TEXT: EN World EN5IDER
  C
  outure reaches its pinnacle
  with this latest line of magi-
  cal attire from mystical fashion
  genius Adderley. Perfect for both
  the highest echelons of society
  and the deepest dungeons, every-
  one whoʼs anyone will be wearing
  something from this new wave of
  stunning designs.
  These enchanted trinkets provide
  adventurers with fantastic cosmetic
  enhancements
  that
  with
  some
  clever application can give them a
  small functional advantage.
  Writing Andrew Engelbrite
  Color Art Matthew Burger
  Editing Mike Myler
  Layout Eric Life-Putnam
  Arcane Apparel
  
  Enchanted Trinkets: Arcane Apparel | EN World EN5IDER
  Open Game Content | The game rule information in
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  tions (including illustrations in the public domain),
  narrative and descriptive text (whether in-character or
  out-of-character), proper names of characters and/or
  places, trade dress, “EN Publishing,” “EN World,”
  “EN5IDER,” EN Publishing product and
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  Publishing logos, are designated Prod-
  uct Identity.
  NEW MAGIC ITEMS
  Conservatory Bonnet
  Wondrous item, common (cost 15 gp)
  This enormous chapeau is covered in tasteful flow-
  ers and pins and surrounded by a number of resplen-
  dent butterflies constantly fluttering about nearby.
  This hat generates the illusion of colorful butterflies
  that gently fly and perch upon it. Any creature who in-
  teracts with the butterflies can see through the illusion
  with a DC 10 Intelligence (Investigation) check.
  Dancing Suit
  Wondrous item, uncommon (requires attunement;
  cost 90 gp)
  Thereʼs now no need to feel nervous when ap-
  proaching the dance floor—with Adderleyʼs new
  dancing suit even the least coordinated bachelor can
  confidently waltz the night away. While wearing this
  fine black suit, you gain advantage on any Dexterity
  (Acrobatics) or Charisma (Performance) checks made
  to dance. You can use a bonus action and the suitʼs
  magic to grant you advantage on Dexterity (Acrobat-
  ics) checks unrelated to dancing until the end of your
  next turn. For the duration your speed is reduced by
  half as you include superfluous dance steps as part of
  your movement. Once you have used this property, it
  canʼt be used again for 1 hour.
  Discreet Petticoat
  Wondrous item, common (requires attunement;
  cost 80 gp)
  Need to carry something to a party but donʼt want
  the hassle? This elegantly tailored coat hides a small
  extradimensional space in an interior pocket on the
  chest. This pocket space can house a single object no
  longer than 2 feet in any dimension. The object can be
  easily retrieved by using a bonus action to reach into
  the pocket.
  Gossip Earring
  Wondrous item, uncommon (requires attunement;
  cost 100 gp)
  The days of wondering what the socialites across
  the room are chatting about have come to an end!
  
  EN World EN5IDER | Enchanted Trinkets: Arcane Apparel
  This brass earring is sculpted into the shape of whis-
  pering maidens. Whenever a creature says your name
  while within 100 feet the earring activates, transmit-
  ting the creatureʼs words as a hushed whisper into
  your ears until it has gone at least 1 minute without
  saying your name.
  Hat of Grand Entrances
  Wondrous item, uncommon (requires attunement;
  cost 35 gp)
  Step into the room and make a grand entrance!
  This top hat is embroidered with figures of trumpet
  players in full regalia. By speaking a command word,
  you can cause the figures to magically and loudly her-
  ald your arrival with trumpet blasts, followed by a
  speech announcing your name, titles, and any of your
  major accomplishments. You can alter this speech be-
  forehand by giving any special instructions to the hat
  before speaking the command word. Once used it
  canʼt be used again for 10 minutes.
  Immaculate Handkerchief
  Wondrous item, common (cost 35 gp; cost 50 gp if
  monogrammed)
  The need to carry a soiled handkerchief has passed!
  The immaculate handkerchief quietly and discreetly
  burns away any indiscretions. When the immaculate
  handkerchief is completely wrapped around a sub-
  stance or object equal to or less than 1 cubic foot and
  the command phrase is spoken (“pardon me”), the im-
  maculate
  handkerchief
  starts
  burning
  away
  its
  contents. The object or substance takes 1 acid damage
  at the end of each minute until the immaculate hand-
  kerchief is unfolded or its contents are completely
  dissolved, leaving only a fine lemony scent.
