TEXT: Official Errata and Typos for the  
  Earthdawn Third Edition™  
  Roleplaying Game
  We survived the Scourge unscathed. Or so we thought…
  —Lo’Quaan, T’skrang Swordmaster
  PLAYER’S GUIDE [MGP6141]
  Errata
  p.17, The Passions: Final paragraph of section 
  indicates “For more information on Passions and 
  Questors, refer to the Gamemaster’s Compan-
  ion.” This information is actually located in the 
  Player’s Companion.
  p.51, Flourish: The ability should read: “Taking 
  2 Strain, the adept swings his weapon outward 
  in as wide an arc as possible. He then makes a 
  Charisma Test against his opponent’s Social De-
  fense as a Simple Action. If successful, the oppo-
  nent cannot engage the adept in unarmed combat 
  until the end of the round.”
  p.61, Anticipate Blow: replace the second para-
  graph with: “After one or more successful An-
  ticipate Blow Tests, the adept may announce a 
  Reserved Action (p.217) to interrupt the close or 
  ranged attack of an opponent Anticipate Blow was 
  successfully used against with a counter-attack. 
  When doing so, he does not add +2 to the Diffi-
  culty Number for close or ranged attacks against 
  that opponent (but still adds it to other Difficulty 
  Numbers). Instead, he adds his Anticipate Blow 
  Rank as a bonus to the first close or ranged At-
  tack Test made against the opponent that round. 
  Anticipate Blow does not convey any addition-
  al attacks—the attacks used on the counterattack 
  must be saved up.”
  p.65, Disarm: replace the talent description 
  with: “The adept uses a combination of feints 
  and superior technique to knock an opponent’s 
  weapon from his hand. He makes a Disarm Test 
  as an Attack Test in close combat. If the opponent 
  is wielding a two-handed weapon, the adept re-
  quires a Result Level on higher to succeed (nor-
  mally a Good Result). If successful, the opponent’s 
  weapon is sent spinning from the wielder’s hand. 
  Disarm attacks never cause damage, although a 
  Damage Test is made. The Test Result is the dis-
  tance in feet the weapon is sent flying; the adept 
  chooses the direction. Disarm cannot be used 
  against shields or weapons that are part of the 
  target’s body, such as claws. Using Disarm while 
  unarmed may require touching the target, at the 
  gamemaster’s discretion.”
  p.72, Great Leap: Replace the first sentence 
  with: “The adept jumps a part or all of his Move-
  ment Rate. He makes a Great Leap Test to de-
  termine how many hexes he may jump, freely 
  distributed towards horizontal and vertical move-
  ment. The distances covered reduce his regular 
  Movement Rate, although the adept may choose 
  to make shorter jumps than the Test result allows.”
  p.83, Temper Self: Insert the following sentence 
  after “for one day”: “Even if the adept falls uncon-
  scious, the talent remains in effect.”
  p.83, Temper Other: Insert the following sen-
  tence after “for one day”: “Even if the adept falls 
  unconscious, the talent remains in effect.”
  p.96, Etiquette: “lasts for a number of hours 
  equal to the character’s Conversation Rank” -> 
  “lasts for a number of hours equal to the charac-
  ter’s Etiquette Rank”
  p.99, Mimic Voice: The Step should be “Rank 
  + CHA” as for the talent.
  p.164, Displace Self: Remove the following 
  sentence from the spell description: “The spell 
  only avoids physical attacks which occur after 
  the magician has acted that round.”
  p.217, Movement: Replace the entire entry with 
  the following: “Once per round, you may spend 
  a Simple Action to move a number of hexes up 
  to your Movement Rate. You can use the Running 
  combat option (p.225) to move faster, and some 
  abilities allow alternate forms of movement such 
  as flying or jumping. Distances moved via such 
  alternative means are deducted from your max-
  imum allowed movement. A character’s Move-
  ment Rate may be reduced by the environment 
  or by abilities used against him. See Impaired 
  ED3 Errata
  ED3 Errata
  
