TEXT: You may print any portion of this document for personal use.
  Copyright ©2020 Shawn Tomkin.
  Designed for use with the Ironsworn tabletop RPG and the Delve supplement, 
  both available at ironswornrpg.com.
  The text of this work is licensed under the Creative Commons Attribution-
  NonCommercial-ShareAlike 4.0 International license. For details on licenses and 
  the Ironsworn System Reference Document, visit ironswornrpg.com.
  DELVE
  THEME AND DOMAIN CARDS
  IRONSWORN
  WRITING AND DESIGN
  Shawn Tomkin
  ADDITIONAL WRITING, EDITING, AND CONSULTING
  Matt Click
  IMAGE CREDITS
  Selected icons from game-icons.net by Lorc and Delapouite under CC BY 3.0.
  PLAYTESTERS, CONTRIBUTORS, AND PROOFREADERS
  Aaron Hattle, Alan Tsang, Alfred Rudzki Hitchcock, Anthony Pendleton, Benjamin Rushton, 
  Benjamin Spencer, Brandon Parigo, Caleb Johnson, Charles F. Bryant II, Colin Kloecker, 
  colinmnash, Donald Lamont, Douglas Painter, HAJ523, Jaïs Pingouroux, Jan Kristof Lueders, Jeff 
  Lopez, Jeremy Downey, Jeremy Wensel Gage, Jerry Henderson III, Joanna Cholewa, Jon Freeman, 
  KarolinaC, Kasey Cranfill, M. A. Torres, M. Quintanilla, Mathew Folwarski, Max Kihlstedt, Mike 
  Tool, Octave Immarigeon, Philipp Commans, Rune Salomon, Ryan Rhoades, Samuel Rondón, 
  Sarah Koller, Scott Marchus, Thibault Schwartz, Vinney Cavallo
  
  THEME
  FORTIFIED
  Foes defend this place against intruders.
  DANGERS
  1-5
  Denizen patrols the area
  6-10
  Denizen on guard
  11-12 Denizen ready to sound the alarm
  13-14 Denizen sets an ambush
  15-16 Denizen lures you into a trap
  17-18 Denizens converge on this area
  19-20 Pets or underlings
  21-22 Unexpected alliance revealed
  23-24 Nefarious plans revealed
  25-26 Unexpected leader revealed
  27-28 Trap
  29-30 Alarm trigger
  FEATURES
  1-4
  Camp or quarters
  5-8
  Guarded location
  9-12
  Storage or repository
  13-16 Work or training area
  17-20 Command center or leadership
  THEME
  CORRUPTED
  This place is tainted by dark magic.
  DANGERS
  1-5
  Denizen spawned from dark magic
  6-10
  Denizen controls dark magic
  11-12 Denizen corrupted by dark magic
  13-14 Corruption marks you
  15-16 Innocents held in thrall
  17-18 Revelations of a terrible truth
  19-20 Mystic trap or trigger
  21-22 Mystic barrier or ward
  23-24 Illusions lead you astray
  25-26 Dark ritual in progress
  27-28 Lingering effects of a dark ritual
  29-30 Dread harbingers of a greater magic
  FEATURES
  1-4
  Mystic focus or conduit
  5-8
  Strange environmental disturbances
  9-12
  Mystic runes or markings
  13-16 Blight or decay
  17-20 Evidence of a foul ritual
  THEME
  ANCIENT
  This place holds the secrets of a bygone age.
  DANGERS
  1-5
  Ancient trap
  6-10
  Hazardous architecture or terrain
  11-12 Blocked or broken path
  13-14 Denizen protects an ancient secret
  15-16 Denizen reveres an ancient power
  17-18 Living relics of a lost age
  19-20 Ancient evil resurgent
  21-22 Dire warnings of a long-buried danger
  23-24 Ancient disease or contamination
  25-26 Artifact of terrible meaning or power
  27-28 Disturbing evidence of ancient wrongs
  29-30 Others seek power or knowledge
  FEATURES
  1-4
  Evidence of lost knowledge
  5-8
  Inscrutable relics
  9-12
  Ancient artistry or craft
  13-16 Preserved corpses or fossils
  17-20 Visions of this place in another time
  THEME
  HALLOWED
  The faithful worship here.
  DANGERS
  1-5
  Denizen defends their sanctum
  6-10
  Denizen enacts the will of their god
  11-12 Denizen seeks martyrdom
  13-14 Secret of the faith is revealed
  15-16 Greater purpose is revealed
  17-18 Unexpected disciples are revealed
  19-20 Divine manifestations 
  21-22 Aspect of the faith beguiles you
  23-24 Unexpected leader is revealed
  25-26 Embodiment of a god or myth
  27-28 Protective ward or barrier
  29-30 Prophecies reveal a dark fate
  FEATURES
  1-4
  Temple or altar
  5-8
  Offerings or atonements
  9-12
  Religious relic or idol
  13-16 Consecrated ground
  17-20 Dwellings or gathering place
  
