TEXT: Version 0.98 
  1 
  Technical Readout 3063 
   
  By David L. McCulloch 
   
  Homepage at… 
   
  http://freespace.virgin.net/david.mcculloch/index.htm 
   
  With input from… 
  Colin Donnelly 
  Richard Raisley 
  Andrew Lannon 
  Edward Philips 
  David Hill 
  Mike Dowd 
  Ken Mullaney 
  Jonathan Scott 
  Medron Pryde 
  Duane Bywaters 
  Ryan Gabriel 
  Paul Gerwe 
  Paul Bowman 
  Giddeon Garber 
  Ben Elliot 
  Cold Psycho 
  Maverik 
  Kreilick 
  Deathshadow 
  Frank Vickers (aka the pesky Clansman who found the errors) 
  Christopher Robin Perkins 
   
  A program, “Battle Armor Forge” is in development by Giddeon Garber and Ben Elliot. A Beta version can be found at Camp 
  SuperFun . All questions about this program should be directed to them as I have had no involvement in its production. 
   
  (The Disclaimer) BattleTech, MechWarrior, Lostech, BattleForce, BattleForce 2, AeroTech, BattleSpace, AeroTech2 , and 
  BattleTroops are ® of FASA corporation. All rights reserved. This is a fan produced supplement to their rules, and are not 
  official, approved, supported, or in any way connected to the FASA Corporation except by theme and content. These texts 
  should not be considered official facts, and not meant to be used in place of the official FASA BattleTech sourcebooks. Any 
  use of FASA's copyrighted material should not be viewed as a challenge to those copyrights or trademarks. Used without 
  permission. Any request to have data altered or removed per FASA will be acknowledged immediately and appropriately. 
   
  (The Legal Bit) With the above in mind, this work is the property and copyright of the author. Permission to copy and 
  distribute for personal use only is granted with the understanding that it will not be published commercially without the 
  permission of the author. Individuals are free to use this document as the basis for their own rules, but it is expected that the 
  author will be granted credit in the resulting material and such material cannot be used for commercial use without the author’s 
  permission.  
   
  
  Version 0.98 
  2 
   
  Technical Readout 3063 .........................................................................................................................................................1 
  Change History.....................................................................................................................................3 
  References............................................................................................................................................4 
  Introduction..........................................................................................................................................5 
  Clan Battle Armor ................................................................................................................................6 
  Blood Rage.......................................................................................................................................7 
  Dragoon............................................................................................................................................9 
  Ice Streak........................................................................................................................................11 
  Star Raven......................................................................................................................................13 
  Sylph..............................................................................................................................................15 
  Elemental .......................................................................................................................................17 
  Headhunter .....................................................................................................................................19 
  Salamander.....................................................................................................................................21 
  Steel Bear .......................................................................................................................................23 
  Undine............................................................................................................................................25 
  Gnome............................................................................................................................................27 
  Iron Golem.....................................................................................................................................29 
  Inner Sphere Battle Armor..................................................................................................................31 
  Heavy Industrial Exoskeleton .........................................................................................................32 
  Heavy Industrial Exoskeleton (Weapons Refit)...............................................................................34 
  Mk. XXI Nighthawk.......................................................................................................................36 
  Mk. XXII Nighthawk......................................................................................................................38 
  Tornado Power Armor (Light)........................................................................................................40 
  Achileus .........................................................................................................................................42 
  Infiltrator........................................................................................................................................44 
  Kage Light Armor ..........................................................................................................................46 
  Kobold ...........................................................................................................................................48 
  Grey Death Legion Light Scout Armor...........................................................................................50 
  Grey Death Legion Standard Battle Armor .....................................................................................52 
  Infiltrator Mk II (Puma)..................................................................................................................54 
  Purifier ...........................................................................................................................................56 
  Standard Battle Armor....................................................................................................................58 
  Cavalier ..........................................................................................................................................60 
  Raiden............................................................................................................................................62 
  Fa Shih ...........................................................................................................................................64 
  Longinus ........................................................................................................................................66 
  Taurus ............................................................................................................................................68 
  Wolverine.......................................................................................................................................70 
  Sloth...............................................................................................................................................72 
  Warhammer....................................................................................................................................74 
  Fenrir..............................................................................................................................................76 
  Kanazuchi.......................................................................................................................................78 
   
   
  
  Version 0.98 
  3 
  Change History 
   
  Version 0.96 (01/05/2001) 
  • Everything reworked. All non-official designs removed for the moment. 
   
  Version 0.97 (28/06/2001) 
  • Added Blood Rage, Star Raven, Headhunter, Steel Bear, Iron Golem, Nighthawk XXI, Kobold 
  and Wolverine designs back into the TRO. 
  • Fixed Gnome design – Advanced SRM 2 Launcher should have 2 salvos – not be an OS system. 
  Also changed Gnome so it cannot make leg attacks. 
  • Changed AP weapons to Infantry designation where these weapons are the primary armament of 
  the unit. 
  • Costs have to be recalculated. 
   
  Version 0.98 (22/07/2001) 
  • Changed Undine description so it can now operate as Mechanized Battle Armor. 
  • Added note about Undine being immune to loss of suit integrity when submerged. 
  • Fixed BV for IS suits equipped with SRM 1 
  • Changed GDL Standard suit so that it is capable of operating as Mechanized Battle Armor and 
  performing Swarm Attacks. 
  • Changed Longinus so that it may operate as Mechanized Battle Armor with SRM. 
  • Added the Nighthawk Mk. XXII, Tornado, Warhammer , Ice Streak, Industrial Exoskeleton and 
  the Weapons Refit back into the TRO. 
  • Added the Taurus design. 
   
   
   
  
  Version 0.98 
  4 
  References 
   
  The following publications were used in the creation of these rules. 
   
  Rules 
  BattleTech Master Rules 
  BattleTech Master Rules (Revised) 
  MechWarrior – 3rd Edition 
  Lostech: The MechWarrior Equipment Guide 
  MechWarrior Guide to Solaris 
  Mechwarrior Guide to the Clans 
  BattleSpace 
  AeroTech 2 
  BattleForce 2 
  ClanForce (MechForce UK) 
   
  Sourcebooks 
  Field Manual: Crusader Clans 
  Field Manual: Warden Clans 
  Field Manual: Draconis Combine 
  Field Manual: Free Worlds League 
  Field Manual: Capellan Confederation 
  Field Manual: Federated Suns 
  Field Manual: Lyran Alliance 
  Field Manual: Comstar 
  Field Manual: Mercenaries 
  Field Manual: Periphery 
  1st Somerset Strikers 
   
  Scenarios 
  Fall of Terra 
  Day of Heroes 
  Royalty and Rouges 
   
  Novels 
  Tactics of Duty 
   
  Computer Programs 
  Heavy Metal Pro 
  Heavy Metal Vee 
  Heavy Metal Lite 
  Battle Armor Forge 
   
  
  Version 0.98 
  5 
  Introduction 
  Stretching back to when the BattleMech was first introduced in the 2439, these remarkable combat vehicles had always been 
  considered the king of the battlefield. Although still used in great numbers, many relegated conventional forces to second-class 
  formation. 
   
  The Clan Invasion in 3050 was to prove these people wrong. 
   
  The beleaguered Inner Sphere forces that had to face the Clan war machine were totally unprepared to battle the fantastic 
  Armored Infantry that battled alongside the technologically advanced OmniMech. Little wonder that the military leaders of the 
  Inner Sphere thought they were facing alien invaders, not humans. Nicknamed “Toads” by Victor Steiner-Davion, the Clan 
  Elementals combined a suit of Battle Armor with the size and strength of their genetically modified infantry. 
   
  The Inner Sphere was quick to counter with their Battle Armor designs developed from captured Clan technology, but the first 
  attempts were a pale shadow of their Clan counterpart. 
   
  Frantic Research and Development programs are beginning to bear fruit ten years after the end of the Clan Invasion. The Inner 
  Sphere have started to deploy their second and third generation Battle Armor and the Clans have also introduced new designs, 
  intent on maintaining their lead over their enemies. 
   
  This volume brings together a wide selection of Battle Armor designs that will be encountered on the modern battlefield from 
  all of the major powers. Information on support units and transports for Battle Armor units is also included for completeness. 
   
  The BattleMech is still the king of the battlefield, but with Battle Armor development continuing, that reign may soon be 
  challenged. 
   
  Thanks must go to all those who helped in the compilation of this (and other) reports during the course of the BAD project. All 
  of this would not have been possible without their insight, heckling and suggestions. 
   
  Colonel D.L.McCulloch – 1st Star League Mobile Infantry Division. 
   
  
  Version 0.98 
  6 
  Clan Battle Armor 
  Clan Wolf developed Battle Armor from deep sea mining suits acquired from the Goliath Scorpion Clan during the Golden 
  Century. Since then the other Clans have acquired the technology and the standard Elemental has found a place in almost every 
  Cluster fielded today. 
   
  The Clans have recently had cause for concern over the progress made by the Inner Sphere in developing their own Battle 
  Armor.  As a result there has been an explosion of activity within the Scientist Cast in an attempt to produce new designs to 
  allow the Clans to maintain their edge. Ironically, this has resulted in the Clans “dusting off” some of the early, specialised 
  designs that had been retired in favour of the generic Elemental. 
  
  Version 0.98 
  7 
  Blood Rage 
   
  The poorest of the Clans, the Blood Spirits have always been forced to seek ways of producing their war material at the lowest 
  possible cost. Following the disastrous losses suffered when the Blood Spirits attempted to interfere with the Absorption of 
  their hated enemy, Clan Burrok, by Clan Star Adder, the Spirits faced a daunting task of rebuilding. Khan Karianna Schmitt 
  immediately realised that any economies possible had to be embraced if the Blood Spirits were to stand up to their foes. 
   
  The Blood Rage grew from a crash research program to create a less expensive Elemental Battle Armor. During the 
  development advances in miniaturisation of the some of the suit systems allowed the armor to be upgraded to include Stealth 
  capabilities copied from ancient SLDF Nighthawk power armor suits. The designers mad a trade-off with the missile system, 
  retaining the ammunition load, but reducing the launcher to a single tube weapon. The use of Stealth technology is a 
  controversial one, with the Blood Spirits arguing that any loss of honour is more than balanced out as troopers are standing in 
  defence of the only Clan to truly understand the vision of the Alexandr and Nicholas Kerensky.  
   
  To conserve resources the Blood Rage is normally equipped with energy weapons such as a small laser, ER micro laser or a 
  micro pulse laser in preference to a flamer or machine gun. Even with the addition of Stealth capabilities the Clan saves 28 
  percent of the cost of a standard Elemental Battle Armor. The resulting design has proven to be a stunning success in the few 
  battles the Blood Spirits have fought against other Clans since they withdrew to their enclave on York. 
   
  Most of the other Clans are currently undecided on the issue of the use of Stealth technology, however the more conservative 
  Clans violently denouncing the technology. Some of the more pragmatic Clans accept that, even with the eugenics program, a 
  lone trooper is still dependent on both luck and his equipment to survive against BattleMech and see little wrong with anything 
  that will make Battle Armor more effective.  
   
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Basic Stealth 
  Armament: 
  1 Configurable Mount (95kg): Small Laser, ER Micro Laser, Micro Pulse Laser, Flamer, MG 
  1 Detachable SRM 1 with 4 salvos 
  1 AP Weapon 
  Manufacturer: Clan Blood Spirit 
  Primary Factory: York 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: March 3059 
  Prototype Design and Production: July 3060 
  Standard Production: May 3061 
   
  Cost (C-Bills/Suit): 360,000 + Weapons 
  Star BV: 
  Small Laser: 222 
  Micro Pulse Laser: 245 
  ER Micro Laser: 207 
  MG: 191 
  Flamer: 199 
   
  
  Version 0.98 
  8 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  250 
  Armor 
  6+1 (Stealth) 
  LA/RA/Body 
  1/1/3 
  210 
  Ground 
  1MP 
  Body 
  0 
  0 
  Jump 
  3MP 
  Body 
  3 
  75 
  Configurable Weapon 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, ER Micro 
  Laser, Micro Pulse 
  Laser, Flamer or MG 
   
  RA 
  3 
  95 
  Detachable SRM 1 
   
  Body 
  1 
  45 
  Ammo (SRM 1) 4 
   
  Body 
  1 
  40 
  AP Weapon Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks. 
   
  MechWarrior 
   
  Equipment Ratings: F/D/F 
  Armor Values: 8/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +2, DEX –1, REF –1 (REF 0 when SRM detached) 
  Melee AP: 1 
  Target Size Modifier: 0 
  Movement Modifier: -1/-2/-3 (Full when SRM detached), Jump Capable 
  Weapons: ????? 
  Equipment: None. 
   
