TEXT: WyrmThane, MacNeil, Sanchez
  Action Games
  “Requires the Mutants & Masterminds RPG, Second Edition, for use”
  
  The Day Of Deeds
  The Action Crew
  Head Writer 
   
          Wyrmthane
  Co Writers 
   
   
    Sarah    MacNeil
   
   
   
   
         Richard Sanchez
  Proof Reading  
           Wyrmthane
                                                           Sarah MacNeil
  Layout and design 
             Richard Sanchez
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             Richard Sanchez
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc., 
  System Reference Document, Copyright 2000 Wizards of the Coast, Inc., 
     Authors Jonathan Tweet, Monte Cook, Skip Williams, Based on original 
     material by E. Gary Gygax and Dave Arneson.
  Modern System Reference Document, Copyright 2002-2004, Wizards of 
     the Coast, Inc., Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles 
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  The Day of Deeds Copyright 2010, Action Games, Authors 
  Jeremy MacNeil, Sarah MacNeil.
  Open Gaming Content
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  Tables:  The tables chapter is open content.
  Antagonists:  The Antagonists chapter is open content.
  
  Boardwalk		
  	
  Page	13
  City	Hall	
  	
  	
  Page	15
  Public	Library	
  	
  Page	17
  Pedestrian	Mall	 	
  Page	19
  Museum	
  	
  	
  Page	21
  Hospital	
  	
  	
  Page	23
  Laboratory		
  	
  Page	25
  University		
  	
  Page	27
  City	Park	 	
  	
  Page	29
  City	Zoo	
  	
  	
  Page	31
  Aquarium	 	
  	
  Page	33
  High-rise	Office	 	
  Page	35
  Prison	
  	
  	
  Page	37
  Airport	
  	
  	
  Page	39
  Cemetery	 	
  	
  Page	41
  Bank		
  	
  	
  Page	43
  Construction	Site	
  Page	45
  High	School	
  	
  Page	47
  Amusement	Park	
  Page	49
  Military	Base	
  	
  Page	51
  Wedding	
  	
  	
  Page	53
  Television	Station	
  Page	55
  Land	Fill	
  	
  	
  Page	57
  Botanical	Garden	
  Page	59
  	
  Table	Of	Contence
  Locations
  Intro		
  	
  Page	1
  Tables	
  	
  Page	4
  Wild	Cards		
  Page	10
  Click on the chapter you want to fast link to
  Antagonists
  Antagonists			
  	
  Page	61
  
  1
  “Day of Deeds”
  Welcome to an adventure unlike most you may have seen 
  before. When I was writing this adventure the subject 
  of flavor text came up. My solution was to add none; 
  instead I wanted to promote the GM’s to ad-lib a little. 
  Being prepared is great but sometimes there just isn’t an 
  opportunity to prepare. So there’s no Flavor text to read, 
  just have fun.
  The adventure is designed to be played multiple times 
  with any level of hero or heroes. It functions like a 
  random encounter chart with an encapsulating theme. 
  Encounters have very little game information, and are 
  very basic so the GM may easily adjust it for any party 
  level or size. GM’s should feel free to use all or none of 
  each encounter to fit their particular city. Encounters are 
  presented in an order of 1-24 but may be played in any 
  order the GM wishes.  Encounters are placed in a location 
  based chart. When rolling for each location roll once for 
  the antagonist once for the victim and once on the wild 
  card chart. Hero groups should be encouraged to stay in a 
  group; it will be far less hectic that way.
  INTRODUCTION
  
  2
  For the GM
  Difficulty	numbers	DC’s
   
  Difficulty numbers should be set as to make the 
  events challenging but not impossible. Heroes should 
  be worn out at the end of the day, not destroyed. This 
  adventure is meant to be difficult, not killer. Checks made 
  against a DC or (Difficulty class) DC 10 is average, DC 15 is 
  hard, DC 20 is challenging, and so on. (See	Introduction	
  of	the	M&M	book	for	Difficulty	Class	examples)
  Events	and	Locations
   
  Locations are in numeric order as a matter of ref-
  erence ease, and can be run in any order the GM wishes. 
  In each encounter location a brief description is given, 
  this is not written in stone and the GM should feel free to 
  describe the location any way they see fit.
  Events should happen on an hourly basis over a twenty 
  four hour period and should not take more than an hour to 
  solve, that way the hero is at these tasks all day. Remem-
  ber to interrupt the hero’s routine. Stopped for lunch? 
  Look out! Trying to make a call? No way; too much to do.
  Antagonist
   
  Antagonists are the main trouble maker for the 
  encounter. You will see there are no super villains on any 
  chart; that is because “Day of Deeds” is all about the role 
  playing. While certain tasks will definitely need strength 
  or speed to solve, brainpower will surely be the most 
  important aspect. So, all those heroes with the “bash 
  now” attitude will have to change tactics a little. Only 
  one antagonist should be rolled for each location.  The GM 
  may wish to roll all antagonists before play to prepare but 
  sometimes rolling on the fly is fun too.
  Under each antagonist are three listed objectives, besides 
  saving the rolled victim the objectives are for use by the 
  GM as extras and can be left out or added to as the GM 
  wishes. Remember that all heroes will not have the pow-
  ers to react to every situation and that is the fun part. 
  Taking a hero out of their comfort zone and forcing them 
  to think outside the box is great. Just remember as a GM 
  your job is to give the hero a way to do that. Example A: 
  falling man and a non-flying hero what ever shall he do? 
  They might ask if there is a large net around or awning, 
  is there a way to throw something and pin the faller to 
  the building to stop their fall. A GM’s job is not to beat 
  the players it’s to make the game challenging and fun for 
  everyone. 
  Victims
   
  A victim should be rolled for every encounter, and 
  included in some way. Remember if a crowd is mentioned 
  by the GM, they still need saving and are just as important 
  as the victim. 
   
  These are the main folks or objects in trouble, 
  they need a hero to protect them, only one victim should 
  be rolled per location and, as with the antagonist, the GM 
  may wish to pre roll all victims..
  Wild	cards
       Wild cards are events that can take place anywhere to 
  add a little excitement and confusion.  Additional chal-
  lenges happening during the action to throw the heroes 
  off and see if they can deal with the pressure.  Some are 
  ordinary while others could be disastrous if the heroes 
  can’t save the day.  Wild cards can present different chal-
  lenges and lots of role-play options.
  The wild card chart is different from the locations/
  victims/antagonists in that there are only twenty wild 
  cards and so some will be repeated in the course of your 
  adventure, when this happens the GM should make it a 
  reoccurring wild card. As in, “I can’t believe that baby is 
  still out causing trouble.” One wild card should be rolled 
  per encounter. Wild cards are not meant to take heroes 
  away from the main task, only to be a thorn in their side 
  while they make the big save. As with the other charts 
  the GM may wish to pre roll wild cards but it is fun to run 
  an adventure where you’re on the spot sometimes. Just 
  remember to have fun with things.
  Static	encounters
   
  If the heroes are anti-social and don’t have a good 
  relationship with police use opening B, otherwise read 
  opening A.
  Encounter one 
  “Awakening”
  
  3
   
  If the heroes are anti-social and don’t have a good 
  relationship with police use opening B, otherwise read 
  opening A.
  Opening	A:
   
  At exactly midnight the phone begins to ring in 
  your heroes’ headquarters. The Chief of police’s voice 
  booms over the receiver
   
  “Hello this is the Chief. Sorry to wake you but the 
  city is in chaos and needs your help. All the other heroes 
  and most of the police have disappeared and we need you 
  on patrol right away.” 
   
  At this the heroes should grab their gear and head 
  out the door. As they leave their lair and reach the city, 
  roll the first encounter.
  Opening	B:
   
  At midnight you are watching television when the 
  Chief of police comes on.
   
  “We interrupt this program with a message from 
  the chief of police.”  The Police Chief’s images 
  flashes onto the screen, “Hello this message is 
  to any heroes left in the city. Heroes have 
  disappeared from the city in mass, as have 
  most police officers. The city is in chaos, please 
  begin patrolling immediately. We need you.” 
   
  As in opening A as soon as the heroes enter the 
  city roll the first encounter.
  The closing encounter will be the same for either opening.
  Closing encounter
   
  When you arrive back at your lair after the long 
  day you are surprised to see a funny little man sitting on 
  a counter sipping an iced tea topped with a pink cocktail 
  umbrella. As you approach he greets you:
   
  “Howdy partners! I’m Rodopydope and I must say 
  you folks are just awesome.” When you give him a bewil-
  dered look he says, “Slightly confused? You should be. I 
  am from a time in your future when heroes will be greatly 
  needed and I have come back in time to test you. And you 
  have succeeded. Congratulations!” At this he will offer 
  the heroes all a small disc of metal. “This disc will begin 
  to glow when you are most needed and will transport 
  you to the future. Ta ta for now.” At that the little fellow 
  vanishes without time for any questions to be asked and 
  almost immediately your television blinks on and you see 
  the Police Chief issuing a statement: “This is the Chief, 
  all of the missing heroes and police have reappeared. We 
  owe many thanks to those few brave souls who kept our 
  fair city safe in their absence. Thank you.”  
  The little man will only to be seen again if the GM so 
  desires.
  
  4
  TABLES
   
  The random encounter tables are a quick refer-
  ence format allowing the GM many story options.  GMs 
  may roll the whole adventures before the gaming session, 
  or on the fly as they see fit.  Remember preparation can 
  add a lot to your campaign.  Also randomness and on the 
  fly gaming is always fun too, just not as thought out.
  
  5
  Victims Table
  Location
  Victims
  1.	Boardwalk
  1.	Fisherman
  2.	Roller	Girl
  3.	Teen	Thugs
  4.	Shuffle	Board	Players
  5.	Food	Vendor
  6.	The	doofus	hipster
  2.	City	Hall
  1.	Mayor
  2.	Council	Men
  3.	Lawyer
  4.	Field	Trip
  5.	Bailiff
  6.	Charming	Defendant
  3.	Public	Library
  1.	Librarian
  2.	Gaming	Group
  3.	Studying	Student
  4.	Hot	Nerd
  5.	Reading	Group
  6.	Writer	Doing	a	Book	Signing
  4.	Pedestrian	mall
  1.	Acoustic	Entertainer
  2.	Teen	Girls
  3.	Mall	Cop
  4.	Senior	Citizen
  5.	Little	League	Team
  6.	Comic	Book	Store	Guy
  5.	Museum
  1.	Tour	Guide
  2.	Piece	of	Art
  3.	Curator
  4.	Tourist
  5.	Tour	Group
  6.	Museum	collapse
  6.	Hospital
  1.	Nurse
  2.	Doctor
  3.	Paramedic
  4.	Patient
  5.	Administrator
  6.	Janitor
  Roll	a	D6	to	determine	the	victim	for	each	location
  Location
  Victims
  7.	Laboratory
  1.	Scientist
  2.	Lab	Animals
  3.	Lab	Tech
  4.	Protestors
  5.	Experiment
  6.	Student	Intern
  8.	University
  1.	Dean
  2.	Study	Group
  3.	Professor
  4.	Hippie
  5.	Mascot
  6.	Sport	team
  9.	City	Park
  1.	Children
  2.	Park	and	Recreation	Worker
  3.	Park	Animals
  4.	Boater
  5.	Picnickers
  6.	Kite	Flyer
  10.	Zoo
  1.	Animals
  2.	Zookeeper
  3.	School	Group
  4.	Family
  5.	Commercial	Actors
  6.	Stage	Show
  11.	Aquarium
  1.	Whale
  2.	Shark
  3.	Octopus
  4.	Diver
  5.	Patron
  6.	Tour	Guide
  12.	High-rise	Office
  1.	CEO
  2.	Protestor
  3.	Security	Guard
  4.	Office	Worker
  5.	Office	Manager
  6.	Secretary
  Roll	a	D6	to	determine	the	victim	for	each	location
  
  6
  Location
  Victims
  13.	Prison
  1.	Prisoners	
  2.	Warden	
  3.	Guards
  4.	Visitor	
  5.	Delivery	Man
  6.	Chaplin
  14.	Airport
  1.	Traveler
  2.	Plane
  3.	Pilot	
  4.	Baggage	Handler	
  5.	Flight	Attendant
  6.	Air	Traffic	Control	Tower
  15.	Cemetery
  1.	Widow
  2.	Elderly
  3.	Grounds	Keeper
  4.	Grave
  5.	Lost	Soul	
  6.	Funeral
  16.	Bank
  1.	Teller
  2.	Manager
  3.	Bank	President	
  4.	Loan	Officer
  5.	Bank	Customer
  6.	Security	Guard
  17.	Construction	site
  1.	Engineer
  2.	Worker
  3.	Owner
  4.	Kids	
  5.	Baby	
  6.	Blind	Man
  18.	High	School
  1.	Teacher
  2.	Principal
  3.	Coach	
  4.	Cheerleader	
  5.	Jock
  6.	Student
  Roll	a	D6	to	determine	the	victim	for	each	location
  Location
  Victims
  19.	Amusement	Park
  1.	Rides	
  2.	Carnie
  3.	Nun
  4.	Kids	
  5.	Security	Guard
  6.	Concession	Stand	Worker
  20.	Military	base
  1.	Soldier	
  2.	Officer	
  3.	Chaplain	
  4.	Ordinance
  5.	Helicopter
  6.	Tank
  21.	Wedding
  1.	Bride	
  2.	Groom
  3.	Preacher
  4.	Best	Man	
  5.	Parents	
  6.	Ring	Bearer		
  22.	Television	station
  1.	Reporter	
  2.	Kids	Show	Host	
  3.	Weather	Man
  4.	Cooking	Show	Host
  5.	Audience	Members
  6.	Camera	Man
  23.	Landfill
  1.	Worker	
  2.	Kid		
  3.	Security	Guard
  4.	Reporter	
  5.	Protestors	
  6.	Environmental	Scientist
  24. Botanical gardens
  1.	Student	field	trip
  2.	Botanist	
  3.	Plant	life	
  4.	Delivery	man	
  5.	Elderly	visitors
  6.	Aviary
  Roll	a	D6	to	determine	the	victim	for	each	location
  Victims Table
  
  7
  Location													Antagonists
  1.	Board	walk
  1.	Out	of	control	car
  2.	Killer	birds
  3.	Stranded	sea	creature
  4.	Carousal	gone	awry
  5.	Board	walk	collapse
  6.	Crazy	Farris	wheel	
  2.	City	Hall
  1.	Mole	people
  2.	Crazed	bailiff
  3.	Gas	leak
  4.	Angry	plaintiff
  5.	Rat	attack
  6.	Out	of	control	protesters
  3.	Library
  1.	Book	wyrm
  2.	Raging	literary	characters
  3.	Ghost
  4.	Stone	lions	animate
  5.	Book	thief
  6.	Kid	&	dangerous	magic	tome
  4.	Pedestrian	mall
  1.	Shopper	stampede
  2.	Contagious	mime
  3.	Pet	store	craziness
  4.	Left	over	fast	food	mutant
  5.	Out	of	control	comic	book	store	guy
  6.	Rampaging	adds
  5.	Museum
  1.	Animated	dinosaur	skeleton
  2.	Trapped	flying	stuffed	whale
  3.	Cavemen	come	to	life
  4.	Mummy
  5.	Museum	guild	gone	crazy
  6.	Planetarium	Show	Gone	Nuts
  6.	Hospital
  1.	Chemical	spill
  2.	Out	of	control	helicopter
  3.	Organ	thieves
  4.	Crazy	patients
  5.	Out	of	control	cleaning	machine
  6.	Hostage	taker
  Roll	a	D6	to	determine	the	antagonist	for	each	
  location
  Location													Antagonists
  7.	Laboratory
  1.	Small	black	hole
  2.	Small	white	hole
  3.	Enlarged	animal
  4.	Mad	scientist	
  5.	Rouge	computer	intelligence
  6.	Rouge	robot
  8.	University
  1.	Animated	statues
  2.	Mutated	mascot
  3.	Frat	hazing	gone	awry
  4.	Chemical	lab	explosion
  5.	Stadium	collapse
  6.	Cooking	class	baking	project	out	of	
  control
  9.	City	Park
  1.	Animated	Play	Ground	Equipment
  2.	Water	Element
  3.	Mutated	Doggie
  4.	Craft	Fair	Weather	Phenomena
  5.	Lawn	Mower	Gone	Crazy
  6.	Wild	Animal	on	the	Loose
  10.	Zoo
  1.	Super	Animal
  2.	Super	Intelligent	Animals
  3.	Extraterrestrial	Being’s	Pet	Captured
  4.	Run	Away	Zoo	Monorail
  5.	Endangered	Child
  6.	Loose	animals
  11.	Aquarium
  1.	Angry	Sea	People
  2.	Trapped	Guest/Visitor
  3.	Mutated	Sea	Creature
  4.	Leaking	Tank
  5.	Wading	Pool	Whirlpool
  6.	Trapped	Diver
  12.	High-rise	Office
  1.	Falling	Window	Washer
  2.	Office	Building	Jumper
  3.	Hotdog	Cart	Monster
  4.	Bomb	Scare
  5.	Colossal	Spider
  6.	Construction	Crane	Gone	Amok
  Roll	a	D6	to	determine	the	antagonist	for	each	
  location
  Antagonists Table
  
  8
  Location													Antagonists
  13.	Prison
  1.	Riot!
  2.	Jail	Break
  3.	Everyone	Missing	From	Prison	
  4.	Trapped	Prisoners
  5.	Intergalactic	Police
  6.	Experiment	on	Prisoner	Gone	Awry
  14.	Airport
  1.	Crashing	Plane
  2.	Crashed	Plane
  3.	Terrorist
  4.	Livestock	on	Runway
  5.	Crack	Opens	on	Runway
  6.	Out	of	Control	Fuel	Truck
  15.	Cemetery
  1.	Undead
  2.	Sink	hole
  3.	Lost	Child	in	Catacombs
  4.	Poltergeist
  5.	Grave	robber
  6.	Mutant	Dog	
  16.	Bank
  1.	Robbers
  2.	Man	Trapped	in	Vault
  3.	Trapped	Robbers	in	Tunnel
  4.	Out	of	Control	Patron
  5.	Bank	Lock	Down
  6.	Ghost	Robbery
  17.	Construction	site
  1.	Earth	Elemental
  2.	Baby’s	Day	Out
  3.	Runaway	Construction	Equipment
  4.	Unearthed	Ruins
  5.	Trapped	Worker
  6.	Falling	beams
  18.	High	School
  1.	Gang	Activity
  2.	Out	of	Control	School	Bus
  3.	Students	Trapped	by	Dodge	ball	Cannon
  4.	Rampaging	Lunch
  5.	Out	of	Control	Science	Project
  6.	Wild	Janitor	beast
  Roll	a	D6	to	determine	the	antagonist	for	each	
  location
  Location													Antagonists
  19.	Amusement	Park
  1.	Cotton	Candy	Monster
  2.	House	of	Horror	Trap	
  3.	House	of	Mirrors	Trap
  4.	Freak	Show	Gone	Amok
  5.	Magician	Summons	Creature
  6.	Runaway	Roller	Coaster
  20.	Military	base
  1.	Out	of	Control	Experimental
  2.	Stolen	Tank
  3.	Bomb	About	to	Detonate
  4.	Super	Soldier	Gone	Crazy
  5.	Stolen	Drone	with	Weapon
  6.	Spy	Loose	on	the	Base
  21.	Wedding
  1.	Runaway	Elephant
  2.	Snatched	Bride
  3.	Out	of	Control	Limo
  4.	Dove	Attack
  5.	Trapped	Preacher
  6.	Union	of	Evil
  22.	Television	station
  1.	Reporters	Trapped	on	Camera
  2.	Crashing	Helicopter
  3.	Tempest	
  4.	Hypnotic-control	from	Anchor
  5.	Publicity	Stunt	Gone	Awry
  6.	Militant	Takes	Control
  23.	Landfill
  1.	Trash	Monster
  2.	Trapped	Workers
  3.	Lost	Artifact
  4.	Toxic	Creature
  5.	Trash	Fire
  6.	Vortex	Spewing	Alien	Trash
  24. Botanical	gardens
  1.	Plant	Monster
  2.	Chemical	Spill
  3.	Dangerous	Plants
  4.	Alien	Plant
  5.	Bio	Terrorist
  6.	Crazed	Gardener
  Roll	a	D6	to	determine	the	antagonist	for	each	
  location
  Antagonists Table
  
