TEXT: TROGON CRUISER
  Evil Robot Games
  
  1
  Trogon Cruiser
  These light cruisers are all built on a destroyer frame. 
  Most of these models are used by Trogon mercenary 
  companies or, if you’re really unlucky, a well armed 
  professional military force calling themselves the Trogon 
  Empire.
  Stock Trogon Cruiser
  The modern Trogon patrol Cruiser with a Heavy laser array for 
  engaging multiple targets, the gyrolasers can engage opponents in 
  multiple arcs, and the heavy laser in the turret ensures this cruiser 
  can hold its own.
  STOCK TROGON CRUISER TIER 7 (180 Build Points)
  Large Destroyer
  Speed 8; Maneuverability average (+0 Piloting, turn 2)
  AC 21; TL 20
  HP 170; DT —; CT 34
  Shields basic 70 (forward 21, port 14, starboard 14, aft 21) 
  Attack (Forward) Heavy Laser Array (6d4)
  Attack (Forward) Light Plasma Torpedo Launcher (3d8)
  Attack (Port) Gyrolaser (1d8)
  Attack (Starboard) Gyrolaser (1d8)
  Attack (Turret) Heavy Laser Cannon (4d8)
  Power Core Arcus Max (200 PCU); Drift Engine signal basic; 
  Systems Good crew quarters, MK2 Trinode computer, basic mid-
  range sensors, mk 5 armor, mk 5 defenses 
  Expansion Bays Rec Area Gym (2), Medical Bay, Escape Pods
  Modifiers +2 to any three checks; +0 Piloting; +2 Computers
  CREW
  Captain Bluff +19 (7 ranks), Computers +16 (7 ranks), Diplomacy 
  +19 (7 ranks), Engineering +14 (7 ranks), gunnery +14, Piloting 
  +14(7 ranks)
  Engineer Engineering +14 (7 ranks)
  Gunners (5) gunnery +14
  Pilot Piloting +19 (7 ranks)
  Science Officer Computers +16 (7 ranks)
  Advanced Trogon Cruiser
  Built to command small fleets or given to particularly well re-
  spected independent commanders. This cruiser commands a fright-
  ening amount of directed energy weapons. The cruiser has more 
  power, better computers and defensive systems than the standard 
  model. Not all commanders prefer Heavy Laser Cannons over the 
  Heavy Laser Array’s multiple engagement capability. However, the 
  heavy mount upgrade to the turret for the Twin Laser is univer-
  sally accepted as better than the Heavy laser cannon it replaced. 
  This model is often assigned to high ranking officers and veteran 
  commanders.
  ADVANCED TROGON CRUISER TIER 8 (204 Build Points)
  Large Destroyer
  Speed 8; Maneuverability average (+0 Piloting, turn 2)
  AC 22; TL 22
  HP 190; DT —; CT 38
  Shields basic 70 (forward 21, port 14, starboard 14, aft 21) 
  Attack (Forward) Heavy Laser Cannon (4d8)
  Attack (Forward) Heavy Laser Cannon (4d8)
  Attack (Forward) Light Plasma Torpedo Launcher (3d8)
  Attack (Port) Gyrolaser (1d8)
  Attack (Starboard) Gyrolaser (1d8)
  Attack (Turret) Twin Laser Cannon (5d8)
  Power Core Pulse Orange (250 PCU); Drift Engine signal basic; 
  Systems Common crew quarters, MK3 Duonode computer, basic-
  mid-range sensors, mk 5 armor, mk 6 defenses 
  Expansion Bays Rec Area HAC (2), Medical Bay, Escape Pods
  Modifiers +3 to any two checks; +0 Piloting; +2 Computers
  CREW
  Captain Bluff +21 (8 ranks), Computers +18 (8 ranks), Diplomacy 
  +21 (8 ranks), Engineering +13 (8 ranks), gunnery +16, Piloting +16 
  (8 ranks)
  Engineer Engineering +16 (8 ranks)
  Gunners (5) gunnery +16
  Pilot Piloting +21 (8 ranks)
  Science Officer Computers +18 (8 ranks)
  Armored Trogon Cruiser
  With heavier armor and shields than the Stock Trogon Cruiser, 
  the heavy armor model is harder to hit and more resilient than the 
  stock model. Some would argue the Advanced Trogon Cruiser is a 
  better combatant due to its heavier guns. With its laser array and 
  heavy shields, the Armored Trogon Cruiser enhances the survivabili-
  ty of any fleet is a part of.