   
  ECM:6, IR:6 
   
  BattleForce 2 
  Blood Fury 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
  Micro Pulse 
  Laser 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
  ER Micro Laser 
  3J 
  1/1/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
  MG 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
   
  Note: Not an official FASA design 
   
  
  Version 0.98 
  9 
  Dragoon 
   
  With their Clan origins and access to advanced technology it was inevitable that Wolf’s Dragoons would have a substantial 
  lead on the Inner Sphere powers in fielding Battle Armor. With the salvage and Bondsmen acquired on Luthien, the Dragoon 
  Elemental program was given even more of a boost. 
   
  However a half-century of combat in the Inner Sphere had taught the Dragoons that battles are not always decided by shear 
  firepower. On many occasions the 7th Commando, their Special Forces unit, had used deception and misdirection the place an 
  opponent in a hopeless position, allowing one of the Line Regiments to administer the coup-de-grace. While standard 
  Elemental Battle Armor is an asset on the battlefield, it was ill suited to the requirements of the 7th. 
   
  General Maeve Wolf proposed a program to develop a more “sneaky” Elemental, and negotiated a deal with Blackwell 
  Industries to help with the development. In exchange Blackwell received permission to use what they would learn to create a 
  “toned down” version of general sale. 
    
  The “Dragoon“ Battle Armor lacks much of the protection and armament of the standard Elemental, but incorporates 
  sophisticated stealth and ECM systems; making is perfect for the intended role. In place of the standard Battle Claw, the suit is 
  equipped with a pair of dexterous manipulators. These manipulators do not allow the trooper to use standard hand-held 
  weapons, but is up to such tasks as planting explosives and using mission equipment. 
   
  In a switch from standard Elemental design, the primary weapon is not configurable. This helps to reduce the logistical burden 
  of deploying Battle Armor in the field (and this design is intended to operate far from support). 
   
  An extra AP weapon was incorporated into the design following studies that showed that Inner Sphere ground troops were 
  beginning to learn how to combat Battle Armor and were no-longer awed by the physiological impact the Clans had enjoyed 
  durint the start of their invasion. 
   
  The good mobility of the design is enhanced further when they are paired with the Dragoons special infantry transport, the 
  Zoomer. This remote-control drone can insert a team behind enemy lines at high speed and provides them with an unparalleled 
  level of strategic flexibility.  
   
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Clan 
  Ground Speed: 32.4 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Advanced Stealth 
  Armament: 
  1 Small Laser 
  1 AP Weapon 
  Manufacturer: Blackwell Industries 
  Primary Factory: Outreach 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: December 3059 
  Prototype Design and Production: April 3060 
  Standard Production: October 3061 
   
  Cost (C-Bills/Suit): 386,250 + AP Weapon 
  Star BV: 164 
  
  Version 0.98 
  10 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  250 
  Armor 
  6+1 (Advanced 
  Stealth) 
  Body/RA/LA 
  3/2/2 
  210 
  Ground 
  1MP 
  Body 
  0 
  0 
  Jump 
  3MP 
  Body 
  3 
  75 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  ECM 
   
  Body 
  1 
  90 
  Small Laser 
   
  RA 
  1 
  95 
  AP Weapon Mount 
   
  RA 
  1 
  10 
  AP Weapon Mount 
   
  LA 
  1 
  10 
  Manipulator 
   
  RA 
  1 
  5 
  Manipulator 
   
  LA 
  1 
  5 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks. 
   
  MechWarrior 
   
  Equipment Ratings: F/D/F 
  Armor Values: 8/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +2, DEX –1, REF –1  
  Melee AP: 1 
  Target Size Modifier: -1 
  Movement Modifier: Full, Jump Capable 
  Weapons: ????? 
  Equipment: None. 
   
  ECM:6, IR:6 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Dragoon 
  3J 
  2/-/- 
  - 
  I 
  2/- 
  2 
  mecm, car4 
   
  Note: Not an official FASA design 
   
   
  
  Version 0.98 
  11 
  Ice Streak 
   
  As the “Speed Freaks” of the Clans, the Ice Hellions had never made extensive use of Elementals, even going so far as to try 
  and modify the basic Elemental Phenotype to emphasis speed and agility over strength and endurance. Previous attempts to 
  create a speedier Battle Armor for these troops had ended in failure, but in 3058 the Hellion scientist caste made a major 
  breakthrough. 
   
  Developing a more powerful jump system, similar in many respects to that employed by the Grey Death Legion in their 
  specialized scout armor, the Hellions were able to produce a unit that could jump greater distances than any previous Clan 
  design. 
   
  The extra performance comes at a heavy cost however, as the Ice Steak is limited to a single Miicro Pulse Laser supported by 
  an anti-personnel weapon for offensive weaponry. While the armor is adequate for battle against an Inner Sphere opponent, the 
  Ice Hellons have never faced such opponents, and their Clan foes regularly carry weapons that are more than capable of 
  penetrating the armor carried by the design. Nevertheless, the Ice Hellions have started to deploy the unit and have been able to 
  surprise a number of opponents with their speedy new Elementals and several have expressed in interest in acquiring the 
  technology. 
   
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Clan 
  Ground Speed: 54.0 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Standard 
  Armament: 
  1 Micro Pulse Laser 
  1 AP Weapon 
  Manufacturer: Clan Ice Hellion 
  Primary Factory: Hector 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3059 
  Prototype Design and Production: 3061 
  Standard Production: 3062 
   
  Cost (C-Bills/Suit): 427,250 
  Star BV: 180 
  
  Version 0.98 
  12 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  250 
  Armor 
  6+1 
   
   
  150 
  Ground 
  1 MP 
  Body 
  0 
   
  Jump 
  3[4] MP 
  Body 
  3 
  75 
  Micro Pulse Laser 
   
  RA 
  1 
  60 
  Heat Sinks 
  2 (1 Extra) 
  Body 
  1 
  100 
  Jump Booster 
   
  Body 
  1 
  85 
  Battle Claw 
   
  LA 
  1 
  15 
  AP Weapon Mount 
   
  LA 
  1 
  10 
  Searchlight 
   
  Body 
  1 
  5 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 8/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +2, DEX -2  
  Melee AP: 1 
  Target Size Modifier: 0 
  Movement Modifier: Full, Jump Capable 
  Weapons: ????? 
  Equipment: None. 
   
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Ice Streak 
  4j 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
   
  Note: Not an official FASA design 
  
  Version 0.98 
  13 
  Star Raven 
   
  Clan Snow Raven became interested in developing their own Battle Armor design after successfully acquiring the rights to the 
  Sylph from Clan Cloud Cobra. Always fanatical about their space superiority, it was only natural that the Ravens should 
  develop a suit that is ideally adapted to that environment. 
   
  The Star Raven design incorporates advanced thrusters and magnetic grappling equipment that aid the trooper in operations on 
  and around the hulls of Dropships, Jumpships and Warships in space. The extra reserve fuel carried for the suits thrusters and 
  the sophisticated self-sealing systems that are even more advanced than the standard type used with Battle Armor further 
  enhances performance. These adaptations come at a price, with the Star Raven being somewhat slow and unwieldy when 
  operating in confined locations where it cannot rely on the suit thrusters. 
   
  The Snow Raven have also included a sophisticated Salvage Arm which, although has no direct application to combat, is an 
  invaluable item of equipment for when the Battle Armor is deployed as part of a Snow Raven R-team. 
   
  The inclusion of the special equipment limited the armor protection somewhat, but the impressive ER Micro Laser is an ideal 
  weapon and is supported by a mount for an anti-personnel weapon. A Battle Claw allows the trooper to perform anti-
  BattleMech attacks, operate as Mechanised Battle Armor, and secure a hold on the surface of a ship in Zero-G operations. 
   
  The new design has just entered service and is being deployed to R-teams and Elementals stationed on Snow Raven Assault 
  Dropships where they have already proven effective in harassing Jade Falcon and Steel Viper mercantile shipping. 
   
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Standard 
  Armament: 
  1 ER Micro Laser 
  1 AP Weapon 
  1 Salvage Arm 
  Manufacturer: Clan Snow Raven 
  Primary Factory: Lum 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3061 
  Prototype Design and Production: 3062 
  Standard Production: 3063 
   
  Cost (C-Bills/Suit): 333,750 + Weapons 
  Star BV: 193 
  
  Version 0.98 
  14 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  250 
  Armor 
  5+1 
   
   
  125 
  Ground 
  1MP 
  Body 
  0 
  0 
  Jump 
  3MP 
  Body 
  3 
  75 
  ER Micro Laser 
   
  RA 
  1 
  50 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Space Operations 
  Adaptation 
   
  RA/LA/Body 
  1/1/1 
  100 
  Fuel Tank 
   
  Body 
  1 
  50 
  Battle Claw 
   
  RA 
  1 
  15 
  Salvage Arm 
   
  LA 
  2 
  35 
  AP Weapon Mount 
   
  LA 
  1 
  10 
  Extended Life Support 
   
  Body 
  1 
  10 
  Searchlight 
   
  Body 
  1 
  5 
  Power Pack 
   
  Body 
  1 
  25 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 7/7/6/6 
  Coverage: Full 
  Attribute Modifiers: +2 STR, -1 REF, -1 DEX (+1 with Salvage Arm) 
  Melee AP: 1 (0 with salvage arm) 
  Target Size Modifier: -1 
  Movement Modifier: -1/-2/-3, Jump Capable 
  Weapons: ????? 
  Equipment: None. 
   
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Star Raven 
  3J 
  2/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4, soa 
   
  Note: Not an official FASA design 
   
  
  Version 0.98 
  15 
  Sylph 
   
  See Lostech Pg. 66 or Field Manual: Warden Clans or BattleTech Master Rules (Revised). 
    
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: 54.0 kph 
  UMU Speed: N/A 
  Jump Capability: N/A 
  Armor: Standard 
  Armament: 
  1 Micro Pulse Laser 
  1 Bomb Rack 
  Manufacturer: Clan Cloud Cobra 
  Primary Factory: Homer 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3058 
  Prototype Design and Production: 3059 
  Standard Production: 3060 
   
  Cost (C-Bills/Suit): 475,000 
  Star BV: 214 
   
  
  Version 0.98 
  16 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  250 
  Armor 
  5+1 
   
   
  125 
  Ground 
  1MP 
  Body 
  0 
  0 
  VTOL 
  5MP 
  Body 
  5 
  200 
  Micro Pulse Laser 
   
  RA 
  1 
  60 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
  Bomb Rack 
   
  Body 
  1 
  100 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 7/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +2, REF –1, DEX -1  
  Melee AP: 1 
  Target Size Modifier: -1 
  Movement Modifier: Full, Jump Capable (Special) 
  Weapons: 1 Semi-Portable Support Pulse Laser and 1 Cluster Bomb. 
  Equipment: None. 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Sylph 
  5v 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
   
  
  Version 0.98 
  17 
  Elemental 
   
  See Lostech Pg. 60 or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Standard 
  Armament: 
  1 Configurable Mount (95kg): Small Laser, MG or Flamer 
  1 Detachable SRM 2 with 2 salvos 
  1 AP Weapon 
  Manufacturer: All Clans 
  Primary Factory: Various 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 2842 
  Prototype Design and Production:  Unknown 
  Standard Production: 2868 
   
  Cost (C-Bills/Suit): 500,000 C-Bills + Weapons 
  Star BV: 
  Laser: 280 
  Flamer: 257 
  MG: 249 
  
  Version 0.98 
  18 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  350 
  Armor 
  10+1 
   
   
  250 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3MP 
  Body 
  3 
  150 
  Configurable Weapon 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG or 
  Flamer 
   
  RA 
  3 
  95 (max) 
  Detachable SRM 2 
   
  Body 
  1 
  80 
  Ammo (SRM 2) 2 
   
  Body 
  1 
  40 
  AP Weapon Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
   
  May operate as Mechanised Battle Armor and perform Leg and Swarm attacks. 
   
  MechWarrior 
  Equipment Ratings: F/C/E 
  Armor Values: 9/8/8/8 
  Coverage: Full 
  Attribute Modifiers: STR +4, DEX –1, REF –1 (REF 0 when SRM detached) 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -1/-2/-3 (Full when SRM detached), Jump Capable 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG, 1 Detachable SRM launcher capable of firing one or two 
  missiles per round with 4 missiles and 1 Secondary weapon (AP). 
  Equipment: None. 
   
