TEXT:  
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 300 gp, resale 150 
  Tradable: yes 
  Charges: n/a 
  Potion of Cure Moderate Wounds 
  House of Nalar 
   
  This bottle contains a translucent blue liquid that tastes like oranges. Caster level 3rd. 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 300 gp, resale 150 
  Tradable: yes 
  Charges: n/a 
  Potion of Cure Moderate Wounds 
  House of Nalar 
   
  This bottle contains a translucent blue liquid that tastes like oranges. Caster level 3rd. 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 300 gp, resale 150 
  Tradable: yes 
  Charges: n/a 
  Potion of Cure Moderate Wounds 
  House of Nalar 
   
  This bottle contains a translucent blue liquid that tastes like oranges.  Caster level 3rd. 
  
   
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 750 gp, resale 375 
   
  Tradable: yes 
  Charges: n/a 
  Potion of Cure Serious Wounds 
  House of Nalar 
   
  This bottle contains a pink liquid that tastes remarkably like a Reanaarian pastry. Caster level 5th. 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 750 gp, resale 375 
   
  Tradable: yes 
  Charges: n/a 
  Potion of Cure Serious Wounds 
  House of Nalar 
   
  This bottle contains a pink liquid that tastes remarkably like a Reanaarian pastry. Caster level 5th. 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 750 gp, resale 375 
  Tradable: yes 
  Charges: n/a 
  Potion of Cure Serious Wounds 
  House of Nalar 
   
  This bottle contains a pink liquid that tastes remarkably like a Reanaarian pastry. Caster level 5th. 
  
   
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 300 gp, 150 resale 
  Tradable: Yes 
  Charges: n/a 
  Potion of Delay Poison 
  House of Nalar 
   
  The liquid in this bottle is clear and smells like almonds. It tastes oddly like freshly picked raspberries.  
  Caster level 3rd. 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 300 gp, 150 resale 
  Tradable: yes 
  Charges: n/a 
  Potion of Lesser Restoration 
  House of Nalar 
   
  The dark liquid in this bottle looks menacing, but smells like lemons. Unfortunately, it tastes rather more 
  like it looks than like it smells.  Caster Level 3rd. 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 300 gp, 150 resale 
  Tradable: yes 
  Charges: n/a 
  Potion of Barkskin +2 
  House of Nalar 
   
  The brown liquid in this bottle smells like loam, but tastes like fresh peas from the pod. Caster Level 3rd. 
  
   
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: No. 
  Charges: n/a 
  Judge Cert: Tower of Iron Will 
  House of Nalar 
   
  Your agreement to judge the “Tower of Nalar” without being able to play it yourself shows great 
  will. For that reason the character to which you assign this certificate can access your will to gain 
  a +2 sacred bonus to one Will Save per gaming session. This can be used after you know the 
  result of your roll. 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 1125 gp, resale 562.5  
  Tradable: Yes 
  Charges: as marked 
  Arcane Scroll 
  House of Nalar 
  This scroll contains the following three spells: 
  Heroism 
  Ray of Exhaustion 
  Stinking Cloud 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 1125 gp, resale 562.5 
  Tradable: Yes 
  Charges: as marked 
  Arcane Scroll 
  House of Nalar 
  This scroll contains the following three spells: 
  Arcane sight 
  Clairaudience/Clairvoyance 
  Stinking Cloud 
  
   
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: no 
  Charges: n/a 
  Slave of Kalamar 
  House of Nalar 
  Though rescued by the Gray Legion, you now bear the marks of having been made a slave. Both of your ankles are tattooed with 
  chain links. In addition, you must always carry a light red packet of papers, known as “walking papers,” to prove that you are a 
  freed slave rather than an escaped slave. Although the Gray Legion was able to secure your legal freedom in the eyes of Pekal 
  and return all of your gear, the cost of this excursion places you in their debt at a rate of 100 gp per your character level at the time 
  of this cert (according to slavery prices in the KPGSL). Payments must be made at a rate of at least 25 gp per NAA until the debt 
  is paid in full. 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: no 
  Charges: n/a 
  Slave of Kalamar 
  House of Nalar 
  Though rescued by the Gray Legion, you now bear the marks of having been made a slave. Both of your ankles are tattooed with 
  chain links. In addition, you must always carry a light red packet of papers, known as “walking papers,” to prove that you are a 
  freed slave rather than an escaped slave. Although the Gray Legion was able to secure your legal freedom in the eyes of Pekal 
  and return all of your gear, the cost of this excursion places you in their debt at a rate of 100 gp per your character level at the time 
  of this cert (according to slavery prices in the KPGSL). Payments must be made at a rate of at least 25 gp per NAA until the debt 
  is paid in full. 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: no 
  Charges: n/a 
  Slave of Kalamar 
  House of Nalar 
  Though rescued by the Gray Legion, you now bear the marks of having been made a slave. Both of your ankles are tattooed with 
  chain links. In addition, you must always carry a light red packet of papers, known as “walking papers,” to prove that you are a 
  freed slave rather than an escaped slave. Although the Gray Legion was able to secure your legal freedom in the eyes of Pekal 
  and return all of your gear, the cost of this excursion places you in their debt at a rate of 100 gp per your character level at the time 
  of this cert (according to slavery prices in the KPGSL). Payments must be made at a rate of at least 25 gp per NAA until the debt 
  is paid in full. 
   
