TEXT: Series Book by Rob Wieland
  FLAG Force
  
  2
  FLAG Force
  FLAG Force
  “It’s U.N. vs. Them”
  
  3
  FLAG Force
  Credits
  Created and Written by
  Rob Wieland
  Stats by
  Barak Blackburn
  Artwork by
  Nolan Segrest and Patrick Sullivan
  Graphic Design by
  Cynthia Celeste Miller
  Editing by
  Norbert Franz
  Channel Guide
  The Series 
   
   
   
   
  4
  The Heroes 
   
   
   
   
  5
  The Villains  
   
   
   
  6
  Vehicles  
   
   
   
   
  8
  Episodes  
   
   
   
   
  9
  PC Guidelines 
   
   
   
  10
  Ready-To-Use PCs  
   
   
  10
  Ally GMC 
   
   
   
   
  12
  Villainous GMCs  
   
   
  13
  Villainous Goons  
   
   
  14
  Vehicle Write-Ups  
   
   
  14
  Playset Write-Up  
   
   
  15
  Cartoon Action Hour is copyright 2015 by Spectrum Games. All Rights Reserved. FLAG Force is owned by Rob Wieland and used by Spectrum Games 
  with permission. This material (art, logos, illustrations, character concepts, text and game mechanics) is protected by the copyright laws of the United 
  States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent 
  of Spectrum Games or Rob Wieland except for the purposes of reviews and for the character stats, which may be reproduced for personal use only. 
  Failure to abide by these rules will result in a painfully infuriating, extended visit to your house from Kargorr. You’ve been warned. The reference to 
  any companies or products in this book is not meant to challenge the trademarks or copyrights concerned. 
  
  4
  FLAG Force
  The Series
  FLAG Force was a children’s action cartoon that 
  detailed the struggle between an invading 
  alien armada and the human resistance fighters 
  dedicated to pushing them off the planet. FLAG 
  Force was comprised of members from all the 
  nations of the world, dedicated to defend freedom 
  from the Starmada that took over 
  the world. Starmada destroyed 
  the world’s armies when it arrived 
  above Earth and soon brought the 
  world to heel. Governments were 
  disbanded, humans reduced to 
  virtual slaves and alien troopers 
  marched through the streets. The 
  entire planet operated under alien 
  occupation, with propaganda 
  posters on the streets declaring 
  how friendly the aliens are. 
  The show featured members of 
  the team undertaking missions to 
  sabotage alien occupation efforts 
  or rescue civilians from alien 
  bases. The team was comprised 
  of members from a variety of 
  countries. These members took 
  codenames that reflected their 
  country of origin. They also often 
  dressed in a way that honored 
  their background, such as wearing 
  camouflage in the color of their 
  flag. The American members of 
  the team, codenamed Stars and 
  Stripes, were the leaders of the 
  resistance. At least one of them 
  featured in every episode, with the 
  remaining teammates hailing from 
  a variety of countries. Each episode 
  ends with a brief language lesson 
  from one of the multinational team members to 
  satisfy the educational portion of the program. The 
  team member featured in the lesson was one of 
  the members featured in the episode.
  Starmada was the name of the alien fleet 
  that occupied Earth. They possessed superior 
  technology able to resist conventional weaponry. 
  A massive Mothership perched over six major 
  cities to monitor any resistance on civilized 
  continent. Though never identified by name, 
  brief clips from the opening credits suggest at 
  
