TEXT: Roswell: Submerged 
  OPS Log #
  Starting 
  Time Units
  Time Units 
  Spent
  Other Time 
  Units Spent
  Remaining 
  Time Units
  Previous 
  Experience
  Experience 
  Earned
  Total 
  Experience
  Previous Coin
  Coin Gained
  Coin Spent
  Total Coin
  Notes 
  Texas Currency:  
  Greenbacks 
  Remaining 
  Karma Points
   
   
  Special Favors or Items from Adventure 
  (Strikethrough items or services not found or attained) 
  Acquired, Purchased,   and 
  Traded Items 
  Boomstick: You have acquired a customized sawed-off (side-by-side) 12-guage shotgun.  This shotgun has been modified 
  with an Accelerated Projectile and Cylindrical Bore Enhancements allowing only 12-guage slugs to be fired from this 
  weapon, increasing the threat range to (19-20, x3) and increasing the damage to 3d10.     
  Doctor Cousteau’s Serum: You have taken this serum from Doctor Cousteau’s secret lab.  Unfortunately the radiation of 
  the Wasteland has rendered it inert, but it may still be of some use to certain scientific communities. 
  Honorary Knight: You have been made an honorary Knight of the Alamo for your part in defending San Antonio.  At any 
  time in the future, you may spend 80 TU to travel back to Texas and enter any advanced class that normally requires 
  membership in the Knights of the Alamo.  This TU cost need only be paid once upon gaining the first level in the advanced 
  class. 
  Hydroponic Fruit: You have taken a sample of hydroponic fruit from Doctor Cousteau’s dome.  This fruit will not grow in 
  the irradiated soil of the wasteland.  You can sell it for 200 steel, or eat it to regain 10 hp. 
  Religious Pamphlets: The Cult of Chuck Norris Walker in Corpus Norris, Texas has provided you with religious pamphlets 
  detailing their faith in the holy triumvirate of Chuck the Man, Norris the Divine, and Walker the Texas Ranger.  The 
  pamphlets proclaim the holy mystery of how Chuck Norris Walker roundhouse kicked his way out of the womb, and ask 
  you to accept Chuck Norris Walker as your holy savior so that the darkness cannot get you.  Because the darkness is afraid 
  of Chuck Norris Walker. 
  Transformed!: You have taken Doctor Cousteau’s Serum, and it is now beginning to alter your DNA.  Keep track of the 
  number of TUs spent since this adventure.  The following changes will begin to occur. 
  20 TU: Your skin begins to take on a slightly bluish sheen.  All your hair begins to fall out.  Your mouth begins to hurt. 
  40 TU: All your hair is gone.  Your skin has taken on a rubbery texture.  You are clearly no longer human and will be treated as such.  
  Your teeth have grown sharper, and your jaw begins to distend (-1 CHA). 
  60 TU: Gills open up on the side of your neck.  (You can hold your breath twice as long underwater.) Your jaw further distends, granting 
  you a bite attack (1d4 + ½ STR damage). 
  80 TU: You are now no longer human.  Your race changes to Symbiotic Mutant.  You have gills (you can breath underwater), and a 
  natural bite attack (1d6 + ½ STR damage).  You are clearly deformed (-1 CHA).  You gain Drug Immunity (you are immune to 
  recreational Drugs and cannot benefit from any drugs that alter physical or mental ability statistics).  This is only the first stage of 
  turning into a shark man.  Without further genetic alteration, your transformation will cease here. 
   
  Items Acquired from Scenario  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Item Purchased 
  Cost 
   
   
   
   
   
   
   
   
   
   
   
   
  Reputation 
  Fame 
  Infamy 
  Total 
  Reputation  
  Fame 
  Infamy 
  Total 
   
   
  Chuck Norris Walker Cult 
   
   
   
  Mutant Army 
   
   
   
   
   
  Knights of the Alamo 
   
   
   
  Techno-Reapers 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Traded Items 
   
   
  Traded 
  Acquired 
  Character / Player Name 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Total 
   
  Character’s Name 
  Player’s Name 
   
  Overseer’s Signature 
  Date 
  Gained Level 
  
SOURCE: textdata/thevault/Exodus/Operations/#21 Roswell Chronicles V2/Roswell OPS2.pdf