TEXT: 1
  
  -Classes of the Lost Spheres-
  Echo
  Designer: Christen N. Sowards
  Editor: James Durchenwald
  Cover Art and Background: Michael Thom
  Graphic Design: Christen N. Sowards, James Durchenwald
  Playtesters: Aaron Gulledge, Donald J. Decker, James Durchenwald, Matt Groen, Michael Lefavor, Orion 
  Peterson, Shawn Rhoades, Vanessa Moon
  Compatibility with Psionics Unleashed requires Psionics Unleashed: Core Psionics System from 
  Dreamscarred Press. See http://dreamscarredpress.com for more information on Psionics Unleashed. 
  Dreamscarred Press does not guarantee compatibility, and does not endorse this product.
  Psionics Unleashed is copyright 2010 Dreamscarred Press and is referenced with permission.
  Lost Spheres Publishing, ©2013
  For bonus content follow us on Facebook: http://www.facebook.com/LostSpheresPublishing
  
  2
  Introduction: 
  Role: Sometimes your party needs just a little 
  bit more.  A second healing spell, one more 
  mighty swing against a dragon, or a second try 
  at the lock that just won’t budge. If these extra 
  efforts were rolled up into one class, that class 
  would be the Echo.  The Echo is the ultimate in 
  backup and countermeasures; which can the 
  difference between life and death.
  Rules Elements:
  Sources of Power - Some products make 
  references to magic systems that draw on 
  specific sources of power.  GMs have the final 
  say on what power source an effect comes 
  from in their campaign. For purposes of this 
  product, six major sources of power are 
  referenced:
  Arcane - The power of the universe drawn 
  through the innate gifts of Sorcerers and 
  studied in the tomes of Wizards.
  Divine -  The power of the Gods, drawn 
  through creation and returned to their mortal 
  vessels.  Clerics, Oracles and Druids use this 
  power source.
  Entropic - The power of system failures in the 
  universe and broken entities of great power.
  Primal - The raw power of the cosmos and the 
  natural energies of the world.  (Some GMs may 
  wish to re-assign Druids this power source.)
  Psionic - The power of the mind unlocked 
  through self-awareness or rigorous study.  
  Psions, Wilders and similar classes fit this 
  power source. 
  Temporal - The power of the flow of time.  
  Exploited by Time Thieves, Time Reavers and 
  Time Wardens alike to alter the course of 
  reality.
  Role-Playing Note:
  GMs should consider the gaming group 
  they play with when determining if an Echo 
  character is appropriate. Some players may 
  not appreciate a character who can do what 
  they can do under the best of circumstances.  
  GMs are advised to ask if their group would 
  mind a PC Echo in a party.
  The Echo: 
  Alignment: Echoes may be of any alignment.
  Hit Die: d8
  Class Skills: The Echo can choose any 8 
  skills to be class skills at 1st level.  See the 
  Remembrance class feature for more info 
  about Echo class skills.
  Skill Ranks per Level: 6 + Int modifier
  Class Features: 
  Mirror Memory (Ex): An Echo is proficient in 
  simple weapons.  They are also proficient in 
  all weapons, armor, and shields that they have 
  seen used in the past 24 hours. Additionally, 
  an Echo can automatically activate any magic 
  or psionic item he or she has seen activated 
  in the last 24 hours. For these effects the Echo 
  has a caster or manifester level equal to their 
  Echo class level.
  Reflections (Su): Each day, an Echo has a pool of 
  Reflections equal to three plus their class level. 
  As long as the Echo has at least one Reflection 
  remaining in their pool, they may maintain a 
  psionic focus (if psionics are available in your 
  game) as though they had a power point 
  reserve.  Reflections are replenished after 8 
  hours of rest.  Normally only one Reflection 
  can be used in  a round. As a free action, an 
  Echo may expend a Reflection to do one of the 
  following things:
  •
  Echo Feat: For one round exchange a feat
  
  3
  the Echo currently possesses for another 
  feat they have seen used within a number 
  of rounds equal to their Charisma modifier.
  • Echo Familiarity: For one round the Echo 
  gains a circumstance bonus of +2 to a 
  skill check the Echo has witnessed used 
  within a number of rounds equal to their 
  Charisma modifier.  If the Echo uses this 
  ability to replicate a skill they do not have a 
  Class Skill bonus in, they may also add their 
  Charisma modifier to the roll. Untrained 
  skills targeted by this ability may be used 
  as if they were trained.