  9
  Locations
  1.	Boardwalk
  2.	City	Hall
  3.	Public	Library
  4.	Pedestrian	Mall
  5.	Museum
  6.	Hospital
  7.	Laboratory
  8.	University
  9.	City	Park
  10.	City	Zoo
  11.	Aquarium
  12.	High-rise	Office
  13.	Prison
  14.	Airport
  15.	Cemetery
  16.	Bank
  17.	Construction	Site
  18.	High	School
  19.	Amusement	Park
  20.	Military	Base
  21.	Wedding
  22.	Television	Station
  23.	Landfill
  24.	Botanical	Gardens
  Chose	what	ever	order	best	suits	your	game
  Wild	Cards
  1.	Kid	crashing	on	bicycle
  2.	Run	away	food	cart
  3.	Blind	person	wandering	into	danger
  4.	Toddler	on	adventure	in	danger
  5.	Trapped	animal/	pet
  6.	Pick	pocket
  7.	Vandals
  8.	Person	falling
  9.	Animal	/	pet	in	dangerous	traffic
  10.	Adoring	fan	in	way
  11.	Mini	tornado	reeking	havoc
  12.	Fire
  13.	Good	Samaritans	in	the	way
  14.	Downed	power	line
  15.	Oblivious	bystander	in	danger
  16.	Foolish	journalist
  17.	Loose	group	of	toddlers
  18.	Fireman	in	danger
  19.	Policeman	in	danger
  20.	Run	away	baby	stroller
  Roll	a	D20	to		determine	the	wild	card	for	each								
  location
  Locations & Wild Cards Table
  
  10
  Wild Card Descriptions
  
  11
  Wild Cards Descriptions
  1.	Kid	crashing	on	bicycle
       With all the excitement going down, some poor kid 
  has lost control of his bicycle.  He could be careening for 
  oncoming traffic, riding off a bridge or dock, or even just 
  crashing in to a wall.  What ever the case this kid needs 
  the heroes’ help.  So hopefully the hero can save the kid 
  and the day all at the nick of time.
  2.	Run	away	food	cart
       Poor Mr. Food-cart-man, he never tried to hurt anyone.  
  Just doing his job and trying to get by day-to-day.  When 
  all of a sudden some crazy stuff goes down and wouldn’t 
  you believe it his cart is now on a joy ride.  Maybe it’s 
  heading for some old ladies, or glides in front of a speed-
  ing garbage truck. In any case the hero is the only one that 
  can save Mr. Food-cart-man’s livelihood and tasty fried 
  treats.
  3.	Blind	person	wandering	into	danger
       It’s tough out there with all the villains in the world.  
  Especially if you’re blind and not sure of what is going on 
  around you.  Maybe this unknowing person wanders in to a 
  construction site, or in the way of fleeing towns people, or 
  even between the hero and the panicking victim.  With all 
  the commotion of the day only the hero can save them all.
  4.	Toddler	on	adventure	in	danger
       Suzy is on a great adventure, she has wandered off 
  chasing a butterfly or balloon.  What ever the case she is 
  on a personal quest for some shiny thing kids these days 
  love.  And wouldn’t you have guessed it, she has wondered 
  in to danger.  Now only the heroes have a chance to save 
  this inquisitive little adventurer.
  5.	Trapped	animal/	pet
        Little Fluffy the cat or even Ivan the zoo tiger can get 
  into trouble with super villainy afoot.  And there is nothing 
  in this world angrier than a trapped, cornered, or scared 
  animal.  Hopefully the heroes don’t get torn apart by Ivan 
  or Fluffy in the line of duty.
  6.	Pick	pocket
       Chaos all around: people running, stuff blowing up, 
  and this guy is trying to make a buck.  Stealing a lady’s 
  purse, a man’s wallet, or candy from a baby it’s all the 
  same to this street thief.  Thinking that the action of the 
  day will hide them from the heroes view is not always a 
  safe bet.  
  7.	Vandals
       Kids these days don’t know right from wrong (neither 
  do the adults for that matter).  These punk vandals have 
  been wrecking this fine city and it’s paid for by your tax 
  dollars.  Now all that bad behavior has gotten them in to 
  trouble.  Will the heroes save these delinquents or not?
  8.	Person	falling
       It’s a bird, it’s a plane, it’s…!!  Some poor civilian is 
  falling to their doom if the heroes can’t save them.
  9.	Animal	/	pet	in	dangerous	traffic
       There is a reason animals can’t get drivers licenses.  
  They don’t understand vehicles at all; ask any deer or 
  possum you’ve seen on the road side.  Luckily for these 
  animals there are super heroes to the rescue.  Hopefully 
  they can save the day and the animals at the same time.  
  10.	Adoring	fan	in	way
      Being a hero is tough and now a fan-boy or girl is in 
  danger because they love you so much.  Caught unawares 
  by the action of the day this poor fan needs their hero’s 
  help and attention now more than ever.
  11.	Mini	tornado	reeking	havoc
       A freak weather pattern has hit the town and now a 
  tornado is making things worse.  Now the heroes must 
  save the day and anything else in the tornado’s path.
  
  12
  Wild Cards Descriptions
  12.	Fire
       Well wouldn’t you know every thing is going haywire 
  and now a fire has broken out?  Hopefully the heroes have 
  brought their A-game, because the town may go up if they 
  can’t save the day and the burning what-ever.
  13.	Good	Samaritans	in	the	way
       While most people are running and screaming, this one 
  is on the job keeping it together.  But is now way in over 
  their head.  Hopefully good karma for trying to be a hero 
  will get a Hero save them.  
  14.	Downed	power	line
       Sparking electricity jumps from line to line as they 
  sway and twist in the wind.  People running, possible com-
  bustibles exploding, and the potential of electrocution 
  add to the danger.  Don’t let this wild card go unchecked 
  too long or something very bad will happen.  
  15.	Oblivious	bystander	in	danger
       Survival of the fittest is the name of the game and this 
  person has been dealt a losing hand.  This person’s fight 
  or flight instincts are all upside down.  Please won’t the 
  heroes step in and save this poor sap?
  16.	Foolish	journalist
        Every news team has one foolish journalist.  He or she 
  is always the one knee deep in flood water, or chasing a 
  tornado to get you the latest news.  And unluckily for the 
  heroes this journalist is in trouble again and has probably 
  dragged the camera man in to it with them.
  17.	Loose	group	of	toddlers
        They’re tiny; they like cartoons, and are at times a 
  little loony.  A pack of toddlers have escaped and any soc-
  cer mom or baby sitter can tell you its trouble.  But for 
  these toddlers only the heroes have a chance to save their 
  cartoon loving cans.
  18.	Fireman	in	danger
        Joey the fireman has had a hard day.  This is his 
  second or third call today and he is very overworked and 
  tired.  Finding him off balance by helping a heavy lady 
  down the stairs or falling flames and buildings getting him 
  down.  It’s time for the heroes to help a fellow in need.
  19.	Policeman	in	danger
        Mr. Policeman or woman always wanted to be a hero.  
  Working hard on dangerous streets for the betterment of 
  the community, for very little pay.  And now is in the thick 
  of the action way over their underpaid head.
  	20.	Run	away	baby	stroller
       Little Jimmy is living the life: good milk, long naps, 
  and someone always changes him promptly.  But when 
  all the action goes down his mom accidentally lets go of 
  the stroller.  Now Jimmy’s health and well-being is in the 
  hands of the heroes.  Look out for that car Jimmy, oh no 
  don’t go into the steal mill!
  
  13
  1. Boardwalk
   
  The wide wooden walkway stretches out into 
  the crashing waves. Many people walk along the planks 
  enjoying the food, games and rides. The sound of children 
  laughing, the smell of the sea and the heat of the sun fill 
  your senses.
  Victim	Descriptions
  1.	Fisherman
   
  This salty old sea dog always has at least two fish-
  ing poles in the water. Dressed in a yellow mackinaw rain 
  coat, and boots, he always has a “ Yarrr how ya doing” for 
  all who pass.
  2.	Roller	Girl
   
  Stuck in the 80s, this part time soccer mom still 
  enjoys putting on the short shorts and blading for a few 
  hours a day. Sadly she still has not mastered the roller 
  blade and is often in need of rescue.
  3.	Teen	Thugs
   
  Dressed in leather jackets and blue jeans this 
  group of would be ruffians only needs a little positive push 
  to become helpful members of society. 
  4.	Shuffle	Board	Players
   
  Dressed in the best cabana wear found anywhere, 
  a gaggle of elderly victims with an odd combination of bad 
  balance and incontinence make rescuing these old folks 
  difficult and sometimes messy.
  5.	Food	Vendor
   
  Sal Salvador has been here selling pretzels on this 
  spot for thirty years. His cart always has a shine and Sal 
  always has a smile.
  6.	The	doofus	hipster
   
  Still wearing a zuit suit, fedora and giant shades, 
  he walks the board walk with a swagger, some cotton 
  
  14
  Boardwalk Description
  candy, and the newest addition to his unicorn stuffed 
  animal collection.
  Antagonist	Descriptions
  1.	Out	of	control	car
   
  Speeding through the crowd headed for the water, 
  this car belongs to a man who seems to have forgotten to 
  take his medication which is stowed in the glove compart-
  ment. The crowd is in danger and the driver is uncon-
  scious and needs help.
  (See	chapter	7	M&M	book	for	Vehicle	examples)
  Objectives
  			A)	Clear	the	pedestrians
  			B)	Stop	the	car	from	crashing	into	the	water
  			C)	Save	sick	driver,	by	getting	his	medicine
  2.	Killer	birds
   
  There’s something rotten in the bird seed. Chemi-
  cals from a disused Glomco drum under the board walk 
  have leaked into the birds’ food source. A crazed flock of 
  gulls has descended upon the crowd and everyone needs 
  some saving.
  (See	chapter	11	of	M&M	book	for	hawk	statistics)
  Objectives
     A)	Save	panicked	crowd	before	they	run	into	the	
  			water	and	drown
  			B)	Capture	the	gulls	without	hurting	them
  			C)	Find	the	source	of	the	contamination,	under	the			
  			boardwalk
  3.	Stranded	sea	creature
   
  Your choice of stranded creature has washed 
  ashore and is in trouble. Is it a whale or manatee only you 
  know, maybe something mythical like a sea dragon or Sea 
  lion, the mythical one? 
  (see	Chapter	11	of	M&M	book	for	sea	creature	statistics)
  Objectives
  			A)	Save	the	creature
  			B)	Calm	the	crowd	and	quiet	crying	children
  			C)	Keep	the	bewildered	creature	from	harming	the							
  			Victim
  4.	Carousel	gone	awry
   
  Repairs have recently been made to this cheery 
  ride and it appears that some of the new gears are cheap 
  Glomco reproductions that are fusing together under the 
  pressure of operation. The sound of music gaining tempo 
  alerts to trouble. Spinning out of control, the brightly col-
  ored horses turn into a blur; if the ride goes much faster 
  it will gain escape velocity and become air born. The rid-
  ers can’t hold on forever, help the kids.
  Objectives
    	A)	Stop	the	carousel	
  			B)	Catch	the	riders	that	are	flung	off
  			C)	Heroes	need	to	figure	out	what	happened
  5.	Board	walk	collapse
   
  Rotten wood and poor building skills have made 
  this swaying structure a death trap. As the wind picks up 
  the boardwalk is coming down, tilting at a crazy angle and 
  spilling everything and everyone into the water.
  Objectives
  			A)	Stop	the	collapse	by	fixing	the	problem
  			B)	Save	anyone	who	is	sliding	into	the	sea
  			C)	Save	the	businesses	from	losing	everything
  6.	Crazy	Farris	wheel	
   
  With sparks cascading from the control box this 
  old standard is past its prime. Add to that a barrel of 
  Glomco contaminated grease, and you have a Farris 
  wheel about to break loose crushing all those too 
  slow to escape its bid for freedom.
  Objectives
  				A)	Stop	Farris	wheel	from	spinning	out	of	
  				control,	find	grease	barrel
  				B)	Catch	any	riders	who	are	thrown	off
  				C)	Stop	panicked	crowd	from	stampeding	
  			each	other
  
  15
   
  This large building is an icon of diplomacy in 
  the city. One of the oldest buildings in town it reflects 
  the bygone age when the city was young and the people 
  were building the future. Wide stone steps leading up to 
  a pillared walkway. Large lead glass windows are spaced 
  evenly between the pillars on either side of the broad 
  double doors.
  Victim	Descriptions
  1.	Mayor
   
  He’s the leader of the city, a man of the people. 
  Always willing to lend a hand, but all too often in need of 
  one himself.
  2.	Council	Men
   
  Dressed in fine Italian suits, this group of city of-
  ficials, who may or may not be corrupt, make some of the 
  key decisions for the city’s future.
  3.	Lawyer
   
  Dressed in a sharp suit, hair in a speed bun, this 
  sexy defender of the truth is often the focus of trouble. 
  She also might want a date with her super rescuer.
  4.	Field	Trip
   
  Fresh from the local elementary school, these 
  young eager minds are ready to soak in the criminal jus-
  tice system. 
   
  5.	Bailiff
   
  Tall and powerfully dressed in an immaculate uni-
  form, not the usual victim, but everyone has an off day.
  6.	Charming	Defendant
   
  Wearing a two-thousand dollar suit, his award 
  winning smile and smooth charm may not get him out of 
  his legal troubles, but the hero certainly can get him out 
  of his current woes.
  2. City Hall
  
  16
  Antagonist	Descriptions
  1.	Mole	people
   
  The earth opens sending people into a frenzied 
  mob. From deep underground they come, and they want 
  to speak to the person in charge… of permits.
  (See	Antagonists	chapter	for	Mole	People	statistics)
  Objectives
  			A)	Stop	crowd	from	fleeing	into	traffic	or	falling		
  	
  			into	the	hole
  			B)	Find	out	what	mole	men	want
  			C)	Help	the	mole	people	get	their	food	venders’		
  	
  			permit	for	mole	on	a	stick
  2.	Crazed	bailiff
   
  He is there to give comfort and protection to 
  those in need, but not today. Due to an allergy attack the 
  friendly bailiff has put on Glomco’s newest anti allergy 
  patch. It seems he is having a bad reaction. You might 
  even go so far as to say a psychotic reaction.
  (See	Chapter	11	of	M&M	book	for	Police	Officer	statis-
  tics)
  Objectives
  			A)	Save	the	bailiff’s	would-be	Victims
  			B)	Detain	the	bailiff
  			C)	Determine	the	cause	of	the	breakdown
  3.	Gas	leak
   
  A faulty plumbing repair has damaged a gas valve 
  which is now releasing the foul smelling gas into the base-
  ment of City Hall. It is slowly filling the lower rooms con-
  taining the oldest of the record rooms and utility closets. 
  The gas is also steadily reaching towards the designated 
  smoking area on the back steps of the building. We all 
  knew smoking is hazardous for your health but this might 
  get a little out of hand.
  Objectives
  			A)	Find	and	stop	leak
  			B)	Clear	people	out	of	area
  			C)	Remove	existing	gas
  4.	Angry	plaintiff
   
  The ruling has come back in favor of the defen-
  dant and this 5 foot tall elderly plaintiff isn’t taking it so 
  well. However the bailiffs are having a hard time restrain-
  ing her. It seems Glomco’s product testing needs some 
  work: Mrs. Jackson’s Glomco perfume seems to be having 
  a strange reaction to her Glomco face cream and she is 
  much stronger than someone of her advanced age and 
  small stature would account for.
  (See	Chapter	11	of	M&M	book	for	Bystander	Statistics)
  Objectives
  			A)	Restrain	old	lady	without	harming	her
  			B)	Save	all	hostages
  			C)	Wash	off	perfume
  5.	Rat	attack
   
  An irresponsible janitor has flushed an odd com-
  bination of Glomco cleaners down one of City Hall’s 
  toilets. When the chemicals hit the sewers they reacted 
  and caused the sewers to fill with a noxious gas which has 
  driven the rats that normally dwell there to flee into City 
  Hall and the surrounding streets, and they’re not happy to 
  be there.
  (See	Chapter	11	of	M&M	book	for	Rat	statistics)
  Objectives
     A)	Catch	rats	nicely
  			B)	Find	janitor	and	discuss	proper	disposal	
  			procedures
  			C)	Clear	gas	from	sewers
  6.	Out	of	control	protesters
   
  An unfavorable judgment in an environmental 
  case against Glomco, and a new Glomco incense product 
  has turned these environmental activists into environ-
  mental terrorists. They are now turning into an unruly 
  mob, destroying public property and endangering the good 
  citizens caught in their midst.
  (See	Chapter	11	of	M&M	book	for	Bystander	Statistics)
  Objectives
     A)	Clear	out	any	innocents
  			B)	Calm	unruly	mob
  			C)	Save	Glomco	Vice	president
  City Hall Description
  
  17
   
  Many trees and trimmed bushes line the sides of 
  this large sprawling building. The style on the outside of 
  the library shows the wide variety of architectural styles 
  of the city through the ages. Two massive lions flank the 
  main door. The building is low and wide with many large 
  bay windows along the sides
  Victim	Descriptions
  1.	Librarian
   
  With horn-rimed glasses and a love of literature, 
  this lass loves peace quiet and a good book.
  2.	Gaming	Group
   
  Nothing is as fun as getting together with your 
  friends and gaming your heart out.  Today everyone has 
  made time in their schedules to get together in one of the 
  Library’s conference rooms for a full day of role-playing 
  fun.
  3.	Studying	Student
   
  Home was way too noisy, and this student want-
  ed to get some work done.  A little algebra, computer 
  programming, and biology is all that is left to do and the 
  Library seems a perfect get away to get the work done.
  4.	Hot	Nerd
   
  Sally loves gaming, books, math, and studying qui-
  etly.  She is very pretty and would be beautiful if she ever 
  put any time into her appearance.  
  5.	Reading	Group
   
  A group of kids are learning the fun and excite-
  ment of reading.  Today they are reading comics brought 
  in by a teen volunteer. 
  6.	Writer	Doing	a	Book	Signing
   
  J.P. Jorgen’s is singing his most recent book in the 
  library today.  Lots of people have showed up with a copy 
  3. Public Library
  
  18
  of his newest book.  He has set up behind the checkout 
  counter to sign the copies that his long line of fans has 
  brought in. 
  Antagonist	Descriptions
  1.	Book	Wyrm
   
  This great dragon-like creature has come out of a 
  portal in the old bomb shelter and established a residence 
  in the Library’s basement with the stacks of older refer-
  ence books and classic literature. You see, a Book Wyrm’s 
  greatest treasure is the written word and this creature 
  has decided the contents of this Library belong to it and it 
  is willing to fiercely defend against interlopers.
  (See	Antagonists	chapter	for	Book	Wyrm	Statistics)
  Objectives
  			A)	Find	and	capture	wyrm
  			B)	Find	portal	and	put	wyrm	through
  			C)	Clean	up	Dragon	sized	mess
  2.	Raging	literary	characters
   
