TEXT: COMPANION
  THE SPONTANEOUS 
  DUNGEON MASTER'S
  Robert Peake
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   
  2 
   
  THE SPONTANEOUS 
  DUNGEON MASTER’S 
  COMPANION 
   
   
   
  Prepare to be Spontaneous  
   
   
   
   
    
   
  by ROBERT PEAKE 
   
   
   
   
   
  Visit <https://j.mp/spontaneousDM> for tips on using this resource 
   
   
   
   
   
   
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers 
  League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their 
  distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of 
  the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. 
   
  ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 
  The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. 
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   
  3 
   
  HOW THIS ALL CAME ABOUT 
   
  What if dungeon masters only had to 
  prepare as much as their players do to 
  create role-playing sessions that are just as 
  fun—if not more fun—than those they 
  spent hours planning?  
   
  What if DMs could feel free to be totally 
  spontaneous in their sessions and still 
  create vivid, imaginative storylines that hold 
  together and feel plausible?  
   
  What if there is an easier way to have more 
  fun DMing by embracing randomness and 
  improvisation?  
   
  What if the DM can act like a player too? 
   
  I have been a dungeon master off and on 
  since the 1980s, and most recently ran 
  three campaigns in parallel for fifth edition 
  that each lasted over a year.  
   
  During that time I found that I, and my 
  players, often had the most fun in sessions 
  where I had little time to prepare, and when 
  something totally unexpected came up.  
   
  So, to help myself feel more comfortable 
  winging it, I compiled tables and checklists 
  from dozens of sources into my own little 
  "DM Companion" toolkit. It became my 
  secret weapon to run great sessions and 
  feel great about doing it, responding more 
  in the moment and matching my players’ 
  interests to the world I created around 
  them. 
   
  Armed with this guide, I can now create 
  believable NPCs, whole living cities, and 
  even complex dungeons pretty much on-
  the-fly. It has reduced preparation time, 
  focused my preparation on the most 
  essential elements, and made my games 
  feel like just as much of an adventure for me 
  as it is for my players. 
   
  So I decided to polish this up a little bit as a 
  simple, print-optimised resource for other 
  DMs to peruse and use. Enjoy! 
   
  USING THIS RESOURCE 
   
  That is what this book full of specific tools 
  to bring to the gaming table that will help 
  you feel more comfortable winging it. 
   
  This compilation of tables, frameworks, and 
  checklists gives you the starting point to 
  prepare fast and adapt even faster in your 
  adventures. Taken together with the free 
  Spontaneous Dungeon Master video series, 
  you have everything you need to start 
  planning less, improvising more, and 
  adventuring with your players in a whole 
  new way. 
   
  To make it more than just yet-another-
  compilation-of-tables-and-checklists, I have 
  put together a free video series that 
  explains how I have been using this book 
  for over a year to run some of my most fun 
  campaigns and sessions ever. 
   
  Be sure to check that out: 
   
  https://j.mp/spontaneousDM 
   
  Above all, have a look through the book, 
  take the parts that will be most useful to 
  you, add and adapt from the resources 
  mentioned at the back in the sources 
  section, and compile your own single-
  source, go-to book of resources that help 
  you feel like you can handle whatever your 
  players throw at you next. 
   
  Print it out, bind it up, and take it with you. 
  Every DM needs a trusty friend. 
   
   
   
   
   
   
  Robert Peake 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   
  4 
  CONTENTS 
   
  ADVENTURE IDEA GENERATOR ........................................................................................................................................................... 5 
  NOUN BASED PREPARATION ................................................................................................................................................................ 6 
  THREE ACTS .................................................................................................................................................................................................... 7 
  CITIES 
   
  CITY ELEMENTS ............................................................................................................................................................................................. 8 
  NPC/CITY ITEMS ............................................................................................................................................................................................ 9 
  CITY ENCOUNTERS ................................................................................................................................................................................... 10 
  NPCs 
   
  NPC ATTRIBUTES ....................................................................................................................................................................................... 11 
  NPC SAYINGS .............................................................................................................................................................................................. 13 
  NPC BONDS AND SECRETS ................................................................................................................................................................. 20 
  TRAVEL 
   
  OVERLAND TRAVEL ................................................................................................................................................................................. 21 
  TRAVEL DISCOVERIES ............................................................................................................................................................................. 22 
  AQUATIC ENCOUNTERS ........................................................................................................................................................................ 23 
  DESERT ENCOUNTERS ........................................................................................................................................................................... 24 
  FOREST/JUNGLE ENCOUNTERS ......................................................................................................................................................... 25 
  HILLS/MOORS/PLAINS ENCOUNTERS ........................................................................................................................................... 26 
  MOUNTAIN ENCOUNTERS ................................................................................................................................................................... 27 
  SWAMP ENCOUNTERS ........................................................................................................................................................................... 28 
  TUNDRA ENCOUNTERS ......................................................................................................................................................................... 29 
  COMBAT ENCOUNTER COMPLICATIONS .................................................................................................................................... 30 
   
  DUNGEONS 
   
  FIVE-ROOM DUNGEON IDEAS ........................................................................................................................................................... 31 
  DUNGEON ENCOUNTERS .................................................................................................................................................................... 35 
  DUNGEON ITEMS ...................................................................................................................................................................................... 36 
  TREASURE AND MAGIC ITEMS ........................................................................................................................................................... 37 
  TRAPS .............................................................................................................................................................................................................. 38 
  PUZZLES ......................................................................................................................................................................................................... 39 
  RIDDLES ......................................................................................................................................................................................................... 39 
   
   
  SOURCES ....................................................................................................................................................................................................... 40 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   
  5 
  ADVENTURE IDEA GENERATOR 
   
  Optional pattern: A(n) [mood] [genre] adventure about [theme] involving [trope] where [plot]. 
   
  1-20: Moods 
  1. action-packed 
  2. apocalyptic 
  3. awe-inspiring 
  4. courtly 
  5. debauched 
  6. fantastical 
  7. foreboding 
  8. frenetic 
  9. gloomy 
  10. grim 
  11. mysterious 
  12. scholarly 
  13. silly 
  14. suspenseful 
  15. swashbuckling 
  16. terrifying 
  17. tongue-in-cheek 
  18. tragic 
  19. vengeful 
  20. wistful 
  21-40: Genres 
  1. detective 
  2. dystopian 
  3. epic 
  4. folk-tale 
  5. ghost story 
  6. horror 
  7. legend 
  8. mission 
  9. mystery 
  10. mythology 
  11. paranormal 
  12. pirate 
  13. plane-walker 
  14. satire 
  15. spy 
  16. surrealist 
  17. suspense 
  18. swashbuckler 
  19. tragedy 
  20. undead 
  41-60: Themes 
  1. injustice 
  2. betrayal 
  3. corruption 
  4. disillusionment 
  5. facing the darkness 
  6. good versus evil 
  7. heroism 
  8. identity 
  9. love and sacrifice 
  10. power and corruption 
  11. religious hypocrisy 
  12. self-preservation 
  13. survival 
  14. temptation 
  15. the balance 
  16. immortality 
  17. the inevitable 
  18. the quest for power 
  19. vanity 
  20. war 
  61-80: Tropes 
  1. a bid for immortality 
  2. a child king/queen 
  3. a commoner becoming powerful 
  4. a conspiracy 
  5. a cuckold husband/wife out for revenge 
  6. a goodie falling in love with baddie  
  7. a love triangle 
  8. a missing person 
  9. a moral quandary 
  10. a mysterious man/woman 
  11. a plot to save/destroy the world 
  12. a secret society in control 
  13. a stranger who comes to town 
  14. a super villain 
  15. a terrible event with a silver lining 
  16. a terrible misunderstanding 
  17. an unbeatable hero 
  18. someone barely making it in time 
  19. the birth of a saviour 
  20. the undead 
  81-100: Plots 
  1. the party has to prevent an ambush 
  2. the party has to pull off a heist 
  3. the party is attacked for unknown reasons 
  4. the party is being blackmailed 
  5. the party is seeking shelter from some 
  threat 
  6. the party is transported to a strange 
  location 
  7. the party must assassinate a bad guy 
  8. the party must infiltrate a lair or base 
  9. the party must escape from prison 
  10. the party must escort something valuable 
  11. the party must guard 
  somewhere/something important 
  12. the party must intercept an evil plot 
  13. the party must investigate an occurrence 
  14. the party must make a new enterprise work 
  15. the party must make it through a 
  dangerous location 
  16. the party must go on a diplomatic mission 
  17. the party must perform surveillance 
  18. the party must respond to a distress signal 
  19. the party must find a missing person 
  20. the party must win a contest of some kind 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   
  6 
  NOUN BASED PREPARATION 
   
  What exists that is cool? 
   
  Location, item, people, relationships, monsters… 
   
  What is the backstory? 
   
  What information will help guide how this responds believably to player interaction? 
   
  Why might it be interesting to the characters? 
   
  Why might the players care about this? What are some “hooks”? 
   
  Check player ideals, bonds, and flaws. Consider behaviour from past sessions. 
   
  What are some possible rewards for interacting with it? 
   
  Treasure, prestige, magic, adventure, exploration, righting a wrong, protecting someone important… 
   
  What are some possible dangers in interacting with it? 
   
  What are the risks? Why is this an adventure? 
   
  What are some generic clues about what is really going on? 
   
  What is true that remains to be discovered (in a variety of possible ways)?  
   
  Develop the backstory, sets up the twist. 
   
  How do we begin (in media res)? 
   
  Novel location? Explain and/or ask players how they got there 
   
  Explain and/or ask players what is motivating them on this adventure 
   
  Something unexpected happens that matters to the players 
   
  What is the structure? (Consider 5 room dungeon, 3 acts, fronts/portents) 
   
  For 3 acts see next page, for 5 room dungeons see dungeon section 
   
  
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  7 
  THREE ACTS  
   
  Act I: Setup and conflict 
  • 
  What are three secrets/problems/curiosities going on here? 
  • 
  What should the players know by the end of this act? 
  • 
  What needs to have happened by the end of this act? 
   
  Act II: Exposition and development 
  • 
  What are possible/likely developments? 
  • 
  What should the players know by the end of this act? 
  • 
  What needs to have happened by the end of this act? 
  • 
  What are some unexpected events that can add action or heighten tension? 
  • 
  What are some secrets and clues that can be delivered by multiple means? 
   
  Act III: Resolutions and outcomes 
  • 
  What are possible/likely/desirable resolutions or outcomes? 
  • 
  What are some plausible deus ex machina outs if needed? 
  • 
  How can the players have succeeded by the end? 
  • 
  What are the rewards? What are the setbacks? 
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   
  8 
  CITY ELEMENTS 
   
  1-20: Town Features 
  1. No children 
  2. Ghost town / abandoned 
  3. Plagued / plague pit 
  4. Guildhall / trade town 
  5. Alchemist / magical 
  6. Glassblower / artisans 
  7. Generous nobles 
  8. Bonfire pit / communal 
  9. Docks / Stables 
  10. Lighthouse / Watchtower 
  11. Labyrinth / hedge maze 
  12. Ruined manor / tower 
  13. Stocks and gallows 
  14. Temple of Bahamut 
  15. Fine clothing store 
  16. Built into a cliff / caves 
  17. Heavily fortified 
  18. Mines 
  19. Exotic perfumery 
  20. Amphitheatre / performances 
  21-40: Town Events 
  1. Feast of Tyr the Lame 
  2. Funeral for Sir Sylvestus  
  3. Apple picking festival of Selune 
  4. Full moon circle dance 
  5. Celebration of the maidens 
  6. Well dressing and lottery 
  7. Harvest supper and fayre 
  8. Day of the Dead 
  9. Mayor’s birthday party 
  10. Lysander’s Day (shiny) 
  11. Flower-picking festival, honouring elders 
  12. Parade fist of Torm through town 
  13. Cleansing day (house sweeping) 
  14. Temple of Tymora rededication 
  15. Grape trampling day (wine) 
  16. Banishment of Trolls Day 
  17. Memorial of the Fallen 
  18. Celebration of the Children 
  19. Nobleman’s visit, games & contests 
  20. Tax and tithes day 
  41-60: Taverns/Inns 
  1. The Red-Eyed Owl: spicy chowder 
  2. Singing Sword: sword serenades patrons 
  3. Sleepy Satyr: bootleg operation 
  4. Pilgrims’ Rest: near temple 
  5. Wandering Mimic: above stables 
  6. The Misty Beard: run by a centaur 
  7. Maiden’s Tears: enchanted sign 
  8. Grinning Griffon: full of knights & trophies 
  9. Galloping Minotaur: maze inside 
  10. The Black Dog: full of depressed people 
  11. Felbar’s Folly: bankrupt, desperate 
  12. The Gentle Giant: copper baths 
  13. The Serpent’s Knot: full of toys 
  14. The Bull’s Ring: creepy taxidermy 
  15. Spouting Fish: fountain of wine 
  16. Red Boot: drunkard haven, sleep syrup 
  17. The Hanged Man: full of smoke, rude 
  18. Sleeping Wraith: lute music 
  19. Friendly Flounder: smells of fried fish 
  20. Laughing Goat: vegetarian 
  61-80: Unique Elements 
  1. Mad mage’s tower 
  2. Steep waterfall or geyser 
  3. Ornate fountain 
  4. Microclimate 
  5. Magical barrier 
  6. Ghost Ship or caravan recurs 
  7. Huge fortress prison 
  8. Talking plants 
  9. Undead in cemetery 
  10. Part of city hovers above 
  11. Airship hovering overhead 
  12. Huge house with giant inhabitants 
  13. Underground city 
  14. Feuding farmsteads 
  15. Huge statue of serpent-woman 
  16. Oracle 
  17. Monster-infested sewers 
  18. All inhabitants strangely prosperous 
  19. Houses built on stilts 
  20. Deeply racist 
  81-100: People and Politics 
  1. Controlled by Zhentarim 
  2. Foolish bankrupt baron 
  3. Constant arson 
  4. At war with rival town 
  5. Artists’ commune 
  6. Ruled with an iron fist / martial law 
  7. Ruled by priest of Ilmater (suffering) 
  8. Extremely bureaucratic 
  9. Atheistic, all religion is banned 
  10. Gambling and thievery rule 
  11. Extreme wealth disparity (beggars/nobles) 
  12. University town, academy rules 
  13. Ruled by decree of ancestors 
  14. Secretly controlled by vampires 
  15. Rival thieves’ guilds run the town 
  16. Constant Orc raids, military 
  17. Destitute, money talks 
  18. Corrupt  but courting Lords’ Alliance 
  19. Run by the guilds 
  20. Run by decree of sylvan deities 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   
  9 
  NPC/CITY ITEMS 
   
