TEXT: Helmets& 
  Shields  
  Made from Monster Hides
  
  2
  Credits
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  Open Game Content:  The Open content in this issue includes the helmet and shield tables. All other material is Product 
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  ©2014 Open Design LLC. All rights reserved.
  www.koboldpress.com
  Design: Jeffery Harris and Frank Gori
  Development: Eytan Bernstein
  Editing: Eytan Bernstein
  ot everyone is cut out to be a monster bit hunter. 
  No, indeed! The task of gathering, cultivating, 
  and crafting monster parts into useful items is 
  one that requires talent, nerve, and more than a bit of 
  luck. Fortunately for you, I, Strumpel Boomslanger, am 
  a gnome monster hunter extraordinaire, and I can offer 
  you a flawless recipe for your future success. 
   
  My glorious career began when my grandfather 
  took me into the forest behind our village. “Do not be 
  alarmed, my boy,” said he, pointing to a horse-sized ant 
  creature. “It has met its demise and poses no threat to 
  you or I.”
   
  I wasn’t frightened. Not even a tiny bit. Actually, 
  not at all. Fearless, you see, for when I laid eyes on the 
  carapace of that entirely deceased creature, I knew 
  immediately that I wanted to hunt, mount, and craft 
  incredible things. This was the raw material of my 
  creations.
   
  Over the years, I hunted creatures of all sorts and 
  stripes, from lovely dryads to deadly and terrifying 
  dragons. In the midst of all this, a wyvern, a peryton, 
  and a pegasus flew into a bar —splat!—but that joke is 
  for another time and place. Anyway, as I was saying, I 
  have collected creatures from far and wide, some for 
  show, some crafted into useful items. You will find 
  N
  Art Direction & Graphic Design: Marc Radle
  Accountant: Shelly Baur
  Publisher: Wolfgang Baur
  great treasures in my work, such as the helms and 
  shields presented in this pleasantly brief little tome. 
  I pretend to no false modesty: no one makes a better 
  dwarven skullcap than I.
   
  I have done much of the work for you, good fellow! 
  You’ll see my formulas, mounting suggestions, and 
  craft hints. I’ve indicated what skills and daring you’ll 
  need to acquire these parts. I’ve even told you what 
  you might charge for your own handiwork or pay for 
  another’s, should it come to that. 
   
  Though really, fine sir, why would you ever want to 
  sell something so wonderful as these?
  Crafting Helmets  
  and Shields
  The market (purchase) price of monster bit helms and 
  shields is determined by the following formula. 
   
  Base price of the helm* or shield +400 gp for light 
  helms/shields, +700 gp for medium helms, +1,000 gp 
  for heavy helms/shields, and +500 gp per special ability 
  and/or resistance beyond the first. The cost is then 
  multiplied by the number of craft skills required to 
  manufacture the item. Masterwork versions reduce the 
  armor check penalties by 1. 
  
  3
  TERRIFYING TROPHY
  You have crafted a token from one of your foe’s body 
  parts that strikes fear in the hearts of your enemies. 
  Prerequisite: Barbarian level 1st
  Benefit: As long as you display the trophy, you gain a 
  circumstance bonus on Intimidate checks equal to 
  the amount by which the enemy’s CR exceeds your 
  current character level. You stop deriving benefit 
  from this feat if you ever reach a level equal to the 
  CR of the creature from which you derived the 
  trophy. At any time, you can collect and display a 
  trophy from a new creature. 
  Special: You must collect a trophy from an enemy of at 
  least 1 CR higher than your level. 
  Helmets
  Light helms can be worn without armor proficiency. 
  For medium helms, you need proficiency in light 
  armor or better, and for heavy helms, you need 
  proficiency in medium armor or better.
  Light Helmet Descriptions
  Light helms are really little more than structurally 
  reinforced hats. They tend to be favored by stealthier 
  warriors, rogues, and light infantry because they 
  don’t restrict movement or vision—they are always 
  openfaced, and sometimes little more than a bowl 
  over the top of the skull. 
   
  A light helmet is a perfect opportunity to experiment 
  with monster-craft, especially when you only have a 
  small amount of material with which to work. 
  Aranea Chitin Helm 
  Market Price 2,810 gp
  Slot Head
  Weight 3 lbs.
  The vile and dangerous aranea is known for its cunning 
  use of webs and magic. Those strong enough to slay 
  one have come to find that the creature’s chitin plates 
  and silk can be combined to create a lightweight helm 
  that protects its wearer from web effects and enhances 
  the power of such spells.
   
  The helm grants its wearer a +4 resistance bonus on 
  saves against web spells and effects. In addition, while 
  wearing the helm, the wearer casts all web spells and 
  spell-like abilities at +1 caster level. 
   
  The DC of the skill check(s) required to obtain 
  the material and craft the item is determined by the 
  following formulas. Craft skill DC 10 + number of 
  special abilities + two times the monsters hide dice if 
  10 or less, or + the monster’s hit dice if 11 or greater. 
  Most helms and shields require multiple craft skills to 
  manufacture.
   
