TEXT: www.games-workshop.com
  In any large-scale Ork invasion there will always be a hard
  core of speed-obsessed nutcases determined to get to the
  front line first. Even when they are not at war the Orks love
  violent, white-knuckle rides, and will take any excuse to
  zoom around their encampments in souped-up vehicles.
  The race to the battlefront, known to many as Da Deff-
  race, is an experience of near-religious ecstasy surpassed
  only by the high-speed killing that ensues. To be recognised
  as ‘Da Winna’ is an extremely high accolade, especially if
  the driver in question manages to survive the battle.
  Though he would never admit it, each Ork driver has his
  favoured opponents in this lethal race – those of his peer
  group who he constantly tries to outdo with more and
  more outlandish modifications to his beloved machine.
  Trukk drivers also try to stick close to one another, the
  better to see who actually wins the race (though this is
  usually subject to rather a lot of ‘discussion’ after the battle
  is won). As a result it is common to see all the Trukks of a
  Speed Freek warband careen into battle together in a great
  flotilla of ramshackle vehicles, ‘accidentally’ swinging their
  wreckin’ balls at each other, attacking from boarding planks
  and trying to ram each other off the road. The raucous
  camaraderie and sheer mayhem of the Deff-race can
  actually work to the Speed Freeks’ advantage, however, for
  the enemies of the Orks find it almost impossible to draw a
  bead on the skidding, careening vehicles as they shove and
  jostle for pole position.
  ORK TRUKK KONVOY
  POINTS: 50 + MODELS
  FORMATION:
  3+ Ork Trukks. One Trukk must be designated as the Command Vehicle. 
  SPECIAL RULES
  Strike Force: All units in a Trukk Konvoy must be deployed
  within 6” of the Command Vehicle or must enter play within
  6” of the point entered by the Command Vehicle.
  Roadsters: The Ork Trukk Konvoy benefits from a Strategic
  Redeployment stratagem. If the Trukks travel only on roads in
  any given turn their maximum move is 48” instead of 24”.
  Oops, da wheels slipped: Once per turn, instead of
  shooting, any Trukk in the Konvoy can inflict a S6 hit on
  another Trukk in base contact in order to immediately move
  an extra +2D6” forward. This represents the Ork krew
  ramming into a rival Trukk before making good their escape!
  TRUKK
  COMMAND VEHICLE
  TRUKK
  TRUKK
  Da Roadstas
  Other Trukk-mounted
  units of the Flaming
  Wheels tribe:
  Da Meen Machine Ladz
  Da Red Deff Boyz
  Da Speedstas
  Krug’s Blitz Boyz
  Da Burnin’ Rubber Boyz
  Funda’s Bolts
  Da Killkart Krew
  “Oi! Stop runnin’ away, yer snivellin’
  humies, we got a race on here!”
  – Skabgutz, Ork Trukk Boy
  © Games Workshop Limited 2007. Games Workshop, Warhammer, Warhammer 40,000, Apocalypse are ©, TM and/or ® Games Workshop Limited 2007. All rights reserved.
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/5th Edition (2008)/Apocalypse Datasheets/40k 5e - Ork - Trukk Konvoy.pdf