TEXT: DISCIPLINES
  HOW WELL DO YOU CONTROL YOUR EMOTIONS? ASSIGN +2, +1, 0, -1, -2 AMONG THE FIVE DISCIPLINES.
  THE Handler
  OPERATOR SKILLS
  MAKE A PROFESSIONAL OR HEADSPACE MOVE WHEN USING 
  YOUR OWN SKILLS.
  HEADSPACE SKILLS
  MAKE A HEADSPACE MOVE WHEN USING ANOTHER’S SKILL.
  NAME:
  Cross, Greer, Hannibal, Hamilton, Keaton, Stacker, 
  Stickell, Voight, Washington, Wolf.
  Or a leader’s name, a name with history, or a name that 
  elicits trust.
  Choose a Discipline to go with each Skill. Do not choose 
  the same Discipline twice. This is how your Operator 
  feels when using that skill—their Emotional Baggage.
  Each skill has a question below about how you used 
  them in the past working for the Corporations and 
  defines a connection to a fellow Operator. 
  COAX
  Who blew your cover on a major op?
  CONTINGENCY
  Who risked the lives of your unit with their ego?
  OBSERVATION
  Who don’t you trust because of something you saw?
  DRIVE
  REGRET
  You are haunted by an action you took in the name of a 
  Corporation. Which Corporate Secret is this Regret tied to?
  What do you Regret doing?
  SUB-cULTURE
  EYES:
  HAIR:
  BODY:
  CLOTHES:
  AVATAR:
  Note your Look
  WWW.HEADSPACERPG.COM
  RAGE
  GRIEF
  FEAR
  NEED
  EGO
  Irritation, Resentment, 
  Excitement, Bitterness, or Fury.
  Harassment, Misery, Anguish, 
  Despair, Regret, or Pain.
  Suspicion, Anxiety, Panic, Terror, 
  Helplessness, or Doubt.
  Desire, Greed, Envy, Pining, 
  Passion, Ambition, or Love.
  Pride, Dignity, Honour,  
  Satisfaction, Narcissism, or Vanity.
  NEON
  TRANS-HUMAN
  NET-HEAD
  CORPORATE
  DRIFTER
  Circle one
  VENGEANCE 
  REDEMPTION
  Circle One
  Your Drive gives 
  you purpose and 
  motivates you to deal 
  with your Regret.
  Describe your Drive:
  ONCE PER SESSION, WHEN YOU ROLL A 6- ON A 
  HEADSPACE MOVE, YOU CAN SHARE YOUR REGRET WITH 
  THE CELL. YOU GAIN SYNC AND ALSO TURN THE 6- YOU JUST 
  ROLLED INTO A 10. THEN CREATE A NEW REGRET.
  HANDLER
  BAGGAGE
  COAX
  CONTINGENCY
  OBSERVATION
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  
  WWW.HEADSPACERPG.COM
  EDGES
  UPGRADES
  You start with the following:
   
  ⬡ VISUAL SUITE 
  (+Implant +antIdazzle +VIsual enhancement +thermograph +nIght 
  VIsIon +record +InconspIcuous)
  Night vision, telescopic magnification, microscopic 
  magnification, video recording, glare protection, visual 
  editing, and filtering. Cybereyes are way more advanced 
  than they used to be, and they look almost normal to boot.
  Additional Upgrades:
  NOTES
  CREDITS
  $
  Other gear
  ARMOUR
  ARMOUR IS SUBTRACTED FROM HARM.
  THE Handler
  No one else would deal with this shit. Even if 
  they did, they wouldn’t actually do the job right. 
  Managing talent and orchestrating the use of 
  corporate or military assets is hard, and that’s 
  why it’s your job. Some people are content with 
  pulling the puppet strings of the world from 
  behind a desk. But that’s not your style. It’s 
  easier to convince people to sell out, convert an 
  enemy to a friend, or arrange for ass-covering 
  contingencies when you’re not chained to a desk. 
  You’re going to make your old corporate masters 
  pay for everything they’ve done, because you’re 
  the best person to make sure it happens.
  You start with: 
   
  ◈
  Secure Wetspace Implant  
  (+Implant +Wetspace lInk)
   
  ◈
  Headspace Implant  
  (+Implant +Headspace lInk)
   
  ◈
  Stylish Armoured Suit  
  (Armour 1 +InconspIcuous)
   
  ◈
  Semi-automatic Pistol 
  (2-Harm Close/Near +loud +QuIck)
   
  ◈
  3 Credits
   
  ⬡ THE BLACK LIST
  You have a reliable list of freelance Operators on the 
  run who need help and would be willing to provide 
  help in return. 
   
  ⬡ BLACK TIE
  Your name always ends up on High Society e-vites. 
  Who do you know in High Society, and what is your 
  relationship with them?
   
  ⬡ SURVEILLANCE VAN
  You have a van equipped with the latest and greatest 
  for all of your surveillance/counter-surveillance 
  needs. 
   
  ⬡ SIGNAL BOOST
  You are good friends with an up-and-coming 
  journalist in the city. Who are they, and what is their 
  latest big story?
  PICK 2 HANDLER EDGES: 
   
   
   
   
   
   
   
   
   
   
   
  ⬡ CORPORATE LIASON
  You maintain a positive relationship with one of the 
  setting’s Corporate Agents. Who are they, and why do 
  you still work together?
   
  ⬡ THE RETIREMENT PLAN
  You stole a major corporate secret and sold it to 
  the highest bidder. One Credit is deposited into 
  your account at the start of each session, but the 
  Corporation you stole it from has put a price on your 
  head. Who are they, and what did you steal?
   
  ⬡ BLACK HELICOPTERS
  You have an ally in a government spy agency. Who 
  are they, and what resources can they provide on a 
  moment’s notice?
  ✓
  
