TEXT: 	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  URBAN DRESSING: 
  ELVEN TOWN 
  RAGING SWAN PRESS 
  
  THE SUNKEN PYRAMID 
  A Pathfinder Roleplaying Game Compatible Adventure for 7th‐level characters by Creighton Broadhurst and Marc Radle 
   
  Only a few miles from a small seaside village, the mysterious underwater edifice known as the Sunken Pyramid lies hidden beneath the waves. The 
  handful of sages and scholars with any knowledge of this massive stone structure debate whether it is a completely natural rock formation, a 
  natural site that has been intentionally modified or something built long ago by human, or inhuman, hands.     
    
   Locals  and  ship's  crews  alike  report  signs  of  increased  sahuagin  activity  in  the  waters  around  the  Sunken  Pyramid.  Is  the  recent  rash  of 
  disappearances and abductions which have plagued the area connected in any way? Can these abductions be stopped before even more people 
  are taken? Can those already abducted be found and rescued? And what of the strange and often conflicting rumours which whisper of something 
  far more terrible lurking far beneath the Sunken Pyramid? 
   
   
  “All in all, we get one awesome, first class underwater module…you'll never find an underwater module as easy to run as this one while still 
  remaining engaging, concise and just smart ‐ even beginner's DMs should have a nice time running this…” 
  –Endzeitgeist (five stars and seal of approval) 
   
  “I recommend this product as highly as I can…written by clearly experienced Gms who have gone to great lengths to make your play experience as 
  enjoyable as possible. This has my highest recommendation.” 
  –Strangepork (five stars) 
   
  “…this adventure has everything you need to run it successfully. Very well done.” 
  –DM Jeff (five stars) 
   
  Available in print and PDF 
   
  www.ragingswan.com/sahuagin 
  
  URBAN DRESSING: ELVEN TOWN 
  Tired	
    of	
    your	
    towns	
    and	
    cities	
    being	
    boring,	
    bland	
    places	
    in	
    which	
    your	
    PCs	
    show	
    little	
    or	
    no	
    interest?	
    Want	
    to	
    bring	
    them	
    alive	
    with	
    cool,	
    
  interesting	
    minor	
    features	
    of	
    note?	
    Then	
    Urban	
    Dressing	
    is	
    for	
    you!	
    Each	
    instalment	
    in	
    the	
    line	
    focuses	
    on	
    a	
    different	
    kind	
    of	
    town	
    and	
    
  gives	
    harried	
    GMs	
    the	
    tools	
    to	
    bring	
    such	
    locales	
    to	
    life	
    with	
    interesting	
    and	
    noteworthy	
    features.	
    	
    
  	
    
  This	
     instalment	
     of	
     Urban	
     Dressing	
     presents	
     loads	
     of	
     great	
     features,	
     NPCs	
     and	
     minor	
     encounters	
     to	
     add	
     to	
     the	
     elven	
     towns	
     in	
     your	
    
  campaign.	
    Designed	
    to	
    be	
    used	
    both	
    during	
    preparation	
    or	
    actual	
    play,	
    Urban	
    Dressing:	
    Elven	
    Town	
    is	
    an	
    invaluable	
    addition	
    to	
    any	
    GM's	
    
  armoury!	
    
  	
    
  Design:	
    Josh	
    Vogt	
    
  Development:	
    Creighton	
    Broadhurst	
    
  Editing:	
    Creighton	
    Broadhurst	
    
  Cover	
    Design:	
    Creighton	
    Broadhurst	
    
  Layout:	
    Creighton	
    Broadhurst	
    
  Interior	
     Art:	
     Paul	
     Daly,	
     Larry	
     Elmore	
     and	
     Maciej	
     Zagorski	
     (The	
    
  Forge	
    Studios).	
    Some	
    artwork	
    copyright	
    Paul	
    Daly,	
    used	
    with	
    
  permission.	
    
  Thank	
    you	
    for	
    purchasing	
    Urban	
    Dressing:	
    Elven	
    Town;	
    we	
    hope	
    
  you	
    enjoy	
    it	
    and	
    that	
    you	
    check	
    out	
    our	
    other	
    fine	
    print	
    and	
    PDF	
    
  products.	
    	
    
  	
    
  Published	
    by	
    Raging	
    Swan	
    Press	
    
  April	
    2015	
    
  	
    
  ragingswan.com	
    
  gatekeeper@ragingswan.com	
    
  C O N T E N T S  
  Elven	
    Town:	
    Sights	
    &	
    Sounds	
    ........................................................	
    2	
    
  Elven	
    Town:	
    Businesses	
    ................................................................	
    4	
    
  Elven	
    Town:	
    Folk	
    of	
    Interest	
    .........................................................	
    6	
    
  Elven	
    Town:	
    Hooks,	
    Complications	
    &	
    Opportunities	
    ....................	
    8	
    
  Did	
    you	
    Know?	
    ..............................................................................	
    9	
    
  	
    	
    
  Product	
    Identity:	
    All	
    trademarks,	
    registered	
    trademarks,	
    proper	
    
  names	
    (characters,	
    deities,	
    artefacts,	
    places	
    and	
    so	
    on),	
    dialogue,	
    
  plots,	
     storylines,	
     language,	
     incidents,	
     locations,	
     characters,	
    
  artwork	
    and	
    trade	
    dress	
    are	
    product	
    identity	
    as	
    defined	
    in	
    the	
    
  Open	
    Game	
    License	
    version	
    1.0a,	
    Section	
    1(e)	
    and	
    are	
    not	
    Open	
    
  Content.	
    
  	
    
  Open	
    Content:	
    Except	
    material	
    designated	
    as	
    Product	
    Identity,	
    
  the	
     contents	
     of	
     Urban	
     Dressing:	
     Elven	
     Town	
     are	
     Open	
     Game	
    
  Content	
     as	
     defined	
     in	
     the	
     Open	
     Gaming	
     License	
     version	
     1.0a	
    
  Section	
     1(d).	
     No	
     portion	
     of	
     this	
     work	
     other	
     than	
     the	
     material	
    
  designated	
     as	
     Open	
     Game	
     Content	
     may	
     be	
     reproduced	
     in	
     any	
    
  form	
    without	
    written	
    permission.	
    The	
    moral	
    right	
    of	
    Josh	
    Vogt	
    to	
    
  be	
     identified	
     as	
     the	
     author	
     of	
     this	
     work	
     has	
     been	
     asserted	
     in	
    
  accordance	
     with	
     the	
     Copyright	
     Designs	
     and	
     Patents	
     Act	
     1988.	
    
  ©Raging	
    Swan	
    Press	
    2015.	
    
  	
    
  Pathfinder	
     is	
     a	
     registered	
     trademark	
     of	
     Paizo	
     Inc.,	
     and	
     the	
    
  Pathfinder	
     Roleplaying	
     Game	
     and	
     the	
     Pathfinder	
     Roleplaying	
    
  Game	
    Compatibility	
    Logo	
    are	
    trademarks	
    of	
    Paizo	
    Inc.,	
    and	
    are	
    
  used	
     under	
     the	
     Pathfinder	
     Roleplaying	
     Game	
     Compatibility	
    
  License.	
     See	
     http://paizo.com/pathfinderRPG/compatibility	
     for	
    
  more	
    information	
    on	
    the	
    compatibility	
    license.	
    
  	
    
  Compatibility	
    with	
    the	
    Pathfinder	
    Roleplaying	
    Game	
    requires	
    the	
    
  Pathfinder	
    
  Roleplaying	
    
  Game	
    
  from	
    
  Paizo	
    
  Inc.	
    
  See	
    
  http://paizo.com/pathfinderRPG	
     for	
     more	
     information	
     on	
     the	
    
  Pathfinder	
     Roleplaying	
     Game.	
     Paizo	
     Inc.	
     does	
     not	
     guarantee	
    
  compatibility,	
    and	
    does	
    not	
    endorse	
    this	
    product.	
    
  	
    
  To	
    learn	
    more	
    about	
    the	
    Open	
    Game	
    License,	
    visit	
    
  wizards.com/d20.	
    
    
  
  2	
    
  E L V E N  T O W N :  S I G H T S  &  S O U N D S  
  Use	
     this	
     table	
     to	
     generate	
     the	
     sights	
     and	
     sounds	
     the	
     PCs	
    
  experience	
     as	
     they	
     move	
     about	
     the	
     elven	
     town.	
     Ignore	
    
  inappropriate	
    results	
    and	
    simply	
    re-­‐roll.	
    
  D%	
    
  	
    
  1	
    
  The	
     morning	
     mist	
     seems	
     to	
     cling	
     to	
     the	
     trees,	
    
  refusing	
    to	
    burn	
    off	
    even	
    as	
    the	
    day	
    brightens.	
    
  2	
    
  A	
     group	
     of	
     elven	
     hunters	
     slip	
     into	
     the	
     woods,	
    
  making	
    
  no	
    
  noise	
    
  as	
    
  they	
    
  navigate	
    
  the	
    
  underbrush.	
    
  3	
    
  Elven	
     children	
     perched	
     in	
     the	
     tree	
     branches,	
    
  silently	
    watch	
    the	
    party	
    pass	
    by	
    below.	
    
  4	
    
  Clad	
     in	
     leafy	
     garments,	
     elven	
     children	
     prance	
    
  around	
    the	
    town’s	
    central	
    clearing.	
    
  5	
    
  An	
     artist	
     weaves	
     numerous	
     trimmed	
     branches	
    
  together	
    to	
    form	
    a	
    basket.	
    
  6	
    
  Beneath	
     the	
     moonlight,	
     elves	
     form	
     a	
     dancing	
    
  circle	
    to	
    worship	
    one	
    of	
    their	
    gods.	
    
  7	
    
  Ethereal	
    singing	
    floats	
    on	
    the	
    breeze,	
    though	
    the	
    
  musicians	
    are	
    nowhere	
    in	
    sight.	
    
  8	
    
  An	
     elven	
     druid	
     strolls	
     through	
     town,	
     a	
     friendly	
    
  bear	
    lumbering	
    beside	
    her.	
    
  9	
    
  A	
    PC	
    gets	
    the	
    distinct	
    feeling	
    a	
    grove	
    of	
    trees	
    is	
    
  moving	
    whenever	
    he	
    is	
    not	
    looking.	
    
