TEXT:  
   
   
   
  Solo 
  Endeavor 
  Parts Per Million 
  
   
   
          Credits 
   
  Written By: Peter Rudin-Burgess 
  Interior Art: Ken Miller  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
  "WWII: Operation WhiteBox™", "Operation WhiteBox™" 
  and the "WWII: Operation WhiteBox Compatible" logo are 
  trademarks of Peter C. Spahn, 2016. 
   
  Operation Solo Endeavor ©2020 Parts Per Million Limited 
   
   
  
   
   
            Contents 
  Introduction ........................................................................... 4 
  Getting Started in Solo Play .............................................. 4 
  OBJECTIVE .......................................................................... 6 
  Objective Types ................................................................. 6 
  VIPs ................................................................................... 7 
  BRIEFING............................................................................. 8 
  Devil is in the Details ........................................................ 8 
  Significant Places ............................................................ 12 
  PLANNING......................................................................... 15 
  INSERTION ........................................................................ 16 
  PRE-ASSESSMENT ........................................................... 17 
  Yes-No Questions ............................................................ 17 
  Open Questions ............................................................... 21 
  EXECUTION ...................................................................... 25 
  Body Hopping ................................................................. 25 
  POST ASSESSMENT ......................................................... 27 
  EXTRACTION ................................................................... 28 
  NPCs .................................................................................... 29 
  Notes on NPCs ................................................................ 42 
  Solo Notes ........................................................................... 43 
   
   
   
  
   
   
          Introduction 
  Solo Roleplaying is one of the biggest growth areas in our 
  hobby, along with virtual tabletops and playing over Discord. 
  Compared to the other two options, solo play brings 
  something unique and special to our gaming that the others 
  cannot. That special ingredient is a game that is totally 
  focused on you, and nobody else. 
  If you have never played a roleplaying game solo before, and 
  I mean you, on your own, no other person, no Game Master 
  [GM], then I hope to guide you through getting started in this 
  part of our hobby. 
  If you are an old hand at solo play, you can probably skip this 
  chapter and get stuck into the oracles in the later chapters. 
  Getting Started in Solo Play 
  Solo roleplaying involves imagining your characters in the 
  campaign world, playing through the scenes that make up 
  their adventure while at the same time reacting to outside 
  prompts and suggestions. 
  Without that last part, the outside prompts and suggestions, 
  solo play would not be much different from daydreaming, 
  writing a novel, or telling a story. 
  Those outside influences come in question and answer dice 
  rolls, random tables of suggestions, and other tools to support 
  your game. 
  Imagine your character scanning a bridge through binoculars. 
  You would normally ask your GM if you can see any German 
  sentries or activity. In this case, you will ask the question and 
  roll a d10. The dice decides the answer, low being yes, high 
  being no. You get to nudge the dice up or down depending on 
  how logical you think it would be for the bridge to be guarded, 
  
   
   
  thinking in terms of what is best for your story, not what is 
  best for your character. 
  That simple dice roll means that two players playing the same 
  game could be facing completely different challenges. One 
  may have to fight their way across the bridge or find an 
  alternative route, the other could make a dash for it and get 
  safely across the river. 
  Each time there is a point where you would ask your GM a 
  question about what your character can see or hear, you ask 
  the dice and go with the answer. 
  Solo play is about more than just yes and no. The game and 
  the game world are supported with themed random tables. 
  The secret to solo play is to take what the dice offer you and 
  just run with it. Solo roleplay will build up your improvisation 
  skills when playing on your own and when you get to play at 
  a regular table. 
   
   
  
   
   
          OBJECTIVE 
  In a regular GM lead game, the GM would decide the 
  objective. Considering the sort of game they want to run—
  how great is the scope of the one-shot or campaign they want 
  to run and that sort of thing. 
  In solo play, that all comes down to you and the game you 
  want to play. 
  1. 
  Cause mayhem behind enemy lines [Military] 
  2. 
  Kill all Germans at the target destination [Military] 
  3. 
  Plant mines on all roads in the occupied territory 
  [Sabotage] 
  4. 
  Oversee extraction of the VIP  
  [1-5 Rescue/ 6-10 Propoganda] 
  5. 
  Blow up the target at the destination to halt the German 
  advance  
  [1-5 Military/ 6-10 Sabotage] 
  6. 
  Capture and return with important technology 
  7. 
  Build or support local resistance  
  [1-5 Liaison/ 6-10 Misinformation] 
  8. 
  Learn and report back an important secret.  
  [1-5 Espionage/ 6-10 Scouting] 
  9. 
  Capture a VIP  
  [1-5 Capture/ 6-10 Propoganda] 
  10. Assassinate a VIP  
  [1-5 Assassination/ 6-10 Military] 
   
  Objective Types 
  After each objective is a mission type. Some missions have 
  more than one mission type, for example, [1-5 Liaison/ 6-10 
  Misinformation]. When you have more than one option, roll a 
  second d10 to get the specific mission. 
   
  
   
   
  VIPs 
  There are two kinds of VIPs: good guys and bad guys. If your 
  mission objective talks about a VIP roll again to get an idea 
  of who you are talking about. 
  Good Guys 
  1-2 
  Jewish Industrialist/Scientist 
  3-4 
  Disaffected German Commander 
  5-6 
  Actor/Actress 
  7-8 
  Agent 
  9-10 
  Allied Troops 
   
  Bad Guys 
  1-2  
  Gestapo Agent 
  3-4  
  Nazi Commander 
  5-6  
  Brandenburgers 
  7-8  
  SS Officers 
  9-10 
  Vichy Politician 
   
   
   
  
   
   
          BRIEFING 
  The briefing is probably the first time you will actually 
  imagine your character 'in the flesh'. You can imagine the 
  character in a briefing room, around a map table, or just 
  reading sealed orders.  
  The briefing is an opportunity for you to shape the gameplay 
  and style of your mission. The objective has told you what you 
  want or need to do. Now you get to choose some hard details 
  about the mission.  
  Devil is in the Details 
  Unless you have a rock-solid idea of what your mission will 
  be, where it takes place, and the details of the setting, you can 
  roll on the tables below. These work best if you employ an 
  accept or veto approach. Roll on the table. Unless you 
  absolutely don't want to roleplay that place or know nothing 
  about it, accept the result. If you really don't want to play in 
  that setting, veto the result and chose something else off the 
  list. 
  These lists are intended to be inspiration, not proscription.  
  Country 
  1. 
  Austria 
  2. 
  Belgium 
  3. 
  France 
  4. 
  Germany 
  5. 
  Italy 
  6. 
  Netherlands 
  7. 
  North Africa 
  8. 
  Norway 
  9. 
  Spain 
  10. 
  Sweden 
   