  Intuitive Hairband
  Wondrous item, common (cost 30 gp)
  This stylish black hairband lets the world see how
  you really feel! While wearing the intuitive hairband,
  your hair changes color depending on your emotional
  state: red for angry, blue for sad, gray for depressed,
  and so on (the full range of colors and their meaning
  are at the GMʼs discretion).
  Ioun Sequins
  Wondrous item, common (requires attunement;
  cost 10 gp)
  Glitter and glow within your very own shimmering
  constellation of ioun sequins. Each set of ioun sequins
  contains a dozen pebble-sized stones of any imagin-
  able color and gem cut.
  When you use an action to toss this set of stones
  into the air, the stones orbit your head at a distance of
  1d3 feet. Thereafter, another creature must use an ac-
  tion to grasp or net a stone to separate it from you,
  either by making a successful attack roll against AC 24
  or a successful DC 24 Dexterity (Acrobatics) check.
  You can use an action to seize and stow the stones,
  ending their effect.
  Each stone has AC 24, 10 hit points, and resistance
  to all damage. Each stone is considered to be an object
  that is being worn while it orbits your head.
  While orbiting your head, each ioun sequin glows
  the color of its stone, providing dim light in a 10-foot
  radius.
  Maidenʼs Gloves
  Wondrous item, uncommon (requires attunement;
  cost 55 gp)
  Do they or donʼt they? Take the guesswork out of
  choosing a dance partner! While wearing the elegant
  white elbow length maiden’s gloves, if you physically
  touch both gloves to another creature you telepathi-
  cally learn if that creature is attracted to you and if so,
  how strongly.
  Masquerade Makeup Kit
  Wondrous item, common (cost 45 gp)
  Why wear a flimsy mask to a masquerade when you
  can don a magical disguise instead? A masquerade
  makeup kit is made up of various mundane creams,
  powders, and paints that function as a disguise kit
  with one additional pot of magic powder.
  Whenever you use the kit to change someoneʼs ap-
  pearance, you may add a dash of the magic powder.
  When applied, the magic powder creates an illusion
  that causes whatever change was made to appear real
  whether that be animalistic features, gender changes,
  age changes, or something else. Any creature that
  
  Enchanted Trinkets: Arcane Apparel | EN World EN5IDER
  physically interacts with the disguise recognizes it is
  an illusion with a successful DC 12 Intelligence (In-
  vestigation) check.
  The masquerade makeup kit holds enough magic
  powder for 5 applications. Once these are expended it
  functions as a normal disguise kit.
  Necklace of Quips
  Wondrous item, common (requires attunement;
  cost 10 gp per gem)
  Never be caught off guard by a cutting remark
  again—get this elegant necklace and always be pre-
  pared with a timely comeback or witty turn of phrase.
  The necklace of quips has up to 5 gems that glow
  dimly orange upon your chest. When you are making
  a Charisma (Persuasion) check or a Charisma (Intimi-
  dation) check you may grasp one of the gems as a
  bonus action. If you do, you gain advantage on that
  check as the magic reveals the perfect thing to say and
  the gemʼs glow darkens as its enchantment is con-
  sumed. Once all the gems have been used, the
  necklace loses all magical qualities and reverts to a
  simple piece of costume jewelry.
  Opera-Goerʼs Guise
  Wondrous item, uncommon (requires attunement;
  cost 95 gp)
  Love appreciating operas from the world over but
  unable to understand beautiful songs from foreign
  lands? This dashing filigreed white mask translates a
  songʼs meaning directly into the wearerʼs mind! When
  wearing the opera-goer’s guise, you can magically un-
  derstand any language so long as it is sung. The opera-
  goer’s guise has no effect on written or spoken words.
  Paradise Parasol
  Wondrous item, uncommon (requires attunement;
  cost 125 gp)
  This small red parasol ensures the perfect stroll for
  the lord or lady beneath it. When held upright, the
  paradise parasol creates a sheltered area that fills a 5-
  foot square to the height of the parasolʼs canopy (max-
  imum 10 feet). Any creature in the sheltered area
  experiences a pleasant room temperature regardless
  of the surrounding temperature. Any nonmagical
  wind or precipitation (such as rain or snow) diverts
  around the sheltered area as if the sheltered area were
  a solid wall.
