TEXT:  
  Character Sheets v2.2
  for
  Shadowrun II
  by
  Wordman
  wordman@pobox.com
   
  These character sheets come in a single PDF file. This file
  and copies of the sheets may be distributed freely to any-
  one and to anywhere, as long as three conditions are met:
  1) no profit is made by such distribution. 2) the files
  and/or sheets are unaltered. In the case of xeroxes of
  these sheets, this cover page must be included. 3) These
  sheets, in any form, may not be included in any other
  publication, electronic or otherwise (e.g. KaGe, NERPS,
  etc.) without written permission from the creator.
  Please mail any errors, corrections, or comments to me.
  The more feedback I get, the better I can make the sheets.
  The first part of the file is a collection of three front sides
  for the sheets. The second is a collection of twelve back
  sheets, based on archetype. The intent is to mix one back
  sheet with one front sheet for a complete character sheet.
  The font used here is Shadowrun, a font I designed. It
  should be available on the same ftp site from which you
  got this file.
  The page breakdowns for these sheets are as follows:
  Fronts
  Page One — This cover page.
  Page Two — A standard front sheet.
  Page Three — As page two, but with more space for
  weapons and armor and less space for contacts.
  Page Four — As page two, but with more space for con-
  tacts and less space for weapons.
  Backs
  Page Five — Mage sheet.
  Page Six — Real Mage (no cyber, more spells).
  Page Seven — Mage/Decker sheet.
  Page Eight — Decker sheet.
  Page Nine — Rigger sheet.
  Page Ten — Rigger/Decker sheet.
  Page Eleven — Samurai sheet.
  Page Twelve — Mercenary sheet.
  Page Thirteen — Gadgeteer sheet.
  Page Fourteen — Physical Adept sheet.
  Page Fifteen — Physical Mage sheet.
  Page Sixteen — Otaku sheet
  
  Standard front ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  CONDITION MONITOR
  Mental Physical
  Overdamage
  ATTRIBUTES
  Nat. Aug. Alt.
  Body
  Quickness
  Strength
  Charisma
  Intelligence
  Willpower
  Essence
  Body Index
  Magic
  Reaction
  Init. Dice
  SKILLS
  CONTACTS
  Name
  Archetype
  Relation
  Location
  Affiliation
  LTG#
  WEAPONS
  Type
  Cncl Reach Short Medium Long
  Extreme Ammo Dmg
  POOLS
  Karma
  Hacking
  Combat
  Magic
  Control
  Task
  Street Name
  Real Name
  Player Name
  Archetype
  Vitals
  Race
  Height
  Sex
  Weight
  Eyes
  Hair
  Birthdate
  Birthplace
  Total Karma
  Remaining Karma
  Assets
  Credsticks
  Color/Bank
  Balance
  ¥
  Certified
  ¥
  Certified
  ¥
  Certified
  ¥
  Certified
  ¥
  Real Estate
  Stock
  Lifestyle
  ARMOR
  Type
  Cncl Bllstc Impct
  EDGES & FLAWS
  L
  M
  S
  D
  L
  M
  S
  D
  L
  M
  S
  D
  Light Wound
  +1 to target #’s
  -1 to Initiative
  Moderate Wound
  +2 to target #’s
  -2 to Initiative
  Serious Wound
  +3 to target #’s
  -3 to Initiative
  Deadly Wound
  Unconcious and
  dying
  The total number of
  boxes you have is equal
  to your unmodified Body
  score. Cross out extra
  space in the grid above.
  Light Stun
  +1 to target #’s
  -1 to Initiative
  Moderate Stun
  +2 to target #’s
  -2 to Initiative
  Serious Stun
  +3 to target #’s
  -3 to Initiative
  Deadly Stun
  Unconcious
  Wrap physical
  Extras
  GEAR
  