  10	
    
  A	
     peaceful	
     river	
     gurgles	
     and	
     ripples	
     as	
     it	
     winds	
    
  along	
    just	
    outside	
    of	
    the	
    town	
    border.	
    
  11	
    
  A	
    band	
    of	
    elves	
    light	
    torches,	
    preparing	
    to	
    burn	
    a	
    
  rotting	
    tree	
    from	
    the	
    forest	
    border.	
    
  12	
    
  Several	
    elven	
    elders	
    impassively	
    watch	
    the	
    party	
    
  as	
    they	
    go	
    about	
    their	
    business.	
    
  13	
    
  As	
     night	
     falls,	
     softly	
     glowing	
     lights	
     wink	
     into	
    
  being	
    in	
    the	
    darkness	
    beyond	
    the	
    town	
    limits.	
    
  14	
    
  A	
     stately	
     elf	
     wearing	
     a	
     crown	
     of	
     thorny	
     twigs	
    
  gives	
    the	
    party	
    a	
    condescending	
    look.	
    
  15	
    
  Peering	
     up	
     into	
     the	
     leafy	
     canopy,	
     the	
     PCs	
     spot	
    
  platforms	
    and	
    homes	
    built	
    among	
    the	
    branches.	
    
  16	
    
  A	
    dozen	
    archers	
    stand	
    loosing	
    arrows	
    at	
    targets	
    
  across	
    a	
    field.	
    
  17	
    
  Two	
     elves	
     faces	
     off,	
     testing	
     each	
     other’s	
     guard	
    
  with	
    slim	
    duelling	
    rapiers.	
    
  18	
    
  A	
    
  half-­‐elf,	
    
  obviously	
    
  an	
    
  outsider,	
    
  looks	
    
  uncomfortable	
    as	
    she	
    walks	
    through	
    town.	
    
  19	
    
  A	
    red-­‐bearded	
    dwarf	
    trails	
    after	
    an	
    elf,	
    clumsily	
    
  attempting	
    to	
    flirt	
    with	
    her.	
    
  20	
    
  An	
    elven	
    youth	
    chuckles	
    as	
    he	
    juggles	
    at	
    least	
    ten	
    
  stones	
    without	
    fumbling	
    a	
    single	
    one.	
    
  21	
    
  Enchanting	
     birdsong	
     trills	
     overhead,	
     and	
     birds	
    
  flutter	
    through	
    the	
    trees.	
    	
    
  22	
    
  The	
    pattering	
    rainfall	
    hasn’t	
    let	
    up	
    for	
    a	
    minute	
    
  over	
    the	
    past	
    few	
    days.	
    
  23	
    
  Elves	
     in	
     grey	
     shrouds	
     form	
     a	
     sombre	
     funerary	
    
  procession	
    along	
    the	
    town’s	
    main	
    street.	
    
  24	
    
  Numerous	
    traps	
    and	
    snares	
    are	
    set	
    in	
    the	
    woods	
    
  around	
    the	
    town—rather	
    obviously	
    so.	
    
  25	
    
  A	
     band	
     of	
     hunters	
     return	
     from	
     several	
     days	
     in	
    
  the	
    forest	
    with	
    much	
    fresh	
    venison.	
    
  26	
    
  A	
    town	
    resident	
    uses	
    a	
    stick	
    to	
    idly	
    write	
    elvish	
    
  sayings	
    in	
    the	
    dirt.	
    
  27	
    
  A	
     slim	
     blacksmith	
     hefts	
     a	
     work	
     hammer	
     that	
    
  stands	
    almost	
    as	
    tall	
    as	
    him.	
    
  28	
    
  A	
     supremely	
     sweet	
     smell	
     drifts	
     over	
     from	
     the	
    
  town’s	
    winepress.	
    
  29	
    
  A	
    drunk	
    elf	
    staggers	
    down	
    the	
    road,	
    swaying	
    like	
    
  a	
    willow	
    in	
    a	
    breeze.	
    
  30	
    
  A	
    shabby	
    elf	
    squats	
    in	
    an	
    alley,	
    wearing	
    nothing	
    
  more	
    than	
    ragged	
    sackcloth.	
    
  31	
    
  A	
     blind	
     elf	
     uses	
     a	
     wooden	
     staff	
     to	
     tap	
     his	
     way	
    
  through	
    the	
    crowd.	
    
  32	
    
  A	
     song	
     of	
     adulation	
     emanating	
     from	
     a	
     nearby	
    
  home	
    shifts	
    into	
    a	
    mourning	
    tone.	
    
  33	
    
  As	
     if	
     by	
     a	
     secret	
     signal,	
     every	
     elf	
     in	
     town	
    
  suddenly	
    falls	
    into	
    unified	
    silence.	
    
  34	
    
  The	
     subtle	
     grinding	
     of	
     blades	
     being	
     sharpened	
    
  reaches	
    the	
    party’s	
    ears	
    
  35	
    
  A	
     dwarf	
     wanders	
     by,	
     openly	
     sneering	
     at	
     elven	
    
  craftsmanship	
    on	
    display.	
    
  36	
    
  A	
     muscular	
     elf	
     stomps	
     past,	
     muttering	
     death	
    
  threats	
    under	
    his	
    breath	
    to	
    no	
    one	
    in	
    particular.	
    
  37	
    
  This	
     ornate	
     statue	
     appears	
     to	
     be	
     constructed	
    
  entirely	
    out	
    of	
    animal	
    bones.	
    
  38	
    
  A	
    large	
    network	
    of	
    knotted	
    vines	
    has	
    been	
    strung	
    
  over	
    most	
    of	
    the	
    town.	
    
  39	
    
  Rows	
    of	
    well-­‐tended	
    gardens	
    sit	
    outside	
    almost	
    
  every	
    home	
    in	
    town.	
    
  40	
    
  A	
    line	
    of	
    fat	
    fish	
    has	
    been	
    hung	
    up	
    on	
    hooks	
    to	
    
  dry	
    in	
    the	
    sun.	
    
  41	
    
  Dozens	
    of	
    oiled	
    furs	
    hang	
    in	
    a	
    shop	
    window.	
    
  42	
    
  Swatches	
     of	
     leather	
     are	
     stretched	
     on	
     wooden	
    
  racks,	
    slowly	
    curing.	
    
  43	
    
  An	
     elf	
     that	
     has	
     fine	
     white	
     hairs	
     covering	
     every	
    
  inch	
    of	
    exposed	
    skin	
    seemingly	
    glides	
    down	
    the	
    
  street.	
    
  44	
    
  Many	
     of	
     the	
     villagers	
     are	
     wearing	
     bear	
     claw	
    
  necklaces	
    and	
    black	
    fur	
    hides.	
    
  45	
    
  An	
     elf	
     warrior—missing	
     an	
     ear,	
     with	
     a	
     rather	
    
  savage	
    scar	
    where	
    it	
    used	
    to	
    be—strides	
    passed	
    
  the	
    party.	
    
  46	
    
  A	
    bunch	
    of	
    human	
    lumberjacks	
    loiter	
    at	
    the	
    local	
    
  inn,	
    oblivious	
    to	
    the	
    scowls	
    aimed	
    their	
    way.	
    
  47	
    
  What	
    look	
    like	
    earthen	
    mounds	
    are	
    revealed	
    to	
    
  be	
    underground	
    houses,	
    on	
    second	
    glance.	
    
  48	
    
  A	
    wooden	
    spout	
    has	
    been	
    jammed	
    into	
    this	
    tree,	
    
  and	
    drips	
    golden	
    sap.	
    
  49	
    
  A	
     trio	
     of	
     brooks	
     twine	
     together	
     in	
     this	
     spot	
     to	
    
  form	
    an	
    odd	
    shape	
    that	
    can’t	
    be	
    natural.	
    
  50	
    
  These	
     boulders	
     have	
     been	
     marked	
     with	
     white	
    
  and	
    red	
    chalk	
    streaks.	
    
  51	
    
  Dozens	
    of	
    game	
    paths	
    wind	
    out	
    of	
    sight	
    into	
    the	
    
  brush,	
    trampled	
    with	
    animal	
    tracks.	
    
  
  3	
    
  52	
    
  Out	
     of	
     the	
     whole	
     forest,	
     this	
     one	
     tree	
     stands	
    
  wholly	
    bare...not	
    a	
    leaf	
    on	
    a	
    twig.	
    
  53	
    
  A	
    charred	
    shunt	
    of	
    wood	
    is	
    all	
    that’s	
    left	
    of	
    this	
    
  tree,	
    after	
    lightning	
    struck.	
    
  54	
    
  Several	
    large	
    mushroom	
    rings	
    have	
    grown	
    from	
    
  the	
    soft	
    earth	
    here.	
    
  55	
    
  A	
    stink	
    of	
    mildew	
    floats	
    about,	
    heightened	
    after	
    
  the	
    recent	
    rain.	
    
  56	
    
  This	
     toppled	
     tree	
     has	
     a	
     flight	
     of	
     stone	
     stairs	
    
  under	
    where	
    the	
    roots	
    once	
    burrowed	
    deeply.	
    
  57	
    
  A	
    PC	
    thought	
    it	
    was	
    the	
    wind,	
    but	
    now	
    he’s	
    sure	
    
  those	
     are	
     voices	
     whispering	
     just	
     beyond	
    
  comprehension.	
    No	
    one	
    else	
    hears	
    the	
    voices.	
    
  58	
    
  A	
    curious	
    rustling	
    comes	
    from	
    the	
    bushes	
    off	
    to	
    
  one	
    side.	
    
  59	
    
  The	
     party	
     discover	
     themselves	
     in	
     a	
     thick	
     grove	
    
  somehow	
    hidden	
    in	
    the	
    middle	
    of	
    town.	
    
  60	
    
  The	
    trees	
    on	
    this	
    side	
    of	
    town	
    all	
    appear	
    to	
    be	
    
  fruit-­‐bearing.	
    
  61	
    
  Numerous	
    wooden	
    and	
    stone	
    animal	
    dens	
    have	
    
  been	
    constructed	
    around	
    town.	
    
