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  VILLAGE BACKDROP: 
  RAGING SWAN PRESS
  TIGLEY 2.0
  OSR
  
  	
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  VILLAGE BACKDROP: TIGLEY 2.0 
  Wracked by disaster, Tigley is a village reborn. Standing on the fringes of the noisome Gnatmarsh, its folk make their living from the swamp 
  and harvesting guano from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. 
  The villagers’ burial rituals have attracted undead to certain nearby sunken ruins and goblins now lurk in the locality. In the village itself, 
  inﬂuential ﬁgures vie for control of the local industries, a bully uses his inﬂuence to spread lies and cause trouble and the village priest hides 
  a terrible secret. Once again, Tigley is a village teetering on the edge of disaster, but this time it is a disaster of the village’s own making. 
  C RE DI TS 
  Design: Steve Hood 
  Development: Creighton Broadhurst  
  Art: William McAusland and Dean Spencer. Some artwork 
  copyright William McAusland, used with permission. 
  Cartography: Tommi Salama 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2020. 
  CONTENTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Tigley at a Glance 
  2 
  ..................................................................................
  Village Lore 
  2 
  ......................................................................................
  Villagers 
  2 
  ...........................................................................................
  Whispers & Rumours 
  2 
  ......................................................................
  Notable Locations at a Glance 
  3 
  ......................................................
  Notable Folk 
  3 
  ....................................................................................
  Life in Tigley 
  4 
  ...........................................................................................
  Trade & Industry 
  4 
  ..............................................................................
  Law & Order 
  4 
  ....................................................................................
  Customs & Traditions 
  4 
  .....................................................................
  Village Dressing 
  4 
  ..............................................................................
  The Surrounding Locality 
  5 
  .....................................................................
  Notable Locations in Tigley 
  6 
  .................................................................
  1: The Stack 
  6 
  .....................................................................................
  2: Stone’s Throw Orphanage 
  6 
  .........................................................
  3: The Belt 
  6 
  ........................................................................................
  4: The Square 
  6 
  ..................................................................................
  5: The Well 
  6 
  .......................................................................................
  6: The Foundation 
  6 
  ...........................................................................
  7:  The Sink 
  7 
  ......................................................................................
  8: The Paper Press 
  7 
  ...........................................................................
  9: The Crack in the Wall 
  7 
  .................................................................
  10: Cliffside 
  9 
  ......................................................................................
  11: The Wash 
  9 
  ...................................................................................
  OGL V1.0A 
  10
  ...........................................................................................
  OSR
  
  T IG LEY AT A GL ANCE 
  Ruler: Silas Hinge 
  Government: Autocracy 
  Population: 89 (78 humans, 3 dwarves, 3 elves, 2 half-elves, 1 
  half-orcs, 2 halﬂings) 
  Alignments: LN, N, NG 
  Languages: Common, Goblin 
  Resources & Industry: Bat guano, hemp products (rope, wax, 
  resins, lantern oil, canvas, paper), sugar 
  Wracked by disaster, Tigley is a village literally risen again. 
  Decades ago, a powerful earthquake devastated the village. Many 
  of its buildings collapsed and much of Tigley was destroyed or fell 
  into the swamp. Even the land itself was rent. A great gorge 
  opened up, and Tigley’s remains were left marooned on a spire of 
  splintered rock jutting from the marshland. 
   
  But Tigley endured and although it hasn’t exactly prospered, it 
  has begun to grow once again, becoming a centre of commerce. 
  Shacks and half-timber buildings cling to the stack’s ﬂanks and 
  cliffs like a vertical shanty town creating a maze of short, 
  precipitous alleyways. Cliffside itself is the newer part of the 
  village and comprises sturdier buildings; here stand many 
  storehouses with attics built above for the workers to live in. 
   
  Now the villagers work the surrounding swamplands and 
  adventurers use the village as a base from which to explore the 
  surrounding Gnatmarsh and Blackboar Forest. Goblins living 
  nearby spy on  and occasionally raid, the village—although (at least 
  recently) this is a rare event. Hidden deep in the woods, a group 
  of all female bandits, each accompanied by a massive wolf, prey 
  on travellers. Strangely reports of these women are mixed, some 
  saying they were polite yet forceful during their robbery while 
  others speak of caravans completely destroyed but for shell-
  shocked and terriﬁed female survivors. A bigger, yet so far hidden, 
  threat are the Blackboar orcs in the forests to the north east of the 
  village. Reclusive compared to other humanoids they have thrived 
  in the wildlife-rich woodlands and are slowly building up their 
  numbers. The orcs ride the huge black-skinned boars the forest is 
  named and could easily destroy Tigley if they so chose. 
   
