TEXT: Another boardgame player aid by
  Game:  MAN O’ WAR
  Pub:  
  Games Workshop (1993)
   
  Shipcards series
   
  KHORNE
  v1
  Sept 2007
  Download a huge range of popular boardgame rules summaries, 
  reference sheets and player aids at www.headlesshollow.com
  Universal Head • Design That Works • www.universalhead.com
  These sheets are intended only for the personal use of existing owners of the game for 
  additional reference. Universal Head makes no claim whatsoever to the rights of the publisher 
  and copyright holder, and does not benefit financially from these player aids. Artwork from the 
  original game is copyrighted by the publisher and used without permission. This PDF may not 
  be re-posted online, sold or used in any way except for personal use. 
  For best results, print on card, laminate and trim to size.
  
  WEAPONS
  On a roll of 6 (d6) any spell cast against the Ironshark fails.
  SPECIAL RULES
  Shark Head: Jaws must be in contact with enemy ship. 
  Roll 1 d6 attack to low location with a save of -1.
  If enemy rolls a 1 when making saving throw, bit inflicts
  2 points of damage instead of 1.
  SHARK HEAD
  BELOW WATERLINE
  SAIL
  4
  Mast lost
  Cannot move under sail
  OARS
  5
  Oars lost
  No oars move
  AFTCASTLE
  6
  IRONSHARK
  CREW
  KHORNE SHIP OF THE LINE
  MOVE
  No Ranged
  Weapons
  4+
  4+
  5+
  5+
  5+
  HONOURS
  2
  CHAOS
  CULTISTS
  SAIL 6"
  OARS 6"
  May turn on spot 90
  O per 1/2 move
  May reverse up to 2"
  No effect
  3
  Shark head
  destroyed
  Further hits no criticals
  WEAPONS & RAM
  Burning Skulls: Cannon. 1 dice attack, range 6", -1 to save. 
  If target fails save, the location is also set ablaze.
  Hammer of Khorne: Cannon. 1 dice attack, range 6". 
  If target fails save, the location is also set ablaze and all
  adjacent locations above the waterline must make save or 
  also be set ablaze. Ram. 3" straight under oars. Roll for 
  hit location: 1-3: low (location hit -2 save), 4-6: BtW (-1
  save, roll: 1-2: 1 pt BtW damage; 3-5: 2 pts BtW damage; 
  6: 3 pts BtW damage.
  HAMMER OF KHORNE
  BELOW WATERLINE
  2
  OAR DECK
  4
  LOW
  HIGH
  AFT
  6
  Speed -2"(3")
  Speed -2"(3")
  OAR DECK
  5
  CREW
  KHORNE MAN O'WAR
  MOVE
  OARS 6"
  May turn on spot 90
  O per 1/2 move
  May reverse up to 2"
  Special
  3+
  4+
  OAR DECK
  3
  Speed -2"(3")
  May not ram/fire
  Hammer of Khorne
  4+
  4+
  4+
  PROW
  GUN DECKS
  2
  3
  4
  STERN
  6
  BRIDGE
  5
  4+
  4+
  4+
  4+
  4+
  4+
  HONOURS
  6
  BLOODSHIP
  CHAOS
  WARRIORS
  NO TURNS 9"
  Both locations destroyed: Burning Skulls lost 
  BLOOD CAULDRONS
  
SOURCE: textdata/thevault/Man O'War/Universal Head/MOWshipcards_Khorne.pdf