TEXT: Overview
  Full Circle is a module for four to eight players in
  which the players must find and return a kidnapped
  baby to its parents.  Along the way the players will
  discover the existence of a black market baby opera-
  tion.  They will need to sift through falsehoods; truths
  and half-truths to trace it back to the Red Wing Tong
  organization.  In the process of tracking down this
  group they may uncover evidence that alludes to a
  mind-control project.
  An alternate path in this scenario is possible if one of
  the players is willing to play the role of a former black
  market baby.
  Having a character with a high Computer Use Skill
  improves the characters’ chances of success.
  Timeline
  June 17
  The president of a multinational mega-corp contacts
  the party with a job.  Recover his kidnapped, new-
  born son, digital photos attached.  The child was born
  at Haven Memorial Hospital.  The PCs investigate this
  hospital and it turns up a wealth of information.  Much
  of this information is useless.  However, there are
  some snippets that are true.  This investigation will
  lead the PCs to one suspect and will prompt a follow-
  up investigation at a second hospital location. 
  June 18 
  Investigation at Haven General Hospital turns up still
  more evidence.  Some of this evidence supports find-
  ings at the first hospital and some of it is contradic-
  tory.  This leg of the investigation will result in the
  uncovering of an additional suspect.  
  full circle
  Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
  A d20 Modern Adventure
  Written By Ron Felice and Carl Malota
  
  June 19 
  The PCs should focus on tailing their suspects today.  This will
  result in the discovery that the first suspect was in fact innocent
  and that it was a different employee at the hospital who was
  responsible for the kidnappings.  However, they will discover
  that their initial suspect is running a drug house.  Unfortunately
  for them they are discovered tailing him by his sharp-eyed
  cohorts.  If they cannot escape unabated from the scene, they
  will have to battle it out with gun toting drug dealers.  They will
  also discover a strange truck that the suspects will enter.
  June 20 
  The PCs are able to gain entry to the truck and discover a
  mobile newborn clinic and a computer, as well as several hard
  copy files.  If they are able to hack the computer they will
  discover files pertaining to the recent kidnapping as well as ties
  to the Red Wing Tong.
  Background
  For 15 years the local branch of the Red Wing Tong has been
  operating a black market adoption ring.  They steal babies from
  local hospitals and then sell them to couples that are willing to
  pay a large sum of money.  In addition, they are purchasing
  some babies from indigents and trading drugs for others.
  Usually the babies they steal are from welfare mothers who
  have to rely on the police to track down the kidnappers.  There
  are sufficient security holes and staff shortages in the hospitals
  to allow just about anybody to walk out with the baby, so the
  police have never been able to nail the culprits.
  This time the kidnappers screwed up and took the baby of a
  wealthy and powerful businessman, with connections.  He seeks
  out the PCs based on a recommendation from someone who
  knows Mr. Grimm.
  The PCs will need to conduct discrete investigations at the
  hospitals in order to uncover the suspects.  The suspects will
  have to be tailed to uncover their mobile operations center.  If
  none of the characters have a high CM ability it will be very
  difficult to tie this all to the Red Wing Tong.  It will require
  nearly a week of following the suspicious truck before it turns
  up at a known Red Wing Tong front business.
  The CEO will settle for the return of his son for payment, but
  will be very generous toward the PCs if they bring him the head
  of the kidnapper.  If the PCs share the information that the
  kidnapping is tied to the Red Wing Tong and a Black Market
  adoption ring this could lead to a follow-on scenario.
  Optional content would be that the PC’s try to break up of the
  drug house that is being run by this orderly.  Investigation will
  result in the discovery that he is stealing drugs from the hospital
  as well as importing them.
  Day 1
  Read this to players:
  You are sitting at home when the phone rings.  “Hello this is
  Donovan Moritz.  A mutual friend gave your name to me.  I
  have a problem and was told that you could help me.  My son
  was born seven days ago.  When he arrived the doctors said he
  was in perfect health.  They wrapped him in a blanket and
  handed him to my wife.  This is the last time we saw him.  In
  less than 24 hours he was taken from the hospital.  We called
  the police immediately.  They have interviewed everyone at the
  hospital, have put tails on suspects and now, a week later, we
  are no further ahead than we were when our son disappeared.
  I want to offer you $50,000 for the safe recovery of my son.  If
  you fail or if my son is dead I pay nothing.  If you bring me
  the head of the kidnapper I will give you an extra $50,000.
  So what do you say?  You want the job?”