  Not all is doom and gloom, though. The powerful wizards’ 
  guild in the closest city, Port Blackstone, have taken an interest in 
  Tigley. Investing money in the guano farming and setting regular 
  patrols along the roads they have had a positive effect on the area. 
  Now guild-sponsored young adventurers head to the ramshackle 
  village to make a name for themselves by searching for ancient 
  secrets in the locality and keeping Tigley’s enemies at bay. The 
  elite Mage Guard patrol the roads between Tigley and Lady Cross 
  to the east whilst the dwarven Cragrunners, another faction from 
  Port Blackstone, patrol the forests north and south of the road. 
   
  Rival guilds also look to Tigley and its unique resources. 
  Hidden agents collect information and spread dissent amongst 
  the villagers. Merchants looking to outmanoeuvre the wizards’ 
  guild buy the workers’ loyalty on Cliffside with gifts and gold. 
  VILLAGE LORE 
  A character may know something about Tigley, its history and 
  surrounds. Determine how knowledgeable the characters are and 
  then impart some (or all) of the information below: 
  •
  Tigley stands at the edge of the Gnatmarsh. Decades ago, an 
  earthquake devastated the village, but it has since somewhat 
  recovered. 
  •
  Much of Tigley village stands on a spire of rock jutting out of 
  the marsh. Vast swarms of bats live in the caves 
  honeycombing the rock. 
  •
  The villagers bury their dead in the nearby lake (which they 
  call the Sink). This practise attracts undead and other 
  unwholesome scavengers to the area. 
  VILLAGERS 
  Appearance: Most of the villagers are lithe and lean. 
   
  Dress: Most villagers wear hemp canvas shirts, smocks and 
  dresses treated with various natural dyes usually worn with high 
  leather boots. Most leathers are treated skins harvested from the 
  reptiles and snakes living in the swamp. Polished stones and shells 
  serve as cheap jewellery. 
   
  Nomenclature: male Adalbert, Egfried, Otgar, Waron, Worad; 
  female Ada, Berta, Gisela, Rilla; family Blois, Gall, Lorsch, Trond. 
  WHISPERS & RUMOURS 
  While in Tigley, a character may hear one or more rumours. The 
  character can learn this information in several ways: perhaps by 
  overhearing two locals gossiping, chatting with regulars over a 
  few drinks at the local taverns and so on. Use the table below, to 
  determine which rumours the character learns. 
  *False rumour 
  D6
  RUMOUR
  1
  Goblins have always been a problem for Tigley; they 
  live in the nearby chasms, woods and swamps and are 
  always scavenging through the area.
  2
  The Mage Guard on a nearby road destroyed a walking 
  corpse recently. By all accounts the corpses was in 
  good condition—it had recently risen.
  3*
  Morgan, the red-haired bouncer at the Crack in the 
  Wall, is in love with Gerold the tavern’s owner. Don’t 
  mention anything, though, as she will get angry—and 
  you won’t like her when she is angry.
  4*
  Silas’ son was taken one night during a goblin raid. The 
  resultant stress caused him and Ella to separate.
  5
  Odd things have been seen swimming in the Wash at 
  the dead of night. No one knows what they are, but 
  they are fast, quiet and secretive…
  6*
  Rogar and Hilduin work for a merchant in Port 
  Blackstone who wants to control of Tigley’s lucrative 
  guano trade.
  2
  
