TEXT: Jihad Plot SuPPlement
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  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  Strategic analySiS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the 
  Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to 
  biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals fell, 
  and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold new 
  freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master yet 
  lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: DCMS describes the state of the Draconis Combine in the wake of the events described in Jihad 
  Hot Spots: Terra, including the overall military and logistical condition of one of the Great Houses who stood 
  against the Word of Blake menace. Battered, but unbowed, by enemies both within and without, the 
  armies of House Kurita remain a force to be reckoned with, as a new age dawns…
  
  1
  TO: Devlin Stone
  FROM: David Lear
  Date: 19 August 3079
   
  Continuing in my update reports regarding our various “competitors,” I’ve 
  uploaded and attached a full analysis of the Combine’s military strength—as 
  far as Marcel and our nascent intel network can pull together. He managed to 
  tap into Chandrasekhar’s data resources—including a few avenues cultivated 
  by his Mirza, Peter Abdulsattah, which Chandy may not have even known 
  about. What’s nice is that much of the data we managed to mine from these 
  resources has confirmed a good number of our assumptions and pointed out 
  some discrepancies that we’ve been able to correct. 
   
  I can safely say the Draconis Combine could indeed be an enemy 
  in the near future. However, there does exist a strain between House 
  Kurita and the Dragon’s forces, though it is only discernable to the most 
  astute. Nonetheless, we must be prepared for the possibility of immediate 
  confrontation if political avenues are cut off; therefore the fullness of the 
  report in front of you. Because the last comprehensive report was done 
  before the dissolution of the Second Star League, we’ve attempted to 
  examine the shifts and changes that have occurred in the DCMS since its 
  battering by both the Blakists and the Black Dragon terrorists.
   
  I do warn you, however: tread wisely upon the decisions you need 
  to make with House Kurita and their forces. Though battered and broken 
  in many places, the DCMS is still a very capable and dangerous threat due 
  to its newfound core of fanaticism and devotion among its survivors. One 
  wrong step, one bad deal, and the Combine will not hesitate to hit us with 
  everything it has and then some. 
   
  That said, I do not expect any future border shared between us and the 
  Dragon to be much of a hot spot if we accomplish our goals diplomatically. 
  I do expect elements in the Combine to look for “relief valves”, however, 
  but the Federated Suns and possibly the Outworlds Alliance would be 
  better targets in that regard.
   
  What we will need to monitor is the Kuritan population within our 
  own boundaries. Doubtless the loyal fervor demonstrated by Combine 
  troops in our recent campaigns has filtered down into the populace; 
  it’s a common fact the Voice of the Dragon trumpeted long and loud 
  the successful exploits of the Kuritan soldiery. National pride within the 
  Combine is at an all-time high—on some worlds, even rivaling that of the 
  Confederation—and it would be foolish to think that has not translated 
  in some manner to those finding duty stations and settlement within our 
  rebuilding efforts. We should focus and play on that honor and find a way 
  to turn it to our purposes; our stability will be better for it.
   
  One last thing to keep in mind as you peruse the force summaries 
  we’ve prepared: the DCMS has recently shifted to a more combined-arms 
  approach fused with their honorable bushido style. As such, they’ve taken 
  to reporting the total of their force concentration, including supporting 
  elements into their rosters rather than the BattleMech-centric emphasis 
  that’s so traditional today, as such a standard DCMS regiment tends to bill 
  its full force strength of three to five regiments, which are dominantly armor 
  and infantry. We suspect this is an attempt to bolster their own commanders 
  with a sense of largess, and also to over-inflate their previous listings so 
  would-be adversaries will be less apt to invade. To mitigate this, the entries 
  described in the Forces chapter are reverted to traditional style, emphasizing 
  nominal BattleMech strength except where otherwise noted.
  How to Use tHis Book
   
  Field Report: DCMS is a BattleTech supplement designed to provide players with information about the state of the Draconis Combine 
  Mustered Soldiery (DCMS) in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation of the Republic 
  of the Sphere).
   
  This first section of this book—the Combine Overview—is divided into two broad sections, a Strategic Update and the Goals of the 
  Dragon. Strategic Update is a brief overview of the DCMS’ current condition and perceived objectives, while Goals of the Dragon presents 
  the political and suspected military benchmarks the Kuritans are likely to use in the future.
   
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Combine, while Infrastruc-
  tural Integrity will present an overview of the state of DCMS support units in the wake of the Jihad.
   
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various brigades 
  of the DCMS, with an eye toward their likely future employment. Included are ratings for the experience and estimated combat strengths 
  of each regiment within the subject brigade.
   
  Finally, Irregular Forces covers the currently independent Azami (Arkab) forces and what few state-employed mercenaries remain.
  Credits
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
  Writing: Ben H. Rome
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design and Layout: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Joel Bancroft-Connors, Roland M. Boshnack, Joshua 
  Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel Isberner, Mike 
  Miller, Craig Reed, Luke Robertson, Andreas Rudolph, Chris Smith, Peter Smith, Chris 
  Wheeler, Patrick Wynne
  Special Thanks: As ever, to my incredibly supportive wife of fifteen years, Rianne, 
  who indulges me my dabbling in this amazing universe. And to Mark Maestas, who 
  planted the seeds of the Kouki no Otakebi in an email discussion in 2009.
  Developer’s Note: For more information about the Draconis Combine Mustered 
  Soldiery, or the state of warfare before and during the Jihad, see Field Manual: Draconis 
  Combine, Field Manual: Updates, Jihad Hot Spots: Terra, or Technical Readout: 3085.
  
  2
  
  3
  PreCiPiCe
  General Lee:
   
  Truly you misunderstand the honor of 
  the Dragon in your recent “adjustment” of my 
  orders.
   
  I do not understand why it is deemed 
  important that these planetary militias from 
  the Federated Suns be tasked with defending 
  the liberated worlds of Telos IV and Deneb 
  Algedi. The recent arrival of the Valexa Militia 
  on Deneb Algedi is nothing short of a blatant 
  disregard for the people of the Combine and all 
  they have endured.
   
  It is my responsibility to safeguard all 
  of the Dragon’s citizens. By your overriding 
  orders, you have undone many months of 
  planning and logistics that my staff and I have 
  conducted. The Combine’s people deserve 
  to be protected by their own House, not the 
  sycophants of one of our ancient enemies! 
  To put such “weekend warriors” in place 
  jeopardizes these systems’ defenses, not to 
  mention the local morale.
   
  I strongly suggest you reverse your 
  orders and allow the Toguran Military Garrison 
  and the New Samarkand Militia redeploy to 
  their original assigned worlds. I have already 
  received complaints from the commanders 
  of these garrison forces over their forcible 
  redeployment to worlds in the Marik Theater; 
  you threaten not only our command integrity 
  and troop morale, but the stability of these 
  worlds so recently freed.
   
  I cannot be responsible for what may 
  happen if the situation continues to worsen.
   
  —Missive from the office of the Gunji-no-
  Kanrei, 29 March 3077, provided by General 
  Belle Lee
  ComBine overview
   
  The Draconis Combine has come far in the years since its “miracle victory” in 3039, and 
  yet in many ways, it has advanced little. Undergirded by Theodore Kurita’s persistent reforms 
  among the military, the sudden and brutal Clan onslaught, and then the horrific brutality 
  of the Jihad as well as its own internal war of ideology, the DCMS slowly evolved the harsh 
  bushido code of the past into a fiercely driven war machine that rivals the Confederation in 
  fanaticism. While rumblings of dissent and questions of loyalty still persist deep within the 
  Combine, they are singularly united in their undying devotion to the Dragon. This attitude 
  makes them a dangerous opponent if awakened, but malleable when passive.
  strategiC UPdate
   
  The Combine’s willingness to place loyal troops under Coalition control speaks volumes, 
  even though (in true Kuritan fashion) they never put voice to it. Truth be told, it is solely 
  because of the extent of the damage done to the DCMS from within and without that they 
  even considered our initial proposal of a joint invasion. We’re fortunate fate conspired in 
  such a way; simply put, the Black Dragon uprising nearly shattered the Combine’s ability to 
  produce war material and almost bled the realm dry of troops, resources, and leadership.
   
  Interestingly, it was the Combine’s own policies that saved it from complete destruction. 
  It is well known that the Combine’s state-sponsored press and public services have a tight 
  control on the dissemination of information, often more strict in execution on some worlds 
  than those of the Confederation. Holding tightly to its communications practices, word of 
  Black Dragon actions in nearly fifty systems was slow to spread; indeed, we saw evidence 
  of this—through its absence—in the multiple reports delivered by ComStar and ISAP. We 
  suspect that the claims of the Primus as an O5P agent has much to do with this as many an 
  investigation has uncovered that many worlds affected by a Kokuryu-kai coup underwent 
  “HPG maintenance” that lasted just a bit longer than the system’s destabilization. As such, 
  much of the Society was cut off from itself as the rebellion struggled to take hold.
   
  The communication blackout cut both ways; the raging conflicts on several worlds 
  also kept the DCMS High Command from effectively moving several regiments into better 
  position to defend against the Word’s predations. As such, several highly important industrial 
  and political worlds such as Benjamin, Dieron, and Quentin fell, denying their power and 
  resources to the DCMS and in some cases, becoming horrific meat grinders that became 
  unwinnable simply because there was little force available to bring to bear. When considering 
  the circumstantial evidence that the Kanrei himself may be a closet Black Dragon, it does shed 
  a different light on various troop movements during the evolving crisis.
   
  The breakdown of effective command and control took its toll. The Combine found 
  itself in border skirmishes with the Federated Suns and Clan Snow Raven, adding to the 
  confusion. The Combine defenses further deteriorated as District Warlords and Prefecture 
  governors vied for control of DCMS assets and the various planetary militias, erratically 
  shuffling forces around in offensive and defensive actions. In the end, the Combine was 
  forced to sacrifice parts of itself in order to save the whole.
   
  Interestingly, the more the Combine was beaten, the more its innate mistrust of all thing non-Kuritan came to the surface, even within its 
  borders. There are a myriad of examples of this, the most telling being the Combine’s response to the Azami revolt on Algedi in the early 3070s 
  and the continual problem we have seen between liberated worlds and the garrisons assigned to them. It seems that nationalism is the salve the 
  Combine used to bind its wounds, making its warriors beyond fanatical and its citizenry stubborn. The prevailing Kuritan attitude is personified 
  in Kanrei Minamoto; as he swings, so apparently does the Dragon. Even with the Coordinator on the throne once again, Minamoto appears to 
  be the will and soul of the Combine; many of the Kanrei’s strategic and deployment orders are very contrary to the will of the Coordinator, yet 
  Hohiro does little to enforce his authority. The relationship hearkens back to that of Takashi and Theodore Kurita in the 3050s.
   
  Because of this supposed fragility, we must make every attempt to work with the Coordinator directly and politically while taking care to not 
  cross the Kanrei’s own sense of honor. If negotiations fail, there will be war. There is simply no other option for the Combine’s wounded pride.
  
  4
  general order ni JUU san
   
  In the name of the Coordinator, as of 
  this notice, all active DCMS forces within 
  the boundaries of the former Word of 
  Blake Protectorate will execute an orderly 
  redeployment to locations within the Combine. 
  Specific destinations and routes of transit will 
  be found in the attached file.
   
  It is the determination of the Coordinator 
  and his attendant Warlords that the duty of 
  the Draconis Combine with regards to General 
  Lee and Operation SCOUR is at an end. All 
  stated objectives as agreed upon by Gunji-no-
  kanrei Minamoto and Tai-shu Kurita have been 
  achieved.
   
  The worlds held captive by the former 
  Protectorate will remain under the governance 
  and general orders of General Stone and 
  Coalition forces at this time. Commands that 
  do not execute their attached orders within the 
  stated timeframe will be dealt with harshly. The 
  Coordinator asks the people and warriors of the 
  Dragon for patience and their duty in fulfilling 
  his wishes.
   
  Currently, all standard planetary militias 
  assigned to humanitarian and defense duties 
  within the former Protectorate will remain in 
  place for the time being. Arrangements are 
  being made through ComStar for additional 
  personal communication privileges. Militia 
  commanders will note specific orders attached 
  to this message.
   
  The Coordinator expresses his deepest 
  gratitude to those who have served and 
  sacrificed during the recent operation. 
  Because of the Dragon’s many claws, success 
  was inevitable in bringing down the Yellow 
  Bird. Our warriors showed themselves to be 
  the pinnacle of bushido and through their 
  courage, dedication, and honor, showed the 
  universe the power and beauty of the Dragon 
  uncoiled.
   
  The petals fall swiftly
   
  Honor, courage, warrior’s will
   
  Dragon remains whole
   
  —Boilerplate introduction by Gunji-no-
  Kanrei Kiyomori Minamoto to DCMS General 
  Order 3079-23, 1 July 3079
  goals of tHe state
   
  The current goal of the Combine can be simply stated: survival.
   