  62	
    
  A	
    majestic	
    centaur	
    stands	
    at	
    the	
    town’s	
    border,	
    
  watching	
    the	
    residents	
    with	
    blatant	
    curiosity.	
    
  63	
    
  A	
    dryad	
    slips	
    out	
    from	
    her	
    tree	
    trunk	
    and	
    dashes	
    
  off	
    into	
    the	
    deeper	
    woods.	
    
  64	
    
  The	
     town’s	
     leader	
     stalks	
     past,	
     wearing	
     a	
    
  headdress	
    formed	
    of	
    deer	
    antlers.	
    	
    
  65	
    
  Elven	
    
  children	
    
  wear	
    
  feathered	
    
  garments,	
    
  flapping	
    their	
    arms	
    and	
    making	
    bird	
    calls	
    as	
    they	
    
  play.	
    
  66	
    
  Flagons	
     of	
     fine	
     elven	
     wine	
     are	
     set	
     out	
     for	
    
  sampling	
    and	
    sale	
    at	
    this	
    open-­‐air	
    market.	
    
  67	
    
  Harvesters	
     haul	
     baskets	
     of	
     berries	
     into	
     town,	
    
  their	
    fingers	
    and	
    lips	
    stained	
    with	
    dark	
    juices.	
    
  68	
    
  Dozens	
    of	
    paper	
    lanterns	
    have	
    been	
    hung	
    up	
    in	
    
  the	
    trees.	
    
  69	
    
  A	
     spring	
     bubbles	
     up	
     on	
     the	
     outskirts	
     of	
     town,	
    
  providing	
    fresh	
    water	
    for	
    everyone.	
    
  70	
    
  Elves	
     are	
     clipping	
     away	
     at	
     the	
     thick,	
     thorny	
    
  bushes	
    growing	
    around	
    the	
    town.	
    
  71	
    
  A	
     terrible	
     stench	
     emanates	
     from	
     the	
     town	
    
  alchemist’s	
    shop.	
    
  72	
    
  A	
    priest	
    marks	
    a	
    newborn	
    elf	
    with	
    sap	
    from	
    the	
    
  town’s	
    holy	
    tree.	
    	
    
  73	
    
  Green	
     garlands	
     are	
     strung	
     up	
     between	
     all	
     the	
    
  town	
    buildings	
    and	
    walls.	
    
  74	
    
  Bright	
     crimson	
     ribbons	
     are	
     tied	
     around	
     every	
    
  tree	
    trunk	
    in	
    sight.	
    	
    
  75	
    
  A	
    human	
    stands	
    stripped	
    to	
    the	
    waist	
    and	
    locked	
    
  in	
    stocks	
    in	
    the	
    centre	
    of	
    town.	
    
  76	
    
  An	
     elf	
     walks	
     by	
     wearing	
     a	
     pair	
     of	
     wooden	
    
  shackles	
    around	
    her	
    slim	
    wrists.	
    
  77	
    
  Hundreds	
     of	
     birds	
     flock	
     overhead,	
     settling	
     into	
    
  the	
    branches	
    all	
    about.	
    
  78	
    
  An	
     enormous	
     harvest	
     moon	
     hangs	
     above	
     the	
    
  trees	
    like	
    a	
    god’s	
    golden	
    eye.	
    
  79	
    
  The	
     evening	
     starlight	
     is	
     unnaturally	
     dazzling,	
    
  bathing	
    the	
    town	
    in	
    a	
    white	
    glow.	
    
  80	
    
  The	
     air	
     is	
     abuzz	
     with	
     swarms	
     of	
     winged	
     insects	
    
  that	
    keep	
    flitting	
    about	
    the	
    party’s	
    heads.	
    
  81	
    
  A	
     pack	
     of	
     wild	
     cats	
     prowl	
     through	
     the	
     town,	
    
  though	
    nobody	
    appears	
    alarmed.	
    
  82	
    
  An	
    arrow	
    zips	
    past	
    a	
    PC’s	
    ear	
    and	
    embeds	
    itself	
    
  in	
    a	
    tree	
    trunk	
    just	
    a	
    few	
    paces	
    away.	
    
  83	
    
  A	
    group	
    of	
    elves	
    stand	
    in	
    a	
    sunny	
    clearing,	
    arms	
    
  raised	
    as	
    they	
    bask	
    in	
    the	
    warm	
    light.	
    
  84	
    
  Many	
    townsfolk	
    have	
    gathered	
    for	
    a	
    communal	
    
  meal	
    in	
    the	
    town	
    centre.	
    They	
    invite	
    the	
    PCs	
    to	
    
  join	
    the	
    feast.	
    
  85	
    
  The	
     sharp	
     scent	
     of	
     spiced	
     meat	
     being	
     roasted	
    
  teases	
    the	
    party’s	
    noses.	
    
  86	
    
  A	
    newly	
    betrothed	
    elven	
    couple	
    have	
    eyes	
    only	
    
  for	
    one	
    another	
    as	
    they	
    stroll	
    through	
    town.	
    
  87	
    
  Everyone	
     is	
     going	
     about	
     with	
     dozens	
     of	
    
  wildflowers	
    in	
    their	
    hair.	
    
  88	
    
  An	
    elf’s	
    vibrant	
    cape	
    is	
    made	
    up	
    of	
    hundreds	
    of	
    
  leaves	
    sewn	
    together.	
    
  89	
    
  Clad	
     in	
     silvery	
     armour,	
     an	
     elven	
     warrior	
     strides	
    
  around	
    town,	
    looking	
    troubled.	
    
  90	
    
  Elves	
    laugh	
    and	
    play	
    as	
    they	
    bathe	
    in	
    the	
    nearby	
    
  snow-­‐fed	
    lake.	
    
  91	
    
  A	
     lone	
     stone	
     cairn	
     has	
     been	
     constructed	
     just	
    
  outside	
    of	
    the	
    town.	
    
  92	
    
  All	
    the	
    building	
    roofs	
    look	
    to	
    be	
    covered	
    in	
    layers	
    
  of	
    mud	
    and	
    moss.	
    
  93	
    
  A	
     bucket	
     splashes	
     down	
     into	
     the	
     depths	
     of	
     the	
    
  town’s	
    main	
    well.	
    
  94	
    
  A	
     mirror-­‐calm	
     pond	
     sits	
     in	
     the	
     exact	
     middle	
     of	
    
  town,	
    with	
    homes	
    built	
    around	
    its	
    edge.	
    
  95	
    
  The	
    wood	
    used	
    to	
    build	
    these	
    houses	
    appears	
    to	
    
  still	
    be	
    growing.	
    
  96	
    
  The	
    streets	
    of	
    this	
    town	
    are	
    demarked	
    on	
    either	
    
  side	
    by	
    rows	
    of	
    colourful	
    wildflowers.	
    
  97	
    
  No	
     matter	
     where	
     the	
     party	
     goes,	
     countless	
    
  squirrels	
    follow,	
    chattering	
    incessantly.	
    	
    
  98	
    
  A	
     shop	
     window	
     is	
     crowded	
     with	
     intricate	
    
  woodcarvings.	
    
  99	
    
  Hooves	
     pound	
     in	
     the	
     distance,	
     as	
     if	
     something	
    
  has	
    caused	
    a	
    herd	
    of	
    deer	
    to	
    stampede.	
    
  100	
    
  The	
    inhuman	
    face	
    carved	
    into	
    this	
    massive	
    tree	
    
  animates	
    and	
    begins	
    talking	
    to	
    the	
    party.	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  
  4	
    
  E L V E N  T O W N :  B U S I N E S S E S  
  Use	
    this	
    table	
    to	
    provide	
    the	
    basic	
    details	
    of	
    businesses	
    the	
    PCs	
    
  come	
    across	
    as	
    they	
    explore	
    the	
    elven	
    forest	
    town.	
    Some	
    may	
    be	
    
  inappropriate	
    based	
    on	
    the	
    locale’s	
    set	
    up;	
    ignore	
    such	
    results	
    
  and	
    simply	
    re-­‐roll.	
    
  D%	
    
  	
    
  01-­‐02	
    
  Notched	
     (fletcher)	
     crafts	
     bows	
     and	
     arrows	
     that	
    
  are	
     remarkable	
     in	
     their	
     accuracy	
     no	
     matter	
     the	
    
  user’s	
    skill.	
    
  03-­‐04	
    
  Branch	
     Dancer	
     (treewalker)	
     takes	
     messages	
    
  between	
     various	
     hidden	
     elven	
     communities	
     by	
    
  travelling	
    across	
    the	
    forest	
    canopy.	
    
  05-­‐06	
    
  Hidden	
    Eyes	
    (scout)	
    monitors	
    the	
    woods	
    around	
    
  the	
    town,	
    alert	
    for	
    violent	
    beasts	
    and	
    unwanted	
    
  intruders.	
    	
    
  07-­‐08	
    
  Gavil’s	
    Tracking	
    (hunter)	
    has	
    the	
    keenest	
    ability	
    
  to	
     follow	
     any	
     path	
     through	
     the	
     forest,	
     even	
    
  through	
    the	
    thickest	
    underbrush.	
    
  09-­‐10	
    
  Blessed	
    Hides	
    (tanner)	
    ensures	
    the	
    souls	
    of	
    slain	
    
  animals	
    are	
    laid	
    to	
    rest	
    by	
    praying	
    over	
    each	
    hide	
    
  in	
    thanks	
    for	
    their	
    sacrifice.	
    
  11-­‐12	
    
  Claw	
     and	
     Fang	
     (druid)	
     maintains	
     communion	
    
  with	
     the	
     beasts	
     of	
     the	
     forest,	
     ensuring	
     their	
    
  health	
    and	
    mutual	
    protection.	
    
  13-­‐14	
    
  Misty	
    Ways	
    (oracle)	
    reads	
    omens	
    in	
    the	
    wooded	
    
  ways	
    to	
    provide	
    guidance	
    for	
    the	
    townsfolk.	
    
  15-­‐16	
    
  Windseer	
    (weather	
    witch)	
    is	
    run	
    by	
    an	
    ancient	
    elf	
    
  who	
    is	
    said	
    to	
    have	
    control	
    over	
    the	
    winds	
    and	
    
  clouds	
    themselves.	
    
