TEXT:  
  Bard Colleges 
  The way of a bard is gregarious. Bards seek each other out to swap 
  songs and stories, boast of their accomplishments, and share their 
  knowledge. Bards form loose associations, which they call 
  colleges, to facilitate their gatherings and preserve their traditions. 
  College of Marionettes 
  The College of Marionettes are a guild of puppeteers that 
  turn the movement of wooden dolls into a masterpiece of 
  animation. Using their nimble fingers and magic string, 
  they can even control the bodies of the living and animate 
  the dead to follow their precise instructions. 
  Bonus Proficiencies 
  When you join the College of Marionettes at 3rd level, you 
  gain proficiency in Performance and Sleight of Hand. 
  Additionally, you gain proficiency with a Puppeteer's Kit. 
  Puppet Familiar 
  At 3rd level, you learn find familiar if you didn't already 
  know it. This spell does not count against your number of 
  spells known. The spirit of your familiar summoned with 
  this spell can occupy your puppet or marionette doll, which 
  in turn can move of its own volition as your familiar, using 
  the Living Puppet stats found below. 
       Additionally, when you take the Attack action, you can 
  forgo one of your own attacks to allow your familiar to 
  make one attack of its own. When your familiar makes an 
  attack, it uses your spell attack bonus instead of its own 
  attack bonus on attack rolls, and you may add your 
  proficiency bonus to its damage rolls. 
       When you communicate with your familiar 
  telepathically, you can also take precise control of its 
  actions, allowing your puppet to use your ability or skill 
  modifier for an ability check and adding the die's result as a 
  bonus on the check. 
  Soul Strings 
  By 6th level, as an action expending a Bardic Inspiration 
  die, you can project from your fingertips barely noticeable 
  strands of energy which can attach to creatures. Choose a 
  living creature you can see within 30 feet to make a 
  Wisdom saving throw. On a failed save, your strings attach 
  to the creature for a number of rounds equal to the number 
  rolled on the Bardic Inspiration die, after which the strings 
  are broken and this effect ends. At the end of each of its 
  turns, an affected creature can make a new saving throw 
  against this effect, ending it on a success. 
       While your strings are attached to a creature, it is under 
  your complete control. You can use your bonus action to 
  take total and precise control of the target. It takes only the 
  actions you choose, and doesn’t do anything that you don’t 
  allow it to do. You cannot command an activity that would 
  result in certain death. You can also cause the creature to 
  use a reaction, but this requires you to use your own 
  reaction as well. 
        While your strings are attached, you can take no actions 
  or move further than 30 feet from your target creature 
  without breaking the strings and ending the effect. 
  Master of Puppets 
  Beginning at 14th level, your soul strings can attach to the 
  bodies of dead creatures and inanimate objects, turning 
  them to your will. You can expend a Bardic Inspiration die 
  to cast animate dead or animate objects, as appropriate, for 
  a single target within 30 feet without expending a spell slot 
  or spell components. The duration of this spell is a number 
  of rounds equal to the number rolled on the Bardic 
  Inspiration die and does not require concentration. 
   
   
   
   
   
   
   
   
  Living Puppet 
  Tiny construct, neutral 
  Armor Class 13 (natural armor) 
  Hit Points 10 (4d4) 
  Speed 20ft. 
   
  STR 
  4 (-3) 
  DEX 
  15 (+2) 
  CON 
  11 (+0) 
  INT 
  10 (+0) 
  WIS 
  10 (+0) 
  CHA 
  7 (-2) 
   
  Damage Immunities: poison 
  Condition Immunities: charmed, poisoned 
  Senses darkvision 60ft., passive Perception 10 
  Languages understands the languages of its creator but can't 
  speak 
  Telepathic Bond. While the puppet is on the same plane of 
  existence as its master, it can magically convey what it senses 
  to its master, and the two can communicate telepathically. 
  Ventriloquism. While the puppet is on the same plane of 
  existence as its master, the master can telepathically 
  command the puppet to speak, imitating his master's voice. 
  ACTIONS 
  Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 
  Hit: 2 (1d4) slashing damage.  
  Scare (1/day). One creature of the living puppet's choice 
  within 20 feet of it must succeed on a DC 10 Wisdom saving 
  throw or be frightened for 1 minute. The target can repeat the 
  saving throw at the end of each of its turns, with disadvantage 
  if the living puppet is within line of sight, ending the effect on 
  itself on a success. 
  REACTIONS 
  Play Dead. The puppet can superficially deanimate, and can 
  appear as a mundane puppet, even under close inspection. It 
  can end this effect at any time. 
   
  New Tool: Puppeteer’s Kit 
  This kit contains a small curtained stage, a puppet, and 
  a set costumes and backdrops. Proficiency with this kit 
  lets you add your proficiency bonus to any ability 
  checks you make with a puppet.  
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/College of Marionettes.pdf