TEXT:  
   
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  Vehicles O
   
   Vehicles are essential tools for Travellers: they extend the ability of characters to move 
  to other locations with both ease and relative safety. 
   
   The term vehicle is used for any independent device that can move passengers or freight from one location to another. 
  Although starships and spacecraft are technically within this definition, they are handled separately.  
   
  UNDERSTANDING VEHICLES 
   Vehicles are a basic component of 
  any technological society. 
   Each specific vehicle has a 
  Longname which describes its function, 
  and a Model which abbreviates the 
  LongName.  
   With an understanding of Vehicles 
  and Terrain (and Weapons, Armor, and 
  Combat), players can generally make 
  use of any available Vehicles. 
   
  Types of Vehicles 
   Vehicles are available in five basic 
  types, each with its own importance 
  and governing rules: 
   Ground Vehicles are civilian 
  passenger and cargo ground transport. 
  They include road and offroad vehicles, 
  and wide-ranging exploratory vehicles. 
   Military Vehicles are troop and 
  weapon ground transport. They are 
  intended for use on the battlefield, and  
  include armored fighting vehicles and 
  tanks. 
   Flyers travel above world surfaces, 
  generally in atmospheres and 
  unimpeded by terrain. They include 
  both civil and military vehicles. 
   Watercraft travel on and under 
  oceans or bodies of water. They 
  include surface craft and submersibles. 
   Small Craft travel out of atmosphere 
  (or from world surface to beyond 
  atmosphere). They may be civil or 
  military, 
   
  Grav and Lifter Vehicles 
   Some vehicles within each of these 
  types are based on Grav or Lifter 
  technology. They are classified 
  according to their primary use: Ground, 
  Military, Flyer, or Watercraft. 
   
   
   
   
   
   
   Left to Right. Cargo Pod (shown end on = 3 meters wide by 3 meters high). Wheeled GroundCar-4. GCarrier-10. 
  Helicopter-9. Transport Aircraft-8. Blimp-9. 
   
  
   
   
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  VEHICLE DESCRIPTION 
   
   
   
   
   
   
   
   
  Model 
  LongName ( Bulk - Motive - Mission -  Type -User - TL) 
   
   
  VhWCF 
  Vheavy Winged Cargo Flyer-15 
   
   
  The basic information required to describe a vehicle. 
   
   
  Vx: VEHICLE EXTENSION 
   
   
   
   
   
   
   
   
   
  Tons 
  Speed 
  Load 
  Stage 
  Environ 
  Endurance 
  QREBS
  Options 
   
   
  Vx: Tons=122 Speed=10 
  Load=16 
  Adv 
  Sealed
  Continental 
   
   
   
   
  The basic information required to use a weapon. 
   
   
  DESCRIBING VEHICLES 
   Vehicles can be described in many ways depending on the format and information required: any format which presents the 
  required information is acceptable. 
   
  The Vehicle Description 
   Vehicles are described in a series of elements to form the LongName or abbreviated to form the Model. The LongName or 
  Model contains enough information to allow a character to describe a Vehicle. 
    Elements of a LongName not necessary for a proper understanding may be omitted. The LongName consists of the 
  following elements: 
   
  Bulk - Motive - Mission - Type - User - TL 
   
   Type identifies the basic function of the Vehicle. For example, Truck. 
   Mission elaborates on the activity the Vehicle is designed for. For example, Cargo or Explorer. 
   Motive details the Vehicles transport mechanism. For example, Wheeled, or Tracked. 
   Bulk describes the vehicles relative weight, mass, or bulk of the weapon. For example, Vlight, Light, Heavy, or Vheavy.  
   User identifies the intended or designed user. Blank assumes the user is Human or Man. For example, Man or Hiver. 
   Tech Level identifies the Technological Level at which the Weapon is commonly manufactured. TL is required. 
   
   Model. LongName elements have abbreviations which are used to create the Vehicle Model.  
   Model is a jargon-abbreviated Longname. Once a character is familiar with a specific Vehicle, references to it devolve to its 
  abbreviation. Given the restrictions of the alphabet, element abbreviations are not necessarily unique. 
   
