TEXT: GUILD SHEET
  Guild Name
  Guild Rank (at creation, start at Corporation)
  • Corporation - Rank 1 (up to +2 total in stats)
  • Establishment - Rank 2 (up to +4 total in stats)
  • Conglomeration - Rank 3 (up to +6 total in stats)
  • Institution - Rank 4 (up to +8 total in stats)
  • Council Member - Rank 5 (over +8 total in stats)
  Guild Stats (at creation, -1 to all stats, spread 4 points as you choose, no stat ever 
  higher than Territory)
  • Senses (collect information, discern strengths and weaknesses)
  • Might (violently attack another guild, seize territory by force)
  • Influence (strike a deal with another guild, manipulate the legal system, interfere 
  with another guild)
  • Powers (perform a ritual)
  • Territory (resist action)
  Coin 
  _____________ held
  _____________ per Guild Turn
  Purpose To _________________________________________________
  Style __________________________ and __________________________
  Markers
  Your Guild’s Marker Description __________________________
  Held __________________________________________________________
  _______________________________________________________________
  _______________________________________________________________
  When your guild encounters members of another guild for the first time, roll + (their 
  guild’s rank subtracted from your guild’s rank). On a hit, you have a leg up on them. 
  Choose one:
  • Your guild has 1 marker on them.
  • Your guild knows their weakness.
  • Your guild has what they want.
  On a 7-9, also choose one:
  • They have 1 marker on your guild.
  • They have a grudge against your guild.
  • They know how to strike against your guild.
  • They have something your guild wants.
  On a miss, they have every advantage over you. Choose two from the 7-9 list.
  Territory
  Coin per turn
  -1, 0, +1
  1-coin
  +2, +3
  2-coin
  +4 or higher
  3-coin
  Coin Rules
  • Spend coin to purchase additional actions on a guild turn
  • Spend up to 3 coin to add +1 to a guild move for each coin spent.
  • Spend 4-coin to permanently raise a guild stat by +1 (except for Territory)
  Marker Rules
  When you call in a Marker with another guild, choose one:
  • Take up to 2-coin from the other guild as compensation for previous services.
  • Use their Might instead of your guild’s when making a violent attack on a guild turn.
  • Get their help when seizing territory; add their Might to yours when violently seizing territory 
  during your guild turn. (Only one guild at a time can help you seize territory.)
  • Use their Influence instead of your guild’s when taking advantage of the legal system during 
  the guild turn.
  • Use their Rank instead of your guild’s when encountering another guild for the first time.
  • Take a +3 to Parlay with a member of their guild.
  • Get a valuable lead on something you want.
  
  NPC GUILD SHEET
  Guild Name
  Purpose
  Style
  Rank
  Stats
  • Senses
  • Might
  • Influence
  • Powers
  • Territory
  Coin
  Markers 
  __________________________
  __________________________
  __________________________
  NOTES:
  Guild Name
  Purpose
  Style
  Rank
  Stats
  • Senses
  • Might
  • Influence
  • Powers
  • Territory
  Coin
  Markers 
  __________________________
  __________________________
  __________________________
  Guild Name
  Purpose
  Style
  Rank
  Stats
  • Senses
  • Might
  • Influence
  • Powers
  • Territory
  Coin
  Markers 
  __________________________
  __________________________
  __________________________
  Guild Name
  Purpose
  Style
  Rank
  Stats
  • Senses
  • Might
  • Influence
  • Powers
  • Territory
  Coin
  Markers 
  __________________________
  __________________________
  __________________________
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Supplements/Chaos Worlds - Magpie Games/The Green Law of Varkith Guild&NPC.pdf