TEXT: Leoni
  Leoni
  Vigil Watch Chapter Three
  Vigil Watch Chapter Three
  
  Vigil Watch
  2
  Credits
  Developer: Travis Legge 
  Authors: Celeste Conowitch, Joshua Doetsch, Lewis Harris, 
  Joshua Heath, Jessica Ross, Roman Trevisanut 
  Editor: Brian Johnson
  Art Direction and Design: Mike Chaney
  Cover: Pat Loboyko
  Interior Art: Alex Honore
  Cartography: Alida Saxon
  Creative Director: Richard Thomas
  Special Thanks
  Scott Holden for indispensable feedback and lore wisdom.
  TheConri and the crew of Devil’s Luck Gaming for playtesting 
  and feedback.
  Sarah & Fran Stewart for the comprehensive timeline and for 
  remaining Vigilant!
   
  Vigil Watch is © 2020 Onyx Path, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge 
  to the respective copyright holders of that material. Scarred Lands, Onyx Path, and their associated logos are trademarks of Onyx Path.
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  Wizards of the Coast™. Onyx Path, LLC make no claim to or challenge to any trademarks held by Wizards of the Coast™.
  This printing of Vigil Watch is done under Version 1.0a of the Open Gaming License, and the System Reference Document, by 
  permission from Wizards of the Coast, Inc.
  Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) 
  of the Open Game License, version 1.0: Scarred Lands, Spiragos, all proper nouns, capitalized terms, artwork, maps, symbols, lore, 
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  Designation of Open Content: The Open Content in this issue includes the new creatures, new class archetypes, new feats and traits, new spells, 
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  COPYRIGHT NOTICE “VIGIL WATCH” copyright © 2020 Onyx Path, LLC, all rights reserved, visit www.theonyxpath.com”.
  www.theonyxpath.com
  
  Table of Contents
  3
  Contents
  Credits 
   
   
   
   
  2
  Chapter Three: Leoni  
   
  4
  The City 
   
   
   
   
  4
  Shops, Stalls, and Schools 
   
  5
  Fisheries  
   
   
   
  5
  College of Lore  
   
   
  5
  Weapon Stalls  
   
   
  6
  Temporary Festival Stalls 
   
  6
  Leoni Festivals 
   
   
   
  6
  Tanil’s Hunt  
   
   
   
  6
  Night of Chronicles 
   
   
  6
  Herald’s Folly 
   
   
   
  7
  High Pridemother Vellashul 
   
  7
  High Pridemother Vellashul 
   
  8
  The Hunter’s Library  
   
   
  8
  Library Grounds  
   
   
  8
  Main Building  
   
   
  9
  The Stacks 
   
   
   
  9
  Hunter’s Hall 
   
   
   
  9
  The Viewing Halls  
   
   
  9
  Maze of Mirrors 
   
   
  9
  Bed of Blades 
   
   
   
  10
  The Talking Trees 
   
   
  10
  Fearsome Fog  
   
   
  10
  Cataloguing Day  
   
   
  11
  Map of Leoni 
   
   
   
  12
  
  Once an outsider has gained the trust of the residents of Leoni, they 
  are welcomed as if they have lived there forever. The residents warm-
  ly welcomed Kelane, a Veshian ranger sent to study the area and its 
  peoples. It was fortunate, I think, that she arrived during the week of 
  Tanil’s Hunt and quickly made friends who happily shared the history 
  and growing traditions of Leoni. So welcoming were the people of Leoni 
  that Kelane elected to stay after her year-long appointment to study the 
  city. She still sends back new information she finds pertinent, but she 
  has made Leoni her new home, and the manticora have welcomed her.
  Vigil Watch
  4
  the City
  L
  eoni appears relatively uninhabited for most of the year. 
  While more and more manticora decide to settle here 
  permanently, many of the lionfolk are still semi-nomadic 
  and establish winter homes for themselves out of simple 
  building materials like wood and mud. Those who have 
  settled in Leoni year-round, however, have made great strides 
  in stonework and brickmaking, and they showcased their 
  newfound knowledge in the great monument they built to 
  Tanil the Huntress in the town hub. 
  This relatively calm city deals with little political intrigue 
  or violence from within its own walls. The manticora value 
  their newfound freedom from the tyrannical yoke of Vangal, 
  and they wish to establish Leoni as a manticora cultural 
  center. They attempt to settle all disputes within the city 
  peacefully, and the Pridemother has taken to appointing 
  official brokers to help facilitate discussions and calm dis-
  agreements among the citizens. 
  Chapter three: Leoni
  Chapter three: Leoni
  
