TEXT: A WORLD OF 
  ADVENTURE FOR
  Dave Joria
  
  This adventure was made awesome thanks to our Patreon patrons at patreon.com/evilhat—thanks folks!
  INSIDERS
  Alan Bartholet
  Andrew Pomfret
  Arlo B Evans
  Bartolome Mayol
  Ben Mullen
  Benjamin Patrick 
  Huff
  Brett Abbott
  brian allred
  C. J. Hunter
  C.K. Lee
  Christian Becker
  Christopher 
  Gunning
  Christopher Vollick
  Clyde Clark
  D.C. Upton
  Daniel Stack
  David Dorward
  Demian Buckle
  Dusan Frolkovic
  Dustin Evermore
  Edward MacGregor
  Frank 
  Frédéri POCHARD
  Gavran 
  Glenn Mochon
  Graham Wills
  Griffin Mitchell
  Haakon 
  Thunestvedt
  Isabelle Parsley
  J Quincy Sperber
  J.M. 
  Jamie Smith
  Jason Comfort
  Jason Cotton
  Jeff Chaffee
  Jeff Craig
  Jeremy DeVore
  Jeremy Tidwell
  Jim Nicholson
  Joe Trzos
  John DiPietro
  John Rogers
  John Rudd
  Jon-Pierre Gentil
  Joshua Lutz
  Justin Evans
  K T
  Katie Ramsey
  Keith Stanley
  Ken Ditto
  Laura 
  LilFluff 
  MAINGUET Francois
  Marc Mundet
  Mark 
  Mark James
  Marty Chodorek
  Matt and Nykki 
  Boersma
  Matt Anderson
  Matthew Whiteacre
  Michael Bowman
  Michael Cambata
  Michael Dean 
  Hannah
  Michael Meriwn
  Michael Monahan
  Michael Pedersen
  Mike Lavery
  Mitchell Evans
  Morgan Ellis
  Nathan Hare
  Nick Reale
  Nicola Urbinati
  Osye Pritchett
  Peter Woodworth
  Philip Nicholls
  Randall Wright
  Randy Oest
  Rhel 
  Richard Bellingham
  Rick 
  Rick Jakins
  Robert Hanz
  Robert Kemp
  Ryan Singer
  Sarah Vakos
  Sean M. Dunstan
  Sean O'Dell
  Selene O'Rourke
  Stephen Rider
  Thom Terrific
  Tim N
  Timothy Carroll
  Troy Ray
  Tyler Hunt
  vargr1 
  Will Goring
  William J. White
  William Lee
  William McDuff
  Zach    
  ADVENTURERS
  A Person
  Aaron W Scott
  Adam Buehler
  Adam C.
  Adam Gutschenritter
  Adrian Arias-Palomo
  Aharon sharim
  AJ Real
  Al Billings
  Alan Phillips
  Alan Timothy Rogers
  Alan Twigg
  Alexander Gräfe
  Alexander R. Corbett
  Alistair 
  Allan Samuelson
  Alloyed 
  Amanda Valentine
  Andrew 
  Andrew Betts
  Andrew Dacey
  Andrew Grant
  Andrew Horn
  Andrew Turbott
  Andy Arminio
  Angus 
  Anthony Damiani
  Antoine Pempie
  Ariel Pereira
  Arlene Medder
  Arthur Lace
  ArthurDent 
  B. Bredthauer
  Barac Wiley
  Bean Lucas
  Becca 
  Ben 
  Ben Scerri
  Benj 
  Benjamin Cush
  Benjamin Wandio
  Benjamin Welke
  Bill 
  Bill Eastman
  Björn Steffen
  Bloomingnerd 
  Bo Madsen
  Bob Hiestand
  Brad Osborne
  Braden Walker
  Bradley Eng-Kohn
  Brandon Metcalf
  Brandon Wiley
  Brandt Bjornsen
  Brendan Conway
  Brent Ritch
  Brian 
  Brian Creswick
  Brian S. Holt
  Bruce 
  Bruce Laing
  Bryan 
  Bryan Brake
  Bryan Gillispie
  Bryan Wiltgen
  Bryce Perry
  Bud the Chud
  BurninChrome 
  C 
  Candida Norwood
  Carl Burgers ("Gudwig")
  Carl McLaughlin
  Carlos Flores
  Cerity 
  Charles Evans
  Charly Leetham
  Chip Dunning
  Chirag 
  Chloe Wandler
  Chris Caporaso
  Chris Little
  Chris Mitchell
  Chris Newton
  Chris Nolen
  Chris Rigaux
  Christian 
  Christoph Thill
  Christopher Allen
  Christopher Hatty
  Christopher Mangum
  Christopher Mason
  Christopher Smith Adair
  Christopher Stone-Bush
  Christopher W. Dolunt
  Chuck Dee
  Clemens Schmitz
  Colin 
  Colin Matter
  Corey Johnston
  covert-banana 
  cozyfoxes 
  Craig Maloney
  Craig Mason
  Craig Wright
  Creative Play and 
  Podcast Network
  Curt Meyer
  Curtis Hay
  Dain 
  Damon Richard
  Daniel Byrne
  Daniel Chapman
  Daniel Ellingsen Lund
  Daniel Kraemer
  Daniel Ley
  Daniel Maberry
  Daniel Markwig
  Daniel Taylor
  Daniele Galli
  Darren Lute
  Dave Joria
  David 
  David Bellinger
  David Bowers
  David Bruns
  David Fergman
  David Goodwin
  David Griffith
  David Hayes
  David Hicks
  David Maple
  David Millians
  David Olson
  David S
  David Silberstein
  David Starner
  David Wendt
  Davide Orlandi
  Declan Feeney
  Denis Ryan
  Derek Hiemforth
  Devon Apple
  Didier Bretin
  Dillard 
  Dirk Methner
  Don Arnold
  Don Bisdorf
  Don Schlaich
  donald murray
  Drew Shiel
  Duane Cathey
  DudeInTheNight 
  Duncan 
  Dylan Green
  Ebenezer Arvigenius
  Edward Sturges
  Ehedei 
  Eirch Mascariatu
  Elsa S. Henry
  Elsidar Amhransidhe
  Emmanuel 
  Emmanuel Genot
  Enrique Esturillo Cano
  eric 
  Eric Bontz
  Eric I
  Eric Proton
  Eric Willisson
  Erich Lichnock
  Erik Ingersen
  Erika Finbraaten
  Ernie Sawyer
  Esteban Jauregui Lorda
  Ezekiel Norton
  Fábio Emilio Costa
  Fabrice Breau
  Faris Halawa
  FelTK 
  Fide 
  Florian Greß
  Francisco Castillo
  Frank 
  Frank Jarome
  Frankie Mundens
  gamedave 
  Gareth Marshall
  Garrett 
  Garrett Jones
  Garth Rose
  Gary Anastasio
  Genevieve 
  GentleFox 
  Geoff 
  George Harnish
  Gian Domenico Facchini
  Glenn Seiler
  Glynn Stewart
  Graham Meinert
  Graham Owens
  Greg Matyola
  Gregg Workman
  Gregory Fisher
  Gregory Hirsch
  Guillermo Calvo
  Gustavo Campanelli
  Hakushaku 
  Harry 
  Heather 
  Herman Duyker
  HFB 
  Hiroki Shimizu
  Howard M Thompson
  Ian Charlton
  Ian Toltz
  Imunar 
  Indi Latrani
  Irene Strauss
  Istrian Gray
  Jack Gulick
  Jackson Hsieh
  James Beal
  James Dezomits
  James Endicott
  James Hoag
  James Husum
  James Odom
  James Pacheco
  James Winfield
  Jamie Wheeler
  Janet 
  Jared Hunt
  Jason 
  Jason Bean
  Jason Best
  Jason Carter
  Jason Pasch
  Jason Penney
  Jason Tocci
  Jayna Pavlin
  Jeff Mahood
  Jeff Pitrman
  Jeff Vincent
  Jeffrey Boman
  Jeffrey Collyer
  Jens 
  Jens Alfke
  Jeremiah McCoy
  Jeremy Glick
  Jeremy Hamaker
  Jeremy Kear
  JF Paradis
  Joanna 
  Joe 
  Joe Littrell
  Joe Patterson
  Joel Beally
  Johannes K. Rasmussen
  Johannes Oppermann
  John 
  John 
  John Arcadian
  John Beynon
  John Bogart
  John Clayton
  John Fiala
  John Griogair Bell
  John Halsey
  John Helmuth
  John Lambert
  John Portley
  John S. Fetzik
  John Taber
  John Tobin
  John William McDonald
  Johnathan Wright
  Jon C.
  Jon Smejkal
  Jonas Matser
  Jonathan 
  Jonathan 
  Jonathan Finke
  Jonathan Hobbs
  Jonathan Korman
  Jonathan Young
  Jordan Dennis
  Jordi Aldeguer
  Jose A.
  Joseph Formoso
  Joseph Gamblin
  Josh McIllwain
  Josh Salyers
  Joshua 
  Joshua Reubens
  Juan Francisco Gutierrez
  Julianna Backer
  Justin 
  Justin 
  Kaarchin 
  Karl Thiebolt
  Katherine Malloy
  Keith Fannin
  Kenneth Benjamin 
  Holbert
  Kent Snyen
  Kevin L. Nault
  Kevin Lindgren
  Kevin McDermott
  Kevin Payne
  Klaas Bock
  Krista 
  Krzysztof Chyla
  Kurt Zdanio
  Kyle 
  Larry Hollis
  Lester Ward
  Lore Graham
  Loren Norman
  Lowell Francis
  Luca Agosto
  Luke McManamon
  M. Sawi
  m.h. 
  Madelyn Chappell
  Manfred 
  Marc Kevin Hall
  Marcel Lotz
  Marcel Wittram
  Marcus 
  Mario Dongu
  Mark 
  Mark A. Schmidt
  Mark Diaz Truman
  Mark Harris
  Mark Widner
  Markus Haberstock
  Markus Sauerbrey
  Markus Wagner
  Martin 
  Martin Deppe
  Martin Felczerek
  Martin Terrier
  Marty Gentillon
  Matt Houck
  Matt Landis
  Matt Timm
  Matthew Broome
  Matthew Caron
  Matthew J. Hanson
  Matthew Price
  Matthew Whalley
  Max 
  Max Kaehn
  Meera Barry
  Melanie Patstone
  Mic 
  Micah Davis
  Michael 
  Michael 
  Michael Barrett
  Michael Bradford
  Michael Brewer
  Michael D. Blanchard
  Michael D. Ranalli Jr.
  Michael Hill
  Michael Hopcroft
  Michael McCully
  Michael Meyer
  Michael Shumate
  Michael Thompson
  Michael Tice
  Mike DeZarn
  Mike Vermont
  Mirko Froehlich
  Mook 
  Nat 
  Nat 
  Nathan Barnes
  Nathan Reed
  Nessalantha 
  Nichlas Dyhr 
  Hummelsberger
  Nicholas Hopkins
  Nicholas Pilon
  Nick 
  Nick Daly
  Nick pater
  Nicolas Decomble
  Noel Warford
  Obsessive Comics 
  Disorder
  Olav Müller
  Olivier Nisole
  paolo castelli
  Patrice Hédé
  Patrice Mermoud
  Patrick Chapman
  Patrick Ewing
  Patrick Fittkau
  Patrick Mueller-Best
  Paul 
  Paul Arezina
  Paul Olson
  Paul Rivers
  Pavel Zhukov
  Pete Curry
  Peter Gates
  Peter Griffith
  Peter James Burczyk
  Peter Kahle
  Petri Leinonen
  Phil Groff
  Philippe Marichal
  Philippe Saner
  Phillip Webb
  Porter 
  R Roy
  Ralf Wagner
  Ralph Miller
  Randall Orndorff
  Randy Eckenrode
  Randy M. Roberts
  Raun Sedlock
  Rebecca Harbison
  Red Dice Diaries
  Remy Sanchez
  Renzo Crispieri
  Rich Hewett
  Rich Hilborn
  Richard 
  Richard Greene
  Riggah 
  Rishi 
  Rob Howell
  Rob Knop
  Rob Meyers
  Rob Voss
  Robb Neumann
  Robert 
  Robert Biskin
  Robert Huss
  Robert Rees
  Robert Rydlo
  Robert Slaughter
  Robinson Taylor
  Rodrigo 
  Roger Carbol
  Ron Müller
  Roy 
  Ruben Smith-Zempel
  Ryan C. Christiansen
  Ryan Gigliotti
  Ryan Junk
  Sam Hawken
  Samuel Hart
  Sarah Williams
  Schubacca 
  Scot Ryder
  Scott Acker
  Scott Dexter
  Scott Greenleaf
  Scott Martin
  Scott Millward
  Scott Puckett
  Scott Thede
  Sean Sherman
  Sean Smith
  Sean Smith
  Sean Walsh
  Sean West Money
  Serf 
  Seth Clayton
  Seth Halbeisen
  Seth Hartley
  Shadowmyre Kalyn
  Shai Laric
  Sharon Moore
  Shervyn von Hoerl
  Shoshana Kessock
  Simon Brunning
  Simon White
  Simon Withers
  Sion Rodriguez y 
  Gibson
  Sławomir Wrzesień
  Sophie Lagace
  Spencer Williams
  Stefan Feltmann
  Stephan 
  Stephanie Bryant 
  (Mortaine)
  Stephen Figgins
  Stephen Hood
  Stephen Waugh
  Steve Discont
  Steve Kunec
  Steve Radabaugh
  Steven Code
  Steven D Warble
  Steven desJardins
  Steven K. Watkins
  Steven Markley
  Stu Adams
  Stuart Dollar
  Sune Donath
  Svend Andersen
  Tara Zuber
  Tatu Sara-aho
  Teppo Pennanen
  Teresa O
  Terry Willitts
  Tevel Drinkwater
  The Roach
  Thomas 
  Thomas 
  Thomas Balls-Thies
  Thomas Elmeblom
  Thomas Maund
  Thomas Off
  Tim Davis
  Tim Popelier
  Todd Estabrook
  Todd Willey
  Tom Luongo
  Tony Ewing
  Torolf de Merriba
  Travis Stodter
  Tristan Smith
  Tsht 
  Tyler Duckworth
  Tyson Monagle
  Underfoot Turnbuckle
  Urs Blumentritt
  Victor Allen
  Ville Lavonius
  Vladimir Filipović
  Volker Mantel
  Vrakul 
  waelcyrge 
  Wayne Coburn
  Wayne Peacock
  Wes Fournier
  Will Foy
  Will Triumph
  William Johnson
  Wulf 
  Yonatan Munk
  Z Esgate
  Zeb Walker
  Zeph Wibby
  
  URANIUM 
  CHEF
  A WORLD OF 
  ADVENTURE FOR
  WRITING & ADVENTURE DESIGN
  DAVE JORIA
  DEVELOPMENT
  ROB DONOGHUE 
  & PAUL STEFKO
  EDITING
  JOSHUA YEARSLEY
  PROJECT MANAGEMENT
  SEAN NITTNER
  ART DIRECTION
  BRIAN PATTERSON
  LAYOUT
  FRED HICKS
  INTERIOR & COVER  
  ARTWORK
  DENISE JONES
  MARKETING
  CARRIE HARRIS
  BUSINESS DEVELOPMENT
  CHRIS HANRAHAN
  
  An Evil Hat Productions Publication
  www.evilhat.com • feedback@evilhat.com
  @EvilHatOfficial on Twitter
  facebook.com/EvilHatProductions 
  Uranium Chef
  Copyright ©2017 Evil Hat Productions, LLC and David Joria.
  Based on a concept by Fred Hicks and Tazio Bettin.
  All rights reserved. 
  First published in 2017 by Evil Hat Productions, LLC.
  10125 Colesville Rd #318, Silver Spring, MD 20901.
  Evil Hat Productions and the Evil Hat and Fate logos are trademarks  
  owned by Evil Hat Productions, LLC. All rights reserved. 
  No part of this publication may be reproduced, stored in a retrieval system, 
  or transmitted in any form or by any means, electronic, mechanical, 
  photocopying, recording, or otherwise, without the  
  prior express permission of the publisher.  
  That said, if you’re doing it for personal use, knock yourself out.  
  That’s not only allowed, we encourage you to do it. 
  For those working at a copy shop and not at all sure if this means 
  the person standing at your counter can make copies of this thing, they can. 
  This is “express permission.” Carry on. 
  This is a game where people make up stories about wonderful, terrible, 
  impossible, glorious things. All the characters and events portrayed in this 
  work are fictional. Any resemblance to real people, deadly robots, cooking 
  shows, kitchens located in or out of the realms of the damned, alien cuisine, 
  judges, panels of celebrity “experts,” or chefs made out of any kind of metallic 
  substance is purely coincidental, but kinda hilarious. 
  Special Thanks to Playtesters and Consultants: Monica Marier, 
  Rachael Hixon, Steve Moyer, Arielle Seidman, Alan Tyson, Akiyo 
  Umeno, Marta Soto, Lorezeno Soto, Jason Piasecki, Trey Gibson, 
  Thierry Sagnier, Sam A., Tiffany, Don Bisdorf, Chris Longhurst, 
  Matthew Correll, Kristin Motley, Jamie Williams, Tim Stowell.
  
