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  product no. FO332
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  AbAndoned Arts© presents:
  Feats oF IllusIon
  nine new feAts for use with the pAthfinder® roleplAying gAme
  
  2
  Agile Figments
  You can direct your figments to move with living grace.
  prerequisites: Cha 13, Spell Focus (illusion)
  benefit: Figments produced by illusion spells that you 
  cast have an Armor Class equal to 10 + the figment’s 
  size modifier + your Charisma modifier. You may sup-
  press this benefit as a free action.
  normal: A figment has an Armor Class of 10 + its size 
  modifier.
  Cloaked Spell  [metamagic]
    You can disguise the spells that you cast.
  benefit: You may alter a spell with a casting time of one 
  round or less so that it is both harder to identify and po-
  tentially misleading to observers. The Spellcraft skill DC 
  to identify a cloaked spell is increased by 5. Addition-
  ally, you may choose to present the spell as though it 
  were another, specific spell. Observers whose Spellcraft 
  skill check fails to identify the spell by 5 or more instead 
  mistakenly identify the spell that you specify.
     A cloaked spell takes up a spell slot one level 
  higher than the spell’s actual level.
  Deathly Shadows
  You can wield shadows as if they were weapons.
  prerequisites: Spell Focus (illusion)
  benefit: When you cast a spell with the shadow de-
  scriptor, all damage dealt by that spell is increased by 2.
  Enspelled Stealth
  You can wrap yourself in a cloak of illusions.
  prerequisites: Spell Focus (illusion)
  benefit: Whenever you make a Stealth check to hide 
  within the area of a figment spell that you cast, you gain 
  a competence bonus on the check equal to the level of 
  the spell in which you are attempting to hide.
  Illusory Components
  Your illusions can perform your somatic and verbal 
  spell components for you.
  prerequisites: Silent Spell, Still Spell
  benefit: As long as you are within the area of a figment 
  or shadow illusion spell that you cast, you can direct an 
  aspect of that illusion (such as an image of yourself, or 
  a disembodied hand, or another creature) to perform so-
  matic spell components in your place, fulfilling somatic 
  component requirements for spells that you cast. If the 
  spell allows for illusory sound capable of duplicating 
  speech, you may substitute verbal spell components in 
  the same way. 
  Illusory Shuffle
  You can play an illusory shell game with your figment 
  spells.
  prerequisites: Greater Spell Focus (illusion)
  benefit: While you use a figment spell to produce an 
  image designed to look identical to yourself, an unat-
  tended object, an ally, or a creature that you summon, 
  you gain the ability to cause other creatures to confuse 
  that illusory image with the subject to which it appears 
  identical. By passing the figment through the space of 
  the original creature or object, opponents that witness 
  the action lose any previously-held knowledge of which 
  is the original, even if they had previously identified the 
  figment spell as an illusion when you cast it, or disbe-
  lieved the illusory image.
  normal: After a successful saving throw reveals a fig-
  ment to be false, the figment thereafter appears to the 
  viewer as a translucent outline of itself.
  Paradoxical Light
  Your figments reflect light as though they were solid 
  entities.
  prerequisites: ability to cast light, Spell Focus (illusion)
  benefit: You can target some aspect of figment spells 
  that you cast with the light spell, as though your fig-
  ments were solid. For example, you could cast light on 
  an illusory torch, or cause an illusory lamp to glow.
     In addition, you may choose to allow your figments 
  to cast shadows and reflections as if they were solid; 
  such shadows and reflections may even extend beyond 
  the range of the figment spell.
  Suppress Spell
  You can stifle the effects of certain spells.
  prerequisites: caster level 12th
  benefit: As a standard action that provokes an attack 
  of opportunity, you can suppress and effectively dispel 
  a spell with a duration of “concentration” that you cast 
  (including spells with a duration of “concentration” plus 
  a number of rounds). While suppressed, you must con-
  tinue to concentrate on the spell normally in order to 
  maintain it. If you have ceased concentration on a spell, 
  you may not suppress it in this way. The action of sup-
  pressing the spell counts as one round of concentration.
     While suppressed, a spell is effectively dispelled 
  or dismissed – it has no effect. Time spent in this sup-
  pressed state still counts against the maximum duration 
  of the spell.
  Skeptic’s Sight
  Your analytical eye can pick out errors and inconsisten-
  cies in illusory images.
  prerequisites: Perception 3 ranks
  benefit: You can make a Perception skill check in place 
  of a Will saving throw when actively attempting to dis-
  believe an illusion. 
  
  3
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core 
  Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Wil-
  liams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse 
  Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, 
  Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publush-
  ing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K 
  Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, 
  Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Abandoned Arts Presents: Feats of Illusion © 2014, Daron Woodson; Author: Daron Woodson, based on material by Jonathan Tweet, 
  Monte Cook, and Skip Williams.
  
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