TEXT: 11
   BtVsRPG
   BtVsRPG
  Series Bible
  Series Bible
  “Laissez les Fin Temps Rouler!” 
  “Laissez les Fin Temps Rouler!” 
  Let the End Times Roll! 
  Let the End Times Roll! 
   A 
   A Bu
  Buffffy y ththe e Va
  Vamp
  mpirire e Sl
  Slayayer er Ro
  Role le Pl
  Playayining g Ga
  Game 
  me Se
  Seriries es Bi
  Biblble e 
  Introduction
  Introduction
  Jess: Oh, sure, the other Slayer 
  Jess: Oh, sure, the other Slayer gets the Hellmouth. 
  gets the Hellmouth. We get the 
  We get the Zombie Hole.
  Zombie Hole.
  —1.12 Leviathan Awakes 
  —1.12 Leviathan Awakes 
   LtETR
   LtETR is a Series concept for the
  is a Series concept for the Buffy the Vampir
   Buffy the Vampire Slayer 
  e Slayer Role-
  Role-
  Playing Game. 
  Playing Game. This Series bible details the 
  This Series bible details the general course and
  general course and
  themes of the premiere Season of the Series, as well as
  themes of the premiere Season of the Series, as well as
  detailing aspects of the setting which will 
  detailing aspects of the setting which will be common to
  be common to
  many of the episodes therein. 
  many of the episodes therein. Sample Cast and S
  Sample Cast and Supporting
  upporting
  Cast, as well as the Season Big Bad, are also detailed.
  Cast, as well as the Season Big Bad, are also detailed.
  These can be used either as is, to springboard your 
  These can be used either as is, to springboard your 
  group into the action quickly, or as a guide to the types
  group into the action quickly, or as a guide to the types
  of characters your players may want to consider 
  of characters your players may want to consider if 
  if 
  generating original concepts for this Series, just as
  generating original concepts for this Series, just as
  this ‘Bible’ can be a 
  this ‘Bible’ can be a guide for Directors in develop-
  guide for Directors in develop-
  ing their own 
  ing their own Series concepts. 
  Series concepts. Pick and choose
  Pick and choose
  ideas as you want, filling in the specifics as needed
  ideas as you want, filling in the specifics as needed
  for your own Cast.
  for your own Cast.
  The default setting, as the name suggests, is New
  The default setting, as the name suggests, is New
  Orleans, Louisiana, in the latter half of 
  Orleans, Louisiana, in the latter half of 2001.
  2001.
  Though this treatment and subsequent episodes
  Though this treatment and subsequent episodes
  are written to this assumption, changes needed
  are written to this assumption, changes needed
  to play the episodes in other settings, such as
  to play the episodes in other settings, such as
  Sunnydale, will be mentioned where appropri-
  Sunnydale, will be mentioned where appropri-
  ate. 
  ate. As usual, information from this 
  As usual, information from this point on is
  point on is
  for the Director of 
  for the Director of the production only. 
  the production only. Cast
  Cast
  members playing should proceed no further or 
  members playing should proceed no further or 
  risk spoiling their fun later 
  risk spoiling their fun later on. 
  on. It’s not like
  It’s not like
  we’re going to pass out named and numbered
  we’re going to pass out named and numbered
  copies of the script, but you have been warned!
  copies of the script, but you have been warned!
  Contents 
  Contents 
  Here is the layout for the rest of the
  Here is the layout for the rest of the LtETR
   LtETR
  Bible, in case you’re like us, and like to skim ahead for the juicy bits.
  Bible, in case you’re like us, and like to skim ahead for the juicy bits.
  Concept
  Concept – The underlying ideas that the rest of the Series springs from.
  – The underlying ideas that the rest of the Series springs from.
  Slayer Mythology
  Slayer Mythology– Discussion of assumptions made about the Slayer that make the concept possi
  – Discussion of assumptions made about the Slayer that make the concept possible.
  ble.
  Season One Big Bad
  Season One Big Bad– Description and History of The Baron, a vampire possessed by the voodoo god of the dead.
  – Description and History of The Baron, a vampire possessed by the voodoo god of the dead.
  Sample Cast Members
  Sample Cast Members – Characters developed for the playtest of 
  – Characters developed for the playtest of  LtETR
   LtETR..
  Plot Overview and Episode Synopses
  Plot Overview and Episode Synopses – An outline of the plots being woven through the Seaso
  – An outline of the plots being woven through the Season’s twelve Episodes.
  n’s twelve Episodes.
  While the Episodes may be presented in full later, we hope that enough information is presented here for a Director to
  While the Episodes may be presented in full later, we hope that enough information is presented here for a Director to
  
  22
  Let the End
  Let the End
  Times Roll
  Times Roll
  develop her own as well, either as replacements, or as 
  develop her own as well, either as replacements, or as supplements to listed episodes, expanding the Season further.
  supplements to listed episodes, expanding the Season further.
  Setting Details
  Setting Details – Description and plot hooks for many locations in 
  – Description and plot hooks for many locations in New Orleans, and resources for further development.
  New Orleans, and resources for further development.
  Organizations
  Organizations – Sample Organizations for use in 
  – Sample Organizations for use in developing Supporting Cast, and other plot 
  developing Supporting Cast, and other plot complications.
  complications.
  Lexicon
  Lexicon – Some New Orleans terms.
  – Some New Orleans terms.
  Supporting Cast
  Supporting Cast– Some prominent characters to use in your 
  – Some prominent characters to use in your Series.
  Series.
  Voodoo Primer
  Voodoo Primer – Terms, names of spirits, and other information to give your series a little style.
  – Terms, names of spirits, and other information to give your series a little style.
  Voodoo Rules for
  Voodoo Rules for BtVSRPG
  BtVSRPG – Unofficial rules for a different type of magic in your Series.
  – Unofficial rules for a different type of magic in your Series.
  Series Concept 
  Series Concept 
  Jess: So we have a vampire who’s 
  Jess: So we have a vampire who’s risen and gathering power.
  risen and gathering power.
  Suzi: Who can’t be staked.
  Suzi: Who can’t be staked.
  Jake: Maybe his heart’s just in the wrong place.
  Jake: Maybe his heart’s just in the wrong place.
  —1.3 Enter the Baron 
  —1.3 Enter the Baron 
   LtETR
   LtETR concerns the awakening of certain powers of Chaos long aslumber, and the individuals called to fight them and
  concerns the awakening of certain powers of Chaos long aslumber, and the individuals called to fight them and
  their agents. 
  their agents. These powers are prophesized to bring New Orleans to ruin in the next few years, causing it to collapse into
  These powers are prophesized to bring New Orleans to ruin in the next few years, causing it to collapse into
  a decay which will trigger a mystical overlap and merging with its demonic counterpart, Igr’ntna, an extradimensional city
  a decay which will trigger a mystical overlap and merging with its demonic counterpart, Igr’ntna, an extradimensional city
  which is in turn a nexus for similar hell towns to be found in 
  which is in turn a nexus for similar hell towns to be found in most demon dimensions. 
  most demon dimensions. As with many prophecies, these
  As with many prophecies, these
  are murky at best, hinting at the worst 
  are murky at best, hinting at the worst yet to come in veiled phrases and dire threats. 
  yet to come in veiled phrases and dire threats. One thing is clear, though, and that
  One thing is clear, though, and that
  is that a Slayer is called to face 
  is that a Slayer is called to face increasing evils in the years leading up to the 
  increasing evils in the years leading up to the final reckoning.
  final reckoning.
  After Buffy’s death fighting Glory, once none of the Slayers-in-Training were called up to the Big Leagues, the Watchers’
  After Buffy’s death fighting Glory, once none of the Slayers-in-Training were called up to the Big Leagues, the Watchers’
  Council determin
  Council determined that New Orleans was likely to be where an unknown Slaye
  ed that New Orleans was likely to be where an unknown Slayer would be drawn to. 
  r would be drawn to. The signs pointed
  The signs pointed
  to a new Slayer being called in 
  to a new Slayer being called in New Orleans to deal with the prophecy involving the 
  New Orleans to deal with the prophecy involving the worship and actions of a being of 
  worship and actions of a being of 
  Entropy enveloping the city and causi
  Entropy enveloping the city and causing its destruction, as a prelude to that of the Eart
  ng its destruction, as a prelude to that of the Earth, by the return of the Old Ones.
  h, by the return of the Old Ones.
  They sent Ian Charleson to the area, under the guise of a visiting professorship, to locate and train the Slayer if she
  They sent Ian Charleson to the area, under the guise of a visiting professorship, to locate and train the Slayer if she
  appeared. 
  appeared. That summer, she did, only the S
  That summer, she did, only the Slayer turned out to be someone totally 
  layer turned out to be someone totally unexpected.
  unexpected.
  Our Slayer is Shannon O’Reilly, not quite 18 and a freshman pursuing marine biology at Tulane University in New
  Our Slayer is Shannon O’Reilly, not quite 18 and a freshman pursuing marine biology at Tulane University in New
  Orleans. 
  Orleans. She discovers her calling during the Series Premiere at 
  She discovers her calling during the Series Premiere at the Freshman Mixer, when a 
  the Freshman Mixer, when a motorcycle gang of vam-
  motorcycle gang of vam-
   pires a
   pires attack
  ttacks the out
  s the outdoor s
  door settin
  etting. 
  g. Ian has b
  Ian has been ke
  een keeping a
  eping an eye on h
  n eye on her to see i
  er to see if she is r
  f she is ready to a
  eady to accep
  ccept the man
  t the mantle of th
  tle of thee
  Chosen One, and introduces himself, and on-the-job training, to Shannon 
  Chosen One, and introduces himself, and on-the-job training, to Shannon right then and there. 
  right then and there. So she and her college
  So she and her college
  friends get a rude and quick awakening to the realities of the wo
  friends get a rude and quick awakening to the realities of the world. 
  rld. Following that, and some less stre
  Following that, and some less stressful explanations,
  ssful explanations,
  a regular training schedule gets set up, and her formal training starts.
  a regular training schedule gets set up, and her formal training starts.
  Only, here’s the secret that will come back and bite them: she’s not really the Slayer. 
  Only, here’s the secret that will come back and bite them: she’s not really the Slayer. Her barely 12-year-old sister, Erin, is.
  Her barely 12-year-old sister, Erin, is.
  Ian discovered the Slayer all right
  Ian discovered the Slayer all right, as well as a real problem. 
  , as well as a real problem. He discovered a very young, scraw
  He discovered a very young, scrawny girl, not at all ready
  ny girl, not at all ready
   physica
   physically or mentall
  lly or mentally for the chall
  y for the challenges she must fa
  enges she must face. 
  ce. But he also disco
  But he also discovered her ol
  vered her older sister
  der sister, and decided t
  , and decided to risk an
  o risk an
  experiment that could provide a solution. 
  experiment that could provide a solution. Doctoring Erin’s food, he is able to keep any signs of her strength hidden (as
  Doctoring Erin’s food, he is able to keep any signs of her strength hidden (as
  in the
  in the BtVS 
   BtVS episode 3.12 Helpless), while using an alchemical formula to try and ‘activate’ the near-Slayer potential he
  episode 3.12 Helpless), while using an alchemical formula to try and ‘activate’ the near-Slayer potential he
  hopes her sister Shannon has. 
  hopes her sister Shannon has. In this way, he hopes to 
  In this way, he hopes to use Shannon as a smokescreen and delaying tactic, as he
  use Shannon as a smokescreen and delaying tactic, as he
  surreptitiously trains both sisters for the eventual day when Erin is old enough, or the situation is desperate enough, for 
  surreptitiously trains both sisters for the eventual day when Erin is old enough, or the situation is desperate enough, for 
  the truth. 
  the truth. When he sees the super-strength Shannon 
  When he sees the super-strength Shannon displays at the mixer, he knows 
  displays at the mixer, he knows it’s worked. 
  it’s worked. And just in time!
  And just in time!
  Since the O’Reilly sisters are orphans, he arranges through the Watcher’s Council to adopt Erin, ostensibly 
  Since the O’Reilly sisters are orphans, he arranges through the Watcher’s Council to adopt Erin, ostensibly to give him
  to give him
  more control over Shannon. 
  more control over Shannon. This gives him the legal authority to keep Erin under watch and safe (or as much as one can,
  This gives him the legal authority to keep Erin under watch and safe (or as much as one can,
  with a teenage girl with budding Slayer powers), and 
  with a teenage girl with budding Slayer powers), and also the opportunity to do the 
  also the opportunity to do the drugging necessary to maintain the
  drugging necessary to maintain the
  ruse. 
  ruse. To do this, though, he needs a wife, w
  To do this, though, he needs a wife, which the Council provides in the form of Emily, a 
  hich the Council provides in the form of Emily, a Supporting Cast Member (or 
  Supporting Cast Member (or 
   possi
   possible lat
  ble late additi
  e addition to the Cas
  on to the Cast) who joi
  t) who joins for se
  ns for several ep
  veral episode
  isodes in the midd
  s in the middle of the Se
  le of the Season. 
  ason. Just as h
  Just as he keeps th
  e keeps the secre
  e secrett
  
  22
  Let the End
  Let the End
  Times Roll
  Times Roll
  develop her own as well, either as replacements, or as 
  develop her own as well, either as replacements, or as supplements to listed episodes, expanding the Season further.
  supplements to listed episodes, expanding the Season further.
  Setting Details
  Setting Details – Description and plot hooks for many locations in 
  – Description and plot hooks for many locations in New Orleans, and resources for further development.
  New Orleans, and resources for further development.
  Organizations
  Organizations – Sample Organizations for use in 
  – Sample Organizations for use in developing Supporting Cast, and other plot 
  developing Supporting Cast, and other plot complications.
  complications.
  Lexicon
  Lexicon – Some New Orleans terms.
  – Some New Orleans terms.
  Supporting Cast
  Supporting Cast– Some prominent characters to use in your 
  – Some prominent characters to use in your Series.
  Series.
  Voodoo Primer
  Voodoo Primer – Terms, names of spirits, and other information to give your series a little style.
  – Terms, names of spirits, and other information to give your series a little style.
  Voodoo Rules for
  Voodoo Rules for BtVSRPG
  BtVSRPG – Unofficial rules for a different type of magic in your Series.
  – Unofficial rules for a different type of magic in your Series.
  Series Concept 
  Series Concept 
  Jess: So we have a vampire who’s 
  Jess: So we have a vampire who’s risen and gathering power.
  risen and gathering power.
  Suzi: Who can’t be staked.
  Suzi: Who can’t be staked.
  Jake: Maybe his heart’s just in the wrong place.
  Jake: Maybe his heart’s just in the wrong place.
  —1.3 Enter the Baron 
  —1.3 Enter the Baron 
   LtETR
   LtETR concerns the awakening of certain powers of Chaos long aslumber, and the individuals called to fight them and
  concerns the awakening of certain powers of Chaos long aslumber, and the individuals called to fight them and
  their agents. 
  their agents. These powers are prophesized to bring New Orleans to ruin in the next few years, causing it to collapse into
  These powers are prophesized to bring New Orleans to ruin in the next few years, causing it to collapse into
  a decay which will trigger a mystical overlap and merging with its demonic counterpart, Igr’ntna, an extradimensional city
  a decay which will trigger a mystical overlap and merging with its demonic counterpart, Igr’ntna, an extradimensional city
  which is in turn a nexus for similar hell towns to be found in 
  which is in turn a nexus for similar hell towns to be found in most demon dimensions. 
  most demon dimensions. As with many prophecies, these
  As with many prophecies, these
  are murky at best, hinting at the worst 
  are murky at best, hinting at the worst yet to come in veiled phrases and dire threats. 
  yet to come in veiled phrases and dire threats. One thing is clear, though, and that
  One thing is clear, though, and that
  is that a Slayer is called to face 
  is that a Slayer is called to face increasing evils in the years leading up to the 
  increasing evils in the years leading up to the final reckoning.
  final reckoning.
  After Buffy’s death fighting Glory, once none of the Slayers-in-Training were called up to the Big Leagues, the Watchers’
  After Buffy’s death fighting Glory, once none of the Slayers-in-Training were called up to the Big Leagues, the Watchers’
  Council determin
  Council determined that New Orleans was likely to be where an unknown Slaye
  ed that New Orleans was likely to be where an unknown Slayer would be drawn to. 
  r would be drawn to. The signs pointed
  The signs pointed
  to a new Slayer being called in 
  to a new Slayer being called in New Orleans to deal with the prophecy involving the 
  New Orleans to deal with the prophecy involving the worship and actions of a being of 
  worship and actions of a being of 
  Entropy enveloping the city and causi
  Entropy enveloping the city and causing its destruction, as a prelude to that of the Eart
  ng its destruction, as a prelude to that of the Earth, by the return of the Old Ones.
  h, by the return of the Old Ones.
  They sent Ian Charleson to the area, under the guise of a visiting professorship, to locate and train the Slayer if she
  They sent Ian Charleson to the area, under the guise of a visiting professorship, to locate and train the Slayer if she
  appeared. 
  appeared. That summer, she did, only the S
  That summer, she did, only the Slayer turned out to be someone totally 
  layer turned out to be someone totally unexpected.
  unexpected.
  Our Slayer is Shannon O’Reilly, not quite 18 and a freshman pursuing marine biology at Tulane University in New
  Our Slayer is Shannon O’Reilly, not quite 18 and a freshman pursuing marine biology at Tulane University in New
  Orleans. 
  Orleans. She discovers her calling during the Series Premiere at 
  She discovers her calling during the Series Premiere at the Freshman Mixer, when a 
  the Freshman Mixer, when a motorcycle gang of vam-
  motorcycle gang of vam-
   pires a
   pires attack
  ttacks the out
  s the outdoor s
  door settin
  etting. 
  g. Ian has b
  Ian has been ke
  een keeping a
  eping an eye on h
  n eye on her to see i
  er to see if she is r
  f she is ready to a
  eady to accep
  ccept the man
  t the mantle of th
  tle of thee
  Chosen One, and introduces himself, and on-the-job training, to Shannon 
  Chosen One, and introduces himself, and on-the-job training, to Shannon right then and there. 
  right then and there. So she and her college
  So she and her college
  friends get a rude and quick awakening to the realities of the wo
  friends get a rude and quick awakening to the realities of the world. 
  rld. Following that, and some less stre
  Following that, and some less stressful explanations,
  ssful explanations,
  a regular training schedule gets set up, and her formal training starts.
  a regular training schedule gets set up, and her formal training starts.
  Only, here’s the secret that will come back and bite them: she’s not really the Slayer. 
  Only, here’s the secret that will come back and bite them: she’s not really the Slayer. Her barely 12-year-old sister, Erin, is.
  Her barely 12-year-old sister, Erin, is.
  Ian discovered the Slayer all right
  Ian discovered the Slayer all right, as well as a real problem. 
  , as well as a real problem. He discovered a very young, scraw
  He discovered a very young, scrawny girl, not at all ready
  ny girl, not at all ready
   physica
   physically or mentall
  lly or mentally for the chall
  y for the challenges she must fa
  enges she must face. 
  ce. But he also disco
  But he also discovered her ol
  vered her older sister
  der sister, and decided t
  , and decided to risk an
  o risk an
  experiment that could provide a solution. 
  experiment that could provide a solution. Doctoring Erin’s food, he is able to keep any signs of her strength hidden (as
  Doctoring Erin’s food, he is able to keep any signs of her strength hidden (as
  in the
  in the BtVS 
   BtVS episode 3.12 Helpless), while using an alchemical formula to try and ‘activate’ the near-Slayer potential he
  episode 3.12 Helpless), while using an alchemical formula to try and ‘activate’ the near-Slayer potential he
  hopes her sister Shannon has. 
  hopes her sister Shannon has. In this way, he hopes to 
  In this way, he hopes to use Shannon as a smokescreen and delaying tactic, as he
  use Shannon as a smokescreen and delaying tactic, as he
  surreptitiously trains both sisters for the eventual day when Erin is old enough, or the situation is desperate enough, for 
  surreptitiously trains both sisters for the eventual day when Erin is old enough, or the situation is desperate enough, for 
  the truth. 
  the truth. When he sees the super-strength Shannon 
  When he sees the super-strength Shannon displays at the mixer, he knows 
  displays at the mixer, he knows it’s worked. 
  it’s worked. And just in time!
  And just in time!
  Since the O’Reilly sisters are orphans, he arranges through the Watcher’s Council to adopt Erin, ostensibly 
  Since the O’Reilly sisters are orphans, he arranges through the Watcher’s Council to adopt Erin, ostensibly to give him
  to give him
  more control over Shannon. 
  more control over Shannon. This gives him the legal authority to keep Erin under watch and safe (or as much as one can,
  This gives him the legal authority to keep Erin under watch and safe (or as much as one can,
  with a teenage girl with budding Slayer powers), and 
  with a teenage girl with budding Slayer powers), and also the opportunity to do the 
  also the opportunity to do the drugging necessary to maintain the
  drugging necessary to maintain the
  ruse. 
  ruse. To do this, though, he needs a wife, w
  To do this, though, he needs a wife, which the Council provides in the form of Emily, a 
  hich the Council provides in the form of Emily, a Supporting Cast Member (or 
  Supporting Cast Member (or 
   possi
   possible lat
  ble late additi
  e addition to the Cas
  on to the Cast) who joi
  t) who joins for se
  ns for several ep
  veral episode
  isodes in the midd
  s in the middle of the Se
  le of the Season. 
  ason. Just as h
  Just as he keeps th
  e keeps the secre
  e secrett
  
