TEXT:  
   
   
  Player Name: 
   
   
   
   
  RPGA Number:  
   
   
   
  Date: 
   
   
   
   
   
  Convention Awarded: 
   
   
   
  DM Signature: 
   
   
   
   
  DM RPGA Number: 
   
   
   
   
   
  This certificate is the property of the RPGA, must be 
  returned to the campaign staff upon request, and has $0 
  cash value. It cannot be traded, sold, or given away. It has 0 
  gp value in game, and does not give the PC access to the 
  item for purchase or crafting purchases. If lost, void should 
  be written across the text of this certificate. 
   
   
   
   
   
  has earned the following in the Core Special Adventure 
  CORS7-03 Into White Plume (High-Level) 
   
  � Quicksilver Remains: You have recovered the 
  quicksilver remains of the merchurion guardian. The 
  remains evaporate after 24 hours; all related entries or 
  uses expire after this AR. 
   
  � Quicksilver Weapon: Any weapon dipped in the 
  remains of a merchurion instantly and permanently 
  transforms. It looks to be made of liquid, flowing silver, 
  becomes silvered, and strikes as a magical weapon for 
  the purposes of overcoming DR. This works on all 
  weapons, standard or non-standard, no matter their base 
  material composition, but replaces that material as the 
  base composition. A cold iron weapon would forever 
  count as silver and magic, suffer a -1 penalty to damage 
  rolls, and would no longer count as cold iron. Note 
  dipped weapons in the Play Notes section of the main 
  AR. 
   
  � Quicksilver Repairs: Using the quicksilver liquid, 
  the dwarves of Morakduum are able to repair your items 
  more easily. All repairs made on this AR with the use of 
  the ‘Forges of Morakduum’ favor are free, but the items 
  have a permanent, silvery appearance. 
   
  � Reforged of Quicksilver: The dwarves of 
  Morakduum can infuse your metal items with the 
  recovered quicksilver, making the item appear to be 
  made of liquid, flowing silver and allowing these 
  enchantments from Magic Item Compendium to be 
  purchased: blueshine, commander, mobility, nimbleness, 
  quickness, variable, changeling, everbright, hideaway, 
  morphing, and sizing. All enchantments must be 
  purchased on this AR. 
  Player Name: 
   
   
   
   
  RPGA Number:  
   
   
   
  Date: 
   
   
   
   
   
  Convention Awarded: 
   
   
   
  DM Signature: 
   
   
   
   
  DM RPGA Number: 
   
   
   
   
   
  This certificate is the property of the RPGA, must be 
  returned to the campaign staff upon request, and has $0 
  cash value. It cannot be traded, sold, or given away. It has 0 
  gp value in game, and does not give the PC access to the 
  item for purchase or crafting purchases. If lost, void should 
  be written across the text of this certificate. 
   
   
   
   
   
  has earned the following in the Core Special Adventure 
  CORS7-03 Into White Plume (High-Level) 
   
  � Quicksilver Remains: You have recovered the 
  quicksilver remains of the merchurion guardian. The 
  remains evaporate after 24 hours; all related entries or 
  uses expire after this AR. 
   
  � Quicksilver Weapon: Any weapon dipped in the 
  remains of a merchurion instantly and permanently 
  transforms. It looks to be made of liquid, flowing silver, 
  becomes silvered, and strikes as a magical weapon for 
  the purposes of overcoming DR. This works on all 
  weapons, standard or non-standard, no matter their base 
  material composition, but replaces that material as the 
  base composition. A cold iron weapon would forever 
  count as silver and magic, suffer a -1 penalty to damage 
  rolls, and would no longer count as cold iron. Note 
  dipped weapons in the Play Notes section of the main 
  AR. 
   
  � Quicksilver Repairs: Using the quicksilver liquid, 
  the dwarves of Morakduum are able to repair your items 
  more easily. All repairs made on this AR with the use of 
  the ‘Forges of Morakduum’ favor are free, but the items 
  have a permanent, silvery appearance. 
   
  � Reforged of Quicksilver: The dwarves of 
  Morakduum can infuse your metal items with the 
  recovered quicksilver, making the item appear to be 
  made of liquid, flowing silver and allowing these 
  enchantments from Magic Item Compendium to be 
  purchased: blueshine, commander, mobility, nimbleness, 
  quickness, variable, changeling, everbright, hideaway, 
  morphing, and sizing. All enchantments must be 
  purchased on this AR. 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/597/CORS7-03 Into White Plume Mountain/CORS7-03 Into White Plume HL Special Cert.pdf