TEXT: Church of Zilchus Version 3.0 
  A religion of prosperity for the faithful (and everyday paying citizens) of Gran March 
   
  A Gran March Meta-campaign Organization written by Andrew Garbade, Josef C. Staufer, and the Gran 
  March Triad 
   
  Organization Alignment(s)  
   
   
  LN, LG 
  PC Organization: 
  Yes 
   
  “Oh bringer of wealth, great Zilchus, please bring prosperity and profit to your faithful.” 
   - A Prayer for the Merchant class, circa CY 530. 
   
  Zilchus is a Lawful Neutral Intermediate Power of power, prestige, money, business, and influence. In 
  Gran March, he has a great many worshippers, primarily in urban areas. He is venerated for the gift of 
  trade, which funds the military establishment. 
   
  Organization 
   
  The Church of Zilchus is one of the most respected in Gran March. Of moderate size (it is the 4th largest 
  Church in the country), its members include many craftsmen, nobles, and knights. This elite membership 
  gives the Church an influence greater than its size may indicate. Many people and organizations in Gran 
  March regard the Church of Zilchus very highly because of their reputation for honesty and diplomacy.  
  The Church in Gran March is Lawful Neutral with good tendencies. 
   
  About 16% of the adult population of Gran March worship Zilchus. The congregation covers the range of 
  alignments common to Gran March, and is evenly divided between the sexes. On average, the followers 
  of Zilchus are quite wealthy, but a large number of merchants and craftsmen of modest means also 
  revere this Power. The clergy, numbering about 500, are divided approximately evenly between the 
  sexes. Though most are from upper-class backgrounds, the priesthood is open to all those of devotion 
  and talent.  
   
  Leadership in the Church of Zilchus is hierarchical, with a single High Priest, three Elders, nine Superiors, 
  27 Initiates of the 3rd Circle, 81 Initiates of the 2nd Circle, and 243 Initiates of the 1st Circle. Though each 
  of the Circles has official titles, many Initiates are simply referred to as Priest or Priestess. When an 
  opening occurs in one of the ranks, the remaining priests of that rank select one of the priests from the 
  next lower rank to fill the vacancy. The exception is the office of the High Priest, who is selected from 
  among the entirety of the clergy by a vote of the Elders, Superiors, and Initiates of the 3rd Circle. 
  Typically, one of the Elders is elevated, or a Superior if none of the Elders wants the job (if all are nearing 
  retirement, for example), but on some few occasions, lower ranking members of the clergy have been 
  elevated. 
   
  The current High Priest is Micah Handin (male human Clr14), an elderly priest originally from Veluna who 
  has served in this office for fifteen years. He is still quite shrewd, and a superb diplomat. He played a key 
  role in preventing the outbreak of open warfare between the followers of Pholtus and St. Cuthbert 
  following the Penbroke Massacre. More recently he has worked diligently to mitigate the ravages of 
  nearby conflicts, and used his considerable resources to help refugees integrate into Gran March society. 
  Micah is still in good health, but has announced to his church that he would like to retire within the next 
  two or three years so that they could begin selecting a replacement. 
   
  Worshippers of other classes may be found among the Zilcheran faithful. How these other classes fit in is 
  listed below: 
   
  
  Church of Zilchus 3.0 
   
  2 
  • 
  Barbarians – Quite uncommon in the Church of Zilchus, barbarians do not usually have the 
  patience to learn the details required to become a diplomat. The inability to read and write is also 
  a severe hindrance, as most Church business is recorded for historical (and legal) reasons. 
   
  • 
  Bards – Bards occasionally join the Church, most often to try and take advantage of the great 
  connections to powerful and influential people. Rituals in the Church are fairly calm, with little 
  music or artistic embellishment present during the actual ceremonies, so Bards are not frequently 
  found as lay worshippers. The bard’s most redeeming quality, at least in the eyes of most Clergy, 
  is his efforts to increase his mastery over various forms of performance. 
   
