TEXT: cyberpunk red errata
  cyberpunk red errata
  last updated 11.17.2020
  last updated 11.17.2020
  BY ANSELM ZIELONKA
  1
  The following errata applies to the First Printing of the Cyberpunk RED core rulebook.  
  The changes have been applied to the digital version which is marked as v1.23.
  Copyright  © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All 
  situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.
  
  2
  CYBERPUNK RED ERRATA
  Minor typos have been fixed throughout the book.
  Page 63: On the What Kind of Corp Do You Work For table you roll 1d10, not 1d6.
  Page 95: The Air Pistol listing on the Exotic Weapons table incorrectly notes it as a Very Heavy Pistol. It is a 
  Medium Pistol.
  Page 114: The Description & Data for Grafted Muscle and Bone Lace has changed to clarify multiple instances 
  stack. It now reads:
  Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save.  
  Multiple installments stack. Cannot raise BODY above 10.
  Page 117: The EMP loss for the Cyberware packages are incorrect. They should read as follows:
  Rockerboy: -1 EMP • Solo: -2 EMP • Netrunner: -2 EMP • Tech: -2 EMP • Medtech: -2 EMP • 
  Media: -1 EMP • Lawman: -1 EMP • Exec: -2 EMP • Fixer: -2 EMP • Nomad: -2 EMP
  Page 148: A Data Pop was inadvertently left out on page 148. It reads: Fabricating a Cheap item costs 5eb.
  Page 148: Text was added to the 2nd column, 1st paragraph under Upgrade Expertise. The paragraph now reads:
  To upgrade an item, you roll TECH + the TECH Skill that the item is typically repaired with + 
  your Rank in this specialty + 1d10. The Tech must purchase materials of the same price category of the 
  item being upgraded, which installing the upgrade consumes. The DV you roll against and the time it takes to 
  install the upgrade is based on the price category of the item you are upgrading. The one exception is vehicle 
  upgrades, which are treated as being 1,000eb (Very Expensive) for this purpose.
  Page 173: The Autofire DVs Based on Range table is incorrect. The correct table is below.
   
  ▶ Autofire DVs BAseD on rAnge
  Weapon Type
  0 to 6 
  m/yds
  7 to 12 
  m/yds
  13 to 25 
  m/yds
  26 to 50 
  m/yds
  51 to 100 
  m/yds
  SMGs
  20
  17
  20
  25
  30
  Assault Rifle
  22
  20
  17
  20
  25
  Page 173: The Autofire Example sidebar uses incorrect DVs. The text for the math portion of the example should read:
  According to the Autofire specific Range Table, he needs to beat a DV17 to hit a target 14 m/yds away. 
  Royal rolls 1d10, gets a 7, and adds his 8 REF + 6 Autofire Skill, for a total of 21. Since he beat the Autofire 
  DV17 by 4, he rolls 2d6 for damage, getting 10, and multiplies the result by 4, the amount he beat the 
  Autofire DV by, for a total of 40 damage.
  Page 175: The Melee Combat Example sidebar is incorrect. It should read: 
  After his set, Rico Rico, a Rockerboy, is accosted by two clowns (not Bozos, thankfully) who didn't like his sound. 
  The Combat Zone is a tough place to play as a solo act. The assailants set upon Rico Rico with machetes (medium 
  melee weapons). They attack Rico Rico with their DEX + Melee Weapon Skill + 1d10, vs. Rico Rico's DEX + Evasion 
  Skill + 1d10. Medium Melee Weapons have a ROF 2, meaning 2 potential hits per Attack Action, so with two 
  assailants, Rico Rico has to dodge the clowns' machetes four times before he gets a Turn. He dodges three attacks, 
  but the fourth hits him and rolls a 7 for damage. Damage dealt by Melee Weapons ignores half of the defender's 
  armor (round up), so Rico Rico's SP11 Light Armorjack is treated as SP6, meaning 1 damage slips through. Rico 
  Rico's Light Armorjack is also Ablated, which decreases it's SP by one to 10.
  
  3
  CYBERPUNK RED ERRATA
  Page 181: The Effect of Deadly Poisons on the Poisons table is incorrectly listed as 2d6. It should be 3d6.
  Page 201: The following text was added to the end of the first paragraph under Defeating a Program.
  Attack Programs are an exception. They are activated when making an Attack and,  
  once used, automatically deactivate themselves.
  The following text was added to the end of the first paragraph under Programs: Attack programs Deactivate 
  themselves once used.
  Page 227: A Data Pop was inadvertently left out on page 227. It reads: Biosculpting can be used for cosmetic 
  purposes but also for therapeutic ones, including helping remove scar tissue, repairing damage caused by cancer 
  and treatments for cancer, and gender affirmation.
  Page 277: The date of Andrew Rocklin’s disappearance is incorrect. It should be 2023, not 223.
  Page 345: A Data Pop has been added to page 345. It reads: Armor-Piercing ammunition is the standard, 
  basic level for Grenades and Rockets.
  Page 354: The descriptive text for the Linear Frame ß (Beta) and the Linear Frame ∑ (Sigma) have been flipped. 
  The Linear Frame ß (Beta) should read: 
  Powered exoskeleton, giving the user even more tremendous strength.
  The Linear Frame ∑ (Sigma) should read: 
  Powered exoskeleton, giving the user tremendous strength.
  In addition, the phrase using two installations of Interface Plugs has been removed from the Linear Frame ∑ 
  (Sigma) description. All other notes are correct.
  Page 363: The Description & Data for Grafted Muscle and Bone Lace has changed to clarify multiple instances 
  stack. The last line now reads:
  Multiple installments stack. Cannot raise BODY above 10.
  Page 378: The Cost to Buy a Luxury Penthouse is 150,000eb and not 50,000eb.
  Page 395: The description for the Tech Tool is incorrect. It should read:
  An all-in-one tool. The various parts, including a small utility blade, pliers, various screwdrivers, files, and 
  clippers all fold up into a compact and easy to carry package.
  Page 415: The Security Officer should have Stealth 8 (6) and Tactics 6.
  Page 452: All Control Skills should utilize REF as their paired STAT and not TECH. In addition, there are several 
  errors on the Cyberware page of the Character Sheet. For a correct sheet, please see the following pages or 
  visit the game aids download section of our website.
  