  1-20: Commoner 
  1. Very mouldy cheese 
  2. Book of terrible love poems in dwarven 
  3. Bag of seeds for birds or planting 
  4. Gnomish music box with haunting tune 
  5. Nearly-empty cannister of Tiefling Tea 
  6. 2 semi-melted beeswax candles 
  7. Grubby mess kit with fork/spoon/plate 
  8. Delicate lace stained with brown liquid 
  9. Locket with ugly halfling picture inside 
  10. Long clay pipe, still-smouldering tobacco 
  11. Fish hooks, fishing line, worms 
  12. Deck of cards with infernal writing 
  13. Small chipped wooden elven flute 
  14. Jar of fermented eel paste 
  15. Small bag of polished seashells 
  16. Live cricket in small wooden cage 
  17. Vial of halfling cooking oil 
  18. Five (stolen) silver spoons 
  19. Keyring with 4 skeleton keys 
  20. Dried rose petals, undead aura 
  21-40: Humanoid Adversary 
  1. Tusk of an ogre 
  2. Map to hideout in the forest 
  3. Orders to stage an ambush 
  4. A pendant of Asmodeus 
  5. A dirty hankie embroidered with “XTG” 
  6. A grappling hook and 50’ of rope 
  7. An invitation to a Waterdavian party 
  8. Thieves’ tools and crowbar 
  9. The broken hilt of a sword, Elvish script 
  10. Small game trap (bear trap style) 
  11. An IOU note for a 20gp gambling debt 
  12. A marked deck of playing cards 
  13. Six-sided dice that always roll sixes 
  14. A severed finger with a 5gp silver ring 
  15. A reward note for the party (100gp alive) 
  16. Rusty iron spikes and wooden hammer 
  17. A bag of caltrops and of ball bearings 
  18. Wineskin full of soured wine 
  19. Oil (imp. range att. + 2 rnd. 5 fire dam.) 
  20. Manacles and padlock 
   41-60: Oddballs 
  1. A glass globe with a lightning storm in it 
  2. A crude cloth doll with pins in it 
  3. A pendant vial of dragon blood 
  4. Smooth river stones inside a dirty sock 
  5. A bag of black glass marbles 
  6. A small chess set whose pieces animate 
  7. A mummified goblin hand (crawling claw) 
  8. Knucklebones that cast augury 1/day 
  9. A glazed tile depicting a great battle 
  10. Parchment with a mechanical diagram 
  11. Small brass bell, no clapper, still sounds 
  12. Spinning compass, points to undead 
  13. A pan pipes made of unknown bones 
  14. A round black stone light as a feather 
  15. A glass eye, changes colour with weather 
  16. A deed for land in Parnast (unknown) 
  17. A Venetian-style leather mask 
  18. A small vial of Griffon oil (cures rashes) 
  19. A wooden yo-yo that spins forever 
  20. A guide to plants in the feywild 
  61-80: Campsite (Humanoid) 
  1. Map drawn with stick in the dirt 
  2. Ripped tent and bent spikes/poles 
  3. Arrows stuck in the ground 
  4. A canteen filled with blood 
  5. A tin mirror edged with draconic script 
  6. A boar roasting over an open firepit 
  7. Signs of bodies dragged into the woods 
  8. A bashed lute with broken strings 
  9. A torn red velvet cloak and beetle broach 
  10. A rack of halberds (3) and pikes (4) 
  11. 3 bear traps 
  12. Tripwires edging the camp 
  13. A tied-up dog who barks 
  14. A hammock between yew trees 
  15. A half-woven basket 
  16. A child’s picture book about flying mice 
  17. A sketch of a watermill 
  18. A pouch full of peppery spices 
  19. 5 daisy chains and 2 flower wreaths 
  20. Spiderwebs covering everything 
  81-100: Settlement Buildings (Warehouses/Cottages/Taverns) 
  1. A fireplace with whistling kettle 
  2. Burn marks on the timbers overhead 
  3. A bird who mimics speech in a silver cage 
  4. Main room built around large oak tree 
  5. Flying squirrels in the rafters 
  6. Floor covered in sawdust and straw 
  7. Smells like frying fish 
  8. A stack of anti-nobility pamphlets at door 
  9. Animated armour bouncer guarding door 
  10. A bookshelf of self-reading books 
  11. A marked 24-hour hourglass 
  12. A mirror that does not reflect PCs 
  13. Paintings that laugh as you walk past 
  14. A dusty goblet that can never be cleaned 
  15. Dart boards and self-throwing darts 
  16. A statue of an elf casting a spell 
  17. Spring-loaded seat (10’ launch) 
  18. Windowsill flowers that always face you 
  19. A melting wax sculpture of a sphinx 
  20. A goldfish with a child’s face 
   
   
   
  
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   10 
  CITY ENCOUNTERS 
   
  1. Swarm of children / street performers /etc. (possible pickpockets) 
  2. Confronted by commoner, accused of adultery with spouse or theft 
  3. Someone obviously cheating drunken victims at a game 
  4. Get followed by a cat, possible shapeshifter/druid/etc. 
  5. Stumble through illusory wall into magic garden etc. 
  6. Dog tugs at PC attempting to lead them somewhere 
  7. Beggar is clearly a demon/angel/etc. in disguise 
  8. Birds begin dive-bombing commoners and PCs 
  9. Spooked horse charging through the streets harming commoners 
  10. PCs are being followed by someone or some thing 
  11. PCs discover a corpse in an alley (guards show up) 
  12. House on fire, people trapped inside, no obvious help available 
  13. Loose cobblestone with a plot hook item underneath it 
  14. Notice a man turn invisible, later notice pockets being picked 
  15. Bully apprentice wizard shooting harmless sparks, creating nuisance 
  16. Thugs overturn a vendor’s cart of cabbages and run off 
  17. Press gang tries to press PCs into service (sailors or foot soldiers) 
  18. Street preacher hollers about end of world, as PCs pass he stops and winks 
  19. Vicious dog fight in the streets (for druid etc.) 
  20. Church bells won’t stop ringing, something has happened 
   
  Chase Complications (1x/turn) 
   
  1. Large obstacle appears (DC 15 Dex. Acr. or 10’ difficult terrain) 
  2. Swarm / crowd (DC 10 Str Ath. or Dex. Acr. or 10’ difficult terrain) 
  3. Unforeseen barrier (DC 10 Str. To smash through, fail fall prone and go around) 
  4. Maze of crates, barrels, tangles of brush (DC 10 Dex. Acr. or Int. or 10’ difficult terrain) 
  5. Slippery (DC 10 Dex. save or fall prone) 
  6. Animal fight (DC 10 Dex. Acr. or Str. Ath. or take 1d4 damage and 10’ difficult terrain) 
  7. Brawl / Hunt(DC 15 Str. Ath., Dex. Acr. or Cha. Int. to pass or  2d4 bludg. and 10’ difficult) 
  8. Beggar / Fey (DC 10 Str. Ath., Dex. Acr. or Cha. Int. to pass , auto. on bribe, 5’ difficult) 
  9. Guardian (opp. attack +3 1d6+1 damage if move or DC 15 Cha. Int./Dec./Per. Check) 
  10. Sharp turn (DC 10 dex. save or 1d4 bludg./pierce) 
  11-20. No complication 
   
  
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   11 
  NPC ATTRIBUTES 
   
  Typical order of discovery by PCs: 
   
  1. Race/gender, young/old 
  2. Distinguishing appearance feature(s) 
  3. Voice and/or mannerisms 
  4. Commonly used name 
  5. Surname or full name 
  6. Bonds and secrets 
   
  D&D Races 
   
  Commoners 
   
   
  Adventurers 
  1-65 
   
   
   
  1-25 
   
   
   
  Human 
  66-75  
   
   
  26-35  
   
   
  Dwarf 
  76-85  
   
   
  36-50  
   
   
  Elf 
  86-90  
   
   
  51-60  
   
   
  Half-Elf 
  91-95  
   
   
  61-65  
   
   
  Halfling 
  96-97  
   
   
  66-70  
   
   
  Gnome  
  98-99  
   
   
  71-75  
   
   
  Half-Orc 
   
   
   
   
  76-85  
   
   
  Dragonborn 
   
   
   
   
  86-95  
   
   
  Tiefling 
   
   
   
   
  96 
   
   
   
  Aarakochra 
   
   
   
   
  97 
   
   
   
  Aasimar 
   
   
   
   
  98 
   
   
   
  Goliath 
   
   
   
   
  99 
   
   
   
  Firbolg 
  100 
   
   
   
  100 
   
   
   
  Other
  
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   12 
  NPC APPEARANCE / MANNERISMS / VOICE 
  1-20: Appearance 
  1. Well dressed 
  2. Poorly dressed 
  3. Inappropriately dressed 
  4. Ugly 
  5. Beautiful/handsome 
  6. Displaying insignia or rank 
  7. Appears dismayed/distraught 
  8. Appears jovial/welcoming 
  9. Overweight 
  10. Skinny 
  11. Eyes dart (suspicion/fright) 
  12. Dead eyes / nobody home 
  13. Clearly drunk / tipsy 
  14. Bearded 
  15. Scarred 
  16. Clearly in disguise 
  17. Dishevelled 
  18. Fidgety / unable to sit still 
  19. Fingering something in pocket 
  20. Chewing / eating 
   
   
  Character voices I can do: 
   
  1-20: Male 
  1.       
  2.       
  3.       
  4.       
  5.       
  6.       
  7.       
  8.       
  9.       
  10.       
  11.       
  12.       
  13.       
  14.       
  15.       
  16.       
  17.       
  18.       
  19.       
  20.       
   
  1-20: Female 
  1.       
  2.       
  3.       
  4.       
  5.       
  6.       
  7.       
  8.       
  9.       
  10.       
  11.       
  12.       
  13.       
  14.       
  15.       
  16.       
  17.       
  18.       
  19.       
  20.       
   
  1-20: Any 
  1.       
  2.       
  3.       
  4.       
  5.       
  6.       
  7.       
  8.       
  9.       
  10.       
  11.       
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  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   13 
  NPC SAYINGS 
   
  Catchphrases 
  1. Never trust a myconid. 
  2. By Moradin's beard / Tymora's heel. 
  3. As it was foretold. 
  4. What was before shall be again. 
  5. It has come to this. 
  6. That's how the ale-foam flattens. 
  7. Wine won't make you happy, but it might. 
  8. Let me explain something to you. 
  9. Tyr smiles upon my endeavours. 
  10. I see you are armed, but are you wise? 
  11. This is Lathander's dawning day. 
  12. Potatoes! 
  13. Once a peasant, always a peasant. 
  14. If only we were strangers. 
  15. Perhaps in another life. 
  16. You are tall for your kind. 
  17. May our swords drink deep. 
  18. Today is a good day to die. 
  19. Please, I might start sneezing 
  20. Foresight makes life dull. 
   
  Insults 
  1. Your spells/fighting/etc. are/is as foul as 
  your breath! 
  2. I've met owlbears with better manners 
  than you. 
  3. You dance/fight/etc. like a trained fungus, 
  minus the training. 
  4. Were you to be assaulted by mindflayers, 
  they would starve! 
  5. He is as sharp as leavened bread. 
  6. You were born drunk, but became ugly. 
  7. You are the owner of not one fine quality. 
  8. You elf's anus, dried newt’s-tongue, 
  owlbear’s-pizzle! 
  9. Go prick thy face on a wyvern-berry bush! 
  10. Sell when you can, you are not for all 
  markets. 
  11. I’d beat you, but I would infect my hands. 
  12. You are a general offence. 
  13. More of your conversation would infect 
  my brain. 
  14. The tartness of your face sours grapes to 
  wine. 
  15. Your skin is not worth sun-burning. 
  16. You are fat as butter, and more salty. 
  17. Your tongue outvenoms a green dragon. 
  18. You are not clean enough to spit upon. 
  19. You are like a candle, best snuffed! 
  20. Your brain is as dry as a sea-biscuit. 
   