  NOTABLE LOCATIONS AT A GLANCE 
  Most of Tigley comprises peasant homes. A few locations, 
  however, are of interest to adventurers: 
  1.
  The Stack: Tigley stands on this cave-riddled promontory. 
  2.
  Stone’s Throw Orphanage: This large half-timber building 
  houses orphans from nearby Port Blackstone. 
  3.
  The Belt: This rough and rickety rope and wood bridge spans 
  the chasm dividing the village. 
  4.
  The Square: This cobbled open area is used for village 
  celebrations and festivals. 
  5.
  The Well: Bats use this disused well to exit their cavern-home. 
  6.
  The Foundation: This large stone tower and several wooden 
  building is the village’s centre of worship. Dead villagers are 
  lowered from a platform into the lake below, during funerals. 
  7.
  The Sink: The villagers use this large, muddy lake to bury 
  their dead. 
  8.
  The Paper Press: This well-maintained wooden building has a 
  watermill. Looking slightly out of place, the wood of this 
  building is obviously imported. 
  9.
  The Crack in the Wall: Several shacks and huts serve as 
  Tigley’s only tavern and inn. 
  10. Cliffside: A large forge and its warehouses cover the far side 
  of the cliffs. Several lifts and pathways connect them. 
  11. The Wash: This open cobbled area has wooden jetties and a 
  sturdy stone bridge. It is busy most times of the day.  
  NOTABLE FOLK 
  Most of the population are nothing more than hardworking 
  peasants. A few, however, are of interest to adventurers: 
  Emmon (location 3; LN male venerable human ﬁghter 2) has 
  guarded The Belt for nearly 60 years. Despite his frail look, 
  this crotchety white-haired old-timer is a skilled warrior. 
  Father Isaak Wearne (location 7; NG male human werebat cleric 
  [Conn] 3) runs the Foundation. This tall, well fed clergyman is 
  also Tigley's tax collector. He knows everyone in the village 
  and is well liked (despite his second job). 
  Gerold (location 9; NG middle-aged male human) usually wears 
  an apron covered with sickly sweet sauces and ale. He is a 
  bright-eyed, ruddy-faced man. 
  Hilduin Caldwell (location 8; NE male old human) runs the Paper 
  Press. He is a creepy-looking, hook-nosed, grey-haired miser. 
  Matron Ella Hinge (location 2; LG old female human) watches 
  over Cliffside. This kindly old lady is well loved and respected 
  by all. 
  Rogar Weaverson (location 11; N male human) bullies much of 
  the populace. This large, burly man is not liked by most of his 
  fellows, and is only tolerated for his considerable stone-
  working skills.  
  Silas Hinge (location 10; LG old male human) serves as Tigley’s 
  mayor. He is stocky, overweight and bearded. 
  3
  
  L IF E I N TI GLEY 
  Daily life in Tigley is busy and hard. Few of the villagers are well off 
  and many struggle to make ends meet. A few villagers—Silas and 
  Rogar in particular—have an inordinate effect on day-to-day life. 
  TRADE & INDUSTRY 
  Most of the villagers ﬁsh, gather hemp and sugar cane or labour 
  as porters. Most of their pay is in the form of food or free rent of 
  their homes. Most of those living in Cliffside work for Silas 
  (location 6). This has caused a few problems for Rogar (location 
  10) as his bullying ways do not go down well with them. 
   
  The gathered hemp is turned into ropes and cloth or pulped 
  into paper at the Paper Press (location 8). The cloth is then made 
  into clothes or sacking. 
   
  One of Silas’s workers has also been experimenting with 
  making bricks from the hemp ﬁbres mixed with clay and lime from 
  the lake. If he is successful, Rogar may lose his monopoly on 
  stoneworking in the village. 
   
  Sugar cane is used as food and sold by the sack to visiting 
  merchants. Some villagers smoke hemp but as this makes them 
  unproductive Silas discourage this practice. 
  MAGIC ITEMS FOR SALE 
  When the characters arrive in Tigley, the following magical items 
  are for sale: 
  •
  Armour: +1 leather (2,000 gp). 
  •
  Potions: growth (300 gp), speed (450 gp). 
  •
  Ring: feather falling (5,000 gp). 
  •
  Scroll (Cleric): prayer (900 gp). 
  •
  Weapon: +1 dagger (600 gp). 
  LAW & ORDER 
  Tigley is relatively peaceful. Few problems beyond drunken 
  ﬁsticuffs present themselves on a daily basis. In the village, Rogar 
  is perhaps the person most seen as a troublemaker. However, 
  Silas Hinge is a stern fellow and does not tolerate troublemakers. 
  CUSTOMS & TRADITIONS 
  The Longest Night festival takes place on the night of the winter 
  solstice. Children make bat-shaped kites from sticks and black 
  paper to ﬂy behind them as they run around the village collecting 
  treats from houses. As the night goes on, the square ﬁlls with 
  villagers drinking mead, gin from Lady Cross and eating sweet 
  cakes and liquorice candy. A short prayer of thanks is said before 
  the dancing starts. Festivities continue through the night until the 
  bats dwelling in the caves beneath the village ﬂy home in the early 
  hours of the morning. 
   