  Donovan is beyond distraught.  He has become furious with the
  incompetence of the police and this is reflected in the way he
  describes what they have done.  This is a very powerful man
  and he is used to getting what he wants.  He is willing to
  increase the pay for the job, up to $100,000 for the recovery of
  his son, but will pay no more for the kidnappers head.
  Should the PCs refuse the job he should drop Mr. Grimm’s
  name and allude to how disappointed he will be to hear that
  they declined such a generous offer.
  Read this to players:
  “The doctor’s name was Terique McCants.  He’s a good guy
  and I trust him.  I don’t believe he had any part in this.  I
  don’t know the names of the nurses that were on duty, but I’m
  sure you can find that out from the hospital.  I took some
  digital pictures during and just after the birth.  I will send you
  a couple so you can identify him when you find him.
  The birth took place at about 9:00 am after my wife was in
  labor all night.  We were all pretty tired, but if I recall
  correctly, after my wife and I were able to hold our son, his
  name is Jacob by the way, the nurse place him in one of those
  mobile cribs and called the orderly to take him to the nursery.
  That’s all I can remember from that day.  I leave it in your
  hands.  Do not disappoint me.”
  There is no other information that he can provide.  The PCs
  investigation should begin at the hospital.
  Haven Memorial hospital, one of the newer hospitals in the city
  is the leading neo-natal clinic for many miles.
  Should the PCs attempt to pass themselves off as police detec-
  tives doing an investigation the people will be quite perturbed
  with them.  They will get terse and annoyed responses from the
  people (e.g. Can’t you just read it in the report one of the other
  officers filed?  How many times are you guys going to ask the
  same questions? Etc).
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  If the PCs portray themselves as the media the people will be
  very happy to talk to them.  However, each one will portray
  her/himself as having almost caught the kidnapper, before losing
  him for one reason or another.
  If the PCs portray themselves as private investigators hired by
  the parents, the employees will be very sympathetic and eager
  to help.  This is the preferred method and the results of these
  conversations follow.
  Interviewing the Doctor
  The doctor will provide this information.  There is no reason to
  read the text verbatim.  Allow it to come out through roleplay.
  Read this to players:
  “I guess I was really the first to notice that the child was
  missing.  I went back to the nursery 6 hours after delivery to
  check on him and noticed he was gone.  My initial thought
  was that he was back upstairs with the parents.  This would
  not have been uncommon, as the child would likely need to
  feed again.
  Two hours later I was approached by the attending nurse,
  Betty Larosse, who asked if I had sent the baby for tests.  Of
  course I hadn’t, having not seen the child.  It was then that a
  red flag was raised and the hunt for the child began.
  If asked about his length of service with this hospital he will
  respond with, “Roughly 17 years.”  The doctor really has very
  little to add besides the typical, oh it’s a tragedy whenever
  something like this happens and the parents are distraught.  If
  the characters question the “whenever something like this
  happens” statement from the doctor, he will become very tight-
  lipped.
  This interview will lead the PC’s to question the nurse Betty
  Larose.  Betty is a kind, grandmother type.  She is nearing
  retirement age and everyone thinks very highly over her.
  Read this to players:
  “Oh dear, it really is a shame what happened to little Jacob.  I
  can’t believe he is gone.”  She pauses to wipe tears from her
  eyes.  “I remember putting him in his crib and the orderly
  taking him to the nursery.  That was the last time I saw him.
  This is the first one that was ever lost on my watch.”
  If asked about her last statement she will relate the fact that this
  has happened about a dozen times in the last fifteen years.  
  If asked about the orderly she will indicate that the boy’s name
  was Lance Barnes.
  This is all the information that she has.
  This interview will lead the PCs to question the orderly Lance
  Barnes.  Lance is in his mid 30’s, has been with the hospital for
  15 years and is a pretty big guy.  He’s 6’5” and weighs in at
  roughly 260#.  His attitude is almost as big as he is.  He will
  answer very few questions, barely acknowledging his name.  He
  will admit to taking the baby to the nursery.  He will also indi-
  cate that there was a nurse, Nicole Beeman and another orderly,
  Neal Reiser working the nursery.  He will refuse further ques-
  tions.
  The PCs will want to talk to either Nicole or Neal next.
  Nicole is your typical girl next door.  She appears to be very
  wholesome and beyond reproach.  She is 32 and has been with
  the hospital for 16 years.