  5
  FLAG Force
  least three other cities besides New York: Paris, 
  Moscow and Sydney. The aliens were armed with 
  laser blasters and other high-tech devices. Their 
  technology was more advanced that humanity’s 
  in most ways. Often, plots revolved around FLAG 
  Force members trying to recover a bit of alien tech 
  to use to solve a problem. In the second season, 
  the team was often hard pressed to salvage 
  recovered technology for energy.
  The first season of the cartoon featured a 
  classic battle of good vs. evil. FLAG Force was 
  headquartered in a secret base hidden underneath 
  the United Nations building. Starmada had 
  seven Motherships stationed to watch over each 
  continent. For the majority of the first season, this 
  number was considered six, until Dr. Dendrite 
  reveals the location of a seventh Mothership buried 
  in the Antarctic ice in the two-part season finale. 
  This Mothership was the beacon used by the others 
  and also suggested the aliens had been here a very 
  long time. Stars rescues his sister from the Antarctic 
  Mothership while the rest of the team extracts Dr. 
  Dendrite from the Mothership over Paris. Their 
  triumph is short lived. The Mothership over New 
  York discovers the location of their base, destroys 
  the city, and the final image is the Mothership 
  settling in over Washington, D.C.
  FLAG Force goes on the run for the second season. 
  The season is darker than the first. It also featured 
  more human bad guys, either sympathizers who like 
  the changes the aliens made or double agents that 
  betray FLAG Force. Instead of a hidden base, the 
  members of the team travel using vehicles souped 
  up with captured alien technology. The focus on 
  the series also concentrates more on North America 
  and staying one step ahead of pursuing Starmada 
  forces. The two-part finale features a desperate 
  assault on the North American Mothership to 
  keep it from destroying Washington, D.C. The final 
  episode ends with the Mothership crashing into the 
  sea with all the main characters (Stars, Stripes, Major 
  Ursa, Cassiopeia, Dr. Dendrite) on board.
  Unfortunately, the cliffhanger at the end of the 
  season is never resolved. The third season of the 
  show went unproduced thanks to the bankruptcy 
  of the company producing the toys. The company 
  banked on a few films producing huge tie-in 
  profits that didn’t materialize. The only ideas to 
  surface were a few tantalizing, conflicting hints 
  from interviews with writers and voice talent. One 
  actor suggested the Mothership crash killed all 
  aboard, effectively rebooting the series with all new 
  characters (and all new toys to buy). Another writer 
  thought that the crash triggered a devastating 
  chain reaction, forcing FLAG Force into a post-
  apocalyptic struggle with the surviving aliens over 
  the future of the planet.
  The Heroes
   
  The leader of FLAG Force was known only as Stars. 
  He was a US Army Major captured during Earth’s 
  initial struggle. He escaped from the Mothership 
  over New York City, claiming an alien blaster in 
  the process. He is the only member of the team to 
  consistently use Starmada technology as a weapon. 
  Clean-cut and heroic in the first season, Stars takes 
  a darker turn on the road in the second season, 
  trading in his red, white and blue camouflage gear 
  for a beard and a trenchcoat. Though he was the 
  leader, he often left missions to the members in 
  the field and was primarily active in episodes that 
  moved the overall plot forward.
  The United States was the only country to have two 
  members in FLAG Force. Stars was joined on the 
  team by his sister, who took the codename Stripes. 
  Her origin was detailed in the pilot episode of the 
  series. She discovered her brother’s secret identity 
  and asked to join the team. Stripes is a capable, 
  though untrained fighter, able to hold her own 
  alongside other FLAG Force members. 
  
  6
  FLAG Force
  Her character takes a strange turn in the second
  season, where it is hinted that the experiments
  Stars rescued her from unlocked psychic powers. 
  She was technically a civilian, but she held her own 
  as a team member.
  The other members of the team often used code 
  names in their native tongue. They also featured 
  some sort of element to their outfit that reflected 
  their cultural heritage, be it an item of clothing or 
  a unique weapon. These items made characters 
  uniquely identifiable in the background. The voice 
  actors also used fairly heavy accents to characterize 
  the members. Large countries featured more 
  prominently, but the creators were careful to include 
  as many countries as possible. Even countries 
  behind the Iron Curtain had members of FLAG Force. 
  The creators believed that an alien threat such as 
  Starmada would allow the superpowers to put aside 
  their differences for the greater good.
  The Villains
  The basic Starmada trooper wore an all red 
  outfit with black boots, gloves and a polished 
  chrome helmet. The first series of figures 
  features a simple chrome color, but the show 
  featured troopers featured troopers with 
  slightly tinted helmets to distinguish different 
  branches of service. This also cut down on 
  animation costs, since the studio could reuse 
  previous models and simply change the helmet 
  color. The second wave of figures corrected the 
  issue, as well as officially stating what the colors 
  meant. Red helmets were for planetary assault, 
  gold helmets ran the massive Motherships, and 
  blue helmets were research and engineers.
   