  The Black Dragon’s ill-fated coup managed to bring to the surface issues that have been 
  bubbling since the late Theodore Kurita assumed the position of Gunji-no-kanrei. Coupled 
  with the sudden onslaught of the Word of Blake when its offer of help was rebuffed on 
  Luthien, the cracks in the Combine’s military and industrial leadership broke to the surface, 
  exposing critical weaknesses that the Dragon acted quickly to cover up.
   
  The Society’s actions, though disjointed and uncoordinated, have had a major 
  ripple effect across the Combine’s industrial landscape. LAW’s own internal struggles—a 
  corporate civil war that eerily reflected the national issue—ground military production to a 
  near-standstill. Many of the Combine’s other manufacturers rely heavily on LAW’s outlying 
  interests such as endo steel manufacturing, raw ore mining, and variable ownership stakes 
  in several other manufacturers. As LAW fractured, the discord spread to nearly every other 
  outlet the manufacturer had its fingers in.
   
  As a result, the DCMS found itself short on critical components and supplies while its 
  manpower came under fire from every direction. Rapidly losing effectiveness, the Combine 
  had to resort to a defensive stance out of desperation. Only as it slowly brought its house in 
  order did the Dragon finally begin to shake itself loose.
   
  Despite the actions of its forces in SCOUR—hyped to unheard-of levels by the Voice 
  among Combine worlds—the Combine has undertaken little in the way of offensive 
  operations. A close examination of its deployments and troop movements only show the 
  continuation of its brutal tactics to flush out and exterminate the Society, though it will be 
  impossible to completely eradicate them. Resupply and repair is in chronic short supply 
  even for the DCMS’ most honored units, indicating that despite the Coordinator’s claims, 
  the Dragon’s military industry is still well behind where it should be.
   
  Consequently, it appears that our means may be achieved by looking to the Combine’s 
  past. The formation of the Rasalhague state came about out of military and political necessity; 
  a similar approach should be considered here. However, it is highly important we do not 
  forget that the Combine of the present is more representative of a cornered and badly 
  wounded animal. The correct political approach using their perspective will net large gains for 
  us, whereas an approach that is heavy handed will see the Dragon lash out with everything 
  they have, even if it means killing the nation as a whole simply to save its honor.
  
  5
  safegUarding tHe  
  woUnded Heart
   
  The last decade did much to showcase the 
  power of the DCA—and defang it. 
   
  Four WarShip captains and their crews 
  sided with the Black Dragon coup. Of these, 
  the Galedon Explorer was crushed by Clan Snow 
  Raven in July 3068 before she could do anything 
  rash, the Urizen II was destroyed over Avon by 
  defending Clan Nova Cat ships, and the Winds 
  of Heaven was retaken by ISF forces. The Sabre 
  Cat, a valuable prize from Task Force Serpent, is 
  still listed as MIA.
   
  The naval battle over Benjamin in late 3072 
  was the worst such defeat for the DCA since the 
  Reunification War era. The failed siege-breaking 
  assault eliminated five Blakist WarShips but at 
  deadly cost, with the Dragon losing the Luthien, 
  Swiping Claw, and Night of Agony. 
   
  The Siriwan suffered destruction at Algedi 
  during the Dragon’s “gunboat diplomacy” efforts 
  to cow the discordant Azami Brotherhood. Of 
  the three WarShips assigned to the Coalition’s 
  Terran invasion, the Takashi and Victory at 
  Wolcott perished, while the Lair of Mighty Wyrms 
  recently returned to New Samarkand (joining 
  the Draconis Rift) with much fanfare for its role 
  in the Coalition’s victory at the Titan yards.
   
  As a result of these heavy losses, the DCA is 
  highly reluctant to commit any of its remaining 
  WarShips to offensive operations. With the Togura 
  yards sabotaged beyond repair by Black Dragon 
  forces and the loss of Dieron’s major yard facility 
  to the Word of Blake (and Clan Ghost Bear’s 
  “eagerness” to eliminate them) the Combine’s last 
  major naval yard capable of handling WarShips 
  is at Midway, guarded by the Amber Lotus. Even 
  there, plans are underway to convert some of the 
  recently repaired facility into handling JumpShip 
  construction to support similar efforts at Chatham, 
  Altair, and Schuyler. With limited repair options 
  available for its remaining WarShip fleet and with 
  other units hurting for resources and material, it 
  seems to be in the DCA’s best interest to commit 
  these expensive weapons solely to defensive 
  operations.
   
  One of the bigger mysteries was how the 
  Combine built not one but two mobile factory 
  ships at Dover. According to three independent 
  logistiCal statUs
   
  The Combine’s internal struggles, coupled with external threat of the Jihad, strained 
  every resource available to House Kurita. The realm seems to have survived this last decade 
  more from an iron will; as it rebuilds, it is relying more on various cults of personality and a 
  strong sense of duty, rather than cohesive strategic thinking and a solid command structure. 
  Shades of distrust still linger as the effects of the Misogi War wear off, with many privately—
  but only privately—questioning the honor and integrity of their peers and commanders.
  aCademies and Command Centers
   
  One of the more welcome surprises of the Jihad has been that nearly all of the DCMS 
  academies made it through unscathed. Recruitment and applications at all war colleges are 
  up by a factor of ten, giving Combine leaders a large pool to sift through. With manpower 
  an issue even on the planetary militia level (many militias in the Dieron, Kessel, Xinyang, 
  Togura, and An Ting Prefectures were stripped for our use as garrison forces in Operation 
  SCOUR), fewer applicants are being turned down, and record numbers are being admitted 
  into the many infantry programs that exist on nearly every world.
   
  The loss of the Galedon Military Academy was the biggest blow to replenishing the 
  Galedon Regulars and growing battlesuit formations across the DCMS. Of more important 
  note is the loss of several key tactical instructors from the GMA and other academies 
  who were gathered for a decadal conference at the time of the Snow Raven attack and 
  subsequent plague on Galedon itself. An Ting University is also an effective dead end, as the 
  system remains under strict quarantine.
   
  The new Algedi War College, opened in 3075, has been flooded with applications—
  although those who do not possess an Azami background are presently excluded. The AWC 
  quickly adopted a new mobile warfare division, paralleling the increase of military vehicle 
  manufacture on the various Arkab worlds. Roughly ten percent of the AWC’s first graduating 
  body was “volunteered” to various DCMS line units as an act of good will to the Coordinator. 
   
  With the increase of recruits to the various academies, many programs have begun 
  opening up new lines of curricula. Though the MechWarrior programs still remain the most 
  difficult to enter, a greater number of recruits are finding themselves in the battlesuit and 
  tank corps. The Dover Institute for Higher Learning even debuted a new aerospace program 
  in 3075, graduating nearly six full ship crews by 3077.
   
  The Dieron District Gymnasium reopened in late 3078 after having been shut down for 
  over a decade. A disproportionate number of ISF agents were among the first class of battlesuit 
  trainees. Conversely, the Aerospace and Interstellar Institute (AII) put its WarShip training program 
  on indefinite hold by order of the Admiralty, while increasing the numbers of slots available for 
  JumpShip and DropShip cadets. AII also opened a new officers’ school on Dover under strict 
  secrecy; from what we can determine, the new school is staffed with several surviving officers 
  from SCOUR and is instructing veteran crews on the subtleties of fleet combat.
   
  The Black Dragons did more to gut the DCMS MechWarrior officer corps than did 
  the Word of Blake. All of the Combine’s prominent MechWarrior academies—the Pagoda 
  for Luthien Officers, Sun Tzu School of Combat, Wisdom of the Dragon, and Sun Zhang 
  MechWarrior Academy—have added a stringent band of psychological and loyalty 
  tests administered by both the O5P and ISF. The intense scrutiny has added time to the 
  curriculum, slowing the graduation rate and washing out nearly twenty percent of the 
  current classes. The failed students are then given a choice; enter a different MOS at the 
  University of Proserpina (restarting their entire cycle), or accept reassignment as enlisted 
  personnel at a planetary garrison of DCMS choosing. It is hoped by High Command that the 
  strict testing cycle and harsh penalties will weed out future malcontents, with rejections 
  projected to taper off in less than a decade.
  ContinUed on P. 6
  
  6
  sources—one 
  of 
  which 
  was 
  the 
  late 
  Chandrasekhar himself—the massive Yamato 
  yard at New Samarkand wasn’t dismantled 
  and destroyed in early 3061 as previously 
  announced. While done for public display 
  (and certainly to mislead foreign intelligence), 
  the yard was actually dismantled and shipped 
  through various routes to Dover, where it was 
  rebuilt near the system’s fifth planet. The Yamato 
  and Mount Niitaka hulls were then refit to new 
  specifications, with Diamond Shark assistance 
  on the factory components. The work took over 
  ten years to complete and one can speculate 
  just how dearly it cost the Dragon in terms of 
  both material resources and in the Shark deal. 
  The Combine is hoping both facilities will 
  pay back in spades, especially since the Ryū is 
  capable of repairing DropShips and even—to 
  a limited degree—most JumpShips. Both the 
  Winds of Heaven and the Dieron Star currently 
  escort these black ocean behemoths as they 
  begin operations.
   
  The performance of assault DropShips 
  and Pocket WarShips over the last few years, 
  both against and for the Combine, has begun 
  to spawn arguments within the DCA about a 
  shift in naval doctrine. Already, research and 
  development expenditures have gone up as 
  much as ten percent among the Dragon’s more 
  aerospace-oriented firms. Whether this is just a 
  trend or a true shift in strategic thinking, only 
  time will tell.
   
  The Kensai Kami remains in operation, though now with a two-year waiting list on the 
  books. An expansion of the program to a satellite facility on Qandahar, catering to Azami and 
  other minorities (such as women) within the DCMS, is being strongly considered. This has the 
  backing of the Coordinator himself, (but with no comment from the office of the Kanrei).
   
  Naturally, with the larger applicant pool has come a proportionate amount of 
  rejections. As such, the Ministry of War has authorized an expansion of its Proving Ground 
  concept, allowing approved corporations to designate funds to build and upgrade facilities 
  across the Combine. Most of these graduates go on to serve in the planetary militias, with 
  others being recommended to appropriate academies for advanced training or selected 
  to beef up Kuritan corporate security forces outside the Combine’s borders. In return, 
  participant corporate interests receive exclusivity contracts and selective kickbacks to assist 
  in rearming the Combine’s depleted militias. The expansion has been widely accepted, with 
  fresh troops entering militia service.
  infrastrUCtUral integrity
   
  The Combine’s war-making capability can be summed up in a word: shattered. 
  While not widely reported in their press and kept a closely-guarded secret up through the 
  Coordinator’s office, the Black Dragon civil war delivered a serious blow to the Combine’s 
  infrastructure. Key assaults by the Word of Blake nearly brought the nation to its knees.
   
  The damage done to the Combine’s military economy by the failure of Luthien Armor 
  Works (LAW) was more widespread than originally believed. Many of LAW’s facilities on 
  nearly seventy systems openly declared, sided with, or actively opposed Black Dragon 
  power plays. Corrupted by the Society’s propaganda and with Hoek Botterfield—a key 
  Society leader—at the company’s helm, LAW became a safe haven for thousands of Society 
  supporters and collaborators. The Misogi War has uncovered numerous links to Society 
  cells, including weapons, supplies, financial support, and other evidence; such corruption 
  would crush a company in the court of public opinion. However, the Combine has gone a 
  different direction out of necessity and survival.
   
  Because LAW is one of the realm’s top three military suppliers, destroying the 
  company outright would cripple the nation’s military supply chain. In part, the Combine’s 
  stranglehold on its media has kept this from happening while the Coordinator deals with 
  the fallout of this corporate disaster. As a stopgap, the Combine has been freer in allotting 
  licenses and certificates of incorporation to new and established companies, spurring an 
  economic surge on some of the Combine’s lesser worlds.
   
  Of more concern is the severe lack of JumpShips and DropShips assigned for military duty. With many of its vessels lost to the civil war and 
  in SCOUR, the DCA has authorized the conscription of all civilian vessels in a system when militarily necessary, a situation that has been occurring 
  regularly as DCMS forces shift their defensive priorities. As a result, commercial shipping is suffering, more so on trade lines to less important 
  worlds such as the Azami Brotherhood and light industrial worlds. Commercial transport companies such as megalithic Isesaki Shipping have 
  traded large amounts of equity for governmental assistance in building new vessels and shipyards, though this is more of a long-term plan. 
   
  Of particular note is the sudden emergence of Dover as a major shipyard system. The unofficial appearance of the Yamato alongside a Clan 
  Diamond Shark flotilla was unexpected, as was the information we intercepted indicating the massive battleship is now a large mobile factory under 
  the LAW corporate banner. The factory design rivals those found in Clan Wolf and Hell’s Horses space; it is reasonable to assume the Sharks had a large 
  part to play in the Yamato’s transformation. Rumors of another factory ship were confirmed earlier this year; the Ryū is similar to the Yamato, though 
  dedicated to DropShip and aerospace manufacturing. Currently, nearly all remaining DCA WarShips are serving as the two behemoths’ escorts.
   