  17-­‐18	
    
  Elphia’s	
     Husbandry	
     (insect	
     shepherd)	
     oversees	
    
  miniature	
     “flocks”	
     of	
     beetles	
     and	
     other	
     bugs,	
    
  milking	
    them	
    for	
    rare	
    alchemical	
    ingredients.	
    
  19-­‐20	
    
  Vine	
     Twinings	
     (gardener)	
     takes	
     great	
     delight	
     in	
    
  cultivating	
     the	
     wild	
     forest	
     growths	
     into	
     berries,	
    
  fruits	
    and	
    root-­‐based	
    delicacies.	
    
  21-­‐22	
    
  Nimble	
    Fingers	
    (crafting	
    guild)	
    fashions	
    much	
    of	
    
  the	
     artwork	
     displayed	
     around	
     town,	
     from	
     the	
    
  stone	
     sculptures	
     to	
     the	
     crystalline	
     wind	
     chimes	
    
  hanging	
    from	
    most	
    eaves.	
    
  23-­‐24	
    
  Shavings	
    &	
    Dust	
    (woodworker)	
    claims	
    they	
    don’t	
    
  let	
    a	
    single	
    part	
    of	
    a	
    tree	
    go	
    to	
    waste	
    when	
    using	
    
  it	
    for	
    furniture	
    or	
    home	
    construction.	
    
  25-­‐26	
    
  The	
     Perfect	
     Stitch	
     (tailor)	
     works	
     with	
     feathers	
    
  and	
    leaves	
    just	
    as	
    much	
    as	
    leather	
    and	
    cloth	
    to	
    
  make	
    local	
    fashions.	
    
  27-­‐28	
    
  Gilded	
     Canvas	
     (painter)	
     specializes	
     in	
     water-­‐
  based	
    paints	
    that	
    can	
    be	
    washed	
    away	
    without	
    
  damaging	
    the	
    surface	
    they’re	
    applied	
    to.	
    
  29-­‐30	
    
  Wirrin’s	
     Tonics	
     (alchemist)	
     is	
     run	
     by	
     a	
     youthful	
    
  elf	
     whose	
     potions	
     have	
     been	
     deemed	
     by	
     most	
    
  townsfolk	
    as	
    “dangerously	
    experimental.”	
    
  31-­‐32	
    
  The	
    Loomstress	
    (weaver)	
    has	
    somehow	
    tamed	
    a	
    
  host	
    of	
    spiders	
    to	
    assist	
    her	
    in	
    weaving	
    the	
    most	
    
  delicate	
    tapestries	
    of	
    pure	
    silk.	
    	
    
  33-­‐34	
    
  Root	
    Tender	
    (arborist)	
    has	
    teamed	
    up	
    with	
    local	
    
  dryads	
    to	
    protect	
    the	
    forest	
    from	
    aggressive	
    rot	
    
  and	
    decay.	
    
  35-­‐36	
    
  Clippings	
    (herbalist)	
    frequently	
    sends	
    forays	
    into	
    
  the	
    forest	
    to	
    seek	
    out	
    rare	
    herbs	
    of	
    all	
    sorts.	
    
  37-­‐38	
    
  Spark’s	
     (sorcerer)	
     is	
     run	
     by	
     a	
     wizened	
     elf	
     who	
    
  takes	
    unseemly	
    delight	
    in	
    conjuring	
    faelights	
    and	
    
  dazzling	
    illusions.	
    
  39-­‐40	
    
  Malia’s	
     Nestings	
     (midwife)	
     is	
     rarely	
     called	
     on,	
    
  due	
    to	
    the	
    sporadic	
    nature	
    of	
    elven	
    births—but	
    
  when	
    needed,	
    she’s	
    invaluable.	
    
  41-­‐42	
    
  Felure’s	
    Fixings	
    (mender)	
    keeps	
    the	
    town’s	
    tools,	
    
  armour	
     and	
     buildings	
     functional	
     for	
     decades	
    
  longer	
    than	
    normal.	
    
  43-­‐44	
    
  The	
     Archives	
     (historian)	
     keeps	
     detailed	
     records	
    
  of	
     all	
     townsfolk,	
     community	
     commerce	
     and	
    
  animal	
    migration	
    patterns.	
    
  45-­‐46	
    
  The	
     Envoy	
     (priest)	
     teaches	
     the	
     forest	
     itself	
     is	
     a	
    
  manifestation	
    of	
    the	
    nature	
    goddess’s	
    divinity.	
    	
    
  47-­‐48	
    
  Guard	
     Your	
     Heart	
     (armoury)	
     makes	
     the	
     finest,	
    
  most	
    supple	
    chainmail	
    armour	
    in	
    town.	
    
  49-­‐50	
    
  Sturdy	
     Shelters	
     (tentmaker)	
     crafts	
     hide	
     shelters	
    
  for	
     scouts,	
     foragers	
     and	
     hunters	
     to	
     use	
     during	
    
  trips	
    outside	
    of	
    town.	
    
  51-­‐52	
    
  Laid	
    Lines	
    (mason)	
    employs	
    hand-­‐worked	
    stones	
    
  instead	
    of	
    bricks	
    to	
    build	
    sturdier	
    homes	
    around	
    
  town.	
    
  53-­‐54	
    
  Fine	
    Goods	
    (merchant)	
    is	
    a	
    caravan	
    that	
    travels	
    
  between	
     elven	
     communities,	
     bringing	
     fresh	
    
  resources	
    and	
    deliveries	
    along.	
    
  55-­‐56	
    
  Shallop’s	
     Cutlets	
     (butcher)	
     turns	
     any	
     animals	
    
  brought	
    in	
    by	
    the	
    town	
    hunters	
    into	
    tender	
    slices	
    
  of	
    well-­‐seasoned	
    meat.	
    
  57-­‐58	
    
  Musings	
    (songwriter)	
    is	
    the	
    effort	
    of	
    a	
    young	
    elf	
    
  who	
     is	
     generally	
     considered	
     a	
     wastrel	
     by	
     most	
    
  others	
    in	
    town.	
    
  59-­‐60	
    
  Leaves	
     in	
     Wind	
     (dancer)	
     is	
     a	
     troupe	
     of	
     elven	
    
  women	
    who	
    keep	
    their	
    people’s	
    history	
    alive	
    in	
    
  the	
    form	
    of	
    interpretive	
    dance.	
    
  61-­‐62	
    
  Trinket	
     Trader	
     (relic	
     hunter)	
     is	
     a	
     dwarven	
    
  operation	
     that	
     scours	
     the	
     forest	
     for	
     supposedly	
    
  hidden	
    treasures.	
    	
    
  63-­‐64	
    
  No	
    Collars	
    (beast	
    tamer)	
    “recruits”	
    forest	
    animal	
    
  to	
     act	
     as	
     beasts	
     of	
     burden	
     for	
     townsfolk,	
    
  ensuring	
     the	
     animals	
     are	
     well-­‐cared	
     for	
     the	
    
  whole	
    time.	
    
  65-­‐66	
    
  Soft	
    Edges	
    (fine	
    weapons)	
    crafts	
    blades	
    so	
    sharp	
    
  they	
    can	
    cut	
    through	
    a	
    whole	
    tree	
    trunk	
    and	
    still	
    
  leave	
    the	
    tree	
    standing.	
    	
    
  67-­‐68	
    
  Supple	
     Links	
     (smith)	
     provides	
     most	
     of	
     the	
    
  metalwork	
     around	
     town,	
     working	
     alongside	
     the	
    
  armourer	
    and	
    weapons	
    crafter.	
    	
    
  69-­‐70	
    
  Cladded	
     Glade	
     (fine	
     clothes)	
     sells	
     luxurious	
    
  dresses	
    and	
    gaudy	
    raiments	
    to	
    the	
    few	
    wealthy	
    
  residents	
    in	
    the	
    area.	
    	
    
  
  5	
    
  71-­‐72	
    
  Embellishments	
    
  (scribe)	
    
  prepares	
    
  letters,	
    
  contracts	
     and	
     other	
     official	
     documents	
     as	
     the	
    
  townsfolk	
    require.	
    
  73-­‐74	
    
  Frozen	
     Droplets	
     (jeweller)	
     crafts	
     enchanting	
    
  jewellery	
     out	
     of	
     seemingly	
     ordinary	
     materials	
    
  scrounged	
    up	
    from	
    the	
    forest	
    floor.	
    
  75-­‐76	
    
  The	
    Thornbriars	
    (smugglers)	
    brings	
    in	
    contraband	
    
  such	
     as	
     drugs	
     or	
     illicit	
     magics	
     for	
     townsfolk	
    
  willing	
    to	
    pay	
    their	
    high	
    prices.	
    Has	
    a	
    network	
    	
    of	
    
  informants	
    throughout	
    town.	
    
  77-­‐78	
    
  Sentinels	
     (guards)	
     trains	
     young	
     elves	
     to	
     defend	
    
  the	
     town	
     with	
     a	
     wide	
     variety	
     of	
     weapons	
     and	
    
  ancient	
     techniques.	
     The	
     clatter	
     of	
     weapons	
    
  practise	
    often	
    rises	
    over	
    this	
    location.	
    
  79-­‐80	
    
  Smile	
    and	
    Shake	
    (external	
    relations)	
    is	
    run	
    by	
    a	
    
  half-­‐elf	
    
  who	
    
  often	
    
  acts	
    
  as	
    
  the	
    
  town	
    
  representative	
     and	
     guide	
     to	
     dwarves,	
     humans	
    
  and	
    other	
    non-­‐elf	
    visitors.	
    
  81-­‐82	
    
  Sipsup	
     (communal	
     dining)	
     is	
     an	
     open-­‐air	
     dining	
    
  hall	
    
  where	
    
  townsfolk	
    
  often	
    
  gather	
    
  for	
    
  celebratory	
    or	
    ceremonial	
    meals.	
    
  83-­‐84	
    
  Stone	
     Upon	
     Stone	
     (archaeologist)	
     is	
     a	
     group	
     of	
    
  historians	
     and	
     sage	
     committed	
     to	
     studying	
    
  recently	
    uncovered	
    elven	
    ruins	
    in	
    the	
    vicinity.	
    