  Jokes 
  1. What do you call a mimic posing as a female undergarment? Boobytrap. 
  2. Paladins can resist the urge to steal, but Thieves' Cant. 
  3. What is a vegan's favourite class? A rhubarbarian. 
  4. Did you hear about the rogue who succeeded on his dex. save against a land shark? He really dodged 
  a bulette there. 
  5. I have fear of difficult terrain. But I'm slowly getting over it. 
  6. How many clerics does it take to fix a broken lantern? Just one who can cast Cure Light Wounds. 
  7. What do high-charisma vampires have in common with spell-casters who raise the dead? They're 
  both neck-romancers. 
  8. Why didn't Protection from Evil work on the hellhound? Turns out he was a good boy. 
  9. What happened when the PC touched the magnificently carved wall? He felt a great relief. 
  10. What is the most common breed of magical blink dog? Labracadabrador. 
  11. Hear the take about adventurers killing giant rats underneath the tavern? It was sub-bar. 
  12. What musical instrument is the minotaur bard proficient with? Cowbell. 
  13. Why can paladins see in the dark? They have knightvision. 
  14. Cursed armour is all the rage these days. But I don't think I can pull it off. 
  15. Using dispel magic on a gust of wind is disgusting. 
  16. Why do bards explore dungeons? For the lute. 
  17. A party with a bard and rogue has its prose and cons. 
  18. What do you get when a displacer beast gets bitten by a werewolf? A nowhere-wolf. 
  19. What happens when you attack an earth elemental from behind and succeed? You hit rock bottom. 
  20. What do you call a thin goblin? Gob-lean. 
  21. What do gnomes, halflings, and dwarves have in common? Very little. 
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   14 
  NPC ROLLABLE TABLE I 
  1-20: Human [d20] 
  1. 
  Antinua Ramondo - Unhealthy Looking. 
  2. 
  Zora Dotsk - Hairless. 
  3. 
  Meilil Mostana - Facial Scarred. 
  4. 
  Wan Jun - Curly Haired. 
  5. 
  Tan Chen - Hairy Armed. 
  6. 
  Morn Evenwood - Thinks aloud 
  7. 
  Grim Leagallow - Chews something. 
  8. 
  Seipora Jassan - Talks quickly. 
  9. 
  Romero Agosto - Fair Skinned. 
  10. Bareris Sepret - Clean-shaven. 
  11. Anton Pashar - Heavy perfume. 
  12. Arizima Sepret - Clean-shaven. 
  13. Huang On - Long Mustached. 
  14. Jhessail Buckman - Prone to humming quietly. 
  15. Kethra Brightwood - Thickset. 
  16. Sefris Nathandem - Clicks tongue. 
  17. Ander Rein - Sallow. 
  18. Gorstag Greycastle - Enunciates overly clearly. 
  19. Arizima Uuthrakt - Unusual Hair Color. 
  20. Cefrey Lackman - Uses flowery speech. 
  21-40: Human [d20] 
  1. 
  Kanithar Iltazyara - Fidgets. 
  2. 
  Lindal Amblecrown - Matted Haired. 
  3. 
  Antinua Pashar - Raggedly Dressed. 
  4. 
  Ivor Marsk - High-pitched. 
  5. 
  Mumed Hahpet - Albino. 
  6. 
  Meilil Dumein - Very Tall. 
  7. 
  Meriele Tallstag - Very Attractive. 
  8. 
  Balama Agosto - Slouching. 
  9. 
  Arizima Sepret - Uses flowery speech. 
  10. Zasheir Pashar - Six Fingers. 
  11. Arizima Sepret - Pointy Toothed. 
  12. Malark Iltazyara - Twirls coin. 
  13. Kristryd Murnyethara - Shapely. 
  14. Fyevarra Dyernina - Taps fingers. 
  15. Olga Brightwood - Likes to flaunt their wealth. 
  16. Esvele Amakiir - Missing Toothed. 
  17. Zasheida Khalid - Curly Haired. 
  18. Yasheira Jassan - Feeble. 
  19. Jasmal Tealeaf - Chews something. 
  20. Natali Dotsk - Greying Hair. 
  41-60: Human [d20] 
  1. 
  Grim Iltazyara - Glutton. 
  2. 
  Antinua Agosto - Flamboyantly Dressed. 
  3. 
  Tammith Murnyethara - Speaks in rhyme. 
  4. 
  Garret Chergoba - Very Tall. 
  5. 
  Tan Jia - Heavy-set. 
  6. 
  Sefris Nathandem - Twirls coin. 
  7. 
  Ehput-Ki Sepret - Heart-faced. 
  8. 
  Mumed Nathandem - Whittles. 
  9. 
  Khemed Mostana - Makes constant puns. 
  10. Silifrey Brightwood - Cheap, Gaudy Ring. 
  11. Sefris Fezim - Stares into the distance. 
  12. Murithi Ankhalab - Fidgets. 
  13. Zasheir Jassan - Walks quickly. 
  14. Igan Bersk - Sighs heavily. 
  15. Sefris Nathandem - Drums fingers on table. 
  16. Aoth Fezim - Strange Skin-color. 
  17. Faurgar Iltazyara - Grizzled. 
  18. Xanaphia Tallstag - Clumsy. 
  19. Hulmarra Dyernina - Clears throat before speaking. 
  20. Buckman Chao - Pierced. 
  61-70: Elf [d8] / Half-Elf [d2] 
  71-80: Dwarf [d10] 
  1. 
  Erevan Moonwhisper - Elf - Whispers. 
  2. 
  Thia Galanodel - Elf - Makes constant puns. 
  3. 
  Thoradin Gemflower - Elf - Silky Haired. 
  4. 
  Tharivol Starflower - Elf - Long Haired. 
  5. 
  Aust Meliamne - Elf - Frizzy Haired. 
  6. 
  Paela Starflower - Elf - Squints. 
  7. 
  Erdan Galanodel - Elf - Haggard. 
  8. 
  Naivara Starflower - Elf - Dark Eyed. 
  9. 
  Soveliss Starflower - Half-Elf - Yellow Eyes. 
  10. Erdan Diamonddew - Half-Elf – Speaks undercommon. 
  11. Rurik Rumnaheim - Dwarf - Bald. 
  12. Liftrasa Gorunn - Dwarf - Fidgets. 
  13. Darrak Rumnaheim - Dwarf - uses the wrong word. 
  14. Andraste Rumnaheim - Dwarf - Scarred. 
  15. Darrak Ungart - Dwarf - Short. 
  16. Flint Siannodel - Dwarf - Greasy Haired. 
  17. Torbera Dankil - Dwarf - Paces. 
  18. Falkrunn Balderk - Dwarf - Freckled. 
  19. Vondal Mei - Dwarf - Ruddy. 
  20. Callie Torunn - Dwarf - Rough. 
  81-90: Halfling [d6] / Gnome [d4] 
  91-100: Other [d10] 
  1. 
  Andry High-hill - Halfling - Smiles beautifully. 
  2. 
  Jillian Diamonddew - Halfling - Sighs heavily. 
  3. 
  Lindal Goodbarrel - Halfling - Twirls coin. 
  4. 
  Cade High-hill - Halfling - Sweaty. 
  5. 
  Antinua Greenbottle - Halfling - Rough. 
  6. 
  Reed Murnyethara - Halfling - Paces. 
  7. 
  Fonkin Fenwick - Gnome - Paces. 
  8. 
  Warryn Timner - Gnome - Scrawny. 
  9. 
  Warryn Fenhoop - Gnome - Feline. 
  10. Ella Nackle - Gnome - Bald. 
  11. Keth Brighthelm - Half-Orc - Winks. 
  12. Emen Dankil - Half-Orc - Very Attractive. 
  13. Shamash Nemmonis - Dragonborn - Drums fingers. 
  14. Kava Myastan - Dragonborn - Stares into the distance. 
  15. Akta Music - Tiefling - Whistles. 
  16. Akta Music - Tiefling - Enunciates overly clearly. 
  17. Krel - Aarakocra - Slurs speech. 
  18. Nijena Whitecaste - Aasimar - Very Short. 
  19. Ilikan (Dawncaller) Katho-Olavi - Goliath - puns. 
  20. Yinkas - Firbolg - Hunchbacked. 
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   15 
  NPC ROLLABLE TABLE II 
  1-20: Human [d20] 
  1. 
  Zora Amakiir - Speaks in rhyme. 
  2. 
  Bardeid Mostana - Slobbish. 
  3. 
  Nephis Sepret - Wears flashy clothing. 
  4. 
  Natali Kulenov - Heavily Tattooed. 
  5. 
  Pieron Ironfist - Stocky. 
  6. 
  Rangrim Ungart - Whispers. 
  7. 
  Dona Astorio - Wart Covered. 
  8. 
  Zasheida Rein - Wolfish. 
  9. 
  Kristryd Dyernina - Speaks infrequently. 
  10. Jhessail Amblecrown - Whittles. 
  11. Bareris Uuthrakt - Shapely. 
  12. Esvele Dundragon - Gap-toothed. 
  13. Olga Lackman - Lies compulsively. 
  14. Meilil Rein - Glutton. 
  15. Balama Agosto - Paces. 
  16. Igan Shemov - Enunciates overly clearly. 
  17. Olma Kulenov - Stubbled Chinned. 
  18. Kung Tai - Missing Fingers. 
  19. Malark Xiloscient - Long Bearded. 
  20. Kanithar Dyernina - Diseased. 
  21-40: Human [d20] 
  1. 
  Silifrey Lackman - Drums fingers on table. 
  2. 
  Mumed Ankhalab - Deep Blue Eyes. 
  3. 
  Morn Nathandem - Heavy-set. 
  4. 
  Zasheir Fireforge - Bright Blond Haired. 
  5. 
  Seraphina Dankil - Chews something. 
  6. 
  Morn Amakiir - Particularly low voice. 
  7. 
  Kanithar Dyernina - Elegant. 
  8. 
  Umara Nathandem - Strange Skin-color. 
  9. 
  Holimion On - Wears flashy clothing. 
  10. Cefrey Stormwind - Smiles beautifully. 
  11. Jasmal Gemflower - Hook Hands. 
  12. Zora Kulenov - Yells when happy. 
  13. Rowan Evenwood - Likes to flaunt their wealth. 
  14. Hulmarra Iltazyara - Mumbles quietly when alone. 
  15. Jhessail Tallstag - Pointy Toothed. 
  16. Hulmarra Chergoba - Smells of fish. 
  17. Naivara Ankhalab - Clean. 
  18. Mehmen Dumein - Silky Haired. 
  19. Ralmevik Gorunn - One Eyed. 
  20. Grigor Hilltopple - Raggedly Dressed. 
  41-60: Human [d20] 
  1. 
  Urhur Nathandem - Face Tattooed. 
  2. 
  Luisa Tosscobble - Anemic. 
  3. 
  Selise Lutgehr - Bushy Bearded. 
  4. 
  Gorstag Evenwood - Fat. 
  5. 
  Hama Tealeaf - Voice cracks. 
  6. 
  Dagnal Evenwood - Gold Toothed. 
  7. 
  Liftrasa Iltazyara - Makes constant puns. 
  8. 
  Arveene Ilphelkiir - Particularly low voice. 
  9. 
  Shandri Dundragon - Thinks aloud 
  10. Shandri Buckman - Bites fingernails. 
  11. Tammith Chergoba - Overweight. 
  12. Sudeiman Dumein - Clears throat before speaking. 
  13. Tessele Greycastle - Hairless. 
  14. Kethoth Ankhalab - Enunciates overly clearly. 
  15. Silifrey Hornraven - Wart Covered. 
  16. Gorstag Greycastle - Mispronounces words. 
  17. Arveene Buckman - Unusual accent. 
  18. Kung Chen - Feline. 
  19. Malark Evenwood - Speaks an uncommon language. 
  20. Kung Tai - Cropped Haired. 
  61-70: Elf [d8] / Half-Elf [d2] 
  71-80: Dwarf [d10] 
  1. 
  Haseid Moonbrook - Elf - Fidgets. 
  2. 
  Adrie Xiloscient - Elf - Clicks tongue. 
  3. 
  Riardon Moonbrook - Elf - Ugly. 
  4. 
  Antinua Starflower - Elf - Neat. 
  5. 
  Bardryn Galanodel - Elf - Robust. 
  6. 
  Adrie Goldpetal - Elf - Burn Scarred. 
  7. 
  Rolen Gemflower - Elf - Portly. 
  8. 
  Andraste Meliamne - Elf - Talks to herself  
  9. 
  Mara Fireforge - Half-Elf - Eats like a bird. 
  10. Huang Tai - Half-Elf - Sallow. 
  11. Oskar Balderk - Dwarf - Unhealthy Looking. 
  12. Anastrianna Brawnanvil - Dwarf - Drums fingers on table. 
  13. Vondal Brawnanvil - Dwarf - Greying Hair. 
  14. Thoradin Ungart - Dwarf - Talks to his or herself. 
  15. Gardain Battlehammer - Dwarf - Particularly low voice. 
  16. Ulfgar Strakeln - Dwarf - Gold Toothed. 
  17. Vistra Fireforge - Dwarf - Portly. 
  18. Liftrasa Ironfist - Dwarf - Six Fingers. 
  19. Adrik Ungart - Dwarf - “Heavens!”. 
  20. Rangrim Balderk - Dwarf - Whispers. 
  81-90: Halfling [d6] / Gnome [d4] 
  91-100: Other [d10] 
  1. 
  Finnan Rumnaheim - Halfling - Voice cracks. 
  2. 
  Wellby Tealeaf - Halfling - wrong word. 
  3. 
  Euphemia High-hill - Halfling - Greying Hair. 
  4. 
  Verna Thorngage - Halfling - Rotund. 
  5. 
  Errich Tosscobble - Halfling - Scrawny. 
  6. 
  Vani Greenbottle - Halfling - Talks to ghosts 
  7. 
  Kellen Beren - Gnome - Eye Twitch. 
  8. 
  Jebeddo Nackle - Gnome - Goateed. 
  9. 
  Kellen Waywocket - Gnome - Veiled. 
  10. Fonkin Fenwick - Gnome - Bites fingernails. 
  11. Emen Darktooth - Half-Orc - Eats like a bird. 
  12. Ungar Bleakwind - Half-Orc - Taps fingers. 
  13. Donaar Kimbatuul - Dragonborn - Raggedly Dressed. 
  14. Medrash Yargerit - Dragonborn - Ginger Haired. 
  15. Barakas Despair - Tiefling - Hairy Chested. 
  16. Melech Creed - Tiefling - Pale Skinned. 
  17. Suarc - Aarakocra - Mute. 
  18. Tural Brightcove - Aasimar - Rotund. 
  19. Aukan (Bearkiller) Alianthano - Goliath - Hard of Hearing. 
  20. Enrie - Firbolg - Voice cracks. 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   16 
  NPC ROLLABLE TABLE III 
  1-20: Human [d20] 
  1. 
  Falkrunn Calabra - Talks slowly. 
  2. 
  Lavinia Stormwind - Very Tall. 
  3. 
  Meilil Rein - Brawny. 
  4. 
  Sergor Bersk - Walks with a limp. 
  5. 
  Mumed Ankhalab - Freckled. 
  6. 
  Grim Evenwood - Clicks tongue. 
  7. 
  Torbera Helder - Glutton. 
  8. 
  Silifrey Stormwind - Talks quickly. 
  9. 
  Kethra Lackman - Six Fingers. 
  10. Zora Amakiir - Tells awful jokes. 
  11. Meilil Dumein - Anemic. 
  12. Mara Stormwind - ”Dear sir”. 
  13. Zasheida Basha - Missing Fingers. 
  14. Hlin Rumnaheim - Lame. 
  15. Tana Greycastle - Clears throat before speaking. 
  16. Zasheida Mostana - Doe-eyed. 
  17. Silifrey Lackman - Hairless. 
  18. Katernin Kulenov - Offers advice, needed or not. 
  19. Selise Pisacar - Voice cracks. 
  20. Katernin Dotsk - Acne-ridden. 
  21-40: Human [d20] 
  1. 
  Taman Lackman - Birthmarked. 
  2. 
  Taman Helder - Speaks loudly. 
  3. 
  Tessele Greycastle - Silky Haired. 
  4. 
  Stedd Evenwood - Colorful. 
  5. 
  Natali Kulenov - Whispers. 
  6. 
  Dankil Wen - Thin Mustached. 
  7. 
  Antinua Astorio - Walks with a limp. 
  8. 
  Tana Shemov - Cropped Haired. 
  9. 
  Anton Domine - Twirls coin. 
  10. Mehmen Dumein - Brown Haired. 
  11. Kung Chen - Stands when making a point. 
  12. Arizima Uuthrakt - Robust. 
  13. Jhessail Amblecrown - Tone deaf. 
  14. Helm Dundragon - Enunciates overly clearly. 
  15. Hulmarra Stayanoga - Voice cracks. 
  16. Huang Tai - Eye-patch Wearing. 
  17. Kung Mialee - Slouches. 
  18. Rangrim Basha - Squints. 
  19. Kanithar Dyernina - Birthmarked. 
  20. Silifrey Helder - Talks slowly. 
  41-60: Human [d20] 
  1. 
  Himo Sepret - Masked. 
  2. 
  Grigor Bersk - Sneezes frequently. 
  3. 
  Malark Dundragon - Twirls coin. 
  4. 
  Morgran Amblecrown - Frequently uses the 
  wrong word. 
  5. 
  Arizima Ankhalab - Shapely. 
  6. 
  Natali Starag - Twirls coin. 
  7. 
  Kosef Nemetsk - Likes to flaunt their wealth. 
  8. 
  Pin Lian - Club Footed. 
  9. 
  Pieron Ironfist - Heavily Pierced. 
  10. Blath Tallstag - Mispronounces words. 
  11. Sudeiman Mostana - Drums fingers on table. 
  12. Romero Falone - Morbidly Obese. 
  13. Ling Shui - Bushy Sideburned. 
  14. Reed Amakiir - Smiles beautifully. 
  15. Evendur Ilphelkiir - Yells when happy. 
  16. Anton Ramondo - Uses flowery speech. 
  17. Mumed Nathandem - Strange Skin-color. 
  18. Arizima Ankhalab - Slurs speech. 
  19. Tana Hilltopple - Ginger Haired. 
  20. Zasheir Basha - Likes to flaunt their wealth. 
  61-70: Elf [d8] / Half-Elf [d2] 
  71-80: Dwarf [d10] 
  1. 
  Himo Siannodel - Elf - Glutton. 
  2. 
  Adran Moonwhisper - Elf - Distinctive Jewellery. 
  3. 
  Baern Xiloscient - Elf - Speaks in rhyme. 
  4. 
  Carric Liadon - Elf - Burn Scarred. 
  5. 
  Felosial Brightwood - Elf - Walks quickly. 
  6. 
  Tharivol Siannodel - Elf - Bites fingernails. 
  7. 
  Shava Diamonddew - Elf - Uses colourful oaths. 
  8. 
  Bree Brightwood - Elf - Twisted Lipped. 
  9. 
  Kung Chao - Half-Elf - Squinting. 
  10. Paelias Meliamne - Half-Elf - Fair Skinned. 
  11. Lavinia Battlehammer - Dwarf - Curly Haired. 
  12. Xanaphia Lutgehr - Dwarf - Demure. 
  13. Barendd Battlehammer - Dwarf - Missing Fingers. 
  14. Taklinn Balderk - Dwarf - Clears throat before speaking. 
  15. Flint Iltazyara - Dwarf - Bright Blond Haired. 
  16. Falkrunn Gemblossom - Dwarf - Winks. 
  17. Helja Ironfist - Dwarf - Black Haired. 
  18. Kethoth Ungart - Dwarf - Bushy Mustached. 
  19. Tordek Balderk - Dwarf - Walks quickly. 
  20. Paela Ungart - Dwarf - Colorful. 
  81-90: Halfling [d6] / Gnome [d4] 
  91-100: Other [d10] 
  1. 
  Wellby Greenbottle - Halfling - Mousy. 
  2. 
  Eldon High-hill - Halfling - Anemic. 
  3. 
  Merla High-hill - Halfling - Whittles. 
  4. 
  Shaena High-hill - Halfling - Heavily Tattooed. 
  5. 
  Finnan Battlehammer - Halfling - Wart Covered. 
  6. 
  Callie Brushgather - Halfling - Prone to 
  humming quietly. 
  7. 
  Jebeddo Fnipper - Gnome - low voice. 
  8. 
  Ella Nackle - Gnome - Yellow Eyes. 
  9. 
  Jebeddo Nackle - Gnome - Slurs speech. 
  10. Nissa Fenhoop - Gnome - Large Hands. 
  11. Emen Darktooth - Half-Orc - Stares into the distance. 
  12. Thokk Krakenos - Half-Orc - Neat. 
  13. Ghesh Delmirev - Dragonborn - Wears flashy clothing. 
  14. Shamash Nemmonis - Dragonborn - Six Fingers. 
  15. Lwerissa Poetry - Tiefling - Ginger Haired. 
  16. Ea Reverence - Tiefling - Stands when making a point. 
  17. Crure - Aarakocra - Unusual Hair Color. 
  18. Slaumuth Azhaar - Aasimar - Piercing Blue Eyed. 
  19. Ilikan (Wordpainter) Kalagiano - Goliath – Never sits down. 
  20. Yinkas - Firbolg - Slurs speech. 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   17 
  NPC ROLLABLE TABLE IV 
  1-20: Human [d20] 
  1. 
  Ralmevik Evenwood - Chews something. 
  2. 
  Arveene Ilphelkiir - Obese. 
  3. 
  Evendur Evenwood - Talks to animals like they are people. 
  4. 
  Seipora Jassan - Raggedly Dressed. 
  5. 
  Hama Rein - Winks. 
  6. 
  Zasheida Khalid - Large Hands. 
  7. 
  Stedd Buckman - "Old man.” 
  8. 
  Esvele Greycastle - Thin. 
  9. 
  Taman Helder - Big Eared. 
  10. Silifrey Hornraven - Yellow Eyes. 
  11. Selise Dankil - Overweight. 
  12. Sum Qiao - Gap-toothed. 
  13. Pin Lian - Prone to humming quietly. 
  14. Yasheira Khalid - Freckled. 
  15. Natali Bersk - Twirls hair / tugs beard. 
  16. Zasheir Dumein - Eats like a bird. 
  17. Sergor Greycastle - Unhealthy Looking. 
  18. Helm Amblecrown - Makes constant puns. 
  19. Kosef Shemov - Eats like a bird. 
  20. Arveene Tallstag - Fat. 
  21-40: Human [d20] 
  1. 
  Cefrey Brightwood - Shaven Headed. 
  2. 
  Kung Chen - Big Nosed. 
  3. 
  Yuldra Dyernina - Attractive. 
  4. 
  Seipora Basha - Clicks tongue. 
  5. 
  Esvele Dundragon - "Know what I mean?” 
  6. 
  Kung On - Facial Scarred. 
  7. 
  Pin Lian - Distinctive Jewellery. 
  8. 
  Zasheida Mostana - Veiled. 
  9. 
  Malark Evenwood - Stands when making a point. 
  10. Ivor Starag - Dark Skinned. 
  11. Himo Sepret - Eye-patch Wearing. 
  12. Aoth Uuthrakt - Walks quickly. 
  13. Luisa Tosscobble - Buxom. 
  14. Zasheida Rein - Unusual accent. 
  15. Meilil Rein - Slim. 
  16. Olga Lackman - Greasy Haired. 
  17. Xanaphia Pashar - Fat. 
  18. Fyevarra Dyernina - Sneezes frequently. 
  19. Gorstag Evenwood - Paces. 
  20. Murithi Nathandem - Long Mustached. 
  41-60: Human [d20] 
  1. 
  Kethra Hornraven - Hard Of Hearing. 
  2. 
  Meriele Amblecrown - Missing Fingers. 
  3. 
  Zasheir Jassan - Yells when happy. 
  4. 
  Euphemia Shemov - Dark Skinned. 
  5. 
  Malark Iltazyara - Tells awful jokes. 
  6. 
  Immeral Hornraven - Braided Bearded. 
  7. 
  Ling Mei - Fidgets. 
  8. 
  Meilil Basha - Grizzled. 
  9. 
  Zasheida Ungart - Winks. 
  10. Miri Amblecrown - Offers advice, needed or not. 
  11. Selise Pisacar - Clears throat before speaking. 
  12. Holimion Jia - Shaven Headed. 
  13. Evendur Evenwood - Neat. 
  14. Falkrunn Astorio - Thin Mustached. 
  15. Bardeid Holderhek - Pig Eyed. 
  16. Natali Chernin - Mumbles quietly when alone. 
  17. Antinua Calabra - Clicks tongue. 
  18. Jandar Murnyethara - Whistles. 
  19. Ling Wen - Fidgets. 
  20. Seraphina Dankil - Fidgets. 
  61-70: Elf [d8] / Half-Elf [d2] 
  71-80: Dwarf [d10] 
  1. 
  Wellby Starflower - Elf - Greasy Haired. 
  2. 
  Thia Meliamne - Elf - Lanky. 
  3. 
  Birel Diamonddew - Elf - Short. 
  4. 
  Ielenia Amastacia - Elf - Dark Skinned. 
  5. 
  Thia Goldpetal - Elf - Extremely Hairy. 
  6. 
  Eldon Greenbottle - Elf - Bites fingernails. 
  7. 
  Adrie Nightbreeze - Elf - Mispronounces words. 
  8. 
  Heian Moonbrook - Elf - Taps fingers. 
  9. 
  Enialis Liadon - Half-Elf - Ruddy. 
  10. Leshanna Galanodel - Half-Elf - Fair Skinned. 
  11. Leshanna Balderk - Dwarf - Slouches. 
  12. Hlin Balderk - Dwarf - Hulking. 
  13. Rurik Goodbarrel - Dwarf - Enunciates overly clearly. 
  14. Falkrunn Ungart - Dwarf - Clean-shaven. 
  15. Bardryn Iltazyara - Dwarf - Facial Scarred. 
  16. Taklinn Dankil - Dwarf - Stubbled Chinned. 
  17. Tordek Holderhek - Dwarf - Wart Covered. 
  18. Oskar Ungart - Dwarf - Talks quickly. 
  19. Liftrasa Frostbeard - Dwarf - Haggard. 
  20. Dain Loderr - Dwarf - Dark Skinned. 
  81-90: Halfling [d6] / Gnome [d4] 
  91-100: Other [d10] 
  1. 
  Alton Brushgather - Halfling - Mousy. 
  2. 
  Osborn Fireforge - Halfling - Crooked Toothed. 
  3. 
  Errich High-hill - Halfling - Smiles beautifully. 
  4. 
  Shaena Brushgather - Halfling - Talks slowly. 
  5. 
  Callie High-hill - Halfling - Thin. 
  6. 
  Andry Silverfrond - Halfling - Stands when making a point. 
  7. 
  Jebeddo Fnipper - Gnome - Bites fingernails. 
  8. 
  Warryn Timner - Gnome - Gap-toothed. 
  9. 
  Fonkin Fenwick - Gnome - Stubbled Chinned. 
  10. Nissa Fenhoop - Gnome - Hunchbacked. 
  11. Dench Dankil - Half-Orc - Particularly high voice. 
  12. Ungar Bleakwind - Half-Orc - Slouches. 
  13. Donaar Kimbatuul - Dragonborn - Flowery speech. 
  14. Medrash Yargerit - Dragonborn - Talks to animals. 
  15. Akta Music - Tiefling - Hums to his or herself when idle. 
  16. Melech Creed - Tiefling - Pointy Toothed. 
  17. Suarc - Aarakocra - Whittles. 
  18. Slaumuth Azhaar - Aasimar - Clean-shaven. 
  19. Aukan (Bearkiller) Alianthano - Goliath - Fat. 
  20. Enrie - Firbolg - Uses colourful oaths. 
  