  Leoni
  5
  These brokers, often drawn from particularly impressive 
  members of the army, are highly respected in much of Leoni, 
  as their entire purpose is to help Leoni continue to prosper 
  by preventing infighting. If there is even the smallest hint 
  of corruption in a broker, they are stripped of their title 
  immediately. This system is far from perfect, however, and 
  there have been many manticora left feeling dissatisfied by 
  the compromises they made for the sake of peace. 
  As Leoni is still relatively new, and the spiritual capital of 
  the Manticora Confederacy, it has yet to establish a clear focus 
  in commerce and activities outside of the Hunter’s Library. 
  Many in Leoni spend their time embodying the essence of 
  Tanil, tending to extravagant gardens or sharpening their 
  skills with the bow. For such a small city, Leoni boasts a truly 
  impressive number of public gardens and training houses. 
  Within the city, there is little need for coin. These semi-no-
  madic peoples spent generations trading and bartering, and 
  this tradition still encompasses most of the trade within the 
  city. There are some trading stalls that have started to accept 
  coins instead of trades to accommodate travelers, but they 
  typically charge much higher than the items are worth because 
  there are so few places within the city to spend their money. 
  The only days no one in Leoni accepts coin as payment are 
  during the various festival days.
  shops, staLLs, and sChooLs
  Most of the shops are temporary vendor stalls, built quickly 
  and easy to tear down so the manticora who run them can 
  return to their travels. A few shopkeepers have built more 
  permanent storefronts for themselves, and those who live 
  in the city year-round have plenty of options when looking 
  for fishmongers and weapons sellers. And while most young 
  manticora don’t attend formal schooling—instead favoring 
  learning through experience with some group homeschool-
  ing—there is a bardic college in town. 
  Many houses and huts dedicate space for teaching skills 
  seen as valuable among the manticora. Though some do 
  teach bardic traditions, most leave that for the college. Often, 
  people open their homes to share knowledge about archery, 
  combat, weapon making, and other skills that might come 
  in handy to the local manticora who spend most of their 
  time traveling. 
  Leoni sits in an area surrounded by forests and trees, making 
  the city an ideal participant in the lumber industry. Despite 
  how many manticora in the city chop down trees, there’s no 
  formal lumber shop within the city. Many manticora trade 
  seasonal positions at the lumberyard at the edge of Leoni, 
  and anyone in town who wishes to build a new home or 
  building can barter with the workers for lumber and building 
  materials. The workers also trade with travelers and nomads 
  to deliver the lumber to allied cities who need it.  
  Fisheries
  Fishmongers abound in Leoni, and with quick access to 
  Clarity Lake and attached river networks, collectively referred 
  to as Tanil’s Tears by the manticora, they manage to keep 
  an almost year-round supply of fresh fish. Tanil’s Tears, so 
  named for the huntress goddess honored in Leoni, is the 
  small body of water separating them from the Bleak Savannah. 
  Only so many fishmongers receive certification from the 
  Pridemother to sell fish each season to avoid the market 
  collapsing, and the fish business is the most highly regulated 
  in town to discourage fishmongers gouging customers with 
  unreasonable trades. 
  Most manticora eat fish as their primary source of protein 
  when they aren’t hunting regularly, so receiving a certification 
  to sell fish for the season is a high honor. Most fishmongers 
  have temporary stalls they set up and sell from during their 
  certified seasons, but several fishmongers who seek certifi-
  cations during alternating seasons have teamed up and built 
  a permanent storefront. Yma and Klah own one of the few 
  permanent fishmonger storefronts in Leoni, and they’re 
  well known for providing quality fish throughout the year. 
  During their off seasons, both Yma and Klah work in the 
  Hunter’s Library, teaching visitors about different kinds of 
  fish and the most effective ways to catch them. 
  Yma and Klah’s only real competition comes from Nyra’s 
  traveling cart during the festivals. Nyra travels most of the 
  year but returns to Leoni for every festival, bringing with her 
  rare and exotic fish to sell when fishmongers aren’t required 
  to have a certification. Because she brings fish from far off 
  locations, Yma and Klah’s more predictable stock can’t 
  compete, but Nyra only sells for a few days out of the year, 
  and it’s not enough to put Yma and Klah out of business. 
  CoLLege oF Lore
  The manticora don’t have a long history, and so they value 
  any and all history they create. They dedicate a day each 
  season (though each day usually stretches into a full week) 
  to the bardic tradition of telling stories and sharing myths, 
  and many bardic colleges either have satellite campuses or 
  recruiters stationed throughout Leoni. The recruiters typical-
  ly operate out of the Hunter’s Library, where they’re able to 
  practice their own craft while looking for interested bards. 
  A College of Lore for bards stands behind the Hunter’s 
  Library. While every year they continue to request an 
  underground tunnel between the college and the library 
  for quicker travel, neither the Head Librarian nor the 
  Pridemother have heard a reason strong enough to justify 
  this. Though the bards do recruit often from the library, 
  the short walk between the college and the library doesn’t 
  justify a private passage to those who would be responsible 
  for overseeing its construction. 
  