  A new shipment of books contained a great many 
  classics, including some that were apparently written with 
  Glomco ink. Librarians opening some to examine their 
  condition and characters sprang to life. There are villains 
  and heroes out of classic literature battling throughout 
  the Library causing quite a bit of chaos and potential 
  harm to library patrons.
  (See	Chapter	11	of	M&M	book	for	statistics	depending	
  on	your	chosen	literary	character)
  Objectives
  			A)	Stop	the	character	from	hurting	anyone
  			B)	Find	the	Glomco	ink	remover	on	the	janitor’s	cart
  			C)	Erase	all	the	literary	louts	
  3.	Ghost
   
  This lively spirit has long inhabited the stacks of 
  this prestigious library. However recent renovations and 
  long years of disrespectful teenagers making out amongst 
  her beloved books seem to have worn down her patience 
  and now this ghost has turned poltergeist, hurling books 
  and tipping stacks. Can the heroes stop her? Or reason 
  with her?
  (See	Antagonists	chapter	for	Ghost	statistics)
  Objectives
  			A)	Find	Ghost	favorite	book	that	has	been	misplaced
  			B)	Calm	ghost
  			C)	Find	juvenile	delinquents	and	make	them	pay	for		
  			misdeeds
  4.	Stone	lions	animate
   
  The identical stone lions that grace the front of 
  the City Library were once the guardians of a high priest’s 
  tomb in China. The head Librarian recently tracked down 
  the twin stones that once graced the foreheads of the 
  mammoth statues and has commissioned artisans to re-
  store the gems in their rightful places. However once the 
  second stone is set in place The Glomco glue reacts with 
  long forgotten magic and the lions suddenly come to life 
  and start to rampage through the city streets.
  (See	Antagonists	chapter	for	Stone	lions	statistics)
  Objectives
    	A)	Save	the	innocents	in	the	street
  			B)	Stop	lions	without	destroying	them	
  			C)	Remove	the	stones
  5.	Book	thief
   
  The City Library boasts some magnificently pre-
  served, and fairly priceless, manuscripts and first edition 
  copies of some real classics. These literary treasures are 
  on display in the museum wing of the library. However an 
  enterprising thief has broken into the case and is trying to 
  make off with the books with the intent of selling them on 
  the black market. Can he be stopped?
  (See	Chapter	11	of	M&M	book	for	Criminal	statistics)
  Objectives
  			A)	Catch	thief
  			B)	Find	stolen	Manuscript
  			C)	Pay	your	fine
  6.	Kid	with	dangerous	magic	tome
   
  A teenager has snuck into the restricted section 
  and pulled down a magic tome that contains some pow-
  erful (and dark) magic. He reads a spell out loud and in-
  vokes some unintended consequences. The GM can choose 
  what those consequences may be.
  Objectives
  			A)	Stop	whirling	magic
  			B)	Find	kid	and	get	tome
  			C)	Seal	tome	it	doesn’t	want	to	close
  Public Library Description
  
  19
  4. Pedestrian Mall
   
  The perfect example of free trade in progress, the 
  pedestrian mall is the American equivalent of the medi-
  eval market place. A strange variety of storefronts inter-
  spaced with vendors and fast food. 
  Victim	Descriptions
  1.	Acoustic	Entertainer
   
  Armed with nothing but a tie-dye shirt and a gui-
  tar plastered with peace signs, this performer is rocking it 
  to his own far-out beat.  
  2.	Teen	Girls
   
  Some giggling and well dressed girls are having a 
  good time in the mall today.  Buying the latest fashions 
  and slurping down frappuccino’s, they are completely 
  unaware of the danger about to descend upon them.
  3.	Mall	Cop
   
  Mr. Stanley takes his job as mall security very seri-
  ously. No shoplifters or vandals dare commit a crime on 
  his watch. 
  4.	Senior	Citizen
   
  Power walkers extraordinaire: these seniors are 
  wearing matching jogging cloths and breaking a sweat.  
  5.	Little	League	Team
   
  The Wild Cats are at the mall celebrating their 
  latest victory.  The coach and parents are treating them 
  to pizza and arcade fun.  This group of pre-teens in 
  matching uniforms can be quite the hyperactive handful.
  6.	Comic	Book	Store	Guy
   
  Comic guy is in conversation with some local 
  teens, sharing his vast wisdom on heroes and villains 
  alike.  He can out-talk anyone when it comes to proper 
  
  20
  comic book cannon.  
  Antagonist	Descriptions
  1.	Shopper	stampede
   
  A super saver sale has been announced at one of 
  the luxury department stores. A mob of mad moms and 
  terrifying tweens is stampeding towards that end of the 
  mall and woe to anyone in their way. Unfortunately they 
  have to go through a Build-a-Bunny Workshop to get to 
  their destination. Stuffing is flying and children are cry-
  ing...oh the humanity!
  (See	Chapter	11	of	M&M	book	for	Bystander	Statistics)
  Objectives
  			A)	Save	little	kids
  			B)	Save	little	Suzie’s	Bunny	creation
  			C)	Stop	the	stampede	and	give	them	a	strict	talking	to
  2.	Contagious	mime
   
  A mime has Glomco’s new best mime makeup and 
  it works great. Too great in fact. Everyone who gets near 
  him is infected and believes they are stuck in the same 
  situation he is miming at the time.
  Objectives
  			A)	Find	out	why	this	is	happening	(Mime	with	Mental
  							confusion	power	level	6)
  			B)	Find	and	stop	the	original	mime,	“Zero”
  			C)	Collect	and	save	the	mimes,	some	trapped	in				 	
  			boxes,	some	acting	as	robots,	etc.
  3.	Pet	store	craziness
   
  New Glomco pet food has caused a slight behavior 
  modification in the pet store creatures. They have gone 
  mental. Balmy bunnies, paranoid parakeets, Foul faced 
  ferrets take your pick, they’re nuts.
  (See	Antagonists	chapter	for	Angry	animal	statistics)
  Objectives
  			A)	Catch	all	the	critters
  			B)	Save	any	trapped	or	pecked	kids
  			C)	Find	the	animal	food	and	dispose	of	it	properly	
  4.	Left	over	fast	food	mutant
   
  All the orange slush and falafel have created a 
  horrific sight. Towering above the fleeing crowd it warbles 
  like Jell-O on a stick and it wants to know why it was not 
  good enough to eat.
  (See	Antagonists	chapter	for	Food	mutant	statistics)
  Objectives
  			A)	Stop	rampaging	beast
  			B)	Save	crowd	from	being	eaten	by	yesterday’s	
  			leftovers
  			C)	Give	restaurant	owners	a	lecture	on	proper	ways		
  			to	end	waste
  5.	Out	of	control	comic	book	store	guy
   
  Due to the fact that some kids just ripped off 
  his Batgirl #31, and he’s been downing Glomco’s newest 
  energy drink “Glom-fast”, this over weight dud has turned 
  orangish-yellow; you might even call it a kind of umber. 
  Oh yeah and he’s out of control too.
  (See	Antagonists	chapter	for	Comic	guy	statistics)
  Objectives
  			A)	Calm	“nerd	hulk”	down
  			B)	Stop	“nerd	hulk”	from	taking	out	years	of	
  			frustration	on	the	mall	patrons
  			C)	Give	“nerd	hulk”	the	antidote-	four	glasses	of	
  			vegetable	juice
  6.	Rampaging	ads	
   
  The paste to hold up this weeks ads is the new 
  Glomco super poster paste and its causing some ads to 
  come to life and some are getting a little pushy... and 
  grabby... and kidnapy.
  (See	Antagonists	chapter	for	Rampaging	ads	statistics)
  Objectives
  			A)	Save	the	people	being	held	hostage	by	living	
  			advertisements
  			B)	Stop	the	baby	and	child	ads	from	hurting	
  			themselves	
  			C)	Get	all	the	ads	back	into	their	original	posters
  Pedestrian Mall Description
  
  21
   
   A place of history and science, this massive build-
  ing is four stories tall and has columns on all sides. Inside 
  are all of the exhibits you could imagine
  Victim	Descriptions
  1.	Tour	Guide
   
  A tour guide is directing a group through the mu-
  seum sharing her knowledge of the exhibits.  
   
  2.	Piece	of	Art
   
  A beautiful piece of work in the art section of the 
  museum has been on loan from the Louver for the past 
  week.  Many people have come to see it but now it is in 
  danger.
  3.	Curator
   
  The local curator is on the floor today watching 
  over the people and the exhibits.  She loves her job and 
  likes to watch people enjoy her museum.  
  4.	Tourist
   
  Some tourists from out of state have come all the 
  way to the museum to see it.  They are snapping photos 
  and chatting quietly about the wonders they are seeing.  
   
  5.	Tour	Group
   
  The tour group is listening to the guide talk about 
  the history of the museum pieces.  They are paying close 
  attention to the exhibits and not on their surroundings.  
  6.	Museum	collapse
   
  This museum holds countless priceless treasures 
  enjoyed by all.  And it’s up to the heroes to save not only 
  the people and exhibits but the museum itself. 
  5. Museum
  
  22
  Antagonist	Descriptions
  1.	Animated	dinosaur	skeleton
   
  Glomco has released its new Glomco Dinosaur Pol-
  ish; unfortunately it’s made from frog stem cells and has 
  started to cause the skeletal remains to have very life-like 
  symptoms.
  (See	Antagonists	chapter	for	Dinosaur	skeleton	
  statistics)
  Objectives
  A)	Stop	the	skeleton	without	destroying	it
  B)	Protect	other	exhibits	from	collateral	damage
  C)	Get	skeleton	back	in	its	proper	place	with	all	bones	
  included
  2.	Trapped	flying	stuffed	whale
   
  This taxidermy whale was preserved with cursed 
  embalming fluid which has kicked into effect when the 
  planets aligned precisely as required. Now the poor crea-
  ture has come to life and is struggling against the wires 
  hanging it from the ceiling.
  (See	chapter	11	of	M&M	book	for	whale	statistics	with	a	
  fly	power	level	of	2)
  Objectives
  			A)	Free	the	whale	before	the	ceiling	gives	way
  			B)	Get	the	whale	to	the	ocean	before	it’s	too	late
  			C)	Calm	the	bystanders	at	the	museum
  3.	Cavemen	come	to	life
   
  The museum has recently procured several frozen 
  cavemen that were found in the ice of Siberia. A re-
  frigeration malfunction has caused them to thaw. They 
  unexpectedly gain consciousness as they reach ambient 
  temperatures and are very distressed by their modern 
  surroundings. They have now taken over the Homo Sapiens 
  display and are wreaking havoc.
  (See	chapter	11	of	M&M	book	for	Thug	statistics)
  Objectives
   		A)	Protect	the	museum	patrons
  			B)	Calm	the	cavemen
  			C)	Restore	the	Homo	Sapiens	display	to	order
  4.	Mummy
   
  Erupting like a hotdog monster from a vendor’s 
  cart. This undead menace is wrapped in dirty bandages 
  and rage. His treasures have been spread throughout the 
  museum and he won’t rest until they have been returned 
  to him.
  (See	Antagonists	chapter	for	Mummy	statistics)
  Objectives
  			A)	Protect	the	museum	patrons
  			B)	Capture	the	mummy
  			C)	Restore	his	treasures	to	him	so	he	may	rest
  5.	Museum	guide	gone	crazy
   
  Bad wages, new management, and home troubles 
  have driven this young lady over the edge, when she 
  discovers an artifact in the new Egyptian exhibit that 
  animates objects she goes on a rampage, giving life to her 
  only friends...the exhibits.
  (See	chapter	11	of	M&M	book	for	Bystander	statistics)
  Objectives
  			A)	Capture	Museum	Guide
  			B)	Round	up	animated	museum	exhibits
  			C)	Figure	out	how	to	use	Egyptian	artifact	to	make			
  			exhibits	inanimate	again
   
  6.	Planetarium	Show	Gone	Nuts
   
  Jenny is the new Planetarium show director and 
  her first day on the job she decided the show needed 
  some spark so she amped up the machinery to produce 
  a miniature galaxy on the ceiling rather than just a light 
  show. Her experimental equipment produces tiny stars, 
  actual nebulas, and even rocketing comets in miniature. 
  However in producing a Planetarium sized display she 
  missed a decimal point and the galactic creations are rag-
  ing out of control and increasing in size. Worst of all, the 
  swirling systems have created a black hole that is trying 
  to suck in everything in close proximity.
  Objectives
  			A)	Protect	citizens	from	fiery	comets	streaking		
  	
  			throughout	the	room
  			B)	Stop	the	black	hole	from	sucking	up	its	
  			surroundings	by	shutting	down	the	projector
  			C)	Get	Jenny	in	touch	with	MIT	to	work	out	the	kinks			
  			in	her	formula
  Museum Description
  
  23
   
  Consisting of stone and sterile white walls, it is a 
  place of healing. The hospital is actually made up of five 
  buildings connected by a variety of tunnels and walkways
  Victim	Descriptions
  1.	Nurse
   
  Dressed in pastel scrubs befitting any nurse this 
  lady has had a busy day.  Putting up with angry patients 
  and listening to hot winded doctors is not easy but this 
  nurse is dedicated to her job.
  2.	Doctor
   
  Dr. Drake Ramón is a good looking kind hearted 
  man.  He has years of experience helping those in need.  
  3.	Paramedic
   
  Rushing a patient on a gurney to the emergency 
  room, this paramedic only has one thing on his mind: sav-
  ing lives.  Rushing towards the doctors and nurses he is 
  determined to see his patient to their destination.  
  4.	Patient
   
  Silvia is out walking the halls with her IV stand 
  in hand.  Getting some exercise that her doctor says she 
  needs.  
  5.	Administrator
   
  The hospital administrator is walking around mak-
  ing sure every thing is going smoothly; stopping to check 
  up on doctors and nurses alike.  
  6.	Janitor
   
  Keeping the hospital clean and tidy is a tough job, 
  but for Mort it’s all in a day’s work.  He loves to see the 
  hospital shine.  
  6. Hospital
  
  24
  Antagonist	Descriptions
  1.	Chemical	spill
   
  A ruptured 500 gallon drum of Glomco cleaner has 
  spilled forth and the fluid is rushing through the hallways 
  with a life of its own.
  (See	Antagonists	chapter	for	Toxic	Creature	statistics)
  Objectives
  			A)	Save	elderly	couple	caught	up	in	spill
  			B)	Divert	rushing	flood	of	chemicals	from	pediatric			
  			wing
  			C)	Capture	chemicals	in	containment	device	and	
  			dilute	to	harmless	runoff
  2.	Out	of	control	helicopter
   
  High winds, poor judgment and pilot error have 
  caused this helicopter to spin wildly out of control. The 
  chopper and it’s precious cargo are headed for an immi-
  nent impact with the rooftop landing pad. And to top it 
  off the pilot is having heart attack symptoms.
  (See	chapter	7	of	M&M	book	for	Helicopter	statistics)
  Objectives
  			A)	Prevent	helicopter	crash
  			B)	Get	patient	being	transported	to	appropriate	care
  			C)	Save	pilot
  3.	Organ	thieves
   
  A transplant recipient is being transported to 
  the hospital to receive the precious gift of a new heart 
  which is available after a car crash victim turned out to 
  be an organ donor. Unfortunately a local mob boss also 
  needs a new heart and he has sent out his best thieves to 
  make sure the heart goes only to him. The thieves have 
  absconded with the organ and doctors estimate that their 
  patient has only an hour to live without it.
  (See	chapter	11	of	M&M	book	for	Criminal	statistics)
  Objectives
  			A)	Apprehend	thieves
  			B)	Calm	panicking	family
  			C)	Get	organ	back	to	recipient	in	time
  4.	Crazy	patients
   
  Jack, a trouble making new mental patient, is 
  leading a riot in the Psychiatric wing. Nurses and security 
  staff are having trouble containing the patients and keep-
  ing them from harming themselves and others.
  (See	chapter	11	of	M&M	book	for	Thug	statistics)
  Objectives
  			A)	Round	up	the	rioting	patients
  			B)	Calm	Jack,	and	separate	him	from	the	others
  			C)	Help	repair	damage	done	to	security	doors
  5.	Out	of	control	cleaning	machine
   
  A bit of do-it-yourself repair work and a gallon of 
  Glomco floor wax have turned this cleaning machine into 
  an out of control mechanical menace. It is hurtling down 
  hallways plowing down anything in its way.
  (See	Antagonists	chapter	for	Mad	Machines	statistics)
  Objectives
  			A)	Rescue	patients	in	path	of	cleaning	machine
  			B)	Stop	the	machine
  			C)	Repair	structural	damage	to	the	hospital
  6.	Hostage	taker
   
  One of the hospital elevators has lost power be-
  tween floors and one of the riders isn’t taking it so well. 
  He has experienced a psychotic episode and believes that 
  the nurses and doctors riding with him are hold him hos-
  tage and in turn has pulled a knife on them and is holding 
  everyone hostage.
  (See	chapter	11	of	M&M	book	for	Terrorist	statistics)
  Objectives
  			A)	Fix	the	elevator
  			B)	Capture	the	man	with	the	knife
  			C)	Talk	the	man	out	of	his	psychotic	delusion
  Hospital Description
  
  25
   
  Gleaming in the sun this one story building has 
  a wide variety of experiments going on at any one time. 
  Gardens surround it on three sides giving hard thinking 
  scientist a place to contemplate the future.
  Victim	Descriptions
  1.	Scientist
   
  The head researcher is in today checking on the 
  laboratory’s condition.  Overlooking all that goes on is a 
  full day’s work.  
  2.	Lab	Animals
   
  Chim Chim is a happy monkey that is helping the 
  scientists learn about communication of primates.  She is 
  learning sign language and is progressing quickly thank to 
  the lab’s experimental procedures.  
  3.	Lab	Tech
   
  Norm the lab tech is busy delivering reports to the 
  scientists and keeping track of his own work.  
  4.	Protestors
   
  Ill informed protestors are outside picketing the 
  laboratory.  They think that the lab’s work is hurting its 
  animal subjects.
  5.	Experiment
   
  Experiment XJY is device to help translate the 
  thoughts of animals.  It is the only one like it in the world.  
  6.	Student	Intern
   
  Intern Lil is happy to start work today.  This is her 
  first time working in a real laboratory, and she wants to 
  make it a good one.  
  7. Laboratory
  
  26
  Antagonist	Descriptions
  1.	Small	black	hole
   
  An experimental device created by an amateur 
  astronomer has been transported to the lab for study into 
  how it works. When switched on without the proper safety 
  procedures, the machine creates a miniature black hole 
  which starts to suck in all of its surroundings.
  Objectives
  			A)	Save	scientists	from	black	hole
  			B)	Turn	off	the	machine
  			C)	Lecture	scientists	and	lab	techs	about	proper
  			safety	protocols
  2.	Small	white	hole
   
  An experimental device created by an amateur 
  astronomer has been transported to the lab for study into 
  how it works. During transport some wiring was shaken 
  loose and when the lab technicians repaired the device 
  the polarity of the activation module was reversed. When 
  the machine was turned on without the proper safety pro-
  cedures, the machine produced a small white hole which 
  began producing objects from other places in space and 
  time. All manner of things will begin to appear through 
  the hole if it is not stopped. Is that a World War II era tank 
  coming through?
  Objectives
  			A)	Reverse	polarity	on	machine
  			B)	After	polarity	has	been	returned	to	normal,	send		
  			objects	back	through	hole
  			C)	Shut	off	machine	and	lecture	lab	techs	on	safety
  3.	Enlarged	animal
   
  Normally this fuzzy little creature can do very 
  little to escape the test the white coats run on him. 
  Normally, but not today. An odd combination of products 
  have been given to the little fellow today and he has had 
  a negative reaction. Crashing around trying to escape 
  someone is going to get hurt
  (See	chapter	11	of	M&M	book	for	Giant	Animals	statis-
  tics)
  Objectives
  			A)	Save	the	white	coats
  			B)	Stop	the	animal	and	return	it	to	normal	size
  			C)	Give	the	scientist	a	lecture	on	animal	testing
  4.	Mad	scientist	
   
  He wasn’t always stable but now he has gone over 
  the edge. After losing his latest grant he is going to show 
  them all what his new cleaner can do. Unfortunately when 
  it’s sprayed on the wall it begins to dissolve the whole 
  building.
  (See	chapter	11	of	M&M	for	Scientist	statistics)
  Objectives
  A)	Find	antidote	to	cleaner
  B)	Stop	building	from	collapsing
  C)	Reprimand	mad	scientist
  5.	Rouge	computer	intelligence
   
  Gifted with a new AI this roguish computer has not 
  developed a healthy way of expressing it self. It has gone 
  on a practical joke marathon with this area as the butt of 
  its jokes.
  Objectives
  			A)	Stop	traffic	jam	created	by	out	of	control	signals
  			B)	Shut	down	computers	access	to	outside
  			C)	Help	computer	realize	the	era	of	its	ways
  6.	Rouge	robot	
   
  A random bolt of lightning and a spilled soda have 
  brought this machine to life, coupled with the program 
  down load it received it thinks the head scientist’s young 
  daughter is a damsel in distress and every one else are 
  mythical monsters out to get her, it’s scared and con-
  fused.
  (See	Antagonists	chapter	for	Mad	Machines	statistics)
  Objectives
  			A)	Save	the	little	girl
  			B)	Give	robot	the	shut	down	code
  			C)	Reboot	robot	with	a	new	outlook	on	life
  Laboratory Description
  
  27
   
  Hundreds of students swarm this place of learn-
  ing. Many brick buildings are scattered around the cam-
  pus. With well manicured lawns, statues of great men and 
  ancient trees students have a great many places to study.
  Victim	Descriptions
  1.	Dean
   
  The Dean is on campus today checking up on the 
  faculty and meeting with the families of potential new 
  students. 
  2.	Study	Group
   
  A study group is sitting outside studying Spanish, 
  boning up for an oral exam later in the day.
  3.	Professor
   
  Professor Smith is hurrying to class.  He does not 
  want to be late because he never gives that luxury to his 
  students.  
   