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   18 
  NPC ROLLABLE TABLE V 
  1-20: Human [d20] 
  1. 
  Esvele Tallstag - Neat. 
  2. 
  Sum Qiao - Attractive. 
  3. 
  Gunnloda Calabra - Crippled. 
  4. 
  Silifrey Hornraven - Sighs heavily. 
  5. 
  Hlin Rumnaheim - Drums fingers on table. 
  6. 
  Barendd Brightwood - Mumbles quietly when alone. 
  7. 
  Zora Nemetsk - Laughs loudly / often. 
  8. 
  Kosef Shemov - Deep Voiced. 
  9. 
  Kung Mei - Crippled. 
  10. Dundragon Shan - Eats like a bird. 
  11. Balama Battlehammer - Slouches. 
  12. Tana Shemov - Stares into the distance. 
  13. Tan On - Rotund. 
  14. Wan Tai - Colorful. 
  15. Garret Buckman - Particularly high voice. 
  16. Morn Nathandem - Particularly low voice. 
  17. Tessele Ironfist - Wears ill-fitting clothing. 
  18. Vani Brightwood - Flamboyantly Dressed. 
  19. Lureene Iltazyara - Winks. 
  20. Kristryd Dyernina - Glutton. 
  21-40: Human [d20] 
  1. 
  Zasheida Basha - Eats like a bird. 
  2. 
  Zasheida Jassan - Heavy-set. 
  3. 
  Leshanna Dundragon - Buxom. 
  4. 
  Silifrey Lackman - Clicks tongue. 
  5. 
  Salazar Agosto - Crooked Toothed. 
  6. 
  Madislak Murnyethara - ”My good friend”. 
  7. 
  Nephis Uuthrakt - Albino. 
  8. 
  Fyevarra Stayanoga - Facial Scarred. 
  9. 
  Grim Dundragon - Distinctive Jewellery. 
  10. Esvele Evenwood - Pale Skinned. 
  11. Arizima Sepret - Heart-faced. 
  12. Shandri Buckman - ”Yes, but...”. 
  13. Seipora Jassan - Face Tattooed. 
  14. Meriele Amblecrown - Multi-eye Colored. 
  15. Grim Amblecrown - Acne-ridden. 
  16. Olga Stormwind - Never sits with back to the door. 
  17. Nephis Sepret - Sweaty. 
  18. Ilphelkiir Tai - Glutton. 
  19. Wan Shui - Rosy-cheeked. 
  20. Morgran Amblecrown - Crooked Toothed. 
  41-60: Human [d20] 
  1. 
  Jhessail Greycastle - Squinting. 
  2. 
  Mara Starag - Hums to his or herself when idle. 
  3. 
  Rowan Tallstag - Heart-faced. 
  4. 
  Taman Helder - Frequently uses the wrong word. 
  5. 
  Dona Pisacar - Whistles. 
  6. 
  Zora Kulenov - Offers advice, needed or not. 
  7. 
  Jandar Murnyethara - Missing Fingers. 
  8. 
  Jhessail Liadon - Goateed. 
  9. 
  Faurgar Rumnaheim - Offers advice, needed or not. 
  10. Faurgar Dyernina - Sneezes frequently. 
  11. Hama Jassan - Speaks in rhyme. 
  12. Antinua Agosto - Twirls hair / tugs beard. 
  13. Gorstag Greycastle - Curly Haired. 
  14. Leshanna Dundragon - Talks quickly. 
  15. Malcer Hornraven - Speaks an uncommon language. 
  16. Huang Qiao - Smiles beautifully. 
  17. Sum Mei - Talks to animals like they are people. 
  18. Bardeid Holderhek - Eye-patch Wearing. 
  19. Tana Kulenov - Whispers. 
  20. Meilil Dumein - Smiles beautifully. 
  61-70: Elf [d8] / Half-Elf [d2] 
  71-80: Dwarf [d10] 
  1. 
  Theirastra Moonwhisper - Elf - Neat. 
  2. 
  Andraste Ilphelkiir - Elf - Short. 
  3. 
  Mialee Silverfrond - Elf - Whistles. 
  4. 
  Drusilia Meliamne - Elf - Walks with a limp. 
  5. 
  Felosial Brightwood - Elf - Speaks in rhyme. 
  6. 
  Thia Starflower - Elf - Speaks in rhyme. 
  7. 
  Theren Gemflower - Elf - Winks. 
  8. 
  Himo Ironfist - Elf - Hairy Armed. 
  9. 
  Erdan Ilphelkiir - Half-Elf - Shaven Headed. 
  10. Balama Tosscobble - Half-Elf - Matted Haired. 
  11. Callie Fireforge - Dwarf - Bald. 
  12. Falkrunn Gorunn - Dwarf - Talks slowly. 
  13. Einkil Gorunn - Dwarf - Winks. 
  14. Thia Rumnaheim - Dwarf - Fidgets. 
  15. Rangrim Rumnaheim - Dwarf - Gold Toothed. 
  16. Helja Balderk - Dwarf - Glutton. 
  17. Eldeth Torunn - Dwarf - Stubbled Chinned. 
  18. Althaea Ironfist - Dwarf - Taps fingers. 
  19. Leshanna Balderk - Dwarf - Exceptionally Beautiful. 
  20. Harbek Rumnaheim - Dwarf - Wears ill-fitting clothing. 
  81-90: Halfling [d6] / Gnome [d4] 
  91-100: Other [d10] 
  1. 
  Vani Murnyethara - Halfling - Fair Skinned. 
  2. 
  Anastrianna Thorngage - Halfling - Grossly Fat. 
  3. 
  Vani Hilltopple - Halfling - Scrawny. 
  4. 
  Alton Brushgather - Halfling - Doe-eyed. 
  5. 
  Nedda Underbough - Halfling - Neat. 
  6. 
  Lyle Tealeaf - Halfling - Sweaty. 
  7. 
  Ella Nackle - Gnome - Shaven Headed. 
  8. 
  Fonkin Fenwick - Gnome - Talks to animals like they are 
  people. 
  9. 
  Fonkin Fnipper - Gnome - Squints. 
  10. Kellen Waywocket - Gnome - Six Fingers. 
  11. Dench Dankil - Half-Orc - Yells when happy. 
  12. Thokk Krakenos - Half-Orc - Raggedly Dressed. 
  13. Akra Kimbatuul - Dragonborn - Scrawny. 
  14. Donaar Kimbatuul - Dragonborn - Enunciates overly clearly. 
  15. Barakas Despair - Tiefling - Raggedly Dressed. 
  16. Melech Creed - Tiefling – Thinks aloud. 
  17. Ukirri - Aarakocra - Heavily Pierced. 
  18. Slaumuth Azhaar - Aasimar - Eye Twitch. 
  19. Aukan (Bearkiller) Alianthano - Goliath - One Legged. 
  20. Leoran - Firbolg - Yells when happy. 
  
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   19 
  NPC ROLLABLE TABLE VI 
  1-20: Human [d20] 
  1. 
  Tessele Evenwood - Braided Bearded. 
  2. 
  Kanithar Murnyethara - Squints. 
  3. 
  Lureene Dundragon - Hard Of Hearing. 
  4. 
  Zasheida Jassan - Frequently uses the wrong word. 
  5. 
  Meilil Dumein - Perfumed. 
  6. 
  Kao Wen - Portly. 
  7. 
  Ilphelkiir Jiang - Piercing Blue Eyed. 
  8. 
  Silifrey Brightwood - Walks with a limp. 
  9. 
  Arizima Sepret - Slobbish. 
  10. Balama Calabra - Wears flashy clothing. 
  11. Grim Tallstag - Bites fingernails. 
  12. Grim Evenwood - Talks to animals like they are people. 
  13. Kanithar Murnyethara - Uses colourful oaths. 
  14. Morn Evenwood - Mispronounces words. 
  15. Tana Chernin - Cropped Haired. 
  16. Quara Calabra - Winks. 
  17. Shaumar Stayanoga - Birthmarked. 
  18. Sum Chen - Bad Smelling. 
  19. Esvele Iltazyara - Missing Fingers. 
  20. Balama Pisacar - Lies compulsively. 
  21-40: Human [d20] 
  1. 
  Igan Shemov - Fidgets. 
  2. 
  Bareris Uuthrakt - Particularly high voice. 
  3. 
  Lavinia Lackman - Heavy perfume. 
  4. 
  Silifrey Stormwind - Twisted Lipped. 
  5. 
  Seipora Jassan - One Armed. 
  6. 
  Ander Rein - Speaks loudly. 
  7. 
  Pisacar Tai - Tone deaf. 
  8. 
  Natali Bersk - Whittles. 
  9. 
  Zasheida Mostana - Walks with a limp. 
  10. Helm Evenwood - Tone deaf. 
  11. Helm Ilphelkiir - Offers advice, needed or not. 
  12. Ilde Dotsk - Prone to humming quietly. 
  13. Salazar Marivaldi - Gap-toothed. 
  14. Alethra Marsk - Slouches. 
  15. Gorstag Evenwood - Neat. 
  16. Huang Tai - Talks to animals like they are people. 
  17. Bardeid Mostana - Hugs everyone. 
  18. Seraphina Dankil - Bald. 
  19. Malark Xiloscient - Particularly high voice. 
  20. Fyevarra Iltazyara - Facial Scarred. 
  41-60: Human [d20] 
  1. 
  Zasheida Jassan - Missing Fingers. 
  2. 
  Dagnal Evenwood - Large Hands. 
  3. 
  Olga Lackman - Sneezes frequently. 
  4. 
  Xanaphia Jassan - Particularly low voice. 
  5. 
  Borivik Murnyethara - Eats like a bird. 
  6. 
  Seipora Khalid - Earring Wearing. 
  7. 
  Amafrey Lackman - Distinctive Jewellery. 
  8. 
  Luisa Agosto - Formally Dressed. 
  9. 
  Rangrim Mostana - Thinks aloud 
  10. Seipora Basha - Bites fingernails. 
  11. Bardeid Dumein - Veiled. 
  12. Evendur Dundragon - Speaks loudly. 
  13. Zasheida Jassan - Tone deaf. 
  14. Anton Domine - Hairless. 
  15. Immeral Hornraven - Ugly. 
  16. Meilil Basha - Uses flowery speech. 
  17. Ilphelkiir Chen - Uses colourful oaths. 
  18. Meriele Tallstag - Exceptionally Ugly. 
  19. Kung Qiao - Bushy Bearded. 
  20. Vani Brightwood - Missing Fingers. 
  61-70: Elf [d8] / Half-Elf [d2] 
  71-80: Dwarf [d10] 
  1. 
  Torbera Diamonddew - Elf - Rosy-cheeked. 
  2. 
  Andraste Amastacia - Elf - Winks. 
  3. 
  Galinndan Astorio - Elf - Tells awful jokes. 
  4. 
  Andraste Moonwhisper - Elf - Braided Haired. 
  5. 
  Mindartis Moonwhisper - Elf - wrong word. 
  6. 
  Laucian Nailo - Elf - Cropped Haired. 
  7. 
  Baern Goldpetal - Elf - Matted Haired. 
  8. 
  Meriele Amastacia - Elf - Long Bearded. 
  9. 
  Immeral Windrivver - Half-Elf - Maimed. 
  10. Aramil Xiloscient - Half-Elf - Sallow. 
  11. Gardain Brushgather - Dwarf - Shapely. 
  12. Torbera Balderk - Dwarf - Eye Twitch. 
  13. Torbera Xiloscient - Dwarf - Club Footed. 
  14. Gurdis Ironfist - Dwarf - Uses colourful oaths. 
  15. Xanaphia Loderr - Dwarf - Birthmarked. 
  16. Rangrim Gorunn - Dwarf - Makes constant puns. 
  17. Morgran Mei - Dwarf - Drums fingers on table. 
  18. Rurik Loderr - Dwarf - Hugs everyone. 
  19. Darrak Lutgehr - Dwarf - Smells of vinegar. 
  20. Flint Dankil - Dwarf - Offers advice, needed or not. 
  81-90: Halfling [d6] / Gnome [d4] 
  91-100: Other [d10] 
  1. 
  Wellby Leagallow - Halfling - Grossly Fat. 
  2. 
  Osborn Tealeaf - Halfling - Attractive. 
  3. 
  Corrin Hilltopple - Halfling - Bad Smelling. 
  4. 
  Callie Hilltopple - Halfling - Paces. 
  5. 
  Randal Brushgather - Halfling - Laughs loudly / often. 
  6. 
  Andry Greenbottle - Halfling - Hugs everyone. 
  7. 
  Loopmottin Beren - Gnome - wrong word. 
  8. 
  Fonkin Fenwick - Gnome - Emaciated. 
  9. 
  Warryn Timner - Gnome - Offers advice, needed or not. 
  10. Tanna Folkor - Gnome - Chews something. 
  11. Emen Darktooth - Half-Orc - Mousy. 
  12. Emen Dankil - Half-Orc - Clumsy. 
  13. Shamash Nemmonis - Dragonborn - Slouches. 
  14. Shedinn Pious - Dragonborn – Speaks infernal. 
  15. Amnon Chant - Tiefling - Bald. 
  16. Barakas Quest - Tiefling - Eye Twitch. 
  17. Ukirri - Aarakocra - Hairy. 
  18. Slaumuth Azhaar - Aasimar - Wart Covered. 
  19. Ilikan (Dawncaller) Katho-Olavi - Goliath - Talks quickly. 
  20. Enrie - Firbolg (Blue) - Unhealthy Looking. 
   