  Vigil Watch
  6
  Many manticora in Leoni study at the College of Lore, 
  even if they don’t become bards. This encourages the oral 
  storytelling tradition they’ve built since the Divine War, and 
  many manticora from Leoni are accomplished storytellers, 
  even if they aren’t bards. 
  The Leoni College of Lore attracts many of the nearby 
  humans and orcs to study the bardic tradition as well, and 
  Leoni produces many new bards every year from the college. 
  This college helped Leoni secure allies in the region by 
  encouraging visitors to take up formal study here. Many of 
  these visitors ingratiate themselves to the locals by helping 
  build the barracks where the students live while they study 
  and fully immersing themselves into the barter tradition 
  of Leoni. 
  Weapon staLLs
  While there are plenty of smiths and material shops 
  established as permanent fixtures in Leoni, there are few 
  permanent weapons shops. Most weapon sellers come 
  through Leoni during the festivals or stop for a few days 
  while traveling and open a temporary stall along the main 
  thoroughfare near the Pridestone.
  Though the stalls switch out fairly regularly, there is always 
  at least one stall on Stall Road selling claw gauntlets. Claw 
  gauntlets, the favored weapons of manticora, are always in 
  demand. Since Leoni still has such a high population of 
  nomadic manticora, sellers always find travelers coming 
  through looking to replace or upgrade weapons, armor, 
  and traveling gear.  
  temporary FestivaL staLLs
  The road leading from the edge of town to the Pridestone, 
  Stall Road, looks unusual compared to the rest of the city 
  streets. When the city isn’t celebrating a festival, this unusually 
  wide road seems out of place. Though a stall may pop up 
  on Stall Road occasionally, it’s most often used to travel to 
  the Pridestone, the Hunter’s Library, or the College of Lore. 
  During the Leoni festivals, however, Stall Road is the center 
  of activity in the city. The entire road fills with temporary 
  stalls of all kinds, though the most prized spots are the ones 
  closest to the Pridestone. 
  While any stall requires approval before setting up, the 
  typical certifications for selling wares are far more lax during 
  festivals, and anyone can set up any kind of stall, which 
  means there’s often an abundance of weapon and fish stalls. 
  This also allows for sellers to show up with more unusual 
  goods, such as homemade jewelry, freshly brewed potions, 
  or rare monster parts. 
  Most of the sellers who set up during the festivals are 
  manticora, orcs, and others who use the barter system, be-
  cause no one in Leoni pays in coin during festivals. Some 
  humans and other sellers may find luck with money from 
  others visiting Leoni only for the festivals, but no local 
  vendor even carries money with them during these times. 
  Leoni FestivaLs
  Many of Leoni’s festival days are newer in the manticora 
  tradition. Since the Divine War, the manticora have started 
  establishing cultures and traditions for themselves based on 
  the aspects of themselves and their allies they most value. 
  taniL’s hunt 
  For one week every summer, the entire city of Leoni 
  celebrates Tanil the Huntress with several great hunts and 
  feasts. The manticora spread out into the forests and hills 
  surrounding the city and hunt down anything and everything 
  they can. The most successful hunters return with many new 
  specimens for the Hunter’s Library, but food and practical 
  supplies also have great value to these hunters. 
  Though many manticora maintain semi-nomadic lives, 
  any of the lionfolk with even loose ties to Leoni travel back 
  to the city for the week of Tanil’s Hunt to participate in 
  the festivities. During this week, most barters are made 
  with the prizes the hunters retrieve. Vendor stalls, drying 
  stations, and weapons booths set up tents all throughout 
  the city to support the festival, and every night ends with a 
  feast, often accompanied by a bard reciting poems or tales 
  of manticora history. 
  Though this week-long festival was created to celebrate 
  the manticora’s history as fearsome hunters and Tanil’s 
  abilities as a skilled warrior, anyone in Leoni, manticora or 
  not, may participate in the festival. Often, the more generous 
  manticora welcome other races into their hunting parties 
  if they see single travelers. At the feast each night, some 
  manticora show off their most impressive prizes, but this is 
  meant to be a celebration of freedom and ability, not simply 
  a competition, so most manticora welcome newcomers to 
  the hunt and allow them to join the fun.
  night oF ChroniCLes
  The manticora of Leoni value storytelling and history 
  keeping, and they have entire wings of the Hunter’s Library 
  dedicated to archives detailing travel and history. At the 
  beginning of every season, bards and storytellers arrive in 
  Leoni en masse to participate in the Night of Chronicles. 
  Manticora huddle around campfires or roasting pits and 
  listen as performers and poets weave incredible stories of 
  fictional heroes or recount fascinating historical tales. Most 
  participants receive payment in the form of offerings: those 
  who come to listen to or watch the performances bring offer-
  ings of food, drink, or clothes to leave with the storytellers 
  they liked best. 
  Occasionally, the performers organize contests within 
  their ranks to see who can tell the longest story, or gather 
  the largest crowd with the shortest story. Performers may 
  