  BattleForce 2 
  Elemental 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  2/1/- 
  - 
  I 
  3/- 
  2 
  mec, car5 
  MG 
  3J 
  2/1/- 
  - 
  I 
  3/- 
  2 
  mec, car5 
  Flamer 
  3J 
  2/1/- 
  - 
  I 
  3/- 
  2 
  mec, car5 
   
  
  Version 0.98 
  19 
  Headhunter 
  When the Clans returned to the Inner Sphere with the launch of Operation Revival, they were confident of a rapid victory over 
  the degenerate decedents of the people who destroyed the original Star League. Only the Wolf Clan was really prepared for the 
  level of resistance that they met. The Smoke Jaguars and Jade Falcons were handed defeats by their Inner Sphere opponents 
  and the Clan war leader, the ilKhan was slain aboard the Wolf Clan flagship by a Rasalhague Aerospace attack. 
   
  The Clans halted their advance and their leaders returned to Clan Space to elect a new ilKhan, giving the Inner Sphere months 
  to prepare for the renewed assault. Taking note of the battles fought by the Clans, Khan Ulric Kerensky of the Wolves directed 
  his Scientist Caste to develop a variant to the standard Elemental Power Armor.  Intended for prolonged operations behind 
  enemy lines, the new suit was deployed as Headhunter units charged with the goal of seeking out enemy commanders and 
  eliminating them. 
   
  To find its target the Headhunter is equipped with a compact but improved sensor system and carries extra jump fuel, power 
  and life support to extend endurance. This extra equipment does not come without a price however. The armor protection was 
  reduced by ten percent, making the suite more vulnerable to heavy autocannon and PPC fire, however it can still survive laser 
  fire for a short time. The backpack SRM launcher also had to be eliminated from the design. 
   
  To date there is no record of the Headhunter being against other Clan forces, but several other Clans, notably the Ghost Bears, 
  acquired the design from the Wolves following the destruction of the Smoke Jaguars at the hands of the Inner Sphere. 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Standard 
  Armament: 
  1 Configurable Mount (95kg): Small Laser, MG or Flamer 
  1 AP Weapon 
  Improved Sensors 
  Manufacturer: Clan Wolf 
  Primary Factory: Strana Mechty, Tamar and Arc Royal (WiE) 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3050 
  Prototype Design and Production:  3051 
  Standard Production: 3051 
   
  Cost (C-Bills/Suit): 615,000 C-Bills + Weapons 
  Star BV: 
  Laser: 194 
  Flamer: 171 
  MG: 163 
  
  Version 0.98 
  20 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  350 
  Armor 
  9+1 
   
   
  225 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Configurable Weapon 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG or 
  Flamer 
   
  RA 
  3 
  95 
  AP Weapon Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
  Improved Sensors 
   
  Body 
  1 
  60 
  Extended Life Support 
   
  Body 
  1 
  10 
  Fuel Tank 
   
  Body 
  1 
  50 
  Power Pack 
   
  Body 
  1 
  25 
   
  May operate as Mechanised Battle Armor and perform Leg and Swarm Attacks. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 9/8/7/7 
  Coverage: Full 
  Attribute Modifiers: STR +4, DEX –1, REF –1 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: Full, Jump Capable 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG 
  Equipment: Portable Radar Sensor, Extended Life Support (extends life support by 12 hours), Extra Power Pack 
  (extends endurance by 12 hours), Fuel Tank (100 points additional fuel for jumping). 
   
   
  BattleForce 2 
  Headhunter 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  1/-/- 
  - 
  I 
  3/- 
  2 
  mec, car5, srs 
  MG 
  3J 
  1/-/- 
  - 
  I 
  3/- 
  2 
  mec, car5, srs 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  3/- 
  2 
  mec, car5, srs 
   
   
  Note: Not an official FASA design 
  
  Version 0.98 
  21 
  Salamander 
   
  See Lostech Pg. 64, or Field Manual: Crusader Clans, or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Fire Resistant 
  Armament: 
  2 Flamers 
  1 SRM 1 Inferno (OS) 
  Manufacturer: Clan Fire Mandril 
  Primary Factory: Shadow 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3056 
  Prototype Design and Production:  3057 
  Standard Production: 3058 
   
  Cost (C-Bills/Suit): 479,000 
  Star BV:  247 
   
  
  Version 0.98 
  22 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  350 
  Armor 
  7+1 (Fire Resistance) 
  RA/LA/Body 
  1/1/3 
  210 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Flamer 
   
  RA 
  1 
  50 
  Flamer 
   
  LA 
  1 
  50 
  SRM 1 Inferno (OS) 
   
  Body 
  1 
  20 
  Heat Sinks 
  2 (1 extra) 
  Body 
  1 
  100 
  Battle Claw 
   
  RA 
  1 
  15 
  Battle Claw 
   
  LA 
  1 
  15 
  Claws and Magnetic 
  Clamps 
   
  RA/LA 
  1/1 
  40 
   
  Can operate as Mechanised Battle Armor and perform Swarm and Leg attacks. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 8/7/7(10)/7 
  Coverage: Full 
  Attribute Modifiers: STR +4, REF –1, DEX -1 
  Melee AP: 3 
  Target Size Modifier: -1 
  Movement Modifier: -1/-2/-3, Jump Capable 
  Weapons: 2 Heavy Flamers, 1 Inferno SRM launcher. 
  Equipment: The unit may climb up sheer surfaces, upside down and sideways. Success in such attempts is virtually 
  assured. The gamesmaster should require a Skill check only in extreme circumstances, and reduce the target number 
  by 10. 
   
  Against fire and fire-based attacks, the suite’s armor value is increased to 10. 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Salamander 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car5 
   
   
  
  Version 0.98 
  23 
  Steel Bear 
   
  The Ghost Bear Khan was concerned that the new technology being introduced in the form of new Mechs, OmniMechs and 
  Battle Armor. The debut of the ProtoMech during the Annihilation of Clan Smoke Jaguar only served to threaten the Ghost 
  Bears who had always fielded a strong and effective infantry element. 
   
  Well known for their slow and methodical approach to new situations, Clan Ghost Bear were remarkably fast to react to the 
  introduction of advanced Battle Armor designs by the Inner Sphere and other Clans. This uncharacteristic speed was 
  counterbalanced by the cautious and lengthy period spend first on R&D and later in prototype testing. 
   
  The Steel Bear suffers slightly from a reduction of armor protection that was required to allow the suit to operate with a newly 
  developed compact ER Small Laser. This advanced weapon more than compensated for the sacrifice of the SRM system of the 
  standard Elemental. The Steel Bear retains the flexibility of the standard Elemental in that the primary weapon may be 
  exchanged for a heavy machine gun or a flamer. 
    
  Clan Ghost Bear in notable as being the only Clan to field a complete Galaxy of Battle Armor and the Steel Bear was first 
  deployed as part of the 1st Claw Cluster of Zeta Galaxy where the Clan will observe its performance before proceeding with a 
  more widespread deployment. 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Standard 
  Armament: 
  1 Configurable Mount (150kg): ER Small Laser, MG or Flamer 
  Manufacturer: Clan Ghost Bear 
  Primary Factory: Alshain 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3058 
  Prototype Design and Production:  3061 
  Standard Production: 3063 
   
  Cost (C-Bills/Suit): 477,000 C-Bills + Weapons 
  Star BV: 
  ER Small Laser: 356 
  Flamer: 163 
  MG: 155 
  
  Version 0.98 
  24 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  350 
  Armor 
  9+1 
   
   
  225 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Configurable Weapons 
  Mount 
   
  RA 
  1 
  10 
  ER Small Laser or 
  1 MGs or 
  1 Flamers 
   
  RA 
  2 
  150 
  Heat Sinks 
  2 (1 Extra) 
  Body 
  1 
  100 
  Battle Claw 
   
  LA 
  1 
  10 
   
  Can perform Swarm and Leg attacks and operate as Mechanised Battle Armor. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 9/7/7/7 
  Coverage: Full 
  Attribute Modifiers: STR +4, DEX –1, REF –1 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -1/-2/-3, Jump Capable 
  Weapons:  
  Equipment:  
   
  BattleForce 2 
  Steal Bear 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  ER Small Laser 
  3J 
  2/2/- 
  - 
  I 
  2/- 
  3 
  mec, car5 
  MG 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car5 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car5 
   
   
  Note: Not an official FASA design 
   
  
  Version 0.98 
  25 
  Undine 
   
  See Lostech Pg. 68, or Field Manual: Warden Clans or BattleTech Master Rules (Revised). 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: 32.4 
  Jump Capability: N/A 
  Armor: Standard 
  Armament: 
  1 ER Micro Laser 
  1 LRM(T) 5 (OS) 
  Manufacturer: Clan Goliath Scorpion 
  Primary Factory: Roche 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 2842 
  Prototype Design and Production: 3060 
  Standard Production: 3061 
   
  Cost (C-Bills/Suit): 510,000 
  Star BV 174 
   
  
  Version 0.98 
  26 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  350 
  Armor 
  8+1 
   
   
  200 
  Ground 
  1 MP 
  Body 
  0 
  0 
  UMU 
  3MP 
  Body 
  3 
  135 
  ER Micro Laser 
   
  RA 
  1 
  50 
  LRM/T 5 (OS) 
   
  Body 
  2 
  250 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
   
  Can operate as Mechanised Battle Armor. Cannot perform Swarm Attacks.  Can only perform Leg attacks against targets in 
  Water of Depth 1 or more. Immune to loss of suit integrity when submerged. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 9/7/7/7 
  Coverage: Full 
  Attribute Modifiers: STR +4, REF –2, DEX -2  
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -2/-4/-6, Underwater Capabilities 
  Weapons: 1 Semi-Portable ER Support Laser and an LRM 5 launcher which may fire up to 5 missiles in a single 
  turn. Damage and Range profiles are identical to the Corean Farshot portable LRM (Lostech Pg. 40) and no reloads 
  are carried. 
  Equipment: None. 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Undine 
  1/3s 
  1/-/- 
  - 
  I 
  2/- 
  2 
  car5 
   
   
  
  Version 0.98 
  27 
  Gnome 
    
  See Lostech Pg. 62, or Field Manual: Crusader Clans, or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 1500kg 
  Chassis: Heavy 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 60 meters 
  Armor: Standard 
  Armament: 
  1 ER Small Laser 
  1 Advanced SRM 2 (2 Salvos) 
  Manufacturer: Clan Hells Horses 
  Primary Factory: Niles 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3054 
  Prototype Design and Production:  3055 
  Standard Production: April 3056 
   
  Cost (C-Bills/Suit): 750,750 
  Star BV: 361 
  
  Version 0.98 
  28 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Heavy 
   
   
  500 
  Armor 
  14+1 
   
   
  350 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  2 MP 
  Body 
  2 
  240 
  ER Small Laser 
   
  RA 
  2 
  150 
  Advanced SRM 2 
   
  Body 
  2 
  95 
  Ammo (Adv. SRM 2) 2 
   
  Body 
  1 
  40 
  Heat Sinks 
  2 (1 Extra) 
  Body 
  1 
  100 
  Heavy Battle Claw 
   
  LA 
  2 
  25 
   
  May operate as Mechanised Battle Armor. 
  Cannot perform Leg and Swarm Attacks. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 10/9/9/8 
  Coverage: Full 
  Attribute Modifiers: STR +5, DEX –2, REF -3 
  Melee AP: 2 
  Target Size Modifier: -2 
  Movement Modifier: -3/-6/-9, Jump Capable 
  Weapons: 1 Clan ER Support Laser and 1 Streak SRM 2 launcher capable of firing one or two missiles per round 
  with 4 missiles. Reduce TN modifiers for range, visibility and target size by 1 each (to a minimum of zero). 
  Equipment: None. 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Gnome 
  2J 
  2/2/- 
  - 
  I 
  4/- 
  3 
  mec, car8 
   
  
  Version 0.98 
  29 
  Iron Golem 
   
  Concerned with the rise of new technology amongst potential opponents, the ever creative scientists of Clan Coyote set to 
  work to produce a weapon to counter ProtoMechs and advances in Battle Armor design. The end result was the monstrous Iron 
  Golem, an Assault Battle Armor mounting a single ER Medium Laser. Intended to operate in defensive and support roles, the 
  Iron Golem is neither fast nor agile. As such it expected that one in every three or four Stars shall be outfitted with the new 
  design once deployment is complete. 
   
  Lessons learned from the experiences of the Clans that invaded the Inner Sphere prompted the designers to outfit the Battle 
  Armor with two anti-personnel weapons, one on each arm with the usual mix of anti-personnel lasers, SMGs and flamers. 
   