  DISCIPLINES
  HOW WELL DO YOU CONTROL YOUR EMOTIONS? ASSIGN +2, +1, 0, -1, -2 AMONG THE FIVE DISCIPLINES.
  THE Infiltrator
  OPERATOR SKILLS
  MAKE A PROFESSIONAL OR HEADSPACE MOVE WHEN USING 
  YOUR OWN SKILLS.
  HEADSPACE SKILLS
  MAKE A HEADSPACE MOVE WHEN USING ANOTHER’S SKILL.
  NAME:
  Blade, Clancy, Cutter, Edge, Face, Fox, Hood, 
  Midnight, Razor, Shadow.
  Or a rogue’s name, a thief’s handle, or a name that 
  invokes fear in your enemies.
  Choose a Discipline to go with each Skill. Do not choose 
  the same Discipline twice. This is how your Operator 
  feels when using that skill—their Emotional Baggage.
  Each skill has a question below about how you used 
  them in the past working for the Corporations and 
  defines a connection to a fellow Operator. 
  MARTIAL ARTS
  Who was the only one who stood up against you?
  SECURITY
  Whose family did you forge documents for that allowed their 
  escape?
  STEALTH
  Who did you witness doing something that still puts you off?
  DRIVE
  REGRET
  You are haunted by an action you took in the name of a 
  Corporation. Which Corporate Secret is this Regret tied to?
  What do you Regret doing?
  SUB-cULTURE
  EYES:
  HAIR:
  BODY:
  CLOTHES:
  AVATAR:
  Note your Look
  WWW.HEADSPACERPG.COM
  RAGE
  GRIEF
  FEAR
  NEED
  EGO
  Irritation, Resentment, 
  Excitement, Bitterness, or Fury.
  Harassment, Misery, Anguish, 
  Despair, Regret, or Pain.
  Suspicion, Anxiety, Panic, Terror, 
  Helplessness, or Doubt.
  Desire, Greed, Envy, Pining, 
  Passion, Ambition, or Love.
  Pride, Dignity, Honour,  
  Satisfaction, Narcissism, or Vanity.
  NEON
  TRANS-HUMAN
  NET-HEAD
  CORPORATE
  DRIFTER
  Circle one
  VENGEANCE 
  REDEMPTION
  Circle One
  Your Drive gives 
  you purpose and 
  motivates you to deal 
  with your Regret.
  Describe your Drive:
  ONCE PER SESSION, WHEN YOU ROLL A 6- ON A 
  HEADSPACE MOVE, YOU CAN SHARE YOUR REGRET WITH 
  THE CELL. YOU GAIN SYNC AND ALSO TURN THE 6- YOU JUST 
  ROLLED INTO A 10. THEN CREATE A NEW REGRET.
  INFILTRATOR
  BAGGAGE
  MARTIAL ARTS
  SECURITY
  STEALTH
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  
  WWW.HEADSPACERPG.COM
  EDGES
  UPGRADES
  You start with the following:
   
  ⬡ POTATO HEAD DISGUISE KIT 
  (+Implant +dIsguIse)
  There are two useful things you can do with this 
  implant. The first is that you can take pieces of your 
  face off and replace them with other pieces so you look 
  like someone else. The second is that you can just take 
  all of them off and scare the bejeezus out of someone.
  Additional Upgrades:
  NOTES
  CREDITS
  $
  Other gear
  ARMOUR
  ARMOUR IS SUBTRACTED FROM HARM.
  THE Infiltrator
  Your family used to complain that you snuck up 
  on them when you were a kid. You didn’t even 
  mean to, it just kept happening. That natural 
  ability for stealth has served you well. Sneaking 
  past people without even trying made you wonder 
  who you could sneak past if you actually applied 
  yourself. It doesn’t matter who picked you up—or 
  caught you—because you’re long past those 
  days. The rookie either dies, or becomes a highly 
  paid professional. 
  Since you’re not dead, you’re making pretty good 
  money. Or you were, until you bugged out of the 
  system to try and destroy it.
  You start with: 
   
  ◈
  Secure Wetspace Implant  
  (+Implant +Wetspace lInk)
   
  ◈
  Headspace Implant  
  (+Implant +Headspace lInk)
   
  ◈
  Thermopitic Cloak  
  (Armour 1 +InconspIcuous +camoflage)
   
  ◈
  Silenced Semi-automatic Pistol  
  (2-Harm Close/Near +sIlent +QuIck)
   
  ◈
  Security Tools
   
  ◈
  Forgery Kit
   
  ◈
  1 Credit
   
  ⬡ EYE IN THE SKY
  You have backdoor access to a spy satellite and can 
  get short windows (~5 minutes) of overflight on 
  priority areas. You pay in non-financial terms for this 
  access. Who are you paying, and what is their price?
   
  ⬡ THE CLEANER
  A retired crime scene investigator can clean up even 
  the bloodiest scene and leave no trace except your 
  payment to them. They can also be asked to help with 
  an investigation and their contacts on the force. Who 
  are your contacts, and why do you trust them? 
   
  ⬡ THE GUILD
  You maintain a positive relationship with a guild of 
  information brokers specializing in building blueprints 
  and information. Who are they, and what do they ask 
  from you?
  PICK 2 INFILTRATOR EDGES: 
   
   
   
   
   
   
   
   
   
   
   
  ⬡ REGISTERED AS A LETHAL WEAPON
  You inflict +1 Harm in unarmed combat.
   
  ⬡ THE FENCE
  You know someone who will always buy for the right 
  price and has their ear to the ground on dealers just 
  like them. Who are they, and why is your relationship to 
  them so complicated?
   
  ⬡ IDENTIFY THIEF
  You have a large collection of prepared IDs, disguises, 
  and electronic background files and have access to 
  a suite of state-of-the-art forgery tools/fabricators. 
  Where is this equipment stored?
   
  ⬡ THE ANGEL
  You refused to kill a high-value target in the heat of the 
  moment, and they’re still on the run. They owe you their 
  life. Who are they, and why didn’t you take them out?
  ✓
  For close encounters you use (pick one):
   
  ⬡ Monofilament Whip (2-Harm Hand/Close 
  +ap +area +dangerous +messy) 
   
  ⬡ Monofilament Katana (3-Harm Hand/Close 
  +ap +messy) 
   
  ⬡ Monofilament Shuriken/Throwing Knife 
  (2-Harm Close +ap +InfInIte +QuIck 
  +messy +InconspIcuous) 
  