  2    EARTHDAWN THIRD EDITION ERRATA
  Movement, p.228, for more information. A re-
  duced Movement Rate also affects alternative 
  means of movement that are based off of it.”
  p.266, Healing Aid Table: All healing aids on 
  this table should be Weight 1. The Cure Dis-
  ease Potion should be Cost 40 and Availabili-
  ty Unusual.
  p.275, Enchantment Cost Table: Add the fol-
  lowing entries to the table for the Spell Matrix 
  Objects presented on p.280: Matrix Object, Ar-
  mored; Cost 8,000; Availability Very Rare — Ma-
  trix Object, Enhanced; Cost 4,000; Availability 
  Very Rare — Matrix Object, Shared; Cost 14,000; 
  Availability Very Rare — Matrix Object, Spell; 
  Cost 2,000; Availability Rare
  typos
  p.57, Main text, 3rd paragraph: “The individ-
  ual Disciplines chapters list …” --> “The Disci-
  plines chapter lists …”
  p.68, Enhanced Matrix: “p. 129” -> “p. 134”
  p.74, Karma Ritual: Remove the first (itali-
  cized) sentence.
  p.75, Long Shot: (see Ranged Combat, p.412)-
  > (see Ranged Combat, p.230)
  p.75, Long Shot: Long Shot refers to Ranged 
  Combat p.412. It should be p.227.
  p.79, Silent Walk (Talent): including footSteps 
  -> including footsteps
  p.111, Patterns in Astral Space: “the pattern of 
  a Chilling Circle spell […] radiates out 5 yards 
  from the magician …” -> “the pattern of a Chill-
  ing Circle spell […] radiates out 2 yards from the 
  magician …”
  p.133, Make Spellcasting Test: “The Spellcast-
  ing talent or skill is used to cast spells.” -> “The 
  Spellcasting talent is used to cast spells.”
  p.144, Fifth Circle: Incessant Talking (p.187) 
  -> Incessant Talking (p.178)
  p.157, Chilling Circle: Replace the “Area of 
  Effect:” entry with “2-yard (1-hex) radius circle 
  from center”. Replace the last sentence of the 
  spell description with “If successful, characters 
  take Step 4/D6 damage each round they remain 
  within the circle.”
  p.224, Damage to Weapons and Armor: Re-
  place the page references with the following 
  pages, in order: 222, 225, 253, 256, 15.
  p.248, Races and Weight/Currency: The part of 
  “Races and Weight” after the bullet points (start-
  ing with “Though people still barter”) misses a 
  “Currency” header, and a reference to the Cur-
  rency sidebar on the next page.
  p.251, Melee Weapons Table: The Weight of 
  the dwarf sword is 4, not 2.
  p.277, Consumables Item: “They can be based 
  on magic items such as potions of blood charms...” 
  -> “They can be based on magic items such as 
  potions or blood charms”
  p.280, Spell Matrix Object: The Legend Point 
  Cost entry should read as follows: “Legend Point 
  Cost (by Matrix Type*): Sp Novice; En Journeyman; 
  Ar Warden; Sh Master”
  p.293, Sample Characters: The Attribute list-
  ings have been reordered to DEX/STR/TOU, PER/
  WIL/CHA.
  GAMEMASTER’S GUIDE [MGP6142]
  Errata
  p.142, Three-Axe: The Damage Step of the 
  weapon should be 12 at Thread Rank One, 13 
  at Thread Rank Two, and 14 at Thread Rank Four.
  typos
  p.10, main text, right column, 2nd par: “... 
  founds the provincial capital of Parlainth in the 
  northwest corner of the land.” --> “founds the 
  provincial capital of Parlainth in the northeast 
  corner of the land.”
  p.120, Animal Training: “bothering the charac-
  ter sfor food, affection, and attention” -> “bother-
  ing the character for food, affection, and attention”
  p.134, Crystal Spell Box: Thread Rank Seven 
  Deed -> Key Knowledge
  p.142, Three-Axe: Rank 5 Effect: “In a round 
  in qhich” -> “In a round in which”
  p.149, Creature Powers, Game Terms: “liek 
  spells do (Player’s Guide p.142)” -> “like spells 
  do (Player’s Guide p.142)”
  p.150, Breath Weapon: “continues to bum the 
  character” -> “continues to burn the character”
  p.169, Falcon, Powers: Remove the “(1),” fol-
  lowing the Durability entry.
  p.248, Karma Cancel: The last sentence in the 
  power’s description should read: “Spending Karma 
  to cancel the target’s use of Karma is a Free Ac-
  tion. A dragon may attempt to cancel the target’s 
  use of Karma at any time so long as it still has 
  Karma Points to spend.”
  p.291, Gharmhek Rules section: “The follow-
  ing rules apply to gharmeks.” -> “The following 
  rules apply to gharmheks.”
  p.299, Index: The page numbers for Airship 
  Travel should be 56 and 115.
  
