TEXT:  
  Final
  Adventure Record#
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  As your adventuring career draws to an end, you begin to feel the 
  need to settle down and to enjoy the rewards of your adventures. It 
  is time for a new generation of adventurer to arise and to face the 
  ever-gathering threats to the nations of the Flanaess.  
  The AR entries below represent your fate after you complete 
  your final LIVING GREYHAWK adventure. Each AR entry has one or 
  more prerequisites. You may choose any one AR item for which 
  you qualify.  
   
  Honored Lord of Tenh 
  You have served the interests of Tenh well over the years and in 
  reward for your loyalty have been granted a small parcel of land in 
  the rejuvenated lands to rule in the name of Duke Labahlah. As 
  your adventuring career draws to an end, the call of your 
  responsibilities pulls you back to Tenh. Establishing yourself in 
  your new demesne you can set about building yourself a castle or 
  other residence, hire retainers and start a family to carry your name 
  through the coming years. You are entitled to tax the local 
  peasantry in return for protecting them from the dangers yet 
  lurking in the surrounding territory.  
  Prerequisites: Guardian of Tenh (COR7-16 Divided We Stand) 
  or Lord of Tenh (COR4-15 War of the Dust). 
   
  Stalwart Ally of Tenser 
  You are a strong proponent of the cause of good and consequently 
  Tenser has invited you to join him at the Fortress of Unknown 
  Depths to battle the cresting tide of evil seemingly threatening to 
  overcome the Flanaess. As a trusted ally of this great archmage and 
  renowned proponent of good, you have access to resources far 
  beyond those of a normal adventurer. In return, Tenser asks only 
  that you tireless battle evil wherever it may lurk. 
  Prerequisites: Honored Ally of Tenser (COR6-16 Dominion 
  over Bright Sands), Ally of Tenser (COR6-14 Cloud of Darkness), Slayer 
  of the Traitor (COR8-11 Restoration and Empire), or Boon 
  Companion of Tenser (COR8-11 Restoration and Empire). 
   
  Sagacious Ally of the Empire 
  You are renown through the Empire of the Bright Lands as a 
  sagacious ally of the Emperor Rary and your perspicacity is beyond 
  doubt. Having completed a great number of important tasks for 
  the greater good of the folk of the Bright Desert, Rary has invited 
  you to serve at his court. Such service is voluntary, but carries great 
  prestige as you are deep in his councils and privy to many of his 
  most closely kept secrets.  
  Prerequisites: Honored Ally of Rary (COR6-16 Dominion over 
  Bright Sands), or Honored of the Empire (COR8-11 Restoration and 
  Empire). 
   
  Lord of the March 
  Learning of your great valor and skill, Her Magnitude, Resbin 
  Dren Emondav, Marchioness of Sterich has summoned you to 
  return to Sterich there to take up the mantle and responsibilities of 
  the lordship she granted you five years ago. She grants you land 
  and title in return for your oath of loyalty. Establishing yourself in 
  your new demesne you can set about building yourself a castle or 
  other residence, hire retainers and start a family to carry your name 
  through the coming years. You are entitled to tax the local 
  peasantry in return for protecting them from the dangers yet 
  lurking in the surrounding territory.  
  Prerequisites: Lord Errant of Sterich (CORS3-02 Assault on the 
  Vault). 
   
  Puissant Adventurer 
  You have delved deep into the dungeons below the ruins of Castle 
  Greyhawk and have proved yourself a mighty adventurer. 
  Although you have achieved so much, the lust for danger and 
  excitement yet burns brightly in your breast. Not for you is the 
  quiet life of a retired adventurer! Rather, you continue your 
  exploration of Castle Greyhawk. As well as finding much treasure 
  and slaying many monsters you may also find gates to strange new 
  places and worlds that will lead you to yet further adventures! 
  Prerequisites: An AR from any “Greyhawk Ruins” adventure 
  or from the adapted Expedition to the Ruins of Greyhawk. 
   
  Boon Companion of Auldon Brendingund 
  During your adventures across the Flanaess, you encountered and 
  befriended the merchant Auldon Brendingund. The man has 
  many fascinating stories – of a magical necklace, strange swift-
  growing children, and more. He even speaks of his own death. In 
  any event, the man is fascinating and you have formed a deep bond 
  with him eventually culminating with you going into business 
  with him as an honest merchant operating from the Gem of the 
  Flanaess. 
  Prerequisites: Favor of the Brendigund Merchant House 
  (COR1-03 The Reckoning), Favor of the Brendigund Merchant 
  House (COR1-05 Brendigund’s Bride), or Favor of the Brendigund 
  Merchant House (COR1-07 Brendigund’s Blood).  
  Factor of the Circle of Eight 
    
  Factor of the Circle of Eight 
  You have served the Circle of Eight valiantly. The powerful 
  wizards of this legendary council are impressed with your acumen, 
  reliability, and diligence and ask you to become their factor as your 
  adventuring career draws to an end. As factor, you are a principle 
  agent of the Circle and central to their plans. You are on a first 
  name basis with the wizards and meet with them regularly to 
  determine the future of the Flanaess. You will be instrumental in 
  commanding the interests and lesser agents of the Circle of Eight 
  in the years to come, ensuring the balance-of-power and stability of 
  a troubled world. 
  Prerequisites: Four Favors of the Circle of Eight (COR8-01 
  Machinations), (COR8-04 Aspirations), (COR8-07 Celebrations), or 
  (COR8-12 Foundations). 
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
   
  has adventured across the length and breadth of the 
  Flanaess, righting wrongs, defeating evil, and 
  uncovering much that was thought lost.  
   
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/Final Fate AR.pdf