  • 
  Druids – Generally at odds with just about everything the faithful of Zilchus try to achieve, there 
  are no Druids that worship Zilchus. The few that do not despise his worshippers are generally on 
  good terms with Sotillion, but even those regard his Church with enmity and disdain. 
   
  • 
  Fighters – Many fighters join the Church as a way to actually try and make more money before 
  they are forced to retire. Many Gran March veterans are hired to protect caravans and holy sites 
  across the country, some even being hired on as personal bodyguards to more powerful Clergy.  
   
  • 
  Monks – The Church of Zilchus in Gran March does not currently support any monastic orders in 
  the country. Though some monks are known to focus on the ideals of personal betterment, the 
  faith of Zilchus ties this so closely to acquisition of material wealth, very few monks are inclined to 
  follow this path.  
   
  • 
  Rogues – Many rogues actually find a home in the Church of Zilchus. Possessing facile intellect, 
  abilities to verbally spar with nearly every person they encounter, and experienced enough to 
  catch others who try underhanded methods during negotiations, rogues can generally become 
  quite successful following the tenets of Zilchus. There are a few who cannot get around the strict 
  ban on thievery, but those who do find that their efforts to acquire wealth and power are richly 
  rewarded.  
   
  • 
  Sorcerers – The high charisma of sorcerers serves them well should they choose to worship 
  Zilchus. While most are somewhat chaotic by nature, the teachings of Zilchus provide them with 
  some order in their lives, and at the same time present ideals that most sorcerers would choose 
  to work toward anyway. 
   
  • 
  Wizards – Wizards rarely become worshippers of Zilchus for a variety of reasons. The most 
  prominent of which is that the Church’s emphasis on personal betterment by working hard to 
  achieve success would severely hamper most wizards’ ability to spend time on their own spell 
  research. 
   
  Philosophy and Credo 
   
  Each day strive to better yourself. Accept no offer at face value. Always negotiate to your advantage.  
  Rise an hour earlier then your competition and work an hour after they retire. Seek out those that are 
  unable to move beyond their position in life and assist them if possible in discovering a way to better 
  themselves. 
   
  Zilchus teaches that life is a constant journey to better oneself and that only through constant challenge 
  can one truly experience joy through prosperity in this world. The Church of Zilchus believes that one of 
  the surest ways to better oneself is by accumulating wealth and property. Along these same lines the 
  faithful believe that everyone should be given an opportunity to experience the challenge that is life.  
   
  In other regions of Oerth, followers of Zilchus vary greatly from the typical LN followers of Gran March. At 
  the higher levels of Church education, all followers of Zilchus learn about different tactics used by others 
  in negotiations and diplomacy that would normally be off limits for regular business. Many across the 
  
  Church of Zilchus 3.0 
   
  3 
  lands are willing to do anything to further their causes, including lying and using magical aids to influence 
  the outcome of various activities. While some followers use these methods on occasion for their own 
  benefit, the Church continues to teach such tactics in the hope that their members can recognize when 
  such efforts are being used against them. 
   
  Furthermore, outside Gran March, it is not uncommon to find lay members engaged in illegal activities 
  ranging from blackmail to smuggling. Clergy of the Church do not participate in this behavior for a variety 
  of reasons, most often to protect whatever influence and diplomatic power they wield in the land. Rarely 
  do these criminal activities involve violence, and they never include theft. Universally, theft is regarded as 
  one of the most egregious sins in the Faith, and true followers of Zilchus would never knowingly become 
  involved in thievery. This obviously places them in direct opposition with the operations of most organized 
  Thieves’ Guilds, and even Zilcherans who break occasional laws avoid these groups. 
   
  Day-to-Day Activities 
   
  Priests of Zilchus are involved in a range of activities throughout Gran March.  Most non-adventuring 
  priests spend about half their time on Church business, devoting the rest of their efforts to personal 
  business. This division is actively encouraged by the Church leadership. Some members take an active 
  role in spreading the faith of Zilchus and pursuing opportunities in far-away lands; such adventurers strive 
  for self-improvement and betterment, and this is smiled upon by Zilchus because only by facing life’s 
  challenges can one truly rise about their peers. Very few members of this faith are full-time priests with no 
  outside interests. In fact, such dedication is discouraged, as a position and success in the world are 
  viewed as a measure of one’s worth. 
   