  THEME
  HAUNTED
  Restless spirits are bound to this place.
  DANGERS
  1-5
  Denizen haunts this area
  6-10
  Unsettling sounds or foreboding signs
  11-12 Denizen attacks without warning
  13-14 Denizen makes a costly demand
  15-16 Denizen seizes your body or mind
  17-18 Denizen taunts or lures you
  19-20 A disturbing truth is revealed
  21-22 Frightening visions
  23-24 The environment is used against you
  25-26 Trickery leads you astray
  27-28 True nature of this place is revealed 
  29-30 Sudden, shocking manifestation
  FEATURES
  1-4
  Tomb or burial site
  5-8
  Blood was spilled here
  9-12
  Unnatural mists or darkness 
  13-16 Messages from beyond the grave
  17-20 Apparitions of a person or event
  THEME
  INFESTED
  Foul creatures dwell here.
  DANGERS
  1-5
  Denizens swarm and attack
  6-10
  Toxic or sickening environment
  11-12 Denizen stalks you
  13-14 Denizen takes or destroys something
  15-16 Denizen reveals surprising cleverness
  17-18 Denizen guided by a greater threat
  19-20 Denizen blocks the path
  21-22 Denizen funnels you down a new path
  23-24 Denizen undermines the path
  25-26 Denizen lays in wait
  27-28 Trap or snare
  29-30 Victim’s horrible fate is revealed
  FEATURES
  1-4
  Inhabited nest
  5-8
  Abandoned nest
  9-12
  Ravaged terrain or architecture
  13-16 Remains or carrion
  17-20 Hoarded food
  THEME
  RAVAGED
  Time, disaster, or strife have taken their toll.
  DANGERS
  1-5
  Precarious architecture or terrain
  6-10
  Imminent collapse or destruction
  11-12 Path undermined
  13-14 Blocked or broken path
  15-16 Vestiges of a destructive force
  17-18 Unexpected environmental threat
  19-20 Echoes of a troubling past
  21-22 Signs of a horrible fate
  23-24 Denizen seeks retribution
  25-26 Denizen leverages the environment
  27-28 Denizen restores what was lost
  29-30 Ravages return anew
  FEATURES
  1-4
  Path of destruction
  5-8
  Abandoned or ruined dwelling
  9-12
  Untouched or preserved area
  13-16 Traces of what was lost
  17-20 Ill-fated victims
  THEME
  WILD
  Nature prevails in this place.
  DANGERS
  1-5
  Denizen hunts
  6-10
  Denizen strikes without warning
  11-12 Denizen leverages the environment 
  13-14 Denizen wields unexpected abilities
  15-16 Denizen guided by a greater threat
  17-18 Denizen protects something
  19-20 Hazardous terrain
  21-22 Weather or environmental threat
  23-24 Benign aspect becomes a threat
  25-26 Overzealous hunter
  27-28 Disturbing evidence of a victim’s fate
  29-30 Ill-fated victim in danger
  FEATURES
  1-4
  Denizen’s lair
  5-8
  Territorial markings
  9-12
  Impressive flora or fauna
  13-16 Hunting ground or watering hole
  17-20 Remains or carrion
  
