TEXT: #10
  The CaTharTiC CasTer
  (New wizard arCheType)
  
  B
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  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary 
  Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
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  Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on 
  original content from TSR.
  Player Paraphernalia #10 The Cathatic Caster. ©2015, The Knotty-Works; Author 
  John Buckley
  d20pfsrd.com. © 2010, John Reyst. 
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG 
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  1
  Player ParaPhernalia #10
  By the Knotty-Works
  Welcome to the tenth issue of Player Paraphernalia, 
  a hodge podge of character ideas and alternate 
  rules that may be used with the Pathfinder 
  Roleplaying Game (Paizo, Inc©). In this issue an 
  alternate version of the wizard, the Cathartic Caster 
  is introduced.
  The Cathartic Caster
  Magic is energy and life. The Cathartic Caster 
  understands the true connection to life and magic 
  and the ability to channel their own life force to 
  empower their spells. These casters function much 
  in the same way as wizards, studying laboriously 
  in researching and delving into the eldritch secrets 
  of the universe. However, cathartic casters have 
  unlocked the secrets to use their own life force to 
  empower their spell casting. As a result, they are not 
  as limited to the number of spells they may cast per 
  day as other wizards but casting physically drains 
  their vitality.
  Role: As with the wizard, the cathartic caster study 
  and prepare spells that can fill a multitude of roles 
  within the adventuring party. In addition, their 
  knowledge and intuitive skills of deduction can be 
  invaluable in many situations.
  Alignment: The cathartic caster may be of any 
  alignment.
  Hit Dice: d6
  Starting Wealth: 2d6 × 10 gp (average 70 gp.) In 
  ddition, each character begins play with an outfit 
  worth 10 gp or less.
  Class Skills
  Appraise, Craft, Fly, Knowledge (any), Linguistics, 
  Profession, and Spellcraft
  Skill Ranks per Level:  2 + Int modifier
  Weapon and Armor Proficiencies:  The cathartic 
  caster is proficient with the club, dagger, glaive, 
  guisarme, halberd, heavy crossbow, light crossbow, 
  and ranseur. The cathartic caster is not proficient 
  with any types of armor or shields, and wearing 
  armor or using a shield will impact any spells with 
  somatic components, causing the cathartic caster to 
  suffer the chance of arcane spell failure as listed 
  for the armor and shield.
  Spells: The cathartic caster gains the ability to cast 
  sorcerer/wizard spells beginning at 1st level. Like 
  other wizards the cathartic caster maintains a spell 
  book from which he must study on a daily basis 
  in order to cast spells. Unlike other wizards, the  
  cathartic caster does not have spell slots, but may cast 
  spells studied as desired with the following effects.
  First, the cathartic caster fuels his spells with his 
  own life force which means that he takes a number 
  of points of non-lethal damage equal to the level of 
  the spell cast. If the spell is not successfully cast, the 
  cathartic caster does not suffer this damage, it only 
  occurs once the spell is actually produced.
  This damage only heals with rest and at the 
  beginning of each day the cathartic caster regains 
  hit points lost from all non-lethal damage caused by 
  spell casting. Natural healing from other effects—
  such as the heal skill—cannot be used to heal the 
  damage from this effect. Magical healing effects may 
  be more effective, but only if the magic used is of a 
  higher effective level than the highest level spell cast 
  by the cathartic caster that day. Channeling effects 
  are treated as a spell level equal to the number of 
  dice of healing energy generated minus one. Thus, 
  the channeling effects of a 1st level cleric are treated 
  as a 0 level spell in regards to this limitation. Unlike 
  normal non-lethal damage, magical healing does not 
  automatically remove all non-lethal damage from 
  this effect.  Temporary hit points gained from spells 
  or magic items may be used to fuel the spell effect as 
  long as the temporary hit points are available before 
  the spell is cast.
  Second, the cathartic caster must make a 
  concentration check once the spell is cast to retain 
  the spell. The DC to retain the spell is equal to 10 
  plus the level of the spell being cast. In addition, the 
  DC increases by a number equal to the level of the 
  spell multiplied by the number of times the cathartic 
  caster has already cast the spell that day. Thus a 
  cathartic caster firing off his third fireball for the day 
  would have an effective Concentration DC equal to 
  19, 10 plus 3 for the spell level plus 6 for casting the 
  spell twice before.
  If the cathartic caster fails the concentration check 
  the spell is lost for the day. This check is made 
  while the spell is being cast and if other effects 
  would require the cathartic caster to make the 
  concentration check, only one concentration 
  check is required using the highest DC based 
  
