TEXT:  
  GP
  Starting GP 
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
  GP
  Subtotal 
  +
  GP
  GP Gained 
  GP
  Subtotal 
  +
  GP
  GP Gained 
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU
  Starting TU 
  n/a TU 
  TU Cost 
  - 
  TU
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4   
  � Staff of the Winds (Any; CL 13th; See Above; 
  22,000 gp)  
  � Monk’s Belt (Any, CL 10th; DMG) 
   
  APL 6  (all of APL 4 plus the following) 
  � Dusty Rose Prism Ioun Stone (Any; CL 12th;DMG)
   
  APL 8  (all of APL 4-6 plus the following) 
  � Minor Cloak of Displacement (Any; CL 3rd; DMG)
   
  APL 10  (all of APL 4-8 plus the following) 
  � Boots of Speed (Any; CL 10th; DMG) 
   
  APL 12  (all of APL 4-10 plus the following) 
  � Amulet of Natural Armor +3 (Any; CL 5th; DMG)
   
   
  Adventure Record# 
  594 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  This is a 
  companion AR to 
  the normal 
  Redtide AR 
  received by all PCs 
  who participate in 
  the event. Only 
  Suel characters 
  may gain access to 
  this AR 
   
  � Brotherhood Recognition: Any Suel hero who has the Badge of
  Valesh Kem, and thinks to display it, will be granted any purchase
  access to the Staff of the Winds, due to their affiliation with the
  Scarlet Brotherhood. If they ever sell, lose or have the Badge taken
  from them, and do not already have another symbol of their loyalty
  to the Brotherhood the access is permanently lost. The tattoo of
  Shar (below) by itself does not count as a symbol of loyalty to the
  Brotherhood; however, the magical version does count. 
   
  Characters who swear fealty and receive the magical tattoo
  gain the remainder of the any purchase access items. As with the
  above, if they ever lose all symbols of loyalty to the Brotherhood
  then this access is permanently lost. 
   
  �Tattoo: You’ve been tattooed on your upper left arm with the
  Ancient Suel word, Shar, which in rough translation to Common
  means Purity. This serves to indicate that you are pureblooded
  Suel, and is instantly recognized by anyone associated with the
  Scarlet Brotherhood.  
   
   
  � Staff of the Winds: This plain silver staff has control over certain
  aspects of weather and protects its bearer from electrical effects, so
  long as the bearer is holding it. The resist energy effect ends when
  all the charges have been used up. This staff cannot be recharged.  
  • 
  Resist Energy (Electricity) (continuous, 3rd level caster) 
  • 
  Control Winds (2 charges) 
  • 
  Control Weather (4 charges) 
  (Strong Transmutation, Weak Abjuration) Market Price: 22,000 gp;
  Prerequisites: Caster Level 13th, Craft Staff, Control Weather, Control
  Winds, Resist Energy. 
   
  Magical Tattoo: The tattoo of Shar, is the focus of a mark of justice
  spell. If the character ever makes (and then breaks) the following
  oath he or she will suffer a –6 penalty to Wisdom: I will live by
  Wee Jas’ Law. I will follow until death, and beyond, the code of the
  Brotherhood. I live and work for the return of the Suel People to
  their rightful place in the order of things. I will not do any harm to
  those who are my brethren, save at the asking of my leaders, who
  are at this time Boran Umor, Uncle Ophelus and Father Alionst
  Imueir,.  This effect can be removed as stated in the mark of justice
  spell, but if done so the Tattoo also disappears. 
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  Redtide 
  A Core Adventure 
  Set on the Tilvanot Peninsula 
  Event: __________________________________ Date: ______ 
  DM:__________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/594/COR4-04 Red Tide (APL 4-12)/COR4-04 Redtide Suel AR.pdf