TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  • Caster’s Shield (Adventure; Dungeon Master’s Guide) 
  • Hilt of the Sword of Evard (Regional; See Above) 
  • Quiver of Ehlonna (Adventure; Dungeon Master’s Guide) 
   
  APL 4 (all of APL 2 plus the following): 
  • Potion of Shield of Faith +4 (Adventure; Dungeon Master’s Guide) 
  • Ring of Feather Falling (Adventure; Dungeon Master’s Guide) 
   
  APL 6 (all of APLs 2, 4 plus the following): 
   
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  • +1 Ghost Touch Longsword (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APLs 2, 4, 6, 8 plus the following): 
  • Hand of Glory (Adventure; Dungeon Master’s Guide) 
   
  APL 12 (all of APLs 2, 4, 6, 8, 10 plus the following): 
  • Phylactery of Undead Turning (Adventure; Dungeon Master’s Guide) 
   
  APL 14 (all of APLs 2, 4, 6, 8, 10, 12 plus the following): 
  • +1 Holy Longsword (Adventure; Dungeon Master’s Guide) 
  • Staff of Healing (Adventure; Dungeon Master’s Guide) 
   
  APL 16 (all of APLs 2, 4, 6, 8, 10, 12, 14 plus the following): 
  • Metamagic Rod, Enlarge (Adventure; Dungeon Master’s Guide) 
  • Strand of Prayer Beads (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp 
   
  APL 16 
  max 2,025 xp; 9,900 gp 
  Cross out any game effects this character does not gain. 
   
  � Bissel Military Commendation: The Great Army of Bissel hereby 
  grants you a military commendation. Please contact the Bissel Triad for 
  more information. 
   
  � Violators of a Tomb: Despite his wishes, this PC has moved the 
  body of Evard Markavan, or attempted to return him to life. If this PC 
  has access to divine spellcasting, their deity will not fulfill their prayers 
  until this PC has atoned for their sins. Contact the Bissel Triad for more 
  information. 
  � Influence with the Bissel Free Companies: If the PC is, or in the 
  future becomes, a member of the Bissel Free Companies, he may spend 
  (while a member) this Influence Point (mark as USED) during any 
  Bissel Regional or Sheldomar Valley Metaregional adventure to gain 
  access (Frequency: Adventure) to purchase any single magic item (but 
  not upgrade) in the DMG (other than a bag of tricks, a scroll, or a wand) 
  valued at 2,500 gp or less.  Access is only granted to items that are legal 
  in the Living Greyhawk campaign.  A PC may spend multiple IPs with 
  the Bissel Free Companies simultaneously to receive access to an item of 
  value less than or equal to the sum of the value limits on the individual 
  IPs, as long as all of the IPs spent this way state they can be used that 
  way.  These IPs are non-transferable and can only be spent by the 
  individual who received them.  Contact the Bissel Triad for more 
  information. 
  � Hilt of the Sword of Evard: This golden sword hilt radiates a 
  substantial aura of good. By itself, it acts as stone of good luck.  It is also the 
  foundation of a powerful sword, and perhaps something more still.  The 
  hilt can be used as the basis of constructing a sword (Frequency: 
  Regional; circle the one selected and pay the listed price to complete the 
  repair): bastard sword (335 gp), greatsword (350 gp), falchion (375 gp). 
   
  The owner of the repaired sword is entitled to purchase the following 
  upgrades to the sword (Frequency: Regional) in the following order: +1 
  enhancement bonus (2,000 gp), holy weapon special ability (16,000 gp), 
  +2 enhancement bonus (14,000 gp). 
   
  If the owner is a paladin, he may purchase one of the following 
  additional upgrades (Frequency: Regional and Metaregional) after the 
  one’s listed above have all been purchased (circle the one selected): holy 
  avenger (88,000 gp; non-cold iron version that is of the sword type 
  selected above) or sword of zeal (40,000 gp; version that is of the sword 
  type selected above; Arms & Equipment Guide). 
   
  The restored sword retains its luckstone abilities, even when the 
  upgrade process has been completed.  Once restored to a full sword of 
  zeal or holy avenger, a detect thoughts spell picks up faint activity within the 
  hilt, and a sense of longing, but no further information.  Contact the 
  Bissel Triad for further details if the sword is restored to its full power. 
   
  Strong Abjuration/Conjuration (Good); CL 18th; Prerequisites: can’t be 
  crafted; Market Price: 20,000 gp (base), 140,000 gp + masterwork cost 
  from above (completed holy avenger) or 92,000 gp + masterwork cost 
  from above (completed sword of zeal); Weight: 2 lbs. (base), varies based on 
  sword type selected above (completed). 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  BIS5-07 Evard 
  A Regional Adventure 
  Set in Bissel 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bissel/595/Normal Scenarios/BIS5-07 - Evard (APL 2-16)/BIS5-07 - Evard AR.pdf