  Read this to players:
  “I just love children.  I started volunteering here when I was
  16.  I’ve been working in the nursery ever since.  The day
  Jacob disappeared I was in here for most of the day, preparing
  formula for the children that weren’t being breastfed.  We
  have nearly 100 babies in here at any one time.  It really is a
  lot to keep track of.  You know how staffing goes though.  The
  hospital is always trying to cut corners.  There really should
  be 4 nurses here.  It makes me so angry, because these
  precious darlings deserve so much more attention.  Maybe if I
  hadn’t been so busy I would have seen the guy who took poor
  Jacob.”
  At this point, she steps up to the least attractive male PC
  (Lowest CHA).  Read the following.
  Read this to players:
  She places her hand on your chest and looks into your eyes.
  Near the edge of tears she says, “Do you think he’ll be okay?”
  Then she collapses against your chest and begins sobbing.
  Despite any amount of effort she doesn’t answer any more
  questions and balls louder the more you ask.
  If the PCs keep at it they will attract the attention of hospital
  security that will warn them once and then escort them out.
  Neal is a nice guy, diminutive compared to Lance and very
  pleasant to talk to.  He is in his mid 30’s as well and started at
  the hospital at the same time as Lance.
  Neal will admit to working the nursery with Lance and
  acknowledge the other orderly’s bad temper.  He will confirm
  the disappearances of the 12 babies over the time he has been
  there and go so far as to implicate Lance.  Comments such as,
  “Yeah the disappearances of the babies started just about the
  time that Lance started working here.  Funny how he always
  seemed to have an airtight alibi though.  He must be working
  with someone else.”  He will also indicate that the last time he
  saw the baby, he was alone with Lance in the nursery.  Thirty
  minutes later the nurse noticed that the boy was missing.
  Neal is in fact the one responsible for the disappearance of this
  and all the children.  He sees this as his opportunity to kill two
  birds with one stone.  He can throw the suspicion off himself
  and get rid of that pain in the ass Lance.
  Further investigation at the hospital will confirm the disappear-
  ance of the other children.  A review of hospital records can be
  done from any terminal in the hospital (Computer Use DC10).
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  If the hospital records are accessed read the following to the
  PCs.
  Read this to players:
  You manage to pull up the records quite easily.  Searching on
  neo-natal records you uncover a list of 12 babies that have
  been taken including dates and parents names.  You notice
  that in all cases, save baby Jacob, the parent or single mothers
  were being covered by Medicaid.  
  Other information gathered at the hospital:
  A rumor that the hospital administrator is involved in the disap-
  pearances of the children. (F)
  A rumor that a drug ring is being run out of the
  hospital.(Partially T)
  A rumor that similar disappearances are happening at the Haven
  City General Hospital across town.  (T)
  A rumor that the children are being abducted by aliens. (F)
  A rumor that the children are being taken by the government for
  mind control experiments (Partially T)
  Day 2
  Today, the players should investigate rumors that similar
  kidnapping have occurred at Haven General Hospital, across
  town.  If the players don’t follow this lead on their own, have
  Donovan Moritz call on of the PCs and mention that in his own
  investigations have turned up the connection to the second
  hospital.
  Read this to players:
  Haven General Hospital is a sprawling complex, in the heart
  of downtown Haven.  Although one of the oldest buildings still
  standing in the area, it is anything but rundown.  Even as you
  arrive, crews of construction workers are applying the
  finishing touches to a remodeling project on the west wing of
  the hospital.  The parking lot is packed, and the lobby is
  bustling with activity.
  The players will have a harder time of it here, as this place
  represents modern bureaucracy at its best.  Simple inquiries at
  the information desk will turn up blank stares, and recommen-
  dations that they contact the administrative office on the 10th
  floor.  If they decide to snoop around the nursery, read the
  following:
  Read this to players:
  The nursery wing is a state of the art, modern facility.  The
  walls are painted a soothing shade of blue, and soft classical
  music drifts from speakers positioned at regular intervals in
  the ceiling.  A large nurses station is situated centrally within
  the wing, and three nurses are working diligently on computer
  terminals.
  The nurses are friendly, but preoccupied.  As soon as the players
  bring up missing babies, they will clam up and direct all
  inquiries to administration on the 10th floor.  One nurse, Maggie
  by her name tag, seems distraught, but will not say anything
  around the other two nurses.  If the players move out of site of
  the nurses station, she will discreetly follow them.  When she
  manages to catch them, read the following:
  Read this to players:
  Maggie, one of the nurses from the nursery approaches you in
  the hallway.  “Hey, I’m sorry I couldn’t talk earlier, we’ve all
  been instructed to keep quiet about this stuff, but it really
  bothers me, ya know.”
