TEXT: Protean Scribe
  c la s s e s  o f  Ne o e xo du s :
  3.5 SYSTEM COMPATIBLE
  LPJ9344
  
  2
  Classes of NeoExodus:
  Protean Scribe
  stylus. If the writing is close at hand, such as in a book 
  she is holding or written on her own body, this is a 
  swift action. Otherwise, touching the writing requires a 
  melee touch attack as a standard action.
  Writing (Su): A protean scribe is not just an expert 
  writer, but a master of primordial words: powerful 
  magical words that predate language and are tied 
  to the very nature of the multiverse around her. Her 
  focus, precision and creativity allow her to write 
  these primordial words alongside common language 
  to create three distinct types of fantastic effects -- 
  Embellishments, Phrases and Stories.
  Embellishments are positive effects, strengthening 
  and emboldening herself and her allies. Phrases are 
  offensive effects that assault, weaken and manipulate 
  a protean scribe’s enemies. Finally, Stories allow the 
  protean scribe to bring to life the subject of her writing, 
  creating new creatures and objects from the ether. 
  Each is detailed in their own section, below.
  Protean scribes can add one or more primordial words 
  to their writing to increase their powers further. Adding 
  a primordial word always requires spending one point 
  of eloquence, but may require spending more, as noted 
  in the word. The same primordial word may be added 
  to a piece of writing more than once, its effects stack 
  with itself.
  Regardless of the sort of writing she does, a protean 
  scribe draws from a shared pool of creative focus known 
  as eloquence. A protean scribe begins with a pool of 4 
  points of eloquence plus their Wisdom modifier, and 
  gains 1 or more additional points of eloquence each 
  level as she advances, as detailed in Table: The Protean 
  Scribe. A protean scribe’s eloquence pool refreshes 
  each day, typically after she gets a restful night’s sleep.
  If a protean scribe dies, the effects of her writing persist 
  for 24 hours from when they were written or until the 
  writing itself is physically destroyed.
  Embellishment (Su): A protean scribe can write about 
  the creatures around them, embellishing on their 
  words and deeds, and those still to come. As a standard 
  action, a protean scribe can write an Embellishment 
  of a creature within 30 feet. This grants the target 
  either a morale bonus to attack and damage rolls, or a 
  morale bonus on all skill checks, and costs one point of 
  eloquence. This morale bonus is equal to the number of 
  points of eloquence the protean scribe spends on the 
  Embellishment, but cannot exceed one third of her class 
  level (minimum 1).
  An Embellishment remains active until the protean 
  scribe chooses to erase it, or until they recover their 
  eloquence at which point the Embellishment is erased. 
  An Embellishment’s effects are suppressed in areas 
  without magic, or if the target is more than 1 mile from 
  the protean scribe.
  PROTEAN SCRIBE
  To a protean scribe, all the universe is formed of words. 
  Not just words such as the kind in a language spoken 
  by mortals or even by the gods themselves, but words 
  more powerful even than that. Words that drew forth the 
  universe itself from the protean mass of chaos that came 
  before. Protean scribes dedicate their lives to unearthing 
  these primordial words, and to weaving them into common 
  languages to create powerful magical effects; empowering 
  their allies, weakening their foes, or even creating life with 
  nothing more than a simple stylus and a few words.
  Role: Protean scribes are rare, and most often arise from 
  scholars or hermits who uncover the primordial language 
  of the universe through their studies. Some few are lucky 
  enough to learn their first words from another protean 
  scribe, alongside how to use them. When working as part 
  of a group, a protean scribe’s wide range of abilities allow 
  them to fill many roles - though most often they provide 
  support to their allies or create creatures to fight by their 
  side.
  Alignment: Any.
  Hit Die: d6.
  CLASS SKILLS
  The protean scribe’s class skills are Appraise (Int), Bluff 
  (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), 
  Knowledge (all) (Int), Linguistics (Int), Perform (oratory) 
  (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft 
  (Int), Use Magic Device (Cha)
  Skill Ranks per Level: 4 + Int modifier.
  CLASS FEATURES
  Weapon and Armor Proficiency: Protean scribes are 
  proficient with all simple weapons. Protean scribes 
  are also proficient with light armor. A protean scribe 
  wearing medium or heavy armor, or using a shield incurs 
  the arcane spell failure chance on all Embellishments, 
  Phrases or Stories, as though they were arcane spells 
  with somatic components.
  Stylus (Ex): To better write the words of the universe, 
  protean scribes form a close bond with a particular 
  writing implement known as a stylus. Typically this is 
  a horsehair brush, but it may be a quill, a pen or even 
  chalk or charcoal. Due to its bond with the protean 
  scribe, this stylus is more durable than others of its kind, 
  increasing in hardness by 5, and gaining 10 hit points. 
  Further, it does not require ink or paint to write, nor 
  does it become worn down with use.
  A protean scribe can still write her words without a 
  stylus, writing in glowing symbols with her finger 
  instead. To do so she must succeed a Concentration 
  check with a DC of 10 plus twice the number of points 
  of eloquence she intends to spend on her writing, or 
  the effect of the writing is lost.
  A protean scribe can erase anything she has written, 
  mundane or magical, by touching it with her hand or 
  
