TEXT:  
  Jeffersontown Setting Guide 
    Palmer ♦ Meadows  
  
  1 
  Jeffersontown Setting Guide 
  Writing 
  Josh Palmer & Jonathan Meadows 
  Layout & Editing 
  Eric Bloat 
  Cover Art 
  George Cotronis 
  Interior Art 
  Bradley K. McDevitt, Jeremy Hart 
  JEShields, Joe Singleton & Joyce Maureira 
  Cartography 
  Josh Palmer & Jeff Jones 
  DP&D Logo & Bloat Games Logo 
  Jeff Jones 
  DP&D Created by 
  Eric Bloat & Josh Palmer 
  ©2017 Bloat Games 
  “We all start out knowing magic. We are born with whirlwinds, 
  forest fires, and comets inside us. We are born able to sing to 
  birds and read the clouds and see our destiny in grains of sand. 
  But then we get the magic educated right out of our souls." 
  - Boy's Life by Robert McCammon
  
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  "This book is dedicated to my Mamaw, Phyllis Williams. She 
  was a wonderful woman that influenced my life in so many 
  ways and I miss her every day. May she rest in peace." 
  JM 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
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  Table of Contents 
  Map of Jeffersontown 
  4 
  Jeffersontown Overview 
  6 
  Timeline 
  8 
  Jeffersontown Colloquial Dictionary 
  13 
  Northwestern Jeffersontown “Wrong Side of the Tracks” 
  14 
  Southwestern/ West Central Jeffersontown “Business District” 
  22 
  Northern/ Northeastern Jeffersontown “The Wilds” 
  38 
  South-Central Jeffersontown “The Money” 
  50 
  Southeastern Jeffersontown “Army Base/Taylor's Lake District” 
  60 
  Places of Note 
  67 
  Ethel's Antiques 
  68 
  Jeffersontown High School 
  80 
  Determine Your Class Table 
  90 
  Jeffersontown Notable Citizens/Groups 
  92 
  Adventure Seeds/Monsters 
  102 
  Argo Asodians  
  102 
  Brandy Lynn, Park Ranger 
  104 
  Dreamer in the Lake 
  106 
  Gaslight Festival & Jefferson the Pumpkin King 
  108 
  Ghost Pug of Ghost Light Road 
  110 
  A Haunting in Jeffersontown Cemetery 
  112 
  Ice Boy of ST. Magnus Court Flats 
  114 
  Killer of Nightmare Forest 
  116 
  Layla Alexander 
  118 
  The New Girl 
  120 
  Return of the Little Green Men? 
  122 
  Reverend Phillips 
  124 
  Snake Men 
  130 
  The Vampire Gang 
  132 
  Appendix 
  136 
  OGL 
  139 
  
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  Jeffersontown Overview 
  Jeffersontown, Kentucky was established 10 miles east of the 
  outskirts of Louisville in the summer of 1794. It was founded 
  by group of settlers led by reclusive, English millionaires 
  Angelique & Quentin Jefferson.  They purchased much of 
  what became downtown Jeffersontown in addition to most of 
  the land between Floyd's Creek and Taylor's Lake.  In the 
  years after the town's founding, the downtown region quickly 
  transformed into a prosperous and badly needed business 
  district for all of the surrounding horse farms. 
   
  On the surface Jeffersontown seems like a perfect suburban 
  landscape. Quality housing is easy to find and relatively 
  affordable compared to Louisville, modern shopping centers 
  and department stores have popped up, the economy is on an 
  upswing, and there are gorgeous horse farms and beautiful 
  parks. Just below the surface, however, those with a keen eye 
  who dare look closer realize that darkness permeates the town 
  and seems to cling to everything like wet clothes on a 
  blistering day. Indeed, in Jeffersontown, Kentucky, strange 
  things are always afoot. 
   
  Basic Information 
  County: Jefferson, State: Kentucky 
  Time Zone: Eastern Standard (same as New York City) 
  Population: 35,000 (including the surrounding farm lands) 
  Elevation (Average): 700' 
  Household Income (Average): $23,000 (Household) 
   
  Geography 
  Jeffersontown is located in the Bluegrass region of Kentucky.  
  It has dense forests, large flat lands and is dotted by ponds, 
  creeks and lakes.  The northern border is made up of the 
  Forks' River and the Northern Hills.  To the east and south are 
  miles and miles of farmlands.  To the west is mainly flat, 
  industrial 
  landscapes 
  as 
  you 
  approach 
  Louisville. 
  Jeffersontown is connected to Louisville by the Taylor's Road 
  state highway (which cuts through the town and goes all the 
  way to Cincinnati, Ohio).   
  
  7 
   
  Climate & Weather 
  Jeffersontown has a humid subtropical climate.  It usually has 
  warm summers and mild winters.  Severe weather is 
  uncommon, but the city is sometimes hit by flooding, 
  tornadoes, 
  severe 
  thunderstorms 
  and 
  an 
  occasional 
  mildblizzard.  The average rainfall is 45” a year, the average 
  snowfall is 13” a year and the average mean temperature is 
  57 F.   
   
   
   
  
  8 
   
  Timeline of Jeffersontown 
   
   
  Pre-
  1770 
  Several Native American cultures and peoples 
  inhabited the area, but much of the area between 
  the Forks' River, Darwin State Forest and Taylor's 
  Lake was considered of limits by the natives 
  because the lands were considered cursed by 
  supernatural spirits and beings.  Even when the 
  first European settlers arrived, the native peoples 
  would warn the newcomers about the cursed 
  land, and continued to avoid the area.   
  1770 
  The first European scouts arrive in the area.  
  Many report encounters with large, hairy men and 
  others supernatural entities. 
  1778 
  The first European settlement of the area begins. 
  1781 
  The Red Scar War: Two families are found 
  slaughtered in their homes near the edge of what 
  becomes Darwin State Forest.  Several young 
  Natives from the other side of Forks' River are 
  blamed and are hung for the murders.  This starts 
  a brief series of skirmishes between the settlers 
  and the families of the hung Natives.  Avery Taylor 
  becomes a local legend for heroism during the 
  fighting.  He also claims to have killed an 8' tall, 
  hairy beast in the woods near the lake that would 
  later carry his name. 
  1792 
  Kentucky becomes the 15th state. 
  1794 
  English millionaires Angelique and Quentin 
  Jefferson arrive and build a town on the Forks' 
  River, naming it Jeffersontown.  They purchase 
  several thousands of acres, building a large 
  mansion and farm between Floyd's Creek and 
  Taylor's Lake. 
  1799 
  The Jefferson family gives several hundred acres 
  of land to settlers, vastly increasing the town's 
  populace. 
  
  9 
   
  1803 
  Meriwether Lewis and William Clark stop here 
  before their legendary expedition.  They locally 
  report being assailed by a group of frog-like 
  humanoids while camped at the hills on the 
  Forks' River.  However, they did not write about it 
  in their future writings. 
  1806 
  The Jefferson family opens the first library and 
  museum in the area, using thousands of books 
  from their personal collection.  Their daughter, 
  Gabriel, becomes the head librarian. 
  1815 
  Chenoweth Jefferson saves Andrew Jackson's life 
  at the Battle of New Orleans and comes home a 
  hero.  He is elected mayor later that year and 
  serves for 50 years as mayor. 
  1819 
  Angelique and Quentin Jefferson pass away on a 
  trip to England.  Their daughter, Gabriel, and son, 
  Chenoweth, inherit their fortune and land.  
  Gabriel becomes reclusive, while Chenoweth 
  relishes the idea of more power. Chenoweth has 
  15 children. 
  1855 
  Anti-Catholic massacre at St. John of the Cross.  
  Twenty people are killed. 
  1859 
  A railroad hub opens in Jeffersontown. Several 
  railroad workers are killed while blasting south of 
  the Rock Quarry.  Many of the survivors claim 
  “giant lizards” killed their co-workers. 
  1861 
  The U.S. Civil War starts.  Kentucky remains in 
  the union.  A group of 200 Confederate soldiers 
  attempts to pillage Jefferson family estate, but are 
  killed to the last man.  No Union army was within 
  miles and the town militia had not been 
  assembled, so what, or who, killed the soldiers 
  became the center of great speculation and 
  rumor.  A freak lightning and thunderstorm of 
  great size and intensity was recorded on that day 
  by the University of Louisville meteorology 
  department.   
   
  
  10 
  1863 
  The Battle of Lost Lake:  A small Civil War battle 
  that took place on the western shore of Lost Lake 
  (now on the Holmes property).  The fight was very 
  bloody and several Confederate soldiers fled into 
  the nearby woods.  Their mutilated bodies were 
  discovered the next morning deep within the 
  wood.  To this day, no one knows what happened.  
  Bear?  Werewolf?  Union troops? 
  1865 
  Chenoweth Jefferson disappears while hunting at 
  the age of 72.  His hunting party reported that 
  they saw a bright light in the sky above their 
  camp, and that night he disappeared when a “blue 
  beam from the sky” hit his tent.  His son, Malachi 
  Jefferson, becomes mayor and serves for 30 years. 
  1895 
  Chenoweth Jefferson passes away. Anthony 
  Michael Ringwald becomes mayor, starting a 
  Ringwald mayoral line that stands today. 
  1902 
  The Ringwald family buys the Jefferson estate and 
  most of their lands.  The remaining Jeffersons 
  move to a horse farm on the southern border of 
  Darwin State Forest.  It is now the Bluegrass 
  Horse Center (still owned by the Jefferson family 
  line). 
  1918 
  Stiles Batemen, veteran from World War I return 
  home from France and is accused of murdering 
  his family of 8.  He is arrested, but escapes from 
  jail.  A rash of murders plagues the town for the 
  next 10 months.  Batemen is hunted, but never 
  caught.  Many people claimed he was a werewolf 
  or demon.   
  1920 
  The railroad is rerouted and the Pope Lick trestle 
  is built.  During its construction over a dozen men 
  disappear or are found dead in the valley. 
  1921 
  The Winter Hills Asylum opens on Blue Island. It 
  houses tuberculosis patients and the criminally 
  insane.   
  
  11 
   
  1941 
  St. Magnus Court Fire.  “Iceboy” is discovered in the 
  remnants of the fire. 
  1959 
  The Curtis Family are attacked by a group of “little 
  green men” at their home near the Darwin State 
  Forest.  Their house is destroyed and is covered with 
  green ash after the fires die down.  This event makes 
  the national news and brings attention to the area 
  from UFO hunters and writers.   
  1961 
  The first Gaslight Festival and parade are held in 
  Gaslight Park. First sighting of Jefferson the Pumpkin 
  King.   
  1964 
  The U.S. Army opens a military base on the shores of 
  Taylor's Lake. It is so secretive that the town has 
  constantly gossiped about what goes on inside the 
  base.   
  1968 
  Amanda Koogler poisons 13 children and is killed by 
  the police. 
  1972 
  Reverend Phillips moves to town and opens the First 
  Church of the One True God. 
  1976 
  Fifteen-year-old, Jean Stiffler disappears for 2 months.  
  She reappeared with several scars on her body, having 
  appeared to have aged a few years and was unable to 
  talk.  She never revealed who her kidnappers were, or 
  what happened to her.  She still lives in town, teaching 
  sign language at the high school and is the co-owner of 
  the Pierre's Book Nook.   
  1980's Until recently, everything had been moderately normal 
  for Jeffersontown in the 1980's. However, now that 
  Annie Crow went missing, then Stanley Parker 
  committed suicide and then Mike Miller disappeared, 
  things are different.  Things have become uneasy and 
  tensions are rising.  Reverend Phillips has been fueling 
  rumors of an on-coming Satanic Panic. Sightings of 
  monsters and unusual beasts are on the increase.  
  Odd things have been spotted in the skies.  What is 
  the cause of all of this?  Perhaps you and your buddies 
  can be the ones to figure it all out. 
   
  
  12 
   
   
   
   
   
   
  
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  Jeffersontown colloquial Dictionary 
  Do-so 
  An expression to tell someone to stop 
  thinking and just do it. 
  Do what now? 
  Can you repeat what you just said? 
  Dry County 
  A county where the selling of alcohol is 
  illegal (only applies to a small number of 
  counties). 
  Fixin’ to 
  A way of saying that you are about to do 
  something. 
  Get Some Hill 
  Nick-name for the lovers-lane overlook at 
  The Pit 
  Gom 
  To make a mess. 
  Good Lord willin’ and 
  the creek don’t rise 
  I will be there/do that if at all possible. 
  High Falutin’ 
  Arrogant or stuck up. 
  Holler 
  A small valley between hills or mountains 
  Hot Brown 
  A delicious open-faced turkey sandwich, 
  smoothed in bacon, cheese & tomato. 
  I’ll tell you what . . . 
  A phrase often said and rarely followed up 
  on.  Typically uttered to express 
  frustration. 
  I’m gonna learn you 
  I am going to teach you something (usually 
  in a harsh manner). 
  Ire of God 
  To make Reverend Phillips angry with you 
  Like 
  This means something similar to, “what do 
  you have left?” 
  Over/Up Yonder 
  A reference to whichever direction the 
  speaker is pointing. 
  Picky Lee 
  Game that is a mix of tag and dodgeball, 
  often played in a subdivision at night. 
  Poke 
  A small bag. 
  Reckon 
  Synonym for the word think. 
  Satanic Panic 
  the hysteria that claimed things like heavy 
  metal, horror films, Dungeons & Dragons 
  were all of demonic origin and would ruin 
  the lives of those that enjoyed them. 
  Spell 
  An indeterminate amount of time. 
  The ‘Ville (or The City) 
  What some locals call Louisville. 
  Turbabon 
  a name for a hoodlum of ill-repute. 
  Two Peas in a Pod 
  Very similar or close. 
  Were you raised in a 
  barn? 
  Close the door! 
  Y’all 
  Word used when addressing multiple 
  people. 
  
  14 
   
  This guide to Jeffersontown will be split up into geographical 
  regions.  Key locations and figures for each section will be 
  listed there.   
   
  NORTHWESTERN JEFFERSONTOWN 
  “The Wrong Side of the Tracks” 
   
  The upper portion of Northwestern Jeffersontown is the 
  roughest part of town. A set of railroad tracks split the 
  northern part of town from the business district. It is literally 
  “on the wrong side of the tracks.” The northern portion of 
  town borders the Forks River and is home to the River Docks 
  and the Factory. Almost everything north of the railroad 
  tracks is run down and generally unattractive. The majority 
  of the rest of town looks down upon those from north of the 
  tracks. 
   
  Crime is rampant in Northwestern Jeffersontown. The police 
  have a stronger presence in this area.  They patrol this part 
  of town by foot, bike and car. 
   
  Notable attractions north of the tracks with possible story 
  hooks: 
   
  
  15 
   
  Arbor Pointe Apartments 
  Arbor Pointe Apartments are run down apartments known for 
  various criminal activities.  It is well known as the home of the 
  Arbor Pointe Gang (p. 177 Core Book), a group of young 
  hooligans that hobbies including fighting, thieving, and 
  causing as much trouble as possible for the local police.  It 
  has a dirty pool that is rarely open and two basketball courts 
  with broken, milk crate nets.  A friendly rivalry has developed 
  between residents of Arbor Pointe Apartments and The Ridge 
  over which complex is worse.  The manager, Teddy, is a nice 
  guy that does try to keep up repairs and make it a nice place.  
  However, he gets no help from the slumlord owners.   
  • 
  You have run afoul of The Arbor Pointe Gang and they are 
  looking for you.   
  • 
  A solitary Frogman has been spotted at the closed pool after 
  midnight.  It looks like it is hiding something or perhaps 
  looking for something there. (pg. 144 Core Book) 
  • 
  You overhear an unusual radio conversation coming out of 
  the apartment of Mr. Cheklov, building's maintenance man. 
  It raises suspicion in your mind that the rumors of him being 
  a Soviet spy may be true.   
   
  The Archibald Cemetery & Church 
  Once the largest church in town, now The Archibald Cemetery 
  & Church is in disrepair.  The cemetery is filled with garbage 
  from locals illegally dumping there, and teens hang around 
  just to vandalize the area and deal drugs.  On Sundays, the 
  church is rarely half full.  Pastor Alan A. Archibald is a man 
  of great faith, but he is too strict and literal for many of the 
  people in town.  He is well known for his fire and brimstone 
  sermons.  Reverend Phillips has offered to aid Pastor 
  Archibald, but the Pastor has refused his assistance.   
  • Pastor Archibald is paying you $5 to help clean up the 
  cemetery.  While helping, you discover a bag of drugs that 
  was well hidden in the refuse.   
  • You hear something creepy and ominous coming from one 
  of the locked crypts in the cemetery.   
  • Someone is spray painting Satanic symbols on the side of 
  the church.  They look familiar and you want to know who 
  is doing this and what it means.   
  
  16 
   
  The Cat's Meow 
  The Cat's Meow, known to locals as The Meow, is a bar owned 
  by Jonathan Isaac.  It is located on the river right behind the 
  Archibald Cemetery. It is named for the owner’s cat, Rick 
  Meow Isaac. The Cat's Meow is undoubtedly a rundown dive, 
  and most regulars consider it a boring Friday night if at least 
  one window is not broken by closing time. The bar serves a 
  great burger when the kitchen is open, and they are known 
  for having terrific live acts on the weekends. A seemingly 
  always broken jukebox sits in the back corner of the Meow 
  adjacent to the bar. During the day, the bar is open to 
  everyone, but past 8 P.M., the kitchen closes and all patrons 
  must be 21+.  (pg. 97-98) 
  • A wino behind the Cat's Meow claims to have seen a 
  ghoul drag another wino into the cemetery behind the 
  bar. (pg. 144 Core Book) 
   
  Chilly's Pawn Shop 
  Chilly’s Pawn Shop is a lot like any other pawn shop you might 
  visit in the Southeastern United States. The store is stocked 
  with a large number of guns, home appliances, TVs, and 
  sometimes it has an assortment of old comic books, toys, 
  records, and cassette tapes. The exterior of the store is 
  unique, but it fits into the surrounding area well. The brick 
  walls have been painted over with a camouflage pattern and 
  the words, “Chilly’s Pawn Shop” hang above the door in bright 
  neon. The shop is a hangout for a wide assortment of people, 
  from young teens looking to score cheap comics and cassettes 
  to older adults with missing teeth trying to pass the day away 
  talking with the owner. It’s not uncommon to hear several 
  references to the “good old days” while browsing around the 
  store. 
   
   
   
   
   
   
  
  17 
   
  • Chilly just got a copy of Incredible Hulk #181 and he 
  said he would hold it for you for a few days. He said he 
  will sell it to you for $20.  Should you tell him that it is 
  worth much more, or should you make $20 as quickly 
  as possible?   
  • Chilly has an odd knife in his case that is very old, 
  beautifully ornate and is covered with symbols you have 
  never seen before.  Its only $10, but you are not old 
  enough to buy it.  If you can get your hands on it, you 
  know you can figure out its hidden mystery. 
   
  The Danziger/ Kurosawa Corporation Factory 
  The Factory, as it is known to locals, is the largest employer 
  in town. It is a huge, 12-story metal structure with towering, 
  steam belching silos that loom over the northwestern section 
  of town. A large array of docks that stick out into the Forks' 
  river are connected to the factory, and barges both large and 
  small constantly move supplies in and out of the building. 
  Most of the workers at the factory are unhappy with their job, 
  complaining often and loudly about wages and working 
  conditions. The factory foreman, a man named Robert Nelson, 
  is one of the most hated people in Jeffersontown. 
   
  Little is known about the owners of the factory, but the upper 
  management are all required to learn German and Japanese 
  before getting promotions.   
  • Foreman Nelson is found dead near the docks with 
  huge gashes on his corpse.  He has huge gashes on his 
  corpse.  One of your parents is accused of the killing 
  because of a heated argument they had with the 
  Foreman yesterday. You must help your parent out by 
  discovering the truth.    
  • A large flying humanoid has been seen a top the silos 
  around dusk.  Maybe that has something to do with 
  Foreman Nelson's death? 
   
      
   
  
  18 
   
  The Fire Department (North) 
  Standing out like a diamond in the rough, the Jeffersontown 
  Fire Department (North) is the only new, well maintained 
  building north of the tracks.  It is a state of the art facility that 
  serves the entire northern part of town.  The Fire Marshall, 
  Michael Morales, is well respected in town. He coaches a local 
  youth baseball team that recently won a state championship.   
  • Someone has been setting fires in your neighborhood, 
  and you suspect that a student at school could be a 
  pyromaniac. (pg.44 Core Book) 
  • Michael Morales’ home is broken into while he is out of 
  town with the baseball team. 
  • Someone paints graffiti on the wall at the fire 
  department, and an investigation leads you to Jennifer 
  “Rabbit” Jackson of The Golden Idol Guild. She claims 
  she was framed by the Arbor Pointe Gang.    
   
  Marlon's Discount Car Lot 
  This car lot has hundreds of cheap used cars and motorcycles, 
  and a terrible reputation around town for selling lemons.  
  Sadly, this is the only cheap lot in town and Marlon knows 
  how to hoodwink people.  Hundreds of people have been 
  ripped off by him, only to come back looking for a car the next 
  year, or week.     
  • You purchased, or were gifted, your first car from 
  Marlon’s Discount Car Lot, and after cruising around 
  town for only an hour, it breaks down and refuses to 
  start. 
  • You spot an old Fairlane in the lot.  It looks pretty 
  bitchin’ and you must have it.  (pg. 114 core book) 
  • 
  You buy a car and discover a handwritten notebook 
  hidden in a secret compartment full of ravings about 
  strange monsters and UFOs. The notebook dates back to 
  the mid-1970's, and once belonged to a monster hunter 
  that prowled the woods around Taylor's Lake. The last 
  entry states that the hunter was close to catching the 
  legendary Bigfoot, and the coordinates listed lead 
  investigators to the Fort Taylor Army Base (pg. 63). 
   
  
  19 
   
  Rick & Linda's Moonlight Bar 
  A true hole in the wall, dive bar.  Cheap drinks and cheaper 
  floozies is their motto, saying so on the sign outside.  They do 
  have a stage where an occasional metal or rock band will play.  
  They take pride in the fact that Anvil played there once in 
  1982.  Even though it is a dump, they have the best juke box 
  in town.   
  • Someone has stolen Rick's prized, autographed picture 
  of Lips from Anvil.  Help him get it back and there 
  maybe a few bucks and a case of Pabst Blue Ribbon in 
  it for you.   
  • A local Motley Crue cover band, Merry-Go-Round is 
  playing tonight and you need to find a way to get into 
  the show (18+ show). 
  • You find a wallet in the parking lot that has $40, the ID 
  of Joe Trinity, a local police officer, and a picture of the 
  missing girl, Annie Crow that is signed, “Thanks Joe, I 
  won’t tell anyone, I promise! - love, always, your sweet 
  Annie!” 
   
  
  20 
   
  The Ridge 
  The scariest place in Jeffersontown, as voted by the students 
  at Jeffersontown High School 5 years in a row.    The Ridge is 
  the largest apartment complex in town, and perhaps the most 
  dangerous.  It was renovated just 2 years ago and it already 
  looks like it has not been touched in a decade.  There is a 
  black market with all types of illicit goods that is run out of 
  the J Building.  The Ridge is home to an up and coming metal 
  band called, Metal Institution. They sometimes play in 
  Louisville, at local parties and at some bars on under 18 
  nights.  They are also a skilled BMX crew, but they have to 
  keep their bikes inside at night because it is the Ridge. There 
  is a large fence between the Ridge and the parking lot of the 
  Factory.   
  • The Arbor Pointe Crew has been spotted stealing 
  Huffys at the Ridge. (pg. 177 Core Book)  
  • An upstart gang of bike thieves have started working 
  the north side of town.  Arbor Pointe Crew 
  approaches you about helping them stomp out yours 
  and their competition before it becomes a problem.    
  • Omar, from the J Building black market, approaches 
  you about an item he has just acquired.  He knows 
  that you are one of those nerds that may be able to 
  identify it for him. 
   
  The River Docks 
  A notoriously rough, shipping area that stretches along the 
  Forks' River from the new Factory to the Abandoned Factory.  
  There are several boats anchored here and a few retail 
  locations along the pier (a bar, a restaurant & a well-known 
  seafood shop).  Nobody comes to this part of town after dark 
  unless they are looking for trouble.   
  • You discover a baby Frog Man under the docks.  It is so 
  cute, but maybe you should find its parents? (pg. 144 
  Core Book) 
  • Someone has recently boarded up and abandoned 
  building on the docks.  This has upset you because it 
  was filled with all kinds of cool junk that you used to 
  sneak in there and play with.   
  
