TEXT: Mako Shark
  Page 1
  
  Super Powered Legends
  Page 2
  M
  izushima Jiro had a promising career as an 
  Olympic-level swimmer. It had been the 
  profession of both his father and grandfather before, 
  and both expected Jiro to be just as capable of bringing 
  honor to their country and family. The expectations of 
  his family weighed heavily on Jiro, and he turned to the 
  use of performance-enhancing drugs to keep up with the 
  increasing demands of both his father and his trainer. 
  When Jiro’s trainer discovered the swimmer using 
  drugs, he threatened to tell his father. Jiro begged to be 
  allowed to tell his family on his own.
  Jiro stopped using the drug, but continued to conceal 
  their use from his family. Without the enhancements, 
  Jiro’s performance began to fall below acceptable levels. 
  Determined to overcome this ignoble turn of events, Jiro 
  traveled to the disreputable island country of Kejahatan. 
  Here, he sought out the services of the villainous Doctor 
  Jeste to augment his physical body at the genetic level. Jeste 
  used the DNA of a powerful bull shark to transform Jiro from 
  a normal human to a powerful and unbeatable swimmer. 
  Jiro felt his body grow stronger than he had ever expected. 
  He eventually returned home from his “sabbatical” and 
  prepared himself for the Olympic Games.
  Arriving to the Olympics, Jiro tried to ignore the strange 
  pains his body was starting to experience. He also had a 
  seemingly insatiable hunger that no amount of food could 
  sate. It was only when Jiro was swimming alongside 
  several other competitors that Jiro discovered the true 
  horror he had become! By the time he came to his senses, 
  all Jiro could hear was screaming. But the blood he tasted 
  in the water was fulfilling the cravings he desired. Looking 
  down at himself, Jiro saw he had been transformed into a 
  human shark! He saw the horror in the eyes of his family 
  and knew that there was no going back.
  
