TEXT: FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
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  CON
  CON
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  DEX
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  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
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  ATU
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  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL:2448
  Additional Alien
  and Historical Data
  for FTL:2448
  FTL 2092 cd/pdf                                         Special
  LOST
  RACES
  Rich Tucholka
  
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
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  STR
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  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
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  STB
  SIZE COMPARISON
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  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  Lost Races
  Rich Tucholka
  Richard Senasac
  Artists
  Tom Dow
  Amy Brown
  Shelly Goodge
  Nancy Janda
  Bill Kuehl
  Bill Levy
  Ben Rodregrez
  Scott Ruggels
  Ka Xiong
  FTL: Lost Races © 2001 Rich Tucholka and Tri Tac
  Games  No part of this Art or book may be repro-
  duced by any means or electronically without per-
  mission of Tri Tac Games
  Tri Tac allows the owner of this CD/PDF to produce
  up to 12 printed copies of this CD/PDF for his or her
  players and general use.  No part of this may be
  sold in any format whatsoever.
  Tri Tac Games
  c/o Tucholka
  235 West Fairmount Ave
  Pontiac, MI  48340
  Tucholka@Hotmail.com
  TriTacGames.com
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  Mazbak
  Extinct
  Home World
  Unknown
  Colonies
  North Western Starmap Area
  BIOLOGY
  SIZ:
  6-7 ft.
  GRA:
  1.03
  LSP:
  90/460
  SEX:
  2
  GES:
  Unknown
  BIR:
  1
  ENV:
  35-110
  SLP:
  Unknown
  SML:
  E
  VIS:
  E
  TAS:
  F
  TOU:
  F
  HEA:
  F
  VOI:
  Bass
  PSYCHOLOGY:
  TMP:
  55
  MOT:
  47
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Kids Playing
  CON:
  ICL:
  Police
  JOI:
  Family:
  Important
  HRS:
  Work:
  For Machines
  QHR:
  Play:
  With Family, Friends
  ATE:
  Wealth:
  All Equal
  SPC:
  Justice:
  Responsibility
  STF:
  Honor:
  Rarely Offended
  REL:
  Humanity:
  Early Mazbak
  LANGUAGE
  Politics:
  For The Good of All
  Mazbak
  99%
  Red Tape:
  Inconvenience
  Common
  99%
  Space:
  Expansion
  Other
    ?%
  Warfare
  A Waste
  SKILL TENDENCIES:
  Engineering, Construction
  GOOD TRAITS:
  Teachers, Builders, Innovators
  BAD TRAITS:
  Smug, Know they are the Best Teachers and Builders
  USUALLY SAYING:
  'But its easier to do it this way and...'
  NAMING:
  Complex family names Erese Sanga Neelum of the House of
  Moyle Hogobom of the Generation Drelink.  Stal for short.
  MAZBAK
  +08               +08                +04               +04
  +02               +04
  +04
  +10
  Data on the Mazbak Empire and its artifacts have
  become the most coveted archeological treasures across
  ISCO space.
  Legends of the oldest races tell us that 200,000 years
  before the advent of humanity a humanoid race built an
  empire that spanned a thousand light years.
  As the Mazbak expanded and built their vast cities of
  glass and steel they became the friends and teachers to
  hundreds of Alien Races as they uplifted them from their
  primitive beginnings.  Then the Mazbak met the Akitee, a
  truly Alien life form with no consideration for other life forms.
  The war with the Akitee crossed hundreds of light years
  and the results were terrifying.  Worlds were sterilized,
  continents shattered and suns destabilized.  The result was
  the utter obliteration of the Akitee and the Mazbak as well as
  many other races.
  What remains in 2448 are memories and fragments of
  this once proud race.
  Mazbak
  
  STATISTICS MODIFICATIONS
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  STR
  STR
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  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  Akitee
  Akitee
  Akitee
  Akitee
  Akitee
           
           
           
           
           Extinct
  Extinct
  Extinct
  Extinct
  Extinct
  Home World
  Unknown
  Colonies
  South West Starmap Area
  BIOLOGY
  SIZ:
  7-8ft.
  GRA:
  0.85
  LSP:
  100/400
  SEX:
  1
  GES:
  Unknown
  BIR:
  Cluster?
  ENV:
  40-170
  SLP:
  Unknown
  SML:
  E
  VIS:
  C
  TAS:
  E
  TOU:
  E
  HEA:
  E
  VOI:
  Light Trilling/Buzz
  PSYCHOLOGY:
  TMP:
  44
  MOT:
  05
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Food
  CON:
  ICL:
  Food
  JOI:
  Family:
  Servents
  HRS:
  Work:
  What is needed
  QHR:
  Play:
  Sometimes
  ATE:
  Wealth:
  Unknown
  SPC:
  Justice:
  Worthless
  STF:
  Honor:
  Never Offended
  REL:
  Humanity:
  Food
  LANGUAGE
  Politics:
  Unknown
  Akitee
  99%
  Red Tape:
  Unknown
  Other
  05%
  Space:
  Akitee Property
  Warfare:
  Winning is all
  SKILL TENDENCIES:
  Psionics, Hive Building, Growth
  GOOD TRAITS:
  Dilligent, keep humanoid servents and pets.
  BAD TRAITS:
  No regard for Alien life, consider them protein.  Self  centered
  and Evil.  Hate music, mercilous.  Eat or lay egg clusters in
  pets.  Play with their food. Kept Mazbak children as pets.
  USUALLY SAYING:
  'small food, first I take a bite, watch it move, take a bite...'
  NAMING:
  Buzzing sounds modulated with pitch and tone differences.
  The Akitee rose from an insect like ancestor on a light
  hot world.  Somewhere a mutation occurred that gave this
  predatory species intelligence.  In a hundred thousand years
  they learned cooperation and headed for the stars.
  After a golden age of expansion and disposing of lower
  life forms the Akitee crossed the path of the Mazbak.  They
  simply disposed of Mazbak colonies.
  The Mazbak stunned the Akitee with the violence that
  was returned.  The conflict became a mutual war of complete
  annihilation.  There was no mutual ground for communica-
  tion between the two races.  The Mazbak sterilized every
  world where there were Akitee Nests.  The Akitee learned to
  Nova Suns as their enemy released a Bio-Specific plague
  across a thousand worlds.
  The average Akitee is highly Psionic.  They can be the
  master of mental illusion and telepathy.  Only 20% of the line
  possessed other talents like mind control and pyrokinesis.
  This made them formidable in close battle.
  AKITEE
  AKITEE
  AKITEE
  AKITEE
  AKITEE
  +0
  +12
  +10
  +06
  +0
  +0
  +0
  -25
  Alitee
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
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  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  Trebottl
  Trebottl
  Trebottl
  Trebottl
  Trebottl
                    
                    
                    