  DISCIPLINES
  HOW WELL DO YOU CONTROL YOUR EMOTIONS? ASSIGN +2, +1, 0, -1, -2 AMONG THE FIVE DISCIPLINES.
  THE Ronin
  OPERATOR SKILLS
  MAKE A PROFESSIONAL OR HEADSPACE MOVE WHEN USING 
  YOUR OWN SKILLS.
  HEADSPACE SKILLS
  MAKE A HEADSPACE MOVE WHEN USING ANOTHER’S SKILL.
  NAME:
  Callahan, Clark, Hammer, Hunt, Kurosawa, Munny, 
  Reno, Willis, Wyatt, Yoshi.
  Or a warrior’s name, the name of a hunter, or a name 
  that lets you blend in with the sprawl.
  Choose a Discipline to go with each Skill. Do not choose 
  the same Discipline twice. This is how your Operator 
  feels when using that skill—their Emotional Baggage.
  Each skill has a question below about how you used 
  them in the past working for the Corporations and 
  defines a connection to a fellow Operator. 
  EXPLOSIVES
  Who got hurt by the one bomb you didn’t defuse in time?
  FIREARMS
  Whose rival did you take down during a messy op?
  TACTICS
  Who did you save when everything went south?
  DRIVE
  REGRET
  You are haunted by an action you took in the name of a 
  Corporation. Which Corporate Secret is this Regret tied to?
  What do you Regret doing?
  SUB-cULTURE
  EYES:
  HAIR:
  BODY:
  CLOTHES:
  AVATAR:
  Note your Look
  WWW.HEADSPACERPG.COM
  RAGE
  GRIEF
  FEAR
  NEED
  EGO
  Irritation, Resentment, 
  Excitement, Bitterness, or Fury.
  Harassment, Misery, Anguish, 
  Despair, Regret, or Pain.
  Suspicion, Anxiety, Panic, Terror, 
  Helplessness, or Doubt.
  Desire, Greed, Envy, Pining, 
  Passion, Ambition, or Love.
  Pride, Dignity, Honour,  
  Satisfaction, Narcissism, or Vanity.
  NEON
  TRANS-HUMAN
  NET-HEAD
  CORPORATE
  DRIFTER
  Circle one
  VENGEANCE 
  REDEMPTION
  Circle One
  Your Drive gives 
  you purpose and 
  motivates you to deal 
  with your Regret.
  Describe your Drive:
  ONCE PER SESSION, WHEN YOU ROLL A 6- ON A 
  HEADSPACE MOVE, YOU CAN SHARE YOUR REGRET WITH 
  THE CELL. YOU GAIN SYNC AND ALSO TURN THE 6- YOU JUST 
  ROLLED INTO A 10. THEN CREATE A NEW REGRET.
  RONIN
  BAGGAGE
  EXPLOSIVES
  FIREARMS
  TACTICS
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  
  WWW.HEADSPACERPG.COM
  EDGES
  UPGRADES
  You start with the following:
   
  ⬡ PAIN EDITOR 
  (+Implant +InconspIcuous)
  When you feel pain, your body is trying to tell you 
  something. Maybe you don’t want to listen to your body, 
  though. Maybe your body’s an asshole, I don’t know. 
  WHEN YOU TAKE THIS IMPLANT, PICK A STRESS TRACK. YOU 
  CAN NO LONGER BE TAKEN OUT BY FEEDBACK ON THIS 
  STRESS TRACK WHEN YOU TAKE HARM.
  Additional Upgrades:
  NOTES
  CREDITS
  $
  Other gear
  ARMOUR
  ARMOUR IS SUBTRACTED FROM HARM.
  THE Ronin
  You had a different team, once. You came up 
  through the ranks, from soldier to commander. 
  Despite the ugly things you did, your comrades in 
  arms were your family. You protected each other. 
  Struggling to do your job without losing your soul, 
  you still suffered, as bit by bit, assignments grew 
  more dangerous, people died, and the truth of 
  things got to you. 
  Instead of going the way of your friends, you 
  walked away, burning bridges behind you. The 
  company made you a superior tactician, a fighter, 
  a weapon. They’re going to regret letting you 
  leave alive. Not that they had a choice.
  You start with: 
   
  ◈
  Secure Wetspace Implant  
  (+Implant +Wetspace lInk)
   
  ◈
  Headspace Implant  
  (+Implant +Headspace lInk)
   
  ◈
  Ballistic Battle Armour (Armour 3 +Bulky)
   
  ◈
  Assault Rifle  
  (3-Harm Near/Far +loud +suppressIve)
   
  ◈
  Semi-Automatic Pistol  
  (2-Harm Close/Near +loud +QuIck)
   
  ◈
  Fragmentation Grenades (4-Harm Close/Near 
  +loud +area +dangerous)
   
  ◈
  A small cache of weapons, ammunition, and 
  explosives.
   
  ◈
  1 Credit
   
  ⬡ PRECISION CRAFTSMANSHIP
  One of your starting firearms has a permanent +1 Harm 
  rating. You know a highly trained weaponsmith who can 
  do this work, for the right price.
   
  ⬡ BLACK OPS HANDLER
  You have an ally at one of the Corporations who can 
  provide you with reliable intel on their black ops. Who 
  are they, and which Corporation do they work for?
   
  ⬡ THOUSAND-YARD STARE
  You’ve seen so much death and destruction, nothing truly 
  scares you anymore. 
  Once per session you can lower the FEAR stress track 
  by 2.
  PICK 2 RONIN EDGES: 
   
   
   
   
   
   
   
   
   
   
   
    
  ⬡ UNSANITARY CONDITIONS
  You have a trusted friend who owns an underground 
  cyber surgery. They’re always willing to patch you up 
  and look the other way, no matter the danger. Who are 
  they, and why do they trust you more than anyone?
   
  ⬡ WELCOME TO THE GUN SHOW
  You maintain a major arsenal of weapons, ammunition, 
  and explosives. It is highly illegal. Where is it? Who do 
  you pay to keep it safe?
   
  ⬡ THE B-TEAM
  A team of local heavy-hitting mercenaries owe you big. 
  Who are they? Why do they still owe you?
   
  ⬡ FREIGHT TRAIN
  You are an unrelenting force. Stun damage is halved against 
  you (round down). 
  ✓
  
  DISCIPLINES
  HOW WELL DO YOU CONTROL YOUR EMOTIONS? ASSIGN +2, +1, 0, -1, -2 AMONG THE FIVE DISCIPLINES.
  THE RUNNER
  OPERATOR SKILLS
  MAKE A PROFESSIONAL OR HEADSPACE MOVE WHEN USING 
  YOUR OWN SKILLS.
  HEADSPACE SKILLS
  MAKE A HEADSPACE MOVE WHEN USING ANOTHER’S SKILL.
  NAME:
  Brooklyn, Charger, Dodge, Harlem, Bullitt, 
  Gemmayze, Nike, Skid, Shelby, Wheelie.
  Or a name taken from something fast and stylish, the 
  name of a neighbourhood, or a name that connects you 
  to the Sprawl.
  Choose a Discipline to go with each Skill. Do not choose 
  the same Discipline twice. This is how your Operator 
  feels when using that skill—their Emotional Baggage.
  Each skill has a question below about how you used 
  them in the past working for the Corporations and 
  defines a connection to a fellow Operator. 
  PILOT
  Who pulled you from a fiery wreck just in time?
  PARKOUR
  Who did you leave behind because they couldn’t keep up?
  SPRAWL
  Who did you hide from a Corporate threat?
  DRIVE
  REGRET
  You are haunted by an action you took in the name of a 
  Corporation. Which Corporate Secret is this Regret tied to?
  What do you Regret doing?
  SUB-cULTURE
  EYES:
  HAIR:
  BODY:
  CLOTHES:
  AVATAR:
  Note your Look
  RUNNER
  BAGGAGE
  PILOT
  PARKOUR
  SPRAWL
  WWW.HEADSPACERPG.COM
  RAGE
  GRIEF
  FEAR
  NEED
  EGO
  Irritation, Resentment, 
  Excitement, Bitterness, or Fury.
  Harassment, Misery, Anguish, 
  Despair, Regret, or Pain.
  Suspicion, Anxiety, Panic, Terror, 
  Helplessness, or Doubt.
  Desire, Greed, Envy, Pining, 
  Passion, Ambition, or Love.
  Pride, Dignity, Honour,  
  Satisfaction, Narcissism, or Vanity.
  NEON
  TRANS-HUMAN
  NET-HEAD
  CORPORATE
  DRIFTER
  Circle one
  VENGEANCE 
  REDEMPTION
  Circle One
  Your Drive gives 
  you purpose and 
  motivates you to deal 
  with your Regret.
  Describe your Drive:
  ONCE PER SESSION, WHEN YOU ROLL A 6- ON A 
  HEADSPACE MOVE, YOU CAN SHARE YOUR REGRET WITH 
  THE CELL. YOU GAIN SYNC AND ALSO TURN THE 6- YOU JUST 
  ROLLED INTO A 10. THEN CREATE A NEW REGRET.
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  
  WWW.HEADSPACERPG.COM
  EDGES
  UPGRADES
  You start with the following:
   
