TEXT: character class
  JAMES M. SPAHN
  IV
  PDF SUPPLEMENT
  rock
  star
  
   
  WRITTEN BY
  JAMES M. SPAHN 
  ARTWORK 
  JESHIELDS
  MACIEJ ZAGORSKI (THE FORGE STUDIOS)
  EDITING, LAYOUT, AND TITLE DESIGN
  JASON PAUL MCCARTAN
  Swords & Wizardry, S&W, WhiteBox, and Mythmere Games are the trademarks of Matthew J. 
  Finch. Barrel Rider Games is not affiliated with Matthew J. Finch or Mythmere Games™. 
  This product is compatible with the rules of Swords & Wizardry: WhiteBox.
  Copyright 2016 Barrel Rider Games. White Star and White Star: White Box Science  
  Fiction Roleplaying are trademarks of Barrel Rider Games and James. M. Spahn.
  character class
  rock
  star
  
  3
  The Rock STaR chaRacTeR claSS
  character class
  rock star
  ROCK STAR
  There are countless musicians across the 
  universe, but only a handful of Rock Stars. 
  Rock Stars transcend the mere composition 
  and performance of music. They live, breathe,  
  and die for rock. With voices capable of almost 
  impossible feats ranging from enthralling 
  the masses to shattering actual steel, the  
  Rock Star needs no other weapon; should 
  they raise their axe all will hear its cry.
  Rock Stars actually quite enjoy the life of a wandering galactic adventurer 
  and often consider it similar to being “on tour.” Traveling from planet to 
  planet, their legend grows one individual at a time. Due to  their flamboyant 
  nature, Rock Stars are often reckless in battle, throwing themselves 
  with wild abandon at what most would consider an impossible threat.  
  Their combination of near suicidal fearlessness and inspiring performance 
  gives them a unique role as a source of both frustration and hope for their 
  allies. The Rock Star has one vision and to those who are willing to rock out 
  with them, he salutes them.
  LEVEL
  XP
  HD
  BHB
  ST
  1
  0
  1
  +0
  14
  2
  2,500
  2
  +0
  13
  3
  5,000
  3
  +1
  12
  4
  10,000
  3+1
  +1
  11
  5
  20,000
  4
  +2
  10
  6
  40,000
  5
  +3
  9
  7
  80,000
  6
  +3
  8
  8
  160,000
  6+1
  +4
  7
  9
  320,000
  7
  +5
  6
  10
  640,000
  8
  +5
  5
  TABLE 1: Rock Star Advancement
  
  4
  The Rock STaR chaRacTeR claSS
  character class
  rock star
  ROCK STAR CLASS FEATURES
  WEAPON/ARMOR RESTRICTIONS: Rock Stars tend to favor style over 
  substance and while they’re certainly able to defend themselves in battle 
  they do not have extensive weapons training. They can wield clubs, daggers, 
  firearms, laser pistols, mono-daggers, mono-swords, staffs, Star Swords, and 
  swords. They can wear Light Armor, but do not use shields.
  ROCK OUT: For a number of rounds equal to his Level the Rock Star can 
  Rock Out. He simply begins performing on a musical instrument or singing 
  to do so. While Rocking Out he can activate any one of the following effects 
  which benefit any allies who can hear the Rock Star’s performance:
   
  Ö Grant a +2 bonus to all To-Hit and Damage rolls made by all allies.
   
  Ö Grant a +2 bonus to all Saving Throws made by allies.
   
  Ö Heal all allies one Hit Point per level of the Rock Star. 
   
  Ö Immediately grant all nearby allies a new saving throw if they are 
  under the influence of a mind-affecting Meditation or Gift.
   
  Ö Immediately force a single adversary to flee combat in fear if they 
  fail a Saving Throw.
   
  Ö Cause a number of individuals to stand in awe of your sheer  
  rock n’ roll majesty. This is the equivalent of activating the Stupor  
  Meditation, except the targets stand in rapt awe of the Rock Star 
  for as long as he remains playing, though they are entitled to a  
  Saving Throw to resist these effects when this ability is initially attempted.
  These effects remain active for as long as the Rock Star is Rocking Out. 
  While Rocking Out he can switch between effects as desired, although each 
  effect change must last for at least one (1) round.
  EXAMPLE: a Rock Star who is Rocking Out could grant his allies +2 
  to all To-Hit and Damage rolls to allies on round 1 and then continue 
  Rocking Out on round 2, changing the effect to grant his allies +2 to 
  all Saving Throws instead (and so on).
  While Rocking Out the Rock Star can either move or attack, but cannot do 
  both. However, while Rocking Out the Rock Star can wield their musical 
  instrument (typically a guitar) as a deadly weapon, inflicting 1d6+4 points of 
  Damage. Their instrument will not break when used as a melee weapon while 
  Rocking Out.
  