  The Dover yards have greatly increased their number of construction slips, each full with a new JumpShip frame. Additionally, new ground-
  based DropShip yards are under construction (or planned construction) at Dover and other locations, including New Samarkand, Togura, Luthien, 
  and Xinyang. We suspect at least half of these new facilities will be constructing military assault DropShips, as the DCA now seems enamored 
  with the concept ever since their astounding successes in SCOUR and at Terra.
   
  Repairing the damage done is the Combine’s immediate goal. They will achieve that goal within the next decade or two, barring another 
  war. With their planning now fixed to the future, it is possible the Combine may outstrip the Federated Suns in production capacity within the 
  next century. Currently, however, it is the Dragon’s weakest point—and they know it.
  
  7
  
  8
  BenJamin regUlars
   
  Hammered hard early in the Jihad, the Benjamin Regulars suffered greatly for their stalwart 
  defense of their District capital, though the actions of the Sixth Benjamin overshadowed the honorable 
  and valiant actions of its sister regiments. Despite the heavy blow to morale that their mass rebellion 
  caused, the Regulars managed to sell themselves dearly in protecting one of the Combine’s key worlds 
  against the predations of the AFFS and the Word of Blake. At this time, the Regulars stand gutted and 
  will not be a viable combat force for at least a decade.
  Condition
   
  The Second and Fifteenth Regulars managed to protect Benjamin from long-term Davion and 
  Blakist occupation, though with major outside help from the Dragoons and Nova Cats. The two sieges 
  of the world in the early 3070s nearly broke both regiments and their overinflated planetary militia 
  support, with the Fifteenth declared “combat ineffective” by the DCMS Quartermaster in 3073 after a 
  disastrous attempt to reclaim the Prefecture capital. 
   
  The Seventeenth became the “poster unit” of the Regulars during SCOUR, with the VOTD doing numerous specials and propaganda pieces 
  promoting the honor and ideals of the regiment to the Benjamin District populace. Not coincidentally, applications and recruitment from 
  Benjamin District worlds has increased its pre-Jihad rate by roughly fifty percent. Word in the halls of the High Command is that the Warlords are 
  considering transferring large blocks of infantry and light mobile regiments from several District militias to fill up the Regulars, giving them the 
  appearance of force but with little BattleMech bite.
   
  The Sixth, conversely, turned into the DCMS’s pariah. Nearly two-thirds of the regiment sided with the Black Dragons, abandoning their 
  posts and leaving less than a demoralized battalion in their wake. After the traitors were destroyed, the Kanrei struck the Sixth from the DCMS 
  rolls, leaving its survivors in limbo. Coordinator Kurita apparently thought well of the honor of these loyalists and allowed them to remain as 
  a functioning command through SCOUR, though they received no logistical support from the DCMS and supplies from Coalition stores were 
  redirected to other units. (As you remember, General Lee’s fights with both Kanrei Minamoto and Tai-sa Taylo regarding their resupply became 
  legendary on the Little Big Horn.) The Sixth suffered heavy casualties in the fiasco on Wing and the last loyal member of the regiment died 
  fighting alongside the Kanrei on Cairo.
   
  With the Combine pinched for BattleMechs, it has placed the Regulars low on the Quartermaster’s tables; as such, the DCMS is slowly 
  rebuilding the Regulars with surplus vehicle armaments and using the excess recruitment to form several new infantry support regiments.
  MORALe
   
  Predictably, morale within the Regulars is questionable. Outside of the Benjamin District, the Regulars are viewed with disdain and dishonor, 
  leading to substandard supplies and equipment. The Seventeenth has petitioned the Kanrei to continue with the Coalition to finish liberating 
  the Protectorate, though doubtful for any adherence to our policies. They fight to erase the stain of the Sixth and the Black Dragons and prove 
  their worth to the Coordinator. 
  regimental statUs
  Second Benjamin Regulars
  Reinforced Regiment/Veteran/Questionable
  25% strength | 80% Upgraded
  Current Base: Benjamin
  Seventeenth Benjamin Regulars
  Regiment/Regular/Reliable
  30% strength | 100% Upgraded
  Current Base: Alnasi
  
  9
  Second Dieron Regulars 
  Regiment/Elite/Fanatic
  40% strength | 100% Upgraded
  Current Base: Dieron
  Twelfth Dieron Regulars 
  Reinforced Regiment/Veteran/Reliable
  40% strength | 80% Upgraded
  Current Base: Luzerne
  Twenty-second Dieron Regulars
  Reinforced Regiment/Regular/Reliable
  25% strength | 100% Upgraded
  Current Base: Schuyler
  Forty-fifth Dieron Regulars
  Regiment/Green/Questionable
  5% strength | 100% Upgraded
  Current Base: New Samarkand
  dieron regUlars
   
  The most progressive and pragmatic troops of the DCMS, the Dieron Regulars suffered the worst casualty 
  rate in the Jihad to date, seeing some of the most brutal fighting in the war and suffering violent dissent. 
  Over half of the Regulars have been destroyed, giving the DCMS scant defense among the valuable Dieron 
  District worlds, a situation to keep in mind as we move forward. 
  Condition
   The entirety of the Dieron Regulars’ BattleMech force numbers less than three regiments in total, suffering 
  almost seventy percent in losses across the eight regiments fielded in 3067. Much of this information has 
  been glossed over to the general public; at some point soon the Coordinator will need to face the fact it 
  cannot effectively defend the District border against future Davion or Ghost Bear adventurism.
   
  The Second Dieron is most noted for leading the assault to retake Dieron from the Word of Blake in 3077. Having been 
  held back for much of the Jihad, it hit the world at almost full strength, though it suffered grievous casualties during the 
  campaign, including the loss of its entire command unit. The Second served with Kanrei Minamoto’s battle group in SCOUR, suffering nearly fifty 
  percent casualties on the drop into Cairo from heavy surface fire. They are currently the DCMS’ most elite unit outside of the Sword of Light.
   
  The Third blunted the initial Word of Blake assault on Dieron in 3068, holding out for several months using guerrilla tactics. Sadly, the 
  regiment was run to the ground and captured before Dieron was liberated. Its few survivors were honorably discharged after surviving the 
  Dieron prison camps; several moved on to join mercenary commands.
   
  Joining the counterattack on Dieron, the Eighth pressed hard in forcing the door open at Fortress Dieron, each warrior selling himself dearly 
  to establish a beachhead that Clan Ghost Bear’s Alpha Galaxy ended up exploiting. General Lee used that fanaticism in her November push into 
  Sydney, where the Eighth was destroyed piecemeal during the push through the western tunnel approach into the Sekkaris facility.
   
  The Twelfth and Twenty-second suffered the brunt of the Diamond Sharks’ wrath during the unfortunate incident on Nykvarn in mid-3070 
  (one of many events that have been suppressed by the Combine news services). The brutality of the Sharks’ reprisal still has the High Command 
  on edge, which will undoubtedly taint future dealings with the Clan.
   
  The Fifteenth showed their true allegiance, seizing several worlds around Dyfed and Xinyang for the Black Dragon Society in 3068. Though 
  they put up a stiff resistance when the Seventh Sword of Light arrived in 3075, the Fifteenth broke apart into small terrorist groups and were the 
  probable cause of several mass terror attacks—several of which used dirty bio weapons—across the Benjamin District from 3076-77. 
   
  The Fortieth Dieron split allegiances, stranding their loyalist half on Kessel, where they died defending the world against a Blakist raiding 
  force. The remainder joined the coup on Luthien and was wiped out when the Ghost Bears “liberated” the system. 
   
  The Forty-fifth was nearly disbanded after suffering over ninety percent casualties on Moore during the infamous “Day of Fire” incident in 
  3069. Thought the command is still listed as active on the DCMS rolls, it has not received any resupply or recruits. Most likely, the Forty-fifth is 
  being used as a paper tiger until production capacity and graduation rates can catch up.
   
  morale
   
  Having suffered the worst damage in the DCMS over the last twelve years, it would be easy to assume that morale within the Regulars 
  would be at rock bottom. Yet despite the treasonous actions of some, and the horrible losses in several campaigns, morale remains high. The 
  survivors seem to believe they’ve made it through some kind of purification rite—not surprising, considering the strict tenets of bushido—and 
  thus, they are the chosen core of a new breed of Combine warrior. This fanaticism will likely weed out any remaining Black Dragon holdouts and 
  will make the Dieron Regulars a dangerous foe…after a few decades of rebuilding.
  regimental statUs
  
  10
  10
  Fifth Galedon Regulars
  Regiment/Veteran/Fanatical
  80% strength | 90% Upgraded
  Current Base: Bad News
  Sixteenth Galedon Regulars 
  Reinforced Regiment/Regular/Reliable
  45% strength | 100% Upgraded
  Current Base: Senorbi
  Nineteenth Galedon Regulars
  Regiment/Green/Reliable
  85% strength | 100% Upgraded
  Current Base: Kazanka/Tabayama
  galedon regUlars
   
  Much has been expected of the Galedon Regulars in the past, and over the last decade, much 
  was required. The Regulars draw many of its soldiers from the Galedon District, including two of the 
  Combine’s premier academies. Rebuilding after the disasters that have befallen the Regulars over the 
  last several years will not be insurmountable, but the loss of Galedon and its academy will play a large 
  role in the quality of troops regained. The Galedon Regulars consider themselves to be bearers of the 
  Combine’s illustrious military history, which the Coordinator will undoubtedly use as a rallying cry in 
  rebuilding the DCMS.
  Condition
   
  The Jihad barely touched the Galedon Regulars, if only considering conflict with the Word of 
  Blake and its minions. Yet, since 3067, the Regulars have seen more than their share of Clan fighting, 
  widespread plague, civil war, and deadly miscommunication. As a result, only three of the prestigious 
  regiments in this brigade still survive, with a total strength barely exceeding two regiments of BattleMech forces.
   
  The Fifth Galedon can be considered the most experienced of those that remain. Shifted to Bad News early in the Jihad to defend against 
  potential Snow Raven aggression, this command suffered its only losses to predation by pirates based somewhere near Port Krin. The pirate 
  bands were somewhat organized, indicating a possible alliance or worse, but there have been no further attacks since 3073. Since then, the Fifth 
  has been requesting permission to test the defenses of Alliance border worlds.
   
  The Twelfth and Twenty-first perished on Galedon. Little is really known about their last days on the planet. Many reports have both 
  regiments working in concert to desperately maintain martial law, often with violence, as evacuees lifted. It is presumed both were destroyed in 
  the Snow Raven “cleansing” of the system.
   
  The Sixteenth and Nineteenth were relocated to the Tabayama Prefecture when Clan Snow Raven began its reprisal attacks. Neither saw 
  action against the Ravens. The Sixteenth came under fire from Black Dragon forces on Senorbi in early 3068 and in late 3071 suffered extensive 
  casualties from a coordinated terror attack by a disgruntled yakuza oyabun. The Nineteenth spent much of the Jihad showing the flag across the 
  Tabayama Prefecture, calming a jittery populace.
   
  The Thirty-second was based on Imbros III when it was assaulted by Mobile Fire in March 3069. Broken from constant suborbital attacks and 
  artillery strikes, the bulk of the Thirty-second capitulated and spent much of the Jihad in “re-education camps” on Imbros III and Yorii. In January 
  3077, the survivors took advantage of the planet’s weakened defenses when Clan Wolf attacked, seizing the nearby garrison. As the regiment 
  readied itself to liberate the other camps, Clan Wolf forces strafed the garrison, then swept in and destroyed what appeared to be Protectorate 
  forces mounting a counterattack. It was through the few survivors of the attack who managed to contact DCMS High Command that we were 
  alerted to Khan Ward’s unauthorized assault on Imbros III.
   
  Few survivors remained from the Thirty-sixth, with only fifteen warriors found on Imbros III and sixty support personnel on Yorii.
   