  3
  Classes of NeoExodus:
  Protean Scribe
  Phrase (Sp) A protean scribe can write short Phrases so 
  scathing, they inflict physical injury and even magical 
  effects upon their subjects.
  As a standard action, a protean scribe can write a Phrase 
  that assaults her opponent directly, making a ranged 
  attack against a target within 60 feet. This attack does 
  1d6 points of either bludgeoning, slashing or piercing 
  damage, and uses the protean scribe’s Wisdom modifier 
  as a bonus to attack and damage.
  At 8th level, the damage done by a protean scribe’s 
  Phrase increases to 2d6. At 15th level, the damage done 
  by a protean scribe’s Phrase increases to 3d6.
  Even if the Phrase fails to do damage to the target, any 
  primordial words added to a Phrase take effect. If a 
  word requires the target to make a save, the saves DC is 
  equal to 10 + the protean scribe’s Wisdom modifier plus 
  1/2 the protean scribe’s level rounded down (minimum 
  1).
  Story (Su) A protean scribe can write a Story so intense 
  that it brings to life the creatures or objects detailed 
  within, creating Storied Objects or Storied Creatures. The 
  appearance of these objects and creatures is entirely 
  up to the protean scribe to determine, but they cannot 
  bear more than a passing resemblance to existing 
  creatures and are obviously magical in origin, casting 
  dim light in a 5ft radius.
  Writing a Story requires a full-round action that costs 
  2 points of eloquence, at the end of which the Storied 
  Object or creature appears in the protean scribe’s hand, 
  at their feet, or in an unoccupied square within 30 feet.
  A Storied Object can be any non-magical object (or well-
  defined set of objects, like a set of lockpicks or up to 50 
  arrows) of the protean scribe’s choosing but cannot be 
  more than 5 ft. in its longest dimension, and is made 
  of common materials (wood, iron, glass, cloth, etc.). A 
  Storied Object that includes complex or moving parts 
  (such as a crossbow, or a lock) requires the protean 
  scribe to succeed a Perform (oratory) check with a DC 
  equal to the DC required to Craft the object, or else the 
  mechanical parts do not function.
  When a protean scribe creates a Storied Object, she can 
  choose to make a DC 15 Perform (oratory) check. On 
  a success, the object created is a masterwork quality 
  version of the intended item. On a failure by 5 or 
  more, the item created is instead broken and useless: 
  weapons are dull and unbalanced, armor fails to fit, etc. 
  A Storied Creature can have any appearance the protean 
  scribe chooses - though the protean scribe’s control is 
  not fine enough to make a Storied Creature appear like a 
  specific creature. Regardless of its appearance, a Storied 
  Creature’s base statistics are:
  PROTEAN SCRIBE
   
  Base Attack  Fort 
  Ref 
  Will  
   
  Base 
  Primordial
  Level  
  Bonus 
  Save 
  Save Save 
  Special 
  Eloquence Words Known
  1st 
  +0 
  +0 
  +0 
  +2 
  Stylus, writing, embellishment +1, 
  4 
  3 
   
   
   
   
   
  phrase (1d6), story
  2nd 
  +1 
  +0 
  +0 
  +3 
  Master linguist 
  5 
  4
  3rd 
  +2 
  +1 
  +1 
  +3 
  Tattoo combat 
  7 
  4
  4th 
  +3 
  +1 
  +1 
  +4 
  Enchanted story 
  8 
  5
  5th 
  +3 
  +1 
  +1 
  +4 
  Lightning dictation 
  10 
  5
  6th 
  +4 
  +2 
  +2 
  +5 
  Embellishment +2, spell word (1st) 
  11 
  6
  7th 
  +5 
  +2 
  +2 
  +5 
  Broad embellishment 
  12 
  6
  8th 
  +6/+1 
  +2 
  +2 
  +6 
  Phrase (2d6), spell word (2nd) 
  13 
  7
  9th 
  +6/+1 
  +3 
  +3 
  +6 
  Embellishment +3,  
  15 
  7 
   
   
   
   
   
  improved tattoo combat
  10th 
  +7/+2 
  +3 
  +3 
  +7 
  Spell word (3rd) 
  16 
  8
  11th 
  +8/+3 
  +3 
  +3 
  +7 
  Dual Meaning 
  18 
  8
  12th 
  +9/+4 
  +4 
  +4 
  +8 
  Embellishment +4, spell word (4th) 
  19 
  9
  13th 
  +9/+4 
  +4 
  +4 
  +8 
  Effortless eloquence 
  20 
  9
  14th 
  +10/+5 
  +4 
  +4 
  +9 
  Spell word (5th) 
  21 
  10
  15th 
  +11/+6/+1 
  +5 
  +5 
  +9 
  Embellishment +5, master tattoo combat,  23 
  10  
   
   
   
   
   
  phrase (3d6)
  16th 
  +12/+7/+2 
  +5 
  +5 
  +10 
  Spell word (6th) 
  24 
  11
  17th 
  +12/+7/+2 
  +5 
  +5 
  +10 
  Redefine (1/day) 
  26 
  11
  18th 
  +13/+8/+3 
  +6 
  +6 
  +11 
  Embellishment +6, Spell word (7th) 
  27 
  12
  19th 
  +14/+9/+4 
  +6 
  +6 
  +11 
  Redefine (2/day) 
  28 
  12
  20th 
  +15/+10/+5 
  +6 
  +6 
  +12 
  Perfect story, spell word (8th) 
  30 
  13
  