  Mirror Power (Su): At 1st level, an Echo gains 
  the ability to Mirror Power.  The Echo must 
  select one Source of Power (Arcane, Divine, 
  Entropic, Temporal, Psionic, Primal) to learn.  
  For one reflection, the Echo can replicate a 
  single spell or power with that source they 
  witnessed within the past round.  Activating 
  this ability is a Standard Action that requires an 
  Echo to spend a Reflection point.  The spell or 
  power must have an effective spell level equal 
  to no more than half the Echo’s level rounded 
  up.  Mirror Power copied effects are resolved 
  as a spell-like or psi-like ability at the effective 
  caster or manifester level of the original 
  effect’s creator or the Echo’s own effective 
  level, whichever is lower.  The DCs of the effect 
  are equal to the original source or the 10+ the 
  effect level + the Charisma modifier of the 
  Echo, whichever is lower.  Mirrored effects that 
  require a component valued more than 100 gp 
  in value are not subject to this ability.
  Table: The Echo
  Level 
  Base Attack
  Bonus
  Fort 
  Save
  Ref 
  Save
  Will 
  Save
  Special
  1 
  +0 
  +0 
  +2 
  +2 
  Mirror Memory, Reflection, Mirror Power (1st)
  2 
  +1 
  +0 
  +3 
  +3 
  Deeper Reflection
  3 
  +2 
  +1 
  +3 
  +3 
  Mirror Power (2nd), Remembrance
  4 
  +3 
  +1 
  +4 
  +4 
  Deeper Reflection
  5 
  +3 
  +1 
  +4 
  +4 
  Lasting Impression, Mirror Power (3rd), Remembrance
  6 
  +4 
  +2 
  +5 
  +5 
  Deeper Reflection
  7 
  +5 
  +2 
  +5 
  +5 
  Mirror Power (4th), Remembrance
  8 
  +6/+1 
  +2 
  +6 
  +6 
  Deeper Reflection
  9 
  +6/+1 
  +3 
  +6 
  +6 
  Lasting Impression, Mirror Power (5th), Remembrance
  10 
  +7/+2 
  +3 
  +7 
  +7 
  Dark Reflection, Deeper Reflection
  11 
  +8/+3 
  +3 
  +7 
  +7 
  Mirror Power (6th), Remembrance
  12 
  +9/+4 
  +4 
  +8 
  +8 
  Deeper or Dark Reflection
  13 
  +9/+4 
  +4 
  +8 
  +8 
  Lasting Impression, Mirror Power (7th), Remembrance
  14 
  +10/+5 
  +4 
  +9 
  +9 
  Deeper or Dark Reflection
  15 
  +11/+6/+1 
  +5 
  +9 
  +9 
  Mirror Power (8th), Remembrance
  16 
  +12/+7/+2 
  +5 
  +10 
  +10 
  Deeper or Dark Reflection
  17 
  +12/+7/+2 
  +5 
  +10 
  +10 
  Mirror Power (9th), Remembrance
  18 
  +13/+8/+3 
  +6 
  +11 
  +11
  Deeper or Dark Reflection 
  19 
  +14/+9/+4
  +6
  +11 
  +11 
  Hall of Reflection, Remembrance
  20 
  +15/+10/+5 
  +6
  +12
  +12
  True Reflection
  
  4
  Deeper Reflection (Su):  At 2nd level and 
  every even level after, an Echo gains a Deeper 
  Reflection.   A Deeper Reflection may only be 
  selected once unless otherwise indicated:
  • Cascade: If you have successfully used 
  Mirror Power within one round, you can 
  count yourself as a valid target for Mirror 
  Power. You may only do so once for each 
  instance of the Cascade Deeper Reflection 
  you possess.  For example a 5th level Echo 
  with Cascade twice, witnessing an enemy 
  casting fireball could then Mirror Power 
  a fireball once for the caster, then again 
  in the following round from themselves, 
  and once again in the round after that.   If 
  another casting of fireball occurred  before 
  the last Cascade, the Echo could instead 
  start a new Cascade from that casting.  You 
  may select this Deeper Reflection more 
  than once, up to once for every five levels 
  of the Echo class.
  • Facet of Power: The Echo selects another 
  Source of Power.  This source is added to 
  their Mirror Power ability.   You may select 
  this Deeper Reflection more than once.