  The Forty-second Galedon were stranded on Kanowit in 3068 after their JumpShip assets fled the system in response to the regiment’s 
  siding with the Black Dragons. Kanowit remained under nominal Society control until 3074, when DEST teams assisted the loyal Combine 
  citizens in overthrowing the rebels. The traitorous Forty-second was last seen lifting from Kanowit shortly afterward, during a brief visit by the 
  renegade Sabre Cat and her small flotilla. The Coordinator has since struck the regiment’s colors and declared its warriors ronin.
  morale
   
  Bent, but not broken, are the Galedon Regulars. Those who survive believe they are the chosen standard bearers of their rich heritage 
  and will pass it on to those who fill the ranks in the years to come. The Regulars are practically worshiped in the Tabayama Prefecture from the 
  Nineteenth’s aggressive publicity tactics; recruitment is already at record levels from those worlds.
  regimental statUs
  
  11
  11
  Sixth Pesht Regulars
  Regiment/Regular/Fanatical
  50% strength | 75% Upgraded
  Current Base: Pesht
  Seventh Pesht Regulars
  Reinforced Regiment/Veteran/Fanatical
  45% strength | 80% Upgraded
  Current Base: Midway
  Tenth Pesht Regulars
  Reinforced Regiment/Regular/Reliable
  75% strength | 85% Upgraded
  Current Base: Schwartz/Bjarred/Tarnby
  PesHt regUlars
   
  Once considered the easiest posting in the DCMS, the Pesht Regulars learned how hot the fires 
  of war were with the coming of the Clans. Since the Clan invasion, the Regulars became fast experts 
  in modern warfare but remained woefully underequipped. Scattered along the border with the Ghost 
  Bears, the DCMS High Command could only reposition the Regulars in reaction to the Word of Blake’s 
  attacks. Because of the crimp on interstellar transport assets within the Combine, the Regulars were 
  not instrumental in defending the Combine, with the exception of the Fourth. However, when we put 
  the call out for Coalition forces, the DCMS quickly offered up these veterans of the Clan wars to invade 
  the Protectorate.
  Condition
   
  Aside from the Fourth Pesht, the Regulars were incapable of handling threats from the Word of Blake but 
  were in prime position to put down a rash of Black Dragon uprisings on the Periphery border worlds. The Pesht soldiers were systematic and 
  enthusiastic, taking out their frustration on the enemies discovered within. 
   
  The Fourth Pesht held fast in the Word’s first attack against their district capital in early 3069, forcing the attackers off-world within a month. 
  However, with the Quartermaster Corps unraveling, supplies and rearmaments were slow in coming; the command had only replaced half of its 
  losses when the Word’s Forty-second Shadow Division and Twenty-ninth Division hit Pesht again in 3071. The Fourth Regulars sold themselves 
  to the man, delaying the Word’s advance long enough for many of the citizens of the capital to retreat into nearby mines, protecting them from 
  the nuclear assault that flattened the city and the Regulars’ few survivors.
   
  The Sixth Pesht spent the first few years of the war stranded on Qandahar until transportation was freed up enough to move them to 
  Kaznejoy, where they bolstered the border defenses against AFFS aggression. The regiment was originally tapped for Operation SCOUR, but was 
  removed from the order of battle after an altercation with a Lyran unit on Lyons.
   
  Inexperienced no more, the Seventh Pesht moved from SCOUR’s reserve force and replaced the Sixth, fighting under Alys Marik’s command. 
  The Seventh made its presence known on Terra fighting alongside Devlin Stone on the North American continent, capturing the central gun 
  command station at Devils Tower and suffering modest losses. The Seventh’s warriors consider themselves the best of the Pesht units and their 
  arrogance has begun to irritate their fellow Regulars.
   
  The Tenth Pesht spent part of the Jihad stranded on Gravenhage and was the closest force available when the situation in the Qandahar 
  Prefecture went beyond critical mass. Using every resource available, Tai-sa Jamie Richardson managed to scrape together enough transport to 
  move his command quickly, saving untold thousands from execution at the hands of the Black Dragons. [NOTE: As per Precentor Martial Davion’s 
  request, I’ve put Lin in touch with Tai-sa Richardson. He would be a great asset in our future plans.]
  morale
   
  With most of the Pesht Regulars repositioned along the Periphery border worlds (those still considered trouble spots of Black Dragon 
  activity) morale is borderline. High Command has tasked a rigorous training schedule to keep these forces focused, an endeavor meant to 
  bolster the confidence of the fresh cadets now entering the rolls and to foster unit cohesion and camaraderie. Replacement material is trickling 
  in but at a much slower rate than manpower.
   
  Despite the Voice’s media crackdown on the events that occurred in the Qandahar Prefecture, many of the Tenth’s trideo footage and file 
  reports have circulated within the Regulars. Despite their grumbling about their garrison postings, loyalty to the Combine and its citizens within 
  the Pesht Regulars is at an all-time high.
  regimental statUs
  
  12
  12
  First Genyosha
  Regiment/Elite/Fanatical
  15% strength | 100% Upgraded
  Current Base: Luthien
  Second Genyosha
  Regiment/Veteran/Fanatical
  35% strength | 80% Upgraded
  Current Base: Breed
  Otomo
  Regiment/Elite/Fanatical
  30% strength | 100% Upgraded
  Current Base: New Samarkand
  Izanagi Warriors (The Dragon’s Claws)
  Regiment/Elite/Fanatical
  30% strength | 100% Upgraded
  Current Base: New Samarkand
  genyosHa/otomo/izanagi
   The most symbolic forces of the Combine outside of the Swords of Light, the Genyosha, Otomo, and 
  Izanagi Warriors can lay claim to being the most loyal. During the Jihad, these commands fought tooth 
  and nail against the Combine’s enemies, repeatedly proving their worth and loyalty to the office of the 
  Coordinator. Because of their unquestioned devotion during the hard fighting, these forces are seeing 
  much of their equipment and manpower being redirected to commands in need of rebuilding as the High 
  Command hopes to spread their fanaticism and experience throughout the rebuilding DCMS.
  Condition
   Despite being shattered in several major conflicts, none of these loyal regiments actually broke in battle. Their 
  exploits have become the stuff of legend among the Combine’s underground press syndicates. While the High 
  Command would never admit it, all four of these elite commands have been bumped up high in the DCMS’ 
  rebuilding efforts even as they redistribute their assets. 
   Reduced to less than half a battalion during the fighting on Luthien, the First Genyosha became the lightning 
  rod of Combine resistance on the capital after the fall of the Otomo. During the occupation, the Genyosha folded 
  in the remnants of the shattered Fourteenth Sun Zhang Cadre. The six remaining warriors of the Cadre elected 
  to remain with the Genyosha after the fighting, developing a brutal training program for those replacements 
  selected to rebuild the command and weeding out anyone with questionable loyalties, or less-than-veteran 
  combat and leadership potential.
   The Second Genyosha was settling in on Irurzun when the Black Dragons launched a coup in the system. A 
  surprise strike by the corrupted Irurzun militia initially crippled the regiment. The world was briefly under Society 
  control but ultimately failed after the Second led a successful six-month guerrilla campaign to topple the rebels. 
  The regiment suffered a few AFFS-sponsored raids before their selection to join Kanrei Minamoto’s SCOUR task 
  force. Despite some friction with several Davion units, the Second performed admirably and was instrumental 
  in maintaining the peace between Coalition forces and the citizens of occupied Tokyo on Terra. There have been 
  rumors that several members of the regiment absconded with historical artifacts that belonged to the Kurita line 
  during the nineteenth and twentieth centuries, but Marcel has still not been able to verify such an action.
   Suffering a grievous blow to its honor in the initial coup on Luthien, the Otomo and the Izanagi Warriors lost 
  seventy-five percent of their leadership within the first fifty-five hours of fighting. Regardless, the elite soldiers of 
  the Coordinator’s bodyguard units adjusted quickly to the situation, putting themselves under the command of 
  Tai-sa Shih Chou and operating as a devastating raiding force. Both forces suffered horrific casualties, often due 
  to their selfless actions on the battlefield protecting civilians. 
   Recently, the Coordinator repurposed the Izanagi Warriors, handpicking warriors for inclusion into the slowly 
  rebuilding command. These warriors have shown dedication to the Combine in some manner, often through 
  battlefield heroism, and are put through a rigorous physical testing and loyalty program sponsored by the O5P 
  before being commissioned. It appears Hohiro is using the Izanagi Warriors as a living award, according the 
  posting equal honor to being a Knight of New Samarkand.
  morale
   
  The attitude of these four commands can best be described as “vengeful righteousness”. Despite having atoned for their apparent failure in 
  protecting the seat of the Combine, all four regiments have proven repeatedly their dedication and loyalty to the Coordinator. Because this is already a 
  natural assumption with these soldiers, their heroism and actions are downplayed by the High Command.
   
  Nonetheless, every member of these units believes that he embodies the true warrior spirit of the Combine and will go to any length to prove it on 
  the field of battle. Fortunately for our purposes, the extensive damage done to them forces the Kanrei to keep them close to the Combine capital.
  regimental statUs
  
  13
  13
  First Sword of Light
  Reinforced Regiment/Elite/Fanatical
  40% strength | 80% Upgraded
  Current Base: David
  Fifth Sword of Light
  Reinforced Regiment/Veteran/Fanatical
  60% strength | 80% Upgraded
  Current Base: Biham
  Seventh Sword of Light
  Reinforced Regiment/Veteran/Reliable
  40% strength | 85% Upgraded
  Current Base: Najha
  eighth Sword of Light
  Reinforced Regiment/Veteran/Reliable
  55% strength | 90% Upgraded
  Current Base: Harrow’s Sun
  Ninth Sword of Light
  Reinforced Regiment/Regular/Questionable
  25% strength | 60% Upgraded
  Current Base: New Samarkand
  sword of ligHt
   
  For centuries, the Sword of Light regiments have been the pride of the Combine; they are the best-trained and 
  best-equipped troops in the DCMS. Even with the failings of the Second Sword, one of the most storied units in the 
  Sword Regiments, postings to these prestigious regiments is still considered an honor and a privilege rivaled only by 
  invitation to join the Otomo or the Izanagi Warriors. The Jihad and Black Dragon uprising have only served to forge 
  the Sword of Light into the most elite and fanatical troops in the entirety of the Draconis Combine.
  Condition
   
  The First Sword of Light petitioned hard to return to Luthien when word of the Black Dragon coup reached them. 
  Kanrei Minamoto instead ordered them to hit and seize Xhosa VII in 3068 as part of a coordinated attack across the 
  Federated Suns border. The Sworders held Xhosa VII until late 3074, repelling no less than five Davion counterattacks before 
  finally withdrawing into the Combine. The First then joined the Kanrei in Operation SCOUR, ultimately ending up in the thick of the 
  fighting on Cairo. They suffered significant damage holding the back door open for the shattered Kell Hounds to retreat but remained 
  at the Kanrei’s side until Cairo fell in early 3079.
   
  The Second Sword of Light, once the most premier Sword regiment on the DCMS rolls, is now considered a dark stain on the honor of all 
  Sworders. Corrupted by the Black Dragons, they triggered the Combine’s civil war on Luthien, sustaining a brutal three-way war across the capital world 
  until late 3074. After their surrender, every active member of the regiment was immediately tried and executed, and the Second’s colors were struck from 
  the DCMS rolls in 3075. The Coordinator has decreed that at least two generations must pass before the Second can be reconsidered for reinstatement.
   
  The Fifth Sword of Light spent much of the Jihad hopping from world to world in the Xinyang and Oshika Prefectures, hunting down the traitorous 
  First Proserpina Hussars and various planetary militias that sided with the Black Dragons. In 3076, they received extensive O5P support and continued 
  their sweeps of the inner Combine worlds, prosecuting the Misogi War and carrying out mass executions of the guilty.
   
  The Seventh Sword found itself stranded on Idlewind at the beginning of the Jihad due to a Black Dragon terror attack that destroyed the system’s 
  new recharging station, taking the regiment’s two JumpShips with it. The command eventually made its way to Albeiro, stabilizing the Prefecture capital, 
  before being ordered to reclaim the Xinyang Prefecture from the occupying Fifteenth Dieron. They subsequently assisted the ISF/O5P Inquisitor squads 
  in hunting down the Fifteenth’s survivors before they were reassigned to watch over the Dominion border when Operation SCOUR got underway.
   
  The Eighth Sword assisted the Seventh in pacifying Albeiro before being ordered to the Davion border, where they spent much of the last decade 
  fooling Draconis March forces through any means necessary, including repainting their units with other DCMS markings. Because of their relative 
  inactivity compared to their sister regiments, the Eighth has been repeatedly requesting permission to take advantage of the disarray of AFFS forces on 
  the Draconis March border.
   
  The Ninth Sword is new to the Sword of Light rolls, designated as the new Steel Dragon. Made with the core of the few Second Sword loyalists who 
  refused to betray the Combine during the coup and escaped its demise—to the point of renouncing their unit colors and crests—the Ninth has served 
  as the Coordinator’s ready-force during his travels. The posting appears to be one of extreme honor, but it is more likely that these troops are under 
  extreme ISF scrutiny. Members of the Ninth are under a constant state of house arrest when not on duty and are generally separated from the rest of the 
  Coordinator’s baggage train during his system tours.
  morale
   
  The news of the Second’s traitorous actions was widely downplayed where possible, though it is mostly common knowledge among most of the 
  Swords’ troops. The result has been one of two extremes; most have used the dishonor to fuel their own wrath and redirect it against the enemies of the 
  Combine, while some have instead chosen to find alternate means of atonement. While the Kanrei and the Coordinator have both issued statements to 
  the regiments absolving them of any dishonor, many have still chosen to give their own life through seppuku in an attempt to redeem the prestige of the 
  Sword of Light regiments.
   
