TEXT: kitty name
  player name
  TALENT: +1 DIE
  MAGICAL POWER: +2 DICE
  kitty description
  SAVE THE DAY!
  KITTY TREATS
  STARTING
  STARTING
  New Owie > Owie limit = +1 Injury
  CURRENT OWIES
  LIMIT
  -1 dice 
  -2 dice
  -1 dice 
  -2 dice
  -3 dice
  X
  X
  CURRENT INJURIES
  CUTE
  CUNNING
  FIERCE
  FLAW: +1 KITTY TREAT
  SPEND ONE KITTY TREAT TO:
  • Reroll any or all dice for one check.
  • Avoid taking an Injury.
  • Use a Magical Power bonus feature you don't have, once.
  • Add something to the story beyond your kitty’s control. 
  CURRENT XP
  LEVEL
  LEVEL 1 2 3 4
  5 6 7
  8 9 10
  XP  0  5 6 6
  7 7 8
  8 9  9
  
  WHAT UPGRADES CAN I TAKE?
  LEVELS 2–4 
  Gain a bonus feature for a Magical Power
  Improve an Attribute +1 (max 3)
  Increase your Owie Limit by +1
  Increase your starting Kitty Treats +1
  LEVELS 5–7 
  Gain a new Talent
  Gain a bonus feature for a Magical Power
  Improve an Attribute +1 (max 4)
  Increase your Owie Limit +1
  Increase your starting Kitty Treats +1
  LEVELS 8–10 
  Gain a new Magical Power.
  Gain a bonus feature for a Magical Power.
  Improve an Attribute +1 (max 4)
  Increase your Owie Limit +1
  HOW MUCH XP DO I GET?
  Did the kitties save the day? (+1 XP)
  Did everybody have fun? (+1 XP)
  Did your kitty or her human learn a valuable 
  lesson? (+1 XP)
  Did you fail a roll? (+1 XP per fail)
  Did your human's or hometown's Problem get 
  better or worse? (–3 to +3 ranks, usually –1)
  HOW DO I ROLL CHECKS?
  Gather your dice:
     +1 to +4 dice for Cute, Cunning, or Fierce
     +1 die for your Talent, once per scene
     +2 dice for your Magical Power, once per scene
     +1 die for an earlier success bonus
     –1 die per Injury
  If that equals 0 dice, you can't roll it. If Cute, Cunning, 
  and Fierce are all at 0 dice, you're incapacitated. 
  Ask the GM what the Difficulty is. (Usually it's 4.)
  Roll your dice! Your successes = the number of dice that 
  rolled ≥ the Difficulty. Decide if you want to use a Kitty 
  Treat to reroll now.
  0 SUCCESSES = FAILURE
  You don't do what you wanted, 
  and may have a complication.
  1 SUCCESS = SUCCESS, BUT…
  You do it, and deal 1 Owie if trying to, 
  but there’s a complication.
  2 SUCCESSES = SUCCESS
  You do it just like you hoped, 
  and deal 1 Owie if trying to.
  3 SUCCESSES = SUCCESS, AND…
  You do it, and deal 1 Owie if trying to,
  plus get a bonus.
  4+ SUCCESSES = SUPER SUCCESS!
  You do it, and deal 1 Owie if trying to, 
  plus get a super bonus! 
  hometown
  human name
  PROBLEM:
  RANK:
  human description
  ©2020 Trident, Inc. d/b/a Atlas Games. All rights reserved.
  
SOURCE: textdata/thevault/Magical Kitties Save the Day/Magical Kitties 2e - Character Sheet.pdf