  
  7
  FLAG Force
  Officers often featured on the show. Each officer 
  was designated with a codename derived from an 
  astronomical feature or constellation. Most officers 
  only featured in a single episode. The officers’ code 
  names thematically matched their action figure’s 
  most prominent accessory. Gemini could look 
  like anyone, so his figure featured a removable 
  head. Sagittarius was an expert sniper with a large 
  intimidating rifle. Pegasus was the top pilot of 
  the fighter squadrons that patrolled the Earth’s 
  surface, so her figure came with a working plastic 
  parachute. Orion’s figure was very popular because 
  it came with nearly a dozen weapons, befitting the 
  officer’s status as a master of fighting styles.
  Major Ursa featured as the prominent villain. He was 
  Commander of the North American Mothership. He 
  was a large, bulky, intimidating presence. Ursa was 
  often the mastermind behind the plots foiled by 
  FLAG Force. Most episodes of the first season ended 
  with him giving his report on the incident and 
  being berated by his superiors. Ursa took charge 
  of military operations, but often sent officers to 
  oversee while he stayed on board the Mothership. 
  On the rare missions that took FLAG Force on board 
  the ship, Major Ursa lead the defense personally. He 
  preferred entering into close combat with foes and 
  taunting them during the fight.
  Cassiopeia was Major Ursa’s second-in-command. 
  While Ursa was brutal, Cassiopeia was cruel. She 
  taunted and teased Stars the most, but enjoyed 
  making FLAG Force members uncomfortable 
  with her combination of taunting and flirting. Her 
  neurowhip made her a devastating opponent in 
  combat. She made secret reports at the end of some 
  episodes to a solitary figure fans named Northstar. 
  It was suggested in late season two episodes there 
  would be a civil war featuring her leading one 
  faction against those loyal to Major Ursa. 
  
  8
  FLAG Force
  The officers received their orders from the Star 
  Chamber, a shadowy collection of leaders from 
  the Starmada’s home planet. Officers would be 
  surrounded by holograms in robes and discuss 
  the mission at hand. While the officers spoke 
  English, the members of Star Chamber used an 
  indecipherable gibberish language distorted by 
  electronics. The Star Chamber room, featuring 
  clear plastic figures to represent the holographic 
  leaders of the Starmada, was advertised as the 
  first non-vehicle playset during the first wave, but 
  ended up never being produced.
  The most well-known character on the villain’s 
  side was Dr. Dendrite. He was the only non-
  military member of the Starmada on board the 
  ship and the only alien character not named after 
  a celestial body. He slowly became disillusioned 
  with the actions of the Starmada, ultimately 
  defecting to FLAG Force by telling Stars where 
  Stripes was being held in exchange for being 
  extracted by the rest of the team. A quick way 
  to tell what season an episode is from is to wait 
  for an appearance from Dr. Dendrite. If he was 
  wearing black and red robes, the episode is from 
  Season One. If he was in a three piece suit, the 
  episode is Season Two.
  Vehicles
  The size of the FLAG Force figures made them 
  ideal for vehicle accessories. The manufacturers 
  were aware of compatibility with vehicles of other 
  toy lines. They knew kids would mix and match 
  toys from other collections so they made sure 
  the figures and vehicles wouldn’t look too out 
  of place when compared to other brands. FLAG 
  Force vehicles mixed military vehicles with science 
  fiction spaceships to allow for kids to play with the 
  two largest toy lines at the time.
  FLAG Force’s vehicles in the first wave of toys 
  were replicas of genuine military vehicles. The 
  US Army was the most common reference point, 
  but military weapons and vehicles from around 
  the world were also used. FLAG Force was one 
  of the few lines that produced toys based on 
  Soviet and Eastern Bloc vehicles and armor. These 
  vehicles were cleverly produced with battle 
  damage features to cover up any controversial 
  iconography, with the U.S. military vehicles in 
  much better shape.
  About Stereotypes
  There’s a thin line between broad characterization and offensive stereotypes. FLAG Force did well to 
  include heroes from other nations across the world. Still, writing for kids with only 22 minutes or less 
  to tell a story meant that characters were not developed with an eye for cultural nuance. Sometimes it 
  was laughable and something that was okay back then might be considered offensive today. Though 
  you and your friends are playing a game of let’s pretend modelling brightly colored cartoons of the 
  past, making sure any characterizations of actual cultures are worth a few minutes of discussion 
  when everyone is making characters. It might even be more fun to make a character built to defy the 
  expectations everyone has in regards to the character’s background.
  