  4
  Classes of NeoExodus:
  Protean Scribe
  skills or a new skill at +4. At 3 HD, and each 2 HD 
  thereafter, the Storied Creature gains one feat of your 
  choice that it qualifies for.
  A Story remains active until the protean scribe chooses 
  to erase it, the Story is reduced to 0 hit points, until 
  the protean scribe recovers her eloquence, or until the 
  protean scribe and her Story are more than 1 mile apart 
  at which point the Story is immediately erased.
  Primordial Words (Su): protean scribes understand 
  the true language of the multiverse, and the primordial 
  words that first defined it. A protean scribe begins 
  play knowing three primordial words of her choice. 
  She gains an additional word at 2nd level, and every 2 
  levels after 2nd, as noted in Table 1: 
  the Protean Scribe.
  Master Linguist (Ex) Beginning at 
  2nd level, a protean scribe adds 
  her class level on all Linguistics 
  skill checks. At 3rd level, and 
  each level thereafter, a 
  protean scribe learns a 
  new language.
  Tattoo Combat (Ex) 
  Beginning 
  at 
  3rd 
  level, a protean scribe 
  can inscribe harmful 
  words directly onto her 
  opponents during combat. 
  As a standard action, she can 
  write one or more primordial 
  words directly upon a creature she 
  can reach as a melee touch attack. These 
  primordial words take effect, and cost eloquence, as 
  though the protean scribe had used them in a Phrase 
  against the target of her tattoo combat, but the target 
  receives a -4 penalty on any save against the effects of 
  the primordial words.
  Enchanting Story (Ex) Beginning at 4th level, a protean 
  scribe can begin to create magical objects through use 
  of her Story. When she creates a Storied Object, she 
  can attempt to create a magical item, instead of a 
  mundane one.
  To do so, a protean scribe must spend no less 
  than ten minutes writing her Story, at the end 
  of which she makes a Spellcraft check with 
  a DC equal to 10 + the item’s caster level + 
  twice the number of spells listed in the item’s 
  construction requirements. On a failed 
  check, the protean scribe’s Story creates 
  only a mundane version of the intended 
  enchanted item, exactly as though she 
  had written a standard Story. On a 
  successful check, the protean scribe 
  spends two points of eloquence plus 
  an additional eloquence based on 
  the item’s type and price.
  AC 11, touch 10, flat-footed 11 (+1 natural)
  hp 8 (1d8)
  Fort +0, Ref +0, Will +0
  Speed 30 ft.
  Melee slam +1 (1d6)
  Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
  Base Atk +1; CMB +1; CMD 11
  Skills any one skill at +4
  Feat any one feat it qualifies for
  A Storied Creature can be either Medium (in which case 
  it gains +2 Strength) or Small (in which case it gains +2 
  Dexterity), and is either the same type and subtype as 
  the protean scribe (such as humanoid[human]) or an 
  animal. For each additional point of eloquence spent 
  while writing a Storied Creature, it gains one additional 
  hit dice, up to a maximum number of 
  hit dice equal to half the protean 
  scribe’s level. Each hit dice 
  grants it +1 natural armor, 
  +8 hp, +1 to each save, 
  +1 to base attack bonus, 
  +2 to either Strength or 
  Dexterity (protean scribe’s 
  choice), and either 
  +2 to one of their 
  e x i s t i n g 
  
  5
  Classes of NeoExodus:
  Protean Scribe
  Consumable items, and those with a finite number 
  of charges like a scroll, wand, potion or an item like a 
  necklace of fireballs or ring of wishes, require one point 
  of eloquence for each 500 gp in the item’s price. A 
  protean scribe cannot create a consumable item if they 
  do not know the spell word the item would replicate.
  Charged items, whether the charges renew daily or 
  by other means, like rods, staffs, or items like pearls of 
  power, require one point of eloquence for each 1,000 
  gp in the item’s price.
  Items without charges, like most weapons or armor, 
  or items like a cloak of resistance, require one point of 
  eloquence for each 2,000 gp in the item’s price.
  Lightning Dictation (Ex) Beginning at 5th level, a 
  protean scribe’s brushstrokes become so swift they are 
  hard to follow with the eye. When scribing a mundane 
  work, she can write up to 60 words per round (600 
  words per minute).
  In addition, a protean scribe’ writing is so precise that 
  she may scribe scrolls for other characters. Doing 
  so requires five minutes per spell level of the scroll, 
  and produces a scroll equivalent to what the other 
  character would have produced if they were making 
  use of the Scribe Scroll feat. Scribing a scroll in this way 
  does not reduce the material cost to create the scroll.
  Spell Word (Su) At 6th level, a protean scribe has 
  invented or discovered a word capable of creating an 
  effect identical to that of a traditional spell. She learns a 
  spell word for any 1st level spell of her choice, and can 
  write that spell word once per day without expending 
  any eloquence. She may choose to write this spell word 
  additional times, but doing so requires a number of 
  points of eloquence equal to twice the spell’s level.
  At 8th level, and every 2 levels thereafter (10th, 12th, 
  14th, 16th, 18th, and 20th) a protean scribe learns an 
  additional spell word for a higher level spell, as noted 
  in Table: The Protean Scribe.
  A protean scribe’s caster level for these effects is equal 
  to their protean scribe level. Their casting attribute is 
  considered to be the higher of their Intelligence or 
  Wisdom.
  Broad Embellishment (Ex) Beginning at 7th level, 
  a protean scribe can embellish multiple creatures at 
  once. Whenever she writes an embellishment, she can 
  choose to grant the morale bonus to one additional 
  creature within range per point of eloquence spent.
  Improved Tattoo Combat (Ex) beginning at 9th level, 
  a protean scribe can write so quickly that she can 
  inscribe entire Phrases upon her opponents. When 
  the protean scribe makes a successful attack using 
  tattoo combat, her tattoo inflicts damage equal to the 
  damage inflicted by her Phrase.
  Dual Meaning (Su) beginning at 11th level, a protean 
  scribe can write a single Phrase that has two distinct, 
  separate meanings. When writing a Phrase, she can 
  choose to target two creatures within range rather 
  than just one. The Phrase affecting the second target 
  can contain any one primordial word from the original 
  Phrase, and costs no additional eloquence.
  Effortless Eloquence (Su) beginning at 13th level, a 
  protean scribe is so practiced at writing the primordial 
  words of the universe, that she can write them almost 
  effortlessly. The first primordial word she adds to any 
  writing she does has its eloquence cost reduced by 1.
  Master Tattoo Combat (Ex) beginning at 15th level, a 
  protean scribe can write a single Phrase split between 
  multiple creatures. When making an attack with tattoo 
  combat, she can choose to take a -2 penalty on all 
  attacks to split the tattoo between any number of 
  creatures within her reach. All creatures tattooed in this 
  way take the full effect of the tattoo.
  Redefine (Su) beginning at 17th level, a protean 
  scribe can invent new meanings to the words she 
  knows, using them in unusual and creative ways. Once 
  per day, a protean scribe can add the effect of any 
  primordial word to her writing, without an eloquence 
  cost, whether she knows the word or not. Alternately, 
  she can use this ability to create the effects of any spell 
  of 5th level or lower.
  At 19th level, a protean scribe can use this ability twice 
  per day.
  Perfect Writing (Su) at 20th level, a protean scribe has 
  mastered one form of writing. She chooses one of the 
  abilities below, representing her favored writing style.
  Embellishing Tattoo (Ex) a protean scribe learns to 
  write an Embellishment on a creature, suffusing it with 
  the power of the primordial words within. She may 
  write an embellishing tattoo on a creature over the 
  course of one hour. This Embellishment never fades 
  unless the protean scribe chooses to erase it, or she 
  creates another embellishing tattoo, in which case the 
  first embellishing tattoo is suppressed. A protean scribe 
  can have only one active embellishing tattoo at a time, 
  and she can change which tattoo is active as a standard 
  action.
  Scathing Phrase (Su) When you deal damage to a 
  target with your Phrase, you can choose to require 
  the target to make a Fortitude save, or take one point 
  of Constitution bleed. The DC of the Fortitude save is 
  equal to 10 + 1/2 the storyteller’s level plus her Wisdom 
  modifier. Whether or not the target succeeds their save, 
  they are immune to the effects of scathing phrase for 
  24 hours.
  Endless Story (Su) The number of points of eloquence 
  to create a Story is reduced by 3. If that would lower 
  the cost of the Story to 0 or fewer, the effect is instead 
  instantaneous, and the creature or object they have 
  created remains in the world forevermore - at least until 
  the protean scribe chooses to erase them.
  