  Mako Shark
  Page 3
  Jiro escaped into the ocean before the authorities 
  could catch up to him. He turned his back on humanity, 
  embracing the monster he felt he had become. Under the 
  sea, Jiro soon came in contact with the aquatic inhabitants 
  of Atlantis. While these aquatic folk were stronger than a 
  normal human, Jiro discovered he was still stronger. He 
  decided to make Atlantis is home by force; perhaps even 
  becoming its ruler! Unfortunately, Jiro was unprepared 
  for the sheer power of Atlantis’ current King Ravas.
  As Mako Shark, Jiro has tried many times to take the 
  Atlantean throne for himself. He seeks any allies he can 
  to aid in his quest. He has even joined the ranks of the 
  Overlords with the promise of Haupman Klaue that Jiro 
  will rule the oceans when the Overlords have conquered 
  the surface!
  Motive: Rule Atlantis and the world’s oceans
  Environment: Ocean and coastal regions
  Health: 42
  Damage Inflicted: 7 for most attacks 10 when biting
  Armor: 2
  Movement: Short, Long when swimming
  Modifications: Jiro possesses senses similar those of 
  a shark, he is able to detect electronic signals and can 
  easily smell blood in water. Bite attack as a level 10, 
  Might defense as a level 9, all tasks involving strength are 
  treated as if Mako Shark was a level 8, and a level 4 for 
  intellect tests including mental defense. If removed from 
  his special water-suit while out of the water, he is treated 
  as 2 levels lower for all strength, attack or defense tasks.
  Combat: On land or in shallow water Mako Shark tends to 
  attack with his claws and fists. When swimming however, 
  Mako Shark prefers to maul foes with his powerful bite. 
  When he successfully bites his target, the victim takes 
  damage and must make a Might defense roll. On a failure, 
  Mako Shark holds the victim in place with his powerful 
  jaws and shakes, automatically inflicting an additional 7 
  points of damage each round in which the victim fails a 
  Might-based task to break free (not attempting to break 
  free counts as a failed attempt). For a human-sized or 
  smaller victim held by Mako Shark, the difficulty of all 
  other tasks is increased by two steps.
  Interaction: Since his augmentation, Jiro has taken on the 
  personality traits of a shark. He is now a raging, cold-blooded 
  killer with a lust for battle and a strong survival instinct. 
  However, Jiro has also felt a strong sense of loneliness 
  since his transformation. Upon occasion, the attentions of a 
  beautiful woman have been able to curb his bloodlust.
  Use: A plot of the Overlords requires Mako Shark to 
  seize control of a yacht of important dignitaries and 
  world financial leaders mid celebration. 
  Loot: Mako Shark may be found with one or two 
  cyphers but rarely has any other items of value on him.
  GM Intrusion: Mako Shark pulls a character under 
  water unexpectedly and the victim gets a mouthful 
  of water and finds itself sputtering and choking 
  increasing the difficulty of all actions by 1 step for 
  three rounds or until the character can succeed on a 
  level 5 Might task whichever comes first.
  Mako Shark 
  AKA: Mizushima Jiro
  ATTRIBUTES
  Prowess 7
  Coordination 4
  Strength 7
  Intellect 3
  Awareness 3
  Willpower 4
  Stamina 11
  POWERS
  Aquatic 4
  Damage Resistance 5 (Dense Flesh)
  Fast Attack 7 
  Immunity (Cold, High Pressure)
  Strike 5 (Slashing) (Shark Teeth/Claws)
  Super-Senses 1  (Additional Sense: Detect Electronic 
  Signals)
  Super-Senses 2 (Enhanced Scent)
  Super-Senses 2 (Enhanced Sight)
  Supers-Senses 1 (Tracking Sense) 
  SPECIALTIES
  Athletics
  Underwater Combat Expert
  QUALITIES
  “I Shall Rule the World beneath the Waves!”
  Monstrous Appearance - Literally a Sharkman
  Ruled by Bloodlust
  Assume that Mako Shark has two power shifts 
  in his bite attack, two in resilience and one in 
  strength. These shifts are already figured into his 
  modifications and other stats.
  
  Credits
  Designer: Jacob E. Blackmon
  ICON Conversion: Mike Lafferty
  Illustration: Jacob E. Blackmon
  Publisher: Owen K.C. Stephens
  Graphic Design and Typesetting: Lj Stephens
  Produced by: Rogue Genius Games
  Project Manager: Lj Stephens
  Consigliere: Stan!
  ICONS Superpowered Roleplaying is a trademark 
  of Steve Kenson, published exclusively by Ad 
  Infinitum Adventures. The ICONS Superpowered 
  Roleplaying Compatibility Logo is a trademark of Ad 
  Infinitum Adventures and is used under the ICONS 
  Superpowered Roleplaying Compatibility License.
  Contents Copyright 2015 Rogue Genius Games
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  All rights reserved
  Product Code: RGGIL0000
  Published Under the SRD, OGL, and d20 (v 3) License 
  ©2000, Wizards of the Coast, Inc.
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  OPEN GAME LICENSE Version 1.0a
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, 
  Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
  Fudge System Reference Document Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan 
  and Ann Dupuis, with additional material by Peter Bonney, Deird’Re Brooks, Reimer Behrends, 
  Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, Sedge Lewis, Gordon McCormick, Kent 
  Matthewson, Peter Mikelsons, Anthony Roberson, Andy Skinner, Stephan Szabo, John Ughrin, Dmitri 
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  FATE (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions 
  LLC; Authors Robert Donoghue and Fred Hicks
  Spirit of the Century, Copyright 2006, Evil Hat Productions LLC. Authors Robert Donoghue, Fred 
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  ICONS, Copyright 2010, Adamant Entertainment; Author Steve Kenson.
  Iconic Legends: Mako Shark Copyright 2015, Rogue Genius Games; Author Jacob E. Blackmon with 
  Mike Lafferty.
  
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