TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Harp of the Maestro   (Frequency: Adventure; see 
  above) 
  � Horn of Courage (Frequency: Adventure; see above) 
  � Lyre of Restful Sleep (Frequency: Adventure; see 
  above) 
  � Potion of Cure Serious Wounds (Frequency: 
  Adventure; 5
  th lvl caster; DMG) 
   
  APL 4 (all of APL2 plus the following) 
  � None 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � None 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � +2 Breastplate (Frequency: Adventure; DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � Brooch of Shielding (Frequency: Adventure; DMG) 
  � Cloak of Resistance +2 (Frequency: Adventure; DMG)
  � Potion of Heroism (Frequency: Adventure; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � +1 Keen  Bastard Sword  (Frequency: Adventure; 
  DMG) 
   
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 420 xp; 400 gp 
   
  APL 4 
  max 675 xp; 571 gp 
   
  APL 6 
  max 900 xp; 743 gp 
   
  APL 8 
  max 1,125 xp; 1,003 gp 
   
  APL 10 
  max 1,350 xp; 1,627 gp 
   
  APL 12 
  max 1,575 xp; 2,093 gp 
  � The bard Mertius Soldragon is particularly pleased at 
  having his Academy freed from the haunting and returned 
  to him. In gratitude, he offers to allow the adventures 
  purchase one of the following musical instruments from 
  his personal collection (each item is only available to a 
  single character at the table with frequency of adventure): 
   
  �Harp of the Maestro: This pinnacle of instruments 
  design functions best in the hands of a musician with at 
  least 10 ranks in Perform. Such a performer can simply by 
  strumming the harp, generate the following effects once 
  per day each: joyful noise and crescendo. In addition, the 
  Harp of the Maestro grants its owner a +4 enchantment 
  bonus on Perform checks made while using it. 
  Caster Level: 5
  th: Prerequisites: Craft Wondrous Item, 
  crescendo, joyful noise; Market Price: 4,450 gp, Weight: 3 
  lbs. 
   
   
  �Lyre of Restful Sleep: This finely crafted lyre functions 
  best in the hands of a musician with at least 10 ranks in 
  Perform. Such a performer can simply by strumming the 
  lyre, generate the following effects once per day each: 
  healthful slumber and lullaby. In addition, the Lyre of 
  Restful Sleep grants its owner a +4 enchantment bonus on 
  Perform checks made while using it. 
  Caster Level: 7
  th: Prerequisites: Craft Wondrous Item, 
  healthful slumber, joyful noise; Market Price: 8,000 gp, 
  Weight: 3 lbs. 
   
  �Horn of Courage: This finely crafted horn functions 
  best in the hands of a musician with at least 10 ranks in 
  Perform. Such a performer can simply by blowing the horn, 
  generate the following effects once per day each: emotion 
  and fortissimo. In addition, the horn of courage grants its 
  owner a +4 enchantment bonus on Perform checks made 
  while using it. 
  Caster Level: 7
  th: Prerequisites: Craft Wondrous Item, 
  emotion, fortissimo; Market Price: 8,900 gp, Weight: 3 lbs. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  Armor Class 
  A Regional Adventure 
  Set in Verbobonc 
  Event: __________________________________ Date: ______ 
  DM:__________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/VER (Verbobonc)/ARs/VER3-01 Armor Class AR (3E).pdf