  4.	Hippie
   
  Spending her days playing hacky sack, she doesn’t 
  eat meat or take any flack from “the man”.  This young 
  hippie is having fun out in the quad when danger strikes.
  5.	Mascot
   
  The school’s mascot is loved by all.  Brimming 
  with school spirit and showing it with his acrobatic antics, 
  now he will need more than tumbling and slogans to make 
  it through today. 
  8. University
  
  28
  University Description
  6.	Sport	team
   
  The soccer team is out practicing today and hav-
  ing fun.  Working on drills and hoping to be picked out by 
  a talent scout for Team USA during the game this after-
  noon.
  Antagonist	Descriptions
  1.	Animated	statues
   
  On this day the college won a great sports vic-
  tory years ago and to celebrate, students have a massive 
  water balloon fight and douse the statues littered all over 
  campus. Unfortunately the new Glomco statue cleaner has 
  had a bad reaction to water and has caused the statues to 
  become animated and violent.
  (See	Antagonists	chapter	for	Animated	statues	statistics)
  Objectives
  			A)	Save	the	students	being	chased
  			B)	Stop	the	statues	without	destroying	them	
  			C)	Put	all	statues	back	in	their	proper	place
  2.	Mutated	mascot
   
  The dancing acrobatic exploits of this furry 
  mascot bring laughs and joy to everyone around, usually. 
  Today however the young man inside stole some keep cool 
  spray from the lab on campus and has become attached to 
  his costume and also gone a little crazy taking the cheer 
  leading squad hostage.
  (See	Antagonists	chapter	for	Mutated	mascot	statistics)
  Objectives
  			A)	Save	the	cheer	squad
  			B)	Stop	the	mascot’s	rampage
  			C)	Find	an	antidote	for	his	condition
  3.	Fraternity	hazing	gone	awry
   
  Although not allowed officially the Greeks still 
  go over board sometimes, this is one of them. a group of 
  pledges have become trapped in a massive vat of Jell-O 
  and will drown soon to make matters worse the vat is 
  about to explode turning Greek row into Jell-O tidal wave 
  wiping out all the houses
  Objectives
  A)	Save	the	pledges
  B)	Stop	the	Jell-O	tank	from	exploding
  C)	Get	rid	of	the	Jell-O	and	lecture	the	frat	boys
  4.	Chemical	lab	explosion
   
  Staying out late and not studying has led this 
  sophomore to mix some pretty volatile chemicals togeth-
  er, and wham you get an explosion complete with fire and 
  poison gas.
  Objectives
  			A)	Save	trapped	science	students
  			B)	Put	out	fire
  			C)	Disperse	toxic	cloud
  5.	Stadium	collapse
   
  A recent win in sports has caused the crowd to 
  go crazy and start jumping with joy unfortunately the old 
  stadium can not take it and has caved in starting a fire 
  and trapping thousands
  Objectives
  			A)	Put	out	fire
  			B)	Save	trapped	fans
  			C)	Keep	rest	of	stadium	from	collapsing
  6.	Cooking	class	baking	project	out	of	
  control
   
  Sugar and spice and everything nice may be what 
  little girls are made of, but this soufflé from the planes of 
  darkness was made with Glomco’s new everything spice 
  and its trapped the class and is rising quickly and soon will 
  trap the whole school.
  (See	Antagonists	chapter	for	Food	mutant	statistics)
  Objectives
     A)	Save	the	cooking	students	
  			B)	Stop	the	soufflé	monster
  			C)	Clean	up	the	mess
  
  29
   
  Rolling lawns and trickling fountains make up this 
  place of leisure. Trees cast shade for those citizens who 
  wish only for a quite afternoon nap. 
  Victim	Descriptions
  1.	Children
   
  The children are out having a great time at the 
  park today.  Swinging, laughing and playing with friends.  
  They sing children songs full of love and life.  
  2.	Park	and	Recreation	Worker
   
  The parks and recreation man is making his 
  rounds.  Cleaning up trash and checking on the park 
  equipment.  
  3.	Park	Animals
   
  The squirrels and birds are enjoying the weather 
  and the tasty bits left by visitors.  Scampering and tweet-
  ing the day away.  
  4.	Boater
   
  Boaters are cruising around the pond having fun 
  fishing and catching some breezes.  
  5.	Picnickers
   
  Good food and a warm blanket to put it on.  Noth-
  ing could spoil this great day, nothing at all.  Or can it? 
  6.	Kite	Flyer
   
  After saving his allowance for a month, little 
  Sammy finally saved up for that trick kite he wanted and 
  today it is soaring majestically over the park under the 
  guidance of Sammy’s little hands. 
  9. City Park
  
  30
  Antagonist	Descriptions
  1.	Animated	Play	Ground	Equipment
   
  A healthy dose of rain and Glomco play ground 
  cleaner has caused these slides and jungle gyms to take 
  out their unbridled rage on the only ones they can the 
  kids now they have them trapped on swings and monkey 
  bars
  Objectives
  			A)	Save	the	kids
  			B)	Stop	the	playground	equipment
  			C)	Fix	the	playground	for	the	kids
  2.	Water	Elemental	
   
  A magic coin thrown into the fountain has sum-
  moned a Water Elemental. Now it’s trapped and confused 
  and holding people hostage with it’s watery limbs.
  (See	Antagonists	chapter	for	Water	Elemental	statistics)
  Objectives
     A)	Save	trapped	people
  			B)	Calm	the	scared	elemental
  			C)	Find	coin	and	remove	from	fountain
  3.	Mutated	Doggie
   
  Left alone this hound wanted to go to the park to 
  play, so while trying to get out he knocked over some ant 
  killer and polish both from your friendly Glomco distribu-
  tor and the concoction has altered the hound slightly, 
  turning him huge and aggressive and now he wants to play 
  and won’t take no for an answer as some poor Frisbee 
  players are finding out.
  (See	Antagonists	chapter	for	Mutated	Dog	statistics)
  Objectives
  			A)	Save	Frisbee	players
  			B)	Catch	the	dog
  			C)	Find	antidote	and	get	doggie	home
  4.	Craft	Fair	Weather	Phenomena
   
   A cursed weather vane was unknowingly used to 
  create a wind chime by one of the artists at this week’s 
  craft fair. The curse has kicked in now that the cursed 
  item is hung under the open sky and caused localized 
  cyclonic activity. The artisans’ livelihoods are in danger. 
  Tents are blowing away and display tables full of goods 
  are being tipped. The chain saw artist is even trapped 
  under one of his toppled creations.
  Objectives
    	A)	Save	trapped	artist
  			B)	Find	and	destroy	weather	vane
  			C)	Help	artists	get	the	craft	fair	back	in	order
  5.	Lawn	Mower	Gone	Crazy
   
  A Glomco spark plug was gapped incorrectly and 
  has had the unintentional side effect of causing this riding 
  lawn mower to become out of control. It sped through 
  some low hanging tree branches, knocking its rider to 
  the ground and is now careening through the park at top 
  speed, blades spinning. And it is headed right for that dog 
  walker with all the puppies.
  (See	Antagonists	chapter	for	Mad	Machines	statistics)
  Objectives
  			A)	Save	the	dog	walker	and	puppies
  			B)	Stop	the	lawn	mower
  			C)	Get	the	rider	to	the	hospital	for	treatment	of	
  			his	head	wound
  6.	Wild	Animal	on	the	Loose
   
  A man visiting from Montana had engine prob-
  lems with his truck. When he stopped, the Buffalo he 
  was transporting in his trailer breaks loose and rampages 
  through the park.
  (See	Antagonists	chapter	for	Angry	animal	statistics)
  Objectives
  			A)	Protect	park	goers
  			B)	Capture	Buffalo
  			C)	Help	get	visiting	man	back	on	his	way
  City Park Description
  
  31
   
  The sounds and smells of this place remind people 
  that none like to be in captivity. Here at least though are 
  many who only wish to educate, preserve, and protect.  
  Made up of many cages, paddocks, and enclosures of 
  many types this can be a place of sadness or joy.
  Victim	Descriptions
  1.	Animals
   
  There are all types of animals at the zoo.  Big 
  ones, small ones, and even some dangerous ones.  
  2.	Zookeeper
   
  Zookeeper Dan loves animals and his place at the 
  zoo.  He has fed most of them and is on his way to feed 
  the last animals on his list.  
  3.	School	Group
   
  A school group is visiting the zoo today.  The kids 
  outnumber the teachers and chaperones by ten to one and 
  are quite a rambunctious group.
  4.	Family
   
  A family is having fun visiting the zoo together.  
  Laughing and watching the animals in each exhibit.  
  5.	Commercial	Actors
   
  A commercial for the zoo is being filmed today.  
  And the star actor is getting ready to perform for the 
  camera alongside some of the animal residents.
  6.	Stage	Show
   
  A stage show with Monty the python and Spike the 
  hedge hog is the hit of the zoo.  Kids especially flock to 
  see and touch the animals.
  10. City Zoo
  
  32
  Antagonist	Descriptions
  1.	Super	Animal
   
  A new species of animal discovered recently in the 
  wilds of Peru has been brought to the zoo. Unfortunately, 
  the keepers were ill prepared to handle its supernatural 
  powers. GM should decide which super powers this animal 
  will have.
  (See	chapter	11	of	M&M	book	for	animal	statistics,	in-
  crease	Strength,	Dexterity,	and	Constitution	by	10)
  Objectives
  			A)	Rescue	the	Keepers
  			B)	Rescue	any	other	animals	threatened	by	Super			 	
  							Animal
  			C)	Contain	the	new	Super	Animal
  2.	Super	Intelligent	Animals
   
  A tainted Glomco vaccination has caused a swarm 
  of meerkats to gain an unnatural intelligence and real-
  ize that they are being held in an artificial environment. 
  Upon realizing this fact they have taken a small group of 
  children hostage in an attempt to gain their freedom.
  (See	chapter	11	of	M&M	book	for	cat	statistics,	increas-
  ing	the	intelligence	score	by	14)
  Objectives
  			A)	Save	the	children
  			B)	Negotiate	a	compromise	with	the	meerkats
  			C)	Locate	reason	for	higher	animal	intelligence
  3.	Extraterrestrial	Being’s	Pet	Captured
   
  An alien being has come to the zoo claiming that 
  the rare white rhino in captivity there is actually his 
  beloved pet and not an Earth creature at all. He is de-
  manding that it be returned to him and is becoming quite 
  hostile when the zoo management don’t seem to believe 
  him. 
  (See	Antagonists	chapter	for	E.T.	pet	statistics)
  Objectives
  			A)	Stop	rampaging	alien
  			B)	Calm	zoo	officials
  			C)	Determine	if	white	rhino	is	an	extraterrestrial	
  			animal
  4.	Run	Away	Zoo	Monorail
   
  A wiring short circuit has cause the zoo’s monorail 
  to gain speed at an exponential rate. This coupled with 
  the failing of the brakes means that this vehicle may soon 
  reach the critical failure point and fly off of its tracks, 
  endangering riders, zoo inhabitants and visitors alike.
  (See Antagonists chapter for Monorail statistics)
  Objectives
  			A)	Stop	the	monorail
  			B)	Rescue	riders
  			C)	Find	cause	of	mechanical	failure	(is	it	wear	and
  			tear	or	something	more	sinister)
  5.	Endangered	Child
   
  A small child has fallen over the wall into the Go-
  rilla enclosure. He’s injured by the fall and in danger from 
  the silver back gorilla who seems to be trying to deter-
  mine if he is a threat or not.
  (See	chapter	11	of	M&M	book	for	Ape	statistics)
  Objectives
  			A)	Calm	gorilla
  			B)	Rescue	child
  			C)	Calm	hysterical	parents
  6.	Loose	animals
   
  The new security system downloaded from 
  Glomco has a virus which has caused all of the electronic 
  animal enclosures to open at once. The large variety of 
  zoo inhabitants, both dangerous and benign, are now free 
  to roam the zoo.
  (See	Antagonists	chapter	for	Angry	animals	statistics)
  Objectives
  			A)	Protect	zoo	staff	and	visitors
  			B)	Fix	the	malfunction	in	the	enclosures
  			C)	Round	up	the	animals
  City Zoo Description
  
  33
   
  Sea creatures are held here in massive tanks in 
  false environments cared for by those who wish to see 
  the sea remain healthy.  They hold these creatures for 
  the public to learn about them and to rehabilitate those 
  creatures humans have hurt.
  Victim	Descriptions
  1.	Whale
   
  Wally the whale is performing today in his tank for 
  a large crowd.  He and his trusty marine biologist handler 
  work hard to entertain the crowd. 
  2.	Shark
   
  The sharks here are beautiful predators. People 
  flock to see the predators that they would never wish to 
  encounter in the wild.
  3.	Octopus
   
  A giant octopus is a big crowd pleaser.  He swims 
  around and looks like he is even waving to the crowd. 
  4.	Diver
   
  The diver swims with the dolphins and rides their 
  backs, stopping occasionally to hand out fish to the per-
  forming mammals.  
  5.	Patron
   
  Many visit the aquarium each year to see the ani-
  mals.  This elderly gentleman comes every Friday to see 
  the Wally the whale performance.
  6.	Tour	Guide
   
  Dressed in a cobalt blue shirt the lovely young 
  lady is working her way through her graduate program by 
  guiding visitors through the aquarium exhibits and answer-
  ing questions.
  11. Aquarium
  
  34
  Aquarium Description
  Antagonist	Descriptions
  1.	Angry	Sea	People
   
  Remember all of those Sea Monkey’s that you 
  flushed down the toilet as a child? Well they’re back. Due 
  to the combination of toxic waste and natural evolution 
  those little Sea Monkeys have turned into a race of Sea 
  People. They now live in the oceans and are not happy 
  that you are holding their fellow sea creatures in captiv-
  ity. They are ready to take any means necessary to right 
  this injustice.
  Objectives
  			A)	Figure	out	how	to	communicate	with	Sea	People
  			B)	Save	anyone	taken	hostage	by	them
  			C)	Try	to	reason	with	the	Sea	People	and	quiet	
  			their	misgivings
  2.	Trapped	Guest/Visitor
   
  During a wildlife exhibition show a visitor was 
  called down to feed Wallace the Walrus. However, Wallace 
  seems to have taken offense to this gentleman’s Glomco 
  cologne and has knocked him to the ground in a rage. Not 
  even the walrus handler is able to call Wallace off.
  (See	chapter	11	of	M&M	book	for	Herd	animal	for	attack	
  statistics)
  Objectives
  			A)	Rescue	the	visitor
  			B)	Calm	the	walrus
  			C)	Calm	the	distraught	audience
  3.	Mutated	Sea	Creature
   
  A normally unobtrusive octopus name Ollie has 
  recently been exposed to a new anti-algae tank cleaner 
  and has mutated to a massive new size. His appetite has 
  grown in conjunction with his girth and now he is trying 
  to eat all of the residents of his tank and anyone who gets 
  too close to the edge of the tank as well.
  (See	Antagonists	chapter	for	Mutated	Sea	Creature	
  statistics)
  Objectives
  			A)	Rescue	other	sea	creatures
  			B)	Rescue	any	people	he	tries	to	pull	into	the	tank
  			C)	Find	a	way	to	reverse	Ollie’s	mutation
  4.	Leaking	Tank
   
  A crack has formed in one of the underground 
  viewing tunnels. The flood of leaking water has trapped 
  a children’s group in one of the underground viewing sta-
  tions. As the crack grows larger and more water floods 
  through, even the sea life is in danger and the structural 
  integrity of the tunnels is compromised.
  Objectives
  			A)	Save	the	children’s	group
  			B)	Stop	the	leak
  			C)	Repair	any	structural	damage
  5.	Wading	Pool	Whirlpool
   
  This aquarium has a wading pool where visitors 
  can roll their pants up and walk barefoot among starfish 
  and manta rays. This normally peaceful wading pool is 
  having a malfunction with its filtration system due to a 
  power surge last night. It seems the fluctuation in the 
  filtration is causing a massive whirlpool to open up in the 
  middle of the water. The powerful current is sucking in 
  sea creatures and threatening to pull visitors under the 
  water.
  (Whirlpool	grapple	attack	is	+10)
  Objectives
     A)	Save	sea	creatures
  			B)	Save	visitors
  			C)	Shut	down	filtration	system	to	stop	whirlpool
  6.	Trapped	Diver
   
  A diver has gone into one of the tanks to repair an 
  underwater feeding system that has become clogged. His 
  finger has become trapped during the repair. Hungry sea 
  creatures have been attracted by his trashing and he is 
  surrounded by so many potentially dangerous animals that 
  other divers can’t get to him without endangering them-
  selves. To make matters worse, he has begun to run out of 
  air.
  Objectives
  			A)	Drive	animals	away	from	the	diver
  			B)	Rescue	the	diver
  			C)	Finish	the	repair	he	started
  