                    
                    Extinct
  Extinct
  Extinct
  Extinct
  Extinct
  Home World
  North Eastern Starmap Area
  Colonies
  Unknown
  BIOLOGY:
  SIZ:
  3-5ft.
  GRA:
  0.94
  LSP:
  65/110
  SEX:
  2
  GES:
  Unknown
  BIR:
  1 or 2
  ENV:
  30-105
  SLP:
  Unknown
  SML:
  E
  VIS:
  E
  TAS:
  E
  TOU:
  E
  HEA:
  D
  VOI:
  Whispering Tenor
  PSYCHOLOGY:
  TMP:
  55
  MOT:
  85
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Wastefu Empire
  CON:
  ICL:
  Accepted Law
  JOI:
  Family:
  Most Important
  HRS:
  Work:
  For Future
  QHR:
  Play:
  Often
  ATE:
  Wealth:
  Small Family
  SPC:
  Justice:
  What is That?
  STF:
  Honor:
  What is Honor?
  REL:
  Humanity:
  Alien
  LANGUAGE
  Politics:
  Discussion
  Shandi
  99%
  Red Tape:
  Dislike
  Broza
  50%
  Space:
  Dark Cold
  Other
  07%
  Warfare
  Never
  SKILL TENDENCIES:
  Bio-Engineering, Bio-Construction, Bio-Electronics, Bio-
  Fabrication, and Agriculture.  Asteroid and ORT mining.
  GOOD TRAITS:
  Ecologically Conscious
  BAD TRAITS:
  Stagnant Culture, Fearful, Little ExpansionDependency on
  Organics.
  USUALLY SAYING:
  “I can grow it for you...”
  NAMING:
  Often a string of short names and colors.  Red Jaye Hargo
  Blue Yellow.
  The Trebottl are often called the disposable Starflight
  Culture by archeologists that study their artifacts.
  This odd humanoid species pushed into space a little
  over 20,000 years ago and left no colonial sites.
  The Trebottl artifacts are known from a handful of
  starship artifacts left in asteroid belts and ORT clouds.  These
  ship fragments are literally trees that have been adapted for
  spaceflight.  These massive shells were able to hold crew
  and cargo as they jumped between stars.  Another class  of
  ship, barrel like in structure,  is believed to be a harvester that
  collected ice or minerals.  Ships Engines and Stardrives were
  completely biological in nature.
  It  is assumed that a biological or botanical plague
  ripped across Trebottle space and they were unable to stop
  it.  Recent research speculates their star may have gone
  Nova due to the scorched exterior of one smaller craft found
  and the several hundred individuals that were trapped in it.
  Krelvins hope to reconstitute the race from frozen DNA.
  TREBOTTL
  TREBOTTL
  TREBOTTL
  TREBOTTL
  TREBOTTL
  +0
  +04
  +01
  +01
  -02
  -04
  +0
  -04
  Trebottl
  
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  STR
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  STR
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  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
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  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  Artesee
  Artesee
  Artesee
  Artesee
  Artesee
  Extinct
  Extinct
  Extinct
  Extinct
  Extinct
  Home World:
  Unknown
  Colonies:
  Everywhere?
  BIOLOGY:
  SIZ:
  2-3ft.
  GRA:
  .85
  LSP:
  90/?
  SEX:
  2
  GES:
  Unknown
  BIR:
  2
  ENV:
  40-105
  SLP:
  Unknown
  SML:
  D
  VIS:
  C
  TAS:
  D
  TOU:
  E
  HEA:
  E
  VOI:
  Unknown
  PSYCHOLOGY:
  TMP:
  75
  MOT:
  62
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Big Fuzzy People
  CON:
  ICL:
  Lawgivers
  JOI:
  Family:
  Big and Extended
  HRS:
  Work:
  Enjoyment
  QHR:
  Play:
  When not Working
  ATE:
  Wealth:
  Unknown
  SPC:
  Justice:
  Lawgivers
  STF:
  Honor:
  Never Offended
  REL:
  Humanity:
  More People
  LANGUAGE
  Politics:
  To Discuss
  Artesee 1
  90%
  Red Tape:
  Unknown
  Artesee 2     10%
  Space:
  A Greater Place
  Artesee 3
  03%
  Warfare:
  Almost Unknown
  SKILL TENDENCIES:
  Monolithic Engineering, Construction, Medical, Electronics,
  Business, and Law.  Civil Service and Support.
  GOOD TRAITS:
  Good Natured, Easy Going, Great at Organization
  BAD TRAITS:
  Slow, Easy Going, Didn't understand Warfare
  USUALLY SAYING:
  Play now, work later.
  NAMING:
  Unknown.  Three undecepherable Scripts of writing exist so
  it is assumed at least three languages were used.  No names
  seem to survive.
  Artesee
  A half million years before mankind and ISCO space a
  race of Lemur like creatures crossed the galaxy and faded
  into history.  These are the Artesee, a tiny Alien Race with
  astonishing engineering skills.
  Sadly, the only fragments left of the Artesee culture are
  ceramic plates that decorated their mile high towers and
  industrial centers.  After 490,000+ years even these are hard
  to find and require major excavation.
  From these plates a culturally rich race takes light, a
  small but diligent species that perfected flight and headed for
  the stars in great spherical ships.  Scenes show diverse
  home life, robotics, music, crafts and games being played.
  Oddly no other Alien races were shown alongside the Artesee
  and that alone may indicate a high degree of Xenophobia.
  Artifacts have been located at the far corners of ISCO
  space so it is assumed the race was very wide ranged.
  Another interesting fact associated with the Artesee is a layer
  of Iridium dust associated with their sites.
  ARTESEE
  +04
  -06
  -02
  -40
  -06
  +06
  +04
  -03
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
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  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  Humanity’s first contact with the Gosto showed them
  what could happen when war, religion, and poverty de-
  stroyed a culture and people.
  Near humanoid, the Gosto reached a technological
  level equivalent to Earth's 20th century.  At that time a few
  years of famine created an impoverished under class that
  demanded food from an already weak government.  Claim-
  ing technology was the cause, they began to smash their
  progress with a religious fury.  Cities became armed camps
  and finally the entire system collapsed back to Warlords and
  a near feudal economy.  Disease finished the system and put
  the Gosto back into a dark age where ignorance is fashion-
  able.
  ISCO hopes to remedy this world and put them back on
  the right track if only they would stop burning the psycholo-
  gists sent to do the job.
  An orbital station has been established to quarantine
  this world until a new renaissance can be started and the
  people can re-enter a technological age.
  GOSTO
  GOSTO
  GOSTO
  GOSTO
  GOSTO
  -08
  +0
  +0
  +01
  +01
  +04
  +0
  +0
  Gosto
  Gosto
  Gosto
  Gosto
  Gosto
  Gosto
                   
                   
                   
                   
                        Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Home World:
  Neladan IV   Home +2 (3)   DM+32 2241
  Colonies:
  None
  BIOLOGY:
  SIZ:
  5-6ft.
  GRA:
  1.01
  LSP:
  45/200
  SEX:
  2
  GES:
  310
  BIR:
  1
  ENV:
  30-95
  SLP:
  17w7s
  SML:
  D
  VIS:
  D
  TAS:
  C
  TOU:
  D
  HEA:
  E
  VOI:
  Varied
  PSYCHOLOGY:
  TMP:
  48
  MOT:
  50
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Aliens
  CON:
  2315
  ICL:
  Alien Military
  JOI:
  Family:
  Important
  HRS:
  1900 BC
  Work:
  A Necessity to Eat
  QHR:
  B
  Play:
  Children
  ATE:
  Wealth:
  Food and Comfort
  SPC:
  Justice:
  For the Wealthy
  STF:
  Honor:
  Offended Easily
  REL:
  B3
  Humanity:
  More Gosto
  LANGUAGE
  Politics:
  Strength
  Dendeen
  60%
  Red Tape:
  Keps Us Hungry
  Teeen
  31%
  Space:
  Not Important
  Belko
  17%
  Warfare
  Necessary
  36 Other
  02%
  SKILL TENDENCIES:
  Finding Food, Repair of ''Necessary' Technology, Agraculture,
  and just Staying Alive
  GOOD TRAITS:
  GrimSense of Humor, Determined, Hate their Government
  and the Anti-TechBrotherhood
  BAD TRAITS:
  Virtually Enslaved and Won't Fight, Destitute, Hard Life,
  Substance Abuse rampant.
  USUALLY SAYING:
  “Life is work and then you starve and die...”
  NAMING:
  Triple Names  Lir Rafo Canabro, Fam Corpo Aramfa
  
