TEXT: SUGGESTED DAMAGE BY TYPE
  Attack Type 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10
  claws 
  1d3 
  1d3 
  1d4 
  1d4 
  1d6 
  1d6 
  1d8 
  1d8 
  1d10 
  1d10
  hook 
  1d3 
  1d4 
  1d6 
  1d8 
  1d8 
  1d10 
  1d12 
  2d6 
  2d8 
  3d6
  pincer 
  1d3 
  1d4 
  1d6 
  1d6 
  1d8 
  1d8 
  2d6 
  2d6 
  2d8 
  2d8
  talons 
  1d4 
  1d4 
  1d6 
  1d6 
  1d8 
  1d8 
  1d10 
  1d10 
  1d12 
  1d12
  tentacle 
  1d2 
  1d3 
  1d4 
  1d6 
  1d8 
  1d10 
  2d6 
  2d6 
  2d6 
  2d8
  antlers 
  1d6 
  1d6 
  2d4 
  2d4 
  2d6 
  2d6 
  2d8 
  2d8 
  2d10 
  2d10
  horns 
  1d2 
  1d4 
  1d4 
  1d6 
  1d6 
  1d6 
  2d4 
  2d4 
  2d6 
  2d6
  fangs 
  1d2 
  1d2 
  1d4 
  1d4 
  1d4 
  1d6 
  1d6 
  1d6 
  1d8 
  1d8
  mandibles 
  1d2 
  1d4 
  1d4 
  1d6 
  1d6 
  2d4 
  2d4 
  2d6 
  2d6 
  2d8
  tusks 
  1d4 
  1d4 
  1d6 
  1d6 
  2d4 
  2d4 
  2d6 
  2d6 
  2d8 
  2d8
  small bite 
  1 pt. 
  1d2 
  1d3 
  1d4 
  1d4 
  1d6 
  1d6 
  1d6 
  1d8 
  1d8
  medium bite 
  1d2 
  1d3 
  1d4 
  1d4 
  1d6 
  1d6 
  1d6 
  1d8 
  1d8 
  1d10
  gaping bite 
  1d4 
  1d4 
  1d6 
  1d6 
  2d4 
  2d4 
  2d6 
  2d6 
  2d8 
  2d8
  Hit Dice
  LPC10: HEAD TRAITS
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  none
  antlers
  crest/peak
  horns, arced (2 bull-like)
  horns, curved (2 ram-like)
  horns, straight (1d5 unicorn-like) 
  knobs (1d10)
  ridges
  ruff
  spine
  10s Digit: Look
   1-10 skeletal
   11-20  average
   21-30  grotesque
  1s Digit: Adornment
  LPC13: SPECIAL ABILITIES (Roll 1d6 for number. Roll as indicated. Ignore duplicates.)
  Roll  
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  Ability
  breath, cold
  breath, electricity
  breath, ﬂame
  breath, gas
  cannot be surprised
  gaseous discharge
  gaze, charm
  gaze, paralytic
  generation, cold (area)
  generation, heat (area)
  immunity: acid
  immunity: cold
  immunity: electricity
  immunity: ﬁre
  immunity: gas
  Roll  
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  Ability
  immunity: poison
  immunity: weapons, non-magical
  immunity: weapons, normal
  immunity: weapons, normal & silver
  poisonous
  psionics
  regeneration
  spell-like abilities
  spell use
  summon/gate
  touch, drain ability
  touch, drain energy
  touch, drain life level
  touch, energy type
  touch, paralytic
  LPC9: HEAD
  Description
  ape-like
  bear-like
  boar-like
  bullish
  cat-like
  crocodilian
  dog-like
  draconian
  eagle-like
  elephantine
  ﬁsh-like
  frog-like
  goat-like
  horse-like
  humanesque
  insect-like
  lionesque
  lizard-like
  monkey-like
  rat-like
  rooster-like
  serpentine
  spider-like
  turtle-like
  vulture-like
  weasel-like
  wolf-like
  worm-like
  2 like heads*
  2 different heads*
  Roll  
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  * Roll as needed to 
    determine appearance of each.
  * Roll 1d3: 1=small, 2=medium, 3=gaping
  * Damage per appendage  **2 head attacks may not be combined during a single round
  LPC11: EYES
   
   
  1 
  2 
  3 
  4 
  5
   
  6 
  7 
  8 
  9 
  10
   
  11 
  12 
  13 
  14 
  15
   
  16 
  17 
  18 
  19 
  20
   
  21 
  22 
  23 
  24 
  25
   
  26 
  27 
  28 
  29 
  30
  bulbous
  round/ﬂat
  slitted, horiz.
  slitted, vert.
  stalked
  multi-faceted
  Eyes
  Color
  amber
  black
  blue
  green
  metallic
  LPC12: EARS/MOUTH
  Roll on d30
   
   
  1 
  2 
  3 
  4 
  5
   
  6 
  7 
  8 
  9 
  10
   
  11 
  12 
  13 
  14 
  15
   
  16 
  17 
  18 
  19 
  20
   
  21 
  22 
  23 
  24 
  25
   
  26 
  27 
  28 
  29 
  30
  fanged
  mandibled
  sucker-like
  toothed*
  toothless
  tushed
  Mouth
  Ears
  bat-like
  dog-like
  elephantine
  large
  trumpet-like
  Roll on d30
  Hand/Arm*
  Head**
  “d30 Fiend Generator II”: © 2016, New Big Dragon Games Unlimited
  d30 Fiend Generator II
  
SOURCE: textdata/thevault/_GM Books/World Building & Game Design/Game Mastering and Design/Tables/d30 Fiend Generator, Pt 2.pdf