  Priests of Zilchus are widely respected for their honesty and diplomacy. They are often sought out as 
  advisors to nobles, or as mediators in disputes; many priests in larger towns live very well by becoming 
  professional arbitrators for legal disagreements. They are also valued as ambassadors and diplomats, 
  often paired with a military assistant or a deputy ambassador from the temples of Heironeous or St. 
  Cuthbert. 
   
  Important Dates, Holidays & Ceremonies 
   
  The first month of each year is viewed as a holy month for the Church of Zilchus. Members of the faith 
  actively spread their belief during the month that, with a new year, come new opportunities for prosperity. 
  It is during this month that new converts to the faith are accepted into the Church and enrollment in the 
  various schools and functions take place. 
   
  Another important occurrence happens any time both moons are full on the same night. In older times, it 
  was believed that any agreement struck under the light of both full moons would result in greater gains for 
  the involved parties. Modern Church doctrine does not profess this belief, but the hierarchy does hold 
  special ceremonies for lay members to ask for Zilchus’ blessing upon future business ventures.  
   
  Most ceremonies involve the High Priest or Elders calling for Zilchus’ blessing upon individuals or specific 
  business deals. Typically, the requesting party will approach the front of the temple, execute a deep bow, 
  and make a donation to the temple. Most lay members try to donate 10% of what they think they will earn 
  if the enterprise is successful.  
   
  Headquarters / Major Power Centers 
   
  The Church of Zilchus has temples in most of the towns in Gran March, though it has very few rural 
  shrines or chapels. The Merchant’s House in Shibboleth and The Diving Market in Lortenford are widely 
  regarded across the Sheldomar as two of the most impressive holy places of Zilchus.  
   
  Temples of Zilchus are ornately carved and decorated, displaying magnificence and wealth while 
  stopping short of being ostentatious. Though typically located in urban areas, almost all such temples 
  have a park-like yard surrounding them, and a garden located to the rear. 
  
  Church of Zilchus 3.0 
   
  4 
   
  The center of the faith is the temple complex near Hookhill known as Atannien Estates. When the wealthy 
  merchant Torrin Atannien died without heirs in 533 CY, he left his estates to the Church. (As the Atannien 
  family had been granted ownership of the land for a great service some 300 years before, it did not revert 
  to the government.) Since then, the manor house has been converted to a fully functional temple, while 
  the other buildings are used for other temple purposes, such as training of acolytes, living quarters for 
  visiting dignitaries, and an office for the High Priest. 
   
  History 
   
  Zilchus is an Oeridian god and, along with the Harvest Church, was in the region before the Suelese 
  arrived. Many different myths abound as to when Zilchus arrival in the Sheldomar, though the most 
  common (and one most often adhered to by Clergy) is that he is married to Sotillion. Some small sects 
  believe Zilchus is brother to Procan, though the vastly different natures of those two Powers provide 
  enough evidence for most followers to disregard those tales. 
   
  Worship of Zilchus has been accurately traced back to the time before the Great Migration of the Oeridian 
  tribes. Many scholars believe that the God now known as Zilchus was highly regarded in the ancient 
  civilization, though more as a deity of decision-making and judgment. Some texts have even been found 
  which indicate that immediately prior to the Migration, many Elders had similar “visions” of the tribes 
  moving eastward. There is some evidence that these visions were sent by Zilchus to the Elders, though 
  the current Clergy generally dismisses this as misguided conjecture.  
   
  What cannot be denied, however, is the close relationship between Zilchus and Rao. Many different 
  stories exist about followers of both Gods being instrumental in bringing the Oeridian and Sueloese 
  people to peaceful relations. Though not always successful, the two Powers are frequently found working 
  together to solve some of the direst situations across the continent.  
   
