TEXT: � Alchemy 
  int
  � Appraise r
  int
  � Balance r
  dex*
  � Bluff r
  cha
  □ Climb r
  str*
  � Concentration r
  con
  □ Craft r ( ______________) int
  � Diplomacy r
  cha
  � Disable Device 
  int
  � Disguise r
  cha
  � Escape Artist r
  dex*
  � Forgery r
  int
  � Gather Information r
  cha
  □ Handle Animal
  cha
  � Heal r
  wis
  � Hide r
  dex*
  � Innuendo 
  wis
  □ Intimidate r
  cha
  □ Intuit Direction
  wis
  □ Jump r
  str*
  � Knowledge (arcana) 
  int
  � Knowledge (architecture 
  & engineering) 
  int
  � Knowledge (geography)
  int
  � Knowledge (history)
  int
  � Knowledge (local)
  int
  � Knowledge (nature)
  int
  � Knowledge 
  (nobility & royalty)
  int
  � Knowledge (the planes)
  int
  � Knowledge (religion) 
  int
  □ Listen r
  wis
  � Move Silently r
  dex*
  � Open Lock 
  dex
  � Perform r (____________)
  (______________________)
  (______________________) cha
  � Pick Pocket 
  dex*
  � Profession( ___________) wis
  □ Ride r ( _______________) dex
  □ Scry r [can’t buy ranks] 
  int
  � Search r
  int
  � Sense Motive r
  wis
  � Spellcraft
  int
  � Spot r
  wis
  □ Swim r
  str**
  � Tumble 
  dex*
  � Use Rope r
  dex
  □ Wilderness Lore r
  wis
  □ _______________________
  ____
  □ _______________________
  ____
  □ _______________________
  ____
  □ _______________________
  ____
  character name
  class
  race
  height
  weight
  eyes
  hair
  player
  alignment
  deity
  level
  size
  age
  gender
  STR
  strength
  DEX
  dexterity
  CON
  constitution
  INT
  intelligence
  WIS
  wisdom
  CHA
  charisma
  ABILITY
  SCORE
  ABILITY
  MODIFIER
  TEMPORARY
  SCORE
  TEMPORARY
  MODIFIER
  TOTAL
  BASE
  SAVE
  ABILITY
  MODIFIER
  MAGIC
  MODIFIER
  MISC.
  MODIFIER
  TEMPORARY
  MODIFIER
  ABILITY NAME
  Barbarian
  SAVING THROWS
  =
  =
  =
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  INITIATIVE
  modifier
  TOTAL
  MISC
  MODIFIER
  DEX
  MODIFIER
  =
  +
  conditional modifiers
  BASE ATTACK
  bonus
  □□□□□
  □□□□□
  □□□□□
  □□□□□
  □□□□□
  □□□□□
  □□□□□
  □□□□□
  □□□□□
  □□□□□
  □□□□□
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  C H A R A C T E R  R E C O R D  S H E E T S
  ®
  ©2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
  AMMUNITION
  FORTITUDE
  (constitution)
  REFLEX
  (dexterity)
  WILL
  (wisdom)
  SHIELD/PROTECTIVE ITEM
  ARMOR BONUS
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  TYPE
  ARMOR BONUS
  MAX DEX BONUS
  CHECK PENALTY SPELL FAILURE
  SPEED
  WEIGHT
  SPECIAL PROPERTIES
  WEIGHT
  CHECK PENALTY
  SPELL FAILURE
  SPECIAL PROPERTIES
  WEAPON
  ARMOR/PROTECTIVE ITEM
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  WEAPON
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  WEAPON
  MELEE
  attack bonus
  TOTAL
  STR
  MODIFIER
  BASE ATTACK BONUS
  =
  +
  SIZE
  MODIFIER
  +
  MISC
  MODIFIER
  +
  RANGED
  attack bonus
  TOTAL
  DEX
  MODIFIER
  BASE ATTACK BONUS
  =
  +
  SIZE
  MODIFIER
  +
  MISC
  MODIFIER
  +
  TEMPORARY
  MODIFIER
  +
  +
  HP
  hit points
  AC
  armor class
  TOTAL
  TOTAL
  ARMOR
  BONUS
  SHIELD
  BONUS
  DEX
  MODIFIER
  SIZE
  MODIFIER
  NATURAL
  ARMOR
  10+
  +
  +
  +
  +
  =
  MISS
  CHANCE
  ARMOR
  CHECK
  PENALTY
  SPEED
  SUBDUAL DAMAGE
  HIT DIE
  TYPE
  WOUNDS/CURRENT HP
  d12
  MISC
  MODIFIER
  +
  DAMAGE
  REDUCTION
  SPELL
  RESISTANCE
  SKILL
  MODIFIER
  CROSS-CLASS
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  SKILL NAME
  KEY 
  ABILITY
  ABILITY
  MODIFIER
  RANKS
  MISC
  MODIFIER
  SKILLS
  /
  MAX RANKS
  Skills marked with r can be used normally even if the character has zero (0) skill ranks.
  Skills marked with � are cross-class skills. *armor check penalty, if any, applies. 
  ** –1 per 5 lb. of gear.
  0
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Sheets & Lists/Sheets/Barbarian Sheet.pdf