  • Depth of Reflection: The Echo’s effective 
  level increases by 1 when determining 
  levels of spells and powers to replicate 
  with Mirror Power.
  • Memory of Power: Select one spell or 
  power your character was personally 
  affected by and that has a level one level 
  lower than the current highest effect level 
  the Echo can Mirror Power.  You can now 
  use Mirror Power on this spell or power 
  as if it had been cast in the prior round 
  without needing an original source. For 
  example, an Echo at 4th level with Depth of 
  Reflection, can normally Mirror Power 3rd 
  Level effects.  This Echo could select a 2nd 
  level effect Memory of Power to always 
  consider previously cast.  You may select 
  this Deeper Reflection more than once.
  • Twin Strikes: The Echo may if using a 
  weapon of the same type as a target 
  within Close range, resolve attacks with 
  the base attack bonus of the this target 
  as long as your attacks are made within 
  1 round of witnessing an attack by that 
  target with that weapon.  If you have the 
  Lasting Impression class feature, you may 
  use Twin Strikes an additional number of 
  rounds equal to your Lasting Impression.  
  Activating this ability uses a Reflection as 
  a free action.
  Remembrance (Su): At 3rd level, the Echo 
  can select one skill they have used Echo 
  Familiarity on in the previous level.  This skill 
  is permanently added to the Class skills of the 
  Echo.  The Echo gains another Remembrance 
  at every odd Echo level after 3rd.
  Lasting Impression (Su): At 5th level, the 
  Echo may use Mirror Power on an effect that 
  has been cast or manifest within 1 more 
  round, allowing the Echo to replicate effects 
  from the last 2 rounds.  An Echo without the 
  Cascade Deeper Reflection cannot Echo their 
  own effect.  An Echo gains additional Lasting 
  Impressions at 9th, 13th, 17th, and 19th level.  
  Other abilities may also benefit from Lasting 
  Impression if their descriptions indicate it.
  Dark Reflection (Su): At 10th level, an Echo 
  may select a Dark Reflection instead of a 
  Deeper Reflection.   A Dark Reflection may only 
  be selected once unless otherwise indicated.
  • Counterecho: The Echo may ready an 
  action to use Mirror Power in response 
  to an effect.  This Counterecho allows the 
  Echo to execute a counterspell action, if 
  they succeed in an opposed caster check 
  against the original effect.  If the Echo 
  succeeds the original effect is negated.
  • Beast Echo: Select one creature type, 
  you may now use Mirror Power to echo 
  Supernatural Abilities from creatures of 
  this type.  An effect can be affected by 
  Mirror Power if the creatures CR is equal 
  
  5
  to or less than the Echo’s effective level 
  for Mirror Power.  Creatures with CRs 
  under their effective Echo level -2 are 
  potentially eligible targets for Memory of 
  Power.  Supernatural abilities effected by 
  Beast Echo must be able to be triggered 
  in a single Standard action.  Any duration 
  effects end in a number of rounds equal 
  to the Echo’s charisma modifier modified 
  by Lasting Impressions.  Selecting the 
  type of a classed creature allows access 
  to supernatural class features within the 
  above limits.
  •
  Flattering Imitation: When using Mirror
  Power, the Echo may substitute their own
  DCs (determined by 10 + effect level +
  Charisma modifier) and effective caster or
  manifester levels if higher than the original
  caster instead of the target of Mirror Power. 
  •
  Memory of Shards:  As an immediate
  action the Echo may spend a Reflection
  to activate a Mirror Power effect from
  Memory of Power after successfully using
  Counterecho to counterspell an enemy.
  The Mirror Power effect must be one
  level lower than the countered effect.  For
  example an echo using the Counterecho
  power on an enemies Disintegrate spell
  would then be able to immediately activate
  a Mirror Power from Memory of Power of
  up to 5th level.
  •
  Pool of Shadows: The Echo gains a second
  Shadow Reflection pool equal to their
  Charisma modifier.  They may only use
  these points to power Dark Reflections.
  •
  Shadow of Power: The Echo may cause the
  result of Mirror Power to be from another
  source they know instead of the original
  source.  The GM has final say to exact
  effects of source exchanges.
  •
  Twin Echoes: The Echo may now use a
  Shadow Reflection from Pool of Shadows
  and a normal Reflection in the same round.