  ⬡ MUSCLE AND BONE STABILIZERS 
  (+Implant +InconspIcuous)
  Your bones are laced with a carbon-steel alloy, and your 
  muscles are reinforced with filaments and medical gel 
  injectors. 
  YOU MAY IGNORE UP TO 3 HARM FROM ANY CRASH/
  CRUSH OR FALL. ALLOWS YOU TO JUMP FROM A 3-STORY 
  BUILDING WITH LITTLE TO NO DANGER.
  Additional Upgrades:
  NOTES
  CREDITS
  $
  Other gear
  ARMOUR
  ARMOUR IS SUBTRACTED FROM HARM.
  THE RUNNER
  Some people get confused if they take the wrong 
  turn or walk a block too far. Not you. Whether 
  driving or on foot, your memory of places and 
  understanding of the urban landscape are as 
  automatic as breathing. 
  The city is as familiar as your own body. You 
  know the rhythms of traffic and neighbourhoods. 
  You can plan routes throughout your day that 
  effortlessly shake tails and get you to your 
  destination with time to spare. Being late is not 
  a problem you suffer from. You’re never late, 
  because you’d never fail your Cell.
  You start with: 
   
  ◈
  Secure Wetspace Implant  
  (+Implant +Wetspace lInk)
   
  ◈
  Headspace Implant  
  (+Implant +Headspace lInk)
   
  ◈
  Crash Suit (Armour 2)
   
  ◈
  Machine Pistol  
  (2-Harm Close/Near +loud +suppressIve)
   
  ◈
  1 Credit
  Pick your ride:
   
  ⬡ Kaneda Cyberbike (armour 1) 1 pilot, 1 
  passenger, recumbent design, speed 130mph. 
   
  ⬡ Torque Truck (armour 3 +load +toW) 2 
  crew, 4 passengers, storage, speed 70mph. 
   
  ⬡ Spinner Aerodyne (armour 2 +flIgHt) 1 pilot, 
  4 passengers, speed 200mph.
   
  ⬡ SPRAWL SAFE HOUSE
  You have a very secure and well-supplied compound 
  for when you need to lay low or hide an asset. Where 
  in the city is it?
   
  ⬡ STUDENT REVOLUTION!
  You have a strong ally/leader in the student/youth 
  community. A rally or riot at a moment’s notice isn’t 
  out of the question. Who are they? 
   
  ⬡ FRIENDS WITH NO HOMES
  You spent a long time on the streets and have built up 
  a network of those who live there. You help them, they 
  help you.
  PICK 2 RUNNER EDGES: 
   
   
   
   
   
   
   
   
   
   
   
    
  ⬡ HEADSPACE VEHICLE LINK
  You may remotely pilot your ride because of an implanted 
  neural link between it and your Headspace implant.
   
  ⬡ A THIN CROOKED LINE
  You’ve got a dirty cop on the take who can help you with 
  more than just your speeding tickets. What’s their name 
  and expertise?
   
  ⬡ TAKE BACK THE STREETS
  A guardian street gang has your back. What do they 
  control in the Sprawl, and who’s threatening to muscle 
  in on their turf?
   
  ⬡ GONE IN 60 SECONDS
  You’re friendly with a gang of car thieves and have 
  access to their large vehicle garage/chop shop. Name 
  the gang. Why are they so friendly with you?
  ✓
  
  DISCIPLINES
  HOW WELL DO YOU CONTROL YOUR EMOTIONS? ASSIGN +2, +1, 0, -1, -2 AMONG THE FIVE DISCIPLINES.
  THE Tech
  OPERATOR SKILLS
  MAKE A PROFESSIONAL OR HEADSPACE MOVE WHEN USING 
  YOUR OWN SKILLS.
  HEADSPACE SKILLS
  MAKE A HEADSPACE MOVE WHEN USING ANOTHER’S SKILL.
  NAME:
  Benji, Case, Crash, Flynn, Hiro, Mother, Morpheus, 
  Spider, Whistler, Zero.
  Or a hacker’s callsign, something anonymous, or a name 
  no one would ever give a person.
  Choose a Discipline to go with each Skill. Do not choose 
  the same Discipline twice. This is how your Operator 
  feels when using that skill—their Emotional Baggage.
  Each skill has a question below about how you used 
  them in the past working for the Corporations and 
  defines a connection to a fellow Operator. 
  ENGINEERING
  Who still doesn’t trust your designs?
  DRONES
  Who doesn’t know you used to monitor their family for a Cor-
  poration?
  HACKING
  Whose dark secret did you erase, and did you keep a backup?
  DRIVE
  REGRET
  You are haunted by an action you took in the name of a 
  Corporation. Which Corporate Secret is this Regret tied to?
  What do you Regret doing?
  SUB-cULTURE
  EYES:
  HAIR:
  BODY:
  CLOTHES:
  AVATAR:
  Note your Look
  WWW.HEADSPACERPG.COM
  RAGE
  GRIEF
  FEAR
  NEED
  EGO
  Irritation, Resentment, 
  Excitement, Bitterness, or Fury.
  Harassment, Misery, Anguish, 
  Despair, Regret, or Pain.
  Suspicion, Anxiety, Panic, Terror, 
  Helplessness, or Doubt.
  Desire, Greed, Envy, Pining, 
  Passion, Ambition, or Love.
  Pride, Dignity, Honour,  
  Satisfaction, Narcissism, or Vanity.
  NEON
  TRANS-HUMAN
  NET-HEAD
  CORPORATE
  DRIFTER
  Circle one
  VENGEANCE 
  REDEMPTION
  Circle One
  Your Drive gives 
  you purpose and 
  motivates you to deal 
  with your Regret.
  Describe your Drive:
  ONCE PER SESSION, WHEN YOU ROLL A 6- ON A 
  HEADSPACE MOVE, YOU CAN SHARE YOUR REGRET WITH 
  THE CELL. YOU GAIN SYNC AND ALSO TURN THE 6- YOU JUST 
  ROLLED INTO A 10. THEN CREATE A NEW REGRET.
  TECH
  BAGGAGE
  ENGINEERING
  DRONES
  HACKING
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  
  WWW.HEADSPACERPG.COM
  EDGES
  UPGRADES
  You start with the following:
   