  Amazingly, it can however survive a direct strike by anything less than a Class 20 Autocannon or Heavy Gauss Rifle. This 
  resilience combined with the long reach of the ER Medium Laser gives the Iron Golem the ability to deal with enemy 
  Elementals and Light Mechs. Even Assault Mechs should be wary of facing a Star of Assault Battle Armor in heavy woods or 
  urban environments. 
   
  No other Clan has yet secured the Iron Golem design, although three Fire Mandril Kindraa have made the attempt in a series of 
  Trials of Possession. 
   
  Mass: 2000kg 
  Chassis: Assault 
  Tech Base: Clan 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: N/A 
  Armor: Standard 
  Armament: 
  1 ER Medium Laser 
  2 AP Weapons 
  Manufacturer: Clan Coyote 
  Primary Factory: Tamaron 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: May 3061 
  Prototype Design and Production:  January 3062 
  Standard Production: November 2062 
   
  Cost (C-Bills/Suit): 753,000 + AP Weapons 
  Star BV:  460 
  
  Version 0.98 
  30 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Assault 
   
   
  800 
  Armor 
  18+1 
   
   
  450 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  0 MP 
   
  0 
  0 
  ER Medium Laser 
   
  RA 
  3 
  300 
  AP Weapons Mount 
   
  RA 
  1 
  10 
  AP Weapons Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  5 (4 extra) 
  Body 
  4 
  400 
  Heavy Battle Claw 
   
  LA 
  2 
  25 
  Searchlight 
   
  Body 
  1 
  5 
   
  Cannot perform Swarm or Leg Attacks or operate as Mechanised Battle Armor. 
   
  MechWarrior 
  Equipment Ratings: F/D/F 
  Armor Values: 10/10/9/9 
  Coverage: Full 
  Attribute Modifiers: STR +5, DEX –1, REF -4 
  Melee AP: 3 
  Target Size Modifier: -2 
  Movement Modifier: 3/4 Rate 
  Weapons: ???? 
  Equipment: ????? 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Iron Golem 
  2 
  2/2/- 
  - 
  I 
  4/- 
  4 
  Car10 
   
   
  Note: Not an official FASA design 
   
   
  
  Version 0.98 
  31 
  Inner Sphere Battle Armor 
  Although Star League had successfully developed powered armor for select reconnaissance and Special Forces operations, the 
  existence of the cutting edge infantry systems had remained a closely guarded secret. What little the other League Member 
  states know of the technology was lost with the fall of the Star League and the departure of General Kerensky and his 
  followers. 
   
  It was only when the decedents of these people returned to the Inner Sphere as the Clans that the full potential of power armor 
  was finally demonstrated. The Inner Sphere was quick to recover from the initial shock of the first encounters with the Clans 
  and their Battle Armor units. By the end of the first year of the Clan Invasion both the Draconis Combine and the Federated 
  Commonwealth had managed to secure samples for study. 
   
  It was not long before the Federated Commonwealth was fielding their first prototype designs. Although slow and clumsy in 
  comparison to their Clan counterpart, these units were still effective in combat. Soon the other Successor States were bringing 
  production of their own designs on-line. The Federated Commonwealth and Lyran Alliance have recently leap-frogged the 
  other states with the introduction of their third generation designs. 
   
  Production is not keeping up with demand and deployment is limited, with few units fielding more than a Company. Some 
  Special Forces units field Battle Armor in greater numbers, but their very nature make it difficult to count heads.  
   
   
   
  
  Version 0.98 
  32 
  Heavy Industrial Exoskeleton 
   
  Myomer technology was developed in 2350 by professor Gregory Atlas and was used to create industrial Worker Mechs. 
  Years later the technology had been adapted to reduce the size and cost, a development that heralded in the Industrial 
  Exoskeleton. 
   
  Years later the Star League would refine the technology further to produce the NightHawk series, and the Clans would take it 
  to it to the ultimate extreme with the Elemental. 
   
  The Exoskeleton is clumsy and slow, making it totally unsuitable for deployment in a combat situation. Despite this, the design 
  is commonly used by the military in non-combat roles. Technicians often use the Exoskeleton to help with repair and rearming 
  tasks. Some have also been deployed in salvage and recovery teams or to aid in search and rescue operations where the 
  powerful bank of searchlights mounted on the chassis has proven invaluable. 
   
  Often built with an environmentally sealed body-shell, the exoskeleton allows humans to operate for up to twelve hours in 
  hostile environments. The body shell is not capable to resisting a serious attack however. 
   
  The design is also widely used in commercial environments were WorkerMechs are too large or expensive to be deployed 
  effectively. 
   
  Mass: 400kg 
  Chassis: PA(L) 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Standard 
  Armament: 
  None 
  Manufacturer: Various 
  Primary Factory: Various 
  Communications System: Various 
  Targeting and Tracking System: Various 
  R&D Start Date: 2350 
  Prototype Design and Production:  2384 
  Standard Production: 2395 
   
  Cost (C-Bills/Suit): 56,300 
  Squad BV: 14 
  
  Version 0.98 
  33 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Exo/PA(L) 
   
   
  115 
  Armor 
  1+1 
   
   
  50 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Cargo Lifters 
  2 tons capacity 
  RA/LA 
  4/4 
  220 
  3 Search Lights 
   
  Body 
  3 
  15 
   
  May not perform Swarm and Leg Attacks or operate as Mechanised Infantry. 
   
  MechWarrior 
  Equipment Ratings: D/D/C 
  Armor Values: 5/5/4/4 
  Coverage: Full 
  Attribute Modifiers: +4 STR, -2 DEX, -2 REF 
  Melee AP: 0 
  Target Size Modifier: 0 
  Movement Modifier: -3/-/- (No Run or Sprint) 
  Weapons: No weapons. The cargo Lifters can be used in physical combat, but are clumsy at best. 
  Equipment: Three searchlights. 
   
  Note: Elective Modification -  -1 Movement, -1 Explosive Armor (X), +1 Melee (M) and +1 Ballistic (B) Armor. 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Heavy 
  Industrial 
  Exoskeleton 
  1 
  -/-/- 
  - 
  I 
  -/- 
  0 
  car3 
   
  Note: Not an official FASA design 
   
   
  
  Version 0.98 
  34 
  Heavy Industrial Exoskeleton (Weapons Refit) 
   
  The standard Industrial Exoskeleton is not intended for combat, yet several armed versions have come to light over the years. 
  These are always homegrown modifications and no production version has ever been produced. 
   
  The Yakuza of the Draconis Combine are the ones who most commonly modify Exoskeletons, using them as guards on their 
  warehouses to prevent mischief by other Underworld elements of overzealous local authorities. This practice gave the Kuritian 
  criminals a pool of personnel who could be retrained for Mech operations with ease. Theodore Kurita tapped this supply of 
  troops to create the Ghost Regiments that saved the Combine during the War of ’39 (and later went on to fight the Clans in 
  3050). 
   
  The only other place in the Inner Sphere where such refits are common is on Solaris VII, where they compete in the Class 1 
  arenas that scrape a living hanging on to the edge of the Solaris fight circuit. More than one Champion started in the Class 1 
  “Pit Fights”. 
   
  There is a standard version of an armed Exoskeleton, but they commonly sacrifice some or all of the specialised lifting 
  equipment for light weapons, often concentration on anti-personnel weapons. Extra plates of armor are sometimes attached to 
  the chassis to protect vulnerable spots, although it is rarely very effective. 
   
  Mass: 400kg 
  Chassis: PA(L) 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Standard 
  Armament: 
  1 MG 
  2 AP Weapons Mounts 
  Manufacturer: Various 
  Primary Factory: None (Refit) 
  Communications System: Various 
  Targeting and Tracking System: Various 
  R&D Start Date: N/A 
  Prototype Design and Production:  N/A 
  Standard Production: N/A 
   
  Cost (C-Bills/Suit): 56,150 + AP Weapons 
  Squad BV: 32 
  
  Version 0.98 
  35 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Exo/PA(L) 
   
   
  115 
  Armor 
  2+1 
   
   
  100 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Cargo Lifters 
  1.0 tons capacity 
  RA/LA 
  2/2 
  110 
  MG 
   
  RA 
  1 
  50 
  AP Weapons Mount 
   
  RA 
  1 
  10 
  AP Weapons Mount 
   
  LA 
  1 
  10 
  1 Search Light 
   
  Body 
  1 
  5 
   
  May not perform Swarm and Leg Attacks or operate as Mechanised Infantry. 
   
  MechWarrior 
  Equipment Ratings: D/D/C 
  Armor Values: 5/6/5/5 
  Coverage: Full 
  Attribute Modifiers: +4 STR, -2 DEX, -2 REF 
  Melee AP: 0 
  Target Size Modifier: 0 
  Movement Modifier: -3/-/- (No Run or Sprint) 
  Weapons: Weapons. The cargo Lifters can be used in physical combat, but are clumsy at best. 
  Equipment: Searchlight. 
   
  Note: Elective Modification -  -1 Movement, -1 Explosive Armor (X), +1 Melee (M) and +1 Ballistic (B) Armor. 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Heavy 
  Industrial 
  Exoskeleton 
  (Armed) 
  1 
  1/-/- 
  - 
  I 
  1/- 
  0 
  car3 
   
  Note: Not an official FASA design 
  
  Version 0.98 
  36 
  Mk. XXI Nighthawk 
   
  The years of the first Star League witnessed unparallel advances in science and technology. Although relative peace prevailed 
  throughout the Member States, First Lord Jonathan Cameron was haunted by dreams of the destruction of the Star League and 
  Terra. Although he only spoke of these to close members of his family, he launched an ambitious program to build up the 
  League military and to make the Terran Hegemony secure. The most famous (or infamous) of these projects was the Space 
  Defence System (SDS), but other developments also resulted in the creation of the Nighthawk Power Armor. 
   
  Although Powered Exoskeletons had been in use for many commercial applications since the development of myomer 
  technology, the technology had previously failed to translate into a successful design for use on the battlefield. The previous 
  attempts had always resulted in a weapons system that was too unreliable, too costly or too vulnerable to attack. Now the 
  incredible level of funding resulting from the First Lord’s prophetic dreams allowed a Hegemony research team to finally 
  come up with a workable design. It took the team fifteen torturous years to work the problem and complete the first prototypes. 
  Along the way the team had been forced to totally rework their concept twenty times, finally presenting the SLDF High 
  Command with the Mk. XXI Nighthawk in 2718. 
   
  The Nighthawk provided the trooper operating it with mobility and protection undreamed off. Sophisticated ECM and Stealth 
  capabilities made the suit ideal for reconnaissance operations and other covert missions. While the trooper might not be able to 
  stand up to BattleMechs, he would have an improved chance of surviving small arms fire. Although the suit has no integral 
  weapons, the armoured gloves allow the trooper to use standard weapons and equipment with no loss of dexterity.   
   
  Two more years of field-testing were required before the equipment was accepted for deployment to selected Royal Infantry 
  Divisions and the Special Forces Command. The Special Forces Command equipped their elite Special Armed Services troops 
  (the Blackhearts) with the Nighthawk in 2722, where it was an instant success. The deployment of the Nighthawk was never 
  made public and the men and women who used the equipment were so skilled in their job that all the other Member States ever 
  heard were vague rumours of some kind of weird sneak suit. 
   
  With the fall of the Star League, the Nighthawk was all-but by all but ComStar until the Clan Invasion in 3050, when the 
  decedents of those who followed Alexandr Kerensky into exile demonstrated what was possible for Power Armor, when the 
  development of the technology is taken to its ultimate conclusion. 
   
  The Grey Death Legion made a remarkable find of several Nighthawk suits on Karbala. While most of these suits were turned 
  over to the NAIS for study, the Legion retained an undetermined number that have served them well on several occasions.  
  ComStar and the Word of Blake may also have some Nighthawks, but it is doubtful that they have the ability to produce the 
  design in quantity. 
   
  Mass: 400kg 
  Chassis: PA(L) 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Stealth 
  Armament: 
  Hand Held AP Weapons 
  Manufacturer: Star League Weapons Research 
  Primary Factory: Terra 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 2703 
  Prototype Design and Production:  2718 
  Standard Production: 2720 
   
  Cost (C-Bills/Suit): 173,000 
  Squad BV: 
  Laser, Infantry/SRM, Infantry: 46 
  MG, Infantry: 41 
  Rifle, Infantry/Flamer, Infantry: 38 
  
  Version 0.98 
  37 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Exo/PA(L) 
   
   
  115 
  Armor 
  2+1 (Standard Stealth) 
  Body/RA/LA 
  3/1/1 
  120 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump  
  3 MP 
  Body 
  3 
  60 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Armored Glove 
   
  RA 
  1 
  0 
  Armored Glove 
   
  LA 
  1 
  0 
  ECM 
   
  Body 
  1 
  90 
  Mission Equipment 
  Satchel Charges, 
  Surveillance 
  Equipment, Extra 
  Ammo - Whatever 
  Body 
  1 
  15 
   
  May perform Swarm and Leg Attacks and operate as Mechanised Infantry. 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 4/5/6/5 
  Coverage: Full 
  Attribute Modifiers: None 
  Melee AP: 0 
  Target Size Modifier: 0 
  Movement Modifier: Full 
  Weapons: Hand weapons only. 
  Equipment: ?????. 
   