  CONTENTS
  What’s Cooking? .............................................................................. 3
  What Is Uranium Chef About? ................................................................3
  What Is the Story? ...................................................................................... 4
  To Make an Apple Pie from Scratch,  
  You Must First Invent the Universe ......................................... 5
  Aspects ............................................................................................................6
  Approaches ....................................................................................................8
  Refresh ...........................................................................................................10
  Stunts .............................................................................................................10
  Conditions...................................................................................................... 11
  A Recipe for a Show ........................................................................12
  The Camera .................................................................................................. 12
  Popularity Aspects .................................................................................... 12
  Types of Scenes .......................................................................................... 12
  Running Cook-Offs ..........................................................................16
  Collecting Secret Ingredients ................................................................ 17
  Creating Dishes ...........................................................................................18
  Creating Non-Dish Aspects .................................................................. 22
  Attacking Contestants ............................................................................24
  Wooing and Spying on Judges ........................................................... 25
  Judging .........................................................................................................26
  Types of Cook-Offs ..................................................................................30
  The Season ...................................................................................... 33
  Keeping It Fresh ........................................................................................33
  The Finale ....................................................................................................38
  Out of the Frying Pan ................................................................... 40
  Scene One—Got Game? .........................................................................40
  Scene Two—Suites to the Sweet ..........................................................41
  Scene Three—Free Range of the Studio ..........................................42
  Scene Four—Proof in the Pudding .....................................................44
  Scene Five—On the Scales ....................................................................46
  Scene Six—Can’t Spell “Team” Without “Meat” ............................47
  Scene Seven—Battle Surf & Turf .........................................................48
  Scene Eight—Put Your Money Where Your Mouth Is .................. 55
  Dish Appendix.................................................................................56
  Spacey Adjectives! ...................................................................................56
  More Secret Ingredients .........................................................................56
  Dishes Difficulties ..................................................................................... 57
  Flavors and Example Dishes .................................................................58
  Premade Judges .............................................................................60
  Premade Characters .......................................................................63
  
  It’s a big universe out there, but around every star, on every planet, the old saying 
  holds true…we all gotta eat! You are one of the most influential, inspired, or infamous 
  chefs in all the worlds, and you have accepted the offer to cook on Uranium Chef, 
  the most popular cooking/bloodsport show on neutrovision. Fasten your apron straps 
  and hold on tight, as you’ll have to survive surprise ingredients, full-contact kitchen 
  combat, and the snootiest food critics in five dimensions. Will you wow the judges? 
  Can you woo the audience? Do you have what it takes to best the Uranium Chef, or 
  will you get the chop?
  2
  FATE: WORLDS OF ADVENTURE
  
  WHAT’S COOKING?
  As you walk into the room, all conversation stops. You hear only the sizzling of 
  flesh over the fire and the bubbling of strange concoctions. You feel the stare of 
  compound eyes, electronic sensors, and other optic organs upon you. The watch-
  ers are strange, but not strangers.
  To the left is Snarko the Grinder, a rough-skinned alien as large as a rhino 
  and twice as angry. Snarko is wanted on Alo 3 for stabbing a referee during an 
  underground cooking competition.
  To the right is Mistress Vespax, whose chitinous antennae twitch at you as you 
  pass. She’s been known to eat her opponents alive.
  In the audience box, bookies sneer at each other and estimate the odds of you 
  surviving the season…they are not good. You’re a fry cook in a haute-cuisine world.
  You don’t care. You didn’t come here to impress them. You came for one reason: 
  to prove that you could beat the Uranium Chef.
  Now’s your last chance to bail; if you can’t stand the heat, there will be no 
  getting out of Kitchen Arena.
  What Is Uranium Chef About?
  Uranium Chef is a roleplaying game in which you’ll pretend to be contestants on 
  a reality TV game show about full-contact cooking…oh, and it’s in space. The 
  rules can be adapted for a single session (an episode) or a full campaign (a season).
  This game is not meant to be serious or realistic; it should include elements 
  as over-the-top as robot grappling, radioactive cheddar, and man-eating space 
  monsters fricasseed in butter. Feel free to swing between the pomp of Iron Chef, 
  the goofiness of Hitchhiker’s Guide to the Galaxy, the melodrama of Top Chef, 
  the savagery of Enter the Dragon, and the raw bravado of professional wrestling.
  OTHER SETTINGS
  The default setting of Uranium Chef is science fiction, 
  but its mechanics aren’t restricted to that genre. 
  There’s nothing stopping you from holding a martial-
  arts cooking competition in a Japanese high school, 
  or a dragon-cooking contest in the faerie realms.
  3
  URANIUM CHEF
  
  What Is the Story?
  Holly: Hi! I’m Holly Go-Light-Wave!
  Durian: And I’m Dr. Durian, and we’re here to tell you about the history…of 
  Uranium Chef!
  Holly: Wow! How did Uranium Chef begin?
  Dr. Durian: According to the legend, Chairwoman Maalu Miris of the Pax 
  Galactica conquered it all—politics, art, interplanetary business; but her 
  true passion, her true love, was food. She traveled the stars, tasting mil-
  lions of dishes from millions of chefs. However, every master chef she met 
  had some flaw in their technique. When the Chairwoman was unable to 
  find the perfect chef, she had one built. The Chairwoman commissioned a 
  fusion-powered robot cook that featured cutting-edge AI interfaces, military 
  robotics, and the brain scans of the greatest chefs in history. When it was 
  complete, she christened it her Uranium Chef.
  Chairwoman Maalu Miris was pleased with her creation, but she knew 
  that perfection doesn’t exist in a vacuum…how would she know for sure if 
  her android chef was the best? She would have to prove it.
  So she built Kitchen Arena, a combination kitchen, broadcasting studio, 
  and gladiatorial pit. Each season, the greatest chefs of the universe face 
  off against each other in a grueling tournament. If a chef makes it to the 
  final round, they will get the chance to test their mettle against her metal 
  chef. A few contestants have been close to victory, but all have fallen short 
  in the end; but even a rank of second place is a badge of honor, and path 
  to celebrity. As of yet, no one has unseated the Chairwoman’s champion. 
  If a challenger were able to best the Uranium Chef, they would gain fame 
  and fortune beyond imagination.
  The new season has begun. Which of the new contestants will taste bitter 
  defeat, and which will be worthy of facing the Uranium Chef?
  4
  FATE: WORLDS OF ADVENTURE
  
  TO MAKE AN APPLE PIE FROM SCRATCH, 
  YOU MUST FIRST INVENT THE UNIVERSE
  Players, before you create your characters, you’ll work with the GM to create two 
  to four world aspects. Here are a few suggestions:
  • Feeling the Pressure: The stakes are high, the lights are bright, and 
  you never get enough sleep. Players, you can invoke this aspect to give 
  your character a boost, but if you invoke it too many times, and it can be 
  compelled to bring you crashing down.
  • Watch Your Back: Even your teammates are out to get you. Trust no one.
  • The House Always Wins: The producers set the rules, and will change 
  them to suit their interests. No one has been able to prove that they cheat, 
  but there’s a reason the Uranium Chef is undefeated.
  Holly: The casting director (that’s me!) 
  recruits contestants from all over 
  the universe. Some chefs are from 
  advanced civilizations, others from 
  slower-than-light backwaters. Many 
  contestants are young chefs fresh 
  out of culinary school; others are 
  seasoned veterans from the minor 
  leagues. The toughest contestants 
  come from the underworld competitions, where they fought in the illegal 
  pro cooking circuits.
  To let you in on a secret, we’re looking for more than experience; we want 
  dynamic personalities that will spark dangerous feuds and fiery romances. 
  Each season is filled with noble heroes and malicious villains…
  Dr. Durian: And if none are available, the editors will alter the footage and 
  make their own.
  Holly: Sssh!
  After you create your world aspects, it’s time to make characters! Figure out a 
  basic idea for your character, and then pick your aspects, approaches, and stunts.
  If you want to use a premade chef, you’ll find plenty on page 63. 
  You’ll also want to create at least one rival, an NPC contestant controlled by the 
  GM. This sneaky, unlikable individual will do anything they can to win, even if 
  it means risking the safety and security of their own teammates. Players, you can 
  work together to make a rival you’ll all love to hate, but if you’re using a pre-gen, 
  we recommend Marcon (page 63) or Greto (page 67).
  5
  URANIUM CHEF
  
  Aspects
  Your character gets five aspects: their high concept, carrot, on-air persona, and 
  two free aspects. If you’re playing a campaign, they’ll get a sixth: a deep secret.
  High Concept
  Your high concept is made up of two things: your bioform and culinary style.
  Your bioform is your species or life-form—
  examples include human, robot, Martian, 
  grey, cyborg, sentient plant, hologram, or 
  anything else that strikes your fancy.
  Your culinary style describes the type 
  of food you specialize in. Did you attend 
  a culinary school, where you learned fancy 
  dishes? Work in your mother’s fry shop? Are 
  you a vagabond fusion chef of the many 
  worlds? Examples include home cooking, 
  sushi chef, pastry chef, cold fusion, paleo, 
  Alpha Centaurian.
  To finish your high concept, just put 
  your bioform and culinary school together. 
  Examples include Home-Cooking 
  Android, H’cnerf-Cooking Human, and Mushroom-Man Sushi Chef.
  Carrot
  Your carrot is why you want to compete. Uranium Chef is a lethally dangerous 
  show, with contestants risking life and limb; what urge is greater than your fear 
  of death? Money? Fame? Validation? Revenge? We recommend you think of a 
  specific reason, but write down the aspect in a more general way.
  COOKING MASTER?
  If you feel like randomly generat-
  ing a bioform, see the Fate World 
  and Adventure Masters of Umdaar.
  STUMPED ON STYLE?
  Can’t think of a neat, spacey cui-
  sine name? Take an existing one, 
  add a few Zs, Xs, and apostrophes, 
  and maybe reverse the spelling. 
  Thus, you might be expert in 
  Cxantoneze or H’cnerf cuisine.
  6
  FATE: WORLDS OF ADVENTURE
  
  Amanda thinks her character wants to save his father’s failing restau-
  rant (I Want Money), prove himself to the culinary college that kicked 
  him out (I Want Revenge), and create the perfect bread (I Have to 
  Be tHe Best). But she can only choose one carrot, so she writes down 
  I Want Revenge. 
  On-Air Persona
  Your on-air persona represents the face you try to show the judges and the 
  audience. It might be the fake attitude you wear at all times, or it might be an 
  obvious mask that you drop when the cameras are off. We recommend you base 
  this on a common reality TV archetype. Examples include The Competitor, 
  The Manipulator, The Diva, The Nice One, The Two-Face, The Jerk, and 
  The Clown.
  Free Aspects
  Your character’s two free aspects could be links to other characters, assets, person-
  ality flaws, or anything else you like.
  Deep Secret
  If you’re playing a campaign, we recommend giving your character a deep secret, 
  something they’re afraid of being exposed to the public. Examples include Kicked 
  Out of Culinary School, Son of an Infamous Warlord, and Faked My 
  Own Death. 
  It won’t be used often, but if another contestant discovered your secret, they 
  would gain incredible leverage over you, and could compel you to do lots of 
  underhanded things!
  7
  URANIUM CHEF
  
  Approaches
  Uranium Chef has twelve approaches split in two categories: reality approaches 
  and culinary approaches. Whenever you do something, you’ll only use one 
  type of approach.
  In each category, you’ll assign ranks to your approaches as follows: one Good 
  (+3), two Fair (+2), two Average (+1), and one Mediocre (+0).
  Reality Approaches
  You’ll use reality approaches for anything unrelated to food, like spying, fighting, 
  making friends, and stealing the spotlight.
  Five of them remain unchanged from Fate Accelerated: Flashy, Careful, Clever, 
  Sneaky, and Quick. Forceful is rebranded as Aggressive.
  WHY AGGRESSIVE? 
  Uranium Chef is inspired by reality TV shows. With this is mind, we wanted 
  a term that captured the “I’m not here to make friends” attitude.
  8
  FATE: WORLDS OF ADVENTURE
  
  Culinary Approaches
  Culinary approaches measure your character’s proficiency in handling different 
  cooking ingredients and in preparing different types of dishes. They come in six 
  flavors: Bitter, Cool, Savory, Sour, Spicy, and Sweet.
  • Bitter: Flavors that are sharp, dark, and slightly unpleasant. Examples 
  include dark vegetables, dark chocolate, and bitter drinks such as coffee 
  and tea. People with high Bitter include orthodox or traditional chefs, 
  nutritionists, and dietitians.
  • Cool: Flavors that are minty, creamy, starchy, or come from lighter proteins. 
  It could also describe dishes that are served very cold or frozen. Examples 
  include dairy, grains, sorbet, lobster, and other seafood. People with high 
  Cool include ice-cream makers, sushi chefs, and gastrochemists.
  • Savory: Flavors that are earthy, meaty, salty, and umami. Examples include 
  meats, mushrooms, and salt and pepper. People with high Savory include 
  barbecuers, home cooks, fry cooks, rustic cuisiniers, and diner chefs.
  • Sour: Flavors that are pleasantly tangy or astringent, generally caused by 
  acidity. Examples include lemons and limes, pickles, and yogurt. People 
  with high Sour include wine sommeliers, fruit farmers, and mixologists.
  • Spicy: Bold, pungent flavors, often described as peppery, piquant, or hot. 
  It could also describe dishes that are served very hot. Examples include 
  flambés, sharp vegetables like garlic and peppers, pungent roots like ginger, 
  and distilled spirits. People with high Spicy include celebrity chefs, curry 
  masters, and hibachi chefs.
  • Sweet: Flavors with a pleasant sweetness, usually produced with simple 
  sugars. Examples include fruits, desserts, and caramelized onions. People 
  with high Sweet include pastry chefs, ice-cream makers, and bakers. 
  NAAN-VIOLENCE
  You cannot use a culinary approach to attack unless you have an ap-
  propriate stunt. 
  À LA CARTE
  For a list of seasonings and sample dishes for each flavor, read “Flavors 
  and Example Dishes” (page 58).
  9
  URANIUM CHEF
  