  ⬡ WIRED REFLEXES 
  (+Implant +QuIck +InconspIcuous)
  You’re fast, precise, and your reaction time is greatly 
  enhanced because of the electronic stimulants applied 
  directly to your brain. Side effects include being really 
  hyperactive and annoying. 
  YOU ALWAYS GO FIRST IN ANY SITUATION WHERE TIME 
  IS OF THE ESSENCE, AND YOU CAN IGNORE THE RELOAD 
  CONSTRAINT ON GEAR YOU ARE USING.
  Additional Upgrades:
  NOTES
  CREDITS
  $
  Other gear
  ARMOUR
  ARMOUR IS SUBTRACTED FROM HARM.
  THE Tech
  It’s not that you don’t understand people. You 
  just understand them in a way that freaks them 
  out. Through the lens of technology, you know 
  how to take people out with remote weapons 
  in the most efficient way possible. The security 
  slip-ups of bad passwords and ill-advised cloud 
  storage are second nature to you. Empathy 
  is hard for you, because all you see are the 
  horrific secrets that others try and protect, and 
  the violence they commit to keep them buried. 
  People like you are essential to a corp’s ability to 
  function because you can engineer anything they 
  need. Now you’re going to engineer the ways to 
  take them down.
  You start with: 
   
  ◈
  Secure Wetspace Implant  
  (+Implant +Wetspace lInk)
   
  ◈
  Headspace Implant  
  (+Implant +Headspace lInk)
   
  ◈
  Armoured Tech/Work Coveralls (Armour 2)
   
  ◈
  Heavy Wrench (1-Harm Hand/Close)
   
  ◈
  Shotgun (3-Harm Close/Near +loud  
  +messy +reload)
   
  ◈
  2 Credits
   
  ⬡ HACK THE PLANET
  You can post messages to an online repository where 
  hackers are sure to notice. Some localized electronic 
  mayhem (misbehaving traffic lights, ATMs spewing 
  cash) is always good for a distraction.
   
  ⬡ SIDEKICK AI
  You have an artificial intelligence of your own design 
  who resides in your Wetspace Implant. They can gather 
  data and administer simple tasks and converse. Name 
  the AI, give them one personality trait and a dominant 
  emotion. Their intelligence is rated as +complex.
   
  ⬡ THERE, I FIXED IT
  Temporary repairs come naturally to you. You can add a 
  +tag on a vehicle or a piece of gear that lasts for one 
  session any time you use your Engineering Skill.
  PICK 2 TECH EDGES: 
   
   
   
   
   
   
   
   
   
   
   
  ⬡ ICE, ICE, BABY
  You recognize that the best offence is a good 
  defence, and your personal cyberspace defenses 
  are untouchable. You maintain a highly secure online 
  fortress. Where is it physically located?
   
  ⬡ MY PRIVATE RADIO SHACK
  You possess a van or depot with a large collection of 
  hi-tech tools. Everything you’d need to jury-rig a project.
   
  ⬡ DIRTY DEEDS, DONE DIRT CHEAP
  You hold a reprehensible secret over a Corporate 
  manager. Who are they, and what’s the big deal?
   
  ⬡ DRONING ON
  You begin play with a second drone. This second drone’s 
  type may differ from the first one you chose.
  ✓
  Pick your drone:
   
  ⬡ Vespa Drone (+rotor +tIny +fragIle +stealtH +QuIck +audIo/vIsual suIte  
  +Ir/uv/tHermo +camera) 
   
  ⬡ Wolf Drone (+Quadruped +medIum +toW +tools  
  +Weapon: monofIlament teetH 2-Harm +ap +close +messy) 
   
  ⬡ Predator Drone (+fIxed WIng +large +loud +camera  
  +Weapon: mIssIle rack 5-Harm near/far/extreme +Heat +reload)
  
  DISCIPLINES
  HOW WELL DO YOU CONTROL YOUR EMOTIONS? ASSIGN +2, +1, 0, -1, -2 AMONG THE FIVE DISCIPLINES.
  THE whitecoat
  OPERATOR SKILLS
  MAKE A PROFESSIONAL OR HEADSPACE MOVE WHEN USING 
  YOUR OWN SKILLS.
  HEADSPACE SKILLS
  MAKE A HEADSPACE MOVE WHEN USING ANOTHER’S SKILL.
  NAME:
  Angel, Benson, Course, Op, Mills, Ryan, Somerset, 
  Steel, Stapleton, Quincy. 
  Or a wise name, a famous problem solver, or a Dr. with 
  a last name.
  Choose a Discipline to go with each Skill. Do not choose 
  the same Discipline twice. This is how your Operator 
  feels when using that skill—their Emotional Baggage.
  Each skill has a question below about how you used 
  them in the past working for the Corporations and 
  defines a connection to a fellow Operator. 
  INVESTIGATION
  Who did you find dirt on that you still aren’t comfortable with?
  MEDICINE
  Who gets their fix from you?
  PSYCHOLOGY
  Who did you help that you wish you hadn’t?
  DRIVE
  REGRET
  You are haunted by an action you took in the name of a 
  Corporation. Which Corporate Secret is this Regret tied to?
  What do you Regret doing?
  SUB-cULTURE
  EYES:
  HAIR:
  BODY:
  CLOTHES:
  AVATAR:
  Note your Look
  WWW.HEADSPACERPG.COM
  RAGE
  GRIEF
  FEAR
  NEED
  EGO
  Irritation, Resentment, 
  Excitement, Bitterness, or Fury.
  Harassment, Misery, Anguish, 
  Despair, Regret, or Pain.
  Suspicion, Anxiety, Panic, Terror, 
  Helplessness, or Doubt.
  Desire, Greed, Envy, Pining, 
  Passion, Ambition, or Love.
  Pride, Dignity, Honour,  
  Satisfaction, Narcissism, or Vanity.
  NEON
  TRANS-HUMAN
  NET-HEAD
  CORPORATE
  DRIFTER
  Circle one
  VENGEANCE 
  REDEMPTION
  Circle One
  Your Drive gives 
  you purpose and 
  motivates you to deal 
  with your Regret.
  Describe your Drive:
  ONCE PER SESSION, WHEN YOU ROLL A 6- ON A 
  HEADSPACE MOVE, YOU CAN SHARE YOUR REGRET WITH 
  THE CELL. YOU GAIN SYNC AND ALSO TURN THE 6- YOU JUST 
  ROLLED INTO A 10. THEN CREATE A NEW REGRET.
  WHITECOAT
  BAGGAGE
  INVESTIGATION
  MEDICINE
  PSYCHOLOGY
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  
  WWW.HEADSPACERPG.COM
  EDGES
  UPGRADES
  You start with the following:
   
