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  1�
  The Careers 
   
   The foundation for role-playing is the character: the person or 
  personality that the player uses in the game. 
   Traveller uses thirteen different character classes (we call them 
  careers). 
   A career is a universally applicable vocation. To avoid an infinite 
  proliferation of careers to encompass every possible area of 
  interest, the Traveller game system defines thirteen common, 
  typical, or prototype careers for which characters can be created.  
   Independent of Milieux and Tech Levels. Careers are 
  independent of their historical time periods (the milieux) in which 
  they play, and of the technological levels of their homeworlds. A 
  soldier is still a soldier regardless of the historical period in which 
  he is played. A craftsman is still a craftsman no matter what the 
  tech level he works in. 
   
   TRAVELLER CAREERS
   
   Description 
   
  1 Citizen 
   
  2 Scholar 
   
  3 Entertainer or Performer 
   
  4 Craftsman 
   
  5 Scout 
   
  6 Merchant 
   
  7 Spacer (or Navy) 
   
  8 Soldier (or Army) 
   
  9 Agent 
   10 Rogue 
   11 Noble 
   12 Marines 
   13 Functionary 
   
   Careers are detailed in the 
  process of character generation. 
   Citizen. Someone who, by birth or 
  other process, owes loyalty to a state, 
  nation, or world. A resident. A civilian. 
  An average person. 
   Scholar. Someone who, through 
  long study, has gained a mastery of 
  one or more areas of academic study. 
  A learned person. 
   Entertainer. Someone who uses his 
  talents or abilities in performance. A 
  person who participates in the arts.  
   Craftsman. Someone skilled in a 
  trade or manual occupation; an 
  artificer; a mechanic. An artisan. A 
  professional whose work is consistently 
  of high quality. A creator with great skill 
  in the manual arts. 
   Scout. Someone who travels to 
  unknown territory. An explorer.  
   Merchant. Someone who engages in 
  the wholesale purchase and retail sale 
  of goods for profit. One who runs a 
  retail business; a shopkeeper. 
  Especially, the operator of a (star) ship 
  engaged in trade and commerce. 
   Soldier (or Army). Someone who 
  serves in an army or fighting force. A 
  fighter. A warrior. 
   Spacer (or Navy). Someone who 
  serves in a navy or works on an armed 
  (star) ship or (space) ship.  
   Marines. A member of a specially 
  trained or specially selected fighting 
  force.  
   Rogue. A deceitful, unreliable 
  person; a scoundrel or rascal. A 
  playfully mischievous scamp. A 
  trickster. A traitor, dissenter, or rebel. 
   Agent. Someone with the power to 
  act for another. A representative or 
  official of a government or 
  administrative department of a 
  government: a government agent. A 
  spy. A representative of the ruler, king, 
  or emperor. 
   Noble. Someone possessing a 
  higher level rank in a political or social 
  class system. 
   Functionary. One who holds an 
  office or a trust or performs a particular 
  function; an official. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Creating Characters 
  1�
  Determine the Homeworld. 
  This world data details where  
  the character originally came from. 
  1�
  Pick a Career for your character.  
  An advanced player may also decide to play a  
  non-human sophont or even an artificial. 
  1�
  Roll characteristics for the character. 
  This set of physical, mental, and social characteristics 
  is the UPP- the Universal Personality Profile. 
  1�
  Try pre-career enhancements. 
  Usually College or Training Schools, but perhaps 
  this may be semi-Universal Service. 
  1�
  Resolve a career. 
  Earn experience and skills  
  over the course of several years. 
  1�
  Leave the career (Muster Out). 
  Take any final benefits and  
  note the final details of the character. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Start Adventuring! 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1011 Chargen 02 Intro.pdf