TEXT: GLOAMHOLD
  DEITIES & DEMONS
  
  	
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  DEITIES & DEMONS 
  Deities & Demons offers a comprehensive overview of the various divine and demonic powers commonly worshipped in Ashlar and its 
  surrounds. Herein, gathered together for the ﬁrst time, are details of humanity’s major and minor powers along with a ﬁrst look at the 
  dwarven, elven, gnome, halﬂing and orcish pantheons and the fell, ancient powers of Amon-Pyr and Dagon. 
  This lavishly illustrated supplement is designed for use with the Duchy of Ashlar and the Gloamhold Campaign Guide, and is also compatible 
  with The Lonely Coast. 
  C RE DI TS 
  Design: Creighton Broadhurst 
  Additional Design: Steve Hood 
  Development: Creighton Broadhurst  
  Art: William McAusland and Matt Morrow. Some artwork 
  copyright William McAusland, used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2019. 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress
  CONTENTS 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Foreword 
  2 
  ................................................................................................
  Major Human Powers 
  4 
  ............................................................................
  Abarin 
  4 
  ...............................................................................................
  Conn 
  4 
  .................................................................................................
  Darlen 
  4 
  ...............................................................................................
  Morden 
  5 
  ............................................................................................
  Mother, the 
  5 
  ......................................................................................
  Serat 
  5 
  .................................................................................................
  Minor Human Powers 
  6 
  ...........................................................................
  Behron 
  6 
  ..............................................................................................
  Braal 
  6 
  ..................................................................................................
  Kalron 
  6 
  ...............................................................................................
  Melandia 
  7 
  ..........................................................................................
  Suvia 
  7 
  .................................................................................................
  Temys 
  7 
  ...............................................................................................
  Vainamon 
  7 
  .........................................................................................
  Non-Human Powers 
  8 
  ..............................................................................
  Amon-Pyr 
  8 
  .........................................................................................
  Dagon 
  8 
  ..............................................................................................
  Dwarven Pantheon 
  8 
  .........................................................................
  Elven Pantheon 
  9 
  ...............................................................................
  Gnomish Pantheon 
  9 
  .........................................................................
  Halﬂing Pantheon 
  9 
  ...........................................................................
  Orc Pantheon 
  9 
  ..................................................................................
  Deities & Demons at a Glance 
  10 
  ..........................................................
  Dwarven Powers 
  10 
  ...........................................................................
  Elven Powers 
  10 
  .................................................................................
  Gnomish Powers 
  10 
  ...........................................................................
  Halﬂing Powers 
  10 
  .............................................................................
  Human Major Powers 
  11 
  ...................................................................
  Human Minor Powers 
  11 
  ...................................................................
  Non-Human Powers 
  11 
  .....................................................................
  OGL V1.0A 
  12
  ...........................................................................................
  
  F O REWO RD
  Deities & Demons has been a supplement a long time in the 
  making. I designed the ﬁrst deities in this book—Darlen and Braal—
  almost ten years ago for the adventure Retribution. Conn quickly 
  followed for The Lonely Coast and a few others have appeared in 
  various supplements as I needed them. (I like “organic” design). 
  Many others are much more recent creations and have only 
  appeared since I started my own campaign—Adventures in 
  Shadow—set in the Duchy of Ashlar. 
   
  A close reading of the text will detect many of the deities—
  although richly detailed—ﬁll relatively generic roles. That’s a 
  deliberate design decision. While I hope you’ll use the 
  deities herein in your campaign (particularly if 
  you are running a campaign set in Ashlar) I 
  also wanted to make it easy to swap them out 
  for deities already extant in your campaign. In that 
  way you can pick and choose what you add to your 
  own game. 
  PATREON 
  You might be aware Raging Swan Press is on Patreon. 
  We signed up at the start of April 2015, and it’s 
  going rather marvellously. The thrust of our 
  Patreon campaign is to be able to afford better rates of pay for 
  our freelance game designers. As I’m sure you know, the 
  economics of 3PP are notoriously tight, but Patreon gives us at 
  Raging Swan Press a way to increase our freelancer rates. At time 
  of writing, we’ve already massively increased our word rate to 11 
  cents a word, which gives me a warm, fuzzy feeling. We want to 
  pay more, but to do that we need your help! If you sign up, you 
  get our supplements earlier than normal and cheaper than 
  normal. Even better, you can pledge what you want and cancel 
  when you want. If you are interested in supporting us, check out 
  patreon.com/ragingswanpress or head over to patreon.com and 
  search for Raging Swan! 
  THANK YOU! 
  Thank you for picking up this Deities & Demons. I hope you enjoy 
  it and that it enhances your campaign. Let me know what you 
  think of the book by leaving a review where you bought it or by 
  dropping me a line at creighton@ragingswan.com. As always, 
  thank you for supporting Raging Swan Press, and good luck with 
  your game!  
  Creighton 
  June, 2019 
  Global HQ
  �2
  