  ATTRIBUTES
  Nat. Aug. Alt.
  Body
  Quickness
  Strength
  Charisma
  Intelligence
  Willpower
  Essence
  Body Index
  Magic
  Reaction
  Init. Dice
  Extra weapon front ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CONDITION MONITOR
  Mental Physical
  Overdamage
  SKILLS
  CONTACTS
  Name
  Archetype
  Relation
  Location
  Affiliation
  LTG#
  WEAPONS
  Type
  Cncl Reach Short Medium Long
  Extreme Ammo Dmg
  L
  M
  S
  D
  L
  M
  S
  D
  Light Wound
  +1 to target #’s
  -1 to Initiative
  Moderate Wound
  +2 to target #’s
  -2 to Initiative
  Serious Wound
  +3 to target #’s
  -3 to Initiative
  Deadly Wound
  Unconcious and
  dying
  The total number of
  boxes you have is equal
  to your unmodified Body
  score. Cross out extra
  space in the grid above.
  Light Stun
  +1 to target #’s
  -1 to Initiative
  Moderate Stun
  +2 to target #’s
  -2 to Initiative
  Serious Stun
  +3 to target #’s
  -3 to Initiative
  Deadly Stun
  Unconcious
  Wrap physical
  Street Name
  Real Name
  Player Name
  Archetype
  Vitals
  Race
  Height
  Sex
  Weight
  Eyes
  Hair
  Birthdate
  Birthplace
  Total Karma
  Remaining Karma
  Assets
  Credsticks
  Color/Bank
  Balance
  ¥
  Certified
  ¥
  Certified
  ¥
  Certified
  ¥
  Certified
  ¥
  Real Estate
  Stock
  Lifestyle
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  POOLS
  Karma
  Hacking
  Combat
  Magic
  Control
  Task
  ARMOR
  Type
  Cncl Bllstc Impct
  EDGES & FLAWS
  GEAR
  
  ATTRIBUTES
  Nat. Aug. Alt.
  Body
  Quickness
  Strength
  Charisma
  Intelligence
  Willpower
  Essence
  Body Index
  Magic
  Reaction
  Init. Dice
  Extra contact front  ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CONDITION MONITOR
  Mental Physical
  Overdamage
  SKILLS
  CONTACTS
  Name
  Archetype
  Relation
  Location
  Affiliation
  LTG#
  WEAPONS
  Type
  Cncl Reach Short Medium Long
  Extreme Ammo Dmg
  L
  M
  S
  D
  L
  M
  S
  D
  Light Wound
  +1 to target #’s
  -1 to Initiative
  Moderate Wound
  +2 to target #’s
  -2 to Initiative
  Serious Wound
  +3 to target #’s
  -3 to Initiative
  Deadly Wound
  Unconcious and
  dying
  The total number of
  boxes you have is equal
  to your unmodified Body
  score. Cross out extra
  space in the grid above.
  Light Stun
  +1 to target #’s
  -1 to Initiative
  Moderate Stun
  +2 to target #’s
  -2 to Initiative
  Serious Stun
  +3 to target #’s
  -3 to Initiative
  Deadly Stun
  Unconcious
  Wrap physical
  Street Name
  Real Name
  Player Name
  Archetype
  Vitals
  Race
  Height
  Sex
  Weight
  Eyes
  Hair
  Birthdate
  Birthplace
  Total Karma
  Remaining Karma
  Assets
  Credsticks
  Color/Bank
  Balance
  ¥
  Certified
  ¥
  Certified
  ¥
  Certified
  ¥
  Certified
  ¥
  Real Estate
  Stock
  Lifestyle
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  POOLS
  Karma
  Hacking
  Combat
  Magic
  Control
  Task
  ARMOR
  Type
  Cncl Bllstc Impct
  EDGES & FLAWS
  GEAR
  
   
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  SPELLS
  Name
  Force
  Dmg
  Duration
  Type
  Target
  Resist
  Range
  Drain
  Notes
  MAGIC ITEMS
  Item
  Rating
  Description
  BOUND SPIRITS
  Type
  Force
  Notes
  ASTRAL DATA
  Reaction
  Initiative
  Pool
  Combat Skill
  Base Damage
  Appearance
  MAGICAL DATA
  Tradition
  Magical Group
  Totem
  Name
  Totem Bonuses
  Type
  Strictures
  Strictures
  Library
  Conjuring
  Enchanting
  Sorcery
  Members
  Theory
  Initiaion
  Grade
  Centering Skill
  Geasa
  Ordeals Completed
  Notes
   