  STATISTICS MODIFICATIONS
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  STATISTICS MODIFICATIONS
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  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  Nalani
  Nalani
  Nalani
  Nalani
  Nalani
  Extreme
  Extreme
  Extreme
  Extreme
  Extreme     Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Home World:
  Nogulaa     (Home -2  (6)  DM-28 433)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  6-7ft.
  GRA:
  0.96
  LSP:
  60/150
  SEX:
  2
  GES:
  244
  BIR:
  1
  ENV:
  25-100
  SLP:
  20w5s
  SML:
  C
  VIS:
  D
  TAS:
  C
  TOU:
  D
  HEA:
  D
  VOI:
  Any
  PSYCHOLOGY:
  TMP:
  49
  MOT:
  45
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Aliens
  CON:
  2440
  ICL:
  Police
  JOI:
  Family:
  Happy and Large
  HRS:
  2120 BC
  Work:
  For Wealth
  QHR:
  C
  Play:
  Sometimes
  ATE:
  2410
  Wealth:
  Buys Social Status
  SPC:
  2440
  Justice:
  All Important
  STF:
  -
  Honor:
  Important
  REL:
  B2
  Humanity:
  Who?
  LANGUAGE
  Politics:
  Necessary Evil
  Nalani
  95%
  Red Tape:
  Universal
  Other
  60%
  Space:
  Almost There
  Warfare
  Imminent
  SKILL TENDENCIES:
  Labor and Heavy Equipment Operation, Engineering
  GOOD TRAITS:
  Friendly, Have Potential, Rich Culture and History.
  BAD TRAITS:
  Territorial, Warlike, Easy to Anger and not Forget.  Love their
  countries far too much.  Emersed in senseless politics.
  USUALLY SAYING:
  "We have the right..."
  NAMING:
  Two names, first is family, the second personal and the
  middle the number of Generations  that name has been used
  in the family.  Boro 13 Grezatt, Moro 7 Hesso, etc.
  The rich culture and strong family life of the Nalani
  would be a great addition to ISCO.  Unfortunately their love
  of politics and their precarious balance on the brink of war
  has caused Nogulaa to be quarantined.
  With 104 feuding states (38 Governmental types) and
  300 smaller client states, the map of their world is a crazy
  patchwork of alliances, friends and enemies.  Compounding
  the problem is a 1950's Earth equivalent technology and
  Nuclear Weapons.
  Three of the nations have achieved space flight and are
  building several research and weapon platforms.
  The ICL  maintains stealth craft for monitoring Nogulaa
  and a base has been built on the dark side of one of their 3
  moons.  Psychologists have advised ISCO to avoid contact
  that could start a Nuclear Holocaust, but continue their covert
  plan to create a United Nations to stabilize the situation.
  They hope this planet will survive its nuclear era as Earth did
  or hope to pick up the pieces if they fail.
  NALANI
  Nalani
  +0
  +0
  +0
  +0
  +0
  -06
  -06
  -10
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  Huk
  Huk
  Huk
  Huk
  Huk
  This race of primitive cannibalistic tribesmen would
  have been ignored except for the fact of a survey shuttle
  crash and the discovery they were 99% human in DNA
  composition.
  Resembling the Amazonian natives of Earth's 20th
  century, this group has apparently been seeded to this
  tropical world sometime in long past millennia.   The seeding
  of other races is a given fact but the Huk language is unlike
  any of its terrestrial counterparts.
  Huk life is centered around a fort like village and a ring
  of farm land.  Women farm and Men hunt and wage war on
  neighboring villages.  Captives of these little wars are ran-
  somed for food or eaten.
  An orbital station monitors this society and keeps out-
  side contact away.  As this is a human colony, ISCO believes
  it has the right to help the Huk regain their human heritage.
  The first problem they see it contact, education, and not
  landing in the stew pot.
  Huk
  Huk
  Huk
  Huk
  Huk
              
              
              
              
              Extreme Quarenteen
  Extreme Quarenteen
  Extreme Quarenteen
  Extreme Quarenteen
  Extreme Quarenteen
  Home World:
  Meradak    (Colony A +0(42)  DM-5 5674)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  4.5-5ft.
  GRA:
  1.08
  LSP:
  25/200
  SEX:
  2
  GES:
  270
  BIR:
  1 or 2
  ENV:
  +40 to +130
  SLP:
  14w9s
  SML:
  E
  VIS:
  F
  TAS:
  D
  TOU:
  D
  HEA:
  F
  VOI:
  Varied
  PSYCHOLOGY:
  TMP:
  28
  MOT:
  40
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Demons
  CON:
  2414
  ICL:
  Demons
  JOI:
  Family:
  Protect
  HRS:
  Work:
  Find Food
  QHR:
  Play:
  After Food
  ATE:
  Wealth:
  Much Food
  SPC:
  Justice:
  Eye for Eye
  STF:
  Honor:
  Huh?
  REL:
  F1
  Humanity:
  Demons
  LANGUAGE
  Politics:
  Chief Says'
  Huka
  99%
  Red Tape:
  Unknown
  S Huka
  10%
  Space:
  Sky
  Shuda
  05%
  Warfare
  Good
  SKILL TENDENCIES:
  Food Gathering, Warfare
  GOOD TRAITS:
  Don't Eat their Children
  BAD TRAITS:
  Cannibaliatic, Waring, Ill Tempered, Ignorant, Savage
  USUALLY SAYING:
  "Gimmy that!"
  NAMING:
  Names are a simple one sylable word.  The higher the rank
  in the tribe, the more sylables.  Each sylable has a different
  meaning.  Ord is a Hunter  Ord-Onk is a hunter who is a
  success more often then not.
  Huk
  -02
  +10
  +02
  +03
  -08
  -10
  -10
  -30
  
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  PARNE
  PARNE
  PARNE
  PARNE
  PARNE
  The Near Human Parne moved into their Feudal era
  and promptly stayed there.  With their religion backing the
  system, the lords entrenched themselves in custom and
  created an amazingly stable society.
  Nothing changed for more then a millennia until the
  advent if man.
  A shuttle crash and early contact by an exploration team
  left the Parne are fully aware of space and the worlds around
  them.  They are picking the technology that best fits into their
  system of government.
  Psychologists call the Parne stagnate but healthy, a far
  kinder and more gentle people then humans in their same
  period of time.   Because of this ISCO hopes to gently bring
  them into the best of the 25th century while making a minimal
  number of modifications on their society.
  The Lord Emperor of the Parne has granted the ICL
  land in the Northern Tundras and the ability to set up an
  embassy office at the royal palace.
  +0
  +0
  +0
  +0
  +0
  +0
  +0
  +0
  Parne
  Parne
  Parne
  Parne
  Parne
     
     
     