  �3
  
  MA JOR HU MAN P OWER S 
  ABARIN 
  N greater god of industry and artiﬁce 
  Epithets: The Creator, the Great 
  Craftsman 
  Symbol: A convoluted mass of 
  cogs and gears 
  F a v o u r e d 
  W e a p o n : 
  Warhammer 
  Raiment: Full-length leather 
  apron 
  Worshippers: Blacksmiths, 
  crafters, engineers and inventors 
  Teachings: The Great Creator 
  created everything. To build and invent 
  is to praise him. Strive to better what already exists.  
  Holy Text: The Blessed Manual of Creation is a series of dense 
  tomes ﬁlled with Abarin’s holy teachings and truths about the 
  essential essences of the world. In it, Abarin reveals the proper 
  methods of creating iron, steel and many other materials 
  necessary for invention. The Blessed Manual of Creation is a 
  series of books in ﬂux—successive generations of worshippers 
  add new discoveries to the faithful’s teachings and writings. 
  Additional Notes: Abarin’s faithful are craftsmen, inventors and 
  the like. Abarin’s temples contain many complicated devices 
  such as water clocks and even primitive ﬁrearms. Mechanical 
  or clockwork guardians often protect Arabin’s temples. 
  Temples & Shrines: In Ashlar, Abarin’s worship is centred in the 
  great temple-workshop of the Great Forge in Languard. Most 
  craftsfolk maintain a small shrine to the Great Craftsman 
  somewhere in their workshop. Arabin’s faithful often work 
  closely with followers of Morden to bind enchantments into 
  their most beautiful and intricate creations. 
  CONN 
  LN greater god of community, family and rulership 
  Epithets: The Father, the 
  Lawgiver 
  S y m b o l : Tw o h a n d s 
  clasped in a handshake 
  F a v o u r e d W e a p o n : 
  Footman’s mace 
  Raiment: White robes with 
  two clasped hands sigil 
  Worshippers: Nobles and 
  peasants 
  Teachings: Order brings prosperity, 
  safety and happiness. The family is the 
  most important unit of society; its protection is the most 
  sacred duty.  
  Holy Texts: Law and Duty—a dense, legalistic text—sets out Conn’s 
  teachings and the place and duties of each worshipper. Other 
  important texts and commentaries deal with legal decisions 
  made by the faithful’s judges along with musings on the power 
  of law and the depravity of chaos. 
  Additional Notes: Conn is the god of law and order. His 
  teachings bind the people of Ashlar together and his clergy 
  are the most powerful in the duchy. Conn’s clergy serve as 
  judges who oversee Ashlar’s law courts, and, thus, they are 
  widely reviled by naer-do-wells, thieves and assassins alike. 
  Temples & Shrines: The Father’s Hall—the most impressive of 
  Languard’s landmarks—is the centre of Conn’s faith in Ashlar. 
  The cathedral dwarfs the surrounds and is an obvious sign of 
  the priesthood’s power. With the exception of the Black Tower, 
  it is the single biggest structure in the duchy. Extensive 
  catacombs ﬁlled with the city’s dead lie under the cathedral. 
  DARLEN 
  LG greater god of law, order, justice and the sun 
  Epithets: The Justicar, the Shining 
  Light, the Noble One 
  Symbol: The rising sun 
  F a v o u r e d 
  W e a p o n : 
  Longsword 
  Raiment: Voluminous, white 
  c o w l e d h a b i t s ; u n l e s s 
  expecting battle, clerics do 
  not wear armour 
  Worshippers: Nobles, paladins 
  and warriors; enemies of Braal 
  Teachings: The strong must protect the 
  weak. Those with great abilities or aptitudes must use their 
  gifts for the betterment of their fellows. The faithful must be 
  ever vigilant for evil’s rise, but must show mercy when dealing 
  with its tools. 
  Holy Texts: Darlen’s teachings are set down in the Scripture of 
  Law—a vast tome containing teaching, stories and lessons by 
  some of his early, prominent followers. Divine Order and On 
  Darkness’ Rise are important early commentaries penned by 
  legendary high priests. 
  Additional Notes: The holy warriors of the Order of the Watch 
  Eternal stand between Ashlar and the darkness pressing in on 
  all sides. Its members are heroes and protectors of the 
  common-folk. Some of their number delve into Gloamhold’s 
  sinister, benighted depths while others patrol the duchy’s 
  bounds or strike out into the surrounding wilderlands. 
  Temples & Shrines: Darlen’s faithful live throughout Ashlar. The 
  Watcher’s Spire—also known as the Champion’s Abbey—is one 
  of the most heavily fortiﬁed places in the duchy. The faith’s 
  paladins and warrior monks train at Tor Abbey in readiness for 
  the unending ﬁght against the encroaching darkness. 
  �4
  