  21 
   
  The Stamper Brothers Junkyard & Scrap 
  Once a small junkyard, the Stamper Brothers have built up the 
  family business into the largest junkyard/ scrapyard in the state.  
  The yard is immense and littered with old cars, boats, 
  motorcycles, refrigerators, and scrap metal as far as the eye can 
  see. A dock is connected to the scrapyard and barges regularly 
  bring in unique scrap from all over the country. 3 Large guard 
  dogs patrol the yard, keeping kids away and giving them 
  nightmares.  They are affectionately known by local children as 
  Cujo, Cerberus & Zoltan, even though all 3 are Rottweilers.   
  • 
  While helping your brother look for a car part, you find a 
  head of an alien robot that asks you to help him find the rest 
  of his body and his ship.   
  • 
  After sneaking in after dark to play a Gamma World LARP, 
  you are discovered by the guard dogs and have to escape the 
  yard in one piece.   
  • 
  Your dad just bought the body of a classic Fairlane from the 
  yard and is spending all of his time restoring it.  You sense 
  something unusual emanating from the car's trunk, but are 
  afraid to open it.  (pg. 114 Core Book) 
   
  Zabka's Videos 
  Zabka's Videos is a small video store, that carries lots of VHS tapes, 
  Beta tapes, movie posters and foreign bootlegs.  The store is so 
  packed with movies, one can barely navigate thru the aisles without 
  causing a landslide of Fulci or Godzilla tapes.  Most people would 
  consider it a dump, but movie geeks will come across town just to 
  rent or buy from Mr. Z (as he is called by his regulars).   
  • 
  For weeks you have been trying to rent a copy of Videodrome, 
  but the same person has had it rented out.  You use your 
  detective skills (or just bribe Mr. Z) to find the overdue renter.  
  You bike over to the house only to find it unoccupied. 
  Inside, a large puddle full of a black, viscous liquid can be 
  spotted in front of the TV. 
  • 
  Mr. Z shows you a homemade bigfoot video shot near Taylor's 
  Lake.  He says the guy that shot it gave it to him yesterday 
  and he is still out there hunting the elusive creature.   
   
  Other places in the region:  a liquor store, a few more dive bars, a few small 
  apartments, a few shotgun homes, a small park, a run-down gas station, 
  two laundry mats, a cheap motel, a generic grocery, fast food places, 
  restaurants & a good collection of abandoned buildings.   
  
  22 
   
  Southwestern/ West Central 
  Jeffersontown 
  “Business District” 
   
   
   
   
   
  The primary commercial center of Jeffersontown. It is 
  bordered on the west and south by farmlands that stretch 
  for miles and miles, and to the north by the railroad tracks 
  that lead to the wrong side of town.  The commercial area is 
  split in half by Taylor's Road.  This area is well kept and is 
  very safe.     
   
  Notable attractions and possible plot hooks north of Taylor's 
  Road: 
   
   
   
   
   
  
  23 
   
  Action 4 Cinema 
  This cinema is a first run theater that is very popular with 
  kids and adults.  It is smaller than most movie theaters, 
  having only 4 screens.  They occasionally play midnight 
  movies on the weekend and during the summer.  The staff of 
  the cinema is an eclectic group of odd balls and popular kids 
  including Sandy Williams, a notorious drug dealer with a taste 
  for violence. 
  • You owe Sandy $20 and he says he will beat you up next 
  time you come by the cinema unless you pay him.   
  • You get a job at the cinema.  Sandy wants you to take a 
  package across the tracks to The Ridge. You seem 
  apprehensive.   
   
  Bloat's Gas & Go 
  Extremely popular hangout for teens that welcomes visitors to 
  town from Louisville.  It has 4 gas pumps, a kerosene 
  exchange and a tire air gauge outside.  Inside it has typical 
  gas station fare, like candy, hot dogs, smokes, nudie mags, 
  sodas, chips, etc.  It also has a small video rental area.  It is 
  run by the Bloat Twins.   
  There is an empty lot next to the store that is often filled with 
  teenagers.  The empty lot has the remnants of a building, a 
  large slab of concrete and a small, dirt pit.   
  • A school bully has challenged you to a fight after school 
  in the Pit. 
  • One night the Gas & Go is robbed while you are in the 
  back of the store.  In the flickering light you see the 
  robber apparently change form into that of a lizard man.  
  After rubbing your eyes for a few minutes, he looks like 
  a normal person.   
   
   
   
   
   
   
   
  
  24 
   
  Dragonstrike Dojo 
  The Dragonstrike Dojo is owned and operated by Masters 
  Braddock and Choi, a husband and wife that share a passion 
  for the martial arts.  Master Braddock is a muscular 6' 4” 
  American man, while his wife, Master Choi, is a diminutive 5' 
  1” Korean woman. They both are very impressive and intense 
  in combat, but are known as kind and attentive teachers.  
  They do sell martial arts gear and weapons, but only with 
  parental permission.  (pg. 98-99) 
  • Each year, the Dojo holds a tournament to determine 
  the best fighters in each age group.  This year you are 
  going to win the teen division.   
  • You think that Master Braddock & Choi have tapped 
  into a secret energy source, and are harnessing it to 
  their benefit.  How can you get in on this? 
   
   
  
  25 
   
  Feldman's Park 
  A small, but nice park with an amphitheater, duck pond, a 
  few playgrounds, a baseball field, a small community pool, 
  and a concession stand. The park is located between the 
  Middle and Elementary schools. 
  The amphitheater is home to Feldman Park Musical Theater, 
  Jeffersontown’s only professional theater offering high quality 
  year-round productions. 
  • Veronica Flowers, one of the teachers at Jeffersontown 
  High School, can often be spotted strolling through the 
  park.    
  • The Arbor Pointe Gang has expanded their bike theft 
  ring into Feldman's Park.  (pg. 177 Core Book) 
  • The Golden Idol Guild robs Mrs. Flowers, the English, 
  Journalism, and Creative Writing teacher while strolling 
  through the park. (pg. 88) 
  • A production at Feldman Park Musical Theater is beset 
  by strange accidents. Performers claim that a strange 
  wolf-man hybrid is sabotaging the production. (pg. 121 
  Core Book) 
   
  The Hospital Area 
  This is the area on the far west part of the commercial district.  
  It consists of a large hospital, several doctor offices, a dental 
  works complex, a pharmacy, a small medical supply 
  warehouse, storage units and a few other business offices.  
  Baptist West is the large hospital that services the 
  Jeffersontown area.   
  • 
  A young kid stumbles into the hospital.  They were only 
  wearing a bloody nightgown and they apparently are unable 
  to talk or communicate with the doctors.  The child is in poor 
  health and just wants to sleep.  While sleeping they often 
  thrash around and make muted screams.  Where did they 
  come from? (pg. 93 Core Book) 
  • 
  Your sister is a nurse at Baptist West.  She says that a 
  beautiful Soviet Spy is being held in the hospital under 
  armed guard.  Your sister also says that she looks just like 
  Ally Sheedy, and you love Ally Sheedy. You need to find a way 
  to see her. So, you sneak into the hospital for a peek.   
  
  26 
   
  Nomad's Bar & Grill 
  A very popular sports bar and restaurant, owned by the 
  Ringwald family and named for the manager and local sports 
  legend, Russel “Nomad” Ringwald.  Russel became a star 
  football player at the University of Louisville in the mid-
  1970's.  Unfortunately, he only played in the pros for a few 
  years before an injury made him retire early.  This is the most 
  hopping place in town for families and sports fans on any 
  given night.   
   
  Platinum Pawn 
  The largest pawn shop in town.  It is much nicer than a typical 
  pawn shop.  It specializes in appliances, jewelry and tools, but 
  normal pawn shop fare can be bought here as well.  Higher 
  prices than other pawn shops in town.   
   
  The Police Station (North) 
  The main police station in Jeffersontown, containing the jail, 
  armory, a small community center and the Sheriff's office.  
  The town has 14 full-time officers that patrol the entire town.  
  Sheriff Stephon Gaddie (pg. 101) instills fear into most kids 
  and teens, as well as many other innocent citizens. The 
  Sheriff's main man is his deputy, Joe Trinity (pg. 97), who is 
  considered worse than Gaddie by most teens.  Fortunately, 
  not all of the local police are bullies.  Most of the officers are 
  fair and honest, too bad they are not the ones in charge.   
    
  The police station has a large armory, much larger than that 
  of a typical small town. It is in the center of the building and 
  is well fortified and guarded. It has 100+ handguns, 24 semi-
  auto rifles, 39 automatic rifles, 6 sniper rifles, thousands of 
  rounds of ammunition, 23 bullet-proof vests, 5 riot shields, 
  13 riot gear suits, 200 frag grenades, 155 smoke grenades, 20 
  lbs of plastic explosives, 245 sets of handcuffs and 102 
  batons. The police force also has 6 police bikes, 1 SWAT 
  vehicle and 1 helicopter.    
  • Officer Jordan, a nice and likable police man, asks you 
  and your friends to befriend a new Freshman with a 
  
  27 
   
  past of theft and vandalism.  He asks you to show them 
  that stealing and destroying another person's property 
  is not cool.   When Officer Jordan introduces you to the 
  new student, it turns out its a girl.  A foul-mouthed, 
  tomboy of a girl dressed like a member of Suicidal 
  Tendencies, named Odalys del Toro. (pg. 83) 
  • Sheriff Gaddie has it out for you and your family.  
  Everywhere you go it seems that he is messing with you.  
  What has he got against you and your family?   
   
  Polybius Arcade 
  Awesome arcade featuring all of the newest video games.  The 
  arcade usually has 50+ game cabinets at any one time.  It has 
  a small, but fully stocked snack bar. It also has a birthday 
  party room, where they have 2 big TVs with a couple video 
  game systems hooked up to them.    
  • You and some friends get sucked into a video game 
  world! 
  • Someone has beaten you high score on Berzerk, but the 
  new initials are nobody that you know. 
   
  Raoul's Bowling Alley 
  A very popular hangout located next to Action 4 Cinema.  
  There are 12 lanes, a good-sized restaurant, a small bar (with 
  6 dart boards) and a small video arcade.  The owner, Raoul, is 
  a lovable, ex-Marine that has bowled four 300 games in his 
  life.  Raoul is a master bowler and is great at darts.   
  • You accidentally challenge Raoul to a game of darts or 
  bowling.  How do you beat him of get out of this 
  situation?   
  • Rumor has it that a kid went into a coma after playing 
  in the arcade for several hours.  You need to figure out 
  if this is true, and what game it was he was playing.    
   
   
   
   
  
  28 
   
  SK8 WORLD 
  SK8 World is a large roller skating rink located in an unusual, 
  round building.  It is very popular with teen and pre-teen kids.  
  The rink’s concession stand is famous for its loaded nachos 
  and it also has a small arcade with a few games and a couple 
  pin ball machines.  The roof has a ¼ mile track on it, with a 
  astro-turf football/ soccer field within it, often used for youth 
  league events.   
   
  SK8 World tends to play a wide assortment of disco, pop and 
  funk songs but occasionally slows things down with ballads 
  like Wonderful Tonight by Eric Clapton or Glory of Love by 
  Peter Cetera for couple’s skate.  Regulars say that spending 
  time at the rink washes away all of their troubles. 
  Layla Alexander, a young, home-schooled girl can usually be 
  spotted at SK8 World winning the nightly “Boogie-Skating” 
  competition.  Curiously, no one has ever seen her leave the 
  building.  Rumors around town suggest that Layla may be the 
  daughter of the owner and could be forced against her will to 
  sleep in the basement but the truth is weirder and far more 
  sinister.  (pg. 118-119) 
  • The mix of disco, pop, funk and the bright lights work 
  patrons into a euphoric frenzy.  Many of the patrons, 
  report not remembering the events of their night at SK8 
  World after waking the next day. 
  • A strange girl at SK8 World piques the interest of the 
  players and they realize that they have never seen her 
  outside of the building, prompting an investigation. 
   
   
  Other places north of Taylor's Road: a large Middle School, 
  large Elementary School, a fire department, some fast food/ 
  restaurants, The Photo Hut, an Ice Cream Parlor, Thrift Store, 
  a travel agent, a barber shop/ saloon, a pet store, a dance 
  school, a day care center, etc. 
   
  Notable attractions and possible plot hooks south of Taylor's 
  Road: 
   
  
  29 
   
   
   
  Anaconda Energy 
  Anaconda Energy 
  The Jeffersontown offices of Anaconda Energy are located in the town’s 
  business district. The company produces, transports, and markets natural 
  gas and oil in the United States and Canada, and just recently, they 
  opened up their first Kentucky office in Jeffersontown. Locals have noticed 
  representatives of the company everywhere, and many people have been 
  approached with offers to sell the mineral and drilling rights to their land. 
   
  Anaconda Energy is, of course, not exactly what it appears to be. The 
  company is secretly controlled by a cabal of Snake Men (pg. 130) looking 
  to find and awaken their ancient brethren held in cryostasis somewhere 
  deep below North America. While the company does drill for oil and natural 
  gas, their commercial activities serve as nothing more than a cover for their 
  more sinister deeds. 
  Plot Hooks: 
  • 
  An investigation into the death of a local teen leads players to 
  Anaconda Energy. 
  • A student at Belledonna Middle School stumbles into an old mine 
  in North-Central Jeffersontown and finds hundreds of ancient 
  Snake Men “sleeping” in strange cryostasis pods. 
   
   
  Ethel's Antiques (pg. 68) 
   
  
  30 
   
  Fred's Five & Dime 
  Fred’s Five and Dime Store is owned by Fred Fannin, a fun-
  loving man in his early 40’s. The store is clean and the staff is 
  friendly, but since the Flash-Mart opened up right down the 
  street last year, business is down and Fred has been forced to 
  lay off several long-time employees. In recent months, Fred 
  has turned to gimmicks to keep the store afloat, running 
  promotion after promotion to no avail. 
  If business does not pick up soon, Fred’s Five and Dime Store 
  will be pushed out of business. (pg. 92) 
   
  Fred Fannin - (Werewolf abilities see pg. 121 Core Book) 
  Fred Hicks is the owner of Fred’s Five & Dime Store. He is a 
  nice man with a soft disposition, but like a lot of people in J-
  Town, he carries a terrible secret with him. Five years ago, 
  Fred was hunting in the woods behind his house during a full-
  moon when he was attacked by a strange wolf-like creature 
  with large teeth. He survived the encounter only because the 
  attack was witnessed by Jonathan Isaac, a friend and owner 
  of the town's hotel. Isaac, upon witnessing the beast, fired a 
  shot off against it and forced it to flee into the night. One 
  month later, on the first full moon after the attack, Fred 
  transformed into werewolf and found himself out in a field 
  gorging himself on a freshly maimed deer. He woke up the next 
  morning with no memory of his actions. 
  Over time, Fred learned of the curse that had beset him, and 
  even learned to transform at-will, but he laments the fact that 
  every full moon he loses control and becomes nothing more 
  than a mindless hungry beast. 
  • 
  Fred is terrified that he might hurt someone during a full 
  moon and asks the players to help him find a cure for the 
  curse. 
  • 
  Fred is encountered in Werewolf form out in the forest. He 
  is searching for the werewolf that attacked and cursed 
  him all those years ago. 
  • The manager of the new Monster-Mart offers to buy out 
  Fred’s Five & Dime Store and hire Fred on as an assistant 
  manager. 
  
  31 
   
  Gaslight Autos & Garage 
  Large automotive lot and service center located just north of 
  Overlook Pines. It is very clean and has a great reputation for 
  excellent repair service and fair deals.   
   
  Gaslight Park 
  Gaslight Park is large park with a large pond, walking trails, 
  hot dog carts, playgrounds, basketball & tennis courts.  It is 
  popular with government workers eating their lunches by the 
  pond, mothers pushing strollers along the serene paths and 
  anyone that enjoys bird watching.   
  • The school astronomy club has a monthly meeting 
  midnight meet up at the park.  This month someone 
  spotted a giant moth-like creature a top the playground. 
  They tell you all about it because you like and know 
  about that weird stuff.   
   
  Morningstar Apartments 
  Some of the nicest, most spacious and most expensive 
  apartments in town can be found at Morningstar Apartments, 
  located across from the High School.  The complex has a nice 
  indoor pool, large gym and a 24-hour laundry room.  All 
  access to these facilities and apartments is made via key card.  
  Many teachers and government officials live here. 
  • School bullies have chased you from school into the 
  Morningstar complex.  While hiding you find a lost key 
  card.   
   
   
   
   
   
   
   
   
   
   
   
  
  32 
   
  Overlook Pines 
  Overlook Pines is a large, middle class subdivision consisting 
  of many older, but nice, houses.  There is a small field between 
  the houses and the Farmlands to the south and west. 
  • Strange little creatures are crossing the field between 
  the subdivision and the farmlands.  They are wreaking 
  havoc on the cars and machines in the subdivision.  
  (pg. 106 Core Book) 
  • A local group of pre-teens are starting to steal bikes 
  and items from local garages at night.  You and your 
  friends want to stop them before you and your friends 
  get blamed.   
  • A new family from Czechoslovakia moves into the 
  neighborhood.  They have kids your age, but TV and 
  movies have taught you that they may not be 
  trustworthy.   
   
  Pierre's Book Nook 
  A local favorite, Pierre's Book Nook, is small book store with 
  lots of rarities and oddities among its shelves.  It has a large 
  paranormal, science fiction and fantasy section.  There is 
  always a large display out front of free books for anyone to 
  enjoy, and donate to if they feel so inclined.  It is connected to 
  Uunck's Record & Tape Swap, sharing the same front door.   
  • Among the rare tomes you discover a folded scroll, 
  written in an unknown language, hidden within a book 
  about Wicca.  The scroll has odd scribbles of little 
  creatures all over it.   
  • While thumbing through a book about local history, you 
  find an old gas station map of the area that has writing 
  all over it.  Some of the writing indicate possible cryptid 
  locations, while others show possible hidden historical 
  treasures.   
  • The co-owner, Jean Stiffler, was once abducted by 
  unknown entities, but has never given a full account of 
  what happened to her.  She is now a mute, but teaches 
  sign language.  You have signed up for after school sign 
  languages lessons so you can try to find out her story. 
  
  33 
   
  Shainsworth's Video-A-Rama 
  The largest video store in town.  It has a great selection in 
  every genre of film (almost every title available), especially 
  horror titles.  It has a secret door in the back that leads to a 
  large selection of adult movies.  The store also rents video 
  games and systems. The owner, Jay Shainsworth, is very 
  friendly and will talk your ear off about movies.  If you are 
  friendly with Shainsworth he will let you rent R-rated films 
  and may give you a discount.  However, the adult section is 
  completely off limits to those under 18. 
  • Shainsworth has the new Friday the 13th VHS on hold 
  for you, but you are grounded and need to find a way to 
  get down there. 
  • Reverend Phillips sets up a protest outside of the Video-
  A-Rama. You decide that Reverend Phillips needs to be 
  taught a lesson, by busting up his protest.  But how? 
   
   
  
  34 
   
  St. Magnus Court Flats 
  St. Magnus Court Flats was one of the earliest apartment 
  buildings in Central Jeffersontown. It was built in 1905 on St. 
  Magnus Court in the business district near the park and 
  Yaeger's. Construction of the apartment building was plagued 
  by protests from nearby residents worried that the six-story 
  apartment would lower property values, but despite the 
  protests, and several legal challenges, construction moved 
  forward. The first residents moved into the complex in 
  January 1906. 
   
  In 1941 a large fire ripped through the complex, destroying 
  the sixth floor.  The only casualty was a small boy who's 
  disfigured body was found frozen in a block of ice.  
  Occasionally, a resident will find a small puddle of water near 
  a mundane object that is strangely encased in ice.  Whispers 
  of “Ice Boy” are still heard in the hallways at St. Magnus.  (pg. 
  114)   
  • A resident of St. Magnus Court Flats is found dead, 
  having apparently frozen to death in their sleep. At the 
  same time, the ghost of a young boy appears to a 
  student at Jeffersontown Elementary school. 
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  35 
   
  Uunck's Record & Tape Swap 
  A unique and well-loved music store, that specializes in 
  records, tapes, CDs and music memorabilia.  The staff will 
  give customers trade credit for their second-hand music, 
  giving them a great used section. Noted for carrying all types 
  of music, for having listening stations and for having a live 
  band corner.  The owner, Uunck de Lyon, has a tall mohawk 
  and used to play in a New York punk rock band, The Lazer 
  Lips.  Uunck's is often at odds with Reverend Phillips.   
  • Reverend Phillips is planning a midnight protest in front 
  of the store to counter the midnight release of the new 
  Judas Priest album.   
  • 45 Grave is playing in Louisville tonight and they will be 
  signing autographs at Uunck's this afternoon.  After 
  hearing Reverend Phillips sermon on the evils of punk 
  rock and heavy metal, your parents have told you 
  cannot go to the signing or concert. 
   
  
  36 
   
  Yaegar's Food Market 
  Popular local grocery store that has been opened since 
  beginning of Jeffersontown.  Even with the opening of 
  Monster-Mart, Yaegar's remains to be profitable due to its 
  close proximity to Overlook Pines and Town Hall.  It has a very 
  popular deli and a friendly staff. 
  • The day after watching Texas Chainsaw Massacre for 
  the first time, you hear a rumor that Yaegar's BBQ 
  sandwiches are so good because they use human meat. 
  • For years, a mysterious pair of identical, adult twins, 
  known to locals as Biscuits & Gravy, have rode around 
  town on rusty, home-built bicycles. They are very 
  friendly, but never speak.  They only communicate with 
  people with head nods and facial expressions. They 
  frequent the Yaegar's deli and other local eateries, often 
  dropping hundreds of dollars per visit. People have 
  always wondered where they get their money, because 
  they live on a small farm and are always dressed in 
  simple clothes. Maybe you can find out?   
   
  Yunt's Bar and Grill 
  A very expensive, but super popular restaurant located next 
  to the Morningstar Apartments.  It has a volleyball court, a 
  small pool and tiki bar behind the restaurant.   
  • There is an adult party going on into the late-night 
  hours behind Yunt's.  You decide to climb up the fence 
  and take a peak.  To your horror you see more than you 
  bargained for.  You swear that some of the adults you 
  saw were not human.   
   
  Other places south of Taylor's Road: Dr. Meghann's Pet Store 
  & Vet Offices, the main Fire Department, Jeffersontown City 
  Bank, the town Library, Town Hall & Government Center, the 
  Post Office, a day care center, a small hotel, an insurance 
  agent, a city pool, a few restaurants, a few fast food locations, 
  and a few other small stores. 
   
   
  
  37 
   
   
   
   
   
   
  
  38 
   
  North-Central & Northeastern 
  Jeffersontown  
  “The Wilds” 
   
   
   
  This is a large, sparsely populated area of town, except for the 
  Chenoweth Knobs subdivision, that includes the Northern 
  Hills, Floyd Woods, Floyd's Creek, “Nightmare Forest” State 
  Park and the farmlands north of Taylor's Road. This area is 
  mostly rural and goes on for miles and miles, and ends at the 
  truck stop at the edge of county.  The Jeffersontown Police are 
  responsible for policing this area, but rarely patrol past the 
  Pope Lick Trestle unless they think something unusual is 
  afoot. 
   
   
  Notable attractions: 
   
   
   
   
   
  
  39 
   
  The Abandoned Church 
  Located just south of the Pope Lick Trestle, this old, burned 
  down church, covered with graffiti & satanic symbols has been 
  abandoned for several years.  It has become a popular, yet 
  dangerous, hangout for teenagers.  The roadway to the church 
  has become overgrown and is only accessible by foot from the 
  road (20 minutes) or from the railroad tracks (2 minutes). 
  • Some older kids invite you to watch a Satanic ritual at 
  the Abandoned Church tonight.  
  • You find an interesting relic in the burned-out cellar of 
  the Abandoned Church, maybe Ethel's Antiques will 
  give you some money for it? 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   s 
  
  40 
   
  The Abandoned Factory 
  This factory has abandoned for the past few years, so it has 
  not completely rusted away.  The walk ways and machinery 
  are still in fair condition, but it is still dangerous.  It is located 
  in the Northern Hills on the river just east of the back fence of 
  the Stamper Brothers junkyard.  Lately, several squatters 
  have been seen around the factory, as has a large flying 
  humanoid.   
  • The Son of Mothman has been spotted atop the factory 
  silos the past few nights.  We need to check it out.   
  (pg. 124 Core Book) 
  • A middle-schooler in your neighborhood says he saw a 
  nest of Frogmen beneath the dock in front of the 
  Abandoned Factory. 
   
  Abandoned Subdivision 
  A small subdivision, located just north of the rail road tracks 
  west of the Trailer Park, of about 40 houses that was 
  abandoned half way through construction just a few years 
  ago.  A gang of young, punk rockers have claimed part of the 
  subdivision and are squatting in the northern section. There 
  are several make-shift bike ramps in a few of the cul-de-sacs, 
  as well as a few empty pools popular with local skaters.   
  • Rumors of why the subdivision was abandoned have 
  floated around town for years.  You heard that 
  something horrible was unearthed and ate half of the 
  construction crew, before returning to the earth. 
  • The punk squatters have invited you to a party at “Fun 
  House” this weekend, but you need to bring a 12 pack 
  of beer to get in.   
   
   
   
   
   
   
   
   
  
  41 
   
  Bluegrass Horse Center 
  A large horse farm, owned by the Jefferson family, famous for 
  its World Champion Arabian Horses.  They offer lessons to the 
  public and have summer camps for horse enthusiasts.  BHC 
  has a major rivalry with the Ringwald Farm.  There is a shore 
  line on Lost Lake and Darwin State Forest.   
  • While at the summer camp, the kids in your group 
  sneak out to the shore of the lake.  Someone spots a 
  large serpent in the water, or perhaps a large, shadowy 
  figure standing at the opposite shore.   
   
  Briar's Feedstore 
  Feedstore next to Lawsman Gas, featuring a great selection of 
  supplies for the local farmers (feed, tack, clothing, etc.).  It 
  sells some livestock, some small farm machinery and offers 
  some livery services.  There is also a small veterinary building 
  for farm animals. 
  • After getting a summer job at Briar's, one night you see 
  a large, hairy beast drag some pigs into the woods 
  behind the store.   
   