  The Vehicle Extension 
   The capabilities of a Vehicle are contained in the Vehicle Extension: a string of values detailed enough to allow a character 
  to use a Vehicle. The Vehicle Extension is a variable length string: only required information should be included. 
   The Prefix. The Vehicle extension begins with the prefix Vx:  
   The Elements. Following the prefix, the Vehicle Extension includes 
   
  Vx: Tons - Speed - Load - Stage - Environ - Endurance - QREBS - Options 
   
   Tons is calculated Volume Tonnage.  
   Speed is calculated Speed of the Vehicle. 
   Load is calculated cargo or transport space for the Vehicle in tons. 
   Stage is the Vehicle’s position in the spectrum of sophistication in the developmental life cycle. 
   Environ is the Vehicle’s structural protection against hostile environments. 
   Endurance is the Vehicle’s duration of operation before refueling or maintenance. 
   QREBS is the Vehicle’s values on the QREBS scale. 
   Options is a statement of installed options for the Vehicle. 
   
  The Armor Extension 
   Most vehicles have some form of Armor. The Armor values for the Vehicle are shown with an Armor Extension. Because the 
  Armor is integral to the Vehicle, note that values for Cost, Mass, and QREBS are not required. 
   
  Ax: ARMOR EXTENSION 
   
   
   
   
   
   
   
   
   
  Cost 
  Mass 
  QREBS 
  Ar= 
  Ca= 
  Fl= 
  Ra= 
  So= 
  Ps= 
  In= 
  Se= 
   
   
  Ax:  
   
   
   
  Ar=43 Ca=04 Fl=26 Ra=40 So=24 Ps=00
  In=90
  Se=60  
   
  The basic information required to use armor. 
   
   
  
   
   
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  USING VEHICLES 
   Vehicles transport passengers and cargo between locations.  
   Vehicle operation is governed by skills and knowledges. Vehicle movement is constrained by terrain (including roads) for 
  surface vehicles and watercraft, and by atmosphere for flyers. Vehicles can be damaged or destroyed by natural events, or by 
  attacks. 
   The Vehicle Operations Chart details the tasks associated with vehicle operations. 
   The Traveller Vehicle System creates five distinct Types of Vehicles: Ground Vehicles, Military Vehicles, Flyers, 
  Watercraft, and Small or Space Craft. Each has its own distinct uses and advantages; each has its own specific restrictions 
  and shortcomings. 
   
  THE TYPES OF VEHICLES 
   
   
   
   
   
   
   
  Ground 
   
  Military 
   
  Flyer 
   
  Water 
   
  Small Craft 
   
  CREATING VEHICLES 
   Vehicles can be designed and created (randomly or with purpose) using the Vehicle Design Tables. 
   The Vehicle Charts. Each Vehicle (one for each Type of Vehicle) provides the basic information about possible Vehicles, 
  their Mission or Use, and their Motive Power. Selecting the details from the Chart produces a basic or common version of the 
  Vehicle. 
   The Options. The Options Chart provides additional features for Vehicles to customize them for specific uses. 
   The Fill Form. The Vehicle Fillform provides a standardized process for creating Vehicles. The final information it produces 
  documents the capabilities and costs of the vehicle. 
   The Combat Chart. The Combat Chart provides a ready reference for the Vehicle and is supports use of the vehicle in 
  combat or adverse situations.  
   
  VEHICLE TYPES 
   Vehicle type is a descriptive term identifying function. 
   
  Civil Vehicles 
   Civil vehicles are used in ordinary society for personal, 
  commercial, and recreational purposes. 
   Car. A basic vehicle for transporting people and a small 
  quantity of luggage. 
   Van. A utility vehicle with enclosed passenger space for 2-
  6 occupants and an enclosed cargo bed. 
   Truck. A basic vehicle for transporting cargo. 
   Mover. A vehicle design to pull cargo or passengers 
  modules, but with no cargo capacity of its own.. 
   Transport. A cargo vehicle generally larger or more 
  powerful than a truck. 
   Vehicle. A means of transport not otherwise defined. 
   
