TEXT: UNDERMOUNTAIN ADVENTURES 
  CHARACTER CREATION GUIDE 
   
  What is Undermountain 
  Adventures? 
  Undermountain 
  Adventures 
  is 
  a 
  new 
  RPGA™ 
  Dungeons & Dragons® mini-campaign that allows you to 
  create your own character to explore several areas in the 
  Expedition to Undermountain adventure, available at 
  your local hobby retail store or bookstore. Just get 
  together with some fellow players, find a Dungeon 
  Master that is at least a Herald-level judge with the 
  RPGA, and have fun! 
   
   
  What Do I Need to Play? 
  If you’re playing in Undermountain Adventures, all you 
  need is a Player’s Handbook v.3.5 to make a character. 
  However, you may use many other Dungeons & Dragons 
  sourcebooks to expand your character options. All the 
  details of character creation are covered later in this 
  document. 
   
  If you’re planning on being the Dungeon Master 
  (DM) for a group of players, you’ll need a Player’s 
  Handbook v.3.5, Dungeon Master’s Guide v.3.5, Monster 
  Manual v.3.5, and the Expedition to Undermountain 
  adventure. You also may want to use official D&D 
  Miniatures to represent various monsters and NPCs the 
  players will encounter throughout their exploration. In 
  addition, each adventure will have an adaptation 
  document available for download when you order the 
  adventure. You will need this adaptation document to 
  cover special circumstances involved with using this 
  adventure for RPGA sanctioned play.  
   
  Character Creation 
  Use the Player’s Handbook v.3.5 to aid you in creating 
  your character. Particularly, the “Character Creation” 
  section on page 6 and the “Experience and Levels” section 
  on page 58 will give you the steps you’ll need to create 
  and level up your character.  
   
  In addition to the information provided in the 
  Player’s Handbook v.3.5, the following rules apply. 
   
  Ability Scores 
  Instead of rolling your ability scores, Undermountain 
  Adventures uses a point buy system as presented in the 
  Dungeon Master’s Guide v.3.5. You build a character with 
  28 points. Each ability score starts at 8. Use the chart 
  below as a guide to determine how many points a specific 
  ability score costs. 
   
   
  Races and Classes 
  You may play any race that has a level adjustment of +0 or 
  +1, as long as the race does not have racial hit dice. This 
  includes all the standard races in the Player’s Handbook 
  v.3.5, plus many others from the list of approved sources 
  (see below). If you play a race with a level adjustment of 
  +1, you will be one class level behind characters with a 
  level adjustment of +0. For example, if you have a 3rd 
  level character with a level adjustment of +1, your 
  character has 2 class levels, but still has 3000 experience 
  points and must earn another 3000 to advance to 3rd 
  level. 
   
  You may play any class from an approved source (see 
  below). If there is no listing to derive maximum starting 
  gold for the class, use 200 gold pieces as that value. 
   
  You receive maximum hit points for your first class 
  level. Each additional level, you receive hit points equal 
  to one-half your class maximum+1, plus any other 
  modifiers (such as from a high Constitution score). 
   
  Starting Level and Equipment 
  First determine what adventure you’ll play first. If your 
  first adventure is one other than Crypt of Yeldoon, you 
  may not go back and play Crypt of Yeldoon with that 
  same character. Then, consult the following table for 
  more information. 
   
  Starting 
  Adventure 
  Starting 
  Level/XP 
  Starting 
  Gold 
  Item Purchase 
  Limit 
  Crypt 
  of 
  Yeldoon 
  3 
  (3000 XP) 
  2500 gp + 
  max 1st 
  1500 gp 
  Anything 
  else 
  4 
  (6000 XP) 
  5000 gp + 
  max 1st 
  2500 gp 
    
  In addition to the gold listed above, your character may 
  pick a region from the Player’s Guide to Faerun for your 
  character, as the mini-campaign is set in the Forgotten 
  Realms®. Regions give additional character options, and 
  provide bonus equipment. If your character race is not 
  represented as a region, you may choose a human region 
  instead.  
   
