TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  or  2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � # +1 flaming composite longbow (+5 Str) (Adv; DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � # +1 axiomatic battle axe (Adv; DMG) 
  � # +1 flaming composite longbow (+7 Str) (Adv; DMG) 
  � +1 mithral chain shirt (Adv; DMG) 
  � Bracers of quick strike (Adv; MH; 1,200gp) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � # +1 flaming frost shocking composite longbow (+7 Str) 
  (Adv; DMG) 
  � +2 flaming humanbane greatsword (Adv; DMG) 
  � # +2 medium fortification full plate (Adv; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � # +2 flaming frost shocking composite longbow (+7 Str) (Adv, 
  DMG) 
  � # +2 mithral chain shirt (Adv; DMG) 
   
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  �Favor of Archbaron Malthanus Gellor: counts as one 
  influence point with House Gellor.  
   
  �Gratitude of Lady Rochevette: counts as one influence point 
  with House Damian. 
   
  �Eternal Gratitude of Sir Ebard: counts as one permanent 
  influence point with Sir Ebard Damian. 
   
  �Meta-org Access: For members of House Gellor, Knights of the 
  County or member of the College of the Divine worshipping a 
  good-aligned deity, the Markham’s Armory favor does not expire. 
  Any item marked with a “#” is considered access: regional. 
   
   
  �Ire of Elphegor: The devil known as Elphegor is unhappy that 
  you dispatched some of his forces, and ruined his current plan. 
  Any devil selects you as its first target, whenever it has a choice. 
   
  �Favor of the church of Lydia: The church of Lydia offers you 
  the services of its members. Once per adventure set in the County, 
  you may contact members of the Church to obtain the services of 
  their sages. After 2 hours, you can make a Knowledge check with a 
  bonus of +10. Since the sages do the checks, no other bonuses or 
  penalty applies. (Unless specified, you can find a Lydian sage in 
  any town in the County). 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  URC7-04– Lord of the Castle 
  A one-round regional adventure set in the County of Urnst 
  AR1/2 
  Event:__________________________ Date: __________________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  __________________________________________________ 
  Home Region_________________________________ 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  SEE AR 1/2 
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  SEE AR 1/2 
  GP Spent 
  SEE AR 1/2 
  Subtotal 
  SEE AR 1/2 
  GP Gained 
  SEE AR 1/2 
  Subtotal 
  SEE AR 1/2 
  GP Gained 
  SEE AR 1/2 
  Subtotal 
  SEE AR 1/2 
  GP Spent 
  SEE AR 1/2 
  FINAL GP TOTAL 
  SEE AR 1/2 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  SEE AR 1/2 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  SEE AR 1/2 
  SEE AR 1/2 
  Starting XP 
  SEE AR 1/2 
  XP lost or spent 
  SEE AR 1/2 
  Subtotal 
  SEE AR 1/2 
  XP Gained 
  FINAL XP TOTAL 
  SEE AR 1/2 
  SEE AR 1/2 
  Starting TU 
  SEE AR 1/2 
  TU Cost 
  SEE AR 1/2 
  Added TU Costs 
   TU REMAINING 
  SEE AR 1/2 
  SEE AR 1/2 
  ITEMS FOUND DURING THE ADVENTURE 
   
   
  SEE AR 1/2 
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  �Countess Belissica's Hairpins: The silver hairpins are 6 inches 
  long with an adamantine thread as decoration. Crafted by the 
  former Countess, they were some of her favorites, and were taken 
  from her body as she lay in wake. Once per adventure, these 
  hairpins grant the bearer a +1 sacred bonus to a single attack roll, 
  saving throw, or skill check. Because she wore them so often, and 
  was known for her selfless good deeds, they now give off a faint 
  aura of good. Made accessible in gratitude for deeds benefiting the 
  County, you may only purchase ONE hairpin, ever. These items 
  are only available to good-aligned PCs with the County of Urnst as 
  their home region and without any infamy points or Disfavors of 
  House Gellor. Frequency: Regional (limit of one, ever); Caster 
  Level 5th; cannot be crafted due to aura of good and history; Cost 
  2,000gp (only available through Lord Gellor) 
  �Wanted for Murder: You escaped before trial and are now 
  wanted for regicide in Markham. You may surrender yourself to 
  the authorities and spending 4TUs going through the trial. If you 
  are caught by the authorities of Markham, your trial takes 8TUs 
  instead. Cross off once removed. 
   
  �Executed: Sir Haurin had you executed, your body thrown in 
  his private dungeon. To be raised, you must need to be rescued by a 
  fellow surviving PC or you can request a special mission to the 
  triad. 
  Event:__________________________ Date: __________________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  __________________________________________________ 
  Home Region_________________________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  URC7-04– Lord of the Castle 
  A one-round regional adventure set in the County of Urnst 
  AR2/2 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/County of Urnst/597/Normal Scenarios/URC7-04 - Lord of the Castle (APL 4-12)/URC7-04 - Lord of the Castle AR.pdf