   
  ECM:6, IR:6 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Mk. XXI 
  Nighthawk 
  3J 
  -/-/- 
  - 
  I 
  1/- 
  0 
  mec, car3, mecm 
   
  Note: Not an official FASA design. 
   
   
   
  
  Version 0.98 
  38 
  Mk. XXII Nighthawk 
   
  Although the Mk. XXI Nighthawk was a resounding success, some Hegemony scientists were of the opinion that it would be 
  possible to push the technology even further. Envisaged as a combat version of the successful power armor, the Mk. XXII 
  sacrifices some mobility and the extensive ECM systems of its predecessor to pack two shoulder-mounted micro grenade 
  launchers. The heavy weapons were found to be deadly against infantry and could even be a threat to vehicles and light Mechs. 
   
  The heavy weapons were supplemented by the Nighthawks dextrous armoured gloves, which allow the trooper to also use 
  conventional infantry weapons – normally the standard issue Mauser Assault System. 
   
  The prototype Mk. XXII Nighthawk was developed in the greatest secrecy on New Earth before being shipped out for final 
  field trials in the Periphery, but the fall of the Star League prevented it ever entering full-scale production. While General 
  Alexander Kerensky and his followers took most of the prototypes and technical information with them into exile, there have 
  been scattered reports of an example of the design on various Periphery worlds. 
   
  Mass: 390kg 
  Chassis: PA(L) 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 60 meters 
  Armor: Stealth 
  Armament: 
  2 Micro Grenade Launchers 
  Hand Held AP Weapons (Optional) 
  Manufacturer: Star League Weapons Research 
  Primary Factory: Terra 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 2745 
  Prototype Design and Production: 2750 
  Standard Production: N/A 
   
  Cost (C-Bills/Suit): 102,000 
  Squad BV: 
  Mauser(Pulse Laser), Infantry: 43 
  Laser, Infantry/SRM, Infantry: 42 
  MG, Infantry: 38 
  Rifle, Infantry/Flamer,Infantry: 35 
  
  Version 0.98 
  39 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Exo/PA(L) 
   
   
  115 
  Armor 
  2+1 (Standard Stealth) 
  Body/RA/LA 
  3/1/1 
  120 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump  
  2 MP 
  Body 
  2 
  40 
  Heat Sinks 
  2 (1 Extra) 
  Body 
  1 
  100 
  Armored Glove 
   
  RA 
  1 
  0 
  Armored Glove 
   
  LA 
  1 
  0 
  Micro Grenade Launcher 
   
  Body 
  1 
  10 
  Micro Grenade Launcher 
   
  Body 
  1 
  10 
  Searchlight 
   
  Body 
  1 
  5 
   
  May perform Swarm and Leg Attacks and operate as Mechanised Infantry. 
   
  User also carries Mauser Assault System as a hand-held weapon (weight not included in suit). Other hand held weapons may 
  be used. 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 4/5/6/5 
  Coverage: Full 
  Attribute Modifiers: None 
  Melee AP: 0 
  Target Size Modifier: 0 
  Movement Modifier: Full 
  Weapons: ?????? 
  Equipment: ?????. 
   
  ECM:6, IR:6 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Mk. XXII 
  Nighthawk 
  2J 
  -/-/- 
  - 
  I 
  1/- 
  0 
  mec, car3 
   
   
  Note: Not an official FASA design 
   
  
  Version 0.98 
  40 
  Tornado Power Armor (Light) 
   
  ComStar was the only power within the Inner Sphere to retain technical knowledge of the Star League Nighthawk program and 
  to have access to working examples. The Great Houses had never been fully aware of the sophisticated power armor that the 
  Hegemony scientists (most of whom were now dead or had departed with Kerensky) had developed. When the ComGuards 
  were secretly formed the Nighthawk concept was revived and the organisation worked to produce a design that could be 
  manufactured using the reduced industrial base of Terra. 
   
  The result of years of development work was the Tornado Power Armor (Light). It had been found that that some of the raw 
  material to duplicate the Nighthawk could only be acquired from the Great Houses. While there was no financial barrier to this, 
  the material could only be used for military applications. Wishing to maintain the façade of a pacifist organisation, ComStar 
  regretfully elected to modify the design. 
   
  Although lacking any integral weapons systems, the Tornado has no difficulty operating normal weapons and equipment. For 
  maximum performance, each Tornado has to be custom-made for a trooper (a limitation the Nighthawk was able to work 
  around). 
   
  The Tornado was used by the Word of Blake as the basis for the Achileus development program in the FWL. 
   
  Mass: 400kg 
  Chassis: PA(L) 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Stealth 
  Armament: 
  Hand Held AP Weapons (Optional) 
  Manufacturer: ComStar (P Series)/Word of Blake (G Series) 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: Unknown 
  Prototype Design and Production: Unknown 
  Standard Production: Unknown 
   
  Cost (C-Bills/Suit): 123,000 
  Squad BV: 
  Laser, Infantry/SRM, Infantry: 24 
  MG, Infantry: 20 
  Rifle Infantry/Flamer, Infantry: 19 
   
   
  
  Version 0.98 
  41 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Exo/PA(L) – Non-
  standard 
   
   
  240 
  Armor 
  1+1 (Standard Stealth) 
  Body/RA/LA 
  3/1/1 
  60 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Armored Glove 
   
  RA 
  1 
  0 
  Armored Glove 
   
  LA 
  1 
  0 
  Camo System 
   
  Body 
  3 
  100 
   
  May perform Leg Attacks and Swarm Attacks and act as Mechanised Infantry. 
   
  Note that the Tornado employs a non-standard chassis that is much heavier than the standard chassis used in other designs of 
  this weight class. 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 4/5/6/5 
  Coverage: Full 
  Attribute Modifiers: None 
  Melee AP: 0 
  Target Size Modifier: 0 
  Movement Modifier: Full 
  Weapons: Hand weapons only. 
  Equipment: ?????. 
   
  ECM:6, IR:6, Camo: 4 
  +2 TN modifier on physical Action Checks for anybody but the intended user 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Tornado 
  1 
  -/-/- 
  - 
  I 
  1/- 
  0 
  car2 
   
  Note: Not an official FASA design 
  
  Version 0.98 
  42 
  Achileus 
   
  See Lostech Pg. 72, Field Manual: Free Worlds League or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Improved Stealth 
  Armament: 
  1 Configurable Weapons Mount (105kg) Small Laser, MG or Flamer 
  1 AP Weapon 
  Manufacturer: Free World League 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: October 3054 
  Prototype Design and Production:  May 3055 
  Standard Production: July 3057 
   
  Cost (C-Bills/Suit): 345,000 + Weapons 
  Squad BV: 
  Small Laser: 136 
  MG: 112 
  Flamer: 118 
  
  Version 0.98 
  43 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  190 
  Armor 
  6+1 (Improved Stealth) 
  RA/LA/Body 
  1/2/4 
  360 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  75 
  Configurable Weapon 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG, 
  Flamer  
   
  RA 
  1 
  95 (max) 
  AP Weapons Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Manipulator 
   
  RA 
  1 
  5 
  Manipulator 
   
  LA 
  1 
  5 
   
  May perform Leg and Swarm attacks and act as Mechanised Battle Armor 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 8/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +2, DEX –1, REF –1  
  Melee AP: 1 
  Target Size Modifier: -1 
  Movement Modifier: Full, Jump Capable 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG and Secondary weapon (AP). 
  Equipment: None. 
   
  ECM: 6, IR: 6 
   
  BattleForce 2 
  Acheilus 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car3 
  MG 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car3 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car3 
   
  
  Version 0.98 
  44 
  Infiltrator 
   
  See Lostech Pg. 84, or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 750kg 
  Chassis: Earthwerks INF 
  Tech Base: Inner Sphere 
  Ground Speed: 21.6 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Star Slab with Prototype Stealth 
  Armament: 
  1 Johnston Mk. XII Autogrenade Launcher 
  Manufacturer: Acernar BattleMechs 
  Primary Factory: New Avalon 
  Communications System: Achernar Air Whistler 
  Targeting and Tracking System: Federated Hunter 
  R&D Start Date: 3050 
  Prototype Design and Production:  3050 
  Standard Production: 3051 
   
  Cost (C-Bills/Suit): 260,000 
  Squad BV: 60 
  
  Version 0.98 
  45 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  190 
  Armor 
  5+1 (Prototype Stealth) 
  Body 
  5 
  475 
  Ground 
  2 MP 
  Body 
  1 
  30 
  Grenade Launcher 
   
  RA 
  1 
  35 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Manipulator 
   
  LA 
  1 
  5 
  Heat Sensor 
   
  Body 
  1 
  15 
   
  Not capable of Swarm or Leg attacks or operating as Mechanised Battle Armor. 
   
  MechWarrior 
  Equipment Ratings: E/D/E 
  Armor Values: 7/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –2 
  Melee AP: 1 
  Target Size Modifier: -1 
  Movement Modifier: -2/-4/-6 
  Weapons: 1 Heavy Grenade Launcher  
  Equipment: Portable Heat Sensor. 
   
  Note Elective Modification +1 STR, -1 Movement 
   
  Heat Sensor 
  ECM: 6, IR: 6 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Infiltrator 
  2 
  -/-/- 
  - 
  I 
  2/- 
  1 
  car3 
   
   
  
  Version 0.98 
  46 
  Kage Light Armor 
   
  See Lostech Pg. 88, or Field Manual: Draconis Combine, or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 120 meters 
  Armor: Basic Stealth 
  Armament: 
  1 AP Weapon or 1 Squad Support Weapon (100kg) 
  Hand Held AP Weapons (Optional) 
  Vibro-Katana (Optional) 
  Manufacturer: Draconis Combine 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: March 3051 
  Prototype Design and Production: May 3052 
  Standard Production: March 3056 
   
  Cost (C-Bills/Suit): 300,000 + AP Weapons 
  Squad BV: 
  Flamer: 75 
  MG: 73 
  Small Laser: 80 
  Light TAG: 64 
  
  Version 0.98 
  47 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  190 
  Armor 
  5+1 (Basic Stealth) 
  RA/LA/Body 
  1/1/1 
  275 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 [4] MP 
  Body 
  3 
  75 
  Partial Wing 
  +1 Jump 
  Body 
  2 
  170 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Armored Glove 
   
  RA 
  1 
  0 
  Armored Glove 
   
  LA 
  1 
  0 
  AP Mount/Squad 
  Support Weapon 
  AP Weapon/Flamer, 
  MG, Small Laser or 
  Light TAG 
  LA 
  2 
  40 
   
  May perform Swarm and Leg Attacks and act as Mechanised Infantry. 
   
  May carry additional AP weapons in hands (not included in BV calculations) or a Vibro-Katana.  
   
  One member of a squad may operate a support weapon of up to 100kg 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 7/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +2, REF -1 
  Melee AP: 1 
  Target Size Modifier: 0 
  Movement Modifier: -1/-2/-3, Jump Capable (special) 
  Weapons: Secondary weapon (AP) or Squad Support Weapon. 
  Equipment: None. 
   
  ECM: 6, IR: 6 
   
  BattleForce 2 
  Kage 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Flamer 
  4J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car3 
  MG 
  4J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car3 
  Small Laser 
  4J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car3 
  Light TAG 
  4J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car3, tag 
   
  
  Version 0.98 
  48 
  Kobold 
   
  The Kobold project was started following a request by the 2nd Kavalleri of the Free Rasalhague Republic for Kage Battle 
  Armor in 3062. The Draconis Combine was unwilling to supply such a prized item of equipment, possibly because of the 
  rising tensions along the Combine’s borders were demanding every suit they could produce for the DCMS. Undeterred, 
  Överste Jack Koslow of the 2nd Kavalleri Infantry approached the SLDF 1st Mobile Infantry Division. A new formation, the 1st 
  was still under-strength and on the lookout for any source of suitable equipment they could find. 
   