   
  
   
   
  Austrian Locations 
  1. 
  Bad Ausee 
  2. 
  Bari 
  3. 
  Drau 
  4. 
  Graz 
  5. 
  Innsbruck 
  6. 
  Klagenfurt 
  7. 
  Salzburg 
  8. 
  Sudetenland 
  9. 
  Vienna 
  10. 
  Zeltweg 
  Belgian Locations 
  1. 
  Ardennes 
  2. 
  Beauriang 
  3. 
  Brussels 
  4. 
  Ciney/Marche 
  5. 
  Gemblaux 
  6. 
  Halle/Nivelles 
  7. 
  Hinault 
  8. 
  Liège 
  9. 
  Neufchâteau 
  10. 
  Tournai 
  French Locations 
  1. 
  Brittany 
  2. 
  Bruneval 
  3. 
  Carcassonne 
  4. 
  Châteauroux 
  5. 
  Cotetin Peninsula 
  6. 
  Dieppe 
  7. 
  Pas-do-Calais 
  8. 
  Pau-Toulouse 
  9. 
  Pessac 
  10. 
  St. Nazaire 
   
  
   
   
  German Locations 
  1. 
  Berlin 
  2. 
  Bremen 
  3. 
  Breslau 
  4. 
  Frankfurt 
  5. 
  Hamburg 
  6. 
  Heilbronn 
  7. 
  Hintshingen 
  8. 
  Oberlauchringen 
  9. 
  Ruhr 
  10. 
  Stuttgart 
  Italian Locations 
  1. 
  Anzio 
  2. 
  Carinthia 
  3. 
  East Tyrol 
  4. 
  Pedaso 
  5. 
  Rome 
  6. 
  Salerno 
  7. 
  Siena 
  8. 
  Taranto 
  9. 
  Taro 
  10. 
  Turin 
  Netherland Locations 
  1. 
  Amstadam 
  2. 
  Arnhem 
  3. 
  Assen 
  4. 
  Coevorden 
  5. 
  Einhoven 
  6. 
  Grave 
  7. 
  Kootwijk 
  8. 
  Meppel 
  9. 
  Oosterbeek 
  10. 
  Veluwe 
   
  
   
   
  North African Locations 
  1. 
  Agheila 
  2. 
  Agedabia 
  3. 
  Barce 
  4. 
  Sirte 
  5. 
  Tangier 
  Norwegian Locations 
  1. 
  Fosdalen 
  2. 
  Glomfjord 
  3. 
  Lofoten Islands 
  4. 
  Nesset 
  5. 
  Orkla 
  6. 
  Storlien 
  7. 
  Thamshavn 
  8. 
  Trondheim 
  9. 
  Vågsøy 
  10. 
  Vemork 
  Spanish Locations 
  1. 
  Barcelona 
  2. 
  Bilbao 
  3. 
  Cáceres 
  4. 
  Gibraltar 
  5. 
  La Corûna 
  6. 
  Las Palmas 
  7. 
  Madrid 
  8. 
  Navarre 
  9. 
  Seville 
  10. 
  Valladolid 
   
   
   
  
   
   
  Swedish LOCATIONS 
  1-2 
  Gävle 
  3-4 
  Luleå 
  5-6 
  Kiruna 
  7-8 
  Malmberget 
  9-10 
  Narvik 
   
  Significant Places 
  Now you know your objective and the country/city or town 
  you will be operating in, next you can find the address you 
  have been given. 
  1. 
  Café 
  2. 
  Factory 
  3. 
  Railway Station 
  4. 
  Bridge (or dock) 
  5. 
  Hospital 
  6. 
  University/School 
  7. 
  Barracks/base 
  8. 
  Prison/Camp 
  9. 
  Private Home 
  10. Business or office 
   
   
  
   
   
  Example Briefing 
  My objective is (1) Cause mayhem behind enemy lines. This 
  is a military operation. I next roll to see where I am going, and 
  the result is (4) Germany and (3) Breslau. 
  Finally, I roll a significant place and get (9) Private Home. 
  Breslau is not a place I am familiar with, so I quickly asked 
  Wikipedia, and it came back with: 
  The Siege of Breslau, also known as the Battle of 
  Breslau, was a three-month-long siege of the city of 
  Breslau in Lower Silesia, Germany (now Wrocław, 
  Poland), lasting to the end of World War II in Europe. 
  From 13 February 1945 to 6 May 1945, German troops 
  in Breslau were besieged by the Soviet forces, which 
  encircled the city as part of the Lower Silesian 
  Offensive 
  Operation. 
  The 
  Germangarrison'ss 
  surrender on 6 May was followed by the surrender of 
  all German forces two days after the battle. 
  This gives me lots to work with. My mission takes place in 
  late February 1945, and the goal is to disrupt the defending 
  German forces in the city and bring the siege to an early end. 
  This briefing gives me a mix of historical facts against which 
  I can play out the fiction of mycharacter'ss involvement. 
  This still leaves me plenty of creative freedom, even playing 
  within a historical event. 
  I have one more piece of information that would be natural for 
  me to know during my briefing. My contact, I know I am 
  meeting them in their home. I roll a d10 for male or female, 
  odds or evens, and I roll female. Using the names tables at the 
  back of this book, I rolled Alicja Kantorowicz as my contact. 
  
   
   
  Roleplay the Briefing 
  You can roleplay your way through the briefing. This will 
  give you a chance to get an idea of your character, how they 
  react to authority, and the circles they mix it. 
  You can draw upon any random table in this book to fill in 
  details for your briefing. 
   
   
   
  
   
   
            PLANNING 
  During the planning phase, you are going to mix both session 
  prep as well as some roleplaying. 
  The session prep can involve finding the stats of NPCs you 
  think you may encounter. For me, I think I need 
  RESISTANCE 
  FIGHTERS, 
  GERMAN 
  SOLDIERS, 
  GERMAN OFFICERS, SS SOLDIERS, SS OFFICERS, and 
  GESTAPO AGENTS. 
  Also, I expect to use guard DOGS. 
  All of these I write the basic stats onto post-it™notes. These 
  are easy to move around, and I can add them to scenes or a 
  battle record. 
  If you want to add any named NPCs, other soldiers in your 
  squad, you can create them now. Idon'tt recommend trying to 
  roleplay multiple characters but put them on your team. 
  You can also decide how you will achieve your objective or 
  what you want to achieve in your solo session.  
  If you want special equipment, then play your interactions 
  with the quartermaster, if that is what it takes. 
  This scene is all about you, your needs, your plan. 
  Tension 
  Tension is discussed below. For now, roll 1d10 and add your 
  level to it. Write this number on a post-it™note, or in a margin 
  of your game notes. You will need this number later. 
   