  ARMORED TROGON CRUISER TIER 8 (204 Build Points)
  Large Destroyer
  Speed 8; Maneuverability average (+0 Piloting, turn 2)
  AC 22; TL 22
  HP 190; DT —; CT 38
  Shields basic 200 (forward 60, port 40, starboard 40, aft 60) 
  Attack (Forward) Heavy Laser Array (6d4)
  Attack (Forward) Light Plasma Torpedo Launcher (3d8)
  Attack (Port) Gyrolaser (1d8)
  Attack (Starboard) Gyrolaser (1d8)
  Attack (Turret) Heavy Laser Cannon (4d8)
  Power Core Pulse Orange (250 PCU); Drift Engine signal basic; 
  Systems Common crew quarters, MK2 Tetranode computer, basic-
  mid-range sensors, mk 5 armor, mk 6 defenses 
  Expansion Bays Rec Area Gym (2), Medical Bay, Escape Pods
  Modifiers +2 to any four checks; +0 Piloting; +2 Computers
  CREW
  Captain Bluff +21 (8 ranks), Computers +18 (8 ranks), Diplomacy 
  +21 (8 ranks), Engineering +13 (8 ranks), gunnery +16, Piloting +16 
  (8 ranks)
  Engineer Engineering +16 (8 ranks)
  Gunners (5) gunnery +16
  Pilot Piloting +21 (8 ranks)
  Science Officer Computers +18 (8 ranks)
  Degenerate Trogon Gun-Cruiser
  Foregoing Trogon Laser weaponry altogether, these cruisers have 
  survived from antiquity by adopting the railguns of other species.
  DEGENERATE TROGON GUN-CRUISER TIER 7 (180 Build Points)
  Large Destroyer
  Speed 8; Maneuverability average (+0 Piloting, turn 2)
  AC 20; TL 20
  HP 170; DT —; CT 34
  Shields basic 60 (forward 18, port 12, starboard 12, aft 18) 
  Attack (Forward) Railgun (8d4)
  Attack (Forward) Railgun (8d4)
  Attack (Forward) Light Torpedo Launcher (2d8)
  Attack (Port) Coilgun (4d4)
  Attack (Starboard) Coilgun (4d4)
  Attack (Turret) Coilgun (4d4)
  Power Core Pulse Orange (250 PCU); Drift Engine signal basic; 
  
  2
  Systems Common crew quarters, basic computer, budget mid-
  range sensors, mk 4 armor, mk 4 defenses 
  Expansion Bays Rec Area Gym (2), Medical Bay, Escape Pods
  Modifiers +0 Piloting; +0 Computers
  CREW
  Captain Bluff +19 (7 ranks), Computers +14 (7 ranks), Diploma-
  cy +19 (7 ranks), Engineering +14 (7 ranks), gunnery +14, Piloting 
  +14(7 ranks)
  Engineer Engineering +14 (7 ranks)
  Gunners (5) gunnery +14
  Pilot Piloting +19 (7 ranks)
  Science Officer Computers +14 (7 ranks)
  Degenerate Trogon Laser-Cruiser
  Many Trogon cruisers have survived from the age of antiquity. 
  However, due to a lack of parts coming from the empire, all of the 
  older cruisers encountered today would be the outcome or hun-
  dreds of field repairs. No two would be exactly alike.
