TEXT: DRUID ARCHETYPE FOR THE PATHFINDER ROLEPLAYING GAME
  OSSUARITE
   SKELETON CREW:VOLUME I
  THE
  
  Additional feedback and 
  critique from Tyler Beck and 
  Christopher Napper
  Editing by Kathleen Boehringer
  Graphic Design/Layout
  by
  Morgan Boehringer
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. 
  See http://Paizo.com/PathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc does not  
  guarantee compatibility, and does not endorse this product. 
  Ossuarite Original Concept 
  by Morgan Boehringer
  Developed 
  by Morgan Boehringer with 
  Will McCardell and Jim Wettstein
  Cover figure by Morgan 
  Boehringer with shading by 
  Jacob Blackmon
  Interior illustrations by Morgan 
  Boehringer
  
  1
  The animal companion gains the skeletal 
  template (gaining immunity to cold; claw 
  attacks if applicable; +2 Dexterity bonus and 
  Improved Initiative as a bonus feat), but unlike 
  usual skeletons, it retains the base creature’s 
  intelligence, skills, feats and any other special 
  abilities. It has a natural armor bonus based on its 
  size (+0 if tiny, +1 if small, +2 if medium) but due 
  to its weakened genesis it does not gain DR 5/
  bludgeoning until the ossuarite reaches 5th level. 
  Due to its strong bond with the ossuarite, the 
  skeletal beast gains +4 channel resistance.
  This ability otherwise functions as and replaces the 
  druid’s nature bond ability, as well as replacing 
  the druid’s Sylvan language ability and woodland 
  stride.
  Unlife sense (Su): At 2nd level, the ossuarite can 
  detect undead (as the spell) a number of times 
  per day equal to 3 + her Wisdom modifier. This 
  ability replaces wild empathy.
  Grave Companion: Upon reaching 3rd level, the 
  ossuarite’s skeletal beast gains the following ability:
  Necrotic Aura (Su): The skeletal beast radiates an 
  aura of necrotic energy that causes corporeal 
  creatures to rapidly decompose and crumble to 
  dust. Creatures adjacent to the skeletal beast feel 
  crawling necrotic energy radiating from it. Anyone 
  that touches the skeletal beast or strikes it with 
  an unarmed strike or natural weapons takes 1d4 
  points of damage +1 point of damage for every 
  two levels of the ossuarite.  This damage affects 
  any creature that is living or was once alive, 
  including undead. The ossuarite is immune 
  to the effects of her skeletal beast’s 
  OSSUARITE 
  Though the druidic tenets regarding the circles 
  and cycles of life are holistic, and teach us as 
  much about death as of life, there are those few in 
  the druidic community who pursue a darker path 
  in order to ensure the continuance of nature’s 
  bounty. Salvaging the castoff dead companions 
  of their fellows, or calling forth the remnants of 
  sacrificial interments, ossuarites forsake the more 
  fey-bound and life-based abilities for the study of 
  bones and undeath. Taking the view that nature 
  wastes nothing, and that the bones of the dead 
  are freely available for use again, ossuarites are 
  often shunned by many of their life-affirming peers. 
  Wiser druids however, understand the ossuarites 
  path and promote their agency within the circle of 
  life and death - recognizing the ossuarites’ ultimate 
  dedication to the proper functioning of the natural 
  realm and order. 
  The following are class abilities of the ossuarite 
  druid archetype:     
  Bonecaster: The ossuarite gains the new 
  bonecaller feat (see below) at 1st level. This ability 
  replaces spells lost due to diminished spellcasting.
  Diminished Spellcasting: The ossuarite gains 
  one fewer spell of each level than normal. If this 
  reduces the number of spells at a certain level 
  to 0, she may cast spells of that level only if she 
  receives bonus spells of that level from having a 
  high ability score.
  Unbound: True to the ultimate neutrality of death, 
  an ossuarite holds no ethical or moral obligation 
  toward maintaining a strict code with regard to 
  spellcasting. She may cast spells of any alignment. 
  This ability replaces the druid’s Chaotic, Evil, Good 
  and Lawful Spells restriction.
  Skeletal Beast (Su): At 1st level an ossuarite may 
  call forth a skeletal beast. This animal is exactly 
  as the animal companion described under the 
  druid’s nature bond ability, except with the 
  following changes: 
  