  Maggie is about 30 years old, and she has been a nurse at
  Haven General for three years.  If the players are politely
  inquisitive, she will reveal the following:
  Read this to players:
  I was on duty here at the nursery about a year ago, it was the
  night of the last disappearance.  I didn’t think anything of it at
  the time, but Dr. Han, Dr. Lu Han visited the nursery unex-
  pectedly.  I remember thinking how odd for a doctor to show
  up unannounced at 1am, but I assumed he was at the hospital
  for an emergency delivery, I never checked, but I probably
  should have.  After we discovered that one of the children was
  missing, I was so distraught, I completely forgot about Dr.
  Han’s visit.  I never even mentioned it to the police.  It wasn’t
  until weeks later that it occurred to me how odd his appear-
  ance was.  I don’t know if this helps, but it has really been
  bothering me, but I just didn’t know who to talk to.  I don’t
  want to cause any problems for Dr. Han, he’s really a nice
  guy, but if he had anything to do with those missing
  babies…..”
  Maggie isn’t able to provide any more information, but she
  seems relieved to have gotten that off her chest.  If the players
  push her to provide more information on Dr. Han, all she can
  say is that he left the hospital staff about six months or so ago to
  focus on his private practice.
  If the players head to the administrative office, read the
  following.
  Even the door to the administrative office is imposing.  It’s a
  heavy solid oak door, flanked by frosted glass, with a simple
  plaque which reads, “Administration”.  The interior is rather
  large and spacious, with what appears to be an antique desk
  centered in the room.  An attractive woman in her late twen-
  ties sits at the desk, and pretends to ignore you until you
  actively try to get her attention.
  “How can I help you?”  She asks in a no nonsense tone of
  voice.
  This is Kelly Flannigan, the receptionist for the administrative
  department.  She will listen to all of the players questions with a
  bored look in her eye, and finally suggest they make an appoint-
  ment to see Andrew Mintz, the public liaison for the hospital.
  She will inform them that he is booked up until next Monday.
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  D20 MODERN
  
  Ms Flannigan is used to dealing with irate patrons, nosey press,
  and even angry doctors.  She will handle whatever the players
  throw at her with cool confidence.  If they get agitated, she will
  call security.  After several minutes of fending off the players, a
  tall man wearing an expensive business suit will enter the recep-
  tion area.  This is Andrew Mintz, just returning from an appoint-
  ment.
  Mr. Mintz will introduce himself and ask if there is anything he
  can do for the PCs.  He will invite them to his office, as soon as
  they mention abducted babies.
  Read this to players:
  You are guided down the hall by Mr. Mintz to a spacious office
  with a large window overlooking the city.
  Mr. Mintz closes the door behind you, and faces you all with a
  furrowed brow, “Now, I can assure you that this hospital has
  the highest security available.  Believe me; we did everything
  we could to find those poor children.  It remains a mystery,
  one that will not repeat itself, not on my watch.”
  Mr. Mintz will remain evasive with the players about specifics,
  but will admit that their have been babies abducted at Haven
  General in the past, but not for more than a year.  If the players
  mention the name Donovan Moritz, Mr. Mintz will drop the
  evasive act, and provide them with whatever they ask.
  Otherwise, fast talking and good role playing will be required to
  get Mr. Mintz to reveal the following:
  1.
  18 children have gone missing from Haven General
  over the past 15 years.  If the players ask, all were born
  to poor unwed mothers; in fact 7 of them were already
  heading to an adoption agency.
  2.
  Investigations into the disappearances have always led
  to dead ends with the following exceptions.  One
  orderly was on duty during 4 of the disappearances,
  Lance Barnes, who worked here part time for a few
  years, moonlighting from his job at Mercy.  Barnes
  couldn’t produce a credible alibi, but further investiga-
  tion turned up nothing.
  3.
  No other orderlies or nurses were on duty for more
  than one of the abductions, and Haven Police
  Department cleared all of them, and Haven Generals
  privately funded security office.
  4.
  If the players ask for copies of personnel files, and they
  spend at least an hour going over them, they will
  discover that a doctor named Lu Han was either the
  delivering doctor, or an assisting doctor for all of these
  cases except one.  Mr. Mintz will say that Dr Han had
  been cleared as well.  If they ask, he will say that Dr
  Han left the hospital about 6 months ago to devote
  more time to his private practice.  He will provide the
  players with the address of the practice.
  This is all the information that Dr. Mintz can provide.
