TEXT: The fishing hamlet of Aski burns with the 
  majority of its populace dead in the 
  streets: fishermen, fishwives, maidens, 
  youths, children, dogs and a thin 
  scattering of armored thanes who died 
  trying to protect their homes and 
  neighbors.  Off the headland a 
  dragonship rides low in the water, and 
  the tall straight figure in the bow ignores 
  the burning town, focused instead on the 
  flickering candlelight still burning in a 
  partially submerged shrine to the sea 
  god.
  A Viking Adventure by Gustie L - http://dungeonofsigns.blogspot.com/ 
  The dragonship is the vessel of Turgies Hel's Crow, a legendary undead reaver who's Drekar, a nameless 70 ft long bone 
  white ship with sails of ragged red capable of moving effortlessly at great speed, propelled by its crew of fierce undead. 
  Turgies has raided numerous settlements and slaughtered countless souls in his long unnatural life, and the destruction of 
  Aski was simply by habit, his current goal is to lay himself to rest long denied.
  Turgies Hel's Crow (Undead Reaver) HD 10 (72 HP) AC 0 (silver or magic only) ATK 3 (1d8+2*/1d8+2*/1d8+2*), SV F10, 
  MV 50' (levitate). Spells (on demand): Command, Cause fear, Effect normal fires, Mirror image, Shield, Polymorph self 
  (Crow).  Equipment: +2 Longsword (Hel's Kiss), +3 Blackened Scale Mail (resembles feathers), 5,000 GP Emerald set in 
  brow of beaked mask/helmet. Treasures worth 30,000 GP in hold of Drekar. *x2 Level Drain
  Undead Crew x 40 (Wights) HD 3 (20 HP each) AC 5 (silver or magic 
  only), ATK 1 (1d6*), SV F3, MV 30' * Level Drain
  During his life Turgies was cursed while plundering a tomb in distant 
  desert lands so that his body cannot rest.   While he has long relished his 
  supernatural power and the destruction he brings, ennui has recently crept 
  into Turgies' soul and he  wishes to end his and his crew's torment. 
  Turgies seeks to drink from the Meadhorn of the Sea, or Sea Horn, a 
  holy artifact that rests in the Sea Shirne of Aski, and is known to grant 
  absolution and peace to the undead.  Unfortunately,  in his cursed state 
  Turgies and his crew cannot enter the shrine without being struck down 
  by its defenders (filled with the power of the Sea-god) or savaged by its 
  guardian.  With his blood-lust sated he has been trying to figure out what to 
  do when the PCs arrive on the scene.  Turgies will waste no time in 
  recruiting them, promising them gold to reave the shrine or threatening 
  death if they fail to.  He will tell them his entire dreary story if they ask, and 
  reveal why he seeks the Horn.
  THE SEA SHRINE OF ASKI 
  Dedicated to the local Sea Diety, the shrine predates Aski by hundreds of years and is a location of great power (the Spells of 
  good Clerics will have a +1 bonus to any effect or roll).  Within is the Sea Horn, protected by a powerful Sea Nakki and a few 
  of the village Thanes who escaped to the Shrine with their families.  The entire shrine was hewn from a huge black rock in 
  ancient times and the walls and ceiling are all enriched with spiral carvings and runes.  Within the shrine Turgies and his 
  undead creatures may be effected by normal weapons and suffer -2 to hit and damage rolls. 
  (1) The entrance of the Shrine has a flight of steps that lead directly into the surf and contains the bodies of a local Thane, 
  wearing fine chain mail, and a Wight with a great ax that died in Turgies' initial assault before the shrine guardian awoke. 
  (2)The central chapel is sheltering the survivors of Aski: 22 Women, 31 Children, 3 Men (25 0-Level humans), and 1 
  wounded Thane, Rigvart (F2 - 5HP).  All are armed with simple weapons, except the Thane who wears splint mail and 
  carries a mace.  They are being tended by the Shrine’s resident holy man Bui (C3).  An alarm will bring the warriors guarding 
  areas 5 and 6.  Bui may be reasoned with but is frightened and angry, so unless the situation is explained carefully and fully 
  he will order adventurers off.  If he can be convinced that the horn will drive Turgies away and save his people he will tell the 
  party where it is, but cannot prevent the Nakki from attacking.  Bui will not allow the dead to enter the shrine under any 
  circumstance.  Killing Bui, the Thanes and the refugees is a supremely evil act and within the shrine the gods will know of it 
  and may seek redress, unless the perpetrators seek protection from powerful evil forces. 