  5
  The Rock STaR chaRacTeR claSS
  character class
  rock star
  SAVING THROW: 
  Rock Stars 
  receive 
  a 
  +2 
  bonus 
  to 
  all  
  Saving Throws to resist sonic damage and poisons.
  XP BONUS FOR CHARISMA: Rock Stars with a Charisma of 13 or 14 
  receive a 5% Experience Bonus, and those with 15 or higher get 10%.
  FAMOUS (4th): Beginning at 4th Level the Rock Star has become a  
  well-known figure in the galaxy. He is easily recognized by most species in the 
  universe for his musical performances and flamboyance. This can help him 
  find allies in the fans and groupies who have come to love his music, but it 
  also makes it difficult for him to remain hidden or out of the public eye.
  BELIEVE YOUR OWN LEGEND (7th):  The restriction on moving and 
  attacking is now removed for the Rock Star.
  ROCK GOD (10th): When a Rock Star reaches 10th level his fame is so 
  great that his adoring fans become worshippers. Shrines and statues are 
  erected to him across the galaxy, and he may even grant small miracles with 
  the stroke of a guitar string. Three times (3) daily the Rock Star can spend 
  one (1) round singing at a target, and may select  one of the individual effects 
  from his Rock Out ability to grant to the target. This effect does not activate 
  immediately, with the target deciding when to activate it, most often in a 
  time of need.  To activate, the target must burst into song, The target will 
  burst into song for an instant to activate the effect, which is released on the  
  next round. A character may only be “blessed” in this manner by the Rock 
  Star once daily, and have on effect stored at a time. The effect will dissipate 
  in a week if not used.
  
  6
  The Rock STaR chaRacTeR claSS
  technology
  rock star
  SYMPHONY SPACE YACHT
  ARMOR CLASS
  4 [15]
  HIT POINTS
  50
  SHIELD STRENGTH
  0
  MOVEMENT
  9
  TARGETING
  +0
  ATTACK
  None
  MODIFICATIONS
  Enhanced Accommodations, Faster-Than-Light Drive, 
  Performance Cargo Bay
  Designed specifically for traveling performers and musicians, the  
  Symphony Space Yacht is both intergalactic tour bus and traveling  
  bandstand. It has plush accommodations for half a dozen performers 
  and crew, ample storage, and a cargo bay that can transform into a  
  state-of-the-art stage with holographic displays and ear-bursting  
  acoustics. These assets make the Symphony Space Yacht the most sought after  
  (and expensive) choice of transportation for musicians traveling the galaxy, 
  taking their music to far-flung worlds. Some models of this starship even  
  feature robots who keep equipment tuned and in performance-ready  
  condition. Many rock stars reprogram or replace these robots with pleasure 
  models that serve alcohol or other libations, however these updates often 
  lead to flaws in a robot’s central programing matrix, making them surly or 
  cantankerous.
  Symphony Space Yachts are not designed for speed, exploration or combat. 
  They are slow, lightly armored, and require regular maintenance.
  STARSHIP
  COST
  (in credits)
  MINIMUM 
  CREW
  Symphony Space Yacht
  25,000
  4
  TABLE 2: Purchasing A Symphony Space Yacht
  technology
  
  7
  technology
  rock star
  STARSHIP MODIFICATIONS
  ENHANCED ACCOMMODATIONS: This modification turns normal  
  barracks into high quality rooms akin to a high-class hotel. Plush hover-matress 
  beds, zero-gravity jacuzzi and full virtual reality entertainment systems are 
  often features included with this modification. Base Cost: 5 credits.
  PERFORMANCE CARGO BAY: Large cargo bays can be built with  
  acoustic enhancer and equipped with hydraulics, holographic displays, and 
  other performance technology that allows them to serve as full-fledged 
  concert halls, stages, and performance venues. Unfortunately, this consumes 
  at least 75% of a starship’s cargo hold and cannot be installed on a starship 
  smaller than a Medium Transport. Base Cost: 3 credits.
  EQUIPMENT
  CYBERNETIC STRINGS: This special modification can be added to an 
  existing Cybernetic Hand. To activate, the wearer moves their fingers as they 
  would when playing a normal stringed instrument, and small sensors in the 
  hand detect the movements, transmitting the sounds to a speaker in the 
  back of the hand. Often Cybernetic Strings are programmed to play several 
  different instruments, including electric guitars, acoustic guitars, bass guitar, 
  cello, violin, and even pianos. This feature can be combined with a Cybernetic 
  Vocal Modulator to achieve extraordinary sound volume.
  CYBERNETIC VOCAL MODULATOR: The vocal modulator amplifies a 
  character’s voice up to 10× its normal volume. It is also used to automatically 
  tune a singing voice so that the vocals never go out of pitch. Advanced vocal 
  modulators which mimic another individual voice or sounds are sometimes 
  made available to military personnel, but the costs of such modifications and 
  finding a cybernetic surgeon able to perform the procedure are typically cost 
  prohibitive.
  
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  M. Spahn, 2012-2016. Licensed artwork and  
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