  Refresh
  All characters start with three refresh.
  Stunts
  All characters start with three free stunts. 
  Uranium Chef is a semi-competitive setting, so stunts are limited somewhat. You 
  cannot buy more stunts while creating your character, but can purchase stunts 
  during the usual Fate Accelerated milestones. There are only two types of stunts 
  in Uranium Chef: one-use stunts and immunity stunts.
  One-use stunts grant a bonus to an approach once per scene. You cannot have 
  multiple stunts that give a bonus to the same approach.
  Immunity stunts grant immunity to particular situations and aspects that 
  would hinder you. Your chef cannot be compelled with such aspects, and the 
  difficulty of related tasks cannot be increased.
  Example One-Use Stunts
  Cold as the Void: When I succeed at creating a Cool advantage related to sushi or 
  sashimi, I gain another free invoke. This invoke may only be placed on aspects 
  with Value:2 or less. Can be used once per scene or cook-off.
  Marinade Master: Because I am a master of marinades, I can use Sour in place 
  of Savory when creating a Savory dish aspect. Can be used once per scene or 
  cook-off, after the first exchange.
  Pastry Chef: I can use Careful in place of Sweet when creating a plating aspect 
  related to pastries and desserts. Can be used once per scene or cook-off.
  Underminer: I can gain +2 bonus to Sneakily creating a sabotage aspect. Can be 
  used once per scene or cook-off.
  Wrecking Ball: When I succeed at Quickly creating an advantage related to 
  knocking someone or something down, I gain another free invoke. Can be 
  used once per scene or cook-off.
  Example Immunity Stunts
  Claw-Hand: Because I’m half lobsterman (on my mother’s side), I can chop 
  food without a knife.
  Hot Looks: Because I have heat-vision, I can fry food without a stove.
  Pantry Raider: Because I have night-vision, I never suffer penalties for moving 
  or cooking in the dark.
  You’ll find more example stunts in “Premade Characters” (page 63).
  10
  FATE: WORLDS OF ADVENTURE
  
  Conditions
  Characters in Uranium Chef have no stress tracks or consequence slots. Instead, 
  they have conditions. Conditions are like consequences, except they are prenamed.
  If you are attacked successfully, you may absorb shifts by marking any of your 
  unmarked conditions. If you do not or cannot absorb all of the shifts, you get 
  taken out (outside cook-off scenes) or rendered Harmless (during cook-off 
  scenes, page 24).
  There are three kinds of conditions: fleeting, sticky, and lasting.
  A fleeting condition stays marked until you get a chance to catch your breath and 
  calm down, normally at the end of the scene or cook-off. These absorb one shift.
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  A sticky condition stays marked until a specific event happens. These absorb 
  two shifts.
  [2] Drained (sticky) Lasts until you get sleep.
  [2] Beaten (sticky) Lasts until you receive medicine.
  A lasting condition requires time and effort to heal. When your character 
  receives a lasting condition, mark both boxes. To begin recovering the condition, 
  you must overcome against at least Good (+3) difficulty; if you succeed, erase 
  its first box. If your character starts a session with only one box marked on their 
  lasting condition—that is, they overcame it last session—its second box will 
  clear at the end of the session. These absorb four shifts, and can only be marked 
  if both boxes are clear.
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  GMs, you can give a condition to a character if you feel the story prompts it.
  MessBot7337 scores the lowest dish in a competition, and nearly gets 
  kicked off the show—this is a huge blow to their ego. The GM gives 
  MessBot7337 the lasting condition CHopped.
  11
  URANIUM CHEF
  
  A RECIPE FOR A SHOW
  On the surface, Uranium Chef is a show all about cooking, but everyone knows 
  the majority of watchers are in it for the drama. After all, the fans at home can’t 
  taste your ragu, but they can enjoy your screaming match with another contestant. 
  The producers know this, and have carefully created a show format that grants 
  plenty of opportunities for contestants to brag, yell, and cry; and with dozens of 
  hidden cameras on at all times, they’ll be recording every second of it.
  The Camera
  The contestants are almost always surrounded by small hidden cameras and 
  microphones. However, you can become Unnoticed by paying a fate point or 
  by creating an advantage with an appropriate approach, such as Sneaky, against 
  Average (+1) difficulty. If the stakes are higher—such as during a contest or if all 
  the cameras are turned on you—it could go up to Fair (+2) or Good (+3). You’ll 
  remain Unnoticed until the end of the scene, until you do something Flashily, 
  or until the GM thinks it’s appropriate for you to get noticed, such as when you 
  succeed at a cost.
  Popularity Aspects
  During a campaign, you’ll try to stand out to the audience and to the producers, 
  marking your progress with popularity 
  aspects. These show how much the fans 
  love you—or love to hate you (both of 
  which are beneficial). They also describe 
  the drama you cause, your witty remarks, 
  and your tear-jerking sob stories.
  Popularity aspects can only be invoked 
  at the end of an episode to influence the 
  final face-off (page 32). However, they 
  can always be compelled.
  You can only gain popularity aspects 
  when the cameras are turned on you—not when you’re hiding, and not in the 
  washrooms. If you’re Unnoticed, you can’t gain any.
  GMs, feel free to reward players with popularity aspects for other reasons, 
  perhaps for dazzling deeds such as rolling ++++, acting in line with their 
  characters’ on-air persona aspects, or introducing fun new complications.
  Types of Scenes
  Reality game shows are nothing if not predictable; once they have a working 
  formula for an episode, they’ll reuse it for nearly every episode of that season. 
  (And even make spin-offs with the same format!) 
  Uranium Chef has three scenes 
  designed to give out popularity as-
  pects: opening remarks (page 13), 
  confessionals (page 14), and 
  face-offs (page 14). Chefs can 
  also receive a popularity aspect 
  with one free invoke for winning 
  a quick-fire cook-off (page 30).
  12
  FATE: WORLDS OF ADVENTURE
  
  Here’s our recommended structure of scenes, which 
  you can see in action in the adventure Out of the Frying 
  Pan (page 40):
  • Opening remarks
  • Interaction scene
  • Short on-air contest (likely a quick-fire cook-off)
  • Interaction scene
  • Long on-air cook-off
  • Final face-off (if tie or team win)
  • Credits roll
  Throughout these scenes, Holly Go-Light-Wave might cut in with a confes-
  sional (page 14).
  You’ll find some ideas for adding theme and variation to this formula in ”Keeping 
  It Fresh” (page 33).
  Opening Remarks
  At the beginning of every session, or TV episode, you’ll get one exchange to try to 
  create a popularity aspect. This represents your attempts to flex your muscles and 
  spew catchphrases, hoping to impress the viewers, much like the boasting before 
  a wrestling match. The recommended difficulty is Mediocre (+0). If you succeed, 
  you gain a popularity aspect; if you fail, no aspect is created. Alternatively, you 
  may try to create a friendly popularity aspect on another contestant—this won’t 
  directly help you, but it can be compelled, and can be diplomatic.
  Interaction Scenes
  In between cooking contests, the chefs will have brief moments of inactivity; they 
  might be eating breakfast in the communal living room, or waiting in the green 
  room for the studio to be set up. We call these interaction scenes.
  Chefs may use this time to interact with each other. What might appear as idle 
  conversation may mask attempts to gain allies, spread gossip, and win dominance. 
  You can handle these as Fate Core social conflicts and contests, or you can use a 
  new type of social scene: a face-off.
  Chefs may also attempt to do one thing that doesn’t directly relate to another 
  character, such as recovering from a condition or booby-trapping a contestant’s 
  toothbrush.
  Cook-Offs
  Once or twice per episode, the chefs will be expected to participate in a cook-off. 
  They will have a time limit, measured in exchanges, to create one or more dishes. 
  There are dozens of real-life examples of cook-offs in game shows like Iron Chef, 
  Top Chef, Chopped, and Cupcake Wars. 
  You’ll find a full breakdown of cook-offs in Running Cook-Offs (page 16).
  SLOW-COOKING
  Players, if you’re new 
  to the rules, your first 
  episode may stretch 
  over two sessions. If 
  you’re experienced, 
  you will typically 
  play one episode per 
  session.
  13
  URANIUM CHEF
  
  Face-Offs
  A face-off is a pithy, one-exchange contest. When two characters are trying to 
  best each other in a social situation, they can be compelled into a face-off. If both 
  players agree, they can refuse the compel by both paying a fate point. 
  Face-offs are best done when two characters are trying to dominate or influence 
  each other; one might try to make a friend with Flashy, while the other is trying 
  to make their opponent afraid with Aggressive. However, if the defender is not 
  trying to influence the attacker in any way, you can make it a regular conflict or 
  contest, lasting as long as needed.
  The winning chef receives a popularity aspect with a free invoke. The losing 
  chef suffers a condition representing their mental strain and weakening resolve, 
  but gets a fate point as a consolation.
  Face-offs happen outside of normal time; don’t be afraid to stick them in the 
  middle of any type of scene, including diceless ones. Face-offs during a cook-off 
  don’t take up any characters’ cook-off exchanges.
  Confessionals
  A confessional is when a contestant is pulled aside to talk to the audience—a 
  staple in reality shows.
  If you fail a roll or suffer a disappointing turn of events, the GM or another 
  player may offer you a fate point to compel your character to go into a confes-
  sional. Just like a normal compel, you can pay a fate point to resist it.
  Once in a confessional, the director Holly Go-Light-Wave will ask you probing 
  questions about your thoughts and feelings, attacking you Cleverly. 
  If you succeed on your defense, you pour your heart out in an inspiring way, or 
  if you’re more calculating, you hide your real feelings behind boasts, jests, and fake 
  tears. You gain a popularity aspect describing how you keep your cool or crack wise.
  If you tie, you leak some drama about another contestant; Holly gains a boost 
  for the next confessional, regardless of who’s confessing.
  If you fail, your mental defenses crack, and your calculated response dissolves 
  into whining, mumbling, and finger-pointing; you suffer a condition.
  Holly: Mongongo Studios uses 
  cutting-edge technology that is 
  capable of creating small, pocket-
  sized universes no bigger than a 
  closet. These “confessionverses” 
  can only be sustained for a few 
  minutes, making them impractical 
  for large-scale filming, but ideal for 
  on-camera confessionals! If you are 
  pulled into one of these pocket 
  universes, you’ll have several minutes to bare your soul. Afterwards, you’ll 
  be popped back to reality, mere nanoseconds after you left!
  14
  FATE: WORLDS OF ADVENTURE
  
  Credits Roll
  As the episode wraps up and the credits roll, the winning contestant gets a moment 
  to talk to the camera about how they feel about this victory. Likewise, the loser 
  gets a moment to vent their frustration; if you’re playing one-shot or elimination 
  game, they can use this chance to say goodbye.
  Remove any fleeting and sticky conditions gained during the episode. Also, 
  any characters with a lasting condition may attempt to start recovering. After all, 
  thyme heals all wounds.
  Holly Go-Light-Wave
  ASPECTS
  High Concept: Holographic Host and 
  Director
  Carrot: I Want Drama!
  On-Air Persona: The Sprightly Entertainer
  Aspects: Jill of All Trades; Will Dig Up 
  Your Secrets; No Taste; Shallow Waters 
  Run Deep
  Hidden Aspect: I Learned Something I 
  Shouldn’t Have, and If THEY Find Out…
  REALITY APPROACHES
  Aggressive: Average (+1)
  Careful: Good (+3)
  Clever: Fair (+2)
  Flashy: Great (+4)
  Quick: Fair (+2)
  Sneaky: Good (+3)
  STUNTS
  Multi-Wave: Holly can be in multiple places at 
  once, doing any number of things, without 
  penalty.
  Wheedle It Out: When Holly is talking to last 
  episode’s winner or in a confessional with 
  them, she gains +2 to Clever when getting that 
  persona to reveal their thoughts and feelings. 
  This stunt can only be used in a campaign.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  15
  URANIUM CHEF
  
  RUNNING COOK-OFFS
  Cook-offs are structured conflicts that last a predetermined number of exchanges. 
  When the time limit is reached, the cook-off ends and the dishes are judged. The 
  bigger and better your dishes, the more points you’ll score. The more points you 
  score, the better chance you’ll have at emerging victorious.
  Unlike in regular conflicts, in cook-offs the only participants who may concede 
  or get taken out are nameless NPCs. 
  There are two types of cook-offs: quick-fire cook-offs (page 30) and final 
  cook-offs (page 31). An episode will often have a quick-fire cook-off in its first 
  half, and will always end with a final cook-off.
  A cook-off always has an inflexible goal called the requirement. Most times 
  this includes:
  • Which ingredients you must collect
  • How many dishes you must make
  • How much time you have to do it
  In short, if you don’t collect the ingredients, you can’t create dishes, and if you 
  don’t create a dish, you’ll receive zero points for it.
  Cook-offs can also have one or more objectives. If you don’t meet an objective, 
  you may still serve your dish or dishes, but you’ll receive a penalty, often an aspect 
  with a free invoke against you. You’ll find examples in the adventure on pages 45 
  and 48, and you’ll find advice on creating your own objectives on page 36.
  To make a dish worth serving, you must accomplish three things:
  • Collect the secret ingredient (page 17)
  • Make a dish by creating a main aspect (page 21)
  • Accentuate your dish with a plating aspect (page 21)
  If you feel you have time to spare, you may also do the following:
  • Complement your dish with side aspects (page 21)
  • Create non-dish aspects like prep and sabotage aspects (page 22)
  • Combat other chefs (page 24)
  • Woo or spy on the judges (page 25)—but not during quick-fires
  WHAT DOES KITCHEN ARENA LOOK LIKE?
  For a full layout of Kitchen Arena and its nearby rooms, read 
  “Scene Three—Free Range of the Studio” (page 42).
  Holly: All of the Kitchen Arena stations are fur-
  nished through the generosity of the Xegolite 
  Corporation. Xegolite Home Appliances—now 
  with reduced radiation leakage! 
  16
  FATE: WORLDS OF ADVENTURE
  
  Collecting Secret Ingredients
  Every cook-off includes at least one secret ingredient, which each chef must 
  take time to collect. You must collect a secret ingredient before you begin to 
  cook your dishes.
  Quick-fires often have one secret ingredient, while final cook-offs often have 
  two or three.
  Each secret ingredient has a dominating taste and aroma—its natural flavor. 
  This can be any of the six flavors: Sweet, Sour, Spicy, Cool, Savory, or Bitter. 
  Here’s an example:
  Dark-Matter Chocolate
  Aspects: Crumbly; Rich Taste
  Natural Flavor: Bitter
  Difficulty: Average (+1)
  To collect the ingredient, you must move to the center zone of Kitchen Arena. 
  You might then have to create an advantage against passive opposition, like with 
  the Dark-Matter Chocolate. Or if the ingredient is an NPC, you’ll have to take it 
  out or force it to concede. There’s an example NPC ingredient in the adventure’s 
  Battle Surf & Turf (page 48).
  EARLY BIRD
  Kitchen Arena’s altar will hold at least one portion of the ingredient 
  for each chef. If someone should be greedy and steal more than their 
  share, GMs, it’s up to you what happens next. Maybe the other chefs 
  have to steal it back, maybe a violent tug-a-war rips the ingredient 
  in two (splitting the invokes), or maybe the cheated chef can find 
  an overlooked, inferior portion of the ingredient hiding in the corner.
  When you collect an ingredient, your chef gains an aspect related to the ingredi-
  ent and its natural flavor, such as Raw SugarSnail—Sweet, which allows you 
  to cook all of your dishes. If you collected it well, the aspect might even have a 
  free invoke.
  IF AT FIRST YOU DON’T SUCCEED, FRY, FRY AGAIN!
  If you’re having a particularly hard time collecting an ingredient, 
  remember that you can always succeed at a cost. For example, you 
  might collect Half-SHelled SugarSnail (Still Wiggling!)—SWeet 
  with an unfriendly invoke on it; you’ll have a tough time cooking it, 
  but at least you’ll be able to cook!
  For more unearthly secret ingredients and optional rules on collecting them, read 
  “More Secret Ingredients” (page 56) and “Difficult Secret Ingredients” (page 36).
  17
  