  6
  Classes of NeoExodus:
  Protean Scribe
   •  Embellishment - target gains resist cold 5 or increases 
  their cold resistance by 5. This cold resistance cannot 
  exceed 5 per point of morale bonus.
   •  Phrase - the Phrase does an additional 1d6 points of 
  cold damage.
   •  Storied Creature - the creature has the cold subtype. 
  It has resist cold equal to 5 times its hit dice, and 
  does 1 point of cold damage per hit dice on all 
  attacks it makes.
  Spark Word: this word begets the very electric thrum 
  that underlies all nature, from bolts of lightning, to the 
  tiniest static spark.
   •  Embellishment - target gains resist electricity 5 
  or increases their electricity resistance by 5. This 
  electricity resistance cannot exceed 5 per point of 
  morale bonus.
   •  Phrase - the Phrase does an additional 1d6 points of 
  electricity damage.
   •  Storied Creature - the creature has the air subtype. It 
  has resist electricity equal to 5 times its hit dice, and 
  does 1 point of electricity damage per hit dice on all 
  attacks it makes.
  Movement Word: This word is movement itself, 
  bringing to mind swift, sure movement and graceful 
  sweeping motions.
   •  Embellishment - the target’s base speed increases by 
  5 feet. This bonus cannot exceed the target’s base 
  speed.
   •  Phrase - target must make a Fortitude save or be 
  moved horizontally 5 ft in a direction of the protean 
  scribe’s choosing. This movement does not provoke 
  attacks of opportunity, and cannot be through solid 
  objects, but may put the creature into a hazardous 
  situation. If the creature would enter a square it 
  cannot safely stand as part of this movement, they 
  receive an additional save to stop moving in the last 
  safe square they were in with a +4 circumstance 
  bonus. Each additional time this word is added to 
  the Phrase increases distance the target is moved by 
  5 feet.
   •  Storied Creature - the creature’s movement is equal 
  to 30 feet plus 10 feet per hit dice. By spending 5 
  additional points of eloquence, the creature gains a 
  fly speed equal to their base speed.
  Death Word: This word represents the dark, negative 
  energy that draws all souls to evil and destruction.
   •  Phrase - the Phrase does an additional 1d6 points of 
  negative energy damage.
   •  Storied Creature - the creature gains negative 
  energy affinity. By spending 2 additional points of 
  eloquence, the creature also becomes the undead 
  type.
  PRIMORDIAL WORDS
  There are countless primordial words in the universe, 
  and many variations upon each. Below are some of 
  the most common primordial words a protean scribe 
  is likely to learn.
  Talented Word: This word calls to mind great 
  accomplishments of all kinds.
   •  Embellishment - your target gains a +1 enhancement 
  bonus to all skills. This bonus cannot exceed half 
  their morale bonus (minimum 1).
   •  Storied Creature - the creature gains proficiency 
  with simple weapons. Adding this word a second 
  time grants proficiency with martial weapons. Each 
  additional time this word is added to a Story, the 
  creature gains proficiency with one exotic weapon.
  Protection Word: This word represents continued 
  existence through sheer perseverance.
   •  Embellishment - your target gains a +1 shield bonus 
  to AC. This bonus cannot exceed their morale bonus. 
  By spending an additional 3 points of eloquence, 
  this bonus is instead a deflection bonus.
   •  Storied Object - the object gains 5 points of hardness 
  and 10 hit points.
   •  Storied Creature - the creature has DR / magic equal 
  to their hit dice. By spending an additional 3 points 
  of eloquence, this is instead DR / --.
  Life Word: This word represents the positive energy 
  that flows through all living things.
   •  Embellishment - the target gains 10 temporary hit 
  points per point. The target cannot gain more than 
  10 hit points per point of morale bonus.
   •  Storied Creature - The creature gains 5 hp per hit 
  dice. Alternately, by spending 3 additional points 
  of eloquence, the creature has fast healing equal to 
  their hit dice.
  Heat Word: this word calls to mind every sort of heat, 
  from the warmth of an embrace to the scorching sun 
  of the desert.
   •  Embellishment - target gains resist fire 5 or increases 
  their fire resistance by 5. This fire resistance cannot 
  exceed 5 per point of morale bonus.
   •  Phrase - the Phrase does an additional 1d6 points of 
  fire damage.
   •  Storied Creature - the creature has the fire subtype. It 
  has resist fire equal to 5 times its hit dice, and does 
  1 point of fire damage per hit dice on all attacks it 
  makes.
  Chill Word: this word calls to mind chills of all sorts, 
  from the freezing vacuum of space to the eerie shiver 
  of a cold shoulder.
  