  MARCH 2012    3
  PLAYER’S COMPANION [MGP6147]
  Errata
  p.36, Gait Mastery: Add “until the end of the 
  round.” at the end of the sentence.
  p.55, Master Talent Options: Replace one in-
  stance of “Shared Matrix” with “Detect Influence”.
  p.94, Roleplaying Hints: “Weapon History” 
  -> “Item History”
  p.133, Dispelling Named Spells: The Named 
  Spell Key Knowledges Table is missing:
  Named Spell Key KNowledgeS TableS
   
  Spell 
  Nr. of Key
   
  Circle 
  Knowledges
   
  1-4 
  1
   
  5-8 
  2
   
  9-12 
  3
   
  13-15 
  4
  p.157, Element Weaving Difficulty Table: The 
  Element Weaving Difficulty Table is missing:
  elemeNT weaviNg difficulTy Table
   
  Cloth/
  Element 
  Leather Water Wood Stone Metal
  True Air 
  6 
  8 
  9 
  11 
  13
  True Earth 
  6 
  NA 
  8 
  6 
  7
  True Fire 
  9 
  NA 
  10 
  13 
  15
  True Water 
  8 
  6 
  9 
  11 
  NA
  True Wood 
  6 
  NA 
  6 
  NA 
  NA
  typos
  p.82, Specialists, Mapmaker: “Player’s Guide, 
  p.39” -> “Player’s Guide, p.98”
  p.155, Common Items: Two incorrect page 
  references in this section. They should be p.158 
  instead of p.278, and p.157 instead of p.274.
  p.157, Weaving True Elements: Incorrect page 
  reference in this section. It should be p.158 in-
  stead of p.278.
  p.157, Enchanting: The paragraph “The magi-
  cian must also take any Strain or other damage 
  required by the use of the spirit power. Any other 
  character who comes in contact with an item con-
  taining a bound spirit can attempt to communi-
  cate with the spirit if he possesses an appropriate 
  ability. Characters other than the enchanter who 
  trapped the spirit must defeat the trapped spirit 
  in a Contest of Wills in order to use the spirit’s 
  powers. Some threaded items with a spirit bound 
  to them allow their wielder access to the spirit’s 
  powers without this contest of wills if it is granted 
  in the item’s Rank Effects.” appears twice.
  p.158, Spirit Binding: Incorrect page reference 
  in this section. It should be p.155 instead of p.276.
  p.161, Creating Orichalcum: Incorrect page 
  reference in this section. It should be p.123 in-
  stead of p.219.
  GAMEMASTER’S COMPANION [MGP6148]
  Errata
  p.35, Nioku’s Bow: At Thread Rank Five, the 
  +1 Defense bonus is to Physical Defense, not 
  Spell Defense.
  typos
  p.18, Enchanting: “...see the Enchanting chap-
  ter on p.276 of the Player’s Companion.” -> “...
  see the Enchanting chapter on p.153 of the Play-
  er’s Companion.”
  p.71, Small Drakkar: “luring larger ships into 
  an ambus” -> “luring larger ships into an ambush”
  p.116, Fire Wraith, Rules section: Vulnera-
  bility to Water: “Decrease the fire wraith’s Spell 
  Defense and Mystic Armor by +5 against water-
  based spells.” --> “Decrease the fire wraith’s Spell 
  Defense and Mystic Armor by -5 against water-
  based spells.”
  p.136, Vestrivan, Rules section: Page reference 
  to the Despoiler of the Land should be to p.149 
  instead of p.479.
  p.155, Hate, Game Information: Page refer-
  ence to “the Flydrop Coat, p.437” should be 
  “the Flydrop Coat (Gamemaster’s Guide, p.268)”
  KRATAS: CITY OF THIEVES [MGP6150]
  Errata
  p.64, Quote: The quote should read: “Woe 
  betides every Namegiver who is recognized as a 
  slave buyer; more than one has been lynched by a 
  mob of Kratans. Many people deeply despise slav-
  ery and gladly take every opportunity to express 
  this. It is rumored that Garlthik successfully placed 
  a mole in the Flesh Pit crew, but I doubt that.”
  p.220, Spy Specialist (Thief): The last sentence 
  of the “Specialist (Thief)” section, detailing talent 
  changes,should say: “In the Journeyman Talent 
  Options, Book Memory replaces Call Missile.”; 
  the Spy does not receive Research.
  