   
  
   
   
          INSERTION 
  The insertion phase can be played or handwaved. It depends 
  on how you want to be inserted. Remember, parachuting into 
  enemy territory could be over very quickly if you roll a'‘'’ 
  when you roll your parachuting! I would rather not risk my 
  adventure on a single a dice roll before it even starts (but that 
  is just me!). 
  If your insertion offers a chance to explore yourcharacter'ss 
  personality, the world you are entering, or introduce a new 
  NPC, then play that pinpoint moment, or from the moment 
  that NPC becomes someone you can interact with. 
  I suggest that you start your adventure at the moment you 
  arrive in enemy territory.  
  This is your step into the unknown. You will have questions 
  about what your character can see and what is happening on 
  the ground. That is the indication that you are entering the Pre-
  Assessment Phase. 
   
   
  
   
   
             PRE-ASSESSMENT 
  So much of solo roleplay is driven by questions and answers. 
  There are two types of questions you are going to ask. The 
  first is the simple yes-no question. The second is the more 
  complex question. 
  Yes-No Questions 
  These are the easiest to resolve. They will fall into three 
  classes: probably a yes, those that are probably no, and those 
  where you have no idea of the odds, a straight 50/50 roll. 
  To answer your question, roll a d10. Rolls of 1 or 10 (0) are 
  critical. Anything in between is a yes or a no. 
  In a 50/50 question  
  1  
  Maximum Yes 
  2-5  
  Yes 
  6-9  
  No 
  10 (0) Maximum No. 
   
  What are the Odds? 
  Not every question is going to be 50/50. Sometimes, the odds 
  will favor one outcome over the other. If you want to know if 
  there are sentries outside the Gestapo office, the odds are very 
  much in favor of the yes results. 
  This is handled by shifting the yes/no breakpoint up or down. 
  If you think the odds are 60/40, then 1-6 is the yes side, and 
  7-10 becomes the no. 
  80/20 or the reverse, the highest the odds need to go. If the 
  chances are a sure thing, still treat them as an 80/20 roll. That 
  means, however bad the odds get, that you have one chance 
  of a Maximum Yes, a standard yes or if the odds or the reverse 
  even if you think your plan is foolproof. 
  
   
   
  Maximum Yes 
  How do you decide between a single sentry and a half-track 
  full of soldiers? What decides if the only cover is a rose bush 
  or a stone wall? The answer is the difference between a yes 
  and a maximum yes result. The Maximum Yes is the most 
  extreme positive answer to that question. These do not always 
  mean something good. If the way you phrased the question 
  means that yes answer is bad for your character, Maximum 
  Yes is likely to be very bad for your character. 
  Yes and no 
  These are the standard yes and no answers. Think of all the 
  times you have asked the GM a question, and they simply 
  confirm your supposition. Normally, the simple act of asking 
  the question implies that you know what you are expecting the 
  yes or no answers to be. 
  Maximum No 
  This is the natural opposite of the Maximum Yes, answer. In 
  every way except one, it behaves the same as a Maximum 
  Yes, except being the negative answer. If you wanted to know 
  if the Panzerspähwagen was locked, a Maximum No would 
  have it not only unlocked but maybe the keys in the ignition 
  and the engine running. Floundering around in the sea, 
  desperate for some wreckage to cling to after a U-boat attack 
  is not the best time to roll a Maximum No. 
  When you roll a Maximum No answer, you are also going to 
  wind up the Tension. See below for what Tension is and how 
  it works. 
  How to Ask the Questions 
  When you ask this type of question, it helps if you have a clear 
  idea of what a yes or no looks like. You need to be prepared 
  for either answer. If things always went your way, there would 
  be no point in asking, and your adventures would not really 
  be adventures at all. You also need to be prepared to 
  improvise, especially if you get a long run of all yes or all no 
  
   
   
  answers. These can give you wonderful material to improvise 
  with. Imagine you need to break into the local Gestapo office. 
  You could start by asking if there were sentries on the door, 
  and get a no. You then ask if the doors are closed, and get a 
  no. Looking inside, can you see any Gestapo, and get a no. 
  Can you see anyone? No. At this point, you are in a definitely 
  unusual situation. Is there any staff? No. By this time, I would 
  be wondering if this was a trap, what are you missing? Are 
  there any bodies? Finally, you roll a Yes, and it throws your 
  entire objective into confusion. Someone, probably local 
  resistance, has already attacked this office. You can take a 
  moment to imagine what the state of the office is now. 
  The process above is often called drilling down, asking 
  question after question to build up a scene. You need to be 
  careful when you do this. Often a single question is all you 
  should need to move your scene forward. Occasionally, you 
  will be right at a crux point for your objective or mission. At 
  these times, you can allow yourself to roll more questions than 
  you normally would.  
  I tend to keep a d10 in my hand and casually roll questions as 
  I need them, rarely going above or below 60/40. This means 
  that the questions do not interrupt the flow of my imagination. 
  The pre-assessment scenes give you a chance to visualize the 
  locations you are going to use, introduce NPCs. This is a 
  roleplaying and'‘in-characte'’ process. You should find those 
  vantage points to get a look at the targets. You should make 
  contact with the resistance fighters. If you need uniforms, now 
  is a time to get your hands on them, one way or another. 
  Tension 
  Each time you roll a Maximum No answer, you subtract one 
  from the current Tension value. Think of this as sand running 
  out in an hourglass or events happening off-camera 
  progressing and time for your character and their mission 
  running out.  
  
   
   
  When Tension reaches zero, time has run out, and something 
  bad happens. What this bad thing is, depends entirely upon 
  your situation and mission. If you are sneaking around the 
  perimeter of a prison camp, you could be spotted by a sentry; 
  if you are meeting a contact in a café, you may have been 
  denounced by a nazi sympathizer. Just think of the worst thing 
  that can happen to your character and adventure at that 
  moment without instantly killing them, and that is what 
  happens. 
  Once Tension has reached zero, if you survive the scene, reset 
  Tension to 1d10 plus your level. The process then starts again. 
   
