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  PRODUCT NO. FO304 
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  ABANDONED ARTS©
   PRESENTS: 
   
  TEN NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  BLOODLUST 
  You have a passion for battle, and a strong desire to see your enemies bleed. 
  PREREQUISITES: non-lawful alignment, base Will save +1 
  BENEFIT: You gain a morale bonus on melee attack rolls and melee weapon damage 
  rolls against uninjured opponents equal to your base Will save. 
   
  BRAWLING OPPORTUNIST  [COMBAT] 
  You have learned to use your elbows, knees - and even your head - in combat. 
  PREREQUISITES: Improved Unarmed Strike 
  BENEFIT: You can make one additional attack of opportunity per round. This additional 
  attack must be performed with an unarmed strike, but you are not required to have a 
  free hand in order to make this attack. Additionally, your attacks of opportunity with 
  unarmed strikes are never considered to be off-hand weapons. 
   
  CHANNELED RAGE 
  The energy you channel speaks to the fury that dwells within the hearts of your allies. 
  PREREQUISITES: non-lawful alignment, channel energy 2d6, and the Destruction, Chaos, 
  Fire, Madness, or Strength domain (or a subdomain of one of the above) 
  BENEFIT: At your option, creatures with the rage special attack that are affected by your 
  channel energy special ability may choose to enter a rage as an immediate action 
  without spending a round from their daily allocation of rage rounds to do so. Similarly, 
  a creature that is already in a rage may continue raging for 1 round without spending a 
  round from their daily allocation to do so. 
   
  DEMOLISHING CHARGE 
  With gritted teeth and a running start, no door stands a chance against your charge. 
  PREREQUISITES: Str 15, base attack bonus +1 
  BENEFIT: You may add your base attack bonus to all Strength checks and damage rolls 
  against doors, walls, and other inanimate, unattended objects as long as you charge 
  the object that you are attempting to break, burst, or destroy. 
   
  FOCUSED RAGE 
  You have learned to focus your fury, retaining a deadly clarity of mind against one foe. 
  PREREQUISITES: rage, Dodge, base attack bonus +4 
  BENEFIT: If you successfully damage an opponent on the same round in which you 
  enter your rage, the penalty to your Armor Class incurred by raging does not apply to 
  attacks made by that creature for as long as you continue to rage. This bonus applies 
  only against the first creature that you hit during the round that you began raging. 
  SPECIAL: If you possess the moment of clarity rage power, you may gain the above bonus 
  against the first creature that you attacked during the round that you used that ability. 
  GRUDGE-BEARER 
  You bear an ancestral grudge against the ancient enemies of your kind. 
  PREREQUISITES: hatred racial quality, base attack bonus +4 
  BENEFIT: When you receive weapon damage from any creature against whom you have 
  a racial bonus on attack rolls, you gain a bonus equal to one-half of the damage that 
  you last received on the next weapon damage roll that you make against that creature 
  before the end of your next turn. This bonus does not stack with itself. 
   
  INFURIATING COMBATANT 
  You have mastered the art of adding insult to injury. 
  PREREQUISITES: Antagonize 1, Greater Disarm or Greater Trip, Intimidate 12 ranks 
  BENEFIT: Whenever you successfully perform a combat maneuver against an opponent 
  on your turn, you may use the Intimidate-based function of your Antagonize feat as a 
  move action, as long as you do so before the end of your turn. 
   
  RAGING LUNACY 
  Your lunatic rage allows you to overcome your most basic mental vulnerabilities. 
  PREREQUISITES: rage, Iron Will 
  BENEFIT: You may choose not to apply your Wisdom modifier (if negative) to Will saving 
  throws that you make while raging. 
   
  RAUCOUS SPELL  [METAMAGIC] 
  You have learned to create a chaotic and distracting magical display. 
  BENEFIT: You may alter any non-instantaneous spell that affects an area so that the 
  effects of the spell assume supremely distracting physical qualities. All concentration 
  checks and Perception skill checks made within the area of the spell are made at a 
  penalty equal to the level of the spell affected for as long as the affected spell persists. 
  Concentration checks made to cast language-dependent spells originating within the 
  affected area take a penalty equal to twice the level of the spell affected instead. 
     A raucous spell takes up a spell slot one level higher than the spell’s actual level. 
   
  REBELLIOUS WILL 
  The more your enemies attempt to subvert your will, the stronger your will becomes. 
  PREREQUISITES: Iron Will 
  BENEFIT: Whenever you succeed on a Will saving throw against an opponent’s spell or 
  effect, you gain a +1 bonus on any additional Will saving throws against that same spell 
  or effect that you make within the next hour, regardless of the source of the effect. 
  This bonus stacks with itself, and with all other bonuses. 
   
   
   
  1:
   See the Pathfinder® Roleplaying Game: Ultimate Magic ™ sourcebook for a description of this feat. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Fury © 2012, Daron Woodson; Author: Daron Woodson, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats/Feats of Fury.pdf