TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Gnomish Spectacles (Regional, see above)
  � *Bracers of armor +2 (Adventure, DMG) 
  � *Pearl of power, 1
  st level (Adventure, 
  DMG) 
  � Wand of false life (8 charges, CL 3
  rd, 
  Adventure, DMG, 720 gp) 
  � Wand of mount (14 charges, CL 1
  st, 
  Adventure, DMG, 210 gp) 
   
  APL 4 (all of APL2 plus the following) 
  � *Headband of conscious effort 
  (Adventure, Complete Arcane) 
  � *Ioun stone, dusty rose prism (Adventure, 
  DMG) 
  � *Pearl of power, 2
  nd level (Adventure, 
  DMG) 
  � *Tunic of steady spellcasting (Adventure, 
  Complete Arcane) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
   
  [ ] Influence Point with House Langmuir for returning 
  Adan Langmuir’s body. 
  �Gnomish Spectacles: These spectacles are all that 
  remains of a gnome scholar. Although the exact nature of 
  the calamity that drove the gnome’s soul into his or her 
  spectacles is unclear, the gnome spirit within the spectacles 
  empathically communicates with its wearer.  The gnome 
  spirit is likely to remain helpful as long as the PC is not 
  directly opposed to gnomes or scholarship in general. 
   
  These spectacles act as goggles of minute seeing, 
  and can be worn by any Small or Medium sized creature 
  (although they look small upon Medium PCs); AL see 
  below; Int 12, Wis 10, Cha 12; empathy; 30 ft. low-light 
  vision and hearing; Ego score 3. 
   
  Powers: none initially, although after any 
  Verbobonc regional adventure this PC may pay 4,000 gp to 
  awaken the spirit’s storehouse of knowledge.  The Gnomish 
  Spectacles gain 10 ranks in the Knowledge skill identified 
  below, but can only communicate successful results 
  through empathy unless it can speak. (Cont. on next page)  
  (cont) This also adds 1 point to the Ego of the spectacles.  
  Future adventures in the Skyroad Series may make other 
  powers available. 
  Faint divination; CL 15
  th; cannot be crafted; Price 2,250 gp. 
   
  A PC may only possess one pair of Gnomish 
  Spectacles (frequency: regional).  Although several of these 
  spectacles were found, this PC may only purchase one; 
  once the PC has selected a pair of spectacles (or a pair of 
  spectacles has selected the PC!), the others refuse to aid the 
  PC. This PC has selected a pair with the following 
  alignment: ___, gender: __, Knowledge area of expertise: ______,  
  and personality traits: _____________. 
  Award to only one PC: 
   
  [ ] Scaled the Wizard’s Tower.  This PC climbed to the top 
  of Magister Har’s unusual weathervane to attach a silver 
  wire.  This simple feat of acrobatic prowess may have 
  repercussions later. 
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VER6-02 Delve the Wizard’s Dungeon 
  A Regional Adventure 
  Set in the Verbobonc Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Verbobonc/596/Normal Scenarios/VER6-02 - Delve the Wizard's Dungeon (APL 2-4)/VER6-02 - Delve the Wizards Dungeon AR.pdf