  Creating Dishes
  When your chef is at a cooking station in the outer ring, you can create the parts 
  of a dish, called dish aspects. There are three types of dish aspects: main aspects, 
  side aspects, and plating aspects. You’ll find more details on these a little later.
  To create one of these aspects, you’ll do the following:
  1. Decide if you’re creating a new dish (main aspect) or adding to an exist-
  ing dish (side or plating aspect). If a dish has a plating aspect, you can’t 
  add any more side aspects to it. 
  2. Pick a culinary approach: Sweet, Sour, Spicy, Cool, Savory, or Bitter. If 
  you’re adding this dish aspect to an existing dish, you can’t pick the same 
  flavor as any other dish aspect on it!
  Hannah wants to make a Spicy main and a Cool side. She couldn’t 
  decide to make both a Cool main and a Cool side.
  3. Pick a difficulty from Mediocre (+0) to Legendary (+8). If you create 
  the aspect, it retains this difficulty as its value. If you’re making a side or 
  plating aspect, its difficulty can’t be higher than the main aspect’s value.
  Hannah decides to create a spICy Xeno-CuRRy main aspect against 
  Superb (+5) difficulty. If she creates the aspect, it’ll have Value:5.
  4. Roll with your culinary approach against the chosen difficulty. If you 
  succeed, you create the dish aspect with a free invoke. Name it, including 
  its value and your approach. When creating a dish aspect, you cannot 
  succeed with style. If you would, you just succeed, creating the aspect 
  and giving it one free invoke, as normal. Likewise, you cannot add free 
  invokes to a pre-existing dish aspect unless a rule or stunt allows it.
  Hannah rolls to create the spICy Xeno-CuRRy (value:5) and gets a 
  Legendary (+8) result. Because she can’t succeed with style, she still 
  creates the aspect, but it only gets one free invoke.
  You can name your dishes anything you like. A Cool Lime Sherbet is mechani-
  cally identical to a Cool Radioactive Gr’xerpab Soup—the differences are 
  mostly cosmetic. 
  If you need ideas for dish names, combine a spacey adjective (page 56) with 
  a dish or flavor (page 58).
  18
  FATE: WORLDS OF ADVENTURE
  
  WHY DOES THE VALUE OF A DISH ASPECT MATTER?
  When it is time to judge a dish, its score depends on the total value of its 
  aspects and the number of free invokes stacked on them. 
  During the judging round, Hannah’s spICy Xeno-CuRRy (value:5) 
  with one free invoke will get a starting score of 5. 
  However, during judgment you won’t be invoking your dish aspects. 
  Instead, free invokes on your dish aspects will contribute to your dish’s 
  score. Thus, it’s a good strategy to use up most of your fate points during 
  the cook-off to create a higher-scoring dish. 
  19
  
  THE NATURAL FLAVOR—EMBRACING IT AND MASKING IT
  When you make a dish aspect, you can give it any flavor you choose, regardless 
  of the secret ingredient’s natural flavor—you can either embrace it or mask it.
  If you embrace it, you may invoke the secret ingredient to aid in creating this 
  dish aspect, using any of its free invokes if you wish. If you do create the dish 
  aspect, it’ll include the natural flavor (and heaping portions) of the secret ingredient
  Professor Norstar collects the secret ingredient BItteR daRk-MatteR 
  CHoColate with one free invoke. She attempts to user her Bitter 
  approach to make a BItteR CoCoa BaBa gHanousH (value:5), but 
  only rolls an Average (+1) result, so she spends the free invoke on the 
  secret ingredient to get +2 and then spends a fate point to invoke it 
  for another +2.
  If you mask it, you may not invoke the secret ingredient to help you create 
  this dish aspect. If you want ingredients to invoke, you’ll first have to create 
  prep aspects at your station or go to the center zone and use the Larder-atron 
  (page 22). If you do create the dish aspect, its name will include a flavor other 
  than the secret ingredient’s natural flavor. (Although, to fulfill the contest require-
  ments, you include trace amounts of the secret ingredient, hidden amongst the 
  strong seasonings and sauces.)
  Leviathan Sami has collected the secret ingredient BItteR daRk-MatteR 
  CHoColate with one free invoke. She uses the Spicy approach with the 
  chocolate in a spICy RoBoCHICken Mole (value:5) dish, but because the 
  dish is Spicy instead of Bitter, she can’t invoke the secret ingredient to 
  help with the mole. She’ll have to save those invokes for another dish!
  WHERE ARE THE OTHER 
  INGREDIENTS COMING FROM?
  The cooking stations in the ring are fully stocked with whatever minor 
  ingredients the chefs will require to cook their dishes. You can grab 
  these ingredients without using an action, but they aren’t aspects, 
  so you can’t invoke them to help you cook your dishes like you can 
  with secret ingredients. If you want more ingredients that you can 
  invoke, you can spend time preparing prep aspects or pulling them 
  from the Larder-atron.
  20
  FATE: WORLDS OF ADVENTURE
  
  Main Aspect
  The main aspect is the bulk of the dish, such as the batter of a cake or the meat 
  in a kabob. It is mandatory—a dish without one always gets zero points. 
  If the cook-off requirement is to make multiple dishes, then you will need to 
  create a main aspect for each one.
  Side Aspect
  This dish aspect represents the side dishes, sauces, gravies, and additional ingre-
  dients used to contrast the main component.
  Sami has a dish with a spICy sautéed spaCe lIzaRd (value:5) main 
  aspect, to which she adds a savoRy neon-CHeese sauCe (value:2) 
  side aspect. 
  Side aspects are optional, and they cannot be added to a dish that already has 
  a plating aspect.
  A side aspect in a dish cannot have a higher value than its main aspect.
  JUST FONDUE IT
  GMs, if you wish, you may allow a chef to create a side aspect with 
  a higher value than the main aspect of their dish, provided that they 
  spend an exchange or fate point to switch them before judging 
  begins—otherwise, the side aspect goes to waste. 
  After creating a robo-CHiCken (Value:2) main aspect, Sami decides 
  that she wants it to have a higher value. To do this, she creates a 
  CHeeSy SauCe (Value:5) side aspect and spends a fate point to flip 
  her main aspect and side aspect, ending up with a CHeeSy fondue 
  (Value:5) main aspect and a robo-CHiCken (Value:2) side aspect.
  Plating Aspect
  This dish aspect represents how the chef plated the dish; this includes garnishes, 
  beds of food, or even a flamboyant centerpiece, such as serving a creamy space-
  lobster thermidor sauté in an empty space-lobster shell.
  A plating aspect is mandatory—a dish without one always gets zero points.
  When you add a plating aspect to a dish, you can’t give the dish any more side 
  aspects.
  A good way to name a plating aspect is to describe the minor ingredients, colors, 
  garnishes, or shape of the finished product. The dish might be Served Atop a 
  Savory Pyramid of Purple Parsley or have a Sweet Dusting of Gorgo-Sugar 
  Around the Rim.
  21
  URANIUM CHEF
  
  BULK PLATING
  You can attempt to rapidly create several Value:0 plating aspects, each with a free 
  invoke, in one exchange. To do this, roll against a difficulty equal to the number 
  of plating aspects you’re creating minus one. 
  Amanda had hoped to plate her three dishes one at a time to get more 
  points, but she’s nearly out of time, so she’ll need to plate them all 
  at once. She wants to create three Value:0 plating aspects, so she’ll 
  need to overcome Fair (+2) difficulty. She succeeds, so she adds a 
  savoRy QuasaR-peanut gaRnIsH (value:0) plating aspect to her spICy 
  RoBoCHICken Mole (value:5) and other savory plating aspects to her 
  remaining two dishes.
  SUCCEEDING AT A COST
  If you fail to create any plating aspects, you may always succeed at a cost to create 
  Value:-1 plating aspects, up to the number you’d tried to create. This is it a good 
  fallback if you need to plate in a hurry.
  Creating Non-Dish Aspects
  As normal, you can create advantages unrelated to your dishes, using either a 
  culinary or reality approach. These situation aspects end when judging begins; 
  they can’t be served as a dish, nor can they boost a judge’s roll.
  Prep Aspects
  A common non-dish aspect is the prep aspect, which represents your work in 
  preparing yourself for making dishes. Some examples are Sharpened Knives, 
  Smoking Grill, and Tenderizing with Explosives. 
  Prep aspects can include rough food items, such as Raw Chopped Vegetables, 
  but these are not dish aspects, so they can’t be served as part of a dish. 
  We recommend a difficulty of Average (+1) for creating the first prep aspect, 
  and Fair (+2) for every prep aspect after.
  The Larder-atron
  Any chef in the center zone of Kitchen Arena may use the Larder-atron to teleport 
  a prep aspect; doing this faces only Mediocre (+0) difficulty. However, when you 
  create a Larder-atron ingredient, you must pick a specific flavor for the ingredient; 
  like a secret ingredient, you cannot invoke this ingredient to help create a dish 
  aspect with a different flavor.
  WURM-BAIT
  As a warning: being in the center zone during a final cook-off also 
  leaves you open to attacks from the Cyberwurm (page 52).
  22
  FATE: WORLDS OF ADVENTURE
  
  Sabotage Aspects
  These aspects represent underhanded tactics. You might destroy other chefs’ prep 
  work (Burned Your Chopped Veggies), disrupt their appliances (Booby-Trapped 
  Oven), steal their utensils and knives, or smash their dishware. You may also 
  attempt to place or discover aspects on your fellow chefs.
  These aspects can be invoked against a chef whenever they are doing an appro-
  priate action, including creating dish aspects. However, you cannot sabotage dish 
  aspects after they’re made.
  Holly: It has always been the Chairwoman’s 
  belief that attacking other chefs is fair 
  game, but dishes are to be considered 
  sacrosanct. Anyone caught sabotaging an 
  entrée would be immediately disqualified!
  Dr. Durian: I’m sure we all remember the 
  thirteenth season’s semi-finale, in which 
  Chef Retzlaff was charred to a crisp…but her gorillabear steaks were served 
  a perfect medium rare, granting her a posthumous victory!
  OOO, BURN!
  Don’t forget that Uranium Chef characters have conditions instead 
  of stress. This means that a more direct way to give them negative 
  aspects is simply to attack! 
  23
  URANIUM CHEF
  
  Attacking Contestants
  During a competition, you can make physical or mental attacks against contes-
  tants in the same zone. You can only absorb shifts from attacks with conditions 
  (page 11).
  WHISKY BUSINESS
  Chefs can make long-range attacks, but it should be more difficult 
  with each zone (such as defender gains a +1 bonus per zone). This 
  discourages chefs from camping in one place for the entire match.
  Characters cannot be taken out during a cook-off. If they would be taken out, 
  they instead gain the Harmless aspect for the rest of the scene. 
  Harmless characters cannot attack, sabotage, or dish out other negative 
  aspects to any other contestants. However, they can still build up defenses, and 
  they can still cook! 
  If your character is Harmless but has completed their required dishes, you 
  may choose to concede. Conceding removes your character from the rest of the 
  cook-off, but does not affect how they are judged.
  BLACK AND BLEU
  GMs, in a campaign you may decide that a HarmleSS chef cannot 
  win the current cook-off—the best they can score is second place. If 
  so, only apply this penalty to challengers, not a mighty House Chef.
  24
  FATE: WORLDS OF ADVENTURE
  
  Wooing and Spying on Judges
  Aside from dish aspects, there’s only one other type of aspect you can use to influ-
  ence your judges’ scores: aspects discovered or placed on the judges themselves.
  Once the judges have been announced, chefs in the center zone may try to woo 
  the judges, discovering their aspects. If you succeed at wooing a judge, you’ll 
  first discover their favorite flavor; if you continue, you’ll discover their dislike. 
  Aspects discovered on a judge may be invoked during judging to help a chef or 
  to hurt their competitors. You may also attempt to place new aspects on judges, 
  but this is more difficult. GMs, we recommend you make placing aspects two 
  steps more difficult than discovering aspects.
  If you’re feeling underhanded and unwilling to wait until a judge is revealed, 
  you may attempt to move outside the green room and discover the judges’ aspects 
  by spying on the judges. Spying is more difficult than wooing; GMs, we recom-
  mend you increase the difficulty by +2.
  Judges cannot be wooed or spied on during quick-fire cook-offs.
  WHAT’S BUBBLING UNDERNEATH
  If you’re playing a campaign, the judges also have secrets they’re 
  desperate to hide. If you can discover and threaten to expose a judge’s 
  secret, they’ll vote however you want. These secrets aren’t easy to 
  find, though. You can’t discover them during a cook-off; you’ll have 
  to go on a dangerous mission like breaking into the studio at night 
  or infiltrating the judge’s kitchen staff.
  25
  URANIUM CHEF
  
  Judging
  After the dishes are complete, the judges will taste them and award scores. 
  The same judge cannot judge multiple times in the same episode. Also, if the 
  cook-off has only one secret ingredient, it can’t have a judge whose favorite flavor 
  is the secret ingredient’s natural flavor. 
  GMs, you can choose the judges for a cook-off by rolling on the next table. If 
  you roll an ineligible judge, just roll again. (Yes, we're asking you to roll a “regular” 
  six-sided die here. You can do it!)
  1d6 Roll
  Judge
  ⚀
  Doctor Durian
  ⚁
  The Chairwoman
  ⚂
  Hapax Legomenon
  ⚃
  Araza Mangosteen
  ⚄
  Morinda Jackfruit
  ⚅
  Ziziphus 7
  You’ll find stats for the six premade judges, including the Chairwoman, on 
  page 60. Of course, you can also create your own.
  A judging scene is similar to a contest, described in Fate Accelerated (page 20). 
  In each exchange, the judges taste and rank a course: one dish from every chef 
  or team.
  First, each player secretly writes down the dish or dishes their chef will present, 
  and their order. Then, begin the judging! Here’s how to calculate the judge’s scores 
  for a course in four steps. Repeat these steps for each chef. 
  • If there is only one course, victory goes to the chef with the highest score. 
  For a tie, victory goes to the chef whose dish had the highest score at the 
  end of step 1.
  • If there are multiple courses, in each course the chef with the highest score 
  gains a victory point. For a tie in a course, all tied chefs receive a victory 
  point. Repeat the four steps for each course.
  TALLY-HO!
  There’s a handy scoring sheet for judging in the back of this book.
  26
  FATE: WORLDS OF ADVENTURE
  
  Step 1: Present
  Each chef presents their dish, describing their cooking process and philosophy. 
  Tally up the value of the dish’s main aspect, its plating aspect, and any side aspects:
  • If a dish aspect has one free invoke, it is worth points equal to its value, 
  whether positive or negative. 
  • Each dish aspect without a free invoke is worth no points. 
  For the first course, Marcon offers a dish with a Cool CHeesy Fondue 
  (value:5) main aspect, along with a savoRy RoBo-CHICken (value:2) 
  side aspect and a spICy MagMango gaRnIsH (value:1) plating aspect. 
  These aspects each have one free invoke, so they’re worth their stated 
  values. Added up, the dish grants 8 points.
  In the rare case of a dish aspect with several free invokes, it is worth points 
  equal to its value multiplied by the number of free invokes on it.
  For the first course, Professor Norstar offers a dish with a savoRy 
  aRgo-salMon CevICHe (value:6) main aspect with one free invoke. This 
  dish also has the side aspect Cool zooCuMBeR dRessIng (value:2) with 
  two free invokes (2 × 2 = 4 points), which a stunt allowed her to create. 
  Finally, the dish has a sloppy plating aspect of spICy platIng (value:-1) 
  with one free invoke. This makes the total 9 points.
  27
  URANIUM CHEF
  
  Step 2: Impressions
  To account for the judges’ impressions of a course, the GM rolls four fate dice 
  and adds the result to the total. GMs, you’ll narrate the judges’ opinions of each 
  dish as they go. 
  Marcon’s first dish has a total score of 8 points. The GM rolls four fate 
  dice and gets a Terrible (-2) result, reducing the score to 6 points. The 
  judges don’t seem impressed!
  Step 3: Influence
  The contestants may now invoke aspects on the judges found by wooing or spying, 
  such as their favorite flavor, increasing their dish’s score by +2 points per invoke. 
  Players, you cannot invoke other situation aspects or character aspects.
  Likewise, GMs, you may invoke any of the judges’ dislike aspects against a 
  specific dish, reducing its score by -2 points per invoke. Every time an aspect is 
  invoked against a player, they get a fate point after the judging is done.
  During the cook-off, Marcon discovered that the one of the judges 
  loves spICy. Because he has a Spicy dish, Marcon can spend the 
  aspect’s free invoke and pay a fate point to invoke it a second time, 
  increasing his score from 6 to 10. However, one of the judges doesn’t 
  like simple plating, so the GM invokes the judge’s dislike aspect too 
  plaIn to reduce Marcon’s score to 8 points.
  JUST PLAIN OFFAL
  GMs, during judgment, be sure to invoke the judges’ dislikes for every 
  dish that meets those criteria. This way, they’re handing out lots of 
  fate points, and they don’t play favorites. Likewise, never invoke 
  flavors to help a player.
  28
  FATE: WORLDS OF ADVENTURE
  