  2
  on the situation.  If the cathartic 
  caster fails the concentration due 
  to additional effects that would 
  normally cause the casting to fail 
  (such as being damaged or violent 
  weather), then the spell is both 
  lost and fails to cast.  Otherwise 
  the cathartic caster does 
  successfully cast the spell but 
  loses the ability to cast it again 
  that day.
  If the cathartic caster is casting the 
  spell defensively, then two separate 
  concentration checks need to 
  be made, one for attempting to 
  cast the spell without provoking 
  attacks of opportunity and one for 
  the actual casting of the spell.
  The cathartic caster may only cast 
  spells of equal level to half his 
  class level (rounded up), capping 
  at 9th level spells at 17th level.  
  The cathartic caster’s Intelligence 
  must be at least 10 + the level of 
  the spell in order to cast the spell.
  The total number of spell levels 
  that may be prepared in one day 
  is given in the cathartic caster’s 
  prepared spell table. The cathartic caster may only 
  prepare a maximum number of spells of the same 
  level equal to his Intelligence modifier plus one, and 
  he cannot prepare the same spell multiple times in 
  a single day.  He does gain an additional number of 
  spell levels equal to his Intelligence modifier.
  As the cathartic caster does not have spell slots, any 
  effect that would remove or alter a spell slot instead 
  effects a spell prepared by the caster. Unless the 
  effect can be used to name a specific spell, the spell 
  lost or altered is randomly generated.
  Cathartic casters may use meta-magic feats with his 
  spells as a normal wizard with no additional effects or 
  requirements.
  Cathartic casters begin with a spell book containing 4 
  1st level spells and gains an additional 2 spells when 
  he advances a new level as a normal wizard.  Cantrips 
  are handled a little differently as detailed below.
  This class ability alters the Spell class ability of the 
  Wizard class.
  Cantrips: The cathartic caster gains the use of 
  cantrips (0-level spells) beginning at 1st level chosen 
  from the sorcerer/wizard spell list. The cathartic 
  caster may prepare a number of cantrips per 
  day equal to his Intelligence modifier plus 
  an additional cantrip at every 5th level. The 
  cathartic caster must have access 
  to these spells from his spell book 
  and begins with five cantrips and 
  gains an additional cantrip every 
  level after 1st level.
  Cantrips cast by the cathartic 
  caster do not expend his life force 
  and do not require a concentration 
  check to retain the spell once cast.
  This class ability alters the Cantrips 
  class ability of the Wizard class.
  Arcane Bond: This class ability 
  is identical to the wizard’s Arcane 
  Bond class ability. If a bonded 
  object is chosen the cathartic 
  caster still gains the ability to cast 
  a single spell from his spell book 
  regardless of whether or not it is 
  prepared.
  This spell does not require a 
  concentration check in regards to 
  maintaining the spell even if the 
  spell cast is one prepared for the 
  day. In addition, the spell cast with 
  this ability does not deal non-
  lethal damage to the caster.
  Arcane School: The cathartic 
  caster may choose to specialize in one school of magic 
  upon initial character creation. If a particular school 
  is chosen then the cathartic caster must choose two 
  opposition schools which cannot be changed as well. 
  Focusing on a particular school grants the cathartic 
  caster the following abilities.
  Any spell that the cathartic caster prepares from the 
  school chosen is treated as one level less in regard to 
  the total number of spell levels that the caster may 
  study a day with a minimum of one level.
  Any spell studied from the cathartic caster’s 
  opposition school is treated as two levels higher in 
  regard to the number of spell levels that the cathartic 
  caster may study per day.  In addition, the initial DC 
  to retain the spell after casting is 15 plus the spell 
  level.
  This effect is only in regards to the total number of 
  spells the caster may study per day. The spell level 
  of the spell does not change nor the effects of casting 
  the spell including non-lethal damage suffered for 
  casting the spell or the DC of the concentration check 
  to maintain the spell.
  In addition, the cathartic caster also gains the powers 
  associated with the school of specialization. If the 
  cathartic caster does not choose a specific 
  school, he gains the powers of the Universal 
  Cathartic Caster Spell Progression Table
  Caster 
  Level
  Max Spell 
  Level
  Spell Levels 
  Per Day
  1
  1
  1
  2
  1
  3
  3
  2
  5
  4
  2
  7
  5
  3
  10
  6
  3
  13
  7
  4
  16
  8
  4
  20
  9
  5
  24
  10
  5
  28
  11
  6
  33
  12
  6
  38
  13
  7
  44
  14
  7
  50
  15
  8
  57
  16
  8
  64
  17
  9
  72
  18
  9
  80
  19
  9
  89
  20
  9
  98
  