  Military Vehicle Types 
   Military vehicles are specialized vehicles used by armed 
  forces in their operations. 
   Tank. A military vehicle capable of powerful attacks, strong 
  defense, and rapid movement over a variety of terrain types. 
   A Tank carries a turret or vehicle-mount weapon, strong or 
  extensive armor and protections. 
   Carrier. An armored fighting vehicle with an available 
  cargo space which can be used for a variety of purposes.  
   A Carrier features strong or extensive armor and 
  protections. It is essentially a tank-like vehicle which replaces 
  the tank’s turret or vehicle-mount weapon with an available 
  cargo (or other function) space. 
   Vehicle. A military fighting vehicle which does not qualify 
  for the Tank or Carrier designation. 
   
  Watercraft Types 
   Watercraft may be based on four distinct types of 
  locomotion. 
   Ship. The vehicle moves floating on water. 
   Sail. The vehicle moves on water and powered by wind. 
   Sub. The vehicle moves fully submerged within water. 
   Grav. The vehicle moves using the Gravitic Drive (G-
  Drive). Grav Watercraft operate near water surfaces and are 
  governed by Watercraft skill. 
   
  Flyer Types 
   Flyers are available in six types: 
   Wings. Winged craft include airplanes and lifting bodies; 
  they are the most common type of Flyers. Wings provide lift 
  and allow aircraft to move efficiently in atmosphere. 
   Add-On Wings. Other Flyer types may have Add-On 
  Wings; despite this addition, the Flyer retains its non-Wing 
  character. 
   Rotorcraft. Rotorcraft include helicopters (and a variety of 
  esoteric systems of no practical value: autogyros, 
  gyrodynes). Rotors provide lift for aircraft and allow vertical 
  takeoff and landing. The typical rotorcraft is a helicopter. 
   Flappers. Flappers are moving wings in imitation of bird 
  wings. They provide lift through wing motion. 
   LTA. Lighter Than Atmosphere Craft use buoyant gases to 
  provide lift. 
   Liftcraft. Aircraft with lifters create a cancelled or 
  counteracted gravity effect which lifts them above a world 
  surface. 
   Lifters do not require atmosphere. 
   Lifters provide very small horizontal or vectored thrust. 
  Additional thrust is provided through the High Powered 
  Option. 
   Grav. Grav vehicles use a Gravitic or G-Drive to provide 
  lift. G-Drives are more powerful than Lifters and provide 
  greater horizontal thrust. 
   
  MISSION 
   Mission is the differentiating descriptor for some Vehicles. 
   
  Ground Vehicles 
   Passenger. The vehicle carries passengers. 
   Cargo. The vehicle carries cargoes or freight. 
  
   
   
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   Utility. The vehicle is capable of carrying passengers or 
  cargo or both. It is designed for a wide range of work 
  assignments. 
   Explorer. The vehicle is designed for exploratory duties. 
   
  Watercraft 
   Watercraft missions include: 
   Cargo. The vehicle carries cargoes or freight. 
   Patrol. The vehicle is designed for security or recon 
  missions. 
   Explorer. The vehicle is designed for exploration. 
   Transport. The vehicle is designed to carry freight or 
  cargo, especially bulky or oversized objects. 
   
  Military 
   Military Vehicle missions include: 
   Weapon. The vehicle is designed to carry a large Weapon. 
   Troop. The vehicle is designed to carry troops on the 
  battlefield. 
   Supply. The vehicle is designed to transport goods and 
  supplies on the battlefield. 
   Recon. The vehicle is designed for recon or security 
  duties. 
   
  Flyers 
   Flyer missions include: 
   Attack (or Combat). A flyer designed for offensive military 
  missions. 
   Bomber. A flyer designed to carry destructive power to 
  targets. 
   Cargo. A flyer designed to carry freight or cargo. 
   Protector. A flyer designed for defensive military missions. 
   Scientific. A flyer designed for research or exploration. 
   Flyer. A flyer not otherwise defined. 
   
  MOTIVE 
   The foundation of vehicles is their system of locomotion. 
  Locomotion types differ between ground vehicles, flyers, and 
  watercraft. 
   
