TEXT:  
   
   
   
   
   
   
   
  I
  n Putting the Cart Before the Horse, the PCs
  infiltrate the Coachmen’s Gala and steal back Horus
  Dobbin's magical leatherworking tools before they
  are fenced by the dastardly Valenzo Arraletti. The
  PCs must use all their cunning and guile 
   and
  perhaps a few well-placed coins — to sneak into the
  gala and recover the magical tools. The PCs must
  then rely on a lot of heart and a little luck to escape the gala
  with Horus' tools in tow.
  This appendix suggests revisions to the adventure so you
  may run it on Fey Day (Ches 19). While not perfectly
  analogous, this holiday shares a number of elements with the
  celebration of St. Patrick's Day. In this appendix, you'll find
  suggestions on how to run this adventure in the spirit of that
  holiday.
  As always, use your judgment, discretion and imagination
  when running this adventure. Most of all 
   don't forget to
  listen to your players, as they may inadvertently make a great
  suggestion!
   
   
  e 
   
   
  e 
  Instead of hosting the Coachmens' Gala, the Fellowship of
  Carters and Coachmen (Fellowship) is hosting a Fey Day Ball.
  This masquerade ball has long attracted many nobles and
  celebrities as being the premier place to revel on Fey Day.
  The description of Fey Day can be found on pages 184-85
  of Waterdeep: Dragon Heist. This adventure adds the
  following information:
  As it celebrates creatures of the verdant Feywild, Fey Day
  is a green holiday. One typically eats green-colored foods
  like leeks and cabbages, and celebratory drinks are often
  dyed green. If a costume is not itself green, one usually
  includes a complimentary piece of green flair.
  In the afternoon, the Open Lord leads a parade through
  Waterdeep. The parade starts at the Heroes' Garden in
  the Sea Ward and takes a meandering path south to the
  Market. From there, the parade takes the High Road
  south before revelers start dispersing in the Southern
  Ward.
  While Waterdhavians are not as superstitious as their
  rural counterparts, many still fear that improper revelry
  may lead to faerie punishment.
   
  Because Fey Day is a day of drinking, singing and dancing in
  Waterdeep, most taverns make decent coin serving cheap ale
  dyed fey green to traveling revelers. Several neighbors in
  Trollskull Alley have told the PCs that they aren't coming the
  Trollskull Manor due to the lack of furniture. Instead, they are
  going to revel at Frewn's Brews or another nearby tavern.
  The obvious loss of business to nearby competitor is likely
  added incentive for the PCs to assist Tally and Horus with the
  heist.
   
  With the following exceptions, the Introduction largely
  remains the same.
  Tally can disclose the following pieces of information:
  Tonight, the Fellowship hosts its annual Fey Day Ball. The
  Fellowship attracts many nobles and celebrities to the Ball
  with their promise that "Tonight, Everyone's a Fellow!"
  The guest list for the Ball has doubled in the past week,
  and the Fellowship is scrambling to find enough workers
  to cover the event. This is made more difficult because
  poorer folk also celebrate the holiday.
  In addition to selling fine clothes, Tally knows that
  Nurneene’s Marvelous Masks sells masks of fey lords and
  ladies, such as Queen Titania, Oberon, and Hyrsam, the
  Prince of Fools.
  Avid readers of the Waterdeep Wazoo know that the paper
  has been touting the Ball as the premier place for revelers to
  end their parade. Its pages also discuss the nobles and
  celebrities who are rumored to attend in masquerade.
   
  n  
   
   
  n  
   
  With the following exceptions, the methods of Casing the
  Joint largely remain the same.
  Making Deliveries. Because most guild members wish to
  march in the parade or otherwise revel, the guilds are looking
  for willing workers. Consequently, the PCs don't need to call
  in a favor to make a delivery.
  Hired Help. While workers are ordinarily paid at the end
  of the night, K'Linq is willing to pay workers at the beginning
  of the night. Guards watch the exits to make sure the hired
  help doesn't leave before Ball is over.
  K'Linq isn't looking to hire entertainers. Instead, K'Linq
  expects poorer folk to come entertain the guests (see below).
  K'Linq is looking hire valets to work the Ball. As most
  revelers will be drinking to excess, the Fellowship is
  providing rides home at the end of the evening. These valets
  don't take alcohol from the kitchen during the Ball.
  Other Ways Through the Door. It is customary for the
  poorer folk to be admitted to balls if they are willing to
  perform for food. The PCs may prepare a song, speech or
  short plays to perform at the Ball.
   
