TEXT: Tomb of the
  Ancient and
  Esoteric
  Mysteries of the
  Wisdom of
  Savoria.
  Savorya is the magick of mind and spirit, perhaps the most esoteric of
  the convocations of the Shek-Pvar.
  Savoryans deal with aura and knowledge, with principles which, they at
  least believe, stand above the other elements, and of the Shek-Pvar. A
  Savoryan's is, probably, the greatest knowledge of psionics, and perhaps
  of Kelestia itself.
  Note:  When a mage of any convcation tries to use a Savoryan spell to
  enchant a non-Savoryan obect, his EML is penalized:
  -10 Secondary (Lyahvi or Odivshe) Object
  -15 Neutral elements (GM Discretion)
  -20 Tertiary (Peleahn or Fyvrian) object
  -30 Diametric (Jmorvi) object.
  The Basics for Mind Magics
  By J. Patrick McDonald
  All this talk about Master Shek-Pvar and Virana made me decide it was
  time for this Satia-Mavairi to petition for a status. Thus I submit my
  work in the area of Memory effecting spells:
  The memory complexity table is designed as a guide to GM's for
  assigning complexity to memories targeted by the memory affecting
  spells. The target memory must be of a lower level than the affecting
  spell.
  Memory Complexity Level
  1. Trivial
  What you ate for lunch three days ago. The name of
  someone you met briefly a week ago. That you met
  someone briefly a year ago.
  2. Minor
  Where you left a common tool, the name of someone you
  just met. That you met someone briefly a week ago.
  3. Moderate
  Where you were going or what you were doing after an
  intrusive interruption. The time or place of a daily
  appointment. The name of an acquaintance. A brief (but
  innocuous) encounter you just had with someone you do
  not know.
  4. Major
  What you were doing or where you were going without an
  interruption. The name of a friend. That you ever knew an
  acquaintance. A brief but significant encounter with
  someone you do not know or an innocuous one with
  someone you know.
  5. Extreme
  That you ever knew a close friend. A significant encounter
  with a close friend or a traumatic experience. The names
  of your family members.
  6. Total
  Your name. Who you are. That you ever knew your
  family, etc.
  
  Tomb of Savoria
  22
  Memory Checks
  There are basically two types of memory loss. Forgotten and Blacked
  Out.
  The forgotten variety is simply "misplaced" within the mind; while
  blacked out memories are actively hidden by the subconscious.
  Forgotten memories can often be retrieved by non-esoteric means,
  provided that the memory's previous existence is known. (E.g.
  remembering what you did after a concussion or a fit of drunkenness or
  other "unaccounted for time".) Other methods of retrieving forgotten
  memories are through questioning or prompting by a companion who
  shared the experience and has access to portions of the memory as shared
  experience. Memories can also be recalled based upon external stimuli
  such as sight, sound and smell.
  A simple check can be made vs. (7 - memory CL) x INT. MS brings
  back information about the specific memory. CS restores it totally. The
  following modifiers apply to ML:
  +5
  Auditory or visual stimuli of the event or memory.
  +10
  Auditory & visual or Olfactory stimuli of the event or memory.
  +15
  Direct questioning etc. by someone knowledgeable as to the
  specifics of the lost memory.
  +SI
  If directed by a hypnotist, add hypnosis SI.
  Blacked Out memories can only be recovered by esoteric means such as
  the Remember spell, psionic talents, hypnotism, etc.
  Hypnosis (Int Aur Voi [Tai/Tar +1]) SB1
  This skill is very rare, but known to some Shek Pvar, primarily the
  Savorya. It specifically allows the user to speak directly to the
  subconscious. A willing subject can be induced into a trance state
  whereby the Hypnotist can direct the subject's actions a recall
  forgotten/blacked out memories. The subject will not do anything he
  would not normally do.
  Nor will the technique reveal "hidden knowledge". Blacked out
  memories can only be recalled using the value enhancement table (Skills
  7) The success level l (i.e. number) must exceed the target memory
  complexity level. (E.g. a level 3 blacked out memory can be recovered
  by a SI 5+ Hypnotist with CS, or a SI 8+ Hypnotist with MS.
  
  Tomb of Savoria
  33
  Savorian Principles
  The following is a general list of Savorian principals.
  1. Armour, mental
  2. Aura
  3. Aura sight
  4. Color Changing/perception of
  5. Concepts
  6. Cure, Mental Damages
  7. Detection, Emotions
  8. Disease, mental
  9. Divination
  10. Domination
  11. Emotions
  12. Fear
  13. Hallucination Perception of
  14. Invisibility Perception of
  15. Knowledge
  16. Manipulation, mental
  17. Meaning
  18. Memory
  19. Memory loss
  20. Mental command
  21. Mind
  22. Motive
  23. Oracle
  24. Panic
  25. Psionics
  26. Psyche
  27. Thoughts
  28. Wound, mental
  29. Confusion mental
  30. Detection, Elemental
  31. Duplication
  32. Elementals
  33. Invulnerability, Elemental
  34. Manipulation, elemental
  
  Table of Contents
  LEVEL I
  Alvid’s Mote (I) 1
  *Calspeth's Finger (I) 1
  Perfection Of Sif (I) 2
  Roanda's Glamour (I) 2
  *Truthsense (I) 3
  *Violet Balm (I) 3
  Violet Eye  (I) 4
  LEVEL II
  *Affects Of Lizaveta (II) 4
  Aron's Thought (II) 5
  *Detect People (II) 5
  *Eye Of Dekejis (Ii) 6
  *Aarden’s Barrier (II) 6
  Galra's Enhancement (II) 7
  *Light Sensitivity (II) 7
  *Lizaveta's Bargain (II) 8
  *Reinwald’s Auguration  (II) 8
  *Ilghazi's Perception (II) 9
  *Reinwald’s Astral Exchange (II) 9
  Talesien's Eye (II) 10
  Usela's Perception (II) 10
  *Violet Prism (II) 11
  LEVEL III
  *Affects Of Lizaveta (III) 11
  *Calspeth's Arrow (III) 12
  *Cause Blindness (III) 12
  *Eyes Of Calspeth (III) 13
  *Iron Will  (III) 13
  Loth’s Key  (III) 14
  * Mogen's Veil (III) 14
  * Psychic Tracking (III) 15
  Ordeal of Frida (III) 15
  *Reinwald’s Blockade  (III) 16
  *Reinwald’s Ethereal Hand  (III) 16
  *Reinwald’s Palsey  (III) 17
  Scroll of Pasalt (III) 17
  *Shield Of Ilghazi (III) 18
  *Slight of Mind  (III) 18
  Wisdom of Usela (III) 19
  *Zarisa's Reflexes (III) 19
  *Zarisa's Watchdog  (III) 20
  LEVEL IV
  *Command Of Ilghazi (IV) 20
  Enesin's Quill (IV) 21
  Faroh's Touch (IV) 21
  *Firenerves  (IV) 22
  *Ilghazi's Dullening (IV) 22
  *Ilscorn’s Grip  (IV) 23
  Korbin's Exchange (IV) 23
  *Memory Of Ilghazi (IV) 24
  *Reinwald’s Library  (IV) 24
  Spirit Block (IV) 25
  *Tabar's Binding (iV) 25
  *Zarisa's Trace  (IV) 25
  *Wallflower (IV) 27
  LEVEL V
  Bolt of Mintora (V) 27
  *Calspeth's Lance (V) 28
  Jerila's Zone (V) 29
  *Reinwald’s Nemesis  (V) 29
  *Runemark  (V) 30
  LEVEL VI
  Arrow of Utern (VI) 30
  *Calspeth's Hammer (VI) 31
  *Reinwald’s Vortex  (VI) 31
  *Spirit Walk  (VI) 32
  Veil of Iros (VI) 32
  LEVEL VII
  *Bind Familiar (VII) 33
  Knife of Kasrith (VII) 34
  *Panaga’s Trap  (VII) 35
  Tongue of Bywan-Koh (VII) 35
  *Touch Of Ilghazi (VII) 36
  MULTI LEVEL
  *Forget (M) 36
  *Memory Pool (M) 37
  Mikaad's Ward (M) 37
  *Phantom Memory (M) 38
  *Remember (M) 38
  *Reinwald’s Veil (M) 39
  Survan's Key (M) 39
  
  Tomb of Savoria
  11
  Alvid’s Mote (I)
  An enchantment that causes a brief bout of
  confusion.  The effect of the confusion varies at GM
  discretion.  In a combat or crisis situation, the Mote
  inflicts a Special Penalty based on caster success
  and SI as follows:
  Success
  Penalty
  Duration
  MS
  Caster SI
  10 Seconds
  CS
  Caster SI x2
  30 Seconds
  After Duration, the victim returns to normal
  immediately.  The basic spell can only be laid by
  touch.
  The Special Penalty for tasks demanding clear
  thought (spells, psionics, etc.) is doubled.
  Bonus Effects
  ML 61+  Touch no longer required.  Range is SI
  yards.
    Fatigue: (15-SI) x0.5
       Time:  (15-SI) seconds
     Range:  Touch/ML 61+ SI Yard
  Duration:  10 seconds (CS x3)
  *Calspeth's Finger (I)
  (Author R.B. Schmunk)
  A spell which allows the caster to measure the
  consciousness level of a single person touched
  during casting. With CS, the caster also receives a
  general idea, stateable in no more than five words,
  of what the subject is thinking or dreaming.
  Special Bonus: A caster with the psionic talent
  Psychometry adds his SI to Finger EML.
  Bonus Effects
  ML61+
  Touch no longer required. Range is SI
  yards.
  ML91+
  Caster may examine up to SI subjects
  within range.
    Fatigue: 15−SI
        Time:15−SI seconds
      Range: Basic, touch ML61+, SI yards
  Duration:Instantaneous
  
  Tomb of Savoria
  22
  Perfection Of Sif (I)
  A self-enchantment to increase the effectiveness of
  Eyesight, Hearing and Smell/Taste, or Touch.  The
  caster selects a single object attribute at time of
  casting.  Marginal Success increases the object
  attribute by 50%, CS doubles it.  If used (or
  maintained) for more than SI x3 minutes per 24
  hours, the sense involved may be permanently
  affected - roll 1d6: on a 1 or 2, the attribute is
  permanently reduced by 1: on a 6, it is increased by
  1.
  Note that Perfection of Sif does not really increase
  the sense itself, it really acts on the efficiency with
  which the attribute is used by the caster.  For most
  purposes, this difference is academic.
  Bonus Effects
  ML 41+  Enchantment may be laid on a willing
  individual  other than the caster.  Touch is
  required.
  ML 86+  The enchantment may be laid on Aura.
    Fatigue: (15-SI) x1.0
       Time:  (15-SI) x4 minutes
     Range:  Touch /ML 41+ Touch
  Duration:  SI minutes
  Roanda's Glamour (I)
  An enchantment which can be placed on a written
  work, or other inofrmation-bearing object, to
  apparently change its meaning. The spell does not
  acutally affect its object, but it does adjust a
  reader's/observer's undertanding. The caster is not
  immune to the effect.
  Glamour is limited by the nature and compleity of
  the object ot which it is affixed. It can rarely seem to
  "adjust" more than ten percent of its obect's intrinsic
  meaning. Because of its esoteric nature, Glamour
  calls for considerable GM discretion.
  An educated reader/observer who reads the object
  several times, with exceptional care, normally sees
  through the deception.
  Bonus Effects
  ML46+ Caster is immune to the effects of Glamours
  he lays himself.
  ML71+ Caster can obscure whoe sentences/ideas. If
  properly used, this can radically modify the
  object's meaning.
  ML91+ Caster can add one new idea to the object.
  ML96+ Caster can lay the enchantment on a written
  work as he is himself creating it. In this case
  the duration of Glamour is Indefinite or
  Permanent (MS/CS).
  Fatigue: (15-SI) x1.0
       Time:  (15-SI) x3 minutes
     Range:  Touch
  Duration:  MS: SI x 20 minutes/CS: SI hours
                    ML96+: MS: Indefinite/CS: Permanent
  
