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  • abominable •
  
  Written and Created by
  Aeryn “Blackdirge” Rudel
  Editing/Proofreading
  John Ball
  Playtesting
  Erik Nowak, Jeremy Nowak,  
  Samantha Styles, Christopher Vasey
  Illustrations
  Jesse Mohn
  Graphic Design & Layout
  Erik Nowak
   BLACKDIRGE’S TEMPLATES: ABOMINABLE • Published by Blackdirge Publishing, ©2009
  Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.  
  Blackdirge Publishing and the Blackdirge Publishing logo are trademarks of Aeryn Rudel. All rights reserved.  
  All illustrations are ©2009 Jesse Mohn. All rights reserved.
  DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, 
  MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. 
  Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, 
  and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at 
  www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, 
  written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike 
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  page 3 of 7 written by Logan Bonner, Eytan Bernstein, and Chris Sims. © 2008, 2009 Wizards of the Coast. All rights reserved.
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  • abominable •
  
  2
  ABOMINABLE 
  TEMPLATE
  Abominable creatures have evolved to live in the harsh and 
  unrelenting climate of the frozen wastes. They are generally 
  larger than their temperate-dwelling cousins and have a heavy 
  coat of snow-white fur that allows them to blend into ice and 
  snow. In addition, abominable creatures have developed a 
  number of potent abilities tied to their frigid environments.
  Most abominable creatures are solitary and elusive, 
  preferring to avoid civilized areas and eke out their livings 
  from the uninhabited wilderness. However, those with evil 
  alignments often raid humanoid settlements for food and 
  treasure, terrorizing the inhabitants and spawning numerous 
  legends regarding “abominable snow men”.
  Prerequisites: Beast, humanoid, or magical beast
  Blackdirge’s Templates: Abominable
  Abominable 
  Elite Brute or Soldier 
  Beast, humanoid, or magical beast 
  XP Elite
  Resist 5 + level cold
  Saving Throws +2
  Speed (ice walking)
  Action Points 1
  Hit Points 10 per level + Constitution score (brute) or 8 per level 
  + Constitution score (soldier)
  Numbing Aura ✦ Cold 
  Aura 1; enemies in the aura take a –2 penalty to attack rolls.  
  Level 11: Aura 2. 
  Level 21: Aura 3.
  c Frost Breath (standard; encounter) ✦ Cold 
  Close blast 5; Level +2 vs. Reﬂex; 2d8 + Constitution 
  modiﬁer cold damage,  
  and the target is slowed (save ends).  
  Level 11: 3d8 + Constitution modiﬁer cold damage. 
  Level 21: 4d8 + Constitution modiﬁer cold damage.
  Rime Strike ✦ Cold 
  An abominable creature’s melee attacks deal an additional 
  5 cold damage.  
  Level 21: 10 cold damage.
  Skills Abominable creatures gain training in Stealth
  
  3
  EXAMPLE ABOMINABLE CREATURES 
  Two example monsters created with the abominable template 
  are provided below. (See the D&D 4E Monster Manual) 
  BLIZZARD WORG
  Blizzard worgs are native to the coldest regions of the Abyss,  
  but can occasionally be found in the world in the most frigid 
  environments. These massive predators have a nasty and evil 
  disposition, and enjoy draining the warmth from their prey, 
  often devouring the rigid, frost-numbed victims while still alive.
  BLIZZARD WORG LORE
  Nature DC 15: the demon lord Kostchtchie bred the ﬁrst 
  blizzard worgs to serve him on his frozen layer of the Abyss. 
  However, a number of individual blizzard worgs have migrated 
  to the world, and have begun breeding with standard worgs. 
  The fell demonic energies that created the blizzard worg has 
  allowed them to breed true, and there are now large packs of 
  these terrible beasts roaming the frozen wastes and glaciers of 
  our world. 
  Nature DC 20: Blizzard worgs can emit a growl that can 
  chill an enemy to the bone, making him more susceptible to 
  the worg’s icy attacks. In addition, blizzard worgs can breathe  
  a freezing cone of ice and sleet that can numb a victim’s 
  entire body. 
  BLIZZARD WORG TACTICS 
  A blizzard worg is an accomplished ambush predator, and 
  stalks prey over the frozen tundra like a massive, white ghost. 
  It opens combat with frost breath, hoping to kill or severely 
  weaken its foes with the initial blast. Then, the blizzard worg 
  charges into melee, where it relies upon its chilling growl to 
  make its massive, freezing jaws even deadlier. 
  ENCOUNTER GROUPS 
  Blizzard worgs sometimes cooperate with other evil monsters 
  living in their area, such as ogres, giants, and oni. They are also 
  found in small groups or packs, hunting warm-blooded prey 
  across frozen tundras and on the slopes of icy mountains.  
  Level 12 Encounter (XP 3,650) 
   
  • 1 oni mage (level 10 elite lurker)  
   
  • 2 blizzard worgs (level 9 elite brute) 
   