  Over the past few decades, Zilchus has seen an upswing in the number of followers from all economic 
  backgrounds. Once regarded as mainly a religion for the wealthy and powerful, many common folk now 
  turn to Zilchus, enchanted with the idea that through hard work and persistence, they too may raise above 
  their cultural station. The Clergy has strongly supported this movement, and somewhat surprisingly, many 
  of the older wealthy members have as well. It is not uncommon for some of the most powerful followers to 
  go out of their way to provide additional work and contracts for new converts. For this reason, many 
  refugees in Gran March see Zilchus as a deity who can help them begin creating a new life for 
  themselves. 
   
  Allies 
   
  The Church of Zilchus is warmly regarded by most of the other major Churches in Gran March. They are 
  on excellent terms with the Churches of Heironeous, St. Cuthbert, and with the small Church of 
  Fharlanghn. Relationships are cordial with the Harvest Church, which views the Zilcherans as honest, but 
  often too concerned with unimportant matters. Those who worship Sotillion are generally more cordial 
  toward worshippers of Zilchus. The Pholtians likewise respect the Zilcherans for their honesty, but 
  disapprove of their lifestyle and seeming lack of devotion to their god. 
   
  The Church of Phyton regards the Church of Zilchus neutrally, and is so regarded in return. This attitude 
  is usually held by the priests of each religion, and generally not preached to the faithful. Even though the 
  philosophies of their churches exist in near opposition, the priests do not want to endanger the beneficial 
  relationships that their followers have created among themselves. These worshippers frequently 
  encounter each other and work closely to bring harvested goods to people of Gran March in a timely 
  manner. Farmers are happy, because the Zilcherans offer honest contracts with fair prices, while the 
  Zilcherans receive quality goods and a modest profit. As such, many of the followers have formed strong 
  friendships during the history of Gran March. 
  
  Church of Zilchus 3.0 
   
  5 
  Rivals 
   
  The Church of Zilchus is known to have a friendly rivalry with the Church of Rao. This is usually based on 
  philosophical differences, however, and relationships between the two groups are most often pleasant 
  and sociable. Many myths are related to young initiates of Rao and Zilchus working together to solve a 
  problem, and often the two deities are regarded as closely as brothers. However, as Rao is not widely 
  worshipped in Gran March, there is little regional evidence of this rivalry. 
   
  Foes 
   
  The priesthood of Obad-Hai views the worship of Zilchus as the ultimate evidence of the corruption and 
  weakness of civilized society. Although blows have not been exchanged over the difference in the two 
  faiths philosophies, experts of history predict it is but a matter of time. 
   
  If an organization such as The Corporation existed in Gran March, it would be met with no welcome by 
  the Church of Zilchus.  
   
  Heraldry/ Symbol 
   
  The symbol of the Church of Zilchus is a coin purse set amidst a white background showing the 
  prosperity that Zilchus offers to those that take up his cause. 
   
  Requirements  
   
  LAY FOLLOWERS – “COINS” 
   
  A lay follower is a person who worships Zilchus as a patron deity, makes tithes to his temple on a regular 
  basis, and tries to follow the teachings of the Church in their daily lives. Known as Coins within the 
  Church, these people come from every social background, and commonly get along well with each other, 
  regardless of station. They are generally honest, hard working, and determined to make the most out of 
  their potential. 
   
  To be a Lay Follower of the Church of Zilchus in Gran March, a person must: 
   
  • 
  Possess the ability to better themselves through personal effort represented by having at least 
  one rank in either profession (any) or craft (any). 
   
  • 
  Contribute 5% of gp gained after each adventure to the Church. 
   
  • 
  Lay followers must spend 1 TU per year working with the Church of Zilchus. During this period, 
  the follower gets free Standard upkeep. This TU may not e used for any other purpose, and must 
  be recorded at the start of the year on the first Adventure Record. 
   
  CLERGY – “COINPRIESTS” 
   
  Clergy represent those individuals who dedicate themselves to spreading the wealth of Zilchus’ message 
  across Oerth. They are the priests who minister to the hopeless, the arbitrators of military treaties, and the 
  holy warriors that protect the vast treasure of the Church, and pursue those who would steal it.  
   