  f = force÷2 round down    F = Force    MR = Magic Rating    #s = number of successes    LOS = line of sight
  Cybered mage back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  
  Mage back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  SPELLS
  Name
  Force
  Dmg
  Duration
  Type
  Target
  Resist
  Range
  Drain
  Notes
  MAGIC ITEMS
  Item
  Rating
  Description
  BOUND SPIRITS
  Type
  Force
  Notes
  ASTRAL DATA
  Reaction
  Initiative
  Pool
  Combat Skill
  Base Damage
  Appearance
  MAGICAL DATA
  Tradition
  Magical Group
  Totem
  Name
  Totem Bonuses
  Type
  Strictures
  Strictures
  Library
  Conjuring
  Enchanting
  Sorcery
  Members
  Theory
  Initiaion
  Grade
  Centering Skill
  Geasa
  Ordeals Completed
  Notes
  f = force÷2 round down    F = Force    MR = Magic Rating    #s = number of successes    LOS = line of sight
  
  Mage/decker back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  Programs
  Type
  Rating Size Active?
  Options/Notes
  CYBERDECK
  Current
  Max
  MPCP
  Hardening
  Response
  I/O
  Memory
  Storage
  ASSIST
  Case armor
  Hitcher jacks
  ICCM filter
  yes
  no
  SatLink
  yes
  no
  Vidscreen
  yes
  no
  Max
  -50%
  +50%
  Bod
  Evasion
  Masking
  Sensors
  Detection Factor
  Reality Filter
  Decker Icon
  L
  M
  S
  D
  MAGIC ITEMS
  Item
  Rating
  Description
  BOUND SPIRITS
  Type
  Force
  Notes
  ASTRAL DATA
  Reaction
  Initiative
  Pool
  Combat Skill
  Base Damage
  Appearance
  SPELLS
  Name
  Force
  Dmg
  Duration
  Type
  Target
  Resist
  Range
  Drain
  Notes
  MAGICAL DATA
  Tradition
  Magical Group
  Totem
  Name
  Totem Bonuses
  Type
  Strictures
  Strictures
  Library
  Conjuring
  Enchanting
  Sorcery
  Members
  Theory
  Initiaion
  Grade
  Centering Skill
  Geasa
  Ordeals Completed
  Notes
  
  Decker back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  Programs
  Type
  Rating Size Active?
  Options/Notes
  GEAR
  FRAMES
  Name
  Size Core DINAB
  BEMS
  Programs
  Notes
  CYBERDECK
  Current
  Max
  MPCP
  Hardening
  Response
  I/O
  Memory
  Storage
  ASSIST
  Case armor
  Hitcher jacks
  ICCM filter
  yes
  no
  SatLink
  yes
  no
  Vidscreen
  yes
  no
  Max
  -50%
  +50%
  Bod
  Evasion
  Masking
  Sensors
  Detection Factor
  Reality Filter
  Decker Icon
  L
  M
  S
  D
  
  Rigger back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  DRONE
  Type
  Handling
  Sig
  Speed
  Accel
  Body
  Armor
  Pilot
  Sensors
  Econ
  Fuel
  L
  M
  S
  D
  DRONE
  Type
  Handling
  Sig
  Speed
  Accel
  Body
  Armor
  Pilot
  Sensors
  Econ
  Fuel
  L
  M
  S
  D
  DRONE
  Type
  Handling
  Sig
  Speed
  Accel
  Body
  Armor
  Pilot
  Sensors
  Econ
  Fuel
  L
  M
  S
  D
  DRONE
  Type
  Handling
  Sig
  Speed
  Accel
  Body
  Armor
  Pilot
  Sensors
  Econ
  Fuel
  L
  M
  S
  D
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  CRANIAL REMOTE DECK
  Rating
  Hitcher jacks
  Flux Rating
  Range
  Encryption
  Decryption
  ECCM
  Storage
  Mp
  Extras
  REMOTE CONTROL DECK
  Rating
  Hitcher jacks
  Flux Rating
  Range
  Encryption
  Decryption
  ECCM
  Storage
  Mp
  Extras
  