     
     Protectorate
  Protectorate
  Protectorate
  Protectorate
  Protectorate
  Home World:
  Thaltron B   (Colony F (+0) 34 DM+24 1357)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  4-5ft.
  GRA:
  .95
  LSP:
  40
  SEX:
  2
  GES:
  270
  BIR:
  1
  ENV:
  35-130
  SLP:
  12w11s
  SML:
  E
  VIS:
  E
  TAS:
  E
  TOU:
  E
  HEA:
  F
  VOI:
  Varied
  PSYCHOLOGY:
  TMP:
  48
  MOT:
  55
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Sky Kings
  CON:
  2435
  ICL:
  Guards
  JOI:
  2447
  Family:
  Most Important
  HRS:
  1000 BC
  Work:
  For Serfs
  QHR:
  B
  Play:
  Hunting
  ATE:
  Wealth:
  Gold/Silver
  SPC:
  Justice:
  A Fact of Life
  STF:
  -
  Honor:
  Most Important
  REL:
  A3
  Humanity:
  Star People
  LANGUAGE
  Politics:
  Part of Life
  Roane
  95%
  Red Tape:
  Solved Witha Blade
  Skeda
  20%
  Space:
  Not Our Realm
  Warfare
  Honorable
  SKILL TENDENCIES:
  Fine Crafts, Stonecarving, Wood Work.
  GOOD TRAITS:
  Developing Very Slowly, Logical, Think before they act,
  Honest for the Most part.
  BAD TRAITS:
  Steadfast in their beliefs.  Refuse to change or modernize their
  industry.
  USUALLY SAYING:
  “The old king did it that way...”
  NAMING:
  Triple Names often Associated with a craft or social office.
  Baker Morn Telk or Lord Asgot Dermok
  Parne
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  Grathn
  Grathn
  Grathn
  Grathn
  Grathn
           
           
           
           
           Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Home World:
  Zamak    (Colony E +1 (05a) DM+7 1997b)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  5-6ft.
  GRA:
  0.98
  LSP:
  30/140
  SEX:
  2
  GES:
  440
  BIR:
  1
  ENV:
  +25-+120
  SLP:
  16w6s
  SML:
  B
  VIS:
  C
  TAS:
  B
  TOU:
  E
  HEA:
  F
  VOI:
  Varied
  PSYCHOLOGY:
  TMP:
  42
  MOT:
  39
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Rescuers
  CON:
  2410
  ICL:
  Police
  JOI:
  Family:
  Few Survive
  HRS:
  4000 BC
  Work:
  To Survive
  QHR:
  E
  Play:
  Dig Deeper
  ATE:
  2380
  Wealth:
  Survival
  SPC:
  Justice:
  Simple Necessity
  STF:
  Honor:
  Important
  REL:
  B3
  Humanity:
  Friends
  LANGUAGE
  Politics:
  Starts Wars
  Stejo
  95%
  Red Tape:
  Continues Wars
  Shalmeze
  25%
  Space:
  Lost
  Warfare
  Had Enough
  SKILL TENDENCIES:
  Survival, Medicine, Scavenging, Wood Work.
  GOOD TRAITS:
  Peaceful, Hard Workers,
  BAD TRAITS:
  Always Angry, Hate Authority,   Carry a grudge, Confused,
  Shy, Live in underground shelters.  Depressing.  Go into
  Radioactive areas to scavenge.
  USUALLY SAYING:
  “It was great here before politics blew it all to hell!”
  NAMING:
  Short syllables in a group  and a city name.  LLoro Ja Hoosak
  from the remains of the City of Moozo
  ISCO was 30 years too late to stop the Grathn from
  blowing each other back into a dark age.
  Originally with two superpowers and several 'between'
  states, the Humanoid Grathn developed a twentieth century
  technology and Nuclear Weapons.   The missiles sat in their
  silos for 20 years before something triggered the conflict that
  slagged a hundred cities and cultural centers.
  The survivors decided they had enough war and subse-
  quently hung every politician, royalist, and member of the
  establishment over the rank of civil servant.  They then
  vented their hatred on the Computers and Higher tech
  equipment of the military.
  The net result of all of this was a zero.  The handful of
  survivors were found grubbing an existence by gathering and
  raiding the still radioactive ruins.
  With no choice ISCO has set up bases on Zamak and
  started health programs to save the survivors.  The natives
  still mistrust ISCO's motives and the high tech equipment.
  GRATHN
  GRATHN
  GRATHN
  GRATHN
  GRATHN
  +0
  +12
  +00
  +01
  +0
  +0
  +0
  -45
  Grathn
  
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  Builders
  Builders
  Builders
  Builders
  Builders
  Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Home World:
  Sadler IV    (Colony F +0  (42)  Pollux)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  0.50ft.
  GRA:
  .89
  LSP:
  20
  SEX:
  2
  GES:
  55
  BIR:
  d100
  ENV:
  25-116
  SLP:
  Unknown
  SML:
  G
  VIS:
  B
  TAS:
  G
  TOU:
  H
  HEA:
  C
  VOI:
  Click
  PSYCHOLOGY:
  TMP:
  75
  MOT:
  98
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Watchers
  CON:
  2345
  ICL:
  ?
  JOI:
  Family:
  Large Communes
  HRS:
  Work:
  Building is Life
  QHR:
  Play:
  ?
  ATE:
  Wealth:
  ?
  SPC:
  Justice:
  ?
  STF:
  Honor:
  ?
  REL:
  Humanity:
  ?
  LANGUAGE
  Politics:
  ?
  Click
  99%
  Red Tape:
  ?
  Space:
  Up There
  Warfare
  Dispose of Enemies
  SKILL TENDENCIES:
  Building
  GOOD TRAITS:
  Very Fast, Agile,  Not Hostile
  BAD TRAITS:
  Alien Minds, No point of Mutual Understanding
  USUALLY SAYING:
  “Click....Clic...Click......Click..Click..Click”
  NAMING:
  Click or Click, Most often Click.  ISCO research teams have
  code tagged some builders for observation and in turn have
  been tagged by the builders.
  ISCO researchers first classified the builders as they
  classified the Army Roach Pests that sometimes took up
  residence on starships.  Given time and a second look, they
  discovered a highly intelligent race of alien life.
  The builders were so unlike any of the other races of
  ISCO space that they were immediately quarantined and left
  to develop.
  Builders are industrious, creating vast cities that tower
  a hundred feet in the air.  Spanning buildings are ramps and
  gardens.  Avenues of commerce dot he cities as well as
  bioluminescent lighting and use of the wheel.
  Beyond that, these crab like creatures will not acknowl-
  edge researchers in any way or form.  Humans are free to
  walk through a city and watch.  Accidently damaging a
  structure is permitted.  If the researcher deliberately dam-
  ages or kills a Builder the punishment is immediate and
  complete as thousands of the creatures attack and dispose
  of their foe.  ISCO is still watching and learning.
  01
  +0
  +04
  +04
  +0
  +0
  +0
  +0
  Builders
  BUILDERS
  BUILDERS
  BUILDERS
  BUILDERS
  BUILDERS
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  Scombo
  Scombo
  Scombo
  Scombo
  Scombo
             
             
             