  3
  school and gains no additional benefits or detriments 
  for this feature. This class ability alters the Arcane 
  School class ability of the wizard class.
  The cathartic caster also gains the Draconic language 
  as a bonus language, bonus feats at every 5th level 
  and the Scribe Scroll feat at 1st level as a bonus feat.
  DC to retain spell:  10 + spell level + (spell level X # of 
  times spell already cast that day)
  DC to retain spell from opposition school:  15 + spell 
  level + (spell level X # of times spell already cast that 
  day)
  New Feats
  Superior Retention
  You have trained your mind in the intracies of storing 
  spells.
  Pre-requisites:  Cathartic Caster 1st level
  Benefit:  You gain a +2 bonus when making a 
  concentration check to retain a spell after casting it.  
  This bonus does not apply if other effects that would 
  call for a concentration check apply such as being 
  damaged by an attack, violent weather, etc...
  Arcane Endurance
  You have learned to endure the damage caused by the 
  magics that ravage your body when you cast a spell.
  Pre-requisites:  Cathartic Caster 1st level
  Benefit:  The damage you suffer from casting a spell 
  is reduced by one point (with a minimum of 0 points 
  of non-lethal damage).
  Familiar Cathartic Link
  You have forged a supernatural bond with your 
  familiar so that you may pass on the damage from 
  your spell casting to your familiar.
  Pre-requisites:  Cathartic Caster 1st level and 
  Familiar
  Benefit:  While your familiar is within physical 
  contact with you, you may transfer any non-lethal 
  damage taken from casting a spell to the familiar 
  instead while the familiar is conscious.  The familiar 
  may regain hit points from this damage in the same 
  manner as a cathartic caster with either a full night’s 
  rest or healing magic from a spell greater than the 
  greatest spell level cast by you whose damage was 
  transfered to the familiar.
  Greater Arcane Endurance
  You have become more resistant to the ravages of the 
  magic that eats away at your health when you cast a 
  spell.
  Pre-requisites:  Cathartic Caster 3rd level, 
  Arcane Endurance
  Benefit:  The damage you suffer from casting a spell 
  is reduced by two points (with a minimum of 0 points 
  of non-lethal damage).
  New Spells
  Cathartic Link
  School  Necromancy
  Level Cathartic Caster 2
  Casting Time 1 standard action
  Components V,S,M(hair from willing target)
  Range touch (see below)
  Targets one living creature
  Duration 1 round/level
  Saving Throw Will negates (harmless, object)
  Spell Resistance yes (harmless, object)
  The cathartic caster creates a link between himself 
  and a willing living participant.  Once forged, the 
  link transfers non-lethal damage from the casting 
  of another spell to the recipient instead for the 
  duration of this spell.  The recipient of the spell effect 
  is allowed an initial Will save to avoid its effects, 
  otherwise as long as the recipient is within 30 feet of 
  the caster the recipient takes the non-lethal damage 
  rather than the cathartic caster when the spell caster 
  casts another spell.
  The damage suffered can only be regained in the 
  same fashion as an actual cathartic caster such as a 
  full night’s rest or healing magic from a spell or effect 
  of a higher level than the highest level spell cast by 
  the cathartic caster while linked to the recipient.
  Hostile Cathartic Link
  School  Necromancy
  Level Cathartic Caster 4
  Casting Time 1 standard action
  Components V,S
  Range touch (see below)
  Targets one living creature
  Duration 1 round/level
  Saving Throw Will negates 
  Spell Resistance yes
  The cathartic caster creates a link between himself 
  and an unwilling living participant.  Once forged, the 
  link transfers non-lethal damage from the casting 
  of another spell to the recipient instead for the 
  duration of this spell.  The recipient of the spell effect 
  is allowed an initial Will save to avoid its effects, 
  otherwise as long as the recipient is within 30 feet of 
  the caster the recipient takes the non-lethal damage 
  rather than the cathartic caster when the spell caster 
  casts another spell.
  The damage suffered can only be regained in the 
  same fashion as an actual cathartic caster such as 
  a full night’s rest or healing magic from a spell or 
  effect of a higher level than the highest level spell 
  cast by the cathartic caster while linked to the 
  recipient.
  
  4
  Other KnOtty WOrKs 
  Pathfinder cOmPatible PrOducts
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer over 
  fifty new and unique spells.  Advancing with Class 
  supplements offer new abilities for existing 
  classes or introduce a new class with unique 
  mechanics for the Pathfinder game.
  
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