  If you don’t have the Player’s Guide to Faerun or 
  don’t want to use the regions presented there, you may 
  choose one of the following options for your character: 
  Ability
  Score 
  Point 
  Cost 
  Ability 
  Score 
  Point 
  Cost 
  9 
  1 
   
  14 
  6 
  10 
  2 
   
  15 
  8 
  11 
  3 
   
  16 
  10 
  12 
  4 
   
  17 
  13 
  13 
  5 
   
  18 
  16 
  
   
  • 
  A 
  masterwork 
  simple 
  weapon 
  (except 
  quarterstaff) from Table 7-5: Weapons in the 
  Player’s Handbook v.3.5 
  • 
  A masterwork longsword, rapier, or short sword 
  (choose one) 
  • 
  Your choice of two scrolls, each with one 2nd-
  level spell from those listed on Table 7-23: 
  Arcane Spell Scrolls and Table 7-24: Divine Spell 
  Scrolls in the Dungeon Master’s Guide v.3.5 
   
  Alignment and Religion 
  You may not play a character of an evil alignment or take 
  any character option that requires you to be evil (or has a 
  prerequisite of another option that requires you to be 
  evil). 
   
  Your character may worship any non-evil deity listed 
  in the Player’s Handbook v.3.5, or you may use Faiths and 
  Pantheons to select a non-evil deity appropriate to the 
  Forgotten Realms. Updated versions of the cleric 
  domains for Forgotten Realms deities are available in the 
  Player’s Guide to Faerun.  
   
  Restricted Options 
  Magic item creation feats and psionic item creation feats 
  are not allowed in Undermountain Adventures. 
  Wizards swap their Scribe Scroll feat gained at 1st level to 
  choose any one of the following feats: Silent Spell, Spell 
  Focus (specific school), Spell Penetration, or Still Spell. 
   
  The following rules items are not allowed in 
  Undermountain Adventures: power word pain (Races 
  of the Dragon) and amber amulet of vermin (Magic Item 
  Compendium). 
   
  The Golden Rule 
  If you have a question about how something works in 
  Undermountain Adventures, ask your DM. The DM is 
  the final authority for all rules decisions. 
   
  After the Adventure 
  Once you’ve finished an adventure, your DM will give 
  you the experience points and treasure your character has 
  earned. Magic items may be sold for half price, or divided 
  up however the party sees fit. Record this information on 
  your character sheet. 
   
  Approved Sources 
  You may use material from the following sources to 
  create your character and pick equipment. If the source is 
  a book other than the Player’s Handbook v.3.5 or 
  Dungeon Master’s Guide v.3.5, you must bring a copy of 
  the rules material you’re using to the table for DM 
  reference. 
  Keep in mind that you must use the most recently 
  published source if a specific character option or piece of 
  equipment has been updated. Many spells from sources 
  other than the Player’s Handbook v.3.5 were updated in 
  the Spell Compendium, and many magic items from 
  sources other than the Dungeon Master’s Guide v.3.5 
  were updated in the Magic Item Compendium. 
   
  • 
  Player’s Handbook v.3.5 
  • 
  Dungeon Master’s Guide v.3.5 
  • 
  Monster Manual v.3.5 
  • 
  Expanded Psionics Handbook 
  • 
  Player’s Handbook II 
  • 
  Dungeon Master’s Guide II 
  • 
  Book of Exalted Deeds 
  • 
  Dragon Magic 
  • 
  Magic Item Compendium 
  • 
  Magic of Incarnum 
  • 
  Miniatures Handbook 
  • 
  Planar Handbook 
  • 
  Spell Compendium 
  • 
  Tome of Battle: The Book of Nine Swords 
  • 
  Tome of Magic 
  • 
  Complete Adventurer 
  • 
  Complete Arcane 
  • 
  Complete Champion 
  • 
  Complete Divine 
  • 
  Complete Mage 
  • 
  Complete Psionic 
  • 
  Complete Scoundrel 
  • 
  Complete Warrior 
  • 
  Heroes of Battle 
  • 
  Heroes of Horror 
  • 
  Races of Destiny 
  • 
  Races of Stone 
  • 
  Races of the Dragon 
  • 
  Races of the Wild 
  • 
  Cityscape 
  • 
  Dungeonscape 
  • 
  Frostburn 
  • 
  Sandstorm 
  • 
  Stormwrack 
  • 
  Player’s Guide to Faerun 
  • 
  City of Splendors: Waterdeep 
  • 
  Dragons of Faerun 
  • 
  Faiths and Pantheons (chapters 1-2 only) 
  • 
  Lost Empires of Faerun 
  • 
  Races of Faerun 
  • 
  Shining South 
  • 
  Unapproachable East 
  • 
  Underdark 
   
   
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/Undermountain/Undermountain Adventures Character Creation Guide.pdf