  All Clergy bear the official title of Coinpriest / Coinpriestess, though many shorten it to Priest when away 
  from official Church matters. The High Priest’s official title is His Holy Eminent Coinpriest and Master 
  Speaker Micah Handin, which is why he encourages it be shortened to “High Priest” when not on official 
  business.  
   
   
   
  
  Church of Zilchus 3.0 
   
  6 
  To be Clergy of the 1st Circle of the Church of Zilchus in Gran March, a person must: 
   
  • 
  Be a Cleric or Paladin with Zilchus as patron deity.  
   
  • 
  Be of neutral or good alignment that does not conflict with that of Zilchus (LN, LG). 
   
  • 
  Be a Gran March citizen, a legal resident, or an active-duty member of the military. 
   
  • 
  Have a demonstrated interest in some profession or trade, represented by having one rank in one 
  of the following skills:  
  Craft (any) 
  Profession (any) 
   
  • 
  Possess a demonstrated ability in dealing well with nobility or others of high social station, 
  represented by having at least one rank in any two of the following skills: 
  Diplomacy 
  Gather Information 
  Knowledge (Nobility and Royalty) 
  Sense Motive 
   
  • 
  Tithe 10% of gp gained after each adventure to the Church. 
   
  • 
  Initiates of the 1st Circle must spend 4 TU per year working with the Church of Zilchus. During this 
  period, the Initiate gets free Standard upkeep. This TU may not be used for any other purpose, 
  and must be recorded at the start of the year on the first Adventure Record. 
   
  To be Clergy of the 2nd Circle of the Church of Zilchus in Gran March, a character must: 
   
  • 
  Meet all requirements for membership in the 1st Circle. 
   
  • 
  Have spent 52 TU as a member of the 1st Circle of the Church in Gran March. 
   
  • 
  Spend 2 Influence Points with Church of Zilchus. 
   
  • 
  Have a demonstrated interest in some profession or trade, represented by two ranks in one of the 
  following skills:  
  Craft (any) 
  Profession (any) 
   
  • 
  Possess a demonstrated ability in dealing well with nobility or others of high social station 
  represented by having at least three ranks in any two of the following skills: 
  Bluff 
  Diplomacy 
  Gather Information 
  Knowledge (Nobility and Royalty) 
  Sense Motive 
   
  • 
  Tithe 10% of gp gained after each adventure 
   
  • 
  Initiates of the 2nd Circle must spend 8 TU per year working with the Church of Zilchus. During 
  this period, the Initiate gets free Standard upkeep. This TU may not be used for any other 
  purpose, and must be recorded at the start of the year on the first Adventure Record. 
   
  Membership in the 3rd Circle is unavailable to characters at this time, though vacancies may appear in the 
  future. 
  
  Church of Zilchus 3.0 
   
  7 
  Benefits 
   
  Coins have the following benefits: 
   
  • 
  o 
  • 
  • 
  o 
  o 
  • 
  o 
  o 
  o 
  Access to the following feats, with training costs as described below: 
   
  Song and Silence  
  Trustworthy 
   
  • 
  Coins have access to the following magic items as per The Living Greyhawk Campaign 
  Sourcebook: 
   
  o 
  Dungeon Master’s Guide 
  +2 dagger  (8,301 gp) 
  ring of sustenance (2,300 gp) 
  candle of truth (2,500 gp) 
  ring of mind shielding (8,000 gp) 
   
  • 
  Coins have +1 competence bonus to the following skills while inside Gran March: 
   
  Diplomacy 
  Gather Information 
  Knowledge (Nobility and Royalty) 
  Sense Motive 
   
  • 
  Coins gain one Influence Point every year with Church of Zilchus 
   
  Initiates of the 1st Circle have the following benefits: 
   
  Initiates of the 1st Circle gain access to all benefits granted to Coins 
   
  Initiates of the 1st Circle have access to the following spells, with training costs described below: 
   
