TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) 
  APL 6 (all of the following): 
  � 
  +2 Dragonhide Breastplate (Adventure; DMG) 
  � 
  Ehlonna’s Seed Pouch (Adventure; MIC; Limit 1) 
  APL 8 (all of APL 6 plus the following): 
  � 
  +1 Adamantine Spiked Chain (Adventure; MIC; Limit 1) 
  � 
  +1 Bane (Human) Kana with Oil Chamber (Adventure; DMG/Dungeonscape; Limit 1) 
  � 
  Elixirs of Hiding or Sneaking (Adventure; DMG; Limit 3) 
  � 
  Healing Belt (Adventure; MIC; Limit 1) 
  � 
  Oil of Flame of Faith (Adventure; SpC; Limit 3) 
  � 
  Potions of Blindsight or Greater Mage Armor (Adventure; SpC; Limit 3) 
  � 
  Ring of Climbing (Adventure; DMG) 
  APL 10 (all of APLs 6, 8 plus the following): 
  � 
  +1 Wounding Kana with Oil Chamber (Adventure; DMG/Ds; Limit 1) 
  � 
  Anklet of Translocation (Adventure; MIC; Limit 1) 
  � 
  Hat of Disguise (Adventure; DMG) 
  � 
  Rearguard’s Cape (Adventure; MIC; Limit 1) 
  � 
  Repelling Gauntlets (Adventure; MIC; Limit 1) 
  � 
  Ring of Forcewall (Adventure; MIC; Limit 1) 
  APLs 12, 14 (all of APLs 6, 8, 10 plus the following): 
  � 
  +1 Bane (Human) Composite Longbow with Oil Chamber, +7 Str Bonus (Adventure; 
  DMG/Ds; Limit 1) 
  � 
  +1 Shocking Burst Arrow (Adventure; DMG) 
  � 
  Bracers of Archery, Lesser (Adventure; DMG) 
  � 
  Cloak of Elvenkind (Adventure; DMG) 
  � 
  Divine Scroll of Hunter’s Mercy (Adventure; SpC; Limit 5) 
  � 
  Hellcat Gauntlets (Adventure; MIC; Limit 1) 
  � 
  Ioun Stone, Dusty Rose Prism (Adventure; DMG) 
  � 
  Monk’s Belt (Adventure; DMG) 
  � 
  Oil of Blacklight (Adventure; SpC; Limit 1) 
  � 
  Ring of Counterspells (Adventure; DMG) 
  � 
  Ring of Silent Spells (Adventure; MIC; Limit 1) 
  � 
  Third Eye, Dampening (Adventure; MIC; Limit 1) 
  APL 16 (all of APLs 6, 8, 10, 12, 14 plus the following): 
  � 
  +5 Adamantine Animated Tower Shield with Oil Chamber (Adventure; DMG/Ds; Limit 1) 
  � 
  Celestial Armor (Adventure; DMG) 
  � 
  Lantern of Revealing (Adventure; DMG) 
  � 
  Shirt of the Leech (Adventure; MIC; Limit 1) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 450 xp; 
  450 gp 
   
  APL 8 
  max 562 xp; 
  650 gp 
   
  APL 10 
  max 672 xp; 
  1,150 gp 
   
  APL 12 
  max 787 xp; 
  1,650 gp 
   
  APL 14 
  max 900 xp; 
  3,300 gp 
   
  APL 16 
  max 1,013 xp; 
  4,950 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor of Ehlonna: One time only, you may spontaneously cast a cure 
  light wounds on an unconscious creature, even if you are incapable of 
  casting divine spells (CL 1st). If you are a cleric, druid, or ranger of 
  Ehlonna, this favor acts a sudden maximize of a curing spell you cast 
  instead. Mark this favor as USED when spent. 
   
  � Favor of Hanz the Mighty: You were a member of the forces that 
  freed Hanz the Mighty, a paladin of Ehlonna, from dire captivity. He 
  offers you access (Frequency: Regional) to purchase one of the following 
  weapon or armor special ability upgrades: animated, axiomatic, bane 
  (undead), ghost touch, holy, spell resistance 13. 
   
  � Horde of Boom Sticks: You gain access (Frequency: Regional) to 
  purchase any of the following magic items: wands - mage armor, ray of 
  enfeeblement, spectral hand; staves – abjuration; metamagic rods – empower 
  (lesser), extend (lesser), silent (lesser). 
  � Curse – Construct Contagion: This PC suffered a serious blow (one that was a 
  critical hit, one for massive damage, or one that put the PC’s hp total below zero) 
  from an “infected” construct and has been cursed with construct contagion (it is 
  not a disease, despite the name and use of the word infected).  The constructs in 
  this adventure cause the iron version of this infection.  The initial infection causes 
  random parts of this PC’s body to transform into bits of iron metal. 
   
  This first stage grants a +2 natural armor bonus and a -2 penalty to Cha.  Each 
  time this PC is struck with a critical hit, a blow for massive damage, or has his hp 
  total reduced below zero, they must make a Fort save (DC 12 + the APL this 
  adventure was played at).  If they fail the save, check one of the boxes below; this 
  indicates the contagion has advanced in intensity, transforming more of your body 
  into a construct (although you do not assume the construct type yet).  Each advance 
  further affects the abilities of the curse victim: 
   
  � Second Stage: -2 penalty to Dex. 
   
  � Third Stage: -10 ft. penalty to Speed (-5 ft. for Small PCs). 
   
  � Fourth Stage: healing spells cast on this PC are only half as effective with 
  regards to curing hp damage.  
   
  � Final Stage: PC becomes a construct - contact the Yeomanry Triad (see 
  below). 
   
  If the curse progress through all four check boxes, this PC is completely 
  transformed by the curse.  At that point, your PC is removed from play until you 
  receive documentation for the completed transformation from the Yeomanry 
  Triad. 
   
  This curse can currently only be removed by a remove curse, break enchantment, 
  miracle, or wish spell from a caster of 17th level or higher.  However, there may be 
  other means to remove this curse that this PC may discover in future Yeomanry 
  adventures. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  YEO8-IN2 Desperate Measures 
  A Regional Interactive 
  Set in the Yeomanry 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/598/Interactives/YEO8-IN2 - Desparate Measures/YEO8-IN2 Desperate Measures AR.pdf