  Tomb of Savoria
  33
  *Truthsense (I)
  With this spell,  the caster is able to tell whether a
  target is telling the truth (more or less) or not.  GM
  makes the casting roll secretly.  This spell does not
  misfire violently.
  CS - Caster is absolutely sure if target is lying, or
  omitting details.
  MS - Caster is reasonably sure of direct lies, but
  would not detect small lies, or omissions.
  MF - Caster is reasonably sure of the truth.
  CF - Reverse answer given - caster is convinced of
  results being accurate.
  Bonus Effects
  ML 51+  The spell now has Range of SI feet.
  ML 71+  The caster may switch targets at will.
  However,  he caster may not affect a single
  target more than once per casting.
    Fatigue: (15-SI) x1.5
       Time:  (15-SI) x30 seconds
     Range:  Touch / SI feet
  Duration:  SI minutes
  *Violet Balm (I)
  The effect of this spell is to allow an individual in
  Aural shock to make an additional recovery roll the
  next time one is allowed.  This can only be cast on a
  person at most once per day, and any subsequent
  castings that day will fail.  If a mage CF the Balm
  spell, he is put into Aural Shock as well as any other
  rolled effects.
    Fatigue: (15-SI) x0.5
       Time:  (15-SI) x30 seconds
     Range:  Touch
  Duration:  n/a
  
  Tomb of Savoria
  44
  Violet Eye  (I)
  A general divining trance.  The basic spell requires
  that the caster ask a question that may be answered
  yes or no.  Eye never reveals divinely or magically
  hidden knowledge, and cannot predict the future.
  The success roll is always made secretly by the GM.
  With CS, the caster is informed that he is certain of
  whatever result he obtains, and he may ask another
  question on the same subject (GM discretion)
  without making a new roll or expending additional
  time/fatigue.  CF causes the GM to lie or mislead
  the caster, but does not normally cause misfire.
  Except for bonus questions arising from CS, the
  same subject may not be divined on more than once
  in six hours, nor more than six times in six days.
  Bonus Effects
  ML 46+  Caster may ask reasonably simple
  questions which cannot be answered yes/no,
  such as, “in what direction inms the nearest
  town?”.
  ML 71+  Caster may inquire about a specific key
  word or subject (eg. a name).  A random piece
  of information will be forthcoming with MS;
  more detail with CS.  This approach gives the
  caster less control over answers, but it may be
  used up to twice a day.  This is also the best
  approach when the caster does not know what
  question to ask.
    Fatigue: (15-SI) x0.5
       Time:  (15-SI) minutes
     Range:  n/a
  Duration:  n/a
  *Affects Of Lizaveta (II)
  (Author: Richard Reilly & R.B. Schmunk)
  A spell to stimulate an existing emotion in a victim.
  The selected target must be touched at the
  culmination of casting. If the spell is successful,
  whatever emotion is currently felt by the victim will
  be enhanced or reduced (caster's choice). The caster
  does not have to know the nature of the emotion.
  Enhancement of the emotion lasts for Duration. The
  victim may test his Will to determine whether he
  succumbs; roll against Willx4 (MS) or Willx2 (CS)
  with the following results:
  CS
  No effect.
  MS
  Slight effect
  MF
  Effect as intended. For example, anxiety
  becomes distress.
  CF
  Enhanced effect. For example, anxiety
  becomes panic.
  Bonus Effects
  ML51+
  Touch not required. Range is SI yards.
  ML81+
  The caster may choose to induce a new,
  specified emotion in the victim.
  ML96+
  The spell may be cast over an area
  extending SI yards from the caster's head.
  Everyone within Range but the caster is
  affected. The new emotion option may not be
  exercised as a zone.
    Fatigue: (15−SI)x2
       Time: (15−SI)x2 seconds
      Range: Basic, touch, ML51+, SI yards
  Duration:MS, SI minutes, CS, ML minutes
  
  Tomb of Savoria
  55
  Aron's Thought (II)
  An enchantment which places a thought/idea into
  the mind of a subject touched by the caster. Unless
  the caster achieves CS, the subject tests Sensitivity
  or 1xAura to detect the operation; if the subject is
  successful, he will feel uncomfortable with the
  thought and may realize (GM discretion) that it is
  not his own.
  EML is to be modified according to the caster's
  familiarlut with the subject mind. The basic
  probability assumes that the subject is a close friend
  of the caster:
  Stranger -10,  Acquaintance -5, Close Friend +0
  If successful, the spell inserts a complete idea in
  such a way that the sbject believes it to be his own.
  What he does with the thought once he has it
  depends on his nature, the nature of the idea, and the
  GM's discretion. People often have odd ideas and
  discard them immediately.
  Special Bonus: A Caster with Sensitivity or
  Telepathy talen may add his applicable SI to EML
  (Either Sensitivity SI or  Telepathy SI not both.)
  Bonus Effect
  ML61+ Touch no longer required. Range is ML feet
  in line of sight.
    Fatigue:  (15-SI) x 1.5
       Time:  (15-SI) x 2 seconds
      Range:  Touch/ML61+ ML feet
  Duration:   n/a
  *Detect People (II)
  (Author: Torben Mogensen)
  A spell to detect the presence of people, that is
  members of species that have the power of speech.
  The caster will learn the approximate number of
  people (within a factor of 3) within one league. If
  most (at least three quarters) are concentrated within
  a single small area, the spell will reveal the
  approximate distance and direction to these.
  Bonus Effects
  ML41+
  A species can be specified.
  ML81+
  Up to SI groups can be located.
     Fatigue:  (15−SI)∞1.5
        Time:  (15−SI)∞10 seconds
      Range:  1 league
  Duration:  Instantaneous
  
  Tomb of Savoria
  66
  *Eye Of Dekejis (Ii)
  (Author: Torben Mogensen)
  This spell enables the target to perceive heat. The
  target can see most living creatures even in total
  darkness, and will be able to see walls and other
  large, inanimate obstacles as well, except in
  environments with very stable temperatures, such as
  caves deep beneath the earth. Heat will be seen as a
  reddish glow, and will be brighter the hotter the
  object is. The heat of a living creature will not be
  noticeable in daylight.
  Bonus Effects
  ML51+  The spell may be cast on others. Range is
  touch.
    Fatigue:  (15-SI)x1.5
       Time:  (15-SI)x4 seconds
      Range:  Self /ML51+ Touch
  Duration:  MS SIx15 minutes /CS SI hours
  *Aarden’s Barrier (II)
  This enchantment allows the caster to block the pain
  of any one wound from his mind, reducing the
  penalty of that wound by half.  The basic spell may
  only be used singly.  However, since the caster is
  not favouring the wound, he is likely to make it
  worse - add 1d10 IP to it after the spell wears off.
  Bonus Effects
  ML 61+  The caster may apply this spell to another
  by touch.
  ML 81+  This spell may be cast on up to SI/4
  wounds per individual.
    Fatigue: 15-SI x2
       Time:  15-SI minutes
     Range:  Self/Touch
  Duration:  SI hours
  
  Tomb of Savoria
  77
  Galra's Enhancement (II)
  A self-enchantment to temporarily increase the ML
  of a designated psionic talent for 5/10 minutes by
  25%/50% with MS/CS. The spell never works on
  Disembodiment, Healing or Pyrkinesis. The basic
  spell cannot be used to stimulate a talent of which
  its owner is unaware.
  Bonus Effects
  ML41+ Enchantment may be laid on a subject other
  than the caster. Touch required.
  ML71+ The spell can be used (only on a subject
  other than the caster) to permanently stimulate
  a desingated psionic talent. No one can receive
  more than one such stimulus per month. The
  subject accumulates 6d6 FP and makes one
  bonus development roll (With CS: 2d6 FP and
  3 development rolls.)
  ML76+ Spell can be used to make a subject other
  than the caster aware of a dormant talent which
  he possesses. This enables the subject to
  subsequently use and develop the talent.
  ML91+ Enchancement may be laid on any Psinic
  talent. Howver the following Object
  Convocation EML Modifiers apply:
  Disembodiment -10; Haling -20; Pyrokinesis -
  20.
     Fatigue:  (15-SI) x 1.5
         Time:  15-SI minutes
       Range:  Self/ML41+ Touch
  Duration:  MS:  5 mins/CS 10 mins/ML71+ special
  *Light Sensitivity (II)
  (Author: Torben Mogensen)
  This spell increases the recipient's sensitivity to
  light. The recipient can see clearly outdoors on a
  moonless night. Unfortunately, a recipient of this
  spell would be virtually blinded by any particularly
  bright light source, particularly the sun, but will
  suffer pain from the flair of a torch or lantern.
  Range of sight is not increased, but the recipient is
  not penalized for their night vision (usually -4).  The
  recipient sees as if it were a gray day.  They can not
  casually make out the different shades of color, but
  base colors are still differentiable.
  Bonus Effects
  ML51+ The spell may be cast on others. Range is
  touch.
  ML61+  The effect may be turned on and off at will
  during Duration.
  ML81+  The recipient will be uncomfortable due to,
  but not blinded by, sunlight.
  Emotion/
  MF
  MS
  CS
  CF
  Glad
  Happy
  Blissful
  Indignant
  Delighted
  Cheerful
  Contented
  Choleric
  Gladdened
  Gay
  Joyful
  Furious
  Exhilarated
  Rhapsodic
  Rapt
  Irritated
  Intoxicated
  Ecstatic
  Overjoyed
  Mad
  Sad
  Unhappy
  Melancholy
  Glad
  Sorrowful
  Downhearted
  Morose
  Delighted
  Rueful
  Dispirited
  Dejected
  Gladdened
  Desponden
  t
  Somber
  Gloomy
  Exhilarated
  Doleful
  Dreary
  Oppressive
  Intoxicated
  Wretched
  Unhappy
  Cheap
  Gay
  Angry
  Incensed
  Irate
  Sad
  Enraged
  Mad
  Irritated
  Sorrowful
  Upset
  Furious
  Choleric
  Rueful
     Fatigue:  15-SI
         Time:  (15-SI)x4 minutes
       Range:  Basic, self ML51+, touch
  Duration:  MS: SIx15 minutes/CS: SI hours
  
