TEXT: Credits
  Design: Niels Peter de Jong
  Layout: Tobias Ravn Taastrøm (u/tobzors)
  Art: Clover Teapot (deviantart.com/clover-teapot)
  This document was lovingly created using GM Binder. If you would like to support the 
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  This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
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  All other original material in this work is copyright 2020 by Niels Peter de Jong and published under the Community Content
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  Draconic Magic Items
  Draconic Magic Items
  Draconic Magic Items
  Draconic Magic Items
  Draconic Magic Items
  
  Draconic Magic Items
  A
  lthough not gifted by Dragons themselves, these
  magical items are no less potent. Mortal
  fascination and ingenuity with these powerful
  creatures have spurred a surge in items that
  reflect Draconic power. They are often crafted
  by dragonborn and half dragons, and their
  creation and possession are ferociously guarded,
  though sometimes these items are granted to kobolds and
  lizardfolk who have shown their value as allies.
  Amulet of the Red Dragon
  Wondrous item, rare (requires attunement by a barbarian)
  This item is crafted by red half dragon tribes, and gifted to
  those that have accomplished a great feat for their people.
  The amulet makes its wearer favorable in the eyes of
  chromatic dragons, even if they are not evil themselves. It also
  shields its wearer against ailments and the effects of 
  fatigue. This makes it an invaluable item for 
  half dragon berserkers.
  While being attuned to it and wearing it, you gain the
  following benefits:
  Evil-aligned dragons recognize the symbol, and you have
  advantage on Charisma (Persuasion) checks made to
  interact with such creatures.
  You gain a + 1 bonus on attack and damage rolls with
  melee weapons.
  While raging, you can treat your exhaustion level as if it
  were one level lower.
  You can reroll a saving throw that you fail. If you do so, you
  must use the new roll, and you can't use this feature again
  until you finish a long rest. If you start a long rest without
  having used this feature, you can reduce your exhaustion
  by an additional level after finishing that long rest.
  1
  
  Draconic Collar of Willful Penitence
  Wondrous item, rare (requires attunement by a dragonborn)
  This intricate metal collar imbues you with the blessing of
  Bahamut, the Platinum Dragon. This collar is worn by those
  dragonborn that wish to follow a path of redemption for a past
  sin they are unable to let go of. Once you have performed a
  sufficient number of good deeds, Bahamut will grant you the
  inner peace you sought, and the collar will come off.
  Alternatively, you can even wear this collar for the sake of
  someone else, gaining enough favor with Bahamut to earn his
  help in saving them. This item can only be given by your DM
  through a storyline.
  While being attuned to it and wearing it, you gain the
  following benefits:
  You can now use your breath weapon as a bonus action
  and you can change its damage type to radiant damage.
  Good-aligned dragons recognize the symbol, and you have
  advantage on Charisma (Persuasion) checks made to
  interact with such creatures. Dragonborn that don't follow
  any deity consider this collar distasteful, regardless of your
  intentions, and you suffer disadvantage on Charisma
  (Persuasion) checks made to interact with such creatures.
  If you have worn this collar for an extended period of time
  while performing good deeds, without willingly taking it
  off, then at the DM's discretion the collar can come off on
  its own and you lose your attunement to it. This signals
  that you have atoned for your sins (or those of others), and
  you now permanently benefit from the first feature of this
  item, while losing the second feature.
  Vicious Jawguard
  Wondrous item, uncommon
  These magical metal fangs mould to your teeth, making
  your bite cut deeper. This item is popular among races with a
  bite attack, or among owners of predatory pets. This item
  magically adapts to the size of the creature's bite.
  This item grants its wearer the following benefits:
  You gain a bite attack, if you do not already have one. Your
  fanged maw is a natural weapon, which you can use to
  make unarmed strikes. If you hit with it, you deal 
  piercing damage equal to 1d6 + your Strength 
  modifier, instead of the bludgeoning damage 
  normal for an unarmed strike.
  All your bite attacks count as magical for 
  the purpose of overcoming resistance 
  and immunity to nonmagical attacks 
  and damage.
  If you already have a bite attack, your 
  damage die for your bite attack increases 
  by one step. For example, 1 to 1d4, 1d4 to 
  1d6, etc. (maximum of 1d12).
  Additionally, dragonborn can choose to 
  attune to this item. If they do, their bite deals 
  an additional 1d4 damage of the type 
  associated with their Draconic Ancestry.
  Helmet of the Ironscale Legionnaire
  Wondrous item, rare or very rare (requires attunement by a
  dragonborn)
  This helmet is granted to those dragonborn that have
  proven their worth within the ranks of an Ironscale Legion, or
  who have done a great service to the Legion. It grants
  protection and a taste of the power ease with which true
  dragons use their birthright:
  While being attuned to it and wearing it, you gain the
  following benefits:
  You gain a +1 bonus to your AC and saving throws.
  You add 1d6 to the damage dealt by your Breath Weapon
  racial trait.
  The helmet has 4 (rare) or 7 (very rare) charges, and
  regains 1d4 charges at dawn. You can expend a charge to
  activate your Breath Weapon racial trait without
  expending your normal uses.
  You have Darkvision out to a range of 60 feet. If you
  already have Darkvision, then donning this helmet
  increases its range by 60 feet.
  Credits
  Design: Niels Peter de Jong 
  Artist: Clover Teapot (deviantart.com/clover-teapot) 
  Layout: Tobias Ravn Taastrøm (u/tobzors)
  2
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Draconic Magic Items.pdf