  MORDEN 
  N greater god of magic and knowledge 
  Epithets: The Archmage 
  Symbol: Eight small stars of 
  gleaming light arrayed around a 
  large central star. 
  Favoured Weapon: Dagger 
  R a i m e n t : P l a i n r o b e s 
  embroidered with the eight 
  sigils of magic 
  Worshippers: Wizards and 
  sorcerers along with those that 
  use and manipulate magic 
  Teachings: Magic surrounds and binds 
  the world. The gods used magic to bring forth the world and 
  all in it. Learning the secrets of the world is to learn the truth of 
  the gods. 
  Holy Texts: Worshippers study the universe and everything in it, 
  recording their ﬁndings in great tomes of lore. Many such 
  tomes ﬁll the Black Tower’s library. Every spellbook is sacred 
  holding—as it does—Morden’s teachings.  
  Additional Notes: Worship of Morden is practically non-existent 
  among the bulk of Ashlar’s populace. To them, Morden’s 
  teachings are an impenetrable mystery replete with strange 
  words, otherworldly rituals and many rumours repeated by 
  scared or drunk commoners—and that’s just how his followers 
  like it as it keeps non-believers away.  
  Temples & Shrines: Few shrines to Morden exist in Ashlar. The 
  Dreaming Spires holds a shrine—the Shrine of the Eight—
  dedicated to Morden, but the centre of his worship in Ashlar is 
  the Black Tower, home to the Sagacious Masters of the Eldritch 
  Nexus. Here, in the Star Chamber is the greatest concentration 
  of wizardry in the duchy.  
  MOTHER, THE  
  N greater goddess of the seasons, sun and moon 
  Epithets: The Mother 
  Symbol: A stylised moon or sun 
  with a smiling female face 
  F a v o u r e d 
  W e a p o n : 
  Quarterstaff 
  Raiment: Plain brown robes 
  Worshippers: Druids, farmers, 
  hunters and peasants 
  Teachings: That which rises 
  must fall and that which is born 
  must die. The Mother gives life 
  to all and in death, all return to her. 
  H o l y 
  Text: The Mother has laid down no 
  deﬁnitive text for her worshippers to follow; instead the faithful 
  believe the natural rhythm of the seasons illuminates the 
  goddess’ teachings. They watch the passage of the sun and 
  moon across the sky in search of omens and mark the passing 
  of the seasons with various rites whose origins are lost in 
  Ashlar’s pre-history. Some sects of the faithful engage in 
  monthly fertility rituals which are little more than orgies. 
  Additional Notes: A schism grips the worshippers of the Mother. 
  Some claim the moon is pre-eminent while others worship the 
  sun. The schism is not violent but has led to lengthy, rambling 
  theological discussions between the brethren. To non-
  believers such matters are, of course, of little import. 
  Temples & Shrines: No large temples dedicated to the Mother 
  exist in Ashlar with the exception of the Mother’s Garden 
  located a few miles outside Languard. The garden stands 
  around the eye—a megalithic double ring of ancient, 
  weathered stones. Most folk who worship the Mother do so in 
  the ﬁelds or woods surrounding their homes. 
  SERAT 
  CN greater goddess of the sea, storms and voyages 
  Epithets: Mistress of Storms, the 
  Uncaring 
  Symbol: A cresting wave 
  Favoured Weapon: Trident 
  Raiment: Green and grey 
  robes 
  Worshippers: Explorers, 
  merchants and  sailors 
  Teachings: The sea and its 
  mistress are eternal. Its waves 
  bring life, but also death. All 
  bounty ﬂows from the sea, and all 
  must return whence it came. 
  Holy Text: The Book of Tides not only teaches of the timeless 
  beauty of the ocean but also records details of tides, storms 
  and other nautical phenomena stretching back centuries. It 
  records shipwrecks, strange sighting at sea, details of the 
  many monsters dwelling in the sea’s deaths and more. 
  Additional Notes: As wild and unpredictable as the sea, sailors, 
  merchants and pirates alike placate Serat with glittering gifts to 
  guarantee a safe voyage. Some believe Serat is the physical 
  embodiment of the sea. Others believe she dwells in a 
  glittering, crystal city far beneath the waves. During services, 
  offerings are cast into the sea. Her priests are often 
  shipwrights, navigators or sea captains. 
  Temples & Shrines: All coastal settlements have a shrine or 
  temple dedicated to the Mistress of Storms, and most 
  ﬁsherman and the like own at least an icon of the Uncaring 
  one. In Languard, the Fane of the Waves Eternal overlooks the 
  Svart’s estuary. Unsurprisingly, Serat’s worship is almost non-
  existent away from the coast. 
  �5
  