  The Free Rasalhague Republic was willing to supply funds and raw materials to a project to create their own copy of the Kage 
  if ComStar and the SLDF would supply the technological aid required. In return the three groups would receive an even share 
  of the units produced. Research and Development work was started at the Grumium Creations plant where a prototype 
  manufacturing line was rushed through construction. 
   
  The team working on the project soon came to the conclusion that they would not successfully duplicate the Kage, but their 
  research did allow them to produce a design that would not only be able to operate as a reconnaissance unit, but still be 
  effective as frontline Battle Armor. ComStar researchers were able to contribute more sophisticated electronics then the 
  Combine had available for their Stealth systems and improved electronics give the unit a thermal imaging system in addition to 
  the standard sensors fitted to Battle Armor. Combined with the inclusion of an integral anti-Mech weapon and more armor, the 
  Kobold is a stronger combat unit than the Kage and can stay in the field longer, but sacrificed some of the mobility enjoyed by 
  the Kuritan design. 
   
  Each Kobold squad also carries a Light Tag unit as a support weapon, with the squad leader using the device in place of an 
  anti-personnel weapon. These squads are expected to cooperate closely with Arrow IV equipped units or any Mechs lucky 
  enough to be equipped with the rare semi-guided LRMs. 
   
  The project has almost reached the end of the prototypes testing phase, which the Kobold has passed with flying colours. The 
  first production run (scheduled for late 3063) is expected to go to the 2nd Kavalleri, ComStar’s under strength 244th Division 
  (The Prince’s Men) and the SLDF 3rd Royal Mechanised Infantry Regiment (Mac’s Marauders).  
   
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Inner Sphere 
  Ground Speed: 32.4 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Stealth 
  Armament: 
  1 Small Laser 
  1 AP weapon or 1 Squad Support Light TAG 
  1 Heat Sensor 
  1 Extended Power Pack 
  Manufacturer: Grumium Creations 
  Primary Factory: Grumium 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: May 3062 
  Prototype Design and Production:  January 3063 
  Standard Production: TBA 
   
  Cost (C-Bills/Suit): 366,250 + AP Weapon 
  Squad BV: 131 
  Level 1 BV: 197
  
  Version 0.98 
  49 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  190 
  Armor 
  6+1 (Standard Stealth) 
  RA/LA/Body 
  1/1/3 
  300 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  75 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Small Laser 
   
  RA 
  1 
  95 
  Manipulator 
   
  RA 
  1 
  5 
  Manipulator 
   
  LA 
  1 
  5 
  AP Mount/ Squad 
  Support Weapon 
  AP Weapon or Light 
  TAG 
  LA 
  2 
  40 
  Power Pack 
   
  Body 
  1 
  25 
  Heat Sensor 
   
  Body 
  1 
  15 
   
  May perform Swarm and Leg Attacks and act as Mechanised Infantry. 
   
  One member of a squad may operate a Light TAG as a support weapon. 
    
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 8/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +2, DEX –1, REF -1 
  Melee AP: 1 
  Target Size Modifier: 0 
  Movement Modifier: Full, Jump Capable 
  Weapons: 1 Support Laser and 1 Secondary weapon (AP) or Squad support TAG. 
  Equipment: ????. 
   
  ECM: 6, IR: 6 
   
  BattleForce 2 
  Kobold 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Squad 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car3, tag 
  Level I 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car5, tag 
   
  Note: Not an official FASA design. 
  
  Version 0.98 
  50 
  Grey Death Legion Light Scout Armor 
   
  See Lostech Pg. 80, or Field Manual: Mercenaries, or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 750kg 
  Chassis: Light 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 120 meters 
  Armor: Standard 
  Armament: 
  Hand Held AP Weapons (Optional) 
  Manufacturer: Grey Death Legion (Glengarry) 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3050 
  Prototype Design and Production:  3051 
  Standard Production: 3052 
   
  Cost (C-Bills/Suit): 442,000 
  Squad BV: 
  Laser, Infantry/SRM, Infantry: 67 
  MG, Infantry: 61 
  Rifle, Infantry/Flamer, Infantry: 58 
  
  Version 0.98 
  51 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Light 
   
   
  190 
  Armor 
  4+1 
   
   
  200 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 [4] MP 
  Body 
  3 
  75 
  Jump Booster 
  +1 Jump MP 
  Body 
  1 
  85 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Armored Glove 
   
  RA 
  1 
  0 
  Armored Glove 
   
  LA 
  1 
  0 
  Active Probe 
   
  Body 
  2 
  200 
   
  May perform Swarm and Leg Attacks and act as Mechanised Infantry. 
   
  AP weapons may be carried in operator’s hands. 
   
  MechWarrior 
  Equipment Ratings: E/E/E 
  Armor Values: 5/6/6/5 
  Coverage: Full 
  Attribute Modifiers: STR +2 
  Melee AP: 1 
  Target Size Modifier: 0 
  Movement Modifier: -1/-2/-3, Jump Capable 
  Weapons: Hand weapons only. 
  Equipment: ?????. 
   
  Note: Elective Modification – REF +1, Movement -1  
   
  BattleForce 2 
  Grey Death 
  Legion Light 
  Scout 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Laser/SRM 
  4J 
  -/-/- 
  - 
  I 
  1/- 
  1 
  mec, car3, prb 
  MG 
  4J 
  -/-/- 
  - 
  I 
  1/- 
  1 
  mec, car3, prb 
  Rifle/Flamer 
  4J 
  -/-/- 
  - 
  I 
  1/- 
  1 
  mec, car3, prb 
   
   
    
   
   
  
  Version 0.98 
  52 
  Grey Death Legion Standard Battle Armor 
   
  See Lostech Pg. 82, or Field Manual: Mercenaries. 
       
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 32.4 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Standard 
  Armament: 
  1 Configurable Weapons Mount (100kg) Small Laser, MG, Flamer or SRM 
  1 AP Weapon 
  Manufacturer: Grey Death Legion 
  Primary Factory: Glengarry 
  R&D Start Date: 3050 
  Prototype Design and Production:  3051 
  Standard Production: 5052 
   
  Cost (C-Bills/Suit): 295,000 + Weapons 
  Squad BV: 
  Small Laser: 114 
  MG: 101 
  Flamer: 104 
  SRM: 132 
  
  Version 0.98 
  53 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  9+1 
   
   
  450 
  Ground 
  3 MP 
  Body 
  2 
  80 
  Jump 
  0 MP 
   
   
  0 
  Configurable Weapons 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG, 
  Flamer or 1 SRM + 4 
  missiles 
   
  RA 
  3 
  100 (max) 
  AP Weapons Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
  Improved Sensors 
   
  Body 
  1 
  60 
   
  May perform Swarm and Leg attacks and operate as Mechanised Battle Armor 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 9/8/7/7 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –1 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -2/-4/-6 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG or 1 SRM launcher capable of firing one missile per round 
  with 4 missiles and 1 Secondary weapon (AP). 
  Equipment: None. 
   
   
  Portable Radar Sensor 
   
  Note: DEX –2 used in Lostech 
   
  BattleForce 2 
  Grey Death 
  Legion Standard 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3 
  1/-/- 
  - 
  I 
  2/- 
  2 
  car4, srs 
  MG 
  3 
  1/-/- 
  - 
  I 
  2/- 
  1 
  car4 srs 
  Flamer 
  3 
  1/-/- 
  - 
  I 
  2/- 
  1 
  car4, srs 
  SRM  
  3 
  -/-/- 
  - 
  I 
  2/- 
  1 
  car4, srs 
   
   
   
  
  Version 0.98 
  54 
  Infiltrator Mk II (Puma) 
   
  See Lostech Pg. 86, or Field Manual: Federated Suns or BattleTech Master Rules (Revised). 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 Meters 
  Armor: Stealth 
  Armament: 
  1 Magshot Gauss Rifle 
  1 AP Weapon 
  ECM 
  Manufacturer: Federated Commonwealth 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: February 3056 
  Prototype Design and Production:  January 3059 
  Standard Production: March 3060 
   
  Cost (C-Bills/Suit): 509,000 + Weapons 
  Squad BV: 174 
  
  Version 0.98 
  55 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  6+1 (Stealth) 
  LA/Body 
  2/3 
  360 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  MagShot 
   
  RA 
  3 
  70 
  AP Weapons Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  RA 
  1 
  15 
  Battle Claw 
   
  LA 
  1 
  15 
  ECM 
   
  Body 
  1 
  90 
  Para Foil 
   
  Body 
  1 
  15 
   
  Unit can perform leg and Swarm Attacks and can operate as Mechanised Battle Armor. 
   
  When using the Dropping Troops rule the squad lands successfully if they roll 3 or better.  If a 2 is rolled, it has failed its 
  landing and each trooper in the unit suffers 1D6 damage. 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 8/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –1 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -1/-2/-3, Jump Capable 
  Weapons: ???? 
  Equipment: None. 
   
  ECM: 6, IR: 6 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Infiltrator Mk. 
  II 
  3J 
  1/1/- 
  - 
  I 
  2/- 
  2 
  mec, car4, mecm 
   
   
   
   
  
  Version 0.98 
  56 
  Purifier 
   
  See Lostech Pg. 94, or Field Manual: ComStar or BattleTech Master Rules (Revised). 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 meters 
  Armor: Mimetic 
  Armament: 
  1 Configurable Weapons Mount (150kg) ER Small Laser, Light TAG, Compact NARC or 2 AP Weapons 
  Manufacturer: Word of Blake 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: April 3058 
  Prototype Design and Production:  August 3061 
  Standard Production: February 3062 
   
  Cost (C-Bills/Suit): 392,000 + Weapons 
  Squad BV: 
  ER Small Laser: 184 
  Light Tag: 70 
  Compact Narc: 89 
   
  
  Version 0.98 
  57 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  6+1 (Mimetic) 
  RA/LA/Body 
  3/1/4 
  300 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 (0) MP 
  Body 
  3 
  150 
  Configurable Weapons 
  Mount 
   
  LA 
  1 
  10 
  ER Small Laser, Light 
  Tag, 2 AP Weapons or 
  Compact Narc + 2 Pods 
   
  LA 
  2 
  150 
  Heat Sinks 
  2 (1 Extra) 
  Body 
  1 
  100 
  Battle Claw 
   
  RA 
  1 
  15 
   
  The Purifier cannot jump or make leg/swarm attacks until it disposes of the Compact Narc launcher if that is the weapon 
  carried.  
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 8/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –1  
  Melee AP: 1 
  Target Size Modifier: -1 
  Movement Modifier: -1/-2/-3, Jump Capable (without Compact NARC) 
  Weapons: ????? 
  Equipment: None. 
   
  ECM: 6, IR: 6, Camo: 4 
   
  Notes: STR +3, DEX –1, no REF modifier, Full movement in Lostech. Listed as a Light Battle Armor design in MechWarrior 
  (3rd Edition), but had to be changed to medium to work. 
   
  BattleForce 2 
  Purifier 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  ER Small Laser 
  3J 
  1/1/- 
  - 
  I 
  2/- 
  2 
  mec, car6 
  Light TAG 
  3J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car6, tag 
  Compact NARC 
  3J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car6 
  
  Version 0.98 
  58 
   
  Standard Battle Armor 
   
  See Lostech Pg. 70 , or BattleTech Master Rules or BattleTech Master Rules (Revised). 
      
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 Meters 
  Armor: Standard 
  Armament: 
  1 Configurable Weapons Mount (100kg) Small Laser, MG, Flamer, SRM or two AP Weapons 
  Manufacturer: Inner Sphere 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3050 
  Prototype Design and Production:  3052 
  Standard Production: 3052 
   
  Cost (C-Bills/Suit): 442,500 + Weapons 
  Squad BV: 
  Small Laser: 149 
  MG: 124 
  Flamer: 130 
  SRM: 140 
  
  Version 0.98 
  59 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  9+1 
   
   
  450 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Configurable Weapon 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG, 
  Flamer or 1 SRM + 4 
  missiles or 2 AP 
   
  RA 
  3 
  100 (max) 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks 
   
  MechWarrior 
  Equipment Ratings: E/D/E 
  Armor Values: 9/8/7/7 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –1 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -2/-4/-6, Jump Capable 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG, 1 SRM launcher capable of firing one missile per round 
  with 4 missiles or 2 Secondary weapon (AP). 
  Equipment: None. 
   