  Survival skill DC equals the craft DC -2.
  *Since a base cost for helms is unavailable, we used 5 
  gp for light, 15 gp for medium, and 30 gp for heavy in 
  our gold calculations.
  New Feats
  The use of monstrous items as a focus can provide new 
  skills for a hero.
  MONSTROUS ASPECT 
  You can take on the aspect of a creature when you 
  change shape if you wear a trophy derived from its 
  body. 
  Prerequisite: Ability to use wild shape as a druid.
  Benefit: When using your wild shape ability, you 
  can gain additional benefits if you wear a token or 
  trophy derived from the type of creature whose 
  form you are assuming. When you assume that 
  form, you gain a +3 circumstance bonus to a skill 
  related to your trophy—Climb checks for a claw 
  from a cat, Perception checks for an eye from an 
  owl, Swim checks for a fin from a shark, and so on. 
  You might have more than one trophy from the 
  same creature, but you can only benefit from one 
  skill bonus derived from this feat at a time. 
  TAXIDERMIC CRAFTER 
  You have a knack for taxidermy and creating monster 
  bit items. 
  Prerequisites: Craft (Taxidermy) 5 ranks
  Benefit: You may use Craft (Taxidermy) in place of 
  another craft skill when manufacturing monster 
  bit items. You also gain a +3 bonus on all Craft 
  (Taxidermy) checks. In cases where a monster bit 
  item requires more than one craft skill you may only 
  replace one skill using this feat. 
  Special: This feat also reduces the cost of monster 
  based special materials by 50% if used in the magic 
  item creation process.
  
  4
  Construction To harvest an aranea’s chitin plates 
  requires a Survival skill check DC 18. Crafting this 
  helm requires the Craft (armor) skill and a DC 20 
  skill check.
  Cost 1,405 gp
  Dwarf Bone Skullcap 
  Market Price 2,810 gp
  Slot Head
  Weight 5 lbs.
  While not the most tasteful of headwear, dwarven skulls 
  are famed for their strength, and dwarves themselves 
  are renowned for their toughness. Those crass enough 
  to create a skullcap from the skull of a dwarf have found 
  that the helm conveys some of traits of dwarves. 
   
  The skullcap grants its wearer a +1 racial bonus 
  on saves vs. poison, spells, and spell-like abilities. 
  Additionally when worn by orcs and goblinoids, the 
  helm grants a +1 to hit and damage against dwarves.
  Construction To harvest a dwarf’s skull for this skullcap 
  requires a Survival skill check DC 10. Crafting this 
  skullcap requires the Craft (armor) skill and a DC 12 
  skill check.
  Cost 1,405 gp
  Medusa Helm
  Market Price 5,620 gp
  Slot Head
  Weight 3 lbs.
  The dread visage of a Medusa strikes fear far and 
  wide. The proper removal of the scalp and careful 
  wiring takes skill. 
   
  The helm grants its wearer a +4 bonus on 
  Intimidate checks and a +2 resistance bonus on saves 
  Helmet (light)
  Market 
  Price
  Armor 
  Bonus*
  Perception 
  Check 
  Penalty** 
  Weight
  Special
  Aranea  
  Chitin Helm 
  2,810 gp
  +0
  0
  5 lbs.
  +4 resistance bonus on saves against web spells 
  and effects; casts all web spells and spell-like 
  abilities at +1 caster level
  Dwarf Bone 
  Skullcap
  2,810 gp
  +0
  0
  5 lbs.
  +1 on saves vs. poison, spells, and spell-like 
  abilities; if worn by orc or goblinoid, gain +1 to 
  hit and damage vs. dwarves
  Medusa  
  Helm
  5,620 gp
  +0
  0
  3 lbs.
  +4 on Intimidate checks; +2 on saves vs. 
  petrification; successful Intimidate check can 
  sicken enemies. 
  Night Hag  
  Skull Mask
   2,805 gp
  +0
  0
  2 lbs.
   +4 on saves vs. charm and fear effects; DR 1/
  cold iron and magic
  Onyx Deer  
  Antler Helm
  5,620 gp
  +0
  0
  5 lbs.
  +2 on saves vs. petrification;  wearer gains  
  gore attack
  Redcap Skullcap
  1,810 gp
  +0
  0
  5 lbs.
  +2 damage and fast healing 1 when dipped in  
  the blood of an enemy
  Table 1: Light Helmets
  *    Some of the helmets listed here and in subsequent sections provide an armor bonus. This stacks with 
  any bonuses granted by armor and shields, but it cannot be enchanted with an enhancement bonus to 
  increase its protective effect. 
  **  The addition of a Perception check penalty to helms is optional. The penalty is included simply 
  because helms do impair vision and hearing. 
  ^   All natural attacks granted by items in this book are given damage values for a Medium creature. If the 
  wearer is not Medium, adjust up or down accordingly.  
  
  5
  Onyx Deer Antler Helm
  Market Price 5,620 gp
  Slot Head
  Weight 5 lbs.
  The onyx deer is a strange beast, rarely seen and rarely 
  brought down by hunters. Those lucky enough to do 
  so have learned that the antlers of the mighty stag can 
  be cut apart and mounted to a simple steel helm. The 
  resulting device gives some resistance to petrification 
  and a gore attack. 
   