  MI NO R HUMAN P OW ER S 
  BEHRON 
  N lesser god of travel  
  Epithets: The Farwanderer 
  Symbol: The open road running to 
  the horizon 
  Favoured Weapon: Footman’s 
  mace 
  Raiment: Plain brown robes 
  Worshippers: Explorers, 
  merchants, rangers, travellers 
  and wanderers 
  Teachings: Only by wandering do 
  we ﬁnd ourselves. Those that settle 
  down deny the boundless beauty and 
  wonder of the world. 
  Holy Texts: The faithful obsessively make and gather maps and 
  write journals describing their travels. These are stored in the 
  sect’s various roadside shrines and often contain amazing tales 
  of far-off lands and places. Some such journals contain details 
  of legendary places and are sought out by adventurers keen 
  to learn more about such locales. 
  Additional Notes: Behron’s faith is a minor thing in Ashlar with 
  little power. However, its adherents are widely accepted as 
  having great knowledge of the land; some occasionally serve 
  as guides or lead expeditions into wild, unexplored places. 
  Some followers ally themselves with Serat’s priesthood if their 
  journeying should take place over water; in many ways the two 
  faiths are natural allies. 
  Temples & Shrines: Behron’s faithful raise few temples to their 
  lord, and those that do exist stand astride major trade routes, 
  crossroads and the like. Most places of worship dedicated to 
  the Farwanderer are little more than wayside shrines—or small 
  affairs found in travellers’ inns. 
  BRAAL 
  NE lesser god of hate, malice and revenge 
  Epithets: The Hated, Dweller in 
  Shadows 
  Symbol: A cloven skull 
  F a v o u r e d 
  W e a p o n : 
  Morningstar 
  Raiment: Braal’s adherents 
  wear cowled black cloaks 
  smeared with their sacriﬁces’ 
  blood and often shave their 
  heads. 
  Worshippers: Braal whispers dark 
  promises to the disposed, the bullied 
  and those who desire power over their compatriots. 
  Goblins and half-goblins also worship Braal, although he 
  disdains such odious worshippers.  
  Teachings: Strike from the shadows; punish those who have 
  wronged you and show no mercy. Take what you want and 
  destroy that which you cannot take. 
  Holy Texts: The worship of Braal is not as prescriptive as other 
  religions. No universally agreed upon text exists, but several 
  dark tomes are preferred by various sects. 
  Additional Notes: Braal is the dark to Darlen’s light. The struggle 
  between the two is ancient and unending, and great enmity 
  exists between their worshippers. For all his plotting and evil 
  doings, however, Braal is nothing compared to the elder 
  power of certain ancient, primal demons. 
  Temples & Shrines: Braal’s temples are dark, hidden places 
  concealed far from the prying eyes of non-believers. Normally 
  his worshippers organise themselves into cults that conﬁne 
  themselves to a small geographical area. His followers are 
  always secretive types, well versed in hiding in plain sight. 
  KALRON 
  N hero-god of battle, martial skill and heroic struggle 
  Epithets: The Warrior 
  Symbol: A two-headed battleaxe 
  Favoured Weapon: Battleaxe 
  Raiment: Followers of Kalron 
  normally wear armour of some 
  sort over which they wear a tabard 
  w i t h t h e g o d ’ s a x e s i g i l 
  emblazoned upon it. 
  Worshippers: Guards, soldiers, 
  mercenaries and warriors 
  Teachings: Through hardship and 
  struggle comes strength and glory. Sacriﬁce 
  begets strength. Become one with your 
  weapon, for in such unity lies unbreakable strength. 
  Holy Texts: Kalron’s followers study the Art of the Fighting-Master. 
  This book sets out the techniques required to wield an array of 
  weapons including the battleaxe, longsword and morningstar. 
  Additionally, it comprises many lessons on determination, 
  struggle, courage and strength through adversity. Various 
  worshippers have written additional treatises—for example, 
  Lempinen's On the Axe—which deals with more advanced 
  ﬁghting techniques and practises. 
  Additional Notes:  Kalron was an ancient hero elevated to divine 
  status because of his legendary bravery, battleﬁeld exploits 
  and devotion to his martial skills. His worship is comparatively 
  new given Kalron ascended to godhood mere centuries ago. 
  Temples & Shrines: Most shrines to the hero-god are found in 
  barracks, castles and other places worshippers gather.
  �6
  