  ⬡ MEDICAL SUITE 
  (+Implant +healIng +InconspIcuous)
  Drug storage, vital monitor, medical injectors, synth-skin 
  sprayers. You can use it to treat yourself or someone else. 
  ONCE PER SESSION, YOU CAN USE DRUGS THAT YOUR 
  MEDICAL SUITE PROVIDES TO LOWER ANY STRESS TRACK TO 0. 
  Additional Upgrades:
  NOTES
  CREDITS
  $
  Other gear
  ARMOUR
  ARMOUR IS SUBTRACTED FROM HARM.
  THE whitecoat
  The science of the human mind and body is 
  the most fascinating field there is, and your 
  diagnostic skills help you understand the very 
  world around you. Few people can match you as a 
  field medic, and the things you can do when given 
  access to a lab would terrify anyone in their right 
  mind. Which is a good reason not to work for 
  people like that. Like a determined hound when 
  you’re on a case, your intellect is unstoppable. 
  You’re going to lance the corruption in the world 
  around you before it spreads.
  You start with: 
   
  ◈
  Secure Wetspace Implant  
  (+Implant +Wetspace lInk)
   
  ◈
  Headspace Implant  
  (+Implant +Headspace lInk)
   
  ◈
  Armoured Casual Clothing  
  (Armour 1 +InconspIcuous)
   
  ◈
  Semi-automatic Pistol 
  (2-Harm Close/Near +loud +QuIck)
   
  ◈
  3 Credits
   
  ⬡ M.A.S.H. VETERAN
  You did some work in the Corporate warzones 
  overseas. More than a few of the world’s best 
  Operators are only alive because of what you did. You 
  can make some calls and get some favours.
   
  ⬡ TRAUMA SURGEON
  You have far too much experience dealing with human 
  tragedy. Once per session, you can lower the GRIEF 
  track by 2.
   
  ⬡ REPO MEN
  A group of unsavoury characters who work in the 
  “organ donor” industry owe you some favours and will 
  probably do anything for the right price. Name this 
  group and why they owe you?
  PICK 2 WHITECOAT EDGES: 
   
   
   
   
   
   
   
   
   
   
   
  ⬡ THE COUNSELLER
  You have a lot of blackmail material on a Corporate 
  hotshot. Who are they, which Corporation do they work 
  for, and what do you know?
   
  ⬡ VICE SQUAD
  You have a friend on the police’s vice squad. They have 
  expertise, and sometimes contraband goes missing and 
  winds up in your hands. Who are they, and why do they 
  trust you?
   
  ⬡ PATENT PENDING
  You have deep connections into the cybernetics black 
  market. What implant did you invent? Every session you 
  get 1 Credit from royalties.
   
  ⬡ BACK OFF! I’M A DOCTOR
  You have the same social status as a mid-level 
  executive, with equivalent legal protections.
  ✓
  Pick a place that you work and provides you with resources and tools:
   
  ⬡ A sterile, professional, and bureaucratic hospital (Name the hospital and its location). 
   
  ⬡ The cramped and impoverished but essential clinic you run on the streets (What neighbourhood?). 
   
  ⬡ Your illicit underground clinic and cybernetic chop-shop (Who do you pay off to keep it safe?).
  
  DISCIPLINES
  HOW WELL DO YOU CONTROL YOUR EMOTIONS? ASSIGN +2, +1, 0, -1, -2 AMONG THE FIVE DISCIPLINES.
  THE INSIDER
  OPERATOR SKILLS
  MAKE A PROFESSIONAL OR HEADSPACE MOVE WHEN USING 
  YOUR OWN SKILLS.
  HEADSPACE SKILLS
  MAKE A HEADSPACE MOVE WHEN USING ANOTHER’S SKILL.
  NAME:
  Spider, Avinashi, Thoth, Anansi, Baelish, Mimir, 
  Merlin.
  Or a divine name, a wise name, or a subtle name.
  Choose a Discipline to go with each Skill. Do not choose 
  the same Discipline twice. This is how your Operator 
  feels when using that skill—their Emotional Baggage.
  Each skill has a question below about how you used 
  them in the past working for the Corporations and 
  defines a connection to a fellow Operator. 
  MEDIA
  Whose misdeeds did you cover up?
  POLITICS
  Who did you harm for political advantage?
  SECRETS
  Who knows your family, the one you hide from corporate eyes?
  DRIVE
  REGRET
  You are haunted by an action you took in the name of a 
  Corporation. Which Corporate Secret is this Regret tied to?
  What do you Regret doing?
  SUB-cULTURE
  EYES:
  HAIR:
  BODY:
  CLOTHES:
  AVATAR:
  Note your Look
  WWW.HEADSPACERPG.COM
  RAGE
  GRIEF
  FEAR
  NEED
  EGO
  Irritation, Resentment, 
  Excitement, Bitterness, or Fury.
  Harassment, Misery, Anguish, 
  Despair, Regret, or Pain.
  Suspicion, Anxiety, Panic, Terror, 
  Helplessness, or Doubt.
  Desire, Greed, Envy, Pining, 
  Passion, Ambition, or Love.
  Pride, Dignity, Honour,  
  Satisfaction, Narcissism, or Vanity.
  NEON
  TRANS-HUMAN
  NET-HEAD
  CORPORATE
  DRIFTER
  Circle one
  VENGEANCE 
  REDEMPTION
  Circle One
  Your Drive gives 
  you purpose and 
  motivates you to deal 
  with your Regret.
  Describe your Drive:
  ONCE PER SESSION, WHEN YOU ROLL A 6- ON A 
  HEADSPACE MOVE, YOU CAN SHARE YOUR REGRET WITH 
  THE CELL. YOU GAIN SYNC AND ALSO TURN THE 6- YOU JUST 
  ROLLED INTO A 10. THEN CREATE A NEW REGRET.
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  NAME
  BAGGAGE
  INSIDER
  BAGGAGE
  MEDIA
  POLITICS
  SECRETS
  NAME
  BAGGAGE
  
  WWW.HEADSPACERPG.COM
  EDGES
  UPGRADES
  You start with the following:
   