  The helm grants its wearer a +2 resistance bonus 
  on saves vs. petrification. In addition, if the wearer has 
  Improved Unarmed Strike or Multiattack, he gains a 
  gore attack that deals 1d8 + Strength bonus damage.
  Construction To harvest an onyx deer’s antlers 
  requires a Survival skill check DC 22. Crafting of the 
  helm requires the Craft (armor) skill and the Craft 
  (scrimshaw) skill both at a DC 24 skill check.
  Cost 2,810 gp
  Redcap Skullcap 
  Market Price 1810 gp
  Slot Head
  Weight 5 lbs.
  Enterprising monster hunters have long believed 
  that the murderous power of the redcap could be 
  harnessed, but most failed to discover how. The secret 
  is to sew the cap itself to the removed redcap’s scalp, 
  creating a bloody skullcap that taps into the essence of 
  the fey creature’s murderous rage.
  vs. petrification. In addition, when the wearer makes a 
  successful Intimidate check against a foe, that creature 
  must make a Fortitude save with a DC equal to the 
  Intimidate check result, or be sickened for 1 minute. 
  Construction To harvest the components of a medusa 
  helm requires a Survival skill check DC 24. Crafting a 
  medusa helm requires the Craft (armor) skill and the 
  Craft (traps) skill both at a DC 26 skill check.
  Cost 2,810 gp
  Night Hag Skull Mask 
  Market Price 2,810 gp
  Slot Head
  Weight 2 lbs.
  None would call a night hag lovely, and they are 
  something few wish to encounter, but those who do 
  and lay one low have discovered the creature has value 
  beyond the peace its death may bring. A face mask 
  carved from the front of the hag’s skull bestows some 
  of the hag’s power upon the wearer. 
   
  The mask grants its wearer a +4 resistance bonus on 
  saves vs. charm and fear effects. The wearer also gains 
  DR 1/cold iron and magic. 
  Construction To harvest a night hag skull requires a 
  Survival skill check DC 24. Crafting a night hag skull 
  mask requires the Craft (armor) skill and a DC 26 
  skill check.
  Cost 1,405 gp
  Helmet (medium) 
  Market 
  Price
  Armor 
  Bonus*
  Perception 
  Check 
  Penalty** 
  Weight
  Special
  Arrowhawk 
  Double-Winged 
  Helm
  3,340 gp
  +0
  0
  5 lbs.
  +10 ft. to wearer’s fly speed; acid and electricity 
  resistance 5
  Giant Frog  
  Helm
  6,860 gp
  +0
  -1
  5 lbs.
  +5 ft. to wearer's swim speed; attached snorkel 
  allows limited water breathing
  Minotaur Horn 
  Helmet
  4,860 gp
  +1
  -1
  12 lbs.
   +1 AC bonus; wearer gains gore attack
  Spider Eater  
  Chitin Helm
  2,430 gp
  +0
  -1
  6 lbs.
  +2 on saves vs. paralysis, slow, and web effects
  TABLE 2: Medium Helmets
  
  6
   
  If the wearer of the cap dips it in the blood of a 
  recently slain enemy as a standard action, he gains a 
  +2 bonus on damage rolls and fast healing 1 for one 
  minute. This power can only be used once per day. 
   
  Because of the grisly nature of the cap, the wearer 
  takes a -1 penalty on Diplomacy rolls while wearing 
  the cap, -2 vs. fey creatures. 
  Construction To harvest a redcap’s scalp requires 
  a Survival skill check DC 20. Crafting a redcap 
  skullcap requires the Craft (armor) skill and a DC 22 
  skill check.
  Cost 905 gp
  Medium Helm Descriptions
  Medium helms are the standard size worn by rank and 
  file warriors, heavy infantry, militant clergy and others 
  seeking solid protection for their heads, but disliking 
  significant restrictions in movement. They may have a 
  nasal guard, cheek guards, and a chain protector for the 
  neck, but medium helmets are open-faced. 
   
  Monster-dervived medium helms require a greater 
  commitment in raw materials, but they also have the 
  potential for greater power. 
  Arrowhawk Double-Winged Helm 
  Market Price 3,340 gp
  Slot Head
  Weight 5 lbs.
  This sleek winged beast is a terror in the eternal skies 
  of the elemental plane of air. Well-harvested specimens 
  can provide the material to a magnificent double 
  winged helm aiding in flight and conferring a whisper 
  of the avian creature’s resistance.
   
  The helm grants its wearer a +10 enhancement 
  bonus to fly speed, if any. In addition, the wearer gains 
  acid and electricity resistance 5. 
  Construction To harvest an arrowhawk’s wings and 
  tail feathers requires a Survival skill check DC 20. 
  Crafting an arrowhawk double-winged helm requires 
  the Craft (armor) skill and a DC 22 skill check.
  Cost 1,715 gp
  Giant Frog Helm 
  Market Price 6,860 gp
  Slot Head
  Weight 5 lbs.
  While the giant frog is not the most impressive foe an 
  adventurer can defeat, those with a mind to do so can 
  craft from the creature’s slick hide a useful helm. 
   
  The helm grants its wearer a +5 competence 
  bonus on Swim checks. In addition, the helm bears 
  a mounted snorkel, allowing the wearer to breathe 
  underwater as long as he remains within 1 foot of the 
  surface. When not snorkeling, this element typically 
  appears as a crest or a frog’s snout and nostrils at the 
  top of the helm.
  Construction To harvest a giant frog’s hide and hollow 
  bones requires a Survival skill check DC 12. Crafting 
  the helm requires the Craft (leather) skill and Craft 
  (glass) both at a DC 14 skill check.
  Cost 3,430 gp
  Minotaur Horn Helmet 
  Market Price 4,860 gp
  Slot Head
  Weight 12 lbs.
  Those who delve and mine the earth for many years 
  inevitably encounter a minotaur at some point. 
  Hunters who have slain these powerful beasts have 
  discovered that the skull can be converted into a 
  helmet with both protective and offensive qualities. 
   