  Leoni
  7
  pool the offerings they receive to give a prize to the bard 
  who traveled the farthest since their last appearance at the 
  Night of Chronicles or the one who brought a bard from 
  the most remote culture to share stories of their own people. 
  Most of the contests organized among bards during the 
  Night of Chronicles reward the inclusion of new stories or 
  bards from underrepresented traditions. These nights are 
  about sharing stories and ideas more, and the bards who 
  participate try to bring the most interesting stories and 
  people they can to encourage attendance. 
  heraLd’s FoLLy
  One of the few official recognitions of Vangal’s Herald, 
  the denizens of Leoni use this day to celebrate their freedom 
  from Vangal the Ravager. Vangal’s Herald, a manticora who 
  faithfully served Vangal until he left her for dead, spent 
  many years of her life attempting to win back his favor. After 
  finally managing to do so, she was rewarded by serving at his 
  beck and call with no will of her own, not even to fight—she 
  lifted her sword only at Vangal’s command. The manticora 
  of Leoni value their freedom from their former patron and 
  feel no pride in the Herald’s story, but it serves as a strong 
  reminder of who they once were and what they hope never 
  to return to. They celebrate that they have not followed in 
  the footsteps of the Herald’s folly, and they have found their 
  freedom and growth in Leoni. 
  Even within the relatively small city of Leoni, many vastly 
  different celebrations take place during this midwinter holi-
  day. Some use the day to meditate on the gratitude they feel for 
  their freedom and newfound cultural achievements. Others 
  host or join in huge revelries, sharing food and music, and 
  performing traditional dances throughout the city. Though 
  there isn’t an official parade associated with Herald’s Folly, 
  many groups spread their celebrations through the streets, 
  playing instruments and dancing throughout the entire city.
  Those who feel a close connection to Tanil may spend the 
  day in her temple, praying or celebrating with other devotees. 
  Since Tanil values freedom and the hunt, the manticora of 
  Leoni feel a particular connection to her on the day they 
  celebrate their own freedom. 
  The Pridemother observes the holiday by meeting with her 
  most trusted advisors and planning. This is a day to review 
  the accomplishments of the last year and make plans for the 
  coming one. Soldiers and sentries report on any activity that 
  has yet to be addressed, merchants and shop owners may 
  present their concerns and suggestions for improvements, 
  and the Head Librarian sits in on the meeting with her 
  assistant, chronicling everything that occurs and providing 
  commentary and suggestions when asked. 
  high pridemother veLLashuL
  Though some would call the benevolent dictator of Leoni 
  ruthless, she does no more or less than she must to keep 
  her people safe and help them flourish. She is driven and 
  dedicated, certainly, and there are those who see a proud 
  and powerful manticora woman and call her cruel despite 
  knowing nothing about her, but Vellashul doesn’t let these 
  words bother her. She has a cultural renaissance to shepherd 
  and order to maintain. 
  Despite being generally well-liked by the citizens of Leoni, 
  the High Pridemother knows someone who views her as weak 
  or past her prime may step forward any day and attempt to 
  challenge her for the role. She keeps those she trusts close 
  and shuns those she doesn’t. When she isn’t running Leoni 
  or hearing concerns from its citizens, she trains to keep her 
  mind and skills sharp. When she was younger, Vellashul 
  took the traditional manticora path to become a ranger, 
  but as she grew stronger, she found her calling as a spellbow. 
  City enCounters
  City enCounters
  •	 The standing army bring you before the Pridemother 
  to question your presence in Leoni. While strangers 
  are not unwelcome, these are dangerous times and 
  Leoni has many enemies. The Pridemother asks 
  that you prove your intentions by venturing out 
  and retrieving a new specimen for the Hunter’s 
  Library. Your reward for this is unrestricted access 
  to the Library and all its resources. 
  •	 An orcish emissary from Tu-Drog-Na arrived in 
  Leoni with a contribution to the Hunter’s Library, 
  but while she was on her way, a human attacked her 
  and stole the specimen. She doesn’t know who this 
  human was or why they stole the creature, but she 
  reveals this is a dangerous creature that shouldn’t 
  be allowed to roam freely within the town. She 
  asks for help finding the thief and retrieving the 
  creature quietly, so as not to create a panic (or a 
  political scandal).
  
