TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Elixir of truth (Any; DMG) 
  � Boots of agile landing (Core; Magic Item Compendium) 
  � Ring of brief blessing (Core; Magic Item Compendium) 
  � Ring of four winds (Core; Magic Item Compendium) 
   
  APL 4 (all of APL 2 plus the following) 
  � Salve of slipperiness (Any; DMG) 
  � Brawler’s gauntlets (Core; Magic Item Compendium) 
   
  APL 6 (all of APL 2-4 plus the following) 
  � Headband of conscious effort (Core; Magic Item Compendium) 
   
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
   
  �Tomb Tainted: You have been injured while fighting a tomb 
  spider, a tomb spider broodswarm, or a web mummy. The next 
  time you are struck by an inflict spell you are healed for the amount 
  of damage that you would normally have suffered. As normal, you 
  must make a Will save against the spell. If you succeed on your 
  saving throw, you only heal half the listed damage. This ability 
  activates only once; score through once used. 
   
  �Inevitable Strike: You have fought and defeated creatures that 
  harvest organs from their slain foes for their own depraved uses. 
  The next time you threaten a critical you do not need to roll to 
  confirm - the strike is automatically successful. Threatening a 
  critical against creatures immune to critical hits does not activate 
  this power. This ability activates only once; score through once 
  used. 
   
  �Fearless: You have destroyed a graveyard ooze and have learnt 
  how to master terror. The next time a spell, magic item, or creature 
  affects you with fear you may attempt the saving throw to resist the 
  affect twice. This ability activates only once; score through once 
  used. 
   
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  CGR8-01:2 Forsaken Halls 
  A Greyhawk Ruins Core adventure 
  Set in the Domain of Greyhawk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/CGR (Greyhawk Ruins)/ARs/CGR8-01 Part 2 Forsaken Halls AR.pdf