  On the ﬁrst rest day of each month, the women bring down 
  their crafted goods to the Wash to trade with each other or to sell 
  to visitors. Bright scarves, long brown cloaks and bead necklaces 
  are popular as are craft beers and ales. 
  VILLAGE DRESSING 
  Use this table to generate the minor sights and sounds the 
  characters experience as they explore Tigley. 
  D20 DRESSING/EVENT
  1
  Several goblins are seen spying on Tigley from the other 
  side of the lake. Goblin and boar tracks lead off towards 
  Dudney Chasm.
  2
  A villager goes missing, while ﬁshing on the far side of the 
  lake. Maybe one of the ghouls lurking therein got lucky?
  3
  Villagers discover a shroud-wrapped body on the 
  underside of the Sink. It looks like it has been gnawed 
  upon. The villagers ask the party for help as this discovery 
  cannot bode well for the village.
  4
  Rogar gets drunk at the Crack in the Wall and causes a bar 
  ﬁght which spills out onto the streets. Morgan does her 
  best to deal with this but is outnumbered.
  5
  A large pack of goblins set ﬁre to a local farmer’s barn and 
  make off with several sheep. A goblin mounted on a large 
  boar was seen leading the attack.
  6
  Two female orcs are seen hurrying through the woods 
  towards Dudney chasm.
  7
  A large creature is seen moving amongst the high reeds 
  of the Gnatmarsh, before disappearing into the mist.
  8
  A huge swarm of bats ﬂies up from the well shrieking 
  loudly. They circle the village before heading to the north.
  9
  A small bog octopus is found on the Wash. It looks like it 
  has been chewed upon before being discarded.
  10
  Sandra and Varssk are seen sneaking around the east side 
  of the stack towards the base of the cliffs beneath the 
  Foundation. They sit and talk for several hours.
  11
  A guano farmer slips and falls on the cobbled road 
  causing arguments between Roger and Silas.
  12
  A ﬁsherman’s rod is snatched from his hands by 
  something large which swims off into the Sink.
  13
  A ripped cloak ﬂoats downstream to the Wash where it is 
  dragged out of the water by a concerned washerwoman.
  14
  A group of dwarven Cragrunners march into the village 
  late one night and stay at the Crack in the Wall.
  15
  A villager is found dead in his house; he has been 
  stabbed repeatedly with a short-bladed knife.
  16
  Work stops on Cliffside as the washerwomen break into 
  song, much to onlookers’ delight.
  17
  A caravan from Port Blackstone is chased by a pack of 
  goblins. The raiders ﬂee into the woods when the caravan 
  nears the village.
  18
  A villager in Cliffside ﬁnds a goblin tunnel under his 
  house. Rogar’s workers are called to seal it off.
  19
  A drunk spots red glowing eyes in the marshes, one night.
  20
  Emmon loudly scolds a heavily laden peddler trying to 
  cross the Belt before sending him over to Cliffside.
  4
  
  T HE S UR ROUN DIN G LOCALIT Y 
  Rising out of the mire of the Gnatmarsh on the edge of Dudney 
  Ridge, Tigley stands on a high spur of rock. Surrounded on all 
  sides by the waters of Dudney River, Tigley is a ramshackle village 
  with as many shacks and hovels as it has stone houses.  
   
  Rising above the marsh, the Dudney Ridge stretches to the 
  north and south for forty miles. To the east, runoff from the 
  mountains splashes down through the tangles of Blackboar Forest 
  before crashing down the cliffs into the Dudney River as it ﬂows 
  towards the sea far to the south. 
   
  Hundreds of gorges and crags hide caves and valleys from all 
  but the most determined explorers. Adventurers use Tigley as a 
  base before returning to Lady Cross at the other end of the 
  eastern road. They return with tales of ancient villages collapsed 
  into the chasms and hidden temples buried beneath a strangling 
  canopy of trees and vines. 
   
  Patrolling the area, groups of Cragrunners and Mage Guard 
  are commonly seen on the road and in the edges of the forests 
  bordering the road. The Mage Guard from the powerful wizards’ 
  guild in Port Blackstone make sure the deliveries of bat guano to 
  the city and supplies to Tigley get through without interruptions. 
   
  The dwarven Cragrunners are adept climbers. The sturdy 
  dwarves patrol the forests and chasms to keep the menacing orc 
  and goblin clans away from the roads criss-crossing the surrounds. 
   
  Despite the threat from the forests and marshes, farmers raise 
  ﬂocks of sheep and herds of shaggy-haired cows on the ﬂat lands 
  beside the road close to Tigley. Adventurers can usually ﬁnd 
  temporary solace in the barns and sheds of these farmers who are 
  thankful for the extra security they provide. 
   
  To the west of Dudney Ridge, the Gnatmarsh spreads some 
  forty miles before its fetid waters ﬂow into the sea. Gnarled 
  swampy trees and deep pools litter the area interspersed by huge 
  tracts of open marshland. Deserted villages, their stones sinking 
  into the muck, are now home to tribes of goblins or lizardfolk who 
  zealously defend their little sanctuaries. A ridge line of sandstone 
  stretches across the middle of the marsh providing nesting areas 
  for huge marsh hawks and ﬂocks of harpies. The sandstone, rich 
  with metal deposits, dyes the nearby waters red which provide 
  food for the many shellﬁsh and worms. 
   
