  Sc
  Sk
  Am
  Co
  Av
  Fi
  Ra
  D
  G
  m
  in
  ro
  So
  G
   
  Fl
  M
  Ty
  Sc
  Sk
  Am
  Co
  Av
  Fi
  Ra
  D
  un
  G
  tri
  ro
  So
   
  R
  Ty
  Sc
  Sk
  Co
  Av
  Ra
  Bl
  D
  G
  a 
  gr
  ra
  epeating C
  Model: Drolan
  ype: Repeati
  cale: Charac
  kill: Projecti
  mmo: 10 
  ost: 400, 30 
  vailability: 3
  ire Rate: 1 
  ange: 3-12/3
  amage: 2D+
  ame 
  Note
  magazine tha
  nto position, 
  ound. 
  ource: Arm
  alaxy at War
  lame Cann
  Model: Merr-S
  ype: Flame p
  cale: Charac
  kill: Flame-th
  mmo: 20 
  ost: 3,000 (fu
  vailability: 4
  ire Rate: 1 
  ange: 3-5/10
  amage: 7D 
  nless extingu
  ame Notes:
  ipod. Chang
  ound. 
  ource: Galax
  adiation G
  ype: Impact-
  cale: Charac
  kill: Grenade
  ost: 500 
  vailability: 3
  ange: 3-4/7/
  last Radius:
  amage: 5D+
  ame Notes: 
   character 
  renade, 
  th
  adiation and
  Crossbow 
  n Plasteel Re
  ing crossbow
  cter 
  le weapons:
  (magazine w
  3 
  35/130 
  +2 
  s: 
  Repeati
  at automatic
  allowing the
  s and Equip
  r (page 39) 
  non 
  Sonn CR-28 F
  projector 
  cter 
  hrower 
  uel tank: 600
  4, X 
  0/18 (cone 12
   (first round
  uished) 
  : Must be m
  ging the 20kg
  xy at War (pa
  renade 
  -activated ra
  cter 
  e: radiation g
  3, X 
  12 
  : 0-3/6 
  +2/3D 
   Grenade ex
  takes dam
  hey 
  becom
  d suffer mod
  epeating Cro
  w 
   crossbow 
  with 10 quarr
  ing 
  crossbo
  cally moves 
  e weapon to 
  pment Guid
  Flame Canno
  0) 
  2 meters wid
  d, 4D for ne
  mounted on 
  g fuel tank t
  age 39) 
  adiation gren
  grenade 
  xplodes only 
  mage from 
  me 
  contam
  derate radiat
  ossbow 
  rels) 
  ows 
  use 
  the next bo
   be fired eve
  de (page 26
  on 
  de at the end
  ext 10 round
   a vehicle o
  takes one fu
  nade 
   on impact.  
   a radiatio
  mi ated 
  n
  wit
  tion sicknes
  a 
  olt 
  ry 
  6), 
  d) 
  ds 
  or 
  ull 
   If 
  on 
  th 
  ss.  
  
  E
  m
  fi
  a
  e
  m
  C
  s
  S
   
  S
  M
  T
  S
  S
  C
  A
  R
  S
  G
  w
  S
  S
  T
  a
   
  In
  M
  S
  T
  S
  C
  A
  Every 12 hou
  make a stam
  irst roll is aga
  against a cu
  etc). They re
  medical cent
  Characters w
  uits ignore a
  Source: Gala
  Smoke Gren
  Model: BlasT
  Type: Smoke
  Scale: Chara
  Skill: Grenad
  Cost: 25 
  Availability: 
  Range: 3-7/20
  Smoke Radiu
  Game Notes
  which adds +
  Source: Han
  Sourcebook 
  The Rebel Sp
  at War (page
  nterchang
  Model: BlasT
  System 
  Type: Assaul
  Scale: Chara
  Cost: 4,500 (a
  Availability: 
  urs after the a
  mina roll agai
  ainst 1D dam
  umulative +
  emain conta
  ter with a M
  with radiatio
  all damage fr
  axy at War (p
  nade  
  Tech Nacht-5
  e grenade 
  cter 
  de 
  2, R 
  0/40 
  us: 0-3 
  s: Releases 
  +2 to blaster
  n Solo and
  (page 119),
  pecForce Ha
  e 39) 
  eable Wea
  Tech DC-17m
  t Blaster Rifl
  cter 
  anti-armor a
   3, X 
  attack, the c
  inst radiation
  mage, subse
  1D increase
  minated unt
  Moderate (A) 
  on shielding
  rom radiation
  page 39) 
  5 Smoke Gre
   thick, obsc
  r shooter’s di
  d the Corp
  , Rules of E
  andbook (pa
  apon System
  m Interchang
  e 
  ammo: 400) 
  character mu
  n damage. T
  quent rolls a
  e (2D, 3D, 4
  til treated at
   medicine ro
  g or radiatio
  n grenades. 
  enade 
  curing smok
  ifficulty. 
  porate Sect
  Engagement
  age 69), Gala
  m 
  geable Comb
  ust 
  he 
  are 
  4D, 
  t a 
  oll.  
  on 
  ke, 
  tor 
  t – 
  axy 
  bat 
  G
  sw
  IC
  m
  - B
  Sk
  Am
  Ra
  D
  - S
  Sk
  Am
  Fi
  Fi
  ai
  Ra
  D
  - A
  Sk
  Am
  Fi
  Ra
  Bl
  D
  So
   
  M
  M
  Ty
  Sc
  Sk
  Am
  Co
  Av
  Ra
  D
  G
  eq
  to
  ty
  So
  G
   
  R
  M
  Ty
  Sc
  Sk
  Am
  Co
  Av
  Ra
  D
  G
  sh
  co
  es
  (w
  Th
  hi
  ame Notes:
  wap out one
  CWS, chang
  modes: 
  Blaster Attac
  kill: Blaster: 
  mmo: 60 
  ange: 3-30/1
  amage: 5D+
  Sniper Rifle
  kill: Blaster: 
  mmo: 20 
  ire Rate: 1 
  ire Control:
  iming), -1D t
  ange: 5-50/1
  amage: 6D 
  Anti-Armor A
  kill: Missile w
  mmo: 4 
  ire Rate: 1 
  ange: 3-30/1
  last Radius:
  amage: 5D+
  ource: Galax
  Mortar Laun
  Model: MerrS
  ype: Grenad
  cale: Charac
  kill: Missile w
  mmo: 5 
  ost: 2,500 
  vailability: 2
  ange: 10-100
  amage: By g
  ame Notes: 
  quipped trip
  o fire C-22 fr
  ypes as well. 
  ource: Arm
  alaxy at War
  otary Blast
  Model: Mer-S
  ype: Blaster 
  cale: Charac
  kill: Blaster: 
  mmo: 20 
  ost: 5,500 (p
  vailability: 3
  ange: 3-60/1
  amage: 7D 
  ame Notes:
  hots in bur
  oncentration
  stablished, 
  within 1 me
  he blaster is
  ip when firin
   As a single
  e set of atta
  ging it to o
  chment 
   blaster rifle 
  100/300 
  +1 
  e Attachmen
   blaster rifle 
  : +1D (whe
  o Point-blan
  150/500 
  Attachment 
  weapons: gr
  100/300 
  : 0-2/4/6 
  +2/4D+1/3D 
  xy at War (p
  ncher 
  bile
  onn Mo
  M
  de launcher 
  cter 
  weapons: Mo
  2, X 
  0/400/1 km 
  grenade type
   MobileMorta
  od to reduc
  rag grenades
   
  s and Equip
  r (page 40) 
  ter Cannon
  onn Z-6 rota
   cannon 
  cter 
   repeating bl
  power packs
  3, X 
  150/400 
  : The rotary
  rsts, each 
  n of blaster
  all followin
  eter) targets 
  s designed t
  ng, allowing
  e action, the
  achments on
  ne of its o
   
  t 
   
  en used for 
  nk shots. 
   