  85-­‐86	
    
  Salma’s	
    House	
    (healer)	
    is	
    where	
    townsfolk	
    go	
    to	
    
  have	
     everything	
     from	
     slight	
     scrapes	
     to	
     mortal	
    
  wounds	
    mended	
    by	
    magic	
    or	
    medicine.	
    
  87-­‐88	
    
  The	
     Pitcher	
     (winery)	
     harvests	
     wild	
     grape	
     and	
    
  turns	
    them	
    into	
    fresh-­‐pressed	
    vintages	
    that	
    can	
    
  turn	
     even	
     the	
     stoutest	
     dwarf	
     tipsy.	
     Their	
    
  products	
    are	
    in	
    great	
    demand.	
    
  89-­‐90	
    
  Hooded	
     Council	
     (court)	
     is	
     where	
     any	
     ill-­‐doer	
     in	
    
  town	
     winds	
     up	
     having	
     their	
     fates	
     decided	
     by	
     a	
    
  group	
    of	
    elven	
    elders.	
    Crimes	
    are	
    punishment	
    by	
    
  community-­‐based	
    service,	
    or	
    exiles	
    for	
    strangers	
    
  and	
    visitors.	
    Death	
    is	
    reserve	
    for	
    only	
    the	
    most	
    
  extreme	
    crimes.	
    
  91-­‐92	
    
  In	
     Your	
     Stead	
     (duellist)	
     is	
     the	
     operation	
     of	
     an	
    
  elven	
     warrior	
     who	
     hires	
     out	
     her	
     fighting	
    
  expertise	
     to	
     anyone	
     who	
     wishes	
     to	
     have	
     their	
    
  honour	
    defended.	
    
  93-­‐94	
    
  Lyria’s	
     (musical	
     instruments)	
     uses	
     living	
     wood	
    
  and	
     plant	
     parts	
     to	
     craft	
     lyres,	
     harps	
     and	
     other	
    
  instruments	
    beloved	
    by	
    elven	
    bards.	
    Many	
    	
    bards	
    
  gather	
    here	
    to	
    swap	
    stories	
    and	
    songs.	
    
  95-­‐96	
    
  Wheeled	
    Palms	
    (pottery)	
    is	
    the	
    workshop	
    of	
    an	
    
  elven	
     woman	
     who	
     transforms	
     simple	
     clay	
     into	
    
  elaborate	
    pots	
    and	
    vases.	
    
  97-­‐98	
    
  Sprydart	
     (news)	
     relays	
     current	
     events	
     from	
    
  nearby	
     major	
     cities,	
     relying	
     on	
     a	
     network	
     of	
    
  forest	
     fey	
     who	
     work	
     in	
     exchange	
     for	
     bowls	
     of	
    
  sugar	
    water.	
    Visitors	
    tarrying	
    overlong	
    here	
    run	
    
  the	
     risk	
     of	
     suffering	
     numerous	
     pranks	
     at	
     the	
    
  hands	
    of	
    mischievous	
    fey.	
    
  99-­‐100	
    
  Home	
    to	
    All	
    (menagerie)	
    cares	
    for	
    animals	
    found	
    
  near	
    death,	
    nursing	
    them	
    back	
    to	
    health.	
    Many	
    
  of	
    these	
    creatures	
    tend	
    to	
    linger	
    around	
    the	
    area	
    
  after	
    being	
    released.	
    
  	
    
  	
    
  	
    
   
  
  6	
    
  E L V E N  T O W N :  F O L K  O F  I N T E R E S T  
  Use	
     this	
     table	
     to	
     generate	
     the	
     basic	
     details	
     of	
     folk	
     the	
     PCs	
    
  encounter	
    as	
    they	
    explore	
    the	
    elven	
    town.	
    Use	
    these	
    details	
    as	
    a	
    
  base	
    from	
    which	
    to	
    portray	
    the	
    NPC.	
    
  D%	
    
  	
    
  01-­‐02	
    
  Rilsha	
     Liagnor	
     (CE	
     female	
     elf	
     adept	
     1)	
     is	
    
  rumoured	
     to	
     be	
     the	
     source	
     of	
     a	
     virulent	
     rot	
    
  infecting	
    the	
    forest,	
    but	
    no	
    one’s	
    proven	
    this	
    yet.	
    
  03-­‐04	
    
  Jafela	
    Tathel	
    (NG	
    female	
    elf	
    warrior	
    2)	
    is	
    an	
    elven	
    
  youth	
    who	
    seeks	
    her	
    first	
    big	
    victory	
    in	
    battle	
    to	
    
  prove	
    her	
    prowess.	
    
  05-­‐06	
    
  Sotia	
    Inthurin	
    (NE	
    male	
    elf	
    commoner	
    1)	
    is	
    often	
    
  found	
     in	
     possession	
     of	
     other	
     people’s	
     valuable	
    
  possessions.	
    	
    
  07-­‐08	
    
  Nortorran	
    Rohirven	
    (CN	
    male	
    elf	
    aristocrat	
    3)	
    is	
    
  constantly	
    pushing	
    for	
    town	
    expansion	
    efforts	
    to	
    
  avoid	
    population	
    stagnation.	
    
  09-­‐10	
    
  Mieldras	
    Varian	
    (LG	
    male	
    half-­‐elf	
    warrior	
    2)	
    holds	
    
  a	
     position	
     as	
     town	
     constable	
     and	
     devotes	
     her	
    
  time	
    to	
    peacekeeping	
    efforts.	
    
  11-­‐12	
    
  Lachsmi	
     Hornult	
     (N	
     female	
     dwarf	
     commoner	
     2)	
    
  works	
     at	
     the	
     town	
     winery,	
     particularly	
     enjoying	
    
  tromping	
    grapes	
    into	
    mush	
    in	
    the	
    juice	
    barrels.	
    
  13-­‐14	
    
  Baldel	
    Findleson	
    (LG	
    male	
    human	
    warrior	
    1)	
    is	
    in	
    
  town	
    
  to	
    
  purchase	
    
  a	
    
  sword	
    
  of	
    
  elven	
    
  craftsmanship,	
    but	
    no	
    one	
    will	
    sell	
    to	
    him.	
    
  15-­‐16	
    
  Branna	
    Diosk	
    (NG	
    female	
    human	
    commoner	
    2)	
    is	
    
  a	
    frail	
    old	
    woman	
    living	
    out	
    her	
    final	
    years	
    in	
    the	
    
  relative	
    quiet	
    of	
    the	
    forest	
    town.	
    
  17-­‐18	
    
  Penra	
    Wenanor	
    (LE	
    female	
    elf	
    commoner	
    1)	
    has	
    
  been	
    trying	
    to	
    join	
    the	
    elder	
    council	
    for	
    decades,	
    
  but	
     has	
     always	
     been	
     refused	
     as	
     being	
     too	
    
  immature.	
    
  19-­‐20	
    
  Nasli	
     Tyth	
     (CG	
     female	
     elf	
     adept	
     1)	
     has	
     made	
     a	
    
  habit	
     of	
     building	
     lovely	
     rock	
     gardens—but	
     in	
    
  rather	
     inconvenient	
     places	
     like	
     the	
     middle	
     of	
     a	
    
  street	
    or	
    someone’s	
    garden.	
    
  21-­‐22	
    
  Gasha	
    Antgol	
    (CN	
    female	
    human	
    commoner	
    1)	
    is	
    
  a	
     fair-­‐haired	
     lady	
     married	
     to	
     one	
     of	
     the	
     town’s	
    
  respectable	
    elders.	
    
  23-­‐24	
    
  Ethten	
    Orcir	
    (LN	
    male	
    elf	
    warrior	
    3)	
    is	
    a	
    willowy	
    
  sword-­‐for-­‐hire	
     who	
     abides	
     by	
     any	
     contract	
     he	
    
  signs—even	
    to	
    the	
    death.	
    
  25-­‐26	
    
  Ibber	
     Olover	
     (LG	
     male	
     halfling	
     commoner	
     1)	
    
  works	
    for	
    the	
    local	
    fletcher,	
    carrying	
    supplies	
    and	
    
  making	
    deliveries	
    while	
    being	
    exceedingly	
    polite.	
    
  27-­‐28	
    
  Odolen	
     Thirmith	
     (LG	
     male	
     elf	
     warrior	
     3)	
     has	
    
  never	
    
  killed	
    
  an	
    
  opponent,	
    
  but	
    
  instead	
    
  incapacitates	
    them	
    and	
    drags	
    them	
    to	
    jail.	
    
  29-­‐30	
    
  Nadorn	
    Dransieve	
    (CG	
    female	
    elf	
    warrior	
    2)	
    has	
    a	
    
  rare,	
    ferocious	
    temper	
    for	
    an	
    elf	
    that	
    especially	
    
  flares	
    when	
    she	
    sees	
    animals	
    being	
    abused.	
    
  31-­‐32	
    
  Cilembia	
     Raenist	
     (LG	
     male	
     half-­‐elf	
     adept	
     2)	
    
  settled	
     in	
     town	
     to	
     soak	
     in	
     the	
     vast	
     lore	
     of	
     his	
    
  elven	
    heritage.	
    	
    
  33-­‐34	
    
  Lagda	
    Borken	
    (NE	
    female	
    half-­‐orc	
    expert	
    2)	
    is	
    the	
    
  bodyguard	
    of	
    a	
    local	
    merchant—the	
    only	
    reason	
    
  she	
    hasn’t	
    been	
    driven	
    from	
    town.	
    
  35-­‐36	
    
  Levyn	
     Enmethiel	
     (LN	
     male	
     elf	
     adept	
     3)	
     is	
     the	
    
  town	
     banker	
     and	
     has	
     underground	
     vaults	
     that	
    
  secure	
    a	
    collection	
    of	
    priceless	
    elven	
    heirlooms.	
    
  37-­‐38	
    
  Kraeser	
     Losofen	
     (NG	
     male	
     halfling	
     warrior	
     2)	
    
  came	
    to	
    town	
    to	
    hone	
    his	
    fighting	
    skills	
    against	
    
  opponents	
    with	
    far	
    longer	
    reaches.	
    
