TEXT: Retribution 
  OPS Log #
  Starting 
  Time Units
  Time Units 
  Spent
  Other Time 
  Units Spent
  Remaining 
  Time Units
  Previous 
  Experience
  Experience 
  Earned
  Total 
  Experience
  Previous Coin
  Coin Gained
  Coin Spent
  Total Coin
  Notes 
  Remaining 
  Karma Points
   
   
  Special Favors or Items from Adventure 
  (Strikethrough items or services not found or attained) 
  Slaver: You have acquired a slave from the Slavers’ Union as detailed in this scenario.  Circle one of the option presented under Race, 
  Class, Ability Point Buy, Age, and Background in the columns below to determine your slave’s build and final cost. 
  Race: 
  Cost: 
   
  Age: 
  Cost: 
  Bio-Mutant 
  1000 steel 
   
  Teenager (12-20) 
  1000 steel 
  Ghul 
  750 steel 
   
  Adult (21-60) 
  500 steel 
  Human (Male) 
  250 steel 
   
  Elderly (61+) 
  100 steel 
  Human (Female) 
  500 steel 
   
   
   
  Trans-Genetic Mutant 
  1500 steel 
   
  Background: 
  Cost: 
   
   
   
  None 
  0 steel 
  Class: 
  Cost: 
   
  Chi Descendant 
  250 steel 
  Aggressive 
  250 steel 
   
  City Slicker 
  100 steel 
  Defensive 
  0 steel 
   
  Cultist 
  100 steel 
  ¼ Character’s level 
  0 steel 
   
  Feral Child 
  50 steel 
  ½ Character’s level 
  500 steel 
   
  Gangster 
  250 steel 
   
   
   
  Mutant Defector 
  500 steel 
  Ability Point Buy: 
  Cost: 
   
  Shelter Dweller 
  300 steel 
  22 points 
  0 steel 
   
  Survivalist 
  250 steel 
  25 points 
  500 steel 
   
  Techno-Reaper 
  500 steel 
  28 points 
  1250 steel 
   
  Tribal 
  100 steel 
   
   
   
  Urban Survivor 
  100 steel 
  Total Cost  
   
   
  Wanderer 
  100 steel 
  The character’s Slave must be built using the Ability Point-Buy system detailed in Chapter 1 of the EXS or OGL Update 1 and tracked 
  on an Exodus character sheet.  Slaves do not gain experience; instead they have a progression in level based on their master’s 
  character level.  Slaves cannot be rebuilt like characters to gain the benefits of new options.     
  A character can never possess more than one slave at a time, nor can a character trade his slave to another player character.  Should a 
  character gain more than one slave in an adventure, he may only keep one, the rest escape during downtime.  The character may 
  release his slave at anytime during an adventure or downtime. 
  A character can utilize his slave however he wishes, but, remember, using a slave (for example) as a landmine detector, would be 
  construed as evil act, at which point your character will be removed from the campaign.    
   
  Character’s Name 
  Player’s Name 
   
  Overseer’s Signature 
  Date 
  Gained Level 
  
SOURCE: textdata/thevault/Exodus/Operations/#19 Retrubtion V2/Retribution OPS2.pdf