TEXT: The Timekeeper
  Your patron is a being of far beyond the material plane, one
  who watches over the flow of time, who acts as judge and jury
  to those who break the laws of the universe.
  The executioners however, are selected individuals from
  across the planes who they deem worthy. These warlocks may
  be keepers of knowledge, the eyes and ears of the Timekeeper,
  or those who are sent to hunt who would bend the flow of
  time to their will.
  Often they come into this service when on death's door,
  crying out for more time, that they were taken too soon. The
  Timekeeper stays their flow, keeping them on this earth and
  granting them years beyond their own.
  The stress of forming a pact can affect a creature's
  mannerisms. At your option, you can pick from or roll on the
  Timekeeper Quirks table to create a quirk for your character.
  Timekeeper Quirks
  d6
  Quirk
  1 One of your eyes holds a moving fractal timepiece in it,
  which glows slightly.
  2 Clocks freeze when you are near, and then quickly catch
  up as soon as you leave.
  3
  You begin counting seconds when you're stressed.
  4
  Sand near you swirls in helical patterns.
  5
  A you have a tattoo that changes shape and location
  every hour of the day.
  6
  You emit a tick-tock sound while deep in thought
  Timekeeper Features
  Warlock
  Level
  Features
  1st
  If I could turn back time, Law of Equality,
  Time Thief
  6th
  Mortal Coil Control, Time Bandit
  10th
  Temporal Syphoning
  14th
  Offering to the Timestream
  Expanded Spell List
  The Timekeeper lets you choose from an expanded list of
  spells when you learn a warlock spell. The following spells are
  added to the warlock spell list for you.
  Timekeeper Expanded Spells
  Spell Level Spells
  1st
  Sanctuary, Feather Fall
  2nd
  Defabricate, Space Anchor
  3rd
  Haste, Slow
  4th
  Fabricate, Locate Creature
  5th
  Lustrous Bombardment, Reopen Wounds
  If I could turn back time
  At 1st level, you learn how to reverse the flow of time and
  switch timelines. As a reaction to taking damage you can
  instead ignore the damage and teleport to an unoccupied
  space within 10ft. of you.
  Once you use this feature, you can't use it again until after a
  short or long rest.
  The distance you can teleport increases to 20ft at 6th level,
  40ft. at 10th level and 60ft at 14th level.
  Law of Equality
  All are made equal before the timekeeper. At 1st level, your
  remaining lifespan is set to 100 years from when you make
  the pact with the Timekeeper, regardless of your race or
  current lifespan. Additionally, you are acutely aware of your
  own mortality, and know exactly how many years you have left
  at all times.
  Time Thief
  At 1st level, you can attempt to steal a little of someone's time.
  Once per turn as a bonus action, when you deal damage to a
  creature with a spell or they fail a saving throw against your
  spell, they must make a Charisma saving throw against your
  spell save DC. On a failed save, their lifespan is reduced by 1
  year and your lifespan increases by 1 year. If the creature dies
  from the damage of the spell, they automatically fail the saving
  throw.
  Mortal Coil Control
  At 6th level, when you finish a long rest you can choose to
  become an elderly, middle-aged or childlike version of
  yourself. Each confers their own benefits. You may grant
  yourself advantage on an Intelligence, Wisdom or Charisma
  check for each of the versions respectively.
  Once you use this feature, you can't use it again until after a
  short or long rest.
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Time Bandit
  At 6th level, when you use your Time Thief ability you can
  choose to empower it. On a failed saving throw, the creature
  loses their reaction if they have one remaining, and you gain
  an additional reaction for this round.
  You can use this feature a number of times equal to your
  Charisma modifier (a minimum of once). You regain any
  expended uses when you finish a short or long rest.
  Temporal Syphoning
  At 10th level, you are able to cast either haste or slow once per
  day without expending a spell slot. Additionally, you may use
  the following features once while casting either spell:
  Slow: When a creature under the effects of slow makes an
  attack roll, ability check or saving throw, you can use your
  reaction to switch their timeline and force them to roll again,
  taking the second result. They still retain any additional
  effects or modifiers on the second roll, e.g. advantage,
  disadvantage, inspiration.
  Haste: If the spell ends prematurely on a creature other
  than yourself, you can use a reaction to syphon some of their
  speed, gaining the benefits of the Haste spell until the end of
  your next turn. You do not suffer the negative effects of Haste
  ending when using this feature.
  At 15th level, you are able to cast both haste and slow once
  per day without expending a spell slot
  This is v2.0 of the Timekeeper Warlock
  Created by u/LucianAstaroth.
  Art: [Fractal Stock] Chaos Clock by Jaya Prime.
  Offering to the Timestream
  At 14th level, you may sacrifice an additional spell slot and 10
  years of your lifespan when casting a spell to create one of the
  following effects, depending on the duration of the spell:
  Eternal: When casting a spell with a duration of 1 min or
  greater, you can multiply it's duration by 10 to a maximum
  duration of 48 hours. If the spell would end for any reason
  than it's duration being reached, you may use your reaction
  to recast the spell with it's original duration and without
  expending a spell slot. You must select the same targets. If
  a target is no longer within range of the spell, the spell
  fails.
  Ternary: When casting a spell with the duration of
  instantaneous, you can choose to begin channeling the
  spell. Channeling a spell requires your concentration. On
  subsequent turn that you are channeling, you can attempt
  to cast that spell again. To do so, you must succeed on a
  Charisma check with a DC of 8 + 3 per the number of
  successful castings of the spell while channeling.
  Once you use this feature, you can't use it again until after a
  long rest.
  Eldritch Invocations
  At 2nd level, a warlock gains the Eldritch Invocations feature.
  Here are new options for that feature, in addition to the
  options in the Player's Handbook, that are designed for the
  Timekeeper patron.
  If an eldritch invocation has a prerequisite, you must meet it
  to learn the invocation. You can learn the invocation at the
  same time you meet its prerequisite. A level prerequisite
  refers to your level in this class.
  Your time has come
  Prerequisite: 5th level, The Timekeeper Patron
  When you steal a creature's time with your Time Thief feature,
  you can mark them as part of the same bonus action
  (requiring concentration) indicating that their time on this
  earth is to be cut short. For one minute, they subtract 1d4
  from all attack rolls, ability checks and saving throws against
  you, and each time they miss or fail because of this feature,
  you steal 1 year from them as in Time Thief.
  Once you use this feature, you can't use it again until after a
  short or long rest.
  Master of Timelines
  Prerequisite: 9th level, The Timekeeper Patron
  You are able to use your If I could turn back time feature up to
  your Charisma modifier per short rest, and gain an additional
  10ft. to the teleportation distance.
  Soul Collector
  Prerequisite: The Timekeeper Patron
  When you steal a creature's time with your Time Thief feature,
  you can steal a fragment of their soul with it, as part of the
  same bonus action. If you do, you cannot steal their time
  again, and the creature feels burning hatred towards you as a
  part of them is missing that they can never fill.
  You can use a soul fragment to cast the scrying spell once
  per week, targeting the creature.
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
   
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Warlock Patron_ The Timekeeper _ GM Binder.pdf