  Step 4: Score
  Record the final score for each chef’s dish. If a chef created a dish with a main 
  aspect and plating aspect, then round up any score of 0 or lower to 1. If a chef’s 
  dish doesn’t have both a main aspect and plating aspect, it gets an automatic 0.
  If your or your team’s dish or dishes have dish aspects of all six flavors, each of 
  Value:1 or higher, you’ll get an extra bonus: all of your dishes gain a +2 bonus to 
  score. It pays to diversify!
  NPC DISHES
  GMs, you’ll want to create dishes for each important NPC—such as the rival or a 
  House Chef—one exchange at a time, just like the players will. For less-important 
  NPC contestants, here’s a quick way to generate scores for their dishes:
  1. For each NPC, pick a different PC that they shadow; their dish starts 
  with that same value as their host’s dish, and the same flavors.
  2. Reduce its value by -2, with another -2 penalty for each sabotage invoke 
  placed on the chef during the competition. Later in the campaign, 
  reduce its value by -1 instead, as the competition heats up.
  3. Roll four fate dice and add the result to the score, plus any positive or 
  negative invokes from the judges. Doing this means they’ll most likely 
  score beneath the PCs, but they’ll have a chance of tying and a small 
  chance of scoring higher.
  TEAM SCORES
  If chefs are cooking as a team, they gain victory points as a single force—it doesn’t 
  matter who cooked which dish.
  29
  URANIUM CHEF
  
  Types of Cook-Offs
  Quick-Fire Cook-Off
  A quick-fire cook-off is a short cooking challenge, usually lasting only three to 
  eight exchanges.
  Quick-fires often have only one judge and require only one dish.
  The winner of a quick-fire cook-off receives a popularity aspect with one invoke. 
  They may also get other benefits, such as the first pick of ingredient or teammate 
  for the final cook-off.
  After giving out these rewards, erase any victory points gained during the 
  quick-fire. They don’t change the chefs’ overall rankings.
  30
  FATE: WORLDS OF ADVENTURE
  
  Final Cook-Off
  The final cook-off is the last competition in any given episode. It often involves 
  multiple dishes, and the chefs’ scores affect their rankings for the season. The final 
  cook-off works like a normal cook-off with a few additions:
  • You must avoid the House Hazards.
  • You may also be competing with a House Chef and their sous-bots.
  • There will be three judges, who can be wooed or spied upon.
  • Halfway through the cook-off, a twist will be introduced.
  THE HOUSE HAZARDS
  The arena is filled with cybernetic threats that pop up out of the floor and ceil-
  ing. They are mooks, as described in Fate Accelerated (page 38), but they are also 
  aspects that anyone can invoke.
  The Chairwoman is known to have a variety of hazards at her disposal, but her 
  three favorites are the Cyberwurm, the Robo-bonobos, and the Psyscreech Owl 
  (pages 52–53).
  THE HOUSE CHEF
  The Chairwoman may decide to add one of her House Chefs to a final cook-
  off, though she doesn’t do this every battle, maybe two times out of three. Like 
  with any video-game boss, you’ll never see the same House Chef twice, and the 
  Chairwoman will always save the Uranium Chef for the last cook-off of the season.
  You’ll find rules for the Promethium Chef and sous-bots on pages 50-51. 
  For ideas on the other House Chefs, read page 38.
  THE TWIST
  Approximately halfway through the match, such as the exchange after the judges 
  are introduced, the Chairwoman will introduce a twist. 
  The twist might be an obstacle for everyone, which is best represented with a 
  situation aspect. Some examples might be the The Lights Are Turned Off, the 
  chefs have No Utensils At Hand, or the studio temperature is raised until all 
  of the plated dishes get Dried Out.
  The twist might otherwise add a requirement or objective. For example, the 
  chefs might have to make an extra dish, or must collect and cook another secret 
  ingredient.
  You’ll find the twist used in the adventure on page 54. For more ideas for 
  twists, read page 35.
  THE RANKING
  After calculating the victory points for the final cook-off, rank the contestants 
  from most victory points to least.
  This episode’s winner is the contestant with the highest ranking.
  This episode’s loser is contestant with the lowest ranking.
  If there’s a tie, the tied contestants must go against each other in a final face-off. 
  During a team challenge, everyone on a team will end with the same number of 
  victory points, so they’ll go into a final face-off.
  31
  URANIUM CHEF
  
  FINAL FACE-OFF
  In the final face-off, tied contestants must go before the judges and say why their 
  contributions to the dishes were more impressive. 
  This face-off uses the normal face-off rules, but it can’t be avoided and partici-
  pating chefs may invoke any popularity aspects they have accumulated. Adjust 
  the ranking based on which chef won the final face-off.
  SERVICE WITH A SMILE
  All of those popularity aspects you’ve been stockpiling? Here’s when 
  they finally pay off!
  If there’s a tie, the GM introduces an unexpected twist—such as having the 
  viewers vote, or putting the tied contestants into full-contact conflict—and the 
  contestants do another face-off.
  BLOOD AND GOURMET
  If your group is feeling particularly confrontational, you can handle 
  the final face-off as a conflict. This will likely count as a mental con-
  flict as you throw each under the food truck, unless the judges are 
  bloodthirsty enough to demand a physical brawl!
  Team Super-Gyros and Team Dice-N-Slice have three members each, 
  and Super-Gyros beats Dice-N-Slice. All members of Super-Gyros start 
  equal, with more points than Dice-N-Slice; all members of Dice-N-Slice 
  start equal, with fewer points than Super-Gyros. In the final face-off, 
  the Super-Gyros chefs will compete for 1st, 2nd, and 3rd place, while 
  the Dice-N-Slice chefs will compete for 4th, 5th, and 6th place.
  SEASON POINTS
  Depending on how well the chefs 
  ranked, they gain season points, which 
  carry over from episode to episode until 
  the season ends.
  Number of Contestants
  Ranking
  2
  3
  4
  5
  6+
  First
  1
  2
  3
  4
  5
  Second
  0
  1
  2
  3
  4
  Third
  —
  0
  1
  2
  3
  Fourth
  —
  —
  0
  1
  2
  Fifth
  —
  —
  —
  0
  1
  Sixth+
  —
  —
  —
  —
  1*
  Last
  0
  0
  0
  0
  0
  *With six or more contestants, any chef that ranks fifth or worse receives one 
  season point, except for the last-place contestant, who always receives no points.
  32
  FATE: WORLDS OF ADVENTURE
  
  THE SEASON
  What follows are general tips for running a campaign—or, as we call it, a season—
  and its culmination: the finale (page 38).
  Keeping It Fresh
  As we discussed in “A Recipe for a Show” (page 12), showrunners love a good 
  formula. That standard format is great for future episodes, but if you want to add 
  some theme and variety, this section will tell you how.
  Here are a few ways to keep the competition interesting:
  • Make ’em Dance: Force the contestants through non-cooking quick-fire 
  challenges. Put them through an obstacle course; drop them on a jungle 
  planet with treasure maps. For inspiration, look up other reality shows 
  or Japanese game shows. This is a great opportunity to showcase reality 
  approaches that aren’t getting a lot of use.
  • Make It Personal: A chef cooking alone is just rolling dice. The joy comes 
  from the friction of enemies working together and the shock of teammates 
  throwing you under the spacebus. To encourage this in campaigns, we 
  recommend giving the PCs a connection aspect, which describes their 
  strong emotions toward another contestant.
  • Break Up the Band: If contestants are getting too chummy, force them 
  to work against each other. Maybe a contestant is elevated to House Chef 
  for a match, and is forced to beat and sabotage their friends.
  • Cut It Short: Not every episode requires a quick-fire. You can skip it once 
  in a while, which lets you do two or more episodes in one session.
  • Stretch It Out: If there’s a particularly long challenge, split it over two 
  “days.” Give the chefs a chance to go back to the Suites for more interaction 
  scenes, letting them fume and feud.
  • Double or Nothing: You can run special episodes that give the chefs dif-
  ferent amounts of season points than in regular episodes—that is, change 
  how much they increase in the ranking. This is particularly important for 
  the semi-finals, because it lets trailing chefs pull ahead.
  33
  URANIUM CHEF
  
  Time Crunch
  You can change things up by giving the chefs different numbers of required 
  dishes and exchanges to make them. The following table gives the recommended 
  numbers of exchanges, based on a single chef making various numbers of dishes. 
  When doing team challenges, halve or trisect the number of exchanges as 
  necessary; likewise, increase the number of exchanges if you’re planning a really 
  nasty twist.
  Required 
  Dishes
  Min. 
  Exchanges
  Max. 
  Exchanges
  1
  3
  7
  2
  8
  12
  3
  13
  17
  4
  18
  22
  5
  23
  27
  6
  28
  32
  7+
  +5
  +5
  34
  
  Twists and Challenges
  Here are some variations that you can add at the beginning of a cook-off or as a 
  twist halfway through.
  • Bait and Switch: The night before the final cook-off, have the contestants 
  write down their menu. The next day, the contestants will trade lists and 
  cook each other’s menus. They can change half of the flavors, but cannot 
  alter the dish names.
  • Mix and Match: Have the chefs start with one partner, and then force 
  them to switch teammates partway through. If two contestants worked on 
  a dish together, they must bid on them to see who gets what.
  • Keep Away: Deprive the chefs of something they’re used to having. For 
  inspiration, see if a chef has an immunity stunt they haven’t used yet. This 
  limitation might include:
  • Pantry—limit the number of flavors; make them deconstruct old 
  dishes for materials
  • Kitchen equipment (build a fire!)
  • Utensils
  • Essentials—light, gravity, oxygen
  • Exotic: Have the chefs cook in strange locations, like in a school cafeteria, 
  an active volcano, and/or the void of space.
  • Sour Grapes: Auction off sabotage situation aspects; for ideas, see the 
  show Cutthroat Kitchen.
  • Shopping Trip: The contestants must buy all of their ingredients. The 
  items range from cheap (costs little, tastes bad) to expensive (high cost, 
  tastes amazing).
  • Restaurant Wars: A staple on reality cooking game shows. This is a great 
  team challenge, in which the contestants take over a restaurant for a night. 
  Half of the cooking is done on day one. On day two, some chefs finish 
  the dishes, working the back of the restaurant, while the other chefs woo 
  and wait on the customers in the front of the house.
  • Food Truck Wars: Similar to Restaurant Wars, but with smaller teams 
  and in smaller kitchens. The cooks must make tasty food fast and entice 
  people over to their truck (by any means necessary).
  DOUGH, BREAD, LETTUCE
  Some of these twists allow the participants to buy or bid on things. For 
  these challenges, give the chefs a stress track to represent their money, 
  with either increasing values (1, 2, 3…), like in Fate Core, or with only 1-stress 
  boxes. Any money that’s not spent is pure profit for the chef, making them 
  more popular; unspent stress may be invoked for its value during the final 
  face-off. For example, a 1-stress box might grant a +1 popularity bonus. If 
  a character is particularly greedy or reckless, they might be compelled 
  to bid less or far more than others. Chefs with a full stress track can also 
  bid their last dollar, eating up one of their conditions.
  35
  URANIUM CHEF
  
  Difficult Secret Ingredients
  Some ingredients aren’t so easily collected. Here are some options for tougher 
  ingredients:
  • Thick Shell: The ingredient provides Good (+3) passive opposition.
  • Wriggly: Instead of offering passive opposition, the ingredient provides 
  active opposition.
  • Boss Monster: The ingredient is a massive monster, with many condi-
  tions, that the cooks must subdue together. Once the monster is defeated, 
  any chef that dealt it a condition gains an ingredient aspect with two free 
  invokes; everyone else must take time to scavenge what’s left.
  • Hazardous: The ingredient is poisonous, venomous, radioactive, or 
  endowed with some other dangerous quality. If you fail on a roll to col-
  lect the ingredient, you suffer a condition.
  • Fragile: The ingredient is as delicate as a snowflake. If you secure an 
  ingredient aspect from it, but suffer a condition before your next turn, 
  you lose the ingredient aspect.
  • Hidden Impurity: Collecting the ingredient requires a specific approach; 
  however, the ingredient comes with a second, hidden aspect—such as Fishy, 
  Oily, Gamy, or Toxic—that requires a different reality approach to remove.
  Cook-Off Objectives
  You may request that the chefs fulfill a specific objective, and should they fail, they 
  get the aspect Didn’t Meet the Requirements with a free invoke against them.
  For example, for a six-dish meal, an objective might be to include a specific 
  flavor in every dish:
  Flavor
  Dish Type
  Dish 1
  Sour
  Appetizer / Amuse-bouche
  Dish 2
  Bitter
  Salad
  Dish 3
  Spicy
  Soup
  Dish 4
  Cool
  Entrée
  Dish 5
  Savory
  Main Course
  Dish 6
  Sweet
  Dessert
  Here are some other ideas: 
  • Make a dish with all six flavors
  • Make a dish with two opposite flavors, like Bitter and Sweet
  • Make two dishes without repeating any flavors
  • Make a dish using a new, seventh flavor, which each contestant has at 
  Mediocre (+0)
  • Chefs cannot use their lead culinary approach
  • Chefs cannot create dish aspects with Value:2 or less
  36
  FATE: WORLDS OF ADVENTURE
  
  Plot Seeds
  If your group is craving more plot, here are some recommended plot seeds.
  • Fingers in the Pot: You forget your lucky cap in the kitchen after washing 
  up. You sneak back into the studio as the building is closing down. From 
  one of the boardrooms you hear the Chairwoman’s voice, in the middle 
  of a conference call. “Of course Marcon will make it to the final round,” 
  she says, “His spin-off show is already in the fall lineup. You’ll have to tell 
  him to dial back on the cheating, though; we keep accidentally catching 
  him on camera. We can only edit it out so much, we’re not space wizards!” 
  From the other end of the call, you hear a menacing gurgle—she’s talking 
  to the otherworldly Execproducatron, and they…or it…is pleased!
  • Jump the Shark: This season’s ratings have slumped, and the Execproducatron 
  is desperate to boost viewership. They replace the Chairwoman with the 
  unfeeling Chairminator, move the show to a space station, and raise the 
  stakes—the lowest-scoring contestant in each episode is eliminated from 
  the show. Oh yeah, and losers are eliminated in a horrific way, such as 
  being flushed out of the airlock or served as an ingredient (guess you should 
  have read the waiver more closely). Will the contestants band together for 
  mutual protection, or throw each other to the Umdaarian lazer-wolves?
  • In a Pickle: You’re a contestant that owes money to the Space Mafia, and 
  they’re not waiting until the end of the competition to collect! If you want 
  to buy yourself time, you’ll have to spend your nights fighting for them in 
  illegal pro cooking contests, where there are no referees!
  • Mongongo’s Next Top Star: The producers aren’t just looking for a chef; 
  they’re scouting for a star for their next cooking show. Contestants will 
  have to have to juggle both cooking competitions and screen tests if they’re 
  to make it to the top.
  Eliminating Players
  Instead of giving zero season points to the lowest-
  ranking contestant, you can eliminate them from 
  the show completely. 
  This rule is not for all groups, but might be fun 
  if you packed your show with lots of extra NPC 
  chefs. It also raises the stakes considerably.
  Players, if your character has been eliminated, 
  you’ve got a few options:
  • Take over playing an NPC contestant.
  • Wait for a redemption episode, in which eliminated contestants can com-
  pete for the chance to rejoin the competition.
  • Become a sous chef for another chef. You’ll become a tag team, with the 
  competing chef tagging you in during one or more exchanges. If you do 
  this, all other chefs are rewarded with +1 refresh and a sous-bot.
  If you receive a sous-bot, pick its lead approach at Good (+3). You may tag in 
  a sous-bot for one exchange, once per cook-off.
  JAM TOGETHER
  GMs, you can herd all of the 
  PC sous chefs onto one team 
  and all of the NPC sous chefs 
  on to another team, turn-
  ing them into two warring 
  clans. It’s friendlier, but more 
  predictable.
  37
  URANIUM CHEF
  
