TEXT: Copyright @ 2007 Dog House Rules LLC. Branded for Recoiled and Sidewinder: Recoiled are trademarks of Dog House 
  Rules LLC. All rights reserved under international copyright conventions. 
  For a full list of products distributed by Dog House Rules, please visit www.doghouserules.net.
  1
  DHR1301
  Credits
  Authors: Christopher S. Warner, Bradley W. Hindman
  Senior Editor: Thomas L. Gregory
  Associate Editor: Geoff Spakes
  Layout and Graphic Design: Karl Keesler
  Original Artwork: Karl Keesler
  Proofreading: Dana Warner
  Open Game Content
   
  All content (excluding Product Identity as listed herein) is designated Open Game 
  Content in accordance with section 1. (d) of the Open Game License by Wizards of the 
  Coast. The Open Game Content may only be used under and in terms of this license.
  Product Identity
  The following is hereby designated Product Identity: All artwork, Sidewinder: Recoiled, 
  Branded for Recoiled, Buckshots, For Whom the Bugle Blows, Frontier Towns, 
  The Fort Griffin Echo, Johnny Comes Marching Home, and Six-Guns.
  Table of Contents
  Introduction ............................................... 2
  Lawmen: The Earps & Mastersons ............. 2
  The Earp Brothers ..................................... 3
   
  Wyatt Berry Stapp Earp ......................... 4
   
  Morgan Seth Earp .................................. 6
   
  Virgil Walter Earp ................................... 7
  The Masterson Brothers ............................. 8
   
  Bertholomiew (William Barclay, W.B.)
   
    “Bat” Masterson ................................... 8
   
  Edward “Ed” Masterson ....................... 10
   
  James “Jim” Masterson ....................... 10
  Lawmen - The Earps & Mastersons
  
  2
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  Introduction
  Most folks know the six-shooter revolutionized the
  Old West. Settlers, soldiers, outlaws and lawmen alike
  relied on a trusty hogleg for protection on the frontier.
  Now, with a title like Six-Guns, you might reckon this
  FREE Branded for Recoiled supplement is about those
  very sidearms. 
  Wrong! But hey, we figure the metaphor fits right
  nicely. That is, a good Judge needs a passel of non-player
  characters to enliven Old West roleplaying. A holster
  loaded with spirited personalities gives a Judge an edge
  in developing adventures. So we like to think of Six-Guns
  as a smokewagon with a full wheel of Old West
  gunfighters, soldiers and other interesting folks ready for
  any Judge’s draw.
  While some Six-Guns installments will have a theme
  binding the characters together, others might be a hodge-
  podge collection of personalities. Either way, we hope you
  can put these cowpokes to use right quick-like. And don’t
  be surprised if other DHR products call some of these
  folks into action. 
  Lawmen: The Earps & Mastersons
  Where there is no law, but every man does what is right in
  his own eyes, there is the least of real liberty.
  — General Henry M. Robert
  The story of the Old West is often told through the
  experiences of lawmen and outlaws. Sometimes the
  distinction proved elusive as the powerful men that
  enforced law and order in one town would run afoul of
  local authorities in another. Or in some cases, the very
  men charged with upholding the peace would flaunt the
  law in their own communities, practicing vigilante justice
  or exploiting the citizens they pledged to serve. 
  Nonetheless, the lawmen of the Old West helped
  ensure the safety of citizens on the frontier. Without the
  strength and conviction of these men—whether saint or
  sinner—the slew of lawbreakers and bad men may well
  have ruled the day. And while the names of most of those
  intrepid sheriffs, marshals and policemen are long
  forgotten, plenty made their indelible mark on the Wild
  West. 
  A fella would be hard-pressed to open any frontier
  history book without finding Wyatt Earp and Bat
  
  3
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  Masterson within the pages. Those books are likely to 
  mention several lawmen with the surname of Earp and 
  Masterson, as Wyatt and Bat had brothers who also 
  wore the badge. The Dog House Gang has chosen three 
  Earps and three Mastersons to load a full cylinder for 
  this installment of Six-Guns. 
  Personalities
  The Earp Brothers
  As was common for the times, the Earps were a large 
  family. Nicholas and Virginia Earp had five sons (James, 
  Virgil, Wyatt, Morgan and Baxter) and three daughters 
  (Martha, Virginia and Adelia). In addition, Nicholas also 
  had a son and daughter (Newton and Mariah) from a 
  previous marriage. The family moved regularly, living 
  variously in Kentucky, Illinois, Iowa, Missouri and 
  California.
  At the outbreak of the Civil War, all of the older Earp 
  boys (Newton, James and Virgil) followed their father and 
  joined the Union army. Meanwhile Wyatt and Baxter 
  (known by his middle name Warren) were left behind to 
  mind the homestead. This irked the 13 year old Wyatt, 
  who ran away from home on several occasions to join his 
  brothers in the fight, only to have his father find him and 
  escort him back home. James received a severe wound 
  in Fredrickstown, Missouri in 1863, ending his service.
  While Wyatt Earp is popularly known as one of the 
  most famous lawmen of the Old West, he wasn’t the only 
  Earp to wear a badge. In fact, while Wyatt worked as an 
  officer of the law during only a relatively short period of 
  his life, his brother Virgil had a long and distinguished 
  career as a lawman, working as a constable until the day 
  he died. Nicholas Earp probably influenced his sons, 
  having served as a lawman in Illinois, where as a 
  bootlegger he ran afoul of local Temperance laws, and in 
  Missouri, where he worked as a constable and Justice of 
  the Peace. Newton and Warren also served at one time or 
  another behind the star, and although the wound that 
  James Earp suffered at Fredrickstown kept him from a 
  career in law enforcement, he often followed his younger 
  brothers from frontier town to frontier town, working as 
  a bartender and manager of saloons and casinos.
  The Doghouse Gang has decided to present Mssrs. 
  Virgil, Wyatt and Morgan Earp in this cylinder of Six-
  Guns. This decision was particularly influenced by the 
  fact that these three Earps were the ones involved in the 
  Gunfight at the OK Corral. As such, we have chosen to 
  provide statistics that are appropriate for the timeframe 
  leading up to that most famous of shootouts in 1881.
  Take a Gander, 
  Pardner
  Feast your eyes on these and other Wild 
  West game materials available from DHR
  