  7
  Classes of NeoExodus:
  Protean Scribe
  Weakness Word: This word is the embodiment of 
  entropy that slowly degrades all things, and the 
  destruction of all things.
   •  Phrase - the target must succeed a Fortitude save or 
  become fatigued. If they are already fatigued, they 
  instead become exhausted.
   •  Storied Creature - the creature does 1 point of 
  negative energy damage per hit dice with each of its 
  attacks.
  Pervasive Word: This word is reflected in all things, 
  places and times at once.
   •  Embellishment - the target is surrounded by partial 
  figments of themselves, and seems to occupy one 
  additional contiguous square of their choice. This 
  does not allow the target to take actions from 
  those squares, but he is considered to occupy 
  those squares for purposes of flanking or activating 
  teamwork feats. The target cannot appear to occupy 
  more squares than they have points of morale 
  bonus.
   •  Storied Creature- the creature exists on multiple 
  planes at once, and its attacks can strike incorporeal 
  creates as though it were incorporeal. By spending 
  7 points of eloquence, the creature gains the 
  incorporeal subtype.
  Portal Word: This word seems to bleed through any 
  surface on which it is written, and even through reality 
  itself so that it can be as many places at once as it can.
   •  Storied Creature - the creature’s type becomes 
  outsider. By adding this word additional times, the 
  creature can also gain the chaotic, evil, good or 
  lawful subtype.
   •  Storied Object - the object is tuned to a creature of 
  the protean scribe’s choosing, who can call it go 
  their hand as a move action from anywhere within 
  100 feet.
  Secret Word: This word is all but invisible to the naked 
  eye, and refers to everything hidden from sight or 
  thought.
   •  Embellishment - the target gains a +1 enhancement 
  bonus to Stealth. This bonus cannot exceed their 
  morale bonus.
   •  Phrase - the target must make a Will save or forget 
  the events of the past minute. Each additional time 
  this word is added, the duration forgotten extends 
  by one minute.
   •  Storied Creature - the creature is translucent, like 
  a shadow. In an area of dim light, the creature is 
  invisible. For 6 additional points of eloquence, the 
  creature is invisible in normal light, as well.
   •  Storied Object - the object is translucent, like a 
  shadow. It grants a +5 circumstance bonus on 
  checks to hide it, and even out in the open creatures 
  must make a Perception check (DC 10 + the protean 
  scribe’s Wisdom modifier) to notice the object at all.
  Revelation Word: This word reveals all secrets, piercing 
  through the darkness of shadow, illusion and deception 
  alike.
   •  Embellishment - the target gains a +1 enhancement 
  bonus to Perception. This bonus cannot exceed 
  their morale bonus. For an additional 4 points of 
  eloquence, the target can see invisibility, as the 
  spell.
   •  Phrase - the protean scribe strips all illusions from 
  the target, making a dispel check (1d20 + the 
  protean scribe’s level) against a DC of 11 + caster 
  level of each illusion affecting the target. Spells that 
  are not illusions, and any disguise that is not a spell, 
  remain unaffected.
   •  Storied Creature - the creature gains one of the 
  following senses: low-light vision, scent, or 
  darkvision 10 feet. Each additional time this word is 
  added, the creature gains a new sense, or increases 
  its darkvision by 10 feet.
  Pretend Word: this word always seems to be a different 
  word at first glance.
   •  Embellishment - the target appears to be another 
  creature entirely, as though under the effects of 
  disguise self. For an additional 2 points of eloquence, 
  the target is treated instead as under the effects of 
  alter self.
   •  Storied Creature - The Storied Creature appears to 
  be a specific creature of your choosing. When you 
  create a Storied Creature in this way, make a Bluff 
  check. Any creature succeeding a Perception check 
  against your Bluff check can tell this creature is not 
  actually the creature it appears to be. Despite the 
  new appearance, the creature remains obviously 
  magical.
  Big Word: This massive word refers to giants, towers, 
  mountains - and even entire worlds.
   •  Embellishment - the target marginally increases in 
  size, gaining a +1 size bonus to Strength. This bonus 
  cannot exceed morale bonus.
   •  Storied Creature - this word requires four points of 
  eloquence to add to a Storied Creature. The creature 
  increases in size by one size category. For each size 
  category they increase, they gain a +4 size bonus to 
  Strength, a -2 size penalty to Dexterity, and increase 
  their reach by 5 feet.
   •  Storied Object - the maximum size of the object 
  increases by 5 feet in each dimension.
  