  renade launc
   
  age 39-40) 
  Mortar-3 
  ortar 
  e 
  ar has a sma
  e its weight.
  s, though it c
  pment Guid
  n 
  ary blaster ca
  lasters 
  : 50) 
  y blaster can
  burst delive
  r fire.  On
  ng shots ag
   are one dif
  to be brace
  g for more m
  e wielder ma
  n the DC-17
  other weapo
  one round o
  cher 
  all repulsorlif
  . It’s designe
  can fire othe
  de (page 34
  annon 
  nnon will fir
  ering a hig
  nce a hit 
  gainst nearb
  fficulty lowe
  ed against th
  mobility whe
  ay 
  M 
  on 
  of 
  ft-
  ed 
  er 
  4), 
  re 
  gh 
  is 
  by 
  er.  
  he 
  en 
  
  fi
  b
  to
  a
  S
   
  S
  M
  T
  S
  S
  A
  C
  A
  R
  D
  G
  v
  a
  v
  S
   
  T
  T
  S
  C
  S
  C
  A
  iring.  Howe
  bracing, the 
  o his blasters
  a generator fo
  Source: Gala
  Scatter Gun
  Model: Stand
  Type: Shotgu
  Scale: Chara
  Skill: Firearm
  Ammo: 10 
  Cost: 5,500 (s
  Availability: 
  Range: 3-8/14
  Damage: (po
  Game Notes
  variable base
  ammunition 
  velocity, thus
  Source: Gala
  Tactical Tra
  Type: Tracto
  Scale: Chara
  Crew: 2 
  Skill: Blaster 
  Cost: 8,000  
  Availability: 
  ever, when th
  character us
  s skill roll.  T
  or extended 
  axy at War (p
  n 
  dard scatter g
  un 
  cter 
  ms: shotgun 
  shell: 2) 
   2, F 
  4/24 
  oint-blank: 5D
  s: The dam
  ed on rang
  pellets disp
  s doing less d
  axy at War (p
  actor Beam
  r beam 
  cter 
   artillery: Tra
   4 
  he blaster is
  sing it takes
  The Z-6 may 
   firing withou
  page 40) 
  gun 
  D+1) 3D+2/
  mage of a s
  ge.  At long
  perse and 
  damage. 
  page 40) 
   
  actor beam 
  s used witho
   a -1D pena
  be attached 
  ut reloading.
  /2D/0D 
  scatter gun 
  ger range, t
  quickly loo
  out 
  alty 
   to 
  .   
  is 
  he 
  ose 
  Ra
  D
  G
  si
  th
  Th
  lif
  It 
  an
  in
  ne
  th
  da
  O
  Sm
  (a
  M
  (a
  La
  (a
  H
  (a
  Th
  be
  th
  th
  Te
  If 
  su
  to
  cr
  pe
  So
   
  A
  Ty
  Sc
  Sk
  Co
  Av
  Bl
  D
  G
  an
  Th
  in
  re
  w
  Ad
  m
  de
  ea
  So
   
  D
  Ty
  Sc
  Sk
  Co
  Av
  Bl
  D
  ange: 1-4/8/
  amage: 9D (
  ame Notes:
  milarly to sta
  he controller
  he damage 
  fting skill rol
   is generally 
  nd other arti
  n desperate s
  earby object
  hem at enem
  amage, cons
  Object size 
  mall 
   
  appro  1
  x 00kg
  Medium 
  approx 200 k
  arge 
   
  appro  3
  x 50 k
  uge 
   
  appro  6
  x 00 k
  his item requ
  e tripod- or v
  he tractor be
  he power g
  echnical roll 
   this is not d
  uffers a -2D p
  o crew the 
  rewman mu
  enalties appl
  ource: Galax
  Antipersonn
  ype: Directio
  cale: Charac
  kill: Demolit
  ost: 500 
  vailability: 2
  last Radius:
  amage: 6D/5
  ame Notes: 
  nd do not co
  he blast emi
  n a 60 degre
  emote trigge
  with a tripwir
  dditional mi
  mine detona
  etonate.  Li
  asy demolitio
  ource: Galax
  Detonite Co
  ype: Linear e
  cale: Charac
  kill: Demolit
  ost: 1,000 (1
  vailability: 1
  last Radius:
  amage: 4D+
  15 
  (lifting) 
  : The tactica
  arship tracto
  r to move o
  code opera
  l in order to 
   used to qui
  ificial barrier
  situations as
  ts and using
  mies.  To de
  sult the chart
  Lifting Di
  Easy 
   
  g) 
  Moderate
  kg) 
  Difficult  
  kg) 
  Very Diffic
  kg) 
  uires a gene
  vehicle-mou
  eam, one cre
  generator b
   at the same
  done succes
  penalty. If on
   generator 
  ust do bot
  ly). 
  xy at War (p
  nel Mine 
  onal explosiv
  cter 
  tion 
  2, X 
  : 2/4/6/8 
  5D/4D/3D 
   Antipersonn
  over the sam
  its from the m
  ee arc.  The 
  er, or by a tri
  re requires 
  ines can be 
  ates all min
  inking mine
  ons roll for e
  xy at War (p
  ord 
  explosive ch
  cter 
  tion 
  0 meters) 
  1, R 
  : 1 meter 
  +1 
  al tractor be
  or beams, tho
  objects in a
  ates as thou
   reposition h
  ickly constru
  rs, though it
  s a weapon 
  g the tractor 
  termine the 
  t below: 
  ifficulty 
   
   
   
   
  cult 
   
  rator to oper
  nted.  Before
  ewmember m
  by making 
  e round the b
  ssfully, the b
  nly one perso
  and tractor
  th (and mu
  age 42) 
  ve mine 
  nel mines ar
  me area as a 
  mine and sp
  mine can b
  ipwire.  Rigg
  an Easy dem
   linked so th
  nes in that
  es requires 
  each mine. 
  age 42-43) 
  harge 
  eam operate
  ough it allow
  any directio
  ugh it were 
  heavy object
  uct barricade
  t can be use
  by picking u
   beam to hu
   difficulty an
  Damage 
  4D 
  6D 
  8D 
  10D 
  rate and mu
  e every use o
  must regulat
  a Moderat
  beam is fire
  eam operato
  on is availab
  r beam, th
  ultiple actio
  re directiona
  normal min
  prays shrapn
  be rigged by 
  ging the min
  molitions ro
  hat when on
  t series als
  an addition
  es 
  ws 
  n.  
  a 
  ts.  
  es 
  ed 
  up 
  url 
  nd 
  ust 
  of 
  te 
  te 
  d. 
  or 
  le 
  at 
  on 
  al, 
  e.  
  el 
   a 
  ne 
  oll.  
  ne 
  so 
  nal 
  
  G
  e
  tr
  fo
  a
  s
  S
   
  Io
  T
  S
  S
  C
  A
  B
  D
  S
   
  L
  T
  S
  S
  C
  A
  B
  D
  G
  c
  s
  is
  p
  a
  th
  b
  S
   
  G
  M
  T
  S
  S
  C
  A
  C
  c
  A
  B
  Game Notes
  easy transpor
  rigger for d
  ocused expl
  areas.  Sever
  pliced togeth
  Source: Gala
  on Mine 
  Type: Droid/v
  Scale: Chara
  Skill: Demoli
  Cost: 800 
  Availability: 
  Blast Radius
  Damage: 7D/
  Source: Gala
  Limpet Min
  Type: Anti-ve
  Scale: Speed
  Skill: Demoli
  Cost: 300 
  Availability: 
  Blast Radius
  Damage: 5D 
  Game Notes
  character ma
  peeder or ve
  s placed with
  place and set
  after one rou
  he mine ade
  blast radius.  
  Source: Gala
  Glowing De
  Model: C.I.S.
  Type: Organi
  Scale: Chara
  Skill: Missile 
  Crew: 4 
  Ammo: 1 
  Cost: 15,000
  carrier vehicl
  Availability: 
  Body: 5D 
  : Detonite c
  rtation and r
  detonation.  
  losion with l
  ral segments
  her to create
  axy at War (p
  cord is stable
  vehicle disab
  cter 
  ition 
   2, X 
  s: 0-2/4/6/10 
  /5D/3D/2D io
  axy at War (p
  e 
  ehicle adhes
  der 
  ition 
   3, X 
  s: 1.5 meters
    