  Strangely animals normally found in the sea such as clams and 
  o c t o p u s h a v e adapted to life in the swamps. Deposited 
  here centuries ago by a devastating 
  earthquake and result ﬂood 
  they have formed a strange 
  ecosystem with their swampy 
  cousins. 
   Despite its rough appearance 
  the area surrounding 
  Tigley is surprisingly 
  verdant with easy 
  f o r a g i n g a n d 
  hunting in the 
  f o r e s t s 
  a n d 
  marshes. Orchards 
  and gardens from 
  t h e d e s t r o y e d 
  villages are now 
  overgrown yet still 
  p r o v i d e g o o d 
  harvests even 
  though goblins 
  and lizardfolk 
  u s u a l l y l a i r 
  close by. Fish ﬁll 
  the fast ﬂowing 
  rivers and the deep 
  lakes, providing a 
  staple food source 
  for anyone clever 
  e n o u g h t o c a t c h 
  them. 
  5
  
  N OTA B L E L OCATION S IN TIGLEY 
  1: THE STACK 
  The stack is a solid granite rock surrounded by marshy ﬂatlands. It 
  is deeply cracked and the constant noise of bats accentuated by 
  the ammonia stink of the guano hangs in the surrounding air. 
  Wooden walkways and ledges link the various shacks clinging to 
  the rock face and a partially completed winding cobblestone path 
  links the Wash (location 10) to the Square (location 4). 
   
  The stack is riddled with caves and crevices home to large bats 
  swarms. Each night, the bats leave their roosts and swarm down to 
  hunt over the stinking marshes. It is against the law for outsiders to 
  enter the caves and disturb the bats; anyone abusing this law is 
  expelled from the village. 
  2: STONE’S THROW ORPHANAGE 
  The orphanage perches on the hill opposite the Stack (location 1). 
  This large stone building was ruined in the earthquake and over 
  half of it collapsed. Most of one side has been rebuilt in stone and 
  re-insulated with hemp and lime blocks. The entire upper ﬂoor is 
  of timber. The grounds contain several over-climbed apple trees 
  and a wide bramble patch as well as a large kitchen garden. From 
  here, children throw stones at a large, broken tree clinging to the 
  cliff near the Belt (location 3)—hence the orphanage’s name. The 
  orphanage’s high stone wall is a favourite perch for the children; 
  here they tell tall tales and spy on visitors. 
   
  Housing only six children, the orphanage is surprisingly empty. 
  The beloved, but crippled, Matron Ella Hinge (LG old female 
  human) has run the orphanage for 15 years. She is married to Silas 
  the Ironmonger (location 10) but spends all her time here only 
  seeing him when he makes the trip to the loading station opposite 
  the gates. 
  3: THE BELT 
  This sturdy plank and hemp rope bridge traverses the chasm. 
  Squat stone pillars hold the myriad of ropes and guidelines 
  forming the three-foot wide and 50-foot long bridge. It is only 
  strong enough to carry foot passage; anything heavier causes it to 
  creak threateningly and alerts Emmon (LN venerable male human 
  ﬁghter 2), the resident guard, who lives in a small shack on the 
  village side of the Belt. He doesn’t tolerate heavy packs or 
  “walking tin cans” as he calls them on his bridge. A toll of 1 cp—
  nicknamed the ‘”Lazy Toll”—is payable by visitors using the bridge. 
  Villagers can cross for free. 
   
  Emmon is pushing 80 but still wears his battered and much 
  repaired leather jerkin every day. His halberd is more of a walking 
  stick than a weapon now but he is still quick enough on his feet to 
  give disrespectful children from the orphanage or a self-important 
  adventurer a clip on the behind when necessary. 
   
  Having lived in the village all his life Emmon is a good source 
  of local knowledge. He is particularly knowledgeable about the 
  forests to the east where he hunted as a child. 
  4: THE SQUARE 
  A painted wooden sign proudly denotes this ﬂat cobbled space 
  between the ramshackle stone and wooden buildings as the 
  village square. Several of the village’s better off families live in the 
  surrounding buildings. The villagers hold festivals here as well (as 
  tattered streamers dangling from some of the buildings attest). 
   
  The cobbled street leading to Tigley Bottom and the rest of 
  the village is under repair. Several stonemasons work here, but in 
  reality are doing little actual work because their boss, Rogar 
  Weaverson (N male human; also location 11), has been bribed to 
  hold up work. 
  5: THE WELL 
  Six-foot across and surrounded by a three-foot high wall this 
  waterless well is somewhat of an oddity. Several times a year, bats 
  swarm from its depths instead of using their usual exits scattered 
  all over Cliffside and Tigley. Once their swarming interrupted a 
  village meeting and ﬁlled the square with irate bats and villagers 
  alike. Shortly thereafter the villagers decided to remove the well’s 
  cover and winch and let the creatures use the shaft as they wish.  
   