  Vigil Watch
  8
  high pridemother veLLashuL
  Medium humanoid (manticora), chaotic neutral
   
  Armor Class 16 (leather armor)
  Hit Points 126 (14d10+24)
  Speed 30 ft.; 40 ft. if she moves on all fours
   
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1)
  18 (+4) 12 (+1)
  17 (+3)
  15 (+2)
  10 +(0)
   
  Skills Animal Handling +7, Arcana +8, Insight +7, 
  Nature +8, Perception +7, Stealth +9, Survival +7
  Senses Darkvision (60 ft.), passive Perception 17
  Languages Darakeene, Ledean, Leonid, Orcish
  Challenge 14 (11,500)
   
  Energy Arrows. Upon completing a short or long rest, 
  Vellashul can choose one of the following damage types: 
  acid, cold, fire, lightning, or thunder. When she hits a 
  creature with a ranged weapon attack using a bow or 
  crossbow, she can cause the attack to deal an extra 1d6 
  energy damage of that type to the target. Her bow attacks 
  deal damage of that type until she chooses a new type.
  Hide in Plain Sight. Vellashul can spend 1 minute 
  creating camouflage from naturally occurring materials. 
  Once camouflaged, she can attempt to hide herself by 
  pressing herself against a solid surface, such as a tree or 
  wall. She gains a +10 bonus to Stealth checks as long as 
  she remains there without moving or taking actions.
  Magic Arrows. Nonmagical ammunition Vellashul fires 
  is considered to be magical.
  Summon Arrows. When Vellashul draws her bow, a 
  nonmagical arrow appears on the string, ready to fire. 
  Spellcasting Vellashul is 14th-level spellcaster. Her 
  spellcasting ability is Wisdom (spell save DC 15, +7 to hit 
  with spell attacks). She knows the following ranger spells.
       1st level (4 slots): call animal*, hunter’s mark, multiply 
  missile* 
       2nd level (3 slots): find traps, mass true strike*, pass 
  without trace
       3rd level (3 slots): animal spy*, nondetection, winged 
  mount*
       4th level (1 slot): beast rider*
  *see Scarred Lands Player’s Guide
  ACTIONS
  Multiattack. Vellashul makes two claw gauntlet attacks, 
  two longbow attacks, or an imbue arrow attack and a 
  longbow attack.
  Claw Gauntlet. Melee Weapon Attack: +9 to hit, reach 
  5 ft., one target. Hit: 8 (1d6+4) slashing damage.
  Imbue Arrow. Ranged Weapon Attack: +11 to hit, 
  reach 150/600 ft., one target. Hit: 8 (1d8+4) piercing 
  damage, plus 3 (1d6) energy damage (see energy 
  arrows, above). Vellashul also casts a spell she knows as 
  part of this action, imbuing that spell into the arrow. If the 
  arrow hits the targeted creature, the creature takes the 
  weapon’s damage, then the spell takes effect, centered on 
  the target. If the spell targets an area, it spreads outward 
  from the target, affecting all eligible creatures within its 
  area. If the spell normally extends outward from a point, 
  then Vellashul may choose a point within the target’s 
  space. If the attack misses, the spell is lost.
  Vellashul may instead target an empty five foot square 
  within range of her bow, which does not require an attack 
  roll. In this case, the spell takes effect in the targeted 
  square, resolving as if she had targeted the spell on that 
  location.
  Longbow. Ranged Weapon Attack: +11 to hit, reach 
  150/600 ft., one target. Hit: 8 (1d8+4) piercing damage, 
  plus 3 (1d6) energy damage (see energy arrows, above).
  the hunter’s Library 
  Leoni, more than being a cultural center for manticora, 
  is also a way for them to distance themselves from their kin 
  who still worship the Ravager. Aside from the Pridestone, 
  no monument stands as a greater testament to this than 
  the Hunter’s Library, a sprawling center of several buildings 
  and open areas filled to the brim with shared knowledge, 
  fascinating creatures, and plants from across the continent. 
  The many buildings that make up the library showcase 
  all the manticora of Leoni have learned of wood and stone 
  working; these buildings are the most creative and sturdy 
  in the entire city. The library started as a way to catalogue 
  the exotic flora and fauna from across Ghelspad, but as 
  manticora returned to Leoni from their travels with new 
  specimens every season, the library exploded in size, de-
  manding new techniques and initiatives to accommodate 
  the ever-growing collection. 
  While the library boasts a collection from many faraway 
  lands, it has the most flora and fauna from the places from 
  which the manticora who settled Leoni emigrated: the Bleak 
  Savannah, Haggard Hills, and Blood Steppes. The librarians 
  continue accepting new specimens from these regions, but 
  they particularly appreciate specimens from unusual and 
  faraway places they’ve never seen before.
  Library grounds
  The Hunter’s Library encompasses several buildings and 
  open areas all connected by various paths and tunnels, and 
  it continues expanding every season. The main building 
  houses the archives, where every specimen in the library 
  is catalogued and mapped. This building sits at the foot of 
  the Pridestone, and the rest of the library arcs out behind 
  the main building to the edge of town. 
  