  Bucky Beaver's Car Hop 
  A popular, old-timey burger joint, featuring roller skating 
  waitresses and classic Americana food.  It is located right next 
  to Vessell's Drive-In.  It has a giant, winking beaver sign that 
  attracts people from all over the region.   
   
  Chenoweth Knobs 
  Highly populated, middle class subdivision with lots of scenic 
  woods & duck ponds.  It is home of the Chenoweth Knobs 
  Crew.  There are a few stores in front of the subdivision's 
  entrance (2 fast food stops, a hardware store, a sporting goods 
  store and a pizza restaurant).   
  • 
  You have joined the Chenoweth Knobs Crew and are set to 
  play your first game of Picky Lee.  
  (pg.180 Core Book) 
  • 
  Giant dog-like beasts have been spotted in northern portion 
  of Chenoweth Knobs. (pg. 104 Core Book) 
  
  42 
   
  Darwin State Forest “Nightmare Forest” 
  Darwin State Forest is a large state park that is mostly off-
  limits to the public, but it does have large areas for swimming, 
  hiking and camping.   It has gained the moniker Nightmare 
  Forest due to the fact that many people have been murdered 
  here since the 1960's.  The legendary Killer of Nightmare 
  Forest may lurk in the park.  The park has a shore with the 
  crystal clear Lost Lake. The forest has several cabins, small 
  motels and quaint bed & breakfasts. (pg. 116) 
  • UFOs have been spotted above the park & lake each 
  weekend for the past month.  You have to see what it is 
  all about, but the area where they have been spotted is 
  an off-limits area.   
  • There is an abandoned ranger station and tower deep in 
  the woods, well known among teens as a make out 
  place. You and some friends go there to investigate, only 
  to find a lot of blood a top the tower but no bodies or 
  body parts.  Below, you see the shadowy figure dragging 
  something into the shadows.   
   
   
  
  43 
   
  The Deep Hills 
  The Deep Hills are a sparsely populated area located between 
  Floyd's Creek, the Forks' River and the Lumberyard. It is 
  heavily wooded and the terrain is rugged and uneven.  There 
  are a few families that live here, but they are private and do 
  not often welcome strangers. These hills are home to many 
  monstrous legends, and there are more Bigfoot sightings per 
  year than the rest of the state.  This area is heavily trapped.   
  • Your Uncle Jimmy says he saw Bigfoot near the Forks' 
  River while fixing his still. 
  • You find a treasure map of a cave in an old spelunking 
  book.  The map's markings signify that it is located in 
  the center of the Deep Hills. 
   
  Fern Creek Asylum 
  The FCA is an old, but still operational mental health facility. 
  It has a small staff and only a few patients.  80% of the 
  building lays unused.  It is considered one of the most 
  haunted places in America.  Several books have been written 
  about its bleak history.   
  • You swear you saw the missing girl, Annie Crow, in a 
  window at the Asylum. 
  • While visiting one of your parents, who is a patient at 
  the Asylum, they tell you that there are hellish 
  experiments going on in the basement each night.   
   
  Floyd's Creek 
  An off shoot of the Forks' River that runs through the central 
  forest and hills, forking at The Parklands and emptying out in 
  the Swamp Nature Preserve and at Taylor's Lake. It is very 
  popular for canoeing, fishing and swimming.  It is deeper than 
  the average creek (6' average, 3' at shallowest, 20' at its 
  deepest). 
   
   
   
   
  
  44 
   
  Floyd's Woods & the Pope Lick Trestle 
  Deep forest lands with a large valley running down the middle 
  located south of the hills and north of Taylor's Road that are 
  mostly owned by the railroad company. The woods are off 
  limits to most and no hunting is allowed.  These woodlands 
  are dense and full of wildlife.  Rumors of bears, wildcats, 
  bigfoot and other monsters are popular in this area.  No 
  trespassing signs are posted ad nauseum, and the railroad 
  have their own local security teams that patrol the area.   
   
  The infamous Pope Lick Trestle spans over the Floyd's Creek 
  and Pope Lick Road.  Regarded by many to be the home of the 
  legendary Goatman, aka the Pope Lick Monster.  The 
  monster's legend is the most popular urban legend in 
  Jeffersontown, even giving the high school its nickname.  The 
  Pope Lick Trestle itself, has claimed 20+ lives since its 
  construction, but that does not deter teens and young adults 
  from risking their life there for some cheap thrills.  (pg.116 
  Core Book) 
  • The Pope Lick Monster claimed another victim on 
  Saturday night.  Your curiosity to see the legendary 
  area is boiling over.   
  • A local crew is offering membership to anyone that can 
  hang on to the trestle while a train goes by on Saturday 
  night. 
  • While camping near the tracks, you cousin swears he 
  saw Bigfoot and the Pope Lick Monster fighting in the 
  moon light.  He said it was a draw and they both fled 
  into the woods after they saw him.  He wants you to go 
  camping up there this weekend.  (pg. 138 Core Book)  
   
   
   
   
   
   
   
  
  45 
   
  Ghost Light Road 
  Well known, but very isolated road that connects the 
  Lumberyard and Hood Holler.  It is well known for multiple 
  sightings of orbs of light, UFOs and ghostly creatures.  There 
  is an old, pet cemetery located deep in the woods between The 
  Lumberyard and Hood Holler.   
  • Strange orbs regularly appear near dusk where the road 
  forks toward the Lumberyard. What causes it? 
  • A ghostly car has been running people off The Ghost 
  Light Road. (p. 114 Core Book) 
  • You find a set of old dog tags on the side of the road.  
  You think that they are magic, so you keep them. When 
  you take them home, you begin to dream of a small pug 
  puppy and a young girl playing in the woods.  After a 
  few days you begin to see a green, glowing, ghostly pug 
  dog that follows you everywhere.  (pg. 109) 
   
  The Gladly Family Farm 
  Large farm complex in the northeastern part of town, owned 
  by a large family with strong criminal ties, often at odds with 
  the law.  The Gladly family have been fighting authority since 
  the Civil War.  They have multiple buildings, homes and barns 
  on their property.  They are well armed and usually up to no 
  good.   
  • You overhear one of the Gladly kids talking about their 
  older brothers plan to rob a local business. 
  • While serving court papers. government officials are 
  killed at the Gladly Farm front gates.  This causes a 
  national incident. Unfortunately, you and some friends 
  were spending the night at one of the homes with one of 
  the few nice Gladly children.  You need to get out of 
  there, but nobody has been allowed to leave so far.   
  • One of the Gladly kids asks if you want to buy some 
  drugs. He says he will beat you and your friends up if 
  you decline. 
   
   
  
  46 
   
  The Holmes Family Farm 
  Large horse and tobacco farm that borders Lost Lake and 
  Darwin State Forest.  Locally, it is well known for its success 
  on the horse show circuit, and for having a small Indian 
  Graveyard on the shore of Lost Lake. 
  • You hear about the Indian Graveyard on the shore of 
  Lost lake and have to check it out.   
  • Rumors of 2 ghost armies being stuck in a perpetual 
  loop of reenacting a famous Civil War battle at the 
  Holmes Family's farm have sparked your interest. 
  • There is a long, stone wall atop a hill at the Holmes 
  Farm.  It was erected during the Civil War and many 
  artifacts have been unearthed near the wall. Maybe 
  there is still some cool stuff up there?   
   
  Hood Holler   
  The infamous Hood Holler is located in the Deep Hills.  This 
  very isolated hollow has several families dwelling there.  Illegal 
  activities are common here, but the local police rarely brave a 
  trip into holler.  A well-organized biker gang is rumored to 
  have a base of operations here.   
  • Your brother has begun to ride with the biker gang.  
  Your family is worried sick about his new behavior and 
  attitude. They hope you can talk him into coming home.   
  • Something from Outer Space has crashed into the Hood 
  Holler.  The locals have blocked the first respondents 
  from the government from entering the Holler. There is 
  an unease in town over the possibility of violence. You 
  really want to find out what fell from the sky, so you try 
  to find a way to sneak in to the Holler.    
   
  The J-Town Trailer Park 
  J-Town Mobile Home Park is a poor, run down and very poor 
  trailer park located at the base of the Deep Hills.  There are 
  about 40 trailers, an abandoned above ground pool, 3 
  dumpsters and a small graveyard in the trailer park.  Many of 
  the teens are members of the Golden Idol Guild, a criminal 
  bike gang with an odd moral code (pg. 94) 
  
  47 
   
  Lawsman Gas 
  Lawsman Gas is a general store, bait shop and a gas station 
  located near the Pope Lick Trestle.  It serves as a last chance 
  gas station before leaving town. The owner is a grouchy old 
  man, that has grown tired of people asking about the Pope 
  Lick Monster. 
   
  Lost Lake 
  Lost Lake is a serene, pollution free lake located on the 
  western end of Darwin State Forest.  The western shore of the 
  lake is private property, and is home to the Holmes Family 
  Farm and The Bluegrass Horse Center. There are only a few 
  public beach accesses in the entire State Park (no public 
  motor boats or jet skis are allowed on the lake).  There are 
  several private natures preserve and wildlife sanctuary at Lost 
  Lake. A walled off Indian Graveyard is located just off the 
  shore at the Holmes Family Farm. 
  • A large serpent has been sighted in the lake. 
  • Several Native artifacts have been discovered in the 
  shallows at the State Park.  A few smugglers have been 
  seen trying to find more. 
  • Rumors say that if you visit the lake on a foggy morning 
  you can spot a ghostly figure in the lake.  The figure is 
  usually reported as a that of a young woman, and has 
  been dubbed Dreamer of the Lake by locals.  (pg. 106).     
   
  The Lumberyard 
  The Lumberyard is a huge yard and mill located at the base of 
  the Deep Hills. It is surrounded by several timber fields that 
  are off limits to the public.  A pair of guard dogs, Buzzsaw & 
  Ripp, patrol the yard when they are closed.   
  • A local crew's initiation is to have any new recruits out 
  run, or survive 10 minutes with Buzzsaw & Ripp in the 
  Lumberyard.  (pg. 154 Core Book) 
   
   
   
  
  48 
   
  The Newlight Church 
  A new church that has only been opened for about a year.  It is 
  managed by the Pastor Anson Williams, a young man just out of 
  seminary. The Pastor is very popular with kids and is more tolerant 
  and accepting than Reverend Phillips. In fact, Reverend Phillips has 
  expressed displeasure in Pastor Williams popularity, going as far as 
  calling him a fake Christian.  The church hosts a game night once 
  a month, in which Pastor Williams even runs a D&D game. (pg. 101) 
   
  The Old Mines 
  A maze of old tunnels, once part of an old mine abandoned in the 
  early 1930's, sit just below the city of Jeffersontown. The tunnels 
  are tremendously dangerous, but have become a magnet for 
  adventurous children. Local rumors say that several children have 
  disappeared into the dark tunnels over the years, but this is treated 
  more as an urban legend than fact.   
   
  Unbeknownst to the general public, a strange supernatural entity 
  has made its home in the tunnels of the mine. It regularly lures 
  unassuming children in to feast on them by promising candy, 
  presents, and other surprises. 
  • 
  A group of students entered the mines to LARP, but only one 
  of them returned. The student claims that the rest of the 
  group followed a strange voice deep into the labyrinthine 
  mine.   
  • 
  Several students claim to have seen giant bugs near one of 
  the entrances to the mine, but the adults are not taking it 
  seriously. 
  • 
  In the late 1920’s, a miner was crushed by falling rocks and 
  his ghost still haunts the mine. 
  • 
  A member of the Golden Idol Guild ventured into the mine 
  and has not returned, the Guild contacts you and asks for 
  your help. 
   
  The River Caves 
  A mysterious and dangerous system of caves runs along and underneath 
  the Forks' River.  The main entrance is located below the abandoned 
  factory's dock, although several other entrances are accessible throughout 
  the Deep Hills.   
  • 
  A homeless camp within the cave was recently destroyed by several 
  humanoid figures.  The survivors told of fish people that stole all of their 
  food.   
  • 
  Rumors have been going around about an underground society that lives 
  deep within the cave system.   
  
  49 
   
  The Rock Quarry 
  Located near the trailer park and Floyd's Creek, the Rock Quarry is 
  an abandoned, pit mine that has filled with rain water over time.  It 
  is a very popular swimming and hang out area. 
  • 
  Frog men have been spotted in the quarry, but they flee at 
  the sight of any people.  It would be cool to get a picture of 
  one. (pg. 144 Core Book) 
  • 
  Something has been biting swimmers in the quarry.  Some 
  bites are small, but others have been larger chunks. 
   
  Russ' Gas Stop 
  A small, convenience store with alcohol, food and gas across from 
  the trailer park. It is well known as a haven for drug dealing.   
   
  The Town Reservoir 
  The Town Reservoir is located next to the Chenoweth Knobs 
  subdivision.  There is small park surrounding the reservoir, with 
  lots of walking paths and gardens.  This is a very popular area for 
  adults and dog walkers. 
  • 
  You have become convinced that a Soviet spy has been 
  poisoning the reservoir.   (pg. 134 Core Book) 
    
  Vessell's Drive-In 
  Vessell's Drive-In is located on Taylor's Road, adjacent to the car 
  hop.  It plays new films and often plays cult classics, horror flicks 
  and Sci-Fi fare.  A few times a year it has a 24-hour film-a-thon.  It 
  is a very popular destination for locals and people from the city.  
  During October the drive-in runs a haunted house and a haunted 
  forest. The owner, Max Vessell, is well liked by the youth in town 
  and can be seen making movies throughout town. He often dresses 
  up as the Pumpkin King Jefferson at the Gaslight Festival.    
  • 
  There is a horror trivia contest this weekend at the drive-in.  
  The winner gets to pick the 2 movies for one of the October 
  Friday nights. 
   
  Miscellaneous places in the area: an abandoned farm (popular with 
  teens for tom-foolery), a new subdivision being built on Taylor's 
  Road, several country homes and farms. 
   
  
  50 
   
  South-Central Jeffersontown  
  “The Money” 
   
   
   
   
   
  This area is often called “The Money” by many of its residents.  
  It is home to many commercial and high priced residential 
  areas. The area reaches south to the farmlands, and east to 
  the Swamp Preserve and the Military Base. The Oxford Mall is 
  the prime location on Taylor's Road. It is the only indoor mall 
  in town, having 30+ stores and is extremely popular with 
  people of all ages. 
   
  Crime is almost non-existent in this area. Police presence is 
  heavy and patrols are frequent.    
   
  Notable attractions and possible story hooks: 
   
   
   
   
  
  51 
   
  Acree Acres 
  An upper, middle class subdivision that borders the cemetery to 
  the east and Jeffersontown High School to the west.  Many of the 
  richest and most important people live here, including Reverend 
  Phillips and much of his staff, Sheriff Gaddie and Factory 
  Foreman Nelson.   
   
  Belladonna Elementary & Middle School 
  Known as the rich kid elementary & middle school.  It has a 
  gorgeous park that is open to the public.   
  • A bully is picking on one of your younger siblings.  Upon 
  arriving to defend your sibling you discover the bully is 
  larger than you. 
   
  BMX & Sports Training Center 
  Popular store with an awesome selection of sporting goods.  It 
  also has a training center, gym, few indoor bike tracks, and a 
  half- pipe. 
  • You are challenged to a competition at the Training Center 
  by a rival. 
  • The newest BMX bike is about to go on sale at the Training 
  Center.  You really need to get one of those. 
   
  Chuck's Army Surplus & Gun Shop 
  Poorly lit and confusingly organized, Chuck's Army Surplus and 
  Gun Shop offers great bargains for those that know where to look 
  for them.  All kinds of military clothing, weaponry (guns and 
  archery) and survival gear are available in large quantities here.  
  There is a firing and archery range on site, where Chuck offers 
  cheap lessons to those that love the Second Amendment.  
  However, there is a large sign on the door that says “No 
  Commies!”   
  • 
  Some people claim that Chuck's sells more efficient, and 
  illegal, weapons and gear if you know the secret password.   
   
  Dibiase Hills 
  One of the richest subdivisions in the country.  It is located 
  between the cemetery and overlooking Floyd's Creek.  It is fenced 
  and gated, with a small community center and park in the 
  middle.  The owner of The Lumberyard lives here, as does the 
  owner of the Bucky Beaver's Car Hop. 
  
  52 
   
  The First Church of the One True God 
  & Boone School of the Lord 
  Reverend Phillips' church located on Taylor's Road in front of 
  the Jeffersontown Cemetery.  It is constantly expanding and 
  accepting new worshipers.  (pg. 124-127) 
   
  Flash-Mart 
  Flash-Mart Superstore is a new discount department store 
  that opened next to the Oxford Mall.  It is owned by the 
  Jackson Corporation, a large international corporation that 
  has been dominating the retail department store market as of 
  late. The store prides itself on its large selection and low 
  prices, and now employs nearly two hundred local 
  Jeffersontown residents. 
   
  Flash-Mart has departments dedicated to electronics, 
  clothing, food, jewelry, beauty, home good, and sporting 
  goods, among others, but the store is not a positive for all 
  residents. Other business who are unable to compete with 
  Flash-Mart on prices are starting to struggle financially and 
  some have even gone out of business altogether. 
  • An executive from The Jackson Corporation visits 
  Jeffersontown and local businesses protest his 
  arrival. 
  • Someone has recently been vandalizing Flash-
  Mart with threatening graffiti and deep claw 
  marks on the side of the building.   
   
   
   
   
   
   
   
   
   
  
  53 
   
  Hombu USA – Aikido Dojo 
  Hombu USA specializes in Aikido and is owned by the elusive 
  Tokyo, Japan native, Shinsuke Miyazaki. The dojo prides itself 
  on being open and accepting to all wishing to learn the art of 
  Aikido. The certified instructors at the dojo strive to teach 
  students how to defend themselves while protecting their 
  attacker from serious injury. 
   
  Shinsuke Miyazaki believes in Aikido as a way of life. He 
  believes that Aikido improves the self through rigorous 
  physical training and spiritual discipline. Miyazaki also 
  believes Aikido to be an instrument of peace, and he holds 
  that the art is not violent or aggressive in nature. At its core, 
  Miyazaki teaches that Aikido is a means to a peaceful 
  resolution of conflict. Supporting this belief is the fact that, 
  with Aikido, incoming attacks are not stopped by the defender. 
  Instead, attacks are transformed, and the attacker’s own force 
  is used against them to defuse the situation.  
   
  Beginner classes are held on Wednesday Nights and Sunday 
  mornings while more intermediate level classes are held on 
  Monday, Thursday, and Friday. Expert level classes are held 
  on Tuesday and Saturday nights and are led exclusively by 
  Miyazaki.  They teach that Ki is a vital part of all living beings 
  and it is generally considered to be a person's life force. 
   
   
   
  
  54 
   
  Jeffersontown Cemetery 
  A huge graveyard that has served the community since the 
  beginning of Jeffersontown. It was one of the first cemeteries 
  in Kentucky to bury those of different races, ethnicities, and 
  religious backgrounds in the same area. While most 
  cemeteries segregated the dead into separate areas, at J-town 
  Cemetery, the dead found equality that some of them never 
  achieved in life. The grounds are the final resting place for 
  individuals from all walks of life, including slaves, Free 
  Masons, politicians, priests, Rebels, Yankees, and draft 
  dodgers It has well-kept grounds, has several mausoleums 
  and many local celebrities’ graves.  Security is high on the 
  grounds, but teens have been sneaking around there for 
  years. 
  • There is a cute new goth kid at school and they ask you 
  where is the best cemetery to make out in is? 
  • You find a book about raising the dead and want to see 
  if it can really do what it claims.   
  • Bodies of the recently deceased start to go missing and 
  security at the cemetery is tightened. Meanwhile, 
  reports begin to surface of the living being attacked and 
  bitten by the dead in remote parts of town. 
  • Some security at the cemetery threaten to go on strike 
  after reportedly seeing ghosts in the cemetery at night. 
   
   
   
   
  Jeffersontown High School (see Jeffersontown High 
  School Section, pg. 80) 
   
   
   
   
   
   
   
   
  
  55 
   
  King Farms 
  Absolutely massive farm that borders the entire southern part 
  of town.  There are large fields of corn, wheat and hay as far 
  as the eye can see.  There are several houses on the property, 
  each with gated, private drives.  Security is tight and outsiders 
  allowed, as the King family is very private.  There are lots of 
  rumors of evil doings going on in the corn fields.   
  • Many children that go into the cornfields never return. 
  Mike Miller and Annie Crow were reported as 
  frequenting the edge of the fields.  
  • Jefferson the Pumpkin King prowls the southern fields 
  looking to scare off trespassers. (pg. 108-109)  
  • About ½ mile into the cornfields just south of the Town 
  Dump, is an area known by the locals as the Haunted 
  Cornfields.  Rumors of evil beings and human sacrifice 
  have always been spoken about this area.   
   
  Knight Shores 
  Small, high dollar subdivision south of Acree Acres on Pope 
  Lick Pond.  There are 3 entrances, each security gated.   
   
  Mongoose Park & Butterfly Sanctuary 
  Scenic park located between the split of Floyd's Creek & Pope 
  Lick Pond.  It has a large nature center and Butterfly 
  Sanctuary, popular for field trips.    
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  56 
   
   
  
  57 
   
  Omenhart's Funeral Home 
  The Omenhart Funeral Home is a very peculiar establishment 
  owned and operated by the Omenhart family. Phyllis 
  Omenhart, the matriarch of the Omenhart family, manages 
  the business side of the funeral home while her son, Jeremiah 
  Omenhart handles preparation and burial of the bodies. 
  The building occupied by the funeral home is large and in a 
  lot of ways resembles a typical southern Baptist church, only 
  painted jet black. A graveyard sits on a huge, ominous patch 
  of land just behind the funeral home. (pg. 100) 
   
  Oxford Mall 
  The most popular place in town, Oxford Mall is a 2-story mall 
  that has everything anyone can want within its walls.   
  Store Directory Highlights:  
  • Something To Do is a hobby shop that sells board 
  games, role playing games, card games, models, science 
  kits, dice, chess sets, RC trains, planes and much more. 
  They have a few tables for in store gaming.   
  • Toyz Town has a large selection of all the newest and 
  most popular toys. 
  • Scooter's Cards is a sports card store, featuring sports 
  memorabilia (especially the Cincinnati Reds) , with 
  some comic books and non-sports cards 
  • Poster World is a small store that sells movie 
  memorabilia and posters.  They also offer framing.   
  • Valley Girlz is a clothing store for young girls and 
  women that feature all of the newest West Coast styles. 
  • There are also a few shoe stores, SEARS, JC Penny's, a 
  drug store, movie/CD store, several clothing stores, 
  book store, Tesla Shack, an arcade, a few jewelry stores, 
  cigar/smoke 
  shop, 
  kitchenware 
  store, 
  a 
  few 
  computer/video game stores, a candle store, a few 
  standalone restaurants & large food court. 
   
   
   
  
  58 
   
  Pumpkin Patch Arbor & Garden Center 
  Beautiful apple arbor and landscaping center.  It has a large 
  fruit and vegetable market and a very popular home-style 
  restaurant that is always booked.  The Arbor is very busy 
  every Spring and Autumn. 
  • While picking pumpkins you discover a bloody path 
  outside of the patch along an off-limits tree line.  After 
  following it for several hundred yards, you discover it 
  leads into the King Farms cornfield.  Something very 
  strong broke the stalks that lead into the corn fields.   
   
  Skyhigh Fields 
  Skyhigh Fields is a city owned park with several baseball 
  fields, basketball courts, soccer/ field hockey fields, tennis 
  courts, a few playgrounds, and large BMX track.  The BMX 
  track is world famous and hosts many high-quality 
  competitions.   
   
  St. John of the Cross Catholic Church 
  St. John of the Cross is a Catholic church in central 
  Jeffersontown and it is one of the town’s few remaining 
  antebellum buildings. The church is the final resting place of 
  two holy skeletons belonging to St. Magnus and St. Bonosa. 
   
  The church itself is an ornate two-story building with 
  neoclassical pillars, a balcony on the second floor that runs 
  along the outside edge of the church, large evenly-spaced 
  windows, and two main entrances. The interior of the church 
  is every bit as extravagant as the exterior and includes an 
  enormous foyer, a sweeping and open stairway that leads up 
  to the second floor, and a large chapel. It is one of the oldest 
  parishes in the United States. 
   
   
   
   
   
  
  59 
   
  In 1855, an armed mob of anti-Catholic protesters influenced 
  by conspiracy theories about a catholic takeover of the United 
  States attacked the church and attempted to burn it down. At 
  least 20 people were killed in the riots and newspapers from 
  the time reported that whole families were burned to death in 
  nearby homes.   
   
  In 1901, a package arrived at St John of the Cross Catholic 
  Church from Italy containing the bones of St. Magnus and St. 
  Bonosa, Roman martyrs who were executed in 207 A.D. At the 
  time of their execution, Christianity was still illegal in the 
  Roman Empire.   
  • The remains of St. Magnus and St. Bonosa disappear 
  from the church just as a strange new cult moves into 
  town. 
  • One of the Golden Idol Guild (pg. 94) steals Rev. 
  Hoadley’s prized Cincinnati Bengals signed football. 
   
  V's Video & Game Rentals 
  An unusual A-framed shaped building (like an upside-down 
  V).  It has a good selection of video game rentals, rents 
  systems, VHS, some Beta.  Known for being open late on 
  Friday and Saturday. 
   