  Prismatic Gown
  Wondrous item, uncommon (requires attunement;
  cost 90 gp)
  Adderley had trouble deciding on this yearʼs new
  style, so he chose all of them! While it always remains
  perfectly fitted to the wearer, this ballroom gown con-
  stantly shifts between thousands of colors, styles, cuts,
  and patterns. While wearing a prismatic gown, you gain
  advantage on all saving throws made for the effects of
  the color spray, prismatic spray, and prismatic wall spells
  due to the odd prismatic magic woven into the gown.
  Shoulder Dragon Brooch
  Wondrous item, uncommon (requires attunement;
  cost 100 gp)
  Shoulder dragons are all the rage this year but why
  deal with all that upkeep and feeding? Adderleyʼs new
  shoulder dragon brooch creates a stunning image of the
  dragon of your choice and onlookers will never know
  the difference. Once attuned, you can imagine up to
  one dragon of your choice and a Tiny-sized illusion of
  it appears on your shoulders. The dragon looks lifelike,
  occasionally flying, snapping at insects, and generally
  behaving dragon-like. This illusion does not hold up to
  physical scrutiny and any creature who physically in-
  teracts with the dragon sees through the illusion with a
  successful DC 12 Intelligence (Investigation) check.
  You can dismiss the illusion as a bonus action.
  As a bonus action, you can have your dragon illusion
  attack a creature within 5 feet of you. That creature
  must make a DC 12 Dexterity saving throw, taking 1d4
  damage of a type of your choice (fire, lightning, cold, or
  acid) on a failed save or half as much on a successful
  one. Once you have used this property, it cannot be
  used again for 24 hours.
  Storytellerʼs Fan
  Wondrous item, common (cost 35 gp)
  Has attention waned? Keep guests entertained and
  enthralled with the storyteller’s fan! This lace folding
  fan is engraved with characters from a popular legend
  
  EN World EN5IDER | Enchanted Trinkets: Arcane Apparel
  or romantic love story and when you fan yourself with
  it they magically animate to create a rotoscoping
  effect. The characters act out the key scenes of their
  story for up to 1 minute before returning to their start-
  ing positions and looping if fanning continues. The
  animated characters are fascinating, and creatures
  who can see this animation have a –3 penalty to their
  passive Perception for observing anything but the fan.
  Tailored Suit of Armor
  Armor (leather), common (requires attunement;
  cost 100 gp)
  For the debonair gentleman or sophisticated lady
  who wishes to attend the ball in something re-
  spectable but still retain the safety of mind that armor
  provides, this set of leather armor bears an illusion
  that makes it look like a finely-tailored suit or dress.
  This illusion does not hold up to physical scrutiny and
  any creature who physically interacts with the armor
  sees through the figment with a successful DC 10 In-
  telligence (Investigation) check.
  Travelerʼs Humidor
  Wondrous item, uncommon (cost 65 gp)
  A gentleman deserves to enjoy a fine cigar regard-
  less of his distance from the comforts of home. This
  small silver cigar case unfolds to reveal a full humidor
  measuring 2 feet to each side (8 cubic feet of space)
  when a small button is pressed. The humidor can
  hold up to 20 pounds and its interior is lined with
  cigar holders at the correct humidity and temperature
  for storing cigars. Pressing the button a second time
  returns the humidor to the size of a small cigar case.
  The humidor weighs 1 pound regardless of its con-
  tents when refolded.
  Unfettered Cufflinks
  Wondrous item, common (cost 15 gp)
  Want to dance at the soirée but are too busy carrying
  drinks and hors dʼoeuvres? With Adderleyʼs new unfet-
  tered cufflinks never be caught without an open hand
  ever again! While wearing this pair of silver cufflinks,
  you can touch a cufflink to an object weighing no more
  than 2 pounds and speak the command word. That ob-
  ject floats suspended 6 inches from the cufflink until
  grasped or the command word is spoken again. Each
  cufflink can suspend up to 1 item at a time. Objects
  suspended in this way keep their orientation with re-
  gard to the ground, not the cufflinks, meaning any
  open containers or platters do not spill their contents.
  Unspoiled Slippers
  Wondrous item, uncommon (requires attunement;
  cost 150 gp)
  These fetching slippers never get dirty, magically re-
  pelling any liquid or small object that could stain or
  otherwise attach to them. While wearing unspoiled slip-
  pers, you are immune to difficult terrain or other effects
  caused by slicked or coated surfaces, such as the grease
  spell, icy surfaces, caltrops, or broken glass.e
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/EN World EN5ider/EN5ider 258 - Enchanted Trinkets Arcane Apparel.pdf