  The wearer of this helmet gains a +1 bonus to 
  AC. Wearers with the Improved Unarmed Strike or 
  Multiattack feats can use the helmet to make a gore 
  attack, dealing 1d6 + 1 1/2 times the wearers Strength 
  bonus damage, and double damage on a charge attack. 
  Construction Harvesting a minotaur’s horned skull 
  requires a Survival skill check DC 20. Crafting of 
  the helm requires the Craft (armor) skill and Craft 
  (weapons) both at a DC 22 skill check.
  Cost 2,430 gp
  Spider Eater Chitin Helm 
  Market Price 2,430 gp
  Slot Head
  Weight 6 lbs.
  Spider eaters are grotesque creatures that most often 
  feed on giant spiders, but just as often, adventurers. In 
  death, the chitin can be crafted into a helm that grants 
  the wearer some resistance to attacks that restrict 
  movement. This helm magically reproduces the spider 
  eater’s ability to ignore such attacks.
   
  The wearer of the helm gains a +2 resistance bonus 
  on saves vs. spells and effects that paralyze, slow, or 
  otherwise restrict movement, including webs. 
  Construction Harvesting a spider eater’s carapace 
  
  7
  requires a Survival skill check DC 18. Crafting of the 
  helm requires the Craft (armor) skill and a DC 20 
  skill check.
  Cost 1,215 gp
  Heavy Helmet Descriptions
  Only powerfully built warriors, larger humanoids, such 
  as half-orcs and gnolls, and heavily mounted knights 
  tend to wear heavy helms, which are always full-face 
  helms. While they provide significant protection, they 
  weigh a great deal, they may slow down movement, 
  and they can significantly restrict both hearing and 
  vision. Heavy monster bit helms require a great deal 
  of raw materials, but they also have the potential for 
  much greater protection and unusual qualities. 
  Dark Naga Skull Helm 
  Market Price 4,060 gp
  Slot Head
  Weight 5 lbs.
  Dark nagas are not much loved by most, and those 
  unlucky enough to have to face them often regret it. 
  However those that triumph would do well to keep the 
  loathsome creature’s skulls, as they can make useful, if 
  somewhat ugly helms. Thankfully, the helms do help 
  protect the minds of their wearers.
   
  The wearer of the helm gains a +1 insight bonus on 
  saves vs. charm and mind reading effects. In addition, 
  when making a save vs. one of these effects, the wearer 
  can roll twice and take the better of the two results.  
  Construction Harvesting a dark naga’s skull requires a 
  DC 28 survival skill check. Crafting this helm requires 
  the Craft (armor) skill and a DC 30 skill check.
  Cost 2,030 gp
  Flail Snail Shell Helm 
  Market Price 8,120 gp
  Slot Head
  Weight 8 lbs.
  The flail snail is certainly one of the stranger Darklands 
  creatures, but those willing to harvest its shell are well 
  rewarded. A skilled armorer can cut and fit pieces of 
  the shell into a helm that retains a bit of the flail snail’s 
  spell warping ability, and when properly done, the 
  resulting helm is also a work of art. 
   
  When the wearer of the helm is the target of a spell 
  or spell-like ability, the caster must make a single d% 
  roll on the following table.
  TABLE 4: Spell Warp
  D%     
  Result
  1-70        
  Spell misfires; no effect
  71-90        Spell functions as normal
  91-100         Spell reflected back at caster  
  (as spell turning)
  Helmets 
  (heavy full)
  Market 
  Price
  Armor 
  Bonus*
  Perception 
  Check 
  Penalty** 
  Weight
  Special
  Dark Naga  
  Skull Helm
  4,060 gp
  +0
  -1
  5 lbs.
  +1 on saves vs. charm and mind reading effects; 
  make two saves against such effects
  Flail Snail Helm
  8,120 gp
  +2
  -2
  8 lbs.
  15% chance to warp magic
  Giant Trap  
  Jaw Ant Helm
  4,060 gp
  +1
  -2
  6 lbs.
  Wearer gains special grapple attack
  Mammoth  
  Tusk Helm
  8,120 gp
  +2
  -3
  35 lbs.
  Thick skull protects wielder and grants +2 CMB
  Young Silver 
  Dragon Skull 
  Helm
  5,060 gp
  +1
  -2
  7 lbs.
  Wearer gains acid and cold resistance 2; +4 on 
  Intimidate checks against good creatures; -2 
  penalty on Diplomacy checks against non-evil 
  creatures
  TABLE 3: Heavy Helmets
  
  8
  Construction Harvesting a flail snail shell requires a 
  DC 16 survival skill check. Crafting this helm requires 
  the Craft (armor) skill and the Craft (scrimshaw) skill 
  both at a DC 18 skill check.
  Cost 4,060 gp
  Giant Trap Jaw Ant Helm 
  Market Price 4,060 gp
  Slot Head
  Weight 6 lbs.
  Giant vermin inhabit many parts of the world, but 
  few match the tenacity of the giant trap jaw ant. Once 
  latched onto prey, not even death will release their 
  vice-like mandibles. However those forced to deal with 
  such a creature are wise to keep its head and jaws, as a 
  clever craftsman can create a unique helm from them. 
  Once cured and shaped, these parts can be outfitted 
  with a collar and attached to the bottom sides of the 
  helm. Using a powerful spring and a simple pressure 
  release allows the jaws to clamp shut, just as when the 
  living insect caught its prey. 
   