  Ground Vehicle Locomotion 
   Ground vehicles may be based on a variety of motive 
  systems. 
   Wheeled. The vehicle moves on wheels. 
   Tracked. The vehicle moves on endless tracks.  
   Air Cushion. The vehicle moves on a bed of high pressure 
  atmospheric gases. 
   Legged. The vehicle moves on articulated legs. Legged 
  vehicles are Units created using the Armor rules. 
   Mole. The vehicle is equipped to burrow under a world 
  surface. A Mole is equipped with Tracks. 
   Lifters. The vehicle moves on anti-gravity lifter plates. Lift 
  Ground Vehicles operate close to the surface and are 
  governed by Driver skill. 
   Grav. The vehicle moves using the Gravitic or G-Drive. 
  Grav Ground Vehicles operate close to the surface and are 
  governed by Driver skill. 
   
  Flyer Locomotion 
   Flyers may be based on five distinct locomotion types. 
   Winged. The flyer moves using lift generating by wings (or 
  lifting body surfaces). An airplane is a winged flyer. 
   Rotor. The flyer moves using a rotary wing which 
  generates lift. A helicopter is a rotary wing flyer. 
   Flapper. The flyer moves using flapping wings which 
  generate lift. An ornithopter is a flapping wing flyer. 
   LTA Lighter Than Atmosphere. The flyer is constructed 
  to be less dense than surrounding atmosphere. A blimp or 
  dirigible is an LTA flyer. 
   Lifters. The vehicle moves on anti-gravity lifter plates. Lift 
  Flyers operate at higher levels of the atmosphere and are 
  governed by Flyer skill. 
   Grav. The vehicle moves using the Gravitic or G-Drive. 
  Grav Flyers operate at higher levels of the atmosphere and 
  are governed by Flyer skill. 
   
  Watercraft Locomotion 
   Watercraft do not add Motive to their Type. 
   
  Small Craft 
   Small craft are spacecraft powered by Gravitic Drives (G-
  Drives). 
   
  BULK 
   Vehicles may be identified by their bulk or relative size.  
   Vlight. The vehicle is small and light. Its performance and 
  capabilities are at the low end of those available. 
   Light. The vehicle is smaller than standard. 
   Medium (or Blank). The vehicle size and capabilities are 
  typical. 
   Heavy. The vehicle is built to carry larger than normal 
  loads.  
   VHeavy. The vehicle is large and massive. Its capabilities 
  are at the upper limits for this type of vehicle. 
   
  ENVIRONMENT 
   Vehicles are manufactured to cope with local environment. 
   Air. The vehicle depends on local air for ventilation and 
  breathing gases. The vehicle provides environmental controls 
  for heating and cooling. Interior Air equal Atm for the world. 
  For example, if Atm= 4 Thin Tainted, then the air in the 
  interior of the vehicle is also 4 Thin Tainted. 
   Air-N. The vehicle processes local atmosphere to produce 
  Air-N. An Air-6 Standard vehicle on an Atm=4 world 
  processes the local Atm=4 Thin Tainted to remove (filter) the 
  Taint and compress it from Thin to Standard. 
   Enclosed. The vehicle is enclosed to protect against the 
  elements: wind, rain, snow, and weather. 
   Sealed. The vehicle is Sealed against exterior air pressure. 
  Internal Air can be programmed to any of the Atm levels 
  (from 3 Thin to 9 Dense). For those sophonts who require it, 
  Taint of common types can be added. 
   Sealed is a Protection; the standard level provided is =20. 
   Double Sealed. In addition to Sealed, the vehicle includes 
  an Air Lock which enables occupants to enter or leave the 
  vehicle without losing air pressure or exposing those inside to 
  outside environment. 
   Protected. The vehicle has Protections against most 
  environmental threats. Minimum Armor=12, Sealed =20. 
  Insulated=18. 
   Insulated. Most vehicles with an enclosed passenger 
  space are Insulated = 12. 
   
  STAGE 
   Stage is the spectrum of effects based on the technological 
  product development cycle. 
   Standard or (blank). The vehicle has no modifications or 
  effects based on Stage. 
   Fossil. The vehicle is powered by (more-or-less) readily 
  available fossil fuels or petrochemicals. 
  