  DOMAIN
  CAVERN
  A place of stone and darkness.
  FEATURES
  21-43 Twisting passages
  44-56 Cramped caves
  57-64 Vast chamber
  65-68 Subterranean waterway
  69-72 Cave pool
  73-76 Natural bridge
  77-80 Towering stone formations
  81-84 Natural illumination
  85-88 Dark pit
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Denizen lairs here
  34-36 Cave-in
  37-39 Flooding
  40-42 Perilous climb or descent
  43-45 Fissure or sinkhole
  DOMAIN
  FROZEN CAVERN
  A place of deep caves and enduring cold.
  FEATURES
  21-43 Maze of icy tunnels
  44-56 Glistening cave
  57-64 Vast chamber
  65-68 Frigid waterway
  69-72 Icy pools
  73-76 Magnificent ice formations
  77-80 Frozen waterfall
  81-84 Deep crevasses
  85-88 Discovery locked in the ice
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Denizen lairs here
  34-36 Fracturing ice
  37-39 Crumbling chasm 
  40-42 Bitter chill
  43-45 Disorienting reflections
  DOMAIN
  ICEREACH
  A frigid landscape formed of frozen seas.
  FEATURES
  21-43 Plains of ice and snow
  44-56 Seawater channel
  57-64 Icy highlands
  65-68 Crevasse
  69-72 Ice floes
  73-76 Ship trapped in ice
  77-80 Animal herd or habitat
  81-84 Frozen carcass
  85-88 Camp or outpost
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Denizen hunts
  34-36 Fragile ice above watery depths
  37-39 Perilous climb or descent
  40-42 Avalanche or icefall
  43-45 Foul weather
  DOMAIN
  BARROW
  The dead are enshrined here.
  FEATURES
  21-43 Burial chambers
  44-56 Maze of narrow passages
  57-64 Shrine
  65-68 Stately vault
  69-72 Offerings to the dead
  73-76 Statuary or tapestries
  77-80 Remains of a grave robber
  81-84 Mass grave
  85-88 Exhumed corpses
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Denizen guards this area
  34-36 Trap
  37-39 Death makes its presence known
  40-42 Crumbling architecture
  43-45 Grave goods with hidden dangers
  
  DOMAIN
  SEA CAVE
  Stone passages carved by ocean waves.
  FEATURES
  21-43 Watery tunnels
  44-56 Eroded chamber
  57-64 Flooded chamber
  65-68 Vast chamber
  69-72 Dry passages
  73-76 Freshwater inlet
  77-80 Rocky island
  81-84 Waterborne debris
  85-88 Shipwreck or boat
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Denizen strikes without warning
  34-36 Denizen lurks below
  37-39 Flooding
  40-42 Rushing current
  43-45 Claustrophobic squeeze
  DOMAIN
  PASS
  Treacherous paths over high mountains. 
  FEATURES
  21-43 Winding mountain path
  44-56 Snowfield or glacial rocks
  57-64 River gorge
  65-68 Crashing waterfall
  69-72 Highland lake
  73-76 Forgotten cairn
  77-80 Bridge
  81-84 Overlook
  85-88 Camp or outpost
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Denizen lairs here
  34-36 Denizen hunts
  37-39 Perilous climb or descent
  40-42 Avalanche or rockslide
  43-45 Foul weather
  DOMAIN
  RUIN
  The crumbling legacy of a dead civilization.
  FEATURES
  21-43 Crumbling corridors and chambers
  44-56 Collapsed architecture
  57-64 Rubble-choked hall
  65-68 Courtyard
  69-72 Archive or library
  73-76 Broken statuary or fading murals
  77-80 Preserved vault
  81-84 Temple to forgotten gods
  85-88 Mausoleum
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Ancient mechanism or trap
  34-36 Collapsing wall or ceiling
  37-39 Blocked or broken passage
  40-42 Unstable floor above a new danger
  43-45 Ancient secrets best left buried
  DOMAIN
  MINE
  Tunnels dug greedily and deep.
  FEATURES
  21-43 Cramped tunnels
  44-56 Mine works
  57-64 Excavated chamber
  65-68 Mineshaft
  69-72 Collapsed tunnel
  73-76 Cluttered storage
  77-80 Housing or common areas
  81-84 Flooded chamber
  85-88 Unearthed secret
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Cave-in
  34-36 Flooding
  37-39 Unstable platforms or architecture
  40-42 Hazardous gas pocket
  43-45 Weakened terrain
  