   
   
   
  
   
   
  Open Questions 
  Open Questions cannot be answered with a simple yes-no. 
  They cover all the possible questions of who, what, where, 
  when, and how. 
  These questions are answered using improvisation prompts. A 
  word or two that should inspire you to be able to imagine the 
  answer to your question. 
  The prompts are organized into themed pools of words. If you 
  immediately know which pool to use, roll a single d10 and 
  count that many words into the list, or on from the last word 
  you used, and that is your prompt. When you reach the end of 
  the pool, wrap around to the beginning again. 
  If you do not have an immediate and clear idea of what to use, 
  roll 2d10, the first number is the pool, and the second the word 
  in the pool. 
  These often work best if you roll two words and combine them 
  to create an idea. Then try and apply that idea into an answer. 
  For example. Having broken into the Gestapo headquarters, I 
  made my way to the safe. When I open it, I want to know what 
  is inside. I roll 2d10 twice. Getting 5,0 and 2,2. These give me  
  Contact + Nose. My first thought was,"“What on earth could 
  that mean"” followed by thinking that Contact meant literally, 
  my contact, Alicja Kantorowicz. This then leads me to think 
  that the safe contained a dossier on Alicja and with it was one 
  of her headscarves. The sort of thing you would give to a 
  tracker dog to get the scent. What I now have is a sensible and 
  interesting answer to what I find in the Gestapo safe, and one 
  that is wrapped in mycharacter'ss story. 
  If the actual rolled word means nothing to you, use it as a word 
  association prompt, as in, you say sour, I say lemon. This can 
  anchor unrelated words into your game, allowing the context 
  to play a part in answering questions. 
  
   
   
  1. Sight 
  Imagination, swastika, salute, sight, eyesight, sightedness, 
  binocular vision, experience, view, near vision, distance 
  vision, visual system, prevision, visual, night vision, 
  imaginativeness, perspective, visual sensation, visual sense, 
  visual modality, creativity, sense, concept, image, peripheral 
  vision, 
  understanding, 
  spirit, 
  approach, 
  commitment, 
  transformation, desire, legacy, wisdom, realization, belief 
  2. Touch 
  Feel, contact, refer, touch on, stroke, adjoin, hit, finger, hint, 
  tinge, relate, meet, concern, pertain, bear on, come to, affect, 
  impact, rub, skin, have to do with, somatosense, color, kiss, 
  border, color, striking, strike, palpate, way, adeptness, 
  palpation .common touch, tactile property, reach, trace, tint, 
  jot, allude, pinch, spit, somesthesia, feeling, signature, stir, 
  disturb, match, speck 
  3. Taste 
  Savor, cordite, smoke, smack, flavor, sour, sweetness, 
  pungency, tongue, taste bud, discernment, sugar, sweet, 
  sensation, sourness, flavor, relish, gustation, sense, bitter, 
  experience, bitterness, saltiness, sample, coffee, texture, 
  olfaction, preference, appreciation, lemon, umami, smell, 
  aroma, taste receptor, gustducin, spice, cheese, savory, acid, 
  human, salt, mouthful, degust, tasting, tasteless 
  4. Hearing 
  Listen, claxon, siren, bell, ear, discover, see, catch, overhear, 
  pick up, find, eardrum, learn, rehear, sound, auditory system, 
  try, pinna, mishear, get wind, get a line, take heed, get word, 
  find out, perceive, get, tell, earplug, ask, speak, know, talk, 
  come, remember, read, say, imagine, sounded, cry, 
  understand, happen, ignore, watch, cochlea, deafen, temporal 
  lobe, audiometer, brainstem, ultrasound, vibration 
  
   
   
  5. Scent 
  Smell, French perfume, odor, odor, burning, fragrance, 
  aroma, incense, odorize, olfactometer, nose, sense, odorless, 
  musk, bouquet, fragrant, taste, wind, odorous, chemical 
  compound, body odor, stench, olfactory, stink up, stink, 
  olfactory perception, redolence, sniff, smells, sweetness, 
  odorless, cologne, pungent, flavor, patchouli, ammonia, 
  organic compound, whiff, nasal cavity, sensation, mist 
  6. Emotion 
  Anger, anxiety, fear, fascist, feeling, sadness, disgust, 
  sympathy, awe, affection, feelings, joy, love, empathy, 
  happiness, pleasure, frustration, mood, shame, contempt, 
  psychology, medicine, affective, neuroscience, surprise, 
  creativity, boredom, hatred, emotional, passions, excitement, 
  joyousness, curiosity, passion, sense, sorrow, hunger, pain, 
  compassion, confusion, indignation 
  7. Movement 
  Change, lurch, motion, move, sitting, approach, inclination, 
  inversion, displacement, approaching, travel, scherzo, wiggle, 
  wave, speed, squirm, effort, crusade, drive, cause, front, 
  campaign, reciprocation, migration, wriggle, waver, flit, 
  sonata,  body language, bowel movement, apparent 
  movement, flow, agitation, freedom, revolution, struggle, 
  organization, activism, faction 
  8. Time 
  Clock, second, past, future, day, minute, event, dimension, 
  sequence, hour, measurement, present, set, moment, period, 
  while, existence, duration, when, life, schedule, days, 
  calendar, universe, one, place, way, after, break, cesium, year, 
  clip, space, meter, sentence, correct, adjust, sun, clock time, 
  fourth dimension, prison term, general relativity, period of 
  time, time period, eternity 
  
   
   
  9. Solid 
  Unmoving, fixed, nonmoving, static, unpowered, horizontal, 
  motorized, magnetic, configuration, grid, loading, propeller, 
  wheel, immobile, synchronous, speeds, motionless, gauge, 
  vertical, beam, distances, gear, bicycle, vehicle, immobilized, 
  geostationary, throttle, cylinders, tandem, velocity, axles, 
  engine, propellers, wheels, powered, speed, transmission, 
  distance, configurations, mobile, inert 
  10. Joy 
  Emotion, liberation, happiness, delight, joyousness, pleasure, 
  joyfulness, rejoice, gladden, joyful, elation, excitement, thrill, 
  jubilation, gladness, glee, rejoicing, enthusiasm, enjoyment, 
  wonderful, 
  cheer, 
  euphoria, 
  fun, 
  bliss, 
  satisfaction, 
  celebration, glory, gusto, cheerfulness, freedom, lovely, 
  happy, relish, gratifying, revelry, cheerful, pleasant, glad, 
  pleasing, dearest, excited, precious, nice, delighted, cometh, 
  merry, music 
   
   
  
   
   