  9
  FLAG Force
  Later vehicles for FLAG Force repurposed the same 
  plastic bodies but added LED lights with slight 
  changes to the bodies, to represent the salvaged 
  alien tech Dr. Dendrite was recovering for the team. 
  It was really a cheap way for new toys using the 
  same molds and components as the first wave, but 
  many fans were upset at having to pay for a new 
  toy that wasn’t very new at all. The most popular toy 
  from this wave was Dr. Dendrite’s sports car, which 
  featured headlight laser beams and was one of the 
  only new vehicle sculpts from the second wave.
  Because of the size of the alien vehicles in the show, 
  only one Starmada vehicle was released in the first 
  wave. The Komet Kruzer was a light shuttlecraft 
  used for a variety of things in the show, ranging 
  from light assaults to cargo runs. It featured laser 
  weapons mounted in the wings, a hinged cockpit 
  and gullwing doors leading to the cockpit area. The 
  toy wasn’t quite as large as the ship was depicted 
  on the show, but it was one of the most popular 
  vehicle toys in the FLAG Force line nonetheless.
  Starmada had two vehicles in the second wave. The 
  first was a repaint of the Kruzer with the upgraded 
  electronics used in the other vehicles. The ship was 
  renamed the Krusher and was considered more of 
  a heavy assault ship than the previous version. The 
  second was a low altitude hover vehicle featuring a 
  heavy turret and two repainted Starmada troopers.  
  The Komet Kannon was the last vehicle released for 
  the show and is now considered to be a collector’s 
  item. Despite claims to the contrary, the Komet 
  Krawler, advertised in the Kannon’s box, was never 
  produced beyond the prototype stage, though it 
  was featured in the last few episodes of Season Two.
  Episodes
  OPERATION POSEY: French agent Revoir plays a 
  classic on Cassiopeia. He sells her London Bridge 
  to try and get information on Starmada’s plans in 
  London. His cover is blown by an old enemy, so 
  Stripes must assemble a team to rescue him from 
  Cassiopeia’s base in the Tower Of London. Can 
  the team get to him in time before Cassiopeia 
  breaks Revoir down and exposes FLAG Force’s 
  allies in England?
  OPERATION GUNSLINGER: Rumors of a holdout 
  Russian general in Siberia draw attention from 
  FLAG Force. Stripes must assemble a team that can 
  handle hostile conditions, suspicious soldiers, and 
  diplomats willing to negotiate with a warlord who 
  survived the invasion for five years. Or is it all a ruse 
  created by Starmada to lure FLAG Force members 
  into a subzero deathtrap?
  OPERATION BEACH BUM: A downed Starmada 
  cruiser in the Indian Ocean contains critical 
  supplies and information vital to FLAG Force 
  operations. Stripes is on the clock to put together 
  a team that can get to the cruiser and unload what 
  the team needs before the ship sinks beneath 
  the waves. The crew isn’t expecting a Starmada 
  recovery operation led by Major Ursa himself. 
  There’s something on board he doesn’t want to 
  lose. Something he’s willing to risk his life for. 
  