  35
   
  Massive and stretching skyward this glass 
  monstrosity holds those who spend their days in cubical 
  dreaming of fresh air and open sky. 
  Victim	Descriptions
  1.	CEO	
  Seated back in his lavish high-rise office this business man 
  has it all.
  2.	Protestor	
   With a rebel yell and more tie-dye apparel than a person 
  should ever own, this protester came to fight the power 
  with a slogan and a poorly drawn sign.  
  3.	Security	Guard	
  Ben Boil loves his job; not too much responsibility is 
  needed to keep the peace in an office building. 
  4.	Office	Worker	
  Ronnie has worked in this office for years, working his way 
  to the top with his trusty pocket protector close to his 
  heart.  
  5.	Office	Manager
   Corbin has had a lot of work lately, troublesome em-
  ployees, and big wigs breathing down his neck for more 
  productivity.  
  6.	Secretary	
  Jamie has never missed a day of work.  Putting up with 
  nasty bosses and answering countless phone calls.  
  12. High-rise Office
  
  36
  Antagonist	Descriptions
  1.	Falling	Window	Washer
       Cords snap and a wash bucket falls to the earth, as a 
  helpless window washer holds on for dear life.  The sway-
  ing motion is too much for him. Will he fall? 
  Objectives
  			A)	Save	The	washer	from	a	messy	end
  			B)	Stop	the	platform	from	crushing	the	victim
  			C)	Clear	out	bystanders	protect	from	falling	glass
  2.	Office	Building	Jumper
       It’s been a hard day and an even harder life for this 
  jumper. He is tired of life but can’t make the decision to 
  end it all, when a gust of wind decides it for him.  
  	Objectives
  			A)	Save	falling	man	of	sorrow
  			B)	Clear	the	people	out	of	impact	zone
  			C)	Console	jumper	and	give	him	pep	talk
  3.	Hotdog	Cart	Monster
       Made form too much nitrate and ground animal parts, 
  this monster erupts from its cart like mummy from a 
  tomb.  All it craves is human flesh with a side of relish.
  (See	Antagonists	chapter	for	Food	Mutant	statistics)
  Objectives
  			A)	Save	cart	owner	from	certain	doom
  			B)	Stop	little	children	from	needing	a	life	time	of
  			therapy
  			C)	Teach	the	beast	kindness	or	slay	it,	your	call
  4.	Bomb	Scare
       A panicked call for help, claiming a bomb has been 
  planted in the walk way between buildings, twenty stories 
  up. 
  	Objectives
  			A)	Find	the	bomb	
  			B)	Disarm	or	neutralize	bomb
  			C)	Find	sad	bomber,	in	his	crappy	van,	under	the	walk
  			way
  5.	Colossal	Spider
       Experimental pesticides from Glomco chemicals, radia-
  tion, or just a crazy growth spurt. What has created this 
  colossal monster?  What ever the cause its here and climb-
  ing a high rise in search of a good meal and place to nest.
  (See	chapter	11	of	M&M	book	for	Monstrous	Spider	
  statistics)
  Objectives
     A)	Save	helicopter	trapped	in	web
  			B)	KO	arachnid	to	cause	major	shrinkage
  			C)	Find	the	source	of	the	growth
  6.	Construction	Crane	Gone	Amok
       Due to a wiring problem a broken gear or Faulty op-
  eration, this crane is out of control and is spinning like 
  carousal about to crash into this building.  People are run-
  ning scared and tripping over each other while this crane 
  could spell disaster for all those below.
  (See	Antagonists	chapter	for	Statistics)
  Objectives
  			A)	Stop	spinning	crane
  			B)	Save	crane	operator
  			C)	Help	those	affected	by	the	disaster
  High-rise Office Description
  
  37
  13. Prison
   
  Dark stone walls and four tall towers hold three 
  buildings of formidable appearance. Holding those men 
  who could not obey the laws of society. Many trying to 
  rehabilitate, some with no wish to reform
  Victim	Descriptions
  1.	Prisoners
   
  These few have committed crimes and must be 
  punished, but their safety is as important as any citizen
  2.	Warden
   
  He is in his forties and in great shape always 
  dressing in a finely tailored suit he runs this prison with a 
  strict hand.
  3.	Guards
   
  They do their duty to help rehabilitate their fel-
  low man. Using rules and compassion.
  4.	Visitor
   
  Here to visit a loved one this innocent is defiantly 
  in the wrong place at the wrong time.
  5.	Delivery	Man
   
  Bringing the supplies the prison needs to run prop-
  erly this hard working Joe cant help get involved when-
  ever he feels needed even when he’s not
  6.	Chaplin
   
  A man of the cloth here to give comfort to all who 
  ask he wants only to help and today to be helped.
  
  38
  Prison Description
  Antagonist	Descriptions
  1.	Riot
       A few inmates are all it takes to start a riot but unfor-
  tunately almost all of them are now involved. Totally out 
  numbered the guards may be the only hope, but they are 
  locked in the cells, and no one has the keys.
  (See	chapter	11	of	M&M	book	for	Criminal	or	Thug	sta-
  tistics)
  	Objectives
  			A)	Round	up	prisoners,	and	give	them	stern	talk
  			B)	Save	guards	trapped	in	cells
  			C)	Get	wounded	to	hospital
  2.	Jail	Break
       A hand full of prisoners has staged a jail break.  They 
  are armed and have taken a nun hostage. Now with free-
  dom in sight it is up to the heroes to bring them to justice 
  before they hurt someone. 
  (See	chapter	11	of	M&M	book	for	Criminal	or	Thug	sta-
  tistics)
  Objectives
  			A)	Seal	up	where	prisoners	escaped	from	
  			B)	Grab	escapees	
  			C)		Save	the	hostage
  3.	Everyone	missing	from	prison
       For some mysterious reason all the prisoners and 
  guards have gone missing.  Not a soul can be found. The 
  heroes will discover a strange smell coming from the 
  kitchen where a rotten vat of Glomco grease is emitting 
  a gas that may affect them, it has driven everyone mad, 
  and into the sewers with one rookie guard who has left 
  the only door key in his locker.
  Objectives
   		A)	Find	vat	of	grease	and	neutralize	it	
  			B)	Find	everyone	in	the	sewers
  			C)	Find	key	before	every	one	suffocate
  4.	Trapped	Prisoners
       A man in striped pajamas calls to the heroes from 
  outside the walls. A few prisoners have tried the great es-
  cape and he is one of them.  Having made it out, leaving 
  his fellows trapped in a tunnel. Air is running out and the 
  ceiling is collapsing.
  Objectives
   		A)	Detain	the	prisoner
  			B)	Find	trapped	prisoners
  			C)	Fill	in	tunnel
  5.	Intergalactic	Police
       In a buck Rodgers type rocket ship, intergalactic police 
  show up at the prison demanding that they gain custody 
  of a prisoner.  This prisoner has warrants on two different 
  planets and these space cops won’t take no for an answer. 
  In reality these are two of the man’s gang and this is a 
  prison break.
  (See	chapter	11	of	M&M	book	for	Police	statistics)
  Objectives
  			A)	Quiet	the	arguing	police	before	trouble	breaks	out
  			B)	Legitimizes	or	not	their	claim	on	the	prisoner
  			C)	Get	the	district	attorney	to	sign	off	on	prisoner
  			release	or	stop	cops	from	taking	the	prisoner	
  6.	Experiment	on	Prisoner	Gone	Awry
       Deep in the bowels of the prison an ex Glomco em-
  ployee now turned inmate is doing illegal experiments on 
  the inmates. Prisoner Alpha has escaped, and the prison is 
  ground zero for a catastrophe of epic proportions is in the 
  making.
  (See	Antagonists	chapter	for	Prisoner	Alpha	statistics)
  (See	chapter	11	of	M&M	book	for	Scientist	statistics)
  Objectives
  			A)	Stop	Prisoner	Alpha
  			B)	Find	the	experimental	lab
  			C)	Find	ex	Glomco	employee	and	stop	his	mad	
  							experiments	before	the	other	twenty	five	
  							altered	prisoners	have	a	chance	to	escape.
  
  39
  14. Airport
   
  With its grey runways stretching in all directions 
  the massive terminals hold the hundreds of travelers on 
  their way to business trips or places of dreams. Families 
  and professionals mingle in the many restaurants and con-
  courses.
  Victim	Descriptions
  1.	Traveler
  Mr. Barker is a jet-setter and a man of the world.  He has 
  traveled through countless airports and many countries.  
  2.	Plane
   Flight 118 to Denver never missed a beat, flying in all 
  kinds of conditions with boisterous passengers.  Today is 
  not any other day and flight 118 needs some super help to 
  stay intact.
  3.	Pilot	
   
  Captain Russell Rose loves the sky and the free-
  dom of flight.  He has never been late or even missed a 
  day of work. 
  4.	Baggage	Handler	
   
  Jerry handles the bags each morning and after-
  noon, making sure that the travelers’ luggage gets to the 
  same place they do. 
  5.	Flight	Attendant
   
  Mary Malloy has to put up with a lot of grief each 
  day with unruly passengers and crying kids.  But she al-
  ways shows up and puts her best foot forward.
  6.	Air	Traffic	Control	Tower
   
  Steven Summers has helped many planes land 
  safely, aided only by his radar and a cup of hot Joe.  
  
  40
  Airport Description
  Antagonist	Descriptions
  1.	Crashing	Plane
         A plane is in turmoil and heading for the airport.  Are 
  the engines out, has a wing fallen off? Hundreds may die 
  both on the plane if it crashes.
  (See	chapter	7	of	M&M	book	for	Jet	statistics)
  Objectives
  			A)	Clear	out	a	place	to	land	the	plane
  			B)	Stop	plane	from	crashing	into	airport
  			C)	Quiet	or	save	any	distraught	passengers.	Panic	
  			attacks,	heart	attacks,	etc...
  2.	Crashed	Plane
       A plane has come to an abrupt stop by crashing in to a 
  bus on the landing strip far away form help. Fuel is burn-
  ing, people are hurt and trapped.  Emergency rescue is 
  not available.
  Objectives
  A)	Put	out	the	fire
  B)	Save	all	those	who	are	trapped
  C)	Get	the	injured	to	the	hospital
  3.	Terrorist
   
  Misunderstood, this out of control fundamental-
  ist has mental problem and wants to make the evening 
  news. His family called the police and alerted them to the 
  danger now he must be found and stopped.
  (See	chapter	11	of	M&M	book	for	Terrorist	statistics)
  Objectives
  			A)	Find	the	disturbed	man
  			B)	Disarm	his	bomb
  			C)	Get	him	some	help
  4.	Livestock	on	Runway
       Local livestock being flown to Texas have escaped 
  their corral because of a faulty lock, turned by the airport 
  fences they are now on the runway.  Planes touching down 
  and taking off are in trouble, and the cows are in danger.
  (See	chapter	11	of	M&M	book	for	Herd	animal	statistics)
  Objectives
  			A)	Stop	all	airport	traffic
  			B)	Round	up	the	cows	and	return	them	to	their	
  			transport
  			C)	Fix	the	corral	lock
  5.	Crack	Opens	on	Runway
       Glomco has been digging a new tunnel for itself and 
  safety is not their concern. The runway is now in dan-
  ger as huge cracks open. Planes are sinking down to the 
  cavern below, the radio tower has collapsed and as more 
  planes try to land the problem is growing. Soon the whole 
  airport will be swallowed.
  Objectives
  			A)	Save	any	planes	that	are	in	immediate	danger
  			B)	Contact	planes	about	to	land	reroute	them
  			C)	Stop	the	digging	and	save	those	workers	below
  6.	Out	of	Control	Fuel	Truck
       A fuel truck is out of control, a small child has taken 
  it on a joy ride and now it’s on a collision course with a 
  dozen possible barriers all bad. To make matters worse 
  the Glomco fuel inside is unstable. The pressure in the 
  tank is rising and it will explode no matter what happens 
  if it is not vented.
  (See	chapter	7	of	M&M	book	for	Small	truck	statistics)
  Objectives
  			A)	Save	the	little	boy
  			B)	Stop	the	truck	from	hitting	anything	or	any	one
  			C)	Vent	the	gas	or	get	truck	away	from	area
  
  41
   
  Rows of granite stones mark the final resting place 
  of the cities loved ones. Manicured lawns and trees make 
  this a place of peace, but also a place where some feel 
  the presence of spirits and lost souls.
  Victim	Descriptions
  1.	Widow
   
  Elizabeth Roderick has missed her husband every 
  day since he passed on.  She comes to the cemetery every 
  Sunday to pay respect to a great man and father.  
  2.	Elderly
   
  Buck Johnson is at the cemetery today paying 
  respect to his fallen friends and Army buddies.  He is a 
  tough man hardened by war and age.  
  3.	Grounds	Keeper
   Grounds keeper Wilson has been keeping this place clean 
  and tidy for many a year.  He takes more pride in this 
  cemetery than most people do in their garden.
  4.	Grave
   
  Many a grave sits in this cemetery being tended 
  to and honored by loved ones. Gleaming headstones lying 
  low to the ground mix with the aging marble and granite 
  of towering headstones and statues of the older grave 
  sites.
  5.	Lost	Soul	
   
  Jake Nolen’s soul has roamed this hollowed place 
  for years.  A friendly specter that overlooks the resting 
  places of the fallen. 
  6.	Funeral	
   
  Bob Spade was a great man in life and today many 
  attend a funeral in his honor.  Friends, family and those 
  touched by this man’s life are in attendance today.  
  15. Cemetery
  
  42
  Antagonist	Descriptions
  1.	Undead
   
  The Glomco weed killer is contaminated, and the 
  dead are ripping out of their graves in a search for cot-
  ton candy. Loved ones are fleeing for their lives and might 
  panic the city.
  (See	chapter	11	of	M&M	book	for	Zombie	statistics)
  Objectives
  			A)	Round	up	the	zombies
  			B)	Stop	panicking	crowd
  			C)	Find	cotton	candy	to	lure	zombies	back	to	eternal
  			slumber
  2.	Sink	hole
        While digging a hole for a grave a sink hole starts 
  to swallow a gardener, his lawn tractor and the ground 
  around them. Water from a split pipe has eroded a cav-
  ern. Filling with water the gardener will soon drown.
  Objectives
  			A)	Save	gardener
  			B)	Save	lawn	tractor
  			C)	Stop	the	water	before	it	floods	the	cemetery
  3.	Lost	Child	in	Catacombs
       A mausoleum was accidentally left wide open, and now 
  some poor kid has wondered in.  To make matters worse 
  mom and dad have already gone looking and also can’t be 
  found. Sadly it is much bigger than anyone really knew.
  Objectives
  			A)	Find	the	missing	child
  			B)	Find	mom
  			C)	Find	dad
  4.	Poltergeist
        A spirit that is upset with the living is on the loose.  
  Angry at the fact its tombstone has been accidentally 
  moved by the new grounds keeper.  The pesky spirit has 
  induced some crazy squirrel shenanigans. 
  (See	Antagonists	chapter	for	Ghost	statistics)
  Objectives
   		A)	Capture	the	squirrels	
  			B)	Find	out	why	spirit	is	so	angry
  			C)	Put	tombstone	back
  5.	Grave	robber
       There is not much lower of a deed than stealing from 
  the dead, but for these guys it’s just a way to make a 
  buck. Having heard the noise an elderly security guard 
  came looking and fell into an open grave, breaking his leg.
  (See	chapter	11	of	M&M	book	for	Criminal	statistics)
  Objectives
  			A)	Catch	the	robbers
  			B)	Help	the	security	guard	to	the	hospital
  			C)	Rebury	the	dead
  6.	Mutant	Dog	
       Fuzzy was a good dog until it ate some Glomco’s radio-
  active dog food.  Now he’s ten feet tall and looking for a 
  new bone collection and has hit the jack pot, graves.  The 
  only thing that will make this huggable family pet small 
  aging is some antidote from Glomco.
  (See	Antagonists	chapter	for	Mutant	Dog	statistics)
  Objectives
  			A)	Capture	the	doggie	with	out	hurting	him
  			B)	Find	out	what	changed	the	dog
  			C)	Go	to	Glomco	and	get	antidote
  Cemetery Description
  
  43
  16. Bank
   
  An institution of money this new age building 
  holds the riches of those with financial power in the city 
  and those who wish to borrow some of that power.
  Victim	Descriptions
  1.	Teller
   
  Kevin showed up late to work today.  His boss 
  is mad and there is a lot of work to be done.  Now with 
  today’s new danger his day looks really bad.  
  2.	Manager
   
   Peterson is a go-getter and a hard worker.  
  Wearing his new suit and tie he is hoping for a promotion.  
  3.	Bank	President
  Jones is old and tired of his job.  Just two days until re-
  tirement and he is done with a life of hard work.
  	4.	Loan	Officer
   
  Sally has had a lot of work today.  She has had to 
  make many phone calls and is so tired she can hardly stay 
  awake.  With this new danger she only wishes she could 
  just go home.
  5.	Bank	Customer
   
  Richard has been waiting in line for an hour and 
  a half.  All he wants to do is cash his pay-check and go 
  home.
  6.	Security	Guard	
   
  Matt has seen some crazy stuff go down in his life.  
  He is a big strong looking man with a heart of gold.  Today 
  he needs help to save the rest of the bank and himself.
  
  44
  Bank Description
  Antagonist	Descriptions
  1.	Robbers
       A group of robbers have successfully infiltrated a bank 
  and now are holding it up. Terrified tellers and bank 
  customers are being held hostage while these robbers fill 
  sacks full of cold hard cash.
  (See	chapter	11	of	M&M	book	for	Criminal	statistics)
  Objectives
  			A)	Save	the	hostages
  			B)	Catch	the	robbers
  			C)	Return	the	cash
  2.	Man	Trapped	in	Vault
       A man is trapped in the vault after it shuts behind him.  
  He is the only one with the key and the air is running out. 
  To make matters worse, the man has started to experi-
  ence chest pains.  
  Objectives
  			A)	Find	a	way	to	open	the	vault	without	destroying	it
  			B)	Rescue	the	man
  			C)	Get	him	to	the	hospital	for	evaluation
  3.	Trapped	Robbers	in	Tunnel
       Some would-be bank robbers have attempted to tun-
  nel under the street to access the bank vault. However, 
  they don’t have any experience with digging a safe tunnel 
  and without the proper reinforcing structure, the tunnel 
  has given way and trapped the thieves and collapsed the 
  street above.
  (See	chapter	11	of	M&M	book	for	Criminal	statistics,	and	
  Chapter	7	for	Vehicle	statistics)
  Objectives
  			A)	Prevent	cars	from	crashing	into	the	hole
  			B)	Rescue	the	thieves
  			C)	Repair	the	street
  4.	Out	of	Control	Patron
   
  A local entrepreneur applied for a loan to start up 
  her dream bakery but she was turned down. Now she has 
  snapped and is threatening the bank staff with a gun.
  (See	chapter	11	of	M&M	book	for	Bystander	with	gun	
  statistics)
  Objectives
  			A)	Save	bank	staff
  			B)	Capture	woman	with	gun
  			C)	Get	woman	to	counseling	and	educate	her	on	
  			other	ways	to	obtain	start	up	money	for	her	business
  5.	Bank	Lock	Down
   
  The new Glomco security system has malfunc-
  tioned and locked down all of the security doors in the 
  bank. Bank customers and staff alike are trapped in dif-
  ferent parts of the building and no one can get in to help 
  them. To top matters off, a pregnant woman has gone into 
  labor inside the building.
  Objectives
  			A)	Disable	the	security	system
  			B)	Free	the	trapped	people
  			C)	Deliver	the	baby	or	get	the	woman	to	a	hospital
  6.	Ghost	Robbery
   
  An old west bank robber’s grave was disturbed by 
  local construction. Now his malevolent ghost is back to 
  finish the robbery that he failed at so many years ago. The 
  fact that his guns are ghostly doesn’t seem to make them 
  any less effective and he has taken the terrified bank 
  customers and tellers hostage.
  (See	Antagonists	chapter	for	Ghost	statistics)
  Objectives
  			A)	Rescue	the	hostages
  			B)	Find	a	way	to	capture	the	ghost
  			C)	Put	the	ghost	back	to	rest	in	his	grave
  
  45
  17. Construction Site
   
  Men with loud and massive machines work here al-
  tering the city skyline with their sweat and blood. Cranes 
  swing steel beams into place. Trucks roll onto and off of 
  the site in an almost continuous stream
  Victim	Descriptions
  1.	Engineer 
   
  Jon has worked a long time in the construction 
  field.  He has been poring over blueprints all day, and is 
  trying to make the deadline.  
  2.	Worker
   
  Either on a high rise steel beam or mixing cement 
  Angelo has been working very hard today.  
  3.	Owner
   
  Russ is a self made man, out on site today check-
  ing the progress of his latest venture.  
  4.	Kids	
   
  Bobby, Joy, and Jimmy have been playing way 
  too close to this work site.  They have been chased off on 
  many occasions by the workers who say it’s unsafe. 
  5.	Baby	
   
  How did little Jorge get on to the work site?  He 
  slipped right past his mom and all the workers on his great 
  adventure and is now crawling to his doom.  
  6.	Blind	Man	
   
  Edger’s Seeing Eye dog is getting old and can’t 
  hear or sees too well himself.  And unluckily for the pair 
  of them, they have both stumbled on to an active work 
  site.
  