             
             Protectorate
  Protectorate
  Protectorate
  Protectorate
  Protectorate
  Home World:
  Morgan III    (Colony G +0 (36) Airal)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  6-7ft.
  GRA:
  1.05
  LSP:
  50
  SEX:
  2
  GES:
  340
  BIR:
  1
  ENV:
  -45-+96
  SLP:
  20w5s
  SML:
  C
  VIS:
  D
  TAS:
  E
  TOU:
  E
  HEA:
  E
  VOI:
  Mild Tenor
  PSYCHOLOGY:
  TMP:
  50
  MOT:
  56
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Tribe
  CON:
  2435
  ICL:
  Warriors
  JOI:
  Family:
  Lodge & Children
  HRS:
  Work:
  Accepted Necessity
  QHR:
  Play:
  Sometimes
  ATE:
  Wealth:
  Many Things
  SPC:
  Justice:
  A Fact of Life
  STF:
  Honor:
  IFact of Life
  REL:
  D2
  Humanity:
  Weird Tribe
  LANGUAGE
  Politics:
  Tribal Law
  Skule
  90%
  Red Tape:
  Unknown
  Preta
  20%
  Space:
  Heaven
  Warfare
  Happens
  SKILL TENDENCIES:
  Fine Survival Skills, Primitive Metalworking.
  GOOD TRAITS:
  Very Fast, Agile, Honest
  BAD TRAITS:
  Primitive, Bad Hygene, Quick to anger and fight over some
  trivial thing.  Multiple wives.
  USUALLY SAYING:
  “I Kodo... trade you skin, fine skin for knife”
  NAMING:
  Short syllables in a group.  Kodo the Hunter, Cev finder of
  Drivakas, Ioto Carver of Horn.
  This group of bronze agers got a real surprise when
  their sun began to decline and those people from the sky
  moved in.
  Once thriving, the Scombo are now nomadic hunters
  who are ever being encroached on by the ice sheets that are
  reclaiming their world.  It is estimated they have little mor then
  a century before their seas become ice locked and the last of
  their wildlife freezes.
  Due to the small size of the population left on Arial,
  ISCO sees the possibility of a massive relocation operation
  to save this race.
  Before this can be accomplished ISCO must first seed
  wildlife to another world before they attempt to transplant a
  small number of natives.  After 20 years the project will be
  continued to include most of the Scombo.  Before being
  placed in Cryo Sleep for their journey all will be made disease
  free and restored to optimum health while trying to avoid
  excessive cultural shock.
  SCOMBO
  SCOMBO
  SCOMBO
  SCOMBO
  SCOMBO
  -01
  +0
  +02
  +04
  -01
  +0
  +02
  +04
  Scombo
  
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  GRANEZII
  GRANEZII
  GRANEZII
  GRANEZII
  GRANEZII
  Granezii
  Granezii
  Granezii
  Granezii
  Granezii
            Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Quarenteen
  Home World:
  Kallon   (Frontier 6 +0  (04)  DM-51  1535)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  5-6ft.
  GRA:
  .89
  LSP:
  70
  SEX:
  2
  GES:
  350
  BIR:
  1
  ENV:
  15-106
  SLP:
  18w12s
  SML:
  G
  VIS:
  D
  TAS:
  F
  TOU:
  E
  HEA:
  E
  VOI:
  Low Bass
  PSYCHOLOGY:
  TMP:
  72
  MOT:
  70
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Unknown
  CON:
  2439
  ICL:
  Unknown
  JOI:
  Family:
  The Joy of Life
  HRS:
  120 AD
  Work:
  Accepted Necessity
  QHR:
  F
  Play:
  With Children
  ATE:
  Wealth:
  Status
  SPC:
  Justice:
  A Fact of Life
  STF:
  Honor:
  Important
  REL:
  B2
  Humanity:
  Unknown
  LANGUAGE
  Politics:
  Part of Life
  Copo
  95%
  Red Tape:
  Part of Politics
  Kodo
  50%
  Space:
  High Flight
  Warfare
  Caused By Primitives
  SKILL TENDENCIES:
  Crafts, Woodwork, Stonework, Sailing, Basic Science
  GOOD TRAITS:
  Intelligent, Honest, Inquisitive, Inventive
  BAD TRAITS:
  Dull, Careful, Ponderous, Love Politics and Discussion, Sniff
  Everything, Limited Dexterity.
  USUALLY SAYING:
  “Consideration is given to this methodology of metal engrav-
  ing but surely we can change...”
  NAMING:
  Massivly long names with honorific titles.  His Regal Govener
  of Street Shoveling, the Exhaulted Brominforryekalli. IV
  This ponderous Elephantine like race has pulled itself
  from savagery to a technological renaissance in less then
  1000 years.  In the last 200 years the fruit of their inquisitive-
  ness has been amazing.
  The Granezii are now in their age of exploration, sailing
  their stormy seas and charting continents.  Their technology
  is an Earth equivalent to the 1490's with one striking differ-
  ence.   The difference is flight.  For all their weight and size,
  they are learning to fly.   ISCO surveillance has spotted
  gliders and balloons as well as their first runway.  Several
  great telescopes have been spotted and unverified reports
  show very basic solid propellent rocketry is being attempted.
  Close survivance shows tracks are being laid for what may
  be their first steam powered train.
  The Graneziis lack of enemy nations, other then their
  savage cousins, and little wholesale bloodshed has fasci-
  nated sociologists who believe this race will be knocking on
  ISCO's door in a century or two.
  +15
  +10
  -08
  -06
  +04
  +0
  +0
  +10
  Granezi
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  Nyrn
  Nyrn
  Nyrn
  Nyrn
  Nyrn
      
      
      
      
      Protectorate
  Protectorate
  Protectorate
  Protectorate
  Protectorate
  Home World:
  Tebble   (Frontier 11 +0  (02)    DM+45  404)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  4-5ft.
  GRA:
  .79
  LSP:
  60
  SEX:
  2
  GES:
  370
  BIR:
  1
  ENV:
  35-96
  SLP:
  16w10s
  SML:
  C
  VIS:
  D
  TAS:
  D
  TOU:
  E
  HEA:
  D
  VOI:
  Mild Tenor
  PSYCHOLOGY:
  TMP:
  79
  MOT:
  43
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Government
  CON:
  2440
  ICL:
  Police
  JOI:
  Family:
  Who cares
  HRS:
  Work:
  Why Bother
  QHR:
  Play:
  Too Much Work
  ATE:
  Wealth:
  A Full Belly
  SPC:
  Justice:
  Why?
  STF:
  Honor:
  Stupid Concept
  REL:
  C1
  Humanity:
  Works Too Hard
  LANGUAGE
  Politics:
  Lost Art
  Nyami
  95%
  Red Tape:
  Unknown
  Kedaka
  20%
  Space:
  Too Far
  Warfare
  Too Destructive
  SKILL TENDENCIES:
  None Currently.  Once they were outstanding craftsmen and
  builders with stone.  They left monoliths and terraced cities
  in the jungles of Tebble.
  GOOD TRAITS:
  Slow, Work on light jobs, Happy
  BAD TRAITS:
  Mooch Food, Don't Care, Don't Think, Live to Sleep, Lack of
  Personal Hygene, Ignorant
  USUALLY SAYING:
  “Sleep...”
  NAMING:
  Short syllables in a double group.  Hach-My, Ne-Qceps,
  NYRN
  NYRN
  NYRN
  NYRN
  NYRN
  Tebble is best described as a large world covered in
  steaming jungles and sluggish rivers.
  The residing intelligence is the Nyrn, a humanoid spe-
  cies close to humanity in structure.
  The Nyrn were master builders that created cities,
  castles and monolithic buildings of natural stone.  They
  aqueduct fresh water in and composted waste for terraced
  gardens.  Ceramics abounded as well as stained glass.
  More than a thousand years ago the Nyrn simply
  stopped developing, building and running their society.  Their
  achievements abandoned, they walked back to the jungles to
  live in small family bands.
  Thinking this might be a medical problem, ISCO estab-
  lished a ground base and began its fruitless search for why
  the Nyrnese just quit civilization.  Just a few of the natives talk
  to ISCO personnel, telling them there is no reason to work
  when food is easy to find and life is just a step from Nyrtala,
  the paradise of the Gods.
  Nyrn
  -04
  +05
  +0
  +02
  -07
  +10
  -12
  +24
  
