TEXT: Bard:
  College of Litigation
  All bards are drawn to the stage. But there is one stage 
  above all others that draws the ear of the powerful and 
  the wealthy, and that is the Theatre of a Court of Law
  Bards of the college of litigation do not bother 
  themselves with the petty trivialities of song or dance, 
  instead they prefer to delve deep into the great and 
  powerful trivialities of law. Matching whit against nobles, 
  merchants, kings, and even gods, these “Litigomancers” 
  as they are sometimes called, take pride in nothing 
  more than pointing out the fallacies of their opponent, 
  and overwhelming the opposition with fallacies of their 
  own. 
  Legal Proficiency
  When you choose this college at 3rd level, you gain 
  proficiency in charisma saving throws, and have 
  advantage on charisma checks as they relate to laws, 
  rules, and litigation. 
  Additionally, you gain proficiency with a lawyer’s kit 
  and a judge’s gavel and can use these objects as a focus 
  when casting bard spells. 
  Legal jargon
  Whatever language they speak, bards of the college 
  of Litigation speak it in such a way that few can 
  understand their meaning without a translator.
  You can speak, read, and write legalize, a special 
  language used only in courts. Characters who do not 
  speak legalize can only decipher the language with a DC 
  25 intelligence check, regardless of any spells such as 
  comprehend language or tongues
  Legal fee 
  Any litigator worth his salt knows that you never work 
  for free. Starting at level 3 when you choose this college, 
  whenever you use your bardic inspiration feature to 
  aid an ally, you can choose to charge that ally a fee to 
  increase their odds of succes. For every 100 gp you 
  charge, increase your bardic inspiration die value by one.
  Objection!
  No one knows the letter the law better than a Litigator, 
  and bards of the college of litigation are quick to 
  point out the flaws in their opponents... “arguments.” 
  Beginning at 6th You can use your bardic inspiration to 
  make an objection against the actions of your enemies. 
  When a creature within 60 ft of you completes an 
  attack roll, skill check, or saving throw, you may spend 
  a use of your bardic inspiration as a reaction to change 
  your place in the initiative order and take your turn 
  immediately.
  Expert Witness
  By the time you reach level 10, your fame as a litigator 
  has put you in contact with experts in every field that 
  you can call on to help make your point. Whenever 
  you use your bardic inspiration feature to aid in an 
  intelligence or charisma check, you may instead pay 
  an amount of gp equal to 100 x the dc of the check to 
  succeed automatically.
  This feature replaces the Magical Secrets class feature 
  found in the Player’s Handbook.
  Cross-Examination
  Beginning at 14th level, your practice in the courtroom 
  allows you to cross examine opponents on the 
  battlefield as well. 
  When a creature within 60 ft of you completes an attack 
  roll, skill check, or saving throw, you may spend one use 
  of your bardic inspiration as a reaction to cross examine 
  the creature’s action. Roll a persuasion check using the 
  triggering roll as the DC, on a success, the action is 
  negated, and the target of the objection is stunned until 
  the end of your next turn.
  Overruled!
  When you reach 20th lvl, Your proficiency in legal 
  matters has granted you nigh-omnipotence over the 
  laws of the land. Once between long rests when a 
  creature within 60 ft of you makes and attack roll, skill 
  check, or saving throw, you may spend a use of your 
  bardic inspiration to treat the triggering roll as either a 
  critical success or critical failure.
  This Feature Replaces the Superior Inspiration feature 
  listed in the Player’s Handbook.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Clockwork Dragon/01-Classes/01-SubClasses/College of Litigation.pdf