  • 3 ogre skirmishers (level 8 skirmisher)
  Blackdirge’s Templates: Abominable
  Blizzard Worg 
  Level 9 Elite Brute
  Large natural magical beast (cold) 
  XP 800
  Initiative +7  
  Senses Perception +9; darkvision
  Chilling Growl (Cold) aura 3; enemies in the aura gain 
  vulnerable 5 cold. 
  Numbing Aura (Cold) aura 1; enemies in the aura take a –2 
  penalty to attack rolls.
  HP 240; Bloodied 120
  AC 21; Fortitude 21, Reflex 18, Will 18
  Resist 14 cold
  Saving Throws +2
  Speed 8 (ice walking)
  Action Points 1
  m Freezing Bite (standard; at-will) ✦ Cold 
  +12 vs. AC; 2d6 + 6 damage plus 5 cold damage, and 
  ongoing 5 cold damage (save ends). 
  c Frost Breath (standard; encounter) ✦ Cold 
  Close blast 5; +11 vs. Reﬂex; 2d8 + 5 cold damage, and 
  the target is slowed (save ends).
  Alignment Evil  
   
  Languages Abyssal 
  Skills Stealth +12 (+17 in ice and snow)
  Str 22 (+10)  
  Dex 17 (+7)  
  Wis 10 (+10)
  Con 20 (+9)  
  Int 7 (+2)  
  Cha 16 (+16)
  Description The blowing snow and sleet darkens ominously as 
  a massive predatory shape moves through the ﬂurry. Suddenly, 
  a mammoth wolf, elephantine in proportion, stalks out of the 
  winter storm. Its fur is bone-white, as are its enormous fangs, 
  revealed as its lips curl back in a snarl. 
  
  4
  FROSTHORN MINOTAUR
  Frosthorn minotaurs are found only in arctic or sub-arctic 
  areas. They are larger, and stronger than standard minotaurs, 
  although they possess the same nasty disposition as their 
  temperate-dwelling kin. Frosthorn minotaurs usually lair in  
  ice caves or occasionally build crude huts from ice-blocks.
  FROSTHORN MINOTAUR
  Nature DC 20: Frosthorn minotaurs are a particularly 
  savage and primitive species of minotaur that live in extremely 
  cold environments. They are evil and predatory, and often raid 
  civilized areas for food and treasure. Frosthorn minotaurs have 
  a number of powers related to their native element, and can 
  breath cones of freezing sleet or chill a foe to the marrow with 
  the slightest touch. 
  FROSTHORN MINOTAUR TACTICS 
  A frosthorn minotaur prefers to hide, and then attack from 
  ambush, using its natural coloration to blend into the ice and 
  snow. Once an ambush is sprung, it uses straightforward 
  tactics, typically opening combat with frost breath, and then 
  following with goring charge at the closest opponent. After this 
  initial assault, the frosthorn minotaur uses its greatsword to 
  mop up survivors. 
  ENCOUNTER GROUPS 
  Frosthorn minotaurs are often found in the company of 
  standard minotaurs, especially those living in cold environs. 
  They also frequently associate with other cold-dwelling 
  monsters, such as white dragons. 
  Level 15 Encounter (XP 6,400) 
   
  • 1 frosthorn minotaur (level 16 elite brute)  
   
  • 2 minotaur cabalists (level 13 controller) 
   
  • 4 minotaur warriors (level 10 soldier)
  Level 20 Encounter (XP 13,600) 
   
  • 1 elder white dragon (level 17 solo brute) 
   
  • 2 frosthorn minotaurs (level 16 elite brute)
  Blackdirge’s Templates: Abominable
  Frosthorn Minotaur 
  Level 16 Elite Brute
  Large natural humanoid (cold) 
  XP 2,800
  Initiative +9  
  Senses Perception +19
  Numbing Aura (Cold) aura 2; enemies in the aura take a –2 
  penalty to attack rolls.
  HP 384; Bloodied 192; see also ferocity
  AC 28; Fortitude 32, Reflex 26, Will 29
  Resist 21 cold
  Saving Throws +2
  Speed 8 (ice walking)
  Action Points 1
  m Greatsword (standard; at-will) ✦ Cold, Weapon 
  Reach 2; +19 vs. AC; 2d10 + 8 damage plus 5 cold damage. 
  M Goring Charge (standard; at-will) ✦ Cold 
  The frosthorn executioner makes a charge attack: +20 vs. 
  AC; 2d6 + 8 damage plus 5 cold damage, and the target is 
  knocked prone.
  M Icy Horns (standard; usable only when charging; at-will) ✦ Cold 
  +19 vs. AC; 2d6 + 8 damage plus 5 cold damage, and the 
  target slides 2 squares. 
  c Frost Breath (standard; encounter) ✦ Cold 
  Close blast 5; +18 vs. Reﬂex; 3d8 + 6 cold damage, and 
  the target is slowed (save ends).
  Ferocity (when reduced to 0 hit points) 
  The frosthorn minotaur executioner makes a melee basic attack.
  Alignment Evil  
   
  Languages Common
  Skills Intimidate +14, Nature +13, Stealth +14 (+19 in ice and snow)
  Str 26 (+16)  
  Dex 12 (+9)  
  Wis 19 (+12)
  Con 22 (+14)  
  Int 7 (+6)  
  Cha 12 (+9)
  Equipment greatsword
  Description The snowdrift before you suddenly takes on  
  a vaguely anthropomorphic shape. The beast, which had been 
  skillfully hiding in the dense, white snow, is a large shaggy,  
  white-furred humanoid with a pair of massive horns jutting  
  from its skull. It draws a gargantuan sword from a scabbard 
  across its back, lowers it head, and charges.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/4th Edition/Blackdirge Publishing/Blackdirges Bargain Templates - Abominable.pdf