  Visit the Dog House Gang at 
  doghouserules.net
  
  4
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  Wyatt Berry Stapp Earp
  Wyatt Earp worked many jobs during his life:
  teamster, buffalo hunter, gambler, saloon keeper,
  entrepreneur and land speculator. His career as a
  lawman began in 1869 in Lamar, Missouri, where his
  father had been working as a constable. When his father
  resigned the position to accept a job as Justice of the
  Peace, Wyatt was appointed in his father’s stead, serving
  for two years. Wyatt eventually fled Missouri to escape a
  couple of lawsuits and a criminal charge of horse theft.
  Earp then bounced around the Great Plains and
  elsewhere, including Illinois where he operated a brothel
  with his brother Morgan. In 1875, Wyatt Earp served as
  a lawman in Wichita, Kansas, earning distinction and
  public acclamation while demonstrating a talent for
  defusing violent situations without resorting to gunplay.
  Wyatt served until 1876, when a dispute with former City
  Marshal Bill Smith forced him out.
  Over the next three years, Wyatt Earp appeared in
  Deadwood, Dodge City and all over Texas. He befriended
  Doc Holliday while in Fort Griffin, Texas. In Dodge City,
  Earp continued his career as a lawman, working as
  assistant marshal. It was while in Dodge that he
  participated in his first gunfight, killing George Hoy
  Wyatt Earp
  (Charismatic Hero 8; Grifter 2, Tin Star 4)
  Sex: Male
  Birthdate: March 19, 1848
  Birthplace: Monmouth, Illinois
  Heritage: American
  Weight: 160 lbs.
  Height: 6’ 0”
  Hair: Pale Brown, long moustache 
  Eyes: Light Blue
  Allegiances: Earp Brothers
  Challenge Rating: 14
  Level: 14
  Grit Dice: 8d6+2d6+4d10+14 (74) 
  MDT: 12
  Initiative: +0 (+2 Dex, -2 Equipment)
  Speed: 30 ft.
  Base Attack Bonus: +8
  Grapple Modifier: +9 (+8 BAB, +1 Str)
  Space/Reach: 5 ft. x 5 ft. / 5 ft.
  Action Points: 7
  Reputation: +10
  Defense: 19, touch 19, flat-footed 17, (+7 class, 
  +2 Dex)
  Saving Throws: Fort +8, Ref +12, Will +6
  Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1),
  Int 14 (+2), Wis 10 (+0), Cha 17 (+3)
  Attacks: Fists +9 (1d3+1 nonlethal; Crit: 20)
  Buntline Special +10 (2d6; Crit: 20; Range: 40 ft.; 
  Ammo: 6 cyl.)
  Sawed-Off Double Barrel +10 (2d8; Crit: 20;
  Range: 20 ft.; Ammo: 2 int.)
  Knife +9 (1d4+1; Crit: 19-20)
  Occupation: Law Enforcement [class skills: 
  Investigate, Ride; bonus feat: Personal Firearms 
  Proficiency]
  Skills: Bluff +14, Concentration +6, Diplomacy +31,
  Gather Information +28, Handle Animal +11,
  Hide +7, Intimidate +20, Investigate +7, Knowledge 
  (business) +6, Knowledge (civics) +5, Knowledge 
  (current events) +7, Knowledge (popular culture) +7, 
  Knowledge (streetwise) +12, Knowledge (tactics) +7, 
  Profession +10, Read/Write Language (English), 
  Ride +12, Search +7, Sense Motive +8, Speak
  Language (English), Spot +4 
  Feats: Deceptive, Dodge, Heroic Surge, Horse 
  Tradin’, Lightning Reflexes, Personal Firearms 
  Proficiency, Point Blank Shot, Quick Draw, 
  Renown, Simple Weapons Proficiency, Sidewinder, 
  Trail Lore (Arizona Territory), Trustworthy
  Class Features: Captivate, Charm (men), 
  Coordinate, Favor, Flash the Badge, Nonlethal 
  Force, Posse, Silver Tongue, Work the Crowd 
  Possessions: Buntline Special (Colt New Model 
  Army with a lengthened Barrel), .44 percussion 
  rounds (18), sawed-off double barrel 12 ga, 
  12 ga buckshot rounds (10), knife, riding boots, 
  trousers, cloth overcoat with rubberized deep 
  pockets, cowboy hat, plain men’s shirt, vest, 
  bandana, knife
  