  The normal Reflection cannot be used to
  power a Dark Reflection that round.  Any
  two Reflection powers may be used  even if 
  they both take a standard action, though an 
  Echo using two standard action Reflections 
  must do so as a full round action.  The Echo 
  must have Pool of Shadows to take this 
  Dark Reflection.
  Hall of Echoes (Su):  Once per day as a free 
  action the Echo may select an effect valid for 
  their Mirror Power with a single target. By 
  spending two Reflections, the Mirror Power 
  effect resolves on all eligible targets, friend or 
  foe, within Close range.
  True Echo (Su):  Once per day you may spend a 
  Reflection to exactly replicate the actions and 
  effects of another character’s full round.  Spells 
  are cast, attacks made all as though the Echo 
  was the character targeted by this effect, with 
  the same statistics, effects and items however 
  they can be redirected against new targets.  If 
  a target used a magic item, the Echo must have 
  a physical object in the same hand or position 
  on the body, mundane or otherwise.  Item 
  effects generate from the held item as though 
  it were the original target’s item, but do not 
  consume charges or uses from the target or 
  their items. 
  Feats:
  Absorb Power:
  Prerequisite: Mirror Power class feature.
  Benefit: As a standard action you may spend 
  one Reflection to make a touch attack against 
  a character capable of triggering your Mirror 
  Power class feature.  The target must make 
  a Will save (DC = 10+1/2 Echo Level+CHA 
  Modifier).  On a successful save the Echo may 
  act as though the target had just activated that 
  spell or power for purposes of their Mirror 
  Power ability.  If the target fails the save, they 
  
  6
  instead lose access (as if it was not on their 
  Spells or Powers Known List) to the spell or 
  power for a number rounds equal to the Echo’s 
  Charisma modifier.  During these rounds the 
  Echo may Mirror Power the ability as though it 
  was just cast or activated each round.
  Darker Reflection:
  Prerequisite: Dark Reflection class feature.
  Benefit: You may select an additional Dark 
  Reflection.
  Deepen Reflection:
  Prerequisite: Deeper Reflection class feature.
  Benefit: You may select an additional Deeper 
  Reflection.
  Echo Item
  Prerequisite: Mirror Power (1st level), UMD 3 
  Ranks.
  Benefit: You may now use Mirror Power to 
  duplicate powers and spells generated by items 
  of power.  The item must have a Source you 
  currently have learned for Mirror Power and 
  the effect must be within your normal limits 
  for Mirror Power.  You must have an object in 
  hand of similar size or nature (a loop of twine 
  for a ring, a twig or dagger for a wand, etc.)  
  Otherwise, this ability follows Mirror Power as 
  per normal rules and uses one reflection.
  Extra Reflection:
  Prerequisite: Reflection class feature.
  Benefit: You gain 2 extra Reflections in your 
  pool.
  Special: You may select this feat more than once.
  Form of Echoes:
  Prerequisite: Moment of Change class feature, 
  Reflection class feature.
  Benefit: Your effective caster levels from 
  Echo stack with your effective caster levels 
  from Taskshaper.  You may use Moments of 
  Change to power Reflection based powers 
  and Reflections to power Moment of Change 
  based powers.  See Rite Publishing’s Secrets of 
  the Taskshaper for more information.
  Reflective Resonance [Psionic]
  Prerequisite: Reflection class feature.
  Benefit: When you Mirror Power a psionic 
  manifestion you create a 30’ Zone of Psionic 
  energy shimmering around you. Your Reflections 
  resonate with psionic characters within your 
  Zone allowing them a circumstance bonus to 
  their Manifester Level equal to the number of 
  rounds you have echoed one of their powers.  
  This bonus lasts a maximum number of rounds 
  equal to your Charisma bonus.  
  For more on Zones, see Transcendent 10 - 
  Psionics of Conflict - Zones of Power.
  Shattered Resistance [Psionic]
  Prerequisite: Reflection class feature.
  Benefit: When you Mirror Power a spell, you 
  create a 30’ Zone of flickering energy around 
  you. Your Reflections resonate with spells 
  sourced from the same power.  Casters with the 
  same source that are within your Zone gain a 
  circumstance bonus to DCs of spells equal to the 
  number of rounds you have echoed that source.  
  For more on Zones, see Transcendent 10 - 
  Psionics of Conflict - Zones of Power.
  
  7
  Published Under the SRD, OGL, and d20 (v 3) License ©2000, Wizards of the 
  Coast, Inc.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder 
  Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG 
  for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC 
  does not guarantee compatibility, and does not endorse this product.