  DEGENERATE TROGON CRUISER TIER 6 (154 Build Points)
  Large Destroyer
  Speed 8; Maneuverability average (+0 Piloting, turn 2)
  AC 19; TL 19
  HP 170; DT —; CT 34
  Shields basic 60 (forward 18, port 12, starboard 12, aft 18) 
  Attack (Forward) Heavy Laser Array (6d4)
  Attack (Forward) Light Torpedo Launcher (2d8)
  Attack (Port) Gyrolaser (1d8)
  Attack (Starboard) Gyrolaser (1d8)
  Attack (Turret) Heavy Laser Cannon (4d8)
  Power Core Arcus Max (200 PCU); Drift Engine signal basic; 
  Systems Common crew quarters, MK1 Trinode computer, budget 
  mid-range sensors, mk 4 armor, mk 4 defenses 
  Expansion Bays Rec Area Gym (2), Medical Bay, Escape Pods
  Modifiers +1 to any three checks; +0 Piloting; +0 Computers
  CREW
  Captain Bluff +18 (6 ranks), Computers +13 (6 ranks), Diploma-
  cy +18 (6 ranks), Engineering +13 (6 ranks), gunnery +13, Piloting 
  +13 (6 ranks)
  Engineer Engineering +13 (6 ranks)
  Gunners (5) gunnery +13
  Pilot Piloting +18 (6 ranks)
  Science Officer Computers +13 (6 ranks)
  Enhanced Trogon Cruiser
  Deadlier and more resilient than even the Advanced Trogon 
  Cruiser. This model is meant to make a statement wherever it 
  goes. Though mainly given to patrol missions in independent 
  commands, small flotilla of enahnced cruisers have appeared in 
  systems when the empire is displeased.
  ENHANCED TROGON CRUISER TIER 10 (270 Build Points)
  Large Destroyer
  Speed 8; Maneuverability average (+0 Piloting, turn 2)
  AC 24; TL 24
  HP 190; DT —; CT 38
  Shields basic 200 (forward 60, port 40, starboard 40, aft 60) 
  Attack (Forward) 2x fire linked Twin Laser Cannons (10d8)
  Attack (Forward) Light Plasma Torpedo Launcher (3d8)
  Attack (Port) Twin Laser Cannon (5d8)
  Attack (Starboard) Twin Laser Cannon (5d8)
  Attack (Turret) Twin Laser Cannon (5d8)
  Power Core Pulse Prismatic (300 PCU); Drift Engine signal basic; 
  Systems Common crew quarters, MK3 Trinode computer, basic-
  mid-range sensors, mk 5 armor, mk 6 defenses 
  Expansion Bays Rec Area HAC (2), Medical Bay, Escape Pods
  Modifiers +3 to any three checks; +0 Piloting; +2 Computers
  CREW
  Captain Bluff +24 (10 ranks), Computers +19 (10 ranks), Diploma-
  cy +24 (10 ranks), Engineering +21 (10 ranks), gunnery +19, Pilot-
  ing +19 (10 ranks)
  Engineer Engineering +19 (10 ranks)
  Gunners (5) gunnery +19
  Pilot Piloting +24 (10 ranks)
  Science Officer Computers +21 (10 ranks)
  
  3
  Product Identity: The following items are hereby identified as Product Iden-
  tity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open 
  Content: All trademarks, registered trademarks, proper names (characters, dei-
  ties, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade 
  dress. (Elements that have previously been designated as Open Game Content 
  are not included in this declaration.)
  Open Content: Except for material designated as Product Identity (see above), 
  the game mechanics of this Evil Robot Games product are Open Game Content, 
  as defined in the Open Game License version 1.0a Section 1(d). No portion of this 
  work other than the material designated as Open Game Content may be repro-
  duced in any form without written permission.