  MELANDIA 
  CN (NG) lesser goddess of ﬁre, passion and love 
  Epithets: The Blazing One, the Flame 
  Everlasting 
  Symbol: A blazing ﬁre 
  Favoured Weapon: Whip 
  Raiment: Red and orange robes 
  decorated with yellow embroidery 
  Worshippers: Lovers, smiths, those 
  who use ﬁre in their work and lives; 
  pyromaniacs, arsonists 
  Teachings: Fire and ﬂame, 
  passion and love—all must be 
  kept burning. Fire consumes 
  and ﬁre creates; love consumes and love creates. Fire and 
  smoke reveals all. 
  Holy Texts: Each temple holds a collection of the Tablets of Fire—
  sacred tablets of beaten iron (or bronze in the case of 
  particularly ancient sets) inscribed with Melandia’s teachings.  
  Additional Notes: Melandia is sometimes a misunderstood 
  power; many folk see ﬁre as a destructive force whereas her 
  followers know ﬁre as a powerful servant vital for life. Many of 
  her followers practise capnomancy and causimomancy. 
  Temples & Shrines: Melandia’s temples are hot, smoky places 
  featuring a central ﬁre pit in which ﬂames are always burning.  
  SUVIA 
  CN (LN) lesser of goddess of Luck 
  Epithets: The Lady of Chance 
  Symbol: Two six-sided dice 
  Favoured Weapon: Dagger 
  Raiment: Garments featuring 
  embroidered numbers, the scales 
  of fate and so on 
  W o r s h i p p e r s : G a m b l e r s , 
  adventurers; those in need of luck 
  Teachings: Luck is all; fate is 
  inescapable  
  Holy Texts: Suvia’s orthodox followers have 
  no universally agreed upon text; the 
  Numemancers among them study advanced mathematics and 
  constantly seek out such works. 
  Additional Notes: Suvia’s orthodox followers believe luck is 
  random, but that Suvia bestows good luck on her favourites. A 
  small heretical sect—the Numemancers—believe luck is not 
  random, but is a result of the universe’s immutable laws and 
  patterns; studying these through the practise of arithomancy 
  brings great advantage Disagreements and arguments 
  between the sects can turn violent. 
  Temples & Shrines: Suvia has no established temples in Ashlar, 
  but is a popular deity nonetheless. Gamblers call upon her for 
  her blessing and adventurers often call out to her—often in 
  desperation.
  TEMYS 
  CN lesser goddess of Thieves 
  Epithets: The Silent One, the Light-
  Fingered Lady 
  Symbol: A downward pointing 
  dagger 
  Favoured Weapon: Dagger 
  Raiment: Black and grey loose-
  ﬁtting robes 
  Worshippers: bandits, ne’er-
  do-wells, smugglers, thieves 
  Teachings:  Take what you want, 
  and what you can; those who 
  cannot guard their valuables are weak 
  and deserve to lose them. 
  Holy Texts: Written by an unknown master thief many centuries 
  ago (although some believe Temys herself wrote the book), 
  Nimble Hand, Nimble Mind lays down timeless wisdom for 
  thieves, conﬁdence tricksters and the like.  
  Additional Notes: Powerful clerics of Temys are rare; many multi-
  class with levels of rogue and lack the focus to attain high 
  levels of divine power.   
  Temples & Shrines: Temys is worshipped wherever thieves 
  gather. Her temples are often hidden, secret places normally 
  located in or near a thieves’ guild. 
  VAINAMON 
  N lesser god of Art and Music  
  Epithets: Lord of Song, the Guiding Hand 
  Symbol: A beautiful hand-held harp 
  Favoured Weapon: Rapier 
  Raiment: Working clothes suitable 
  for practising one’s art 
  Worshippers: Artists, bards, 
  e n t e r t a i n e r s , m u s i c i a n s , 
  performers 
  Teachings: Art and music are the 
  greatest of all mankind’s creations. 
  Beautiful creations can live on for centuries 
  long after the creator is naught but dust. 
  Holy Texts: Vainamon’s faithful follow no single book; any work 
  dealing with the creation of art is scared to them.  
  Additional Notes: Vainamon’s clergy do not directly wield 
  political power, but his adherents are often called on to create 
  objects, plays and songs of great beauty and inﬂuence for 
  noble or wealthy benefactors. 
  Temples & Shrines: Most theatres, and some taverns and inns, 
  feature a small shrine to the Lord of Song. Wandering bards, 
  entertainers and the like spread the beauty of their art and 
  their lord’s word through their performances. 
  �7
  
