TEXT:  
  Arcane Traditions 
  The study of wizardry is ancient, stretching back to the 
  earliest mortal discoveries of magic. It is firmly established 
  in the worlds of D&D, with various traditions dedicated to 
  its complex study. The most common arcane traditions in 
  the multiverse revolve around the schools of magic. 
  Wizards through the ages have cataloged thousands of 
  spells, grouping them into categories called schools. In 
  some places, these traditions are literally schools; a wizard 
  might study at the School of Illusion while another studies 
  across town at the School of Enchantment. In other 
  institutions, the schools are more like academic 
  departments, with rival faculties competing for students and 
  funding. Even wizards who train apprentices in the solitude 
  of their own towers use the division of magic into schools 
  as a learning device, since the spells of each school require 
  mastery of different techniques. 
  School of Universalism 
  Though most wizards specialize in a single school of 
  magic, the rare and exceptionally gifted can advance their 
  studies without losing focus on any arcane school. These 
  wizards are known as Universalists, and can wield the 
  forces of any arcane school with equal measure. 
  Arcane Savant 
  Beginning when you select this tradition at 2nd level, the 
  amount of gold required to copy a spell into your spellbook 
  is halved. 
  Arcane Memorization 
  At 2nd level, choose 1 spell that you know to memorize. 
  This spell is always prepared and does not count against 
  your total number of spells known. You can select an 
  additional spell to memorize at 6th, 10th, and 14th level. 
  Arcane Condensation 
  By 6th level, you can expend two spell slots of the same 
  level to cast a spell of 1 level higher. 
  Arcane Recitation 
  At 10th level, the time required to cast a spell as a ritual is 
  reduced to 1 minute, unless casting time of the spell is 
  longer. 
  Arcane Concentration 
  By 14th level, your focus is legendary. Whenever you 
  would lose your concentration on a spell, you can instead 
  choose to maintain your focus by expending a spell slot of 
  a level greater level or equal to the spell you are 
  concentrating on. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/School of Universalism.pdf