   
  
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   20 
  NPC BONDS AND SECRETS 
   
   
  1-20: Bonds 
  1. Family member in trouble 
  2. Member of faction 
  3. In love with… 
  4. Betrayed tribe/legion 
  5. Wants revenge on… 
  6. Sworn enemy 
  7. Noble’s bastard offspring 
  8. Sworn oath 
  9. Member of secret society 
  10. Values (shady) friends above all 
  11. Owes a debt to… 
  12. Spy/double agent 
  13. Assassin 
  14. Bound to demon/fey/etc. 
  15. Cult worshipper 
  16. Protector of artefact 
  17. Former slave 
  18. Ex-adventurer 
  19. Loves pet more than life 
  20. Has evil twin 
   
  1-20: Secrets 
  1. Knows location of artefact 
  2. Stole something 
  3. Shapeshifter or in disguise 
  4. Can’t read/write 
  5. Former thief/pirate 
  6. Former prostitute 
  7. Afraid of spiders/snakes 
  8. Much older than appears 
  9. Much younger than appears 
  10. Werewolf/vampire/hag 
  11. Presumed dead 
  12. Escaped from prison 
  13. Secretly mad 
  14. Atrocities in war 
  15. Traumatised by… 
  16. Seeking answers to… 
  17. Aspires to greatness 
  18. Bully 
  19. Loyal to a fault 
  20. Religious heretic 
   
  1-20: Relationships 
  1. Survivors of an ill-fated expedition party 
  2. Adopted siblings 
  3. Members of a secret society 
  4. Former soldiers/sailors/mercenaries 
  together 
  5. One of you hid the other from an Orc 
  warband 
  6. Grew up together in the same village 
  7. Lost a close mutual friend to Orcs 
  8. Former solders in a losing war 
  9. Former members of a special guild 
  10. On the run together from pursuers 
   
   
  11. Once shared a prison cell 
  12. Mutual keepers of an terrible secret 
  13. Survivors of a small community destroyed 
  by Orcs 
  14. Former enemies that now work together 
  15. Former employees from the same defunct 
  business 
  16. Former students of beloved teacher 
  17. Escaped together from an evil cult 
  18. Friendly hunting/gambling/jousting rivals 
  19. Worked in the mines together 
  20. Failed protectors of a lost artefact 
  1-20: Group Ties 
  1. Co-dependent enablers / generally 
  dysfunctional 
  2. Common cause /mission / goal 
  3. Common employer / need the money 
  4. Common responsibility for 
  someone/something else important 
  5. Devotees of same religion or idolised 
  person 
  6. In the same fix (stranded, enslaved, 
  blackmailed, etc.) 
  7. Keepers of the same secret 
  8. Know too much about each other's past 
  9. Need each other's skills to do something 
  they really care about 
  10. Neighbours or roommates 
  11. Part of same family or social group 
  12. Part of same group / faction / secret 
  society 
  13. Regular patrons of same establishment 
  14. Running a common enterprise (a business, 
  parenting, etc.) 
  15. Strong shared value / overpowering 
  common interest 
  16. Stronger together than apart in a 
  dangerous situation 
  17. Studying together at same school 
  18. Symbiotic/parasitic exchange of prestige / 
  money / skills 
  19. Traumatic shared past experience 
  20. United by a common enemy/adversary 
  
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   21 
  OVERLAND TRAVEL 
   
  d20 1x / day 
  1-10 
  players narrate (“what’s one thing that your character does or notices?”) 
  11-13 challenge/oddity table (by terrain) 
  14-17 encounter table (terrain/level), day 
  18 
  encounter table (terrain/level), night 
  19 
  travel discoveries table (next page) 
  20 
  trap (dungeon section) 
   
  If combat encounter occurs, roll d20 again for possible second encounter before long rest (14 -18 = yes) 
   
  Fast pace 
  +2 
  Slow pace 
   -2 
   
  For each encounter, consider an encounter complication (end of section) 
   
  
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   22 
  TRAVEL DISCOVERIES 
   
  1-20: Unmarked Settlement 
  1. Abandoned caravan (4 wagons) 
  2. 20 lumberjacks / miners 
  3. Tiny hamlet of halflings (5 huts) 
  4. Army scout camp (3 tents, 12 soldiers) 
  5. Witch’s treehouse / cave / floating hut 
  6. Small village of kenku “collectors” 
  7. Refugees from war 
  8. Camp of genteel bandits 
  9. Squalid hamlet of subsistence farmers 
  10. Travelling spice merchant camp (10) 
  11. Kobold burrows 
  12. Dilapidated temple, crazed hermit monk 
  13. Battlefield, recent, burying dead 
  14. Toll booth, single soldier at post 
  15. Large makeshift camp (300+ inhabitants) 
  16. Leper colony (12+ cleric nurse) 
  17. Religious fanatic compound (19) 
  18. Animal burrow with child 
  19. Single tavern/inn (family of 3) 
  20. Iron-age fort (42) 
  21-40: Wanderers 
  1. Lost little girl 
  2. Knights (4) on quest 
  3. Wandering archdruid 
  4. Corpse on the road, claw marks 
  5. Friendly farmer or fisherman 
  6. Travelling charlatan 
  7. Rabbit caught in a trap 
  8. Ranger hunter stalking game 
  9. Nobleman’s carriage (2 horse, 4 ppl) 
  10. Wild-eyed madman sage 
  11. Harmless feral person stalking the party 
  12. Bounty hunters (3) searching for fugitive 
  13. Survivors of a monster attack (6) 
  14. Loudly-singing foolish minstrel 
  15. Large army (200) on the move 
  16. A single escaped slave on the run 
  17. A wizened man in a gibbet post 
  18. A ghostly apparition 
  19. A press gang (army/navy) (8) 
  20. Three runaway horses with saddles 
  41-60: Ancient 
  1. Ancient stone statue of unknown god 
  2. Giant stone head of Ostorian emperor 
  3. Stonehenge-style standing stones 
  4. Tomb of an long-forgotten king 
  5. Dwarven bridge over dry land 
  6. Footprint of a hexagonal tower 
  7. Buried stone spiral staircase 
  8. Footprint of large city now overgrown 
  9. Circular portal gate, elvish script, inactive 
  10. Huge smooth metal disk, buried 
  11. Eight huge columns, no roof 
  12. Five fingers of a hand from the earth 
  13. Ancient battle scene carved into cliff face 
  14. Massive, still-working aqueduct 
  15. Still-floating ruined city (200’ up) 
  16. Circular dais, markings of Thultanthar 
  17. Petrified dragon wings 
  18. Black obelisk (30’) with draconic writing 
  19. Huge rod of iron (5’ dia., 20’) sticking up 
  20. 30’ dia. cistern or well (dry) 
  61-80: Magical 
  1. Taste of lightning in the air 
  2. Zone of silence 
  3. Zone of wild magic 
  4. Eclipse 
  5. Rain without clouds 
  6. Rippling rifts in the weave 
  7. Swarm of metallic insects 
  8. Orange glowing rocks 
  9. Distant multi-coloured lights in sky 
  10. Ground begins to swirl 
  11. Smell of burning incense 
  12. Animal companions uneasy 
  13. Air of unusual calm 
  14. Hairs raise up on back of neck 
  15. Suddenly feel very cold or hot 
  16. Sound of ghostly battle, cursed 
  17. Vision of feywild overlay on terrain 
  18. Continually-burning object 
  19. Zone of anti-magic 
  20. Zone of low or reversed gravity 
  81-100: Natural 
  1. Enormous geode 
  2. Petrified forest 
  3. 600’ tall oak tree, 80’ diameter 
  4. Dust devils or waterspouts 
  5. Geyser 
  6. Earthquake 
  7. Sudden change in weather 
  8. Covered in roots/vines 
  9. Bubbling mud pools 
  10. Tall waterfall 
  11. Sand-swept plateau 
  12. Purple menhirs / boulders 
  13. Black-and-white checkerboard pattern 
  14. Pounding sun 
  15. Dense fog 
  16. Sudden drop 
  17. Natural caves 
  18. Frozen river/lake 
  19. Volcanic activity 
  20. Quicksand 
   
   
   
  
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   23 
  AQUATIC ENCOUNTERS 
   
  1-20: Level 1-5 
  1. 2d6 fishermen (commoners) 
  2. 2d10 merfolk 
  3. 1d6 + 2 sahuagin 
  4. 1d4 ghouls in shipwreck 
  5. 2d6 tribal warriors 
  6. 2d4 + 5 blood hawks 
  7. 1d6 + 2 giant lizards 
  8. 1d6 + 4 giant crabs 
  9. 2d4 stirges 
  10. 1d6 + 2 sailor scouts 
  11. 1 sea hag 
  12. 1d4 harpies 
  13. 1d6 giant eagles 
  14. 2d4 giant toads 
  15. 1d4 merrow 
  16. 1 captain, 2d6 bandits 
  17. 1d3 manticores 
  18. 1d4 + 3 griffons 
  19. 1 water elemental 
  20. 1 young bronze dragon 
  21-40: Level 6-10 
  1. 3d6 pteranodons 
  2. 3d6 + 2 sahuagin 
  3. 2d6 giant eagles  
  4. 1 pseudodragon 
  5. 1d2 druids 
  6. 2d4 + 1 giant toads 
  7. 1d3 sea hags 
  8. 1d8 + 1 harpies 
  9. 1d4 plesiosauruses 
  10. 1d4 manticores 
  11. 2d6 giant octopi 
  12. 1d10 griffons 
  13. 1d4 + 3 merrow 
  14. 1 water elemental 
  15. 1 cyclops 
  16. 1d4 banshees 
  17. 1 djinni 
  18. 1 young blue dragon 
  19. 1 roc 
  20. 1 marid 
  41-60: Level 11-15 
  1. 1d4 banshees 
  2. 1 cyclops 
  3. 1d6 + 2 manticores 
  4. 1d8 + 2 veterans 
  5. A nest of 1d6 dragon turtle eggs 
  6. 1d4 sahuagin barons 
  7. 1 young bronze dragon 
  8. 2 marids 
  9. 1d6 water elementals 
  10. 2d6 ghasts on ship 
  11. 1 djinni 
  12. 1d3 young bronze dragons 
  13. 2d4 cyclopes 
  14. 1 storm giant 
  15. 1d3 young blue dragons 
  16. 1 adult bronze dragon 
  17. 1 adult blue dragon 
  18. 1d3 rocs 
  19. 1 dragon turtle 
  20. 1 ancient bronze dragon 
  61-80: Level 16-20 
  1. 1d3 + 1 storm giant 
  2. 2d6 cyclopes 
  3. 1d3 djinn 
  4. 1d6 marids 
  5. 1 dragon turtle 
  6. 1d3 rocs 
  7. 1d6 young blue dragons 
  8. 1 ancient bronze dragon 
  9. 1 ancient blue dragon 
  10. 2d6 x 10 + 1d10 bandits 
  11. 2d6 veterans 
  12. 1d6 + 2 manticores 
  13. 1d3 djinni 
  14. 1d3 cyclops 
  15. 1d3 water elementals 
  16. 2d10 + d10 shaugin 
  17. 1d3 dragon turtles 
  18. 2d10 + 1d10 harpies 
  19. 1d6 marids 
  20. 2d4 water elementals 
  81-100: Nature/Oddity 
  1. Tidal wave (DC 20 dex. or 6d10 bludgeon) 
  2. Rough water (DC 15 dex. or 2d6 blud.) 
  3. Heatwave (DC 15 con. or 2d6 fire) 
  4. Waterblind (DC 15 con. or blinded 1 day) 
  5. Becalmed (half mvmt.) 
  6. Storm (half mvmt., DC 15 str. / 2d6 blud.) 
  7. Pitching (DC 20 dex. or overboard) 
  8. Taking water (DC 15 str. 3 suc/fail or sink) 
  9. Torn sail (half mvmt until repaired) 
  10. Cracked mast (no mvmt until repaired) 
  11. Half-sunken ship 
  12. Desert island 
  13. Rocks with gulls 
  14. Mermaids singing 
  15. Porpoises swim alongside 
  16. Whales spouting 
  17. St. Elmo’s Fire 
  18. Haunting sailor music 
  19. Teeming coral reefs 
  20. Narwhal 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   24 
  DESERT ENCOUNTERS 
   