  10
  FLAG Force
  PC Guidelines
  Star Power: 3
  Tier & Trait Point Total: Human; 18
  Other Rules:
  • Required Signature Quality: The PCs’ Signature Quality must define their nationality and 
  niche (e.g., “English Tech Specialist”, “Russian Demolitions Expert”, etc.).
  • Required Signature Quality: Each PC must have at least one Trait with the “Accessory” 
  Special Rule attached to it.
  Ready-to-Use 
  Player Characters
  Here is a complete group of six ready-to-play FLAG Force Player Characters, two of which have two versions available.
  STARS (Season 1)
  Star Power:  3 
  (+1 Base Oomph)
  Qualities
    American Leader
   American Football Enthusiast
   Pep Talk
  Traits
  STOLEN ALIEN LASER PISTOL 5 (Accessory, Advantage - 
      Can bounce the attack off metal; Devastating)
  TWO-FISTED HERO 4 (Area)
  WILLPOWER 4
  BURST OF SPEED 3
  NATURAL BORN LEADER 3
  FORMER ALL-AMERICAN QUARTERBACK 2
  Upgrades taken: #1, #3, #6 
  STARS (Season 2)
  Star Power:  3 
  (+1 Base Oomph)
  Qualities
    American Leader
   Rally the Troops
   Grim and Determined
  Traits
  STOLEN ALIEN LASER PISTOL 5 (Accessory, Advantage -     
      Can bounce the attack off metal; Devastating)
  NATURAL BORN LEADER 4
  TWO-FISTED HERO 4
  WILLPOWER 4
  TOUGH 3
  GRIZZLED VETERAN 2
  Upgrades taken: #1, #3, #6 
  
  11
  FLAG Force
  STRIPES (Season 1)
  Star Power:  3 
  (+1 Base Oomph)
  Qualities
    American Medic
   Second-in-Command
   Competitive
  Traits
  OLYMPIC-LEVEL GYMNAST 4 (Action Feature)
  STAFF 5 (Accessory)
  MEDIC 4 (Advantage - Can remove 1 Setback Token or the 
  effects of a Devastating Trait from a friendly character upon 
  rolling successfully vs. DN 10)
  ANIMAL EMPATHY 4
  LINGUIST 4
  HORSEBACK RIDING 1
  Upgrades taken: #1, #3, #6 
  STRIPES (Season 2)
  Star Power:  3 
  Qualities
    American Medic
   Second-in-Command
   Competitive
   Unlocked Psychic Powers
  Traits
  OLYMPIC-LEVEL GYMNAST 4 (Action Feature)
  STAFF 5 (Accessory)
  MEDIC 4 (Advantage - Can remove 1 Setback Token or the 
      effects of a Devastating Trait from a friendly character upo
      rolling successfully vs. DN 10)
  LINGUIST 4
  EMPATHY 3 (+2 if used with “Unlocked Psychic Powers” 
      Standard Quality)
  PSYCHIC POWERS 1 (Devastating, Fickle)
                                           
  Upgrades taken: #1, #3, #4
  CALIENTE
  Star Power:  3 
  Qualities
    Brazilian Guerilla
   Ambush Tactics
   Lover and a Fighter
  Traits
  BRAWLER 3 (Action Feature)
  COMPACT FLAMETHROWER 6 (Accessory, Area)
  SURVIVAL KNIFE 4 (Accessory)
  INFILTRATION 4
  SURVIVAL 4
  BUSH PILOT 2
  Upgrades taken: #1, #3, #6 
  KAGE
  Star Power:  3 
  Qualities
    Japanese Ninja
   Honor Bound
   Always Full of Surprises
  Traits
  DEADLY MARTIAL ARTIST 4 
      (Action Feature)
  ANCIENT CLAN KATANA 5 (Accessory)
  STEALTH EXPERT 4
  STRIKE FROM THE SHADOWS 4
  COMPUTER EXPERT 3
  THROWING STARS 1 (Accessory, Area)
  CLIMBING CLAWS 1 (Accessory)
  MOTOCROSS CHAMPION 1
  Upgrades Taken: #1, #2, #3
  