  The wearer of these helms can make a bite attack 
  that deals 1d6 + Strength if they have Improved 
  Unarmed Strike or Multiattack. On a successful attack, 
  the wearer can initiate a grapple that does bite damage 
  each round that it is maintained.  
  Construction Harvesting a giant trap jaw ant’s head 
  and mandibles requires a Survival skill check DC 12. 
  Crafting this helm requires the Craft (armor) skill, 
  Craft (traps) skill, and the Knowledge (engineering) 
  skill. The DC of these skill checks are all DC 14.
  Cost 2,030 gp
  Mammoth Tusk Helm 
  Market Price 8,120 gp
  Slot Head
  Weight 35 lbs.
  This helm is somewhat misnamed as any large 
  herbivore with significant tusks or horns can be used 
  to manufacture one of these helms. The skull is heavy 
  and unwieldy but the added mass and the appropriate 
  placement of the tusks across the chest aid in combat 
  maneuvers. 
   
  The wearer gains a +1 circumstance bonus to armor 
  class and a +2 circumstance bonus to CMB. 
  Construction To harvest a mammoth’s skull and tusks 
  (or that of a similar creature) requires a Survival skill 
  check DC 22. Crafting a mammoth tusk helm requires 
  the Craft (armor) skill and a DC 24 skill check.
  Cost 4,060 gp
  Young Silver Dragon Skull Helm 
  Market Price 5,060 gp
  Slot Head
  Weight 7 lbs.
  Not all dragon slayers have honorable intentions, and 
  an individual with enough power to slay a young silver 
  dragon may flaunt his kill by having the unfortunate 
  creature’s skull crafted into a fine helm. With removal 
  of the lower jaw and much of the upper muzzle, and 
  the careful carving of the remaining skull, a skilled 
  armorer can craft a supremely intimidating helm that 
  offers some of the resistances of a silver dragon. 
   
  Often, the dragon’s teeth are mounted to the helm 
  to cover the lower face, and after flensing, cleaning, and 
  crafting, many who order such a helm have the tanned 
  scaled hide reattached to their new trophy. They say the 
  glitter of silver scales adds to the fright-inducing look 
  of the still-attached horns.
   
  The wearer gains acid and cold resistance 2. In 
  addition, the wearer receives a +4 circumstance bonus 
  on Intimidate checks against good creatures. Because 
  of the nature of the helm, the wearer also suffers a -2 
  penalty on Diplomacy checks made against non-evil 
  creatures. 
  Construction Harvesting a young silver dragon’s head 
  requires a DC 26 survival skill check. Crafting this 
  helm requires the Craft (armor) skill and a DC 28 
  skill check.
  Cost 2,530 gp
  
  9
  Shields
  The most effective and most ancient form of armor is 
  the simple shield. But when the shield incorporates 
  monstrous scales, teeth, or hides, its powers may grow 
  far beyond those of oak and iron.
  Light Shield Descriptions
  Light monster shields are favored by lightly armored 
  warriors, who often use them as a balancing aid. 
  Buckers are used by archers, and others who need 
  some access to their off-hand. Light shields and 
  bucklers use less raw monster materials than heavier 
  shields, but they also tend to be more fragile. 
  Barrow Rat Tooth Studded Shield 
  Market Price 2,818 gp
  Slot shield
  Weight 5 lbs.
  Barrow rats are more a pest than threat, but the unwary 
  have found that a nest of such creatures is dangerous. 
  Rat catchers and frugal adventurers may harvest the 
  rock hard incisor teeth of these rats. 
   
  A shield studded with these teeth can be used to 
  bash, dealing 1d4 + Str damage. Also, when the shield 
  first blocks an attack (an enemy misses the wearer 
  because of the shield’s AC value) in a given encounter, 
  the teeth react and grant a stone-skin like effect. The 
  wielder gains DR 10/- for the remainder of the combat 
  round, and for one full round following the round the 
  shield was first hit. This ability functions only once per 
  encounter and cannot be controlled by the wearer; it is 
  automatic when the shield takes its first hit. 
  Construction Harvesting a barrow rat’s incisors 
  requires a Survival skill check DC 10. Crafting this 
  shield requires the Craft (stone masonry) skill and 
  a DC 20 skill check. Because of the number of teeth 
  required to create this shield, the teeth from 10 
  barrow rats are required and the DC of crafting has 
  been calculated from the total hit dice of rats needed.
  Cost 1,409 gp
  Bunyip Maw Shield 
  Market Price 2,818 gp
  Slot shield
  Weight 7 lbs.
  These shark-like predators are well known to sailors 
  and those who live by the sea, and from time to time 
  must be slain when they come too close to harbors and 
  Shield (light)
  Market 
  Price
  Shield  
  Bonus*
  Armor 
  Check 
  Penalty
  Arcane 
  Spell 
  Failure 
  Chance
  Weight
  Special
  Barrow Rat Tooth 
  Studded Shield
  2,818 gp
  +2
  -1
  5%
  5 lbs.
  Shield bash for 1d4 + Str; gain DR 10/- for 
  one round the first time wearer is missed in 
  melee due to shield bonus
  Bunyip Maw Shield
  2,818 gp
  +2
  -1
  5%
  7 lbs.
  Shield bash for 1d6 + Str and bleed 1
  Formian Warrior 
  Chitin Shield
  2,818 gp
  +2
  -1
  5%
  3 lbs.
  Electricity, fire, and sonic resistance 3; +2 on 
  saves vs. poison and petrification
  Glacier Toad  
  Hide Shield
  2,818 gp
  +1
  0
  5%
  3 lbs.
  Cold resistance 3; +2 cold damage w/ bash
  Howler Quill 
  Buckler
  5,636 gp
  +1
  -1
  5%
  5 lbs.
  Launched quills deal 1d4 + 1 damage and  
  bleed 2
  Nightmare Shield
  5,636 gp
  +2
  -1
  5%
  5 lbs.
  Fire resistance 5; shed light and deal fire 
  damage with bash when lit on fire
  Rust Monster  
  Shell Buckler
  5,636 gp
  +1
  -1
  5%
  3 lbs.
  When attacks with metal weapons miss  
  target because of shield bonus, weapons 
  become weaker
  TABLE 4: Light Shields
  