  At this point, the players may wish to investigate Dr. Han
  further, his office is located across town.  If they wish to visit
  the office read the following:
  Read this to players:
  Dr. Han’s private practice is actually more of a clinic,
  providing emergency and preventative health care to the Asian
  community of Haven.  The building is a stand alone structure
  situated between an Asian grocery store, and an apparently
  abandoned warehouse, with which is shares an alleyway.  The
  reception area is spartanly furnished and decorated, with ten
  chairs lining the walls of the waiting area.  There is a sliding
  glass window on one wall, with a sign that reads, “Please sign
  in here.”  It is also written in Chinese and Korean.
  There is one receptionist working, Mylee Chan, a Korean immi-
  grant who speaks very poor English.  She asks the players how
  she can help, but if they mention they are investigating the
  abductions of children, he English will become even worse.  If
  by chance of the the players speak either Korean or Mandarin
  Chinese, she will be very evasive, claiming she has no idea
  what they are talking about.  If they ask to see Dr. Han, she will
  tell them he is away on vacation, and Dr. Hwang is on duty.
  Dr. Hwang is Dr. Han’s partner at the clinic, he is Chinese, and
  in his late fifties.  His English is better, but not by much.  He
  will dodge the players questions, and will reveal nothing unless
  they threaten violence.  He is not a strong man, and will buckle
  under any believable physical threats.  If they manage to get it
  out of him, he will reveal the following:
  1.
  Dr. Han has some shady contacts in town, and Dr.
  Hwang has suspected him of illegal activities for some
  time now.
  2.
  On at least three occasions over the past few years, Dr.
  Han has been seen at the clinic long after hours, and
  each time he was carrying a child safety carrier.
  3.
  Dr. Han is a respected member of the community, and
  he will warn to tread lightly as the people in this area
  will protect their own.
  Neither Dr. Hwang, or Mylee Chan know Dr. Han’s exact
  whereabouts, he left for a medical conference in Hong Kong ten
  days ago, and was due back yesterday, but has not returned nor
  has he contacted anyone.
  At this point, allow the players to snoop around as much as the
  like, but little else will be discovered today.
  Day 3
  The PCs have some solid suspects now.  Today the PC’s should
  focus on gathering evidence on them.  The PC’s should be
  encouraged to track down the Lance Barnes first.  If they insist
  on hunting down the doctor, or the nurse first, make it clear to
  them that the nurse is on duty and the doctor is not around and
  besides his house and practice; they really have no idea where
  to look.
  Read this to players:
  Today happens to be Lance’s day off.  Arriving at his apart-
  ment you find his car parked in the lot, just outside his
  building.  Not long after you arrive, he comes out of his apart-
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  D20 MODERN
  
  ment with a duffle bag.  He’s dressed in sweats and appears to
  be headed to the gym. 
  This is exactly where he goes.  The PC’s can follow him in, but
  would look very suspicious standing around watching.  If they
  ask, guest, one day, memberships are available for $10.  If they
  aren’t dressed for the gym, they will need to purchase work out
  gear from the gym store.  Keep in mind that Lance has met
  them before and may recognize them (Spot DC25).  If he does
  spot them he will ignore them unless they approach him, in
  which case he will head for the bathroom where he will lock the
  door and climb out a window.
  Following his work out, if he recognized the PC’s, he will try to
  lose them.  A driver of average ability will be able to keep up.
  If lost, the PC’s might as well move on, because they won’t find
  him the rest of the day.
  If they are able to conceal the fact that they are following him
  or if they weren’t recognized at the gym, then proceed with the
  following.
  Read this to players:
  Lance comes out of the gym around noon.  He heads to a
  Halo Burger, where he has lunch.  After almost an hour there
  he leaves again.  The clutter and congestion of downtown
  begins to give way to broken down cars and burned out shells
  of homes.  This is certainly not the neighborhood you want to
  be stuck in over night.  He pulls into the driveway of a large
  Victorian style house, riddled with bullet holes, and pulls his
  car around the back 
  At this point the PCs have a couple of choices, watch the house
  or go in.  If they choose to wait, read the following.
  As you watch the house, several people walk up and knock on
  the door.  The door opens, they hand something in, something
  is handed back and they leave.  This happens several times in
  the space of an hour.
  These are drug transactions and this is a drug house.  If the PCs
  have binoculars they can easily see that it is money being
  handed over and that being handed back appears to be rocks of
  crack cocaine.  If they choose to rush the house, or if when they
  arrived they chose to snoop around the house read the
  following.