  39-­‐40	
    
  Plince	
    Yelen	
    (CE	
    male	
    halfling	
    commoner	
    1)	
    is	
    a	
    
  black-­‐eyed	
     vandal	
     who	
     hasn’t	
     been	
     thrown	
     in	
    
  prison	
     or	
     kicked	
     out	
     of	
     town	
     only	
     because	
     he’s	
    
  proven	
    too	
    quick	
    to	
    be	
    caught.	
    
  41-­‐42	
    
  Dalana	
     Kurli	
     (LG	
     female	
     elf	
     adept	
     1)	
     is	
     an	
    
  architect	
     who	
     specializes	
     in	
     treehouses	
     and	
    
  forming	
    pathways	
    out	
    of	
    branches.	
    
  43-­‐44	
    
  Taeuil	
    Edelon	
    (LE	
    female	
    elf	
    aristocrat	
    1)	
    claims	
    
  to	
    be	
    an	
    elven	
    princess	
    whose	
    family	
    ruled	
    this	
    
  forest	
     centuries	
     ago,	
     but	
     has	
     been	
     unable	
     to	
    
  produce	
    any	
    documents	
    proving	
    her	
    assertion.	
    
  45-­‐46	
    
  Reeth	
     Vannye	
     (CN	
     male	
     half-­‐elf	
     warrior	
     1)	
     is	
    
  relatively	
    harmless,	
    picking	
    fights	
    with	
    locals,	
    but	
    
  only	
     doing	
     so	
     when	
     he’s	
     too	
     drunk	
     to	
     be	
     a	
    
  danger	
    to	
    anyone	
    but	
    himself.	
    
  47-­‐48	
    
  Dathbo	
     Mithren	
     (LG	
     male	
     elf	
     expert	
     1)	
     can	
    
  identify	
    any	
    tree’s	
    species	
    simply	
    by	
    the	
    sound	
    of	
    
  its	
    leaves	
    rustling	
    in	
    the	
    wind.	
    	
    
  49-­‐50	
    
  Arten	
     Pullock	
     (CN	
     male	
     human	
     expert	
     2)	
     is	
     a	
    
  clothes	
     merchant	
     fascinated	
     with	
     elven	
     fashion	
    
  and	
    studies	
    their	
    weaving	
    techniques	
    and	
    looms.	
    	
    
  51-­‐52	
    
  Lonker	
     Pugs	
     (NE	
     male	
     dwarf	
     expert	
     2)	
     believes	
    
  the	
     elves	
     are	
     hiding	
     an	
     ancient	
     treasure	
    
  somewhere	
    in	
    town	
    and	
    will	
    do	
    anything	
    to	
    get	
    
  his	
    hands	
    on	
    it.	
    
  53-­‐54	
    
  Ieldel	
     Ven	
     (LN	
     male	
     elf	
     commoner	
     2)	
     is	
     friends	
    
  with	
     several	
     dryads	
     who	
     live	
     in	
     the	
     forest	
     and	
    
  keeps	
     a	
     close	
     eye	
     on	
     their	
     trees	
     and	
     their	
    
  wellbeing.	
    
  55-­‐56	
    
  Romae	
    Hegwil	
    (LG	
    male	
    elf	
    adept	
    1)	
    is	
    often	
    seen	
    
  strolling	
    through	
    the	
    trees,	
    whistling	
    to	
    the	
    birds	
    
  as	
    if	
    in	
    conversation.	
    
  57-­‐58	
    
  Enshin	
     Marrian	
     (N	
     male	
     elf	
     commoner	
     1)	
     is	
    
  known	
    for	
    having	
    one	
    bright	
    green	
    eye	
    and	
    one	
    
  bright	
    golden	
    eye.	
    He	
    has	
    few	
    morals,	
    and	
    often	
    
  preys	
    on	
    non-­‐elven	
    women	
    visiting	
    the	
    town.	
    
  59-­‐60	
    
  Renfa	
    Nelor	
    (NG	
    female	
    half-­‐elf	
    warrior	
    2)	
    is	
    one	
    
  of	
    the	
    few	
    outsiders	
    permitted	
    to	
    train	
    and	
    serve	
    
  with	
    the	
    local	
    guards.	
    She	
    is	
    fiercely	
    loyal	
    to	
    her	
    
  comrades.	
    
  61-­‐62	
    
  Weza	
    Wingbolt	
    (NG	
    female	
    dwarf	
    aristocrat	
    2)	
    is	
    
  constantly	
    attempting	
    to	
    purchase	
    elven	
    homes,	
    
  but	
    so	
    far	
    has	
    had	
    all	
    offers	
    rebuffed.	
    
  63-­‐64	
    
  Thanlea	
    Raiforst	
    (NE	
    female	
    elf	
    adept	
    1)	
    is	
    barely	
    
  a	
     decade	
     old	
     (practically	
     a	
     newborn)	
     and	
     loves	
    
  playing	
    dangerous	
    pranks	
    on	
    her	
    elders.	
    
  
  7	
    
  65-­‐66	
    
  Finnel	
     Arrouren	
     (NG	
     male	
     elf	
     adept	
     2)	
     has	
     a	
    
  knack	
    for	
    sensing	
    animals	
    nearby,	
    even	
    if	
    they’re	
    
  completely	
    camouflaged.	
    	
    
  67-­‐68	
    
  Samar	
     Torler	
     (LE	
     male	
     human	
     warrior	
     2)	
     is	
     a	
    
  scarred	
     mercenary	
     who	
     stuck	
     around	
     after	
     the	
    
  rest	
    of	
    his	
    old	
    band	
    vanished	
    into	
    the	
    forest.	
    
  69-­‐70	
    
  Opala	
     Rensien	
     (CN	
     female	
     elf	
     expert	
     3)	
     is	
     a	
    
  bright-­‐eyed	
    elven	
    youth	
    who	
    knows	
    the	
    hidden	
    
  paths	
    through	
    the	
    forest	
    better	
    than	
    most.	
    
  71-­‐72	
    
  Lanev	
     Wedhel	
     (CE	
     male	
     elf	
     expert	
     3)	
     has	
     been	
    
  seen	
     slipping	
     out	
     of	
     town	
     at	
     night,	
     especially	
    
  when	
     strange	
     lights	
     are	
     flickering	
     amidst	
     the	
    
  trees.	
     He	
     is	
     suspected	
     of	
     various	
     unsavoury	
    
  crimes,	
     but	
     no	
     evidence	
     has	
     thus	
     far	
     come	
     to	
    
  light.	
    
  73-­‐74	
    
  Kilth	
    Monin	
    (CG	
    male	
    half-­‐elf	
    warrior	
    1)	
    has	
    one	
    
  pointed	
    and	
    one	
    stunted	
    ear,	
    which	
    makes	
    him	
    
  the	
    brunt	
    of	
    gentle	
    joking	
    by	
    residents.	
    
  75-­‐76	
    
  Argwin	
     Wayan	
     (LG	
     female	
     human	
     expert	
     1)	
    
  arrived	
    in	
    town	
    to	
    immerse	
    herself	
    in	
    the	
    study	
    
  of	
     elvish	
     culture.	
     She	
     loves	
     it	
     here	
     and	
     might	
    
  never	
    leave.	
    
  77-­‐78	
    
  Galad	
     Rionmir	
     (LG	
     male	
     elf	
     aristocrat	
     1)	
     is	
    
  ancient-­‐looking,	
     even	
     for	
     an	
     elf,	
     and	
     stands	
     as	
    
  one	
    of	
    the	
    town’s	
    council	
    elders.	
    
  79-­‐80	
    
  Zenna	
    Legad	
    (LE	
    female	
    human	
    warrior	
    1)	
    prowls	
    
  the	
     town,	
     believing	
     a	
     half-­‐elf	
     with	
     a	
     bounty	
     on	
    
  his	
    head	
    is	
    hiding	
    out	
    there.	
    
  81-­‐82	
    
  Celi	
     Adana	
     (NE	
     female	
     halfling	
     expert	
     2)	
     is	
    
  missing	
    two	
    fingers	
    on	
    her	
    right	
    hand	
    from	
    her	
    
  time	
    in	
    a	
    nearby	
    city’s	
    thieves’	
    guild.	
    
  83-­‐84	
    
  Baryn	
    Dantane	
    (NG	
     male	
    elf	
    expert	
    2)	
    is	
    a	
    city-­‐
  born	
    elf	
    who	
    retreated	
    to	
    the	
    forest	
    community	
    
  in	
    search	
    of	
    inner	
    peace.	
    	
    
  85-­‐86	
    
  Rondle	
    Alladir	
    (CN	
    male	
    elf	
    adept	
    1)	
    fills	
    the	
    town	
    
  with	
     his	
     musical	
     singing,	
     which	
     always	
     lifts	
     the	
    
  spirits	
    of	
    those	
    who	
    hear	
    it.	
    
  87-­‐88	
    
  Osirra	
    Roddil	
    (CE	
    female	
    elf	
    warrior	
    3)	
    returned	
    
  from	
    war	
    with	
    ragged	
    scars	
    across	
    her	
    face...and	
    
  even	
    worse	
    ones	
    across	
    her	
    soul.	
    
  89-­‐90	
    
  Nala	
    Kloth	
    (LG	
    female	
    halfling	
    commoner	
    2)	
    is	
    a	
    
  blonde-­‐haired	
    darling	
    who’s	
    been	
    adopted	
    by	
    an	
    
  elven	
    couple	
    who	
    are	
    without	
    children.	
    	
    
  91-­‐92	
    
  Finneral	
    Saelost	
    (CE	
    male	
    half-­‐elf	
    warrior	
    1)	
    is	
    an	
    
  aging	
    fighter	
    determined	
    to	
    find	
    and	
    kill	
    his	
    elven	
    
  parent.	
    He	
    might	
    assault	
    an	
    elf	
    while	
    the	
    PCs	
    are	
    
  present	
     or	
     even	
     mistake	
     an	
     elven	
     PC	
     for	
     his	
    
  parent.	
    
  93-­‐94	
    
  Ornall	
    Lultim	
    (LG	
    male	
    elf	
    commoner	
    2)	
    handles	
    
  much	
     of	
     the	
     town’s	
     legal	
     matters	
     that	
     don’t	
    
  require	
    elder	
    oversight.	
    