  Tomb of Savoria
  88
  *Lizaveta's Bargain (II)
  (Author: Richard Reilly & R.B. Schmunk)
  A spell to which causes a single victim within Range
  to believe that an item held or touched by the caster
  during casting is valuable and desirable. Thus, the
  victim feels compelled to purchase the item at a
  price greater than he would otherwise pay.
  The victim may test his Will to determine whether
  he succumbs to the effects of Lizaveta's Bargain;
  roll against Will x 4 (MS) or Will x 2 (CS) with the
  following results:
  CS  Victim believes the caster is trying to con him
  and may become hostile.
  MS  No effect
  MF  Lesser effect. Victim is willing to purchase
  item at its base price (see Prices) times 0.5 x
  SI.
  CF  Greater effect. Victim is willing to purchase
  item at its base price 
  times SI.
  Note: At GM's discretion and depending on
  Morality, the victim might attempt to take the item in
  question by force.
  Bonus Effects
  ML81+ Effect of the spell may be extended to all
  persons within Range.
    Fatigue:  (15-SI) x 1.5
        Time:  (15-SI) x 4 seconds
      Range:  SI yards
  Duration:SI hours
  *Reinwald’s Auguration  (II)
  A divination spell that alerts the caster to the
  presence of shades/ghosts and astral projections
  within the Range of the spell.  MS notifies the caster
  of an astral presence.  CS informs the caster of the
  number of astral beings within range.
  Bonus Effects
  ML 61+  CS no longer required for number of astral
  beings to be revealed.
  ML 81+  CS now gives a mental image of the
  beings in range.
    Fatigue: 15-SI x2
       Time:  15-SI minutes
     Range:  SI x5 foot radius
  Duration:  SI minutes
  
  Tomb of Savoria
  99
  *Ilghazi's Perception (II)
  (Author/Contributor: Lee Short)
  This spell searches a large area for the thought
  patterns of intelligent creatures. Only creatures of
  Intelligence 5+ will be detected. The area of effect is
  a sphere of ML (MS) or ML∞2 (CS) feet centered
  about the caster. The caster must have line-of-sight
  to a creature to detect the creature.
  Bonus Effects
  ML61+
  Line-of-sight no longer needed.
  ML81+
  Center of the area of effect may be about
  a Savoryan elemental object up to ML feet
  away from the caster.
  ML91+
  Caster receives an estimate of degree of
  mental activity (Intelligence±1d3) of the
  detected creatures.
    Fatigue:  15−SI
        Time:  15−SI seconds
      Range:  See above
  Duration:  MS, SI minutes/CS, SI∞3 minutes
  *Reinwald’s Astral Exchange (II)
  Caster may communicate with a perceived shade or
  ghost or astrally projected soul via
  telepathy/empathic link.  The basic spell only allows
  the communication of basic concepts (about the
  level of communication of 5-year olds), however
  with CS full communication is achieved.  This
  communication is not language.  It deals directly
  with concepts and meaning.  It may be role-played
  as a dialogue, so that the player and GM don’t go
  bonkers trying to communicate something as simple
  as “where is the bathroom?”.
  Special Bonus: Add Medium SI to EML
    Fatigue: 15-SI x2.0
       Time:  15-SI minutes
     Range:  SI yards
  Duration:  MS: SI minutes /CS: SI x3 Minutes
  
  Tomb of Savoria
  10
  10
  Talesien's Eye (II)
  A spell by which the caster determines the
  psionic/aural nature of a specific entity he is
  touching. The basic spell reveals the subject's
  general mood and wheter the subject's Aura is more
  or less than average (9-12).
  Special Bonus: Sensitivity SI (if any) may be added
  to EML.
  Bonus Effects
  ML61+ Caster learns the subject's exact Aura.
  ML76+ Caster learns what Psionic talents (including
  Dormant ones) the subect possesses, and a fairly
  comprehensive summary of his emotions at time of
  casting.
  ML91+ Caster learns the ML of any/all talents.
  With CS, the caster also learns wheter the subject in
  benevolent of malevolent to him.
  ML69+ Caster learns of any psychological, aural,
  and/or emotional ailments/injuries possessed by the
  subject.
    Fatigue: (15-SI) x1.5
       Time:  (15-SI) x 4 minutes
     Range:  Touch
  Duration:  none
  Usela's Perception (II)
  A self-enchantment which allows the caster to
  monitor surface emotions in any/all persons he
  touches. The basic spell detects only strong
  emotions such as anger, hostility, love etc. With
  improved mastery, the caster may be able to analyze
  the emotion and even to pick up visual images from
  subject minds. The caster is most senstive to
  emotions about himself. The spell demands
  considerable GM discretion.
  Special Bonus: A subject with Sensitivity talent
  adds his Sensitivity SI to the caster's EML.
  Bonus Effects
  ML36+  Touch no longer required. Caster can
  monitor an individual, or the general
  environment, within ML feet. The caster can
  freely alternate between monitoring his
  environemnt (within ML feet) or any
  individual within this range. More detail is
  generally required when monitoring an
  individual. When monitoring the environment,
  the caster is generally unaware of the origin of
  the tought(s)/emotion(s) he receives.
  ML71+ Enchantment may be laid on a person
  touched by the caster (making that person
  sensitive.)
    Fatigue: (15-SI) x1.5
       Time:  (15-SI) x 5  seconds
     Range:  Self/ML36+ Touch
  Duration:  MS: 20 seconds /CS: 1 Minute
  
  Tomb of Savoria
  11
  11
  *Violet Prism (II)
  (Author Blair Wettlaufer)
  Allows the caster to view the strength of a target's
  Aura.  This will work on objects or people, and
  requires touch.  The caster perceives the aura as a
  purple glow.  This would be a common spell used on
  applicants to the Guild of Arcane Lore in Pvaric and
  Psionic fields.
  1-3
  Flickering
  4-6
  Dull Glow
  7-12
  Steady Glow
  13-16
  Strong Glow
  17+
  Blinding Glow
  Bonus Effects
  ML 61+The caster may now view the appropriate
  colour of aura for Pvaric alignment
  (enchanted artifacts or Shek-Pvar)
  ML 101+The caster may allow the visible aura to be
  perceived by all watching.
    Fatigue:  (15-SI) x1
       Time:  (15-SI) x2 seconds
     Range:  Touch
  Duration:  SI seconds (CS: SI x3)
  *Affects Of Lizaveta (III)
  This spell  enhances an existing emotion in a victim
  (willing or not).  The selected target must be
  touched at the culmination of casting.  If the spell is
  successful, whatever emotion is currently felt by the
  victim will be enhanced or reduced (caster's choice).
  The amount of change depends on success level and
  GM discretion.  Use the following table:
  The caster does not have to know the nature of the
  emotion.
  Bonus Effects
  ML51+ Touch not required. Range is SI yards.
  ML81+ The caster may choose to induce a new,
  specified emotion in the victim.
  ML96+ The spell may be cast over an area
  extending SI yards from the caster's head.
  Everyone but the caster is affected. The new
  emotion option may not be exercised as a zone.
     Fatigue:  (15-SI)x2
        Time:  (15-SI)x2 seconds
      Range:  touch/ ML51+, SI yards
  Duration:   MS: 20 seconds /CS: 1 minute
  
  Tomb of Savoria
  12
  12
  *Calspeth's Arrow (III)
  (Author/Contributor: R.B. Schmunk)
  A spell which inflicts a psionic shock in its victim.
  The basic spell requires the victim be touched. The
  victim may test his Endurance to determine whether
  he avoids being stunned; roll against Endurancex4
  (MS) or Endurancex2 (CS). The effect on the victim
  is determined as follows:
  CS
  Victim is unaffected.
  MS Victim accrues 1d6 fatigue points.
  MF Victim accrues 2d6 fatigue points and is
  stunned for Six10 seconds.
  CF
  Victim accrues 3d6 fatigue points and is
  stunned for SI minutes.
  Note: A caster with the psionic talent Mental Bolt
  adds his SI to Arrow ML.
  Bonus Effects
  ML41+ Touch no longer required. Range is ML
  feet.
  ML71+ Effect may (at caster's discretion) be over a
  zone whose radius from the caster is SI yards.
  All creatures (except 
  the caster) within the
  zone are affected.
  ML86+ Specified creature(s) may be excluded from
  the effect of the spell when it is 
  cast.
     Fatigue:  (15-SI)x2
         Time:  (15-SI)x2 seconds
       Range:  Basic, touch ML41+, ML feet
  Duration:  See above
  *Cause Blindness (III)
  (Author: Torben Mogensen)
  (Contributor: Klaus Ole Kristiansen)
  This spell causes temporary blindness in the target.
  The victim checks against Will x 4 (MS) or Will x 2
  (CS).   If the victim fails, he is blind.  He can neither
  detect the difference between light and shadow, nor
  colors.
  This may cause extreme disorientation, and may
  also cause the victim (at a Will x 2 check) to panic -
  loose his moral and flee screaming.  Any around
  him must then make a moral check Vs routing.
  The effect is determined by the victim's success
  level as follows:
  CS
  No effect.
  MS Reduced eyesight, reducing EML by 
  20
  for skills requiring 
  vision and 40 for skills
  the SB of which depends on Eyesight.
  MF Victim is blind
  CF
  Victim is blind and is so concerned by the loss
  of sight that he becomes panic-stricken.
  Bonus Effects
  ML51+ Touch not required. Range is SI yards.
  ML61+ Effect can be canceled by caster before
  expiration.
  ML91+ The spell may be cast on a circular area
  with radius up to SI yards, centered anywhere
  within Range. Everyone within the area except
  the caster is affected. Duration is divided by
  number of victims.
  ML96+ If  CS is achieved against a single victim,
  the spell may be given indefinite Duration. If
  this option is taken, the victim rolls against
  4xWill.
     Fatigue:  (15-SI)x2
         Time:  30-SI seconds
       Range:  Touch/ML51+: SI yards
  Duration:  MS:SIx10 sec/CS:SI minutes (see above)
  
  Tomb of Savoria
  13
  13
  *Eyes Of Calspeth (III)
  (Author/Contributor: R.B. Schmunk)
  A self-enchantment which temporarily improves
  vision. Eyesight is increased for Duration by 2 (MS)
  or 5 (CS). All Eyesight dependent skills should be
  temporarily adjusted upwards; re-derive the affected
  SBs and add 5x the increase in Eyesight to MLs.
  Misfire (CF) results in similar adjustments
  downwards. Roll 1d20 against the following:
  01-09
  Subject is partially blinded (-2 from Eyesight)
  for 1d20 hours.
  10-15
  Subject is partially blinded (-5) for 1d20 hours
  16-19
  Subject is partially blinded (-5) for 1d10 days.
  20
  Subject is fully blinded for 1d10 days and
  permanently loses 1 point from Eyesight.
  Note that Eyes of Calspeth does not increase
  Eyesight itself but acts instead on the efficiency with
  which Eyesight is used by the caster. For most
  purposes, the difference is academic.
  Bonus Effects
  ML56+  Enchantment may be laid on a willing
  individual other than the caster. Touch is
  required.
    Fatigue:  (15-SI)x2
        Time:15-SI minutes
      Range:  Basic, self ML56+, touch
  Duration:  MS, ML minutes/CS, SI hours
  *Iron Will  (III)
  The caster uses this spell to temporarily increase his
  Will by 50% (100% with CS).  If cast for more than
  SI times in one day, Stat may be permanently
  altered (roll 1d6, 1-2: Subtract 1 from will, 6: Add 1
  to will.  Effects are permanent).
  Bonus Effects
  ML 71+  May affect a willing target by touch.
  Fatigue: 15-SI x2
       Time:  15-SI x4 seconds
     Range:  Self/ML71+ Touch
  Duration:  SI minutes
  
