TEXT: #22
  Orders Of Alignment
  fOur new CAvAlier Orders
  
  B
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  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.
  Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark 
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis 
  Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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  Genie, Marid from the Tome of Horrors Complete ©2011, Necromancer Games, Inc., 
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  Marid from the Tome of Horrors III. © 2005, Necromancer Games, Inc.; Author: Scott 
  Greene.
  Yeti from the Tome of Horrors Complete ©2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary 
  Gygax.
  Player Paraphernalia #22 Orders of Alignment, Four New Cavalier Orders ©2015, The 
  Knotty-Works; Author: John Buckley
  d20pfsrd.com. Copyright 2010, John Reyst.
  Hobgoblin Cavalier Stock Art by Matt Morrow, Purple Duck Games.
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  for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.
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  compatibility license. Some rights reserved.
  
  1
  Player ParaPhernalia #22
  By the Knotty-Works
  Welcome to the twenty-second issue of Player 
  Paraphernalia, a hodge podge of character ideas 
  and alternate rules that may be used with the 
  Pathfinder Roleplaying Game (Paizo, Inc©).  This 
  issue introduces four new cavalier orders, each 
  based on one aspect of alignment; good, evil, 
  chaos, and law.  Designed loosely on the cleric 
  domains of the same aspect, these orders allow the 
  cavalier to experience the totality of one aspect of 
  his alignment.
  New Cavalier Orders
  Order of Goodness and Purity
  Members of the Order of Goodness and Purity 
  are driven on the premise that the world was 
  founded on selflessness and good will towards 
  others.  They believe that all living creatures have 
  some goodness within them and that only by 
  sharing freely with others can they be exemplars 
  for that cause.
  Requirements  The cavalier must be good in 
  alignment.
  Edicts  Perform acts of goodness and charity with 
  no expectations of reward.  Those of the order will 
  not engage in acts of evil or stand by when such 
  acts are committed. Members of the order swear 
  to stay vigilant to the signs and portents of evil.
  Challenge  When a cavalier of the order 
  of goodness and purity challenges an evil 
  opponent he gains a +1 sacred bonus to hit 
  against that opponent.  This bonus increases 
  by +1 for every four levels of the cavalier.  In 
  addition, the cavalier’s weapon is treated as 
  aligned (good) while he is actively challenging 
  an evil opponent.
  Skills  A cavalier of the order of goodness and 
  purity gain Heal and Perception as class skills.  
  If an evil action is performed within 30 feet of 
  the cavalier, he is allowed an automatic 
  perception check.  This may include 
  actions that could be perceived as evil or 
  subversive (such as theft).
  Order Abilities
  Cavaliers belonging to the Order of Goodness 
  and Purity gain the following abilities as they 
  increase in level. 
  Standing for Good (Ex):  At 2nd level the cavalier 
  gains a sacred bonus equal to his Charisma 
  modifier to any saving throws from mind-affecting 
  spells or spell-like effects cast by an evil creature.  
  This includes fear and sleep effects.
  Holy Blessing (Su):  At 8th level the cavalier may 
  apply the Holy special weapon quality to his own 
  melee weapon for a number of rounds equal 
  to his Charisma modifier.  The weapon does not 
  have to be magical but must be of masterwork 
  quality and this effect does not affect a weapon 
  that already possesses the holy special quality.  
  This ability can be used once per day at 8th level 
  and an additional time per day for every four 
  levels beyond 8th.
  Good Fortification (Su):  At 15th level the cavalier 
  gains the effects of the Protection from Evil spell 
  for a number of rounds equal to half his class 
  level.  The cavalier may place this effect on 
  another by touch rather than himself, but he may 
  only have this effect active on one individual 
  at a time.  If the cavalier attempts to use this 
  ability while it is still active on another individual 
  or himself, the first effect immediately ends.  The 
  cavalier may use this ability a total number of 
  times per day equal to three plus his Charisma 
  modifier.
  Order of Evil and Subversion
  Members of the Order of Evil and Subversion 
  believe that it really is all about them.  They do not 
  see the ideal of evil as malicious, but rather just a 
  means to an end for their own edification.  Their 
  outlook is generally one of pessimism and that 
  everyone has purely selfish ulterior motives, 
  