  Rigger/decker back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  Programs
  Type
  Rating Size Active?
  Options/Notes
  CYBERDECK
  Current
  Max
  MPCP
  Hardening
  Response
  I/O
  Memory
  Storage
  ASSIST
  Case armor
  Hitcher jacks
  ICCM filter
  yes
  no
  SatLink
  yes
  no
  Vidscreen
  yes
  no
  Max
  -50%
  +50%
  Bod
  Evasion
  Masking
  Sensors
  Detection Factor
  Reality Filter
  Decker Icon
  L
  M
  S
  D
  DRONE
  Type
  Handling
  Sig
  Speed
  Accel
  Body
  Armor
  Pilot
  Sensors
  Econ
  Fuel
  L
  M
  S
  D
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  CRANIAL REMOTE DECK
  Rating
  Hitcher jacks
  Flux Rating
  Range
  Encryption
  Decryption
  ECCM
  Storage
  Mp
  Extras
  REMOTE CONTROL DECK
  Rating
  Hitcher jacks
  Flux Rating
  Range
  Encryption
  Decryption
  ECCM
  Storage
  Mp
  Extras
  DRONE
  Type
  Handling
  Sig
  Speed
  Accel
  Body
  Armor
  Pilot
  Sensors
  Econ
  Fuel
  L
  M
  S
  D
  DRONE
  Type
  Handling
  Sig
  Speed
  Accel
  Body
  Armor
  Pilot
  Sensors
  Econ
  Fuel
  L
  M
  S
  D
  FRAMES
  Name
  Size Core DINAB
  BEMS
  Programs
  Notes
  
  Samurai back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  
  Mercenary back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  GEAR
  AMMUNITION
  Type
  Form
  Rounds
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  EXPLOSIVES
  #/kg
  Type
  Rating
  
  Gadgeteer back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  GEAR
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  VEHICLE
  Type
  Handling
  Speed
  Accel
  Bod/Amr
  /
  Signature
  Nav/Snsr
  /
  Seating
  Economy
  Fuel
  L
  M
  S
  D
  Extras
  EXPLOSIVES
  #/kg
  Type
  Rating
  
  Physical adept back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  MAGIC ITEMS
  Item
  Rating
  Description
  NOTES
  ASTRAL DATA
  Reaction
  Initiative
  Pool
  Combat Skill
  Base Damage
  Appearance
  MAGICAL DATA
  Tradition
  Magical Group
  Totem
  Name
  Totem Bonuses
  Type
  Strictures
  Strictures
  Library
  Conjuring
  Enchanting
  Sorcery
  Members
  Theory
  Initiaion
  Grade
  Centering Skill
  Geasa
  Ordeals Completed
  Notes
  ABILITIES
  Ability
  Level
  Cost
  Notes
  
  MAGIC ITEMS
  Item
  Rating
  Description
  BOUND SPIRITS
  Type
  Force
  Notes
  ASTRAL DATA
  Reaction
  Initiative
  Pool
  Combat Skill
  Base Damage
  Appearance
  ABILITIES
  Ability
  Level
  Cost
  Notes
  MAGICAL DATA
  Tradition
  Magical Group
  Totem
  Name
  Totem Bonuses
  Type
  Strictures
  Strictures
  Library
  Conjuring
  Enchanting
  Sorcery
  Members
  Theory
  Initiaion
  Grade
  Centering Skill
  Geasa
  Ordeals Completed
  Notes
  Physical mage back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  SPELLS
  Name
  Force
  Dmg
  Duration
  Type
  Target
  Resist
  Range
  Drain
  Notes
  f = force÷2 round down    F = Force    MR = Magic Rating    #s = number of successes    LOS = line of sight
  
  Otaku back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
  CYBERWARE & BIONETICS
  Type
  Rating
  Cost
  Notes
  COMPLEX FORMS
  Type
  Rating Size Active?
  Options/Notes
  GEAR
  CHANNELS
  Access
  Control
  Index
  Files
  Slave
  VIRTUAL DECK
  Current
  Max
  MPCP
  Hardening
  Response
  I/O
  Memory
  Storage
  ASSIST
  Case armor
  Hitcher jacks
  ICCM filter
  yes
  no
  SatLink
  yes
  no
  Vidscreen
  yes
  no
  Max
  -50%
  +50%
  Bod
  Evasion
  Masking
  Sensors
  Detection Factor
  Reality Filter
  Decker Icon
  L
  M
  S
  D
  SPRITES
  Name
  Size Core DINAB
  BEMS
  Programs
  Notes
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/Character Creation/2e - CharacterSheets v2.2.pdf