  Leoni
  9
  main buiLding
  The main building houses the archives as well as the Head 
  Librarian’s office. Near her office are several smaller rooms 
  used as temporary offices for the rest of the library staff. 
  Staff are most often found throughout the library, updating 
  parts of the catalogue, feeding the animals in the zoo, taking 
  groups on tours, or teaching classes. Anyone who works in 
  the library in a permanent, seasonal, or volunteer position 
  has access to these offices. 
  The main building has one large, open window along the 
  east side to allow for food stalls to set up outside the building 
  and sell food to those inside the library. 
  the staCks
  The stacks comprise several large buildings connected with 
  paths and brick halls, and these contain all of the books and 
  written accounts in the library. The stacks are not generally 
  open to the public, as books can be somewhat fragile and easy 
  to misplace. If someone wants to look through the stacks, 
  they must make an appointment in the main building to 
  join one of the daily study tours into the stacks, and they 
  can only stay in the stacks for as long as the accompanying 
  librarian allows them to.
  Those who work in the library have unrestricted access to 
  the stacks, and many who wish to study history and lore try 
  to fill any open library roles so they can study in the stacks 
  whenever they wish.
  hunter’s haLL
  The Hunter’s Hall has two main wings: weapons and art. 
  Many great hunters and smiths have donated their weapons 
  since the creation of this hall, filling it to the brim with 
  weapons of all shapes and sizes from as many cultures as 
  their contributors have visited. 
  Each weapon has a placard explaining its function, how 
  it was made, and thanking the donor. Several times a week, 
  skilled fighters come to the weapons wing of Hunter’s Hall 
  where they put on demonstrations and teach others to use 
  their favored weapons. Visiting fighters with unusual weapons 
  are always welcome into the weapons wing, especially if they’re 
  willing to put on a demonstration with their own weapons. 
  The art wing contains statues, paintings, and reliefs of 
  various hunters. Some are more famous and well-known 
  than others, but all earned their place in Hunter’s Hall. 
  Along the far wall stands a case with several brief books, 
  each one detailing the adventures of the various hunters 
  represented in this wing. 
  the vieWing haLLs
  The Hunter’s Library is equal parts library and zoo. The 
  viewing halls don’t have a clear organization technique; 
  when the library’s collection was first started, the librarians 
  attempted to group flora and fauna by region. They assumed 
  that, since these life forms coexisted in the wild, they could 
  also do so in captivity, but they discovered quickly this was 
  not the case. 
  The librarians do try to keep creatures of similar classifi-
  cations near each other for ease of study, but most creatures 
  that can’t coexist have their own enclosures, while animals 
  that don’t mind others (usually herbivores) are able to roam 
  more freely in larger, shared areas. 
  Each animal enclosure has a nearby building with a large 
  window into the enclosure to view the animals, and some 
  of the animals deemed safe to be near people live in large, 
  open areas that allow for viewing from many angles. 
  Several librarians work in constant rotation to keep the 
  animals fed, cared for, and happy, and several more librarians 
  and bards work to catalogue and learn the stories of every 
  kind of plant and animal in the viewing halls. Librarians lead 
  tours to the viewing halls of some of the more interesting 
  animals every day. 
  maze oF mirrors
  One of the most dangerous viewing halls to enter is the 
  Maze of Mirrors. This enclosure houses the basilisks, and 
  the viewing area contains mirrors in every part so visitors 
  can look at the basilisks through them and avoid becoming 
  petrified through eye contact. Even with the mirrors, no 
  one is allowed into the Maze of Mirrors without a librarian 
  present, and they have strict rules about where the librarians 
  can stand to ensure they don’t accidentally become petrified.
  basiLisk enCounters
  basiLisk enCounters
  •	 A new librarian took you on a tour of the viewing 
  halls, but he forgot the exact procedures to ensure 
  no one made eye contact! Half of the tour group 
  is petrified, and he doesn’t want to have to admit 
  his mistake without first fixing it. He asks for help 
  un-petrifying the tour group while keeping his 
  mistake hidden from other librarians and library 
  visitors.
  •	 You peer into the basilisk enclosure from the care-
  fully positioned mirrors…and see only the flora 
  in their habitat. The three basilisks are missing! 
  The tour guide attempts to maintain calm, but 
  three basilisks loose in the library can do a lot of 
  damage. Help find the missing basilisks (and avoid 
  being petrified and eaten) before they escape into 
  Leoni. And after you find the basilisks, you might 
  want to investigate the enclosure. Did they escape, 
  or did someone let them out? 
  