             EXECUTION 
  Now it is time to carry out your plan. 
  Playing out the execution of your plan is not much different 
  from the pre-assessment stage. You will continue to imagine 
  the scenes, imagine the conversations with NPCs and, if it 
  comes to it, go to combat rounds. Here questions can be used 
  for enemy tactics as well as asking about your setting and 
  situation. 
  If you are new to solo play, it can help to imagine your 
  character from 2'’ away, rather than seeing the world through 
  their eyes. This can help you imagine the location, the 
  placement of NPCs, and how people are moving. This is 
  theDirector'ss View if your game were an action movie. 
  Body Hopping 
  Your team may well be more than just you. Idon'tt recommend 
  trying to roleplay more than one character at once. It is easier 
  to imagine an NPC and what they want or what motivates 
  them. Trying to play two or three characters with the same 
  depth of understanding and playing them concurrently is very 
  difficult. 
  Body Hopping is a technique where you put your character to 
  one side for a while and play a completely different character 
  as an interlude. 
  In traditional roleplaying, it is considered sound GMing 
  advice not to split the party. Here I am telling you to do 
  exactly that, as often as you can. 
  If your party has a wheelman, a sniper, and a charmer, you 
  could have the wheelman driving the truck, the charmer 
  talking to Alicja, and the sniper keeping watch out of the back. 
  The focus is probably going to be on Alicja and what 
  intelligence she can share. If the action changes to a 
  
   
   
  roadblock, press pause on the character with Alicja and focus 
  on your wheelman. 
  Most of the time, you can simply assume that the characters 
  you are not playing carry out their roles professionally and 
  successfully. When what they are charged with carrying out 
  is more interesting than what your main character is doing, or 
  becomes a key moment in the game, then you body hop and 
  play out that key scene with that character.  
  Body Hopping also lets you play a wider range of characters, 
  making the most of the classes available in Operation 
  Whitebox, but only playing them when they get to shine. 
  Another option is to play NPCs for a few moments after 
  contact with the characters, just to find out what happens to 
  them. You employ the same question and answer tools as you 
  would with your main characters. You can often surprise 
  yourself, for example, when you discover that the only logical 
  answer to a question is that the waitress in the café is a nazi 
  informer, or that the doctor in the village is in contact with 
  London on a hidden radio. None of these things were planned 
  or'‘plotte'’, but they made sense. Most people, of course, will 
  be simply scared civilians or innocent bystanders. 
   
   
  
   
   
             POST ASSESSMENT 
  Your character may well do their post assessment on the 
  ground, assuming you survived. Was your mission a success 
  or failure, or more likely, a partial success? 
  This can be a roleplayed scene or scenes in which you try and 
  gather the information. 
  If you were not successful, or youdidn'tt survive, you have an 
  opportunity. In most fantasy RPGs, the characters are rare or 
  unique individuals. In WWII scenarios, there are always more 
  soldiers to throw at a mission. 
  If you choose to send in a new team, you can decide how much 
  do the new team know. It can also give you some challenges. 
  If you know that Alicja is compromised, but Londondoesn'tt, 
  your team will not know either. And what about that nazi 
  sympathizing waitress? Can you roleplay your character now 
  you know what she is, even if your characterdoesn'tt? 
  Solo play can be challenging and push you into new territory 
  with your roleplaying. 
   
   
   
  
   
   
          EXTRACTION 
  I think that Operation Whitebox is well suited to one-shot 
  adventures. At the end of the mission, I like to extract the 
  characters and create entirely new objectives for them when I 
  want to play again. Not always back to back. 
  If you are going to play a full campaign, you should roleplay 
  the extraction, getting to the extraction point, and keep 
  playing until you consider yourself safe. 
  If youdon'tt want to be extracted, you will probably still need 
  rest or downtime to heal. 
  There is no right or wrong way to play or decide when to stop. 
   
   
  
   
   
             NPCs 
  The following lists help create and maintain some of the flavor 
  of your chosen setting. 
  Each table contains 20 male and female names. Roll 1d20 on 
  each column to create one of 400 possible names every time 
  you create a new NPCs. 
  For example, rolling a (2) and (8) for a Polish man gives Leo 
  Kaniewski, for a woman Alicja Kantorowicz. 
   
   
  
   
   
  Austrian Names 
  1d20 
  Male First 
  Male Family 
  Female First 
  Female Family 
  1 
  keu 
  Trenker 
  Marie 
  Ressel 
  2 
  Konstantin 
  Adler 
  Melissa 
  Hausner 
  3 
  Martin 
  Weber 
  Anna 
  Pregl 
  4 
  Elias 
  Kuhn 
  Annika 
  Wagner 
  5 
  Levi 
  Ressel 
  Angelina 
  Weisman 
  6 
  Emil 
  Kubin 
  Emma 
  Kandel 
  7 
  Luka 
  Bischoffshausen 
  Carolina 
  Askin 
  8 
  Joel 
  Harrer 
  Eva 
  Riedl 
  9 
  Hannes 
  Ehn 
  Hanna 
  Reiter 
  10 
  Sandro 
  Popper 
  Julia 
  Weichselbraun 
  11 
  Philipp 
  Seidler 
  Katharina 
  Schiele 
  12 
  Oskar 
  Lamarr 
  Amy 
  Burger 
  13 
  Noah 
  Hausner 
  Isabella 
  Reinhardt 
  14 
  Aaron 
  Eder 
  Elsa 
  Hundertwasser 
  15 
  Marvin 
  Kandel 
  Hannah 
  Brunner 
  16 
  Finn 
  Bauer 
  Selina 
  Manninger 
  17 
  Mathias 
  Lehner 
  Naomi 
  Bruckner 
  18 
  Luis 
  Cella 
  Ida 
  Adler 
  19 
  Maximilian 
  Puchner 
  Jasmin 
  Weber 
  20 
  Anton 
  Koller 
  Johanna 
  Bernhard 
  Austrian Military Ranks 
  1d10 
  Rank 
  Commissioned Rank 
  1 
  Wehrmann 
  Fähnrich 
  2 
  Gefreiter 
  Leutnant 
  3 
  Korporal 
  Oberleutnant 
  4 
  Zugsführer 
  Hauptmann 
  5 
  Wachtmeister 
  Major 
  6 
  Oberwachtmeister 
  Oberstleutnant 
  7 
  Stabswachtmeister 
  Oberst 
  8 
  Oberstabswachtmeister 
  Brigadier 
  9 
  Offiziersstellvertreter 
  Divisionär 
  10 
  Vizeleutnant 
  Korpskommandant 
   
  
   