  As a result, there are many holes to fill even in the Sword regiments that did not see excessive fighting in the Jihad. These slots are slow to fill, as the 
  DCMS continues to retain the high standards and restrictions of the Sword regiments. As such, many commanders are discouraged with the apparent 
  weaknesses of their units, a flaw that may be worth exploiting, if necessary.
  regimental statUs
  
  14
  14
  Fifth Sun Zhang Cadre
  Regiment/Regular/Fanatical
  45% strength | 70% Upgraded
  Current Base: Kessel/Alrakis
  Thirteenth Sun Zhang Cadre
  Reinforced Regiment/Regular/Reliable
  75% strength | 90% Upgraded
  Current Base: Kiamba
  Sixteenth Sun Zhang Cadre
  Reinforced Regiment/Regular/Reliable
  60% strength | 70% Upgraded
  Current Base: Idlewind/Turtle Bay
  sUn zHang Cadre
   
  The ultra-loyal Sun Zhang Military Academy Cadres brought their newly minted academy 
  graduates straight into war. Deploying them sparingly, Kanrei Minamoto rotated the Cadre troops 
  among themselves, keeping the front line forces fresh and filling in losses with those garrisoning the 
  Dominion border. As such, the Cadre survivors managed to form a bond that crossed unit markings, 
  forging nearly a decade’s worth of graduates into a cohesive and connected band of soldiery that are 
  now being used to fill vacant officer positions elsewhere in the DCMS. 
  Condition
   
  The Fifth Sun Zhang Cadre saw the harshest fighting, holding Kessel against an initial Word 
  of Blake attack in the spring of 3069. The Fifth suffered tremendous losses, along with much of the 
  system’s population, after the Blakists unloaded several tactical nuclear weapons on the major cities 
  and then retreated under the cover of a massive neutron bomb detonation. The regiment spent the 
  next five years helping the citizenry rebuild from that attack, while fending off Blakist mercenary raids and rotating in fresh reinforcements from 
  the Thirteenth and Sixteenth Cadres. In 3076, the Word struck Kessel again in a major coordinated raid, killing most of the Cadre’s command staff 
  and their main firebase with an orbital strike. Again, the Fifth—with assistance from elements of the Fortieth Dieron—managed to survive and 
  throw off the Blakist attackers, but at the cost of operational functionality.
   
  The Thirteenth and Sixteenth Cadres garrisoned the border along the Ghost Bear Dominion, managing to maintain defensive positions 
  from Kiamba to Idlewind. Their orders were to watch for signs of Rasalhague expatriate aggression, as word of various rebel actions in the 
  Dominion spread along the shared border. The two Cadres automatically received the newest recruits from the Academy for nearly a decade, 
  constantly shuttling their more experienced warriors to reinforce the Fifth.
   
  The Fourteenth Cadre suffered the greatest number of casualties early on Luthien from a sustained artillery attack and then an ambush 
  by Black Dragon forces. With their experienced command staff wounded and/or killed, the Cadre’s officers folded into the First Genyosha. The 
  survivors elected to remain with the elite regiment, a decision honored by the Kanrei and Coordinator. Currently, the Fourteenth is not slated to 
  be rebuilt until the Combine has boosted its troop levels in other areas.
  morale
   
  The tour of an academy graduate in a Cadre regiment averaged less than eighteen months over the last decade, with manpower constantly 
  shuffled between the regiments and into postings with other DCMS line forces as needed. Though no true unit cohesion came about, a very 
  strong bond between fellow Cadre veterans developed. Many of these graduates have adopted an air of fraternity between them, which has 
  helped and hindered progress in other units. The High Command is aware of this growing “cult of brotherhood” and is taking steps to group 
  more of them together, rather than dispersing them further within the Combine. This may result in several line commands having greater 
  operational cohesion and tactical flexibility in the future.
   
  Because of their status in defending Kessel and the heroism displayed on Luthien, the Sun Zhang Academy has seen a dramatic increase in 
  applications, as many “wannabe samurai” wish to serve in what they see as the future of the DCMS.
  regimental statUs
  
  15
  15
  First Ghost 
  Regiment/Regular/Reliable
  60% strength | 85% Upgraded
  Current Base: Kuzuu
  Fifth Ghost 
  Reinforced Regiment/Regular/Reliable
  55% strength | 65% Upgraded
  Current Base: Gram
  Seventh Ghost 
  Regiment/Veteran/Reliable
  33% strength | 60% Upgraded
  Current Base: Fellanin II
  eleventh Ghost
  Regiment/Veteran/Questionable
  40% strength | 75% Upgraded
  Current Base: Camlann
  Twelfth Ghost (As of 3070)
  Regiment/Veteran/Questionable
  65% strength | 85% Upgraded
  Current Base: An Ting (Under Quarantine)
  gHost regiments
   
  Stationed along the Federated Suns border when everything disintegrated, the Ghost regiments remained 
  true to their orders and stood fast against possible Davion aggression. Officially, Kanrei Minamoto ordered the Ghost 
  regiments to ward against Society coups on other worlds. Unofficially, it’s quite possible that Minamoto, who has 
  some nebulous ties to the Society (still unconfirmed by our sources), forced the Ghosts to remain in place so rebellion 
  could foment on other worlds. While we don’t really know exactly why the Kanrei did what he did, it is interesting to 
  note that none of the worlds the Ghosts were stationed on early in the Jihad fell into revolution.
  Condition
   
  Whatever the reason, the Ghost regiments remained largely unscathed early in the Jihad and civil war. Both the 
  First and Fifth Ghost spent nearly three years garrisoning Fellanin II and Shirotori, respectively. In 3070, the First was ordered to 
  put down a Black Dragon rebellion on Kuzuu, which it did after nearly three years of sporadic fighting due to the difficult terrain of the planet. The Fifth was 
  shuffled to Gram on the Protectorate border and suffered three separate raids by the Word of Blake; the last raid was a pure orbital assault that destroyed 
  Gram’s main spaceport and primary DropShip facilities. The Fifth lost over half a battalion from the swarms of Pocket WarShips that raked the planet.
   
  The Sixth Ghost found itself repelling a surprise raid by Draconis March forces and faced with overwhelming odds, the regiment ceased to exist 
  in any capacity by the end of 3068. There has been no indication from the High Command on rebuilding the regiment. Rumors on Benjamin insist that 
  those few survivors of the Sixth paid for their failure to protect ISF Director Kerai during the attack; it’s possible some managed to rejoin the yakuza after 
  Federated Suns forces departed, but only after paying the proper blood offering.
   
  The Seventh Ghost spent two uneventful years on Harrow’s Sun before being ordered to Marduk, where it encountered repeated raids by Draconis 
  March forces. The Seventh requested permission several times to repay the Davions in kind, but no response ever came from High Command. (It was 
  discovered later a sympathetic Society member kept redirecting the Seventh’s requests and status reports, in order to keep the regiment pinned in 
  place.) The misdirection allowed the rebel group to operate somewhat freely in the Irurzun Prefecture. That ended in 3075, when the Seventh was 
  ordered by Tai-shu Isoroku Kurita, passing through in pursuit of the rogue Sabre Cat, to put down the overt rebellion that erupted on Fellanin II following 
  the First’s departure there. Despite suffering heavy casualties when two of the regiment’s DropShips were destroyed by the Cat, the Seventh managed 
  to end the Black Dragon’s rule just before the arrival of the ISF/O5P Inquisitor teams in mid-3076.
   
  The Tenth faced the worst of the Blakist attacks, suffering a large number of casualties on Dieron within their first month on the ground. Withdrawing 
  to Quentin, chronic shortages in war material—possibly a subtle admonishment for their catastrophic failure—meant the regiment did not see enough 
  resupply and rearmament before they were ordered into battle again. Instead, the Tenth went rogue and has spent the last several years attempting to 
  live the life of a mercenary command under the name of The Ronin, knowing that a return to the Combine is death.
   
  Losing face and honor when bested by Clan Snow Raven forces on Valentina, the Eleventh Ghost spent much of the decade garrisoning Delacruz 
  against further Raven/Outworlds expansionism. As SCOUR got underway, they were redeployed on the Ghost Bear border, nominally assigned as a 
  reserve force for Kanrei Minamoto’s task force but still too damaged to do more than guard against Clan aggression.
   
  The Twelfth Ghost was still garrisoning An Ting when the first of the Galedon refugees arrived. The regiment assisted local forces in containing 
  the plague-ridden arrivals, even opening fire on some in one tragic encounter. As far as can be determined, the Twelfth are still stranded on the planet, 
  having given their DropShips to aid in the “clean” evacuation effort. With the system under indefinite quarantine, the Twelfth can no longer be considered 
  an active force for the Combine.
  morale
   
  Demoralized to some extent from their failures to contain and destroy the Black Dragon threat to the throne before it began, as well as for the 
  dishonorable actions of the Tenth Ghost, the Ghost regiments have been redeployed along the Protectorate and Dominion borders. Originally believed 
  to be the first troops given to us by the Combine for SCOUR and beyond, apparently the High Command has little faith in the honor of these yakuza 
  soldiers and are content to let them remain as garrison forces for the time being.
   
  This attitude is prevalent not only in the upper echelons of command, but also among the people. Attitudes about the Ghosts have shifted among 
  the populace, who see them more as undesirables and cast-offs, compared to the heroic actions by regular DCMS line units. No doubt much of it comes 
  from Voice propaganda and the fact that the Kanrei’s office has held a not-so-subtle grudge against Theodore’s original brainchild of the thirties.
  regimental statUs
  
  16
  16
  legion of vega/ryUken
   
  Considered the bottom of the DCMS’ military barrel, the 
  Legions of Vega suffered near-catastrophic losses early in the Jihad. 
  The honor-stained Ryuken—still looked upon with disgust nearly 
  fifty years after their altercations with the Dragoons—did much to 
  erase their dark beginnings, but at heavy cost. Whether the DCMS 
  decides to reinvest in rebuilding either force remains to be seen; 
  with so much damage done to the general line regiments, it may 
  be a long while before the Legions and the Ryuken see the front  
  lines again.
  Condition
   
  The Second Legion of Vega is the sole surviving Vega 
  regiment from the last decade. Moved to Kimball III in early 3076, the Second was hammered by a Blakist 
  counterattack from several Shadow Divisions. The Second’s warriors sold themselves dearly, keeping the 
  Blakists from capturing several new Overlord and Achilles assault DropShips from the new planetary yards. 
  The Blakists inflicted heavy losses before withdrawing, looting a previously unknown SLDF warehouse in 
  the Desert of Sanctification.
   
  The Eleventh Legion was shattered on Vega when the Blakists captured the world in May 3069. The Legion fought hard but was overwhelmed 
  quickly by a combination of a lightning ground assault and heavy orbital fire from several Pocket WarShips. Only two women survived the 
  occupation, found in one of the only two camps left on Vega after the system’s liberation by Clan Ghost Bear.
   
  The Sixteenth Legion arrived on Benjamin in early 3069 to push occupying AFFS forces off and were caught in a major crossfire after the 
  Word invaded the world shortly after, but managed to survive and withdraw. The Sixteenth returned again in the spring of 3072, tangling 
  with the Forty-fifth Shadow Division before managing to disappear into the wilds. Operating in small groups, the Sixteenth kept tabs on the 
  occupying forces, feeding critical intel to ISF spies and ultimately to High Command. The intel, though handy, was not enough to save another 
  Combine task force later that year, when heavy naval assets hidden in the system shattered the relief force, resulting in the destruction of the 
  Swiping Claw, Night of Agony, and the Luthien, not to mention most of the Fifteenth Benjamin. The Sixteenth threw themselves at the Blakists to 
  little avail; roughly a company remained when Clan Nova Cat arrived a month later. These survivors died to a man when the Word dropped two 
  tactical nuclear warheads on their position as they attempted to link up with the arriving Clan forces.
   
  The Ryuken-ni was ordered to remain in place on Caripare to dissuade Clan Nova Cat from abandoning their post and to keep tabs 
  on the Clan in general. The regiment was the first offered by the DCMS to the Coalition, participating in the liberation of Algol and then 
  nearly wiping out the Com Guard’s Second Army after a friendly-fire incident killed Tai-sa Masayoshi Kitakyusho on Hamal. Though they 
  were present in the Terran assault, the unit suffered grievous orbital fire and the survivors were relegated to the reserves in the North  
  American assaults. 
   
  Hit in a surprise attack in the first week of 3068, the Ryuken-san fought against a determined Black Dragon coup for nearly two years. After 
  putting down the rebellion, the regiment was ordered to Proserpina. The Ryuken-san finally arrived nearly three years later after a series of jump 
  mishaps (and possible acts of sabotage) that claimed nearly a third of their force in transit. The DCMS had the command listed as deserters until 
  the subsequent investigation bore out their story.
  
