TEXT: You: 
  Skill: 
  When invoked roll twice, take best.
  Style:
  Pick 1-3 adjectives that describe you.
  Stats: Rank your stats +3, +2, +1, 0, -1
  Gumption: 
  Start with 6 Max Gumption.
  Reduce when you Suﬀer Harm.
  At 0 Gumption you are Taken Out.
  Regain Gumption with a Long Rest.
  Current     Max
  Gumption:
  Grit: 
  Spend 5 Grit to turn a failed
  roll into a Standard Success.
  Heat Level    1  •  2  •  3  •  4  •  5  •  6  •  7  •  8  •  9  •  10  •  11  •  12  •  13  •  14  •  15  •  16  •  17  •  18  •  19  •  20!
  How To Play:
  When Acting or Reacting, determine 
  the Diﬃculty & Stakes then roll 1D20 
  + Stat vs. Diﬃculty. On a failed roll 
  mark 1 Grit and face the music.
  When a Cost is rolled raise the Heat 
  Level +1. Higher Heat = more severe 
  Costs. Roll on Costs & Beneﬁts table 
  when consequence is unclear.
  Also
  Roll1D6 
  1-2 = Suﬀer a Cost
  3-4 = Standard Outcome
  5-6 = Gain a Beneﬁt
  Stakes: Answer before rolling...
  If Risky: What do you risk?
  If Uncertain: What happens if you fail?
  If Dangerous: What could go wrong?
  If None Of The Above: Why roll?
  Steel Yourself: Mark one Ailment 
  in order to regain 2 Gumption.
  E
  Difficulty: 
  Easy
  Hard
  O
  J
  Tricky
  T
  Epic
  Moxie
  Smarts
  Wiggles
  Friends
  Pockets
  “I know a guy.”
  “I’ve got that.”
  Space Aces
  Ailment: Suﬀer -1 to all rolls for each.
  (When a 1 is rolled on D20, or as 
  narratively appropriate, mark one)
  Confused
  Frightened
  Exhausted
  Shaken
  Stressed
  Frustrated
  R Ryan WENNEKER (order #27622845)
  
  The Location: 
  1 Planet
  2 Station
  3 Ship
  4 Moon or Asteroid
  5 Anomaly or Nebula
  6 Deep Space or City
  The Objective:
  1 Ally or Enemy
  2 Item or Artifact
  3 Discovery
  4 Creature or Alien
  5 Info or Secret
  6 Noble or Civilian
  The Snag:
  1 Betrayal or Trap
  2 Creature or Enemy
  3 Theft or Abduction
  4 Mistaken or Manipulated
  5 Countdown or Tough Decision
  6 Disaster or Malfunction
  The Opposition:
  1 Pirate or Bounty
  2 Monster or Invasion
  3 Friend or Rival
  4 Time or Puzzle
  5 Law or Corporation
  6 Environmental or Viral
  The Mission:
  1 Destroy or Defend
  2 Deliver or Steal
  3 Capture or Escort
  4 Save or Explore
  5 Aid or Negotiate
  6 Escape or Inﬁltrate
  Mission Generator:
  In Outer Space, there’s TONS 
  of stuﬀ to do. When you have 
  a thing that you want done, 
  contract the Space Aces! We are 
  mostly competent, heavily in 
  debt, and highly motivated!
  Space Masters: Start mission in 
  the middle of the action. 
  Adjust a roll’s Diﬃculty 
  dynamically based on 
  character actions. As the 
  Heat rises Stakes get bigger 
  & Costs get worse. And just 
  when they think they’ve got 
  it... reveal The Snag!
  Adventure
  Awaits!
  Completing Missions:
  Choose one reward 
  • Increase Max Gumption by +1
  • Attempt to Enhance a Stat by 
  dictating what you do to train it 
  then roll 1D6. If result is over 
  current Stat enhance +1.
  Costs & Benefits:
  1 Social
  2 Tactical
  3 Material
  4 Physical
  5 Unusual
  6 Emotional
  Location Aspect:    
  1 Outpost (congregate)
  2 Archive (contain info)
  3 Fortiﬁcation (protect)
  4 Den (harbor danger)
  5 Wonder (inspire awe)
  6 Ruins (hidden things)
  Created By: P0rthos47.itch.io
  Roll 1D6 on each table. Interpret together.
  R Ryan WENNEKER (order #27622845)
  
SOURCE: textdata/thevault/Space Aces/1_Space_Aces_Business_Card_Core_Game_v1-9.pdf