   
  Belgian Names 
  1d20 
  Male First 
  Male Family 
  Female First Female Family 
  1 
  Wim 
  Schoukens   
  Fauve 
  De Geyndt  
  2 
  Stefan 
  Van Der Borght 
  Michelle 
  Mather   
  3 
  Louis 
  Mortier   
  Liesbet 
  Van Droogenbroeck  
  4 
  Corentin 
  Veys   
  Emily 
  Declerck   
  5 
  Alec 
  Van Schepdael  
  Christelle 
  Renard   
  6 
  Timothy 
  De Neve  
  Priscilla 
  Tyberghein   
  7 
  Mathijs 
  Dhondt   
  Indra 
  Deconinck   
  8 
  Wouter 
  Van De Gucht 
  Tess 
  Vandamme   
  9 
  Charles 
  Renson   
  Valentine 
  Desreumaux   
  10 
  Théo 
  Hoste   
  Romane 
  Blendeman   
  11 
  Alessandro 
  Avet   
  Tine 
  Roose   
  12 
  Karel 
  Bogaert   
  Sigrid 
  Van De Velde 
  13 
  Sylvain 
  Mortier   
  Esther 
  Steenput   
  14 
  Jorden 
  Vanneste   
  Victoria 
  Calleeuw   
  15 
  Nigel 
  Vandecasteele   
  Lise 
  De Smet  
  16 
  Indy 
  Derycke   
  Carole 
  De Bock  
  17 
  Stan 
  Renard   
  Kathleen 
  Dubois   
  18 
  Jules 
  Vandeputte   
  Floriane 
  De Cock  
  19 
  Johan 
  Peeters   
  Stien 
  De Meyer  
  20 
  Kevin 
  Poissonnier   
  Liesa 
  De Ridder  
  Belgian Military Ranks 
  1d10 
  Rank 
  1 
  Hauptmann 
  2 
  Leutnant 
  3 
  Unterleutnant 
  4 
  Stabsadjutant 
  5 
  Oberadjutant 
  6 
  Adjudant 
  7 
  Erster Sergeant-Major 
  8 
  Erster Sergeant-Chef 
  9 
  Erster Sergeant 
  10 
  Sergeant 
   
  
   
   
  French Names 
  1d20 Male First 
  Male Family Female First Female Family 
  1 
  Amadou 
  Auger   
  Christiane 
  Bescond   
  2 
  Napoléon 
  Bachelot   
  Agathe 
  Valluy   
  3 
  Augustin 
  Barrande   
  Alicia 
  Croix 
  4 
  Côme 
  Blanchet   
  Nancy 
  Marais   
  5 
  Rodolphe 
  Boucher   
  Patricia 
  Bombelles   
  6 
  Cédric 
  Bourseiller   
  Mélissa 
  Blaise   
  7 
  Maurice 
  Cousteau   
  Éloïse 
  De la Croix 
  8 
  Napoléon 
  D'Amboise   Amandine 
  Boudier   
  9 
  Anatole 
  Devereaux   
  Maéva 
  Gardet   
  10 
  Maxime 
  Dior   
  Aliénor 
  Gallois   
  11 
  Amaury 
  Doisneau   
  Brigitte 
  Noir   
  12 
  Jean-Michel Du Toit  
  Léa 
  Bechard   
  13 
  Wilfried 
  Dubost   
  Ameline 
  Baume   
  14 
  Léo 
  Dujardin   
  Lydie 
  Gaudreau   
  15 
  François 
  Gérin-Lajoie   Laure 
  Granet   
  16 
  Victor 
  Girault   
  Vivienne 
  Calvet   
  17 
  Jordan 
  Guillaume   
  Pauline 
  Jaccoud   
  18 
  Quentin 
  Houdin   
  Maud 
  Cellier   
  19 
  Charles 
  Jacquemoud   Claudie 
  Arceneaux   
  20 
  Silvain 
  LaRue   
  Paule 
  About   
  French Military Ranks 
  1d10 
  Rank 
  1 
  Chef de bataillon 
  2 
  Capitaine adjudant major 
  3 
  Capitaine 
  4 
  Lieutenant 
  5 
  Sous-lieutenant 
  6 
  Adjudant sous-officier 
  7 
  Sergent-major 
  8 
  Sergent 
  9 
  Caporal-fourrier 
  10 
  Caporal 
   
  
   
   
  Polish Name 
  1d20 Male First Male Family  Female First Female Family 
  1 
  Wielisław Bacha 
   Adrianna 
  Siekierska 
  2 
  Leo 
  Bierut 
   Alicja 
  Zlotowska 
  3 
  Bartłomiej Boruta 
   Barbara 
  Kmieciak 
  4 
  Lesław 
  Czaja 
   Berenika 
  Ogrodowska 
  5 
  Pelagiusz 
  Domek 
   Bogumiła 
  Berka 
  6 
  Medard 
  Gaba 
   Eugenia 
  Stanislaw 
  7 
  Żelisław 
  Glowinski 
  Izabela 
  Babin 
  8 
  Marcel 
  Kaniewski 
  Jadwiga 
  Kantorowicz 
  9 
  Cezary 
  Kmiec 
   Jolanta 
  Bembenek 
  10 
  Klemens 
  Koziel 
   Józefina 
  Bonar 
  11 
  Bożidar 
  Kula 
   Justyna 
  Zelenska 
  12 
  Dobrosław Malec 
   Małgorzata 
  Kwasniowska 
  13 
  Wandelin 
  Maslak 
   Martyna 
  Gawinska 
  14 
  Dobrogost Myslinski 
   Natasza 
  Korecka 
  15 
  Łukasz 
  Piekos 
   Pamela 
  Pelka 
  16 
  Bartosz 
  Piwowarski 
  Paulina 
  Winska 
  17 
  Rafał 
  Plonka 
   Ramona 
  Gancarz 
  18 
  Kuba 
  Pudlo 
   Renata 
  Mazurowska 
  19 
  Bernard 
  Pytlik 
   Róża 
  Reczek 
  20 
  Arkadiusz Radzinski 
   Sandra 
  Trojanowska 
  Polish Military Ranks 
  1d10 
  Rank 
  1 
  Starszy chorąży sztabowy 
  2 
  Chorąży 
  3 
  Młodszy chorąży 
  4 
  Starszy sierżant 
  5 
  Sierżant 
  6 
  Plutonowy 
  7 
  Starszy kapral 
  8 
  Kapral 
  9 
  Starszy szeregowy 
  10 
  Szeregowy 
   
  
   