  2
  they are just more open regarding their own 
  intentions.
  Requirements  The cavalier must be evil in 
  alignment.
  Edicts  Perform acts of evil and selfishness, 
  attempting to subvert the actions and minds of 
  others to the causes of evil.  Those of the order 
  will not engage in acts of good or stand by when 
  such acts are committed. Members of the order 
  swear to stay vigilant to the signs and portents of 
  good.
  Challenge  When a cavalier of the order of evil 
  and subversion challenges a good opponent 
  he gains a +1 profane bonus to hit against 
  that opponent.  This bonus increases by +1 for 
  every four levels of the cavalier.  In addition, 
  the cavalier’s weapon is treated as aligned 
  (evil) while he is actively challenging a good 
  opponent.
  Skills  A cavalier of the Order of Evil and 
  Subversion gains Perception and Stealth as class 
  skills.   If a good action is performed within 30 
  feet of the cavalier, he is allowed an automatic 
  perception check.  This may include actions that 
  could be perceived as good or charitable.
  Order Abilities
  Cavaliers belonging to the Order of Evil and 
  Subversion gain the following abilities as they 
  increase in level. 
  Standing for Evil (Ex):  At 2nd level the cavalier 
  gains a profane bonus equal to his Charisma 
  modifier to any saving throws from mind-affecting 
  spells or spell-like effects cast by a good 
  creature.  This includes fear and sleep effects.
  Unholy Benefice (Su):  At 8th level the cavalier 
  may apply the Unholy special weapon quality to 
  his own melee weapon for a number of rounds 
  equal to his Charisma modifier.  The weapon 
  does not have to be magical but must be of 
  masterwork quality and this effect does not 
  affect a weapon that already possesses the 
  unholy special quality.  This ability can be used 
  once per day at 8th level and an additional time 
  per day for every four levels beyond 8th.
  Evil Fortification (Su):  At 15th level the cavalier 
  gains the effects of the Protection from Good 
  spell for a number of rounds equal to half his 
  class level.  The cavalier may place this effect on 
  another by touch rather than himself, but he may 
  only have this effect active on one individual 
  at a time.  If the cavalier attempts to 
  use this ability while it is still active on another 
  individual or himself, the first effect immediately 
  ends.  The cavalier may use this ability a total 
  number of times per day equal to three plus his 
  Charisma modifier.
  Order of Chaos and Anarchy
  The multiverse was born from chaos and is 
  perpetually swirling in randomness, and those 
  of this order thrive in that environment.  The 
  members of the order of chaos and anarchy 
  love disrupting the accepted orderliness that is 
  imposed upon the civilized.  The order itself can 
  only be loosely defined as such as the name itself 
  is an anathema to its members.
  Requirements  The cavalier must be chaotic in 
  alignment.
  Edicts  Perform acts of chaos that lead to 
  anarchy, attempting to disrupt public order 
  and law abiding attitudes.  Those of the order 
  completely ignore local laws and openly speak 
  of rebellion solely for the sake of anarchy and 
  personal freedoms.  The means of bringing 
  about the downfall of law and order is up 
  