  33
   BtVsRPG
   BtVsRPG
  Series Bible
  Series Bible
  of who the Slayer actually is from Emily and the Council, she is under orders to follow his lead and keep their non-
  of who the Slayer actually is from Emily and the Council, she is under orders to follow his lead and keep their non-
  marriage a secret from the 
  marriage a secret from the Cast. 
  Cast. At least until it’s appropriately funny, of course.
  At least until it’s appropriately funny, of course.
  Director’s Commentary:
  Director’s Commentary:
  Shannon is built on the standard Hero template. 
  Shannon is built on the standard Hero template. Her condition mimics the Slayer Quali
  Her condition mimics the Slayer Quality exactly, so she could easily be
  ty exactly, so she could easily be
  replaced with another Slayer Archetype, such as the New Slayer from the Corebook. 
  replaced with another Slayer Archetype, such as the New Slayer from the Corebook. Due to the nature of her powers,
  Due to the nature of her powers,
  however, the Director should be careful in assigning the role, 
  however, the Director should be careful in assigning the role, to insure against any player backlash when the truth 
  to insure against any player backlash when the truth isis
  revealed during play. 
  revealed during play. Of course, the Director may wish to inform the 
  Of course, the Director may wish to inform the player up front, or even keep the Slayer as a
  player up front, or even keep the Slayer as a
  Supporting Cast Member for greater flexibility.
  Supporting Cast Member for greater flexibility.
  Ian is also a Hero. 
  Ian is also a Hero. If he is to be replaced by an original character, the Director should maintain the hortic
  If he is to be replaced by an original character, the Director should maintain the horticulture and
  ulture and
  alchemy background element. 
  alchemy background element. Though he would probably be best run as a Supporting Cast Member, if done as a regular 
  Though he would probably be best run as a Supporting Cast Member, if done as a regular 
  Cast Member the Director should insure that the Watcher’s player is aware of the facts, and is willing to follow along. 
  Cast Member the Director should insure that the Watcher’s player is aware of the facts, and is willing to follow along. If 
  If 
  this won’t work, and you have someone dying to play a Watcher, bring them in as a White Hat Watcher under Ian’s
  this won’t work, and you have someone dying to play a Watcher, bring them in as a White Hat Watcher under Ian’s
  supervision, and possibly replacing Emily, if female
  supervision, and possibly replacing Emily, if female(see Supporting Cast, pg. 39)
  (see Supporting Cast, pg. 39)..
  Erin is built as a White Hat, using the Slayer-in-Training Quality from the
  Erin is built as a White Hat, using the Slayer-in-Training Quality from theSlayer’s Handbook 
  Slayer’s Handbook , to simulate effects of the
  , to simulate effects of the
  weakness drugs. 
  weakness drugs. She should remain a Supporting Cast 
  She should remain a Supporting Cast Member throughout the First Season. 
  Member throughout the First Season. Note that she still has the
  Note that she still has the
  Slayer’s Dreams.
  Slayer’s Dreams.
  Wherefore Art Thou 
  Wherefore Art Thou Slayer?—Series Slayer Mythology:
  Slayer?—Series Slayer Mythology:
  Jess: You could have business 
  Jess: You could have business cards that say ‘Shannon O’Reilly, Chosen 
  cards that say ‘Shannon O’Reilly, Chosen One’.
  One’.
  Shannon: Yes, and I could leave them at all the restaurants we don’t get to eat at.
  Shannon: Yes, and I could leave them at all the restaurants we don’t get to eat at.
  —1.3 Enter The Baron 
  —1.3 Enter The Baron 
  How did this Slaye
  How did this Slayer situation come about? 
  r situation come about? Like it says in the
  Like it says in theSlayer’s Handbook 
  Slayer’s Handbook , most Slayers are called between the
  , most Slayers are called between the
  ages of 15 and 18, seldom any earlier or later, and never at such a tender age as Erin was. 
  ages of 15 and 18, seldom any earlier or later, and never at such a tender age as Erin was. To explain, a little background
  To explain, a little background
  is in order. 
  is in order. Obviously wha
  Obviously what follows is just one possible interpret
  t follows is just one possible interpretation, with questiona
  ation, with questionable canonicity. 
  ble canonicity. While left deliber-
  While left deliber-
  ately vague for expansion by the 
  ately vague for expansion by the Director as necessary, feel free to throw it 
  Director as necessary, feel free to throw it all out and use what works for 
  all out and use what works for your produc-
  your produc-
  tion. 
  tion. If you are running things fast and loose, 
  If you are running things fast and loose, it need never come up. 
  it need never come up. But it never hurts to be 
  But it never hurts to be prepared.
  prepared.
  Slayers arose around the same time (geologically speaking, at least) as vampires, but Watchers came much later. 
  Slayers arose around the same time (geologically speaking, at least) as vampires, but Watchers came much later. We
  We
  don’t pin down exactly how they came about—the Director might need to specify that later, so for now it remains flexible.
  don’t pin down exactly how they came about—the Director might need to specify that later, so for now it remains flexible.
  Thoughts include the intervention of a mother-goddess-type (which contrasts 
  Thoughts include the intervention of a mother-goddess-type (which contrasts nicely with the later coercion of said
  nicely with the later coercion of said
  champion by the male-dominated Watcher’s Council), a god/force of entropy and chaos (perhaps even the 
  champion by the male-dominated Watcher’s Council), a god/force of entropy and chaos (perhaps even the First itself or 
  First itself or 
  the similar discorporate entity behind things in this 
  the similar discorporate entity behind things in this Series), or something as mundane as a neutral-player demon such as
  Series), or something as mundane as a neutral-player demon such as
  Whistler being sent by the Powers That Be to mix its demon DNA (or whatever) into the human gene pool to balance the
  Whistler being sent by the Powers That Be to mix its demon DNA (or whatever) into the human gene pool to balance the
  contamination made by the existence of vam
  contamination made by the existence of vampires. 
  pires. Whatever the cause, the result is that the potential for S
  Whatever the cause, the result is that the potential for Slayers to pop
  layers to pop
  up is given to humanity. 
  up is given to humanity. But it’s a random, chaotic process, dependent not only on human genetics, but the apparently
  But it’s a random, chaotic process, dependent not only on human genetics, but the apparently
  VERY recessive demonic variety. 
  VERY recessive demonic variety. (As Buffy might say, ‘Your demon genetics don’t resemble our Earth genetics...’ OK,
  (As Buffy might say, ‘Your demon genetics don’t resemble our Earth genetics...’ OK,
  maybe not). 
  maybe not). So Slayers do occur from that point on, but very infrequently; maybe one in a century, maybe less often.
  So Slayers do occur from that point on, but very infrequently; maybe one in a century, maybe less often.
  You could call these ‘Natural Slayers’.
  You could call these ‘Natural Slayers’.
  Much, much, much later enter 
  Much, much, much later enter the precursors of the Watchers’ Council to the scene. 
  the precursors of the Watchers’ Council to the scene. These shamans cast a ritual to bring
  These shamans cast a ritual to bring
  order to this chaotic 
  order to this chaotic process. 
  process. (Note: 
  (Note: This is very similar 
  This is very similar to the explanation giv
  to the explanation given in
  en in Mon
   Monster 
  ster Smac
  Smackdo
  kdown
  wn, but ‘tweaked’
  , but ‘tweaked’
  for the purposes of this story.) 
  for the purposes of this story.) They bind this naturally occurring phenomenon (explaining the chains B
  They bind this naturally occurring phenomenon (explaining the chains Buffy saw on the
  uffy saw on the
  First Slayer, eh?) into a regular occurrence. 
  First Slayer, eh?) into a regular occurrence. The naturally dormant ‘demonic’ genes are mystically activated in a new
  The naturally dormant ‘demonic’ genes are mystically activated in a new
  subject whenever the previous one expires. 
  subject whenever the previous one expires. And, wherever possible, the Watchers’ Council picks up the signs for when
  And, wherever possible, the Watchers’ Council picks up the signs for when
  and where this occurs (in visions, propheci
  and where this occurs (in visions, prophecies, and the like). 
  es, and the like). If you want to include the possibility of natural mal
  If you want to include the possibility of natural male Slayers,
  e Slayers,
  this is your chance to explain why they seem to never show up—they are excluded—the Council bound the 
  this is your chance to explain why they seem to never show up—they are excluded—the Council bound the ritual to
  ritual to
  young women, being easier for them to control 
  young women, being easier for them to control (obviously they never saw the movie
  (obviously they never saw the movieSpecies
  Species).).
  
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  Let the End
  Times Roll
  Times Roll
  Running this forward to Buffy’s time, we start to see a breakdown in the process. 
  Running this forward to Buffy’s time, we start to see a breakdown in the process. Buffy is revived, calling Kendra, a
  Buffy is revived, calling Kendra, a
  typical replacemen
  typical replacement Slayer (Council-tr
  t Slayer (Council-trained and obedient through and thro
  ained and obedient through and through). 
  ugh). Two Slayers? 
  Two Slayers? Unprecedented, appa
  Unprecedented, appar-r-
  ently. 
  ently. And maybe dangerous for the 
  And maybe dangerous for the Council’s purposes—was som
  Council’s purposes—was something awakened in the process? 
  ething awakened in the process? Or worse, maybe
  Or worse, maybe
  the ritual was weakened by Buffy’s return? 
  the ritual was weakened by Buffy’s return? Then when Kendra dies, a decidedly non-standard Slayer is called in the
  Then when Kendra dies, a decidedly non-standard Slayer is called in the
  form of Faith. 
  form of Faith. Was something (p
  Was something (power/force/birt
  ower/force/birthright or whatever) see
  hright or whatever) seeking another Buffy to fur
  king another Buffy to further free its bonds? 
  ther free its bonds? Run
  Run
  forward to the start of this S
  forward to the start of this Series: 
  eries: Buffy dies again during th
  Buffy dies again during the summer of 2001, and is brou
  e summer of 2001, and is brought back by magic. 
  ght back by magic. Is another 
  Is another 
  Slayer called? 
  Slayer called? For our 
  For our purposes, yes! 
  purposes, yes! But w
  But why Erin?
  hy Erin?
  From what the Buffy creators have said in other media, indications are that Slayers disappeared around Buffy’s time.
  From what the Buffy creators have said in other media, indications are that Slayers disappeared around Buffy’s time.
  Suppositions for this Series include the concept that Buffy’s deaths and return
  Suppositions for this Series include the concept that Buffy’s deaths and returns, and the activation of so many concur-
  s, and the activation of so many concur-
  rent Slayers either released a primal force from the Watcher’s binding, which promptly took its ball and went home, or 
  rent Slayers either released a primal force from the Watcher’s binding, which promptly took its ball and went home, or 
  simply weakened the Calling magic so it no longer functioned correctly. 
  simply weakened the Calling magic so it no longer functioned correctly. It will take centuries for the next naturally-
  It will take centuries for the next naturally-
  occurring Slayer to be born, or for the 
  occurring Slayer to be born, or for the magic to recharge sufficiently for the next Calling. 
  magic to recharge sufficiently for the next Calling. In other words, the mojo goes
  In other words, the mojo goes
  wrong.
  wrong.
  So, back in the present, we 
  So, back in the present, we start to see the 
  start to see the beginning of the end, as 
  beginning of the end, as the faulty Calling magic activates Erin, a barely-12-
  the faulty Calling magic activates Erin, a barely-12-
  year-old girl. 
  year-old girl. Since Slayerdom and its incumbent powers are partially genetic, she is very sub-par for even the newest
  Since Slayerdom and its incumbent powers are partially genetic, she is very sub-par for even the newest
  Slayer, and will be until puberty fully kicks in. 
  Slayer, and will be until puberty fully kicks in. In the meantime, she’s in for a world of hurt once the truth comes out.
  In the meantime, she’s in for a world of hurt once the truth comes out.
  Survival, unaided, just isn’t in the cards.
  Survival, unaided, just isn’t in the cards.
  Season 
  Season One Big 
  One Big Bad: 
  Bad: The Ba
  The Baron
  ron
  Pete: So we’re not just looking 
  Pete: So we’re not just looking for a vampire.
  for a vampire.
  Suzi: ‘Cause that would just be hard.
  Suzi: ‘Cause that would just be hard.
  Pete: We’re looking for a magic voodoo 
  Pete: We’re looking for a magic voodoo vampire.
  vampire.
  Suzi: ‘Cause that’s impossible.
  Suzi: ‘Cause that’s impossible.
  —1.3 Enter The Baron 
  —1.3 Enter The Baron 
  Henri LeBlanc was a young New Orleans octoroon in the mid 19
  Henri LeBlanc was a young New Orleans octoroon in the mid 19th
  th century. 
  century. For years 
  For years he served his 
  he served his community loyally,
  community loyally,
  eventually becoming houngan (priest) for a powerful mambo (priestess). 
  eventually becoming houngan (priest) for a powerful mambo (priestess). In the years following the Civil War, and amid
  In the years following the Civil War, and amid
  all of the other hardships placed on the area, 
  all of the other hardships placed on the area, bands of bokors (evil sorcerers) came to the city in number to 
  bands of bokors (evil sorcerers) came to the city in number to take advan-
  take advan-
  tage of the lower classes. 
  tage of the lower classes. Henri strayed from the accepted ways of 
  Henri strayed from the accepted ways of his teachers, and turned to some of the same P
  his teachers, and turned to some of the same Petro
  etro
  tricks of the bokors in an effort to fight their growing influence. 
  tricks of the bokors in an effort to fight their growing influence. For his efforts, he was turned out by his mambo after he
  For his efforts, he was turned out by his mambo after he
   began us
   began using thes
  ing these darker a
  e darker aspects o
  spects of Voodoo to co
  f Voodoo to combat thos
  mbat those who were thre
  e who were threateni
  atening his flo
  ng his flock. 
  ck. He was turne
  He was turned into a
  d into a
  vampire shortly thereafter, and took his revenge on the bokors, and 
  vampire shortly thereafter, and took his revenge on the bokors, and then his parishioners. 
  then his parishioners. The new vamp managed to
  The new vamp managed to
  call up a Guede, the 
  call up a Guede, the darker Petro aspect of the Loa Baron Samedi, w
  darker Petro aspect of the Loa Baron Samedi, which possessed him. 
  hich possessed him. Samedi
  SamediLIKED
  LIKED being in the
  being in the
  dead body - it’s dead, after all, and it doesn’t wear out like most human bodies do, so he didn’t have to leave after a few
  dead body - it’s dead, after all, and it doesn’t wear out like most human bodies do, so he didn’t have to leave after a few
  hours. 
  hours. The demon in the vamp and Samedi got along just fine, and 
  The demon in the vamp and Samedi got along just fine, and got the other vamps (among other creatures) to do
  got the other vamps (among other creatures) to do
  their bidding. 
  their bidding. Thus The Baron 
  Thus The Baron was born.
  was born.
  As a ‘ridden vampire’, The Baron is all but undus
  As a ‘ridden vampire’, The Baron is all but undustable in his current configuration. 
  table in his current configuration. Stakes are just a nuisance,
  Stakes are just a nuisance,
   beheadin
   beheadings don’t seem to ta
  gs don’t seem to take (think Deaco
  ke (think Deacon Frost after the Bl
  n Frost after the Blood God took him in
  ood God took him in Blad
   Bladee), and crosses are a part of his
  ), and crosses are a part of his
  trappings, so no good there
  trappings, so no good there. . Holy Water, too. 
  Holy Water, too. In fact, most of the va
  In fact, most of the vampiric weaknesses ar
  mpiric weaknesses are sadly lacking, though he st
  e sadly lacking, though he still
  ill
  requires an invite to enter a 
  requires an invite to enter a dwelling, and while the sun won’t turn him to dust, 
  dwelling, and while the sun won’t turn him to dust, exposure to its rays hurts j
  exposure to its rays hurts just as badly so
  ust as badly so
  he avoids it.
  he avoids it.
  All of the houngans and mambos of the time ganged up to oppose him, led by the aged Queen of Voodoo, Marie Laveau,
  All of the houngans and mambos of the time ganged up to oppose him, led by the aged Queen of Voodoo, Marie Laveau,
  herself. 
  herself. They eventually imprisoned him inside M
  They eventually imprisoned him inside Marie Laveau’s tomb. 
  arie Laveau’s tomb. To this day 
  To this day there’s a common 
  there’s a common custom in New
  custom in New
  Orleans of leaving offerings at her tomb and scratching a 
  Orleans of leaving offerings at her tomb and scratching a cross (an ‘X’, really) into the side 
  cross (an ‘X’, really) into the side for good luck, even though
  for good luck, even though
  there is some debate over who is really buried there—most tombs in New Orleans are for entire families, and are reused
  there is some debate over who is really buried there—most tombs in New Orleans are for entire families, and are reused
  generation after generation. 
  generation after generation. That is actually a bastardization of the real reason, which is to keep the 
  That is actually a bastardization of the real reason, which is to keep the rituals empowered
  rituals empowered
  that not only keep The Baron trapped, but use The Baron’s presence to make the area unpalatable to vampires in general,
  that not only keep The Baron trapped, but use The Baron’s presence to make the area unpalatable to vampires in general,
  so that New Orleans has had a relatively vamp-free century or so, which the Scooby gang will discover through research.
  so that New Orleans has had a relatively vamp-free century or so, which the Scooby gang will discover through research.
  