  Awareness Skills
  LVL
  STAT
  BASE
  Concentration (WILL)
  Conceal/Reveal Object (INT)
  Lip Reading (INT)
  Perception (INT)
  Tracking (INT)
  Body Skills
  LVL
  STAT
  BASE
  Athletics (DEX)
  Contortionist (DEX)
  Dance (DEX)
  Endurance (WILL)
  Resist Torture/Drugs (WILL)
  Stealth (DEX)
  Control Skills
  LVL
  STAT
  BASE
  Drive Land Vehicle (REF)
  Pilot Air Vehicle (x2) (REF)
  Pilot Sea Vehicle (REF)
  Riding (REF)
  Education Skills
  LVL
  STAT
  BASE
  Accounting (INT)
  Animal Handling (INT)
  Bureaucracy (INT)
  Business (INT)
  Composition (INT)
  Criminology (INT)
  Cryptography (INT)
  Deduction (INT)
  Education (INT)
  Gamble (INT)
  Education Skills
  LVL
  STAT
  BASE
  Language (INT)
  Streetslang
  Library Search (INT)
  Local Expert (INT)
  Your Home
  Science (INT)
  Tactics (INT)
  Wilderness Survival (INT)
  Fighting Skill
  LVL
  STAT
  BASE
  Brawling (DEX)
  Evasion (DEX)
  Martial Arts (x2) (DEX)
  Melee Weapon (DEX)
  Performance Skills
  LVL
  STAT
  BASE
  Acting (COOL)
  Play Instrument (TECH)
  Ranged Weapon Skills
  LVL
  STAT
  BASE
  Archery (REF)
  Autofire (x2) (REF)
  Handgun (REF)
  Ranged Weapon Skills
  LVL
  STAT
  BASE
  Heavy Weapons (x2) (REF)
  Shoulder Arms (REF)
  Social Skills
  LVL
  STAT
  BASE
  Bribery (COOL)
  Conversation (EMP)
  Human Perception (EMP)
  Interrogation (COOL)
  Persuasion (COOL)
  Personal Grooming (COOL)
  Streetwise (COOL)
  Trading (COOL)
  Wardrobe & Style (COOL)
  Technique Skills
  LVL
  STAT
  BASE
  Air Vehicle Tech (TECH)
  Basic Tech (TECH)
  Cybertech (TECH)
  Demolitions (x2) (TECH)
  Electronics/Security Tech (x2) (TECH)
  First Aid (TECH)
  Forgery (TECH)
  Land Vehicle Tech (TECH)
  Paint/Draw/Sculpt (TECH)
  Paramedic (x2) (TECH)
  Photography/Film (TECH)
  Pick Lock (TECH)
  Pick Pocket (TECH)
  Sea Vehicle Tech (TECH)
  Weaponstech (TECH)
  Weapon
  DMG
  aMMo
  RoF
  notes
  aRMoR
  sp
  penalty
  Head
  Body
  Shield
  Weapons anD aRMoR
  Int
  DeX
  ReF
  teCH
  Cool
  WIll
  MoVe
  BoDy
  HanDle
  Role
  penalty applIes to ReF, DeX & MoVe
  HIt poInts
  seRIously 
  WounDeD
  CRItICal InjuRIes
  HuManIty
  Role 
  aBIlIty
  notes
  luCK
  out of
  eMp
  out of
  out of
  out of
  rank
  DeatH saVe
  -2 to all aCtIons
  WHen seRIously WounDeD
  aDDICtIons
  rank
  
  alIases
  IMpRoVeMent
  poInts
  ReputatIon
  out of
  GeaR
  notes
  Ammunition
  Cash
  lIFestyle
  HousInG
  Rent
  CultuRal oRIGIns
  lIFepatH
  peRsonalIty
  ClotHInG style
  HaIRstyle
  WHat Do you  
  Value Most?
  FeelInGs aBout
  people?
  Most ValueD
  peRson
  Most ValueD
  possessIon
  FaMIly  
  BaCKGRounD
  CHIlDHooD
  enVIRonMent
  FaMIly CRIsIs
  FRIenDs
  tRaGIC loVe aFFaIRs
  eneMIes
  lIFe Goals
  What Caused It?
  What Can They Throw at You?
  What’s Gonna Happen?
  Who?
  ReputatIon 
  eVents
  FasHIon
  Role speCIFIC lIFepatH
  
  Neural Link
  Data
  CyBeRWaRe
  For cyberware with a foundational 
  requirement (i.e. a Cybereye) check 
  the box to indicate you have it. 
  Options go in the slots below.
  For cyberware without a foundational 
  requirement (i.e. Internal Cyberware) 
  just note each piece in the slots below 
  the category name.
  Right Cybereye
  Data
  Left Cybereye
  Data
  Cyberaudio Suite
  Data
  Right Cyberarm
  Data
  Left Cyberarm
  Data
  Right Cyberleg
  Data
  Left Cyberleg
  Data
  Internal Cyberware
  Data
  External Cyberware
  Data
  Fashionware
  Data
  Borgware
  Data
  
SOURCE: textdata/thevault/Cyberpunk/Cyberpunk Red/RTG-CPR-CoreBookErratav1.23wCS.pdf