  1-20: Level 1-5 
  1. 3d8 scorpions 
  2. 2d4 vultures 
  3. 1d6 flying snakes 
  4. 2d6 hyenas or 2d6 jackals 
  5. 1d4 poisonous snakes 
  6. 1d6 + 2 giant wolf spiders 
  7. 2d4 giant poisonous snakes 
  8. 1 jackalwere 
  9. 3d6 tribal warriors 
  10. 1d6 giant lizards 
  11. 1 swarm of insects 
  12. 3d6 bandits 
  13. 1d4 constrictor snakes 
  14. 1 dust mephit 
  15. 1d4 giant spiders 
  16. 1d4 giant vultures 
  17. 1 giant constrictor snake 
  18. 1d6 + 2 gnolls 
  19. 1d3 half-ogres 
  20. 1d4 giant scorpions 
  21-40: Level 6-10 
  1. 1d3 lamia 
  2. 2d4 thri-kreen 
  3. 1 air elemental 
  4. 1d3 couatls 
  5. 1 fire elemental 
  6. 1d4 gnoll fangs of Yeenoghu 
  7. 1 revenant 
  8. 1d4 weretigers 
  9. 1 cyclops 
  10. 1 young blue dragon 
  11. 1 medusa 
  12. 1 yuan-ti abomination 
  13. 1d6 scouts  
  14. 2d4 jackalweres 
  15. 2d6 hobgoblins 
  16. 1d4 + 3 dust mephits 
  17. 1d6 swarms of insects 
  18. 1 giant constrictor snake 
  19. 1 lion 
  20. 2d4 gnolls 
  41-60: Level 11-15 
  1. 1d8 + 1 phase spiders 
  2. 1d6 + 2 weretigers 
  3. 2d4 gnoll fangs of Yeenoghu  
  4. 1d3 yuan-ti abominations 
  5. 1d4 medusas 
  6. 1 guardian naga 
  7. 1 efreeti 
  8. 1 roc 
  9. 1 gynosphinx 
  10. 3d10 giant hyenas 
  11. 1d8 + 1 lamias 
  12. 1d6 + 2 giant scorpions 
  13. 2d4 phase spiders 
  14. 1d6 + 1 couatls 
  15. 1d4 fire elementals 
  16. 1d6 + 2 weretigers 
  17. 1d4 air elementals 
  18. 1d4 medusas 
  19. 1d3 yuan-ti abominations  
  20. 1 purple worm 
  61-80: Level 16-20 
  1. 1 mummy lord 
  2. 1d3 guardian nagas 
  3. 1 adult blue dragon 
  4. 1d2 gynosphinxes 
  5. 1d3 efreet 
  6. 1 androsphinx 
  7. 1d4 rocs 
  8. 1 adult blue dracolich 
  9. 2d4 young blue dragons 
  10. 1 ancient blue dragon 
  11. 6d6 bandits 
  12. 1d6 + 2 medusas 
  13. 1d2 purple worms 
  14. 2d4 cyclopes 
  15. 1 mummy lord 
  16. 1d3 guardian nagas 
  17. 1d4 efreet 
  18. 1d4 rocs 
  19. 1d3 gynosphinxes 
  20. 1 adult blue dracolich 
  81-100: Nature/Oddity 
  1. Earthquake (DC 20 dex. or 6d10 blud.) 
  2. Sandslide (DC 15 dex. or 2d6 bludgeon) 
  3. Heatwave (DC 15 con. or 2d6 fire) 
  4. Sunblind (DC 15 con. or blinded 1 day) 
  5. Soft sand (DC 15 str or half mvmt.) 
  6. Dust Storm (DC 25 str. or half mvmt.) 
  7. Baked ground (DC 20 str. or half mvmt.) 
  8. Heatstroke (DC 15 con. 1 lvl. exhaustion) 
  9. Mirage (DC 15 wis. or half mvmt) 
  10. Water loss (DC 10 con. or 1 lvl exhaust.) 
  11. Crashed airship 
  12. Oasis 
  13. Rocks with rams 
  14. Obelisk 
  15. Elaborate mirage 
  16. Ghost settlement 
  17. Camels strayed from caravan 
  18. Animal boneyard 
  19. Towering cacti 
  20. Featureless expanse 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   25 
  FOREST/JUNGLE ENCOUNTERS 
   
  1-20: Level 1-5 
  1. 1 giant owl 
  2. 1 badger or 1d4 poisonous snakes 
  3. 2d4 wolves or 1 panther 
  4. 1 giant poisonous snake 
  5. 1d6 + 2 boars 
  6. 1 brown bear or 1 tiger 
  7. 3d6 flying snakes 
  8. 2d6 + 3 giant weasels 
  9. 1d4 + 1 needle, 1d6 + 3 twig blights 
  10. 3d6 stirges 
  11. 1 satyr or 2d4 kenku 
  12. 1d3 vine blights, 1d12 awakened shrubs 
  13. 1 green faerie dragon 
  14. 1d8 + 1 sprites 
  15. 1d4 + 3 goblins 
  16. 1d3 dryads 
  17. 1 awakened tree 
  18. 1d4 giant boar 
  19. 1 owlbear 
  20. 1d4 centaurs 
  21-40: Level 6-10 
  1. 1 couatl (day) or 1 banshee (night) 
  2. 1d4 displacer beasts 
  3. 1d3 green hags 
  4. 1 malison, 1d6 + 1 pureblood y.t. 
  5. 1 shambling mound 
  6. 1 yuan-ti abomination 
  7. 2d4 vine blights 
  8. 2d6 hobgoblins or 2d6 orcs 
  9. 2d4 satyrs or 2d4 apes 
  10. 1 alpha, 1d6 + 1 gricks 
  11. 1 treant 
  12. 1d4 trolls 
  13. 1 guardian naga 
  14. 2d6 hobgoblins 
  15. 2d4 dire wolves 
  16. 2d4 bugbear 
  17. 2d4 centaurs 
  18. 3d10 blink dogs 
  19. 1d4 owlbears 
  20. 1d3 green hags 
  41-60: Level 11-15 
  1. 1 werebear 
  2. 1d3 couatls 
  3. 2d4 displacer beasts 
  4. 1d6 + 2 werewolves 
  5. 1d6 + 2 phase spiders 
  6. 2d4 yuan-ti malisons 
  7. 1 young green dragon 
  8. 1d4 trolls 
  9. 1d6 + 2 wereboars 
  10. 1d3 shambling mounds 
  11. 1d3 treants 
  12. 1d4 unicorns 
  13. 1 adult green dragon 
  14. 1 grick alpha with 2d4 gricks 
  15. 1d3 yuan-ti abominations 
  16. 1 adult green dragon 
  17. 1d8 + 1 giant apes 
  18. 2d4 oni 
  19. 1d3 treants 
  20. 1d6 + 2 gnoll fangs of Y. 
  61-80: Level 16-20 
  1. 1d3 treants 
  2. 1 guardian naga 
  3. 1d10 revenants 
  4. 1d8 + 1 unicorns 
  5. 1d3 grick alphas 
  6. 1d6 + 2 shambling mounds 
  7. 2d4 werebears 
  8. 1d4 oni 
  9. 2d4 trolls 
  10. 1d4 giant apes 
  11. 1d4 yuan-ti abomination 
  12. 1d8 + 1 phase spiders 
  13. 2d4 yuan-ti malisons 
  14. 1 oni 
  15. 1d6 + 2 weretigers 
  16. 1 young green dragon 
  17. 1d4 gorgons 
  18. 1 captain 3d10 hobgoblins 4d12 goblins 
  19. 2d6+2 drow elite warriors 
  20. 1d4+4 ogres 
  81-100: Nature/Oddity 
  1. Treefall (DC 20 dex. or 6d10 bludgeon) 
  2. Mudslide (DC 15 dex. or 2d6 bludgeon) 
  3. Thorns (DC 15 con. or 2d6 piercing) 
  4. Rainstorm (DC 10 str. or half mvmt.) 
  5. Fog (DC 15 wis or half mvmt.) 
  6. Quicksand (DC 25 str. or half mvmt.) 
  7. Scree (DC 10 str. or half mvmt.) 
  8. Darkness (DC 10 wis. or half mvmt.) 
  9. Fey tricks (DC 15 wis. or half mvmt.) 
  10. Humidity (DC 10 con. or 1 lvl exhaust.) 
  11. 100’ cliff with waterfall 
  12. Fey glen 
  13. Ruins of forest village 
  14. Druidic markings 
  15. Unicorn or Pegasus herd 
  16. Giant mushrooms 
  17. Sacred burial mound 
  18. Animal graveyard 
  19. Great Grandfather Oak 
  20. Dancing Satyrs 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   26 
  HILLS/MOORS/PLAINS ENCOUNTERS 
   
  1-20: Level 1-5 
  1. 1 chimera 
  2. 1 gorgon 
  3. 1d2 couatls 
  4. 1d3 elephants 
  5. 1 gnoll lord, 1d4 giant hyenas 
  6. 1 orog 
  7. 1 ankheg 
  8. 1d8 giant goats 
  9. 2d4 gnolls 
  10. 1d6 goblins, 1 on worg 
  11. 1 giant eagle 
  12. 2d4 + 2 axe beaks 
  13. 1 ogre 
  14. 1d3 hippogriffs 
  15. 1d6 scarecrows 
  16. 1 bulette 
  17. 1d6 + 4 blood hawks 
  18. 2d4 stirges 
  19. 1d4 winged, 1d6 kobolds 
  20. 1d3 griffons 
  21-40: Level 6-10 
  1. 1d4 cyclopes 
  2. 1d3 manticores 
  3. 2d4 ankhegs 
  4. 1d6 + 2 griffons 
  5. 1d8 + 1 bugbears 
  6. 1 gnoll lord, 1d4 + 1 giant hyenas 
  7. 2d6 thri-kreen 
  8. 1d4 giant vultures 
  9. 1 orc Eye of G., 1d8 + 1 orcs 
  10. 2d4 orogs 
  11. 1 bulette 
  12. 1 half-ogre, 2d6 orcs 
  13. 2d10 winged kobolds 
  14. 1d8 + 1 giant eagles 
  15. 1 galeb duhr  
  16. 1 bulette 
  17. 1 wyvern 
  18. 1d3 hill giants 
  19. 1 young red dragon 
  20. 1 roc 
  41-60: Level 11-15 
  1. 1d4 young red dragons 
  2. 4d6 thri-kreen 
  3. 1d3 chimeras 
  4. 2d8 manticores 
  5. 1d4 wyverns 
  6. 1d3 revenants 
  7. 1d3 chimeras 
  8. 1d6 + 2 gnoll fangs of Y. 
  9. 1d4 hill giants 
  10. 1 adult red dragon 
  11. 1d3 + 1 galeb duhr 
  12. 1d4 trolls 
  13. 2d4 stone giants 
  14. 4d6 hyenas 
  15. 1d4 yuan-ti malisons 
  16. 1d4 earth elementals 
  17. 1d4 ankhegs 
  18. 2 rocs 
  19. 2d6 tribal warriors 1d4 berserkers 
  20. 1d6 bugbears 
  61-80: Level 16-20 
  1. 2d10 bugbears, 4d6 goblins, 1d4 worgs 
  2. 1d12 chimeras 
  3. 1d4 rocs 
  4. 1d4 bulettes 
  5. 1d10 revenants 
  6. 2d4 + 1 trolls 
  7. 2d4 hill giants 
  8. 2d4 galeb duhr 
  9. 1d4 + 2 wyverns 
  10. 2d4 stone giants 
  11. 1d2 adult, 1d3 young red dragons 
  12. 2d6 winged, 6d6 kobolds 
  13. 1 orc E.G., 1d8 orog, 4d8 orcs 
  14. 1 ancient red dragon 
  15. 8d8 thri-kreen 
  16. 2d4 trolls + 1d4 hill giants 
  17. 2d6 veterans + 4d8 bandits 
  18. 2d6 gnoll lords 
  19. 2d4 aknhegs 
  20. 4d4 scarecrows, 2d4 revenants 
  81-100: Nature/Oddity 
  1. Humidity (DC 10 con. or 1 lvl exhaust.) 
  2. Wind (DC 15 str. or prone, half mvmt.) 
  3. Rainstorm (DC 10 str. or half mvmt.) 
  4. Fog (DC 15 wis or half mvmt.) 
  5. Quicksand (DC 25 str. or half mvmt.) 
  6. Scree (DC 10 str. or half mvmt.) 
  7. Humidity (DC 10 con. or 1 lvl exhaust.) 
  8. Heatwave (DC 15 con. or 2d6 fire) 
  9. Ice storm (DC 15 dex. or 2d6 pierce) 
  10. Grass fire (DC 15 str. Or 4d6 fire) 
  11. Standing stones 
  12. Sacred burial mound 
  13. Animal graveyard 
  14. Crashed Airship 
  15. Bodies on stakes 
  16. 40’ wide 100’ deep ravine 
  17. Abandoned temple of Chauntea 
  18. Nomadic tribe 
  19. Abandoned campsite 
  20. Wild magic circle 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   27 
  MOUNTAIN ENCOUNTERS 
   
  1-20: Level 1-5 
  1. 1d3 swarms of bats 
  2. 1d10 + 5 tribal warriors 
  3. 1d8 + 1 winged kobolds 
  4. 2d10 stirges 
  5. 2d4 aarakocra 
  6. 1 giant eagle 
  7. 1 giant goat 
  8. 3d4 kobolds 
  9. 1 half-ogre 
  10. 1 berserker 
  11. 1 orog 
  12. 1 hell hound 
  13. 1 peryton 
  14. 1d2 hippogriffs 
  15. 1 manticore 
  16. 2d4 orcs 
  17. 1d4 harpies 
  18. 1 ogre 
  19. 1 griffon 
  20. 1 basilisk 
  21-40: Level 6-10 
  1. 1 troll 
  2. 1 galeb duhr 
  3. 1 air elemental 
  4. 1 bulette 
  5. 1 chimera 
  6. 1 stone giant 
  7. 1 frost giant 
  8. 2d8 + 1 aarakocra 
  9. 1d8 + 1 giant goats 
  10. 1d6 + 2 orcs 
  11. 1d10 giant eagles 
  12. 1d8 + 1 hippogriffs 
  13. 1 basilisk 
  14. 1d12 half-ogres 
  15. 1 manticore 
  16. 2d4 harpies 
  17. 1d10 berserkers 
  18. 1d3 hell hounds 
  19. 1d4 ettins 
  20. 1 young red dragon 
  41-60: Level 11-15 
  1. 1 E.G, 1d6 orogs, 3d6 + 10 orcs 
  2. 1 fire giant 
  3. 1d4 air elementals 
  4. 1d4 trolls 
  5. 1d4 chimeras 
  6. 1 roc 
  7. 1d4 stone giants 
  8. 1d4 frost giants 
  9. 1d8 + 1 basilisks 
  10. 2d4 hell hounds 
  11. 1d3 chimeras 
  12. 2d4 trolls  
  13. 1d8 + 1 manticores 
  14. 1d4 cyclopes 
  15. 1d10 air elementals 
  16. 1d6 + 2 bulettes 
  17. 1 fire giant 
  18. 1d8 + 1 ettins 
  19. 1d4 cloud giants 
  20. 1 adult red dragon 
  61-80: Level 16-20 
  1. 2d6 bulettes 
  2. 1d8 + 1 chimeras 
  3. 1d8 + 1 wyverns 
  4. 2d4 galeb duhr 
  5. 1d4 frost giants 
  6. 1d10 air elementals 
  7. 1d6 + 3 trolls 
  8. 1 adult red dragon 
  9. 1d4 cloud giants 
  10. 1d3 fire giants 
  11. 2d4 stone giants 
  12. 1d4 rocs 
  13. 1d6 wyverns 
  14. 1d4 young red dragons 
  15. 2d4 peryton 
  16. 1 ancient red dragon 
  17. 1 chief, 2d6 orogs, 6d6 orcs 
  18. 2d4 basilisk 
  19. 2d6 duregar 
  20. 2d6 earth elementals 
  81-100: Nature/Oddity 
  1. Falling rocks (DC 20 dex. or 2d6 damage) 
  2. Wind (DC 15 str. or prone, half mvmt.) 
  3. Rainstorm (DC 10 str. or half mvmt.) 
  4. Fog (DC 15 wis or half mvmt.) 
  5. Landslide (DC 15 dex. or 2d6 bludgeon) 
  6. Scree (DC 10 str. or half mvmt.) 
  7. Ext. cold (DC 15 con. / 1 level exhaust) 
  8. Altitude (DC 15 dex.or half mvmt.)  
  9. Ice storm (DC 15 dex. or 2d6 pierce) 
  10. Frozen ground (DC 15 dex. or half mvmt.)  
  11. Dwarven toll 
  12. Sacred burial mound 
  13. Animal graveyard 
  14. Carved stone stairs 
  15. A hanged knight  
  16. 40’ wide 100’ deep ravine 
  17. Abandoned temple of Tyr 
  18. Natural spring with deer 
  19. Huge waterfall  
  20. A stag with golden antlers  
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   28 
  SWAMP ENCOUNTERS 
   