   
  Hebrew Names 
  1d20 
  Male First 
  Male Family 
  Female First 
  Female Family 
  1 
  Mikel 
  Romach 
  Livnat 
  Spiegel 
  2 
  Jordain 
  Isaacs 
  Carmela 
  Shulman 
  3 
  Benjamin 
  Haber 
  Tammi 
  Poupko 
  4 
  Noach 
  Lachman 
  Daniella 
  Gartner 
  5 
  Joziah 
  Chagall 
  Dina 
  Segal 
  6 
  Zed 
  Eban 
  Dorit 
  Cassel 
  7 
  Ephron 
  Persky 
  Carmel 
  Abrams 
  8 
  Abba 
  Salbstein 
  Orli 
  Finestein 
  9 
  Joachim 
  Frankfurter 
  Diana 
  Altman 
  10 
  Chanoch 
  Aronsfeld 
  Isabel 
  Lahrheim 
  11 
  Veniamin 
  Maccoby 
  Tzippi 
  Ussishkin 
  12 
  Shlomo 
  Grossman 
  Riva 
  Lasker 
  13 
  Malachy 
  Altman 
  Ronit 
  Starkman 
  14 
  Karmel 
  Blumenfeld 
  Adva 
  Pinsky 
  15 
  Jordi 
  Bomberg 
  Efrat 
  Katz 
  16 
  Adiv 
  Hamutal 
  Gavriel 
  Aronthal 
  17 
  Simao 
  Janner 
  Tzufit 
  Heilbron 
  18 
  Aram 
  Schecter 
  Israela 
  Spector 
  19 
  Simcha 
  Greenberg 
  Yasmin 
  Buchler 
  20 
  Zachaios 
  Yoffey 
  Tzuf 
  Federman 
   
   
   
  
   
   
  German Names 
  1d20 
  Male First 
  Male Family 
  Female First 
  Female Family 
  1 
  Bernhardt 
  Sprecher 
  Magdalena 
  Kempf 
  2 
  Emmerich 
  Mangels 
  Alicia 
  Nadler 
  3 
  Timo 
  Hilbert 
  Mina 
  Haerig 
  4 
  Willy 
  Rösch 
  Janine 
  Alt 
  5 
  Woldemar 
  Grundmann 
  Nicole 
  Horn 
  6 
  Helibert 
  Fried 
  Anneli 
  Weidenmann 
  7 
  Rupprecht 
  Bronner 
  Sophie 
  Bolender 
  8 
  Wilfried 
  Kürschner 
  Louisa 
  Heinsohn 
  9 
  Benedikt 
  Aust 
  Jaqueline 
  Bluhm 
  10 
  Olaf 
  Schwefel 
  Jasmin 
  Neubauer 
  11 
  Heiko 
  Sauerbrunn 
  Alwine 
  Becker 
  12 
  Andre 
  Nowitzki 
  Heide 
  Ober 
  13 
  Niels 
  Baer 
  Isabell 
  Riess 
  14 
  Kuno 
  Wenz 
  Teresa 
  Riemenschneider 
  15 
  Lothar 
  Schoff 
  Olga 
  Stockmann 
  16 
  Alfred 
  Scheuermann 
  Waldtraut 
  Eisner 
  17 
  Hanns 
  Saft 
  Janina 
  Grunebaum 
  18 
  Henny 
  Ritschel 
  Fanny 
  Dohna 
  19 
  Laurin 
  Grünspan 
  Cäcilie 
  Steppuhn 
  20 
  Tillmann 
  Pfister 
  Aline 
  Walch 
  German Military Ranks 
  1d10 Rank 
  Rank 
  1 
  German (Heer) 
  German (SS-VT) 
  2 
  Schütze, Reiter (etc) 
  SS-Mann 
  3 
  Unteroffizier 
  Rottenführer 
  4 
  Feldwebel 
  (Unter)scharführer 
  5 
  Oberfeldwebel 
  Hauptscharführer 
  6 
  Stabsfeldwebel 
  Sturmscharführer 
  7 
  Leutnant 
  Untersturmführer 
  8 
  Oberleutnant 
  Obersturmführer 
  9 
  Hauptman, Rittmeister Hauptsturmführer 
  10 
  Major 
  Sturmbannführer 
   
   
  
   
   
  Italian Names 
  1d20 
  Male First 
  Male Family 
  Female First 
  Female Family 
  1 
  Luigi 
  Franchini   
  Giliola 
  Melchiori   
  2 
  Eliodoro 
  Baldini   
  Gioacchina 
  Braccia   
  3 
  Albino 
  Signorile   
  Adele 
  Letizia   
  4 
  Alcide 
  De Carolis  
  Colomba 
  Mamo   
  5 
  Achille 
  Burgo   
  Fedora 
  Oteri   
  6 
  Leandro 
  Olivieri   
  Delfina 
  Russello   
  7 
  Democrito 
  Viviano   
  Agata 
  Nolfi   
  8 
  Argo 
  Faiola   
  Zosima 
  Santucci   
  9 
  Gianluigi 
  Palmieri   
  Alida 
  Sudano   
  10 
  Raffaello 
  Pesola   
  Stefania 
  Magno   
  11 
  Leonida 
  Morasco   
  Felicita 
  Longino   
  12 
  Pantaleo 
  Pellino   
  Floridia 
  Addonizio   
  13 
  Duccio 
  Corazza   
  Norina 
  Veneziano   
  14 
  Arnaldo 
  Ferraiuolo   
  Eufemia 
  Vidal   
  15 
  Maurilio 
  Casella   
  Rossana 
  Bentivegna   
  16 
  Cornelio 
  Minardi   
  Sofronia 
  Fanucchi   
  17 
  Arcadio 
  Marella   
  Evelina 
  Fulgenzi   
  18 
  Landolfo 
  Forino   
  Zita 
  Diana   
  19 
  Bruno 
  Peron   
  Damiana 
  Torres   
  20 
  Gedeone 
  Perelli   
  Alessandra 
  Belli   
  Italian Military Ranks 
  1d10 
  Rank 
  1 
  Generale di Brigata 
  2 
  Colonnello Comandante 
  3 
  Colonnello 
  4 
  Tenente Colonnello 
  5 
  Maggiore 
  6 
  Primo capitano 
  7 
  Capitano 
  8 
  Primo Tenente 
  9 
  Tenente 
  10 
  Sottotenente 
   
  
   