  It is still counted as lucky for people to throw small offerings 
  into the well. 
  6: THE FOUNDATION  
  This stone tower is all that remains of the village’s original temple. 
  After the earthquake, the only parts of the temple to survive were 
  the lower ﬂoors of the bell tower. In honour of its survival, the 
  temple is now called “The Foundation.” The building was 
  eventually capped with wood and thatched, and a small chapel 
  added as a proper place of worship. 
   
  During the earthquake, the entire graveyard collapsed into the 
  large lake that formed below. (This lake eventually earned the 
  nickname “The Sink”—see location 7 for more information). Due to 
  the lack of land available for burials, it became common for the 
  dead to be wrapped in hemp cloth and lowered into the lake 
  during funerals. This practice is still in use today. 
   
  The current priest, Father Isaak Wearne (NG male werebat 
  human cleric [Conn] 3), is well respected by the community and 
  has lived here for 20 years. Unknown to his parishioners, however, 
  Isaak is a lycanthrope hiding from his bloodthirsty brethren who 
  dwell in a far-off forsaken village of the damned. He spends most 
  evenings in his rooms at the top of the tower but sometimes feels 
  the need to bond with his own kind—hence the intermittent bat 
  swarms erupting from the nearby well. 
   
  Father Isaak is a happy, well-built and well-fed man with 
  slightly elven-like features (pointed ears and high cheekbones) 
  and short black hair. He is currently embroiled in a great argument 
  with Papermaker Caldwell over tithes and taxes owed to the 
  village, but refuses to acknowledge this publicly. 
  6
  
  7:  THE SINK 
  This large, muddy lake laps gently against the cliffs some 80 feet 
  below the Foundation (location 6). Several giant bats nest on the 
  overhang just below the building and have so far avoided the 
  villager’s attention. Most people stay away from the lake as it is 
  now a sacred burial site. 
   
  On the far side of the lake, the ruins of several submerged 
  buildings peak above the waters during hot summer months. 
  These are the remains of an old minor house destroyed during the 
  earthquake and resultant ﬂoods, and is the ancestral home of 
  Sandra in Cliffside (location 10). Two lacedons lurk in the 
  buildings’ ﬂooded cellars and feed off whatever waste they ﬁnd—
  and occasionally a (tasty) dead villager buried in the lake. 
   
  Following the river along the banks under the Paper Press 
  (location 8) is a small path that leads to some long ﬂat rocks on the 
  north side of the stack. Here Sandra (location 10) and Varssk 
  (location 8) spend most evenings chatting about leaving Tigley. So 
  far they have avoided the attentions of the giant bats lairing 
  nearby. 
  8: THE PAPER PRESS 
  Owned by Hilduin Caldwell (NE male old human), this building is 
  the only completely wooden building in the village. Hilduin was 
  once a wealthy merchant in Port Blackstone but moved here about 
  ten years ago. Whilst being a slightly creepy-looking man with 
  balding hair and a perpetual scowl he isn’t anything more sinister
  —although he may appear so on occasion. 
   
  The press makes good quality paper which is sold to the same 
  mages buying the guano from the rest of the village. Hilduin also 
  sells oils and other by-products from the hemp to the villagers to 
  make into whatever they can. Due to the ﬂammable nature of the 
  building and his general miserable attitude he does most 
  business on the doorstep and reacts very defensively to anyone 
  entering his little world. 
   
  A long conveyor belt is attached to a wheel in the river via a 
  wooden framework. The current turns this providing power to the 
  various machines used in the Paper Press. Living alone in a small 
  room above the machinery Hilduin rarely leaves the building in 
  case people steal anything. Several villagers do odd jobs for him, 
  including Rook (location 10) and Rogar (location 11). Hilduin also 
  acts as a notary for the village, writing up cargo manifests and 
  legal documents, as required. 
   
  Hilduin is embroiled in a vociferous dispute with Father Isaak 
  over the tithe he pays to the village. He makes no effort to hide his 
  dislike for the meddling clergyman. Due to the success of his work 
  he pays a greater amounting to the village’s coffers than anyone 
  else, something he doesn’t think is fair. Whilst this has no overall 
  effect on the village it makes him sleep better at night and 
  provides Rogar with enough money for him and his cronies to 
  spend most nights in the Crack in the Wall where they spread 
  malicious rumours about Father Isaak. 
   
