TEXT: It’s a hard fact of life that a large part of the GameMaster’s job is record keeping.  You
  must keep track of such things as time, weather, PC Honor/Fame, experience points,
  alignment infractions, morale, loyalty, hit points (and armor hit points) for NPC’s, etc.
  The seemingly endless list goes on and on.  It all seems rather complicated and many
  weak GMs allow their game to bog down due to the fact they are disorganized, negli-
  gent or fail to consistently stay on top of things.
  The solution, however, is simple.  First, you shouldn’t be trying to do it all.  Divide
  the workload.  Insist that your players uphold their end by keeping accurate notes on
  anything that affects their characters (both good and bad).  Make sure they update their
  character sheets accordingly.  Of course, it’s wishful thinking to assume that most play-
  ers will do this.  You can quite easily remedy this situation by conducting occasional,
  unannounced record sheet audits.  By awarding stiff penalties (such as experience point
  or level loss) you will soon build a certain level of expectation in your group (even if it’s
  based on fear).  By forcing the players take care of much of the book-keeping regarding
  their own characters, a large portion of the burden is taken off your shoulders.
  This won’t solve your problem entirely, however.  There will still be a mountain of
  record keeping to be done.  Not to fear!  The solution is simple — a place for every-
  thing and for everything a place.  By using official HackMaster GM forms and work-
  sheets, similar to those presented as examples here, you will find that record keeping is
  a snap.
  You should fill out a GM Worksheet for EACH adventure you run.  Complete its
  sections both during the game and during your after-game wrap-up.  The HMGMA
  requires its members to keep such details on file (and if you ever experience a game-
  audit, you will be glad you have the records to back you up).
  You should also use official HackMaster GM Helper index cards (the cards for
  Treasure/Item/Monster are given here).  By annotating the cards during the game and
  using them for reference, you will find that you will have an accurate play-by-play
  record of the session.  You can then use the cards to complete your worksheet and to
  verify who got what and how much.
  These forms (and others like them available from your local game retailer) are tools.
  Utilize them and put them to work for you so you can concentrate on the finer aspects
  of GMing.
  341
  Appendix H
  GM Forms & Worksheets
  I T E M
  Location/Possession:__________________  
  Guarded?: ❑Yes  ❑ No  
  By who/what?________________________
  TYPE: ❑ EQUIPMENT ❑ MAGIC
  ❑ TRAP
  ❑ OTHER_______
  E.P.VALUE:________________
  GP VALUE:_________________
  MAGIC?: ❑ Yes  ❑ No  Effects:_______________________________________________
  ___________________________________________________________________________
  ___________________________________________________________________________
  Charges
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  Notes (continue on back if needed)
  M O N S T E R
  HackFactor:_________  
  EP Value______________  Intent____________________  
  NAME/TYPE:
  SIZE:_____
  MOVEMENT:_______
  HITDICE:___________ AC:_________
  MORALE:_________
  NO. OF ATTACKS_____
  DAMAGE/ATTACK:__________
  ATTACK/DEFENSE MODES:_____________________/________________________
  SPECIAL ATTACKS___________________  SPECIAL DEFENSES_________________
  MAGIC RESISTANCE:_________________  
  ALIGNMENT:_________ 
  Hit Points
  YIELD:
  NOTES:
  R O O M / L O C A T I O N
  Traps
  Guardian(s)/Occupant(s)
  ROOM#/REFERENCE:
  Notes (continue on back if needed)
  Treasure/Items:
  ITEM:
  