  : A limpet m
  ay place it 
  ery large dro
  h an Easy de
  ts an electro
  und, providi
  equate time
    
  axy at War (p
  efoliator 
   Glowing De
  ic annihilatio
  cter 
   weapons: ar
  0 (launcher,
  le), 3,500 (sh
  4, X 
  requires a tim
  Once laid, 
  little effect t
  s of detonate
  e a larger exp
  page 43) 
  e in spools f
  bling explosi
  onization 
  page 43) 
  ion mine 
   
  mine is desig
  on the hull 
  oid.  Once th
  emolitions ro
  onic fuse tha
  ing the cha
  e to move o
  page 43) 
  efoliator 
  on artillery pi
  rtillery 
   must be a
  hell) 
  mer or manu
   it provides
  to surroundi
  e cord may 
  plosion.   
  for 
  ive 
  gned so that
   of an enem
  he limpet mi
  oll, it seals in
  at will detona
  aracter placi
  out of its sm
  ual 
   a 
  ng 
  be 
  iece 
  attached to 
  t a 
  my 
  ne 
  nto 
  ate 
  ng 
  mall 
  Fi
  Ra
  Bl
  D
  G
  m
  lit
  in
  co
  en
  w
  ex
  m
  ta
  ei
  ot
  So
   
  A
   a 
  Ty
  Sc
  Sk
  Am
  Co
  Av
  Fi
  Bo
  Ra
  D
  G
  lo
  So
   
   
   
   
   
   
  ire Rate: 1/4
  ange: 1-2/5/
  last Radius:
  amage: 9D 
  ame Notes
  matter only (
  terally burni
  ntact (droids
  ompletely s
  nvironmenta
  weapon’s effe
  xpands outw
  meters per ro
  akes the dam
  ither dies or
  ther form of 
  ource: Galax
  Automated 
  ype: Automa
  cale: Charac
  kill: Blaster: 
  mmo: 150 
  ost: 2,500 (n
  vailability: 2
  ire Rate: 5 
  ody: 4D 
  ange: 3-30/1
  amage: 5D+
  ame Notes:
  ow-lighting p
  ource: Galax
  4 
  10 km 
  : 400 meters 
  : The defol
  (characters, 
  ng them up
  s, vehicles, b
  sheltered w
  al suits or ene
  ect. From th
  wards in a di
  ound. A crea
  mage every 
  r passes thro
   biological cl
  xy at War (pa
   Sentry Gun
  ated blaster t
  cter 
   repeating bl
  new), 1,000 (
  2, R 
  00/250 
  +2 
  : Has blaste
  enalties). 
  xy at War (pa
   
  liator blast 
  creatures an
  p, but leavin
  buildings). O
  within seal
  ergy shields 
  he impact po
  isc shape at
  ature affected
  subsequent 
  ough an ene
  leanser. 
  age 67) 
  n 
  turret 
  lasters 
  (used) 
  r 4D, search
  age 98) 
  affects livin
  nd plant life
  ng machine
  Only creature
  led vehicle
   can avoid th
  oint, the bla
  t a rate of 10
  d by the bla
   round until 
  ergy shield o
  h 6D (ignore
  ng 
  e), 
  ry 
  es 
  es, 
  he 
  ast 
  00 
  ast 
   it 
  or 
  es 
  
  Razor Wire 
  Model: Typical razor wire 
  Type: Battlefield terrain hazard 
  Scale: Character       
  Cost: 10 per square meter 
  Availability: 1   
  Damage: 3D 
  Game Notes: First, razor wire increases the 
  difficulty of any terrain by three difficulty levels.  
  For example, if terrain is Easy, it increases it to 
  Difficult (see Star Wars Roleplaying Game 2nd 
  Edition, Revised and Expanded page 101-103).  
  Second, if a character fails the movement roll, the 
  razor wire inflicts damage and entangles him. With 
  appropriate tools, a character can cut through the 
  wire with an Easy security roll. 
  Source: Galaxy at War (page 98) 
   
  Fragmentation Wire 
  Model: Typical fragmentation wire 
  Type: Battlefield terrain hazard 
  Scale: Character       
  Cost: 100 per square meter 
  Availability: 1   
  Blast Radius: 2 meters 
  Damage: 3D 
  Game Notes: Fragmentation wire looks very 
  similar to razor wire, and is most often intermixed 
  with it on a battlefield.  It requires a Difficult search 
  roll to notice the difference between them.  
  Fragmentation wire increases the difficulty of any 
  terrain by three difficulty levels.  If a character fails 
  a movement roll when moving into an area with 
  fragmentation wire, then the wire detonates. If a 
  character tries to cut through the wire, it also 
  detonates. 
  Source: Galaxy at War (page 98) 
   
  Repulsorlift Inhibitor 
  Type: Repulsorlift disabling mine 
  Scale: Speeder      
  Cost: 500 
  Availability: 2, X   
  Radius: 3 meters 
  Damage: 3D (ion damage) 
  Game Notes: The device is buried 1-2 meters 
  underground and generates an energy well that 
  disables repulsorlift engines within a 3-meter 
  radius. Any repulsorcraft travelling through the 
  energy well suffers 3D ion damage. The pilot must 
  make a Difficult repulsorlift operation roll to keep 
  the engines running at half speed, instead of 
  shutting down completely and slamming into the 
  ground. 
  Source: Galaxy at War (page 99) 
   
  Smart Mine 
  Type: Programmable mine 
  Scale: Character 
  Skill: Demolition 
  Cost: 500 
  Availability: 2, X 
  Blast Range: 2/4/6 
  Damage: 5D+2/4D+1/3D 
  Game Notes: The smart mine comes equipped 
  with a number of sensors that can evaluate 
  thermal emissions, heat or ground vibration.  With 
  a Moderate demolitions roll, a character can 
  program the mine to be triggered by a specific set 
  of parameters.  The mine may be programmed 
  with a limited blast radius, set to only detonate 
  with the pressure from a being upwards of a 
  certain weight or size, or when there is a specific 
  number of beings within the blast radius.  Smart 
  mines are also equipped with an IFF system that 
  allows it to distinguish allied units. 
  Source: Galaxy at War (page 100) 
   
  Heavy Artillery Cannon 
  Type: Heavy indirect fire cannon 
  Scale: Speeder 
  Skill: Artillery 
  Crew: 4 
  Ammo: 1 
  Cost: Not available for sale (ammo: 2,000) 
  Availability: 2, X 
  Body: 4D 
  Fire Rate: 1/3 
  Fire Control: 2D 
  Range: 20-40/100/200 km 
  Blast Radius: 4/8/12/16 
  Damage: 10D/8D/5D/2D 
  Source: Galaxy at War (pages 100-101) 
   
  Light Artillery Cannon 
  Type: Light indirect fire cannon 
  Scale: Speeder 
  Skill: Artillery 
  Crew: 2 
  Ammo: 1 
  Cost: Not available for sale (ammo: 1,000) 
  Availability: 2, X 
  Body: 3D 
  Fire Rate: 1/2 
  Fire Control: 2D 
  Range: 10-20/50/100 km 
  Blast Radius: 3/6/8/12 
  Damage: 8D/6D/4D/2D 
  Source: Galaxy at War (pages 100-101) 
   
  Field Gun 
  Type: Indirect fire cannon 
  Scale: Speeder 
  Skill: Artillery: Field Gun 
  Crew: 1 
  Ammo: 1 
  Cost: Not available for sale (ammo: 500) 
  Availability: 2, X 
  Fire Rate: 1/2 
  Range: 600-1.2/3/6 km 
  Blast Radius: 1/2/4/6 
  Damage: 4D/3D/2D/1D 
  Source: Galaxy at War (pages 100-101) 
   
  
  H
  T
  S
  S
  C
  A
  C
  A
  B
  F
  F
  R
  B
  D
  S
   
  F
  T
  S
  S
  C
  A
  C
  A
  F
  R
  B
  D
  S
   
  Io
  T
  S
  S
  C
  A
  C
  A
  F
  R
  B
  D
  S
  Howitzer 
  Type: Indirec
  Scale: Speed
  Skill: Artillery
  Crew: 3 
  Ammo: 1 
  Cost: Not ava
  Availability: 
  Body: 3D+1 
  Fire Rate: 1/2
  Fire Control:
  Range: 4-10/2
  Blast Radius
  Damage: 6D/
  Source: Gala
  Frag Morta
  Type: Portab
  Scale: Chara
  Skill: Artillery
  Crew: 1 
  Ammo: 1 
  Cost: Not ava
  Availability: 
  Fire Rate: 1/2
  Range: 350-7
  Blast Radius
  Damage: 4D
  Source: Gala
  on Mortar 
  Type: Portab
  Scale: Chara
  Skill: Artillery
  Crew: 1 
  Ammo: 1 
  Cost: Not ava
  Availability: 
  Fire Rate: 1/2
  Range: 350-7
  Blast Radius
  Damage: 4D
  Source: Gala
  ct fire canno
  der 
  y: Howitzer 
  ailable for sa
   2, X 
  2 
  : 1D 
  20/40 km 
  s: 2/4/6/8 
  /4D/2D/1D 
  axy at War (p
  r 
  ble indirect fi
  cter 
  y: mortar 
  ailable for sa
   2, X 
  2 
  750/2/3.5 km 
  s: 1/2/4 
  +2/3D+1/2D
  axy at War (p
   
  ble indirect fi
  cter 
  y: mortar 
  ailable for sa
   2, X 
  2 
  750/2/3.5 km 
  s: 1/2/4 
  +2/3D/2D+1
  axy at War (p
  n 
  ale (ammo: 7
  pages 100-10
  re weapon 
  ale (ammo: 3
   
