TEXT: Group SHEET
  GAINING A FLASHBACK
  At any time, you can spend a coin to gain a Flashback. 
  Write down a sentence or two to describe it. Choose a 
  player to ask you a question, and answer the question by 
  telling a short story.
  These questions are examples. Try to come up with 
  questions that fit the situation and reveal more about  
  the Drifter.
  • Long ago, someone tried to teach you about this.  
  What was the hardest part?
  • You learned from watching a master. Who were they? 
  • You’ve always been afraid to try things like this 
  before. Why? 
  • Another group member gave yousome advice that 
  helped. What was it? 
  • This Flashback is connected to another one of your 
  Flashbacks. How so? 
  • You never intended to gain this Flashback.  
  What happened? 
  • The last time you did something like this, it didn’t go 
  well. What will you do differently this time?
  GAINING A SCAr
  Scars are kind of like negative Flashbacks. When you 
  are prompted to gain a Scar, choose a player to ask you 
  a question. Answer their question by telling a short story. 
  Write down a few words describing your Scar.
  When Scars outnumber Flashbacks, lose your Creed.
  These questions are examples. Try to come up with 
  questions that fit the situation and reveal more about  
  the Drifter.
  • Someone you didn’t like did something similar.  
  Why don’t you want to be like them? 
  • You gained a physical scar from this event.  
  What is it like? 
  • This Scar reminds you of when you got into big trouble. 
  What did you do? 
  • What was a time when you failed your Creed? 
  • Someone you were close to disagreed with your Creed. 
  Why?
  • Who did you leave behind to follow your Creed? 
  • You sacrificed something big for someone you cared 
  about. What was it?
  DoING SometHING 
  DIFFICuLt or 
  DANGerouS
  With Flashback
  If you have a relevant Flashback, flip two coins:
  ★ Heads + Heads: 
  You completely succeed and gain a benefit.
  ★ Heads + Tails: 
  Success! You pull it off.
  ★ Tails + Tails: 
  You succeed, but gain a Scar. 
  Without Flashback
  If you don’t have a relevant Flashback, flip one coin:
  ★ Heads: 
  You succeed, but something goes wrong, or there is a 
  minor setback.
  ★ Tails: 
  Another player describes how the situation gets worse. 
  Flip the coin again. 
  ★ 2nd Flip Heads: 
  The GM describes how the situation gets even worse. 
  Flip the coin again.
  ★ 2nd Flip Tails: 
  You fail and must now deal with a worse situation. 
  ★ 3rd Flip Heads: 
  You barely succeed, and otherwise the situation is dire.
  ★ 3rd Flip Tails: 
  You fail. The situation is now much worse, and  
  you gain a Scar.
  
SOURCE: textdata/thevault/Collections/Duet/RPGS/Western & Pulp Adventure/Clink/Clink Group Reference Sheet.pdf