  Shots from automatic weapons pepper the ground all around
  you.  A glance at the house lets you know, that is where the
  shots are coming from.
  There are plenty of abandoned cars that the PCs can use for
  cover.    A frontal assault will be difficult.  There are three
  armed gunmen in the house, one of whom is Lance.  They are
  watching the PCs movements.  Their best bet is to call the cops,
  if they choose to take them out alone they will have better luck
  splitting up and sending half around the back, while distracting
  the gunmen from the front.
  The back door of the house is not locked and there are no
  windows either, so the approach is relatively shielded.  Breaking
  in the backdoor will catch the gunmen off guard.
  If the PCs survive this shoot out and search the house, read the
  following.
  The house is a wreck.  There is rotting food on the counters.
  The only thing in the fridge that’s fresh is the beer.  Empty
  cans and bottles litter the floor.  In the front room there is a
  television and a large shoebox stuffed with cash.  There is
  another shoebox that contains several plastic bags holding
  crack cocaine.
  That is all there is of any value in the house.  If the PCs stay too
  long the cops will show up and they’ll have some explaining to
  do.  The money box contains $10,000 and the drug box contains
  about $5000, street value worth of drugs.
  The gunmen all had wallets with minimal cash and no credit
  cards.
  At this point the PCs may be thinking that they just bumped off
  one of the kidnappers, but as they will find out later, they were
  mistaken.
  If the PCs decide to seek out Nicole read the following.
  Deciding to track Nicole you return to Haven Memorial
  Hospital, arriving just as she is walking out.  She has changed
  out of her nurses uniform and gets into her car, a Ferrari 355.
  A bit pricey for a nurse.  Her tires squeal as she leaves the
  parking lot.  As you follow behind you see her turn into the
  parking lot of the Haven’s Gentlemen’s Club.
  If the PCs do not choose to follow her in, they should be
  encouraged to move on as she will be in there the rest of the
  night.
  If the PCs do go into the club read the following.
  Havens Gentlemen’s Club is not exactly upscale, but its not a
  dive either.  All the girls are young and very attractive.
  Everyone’s Ids are checked as they enter the club.  You don’t
  have to wait long to find out why she came here.  The em-cee
  comes on over the speaker, “Here she is gentlemen, Haven’s
  own Nikki Lamour!”  A scantily clad Nicole comes down the
  runway.
  If the PCs stay to watch the show she will see them and when
  she has finished her show she will seek them out.  She will be
  very embarrassed and beg them not to tell anyone about her
  moonlighting.
  The PCs should then try to track down Doctor Han.  If they
  seem hesitant to move on, have a call come in from Moritz
  asking about their progress and urging a rapid completion.
  When they do decide to seek out the doctor, read the following.
  As you are driving back through town, you notice fire trucks,
  police and EMTs at the doctor’s practice.
  If they stop to watch and ask questions they will discover that a
  fire was mysteriously started, before the place opened.  The
  PAGE 6
  D20 MODERN
  
  receptionist, Mylee Chan, was being taken to Haven Memorial,
  she was suffering from smoke inhalation.  She was the only
  person in the office which has been completely ravaged by fire.
  Further investigation at the scene will reveal nothing.  If they
  choose to go to the hospital to talk the receptionist read the
  following.
  The hospital uncharacteristically quite today, perhaps violence
  has taken a break in the city.  Not likely you assure yourselves
  as you approach the emergency room desk.  You are greeted
  by the nurse, “How may I help you today?”
  She readily provides the room number for Mylee, when given
  her name.  She will explain, briefly that she was treated for 1st
  degree burns and smoke inhalation and is being held for a few
  hours for observation.
  Once they make their way to the room read the following.
  They find Mylee Chan lying in bed watching television.  She
  gets very nervous when she notices you.  Too shaken up by the
  day’s events to mask it, her English has significantly improved
  over the prior day.
  Initially she will be very defensive, but with very little prodding
  she will breakdown and admit that Doctor Han was in the office
  that morning and that it was he who started the fire.  She tried
  to stop him, but he smacked her and knocked her unconscious.
  He was burning papers that he took out of his wall safe.  She’s
  not sure what was on them.  She will recall that he took out his
  passport and tucked it into his pocket before starting the fire.
  She has no other information and further questioning will be
  fruitless.
  The PCs will want to try and catch the doctor at his home.
  When they arrive there read the following.
  You arrive outside the doctors home, just in time to see Neal
  Reiser leaving.  He gets into a large white truck and drives
  away.