  342
  NPC card (Front)
  NPC
  NAME:
  Race:________     Class:_________    Level:____    Alignment:_____  Type:____________
  STRength
  DEXterity
  CONstitution
  INTelligence
  WISdom
  CHArisma
  COMliness
  HONor
  BASE    %
  BASE     TEMP
  HIT
  DMG.
  WT.
  MAX.
  OPN.
  B. B./
  PROB.
  ADJ.
  ALL.
  PRESS
  DRS.
  L. G.
  DEF.
  RCTN.
  MISSILE
  ADJ.
  ADJ.
  ADJ.
  HP
  SYS.
  RESUR.
  POISON
  IMM.TO
  REG./
  ADJ.
  SHK.
  SURV.
  SAVE
  DIS./ALC.
  HEAL
  # OF
  SPELL
  LRN.
  MAX. #
  ILLUS.
  % SPELL
  LANG.
  LVL.
  ABIL.
  SPELLS/LVL.
  IMM.
  MISHAP
  MAGICAL
  BONUS
  CHANCE
  SPELL
  CHANCE
  DEF.ADJ.
  SPELLS
  SPELL FAIL.
  IMM.
  IMP. SKILL
  MAX. #
  LOYALTY
  REACT.
  HENCH.
  BASE
  ADJ.
  REACT.
  EFFECT
  ADJ.
  ON OTHERS
  HON
  HON
  HON
  Die
  Chk Mod.
  Bonus/Penalty
  ARMOR HIT POINTS
  ❑ ❑ ❑ ❑  ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑  ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑  ❑ ❑ ❑ ❑
  SHIELD HIT POINTS
  ❑ ❑ ❑ ❑  ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑  ❑ ❑ ❑ ❑
  HIT POINTS 
  CON adj:
  HD Type:
  WOUNDS
  Adjusted AC
  Armor Type (Pieces)
  Surprised
  Shieldless
  Rear
  Defenses
  ARMOR
  AC
  WEAPONS/DAMAGE
  MAGIC ITEMS / SPELLS
  MOVEMENT
  PERSONAE (including Quirks and Flaws)
  NPC: [FRONT]
  NPC: SUPPLEMENTAL INFORMATION NAME:
  Special Abilities • (Including Spells and Languages)
  Skills • Talents • Proficiencies
  (
  )
  (
  )
  (
  )
  (
  )
  (
  )
  (
  )
  (
  )
  (
  )
  NPC:SUPPLEMENTAL [FRONT]
  Coins
  Other Valuables
  For Next Level
  Experience
  TERMS OF EMPLOYMENT/SERVICE (IF APPLICABLE)
  Rate of Payment:
  Duration:
  Party Shares/Treasure:
  Notes:
  MORALE
  NPC card (Back)
  NPC supplemental card (Front)
  NPC supplemental card (Back)
  
  343
  GM ADVENTURE LOG
  Real Date:_________________
  Campaign Time_________________
  Adventure:_________________ 
  Sanctioned? ❑Yes  ❑ No  GM:_________________
  _________________________
  __________
  ______
  ____
  _____
  Character Name
  Class
  Race
  Level
  Align
  _____
  _____
  _____
  _____
  _____
  _____
  _____
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  Comeliness
  _______
  ________
  ________
  _____
  ____
  _____
  Max. Hit Points
  Threshold of Pain
  Fatigue
  Armor Class
  Honor
  Fame
  Combat Notes
  Quirks/Flaws
  Magic/Special Powers
  INDIVIDUAL EXPERIENCE POINT AWARDS
  _____   _____   _____   _____
  _____   _____   _____   _____   _____   _____
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑  
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ 
  Player Name:_________________________
  TEMPORAL
  HONOR
  _________________________
  __________
  ______
  ____
  _____
  Character Name
  Class
  Race
  Level
  Align
  _____
  _____
  _____
  _____
  _____
  _____
  _____
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  Comeliness
  _______
  ________
  ________
  _____
  ____
  _____
  Max. Hit Points
  Threshold of Pain
  Fatigue
  Armor Class
  Honor
  Fame
  Combat Notes
  Quirks/Flaws
  Magic/Special Powers
  INDIVIDUAL EXPERIENCE POINT AWARDS
  _____   _____   _____   _____
  _____   _____   _____   _____   _____   _____
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑  
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ 
  Player Name:_________________________
  TEMPORAL
  HONOR
  _________________________
  __________
  ______
  ____
  _____
  Character Name
  Class
  Race
  Level
  Align
  _____
  _____
  _____
  _____
  _____
  _____
  _____
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  Comeliness
  _______
  ________
  ________
  _____
  ____
  _____
  Max. Hit Points
  Threshold of Pain
  Fatigue
  Armor Class
  Honor
  Fame
  Combat Notes
  Quirks/Flaws
  Magic/Special Powers
  INDIVIDUAL EXPERIENCE POINT AWARDS
  _____   _____   _____   _____
  _____   _____   _____   _____   _____   _____
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑  
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ 
  Player Name:_________________________
  TEMPORAL
  HONOR
  _________________________
  __________
  ______
  ____
  _____
  Character Name
  Class
  Race
  Level
  Align
  _____
  _____
  _____
  _____
  _____
  _____
  _____
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  Comeliness
  _______
  ________
  ________
  _____
  ____
  _____
  Max. Hit Points
  Threshold of Pain
  Fatigue
  Armor Class
  Honor
  Fame
  Combat Notes
  Quirks/Flaws
  Magic/Special Powers
  INDIVIDUAL EXPERIENCE POINT AWARDS
  _____   _____   _____   _____
  _____   _____   _____   _____   _____   _____
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑  
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ 
  Player Name:_________________________
  TEMPORAL
  HONOR
  