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  With the people continually scratching crosses, the spell should have lasted forever, but our friend Entropy crept up into
  the ground beneath The Baron, and weakened that, the only face of the tomb that peopleCOULDN’Tscratch a cross in.
  It gave through, and released him into the waiting tentacles of the Leviathan below. He sets about rebuilding his power 
  and attracting vampires and darker elements back to town, as well as exercising his abilities to raise and command the
  undead. However, when he tries to summon Loa and spirits to inhabit other vampires, he finds the paths blocked. Papa
  Legba, who could be called a chief among the Loa and guardian of the roads they must take, has made it impossible for 
  the same circumstances that created The Baron to recur. His dreams of an army of Barons thwarted, The Baron turns
  towards other means to achieve the power and destruction he craves. He settles on the idea of raising the Leviathan
  during Mardi Gras, unaware that it has been suggested to him as a means of quickening the coming decay of the city.
  Director’s Commentary:
  Before combating the bokors, Henri removed his own soul to protect himself against their magics. A key element leading
  up to the Season Finale could involve finding this out (possibly from the Loa Marie Laveau), and discovering a way to
  reintegrate it into him, forcing The Baron out, and making him vulnerable to staking again (or let him go all weepy with
  that Anne Rice routine, if one wanted to make him a Cast Member for Season Two). If the game is set other than in New
  Orleans, then ‘Henry’ could have been a local sorcerer before being vamped, and called up a possession demon, like
  Eyghon the Sleepwalker (from the BtVS episode 2.8 The Dark Age, see Monster Smackdown for further details), who
  found the soul-free vampire body a perfect vessel to set up shop in ever since. You might want to modify some of his
  resistances in that case, though, in regards to the religious trappings.
  Appearance: The Baron appears as an athletic light-skinned black man in his late twenties, wearing a black tux and top
  hat, but no shoes. His dark sunglasses are missing the right lens, and fail to conceal the fact that when he goes into
  vampface, his entire head turns into a gleaming white skull with fangs.
  The Baron (Henri LeBlanc)
  Character Type Experienced Hero (Loa-Possessed Uber-Vamp Big Bad)
  (Note: Once the Baron Samedi Loa is banished from him, the character should be readjusted to simply Hero
  Type)
  Attributes
  Strength 8
  Dexterity 6
  Constitution 7
  Intelligence 3
  Perception 3
  Willpower 5
  Life Points 95
  Drama Points 20
  Qualities
  Attractiveness +2 (+2 on all Social Tasks)
  Fast Reaction Time (+1 on Fear Tests; +5 to Initiative)
  Hard to Kill 7 (+21 Life Points; +7 on Survival Tests, 2 from Vamp Quality)
   Nerves of Steel (+4 on Fear Tests; only necessary under very unusual circumstances)
  Photographic Memory (+1 to fact rolls;+1 to 3 where memory involved)
  Sorcery 5 (+5 to spellcasting; add to Willpower for telekinesis; quick casting)
  Vampire (adds certain bonuses and vulnerabilities; 1/5 damage from bullets; able to heal 7 Life Points per day from
   fire damage, 7 per hour otherwise)
  Drawbacks
  Bad Luck 2 (once per game session, Director subtracts -2 from any roll or a total of -2 spread among more than one
  roll)
  
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  Tragic Love (develops romantic relationships that end badly; -3 Willpower check to follow head over heart)
  Showoff 
  Reckless
  Skills
  Acrobatics 5
  Art 3
  Computers 0
  Crime 5
  Doctor 3
  Driving 0
  Getting Medieval 4
  Gun Fu 0
  Influence 3
  Knowledge 3
  Kung Fu 3
  Languages 2 (French, Spanish)
  Mr. Fix-It 0
   Notice 3
  Occultism 5
  Science 2
  Sports 0
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Dodge
  11
  —
  Defense
   
  action
  Grapple
  11
  —
  Resisted  by  Dodge
  Kick
   
  8
  18
  Bash
  Punch
   
  9
  16
  Bash
  Toss
  12  
  8
  Bash;  must  Grapple  first
  Our Cast 
  First a word of thanks to the players who originated some of these characters, and helped shape the Season as it turned
  out. My wife, Valerie (Suzi, Debbie), Mark and Jenn Friedman (Jake and Jess), Katie Klocek (Emily), Kevin Mowery (Pete)
  and Aaron Sturgill (Nikolai). Thanks, guys! Now, on with the show!
  Shannon O’Reilly 
  Shannon: So how do we find the sucking place? I can’t believe I just said that.
  —1.6 A Stalk in the Park 
  Casting Note: Jewel Staite (We cast her before she showed up on Firefly. Really!!)
  She’s the newly-Called Slayer, a fresh-faced redheaded girl not quite 18. A freshman planning to study marine biology,
  she was orphaned at age 10 and grew up, with her sister Erin, in the system of Catholic schools and orphanages in New
  Orleans. Her older brother is starting to make a name for himself out-of-state as a computer game developer. He also
  inspired his sisters to take karate from an early age, which along with her love of competitive Irish dance, helped prepare
  Shannon for the physical life she was apparently destined for. These extra-curricular also activities help balance her 
  otherwise nerdish tendencies, which saw her get great grades in high school, but kept her from developing a lot of deep
  friendships. Or romances. She spent a lot of time volunteering at the Aquarium instead. She’s all set to blossom in
  college.
  
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  Shannon has often viewed her little sister as an unwelcome weight
  around her neck, making her always the one in the role of 
  the ‘grown-up’, though now that she’s out on her own,
  she’s starting to mellow. At least until Erin starts hanging
  around the dorm rooms, too, that is. Regardless, she’ll be
  fiercely protective of her, and try to shield her from the
  realities of the Slayer’s life, but isn’t very good at keeping
  secrets from Erin.
  Director’s Commentary:
  Shannon’s Slayer abilities are actually from alchemical
  ingredients that the Watcher secretly introduced to her 
  food before the Pilot Episode begins. Though she is
  referred to as such during the Season, she’s not really the
  Slayer – her sister is, though both are unaware of this.
  These induced changes put a strain on her, and she
   begins acting more rashly and impulsively starting about
  halfway through the Season. Towards the end of the
  Season, she will become violent, with rages that are nearly
  uncontrollable. She may take out this rage on the Watcher,
  once she realizes his part in it, and leave the group after the
  Season Finale. By this time, the changes are self-perpetuating
  (so any one playing her doesn’t have to fiddle with the points), but she has a physical need for some of the compounds,
  leading her to possibly be one of the Bads for Season Two.
  Shannon could be played as a Cast Member, but even more would have to be worked out with the player beforehand
  (perhaps a hint that something is not kosher with her background, and a deal to switch to Erin when the character 
  implodes and goes rogue in the Season Two?).
  Since Shannon’s powers kick in during the Pilot Episode, they are not at full strength, and the rules on Becoming a Slayer 
  from the Slayer’s Handbook should be used (i.e. reduce her strength, dexterity and constitution by one for the duration
  of the pilot).
  Character Type Hero
  Attributes
  Strength 6
  Dexterity 7
  Constitution 6
  Intelligence 5
  Perception 4
  Willpower 5
  Life Points 73
  Drama Points 10
  Qualities
  Attractiveness +2 (+2 on all Social Tasks)
  Fast Reaction Time (+1 on Fear Tests; +5 to Initiative)
  Hard to Kill 5 (+15 Life Points; +5 on Survival Tests)
   Nerves of Steel (+4 on Fear Tests; only necessary under very unusual circumstances)
   Nerd (bonus to two Mental Attributes and one skill; -1 on all Social Tasks)
  
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  Slayer (adds bonuses to Attributes, Qualities and Drawbacks already figured, heals 6 Life Points per hour)
  Drawbacks
  Adversary (Lots) 5 (occupational hazard; Slayers attract enemies)
  Secret (Slayer) 3 (Risk Life/Limb/Lymph)
  Obligation (duties of the Slayer, to the death)
  Reckless
  Addiction (Slayer Serum) 2
  Skills
  Acrobatics 4
  Art 3
  Computers 0
  Crime 1
  Doctor 0
  Driving 0
  Getting Medieval 4
  Gun Fu 0
  Influence 3
  Knowledge 2
  Kung Fu 4
  Languages 0
  Mr. Fix-It 0
   Notice 2
  Occultism 1
  Science 3
  Sports 1
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Axe
  11
  30
  Slash/stab
  Crossbow
  11
  16
  Slash/stab
  (Through  the  Heart)  
  8
  16
  x5  vs  vamps
  Dodge
  11
  —
  Defense
   
  action
  Grapple
  13
  —
  Resisted  by  Dodge
  Jump  Kick  
  8
  21
  Bash;  Acrobatics  +  Dexterity  roll  first
  Kick
  10
  14
  Bash
  (Groin
   
  Kick)
   
  7
  14
  Ouch!
  Punch
  11
  12
  Bash
  Spin
   
  Kick
   
  9
  16
  Bash
  Stake
  11
  12
  Slash/stab
  (Through  the  Heart)  
  8
  12
  x5  vs  vamps
  Sweep  Kick
  10
  6
  Bash;  target  prone
  Sword
  11
  24
  Slash/stab
  (Decapitation)  
  6
  24
  x5  damage
  Thrown  Stake
  10
  10
  Slash/stab
  (Through  the  Heart)  
  7
  10
  x5  vs  vamps
  Toss  
  8
  6
  Bash;  must  Grapple  first
  
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  Ian Charleson
  Jess: ‘Cause we’re at the Boot, and some of the band members are funky.
  Pete: Others are vampires.
  Jess: (off Ian’s look) We discovered it on a lark, when we were playing with mirrors. And stuff that you don’t need to know about.
  Ian: (agreeing) And probably don’t want to.
  —1.4 No Fury Like 
  Casting Note: Neil Dickson (Professor Ian Matheson inShe-Wolf of London)
  The Watcher. A dark-haired Englishman in his mid-30’s, Ian
  was recruited by the Watcher’s Council at age 20 for his
  uncanny knowledge of, and interest in, herbal and folk 
  remedies and their precursors in the alchemy of ages
   past. Better at potions and brews, he has participated in
  some practical examples of sorcery in the past. He brings
  along a substantial occult library, skewed more to his
  specialties, though he is light on texts dealing with the
  Slayer, as they are still in transit from Sunnydale after the
  death of the previous Chosen One. He was sent to
  discover the new Slayer in the guise of a guest lecturer in
  horticulture at Tulane, and he spent the summer ac-
  quainting himself with the area by looking for her.
  Because of the prophecies uncovered by the Council,
  and firmly believing that a fully capable Slayer is needed
  in the city for years to come, Ian was not prepared to
  discover upon his arrival to New Orleans that the signs
   pointed to an immature 12-year-old as the one Called.
  Using his knowledge of Slayer mythology, and his own
  alchemical expertise, he implemented his (unauthorized and)
  desperate plan to try and ‘induce’ Slayer abilities in a near 
  relative who could take Erin’s place until she matured enough to be properly trained and powerful. He knows he’s
  condemning another young girl to the fate of a Slayer, but he’s rationalized that Shannon would want to spare her sister 
  the death that would quickly befall her in the current situation.
  To follow through with his plans, he initiates the adoption of Erin, to keep her close and under his control. He uses
  Council resources to do this, with the explanation that it will help him keep control of Shannon, whom he reports as the
  true Slayer. This causes an additional problem, as she’s nearly 18, and time is ripe for the Cruciamentum (see 3.12
  Helpless or the Slayer’s Handbook ). He is able to delay them, citing her recent Calling and lack of training as rounds for 
  a dispensation. He knows that excuse won’t last forever, but hopes for enough time for Erin to mature enough to take
  her true position. Also, when suspicions are raised late in the Season that he may be hiding something from the group,
  Ian may reveal the Council ceremony to the Scoobies in an effort to throw them off the scent (his non-marriage to Emily
  could serve the same purpose, if it is still a secret).
  Director’s Commentary:
  These actions will come to haunt him when Shannon learns the truth during the Season Finale, and potentially puts him
  in the hospital. He will likely be replaced as Watcher next season, when this comes to light, but will remain in town to try
  and set things right. The Watcher should remain a member of the Supporting Cast unless you have a player who can,
  well, play along.
  
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  Character Type Hero
  Attributes
  Strength 3
  Dexterity 3
  Constitution 3
  Intelligence 5
  Perception 4
  Willpower 3
  Life Points 49
  Drama Points 10
  Qualities
  Watcher (bonus to one Physical Attribute and Getting Medieval; +2 to Supernatural Learning Rolls)
  Occult Library 2 (modest collection, containing D10 + 30 spells)
  Resources 2
  Resistance (Poison) 2 (+2 to constitution rolls)
  Photographic Memory (+1 to fact rolls;+1 to 3 where memory involved)
  Hard to Kill 5 (+15 Life Points; +5 on Survival Tests)
   Nerves of Steel (+4 on Fear Tests; only necessary under very unusual circumstances)
  Contacts 2
  Drawbacks
  Adversary (Assorted) 2 (hazard by association; a Slayer’s allies attract enemies)
  Zealot (Role of the Slayer)(willing to sacrifice all for goal)
  Secret (Shannon’s Slayerdom) 3 (Risk Life/Limb/Lymph)
  Major Obligation (The Slayer’s Watcher) ( More than Own Life)
  Skills
  Acrobatics 2
  Art 0
  Computers 0
  Crime 2
  Doctor 1
  Driving 1
  Getting Medieval 3
  Gun Fu 0
  Influence 2
  Knowledge 3
  Kung Fu 3
  Languages 3 (Latin, Greek, Arabic)
  Mr. Fix-It 0
   Notice 2
  Occultism 3
  Science 2
  Sports 0
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Dodge
  5
  —
  Defense
   
  action
  Punch
  6
  6
  Bash
  Kick
  5
  8
  Bash
  Stake
  6
  6
  Slash/Stab
  (Through  the  Heart)
  3
  6
  x5  vs  vamps
  Crossbow
  6
  16
  Slash/Stab
  
  11
   BtVsRPG
  Series Bible
  Erin O’Reilly 
  Jess: OK, where is it? Your stash of voodoo supplies? I looked  
  everywhere.
  Erin: I don’t keep stuff like that in the house.
  Jess: So… You hide it on the ledge outside your window? 
  Erin: No… I hide it on the ledge outside your window. It’s 
  wider.
  —1.5 And So It Begins 
  Casting Note: Zena Grey (from Snow Day)
  Shannon’s 12-year-old-sister, a student at Shannon’s and
  Jessamine’s alma mater, Academy of the Sacred Heart, a
  Catholic girls’ school on St. Charles. She starts having
  the Slayer’s prophetic dreams during the summer, seeing
   both Nikolai and Ian in those visions before actually
  meeting them. After seeing Nikolai at the library down the
  street from her school, she becomes infatuated with him,
  and spends her afternoons bothering him, rather than her 
  sister, for a while.
  She barely remembers her parents, having spent the majority of her life under 
  the nuns at St. Elizabeth’s. While outwardly she follows all of the expected Catholic norms, she’s developing quite the
  wild streak, and learning just how to hide it. Like sneaking out to visit friends NOT stuck in a dreary old orphanage. And
   back in again. Once she discovers Jess’ involvement with voodoo, she drops her constant hampering of her sister’s
  activities and begins to model herself after this new ‘sister’.
  This is not to say she isn’t a good, obedient student in school. She is. And she has taken many of the same physical
  activities as her sister, but is more interested in soccer than dance at this point. While Shannon may try to hide her life
  as the Slayer from Erin, Ian will find a way to introduce Erin to some preliminary training, too. It’s only a matter of time.
  Director’s Commentary:
  She is the real Slayer, though too young to have fully developed strength or other qualities. The Watcher, using other 
  alchemical preparations in her food, suppresses her heightened abilities. She will train by her sister’s side, supposedly
  for self-defense, but in reality preparing for her true destiny.
  Towards the end of the season the Petro Spirit Erzulie of the Red Eyes, the Voodoo Loa (god/spirit) of feminine beauty
  and lust, will possess her. As a result, she will temporarily be transformed into her mid-twenties, and her Slayer powers
  will be fully active for that period. Erin could potentially be a PC starting in Season Two, but for the current Season, she
  should remain Supporting Cast to give the Director the greatest flexibility.
  Character Type White Hat
  Attributes
  Strength 1
  Dexterity 3
  Constitution 4
  Intelligence 3
  Perception 4
  Willpower 4
  