  10
  populated beaches. Despite their status as pests, bunyip 
  parts do hold some value. Mounting the creature’s 
  razor sharp teeth around a shield’s outer rim and 
  covering the shield’s face with the bunyip’s hide creates 
  a deadly device. 
   
  Bash attacks made with the shield deal 1d6 + Str 
  damage and have a bleed of 1 (Fortitude 15 negates).  
  Construction Harvesting a bunyip’s teeth and skin 
  requires a Survival skill check DC 18. Crafting this 
  shield requires the Craft (leather) skill and a DC 20 
  skill check.
  Cost 1409 gp
  Formian Warrior Chitin Shield 
  Market Price 2,818 gp
  Slot shield
  Weight 3 lbs.
  Formians, the ant-like folk of the lawful planes are 
  fierce fighters, and because of their strict nature, 
  sometimes come into conflict with the adventurous. 
  The carapace of a formian warrior is strong and 
  resilient, bestowing some of that race’s toughness on 
  those who wear items crafted from it. 
   
  A shield crafted from this chitin grants the wearer 
  electricity, fire, and sonic resistance 3 and a +2 
  resistance bonus on saves vs. poison and petrification. 
  Construction Harvesting a formian’s carapace requires 
  a Survival skill check DC 18. Crafting this shield 
  requires the Craft (armor) skill and DC 20 skill check.
  Cost 1409 gp
  Glacier Toad Hide Shield 
  Market Price 2,818 gp
  Slot shield
  Weight 3 lbs.
  While hardly the most dangerous creature on the 
  tundra, the warty pale blue hide of a glacier toad has 
  hidden potential. When tanned and stretched over a 
  frame, the resulting hide shield helps the wearer resist 
  the biting cold and carries with its attacks a hint of the 
  creature’s icy home. 
   
  The wielder of the shield gains cold resistance 3. In 
  addition, shield bash attacks made with the shield (1d6 
  + Str) also deal 2 points of cold damage. 
  Construction Harvesting a glacier toad’s hide requires a 
  Survival skill check DC 22. Crafting this shield requires 
  the Craft (leather) skill and a DC 24 skill check.
  Cost 1,409 gp
  Howler Quill Buckler 
  Market Price 5,636 gp
  Slot shield
  Weight 5 lbs.
  Howlers are at their most dangerous when among 
  other demons. But when slain, their quills are 
  harvested properly, and the hide carefully preserved, 
  the quills can be launched as a standard ranged attack 
  out to 30 feet. On a hit, the quills deal 1d4+1 damage. 
  Construction Harvesting a howler’s quills requires 
  a Survival skill check DC 16. Crafting this buckler 
  requires the Craft (leather) skill and the Craft 
  (weapons) skill at a DC 18 skill check.
  Cost 2,818 gp
  Nightmare Shield 
  Market Price 5,636 gp
  Slot shield
  Weight 5 lbs.
  Nightmares are well named creatures. The very 
  appearance of such a beast inspires fiery terror in all 
  who see it. A devastating shield can be created when 
  the hide of a nightmare is tanned and then stretched 
  over a steel shield.  
    
  The shield grants its wielder fire resistance 5. In 
  addition, pouring any flammable substance over the 
  shield and then lighting it adds +1d4 fire damage to 
  any shield bash attacks (1d6 + Str) and sheds light as a 
  torch. This effect lasts for 1 minute. 
  Construction Harvesting a nightmare’s hide requires 
  a Survival skill check DC 20. Crafting this shield 
  requires the Craft (leather) skill and a DC 22 skill 
  check.
  Cost 2,818 gp
  Rust Monster Shell Buckler 
  Market Price 5,636 gp
  Slot shield
  Weight 3 lbs.
  While rust monsters are peaceful, the havoc their 
  taste for metal breeds is impressive. Dwarves and 
  adventurers often must slay these creatures if only 
  to preserve their precious metal items. However the 
  lightweight shell of the creature can be crafted into a 
  highly useful buckler. 
   
  Whenever a creature misses the wearer by the 
  shield’s AC value on an attack with a metal weapon, the 
  
  11
  attacking creature must make a DC 15 reflex save. On a 
  failure, the weapon’s structure degrades, inflicting a -1 
  penalty on attack and damage rolls with it. This effect 
  is cumulative with itself. There is no effect on non-
  metallic weapons. A mending, make whole, or similar 
  repairing magic can undo the damage. 
  Construction Harvesting a rust monster’s shell 
  requires a Survival skill check DC 18. Crafting this 
  shield requires the Craft (armor) skill and the Craft 
  (alchemy) skill both at a DC 20 skill check.
  Cost 2,818 gp
  Heavy Shield Descriptions
  Heavy and tower monster bit shields are used by 
  stronger combatants who fight defensively, particularly 
  those less concerned with stealth. They require more 
  raw materials than smaller shields, but tend to be 
  sturdier and possess greater power. 
  Behir Hide Shield 
  Market Price 4,040 gp
  Slot shield
  Weight 15 lbs.
  Behir are fierce predators and often enough, willing or 
  unwilling guardians. As such, they clash with man, and 
  those creatures that lose this clash are valued for their 
  blue-scaled hide. This hide can be worked into a shield 
  that both protects the wearer from electricity and can 
  redirect it as well. Stylish adventures sometimes mount 
  the beast’s horns to the shield; the horns spark with 
  energy when the shield has absorbed electricity. 
   