  Tomb of Savoria
  14
  14
  Loth’s Key  (III)
  A spell which allows the caster to read documents
  written in languages/scripts unknown to him.  With
  the basic spell, the caster must know either the
  language or script.  Document condition
  (Harnmaster Treasure 6) acts on the EML.  (For
  example, if the work is in Poor Condition, reduce
  EML of Key by 5).
  The spell creates a special relationship between the
  caster and a single targeted written work; this
  relationship cannot be extended to include other
  works or readers.  A separate casting is required for
  each written work.
  Each page is presumed to contain a “normal”
  amount of text and require one minute to read.  The
  basic spell is sufficiently complex that the caster
  cannot talk or write (translate) while reading.
  Bonus Effects
  ML 41+  With CS, both the language and script are
  understood.
  ML 71+  Caster can write/speak a translation of the
  work.
  ML 81+  Both the language and script are
  understood, even with MS.
  ML 91+  Duration becomes indefinite.  The caster
  can, after any successful casting, read the
  entire document.
    Fatigue: (15-SI) x2
       Time:  (15-SI) x5 minutes
     Range:  Touch
  Duration:  MS:SI minutes /CS: SIx3 minutes
  * Mogen's Veil (III)
  (Author: Torben Mogensen)
  (Contributor: Klaus Ole Kristiansen)
  This spell causes temporary blindness in the target.
  The victim checks against Will∞4 (MS) or Will∞2
  (CS). The effect is determined by the victim's
  success level as follows:
  CS
  No effect.
  MS
  Reduced eyesight, reducing EML by 20
  for skills requiring vision and 40 for skills
  the SB of which depends on Eyesight.
  MF
  Victim is blind.
  CF
  Victim is blind and is so concerned by the
  loss of sight that he becomes panic-
  stricken.
  Bonus Effects
  ML51+
  Touch not required. Range is SI yards.
  ML61+
  Effect can be cancelled by caster before
  expiration.
  ML91+
  The spell may be cast on a circular area
  with radius up to SI yards, centered anywhere
  within Range. Everyone within the area except
  the caster is affected. Duration is divided by
  number of victims.
  ML96+
  If CS is achieved against a single victim,
  the spell may be given indefinite Duration. If
  this option is taken, the victim rolls against
  4∞Will.
      Fatigue:  (15−SI)∞2
         Time:  30−SI seconds
       Range:  Basic, touch/ML51+, SI yards
  Duration:MS, SI∗10 sec./CS, SI min (see above)
  
  Tomb of Savoria
  15
  15
   * Psychic Tracking (III)
  (Author: Torben Mogensen)
  (Contributor: Klaus Ole Kristiansen)
  This spell allows the caster to recognize and follow
  the psychic residue left by a known person. This
  allows tracking of the large scale movement of that
  person up to SI (MS) or SI∞4 (CS) hours after
  he/she has been present.
  Bonus Effects
  ML71+
  The caster can sense if anyone has been in
  the area within the specified time and pick out
  one such to track, even if that person is
  unknown to the caster. If more than SI people
  have passed, individual tracking is not possible
  unless CS is achieved.
     Fatigue:  (15−SI)∞2.5
        Time:  15−SI minutes
      Range:  SI yards
  Duration:  MS, SI minutes/CS, SI∞30 minutes
  Ordeal of Frida (III)
  An enchantment which stimulates an existing
  phobia, mania or any psyche complex in a victim,
  who must be touched at the culmination of casting.
  If the spell is successful, the victim's most acute
  psyche attribute is stimuated; a victim with
  arachniphobia, for example, will see spiders where
  non exist, or many spiders where only a few exist,
  and so on. The credibility of the stimulations
  depends on the success of the caster, and determines
  the morale check to be made by the victim. If the
  caster rolls MS, the victim tests 4xWill; with CS he
  tests 2xWill. The caster does not have to know the
  nature of the psyche attribute. Only the victim is
  aware of the stimulation.
  Special Bonus: Caster may add his Telepathy  talent
  SI (if any) to EML.
  Bonus Effects
  ML51+ Touch no longer required. Range is SI
  yards.
  ML71+ The spell may be cast over an area, radius
  SI yards fromt eh caster's head. Everyone but
  the caster is affected.
  ML81+ The caster can exclude (by touch) up to SI
  individuals from the effect(s).
  ML96+ Any victim that does not already posses a
  psyche attribute is given a new, permanent,
  rnadomly generated one usin the HârnMaster
  Psyche Table (GM discretion); it is not
  automatically stimulated, unless the caster
  achieves CS.
    Fatigue:  (15-SI)x2.5
        Time:  (15-SI) x 3 seconds
      Range:  Touch/ML51+ SI yards
  Duration:  MS: 20 seconds/CS: 1 minute
  
  Tomb of Savoria
  16
  16
  *Reinwald’s Blockade  (III)
  This spell protects the caster from savoryan and
  psionic effects, by causing a -SI penalty to all EML
  rolls targeted upon the caster.  The spell remains
  dormant on the caster for Duration, until triggered.
  Only one Blockade spell may be placed on any one
  person.
  Bonus Effects
  ML 71+  The caster may now place this spell on
  others.
    Fatigue: (15-SI) x2
       Time:  (15-SI) minutes
     Range:  Self/Touch
  Duration:  SI hours (CS: SI days)
  *Reinwald’s Ethereal Hand  (III)
  This dweomer generates a telekinetic force that may
  move SI (CS: SI x2 ) lbs at a Speed of 3.  It will
  only affect inanimate or unconscious  objects, and
  requires total concentration on the caster’s part for
  the duration of the spell.
  Bonus Effects
  ML 61+  The spell will allow simple acts of
  manipulation (eg turning a key or opening a
  latch).
    Fatigue: 15-SI x2.5
       Time:  15-SI x3 seconds
     Range:  SI yards
  Duration:  MS: ML seconds /CS: ML x3 seconds
  
  Tomb of Savoria
  17
  17
  *Reinwald’s Palsey  (III)
  This enchantment affects a target by disrupting and
  interfering with the flow of messages from the brain
  to body, and causes shaking, twitching, and motor
  impairments similar to a palsey.  With MS, the spell
  causes an SI point penalty to any physical action for
  SI rounds.  With CS, double the effects.
  Bonus Effects
  ML 61+  This spell will now impair attempts to
  communicate, and serve as a penalty against all
  communication skills.
  ML 81+  The spell now has range of SI yards.
    Fatigue: (15-SI) x2.5
       Time:  (15-SI) seconds
     Range:  Touch /ML 81+ SI yards
  Duration:  MS: SI minutes /CS: SI x3 minutes
  Scroll of Pasalt (III)
  A spell which causes writing to appear magically on
  a scroll or toher written work held by the caster. The
  spell cannot work on enchanted objects. The basic
  spells leaves a detectable magical residue - if this is
  removed, t he writing vanishes.
  The number of characters that can be written in a
  single casting is determined by mastery, and is, for a
  typically complex alphabet, about ML characters per
  minute. The Time shown is the "startup"
  requirement, add more time for the amount wrtten as
  desired by caster.
  Bonus Effects
  ML 51+  Touch no longer reuqired. Range is SI
  yards.
  ML71+  The caster may, at his option, produce
  writing free of any magical residue, and
  indistinuishable from normal writing.
  ML91+ Enchanted objects may be affected. Scroll's
  Duration cannot exceed that of any prior
  enchantment on its object.
    Fatigue: (15-SI) x2.5
       Time:  (15-SI) x 3 seconds + writing time
     Range:  Touch /ML 51+ SI yards
  Duration:  Indefinite/ML91+ Special
  
  Tomb of Savoria
  18
  18
  *Shield Of Ilghazi (III)
  (Author Lee Short, Revised by R. Downey)
  This spell enchants a person so that certain of his
  memories are undetectable via most Savoryan spells.
  Specifically these protected memories are immune
  to spells like Mikaad's Ward. The subject must
  willingly submit for the spell to be effective.
  All knowledge gained during SI minutes
  immediately following the casting of the spell is
  protected. If he previously knew the information, it
  does not gain status as protected information, unless
  it was magically erased from his memory.
  Additionally, the knowledge does not become
  unprotected if he re-learns the knowledge after the
  SI minutes has expired.
  Bonus Effects
  ML 51+The enchantment may effect up to SI
  subjects.
  ML 61+Range is SI yards.
  ML 81+The spell may be cast on unwilling
  subjects.
  ML 91+Duration is Indefinite.
  ML 101+The spell may be cast to effect the
  knowledge gained in the SI minutes
  immediately preceding the casting of the
  enchantment.
   Fatigue:  (15-SI) * 2.0
        Time:  (15-SI) * 5 seconds
      Range:  Touch
  Duration:  ML days/SI months (MS/CS)
  *Slight of Mind  (III)
  This enchantment creates a minor Aphasia in the
  target’s mind, switching the meaning of SI pairs of
  words.  Whenever the target wishes to speak one of
  the designated words, the alternate word is said
  instead.  The target is unaware of the switch and will
  behave as if the word said was the intended one.
  The caster must know the target’s primary language
  spoken, and the target is allowed a save at 5x Will
  (2x with CS).
  Bonus Effects
  ML 71+  With CS, Duration is Indefinite
  ML 91+  The range of casting is now SI yards
    Fatigue: (15-SI) x2
       Time:  (15-SI) minutes
     Range:  Touch/ML 91+ SI yards
  Duration:  MS:SI days /CS: SI x3 days
  
  Tomb of Savoria
  19
  19
  Wisdom of Usela (III)
  This spell may only be cast immediately following
  Violet Eye [Savorya/I] (or some similar divination)
  and extends the length of the original trance. The
  purpose of the spell is to elaborate and enhacne
  understanding of knowledge aready obtained.
  Wisdom of Usela may also reveal hidden knowledge.
  MS will (at least partially) reveal ordinary secrets.
  See Mikaad's Ward [Savoria/M] for guidelines
  concerning the revelation of magically hidden
  knowledge. CS will reveal at least that there is
  hidden knoweldge involved.
  If the preceeding Violet Eye was a CF (and produced
  false information) successful Wisdom will do no
  more than reveal the falsity of the original results.
  CF with Widsom of Usela will reveall nothing (no
  lies.) This spell may not be used to reveal the future.
  Bonus Effects
    Fatigue: (15-SI) x2
       Time:  (15-SI) minutes
     Range:  n/a
  Duration:  n/a
  *Zarisa's Reflexes (III)
  (Author James A. Chokey )
  A self-enchantment which enables the caster to
  anticipate the bodily actions of those around her.  It
  does not convey thoughts or emotions-- only the
  commands the mind gives to the body.
  Reflexes confers upon the caster an EML Bonus of
  +10 (MS) or +25 (CS) to all attack and defense rolls
  in combat, as well as to any other actions that might
  involve physical interaction with another sentient
  being (e.g. Lovecraft, Dancing, Riding)
  SPECIAL BONUS: It the caster possesses the
  Sensitivity talent, its SI may be added to EML.
  Bonus Effects:
  ML41+ Touch no longer required.  May be used to
  anticipate the actions any single target
  within ML feet.  The caster may switch
  from target to target at will.
  ML61+ Spell may used to monitor the general
  environment  (i.e. anticipating the actions
  of any/all sentient beings within range) at
  reduced effect: +5 (MS) and +10 (CS).  The
  caster may freely switch between the
  general environment and a specific target.
  ML81+ Enchantment may be laid on a subject other
  than the caster.
  Fatigue:  (15-SI)*1.5
  Time:  (15-SI)* 5 seconds
  Range:  Touch (See 41+ above)
  Duration:  MS: SI*10 seconds, CS:  SI*30 seconds
  