  12
  Let the End
  Times Roll
  Life Points 39
  Drama Points 20
  Qualities
  Slayer-In-Training(bonus to two Physical Attributes and 4 skills already figured)
  Hard to Kill 3 (+9 Life Points; +3 on Survival Tests)
   Nerd (bonus to two Mental Attributes and one skill; -1 on all Social Tasks)
  Good Luck 3 (once per game session, add +3 to any Task or a total of +3 spread among more than one Task)
  Psychic Visions (sees future in visions or dreams, when the Director wants)
  Drawbacks
  Adversary (Assorted) 1 (part of the Slayer-In-Training Quality)
  Obligation (Watcher) 1 (part of the Slayer-In-Training Quality)
  Teenager 
  Reckless
  Obsession (Occult) 2
  Covetous (Ambitious) 1
  Skills
  Acrobatics 3
  Art 2
  Computers 0
  Crime 1
  Doctor 0
  Driving 0
  Getting Medieval 2
  Gun Fu 0
  Influence 3
  Knowledge 3
  Kung Fu 2
  Languages 2 (French, Latin)
  Mr. Fix-It 0
   Notice 3
  Occultism 3
  Science 1
  Sports 0
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Dodge
  6
  —
  Defense
   
  action
  Punch
  5
  2
  Bash
  Stake
  5
  2
  Slash/Stab
  (Through  the  Heart)
  2
  2
  x5  vs  vamps
  
  13
   BtVsRPG
  Series Bible
  Jacob ‘Jake’ Ruth
  Jake: I like my danger, you know, safe.
  Jess: We’re a little paranoid right now.
  Jake: Yeah, we just had midterms.
  —1.5 And So It Begins 
  Casting Note: Jason Lee (pick a Kevin Smith movie)
  An undecided freshman slacker from Seattle, who seems
  more interested in his ever-present laptop computer than
  in his classes. He does the minimum amount of work 
   possible, and carries along a sketch pad and pretends to
  draw (doodle, actually) to make it seem like he’s busy.
  And with that much invested in the persona, he decided
  to go ahead and sign up for some art classes while he
  was at it. Seems to come from money, and has his own
  car (a jeep). His unceasing video game playing is
  augmented by an encyclopedic memory, great manual
  dexterity, and unflinching nerves. And his senses are
  sharper than possibly any of the Scoobs (save maybe
  Shaggy, in search of a kitchen).
  Director’s Commentary:
  The Zeppo of the group, who is full of potential (and qualities) but few talents at this point. He puts on a show of 
  knowing computers inside and out, but is really just a script-kiddie with good contacts in the hacker underground. His
   parents went to Tulane, and he had no say in the matter – he was going, too. The reasons why will unfold as the source
  of his family’s money comes to light.
  If being replaced by an original character, the key points to cover are out-of-state origin, flush with family money, but
  little to no ambition. He plans to skate through life, until his worldview becomes seriously challenged by the events to
  come.
  Character Type White Hat
  Attributes
  Strength 2
  Dexterity 3
  Constitution 2
  Intelligence 3
  Perception 3
  Willpower 2
  Life Points 26
  Drama Points 20
  Qualities
  Fast Reaction Time (+1 on Fear Tests; +5 to Initiative)
   Nerves of Steel (+4 on Fear Tests; only necessary under very unusual circumstances)
  Photographic Memory (+1 to fact rolls;+1 to 3 where memory involved)
  Situational Awareness(+2 on Perception Tests to sense trouble)
  Acute Sense (Vision) (+3 to vision rolls)
  Resources 1
  Contacts 2
  
  14
  Let the End
  Times Roll
  Drawbacks
  Fear of Rejection
  Lazy
  Cowardly
  Obsession 2 (computer games, escapist fantasy)
  Skills
  Acrobatics 0
  Art 1
  Computers 2
  Crime 2
  Doctor 0
  Driving 1
  Getting Medieval 0
  Gun Fu 0
  Influence 2
  Knowledge 3
  Kung Fu 1
  Languages 0
  Mr. Fix-It 0
   Notice 3
  Occultism 1
  Science 1
  Sports 0
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Dodge
  3
  —
  Defense
   
  action
  Punch
  3
  4
  Stake
  3
  4
  (Through  the  Heart)
  -1
  4
  x5  vs  vamps
  
  15
   BtVsRPG
  Series Bible
  Pete Malraux
  Pete: It’s like a Pandora’s box of ideas. All the ones that will kill us fly out first.
  —1.7 Change of Perspective 
  Casting Note: Vin Diesel ( Pitch Black , XXX , The Fast 
  and the Furious)
  A 20-year-old New Orleans quadroon starting college late
  on a minority scholarship, who has spent his life running
  from his ability to see the dead. He works part time at a
  small motorcycle garage, and rooms with Jake at
  Macgruder Hall. Tall and very strong, he acquired a
  reputation as a ‘bad boy’ to overcome the inherent
  weirdness that grew up around him when he couldn’t
  control his talent. More ‘TV bad’ than actually criminal,
  once he finds people who are as weird as he is, his
  loyalty will know no bounds.
  He spent some time in a psych ward in his early teens,
  after a disastrous night spent in a haunted house.
  During this stay, he briefly met Jess, who was having her own
  issues with possession at the time. He eventually learned to
  avoid highly haunted areas, and was able to tune out most of the rest.
  Practical, he knows how to get things done in the city, above board or not. He’s not above telling his roommate, ‘We’re
  going, you’re driving,’ when Jake is pulling his shy act.
  Estranged from his immediate family due to the unpleasantness associated with his visions, his closest family member is
  a widowed aunt, who has seen stranger things in her day. He tries to make it back to her place at least once a week for 
  dinner.
  Director’s Commentary:
  Any character replacing Pete should have the talent to see/talk to the dead (an application of the Medium Quality from
  the Magic Box), as well as his reluctance to use it. The character should also be a native of the city, and know its
  underside a little. This is the character most likely to accompany the Slayer on her patrols.
  Character Type White Hat
  Attributes
  Strength 4
  Dexterity 3
  Constitution 2
  Intelligence 2
  Perception 2
  Willpower 2
  Life Points 40
  Drama Points 20
  Qualities
  Hard to Kill 2 (+6 Life Points; +2 on Survival Tests)
  Fast Reaction Time (+1 on Fear Tests; +5 to Initiative)
  Attractiveness +1 (+1 on all Social Tasks)
  
  16
  Let the End
  Times Roll
   Natural Toughness (4 Armor vs. blunt attacks)
  Medium (sees dead people and talks to them, when the Director wants)
  Contacts 2 (Aunt Lizzie, Bob the Cycle Shop Owner)
  Drawbacks
  Fear of Rejection
  Recurring Nightmares
  Resources –1
  Skills
  Acrobatics 2
  Art 0
  Computers 0
  Crime 2
  Doctor 0
  Driving 1
  Getting Medieval 2
  Gun Fu 0
  Influence 2
  Knowledge 0
  Kung Fu 5
  Languages 0
  Mr. Fix-It 3
   Notice 0
  Occultism 1
  Science 0
  Sports 0
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Dodge
  5
  —
  Defense
   
  action
  Punch
  8
  8
  Bash
  Stake
  5
  8
  Slash/Stab
  (Through  the  Heart)
  2
  8
  x5  vs  vamps
  Choke
  9
  3
  Asphyxiation
  Break  Neck
  9
  16
  Bash;  must  Grapple
  Grapple
  10
  —
  Resisted
   
  by
   
  Dodge
  Take  Down
  9
  4
  Bash;  knocks  target  down
  
  17
   BtVsRPG
  Series Bible
  Jessamine Pitot 
  Jess: Pardon me if I’m just a little wigged out by hearing this 
  right after I found that information.
  Suzi: You’re pardoned.
  Jess: I’m a 12 on the terror scale of 1 to 10. Let’s go.
  —1.1 Freshman Disorientation 
  Casting Note: Mira Sorvino ( Replacement Killers,
  among others)
  A 20-year-old anthropology junior from an upper 
  middle class Creole New Orleans family. The Pitots
  supplied New Orleans second mayor, and the Pitot
  House Museum maintains a snapshot of upper class
  urban life in the early 19th century. In a family with
  generational stakes in construction, banking , and
  their own law firm, Jess is a definite dark horse. As a
  child, she suffered a demonic ‘possession’ which
  lasted years and eventually required an exorcism.
  During one of her occasional stays in a discreet mental
  facility run by the Church, she briefly met Pete. After her 
  cure, she became obsessed with the supernatural, particularly
  with spirits and possessions. She became a frequent visitor in the
  Old Ursuline Convent archives, looking for other occurrences of her ‘affliction’, and eventually turned to Voodoo in
  addition to her devout Catholic upbringing.
  While still close to her father, and eldest brother, as well as her two younger siblings, she is often at odds with her 
  mother (who was terribly embarrassed by the whole possession situation, insisting Jess must have been making it up)
  and her older sisters (who side with her mom). Not having anyone close to confide in, or even talk things over, have
  taken their toll on her perceptions of people. This leads to a little thing called paranoia when first meeting people, but
  once she discovers that she isn’t the only supernatural odd duck in the bunch her mental health takes a turn for the
   better. She may even start to see Shannon and Suzi as surrogate sisters (though only God knows how she’ll react to
  Erin!).
  Director’s Commentary:
  Jess is somewhat familiar with the surface religious workings of the city, and has access to some resources as an
  upperclassman that the others will not. Her position working for Professor Braid in the anthropology department could
  lead to the group’s involvement in the mummy kidnapping in Episode Two. Her possession experience left her with
   physical changes (Hard to Kill) as well as an untrained basic level of sorcery. Jess immediately takes to the learning
  aspect of being a Watcher, and will be groomed to join the Council by Ian. Any character replacing her should be made
  with those qualities in mind.
  Character Type White Hat
  Attributes
  Strength 2
  Dexterity 2
  Constitution 2
  Intelligence 4
  Perception 3
  Willpower 4
  
  18
  Let the End
  Times Roll
  Life Points 38
  Drama Points 20
  Qualities
  Hard to Kill 4 (+12 Life Points; +4 on Survival Tests)
   Nerd (bonus to two Mental Attributes and one skill; -1 on all Social Tasks)
  Resources 1
  Sorcery 1 (+1 to spellcasting; add to Willpower for telekinesis; quick casting)
  Drawbacks
  Adversary (Possessing Demon) 3
  Fear of Commitment 1
  Secret (Fear of Loss of Control/Possession) 2
  Recurring Nightmares
  Obsession (Occult – Spirits and demonic possession) 2
  Skills
  Acrobatics 1
  Art 0
  Computers 0
  Crime 0
  Doctor 2
  Driving 0
  Getting Medieval 0
  Gun Fu 0
  Influence 2
  Knowledge 4
  Kung Fu 0
  Languages 3 (French, Spanish, Latin)
  Mr. Fix-It 0
   Notice 2
  Occultism 3
  Science 0
  Sports 0
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Dodge
  6
  —
  Defense
   
  action
  Punch
  5
  2
  Stake
  5
  2
  (Through  the  Heart)
  2
  2
  x5  vs  vamps
  
  19
   BtVsRPG
  Series Bible
  Susan ‘Suzi’ Human
  Ian: Do you want us to come with you? 
  Pete: Backup would be good, yes.
  Suzi: That was the correct answer.
  Ian: I’ll come along, certainly. And Suzi…
  Suzi: Insists upon it.
  —1.3 Enter the Baron 
  Casting Note: Rachel Leigh Cook (She’s All That , and more!)
  A short, dark-haired freshman from Washington DC, who is big into activist causes, both political and ecological
  (especially ecological—she’s a tree hugger). She’s also a practicing witch, which she tries to keep quiet about in mixed
  company. Though she’s potentially quite strong, magically, she knows few true spells. Very outgoing and sociable, she
  may be the initial glue that brings the gang together, as she drags them all along to the Boot. She rooms with Shannon at
  Macgruder.
  Director’s Commentary:
  Suzi was originally created as a Supporting Cast Member designed by the Director to be ‘Doyled’ mid-way through the
  season (see Subplots, pg. 24). She’s to be killed during one of her activist outings off screen from the others to inject
  some tragedy and irony (as one of the more capable characters, when her death is not related to the big bad) into the
  season. She will already have begun a tentative relationship with Pete, placing her at one corner of a love triangle with
  him and the Slayer at the others. She is meant to give the group some magical power early on, until Jess or Nikolai
  develop their potential further.
  That being said, Suzi could easily be another Cast Member. If so,
  the Director should work with her player regarding the
   planned death, perhaps offering Suzi in place of a
  character concept that would be difficult to integrate
  into the initial group, but could be used once Suzi’s
  death has occurred. Another alternative would be to
  introduce Suzi’s twin, Debbie (who is a scientific
   prodigy, or anything else desired as a contrast), after 
  the death.
  Character Type White Hat
  Attributes
  Strength 1
  Dexterity 3
  Constitution 2
  Intelligence 3
  Perception 2
  Willpower 4
  Life Points 22
  Drama Points 20
  Qualities
  Attractiveness +2 (+2 on all Social Tasks)
  Resources +1
  Contacts 2
  Sorcery 3 (+3 to spellcasting; add to Willpower for telekinesis; quick casting)
  
  20
  Let the End
  Times Roll
  Drawbacks
  Adversary (Vamps and Demons) 3
  Showoff 
  Reckless
  Honorable (Pacifist) 2
  Fear of Commitment 1
  Skills
  Acrobatics 3
  Art 1
  Computers 0
  Crime 0
  Doctor 0
  Driving 1
  Getting Medieval 1
  Gun Fu 0
  Influence 3
  Knowledge 3
  Kung Fu 2
  Languages 0
  Mr. Fix-It 0
   Notice 2
  Occultism 3
  Science 0
  Sports 0
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Dodge
  6
  —
  Defense
   
  action
  Punch
  5
  2
  Bash
  Stake
  4
  2
  Slash/Stab
  (Through  the  Heart)
  1
  2
  x5  vs  vamps
  
  21
   BtVsRPG
  Series Bible
  Nikolai Sevruk 
  Jess: He’s an antiquarian.
  Erin: Not some flea-market bimbo! 
  —1.6 A Stalk in the Park 
  Casting Note: Brendan Fehr ( Roswell )
  A 25-year-old Russian national, recently arrived to work 
  as the night manager at Obscure Alternatives, an antique
  store in the French Quarter. He also has a day job at a
   branch of the public library in the Garden District.
  Blessed with visions of the future and the past, these
  have led to him to join (and later leave under mysterious
  circumstances involving an addiction they helped him
  acquire) the Archivists (A mystical organization like the
  Watchers, without the responsibilities, and strictly in it
  for the research. They grew out of the Hospitallers who
  went to Russia a few centuries back at the request (and
   bequest) of the Tsar.), and later to leave his country to
   pursue his destiny in New Orleans.
  As an Archivist, he worked at the Hermitage Museum in
  St. Petersburg, helping to catalog and test the collection.
  Something happened during one of his drug-induced
  visions that released a demon from one of the artifacts.
  The demon escaped, but not before marking the lad so
  he could be tracked, no matter where he went. He doesn’t
  know what it was, or what it may want in the future.
  Director’s Commentary:
   Nikolai is intended to be the outsider, helping the group, but not really being one of them, initially. His visions will lead
  him to them, and should prompt him to help (he may interpret the Slayer as his future lover), as he sees it as his destiny.
  After the Pilot Episode, Nikolai might try to come to an arrangement with the local chapter of the Archivists to keep an
  eye on, and report to them about, the Slayer. The money he gets from this could enable him to quit one of his jobs after a
  few months, or possibly even set up his own store, if he can overcome his addiction. The relationship will also give him
  access to esoteric volumes and texts for research he can use to help the Slayer.
  His addiction is pure opium, not heroin, to which he was introduced to by the Archivists to boost his prophetic powers.
  He might be able to kick the physical addiction, but he gave up his former membership in the group rather than give up
  the added power it gives his visions. This is a rare substance, and the only current source he’s found is via one of the
   bartenders at the campus bar, the Boot.
   Nikolai is another character that could easily end up as a Supporting Cast Member. His visions could be replaced by
  Erin, but are what give him the reason to come to the States, so new rationales would have to be developed. His addic-
  tion could be downplayed or removed. He should remain a resource that lies mainly outside of the core group, with his
  reporting duties bringing a duality to his character, an opposition to the group much like the Watcher.
  Character Type White Hat
  Attributes
  Strength 2
  Dexterity 3
  
  22
  Let the End
  Times Roll
  Constitution 2
  Intelligence 4
  Perception 4
  Willpower 1
  Life Points 26
  Drama Points 20
  Qualities
  Fast Reaction Time (+1 on Fear Tests; +5 to Initiative)
  Archivist (bonus to one Physical Attribute and Getting Medieval; +2 to Supernatural Learning Rolls)
  Psychic Visions (sees future in visions or dreams, when the Director wants)
  Contact (Archivist Chapterhouse) 2 (allies help in any way they can)
  Drawbacks
  Addiction (Opium) 5
  Adversary (Supernatural) 2
  Misfit (-2 to Influence Tasks)
  Secret (Addiction/Ex-Archivist) 1 (risk reputation/livelihood)
  Skills
  Acrobatics 2
  Art 3
  Computers 0
  Crime 0
  Doctor 1
  Driving 0
  Getting Medieval 4
  Gun Fu 0
  Influence 0
  Knowledge 4
  Kung Fu 3
  Languages 2 (Russian, Latin)
  Mr. Fix-It 0
   Notice 4
  Occultism 4
  Science 0
  Sports 0
  Wild Card 0
  Maneuvers
  Bonus
  Base  Damage
  Notes
  Dodge
  5
  —
  Defense
   
  action
  Punch
  6
  4
  Bash
  Stake
  7
  4
  Slash/Stab
  (Through  the  Heart)
  4
  4
  x5  vs  vamps
  