   
   
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   Renewables. The vehicle is powered by renewable fuels. 
  The most common renewable fuel is organically produced 
  alcohol. 
   PowerCell. The vehicle is powered by electric storage 
  batteries. 
   Advanced. The vehicle is significantly better than the 
  standard version, and features additional features and 
  efficiencies. The vehicle is powered by a Fusion Module. 
   Early. The vehicle is a preliminary design with the bugs not 
  yet worked out. The vehicle is powered by a Fusion Module. 
   Improved. The vehicle features small improvements. The 
  vehicle is powered by a Fusion Module. 
   Alternate. The vehicle uses an alternate technology for 
  some or all of its functions. The vehicle is powered by a 
  Fusion Module. 
   
   
  ENDURANCE TYPES 
   Vehicles are classified by the territory they cover. 
  Endurance is calculated last in the design sequence. 
   
  Endurance 
   Vehicle Endurance is the time that a vehicle can operate 
  before it needs refueling, resupply, or maintenance. For most 
  vehicles, Endurance is measured in hours: the vehicle does 
  not accommodate sleeping, meals, or general living. 
   Endurance is selected as a component of Vehicle Design. 
   Hours. The Vehicle can operate for Hours (varies from 1 to 
  24) but less than a Day. 
   Days. The Vehicle can operate for Days (varies from 1 to 
  7) but less than a Week. 
   Weeks. The Vehicle can operate for Weeks (varies from 1 
  to 4) but less than a Month. 
   Months. The Vehicle can operate for Months (varies from 
  1 to 12) but less than a Year. 
   Years. The Vehicle can operate for Years (varies from 1 to 
  3). 
   
  Range 
   Range is the expected distance that a Vehicle can travel 
  based on its Endurance and its Speed. 
   The Endurance to Range Table converts Vehicle 
  Endurance to Range. 
   Local. The vehicle can travel in and around a specific 
  location and within a Terrain Hex. A car used for city driving 
  or a delivery truck are Local. Such vehicles occasionally 
  venture into adjacent Terrain Hexes. 
   Regional. The vehicle can travel within a Region (a World 
  Hex). Many Cargo Trucks or Truck Trains are Regional. Such 
  vehicles occasionally venture into adjacent World Hexes. 
   Continental. The vehicle can travel within a Continent (a 
  World Triangle). 
   World. The vehicle ican travel anywhere on the World. 
   A territory classification assumes the vehicle will venture 
  occasionally into neighboring territories. For example, a 
  Regional vehicle will sometimes or even often visit adjacent 
  regions. 
   
  THE CALCULATED VALUES 
   During the Vehicle Creation process produces three 
  calculated values: Tons, Speed, and Load. 
   Tons is the tonnage of the vehicle. This value is an 
  approximate measure. 
   Speed is the Vehicle Speed Value. Its equivalent in Kph is 
  provided by the Base Vehicle Speed Table. 
   Load is the available payload capacity of the vehicle. 
   
  QREBS 
   Any acquired vehicle is ordinarily assumed to be 
  QREBS=00000 (no effects under QREBS system). 
   If the Vehicle Design System imposes any QREBS 
  elements (for example, B= -2), that imposed element applies 
  to the Vehicle. 
   As Issued. A Vehicle with only the imposed QREBS 
  elements is considered As Issued. It is typical of the Vehicle 
  as used. Most Vehicles are in this state, and any reasonable 
  character can research and determine this information. 
   Used. Any character may ask for a Used Vehicle instead. 
  The Referee then evaluates the weapon under QREBS and 
  records this information. 
   
  THE CARGO MODULE 
   Commercial vehicles are built around the Cargo Module, a 
  standardized container for goods. 
   
  VEHICLE FITTINGS 
   Vehicle Fittings are its controls and communications 
  installations. 
   
  Controls 
   Vehicles are controlled by an operator through an 
  established set of controls. 
   Manual. A system of controls (hand, manipulator, foot, 
  head-movement, voice, and other) operate the unit. Manual 
  controls are present on Vlite and Lite vehicles.  
   Powered Controls. A system of controls (hand, 
  manipulator, foot, head-movement, voice, and other) operate 
  the unit, assisted by power boosts and other enhancements. 
  Power controls are the equivalent of Power Steering and 
  Power Brakes (or Fly-By-Wire). 
   Power Controls are present on Medium, Heavy, and 
  Vheavy vehicles (and are an option on Lite Vehicles). 
   .AutoPilot Option. Powered systems can be equipped 
  with the AutoPilot option. The operator enters a destination 
  and the system self-operates while the user sleeps or attends 
  other functions. AutoPilot is distinct from Grid: AutoPilot is 
  self-contained on the vehicle; Grid is a centralized traffic 
  control system. 
   Requires Power Controls. 
   Grid Connection. Any vehicle at TL All vehicles include at 
  least rudimentary manual controls. 
   Requires Power Controls and Grid Controller Channel. 
   Wafer. The user is directly connected to the operating 
  controls via his wafer jack. Operation is transparent to the 
  user. 
   Requires Power Controls and Vehicle TL 11+. 
   