  The head of security is just as stealthy on Fey Day
  as he is during the Coachmen's Ball. During the
  Ball, he is dressed a bright green suit with black
  trim. He also wears a matching green hat with a
  stingy and front-facing buckle. He should look like
  a dapper, if not horrific, combination of frog and
  leprechaun.
  21
  Appendix A: Fey Day
  
   
   
   
   
   
   
  With the following exceptions, the PCs can infiltrate the Ball
  in a similar fashion.
  Boxed Text. The Fellowship still rolls out the welcome
  carpet for their honored guests — but it's a festive green
  instead.
  n 
  n 
  By Invitation. If a PC is underdressed for the Ball, Kemya
  Hearthember offers a black and green houndstooth jacket as
  the loaner jacket. While slightly less hideous than the normal
  loaner jacket, it generates the same amount of complication
  points.
  By Sneaking In. As it's early spring, the pool is closed and
  therefore the PCs can't infiltrate the Ball this way.
   
   
   
   
   
   
  As this is a masquerade ball, everyone is wearing a mask —
  guests, guild members and staff. When interacting with
  others, the PC can deduce the identity of that person by
  making an appropriate DC 15 ability check. For example:
  With a Perception check, a PC may see an identifying
  mark or piece of jewelry that betrays the reveler's identity.
  With an Insight check, a PC may identify the reveler's
  profession or interests.
  With a Religion or Arcana check, the PC may identify the
  revelers as being priests or magists.
  PCs have advantage on these checks if they have previous
  met a reveler.
   
   
   
   
  Other than general thematic changes to account for the Fey
  Day Ball, make the following revisions to these NPCs.
  Ymerverra. Instead of including this priest of Shaundakul,
  consider using a representative of the Fey Courts. Instead of
  a priest, you may substitute a warlock of the archfey (see p.
  219 of Volo's Guide to Monsters).
  Dunning Swanseger. Dunning still looks just as out of
  place. She is wearing the houndstooth jacket, and her mask
  rarely covers her face.
  The Cormyrean Lustre. These four bards weren't hired to
  work the event. After being asked to leave, they change
  disguises and return to perform again.
  The Urchins. Jenks, Squiddly and Nat enter the Road
  House to perform for food. Their "performance" involves
  them swinging from chandeliers around the room. While they
  are promptly ejected from the Ball, this may grant advantage
  on Dexterity (Stealth) checks for PCs who wish to sneak
  upstairs — but only if they treated the urchins kindly.
   
   
   
   
   
   
  As a masquerade ball, some of the complications must be
  altered slightly.
  Can I Get Your Autograph? A renowned PC is pulled
  aside by a reveler who's a big fan — so big, in fact, that she
  saw through your mask. (1 point).
  I Know Your Face From Somewhere! This should only
  be used if PCs remove their masked while in the Ball.
  You're No Jhak Q'Netty. This should only be used if PCs
  use the heraldry of a noble house as part of their
  disguises.
   e
   
   e
   
  The upstairs section of the Road House can be used with the
  following revisions.
   
   
   
  s
   
   
   
  s
  This room is filled with 1d6+1 drunken revelers who are
  passed out. If the room is opened, roll a d6. On a 1, a reveler
  wakes up and follows the PCs areound this area.
   
   
   
   
  Omit the unexpected treasures.
   
   
   
   
   
   
   
   
  With the following exceptions, the ways that the Heist Goes
  Sideways largely remain the same.
  Confrontation. Since the PCs are masked, Horus must
  physically remove a PC's mask. He will be ejected after the
  first person unmasks, and therefore he can't out more than 1
  PC.
  Tampered Food. PCs who are poisoned likely vomit green-
  colored liquid.
  The Unexpected Guest. Omit this option.
  In addition, you may consider adding thematic complications
  in the section, such as:
  Green Footprints. You didn't notice when you stepped in a
  puddle of green liquid. Now you're leaving footprints all over
  the Road House floor (1 point).
  Improper Revelry. After viewing your celebration, the
  archfey have deemed you wanting. A satyr pierces the veil of
  the Feywild to chastise you loudly (1 point). Actually, it's a
  speedy quickling zipping around the Ball (see p. 187 of Volo's
  Guide to Monsters; 3 points). Instead, the blood dripping from
  that gnome's hat suggests that it's a murderous redcap who
  wants to chastise you with his sickle (see. p. 188 of Volo's
  Guide to Monsters; 5 points).
   E
   
   
   E
   
   
  Between the season and the nature of the masquerade ball,
  the methods of escaping the Ball change substantially.
  Through the Sewers. As the pool is not open, the PCs are
  unlikely to be able to escape through the the pool drain.
  Instead, the PCs would must open a nearby grate that leads
  to the sewer.
  By Disguise. As they are attending a masquerade ball,
  everyone is disguised to some degree. To use this method, the
  PCs must assume a completely different disguise from the
  one that they used to enter the Ball.
  22
  Appendix A: Fey Day
  
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  23
  Appendix A: Fey Day
  
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