TEXT:  
  Sorcerous Origins 
  Different sorcerers claim different origins for their innate 
  magic. Although many variations exist, most of these 
  origins fall into two categories: an eldritch bloodline and 
  the influence of wild magic. 
  Mirrorkin 
  One of your ancestors came from beyond the looking glass; 
  a strange world where everything is a twisted reflection of 
  the true reality. As such, you have inherited amazing 
  powers of mimicry and illusion that allow you to copy 
  other people's abilities. To fight against you is almost akin 
  to fighting one's own mirror image, something few warriors 
  would relish. 
  Mimic Trait 
  When you choose this origin at 1st level, you gain an 
  uncanny ability to mimic other people. As an action, you 
  can choose a humanoid you can see within 60 feet and gain 
  one item of your choice that they possess from the 
  following list (even if they only possess it temporarily): 
  • One special sense, such as darkvision or tremorsense. 
  • One movement speed, such as a swim or climb speed. 
  • One skill, tool, or instrument proficiency. 
  • One damage resistance. 
  • Their accent, verbal ticks and mannerisms. 
       You can keep this trait as long as you are within 
  60 feet of the target, or until you use this ability 
  again. 
  Reflect Magic 
  At 6th level, you can turn your skin into 
  a shimmering mirror that reflects 
  magic. Whenever you succeed on a 
  saving throw against a spell or 
  cantrip, you can use a reaction and 
  spend a number of sorcery points 
  equal to the spell's level (1 sorcery 
  point for cantrips) to reflect the 
  spell's energy back against its caster. 
  When you do this, the caster must 
  make the relevant saving throw 
  against their own spell save DC, 
  exactly as if they had been the 
  original target or within the area of 
  the spell. 
   
   
   
  Copycat 
  By 14th level, you have developed your mimicry to the 
  point where you can mirror the unique and powerful 
  abilities of those around you. As an action on your turn, 
  you can perform any action that has been performed by a 
  humanoid (other than yourself) you can see within 60 feet 
  within the last minute. Any prerequisites that would 
  normally be required for the action (such as brandishing of 
  holy symbols, spending of ki points, or consumption of 
  items) are waived when you use this feature, unless it is a 
  spell, in which case you must still expend the relevant spell 
  slot. If the ability forces targets to make a saving throw, 
  you can use your Sorcerer spell save DC. 
       Once you have used this ability, you must complete a 
  long rest before you can use it again. 
  Perfect Duplicate 
  At 18th level, you can duplicate yourself and others with 
  ease. You learn the spells disguise self and mirror image if 
  you do not know them already, and you can cast them at-
  will without expending a spell slot. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Mirrorkin.pdf