   
   
  Miscellaneous places in the area: Paradise Ridge (expensive 
  town houses), Skyhigh Hotel (50 rooms, good quality), Tork's 
  Car Lot (high dollar cars & motorcycles), large church, fire 
  department, a few small churches, small hospitals a few 
  doctor's offices, a few mini-malls, several restaurants, fast 
  food, gas stations, bait shop, Turbabon's Body Shop, a 
  retirement home, an A&P grocer, etc. 
   
   
   
   
  
  60 
   
  Southeastern Jeffersontown  
  “Army Base/ Taylor's Lake District” 
   
   
  This is the heavily forested area that stretches from the 
  Parklands, across Taylor's Lake to the southern farmlands. 
  The heavily secured Army Base dominates the southern 
  portion of the of town.  There are several miles of fencing, with 
  no holes or easy ways into the base. So many rumors have 
  gone through town about what goes on there. 
  Notable attractions of the area with possible plot hooks: 
   
  Abandoned Campground 
  Located deep within the woods of the Parklands, on the shore 
  of Taylor's Lake, this once prosperous campground now sets 
  in decay.   
  • A group of squatters have found an old fallout shelter 
  under the camp and are living there now. 
  • A group of heavy metal vampires have claimed the camp 
  as a base of operations and are killing out of town lake 
  goers.  (pg. 132-133) 
  • A serial killer has taken up residence in the camp and 
  is collecting trophies from their victims. 
  
  61 
   
   
  
  62 
   
  Cabbage Cave 
  Cabbage Cave, located in the Parklands, is adjacent to the old, 
  abandoned Pondhill Asylum. This cave was a natural 
  formation that was found by staff at Pondhill Asylum. They 
  reinforced it with large brick columns and used the cave to 
  store a variety of food for the asylum, including large amounts 
  of cabbage. Some locals claim that the cave was once used by 
  patients of the asylum to hide and escape, but others have 
  more disturbing theories about what may have happened 
  there. Some stories claim that the cave was used by pregnant 
  inmates of Pondhill Asylum (who had not been pregnant when 
  they entered the facility) to give birth, and others even claim 
  that the illegitimate babies were disposed of in the cave. 
   
  The cave itself is ghoulish in appearance, and reaching it 
  requires taking a long trek through thorny bushes (this area 
  is nowhere near a usable road or hiking trail). Once through 
  the brush, hikers are rewarded with the site of a large muddy 
  cave opening with a reinforced brick facade. The entrance is 
  covered with 50 years of graffiti, the most striking of which 
  reads, “The sin brings you in.” 
  The cave is technically off limits to the public, but that does 
  not keep local teens away. On any given Friday or Saturday 
  night, teens can be found congregating at the cave and 
  engaging in activities that their parents might find distasteful. 
   
  • A young middle school girl has recently gone missing.  
  Her left shoe is found by police just outside of Cabbage 
  Cave. 
  • While intoxicated, the captain of the football team is 
  possessed by the spirit of a young mother that died 
  many years ago in Cabbage Cave.  The spirit takes 
  advantage of its new vessel and tries to relive the life it 
  once lost.   
   
   
   
   
  
  63 
   
  Fisher's Parklands 
  A large park on the northern and eastern shore of Taylor's 
  Lake.  The most popular recreational area of Jeffersontown 
  that includes many playgrounds, sports fields, nature trails of 
  all fitness levels, primitive camping sites, a large nature 
  center, public and private campgrounds, several beaches and 
  docks. 
  • 
  Camp Rapahoe - a popular camp for local and big city kids.  
  Many private and government programs are run through 
  here all year. 
  • 
  The Wilkerson Nature Center – a beautiful, large, three 
  stories, glass building.  It acts as a headquarter for the park 
  staff and as a learning center with a museum, a small zoo, 
  animal rehab center and classrooms. 
  • 
  Legends of a harpy-like creature in the Parklands have 
  persisted in town since the 1950s.  (pg. 126 Core Book) 
   
  Fort Taylor Army Base 
  Fort Taylor is a very secure, secretive military base located on 
  the shore of Taylor's Lake. It has a few heavily guarded side 
  gates, a few docks on the lake, and one large, main front gate 
  is gate (Gate: Voivod). 
   
  Most Common Rumors About the Base 
  1. Aliens 
  have 
  been 
  imprisoned 
  and 
  are 
  being 
  experimented on by the government. 
  2. The government has found an inter-dimensional rift 
  and are battling the monsters emerging from it. 
  3. The government is developing super soldiers to fight the 
  Russians with in WWIII. 
  4. The base is built atop a long lost, ancient civilization.  
  They are keeping it a secret because it would change 
  people's view of history and religion. 
  5. Scientists have found how to open portals to other 
  worlds. 
  6. There is a secret underground base, built to house the 
  rich and government officials for decades in case of 
  nuclear war.  
  
  64 
   
  Hexpost Woods 
  Mysterious wooded area on the southern shores of Taylor's 
  Lake, famous for paranormal activity. Recently parts of the 
  forest have been being fenced off by the government.  Hexpost 
  Woods is open to the public for primitive camping and hiking, 
  but is strong presence of rangers there.   
  • A famous cryptozoologist has gone missing in the 
  woods.  TV reports say that he was searching for bigfoot 
  near the lake shore when he disappeared. (pg. 138 Core 
  Book)  
  • Legends of small, goblin-like creatures in the woods 
  have been going around since World War II. There is an 
  abandoned military junk yard near the shore right 
  before you get to the base.  Most of the rumors have 
  been centered around this area.  
  (pg. 106 Core Book)  
  • A race of aliens known as Argo Asodians have crashed 
  near the lake and trying to get home. (pg. 102) 
   
  Mayor Ringwald's Farm 
  The largest privately-owned property in Jeffersontown. It is a 
  huge farm located next to the golf course and the Swamp 
  Preserve.  They grow some crops, but mostly raise horses (they 
  are very successful, having a strong rivalry with the Bluegrass 
  Horse Center).  There are several mansions and large houses 
  scattered about the property (various Ringwalds), with the 
  Mayor's mansion and horse barn on the island in Floyd's 
  Creek being the largest.   
   
   
   
   
   
   
   
   
  
  65 
   
  “The Pit” 
  The Pit is large sinkhole just outside of the Town Dump. The 
  surrounding area is covered by thick woods, with a lover's lane 
  type area that looks down into the sinkhole (50' drop).  The 
  area is well known for people drag racing.  Several cars and 
  young lives have been lost to the Pit.  Even though the Town 
  Dump is right down the street, many people illegally dump in 
  the Pit. 
  • Your brother is racing at the Pit tomorrow night.  You 
  got word that his opponent may cheating or setting a 
  trap for him.   
  • Some sort of hairy beast has been seen dragging large 
  pieces of trash out of the Pit and dragging it toward 
  farmlands.   
  Ringwald Country Club & Golf Course 
  Privately owned country club and golf course located north of 
  the Army Base.  Saying it is very expensive would be a massive 
  understatement.  There are several deluxe pools, a recreation 
  center, a dozen tennis courts, a large gym, 3 practice ranges 
  and 2 golf courses.   
  • An odd rumor has lingered around town that the 
  Ringwalds will occasionally kidnap a poor person and 
  hunt them at their golf course.  You over here someone 
  taking beating odds on this year's hunt. What the hell 
  is going on?   
   
  Swamp Nature Preserve 
  Government owned, State Nature Preserve, that is off limits to 
  hunters.  It has a large nature center, lots of trails, a few 
  campgrounds, and daily guided tours by park rangers.  The 
  Fish Pond has some great camping and fishing areas. 
  • Werewolf sightings have been occurring here for years. 
  • The chief, park ranger at the Swamp Nature Preserve is 
  young woman from the swamps of Louisiana named 
  Brandy Lynn.  She is well loved by the students that 
  visit the preserve on field trips, but a few students 
  believe that she is a werewolf (pg. 104-105) 
   
  
  66 
   
  Taylor's Lake 
  Huge recreational lake surrounded by heavy woods.  All 
  manner of outdoor activities can be enjoyed here.   Blair Bait 
  & Boat Shop is the biggest commercial area on the lake, but 
  other bait shops and docks can be found on the northern 
  shore.  Only a few public areas can be found on the eastern 
  shore.  The southern and eastern shore have almost no public 
  access areas.  In the center of the lake is a large island, named 
  Blue Island.  It is home to the abandoned remains of a large 
  hospital once named Winter Hills Asylum. The asylum was 
  once home to tuberculosis patients and the criminally insane 
  in the 1920's, and then was home to the disfigured and 
  crippled soldiers returning home from WWII. It was 
  permanently shut down in 1966.  Since then it has fallen into 
  disrepair.  However, even with its isolated location it is a 
  popular spot for teenagers to explore.  Sadly, several people 
  have been hurt while exploring the asylum and several people 
  have vanished while there.  It is a known worldwide as a 
  haunted location. 
  • A few people have reported fishing up two-headed fish 
  on the southern shore.  What could cause this? 
  • Mel Blair, owner of Blair Bait & Boat Shop, has offered 
  a $500 reward for the best picture of the Taylor's Lake 
  monster.  (p. 128 Core Book) 
  • Your sister and her boyfriend disappeared while 
  exploring the Winter Hills Asylum.  It has been a month 
  and you cannot stop reading about the former asylum.  
  You feel compelled to go investigate yourself.   
   
  The Town Dump 
  A massive pit that has served as the town dump for the past 
  200 years.  The area borders the southern farmlands and the 
  Army Base.   
   
  Other miscellaneous places:  a few fast food places, a Chinese 
  buffet restaurant (on the lake), a small dentist/immediate 
  care office, a small sporting goods store, etc.   
   
  
  67 
   
  Places of Note 
   
   
  
  68 
   
  Ethel's Antique Shop 
  Ethel’s Antique Shop has 
  been 
  a 
  staple 
  of 
  Jeffersontown for fifty years 
  and 
  is 
  still 
  owned 
  and 
  operated 
  by 
  the 
  original 
  owner, Ethel Curie. Ethel is 
  originally from Poland, and is 
  a 
  naturalized-American 
  citizen. Her curiosity shop 
  doubles as both a place of 
  business 
  and 
  her 
  home 
  (living on the third floor), with 
  the store front encompassing 
  the entire first 2 floors. These 
  days Ethel is rarely seen in 
  the store due to her advanced 
  age 
  and 
  her 
  daughter, 
  Liliana, runs the store.   
   
  Any 
  number 
  of 
  strange 
  oddities can be found in 
  Ethel’s Antique shop, but she 
  remains 
  tight 
  lipped 
  on 
  where she imports her stock 
  from. What is certain is that 
  items in the shop come from 
  all corners of the planet and 
  most seem to be quite old. 
  Her shelves contain so many 
  unusual items, it would take 
  days of searching to look 
  through the entire shop.  
  Some items are gimmicky, some are obviously fake, and some 
  seem like they have some odd power about them. 
   
   
   
  
  69 
   
  Young children tend to shy away from the shop, and stories 
  are traded around town about Ethel and Liliana being a 
  witches and riding their broomsticks through the town at 
  night, but those rumors are unfounded. 
  Items typically found at the curiosity shop can be found below 
   
  Replica Shrunken Heads 
  $10.00 
  Various Pieces of Fake Jewelry 
  $1.00 - 
  $50 
  Mood Rings 
  $5.00 
  Fool’s Gold 
  $5.00 
  Vial with strand of Charles 
  Manson's Hair 
  $80.00 
  Vial with strand of Ted Bundy's 
  Hair 
  $85.00 
  Vintage Glass Medical Syringe 
  $10.00 
  Taxidermy Great Spotted 
  Woodpecker 
  $75.00 
  Skull Pancake Mold 
  $6.00 
  Baby Head Candles 
  $9.00 
  Talking Spirit Board 
  $10.00 
  Human Clavicle Bone (Fake) 
  $60.00 
  Old Rolling Stone Magazines 
  $1.00 
  Replica Dinosaur Fossils 
  $4.49 
  Voodoo Dolls 
  $3-$20 
  Hand written letter from Julius 
  & Ethel Rosenberg 
  $30 
  Vampire Stakes 
  $3 
  Holy Water Vial 
  $2 
  Various “Magical” Potions 
  $3 - 
  $300 
  Rolling Stone Magazine Signed 
  by Robin Zander 
  $50 
  Animal Fetuses in a jar 
  $5 - $50 
   
   
  
  70 
   
  Magical Items at Ethel's Antiques 
   
  Artemisia's Boots ($300) 
  A pair of well-worn boots from the Greco-Persian era.  Ethel 
  claims that these worn by the legendary, female, Persian 
  admiral, Artemisia at the Battle of Salamis. When worn by a 
  woman, they conform to the size of the feet and can change 
  color and condition upon command.  
   
  They give the wearer Toughness +1, the ability to walk on 
  water (8 Move), +3 to all physical skill checks, +1 Charisma & 
  advantage on the first Mental save roll of each day. The boots 
  do nothing if worn by a man.    
   
  Blue Rusted Car Door ($75) 
  A strange rusted door is tucked away into a dark corner of 
  Ethel’s Antique Shop. The door seems mundane and out of 
  place in a shop with so many wondrous items from around 
  the world, but it is actually the door to the baby blue 1952 
  Series 62 Cadillac convertible that Country and Western 
  music legend Hank Williams died in back in early in the 
  morning of January 1st, 1953. 
   
  The door contains a fraction of Hank Williams’ soul, and 
  anyone with a connection to the occult can potentially use the 
  door to speak with the Hillbilly Shakespeare, Hank Williams 
  himself. 
  Effects 
   
  In order to contact Hank Williams, players must be aware of 
  the history of the door and have some knowledge of the occult. 
  They may then attempt to make a Mental Saving Throw at 
  Disadvantage, and if successful, they will have a brief window 
  of time (10 minutes) to speak with Hank Williams himself. 
   
  After Williams has been contacted, the remains of his spirit 
  will dissipate from the door, and it will be impossible to 
  contact him again. 
  
  71 
   
  Gauntlets of the Black Prince ($500) 
  These rusted gauntlets sit forgotten on a crowded shelf in Ethel 
  Curie’s Antique Shop. They once belonged to Edward the Black 
  Prince, the eldest son of King Edward III of England, but they 
  disappeared from the archives of Buckingham Palace some time 
  during the mid-19th century. They were created by a master 
  armorer in 1352, and blessed by Pope Innocent VI. Edward the 
  Black Prince is said to have used the gauntlets during the Hundred 
  Years War, but ownership of them later fell to his son, King Richard 
  II of England. 
   
  How these gauntlets ended up sitting in Ethel’s Antique Shop is 
  anyone’s guess, and truthfully, Ethel herself is not sure anymore. 
  Of course, that is hardly surprising, Ethel has collected thousands 
  of oddities throughout her life, and has forgotten more of them than 
  she remembers.   
   
  Effects: 
  The Gauntlets of the Black Prince always feel warm to the touch, 
  even in below freezing temperatures. They always conform to the 
  size of the wearer, if human.  The gauntlets do an additional 1d6 
  damage when used as a weapon and confer a +2 bonus to hit and 
  a +1 bonus to AC. They can damage incorporeal creatures. 
     
  The Gem of Bastet (Not for Sale) 
  This bright red gem emits a shield that provides Toughness +5 from 
  damage caused by firearms and other projectiles and +2 Armor 
  Class against ranged attacks. Any projectiles targeting the wielder 
  that would cause less than 5 damage seem to vanish into a sudden 
  dark void. After 5 projectiles are absorbed, the gem loses its power 
  and will need to be recharged. 
   
  In order to charge the gem, the user must spend 10 minutes 
  focusing on it and sacrifice 1 point of constitution. This loss of 
  Constitution is not permanent, and is returned to the user in one 
  week. 
   
  Anyone spending time at the library reading about Egyptian history 
  can find a picture of the gem and learn that it was created by an 
  ancient Egyptian Priest and that it was meant to win the favor of 
  the Goddess Bastet. 
  The gem can be found behind a glass case at Ethel’s Antique Shop, 
  but it isn’t for sell. 
  
  72 
   
  Gem of the Night ($200) 
  This strange gem was carved into the shape of a half-moon 
  from the remains of a meteorite that fell to earth and landed 
  in Russia in the early 20th century. It was purchased by Ethel 
  in Poland in 1925, and she has carried it with her since. 
  Today, the gem is displayed proudly in a glass case at the front 
  of her antique store. 
   
  Effects: 
  Anyone carrying the gem has immunity to all poisons and can 
  breathe in any environment for 2d6 minutes (x2 a day). The 
  wearer gains Toughness +3 against Acid and Electricity and 
  +2 AC against the Incorporeal.   
   
  Gloves of Trapfoot ($20) 
  An unassuming pair of slick, brown, leather gloves hang above 
  a shelf in the back corner of the sore.  They look old and well 
  worn, but still appear to be wearable and stylish.  While worn 
  for more than 30 minutes they begin to compel the wearer to 
  steal things.  Once something is successfully stolen, the 
  compulsion to steal grows and you gain a cumulative +1 
  bonus to Sleight of Hand checks and lose 1 point of Mental 
  save each time you successfully steal something (+10 max). 
  When your Mental save becomes 0, the gloves disappear 
  (reappearing in the shop), the cumulative effects wear off and 
  you permanently lose 2 points of Mental save.  
    
  Jon Cryer's Watch ($35) 
  This watch is a cheap knock-off Swatch watch that comes in 
  a clear plastic case with an autograph of Jon Cryer on it that 
  says “Stay Duckey.”  Liliana said it was sold to her by Cryer 
  himself on the set of Pretty in Pink (where Liliana says she 
  was a style consultant).  Anyone wearing the watch will not be 
  able to get a date or successfully find a romantic partner. 
  However, they will begin to attract people of their sexual 
  preference as “just friends” in droves. 
   
   
  
  73 
   
  Pirate's Deck of Cards ($100) 
  This antique deck of playing cards once belonged to Sir 
  Francis Drake and later, the notorious outlaw Robert Ford. 
  The deck dates back to at least the mid-16th Century, but 
  could be older. Legends say that Ford dealt the Dead Man’s 
  Hand to Jessie James with the deck shortly before putting a 
  bullet into his back. This deck passed from one owner to the 
  next throughout the years before finally finding a home in 
  Ethel’s Antique Shop. 
   
  Effects:   
  The Pirate’s Deck will add modifiers to rolls based on suit and 
  type. In order to use the deck, a player must declare before a 
  roll that they are using it, and they should then be allowed to 
  shuffle a real deck of cards and draw one number from the 
  top. Anyone else may draw from the deck as well, if permitted 
  by the owner. The result of that draw determines the effect. 
  Only one effect can be active on a person at a time.  
   
    
  Suit/Card 
  Effect 
  Clubs (Non-Face) 
  +1 to Next Roll 
  Clubs (Face Cards) 
  +2 to Next Roll 
  Ace of Clubs 
  +3 to Next Roll 
  Diamonds (Non-Face) 
  +1 to AC (One Round) 
  Diamonds (Face Cards) 
  +2 to AC (Two Rounds) 
  Ace of Diamonds 
  +2 to AC (Five Rounds) 
  Spades (Non-Face) 
  -1 to Next Roll 
  Spades (Face Cards) 
  -2 to Next Roll 
  Ace of Spades 
  -3 to Next Roll 
  Hearts (Non-Face) 
  Disadvantage on next Roll 
  Hearts (Face Cards) 
  Advantage on next Roll 
  Ace of Hearts 
  +5 to Next Roll 
  Black Joker 
  +3 to Rolls, +2 to AC (Three Rounds) 
  Red Joker 
  -3 to Rolls, -2 to AC (Three Rounds) 
   
   
   
   
  
  74 
   
  Potions 
  Most of Ethel's potions do nothing at all.  However, some of 
  them do actually have some effect of the drinker.  Even truly 
  magical potions from Ethel's have a 10% chance to do nothing 
  (unless another % is noted below).   
   
  ALADDIN'S WISH POTION ($25): Says on the bottle “Drink 
  and make a wish.” If the wish is selfless or is made in goodwill, 
  then the drinker and everyone friendly to them within 20' gain 
  +1 to all skill and combat rolls and gain advantage on all 
  saving throws for 24 hours. If the wish is selfish or malicious, 
  the drinker gets -1 to all skill and combat rolls and +2 to 
  damage for 24 hours. 
   
  CURSE BREAKER ($25): Removes one curse. After 1 hour 
  you have a 50% chance that you speak in French for the next 
  24 hours. 
   
  FOOTLOOSE POTION ($12): +2 Dexterity, +6 to Dancing and 
  you just seem cooler for 1d6 hours 
   
  GHOST PUNCHER'S BREW ($12): +1 Strength and you can 
  damage incorporeal beings for 2 hours.  When it wears off you 
  have a 35% chance to blink to the Other Side for 5 minutes.   
   
  GOD'S BREW ($10): 50% it does nothing, if it works one of 
  your Attributes becomes 18 
   
  HAIR GROWTH TONIC ($10): 50% it does nothing, 25% it 
  promotes minor growth, 14% desired length and style appear 
  overnight, 6% near werewolf hair growth level, 5% bald from 
  head to toe (lasts 1d6 days) 
   
  HEALING POTION ($15): Heals 1d6+2 Hit Points and cures 
  minor ailments and diseases, but the healed are at -1 
  Constitution for the next 24 hours and feel tired. 
   
  SWIMMING POTION ($5): +4 to swim checks for 1 hour and 
  your hair turns a random color at the end of the hour. 
  
  75 
   
  TINKER'S BLEND ($10): +2 Intelligence and Wisdom for 1 
  hour and -2 to both for the first hour after it wears off 
  Tongues of the Serpent Goddess ($8): You can speak and 
  understand any language you hear for 3 hours. Your tongue 
  turns green for 1 week.   
   
  VAMPIRE'S BLOOD ($15): The most popular potion sold by 
  Ethel. It has a random effect.  Each one lasts 1 hour. 
   
  1 
  Makes you feel good. +1 to a random Attribute. 
  2 
  It is too much for you.  Make a Constitution check. If 
  you fail, you puke a lot for a minute. 
  3 
  Anytime no other people can see you, you blink to the 
  Other Side for 1d4 minutes. 
  4 
  You are a GOD!!  +1 to all Attribute and Toughness 
  5 
  You gain telepathy that you can use on anyone with a 
  lower Wisdom than you. 
  6 
  You feel depressed.  -1 to all Attributes (cannot go 
  below 3) 
  7 
  Astral Projection.  You can remote view anything 
  within 30 miles (you think you can fly) 
  8 
  You go Blind. 
  9 
  You become enraged. +2 to melee attacks, +2 to melee 
  damage, -2 to AC, gain 10 temporary HP. 
  10 You 
  gain 
  empathy 
  with 
  animals. 
   
  You 
  can 
  communicate with animals. 
   
   
   
   
   
   
   
   
   
  
  76 
   
  Simulacrum of Atlantis (Not for sale) 
  A beautiful, marble statue of an owl sits behind the counter 
  at Ethel's.  It stands 9” tall and weighs 40 lbs.  Its eyes are 
  made of giant emeralds and has Ancient Greek writing on the 
  base that translates to “Always remember. Always Love.” Upon 
  saying those words in Ancient Greek, the statue's eyes light 
  up and it begins to make a slight hum.  The owl records 
  everything that happens within 300'.  It stores that memory 
  forever and anyone with access can watch those memories if 
  they can speak Ancient Greek. Anyone near the device can see 
  the memories, but if they are recorded by a modern device 
  they just show up as static.  The device has 4000+ years of 
  memories stored inside and appears to be indestructible.   
   
  Ethel is still trying to figure out how it works.  She gets 
  occasional glimpses and can see that its previous owner was 
  a small, Greek girl. The girl in the New Girl story is seeking 
  out this item. (pg. 120) 
   
  Stake of Justice x2 ($45) 
  A 2' wooden stake with a silver tip.  It does 1d4+1 damage to 
  the living.  It does 1d6 damage to incorporeal beings.  It does 
  2d6+2 damage to vampires and were-creatures. The holder of 
  the stake cannot tell a lie or attempt to deceive anyone.  They 
  gain +2 AC against Evil aligned beings.  Every time a 
  supernatural being is killed with this weapon, its wielder 
  regains a Survival point or a level drained by an undead 
  creature. 
   
   
   
   
   
   
   
   
  
  77 
   
  The Tome of Dreadful Enlightenment 
  The massive manuscript is comprised of carved tablets made 
  of thin stone and is written in an incomprehensible script. The 
  tome appears to be in grim condition and, at first glance even 
  seems to be crumbling, but anyone handling the tome realizes 
  that it is much sturdier than it looks. The tome is full of 
  eldritch deities and foul worship. It contains the words needed 
  to cast a magic spell that leeches the life force from a target 
  and transfers it to the caster of the spell. 
   
  Inexplicably, the tome seems to have a will of its own. Anyone 
  over the age of seventy-eight coming within 15' of the tome is 
  likely to hear a clear masculine voice in the back of their mind 
  encouraging them to take the book. Anyone hearing the voice 
  and attempting to resist it must make a successful save 
  (Mental +2), if you fail you feel the need to get this tome.  It 
  currently resides in Ethel’s Antique shop beneath the floor 
  boards under the shop’s owner’s bed. 
   
  Effects: 
  Once the book has formed a connection with an individual, 
  the script becomes magically comprehensible and the 
  connected individual becomes wracked by dreams and visions 
  of their demise of their own demise. 
   
  Anyone reciting the words of the leeching spell from the book 
  and draining the youth from another individual realizes that, 
  for a time, the terrible dreams and visions stop, but this is of 
  course only temporary. The more the connected user uses the 
  spell, the shorter the periods of peace become until eventually, 
  they stop altogether and the user is driven mad. 
   
