TEXT: WOUND
  NUMBER
  Effect :
  DEX is reduced by one Die size.
  Recovery :
  Sleep, Items, Relics, Abilities, or assistance from 
  another Character during a non-Combat Phase.
  POISON
  NUMBER
  Effect :
  STR is reduced by one Die size.
  Recovery :
  Sleep, Items, Relics, Abilities, or assistance from 
  another Character during a non-Combat Phase.
  DAZED
  NUMBER
  Effect :
  INT is reduced by one Die size.
  Recovery :
  Sleep, Items, Relics, Abilities, or assistance from 
  another Character during a non-Combat Phase.
  SILENCE
  NUMBER
  Effect :
  CHA is reduced by one Die size.
  Recovery :
  Sleep, Items, Relics, Abilities, or assistance from 
  another Character during a non-Combat Phase.
  TRAUMA
  NUMBER
  Effect :
  DEX, STR, INT, CHA are reduced by one Die size.
  Recovery :
  Sleep, Items, Relics, Abilities, or assistance from 
  another Character during a non-Combat Phase.
  FATIGUE
  Effect :
  DEX, STR, INT, CHA, PWR, SPD, DEF, RNG are all 
  reduced by two Die sizes.
  Additionally, the Character cannot use their 
  Anima and Abilities, and cannot recover AP. 
  Recovery :
  Sleep or specific Items or Relics.
  Print and cut the cards below to keep track of Conditions during play:
  
SOURCE: textdata/thevault/Over Arms RPG/Over Arms Condition Cards.pdf