  Road to the Finals
  Every one or two episodes, the contestants will likely face another House Chef. 
  Here are a few suggestions:
  • Radon Chef: The Ghostly Master of Aroma
  • Thorium Chef: The Viking Master of Lightning-Fast Dishes (perfect for 
  a Food Truck contest)
  • Radium Chef: The Hot-and-Cold Master of Gastrochemistry
  • Actinium Chef and Protactinium Chef: Tag-Team Masters of the Front 
  and Back of House (perfect for a Restaurant Wars contest)
  The Finale
  The season ends with a final showdown against the Uranium Chef itself. 
  It could be a free-for-all, in which the top two to four contestants must fight 
  each other and the Uranium Chef. 
  Otherwise, it could be a one-on-one, in which the top contestant—either alone 
  or with the support of a team—faces the Uranium Chef. This works well if you’ve 
  been turning eliminated players into sous chefs (page 37).
  The final match is always a live broadcast, due to the frequent, heavy gambling 
  involved.
  38
  FATE: WORLDS OF ADVENTURE
  
  The Uranium Chef
  ASPECTS
  High Concept: Fusion-Powered Robot Chef
  Aspects: I Am the Best; I Have No Function but to 
  Cook; Built Like a Tank
  Hidden Aspect: What Voices Are Stirring in Its 
  Metal Head?
  REALITY APPROACHES
  Aggressive: Fantastic (+6)
  Careful: Fair (+2)
  Clever: Superb (+5)
  Flashy: Superb (+5)
  Quick: Superb (+5)
  Sneaky: Fair (+2)
  CULINARY APPROACHES
  Bitter: Superb (+5)
  Cool: Superb (+5)
  Savory: Superb (+5)
  Spicy: Superb (+5)
  Sour: Superb (+5)
  Sweet: Fair (+2)
  STUNTS
  Walking Kitchen: The Uranium Chef is equipped with 
  every utensil and appliance; it ignores all penalties 
  related to losing kitchen equipment.
  Inside Intel: The Uranium Chef “just happens” to be 
  prepared for whatever Kitchen Arena throws at it. 
  The Chef gains +2 to any approach when collecting a 
  secret ingredient or overcoming a hazard created by the 
  producers. It may use this stunt any number of times.
  House Hazards: The Uranium Chef uses the same rules 
  for the House Hazards and sous-bots as the Promethium 
  Chef (page 50).
  Unbeatable: Even if a House Chef has been rendered 
  Harmless, it always has a chance of winning the 
  cook-off.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  39
  URANIUM CHEF
  
  OUT OF THE FRYING PAN
  Out of the Frying Pan is a sample adventure you can run with your group. It can 
  be used in a campaign as episode 1, or as a self-contained adventure lasting one 
  long session or two short ones.
  After the players are familiar with the approaches used in Uranium Chef, they 
  will pick characters from page 63 or create their own.
  Next, GM and players, you will create or pick at least one NPC contestant; the 
  combined number of PC and NPC contestants must be an even number from 
  four to ten. These NPCs can be played by the GM or a player.
  SPOILER ALERT
  You’ll need an even number of contestants because they will later be 
  broken into two equal groups.
  As in every Uranium Chef adventure or campaign, be sure to create at least one 
  rival (page 5).
  Scene One—Got Game?
  You feel groggy as you come out of hypersleep; even frequent intergalactic 
  travelers find the transition rough. The overhead speakers echo the strange 
  clicking of an alien tongue. Seconds later, the Xegolite-brand universal 
  translator stapled to the base of your skull does its work, deciphering the 
  clicks into familiar words. Out of the porthole window, you can see your 
  craft breaking through the lavender clouds. Below you is a bustling city 
  stretching across the entire planet. Welcome to Khulinari 5.
  As you walk through the spaceport, you are greeted by a hovering 
  cambot, bearing the Mongongo broadcasting logo. The mechanical voice 
  of the cambot greets you cheerily by name. “Welcome, contestant, to 
  Khulinari 5! Please, tell us, why do you have what it takes to beat the 
  undefeated Uranium Chef?”
  This is the players’ chance to make their opening remarks (page 13). GMs, 
  if needed, educate the group about popularity aspects. 
  40
  FATE: WORLDS OF ADVENTURE
  
  Scene Two—Suites to the Sweet
  After the opening remarks, a hover bus is waiting at the spaceport to take 
  you to your apartments. Holly Go-Light-Wave, the show’s holographic 
  director and host, is there to greet you. She already knows each of you 
  by name.
  “WELCOME, NEW CONTESTANTS! I’m Holly Go-Light-Wave, your 
  official talent coordinator. I’m also Uranium Chef’s co-host, director, editor, 
  publicist, costumer, and cast liaison…being a holographic lifeform capable 
  of inhabiting several places at once has its advantages!
  “We hope you enjoyed your journey here, courtesy of Xegolite Interspace 
  Travel—Xegolite Travels: in space, no one can hear you scream…for joy! 
  You’ll be spending the next few months on the planet Khulinari 5 in our 
  comfortably furnished apartments…we call them the Suites! However, 
  we have a lot of contestants this year, so there will be two or three 
  contestants to a room—we hope you and your roommate will get along, 
  with only a moderate amount of entertaining drama. And we assure you, 
  while all of the bedrooms and the shared living room are monitored by 
  hidden cameras and microphones, there are no recording devices in the 
  washrooms, giving you all the privacy you need!
  “In an hour, we’ll be taking you to the studio for shooting. In the mean-
  time, explore the Suites, find your room, and freshen up from your trip, 
  okay? Okay!”
  Living Room / Kitchen
  Aspects: Relax, and Let Your Guard Down; Hidden Cameras Everywhere
  The Suites have a shared living room and kitchen, which are connected. This 
  communal area leads to the front door, and to all 
  of the bedrooms.
  Bedrooms
  Aspects: Too Small for Comfort; Safe Zone; 
  Hidden Cameras Everywhere
  Each bedroom houses two or three contestants; 
  each contestant has a dresser, a closet, and a bed 
  that is calibrated to their size and weight.
  GMs, sort out which contestants will be in which 
  room. Each contestant will have a moment to 
  attempt to interact with their roommate.
  Bathrooms
  Aspects: No Cameras in Here; Why Is It Always a Mess?! ; There Can Be 
  Only One…Hot Shower
  Each bathroom is connected to two neighboring bedrooms.
  STIR THE POT
  GMs, this is an ideal time 
  to compel each pair of 
  contestants into a face-off 
  (page 14); maybe they’re 
  fighting over the first pick 
  of beds or for the sole hot 
  shower. If a contestant fails, 
  you may also compel them 
  into a confessional.
  41
  URANIUM CHEF
  
  Scene Three—Free Range of the Studio
  As Holly guides you to the shuttles, she shares:
  “Every morning, you will be shuttled to Mongongo Broadcasting Studios. 
  You’ll be spending most of your time in the state-of-the-art culinary studio, 
  Kitchen Arena, but don’t be surprised if we visit a few other locations; 
  you might be whisked to one of Khulinari 5’s world-class restaurants for 
  inspiration, or make a guest appearance on another Mongongo game 
  show! Wow!”
  You arrive at the studios and are given ID bracelets by security. You are 
  escorted past other studios, including Chef Vixnew’s cooking show and the 
  radical game show Quantum Shock. Finally you arrive at Kitchen Arena.
  Even though you can see the hanging lights and the ugly camera cables, 
  it is no less impressive. The place has a weight to it, and the cries of vic-
  tory and defeat still echo in the large chamber. Holly continues her tour.
  “Prepping the studio can take a bit of time, so contestants may be 
  asked to wait in the green room before and in between cook-offs. While 
  you’re there, kick back and enjoy a refreshing Sloopnar Soda—Sloopnar, 
  a taste you won’t forget!
  “You’ll soon have the honor of meeting Chairwoman Maalu Miris, univer-
  sally famous gourmand and octogintillionaire. She’s the host of Uranium 
  Chef, but also the producer and creator, so make sure you show her proper 
  respect! The Chairwoman is very well connected, and it’s because of her 
  that we are able to pull in such world-class chefs to be our guest judges 
  every contest.”
  Contestants should spend this time getting acquainted with the arena layout.
  Kitchen Arena
  Kitchen Arena is split into two main areas: the ring and the center. The ring is 
  divided into individual cooking stations, one for each chef. To the side are the 
  green room and the Grand Entrance, both of which have doors to Kitchen Arena.
  THE GREEN ROOM
  Aspects: Heavy, Comfortable Furniture; Low-Tech Locks
  This is where the contestants hang about between competitions. Once filming 
  starts, it is locked to the contestants, and the judges wait here in secrecy until 
  they are announced.
  THE WRITING ON THE WALL
  On the back of a studio flat, hidden in the corner, you can see a 
  message hastily carved into the wood.
  “DON’T ASK ABOUT EXECPRODUCATRON— THEY’RE NOT—”
  The message is ends abruptly with a long gash that stretches to the 
  floor. The wood is stained with a splatter of some dark substance.
  42
  
  THE RING OF STATIONS
  Aspects: Every Appliance and Tool You Need; Sturdy Counters
  At the start of any cook-off, the ring is divided into zones, one for each team 
  or contestant. Each zone has its own functional cooking station.
  Each station is equipped with every possible cooking vessel (pots, pans, baking 
  sheets, trays), utensil (mallets, knives, melon ballers), and appliance (stoves, 
  ovens, deep fryers, absolute-zero blast chillers, ice-cream machines), all supplied 
  by Xegolite Corporation.
  Holly: No Uranium Chef station would be 
  complete without a Xegolite Temporal 
  Cooker, which accelerates the age of 
  any dish; you can have your dough rise 
  in seconds instead of hours, or ferment a 
  ten-year malt scotch in minutes! Whether 
  you’re pickling Cthlonian kimchi or curing 
  century-eggs, the Xegolite Temporal Cooker saves time—literally!
  THE CENTER ZONE
  Aspects: Exposed on All Sides; Away from Your Dishes
  The center zone is in the middle of the studio, and contains a short platform. 
  Upon it are the judges’ table, a podium for the announcer, Dr. Durian, and the 
  altar. Every cook-off, the secret theme ingredient is placed upon the altar; this 
  makes the center a warzone, as chefs rush in to collect it. The center also contains 
  the Larder-atron, a small telepad that can dispense most any raw ingredient or 
  cooking component a cook would need: from soup stock to raw vegetables to 
  Argontian cooking wine.
  KitcheN AREna
  Durian's Podium
  Chef Zone 1
  Chef Zone 2
  Chef Zone 3
  Chef Zone 5
  Chef Zone 6
  Chef Zone 4
  Altar
  Judges' Table
  43
  URANIUM CHEF
  
  Scene Four—Proof in the Pudding
  As you approach the center, you notice that on the center of the stage 
  is a large altar, covered by a purple silk sheet. Chairwoman Maalu Miris 
  stands next to it, her steely gaze sizing you up. The lights overheard flood 
  your eyes. The cameras roll. The show has started.
  “Welcome, chefs, to Kitchen Arena. You have been brought here because 
  you are the best culinary masters in the entire universe.
  “Today, you will participate in a quick-fire challenge: you will make a single 
  dish, which we will judge. Tomorrow, you will compete in a full cook-off 
  competition, during which you will make several dishes.
  “Competition will be fierce. Keep your utensils close, or others will take 
  them from you. Physical contact is not only allowed, it is encouraged. 
  Bones will be broken. Skin will be burned. If your blood should flow, I 
  recommend you keep it out of your dish—it might spoil the flavor. You 
  may interrupt your opponents as they cook all you want, but I do have one 
  restriction: sabotaging the finished work of another is strictly forbidden. 
  Anyone caught breaking this rule will be removed from the competition.
  “At the end of every episode, your dishes will be judged by our special 
  guests. Depending on how well you do, your ranking will rise or fall at the 
  end of every episode. After the semi-finals, only the chef with the highest 
  ranking will go on to the final match. They will have the honor of compet-
  ing against the ultimate chef…my robotic Uranium Chef. It has never been 
  beaten. Will you be the first to best it? I look forward to seeing you try.”
  The Chairwoman continues: “In this competition, you will be under a 
  lot of pressure. Each of you put on a tough face, but under enough force, 
  even the toughest shell can crack. This, of course, has inspired our first 
  quick-fire contest!”
  The Chairwoman removes the sheet; atop the altar is a cage filled 
  with Vbothian SugarSnails: basketball-sized, sweet-tasting mollusks with 
  rock-hard shells.
  “Your challenge: make a dessert that includes the Vbothian SugarSnails. 
  You have only four temporal units. Begin!”
  Dr. Durian: After the debacle that was the 
  Season 5 Showdown, the judges ruled that 
  the time limit was set by the standard percep-
  tion of the scorekeeper, not the relativistic 
  time as perceived by the chef; thus, a chef 
  traveling close to light speed will not be allot-
  ted extra time to complete their dishes!
  The Chairwoman’s stats are on page 61.
  44
  FATE: WORLDS OF ADVENTURE
  
  Cook-Off—Quick-Fire
  This is a quick-fire cook-off. For rules 
  on cook-offs, see page 16. For 
  rules on quick-fires, see page 30.
  Requirement: The contestants have 
  four exchanges to collect the secret 
  ingredient and create at least one dish, with at least a main and a plating aspect.
  Objective: The dish must have a Sweet dish aspect of some type. If a contestant’s 
  dish has no Sweet aspects, they will be punished with the aspect Doesn’t Seem 
  Like a Dessert with one free invoke against them.
  Vbothian SugarSnails
  Aspects: Rock-Hard Sugar-Coated Shell; Squishy, Gooey Body
  Natural Flavor: Sweet
  Difficulty: Average (+1)
  ORDER UP
  GMs, if you are controlling the rival for this 
  first quick-fire, we recommend you always 
  go first, to show the players how it’s done.
  45
  URANIUM CHEF
  
  Scene Five—On the Scales
  After the four temporal units are over and the buzzer sounds, the Chairwoman 
  presents the judge: it is the show’s announcer, Dr. Durian (page 60). For rules 
  on judging, see page 26.
  After critiquing each dish, Dr. Durian announces the winner of the quick-fire 
  challenge. The winner receives a free popularity aspect.
  SPILLED MILK
  Don’t forget to compel any losing chefs into a confessional (page 14)!
  46
  FATE: WORLDS OF ADVENTURE
  
  Scene Six—Can’t Spell “Team” Without “Meat”
  After the quick-fire, Holly Go-Light-Wave announces the next challenge:
  “Chefs, if you’re going to make a name for yourself, you will have to go 
  big or go home. We’re asking each chef to create a full five-course meal. 
  Luckily, you will have some help…from each other. You will be cooking the 
  next challenge in teams.”
  The Chairwoman explains, “You will compete with the other teams, but 
  not with your teammates. If your team makes the best dishes, all of your 
  rankings will improve. If your team comes in last, your score will suffer. 
  Rest well, and plan for the ordeal ahead.”
  The contestants are sent back to the Suites for the night. Once there, they are 
  encouraged to use this time to do two things: plan dishes and interact.
  Sort the contestants into two equal 
  teams. GMs, you can pick the teams or 
  let the two highest scorers from the quick-
  fire draft their teams.
  Plan Dishes
  Teammates can discuss what five dishes they would like to create, based on the 
  flavors they can expect and the time they’ll have.
  Each team must create five dishes. They 
  will have to collect at least two secret 
  ingredients with different flavors. The 
  possible flavors are Bitter, Cool, Savory, 
  Sour, and Spicy—everything but Sweet.
  This cook-off will last the following number of exchanges:
  Team Size
  Time
  2 chefs
  15 exchanges
  3 chefs
  10 exchanges
  4 chefs
  8 exchanges
  5 chefs
  6 exchanges
  6 chefs
  5 exchanges
  Interact
  In the Suites, give each chef time to attempt one goal. This goal could be a simple, 
  one-exchange action (building a rapport with their new partner, recovering a condi-
  tion with medicine) or a multi-part challenge (booby-traping a fellow contestant’s 
  toothpaste). Alternatively, you can compel two or more chefs into a face-off.
  GIVE IT LEGS
  If you’re crunched for time, you might 
  want to put all of the PCs on one team.
  FULL FLAVOR
  Remind the players that they’ll get a 
  bonus if they cook with all six flavors!
  47
  URANIUM CHEF
  
