TEXT: Unfriendly 
  "He who makes a man of himself gets rid of the pain of being a beast." 
  -With apologies to Drs. Johnson and Duke 
  Keeper's Information 
  Darren Houghton is a Delta Green friendly. As a rare book dealer, he has been consulted by the group 
  to authenticate and identify certain unusual texts. 
  Recently he was contacted by Dr. Elizabeth West, a guise used by the semi-degenerate serpent person 
  Haassathsaa. The creature drugged Houghton and consumed his body and memories. Unfortunately for 
  Haassathsaa, the bookseller suffered from a generally well-controlled schizoaffective disorder, which 
  requires he take a variety of antipsychotic medication. Haassathsaa's biology reacted very badly to the 
  combination of Houghton's illness and the medication treating it, resulting in the effective replacement 
  of Haassathsaa’s personality with Houghton's. Awaking covered in blood, with no memories, and the 
  curious items left by Dr. West, a thoroughly disturbed ‘Houghton’ contacted Delta Green… 
  It is preferable that Houghton be introduced to the agents before these events, preferably as an 
  amiable outside expert. The contrast between him then and now will give the scenario a far greater 
  impact. 
  The Assignment 
  The agents receive an email from A-Cell: 
  ---Attention: 
  ---Zulu 0320 received alert from friendly Darren Houghton. 
  ---Message suggests severe distress. 
  ---Investigate immediately. Protect group. Assist friendly as able. 
  Houghton's cell phone number is provided. 
  Alternately, if Houghton is known to the agents, he will call them directly as per below. 
   
  Contacting Houghton 
  Darren will answer the phone after a dozen rings. He is confused, frightened, and his speech is 
  somewhat slurred. A psychology roll suggests this is more than simple fear or panic; an impale result 
  suggests he is in a so-called ‘mixed state’, that is a manic and depressive episode. A few moments of 
  conversation can elicit the following: 
   
  He is alone and unhurt. 
   
  He is at home. 
   
  Something happened; there is a lot of blood, the house has been ransacked, there was a 
  woman there but she is gone now, he does not know where she is but here things are still there 
  (this fact greatly upsets him), she had notebooks full of ‘alien writing’. 
   
  He has no memory of the past two days. 
   
  He is unwilling to leave the house. 
  Once the agents confirm their DG connection he provides his address. 
  The house 
  The house is an unremarkable two storey affair built a century previous. It is isolated enough that 
  nothing short of a fire or gunplay will alarm the neighbors. When describing, assume the long-time 
  
  home of an intelligent bibliophile with minimal interest in housework. Books, shelved and otherwise, 
  are everywhere; the shelves are disorganized and some volumes are missing. The thermostat is set to 
  85° and all the lights are off. 
  Houghton is in the living room, naked save for a blanket. He has washed himself repeatedly but traces 
  of blood can be found under his nails and in his hair. He will answer questions but seems to be in 
  shock. 
  Agents will note the following: 
  In the open: 
   
  A purse, containing ID, credit cards, car keys- it is an unremarkable rental parked a few blocks 
  away), a smart phone (off), a pill case (Medicine roll IDs the pills as Rohypnol), and three test-
  tubes (these contain inexpertly brewed Carotid Toxin, POT 12, see CoC rules page 158). The 
  smart phone is password locked. 
   
  A briefcase, containing 2000 U.S. Dollars, a loaded pistol, three spiral-bound notebooks filled 
  with a curious script (Cthulhu Mythos to identify as Aklo), and book in Turkish (see below). A 
  Spot Hidden roll will also locate a hidden compartment within the briefcase holding ID for at 
  least five other people, both men and women, as well as credit cards in their names. 
  "The Testimony of Maqn Fah'd al din al Marouk" 
   - Ottoman Turkish, 18th century. 
  Recounts the travels of a 16th century Ottoman soldier, particularly on his time in the Arabian 
  peninsula, including the discovery of a curious, potentially inhuman, ruin in southern Arabia (see "The 
  Nameless City") populated with giant mummified lizards. 
  1/1d2 Sanity, +1 Cthulhu Mythos 
   
  The master bed, soaked in a large amount of blood (Medicine identifies it as a probably fatal 
  volume); Sanity cost 0/1, 1/1d2 if Medicine roll is made. Blood type matches Houghton. 
  Women's clothing has been folded neatly and placed on a chair. 
   
  With a Spot Hidden roll: 
   
  A chef's knife with dried blood under the bed. Fingerprints will match Dr. West. 
   
  A bloody human tooth (Houghton's) clogs the garbage disposal. 
   
  Houghton's medication are in his dresser. Medicine or Psychiatry will identify as antipsychotic 
  medication. 
   
