TEXT: 1
  #1 With a Bullet Point
  	
  One	Idea.	One	Full	Clip.	Still	One	Dollar.
  	
  Sometimes	rules	supplements	read	like	the	world-setting	bible	of	frustrated	novelists.	
  While	solid	world-building	is	a	useful	skill,	you	don’t	always	need	four	paragraphs	of	
  flavor	text	to	tell	you	swords	are	cool,	magic	is	power,	shadows	are	scary,	and	orcs	
  are	savage.	Sometimes	a	GM	doesn’t	have	time	to	slog	through	a	page	of	history	
  for	every	magic	weapon.	Sometimes	all	that’s	needed	are	a	few	cool	ideas,	with	
  just	enough	information	to	use	them	in	a	game.	Sometimes,	all	you	need	are	bullet	
  points.
   
  #1 With A Bullet Point is	a	line	of	very	short,	cheap	PDFs	each	of	which	gives	
  the	bare	bones	of	a	set	of	related	options.	It	may	be	five	spells,	six	feats,	eight	magic	
  weapon	special	abilities,	or	any	other	short	set	of	related	rules	we	can	cram	into	
  about	a	page.	Short	and	simple,	these	PDFs	are	for	GMs	and	players	who	know	
  how	to	integrate	new	ideas	into	their	campaigns	without	any	hand-holding,	and	
  just	need	fresh	ideas	and	the	rules	to	support	them.	No	in-character	fiction	setting	
  the	game	world.	No	charts	and	tables.	No	sidebars	of	explanations	and	optional	
  rules.	Just	one	sentence	of	explanation	for	the	High	Concept	of	the	PDF,	then	bullet	
  points.
  7 Sinful featS 
  of Gluttony
  