  The shield grants its wielder electricity resistance 3. 
  When a creature wielding a behir hide shield suffers 
  electricity damage (resisted damage does not count), 
  the shield deals an additional +1d6 electricity damage 
  for one round when used to bash.  
  Construction Harvesting a behir’s hide requires a 
  Survival skill check DC 28. Crafting this shield requires 
  the Craft (leather) skill and a DC 30 skill check.
  Cost 2,020 gp
  Dire Crocodile Shield 
  Market Price 8,080 gp
  Slot shield
  Weight 12 lbs.
  Dire Crocodiles are terrible foes with amazingly strong 
  jaws. When extracted and mounted, they aren’t as strong 
  as the original, but can still inflict grievous wounds. 
   
  With a successful attack roll this shield inflicts 2d6 
  + Str damage to a target and immediately initiates an 
  opposed grapple using the wielders CMB. Successful 
  maintenance of the grapple continues to inflict the 
  shield’s damage. This shield must be wielded in two 
  hands. 
  Construction Harvesting a dire crocodile’s jaw requires 
  a Survival skill check DC 28. Crafting this shield 
  requires the Craft (armor) skill and Craft (traps) skill 
  both at a DC 30 skill check.
  Cost 4,040 gp
  Giant Fly Trap Leaf Shield 
  Price 4,040 gp
  Slot shield
  Weight 8 lbs.
  Found in steaming jungles and misty fens, these 
  carnivorous plants are not picky about what they 
  attempt to eat, as their menu includes explorers along 
  with animals. Their strange jaw-like hinged leaves can 
  be used to craft a useful, if unconventional, form of 
  shield. Once cured and treated, the leaves become hard 
  enough to deflect blows. 
   
  Installing a simple steel hinge to replace the plant’s 
  own results in a shield than can engulf creatures’ two 
  size categories smaller than the wielder of the fly trap 
  shield. Thus a medium creature using a shield of this 
  type could attempt to engulf (much like the plant 
  itself) a tiny creature or smaller. This attempt uses the 
  grapple rules and the shield provides a +2 bonus to this 
  attempt. An engulfed creature may attempt to break 
  the grapple as normal . Larger and smaller shields are 
  possible as well.
  Construction Harvesting a giant fly trap’s leaves 
  requires a Survival skill check DC 22. Crafting this 
  shield requires the Craft (carpentry) skill and a DC 24 
  skill check.
  Cost 8,080 gp
  Peluda Spine Shield 
  Market Price 8,080 gp
  Slot shield
  Weight 10 lbs.
  Peluda have an arrogance similar to their dragon 
  cousins, and often meet a similar fate. Their tail spines 
  make for a much stronger version of the howler spine 
  buckler. When the quills are harvested properly and 
  the hide carefully preserved, the quills can be launched. 
  
  12
   
  The wielder can make a ranged attack against a target 
  within 40 feet, dealing 1d6 + 1 damage and poison.
  Quill—injury; save Fort DC 20; frequency 1/
  round for 6 rounds; effect 1d4 Con damage; cure 2 
  consecutive saves. 
  The shield can only fire quills once per hour. 
  Construction Harvesting a peluda’s quills requires a 
  Survival skill check DC 30. Crafting this shield in 
  a way that preserves its poison requires the Craft 
  (alchemy) skill and a DC 32 skill check.
  Cost 4,040 gp
  Quickwood Tower Shield 
  Market Price 4,040 gp
  Slot shield
  Weight 40 lbs.
  Quickwoods are malevolent intelligent trees, fond of 
  hunting in groves of oaks for sweet man and elf flesh. 
  Despite their depravity, the axe fells these terrors just 
  as it does a normal oak. Those powerful enough to do 
  just this find the wood of a quickwood can be crafted 
  into a tower shield that is even stronger and a bit easier 
  to wield than a normal tower shield, and additionally 
  protects the wielder from electricity and fire. 
   
