TEXT: Armor
  Class
  Hit Points
  Max: _____
  Name
  Title
  Occupation
  Class
  Alignment
  Speed
  Level
  XP
  Combat Basics
  Initiative: 
  _______
  Action dice: _______
  Attack: 
  _______
  Crit die: 
  _______
  Crit table: _______
  Weapons
  Treasure
  Equipment
  Armor
  Ref
  Save
  Fort
  Save
  Will
  Save
  Strength
  Modifier: _____
  Agility
  Modifier: _____
  Stamina
  Modifier: _____
  Personality
  Modifier: _____
  Luck
  Modifier: _____
  Intelligence
  Modifier: _____
  Missile Attack
  Melee Attack
  Missile Damage
  Melee Damage
  Languages
  Lucky Roll
  Character Portrait or Symbol
  Warrior Abilities
  Notes
  Critical threat range: _______________ 
  Lucky weapon:_______________________
  Add class level to initiative, Mighty Deeds of Arms 
  Warrior
  Wildling
  Beadle
  Warrior
  Neutral
  25'
  1
  16*
  10
  10
  14
  +1
  12
  +0
  8
  -1
  11
  +0
  10
  +0 
  +0
  9
  +0
  +1
  +0
  +0
  Guardian Angel 
  (+0 vs. Traps)
  Common
  +1
  1d20
  +d3
  1d12
  III
  d3+1
  d3+1
  d3
  d3
  Longsword  
     atk d3+1 (dmg 1d8+1+deed) 
   
  Shortbow (d16 Init) 50/100/150' 
     atk d3 (dmg 1d6+deed)
  Holy symbol 
  10' pole 
  Backpack 
  Flint and steel 
  5 candles 
  Lantern 
  Oil - 3 flasks 
  Quiver, 15 arrows
  Chainmail (+5 AC) + *Shield (+1 AC) 
   
  Check penalty -6, Fumble die d12
  19-20
  Longsword
  
SOURCE: textdata/thevault/Dungeon Crawl Classics/DCC Adventures & Settings/DCC Day #1 Shadow of the Beakmen/DCC Day #1 Shadow of the Beakmen Pregens/DCC Beakmen Pregen Warrior1 v2.pdf