TEXT: 
  Candis are dog-human hybrids that live throughout much of
  Omeria. Created through magical means two centuries past,
  the original canids were developed to guard temples, keeps,
  and other places of import. However, the canids were smarter
  and wiser than their creators expected and declared that there
  was more to their indentured existence.
  
  Thanks to their friendly attitude and ability to survive in most
  conditions, canids love to wander the continent of Omeria and
  beyond. Many canids lend their services to other groups of
  adventurers, instantly creating families to which they are
  fiercely loyal. Once a canid has bonded with a group, there is
  very little that will separate it from its newfound pack.
  
  In central and southern Omeria, many canids are trained as
  trackers and bounty hunters. Not only do their innate senses
  aid in their hunt, but its unflappable patience and
  determination make them terrifying foes for their targets.
  Canid hunters can track quarry for thousands of miles,
  sometimes spanning entire continents.
  
  A younger race, canid parents take their names from popular
  naming conventions in areas that they live, more so words
  than the names. Most canids do not know their father. Thuss,
  Canids incorporate the names of their mothers as "son of" or
  "daughter of" as their surnames.
  Male Names: Apple Apple, Bee Mouth, Big Boy, Cold
  Paws, Dirt Head, Eagle Chaser, Funny Face, Ghost, Horse
  Foe, Invisible Bark, Jumpy Frog, Laugh and Laugh, Loud
  One, Maroon, Shepherd, Triumph, Wonder, White Flower
  Female Names: All Fangs, Afternoon Baby, Bunny, Grins,
  Goldie, Grass Belly, Finger Eater, Late Pup, Lucky Girl,
  Mud Puddle, Protector, Run Far, Runt, Skinny Thing,
  Smith's Friend, Sunny Day
  
  You share the following traits with other members of the
  canid race.
  Ability Score Increase. Your Wisdom score increases by 2,
  and your Charisma score increases by 1.
  Age. As dog-human hybrids, canids' lifespans are
  marginally longer than dogs. A canid reaches adulthood at the
  age of 5 and generally lives to be 40 years of age.
  Alignment. Canids have no preference toward law or
  chaos. However, canids do lean strongly towards good over
  evil.
  Size. Canids average about 3 and a half feet tall and weigh
  around 50 pounds. Your size is Small.
  Speed. Your base walking speed is 35 feet.
  Keen Senses. You have proficiency in the Perception skill.
  Loyal. As an action, you can protect a creature that you can
  see within 5 feet of you. As long as the creature remains
  within 5 feet of you and you aren't incapacitated, any attacks
  made against that creature are made with disadvantage until
  the start of your next turn.
  Tracker. Whenever you make a Wisdom (Survival) check
  related to tracking a creature, you are considered proficient in
  the Survival skill and add double your proficiency bonus to the
  check, instead of your normal proficiency bonus.
  Languages. You can speak, read, and write Common and
  Canid. Canid is a guttural language punctuated by low growls,
  yelps, and barks.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DmDave/Buckler December 2019/Supplement - Canid Race.pdf