  
  (3 &4) These side galleries are empty,  but contain offerings to the Sea God, and Bui's supplies of food and drink (most of 
  which has been dragged into Area 2). Among the dried fish, carved boat models and fishing paraphernalia is a statute of a 
  king made from walrus ivory (125 GP) and a silver arm band (50GP), both in Area 4.
  (5&6) The colonnaded side entrances to the shrine have been barricaded by the 8 remaining Thanes of Aski: Bruni (F4) 
  Daif (F3), Hott (F3), Ingvar (F2), Ulf (F1), Astrid the Shieldmaiden (F1) and Einar (F1).  All wear chainmail and carry 
  shields, spears and longswords.  Hott wields a +1 Sword named Tooth Breaker.  The Thanes are well supplied with throwing 
  spears,  whale oil bombs and axes and will use them against any assault on their barricades.
  (7) This subterranean chapel is lit by whale oil lamps set in the walls and contains murals of sea life and fishing scenes.  The 
  altar is a giant whale skull that has been chiseled flat, carved and set with shell inlay.  Atop it is the Meadhorn of the Sea, a 
  magic item that will give the drinker prophetic visions and peaceful night's rest (healing 1D10 HP).  Liquid placed in the horn 
  also acts as holy water, and if drunk will immediately  'release' the soul of any undead that partake.  As soon as it is touched 
  by anyone but Bui or removed from the shrine the Sea Nakki will rise from the pool in Area 8 and Attack. (8) A short set of 
  steps beyond the altar leads to a 5' deep pool of sea water with a sandy bottom.  The pool is home of the Shrine’s guardian 
  Sea Nakki, which will attack any disturbing the Horn.  It appears as a huge pillar of waves with the animated head of a 
  dragon (like the prove of a dragonship) carved from bone. The Nakki will chase thieves out of the shrine and onto the beach 
  beyond if they manage to take the horn, and this may allow Turgies and his crew to attack it (thought the wights will not we 
  able to harm it).  However outdoors it may transform 2D6 crabs into giants to its aid it.
  In the pool rest 2 large stone sarcophagi, each containing the remains of an ancient sea chieftain and his son, who founded 
  the shrine.  The brittle bones are covered with barnacle as if they were once submerged and rest amongst the following 
  treasures.   2,700 SP, a coral crown worth 500 GP, 3 gold and Sapphire armbands worth 400 GP Each, a suit of magic copper 
  Ringmail (AC 6 +2)  and a magical coral war ax +1 (1D8 +1) that twice per day may strike and cause the target's lungs to fill 
  with salt water for an additional 1D6 and a Save vs. Paralysis to avoid being  paralyzed for 1-4 rounds coughing out the water.
  Sea Nakki (Holy Water Elemental) HD 8 (42 HP) AC 2 (silver, or magic only), ATK 1 *(1D8), SV C10, MV 20'/Swim 120'  
  *Attacks do 2D8 to Undead, and any target in water with 20' of the Nakki will take 1D8 damage automatically each round.
  Giant Crab (Holy Beast) HD 3, (20 HP) AC 2,  ATK 2* (2D6/2d6), SV F2, MV 20' *As holy creatures these crabs can damage 
  the all Undead, but may be turned by evil Clerics. 
  If Turgies obtains the Horn he will drink from it and all he and all his crew and their ship will collapse into dust (taking their 
  treasures with them).  Turgies is powerfully cursed however, and it is possible the Hel will not accept him into her domain. 
  If he returns it will be as a spectral entity and he will certainly return to his pillaging ways with even greater ferocity, having 
  been doubly dammed. 
  Killing the Nakki and looting the tombs is not itself an evil act if done to save the people of Aski, but it may cause some 
  lawful types distress all the same as it is a holy creature.
  The Sea Shrine of Aski  (1 Square = 10')
  
SOURCE: textdata/thevault/One Page Dungeons/OPD Gus L/OPD Hel's Crow's Final Rest.pdf