TEXT: 1
  1
  1
  ™
  ®
  PATHFINDER RPG CORE RULEBOOK
  FIFTH PRINTING UPDATE
  Update 5.0 — Release Date: 05/30/2013
  This document updates the fifth printing of the Core 
  Rulebook to match the sixth printing.
  Updates
  •	 Page 36—In the Bardic Performance class feature, in 
  the fifth paragraph, in the first sentence, change “and 
  such performances are language dependent” to “and 
  many such performances are language dependent (as 
  noted in the description)”.
  •	 Page 42—In the Artifice domain, in the Domain Spells 
  paragraph, change the 8th-level spell “instant summons” 
  to “statue”.
  •	 Page 57—In the Flurry of Blows class feature, in the 
  first paragraph, replace the second sentence with the 
  following:
  When doing so, he may make one additional attack, 
  taking a –2 penalty on all of his attack rolls, as if using 
  the Two-Weapon Fighting feat. These attacks can be any 
  combination of unarmed strikes and attacks with a monk 
  special weapon (he does not need to use two weapons to 
  utilize this ability).
  •	 Page 58—In Table 3–10: Monk, in the Special column, 
  in the 7th level entry, change “Wholeness of body” to 
  “Ki pool (cold iron/silver), wholeness of body”.
  •	 Page 59—In the Ki Pool class feature, in the first 
  paragraph, delete the fifth sentence. Add the following 
  sentence after the fourth sentence:
  At 7th level, his unarmed attacks are also treated as cold 
  iron and silver for the purpose of overcoming damage 
  reduction.
  •	 Page 64—In the Track class feature, change “made to 
  follow or identify tracks” to “made to follow tracks”.
  •	 Page 78—In the Arcane Bond class feature, in the 
  second paragraph, in the fifth sentence, change 
  “weapons must be wielded” to “weapons must be held 
  in one hand”.
  •	 Page 106—In the Stealth skill, in the Check section, 
  in the first paragraph, add the following sentence after 
  the first sentence:
  Creatures that fail to beat your Stealth check are not aware 
  of you and treat you as if you had total concealment.
  •	 Page 106—In the Stealth skill, in the Check section, 
  change the second paragraph to read as follows:
  Creatures gain a bonus or penalty on Stealth checks 
  based on their size: Fine +16, Diminutive +12, Tiny +8, 
  Small +4, Medium +0, Large –4, Huge –8, Gargantuan 
  –12, Colossal –16.
  •	 Page 106—In the Stealth skill, in the Check section, 
  add the following paragraph after the third paragraph:
  Breaking Stealth: When you start your turn using Stealth, 
  you can leave cover or concealment and remain unobserved 
  as long as you succeed at a Stealth check and end your turn 
  in cover or concealment. Your Stealth immediately ends 
  after you make an attack roll, whether or not the attack is 
  successful (except when sniping as noted below).
  •	 Page 174—In the Smashing an Object section, in the 
  Immunities paragraph, delete the second sentence.
  •	 Page 206—In the Concentration section, replace the 
  Grappling or Pinned paragraph with the following:
  Grappled or Pinned: Casting a spell while you have the 
  grappled or pinned condition is difficult and requires a 
  
  2
  2
  2
  Pathfinder RPG Core Rulebook:
  Fourth Printing, Update 5.0
  concentration check (DC 10 + the grappler’s CMB + the 
  level of the spell you’re casting). Pinned creatures can 
  only cast spells that do not have somatic components.
  •	 Page 219—In the Adding Spells to a Wizard’s Spellbook 
  section, in the Spells Gained at a New Level paragraph, 
  delete the last sentence of the paragraph.
  •	 Page 334—In the restoration spell, in the casting time 
  entry, change “1 minute” to “3 rounds”.
  •	 Page 351—In Table 10–1: Summon Monster, on the 3rd 
  Level list, change “Giant lizard*” to “Monitor lizard*” 
  and reorder the entry alphabetically on the table.
  •	 Page 376—In the Imbue Arrow class feature, change 
  “(Sp)” to “(Su)”. Repeat this change for the Seeker Arrow, 
  Phase Arrow, Hail of Arrows, and Arrow of Death class 
  features.
  •	 Page 382—In the Canny Defense class feature, change 
  the first sentence to read as follows:
  When wearing light or no armor and not using a shield, 
  a duelist adds 1 point of Intelligence bonus (if any) per 
  duelist class level as a dodge bonus to her Armor Class 
  while wielding a melee weapon.