  3
  to the individual member, and both peaceful or 
  violent means are allowed by the order.
  Challenge  When a cavalier of the order of 
  chaos and anarchy issues a challenge, he 
  may make a feint as a swift action once per 
  challenge, and if successful not only is the target 
  of the challenge denied his dexterity bonus for 
  the next melee attack made by the cavalier, 
  the target must roll two d20s for the next melee 
  attack and take the worse of the two rolls.
  The cavalier gains one additional feint per 
  encounter for every four levels the cavalier 
  possesses.  In addition, the cavalier’s weapon is 
  treated as aligned (chaotic) while he is actively 
  challenging a lawful opponent.
  Skills  The cavalier of the order of chaos and 
  anarchy adds Knowledge (local) and Use Magic 
  Device to his list of class skills.  If the cavalier has 1 
  or more ranks in knowledge (local), he may add 
  half his class level to the check when attempting 
  to contact rebellious agents within an urban 
  environment.
  Order Abilities
  Cavaliers belonging to the Order of Chaos and 
  Anarchy gain the following abilities as they 
  increase in level. 
  Standing for Chaos (Ex):  At 2nd level the cavalier 
  gains an anarchic bonus equal to his Charisma 
  modifier to any saving throws from mind-
  affecting spells or spell-like effects cast by a 
  lawful creature.  This includes fear and sleep 
  effects.
  Chaos Unfettered (Su):  At 8th level the cavalier 
  may apply the Anarchic special weapon 
  quality to his own melee weapon for a number 
  of rounds equal to his Charisma modifier.  The 
  weapon does not have to be magical but must 
  be of masterwork quality and this effect does 
  not affect a weapon that already possesses the 
  anarchic special quality.  This ability can be used 
  once per day at 8th level and an additional time 
  per day for every four levels beyond 8th.
  Chaotic Fortification (Su):  At 15th level the 
  cavalier gains the effects of the Protection from 
  Law spell for a number of rounds equal to half his 
  class level.  The cavalier may place this effect on 
  another by touch rather than himself, but he may 
  only have this effect active on one individual 
  at a time.  If the cavalier attempts to use this 
  ability while it is still active on another individual 
  or himself, the first effect immediately ends.  The 
  cavalier may use this ability a total number of 
  times per day equal to three plus his Charisma 
  modifier.
  Order or Law and Service
  Only through order and structure can civilized 
  society find it’s true perfection.  The members of 
  this order strive to bring that about above all else.  
  The law is the law, and breaking even the most 
  trivial statute requires retribution from among the 
  ranks of the order.
  Requirements  The cavalier must be lawful in 
  alignment. 
  Edicts  Perform acts of service that uphold the 
  laws of the land and region, even if the cost of 
  such actions would lead to the member’s own 
  downfall.  Members of the Order of Law and 
  Service spend much of their time learning local 
  laws and ordinances and do not hesitate to 
  confront anyone that breaks the least of those 
  regulations.
  Challenge  When the cavalier of the order of law 
  and service challenges an opponent he may 
  add his Charisma modifier to any Sense Motive 
  rolls involving feints or deceptive attacks.  The 
  cavalier may initiate one orderly attack per 
  encounter, allowing the cavalier the ability to 
  take an 11 instead of rolling a d20 for a single 
  attack or saving throw involving the target of the 
  cavalier’s challenge.
  The cavalier gains one additional orderly 
  attack per encounter for every four levels 
  the cavalier possesses.  In addition, the 
  
  4
  cavalier’s weapon is treated as aligned (lawful) 
  while he is actively challenging a chaotic 
  opponent.
  Skills  The cavalier of the order of law and service 
  gains Knowledge (history) and Knowledge 
  (nobility) as class skills.  The cavalier may add 
  half his class level to any knowledge skill checks 
  regarding local laws.
  Order Abilities
  Cavaliers belonging to the Order of Law and 
  Service gain the following abilities as they 
  increase in level. 
  Standing for Law (Ex):  At 2nd level the cavalier 
  gains an axiomatic bonus equal to his Charisma 
  modifier to any saving throws from mind-affecting 
  spells or spell-like effects cast by a chaotic 
  creature.  This includes fear and sleep effects.
  Law Unleashed (Su):  At 8th level the cavalier 
  may apply the Axiomatic special weapon 
  quality to his own melee weapon for a number 
  of rounds equal to his Charisma modifier.  The 
  weapon does not have to be magical but must 
  be of masterwork quality and this effect does 
  not affect a weapon that already possesses the 
  axiomatic special quality.  This ability can be 
  used once per day at 8th level and an additional 
  time per day for every four levels beyond 8th.
  Lawful Fortification (Su):  At 15th level the cavalier 
  gains the effects of the Protection from Chaos 
  spell for a number of rounds equal to half his 
  class level.  The cavalier may place this effect on 
  another by touch rather than himself, but he may 
  only have this effect active on one individual 
  at a time.  If the cavalier attempts to use this 
  ability while it is still active on another individual 
  or himself, the first effect immediately ends.  The 
  cavalier may use this ability a total number of 
  times per day equal to three plus his Charisma 
  modifier.
  
  5
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