TEXT:  
  Defenders v1.0 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  has joined 
  The Defenders of the Greenkeep 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/DefendersofGreenkeep 
  Org Notes: 
  � 
  First Joined 
  AR # ____ 
  � 
  Left  
  AR # ____ 
  � 
  ______________________ 
  � 
  ______________________ 
  � 
  ______________________ 
  � 
  ____________________ 
  Tribe joined:  _____________ 
    _______________________ 
   
  Meta-Record 
  Home Region must be the Bandit Kingdoms 
  597 CY 
   
  Level of 
  Organization 
  & Annual Costs 
  Event: _____________ Date: ___________ 
  DM:  ______________________________ 
  Bandit Kingdoms Judge Signature
  RPGA # 
  Fealty: Defenders of the Greenkeep are sworn to follow 
  their tribe’s leader and may serve no other master. 
  Tribal leaders encourage Defenders of the Greenkeep to 
  join the Friend of Clan Fanlareshen meta−organization. 
  Residency: The Defenders of the Greenkeep live in the 
  southern Fellreev Forest, just north of the Artonsamay 
  River. Due to this, the PC may not join any organization 
  which requires Residency outside of the Fellreev Forest.  
  Wanted! The forces of Iuz have shown a distinct interest 
  in the activities of the Defenders of the Greenkeep. The 
  Church of Iuz has issued a reward for the delivery of any 
  member of the Defenders to the temple in Rookroost. In 
  game terms, all members receive a Dissenter level 
  Wanted by the Church of Iuz point. 
  Greenkeep Enemies: The PC must take every reasonable 
  opportunity to attack minions of Iuz, especially demons, 
  hobgoblins, orcs and undead.  
   
   
  Requirements and One−Time Costs: 
  Brother or Sister of the Greenkeep: 
  � 
  Must have played at least one Bandit Kingdoms 
  regional event. 
  � 
  BAB 1+. 
  � 
  Must take membership in one of the tribes listed in 
  the Defenders of the Greenkeep entry of the BKMG. 
   
  One−time costs: 1 TU spent patrolling the Fellreev. 
  Provide your brothers and sisters a feast and 
  supplies worth 200 gp. 
   
   
   
   
  Brother/Sister 
  2−5 TUs; 0 gp 
   
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms) 
  All feats, spells, and prestige classes are Access: Any 
  Brother/Sister: 
  � 
  May take levels in the prestige class Skullclan Hunter (MH). 
  � 
  May take the feats Foe Specialist (MH) and Mercenary Background (Dragon #315). 
  � 
  Access to the following mundane items (all from A&EG unless otherwise notated): 
  animal call, animal trainer’s kit (CV), animal trainer’s outfit, bark armor, blend 
  cream (CV),  blowgun (DMG), blunt arrow, camouflage kit (CV), candle mold, candle 
  wick, catstink (CV), dehydrated food, dragonsbreath arrow, farflame oil, fishing 
  tackle, forester’s cloak, forestwarden shroud, fowler’s snare, fur clothing (FB), ghost 
  oil, great crossbow, greater blowgun (CW), hammock, hide shield (SS), holy text 
  (Olidammara), insectbane candle, insect netting, leash and muzzle, leather scale, 
  masterwork pan pipes (PHB, CV), mighty whip (+1 to +4), nature’s draught (CV), 
  quiver scabbard, shield sheath (RS), signal arrow, silent shoes, teepee, verminbane, 
  wood armor.  
  � 
  Gains one permanent Influence Point with the Defenders of the Greenkeep. 
  � 
  Gains one permanent Influence Point with the Fanlareshen Sylvan Elves. 
  � 
  PCs of 9th level or higher gain a +1 Renown bonus to Leadership score when 
  recruiting a wood elf cohort who is a member of the Fanlareshen Sylvan Elves. 
  � 
  Once per year, the PC may subtract 1 TU from the cost of any Bandit Kingdoms 
  regional event that takes place in the Fellreev Forest. 
   
   
  Lifestyle Benefits during Bandit 
  Kingdoms Events 
  Home is Where the Campfire Is: The 
  Brother of the Greenkeep is always 
  welcome at his tribe’s fires. As such, the 
  PC receives free Standard Lifestyle 
  during Bandit Kingdom’s regional events 
  that take place in the Fellreev Forest. 
   
   
   
  Skill Bonuses during Bandit Kingdoms 
  Events 
  At home in the Fellreev: The PC receives 
  a +1 Circumstance bonus to the following 
  skill checks made when in the Fellreev 
  Forest: Balance, Climb, Hide, Jump, 
  Knowledge 
  (nature), 
  Listen, 
  Move 
  Silently, Spot, and Survival (bonus rises 
  by 1 for every additional annual TU spent 
  with the Defenders, to a maximum of 4).  
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/Defenders.pdf