   
   
   
   
   
   
  
  78 
   
  Ethel Curie (Liliana) 
  Ethel Curie is an elderly, Polish woman with a thick accent 
  and a great knowledge of everything antique or unusual.  She 
  stands a frail 5' tall, with long gray hair, thick black glasses 
  and always has her antique, silver walking cane in hand.  
  Liliana is a beautiful, young woman in her late 20's that 
  stands 5' 10”, with long black hair and is always dressed in 
  black. She dresses in many styles, but she favors the leather 
  and t-shirt look, often wearing shirts from bands like The Cult, 
  Concrete Blonde, Bauhaus, Venom, The Misfits and The Lords 
  of the New Church.  She loves to talk about antiques and the 
  paranormal, but she also an expert on music and fashion.  
  Rumors have her dating either Uunck from Uunck's Records 
  or Max from Vessell's Drive-In.  She is aware of Reverend 
  Phillip's secret, but they have a loose truce at the moment. He 
  buys a lot from her. 
   
  In actuality, Ethel and Liliana are the same person.  Ethel has 
  a relic that allows her to switch appearances with another 
  person. While at the wrap party in Chicago for Pretty in Pink, 
  where she acted as a style adviser, she stole her current form 
  from a junkie, model.  Ethel's true age and appearance are 
  unknown.  She is evil and will kill when necessary, but does 
  not enjoy it.   
   
  Ethel Curie (Liliana) 
  Alignment: Evil  Height: 5' 10” Weight: 128 lbs.  Hair: Black 
  Eyes: Green  Sex: Female  Age: ?? 
  Str: 9 Int: 20* (+4) Wis: 18 (+3)  Dex: 13 (+1) Con: 9 Chr: 18 
  (+3) Sur: 16 
  Saves – Courage: 17 Critical: 18 Death: 18  Mental: 18  Poison: 
  17 
  Hit Points: 68 Attacks: 2 (Magic Blast *or wand) Attack bonus: 
  Melee +3 (+0) Range +4 (+1)   
  Armor Class: 18 
  Abilities: Toughness +1, Invisibility (at will), Flight (at will), 
  Illusion (at will), Water Breathing (at will), Teleport (x2 a day, 
  within 10 miles), *Magic Blast, *Superior Intelligence 
  
  79 
   
  Noted Skills: Intimidation 6 (+3), Persuasion 12 (+3), Fashion 
  12 (+3), General Athletics 3 (+0), Knowledge- General 12 (+4), 
  Paranormal 12 (+4), Streetwise 6 (+3), Knowledge – Magic 12 
  (+4) 
  *Magic Blast: Range attack that does 1d6+1 damage, plus a 
  chosen effect. Effects: Attribute Drain (any at -1 for 1 day, 
  Death Save negates), Knock Out (no damage, but the target is 
  knocked for 1d6 minutes, Death Save negates), Blindness (-4 
  to all rolls and AC for 1d6 minutes, Death save negates) & 
  Curse (-1 to all attacks rolls, damage, AC and all skill rolls 
  permanently, Death save negates, every time you do a good or 
  selfless deed you may re-roll the save). 
   
  ITEMS 
  Wand of Mindstorm's Will: Wielder gets Toughness: Fire & 
  Heat +5 and +1 AC. Returns to the wielder at will (10 miles). 
  Can shot fire at will (1d6+1 damage). Fire Blast x2 a day – 
  does 2d6+2 damage. Body of Mindstorm x1 a day (Lasts up to 
  10 minutes, +6 AC, Toughness +4, immunity to Fire & Heat, 
  take the appearance of a flame elemental, touch does 1d6 
  damage. Cannot be stunned. All saves become 18.) 
  Cloak of the Xaxioss: Can take the appearance of any large 
  piece of clothing (Leather jacket now). +5 AC, +2 Charisma, 
  gain advantage on the first three save attempts each day, 
  immunity to mind control or possession 
  Dagger of Van Helsing: Silver dagger. 1D4+1 damage. Can 
  hit incorporeal. Wielder is immune to vampirism and 
  lycanthropy. 
  Medallion of Cleopatra: +1 AC, +1 to Charisma, wearer has 
  advantage when making a Persuasion or Intimidation check 
  Ring of Remembrance: Wearer can re-roll a failed Knowledge 
  related check 4 times a day. +1 to Wisdom. 
  Crystal of Selenni: Ancient crystal that when stabbed into a 
  prone human of the same sex and the wielder at the same 
  time, the crystal will exchange the appearance and health of 
  the two people permanently (takes 2 minutes, INT, WIS & CHA 
  remain the same).  Can only be used once every 20 years. 
  Various potions and other items at her disposal. 
  
  80 
   
  JEFFERSONTOWN HIGH SCHOOL   
   
  Jeffersontown High School is the home of the Fighting 
  Goatmen. The student body and faculty are a very diverse and 
  interesting group of people.  Below are some of the more 
  unique people that call Jeffersontown High home for 9 months 
  of the year.   
   
   
  STUDENTS OF INTEREST 
   
  Andy “Slick” Dust 
  Junior Class Treasurer and the self-proclaimed best dancer at 
  Jeffersontown High, Andy “Slick” Dust can always be found 
  cruising the hallways busting a move on the school's finest 
  ladies. He is famous for his curly blonde hair and for being the 
  best break dancer in school (often defending his title at SK8 
  World's weekly competitions).  He talks his game to many 
  ladies, but he truly loves Dana Warrell.   
  • 
  Slick needs a date to the Gaslight dance, but he has hit a dry 
  spell as of late with the ladies.  He is offering free break 
  dancing lessons to anyone that can help him score a date. 
   
  Bill Tanner 
  Bill is a 17-year-old student at Jeffersontown High School. He is a 
  massive bully that likes to intimidate others into doing his work for 
  him.  As the son of City Councilman Jackson Tanner, most people 
  in Jeffersontown give him a wide berth and bend easily to his 
  demands. He is the great grandson of famous frontier outlaw Buford 
  “Rabid Dog” Tanner. His favorite phrase is, “if I tell my dad about 
  this, you/your parent will never work in this town again, so you 
  better do what I say!” 
   
  Bill stands at a towering 6’6” and is perceived as being the strongest 
  teen in town. The football coach at the high school is always trying 
  to convince Bill to join the team. 
  • 
  It is discovered that Bill is a child of divorce and that his 
  actions stem from feelings that his mother abandoned him. 
  • 
  You witness Bill stealing another student’s lunch money.  He 
  threatens to put you in a wheelchair if you tell anyone about 
  it.   
  
  81 
   
  Bobby McCarty 
  Bobby McCarty is a gawky student at Jeffersontown High with eyes as blue 
  as the ocean and wavy, light-brown hair. He is the kind of student that 
  teachers adore and bullies love to push around, but everyone that meets 
  him knows that someday, he will make something of himself. 
   
  Bobby is an aspiring writer and always carries around a black notebook. 
  It is not unusual to find him in some dark corner after school lost in 
  thought and writing about his day. He is also an avid reader, though he 
  prefers Frank Miller, Alan Moore, JRR Tolkien, JD Salinger and Aldous 
  Huxley. His prized possession is a signed copy of Daredevil #158. 
  • 
  Someone steals Bobby’s signed copy of Daredevil #158.  He asks 
  for help to get it back. 
  • 
  Bobby finds a strange notebook at Pierre's Book Nook. Whatever 
  he writes in that notebook appears to come true. 
   
  Corey Diamond 
  Corey Diamond is a superstar in the making, and everyone knows it. He 
  is the lead actor on the hit children’s TV show, Blooming Pains, a coming 
  of age tale about a young Midwestern teen. While the show is not in 
  production, Corey and his family return to Jeffersontown and temporarily 
  attempt to live a normal life. Corey, of course, hates this. He believes that 
  a star such as himself should not be hidden away in a small Podunk town 
  like Jeffersontown, and he takes every opportunity to express this opinion. 
  To say that he is a brat would be an understatement. Corey does not like 
  the idea of returning to a normal high school, even if for just a few months. 
   
  Diamond began his career at the tender age of four, appearing in a 
  commercial for a nationally known fast food chain. He then went on to 
  appear in more than 20 commercials and 5 television shows. At 13, he was 
  cast as Jimmy Savage on Blooming Pains, and later was nominated for an 
  Emmy Award nomination for Outstanding Lead Actor in a Comedy Series. 
  He was the youngest actor to ever receive this honor. 
   
  Corey has one sister, Mindy Diamond, a burgeoning star in her own right. 
  She recently received a role on The Ricky Clubhouse Show. Corey is not 
  taking this well and has become intensely jealous, and paranoid that his 
  sister is looking to steal his spotlight. 
  • 
  Mindy Diamond falls at school and breaks her leg just before 
  filming is set to resume on The Ricky Clubhouse Show. Mindy 
  swears that someone pushed her, but she did not see the culprit. 
  • 
  Corey finds a strange book of spells at Ethel’s Antique Shop and 
  casts a spell on his sister to steal all of her acting talent.   
  • 
  Corey has recently picked up an annoying habit of speaking only 
  in rhymes. A curse has been placed on him by a local witch to 
  teach him a lesson. 
   
   
  
  82 
   
  Dana Warrell 
  Self-centered, conceited, stuck up, dim-witted and vain are adjectives that 
  are often used to describe the Junior Class President, Dana Warrell.  With 
  golden hair to her waist, a permanent tan, and a 5' waifish body, Dana is 
  considered by many to be the most beautiful girl in school. Her popularity 
  is unparalleled at Jeffersontown, even though she would be hard pressed 
  to name 10 people in her classes. She daily rebukes the advances of “Slick” 
  Andy Dust.  She is on good terms with the J Cliq. 
  • 
  Dana needs help with her science project and asks you for 
  help (although she calls you by the wrong name every time 
  she speaks to you). She will be no help, but maybe you can 
  impress her? 
   
  The J Cliq 
  The J Cliq is a group of Junior and Senior girls that control the social 
  standards and behaviors of many of the students at Jeffersontown High 
  School.  They are well known around the halls of school, and are not to be 
  messed with if you care about your social standing. There are always 4 
  primary members, but have dozens of lackeys and sycophants willing to 
  do their bidding.  The J Cliq has existed at school for 20+ years.   
  The Members 
  • 
  Amber Ringwald - President of the Senior Class, and shoo-in for 
  Prom Queen, Amber is the most popular girl in school.  She is 
  daughter of the Mayor and almost always gets whatever she wants.  
  She is very beautiful (standing 5' 10”, with fiery, long red hair and 
  the body of an elite athlete), very intelligent and is the captain of 
  the field hockey and basketball team. Amber is very cliquish and 
  thinks she is better than everyone else at school, and well known 
  as the leader of the J Cliq. 
  • 
  Jennifer Goldberg - Jennifer is the captain of the defending state 
  championship Dance Team, runs track and is a member of the 
  Student Council.  Her parents own several businesses in town and 
  they treat Jennifer like a princess. She literally gets whatever she 
  wants and will let everyone know it.  She is the most talkative and 
  by far the nicest member of the Cliq.   
  • 
  Mi Cha Park - Known around school as Little Evil (she stands 4' 
  10” with jet black hair that passes her waist), Mi Cha Park is by far 
  the meanest of the J Cliq.  She is well known for creating derogatory 
  nicknames for students that often stick for years. She is highly 
  intelligent, speaking 6 languages with a 4.0 GPA, but often hides it 
  when around others.  She is resentful of her parents for making 
  her participate in Quick Recall and other academic events (her eye 
  roll at those events has become famous).  She is a Junior and hopes 
  to lead the J Cliq next year. 
  • 
  Sheba Lister - Once a quiet, Freshman immigrant girl from 
  
  83 
   
  Ethiopia that always sat alone at lunch, now Sheba is one of the 
  most popular Juniors at school and a member of the J Cliq.  She 
  is the Captain of the swim team and soccer team and is known as 
  the most stand-offish member of the cliq.  Standing a gaunt 6' 1” 
  with long, curly black hair, with 2 long scars on her face, she is the 
  most intimidating member of the cliq.  She won a national writing 
  competition for telling her story of her family's escape from pirates 
  and trip to America when she was a child.  She is dating Nathan 
  Hall and is worried about his sudden change in personality.   
  Nathan Hall 
  Nathan is a sixteen-year-old boy with a terrible secret – he is actually dead, 
  though this would surprise most residents of Jeffersontown. Nathan can 
  regularly be spotted around town. He still goes to school, plays varsity 
  football, and he is even a choir boy at church. The truth of the matter is 
  that the real Nathan Hall died nearly six months ago out near Pondhill 
  Asylum, but his body was discovered by an escaped sentient pile of goo 
  created by government scientists stationed at the military base to the 
  south. The sentient goo feasted on Nathan’s brain, absorbed his memories, 
  and replicated his physical form before returning to Nathan’s home and 
  assuming his life. 
   
  This sentient goo is not dangerous unless it feels threatened. It absorbed 
  all of Nathan’s memories, therefore friendships held by Nathan are deeply 
  cherished by the goo. The goo truly feels like it is Nathan now, and its only 
  desire is to continue living Nathan’s life and to protect its secret. 
  • 
  Nathan’s sister inadvertently sees the creature in its goo form and 
  is traumatized, requiring counseling. Rumors begin to swirl that 
  Nathan’s sister is crazy, and Nathan does not take this well. He 
  recruits fellow classmates to make the bullies stop harassing his 
  sister. 
  • 
  The military base is looking for the escaped ooze and has found 
  the brainless body of Nathan Hall. 
  Odalys del Toro 
  Odalys is the new Freshman that just moved to Jeffersontown from 
  Southern California. She grew up in a very poor neighborhood and ran 
  with a youth gang.  She was busted many times for petty theft and 
  vandalism, but never went to jail.  Although she is a tom boy that dresses 
  in skater and metal garb, she is very pretty and has an unusual, foul-
  mouthed charm about her. She is a master skateboarder that always has 
  her board with her (even in class).  She also can stand toe-to-toe with 
  anyone her age, regardless of sex, in a fist fight. 
  • 
  You see Odalys beat up 2 bullies with a skateboard after calling 
  her by a racist name. She says something in Spanish as she steps 
  over their prone bodies.  You instantly fall in love with her, and 
  when you go home you dig up your old skateboard and steal your 
  parents Spanish dictionary. 
  
  84 
   
  NOTABLE TEACHERS AND STAFF 
  Big Jake (Head Security Guard) 
  Although well past his prime, former NFL player and 
  Jeffersontown Alumni, “Big” Jake Gold, still strikes fear into 
  the heart of kids hoping to cut school or spark a Kool in the 
  boy's bathroom.  The 6' 10” giant roams the hallways looking 
  for trouble makers.  He may be slow, be he always has his 
  trusty walkie-talkie and a small army of security guards 
  around assist him.   
   
  Coach Fredrick (P.E./Health/Football Coach) 
  Alex Fredrick, or “Coach” and he is known to students, is the 
  head football coach and P.E. teacher at Jeffersontown High. 
  He is competitive by nature, and hates to lose, but he also 
  cared about his students and puts their needs first. He is in 
  love with Erica Matthews, the librarian at Belladonna Middle 
  School, but a contentious divorce several years ago wrecked 
  his confidence and he has not been able to work up the 
  courage to ask her out on a date.      
   
  Dr. Amburgy (Philosophy/Math) 
  The only teacher at Jeffersontown with a Doctorate.  Dr. 
  Quincy Amburgy graduated from the University of Cincinnati 
  in 1970 and taught there for several years.  He moved to 
  Jeffersontown in 1980 after marrying Linda Coleman, an up 
  and coming author of paranormal mysteries.  He is loves 
  trying to get people interested in philosophy or math, and 
  shows a lot of patience.  He also loves baseball and the study 
  of the occult and paranormal.  He and his wife are often at 
  odds with Reverend Phillips and his teachings.   
   
  Mr. Barnes (Geometry/Math) 
  Keith Barnes has been a Geometry teacher at Jeffersontown 
  High School for twenty years, and during that time, he has 
  mentored hundreds of students. Barnes is the type of teacher 
  that cares – really cares – about his students, and he often 
  goes out his way to teach students lessons not just about 
  Geometry, but about life as well. 
  
  85 
   
  When he is not in the classroom, Barnes can often be found 
  around town on cute, meticulously planned dates with his 
  wife, working in his garden, or in his home library, lost in a 
  good book.   
   
  Mr. Bormes (Woodworking/Shop) 
  Jacob Bormes is a hard ass with a soft heart. He is a veteran 
  of World War II, and likes to tell stories about his time in 
  Europe. He teaches Woodworking at Jeffersontown High 
  School, but is close to retirement. Bormes is highly respected 
  amongst his peers, but most students are intimidated by him. 
  It is not unusual to walk into his classroom and hear him 
  threatening to paddle a student with “Old Bertha,” the large 
  wooden paddle he keeps hanging up in his office. Jacob and 
  his wife Rebecca attend the First Church of the One True God. 
   
  Mr. Davis (History/Humanities) 
  Michael 
  Davis 
  is 
  a 
  well-known 
  history 
  teacher 
  at 
  Jeffersontown High School, local folklorist and occult 
  enthusiast.  He is a tall and handsome African-American man 
  in his late 30s, and outside of school hours, he can typically 
  be found wearing a leather jacket and riding around on his 
  motorcycle. Davis is a firm believer in the paranormal, and he 
  quite literally wrote the book on the Pope Lick Monster. 
   
  Davis is currently doing preliminary investigative work for a 
  new book about the St. Magnus Court Flats and “Ice Boy” that 
  supposedly haunts it. 
   
  Mr. Gladly (Metal Shop/ Auto Mechanics/ Bowling Coach) 
  One of the infamous Gladly family, Tim Gladly, is the metal 
  shop and auto mechanics teacher at school.  Although he is 
  no genius, he is quite knowledgeable in his fields of study.  He 
  is well known as being a slob and for falling asleep in class 
  often.   
   
   
   
   
   
  
  86 
   
  Mr. Wayne Gretz (Science) 
  Wayne is a science teacher and hobby inventor that works at 
  Jeffersontown Middle school. He is married to Diane Gretz, a 
  local lawyer, and together they have two teenage children; 
  Jessica and Alex. Wayne is known to be somewhat clumsy, 
  but his peers regard him as a brilliant man that should 
  probably be working for NASA. 
   
  Physically, Wayne is compact. He stands only 5' tall and has 
  short shaggy brown hair. Even though he has a prescription 
  for contacts, he rarely wears them, instead preferring to wear 
  a pair of over-sized glasses. In the classroom or around town 
  he can usually be found wearing a white lab coat with a vest 
  and brown slacks underneath it, but at home, he favors 
  wearing one of several pairs of ninja turtle pajama pants and 
  a large over-sized shirt. 
   
  Wayne spends most of his free time in the makeshift lab he 
  set up in his basement, and lately, he has been working on 
  creating a shrink ray. The device is almost complete, but still 
  seems to have some kinks to work out. In a recent test, Wayne 
  was able to shrink an apple down to the size of an ant. 
  • Wayne modifies the shrink ray to enlarge objects and he 
  accidentally creates a giant ant that manages to escape 
  into the woods behind his house.  
  • Wayne invites students from his class to visit his lab 
  and see the shrink ray, but accidentally shrinks himself 
  along with the rest of the class. The police are now 
  looking for Wayne Gretz, believing that he kidnapped 
  the kids. 
  • Rumors swirl around town about Wayne’s shrink ray 
  and a group of kids decide to sneak into Mr. Gretz house 
  to see the shrink ray for themselves. 
  • Jessica and Alex shrink class bully Bill Tanner. 
  • Wayne modifies the shrink ray to enlarge objects and he 
  accidentally creates a giant ant that manages to escape 
  into the woods behind his house. 
   
  
  87 
   
  Mr. Sohn (Physics/Math) 
  Alex Sohn is originally from Eastern Kentucky, but moved to 
  Jeffersontown with his wife in the late 1970’s after obtaining a 
  Master’s Degree in Physics from Brown University. He is a serious, 
  no-nonsense sort of man that speaks with a thick Appalachian 
  accent. He hates teaching high school, but tries, unsuccessfully, to 
  mask his displeasure with his lot in life. He still holds out hope that 
  he might one day discover a grand unified theory of physics. 
   
  He is very hard on students, and he becomes frustrating when 
  students fail to live up to his expectations, but at the end of the day, 
  he blames himself rather his students, feeling as if he has failed 
  them. He is also known to hate the role-playing games, viewing 
  them as a major waste of time. Alex Attends The First Church of the 
  One True God every Sunday.   
   
  Mr. Wixom (Japanese/ English) 
  Grant Wixom is new to Jeffersontown High School.  He is working 
  on his Master's Degree at the University of Louisville and plans to 
  teach on the collegiate level.  For now he took a high school position 
  to pay the bills, but he is not thrilled to teach “little brats.” He often 
  wears a scowl on his face and many students call him Mr. Kodiak.   
  Wixom stands an imposing 6'8” and is a terrifying site walking down 
  the school halls.  However, he is usually a gentle giant unless 
  agitated by poorly behaved students.  He is certified to teach 
  Japanese (a new language program at Jeffersontown) and English. 
   
  Mrs. Carson (Assistant Principal) 
  Not too many people at Jeffersontown High School are disliked as 
  much as Grace Carson, the Assistant Principal. She is an avid 
  follower of Reverend Phillips' crusade against fun.  She does 
  everything she can to suck the enjoyment out of high school for any 
  that get on her bad side.  Metal heads, punks, goths, basket cases 
  and hoods watch out, she will write you up and throw you in ISAP 
  before you even know what is going down.   
  Mrs. Dawson (Home Economics/ Special Education) 
  Tina Dawson may be small in stature (4'10”), but she has the 
  biggest heart at Jeffersontown High. For the past 20 years she has 
  taught Special Education and Home Economics, while volunteering 
  at least 20 hours a week for various charities.  She lives on a small 
  farm near the Pope Lick Trestle with her husband, 13 dogs, 8 cats 
  and 20 chickens. If the local shelters have too many animals she 
  volunteers to take them in until homes can be found for them.  She 
  wins the Gaslight Festival pie making contest every year.   
  
  88 
   
  Mrs. Flowers (Journalism/ Creative Writing/ 
  English) 
  Veronica Flowers is a young, idealistic teacher. She graduated 
  from Morehead State University two years ago and now 
  teaches Journalism, Creative Writing, and English at 
  Jeffersontown High School. She is creative, conscientious, 
  and always full of energy, but at times she can be a little too 
  naïve. She cares about her students and has a soft spot for 
  the nerds and geeks. Her husband, Dan, is a dentist and avid 
  science fiction fan.    
   
  Mrs. Osborne (Economics/ Math) 
  A graduate of Princeton with two Master's Degrees, Kyrnn 
  Osborne was the first in her family to graduate from college.  
  She declined to work on her doctorate to come home and help 
  out her ailing parents rebuild their farm after a fire destroyed 
  it last year. She day dreams of getting away from the country 
  and seeing the world, but she is content helping her parents 
  and teaching the youth of today Economics and Math.    
   
  Mrs. Ross (English/ Literature) 
  At 79 years old, the eldest teacher at Jeffersontown High.  
  Henrietta Ross is known around school as “The Iron Maiden.”  
  She is highly intelligent, but is not very flexible with students 
  that break her rules (which are prominently posted behind her 
  desk).  She sends more people to detention than all other 
  teachers combined. She is a proud supporter of Reverend 
  Phillips. 
   
  Mrs. Tyler (Spanish/ Music) 
  Selma Tyler is a short-tempered teacher that tries to be 
  patient with her pupils, but gets frustrated at their constant 
  tom-foolery.  She teaches Spanish and Music.  She has a 
  hatred of current pop music and she constantly lets her 
  students know how inferior their music is to her favorites.  
  She plays all the great classical composers, plus Bob Dylan, 
  Joan Baez, Laura Nyro and other folk artists for the kids daily, 
  but sadly they are not buying what she is selling to them. 
   
  
  89 
   
  Ms. Gorky (Russian/Chess Club) 
  If the male students held a vote for the hottest teacher in 
  school, Illyana Gorky would win in a landslide. She is a brand 
  new, 23-year-old, 6' 2” tall, redheaded woman whose family 
  immigrated to America from Latvia when she was 10.  She is 
  teaching each level of Russian and is the Chess Club's coach.  
  She has a slight Eastern European accent and is quite 
  approachable.  She gets along well with many of the 
  disenfranchised youth at the school, because of her young 
  age, style and love of rock music and pop culture.  She was 
  even spotted at the Cyndi Lauper concert in Louisville last 
  week. She is very good friends with Ms. Graff. 
   
  Ms. Graff (German/Humanities/Tennis Coach) 
  Monica Graff is one of the sternest, but yet most fair and honest, 
  teachers in school.  She teaches German, Humanities and is the 
  tennis coach.  The last few years since she has arrived, the tennis 
  team has improved into a regional competitor.  Ms. Graff is a 6” tall 
  woman of Amazonian stature and West German origin. She was 
  once an internationally ranked tennis player until she injured her 
  knee when she was 17. 
  Ms. Jane (Theater/English/Art) 
  The oddest teacher in school by far is Susanne Jane.  A 
  transplant from New York City, Ms. Jane dresses like a thrift 
  store and can be heard singing show tunes while walking 
  down the hallway. She is the Art and Theater teacher, and 
  some time English teacher.  Every year she directs the school 
  play.  This year the senior class hopes to put on Grease, but 
  many of the students have been pushing for The Rocky Horror 
  Picture Show! 
  Principal Gleason (Principal/ Baseball Coach) 
  Unless you play a sport, volunteer at church bake offs or your 
  parents make a lot of money, odds are Principal Vernon 
  Gleason does not give a rat's ass about you.  Any kid that is 
  not the normal, upright citizen is worthless to him.  He is 
  pompous, arrogant and not very bright.  He loves school 
  sports and puts more time, money and effort into them than 
  he should be allowed to.  Rumors float around school that he 
  beat up a kid once in the Woodshop hallway while Mr. Bormes 
  just watched. 
  