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  Geemer
  Geemer
  Geemer
  Geemer
  Geemer
     
     
     
     
     Ancient Alien Race
  Ancient Alien Race
  Ancient Alien Race
  Ancient Alien Race
  Ancient Alien Race
  Home World:
  Witchita    (Colony E+1  (22)  Callisa A)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  6-7ft.
  GRA:
  1.01
  LSP:
  120/540
  SEX:
  1
  GES:
  30
  BIR:
  6
  ENV:
  35-135
  SLP:
  Milenia
  SML:
  C
  VIS:
  C
  TAS:
  H
  TOU:
  H
  HEA:
  G
  VOI:
  Cool Bass
  PSYCHOLOGY:
  TMP:
  82
  MOT:
  88
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Colonists
  CON:
  2431
  ICL:
  Colonists
  JOI:
  Family:
  All Geemer
  HRS:
  Work:
  Unknown
  QHR:
  Play:
  Unknown
  ATE:
  Wealth:
  Knowledge
  SPC:
  Justice:
  What is Right
  STF:
  Honor:
  Unknown
  REL:
  Humanity:
  Podlings
  LANGUAGE
  Politics:
  Unknown
  Geemer
  99%
  Red Tape:
  Unknown
   Telepethy 99%
  Space:
  Hostile
  Warfare
  Nauseating
  SKILL TENDENCIES:
  Engineering, Climate Control
  GOOD TRAITS:
  Keep to themselves.  Long lives, maybe wise.
  BAD TRAITS:
  Believe humanity are just podlings about to grow up even if
  they have settled the Geemer world.
  USUALLY SAYING:
  “mmmmmmmmmmmmm”
  NAMING:
  No names known.  Contact has been extremely rare.  Groups
  of Geemers talk to individuals while in a dream state when
  captured or under special circumstnces.
  GEEMER
  GEEMER
  GEEMER
  GEEMER
  GEEMER
  Wichita was unique in climate and position ISCO space.
  It was the only local system rich in minerals and fuel.  It also
  had a missive  inhabitable planet.
  Of its 18,000 mile circumference a mere 2000 miles at
  each pole were perfectly habitable.  The rest of the world was
  a raging magnetic and wind storm the likes of which were
  never seen.
  Out in that trackless void are the legends of Geemer, a
  plant like race of creatures that are sleeping and waiting for
  a special time to return their planet to a botanical paradise.
  Now with a human Corporate Colony at each pole the
  dreams of the Geemer have intensified among the Psionic of
  the 80,000 colonists.  Many believe the Geemer are still
  hiding from the Mazbak/Akitee war 200,000 years before.
  Linemen working for the Corp have reported finding stone-
  work in the deserts.  The Meta-Star corporation refutes these
  claims and knows they will loose their ISCO lease of an
  intelligent species is found here.
  +0
  +0
  +0
  +0
  -10
  +10
  +0
  +40
  Geemer
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  -04
  +10
  +08
  +08
  +0
  +0
  +0
  +0
  Aphonop
  Aphonop
  Aphonop
  Aphonop
  Aphonop
      
      
      
      
      Hostile Intelligence
  Hostile Intelligence
  Hostile Intelligence
  Hostile Intelligence
  Hostile Intelligence
  Home World:
  Garson II    (Colony B+1  (21)  DM-58  8327)
  Colonies:
  None
  BIOLOGY:
  SIZ:
  3-12ft.
  GRA:
  .82
  LSP:
  20
  SEX:
  2
  GES:
  140
  BIR:
  2x d100 Workers d100 Warriors d10 Royals
  ENV:
  35-160
  SLP:
  Never
  SML:
  B
  VIS:
  D
  TAS:
  E
  TOU:
  F
  HEA:
  B
  VOI:
  High Pitch Chitter
  PSYCHOLOGY:
  TMP:
  10
  MOT:
  20
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Hostile Food
  CON:
  2370
  ICL:
  Hostile Food
  JOI:
  Family:
  Hive
  HRS:
  Work:
  Workers
  QHR:
  Play:
  Never
  ATE:
  Wealth:
  Unknown
  SPC:
  Justice:
  Unknown
  STF:
  Honor:
  Unknown
  REL:
  Humanity:
  Food Group
  LANGUAGE
  Politics:
  Unknown
  Aphonop
  99%
  Red Tape:
  Unknown
  Space:
  Unknown
  Warfare
  Defend Nest, Expansion
  SKILL TENDENCIES:
  Nest Building,  Farming and animal husbandry of bovine like
  species and humans.
  GOOD TRAITS:
  Very Fast, Agile, Think, Tactical
  BAD TRAITS:
  Believe Humanity is a Food Group, Hostile, Killers without
  Emotion.
  USUALLY SAYING:
  “t'tttttttttttttttt...sssssssss”
  NAMING:
  No names, part of a mass hive structure like the Kendak but
  much more primitive.  Individuals may be designated by
  scent.
  APHONOP
  APHONOP
  APHONOP
  APHONOP
  APHONOP
  The Garson's Green Colony was evacuated after com-
  ing under attack by a hostile spider like species.  Their 6
  months under the Aphonop were a living hell.
  More then 40 colonists vanished and were found live in
  holding pens in a mountain valley.  After their bloody rescue
  the hive opened its doors and began relentless attacks on the
  4000 colonists.  At rescue only 1600 were taken away.
  The Aphonop is a spider like species with the habits of
  insects and an amazing degree of intelligence.  They can
  learn and pass knowledge to others.  Structure of the hive,
  depending on size is 25,000 workers, 3000 warriors, and a
  handful of Males that attend the Queen and her egg laying
  sisters.
  As ISCO began its observation, from orbit , it discovered
  the Aphonop farmed, fished, and conducted warfare against
  their neighbors.  Technology for these aliens remains at the
  level of Spear and fire use.  It appears metal is now being
  refined and exterior structures are being built.
  Aphonop
  APHONOPELMA
  EUTYLENUM
  GARSONIS
  
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  Dogo
  Dogo
  Dogo
  Dogo
  Dogo
     
     
     