  95-­‐96	
    
  Ronkle	
     Tradisk	
     (CN	
     male	
     half-­‐orc	
     commoner	
     2)	
    
  mostly	
    keeps	
    to	
    himself,	
    and	
    few	
    know	
    why	
    this	
    
  low-­‐browed	
    orc	
    kin	
    ended	
    up	
    in	
    an	
    elven	
    town	
    in	
    
  the	
    first	
    place.	
    
  97-­‐98	
    
  Dirya	
     Sarulis	
     (NG	
     female	
     elf	
     adept	
     3)	
     works	
    
  subtle	
     magics	
     to	
     keep	
     harsh	
     weather	
     from	
    
  pummelling	
    the	
    town.	
    	
    
  99-­‐100	
    
  Galta	
    Losorious	
    (LE	
    female	
    vampire	
    elf	
    aristocrat	
    
  3)	
    goes	
    to	
    great	
    lengths	
    to	
    hide	
    her	
    true	
    identity	
    
  as	
    an	
    vampire;	
    she	
    is	
    over	
    a	
    half-­‐millennia	
    old.	
    
  	
    
  	
    
  
  8	
    
  E L V E N  T O W N :  H O O K S ,  C O M P L I C A T I O N S  &  O P P O R T U N I T I E S  
  Although	
     the	
     PCs	
     may	
     simply	
     want	
     to	
     visit	
     the	
     elven	
     town,	
    
  sometimes	
     fate	
     intervenes.	
     Use	
     this	
     table	
     to	
     determine	
     what	
    
  opportunities	
    or	
    complications	
    they	
    encounter.	
    
  D12	
    
  	
    
  1	
    
  Before	
     the	
     PCs	
     realize	
     what’s	
     happening,	
     they’re	
    
  handed	
    torches	
    and	
    swept	
    up	
    in	
    an	
    elven	
    funeral.	
    
  2	
    
  An	
    elf	
    staggers	
    up	
    to	
    the	
    party	
    and	
    blurts	
    out,	
    “I’ve	
    
  been	
    poisoned!”	
    before	
    dropping	
    to	
    his	
    knees	
    and	
    
  vomiting	
    all	
    over	
    a	
    PC’s	
    boots.	
    
  3	
    
  A	
    half-­‐elf	
    is	
    being	
    shunned	
    by	
    the	
    full-­‐blooded	
    elves	
    
  in	
    town	
    and	
    so	
    comes	
    to	
    the	
    party	
    for	
    aid	
    in	
    seeking	
    
  his	
    long-­‐lost	
    parent.	
    	
    
  4	
    
  The	
     smell	
     of	
     smoke	
     fills	
     the	
     air	
     moments	
     before	
    
  someone	
    screams	
    “Fire!”	
    and	
    flames	
    begin	
    leaping	
    
  across	
    the	
    treetops.	
    
  5	
    
  A	
    strange	
    mist	
    settles	
    over	
    the	
    town,	
    muffling	
    most	
    
  noises	
     and	
     making	
     it	
     difficult	
     to	
     see	
     more	
     than	
     a	
    
  few	
    feet	
    in	
    any	
    direction.	
    
  6	
    
  Every	
    animal	
    encountered	
    both	
    outside	
    and	
    inside	
    
  the	
    town	
    appears	
    sickly,	
    and	
    the	
    elves	
    do	
    not	
    know	
    
  what	
    is	
    causing	
    the	
    illness.	
    
  7	
    
  The	
     townsfolk	
     keep	
     to	
     their	
     homes	
     in	
     terror	
     of	
     a	
    
  hideous	
    beast	
    stalking	
    the	
    nearby	
    woods	
    which	
    has	
    
  already	
    claimed	
    a	
    dozen	
    lives.	
    
  8	
    
  Elven	
     warriors	
     have	
     captured	
     several	
     human	
    
  lumberjacks	
    and	
    are	
    about	
    to	
    hang	
    them,	
    blaming	
    
  them	
    for	
    the	
    death	
    of	
    an	
    ancient	
    dryad.	
    
  9	
    
  Strange	
    lights	
    flicker	
    in	
    the	
    deeper	
    woods	
    beyond	
    
  the	
    town.	
    A	
    few	
    children	
    have	
    gone	
    missing	
    and	
    are	
    
  believed	
    to	
    have	
    been	
    lured	
    off	
    by	
    wicked	
    spirits.	
    
  10	
    
  An	
    elven	
    winemaker	
    offers	
    to	
    pay	
    the	
    party	
    well	
    if	
    
  they’ll	
     track	
     down	
     the	
     thief	
     who	
     stole	
     his	
     most	
    
  valuable	
     flagon	
     of	
     wine—which	
     he	
     believes	
     to	
     be	
    
  well	
    over	
    a	
    thousand	
    years	
    old.	
    
  11	
    
  The	
     town’s	
     sombre	
     mood	
     mystifies	
     the	
     PCs	
     until	
    
  one	
    of	
    the	
    elders	
    confides	
    that	
    not	
    a	
    single	
    elven	
    
  child	
    has	
    been	
    born	
    there	
    in	
    over	
    a	
    century.	
    	
    
  12	
    
  As	
    they	
    wander	
    through	
    the	
    town,	
    an	
    elven	
    warrior	
    
  blocks	
    the	
    party’s	
    path	
    and	
    defies	
    them	
    to	
    take	
    a	
    
  step	
    further	
    without	
    being	
    cut	
    down	
    by	
    his	
    blade.	
    
  	
    
  	
    
   
  
  9	
    
  D I D  Y O U  K N O W ?
  	
    
  If	
    you	
    enjoyed	
    this	
    product,	
    please	
    consider	
    leaving	
    a	
    review.	
    
  	
    
  If	
    you	
    didn’t	
    enjoy	
    this	
    product,	
    did	
    you	
    know	
    Raging	
    Swan	
    Press	
    offers	
    a	
    money	
    back	
    guarantee?	
    
  License	
    to	
    include	
    the	
    exact	
    text	
    of	
    the	
    COPYRIGHT	
    NOTICE	
    of	
    any	
    Open	
    Game	
    Content	
    You	
    are	
    
  copying,	
     modifying	
     or	
     distributing,	
     and	
     You	
     must	
     add	
     the	
     title,	
     the	
     copyright	
     date,	
     and	
     the	
    
  copyright	
     holder's	
     name	
     to	
    the	
     COPYRIGHT	
     NOTICE	
    of	
     any	
     original	
    Open	
    Game	
     Content	
     you	
    
  Distribute.	
    
  	
    
  7.	
     Use	
    of	
     Product	
     Identity:	
    You	
    agree	
     not	
     to	
    Use	
    any	
    Product	
    Identity,	
     including	
     as	
     an	
    
  indication	
    as	
    to	
    compatibility,	
    except	
    as	
    expressly	
    licensed	
    in	
    another,	
    independent	
    Agreement	
    
  with	
    the	
    owner	
    of	
    each	
    element	
    of	
    that	
    Product	
    Identity.	
    You	
    agree	
    not	
    to	
    indicate	
    compatibility	
    
  or	
     co-­‐adaptability	
     with	
     any	
     Trademark	
     or	
     Registered	
     Trademark	
     in	
     conjunction	
     with	
     a	
     work	
    
  containing	
     Open	
     Game	
     Content	
     except	
     as	
     expressly	
     licensed	
     in	
     another,	
     independent	
    
  Agreement	
    with	
    the	
    owner	
    of	
    such	
    Trademark	
    or	
    Registered	
    Trademark.	
    The	
    use	
    of	
    any	
    Product	
    
  Identity	
     in	
     Open	
     Game	
     Content	
     does	
     not	
     constitute	
     a	
     challenge	
     to	
     the	
     ownership	
     of	
     that	
    
  Product	
    Identity.	
    The	
    owner	
    of	
    any	
    Product	
    Identity	
    used	
    in	
    Open	
    Game	
    Content	
    shall	
    retain	
    all	
    
  rights,	
    title	
    and	
    interest	
    in	
    and	
    to	
    that	
    Product	
    Identity.	
    
  	
    
  8.	
    Identification:	
    If	
    you	
    distribute	
    Open	
    Game	
    Content	
    You	
    must	
    clearly	
    indicate	
    which	
    
  portions	
    of	
    the	
    work	
    that	
    you	
    are	
    distributing	
    are	
    Open	
    Game	
    Content.	
    
  	
    
  9.	
    Updating	
    the	
    License:	
    Wizards	
    or	
    its	
    designated	
    Agents	
    may	
    publish	
    updated	
    versions	
    
  of	
     this	
     License.	
     You	
     may	
     use	
     any	
     authorized	
     version	
     of	
     this	
     License to	
     copy,	
     modify	
     and	
    
  distribute	
    any	
    Open	
    Game	
    Content	
    originally	
    distributed	
    under	
    any	
    version	
    of	
    this	
    License.	
    
  	
    
  10	
    Copy	
    of	
    this	
    License:	
    You	
    MUST	
    include	
    a	
    copy	
    of	
    this	
    License	
    with	
    every	
    copy	
    of	
    the	
    
  Open	
    Game	
    Content	
    You	
    Distribute.	
    
  	
    
  11.	
    Use	
    of	
    Contributor	
    Credits:	
    You	
    may	
    not	
    market	
    or	
    advertise	
    the	
    Open	
    Game	
    Content	
    
  using	
    the	
    name	
    of	
    any	
    Contributor	
    unless	
    You	
    have	
    written	
    permission	
    from	
    the	
    Contributor	
    to	
    
  do	
    so.	
    
  	
    
  12	
    Inability	
    to	
    Comply:	
    If	
    it	
    is	
    impossible	
    for	
    You	
    to	
    comply	
    with	
    any	
    of	
    the	
    terms	
    of	
    this	
    
  License	
    with	
    respect	
    to	
    some	
    or	
    all	
    of	
    the	
    Open	
    Game	
    Content	
    due	
    to	
    statute,	
    judicial	
    order,	
    or	
    
  governmental	
    regulation	
    then	
    You	
    may	
    not	
    Use	
    any	
    Open	
    Game	
    Material	
    so	
    affected.	
    