  90 
   
  Determine your Classes Table 
   
  Each year, students must take a total of 6 classes per 
  semester.  Classes are divided into Electives and Core Classes.  
  Each student is required to take the core classes of their grade 
  and then the rest must be electives.  Freshman roll a d10 twice 
  on the Elective chart, Sophomores roll a d12 twice, Juniors 
  roll a d20 three times and Seniors roll a d20 four times.  Re-
  roll any duplicates.  Only one language can be taken at a time.  
  Any elective with multiple levels can automatically be chosen 
  for each grade, replacing a roll. 
   
  Core Classes (required) 
  COURSE/YEAR 
  TEACHER 
  FRESHMEN 
   
  English I 
  Mrs. Ross, Ms. Jane or Mr. 
  Wixom 
  Intro-Math/Algebra I (Honors) 
  Mrs. Osbourne 
  World Civilization 
  Mr. Davis 
  Health/P.E. 
  Coach Fredrick 
  SOPHOMORE 
   
  English II  
  Mrs. Ross, Ms. Jane or Mr. 
  Wixom 
  Algebra I/Algebra II 
  Mrs. Osborne or Mr. Amburgy 
  U.S. History 
  Mr. Davis 
  Physical Science/Chemistry or 
  Physics (Honors) 
  Mr. Sohn 
  JUNIOR 
   
  English III 
  Mrs. Ross 
  Algebra II/Calculus 
  Mrs. Osborne or Mr. Amburgy 
  Biology or Astronomy 
  Mr. Gretz 
  SENIOR 
   
  English IV 
  Mrs. Flowers 
  U.S. Government 
  Mr. Davis 
   
   
   
   
   
  
  91 
   
   
   
  Elective Table 
  # 
  COURSE  
  TEACHER 
  1 
  Geometry 
  Mr. Banes 
  2 
  Earth 
  Science 
  or 
  Astronomy 
  Mr. Gretz 
  3 
  Geography 
  Mr. Davis 
  4 
  Woodworking I-IV 
  Mr. Bormes 
  5 
  Home Economics I-IV 
  Mrs. Dawson 
  6 
  Music I/II 
  Mrs. Tyler 
  7 
  Metal Shop 
  Mr. Gladly 
  8 
  German I-IV 
  Ms. Graff 
  9 
  Spanish I-IV 
  Mrs. Tyler 
  10 Russian 
  I-IV 
  or 
  Japanese I-IV 
  Ms. Gorky or Mr. Wixom 
  11 Auto Mechanics 
  Mr. Gladly 
  12 Journalism I/ II 
  Mrs. Flowers 
  13 Economics 
  Mrs. Osborne 
  14 Performing 
  Arts/ 
  Visual Arts or Theater 
  Mrs. Tyler 
  15 Art or Theater 
  Ms. Jane 
  16 Physics or Biology 
  Mr. Sohn or Mr. Gretz 
  17 Creative Writing  or 
  American Literature 
  Mrs. Flowers or Mrs. Ross 
   
  18 Humanities 
  Ms. Graff or Mr. Davis 
  19 Trigonometry 
  or 
  Calculus 
  Mr. Sohn or Mr. Barnes 
  20 Philosophy 
  Mr. Amburgy 
   
   
   
   
   
   
  
  92 
   
  Jeffersontown Notable 
  Citizens/groups 
   
  Agnus Ruckregall 
  Agnus is the elderly lady that works at the front desk and 
  answers the phones at the police station.  She is well known 
  for being hard of hearing and generally oblivious to the notion 
  that anyone else might be in a hurry.  She retains her job 
  because she is the aunt of Sheriff Gaddie.  She has a love of 
  blue jays.  Miniature plastic blue jay figurines covers every 
  square inch of her desk and she will you all about them if 
  given the opportunity. 
   
  Father David P. Hoadley 
  Father David P. Hoadley is the leader of St. John of the Cross 
  Catholic Church. He is a native of Jeffersontown and attended 
  Saint Meinrad Seminary & School of Theology in St Meinrad, 
  Indiana. He was ordained to the priesthood by Archbishop 
  Thomas N. Payne on October 31st, 1971 and he held his first 
  mass at St. John of the Cross Catholic Church the next day. 
   
  He is known to be a serious man, but those close to him would 
  describe him as being adaptable, adventurous, considerate, 
  and compassionate. Rev. Hoadley is a big fan of the Cincinnati 
  Bengals and collects Bengals memorabilia. 
   
  Fred Fannin  
  (Werewolf abilities, pg. 121 Core Book) 
  Fred Hicks is the owner of Fred’s Five & Dime Store. He is a 
  nice man with a soft disposition, but like a lot of people in J-
  Town, he carries a terrible secret with him. Five years ago, 
  Fred was hunting in the woods behind his house during a full-
  moon when he was attacked by a strange wolf-like creature 
  with large teeth. He survived the encounter only because the 
  attack was witnessed by Jonathan Isaac, a friend and owner 
  of the town's hotel. Isaac, upon witnessing the beast, fired a 
  shot off against it and forced it to flee into the night. One 
  month later, on the first full moon after the attack, Fred 
  
  93 
   
  transformed into werewolf and found himself out in a field 
  gorging himself on a freshly maimed deer. He woke up the next 
  morning with no memory of his actions. 
   
  Over time, Fred learned of the curse that had beset him, and 
  even learned to transform at-will, but he laments the fact that 
  every full moon he loses control and becomes nothing more 
  than a mindless hungry beast. 
  Fred A lycanthrope attacks the Flash-Mart in the middle of 
  the day, storming through the store and causing chaos, but 
  not actually harming anyone as a way to draw customers back 
  to his grocery store. 
  • A lycanthrope attacks the Flash-Mart in the middle of 
  the day, storming through the store and causing chaos, 
  but not actually harming anyone as a way to draw 
  customers back to his grocery store. 
   
  
  94 
   
  The Golden Idol Guild 
  The Golden Idol Guild is a gang of high-school aged thieves 
  that live in and around the J-Town Mobile Home Park.  It is 
  led by Jeff “Big Foot” Smith.  They operate as pseudo-
  socialistic gang where the fruit of all successful poaches are 
  collected and then rationed out to equally to all members. 
   
  Members of the Golden Idol Guild consider themselves to be a 
  family, and for most of them, the guild is the only family they 
  have.  Many members come from broken homes and as a 
  result, violence by their members is detested.  The Guild will 
  only resort to violence if one of their own is physically 
  threatened. 
   
  Key Gang Members: 
  Jeff “Big Foot” Smith is the leader of The Golden Idol Gang. 
  Jeff is 17, and Golden Idol rules state that at 18, members 
  must leave the gang. This weighs heavily on Jeff’s mind as the 
  Golden Idol Gang are the only family that he knows. Jeff has 
  a brother named Alex that is also a member of the Guild.  Jeff’s 
  dad, Jerry, is an alcoholic with a tendency towards violence, 
  and his mother died giving birth to his brother.    
   
  Jennifer "Rabbit" Jackson is the 1st lieutenant of The 
  Golden Idol Gang and although she is one of the younger 
  members of the gang at only 14, she has risen through the 
  ranks very quickly. She is at heart a sweet girl, and she uses 
  this to her advantage on the streets.  Jessica is expected to 
  become the leader of the Golden Idol Gang once Jeff Smith 
  ages out of the gang. She is well liked and respected by the 
  rest of the gang. 
  Jessica lives with her Aunt, Ericka Jackson. 
   
   
   
   
   
   
  
  95 
   
  Alex “Big Mouth” Smith is the 2nd lieutenant of The Golden 
  Idol Gang. He is a tall, strong boy with a good head on his 
  shoulders and he is much smarter than he lets on. Alex is 
  loyal to the gang, but has dreams of eventually escaping 
  Jeffersontown and attending college. He is the younger 
  brother of Jeff “Big Foot” Smith. 
  • Alex Smith is arrested after attempting to rob someone 
  and the Golden Idol Guild are planning to try and break 
  him out of jail. 
  • Jeff Smith turns 18 and, with nowhere to turn, runs 
  away from home. Alex looks to the players for help 
  finding his brother. 
  • Jessica comes face to face with a giant ant (created by 
  Wayne Gretz’ shrink ray) near Taylor's Lake and barely 
  escapes with her life. The Golden Idol Guild does not 
  believe her, so she looks to the player characters for 
  help with investigating the enlarged ant. 
   
   
   
  
  96 
   
  Harry S. Coury 
  Harry S. Coury is a former politician and veterinarian that 
  lived in Jeffersontown. He served as a high ranking, city 
  councilman in Jeffersontown in the late 1970's. In 1979, 
  Coury found himself in a dispute with Anaconda Energy (pg. 
  29). At the time, Anaconda Energy was interested in 
  expanding their fracking operation into Jeffersontown but the 
  expansion was blocked by Coury and the Jeffersontown city 
  council.  
   
  Soon after, Coury became the prime suspect in the murder of 
  a local teen, Ricky Smith. In January 1980, the body of Smith, 
  a student at Belledonna Middle School, was discovered on 
  Coury's land by a hiker. Reports indicated that the hiker 
  wandered onto Coury's estate by mistake and discovered the 
  body when he noticed fragments of a red shirt protruding out 
  of the ground.  In December 1980 he was convicted of murder 
  and sentenced to life in prison.  He now serves his sentence 
  at the State Penitentiary in Eddyville, in the western part of 
  the state.   
  • Players discover clues that lead them to believe Ricky 
  Smith was not murdered by Harry S. Coury and they 
  begin to investigate. 
  • Coury escapes from the State Penitentiary and the 
  entire town is on high alert. An 8 P.M. curfew is 
  established and police are combing the town for any 
  sign of Coury. 
   
   
   
   
   
   
   
   
   
   
   
  
  97 
   
  Joe Trinity, Police Deputy 
  Alignment: Evil (pretends to be Good)  
  Height: 6' 3” Weight: 220 lbs.  
  Hair: Blonde, Eyes:Blue, Sex: Male,  Age: 36   
  Str: 16 (+2) Int: 9 Wis: 10 Dex: 11 Con: 16 (+2) Chr: 12 Sur: 
  11 
  Saves – Courage: 11 Critical: 12 Death: 12 Mental: 10 Poison: 
  13 
  Hit Points: 44  
  Attacks: 1  
  Attack bonus: Melee +2 (+2), Range +4 (with gun)  
  Armor Class: 12 (training & vest) 
   
  Noted Skills: Brawling, General Athletics 4 (+2), First Aid 2, 
  Intimidation 4, Investigation 4, Driving, Range Weapons, 
  Outdoorsmanship 3 
  Abilities: Toughness +2 
   
  Notes: Has access to anything in the police armory.  Is friendly 
  to any “normal” people or kids, but is a bully to anyone he 
  sees as “different.” Will resort to framing or beating people to 
  teach them a lesson. Is a sadist, but keeps his urges covered 
  up around other authority figures.   
   
  Jonathan Isaac 
  Jonathan is the middle-aged owner of The Cat's Meow and to 
  say that he is obsessed with his cats would be an 
  understatement. Jonathan has two cats, an all-white 
  domestic short hair he named Rick Meow Isaac and a 
  beautiful pure-bred Siamese named Linda Purr Isaac. 
  Jonathan lives at the Arbor Pointe Apartments and he is the 
  uncle of Jennifer “Rabbit” Jackson (pg. 94). He is married to 
  Lisa Isaac. 
   
   
   
   
   
  
  98 
   
  Jonathan Ringwald, Mayor of Jeffersontown 
  Jonathan Ringwald is part of a very wealthy family that owns 
  the compound/horse farm that lies just south of the Fisher's 
  Parklands and north of the Swamp Preserve.  They also own 
  a majority share of the country club.  He has been mayor of 
  Jeffersontown for 4 consecutive terms, and it looks like he will 
  be mayor as long as he wishes.  He is well liked by the people 
  and is most noted for bringing a boon of financial prosperity 
  to Jeffersontown in the late 1970's that is still going strong 
  today.  Some people claim he is crooked and gives out sweet 
  government contracts to family and friends, without care of 
  merit.  Thus far, he has been able to dodge any major scandals 
  during his time in office.  
   
  Lisa Isaac 
  Lisa is Jonathan Isaac's wife. She is in her late 20’s and most 
  patrons of The Cat's Meow would agree that Lisa is much too 
  pretty to be with Jonathan. Still, Lisa loves Jonathan, 
  although she is sometimes annoyed with his cat obsession. 
  Most of her time is spent at The Cat's Meow helping Jonathan 
  manage the bar. 
   
  Master Hannibal Braddock  
  Co-Owner of the Dragonstrike Dojo 
  Alignment: Neutral   
  Height: 6' 4” Weight: 246 lbs.   
  Hair: Brown, Eyes: Green, Sex: Male, Age: 34 
  Str: 16 (+2) Int: 13 (+1) Wis: 13 (+1) Dex: 16 (+2) Con: 13 (+1) 
  Chr: 16 (+2) Sur: 12 
  Saves – Courage: 15 Critical: 14 Death: 12 Mental: 11 Poison: 13 
  Hit Points: 53  
  Attacks: 2 (1d8 punch/ 1d8 punch)  
  Attack bonus: Melee +5 (+2), Range +0 (+2)   
  Armor Class: 17 
   
  Noted Skills: Intimidation 9 (+1), Martial Arts, Persussion 9 (+2), 
  First Aid 5 (+1), General Athletics 8 (+2) 
   
  Abilities: Toughness +2, Disarm, Leg Sweep/ Knockdown, Can 
  use 2 Survival rolls in a row on any roll, Stun (any strike of a 18-
  20 has a 50% to stun the opponent for 1d6 rounds: -2 to all rolls) 
  
  99 
   
  Master Ji Su Choi  
  Co-Owner of the Dragonstrike Dojo 
  Alignment: Good  
  Height: 5' 1” Weight: 93 lbs.  
  Hair: Black Eyes: Brown Sex: Female Age: 29 
  Str: 9 Int: 14 (+1) Wis: 14 (+1) Dex: 18 (+3) Con: 11 Chr: 14 
  (+1) Sur: 9 
  Saves – Courage: 13 Critical: 9 Death: 16 Mental: 14 Poison: 
  8 
  Hit Points: 47  
  Attacks: 2 (1d8 punch/ 1d8 punch) A 
  ttack bonus: Melee +5, Range +0 (+3) 
  Armor Class: 18 
   
  Noted Skills: Martial Arts, General Athletics 8, First Aid 8 (+1), 
  Dancing 8 (+3), Intimidation 4 (+1) 
   
  Abilities: Toughness +2, Disarm, Leg Sweep/ Knockdown, Can 
  use 2 Survival rolls in a row on any roll, Stun (any strike of a 
  18-20 has a 50% to stun the opponent for 1d6 rounds: -2 to 
  all rolls) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  100 
   
  The Omenhart Family 
  Phyllis Omenhart is the matriarch of the Omenhart family. She 
  has a dark sense of humor and favors wearing dark clothes. At first 
  glance, Phyllis appears frail and weak, but those that know her 
  realize that is simply an act she presents to the public at large. She 
  has three children, Rex, Jeremiah, and Alfred, but nobody in 
  Jeffersontown has heard from Rex or Alfred in thirteen years. 
   
  Jeremiah Omenhart is the son of Phyllis Omenhart and current 
  heir to The Omenhart Funeral Home. Jeremiah is a middle-aged 
  man in his late 30’s and he works as the funeral home’s lead 
  mortician. He is a crafty man with a jolly disposition that contrasts 
  sharply with his often-ghoulish appearance. He is the husband of 
  Thursday Omenhart, and together they have two twin children, 
  Amelia and Kevin. 
   
  Thursday Omenhart is an affectionate and passionate woman. She 
  is the wife of Jeremiah Omenhart and mother of Amelia and Kevin. 
  She has a flair for the dramatic and adores the works of Jane Austin 
  and Charles Dickens.  Thursday enjoys wearing sun dresses, even 
  in winter, and rarely leaves the Omenhart Funderal Home. 
   
  Amelia Omenhart is an average 13-year-old girl. She is friendly, 
  giggly, and boy crazy. Amelia is a student at Belladonna Middle 
  School and has a major crush on high school freshman, Erik 
  Melvin. 
   
  Tabitha Omenhart is Amelia's twin sister, but is her exact opposite.  
  She is sullen, quiet, bright and odd.  Tabitha is a student at 
  Belladonna Middle School.  She spends most of her time studying 
  the craft of her family and reading books about magic and the 
  paranormal.   
   
  Kevin Omenhart takes after his father, hoping to be a mortician 
  when he grows up. Kevin and his sister are twins. Kevin has a 
  deep personality and many have remarked that he is an “old” 
  soul. Kevin attends J-Town Middle School and his favorite 
  subject is science. 
  • Kevin and Amelia Omenhart are the reincarnation of Rex 
  and Alfred Omenhart. They were conceived under a dark 
  ritual that called the souls of the deceased Omenhart 
  brothers and gave them physical form once more. 
  • Tabitha Omenhart is cursed you for looking at her funny.  
  You have to get her to release the curse, but how? 
  
  101 
   
  Pastor Anson Williams 
  Anson Williams is the new pastor at The Newlight Church in 
  Jeffersontown. He is a handsome, young, idyllic man that hopes to 
  spread the gospel to the people, but wants to do it in a respectable, 
  inoffensive less forceful way.  He hopes to lead by example.  In his 
  first year in town he has opened a food bank, started a clothing 
  drive, opened an animal shelter, opened a gaming club and started 
  a litter crew that cleans the area roads and the shores of Taylor's 
  Lake.  He is quite popular with the youth, but not with Reverend 
  Phillips.  They both have butted heads in town over Phillips' harsh 
  treatment of some of the town's people, especially the teens. 
  • 
  Pastor Williams has asked for volunteers to counter protest 
  Reverend Phillips' next record burning. 
  • 
  Pastor Williams has promised to run the new D&D module, 
  The Temple of Elemental Evil, if you and your friends can 
  raise $200 worth of can goods and dry goods for the local 
  food bank.   
   
  Stephon Gaddie, Sheriff of Jeffersontown 
  Sheriff Stephon Gaddie is a well-liked, upstanding citizen of 
  Jeffersontown, well at least that is what the majority of the adults 
  in town think.  According to many of the children and teens of 
  Jeffersontown, Sheriff Gaddie is an awful bully that makes their 
  lives hell.  The Sheriff and many of his deputies, including the 
  infamous Joe Trinity, do not take kindly to anyone that is different.  
  Sheriff Gaddie believes it is his job to get those people to fall in line 
  and make them become upstanding citizens that never question 
  authority.   
   
  Alignment: Neutral  
  Height: 5' 8” Weight: 170 lbs.  
  Hair: Black Eyes: Green Sex: Male Age: 48 
  Str: 10 Int: 11 Wis: 10 Dex: 11 Con: 14 (+1) Chr: 14 (+1) Sur: 14 
  Saves – Courage: 6 Critical: 12 Death: 16 Mental: 10 Poison: 15 
  Hit Points: 31 
  Attacks: 1, Attack bonus: Melee +0, Range +4 (with gun)  
  Armor Class: 11 (vest) Languages: English Noted Skills: Wrestling, 
  General Athletics 4, First Aid 4, Intimidation 4 (+1), Investigation 4, 
  Driving, Range Weapons, Notes: Parents will almost always believe 
  him over the word of their kids (at least the weird ones).   Is friendly 
  to any “normal” people or kids, but is a bully to anyone he sees as 
  “different.” Will resort to framing or beating people to teach them a 
  lesson. 
  
  102 
   
  Adventure Seeds & 
  Monsters of Jeffersontown 
  Argo Asodians 
  Argo 
  Asodians 
  are 
  a 
  species 
  of 
  small, 
  jellyfish-like 
  extraterrestrials with glowing chests, sticky tongues, long 
  telescoping necks, and strange faces with oval shaped eyes. 
  They can turn transparent if they stand still and concentrate. 
  The species hails from the planet Argo Asodia, and they are 
  known as natural explorers. 
   
  The Argo Asodians mastered intergalactic travel millions of 
  years ago and though few of them stranded on Earth know 
  their race have studied Earth and its inhabitants since the 
  earliest stages of human development. They tend to regard 
  humanity as wondrous and fascinating, but also dangerous 
  and undeveloped and they hold a great appreciation for art. 
  Temperance, kindness, and humility are considered the 
  crowning virtues in their society. 
   
  Argo Asodian’s are able to communicate telepathically, 
  although among their own people they tend to communicate 
  using a series of strange clicks.   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  103 
   
  Plot Hooks: 
  • An Argo Asodian is stranded on earth and must find 
  and repair a spacecraft that crashed in Jeffersontown 
  more than 1000 years ago. 
  • The military base has captured and is experimenting on 
  an Argo Asodian and rumors are swirling around town 
  about the alien after the daughter of the base’s captain 
  caught a glimpse of the creature and told all of her 
  friends. 
   
  Armor Class: 12  
   
   
   
  Special: High Intelligence, Invisibility*, Telepathy, Aquatic* 
  Hit Dice: 1  
   
   
   
   
  Move: 12/ 24 in water 
   
   
   
  Bonuses:  +1 to range attacks, -1 to melee attacks 
  Attacks: 1  
   
   
   
   
  Terror: 
  7 
   
  HDE:2 
   
  Attack Damage: Ray Gun (1d6 damage or Stun setting) Stun 
  setting: save against Critical be knocked out for 1d4 minutes. 
   
  *Invisibility: Argo Asodians can turn invisible at will (+4 AC).  
  Their move is reduced by ½.  If they move faster than that or 
  make a physical action toward another, they become visible.   
   
  *Aquatic: Argo Asodians prefer to be in or near water.  They 
  can breath in water and can walk on water. They take double 
  damage from fire and extreme heat (100 F or higher). 
   
   
   
   
   
   
   
   
   
   
  
  104 
   
  Brandy Lynn, Park Ranger 
  Ms. Lynn is the chief, park ranger at the Swamp Nature 
  Preserve.  She was promoted to this position after years of 
  diligent service at several parks in her home state of 
  Louisiana.  She is an expert in all things related to the swamps 
  of the Eastern United States.  Her knowledge of local plant life, 
  animals, tracking and survival techniques is second to none. 
  She often hosts field trips from schools in Jefferson and the 
  surrounding counties.  She is well loved by the students and 
  the children that visit the Nature Center.   
  • While on an overnight, camping trip, one of the students 
  swears he saw Ms. Lynn transform into a wild beast 
  during a full moon.  The next morning, she was in her 
  tent and told the student they were imagining things. 
  • The bodies of 2 poachers are discovered in the preserve. 
  They were severely ripped apart by sharp claws. Rumors 
  of a were-creature in the swamp spread throughout the 
  southern part of Jeffersontown. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  105 
   
  Brandy Lynn is a Rougarou, a were-creature that is very 
  similar to a werewolf, but they have control over their shape 
  changing ability.   
   
  Armor Class: 16 (13 Human)  
   
   
  Special: High Dexterity, Shape Change*, Heightened Senses* 
  Hit Dice: 5 + 3 (3 as Human)  
   
   
  Move: 18 (12 Human) 
   
  Bonuses:+4 to Initiative, +4 to melee & range attacks, 
  Immunity to Fear & Terror (as both) 
  Attacks: 2  
   
   
   
   
  Terror: 
  14 
   
  HDE: 7 
   
  Attack Damage: Claws 1d6, Bite 1d6+1 and Curse*, or by 
  weapon (carries a hand gun, rifle, knife) 
   
  *Shape Change: Anytime at night, they can transform into a 
  Rougarou (takes 1 round). As a Rougarou they gain the special 
  abilities & enhanced stats. They also take half damage from 
  all forms of attack, except for silver and magic. While 
  transformed the human maintains control (but will become 
  more savage after an hour) and can stay transformed as long 
  as it is night.   
   
  *Heightened Senses: +6 to all spot, smell or hearing checks/ 
  can see in the dark and the invisible/ +4 to all swim, climb 
  and jumping checks/cannot be surprised 
   
  *Curse: Every time a Rougarou bites a human there is a 10% 
  that they will pass the curse on to them.  If that happens, the 
  Rougarou has a 25% chance to break the curse.   
   
   
   
   
   
  
  106 
   
  The Dreamer in the Lake 
  It is said that on foggy mornings, visitors of Lost Lake can spot 
  a ghostly figure drifting aimlessly through the fog. Locals call 
  this figure The Dreamer in the Lake, and seeing the spirit is 
  considered a sign of good luck. There are a lot of theories 
  about who or what the Dreamer is, but the most popular 
  theory is that the Dreamer is a benevolent spirit, protecting 
  the lake and the nearby forest from harm. Some stories state 
  that those who would pollute the lake or forest are punished 
  by the spirit, often in ironic ways.     
   
  In actuality, The Dreamer is neither a ghost or an other-
  worldly spirit.  She is from an ancient race of water creatures 
  that has lived in and defended the waterways of this area for 
  several hundred years.  The Defender may be the last of her 
  kind and those that have seen her up close claim she has a 
  very sad face.  Her deep melancholia can be heard in 
  sometimes early in the morning, as her sad song rolls across 
  the lake.   
   