  2
  The High Concept: Seven	new	feats	
  based	on	the	classic	sin	of	gluttony,	to	make	
  villains	more	interesting	and	let	PCs	express	
  their	own	sins	with	panache.
  Big Mouth (Sinful)
  You’ve	shoved	so	much	into	your	mouth,	
  it	 has	 monstrously	 strengthened	 your	 jaws	
  and	teeth.
  Prerequisites:	 Con	 13,	 Gluttonous,	 base	
  attack	bonus	+1.
  Benefit:	You	gain	a	bite	attack	(1d4	Small,	
  1d6	 Medium).	 This	 is	 a	 primary	 attack	 if	
  it	 is	 the	 only	 attack	 you	 make	 in	 a	 round,	
  otherwise	it	is	a	secondary	attack.	You	do	not	
  threaten	any	space	with	your	bite	attack	and	
  cannot	use	it	to	make	attacks	of	opportunity,	
  though	 you	 can	 make	 attacks	 against	
  creatures	within	your	normal	reach	on	your	
  turn.
  feaSt healing (Sinful)
  You	 can	 restore	 your	 body	 through	 the	
  consumption	of	food.
  Prerequisites:	Con	13,	Gluttonous.
  Benefit:	 When,	 over	 the	 course	 of	 15	
  minutes,	 you	 eat	 enough	 food	 to	 sustain	 a	
  typical	creature	of	your	size	for	a	whole	day	
  (per	 the	 Gluttonous	 feat)	 you	 receive	 the	
  benefits	of	1	day	of	natural	healing.	You	may	
  gain	this	healing	a	number	of	times	per	day	
  equal	to	your	Con	bonus.
  gluttonouS (Sinful)
  You	have	turned	stuffing	yourself	into	an	
  art	form…	and	a	power.
  Prerequisite:	Con	13.
  Benefit:	 You	 can	 eat	 and	 drink	 much	
  more	than	a	typical	creature	of	your	race	and	
  size.	Over	the	course	of	15	minutes	you	can,	
  without	suffering	any	ill	effects,		eat	enough	
  food	to	sustain	a	typical	creature	of	your	size	
  for	 a	 whole	 day.	 For	 six	 hours	 after	 doing	
  so	you	are	inspired	by	the	gratification	you	
  receive	 from	 stuffing	 yourself.	 You	 receive	
  a	 +1	 morale	 bonus	 to	 one	 of	 the	 following	
  (selected	 at	 the	 time	 you	 end	 your	 meal):	
  ability	 and	 skill	 checks	 tied	 to	 Strength,	
  Constitution,	 or	 Intelligence	 (your	 choice);	
  caster	level;	or	weapon	damage.	You	can	only	
  have	 one	 bonus	 from	 Gluttonous	 in	 effect	
  at	 a	 time,	 and	 if	 you	 use	 the	 ability	 again	
  before	an	old	bonus	fades,	the	original	bonus	
  immediately	ends.
  You	 also	 gain	 a	 +3	 bonus	 on	 Fortitude	
  saves	against	ingested	diseases	and	poisons	
  (but	not	other	kinds	of	diseases	and	poisons),	
  and	every	day	you	go	without	eating	counts	
  as	2	days	without	food	for	purposes	of	the	
  starvation	rules.
  gnaw (Sinful)
  You	can	work	on	something	too	tough	for	
  the	teeth	of	others.	
  Prerequisites:	
  Con	
  13,	
  Big	
  Mouth,	
  Gluttonous,	base	attack	bonus	+1.
  Benefit:	 You	 can	 slowly	 chew	 through	
  something	 too	 tough	 for	 you	 to	 bite	 clean	
  through.	 If	 you	 spend	 an	 hour	 gnawing	 on	
  something	with	a	hardness	or	DR	no	greater	
  than	 double	 your	 maximum	 bite	 damage,	
  you	 can	 reduce	 its	 hardness/DR	 by	 1.	 Every	
  additional	 1	 reduction	 takes	 twice	 as	 long	 to	
  achieve.
  Special:	Creatures	with	a	natural	bite	attack	
  may	take	this	feat	without	having	Big	Mouth	
  as	a	prerequisite.
  StoMach ReSeRve (Sinful)
  Your	 stomach	 is	 normally	 so	 full,	 and	
  your	control	over	it	so	great,	you	can	keep	an	
  imbibed	potion	inert	until	you	wish	to	use	it.
  Prerequisites:	Dex	13,	Con	13,	Gluttonous,	
  Slurp	It	Down.
  Benefit:	 When,	 over	 the	 course	 of	 15	
  minutes,	 you	 eat	 enough	 food	 to	 sustain	 a	
  typical	creature	of	your	size	for	a	whole	day	
  (per	the	Gluttonous	feat)	you	may	also	ingest	1	
  or	2	potions	(or	other	consumables	at	the	GM’s	
  discretion)	that	do	not	take	effect	immediately.	
  Soaked	 up	 into	 the	 vast	 quantities	 of	 food	
  you’ve	 eaten,	 the	 potions	 remain	 inert	 in	
  your	 stomach	 until	 you	 use	 your	 abdominal	
  muscles	 to	 churn	 your	 stomach	 contents	
  around	to	access	the	potions	(a	swift	action	for	
  each	potion),	or	6	hours	pass,	whichever	comes	
  first.	You	can	never	have	more	than	2	potions	
  suspended	in	your	stomach	in	this	manner	at	
  a	time.
  