  If they choose to check out the doctor’s house they will discover
  that he has packed his things and is not there.  Oddly there is a
  fire burning in the fireplace, yet it is early summer.  If they
  extinguish the fire and search the ashes they will find remnants
  of a bankbook and several manila folder.  The only document
  that is significantly legible will be a transfer record from Haven
  Memorial, authorizing the transfer of a baby from the hospital
  to an adoption agency.
  If they decide to pursue the white truck read the following.
  Night has settled in on the city, but a vehicle that size is easy
  to track.  He doesn’t appear to be in any hurry, so he must not
  have noticed you following him.  He winds though the city,
  eventually pulling up in front of a warehouse complex.  A
  fifteen-foot high cyclone style fence, topped with barbed wire,
  surrounds the complex.  Signs alert passers by to the danger
  of the electric current running through the fence.  After a
  moment, the gate opens, allowing the truck to pass and slides
  shut immediately after it passes through.
  There is only one way into this complex and that is through this
  gate.  The PCs will be unable to gain entrance unless someone
  else passes through.  They can camp out here all night, but that
  gate won’t open until morning when the white truck leaves
  again.
  Day 4
  If the PC’s spent the night waiting out in front of the fenced
  complex read the following.
  As the sun breaks over the horizon, you see, approaching the
  gate, a large white truck, much like the one you followed here
  last night.
  If the PCs took down the license plate number, then they will be
  able to match it with the one on this truck.  If not leave it up to
  them to decide whether or not to follow.  If they don’t, there
  will be vehicles that come and go, but no one they recognize
  and the vehicles are completely unfamiliar.
  If the PCs did not wait here, but return in the morning have
  them arrive as the vehicle is pulling out of the gate.
  If the PCs do not come here at all skip this next part.
  Read this to players:
  The truck exits the complex and turns out, heading toward the
  south side of town.  The further it goes, the more apparent it
  becomes that the vehicle is headed to Haven General.  The
  vehicle pulls up, near the employee entrance and stops.
  Shortly, Neal exits and gets into the truck.  The truck then
  pulls away and continues south.  It leaves the downtown
  district and heads into an industrial complex.  The truck stops
  in front of a non-descript building with no signage identify
  ownership; just a number, 101.  The driver exits the truck and
  circles around back.  He opens the back doors and out hops
  Neal and Dr. Han.
  If the PCs attempt to stop the trio a fire-fight will ensue.  There
  is very little to hide behind as the large buildings are spaced out
  quite a bit.  The driver will attempt to get in the truck and drive
  it away, while the Neal and Dr. Han will attempt to make it to
  the building.  The building is cinderblock, with no windows and
  one standard size metal door.  If they make it into the building
  breaking in will be very difficult as there is a latch bolt on the
  inside of the door.
  If the PCs choose to let the scene play out instead of attacking,
  read the following.
  The trio enters the building together after the driver of the
  truck locks the back door.  The building door slams shut.
  The truck lock is fairly easy to pick, anyone of average skill
  should have an easy time of it.  Once inside the truck, things
  become very clear for the PCs.  Read the following.
  PAGE 7
  D20 MODERN
  
  Inside, the vehicle looks like a med unit.  There is an incu-
  bator, life support equipment, a heart monitor and miscella-
  neous other odds and ends. There is a desk with a file cabinet
  as well.  Papers on the desk contain information about a baby
  boy delivered to a couple, the date on the papers indicates that
  the delivery happened yesterday.  The name Baby Doe is
  scratched out and Moritz is written in above it.
  In the file cabinet will be documents similar to this one, with
  the exception that the dates will be different and the delivery
  locations will be different.  There is also a laptop with a wire-
  less network card.  Anyone with average computer abilities or
  better will recognize that it will take some time to hack into it
  and draw the information off.
  At this point the PCs have enough information to retrieve
  Donovan Moritz’s son.  If they choose to collect on the bonus,
  they can take the kidnappers in dead or alive, Moritz has no
  preference.  If they choose to take of with the information they
  have then the scenario is over.  They retrieve the child, the
  couple is very embarrassed by the whole episode and is quick to
  hand him over.  Donovan Moritz pays the PCs what he said he
  would pay them and thanks them for their hard work.  If the
  PCs decide to go for the bonus read the following.
  Just as you’re finishing up in the truck you hear the building
  door slam shut again.  You hear three voices outside, one
  clearly asian.
  If the PCs didn’t close the door then the trio is alerted to their
  presence and play out the ensuing firefight as such.  If the PCs
  did close the door then they get a surprise attack on the trio.