  The Dreamer spends her days protecting Lost Lake and 
  purifying the waters. She will avoid a physical confrontation 
  until it is unavoidable, and would never kill unless the 
  survival of the lake is at stake. She uses tricks and subterfuge 
  to accomplish her goals to protect the lake and its inhabitants. 
  For some unknown reason she fears the Killer of Nightmare 
  Forest. 
   
  Armor Class: 16  
   
  Special: 
  Water 
  Form*, 
  Empathy/ 
  Telepathy*, 
  Purify*, 
  Turnabout* 
  Hit Dice: 8+3 
   
   
   
   
  Bonuses: +8 to hit (range)/ +5 to hit (melee), Toughness +2 
  Move: 9 land/ 36 water  
   
  Terror: 8           HDE: 10 
  Attacks: 2 per round 
  Attack Damage: Water Spray:1d6+ knockdown (Dex check or 
  fall down), Sleep Touch 
  
  107 
   
  *Water Form: The Dreamer can change shape at will (always 
  appears clear blue), has immunity to all physical damage, 
  poisons & critical damage. Can make it rain within 500'. 
  Breaths water (may go on land for 30 minutes before having 
  to return to the water for 1d6 minutes). Water walking at will. 
  Moves underwater at incredible speeds. 
   
  *Empathy/ Telepathy: can read the mind of any living 
  creature and understand its feelings and intentions. Can 
  attempt to make someone empathize with another being once 
  a round (Mental save negates) 
   
  *Purify: everywhere she swims and anything she touches is 
  automatically cleansed of pollution, poisons and toxins. She 
  can bring creatures back to life by touch (within 1 hour of 
  death).  This ability causes the touched to fall asleep for 1d6 
  minutes and they can temporarily breath underwater (Poison 
  save negates all effects). 
   
  *Turnabout: The Dreamer has mastered the ability to 
  instantly turn a being's actions against them. If someone 
  attacks her, they attack themselves.  If some throws garbage 
  in the water, the garbage falls on their head.  If someone 
  pollutes the lake, they get a face full of sewage. She may do 
  this once a round, as well as her normal actions.   
   
   
   
   
   
   
   
   
   
   
   
  
  108 
   
  Gaslight Festival &  
  the Legend of Pumpkin Head Jefferson 
  During the last full week of September, the people of Jeffersontown 
  celebrate The Gaslight Festival.  The festival is a celebration of the 
  harvest and is a great opportunity for the town's people to let loose 
  and party.  The week-long celebration includes a parade, a weekend 
  carnival, a weekend flea market, a puppet show, a beer fest, a half 
  marathon and a large high school football game.  The carnival, flea 
  market and beer fest are held at Gaslight Park, having an average 
  weekend attendance of 100,000+ attendees. The symbol of the 
  festival is a large scarecrow with a large jack-o-lantern on its head, 
  named Pumpkin Head Jefferson.  Jefferson walks around the 
  festival giving friendly spooks and candy to the children of 
  Jeffersontown.  His presence is all over town during the fall and is 
  a beloved symbol of town.   
   
  The origin of Jefferson can be traced back to local folk artist, Tonya 
  Carey.  She claimed the inspiration for Jefferson came to her after 
  seeing a creature of similar design in the cornfields near the Pit.  
  After her sighting, several other locals claimed to have seen the 
  creature in the southern fields as well. Over time the urban legend 
  grew and today the legend of Pumpkin Head Jefferson is as popular 
  as ever.   
   
  Those that venture into the southern fields usually just find a good 
  scare, and not much else.  However, if the moon is just right and 
  fall air is just crisp enough one may encounter Jefferson in the 
  southern fields.   
   
  Legends of the Pumpkin King (possible origins/motives of Jefferson) 
  1. He is a golem created by farmers to defend their land against 
  trespassers. (True) 
  2. He is a spirit from another realm that collects the souls of 
  teenagers that dare trespass into the corn fields. 
  3. He needs to collect the blood of children to use in a ritual that 
  makes the crops grow. 
  4. There are dozens of Jeffersons roaming the fields.  He will never 
  try to physically harm people.  They just want to scare people 
  away.  (True) 
  5. Those killed by the Pumpkin King become scarecrows in the 
  southern fields. 
  6. The King family are members of cult that sacrifice children to a 
  corn god.   
  
  109 
   
  Pumpkin King Jefferson 
  He stands 7' tall with giant 
  claws and a flaming jack-o-
  lantern face.  His mere 
  presence is the embodiment 
  of terror. 
   
  Armor Class: 14  
   
   
  Special: Toughness +3,  
  Psionic Attack*, Construct* 
  Hit Dice: 3   
   
   
   
  Bonuses: N/A 
  Move: 12  
   
   
   
   
  Terror: 16   HDE: 4 
  Attacks: 1 per round 
  Attack Damage: No physical 
  attacks, will just try to scare 
  people away that do not 
  belong in the fields. 
   
  *Psionic Attack: For his 
  initial attack Jefferson will 
  try to scare people away with 
  his physical presence and 
  vocalizations.  After that he 
  uses a psionic attack. All 
  enemies with 100' must 
  make a Mental or Courage 
  save and add 2 to the roll (player's choice). If they fail, roll on 
  the failed courage/ terror chart (p. 17 Core Book).  This 
  psionic attack will affect players that have passed a previous 
  Terror check.   
   
  *Construct: Cannot take a critical hit, does not breath and 
  does not have to make saving throws.   
  
  110 
   
  Ghost Pug of Ghost Light Road 
  One day while riding your bike on Ghost Light Road, you see 
  the slight sparkle of metal in a pile of leaves and stones on the 
  roadside hill.  Upon searching the area, you find a pair of rusty 
  old dog tags. When you get home, and clean them off you 
  determine that they are actually dog tags from a dog that lived 
  in the 1960's.  One tag has the name Norman on it, but the 
  other one is too rusted too read.   
   
  After falling a sleep that night, you begin to have short dreams 
  of a small pug dog running around a house.  Each day the 
  dreams increase in length and detail.  Over time the dreams 
  reveal another pug and a young girl, all playing together on a 
  horse farm.  After a few weeks the dreams fade and you begin 
  to see a small, green, glowing pug dog that starts to follow you 
  everywhere.  It initially follows you at a short distance, but 
  eventually comes closer if the person shows that they are a 
  kind person.  You quickly notice that nobody else sees the 
  pug.  The pug will warn you of any one approaching or if 
  trouble is a foot.  You gain +2 to initiative rolls, +1 to AC and 
  +2 to any spot or listening checks while the pug is around.   
   
  After a few days the pug begins to bark more and tries to get 
  you to follow it somewhere.  It will lead you to an old 
  abandoned barn in the woods of Ghost Light Road.  After 
  searching for a short time, you discover an old diary under the 
  floor boards.  The diary tells of a young girl name Ashley that 
  got 2 pug puppies for her birthday.  She loved them more than 
  anything else in the world.  They spent several, happy years 
  together at the farm until one winter the pugs fell ill and 
  passed away.  They were buried in the nearby pet cemetery. 
  Ashley was so distraught at their deaths that her last entry 
  her journal said that she planned to throw herself into the 
  Rock Quarry (in the middle of Winter).  After reading this you 
  remember an urban legend of a girl that died in the quarry in 
  the 1960's.  If you remember correctly, her body was never 
  found. 
    
  
  111 
   
  The ghost dog will try to get you to go to the pet cemetery.  It 
  will help you find the dog's grave site. When discovered the 
  other dog's ghost appears and they frolic together for a bit.  
  Afterwards, the dogs will try to lead you to a cave next to the 
  Rock Quarry.  There you will find the remains of Ashley.  Her 
  remains will then disappear, her ghost will appear, take the 
  tags and thank you.  The three of them run of into the hills 
  together to play together forever.  Any player that helped set 
  them free will receive a +1 to their Survival or +2 to any saving 
  throw stat permanently.   
   
   
   
   
   
   
   
  
  112 
   
  A Haunting at Jeffersontown Cemetery 
  Shane Kennedy was a happily married, wealthy man born in 
  Jeffersontown, Kentucky. He was a brewer by trade, and his 
  masterpiece, Kennedy Whiskey, was famous all-around 
  Tennessee and Kentucky. Kennedy married the lovely 
  Madeline Love in 1891, and the couple had one daughter, 
  born early on a particularly cold morning in December 1892. 
  Unfortunately for the couple, however, soon after her birth, 
  the child fell gravely ill and passed away on a snowy Saturday 
  night in January 1893. 
   
  Madeline was unable to cope with the death of her daughter 
  and soon fell ill herself, eventually falling into a deep coma. 
  On March 13th, 1893, Madeline was pronounced dead, and 
  Shane Kennedy was forced to bury his beautiful bride. 
   
  Soon after Madeline’s death, others in Jeffersontown began to 
  suffer from the same bizarre illness, but it became apparent 
  that others afflicted with the illness were waking up from the 
  coma. This gave Shane hope, and he quickly exhumed 
  Madeline’s coffin. What he found was devastating, and 
  shattered Shane’s mind. He was too late and his bride was 
  truly dead - although it was obvious from the deep scratches 
  on the lid of the coffin that she had at some point regained 
  consciousness. It was said that Madeline’s face was contorted 
  and frozen with a look of utter horror on her face. 
   
   
   
   
   
   
   
   
   
   
   
   
  
  113 
   
  Shane was unable to cope with the situation, and soon after 
  burying his wife for the second time, he took his own life. The 
  two are now buried side by side at Jeffersontown Cemetery, 
  and rumors state that on cold nights, you can still spot the 
  ghostly spirit of Shane Kennedy, sitting by his wife’s grave, 
  sobbing and begging for forgiveness. 
  • The headstone of Madeline Kennedy has been stolen by 
  local hoodlums or relic hunters.  Each day that passes 
  without its return has been progressively worse for the 
  residents near the cemetery.  It has continually rained 
  and thunderstorms have pelted the surrounding area. 
  Paranormal activity has increased in the graveyard as 
  well.  Somebody has to find that headstone and return 
  it! 
  • While shopping at Ethel's you stumble across a ribbon 
  with several strands of hair that Ethel said belonged to 
  Madeline Kennedy.  When you wear it, you begin to hear 
  the voice of Madeline in your head.  You resist at first, 
  but after a while you begin to understand what she is 
  saying.  She says that she was poisoned by Shane's 
  brother and she wants you to help her prove it. The 
  proof is in the cellar of her old house, which is now 
  owned by Reverend Phillips! 
   
   
   
   
   
   
   
   
   
   
   
   
  
  114 
   
  Ice Boy of St. Magnus Court Flats 
  Ice Boy of St. Magnus Court Flats 
  In 1941, a mysterious fire overwhelmed the St. Magnus Court Flats, 
  and several residents were trapped on the sixth floor by the flames. 
  The local fire department rushed to the scene, and after a prolonged 
  fight, it was thought that all lives were saved. The next morning, 
  residents returning to the apartments discovered that the water the 
  fireman had unleashed on the apartment building had frozen solid, 
  and what remained was a blackened ruin encased in a thick blanket 
  of ice. Reports from the time stated that the apartment looked like 
  a massive crystal cylinder rising from the top of the St. James Court 
  flats. 
   
  Upon further inspection of the building, the body of a young boy, 
  no older than 12, was found entombed within the ice. His face was 
  contorted in pain and fear, and his body was covered with horrific 
  third-degree burns. Local police attempted to identify the boy, but 
  no one at the apartment complex had seen him before. News reports 
  from the time stated that the boy’s body was so damaged that 
  identification of the boy was impossible.  The remnants of the sixth 
  floor have be boarded off since 1941.  For some reason, no attempts 
  have ever been made by the owners to renovate the floor.   
   
  In the present day, rumors swirl around town that the “Ice Boy” 
  haunts the St. Magnus Court Flats.  Occasionally a resident will 
  find wet foot prints in the hallway and random things frozen in their 
  apartments.  When this happens, the legend of the “Ice Boy” is 
  invoked. 
  Ice Boy Rumors: 
  1. He only appears to haunt people that neglect or mistreat 
  children or animals. (True) 
  2. He seeks to play with other young children in the building, 
  but usually just scares them. 
  3. Anyone that enters the sixth floor will be instantly frozen and 
  absorbed by Ice Boy. 
  4. Ice Boy is just a puppet entity for a much darker spirit that 
  dwells a top the building.   
  5. He is terrified of fire and will haunt those that smoke or set 
  fires in the building. (True) 
  6. Every few years he is able to manifest himself as a ghost and 
  causes chaos in the building.   
   
  
  115 
   
  Ice Boy 
  Ice Boy appears as a disfigured 12-year-old boy.  He always 
  looks wet and drips water wherever he goes. Ice Boy just wants 
  to be left alone, but will try to scare and terrorize those that 
  are mean to children and animals in the building.  Will try to 
  scare away other kids, before attacking. 
   
  Armor Class: 12  
   
   
  Special: Incorporeal*, Flight, Fire Weakness* 
  Hit Dice: 3 + 2 
   
   
   
  Bonuses: +2 to range attack 
  Move: 12 Ground/ 12 Flying  
   
  Terror: 12   HDE: 5 
  Attacks: 1 
  Attack Damage: Ghost Touch (1d4 damage and 1 STR drain 
  for 1 hour), Fear*, Ice Blast* 
   
  *Incorporeal: Is intangible (cannot be hit by non-magical, 
  physical attacks) 
   
  *Fear: choose up to 3 targets, they may make a Mental save. 
  If they fail they roll on the Courage/ Terror chart (p.17 Core 
  Book) 
   
  *Ice Blast: range attack that does 1d4 damage and drains 1 
  Constitution point (for 1 hour), it can encase small items in a 
  block of ice at will. For one round after using this ability, Ice 
  Boy becomes tangible. 
   
  * Fire Weakness: takes double damage from fire and heat if 
  tangible. 
   
   
   
   
   
   
   
  
  116 
   
  The Killer of Nightmare Forest 
  Darwin State Forest and the Lost Lake are two of the most 
  beautiful recreational places in the Jeffersontown area.  Each 
  draws tourist from all over the country to the area, and the 
  money they spend in the area is important to the local 
  economy.  Legends of little monsters, lake monsters and 
  bigfoot only add to the drawing power of the area.  Other 
  legends are not so well touted by locals to visitors.  The Killer 
  of Nightmare Forest is one such legend.  Well known in town, 
  but rarely mentioned in the news, The Killer is a major part of 
  local lore. Starting in the 1960's several campers in the 
  southern part of the forest were found hacked up in a most 
  gruesome way.  Every few years a rash of murders and 
  disappearances will plague the area, reminding the town that 
  the killer is still out there. 
  Rumors 
  1. A Blood Cult has been working out of the forest and 
  needs to collect occasional sacrifices. They have magical 
  masks that power them. 
  2. A group of mental patients escaped their metal boxes 
  and roam the woods looking for victims. 
  3. A solitary maniac is responsible for the deaths.   
  4. Aliens that were abandoned their brethren lurk the 
  woods seeking human flesh. 
  5. A Native American brave performed a dark ritual 200 
  years ago in hopes of defending the woods from the 
  Europeans. 
  6. A Savage bigoot clan claims dominion of the area. 
   
  The Killer of Nightmare Forest 
  The Killer of Nightmare Forest will not attack anyone under 18 years 
  old.  He will attempt to scare them away and has even been known 
  to grab them.  He will always seem to give his potential victims a 
  chance to run away.  Most of them he lets go, but occasionally he 
  will relentlessly follow a victim and kill them in the most horrible 
  ways.   
   
  The killer's real name is Makwa, a teenage, Shawnee warrior whose 
  parents were killed by settlers in the early 1800's.  While left alone 
  
  117 
   
  in the woods, he discovered a cave that contained a large, black, 
  flint club and a mud caked mask.  Upon dawning the mask, he 
  became possessed woodland spirit and became compelled to guard 
  the woods and lake from those of pure evil. This spirit will freely 
  perform evil deeds upon evil to enact its will. Makwa stands 7', 
  wears a mud-covered mask, is caked in mud and wields a flint club.  
  He cannot leave the Darwin State Forest or Lost Lake.   
   
  Armor Class: 15 
   
   
   
  Special: Supernatural 
  Strength*, 
  Heart 
  of 
  Black*, 
  Psionic 
  Weakness* 
  Hit Dice: 10+5 
   
   
   
  Bonuses: Toughness +5, +10 to hit (melee), Advantage on all saves 
  (except Mental) 
  Move: 6 
   
   
   
   
  Terror: 16   HDE: 12 
  Attacks: 2 per round 
  Attack Damage: Punch 1d6+5, Dark Woods Club*, Fear 
   
  *Soul of Black: Heals 1d6 HP each round, immunity to poisons, can 
  see into the heart of a person (he will only pursue to kill those of 
  Evil alignment, and that done something truly horrible in their life) 
   
  *Supernatural Strength: the mud mask endows Makwa with 
  supernatural strength, he can overpower any living creature near 
  his size, can destroy obstacles with ease, lift boats, etc. 
   
  *Psionic Weakness: Loses toughness and takes double damage from 
  psionic abilities 
   
  *Dark Woods Club: 1d12+5 Damage, can teleport once a turn (up 
  to 100') 
   
  *Mask of the Dark Woods: can see in any environment, Tracking 
  +15, Fear (once per turn he can make a creature flee from the area 
  at full speed for 1d4 minutes – Mental save negates), The Mask has 
  Toughness +3 and 30 HP.  If it destroyed or knocked off, it returns 
  Makwa to his human form (8 HP) with no powers for 1 minute (it 
  will reform or reappear on his face after that time). 
   
   
  
  118 
   
  Layla Alexander 
  Layla appears to be a curly haired, blonde girl that looks like 
  she between 11 and 12 years old. In reality, she is a Siren, an 
  ancient, dangerous and captivating creature with the ability 
  to enchant others and feed on their emotions. She has lived 
  countless lives in countless places, but how she ended up in 
  Jeffersontown is a mystery. What is known about her is that, 
  in the not too distant past, Layla, while taking on a different 
  form and body, acted as a muse to musicians like Jerry Lee 
  Lewis, Eric Clapton and Lou Reed. 
   
  In the present day, SK8 World is Layla’s home, and she uses 
  the unassuming skating rink to mask her activities. She 
  regularly works patrons into a disco soaked frenzy, and feasts 
  on their collective euphoria. The skating rink has become a 
  veritable buffet for the creature, and Layla has no plans to 
  leave. 
   
  As a Siren, Layla has the innate ability to take on any form 
  she wishes, but she seems to enjoy manifesting as a young, 
  innocent looking girl. While in girl form, Layla has curly 
  blonde hair, golden eyes, and a quiet, soft voice. 
   
  Sonic Siren 
  Armor Class: 14 (16 on skates) 
   
  Special: Shape change*, Sound Control*, Weakness* 
  Hit Dice: 5  
   
   
   
  Bonuses: 18 Dexterity, 18 Charisma, +5 to hit (ranged) 
  Move: 12 land/ 18 water 
   
   
  Terror: 8 (in true form)    
  HDE: 7 
  Attacks: 1 per round 
  Attack Damage: 1d6 (retractable claws), Sonic Scream* 
   
   
   
   
   
  
  119 
   
  *Sonic Scream: A ranged attack. If successful it deals 1d6 
  damage and temporarily drains 1 point of Wisdom and gives 
  the Siren 1d4 hit points (both lasts 1d4 hours).  If the attack 
  roll is a natural 19 or 20 the Siren takes control of the target 
  for (1d4 minutes). If the controlled person is commanded to 
  do something completely against their character they have a 
  chance to break control (by making a Mental save). 
   
  *Shapechange: The Siren can change form to any small or 
  medium humanoid creature (takes 1 round). They can grow 
  lungs, claws, eyes, extra arms, etc. The true form of the Sonic 
  Siren is a clear, watery skinned female with long finger nails.  
  They can see in the dark. 
   
  *Sound Control: The Siren can manipulate sound at will by 
  amplifying or damping all noise within a 300' area. If the 
  sound is heavily amplified it makes all other creatures roll all 
  attack and damage rolls at -1.   
   
  *Weakness: Sonic Sirens take double damage from electricity 
  or fire and try to avoid it at all cost. 
     
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  120 
   
  The New Girl 
  It is just another Wednesday at Jeffersontown High School.  
  You barely make it to your seat in first period Freshman 
  English before the bell rings, when you see an enigmatically 
  beautiful young girl walk into the classroom.  She is dressed 
  in a black hoodie, with a Mercyful Fate shirt on above a pair 
  of ripped knee, blue jeans and well used combat boots. She 
  walks to the teacher's desk, hands her a piece of paper and 
  then walks to the only empty desk in classroom, the one next 
  to you.  You immediately feel a strong aura about the new girl, 
  but you have no idea why.   
   
  The new girl pulls her hood down to reveal a unique face of 
  true beauty.  She has long, curly black hair, deep brown eyes, 
  wears no make-up and has a rather large, crooked nose.  She 
  scowls at you when she notices you starring at her.  Just then 
  the teacher says “Amara, please stand up and tell the class a 
  little about yourself.” The new girl lets out a sigh and slowly 
  stands up and says in a strong British accent “My name is 
  Amara Giapanta. I have lived in London since I was a five, but 
  I was born in Greece. I love music like Mercyful Fate, Slayer, 
  Megadeth, 
  Motorhead, 
  Iron 
  Maiden, 
  Destruction, 
  Anthrax, . . .” The teacher then interrupts her says “OK OK. 
  Have a seat Ms. Amara, and everyone turn to page 45.” 
   
  All day you cannot stop thinking about this new girl and her 
  unusual presence.  In each class she sets in the back away 
  from the windows and looks bored.  At lunch she sets alone 
  reading a copy of Stranger in a Strangeland and does not eat 
  anything.  You follow her home at a distance to find out she 
  lives in an older house at the back of Acree Acres right next to 
  the Jeffersontown Cemetery and Reverend Phillips Church. 
  While spying on her, you see her appear in an upstairs 
  window, and immediately you feel a tap on your back.  You 
  quickly turn to see Amara standing behind you, wearing a 
  mean scowl on her face. Better think of something clever to 
  say . . . 
   
  
  121 
   
  Amara's reason for coming to Jeffersontown is to retrieve an 
  artifact from her past, a small marble figurine of an owl with 
  emerald for eyes (Simulacrum of Atlantis pg. 76).  She knows 
  it was shipped to this town, but has not figured out where it 
  is being kept.  Maybe it’s at Ethel's Antiques? Maybe Reverend 
  Phillips has it?  Maybe it is in one of the churches or museums 
  of the area? 
   
  Amara Giapanta appears to be a 14-year-old Greek girl (5'1”, 
  92 lbs.), but in reality, she is 2300-year-old vampire from 
  Ancient Greece.  She is immensely powerful, having all powers 
  of a vampire, but have developed a near, virtual immunity to 
  all of their weaknesses.  She is strong enough to walk around 
  in daylight without dying (though it is uncomfortable), she can 
  wade through running water and her skin is so strong that it 
  cannot be pierced.  She dislikes fighting and killing, unless 
  she is forced to do so to survive. If she engages in a fight, she 
  will win. 
   
   
   
  
  122 
   
  Return of the Little Green Men? 
  In the sweltering summer of 1959, the Curtis Family were attacked 
  by a group of “little green men” at their farm near the Darwin State 
  Forest.  Their house was destroyed and was covered with green ash 
  after the fires die down.  This event makes the national news and 
  brings attention to the area from UFO investigators and writers.   
   
  The Curtis Family claimed that after supper that night, the family 
  sat on the porch and watched the sun go down.  As they sat outside 
  they all claimed that their hounds began to bark as they saw several 
  flying saucers land 200' away next to the family's barn.  From the 
  vehicles emerged several 3' green, humanoids armed with laser 
  guns.  They floated around the barn ignoring the on-looking family.  
  Mason Curtis, the family patriarch, grab his rifle and his dog and 
  ran toward the barn.  As he and the dogs approached, the aliens 
  turned their laser guns on the dog, freezing where it stood.  Mason 
  then opened fire and the aliens scattered into the woods and barn.  
  This started an all-out gun fight between the Curtis Family and the 
  little green men.  Ma Curtis claimed that the alien's laser guns shot 
  triangle shaped bullets, which can be seen in the famous picture of 
  the bullet-ridden outhouse.  Anytime an alien was shot, they fell to 
  the ground and immediately floated upright.  The battle lasted 
  several minutes, climaxing with the barn being burned to the 
  ground by an odd green fire.  There were no reported causalities, 
  besides the barn, and all the animals escaped the fire.  When the 
  authorities arrived the next morning, they discovered an odd green 
  ash covering the smoldering ruins of the barn. The police were 
  confused and were not sure what to believe since the men of the 
  Curtis Family were known to imbibe alcoholic spirits nightly, but 
  the women and children were straight and sober all night. 
   
  For the first few years after the incident, the Curtis Family were 
  open to the reporters and UFO Investigators that came to their 
  property.  Ma Curtis would show them the site and show them an 
  odd, bubble helmet she said came from one of the aliens.  
  Unfortunately, in 1967 a reporter from New York City wrote a book 
  about UFOs in the South, in which he wrote many negative things 
  about the Curtis Family and the people of Kentucky.  After this, the 
  family has not allowed any stranger on their property and have kept 
  silent about the entire ordeal.  This has not stopped sight seers and 
  investigators from trying to access the property.  More often than 
  not, trespassers on the Curtis land are met with shotgun fire and 
  attack dogs.   
  