  23
   BtVsRPG
  Series Bible
  Season One Themes:
  Loss of Innocence, Duality (good intentions/evil deeds) of Life and Being, Betrayal of Trust, and the Strength of Loyalty
  and Perseverance.
  Season One Overview:
  The plan is to have several ‘little’ bads First Season, including the gradual introduction of the Entropy-personified idea
  (though that really is a multi-Season plot), some of which will be linked back to The Baron.
  Jess: Maybe we’d be better off trying to separate the vampire from the Loa.
  Suzi: Fine, Jess. Make sense.
  Jess: Well, I figured if I just kept throwing out all the stupid ideas that came to me, eventually I’d find a smart one.
  —1.4 No Fury Like 
  Erin, as a Supporting Cast Member, can be used (sparingly, one hopes) to steer the Season from time to time in the
  direction of the overarching plan. One recurring subplot involves Erin getting interested in voodoo. She will make sure
  to dog the steps of any Cast Member knowledgeable in the subject (or barring that, regular sorcery) to learn all she can,
   but will do so on her own as well. This connects to another subplot with one of her friends who is the younger brother 
  of Tom Warner, from the BtVS episode 2.5 Reptile Boy. Young Master Warner follows his brother’s instructions and
  manipulates Erin and other magically endowed friends into performing a ritual that causes them, one by one, to become
   personifications of voodoo spirits reflecting some aspect of their personalities. The Warners will encounter some very
  great luck because of this, and when Tom shows up towards the end of the Season, the coincidences may be so great as
  to make him seem to be the true Big Bad of the Season.
  One of these episodes will involve Erin’s possession, causing her to grow older—old enough for one of the Scoobies
  she has a crush on, and old enough to activate her full Slayer powers. So for a while, we will have two Slayers, essen-
  tially. This is a clue to the Cast about the truth, though they may just interpret it as part of the wish fulfillment part of the
  Loa’s powers. Things may go back to normal when it’s reversed, or our girl Erin may remain slightly ‘matured’ and made
  available as another regular Cast Member for Season Two.
  Shannon will get increasingly edgy and short tempered as the Season goes on, due to side effects of the formula she’s
   been taking. If being played as a regular Cast Member, this should be worked out with the player in advance, so the
   progression to ‘less thinking, more hitting’ can be telegraphed to the others. If you are brave enough to keep the player 
  in the dark as to the reason behind this, you could always mask this in a discussion of the despair and ennui that most
  Slayers run into, as described in the Slayer’s Handbook. But during the Season One Finale, Shannon will become fully
  aware of Ian’s deception, and that it’s been the cause of the personality changes she’s been experiencing. She will help
  take care of the Season Baddie, but will also probably trounce Ian in the process, and may leave the group behind,
  setting up shop on her own.
  Ian will probably survive Shannon’s departure, but depending on how the rest of the group reacts, may end up being
  replaced by a new, younger Watcher when the review board comes to rip him another one. So Season Two begins
   potentially Watcher-less (or Watcher-lite, at least, if Emily is left in charge), with Shannon hunting vamps on her own to
  sustain herself (since one of the alchemical ingredients for her potion is vampire’s blood—she actually DOES have an
  addiction to the blood and the power it engenders at that point—I know, I know, how very WW of us) and acting as the
  occasional belligerent thorn in the side of the Scoobies. And the true Slayer Erin, still just 13, is still in no position to
  take over, and will rely on their guidance and help.
  Season Two will include a millennia-old worshiper of the Entropy-being as the prime villain (assuming Shannon doesn’t
  grab that spot for awhile), and the Season Finale should involve them trying to reunite with Shannon to prevent a ritual
  to speed up the natural decay forces of entropy in the city. Should they succeed, they will discover they did too well,
  and reversed time’s arrow to end up in the New Orleans of the 1700s. And so on to Season Three... but we’re getting a
   bit ahead of ourselves. Let’s pull back for now and look at some subplots you may want to integrate into your Cast’s
   backgrounds, and then we present a summary of the proposed 12 Episode Season.
  
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  Cast Subplots and Hooks:
  The Psychic: Sample Character Nikolai
  If a Cast Member has psychic visions, then these visions will occasionally intersect with Erin’s. Erin will have been
  aware of this person for sometime, having seen her in dreams for months before their first meeting. If the Cast Member is
  male, then Erin will instantly develop a crush on him, and he will have had other visions in the past of a romantic relation-
  ship with a red-haired woman. When he meets the Slayer, he realizes the dream woman looks much like her, only a little
  older. In fact, this is a foreshadowing of Erin’s possession by Erzulie inThe Siren’s Call .
  The Medium: Sample Character Pete
  He sees dead people. And talks with them too! Using the Medium Quality from the Magic Box, one of our Cast can
  interact with ghosts and spirits, at the Director’s discretion. This ability led to a troubled youth, and probably kept him
  isolated from others. If originally from New Orleans (if not, maybe the Psychic above had this experience), a stunt as a
  youngster had him sleeping in an abandoned haunted house in the French Quarter with friends(see Raven’s, pg. 34),
  leading to the most harrowing night of his life (until meeting the Slayer, D’uh!). The incident may have unhinged him for 
  awhile, leading to a temporary stay in St. Mary’s Home, a Catholic institute for disturbed children. He fears losing
  control of those abilities again, and avoids areas he knows to be heavily populated with ghosts, which will become
  extremely difficult after the magical solution to Mummy Business.
  The Vodounista: Sample Character Jessamine
  For the Cast Member following the path of Voodoo (probably raised locally, but not necessarily), there is both good and
   bad. On the good, she will get the most attention from, and become the closest to Erin, aside from the crush. Or is that
  the bad, since Erin will constantly be on her footsteps, reading her books, following her into the projects to worship, and
  using her supplies.
  On the definite downside will be the tendency for the contacts she makes in the voodoo community to die. Through no
  fault of her own, we must point out—The Baron becomes very interested in the living voodoo community when he
  discovers his powers limited. Once he becomes aware of the Slayer, then he becomes doubly interested in those whom
  her friends associate with. That doesn’t bode well for their longevity. As such, it becomes difficult after the first few
  deaths to find additional tutors—word gets around. In fact, if she isn’t careful, she may be caught in a trap set by a sired
  tutor, and taken herself. Let’s just hope she doesn’t drag Erin along for the ride.
  On the plus side, the hard-won contacts with
  those that survive will be a good source
  of information, and the benefits of 
  Voodoo vs. plain ol’ Sorcery are
  described below in ‘Use of Voodoo
  in a BtVS RPG Series’.
  The Tragic Lovers:
  Sample Characters Pete and Suzi
  The Sample Cast Member Suzi was
  designed to be ‘Doyled’ part way
  through the Season, killing her off in A
  Stalk in the Park . She’s to be killed during
  one of her activist outings off screen from the
  others to inject some tragedy and irony (as one of 
  the more capable characters, when her death is not
  related to the Big Bad) into the season. To heighten the
  tragedy, you may wish to involve the character in a romance
  with a male Cast Member (especially one with the Tragic Love
  Drawback). Even after death, she could continue to influence this
  tragic lover, either as a ghost, or during Jung-le Fever .
  
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  Suzi can be used as a Supporting Cast Member to this end, though it is even more effective if she is a member of the Cast
  itself. Having an ace in the hole like that can make the eventual end of maximum shock. If you have a player who may
  enjoy this type of challenge, or who came up with a character concept that wouldn’t immediately fit into the group (say, a
  graduate student, when the rest of the group are freshmen), you could offer Suzi (or Steven) instead. You should work 
  with Suzi’s player regarding the planned death, so it doesn’t come as a surprise to her, and so you can introduce another 
  character for her to take over once the blow comes. You must also insure there is an out during A Stalk in the Park , in
  case she becomes too attached to the character, so the Cast can save Suzi in the end after all.
  Which brings up the very real point of not going too far in these ‘arranged’ plots. Especially with a deadly theme such
  as this, you can easily take a Series that is going along nicely in a Buffy Season One light comedic tone and plunge it
  directly to Season Six despair with one swift stroke. It can be intense, and you’ll have to gauge whether your players will
  appreciate it and roll with the punches. If not, scrap the idea. You’re all here to have fun, after all, not act out a soap
  opera (unless that’s your idea of fun, of course). If you’re not sure, set up the basics and play along, making the
  decision when you need to at the time. The Season won’t fall apart if Suzi lives.
   Family Ties: Sample Characters Jake and Jess
  Snake Slayers and Luck 
  An out of town Cast Member, preferably one with some Resources, can be plugged into the Warner saga to recreate their 
  serpent god of good fortune towards the end of the Season. His parents send him to their alma mater, neglecting to
  mention the fact that they helped destroy a snake cult when they were his age which resulted in their success over the
  years. Starting with No Fury Like, when the Warners’ plan is put into action, he begins experiencing sporadic bad luck,
  and those Resources become inaccessible. This gets continually worse, until the matter is resolved during Lucky
  Strikes.
  Construction Company
  A local Cast Member has family who manage or own a mid-sized construction company. This company is implicated in
  the deadly explosion during A Stalk in the Park , and does some work for the refurbished sorority house in And So It 
   Begins. It is also awarded a contract to handle the reconstruction of the State Supreme Court building, which becomes
  more relevant in Season Two.
  The Zeppo: Sample Character Jake
  Every group needs its Xander, right? The guy who is indispensable not for what he can do, but for just who he is.
  Whether he be car-guy, or a human monster alarm (i.e., a screamer), one of the great things about the BtVS RPG is how it
  deals with the interactions between the heroes, and these not-so-heroic (at first blush, anyway) ones. These Cast
  Members can sometimes struggle to remain in the limelight, however; special attention is sometimes required. In addition
  to those appropriate subplots already mentioned ( Family Ties, Tragic Lovers), the Zeppo can be the ideal choice to
  explore the gray areas of the Buffyverse, such as the nature of evil. Let the Zeppo be the Cast Member ‘pseudo-vamped’
   by The Baron duringChange of Perspective, and deal with the assumptions and behavioral changes this causes to him
  and his friends. After the Cast (hopefully) restores him, let him continue to have occasional flashbacks to the enhanced
  abilities, much like Xander’s military knowledge. Will he come to rely on these abilities? If so, what does that do to his
   psyche if the powers eventually diminish. Does form follow function, and he try to avoid using them? Will he try to
  sustain them? And what does that say about true vampires? Will these experiences influence how he deals with the fact
  that the woman he’s been chatting up, Lori, is more than she seems, and needs his help(see Supporting Cast, pg. 39)?
  Episode Synopses:
  Series Premiere: ‘Freshman Disorientation’ 
  It’s the start of a new school year, and our undiscovered Slayer arrives to meet the people she will face her destiny with.
  And an interesting year it promises to be, since just a week ago a subsidence in an old graveyard released an evil from
  the 19th century, the Baron, and allowed vampires back into the city for the first time in over a century. The Slayer’s
  younger sister and possibly others have had disturbing dreams relating to these upcoming events, and the Slayer may
  find herself observed by a mysterious figure who remains just out of reach.
  Things heat up at the freshman mixer, held as a Renn Faire at the Carousel and Storyland area of City Park 
  
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  (http://www.neworleanscitypark.com/). During the mixer, the stalker reveals himself as her Watcher, just as a gang of 
  vampire bikers attack the revelry in an effort to put their mark on the city. Forced into action, the new Slayer and her 
  friends learn the facts of supernatural life and hopefully prevent rampant bloodshed. The Baron intercedes to spirit away
  a few vampire survivors for his own purposes.
  The Watcher fills in the blanks with regards to the duties of a Slayer, and does what he must to persuade the others to
  keep silent about her identity. He also explains that the sudden reappearance of vampires suggests something major has
  happened, which may figure into the trials yet to come. He enlists the aid of the others in tracking this event down, with
  the hopes that it can be reversed, or at the least, understood.
  Mama Tamara, a respected mambo, is dismayed to hear that vampires have been spotted, and follows instructions
   passed down via oral tradition to combat this infestation. The result is her death in the St. Louis I cemetery, which leads
  the gang to the tomb of Marie Laveau and a showdown with the vampires sent to destroy it.
   Episode Two: ‘Mummy Business’ 
  A student/wanna-be sorcerer flubs the spell transforming a pair of Komodo Dragons into snake-demon assassins to kill
  his rival, allowing the creatures to eventually kill him. Innocents are killed first, leading the group to delve into the
   pseudo-magical underworld of the city to discover the identity of this poseur, and then must piece together the story
  from his ghost. They correct the ritual to reverse it, in the process stealing a mummy from the college museum, before
  the beasts can kill again.
   Episode Three: ‘Enter The Baron’ 
  Training continues, emotions flare, and some members of the group must deal with fallout from the dismissal spell in
  Episode Two and confront the worst of their childhood experiences to reverse the supercharging of their abilities,
  discovering a subtle new vampiric tactic in the process(see Raven’s in the Setting section, pg. 34).
  Meanwhile the celebration dinner at Commander’s Palace for the Slayer’s 18th birthday is sidetracked into a meeting with
  the Baron in the most famous cemetery in the City. A mysterious figure in black (a lone member of the Inquisition) shows
  up at the last minute to help them escape, dying in the process. Research indicates what The Baron is, but not how to
  stop him. And now he knows the Slayer’s name (from the restaurant’s waiting list, if by no other means).
  Erin dreams of a skeletal monster riding a beast up from the ground below, swallowing the city.
   Episode Four: ‘No Fury Like’ 
  A series of gruesome murders linked to the Slayer (the victims have her last name) indicate someone may be gunning for 
  her. Someone has raised zombies to bother the Slayer and her friends, and provided them with access to the Leviathan to
  make their strikes. Investigations of a desecrated unmarked grave lead to an atrocity early in the city’s history.
  In the late 18th century Don Alejandro O’Reilly put down a revolt of the New Orleans French by, among other things,
  slaughtering the ringleaders and letting them rot on the steps of the cathedral in Jackson Square, refusing them burial.
  Apparently these reanimated corpses hold a grudge against O’Reillys, related to the long dead Don or not. So, is this a
  coincidence, or the work of The Baron? The singing ghost of the priest who secretly buried the bodies must be sum-
  moned to send them back to the grave permenantly.
  Meanwhile the group investigates a new business near the cemetery and discover the Watcher’s wife and their new digs,
  Sub Rosa. Erin gets involved with some schoolmates in a ritual that will change them all, starting with a friend who soon
  develops a very electric personality.
   Episode Five: ‘And So It Begins’ 
  It’s Halloween! Nothing ever happens on… OK, you heard that one before. A sorority masquerade starts with a
  rededication of the recently renovated house, but gets sidetracked when a sorcerer convict from the past uses the house
  to escape to the future.
  
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  To escape the gallows, this worshipper of Chaos links his prison to both the sorority and the Supreme Court Building a
  year in the future; three distinct time periods connected by the recycled marble façade from the old jailhouse. Unable to
  leave the reconfigured building, the group encounters glimpses of their future, including the experience of watching their 
  lives dramatized on TV as New Orleans Scoobs (see the TVLand section, pg. 28) due to the bleed of chaos energies.
  Meanwhile, Erin and her chaperone have an eventful night of Trick or Treating when one of her schoolmates becomes
   possessed by the Loa Shango when she and Erin both show up dressed as Hermione Granger. Shango calls up a storm
  and multiple lightning strikes stranding them at Sacred Heart Academy as if it was under siege.
   Episode Six: ‘A Stalk in the Park’ 
  Several protesters (including Suzi) die at Audubon Park during an all-night vigil. Clues point to a developer with
  explosives, but the group discovers that the Meteor landmark that fell a century ago actually imprisoned a soul-stealing
  monster, a Gosvorian, that the explosion released.
  The Gosvorian possesses one of the subcontractors responsible for the explosion, and a soul-sucking murder spree
  ensues. Discovering that the meteor-geode contained a spirit absorbing material called pergeinum, the group must raid
  the police impound lot to recover the pieces. Then they will not only have a weapon against the Gosvorian (and
   possibly The Baron), but will be able to release the trapped souls of Suzi and the other park victims.
   Episode Seven: ‘Change of Perspective’ 
  The Baron tries to get the Slayer to kill one of her friends by capturing them, and performing a ritual that switches their 
  skull with one of his minion vampires, giving the friend a vampiric visage. The minion is dusted, leaving the skull, which
  is discovered by an eccentric collector who believes it can speak to her.
  Returned to the group, the fake vamp must survive long enough to figure out the extent of the transformation, and try to
  explain things. Working from the confused recollections of the ritual, the group tracks down its location, and encounters
  the skull wielder. Once the requisite gaggle of vamp guardians is removed, the ritual can be reversed, though there may
   be lingering side effects (see Subplots, pg. 25). One of The Baron’s lieutenants bargains for his ‘life’ with information on
  his boss’ goals.
  While the group is out resolving the issue, someone breaks into the Watcher’s library and removes several volumes.
   Episode Eight: ‘Third and Goal’ 
  The gang uncovers a vampiric kidnapping attempt on a young witch. This, along with an analysis of the stolen books of 
  magic (and possibly some inside info from a new friend – see Lorelei in theSupporting Cast Section pg. 39, and the
  Subplots pg. 25) reveals The Baron’s plan to use the Super Bowl (or, if you decide to change the timeframe, the Sugar 
  Bowl) to channel powers into himself and his minions to facilitate his goal of awakening the Leviathan and plunging the
  city into chaos.
  The Baron is gathering magical vamps to him, and siring even more at a rapid pace. He needs these to act as a focus for 
  his own abilities, and needs to tap into the life force of thousands of beings at once to initiate these links. The bowl
  game is one possible event to tap. Another might be Mardi Gras. The security around the Super Bowl seems impen-
  etrable, but another possibility exists – the old Girod Street Cemetery (see Cemeteries, pg. 36). This leads to a magical
  showdown with sorcerer vamps in the graveyard.
   Episode Nine: ‘Lucky Strikes’ 
  Another of Erin’s friends, Todd Warner, becomes the dark incarnation of Damballah, the snake. The good fortune it
   brings to him and his family is related to the bad fortune that occurs to one of the gang, culminating in the arrival of 
  Todd’s older brother, Tom.
  Besides hooking up and gaining the trust of the gang, Tom begins his mini reign of terror, abducting the girls he needs to
  sacrifice to complete his brother’s transformation and secure the family’s future. Finally Erin is kidnapped and taken to
  Bright Lake (a small town about an hour to the west, which comes with its own Hellmouth—see Monster Smackdown for 
  