  Tomb of Savoria
  20
  20
  *Zarisa's Watchdog  (III)
  (Author James A. Chokey )
  A counter-divinatory self-enchantment, designed to
  alert the caster when someone else conducts a
  divination pertaining to her.
  With the basic spell, the caster learns only the fact
  that such a divination is taking place and gains a
  general sense of the means being used (e.g.
  Savoryan spells, psionic talents, tarotry, etc.)
  The Watchdog lasts for Duration or until it is
  'triggered' by the detection of a divination.  If
  triggered, Watchdog may be followed up directly by
  Wisdom of Usela to provide more information about
  the diviner.
  Bonus
  ML36+ Watchdog may be installed as an artifact
  power. (If installed as a major artifact power,
  it occupies 1 point of EGO.)  As a power,
  Watchdog's duration is  Indefinite with either
  MS or CS.  When installed thusly, it will
  detect divinations cast on anyone who is
  attuned to the artifact, but will be dispelled as
  soon as it is 'triggered'. [All effects described
  as pertaining to 'the caster' are instead
  considered applicable for the person attuned
  to the artifact in which Watchdog is
  installed.] When being installed as an artifact
  power, Watchdog takes (15-SI)/2 hours to
  cast.
  ML51+ The caster gets a vague sense of the kind of
  information that the diviner was hoping to
  find (e.g. location, companions, possessions,
  well-being,.) ML71+  The caster learns the
  exact question(s) the diviner posed, and the
  answer(s) s/he receives.  She also gets a
  vague sense of the identity of the caster
  ML91+ The caster may, if/when the Watchdog is
  triggered, choose to reduce the success-level
  of the detected divination by one (MS) or two
  (CS).
  Fatigue:  (15-SI)*2
  Time:  (15-SI)*3 minutes  (See 36+ above)
  Range:  Touch
  Duration:  MS: ML hours (but see 36+ above)  CS:
  indefinite
  *Command Of Ilghazi (IV)
  (Author Lee Short, Revised by R. Downey)
  This spell subjugates the will of the victim to the
  will of the caster. The victim performs a single
  action as directed by the caster. The subject must
  test versus Will to resist the Command when the
  spell is cast.  He also receives Aura test (against
  3*Aura) to notice the enchantment.  This test is
  made immediately if the Will test is successful or
  upon completion of the spell if the Will test is
  unsuccessful.  If the enchantment is unnoticed, then
  the subject will not question their previous action.
  If the act cannot be completed within the duration of
  the spell, the subject will perform the act for the
  duration of the spell.  After the spell's duration is
  complete, the subject might continue to perform the
  action if he fails to notice the enchantment and the
  action is not too abnormal.
  The subject's Will test is based on how unnatural the
  action is, and varies from 2*Will - 3*SI to 10*Will -
  3*SI.  The subject will never commit a totally
  unnatural act such as stabbing himself or attacking
  his dear friends.  Sample Will tests are:
   2*Will
   3*SI   answer seemingly innocent
  questions
   4*Will
   3*SI
   6*Will
   3*SI   fail to levy taxes
   8*Will
   3*SI   implicate a friend in a crime
  10*Will
   3*SI   attack a stranger
  Bonus Effects
  ML 51+
  Victim tests 2*Aura to detect the spell.
  ML 61+
  Range is ML feet.
  ML 71+
  Victim tests 1*Aura to detect the spell.
  ML 91+
  Victim tests Aura/2 to detect the spell.
   Fatigue:  (15-SI) * 2.5
       Time:  (15-SI) seconds
      Range:  Touch
  Duration:  up to 20 * SI seconds
  
  Tomb of Savoria
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  21
  Enesin's Quill (IV)
  An enchantment by which the caster imrpoves the
  condition of a written work. Pen and ink (or other
  appropriate media) are requried. The general effect
  is to imrpve legibility based on the original author's
  intent (GM discretion.) The spell cannot affect
  "Rigged" works.  With MS the work's Condition is
  increased by one level (eg. From Poor to Fair) with
  CS, by two levesl (eg. From Poor to Good.) (See
  HârnMaster Treasure 6.) The spell can be used only
  once on a given wrtten work (this prevents any mage
  fromusing such a spell a second time.)
  The spell has no effect ont eh Script/Langugae, so
  the caster may not be able to read a document, even
  after it is fully restored.
  Bonus Effects
  ML61+ CS will warn the caster if the work is
  "rigged" and permit safe aborting.
  ML71+ MS/CS warns the caster if the work is
  "Rigged" and permit safe aborting.
  ML81+ Spell can be cast without pen/in etc.
  ML91+ A caster with this level of mastery can cast
  the spell more than once on a given written
  work (effects ar cumulative.)
  Fatigue: (15-SI) x2.5
       Time:  (15-SI) x5 miunutes per page (200 words)
     Range:  Touch
  Duration:  MS:Indefinite/CS: Permanent
  Faroh's Touch (IV)
  An enchantment which creates or weakens a
  prejudice in subject touched by the caster. The
  caster and subject must engage in conversation (the
  subject of which is not relevant) fo rhte entire Time
  to Cast. The effect o fhtis spell is highly variable
  and its use demands GM discretion. It is generally
  easier to create a positive prejudice than to eliminate
  an existing one. Touch might, for example, be used
  to favorably dispose a subject towards the caster
  personally, or towards an idea he is proposing.
  Critical Success achieves better results.
  While Faroh's Touch does modify the subect's
  personality, it cannot perform major changes. If a
  given prejudice is well-seated, the spell cannot
  normally remove it. A king's disinclination to hand
  his crown to the first vagabond that asks for it is, for
  example, to strong to overcome. Successive CS
  castings may, however, break down even such
  prejudices as these.
  The victim can test 1xAura or Sensitivity talent to
  detect the attempt at enchantment. If the
  enchantment is laid Indefinitely, dispelling it will
  restore the subject fully.
  Bonus Effects
  ML41+ Touch no longer reuqired. Range is SI
  yards.
  Fatigue: (15-SI) x2.5
       Time:  (15-SI) x2 miunutes
     Range:  Touch/ML41+ SI yards
  Duration:  MS:Indefinite/CS: Permanent
  
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  *Firenerves  (IV)
  This spell causes the target’s mind to perceive all-
  consuming
  pain.  This causes the target to fall prone, and take
  no action for SI seconds (with CS, SI x3).  At the
  end of the enchantment, the target takes SI fatigue
  (with CS, SI x3).
  Bonus Effects
  ML 61+  Range is now SI yards
  Fatigue: (15-SI) x2.5
       Time:  (15-SI) seconds
     Range:  Touch/ML 61+ SI Yards
  Duration:  MS:SI seconds /CS: SI x3 seconds
  *Ilghazi's Dullening (IV)
  (Author Lee Short, Revised by R. Downey)
  This spell reduces a person's sensitivity to tactile
  sensations.  The subject's sense of Touch is reduced
  by 1d6.  However, all physical-contact induced
  Shock rolls are reduced by 1d6.
  The basic spell may only be cast on willing subjects.
  If the spell is raised to ML 81+ and then cast on an
  unwilling victim, the victim receives a 4*Will
  (2*Will with CS) test to resist the enchantment and
  a 3*Aura (1*Aura with CS) test to notice the
  enchantment.
  Bonus Effects
  ML 61+
  Range is ML feet.
  ML 71+
  The enchantment may effect up to SI
  subjects.
  ML 81+
  The spell may be cast on unwilling
  subjects.
   Fatigue:  (15-SI) * 2.0
       Time:  (15-SI) * 2 seconds
      Range:  Touch
  Duration:  SI * 20 seconds/SI minutes (MS/CS)
  
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  *Ilscorn’s Grip  (IV)
  This spell causes the target’s mind to lose contact
  and control of the body, stopping all voluntary
  actions from the neck down for the Duration.  For
  this time, the target falls prone, but nothing prevents
  speech, observation, and the like.  Targets are
  permitted a Will x5 check (with CS, Will x3).
  Bonus Effects
  ML 51+  Range is now SI yards.
  ML 96+  The caster may now specify SI targets.
    Fatigue: (15-SI) x3
       Time:  (15-SI) seconds
     Range:  Touch/ML 51+ SI yards
  Duration:  MS:SI x10 seconds /CS SIx30 seconds
  Korbin's Exchange (IV)
  An enchantment that permits the caster to
  experience the sensation (s) of the object person or
  animal. The caster declares a specific sense
  (Eyesight, Hearing, Smell/Taste or Touch) and
  touches the subjects. Thereafter, for Duration, the
  caster experiences his object's sensations with regard
  to the designated sense (i.e.: he sees through he
  subject's eyes, or hears through his ears, etc.). The
  effect is disorienting for the caster who retains his
  own sense; he normally stands or lies quietly for
  Duration. A specially penalty is applied to physical
  activity for each affect sense: Eye -30, HRG -15,
  SMT, TCH and/or AUR -5.
  Bonus Effects
  ML41+  The effect can be made bi-directional --
  each party experiences the other's sensation(s).
  This is also disorienting for the subject.
  ML51+ The enchantment can involve two subjects
  other than the caster.
  ML61+ Touch no longer required. Range is ML
  Yards.
  ML71+ Spell may act on 1d3 senses at once.
  ML81+ Spell may act on all four senses at once.
  ML91+ The spell may be made to act on Sensitivity
  talent and/or Aura, insofar as Aura us used as a
  sensatory attribute (which it sometimes is,
  especially in the absence of Sensitivity).
  Fatigue: (15-SI) x2.5
       Time:  (15-SI) x5 seconds
     Range:  Touch/ML 61+ ML yards
  Duration:  MS:SI minutes/CS SIx3 minutes
  
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  *Memory Of Ilghazi (IV)
  (Author Lee Short, Revised by R. Downey)
  This spell allows the caster to remember perfectly
  his perceptions that occurred during the spell
  duration.
  Bonus Effects
  ML 71+Spell may be cast on another willing
  subject; range is touch.
    Fatigue:  (15-SI) * 3.0
        Time:  (15-SI) * 4 seconds
      Range:  self
  Duration:  SI minutes/SI*3 minutes (MS/CS)
  *Reinwald’s Library  (IV)
  This spell allows the caster to store information
  within a minor/major artifact.  Do to so requires 3
  Ego in a major artifact.  The basic spell effect
  allows the caster to store SI words of the caster’s
  choice, and anyone who attunes to the artifact shall
  hear it.  The basic effect allows this information to
  be “heard” once, and then the enchantment
  terminates.  Library may not be stored in an artifact
  more than once.  The stored message is in whatever
  language the caster likes, and hopefully the recipient
  will understand it.
  Bonus Effects
  ML 41+  The effect will now last for Duration,
  regardless of the number of times “heard”
  ML 61+  The caster may now store up to ML words,
  or alternatively, a Spell Scholum.  Please keep
  in mind that a Scholum is limited by the
  caster’s speech SI.
  ML 76+  The duration of the spell is now Indefinite,
  and Permanent with CS.
  ML 81+  The spell may now contain the concepts
  involved for the equivalent of a Spell Tract.
  ML 101+  The caster may now store a single
  complex image, such as a memory map,
  drawing, etc.
    Fatigue: (15-SI) x3
       Time:  (15-SI) x3 hours
     Range:  Touch
  Duration:  MS:SI months/CS: Indefinite
  