     
     Hostile Alien Race
  Hostile Alien Race
  Hostile Alien Race
  Hostile Alien Race
  Hostile Alien Race
  Home World:
  Unknown   (Northern Starmap Area)
  Colonies:
  Unknown
  BIOLOGY:
  SIZ:
  3.5ft.
  GRA:
  1.30
  LSP:
  60/?
  SEX:
  2
  GES:
  258
  BIR:
  4
  ENV:
  45-165
  SLP:
  Unknown
  SML:
  B
  VIS:
  C
  TAS:
  D
  TOU:
  D
  HEA:
  D
  VOI:
  Singsong
  PSYCHOLOGY:
  TMP:
  32
  MOT:
  38
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Invaders
  CON:
  2447
  ICL:
  Pirates
  JOI:
  Family:
  A Nuisence
  HRS:
  5600 BC
  Work:
  Gets Wealth
  QHR:
  D
  Play:
  Murder
  ATE:
  Wealth:
  At Any Cost
  SPC:
  Justice:
  Right For Dogo
  STF:
  Honor:
  Gets You Killed
  REL:
  D1
  Humanity:
  Godsless Aliens
  LANGUAGE
  Politics:
  For Uppers
  Dogo
  99%
  Red Tape:
  Slows All
  Low Dogo
  70%
  Space:
  To Take
  Warfare
  Ordaned by the Gods
  SKILL TENDENCIES:
  Menial Labor, Heavy Engineering, Mining, Mammoth Con-
  structions
  GOOD TRAITS:
  Away from ISCO Space,
  BAD TRAITS:
  Use Brute Force and Ignorance for Starflight, Greedy, Nasty,
  Smell, Live in Squallor, Murder Each Other.
  USUALLY SAYING:
  "Use a hammer, hammer, yessssss... hit it fast fast.!"
  NAMING:
  A Code number on their tail with occupation code.
  810-3344191ENG,  267-3721446 WAR etc.
  If ISCO didn't have enough problems on the Western
  Frontier, the advent of the Dogo have added another front to
  the expected upcoming conflict between Human and Hagonni.
  These diminutive aliens are self centered and obnox-
  ious, leaving ISCO psychologists to wonder how they ever
  blundered into space or gained the technology to build a
  Stardrive.
  Contact with the Dogo has been limited and hostile.
  Exploration craft have easily escaped their inferior technol-
  ogy.
  The Dogo are firm believers in using brute force to build
  what they need.  Their ships have been described a lumber-
  ing monstrosities composed of iron using nuclear detona-
  tions for propulsion.  A damaged shuttle retrieved by the ICL
  shows welded 'Tin Can' construction, tubes, wires, and
  natural rubber-like seals.  The most amazing part of the ship
  was a simple Anti-Grav lift system far too advanced for the
  rest of the ship.
  Dogo
  DOGO
  DOGO
  DOGO
  DOGO
  DOGO
  -10
  +05
  +05
  +05
  -08
  +05
  +05
  -10
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  +08
  +10
  -02
  +02
  +0
  -10
  -15
  +0
  Omreth
  Omreth
  Omreth
  Omreth
  Omreth
      
      
      
      
      Hostile Alien Race
  Hostile Alien Race
  Hostile Alien Race
  Hostile Alien Race
  Hostile Alien Race
  Home World:
  Unknown   (North Eastern Starmap Area)
  Colonies:
  Unknown
  BIOLOGY:
  SIZ:
  4ft.
  GRA:
  1.04
  LSP:
  80/?
  SEX:
  2
  GES:
  670
  BIR:
  1
  ENV:
  25-120
  SLP:
  12w2s
  SML:
  G
  VIS:
  D
  TAS:
  G
  TOU:
  C
  HEA:
  F
  VOI:
  Raspy Growl
  PSYCHOLOGY:
  TMP:
  20
  MOT:
  30
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Not Omreth
  CON:
  2447
  ICL:
  Not Omreth
  JOI:
  Family:
  Big is Good
  HRS:
  Work:
  For Omreth Good
  QHR:
  Play:
  Combat With Young
  ATE:
  Wealth:
  Expansion
  SPC:
  Justice:
  Family Matter
  STF:
  Honor:
  Family Matter
  REL:
  Humanity:
  No Use For
  LANGUAGE
  Politics:
  Family Matter
  Omreth
  99%
  Red Tape:
  Family Decision
  Space:
  Belongs to Omreth
  Warfare
  Defend Family, Expansion
  SKILL TENDENCIES:
  Coordinated Colonization, Resource Gathering, Organiza-
  tion, Determinatio, Good enginering.
  GOOD TRAITS:
  Agile, Smart, Ecologically Conscious, Resource Conserva-
  tive, hate the Dogo.
  BAD TRAITS:
  Xenophobic, Hostile, Protective, Territorial,  Growl, Spit and
  use claws to make a point. Expansionistic to the max.
  USUALLY SAYING:
  “ggggggggg-This Asteroid Fragment is MINE!”
  NAMING:
  Shuewew 'Tk Family Tribdal Patriarch
  OMRETH
  OMRETH
  OMRETH
  OMRETH
  OMRETH
  As ISCO pondered the new hostiles on the Northern
  Frontiers a second race showed its fangs both figuratively
  and literally.
  The Omreth can best be described as a humanoid
  version of a Terrestrial Wolverine with an attitude to match.
  The ICL realized their first mistake in meeting this race was
  to back off and give ground.  Little did they realize the tenacity
  and psychology of this expansionistic race.
  The Omreth are the ultimate end of the Nuclear Family.
  Extremely protective, they form large extended family groups
  that manage starships or starship groups.  All is dedicated to
  the survival of the family and finding a habitable world for the
  family to grow on.  Omreth commerce only with other Omreth
  and consider humanity and its allies lower life forms only
  worthy of serving as slaves.
  ISCO is lucky in the fact that the Omreth have only been
  in space for a half century and their technology is nearly 200
  years outmoded and they refuse to steal higher tech.
  Omreth
  
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  Imprisoned on their own world, the Orban are now the
  focus of several ICL covert operations. The Hagu invaded
  and added Brycinon to the Sphere of Prosperity. Suppres-
  sion of the local monarchy, and the installation of a Hagonni
  puppet government, has done more to upset the Orban than
  oppress them.
  The Orbans were a progressive, peaceful people, ready
  to accept and adapt new technologies into their culture. The
  height of scientific achievement was their  Bi-Phase FTL
  drive. Only Hagonni prejudice and pride has kept them from
  recognizing the benefits of this new technology.
  It is rumored that “rogue” Orbanian scientists are hard
  at work, finding a way to drive the Hagu and their Zankee
  soldiers from their world.
  Male Orban have fleshy “feelers” that grow from their
  foreheads at puberty, but until then, both male and female
  Orban children are identical.
  Orban
  Orban
  Orban
  Orban
  Orban
    Captive Alien Race
    Captive Alien Race
    Captive Alien Race
    Captive Alien Race
    Captive Alien Race
  Home World:
  Brycinon   (Eastern Hagonni Space)
  Colonies:
  -
  BIOLOGY:
  SIZ:
  5-6ft.
  GRA:
  0.99
  LSP:
  60/120
  SEX:
  2
  GES:
  312
  BIR:
  1
  ENV:
  25-115
  SLP:
  15w7s
  SML:
  G
  VIS:
  C
  TAS:
  C
  TOU:
  G
  HEA:
  F
  VOI:
  Tenor-Soprano
  PSYCHOLOGY:
  TMP:
  62
  MOT:
  82
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Rumored
  CON:
  2448
  ICL:
  Secret Friends
  JOI:
  -
  Family:
  Most Important
  HRS:
  300 BC
  Work:
  As Hagonni Direct
  QHR:
  H
  Play:
  When There is Time
  ATE:
  2254
  Wealth:
  Doesn't Hurt
  SPC:
  2334
  Justice:
  Important
  STF:
  2397
  Honor:
  Important
  REL:
  C3
  Humanity:
  New Friends
  LANGUAGE
  Politics:
  Once Was Fun
  Orba
       95%
  Red Tape:
  Hated
  Freeno      29%
  Space:
  Taken Away
  Warfare
  Avoided Until Now
  SKILL TENDENCIES:
  Engineering, Construction, Electronics, Art, and Sciences.
  GOOD TRAITS:
  Loving Parents, Diligent workers, Teachers
  BAD TRAITS:
  Unassertive, Shy, Paranoid about aliens
  USUALLY SAYING:
  “Have 4 children; Vilfre, Sijhy, A’Ne, and littleTi’Mhe...”
  NAMING:
  Orban take a name at puberty, usually a traditional family
  name, but until then, and sometimes after, they use the
  dimutives that their parents bestow upon them. Traditional
  names are Vreen, Hyut, Buin, Reig. Diminutives are similar.
  Orban
  ORBAN
  ORBAN
  ORBAN
  ORBAN
  ORBAN
  +0
  +01
  +0
  +01
  +01
  -03
  +03
  +15
   Orban Workers
  Humanoids
  under
  Hagonni
  Occupation
  