  Vigil Watch
  10
  bed oF bLades
  The blade beast enclosure has a room outside the viewing 
  hall for visitors to leave any metal items. Since blade beasts 
  can absorb them, the librarians don’t want to take the risk 
  that the beasts may go after any metal if they somehow 
  manage to escape. Still, many of the captured blade beasts 
  have several weapons visible in their forms. 
  Many bards love the Bed of Blades enclosure because the 
  various weapons make for great storytelling practice. They 
  look at the weapons making up the beast’s spikes and attempt 
  to weave stories about how the beast retrieved each one. 
  the taLking trees
  Throughout the many large, open areas where the friend-
  lier animals have more space to roam, awakened shrubs and 
  awakened trees move freely about. Though not officially 
  part of any one exhibit, they have placards in the viewing 
  areas where they’re most likely to be found. The librarians 
  don’t attempt to contain these awakened flora, though, 
  and should one attempt to escape the library, many of the 
  librarians would simply let them move on.  
  Fearsome Fog
  One of the most dangerous enclosures features a creature 
  the librarians have dubbed the false flower. Initially classified 
  as flora and kept with plants, they quickly discovered these 
  creatures disguise themselves as flowers and lie in wait for 
  their prey. They can even work collaboratively if needed, 
  but they do well for themselves on their own. 
  The false flowers’ most dangerous weapon is the constant 
  stream of poison spray they release. The librarians had a par-
  ticularly difficult time creating an enclosure that would allow 
  the flowers to flourish without harming any other creatures 
  bLade beast enCounters
  bLade beast enCounters
  •	 You arrived on storytelling day! Several bards gather 
  in the Bed of Blades exhibit, and they invite you to 
  participate in their stories. Each character should 
  focus on one blade beast (each beast has 1d6 weap-
  ons protruding from its back) and create a story 
  explaining how it found each one. If the characters 
  refuse to participate, the bards insist they at least 
  stay to judge the contest. 
  •	 The placard in the viewing hall lists all six blade 
  beasts, with a list of weapons protruding from each 
  one. But when you look into the enclosure, you see 
  seven. The seventh beast has no weapon spikes, and 
  it appears to be fully grown. The librarian guiding 
  your tour asks for your assistance in discovering 
  where this new beast came from and if it’s even a 
  blade beast at all. 
  aWakened tree  
  aWakened tree  
  enCounters
  enCounters
  •	 An older manticora exploring the viewing halls sees 
  a tree and expresses some familiarity. When he sees 
  the tree move and realize it’s an awakened tree, he 
  insists it’s the same tree under which he buried 
  his partner several years ago. He thought someone 
  had chopped the tree down, but he sees now, it left 
  on its own. He wants a librarian to escort the tree 
  back to his land to stand over his partner’s grave, 
  but the librarians insist they can’t control the trees. 
  The old man refuses to leave, adamant that the tree 
  be returned to his land. 
  •	 An awakened shrub seems to have taken a liking 
  to a constrictor snake and managed to smuggle the 
  snake out of its enclosure hidden in the branches 
  of the shrub. The librarians attempted to separate 
  the two, but the shrub keeps wandering back to 
  the snake area, finding a way in, and taking the 
  snake back out. The librarians worry the snake may 
  attack other creatures in the library, and they want 
  to find a more permanent solution to separate the 
  two without harming either and would appreciate 
  any help you’re willing to give. They’re also curious 
  about the shrub’s peculiar behavior because they’ve 
  never seen an awakened shrub behave in such a 
  manner.
  FaLse FLoWer enCounters
  FaLse FLoWer enCounters
  •	 The venting system crashes, and the poison spray the false flowers release is spreading toward Leoni. The char-
  acters must find a way to stop the fog, save the city, and repair the enclosure so the dense fog of poison doesn’t 
  kill everyone in Leoni. 
  •	 While your tour group examines the false flowers, one of them opens their mouth wide and spits up what 
  appears to be a large pearl. The librarians haven’t witnessed this behavior before, and they had no idea the 
  false flowers could produce pearls. They ask for your help in entering the enclosure to retrieve the pearl and 
  the false flower that produced it so they can study it in the main building and attempt to learn more about it. 
  
  Leoni
  11
  or library patrons. The Fearsome Fog enclosure is a large 
  enchanted case with a window that vents the fog out and 
  away from Leoni. Only one door leads into the enclosure, 
  which librarians use to lead small critters like frogs and mice 
  into the area for the flowers to consume. 
  False flowers typically plant themselves in one spot and 
  let their large fins fall around them, giving their mouths the 
  appearance of flowers. They can, however, move around at 
  will, and when in motion these creatures look almost like 
  large frogs with fins surrounding their faces and spikes down 
  their backs; they use the latter to dig themselves into the 
  ground for their disguise. 
  CataLoguing day
  The only festival to take place entirely within the Hunter’s 
  Library, the librarians dedicate two days each year to cata-
  loguing. With the explosive growth of the library and the 
  constant influx of new specimens, the librarians sometimes 
  lose track of everything inside. Librarians and volunteers 
  spend the entire day walking the halls of the library, re-
  viewing and cataloguing every plant, animal, and piece of 
  information they find. 
  To make the day of work more interesting, the librarians 
  often lead tours during their cataloguing. Anyone is welcome 
  to follow a librarian while they search their designated wing, 
  and the librarian explains the flora and fauna found in that 
  area while reviewing them. 
  Many manticora who are unable or unwilling to go out 
  on a hunt use this day as a sort of hunt all of its own. The 
  extensive and detailed archives list every item that should 
  be in each section of the library, and some manticora use 
  this opportunity to create a scavenger hunt for themselves 
  or their companions. 
  During Cataloguing Day, the library doesn’t accept new 
  entries to the library so they can keep the archives organized. 
  As a result, a sort of unofficial contest started up among the 
  more adventurous manticora of Leoni: they leave the city at 
  dawn the day after Cataloguing Day and whoever returns 
  first with a never-before-catalogued item for the library wins. 
  The library allows these groups to have their celebratory feast 
  in a large, open room in the library because they receive so 
  many new specimens this way. 
  enCounter hooks
  enCounter hooks
  •	 At the end of Cataloguing Day, a harried librarian 
  reports back to their supervisor and admits they 
  lost track of part of their tour group. Since so many 
  tour groups travel through the entire library during 
  Cataloguing Day, more exhibits and rooms are open 
  than usual, and the lost group could be anywhere. 
  Help the tour guide find their lost group before 
  they end up getting into an exhibit that could put 
  them in real danger.  
  •	 A guard caught a unitaur sneaking into the Hunter’s 
  Library and accused her of attempting to tamper 
  with the specimens. However, the unitaur claims 
  she wanted to escape her tribe and join the city of 
  Leoni, and she’s asked for the assistance of outsiders 
  to help her make her case. She claims she has new 
  information about some of the rarer creatures in the 
  library, and she wanted to see what the librarians 
  had to say about them before sharing it. She offers 
  to share this information in exchange for a chance 
  to prove herself in Leoni.
  