  ALIGNMENT INFRACTION/ADHERENCE
  Occasion
  Points Awarded/Taken
  Party Experience Awards
  Occasion
  Points Awarded
  Treasure/Loot Acquired by Party
  Treasure
  Type
  G.P.Value
  _________________________
  __________
  ______
  ____
  _____
  Character Name
  Class
  Race
  Level
  Align
  _____
  _____
  _____
  _____
  _____
  _____
  _____
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  Comeliness
  _______
  ________
  ________
  _____
  ____
  _____
  Max. Hit Points
  Threshold of Pain
  Fatigue
  Armor Class
  Honor
  Fame
  Combat Notes
  Quirks/Flaws
  Magic/Special Powers
  INDIVIDUAL EXPERIENCE POINT AWARDS
  _____   _____   _____   _____
  _____   _____   _____   _____   _____   _____
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑  
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ 
  Player Name:_________________________
  TEMPORAL
  HONOR
  _________________________
  __________
  ______
  ____
  _____
  Character Name
  Class
  Race
  Level
  Align
  _____
  _____
  _____
  _____
  _____
  _____
  _____
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  Comeliness
  _______
  ________
  ________
  _____
  ____
  _____
  Max. Hit Points
  Threshold of Pain
  Fatigue
  Armor Class
  Honor
  Fame
  Combat Notes
  Quirks/Flaws
  Magic/Special Powers
  INDIVIDUAL EXPERIENCE POINT AWARDS
  _____   _____   _____   _____
  _____   _____   _____   _____   _____   _____
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑  
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ 
  Player Name:_________________________
  TEMPORAL
  HONOR
  
  ____________
  __________
  Party Alignment
  Code/Color
  Character
  Code/Color
  4.
  ____________
  _______
  5.
  ____________
  _______
  6.
  ___________
  _______
  Character
  Code/Color
  1.
  ____________
  _______
  2.
  ____________
  _______
  3.
  ___________
  _______
  ALIGNMENT
  GRAPH
  Monsters Encountered/Vanquished
  Monster/Foe
  Hit Dice HackFactor
  Hit points
  AC
  MV
  Attacks/Defense Bonuses
  Damage
  Treasure
  EP  Value
  
  346
  LIGHT SOURCE
  TYPE
  TIME
  REMAINING
  Marching Order
  UNUSUAL EVENTS/NOTES
  GAME TIME TICKER
  MELEE ROUNDS (10 ROUNDS PER TURN)
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  NON-COMBAT TURNS (6 TURNS PER HOUR)
  ❑ ❑ ❑ ❑ ❑  ❑
  HOURS (24 HOURS PER DAY)
  ❑ ❑ ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑ ❑  ❑
  DAYS (28 DAYS PER MONTH)
  ❑ ❑ ❑ ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑ ❑ ❑  ❑
  MONTHS (14 MONTHS PER YEAR*)
  ❑ ❑ ❑ ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑ ❑ ❑  ❑
  * The Garweeze Wurld year is 14 months long.
  YEARS
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  MAGIC/EFFECTS DURATION AND EXPIRATIONS
  EFFECT:___________  DURATION:________
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  EFFECT:___________  DURATION:________
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  EFFECT:___________  DURATION:________
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
  POST-GAME ACTIONS:
  ❑ TALLY GROUP EXPERIENCE POINTS AND AWARD
  ❑ TALLY INDIVIDUAL EXPERIENCE POINTS AND AWARD
  ❑ COMPUTE PC HONOR/FAME USING TEMPORAL HONOR
  ❑ COMPUTE PARTY HONOR/FAME USING TEMPORAL HONOR
  ❑ ADDRESS EQUIPMENT MAINTAINENCE ISSUES
  ❑ CONSIDER ALIGNMENT/ENCUMBRANCE AUDITS
  Clan Worksheet
  Clan Name__________________________________________________
  Seat________________________________________________________
  Race:_______________________________________________________
  Alignment:__________________________________________________
  Family Honor:_______________________________________________
  Social Class_________________________________________________
  Power Base:_________________________________________________
  Hereditary Grudges:_________________________________________
  Hereditary Enemies_________________________________________
  Hereditary Allies____________________________________________
  OBLIGATIONS
  NATURE
  AMOUNT
  DUE
  HIRELING PAYMENTS
  LODGING
  DEBTS
  OTHER
  
SOURCE: textdata/thevault/HackMaster (osr)/HackMaster 4e/HackMaster 4e Accessories/HackMaster 4e Game Master's Guide Appendix-H.pdf