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  8
  Monte Cook’s Arcana Unearthed DM’s Screen and Player’s Guide
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  LLC; Author William Simoni.
  Legions of Hell, © 2001, Green Ronin Publishing, LLC; Author Chris Pramas.
  Madness in Freeport Revised, © 2001-2004, Green Ronin Publishing, LLC; Author 
  William Simoni.
  Terror in Freeport Revised, © 2001-2004, Green Ronin Publishing, LLC; Author 
  Robert J. Toth.
  Seas of Blood, © © 2001, Mongoose Publishing.
  Assassin’s Handbook, © 2002, Green Ronin Publishing, LLC; Authors David “Zeb” 
  Cook and Wolfgang Baur.
  Armies of the Abyss, © 2002, Green Ronin Publishing, LLC; Authors Erik Mona 
  and Chris Pramas.
  Book of the Righteous, © 2002, Aaron Loeb.
  Freeport: The City of Adventure, © 2002, Green Ronin Publishing, LLC; Authors 
  Matt Forbeck and Chris Pramas.
  Mutants & Masterminds, © 2002, Green Ronin Publishing, LLC; Author Steve 
  Kenson.
  Salon du Masque, © 2002, Green Ronin Publishing, LLC; Author Chris Pramas.
  Secret College of Necromancy, © 2002, Green Ronin Publishing, LLC; Authors 
  David “Zeb” Cook and Wolfgang Baur.
  Avatar’s Handbook, © 2003, Green Ronin Publishing, LLC; Author Jesse Decker.
  Book of Fiends, © 2003, Green Ronin Publishing, LLC; Authors Aaron Loeb, Erik 
  Mona, Chris Pramas, and Robert J. Schwalb.
  Cry Havoc, ©2003 Skip Williams. All rights reserved.
  Tales of Freeport, © 2003, Green Ronin Publishing, LLC; Author Graeme Davis.
  The Noble’s Handbook, © 2003, Green Ronin Publishing, LLC; Author Rodney 
  Thompson.
  Swords of Our Fathers, © 2003, The Game Mechanics.
  The Unholy Warrior’s Handbook, © 2003, Green Ronin Publishing, LLC; Author 
  Robert J. Schwalb.
  Skull & Bones © 2003, Green Ronin Publishing, LLC; Authors Ian Sturrock, T.S. 
  Luikart, and Gareth-Michael Skarka.
  The Psychic’s Handbook, © 2004, Green Ronin Publishing, LLC; Author Steve 
  Kenson.
  Unearthed Arcana, © 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, 
  David Noonan, Rich Redman.
  Advanced Player’s Manual, © 2005, Green Ronin Publishing: Author Skip Williams.
  The Freeport Trilogy, © 2005, Green Ronin Publishing, LLC; Authors Chris Pramas, 
  William Simoni, and Robert J. Toth.
  d20 Freeport Companion, © 2007, Green Ronin Publishing, LLC; Author Robert 
  J. Schwalb.
  Freeport Companion: Pathfinder Roleplaying Game Edition, © 2008, Green Ronin 
  Publishing, LLC; Authors Robert J. Schwalb, Adam
  Daigle, Brandon Hodge, John E. Ling, Jr., Greg A. Vaughan
  The Secrets of Divine Channeling Copyright 2010 Steven D. Russell Author 
  Jonathan McAnulty
  The Genius Guide to: The Dragonrider. Copyright 2009, Super Genius Games. 
  Author: Owen K.C. Stephens.
  Paths of Power. Copyright 2009, 4 Winds Fantasy Gaming; Authors
  Sean O’Connor and Patricia Willenborg, with Connie J. Thomson and Robert W. 
  Thomson.
  The Genius Guide to: The Godling. Copyright 2010, Super Genius Games. Author: 
  Owen K.C. Stephens.
  The Great City Player’s Guide © by Øone Roleplaying Games
  The Complete Book of Eldritch Might Copyright 2004 Monte J. Cook. All rights 
  reserved.
  Monte Cook’s Arcana Evolved Copyright 2005 Monte J. Cook. All rights reserved.
  The Book of Roguish Luck Copyright 2005 Wolfgang Baur. All rights reserved.
  The Secrets of the Luckbringer Copyright 2011, Steven D Russell; Author Steven 
  D. Russell
  Monte Cook’s Arcana Unearthed DM’s Screen and Player’s Guide Copyright 2003 
  Monte J. Cook. All rights reserved.
