TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
   
  GP
  Subtotal 
  +
  GP
  GP Gained
   
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
           1 
  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE 
  ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � none 
   
  APL 4 (all of APL2 plus the following) 
  � +2 Leather Armor (Adventure; DMG; 4,160 gp) 
  � +1 Darkwood Buckler (Adventure; DMG; 1,205 gp) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Cloak of Resistance +2 (Adventure; DMG; 4,000 gp) 
  � Elixir of Fire Breath (Adventure; DMG; 1,100 gp) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � +1 Flaming Darkwood Composite Longbow (Adventure; 
  DMG; 8,630 gp) 
  � Cloak of Resistance +3 (Adventure; DMG; 9,000 gp) 
  � Quiver of Ehlonna (Adventure; DMG; 1,800 gp)  
  � Adamantine Arrows (Adventure; DMG; 61 gp each) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � Cloak of Resistance +4 (Adventure; DMG; 16,000 gp) 
  � Fire Elemental Gem (Adventure; DMG; 2,250 gp) 
  � Periapt of Wisdom +6 (Adventure; DMG; 36,000 gp)  
   
  APL 12 (all of APLs 2-10 plus the following) 
  � Cloak of Resistance +5 (Adventure; DMG; 25,000 gp) 
  � Stone of Good Luck (Adventure; DMG; 20,000 gp) 
   
  Adventure Record#
  596 CY
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 2 
  max 420xp; 289gp 
   
  APL 4 
  max 645xp; 650gp 
   
  APL 6 
  max 870xp; 900gp 
   
  APL 8 
  max 1,095xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,545xp; 3,300gp 
  � Favor of the Shapers of Sun and Stone: For assisting 
  Calum in his tasks, any member of the Shapers of Sun and 
  Stone meta-organization receive Regional access to a druid’s 
  vestment, an amulet of natural armor +3, and boots of the 
  winterlands. 
  OR 
  If the PC is not a member of the Shapers of Sun and Stone 
  meta-organization, the PC receives access to a druid’s 
  vestment, an amulet of natural armor +3, or boots of the 
  winterlands. Only one item may be bought, and it must be 
  bought after a Pale Regional scenario or interactive. Cross 
  this favor off once used. 
   
  � Favor of the Natural Order: For stopping a rogue Druid 
  from harming the Stonelands of Tenh even more, the 
  Natural Order will reward any member of that meta-
  organization with Regional access to the special material 
  darkwood to craft shields or weapons. 
   
  � Favor of the Church of the One True Path: In return for 
  assisting one of her faithful, the Church will reward any of 
  its members with regional access to a Periapt of Wisdom +4. 
   
  � Favor of the Prelatal Army: In return for assisting the 
  faithful of the Church, the Prelatal Army Scouts will reward 
  any of the members of the Prelatal Militia meta-organization 
  with regional access to a Belt of Giant Strength +4. 
   
  � Mephit Familiars: Owing to the desolate condition of the 
  former Duchy of Tenh, dust mephits and salt mephits have 
  become frequent visitors. The PC may attract one of these 
  mephits as an Improved Familiar, according to the rules in 
  the Dungeon Master’s Guide v3.5. 
  Familiar  
  Align 
  Arcane Spellcaster Lvl
  Dust mephit 
  N 
   
  7th 
  Salt mephit 
  N 
   
  7th 
  Although the mephit’s Hit Dice are equal to the PC’s, do not 
  change the DC or caster level of its special abilities. 
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played by 
  _______________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  PAL6-01 Shapers of Sun and Stone 
  A Regional Adventure 
  Set in the Theocracy of the Pale 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
   
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Theocracy of the Pale/596/Normal Scenarios/PAL6-01 - Shapers of Sun and Stone (APL 2-12)/PAL6-01 Shapers of Sun and Stone AR.pdf