  3
  SluRp it Down (Sinful)
  You	can	guzzle	potables	with	amazing	
  speed	and	voraciousness.
  Prerequisites:	
  Dex	
  13,	
  Con	
  13,	
  Gluttonous.
  Benefit:	You	can	drink	two	potions	(or	
  similar	 potables	 at	 the	 GM’s	 discretion)	
  as	 a	 single	 standard	 action	 (gaining	 the	
  normal	effect	of	each).	You	must	prepare	
  each	 potion	 separately,	 but	 may	 use	
  double-chambered	 potion	 bottles	 (cost	
  1gp	each	in	addition	to	the	cost	of	potions	
  used,	allows	you	to	prepare	two	potions	at	
  once,	but	both	must	be	drunk	at	the	same	
  time)	to	prepare	and	drink	two	potions	in	
  the	time	normally	required	for	one.
  Normal:	It’s	a	standard	action	to	drink	
  a	 single	 potion,	 and	 multiple	 potions	
  cannot	be	drunk	together.
  Suck it up (Sinful)
  You	can	force	a	target	to	expend	more	
  eldritch	 energy	 to	 fill	 your	 voracious	
  gluttony	when	you	are	affected	by	a	magic	
  ability.
  Prerequisites:	Con	13,	Gluttonous,	any	
  2	additional	sinful	feats.
  Benefit:	To	use	Suck	It	Up,	you	must	
  take	 a	 ready	 action	 to	 absorb	 energy	
  from	 the	 next	 spell,	 spell-like	 ability,	 or	
  supernatural	ability	that	affects	you.	When	
  you	are	targeted	by	such	an	ability	while	
  readied,	you	may	choose	to	fail	any	saving	
  throw	the	ability	allows	in	order	to	Suck	
  It	 Up.	 The	 creature	 affecting	 you	 must	
  make	 a	 Will	 save	 (DC	 10	 +1/2	 your	 HD	
  +	your	Con	modifier).	On	a	failed	check,	
  the	 ability	 uses	 additional	 energy	 to	 fill	
  your	 supernatural	 appetite.	 If	 the	 magic	
  ability	was	a	spell	or	spell-like	ability,	the	
  attacker	loses	one	additional	spell	slot	or	
  prepared	spell	of	the	same	level	or	higher.	
  If	the	ability	can	normally	be	used	once	in	
  a	limited	time	period	(such	as	once	every	
  1d4	 rounds,	 or	 once	 a	 day),	 instead	 the	
  recharge	 time	 is	 doubled.	 If	 the	 ability	
  can	normally	be	used	at	will,	the	attacker	
  cannot	use	it	for	1d4	rounds.
  At	8th	level	on	a	failed	save	you	force	
  the	 attacker	 to	 spend	 three	 spell	 slots,	
  prepared	spells,	or	uses	per	day	(or	triple	
  a	recharge	time).		At	16th	level	on	a	failed	
  save	you	force	the	attacker	to	spend	four	
  spell	slots,	prepared	spells,	or	uses	per	day	
  (or	quadruple	a	recharge	time).	
  the Sinful feat type
  While	 sinful	 feats	 are	 not	 restricted	
  to	 evil	 characters	 (you	 don’t	 have	 to	
  be	 entirely	 without	 sin	 in	 order	 to	 be	 a	
  good	 person),	 and	 using	 them	 is	 not	 an	
  inherently	evil	act	(like	most	abilities,	how	
  you	use	such	feats	determines	if	the	act	is	
  evil)	they	do	draw	on	the	power	of	sin	itself.	
  As	a	result	characters	who	gain	power	in	
  part	from	having	a	good	alignment	(such	
  as	 paladins,	 who	 must	 remain	 lawful	
  good)	 cannot	 gain	 or	 use	 sinful	 feats.	 If	
  such	a	character	loses	his	alignment	and	
  the	 power	 that	 comes	 with	 it	 as	 a	 result	
  of	an	act	tied	to	one	of	the	seven	deadly	
  sins	 (avarice,	 envy,	 gluttony,	 lust,	 pride,	
  sloth,	and	wrath)	the	GM	may	choose	to	
  allow	the	character	to	swap	out	any	feats	
  relating	to	the	lost	power	for	sinful	feats	
  linked	to	the	appropriate	sin.
  For	example,	Balantrodoch	is	a	paladin	
  with	the	Extra	Mercy	feat.	He	is	tempted	
  by	a	vast	feast	that	grants	magic	bonuses	
  and	 decides	 to	 spend	 more	 time	 eating	
  than	is	wise,	stuffing	himself	to	the	point	
  of	 being	 in	 pain	 and	 failing	 to	 report	 to	
  his	 post	 on	 time.	As	 a	 result,	 his	 post	 is	
  overrun	 by	 goblins	 while	 he	 is	 missing.	
  Balantrodoch	loses	his	paladin	abilities	for	
  this	evil	act,	and	the	GM	allows	his	to	trade	
  in	Extra	Mercy	for	a	Sinful	feat	focused	on	
  gluttony.
  
  4
  4
  We err on the Side of aWeSome!
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  #1 With a Bullet Point: 7 Sinful Feats of Gluttony.	©	2012,	Super	Genius	Games.	Author:	Owen	K.C.	Stephens
  Designer:
  Owen	K.C.	Stephens
  Proofreader:
  Jeremy	Miller
  Art:
  Redpeggy,	Rick	Hershey,	Maxwell	Song,	
  Tamás	Baranya	
  Creative Director:
  Stan!
  Graphic Design and Typesetting:
  R.	Hyrum	Savage	and	Lj	Stephens	
  Produced By:
  Super	Genius	Games
  www.supergeniusgames.com
  Contents	©2012	Owen	K.C.	Stephens
  Used	with	permission.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Bulletpoints/#1 with a Bullet Point - 7 Sinful Feats of Gluttony.pdf