TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Amulet of Aquatic Salvation (Adventure; CL 5th, Magic Item 
  Compendium; 500 gp) 
  � Arcanist’s Gloves (Adventure; CL 3rd, Magic Item Compendium; 
  500 gp) 
  � Jumping Caltrops 
  (Adventure; CL 11th, Magic Item 
  Compendium; 250 gp) 
   
  APL 4 (all of APL 2 plus the following) 
  � Anklet of Translocation (Adventure; CL 7th, Magic Item 
  Compendium; 1,400 gp) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Dragon Mask (Adventure; CL 6th, Magic Item Compendium; 
  4,000 gp) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Barricade 
  Buckler 
  (Adventure; 
  CL 
  9th, 
  Magic 
  Item 
  Compendium; 4,165 gp) 
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
   �Favor of the Mistmarsh Lizardfolk: You may have a member 
  of the Mistmarsh lizardfolk accompany you, as your cohort, if you 
  also have the Leadership feat. You gain a +2 bonus to your 
  Leadership score for the purpose of determining the level of your 
  cohort. This bonus does not allow you to exceed the maximum 
  level for cohorts. Use the rules in the Living Greyhawk Campaign 
  Sourcebook to create the cohort. If your cohort dies, score through 
  this favor. 
   
   
   
  �Wastri’s Unholy Enmity: Having slain a prominent member 
  of Wastri’s following, you have been cursed and blessed in equal 
  proportions.  
  You received a taint that causes you to suffer a -2 profane 
  penalty in all social interactions with humans. This comes in the 
  form of a strange “feeling” that they have about you, though they 
  cannot put their finger on it. At the same time, all amphibian 
  enemies treat you as though they had the ranger’s favored enemy 
  class ability pertinent to your race (+2 at APLs 2 and 4; +4 at APLs 6 
  and 8). If they already have favored enemy (your race) this affect 
  stacks. 
  You also received a blessing bestowing a +2 sacred bonus on 
  all social interaction checks with dwarves, elves, halflings, and 
  gnomes. This comes in the form of a strange “feeling” that they 
  have about you, though they cannot put their finger on it. 
  Additionally, your attacks against aquatic humanoids become 
  more potent. Once per adventure you can (as a supernatural 
  ability) apply the bane (aquatic humanoids) special ability to any one 
  weapon you possess. The effect lasts for 10 rounds. If you lose 
  physical contact with the weapon (for example, by handing it to 
  someone else or dropping it), the effect ends immediately.  
  This AR item lasts until you gain your next level after this AR. 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  COR7-11 Hidden Cache 
  A Core Adventure 
  Set in the Domain of Greyhawk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/597/COR7-11 Hidden Cache (APL 2-8)/COR7-11 Hidden Cache AR.pdf