TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2 or 4 TU 
  TU Cost 
        -          TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 10 
  � 
  +2 Vest of Resistance (Adventure; Complete Arcane) 
  � 
  +3 Bracers of Armor (Adventure; DMG) 
  � 
  +2 Mithral Chain Shirt of Shadows (Adventure, DMG) 
  � 
  +4 Belt of Giant Strength (Adventure; DMG) 
  � 
  +2 Ring of Protection (Adventure; DMG) 
  � 
  Masterwork +6 Strength Composite Longbow 
  (Adventure; PHB) 
  � 
  +3 Mithral Chain Shirt (Adventure; DMG) 
  � 
  +3 Mithral Heavy Shield (Adventure; DMG) 
  � 
  +1 Keen Scimitar (Adventure; DMG) 
  � 
  Hand of Glory (Adventure; DMG) 
  � 
  Boots of Speed (Adventure; DMG) 
  � 
  Ring of Counterspells (Adventure; DMG) 
   
  APL 12 (all of APL 10 plus the following) 
  � 
  +3 Vest of Resistance (Adventure; Complete Arcane) 
  � 
  +4 Gloves of Dexterity (Adventure; DMG) 
  � 
  +4 Cloak of Charisma (Adventure; DMG) 
   
  APL 14 (all of APLs 10-12 plus the following) 
  � 
  +4 Bracers of Armor (Adventure; DMG) 
  � 
  +3 Cloak of Resistance (Adventure; DMG) 
  � 
  +4 Amulet of Wisdom (Adventure; DMG) 
  � 
  +2 Adamantine Full Plate (Adventure; DMG) 
  � 
  +1 Keen Greatsword (Adventure; DMG) 
   
  APL 16 (all of APLs 10-14 plus the following) 
  � +4 Vest of Resistance (Adventure; Complete Arcane) 
  Adventure Record# 
  595 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
  max 2,700 xp; 4,600 gp 
   
  APL 12 
  max 3,150 xp; 6,600 gp 
   
  APL 14 
  max 3,600 xp; 13,200 gp
   
  APL 16 
  max 4,050 xp; 19,800 gp
   
  �Chosen By Oblivion: The character has absorbed the essence of 
  Tharizdun. The hero radiates evil as an evil outsider of their HD. 
  This award negates all Ire’s, Marks or other attention of Elemental 
  Princes (cross off as desired). It cannot be removed save at the 
  pleasure of Tharizdun, nor disguised or hidden in any way. 
  �Sounds of Desolation: The character sounded the Horn of 
  Darkness and played a role in letting some of Tharizdun back onto 
  Oerth. Other deities abhor this act and mark the hero – 
  conjuration (healing) spells only work with ½ effectiveness on 
  them (½ duration, effect, etc.). 
  �Elemental Vortex: The character has inserted a weapon into 
  the vortex. The weapon was imbued with latent power – circle one 
  energy type (flaming, frosting, shocking or acidic) and the weapon 
  may be later upgraded – the character pays the difference in costs. 
  Access: Any. 
  �Breaking the Bonds: The hero dealt directly with Tharizdun 
  and the essence of a god touched them. Once per day you can 
  reroll any damage roll for a weapon, spell, or ability and take the 
  better of the two. 
   
  �Deal with the Immoth: The character made a deal, which may 
  have future consequences. 
  �Favor of the Shadows: The Rakshasa acknowledge the heroes 
  as they offer knowledge at no cost – expend 2 TU and gain a 
  permanent +2 unnamed bonus to the following (circle one): 
  Balance, Bluff, Intimidate, Spellcraft, Survival. 
   
  �Lightsmoke; Heavy Warhorse; Large Animal (augmented); CR 
  4; HD 6d8+36; hp 84; Init +3; Spd 50; AC 16, touch 12, flat-footed 
  14 (-1 size, +3 dexterity, +4 natural); Base Atk +4; Grp +14; Atk +9 
  melee (1d6+6, hoof); Full Atk two +9 melee (1d6+6, hoof) and +4 
  melee (1d4+3, bite); Space/Reach: 10 ft/5ft; SQ: Low-light vision, 
  scent, DR 1/-; AL N; SV Fort +11, Ref +8, Will +3; Str 22 Dex 16 
  Con 22 Int 3 Wis 12 Cha 6. 
   
  Skills and Feats: Listen +6, Spot +5; Die-Hard, 
  Endurance, Run. Tricks: Attack, Attack Unnatural, Guard, Stay, 
  Perform, Flank. 
   
  Available as an animal companion from the Druid 4
  th level list. If 
  the character is ever assessed TU loss for a crime, Lightsmoke is 
  crossed off the AR. 
   
  �Implacable: The character is out of play until 
  VTF5-02 Reaping the Darkness.  
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VTF5-01 Bonds of Light and Darkness
  A Fals, Tuflik, Velverdyva Meta-Regional 
  Adventure set in Ket 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region The Velverdyva Trade Route/595/Normal Scenarios/VTF5-01 - Bonds of Light and Darkness (APL 10-16)/VTF5-01 - Bonds of Light and Darkness AR.pdf