  D 
  pages 100-10
  re weapon 
  ale (ammo: 4
   
  1 
  pages 100-10
  750) 
  01) 
  300) 
  01) 
  450) 
  01) 
  St
  Ty
  Sc
  Sk
  Cr
  Am
  Co
  Av
  Fi
  Ra
  Bl
  D
  So
   
  Th
  Ty
  Sc
  Sk
  Cr
  Am
  Co
  Av
  Fi
  Ra
  Bl
  D
  So
   
  O
  Ty
  Sc
  Sk
  Cr
  Am
  Co
  Av
  Bo
  Fi
  Fi
  Ra
  Bl
  D
  So
   
   
   
   
   
   
   
   
  tun Mortar
  ype: Portabl
  cale: Charac
  kill: Artillery
  rew: 1 
  mmo: 1 
  ost: Not ava
  vailability: 2
  ire Rate: 1/2
  ange: 350-75
  last Radius:
  amage: 4D+
  ource: Galax
  hermal Mo
  ype: Incendi
  cale: Charac
  kill: Artillery
  rew: 1 
  mmo: 1 
  ost: Not ava
  vailability: 2
  ire Rate: 1/2
  ange: 350-75
  last Radius:
  amage: 7D/5
  ource: Galax
  Orbital Turb
  ype: Orbital 
  cale: Capital
  kill: Capital s
  rew: 5 
  mmo: Unlim
  ost: Not ava
  vailability: 2
  ody: 3D 
  ire Rate: 1/4
  ire Control: 
  ange: Orbit-
  last Radius:
  amage: 5D 
  ource: Galax
  r 
  e indirect fir
  cter 
  : mortar 
  ilable for sal
  2, X 
  2 
  50/2/3.5 km 
  : 1/2/4 
  +1/3D+1/2D 
  xy at War (p
  ortar 
  iary indirect 
  cter 
  : mortar 
  ilable for sal
  2, X 
  2 
  50/2/3.5 km 
  : 2/4/8 
  5D/3D 
  xy at War (p
  bolasers 
   turbolaser b
  l 
  ship gunnery
  mited (power
  ilable for sal
  2, X 
  4 
   1D 
  -to-surface (a
  : 12 meters 
  xy at War (p
  re weapon 
  le (ammo: 45
   
  ages 100-101
   fire weapon
  le (ammo: 45
  ages 100-101
  bombardmen
  y 
  r generator) 
  le 
  always Long
  age 101) 
  50) 
  1) 
  n 
  50) 
  1) 
  nt 
   Range) 
  
  E
   
  T
  T
  S
  S
  C
  A
  F
  R
  G
  a
  d
  la
  a
  la
  ro
  S
   
  B
  M
  B
  T
  C
  A
  G
  g
  fr
  a
  s
  b
  a
  e
  a
  u
  e
  1
  S
  (
  4
   
  B
   
  Equipme
  Targeting L
  Type: Laser p
  Scale: Chara
  Skill: Targetin
  Cost: 50  
  Availability: 
  Fire Control:
  Range: 3-30/8
  Game Notes
  attack with a
  damage, but
  aser frequen
  against that 
  auncher or v
  ound. 
  Source: Gala
  Barabel Mic
  Model: Cresh
  Barabel Micro
  Type: Biologi
  Cost: 30,000 
  Availability: 
  Game Notes:
  gives +1D to 
  rom blaster a
  and back tors
  ubsequent h
  by one pip (+
  a maximum 
  every three m
  a blast pene
  user to be 
  exposed to b
  5 minutes, th
  Source: 
  Ga
  pages 85-86
  41-42), Galax
  Biohazard S
  ent 
  Laser 
  paint targetin
  cter 
  ng laser 
   2, F 
  : 2D 
  80/350 
  s: If a chara
  a targeting la
  t anyone w
  ncy gains a
   target with
  vehicle weap
  axy at War (p
  crobe Armo
  haldyne Indu
  obe Armor 
  ical blast ves
  4 
  : vest initially
   resist dama
  attacks to fro
  so. With eac
  hit by a blas
  +1D, +1D+1
   of 3D. The 
  minutes the v
  etrates the v
  wounded, 
  below-zero te
  he vest is de
  alladinium’s 
  ), Arms and
  xy at War (pa
  Suit 
  ng device 
  acter makes
  aser, the tar
  who knows 
  a +1D bon
  h a missile
  pon for the d
  page 42) 
  or 
  ustries  
  st 
  y  
  ge  
  ont  
  ch  
  ster bolt, the
  1, +1D+2, +
  vest drops b
  vest is not h
  vest enough
  the vest is 
  emperatures
  estroyed. 
   
  Fantastic 
  d Equipment
  age 44) 
  s a success
  rget suffers n
  that targeti
  nus to attac
  e or grena
  duration of th
  e vest goes u
  +2D, etc.) up 
  by one pip f
  hit by a blast
  h to allow t
   destroyed. 
  s for as little 
   
  Technolo
  t Guide (pag
   
  ful 
  no 
  ng 
  cks 
  de 
  hat 
  up 
   to 
  for 
  . If 
  he 
   If 
   as 
  ogy 
  ges 
  M
  Ty
  su
  Sc
  Co
  Av
  G
  pr
  as
  su
  re
  ph
  pe
  So
   
  C
  M
  Sc
  Ty
  Co
  Av
  G
  Ba
  en
  Ca
  se
  th
  if 
  m
  So
  Bo
  G
  (p
  En
  Sp
  Eq
  Ca
  44
   
  K
  M
  Ty
  Sc
  Co
  bl
  Av
  Up
  G
  Ar
  De
  Model: Regall
  ype: Protect
  uit 
  cale: Charac
  ost: 4,000 
  vailability: 2
  ame 
  Notes
  rotection ag
  s poisons or
  uit can prov
  equiring a fil
  hysical prote
  enalty. 
  ource: Galax
  amo Scout
  Model: Cresh
  cout Armor 
  ype: Light sc
  ost: 1,500 
  vailability: 2
  ame Notes: 
  asic Suit: +1
  nergy for tors
  amo Field: +
  earch or Perc
  hose trying to
   the wearer r
  motionless. 
  ource: 
  Ga
  ounty 
  Hun
  undark’s Fan
  pages 
  49-5
  ngagement 
  pecForce H
  quipment G
  ampaign Gu
  4) 
  Katarn Com
  Model: Katarn
  ype: Comma
  cale: Charac
  ost: 30,000 (
  lack market)
  vailability: 4
  pgrade Slot
  ame Notes: 
  rmor Protec
  exterity and 
  lis Engineeri
  tive chemica
  cter 
  2, F 
  s: 
  This 
  s
  gainst any at
  r hazardous 
  vide one h
  lter change. 
  ection, but th
  xy at War (p
  t Armor 
  haldyne Indus
  cout armor 
  2 
    
  D physical, +
  so, arms and
  +1D to difficu
  ception rolls 
  o spot the we
  remains 
  alaxy 
  Guide
  nters 
  (page
  ntastic Tech
  50), 
  Rule
  – 
  The 
  Handbook 
  Guide (page
  uide (page 6
  mmando Arm
  n-class Com
  ando armor 
  cter 
  (Not availabl
  ) 
  4, X 
  ts: 3 
    
  ction: +2D p
   related skills
  ng Filtrex Bio
  al and biolo
  uit 
  provide
  tmospheric 
   chemicals. 
  hour of clea
   The helmet
  he suit gives 
  age 44) 
  stries 
  +2 
  d legs. 
  ulty of 
   for 
  earer 
  e 
  10: 
  e 
  87), 
  nology 
  s 
  of 
  Rebel 
  (page 34),
  e 43), The 
  64), Galaxy 
  mor 
  mando Body
   
  le for sale - 2
  physical and
  s. 
  o/Chem Suit
  gical filtratio
  es 
  complet
  hazards suc
   A biohazar
  an air befor
  t provides +
   a -1 Dexteri
   Arms an
  Clone Wa
  at War (pag
  y Armor 
  250,000 in th
  d energy, -1
  t 
  on 
  te 
  ch 
  rd 
  re 
  +2 
  ity  
  nd 
  ars 
  ge 
  he 
  D 
  
