TEXT: 1
  Mythic Fighter 
  class 
  Features
  Sometimes rules supplements read like the world-
  setting bible of frustrated novelists. While solid 
  world-building is a useful skill, you don’t always 
  need four paragraphs of flavor text to tell you 
  swords are cool, magic is power, shadows are 
  scary, and orcs are savage. Sometimes a GM 
  doesn’t have time to slog through a page of history 
  for every magic weapon. Sometimes all that’s needed 
  are a few cool ideas, with just enough information to use 
  them in a game. Sometimes, all you need are bullet points.
  #1 With A Bullet Point is a line of very short, cheap PDFs 
  each of which gives the bare bones of a set of related 
  options. It may be five spells, six feats, eight magic 
  weapon special abilities, or any other short set of 
  related rules we can cram into about a page. Short 
  and simple, these PDFs are for GMs and players 
  who know how to integrate new ideas into their 
  campaigns without any hand-holding, and just 
  need fresh ideas and the rules to support them. 
  No in-character fiction setting the game world. No 
  charts and tables. No sidebars of explanations and 
  optional rules. Just one sentence of explanation for the 
  High Concept of the PDF, then bullet points.
  #1 With a Bullet Point
  one idea. one Page. one dollar.
  
  2
  the high concePt: 
  Since one of the most important 
  class features of spellcasters is 
  the ability to cast spells, and 
  the 
  Pathfinder® 
  Roleplaying 
  Game: Mythic Adventures™ rules 
  include mythic spells in addition 
  to mythic path options (and no 
  fighter class features have mythic 
  versions in any mythic path), this 
  product offers mythic versions 
  of the fighter class features to 
  allow fighters to make more of 
  their core abilities mythic.
  gaining Mythic 
  class Features
  Gaining a mythic class feature is 
  considered a 1st-tier universal 
  path ability. You must have a 
  class feature in order to gain its 
  mythic version.
  Mythic arMor 
  Mastery (ex): 
  Your armor is almost a second 
  skin, a part of you that can be 
  sacrificed to save yourself.
  If an attack, spell, or effect 
  would kill you while you are 
  wearing armor or carrying a 
  shield, as a free action you may 
  negate the damage or effect and 
  give your armor or shield the 
  broken condition. You cannot 
  sacrifice armor or a shield with 
  the broken condition to activate 
  this mythic ability.
  You must have the armor 
  mastery class feature to take 
  this mythic class feature.
  Mythic arMor 
  training (ex):
  You have learned how to use 
  your armor to help you avoid 
  damage from most sources, 
  and the knowledge that you 
  have this protection gives you 
  greater confidence and resolve.
  When you are wearing armor 
  you add your armor training 
  bonus to any Reflex or Will save 
  you make (+1 at 3rd level, +2 at 7th, 
  and so on). You also add it to any 
  Intimidate or Sense Motive check 
  you make while wearing armor.
  You must have the armor 
  training class feature to take 
  this mythic class feature.
  Mythic Bravery (ex): 
  Not only are you extremely 
  brave, but also, your steadfast 
  nature can unnerve those who 
  seek to daunt you.
  You are never frightened 
  or panicked. If circumstances 
  would normally result in you 
  being frightened or panicked, 
  you are instead shaken for the 
  same duration. This is true even 
  if you are already shaken, and a 
  new fear effect applies to you.
  If a creature attempts to 
  demoralize you (such as with the 
  Intimidate skill) and fails, or tries 
  to affect you with a fear effect that 
  allows a saving throw, and you 
  succeed at your save, you may 
  expend one use of mythic power 
  as a swift or immediate action to 
  force that creature to make a Will 
  save (DC 10 +1/2 your fighter 
  level + your mythic tier + your 
  bravery bonus) or be shaken for 
  a number of rounds equal to your 
  fighter level + mythic tier. This is 
  a mind-affecting fear effect.
  You must have the bravery 
  class feature to take this mythic 
  class feature.
  Mythic WeaPon 
  Mastery (ex):
  You are the ultimate wielder of 
  the weapon you have selected 
  for weapon mastery.
  When wielding this weapon, if 
  you make an attack roll against 
  a foe that hits its AC, and any 
  defense or effect prevents you 
  from dealing full damage to the 
  target (including conditions and 
  effects that create a percentile 
  miss chance, DR, etherealness, 
  incorporealness, mirror image, 
  and any other effect that would 
  prevent a successful attack roll 
  from dealing full damage), as a 
  free action you may expend one 
  use of mythic power to bypass 
  the effect and deal full damage. 
  If the effect is nonmythic, you 
  automatically succeed. If the 
  effect is from a mythic source, you 
  make a mythic tier check (1d20 + 
  mythic tier) against a DC of 10 + 
  the mythic tier of the source.
  You must have the weapon 
  mastery class feature to take 
  this mythic class feature.
  Mythic WeaPon 
  training (ex): 
  You are amazingly accurate 
  and effective with the weapons 
  for which you have received 
  weapon training.
  When using a weapon from 
  a group for which you have 
  weapon 
  training, 
  whenever 
  you add a mythic surge to its 
  attack roll you also add the 
  same value to the damage done 
  on a successful attack.
  Additionally, you may add a 
  mythic surge to an attack roll 
  with such a weapon without 
  expending one use of mythic 
  power. You may do this a 
  number of times per day equal 
  to the number of weapon groups 
  you have selected with weapon 
  training (once per day at 5th, 
  twice per day at 9th, and so on).
  You must have the weapon 
  training class feature to take 
  this mythic class feature.
  
  3
  We err on the side oF 
  aWesoMe!
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  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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  #1 With a Bullet Point: Mythic Fighter Class Features. © 2013, Owen K.C. Stephens. Author: Owen K.C. Stephens
  Published Under the SRD, OGL, and d20 (v 3) License ©2000, Wizards of the Coast, Inc.
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