  In a closet are trash bags filled with books, newspapers, and magazine. Immediately visible is 
  an old Dungeons and Dragons module (I1, Tomb of the Lizard King). If examined, an Idea roll 
  suggests the common factor is that all the items had something to do with reptiles. 
   
  Finally, if the lights are turned on, Houghton's inhuman shadow will be noticed with a Spot 
  Hidden roll. 
  Darren Houghton 
  The key issue for the Agents is Houghton "himself"; Haassathsaa personality has been hopelessly 
  scrambled, allowing Houghton to become the dominant mind. This precarious control is reflected in his 
  current Sanity score. Should Houghton lose 5 or more points of Sanity in short order he will become 
  severely agitated and lash out at anyone nearby for 1d4+1 minutes or until restrained. A loss of 20% 
  of remaining Sanity will cause him to attempt to harm himself with whatever is available unless 
  restrained. Either situation can be mitigated with a successful Persuade or Psychology roll, though the 
  suicidal episode requires a roll under ½ of skill. Should his remaining Sanity be lost, Haassathsaa's 
  personality is reconstituted and Houghton's personality is forever lost. 
  
  Unfortunately for the agents, the house is full of little psychic land-mines. Houghton unconsciously 
  recalls everything Haassathsaa knows; each time this manifests (such as knowing the password to 
  West's phone or of the secret compartment), Houghton loses 0/1d2 points of Sanity. If he becomes 
  aware of evidence suggesting that he is, in fact, dead, he will lose 1d2/1d6 points of Sanity, definitive 
  proof 1d6/1d20. Similarly, if he has reason to suspects or is certain he is no longer human he will also 
  suffer similar losses. 
  Additionally, after 1d3 hours he becomes hungry. Houghton will have an inexplicable hunger for fresh 
  meat and must make a successful Sanity roll to stop himself from gorging himself on it or otherwise 
  must be restrained. He will become aware of his heightened sense of smell at this point and combined 
  with his inhuman appetite he will loses 1d2/1d6 points of Sanity. 
  Should Houghton suffer 1 or more Hit Points of damage, the magical effects of Consume Likeness will 
  vanish, resulting in a Sanity cost to Agents of 0/1d6 and 1d6/1d20 as above to Houghton. If somehow 
  calmed, Houghton will return to his human form in 1d3 hours; during the interval he will take on the 
  appearance of several humans, including Dr. West. 
  Finally, Houghton requires his normal daily medications. For each day he goes without his usual drugs 
  he will loses 1/1d3 points of Sanity and will suffer a serious manic or depressive episode (1d3/2d6) if 
  untreated for more than two weeks. 
  Investigation 
  A Library Use roll can verify that Dr. West (age 38) is a researcher working for the Chicago Field 
  Museum and has been on sabbatical for the past 9 months after several years of field work focusing on 
  Mayan culture in Honduras. If examined, her phone (as well as Houghton's email) can confirm that she 
  arranged to purchase "The Testimony of Makin Fahad al din al Marouk" from Houghton, including 
  meeting at his house the previous day to confirm the sale. 
  Resolution 
  The best option for Houghton is to covertly transport him to a safe location where he can receive 
  significant psychiatric treatment and, perhaps, come to terms with his new "condition". A-Cell, if 
  convinced of the need, can arrange for his institutionalization in 1d3+1 days. Until then, he is the 
  Agent's problem. His disappearance (as well as Dr. West's) as well as the condition of the house will 
  also need to be addressed. A-Cell might also potentially assign the Agents to investigate Dr. West's 
  activities to determine if "she" was acting alone or as part of a group. 
  Statistics 
  Darren Houghton/Haassathsaa, 
  something not quite either 
  STR 9 CON 12 SIZ 10 INT 17 POW 14 
  DEX 15 APP 10 EDU 19 SAN 47 HP 11 
  Armor: 1 point scales 
  Skills: Bargain 37%, Brew Poison* 44%, Craft (Bookbinding) 85%, History 52%, Library Use 77% 
  Languages: Aklo* 61%, Arabic 14%, English 96%, Finnish* 21%, French 49%, German* 23%, Muvian 
  11*%, Russian 16%, Spanish 33%, Turkish* 41%, Tsath-yo* 26% 
  Attacks: Bite 25%*, 1d8 + POT 12 poison - Fist 50%, 1d3 - Pistol* 46%, 1d8 
  Spells*: Circle of Nausea, Consume Likeness, Consume Memories, Contact Tsathoggua, Dread Curse of 
  Azathoth, Lamp of Alhazred, Mesmerize, Power Drain, Stop Heart 
  *Unconsciously known. 
  
SOURCE: textdata/thevault/Delta Green [multi]/adventures/Fairfield Project Shotgun Scenarios/CoC - Delta Green - Adv - Unfriendly.pdf