TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
   
  APL 4 (all of the following): 
  � 
  Bladed Crossbow (Adventure; Magic Item Compendium) 
  � 
  Divine Scroll of Restoration (Adventure; Dungeon Master’s Guide) 
  � 
  Metamagic Rod, Searing, Lesser (Adventure; Sandstorm; Limit 1) 
  � 
  Naridith’s Spellbooks (Adventure; See Above) 
  � 
  White Dragonhide Heavy Shield (Adventure; Dungeon Master’s Guide) 
   
  APL 6 (all of APL 4 plus the following): 
  � 
  Bracers of Entangling Blast (Adventure; Magic Item Compendium) 
  � 
  White Dragonhide Hide Armor (Adventure; Dungeon Master’s Guide) 
   
  APL 8 (all of APLs 4, 6 plus the following): 
  � 
  Quick Loading Bladed Crossbow (Adventure; Magic Item Compendium) 
  � 
  Ring of Silent Spells (Adventure; Magic Item Compendium) 
   
  APL 10 (all of APLs 4, 6, 8 plus the following): 
  � 
  Metamagic Rod, Searing (Adventure; Sandstorm; Limit 1) 
  � 
  White Dragonhide Banded Armor (Adventure; Dungeon Master’s 
  Guide) 
   
  APL 12 (all of APLs 4, 6, 8, 10 plus the following): 
  � 
  Quick Loading Ghost Touch Bladed Crossbow (Adventure; Magic Item 
  Compendium) 
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 
  1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 
  2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 
  3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Callous Combatant: You have demonstrated a callous disregard for 
  the lives of innocents when engaged in battle. You gain a +2 circumstance 
  bonus to Intimidate checks when dealing with citizens of the Principality 
  of Ulek.  However, you gain a -1 circumstance penalty to all other Cha-
  based checks when dealing with citizens of the Principality of Ulek. 
   
  � Ice Breaker: For having struck the final blow that destroyed the Rod of 
  Chills, you have triumphed over winter itself.  You gain Resist Cold 5 for 
  one year from the date of this Adventure Record. If you already have 
  Resist Cold, your Resist Cold ability increases by 5. 
   
  � Foul Weather Friend: For sparing the life of a hapless cold-weather 
  animal, the Emerald Conclave has managed to preserve some stray 
  animals for you. You gain access to the following animal companions: 
  megaloceros, glyptodon, woolly mammoth. 
   
  � Favor of the Emerald Conclave: For ending the threat of the Cult of 
  Nerull, the Emerald Conclave grants you access (Frequency: Adventure) 
  to purchase the following items from the MIC: tigerskin armor, ring of 
  antivenom, survival pouch. If you are a member of the Emerald Conclave, 
  you gain access (Frequency: Regional) to these items as well. 
  � Hatred of Nerull: Because you have repeatedly drawn his attention, 
  The Reaper wishes you to visit him very soon in his otherworldly abode. To 
  help expedite this, you now have a -1 penalty to all saves against death 
  effects, negative energy effects and disease. This penalty can only be 
  removed by a limited wish, wish, miracle or similarly powerful effect. 
   
  � Favor from the Shadows: You gain access (Frequency: Adventure) to 
  purchase the following items from the MIC: revelation crystal (least), shield of 
  mercy, rod of escape. If you are a member of the Web, you gain access 
  (Frequency: Regional) to these items as well. 
   
  � Naridith’s Spellbooks: You have plundered Naridith’s spellbooks, a 
  series of volumes in a spellbook set: 
   
  APL 4: 1st – alarm, burning hands, comprehend languages, endure elements, 
  grease, identify, mage armor, Nystul’s magic aura, shield; 2nd – blindness/deafness, 
  cat’s grace, command undead, false life, fireburst (SpC), fox’s cunning, heart of air 
  (CM), incendiary slime (CM), scorching ray; 3rd – anticipate teleportation (SpC), 
  fireball, fly, heart of water (CM).  Price: 1,950 gp; Weight: 3 lbs. 
   
  APL 6: 4th – bestow curse, blast of flame (SpC), contagion, dimension door, 
  dispelling screen (SpC), heart of earth (CM), illusory wall, greater invisibility, orb of 
  fire (SpC), scrying, wall of ice.  Price: 2,200 gp; Weight: 3 lbs. 
   
  APL 8: 5th – contact other plane, greater blink, greater fireburst (SpC), heart of 
  water (CM), Mordenkainen’s faithful hound.  Price: 1,250 gp; Weight: 3 lbs. 
   
  APL 10: 6th – analyze dweomer, contingency, greater dispel magic, legend lore, 
  permanent image.  Price: 1,500 gp; Weight: 3 lbs. 
   
  APL 12: 7th – delayed blast fireball, greater scrying, spell turning.  Price: 1,050 
  gp; Weight: 3 lbs. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ULP7-09 Chill 
  A Regional Adventure 
  Set in the Principality of Ulek 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/597/Normal Scenarios/ULP7-09 - Chill (APL 4-12)/ULP7-09 - Chill AR.pdf