  C
  R
  g
  c
  e
  c
  E
  w
  e
  s
  A
  W
  a
  T
  th
  In
  W
  m
  M
  S
  in
  s
  m
  b
  V
  1
  (
  U
  s
  ra
  a
  S
   
  M
  M
  T
  S
  C
  A
  U
  G
  A
  D
  Comlink: Ton
  Retractable 
  gauntlet, doe
  combat skill. 
  every time t
  case it uses th
  Environment 
  wearer to su
  environments
  pace for up 
  Auto-Bacta In
  Wounded 
  automatically
  This does not
  he 
  injury 
  ncapacitated
  Wounded T
  multiple bact
  MFTAS: 
  Mu
  System; adds
  n low-visibil
  kill uses ag
  meters per r
  blinding. 
  Viewplate: 
  00/200/500 
  See MFTAS, 
  Utility Belt: 
  pare blaster 
  ations, spare
  additional sup
  Source: Gala
  Marine Arm
  Model: Rebe
  Type: Pressu
  Scale: Chara
  Cost: Not ava
  Availability: 
  Upgrade Slo
  Game Notes:
  Armor Protec
  Dexterity and
  ngue-activate
  Vibroblade
  es STR+1D
   May be set t
  the user pu
  he brawling 
   Sealed: The
  urvive in ext
  s, underwat
  to 24 hours. 
  Injectors: Wh
  or 
  worse
  y injects ba
  t actually he
  penalty 
  by
  d character 
  Twice). Uni
  ta injections 
  ulti-Frequenc
  s +2D to Perc
  ity situations
  gainst target
  round; polar
  Macrobinoc
  meters ran
   above). 
  High-tension
   power pack
  e comlink, 
  pplies pouch
  axy at War (p
  mor 
  el Alliance Bo
  ure-suit armo
  cter 
  ailable for sa
   2, R 
  ots: 1 
  :  
  ction: +2D p
  d related skill
  ed helmet co
  e: 
  Conceal
  +2 damage
  to automatic
  nches a tar
   skill. 
  e armor’s se
  treme heat 
  ter, or in th
   
  hen the we
   
  injury, 
  cta on the 
  eal the woun
  y 
  1D 
  (and
  awake, as i
  t has a s
   grant no furt
  cy 
  Targeting
  ception and 
  s, +1D to ra
  ts moving m
  rized lenses 
  cular 
  imagi
  nge) with U
  n wire, gra
  ks, ion flares
  water packs
  hes. 
  page 44) 
  oarding Suit 
  or 
  ale 
  physical +1
  ls.  
  omlink. 
  ed 
  in 
  rig
  e, uses mel
  cally spring o
  rget, in whi
  eals allow t
  or cold, tox
  he vacuum 
  earer suffers
  the 
  syste
  affected are
  nd, but reduc
  d 
  keeps 
  if he was on
  single charg
  ther benefits
  g 
  Acquisitio
   search chec
  anged weapo
  more than 
   prevent flas
  ing 
  set 
  (5
  UV nightvisio
  appling hook
  , concentrat
  s, 2 medpac
  D energy, -
  ght 
  lee 
  out 
  ch 
  he 
  xic 
  of 
  s a 
  em 
  ea. 
  ces 
  an 
  nly 
  ge; 
  s. 
  on 
  cks 
  on 
  10 
  sh-
  50-
  on 
  ks, 
  ed 
  cs, 
  1D 
  Li
  va
  M
  by
  su
  Pr
  an
  pe
  So
   
  St
  M
  Ty
  Co
  Av
  G
  Ar
  St
  at
  at
  an
  he
  le
  H
  su
  hi
  sw
  us
  ar
  Ta
  da
  w
  10
  rig
  Du
  da
  10
  Re
  rig
  Se
  pr
  ro
  So
  60
   
  St
  M
  Ty
  Sc
  Sk
  Am
  de
  Co
  Av
  D
  D
  G
  re
  ar
  ex
  m
  ife Support: P
  acuum of spa
  Magnetic boot
  y -3 but allow
  urfaces (such
  ropulsion Pa
  nd allows 
  enalty in zero
  ource: Galax
  talker Arm
  Model: Salus 
  ype: Persona
  ost: 8
  to
  ,000 
  vailability: 3
  ame Notes: 
  rmor: Provid
  trength 
  for
  ttacks, +2D 
  ttacks; -2D t
  nd related sk
  ead, torso, 
  egs. 
  Heaviness: D
  uit’s weight,
  ide, 
  snea
  wimming 
  c
  sed while w
  rmor. 
  angle Gun:
  amage, use
  weapons skill
  0/30/60, mo
  ght arm. 
  uo-Flechette
  amage, use
  0/30/60, mou
  etractable Cl
  ght gauntlet.
  ensors: A s
  rovides +1D
  olls. 
  ource: Gun
  0-61), Galaxy
  tun Cloak 
  Model: Korom
  ype: Stun clo
  cale: Charac
  kill: Melee c
  mmo: 3 b
  epleted; hold
  ost: 1,500 
  vailability: 2
  ifficulty: Mo
  amage: 5D (
  ame Notes: 
  ecycles in th
  re used. The
  xternal gene
  make a Diffic
  Provides pro
  ace or other
  ts: reduces t
  ws a charact
  h as the outs
  ack: Adds +
  a characte
  o gravity. 
  xy at War (p
  or 
  Corporation
  al body armo
  o avoid conta
  3, R 
    
  des +2D to 
  r 
  physical 
   to energy 
  to Dexterity 
  kills. Covers 
  arms and 
  Due to this 
  , the skills 
  ak 
  and 
  cannot 
  be 
  wearing this 
  : 4D stun 
  es missile 
  l, ra ges: 3-
  n
  ounted on 
  e Rifle: 5D 
  es armor w
  unted on righ
  Claws: STR+2
   
  sensor pod 
  D to search, a
  ndark’s Fant
  y at War (pag
  mondain PDS
  oak 
  cter 
  combat 
  before pow
  ds a total of 8
  2 
  oderate (Easy
  (stun damag
   The stun cl
  hree minutes
  e cell can b
  erator in tw
  ult melee pa
  otection for 2
  r hostile envi
  the characte
  ter to walk a
  side hull of a
  1D to all sw
  r to mane
  age 45) 
  n M-10 Stalke
  or 
  act with the c
  weapons ski
  ht forearm ar
  2D damage,
  and targeti
  and +1D to w
  astic Techn
  ge 45) 
  S, Inc. Model
  wer cell is
  8 charges 
  y if target is a
  ge) 
  loak has a m
  s after the i
  be powered 
  wo rounds. A
  arry or braw
  24 hours in th
  ronments.    
  r’s movemen
  along metall
  a ship). 
  wimming roll
  uver withou
  er Armor 
  cloak. 
  ll, ranges: 
  rmor. 
   concealed 
  ing compute
  weapons sk
  nology (page
  l SVT-300 
  s temporari
  attacking) 
  micro cell th
  initial charge
   up from an
  A target mu
  wling parry ro
  he 
   
  nt 
  ic 
  ls, 
  ut 
  3-
  in 
  er 
  kill 
  es 
  ily 
  at 
  es 
  ny 
  ust 
  oll 
  