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  +02
  +01
  +01
  -01
  +0
  -06
  +0
  +05
  Kartama
  Kartama
  Kartama
  Kartama
  Kartama
      
      
      
      
      Captive Alien Race
  Captive Alien Race
  Captive Alien Race
  Captive Alien Race
  Captive Alien Race
  Home World:
  Katama   (Eastern Hagonni Space)
  Colonies:
  -
  BIOLOGY:
  SIZ:
  5-6ft.
  GRA:
  1.21
  LSP:
  40/60
  SEX:
  2
  GES:
  278
  BIR:
  1
  ENV:
  20-118
  SLP:
  15w12s
  SML:
  E
  VIS:
  D
  TAS:
  C
  TOU:
  E
  HEA:
  F
  VOI:
  Bass-Soprano
  PSYCHOLOGY:
  TMP:
  40
  MOT:
  62
  PERSONALITY AND VIEWS
  SOCIETY
  ISCO:
  Who
  CON:
  2448
  ICL:
  What
  JOI:
  -
  Family:
  Very Important
  HRS:
  2203
  Work:
  No Choice
  QHR:
  B
  Play:
  TeachYoung
  ATE:
  -
  Wealth:
  Buys Freedom
  SPC:
  -
  Justice:
  Desperately Needed
  STF:
  -
  Honor:
  Important
  REL:
  B1
  Humanity:
  Who?
  LANGUAGE
  Politics:
  Hagonni Play
  Katoi
  99%
  Red Tape:
  Hagonni Torture
  JeHuNoi
  23%
  Space:
  Heaven's Chamber
  Otoi
  15%
  Warfare
  What is Needed
  Others
  05%
  SKILL TENDENCIES:
  Agriculture, Engineering, Construction, and Mining
  GOOD TRAITS:
  Steadfast, Reverent, Honorable
  BAD TRAITS:
  Prone to anger, Fanatic, Easily insulted
  USUALLY SAYING:
  “By the god Benazti, you’ll die for that!”
  NAMING:
  Surname first, name second. Surnames are passed along
  gender lines: Males take their father’s surname, females
  take their mother’s surname. Surnames are based on clan
  and family affiliation, Grine–Hyu Joko is of the clan Grine,
  family Hyu,
  KARTAMA
  KARTAMA
  KARTAMA
  KARTAMA
  KARTAMA
  Caught behind the lines of the Hagonni Sphere of
  Prosperity, the Kartama live in fear of their very lives. A
  “servant” race under the Hagu, Kartama have been thrust
  from the 3th century into the 25th century unprepared.
  On the whole, they have not adapted to the new ways
  imposed on them by the Hagu. Most believe the Hagu are
  demons sent by their gods to punish them for their sins. A few
  see them for what they are: Invaders.
  Kartamii are humanoid in appearance, skin coloring
  varies from a light yellow–red, to a deep orange–brown. Hair
  color is less varied, shading from a golden brown to a jet
  black. They have four digits on each hand, and use a base
  twelve number system.
  The Kartamii's extensive feudal system has been
  smashed and small town are the norm.    The strong and the
  young are used as labor in the Hagonni small industry that is
  scattered from pole to pole.  These are connected by road
  and steam powered railroad.
  Kartima
  
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STATISTICS MODIFICATIONS
  STR
  STR
  STR
  STR
  STR
  CON
  CON
  CON
  CON
  CON
  DEX
  DEX
  DEX
  DEX
  DEX
  AGL
  AGL
  AGL
  AGL
  AGL
  WIZ
  WIZ
  WIZ
  WIZ
  WIZ
  ADA
  ADA
  ADA
  ADA
  ADA
  ATU
  ATU
  ATU
  ATU
  ATU
  STB
  STB
  STB
  STB
  STB
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  SIZE COMPARISON
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  FTL: 2448  Lost Races
  These pleasant aliens look and feel like large black or
  midnight blue bowling balls.  Mallory's World, their home, is
  a cloudy, fow shrouded planet where this race evolved
  without sight.  They compensated with impressive mental
  powers, "seeing" with Clairvoyance, communicating with
  Telepathy, feel sound and manipulate their environment with
  Telekenesis.  While their usual mode of locomotion is to roll,
  it is not uncommon to see one bounce of fly.
  Balls are often found using their PSI to good effect as
  psychiatrists, mediators and micro mechanical engineers.
  This race has a marvelous sense of humor that runs from
  puns to storytelling.  They can be charming to clusters of
  aliens and generally enjoy the emotional'high' from gather-
  ings of happy people and bars.
  The average Ball starts out with d4 +4 average PSI skills
  in Telepathy and Telekenesis.  These talents have no WKP
  costs for them within line of sight.  They can not control minds
  or lift more then their own weight.
  Mallory's Balls
  Mallory's Balls
  Mallory's Balls
  Mallory's Balls
  Mallory's Balls
                      Mallory 3
                      Mallory 3
                      Mallory 3
                      Mallory 3
                      Mallory 3
  Home World:
  Mallory's World   (Eastern ISCO Space)
  Colonies:
  1
  BIOLOGY:
  SIZ:
  1-2ft.
  GRA:
  .25
  LSP:
  160/320
  SEX:
  2
  GES:
  940
  BIR:
  1-4
  ENV:
  -30-130
  SLP:
  20w2s
  SML:
  G
  VIS:
  n/a
  TAS:
  D
  TOU:
  B
  HEA:
  E
  VOI:
  n/a
  PSYCHOLOGY:
  TMP:
  75
  MOT:
  60
  PERSONALITY AND VIEWS?
  SOCIETY
  ISCO:
  Friends
  CON:
  2441
  ICL:
  Fascinating
  JOI:
  2447
  Family:
  Important
  HRS:
  42 BC
  Work:
  Fascinating
  QHR:
  E
  Play:
  Yes
  ATE:
  2254
  Wealth:
  Good Idea
  SPC:
  -
  Justice:
  Good Goal
  STF:
  -
  Honor:
  Never Cheat
  REL:
  F3
  Humanity:
  Friends
  LANGUAGE
  Politics:
  And?
  Any
       95%
  Red Tape:
  Potential Fun
  Space:
  Nifty
  Warfare
  They do What?
  SKILL TENDENCIES:
  Trade, Psychiatry, Mediation, Engineering
  GOOD TRAITS:
  Loyal, Friendly, Slow to Anger, Mediate
  BAD TRAITS:
  Inappropriate humor, Love Bars, Objects float around
  them, Paperwork is an alien concept. Disrupt Bowlers.
  USUALLY SAYING:
  “I didn't do that.” or He is firing a missile at us and it
  reminds me of a joke..."
  NAMING:
  Short names or nicknames.  Zebulon Sphere 348, Jack
  Rotational 21 or Ralph Tennis 798
  Dogo
  MALLORY'S BALLS
  MALLORY'S BALLS
  MALLORY'S BALLS
  MALLORY'S BALLS
  MALLORY'S BALLS
  +0
  +10
  +0
  +06
  +02
  +06
  +0
  +06
  Mallory's Balls
  
SOURCE: textdata/thevault/FTL 2448 (tri tac)/FTL 2448 - FTL2092 Lost Races.pdf