  2
  aura. As a full round action the ossuarite can 
  lower the necrotic aura - raising the aura again is 
  a swfit action. 
  This ability replaces trackless step.
  Skeletal Aspect (Su): This is similar to the druid’s 
  wild shape ability, except that at 4th level 
  the ossuarite can turn into a skeletal aspect 
  of herself and back again once per day. She 
  cannot change into an animal. While in this 
  form, the ossuarite gains darkvision 60 feet, cold 
  resistance 5 ,and a +2 bonus versus cold-based 
  spells and effects, a +1 natural armor bonus and 
  the Improved Initiative feat. Though not truly 
  undead the ossuarite is subject to positive energy 
  channeling and takes half damage from such 
  energy. The effect lasts for one hour per ossuarite 
  level or until she changes back. Changing form 
  (to skeletal aspect or back) is a standard action 
  that doesn’t provoke an attack of opportunity.
  At 6th level, an ossuarite’s skeletal aspect confirms 
  her link to undeath - she takes normal damage 
  from positive channeling. She gains channel 
  resistance +2 and DR 5/bludgeoning and a +1 
  profane bonus to saves against paralysis, poison, 
  sleep, stun and any effects that require a Fortitude 
  save . She can also use skeletal shape to change 
  into a Small animal skeleton. When taking the 
  form of an animal skeleton, an ossuarite’s skeletal 
  shape functions as undead anatomy I, 
  disregarding that spell’s specification for a 
  humanoid shape. Note that this ability also 
  countermands the usual restriction on combining 
  templates and polymorph. 
  At 8th level, an ossuarite’s skeletal aspect’s 
  natural armor bonus improves to +2, cold 
  resistance improves to 10, and her cold-based 
  save improves to +4. An ossuarite can also use 
  skeletal aspect to change into a Medium animal 
  skeleton. 
  She cannot change into an elemental or a plant 
  creature.
  At 10th level, an ossuarite’s skeletal aspect gains 
  claw attacks (1d6 damage), and her profane 
  bonus to saves against paralysis, poison, sleep, 
  stun and any effects that require a Fortitude save 
  increases to +2. She can also use skeletal shape 
  to change into a Large or Tiny animal skeleton. 
  When taking the form of an animal skeleton, 
  an ossuarite’s skeletal shape now functions as 
  undead anatomy II.
  At 12th level, an ossuarite’s skeletal aspect gains 
  cold immunity, a +2 profane bonus to Dexterity, 
  and her channel resistance increases to +4. She 
  can also use skeletal shape to change into a 
  Huge animal skeleton. When taking the form of an 
  animal skeleton, an ossuarite’s skeletal shape now 
  functions as undead anatomy III.
  At 16th level, an ossuarite’s skeletal aspect gains 
  a +2 profane bonus to Strength, lifesense 60 feet, 
  and her profane bonus to saves against paralysis, 
  poison, sleep, stun and any effects that require a 
  Fortitude save increases to +4.
  At 20th level, an ossuarite permanently changes 
  into her skeletal aspect, becoming an animate 
  skeleton and gaining the undead subtype. She 
  may continue to use her skeletal shape ability 
  to change into an animal skeleton. This ability 
  otherwise functions as and replaces wild shape.
  Unlife (Su): At 4th level the ossuarite gains a +2 
  bonus on saving throws against spells and spell-
  like abilities of undead and to saves against spells 
  
  3
  and effects that cause ability damage or drain. 
  At 8th level she becomes immune to a ghoul’s 
  paralysis. 
  At 10th level the bonus on saving throws against 
  spells and spell-like abilities of undead and to 
  spells and effects that cause ability damage or 
  drain increases to +4 and the ossuarite is no longer 
  affected by a wraith’s Constitution drain. 
  At 12th level the ossuarite becomes immune to 
  energy drain and any ability that imparts negative 
  levels that has an undead origin. This ability 
  replaces resist nature’s lure and a thousand faces.
  NEW FEATS
  Bonecaller 
  You are able to summon skeletal creatures.
  Prerequisite: Ossuarite druid archetype. 
  Benefit: When you cast the spells summon nature’s 
  ally I-IX from druid spell slots, you summon a 
  skeletal version(s) of the creatures on that spell list 
  (adding the graveborne simple template to that 
  creature). 
  Improved Channel Resistance
  Your summoned skeletal creatures are resilient.
  Prerequisite: Bonecaller feat, druid level 5th.
  Benefit: Graveborne creatures summoned using 
  the bonecaller feat gain an additional channel 
  resistance of +2, giving them a total of +4.
  Graveborne Simple Template
  Graveborne creatures are weathered, bony 
  undead drawn forth from the land in which they 
  were interred. While superficially resembling 
  skeletons graveborne creatures are composed 
  of a mix of aged, ossified and naturally occurring 
  materials including patches of leathery skin, hair 
  and even material from their interment including 
  roots, soil and rocks. 
  A graveborne creature’s CR increases by +1 only if 
  the base creature has 5 or more HD.
  A graveborne creature’s quick and rebuild rules 
  are the same.
  Rebuild Rules
  Senses: The creature gains darkvision 60 ft.
  Defensive Abilities: Due to its strong link with its 
  summoner and amalgam state the graveborne 
  creature has channel resistance +2.
  The creature also gains damage reduction, cold 
  resistance, Dexterity bonus and a natural armor 
  bonus as noted on Table: Graveborne Creature 
  Defence.
  Feats: The creautre gains the Improved Initiative 
  feat.
  Traits: The creature possesses Undead traits.
  Table: Graveborne Creature Defence
  Hit Dice
  Cold Resistance
  DR
  1-4
  5
  ---
  5-10
  10
  5/bludgeoning
  11 +
  15
  5/bludgeoning
  Size
  Natural 
  Armor Bonus
  Dexterity Bonus
  Tiny or smaller
  +0
  +2
  Small
  +1
  +2
  Medium or 
  large
  +2
  +1
  Huge
  +3
  ---
  
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