  123 
   
   
  Every year at the Gaslight Festival the local theater group performs 
  a short play in honor of the event.  The Chamber of Commerce has 
  a booth at the festival selling t-shirts, books, mugs, etc. with little, 
  green men on them.  They claim that the aliens will return one day 
  and take part in the festival. 
  • 
  A group of drunk yokels dress like some not-so-little green 
  men and begin peeping in people's windows at night. 
  • 
  A pair of federal agents appear at Gaslight Festival.  They 
  begin to ask questions about recent alien sightings and the 
  Curtis Family incident.  They stake out the Curtis property 
  on the anniversary. The aliens return to the farm that night. 
  • 
  The aliens return to retrieve their lost helmet and a crashed 
  ship in that sets at the bottom of Lost Lake.   
   
  Little Green Men 
  These aliens stand 3' and wear teal space suits with bubble helmets.  
  Anyone within 20' of them can see their faces clearly.  They have 
  green skin and large yellow eyes.  They have 3 fingers on each hand. 
  They are interested in knowledge and will not willfully harm an 
  Earth creature. 
  Armor Class: 12 
   
   
   
  Special: Force Field* 
  Hit Dice: 2 
   
   
   
   
  Bonuses: +2 to hit (range), Highly Intelligent 
  Move: 18 Floating 
   
   
   
  Terror: 8   HDE: 3 
  Attacks: 1 per round 
  Attack Damage: Laser Gun (Harm 1d6+2/ Stun 1 HP and knocks 
  out the target for 1d6 minutes – Critical save negates/ Freeze – 
  freezes the opponent in a green force field for 1d4 minutes, Critical 
  saves negates). 
   
  *Force Field: they cannot come to physical harm while in the force 
  field (still susceptible magic & psionics, but are only 25% effective) 
  and are not influenced by the environment.    
   
   
   
   
  
  124 
   
  Reverend Phillips:  
  The First Church of the One True God  
  & Boone School of the Lord 
  Reverend Thomas Phillips became the reverend of the church 
  and headmaster of the Baptist School in the early 1970's.  The 
  congregation he inherited was fairly liberal for a small 
  southern town, and the students of the Boone School were 
  generally happy.  Within a few years, this would all change 
  under his influence. Upon Phillips arrival, he immediately 
  began to preach fire and brimstone in the pulpit and 
  implemented several changes to the school. He also began to 
  perform several miracles at revival meetings, making him very 
  popular and very rich. He quickly created a new culture of 
  intolerance among his parishioners and the Boone School 
  became a strict institution of gloom.  His followers began to 
  burn rock albums and banned books.  They began to protest 
  films that came to town, including causing a near riot when 
  The Life of Brian hit Action 4. 
   
  Over the next few years Phillips' followers have quadrupled in 
  size (maybe up to 2000+ people), as have their influence. 
  Phillips has mastered the ability to use the Satanic Panic as a 
  weapon to increase his power and to create new followers.   He 
  constantly preaches against the evils of heavy metal, pop 
  music, R&B, pro wrestling, role playing games, video games 
  and children's television including He-Man, Transformers, 
  The Smurfs, My Little Pony, Thundercats among many others.  
  He has earned the nickname “the killer of all things fun” by 
  the local youths, while his influence has garnered him a lot of 
  fear and respect from most adults, even those that oppose his 
  ways.   
   
  The Boone School of the Lord is the only religious school in 
  town.  It is named for Allen Boone, the first religious figure to 
  settle in Jeffersontown.  Under Phillips, it has grown in 
  number of faculty and pupils (about 400 students K-12).  The 
  classes are heavy on Biblical Studies, Christian philosophy, 
  Creationism and are very light on Science and any history not 
  in line with Biblical views. 
  
  125 
   
  Reverend Phillips hides a dark secret from the majority of his 
  followers.  Phillips and a small council of 13 followers have a 
  secret council chamber and library deep beneath the school 
  and church.  Phillips spent his early life researching a way to 
  increase his power and to find a way to subjugate people. He 
  found out that using and exploiting religion was the best road 
  to power.  He researched ancient tomes of knowledge to 
  discover the resting place of an ancient being of evil 
  slumbering below Taylor's Lake. This is why selected to take 
  over the church in Jeffersontown. His research has further led 
  him to believe that he can awaken the beast and control it if 
  he can sacrifice a large number of agitated faithful to it. 
  Phillips and his inner council plan to continue to rile up the 
  community to feed upon their blind, ignorant hatred of things 
  are harmless if enjoyed in moderation.  They have found a way 
  to tap into the hate to strengthen him while they finish their 
  research on how to awaken the sleeping beast.   
  • You find your way into Phillips' secret library under the 
  school.  It is filled with hundreds of books that look 
  more occultish than Christian.   
  • You see Phillips move a book with his mind.  You think 
  he saw you and are paranoid he is coming for you.   
  • At a record burning, you rip a copy of Invasion of Your 
  Privacy by Ratt from his hands and make off with the 
  goods.  He pursues you down the street . . . Hope he 
  does not catch or recognize you.   
  • You discover the Reverend is going to host a televised 
  24hour Cruise for Jesus on Taylor's Lake next 
  Saturday, and at midnight he plans on sinking the boat 
  as a sacrifice to awaken a vile beast that lays dormant 
  beneath the lake.  You may have a hard time convincing 
  others of this plan. 
   
   
   
   
   
  
  126 
   
  Reverend Phillips 
  Phillips is highly intelligent, but is quick 
  to anger and is very arrogant.  He is a 
  multi-millionaire and has a small armory 
  below the church in case the awaking an 
  ancient monster thing goes south. 
   
  Alignment: Evil  
  Height: 6' 3”, Weight: 221 lbs.  
  Hair: Black (mostly bald), Eyes: Brown  
  Sex: Male, Age: 45 
   
  Str: 14 (+1) Int: 16 (+2) Wis: 16 (+2) Dex: 
  9 Con: 12 Chr: 17 (+2) Sur: 13 
  Saves–Courage: 9 Critical: 12 Death: 15 
  Mental: 11 Poison: 13 
  Hit Points: 50  
  Attacks: 1  
  Attack bonus: Melee +3, Range +5  
  Armor Class: 16 
  Abilities: Toughness +3, Mind Control*, 
  Bolt of Armargus* 
  Languages: English, Russian, Greek, 
  Ancient Greek, Latin, Spanish, Hebrew, 
  Arabic 
   
  Noted Skills: General Athletics 6 (+1/ 
  +0), First Aid 4 (+2), Intimidation 6 (+3), 
  Persuasion 6 (+2) Investigation 6 (+2), 
  Driving, Paranormal 3 (+2), Knowledge – 
  General 6 (+2), Religion 6 (+2), History 6 
  (+2), Ranged Weapons 3 
   
  *Mind Control: Once a round, Phillips 
  can attempt to control a subject with a 
  Wisdom lower than his. They may make 
  a Mental save to negate, but must add 2 
  to their roll.  Lasts 1d6 minutes or if they 
  are commanded to do something that 
  would go against their personality. The 
  victim has no memory of the mind 
  control.   
  
  127 
   
   
  *Bolt of Armargus: An invisible ray of energy emitted through his 
  fingers.  Make a range attack at +2. If successful it does 1d6 
  damage, drains 1 point of a random attribute from the victim and 
  imbuing it to Phillips for 1 hour and it heals Phillips 1 HP.  Phillips 
  can choose to remove the damage dealing aspect and drain 2 points 
  instead. 
   
  Items: 
  Phillips' Bible (contains several versions of The Bible, Koran, 
  Necronomicon and other religious writtings/ upon reading 
  once you can recall all of it by memory/ when reading with it 
  open, all others with 200' are at -3 Wisdom for 1 day. Mental 
  save negates/ +4 to Persuasion) 
   
  Cross of the Martyrs (+2 AC, Advantage on all Death and 
  Critical saves, Heals 2d6 HP and one disease or physical 
  aliment x4 a day, water walking for 1d6 minutes x2 a day) 
   
  The Ring of Mad Arab (+1 AC, Toughness +3 against 
  Nature/Weather, Toughness +3 against Fire and Heat, Can 
  read and speak any language he encounters, +1 Wisdom, -1 
  Constitution) 
   
  Band of the Nameless City (wristband that imbues the 
  wearer with Advantage on Mental saves and limited 
  Telekinesis, they can move about 20 lbs at will) 
   
  Dagger of Solomon (+2 to hit, deals 1d6+1 damage and the 
  victim cannot lie for 1d6 minutes, can hit incorporeal beings, 
  is made of silver) 
   
  Reverend's Outfit: (+3 AC, bullet proof - Toughness +2, +3 to 
  Hide) 
   
  He also usually carries a few small firearms.   
   
   
   
  
  128 
   
  Council of 13 Member 
  Armor Class: 14  
   
   
  Special: Toughness +1, Healing* 
  Hit Dice: 3 + 3 
   
   
   
  Bonuses: High Charisma, +3 to hit melee & range, 
  Persuasion +3 
  Move: 12  
   
   
   
   
  Terror: N/A   HDE: 4 
  Attacks: 1 per round 
  Attack Damage: per weapon (usually a pistol or small 
  firearm), Phillips' Touch* or Phillips' Fang* 
   
  *Touch of Faith: If you make a successful melee attack, the 
  victim takes 1d4 damage and loses 1 attribute point at 
  random for 30 minutes. 
   
  *Healing: as long as Reverend Phillips is with 100 yards, 
  they heal 1 HP per round and gain advantage on all saves 
  against Death or Poison 
   
  Items (each carry these at all times) 
   
  Phillips' Fang: (silver dagger, +2 to hit, does 1d6 damage, 
  can hit incorporeal) 
   
  Sunday's Best (well-made religious garb, +2 AC, Toughness 
  +1, hidden pockets) 
  
  129 
   
   
  
  130 
   
  Snake Men 
  Unbeknownst to the general public, a serpentine race of 
  beings with scaly skin and snake-like heads exist on earth, 
  and have since before the dawn of human kind. These 
  prehistoric “Snake Men” were once the dominant species on 
  earth, but millions of years ago, they retreated to a 
  spectacular subterranean city called Valusia underneath 
  North America where they continued to rule and multiply for 
  a thousand generations. Valusia was a serpent utopia, and 
  the inhabitants created advanced technology that would not 
  be replicated by humans for a million years. They lived lives 
  of peace and prosperity until a dark plague struck the city and 
  decimated the population. 
   
  To combat the plague, the Supreme Serpent Council 
  demanded the construction of advanced cryostasis pods to 
  freeze members of the council and other prominent Serpents, 
  with the intent that once the remaining serpents developed a 
  cure, they would be awoken from their slumber and 
  inoculated against the plague. Unfortunately for them, 
  however, the cure never came, and the Snake Man population 
  was reduced to little more than a handful of disparate 
  degenerate tribes, twisted and weak from the plague that had 
  killed so many of their brothers and sisters. 
  Throughout history, pockets of degenerate Snake Men have 
  attempted to band together and wake the sleeping Snake Men 
  of old, but until the mid-1970s, with the creation of the Snake 
  Man Conglomeration Anaconda Energy (pg. 29) they were 
  unable to unite in numbers large enough to achieve their 
  goals. Recently, the Snake Men discovered evidence that 
  suggested a large number of Snake Men were sleeping in 
  caverns underneath Jeffersontown, Kentucky. 
   
   
   
   
   
   
  
  131 
   
  Armor Class: 14  
   
   
   
  Special: Shape Change *, Immunity to Poison, Poisonous*, 
  Topor*, Magic Weakness* 
  Hit Dice: 2 +1 
   
   
   
   
   
  Move: 12 
   
   
   
   
   
  Bonuses: +2 to melee attacks, Toughness +1 
  Attacks: 1  
   
   
   
   
  Terror: 8 (in true form)   
  HDE: 3 
  Attack Damage: Bite 1d4 + poison, Claws 1d6+1, or by weapon 
  type 
   
  *Shape Change: Snake Men can change their shape in a ritual 
  that takes 2 days to complete.  The ritual can change their 
  skin, hair and features.  It can increase or decrease their 
  weight by 20 lbs, and adjust their height by 3”.  If their skin 
  or hair is damaged, they must complete the ritual again. 
   
  *Poisonous: The bite of the Snake Men is poisonous.  When 
  bitten, the victim must save vs. Poison. If they fail they will 
  take 1 HP of damage every round until they pass their save 
  (reroll each turn).  If anyone accumulates 3 failed saves in a 
  row against the poison, they permanently lose 1 Constitution, 
  gain a slight green tint to your hair and can now communicate 
  with reptiles! 
   
  *Topor: Snake Men can enter into a state of topor to 
  rejuvenate themselves.  It must be underground and near a 
  pocket of natural gas or in a cryostasis pod.    
   
  *Magic Weakness: Any damage or effect of magical origin is 
  doubled.   
   
   
   
   
   
  
  132 
   
  The Vampire Gang 
  A group of vampires have laid claim to the abandoned 
  campground on the northern shore of Taylor's Lake.  The 
  campground was very popular in the 50's, 60's and 70's, but 
  was abandoned in the late 1970's after several camp 
  counselors were found murdered.  The campground was left 
  to rot for several years, until it was purchased by local 
  business man, and Romanian immigrant, Razvan Turcescu.  
  He immediately fenced the property off and put up no 
  trespassing signs.  Today, the camp ground still appears to be 
  totally abandoned, and is a truly frightening sight at night.   
   
  As of late, a few people have disappeared in the area of the 
  camp and lake, but the authorities have no leads.  Several 
  random rumors have been going around town, from 
  werewolves to aliens, to lake monsters have all been 
  mentioned.  The truth is that a small gang of vampires have 
  claimed the camp as a base of operations.  They prey upon 
  people at the lake that come from out of town, or those that 
  stumble upon their camp.   
   
  The gang is composed of several younger vampires and a 
  handful of humans that act as ghouls (day protectors of the 
  vampires).  The gang has become bolder as of late, and are 
  taking more victims and turning more people to vampires so 
  they can join the gang.  Their recklessness may lead to their 
  downfall, or perhaps they are amassing an army for a reason.   
   
   
   
   
   
   
   
   
   
   
   
  
  133 
   
  Potential hooks to get involved with the Vampire Gang 
  1. Your older brother has started dating a hot, metal chick 
  that you only see occasionally at night. She is a bit 
  creepy and you have an odd feeling about her. You 
  decide to hide in the back of your brother's truck to see 
  where they go on their date.   
  2. Your older sister has started dating a hot, metal dude 
  that you only see occasionally at night. He is a bit creepy 
  and you have an odd feeling about him. You decide to 
  hide in the back of your sister's truck to see where they 
  go on their date.   
  3. You accidentally stumble upon the campground during 
  the day and are chased off by a ghoul. 
  4. You accidentally stumble upon the campground at 
  night.  There is a wild party going on, with Motley Crue 
  blaring at a high volume.  You watch for a while until 
  you see them kill a person. 
  5. Your cousin from Georgia has come to town to visit, but 
  has disappeared at the lake two days ago.  You decide 
  to go look for them.   
  6. You go to school with Razvan Turcescu's daughter, 
  Alice.  She talks about vampires and draws vampires on 
  her Trapper Keeper.  Today she let it slip that her 
  brother is a vampire and he lives in a cave at Taylor's 
  Lake.  She is probably joking, but maybe not.   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  134 
   
  Gang Members 
  They live in a underground bunker below the main building of 
  the abandoned camp. The bunker is well kept and stocked.  
  They have a generator and many electronics.   
   
  Zander Turcescu “Z”– Vampire (p. 149 Core Book) Leader of 
  the gang that is becoming more reckless over the past few 
  years.  He loves women, but grows tired of them rather 
  quickly. He is quick to anger. (appears 21, dresses in leather 
  and metal shirts) 
   
  Jenn Marx “Wisdom” - Vampire. Was turned to be a vampire 
  by Razvan Turcescu, to act as a body guard and protector for 
  his son.  Wisdom is highly intelligent and maintains the camp 
  and tries to talk some sense into Z when he becomes angry or 
  reckless. (appears 24, looks somewhat goth/ punk) 
   
  Roland Dale “Flames” - Vampire/ 3rd level Pyro.  Mentally 
  unstable best friend of Z.  He often yells and screams often, 
  and is rarely calm.  He loves to fight and is always setting fires. 
  (appears 19, dresses like a metal head) 
   
  Wendy Riley “Goldy” - Vampire (recently turned, less 
  powers, 4 HD) Z's newest girlfriend.  Not very bright, Valley 
  Girl type.  She is extremely beautiful with very long, blonde 
  hair.  (appears 17, dresses like Madonna).   
   
  Matthew Copland “Skull Collector” - Vampire.  Known as 
  the Skull Collector because his pension for keeping the skulls 
  of their victims.  He has a collection of over 100 human skulls, 
  1 bigfoot skull and a few mystery skulls. (appears 25, dresses 
  in white leather with white dreads) 
   
  The Gang also includes a few partial vampires that have not 
  fully turned (less HD and fewer powers) 
  and a few human ghouls that guard the camp at day. (they 
  have guns and body armor). 
    
  
  135 
   
   
  
  136 
   
  INDEX 
  Abandoned Campground 60 
  Abandoned Church 39 
  Abandoned Factory 40 
  Abandoned Subdivision 40 
  Action 4 23, 124 
  Acree Acres 51, 55 
  Agnus Ruckregall 92 
  Alex “Big Mouth” Smith 95 
  Amara Giapanta 120-121 
  Anaconda Energy 29, 96, 
  130, 131 
  Andy “Slick” Dust 80, 82 
  Angelique & Quentin 
  Jefferson 6, 8, 9 
  Annie Crow 11, 43, 54 
  Arbor Pointe Apartments 15, 
  97 
  Arbor Pointe Crew 15, 20, 
  25, 47 
  Archibald Cemetery & 
  Church 15 
  Argo Asodians 64, 102, 103   
  Belladonna Middle School 
  29, 51, 84, 96, 100 
  Bigfoot 43, 44, 64, 65 
  Big Jake 84 
  Bill Tanner 80, 86 
  Blair Bait & Boats 66 
  Bluegrass Horse Center 41, 
  64 
  BMX & Sports Training 
  Center 51 
  Bobby McCarty 81 
  Boone School 124, 125 
  Brandy Lynn 65, 104, 105 
  Briar's Feedstore 41 
  Bucky Beaver's Car Hop 41, 
  51 
  Cabbage Cave 62 
  The Cat's Meow 16, 97, 98 
  Chenoweth Knobs 41, 49 
  Chilly's Pawn Shop 16, 17 
  Chuck's Army Surplus 51 
  Chupacabra 41 
  Classes Tables 90-91 
  Climate & Weather   7 
  Coach Fredrick 84 
  Colloquial Dictionary 13 
  Corey Diamond 81 
  Council of the 13 128 
  Curtis Family 11, 122, 123 
  Dana Warrell 80, 82 
  The Danziger/ Kurosawa 
  Corporation 17 
  Darwin State Forest 42, 46, 
  47, 116, 117 
  Deep Hills 43, 48 
  Dibiase Hills 51 
  Dragonstrike Dojo 24, 98, 
  99 
  Dr. Amburgy 84 
  Dreamer of the Lake 47, 
  106, 107 
  Elevation 6 
  Ethel's Antiques 29, 68-79, 
  81, 113 
  Ethel Curie 68, 69, 78, 79 
  Father David Hoadley 92 
  Feldman's Park 25 
  Fern Creek Asylum 43 
  Fisher's Parklands 60, 63, 
  98 
  Flash-Mart 30, 52, 93 
  Floyd's Creek 6, 8, 9, 38, 
  43, 44 
  Floyd's Woods 44 
  
  137 
   
  Fort Taylor Army Base 11, 
  50, 63, 66, 83, 103 
  Fred Fannin 30, 92, 93 
  Fred's Five & Dime 30, 92, 
  93 
  Frogmen 15, 20, 40, 49 
  Gaslight Auto/ Garage 31 
  Gaslight Festival 11, 87, 
  108, 109, 123 
  Ghostlight Road 45, 109 
  Ghost Pug 45, 109 
  Gladly Family Farm 45, 85 
  Golden Idol Guild 18, 25, 
  46, 48, 59, 94, 95 
  Gremlins 32, 64 
  Harry Coury 98 
  Hexpost Woods 64 
  Holmes Farm 46, 47 
  Hombu USA 53 
  Hood Holler 46 
  Hospital Area 25 
  Ice Boy 34, 85, 114, 115 
  J-Cliq 82, 83 
  Jean Stiffler 11, 32 
  Jeff “Bigfoot” Smith 94, 95 
  Jeffersontown Cemetery 54, 
  112, 113 
  Jeffersontown High School 
  54, 80-91 
  Jennifer Goldberg 82 
  Jessica “Rabbit” Jackson 
  94, 95, 97 
  Joe Trinity 19, 26, 97 
  Jonathan Isaac 97, 98 
  J-Town Trailer Park 46, 94 
  Killer of Nightmare Forest 
  42, 116, 117 
  King''s Farms 55, 58 
  Knight Shores 55 
  Lawsman Gas 41, 47 
  Layla Alexander 28, 118, 
  119 
  Liliana Curie 68, 69, 78, 79 
  Lisa Isaac 97, 98 
  Little Green Men 11, 122, 
  123 
  Lost Lake 10, 41, 46, 47, 
  106 
  Lumberyard 47, 51 
  Magic Items 70-79 
  Maps 4, 5, 14, 22, 38, 50, 
  60 
  Marlon's Discount Cars 18 
  Master Braddock 24, 98 
  Master Choi 24, 99 
  Metal Institution 20 
  Mia Cha Park 82 
  Mike Miller 11, 54 
  Mongoose Park 55 
  Morningstar Apartments 31 
  Mr. Barnes  84 
  Mr. Bormes 85, 89 
  Mr. Davis 85 
  Mr. Getz 86 
  Mr. Gladly 85 
  Mr. Sohn 87 
  Mr. Wixom 87 
  Mrs. Carson 87 
  Mrs. Dawson 87 
  Mrs. Flowers 25, 88 
  Mrs. Osborne 88 
  Mrs. Ross 88 
  Mrs. Tyler 89 
  Ms. Gorky 88 
  Ms. Graf 88 
  Ms. Jane 89                                   
  Nathan Hall 83 
  Newlight Church 48, 101 
  Nomad's Bar & Grill 26 
  Odalys del Toro 27, 83 
  
  138 
   
  The Old Mines 48 
  Omenhart's Funeral Home/ 
  Family 57, 100 
  Overlook Pines 32 
  Oxford Mall 52, 57 
  Pastor Anson Williams 48, 
  101 
  Phantom Fairlane 18, 21, 45 
  Pierre's Book Nook 11, 32 
  The Pit 23, 65 
  Platinum Pawn 26 
  Police Station 26, 27, 92 
  Polybius Arcade 27 
  Pondhill Asylum 62, 83 
  Pope Lick 10, 44, 85 
  Population 6 
  Potions 74, 75 
  Principal Gleason 89 
  Pumpkin King Jefferson 49, 
  54, 108-110 
  Pumpkin Patch Arbor 58 
  Raoul's Bowling 27 
  Reverend Phillips & The 
  First Church of the One 
  True God 11, 15, 33, 35, 48, 
  52, 85, 87, 101, 113, 124-
  127 
  Rick & Linda's Moonlight 
  Bar 19 
  The Ridge 15, 20, 23 
  Ringwald Family 10, 26, 64, 
  65, 82, 98 
  River Caves 48 
  River Docks 20 
  Robert Nelson 17, 41 
  Rock Quarry 9, 49, 110 
   
   
  Shainsworth's Video-rama 
  33 
  Sheba Lister82-83 
  Sheriff Gaddie 26, 27, 51, 
  92, 101 
  Shinsuke Miyazaki 53 
  SK8 World 28, 118, 119 
  Skyhigh Fields 58 
  Snake Men 29, 130, 131 
  Something To Do 57 
  Son of Mothman 17, 40 
  Stamper Brothers Junkyard 
  21, 40 
  St. John of the Cross 9, 58, 
  59, 92 
  St. Magnus Court 11, 34, 
  85, 114, 115 
  Swamp Preserve 50, 65, 98, 
  104 
  Taylor's Lake 6, 18, 21, 43, 
  60, 63-66, 125, 132, 133 
  Timeline 8-11 
  Town Dump 55, 65, 66 
  Town Reservoir 49 
  Uunck's Record & Tape 
  Swap 35 
  Vampire Gang 60, 132-134 
  Vampires 60, 120, 121, 132-
  134 
  Vessell's Drive-In 41, 49 
  V's Video & Game Rentals 
  59 
  Werewolf 30, 65, 92, 93, 
  104, 105 
  Winter Hills Asylum 10, 66 
  Yaegar's Food Market 36 
  Yunt's Bar & Grill 36 
  Zabka's Videos 2 
   
   
  
  139 
   
  DESIGNATION OF PRODUCT IDENTITY "Dark Places & Demogorgons™" and the 
  "Dark Places & Demogorgons ™" and “Jeffersontown Setting Guide” logo are copyright 
  and the Product Identity of Eric Bloat and Bloat Games, 2017. All art is copyright by 
  the artists and was licensed for use by Bloat Games.  
   
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  OPEN GAME LICENSE Version 1.0a  
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  Coast, Inc. System Reference Document Copyright 2000-2003, Wizards of the Coast, 
  Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, 
  David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James 
  Wyatt, based on original material by E. Gary Gygax and Dave Arneson.   
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SOURCE: textdata/thevault/Dark Places and Demogorgons/Dark Places & Demogorgons Jeffersontown Setting Guide [OEF][2017].pdf