  S
  8
  G
   
  A
  T
  S
  C
  A
  G
  c
  th
  re
  b
  e
  fi
  s
  S
   
  C
  M
  T
  S
  C
  A
  G
  d
  s
  2
  ra
  c
  s
  b
  Source: Gala
  86), Gundark
  Galaxy at Wa
  Anti-Rad Do
  Type: Radiat
  Skill: First aid
  Cost: 50  
  Availability: 
  Game Notes
  character be
  hat characte
  esist the effe
  be used to
  exposure.  If
  irst aid or (A
  uffering from
  Source: Gala
  Camo-Netti
  Model: Fabri
  Type: Camo-
  Skill: Hide 
  Cost: 3,500 
  Availability: 
  Game Notes
  difficulty to 
  ensor-scann
  250 meters. 
  ange of less
  camo-nets a
  canning equ
  because of th
  axy Guide 1
  k’s Fantastic
  ar (page 45) 
  ose 
  ion Inoculati
  d 
   2 
  s: If an ant
  efore enterin
  er receives 
  ects of radia
  o treat a c
  f used after 
  (A) Medicine
  m radiation s
  axy at War (p
  ing 
  tech CN-15 C
  -netting 
  2, R 
  s: Camo-ne
  detect the 
  ning equipm
  Camo-nettin
  s than 250 m
  ar eused i
  uipment gain
  he interferen
  10: Bounty H
  c Technolog
  ion  
  ti-rad dose 
  ng a high ra
  +2D to sta
  ation.  The d
  character a
  exposure, it
   rolls to trea
  sickness. 
  page 45) 
  Camouflage 
  etting adds 
  camouflage
  ent at range
  ng offers n
  meters. If mo
  in tandem, 
  ns a +1D to d
  nce the nets c
  Hunters (pa
  gy (page 12
  is given to 
  adiation zon
  amina rolls 
  dose may al
  after radiatio
  t adds +1D 
  at a charact
   Netting 
  +2D to t
  d object w
  es greater th
  o bonus at 
  ore than thr
   the senso
  detect the ne
  cause. 
  age 
  2), 
   a 
  ne, 
  to 
  lso 
  on 
   to 
  ter 
  he 
  ith 
  an 
   a 
  ree 
  or-
  ets 
  So
  10
  H
  So
  G
  (p
   
  C
  M
  Ty
  Co
  Av
  G
  to
  of
  So
  En
  Sp
  (p
  Eq
  45
  (p
  W
   
  C
  Ty
  di
  Sk
  Co
  Av
  G
  ba
  co
  W
  ho
  dr
  w
  in
  co
  m
  an
  So
   
  C
  Ty
  Sk
  Co
  Av
  G
  co
  la
  be
  Th
  on
  tra
  ha
  ca
  lo
  co
  So
   
   
  ource: Gun
  06), Rules of
  andbook (p
  ourcebook (
  uide (page 9
  page 65), Gal
  amouflage
  Model: A/KT C
  ype: Cloth fa
  ost: 250 
  vailability: 1
  ame Notes:
  o sneak, +2D
  f more than 3
  ource: 
  R
  ngagement –
  pecForce 
  page 33), 
  quipment G
  5), Ultimate A
  page 154), 
  War (page 46)
  om Scramb
  ype: Comm
  isruption uni
  kill: Commu
  ost: 6,000 
  vailability: 2
  ame Notes:
  ackpack un
  onnected to 
  With an Easy 
  ostile comm
  roid remote 
  with white n
  nto or out of 
  ommunicatio
  minute, as th
  nd adapts to 
  ource: Galax
  omlink Tig
  ype: Secure 
  kill: Commu
  ost: 300 
  vailability: 2
  ame Notes: 
  omlinks or 
  aser 
  to 
  tra
  etween two
  his helps pre
  n the batt
  ansmission 
  ave direct lin
  annot pick u
  ocated direc
  ommunicatin
  ource: Galax
  ndark’s Fant
  f Engagemen
  page 44), S
  (pages 110-1
  92), The Clon
  laxy at War (
  e Poncho 
  Camouflage 
  atigues 
  1 
   Adds +1D 
  D at ranges 
  35 meters. 
  Rules 
  of 
  – The Rebel 
  Handbook 
  Arms and 
  Guide (page 
  Adversaries 
  Galaxy at 
  ) 
  bler 
  munications 
  it 
  unications 
  2, X 
  : A com scr
  nit and car
   a power sou
   communica
  munication, H
   receivers w
  oise and jam
  f the affected
  ons roll.  The
  he com scra
   block signal
  xy at War (p
  ghtbeam 
   communica
  unications  
  2, F 
   The tightbea
  transceivers
  ansmit 
  enc
  o parties eq
  event interce
  tlefield. How
  to be receiv
  ne of sight. C
  up the trans
  ctly in the 
  ng individua
  xy at War (p
  tastic Techn
  nt – The Reb
  Shadows of
  12), Arms an
  ne Wars Cam
  (page 46) 
   Poncho 
  rambler is m
  rried into e
  urce, and the
  ations roll, al
  HoloNet trans
  within 20 km
  mmed.  Ge
  d area requi
  e roll must b
  ambler cont
  ls it locates. 
  age 46) 
  ation interfac
  am is a head
  s that utilize
  crypted 
  co
  quipped with
  eption of com
  wever, in 
  ved, the two
  Communica
  smission un
  path betwe
  als. 
  age 46) 
  nology (pag
  bel SpecForc
  f the Empir
  nd Equipmen
  mpaign Guid
  mounted on 
  enemy line
  en left behin
  ll friendly an
  smission, an
  m are floode
  etting a sign
  ires a Difficu
  be made eve
  tinually scan
   
  ce 
  dset add-on t
  es a focuse
  ommunicatio
  h the devic
  mmunication
  order for 
  o parties mu
  ation scanne
  nless they ar
  een the tw
  ge 
  ce 
  re 
  nt 
  de 
   a 
  es, 
  d.  
  nd 
  nd 
  ed 
  nal 
  ult 
  ry 
  ns 
  to 
  ed 
  on 
  e.  
  ns 
  a 
  ust 
  rs 
  re 
  wo 
  
  C
  M
  T
  S
  C
  A
  G
  c
  B
  d
  b
  D
  d
  p
  d
  d
  in
  S
  S
  E
  4
   
  C
  M
  T
  C
  A
  G
  s
  m
  p
  O
  la
  W
  c
  s
  a
  in
  in
  a
  a
  s
  S
   
  D
  M
  D
  M
  T
  S
  m
  C
  G
  d
  re
  s
  re
  m
  n
  d
  T
  a
  Comm Scan
  Model: Couri
  Type: Comm
  Skill: Sensors
  Cost: 2,500  
  Availability: 
  Game Notes
  comlink, tran
  By making a 
  detect the n
  being broadc
  Difficult sens
  distance to t
  provides +2
  decode an e
  device can 
  ntercepts. 
  Source: Ru
  SpecForce 
  Equipment G
  46) 
  Cryogenic P
  Model: Medv
  Type: Cryoge
  Cost: 300 
  Availability: 
  Game Notes
  tabilize wou
  may be tran
  pouch is wo
  Once the ca
  arge enough
  When the po
  compound 
  uspended a
  an unconscio
  nside, a Mor
  n 2 rounds. T
  a character i
  although it c
  ource with a
  Source: Gala
  Droid Diagn
  Model: 
  Droid Monito
  Mk-11 Droid D
  Type: Droid d
  Skill: Droid 
  ming, droid r
  Cost: 200 
  Game Notes:
  droid program
  equired for
  ystems 
  ch
  eadout 
  (t
  minutes). Di
  normally req
  diagnostic’s 
  This bonus is
  apply to majo
  nner  
  ier Commun
  m detector an
  s and comm
  2, R  
  s: Allows us
  nsceiver, an
  Moderate se
  number and 
  casted within
  sors roll ind
  he broadcas
  2D to any 
  ncrypted tra
  also reco
  les of Eng
  Handbook 
  Guide (page 
  Pouch 
  vec Cryonex 
  enic stabilizin
   3 
  s: Cryogeni
  unded soldie
  nsported to 
  orn as a sm
  anister is ope
  h to fit most h
  ouch is seal
  capable of 
  animation.  P
  ous characte
  rtally Wound
  The pouch h
  in suspende
  can be hook
  an Easy Tech
  axy at War (p
  nostic 
  Interstellar 
  oring, Inc. 
  Diagnostic 
  diagnostic 
   program-
  epair 
  : Very Easy 
  mming roll 
  r standard 
  heck 
  and 
  takes 
  30 
  iagnostic as
  quire an Easy
  expertise ad
  s for mainte
  or repairs or 
  nications Sca
  nd scanner  
  munications  
  er to detect
  nd HoloNet 
  ensors roll, a
   type of co
  n a 50 kilom
  dicates the 
  st point.  Th
  communica
  ansmission it
  ord any tra
  gagement –
  (page 42)
  89), Galaxy 
   Cryogenic P
  ng unit 
  ic pouches 
  ers on the fie
   medical fa
  mall canister
  ened, it rele
  humanoid-si
  ed it release
   keeping a
  Placing the 
  er takes one
  ded characte
  has enough p
  ed animation
  ked up to a
  hnical roll. 
  page 46) 
  ssisted repa
  y droid repa
  dds +1D to
  enance only 
   modification
  anner  
  t and tap in
  transmission
  a character c
  mmunicatio
  meter radius. 
  direction an
  his device al
  ations roll 
  t detects.  T
  ansmission 
  – The Reb
  ), Arms an
  at Wars (pa
  Pouch 
  are used 
  eld so that th
  acilities.  T
  r on the be
  eases a pou
  ized creature
  es a cryogen
  a creature 
  pouch aroun
  e round. On
  er is stabiliz
  power to ke
  n for 24 hou
  another pow
  air procedur
  air roll and t
  o the skill ro
   and does n
  ns. 
  nto 
  ns.  
  an 
  ons 
    A 
  nd 
  lso 
  to 
  he 
  it 
  bel 
  nd 
  age 
  to 
  hey 
  he 
  elt.  
  ch 
  es.  
  nic 
  in 
  nd 
  nce 
  ed 
  ep 
  urs, 
  wer 
  res 
  he 
  oll. 
  not 
  So
  26
  at
   