  46
  Construction Site Description
  Antagonist	Descriptions
  1.	Earth	Elemental
   
  Loud noise and excavation have awoken this 
  monster from its slumber. It has begun to reap its revenge 
  on the earth destroying machines of the construction site, 
  taking no pains to avoid harming construction workers or 
  innocent bystanders.
  (See	Antagonists	chapter	for	Earth	Elemental	statistics)
  Objectives
     A)	Prevent	harm	to	the	people	in	an	around	the	
  			construction	site
  			B)	Stop	the	elemental	from	harming	the	machinery
  			C)	Destroy	or	banish	the	Earth	elemental
  2.	Baby’s	Day	Out
       Two parents implore the hero(es) to find their baby. It 
  seems he has eluded his parents and crawled into the con-
  struction site. With an almost comical expertise the tod-
  dler has thus far avoided disaster and traversed the many 
  dangers of the construction site without being noticed 
  by a single adult. It seems his luck has ended when he is 
  lifted high above the city aboard a girder that is being 
  moved to the top of the building that is under construc-
  tion. As the girder dangles from the crane, how long can 
  this baby play a dangerous game of teeter totter?
  Objectives
  			A)	Spot	the	baby
  			B)	Rescue	the	baby
  			C)	Return	him	to	his	parents
  3.	Runaway	Construction	Equipment
   
  Glomco’s newest high octane fuel has cause a 
  unpredictable reaction when used in the construction 
  equipment at this site. The equipment is uncontrollable 
  and unstoppable. It’s a dangerous game of bumper cars as 
  these massive machines careen around the construction 
  site.
  (See	Antagonist	chapter	for	Construction	equipment	
  statistics)
  Objectives
   		A)	Save	the	workers
  			B)	Stop	the	machinery
  			C)	Determine	the	cause
  4.	Unearthed	Ruins
   
  While digging the whole for the foundation of this 
  new building the workers unearth some unknown ruins. 
  The ruins cause the foundation to be unstable, threaten-
  ing to destroy the building and ruins all in one foul swoop.
  Objectives
  			A)	Save	the	workers
  			B)	Shore	up	the	foundation
  			C)	Bring	in	experts	to	excavate	the	ruins	and	save	
  							any	artifacts	therein
  5.	Trapped	Worker
   
  An air pocket deep in the ground ruptures from 
  the added weight of the machinery and newly constructed 
  building on the surface. The collapse of the pocket shifts 
  the building and causes a newly erected concrete wall 
  to fall on some workers. As the other workers struggle 
  to free the trapped men, the rest of the building creaks 
  ominously, threatening to come down entirely.
  Objectives
  			A)	Get	the	workers	who	aren’t	trapped	to	safety
  			B)	Free	the	trapped	workers	without	causing	the
  				rest	of	the	structure	to	collapse
  			C)	Help	to	reinforce	the	building’s	structural	integrity
  6.	Falling	beams
   
  An out of control car crashes into the base of the 
  newly erected building. The crash shakes loose a pile of 
  beams stacked precariously on the upper stories. The 
  steel beams plummet towards the ground, putting work-
  ers, citizens and even the driver of the crashed car in 
  danger of being crushed.
  Objectives
  			A)	Save	workers
  			B)	Get	the	driver	out	of	his	crashed	car	and	out	of	
  							danger
  			C)	Catch	the	falling	beams
  
  47
  18. High School
   
  Students and teachers mingle in the hallways of 
  this place of learning. Most enjoying the lawns and study 
  spots, practicing arts and sports in fun. Unfortunately 
  those with no respect for education also dwell here 
  spreading graffiti and anarchy in their ignorance
  Victim	Descriptions
  1.	Teacher
   
  Mrs. Akin is one of the meanest teachers alive, or 
  that’s what her students think.  She gives way too much 
  home work and is never happy.  Well today she wishes she 
  would have been nicer because no one has come to her 
  rescue.
  2.	Principal
   
  Mr. Price has been a very well liked Principal.  
  Always saying “Kids will be kids” when the little ones get 
  into trouble. Now this kindly Principal needs some super 
  help to make it through the day.
  3.	Coach
   
  Mr. Gooch has coached many students over the 
  years, leading by example and molding young minds and 
  bodies in the art of sportsmanship.  But today he will need 
  more than a life of exercise and discipline to survive. 
  4.	Cheerleader	
   
  Holly is a beautiful young cheer leading captain.  
  Always peppy and full of school spirit, this young lady 
  loves her squad
  5.	Jock
   
  Rick is an all-state field and track athlete.  Not to 
  mention a foot ball hero, and ladies man. 
  
  48
  High School Description
  6.	Student
   
  Greg is just trying to pass his classes and make it 
  into a good college.  He is a hard worker and is face deep 
  in a book most of the time.  Hopefully he can take his 
  eyes off his studies long enough to survive.
  Antagonist	Descriptions
  1.	Gang	Activity
   
  A gang moves in the local high school, harassing 
  the students and teachers alike.  
  (See	chapter	11	of	M&M	book	for	Criminal	statistics)
  Objectives
  			A)	Save	any	students	being	harassed
  			B)	Round	up	gang	members
  			C)	Lecture	gang	members	on	proper	behavior
  2.	Out	of	Control	School	Bus
   
  A bus full of children rounds the last curve of road 
  approaching the school. As the driver applies the brakes 
  they suddenly fail, leaving the bus to hurtle unstoppably 
  towards the group of school age children gathering out-
  side ready to start their day. The driver swerves to avoid 
  the groups of students but the speed of the vehicle makes 
  it start to tip.
  (See	chapter	7	of	M&M	book	for	Bus	statistics)
  Objectives
  			A)	Prevent	students	and	bystanders	from	being	run
  			over
  			B)	Stop	the	bus	from	tipping
  			C)	Rescue	the	riders	and	driver	from	the	runaway	bus
  3.	Students	Trapped	by	Dodge	ball	
  Cannon
   
  An invention powered by Glomco rubber bands 
  has gone horribly wrong and has trapped a group of gym 
  students.  The cannon meant for practice is firing dodge 
  balls with deadly force. 
  (See	Antagonists	chapter	for	Dodge	ball	cannon	statis-
  tics)
  Objectives
     A)	Save	the	students
  			B)	Stop	the	cannon
  			C)	Determine	reason	for	malfunction
  4.	Rampaging	Lunch
   
  School lunches can be nasty and unappetizing 
  some days.  But today the lunch ladies secret recipe of 
  hate is out for revenge.  It means to eat the students that 
  it was cooked for.
  (See	Antagonists	chapter	for	Food	mutant	statistics)
  Objectives
  			A)	Save	the	students	that	have	been	eaten	and	are
  			trapped	inside	lunch	monster
  			B)	Stop	the	lunch	monster
  			C)	Detain	lunch	lady	who	created	monster
  5.	Out	of	Control	Science	Project
   
  In an attempt to save his failing grades, a student 
  hastily concocted a new science project.  The student has 
  lost control of his invention and now it is wreaking havoc 
  to everything in its path.
  (See	Antagonists	Chapter	for	Science	Project	statistics)
  Objectives
     A)	Save	students
  			B)	Stop	runaway	science	project
  			C)	Lecture	student	on	safe	science	procedures
  6.	Wild	Janitor	beast
   
  Years of cleaning the toilets and bad health care 
  coverage has culminated into the beast once known as 
  the janitor.  Was it the pre-chewed gum dust inhaled after 
  years of scraping it off desks that did it? No one knows. 
  The beast has cornered several students who he has de-
  cided are the messiest of the bunch.
  (See	Antagonists	chapter	for	Wild	Janitor	beast	statis-
  tics)
  Objectives
  			A)	Save	students
  			B)	Capture	Janitor	Beast
  			C)	Return	Janitor	to	normal
  
  49
  19. Amusement Park
   
  Crazy rides and screaming children dominate this 
  location, full of food and game booths. Shows and acts 
  can be seen from all over the world; it’s great fun.
  Victim	Descriptions
  1.	Rides	
   
  The rides of this amusement park see a lot of kids 
  and adults each day.  Constantly running and keeping the 
  city’s population immersed in fun and excitement.  But 
  with the day’s danger levels rising, these rides may bring 
  more than joy to the people.  
  2.	Carnie
   
  Under paid and not too appreciated the carnie is a 
  tough job to have.  Add crying kids, and snotty parents to 
  the mix and you got a bad day. 
  3.	Nun
   
  Sister Mary loves kids and is out with her fellow 
  sisters having some good clean fun.  Snacking on some 
  cotton candy and happy to be with the people she loves.  
  4.	Kids	
   
  Too many kids to count are in the park today.  
  Running, screaming, jumping, eating and just having fun 
  on a beautiful day.  
  5.	Security	Guard
   
  Pete is making some extra cash as a security 
  guard at the park today.  So far it’s been easy waving to 
  park-goers and kind of having fun at the same time.  Now 
  everything is going too fast and danger is all around. 
  
  50
  Amusement Park Description
  6.	Concession	Stand	Worker	
   
  Covered in powdered sugar and wearing a funny 
  looking hat poor Roland needs a break.  
  Antagonist	Descriptions
  1.	Cotton	Candy	Monster
   
  They always said high fructose corn syrup would 
  kill you but this is crazy.  The cotton candy monster erupts 
  from its sugar laced prison and intends to eat as many 
  little kids as it can.
  (See	Antagonists	chapter	for	Food	mutant	statistics)
  Objectives
  			A)	Save	the	children
  			B)	Stop	the	Cotton	Candy	Monster
  			C)	Destroy	the	mix	that	created	the	monster
  2.	House	of	Horror	Trap	
   
  The house of horrors is usually corny at best.  But 
  an ancient artifact mixed into the props has caused the 
  horrors to take life and run amok.
  (See	Antagonists	chapter	for	Rampaging	ads	statistics)
  Objectives
  			A)	Save	people
  			B)	Capture	horrors
  			C)	Find	and	neutralize	artifact
  3.	House	of	Mirrors	Trap
   
  After cleaning the mirrors with a new Glomco 
  glass cleaner they have turned into traps within traps. A 
  dozen patrons have become ensnared inside the planes of 
  glass.
  (Each	hero	that	enters	the	mirrors	must	fight	a	Mir-
  ror	version	of	them	self.		Mirror	heros	have	a	-5	to	all	
  saves,	attacks,	and	damage,	with	a	minimum	of	+1.		x2	
  damage	for	bashing	and	sonic	damage	dealt	to	mirror	
  heros,	once	all	mirror	heros	are	beaten	the	patrons	are	
  freed)
  Objectives
     A)	Find	lost	patrons
  			B)	Get	them	out	of	the	mirrors
  			C)	Find	out	what	caused	the	mishap
  4.	Freak	Show	Gone	Amok
   
  The normal actors at this side show were joined 
  by a real creature found by an unscrupulous man and sold 
  to the side show owner. Now the creature’s parent is here 
  to get back its young, but in the melee the cage the young 
  creature was in is damaged and its trapped.
  (See	chapter	11	of	M&M	book	for	Bear	statistics)
  Objectives
  			A)	Help	the	trapped	young	creature
  			B)	Calm	the	mother
  			C)	Reunite	the	creatures	and	get	them	home
  5.	Magician	Summons	Creature
   
  The amazing Matzo pulls out his big trick for the 
  finale, a new trick sold to him by a strange little man. 
  Sadly in teleporting himself, the man has brought some-
  thing with him from his ethereal jaunt, a very scared 
  ethereal ape. 
  (See	Antagonist	chapter	for		Summons	Creature)
  Objectives
  			A)	Calm	the	panic	crowd
  			B)	Stop	the	ethereal	ape
  			C)	Return	the	ape	home	with	the	spell
  6.	Runaway	Roller	Coaster
   
   That darn Glomco grease has made its way to the 
  roller coaster and it wont slow down. The cars are full and 
  people are starting to fall out, and a worker trying to help 
  is hanging from the highest slope.
  (See	Antagonists	chapter	for	statistics)
  Objectives
  			A)	Save	the	hanging	worker
  			B)	Save	the	flying	riders
  			C)	Stop	the	coaster
  
  51
  20. Military Base
   
  Order dominates this place, the uniformed men 
  and women hurry about on their duties with purpose. 
  Tanks, planes and other equipment are parked in orderly 
  rows. Walls and wire keep those out who should be kept 
  out and, those in who should be kept in.
  Victim	Descriptions
  1.	Soldier	
   
  Private first class Hites is on duty today.  He has 
  just come off leave and is happy to get back to work.  
  2.	Officer	
   
  Captain Lance is overseeing the events on base 
  today.  Leading men and answering questions, he is hard 
  at work and is looking forward to a good night’s sleep.
  3.	Chaplin	
   
  Soldier and man of the cloth, Chaplin Lamar is a 
  well liked person.  Always ready to listen and help fellow 
  soldiers with their problems.   
  4.	Ordinance
   
  On any base there is a lot of ammunition and 
  explosives for training and war.  
  5.	Helicopter
   
  A very important military official is on route to the 
  base today.  Flying in to check on the troops and get some 
  work done.  
  	6.	Tank	
   
  Big Bobby is the name of this base’s most prized 
  tank.  It was once on the front lines and now is a training 
  vehicle for the troops.  This Tank is fully loaded and ready 
  for training.
  
  52
  Military Base Description
  Antagonist	Descriptions
  1.	Out	of	Control	Experiment
   
  A top secret robot was created by the military 
  scientists and given an experimental AI. Its programming 
  is not quite finished when an officer asks to see it in ac-
  tion.  The weapon begins to seek targets in all direction 
  and can’t be stopped by the military or the scientists.  
  Fortunately this robot was a culinary model and has very 
  limited armament but is still on a rampage, and the build-
  ing may collapse.
  (See	chapter	11	of	M&M	book	for	Robot,	Medium	statis-
  tics)
  Objectives
  			A)	Save	trapped	personnel	in	the	mess	hall
  			B)	Stop	robot
  			C)	Keep	mess	hall	from	collapsing
  2.	Stolen	Tank
   
  A drunken punk rock star has wandered onto base 
  and mistaken a tank for his Volvo wagon.  But not being 
  versed in the vehicles complex operation he is on an un-
  stoppable joyride trapping people in collapsing buildings.
  (See	chapter	7	of	M&M	book	for	Tank	statistics)
  Objectives
  			A)	Stop	tank	
  			B)	Save	any	trapped	people
  			C)	Find	rocker’s	car
  3.	Bomb	About	to	Detonate
   
  A live bomb was accidentally routed to a training 
  room and now it’s about to explode, with the timer count-
  ing down people are running in panic.
  Objectives
     A)	Clear	crowd	from	area
  			B)	Disarm	or	remove	bomb
  			C)	Give	lecture	on	bomb	safety
  4.	Super	Soldier	Gone	Crazy
   
  This is the reason you look at the fine print when 
  singing up for experimental military research. Now an 
  angry blob has escaped the underground facility and is 
  scared and confused. He has found the company com-
  mander and wants answers.
  (See	chapter	11	of	M&M	book	for	Giant	Ooze	statistics	
  with	a	11	Intelligence)
  Objectives
  			A)	Stop	blob	soldier
  			B)	save	commanding	officer
  			C)	Help	the	blob	solve	his	problem
  5.	Stolen	Drone	with	Weapon
   
  Angry that asthma keep him out of the military 
  this computer programmer bought a radio van and used 
  it to steal a remote control vehicle with a high powered 
  weapon, and it is on the loose. Luckily for everyone only 
  non-living targets are feeling his anger unlucky things are 
  bursting into flame.
  (See	chapter	7	of	M&M	book	for	Fighter	Jet	statistics)
  Objectives
  			A)	Stop	the	drone	without	destroying	it,	hopefully
  			B)	Track	down	the	signal	van
  			C)	Put	out	any	fires	the	drone	started
  6.	Spy	loose	on	the	base
   
  Security has determined a spy is loose on the 
  base. He has stolen some top secret plans and must not 
  escape. To make matters worse, the guards believe him to 
  be a shape shifter.
  (See	chapter	11	of	M&M	book	for	Assassin	statistics)
  Objectives
  			A)	Locate	spy
  			B)	Capture	spy
  			C)	Return	stolen	documents
  
  53
   
  Joyous people gather to unite two humans who 
  love each other. Groups of well wishers mingle with the 
  family under white canopies while the minister warms up 
  the crowd.
  Victim	Descriptions
  1.	Bride	
   
  Bridget has always wanted to get married.  And 
  today is that most special, long awaited day.  
  2.	Groom
   
  Gavin loves his soon to be wife with all his heart 
  and is a little on edge by the day’s events.  He is trying to 
  play it cool and shrug off his cold feet.
  3.	Preacher
   
  Pastor Making is getting ready for the wedding.  
  Bible in hand and a smile on his face, he really loves this 
  part of the job.
  4.	Best	Man	
   
  Brian is ready to see his best friend off to married 
  bliss.  He remembered the tux and to comb is hair.  Now 
  where did that speech get to?
  5.	Parents	
   
  Mrs. Wallace is so happy to see her little boy get 
  married.  It’s been a good life watching him grow into a 
  man and now she’s ready to see him begin his own family.
  6.	Ring	Bearer		
   
  Little Perry was entrusted to carry the ring.  He 
  has been watching it like a hawk all day and will do any-
  thing not to fail at his assigned task. 
  21. Wedding
  
  54
  Wedding Description
  Antagonist	Descriptions
  1.	Runaway	Elephant
   
  Some brides want doves at their wedding, while 
  others want something bigger. At this wedding the main 
  event was to feature the bride and groom riding down 
  the aisle on the back of an enormous elephant. However 
  things are not going as planned after the elephant is 
  spooked by a kindergartner that comes out of nowhere 
  wearing a mouse Halloween costume. The elephant has 
  panicked and everyone is at risk of being trampled by this 
  confused pachyderm.
  (See	chapter	11	of	M&M	book	for	Elephant	statistics)
  Objectives
  			A)	Save	the	kindergartner
  			B)	Stop	the	runaway	elephant
  			C)	Calm	the	wedding	party	and	get	the	event	back	
  			on	track
  2.	Snatched	Bride
   
  The only thing worse than a runaway bride is a 
  stolen one.  Before the vows are spoken she is snatched 
  by a disgruntled old flame.
  (See	chapter	11	of	M&M	book	for	Thug	statistics)
  Objectives
   		A)	Find	Bride
  			B)	Save	Bride	and	detain	kidnapper
  			C)	Transport	Bride	back	to	the	wedding	in	time	for	the
  							main	event
  3.	Out	of	Control	Limo
   