  Should the PCs survive and capture or takedown the culprits,
  they can still retrieve the baby as described above and deliver
  the whole package to Donovan Moritz.  In which case he will
  be very pleased, thank the PCs for their hard work, pay them
  what he has promised them and ensure them that he will tell
  their mutual friend what a bang up job they did.
  THE END
  FOLLOW ON ADVENTURES
  Decoding the data on the laptop will review the involvement of
  the Red Wing Tong gang and the scope of the operation.  The
  laptop has a connection to a server belong to the Red Wing
  Tong, which contains a significant amount of damaging infor-
  mation from the entire operation over the last 15 years.
  It shows an operation that spans 2 continents and has involved
  hundreds of children over that period of time.
  NPCs
  Lance Barnes
  Strong Hero
  5th Level
  STR: 20 INT: 10 DEX: 12 CON: 18 WIS: 8 CHA: 10
  HD: 5d8
  HP: 37
  Action Points: 31
  Base Attack: +10
  Defense Bonus: +3
  Skills: Climb (Str) +8, Craft (structural) (Int) +3, Handle
  Animal (Cha) +2, Jump (Str) +8, Knowledge (popular culture)
  (Int) +4, Profession (Wis) +1, Read/Write Language (none) +2,
  Repair (Int) +4, Speak Language (none) +1, and Swim (Str) +8.
  Languages: English, Spanish 
  Feats: Toughness, Athletic, Brawl   
  Neal Reiser
  Charismatic Hero
  6th Level
  STR: 12 INT: 16 DEX: 12 CON: 10  WIS: 16 CHA: 18  
  HD: 6d6
  HP: 35
  Action Points: 39
  Base Attack: +3
  Defense Bonus: +2
  Skills: Bluff (Cha) +12, Craft (visual art) (Int) +2, Diplomacy
  (Cha) +12, Disguise (Cha) +12, Gather Information (Cha) +12,
  Handle Animal (Cha) +12, Intimidate (Cha) +12, Knowledge
  (streetwise) (Int) +12, Perform (stand-up) (Cha) +11, Profession
  (Wis) +10, Read/Write Language (none) +4, and Speak
  Language (none) +4
  Languages: English, Korean, Chinese, Spanish
  Feats: Confident (+2 Bonus, +2 Intimidate), Trustworthy
  Dr Han
  Dedicated Hero
  8th Level
  STR: 10  INT: 18 DEX: 16 CON: 12 WIS: 18 Cha: 12  
  HD: 8d6
  HP: 45
  Action Points: 56
  Base Attack: +6/+1
  Defense Bonus: +4
  Skills: Craft (pharmaceutical) (Int) +13, Gamble (Wis) +12,
  Investigate (Int) +12, Knowledge (earth and life sciences) (Int)
  +12, Listen (Wis) +13, Profession (Wis) +13, Read/Write
  Language (none) +4, Sense Motive (Wis) +12, Speak Language
  (none) +4, Spot (Wis) +12, Survival (Wis) +12, and Treat Injury
  (Wis) +14
  Languages: Chinese, Korean, Japanese, English 
  Feats: Educated (+2 pharmaceutical), Medical Expert (+2
  Pharmaceutical, +2 Treat Injury), Surgery
  PAGE 8
  D20 MODERN
  
  Nicole Beeman
  Charismatic Hero
  5th Level
  STR: 14 Int: 16 Dex: 14 Con: 10  Wis: 9 Cha: 18  
  HD: 5d6
  HP: 25
  Action Points: 31
  Base Attack: +3
  Defense Bonus: +3
  Skills: Bluff (Cha) +8, Craft (visual art) (Int) +10, Diplomacy
  (Cha) +4, Disguise (Cha) +10, Gather Information (Cha) +8,
  Handle Animal (Cha) +6, Intimidate (Cha) +8, Knowledge
  (popular culture) (Int) +12, Perform (dance) (Cha) +14,
  Profession (Wis) +12, Read/Write Language (none) +2, and
  Speak Language (none) +2
  Languages: English, Spanish
  Feats: Creative, Deceptive
  PAGE 9
  D20 MODERN
  
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
  Inc. 
  Modern System Reference Document Copyright 2002-2003, Wizards
  of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman,
  Charles Ryan, Eric Cagle, David Noonan, Stan!, based on material by
  Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter
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  Full Circle, Copyright 2004, Louis Porter Jr. Design, Inc.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/Devil's Workshop/Adventure/Full Circle.pdf