TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE 
  ADVENTURE 
  Cross off all items NOT found 
  APL 8 
  � Horn of darkness (Adventure, DMG, cursed) 
  � +2 Full plate (Adventure, DMG) 
  � +2 Heavy steel shield (Adventure, DMG) 
  � +2 Ring of protection (Adventure, DMG) 
  � Ring of spell storing (Adventure, DMG) 
  � Periapt of wisdom +4 (Adventure, DMG) 
   
  APL 10 (all of APL 8 plus the following) 
  � +2 Heavy mace (Adventure, DMG) 
  � +3 Ring of protection (Adventure, DMG) 
   
  APL 12 (all of APLs 8-10 plus the following) 
  � +3 Full plate (Adventure, DMG) 
  � +3 Heavy steel shield (Adventure, DMG) 
   
  APL 14 (all of APLs 8-12 plus the following) 
  � +2 Heavy mace of brilliant energy (Adventure, 
  DMG) 
  � Periapt of wisdom +6 (Adventure, DMG) 
   
  APL 16 (all of APLs 8-14 plus the following) 
  � +4 Full plate (Adventure, DMG) 
  � +3 Heavy mace of brilliant energy (Adventure, 
  DMG) 
   
  Adventure Record# 
  594 CY
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1800 xp; 6,600 gp 
   
  APL 16 
  max 2,025 xp; 9,900 gp 
   
  �Favor of the Brotherhood of the Vale: For service to the 
  Brotherhood of the Vale, the brotherhood grants you a favor: 
  1. 
  Whenever you play a regional or metaregional 
  adventure set in Veluna you gain a +1 circumstance 
  bonus to Charisma-based checks for 1 year from the 
  date on the AR. 
  2. 
  The Brotherhood of the Vale recognizes you as a 
  potential candidate.  You may ignore regional 
  requirements to join the Brotherhood of the Vale as 
  long as you meet all the other requirements.   
  3. 
  A character currently a member of the Brotherhood of 
  the Vale or the Monastery of the Unseen may forgo the 
  time requirement to be promoted, as long as they meet 
  all the other requirements. 
  �Notice of the Earth Elemental Prince: You have been noticed 
  by the Elemental Prince of Earth Ogremoch.  He recognizes you as 
  a potential threat.  All elementals of the type earth gain a +1 bonus 
  to all attacks made against this character and the hero gets a -1 to 
  all attacks made against any elementals of the type earth.   
   
  �A Deal is struck: The character has made a deal to be present at 
  the blowing of the Horn of Darkness. Characters who made a deal 
  are visited in their dreams for the next 2 TU after this adventure 
  and their deal is concluded – they are fatigued each morning.  
  They are schooled in the use of the Horn but the information is 
  barred from them until they are called to the spot. 
  �Staying the Course: The character refused a deal with devils 
  and demons. Fharlanghn himself approves and provides the 
  character with a divine bonus of +2 to a single stat for the next 10 
  adventures.  This bonus does not stack. 
   
  �The Horn of Darkness: (ONLY ONE PC MAY HAVE THIS) 
  The character found the Horn of Darkness and it is now a 
  permanent possession.  It is cursed and cannot be removed from 
  his/her presence by any known means yet. The Horn radiates 
  strong evil.  
  �Two-Faced:  The character chose to make a deal with both 
  devils and demons. From this point onward, all creatures with the 
  subtype Tanar’ri or Baatezu gain a +2 insight bonus to hit, damage 
  and on skill checks against this character, and the character suffers 
  a –2 insight penalty to hit, damage and on spell DCs against said 
  creatures. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VTF4-07 Sticks and Stone 
  A Fals, Tuflik, Velverdyva Meta-Regional 
  Adventure Set in Veluna 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region The Velverdyva Trade Route/594/Normal Scenarios/VTF4-07 - Sticks and Stones (APL 8-16)/VTF4-07 - Sticks and Stones AR.pdf