  Scene Seven—Battle Surf & Turf
  After breakfast, the contestants are brought to the studio. They’ll be asked to 
  wait in the green room until filming is ready; this is their last chance to make 
  plans, talk to the director or producer, or try to sneak a peek at the judges (the 
  producers really don’t like that).
  Once the studio is set, the contestants will enter through the Grand Entrance; 
  cue dramatic lighting, smoke machines, and powerful music. Both Holly Go-Light-
  Wave and the Chairwoman appear on the center stage in a fireball—your entrance 
  was good; hers was better. Upon the altar are several colossal shapes, hidden under 
  green and blue silk sheets.
  The Chairwoman greets you coolly. “Good morning, contestants. Today, 
  you will be demonstrating your range. Not only will you have to tantalize 
  our taste buds with five unique dishes, but you will be expected to cook 
  with at least two secret ingredients. Your team must prove that you are 
  the masters of…surf and turf!”
  The Chairwoman pulls back the silk sheets: underneath are cages and 
  tanks, filled with snorting behemoths and sloshing leviathans.
  She starts to turn, and then adds with a smile, “One last thing. As you 
  know, if Team A wins, they will advance in the ranking. If Team B wins, 
  they will advance. However, I’m also adding one last twist.
  “You will also be competing with one of my House Chefs. If my chef 
  wins, none of you will advance in the ranking… I might just throw you all 
  out of the competition, and start afresh with a new group of contestants. 
  Today, you will have to beat—my Promethium Chef!”
  The Promethium Chef teleports into the arena; it is a massive figure 
  that dwarfs the others on stage. It has the body of a gruff space troll, but 
  large portions of its skull and arms have been augmented with cybernetic 
  enhancements. It snorts at the air and declares how it intends to crush 
  and roast its opponents. 
  The Chairwoman yells out, “Ready or not, your time begins now. 
  Commencez à créer!”
  For rules on cook-offs, see page 16. For rules on final cook-offs, see page 31.
  Requirement: Each team must collect at least one surf secret ingredient and one 
  turf secret ingredient, and create five dishes within the allotted time.
  Objective: Each team must create one dish 
  that includes the natural flavor of their surf 
  animal, and a second dish that includes the 
  natural flavor of their turf animal. The natural 
  flavors of the secret ingredients do not have 
  to be included in the dishes’ main aspects. If a team fails to do so, the team gains 
  the aspect Doesn’t Feel Like Surf and Turf with one free invoke.
  UDDER MADNESS
  If you want to add even more dif-
  ficult objectives, see page 36.
  48
  FATE: WORLDS OF ADVENTURE
  
  Secret Ingredients: These animals are NPCs with the following stats.
  Surf Monsters:  
  Krabbadger, Jellyshark, Algaegator
  ASPECTS
  Wet and Wild; Slippery, Sly Monsters
  NATURAL FLAVORS
  Krabbadger: Cool
  Jellyshark: Sour
  Algaegator: Bitter
  ABILITIES
  Skilled (+2) at: Pinching, ensnaring, wriggling
  Bad (-2) at: Anything on dry land, complex thinking
  CONDITIONS 
  [1] Scrambled (fleeting)
  Turf Monsters:  
  Black Hole Mamba, Chlororam, Razorphant
  ASPECTS
  Mad and Stubborn; Big and Heavy
  NATURAL FLAVORS 
  B.H. Mamba: Spicy
  Chlororam: Bitter
  Razorphant: Savory
  ABILITIES
  Skilled (+2) at: Biting, kicking and knocking things over
  Bad (-2) at: Resisting taunts, complex thinking
  CONDITIONS
  [1] Scrambled (fleeting)
  49
  URANIUM CHEF
  
  The House Team
  The House Team consists of the House Chef, its sous-bots, and the House Hazards.
  THE PROMETHIUM CHEF
  The fiery, savage cyborg chef. At one point, it was a space troll; like most House 
  Chefs, it is now more machine than flesh.
  The Promethium Chef
  ASPECTS
  High Concept: Cyborg Space-Troll Barbecuer
  Carrot: I Want to Smash!
  On-Air Persona: I Play the Bully
  Other Aspects: Large, In Charge; Actions Speak 
  Louder than Words
  REALITY APPROACHES
  Aggressive: Great (+4)
  Careful: Mediocre (+0)
  Clever: Fair (+2)
  Flashy: Good (+3)
  Quick: Good (+3)
  Sneaky: Fair (+2)
  CULINARY APPROACHES
  Bitter: Fair (+2)
  Cool: Mediocre (+0)
  Savory: Great (+4)
  Spicy: Good (+3)
  Sour: Fair (+2)
  Sweet: Good (+3)
  STUNTS
  Chop It Down: When collecting an ingredient, I can 
  gain +2 to Aggressive to my overcome or attack roll. 
  Can be used once per scene or cook-off.
  Flame Hand: Because I have a flamethrower attach-
  ment, I never need a stove or heat source.
  Unbeatable: Even if a House Chef has been rendered 
  Harmless, it always has a chance of winning the 
  cook-off.
  Hazard Master: Using an action, a House Chef may 
  summon a hazard and take an action through it, 
  or act through a hazard that is already summoned.
  Sous-Bots: During team cook-offs, a House Chef starts 
  with sous-bots equal in number to the number of 
  chefs on a team minus one.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  50
  FATE: WORLDS OF ADVENTURE
  
  Sous-Bot
  ASPECTS
  High Concept: Programmable Chef Robot
  ABILITIES
  Skilled (+2) at: Attacking secret ingredients, prepping or securing ingre-
  dients, making or plating dishes in any flavor, getting back on its feet
  Bad (-2) at: Harming or sabotaging contestants, acting independently 
  of the House Chef
  STUNTS
  Down, but Not Out: A Knocked Down sous-bot must overcome the 
  condition, removing it, before it can do anything else. A Knocked 
  Down sous-bot is immune to further attacks. Also, they cannot be 
  taken out during a cook-off.
  CONDITIONS
  [1] Knocked Down (fleeting)
  HELPING HAND
  Don’t forget that a sous-bot may provide the teamwork bonus, as in Fate 
  Core (page 174), spending its turn to give the House Chef a +1 bonus to any 
  of its rolls. GMs, this’ll let you go through the House Team more quickly.
  51
  URANIUM CHEF
  
  THE HOUSE HAZARDS
  The arena is filled with cybernetic threats that pop out of the floor and ceiling. 
  The producers swear that they attack “purely at random,” but it should be no 
  surprise that they never attack the House Chef and the sous-bots.
  The hazards also count as aspects, which anyone can invoke.
  By spending an action, the House Chef can pick an appropriate hazard or 
  summon one randomly:
  Roll
  Hazard
  -
  Cyberwurm
  0
  Robo-bonobos
  +
  Psyscreech Owl
  Cyberwurm
  ASPECTS
  Cybernetic Death Wurm; Fast 
  Ambush Hunter
  ABILITIES
  Skilled (+2) at: Hiding under-
  ground, biting
  Bad (-2) at: Fighting aboveground, 
  attacking groups
  SPECIAL RULES
  Restricted: The Cyberwurm can 
  only attack chefs in the Kitchen 
  Arena center zone.
  Puppet: Each exchange, the 
  Cyberwurm can only take an 
  action if the House Chef spends its 
  action to control the Cyberwurm.
  STUNTS
  Ambush Attack: If it did not attack 
  during the previous exchange, 
  Cyberwurm gains +2 to an attack.
  CONDITIONS
  [1] Strained (fleeting)
  52
  FATE: WORLDS OF ADVENTURE
  
  Robo-bonobos
  ASPECTS
  Robot Apes; Sneaky Little 
  Blighters
  ABILITIES
  Skilled (+2) at: Sabotaging dishes, 
  harassing chefs, climbing and 
  swinging, stealing utensils
  Bad (-2) at: Resisting shiny things, 
  fighting alone
  SPECIAL RULES
  Puppet: Each exchange, the Robo-
  bonobos can only take an action if 
  the House Chef spends an action 
  controlling them.
  CONDITIONS
  None (first hit takes them out)
  Psyscreech Owl
  ASPECTS
  Mutant Attack Owl; Night-Time 
  Howler
  ABILITIES
  Skilled (+2) at: Psychic attacks, 
  flying, seeing in the dark
  Bad (-2) at: Fighting on the ground, 
  moving in bright lights, thinking
  SPECIAL RULES
  Puppet: Each exchange, the 
  Psyscreech Owl can only take an 
  action if the House Chef spends 
  an action controlling it.
  STUNTS
  Screech Wave: When the Psyscreech 
  Owl screams, it can make a Fair 
  (+2) attack against each character 
  in a zone.
  CONDITIONS
  None (first hit takes it out)
  53
  URANIUM CHEF
  
  Halfway Point
  After half of the exchanges have gone by, the hosts will introduce the judges and 
  the twist.
  Holly announces, “Now it’s time to meet today’s judges!”
  This match will have three judges, generated from the chart on page 26. If you 
  roll Dr. Durian, roll again, since Durian already judged earlier in this episode.
  THE TWIST
  Now for a twist (page 31), an obstacle that affects all chefs equally, including 
  the House Chef. 
  The Chairwoman proclaims to the chefs, “You’ve spent half of Battle Surf 
  and Turf on the solid turf. It’s only fitting that you’ll spend the rest of the 
  battle…amongst the surf!”
  A torrent of water cascades into the arena, giving it the situation aspect Water, 
  Water, Everywhere. Also, roll one fate die to see what other effect it has:
  -
  Cool Down: All ovens and stoves turn cold; you 
  have no heat, and can only make cold dishes!
  0
  Tidal Wave: All utensils are washed away. Good 
  luck cooking without oven mitts or spatulas!
  +
  Wave Pool: The water is nearly waist-high, flooding 
  each station; you can only move into a new zone 
  by overcoming the water at Fair (+2) difficulty!
  The Buzzer
  After the final exchange, the buzzer sounds, marking the end of the cook-off. The 
  water drains from the studio, and the lights focus on the center stage. It is time 
  for the judgment.
  54
  FATE: WORLDS OF ADVENTURE
  
  Scene Eight—Put Your Money Where Your Mouth Is
  The Judgment
  At this point, the judges will taste the dishes. The rules for judging are on page 26, 
  and the special rules for judging final cook-offs are on page 31.
  Before tallying scores, each team may nominate a chef to woo the judges 
  (page 25). The nominees get one exchange to act.
  The Ranking
  If the House Chef won the contest, all of the contestants receive no season points 
  (page 32). Otherwise, all members on one team will be tied with each other, 
  while all members on the other team will be tied with each other.
  If the teams earned points, the members of each team will be pulled into a final 
  face-off (page 32). In this, each team member must argue before the judges 
  why they are the most valuable member. 
  The Aftermath
  The contestant who scored the highest is this episode’s winner. Give them a moment 
  to talk to the camera about how they feel about this victory.
  The contestant who scored the lowest is the loser. Give them a moment to vent 
  their frustration; if you’re playing one-shot or elimination game, they can use 
  this chance to say goodbye.
  Roll credits.
  55
  URANIUM CHEF
  
  DISH APPENDIX
  Spacey Adjectives!
  Need a neat-sounding dish or ingredient on the fly? Just take a weird adjective 
  and add it to a dish or flavor component (page 58). An example might be 
  Xeno-Shrimp. 
  Here’s a handy chart of fun, spacey adjectives! To use it, choose the top or 
  bottom, and roll four fate dice. Starting at the center of the left side, move right 
  once for each +, and move up or down—up if you chose the top side, down if 
  you chose the bottom side—once for each -.
  ----
  Argonian
  ---
  Mantis
  Gluuckian
  --
  Infra-
  Gamma
  Xeno-
  -
  Smongus
  Space
  Void
  Anti-Matter
  0
  Andromedian
  Carcosan
  Quantum
  Aldebaran
  Rigellean
  0
  +
  ++
  +++
  ++++
  0
  Vegan
  Ionian
  Nexus
  Pulsar
  Theta-Striped
  -
  Nega-
  Stellar
  Lunar
  Astro-
  --
  Triopsic
  Solar
  Draconian
  ---
  Chrono-
  Locrian
  ----
  Ctholgothian
  More Secret Ingredients
  Need more secret ingredients? Here are two tables of them. To pick one at random, 
  roll one “normal” six-sided die, and pick one ingredient from the list.
  1d6 Roll
  Flavor Ingredient
  ⚀
  Sweet Spyder-Berries; Cyber-Wasp Honey (with 
  Cyberwasps!); Spineapples; Space Pork; SloopNar Soda*
  ⚁
  Bitter Motor Oil; Man-Eating Kale; Meteorites; Infrared-
  Bush Tea (Invisible!); Dark-Matter Chocolate
  ⚂
  Savory Lazer-Wolves; Xixor-Nuts; Mutant Cows; Mushroom 
  Mi-Gos; Red-Scaled Banths; Antimatter-Cheddar
  ⚃
  Spicy Radioactive Weasels; Congealed Sunlight; 
  Xeno-Peppers; Dinoradish; Dracolian Scorpions
  ⚄
  Cool Noble Gases; Mintopuses; Cryomagma; Giant 
  Jellycrabs; Aerosol Cheese (An Earth Delicacy!)
  ⚅
  Sour Tachyon Wine; Acid-Fruit; Spitting Cobrats; 
  Vampire-Melons; Tangobeetles; Blue Sour Cream
  *Careful what you say—they’re a sponsor!
  56
  
  Holly: Uranium Chef is also brought to you by SloopNar 
  Soda—it’s like there’s a party in your consumption hole!
  Feel free to invent strange ingredients of your own! This 
  is often a matter of taking a familiar ingredient and adding 
  something weird and spacey; you’ll find some recommended adjectives in “Spacey 
  Adjectives!” (page 56).
  Dishes Difficulties
  You can create any type of dish and set the difficulty to whatever you like. However, 
  here are a few suggestions for dish types and their relative difficulties.
  Less Difficult           More Difficult
  Preparation Types
  Dish Types
  Side Types
  Stuffed (cooked & filled)
  Soufflé
  Reduction / syrup / glaze 
  (thickened liquid)
  Precision explosives
  Amuse-bouche (appetizer)
  Custard
  Sauté / fricassee 
  (sliced & fried)
  Pastry / pie / dumpling
  Mousse / foam / meringue 
  (whipped / emulsion)
  Sashimi
  Clear soup
  Chutney / jam / 
  jelly / compote
  Braise (pressure cooker)
  Casserole / lasagna / quiche
  Cream sauce / mayonnaise
  Poached / sous vide 
  (delicate boiling in liquid)
  Bisque / chowder
  Gravy (espagnole)
  Roast / grill / barbecue
  Sausage
  Dough (bread, cookie, pasta)
  Baked
  pasta / noodle (orzo 
  / couscous)
  Ragu (meat & vegetables)
  Steamed
  Sushi
  Mixed grains / vegetables 
  (rice / pilaf / Hoppin’ John)
  Fried / deep fry
  Curry / stew
  Puree / powdered
  Boiled
  Stir fry
  Vinaigrette
  Ceviche (raw in acid)
  Sandwich / canapé
  Broth / au jus
  Carpaccio / tartar (raw meat)
  Salad
  Salsa / slaw
  LAZY SUSAN
  Make sure you vary the natural flavors from challenge to challenge, 
  and never use the same natural flavor twice in an episode. It’s less 
  of a random pick, and more of a rotation.
  57
  URANIUM CHEF
  