  17
  17
  Second Legion of Vega
  Regiment/Veteran/Reliable
  60% strength | 75% Upgraded
  Current Base: Kimball III
  Ryuken-ni
  Regiment/Veteran/Questionable
  15% strength | 60% Upgraded
  Current Base: Matsuida
  Ryuken-san
  Reinforced Regiment/Regular/Questionable
  30% strength | 60% Upgraded
  Current Base: Proserpina
  Ryuken-roku
  Regiment/Veteran/Questionable
  20% strength | 60% Upgraded
  Current Base: Benjamin
   
  Relocated to Ko as the Jihad unfolded, the Ryuken-yon was assembled as part of a relief force to retake Imbros III. The small fleet was 
  ambushed by Word of Blake forces, who managed to destroy ten of the flotilla’s JumpShips and capture three others at Ko’s nadir point. 
  There were few survivors. Many of the personnel captured by the Word have since turned up in various prison camps, mostly on Dieron. 
  These surviving Ryuken petitioned the High Command to reconstitute the Ryuken-yon, but to no avail. They have since been reassigned 
  to other regiments.
   
  The Ryuken-go defended Matsuida from a heavy Davion assault in early 3068. While holding out against nearly two-to-one odds, lack of 
  reinforcement for over a month kept the regiment from gaining any advantage and the command was destroyed by the end of the year.
   
  The Ryuken-roku garrisoned Ningxia for two years before the Black Dragons made their move on the Prefecture capital. There, the survivors 
  of the mauled Second Night Stalkers were recruited by the Society and turned loose, but they lasted less than three months against the Ryuken. 
  Shortly after their victory, the Ryuken-roku was reassigned to New Samarkand to guard against further duplicity after the Coordinator returned 
  to the Combine’s new capital. They were assigned to General Lee’s task force for SCOUR, assisting in the brutal liberation of Genoa, and discovered 
  the Word of Blake’s “fake-out” at Northwind. The regiment was instrumental in turning the tide on New Home, but the command suffered 
  tremendous damage in the “Week of Death” as they wiped out the Forty-seventh Shadow Division. As a result, the unit was listed as combat 
  destroyed, with survivors and equipment already transferred to the other Ryuken. New recruits and equipment are slated to fill their depleted 
  numbers in the coming year.
  morale
   
  The ISF has listed most of the surviving members of the Legion of Vega and the Ryuken as questionable, no doubt because of the severe 
  combat damage done to all of their regiments. Despite their losses, these units remain in high spirits despite the low return of supplies and other 
  support. It will be some time before they receive adequate resupply due to the Quartermaster’s strict rationing of new war materiel; whether the 
  luster of success remains with these men and women remains to be seen.  
  regimental statUs
  
  18
  18
  First Amphigean Light Assault Group
  Regiment/Veteran/Reliable
  60% strength | 85% Upgraded
  Current Base: Dromini VII/Atria
  Third Proserpina Hussars
  Reinforced Regiment/Regular/Reliable
  90% strength | 100% Upgraded
  Current Base: Niles
  Second An Ting Legion
  Regiment/Veteran/Fanatical
  70% strength | 90% Upgraded
  Current Base: Gravenhage/Hartshill/
  Korramabad
  alternate PatHs
   
  Considered secondary line units when compared to the rest of the DCMS, the hodge-podge of regiments 
  that fill in the military cracks of the Combine are no less experienced than their front line companions. 
  Unfortunately, several of these commands turned out to be of questionable value to the safety of the 
  DCMS, as they ended up serving Society purposes or failed to stop the Word of Blake’s onslaught.
  Condition
   The First Amphigean Light Assault Group was relocated to the Protectorate border from Capra and 
  held the line against several Word of Blake raids on Atria. The command was then rotated to Dromini VI 
  after one brutal assault in 3073, only to be caught in another raid less than a month after arrival. The First 
  hit back hard, flanking the assaulting Protectorate troops and destroying half of the Word’s DropShips with 
  accurate artillery fire. The First remained active in both systems, receiving a large portion of infantry and aerospace 
  reinforcement just before SCOUR launched.
   
  The Seventh Amphigean suffered an internal civil war as nearly half the regiment sided with the Black Dragons on Buckminster. The battle 
  to resolve their loyalties became moot in October 3069 when the Word of Blake bombarded the planet from orbit, and followed up with a 
  pinpoint ground assault that shattered both halves of the divided Seventh.
   
  The Second Night Stalkers sat out a Black Dragon coup on Cebalrai, claiming they did not receive orders to the contrary and that they were 
  there to “protect against outside aggression”. They did find themselves doing just that when the Word assaulted the planet in 3069, and less than 
  a quarter of the regiment survived to withdraw. The survivors—all Black Dragon supporters—made their way Ningxia, where they found their 
  death at the hands of the Ryuken-roku.
   
  The Third Night Stalkers were overwhelmed on Yorii and Lyons early in the Jihad; few of the regiment’s warriors survived the long 
  incarceration in Blakist re-education camps that followed.
   
  The First Proserpina Hussars immediately declared their support for the Black Dragons, seizing Xinyang and connecting with the Fifteenth 
  Dieron to overthrow several loyal governments for Society sympathizers in the Prefecture. The regiment was shattered on Baruun Urt by 
  elements of the Fifth Sword of Light in the mid-70s.
   
  The Third Proserpina Hussars bolstered the defense of Kiamba until it became apparent the Dominion had no interest in jumping the 
  border. The regiment was then shifted deeper into the Combine to Niles, to protect the valuable DropShip yards in the system and on the 
  ground and possibly serve as a reaction force. As a result, the Third has seen very little combat—a true rarity over the last decade—and is now 
  clamoring for reassignment.
   
  The An Ting Legions fared little better than the regular line forces. Early in the Jihad, a Blakist naval force pounded Skondia with chemical 
  and nuclear weapons, killing nearly a quarter of the system’s population, including the Sixth An Ting, and destroying the entire newly-built LAW/
  Skondia OmniMech factory. The Second An Ting found itself putting out Society fires on Virentofta, McAlister, and Bangor before garrisoning 
  Bjarred. In early 3078, they were ordered to reinforce the Tenth Pesht in quelling the violent Society actions on Korramabad, arriving just ahead 
  of the First Arkabs. Disgusted with what they found, the Second put themselves under the command of the First Arkab when that group 
  assaulted Slaithwaite, gutting the Society’s main leadership in the Prefecture and avenging the deaths of over four million Azami.
   
  morale
   
  With several commands shattered and destroyed, and with the Combine stretched thin in major military resources, there is little indication 
  the DCMS will be reactivating any of these destroyed regiments. The First Proserpina Hussars were stricken from the DCMS roles in late 3077 
  for their actions in the Xinyang Prefecture. That action has further fueled the Third’s desire to redeem Proserpinan honor by entering the fight; 
  however, such insistence has thrown up several cautionary flags with the ISF, which is covertly investigating the regiment’s loyalties.
  regimental statUs
  
  19
  19
  19
  19
  fraCtUred, Broken… 
  BUt not CrUsHed
   
  The Black Dragons are still a viable threat 
  to the Combine’s internal stability, but much 
  less so than in decades past. Much of the secret 
  society’s momentum was expended during the 
  last decade of war, despite the swift actions of 
  Kanrei Minamoto to nullify its effects beyond 
  individual systems.
   
  The Society’s actions varied from world to 
  world. Nearly all of the Prefecture and District 
  capitals experienced some form of armed coup, 
  with Luthien being simply the most notable 
  and most violent. New Samarkand, conversely, 
  saw only a violent labor strike that ended two 
  days after it started. (The strike was put down 
  by overeager academy students who used the 
  situation as a “live fire” exercise.)
   
  Because many of the HPG compounds 
  went “selectively dark” at various times, com-
  munication across the realm has been disrupt-
  ed. While many of the more important func-
  tions such as finance, military communications, 
  and select bureaucratic functions remained on 
  task, the relative slowdown in communication 
  guaranteed that the Society could not maintain 
  any sort of coordination between its higher 
  level leadership except through face-to-face or 
  same-world meetings. 
   
  While the actions of a few of the DCMS line 
  regiments underscored how widespread the 
  Society’s reach was, in the larger view it affected 
  relatively little of the DCMS’ chain of command. 
  (It is arguable that the Admiralty suffered the 
  greatest percentage of fracture, with four War-
  Ship groups “going rogue” at one point.) Society 
  actions relied mainly on the subversion of the 
  Combine’s standard ground militias—usually 
  infantry with vehicle forces, with rare Battle-
  Mech support—and the use of small-time mer-
  cenary commands outside of MRBC oversight. 
  In many cases along the Protectorate border, 
  Society members set aside their ideological 
  differences to repel the Blakist threat, though 
  the more hardcore extremists simply added 
  more targets to their list. In fact, several actually 
  executed their own atrocities and attempted 
  to blame the Word of Blake, such as the cata-
  strophic use of nuclear and other WMDs on Lu-
  thien, Xinyang, and Philadelphia.
  irregUlar forCes
  state of non-state forCes
   
  Ever since Takashi Kurita’s infamous “Death to Mercenaries” edict in the earlier half of 
  this century, the mercenary trade within the Combine has been a very difficult one. With 
  Theodore’s ascendance to the throne in the 3050s, the DCMS began to augment its defenses 
  using top-rated mercenary commands such as the Northwind Highlanders and the Wolf’s 
  Dragoons. When these commands enacted “legal breech” clauses and left their postings, 
  however, the DCMS High Command saw this as justification of Takashi’s original edicts. 
  To them—and to many of the Combine’s citizenry—the failure of the vaunted Dragoons 
  to prevent widespread devastation on Buckminster, combined with the abandonment 
  of border worlds by the Highlanders and the duplicity of Sathen’s Snipers on Luthien, all 
  proved that no one cared about the Combine, except the Combine.
   
  That attitude, ironically, surfaced again on the breakaway worlds of the Azami. With 
  the perception that the DCMS, and by extension, the Coordinator, did not particularly 
  care about the welfare of the Azami on worlds afflicted by natural disaster and Word of 
  Blake aggression, the Azami did what came naturally: they became independent. While 
  nominally still part of the Kuritan realm, the Azami have made it clear in their dealings 
  with the Coordinator and the Kanrei that they couldn’t care less if the Dragon fell apart 
  around them.
   
  Actions taken by the Coordinator and High Command have begun to heal that 
  widening rift, especially with the recent resolution of the situation in Qandahar 
  Prefecture. There is a history of bigotry and prejudice on both sides that will take a long 
  time to overcome, however, and until then the forces of the Azami cannot be counted 
  by the DCMS as a reliable defense.
  arkaB legions
   
  The mishandling of Algedi by the Combine broke wide open an underlying current of 
  mistrust and prejudice between the two distinctive cultures, a situation very similar to the 
  Rasalhague situation nearly fifty years ago. While the fissure has certainly been exploited by 
  both Word of Blake and Black Dragon agendas, the Coordinator has taken steps to come to a 
  peaceful détente with the Azami. Now that the threat of the Protectorate and Blakist forces 
  has been mostly neutralized and the Society is slipping back underground, the Dragon will 
  need to address the situation in order to regain the full use of the Arkab Legions.
   
  The Legions, when compared to the rest of the DCMS, have gotten off lightly. The 
  Second was the hardest hit during the Algedi crisis, with over a battalion of BattleMech 
  forces lost to Combine tactical nuclear strikes. The First Arkab, created by the Caliph to build 
  on the fervor struck by Algedi, did suffer some casualties on Slaithwaite. The unit’s decorum 
  and respect with regards to the Tenth Pesht and Second An Ting have nevertheless given 
  hope to the Imperial Throne that reconciliation is a possibility, if not an immediate one. 
   
  Until such a time comes to pass, however, the Arkab Legions will remain in the Azami 
  cluster of worlds around Algedi. The DCMS has halted all shipments of reinforcements to 
  other Arkab commands at this time, so the only source of material and men for the Legions 
  now comes from its small protectorate of worlds. As such, it will be slow going for the 
  Legions to recover their pre-Jihad strength, unless a new accord can be struck between the 
  Caliph and the Coordinator.
   
  Unlike the DCMS rosters, the Azami force listings below indicate the total combined-
  arms strength of each Arkab Legion command. In practice, only one third of each Legion 
  force is actually comprised of ’Mech forces, with the rest filled mainly by conventional and 
  infantry assets.
  ContinUed on P. 6
  
  20
  20
  merCenaries
   
  The abandonment of key worlds by the Northwind Highlanders followed by 
  similar actions of the Wolf’s Dragoons (compounded by the latter’s failure to defend 
  Buckminster) has only reinforced to many within the DCMS High Command that 
  mercenaries are simply a disloyal and unreliable force in even the best of times. 
  Nevertheless, the reality remains that the DCMS needs the services of some mercenary 
  forces to supplement key defenses and strategic targets, such as the Yamato, her sister 
  ship the Ryū, and the large network of JumpShip yards at Dover. The Combine has 
  returned to its policy of not actively recruiting mercenaries and thoroughly vetting 
  those that are selected to serve the Dragon.
   
  The Kouki no Otakebi is a relatively new mercenary command formed from the scant 
  survivors of several destroyed DCMS units, including the Sixteenth Legion of Vega, the Third 
  Dieron, and the Ryuken-go. Because the unit’s members are all strictly former DCMS, the 
  Combine has tacitly approved their use by Luthien Armor Works to garrison the company’s 
  new construction sites and facilities along the volatile Outworlds border. (The same, 
  ironically, cannot be said of the Ronin, who remain wanted fugitives.)
   