  The Diamond Throne Copyright 2003 Monte J. Cook. All rights reserved.
  Monte Cook’s Arcana Unearthed Copyright 2003 Monte J. Cook. All rights 
  reserved.
  Monte Cook’s Arcana Evolved Copyright 2005–2007 Monte J. Cook. All rights 
  reserved.
  Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook,
  and Skip Williams.
  The Secrets of the Taskshaper, Copyright 2010, Steven D. Russell; Author: Steven 
  D. Russell
  The Genius Guide to: The Time Thief Copyright 2010, Super Genius Games. 
  Author: Owen K.C. Stephens
  The Genius Guide to: The Vanguard. Copyright 2010, Super Genius Games. 
  Authors: Marc Radle, Owen K.C. Stephens.
  The Genius Guide to: The War Master Copyright 2010, Super Genius Games. 
  Author: Owen K.C. Stephens
  The Genius Guide to: The Witch Hunter Copyright 2010, Super Genius Games. 
  Author: Owen K.C. Stephens
  Classic Monsters Revisited. Copyright 2008, Paizo Publishing, LLC; Authors: 
  Wolfgang Baur, Jason Bulmahn, Joshua J. Frost, James
  Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, Greg A. Vaughan, Jeremy 
  Walker.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: 
  Jason Bulmahn (based on material by Jonathan Tweet,
  Monte Cook, and Skip Williams.
  Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Author: Cam 
  Banks, Wolfgang Baur, Jason Bulmahn, Jim
  Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, 
  Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob
  McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard 
  Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider,
  Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, 
  Penny Williams, Skip Williams, Teeuwynn Woodruff.
  Advanced Players Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  Fang & Fury: A Guidebook to Vampires. © 2003, Green Ronin Publishing; Author: 
  Jim Bishop.
  Monster Encyclopedia I. © 2004, Mongoose Publishing Ltd.
  Wayfinder #5. © 2011, Paizo Fans United; Authors: Ryan Costello, Jr., Liz Courts, 
  Paris Crenshaw, Darrick Dahl, Adam Daigle, Blake
  Davis, Jess Door, Jeffrey Erwin, J. Russell Estes, Charles Evans, Dawn Fischer, 
  Christoph Gimmler, Robert Gresham, Jesper Haglund,
  Eric Hindley, Michael Kelley, Michael Kortes, Michael Lane, Thomas LeBlanc, 
  Jeffrey Lee, Tom McQueen, Kevin Andrew Murphy, Tom
  Phillips, Dane Pitchford, Marc Radle, John C. Rock, Carl Rossi, Joseph Scott, K. Neil 
  Shackleton, Justin Sluder, Neil Spicer, David Schwartz,
  Ian Turner, Brandon Waldenberg, and Mike Welham.
  101 Renegade Class Feats Copyright 2011 Steven D. Russell; Author Steven D. 
  Russell
  10 Luckbringer Feats Copyright Steven D. Russell; Authors: Steven D. Russell
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; 
  Authors: Jason Bulmahn, Tim Hitchcock, Colin
  McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K 
  Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; 
  Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb,
  Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, 
  Owen K.C. Stephens, and Russ Taylor.
  Genius Options: Masters of Time. Copyright 2012, Super Genius Games, LLC; 
  Author: Owen K.C. Stephens
  The Genius Guide To: The Time Thief. Copyright 2010, Super
  Genius Games. Author: Owen K.C. Stephens
  The Secrets of the Taskshaper, Copyright 2010, Steven D.
  Russell; Author: Steven D. Russell
  Transcendent 10 – Systems of Skill – Expanded Skill Checks. © 2012, Lost Spheres 
  Publishing. Author: Christen N. Sowards
  Transcendent 10 – Feats of Offense – Spellcasting & Metamagic. © 2012, Lost 
  Spheres Publishing. Author: Christen N. Sowards
  Transcendent 10--Spells of Synergy – Multiclass & Melee. © 2013, Lost Spheres 
  Publishing. Author: Christen N. Sowards
  Transcendent 10--Psionics of Conflict – Zones of Power. © 2013, Lost Spheres 
  Publishing. Author: Christen N. Sowards
  Classes of the Lost Spheres - Echo. © 2013, Lost Spheres Publishing. Author: 
  Christen N. Sowards
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Lost Spheres/Classes of the Lost Spheres - Echo.pdf