  5
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  outside the Comique variety hall (with the help of Jim
  Masterson). It was also in Dodge City that Wyatt Earp
  received his famous “Buntline Special,” a Colt Single
  Action Army with a 10-inch barrel, from journalist and
  writer, Ned Buntline. Since the pistol was impractical to
  wear in a holster, Wyatt had a pea coat made with
  custom pockets, 18-inches deep and rubberized, to carry
  the enormous gun.
  After leaving Dodge in 1879, Wyatt, James and Virgil
  moved to the silver boomtown of Tombstone, Arizona.
  Wyatt went to work for Wells, Fargo & Company guarding
  stagecoach strong boxes. A year later, Morgan and
  Warren joined their brothers, as did Doc Holliday, setting
  the stage for a series of events best known for the
  Gunfight at the OK Corral (see sidebar).
  Following the aftermath of the OK Corral, Wyatt Earp
  left Arizona for Colorado. While in Gunnison, Earp
  rekindled a romance with Josie Marcus. In 1883, Earp
  returned to Dodge City with his friend Bat Masterson to
  help Luke Short, whose gambling business was being
  threatened by the Dodge City mayor.
  During the rest of Wyatt Earp’s life, he and Josie
  traveled widely. Earp ran saloons and gambling halls in
  Colorado, Idaho and Alaska (where he befriended Jack
  London), lived in San Diego and San Francisco, and
  moved to Hollywood where he met several famous and
  soon-to-be-famous actors (including John Wayne). Earp
  died of chronic cystitis in 1929 at the age of 80.
  ����
  ����
  While in Tombstone, Wyatt Earp worked
  for a brief time as Deputy Sheriff of Pima
  County. However, during the most famous
  event of his life, the Gunfight at the OK Corral,
  Wyatt held no official position as a lawman. Rather,
  he was serving at his brother Virgil’s request (who
  was both City Marshal and US Deputy Marshal),
  after being deputized shortly before the battle. On
  the other hand, Wyatt’s brother Morgan was
  officially on the city payroll—wearing a deputy’s
  badge.
  The conflict resulted from growing tension
  between the Earps and a loosely organized group
  known as the Cowboys. The Earps viewed the
  Cowboys as nothing more than horse thieves and
  bandits (probably justly), while the Cowboys viewed
  the Earps as using their positions for their own
  agenda (perhaps also justly). After several
  stagecoach robberies for which the Earps arrested
  various members of the Cowboy faction, Frank
  McLaury told Morgan Earp that any more arrests
  would result in the killing of the Earps. The conflict
  grew into furious gunfire when Virgil, Morgan, Wyatt
  and Doc Holliday attempted to enforce a city
  ordinance banning the carrying of firearms within
  Tombstone. Virgil and Morgan were acting in their
  official capacity as City Marshal and Deputy, while
  Wyatt and Doc were brought along as backup.
  When the Earps attempted to disarm Billy
  Claiborne, Frank and Tom McLaury, and Billy and
  Ike Clanton, the Cowboys resisted and gunfire
  erupted. Billy Claiborne and Ike Clanton were
  clearly unarmed and ran through the hail of bullets
  unharmed. Both McLaurys and Billy Clanton were
  killed, with guns being found on only Frank
  McLaury and Billy Clanton afterward. Virgil, Morgan
  and Doc Holliday were all mildly wounded. Wyatt
  Earp emerged unscathed.
  The fight was far from the classic western
  showdown portrayed by Hollywood, being more
  typical of the street fights that actually occurred in
  the Wild West. The fight lasted an estimated 30
  seconds with a total of 20 to 30 shots being fired,
  with the majority from a range of less than 10 feet.
  It goes to show how much lead is actually wasted in
  such affairs.
  The Cowboys’ revenge developed slowly and with
  cowardice. Two months later, in December of 1881,
  Virgil was ambushed by a number of men with
  shotguns from the second story of an empty
  building. Virgil was badly injured, permanently
  losing the use of one arm. In March of the next year,
  Morgan was shot in the back and killed while
  playing pool. The assailant used a rifle to shoot
  through the window of the billiard hall. As one
  might expect, Wyatt was a might enraged by these
  events. After Virgil’s wounding, Wyatt was appointed
  as US Deputy Marshal in his stead. Soon after, he
  organized a posse, including his brother Warren, to
  hunt down the perpetrators of these crimes.
  Although Wyatt was a man who had taken pride in
  avoiding bloodshed; he was now on a vendetta that
  could only be satisfied by blood. Within a week three
  Cowboys, Frank Stillwell, Florentino “Indian
  Charlie” Cruz, and “Curley Bill” Brocious, would lie
  dead.
  