  DOMAIN
  SHADOWFEN
  A primeval marsh, cloaked in mist.
  FEATURES
  21-43 Narrow path through a fetid bog
  44-56 Stagnant waterway
  57-64 Flooded thicket
  65-68 Island of dry land
  69-72 Submerged discovery
  73-76 Preserved corpses
  77-80 Overgrown structure
  81-84 Tall reeds
  85-88 Camp or outpost
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Denizen hunts
  34-36 Deep water blocks the path
  37-39 Toxic environment
  40-42 Concealing or disorienting mist
  43-45 Hidden quagmire
  DOMAIN
  STRONGHOLD
  A fortress secured against trespassers.
  FEATURES
  21-43 Connecting passageways
  44-56 Barracks or common quarters
  57-64 Large hall
  65-68 Workshop or library
  69-72 Command center or leadership
  73-76 Ladder or stairwell
  77-80 Storage
  81-84 Kitchen or larder
  85-88 Courtyard
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Blocked or guarded path
  34-36 Caught in the open
  37-39 Chokepoint
  40-42 Trap
  43-45 Alarm trigger
  DOMAIN
  TANGLEWOOD
  A perilous forest of eternal shadow.
  FEATURES
  21-43 Dense thicket
  44-56 Overgrown path
  57-64 Waterway
  65-68 Clearing
  69-72 Elder tree
  73-76 Brambles
  77-80 Overgrown structure
  81-84 Rocky outcrop
  85-88 Camp or outpost
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Denizen hunts
  34-36 Denizen lairs here
  37-39 Trap or snare
  40-42 Path leads you astray
  43-45 Entangling plant life
  DOMAIN
  UNDERKEEP
  An age-old subterranean dungeon.
  FEATURES
  21-43 Carved passages
  44-56 Hall or chamber
  57-64 Stairs into the depths
  65-68 Grand doorway or entrance
  69-72 Tomb or catacombs
  73-76 Rough-hewn cave
  77-80 Foundry or workshop
  81-84 Shrine or temple
  85-88 Imposing architecture or artistry
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33 Ancient mechanism or trap
  34-36 Crumbling architecture
  37-39 Blocked or broken passage
  40-42 Artifact with a hidden danger
  43-45 Denizen lurks in darkness
  
  THEME
  DANGERS
  1-5
  6-10
  11-12
  13-14
  15-16
  17-18
  19-20
  21-22
  23-24
  25-26
  27-28
  29-30
  FEATURES
  1-4
  5-8
  9-12
  13-16
  17-20
  TYPE:
  THEME
  DANGERS
  1-5
  6-10
  11-12
  13-14
  15-16
  17-18
  19-20
  21-22
  23-24
  25-26
  27-28
  29-30
  FEATURES
  1-4
  5-8
  9-12
  13-16
  17-20
  TYPE:
  DOMAIN
  FEATURES
  21-43
  44-56
  57-64
  65-68
  69-72
  73-76
  77-80
  81-84
  85-88
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33
  34-36
  37-39
  40-42
  43-45
  TYPE:
  DOMAIN
  FEATURES
  21-43
  44-56
  57-64
  65-68
  69-72
  73-76
  77-80
  81-84
  85-88
  89-98 Something unusual or unexpected
  99
  You transition into a new theme
  00
  You transition into a new domain
  DANGERS
  31-33
  34-36
  37-39
  40-42
  43-45
  TYPE:
  
SOURCE: textdata/thevault/Ironsworn (PbtA)/Delve/Ironsworn Delve Cards.pdf