  8
  Classes of NeoExodus:
  Protean Scribe
  Little Word: This word is short and 
  almost too small to read.
   •  Embellishment 
  - 
  the 
  target 
  becomes smaller and more 
  lithe, gaining a +1 size bonus 
  to Dexterity. This bonus cannot 
  exceed their morale bonus.
   •  Phrase - the target feels as though 
  they have shrunk, and must make 
  a Will save or take a -1 morale 
  penalty on all attacks against 
  creatures the same size as them or 
  larger until they succeed a Will save 
  as a swift action. Each additional 
  time this word is added, the penalty 
  increases by 1.
   •  Storied Creature - this word requires four points of 
  eloquence to add to a Storied Creature. The creature 
  decreases in size by one size category. For each size 
  category reduced, they gain a -2 size penalty to 
  Strength, and a +4 size bonus to Dexterity.
  Mundane Word: Surprisingly plain, this word seems 
  almost like a mundane word in a common language, 
  its true power hidden from all but the most discerning 
  eye.
  Prerequisite: protean scribe level 5
   •  Embellishment - target gains spell resistance 8, or 
  improves their spell resistance by 1.  This spell 
  resistance cannot exceed 10 plus the target’s hit 
  dice.
   •  Phrase - the target is subject to a targeted dispel 
  magic, with an effective caster level of half your 
  protean scribe level. 
   •  Storied Creature or object - the subject’s magical 
  aura is muted. When you add this word to a Story, 
  make a Bluff check. Observers cannot recognize it 
  as supernatural unless they succeed a Perception 
  check opposed by your Bluff.
  Elaborate Word: this word is full of flourishes, and 
  makes you imagine everything that is more elaborate 
  than it needs to be.
   •  Embellishment - the target gains a +1 enhancement 
  bonus to Diplomacy. This bonus cannot exceed their 
  morale bonus.
   •  Storied Object - the object is made from rare 
  woods, fine silk or precious metals, studded with 
  gemstones and is otherwise exceptionally detailed. 
  It is automatically masterwork. By adding this word 
  a second time, the object can be made of a special 
  material like alchemical silver, darkwood or mithral 
  with a hardness of 15 or less. By adding this word 
  a third time, the Storied Object can be made of any 
  materials.
  Hold Word: This word is small, tight and constrained 
  and tightly woven like tangled vines, or binding chains.
   •  Embellishment - the target gains a +1 enhancement 
  bonus to CMB checks made to grapple. This bonus 
  cannot exceed their morale bonus.
   •  Phrase - the target must succeed a Reflex save or 
  become entangled until they succeed a CMB or 
  Escape Artist check (with a DC equal to their Reflex 
  save) as a standard action.
   •  Storied Object - an object created is tacky to the touch, 
  granting creatures holding it a +2 circumstance 
  bonus to CMD against being disarmed, and requiring 
  a CMB check of 15 to put the object down willingly. 
  Each additional time this word is added, the bonus 
  and CMB check required increases by 2.
  Figment Word: This word calls to mind all that isn’t 
  real; every lie and illusion.
   •  Embellishment - the subject becomes blurry 
  and indistinct, gaining a miss chance of 10%, or 
  improving their miss chance by 5%. This miss chance 
  cannot exceed 10 times their morale bonus.
   •  Phrase - the Phrase is mostly illusory, and does 
  nonlethal damage instead of any other type of 
  damage it would have done. Each additional time 
  this word is added adds 2d4 points of subdual 
  damage.
   •  Storied Creature or Storied Object - the subject is 
  a silent illusion, instead of a tangible object or 
  creature. You can interact with the illusory object as 
  though it were tangible, but it remains tangible only 
  to you. For an additional 3 points of eloquence, the 
  subject can also make sound.
  Puppet Word: this word calls to mind everything 
  controlled by external forces, from horse-drawn 
  wagons to a king and his court.
  