  ⬡ PHEROMONE GLANDS 
  (+Implant +InconspIcuous)
  You have dedicated implants that allow you to exude 
  emotion-altering pheromones in your local environment. 
  Once every 8 hours, you may exude pheromones 
  associated with the cell’s highest stress track. Everyone 
  else who inhales those pheromones is overcome by that 
  emotional state. 
  Additional Upgrades:
  NOTES
  CREDITS
  $
  Other gear
  ARMOUR
  ARMOUR IS SUBTRACTED FROM HARM.
  THE INSIDER
  You were always there, pulling the strings and 
  making the world dance for you. You lived in 
  the corporate shadows, telling the corporations 
  what to say and who to eliminate. You twisted 
  governments to your will and made the politicians 
  beg for your favour. You used the media and the 
  news like a surgeon does a scalpel, to cut away the 
  lies or truths which displeased you. Now you have 
  a greater purpose. From the shadows, you see 
  the inner workings of corporate arcologies, media 
  bureaus, and tyrannical governments. You know all 
  the darkest secrets, and your whispers can destroy 
  nations. They won’t know what hit them.
  You start with: 
   
  ◈
  Secure Wetspace Implant  
  (+Implant +Wetspace lInk)
   
  ◈
  Headspace Implant  
  (+Implant +Headspace lInk)
   
  ◈
  Stylish Armoured Formal Wear  
  (Armour 1 +InconspIcuous)
   
  ◈
  A signet ring, indicating membership in a secret 
  society
   
  ◈
  3 Credits
   
  ⬡ POLITICALLY UNTOUCHABLE
  Your integrity is beyond question, and your political 
  power is unassailable. None of your rivals are capable 
  of discrediting you in the eyes of the public.
   
  ⬡ DRUG PLAN (OR BIG PHARMA)
  Like many of the powerful, you have access to 
  the finest pharmaceuticals that modern science 
  can offer. You have access to any drugs, legal or 
  restricted, that you might wish in order to manipulate 
  the stress track.
   
  ⬡ POINTER
  You are wealthy beyond measure, caring only for 
  credits as a way of keeping score in the great game. 
  Where did your wealth come from? 
  PICK 2 HANDLER EDGES: 
   
   
   
   
   
   
   
   
   
   
   
  ⬡ CORPORATE COMMUNICATIONS
  You know each of the corporate directors of 
  communications on a first name basis; you even let most 
  of them beat you at golf.
   
  ⬡ DEADMAN SWITCH
  You have career-destroying blackmail on one powerful 
  political figure that will be released if anything happens 
  to you. Who are they, and how do they protect you?
   
  ⬡ INVISIBLE STRINGS
  You do not officially exist in any database or registry, 
  and you like it that way. You move in legal shadows, only 
  seen by your actions.
   
  ⬡ VOICE OF THE PEOPLE
  Your voice resonates in the streets and alleyways, with 
  the wretched rising up to support you when you need 
  them most.
  ✓
  
  Sub–cultures
  Neons
  As a Neon, you demand the attention of others. You 
  rarely stay quiet or in the shadows of a crowd. Neons 
  pride themselves on standing out from the masses of 
  corporate society and, most importantly, not conforming 
  to the needs of that society. Neons generally wear 
  bright, colourful clothing, full of life, and they avoid 
  name brands at all costs. Neons embrace augmentation 
  technology as long as it allows them to stand out from 
  the sheep.
  LOOK
  Pick one from each category:
   
  ◈
  eyes:  
  Lava Lamp, Neon, No White,  
   
  Patterned
   
  ◈
  HaIr:  
  Bright Dyes, UV Glow,  
   
  Light-emitting, Metallic
   
  ◈
  Body:  
  Digital Tattoos, TV Skin,  
   
  Chem Skin Colours, Patterned
   
  ◈
  clotHes: Woven Hard Plastics, Vinyl,  
   
  Light-paneled, Colour-changing
   
  ◈
  avatar:  (something bold with bright colours, 
   
  describe yourself)
  Trans-Humans
  As a Trans-human, you have embraced cybernetics 
  and body augmentation as the next step in human 
  evolution. Whereas some replace because of injury, 
  you do so to be better. 
  LOOK
  Pick one from each category:
   
  ◈
  eyes:  
  Cyclops Visor, Cat Eyes, a Third Eye,  
   
  Just Plain Cyber-eyes
   
  ◈
  HaIr:  
  Chrome Dome, Anime Plastic,  
   
  Animal Ears, Wires
   
  ◈
  Body:  
  More Metal than Flesh, Sculpted,  
   
  Steampunk, Furry (tail optional)
   
  ◈
  clotHes:  Hulked (One size too small), Clothing  
   
  that Shows off  Augmentations, 
    
  Minimalist, Accommodating of  
   
  Your Cybernetics
   
  ◈
  avatar: (not like a person at all,  
   
  describe yourself)
  Corporates
  As a Corporate, you like to follow the rules and avoid 
  rocking the boat of society. You keep your clothing and 
  grooming clean and orderly and prefer the record that 
  comes from reliable consumer brands over the drivel 
  of Drifters and Neons. Whether you’re a business-
  savvy merchant or a middle-class staffer at the latest 
  hi-tech outfit, you are always welcome in the ranks of 
  corporate style.
  LOOK
  Pick one from each category:
   
  ◈
  eyes:  
  Paranoid, Intense, Tired, Bored
   
  ◈
  HaIr:  
  Trimmed/Groomed, Always Perfect, 
   
   Unassuming, Gelled/Slick
   
  ◈
  Body:  
  Athletic, Botoxed, Unassuming,  
   
  UV Tattoos
   
  ◈
  clotHes: Overtly Expensive, Uniformed,  
   
  Name Branded, Business Casual 
   
  ◈
  avatar: (business-appropriate and uniform  
   
  looking, describe yourself)
  Net-Heads
  As a Net-head, you spend more time in virtual worlds 
  than in the real. When you aren’t on the Net, you’re 
  sporting the latest gadgets. Your meatsuit may be in 
  decline, but what you really care about is how many Net 
  followers you have.
  LOOK
  Pick one from each category:
   
  ◈
  eyes:  
  Glazed-over, Distracted, Drifting,  
   
  Focused
   
  ◈
  HaIr:  
  Bald w/Retro Net Ports,  
   
  Shoulder-length, Grunge, Greasy
   
  ◈
  Body:  
  Lanky, Chunky, Skinny, Average 
   
  ◈
  clotHes:  Second-hand, Sweat-stained,  
   
  Loose-fitting, Student 
   
  ◈
  avatar:  (very unique, probably NSFW,  
   
  describe yourself)
  Drifters
  As a Drifter, you’re off the grid or at least live on the 
  fringes of society. You like it that way: living life by 
  your own rules, not being the center of attention. Not 
  a fan of big brother, you tend to keep a low profile and 
  keep moving.
  LOOK
  Pick one from each category:
   
  ◈
  eyes:  
  Eye Patch, Hopeful, Tired,  
   
  Thousand-yard Stare
   
  ◈
  HaIr:  
  Bandana, Greasy, Long and 
   
  Unkempt, Spikey
   
  ◈
  Body:  
  Pierced, Ripped, Skinny, Tattooed
   
  ◈
  clotHes:  Army Surplus, Biker Leathers, 
   
  Revolutionary Student, Thrifty
   
  ◈
  avatar:  (pre-selected iconography,  
   
  describe yourself)
  Pick a sub-culture, then pick one element from each 
  category to described your Operators Look.
  WWW.HEADSPACERPG.COM
  
  Upgrades
   
  ⬡ CYBERLEGS 
  +Implant +InconspIcuous +60 mpH +Heavy
  It takes a special kind of person to get both of their legs 
  surgically removed and replaced with implants. If you’re that 
  special kind of person, you can run as fast as a car and jump 
  fifteen or twenty feet vertically. When you take this implant, pick 
  a Stress Track. Whenever you use your Cyberlegs in a Move, add 
  the current rating of the chosen Stress Track to your roll.
   
