TEXT: 1�
  Smell 
  1�
   
   
   
   
  Smell 
   
  Smell senses volatile molecules. Objects emit molecules 
  through evaporation, fragmentation, or combustion, and the 
  types of molecules provide information about objects. 
   
  Smell-1 
   
  UNDERSTANDING SMELL 
   The sense organ for smell is the nose. It gathers molecules in the environment and 
  feeds it to a nerve system that processes the information. In addition, some smells 
  (pheromones) create automatic direct responses that bypass the consciousness. 
   A sophont with the sense of smell has a nose and can smell. A sophont without the 
  sense of smell is smellblind or anosmic. 
   Smells may original far away; they are senses based on their intensity at the nose (the 
  sensing location) 
   
  S =SMELL 
  Human 
  Smell Constant 10 
   
  Smell
  Intensity
   
   
   
   
   
   
   
   
  Sharpness 
   
   
   
   
   
  Odorless
  0  
   
  Sense ID 
   
   
   
   
   
   
   
  Slight +1  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Aromatic +2  
   
   
   
   
  Constant 
   
   
   
   
   
   
   
   
  Strong +3  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Intense +4  
  Overwhelming +5
   S -
  00 - S
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Sharpness 
   
  Human= 
  10 
   
  2 
   
   
   
   
   
   
  Mods
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Second Digit
  -2  
   
   
   
   
   
  Third Digit
  -3
   
   
   
   
   
   
  Fourth Digit
  -4
   
  To Notice a Scent 
   
   
   
  Fifth Digit
  -5  
  2D < Constant + Benchmark + Mod + Mod 
   
   
   
  Sixth Digit
  -6  
   
   Range. Roll 2D. 
   Smell. The Smell Constant for the Race (Human = 10). Higher numbers are better. 
   Benchmark. Smell Intensity. If zero, there is no smell to be sensed. 
   Adjust and Comment. Mods based on circumstances from the Master Mods table (as 
  applicable). Higher Mods are better. 
  THE UNIVERSAL ODOR PROFILE 
   
   
   
   
   
  Differentiator 1 
  (also Gender) 
   
   
  Overtone 
   
   
   
  Differentiator 2 
  (also Caste) 
   
  S1 
  S2 
  S3 
   
  S4 
  S5 
  S6 
   
   
  9 A B - 5 6
  7  
   
   
   
   
   
   
   
   
   
  Primary 
  Smell 
   
   
   
   
   
  Nuance 
   
   
  Differentiator 3 
  (also Pheromone) 
   The Universal Olefactory Profile identifies Scents. The first 
  three digits (PON) identify the smell of the Scent. The next 
  three digits (GCE) identify the effects of the Scent. 
   Sharpness is the ability to identify increasingly subtle 
  elements of smell, and the number of digits in the Universal 
  Odor Profile which a sophont may try to identify.  
   
   Noticing a Scent provides the first digit in the UOP.  
   The character may try again to sense the additional digits 
  in the UOP subject to Sharpness and Sharpness Mods, 
  stopping when a failure occurs. 
   Sharpness is the maximum number of digits in the UOP 
  that the individual can try to sense. 
   
  THE SMELL CONCEPT 
   The Smell Action is the referee’s opportunity to present 
  sense information to a character. When the character 
  indicates he is trying to smell what he can (“I am sniffing” or “I 
  am trying to smell anything”), the referee resolves the Smell 
  Action based on the Smell Constant, Intensity, and other 
  details. 
   Once a smell is noticed, the character continues to be 
  aware of it as necessary. 
   
   For example, human Eneri Dinsha S-08-1 steps out of his 
  scout ship.  
   There is a forest fire upwind, but out of sight. The smell 
  intensity at Eneri’s location is Slight = 1. 
   Smell Constant = 10. Benchmark = Intensity = +1. There 
  are no Mods.  
   The referee hands the player 2D and says “Roll.” He must 
  roll 10 +1 = 11 or less on 2D to scent of forest fire in the air. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1430a Senses Smell.pdf