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  Spirit Block (IV)
  A spell to suppress the Will of a victim touched by
  the caster, so that he will follow the caster's orders;
  the spell is normally used only on animals/people. If
  the caster is successful, the victim tests 3xWill(MS)
  or 1xWill (CS) to avoid the effect.
  Spirit Block creates a psychic bond between caster
  and victim. The caster can read surface thoughts and
  emotions, direct the target's actions, and ask
  questions. Non-sentient creates cannot answer
  questions, nor can any create answer a question to
  which it does not know the answer. Questions must
  be very simple and specific; controlled entities do
  not volunteer information. The empathetic bond is
  such that any harm that befalls either party is
  experienced equally by the other -- if one bleeds, the
  other bleeds, if one dies, both die. The victim must
  remain in plain view of the caster and cannot
  normally be directed to perform strenuous/complex
  physical activities.
  Special Bonus: A caster with Sensitivity talent can
  add his SI to EML when casting Spirit Block.
  Bonus Effects
  ML56+ Touch not required. Range is ML yards.
  ML71+ Caster can try to erase knowledge of his
  presence as he withdraws. If this attempt is
  made, the victim tests 5xINT (MS) or 3xINT
  (CS). If succesful, he will recall the intrusion.
  ML91+ The caster may attempt to erase victim's
  memory in other regards, leave a suggestion to
  do or not do something, etc.
    Fatigue:  (15-SI) x 2.5 (per minute)
       Time:  (15-SI) x 2 seconds
      Range:  Touch/ML56+ ML Yards
  Duration:  MS: SI Mins., CS: SI x 3 Mins.
  *Tabar's Binding (iV)
  (Author Blair Wettlaufer)
  A spell cast upon any creature.  This spell causes the
  caster to become integral to the target's existence,
  thus causing a creature or person, while still acting
  in a natural manner, to place the well-being and
  wishes (if they can be communicated) of the caster
  as a foremost priority.  The basic spell will allow
  this effect to last for ML minutes (with CS, ML x3
  minutes).
  Thus, enchanted wolves and dogs would defend the
  caster from all perceived threats, ensorcelled
  farmers and innkeepers would be glad to act as host
  to the caster at no cost, affected merchants would
  treat the caster as a favourite customer, guards and
  soldiers would treat the caster as their superior or
  officer, Bandits and sworn enemies will find
  themselves very reluctant to cause the caster harm,
  and would wish to remove themselves from his
  presence, etc.
  It should be noted that this does not make the target
  a mindless zombie, to follow the caster's every wish,
  but the target will perform all actions with the
  caster's desires in mind.
  As this spell requires a 6x Will check to avoid
  control, it is usually only cast on weak-willed
  animals or simpleminded folk.
  Bonus Effects
  ML 61+ The caster may now affect targets SI feet
  away.
  ML 76+ The spell will last for SI hours.
  ML 101+ The spell will last for SI days.  With CS,
  the spell will last indefinitely.
    Fatigue: (15-SI) x 3 FP
       Time: (15-SI) x 4 minutes
      Range: Touch (see 61+)
  Duration: ML minutes (CS: x3)
  
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  *Zarisa's Trace  (IV)
  (Author James A. Chokey )
  A major/minor artifact power that establishes a
  special psycho-divinatory relationship between the
  caster and the artifact. The effect of the Trace is
  such that the caster can, when separated from the
  object, concentrate briefly and sense the direction
  and distance of the artifact, as well as gain a vague
  sense of its immediate environment (e.g. "in a
  building", "inside of a leather bag", "underwater").
  More precise information may be provided at higher
  levels of mastery.
  Whenever the caster chooses to concentrate in this
  manner, there is a chance that a person in possession
  of the artifact will notice some kind of aural activity
  taking place.  This chance is equal to the possessor's
  AUR*3 or Sensivity ML (whichever is higher).
  A caster may not have Trace installed in more than
  SI artifacts at the same time.  If a caster goes over
  this limit, the most recent spell to have been cast
  will automatically be dispelled and replaced by the
  new Trace.  If a spell CF's under such
  circumstances, *all* Traces currently installed will
  be dispelled.
  If installed as a Major Artifact Power, Trace
  occupies two points of EGO.
  SPECIAL BONUS: A caster with either or both the
  Clairvoyance and Psychometry Talents may add
  talent SI's (both if applicable) to Trace EML
  Bonus
  ML41+ he caster may choose, if going over the SI
  limit, which of the existing Traces is
  dispelled.  CF under such circumstances
  does not always cause all existing Traces to
  be dispelled.
  ML51+ The caster may determine if someone is
  attuned to the artifact and may gain some
  sense of the identity of that person.
  ML61+ The caster's attempts to use Savoryan spells
  or use Clairvoyance on either the item or a
  person attuned to it are at +50/+75 to EML
  based on whether the Trace installed was an
  MS/CS.
  ML71+ The psycho-divinatory relationship may be
  established between the artifact and anyone
  involved in the making of it.  All normal
  and bonus effects referring to 'the caster'
  are instead applicable to the person with
  whom this special relationship is
  established.  (When this is done, the Trace
  installed does *not* count against the SI
  limit imposed on the caster.)  This must be
  done at the time of casting.
  ML81+ The caster can choose to invoke any powers
  that are installed in the artifact, as if she
  were attuned to it.
  ML91+ The psycho-divinatory relationship may be
  established between the artifact and anyone
  the caster chooses. (See 71+ for more
  details).
    Fatigue:  (15-SI) x 1.5
        Time:  (15-SI) hours
      Range:  Touch
  Duration:  MS: indefinite, CS: permanent
  
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  *Wallflower (IV)
  (source: Robert Schmunk and Richard Reilly)
  This spell causes all people, in line-of-sight, to not
  notice the caster's presence, as if she was a
  Wallflower at a dance. In effect, the caster is saying
  "ignore me."
  Each victim may test his Will to determine to
  measure the extent to which he succumbs; roll
  against Willx4 (MS) or Willx2 (CS) and check the
  effect against the following:
  CS
  Victim is not affected by the spell.
  MS Victim will not notice the caster in a well-lit
  area as long as she remains still and silent, or
  in a darkened area as long as she moves slowly
  and speaks no more loudly than a whisper.
  MF Caster may move at walking speed and speak
  at normal volume without being noticed.
  CF
  Caster remains un-noticed as long as she does
  nothing particularly sudden, such as yelling out
  or jump in front of the victim. If the caster is
  still, the victim may even bump into her and
  not notice her.
  Bonus Effects
  ML71+  A person other than the caster may be
  designated the Wallflower. Range  is touch.
  ML91+  Up to SI persons within SI feet may be
  designated Wallflowers.
    Fatigue:  (15-SI)x3
       Time:  (15-SI)x2 seconds
      Range:  Touch, ML71+: touch /ML91+: SI feet
  Duration:  MS:ML45 seconds/CS:ML/2 minutes
  Bolt of Mintora (V)
  An enchantment which causes a single victim
  touched by he caster to suffer Aural Shock. In this
  condition, the victim is unable to sue any Aura-
  dependent talents or skills, including spells.
  Once the enchantment is laid, it lasts indefinitely.
  Once a minute (MS) or once every three minutes
  (CS) the victim tests 1xAura (with 1d100) to
  recover.
  Special Bonus: A caster with Mental Bolt talent
  may add its SI to the spells EML.
  Bonus Effects
  ML46+ Touch no longer required. Range is ML
  feet.
  ML71+ Caster can "broadcast" the effect. Everyone
  (except the caster) within SI yards is affected.
  ML81+ Cater can exclude up to three persons from
  the broadcast effect.
  Fatigue:  (15−SI) x 3.5
       Time:  (15−SI) x 2 seconds
  
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      Range:  Basic, touch, ML46+, ML feet
  Duration:  Indefinite (See above)
  *Calspeth's Lance (V)
  (Author/Contributor: R.B. Schmunk)
  A spell which inflicts a powerful psionic shock in its
  victim, inducing symptoms much like fatigue and
  headache. The basic spell requires the victim be
  touched. The victim tests against Endurance∞2
  (MS) or Endurance (CS) with the following effect:
  CS
  Victim accrues 1d6 fatigue points and feels
  a slight headache.
  MS
  Victim accrues 3d6 fatigue points and feels
  a powerful headache for SI/6 minutes. He
  may continue current activity by testing
  against Endurance∞7 each minute.
  MF
  Victim accrues 5d6 fatigue points and
  suffers a blinding headache for SI minutes.
  He may continue current activity by testing
  against Endurance∞4 each minute.
  CF
  Victim accrues 7d6 fatigue points, suffers a
  migraine headache for SI∞3 minutes, and
  must abandon current activity.
  A victim abandoning his current activity will seek a
  dark, quiet place where he may suffer in peace.
  Fatigue inflicted by Lance should be included in any
  Physical Penalty calculated during this period.
  Special Bonus: A caster with the psionic talent
  Mental Bolt adds his SI to Lance EML.
  Bonus Effects
  ML41+
  Touch no longer required. Range is ML
  feet.
  ML71+
  Effect may (at caster's discretion) be over
  a zone whose radius about the caster is ML
  feet. All creatures (except the caster) within the
  zone are affected.
  ML86+
  Specified creature(s) may be excluded
  from Lance’s effects.
    Fatigue:  (15−SI) x 3.5
       Time:  (15−SI) x 2 seconds
      Range:  Basic, touch, ML41+, ML feet
  Duration:  See above
  
