TEXT: Combat Order
  Defence
  Endurance
  Recovery
  Max Momentum Pts
  Name:
  PC Resources:
  NPC Type:
  Variations:
  Traits:
  Stance Notes:
  Stealth
  +
  Movement
  Splash Armour
  Direct Armour
  Und +
  2 +
  Con +
  Speed +
  Str Hit
  Result
  Requirements
  Agi
  Spe
  Mig
  Emp
  Und
  Con
  Critical Hit
  Build Momentum
  Once per Action, Hit, Not Splash.
  Does not Req Hit or Success.
  Deal your Weapons Crit Dmg (-Targets Armour) to a random (d6) Attribute. 
  Gain +1 Momentum point.
  Weapons
  +Hit(+2)
  Range
  Hit D6
  End Dmg
  Max Rng
  Crit Dmg
  Acquire
  Resources
  Hands
  Type 
  2
  3
  1
  5
  6
  4
  Combat Actions, 2 per Turn
  Move, Recover.
  Get Ready
  Move, Recover.
  Think
  Make a Skill Roll.
  Move, Attack.
  Hit: +Agility.
  End Dmg: +Might.
  Hit: +Agility.
  End Dmg: +Might.
  Momentum 1: +1 End & Crit Dmg.
  Momentum 1: Alter Crit Location by +/-1.
  Make a Skill Roll.
  Momentum 1: +1 End & Crit Dmg.
  Momentum 1: Alter Crit Location by +/-1.
  End Dmg: +1 Per Attacking Body.
  Hit D6: +1d6 per Attacking Body.
  Recovery: +Might -2.
  Momentum 1: Kill an adjacent Henchmen Body.
  Strike
  Move.
  Gain: +Agi Def vs the next 2 Attacks.
  Momentum 1: +1 Cover Step.
  Dodge
  Attack.
  Unleash
  Speed: +2.
  +1 Momentum.
  Speed: -2.
  Kill an adjacent Henchmen Body.
  Move.
  Rush
  Move, Attack.
  Group Action
  -2 Attribute = Death
  - Attribute = Bleeding
  NPC Sheet
  Traits:
  Weapon Notes:
  Defence:
  Movement:
  Bodies:
  /Turn
  +
  Max Momentum = # of Attacking Bodies
  +Bodies
  +Bodies
  Armour:
  Henchmen/Power
  +Hit(+2)
  Range
  Hit D6
  End Dmg
  Max Rng
  Crit Dmg
  Resources
  PC Res
  Type 
  Players total Corruption & Madness
  
  Combat Order
  Max Momentum Pts
  Stance Notes:
  Stealth
  +
  Movement
  Und +
  2 +
  Con +
  Speed +
  Combat Order
  Max Momentum Pts
  Stance Notes:
  Stealth
  +
  Movement
  Und +
  2 +
  Con +
  Speed +
  Name:
  PC Resources:
  NPC Type:
  Variations:
  Traits:
  Str Hit
  Result
  Requirements
  Agi
  Spe
  Mig
  Emp
  Und
  Con
  Critical Hit
  Build Momentum
  Once per Action, Hit, Not Splash.
  Does not Req Hit
  Deal your Weapons Crit Dmg (-Targets Armour) to a random (d6) Attribute. 
  Gain +1 Momentum point.
  Weapons
  +Hit(+2)
  Range
  Hit D6
  End Dmg
  Max Rng
  Crit Dmg
  Acquire
  Resources
  Hands
  Type 
  2
  3
  1
  5
  6
  4
  -2 Attribute = Death
  - Attribute = Bleeding
  NPC Sheet
  Endurance
  Recovery
  Name:
  PC Resources:
  NPC Type:
  Variations:
  Traits:
  Agi
  Spe
  Mig
  Emp
  Und
  Con
  Weapons
  +Hit(+2)
  Range
  Hit D6
  End Dmg
  Max Rng
  Crit Dmg
  Acquire
  Resources
  Hands
  Type 
  2
  3
  1
  5
  6
  4
  -2 Attribute = Death
  - Attribute = Bleeding
  Defence
  Splash Armour
  Direct Armour
  Endurance
  Recovery
  Defence
  Splash Armour
  Direct Armour
  
  Make a Skill Roll.
  Momentum 1: +1 End & Crit Dmg.
  Momentum 1: Alter Crit Location by +/-1.
  End Dmg: +1 Per Attacking Body.
  Hit D6: +1d6 per Attacking Body.
  Move, Attack.
  Group Action
  NPC Sheet
  Traits:
  Weapon Notes:
  Defence:
  Movement:
  Bodies:
  /Turn
  +
  Max Momentum = # of Attacking Bodies
  +Bodies
  +Bodies
  Armour:
  Henchmen/Power
  +Hit(+2)
  Range
  Hit D6
  End Dmg
  Max Rng
  Crit Dmg
  Resources
  PC Res
  Type 
  Traits:
  Weapon Notes:
  Defence:
  Movement:
  Bodies:
  /Turn
  +
  Max Momentum = # of Attacking Bodies
  +Bodies
  +Bodies
  Armour:
  Henchmen/Power
  +Hit(+2)
  Range
  Hit D6
  End Dmg
  Max Rng
  Crit Dmg
  Resources
  PC Res
  Type 
  Players total Corruption & Madness
  Combat Order
  Defence
  Endurance
  Recovery
  Max Momentum Pts
  Name:
  PC Resources:
  NPC Type:
  Variations:
  Traits:
  Stance Notes:
  Stealth
  +
  Movement
  Splash Armour
  Direct Armour
  Und +
  2 +
  Con +
  Speed +
  Str Hit
  Result
  Requirements
  Agi
  Spe
  Mig
  Emp
  Und
  Con
  Critical Hit
  Build Momentum
  Once per Action, Hit, Not Splash.
  Does not Req Hit or Success.
  Deal your Weapons Crit Dmg (-Targets Armour) to a random (d6) Attribute. 
  Gain +1 Momentum point.
  Weapons
  +Hit(+2)
  Range
  Hit D6
  End Dmg
  Max Rng
  Crit Dmg
  Acquire
  Resources
  Hands
  Type 
  2
  3
  1
  5
  6
  4
  -2 Attribute = Death
  - Attribute = Bleeding
  
SOURCE: textdata/thevault/Fragged Empire/Fragged Aeternum - GM Sheets.pdf