  1-20: Level 1-5 
  1. 1d4 poisonous snakes 
  2. 3d6 giant rats 
  3. 1d8 + 1 giant lizards 
  4. 1 crocodile 
  5. 1 swarm of insects 
  6. 1 giant spider 
  7. 2d4 mud mephits 
  8. 1d6 + 2 giant poisonous snakes 
  9. 1d6 + 2 constrictor snakes 
  10. 2d4 giant frogs 
  11. 1d8 + 1 swarms of rats 
  12. 2d10 stirges 
  13. 2d6 + 3 bullywugs 
  14. 1d4 yuan-ti purebloods 
  15. 1 yuan-ti malison 
  16. 1 giant constrictor snake 
  17. 2d4 lizardfolk 
  18. 1d4 ghouls 
  19. 1 will-o'-wisp 
  20. 1 shambling mound 
  21-40: Level 6-10 
  1. 1 wight 
  2. 2d4 ghasts 
  3. 1d4 + 2 ogres 
  4. 1 shaman, 2d10 lizardfolk, 1d6 g. liz. 
  5. 1d4 green hags 
  6. 1 revenant 
  7. 1 giant crocodile 
  8. 1d4 green hags, 1d6 + 1 ogres 
  9. 1 young black dragon 
  10. 1 yuan-ti abomination 
  11. 1d4 water elementals 
  12. 1 hydra 
  13. 1d8 + 1 swarms of insects 
  14. 1d12 ghouls 
  15. 2d4 giant spiders 
  16. 1d6 + 2 giant toads 
  17. 1d8 + 1 yuan-ti purebloods 
  18. 1d4 + 1 will-o'-wisps 
  19. 1 giant crocodile 
  20. 1d4 shambling mounds 
  41-60: Level 11-15 
  1. 1d4 yuan-ti abominations 
  2. 1d4 + 1 trolls 
  3. 1d10 revenants 
  4. 1d8 + 1 water elementals  
  5. 1d3 hydras 
  6. 1d4 giant crocodiles 
  7. 1d3 yuan-ti abominations 
  8. 1d6 + 1 green hags 
  9. 2d4 wights 
  10. 1d8 + 1 yuan-ti malisons 
  11. 1d4 revenants 
  12. 1d4 shambling mounds 
  13. 1d6 water elementals 
  14. 1d4 young black dragons 
  15. 1d4 + 2 trolls 
  16. 1d3 hydras 
  17. 1 adult black dragon 
  18. 8d6 lizardfolk 
  19. 2d6 swarms of insects 
  20. 2d4 green hags 
  61-80: Level 16-20 
  1. 1d4 giant crocodiles 
  2. 1d3 yuan-ti abominations 
  3. 1d6 + 1 green hags 
  4. 2d4 wights 
  5. 1d8 + 1 yuan-ti malisons 
  6. 1d4 revenants 
  7. 1d6 shambling mounds 
  8. 1d10 water elementals 
  9. 2d4 young black dragons 
  10. 2d8 + 2 trolls 
  11. 2d6 yuan-ti abominations 
  12. 2d6 + 1 trolls 
  13. 2d8 revenants 
  14. 2d6 + 1 water elementals  
  15. 2d6 hydras 
  16. 2d6 giant crocodiles 
  17. 2d6 yuan-ti abominations 
  18. 1d100 tribal warriors 
  19. 1 ancient black dragon 
  20. 3d6 shambling mounds 
  81-100: Nature/Oddity 
  1. Fog (DC 15 wis or half mvmt.) 
  2. Quicksand (DC 25 str. or half mvmt.) 
  3. Scree (DC 10 str. or half mvmt.) 
  4. Humidity (DC 10 con. or 1 lvl exhaust.) 
  5. Darkness (DC 10 wis. or half mvmt.) 
  6. Disease (DC 15 con. or 1 lvl exhaust.) 
  7. Thick mud (DC 15 str. Or half mvmt.) 
  8. Treefall (DC 20 dex. or 6d10 bludgeon) 
  9. Poison gas (DC 15 con. or 2d6 poison) 
  10. Thorns (DC 15 con. or 2d6 piercing) 
  11. Hanged knight 
  12. Idol covered in vines 
  13. Bloated corpse floating face-down 
  14. Bubbling, spurting gasses 
  15. Flaming gas on water surface 
  16. Glowing green moss 
  17. Fish swarming around legs 
  18. Humanoid bones floating in water 
  19. Dense curtains of moss 
  20. Shadows moving overhead 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   29 
  TUNDRA ENCOUNTERS 
   
  1-20: Level 1-5 
  1. 1 giant owl 
  2. 1d4 + 3 trappers (commoners) 
  3. 2d4 blood hawks 
  4. 2d6 bandits 
  5. 2d8 hunters (tribal warriors) 
  6. 1 half-ogre 
  7. 1d3 ice mephits  
  8. 1 brown bear 
  9. 1d6 + 1 orcs 
  10. 1 polar bear 
  11. 1 berserker 
  12. 1 ogre 
  13. 2 brown bears 
  14. 2d8 orcs 
  15. 1 winter wolf 
  16. 1 yetis 
  17. 1 manticores 
  18. 1 troll 
  19. 1 young remorhaz 
  20. 1 mammoth 
  21-40: Level 6-10 
  1. 2 saber-toothed tigers 
  2. 1d4 half-ogres 
  3. 1d3 + 1 brown bears 
  4. 1d3 polar bears 
  5. 2d4 berserkers  
  6. 2d8 scouts 
  7. 2d4 ice mephits 
  8. 1 manticore 
  9. 1d6 + 2 ogres 
  10. 2d4 griffons 
  11. 1d4 veterans 
  12. 1 young remorhaz 
  13. 1 orc Eye of G., 1d6 orogs, 2d8 + 6 orcs 
  14. 2d4 winter wolves 
  15. 1d6 + 2 yetis 
  16. 1 frost giant 
  17. 1d4 trolls 
  18. 1 abominable yeti 
  19. 1 young white dragon 
  20. 1 roc 
  41-60: Level 11-15 
  1. 1 abominable yeti 
  2. 1d4 + 1 werebears 
  3. 1d3 young white dragons 
  4. 1d3 rocs 
  5. 3d20 + 60 caribou  
  6. 1d4 mammoths 
  7. 1d8 + 1 trolls 
  8. 2d4 young remorhazes 
  9. 1d6 Crag Cats 
  10. 1d3 Werebear barbarians 
  11. 1d8 + 1 frost giants 
  12. 1d4 remorhazes 
  13. 2d10 revenants 
  14. 2d8 trolls 
  15. 2d10 werebears 
  16. 1d3 frost giants 
  17. 1d3 manticores 
  18. 2d6 berzerkers 
  19. 1d6 x 10 + 1d10 tribal warriors 
  20. 1 adult white dragon 
  61-80: Level 16-20 
  1. 2d8 trolls 
  2. 2d10 werebears 
  3. 1d6+2 frost giants 
  4. 2d4 young remorhazes 
  5. 1d6 Werewolf barbarians 
  6. 2d6 Crag Cats 
  7. 1 ancient white dragon 
  8. 1d6 abominable yetis 
  9. 1d4 remorhazes 
  10. 2d6 Werebear barbarians 
  11. 1d10 frost giants with 2d4 polar bears 
  12. 1d3 adult white dragons  
  13. 2d4 abominable yetis 
  14. 1 ice devil 
  15. 1 vampire 
  16. 1d4 revenant 
  17. 2d6 ghosts 
  18. 1d100 tribal warriors 
  19. 2d10 griffons 
  20. 1 ancient, 1d3 young white dragons 
  81-100: Nature/Oddity 
  1. Avalanche (DC 20 dex. or 2d10 bludgeon) 
  2. Frozen water (DC 15 dex. or 2d6 cold) 
  3. Blizzard (DC 15 con. or 2d6 cold) 
  4. Snowblind (DC 20 con. or blinded 1 day) 
  5. Frostbite (DC 15 con. or no hand actions) 
  6. Ext. cold (DC 15 con. / 1 level exhaust) 
  7. Crevasse collapse (DC 15 or 2d6 blud.) 
  8. Wind (DC 15 str. or prone, half mvmt.) 
  9. Frozen ground (DC 20 str. or half mvmt.) 
  10. Ice storm (DC 15 dex. or 2d6 pierce) 
  11. Frozen lake with bodies underneath 
  12. Druid tending wounded polar bear  
  13. Temple of Auril 
  14. Adventurer frozen in ice 
  15. Snowman, nobody around 
  16. Partially-eaten Mammoth carcass 
  17. Frozen travellers, evidence of cannibalism 
  18. Warm volcanic jets of air 
  19. An ice fisherman in his hut 
  20. 500’ wall of ice for 1d4 miles 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   30 
  COMBAT ENCOUNTER COMPLICATIONS 
   
  1. Wind/Current/Slope: half move one direction, double other direction 
  2. Dead magic zone (centred around object, possible disarm) 
  3. Wild magic zone (centred around object, possible disarm) 
  4. Darkness zone (centred around object, possible disarm) 
  5. Bottleneck or pinch-point, only one medium char. can get through at a time 
  6. Wind: disadvantage on all ranged attacks or steep elevation: dis. ranged when firing up 
  7. Close quarters: disadvantage on melee attacks 
  8. Sun from one direction: disadvantage when facing that direction 
  9. Swarm of insects: all creatures inside get half (+2 AC) cover 
  10. Teleportation platforms (3) allow teleport between each other, spaced 100’ apart 
  11. Rocks falling from above (50% DC 15 dex. save start each turn, 2d6 bludgeoning) 
  12. Poison gas from cracks in floor (DC 15 con. save or poisoned if move through) 
  13. Lava/mud/water in rivulets (DC 15 dex./acr. or prone when moving through, 6d6 fire from lava) 
  14. Slippery floor (ice, oil) (DC 15 dex. or prone when moving more than half move) 
  15. Town guard, wandering knights, dragon arrives after 3 rounds 
  16. Desecrated ground: slain foes rise as ghosts 
  17. Foes using commoners as hostages / meat shields 
  18. Containers (barrels of oil etc.) breach and explode (50% on any miss, 2d6 bludgeon + 1d6 fire) 
  19. Foes have aerial support (dropping things) 
  20. Undead hands from ground or sentient vines reach up (DC 15 str./dex. or grappled each turn) 
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   31 
  FIVE-ROOM DUNGEON IDEAS 
   
  Room One: Entrance / Guardian / Gate 
  • 
  Dungeon Encounters 
  • 
  Combat complications 
  • 
  Puzzles, riddles, and traps 
  • 
  Act I 
   
  Room Two: Puzzle or Role-Playing Challenge 
  • 
  Puzzles, riddles, and traps 
  • 
  NPCs 
  • 
  Act I 
   
  Room Three: Trick or Setback 
  • 
  Dungeon Encounters 
  • 
  Combat complications 
  • 
  Puzzles, riddles, and traps 
  • 
  Dungeon Items 
  • 
  NPCs 
  • 
  Act I/II 
   
  Room Four: Climax, Big Battle, or Conflict 
  • 
  Dungeon Encounters 
  • 
  Combat complications 
  • 
  Act II 
   
  Room Five: Reward, Revelation, or Plot Twist 
  • 
  Dungeon Items 
  • 
  Treasure and Magic 
  • 
  Act III 
   
   
   
   
  Dungeon Dressing 
  1. Howls like the wind 
  2. Covered in ice 
  3. Covered in spiderwebs 
  4. Covered in fine dust 
  5. Smells putrid 
  6. Smells of incense 
  7. Smells of salt water 
  8. Sound of running water 
  9. Sound of creaking 
  10. Walls cracked and rough 
  11. Walls very smooth/polished 
  12. Rust on the floor 
  13. Dried blood on the floor 
  14. Electric tang in the air 
  15. Hard to breathe / stuffy / airless 
  16. Glowing lights hover 
  17. Light mist 
  18. Loose scree under foot 
  19. Strange markings and runes 
  20. Eerily silent 
   
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   32 
   
   
   
  CAVES
  ➊
  ➋
  ➌
  ➍
  ➎
  GATEHOUSE
  ➊
  ➋
  ➌
  ➍
  ➎
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   33 
   
   
   
  MINES
  ➊
  ➋
  ➌
  ➍
  ➎
  VILLAGE
  RUINS
  ➊
  ➋
  ➌
  ➍
  ➎
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   34 
   
  SEWERS
  ➊
  ➋
  ➌
  ➍
  ➎
  SHIP
  ➊
  ➋
  ➌
  ➍
  ➎
  ➋
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   35 
  DUNGEON ENCOUNTERS 
   
  1-20: Level 1-5 
  1. 1 mind flayer arcanist 
  2. 1 shrieker 
  3. 2d6 stirges 
  4. 1d10 troglodytes 
  5. 1 black pudding 
  6. 1d2 gray oozes 
  7. 1 deep gnome 
  8. 1d8 + 1 drow 
  9. 1d4 violet fungi 
  10. 1 rust monster 
  11. 2d4 grimlocks 
  12. 1 carrion crawler 
  13. 1 gelatinous cube 
  14. 1d8 darkmantles 
  15. 2d4 piercers 
  16. 3d6 kuo-toa 
  17. 1 boss, 2d4 goblins 
  18. 1 ochre jelly 
  19. 2d10 giant centipedes 
  20. 1 nothic 
  21-40: Level 6-10 
  1. 1 otyugh 
  2. 1d4 doppelgangers 
  3. 2d8 fire snakes 
  4. 1d4 spectators 
  5. 1d3 vampire spawn 
  6. 1d4 hook horrors 
  7. 3d6 quaggoth spore servants 
  8. 1d3 grells 
  9. 1d6 + 1 intellect devourers 
  10. 1d10 gargoyles 
  11. 1 cloaker 
  12. 1 alpha, 2d4 gricks 
  13. 1 mind flayer arcanist 
  14. 1d4 drow mages 
  15. 1 spirit naga 
  16. 1d4 mind flayers 
  17. 1 behir 
  18. 1 aboleth 
  19. 1 dao 
  20. 1 beholder 
  41-60: Level 11-15 
  1. 3d6 carrion crawlers 
  2. 1d3 ropers 
  3. 3d6 gargoyles 
  4. 1d10 mimics 
  5. 2d8 intellect devourers 
  6. 2d4 water weirds 
  7. 2d10 gricks 
  8. 3d6 nothics 
  9. 3d6 grells 
  10. 3d6 phase spiders 
  11. 1d10 black puddings 
  12. 2d4 otyughs 
  13. 1d6 + 2 xorn 
  14. 1d4 fomorians 
  15. 1d3 mages 1d4 elite drow 
  16. 1d10 vampire spawn 
  17. 1d3 cloakers 
  18. 1d4 dao 
  19. 1 beholder 
  20. 1 young red shadow dragon 
  61-80: Level 16-20 
  1. 1d4 grick alphas 
  2. 2d8 spectators 
  3. 3d6 minotaurs or 2d8 kuo-toa monitors 
  4. 2d8 grells 
  5. 2d10 phase spiders 
  6. 4d4 hell hounds 
  7. 1d6 + 2 ropers 
  8. 2d10 wights 
  9. 3d6 doppelgangers 
  10. 1d8 + 1 chimeras 
  11. 1 young red shadow dragon 
  12. 2d4 fomorians 
  13. 1d8 + 1 driders 
  14. 1d10 mind flayers 
  15. 1d3 dao 
  16. 1d4 beholders 
  17. 1d4 behirs 
  18. 1 death tyrant 
  19. 1d3 purple worms 
  20. 2d4 aboleths 
  81-100: Nature/Oddity 
  1.  Easy/Easy Dangerous Trap 
  2.  Easy/Easy Setback Trap 
  3.  Medium/Medium Dangerous Trap 
  4.  Easy/Hard Setback Trap 
  5.  Hard/Easy Dangerous Trap 
  6.  Medium/Hard Setback Trap 
  7.  Hard/Hard Dangerous Trap 
  8.  Easy/Easy Deadly Trap 
  9.  Medium/Medium Setback Trap 
  10.  Easy/Hard Deadly Trap 
  11.  Graffiti written in blood 
  12.  Glowing fungus on walls 
  13.  Hovering stones 
  14.  Unearthly swarm of lights 
  15.  Altar to Azmodeus 
  16.  Claw marks on walls/floor 
  17.  Smell of corpses 
  18.  Sound of animals chewing 
  19.  Footsteps 
  20.  Dragging chains 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   36 
  DUNGEON ITEMS 
   