  This fancy limo is high priced and worth every 
  penny.  With a lavish leather interior and shinny new rims 
  it’s the envy of all that look upon it. Unfortunately this 
  vehicle has been car jacked by kindergartners and is now 
  a hurtling death machine that needs to be stopped.
  (See	chapter	7	of	M&M	book	for	Limousine	statistics)
  Objectives
  			A)	Save	pedestrians
  			B)	Stop	vehicle	without	harming	the	children
  			C)	Find	the	children’s	parents	and	return	them	to
  			their	care
    
  4.	Dove	Attack
   
  The crowning touch for this wedding is a lovely 
  freeing of the doves.  The doves were fed some tainted 
  Glomco birdseed and when released turn on their han-
  dlers. The maddened birds are now dive bombing wedding 
  guests and driving them into the church fountain.
  (See	Antagonists	chapter	for	Angry	animal	statistics)
  Objectives
     A)	Save	the	crowd
  			B)	Stop	the	doves
  			C)	Find	and	dispose	of	tainted	birdseed
  5.	Trapped	Preacher
   
  An angry man who regrets his marriage is blaming 
  the preacher who performed the marriage ceremony and 
  is holding him hostage on the church roof.
  (See	chapter	11	of	M&M	book	for	Terrorist	statistics)
  Objectives
     A)	Save	the	preacher
  			B)	Capture	the	angry	man
  			C)	Get	the	preacher	to	today’s	wedding	on	time
  6.	Union	of	Evil
   
  This blessed event is more than just a marriage 
  of two people in love, its the union of two vary powerful 
  evil families. All was going as planned until an angry ex-
  boyfriend showed up and chaos is about to kick off.
  (See	chapter	11	of	M&M	book	for	Criminal	statistics)
  Objectives
  			A)	Stop	the	angry	boy	friend
  			B)	Calm	the	angry	bride
  			C)	Save	the	wedding	day
  
  55
  22. Television Station
   
  Reporters scurry in this small building, rushing to 
  complete deadlines and scoop their competitors. A huge 
  antenna and heliport dominate this structure.
  Victim	Descriptions
  1.	Reporter	
   
  Jim the reporter is finishing up his latest story, 
  and is almost ready to bring it to the people.  
  2.	Kids	Show	Host	
   
  Katie the cat is a lovable kid show host.  She 
  wears a thirty pound cat costume but still loves her job.
  3.	Weather	Man
   
  This charismatic weather man is always smiling 
  and upbeat. He loves nothing better than anticipating the 
  next big weather front.
  4.	Cooking	Show	Host
   
  Roberto Loves food and is cooking up a storm to-
  day on camera.  A little garlic and a pinch of salt and BAM 
  you got some good food.
  5.	Audience	Members
   
  These fans are excited to see their favorite pro-
  gram live from the studio, they applaud when they’re told 
  and laugh when told and can’t wait to see what prize may 
  be given away today.  
  6.	Camera	Man
   Stan the camera man has heard every joke about his 
  name and occupation.  But he likes his job and can put up 
  with the news teams’ poor humor. 
  
  56
  Television Station Description
  Antagonist	Descriptions
  1.	Reporters	Trapped	on	Camera
   
  The reporters ended their newscast but are 
  alarmed to find that they are trapped on frame by a 
  bizarre malfunction with an experimental HD camera 
  (produced by Glomco)
  Objectives
  			A)	Determine	cause	of	reporter’s	inability	to	move
  			B)	Free	reporters	by	disabling	camera
  			C)	Warn	other	stations	not	to	use	new	camera
  2.	Crashing	Helicopter
   
  Helicopter three is covering a high speed chase 
  when its engines fail. The helicopter begins to auto rotate 
  and is going to crash into an elementary school play-
  ground.
  (See	chapter	7	of	M&M	book	for	Helicopter	statistics)
  Objectives
    	A)	Get	children	out	of	harm’s	way
  			B)	Stop	crash	and/or	rescue	reporter	and	pilot
  			C)	Stop	the	high	speed	chase
  3.	Tempest
   
  The new antenna purchased by the television sta-
  tion to broaden their viewing area seems to be drawing 
  storm clouds into a swirling tempest around the studio. 
  Lightning strikes, raging winds and pelting rain are trap-
  ping staff in the building and keeping everyone outside in 
  their cars or in any other temporary shelter they can find.
  Objectives
  			A)	Save	people	trapped	outside
  			B)	Dodge	lightning
  			C)	Disable	the	antenna
  4.	Hypnotic-control	from	Anchor
   
  A local television anchor has had a strange effect 
  on the viewers today.  People stop what ever they are do-
  ing to watch. You might even say his presence is hypnotic. 
  It seems that the Glomco contact cleaning solution has 
  this strange effect over television broadcast.
  (See	chapter	11	of	M&M	book	for	Reporter	statistics,	
  with	Emotion	controle	Power	level	10)
  Objectives
  			A)	Identify	the	television	station	broadcasting	the
  			program
  			B)	Shut	down	broadcast
  			C)	Figure	out	what	the	cause	of	the	hypnotic	effect	is
  5.	Publicity	Stunt	Gone	Awry
   
  A local child star is parachuting into a local base-
  ball game in support of her favorite charity. Unfortunately 
  her parachute won’t open and she’s plummeting towards 
  the crowd. The crowd realizes the danger and begins to 
  panic, running in every direction (potentially into traffic 
  or trampling fallen children).
  (See	chapter	11	of	M&M	book	for	kid	statistics	and	
  chapter	7	for	Vehicle	statistics)
  Objectives
  			A)	Control	panicking	crowd
  			B)	Save	child	star
  			C)	Complete	stunt	for	local	charity
  6.	Militant	Takes	Control
   
  A crazed militant believes that Glomco products 
  are the root of all evil and has taken over the television 
  studio to spread the word.
  (See	chapter	11	of	M&M	book	for	Soldier	statistics)
  Objectives
  			A)	Save	the	audience	and	studio	staff
  			B)	Capture	the	militant	
  			C)	Help	militant	to	direct	his	complaints	against	
  			Glomco	through	proper	channels
  
  57
   
  With the latest technology, giant machines layer 
  earth and rubbish in a hole large enough to swallow the 
  city’s refuse. A small weight station and education center 
  is located near the entrance.
  Victim	Descriptions
  1.	Worker	
   
  Toiling in the sun or rain the trash must be put in 
  its place.  Hard days and long hours mean this job is not 
  for the meek.
  2.	Kid		
   
  On a field trip, a bus load of kids is learning about 
  the landfill.  They are being shown the facilities and the 
  latest in proper waste disposal technology.
  3.	Security	Guard
   
  Stan never wanted to guard trash but some people 
  will steal anything and of course there’s always the safety 
  of customers that needs to be guarded as well.
  4.	Reporter	
   
  Stacy is on site with her camera man doing stories 
  for the news.  She’s walking around in the trash and not 
  paying close enough attention to her footing. 
  5.	Protestors	
   
  Hippies and activists march back and forth in front 
  of the gates to the landfill, protesting the pollution of 
  mother earth.
  6.	Environmental	Scientist	
   
  Taking readings and analyzing the data, this 
  scientist is checking to make sure the proper methods of 
  hazardous waste disposal are being observed.  
  23. Landfill
  
  58
  Landfill Description
  Antagonist	Descriptions
  1.	Trash	Monster
   
  People should listen to the landfill’s ads about 
  dumping chemicals in to the trash.  The prime example 
  for this is the trash monster.  After years of mutating it 
  attacks the nearest person; trying to eat anything it can.
  (See	Antagonist	chapter	for	Food	mutant	statistics)
  Objectives
  			A)	Stop	trash	monster	from	harming	people
  			B)	Destroy	trash	monster
  			C)	Find	and	dispose	of	chemicals	that	caused	trash
  							monster
  2.	Trapped	Workers
   
  A trash avalanche traps some poor workers.  With 
  only minutes to get them out before it is too late, the 
  heroes must free them without making things worse by 
  another spill.
  Objectives
  			A)	Find	trapped	workers
  			B)	Prevent	further	avalanche
  			C)	Save	trapped	workers
  3.	Lost	Artifact
   
  A worker or visitor to the landfill finds a danger-
  ous artifact of power.  It takes over the finder’s mind and 
  starts to attack.  Beams of light shoot forth and it’s up to 
  the heroes to stop it with out hurting the possessed per-
  son.
  Objectives
  			A)	Get	other	people	to	safety
  			B)	Capture	possessed	person
  			C)	Separate	and	contain	artifact	of	power
  4.	Toxic	Creature
   
  All the runoff of the landfill pools in a local pond 
  causing a toxic sludge creature to emerge.  This creature 
  seems only driven by hunger.
  (See	Antagonist	chapter	for	Toxic	Creature)
  Objectives
  			A)	Protect	citizens
  			B)	Capture	and	destroy	sludge	creature
  			C)	Prevent	further	runoff	into	the	pond
  5.	Trash	Fire
   
  The sun refracted through a broken pair of glasses 
  starts a small fire.  And within minutes the fire turns into 
  an inferno threatening to consume the entire landfill. 
  Objectives
  			A)	Save	trapped	workers
  			B)	Keep	hazardous	waste	from	exploding
  			C)	Put	out	fire
  6.	Vortex	Spewing	Alien	Trash
   
  A vortex opens up a few hundred feet in the air 
  over the landfill.  With in seconds it starts to spew extra-
  terrestrial trash by the ton. Along with the trash are giant 
  alien houseflies feeding off the refuse. They seem to have 
  decided that humans look tastier than their current food 
  source.
  (See	chapter	11	of	M&M	book	for	Gargoyle	statistics)
  Objectives
  			A)	Prevent	anyone	from	being	crushed	by	falling
  							refuse
  			B)	Fight	off	alien	flies
  			C)	Find	a	way	to	close	the	vortex-GM	can	choose	
  							what	is	causing	vortex	based	on	Heroes	powers
  
  59
   
  Hot houses and green houses are spread out 
  among outdoor gardens. Paths wind through the area 
  while students, scientists and visitors stroll leisurely about 
  studying exotic plants and birds.
  Victim	Descriptions
  1.	Student	field	trip
   
  Group of students are visiting the gardens today.  
  Writing notes and visiting with friends while the teacher 
  prattles on about the plants. 
  2.	Botanist 
   
  Studying the changes in the specimens, writing 
  reports and occasionally stopping to smell the flowers, 
  this botanist is more at home with plants than people.
  3.	Plant	life	
   
  Some of the rarest plants reside in this garden.  
  People come from all around to see their beauty.
  4.	Delivery	man	
   
  It’s hard to deliver a full grown Venus fly trap, 
  especially when it’s six feet tall but Dave the Delivery Man 
  is in the Gardens today to do just that.
  5.	Elderly	visitors
   
  You can only take so many walks around the 
  grounds of the retirement home before the scenery gets 
  a bit boring. In an effort to keep their wards happy, the 
  retirement home directors have brought a bus-load of the 
  elderly residents to the Gardens today to get some air and 
  see the plant life that is in full bloom at this time of year.
  24. Botanical Gardens
  
  60
  Botanical Gardens Description
  6.	Aviary
   
   A large open area with all kinds of birds.  Soaring 
  form tree to tree they live a pampered life of peace and 
  beauty.    
  Antagonist	Descriptions
  1.	Plant	Monster
   
  Due to a radioactive batch of Glomco fertilizing 
  pellets, the biggest plant in the garden suddenly gains 
  consciousness and starts to attack.  It grabs at anyone 
  within reach, trying to pull them into its planty jaws.  This 
  Venus fly trap has now become a Venus human trap.
  (See	chapter	11	of	M&M	book	for	Monstrous	Fly	trap	
  statistics)
  Objectives
  			A)	Keep	the	plant	from	eating	anyone
  			B)	Find	a	way	to	dilute	the	fertilizer	and	negate	the
  							effects	on	the	plant
  			C)	Find	the	rest	of	the	fertilizer	pellets	from	the	same
  							batch	and	dispose	of	them
  2.	Chemical	Spill
   
  A large vat of chemicals has been sent to the 
  botanical garden by mistake.  Its origins and intended 
  recipient are unknown. Upon arrival of the barrel a staff 
  member opens the lid to see what it is and the vapors that 
  are emitted cause people in the surrounding area to fall 
  asleep.  Even worse, when the staff member who opened 
  the barrel passes out he bumps the container and it tips 
  onto the ground, spilling its acidic contents towards other 
  knocked out people.
  (Chemical	spill	has	same	effect	as	Paralyzing	power	
  level	8)
  Objectives
  			A)	Save	the	unconscious	citizens	without	becoming
  			overwhelmed	by	the	fumes
  			B)	Clean	up	the	dangerous	spill
  			C)	Determine	the	sender	of	the	barrel	and	notify
  			them	of	their	error--Is	it	another	Glomco	screw	up?
   
  3.	Dangerous	Plants
   
  Some highly dangerous plants from a secluded 
  island have been shipped to the botanical gardens.  Once 
  unpacked they start to lash out with thorny vines, grab-
  bing anyone in sight.  The thorns contain venom that 
  makes people go crazy.  
  (See	Antagonists	chapter	for	Plant	Monster	statistics)
  Objectives
  			A)	Subdue	or	destroy	the	vines
  			B)	Keep	the	victims	from	hurting	themselves	or	
  			others
  			C)	Find	the	head	botanist	who	can	provide	
  							anti-venom
  4.	Alien	Plant
   
  An alien seedling has somehow gotten mixed in 
  with the normal plants being transplanted into the garden 
  today.  The seedling quickly grows and grows until the 
  plant starts to cover the entire gardens, threatening to 
  choke out all of the plants that live there and trapping 
  visitors and staff in it’s tangled vines.
  (See	Antagonists	chapter	for	Plant	Monster	statistics)
  Objectives
  			A)	Free	the	trapped	visitors	and	staff
  			B)	Find	the	root	of	the	alien	plant	and	destroy	it
  			C)	There	is	another	alien	seedling	in	the	flats	of	
  							plants	waiting	in	the	greenhouse	to	be	planted	in	
  							the	ground.	Find	it	and	take	it	to	the	lab	to	be
  								examined.
   
  5.	Bio	terrorist
   
  Bio terrorists burst into the gardens taking ev-
  ery one inside hostage.  They threaten to unleash a bio 
  chemical that will turn every one into plants.  
  (See	chapter	11	of	M&M	book	for	Terrorist	statistics)
  Objectives
  			A)	Negotiate	with	or	fight	the	bio-terrorists
  			B)	Free	the	hostages
  			C)	Locate	and	dispose	of	the	biochemicals	that	they
  							were	threatening	to	use
  6.	Crazed	gardener
   
  A gardener named Wilt has seen too many kids 
  mess up his hard work.  He finally snaps and starts to 
  threaten visitors with garden implements and bodily 
  harm. 
  (See	chapter	11	of	M&M	book	for	Thug	statistics)
  Objectives
  			A)	Save	any	visitors	from	Wilt’s	violent	intentions
  			B)	Talk	Wilt	down	or	capture	him	without	harming	him
  			C)	Get	Wilt	to	the	hospital	for	psychiatric	evaluation
  
  61
  Antagonists
   
  Monsters, crazed animals, and blood thirsty mu-
  tants, what’s a person to do?  Luckily today the  heros are 
  on the job, and with a little hard work all will be right.  
  
  62
  Animated	Statues																						Power	6
  Str	18
  Dex	8
  Con	0
  Int	6
  Wis	4
  Cha	10
  Powers:	Strike	6,	Immunities	30	(Fortitude	effects),	
  Protection	4
  Skills:	Hide 8 (+6)
  Feats:	Power Attack, Improved Grapple
  Combat:	Attack +4 (+4 Claw), Damage +6 (Strike), 
  Defense +4, Initiative -1
  Saving	Throws:	Toughness +10, Fortitude +0, Reflex +0, 
  Will +0
  Looks will vary, many possibilities include Ave Lincoln, 
  Teddy Rosevelt on Horse back, or an armless Venus.
  Book	Wyrm																					Power	level	15
  Str	42
  Dex	10
  Con	31
  Int	16
  Wis	12
  Cha	8
  Powers:	Blast	12	(Ice	breath)	,	Flight	3,	Growth	16	
  (Power	Feats:	Innate,	Flaws:	Permanent),	Protection	
  (Extras:	Impervious)	8
  Skills:	Notice 4 (+5), Sense Motive 4 (+5), Knowledge 
  (Literature) 4 (+7)
  Combat:	Attack +6 (includes -8 due to size), Damage 
  +16 (claws), Defense +4 (includes -8 due to size), Initia-
  tive +0
  Saving	Throws:	Toughness +18, Fortitude +12, Reflex +2, 
  Will +8
  Drawbacks:	Power Loss (Flight, if wings are immobi-
  lized) Power Loss (Strength, constitution abilities -20 
  points, Power: Protection Nullified, when master tomb is 
  not in dragons possession)
  This is a dragon that hordes books instead of treasure.  It 
  is a massive lizard like, winged creature with fearsome 
  claws and teeth.  Its time is spent pursuing new knowl-
  edge and protecting it’s book hoard. (DC	20	Notice	to	
  find	it’s	Master	tomb,	If	heros	can	get	it	away	from	the	
  Book	wyrm	it	will	loose	a	lot	of	its	power.)
  Animated	Dino	Skeleton			Power	level	11
  Str	26
  Dex	12
  Con	0
  Int	1
  Wis	12
  Cha	1
  Powers:	Protection	8,	Strike	4	(Trample)	Area	effect,	
  Growth	8	(Power	Feats:	Innate,	Flaw:	Permanent)	,	
  Immunity	40	(Fortitude	effects,	Cold	damage,	Half	
  damage	from	slashing	and	piercing	weapons)	
  Skills:	Notice 8 (+9)
  Feats:	Improved Grab
  Combat:	Attack +8, Damage +8 (Bite), Defense +4, Ini-
  tiative +1
  Saving	Throws:	Toughness +10, Fortitude +0, Reflex +3, 
  Will +1
  This once fearsome T-Rex was the scourge of the planet. 
  But a tar pit spelled his doom many years ago.  Now re-
  animated this dino terror is out for blood.
  Angry	Animals																				Power	level	1
  Str	3-10
  Dex	12
  Con	16
  Int	10
  Wis	14
  Cha	10
  Powers:	Flight	2	(if	flying	animal),	Super	Movement	1	
  (wall	crawling	if	animal	is	appropriate)
  Skills:	Survival 2 (+4)
  Feats:	Move by Attack, Improved Initiative
  Combat:	Attack +1, Damage +1, Defense +4, Initiative 
  +7
  Saving	Throws:	Toughness +4, Fortitude +6, Reflex +8, 
  Will +0
  Drawbacks: Vary Mad
  Flying or crawling their small and swarming.  
  Antagonists
  