  12
  FLAG Force
  TARTAN
  Star Power:  3 
  Qualities
    Scottish Demolitions Expert
   “Boom, Laddie”
   Kick the Door In
  Traits
  EXPLOSIVES 6 (Area, Big Attack)
  SHOTGUN 4 (Accessory, Area, +2 [+4 total] if used with 
      either Standard Quality)
  EXPERT DRIVER 3
  KNUCKLE SANDWICH 3
  STREETWISE 3
  STRONG 1
  TOUGH 1
  Upgrades Taken: #1, #1, #3
  REVOIR
  Star Power:  3 
  Qualities
    French Spy
   Gambler
   “Not in the face!”
   A Way With the Ladies
  Traits
  RUBBER MASK 4 (Accessory, Action Feature)
  MASTER OF DISGUISE 4 (Situational Boost: +2 for any 
      task deemed DN Nearly Impossible or higher)
  CHARMING 4
  CIRCUS KNIFE THROWER 4
  SNEAKY 3
  TRICKY 3
  Upgrades Taken: #1, #3, #4
  NOTE: The Revoir action figure was packaged with heads of 
  various Starmada troopers, which were all interchangeable. 
  The Gemini figure was packaged with heads of the various 
  FLAG Force members.
  DR. DENDRITE (Season 2)
  Star Power:  3 
  Qualities
    Redeemed Scientist
   Cowardly
   Rich
  Traits
  BRILLIANT PLANS 7
  GENIUS INTELLECT 7
  GOGGLES 5 (Accessory)
  COMPUTER PROGRAMMING 4
  SCIENTIFIC EXPERIMENTATION 1 (Area, Big Attack, 
      Devastating, Depleting - any mental Traits, physical Traits; 
      Oomph-Powered)
  Ally GMC
  
  13
  FLAG Force
  Villainous
  GMCs
  MAJOR URSA
  Star Power: 4
  Qualities
    Alien Overlord
   Military Genius
   Brutal
  Traits
  LASER BLASTER 5 (Accessory, Area, 
      Fickle)
  IRON WILL 5
  STRONG IN BODY 5
  STRONG IN MIND 5
  TYRANT 3
  CASSIOPEIA
  Star Power: 3
  Qualities
    Alien Brainwasher
   Sadistic
   Second-in-Command
   Most Loyal to Northstar
  Traits
  COMPOUND-23 5 (Area, Big Attack, Fickle)
  NEUROWHIP 5 (Accessory, Devastating)
  BRAINWASH 5 (Devastating, Deplete - affects mental Traits  
      like training, personality)
  TAUNTING 4
  ACE STARSHIP PILOT 3
  LINGUIST 3
  DR. DENDRITE (Season 1)
  Star Power: 3
  Qualities
    Evil Scientist
   Plans Within Plans
   Speaks with an Indistinguishable Accent
  Traits
  BRILLIANT PLANS 7
  GENIUS INTELLECT 7
  GOGGLES 5 (Accessory)
  SCIENTIFIC EXPERIMENTATION 4 (Area, Big Attack, 
  Devastating, Deplete - any mental Traits, physical Traits; 
  Oomph-Powered)
  COMPUTER PROGRAMMING 4
  SNIVELING 4
  Creating Starmada Officers
  Creating officers is fun and relatively simple:
  Give them an astrological theme, give them an Acces-
  sory (every action figure in the line had an accessory), a 
  Signature Quality clearly defining their role (i.e. Sagittar-
  ius would be “Sniper”), Standard Qualities to give them 
  flavor, and 5 Traits (4, 4, 4, 3, 3) as well as two Upgrades. 
  Below is a sample officer.
  GEMINI
  Star Power: 2
  Qualities
    Villainous Master of Disguise
   Cowardly
   Two Places at Once
  Traits
  POLYMORPHOUS DISGUISE KIT 5 (Accessory)
  QUICK CHANGE ESCAPE 5
  GUN/WEAPON FROM CURRENT DISGUISE 4
  COMPUTER HACKER 3
  SMALL ARM MOUNTED LASER PISTOL 3
  
