TEXT: Coloring Album
  Frog  
  God 
  Games
  Tough  
  adventures 
  for tough 
  players
  1
  Creator
  Rachel Ventura
  Based on material by Matthew J. Finch 
  and Frog God Games
  Developers
  Rachel Ventura
  Producers
  Bill Webb and Charles A Wright
  Layout and Graphic Design
  Charles A. Wright and Rachel Ventura
  Interior Art
  MK Ultra Studios, Rowena 
  Aitken, Andrew Bates, Mark Smylie,
  Brian LeBlanc, Beth Trott, Tyler Walpole,
  Rico Thomaso, Jeremy McHugh, Eric Lofgren,
  Cara Mitten, Talon Dunning, Leif Jones, Steve 
  Ellis, Stephan Poag, Chris Moreno
  Front Cover Art
  Erol Otus
  ©2012 Frog God Games. All rights reserved. Reproduction without the written permission of the publisher 
  is expressly forbidden. Frog God Games, and the Frog God Games logo, Swords & Wizardry is a trademark 
  of Frog God Games. All rights reserved. All characters, names, places, items, art and text herein are copy-
  righted by Frog God Games, Inc. The mention of or reference to any company or product in these pages is 
  not a challenge to the trademark or copyright concerned.
  Copyright © 2008-2012 Matthew J. Finch. All rights reserved. Reproduction without the written permission 
  of the publisher is expressly forbidden. Swords & Wizardry, S&W, and Mythmere Games, are trademarks 
  of Matthew J. Finch. Frog God Games and the Frog God Games logo are trademarks of Frog God Games. 
  Some artwork copyrighted by Necromancer Games. The mention of or reference to any company or product 
  in these pages is not a challenge to the trademark or copyright concerned.
  This book uses the supernatural for settings, characters, and themes. All mystical and supernatural elements 
  are fiction and intended for entertainment purposes only. Reader discretion is advised.
  
  2
  TREASURE and glittering gems; dark places beneath the earth where 
  monsters dwell; magic circles, pentagrams and pentacles; runes of evil 
  import, and iron-banded doors of mouldering oak; wizards of vast 
  power, living in their isolated towers above black seaside cliffs; great-horned 
  demons in their bloody lairs; massive stone idols with jeweled eyes and 
  hieroglyphic pedestals, carved in the distant eons before the young 
  civilizations of humankind; strange and glowing orbs, floating in the air above 
  rusted metal grates leading to deeper levels of the underground passageways… 
  It is about flying carpets and cursed blades, about hooded priests gathered for 
  unspeakable rites in their forgotten temples; it is about adventure and about 
  perilous undertakings, forcing back the evil creatures of Chaos
  from 
  the 
  borderlands 
  of 
  embattled 
  civilization; 
  it 
  is 
  about
  battle-scarred warriors and deadly sorcerers…
  It’s about SWORDS & WIZARDRY!
  
  3
  d
  E
  M
  O
  N
  E
  S
  S
  
  4
  MAGlC USER
  
  5
  Clerics are armored (1. noun - plural) who serve Law or Chaos. Most Clerics 
  have a patron deity or serve a particular religion, although the unified power 
  of Law is paramount for (2. adjective) Clerics and has an existence in and 
  of itself. You are a champion of your faith and (3. noun) alignment. You 
  might be a (4. adjective) (5. noun) of the faith, an exorcist of (6. creature), 
  or a sinister witch-hunter. Because most of a Cleric’s abilities are oriented 
  toward (7. verb*) and (8. verb*), Clerics tend to play a support role during 
  combat: backing up the (9. adjective) line, but able to stand (10. part of 
  body) to (11. part of body) with the party’s Fighters if the need arises—at 
  least for a while. As your Cleric grows in (12. noun) and reputation, the 
  character might establish a stronghold for the faith: a fortified monastery, 
  a soaring cathedral in the (13. location), or whatever strikes the Cleric as 
  the best way to (14. verb) and (15. verb - present tense) a growing flock of 
  acolytes and loyal peasant (16. nouns).
  Mad Lib
  1. _____________ Noun - Plural
  2. _____________ Adjective
  3. _____________ Noun
  4. _____________Adjective
  5. _____________ Noun
  6. _____________ Creature
  7. _____________ Verb - ending in ing
  8. _____________ Verb - ending in ing
  9. _____________ 
  10. ____________  
  11. ____________  
  12. ____________  
  13. ____________   
  14. ____________  
  15. ____________   
  16. ____________   
  Adjective
  Body Part
  Body Part 
  Noun
  Location
  Verb
  Verb - Present Tense
  Noun
  
  6
  Fighter
  
  7
  Halfling
  
  8
  Druid
  
  Angel
  9
  
  10
  Traverse on the backs of these giant centipedes
  
  11
  Wererats
  The
  
  12
  Ogre
  
  13
  Crossword Puzzle
  ACROSS
  1. is the Prime Attribute for Thieves
  5. expert in stealth
  6. defender of Law
  7. limited to 4th level as Clerics
  8. figure of mystery and a student of mysteries
  9. +1 bonus when using missile weapons
  10. they are trained killers
  12. seldom visit the decadent, glittering cities
  13. armored warrior-priests
  15. +4 on saving throws against any magic
  16. best-equipped of all the character classes to 
        dish out damage and absorb it
  18. It is not the Prime Attribute for any character 
        class
  19. seeker after enlightenment
  DOWN 
  2. can see in the dark
  3. allows a character to speak additional languages
  4. characters have a better chance to talk their way 
      out of trouble
  11. For Fighters only, high ______ gives bonuses 
        to hit and to inflict damage.
  14. score of 15 or greater, the character gains an 
        additional first-level spell
  15. serve the powers of nature
  17. default race
  
  14
  Monsters
  Wandering
  
  15
  Color By Number
  1 Blue
  2 Purple
  3 Red
  4 Green
  5 Brown
  6 Yellow
  7 Black 
  8 White
  
  16
  Two of these are exactly the same, can you find them? 
  
  17
  
  18
  Yurmp
  
  19
  Giant
  OWL
  
  20
  Swamp
  Ogre
  
  Medusa
  21
  
  22
  
  23
  Adventurers
  
  24
  
   Dispel Evil
  25
  
  26
  Hireling
  
  BADGER   BUGBEAR   CENTAUR   COCKATRICE   DEMONS   
  DOPPLEGANGER   DRAGONS   DRYAD   GARGOYLE   GHOUL   
  GNOLL   GOBLIN   HOBGOBLIN   KOBOLD   LICH   MINOTAUR   
  OGRE   ORC   ORCUS   SKELETON   TROLL   WORG   WRAITH   
  27
  Monsters
  
  28
  Castle of
  Karadir Pass
  
  29
  Gems and enchanted items, the pale gleam of gold 
  in rotted treasure chests, great piles of coins shifting 
  beneath the scaly bulk of a dragon’s body – what 
  adventurer can resist the lure of treasures?
  TREASURE
  
  30
  ANSWERS
  
  31
  ANSWERS
  
  32
  NIXIE
  
SOURCE: textdata/thevault/Swords & Wizardry/SW Supplemental/Swords & Wizardry Coloring Album.pdf