  9
  Classes of NeoExodus:
  Protean Scribe
   •  Embellishment - as a standard action on your turn, 
  you may telekinteically move the target up to five 
  feet times their morale bonus. This movement 
  provokes attacks of opportunity, but the target 
  gains a dodge bonus to AC against attacks of 
  opportunity during this movement equal to their 
  morale bonus, and does not count against that 
  creature’s movement.
   •  Phrase - if the target is the same type as you, 
  they must succeed a Will save or be charmed as 
  charm person with a caster level equal to your 
  storyteller level. By adding this primordial word one 
  additional time you can affect animals, humanoids 
  or monstrous humanoids. By adding this word two 
  additional times, you can affect magical beasts. By 
  adding this word three additional times, you can 
  affect any creature type.
   •  Storied Creature - the creature appears to be made of 
  stone, wood or other inanimate material, and gains 
  immunity to all mind-affecting effects. By spending 
  an additional 4 points of eloquence, the creature 
  gains the construct type.
   •  Storied Object - as a move action, you can 
  telekinetically move the object up to 20 feet. 
  Creatures can oppose the movement of the object 
  by making a Strength check against 10 plus your 
  Wisdom modifier.
  Sight Word: This word plays on both light and darkness, 
  shadows and how they reveal and hide.
   •  Embellishment - The target gains darkvision 10 ft. or 
  increases their darkvision by 10 feet.
   •  Phrase - the Phrase blasts with bright light, the target 
  must succeed a Fortitude save or become dazzled 
  until the end of your next turn. Each time this word 
  is added to a Phrase, increase the duration by 1 
  round.
   •  Storied Object - the object sheds light as a torch. Each 
  time this word is added to the Story, the radius of 
  light cast increases by 10 feet.
  Aqua Word: This word calls to mind raging oceans, 
  calm seas, and even the moist air after a rainfall.
   •  Embellishment - the target gains a +1 enhancement 
  bonus to Swim checks. This bonus cannot exceed 
  their morale bonus.
   •  Storied Creature - The creature gains (or loses) 
  the aquatic subtype. For 2 additional points of 
  eloquence, the creature gains the amphibious 
  subtype.
   •  Storied Object - The object is made of solid water, 
  and imposes no penalties when used underwater.
  Multiplicity Word: This word is repetitive, almost to 
  infinity, and refers to everything which there is multiple 
  of.
   •  Embellishment - a duplicate of the target appears, 
  sharing its space, as mirror image. The maximum 
  number of duplicates the target can have is equal to 
  its morale bonus.
   •  Storied Creature - this word requires three points of 
  eloquence to add to a Story. The creature gains an 
  additional attack, identical to their original attack.
   •  Storied Object - you create an additional Storied 
  Object. This object is a mundane, though otherwise 
  identical, copy of the original.
  PROTEAN SCRIBE 
  ARCHETYPES:
  SCROLLBLADE
  Some protean scribes form a bond with more than a stylus, 
  but with a scroll as well. This isn’t a mere writing surface, 
  but a flexible and versatile weapon as sharp as a razor--
  almost, but not quite, as sharp as their wit.
  Scrollblade (Ex) A scrollblade forms a bond not only 
  with a stylus, but also a special scroll. This scroll is not 
  just a writing surface, but a weapon imbued with the 
  power of the words a scrollblade writes. At first level, 
  both the stylus and the scrollblade are considered 
  light martial weapons with which they are proficient, 
  and each do 1d6 points of damage (piercing for the 
  stylus, slashing or bludgeoning for the scrollblade). 
  At 3rd level, both the stylus and and scrollblade 
  are considered to be magical weapons with a +1 
  enhancement bonus. At 6th level, and each 3 levels 
  thereafter (9th, 12th, 15th, 18th), both the scroll and 
  stylus increase in enhancement bonus by 1, or gain a 
  weapon ability equivalent to a +1 enhancement bonus 
  of the scrollblade’s choice. This ability modifies Stylus.
  Eloquence (Su) A scrollblade’s eloquence maximum is 
  equal to her level plus her Wisdom modifier. This ability 
  modifies eloquence.
  Two-Weapon Fighting (Ex) a scrollblade gains 
  Two-Weapon Fighting as a bonus feat at second level. 
  This ability replaces master linguist.
  WORLDWRITER
  Some protean scribes aren’t interested in changing the 
  stories around them, but instead focus on creating stories 
  all their own - and begin crafting entirely new worlds.
  Write World (Su) A worldwriter can create an entire 
  world within the stories they tell. By spending eight 
  hours writing in a single, special book, a worldwriter 
  can create a demiplane that can be accessed through 
  a book of their choosing. At first level, this demiplane 
  is only accessible as a sensory experience: anyone who 
  reads the worldwriter’s book as a full-round action 
  can see whatever scene the worldwriter has scribed 
  within, and can remain viewing the world as long as 
  they remain concentrating. At 3rd level, characters 
  
  10
  Classes of NeoExodus:
  Protean Scribe
  who read the book can choose to enter the demiplane 
  instead - being transported to an identical copy of the 
  book within the demiplane itself. Starting at 9th level, 
  a worldwriter can choose to force anyone other than 
  them who reads their book into the demiplane if the 
  creature reading the book fails a will save with a DC 
  of 10 + the worldwriter’s wisdom modifier + half the 
  worldwriter’s level rounded down.
  The demiplane inside their scroll is four contiguous five 
  foot cubes per level, and is filled with either air or water 
  (whichever the worldwriter normally breathes), and 
  otherwise similar to the create demiplane spell. Within 
  the demiplane, any stories the worldwriter writes are 
  reduced in eloquence cost by 2 and are not dismissed 
  when the protean scribe regains eloquence. Stories 
  created on their demiplane cannot be removed from 
  the demiplane by any means.
  A character inside the worldwriter’s demiplane 
  can leave it at any time by reading the copy of the 
  book within the demiplane, exiting into the nearest 
  unoccupied square to the original book.
  While the book within the demiplane cannot be 
  destroyed without destroying the demiplane itself, the 
  original book is no more durable than a normal book of 
  its kind. If destroyed, the demiplane collapses, spilling 
  its contents into the space the book had occupied.
  A worldwriter can have only one book at one time.
  This ability replaces Phrases.
  Eloquence (Su) A worldwriter’s eloquence maximum is 
  equal to her level plus her Wisdom modifier. This ability 
  modifies eloquence.
  CENSOR
  Not all who learn the primordial words of the universe use 
  them to create. Some instead use them to tear down, the 
  works and the stories of others that they are not satisfied 
  with, or that fly in the face of how they see the universe 
  works.
  Understatement (Su) A censor can deride and scorn 
  creatures with their writing, undermining their every 
  effort. By spending one point if eloquence, a censor can 
  write an understatement regarding a creature within 30 
  feet of them. Their target takes either a morale penalty 
  on attack and damage rolls, or a morale penalty to all 
  skill checks. The morale penalty is equal to one third the 
  storyteller’s level, rounded down (minimum 1).
  A censor can add primordial words to their 
  understatements as though they were Embellishments, 
  but imposing penalties instead of bonuses if applicable. 
  For instance, a censor adding the secret word to an 
  understatement would impose a penalty to the target’s 
  Stealth, rather than a bonus.
  The target can negate this penalty by succeeding a Will 
  save with a DC equal to 10 plus half the censor’s level 
  plus the censor’s Wisdom Modifier.
  An understatement remains active until the censor 
  chooses to erase it, or they recover their eloquence. 
  An understatement’s effects are suppressed in areas 
  without magic, or if the target is more than 1 mile from 
  the censor.
  This ability replaces Embellishments.
  Broad Understatement (Su) beginning at 7th level, a 
  censor no longer has to single out a specific creature 
  in their understatement. By spending one extra point 
  of eloquence, they can apply the understatement to 
  any creatures matching the target’s type and subtype 
  within 30 feet. At 13th level, the censor can instead 
  choose to target any creatures within range who match 
  any of the target’s type, subtype or alignment.
  This ability replaces broad Embellishment.
  RUNEWRITER
  Rather than focusing on nuances of the languages of the 
  universe, runewriter instead masters as many words as 
  they can, and write these powerful words alone, imposing 
  their own story on the universe around them quickly, but 
  without subtlety.
  Runes (Sp) at first level, and every level thereafter, a 
  runewriter learns a rune that is capable of replicating 
  a spell effect. This spell can be any wizard/sorcerer 
  spell with a level equal to half their runewriter level, 
  rounded up (so, a 3rd level runewriter could select a 
  second level spell to learn as a rune). They can write 
  this rune as a standard action, expending a number 
  of points of eloquence equal to the spell’s level, using 
  their runewriter level as their caster level.
  This ability replaces stories.
  Runecrafting (Sp) At 4th level, a runewriter gains the 
  ability to craft magical items. She gains Craft Wondrous 
  Item as a bonus feat, and treats her runewriter level as 
  her caster level for purposes of crafting items. She is 
  considered to know any spell she knows as a rune, or as 
  a spell word for purposes of crafting items.
  This ability replaces enchanting story.
  ORATOR
  Not all masters of primordial words are exclusively scribes. 
  Some, instead, learn to write words that lay dormant until 
  they are spoken aloud.
  Oration (Su) At first level, when an orator writes a 
  Phrase, Story or Embellishment, it’s effects do not 
  immediately come to life. Instead, their words lay 
  dormant until the orator chooses to speak them aloud, 
  lending their voice to the words they write.
  An orator’s writing does not require eloquence - until 
  the writing is spoken aloud by the orator. An orator can 
  