  ⬡ EYEBALL DRONES
  +Implant +drone +a/v suIte +record +flIgHt 
  +Headspace lInk
  A pretty common upgrade for cybereyes, an eyeball drone is an 
  eye you can take out of your skull and then pilot around so you 
  can see what it sees. It’s got a limited range of a block or two, 
  but it can be useful in a variety of sneaky ways.
   
  ⬡ HAZ-MAT 
  +Implant +InconspIcuous +analyzer +poIson preventIon
  Less a discreet implant and more a series of minor implants 
  throughout your body, a haz-mat upgrade gives you blood filters, 
  radiation dampeners, thermal and cooling systems, an oxygen 
  distribution and filtration system, and all sorts of other toys 
  that allow you to resist the effects of hazardous materials and 
  environments for about 5 minutes.
   
  ⬡ JUICER
  +Implant +InconspIcuous
  A network of servos and tubes connected to an adrenaline 
  collection and distribution system so you can trigger a powerful 
  boost to your system when you need it. I’ve heard prolonged 
  use makes your heart explode, but whatever. When you take 
  this implant, pick a Stress Track. Anytime you make a Move that 
  involves physical strength, add the current rating of the chosen 
  Stress Track to your roll. 
   
  ⬡ MONO-FILAMENT WHIP
  2-Harm Hand/close +ap +area +dangerous +messy 
  +InconspIcuous
  A ridiculously dangerous weapon, hidden in your finger so you 
  can have it on you all the time. If you’re planning on using it for 
  party tricks, give me ten minutes warning so I can leave.
  You start with one Upgrade based on your Operator. 
  Alternately, the GM may ask you to pick a starting 
  Upgrade.
  You can spend 6 XP to gain another Upgrade.
  WWW.HEADSPACERPG.COM
   
  ⬡ MEDICAL SUITE
  +Implant +healIng +InconspIcuous
  Drug storage, vitals monitor, medical injectors, synth-skin 
  sprayers. You can use it to treat yourself or someone else. Once 
  per session, you can use drugs that your medical suite provides to 
  lower any Stress Track to 0. 
   
  ⬡ MUSCLE AND BONE STABILIZERS
  +Implant +InconspIcuous
  Your bones are laced with a carbon-steel alloy, and your muscles 
  are reinforced with filaments and medical gel injectors. Ignore up 
  to 3 Harm from any Vehicle Crash/Crush or Fall. Allows you to 
  jump from a 3-story building with little to no danger.
   
  ⬡ NANO-SURGEON DELIVERY SYSTEM
  +Implant +InconspIcuous
  I once saw a guy take a clip full of flechettes in an alley, then 
  saw that same guy the next week, good as new. He had one of 
  these. Any sufficiently advanced application of nanomachines is 
  indistinguishable from That Which Should Not Be, and will likely 
  destroy us all. The first time you would be Taken out from Harm 
  during a session, you may instead ignore the Harm.
   
  ⬡ PAIN EDITOR
  +Implant +InconspIcuous
  When you feel pain, your body is trying to tell you something. 
  Maybe you don’t want to listen to your body, though. Maybe your 
  body’s an asshole, I don’t know. When you take this implant, pick 
  a Stress Track. You can no longer be Taken Out by Feedback on 
  this Stress Track when you take Harm.
   
  ⬡ THE POTATO HEAD DISGUISE KIT
  +Implant +dIsguIse
  There are two useful things you can do with this implant. The 
  first is that you can take pieces of your face off and replace them 
  with other pieces so you look like someone else. The second is 
  that you can just take all of them off and scare the bejeezus out 
  of someone.
   
  ⬡ RABBIT EARS 
  +Implant +enhanced hearIng +leVel dampener +radIo/cell lInk 
  +record musIc system +InconspIcuous
  You can get civilian radio, police and military bands, and even 
  some corporate bands with the right know-how, streamed 
  directly to your head. Satellite radio still costs extra, though. 
   
  ⬡ SHOCK PADS
  3-stun hand +reload +loud +Implant
  Pads in your cyberhands can deliver a variable electric charge, 
  which has a couple of handy uses. One, you can jump a car (or 
  someone’s stopped heart) with it. Two, you can stop someone in 
  their tracks with it.
   
  ⬡ SKIN WEAVE 
  armour 1 +Implant +InconspIcuous
  Nanobots weave armour into your skin, making it a lot harder to 
  penetrate. It also makes your sense of touch less… sensitive. 
   
  ⬡ SNIKTS
  3-harm hand/close +ap +messy +InconspIcuous 
  I’m pretty sure you know what these do, bub. They’re retractable 
  claws, alright?
   
  ⬡ SUB-DERMAL PLATING
  armour 2 +Implant +parry +1 harm wIth hands
  Getting this stuff implanted is incredibly painful and debilitating 
  for about three weeks, but when you recover you’ve got literal 
  armour beneath your skin. Allows you to parry hand weapons and 
  inflict +1 Harm in hand-to-hand. 
   
  ⬡ THERMO-OPTIC CAMOUFLAGE
  +Implant +cloak 
  Your skin’s wired with electronics that allow you to bend light 
  and make yourself effectively invisible, even masking your 
  heat signature. The downside: unless your clothes are made of 
  thermal cloth, you’ve gotta be naked for it to work.
   
  ⬡ VISUAL SUITE
  +Implant +antIdazzle +VIsual enhancement +thermograph 
  +nIght VIsIon +record +InconspIcuous
  Night vision, telescopic magnification, microscopic 
  magnification, video recording, glare protection, visual 
  editing, and filtering. Cybereyes are way more advanced 
  than they used to be, and they look almost normal to boot.
   
  ⬡ WIRED REFLEXES
  +Implant +QuIck +InconspIcuous
  You’re fast, precise, and your reaction time is greatly enhanced 
  because of the electronic stimulants applied directly to your 
  brain. Side effects include being really hyperactive and annoying. 
  You always go first in any situation where time is of the essence, 
  and you can ignore the Reload constraint on gear you are using.
  Operator:
  
SOURCE: textdata/thevault/Headspace (PbtA)/Headspace - Dystopian Dreams - Worksheets.pdf