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  Monastic Traditions 
  Three traditions of monastic pursuit are common in the 
  monasteries scattered across the multiverse. Most monasteries 
  practice one tradition exclusively, but a few honor the many 
  traditions and instruct each monk according to his or her aptitude 
  and interest. All traditions rely on the same basic techniques, 
  diverging as the student grows more adept. Thus, a monk need 
  choose a tradition only upon reaching 3rd level. 
  Way of Four Fists 
  Through the careful manipulation of their ki, monks of the 
  Way of Four Fists strive to emulate the unusual fighting 
  style of the legendary Monkey King. As they progress in 
  their training, these monks undergo a magical 
  transformation, slowly gaining more simian features. In 
  combat, a master of this monastic tradition is a whirling, 
  leaping blur of elbows, fur, and fists. 
  Grasp of the Monkey 
  When you choose this tradition at 3rd level, you undergo a 
  permanent magical transformation, lengthening your 
  fingers and toes, strengthening your arms and legs, and 
  sprouting a tail. You gain a climbing speed equal to your 
  movement speed, your jumping distance is doubled, and 
  you have advantage on ability checks and saving throws 
  made to climb, maintain your balance, and grip objects 
  such as ledges or ropes. You can hold and manipulate 
  objects and weapons with your hands, feet, and tail, but you 
  can’t make attack rolls with weapons held by your tail. 
       Additionally, whenever you roll initiative and are not 
  surprised, you can move up to half your movement speed 
  or jump into the air.  
  Nimbus 
  At 6th level, you can use your bonus action to summon a 
  cloud to ride upon. Until the beginning of your next turn, 
  you have a fly speed equal to your movement speed. When 
  you begin your turn, you can maintain this effect by 
  spending a ki point. Otherwise, if you begin your turn in 
  the air, you fall. 
  Uncanny Dodge 
  Starting at 11th level, when an attacker that you can see hits 
  you with an attack, you can use your reaction to halve the 
  attack’s damage against you. 
  Furry of Limbs 
  At 17th level, by walking on your hands and twirling 
  erratically, you can fight with your feet as nimbly as you do 
  your fists. You make three unarmed strikes, rather than 
  two, when you use Flurry of Blows on your turn. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Way of the Four Fists.pdf