TEXT: ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  This point will be useful in future adventures with residents of
  the Slum Quarter in the City of Greyhawk. They remember
  what your character did, and are willing to do you a favor in
  the future.
  Influence Point in
  Residents of City of
  Greyhawk Slum Quarter
  GP Value:            0
  Weight:                0
  Use Restriction:  Common
  Tradeable:           NO
  Total Bonus:
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  This point will be useful in future adventures with residents of
  the Slum Quarter in the City of Greyhawk. They remember
  what your character did, and are willing to do you a favor in
  the future.
  Influence Point in
  Residents of City of
  Greyhawk Slum Quarter
  GP Value:             0
  Weight:                 0
  Use Restriction:  Common
  Tradeable:            NO
  Total Bonus:
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  This point will be useful in future adventures with residents of
  the Slum Quarter in the City of Greyhawk. They remember
  what your character did, and are willing to do you a favor in
  the future.
  Influence Point in
  Residents of City of
  Greyhawk Slum Quarter
  GP Value:             0
  Weight:                 0
  Use Restriction:  Common
  Tradeable:            NO
  Total Bonus:
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  This small leather-bound devotional tome contains 45 pages
  of aphorisms and devotionals to the god Celestian. The text
  is not illuminated, but an intricate star-shaped design has
  been worked into the leather cover. The cover's tips are
  bound in sturdy silver (accounting for half the volume's
  worth). A priest of Celestian might pay up to double the
  book's "street value" to acquire it.
  Tome: Travels of the Far
  Wanderer
  GP Value:
  50 gp
  Weight:                
  2 lb.
  Use Restriction:  
  Common
  Tradeable:           
  YES
  Total Bonus:        
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  This worn tome measures seven inches across the spine and
  six inches across the top and bottom. It is two inches thick,
  and contains 100 pages of pliable parchment. The book
  contains five printed woodcuts, each signed with the
  monogram "E.M." The illustrations depict the saga's hero
  overcoming various challenges, and finally being laid to rest.
  The text is written in the Common tongue.
  The Death Saga of Molaho Khem reveals the final
  days of the great hero of legend, when he returned to
  Dar-Kesh Anam, the city of his birth, to combat an alien
  menace. The book's conclusion suggests that Khem
  defeated a group known as the Hivecouncil, but was
  poisoned by their ebbing lifeblood. His body was magically
  preserved at the moment before death in the Kushkava, the
  city's highest tower.
  Tales of Molaho Khem are relatively common in
  the Flanaess, and seem to date since before the Migrations.
  Every culture stakes a claim on him, and many explorers
  seek out the fabled city of Dar-Kesh Anam, seeking to draw
  truth (and perhaps a bit of fortune) from the ancient stories.
  Thus far, the city remains undiscovered.
  Tome: The Death Saga of
  Molaho Khem
  GP Value:      
  75 gp
  Weight:                 
  3 lb.
  Use Restriction:  
  Common
  Tradeable:            
  YES
  Total Bonus:         
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  This small key-like object does not open any normal locks. It
  is made of iron, vaguely cylindrical, about 2 inches long. It
  has points on both ends, and some grooves cut in the
  circumference. It detects faintly as magical, but the
  emanations are so faint that you cannot determine the type of
  magic.
  Magical Iron Key
  GP Value:  
  10 gp
  Weight:                 
  0
  Use Restriction:  
  Common
  Tradeable:           
  YES
  Total Bonus:        
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  VOID
  This is an invalid place-holder certificate. Do not give it out.
  VOID VOID VOID
  GP Value:            
  0
  Weight:                
  Use Restriction: 
  N/A
  Tradeable:          
  NO
  Total Bonus:        
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  This potion causes the character drinking it to become
  charmed with the first creature he or she sees after
  consuming the draft (as charm person spell-drinker must be
  a humanoid of Medium-size or smaller, Will save, DC 14). He
  or she actually becomes enamored if the creature is of
  similar race. Charm effects wear off in 1d3 hours, but the
  enamoring effect is permanent.
  The flask storing the potion is made of ceramic,
  with a wooden cap.
  Potion of Love
  GP Value:             
  150 gp
  Weight:                 
  1/2 lb.
  Use Restriction:  
  Common
  Tradeable:           
  YES
  Total Bonus:        
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  Written by Thalac Jiwo, also known as Thalac the Sighted,
  this is a collection of prophetic poems. Although his
  prophecies are thickly buried in riddles, word-play, and vague
  descriptions, scholarly wizards agree that Thalac was an
  amazingly talented seer. The volume is written in Old
  Oeridian.