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  details) to become Todd’s mate, and timely intervention is needed to prevent her own scaly transformation.
  While avoiding the local werewolves, our ‘Bad Luck Boy’ can fulfill a family tradition, and redeem his own fortune by
  defeating the snake cult. In the end, Tom will try to escape the caves underneath the plantation house with his life by
  releasing a hallucinogen into the air and taking advantage of the resulting confusion.
   Episode Ten: ‘Jung-le Fever’ 
  A surrealistic episode playing on the characters’ hopes, fear and desires in the land of the Loa. They first encounter a
  major sign of the force of destiny/chaos/entropy that is prophesied to bring about the destruction of the city by making
  it into the incarnation of a city that lies in all of the demon dimensions. The Baron is shown to be but an unwitting pawn
  of this force. See TVLand below for more details.
   Episode Eleven: ‘The Siren’s Call’ 
  Rescued from the Warners, Erin still suffers from
  some fallout of her kidnapping. She is pos-
  sessed by the serpentine Petro Erzulie (La
  Sirene), and uses her new adult form, abilities
  and inclinations to try and seduce her 
  crush, and then the other men in the group.
  The action takes place in The Red Room, a
  dance bar that was once part of the Eiffel
  Tower (and turns out to be a demon
  hangout), which leads to Erin’s Slayer 
  abilities being discovered.
  Erin treats the Slayer as a rival, and attempts to take on The Baron by
  herself in the Leviathan
  tunnels. She must be restrained, or possibly rescued, before The Baron
  can usurp her abilities for his
  own plans. Before leaving Erin to return to normal (or not, depending on the
  future of the character), Erzulie
  reveals some facts about The Baron, and suggests that they talk to Marie for
  more specifics. She also talks
  cryptically to the Slayer about Erin’s abilities, implying they were NOT part  of
  the  possession.
   Episode Twelve: ‘Leviathan Awakes’ 
  Mardi Gras approaches, and someone must channel Marie Laveau to discover that returning Henri’s soul to him can
  defeat The Baron. The Slayer reads through the Watcher’s private journals and discovers the truth of his manipulations
  of herself and her sister, and she confronts him, sending him to the hospital after an uncontrolled rage. She leaves to
  confront the Baron alone, while the others must track down the whereabouts of the stone vessel containing the soul.
  The answer lies in one of the exhibits at the New Orleans Museum of Art back at the scene of their ‘initiation’ into the
  Slayer’s world—City Park! Once again, our gang must wrestle with the necessity to burgle something. As they execute
  their plan, The Baron’s goons show up—he’s on to them. In the chaos that follows an Egyptian exhibit on loan from the
  Cairo branch of Wolfram & Hart is damaged, which has ramifications to be borne out during Season Two.
  Whether it include chases through the tunnels under the city, or stalking and sulking through the cemeteries, the gang’s
  relentless pursuit and attempts to disrupt the growing trappings needed for this final ritual will bring The Baron to their 
  doorstep for the final showdown. Hopefully they will be ready, either with the soul jar, or the spirit-sucking stone, or it
  could be a very lopsided battle.
  Casting Your Cast: Welcome to TVLand!
  Pete: I don’t take swings at guys with guns.
  Mira Sorvino: (possessing Jess) But you beat up all those supernatural creatures.
  Pete: Without guns.
  —1.6 Change of Perspective 
  
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  As suggested in the BtVS RPG Corebook , you may wish to have your players “cast” their Cast Members using actors
  all will recognize. Not only is it a quick way for them to give a general physical description of their characters, but it can
  also be a stepping stone for getting into the character’s “voice”. The Sample Cast included here have “casting” notes
  derived from the playtest sessions. Feel free to use these, or let your own players come up with choices that they feel
  comfortable with.
  In addition to the usual reasons to do some star casting, you can use these choices during the Season to hint at the
  larger powers acting behind the scenes. During the Halloween episode, And So It Begins, while the Cast is trapped in
  the various time zones, they’ll come across a group of students watching an episode of  New Orleans Scoobs, a TV show
   based on their exploits that can’t possibly exist. Use their casting choices as an added bit of surreality as they watch
  some of their past (and potentially future) actions being played out by those actors onscreen, as well as introducing cut
  scenes with the villains to drop a relevant clue or two.
  Later, after the gang succumbs to Tom Warner’s funky incense and goes on a trip to the dreamtime in Jung-le Fever ,
  they’ll have a chance to experience that show firsthand, as they appear on the setAS the actors (á la Quantum Leap).
  Once they see the missing fourth wall and the cameras, they should get the idea.
  During the ‘shoot’ for the current Episode, they’ll encounter a lot of the same as above, but up close and personal, which
  should ‘kick it up a notch’. In this ideaspace, which may be linked to the collective unconscious, they might run across
   people they thought dead (leading to bittersweet reunions), or discover the links they need to put The Baron is his place
  (by bribing the writers or searching for scripts). Or they might just play around with the malleable reality, jumping from
  TV Show to TV Show for a while, until danger calls them back.
  If one of your Cast takes up the young vodounista option, then an additional twist anytime after the Halloween episode
  might be to spring a switcheroo when one of her attempts at summoning the Loa or a similar spell goes awry. In other 
  words, send her character to the ‘set of the show’ while having her play out the rest of the session as her actor, suddenly
  thrust into the game world in the character’s body. If such a thing might appeal to your group, of course. If they like
   Buffy, then they probably like the self-referential, but that might a little too much referential for some selves. Could be
  very good for the quoteage, though! Our vodounista during playtesting, Jess, was cast as Mira Sorvino. So of course,
  the whole concept of the Loa-space was dubbed the ‘Mira-verse’! We couldn’t have planned it any better.
  A bonus to this, besides the amusement potential for you, is that this occurrence points to a kind of link between the
  realm of the Loa, and this ideaspace. Taking it one step further, since the Halloween episode involved a worshipper of 
  Chaos, this might indicate some connection between the object of such worship, and the Loa themselves. You might
   play up that angle if the Cast is relying too much on their supernatural benefactors.
  This sort of thing can be used to drop hints later in the Season, or foreshadow things to come in future Seasons (if 
  you’ve got the vaguest notion of what might be going on). Using non-sequiturs, odd folks that the Cast runs into start
  saying things that can be taken in multiple ways—one of which is meaningful only to those who’ve lived through these
  adventures, events of that nature. Don’t use the technique too often, though. Just enough to generally give them the
  wiggins and remind them that no matter how well the current Episode is going, there are some things they just don’t
  understand about the world. Chaos and Entropy have taken an interest in this city, and they’ve come to its/their 
  attention. This attention causes some spectacular side effects. For additional (and quite excellent) inspiration on this
  topic, we recommend the section on the Hastur Mythos in Pagan Publishing’s Delta Green: Countdown.
  Given the pop-culture quotient of the show, pulling this stunt as a take off on a television show seems like a natural to
  us, but it might not be up your alley. Other possibilities include setting up the group as writers working on a series of 
  novels detailing their own adventures, much like Sisko’s mental journeys to 20th century Earth during the last few
  seasons of  DS9. Or, if you’re big comics geeks like we are, have them show upinside their own comic book (maybe as a
   Dark Horse spin off…). Remember to pull out all the stops when describing the tropes of their situation. It should be
  worth it to see their faces the first time they run into the edge of one of the panels. And the splash pages… WoW!
  
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  Series Setting: New Orleans 
  This isn’t going to be Travel Guide to the Crescent City. There are plenty of good ones out there already: National
  Geographic’s, DK Eyewitness’ and TimeOut (http://www.timeout.com) are all recommended, as isChaosium’s Call of 
  Cthulhu New Orleans Guidebook , which is a terrific guide to the city in the 1920s and even has sample floor plans for 
  few houses in different city districts. For otherworldly inspiration, try New Orleans Ghosts by Victor C. Klein. No, this
  section will point out some of the interesting locales around the city that may be featured prominently during the Season.
   Not all will be used explicitly – some are left for the Director’s imagination to expand upon. One thing to keep in mind,
  though, is that being at the same latitude as Cairo, Egypt, the city enjoys a mostly tropical climate.
   Note: A lot of these places are real, but that doesn’t mean you
  can go to New Orleans, wander into any of them, and expect to
  see it as described here. While it is extremely cool that Tulane
  comes with Willow Street Dorms, and a sports center named Reily,
  not all the details of a given location are as generous for our 
   purposes. So liberties have been taken, here and there, for 
   purposes of plot and drama. So, while there is a student hangout
  called The Boot near campus, in reality it’s probably a lot less
  Bronze-like than we’d like to imagine. Sad, but true.
  Transportation and Directions:
  Jake: How does one actually dawdle? 
  Shannon: I think you have to be English to do it.
  —1.2 Mummy Business 
  For those students without cars (which should be most of them, if 
  our own experiences are any guide—grrr…arrgh!) a convenient mode of transport is the St. Charles Avenue Streetcar,
  running directly in front of the University from the suburb of Carrollton Uptown, all the way Downtown to Canal Street at
  the French Quarter. It runs every 15 minutes from 6 am until midnight, and on the half-hour after that. Though prone to
  the occasional breakdown, the fully electric system takes around 45 minutes to go one way from beginning to end.
  While it’s relatively inexpensive ($1.25), give the kids a break and bundle an All Parish Pass with their school lodging. A
  second, shorter route covers the riverside of the French Quarter from Canal Street.
  Speaking of riverside, here’s the lowdown on directions in New Orleans. Locals don’t generally use North, South, East
  and West to describe where things are; they use Lakeside, Riverside, Downtown and Uptown respectively. Why? Well,
  since the Crescent City gets that name from the lazy curve of the Mississippi River it’s cradled in (sort of like a sideways
  ‘S’), the West Bank of the river is often South of the City, and sometimes to the East of it! And it doesn’t help that the
  original city grid was set up pointing to the northwest. If it all gets too confusing, just drop it for the normal compass
   points and assume a more normal grid setup. It’s all for flavor, anyway. Just making sure we’re on the same (skewed)
   page.
  Transportation for those of the light-impaired persuasion is a bit tricky, since New Orleans lies so low. There are some
  huge storm drains and tunnels, but they tend to be filled with water, with huge pumps keeping the city from drowning.
  While there are a few tunnels and drains passable by vampires, they luckily have an alternative not made by man—see
  the section on Leviathan, pg. 36, for details.
  So without further ado (and working from Uptown to Downtown as we go – follow along on maps at neworleans.com):
  Riverbend and Carrollton:
  This marks the Uptown edge of the crescent, where the streetcar takes a right angle at Carrollton Ave to end at Palmer 
  Park. Not far from touristy malls full of upscale shops, there are plenty of good, affordable restaurants and shops right
  on the line as well.
  
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  University District:
  Tulane University
  Famous for its medical school and vast historical collections. Rather than providing too much detail, here are the official
  links to the university, and neighboring Loyola. Check out the detailed campus maps especially.
  Tulane: http://www.tulane.edu Wired for access, and working on wireless, for the nerds in the Cast.
  Loyola: http://www.loyno.edu/ There are members of the Inquisition among the Jesuits teaching here.
  See the Organizations section, pg. 37, for more details.
  Willow St Dorms
  Well, where else would our Slayer and her Scoobies be housed at Tulane? These are a series of residence halls grouped
  into ‘villages’ housing all variety of students, from Freshmen, to Honors, to International.
   Reily Student Recreation Center 
  Adjacent to the Willow Dorms, this center has the perfect athletic facilities and equipment for a new Slayer to hone her 
  craft, and the private rooms to keep it intimate for just her and her Scoobs.
  The Boot Bar & Grill 
  Located on Broadway on the Uptown side of Tulane, just down the street from Greek Row. Think of it as our Series’
  version of the Bronze. Catering mainly to the college crowd (location, location, location!), the place has a small venue for 
  up-and-coming bands (Fridays and Saturdays and special occasions), a few pool tables, and even a small patio. Though
  other bars and venues will usually provide free shuttle van rides to and fro, the Boot is hands down the no-brain winner 
  of the ‘where to hang’ quiz.
  One of the bartenders, a short burly middle aged guy named Mike “Mac” MacKenzie, is a well connected drug dealer.
  He also fancies himself something of an expert on the occult underworld in New Orleans. In reality, he knows all about
  the façade that covers most of the really nasty stuff, one step above touristy nonsense. Still, some of the genuine article
  does travel in that circle as well, so he’s actually right some of the time.
   Rue de la Course
  A local coffee chain, café style, favored by the students. They have a small shop on Willow, just down the street from
  the dorms. Quiet and relaxing, it’s usually a good place to study.
   Audubon Park & Zoo
  The Park and Zoo encompass all the land Riverside of the University, built on the same area as the 1884 Cotton Centen-
  nial Exhibition, where the plantation of Mason Etienne Bore, the city’s first mayor, once stood. The park is right across
  St. Charles Avenue, and has a full golf course, several miles of bike and hiking trails, and even a horseback-riding rental.
  One particularly interesting landmark is the Meteor, a large boulder of non-native rock found near one of the course
  holes. Said to have appeared on April Fool’s Day 1890, while initially thought to have been an actual meteorite, it is
  commonly thought of today as an alumni prank, or a remnant of the Centennial.
  The park is currently undergoing a multi-year ‘renovation’ to expand and upgrade the
  golf course and clubhouse. Many student organizations see this as a money grab at
  the expense of other uses of the park. As a result, much of the park is currently
  unavailable due to construction (see the Series Premiere, Freshman Disorientation,
  for further details) and the inevitable protests are under way.
  The Zoo is closer to the river, and has several unique attractions, such as the
  Komodo Dragons, and the albino alligators of the Swamp Exhibit. There are several
  interesting sculptures and statues scattered throughout, though none as noteworthy
  as those in the Jaguar Jungle section. These include scale models of several Mayan
  temples, and some full-scale duplicates of their sacrificial altars.
  
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  The Zoo also has an hourly Riverboat shuttle, which follows the Mississippi around the crescent to land at the
  Aquarium of the Americas near the French Quarter. A one-way trip takes just over a half-hour.
  More on the Park, Zoo and Aquarium can be found at:
  http://www.auduboninstitute.org
  Some info on the Park Protests can be found at:
  http://www.saveaudubonpark.org/
  Ursuline High School and Convent 
  The current location of the Ursuline Academy for girls is just a few blocks from campus. The nuns, whose order came to
  the city in 1727 (see the Old Convent, pg. 34), maintain a museum of relics from their days in France, through their stint as
  medics for the city militia, their contacts with kings and presidents, to the present day. The Ursulines have taught the
  young women of the city all along, from the wealthy daughters, to the outcasts, to the so-called ‘Casket Girls’ (whose
   belongings were shipped in small coffin-like boxes, leading to erroneous latter-day vampire stories) sent over from
  France in the early days of the colony to be potential mates from the men streaming to the area.
  For those wishing a high school Series, this locale is a potential alternate setting for the Scooby Gang. Just introduce a
  recent change to co-ed facilities, which could prove useful fodder for story subplots in itself.
  See http://www.ursulineneworleans.org/ for more info.
  Uptown District:
   Latter Memorial Library
  Built as a private residence in 1907, this St. Charles Street
  mansion and grounds covering an entire block was
  donated to the city in the 1940s by silent screen star 
  Margueritte Clark, after the loss of a child to the War. Just
  up the street from Sacred Heart, many of the students
  spend time here after school, and would make a good
  alternate Scooby HQ off campus, especially if Nikolai is
   being used in the Cast. He works there part-time during the
  week. If he’s her crush, Erin will be glad to spend her free
  time here—it’s just down the block from her school. Oh,
  and it’s haunted (of course).
  Sacred Heart Academy
  The St. Charles St. Catholic girls’ school which both O’Reilly sisters have attended (Erin’s still there), and most likely any
  local Catholic girls in the Cast. A large, elaborate building with several wings, it features a central courtyard, and
   balconies all around.
  Find out more about it at http://www.ashrosary.org/ .
  Again, this would be a good place to set the Series if you decide to take it back to high school instead of college-age
  Casts. Oh, you’ll have to fudge to make it boy-girl, natch, but hey—that’s show biz!
  St Elizabeth’s Orphanage
  Just around the corner from Sacred Heart on Napoleon Ave, this is where Shannon grew up, and where Erin still lives at
  the start of the Series, and from where Ian arranges to adopt her.
  Additional details and pictures of the building can be found athttp://www.annerice.com/ano_stelizabeths.htm. As you
  can tell, in reality the Orphanage closed a while ago, and the building was bought by vampire publicist Anne Rice. We’re
  ignoring that little tidbit.
  