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 
  2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a) “Contributors” means the copyright and/or trademark own-
  ers who have contributed Open Game Content; (b) “Derivative Material” means 
  copyrighted material including derivative works and translations (including into 
  other computer languages), potation, modification, correction, addition, exten-
  sion, upgrade, improvement, compilation, abridgment or other form in which 
  an existing work may be recast, transformed or adapted; (c) “Distribute” means 
  to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or 
  otherwise distribute; (d) “Open Game Content” means the game mechanic and 
  includes the methods, procedures, processes and routines to the extent such 
  content does not embody the Product Identity and is an enhancement over 
  the prior art and any additional content clearly identified as Open Game Con-
  tent by the Contributor, and means any work covered by this License, including 
  translations and derivative works under copyright law, but specifically excludes 
  Product Identity. (e) “Product Identity” means product and product line names, 
  logos and identifying marks including trade dress; artifacts, creatures, characters, 
  stories, storylines, plots, thematic elements, dialogue, incidents, language, art-
  work, symbols, designs, depictions, likenesses, formats, poses, concepts, themes 
  and graphic, photographic and other visual or audio representations; names and 
  descriptions of characters, spells, enchantments, personalities, teams, perso-
  nas, likenesses and special abilities; places, locations, environments, creatures, 
  equipment, magical or supernatural abilities or effects, logos, symbols, or graphic 
  designs; and any other trademark or registered trademark clearly identified as 
  Product identity by the owner of the Product Identity, and which specifically ex-
  cludes the Open Game Content; (f) “Trademark” means the logos, names, mark, 
  sign, motto, designs that are used by a Contributor to identify itself or its prod-
  ucts or the associated products contributed to the Open Game License by the 
  Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, for-
  mat, modify, translate and otherwise create Derivative Material of Open Game 
  Content. (h) “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains 
  a notice indicating that the Open Game Content may only be Used under and in 
  terms of this License. You must affix such a notice to any Open Game Content 
  that you Use. No terms may be added to or subtracted from this License except 
  as described by the License itself. No other terms or conditions may be applied to 
  any Open Game Content distributed using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your 
  acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, 
  the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive 
  license with the exact terms of this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original 
  material as Open Game Content, You represent that Your Contributions are Your 
  original creation and/or You have sufficient rights to grant the rights conveyed 
  by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE por-
  tion of this License to include the exact text of the COPYRIGHT NOTICE of any 
  Open Game Content You are copying, modifying or distributing, and You must 
  add the title, the copyright date, and the copyright holder’s name to the COPY-
  RIGHT NOTICE of any original Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including 
  as an indication as to compatibility, except as expressly licensed in another, in-
  dependent Agreement with the owner of each element of that Product Identity. 
  You agree not to indicate compatibility or co-adaptability with any Trademark or 
  Registered Trademark in conjunction with a work containing Open Game Content 
  except as expressly licensed in another, independent Agreement with the owner 
  of such Trademark or Registered Trademark. The use of any Product Identity in 
  Open Game Content does not constitute a challenge to the ownership of that 
  Product Identity. The owner of any Product Identity used in Open Game Content 
  shall retain all rights, title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly indi-
  cate which portions of the work that you are distributing are Open Game Con-
  tent.
  9. Updating the License: Wizards or its designated Agents may publish updat-
  ed versions of this License. You may use any authorized version of this License to 
  copy, modify and distribute any Open Game Content originally distributed under 
  any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every 
  copy of the Open Game Content You distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open 
  Game Content using the name of any Contributor unless You have written per-
  mission from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the 
  terms of this License with respect to some or all of the Open Game Content due 
  to statute, judicial order, or governmental regulation then You may not Use any 
  Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to comply 
  with all terms herein and fail to cure such breach within 30 days of becoming 
  aware of the breach. All sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, 
  such provision shall be reformed only to the extent necessary to make it enforce-
  able.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0. © 2000, Wizards of the Coast, Inc.
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason 
  Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Rad-
  ney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Al-
  exander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa 
  Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley 
  Schneider, Amber E. Scott, and Josh Vogt.
  Galaxy Pirates - Trogon Cruiser © 2017, Evil Robot Games; Authors: Paul 
  Fields, Jim Milligan. 
  TROGON CRUISER
  Authors • 
   
   
  Paul Fields and Jim Milligan
  Cover Artist •  
   
  Shaman Stock Art
  Layout and Production • 
  Jim Milligan for Atomic Rocket Games
  Evil Robot Games
  Evilrobotgames.com
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/Evil Robot/Galaxy Pirates - Trogon Cruiser.pdf