  Specialized aerospace commands seem to be in demand by Combine corporate 
  interests as well, since there are no spare squadrons or wings to protect the rapid growth 
  of various DropShip and JumpShip yards and repair facilities. Units such as McFadden’s 
  Sky Riders and Summer’s Storm have been locked down to long-term contracts through 
  corporate interests, though there are clauses in place to slip the mercenaries under DCMS 
  command, should the need arise.
   
  While the Combine’s inherent distrust of using secondary forces may seem a 
  weakness on a strictly strategic level, it is wise for us to remember that lack of force 
  quantity does not necessarily indicate a lack of quality. The DCMS appears to be weak 
  in areas, but to discount the increased fanaticism and fervor of the troops at its disposal 
  would be a mistake. Nothing is more dangerous than a cornered animal; the Dragon 
  certainly qualifies here.
  irregUlar forCe statUs
   
  The Misogi War that resulted from the cap-
  ture of key Society leaders has born much bloody 
  fruit. Not one world within the Combine will go 
  untouched by the blades of the Inquisitors’ ka-
  tanas by the time it is over. Yet inevitably, many 
  of the Society’s members will escape; the simple 
  vastness of the Combine’s empire guarantees it. 
  Is it possible those survivors of this internal war 
  will surface again with weapons and material to 
  support the Combine against an external threat? 
  An interesting question to ask with no ready 
  answer; even with concrete proof of what war 
  materiel may have disappeared, it is impossible 
  to know how much connection these survivors 
  may even have, much less where they may be. 
  An organized presence is most likely impossible, 
  but we cannot rule out the ideological power a 
  group such as this may wield against an outside 
  force that might prove contrary to its extreme 
  ideals. That power may be the intangible edge 
  that imbues the necessary strength to a battered 
  nation.
   
  —Introductory synopsis to “BDS: Study 
  in Fractured Causes” by Lin Murikami, pre-
  pared for David Lear; 28 March 3079
  First Arkab Legion
  Mixed Regiment/Regular/Questionable
  40% strength | 70% Upgraded
  Current Base: Algedi
  Second Arkab Legion 
  3 Mixed Regiments/Veteran/Questionable
  55% strength | 40% Upgraded
  Current Base: Algedi
  Fourth Arkab Legion
  3 Mixed Regiments/Veteran/Questionable
  80% strength | 50% Upgraded
  Current Base: Rukbat/Shitara
  Sixth Arkab Legion
  3 Mixed Regiments/Veteran/Questionable
  75% strength | 50% Upgraded
  Current Base: Dabih/Albalii
  Crater Cobras
  2 Regiments/Regular/Questionable
  45% strength | 70% Upgraded
  Current Base: Alnasi
  Kouki no Otakebi
  Battalion/Veteran/Questionable
  90% strength | 80% Upgraded
  Current Base: Kaznejoy
  McFadden’s Sky Riders
  2 Wings/Elite/Questionable
  60% strength | 80% Upgraded
  Current Base: Isesaki
  Summer’s Storm
  2 Wings/Veteran/Questionable
  105% strength | 100% Upgraded
  Current Base: Dover
  