  N ON-HUM A N P OWER S 
  AMON-PYR 
  CE troglodyte demon lord of darkness, evil, madness and water  
  Epithets: The Master, the First 
  Symbol: A coiled whip 
  Favoured Weapon: Whip 
  Raiment: Intricate tattoos of 
  various shapes and styles 
  depending on the seniority 
  a n d p o s i t i o n o f t h e 
  worshipper 
  Worshippers: Troglodytes 
  Teachings: Give yourself to the 
  darkness. In madness is found 
  wisdom. One day darkness will rise to 
  again cover the world and then the faithful will be saved and 
  have dominion over all the world. 
  Holy Text: None survive intact, but fragments of an ancient book—
  a foul text so depraved possession and knowledge of more 
  than a few pages can drive the possessor mad with terror—are 
  thought to survive. 
  Additional Notes: Amon-Pyr is an ancient demonic power 
  worshipped by troglodytes since the earliest days of the race’s 
  long-fallen empire. A tentacled demon that crawled from the 
  unknown depths of the frigid, slime-coated waters of the Sea 
  of Perpetual Misery, Amon-Pyr is a terrible ﬁgure from the 
  world’s pre-history. Only a few isolated troglodyte clans yet 
  cling to his worship. Guarding fragments of ancient 
  knowledge, these groups perform rituals the meaning and 
  signiﬁcance of which they have long since forgotten. 
  Temples & Shrines: Amon-Pyr’s worship has been reported by 
  adventurers to yet linger among the degenerate troglodytes 
  dwelling in the Twilight City and its environs. 
  DAGON 
  CE demon lord of deformity, the sea and sea monsters 
  Epithets: Shadow in the Sea 
  Symbol: A gold disk inscribed 
  with sinister runes around an 
  open octopus eye 
  Favoured Weapon: Trident 
  R a i m e n t : 
  D a g o n ’ s 
  worshippers often wear 
  ragged, dirty and torn clothes 
  of unwholesome hues. Priests 
  wear strange golden crowns and 
  torcs wrought into strange, 
  fantastical shapes seemingly better 
  suited to non-human heads. 
  Worshippers: Dagon is worshipped primarily by boggard, 
  heretical sahuagin, skum and degenerate or insane coastal 
  dwellers. Most of his worshippers are horribly misshapen, 
  deformed individuals that interbreed with strange aquatic 
  creatures. Others are warped by Dagon’s own foul inﬂuence. 
  Teachings: Dagon’s holy places are always in or near the sea. 
  Therein his worshippers engage in strange and abhorrent 
  practices and often also venerate the Great Old Ones. 
  Holy Texts: Dagon’s worshippers follow no set, laid down 
  doctrine. Dagon cares not exactly how his aberrant followers 
  worship him as long as they worship him. 
  Additional Notes: Dagon is one of the oldest and foulest powers 
  worshipped in the world. He and his followers are sometimes 
  allied with an even more ancient and alien power—Cthulhu. 
  Dagon rules an Abyssal ocean dotted with strange and terrible 
  islands and scarred by deep ocean trenches ﬁlled with 
  impossible sunken cities. 
  Temples & Shrines: No temples dedicated to the Shadow in the 
  Sea are known to exist in Ashlar or its surrounds. 
  DWARVEN PANTHEON 
  As sturdy as the hills and mountains in which dwell their followers, 
  the gods of the dwarves are mighty defenders of the folk. 
  Opposed to the orcs’ small, bestial pantheon and wary of the 
  ﬂighty elves, they keep their own counsel and rarely manifest 
  themselves to their followers. They only appear in times of great 
  need, and then their wrath is great. 
  Duregal the Highlord, Father of the Dwarves: LG greater god of 
  dwarves (Symbol: hammer over an anvil; Favoured Weapon: 
  warhammer). 
  Dalrak Grimtooth, Lord of War: LN greater god of war and battle 
  (Symbol: battleaxe; Favoured Weapon: battleaxe). 
  Grondinn the Seeker: NG lesser god of explorers, lore, 
  wanderers and travel (Symbol: a pair of boots; Favoured 
  Weapon: longsword). 
  Khanoss the Miser: NE greater god of wealth and greed (Symbol: 
  a jewelled dagger; Favoured Weapon: dagger). 
  Thaun the Forgemaster: N greater god of metal, mountains and 
  mining (Symbol: a golden ingot; Favoured Weapon: footman’s 
  pick). 
  Valra the Hearth-Mother: LG greater goddess of safety, truth and 
  home (Symbol: two interlinked silver or gold rings; Favoured 
  Weapon: footman’s mace). 
  Vorngrimm the Trickster: N (CN) greater god of wealth and luck 
  (Symbol: a multi-facetted gem inside a mountain; Favoured 
  Weapon: footman's pick).
  �8
  
