TEXT: 5�
  Starship Armor 
  5
   
  Starship Armor 
   Starship hulls are constructed from the materials commonly available at the 
  building Tech Level. Armor is installed in layers based on the information presented 
  on this page. 
   
   
  ARMOR PROTECTS 
   Armor is applied to ships in layers. Any number of layers, may be allocated. Layer1 is automatic and its cost is included in 
  the cost of the hull. 
   Additional layers of the same or different armor/material can be added at a cost in tonnage and KCr. 
   Hulls A-B-C-D-E-F-G-H-J add layers at a cost of 1 ton per 100 tons per additional layer.  
   Hulls K-L-M-N-P-Q-R-S-T add layers at a cost of 2 tons per 100 tons per additional layer. 
   Hulls U-V-W-X-Y-Z add layers at a cost of 3 tons per 100 tons per additional layer. 
   
  STANDARD STARSHIP ARMOR VALUE 
   
  Standard AV = TL minus 6 
   
   Armor cost is based on Tech Level, Tonnage, and Stage. 
   
    
  KCr = TL x Hull Tons/100 x Stage 
   
   Space AV x 10 equals each Personal AV: 
   
   
  Ar=  
  Ca=  Ra=  So= 
  In= 
  Se= 
  (FlashProof= TL minus 6) 
   
  STAGE EFFECTS 
   
  Stage 
  TL QREBS AV= 
  Layers Cost 
  Ex Experimental 
  - 3 
  Full 
  -3 
  3 
  X 10 
  Pr Prototype 
  - 2 
  3 of 5 
  -4 
  2 
  x 3 
  Er Early 
  - 1 
  1 of 5 
  -5 
  1 
  x 2 
   
  (Standard) 
  +0 
   
  -6 
  1 
  x 1 
  Im Improved 
  +1 
  +1 of 5 
  -5 
  1 
  / 2 
  Ad Advanced 
  +2 
  +3 of 5 
  -4 
  1 
  / 2 
   AV= TL minus this value. 
   
  ARMOR TYPES 
  TL 
  Type 
  Characteristics 
  7 Armor-1 
  Basic Armor. 
  8 Ceram-2 
   
  9 Organic-3 
  Self-Healing. Layer tonnage x2. 
  10 Dense-4 
  Layer tonnage /2. 
  11 Polymer-5 
  Self-Healing. 
  12 Charged-6 
   
  13 SDense-7 
  Layer Tonnage /3 
  14 Kinetic-8 
   
  15 LiteMetal-9 
   
  16 VliteMetal-10 
   
  17 Hullmetal-11 
   
  18 Geneered-12 
  Self-Healing. 
  19 Hydrogen-13 
   
  20 Strange-14 
   
   
   
  7 Composite-1 
  Doubled against Pen. 
  10 Crystaliron-4 
   
  Base Standard Armor types.
  AVAILABLE ARMOR TYPES 
  TL Experimental 
  Prototype 
  Early 
  Standard 
  Improved 
  Advanced 
  TL 
  4 Armor-1 (/3) 
   
   
   
   
   
  4
  5 Ceram-1 (/3) 
  Armor-1 (/2) 
   
   
   
   
  5
  6 Organic-1 (/3) 
  Ceram-1 (/2) 
  Armor-1 
   
   
   
  6
  7 Dense-1 (/3) 
  Organic-2 (/2) 
  Ceram-2 
  Armor-1 
   
   
  7
  8 Polymer-2 (/3) 
  Dense-2 (/2) 
  Organic-3 
  Ceram-2 
  Armor-3 
   
  8
  9 Charged-2 (/3) 
  Polymer-3 (/2) 
  Dense-4 
  Organic-3 
  Ceram-4 
  Armor-5 
  9
  10 SDense-2 (/3) 
  Charged-3 (/2) 
  Polymer-5 
  Dense-4 
  Organic-5 
  Ceram-6 
  10
  11 Kinetic-3 (/3) 
  SDense-4 (/2) 
  Charged-6 
  Polymer-5 
  Dense-6 
  Organic-7 
  11
  12 LiteMetal-3 (/3) 
  Kinetic-4 (/2) 
  SDense-7 
  Charged-6 
  Polymer-7 
  Dense-8 
  12
  13 VliteMetal-3 (/3) 
  LiteMetal-5 (/2) 
  Kinetic-8 
  SDense-7 
  Charged-8 
  Polymer-9 
  13
  14 Hullmetal-3 (/3) 
  VliteMetal-5 (/2) 
  LiteMetal-9 
  Kinetic-8 
  SDense-9 
  Charged-10 
  14
  15 Geneered-4 (/3) 
  Hullmetal-6 (/2) 
  VliteMetal-10 
  LiteMetal-9 
  Kinetic-10 
  SDense-11 
  15
  16 Hydrogen-4 (/3) 
  Geneered-6 (/2) 
  Hullmetal-11 
  VliteMetal-10 
  LiteMetal-11 
  Kinetic-12 
  16
  17 Strange-5 (/3) 
  Hydrogen-7 (/2) 
  Geneered-12 
  Hullmetal-11 
  VliteMetal-12 
  LiteMetal-13 
  17
  18  
  Strange-7 (/2) 
  Hydrogen-13 
  Geneered-12 
  Hullmetal-13 
  VliteMetal-14 
  18
  19  
   
  Strange-14 
  Hydrogen-13 
  Geneered-14 
  Hullmetal-15 
  19
  20  
   
   
  Strange-14 
  Hydrogen-15 
  Geneered-16 
  20
  21  
   
   
   
  Strange-16 
  Hydrogen-17 
  21
  (/2) =2 layers required (value shown = two layers). If Layer1 is penetrated, Layer2 is automatically penetrated. 
  (/3) =3 layers required (value shown = three layers). If Layer1 is penetrated, Layer2 and Layer3 are automatically penetrated. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=5309 Starship 09 Armor.pdf