TEXT: = 10 +
  ARMOR WORN
  DEX
  TEMP
  SCORE
  TEMP
  MODIFIER
   
  Weapon 
  Att Bonus 
  Damage 
  Critical 
  Range 
  Type 
  Size
  Notes
   
  Weapon 
  Att Bonus 
  Damage 
  Critical 
  Range 
  Type 
  Size
  Notes
   
  Weapon 
  Att Bonus 
  Damage 
  Critical 
  Range 
  Type 
  Size
  Notes
   
  Weapon 
  Att Bonus 
  Damage 
  Critical 
  Range 
  Type 
  Size
  Notes
   
  Weapon 
  Att Bonus 
  Damage 
  Critical 
  Range 
  Type 
  Size
  Notes
  CONSTITUTION
  STRENGTH
  DEXTERITY
  INTELLIGENCE
  WISDOM
  CHARISMA
  MAX DEX
  MISC
  ABILITY
  MODIFIER
  EQUIPMENT
  MISC
  SIZE
  PENALTY
  Die Type
  CLASS
  ■ CANNOT BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES
  RANKS
  ABILITY
  TOTAL
  MISC
  MAX RANKS = LVL+3(/2)
  CROSS CLASS
  Sex
  Height
  Hair
  Age
  Weight
  Eyes
  Character
  Class
  Player
  Level
  Race/Species
  Alignment/Allegiance
  Birthplace
  Date of Birth
  Nationality
  Residence
  Starting Occupation
  Aliases
  WISDOM
  CONSTITUTION
  DEXTERITY
  STRENGTH
  DEXTERITY
  STRENGTH
  MISC
  DEX
  TOTAL
  BASE
  MODIFIED
  MISC
  SIZE
  ABILITY
  MISC
  A
  B
  C
  D
  CLASS BASE
  MODIFIERS
  5TH
  4TH
  3RD
  2ND
  TOTAL
  MULTIPLE ATTACKS
  A
  B
  C
  D
  CLASS BASE
  MODIFIERS
  TOTAL
  ABILITY
  MISC
  MISC
  Balance
  Bluff
  Climb
  Computer Use
  Concentration
  Craft (_________________________)
  Craft (_________________________)
  Craft (_________________________)
  Decipher Script ■
  Demolitions ■
  Diplomacy
  Disable Device ■
  Disguise
  Drive
  Escape Artist
  Forgery
  Gamble
  Gather Information
  Handle Animal ■
  Hide
  Intimidate
  Investigate ■
  Jump
  Knowledge (____________________)
  Knowledge (____________________)
  Knowledge (____________________)
  Listen
  Move Silently
  Navigate
  Perform (_______________________)
  Perform (_______________________)
  Perform (_______________________)
  Pilot ■
  Profession
  Repair ■
  Research
  Ride
  Search
  Sense Motive
  Sleight of Hand ■
  Spot
  Survival
  Swim
  Treat Injury
  Tumble ■
  MISC
  MODIFIERS
  Dex
  Cha
  Str
  Int
  Con
  Int
  Int
  Int
  Int
  Int
  Cha
  Int
  Cha
  Dex
  Dex*
  Int
  Wis
  Cha
  Cha
  Dex*
  Cha
  Int
  Str*
  Int
  Int
  Int
  Wis
  Dex*
  Int
  Cha
  Cha
  Cha
  Dex
  Wis
  Int
  Int
  Dex
  Int
  Wis
  Dex
  Wis
  Wis
  Str*
  Wis
  Dex*
  Con
  Dex
  Wis
  Dex
  Dex
  Str
  Dex
  Str
  –5
  –5
  –5
  –10
  –10
  –10
  –15
  –15
  –15
  –20
  –20
  –20
  SKILLS
  DEFENSE
  WEAPONS
  ABILITIES
  WEALTH BONUS
  ACTION POINTS
  REPUTATION
  SPEED
  SAVING THROWS
  ATTACK ROLLS
  STR
  DEX
  CON
  INT
  WIS
  CHA
  FORTITUDE
  REFLEX
  WILL
  MELEE
  RANGED
  GRAPPLE
  INITIATIVE
  MAXIMUM
  CURRENT
  HIT POINTS
  0
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  cc
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  10
  0
  10
  0
  10
  0
  10
  0
  10
  0
  10
  0
  0
  0
  0
  0
  0
  10
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  0.0
  
  d20 MODERN CHARACTER SHEET 2.1 • ©2005 WIZARDS OF THE COAST, INC. • CREATED BY PATRICK MURPHY 3/05 • A MAD IRISHMAN PRODUCTION • WWW.MAD-IRISHMAN.NET
  Item
  Location
  Wt
  Total Weight Carried
  Current Load
  Item
  Location
  Wt
  XPs Needed For Next Level
  Total Experience
  Normal
  +3
  +1
  Normal
  –3
  –6
  Normal
  ×¾
  ×½
  Normal
  ×4
  ×3
  Max Dex Enc Pen Move
  Run
  Light
  Heavy
  Medium
  Load
  Capacity
  WALK
  HUSTLE
  RUN
  = BASE SPEED
  = 2 × BASE SPEED
  = 4 × BASE SPEED
  LIFT OVER HEAD
  LIFT OFF GROUND
  PUSH OR DRAG
  = MAX LOAD
  = 2 × MAX LOAD
  = 5 × MAX LOAD
  OTHER POSSESSIONS
  EQUIPMENT CARRIED
  FEATS & SPECIAL ABILITIES
  EXPERIENCE
  LANGUAGES
  MOVEMENT & CARRYING CAPACITY
  MOVEMENT
  LIFTING
  0.0
  to 33 lbs.
  to 66 lbs.
  to 100 lbs.
  30
  100
  60
  200
  120
  500
  
  = 10 +
  Spell Save DC Mod
   
  Name 
  Type/Class 
  HD/Lvl 
  hp 
  Init 
  Spd 
  AC 
  Atk 
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha
  Notes
   
  Name 
  Type/Class 
  HD/Lvl 
  hp 
  Init 
  Spd 
  AC 
  Atk 
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha
  Notes
   
  Name 
  Type/Class 
  HD/Lvl 
  hp 
  Init 
  Spd 
  AC 
  Atk 
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha
  Notes
   
  Name 
  Type/Class 
  HD/Lvl 
  hp 
  Init 
  Spd 
  AC 
  Atk 
  Str 
  Dex 
  Con 
  Int 
  Wis 
  Cha
  Notes
  Level
  Spell
  Save DC
  Spells
  Per Day
  Bonus 
  Spells
  # Spells
  Known
  0
  0
  1st
  2nd
  3rd
  4th
  5th
  MISC
  MODIFIERS
  ABILITY
  TOTAL
  FX ABILITIES
  SPELLS
  PSIONIC POWER POINTS
  FX ITEMS
  HENCHMEN OR ANIMAL COMPANIONS
  10
  11
  13
  15
  14
  12
  10
  0
  0
  0
  0
  0
  0
  
  Character Sketch
  Personality
  Quote(s)
  Contacts/Friends
  Enemies
  Character Name
  Description
  CHARACTER DESCRIPTION
  BACKGROUND & NOTES
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/d20 Modern/Character Sheets/MI - D20 Modern Character Form.pdf