  Communications 
   Vehicles may be fitted with a communications system. 
   Entertainment Channel. Reception of entertainment 
  broadcasting.  
   Grid Controller Channel. Communication with the Central 
  Traffic Control Grid (required on Hi Pop worlds). Connects 
  the vehicle controls to the central Traffic Grid. 
   Net. Provides individual access to the local 
  communications network. Operates within Range=6 of a 
  commercial communications center/tower. Charges may 
  apply. 
   Standard. Open channel radio broadcast system to 
  Range=5. 
  
   
   
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   LOS. Direct Line-Of-Sight (Laser or similar) system. 
  Secure against eavesdropping. Self-directed (user direction 
  not required). R=6. 
   LR LOS. Direct Long Range Line of Sight (Laser or similar) 
  system for communication. R= 10. 
   
   Battlefield (Military Vehicles). Provides radio voice and 
  data contact to Range= 6, with subchannels for individual 
  communications. 
   Command (Military Vehicles). Enhanced Battlefield 
  system to Range=8. Typically installed in Officer’s systems 
  for communications with higher levels. 
   Relay Option (Military Vehicles). Automatic capability to 
  receive and retransmit Battlefield or LOS to the intended 
  recipient. 
   
  Flyer Options 
   A variety of options are available for Flyers. 
   High Powered. The Flyer has greater than standard 
  performance based on improved engines or thrusters. 
   Slave. The Flyer is intelligently piloted by computer. It flies 
  in formation with the Master aircraft and reproduces its 
  maneuvers and operations. 
   Remote. The Flyer is remotely operated by a pilot or 
  operator on the ground or on another aircraft. 
   VTOL Mod. The Flyer (usually Winged) is modified to allow 
  Vertical Takeoff and Landing. The Flyer can use any Landing 
  Ground. 
   STOL. The Flyer (usually Winged) is modified to enable it 
  to use shorter runways. The Flyer can use an Airport one 
  size smaller than that normally required. Available on Heavy 
  or smaller Flyers. 
   Wilderness Kit. The Flyer (usually Winged) is adapted to 
  landing on open flat ground and does not require a runway. 
  This kit includes STOL capability. Available on Heavy or 
  smaller Flyers. 
   Weapon Mount. The Flyer is fitted with a weapons mount. 
   Floats. The Flyer has flotation landing gear allowing 
  landing on water. 
   Hybrid VTOL. The Hybrid Vertical Take-Off and Landing 
  option allows a winged aircraft to eliminate the need for an 
  Airport by installing additional mechanisms (vectored thrust 
  jets, tilt-rotors, lifters, or G-drives). 
   Add-On Wings. Some non-winged aircraft may add Wings 
  to provide greater lift. 
   
   Floats. Aircraft may have seaplane landing floats to allow 
  landing on bodies of water. 
   
   Parasite Nipple. Provision for an in-flight connection by a 
  flyer to a larger Mother Flyer in flight. 
   
  On-Board Brain 
   A Vehicle with Power Controls and TL 11+ may be 
  equipped with an On-Board Brain. The installation transforms 
  the vehicle into a Strangeform Robot capable of self-directed 
  movement. 
  on. 
   The Vehicle’s Hobby. PB and SOCB require a Hobby (an 
  outside interest) to maintain sanity. Select the Hobby from 
  the Citizen Life Table. 
   Beginning and Final Intelligence. Brains are purchased 
  based on their tested C4 Int as they leave the factory. Actual 
  C4 Int gradually settles in over the course of the first year.  
   At the one-year anniversary of the brain construction, apply 
  Flux to each D. 
   