  A poem near the middle of the book has been
  circled in blood red ink. Entitled "The Lowborn," the poem
  contains the following passage:
  When the mystic device doth shine
  o'er broken basalt walls
  And nameless echoes sound
  within the Dreadful halls
  We've come upon the date
  of the Gathering of Eight.
  Tome: The Poems of
  Thalac Jiwo
  GP Value:             
  30 gp
  Weight:                 
  2 lb.
  Use Restriction:  
  Common
  Tradeable:           
  YES
  Total Bonus:        
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  River of Blood
  The above-named PC has been cursed with lycanthropy from a wound inflicted by the wererat Veralian Took. On the next night of the full moon (this must occur in play), the PC involuntarily changes into dire rat
  form and becomes a ravening beast, forgetting his or her own identity. The character remains in animal form, assuming the appropriate alignment, until dawn and remembers nothing about the incident (the PC
  retains his or her original alignment when in "normal" form). 
  Thereafter, the character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an
  overwhelming rage building up inside and must succeed a Control Shape check (see below) to resist changing into animal form.
  Any character who has contracted lycanthropy and is aware of his of her condition can learn Control Shape (Wis) as a class skill. This determines whether the afflicted lycanthrope can voluntarily
  control his or her own shape.
  Check: The afflicted character must make a check at moonrise each night of the full moon (Luna) to resist involuntarily assuming animal form. An injured character must also make a check for
  involuntary change after accumulating enough damage to reduce his or her hit points by one-quarter and again after each additional one-quarter lost (save DC same for a full moon).
  Task
  DC
  Task
  DC
  Resist involuntary change/return to humanoid form (full moon*)
  25
  Resist involuntary change/return to humanoid form (not full moon)
  20
  Voluntary change (full moon)
  10
  Voluntary change (not full moon)
  15
   *For game purposes, the full moon lasts three days of each month. For a given scenario that does not state the phase of the moon, roll 1d10 before play begins. On a result of 1, the first day of the scenario is a
  night of the full moon (roll 1d3 to determine where in the sequence of three nights it falls).
  Retry Restrictions: Check for an involuntary change once each triggering event occurs. On a failed check to return to humanoid form (see below) the character must remain in animal or hybrid form until the next
  dawn, when he or she automatically returns to humanoid form.
  When returning to normal form after an involuntary change, the character attempts a Wisdom check (DC 15) to realize what has happened. If the check succeeds, the character becomes aware of the
  affliction and can now voluntarily attempt to change into animal or hybrid form, using the appropriate DC. An attempt is a standard action, and may be made each round. Any voluntary change to animal form or
  hybrid form permanently changes the character's alignment to LE, removing him or her from play.  An afflicted character who is aware of his or her condition can also try to return to humanoid form after
  assuming animal or hybrid form, using the appropriate DC. Only one attempt is allowed, however, as described above.
  When the character involuntarily assumes animal or hybrid form (flip a coin), he or she becomes a (temporarily) LE NPC, to be run at the behest of the Dungeon Master. See the Monster Manual for
  details on the wererat's animal and hybrid forms (during the two months of 2000 in which that reference is not yet in print, the curse is considered to be dormant).
  The PC does not gain the Curse of Lycanthropy feat (as described in the MM), and hence cannot pass the disease to others.
  Lycanthropy can be cured in one of two ways. A remove disease or heal spell cast by cleric of at least 12th level cures the affliction, provided the character receives the spell within 3 days of the attack
  (any good temple with a ranking priest will cast this spell for a donation of 360 gp or 720 gp, respectively).
  The only other way to remove the affliction is to cast a remove curse spell on the character during one of the three days of the full moon. After receiving the spell, the character must succeed at a Will
  save (DC 20) to break the curse (the caster knows if the spell works).
  Lycanthropy-Curse of the Wererat 
  GP Value:             
  600 gp
  Weight:                 
  Use Restriction:  Unique
  Tradeable:            
  NO
  Total Bonus:        
  If this certificate is traded, a full record of the transaction must appear on the back. The record must include the player name, character name, and RPGA
  number of both the person traded from and the person traded to. Trade information must be legible. A questionable or illegible trade record is grounds for the
  certificate's immediate disqualification from play.
  Judge Signature
  RPGA #                             
  Date
  Convention
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/591/COR1-03 River of Blood (APL 2)/COR1-03 River of Blood Certs.pdf