  11
  Classes of NeoExodus:
  Protean Scribe
  speak while writing, or by spending a second action 
  equal to the first to recite their written work - an act 
  that does not require a stylus. An orator can have any 
  number of Embellishments, Phrases or stories written 
  ahead of time, but a particular work of writing cannot 
  be orated while it is already active.
  An orator cannot orate if they cannot speak, either 
  because they are unable to through a spell or effect, or 
  because they are in an area of magical silence.
  This ability modifies writing.
  Taunt (Su) Beginning at third level, an orator can speak 
  a scathing Phrase aloud, their verbal mockery causing 
  their opponents physical pain. An orator can taunt a 
  creature that can hear and understand them within 30 
  feet, requiring the target to make a Will save versus a 
  DC of 10 plus the orator’s Charisma modifier plus half 
  their orator level. If the target fails their save, they take 
  damage equal to the orator’s Phrase. An orator cannot 
  add primordial words to their taunt. This is a mind-
  affecting emotion effect.
  This ability replaces tattoo combat.
  Barbed Taunt (Su) beginning at 9th level, an orator 
  can spend one point of eloquence when speaking a 
  taunt. If they do, their target takes 1d6 points of bleed 
  damage as they begin to bleed out of their ears.
  This ability replaces improved tatoo combat.
  Perfect Taunt (Su) beginning at 15th level, an orator’s 
  taunt can affect even mindless creatures or those 
  otherwise immune to emotion effects.
  This ability replaces master tattoo combat.
  NEW FEATS
  DISTANT PHRASE
  Your Phrases echo further and further from the source 
  of your writing.
  Prerequisites: Phrase class feature
  Benefits: Your Phrases can target creatures an 
  additional 30 feet away from yourself.
  Special: You can take this feat multiple times. Each time 
  you do, double the increased distance a Phrase can 
  target a creature.
  INTENSE PHRASE
  You focus on your Phrase, placing additional stress on 
  the primordial words you write.
  Prerequisites: Writing class feature
  Benefits: When a Phrase you write would require its 
  target to make a save, you may spend one additional 
  point of eloquence to increase the DC of the save by 2.
  LINGERING STORY
  Your stories are fixed in the world, and don’t fade over 
  time.
  Prerequisites: Story class feature
  Benefits: When you write a Story, you may spend an 
  additional 2 points of eloquence to make it a lingering 
  Story. A lingering Story does not disappear when you 
  recover your eloquence or when it is reduced to 0 hit 
  points. You may have only one lingering Story at once 
  - writing a second lingering Story, the first becomes a 
  standard Story.
  EXTRA ELOQUENCE
  Prerequisite: Writing class feature
  Benefit: You gain 3 additional points of eloquence.
  Special: You can gain Extra Eloquence multiple times. 
  Its effects stack.
  REFOCUSED ELOQUENCE
  When you erase a Story or Embellishment, you recover 
  some of the eloquence you had spent on it.
  Benefit: When you choose to erase a Story, you recover 
  1 point of eloquence, plus one point for each hit 
  dice the Story had. When you choose to erase an 
  Embellishment, you recover 1 point of eloquence. You 
  do not regain eloquence if your writing is erased by 
  other means, such as the Story being reduced to 0 hit 
  points or your physical writing being destroyed.
  EVOLVED STORY
  Your stories are creative and unusual, and the Storied 
  Creatures you call forth reflect this strangeness.
  Benefit: When you create a Storied Creature, you may 
  spend any number of eloquence to grant your Storied 
  Creature that many points of eidolon evolutions, as 
  though the Storied Creature were a summoner’s eidolon.
  
  12
  Classes of NeoExodus:
  Protean Scribe
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  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. 
  Gary Gygax and Dave Arneson.
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