  6
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  Morgan Seth Earp
  Morgan Earp was the younger brother of Wyatt.
  When their father and older brothers left to fight in the
  Civil War, Morgan and Wyatt were left at home to mind
  the farm. The two brothers grew up close, with a common
  love of adventure and a dislike of farming.
  Over his relatively short life, Morgan worked a variety
  of jobs, including various positions as a lawman and as
  a shotgun messenger—the man who guarded the
  strongbox—for Wells, Fargo & Company. Before the
  events at the OK Corral, Morgan Earp had been in only
  one gunfight. The duel occurred while Morgan was
  serving as marshal of Butte, Montana. After losing the job
  to Morgan, the former sheriff of Butte, Billy Brooks,
  called him out, meeting him in the street. Morgan was
  wounded in the shoulder and Brooks died from a
  stomach wound.
  While in Tombstone, Morgan was deputized by his
  brother Virgil as a special deputy for the city of
  Tombstone. So during the Gunfight at the OK Corral,
  Morgan (unlike Wyatt) was officially wearing a star. Of the
  Earp faction, Morgan was probably the least experienced.
  Despite this, he acquitted himself well. After being
  wounded, he recovered his wits and continued firing. It is
  generally believed that either Morgan or Doc Holliday was
  responsible for killing Frank McLaury.
  Three 
  months 
  later, 
  in 
  1882, 
  Morgan 
  was
  assassinated in retaliation. After watching a musical,
  Morgan was playing pool. The shooter fired a rifle
  through the window on the locked front door. At the same
  time, another shot narrowly missed Wyatt, who was
  watching the pool game. Morgan died within the hour.
  Morgan Earp
  (Tough Hero 4, Fast Hero 3)
  Sex: Male
  Birthdate: April 24, 1851
  Birthplace: Pella, Marion County, Iowa
  Heritage: American
  Weight: 145 lbs.
  Height: 5’ 10”
  Hair: Brown 
  Eyes: Blue
  Allegiances: Earp Brothers
  Challenge Rating: 7
  Level: 7
  Grit Dice: 4d10+3d8+14+4+3 (61) 
  MDT: 15
  Initiative: +2 (+2 Dex)
  Speed: 35 ft.
  Base Attack Bonus: +5
  Grapple Modifier: +6 (+5 BAB, +1 Str)
  Space/Reach: 5 ft. x 5 ft. / 5 ft.
  Action Points: 4
  Reputation: +2
  Defense: 19, touch 19, flat-footed 17, (+7 class, 
  +2 Dex)
  Saving Throws: Fort +5, Ref +5, Will +3
  Abilities: Str 12 (+1), Dex 14 (+2), Con 15 (+2),
  Int 14 (+2), Wis 12 (+1), Cha 12 (+1)
  Attacks: Fists +7 (1d6+1 nonlethal; Crit: 20)
  Colt New Model Army +7 (2d6; Crit: 20; 
  Range: 30 ft.; Ammo: 6 cyl.)
  Knife +6 (1d4+1; Crit: 20)
  Occupation: Law Enforcement [class skills: Bluff, 
  Gather Information; bonus feat: Personal 
  Firearms Proficiency]
  Skills: Balance +9, Bluff +8, Concentration +9, 
  Gather Information +5, Handle Animal +4, 
  Intimidate +7, Knowledge (current events) +4, 
  Knowledge (popular culture) +4, Knowledge 
  (streetwise) +7, Profession +3, Read/Write
  Language (English), Ride +11 Sleight of Hand +7, 
  Speak Language (English), Spot +5
  Feats: Animal Affinity, Brawl, Focused, Personal 
  Firearms Proficiency, Point Blank Shot, Quick 
  Reload, Simple Weapons Proficiency, Slip 
  Hammer, Toughness
  Class Features: Damage Reduction 1, Increased 
  Speed, Robust 
  Possessions: Colt New Model Army, .44 percussion
  rounds (18), holster, cartridge pouch and belt, 
  riding boots, plain men’s suit, cloth overcoat, 
  cowboy hat, plain men’s shirt, vest, knife
  
  7
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  Virgil Walter Earp
  Like his younger brothers, Virgil Earp held many
  jobs over his lifetime; he farmed, worked on rail
  construction, worked in a sawmill, drove a stage, drove a
  mail route, prospected, and of course, worked as an
  officer of the law. Out of both the Earp and Cowboy
  factions at the OK Corral, Virgil Earp had, by far, the
  most experience. Not only was he the only one with
  combat experience, Virgil probably had an edge in serving
  as an officer of the law as well.
  Virgil was the second son of Virginia and Nicholas
  Earp. In 1860, at the age of 16, Virgil eloped with a Dutch
  immigrant named Magdalena “Ellen” Rysdam. Ellen and
  Virgil stayed together for a year despite the disapproval of
  her parents. Only two weeks after the birth of their
  daughter (Nellie Jane), Virgil left to serve for three years
  in the 83rd Illinois Infantry of the Union Army. After his
  discharge in 1865, Virgil learned that Ellen and her
  family had moved to Oregon. Ellen had been told that
  Virgil had died. Virgil Earp married again in 1870 to
  Rosella Draggoo and for a final time in 1874 to Alvira
  “Allie” Packingham Sullivan.
  While in Tombstone (1879—1882), Virgil Earp served
  as town marshal as well as US Deputy Marshal for the
  Arizona Territory. After the shoot out at the OK Corral,
  Virgil was the first Earp to be struck in revenge. An
  estimated 5 or 6 shotgun blasts were launched at Virgil
  from an abandoned building. Although struck by about
  20 pellets, Earp didn’t fall. Still, a surgeon had to remove
  about 5 1/2 inches of shattered humerus bone to save
  Virgil’s life, leaving the lawman permanently crippled.
  While the doctor examined him, Virgil managed to tell his
  wife Allie, “Never mind, I’ve got one arm left to hug you
  with.”
  After the murder of his brother Morgan, Virgil and
  Allie left Tombstone, accompanying Morgan’s body back
  to his parents in Colton, California. The Cowboys had
  been making threats against Virgil; so Warren, Wyatt and
  a host of other friends guarded the ride to the train. Still
  quite weak, Virgil had to be lifted into the passenger car.
  Allie wore Virgil’s pistol. Despite the inability to use his
  arm, upon recovering Virgil continued to serve as a
  lawman. He became Colton’s first City Marshal. When he
  died on October 19, 1905 of pneumonia he was working
  as the Deputy Sheriff of Esmeralda County, Nevada.
  Virgil Earp
  (Tough Hero 2, Dedicated Hero 1; 
  Gunslinger 2, Tin Star 7)
  Sex: Male
  Birthdate: July 18, 1843
  Birthplace: Hartford, Kentucky
  Heritage: American
  Weight: 150 lbs.
  Height: 5’ 11”
  Hair: Chestnut 
  Eyes: Blue
  Allegiances: Earp Brothers
  Challenge Rating: 12
  Level: 12
  Grit Dice: 2d10+1d6+2d10+7d10+24+3 (96) 
  MDT: 14
  Initiative: +8 (+3 Dex, +4 Improved Initiative,
  +1 Greased Lightning)
  Speed: 30 ft.
  Base Attack Bonus: +7
  Grapple Modifier: +8 (+7 BAB, +1 Str)
  Space/Reach: 5 ft. x 5 ft. / 5 ft.
  Action Points: 6
  Reputation: +4
  Defense: 21, touch 21, flat-footed 18 (+8 class, 
  +3 Dex)
  Saving Throws: Fort +9, Ref +7, Will +9
  Abilities: Str 12 (+1), Dex 16 (+3), Con 14 (+2), 
  Int 12 (+1), Wis 14 (+2), Cha 13 (+1)
  Attacks: Fists +8 (1d3+1 nonlethal; Crit: 20)
  Colt New Model Navy1 +12 (2d4; Crit: 20; 
  Range: 30 ft.; Ammo: 6 cyl.)
  Loomis Side-By-Side +10 (2d6; Crit: 20; Range:
  20 ft.; Ammo: 2 int.)
  Knife +8 (1d4+1; Crit: 19-20)
  Occupation: Military [class skills: Handle Animal, 
  Ride; bonus feat: Personal Firearms Proficiency]
  Skills: Concentration +4, Diplomacy +13, Gather 
  Information +10, Handle Animal +3, Intimidate +16, 
  Investigate +4, Knowledge (civics) +4, Knowledge 
  (current events) +4, Knowledge (popular culture) +4, 
  Knowledge (streetwise) +10, Profession +8, 
  Read/Write Language (English), Ride +10, Sense 
  Motive +4, Sleight of Hand +9, Speak Language 
  (English), Spot +7, Survival +4
  Feats: Gunplay, Improved Initiative, Personal 
  Firearms Proficiency, Point Blank Shot, Simple 
  Weapons Proficiency, Quick Draw, Quick Reload, 
  Toughness, Trail Lore (Arizona Territory), True 
  Grit, Trustworthy
  Class Features: Deputy, Discern Lie, Empathy, 
  Flash the Badge, Greased Lightning, Nonlethal 
  Force, Posse, Remain Conscious, Weapon Focus 
  (Colt New Model Navy) 
  Possessions: Colt New Model Navy1; .38 percussion
  rounds (30), Loomis Side-By-Side, 15 ga ammo
  (20), holster, plain men’s suit, plain men’s shirt, 
  cowboy boots, cloth overcoat, cowboy hat, string tie, 
  gloves, knife, marshal’s badge
  1 See the Fort Griffin Echo, Volume 1, Number 2 for more detailed 
  information on the Colt New Model Navy Pistol.
  