  1-20: Typical Monster 
  1. Sack of broken glass 
  2. Stuffed fox carcass 
  3. Rotten food rations 
  4. Skull of a domestic dog 
  5. Flask filled with muddy water 
  6. Scraps of leather soaked in urine 
  7. A sack of singed feathers 
  8. A red-and-blue silk scarf (5sp) 
  9. A straw hat with claw marks 
  10. A string of rat skulls 
  11. A waterlogged piece of parchment 
  12. Broken arrow heads of elven tribe 
  13. A copper box (5cp) of dried mushrooms 
  14. Bloody mandibles of a giant spider 
  15. A battered, string-less lyre 
  16. A shaving razor engraved “VM” 
  17. Flint, steel, and a tinderbox 
  18. A rusty old sewing kit 
  19. A bundle of dried fish 
  20. Tiny metal toy soldier 
  21-40: Large Monster 
  1. Ornate temple column or pillar 
  2. Weathervane from a steeple 
  3. Livery banner from noble family 
  4. Stag antlers, elk femur, or mammoth tusk 
  5. Haunch of bison/caribou meat 
  6. Tangle of rusted chains and shackles 
  7. 3 giants’ teeth, 1 gold worth 50gp 
  8. Mammoth, Yeti, or Brown bear pelts 
  9. Animal-skin drum and church bell 
  10. Rusted, broken weapons and armour 
  11. Half-full barrel of ale 
  12. Cage with skeleton inside 
  13. Carved wooden oar 
  14. Live chicken, goat, pig, or sheep 
  15. Bag of 7 dragon scales 
  16. Stone statue of an unknown deity 
  17. Pair of wagon wheels 
  18. Tombstone or mill stone 
  19. Medium-sized uprooted apple tree 
  20. Dwarf heads, Elf Ears, or Human skulls 
  41-60: Ruins (Castles/Catacombs/Dungeons) 
  1. 6 rotten barrels 
  2. A pile of dead spiders 
  3. A skull with an eye patch on it 
  4. A large bronze key 
  5. A dried vial of ink and bent quill 
  6. A spiked collar 
  7. Smashed fragments of pottery 
  8. A pot of tulips growing in total darkness 
  9. Floor covered in dried leaves 
  10. A magically-glowing lantern (green) 
  11. Four small empty glass vials 
  12. Bow strings and fletching 
  13. A pile of old grey blankets 
  14. A chest full of moth-eaten fine clothes 
  15. Decaying pelt of a bear 
  16. A broken cane stick with silver tip (3sp) 
  17. Stale bread crusts and lard 
  18. Nut shells 
  19. Three unlit torches 
  20. Six unbroken quail eggs 
  61-80: Natural Subterranean (Caves/Caverns/Lairs) 
  1. Glowing blue moss 
  2. Dripping roots in the ceiling 
  3. Bats nesting overhead 
  4. Cracks that spread along the floor 
  5. Clouds of dust freshly churned up 
  6. A maze of stalactites/stalagmites 
  7. A bubbling pool of hot mud 
  8. 12 shovels and 32 spikes, new condition 
  9. A chain pulley in the ceiling 
  10. A crude natural altar with a lit candle 
  11. Cave paintings of a dire wolf hunt 
  12. Six groupings of 8-10 mushrooms each 
  13. Five iron rings spiked into the wall 
  14. A natural hole in the floor used as a latrine 
  15. A bubbling pool of fresh water 
  16. A swarm of tiny insects 
  17. Quicksand 
  18. A natural horizontal slab with a body on it 
  19. Toxic gas rising from a crevice 
  20. A flooded passageway 
  81-100: Humanoid Excavation (Cellars/Sewers/Mines) 
  1. A pile of pickaxe handles with no heads 
  2. A toppled mine cart (no track) 
  3. Three dented iron helmets, dwarven make 
  4. An inspection log book (ends abruptly) 
  5. Two pair of leather gloves, fingertips cut 
  6. An empty wineskin and breadcrumbs 
  7. 14 desiccated fish heads 
  8. A teeming termite nest 
  9. Stream of sand from ceiling ahead 
  10. A bundle of sticks 
  11. Rats feasting on a cat carcass 
  12. A mule skeleton 
  13. A bucket with rusted-out bottom 
  14. A tangle of rope nets (3) 
  15. A leather belt with no buckle 
  16. A whistle 
  17. An axe head stuck in a wall crack 
  18. A bag of dried onions 
  19. A note in thieves’ cant about gullible ladies 
  20. Claw marks in sturdy stone 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   37 
  TREASURE AND MAGIC ITEMS  
   
   
  Light: 1 roll, Standard: 3 rolls, Generous: 5 rolls 
   
  1-20: Level 1-5 
  1. 2d6 x 10 + 1d10 gp 
  2. 3d6 x 100 + 1d100 sp 
  3. 6d6 x 100 + 1d100 cp 
  4. 1d6 turquoise (10 gp ea.) 
  5. 1 onyx (50 gp) 
  6. 1 small mirror (25gp) 
  7. 1 gold locket (25gp) 
  8. 1 small pearl (20gp) 
  9. 1 glass necklace (15gp) 
  10. 1 small amber (30gp) 
  11. 1d6 gold teeth (1 gp ea.) 
  12. 2d6 Mirabar trade bars (5gp ea.) 
  13. 1d6 x 2 silver candlesticks (5gp ea.) 
  14. 1 fine silk hankerchief (30 gp) 
  15. 1 moonstone (50 gp) 
  16. 1d6 tiny rubies (10 gp ea.) 
  17. 3d6 gp 
  18. 4d6 sp 
  19. 6d6 cp 
  20. 1 purple amethyst (100 gp) 
  21-40: Level 6-10 
  1. 6d6 x 100 + 1d100 gp 
  2. 2d6 x 1000 + 1d100 sp 
  3. 2d6 x 100 + 1d100 cp 
  4. 2 moonstones (50 gp ea.) 
  5. 1x6 lapis lazuli (10 gp ea.) 
  6. 1 pink pearl (100gp) 
  7. Melee weapon +1 
  8. 1d10 silver soldiers (25 gp ea.) 
  9. 1 carved ivory statuette (250 gp) 
  10. 1 small ruby (125 gp) 
  11. Bag of holding 
  12. Potion of flying 
  13. Immovable rod 
  14. Robe of useful items 
  15. Quiver +2 arrows (20) 
  16. Slippers of spider climbing 
  17. Potion of invisibility 
  18. Cloak of Elvenkind 
  19. 2d6 x 10 + 1d10 gp 
  20. 6d6 x 10 + 1d10 sp 
  41-60: Level 11-15 
  1. 4d6 x 1000 + 1d100 gp 
  2. 2d6 x 100 + 1d00 gp 
  3. 4d6 x 100 + 1d100 sp 
  4. 1 black opals (1000 gp) 
  5. 1d6 yellow topaz (500 gp ea.) 
  6. 1 brown diamond (1,000 gp) 
  7. 1 silver chalice (750 gp.) 
  8. 1d4 silk robes (250 gp ea.) 
  9. 1 small gold idol (750 gp) 
  10. 1d6 gold rings (200 gp ea.) 
  11. Folding boat 
  12. Portable hole 
  13. Giant Slayer 
  14. Melee weapon +2 
  15. Armour +1 
  16. Ring of feather falling 
  17. Gauntlets of Ogre Power 
  18. Staff of Power 
  19. Oathbow 
  20. Rod of resurrection 
  61-80: Level 16-20 
  1. 12d6 x 1000 + 1d100 gp 
  2. 1d6 diamonds (1,000 gp ea.) 
  3. 1 ruby (5,000 gp) 
  4. Gold crown (7,500 gp) 
  5. Necklace of pearls (2,500 gp) 
  6. 1d6 x 1000 + 1d100 gp 
  7. Quiver +3 arrows (20) 
  8. Melee weapon +2 
  9. Gem of seeing 
  10. Vicious weapon 
  11. Ring of djinni summoning 
  12. Ring of fire elemental command 
  13. Armour +2 
  14. Rod of lordly might 
  15. Luck blade 
  16. Ring of regeneration 
  17. Rod of rulership 
  18. Ring of mind shielding 
  19. Horn of blasting 
  20. Helm of teleportation 
  81-100: Unusual 
  1. Vorpal sword 
  2. Ring of three wishes 
  3. Armor of invulnerability 
  4. Apparatus of Kwalish 
  5. Nine lives stealer 
  6. Wand of Wonder 
  7. 5,000 gp promissory note 
  8. Talisman of pure good 
  9. Staff of frost 
  10. Staff of fire 
  11. Sovereign glue 
  12. Scarab of protection 
  13. Robe of the Archmagi 
  14. Iron flask 
  15. Cloak of invisibility 
  16. Sword of answering 
  17. Universal solvent 
  18. Well of many worlds 
  19. Winged boots 
  20. Deck of many things 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   38 
  TRAPS 
   
  DETECT (wis. per.) 
  Very Easy 
  PP 10 / Chk. 5 
  Easy 
   
  PP 15 / Chk.10 
  Medium  
  PP 20 / Chk.15 
  Hard 
   
  PP 25 / Chk.20 
  Very Hard 
  PP 30 / Chk.25 
   
  DISARM (int. inv. / adv. thieves’ tools) 
  Very Easy 
   
    5 
  Easy 
   
   
  10 
  Medium  
   
  15 
  Hard 
   
   
  20 
  Very Hard 
   
  25 
  Nearly Impossible 
  30 
   
  EVADE (dex. save) 
  Level 
   
  Setback  
  Dangerous 
   
  Deadly 
  1-5 
   
  DC10 / 5hp 
  DC15 / 10hp 
   
  DC 20 / 20hp 
  6-10 
   
  DC10 / 10hp 
  DC 15 / 20hp 
   
  DC 20 / 50hp 
  11-15  
  DC10 / 20hp 
  DC 15 / 50hp 
   
  DC 20 / 100hp 
  16-20  
  DC 10 / 50hp 
  DC 15 / 100hp  
  DC 20 / 130hp 
   
  TRIGGERS 
  1. Tripwire 
  2. Pressure Plate 
  3. Magical Sensor 
  4. Guard Peephole 
  5. Doorknob / Lock / Handle 
  6. Treasure 
   
  MECHANISM 
  1. Dart 
  2. Poison needle 
  3. Pit 
  4. Bear trap 
  5. Rolling boulder 
  6. Rocks from above 
  7. Tripwire 
  8. Net 
  9. Collapsing roof 
  10. Garotte 
  11. Blades 
  12. Closing walls 
  13. Flip 
  14. Fire-breathing statue 
  15. Deafening drums 
  16. Anti-gravity 
  17. Ice floor 
  18. Sleeping gas 
  19. Poison gas 
  20. Guillotine 
   
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   39 
  PUZZLES 
   
  1. Inscribed on door/chest/etc.: complete me and knock: 1, 1, 2, 3, 5 (must knock 8 times), more than 
  this and take 2d6 fire damage from jet of flame 
  2. Pressure plates on floor equal to party number, runes on plates and above door, must step them on 
  in sequence or all on plates take 2d6 lightning damage 
  3. “None that lay eyes on this shall open it” (must close eyes and push to open) 
  4. Four holes in walls, one square crystal, must shine light on it, spreads to holes and activates 
  whatever 
  5. Button/latch/etc. appears to do nothing—actually opens/activates, but minor illusion makes it seem 
  otherwise 
  6. “Complete me” and two metal rods—touching both is 4d6 lightning damage (can use conducting 
  material; wood etc. does not work) 
  7. “Kiss me” hideous ghoul statue—kissing opens/activates 
  8. “Only the harmonious shall pass”—(party+1) flutes tuned C, D, E, G, C and B flat – if B flat played 
  with any others a trap is sprung (DC 15 dex. stones fall 2d6 bludgeoning) 
  9. “Timing is everything” party number of levers must be pulled exactly at right timing (D 10 dex. all to 
  sync) 
  10. Five indecipherable runes and a countdown timer—when timer expires, unlocks/activates (no 
  danger) 
   
  RIDDLES 
   
  11. I cover cities and make men blind (A: sandstorm) 
  12. Useless but blissful, requires two, silences both (A: a kiss) 
  13. Runs around [name of walled city] but never moves (A: a wall) 
  14. I have tongues but cannot taste (A: flames) 
  15. I have fingers and thumbs, but cannot grasp on my own (A: gloves) 
  16. I run everywhere, yet you have only to step out your door to find me (A: a road or path) 
  17. If you are honest, then once you give me, you must keep me (A: one’s word) 
  18. I fall at the end of each day but never break (A: night) 
  19. Though light as air, even the strongest man can’t hold me for long (A: breath) 
  20. In the morning, I have no head upon me. Yet each evening it returns (A: pillow) 
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   40 
  SOURCES 
   
  Adventure idea generator (The Big List of RPG Plots <https://www.drivethrurpg.com/product/202670/Big-
  List-of-RPG-Plots>, TV Tropes < https://tvtropes.org/>) 
   
  5xd20 pocket lint for NPCs (SKT p.18, p.13-14, PHB 160-161, PHB p.150, The Lazy Dungeon Master's 
  Workbook <http://slyflourish.com/lazydmsworkbook/> , Mundane Items I-IV 
  <http://creaturespotlight.blogspot.com/2015/09/50-random-mundane-items-v.html>, Loot The Room: 100 
  New Trinkets <http://www.dmsguild.com/product/194390/Loot-The-Room-100-New-Trinkets>, 
  <https://www.reddit.com/r/d100/comments/7szpgf/lets_build_items_in_a_campsite/>, The Dungeon 
  Master's Handbook <https://www.dmsguild.com/product/224191/The-Dungeon-Masters-Bundle-II>) 
   
  5xd20 curated stuff to discover/encounter in overland travel (The Lazy Dungeon Master's Workbook 
  <http://slyflourish.com/lazydmsworkbook/> p.12, Solo Adventurer's Toolbox 
  <https://www.dmsguild.com/product/252355/The-Solo-Adventurers-Toolbox>, The Dungeon Master's 
  Handbook <https://www.dmsguild.com/product/224191/The-Dungeon-Masters-Bundle-II>, Appendix 
  Fantastic Locations) 
   
  5xd20 encounters by terrain by level including dungeon/underdark (DMG, XGE, SKT) 
   
  d20 curated one-roll small towns (One-Roll Town Maps 
  <https://www.reddit.com/r/DnDBehindTheScreen/comments/ajjlw8/oneroll_town_maps/>, The Lazy 
  Dungeon Master's Workbook <http://slyflourish.com/lazydmsworkbook/>) 
   
  d20 curated taverns: name, unique feature, and proprietor (Solo Adventurer's Toolbox 
  <https://www.dmsguild.com/product/252355/The-Solo-Adventurers-Toolbox>, Volo’s Guide to Waterdeep 
  <https://www.dmsguild.com/product/16836/Volos-Guide-to-Waterdeep-2e>) 
   
  d100 city encounters 
  <https://www.reddit.com/r/d100/comments/7u9w8o/100_random_quick_city_encounters/> 
   
  d100 race probabilities for commoners: <https://forgottenrealms.fandom.com/wiki/Waterdeep 
  > and adventurers: <https://fivethirtyeight.com/features/is-your-dd-character-rare/ 
  > 
   
  NPC Rollable Tables (DMG, 
  <https://stirgessuck.files.wordpress.com/2014/07/thousand_basic_pregens_v011.pdf>) 
   
   
  5-room dungeon structure checklist (<https://www.roleplayingtips.com/blog/>) 
   
  5xd20 mundane items for rooms (XGE p.136-138, The Lazy Dungeon Master's Workbook 
  <http://slyflourish.com/lazydmsworkbook/> p.13-14, <http://www.dmsguild.com/product/194390/Loot-
  The-Room-100-New-Trinkets>, 
  <https://www.reddit.com/r/d100/comments/7szpgf/lets_build_items_in_a_campsite/>, The Dungeon 
  Master's Handbook <https://www.dmsguild.com/product/224191/The-Dungeon-Masters-Bundle-II>) 
   
  5xd20 curated treasure with magic items (DMG, XGE) 
   
  Trap difficulty and damage table (DMG 120-123, XGE 116, The Lazy Dungeon Master's Workbook 
  <http://slyflourish.com/lazydmsworkbook/>, Grimtooth's Traps 
  <https://www.drivethrurpg.com/product/94938/Grimtooths-Traps) 
   
  d20 puzzles 
  (<https://www.reddit.com/r/d100/comments/afm4ys/100_small_easy_puzzles_try_to_make_ones_that_wo
  rk/>, <https://hobbylark.com/tabletop-gaming/101rpgtrapsandchallenges>) 
   
  d20 riddles <http://www.dndadventure.com/html/riddles.html> 
   
  PHB = Players’ Handbook DMG = Dungeon Master’s Guide XGE = Xanathar’s Guide to Everything 
   
  SKT = Storm King’s Thunder 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
   41 
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, 
  and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of 
  the Coast in the USA and other countries. 
   
  This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is 
  used with permission under the Community Content Agreement for Dungeon Masters Guild. 
   
  All other original material in this work is copyright [2019] by Robert Peake and published under the 
  Community Content Agreement for Dungeon Masters Guild. 
   
  ART: Bonedrake cover image provided as a DMs Guild Creator Resource 
   
  SUPPORT: Valerie Kampmeier 
   
  PLAYTESTING: Heralds of Havoc. Diamond Drifters. Raiders of the Lost Cart. CasPlay. You know who you are. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/Non-Publisher Titles/The Spontaneous Dungeon Master.pdf