  BattleForce 2 
  Standard 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
  MG 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  SRM  
  3J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
   
  
  Version 0.98 
  60 
  Cavalier 
   
  See Lostech Pg. 74, or Field Manual: Federated Suns or BattleTech Master Rules (Revised). 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 Meters 
  Armor: Standard 
  Armament: 
  1 Configurable Weapons Mount (100kg) Small Laser, MG, Flamer, SRM or two AP Weapons 
  Manufacturer: Federated Commonwealth 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3050 
  Prototype Design and Production:  January 3058 
  Standard Production: June 3058 
   
  Cost (C-Bills/Suit): 442,500 + Weapons 
  Squad BV: 
  Small Laser: 149 
  MG: 124 
  Flamer: 130 
  SRM: 140 
  
  Version 0.98 
  61 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  9+1 
   
   
  450 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Configurable Weapon 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG, 
  Flamer or 1 SRM + 4 
  missiles or 2 AP 
   
  RA 
  3 
  100 (Max) 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks 
   
  MechWarrior 
  Equipment Ratings: E/E/E 
  Armor Values: 9/8/7/6 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –1 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -2/-4/-6, Jump Capable 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG, 1 SRM launcher capable of firing one missile per round 
  with 4 missiles or 2 Secondary weapon (AP). 
  Equipment: None. 
   
  Note: Elective Modification Armor(X) –1, DEX +1   
   
  BattleForce 2 
  Cavalier 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
  MG 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  SRM  
  3J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
   
   
  
  Version 0.98 
  62 
  Raiden 
   
  See Lostech Pg. 96, or Field Manual: Draconis Combine or BattleTech Master Rules (Revised). 
     
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 Meters 
  Armor: Standard 
  Armament: 
  1 Configurable Weapons Mount (100kg) Small Laser, MG, Flamer, SRM or two AP Weapons 
  Manufacturer: Draconis Combine 
  Primary Factory: Unknown 
  R&D Start Date: November 3050 
  Prototype Design and Production:  April 3052 
  Standard Production: January 3055 
   
  Cost (C-Bills/Suit): 442,500 + Weapons 
  Squad BV: 
  Small Laser: 149 
  MG: 124 
  Flamer: 130 
  SRM: 140 
  
  Version 0.98 
  63 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  9+1 
   
   
  450 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Configurable Weapon 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG, 
  Flamer or 1 SRM + 4 
  missiles or 2 AP 
   
  RA 
  3 
  100 (Max) 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks 
   
  MechWarrior 
  Equipment Ratings: E/E/E 
  Armor Values: 9/7/7/6 
  Coverage: Full 
  Attribute Modifiers: STR +4, DEX –2 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -1/-2/-3, Jump Capable 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG, 1 SRM launcher capable of firing one missile per round 
  with 4 missiles or 2 Secondary weapon (AP). 
  Equipment: None. 
   
  Note: Elective Modification – STR +1, REF +1, Movement +1, DEX –1, Armor(B) -1, Armor(X) –1 
   
  BattleForce 2 
  Raiden 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
  MG 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  SRM  
  3J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
   
   
   
   
  
  Version 0.98 
  64 
  Fa Shih 
   
  See Lostech Pg. 76, or Field Manual: Capellan Confederation or BattleTech Master Rules (Revised). 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 Meters 
  Armor: Standard 
  Armament: 
  1 Configurable Mount (95kg) Small Laser, MG, Light TAG or Flamer 
  1 AP Weapon 
  Mines 
  Manufacturer: Capellan Confederation 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: April 3056 
  Prototype Design and Production:  June 361 
  Standard Production: March 3062 
   
  Cost (C-Bills/Suit): 470,000 + Weapons 
  Squad BV:  
  Flamer: 130 
  Small Laser: 148 
  MG: 124 
  Light TAG: 93 
   
   
  
  Version 0.98 
  65 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  7+1 
   
   
  350 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Configurable Weapons 
  Mount 
   
  RA 
  1 
  10 
  Flamer, Small Laser, 
  MG or Light TAG 
   
  RA 
  1 
  95 (Max) 
  Mines 
   
  Body 
  1 
  50 
  AP Weapons Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Manipulator 
   
  RA 
  1 
  5 
  Manipulator 
   
  LA 
  1 
  5 
  Magnetic Clamps 
  Mechanised Battle 
  Armor 
  LA/RA 
  1/1 
  35 
  Mine Clearance 
  Equipment 
   
  Body 
  1 
  15 
   
  May operate as Mechanised Battle Armor on Vehicles and Mechs as well as OmniMechs.  May perform Swarm and Leg 
  attacks. 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 9/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –2 until all mines are dropped, then REF -1 
  Melee AP: 1 
  Target Size Modifier: -1 
  Movement Modifier: -2/-4/-6, Jump Capable 
  Weapons: ????? 
  Equipment: ????. 
   
  Mine Dispenser, Mine Clearance Capabilities 
  Note: Elective Modifications – Armor(M) +1, Melee AP –1 
   
  BattleForce 2 
  Fa Shih 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, vmec, car4 
  MG 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, vmec, car4 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, vmec, car4 
  Light TAG 
  3J 
  -/-/- 
  - 
  I 
  2/- 
  1 
  mec, vmec, car4, tag 
   
  
  Version 0.98 
  66 
  Longinus 
   
  See Lostech Pg. 92, or Field Manual: Free Worlds League, or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 Meters 
  Armor: Advanced 
  Armament: 
  1 Configurable Mount (95kg) Small Laser, MG or Flamer 
  1 Detachable STM 2 (OS) 
  1 AP Weapon 
  Manufacturer: Free Worlds League 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: October 3054 
  Prototype Design and Production: April 3056 
  Standard Production: December 3057 
   
  Cost (C-Bills/Suit): 472,500 + Weapons 
  Squad BV: 
  Small Laser: 161 
  MG: 137 
  Flamer: 143 
  
  Version 0.98 
  67 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  9+1 (Advanced) 
  Body/RA/LA 
  4/2/2 
  360 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3(0) MP 
  Body 
  3 
  150 
  Configurable Weapons 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG or 
  Flamer 
   
  RA 
  1 
  95 (Max)  
  Detachable SRM 2 (OS) 
   
  Body 
  1 
  85 
  AP Weapons Mount 
   
  LA 
  1 
  10 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
   
  Missile Pack is detachable to allow the Longinus to drop the SRM.  Until this is done, the unit may not jump or perform leg or 
  Swarm attacks.  
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 9/8/7/7 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –2, REF –1 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -2/-4/-6 (-1/-2/-3 once SRM detached), Jump Capable (once SRM detached) 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG, 1 Detachable SRM launcher capable of firing one or two 
  missiles per round with 2 missiles and 1 Secondary weapon (AP). 
  Equipment: None. 
   
  BattleForce 2 
  Longiuns 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
  MG 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  Flamer 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
   
   
  
  Version 0.98 
  68 
  Taurus 
   
  When the Taurian Concordat introduced their Taurus Medium Battle Armor into service at the end of 3063 it caused quite a 
  stir in the Inner Sphere intelligence community. Analysts had sworn blind that there was no way the Periphery States would be 
  able to bring a Battle Armor program on-line for another five years at best. After a rushed investigation however, the was 
  discovered that rather than possessing some hidden Battle Armor factory, the Taurians were modifying standard Inner Sphere 
  suits they had purchased from the Capellan Confederation. 
   
  At the expense of armor protection, the Taurus is equipped with an extended fuel tank and life support, an especially useful 
  adaptation as these units are apparently intended to bolster the defences within the asteroid field that protects the Haydes 
  Cluster. Equipping the fanatical defenders of the Taurian core worlds with Battle Armor will make any attempt to invade even 
  more costly than the original SLDF found it several centuries before. It is unlike that any power (with the exception of the 
  Clans) would be prepared to pay the price in lives. 
   
  The firepower of a Taurus squad is supplemented with a support weapon; either an SRM or LRM launcher. It should be noted 
  that the SRM ammunition is commonly Inferno rounds, making the Taurus Squad a dangerous opponent for vehicles and 
  Infantry. Even ‘Mechs, especially the older models employed by Periphery bandits, have to be cautious when faced with these 
  weapons. 
   
  While intended for their special space defence role, some of the first squads of Taurus suits have been deployed with the 
  Support Guard attached to the Hyades Light Infantry. This mobile unit is a perfect place to field test the modified suites before 
  the Concordat commits to the expense of acquiring more suits for modification. 
   
      
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 Meters 
  Armor: Standard 
  Armament: 
  1 Configurable Weapons Mount (100kg) Small Laser, MG, Flamer or 2 AP Weapons 
  1 Squad Support SRM 1 (6 Inferno Salvos) or LRM 1 (3 Salvos) or AP weapon 
  Extended Fuel Tank 
  Extended Life Support 
  Manufacturer: Inner Sphere/Periphery field refit 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 3050 
  Prototype Design and Production:  3052(Refit 3063) 
  Standard Production: 3063 
   
  Cost (C-Bills/Suit): 442,500 + Weapons 
  Squad BV: 
  Small Laser, SRM Support: 141 
  Small Laser, LRM Support: 141 
  MG, SRM Support: 117 
  MG, LRM Support: 116 
  Flamer, SRM Support: 123 
  Flamer, LRM Support: 122 
   
   
  
  Version 0.98 
  69 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  7+1 
   
   
  350 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Configurable Weapon 
  Mount 
   
  RA 
  1 
  10 
  Small Laser, MG, 
  Flamer or 2 AP 
   
  RA 
  3 
  100 (max) 
  Extended Fuel Tank 
   
  Body 
  1 
  50 
  Extended Life Support 
   
  Body 
  1 
  10 
  Squad Support Weapon 
  – SRM 1 and 6 salvos 
  or LRM 1 and 3 salvos 
   
  LA 
  2 
  40 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Battle Claw 
   
  LA 
  1 
  15 
   
  Can operate as Mechanised Battle Armor and perform Leg and Swarm Attacks 
   
  MechWarrior 
  Equipment Ratings: E/D/E 
  Armor Values: 8/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –1 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: -2/-4/-6, Jump Capable 
  Weapons: 1 Support Laser, Heavy Flamer or Support MG, or 2 Secondary weapon (AP). 1 Squad Support SRM 1 or 
  LRM 1. 
  Equipment: Extended Fuel Tank, Extended Life Support 
   
  BattleForce 2 
  Taurus 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Small Laser, 
  SRM 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  Small Laser, 
  LRM 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  MG, SRM 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  MG, LRM 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  Flamer, SRM 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
  Flamer, LRM 
  3J 
  1/-/- 
  - 
  I 
  2/- 
  1 
  mec, car4 
   
  
  Version 0.98 
  70 
  Wolverine 
   
  The Federated Commonwealth brought the first Inner Sphere Battle Armor to the battlefield during the Clan Invasion by using 
  examples of the incredible Clan Battle Armor captured on Twycross. However the early examples produced by the NAIS were 
  soon surpassed as the rest of the Inner Sphere began to produce the new second-generation designs. The Infiltrator Mk. II was 
  produced in an attempt to match the forces arrayed against the AFFC, however the design was often used by the 
  Commonwealth intelligence agencies because of its unique capabilities. With the bulk of Mk. II production being siphoned off 
  into special ops units there was still a requirement for a modern design for front line forces. 
   
  The NAIS stuck to a more conventional design when creating the new suit, forgoing the sophisticated stealth systems 
  employed in the Mk. II. In a change from the standard Battle Armor used as the starting point, the Wolverine (as the design 
  was christened) makes use of a fixed primary anti-Mech weapon. Although somewhat reducing the flexibility of the suit, it 
  simplified production and maintenance.  
   
  The armor protection of the Wolverine is not quite as effective as the standard Inner Sphere Battle Armor as a result of minor 
  tradeoffs during the design process. This is more than compensated for by the addition of fearsome extendable Vibro-Claws 
  mounted on the arms. These devices improve the suits effectiveness in close combat situations such as Mech Swarm and Leg 
  attacks. The also give the troopers who use the suit something to offset the advantage of size and strength enjoyed by the 
  genetically adapted Clan Elementals. Few conventional Infantry units will willingly face a Wolverine in close combat. 
   
  ComStar and the Star League Defence Force both expressed an interest in the design and have been able to acquire limited 
  numbers, mostly deployed with the new SLDF 1st Mobile Infantry Division.  
   