  Flavors and Example Dishes
  Here are brief descriptions of the flavors, along with examples of their representa-
  tive ingredients, seasoning, dishes, and sides.
  Sweet
  Flavors with a pleasant sweetness, usually produced with simple sugars.
  Ingredients: Fruits, sweet or cooked vegetables, sweet nuts
  Seasonings: Nectars and honeys, sugars (refined, cane, molasses, caramel), 
  syrups (maple, agave, beetroot)
  Dishes and Sides: Baked goods (cakes, cookies, pies, breads), breakfast foods 
  (pancakes, French toast, waffles), cold desserts (custards, mousse, ice cream, sherbet, 
  jellies), glazed meats, French onion soup
  Sour
  Flavors that are pleasantly tangy or astringent, generally caused by acidity.
  Ingredients: Sour fruits, sour dairies (yogurt), fermented foods and drinks 
  (wine, cider)
  Seasonings: Vinegars, fruit rinds, jams, sour mixes
  Dishes and Sides: Tarts, pies, pickled dishes (sauerkraut, coleslaw, pickles, 
  kimchi), vinaigrette dressings, smoothies, tart sauces (tzatziki, tartar), sour candies, 
  sour drinks (lemonade)
  Bitter
  Flavors that are sharp, dark, and slightly unpleasant. 
  Ingredients: Dark vegetables, dark chocolate, bitter drinks (coffee, tea, lager)
  Seasonings: Green spices (seaweed turmeric, dandelion, oregano, fenugreek), oil
  Dishes and Sides: Vegetable dishes (salads, soups), ratatouille, baba ghanoush, 
  cabbage rolls
  58
  FATE: WORLDS OF ADVENTURE
  
  Spicy
  Bold, pungent flavors, often described as peppery, piquant, or hot. It could also 
  describe dishes that are served very hot.
  Ingredients: Strong vegetables and greens (peppers, watercress, onion), pungent 
  roots (anise, ginger), distilled spirits
  Seasonings: Ground seeds and roots (mustard, peppercorns, horseradish), 
  pungent seasonings (saffron, cinnamon, cumin, anise), bulbs (garlic, shallot)
  Dishes and Sides: Curries, shish kabobs, stir fries, spicy desserts (buns, red hots, 
  licorice), spicy sauces (mole, barbecue, salsa), kimchi, chili con carne, tapas, ginger 
  beer, bisques, flaming dishes (flambé, smores, crème brûlée, flaming cocktails)
  Cool
  Flavors that are minty, creamy, starchy, or come from lighter proteins. It could 
  also describe dishes that are served very cold or frozen.
  Ingredients: Eggs, dairy, root vegetables (carrots, potatoes, parsnips), grains, 
  watery vegetables, ice, water, seafood, tofu, malt beverages
  Seasonings: Butter, mint, mayonnaise, miso paste, dill
  Dishes and Sides: Chowders, chilled dishes (gazpacho, ice cream, sherbet, 
  gelatins, jellies), egg dishes (frittatas, omelets, fried rice), starches (paella, cous-
  cous, tater tots, latkes, pasta), seafood (sushi, baked fish), cold drinks (iced tea, 
  lemonade), guacamole, mousses (sweet or savory), aspics
  Savory
  Flavors that are earthy, meaty, salty, and umami.
  Ingredients: Meats, mushrooms, seaweed, mild vegetables (leeks), heavy veg-
  etables (tomatoes, eggplant, potatoes)
  Seasonings: Salt, pepper, truffles, monosodium glutamate (MSG), ketchup
  Dishes and Sides: Cooked meats, sandwiches, fish sauces, stews, gravies, stuffed 
  mushrooms, savory breads
  59
  URANIUM CHEF
  
  PREMADE JUDGES
  Dr. Durian
  ASPECTS
  High Concept: Cyborgorilla Announcer and Food Historian
  Carrot: I Want the Show to Run Smoothly
  On-Air Persona: I Play the Know-It-All
  Favorite Flavor: Sour
  Dislike: Unseasoned (hates dishes without side aspects)
  REALITY APPROACHES
  Aggressive: Mediocre (+0)
  Careful: Good (+3)
  Clever: Fair (+2)
  Flashy: Fair (+2)
  Quick: Average (+1)
  Sneaky: Average (+1)
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  60
  FATE: WORLDS OF ADVENTURE
  
  Chairwoman Maalu
  ASPECTS
  High Concept:  
  Producer, Zillionaire
  Carrot: I Want the Best
  On-Air Persona: I Play the 
  Madame of Mystery
  Aspects: Connected to Everyone; 
  Been There, Ate That; More 
  Money than ALL of the Gods
  Hidden Aspect: What Is She 
  Hiding Beneath the Mask?
  Favorite Flavor: Spicy
  Dislike: Some Like it Haute 
  (hates main aspects with Value:1 
  to Value:3)
  REALITY APPROACHES
  Aggressive: Good (+3)
  Careful: Average (+1)
  Clever: Great (+4)
  Flashy: Superb (+5)
  Quick: Great (+4)
  Sneaky: Good (+3)
  CULINARY APPROACHES
  Bitter: Great (+4)
  Cool: Average (+1)
  Savory: Great (+4)
  Spicy: Superb (+5)
  Sour: Good (+3)
  Sweet: Good (+3)
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  ROUX THE DAY
  The Chairwoman prefers to let her House Chefs do the 
  cooking for her. However, should someone be foolish 
  enough to challenge her, they will not find it an easy match.
  61
  URANIUM CHEF
  
  Hapax Legomenon
  ASPECTS
  High Concept: Conqueror 
  Turned Food Critic
  Favorite Flavor: Bitter
  Dislike: Good, Not Great (hates 
  main aspects with Value:4 or 
  Value:5)
  APPROACHES
  Aggressive: Good (+3)
  All Others: Average (+1)
  CONDITIONS
  [1] Strained (fleeting)
  Morinda Jackfruit
  ASPECTS
  High Concept: Celebrity Chef
  Favorite Flavor: Cool
  Dislike: No Style (hates Value:0 
  plating aspects)
  APPROACHES
  Quick: Good (+3)
  All Others: Average (+1)
  CONDITIONS
  [1] Strained (fleeting)
  Araza Mangosteen
  ASPECTS
  High Concept: Actor
  Favorite Flavor: Sweet
  Dislike: Too Fancy! (hates main 
  aspects with Value:6 to Value:8)
  APPROACHES
  Clever: Good (+3)
  All Others: Average (+1)
  CONDITIONS
  [1] Strained (fleeting)
  Ziziphus 7
  ASPECTS
  High Concept: Robot Musician
  Favorite Flavor: Savory
  Dislike: Too Many Notes! (hates 
  dishes with two or more side 
  aspects)
  APPROACHES
  Sneaky: Good (+3)
  All Others: Average (+1)
  CONDITIONS
  [1] Strained (fleeting)
  62
  FATE: WORLDS OF ADVENTURE
  
  PREMADE CHARACTERS
  Each of these characters has a blank connection aspect. Only write one down if 
  you’re playing a campaign.
  Marcon
  ASPECTS
  High Concept: Space Vampire Sommelier
  Carrot: I Want to Be the Most Feared
  On-Air Persona: I Play the Aggressive Jerkface
  Other Aspects: I’m Actually Coldly Logical
  Connection: 
  REALITY APPROACHES
  Aggressive: Good (+3)
  Careful: Mediocre (+0)
  Clever: Fair (+2)
  Flashy: Average (+1)
  Quick: Average (+1)
  Sneaky: Fair (+2)
  CULINARY APPROACHES
  Bitter: Good (+3)
  Cool: Fair (+2)
  Savory: Average (+1)
  Spicy: Average (+1)
  Sour: Fair (+2)
  Sweet: Mediocre (+0)
  STUNTS
  Bitter Grapes: Whenever making a side or beverage, 
  I can gain +2 to Bitter when creating an advantage. 
  Can be used once per scene or cook-off.
  Look Into My Eyes: Because I am hypnotic Space 
  Vampire, whenever I succeed at Aggressively 
  placing a mental aspect on an opponent, it gains 
  another free invoke. Can be used once per scene 
  or cook-off.
  Pantry Raider: Because I am a Space Vampire, I can 
  see perfectly in the dark, and I ignore any obstacles 
  and compels related to darkness.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  63
  URANIUM CHEF
  
  Cocoa Ramsey
  ASPECTS
  High Concept: Rodent-Like Pastry Chef
  Carrot: I Want Acceptance
  On-Air Persona: I Play the Adorable Kid-Sister
  Other Aspects: I’m Actually a Feisty Ball of Rage
  Connection: 
  REALITY APPROACHES
  Aggressive: Fair (+2)
  Careful: Good (+3)
  Clever: Mediocre (+0)
  Flashy: Average (+1)
  Quick: Fair (+2)
  Sneaky: Average (+1)
  CULINARY APPROACHES
  Bitter: Mediocre (+0)
  Cool: Average (+1)
  Savory: Average (+1)
  Spicy: Fair (+2)
  Sour: Fair (+2)
  Sweet: Good (+3)
  STUNTS
  Pastry Architect: I can gain +2 to Sweet when build-
  ing a plating aspect or any dish aspect related to 
  pastries. Can be used once per scene or cook-off.
  Shield of Innocence: Because I’m so adorable, I can 
  use Careful in place of Sneaky when sabotaging or 
  dodging the blame. Can be used once per scene 
  or cook-off.
  Wrecking Ball: When I succeed at Quickly creat-
  ing an advantage related to knocking someone 
  or something down, I gain another free invoke.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  64
  FATE: WORLDS OF ADVENTURE
  
  MessBot7337
  ASPECTS
  High Concept: Robotic Army Line Cook
  Carrot: I Want to Be Seen as Original
  On-Air Persona: I Play the Competitor
  Other Aspects: I’m Actually Shy and Friendly
  Connection: 
  REALITY APPROACHES
  Aggressive: Average (+1)
  Careful: Fair (+2)
  Clever: Fair (+2)
  Flashy: Average (+1)
  Quick: Good (+3)
  Sneaky: Mediocre (+0)
  CULINARY APPROACHES
  Bitter: Average (+1)
  Cool: Fair (+2)
  Savory: Good (+3)
  Spicy: Fair (+2)
  Sour: Average (+1)
  Sweet: Mediocre (+0)
  STUNTS
  Chop It Down: I can gain +2 to Quick when collecting 
  a secret ingredient or gathering a prep aspect. Can 
  be used once per scene or cook-off.
  Caramelize: Because I know how to caramelize ingredi-
  ents, I can use Savory in place of Sweet when creating 
  Sweet sauces. Can be used once per scene or cook-off.
  My Mother Was a Blender: Because I have a butcher’s 
  knife attachment, I never need a knife. I ignore all 
  obstacles and compels related to missing utensils.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  65
  URANIUM CHEF
  
  Leviathan Sami
  ASPECTS
  High Concept: Fiery Salamander Curry Chef
  Carrot: I Want to Be Famous
  On-Air Persona: I Play the Comedian
  Other Aspects: Make It Big and Loud
  Connection: 
  REALITY APPROACHES
  Aggressive: Fair (+2)
  Careful: Fair (+2)
  Clever: Average (+1)
  Flashy: Good (+3)
  Quick: Average (+1)
  Sneaky: Mediocre (+0)
  CULINARY APPROACHES
  Bitter: Average (+1)
  Cool: Mediocre (+0)
  Savory: Fair (+2)
  Spicy: Good (+3)
  Sour: Average (+1)
  Sweet: Fair (+2)
  STUNTS
  Media Darling: Because the camera loves me, I can 
  gain +2 to Flashy when defending against a confes-
  sional. Can be used once per session.
  Never Too Hot: When I succeed at creating an advan-
  tage with Spicy related to a curry sauce, I can 
  gain another free invoke. This invoke may only 
  be placed on aspects with Value:2 or lower. Can 
  be used once per scene or cook-off.
  Fire Breath: Because I’m a fire-breathing reptile, I 
  ignore all obstacles and compels related to lacking 
  a stovetop.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  66
  FATE: WORLDS OF ADVENTURE
  
  Greto Sleewa
  ASPECTS
  High Concept: Gray Alien Cold-Fusion Chef
  Carrot: I Want the Money
  On-Air Persona: I Play the Gossip
  Other Aspects: Tiny Fly on the Wall
  Connection:
  REALITY APPROACHES
  Aggressive: Average (+1)
  Careful: Average (+1)
  Clever: Fair (+2)
  Flashy: Mediocre (+0)
  Quick: Fair (+2)
  Sneaky: Good (+3)
  CULINARY APPROACHES
  Bitter: Fair (+2)
  Cool: Fair (+2)
  Savory: Mediocre (+0)
  Spicy: Average (+1)
  Sour: Good (+3)
  Sweet: Average (+1)
  STUNTS
  Underminer: I can gain +2 to Sneakily create a sabotage 
  aspect. Can be used once per scene or cook-off.
  Marinade Master: Because I am a master of marinades, I 
  can use Sour in place of Savory when creating a Savory 
  dish aspect. Can be used once per scene or cook-off, 
  after the first exchange.
  Gossip Maestro: When I succeed at Cleverly creating an 
  advantage related to collecting or spreading rumors, 
  I can gain another free invoke. Can be used once per 
  scene or cook-off.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  67
  URANIUM CHEF
  
  Professor Norstar
  ASPECTS
  High Concept: Icy Mad Gastrochemist
  Carrot: I Want to Prove Those Fools Wrong
  On-Air Persona: I Play the Basket Case
  Other Aspects: Obsessed with Weird Gadgets
  Connection: 
  REALITY APPROACHES
  Aggressive: Fair (+2)
  Careful: Average (+1)
  Clever: Good (+3)
  Flashy: Fair (+2)
  Quick: Mediocre (+0)
  Sneaky: Average (+1)
  CULINARY APPROACHES
  Bitter: Fair (+2)
  Cool: Good (+3)
  Savory: Fair (+2)
  Spicy: Average (+1)
  Sour: Mediocre (+0)
  Sweet: Average (+1)
  STUNTS
  Ceviche Savvy: Because I am master of raw, cold 
  foods, I gain +2 to Cool when creating Cool dish 
  aspects from uncooked meat. Can be used once 
  per scene or cook-off.
  Turbo Charge: Whenever I succeed at Cleverly 
  creating a prep aspect related to a piece of equip-
  ment—such as prepping the oven or using the 
  Larder-atron—I can give it another free invoke. 
  Can be used once per scene or cook-off.
  Human Popsicle: Because I am a humanoid pop-
  sicle, I ignore all obstacles and compels related to 
  needing ice or a fridge.
  CONDITIONS
  [1] Strained (fleeting)
  [1] Scrambled (fleeting)
  [2] Drained (sticky)
  [2] Beaten (sticky)
  [4][4] Burned (lasting)
  [4][4] Chopped (lasting)
  68
  FATE: WORLDS OF ADVENTURE
  
  EPisode Score SheeT
  Name
  Dish 1
  Dish 2
  Dish 3
  Dish 4
  Dish 5
  Dish 6
  Total Pts.
  Final Face-Off?
  1
  2
  3
  4
  5
  6
  7
  8
  
  KitcheN AREna
  Durian's Podium
  Chef Zone 1
  Chef Zone 2
  Chef Zone 3
  Chef Zone 5
  Chef Zone 6
  Chef Zone 4
  Altar
  Judges' Table
  
  CHEF:
  DISH NUMBER: 
   
   
  SECRET INGREDIENT:
  DISH NAME: 
   
   
  MAIN
  FLAVOR:
  SIDE
  FLAVOR:
  SIDE
  FLAVOR:
  SIDE
  FLAVOR:
  SIDE
  FLAVOR:
  PLATING
  FLAVOR:
  Dish Template
  VALUE
  VALUE
  VALUE
  VALUE
  VALUE
  VALUE
  
  CheF SheeT
  HIGH CONCEPT
  CARROT
  ON-AIR PERSONA
  OTHER ASPECTS
  CONNECTION (If playing campaign)
  ASPECTS
  3 free stunts.
  STUNTS
  FLEETING
  [1] Strained
  [1] Scrambled
  STICKY
  [2] drained
  [2] beaten
  LASTING
  [4][4] burned
  [4][4] chopped
  REFRESH
  CONDITIONS
  REALITY APPROACHES
  1 Good (+3), 2 Fair (+2), 2 Average (+1), 1 Mediocre (+0).
  CULINARY APPROACHES
  1 Good (+3), 2 Fair (+2), 2 Average (+1), 1 Mediocre (+0).
  AGGRESSIVE
  BITTER
  FLASHY
  SPICY
  CAREFUL
  COOL
  QUICK
  SOUR
  CLEVER
  SAVORY
  SNEAKY
  SWEET
  CHEF NAME
  
SOURCE: textdata/thevault/FATE (fudge) [multi]/World of Adventure/Uranium-Chef.pdf