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  8
  The Masterson Brothers
  Thomas Masterson, Sr. and his wife, Catherine (nee 
  McGurk) emigrated from St. Georges in Quebec Province 
  of Canada with their two oldest sons, Edward and 
  Bertholomiew. Not much is known about the details of 
  their journey, but the family likely departed sometime in 
  1854 and eventually settled on a farm in Sedgwick 
  County, Kansas.
  The birthplace of James Masterson remains unclear; 
  it seems logical he was born after the family left Canada, 
  but before the Mastersons reached Kansas. The family 
  grew over the years, with two more brothers and two 
  sisters born in Kansas—for a total of seven siblings by 
  the end of the Civil War. After James, Catherine bore 
  Thomas, Jr., George, Nellie and Emma. Meanwhile, the 
  three elder brothers seemed inseparable, roaming the 
  fields and woods hunting together and looking for 
  adventure. Not quite old enough to fight in the Civil War, 
  the brothers found a taste of freedom on the frontier, 
  preferring the wild outdoors to either the schoolroom or 
  the farm.
  In the early 1870s, Ed, Jim and Bat (a nickname he 
  gained long before he was wounded and began using his 
  famous cane) earned a living as freelance buffalo hunters 
  serving the needs of the growing railhead town of Dodge 
  City. They wandered from Kansas to the Indian Territory 
  and into the Texas panhandle following the herds. Bat in 
  particular earned a reputation as a skilled marksman. 
  After a couple of years the brothers drifted apart and 
  pursued their own paths on the frontier. Yet, they often 
  returned to Wichita and Dodge City, re-uniting for 
  various reasons. They all served as lawmen in Dodge City 
  in the late 1870s, until Ed died in 1878. Bat and Jim 
  joined forces more than once in the following years and 
  both men served as lawmen outside of Kansas in the 
  1880s.
  Taking the timing of Ed Masterson’s death into 
  account, these three Masterson lawmen are presented 
  herein as the Dog House Gang envisions them in early 
  1878, at the height of the brothers’ presence in Dodge 
  City.
  Bertholomiew (William Barclay, 
  W.B.) “Bat” Masterson
  Shortly after his birth in Canada, Bertholomiew 
  Masterson’s family moved to the United States. By 1872, 
  the young Bat was hunting buffalo for a living with his 
  older brother Ed and his younger brother Jim. Two years 
  later Bat gained his first measure of fame at the Second 
  Battle of Adobe Walls, holding off Quanah Parker’s 
  Comanche raiders. In January of 1876, Masterson killed 
  Melvin King in a Sweetwater, Texas gunfight over the 
  affection of a young lady. Bat did not walk away 
  unscathed, a bullet shattered his pelvic bone; he walked 
  with a limp and used a cane thereafter. 
  After landing in Dodge City the summer of 1876, Bat 
  had a run-in with City Marshal Larry Deger. Shortly 
  Take a Gander, 
  Pardner
  
  
  Visit the Dog House Gang at 
  www.doghouserules.net
  Designed 
  as 
  an 
  introductory adventure 
  for Sidewinder: Recoiled, 
  Johnny Comes Marching 
  Home provides a quick 
  draw for your Wild West 
  roleplaying. Our heroes 
  are returning home after 
  an extended absence (the 
  War as it were), but they 
  must meet one more 
  challenge before they can 
  rest their weary bones.
  
