TEXT:  
  Martial Archetype 
  Different fighters choose different approaches to perfecting 
  their fighting prowess. The martial archetype you choose to 
  emulate reflects your approach. 
  Warcaller 
   
   
  As skilled with the musical note or the spoken word as they 
  are with the blade, warcallers blend their skill at arms with 
  the magical power of bardic song. Primarily serving as 
  bodyguards or martial troops for large bardic colleges, 
  Warcallers can be found nearly anywhere that bards can be. 
  Though as skilled with instruments as other musicians, 
  most warcallers find singing or chanting to be the most 
  efficient and practical method of using their abilities, as this 
  leaves their hands free to hold their weapons or shields. 
  Martial Chant 
  Starting at 3rd level when you choose this archetype, you 
  gain proficiency in three musical instruments and the 
  Performance skill. Additionally, you learn the vicious 
  mockery cantrip. Charisma is your spellcasting ability for 
  this spell. Lastly, you can add double your proficiency 
  bonus to all Performance checks that involve singing, 
  chanting, or speaking. 
  Warsong 
  At 3rd level, you learn to fill your allies with vigor and 
  might with your battle songs. To do so, you use a bonus 
  action on your turn to choose one creature other than 
  yourself within 60 feet of you who can hear you. That 
  creature gains one Warsong die, a d6. 
       Once within the next 10 minutes, the creature can roll 
  the die and add the number rolled to one ability check, 
  attack roll, damage roll, or saving throw it makes. The 
  creature can wait until after it rolls the d20 before deciding 
  to use the Warsong die, but must decide before the DM 
  says whether the roll succeeds or fails. Once the Warsong 
  die is rolled, it is lost. A creature can have only one 
  Warsong die at a time. 
       You can use this feature a number of times equal to your 
  Charisma modifier (a minimum of once). You regain any 
  expended uses when you finish a long rest. 
       Your Warsong die changes when you reach certain 
  levels in this class. The die becomes a d8 at 10th level, a 
  d10 at 15th level, and a d12 at 18th level. 
  Combat Chanting 
  Starting at 7th level, you learn to bolster yourself with the 
  same vigor as your allies. Whenever you grant another  
   
   
   
   
   
   
  creature a Warsong die, 
  you gain one yourself. You 
  also now regain all of your 
  expended uses of Warsong 
  when you finish a short or long rest. 
       As well, whenever you cast the vicious mockery cantrip 
  on your turn, you can use your bonus action to make a 
  single weapon attack. 
  Wall of Words 
  Starting at 10th level, whenever a creature that has a 
  Warsong die you gave to them is hit by an attack, it can use 
  its reaction to add that die roll to its AC, potentially causing 
  the attack to miss. 
  Celeritous Vocals  
  Starting at 15th level, any creature that has an unspent 
  Warsong die that you granted it gains a +1 bonus to its AC 
  and increases its speed by 10 feet. 
  Master Orator 
  At 18th level, when use your Warsong ability, you can 
  target a number of additional creatures within range equal 
  to your Charisma modifier, giving each of them a Warsong 
  die. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Warcaller.pdf