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  Jerila's Zone (V)
  A spell to create confusion over an area. The
  affected area is a sphere centered on the caster who
  must remain stationery throughout Duration. The
  maximum radius of the sphere is ML feet.
  Within the zone, each creature tests 3xWill (MS) or
  1xWill (CS) to avoid confusion. Those who
  succumb generally lose volition, and stand around
  helplessly until the spell wears off or is removed.
  The caster is immune to the effect.
  A psychic bond is created between the caster and all
  affected entities. Any injury received by an affected
  victim is experienced equally by the caster.
  Bonus Effects
  ML51+ The caster can move freely. The sphere may
  be centered anywhere within ML feet. It is not
  mobile.
  ML71+ Caster can release individuals from the
  effect by touching them.
  ML81+ The remote sphere can be made to move up
  to five feet per ten seconds, as long as its
  center remains within ML yards of the caster.
  Fatigue:  (15−SI) x 3.5
       Time:  (15−SI) seconds
      Range:  Self/See Bonus Effects
  Duration:  MS: SI x 10 secs./CS:SI x 30 secs.
  *Reinwald’s Nemesis  (V)
  This subtle enchantment affect the minds and egos
  of observers in range, causing them to perceive the
  caster as being more accomplished at whatever they
  consider most threatening/personal.  So priests will
  see the caster as more devout than they could ever
  be, solders would see a lethal foe, merchants would
  see someone who would likely talk them out of their
  fingers, and so on.
  The experience is contained within each victim, and
  is personal.  The caster has no idea what his victim’s
  perceive (although actions may provide hints).  The
  end result is that the target(s) will have a nagging
  respect/fear for the caster, and feeling
  uncomfortable in the presence of greatness, wish to
  remove themselves from his presence.  This
  basically relates in game terms to making a morale
  check every time tick (this can vary in length,
  dependant on environ - this equates to the level of
  intensity/contact with the caster.  So once every
  combat round, once every 24 hours while “safe”,
  etc.)  Should they remain about the caster, they shall
  act as though the caster is of great significance,
  regardless.
  Bonus Effects
  ML 61+  The spell now affects all within SI feet
  ML 81+  The spell now affects all within ML feet
  ML 101+  The spell now affects all within line of
  sight.
    Fatigue: 15-SI x3
       Time:  15-SI x3 minutes
     Range:  Touch /see ML 61+
  Duration:  SI time ticks (variable)
  
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  *Runemark  (V)
  This is a major/minor power.  By inscribing an
  individual’s name upon a weapon, and enchanting it
  with this spell, the weapon’s aspects are doubled
  against that single person.  If only an alias is used, it
  only adds +1 to damage.  The basic spell is only
  good for one strike, and it occupies 3 Ego.  CS gives
  triple damage and +2 for aliases.
  Bonus Effects
  ML 61+  The enchantment is Indefinite, Permanent
  if cast  during construction, not just one strike.
  ML 81+  Now group names can be inscribed for the
  +1 effect (Goblins, Laranians, Shek-Pvar, etc.)
    Fatigue: (15-SI) x3.5
       Time:  (15-SI) x3 hours
     Range:  Touch
  Duration:  MS: Indefinite/CS:Permanent
  Arrow of Utern (VI)
  A spell that inflicts a powerful psionic shock on a
  single victim. With MS, the victim accrues 4d6 FPs
  and makes an E4 shock roll. With Cs, the victim
  acquires 5d6 FPs and makes an E5 shock roll. The
  basic spell requires the victim be touched.
  Special Bonus: A caster wth the psionic talent
  Mental Bolt may add its Si to Arrow's EML.
  Bonus Effects
  ML 41+ Touch no longer required. Range is ML
  feet.
  ML 51+ Effect may be broadcast, to all entities
  within range, with reduced effect (subtract 1d6
  from fatigue accrual and shock roll). The caster
  is personally immune.
  ML 61+ Caster can exclude up to SI individuals
  from the broadcast effect.
    Fatigue: (15-SI) x4.0
       Time:  (15-SI) seconds
     Range:  Touch/ML41+ ML feet
  Duration:  N/A
  
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  *Calspeth's Hammer (VI)
  (Author/Contributor: R.B. Schmunk)
  An enchantment which causes a single victim
  touched during casting to experience the sensations
  which he would feel if the touched portion of his
  body had been struck a blow by a great hammer. In
  short, that body location effectively takes 4d6 (MS)
  or 5d6 (CS) blunt impact. All associated injury rolls,
  including the kill roll, should be made as for a
  normal Warhammer strike, but effects such as
  bruising, bleeding, etc., do not follow since the
  “damage” is all mental. All effects, of course, fade
  when Duration expires, and no healing is required
  except to counteract shock, if necessary.
  Special Bonus: A caster with the psionic talent
  Mental Bolt adds his SI to Hammer EML.
  Bonus Effects
  ML71+
  Touch no longer required, and caster must
  specify body location affected. Range is ML
  feet.
  ML91+
  Caster may specify more than one person
  within range to feel the effects of Calspeth’s
  Hammer. However, the apparent impact is
  reduced by 1d6 for each additional person.
  (Thus, with CS, five people at most may be
  affected.)
     Fatigue: (15−SI)∗3
        Time:  15−SI)∗2 seconds
       Range: Basic, touch ML71+, ML feet
  Duration: MS, SI∗10 seconds/CS, SI∗30 seconds
  *Reinwald’s Vortex  (VI)
  This spell removes free savoryan principle from the
  mundane world, and restores it to the Savoryan
  demesne.  The basic spell will only expel loose
  principle, ie the results of a Release, a critically
  failed spell gone awry (one that has lost its form),
  and so on.  It will not affect “anchored” savoryan
  principles such as sanctums, spells, enchantments,
  etc.
  Bonus Effects
  ML 61+  This spell now allows for spells and
  enchantments to be affected if they fail a
  (Level +SI) x10 stability check.  Note that 96+
  is always a failure.
  ML 81+  The spell will now cause dissolution of
  ghosts, astral beings, etc., should they fail an
  Aura x10 roll.
  ML 101+  The Spell now removes permanent
  enchantments, should they fail a (Level + SI)
  x10 roll.  This also affects natural sanctums.
    Fatigue: 15-SI x4
       Time:  15-SI hours
     Range:  SI feet
  Duration:  Instantaneous
  
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  *Spirit Walk  (VI)
  This spell removes the caster’s ethereal spirit from
  his body.  A strong empathy exists between the two,
  and the spirit may always locate the body.  If the
  spirit dies, so does the body (unless possessed).  The
  spirit must return by end of Duration, or the body
  dies.  (make a 1d6 cumulative Killing Roll for every
  subsequent Duration period).
  Spirits maintain all mental attributes, may cast spells
  (at half EML), are invisible and mostly untouchable.
  They may pass through solid objects, and may move
  at ML Mobility.  If a spirit is rendered
  “unconscious”, it returns to the body, which makes
  shock recovery rolls at that point.
  All spirits can perceive others and communicate,
  have Telepathy and Sensitivity equal to ML.
  Ethereals take IP as Fatigue, and all shock rolls are
  vs. Aura.  For further information, see the article on
  Etherals on Skills .
  Special Bonus: Disembodiment SI may be added to
  EML.
  Bonus Effects
  ML 81+  The caster may become perceivable to the
  real world (to be seen, heard, etc.) at will.
    Fatigue: (15-SI) x4
       Time:  (15-SI) x4 minutes
     Range:  Self
  Duration:  SI x10 minutes
  Veil of Iros (VI)
  A self-enchantment which causes observers to
  overlook the caster or to mistake him for some other
  entity or thing. Veil of Iros is sometimes referred to
  as an invisibility spell. Observers will, when
  reasonable, perceive the caster as an ordinary
  element of the normal environment, or overlook him
  altogether. The success of the spell determines the
  chance of each observer perceiving the caster:
  MS Observer tests 2xAura or Sensitivity
  CS
  Observer tests Aura or Sensitivity
  Any violent or direct action against an observer (by
  the caster) will cause that observer to immedeiately
  perceive the veiled caster. If one observer gives the
  alarm, all other observers re-test to se if they now
  perceive the veiled caster.
  Bonus Effects
  ML51+ Enchantment may be laid (by touch) on a
  person/creature other than the caster.
  ML71+ The effect is improved to the point that the
  cater can, within reason, interact with
  observers. A guard might, for example,
  perceive the veiled caster as a fellow guard or
  superior officer.
    Fatigue: (15-SI) x3.5
       Time:  (15-SI) x5 seconds
     Range:  Self/ML51+Touch
  
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  33
  Duration:  MS: SI mins./CS: SI x 3 mins.
  *Bind Familiar (VII)
  (Author D. Wallace)
  •
  This spell enables caster to bind a mundane animal
  (Int=3D6) to the caster, through both mind and
  Aura. Upon successful casting, the spell bestows up
  to SI(d2) points of intelligence, up to the casters
  INT., to the animal. In exchange, the animal
  bestows Aura equal to 1/4  the intelligence gain,
  back to the caster.
  (Thus, a caster with an EML of 86 may bestow up to
  16pts of Int. (8d2) But, may choose to only impart
  some of that, (5d2) for, say,  an 8 Int. For which the
  caster receives 2pts of aura. Imparting a bonus of
  +20% to all spells!  5EML points per 1 base point
  increase. Spell base Aur+Aur+Int/3 )
  The spell functions in a similar manner as the spell
  focus, and the casting of this spell will automatically
  sever any connection to any other existing focus or
  binding. Like the focus spell this spell cannot be
  stored, as the process of bonding with each animal is
  different.
  With the basic spell, the caster and animal share a
  connection which allows shared vision. The caster
  may ask or command the familiar to perform tasks
  consistent with that familiars new intelligence.
  (GM discretion, " Cat, Follow that man and don't let
  him out of your sight!", One 3d6 roll under Int.
  provided the cat doesn't come across a mouse. Roll
  again!)
  The familiar must remain within SI miles / leagues
  of the caster or the spell will terminate harmlessly.
  Like any focus, the caster and the familiar are
  always aware of each others respective direction and
  distance at all times.
  Any damage done to the familiar, imparts an equal
  penalty to the caster in the form of fatigue, which
  returns, to the caster, at the same rate as the animal
  heals. If the animal dies while the spell is still in
  effect, the caster immediately loses Int. equal to that
  which was bestowed to the animal and the casters
  aura bonus is lost. If the casters Int. is reduced
  below 4 the caster must be cared for, or death will
  most likely occur from stupidity. Intelligence is
  
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  regained by making an aura roll at %d under three
  times Effective aura once per week!
  Bonus Effects:
  ML61+ Any other compatible senses may be shared
  between the caster and familiar.
  ML76+ Duration becomes SI weeks / Indefinite.
  ML81+ Range is equal to SI feet.
  ML86+ Spells, specifically stating a range equal to
  "line of sight", may be cast through the
  familiar if the subject is in the animals line
  of sight.
  ML91+ Animals of Int. 4 or less may be affected if
  they fail a 2x / 1x Will roll.
     Fatigue:  (15-SI)*4
         Time:  (15-SI)*10 minutes
       Range:  Touch/ML81+ SI Feet
  Duration:  SI days / M:76+ SI weeks/Indefinite
  Knife of Kasrith (VII)
  An enchantment which severs the spirit and mind of
  a victim touched by the caster from his body.
  Automatic body functions continue normally, hence
  the victim can see, hear, smell, taste, and feel
  normally, and can also chew/digests, but is unable to
  operate most muscles (e.g.: his limbs) and requires
  feeding/etc.
  Such a person can perform psionic/magical actions
  as if he were disembodied.
  The victim tests 2xWill (MS) or 1xWill (CS) to
  avoid the effect.
  Bonus Effects
  ML36+ Touch no longer required. Range is ML
  feet.
  ML71+ Caster can, at his option, permit the victim
  to retain designated bodily function(s), for
  example speech, or walking. This would allow
  the cater to converse with the victim or lead
  him around by the hand.
  ML81+ Caster can activate/deactivate bodily
  functions at will.
    Fatigue: (15-SI) x3.5
       Time:  (15-SI) x3 seconds
     Range:  Touch/ ML36+ ML feet
  Duration: Indefinite
  