  
   
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: no 
  Charges: n/a 
  Slave of Kalamar 
  House of Nalar 
  Though rescued by the Gray Legion, you now bear the marks of having been made a slave. Both of your ankles are tattooed with 
  chain links. In addition, you must always carry a light red packet of papers, known as “walking papers,” to prove that you are a 
  freed slave rather than an escaped slave. Although the Gray Legion was able to secure your legal freedom in the eyes of Pekal 
  and return all of your gear, the cost of this excursion places you in their debt at a rate of 100 gp per your character level at the time 
  of this cert (according to slavery prices in the KPGSL). Payments must be made at a rate of at least 25 gp per NAA until the debt 
  is paid in full. 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: no 
  Charges: n/a 
  Slave of Kalamar 
  House of Nalar 
  Though rescued by the Gray Legion, you now bear the marks of having been made a slave. Both of your ankles are tattooed with 
  chain links. In addition, you must always carry a light red packet of papers, known as “walking papers,” to prove that you are a 
  freed slave rather than an escaped slave. Although the Gray Legion was able to secure your legal freedom in the eyes of Pekal 
  and return all of your gear, the cost of this excursion places you in their debt at a rate of 100 gp per your character level at the time 
  of this cert (according to slavery prices in the KPGSL). Payments must be made at a rate of at least 25 gp per NAA until the debt 
  is paid in full. 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: no 
  Charges: n/a 
  Slave of Kalamar 
  House of Nalar 
  Though rescued by the Gray Legion, you now bear the marks of having been made a slave. Both of your ankles are tattooed with 
  chain links. In addition, you must always carry a light red packet of papers, known as “walking papers,” to prove that you are a 
  freed slave rather than an escaped slave. Although the Gray Legion was able to secure your legal freedom in the eyes of Pekal 
  and return all of your gear, the cost of this excursion places you in their debt at a rate of 100 gp per your character level at the time 
  of this cert (according to slavery prices in the KPGSL). Payments must be made at a rate of at least 25 gp per NAA until the debt 
  is paid in full. 
   
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 750 
  Tradable: yes 
  Charges: n/a 
  Deep Crystal 
  House of Nalar 
  Deep crystal is crystal of above-average quality found at the hearts of large veins or deposits of mundane crystal (see below). 
  Deep crystal is renowned for its strength and its psionically resonant nature. Any weapon made of deep crystal costs 1,000 gp 
  more than its noncrystal counterpart. There is enough deep crystal here to craft a single light weapon, if the bearer has the Craft 
  (Weaponsmithing) or similar skill. Having this deep crystal reduces the cost to create a deep crystal weapon by 750 gp, and the 
  only craftsmen who work it reside at the Village of Tresana. Having a weapon created costs 1 NAA. Possession of this weapon 
  grants the DM a +5 bonus to identify your character as a psion once your character has been pointed out to the College of Magic.  
  Contact the campaign staff for clarification if needed. 
   
  While a weapon made of deep crystal is no different from a mundane crystal weapon for a nonpsionic character, a psionic wielder 
  of a deep crystal weapon can focus psionic power through it, increasing the damage that weapon deals. As a free action that does 
  not provoke attacks of opportunity, the wielder can channel psionic power into a melee weapon or ranged weapon made of deep 
  crystal. For 2 power points, the deep crystal weapon deals an extra 2d6 points of damage. The weapon will stay charged for 1 
  minute or until it scores its next hit. Bows, crossbows, and slings bestow this power on their ammunition. All missile weapons lose 
  this effect if they miss. However, they may be recovered and charged again.  
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Kalamar Organised Play/Adventures/LKoK55HouseofNalar_certs.pdf