  Beneath the Paper Press, built into the cliff, stands a small 
  shack with a broken rowing boat boat as its roof. This is the home 
  of Varssk, (NG male half-orc ﬁghter 1). Once living in Stone’s 
  Throw orphanage he decided to stay in the village with his friend 
  Sandra after her parents died. Now the two of them spend a lot of 
  time together talking about leaving the village to become 
  adventurers. Due to Rogar’s unwanted advances towards Sandra 
  Varssk is becoming increasingly angry and it is only a matter of 
  time before he snaps and puts the unruly stonemason in his place. 
  Varssk knows a lot about the area to the south of the village and 
  Sandra’s old ancestral home on the far side of the Sink. 
  9: THE CRACK IN THE WALL 
  This wattle and daub building is actually several larger shacks 
  linked together by bridges. Originally a guano farmer’s house it—
  and the surrounding properties—have been transformed into a 
  tavern. Gerold (NG middle-aged male human) has spent much 
  gold restoring the buildings and transforming them into a unique 
  place. Spanning four ﬂoors the Crack in the Wall has two 
  taprooms—a public one and a smaller one to the rear used as a 
  gambling room—a large kitchen, two cellars and three double 
  guest rooms. Whilst the guest rooms are little more than gloriﬁed 
  huts built onto the roof above the main taproom they are popular 
  among those who succumb to the strong rum served here. 
   
  The main taproom, its cellar and the guest rooms overlooks 
  Cliffside. The kitchen and the spirits cellar lies across a small 
  bridge. Above stand Gerold’s and the waitress’ rooms and the 
  gaming room. 
   
  The pub serves standard fare with a predominance of ﬁsh and 
  small birds taken from the marshes. Sticky sweet puddings and 
  meats are also available and most things are served with a thin 
  caramel sauce. The smell of burnt toffee ﬁlls the common room. 
  Whilst the food is good and honest it is not innovative or unique, 
  something Gerold is interested in changing. Should any visitor 
  have new recipes they would share with him Gerald would be 
  willing to trade several nights free board in return. 
  •
  Food: Pancakes and syrup served with fresh fruit (5 cp), syrup 
  soaked mutton or ham (1 sp), sweet and spiced duck (3 sp), 
  roasted marsh fowl with spiced caramel sauce and bulrush 
  tubers (4 sp), hazelnut brittle (1 sp per bag), herbal syrup 
  drops (1 sp a bag). 
  •
  Drink: Ale (4 cp), pitcher of wine (2 sp). 
  •
  Accommodation: Double room 5 sp per person. 
  Gerold works the bar every night and is a good source of 
  information about Tigley and its surrounds. Unnaturally grey-
  haired for someone in his forties he has obviously sampled way 
  too many of his own pastries and quickly gets out of breath. Under 
  the bar he has a barrel full of weapons and equipment from 
  adventurers that couldn’t pay their bills. Chief among these is a +1 
  club he uses to “sort out” bar ﬁghts. He stands for no nonsense 
  and is well aware Rogar and his cronies are trouble. 
   
  Stairs next to the bridge leading to the kitchens also access 
  the gaming room. An ex-waitress—Morgan (LN female human 
  ﬁghter 2)—stands guard here most nights. Whilst pretty and easy 
  to get on with Morgan is butch and slightly intimidating. She 
  keeps her long red hair tied back in a plait and enjoys using her 
  cudgel on troublemakers. False rumours of her and Gerold being 
  7
  
  a couple refuse to die. One way to make her angry (and 
  potentially violent) is to pry into her personal business. 
  8
  
  10: CLIFFSIDE  
  What was once a simple smithy and a few outbuildings has 
  become a small district of its own. The main building still holds a 
  forge but several storage buildings and ramshackle huts built to 
  house workers now also stand here. Run by Silas Hinge (LG old 
  male human) goods are unloaded at the winch station above 
  before being lowered and carried by hand to the village. Outside 
  the large open fronted forge is a hive of activity as porters count 
  off stacks of hemp and barrels of guano, then trek supplies for the 
  village back down below. During the earthquake, the house didn’t 
  sustain much damage but was left by itself on a wide ledge 
  without easy access. Steps were cut into the cliff and plank 
  walkways—bounded by chains and posts to protect against falls—
  added to enable access to the Wash. Recently Silas employed 
  Rogar to build some walls along the walkways but the two have 
  fallen out over Rogar’s bullying ways leaving the work incomplete. 
   