  ELVEN PANTHEON 
  Wreathed in magic and wonder, the elves’ gods and goddesses 
  are some of the most powerful of the non-human deities. 
  Implacably opposed to both the orc’s small pantheon and the 
  dark elder powers of Dagon and the like the elves’ god are strong 
  champions of good. 
  Anstis Shaelress Lord of the Bright Morning, the Dawnstar: CG 
  greater god of music, poetry, magic and war (Symbol: a 
  crescent moon; Favoured Weapon: longsword). 
  Illurien Dohavinyr Lady of the Summer Winds, the Tempest: 
  CG lesser goddess of air, winds and weather (Symbol: a bird 
  with wings outstretched; Favoured Weapon: shortbow). 
  Kaldarien Ahviaana Lord of Mischief: CN lesser god of mischief 
  and change (Symbol: a gloved hand; Favoured Weapon: short 
  sword). 
  Thanarii Caelvanas Lord of the Hunt, the Silent Moon: CG 
  lesser god of archery and hunting (Symbol: a silver arrow; 
  Favoured Weapon: longbow). 
  Seluria Inamiltae Lady of Beauty, the Greatest Love: CG lesser 
  goddess of romantic love and beauty (Symbol: a golden heart; 
  Favoured Weapon: dagger). 
  Zenobia Solith Lord of Time, the Eternal One: CG lesser god of 
  ageing, longevity and time (Symbol: the setting sun; Favoured 
  Weapon: sickle). 
  GNOMISH PANTHEON 
  Gnomes are rare in Ashlar—most such individuals have come to 
  the duchy from elsewhere; thus their deities are mostly unknown 
  by the duchy’s commonfolk and there are no notable shrines or 
  temples dedicated to the small folk’s patrons. 
  Lemminkai the Brash: LG greater god of gnomes, mischief and 
  daring (Symbol: a pile of gold coins; Favoured Weapon: 
  battleaxe). 
  Tuanao the Hunter: NG lesser god of forests, mischief and 
  thievery (Symbol: a vine-wreathed spear; Favoured Weapon: 
  spear). 
  Ajatar the Deep-Delver: CE lesser god of blood, evil, illusions 
  and wealth (Symbol: a pick dripping blood; Favoured 
  Weapon: footman’s pick). 
  Ahto the Stonefather: NG lesser god of earth, magic and nature 
  (Symbol: a large ﬂawlessly cut diamond; Favoured Weapon: 
  quarterstaff). 
  Vanamuin the Tinkerer: NG lesser god of artiﬁce and smithing 
  (Symbol: a hammer over a ﬂaming forge; Favoured Weapon: 
  warhammer). 
  HALFLING PANTHEON 
  The halﬂing pantheon is a small one for halﬂings are generally a 
  gentle, peaceful folk. In Ashlar, the only halﬂing settlement of note 
  is the village of Underdell and it is here, unsurprisingly, most 
  followers of the halﬂing’s deities can be found. There are no 
  notable shrines or temples dedicated the halﬂing’s patrons 
  anywhere else in Ashlar. 
  Brindle the Provider: LG greater goddess of halﬂings (Symbol: a 
  shield; Favoured Weapon: short sword). 
  Varrus the Wise: N greater god of weather and farming (Symbol: 
  a blooming rose; Favoured Weapon: sickle). 
  Lorelei the Defender: LG greater goddess of protection and 
  defence (Symbol: short sword crossed over a shield; Favoured 
  Weapon: short sword). 
  Bryony the All-Mother, the Matron: LG greater goddess of 
  friendship, community and trust (Symbol: a pathway leading to 
  an open door; Favoured Weapon: quarterstaff). 
  Tomninon the Trickster, the Shadow: N lesser god of stealth, 
  sneaking and daring (Symbol: a dagger; Favoured Weapon: 
  dagger). 
  ORC PANTHEON 
  The orcs believe their chieftains and great heroes trace their 
  bloodline back through the long years to Veznor's and Nargen's 
  direct descendants—legendary heroes who sprang from the throes 
  of the pair’s atavistic, bestial lovemaking. Many such individuals 
  have the ability to transform into savage beasts—bears, wolves and 
  even eagles—and use their divine gifts to destroy their enemies. 
  Nargen Blood-Fist, the Huntress: CE greater goddess of 
  strength, cunning and fecundity (Symbol: a swooping eagle; 
  Favoured Weapon: falchion). 
  Veznor One-Eye: CE greater god of war, savagery and orcs 
  (Symbol: a battleaxe dripping blood; Favoured Weapon: 
  battleaxe).
  �9
  NONSTANDARD WEAPONS 
  Several deities’ favoured weapons are non-standard weapons 
  that do not appear in the normal rules. Use these notes to 
  handle such weapons in your campaign: 
  •
  Falchion: A falchion does 2-7 points of damage against 
  small or medium opponents and 2-8 points of damage 
  against  large opponents. 
  •
  Rapier: Treat rapiers as short swords; they do 2-6 points of 
  damage against small or medium opponents and 1-8 points 
  of damage against large opponents. 
  •
  Sickle: Treat sickles as daggers; they do 1-4 points of 
  damage against small or medium opponents and 1-3 points 
  of damage against large opponents. 
  •
  Whip: A whip does 1-2 points of damage against small or 
  medium opponents and 1 point of damage against large 
  opponents.
  
