TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Qualls Feather Token [Fan] (Freq: Adv; DMG) 
  � Qualls Feather Token [Anchor] (Freq: Adv; DMG) 
  � Qualls Feather Token [Whip] (Freq: Adv; DMG) 
  � Dust of Tracelessness (Freq: Adv; DMG) 
   
  APL 4 (all of APL 2 plus the following) 
  � None 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � +1 Axiomatic Guisarme of Wastri (Freq: Adv; DMG) 
  � Pearl of Power [1
  st] (Freq: Adv; DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � None 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � +1 Shocking Whip (Freq: Adv; DMG) 
  � +2 Chain Shirt (Freq: Adv; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � Pearl of Power [2
  nd] (Freq: Adv; DMG) 
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 400 gp 
   
  APL 4 
  max 675 xp; 600 gp 
   
  APL 6 
  max 900 xp; 800 gp 
   
  APL 8 
  max 1,125 xp; 1,200 gp 
   
  APL 10 
  max 1,350 xp; 1,750 gp 
   
  APL 12 
  max 1,575 xp; 3,000 gp 
  �Influence point with the Dyvers Anti-Slavery League – This 
  is a one-time use influence point with the DASL.  It may be spent 
  in a future adventure, to gain a promotion within the DASL, or to 
  gain one-time regional access to one of the following magic items: 
  bag of holding (type I), goggle of following, or a wand of cure light 
  wounds.  Once used, this influence should be crossed out. 
  �Appreciation of the Sorcerers’ Guild – The Sorcerers’ Guild 
  appreciates your treatment of Thayienna, and in return grants you 
  one-time regional item access to one of the following magic items: 
  bracers of armor +2, or a Ring of Protection +2. Alternately, 
  members of the Sorcerers Guild gain one-time regional access to 
  upgrade a cloak of charisma +4 up to a cloak of charisma +6.  Once 
  used, this appreciation should be crossed off. 
  �Sold into slavery! The bright note is that you’re not dead. But 
  unless you spend 10 TUs to escape, you are considered out of play 
  and cannot play this character again except for the future Dyvers 
  regional module Into the Dragon’s Maw, where you could start 
  off as a slave.  If you manage to escape by spending the TUs, you 
  manage to locate all of your equipment, but lose all the currency 
  you were carrying. 
   
  �+1 Axiomatic Guisarme of Wastri - This magical Guisarme is 
  covered in evil holy markings devoted to Wastri.  The wielder of 
  this guisarme takes a –4 penalty to all charisma-based skills when 
  interacting with elves, dwarves, gnomes and halflings.  In addition, 
  elven, dwarven, halfling, and gnome NPCs who see the guisarme 
  are considered to be one step less friendly in their initial attitude 
  for the purposes of diplomacy checks. Moderate evocation 
  (lawful); CL 7
  th; Craft Magic Arms and Armor, order’s wrath, 
  creator must be a lawful follower of Wastri; Price 8,309 gp. 
  �Rescued Slaves – You have rescued slaves and set them free.  
  Who knows where news of your benevolence may spread? 
  �Enmity with House Pengallen - For daring to abuse a servant 
  of House Pengallen, you have earned the House’s wrath. As this 
  House controls Maraven, you may find your adventures in that 
  region filled with obstacles. In future regional modules, let the DM 
  know you have this enmity, as it could make things more difficult. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Dyv4-05 Tiptoeing Amongst Dragons
  A Regional Adventure 
  Set in the Free City of Dyvers 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Dyvers/594/Normal Scenarios/DYV4-05 - Tiptoeing Among Dragons (APL 2-12)/DYV4-05 - Tiptoeing Among Dragons AR.pdf