TEXT: 1
  http://www.misfit-studios.com
  Imperial Land Griffon (CR 1)
  Bred to give the Imperial Land Cavalry mounts 
  as impressive as those of the Air Cavalry, the impe-
  rial land griffon is a wingless hippogriff, combining 
  the body of a horse with the head and front claws 
  of a giant eagle. Its coloration ranges from a natu-
  ral horse gray to an unnatural sky blue, and its 
  mane and tail can include a few long, wispy 
  feathers amongst the horse hairs.
  There are two varieties of land griffon, 
  originally bred for different roles within the Imperi-
  al Cavalry with each variety now breeding true. The 
  “scout” land griffon has the size and proportions of 
  a light riding horse while the “cavalry” land griffon 
  is the size of a heavy war horse. Being bred for a cer-
  tain amount of tameness, both variations have per-
  sonalities closer to that of horses than to hippogriffs.
  Omnivores that eat both meat and grass, land 
  griffons aren’t as ravenous in their hunger as regu-
  lar griffons. This is because they don’t need the ex-
  tra energy required for flight.
  
  2
  Although their strength would suggest they 
  could carry heavier loads, their bird-like fore-
  legs don’t support weight as well as hooves 
  would. As such, a land griffon can carry 198 lbs. 
  as a light load, 399 lbs. as a medium load, and 
  up to 600 lbs. as a heavy load. The legs also slow a 
  land griffon’s running speed compared to a horse of 
  similar size, and their gait changes the rider’s mo-
  tion upon their back. However, no special saddle is 
  needed for a land griffon rider.
  The majority of imperial land griffons are still 
  restricted to army service, but small numbers are 
  found in the wild, descended from escaped or re-
  tired imperial service animals. Wild land griffon 
  eggs are worth 100 gp while a fully trained adult 
  land griffon can cost from 500 to 1,500 gp. If trained 
  from soon after hatching, land griffons can be treat-
  ed as animals for the purposes of the Handle Ani-
  mal skill. Adult land griffons are treated as magical 
  beasts in regards to the skill.
  Imperial Land Griffon
  The strange, hawk-headed horse walks ten-
  tatively into the center of the encampment, 
  sniffs the air, then turns to face you. It lets out 
  a squawk, and a soldier steps silently from 
  Oh sure, they’re fearsome n’ everythin’, 
  but what they call “imperial land griffons” 
  nowadays ain’t nothin’ when you put ‘em 
  up against the originals. Tha ones they 
  bred from real griffons, ‘stead of hippog-
  riffs, were uncontrollable—angry they’d 
  lost their wings, and fixed up with the 
  power of lions an’ eagles to get revenge for 
  it. I never saw a one of ‘em alive—I’m not 
  tha’ ol’—but I heard all about tha mas-
  sacres from the ol’-timers. Let tha Empire 
  re-use the name s’long as they never get 
  it back inta their fool ‘eads to try again 
  with tha real ones.
  Author Spike Y Jones
  Layout, Editing & Design: Steven Trustrum
  Crawthorne Art: Miguel Santos
  Land Griffon Art: Geo-Zlat
  Product Identity
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  Compatibility with the Pathfinder Roleplaying Game requires 
  the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.
  com/pathfinderRPG for more information on the Pathfinder Role-
  playing Game. Paizo Inc. does not guarantee compatibility, and does 
  not endorse this product.
  Pathfinder is a registered trademark of Paizo Inc., and the 
  Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game 
  Compatibility Logo are trademarks of Paizo Inc., and are used un-
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  http://paizo.com/pathfinderRPG/compatibility for more infor-
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  tent is © 2015, Misfit Studios. All Rights Reserved.
  