  From Defenders of the Faith 
  Burial Blessing, Divine Flame, Divine Sacrifice, Divine Zephyr, Zeal 
   
  From Tome and Blood 
  Eagle’s Splendor, Fox’s Cunning, Owl’s Wisdom 
   
  Initiates of the 1st Circle gain access to the following feats, with training costs as described below: 
   
  Defenders of the Faith 
  Reach Spell 
   
  Tome and Blood 
  Greater Spell Focus, Greater Spell Penetration, Subdual Substitution 
   
  Song and Silence 
  Persuasive 
  
  • 
  o 
  o 
  • 
  o 
  • 
  • 
  o 
  o 
  • 
  o 
  • 
  o 
  Initiates of the 1st Circle have access to the following magic items as per The Living Greyhawk 
  Campaign Sourcebook: 
   
  Dungeon Masters Guide 
  potion of tongues (750 gp) 
  +2 ring of protection (8,000 gp) 
  wand of cure moderate wounds (4,500 gp) 
  +2 cloak of charisma (4,000gp) 
  +2 headband of intellect (4,000gp) 
  necklace of prayer beads (blessing) (500 gp) 
  pearl of power (1st-level ) (1,000 gp) 
  pearl of power (2nd-level) (4,000 gp) 
  +2 periapt of wisdom (4,000gp) 
   
  Defenders of the Faith 
  greater holy symbol (5,400 gp) 
   
  Initiates of the 1st Circle have access to the following armor / shield / weapon enhancements: 
   
  Armor and Shield Enhancements  
   
  � 
  Dungeon Masters Guide 
  Glamered 
   
  Initiates of the 2nd Circle have the following benefits: 
   
  Initiates of the 2nd Circle have access to all benefits granted to Initiates of the 1st Circle. 
   
  Initiates of the 2nd Circle have access to the following spells, with training costs described below: 
   
  From Defenders of the Faith: 
  Lesser Telepathic Bond, Weapon of the Deity 
   
  From Masters of the Wild: 
  Regenerate Light Wounds, Regenerate Moderate Wounds 
   
  Initiates of the 2nd Circle gain access to the following feats, with training costs as described below: 
   
  Song and Silence: 
  Multicultural 
   
  Initiates of the 2nd Circle have access to the following magic items as per The Living Greyhawk 
  Campaign Sourcebook: 
   
  Dungeon Masters Guide 
  potion of nondetection (750 gp) 
  scroll of detect lies (700 gp) 
  scroll of dispel magic (700 gp) 
  scroll of tongues (700 gp) 
  scroll of restoration (800 gp) 
  scroll of break enchantment (1,125 gp) 
  scroll of greater command (1,125 gp) 
  scroll of true seeing (1,325 gp) 
  hat of disguise(XXXXX gp) 
  wand of cure moderate wounds (4,500 gp) 
  circlet of persuasion (4,500 gp) 
  
  Church of Zilchus 3.0 
   
  9 
  +4 cloak of charisma (16,000gp) 
  +4 headband of intellect (16,000gp) 
  helm of comprehending languages and detecting magic (2,600 gp) 
  medallion of thoughts (12,000 gp) 
  pearl of power (1st-level ) (1,000 gp) 
  pearl of power (3rd-level) (9,000 gp) 
  periapt of health (7,500 gp) 
  +4 periapt of wisdom (16,000gp) 
   
  • 
  o 
  • 
  Initiates of the 2nd Circle have access to the following armor / shield / weapon enhancements: 
   
  Armor and Shield Enhancements  
   
  � 
  Dungeon Masters Guide 
  +2 Armor / shield enhancement 
   
  Initiates of the 2nd Circle have +2 competence bonus to the following skills while inside Gran 
  March: 
   
  Diplomacy 
  Gather Information 
  Knowledge (Nobility and Royalty) 
  Sense Motive 
    
  Conversion 
   
  Coinpriests will never be found proselytizing on street corners, and Coins will never actively try to 
  recruit new members. The faithful believe those who wish to join the Church must decide so for 
  themselves, and outside interference could result in people coming to the faith who are not 
  prepared for the journey to self-fulfillment. Members of the church maintain that their actions in 
  and around the community are the best recruiting tools, and they strive to bring in new 
  worshippers by deed and not word. 
   