  In addition to the shield’s superior protection, 
  the bearer suffers only a -1 penalty on attack rolls 
  instead of -2. Also, the wielder gains electricity and fire 
  resistance 3. 
  Construction Harvesting the wood of a quickwood 
  requires a Survival skill check DC 28. Crafting this 
  shield requires the Craft (carpentry) skill and a DC 30 
  skill check.
  Cost 2,020 gp
  Remorhaz Plate Shield 
  Market Price 4,040 gp
  Slot shield
  Weight 10 lbs.
  All that tread the tundras of the world have heard of 
  the great remorhaz, the polar worm. Few creatures 
  have the strength to slay one, but should it be so, the 
  Shield (heavy)
  Market 
  Price
  Shield  
  Bonus*
  Armor 
  Check 
  Penalty
  Arcane 
  Spell 
  Failure 
  Chance
  Weight
  Special
  Behir Hide Shield
  4,040 
  +3
  -2
  15%
  15 lbs.
  Electricity resistance 3; each time wearer 
  takes electricity damage shield gains +1d6 
  lightning damage w/ bash for 1 round
  Dire Crocodile 
  Shield
  8,080 
  +3
  -2
  15%
  12 lbs.
  Two-handed shield can grapple foes 
  Giant Fly Trap  
  Leaf Shield
  4,040 
  +2
  -3
  15%
  8 lbs.
  Wielder can trap tiny creatures with 
  shield’s leaves
  Peluda Spine  
  Shield
  8,080 
  +3
  -2
  15%
  10 lbs.
  Shield can launch poisonous quills
  Quickwood  
  Tower Shield
  4,040 
  +5
  -9
  45%
  40 lbs.
  Electricity resistance 3, fire resistance 3, 
  and reduced attack penalty
  Remorhaz  
  Plate Shield
  4,040 gp
  +3
  -2
  15%
  10 lbs.
  Cold resistance 3, fire resistance 3; 
  sacrifice rage to the shield to gain +1d6 
  fire damage w/ bash
  Scythe Tree  
  Shield
  4,040 gp
  +2
  -1
  15%
  10 lbs.
  Powerful shield bash; DR 2/slashing; 
  shield is vulnerable to fire
  Troglodyte  
  Hide Shield
  3,340 gp +3 
  -1
  10%
  5 lbs.
  +4 stealth bonus, +8 in rocky terrain
  TABLE 5: Heavy Shields
  
  13
  back plates of this horror can be put to use. A shield 
  crafted from remorhaz plates is stronger than steel and 
  somewhat lighter as well. However its true value can 
  only be seen when in the hands of a wielder in touch 
  with his inner rage. Somehow, anger triggers the plate’s 
  magic and they become red hot, as they did when still 
  attached to the beast. 
   
  By spending one round of rage, you can charge the 
  shield with fiery energy. The shield gains +1d6 fire 
  damage added to its bash attack (1d6 + Str) for that 
  round—the heat is strong enough to ignite flammable 
  materials such as straw or paper. This duration may 
  be extended by spending an additional round of rage 
  each round that you wish the shield to remain in its 
  red hot state.
  Construction Harvesting the back plate of a remorhaz 
  requires a Survival skill check DC 26. Crafting this 
  shield requires the Craft (armor) skill and a DC 28 
  skill check.
  Cost 2,020 gp
  Scythe Tree Shield 
  Market Price 4,040 gp
  Slot shield
  Weight 10 lbs.
  Scythe trees hunt the deep forests, slaying and 
  consuming prey as they will, and killing treants and 
  dryads when possible. Due to their evil nature and 
  endless hunger, these dark creatures often end up 
  as kindling at the hands of rangers and adventurers. 
  Wood and leaves taken from a scythe tree can be 
  made into a shield that is capable of inflicting terrible 
  wounds as well as protecting its wielder. Several of the 
  tree’s scythe-like leaves can be worked into a shield’s 
  outer surface and rim. 
   
  When used to bash, the shield deals 2d4 + Str and 
  has a critical range of 19-20 x2. The shield suffers from 
  a vulnerability to fire; this does not transfer to the 
  wielder, however.
  Construction Harvesting a scythe tree’s wood and 
  leaves requires a Survival skill check DC 26. Crafting 
  this shield requires the Craft (carpentry) skill and a 
  DC 28 skill check.
  Cost 2,020 gp
  Troglodyte Shield 
  Market Price 3,340 gp
  Slot shield
  Weight 5 lbs.
  Harvesting hide from this vicious subterranean race 
  of reptilians is not only a daring feat for the early 
  adventurer, but has hidden benefits to those willing to 
  deal with the smell. The hides are surprisingly tough 
  and provide useful camouflage. The shields are also 
  quite light for their protective benefit.
   
  The wielder of this shield can hide behind it, 
  gaining a +4 circumstance bonus to Stealth checks, 
  +8 in stony environments and rocky terrain. To get 
  the Stealth bonus, the wielder must not move. Those 
  attempting to track the wielder by scent gain a +10 
  bonus to their checks. 
  Construction Harvesting the troglodyte’s hide requires 
  a Survival skill check DC 12. Crafting this shield 
  requires the Craft (armor) skill and a DC 14 skill 
  check.
  Cost 1,670 gp
  
  14
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  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. 
  System Reference Document. © 2000. Wizards of the Coast, Inc; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material 
  by E. Gary Gygax and Dave Arneson. 
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Inc.; 
  Author Jason Bulmahn, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Inc.; Author: 
  Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and 
  Skip Williams.
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  Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, 
  Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James 
  Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, 
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  Pathfinder Adventure Path #33: The Varnhold Vanishing. © 2010, 
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  Bulmahn.
   Wondrous Items: Helmets & Shields Made from Monster Hides. 
  © 2014, Open Design LLC; Authors Jeffery Harris and Frank Gori.
  OPEN GAME LICENSE Version 1.0a
  
  Magic is everywhere. Whether it’s the hidden power 
  of a secret council or the energy that powers an entire 
  realm, magic is a vital part of any fantasy world. And 
  now its secrets can be yours!
  Deep Magic delivers some of the strangest, most 
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  blood mages, geomancers, clockworkers, ring 
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  Deep Magic is an essential volume for any spellcaster’s 
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  Kobold Press and Deep Magic are trademarks of Open Design LLC. 
  Pathfinder and associated marks and logos are trademarks of Paizo 
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  for more information on the Pathfinder Roleplaying Game.
  
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