TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why were you traveling on the doomed ship? 
   
  How did you manage to swim to the island? 
   
  How did you obtain what equipment you have? (GM’s 
  discretion) 
   
  How do you plan to escape? 
  IMPRESSIONS 
   
  The island is a horrible slimy and black mountain 
  recently thrust from the sea floor 
   
  Bloated sea creatures gasping and foul amid seaweed 
   
  The slurp of the black seafloor muck as you step on it 
   
  Cyclopean buildings and towers of black and green 
  stone 
   
  The knowledge you are being watched by alien eyes 
   
  The inexplicable pathetic voice of a child whispering 
  for help 
   
   A sudden wave of nausea 
   
  The appearance of a small waterfall of seawater amid 
  the gigantic ruins 
   
  The stench of the muck of the deep depths of the sea 
   
  A disturbing, minor earthquake 
   
  Something floating and splashing in a pool of seawater 
  that should not be 
   
  The scattered remains of a giant squid 
   
  An unexpected statue of a giant toad 
   
  Stairway that only leads down to a saltwater lake 
   
  Deep carven pictographs on the walls depicting 
  humans being torn apart by tentacles 
   
  “That is not dead which can eternal lie,  
  and with strange aeons even death may die.”  
   
   
   
  -The Necromicon 
   
   
  ELDRITCH ISLAND V1.0G 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON M OVES 
   
  Change the environment 
   
  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
   
  Make them backtrack 
   
  Present riches at a price 
   
  Present a challenge to one of the characters 
   
   
  Cthulhu: “You know what killed off the dinosaurs, 
  Whateley? We did. In one barbecue.”  
  ― Neil Gaiman 
   
  “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl 
  fhtagn” (In his house at R'lyeh, dead Cthulhu waits 
  dreaming.) –H.P. Lovecraft Translation 
   
   
   
   
                     
   
  CUSTOM MOVES 
  Unspeakable Ritual 
  A large number of cultists and their leader gathering on 
  this island performing a ritual to wake Cthulhu from his 
  tomb on the island’s summit. If the players disturb the 
  ritual roll +Charisma. 
  On a 10+, the ritual fails and the Cult Leader and his 
  followers will attack. The island will sink in 6 hours. 
  On a 7-9: The ritual succeeds and an Avatar of Cthulhu 
  appears from his tomb on his summit. He will make his 
  way from his tomb and proceed to devour his 
  worshippers.  
  He will ignore the party unless disturbed by it, in which 
  case he will devour them. Once all the cultists have been 
  devoured the island will sink below the waves. 
  Less than 6: Cthulhu will attempt to devour the 
  adventurers as well! The island will sink once all the 
  intruders are killed or have left the island. 
  The cultists’ hired ship is anchored a short distance from 
  the island and staffed with a mercenary pirate crew. 
   
  
  THINGS 
   
  Black Coral Sword of R’lyeh  
   
  1 Weight  
  This sword will inflict double damage to Deep Ones and 
  Cthulhu Cultists of all types. 
  The Fountain of Dagon 
  When the players consume the fountains waters they will 
  gain the quality “Amphibious” for one week. 
  Primeval Portal  
  This intelligent artifact strongly resembles the time travel 
  portal from Star Trek’s TOS episode The City on the Edge of 
  Forever. It is the source of the Pterosaurs. 
  When you find the Primeval Portal, roll +Charisma.  
  On a 10+, The Portal will agree to teleport the party to the 
  ritual and then teleport them to safety once the cult 
  leader has been eliminated. 
  On a 7-9: The Portal agrees not to attack in exchange for 
  eliminating the cultists. It will agree to teleport the 
  adventures to the cultists’ location. 
  Less than 6: The Portal teleports a dinosaur or other 
  primeval monster to drive the players away. 
  Pterosaur Egg                                                             1 Weight 
  Adventures can use threats to the egg to gain immunity 
  from Pterosaur attacks. Such eggs are worth at least 500 
  coins each. 
   
   
  Monsters 
  Crab, Giant                                                                         Group 
  Pincers (d8 damage, 1 piercing) 
  Close, Messy 
   
          6 HP, 3 Armor 
  The storm had washed ashore the old fishing boat, broken. 
  And his crew had been scattered all along the beach, 
  unconscious. They were coming for fresh and tasty meat. 
  Crabs were getting off the sand, swimming out of the sea, 
  or bursting out of water holes. Most were quite large... 
  Larger than a cart wheel, with pincers strong enough to 
  cut an arm off, and mandibles chopping their way through 
  leather and fabric.  
  Instinct: To feast on carrion 
   
  Cthulhu  Solitary, Huge, Magical, Stealthy, Divine, 
  Intelligent, Hoarder, Planar, Terrifying, Amorphous         
  Claws and tentacle maw (d12+9 damage)   33 HP   9 Armor 
  Reach, Forceful, Ignores Armor                                                 
  Special Qualities: Amphibious, winged, will regenerate 
  after being destroyed                                                                
  An ancient and terrible cosmic god, great Cthulhu cares 
  little for humanoid life except as a means to facilitate his 
  return on earth. Mountainous in size, there is no hope of 
  defeating him (unless, perhaps, you can drive a boat 
  through his head. Even then, he'll be back.)                                    
  Cthulhu Cultists 
   
                                         Solitary 
  A flurry of blows (d8x2 damage) 
   
         16 HP 
  Close, Reach, Far 
  Special Qualities: 3x normal health. Every health lost kills a 
  civilian. -1 dmg for every civilian lost. 
   
  Deep Ones                                                      Group, Intelligent 
  Coral Blades (b [2d8+2] damage) 
  Close 
   
          6 HP, 2 Armor 
  The Deep Ones are a species of aquatic humanoids with 
  both fish and Anurid characteristics (simply put, frog-fish 
  men), dwelling in cities at the oceans bottom. 
  Instinct: To kidnap and enslave 
  When you find the hidden enclave of Deep Ones, roll 
  +Charisma.  
  On a 10+, The Deep Ones don’t attack and useful items 
  and/or information are given in exchange for a promise to 
  attack the cultists 
  On a 7-9: The Deep Ones don’t attack in exchange for 
  eliminating the cultists 
  Less than 6: The Deep Ones attack and seek to consume 
  the party 
   
  Mythos Sorcerer     Magical, Stealthy, Intelligent, Hoarder 
  Speaking Elder names (d8 damage) 
  Close 
   
        12 HP, 4 Armor 
  Special Qualities:  Ritual Mask, Robe 
  A sorcerer who has been driven mad by his knowledge of 
  the mythos and is the current leader of the cultists. 
   
  Pterosaur                                                               Group, Large 
  Bite (b [2d10+2] damage)                              10 HP, 0 Armor 
  Close        
  Special Qualities: Flying 
   
  Raptor, Spielberg                       Group, Stealthy, Organized 
  Teeth & claws (b [2d8+2] damage) 
  Close 
   
          5 HP, 0 Armor 
  Chris Pratt’s best friend.  
   
                                                       
     
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
  Inspirations: H.P. Lovecraft’s story and the RPG Call of 
  Cthulhu, Jurassic World, and the Star Trek’s TOS episode 
  “The City on the Edge of Forever” 
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Adventures & Monster Manuals/Dungeon Starters - Tygart/Eldritch Island.pdf