  A lay-person may join the Church as a Coin, assuming they meet the requirements, any time 
  immediately following a Gran March regional or Sheldomar Valley meta-regional event. They 
  must note the change and begin tithing on the same AR.  
   
  A person who wishes to become a Coinpriest must apply for an atonement spell. If the candidate 
  meets the requirements for the 1st Circle, he immediately spends 1TU for the atonement (spent in 
  discussions with priests on why he wants to convert, why he is ready to guide others to discover 
  their true potential, etc). The atonement is noted on the AR. On the next AR, the character is a 
  considered member of the 1st Circle, and must follow the guidelines accordingly. There is no 
  charge for the atonement spell. A character must progress in the Church as every other 
  candidate, and therefore always starts as a member of the 1st Circle, regardless of qualifications. 
   
  Costs 
   
  The Church of Zilchus is quite open and friendly to the masses who wish to learn from them, especially if 
  they come bearing “donations.” All feats and spells presented in this document may be learned after any 
  Gran March regional or Sheldomar Valley meta-regional event. Worshippers of Sotillion are counted as 
  Members for Advanced training. 
   
  Non-members who wish to learn advanced training from the Church of Zilchus are welcome to do so 
  provided they are of Lawful Good, Lawful Neutral, or Neutral Good alignment.  
   
  
  Church of Zilchus 3.0 
   
  10 
  Advanced Spell Training: Members of the Church are required to donate 50gp per level of the 
  spell to be learned. Non-members must donate 100 gp per level of the spell to be learned. A 
  member’s influence point may be used to learn any spell 3rd level or below (or 150gp value on a 
  higher-level spell). A non-member may use an influence point to learn any spell 1st level or below 
  (or 100 gp value on a higher-level spell. 
   
  Advanced Feat Training: Members of the Church are required to spend 1 TU and donate 100 gp 
  to learn the new feat. Non-members must spend 1 TU and donate 250 gp to learn the new feat. A 
  member may use an influence point instead of paying the donation (the member must still expend 
  the 1 TU). A non-member may use an influence point to cover 150 gp worth of the donation (the 
  non-member must still expend 1 TU, and pay the additional 100 gp. 
   
   
  References 
   
  The following are useful references with regard to this meta-campaign organization in Living Greyhawk: 
   
  • 
  Defenders of the Faith: A Guidebook to Clerics and Paladins by Rich Redman and James Wyatt. 
  This work contains the information offered to members of this campaign meta-organization. 
  Players who use any of these additional benefits must keep a copy of this book available for the 
  Judge to reference during game play. 
  • 
  Masters of the Wild: A Guidebook to Barbarians, Druids and Rangers by David Eckelberry and 
  Mike Selinker. This work contains the information offered to members of this campaign meta-
  organization. Players who use any of these additional benefits must keep a copy of this book 
  available for the Judge to reference during game play. 
  • 
  Song and Silence: A Guidebook to Bards and Rogues by David Noonan and John D. Rateliff. 
  This work contains the information offered to members of this campaign meta-organization. 
  Players who use any of these additional benefits must keep a copy of this book available for the 
  Judge to reference during game play. 
  • 
  Tomb and Blood: A Guidebook to Wizards and Sorcerers by Bruce R. Cordell and Skip Williams. 
  This work contains the information offered to members of this campaign meta-organization. 
  Players who use any of these additional benefits must keep a copy of this book available for the 
  Judge to reference during game play. 
  • 
  Gran March Religions Document by Nick Perch. This document provides an overview of all of the 
  major religions in Gran March with some entries describing their relationship with the Church of 
  Heironeous. It is a must read for clergy in Gran March. 
  http://groups.yahoo.com/group/GranMarch/files/Gran March Religions Document.doc. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Gran March/Old and Retired Versions/Gran_March_Church_of_Zilchus_3.0.pdf