  •	 Page 496—In the amulet of mighty fists, change the price 
  line to read as follows: “Price 4,000 gp (+1), 16,000 gp (+2), 
  36,000 gp (+3), 64,000 gp (+4), 100,000 gp (+5)”. Change 
  the cost line to read as follows “Cost 2,000 gp (+1), 8,000 
  gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5)”
  •	 Page 497–499—In Tables 15–18, 15–19, and 15–20, 
  adjust the price of the amulet of mighty fists as per the 
  correction above and rearrange the table to put the 
  entries in their proper location.
  •	 Page 498—In Table 15–19, correct the price of the cape 
  of the mountebank, changing it from “10,080 gp” to 
  “10,800 gp”.
  •	 Page 505—In the cape of the mountebank, in the Price 
  entry, change “10,080 gp” to “10,800 gp”.
  •	 Page 522—In the lens of detection, in the Slot entry, 
  change “none” to “eyes”.
  •	 Page 523—In the maul of the titans, in the Cost entry, 
  change “12,305 gp” to “12,805 gp”.
  •	 Page 538—In the armor of rage, in the description, 
  in the first sentence, change “armor of command” to 
  “breastplate of command” and change “suit of +1 full plate” 
  to “+1 breastplate”. In the Creation section, in the Magic 
  Items entry, change “armor of command, +1 full plate” to 
  “breastplate of command, +1 breastplate”.
  •	 Page 558—In the Poison section, in the fourth 
  paragraph, delete the fifth sentence and replace it with 
  the following sentence:
  This poison is consumed when the weapon strikes a 
  creature or is touched by the wielder.
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 
  Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who 
  have contributed Open Game Content; (b) “Derivative Material” means copyrighted 
  material including derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, extension, upgrade, 
  improvement, compilation, abridgment or other form in which an existing work may 
  be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, 
  lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open 
  Game Content” means the game mechanic and includes the methods, procedures, 
  processes and routines to the extent such content does not embody the Product 
  Identity and is an enhancement over the prior art and any additional content clearly 
  identified as Open Game Content by the Contributor, and means any work covered 
  by this License, including translations and derivative works under copyright law, 
  but specifically excludes Product Identity. (e) “Product Identity” means product and 
  product line names, logos and identifying marks including trade dress; artifacts, 
  creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, 
  language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, 
  themes and graphic, photographic and other visual or audio representations; names 
  and descriptions of characters, spells, enchantments, personalities, teams, personas, 
  likenesses and special abilities; places, locations, environments, creatures, equipment, 
  magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any 
  other trademark or registered trademark clearly identified as Product identity by the 
  owner of the Product Identity, and which specifically excludes the Open Game Content; 
  (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by 
  a Contributor to identify itself or its products or the associated products contributed 
  to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to 
  use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative 
  Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of 
  this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice 
  indicating that the Open Game Content may only be Used under and in terms of this 
  License. You must affix such a notice to any Open Game Content that you Use. No terms 
  may be added to or subtracted from this License except as described by the License itself. 
  No other terms or conditions may be applied to any Open Game Content distributed 
  using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance 
  of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the 
  Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with 
  the exact terms of this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original material as 
  Open Game Content, You represent that Your Contributions are Your original creation 
  and/or You have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this 
  License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content 
  You are copying, modifying or distributing, and You must add the title, the copyright date, 
  and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game 
  Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an 
  indication as to compatibility, except as expressly licensed in another, independent 
  Agreement with the owner of each element of that Product Identity. You agree not to 
  indicate compatibility or co-adaptability with any Trademark or Registered Trademark 
  in conjunction with a work containing Open Game Content except as expressly licensed 
  in another, independent Agreement with the owner of such Trademark or Registered 
  Trademark. The use of any Product Identity in Open Game Content does not constitute 
  a challenge to the ownership of that Product Identity. The owner of any Product Identity 
  used in Open Game Content shall retain all rights, title and interest in and to that Product 
  Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which 
  portions of the work that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated versions 
  of this License. You may use any authorized version of this License to copy, modify and 
  distribute any Open Game Content originally distributed under any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every copy of the 
  Open Game Content You distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game 
  Content using the name of any Contributor unless You have written permission from the 
  Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this 
  License with respect to some or all of the Open Game Content due to statute, judicial 
  order, or governmental regulation then You may not Use any Open Game Material so 
  affected.
  13. Termination: This License will terminate automatically if You fail to comply with all 
  terms herein and fail to cure such breach within 30 days of becoming aware of the breach. 
  All sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, such provision 
  shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan 
  Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder RPG Core Rulebook: Fifth Printing, Update 5.0 © 2013, Paizo Publishing, LLC; 
  Author: Jason Bulmahn.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Core Rules/Pathfinder RPG - Core Rulebook (5th Printing) Errata - MAY 2013.pdf