  63
  Earth	Elemental																	Power	level	8
  Str	24
  Dex	10
  Con	20
  Int	6
  Wis	12
  Cha	10
  Powers:	Burrowing	6,	Protection	6,	Strike	6	(slam),	
  Blast	6	(Rock)	Element	Control	8	(Earth)
  Feats:	Improved Grab, Power Attack, Bulls Rush
  Combat:	Attack +4 (Slam), Damage +6 (Slam Strike) +6 
  (Rock Blast), Defense +0, Initiative +0
  Saving	Throws:	Toughness +12, Fortitude +10, Reflex +5, 
  Will +6
  Hulking rocks and earth come together to form this 
  monstrous element.  Forged from the earth with only the 
  protection of the land in its feeble mind.
  Food	Mutant																							Power	level	5
  Str	14
  Dex	12
  Con	16
  Int	10
  Wis	14
  Cha	10
  Powers:	Growth	4	(Power	Feat:	Innate,	Flaws:	Per-
  manent),	Blast	7	(Spew	SEE	BOTTOM	TEXT	FOR	SPEW	
  VARIANTS)	
  Skills:	Notice 4 (+0), Stealth 6 (+6)
  Feats:	Bull Rush
  Combat:	Attack +5, Damage +7 (Spew Blast), Defense 
  +4, Initiative +1
  Saving	Throws:	Toughness +15, Fortitude +14, Reflex +6, 
  Will +1
  Food Mutants come in all shapes and flavors.  But one 
  thing is for sure they do not want to be eaten.  Now with 
  their newly acquired life force and powers they want to 
  eat you.
  Hot	dog	mutant	Spew	(Hot	dog	Blast	projectiles)
  Cooking	class	mutant	spew	(Stick	dough	entangle)
  Slushy	freeze	mutant	spew	(cold	Blast)
  Sloppy	Joe	mutant	spew	(Heat	Blast)
  E.T.	Pet																														Power	level	6
  Str	2
  Dex	24
  Con	18
  Int	6
  Wis	18
  Cha	18
  Powers:	Emotion	Control	4	(Love),	Shape	Shifting	6,	
  Super	Movement	4	(Wall-crawling,	Burrow,	Swim),	
  Telekinesis	4,	Teleportation	4	(Flaws:	beam)
  Skills:	Notice 6 (+10), Stealth 6 (+13), Survival 6 (+10)
  Feats:	Attack Specialization 3 (Ranged), Improved Initia-
  tive, Alertness
  Combat:	Attack +0 (+6 Ranged), Damage +0 (-4 bite), 
  Defense +10, Initiative +11
  Saving	Throws:	Toughness +6, Fortitude +4, Reflex +2, 
  Will +3
  A tiny multi colored ball of fur with no ears and large 
  purple eyes.  Currently it looks like a white rhino the first 
  thing it saw upon arriving at earth
  Ghost																																	Power	level	6
  Str	0
  Dex	16
  Con	0
  Int	12
  Wis	14
  Cha	8
  Powers:	Paralyze	6,	Emotion	Control	6	(Fear),	Insub-
  stantial	4	(Incorporeal),	Immunities	30	(Fortitude	
  effects),	Telekinesis	5
  Skills:	Notice 4 (+6), Stealth 4 (+5)
  Combat:	Attack +4, Damage +4, Defense +5, Initiative 
  +3
  Saving	Throws:	Toughness +4, Fortitude +0, Reflex +5, 
  Will +8
  Drawbacks: Light sensitivity (-4 Notice checks) (Nullified 
  by Goggles)
  Ghosts are souls that have lost their way and cant pass on 
  to the next life.  Some are malevolent while others are 
  evil.  Only one true way to end a ghost’s existence, find 
  out what is keeping it in the world of the living.  
  Antagonists
  Comic	Guy														Power	level	7
  Str	20
  Dex	20
  Con	20
  Int	13
  Wis10
  Cha	8
  Powers:	Strike	5,	Super	Movement	5	(Leaping)
  Skills:	Knowledge pop culture 8 (+9)
  Combat:	Attack +5, Damage +5, Defense +5, Initiative 
  +5
  Saving	Throws:	Toughness +10, Fortitude +10, Reflex 
  +10, Will +10
  No one is safe when the local comic book guy is on a rage.  
  Full of energy drink and freaking out
  
  64
  Mummy																					Power	level	8
  Str	20
  Dex	10
  Con	0
  Int	15
  Wis	20
  Cha	10
  Powers:	Emotion	Control	8	(Fear)	limited	to	one	emo-
  tion,	Immunity	30	(Fortitude	effects),	Paralyze	(touch)	
  6,	Protection	3
  Skills:	Bluff 6 (+6), Notice 5 (+10), Stealth 5 (+5), An-
  cient History 10 (+12)
  Combat:	Attack +6, Damage +5 (claw), Defense +5, 
  Initiative +0
  Saving	Throws:	Toughness +8, Fortitude +0, Reflex +5, 
  Will +10
  This Egyptian ancestor is up like an animal.  With centu-
  ries of time wasted he is ready for conquest.  Covered in 
  bandages and lavish jewelry Mr. Mummy wants to rule the 
  world.
  Mole	People																					Power	level	3
  Str	14
  Dex	12
  Con	16
  Int	10
  Wis	14
  Cha	10
  Powers:	Burrowing	3,	Protection	2,	Strike	3	(Claw),	
  Enhanced	Senses	2	(Infravision)
  Skills:	Knowledge Geology 7 (+6), Notice 4 (+6), Survival 
  6 (+8)
  Feats:	Attack Specialization (claws), Equipment 2, Sent
  Equipment: Goggles (Sensory Shield 2 (Light), Tool kits
  Combat:	Attack +2 (+4 Claw), Damage +2 (+4 Claw), 
  Defense +2, Initiative +1
  Saving	Throws:	Toughness +6, Fortitude +4, Reflex +2, 
  Will +3
  Drawbacks: Light sensitivity (-4 Notice checks) (Nullified 
  by Goggles)
  Standing about four feet tall with beady little black eyes 
  and soft grey or black fur.  They dress in no clothing but 
  ware some leather equipment belts.
  Mutated	Dog																					Power	level	6
  Str	27
  Dex	13
  Con	19
  Int	10
  Wis	2
  Cha	6
  Powers:	Growth	4	(Power	Feat:	Innate,	Flaws:	Per-
  manent),	Protection	4,	Super	senses	3	(scent,	Track,	
  Ultra-hearing)
  Skills: Notice 4 (+5), Survival 2 (+5), Escape Artist 2 
  (+3), swim 2 (+8)
  Equipment: Dog collar
  Combat:	Attack +5 (includes -1 for size), Damage +8 
  (Bite), Defense +5, Initiative +1
  Saving	Throws:	Toughness +8, Fortitude +9, Reflex +6, 
  Will +3
  This dog stands six foot at the shoulder and weighs 1,200 
  lbs.  The dog has mutated to this size and still acts like a 
  playful dog but doesn’t understand how to be careful with 
  his new massive body.
  Mad	Machines																			Power	level	10
  Str	30
  Dex	10
  Con	0
  Int	0
  Wis	0
  Cha	0
  Powers:	Immunities	30	(Fortitude	effects)	
  Feats:	move by Attack, Bulls Rush, Sunder
  Combat:	Attack +10, Damage +10 , Defense +10, Initia-
  tive +4
  Saving	Throws:	Toughness +6, Fortitude +4, Reflex +2, 
  Will +3
  Drawbacks: Power Loss (Strik, Immunities is fuel runs 
  out or power is severed)
  Mad machines come in all shapes and sizes.  They are 
  crazy and out of control, hurting all that stand to close.  
  There one weakness is that they need fuel or power to op-
  erate.  When	reserves	are	low	and	power	is	fading	the	
  will	lose	their	powers	and	slowly	come	to	a	stop	(D10	
  rounds	before	it	stops).	
  Antagonists
  
  65
  Plant	Monster																			Power	level	10
  (Dangerous)
  Str	26
  Dex	20
  Con	18
  Int	2
  Wis	14
  Cha	0
  Powers:	Additional	Limbs	4	(10	tentacles),	Growth	8	
  (Power	Feats:	Innate,	Flaws:	Permanent),	Elongation	3	
  (30	ft.),	Confuse	6	(Extras:	Poison	touch)
  Skills:	Stealth 6 (-3 for size), Survival 10 (+12)
  Feats:	Improved Grab
  Combat:	Attack +6 (-2 due to size, -2 due to elonga-
  tion), Damage +5 (Thorn vine), Defense +4, Initiative +5
  Saving	Throws:	Toughness +10, Fortitude +10, Reflex +5, 
  Will +2
  This torn filled monster is lashing out at modern society.  
  Driving the people made with its poison.  If only a Mad 
  lawn mower was in the area.
  Plant	Monster																			Power	level	15
  (Alien)
  Str	25
  Dex	20
  Con	30
  Int	0
  Wis	14
  Cha	0
  Powers:	Growth	20,		Regeneration	25	(Recovery	Rate:	
  17,	Bruised	3,	Unconscious	3,	Injured	4,	Staggered	4,	
  Disabled	6;	Ability	Damage:	5,Power	Feat:	Regrowth),	
  Protection	5
  Skills:	Survival 10 (+12)
  Combat:	Attack +3 (-12 due to size), Defense +0, Initia-
  tive +5
  Saving	Throws:	Toughness +15, Fortitude +15, Reflex +5, 
  Will +2
  Drawback: Power Loss (If root is found and destroyed)
  This green plant from another world is starting to grow, 
  rapidly.  Soon its threatening to trap and crush all, maybe 
  event the world.  No mater what you do to it seems to 
  regenerate in seconds.  DC	20	spot	or	appropriate	plant	
  knowledge	check	will	give	you	the	location	of	the	root.	
  But	its	under	a	titanic	plant	so	GM	must	let	heros	find	
  their	own	way	to	get	it.
  Mutated	Sea	Creature								Power	level	9
  Str	26
  Dex	17
  Con	13
  Int	1
  Wis	12
  Cha	2
  Powers:	Additional	Limbs	4	(10	Tentacles),	Growth	8	
  (Power	Feat:	Innate,	Flaws:	Permanent),	Super	Move-
  ment	3	(Swimming),	Obscure	4	(	Ink	Cloud	Sight	20ft	
  radius)
  Skills:	Notice 4 (+5), Swim 4 (+12)
  Feats:	Endurance, Improved Pin, Improved Grab, Choke 
  Hold, Environmental Adaptation (Underwater)
  Combat:	Attack +6 (Includes -2 due to size), Damage +8 
  (Unarmed), Defense +2, Initiative +3
  Saving	Throws:	Toughness +11, Fortitude +9, Reflex +10, 
  Will +5
  Drawbacks: Limited to underwater
  This octopus has mutated to a giant size.  Its appetite has 
  al so grown along with its rage on humanity.
  Mutated	Mascot																		Power	level	7
  Str	18
  Dex	26
  Con	16
  Int	4
  Wis	15
  Cha	12
  Powers:	Super	Movement	6	(Wall-Crawling),	Super	
  Movement	6	(Leaping),	Strike	6	(Bite),	Blast	6	(Chit-
  ter)
  Skills:	Climb 6 (+10), Acrobatics 6 (+14), Jump 6 (+10)
  Feats:	Evasion, Elusive Target
  Combat:	Attack +4, Damage +6 (claw), +6 (Sonic Chit-
  ter) Defense +6, Initiative +8
  Saving	Throws:	Toughness +8, Fortitude +7, Reflex +14, 
  Will +2
  The universities mascot has fused with his squirrel suit.  
  Now with the powers and brain power of a squirrel this 
  mascot is on the lose.
  Antagonists
  
  66
  Stone	Lions																				Power	level	3
  Str	26
  Dex	17
  Con	0
  Int	2
  Wis	12
  Cha	0
  Powers:	Strike	8	(claw),	Protection	8,	Growth	4	
  (Power	Feat:	innate,	Flaw:	permanent)	,	Immunity		30	
  (Fortitude	effects)	
  Skills:	Jump 6 (+14), Notice 6 (+7)
  Feats:	Power Attack, Improved Grab
  Combat:	Attack +8 , Damage +8 (Claw), Defense +5 
  (includes -1 due to size), Initiative +3
  Saving	Throws:	Toughness +10, Fortitude +0, Reflex +7, 
  Will +3
  Drawbacks: Stone head jewels (If removed) the Stone 
  Lion will revert to a non-animated stone.
  Once a Chinese guardian these two lions have traveled 
  along way to this location. Powered by the magic of the 
  stones these lions will fight any that try to enter or leave 
  the library. (A	spot	check	DC	15	to	spot	the	magic	stone,	
  and	a	grapple	check	VS	the	lion	to	remove	the	stone	
  rendering	the	lion	to	its	original	non	moving	form).
  Science	Project																	Power	level	8
  Str	30
  Dex	10
  Con	0
  Int	12
  Wis	10
  Cha	8
  Powers:	Blast	6	(Energy),	Strike	8	(Claw),	Protection	
  8,	Immunities	30	(Fortitude	effects)
  Skills:	Knowledge homework 6 (+7), Craft homework 6 
  (+7), Repair 6 (+7)
  Equipment: Oil can, Tool kits
  Combat:	Attack +6, Damage +6 (Blast) (+8 Strike), De-
  fense +5, Initiative +0
  Saving	Throws:	Toughness +12, Fortitude +0, Reflex +4, 
  Will +4
  This robotic marvel is made from the finest materials a 
  student could get his hands on.  At first it was made as 
  a homework droid, but bullying made the student up its 
  combat ability.  Powered up and freaking out this robot is 
  on a rampage of destruction.
  Rampaging	Ads																	Power	level	3
  Str	12
  Dex	16
  Con	0
  Int	6
  Wis	10
  Cha	18
  Powers:	Dazzle	5	(visual,	auditory),	Strike	3	(Paper	
  cut),		Flight	2	(Flaws:	gliding)	
  Skills:	Bluff  4 (+8),	Climb 6 (+9), Stealth 6 (+7)
  Feats:	Improved initiative 
  Combat:	Attack +3, Damage +3 (Paper cut strike), De-
  fense +5, Initiative +7
  Saving	Throws:	Toughness +2, Fortitude +0, Reflex +7, 
  Will +1
  Drawbacks: Flammable (x2 fire damage)
  Made from poster board and highly quality ink, these ads 
  are on the loose.  They are out to sell you their jingles or 
  mess up your face trying.  Just hand them your wallet and 
  all will be well.
  Prisoner	Alpha															Power	level	10
  Str	20
  Dex	20
  Con	20
  Int	20
  Wis	20
  Cha	20
  Powers:	Nemesis	8
  Skills:	Acrobatics 5 (+10), Notice 5 (+10), Stealth 5 
  (+10), Streetwise 5 (+10)
  Equipment: Orange jump suit
  Combat:	Attack +5, Damage +5, Defense +5, Initiative 
  +5
  Saving	Throws:	Toughness +10, Fortitude +10, Reflex 
  +10, Will +10
  Brutally tortured by the mad  ex-Glomco employe, Pris-
  oner Alpha wants his freedom.  Now endowed with incred-
  ible power he will stop at nothing to escape.
  Antagonists
  
  67
  Summonsed	Creature							Power	level	10
  Str	12
  Dex	15
  Con	14
  Int	18
  Wis	19
  Cha	17
  Powers:	Strike	8	(Sting	Extras:	Poison	Strength),	Super	
  Senses	2	(extra	eyes:	360	sight),	Flight	2,	Growth	4	
  (Shrinking	Power	Feat:	Innate,	Flaws:	Permanent),	
  Telepathy	8
  Skills:	Climb 4 (+5), Diplomacy 6 (+9), Stealth 6 (+10), 
  Notice 8 (+12)
  Feats:	Elusive Target, Evasion, Improved Initiative
  Combat:	Attack +10 (includes +1 for size), Damage +4 
  (Sting, plus poison), Defense +7, Initiative +6
  Saving	Throws:	Toughness +2, Fortitude +2, Reflex +8, 
  Will +9
  An insect-like flying creature from another plane.  This 
  creature will follow and observe intruders into its habi-
  tat and wont attack unless provoked.  It has a poisonous 
  sting, tow sets of eyes (front and back) and no mouth.  It 
  communicates via telepathy.
  Toxic	Creature																		Power	level	5
  Str	14
  Dex	20
  Con	16
  Int	1
  Wis	10
  Cha	1
  Powers:	Corrosive	Blast	or	Touch	4,	Blast	4	(Cloud,	
  Poison	Fumes	Power	Feat:	Innate,	Flaws:	Permanent),	
  Elongation	4,	Insubstantial	1	(Fluid),	Super	Movement	
  4	(Swim,	Slither)
  Feats:	Improved Grab, Bulls Rush
  Combat:	Attack +2 (+4 Blast), Damage +2 (Slap), (+4 
  Corrosive), Defense +6, Initiative +5
  Saving	Throws:	Toughness +9, Fortitude +9, Reflex +11, 
  Will +6
  Made from toxic sludge or some bad chemicals, this 
  creature is on a rampage.  Oozing, spewing, fuming, and 
  slithering towards its next victim.
  Water	Elemental																Power	level	8
  Str	20
  Dex	16
  Con	24
  Int	6
  Wis	12
  Cha	10
  Powers:	Super	Movement	6	(Swim),	Strike	6	(slam),	
  Blast	6	(Water)	Element	Control	8	(Water),	Insubstan-
  tial	1	(Fluid)
  Feats:	Improved Grab, Power Attack, Bulls Rush
  Combat:	Attack +4 (Slam), Damage +6 (Slam Strike) +6 
  (Water Blast), Defense +0, Initiative +0
  Saving	Throws:	Toughness +12, Fortitude +12, Reflex +8, 
  Will +6
  Boiling up from the murky depths, the water elemental 
  explodes forth.  Made of living waves this creature is mad 
  and ready to fight.
  Wild	Janitor	Beast												Power	level	10
  Str	30
  Dex	30
  Con	30
  Int	3
  Wis	3
  Cha	3
  Powers:	Strike	10,	Super	Movement	6	(Leaping),	Blast	
  10	(Sonic	howl)
  Skills:	Acrobatics 10 (+20), Knowledge Gardening 5 (+1), 
  Notice 5 (+1), Repair 8 (+4)
  Feats:	Improved Initiative, Power Attack
  Equipment: Cleaning equipment, Mop, Orange power for 
  vomit
  Combat:	Attack +10, Damage +10 (Strike), +10 (Sonic 
  Blast), Defense +5, Initiative +14
  Saving	Throws:	Toughness +15, Fortitude +15, Reflex 
  +15, Will +0
  Drawbacks: Janitor Beast cant stand messes, and he will 
  fly into confusion for D6 rounds if one is created.
  Poor Mr. Janitor, he never wanted to hurt anyone.  But 
  transformed by sources unknown, this beast is out for 
  payback.  Years of cleaning up after filthy students and 
  teachers has taken  its tole.  
  Antagonists
  
  68
  Name
  Strength
  Speed
  Defense
  Toughness
  Size
  Construction
  Equipment
  50
  3
  8
  11
  Huge
  Dodge	Ball	*
  Cannon
  26
  0
  9
  8
  Large
  Mono	Rail
  45
  6
  2
  11
  Colossal
  Roller	Coaster
  40
  5
  2
  8
  Colossal
  *	=	See	individual	descriptions	for	more	information
  Vehicles	
  Dodge	Ball	Cannon
  This	pinnacle	of	GYM	teacher	technology	is	the	bane	of	
  most	students.		It	whips	dodge	balls	at	mind	numbing	
  speed	at	its	targets.		Attack+5,	Damage	+	7	with	a	range	
  of	40	feet.
  Antagonists
  
  69
  Stay	tuned	for	upcoming	games	and	adventures	form
  Action	Games
  www.ActionGamesRPG.com
  Soon	to	come	From	Action	Games
  LPM
  (Little	Plastic	Men)
  All	new	system	with	all	the	rules	you	need	for	high	action	combat	and	strategy
  Reenact	historic	battles	or	forge	new	ones	of	your	own.
  
  Randy Brandywine from the Hobbit Gazette says
  “It had words.”
  Stefan Orcculler of the Elf leaf times Sparkled
  “It took all day.”
  Grunt editor of the Orc town news mumbled
  “My guy can fly.” And “My cat’s breath smells funny.”
  Anonymous Assassins guild sources were heard to say
  “That Wyrmthane will be on our list soon enough, don’t you worry.”
  
SOURCE: textdata/thevault/Super Hero Games/Mutants & Masterminds/3rd Party/2nd Edition/Action Games - The Day Of Deeds.pdf