  Silas is nearly ready to retire from smithing but happy to carry 
  on running the village. As a wealthy, successful smith, he is one of 
  Tigley’s most inﬂuential citizens (as he employs many of the 
  villagers). Married to Ella the matron at the Stone’s Throw 
  Orphanage (location 2) he has no children to pass the business 
  onto due to their only child being taken by the legendary goblin 
  Ruff about twenty years ago. This horrible event caused a massive 
  strain on his marriage and he only sees his crippled wife when he 
  rides the winch to greet visitors to the village. 
   
  One of the houses on the lowest part of Cliffside is home to 
  Sandra, (NG female human druid 1) a beautiful young amber 
  -haired woman who has the attention of most of the single men in 
  the area. Orphaned a few years ago she now lives by herself and 
  helps with the washing and cleaning around the village. Recently 
  Rogar has been making unwanted advances towards her, much to 
  the chagrin of her long-time friend Varssk who lives under the 
  Paper Press (location 8). 
   
  Cliffside, despite being well maintained is a bit of a mess. 
  Houses and sheds are literally stacked on top of each other with 
  alleyways and rope bridges connecting them. It is not uncommon 
  for a building to be several stories high yet comprise two or three 
  family homes with storage on the lower ﬂoor. The Cliffside on the 
  river side of the gorge is in better repair than the Tigley side 
  because Hinge the Ironmonger spent money on cobbles and 
  small walls around the walkways. 
   
  Amongst the houses of Cliffside lots of sheds and warehouses 
  store the hemp and cane farmed from the nearby swamps. Several 
  drying rooms, in reality large sheds, have been made ﬁlled with 
  shelves of the hemp where it is being prepared for processing. 
  Several storerooms hold barrels of bat guano ready for the 
  monthly collection. Due to the increased ﬁre risks here (or incase 
  some wily goblins realise the place is a potential bonﬁre in 
  waiting) large water towers stand on the larger buildings’ roofs. 
   
   Rook (NE human male thief 2), one of the swampers here, is 
  actually a spy for a rival merchant company. A nasty piece of work 
  he is hiding in Tigley for crimes committed in Port Blackstone. 
  Rook is paranoid about visiting adventurers, fearing they have 
  been hired to bring him to justice. He spends most of his time 
  alone in his small hut at the dead end of an alley but can 
  occasionally be seen in the Crack in the Wall whenever new 
  visitors arrive in the village. 
   
  Because Cliffside is a maze of houses and sheds stacked on 
  top of each other and a tangle of narrow walkways and rope 
  bridges it is easy to get lost. Many a confused looking stranger has 
  found themselves in a dead end alley outside a swamper’s door or 
  walking under one of the many water pipes as it releases the 
  night’s sewage. Because of this, the swampers have made a rail of 
  bright red rope that follows the main pathway from the top down 
  to the bridge on the Wash to guide visitors. Most of the swampers 
  are reclusive and not particularly happy when strange adventurers 
  blunder into their domain. 
  11: THE WASH 
  This large communal area at the bottom of the Stack is the busiest 
  place in Tigley. Here wives wash clothes while swampers sort and 
  wash the hemp and sugar canes harvested from the surrounding 
  marsh. They then take it to Cliffside to be processed and sold. 
   
  Most of the shacks on Cliffside are half-timber and sturdier 
  than some of Tigley’s older buildings. Of the ﬁfty-odd people 
  living in Tigley Bottom and the Wash, half are in Hinge’s employ 
  and the other half wish they were.  
   
  Mother Hendry (NG old female human) sits on the stone and 
  timber bridge crossing the river most days watching children 
  whilst the wives work. Thought to be a witch by most she hates 
  Rogar and takes delight in making strange warding signs when he 
  walks passed. Having lived in the village for all her 75 years 
  Hendry is a great source of information, although she does tend to 
  ramble on. 
   
  The river from Dudney Chasm tumbles down through the 
  ravine before widening out and dispersing into the marsh. As 
  there is no way to access this area with ponies and the like, porters 
  move all goods. Most of the village’s swampers, porters and other 
  tradesmen (including Rogar and his cronies) live here. 
   
  At the end of the Wash muddy pools and rushes become 
  more common until the area blends into the marshland beyond. 
  9
  
  OGL V1.0A 
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  System Reference Document: ©2000, Wizards of the Coast, Inc. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
   
  Village Backdrop: Tigley. ©Raging Swan Press 2015; Author: Steve Hood. 
   
  Village Backdrop: Lady Cross. ©Raging Swan Press 2018; Author: Robert Manson.  
   
  Village Backdrop: Tigley 2.0. ©Raging Swan Press 2020; Author: Steve Hood. 
  To learn more about the Open Game License, visit wizards.com/d20. 
  Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue, plots, storylines, language, incidents, locations, 
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  10
  
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