TEXT:  
  Divine Domain 
  In a pantheon, every deity has influence over different 
  aspects of mortal life and civilization, called a deity’s 
  domain. All the domains over which a deity has influence 
  are called the deity’s portfolio. For example, the portfolio 
  of the Greek god Apollo includes the domains of 
  Knowledge, Life, and Light. As a cleric, you choose one 
  aspect of your deity’s portfolio to emphasize, and you are 
  granted powers related to that domain. Your choice might 
  correspond to a particular sect dedicated to your deity. 
  Apollo, for example, could be worshiped in one region as 
  Phoebus (“radiant”) Apollo, emphasizing his influence over 
  the Light domain, and in a different place as Apollo 
  Acesius (“healing”), emphasizing his association with the 
  Life domain. Alternatively, your choice of domain could 
  simply be a matter of personal preference, the aspect of the 
  deity that appeals to you most. 
       Each domain’s description gives examples of deities 
  who have influence over that domain. Gods are included 
  from the worlds of the Forgotten Realms, Greyhawk, 
  Dragonlance, and Eberron campaign settings, as well as 
  from the Celtic, Greek, Norse, and Egyptian pantheons of 
  antiquity. 
  Gospel Domain 
  In most of the world’s religions, music is used as a way of 
  praising, honoring or currying Cavour from the Gods. 
  Hymns, chants and litanies are a recurring theme in the 
  rituals of many different faiths. Thus, it is not uncommon 
  for a cleric to devote themselves to holy music, and gospel 
  clerics can be found in temples throughout the land. 
  Gospel Domain Spells 
  Cleric Level 
  Spells 
  1st 
  bless, shield of faith 
  3rd 
  enthrall, prayer of healing 
  5th 
  spirit guardians, tongues 
  7th 
  aura of purity, dominate beast 
  9th 
  commune, dispel evil and good 
  Armor of the Faithful 
  When you choose this domain at 1st level, your AC equals 
  10 + your Dexterity modifier + your Wisdom modifier, as 
  long as you are wearing your sacred vestments. 
  Chorister 
  At 1st level, your voice is so powerful that you can still 
  speak and perform verbal spell components in areas of 
  magical silence. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Channel Divinity: Joyous Praise 
  Starting at 2nd level, you can use your Channel Divinity to 
  infuse those around you with positive feeling. 
      As an action, you present your holy symbol and lead 
  your allies in prayerful song. For the next minute, each 
  friendly creature within 30 feet of you can use your 
  Wisdom modifier instead of their own for any Wisdom 
  check or saving throw they are required to make. 
  Channel Divinity: Faith Healing 
  At 6th level, you can use your Channel Divinity to cleanse 
  the sick. 
       As an action, you present your holy symbol and evoke 
  purifying energy in a 30-foot radius around yourself. All 
  creatures in that area are cured of the poisoned condition 
  and one disease, should they be afflicted with any. 
  Divine Strike 
  At 8th level, you gain the ability to infuse your weapon 
  strikes with divine energy. Once on each of your turns 
  when you hit a creature with a weapon attack, you can 
  cause the attack to deal an extra 1d8 radiant damage to the 
  target. When you reach 14th level, the extra damage 
  increases to 2d8. 
  Ensemble of Angels 
  At 17th level, when you cast a spell with a verbal 
  component, you can have up to 9 friendly creatures join 
  you in performing the spell. These creatures must each 
  have proficiency with at least one musical instrument, must 
  spend the entire casting time concentrating on the spell, and 
  cannot take actions other than to contribute to the spell. For 
  each creature that joins you, the total casting time is 
  reduced by 1 minute and the spell is cast as though from a 
  higher level spell slot (maximum 3 slots higher, 9th level.) 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Gospel Domain.pdf