  14
  FLAG Force
  Villainous Goons
  RED STARMADA TROOPERS
  (Planetary Assault)
  Goon Rating: 1
  Special Rules:
        • Hard to Defeat
        • Vicious Assault
  GOLD STARMADA TROOPERS
  (Mothership Operations)
  Goon Rating: 1
  Special Rules:
        • Specialist (Mothership Operations)
        • Easily Led
  BLUE STARMADA TROOPERS
  (Research and Engineering)
  Goon Rating: 0
  Special Rules:
        • Specialist (Research or Engineering)
        • Dependent
  Vehicles
  Vehicles were a big part of the toy line, but the FLAG Force vehicles were not customized too much, aside from some stickers 
  indicating battle damage and covering up any controversial iconography.
  SEASON 1 FLAG Force vehicles were standard vehicles (see CAH:S3 core book, p. 176-177, as well as the horse p. 180 for Stripes!). 
  SEASON 2 add LED lights, so use the same vehicles, but for every vehicle add up to 4 points of Traits with 1 or 2 Special Rules 
  (yes, even the horse!). These LED Traits all count as either Action Features or Accessories! Sample LED Traits: LASER BLAST 4 
  (Big Attack); INFRARED SCANNER 2 (Advantage: Darkness); HYPERSPEED BOOST 2 (Situational Boost: Pursuing or Escaping).
  KOMBAT KRUZER
  Qualities
    Starmada Spacecraft
   Combat Formations
   Cannot Stop in Midflight
  Traits
  WING-MOUNTED LASERS 8 (Area)
  ASTRODRIVE 8 (Mode of Travel: Space)
  STURDY FRAME 6
  ATMOSPHERIC FLIGHT 5 (Mode of Travel: Air)
  KOMET KRUZER (Standard Spacecraft)
  Qualities
    Starmada Spacecraft
   Cargo Craft
   Cannot Stop in Midflight
  Traits
  WING-MOUNTED LASERS 6 (Area)
  ASTRODRIVE 5 (Mode of Travel: Space)
  CARGO HOLD 5
  STURDY FRAME 5
  ATMOSPHERIC FLIGHT 5 (Mode of Travel: Air)
  DR. DENDRITE’S SPORTS CAR (Only in Season 2 of the Series)
  Use the sports car stats on page 176 of the Core Rulebook, increasing VISUAL APPEAL to 4, and adding LASER BEAMS 4 (Big Attack).
  STARMADA VEHICLES (Moderate)
  Given the fact that not many of the vehicles were produced, but were hinted at, here are some sample ships. Players may customize a ship for 
  their particular character, as long as the total cost remains the same. Customizations should not entirely remake the ship. Rather, tweak the 
  numbers slightly, perhaps add in a new Trait, but only be decreasing another Trait. Thus, one character might have a more heavily armored 
  ship (STURDY FRAME 7, decreasing perhaps ASTRO-DRIVE and FLIGHT by 1 apiece), and another might have a faster ship (FLIGHT  7, 
  decreasing FRAME by 2).
  
  15
  FLAG Force
  KOMET KRUSHER (Season 2)
  Qualities
    Starmada Spacecraft
   Heavily Armored Assault Ship
   Cannot Stop in Midflight
  Traits
  WING-MOUNTED LASERS 8 (Area)
  ARMORED FOR BATTLE 7
  ASTRODRIVE 6 (Mode of Travel: Space)
  ATMOSPHERIC FLIGHT 5 (Mode of Travel: Air)
  KOMET KANNON (Season 2)
  Qualities
    Low-Altitude Hover Vehicle
   Custom Starmada Troopers (see below)
   Heavy Turret
  Traits
  LASER CANNONS 9 (Area, Big Attack)
  HEAVILY ARMORED 8
  HOVER 6 (Mode of Travel: Air)
  ATMOSPHERIC FLIGHT 1 (Mode of Travel: Air)
  Kannon Starmada Troopers
  Goon Rating: 2
  Special Rules:
        • Hard to Defeat
        • Specialist (Manning the Kannon)
  KOMET KRAWLER
  Qualities
    Armored Alien Ground Vehicle
   Very Loud
   Unsubtle
  Traits
  MORTAR SHOT 8 (Big Attack, Devastating, Fickle, One Shot)
  COVERED IN HEAVY ARMOR 6
  LASER CANNON 4 (Big Attack, Devastating)
  TRAVEL ON ALIEN TREADS 4 (Mode of Travel: Land; 
      +2 when used on natural ground, off-road)
  MANEUVERABLE 2
  MILITARY RADIO EQUIPMENT 2
  LEAP 1 (Mode of Travel: Air)
  Playset
  MOTHERSHIP
  Traits
  LASER CANNONS 5 (Action Feature [i.e. LED lights])
  HOVER 7
  IMPENETRABLE DEFENSES 7
  HANGAR 3
  COMPUTER ROOM 2
  FLIGHT 2
  FLIGHT BRIDGE 2
  SECRET DOORS 2
  SECRET ENTRANCE 2
  
SOURCE: textdata/thevault/Cartoon Action Hour/Season 3/CAHS3 - FLAG Force.pdf