  9
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  thereafter he purchased part of the Lone Star dance hall
  and served as a county deputy under Charlie Bassett,
  along with his young friend Wyatt Earp. In 1877 Bat was
  appointed as city policeman and then filled in as Deputy
  Marshal when brother Ed was wounded. Bat ran for Ford
  County Sheriff in November of that same year—against
  Deger. His bid succeeded and he enjoyed two good years
  during which he brought in numerous fugitives and
  maintained order in Dodge City. He also became known
  for his fashionable clothing, twirling cane and bowler hat.
  Questions of financial impropriety arose during Bat’s run
  for re-election in 1879; he lost and left town.
  Bat Masterson wandered the frontier over the next
  decade, staying often in Denver and Trinidad, Colorado
  (where he served as City Marshal for a time) and
  sometimes returning to Dodge City to help his brother
  Jim or friends such as Luke Short. He turned up in
  Tombstone (but missed the OK Corral) and helped Ben
  and Billy Thompson in Nebraska. Bat began writing
  articles about sporting events around 1884 and married
  Emma Walters, in Denver, in 1891. They moved to New
  York City in 1902, living the rest of their lives there, as
  Bat wrote for the Morning Telegraph. He died from a heart
  attack, at his typewriter, in 1925.
  Bat Masterson
  (Fast Hero 4, Smart Hero 2, 
  Charismatic Hero 2; Tin Star 3) 
  Sex: Male
  Birthdate: November 26, 1853
  Birthplace: Henryville, Iberville County, Quebec
  Heritage: Canadian
  Weight: 150 lbs.
  Height: 5’ 8”
  Hair: Black (moustache) 
  Eyes: Gray-blue
  Allegiances: Masterson brothers
  Challenge Rating: 11
  Level: 11
  Grit Dice: 4d8+2d6+2d6+3d10+11 (63) 
  MDT: 12
  Initiative: +4 (+4 Dex)
  Speed: 30 ft.
  Base Attack Bonus: +7
  Grapple Modifier: +7 (BAB +7, Str +0)
  Space/Reach: 5 ft. x 5 ft. / 5 ft.
  Action Points: 6
  Reputation: +8
  Defense: 23, touch 23, flat-footed 19, (+9 class, 
  +4 Dex)
  Saving Throws: Fort +6, Ref +9, Will +5
  Abilities: Str 10 (+0), Dex 18 (+4), Con 12 (+1), 
  Int 14 (+2), Wis 10 (+0), Cha 12 (+1)
  Attacks: Fists +7 (1d3 nonlethal; Crit: 20)
  Colt Peacemaker with Custom Grip +12 (2d6; 
  Crit: 20; Range: 45 ft.; Ammo: 6 cyl.)
  Sharps Big Fifty +11 (2d12; Crit: 20; Range: 
  180 ft.; Ammo: 1 int.)
  Knife +7 (1d4; Crit: 19-20)
  Cane +7 (1d6; Crit: 20)
  Occupation: Hunter [class skills: Hide, Ride; 
  bonus feat: Personal Firearms Proficiency]
  Skills: Balance +8, Diplomacy +20, Gamble +5, 
  Gather Information +16, Hide +14, Intimidate +16 
  Investigate +11, Knowledge (civics) +7, Knowledge 
  (current events) +6, Knowledge (popular culture) +4, 
  Knowledge (streetwise) +6 Knowledge (tactics) +4, 
  Knowledge (theology and philosophy) +4, Move 
  Silently +13, Profession +4, Read/Write Language 
  (English), Ride +12, Search +7, Sleight of Hand +11, 
  Speak Language (English, Spanish), Spot +5
  Feats: Combat Expertise, Confident, Far Shot, 
  Gunplay, Personal Firearms Proficiency, Point 
  Blank Shot, Quick Draw, Renown, Slip Hammer, 
  Simple Weapons Proficiency, Stealthy, Trustworthy
  Class Features: Evasion, Fast Talk, Flash the 
  Badge, Posse, Savant (Investigate), Uncanny 
  Dodge 1 
  Possessions: Colt Peacemaker with Custom Grip (2),
  .45 center-fire rounds (50), double holster, Sharps 
  Big Fifty, .50 rim-fire rounds (14), cowboy boots, 
  fancy men’s suit, bowler hat, fancy men’s shirt, 
  fancy walking cane, knife
  