  Abagnar
  Abiy Adi
  Accrington
  Ad Duwayd
  Adrian
  Agematsu
  Aix-la-Chapelle
  Al Hillah
  Al Na'ir
  Albalii
  Albiero
  Alcor
  Alexandria
  Algate
  Algedi
  Alioth
  Alkalurops
  Alleghe
  Allerton
  Almunge
  Alnasi
  Alphecca
  Alpheratz
  Alrakis
  Alshain
  Alta Vista
  Altair
  Altais
  Altdorf
  Altenmarkt
  Altona
  Alya
  Ancha
  Anguilla
  Annapolis
  Apostica
  Apriki
  Arcturus
  Ardoz
  Arkab
  Arlington
  Ascella
  Asgard
  Ashio
  Asta
  Athenry
  Atria
  Aubisson
  Auldhouse
  Avon
  Awano
  Babuyan
  Bad News
  Baldur
  Ballynure
  Balsta
  Ban Na San
  Bangor
  Barlow's End
  Barlow's Folly
  Basiliano
  Baxter
  Benet III
  Benfled
  Benjamin
  Bergman's Planet
  Bessarabia
  Beta Mensae V
  Bettendorf
  Bicester
  Biham
  Biota
  Bjarred
  Menkent
  Borghese
  Brailsford
  Braunton
  Breed
  Bremond
  Breukelen
  Brihuega
  Broaddus
  Brocchi's Cluster
  Brookeland
  Bruben
  Brundage
  Bryceland
  Buckminster
  Budingen
  Byesville
  Cadiz
  Caldrea
  Camlann
  Capra
  Caripare
  Carnwath
  Carse
  Carstairs
  Casere
  Cassias
  Cebalrai
  Cerberus
  Chandler
  Chanute
  Chapineria
  Charity
  Chateau
  Chatham
  Cheriton
  Chichibu
  Chinmen Tao
  Chirala
  Chorley
  Choudrant
  Chupadero
  Cimeron
  Clearfield
  Colia
  Colmar
  Conroe
  Constance
  Cor Caroli
  Corridan IV
  Corsica Nueva
  Cosenza
  Coudoux
  Courchevel
  Crimond
  Crossing
  Csesztreg
  Cusset
  Cylene
  Cyrenaica
  Dabih
  Dahar IV
  Dalkeith
  Damevang
  Damian
  Darius
  David
  Dawn
  De Berry
  Dehgolan
  Delacruz
  Delitzsch
  Dell
  Deneb Algedi
  Deshler
  Diboll
  Dieron
  Diosd
  Dnepropetrovsk
  Dobson
  Domain
  Dompaire
  Donenac
  Doneval II
  Dover
  Dromini VI
  Dumaring
  Dyev
  Dyfed
  Eaglesham
  Eaton
  Ebensburg
  Echo
  Eguilles
  Elidere IV
  Elissa
  Eltanin
  Engadin
  Enif
  Espakeh
  Fairfax
  Fairfield
  Fallon II
  Falsterbo
  Fatima
  Fellanin II
  Feltre
  Ferleiten
  Fort Loudon
  Franklin
  Freedom
  Fukuroi
  Gacrux
  Galatea
  Galatia III
  Galtor III
  Galuzzo
  Gandy's Luck
  Ganshoren
  Garstedt
  Glengarry
  Glenmora
  Goito
  Goubellat
  Gram
  Gravenhage
  Greeley
  Groveld III
  Grumium
  Gunzburg
  Hachiman
  Hagiwawa
  Hainfeld
  Halesowen
  Halstead Station
  Handa
  Hanover
  Harpster
  Harrow's Sun
  Hartshill
  Harvest
  Hassi'R'mel
  Havdhem
  Haynesville
  Heiligendreuz
  Helen
  Helsingfors
  Hermagor
  Herndon
  Hoff
  Hohenems
  Holmsbu
  Homam
  Hongor
  Huaide
  Huan
  Hun Ho
  Hyner
  Hyperion
  Icar
  Idlewind
  Igualada
  Iijima
  Imbros III
  Irece
  Irurzun
  Isesaki
  Itabaiana
  Izar
  Jabuka
  Jeanette
  Jeronimo
  Jezersko
  Juazeiro
  Junction
  Kabah
  Kaesong
  Kagoshima
  Kajikazawa
  Kamarod
  Kandis
  Kanowit
  Karbala
  Karston
  Kaus Australis
  Kaus Borealis
  Kaus Media
  Kawabe
  Kazanka
  Kaznejoy
  Keihoku
  Kelenfold
  Kempten
  Kennard
  Kervil
  Kesai IV
  Kessel
  Kiamba
  Kiesen
  Kilmarnock
  Kimball II
  Kirbyville
  Kirchbach
  Kirei Na Niwa
  Kitalpha
  Klathandu IV
  Ko
  Kobe
  Kochab
  Kokpekty
  Komephoros
  Koniz
  Konstance
  Koping Chian
  Korramabad
  Koulen
  Koumi
  Kountze
  Krenice
  Kufstein
  Kurhah
  Kuzuu
  La Blon
  La Grave
  Labrea
  Lambrecht
  Land's End
  Lapida II
  Last Frontier
  Latexo
  Laurent
  Le Blanc
  Leganes
  Leiston
  Leoben
  Leskovik
  Leyland
  Liezen
  Lima
  Linqing
  Ljugarn
  Lonaconing
  Lothan
  Lovinac
  Loysville
  Lucerne
  Ludwig
  Luthien
  Luzerne
  Lyceum
  Lyons
  Macksburg
  Maestu
  Maldonado
  Mannedorf
  Marawi
  Marduk
  Marfik
  Markab
  Marlowe's Rift
  Marshdale
  Matamoras
  Matar
  Matsuida
  Maule
  Mayetta
  McAlister
  McComb
  McGehee
  Meacham
  Meilen
  Meinacos
  Melcher
  Memmingen
  Blue Diamond
  Mersa Matruh
  Midway
  Milligan
  Minakuchi
  Minowa
  Mirage
  Misery
  Miyada
  Mizar
  Mizunami
  Monistrol
  Montmarault
  Monywa
  Moore
  Moritz
  Morningside
  Morrill
  Mozirje
  Mualang
  Multan
  Muphrid
  Murchison
  Nadrin
  Najha
  Nakaojo
  Nashira
  New Aberdeen
  New Bergen
  New Caledonia
  New Ivaarsen
  New Mendham
  New Oslo
  New Samarkand
  New Wessex
  Niles
  Ningxia
  Nirasaki
  Nowhere
  Nox
  Numki
  Nusakan
  Nykvarn
  Odabasi
  Ogano
  Omagh
  Orestes
  Orkney
  Oshika
  Osmus Saar
  Otho
  Ottumwa
  Outer Volta
  Outpost
  Pajarito
  Pandora
  Paracale
  Paris
  Pascagoula
  Peacock
  Pesht
  Phalan
  Philadelphia
  Piedmont
  Pike IV
  Pilkhua
  Pinnacle
  Pitkin
  Planting
  Polcenigo
  Pomme De Terre
  Pondicherry
  Port Arthur
  Port Moseby
  Porthos
  Predlitz
  Princton
  Proserpina
  Pusht-i-rud
  Qandahar
  Quarell
  Quentin
  Radlje
  Raman
  Ramgarh
  Ramsau
  Rasalgethi
  Rasalhague
  Rastaban
  Reisling's Planet
  Richmond
  Ridderkerk
  Rockland
  Rodigo
  Romulus
  Rowe
  Royal
  Rubigen
  Rukbat
  Ryde
  Saaremaa
  Sabik
  Sadachbia
  Sadalbari
  Saffel
  Sakai
  Sakhalin
  Sakhara V
  Sakuranoki
  Salford
  Sanda
  Santander V
  Satalice
  Savinsville
  Sawyer
  Scheat
  Schirmeck
  Schuyler
  Schwartz
  Seginus
  Seiduts
  Senorbi
  Sertar
  Setubal
  Sevon
  Sevren
  Shaul Khala
  Shaula
  Sheliak
  Shibukawa
  Shimonita
  Shimonoseki
  Shimosuwa
  Shinonoi
  Shionoha
  Shirotori
  Shitara
  Sighisoara
  Silkeborg
  Simferopol
  Sinope
  Skallevoll
  Skandia
  Skat
  Skokie
  Skondia
  Skye
  Slaithwaite
  Soul
  Soverzene
  Spittal
  St. John
  Stanzach
  Stapelfeld
  Star's End
  Sterlington
  Sternwerde
  Sturgis
  Styx
  Sudeten
  Suianheer
  Suk II
  Sulafat
  Summer
  Sun Prairie
  Surcin
  Susquehanna
  Sutama
  Svarstaad
  Svelvik
  Sverdlovsk
  Symington
  Syrma
  Tabayama
  Tallmadge
  Tamar
  Tamsalu
  Tancredi IV
  Tanh Linh
  Tannil
  Tarazed
  Tarnby
  Tatsuno
  Telos IV
  Teniente
  Thannhausen
  The Edge
  Thessalonika
  Thestria
  Thimphu
  Thorin
  Thule
  Thun
  Tiflis
  Tinaca
  Tishomingo
  Toffen
  Togura
  Tok Do
  Tomans
  Towne
  Tripoli
  Trolloc Prime
  Trondheim
  Tsukude
  Tukayyid
  Turtle Bay
  Udibi
  Ueda
  Umijiri
  Unity
  Unukalhai
  Unzmarkt
  Urich
  Utrecht
  Valentina
  Valmiera
  Vanern
  Vega
  Verde
  Verthandi
  Vipaava
  Virentofta
  Volders
  Vorarlberg
  Vulcan
  Waddesdon
  Waldheim
  Wapakoneta
  Waunakee
  Weingarten
  Weisau
  Wheel
  Wolcott
  Woodbine
  Worrell
  Xhosa VII
  Xinyang
  Yamarovka
  Yance I
  Yardley
  Yed Posterior
  Yed Prior
  Yorii
  Yumesta
  Zalaf
  Zebebelgenubi
  Zebeneschamali
  Zlatousi
  Zoetermeer
  Zollikofen
  Tuscarawas
  Antallos (Port Krin)
  Rezak's Hole
  Farstar
  Prinis Prime
  Dneiper
  Milligan's World
  Risin
  Rushaven
  Quantraine
  Brasha
  Dante
  Morthac
  Coraines
  Quiberas
  Jordan Wais
  Mishkadrill
  Ramora
  Dormandaine
  Crestoblus
  Kinkaid II
  Lushann
  Alegro
  Banori
  Mitchella
  Dindatari
  Calish II
  Calish III
  Quatre Belle
  Jarett
  Paulus Prime
  Crellacor
  Gustrell
  Baruun Urt
  40
  Abagnar
  Abiy Adi
  Accrington
  Ad Duwayd
  Adrian
  Agematsu
  Aix-la-Chapelle
  Al Hillah
  Al Na'ir
  Albalii
  Albiero
  Alcor
  Alexandria
  Algate
  Algedi
  Alioth
  Alkalurops
  Alleghe
  Allerton
  Almunge
  Alnasi
  Alphecca
  Alpheratz
  Alrakis
  Alshain
  Alta Vista
  Altair
  Altais
  Altdorf
  Altenmarkt
  Altona
  Alya
  Ancha
  Anguilla
  Annapolis
  Apostica
  Apriki
  Arcturus
  Ardoz
  Arkab
  Arlington
  Ascella
  Asgard
  Ashio
  Asta
  Athenry
  Atria
  Aubisson
  Auldhouse
  Avon
  Awano
  Babuyan
  Bad News
  Baldur
  Ballynure
  Balsta
  Ban Na San
  Bangor
  Barlow's End
  Barlow's Folly
  Basiliano
  Baxter
  Benet III
  Benfled
  Benjamin
  Bergman's Planet
  Bessarabia
  Beta Mensae V
  Bettendorf
  Bicester
  Biham
  Biota
  Bjarred
  Menkent
  Borghese
  Brailsford
  Braunton
  Breed
  Bremond
  Breukelen
  Brihuega
  Broaddus
  Brocchi's Cluster
  Brookeland
  Bruben
  Brundage
  Bryceland
  Buckminster
  Budingen
  Byesville
  Cadiz
  Caldrea
  Camlann
  Capra
  Caripare
  Carnwath
  Carse
  Carstairs
  Casere
  Cassias
  Cebalrai
  Cerberus
  Chandler
  Chanute
  Chapineria
  Charity
  Chateau
  Chatham
  Cheriton
  Chichibu
  Chinmen Tao
  Chirala
  Chorley
  Choudrant
  Chupadero
  Cimeron
  Clearfield
  Colia
  Colmar
  Conroe
  Constance
  Cor Caroli
  Corridan IV
  Corsica Nueva
  Cosenza
  Coudoux
  Courchevel
  Crimond
  Crossing
  Csesztreg
  Cusset
  Cylene
  Cyrenaica
  Dabih
  Dahar IV
  Dalkeith
  Damevang
  Damian
  Darius
  David
  Dawn
  De Berry
  Dehgolan
  Delacruz
  Delitzsch
  Dell
  Deneb Algedi
  Deshler
  Diboll
  Dieron
  Diosd
  Dnepropetrovsk
  Dobson
  Domain
  Dompaire
  Donenac
  Doneval II
  Dover
  Dromini VI
  Dumaring
  Dyev
  Dyfed
  Eaglesham
  Eaton
  Ebensburg
  Echo
  Eguilles
  Elidere IV
  Elissa
  Eltanin
  Engadin
  Enif
  Espakeh
  Fairfax
  Fairfield
  Fallon II
  Falsterbo
  Fatima
  Fellanin II
  Feltre
  Ferleiten
  Fort Loudon
  Franklin
  Freedom
  Fukuroi
  Gacrux
  Galatea
  Galatia III
  Galtor III
  Galuzzo
  Gandy's Luck
  Ganshoren
  Garstedt
  Glengarry
  Glenmora
  Goito
  Goubellat
  Gram
  Gravenhage
  Greeley
  Groveld III
  Grumium
  Gunzburg
  Hachiman
  Hagiwawa
  Hainfeld
  Halesowen
  Halstead Station
  Handa
  Hanover
  Harpster
  Harrow's Sun
  Hartshill
  Harvest
  Hassi'R'mel
  Havdhem
  Haynesville
  Heiligendreuz
  Helen
  Helsingfors
  Hermagor
  Herndon
  Hoff
  Hohenems
  Holmsbu
  Homam
  Hongor
  Huaide
  Huan
  Hun Ho
  Hyner
  Hyperion
  Icar
  Idlewind
  Igualada
  Iijima
  Imbros III
  Irece
  Irurzun
  Isesaki
  Itabaiana
  Izar
  Jabuka
  Jeanette
  Jeronimo
  Jezersko
  Juazeiro
  Junction
  Kabah
  Kaesong
  Kagoshima
  Kajikazawa
  Kamarod
  Kandis
  Kanowit
  Karbala
  Karston
  Kaus Australis
  Kaus Borealis
  Kaus Media
  Kawabe
  Kazanka
  Kaznejoy
  Keihoku
  Kelenfold
  Kempten
  Kennard
  Kervil
  Kesai IV
  Kessel
  Kiamba
  Kiesen
  Kilmarnock
  Kimball II
  Kirbyville
  Kirchbach
  Kirei Na Niwa
  Kitalpha
  Klathandu IV
  Ko
  Kobe
  Kochab
  Kokpekty
  Komephoros
  Koniz
  Konstance
  Koping Chian
  Korramabad
  Koulen
  Koumi
  Kountze
  Krenice
  Kufstein
  Kurhah
  Kuzuu
  La Blon
  La Grave
  Labrea
  Lambrecht
  Land's End
  Lapida II
  Last Frontier
  Latexo
  Laurent
  Le Blanc
  Leganes
  Leiston
  Leoben
  Leskovik
  Leyland
  Liezen
  Lima
  Linqing
  Ljugarn
  Lonaconing
  Lothan
  Lovinac
  Loysville
  Lucerne
  Ludwig
  Luthien
  Luzerne
  Lyceum
  Lyons
  Macksburg
  Maestu
  Maldonado
  Mannedorf
  Marawi
  Marduk
  Marfik
  Markab
  Marlowe's Rift
  Marshdale
  Matamoras
  Matar
  Matsuida
  Maule
  Mayetta
  McAlister
  McComb
  McGehee
  Meacham
  Meilen
  Meinacos
  Melcher
  Memmingen
  Blue Diamond
  Mersa Matruh
  Midway
  Milligan
  Minakuchi
  Minowa
  Mirage
  Misery
  Miyada
  Mizar
  Mizunami
  Monistrol
  Montmarault
  Monywa
  Moore
  Moritz
  Morningside
  Morrill
  Mozirje
  Mualang
  Multan
  Muphrid
  Murchison
  Nadrin
  Najha
  Nakaojo
  Nashira
  New Aberdeen
  New Bergen
  New Caledonia
  New Ivaarsen
  New Mendham
  New Oslo
  New Samarkand
  New Wessex
  Niles
  Ningxia
  Nirasaki
  Nowhere
  Nox
  Numki
  Nusakan
  Nykvarn
  Odabasi
  Ogano
  Omagh
  Orestes
  Orkney
  Oshika
  Osmus Saar
  Otho
  Ottumwa
  Outer Volta
  Outpost
  Pajarito
  Pandora
  Paracale
  Paris
  Pascagoula
  Peacock
  Pesht
  Phalan
  Philadelphia
  Piedmont
  Pike IV
  Pilkhua
  Pinnacle
  Pitkin
  Planting
  Polcenigo
  Pomme De Terre
  Pondicherry
  Port Arthur
  Port Moseby
  Porthos
  Predlitz
  Princton
  Proserpina
  Pusht-i-rud
  Qandahar
  Quarell
  Quentin
  Radlje
  Raman
  Ramgarh
  Ramsau
  Rasalgethi
  Rasalhague
  Rastaban
  Reisling's Planet
  Richmond
  Ridderkerk
  Rockland
  Rodigo
  Romulus
  Rowe
  Royal
  Rubigen
  Rukbat
  Ryde
  Saaremaa
  Sabik
  Sadachbia
  Sadalbari
  Saffel
  Sakai
  Sakhalin
  Sakhara V
  Sakuranoki
  Salford
  Sanda
  Santander V
  Satalice
  Savinsville
  Sawyer
  Scheat
  Schirmeck
  Schuyler
  Schwartz
  Seginus
  Seiduts
  Senorbi
  Sertar
  Setubal
  Sevon
  Sevren
  Shaul Khala
  Shaula
  Sheliak
  Shibukawa
  Shimonita
  Shimonoseki
  Shimosuwa
  Shinonoi
  Shionoha
  Shirotori
  Shitara
  Sighisoara
  Silkeborg
  Simferopol
  Sinope
  Skallevoll
  Skandia
  Skat
  Skokie
  Skondia
  Skye
  Slaithwaite
  Soul
  Soverzene
  Spittal
  St. John
  Stanzach
  Stapelfeld
  Star's End
  Sterlington
  Sternwerde
  Sturgis
  Styx
  Sudeten
  Suianheer
  Suk II
  Sulafat
  Summer
  Sun Prairie
  Surcin
  Susquehanna
  Sutama
  Svarstaad
  Svelvik
  Sverdlovsk
  Symington
  Syrma
  Tabayama
  Tallmadge
  Tamar
  Tamsalu
  Tancredi IV
  Tanh Linh
  Tannil
  Tarazed
  Tarnby
  Tatsuno
  Telos IV
  Teniente
  Thannhausen
  The Edge
  Thessalonika
  Thestria
  Thimphu
  Thorin
  Thule
  Thun
  Tiflis
  Tinaca
  Tishomingo
  Toffen
  Togura
  Tok Do
  Tomans
  Towne
  Tripoli
  Trolloc Prime
  Trondheim
  Tsukude
  Tukayyid
  Turtle Bay
  Udibi
  Ueda
  Umijiri
  Unity
  Unukalhai
  Unzmarkt
  Urich
  Utrecht
  Valentina
  Valmiera
  Vanern
  Vega
  Verde
  Verthandi
  Vipaava
  Virentofta
  Volders
  Vorarlberg
  Vulcan
  Waddesdon
  Waldheim
  Wapakoneta
  Waunakee
  Weingarten
  Weisau
  Wheel
  Wolcott
  Woodbine
  Worrell
  Xhosa VII
  Xinyang
  Yamarovka
  Yance I
  Yardley
  Yed Posterior
  Yed Prior
  Yorii
  Yumesta
  Zalaf
  Zebebelgenubi
  Zebeneschamali
  Zlatousi
  Zoetermeer
  Zollikofen
  Tuscarawas
  Antallos (Port Krin)
  Rezak's Hole
  Farstar
  Prinis Prime
  Dneiper
  Milligan's World
  Risin
  Rushaven
  Quantraine
  Brasha
  Dante
  Morthac
  Coraines
  Quiberas
  Jordan Wais
  Mishkadrill
  Ramora
  Dormandaine
  Crestoblus
  Kinkaid II
  Lushann
  Alegro
  Banori
  Mitchella
  Dindatari
  Calish II
  Calish III
  Quatre Belle
  Jarett
  Paulus Prime
  Crellacor
  Gustrell
  Baruun Urt
  40
  An Ting
  (Quarantine)
  An Ting
  (Quarantine)
  2nd Benjamin
  17th Benjamin
  2nd Dieron
  12th Dieron
  22nd Dieron
  45th Dieron
  5th Galedon
  16th Galedon
  19th Galedon
  6th Pesht
  7th Pesht
  10th Pesht
  1st Genyosha
  2nd Genyosha
  Otomo
  Izanagi Warriors
  1st SOL
  5th SOL
  7th SOL
  8th SOL
  9th SOL
  5th Sun Zhang
  13th Sun Zhang
  16th Sun Zhang
  1st Ghost
  5th Ghost
  7th Ghost
  11th Ghost
  12th Ghost
  2nd Vega
  Ryuken-ni
  Ryuken-san
  Ruyken-roku
  2nd An Ting
  6th Arkab
  4th Arkab
  2nd Arkab
  1st Arkab
  Crater Cobras (m)
  Kouki no Otakebi (m)
  McFadden’s Sky Riders (m)
  Summer’s Storm (m)
  1st Amphigean
  3rd Proserpina
  Draconis Combine Mustered Soldiery
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40
  50 lightyears
  
SOURCE: textdata/thevault/BattleTech [multi]/Sourcebooks/Handbooks & Manuals/Battletech Field Report - DCMS.pdf