  4    EARTHDAWN THIRD EDITION ERRATA
  typos
  p.13, Timeline of the History of Kratas: The 
  first item of the timeline should be “100 BT” in-
  stead of “1000 BT”.
  p.20, The Taverns, Inns and Gaming Hall: lists 
  the location of Wasteland as “Merchant’s Row” 
  instead of “Merchants’ Row”.
  p.47, Garlthik’s Talents: For the Thread Weaving 
  talent knacks, replace as follows: “Ghost Ritual 
  Master” -> “Ghost Master Ritual” and “Unweav-
  ing” -> “Unraveling”
  p.148, Fenghat’s: “ear the gate” -> “Near the 
  gate”
  p.171, Adventure Hook: The first sentence in 
  the section says “see p.XX of the Gamemaster’s 
  Guide” in reference to the wingflayer. Should 
  be p.293.
  p.173, Ergan the Alchemist: Final sentence of 
  the section states “... most common potions and 
  poisons,. and will buy raw materials...”. There 
  is an unnecessary period following the comma 
  after ‘poisons.’
  p.223, Specialist (Sky Raider): “[...] the new 
  Bribery Talent (p. XX) replaces Wound Balance.” 
  --> “the new Bribery Talent (p.224) replaces 
  Wound Balance.”
  p.237, Common Magic Items Table: The final 
  entry for the “Smike Cloak” should read “Smoke 
  Cloak.”
  NAMEGIVERS OF BARSAIVE [MGP6151]
  Errata
  p.225, Cover: Replace the sentence “The at-
  tack results in an Armor-Defeating Hit on a Good 
  Result against the Avoid Blow Test Result.” with “ 
  The attack results in an Armor-Defeating Hit on a 
  Good Result against the adept’s Physical Defense.”
  p.233, Melee Weapons Table: The entry for the 
  Warrior’s Scarves is missing from the table. Their 
  characteristics are as follows:
  Damage Step: 1; STR Min.: 3; EDN: – ; Size: 1; 
  Cost: 25; Weight: 1; Availability: Rare
  p.236, Troll and Windling Melee Weapons: The 
  Troll Dagger is Size: 2 and Cost: 1.
  p.238, Armor Conversion Table: The Initiative 
  Penalty modifier for Crystal and Stone armors is 
  +1, not -1.
  typos
  p.3, Table of Contents: All page numbers in the 
  Contents section are 2 lower than they should be 
  (add +2 to the page numbers).
  p.180, Master Talent Options: --”Shard Fetish” 
  --> “Shared Fetish”
  NATIONS II: SERPENT RIVER [MGP6159]
  Errata
  p.103, Vofoq: Remove the Spellcasting power.
  CATHAY PLAYER’S GUIDE [MGP6175]
  Errata
  p.47, Monk Game Information: “Karma: The 
  adept may spend 1 Karma Point on [Special Use] 
  Tests.” -> “Karma: The adept may spend 1 Karma 
  Point on Close Combat Damage Tests.”
  typos
  p.28, Using Animal Selves: “When using the 
  Manifest Best talent, for example, ...” -> “When 
  using the Manifest Beast talent, for example, ...”
  
SOURCE: textdata/thevault/Earthdawn/3rd Edition (Redbrick)/Earthdawn 3e - Compiled Errata - March 2012.pdf