  10
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  Edward “Ed” Masterson
  Edward Masterson was the first-born son of
  Thomas and Catherine Masterson. He spent most of his
  childhood in Kansas. As young men, Ed and his younger
  brother Bat gained employment grading a roadway, but
  ended up stranded in Dodge City—stiffed of their wages.
  Ed returned home to Wichita for a time, rejoining Bat and
  Jim as freelance buffalo hunters in 1873.
  More than a year older than his famous brother, Ed
  Masterson established himself as a lawman in Dodge City
  by 1876, while Bat was wandering from Texas to the
  Black Hills. As Assistant City Marshal under Larry Deger,
  Ed broke up a pending gunfight between two
  troublesome gamblers—Bob Shaw and “Texas” Dick
  Moore. 
  Masterson arrived as Shaw threatened Moore with his
  pistol. Ed told Shaw to disarm, but the man spun around
  and shot Ed in the right shoulder. The lawman executed
  a border shift, firing with his left hand and taking down
  Shaw. Masterson earned praise from the Dodge City
  Times and local residents. He returned to Wichita to
  recover from his wound and when he came back to
  Dodge in late 1877 he reluctantly accepted the position of
  City Marshal. 
  On the night of April 9, 1878, Marshal Ed Masterson
  performed his last duties as a lawman. He broke up a
  ruckus raised by some drunken cowboys, disarming one
  Jack Wagner. Later the same day, he encountered
  Wagner and his foreman, A.N. Walker. Wagner had
  regained his hogleg and opened fire on the Marshal, who
  returned fire and hit both of the cowboys. Ed’s wounds
  were fatal; he died later that night. The instigator Wagner
  died the following morning, while Walker was taken to a
  Kansas City hospital and never heard from again. 
  James “Jim” Masterson
  Although the youngest of the three Masterson
  lawmen, James wasn’t the baby of the Masterson family,
  having two younger brothers and two younger sisters. It’s
  unclear whether he was born in Canada or the U.S. As
  noted earlier, Jim hunted buffalo with his older brothers
  around 1873, primarily in the Texas panhandle. In the
  mid-1870s, he moved to Dodge City and made his way
  into the saloon business.
  Jim Masterson held a few positions as a law officer in
  Dodge, all the while running saloons in the bustling
  frontier town. Some accounts say he served as a county
  deputy during Bat’s tenure as Ford County Deputy as
  Ed Masterson
  (Strong Hero 2, Fast Hero 2, Dedicated 3; 
  Tin Star 4)
  Sex: Male
  Birthdate: September 22, 1852
  Birthplace: Henryville, Iberville County, Quebec
  Heritage: American
  Weight: 165 lbs.
  Height: 5’ 9”
  Hair: Brown 
  Eyes: Blue
  Allegiances: Masterson brothers, Dodge City
  Challenge Rating: 11
  Level: 11
  Grit Dice: 2d8+2d8+3d6+4d10+11 (65) 
  MDT: 12
  Initiative: +3 (+2 Dex; +1 equipment)
  Speed: 30 ft.
  Base Attack Bonus: +8
  Grapple Modifier: +11 (BAB +8, Str +3)
  Space/Reach: 5 ft. x 5 ft. / 5 ft.
  Action Points: 6
  Reputation: +3
  Defense: 22, touch 22, flat-footed 20, (+10 class, 
  +2 Dex)  
  Saving Throws: Fort +7, Ref +6, Will +5
  Abilities: Str 16 (+3), Dex 14 (+2), Con 12 (+1),
  Int 12 (+1), Wis 12 (+1), Cha 12 (+1)
  Attacks: Fists +12 (1d6+4 nonlethal; Crit: 20)
  Colt Lightning +10 (2d4; Crit: 20; Range: 30 ft.; 
  Ammo: 6 cyl.)
  Colt Half-Stock Sporting Rifle1 +11 (2d8; Crit 20; 
  Range 105 ft.; Ammo: 6 cyl.)
  Knife +11 (1d4+4; Crit: 19-20)
  Occupation: Hunter [class skills: Ride, Survival; 
  bonus feat: Personal Firearams Proficiency]
  Skills: Diplomacy +12, Gather Information +10, 
  Handle Animal +3, Intimidate +6, Investigate +7, 
  Knowledge (civics) +5, Knowledge (current events)
  +3, Knowledge (streetwise) +3, Listen +4, Move 
  Silently +5, Profession +6, Read/Write Language 
  (English), Ride +7, Sense Motive +7, Sleight of 
  Hand +12, Speak Language (English), Spot +9, 
  Survival +4
  Feats: Brawl, Dodge, Far Shot, Gunplay, Home 
  Ground, Personal Firearms Proficiency, Point 
  Blank Shot, Quick Draw, Simple Weapons 
  Proficiency, Track, Trustworthy
  Class Features: Empathy, Evasion, Flash the 
  Badge, Melee Smash, Non-lethal Force, Posse, 
  Skill Emphasis (Spot)   
  Possessions: Colt Lightning (2), .38 center-fire 
  rounds (36), holster (2), Colt Half-Stock Sporting 
  Rifle1, .44 rim-fire rounds (12), plain men’s shirt, 
  plain men’s suit, cowboy hat, cowboy boots, knife, 
  pocketknife, pocket watch
  1 See the Fort Griffin Echo, Volume 1, Number 2 for more detailed 
  information on the Colt Half-Stock Sporting Rifle.
  