  Fi
  Ty
  Co
  Av
  G
  th
  m
  nu
  da
  fo
  po
  us
  bo
  So
   
  Pe
  Ty
  Co
  Av
  G
  ea
  on
  pr
  he
  br
  Sp
  lim
  di
  So
   
  Pl
  Ty
  Co
  Av
  G
  up
  ac
  m
  Th
  ov
  th
  pl
  ro
  th
  br
  So
  ource: Galla
  6), Arms and
  t War (page 
  ield Food P
  ype: Food de
  ost: 1,500 
  vailability: 1
  ame Notes: 
  hree pounds 
  minute, turns
  utritious pas
  ay.  It can b
  ood for up
  oisonous, to
  sed in the m
  onus against
  ource: Galax
  ersonal Fie
  ype: Persona
  ost: 500 
  vailability: 2
  ame Notes:
  asy transport
  ne humanoi
  rovides +3D
  eat and co
  reathable atm
  pecial filam
  mited camo
  ifficulty to de
  ource: Galax
  lasma Brid
  ype: Energy 
  ost: 12,500 
  vailability: 3
  ame Notes:
  p to a genera
  ctivated, a b
  meters long is
  his bridge p
  ver difficult 
  he generato
  lasma bridge
  ounds.  If an
  he bridge sh
  ridge fall. 
  ource: Galax
  adinium’s Fa
  d Equipment
  46) 
  Processor 
  econtaminat
  1 
   The field fo
   of local flor
  s them int
  te that can s
  be programm
   to ten d
  oxic or rad
  mix, the unit 
  t their harmf
  xy at War (p
  eld Shelter 
  al compact t
  2 
  : The perso
  tation, and e
  id-sized cha
  D to survival r
  old.  It also
  mosphere in
  ments on th
  ouflage, add
  etect the she
  xy at War (p
  ge 
   retractable w
  3 
   The plasma
  ator or const
  bridge 10 me
  s extended 
  provides a su
  or otherwis
  or is destroy
  e has enoug
  nother powe
  huts down an
  xy at War (p
  antastic Tech
  t Guide (pag
  tion process
  ood processo
  ra and fauna
  to a gray, 
  sustain an in
  med to mak
  different spe
  dioactive ing
   provides a 
  ful effects. 
  age 47) 
  tent 
  onal field te
  expands to a
  aracter.  Wh
  rolls to resist
  o contains 
  n cases of air
  he exterior 
  ding +1D to
  elter. 
  age 47) 
  walkway 
  a bridge mu
  tant power s
  eters wide a
  from a plasm
  urface for tro
  se impassab
  yed or dea
  gh power st
  er supply is 
  nd any char
  age 47) 
  hnology (pag
  ge 96), Galax
  sor 
  or takes up t
  a and, after 
  tasteless y
  ndividual for 
  ke appropria
  ecies. If an
  gredients ar
  +3D stamin
  ent allows fo
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  t the effects o
  one hour o
  rborne toxin
  also provid
  o the searc
  ust be hooke
  supply.  Whe
  and up to 20
  ma generato
  oops to cros
  ble terrain.  
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  tored for tw
  not provide
  racters on th
  ge 
  xy 
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   a 
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  00 
  or.  
  ss 
  If 
  he 
  wo 
  d, 
  he 
  
  Proximity Flare 
  Type: Early warning flare 
  Cost: 50 
  Availability: 1 
  Game Notes: The proximity flare has a spike on 
   placed securely on the 
  and the other end contains the flare 
  ever a character or creature as large 
  vailability: 1 
  tion detector can pick up 
  etector provides 
  oded display that indicates whether the 
  mal background radiation, very low, 
  vailability: 2 
  ing beacon can be used in a 
   be used to signal a target 
  rdment or signal for an emergency 
  eacon has a magnetic bottom for 
  vailability: 2 
  ation visors provide 1D+2 
  o fire physical rounds or 
  apons. 
  The 
  visor 
  accounts 
  for 
  factors such as wind, barometric 
  Model: Meredex Atmospherics EMS-90 
  Type: Emergency shelter 
  Cost: 800 
  Availability: 2 
  equired for 
  in 30 seconds. Puncture 
  sistant, opaque bubble has a Strength of 
   damage and atmosphere loss. It 
   are just that, simple 
  placements of a lost limb, or other body part that 
  exactly mimic the original.  
  aracters 
  6 
  ost: 80,000 for unit, 70,000 for surgery, 400 
  org/droid interface 
  puter programming/ 
   up to 8D 
  al information. Cyborg can read 
  one end allowing it to be
  ground, 
  emitter.  When
  as a small child or larger steps within 5 meters of 
  the flare’s sensors, they sense the shift in air 
  pressure and  launch the flare, casting light in a 15 
  meter radius and foiling any attempt to sneak into 
  the area. A character can avoid setting off the 
  flare’s sensors by moving extremely slowly and 
  smoothly (Very Difficult sneak roll).  The proximity 
  flare can be used as a makeshift weapon if aimed 
  horizontally.  Any character hit takes 4D damage. 
  Source: Galaxy at War (page 47) 
   
  Radiation Detector 
  Type: Radiation scanning device 
  Cost: 50 
  A
  Game Notes: A radia
  radiation within 10 meters.  The d
  a color-c
  radiation is nor
  low, medium, high, or extreme.  The detector also 
  has optional audio and vibration settings.   
  Source: Galaxy at War (page 47) 
   
  Targeting Beacon 
  Type: Portable beacon 
  Cost: 300 
  A
  Game Notes: A target
  variety of ways.  It may
  for bomba
  pickup.  The b
  attachment to vehicles or buildings, plus an 
  extending spike for mounting on the ground.  The 
  beacon may be set to produce visible, ultraviolet, 
  or infrared light. The light can be tuned to a 
  specific frequency, so that only allies who know it 
  will detect it. Adjusting the frequency requires a 
  Moderate sensors roll. In clear weather the beacon 
  is visible up to 2 kilometers away. 
  Source: Galaxy at War (page 47) 
   
  Triangulation Visor 
  Type: Targeting headgear 
  Cost: 1,400 
  A
  Game Notes: Triangul
  fire control to all skill rolls t
  missile 
  we
  environmental 
  pressure, and other factors for precise targeting, 
  thus have no use for energy or sound based 
  weaponry. 
  This 
  item 
  cannot 
  be 
  worn 
  in 
  conjunction with any other headgear. 
  Source: Galaxy at War (page 47) 
  Vacuum Pouch 
  Game Notes: An Easy Dexterity roll is r
  removal and inflation with
  and heat re
  1D+2 to resist
  provides sufficient air, heat and pressure to sustain 
  a humanoid in hard vacuum for up to 2 hours. 
  Source: 
  Galladinium’s 
  Fantastic 
  Technology 
  (pages 42-43), Arms and Equipment Guide (page 
  95), Galaxy at War (page 47) 
   
  Optional Rule:  
  Cybernetic Prosthesis and upgrades 
  Most cybernetic replacements
  re
  is designed to 
  However, in some places of the galaxy ch
  can find underground surgeons willing to design 
  and install enhancements.  Such prosthetic limbs 
  have special features and if you are using the 
  upgrade rules from the Scum and Villainy 
  conversion guide, then you may treat prosthetics as 
  having 1 free upgrade slot.  Most cybernetic 
  prosthetics can benefit from the following universal 
  upgrades: cloaked, dual gear, environmental 
  sealing, extra power source, secret compartment, 
  storage capacity, and ion-shielding.  
  Source: Galaxy at War (page 48) 
   
  Cyborg Construct 
  Model: BioTech Borg Construct AJ^
  Type: Basic cyborg construct 
  C
  cheaper if without cyb
  Cyber Points: 3 
  Game Notes: Increases com
  repair by 2D. Increases any Knowledge or 
  Technical skill by 1D. Construct can store
  worth of addition
  the data in his data banks at any time. 
  