  Mass: 1000kg 
  Chassis: Medium 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: 90 Meters 
  Armor: Standard 
  Armament: 
  1 Small Laser 
  2 Vibro-Claws 
  1 AP Weapon 
  Manufacturer: Federated Commonwealth 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: December 3061 
  Prototype Design and Production: June 3062 
  Standard Production: January 3063 
   
  Cost (C-Bills/Suit): 453,750  + Weapons 
  Squad BV: 146 
  
  Version 0.98 
  71 
   
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Medium 
   
   
  275 
  Armor 
  8+1 
   
   
  400 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Jump 
  3 MP 
  Body 
  3 
  150 
  Small Laser 
   
  RA 
  1 
  95 
  Heat Sinks 
  1 
  Body 
  0 
  0 
  Manipulator 
   
  RA 
  1 
  5 
  Vibro-Claw 
   
  RA 
  1 
  30 
  Manipulator  
   
  LA 
  1 
  5 
  Vibro-Claw 
   
  LA 
  1 
  30 
  AP Weapons Mount 
   
  LA 
  1 
  10 
   
  Can operated as Mechanised Battle Armor and perform Leg and Swarm attacks. 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 9/7/7/7 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –1, REF –1 
  Melee AP: 2 + Vibro Claws 
  Target Size Modifier: -1 
  Movement Modifier: -1/-2/-3, Jump Capable 
  Weapons: 1 Support Laser and two Vibro Claws (attack as per rules for Vibroaxe with a +1 TN) 
  Equipment: None. 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Wolverine 
  3J 
  2/-/- 
  - 
  I 
  2/- 
  2 
  mec, car4 
   
  Note: Not an official FASA design 
  
  Version 0.98 
  72 
  Sloth 
   
  See Lostech Pg. 98, or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 1500kg 
  Chassis: Earthwerks QUAD 
  Tech Base: Inner Sphere 
  Ground Speed: 32.4 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Starshield A 
  Armament: 
  2 Defiance A5L Small Lasers 
  1 Defiance MagMine 
  Manufacturer: Defiance Industries 
  Primary Factory: Hesperus II 
  Communications Systems: Neil 6000-b 
  Targeting and Tracking System: Angst Accuracy 
  R&D Start Date: 3050 
  Prototype Design and Production:  3050 
  Standard Production: 5051 
   
  Cost (C-Bills/Suit): 360,000 
  Squad BV: 109 
  
  Version 0.98 
  73 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Heavy Quad 
   
   
  400 
  Armor 
  5+1 (Prototype Armor) 
   
   
  500 
  Ground 
  3 MP 
  Body 
  1 
  100 
  Pop-up Mine 
   
  Body 
  3 
  210 
  Small Laser 
   
  Body 
  1 
  95 
  Small Laser 
   
  Body 
  1 
  95 
  Heat Sinks 
  2 (1 Extra) 
  Body 
  1 
  100 
   
  May not perform leg or swarm attacks.  May not operate as Mechanised Battle Armor. 
   
  As one of the first Battle Armor units, the armor was much less efficient than the current type in use. 
   
  MechWarrior 
  Equipment Ratings: E/F/E 
  Armor Values: 7/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +5, DEX –4, REF –4 
  Melee AP: 2 
  Target Size Modifier: -1 
  Movement Modifier: 45 meters per turn (32.8 kph). Use Vehicle Rules. 
  Weapons: Two Support Lasers and 1 Limpet Mine 
  Equipment: None. 
   
  -2 TN for ranged attacks made against the unit 
   
  Notes: Elective Modifications STR +2, REF –2 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Sloth 
  3 
  2/-/- 
  - 
  I 
  2/- 
  1 
  car6 
   
   
  
  Version 0.98 
  74 
  Warhammer 
   
  The Free World League became concerned with the rapid advances being made in Battle Armor development in the other Inner 
  Sphere states. Although in possession of what are arguably two of the best Inner Sphere designs produced to-date, the LCCC 
  was of the opinion that their superiority in the field was threatened. 
   
  Seeing little requirement to produce a new Light or Medium design, the research team was given the task of creating a new 
  Heavy class unit to fill what was considered to be a top-end gap in the FWLM Battle Armor forces. Concerns over cost turned 
  out to be unfounded as the research team were able to produce a prototype within six months as, having two successful projects 
  under their belts, the modest requirements of the new design were easy to match. 
   
  With armor protection superior to a Clan Elemental, the “Warhammer” as the design was christened, can withstand Inner 
  Sphere PPC and heavy laser fire. Although criticised for lacking jumping capability, the design team considered mobility to be 
  secondary to firepower. Intended as a support unit for its smaller, faster brothers, the Warhammer can boast more than twice 
  the firepower of standard designs. The over-the-shoulder LRM-1 launcher can be used to soften targets up at long range before 
  an attack, or to break up attacking Battle Armor and Infantry formations when operating in a defensive role. 
   
  A single anti-personnel weapon is reserved for close combat situations while a shoulder-mounted searchlight makes the 
  Warhammer a deadly night-fighter while the inclusion of two Battle Claws are an asset in house-to-house combat in an urban 
  environment. 
   
  The omission of the jump jets also helped to keep the cost of the suit down, something that the bureaucracy within the League 
  were very enthusiastic about after the mind-numbing cost of the Longinus.   
   
  The first production run of the new Battle Armor has been deployed with units charged with protecting vital FWL industries 
  and resources and to Word of Blake forces on Gibson. Word of Blake requests for more samples of the suit have bogged down 
  following a FWL request for samples of the mimetic technology used by the Purifier. 
     
  Mass: 1500kg 
  Chassis: Heavy 
  Tech Base: Inner Sphere 
  Ground Speed: 21.6 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Standard 
  Armament: 
  2 Small Lasers 
  1 LRM 1 with 3 salvos 
  1 AP Weapon 
  Manufacturer: Free World League 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: February 3062 
  Prototype Design and Production: August 3062 
  Standard Production: June 3063 
   
  Cost (C-Bills/Suit): 344,150 + Weapons 
  Squad BV: 178 
  
  Version 0.98 
  75 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Heavy 
   
   
  400 
  Armor 
  11+1 
   
   
  550 
  Ground 
  2 MP 
  Body 
  1 
  100 
  Small Laser 
   
  RA 
  1 
  95 
  Battle Claw 
   
  RA 
  2 
  15 
  Small Laser 
   
  LA 
  1 
  95 
  Battle Claw 
   
  LA 
  2 
  15 
  AP Weapon 
   
  LA 
  1 
  10 
  LRM 1 
   
  Body 
  1 
  90 
  Ammo (LRM) 3 
   
  Body 
  1 
  25 
  Heat Sinks 
  2 (1 Extra) 
  Body 
  1 
  100 
  Searchlight 
   
  Body 
  1 
  5 
   
  Can operate as Mechanised Battle Armor but can not perform Swarm or Leg Attacks. 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 9/8/8/7 
  Coverage: Full 
  Attribute Modifiers: STR +4, REF –3, DEX -2 
  Melee AP: 2 
  Target Size Modifier: -2 
  Movement Modifier: -4/-8/-12 
  Weapons: ????? 
  Equipment: None. 
   
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Warhammer 
  2 
  1/-/- 
  - 
  I 
  2/- 
  2 
  car6 
   
  Note: Not an official FASA design 
   
   
  
  Version 0.98 
  76 
  Fenrir 
   
  See Lostech Pg. 78, or Field Manual: Lyran Alliance or BattleTech Master Rules (Revised). 
   
  Mass: 2000kg 
  Chassis: Assault Quad 
  Tech Base: Inner Sphere 
  Ground Speed: 43.2 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Standard 
  Armament: 
  1 Configurable Turret Mount (400kg) 1 Medium Pulse Laser, 2 Small Pulse Lasers, 3 Small Lasers, 3 MGs or 1 SRM 
  4 with 4 salvos. 
  Manufacturer: Lyran Alliance 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: 9 November 3057 
  Prototype Design and Production: 22 October 3058 
  Standard Production: 4 January 3060 
   
  Cost (C-Bills/Suit): 490,500 + Weapons 
  Squad BV: 
  Medium Pulse Laser: 220 
  SRM: 191 
  3 MG: 103 
  3 Small Lasers: 146 
  2 Small Pulse Laser: 135 
  
  Version 0.98 
  77 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Assault Quad 
   
   
  650 
  Armor 
  5+1 
   
   
  250 
   
  Ground 
  4 MP 
  Body 
  2 
  320 
  Turret (Configurable) 
  3 Slots 
  Body 
  1 
  80 
  Medium Pulse Laser, 4 
  SRM + 16 missiles, 3 
  MG, 3 Small Lasers or 
  2 Small Pulse Lasers 
   
  Turret 
  3 
  400 
  Heat Sinks 
  4 (3 extra) 
  Body 
  3 
  300 
   
  Note not capable of swarm or leg attacks.  May not operate as Mechanised Battle Armor. 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 7/7/6/6 
  Coverage: Full 
  Attribute Modifiers: STR +3, DEX –4, REF –2 
  Melee AP: 2  
  Target Size Modifier: -2 
  Movement Modifier: 60 meters per turn (43.2 kph). Use Vehicle Rules. 
  Weapons: Can mount a variety of weapons on its top mounted hardpoint. Weapons may swivel to face any direction 
  except the rear and mounts one of the following weapon configurations:- 
  • 
  3 Support Lasers (with HC military powerpacks) 
  • 
  2 Support Pulse Lasers (with HC military powerpack) 
  • 
  1 Heavy Support Pulse Laser (with HC military powerpack) 
  • 
  3 Support MGs (40 rounds of ammunition each) 
  • 
  1 SRM launcher (with 16 missiles) capable of firing up to 4 missiles per turn. 
  Equipment: None. 
   
  BattleForce 2 
  Fenrir 
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Med. Pulse 
  Laser 
  4 
  2/2/- 
  - 
  I 
  2/- 
  2 
  car8 
  2 Sml. Pulse 
  Lasers 
  4 
  2/-/- 
  - 
  I 
  2/- 
  1 
  car8 
  3 Sml. Laser 
  4 
  3/-/- 
  - 
  I 
  2/- 
  1 
  car8 
  3 MG 
  4 
  2/-/- 
  - 
  I 
  2/- 
  1 
  car8 
  SRM 4 
  4 
  2/2/- 
  - 
  I 
  2/- 
  2 
  car8 
   
  
  Version 0.98 
  78 
  Kanazuchi 
   
  See Lostech Pg. 90, Field Manual: Draconis Combine, or BattleTech Master Rules or BattleTech Master Rules (Revised). 
   
  Mass: 2000kg 
  Chassis: Assault 
  Tech Base: Inner Sphere 
  Ground Speed: 10.8 kph. 
  VTOL Speed: N/A 
  UMU Speed: N/A 
  Jump Capability: None 
  Armor: Standard 
  Armament: 
  1 Medium Laser 
  2 SRM 2 (OS) 
  2 AP Weapons 
  Manufacturer: Draconis Combine 
  Primary Factory: Unknown 
  Communications System: Unknown 
  Targeting and Tracking System: Unknown 
  R&D Start Date: July 3053 
  Prototype Design and Production:  November 3055 
  Standard Production: December 3058 
   
  Cost (C-Bills/Suit): 401,500 + Weapons 
  Squad BV:  234 
  
  Version 0.98 
  79 
   
   
   
  Location 
  Component Slots 
  Mass(kg) 
  Chassis 
  Assault 
   
   
  650 
  Armor 
  15+1 
   
   
  750 
  Ground 
  1 MP 
  Body 
  0 
  0 
  Medium Laser 
   
  RA 
  3 
  200 
  SRM 2 (OS) 
   
  Body 
  1 
  75 
  SRM 2 (OS) 
   
  Body 
  1 
  75 
  2 AP Weapon Mounts 
   
  Body 
  2 
  20 
  Heat Sinks 
  3 (2 extra) 
  Body 
  2 
  200 
  Modular Adaptor 
   
  LA 
  1 
  5 
  Heavy Battle Claw or 
  Industrial Drill or 
  Salvage Arm 
   
  LA 
  2 
  25 
   
  Cannot perform leg or Swarm attacks. May not act as Mechanised Battle Armor 
   
  MechWarrior 
  Equipment Ratings: E/E/F 
  Armor Values: 10/9/9/9 
  Coverage: Full 
  Attribute Modifiers: STR +5, DEX –3, REF –4 
  Melee AP: 3 +2D6 Damage 
  Target Size Modifier: -2 
  Movement Modifier: ½ Rate 
  Weapons: Heavy Support Laser with two military powerpacks and two secondary weapons. Two SRM launchers 
  capable of firing up to 4 missiles per turn with 4 missiles. 
  Equipment: None. 
   
  Notes: Elective Modification DEX –1, Melee Damage +2D6 
   
  BattleForce 2 
   
  MP 
  Damage 
  PB/M/L 
  Overheat 
  Class 
  Armor/ 
  Structure 
  Point 
  Value 
  Specials 
  Kanazuchi 
  1 
  2/2/- 
  - 
  I 
  3/- 
  2 
  car8 
   
   
   
   
  
SOURCE: textdata/thevault/BattleTech [multi]/EXTRA/BattleTech - RPG - Technical Readout 3063.pdf