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  Garden District:
  Sub Rosa
  Just an empty, boarded-up, two-story shop on the
  corner of St. Charles and Washington, one block 
  Lakeside of the Lafayette Cemetery at the start of the
  Series. During November Sweeps (or similar appropriate
  time), this shop is bought by Ian, and turned into a
  flower shop named Sub Rosa, as a cover to be nearer to
  the ‘action’ and to establish a permanent base for the
  Slayer’s training and education.
  The Rink 
  Mall kitty-corner from Lafayette, hosting the Garden
  District Bookstore, a coffee shop, and the Anne Rice Collection Store, among other businesses.
   Lafayette Cemetery
  This is the one you see in almost all of the movies, and
  features prominently in many of Anne Rice’s books. Covering
  the entirety of two of the huge Garden District blocks, this
   place looks more like a small city made from the crypts, with
  wall tombs holding old yellow fever victims on all sides.
  Commander’s Palace
  One of the premier restaurants in the city, if not the country,
  this place has seen the rise of chefs such as Chef Paul and
  Emeril. Oh, and it’s conveniently located across the street
  from Lafayette Cemetery.
   Rosegate
  Also known as the Brevard-Wisdom-Rice house, this Garden District mansion is detailed almost room for room in Anne
  Rice’s The Witching Hour (hey, grab descriptions where you can!). She should know; it’s where she lives in reality. In
  our Series, though, it would make the perfect place to headquarter the local chapter of theArchivists (see pg. 37).
  The Alexander Harris House
   No, I’m NOT kidding. This historic landmark house was done by the same architect as Rosegate, so be sure to steal the
  floor plan and use it here, too. It’d make the perfect substitute if you wanted to leave Anne’s house alone.
   Pontchartrain Hotel 
  One of the grand old hotels on St. Charles, this hotel might be most notable in our Series because of the restaurant
  across the street.
  The Red Room
  An eclectic Jazz/Swing/Zydeco club, whose unusual wrought iron exterior comes from its earlier incarnation as a restau-
  rant in the Eiffel Tower. Shipped over and reassembled across the street from the Pontchartrain Hotel, its stint as the
  hotel’s catering service left it with a service tunnel running beneath St. Charles which is still used as a discreet entrance
  for VIPs.
  This place caters to all kinds, from the upscale college crowd to pensioners, depending on the night. The premises are
  circular, fitting into the overhead iron latticework supporting the building. You enter via a causeway to the second floor.
  From the glass-lined outer walls, you cross the dance floor ringing the place as you head for the tables. The central
  spoke is encircled by the bar, and contains the kitchens, offices and restrooms, as well as the elevator to the VIP Lounge
  (and the service tunnel) on the ground floor.
  
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  It’s in the VIP Lounge that the truly eccentric clientele are entertained—demons. Georges, the midget maitre d’ who
  seems omnipresent in his spotless red suit, has the knack of always knowing what his patrons require in the way of food
  and drink. He sees that the place is kept well stocked to meet most needs.
   National D-Day Museum
  More in the Central Business District, just off of Lee Circle, the D-Day Museum contains just what you might expect. We
  mention it here on the off chance that a world-threatening plan goes too far, and needs some heavy-duty firepower to
  restrain it. A kind gesture from the Director here could get the Cast back onto a fighting-chance footing with the Big Bad.
  Superdome
  It’s the Superdome, and hosts the Super Bowl in 2002. ‘Nuff said, right? Well, how about we add in the deconsecration
  and moving of the old Girod St cemetery in the 1950s to make way for the construction. Even better, right? The former 
  cemetery lies under the Home Team Endzone. Makes you go, huh, eh?
  French Quarter:
  State Supreme Court 
  This old building takes up an entire block in the Quarter, and has been vacant for many years. Designed as the state
  courthouse, it later housed the Fish and Wildlife Department before falling into disuse and disrepair. In the 1990s a
  renovation project began to restore the building for use as the State Supreme Court once again, but this faltered due to
  lack of funds. Now it sits, empty, surrounded by a chainlink fence, while the repairs slowly fall victim to decay. The gang
  will encounter this building a year in the future, during And So it Begins, when it becomes linked to a present day
  sorority house. Unable to leave it, they will glimpse mummy-like creatures and a radically altered cityscape, foreshadow-
  ing one possible outcome of Season Two.
  Old Ursuline Convent 
  The oldest building in the Mississippi Valley, this was once the home to the Ursuline Nuns (see High School and
  Convent, pg. 32) and still contains some relics from their time here. Now, it serves as the repository for all the Diocesan
  records dating back to the founding of the colony here in the early 1700s. In addition, the National Shrine to St. Lazarus
  can be found here. The old slave quarters building in back are now used to house retired clergy.
  http://www.accesscom.net/ursuline/
   Royal Street 
  Obscure Alternatives
  Royal Street houses many fine antique stores, specializing in European goods (for the best in American antiques, check 
  out Magazine Street, running parallel and Riverside to St. Charles). Obscure Alternatives is of special note because
   Nikolai is the night manager of the store, which can occasionally be used as a French Quarter HQ for the group if he is
   being used.
   Raven’s
  The two-story building on the corner of Ursuline and Royal would be unusual in the Quarter for its dark brick construc-
  tion alone. Add to that the wild tales told of its tenant around 1920, an Englishman calling himself Jacques St. Germain,
  and you start to wig. Tour guides still spout stories of how one of his victims leapt from the second floor balcony,
  rushing to the police in a confused, bloodied state. When they responded to her tale, they found the bloodstained rugs
  and floors of a monster who had plied his trade for months, but no sign of the man himself. The building has never been
  rented for very long since then, despite the prime location. Renovation plans never seem to survive the planning stages,
  and more stories, this time of hauntings by a dark, spectral force wielding a knife, emerge.
  If one of the Cast native to New Orleans is a sensitive, whether with the Sight, or a Medium or simply with Psychic
  Visions, this is a good location to insert into their background for later mining. For much of the last few decades, the rear 
  of the building has been exposed to the elements, allowing the curious children to look closer at the ‘haunted house’ in a
  way not afforded them by the continually occupied Lalaurie house just one block down. Perhaps they spent the night
  one summer with school chums, hiding out on the second floor, and saw sights which will never leave them.
  
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  Within a month of the Baron’s release, this place is not only fixed
  up, but opens for business as Raven’s, a Gentlemen’s Club. A very
  upscale joint, with Valet Parking even, though some of the strippers
  here are a bit unusual. It’s good thing the windows have all been
   bricked up on the ground floor, and the place is devoid of mirrors!
  For those who get the chance to examine it closely, an odd note to
  the construction is the replacement of the normal sprinkler system
  with one charged with Haylon. Almost as if the new owner wasn’t
  concerned with breathing…
  The owner of the club, Raven, is thought to be a former dancer 
  herself, and word is she still dances on rare occasions. Mostly,
  though, if seen at the club at all, she just greats customers from her 
   position at the end of the bar in her lilting, and slightly archaic,
  French accent. Business looks to be very promising, with a special-
  ized clientele even willing to fly into the city for a night of pleasure
  found in few other places.
  For those wishing a bit more background on the mysterious
  Madame, she could very well be the modern incarnation of Brigitte
  DeRais from the Stakes and Six-Shooters setting in the Slayer’s
   Handbook . Having updated her business plan to the modern day,
  she still has a few Snake Girls on hand, for those few who like a little extra kink.
   New Orleans Historic Voodoo Museum
  This is not only a place for the tourists, as in addition to the numerous voodoo artifacts displayed it also contains
  several working voodoo altars used by those living there. A good place to hear a mostly historic telling of voodoo in
   New Orleans, and to learn about Marie Laveau.
   Mystic Occurrences
  A completely fictional magic shop for your Cast to get the workings for their mojo. If you prefer the real things, here is a
   partial list:
  Marie Laveau’s Voodoo Shop (and Bar—it’s located on Bourbon Street)
  Rev. Zombie’s Voodoo Shop
  Esoterica
  Mystic Curio
  Spade & Archer Curiosities by Appointment–(OK, this one is Harry Anderson’s Magic Shop, but stage magic could
  come in useful, you never know!)
   Maskarade
  One of several shops in the Quarter specializing in leather masks. There are numerous costume stores, too, in case you
  want to add some spice to the Chaos goodness going down on Mardi Gras.
  St. Louis I Cemetery
  Just to the Lakeside from the Quarter, and adjacent to Armstrong Park (where the legendary Congo Square, home to
  many a voodoo ritual, lies), this cemetery is in a very bad neighborhood. As with many of the ‘Cities of the Dead’ in New
  Orleans, one of the worst dangers is that muggers from the surrounding projects will be hiding behind the tombs.
  Security guards are posted on Sunday mornings to protect any visitors. This is the oldest cemetery in the city, with
   burials going back to the 1700s. The most famous tomb here is that thought to belong to Marie Laveau.
  
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  Cemeteries:
  Jess: After we just had this discussion about how bad the cemetery is? 
  Suzi: We had a discussion about how bad St. Louis Cemetery is.
  Jess: Well, I was extrapolating from that to say ALL cemeteries, bad.
  Suzi: Evidently, they weren’t.
  Jess: Cemeteries are full of the dead. Some of which aren’t quite dead. Happy birthday. You should have told us. We could have planned a 
  non-cemetery celebration.
  —1.3 Enter the Baron 
  Yes, the city has many cemeteries. St. Louis has a II and a III besides. Since New
  Orleans lies only a few feet above the water table, these quickly became elaborate
  mock-cities built with aboveground tombs and statuary. Some pictures can be found
  at the following link: http://www.laimages.com/cemeteries.html
  See also the Images in America Series book: New Orleans Cemeteries.
  In addition to the ones already mentioned, special note should be made of the Metairie
  suburban cemeteries. The largest in the city, and grouped close together, they hold
  some of the most unique constructions, and are big enough to drive through (St. Louis
  I is crowded enough that you sometimes have to squeeze just to get by). In fact, the
  Metairie Cemetery was built on the site of the old Racetrack, a fact which can still be
  seen in its layout (in case you feel the need for some vampire car chases—maybe Lyle
  Gorch has a couple of cousins named Bo and Luke! On second thought… no).
  The old Girod Street cemetery was deconsecrated and entirely demolished in 1957, and
  made way for the construction of the Superdome. Most of the bodies were relocated to
  St. John’s Cemetery on Canal Street, adjacent to Metairie. The Baron uses this fact to
  set up a sympathetic ritual he hopes will grant him the power he needs inThird and 
  Goal .
  The Leviathan:
  Pete: What’s blocking your way? 
  Jess: It’s some kind of magical sphincter.
  —1.5 And So It Begins 
  Back when the Old Ones walked the Earth, the Leviathan roamed there freely. But when the demons were forced out into
  other dimensions, banished from the Earth, the Leviathan was unable to follow, and died. All that remains is its gigantic,
  multi-tentacled corpse, which now rests far under the city, having slowly turned almost to stone over the millennia. It is
  so large, that if it were somehow to come to life and rise to the surface all at once, the entire city might be engulfed in its
  disturbance, and that which wasn’t destroyed outright, sink into the swampy water below.
  Some of the creature’s tentacles lie near the surface, and its circulatory system was such that one could walk into a huge
  vein in one place, spends hours walking and crawling in the semi-darkness, and come out again at the surface at a
  completely different point in the city. The Baron discovers soon after his release that his power to animate the dead
  extends to the Leviathan in part. He can cause individual tentacles to move and reposition themselves, breaking into
  sewers, basements, even tombs. He can’t cause the main bulk of the beast to move, however. This is fortunate, as the
  small movements he can make produce, in effect, minor earthquakes as the subsoil is disturbed and redistributed. To
  animate the entire demon-corpse, The Baron would need the help of many other spell casters, and the life force of 
  hundreds to power the required ritual. In the meantime he uses what control he has to build a virtual underground
  highway for his minions, so that easy access to the various parts of the city is created for the undead.
  Attentive readers may note similarities between this creature, and another of the same name detailed in Monster 
  
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  Smackdown. Perhaps they are from the same race of demons, or more likely it is simply that all such massive creatures
  are called Leviathan. A more interesting possibility is that they ARE the same creature, and Leviathan’s corpse spans
  several dimensions. If our Cast isn’t careful, they may one day find themselves completely elsewhere while taking the
  Dead Highway! In that case, perhaps the prophecies of the extra-dimensional cities are innately connected to the
   presence of Leviathan. And if it is tied into the Chaos-being, then maybe Leviathan also spans somewhens too. That
  might come in useful if they get trapped in the past a few Seasons down the line. Sooner or later, though, the Cast will
  have to find a way to address that issue, without causing the whole of the city to collapse down on top of it.
  Archives:
  Some of the larger and unusual collections in New Orleans are listed here:
  http://nutrias.org/gnoa/norepos.htm
  Organizations:
  Pete: And let’s omit that detail when anybody else finds out about it. Not that I want to keep it a secret. I just don’t want anybody to 
  know about it.
  —1.2 Mummy Business 
  Here are examples of a couple of groups which might appear during the course of the Season. Membership in one or two
  might be appropriate for recurring Supporting Cast, or even Cast if you deem it so. As such, they are given Quality
  Costs as per the Magical Organization rules in the Magic Box.
   Permanent Special Committee of The Congregation for the Doctrine of the Faith (The Inquisition)
  Type: Religious Group
  Source: New
   Number: Hundreds (world-wide)
  Cost: 2-point Quality—Occult Library (Impressive) (3), oppose supernatural/help victims (-1), equipment (1), must obey
  leaders (-1)
  Library: The listed library is what a particular location has on hand at the moment. Given sufficient time, and proven
  need, access to the Special Collections in Rome can boost this to a rating of 5+. To do so, you must convince a Member 
  with the 4-point Quality of the necessity.
  Requirements: As an outgrowth of the Inquisition (which has had a presence in the city since the 1780s, when Pere
  Antoine first imported it openly, and then in secret when he repudiated it on his return after being deported for bringing
  it in the first place), the members are primarily Catholic priests (especially Jesuits), though they have been known to
  recruit specialists in an area rife with supernatural activity (law enforcement, technical experts), depending on the
  situation.
   Esoteric Brotherhood of Justice and Obedience (the Archivists)
  Type: Hierarchical Order 
  Source: New
   Number: Hundreds (world-wide)
  Cost: 4-point Quality—Occult Library (Amazing) (5), help members in need (-1), teaching (1), must obey leaders (-1)
  Library: Collected tomes and papers inherited from the Templars and augmented in Tsarist Russia.
  Requirements: Membership is by recruitment only. This organization is descended from Hospitallers who left Malta for 
  Russia under Tsar Paul I. They stayed when the others left Russia, being pressed into service by the Imperialists to
  document and study the supernatural, building a global reach in the process. In New Orleans, they work out of Rosegate
  (see Garden District, pg. 33).
   Awakened Order of St. Lazarus
  Type: Subgroup within a Hierarchical Order 
  Source: New
   Number: Dozens (world-wide)
  Cost: 1-point Quality—Occult Library (Minimal) (1), help members in need (-1), teaching (1), must obey leaders (-1)
  
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  Library: This group has the equivalent of one spell book hidden among the numerous papers and records of the order at
  the Old Ursuline Convent.
  Requirements: Recruitment is only from the existing membership of the Order of St. Lazarus, and generally limited to
  those who have been in the order for over a decade (though exceptions during troubled times occur). The order encoun-
  tered many strange sights in the Holy Land during the Crusades, and was infiltrated by vampires and worse at one point.
  These beasties were thrown out by vigilant Knights, and a group within the order has kept watch ever since.
  Warrior of the Natchez 
  Type: Religious Group
  Source: New
   Number: Three
  Cost: 1-point Quality—Occult Library (Minimal) (1), mutual aid (-1)
  Library: This group has only its oral traditions to go by.
  Requirements: The Natchez were all but wiped out by the French settlers
  in the early 1700s, forcing the survivors to abandon their homelands or be
  adopted into other tribes. There are only three noble descendants of that
  sun worshipping people left, so membership is obviously closed, and
  these will be Supporting Cast exclusively (Unless the Director decides to
  create a situation where ghosts of the Natchez return to mentor new
  warriors, such as with the Totem Warriors found in theSlayer’s Handbook.
  This may be a good counter to the introduction of the Aten worshippers
  during Season Two). This Quality only reflects the magical resources of 
  this group.
  If the Director wishes to create a physical quality with bonuses akin to
  other packages, we suggest basing it on the aforementioned Totem
  Warriors and substituting some solar powers for the animal-derived ones.
  For Example: Great Sun of the Natchez (10 pt Quality)
  +2 to Strength, Constitution and Perception
  (+3 when in direct sunlight)
  Can see normally as long as ANY light is available.
  Heals at Con/Hour when in direct sunlight
  1 level of Hard to Kill, and can purchase up to 10 levels total (though the last 5 only work in sunlight)
  New Orleans Lexicon:
  Jess: No, you were wrong not to call everybody for backup.
  Jake: But we only had a table for two.
  Jess: You bring such clarity to things sometimes.
  —1.3 Enter the Baron 
   Not an exhaustive list by any means, this list is just meant to illuminate a few concepts, and give you the opportunity to
  sprinkle the Series with a little flavor.
  Cajun – A descendant of French refugees from Nova Scotia (Arcadia), or a reference to their food and language.
  Creole – A descendant of European settlers of the Caribbean basin, or a reference to their food.
   Faubourg – A neighborhood.
  Go Cup – It is legal to carry open containers of alcohol while walking on the street, as long as it is in one of these plastic
  cups, available at any bar ‘to go’.
  Gris-Gris – Magical charm, made with various powders, herbs, etc.
   Ju-Ju – As gris-gris, but including animal parts (chicken’s feet, etc.).
   Lagniappe – Something extra, as in a baker’s dozen.
  