  11
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  well as an assistant city marshal in 1878. He was
  definitely appointed Dodge City Marshal November of
  1879, serving until April of 1881. 
  At that time, Jim held a part-ownership in the Lady
  Gay saloon. He and his partner fought over an employee
  named Al Updegraff, who Masterson insisted was
  drinking on the job. Fighting words turned into guns
  drawn and someone (either Jim or a friend), sent a
  telegraph to Jim’s brother Bat asking for aid in case
  things turned right ugly. Indeed they did; upon Bat’s
  arrival a gunfight erupted at the railway station and the
  nearby saloon. Al Updegraff was shot and Bat was
  arrested and fined—but accounts vary as to whether Bat,
  Jim or another saloon patron pulled the trigger. Jim left
  Dodge for good shortly after the incident. 
  He landed in Guthrie, Oklahoma, where he again
  wore a badge (either as Sheriff of Logan County or Deputy
  Marshal), apparently right up to his death from
  consumption in April of 1895. His obituary in the Guthrie
  Daily Oklahoma State Capital indicates that Masterson
  was a well-respected, trustworthy member of the
  community “who never went back on a friend, and never
  forgot an obligation.” 
  References
  Gunfighters of the Western Frontier: A memoir of the
  Old West, W.B. “Bat” Masterson, 1907.
  Lawmen of the Old West, Dwayne Epstein, Lucent
  Books, 2005
  With Badges and Bullets: Lawmen & Outlaws in the
  Old West, edited by Richard W. Etulain & Glenda Riley,
  Fulcrum Publishing 1999
  The Lawmen: The Authentic Wild West, James D.
  Horan, Crown Publishers, 1980
  “Arizona Affairs: An Interview with Virgil W. Earp”,
  Real West Magazine, Robert F. Palmquist, January 1982.
  http://en.wikipedia.org/wiki/Gunfight_at_the_O.K. 
  Corral
  http://en.wikipedia.org/wiki/Morgan_Earp
  http://en.wikipedia.org/wiki/Virgil_Earp
  http://en.wikipedia.org/wiki/Wyatt_Earp
  http://www.spartacus.schoolnet.co.uk/
  WWearpM.htm
  http://www.spartacus.schoolnet.co.uk/
  WWearpV.htm
  http://www.spartacus.schoolnet.co.uk/
  WWearpW.htm
  http://www.spartacus.schoolnet.co.uk/
  WWmastersonB.htm
  http://www.spartacus.schoolnet.co.uk/
  WWmastersonE.htm
  http://www.spartacus.schoolnet.co.uk/
  WWmastersonJ.htm
  Jim Masterson
  (Tough Hero 4, Fast Hero 3)
  Sex: Male
  Birthdate: Sometime in 1855
  Birthplace: Quebec or Kansas?
  Heritage: Canadian
  Weight: 147 lbs.
  Height: 5’ 7”
  Hair: Black 
  Eyes: Brown
  Allegiances: Masterson brothers
  Challenge Rating: 7
  Level: 7
  Grit Dice: 4d10 +3d8+21 (61) 
  MDT: 17
  Initiative: +2 (+2 Dex)
  Speed: 35 ft.
  Base Attack Bonus: +5
  Grapple Modifier: +6 (+5 BAB, +1 Str)
  Space/Reach: 5 ft. x 5 ft. / 5 ft.
  Action Points: 4
  Reputation: +2
  Defense: 19, touch 19, flat-footed 17, (+7 class, 
  +2 Dex)  
  Saving Throws: Fort +6, Ref +5, Will +2
  Abilities: Str 12 (+1), Dex 14 (+2), Con 17 (+3),
  Int 12 (+1), Wis 10 (+0), Cha 12 (+1)  
  Attacks: Fists +7 (1d6+1 nonlethal; Crit: 20)
  Colt New Model Police Pistol1 +8 (2d4; Crit: 20; 
  Range: 30 ft.; Ammo: 5 cyl.)
  S&W Schofield +7 (2d6; Crit 20; Range 45 ft.; 
  Ammo: 6 cyl.)
  Sawed-Off Remington-Whitmore M1873 +7 (2d10; 
  Crit: 20; Range: 30 ft.; Ammo: 2 int.)
  Knife +6 (1d4+1; Crit: 19-20)
  Occupation: Hunter [class skills: Hide, Ride; 
  bonus feat: Personal Firearms Proficiency]
  Skills: Concentration +6, Gather Information +5, 
  Hide +5, Intimidate +6, Knowledge (current events) 
  +3, Knowledge (popular culture) +4, Knowledge
  (streetwise) +3, Read/Write Language (English), 
  Ride +7, Sleight of Hand +8, Speak Language 
  (English), Spot +5, Survival +5, Tumble +5
  Feats: Brawl, Dodge, Far Shot, Hollow Leg, 
  Mobility, Personal Firearms Proficiency, Simple 
  Weapons Proficiency, Streetfighting, Trustworthy
  Class Features: Evasion, Increased Speed, 
  Remain Conscious, Robust   
  Possessions: Colt New Police Pistol1, .38 
  percussion rounds (5), holster, S&W Schofield, 
  .45 center-fire rounds (18), Sawed-Off Remington-
  Whitmore M1873, 10 ga ammo (10), men’s 
  trousers, plain men’s shirt, vest, cowboy hat, knife
  1 See the Fort Griffin Echo, Volume 1, Number 2 for more detailed 
  information on the Colt New Model Police Pistol.
  
  SIX-GUNS:  Lawmen: The Earps & Mastersons
  12
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  15. COPYRIGHT NOTICE
  Open Game License v1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original 
  material by E. Gary Gygax and Dave Arneson.
  Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; 
  Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material 
  by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, 
  Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  Sidewinder: Recoiled, Copyright © 2003, 2004, 2005 by Dog House Rules LLC; Thomas 
  L. Gregory, Bradley W. Hindman, Karl Keesler, Geoff Spakes, Christopher S. 
  Warner.
  Sidewinder: Wild West Adventure, Copyright © 2002 by Citizen Games.
  Fort Griffin Echo, Volume 1, Number 1, Copyright © 2004 by Dog House Rules LLC; 
  Thomas L. Gregory, Bradley W. Hindman, Karl Keesler, Geoff Spakes, Christopher 
  S. Warner.
  Fort Griffin Echo, Volume 1, Number 2, Copyright © 2004 by Dog House Rules LLC; 
  Thomas L. Gregory, Bradley W. Hindman, Karl Keesler, Geoff Spakes, Christopher 
  S. Warner.
  Six-Guns: Lawmen: The Earps And Mastersons, Copyright © 2007 by Dog House Rules 
  LLC; Thomas L. Gregory, Bradley W. Hindman, Karl Keesler, Geoff Spakes, 
  Christopher S. Warner.
  Extra! Extra!
  New Rules for Colt Firearms in the 
  Fort Griffin Echo Volume 1, Number 2
  
  Feast your eyes on more than a dozen new 
  Colt firearms for your Wild West role playing. 
  And that ain't all, pardner, the Dog House Gang 
  has included special “Misfire” rules to spice up 
  those gun battles.
  Visit www.doghouserules.net
  for more information.
  
  
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