   
  Skeletal Reinforcement 
  Model: 
  BioTech 
  Superstruct 
  Skeletal 
  Reinforcement 
  Type: Skeleton reinforcement 
  Scale: Character 
  Skill: Medicine: cyborging (to install) 
  Cost: 10,000 (surgery: 50,000) 
  Availability: 2, R 
  Difficulty: To install: Heroic 
  Source: Cracken’s Rebel Field Guide (page 31), 
  Hero’s Guide (page 130), Rebellion Era Campaign 
  odel: BioTech Subcutaneous Comlink 
  ystem  
   subcutaneous comlink transmits 
  rough the character’s 
  Model: Neuro-Saav Hifold Sensory Package 
  Type: Increases Perception attribute/skills 
  ’s Rebel Field Guide (page 38), 
  ype: Prosthetic eye 
  cale: Character 
  ging (to install) 
  odel 
   install) 
  e medicine roll to install eye fails by less than 5 points, the limb has a side effect (listed 
  eat sources 
  ks 
   
   
  e (p
  r (page 49) 
  Game Notes: Subject gains +1D to resist physical 
  damage. If the medicine roll to install fails by less 
  than 5 points, subject suffers a -1D penalty to 
  Strength-based actions. This cannot be recovered 
  until the cybernetic component is removed. 
  Guide (page 149), Galaxy at War (page 49) 
   
  Subcutaneous Comlink 
  M
  Source: Hero’s Guide (pages 130-131), Galaxy at 
  War (page 50) 
  Type: Embedded comlink s
  Skill: Medicine: cyborging (to install) 
   
  Cost: 4,000 (3,000 surgery cost) 
  Hifold Sensory Package 
  Availability: 2, R 
  Difficulty: To install: Easy 
  Game Notes: The
  and receives signals th
  auditory and vocal organs.  It allows the character 
  to send and receive transmissions with only the 
  slightest of vocalizations.  The benefit is that 
  comlink transmission can be made with such 
  slight noise that they cannot be heard by others.   
  Source: Galaxy at War (page 49) 
   
  Cybernetic Eye 
   
   
   
   
  Cost: 400 credits per pip 
   
  Cyber Points: 2 
   
  Source: Cracken
   
  Hero’s Guide (page 131), Galaxy at War (page 50) 
   
   
   
   
   
   
  T
  S
  Skill: Medicine: cybor
  Cost: Varies by m
  Availability: 2, R 
  Difficulty: Moderate (to
  Game Notes: If th
  below). 
  Item 
   
   
  Bonus  
     
  Price 
  Surgery 
  Side Effect 
  Flare Suppressor 
  Can’t be flash-blinded 250 
  1,900 
   
  -1 on attack rolls 
  IR Sensor 
       
  Darkvision to 30m 
  300 
  2,250 
   
  Blinded by nearby h
  Optical Enhancer 
  +1D to search    
  450 
  3,400 
   
  -1D to ranged atta
   
  cks 
  Targeting E
        
  +1 on ranged attac
  500 
  3,750 
   
  -1D to search 
  ye 
  Telescopic Eye      
  Reduced search ra
  500 
  3,750 
   
  -1D to search 
   
  nge
  Source: Hero’s Guid
  ages 129-130), Galaxy at Wa
  
  Tremor Sensor 
  Game Notes: There are so
  Type: Cyber sensor 
  being
  Scale: Character 
  Skill: Medicine: cyborging (to install) 
  : 3,750) 
  lt 
  t sensor picks up sonic vibration, 
  tect the presence of 
  ing 
  ype: Prosthesis upgrade 
  Cyborging (to install)  
  rate  
  t cost: 1 
  The ion shielding protects the 
   all ion damage.  For a 
  t 
  Model: Via-Tech Industries Cybernetic Support 
  system 
  dicine: cyborging (to install) 
  me instances where a 
   has suffered such extensive damage that 
   organic components must be 
  ffer incredible 
  ntains a life-support system 
  ming device 
  er, walker or starfighter 
  2 at 
  : A chaff gun shoots a canister packed 
  rs that confuse sensor data, 
  Cost: 400 (surgery
  Availability: 2, R 
  Difficulty: To install: Difficu
  Game Notes: Foo
  allowing the character to de
  anything within 20 meters if it’s moving in contact 
  with the ground. With a search versus sneak 
  opposed roll, the subject can also determine the 
  precise location of the target. Subject must activate 
  sensor and remain motionless to use this ability. If 
  the medicine roll to install fails by less than 5 
  points, subject suffers a constant -2 penalty to both 
  Strength and Dexterity actions, and can’t move 
  beyond Cruising speed. 
  Source: Hero’s Guide (page 131), Galaxy at War 
  (page 50) 
   
  Ion Shield
  T
  Skill: Medicine: 
  Difficulty: To install: Mode
  Cost: 1,000  
  Availability: 2  
  Upgrade slo
  Game Notes: 
  prosthetic limb from
  character with prosthetics to be completely 
  protected from ion damage, then all of that 
  character’s cybernetic prosthetics must have the 
  ion shielding. 
  Source: Galaxy at War (page 50) 
   
  Total Cybernetic Replacemen
  Type: Full cybernetic biological replacement 
  Skill: Me
  Cost: 90,000 (15,000 surgery cost) 
  Availability: 2, R 
  Difficulty: To install: Very Difficult 
  almost all of the
  replaced.  Should a being su
  damage, but the vital organs still remain in 
  sufficient working condition, they may have a 
  series of prosthetic and life-support surgeries that 
  would constitute a total cybernetic replacement. In 
  an instance where a character would normally die, 
  he may have the option of spending a Force Point 
  to stay alive long enough for his companions to 
  transport him to a medical facility to attempt a 
  complete cybernetic replacement.  The complete 
  changeover surgery is long and complicated.  It 
  requires six separate Very Difficult (A) Medicine or 
  cyborging rolls.  If any one of the rolls fails, then the 
  character dies.  If all six rolls are successful, then 
  the character has the same stats as before the 
  injuries.  However, the character gains the Hybrid 
  Cyborg special ability: 
  Hybrid Cyborg – A cyborg may install any droid 
  upgrade or attachment with the exception of those 
  that would enhance a droid’s heuristic processor.  
  The cyborg chassis co
  that makes the character immune to atmospheric 
  and inhaled poison hazards.  Hybrid Cyborgs are 
  bound by the same rules that govern cybernetic 
  enhancement 
  (see 
  Galladinium’s 
  Fantastic 
  Technology pages 5-6), and the replacement 
  counts as six separate enhancements.  
  Source: Galaxy at War (page 50) 
    
  Chaff Gun 
  Model: Arakyd Caltrop-5 Chaff Gun 
  Type: Flechette-based sensor jam
  Scale: Speed
  Cost: 2,000 
  Ammo: 6 canisters (can be expanded to up to 1
  500 per extra canister) 
  Availability: 2, R 
  Game Notes
  with thousands of durasteel shrapnel pieces and 
  dozens of tiny scramble
  making it difficult to lock onto the vessel with 
  missiles, torpedoes or fire control computers. 
  During the entire round where the chaff gun is 
  fired, all attempts to target the vessel suffer a -2D 
  penalty. Besides, any other vehicle flying through 
  the deployed chaff cloud suffers a -2D piloting 
  penalty. 
  Source: Galaxy at War (page 67) 
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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SOURCE: textdata/thevault/Star Wars [multi]/SWD6/Misc/SWD6 - Galaxy at War.pdf