  3
  the darkness into the campfire’s light. “Yes, 
  Lighting, this is the one we’ve been seeking.”
  Imperial Land Griffon (Scout) 
  CR 1
  XP 400
  N Large magical beast
  Init +2; Senses darkvision 60 ft., low-light vision, 
  scent; Perception +10
  Defense
  AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
  hp 17 (2d10+6)
  Fort +6, Ref +5, Will +1
  Offense
  Speed 40 ft.
  Melee bite +3 (1d6+3), two claws –2 (1d4+1 plus grab)
  Space: 10 ft.; Reach 5 ft.
  Statistics
  Str 16, Dex 14, Con 16, Int 2, Wis 13, Cha 7
  Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
  Feats Endurance, Run B
  Skills Perception +10; Racial Modifiers +4 Perception
  SQ docile, Imperial scout training
  Ecology
  Environment temperate hills or plains
  Organization solitary, pair, or herd (3-30)
  Treasure none
  Special Abilities
  Docile (Ex): Unless specifically trained for com-
  bat (see the Handle Animal skill), a land griffon’s 
  claws are treated as secondary attacks.
  Imperial Scout Training (Ex): Most land griffons 
  are trained for a general purpose (see the Handle An-
  imal skill). Scout training imparts the following tricks 
  in the animal: attack, come, down, seek, and track.
  Scout-trained land griffons are also taught to 
  make grab attacks on command, holding target 
  creatures in their claws without causing damage to 
  the creatures.
  An imperial land griffon rider gains a +2 aid an-
  other bonus to Survival checks when he and his grif-
  fon track quarry together.
  Imperial Land Griffon
  As they charge forward, you wonder at the 
  curious stiff-limbed gallop of the land grif-
  fons—until their riders level their lances—
  and change direction towards you.
  Adventure Idea 1
  As the heroes cross unfamiliar territory, their horses become restless, scenting something odd. Suddenly, blood-
  curdling shrieks cut the air, startling the mounts. Uniformed horsemen ride out of the covering terrain on all sides, 
  surrounding the heroes in seconds. But not horsemen—hippogriff riders—hippogriffs without wings. “We’ve been 
  tracking your movements for some time now. What makes you think you can enter the Empire, steal its treasures, and 
  take them back to your homeland without being challenged?” What will happen next?
  Adventure Idea 2
  The party comes to a far-flung Imperial border fort. Over dinner, the soldiers they meet there try to sell them a 
  brace of land griffons—one for each adventurer and maybe an extra to carry gear. The soldiers say there are replace-
  ment mounts on the way, but if they don’t sell these ones first the old griffons will be killed because they’ll be “in 
  excess of requirements,” and the riders don’t want that to happen to their companions. The price is high but not 
  outrageous, and the soldiers seem to be telling the truth, but is there something they’re not telling the heroes?
  Adventure Idea 3
  At the base of a cliff, the party comes across some horses being eaten by scavengers. The smaller animals run 
  away at the heroes’ approach, but before they can dismount and look closer, a scream from above is followed as an-
  other horse falls to its horrible death from above. Investigation reveals the “horses” to actually be land griffons, but 
  what is causing these beautiful animals to leap to their deaths?
  
  4
  Imperial Land Griffon (Cavalry) CR 1
  XP 400
  N Large magical beast
  Init +2; Senses darkvision 60 ft., low-light vision, 
  scent; Perception +9
  Defense
  AC 13, touch 11, flat-footed 11 (+2 Dex, +2 natural 
  armor, –1 size)
  hp 19 (2d10+8)
  Fort +7, Ref +5, Will +1
  Offense
  Speed 40 ft.
  Melee bite +4 (1d6+3), two claws +4 (1d4+3)
  Space: 10 ft.; Reach 5 ft.
  Statistics
  Str 16, Dex 14, Con 18, Int 2, Wis 13, Cha 9
  Base Atk +2; CMB +6; CMD 18 (22 vs. trip)
  Feats Endurance, Run B
  Skills Intimidate +3, Perception +9; Racial Modifi-
  ers +4 Intimidation, +4 Perception
  SQ Imperial combat training
  Ecology
  Environment temperate hills or plains
  Organization solitary, pair, or herd (3-30)
  Treasure none
  Special Abilities
  Imperial Combat Training (Ex): Most land 
  griffons are trained for a general purpose (see the 
  Handle Animal skill). Combat Training imparts the 
  following tricks in the animal: attack, come, defend, 
  down, guard, and heel. Combat-trained land grif-
  fons are also taught to use their size, eagle scream, 
  and the threat of violence to intimidate (demoralize) 
  opponents on command.
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  System Reference Document, © 2000-2003, Wizards of the 
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  Bill Webb; Based on original content from TSR.
  Crawthorne’s Catalog of Creatures: Imperial Land Grif-
  fon. Copyright 2015 Misfit Studios. By Spike Y Jones.
  
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