  Vigil Watch
  12
  Leoni
  
  13
  13
  13
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  15. Copyright Notice
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000-2003, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, 
  David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, 
  James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
  Original Spell Name Compendium © 2002 Necromancer Games, Inc.; 
  based on spells from the Player’s Handbook that were renamed in the System 
  Reference Document, found on the legal page of www.necromancergames.com.
  System Reference Document 5.1 Copyright 2016, Wizards of the Coast, 
  Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, 
  Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve 
  Townshend, based on original material by E. Gary Gygax and Dave Arneson.
  Blood Bayou. © 2003 Onyx Path Publishing
  Burok Torn: City Under Siege. © 2002 Onyx Path Publishing
  Calastia: Throne of the Black Dragon. © 2002 Onyx Path Publishing
  Creature Collection. © 2000, Onyx Path Publishing. 
  Creature Collection 2: Dark Menagerie. © 2001 Onyx Path Publishing
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  Creature Collection Revised. © 2003 Onyx Path Publishing
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  Mithril: City of the Golem. © 2001 Onyx Path Publishing
  Player’s Guide to Clerics and Druids. © 2003 Onyx Path Publishing
  Player’s Guide to Fighters and Barbarians. © 2003 Onyx Path Publishing
  Player’s Guide to Monks and Paladins. © 2003 Onyx Path Publishing
  Player’s Guide to Rangers and Rogues. © 2003 Onyx Path Publishing
  Player’s Guide to Wizards, Bards and Sorcerers. © 2003 Onyx Path 
  Publishing
  Relics & Rituals. © 2001, Onyx Path Publishing
  Relics and Rituals 2: Lost Lore. © 2002 Onyx Path Publishing
  Scarred Lands Campaign Setting: Ghelspad. © 2002 Onyx Path Publishing
  Scarred Lands Gazetteer:  Ghelspad. © 2001 Onyx Path Publishing
  Secrets & Societies. © 2002 Onyx Path Publishing
  Serpent in the Fold: Serpent Amphora Cycle, Book I. © 2002 Onyx 
  Path Publishing
  Scarred Lands Gazetteer: Termana. © 2002, Onyx Path Publishing
  The Serpent and the Scepter: Serpent Amphora Cycle, Book II. © 
  2002, Onyx Path Publishing
  The Serpent Citadel: Serpent Amphora Cycle, Book III. © 2003 Onyx 
  Path Publishing
  Shelzar: City of Sins. © 2003 Onyx Path Publishing
  Strange Lands: Lost Tribes of the Scarred Lands. © 2004 Onyx Path 
  Publishing
  Seas of Blood. © 2001 Mongoose Publishing
  Fading Suns: d20. © 2001 Holistic Design, Inc.
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  Sturrock, T.S. Luikart, and Gareth-Michael Skarka
  Blood Sea: The Crimson Abyss. © 2004, Onyx Path Publishing
  The Divine and the Defeated. © 2001 Onyx Path Publishing
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  The Wise and the Wicked. © 2001 Onyx Path Publishing
  Vigil Watch: Secrets of the Asaatthi. © 2003 Onyx Path Publishing
  Vigil Watch: Warrens of the Ratmen. © 2002 Onyx Path Publishing
  Gauntlet of Spiragos. © 2014, Onyx Path and Nocturnal Media.
  Scarred Lands Player’s Guide. © 2016, Onyx Path and Nocturnal Media. 
  Blood & Ink: Tattoo Magic © 2018, Travis Legge. 
  Blood Sea: The Crimson Abyss 5e © 2019 Onyx Path Publishing
  Vigil Watch Chapter Three: Leoni © 2020 Onyx Path, LLC
  
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