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  *Panaga’s Trap  (VII)
  This enchantment discourages the mind of a single,
  touched target from deviating from its normal
  thought processes and patterns, preventing new or
  innovative actions.  At its simplest, it is a guarantee
  that individuals will continue to act as they have up
  till now.  The target of this spell is allowed no
  characteristic check to resist.
  If the target is forced to undertake a new course of
  action or environment, his brain will not take well to
  this.  Automatically make an incremental 1d6 shock
  roll every 4 hours.  Also, once the target has entered
  unconsciousness, he will die of extreme shock in
  (Will) days.
  Bonus Effects
  ML 61+  The spell now has SI yards range.
  ML 91+  The spell may now be cast on all in range.
    Fatigue: (15-SI) x4.5
       Time:  (15-SI) x4 minutes
     Range:  Touch/ ML61+ SI yards
  Duration:  MS: SI days /CS: Indefinite
  Tongue of Bywan-Koh (VII)
  A self-enchantment which causes the cater to seem
  perfectly reasonable to anyone with whom he
  converses. With this spell the caster can convince
  guards to let him pass or shop keepers to hand over
  their products as gifts (this might be considered
  illegal in some jurisdictions, and is certainly against
  the "laws" of the Shek-Pvar).
  The spell works by making suggestions to the
  victim. If the suggestion is not unreasonable, he
  accepts it automatically, otherwise he tests 2xWill
  (MS), or 1xWill (CS) to refuse.
  The victim may be distressed if he is unable to
  satisfy the caster. A victim who achieves CS on a
  Will test is no longer affected, but will not
  automatically act against the caster. This spell
  demands considerable GM discretion.
  Bonus Effects
  ML 71+
  Enchantment can be laid on a person
  other than the caster (touch required.)
   Fatigue:  (15-SI) x 3.0
      Time:  (15-SI) x 5 seconds
    Range:  Self/ML71+Touch
  Duration:  MS: SI mins./CS: SI x 5 mins.
  
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  *Touch Of Ilghazi (VII)
  (Author Lee Short, Revised by R. Downey)
  This spell implants a memory in the subject's mind.
  The duration of the memory is at most 10*SI
  seconds.  The memory must be of a specific event.
  Factual memory may not be installed directly, but
  may be installed indirectly by installing memory of
  an event establishing the fact.  The event in the
  memory can be no further back in time than SI days.
  The caster must specify the exact time at which the
  events in the memory occurred.
  The subject may test 2*Aura (1*Aura with CS) to
  notice that his memory has been tampered with.
  With MS, he merely knows that his memories have
  been changed.  With CS, he knows which memories
  have been changed.
  The spell will only affect memories at or below its
  complexity level. (Refer to the Memory Complexity
  Level for more information.)
  Bonus Effects
  ML 61+
  Range is ML feet.
  ML 66+
  The memory may be back as far as SI
  months.
  ML 91+
  The memory may be back as far as SI
  years.
   Fatigue:  (15-SI) * 4.0
      Time:  (15-SI) * 2 seconds
    Range:  Touch
  Duration:  Indefinite
  *Forget (M)
  (Author J. Patrick McDonald, Revised by R.
  Downey)
  A spell to remove a memory from a target sentient.
  The spell will only affect memories at or below its
  complexity level. (Refer to the Memory Complexity
  Level for more information.)
  The spell is highly discretionary. With MS the
  memory is simply forgotten. With CS it is blacked
  out. (Note this is not considered "hidden
  knowledge". Nor does Forget leave any detectable
  magical residue.) The basic spell can only target the
  caster's species (usually human).
  Bonus Effects:
  ML 51+Touch no longer required. Range is SI feet.
  ML 61+Spell may target similar species (i.e.
  Sindarin, Khuzduhl for humans)
  ML 71+Spell may target all humanoids (i.e.
  Gargun, Hru, etc.)
  ML 81+Memories at one complexity level below
  the spell are blacked out with MS.
  ML 91+Non-humanoid sentients may be targeted
  (i.e. Dragons, Ilme, etc.)
  ML 101+Non-corporeal sentients may be targeted
  (i.e. Asiri, Elmithri, etc.)
   Fatigue: (15-SI) x complexity level
      Time: 30-SI minutes
     Range: Touch
  Duration: Indefinite
  
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  *Memory Pool (M)
  (Author J. Patrick McDonald, Revised by R.
  Downey)
  A compound spell cast in conjunction with another
  memory affecting spell of equal or lower complexity
  level. The linked spell allows the caster to affect the
  shared memories of up to SI target sentients of the
  caster's species.
  Bonus Effects:
  ML 51+  Touch no longer required. Range is ML
  feet.
  ML 61+  Spell may target similar species (i.e.
  Sindarin, Khuzduhl for humans)
  ML 71+  Spell may target all humanoids (i.e.
  Gargun, Hru, etc.)
  ML 81+  May target multiple species with the same
  spell.
  ML 91+  Non-humanoid sentients may be targeted
  (i.e. Dragons, Ilme, etc.)
  ML 101+ Non-corporeal sentients may be targeted
  (i.e. Asiri, Elmithri, etc.)
   Fatigue: Memory spell fatigue cost x  Memory
  Pool complexity level
      Time: (30 - SI) x CL minutes
     Range: Touch
  Duration: Indefinite
  Mikaad's Ward (M)
  A spell to protect a specific, designated secret from
  discovery by divining spells or psionic talents. Ward
  cannot prevent knowledge being gained by mundane
  means, nor remove information from someone who
  already has it.
  Each established Ward has a specific level to which
  is that of the spell creating it modified according to
  the number of persons who possess the warded
  information as follows:
  Persons
  1
  2-3
  4-
  7
  8-15
  16-31
  32-63
  62-128
  Level
  +1
  +0
  -1
  -2
  -3
  -4
  -5
  This modification is dynamic; each time someone
  discovers the warded information (by whatever
  means) the ward's level may be adjusted. Hence, if a
  secret is known by three persons (+0) and one of
  them tells a friend, the ward's level drops by one (-
  1). If one of the four (-1) who knows the secret
  subsequently kills the other three, the ward increases
  by two levels (+1). The GM is advised to keep track
  of the ward level and the number of persons who
  know the secret (at least in general). Secrets known
  by more than 128 people are not secures and cannot
  be warded. If CS is achieved in laying a Ward, its
  level is increased by 2.
  A Warded secret cannot be discovered by arcane
  means (divination) until the Ward is removed.
  Anyone who knows of the Ward's existence may
  attempt to remove it by means of a Dispell at least
  two levels higher than the Ward, or by means of
  Survan's Key [Savoria/M]. If the Ward is removed,
  the Ward's caster is immediately aware of the fact.
  Bonus Effects: (None)
  Fatigue: (15-SI) x Half Complexity Level
      Time: (30 - SI) x 5 minutes per level
     Range: unlimited
  Duration: n/a
  
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  *Phantom Memory (M)
  (Author J. Patrick McDonald, Revised by R.
  Downey)
  A spell to introduce or replace a specific memory (at
  or below the spells complexity level) into the
  memory of a sentient target of the caster's species.
  This spell is highly discretionary. Complex
  memories are more difficult to maintain than simple
  ones.
  The subject will generally (eventually) resolve
  conflicting memories and inconsistencies in favor of
  the actual events. Unlike remember and forget the
  existence of the Phantom is detectable by normal
  magical means. With CS, the replaced memory is
  blacked out.
  Bonus Effects:
  ML 51+  Touch no longer required. Range is SI
  feet.
  ML 61+  Spell may target similar species (i.e.
  Sindarin, Khuzduhl for humans)
  ML 71+  Spell may target all humanoids (i.e.
  Gargun, Hru, etc.)
  ML 81+  Memories at one complexity level below
  the spell are blacked out with MS.
  ML 91+  Non-humanoid sentients may be targeted
  (i.e. Dragons, Ilme, etc.)
  ML 101+ Non-corporeal sentients may be targeted
  (i.e. Asiri, Elmithri, etc.)
   Fatigue:  (15-SI) x 2 x complexity level
      Time:  (30 - SI) x CL minutes
     Range:  Touch
  Duration:  Indefinite
  *Remember (M)
  (Author J. Patrick McDonald, Revised by R.
  Downey)
  A spell to awaken a memory that a target sentient
  has forgotten (through magical or natural means).
  The spell will only affect memories at or below its
  complexity level. (Refer to the Memory Complexity
  Level for more information.) The spell will not
  reveal otherwise magically hidden knowledge. With
  CS on Remember blacked out memories can be
  awakened.
  Remember does not leave any detectable magical
  residue, but may result in mental trauma (psyche
  problems at GM's discretion) in the target sentient.
  The basic spell may only target the caster.
  Bonus Effects:
  ML 41+A sentient (of the caster's species) other
  than the caster may be enchanted.
  ML 51+Touch no longer required. Range is SI feet.
  ML 61+Spell may target similar species (i.e.
  Sindarin, Khuzduhl for humans)
  ML 71+Spell may target all humanoids (i.e.
  Gargun, Hru, etc.)
  ML 81+Memories at one complexity level below
  the spell are blacked out with MS.
  ML 91+Non-humanoid sentients may be targeted
  (i.e. Dragons, Ilme, etc.)
  ML 101+Non-corporeal sentients may be targeted
  (i.e. Asiri, Elmithri, etc.)
   Fatigue: (15-SI) x half complexity level
      Time: 15-SI minutes
     Range: Touch
  Duration: Indefinite
  
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  *Reinwald’s Veil (M)
  This spell shields  the caster from psionic or
  savoyran  enquiries and divination, by obscuring the
  facts obtained.  The spell works for only one
  inquiry, and then dissipates, however it may be cast
  multiple times upon the caster.
  Bonus Effects
  ML 61+  The Veil now lasts for Duration, regardless
  of the number of inquiries.
  ML 91+  The caster is now aware of inquiries, if he
  successfully makes an Aura x5 roll, if the
  Inquiring spell is lower level than the Veil.
    Fatigue: (15-SI) x1/2 level
       Time:  (15-SI) x2 minutes
     Range:  Self
  Duration:  MS:SI days /CS: x3 days
  Survan's Key (M)
  A spell to "unward" hidden knowledge (see
  Mikaad's Ward [Savoria/M]. Survan's key unlocks
  hidden knowledge so that the caster (only) can,
  subsequently, divine it. Success with Key
  immediately increase the number of persons who
  "know" the secret by one (the caster). This may
  reduce the Ward's level. Whether or not this is the
  caste, the Ward's csater will know that the Ward has
  been broken. Survan's Key will only work on a Ward
  that is of lower level than itself.
  Bonus Effects
  ML 51+ The caster has the option to leave the Ward
  in place, that is, to divine the hidden
  knowledge without unwarding it. The Ward's
  caster will be aware that someone has learned
  the hidden knowledge.
  ML 81+ The caster does not count as a persoon who
  knows the secret, even when he learns it. This
  means that the caster can unlock the ward,
  divine the hidden knowledge, and lock the
  ward back up, all without the ward-caster
  becoming aware of the "intrusion".
    Fatigue: (15-SI) x Half Complexity Level
       Time:  (15-SI) x10 minutes per level
     Range:  Unlimited
  Duration:  N/A
  
SOURCE: textdata/thevault/Harn/HarnWorld/HarnWorld - Savorya {CG 4507}.pdf