  13	
     Termination:	
    This	
     License	
     will	
    terminate	
     automatically	
     if	
    You	
    fail	
    to	
    comply	
     with	
    all	
    
  terms	
    herein	
    and	
    fail	
    to	
    cure	
    such	
    breach	
    within	
    30	
    days	
    of	
    becoming	
    aware	
    of	
    the	
    breach.	
    All	
    
  sublicenses	
    shall	
    survive	
    the	
    termination	
    of	
    this	
    License.	
    
  	
    
  14	
     Reformation:	
     If	
     any	
     provision	
     of	
     this	
     License	
     is	
     held	
     to	
     be	
     unenforceable,	
     such	
    
  provision	
    shall	
    be	
    reformed	
    only	
    to	
    the	
    extent	
    necessary	
    to	
    make	
    it	
    enforceable.	
    
  	
    
  15	
    COPYRIGHT	
    NOTICE:	
    Open	
    Game	
    License	
    v	
    1.0	
    ©2000,	
    Wizards	
    of	
    the	
    Coast,	
    Inc.	
    
  	
    
  Open	
    Game	
    License	
    v1.0a.	
    Copyright	
    2000,	
    Wizards	
    of	
    the	
    Coast	
    Inc.	
    
  	
    
  System	
     Reference	
     Document:	
     ©2000,	
     Wizards	
     of	
     the	
     Coast,	
     Inc.	
     Authors:	
     Jonathan	
    
  Tweet,	
    Monte	
    Cook,	
    Skip	
    Williams,	
    based	
    on	
    material	
    by	
    E.	
    Gary	
    Gygax	
    and	
    Dave	
    Arneson.	
    
  	
    
  Pathfinder	
     Roleplaying	
     Game.	
     ©2008,	
     2009,	
     Paizo	
     Publishing,	
     LLC;	
     Author:	
     Jason	
    
  Bulmahn.	
    
  	
    
  Pathfinder	
     RPG	
     Bestiary.	
     ©2009	
     Paizo	
    Publishing	
     LC;	
    Author	
     Jason	
    Bulmahn,	
     based	
     on	
    
  material	
    by	
    Jonathan	
    Tweet,	
    Monte	
    Cook	
    and	
    Sip	
    Williams.	
    
  	
    
  The	
    Book	
    of	
    Experimental	
    Might.	
    ©2008,	
    Malhavoc	
    Press;	
    Author:	
    Monte	
    Cook.	
    
  	
    
  Tomb	
    of	
    Horrors.	
     ©2002,	
     Necromancer	
     Games,	
    Inc.;	
    Authors:	
    Scott	
    Greene,	
     with	
    Clark	
    
  Peterson,	
     Erica	
     Balsley,	
     Kevin	
     Baase,	
     Casey	
     Christofferson,	
     Lance	
     Hawvermale,	
     Travis	
    
  Hawvermale,	
    Patrick	
    Lawinger,	
    and	
    Bill	
    Webb;	
    Based	
    on	
    original	
    content	
    by	
    TSR.	
    
  	
    
  Urban	
    Dressing:	
    Elven	
    Town.	
    ©Raging	
    Swan	
    Press	
    2015;	
    Author:	
    Josh	
    Vogt.	
    
  O P E N  G A M E  L I C E N S E  V E R S I O N  1 . 0 A  
  The	
    following	
    text	
    is	
    the	
    property	
    of	
    Wizards	
    of	
    the	
    Coast,	
    Inc.	
    and	
    is	
    Copyright	
    2000	
    Wizards	
    of	
    
  the	
    Coast,	
    Inc	
    ("Wizards").	
    All	
    Rights	
    Reserved.	
    
  	
    
  1.	
    Definitions:	
    (a)"Contributors"	
    means	
    the	
    copyright	
    and/or	
    trademark	
    owners	
    who	
    have	
    
  contributed	
    Open	
    Game	
    Content;	
    (b)"Derivative	
    Material"	
    means	
    copyrighted	
    material	
    including	
    
  derivative	
     works	
     and	
     translations	
     (including	
     into	
     other	
     computer	
     languages),	
     potation,	
    
  modification,	
    correction,	
    addition,	
    extension,	
    upgrade,	
    improvement,	
    compilation,	
    abridgment	
    
  or	
    other	
    form	
    in	
    which	
    an	
    existing	
    work	
    may	
    be	
    recast,	
    transformed	
    or	
    adapted;	
    (c)	
    "Distribute"	
    
  means	
    to	
    reproduce,	
    license,	
    rent,	
    lease,	
    sell,	
    broadcast,	
    publicly	
    display,	
    transmit	
    or	
    otherwise	
    
  distribute;	
     (d)"Open	
     Game	
     Content"	
     means	
     the	
     game	
     mechanic	
     and	
     includes	
     the	
     methods,	
    
  procedures,	
    processes	
    and	
    routines	
    to	
    the	
    extent	
    such	
    content	
    does	
    not	
    embody	
    the	
    Product	
    
  Identity	
    and	
    is	
    an	
    enhancement	
    over	
    the	
    prior	
    art	
    and	
    any	
    additional	
    content	
    clearly	
    identified	
    
  as	
     Open	
     Game	
     Content	
     by	
     the	
     Contributor,	
     and	
     means	
     any	
     work	
     covered	
     by	
     this	
     License,	
    
  including	
     translations	
     and	
     derivative	
     works	
     under	
     copyright	
     law,	
     but	
     specifically	
     excludes	
    
  Product	
     Identity.	
     (e)	
     "Product	
     Identity"	
     means	
     product	
     and	
     product	
     line	
     names,	
     logos	
     and	
    
  identifying	
    marks	
    including	
    trade	
    dress;	
    artifacts;	
    creatures	
    characters;	
    stories,	
    storylines,	
    plots,	
    
  thematic	
     elements,	
     dialogue,	
     incidents,	
     language,	
     artwork,	
     symbols,	
     designs,	
     depictions,	
    
  likenesses,	
     formats,	
     poses,	
     concepts,	
     themes	
     and	
     graphic,	
     photographic	
     and	
     other	
     visual	
     or	
    
  audio	
     representations;	
     names	
     and	
     descriptions	
     of	
     characters,	
     spells,	
     enchantments,	
    
  personalities,	
    teams,	
    personas,	
    likenesses	
    and	
    special	
    abilities;	
    places,	
    locations,	
    environments,	
    
  creatures,	
     equipment,	
     magical	
     or	
     supernatural	
     abilities	
    or	
     effects,	
     logos,	
     symbols,	
     or	
    graphic	
    
  designs;	
    and	
    any	
    other	
    trademark	
    or	
    registered	
    trademark	
    clearly	
    identified	
    as	
    Product	
    identity	
    
  by	
    the	
    owner	
    of	
    the	
    Product	
    Identity,	
    and	
    which	
    specifically	
    excludes	
    the	
    Open	
    Game	
    Content;	
    
  (female)	
    "Trademark"	
    means	
    the	
    logos,	
    names,	
    mark,	
    sign,	
    motto,	
    designs	
    that	
    are	
    used	
    by	
    a	
    
  Contributor	
    to	
    identify	
    itself	
    or	
    its	
    products	
    or	
    the	
    associated	
    products	
    contributed	
    to	
    the	
    Open	
    
  Game	
    License	
    by	
    the	
    Contributor	
    (g)	
    "Use",	
    "Used"	
    or	
    "Using"	
    means	
    to	
    use,	
    Distribute,	
    copy,	
    
  edit,	
    format,	
    modify,	
    translate	
    and	
    otherwise	
    create	
    Derivative	
    Material	
    of	
    Open	
    Game	
    Content.	
    
  (h)	
    "You"	
    or	
    "Your"	
    means	
    the	
    licensee	
    in	
    terms	
    of	
    this	
    agreement.	
    
  	
    
  2.	
     The	
     License:	
    This	
     License	
     applies	
    to	
     any	
     Open	
    Game	
    Content	
     that	
    contains	
     a	
    notice	
    
  indicating	
    that	
    the	
    Open	
    Game	
    Content	
    may	
    only	
    be	
    Used	
    under	
    and	
    in	
    terms	
    of	
    this	
    License.	
    
  You	
    must	
    affix	
    such	
    a	
    notice	
    to	
    any	
    Open	
    Game	
    Content	
    that	
    you	
    Use.	
    No	
    terms	
    may	
    be	
    added	
    
  to	
    or	
    subtracted	
    from	
    this	
    License	
    except	
    as	
    described	
    by	
    the	
    License	
    itself.	
    No	
    other	
    terms	
    or	
    
  conditions	
    may	
    be	
    applied	
    to	
    any	
    Open	
    Game	
    Content	
    distributed	
    using	
    this	
    License.	
    
  	
    
  3.	
    Offer	
    and	
    Acceptance:	
    By	
    Using	
    the	
    Open	
    Game	
    Content	
    You	
    indicate	
    Your	
    acceptance	
    
  of	
    the	
    terms	
    of	
    this	
    License.	
    
  	
    
  4.	
     Grant	
     and	
     Consideration:	
     In	
     consideration	
     for	
     agreeing	
     to	
     use	
     this	
     License,	
     the	
    
  Contributors	
     grant	
     You	
     a	
     perpetual,	
     worldwide,	
     royalty-­‐free,	
     non-­‐exclusive	
     license	
     with	
     the	
    
  exact	
    terms	
    of	
    this	
    License	
    to	
    Use,	
    the	
    Open	
    Game	
    Content.	
    
  	
    
  5.	
    Representation	
    of	
    Authority	
    to	
    Contribute:	
    If	
    You	
    are	
    contributing	
    original	
    material	
    as	
    
  Open	
    Game	
    Content,	
    You	
    represent	
    that	
    Your	
    Contributions	
    are	
    Your	
    original	
    creation	
    and/or	
    
  You	
    have	
    sufficient	
    rights	
    to	
    grant	
    the	
    rights	
    conveyed	
    by	
    this	
    License.	
    
  	
    
  6.	
    Notice	
    of	
    License	
    Copyright:	
    You	
    must	
    update	
    the	
    COPYRIGHT	
    NOTICE	
    portion	
    of	
    this	
    
  
   
   
   
   
   
   
   
   
   
   
   
   
  TITLE 
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Raging Swan Press/Urban Dressing - Elven Town.pdf