  PASSENGERS AND CREW 
   The number of persons a Vehicle can carry is determined 
  by a variety of factors. 
   A Vlite can carry one operator. 
   A Lite can carry two operators. 
   Standard or larger can carry operators and passengers 
  equal to tonnage. 
   But,  
   A Tank has a crew equal to its tonnage divided by 2. 
   Supply vehicles can carry passengers equal to five times 
  cargo capacity. 
   Non-Human Passengers. If a passenger is substantially 
  larger than a human, adjust capacity on the basis of one per 
  two humans or one per three humans. 
   
  THE VEHICLE CHARTS 
   Vehicles travel on world surfaces and their activity is 
  constrained by terrain. 
   The Vehicle Operators Chart details how drivers, flyers, 
  and seafarers actually operate their veicles. 
   The Vehicle Chart Altitudes shows the available altitudes 
  at which flyers and grav vehicles may operate. 
   The Vehicle Chart Depths shows the depths of oceans 
  and lakes and the expected pressures at depths. 
   The Vehicle Chart Terrain shows the types of terrain 
  vehicles may encounter and the limits which terrain imposes. 
   The Vehicle Chart Beastpower shows the relative values 
  of Beastpower (a more universal form of Horsepower) for the 
  comparison of vehicle performance. 
   The Vehicle Chart Design Box allows an estimate of the 
  tonnage of a vehicle from its dimensions or from a drawing. 
   
   
  
   
   
  - 00 - 
  FLYER RANGE BAND MOVEMENT 
   Flyers can move one surface Range 
  Band per Round.  
   The actual Range to a Flyer with 
  Altitude and Range is the greater of the 
  two: a Flyer at Vlong Range R=5 and 
  Altitude= NOP = 2 is at Range=5 for 
  combat purposes. 
   Flyers may maintain Range 
  unchanged (the equivalent of Hover or 
  Circling). 
   Flyers move at their designed Speed 
  unless a deliberate change is made. A 
  Winged Flyer must maintain a minimum 
  Speed = 6 to remain airborne. 
   
   
  LANDING GROUNDS 
   
   
   
   
   
   
   
  Airpad 
   
  Vlite Airstrip 
   
  Lite Airstrip 
   
  Airport Medium  
  Airport Heavy 
   
  Airport Vheavy 
   
  ALTERNATIVE LANDING GROUNDS 
   
   
   
   
   
   
   
  Lake 
   
  River 
   
  Shore 
   
  Open Field 
   
  Road 
   
  Highway 
   
  LANDING GROUNDS 
   Size Type 
  Length Facilities 
  Which Flyers? 
  Where? 
   0 
  Airpad 
  50 m Fuel 
  Non Wing. Non LTA. 
  City. Suburb. Town. Archology. Starport. 
   1 
  Vlite Airstrip 
  1000 m None 
  Vlite Winged 
   
   2 
  Light Airstrip 
  2000 m Sparse 
  Light Winged 
  Town. 
   3 
  Medium Airport 3000 m Standard 
  Standard Winged 
  Suburb. 
   4 
  Heavy Airport 
  4000 m Very Good 
  Heavy Winged 
  Archology. 
   5 
  Vheavy Airport 
  5000 m Excellent 
  All Flyers  
  City 
   1 
  Open Field 
  200 m None 
  Non-Winged 
  Clear Single Hex 
   2 
  Road 
  2000 m None 
   
   
   4 
  Highway 
  4000 m None 
   
   
    
  Lake 
    
   
   
    
  River 
    
   
   
    
  Shore 
    
   
   
   Most flyers require a specified or dedicated landing ground.  
   A Landing Ground can accept any Flyer equal or less than it s Bulk (a Standard Landing Ground can accept Standard, Light, 
  or Vlite flyers). 
   A Flyer with Floats can land on Lake, River, or calm Ocean. 
   
  What is the proper role for aircraft? 
   When compared to anti-gravity technology, aircraft are always cheaper. Anti-gravity can be imported to low tech worlds, but 
  it becomes extremely expensive, considering that they cannot be repaired locally, and even skilled technicians must be 
  imported to maintain them. 
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1800 Vehicle Chapter Vehicles.pdf