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   Laissez les Bons Temps Rouler – Let the Good Times Roll, a Cajun expression from which our Series Title is derived.
   Neutral Ground – The median, a (usually) grassy strip of land dividing streets and highways.
   Parish – A county, by any other name.
  Quadroon/Octoroon– Archaic terms referring to a person who is one-quarter/one-eighth black.
  Vieux Carré – Literally ‘the old quarter’. The French name for the French Quarter.
  Prominent Supporting Cast:
  Debbie: (to Jess) So you have a dick named Harry following Tom? 
  —1.9 Lucky Strikes 
  Fr. James Graham – This popular priest in his sixties teaches a series of courses on mythology and folklore at Loyola.
  One or more of your Cast taking classes from him will come to find his descriptions of vampires unconventional, but very
  accurate. Once he is spotted at a few crime scenes, suspicions will probably arise until they discover he is the police and
  regional FBI chaplain. In reality he is also the local head of the Inquisition, and is galvanizing the organization when the
  resurgence of vampires becomes apparent.
  Lorelei, Lilyana, and Liesl – Sisters from a magical family, each with her own magical specialty. The youngest, Lily, is a
  wild child rebelling against her stodgy siblings and gets herself vamped. Learning of The Baron’s need for magical
  talent, she sires her sisters to curry favor with him, and to lord their new status over the others. Lori chafes at the
  clashes between her sisters, and often spends time alone, cruising the Red Room, trying to figure a way out of her 
  submissive position. Finding one of the Cast in an agreeable mood one night might lead her to the solution.
  Tom Warner – From the BtVS episode 2.5 Reptile Boy. Tom has been in jail since we last saw him on TV. But once his
   brother involves Erin in a specialized voodoo ritual, the family fortunes start to change and good ol’ Tom is released very
  early. Arriving in New Orleans, he begins to insinuate himself into the Slayer’s life, at college and around her friends,
  knowing that eventually he will need to take three women as sacrifices, so why not get a little revenge while he’s at it. If 
  you feel your players are too familiar with the series, you may want to have Tom assume a pseudonym and then hold the
  ‘unmasking’ at the end, or even change him to be some other member of the fraternity in that episode.
  Harold Dhiver – A private investigator with experience in the world of the occult. Somewhat resistant to magic himself,
  he is often drawn into situations where that talent is tested. If he is not encountered sooner, Harry should cross paths
  with the Cast when he investigates the kidnappings that Tom Warner perpetrates in preparation for Todd’s final transfor-
  mation.
  Emily Walker (Charleson) – A young Watcher recruit in her mid-twenties, Emily is placed under Ian’s charge in New
  Orleans to act the part of his wife, starting in No Fury Like, until the adoption is complete sometime late in the Season. A
  humorless, driven woman, she is highly intelligent and attractive, but covetous of Ian’s position as the active Slayer’s
  Watcher. She doesn’t care for the marriage ruse, but follows the letter of the instructions perfectly. While not a witch,
  Emily does have a strong telekinetic gift (Telekinesis 5, as per the Magic Box – as Sorcery minus the, uh, magical bits).
  Voodoo Primer  
  Suzi: I think there are elements of Ian’s occult education we don’t want to know anything about.
  Jess: Well, there’s that mandatory session with the succubae…
  Ian: Actually, it’s not mandatory.
  —1.2 Mummy Business 
  Thanks to Jennifer Friedman for compiling most of this information. For more inspiration, we suggest the aforementioned
  Call of Cthulhu New Orleans Guidebook , the GURPS Voodoo book, and of course Eden Studios’ Abomination Codex
  for the WitchCraft game.
  
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  Voodoo, or Vodoun/Vodun, is a real life religion, and no disrespect in meant by any of the references to it or its practices
  in this material. While information in this primer is based on real life sources, no claim of completeness or accuracy is
   being made.
  For those interested in seeing the real thing in action, here’s a relevant link:
  Voodoo Temple (Rampart Street on the Lakeside edge of the French Quarter):
  http://www.access.avernus.com/~rogue/temple/
  Voodoo beliefs:
  Voodoo, like Christianity, is a religion of many traditions. Each group follows a different spiritual path and worships a
  slightly different pantheon of spirits, calledLoa. The word means “mystery” in the Yoruba language.
  Yoruba traditional belief included a chief GodOlorun, who is remote and unknowable. He authorized a lesser God
  Obatalato create the earth and all life forms. A battle between the two Gods led to Obatala’s temporary banishment.
  There are hundreds of minor spirits. Those which originated from Dahomey are calledRada; those who were added later 
  are often deceased leaders in the new world and are calledPetro.
  In regards to magic, Rada is usually considered beneficial; dedicated to everyday, peaceful uses. Petro rites are the flip
  side; more violent and harmful, dealing with curses, evil spirits and the like. All of the major Loa generally have both a
  Rada and Petro aspect in these terms.
  Some of these are listed below, with a few important to the season highlighted:
  Agwe:spirit of the sea
  Aida Wedo: rainbow spirit, represents the powers of the sky, mate of Damballah Wedo, she shares Damballah´s function
  as cosmic protector and giver of blessing, antithesis of Dark Sorcery, her name is often invoked when trying to lift
  sorcery
  Ayza: protector 
  Baka: an evil spirit who takes the form of an animal
  Baron Samedi:guardian or protector of the grave, servant of Guede. Usually materializes as a tall muscular black man
  with the right side of his head painted white in a skull pattern, his color is white(the white of bones and skulls), normally
  depicted wearing a heavy white cross on a chain around his neck, as well as wearing a white top hat. A pick or a white
  cane, topped with a skull is usually found in his left hand.
  Damballah (or Damballah-wedo):serpent spirit, spirit of the snakes, source for virility, luck and power, mate of Ayida
  Wedo, loving but somewhat withdrawn father to his people, characteristics are his lack of articulate human speech, his
  affinity with water, and his preference for white or colorless food and drink.
  Erinle:spirit of the forests
  Ezili (or Erzulie): female spirit of love, jealousy and revenge. This Loa is a dangerous one to trade with. She knows the
  secrets of seduction and love potions, her temper is unpredictable, and her wrath is terrible. Generally the Loa is men-
  tioned with the title “Maitresse”. She has become an ideal figure of delicate and alluring womanhood. She has an aquatic
  form, La Sirene, which maybe related to her earlier serpent manifestations. Apart from that, she has two different tradi-
  tions: La Grande Erzulie, which shows her as elderly and grief-stricken and that of “the Erzulies” who traditionally fought
  in astral manifestation alongside the liberators in Haiti. Her symbol is the moon.
  Guede: spirit of the dead, lord of the mysteries of dead and the dark sorcery. This is the most powerful of the dark Loa,
  and the only Loa to have lost its face completely. It is a mysterious one without any form. When materializing, it speaks
  from the darkest of shadows, and its voice sounds like the screams of thousands of unborn fetuses and that of the dead
  in their graves. Usually acts through Baron Samedi.
  Legba: overlord of the Loa, spirit of communication between all spheres, lord of the ways, lord of the crossroads,
  gatekeeper of the passage between worlds or opener of the gates, guardian of the center post. Without Legba there is no
  magic. He is the first Loa that is called, has many faces and is both light and dark Loa. The line is sharply drawn, so it
  seems that there are two Loa named Legba or Papa Legba. In his facet of light he is the advisor, the sage and the helper,
  trying to guide humanity and its fellow Loa. In his dark facet he is scheming, diabolical and often mistaken for Satan. He
  appears as an elderly black man with a handsome face framed by the soft lines one gets from smiling and laughing a lot.
  
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  He is very charismatic and persuasive in both of his forms. When he appears he is dressed appropriately for a sage or a
   priest of the area in which he materializes.
  Mawu Lisa: spirit of creation
  Ogou Balanjo: spirit of healing
  Ogun (or Ogu Bodagris): spirit of war 
  Osun: spirit of healing streams
  Sango (or Shango/Chango):spirit of storms/fire
  Yemanja: female spirit of waters
  Zaka (or Oko): spirit of agriculture
  Marie Laveau, the 19th century voodoo queen, is venerated as a powerful spirit herself by some in New Orleans, and as
  such can be considered a Loa of that city in her own right.
  There are a number of points of similarity between Roman Catholicism and Voodoo:
  -
  Both believe in a supreme being.
  -
  The Loa resemble Christian Saints, in that they were once people who led exceptional lives, and are usually
  given a single responsibility or special attribute.
  -
  Both believe in an afterlife.
  -
  Both have, as the centerpiece of some of their ceremonies, a ritual sacrifice and consumption of flesh and blood.
  -
  Both believe in the existence of invisible evil spirits or demons.
  -
  Followers of Voodoo believe that each person has amet tet (master of the head) which corresponds to a
  Christian’s patron saint.
  Followers of Voodoo believe that each person has a soul which is composed of two parts: agros bon ange or “big
  guardian angel”, and a ti bon ange or “little guardian angel”. The latter leaves the body during sleep and when the
   person is possessed by a Loa during a ritual. There is a concern that the ti bon ange can be damaged or captured by evil
  sorcery while it is free of the body. Some sorcerers have been known to store their little angels in a jar to keep them safe
  from capture.
  Voodoo rituals:
  The purpose of rituals is to make contact with a spirit, to gain their favor by offering them animal sacrifices and gifts, to
  obtain help in the form of more abundant food, higher standard of living, and improved health. Human and Loa depend
  upon each other; humans provide food and other materials; the Loa provide health, protection from evil spirits and good
  fortune. Rituals are held to celebrate lucky events, to attempt to escape a run of bad fortune, to celebrate a seasonal day
  of celebration associated with a Loa, for healing, at birth, marriage and death.
  Voodoo priests can be male (houngan or hungan), or female (mambo). A Voodoo temple is called a hounfour(or humfort).
  At its center is a poteau-mitana pole where the God and spirits communicate with the people. An altar will be elaborately
  decorated with candles, pictures of Christian saints, symbolic items related to the Loa, etc. Rituals consist of some of the
  following components:
  -
  a feast before the main ceremony
  -
  creation  of  a veve, a pattern of flour or cornmeal on the floor which is unique to the Loa for whom the ritual is to
   be conducted (you may note a few veve patterns worked into our border scheme)
  -
  shaking a rattle and beating drums which have been cleansed and purified
  -
  chanting
  -
  dancing by the houngan and/or mambo and thehounsis (students studying Voodoo). The dancing will typically
   build in intensity until one of the dancers (usually a hounsis) becomes possessed by a Loa and falls. His or her 
  ti bon ange has left their body and the spirit has taken control. The possessed dancer will behave as the Loa
  and is treated with respect and ceremony by the others present.
  -
  animal sacrifice; this may be a goat, sheep, chicken, or dog. They are usually humanely killed by slitting their 
  throat; blood is collected in a vessel. The possessed dancer may drink some of the blood. The hunger of the
  Loa is then believed to be satisfied. The animal is usually cooked and eaten. Animal sacrifice is a method of 
  consecrating food for consumption by followers of Voodoo, their gods and ancestors.
  
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  Evil sorcery:
  The houngan and mambos confine their activities to “white” magic which is used to bring good fortune and healing.
  However caplatas (also known as bokors) perform acts of evil sorcery or black magic, sometimes called “left-handed
  Voodoo”. Rarely, a houngan will engage in such sorcery; a few alternate between white and dark magic.
  One belief unique to Voodoo is that a dead person can be revived after having been buried. After resurrection, the
  zombie has no will of their own, but remains under the control of others. In reality, a zombie is a living person who has
  never died, but is under the influence of powerful drugs administered by an evil sorcerer. Although most Haitians believe
  in zombies, few have ever seen one. There are a few recorded instances of persons who have claimed to be zombies.
  Sticking pins in “voodoo dolls” was once used as a method of cursing an individual by some followers of Voodoo in
   New Orleans; this practice continues occasionally in South America. The practice became closely associated with
  Voodoo in the public mind through the vehicle of horror movies.
  For a more complete listing of terms, lists of Loa and their correlations, holy days, and symbols, check out
  http://voodoomagic.com/history.html.
  The Use of Voodoo in a BtVS RPG Series:
  Ian: Magic is…more of an art than a science. Well, except when it’s a science, and then it’s less of an art.
  Pete: It’s this thing. I’d describe it more, but it would be inaccurate.
  —1.1 Freshman Disorientation 
  There are a couple of questions you have to ask yourself, before introducing voodoo as an option for your players.
  Most of them center around the question, ‘how does voodoo differ from standard magic in the game?’ If the answer in
  your series is ‘none’, then off you go. No need to stick around for the rest of this article. The rest of you, however, will
  have to figure out how skill checks, spell casting, and side effects differ for a voodoo ritual.
  Occult or not to Occult, that is the question. The skills in the game are meant to be extremely broad, so Occultism could
  easily be used to cover knowledge of all the ritual trappings and offerings needed to summon the various Loa, etc.
  On the other hand, if you want someone to be able to do voodoo magic, but not have access to the normal magic system,
  you should have her put points into a Wildcard skill ‘Voodoo’ instead.
  Anyone with the Occultism skill, however, should have the knowledge in general. This reflects how the show portrays
  characters picking up knowledge of disparate (in real life) magic systems reading the same books at the same table week 
  after week.
  So, if sticking to Occultism, what keeps voodoo from being just like any other ritual magic? For many simple purposes it
  doesn’t have to be – just a little extra window dressing to describe for effect. One thing you could do is make distinc-
  tions in the types of voodoo rituals. Say, allow those with Occultism to perform simple voodoo rituals (much like ordinary
  spells), but only those with the Sorcery quality be able to invoke the Loa directly, to be ridden or request boons.
  As discussed earlier, if you want to restrict the use of both voodoo and standard BtVS magic, substitute a Voodoo
  quality instead (4 pt. Quality, lacking the TK aspect of Sorcery and restricted to voodoo).
   Now, for more mundane rituals, you might want to allow certain other skills to be substituted for Occultism, such as
  Doctor skill if the person is creating a healing poultice or whatnot.
  Also, in addition to the researched and learned rituals to be cast, it’s possible to have the skilled voodoo sorcerer 
  summon an appropriate Loa from the many available, placate and make offerings and promises to it, and ask it to provide
  
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  the magical effect/knowledge/etc needed. In this way, it is a little more powerful an option in that, though it takes longer 
  and the result is uncertain, the direct knowledge of the specific ritual is not needed.
  For that kind of supplication, have the player roll Int + Occult to figure out which Loa to summon (at least the first time
  for a particular Loa, optional for a repeat performance), Will + Occult to summon them using the correct ritual, and then
  another roll using willpower and influence (which does not get to add sorcery) to get the Loa to respond favorably. So
  one could summon the Loa correctly, but still get a capricious response.
  Modifiers could definitely be applied to the summoning and persuasion, especially if the spell caster has had negative
  dealings with that particular Loa in the past. Add a –2 modifier for each such incident, to a maximum of –6 (they hold
  grudges, but you CAN sweet talk your way back into their good graces). Add an additional –4 modifier if all of the
   proper offerings are unavailable, -8 if no promises are made to make the offering in the future or a similar promise was not
  kept in the past. Similarly add a +2 modifier, to the summoning only, if the same or related Loa has been successfully
  contacted and interacted with that same season. A certain amount of role-playing can be used in the persuasion, at the
  Director’s discretion. A variable bonus based on additional promises, arguments for help, etc can be added to the
   persuasion roll.
  The number of success levels needed to persuade the Loa to help is based on the Power level of the spell effect needed
  (yes, you still need to work out the spell in game terms… the Loa are an in-game shortcut only!). Take the Power Level +
  1, and add any other modifiers to get the required number of Success Levels. As with Spell Casting, a roll over 9 but less
  than the required Success Level will result in persuading the Loa to do SOMETHING, but not necessarily what was
  intended. Look at the spell side effect table for guidance, tailoring the mishap to the personality of the Loa involved.
  Can voodoo magic be quick cast? For the simple rituals, they work like most spells, which means that ability for witches
  to quick cast them is determined on a case-by-case basis. For the more complex rituals involving the Loa, however, the
  answer is no. Well, actually more like ‘not really’, as there is a work-around. While not actual subject to quick casting, a
  witch can prepare an effect in advance, and work out the trigger of the effect during the persuasion phase. The trigger 
  may be a word or phrase, the clutching of a bead on a prepared necklace, anything of that nature. Success is not
  automatic; a Will + Influence roll must still be made.
  One singular effect of voodoo is the possession or ‘riding’ of a spell caster, which must be done as a voluntary act of 
  invitation by the ‘horse’ to be ridden. If the caster allows herself to be ridden during the persuasion phase, add an
  additional +1 modifier to the persuasion roll. While being ridden, she normally has no control over her physical actions,
  has a +3 bonus to strength, and has double her normal Life Points (other effects may manifest, depending on the Loa,
  such as the Good Luck quality with Damballah or a temporary increase in the Getting Medieval skill with Ogun). The
  riding lasts a number of Turns equal to the Success Levels of the summoning plus the Levels of the persuasion (if any).
  If the horse needs to remain in control, she may take her regular actions for a Turn if she succeeds in a Willpower (not
  doubled) roll. If this is not associated with the request, or if the actions are against the Loa’s interests, this counts as a
  negative dealing for future interactions. When the riding is done, the horse’s strength and Life Points return to normal,
  and any damage taken is halved.
  Example of Fortune-Creating a Good Luck Charm: Mama Isla (Int 3, Willpower 4, Occult 4, Influence 4, Sorcery 1)
  wants to create a Good Luck Charm. An Int + Occult roll of 12 tells her the proper ritual and offerings to summon
  Damballah, symbol of luck and prosperity. A roll of 5 is sufficient with her Willpower, Occult and Sorcery to summon
  the Great Snake, and Mama decides to be ridden to enhance her supplication, and she involuntarily starts rolling on
  the ground, hissing.
  Mama Isla wants to enchant of string of beads with +5 Good Luck (like the quality, but nonrenewable), at a difficulty
  level of 5. Her total bonus is 9 (Will + Influence + riding bonus), and a roll of 6 gives a Success Level of 4, which means
  that the Loa doesn’t quite grant her request as she requested it. The Director determines that Damballah does
  enchant the beads with the Luck enhancement, but that Mama Isla pays for it by having an equal amount of Bad Luck,
   point for point, whenever the Director decides.
  
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  Vampires and Voodoo
  When a person is killed by a vampire, the two parts of her soul(see Primer, pg. 41) leave her body. The gros-bon-ange is
  replaced by the infecting demon spirit, which gives the vampire its motive force. There is no replacement for the ti-bon-
  ange, as the demon has no personality of its own. Without the ‘little angel’, the vampire makes do with the remnants of 
  the victim’s memories left behind – just a shell of the victim left. If the actual ti-bon-ange could be reintroduced to the
  vampire, an ‘Angel’ situation could result. Such a ‘resouled’ vampire would be vunerable to having its ti-bon-ange
  stolen by a bokor, or having it leave the body during a Loa possession. This would be bad.
  As noted under the description of The Baron, for the purposes of this Series, Papa Legba has prevented the way from
  opening for any Loa to ride a vampire since Henri LeBlanc was ridden by Samedi to tragedy.
  
SOURCE: textdata/thevault/Buffy the Vampire Slayer RPG (unisystem)/3rd Party/Let the End Times Roll (fanbook).pdf