  D E ITI ES & DE MON S AT A GL ANCE 
  DWARVEN POWERS 
  ELVEN POWERS 
  GNOMISH POWERS 
  HALFLING POWERS 
  NAME
  AL
  EPITHETS
  PORTFOLIO
  WEAPON
  Duregal
  LG
  The Highlord, Father of the Dwarves
  Greater god of dwarves
  Warhammer
  Dalrak Grimtooth
  LN
  Lord of War
  Greater god of war and battle
  Battleaxe
  Grondinn
  NG
  The Seeker
  Lesser god of explorers, lore, wanderers and 
  travel
  Longsword
  Khanoss
  NE
  The Miser
  Greater god of wealth and greed
  Dagger 
  Thaun
  N
  The Forgemaster
  Greater god of metal, mountains and mining
  Footman’s pick
  Valra
  LG
  The Hearth-Mother
  Greater goddess of safety, truth and home
  Footman’s  mace
  Vorngrimm
  N  
  (CN)
  The Trickster
  Greater god of wealth and luck
  Footman’s  pick
  NAME
  AL
  EPITHETS
  PORTFOLIO
  WEAPON
  Anstis Shaerlress
  CG
  Lord of the Bright Morning, the 
  Dawnstar
  Greater god of music, poetry, magic and war
  Longsword
  Illurien Dohavinyr
  CG
  Lady of the Summer Winds, the 
  Tempest
  Lesser goddess of air, winds and weather
  Shortbow
  Kaldarien Ahviaana
  CN
  Lord of Mischief
  Lesser god of mischief and change
  Short sword
  Thanarii Caelvanas
  CG
  Lord of the Hunt, the Silent Moon
  Lesser god of archery and hunting
  Longbow
  Seluria Inamiltae
  CG
  Lady of Beauty, the Greatest Love
  Lesser goddess of romantic love and beauty
  Dagger
  Zenobia Solith
  CG
  Lord of Time, the Eternal One
  Lesser god of ageing, longevity and time
  Sickle
  NAME
  AL
  EPITHETS
  PORTFOLIO
  WEAPON
  Lemminkai
  LG
  The Brash
  Greater god of gnomes, mischief and daring
  Battleaxe
  Tuanao
  NG
  The Hunter
  Lesser god of forests, mischief and thievery
  Spear
  Ajatar
  CE
  The Deep-Delver
  Lesser god of blood, evil, illusions and wealth Footman’s  pick
  Ahto
  NG
  The Stonefather
  Lesser god of earth, magic and nature
  Quarterstaff
  Vanamuin
  NG
  The Tinkerer
  Lesser god of artiﬁce and smithing
  Warhammer
  NAME
  AL
  EPITHETS
  PORTFOLIO
  WEAPON
  Brindle
  LG
  The Provider
  Greater goddess of halﬂings
  Short sword
  Varrus
  N
  The Wise
  Greater god of weather and farming
  Sickle
  Lorelei
  LG
  The Defender
  Greater goddess of protection and defence
  Short sword
  Bryony
  LG
  The All-Mother, the Matron
  Greater goddess of friendship, community 
  and trust
  Quarterstaff
  Tomninon
  N
  The Trickster, the Shadow
  Lesser god of stealth, sneaking and daring
  Dagger
  �10
  
  HUMAN MAJOR POWERS 
  HUMAN MINOR POWERS 
  NON-HUMAN POWERS 
  NAME
  AL
  EPITHETS
  PORTFOLIO
  WEAPON
  Abarin
  N
  The Creator, the Great Craftsman
  Greater god of industry and artiﬁce
  Warhammer
  Conn
  LN
  The Father, the Lawgiver
  Greater god of community, family and 
  rulership
  Footman’s  mace
  Darlen
  LG
  The Justicar, the Shining Light, the 
  Noble One
  Greater god of law, order, justice and the sun
  Longsword
  Morden
  N
  The Archmage
  Greater god of magic and knowledge
  Dagger
  Mother, the
  N
  Greater goddess of the seasons, sun and 
  moon
  Quarterstaff
  Serat
  CN
  Mistress of Storms, the Uncaring
  Greater goddess of the sea, storms and 
  voyages
  Trident
  NAME
  AL
  EPITHETS
  PORTFOLIO
  WEAPON
  Behron
  N
  The Farwanderer
  Lesser god of travel
  Footman’s  mace
  Braal
  NE
  The Hated, Dweller in Shadows
  Lesser god of hate, malice and revenge
  Morningstar
  Kalron
  N
  The Warrior
  Hero-god of battle, martial skill and heroic 
  struggle
  Battleaxe
  Melandia
  CN  
  (NG)
  The Blazing One, the Flame Everlasting
  Lesser goddess of ﬁre, passion and love
  Whip
  Suvia
  CN  
  (LN)
  The Lady of Chance
  Lesser goddess of luck
  Dagger
  Temys
  CN
  The Silent One, the Light-Fingered Lady
  Lesser goddess of thieves
  Dagger
  Vainamon
  N
  Lord of Song, the Guiding Hand
  Lesser god of art and music
  Rapier
  NAME
  AL
  EPITHETS
  PORTFOLIO
  WEAPON
  Amon-Pyr
  CE
  The Master, the First
  Troglodyte demon lord of darkness, evil, 
  madness and water
  Whip
  Dagon
  CE
  Shadow in the Sea
  Demon lord of deformity, the sea and sea 
  monsters
  Trident
  Nargen Blood-Fist
  CE
  The Blood-Fist, the Huntress
  Greater orc goddess of strength, cunning and 
  fecundity
  Falchion
  Veznor One-Eye
  CE
  One-Eye
  Greater orc god of war, savagery and orcs 
  Battleaxe
  �11
  
  OGL V1.0A 
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  City Backdrop: Languard. ©Raging Swan Press 2017; Author: Creighton Broadhurst. 
   
  Languard Locations: Beyond the Walls. ©Raging Swan Press 2018; Author: Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca 
  McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte. 
   
  Deities & Demons. ©Raging Swan Press 2019; Author: Creighton Broadhurst. 
  To learn more about the Open Game License, visit wizards.com/d20. 
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