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  DEAFENED
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  DYING
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  INJURED
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  PRONE
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  RESTRAINED
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  UNCONSCIOUS
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  WOUNDED
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  conditionS Summary
   
  talent name 
  degree 
  talent effect 
  BLINDED: The character cannot see and automatically fails ability tests reliant on sight, such as 
  Perception (Seeing).
  DEAFENED: The character cannot hear and automatically fails ability tests reliant on hearing, such 
  as Perception (Hearing).
  DYING: The character loses 1 point of Constitution score each round on the start of the character’s 
  turn. When the character’s Constitution score reaches –3, the character dies. Successful first 
  aid applied to a Dying character stabilizes their condition, making them Helpless, Unconscious, 
  and Wounded instead. They must recover from these conditions normally.
  EXHAUSTED: The character’s Speed is halved and they cannot take the Charge or Run actions. 
  An Exhausted character who receives an additional Fatigued or Exhausted condition becomes 
  Helpless.
  FATIGUED: The character cannot take the Charge or Run actions. A Fatigued character who 
  receives an additional Fatigued condition becomes Exhausted.
  FREE-FALLING: A free-falling character is effectively weightless in a microgravity or free-fall envi-
  ronment. The character can only move with access to hand-holds or a surface to push off from 
  or some type of thrust (such as from a thruster pack) and, once moving, continues to move with 
  the same speed and trajectory unless acted upon to stop of change their movement.
  HELPLESS: The character cannot take any actions.
  HINDERED: The character’s Speed is halved (round down) and they cannot take the Charge or 
  Run actions.
  INJURED: The character has a –1 penalty to all tests and is Fatigued, unable to take the Charge 
  or Run actions. An Injured character who receives an additional Injured condition becomes 
  Wounded.
  PRONE: The character cannot take the Charge or Run actions, as they can only move by crawling, 
  and standing up from Prone requires a Move action using half the character’s Speed. Melee 
  attacks have a +1 bonus against Prone characters, while ranged attacks have a –1 penalty.
  RESTRAINED: The  character’s Speed becomes 0 and they effectively cannot move. A Restrained 
  condition may prevent a character from taking certain other actions as well, defined by the 
  nature of the restraint.
  UNCONSCIOUS: The  character is unaware of their surroundings or the passage of time. The 
  character falls Prone and is Helpless, unable to take any actions.
  WOUNDED: The character has a –2 penalty to all tests and is exhausted, their Speed halved and 
  unable to take the Charge or Run actions. A Wounded character who receives an additional 
  Injured or Wounded condition becomes Dying.
  Permission is granted to reproduce this page for personal use. 
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SOURCE: textdata/thevault/Adventure Game Engine (AGE)/The Expanse/The Expanse RPG Character Sheet.pdf