   
  Dutch Names 
  1d20 
  Male First 
  Male Family 
  Female First Female Family 
  1 
  Rik 
  Rutjes   
  Marieke 
  Hofsink   
  2 
  Jan-Jaap 
  Hulsman   
  Paulien 
  Kuik   
  3 
  Hermen 
  van Bloem  
  Annemarije 
  Holterbroek   
  4 
  Jan-Willem 
  Mulhof   
  Maaike 
  Klein Roosink  
  5 
  Laurens 
  Duinkerken   
  Marijke 
  Wiegerink   
  6 
  Mathijn 
  Slendebroek   
  Katrien 
  Groote Bromhaar  
  7 
  Kasper 
  Schuttert   
  Aaltje 
  Schoolmeester   
  8 
  Piet 
  Bos   
  Tatiana 
  van den Plas 
  9 
  Bert-Jan 
  Tibbert   
  Elle 
  Coninenbelt   
  10 
  Hubrecht 
  Grooten   
  Kaatje 
  Eikelkamp   
  11 
  Huug 
  Bijvang   
  Marlieke 
  Braker   
  12 
  Rikkert 
  Sep   
  Roosmarijn 
  Koop   
  13 
  Diederick 
  Smit   
  Lies 
  Huls   
  14 
  Hubert 
  ter Telgte  
  Lotte 
  Ebbink   
  15 
  Gustaaf 
  Posthuma   
  Geesje 
  Moltzer   
  16 
  Huibert 
  Jurriens   
  Daantje 
  Krietwever   
  17 
  Jurrien 
  Sams   
  Sien 
  Satorie   
  18 
  Nard 
  an 't Klosterboer 
  Tineke 
  Besseman   
  19 
  Dirk 
  van Meijerink  
  Noud 
  Pluim   
  20 
  Twan 
  te Kolstee  
  Jolien 
  Mannesse   
  Dutch Military Ranks 
  1d10 
  Rank 
  1 
  Soldaat, Huzaar 
  2 
  Korporaal 
  3 
  Sergeant 
  4 
  Sergeant-majoor 
  5 
  Adjudant 
  6 
  2e Luitenant 
  7 
  1e Luitenant 
  8 
  Kapitein, Ritmeester 
  9 
  Majoor 
  10 
  Luitenant-kolonel (overste) 
   
  
   
   
  North African Names 
  1d20 Male First 
  Male Family 
  Female First Female Family 
  1 
  Adel 
  Nedali   
  Sabriye 
  Batma   
  2 
  Qeb 
  Hadad   
  Khadra 
  Rhozali   
  3 
  Osaze 
  Haik   
  Islamia 
  Guennoun   
  4 
  Chatuluka 
  Basara   
  Sayeda 
  Al-Aziz   
  5 
  Hamadi 
  Sibari   
  Jasmine 
  Khatibi   
  6 
  Rifky 
  Ghanem   
  Dua 
  Khammar   
  7 
  Haji 
  Abadi   
  Thorya 
  Choukri   
  8 
  Moosa 
  Bishara   
  Kamar 
  El Maleh  
  9 
  Monim 
  Sarraf   
  Lamyaa 
  Mrabet   
  10 
  Ossama 
  Mejjati   
  Takama 
  El Hachmi  
  11 
  Boody 
  Antar   
  Hadeel 
  Lemsih   
  12 
  Abdelrahman Amari   
  Menena 
  Malouf   
  13 
  Hamza 
  Hajjar   
  Chafika 
  Sabbag   
  14 
  Waleed 
  Saliba   
  Zahra 
  Barbery   
  15 
  Mostafa 
  Sarkis   
  Gehan 
  Mubarak   
  16 
  Shakir 
  Totah   
  Gharam 
  Al-Jirari   
  17 
  Marzuq 
  Qamari   
  Isra 
  Al-Fassi   
  18 
  Abdelaziz 
  Mansour   
  Samima 
  Ibn Al-Hassan  
  19 
  Mido 
  Koury   
  Wafiyah 
  Menebhi   
  20 
  Jaul 
  Hajji   
  Bassam 
  Asfour   
  North African Military Ranks 
  During WWII, military ranks were controlled by the French 
  military. These states gain independence after the end of 
  WWII. 
   
   
  
   
   
  Norwegian Names 
  1d20 Male First 
  Male Family 
  Female First 
  Female Family 
  1 
  Alf 
  Broas 
  Oda 
  Sveum 
  2 
  Øistein 
  Overbey 
  Ingebjørg 
  Krogstad 
  3 
  John 
  Skogstad 
  Sissel 
  Formo 
  4 
  Gunnar 
  Karlstad 
  Olaug 
  Ronningen 
  5 
  Stein 
  Alden 
  Kamilla 
  Jakobsen 
  6 
  Idar 
  Nordby 
  Rikke 
  Hoyland 
  7 
  Torfinn 
  Esse 
  Tina 
  Eikeli 
  8 
  Magne 
  Andresen 
  Michelle 
  Laursen 
  9 
  Ulrik 
  Bang 
  Birgitte 
  Meas 
  10 
  Leif 
  Froiland 
  Helena 
  Tjessem 
  11 
  Vegard 
  Falstad 
  Oddlaug 
  Fevold 
  12 
  Bjørn 
  Lybeck 
  Ada 
  Dahlen 
  13 
  Joakim 
  Hansen 
  Arnhild 
  Gandrud 
  14 
  Edgar 
  Nielsen 
  Mette 
  Hegdahl 
  15 
  Rolf 
  Jensen 
  Victoria 
  Gronlund 
  16 
  Anton 
  Berg 
  Randi 
  Odegaard 
  17 
  Ståle 
  Ranum 
  Merethe 
  Opheim 
  18 
  Tormod 
  Clausen 
  Bente 
  Conradi 
  19 
  Benjamin 
  Jespersen 
  Linnea 
  Hougen 
  20 
  Snorre 
  Asplund 
  Jorunn 
  Bryne 
  Norwegian Ranks 
  1d10 
  Rank 
  1 
  General 
  2 
  Generalløjtnant 
  3 
  Generalmajor 
  4 
  Oberst 
  5 
  Oberstløitnant 
  6 
  Major 
  7 
  Kaptein 
  8 
  Rittmester 
  9 
  Premierløitnant 
  10 
  Sekondløitnant 
   
   
   
  
   
   
  Spanish Names 
  1d20 
  Male First 
  Male Family 
  Female First 
  Female Family 
  1 
  Miguel 
  Romero   
  Aroa 
  Notario   
  2 
  Aritz 
  Bacque   
  Leticia 
  Dávila   
  3 
  Manuel 
  Vargas   
  Cloe 
  Orellana   
  4 
  Biel 
  Barbero   
  Lidia 
  García   
  5 
  Dylan 
  Valdueza   
  Vera 
  Mesonero   
  6 
  Ian 
  Ferrandis   
  Teresa 
  Barbero   
  7 
  Luca 
  Jose Abad  
  Daniela 
  Catalá   
  8 
  Adrian 
  Rodríguez   
  Ruth 
  Duque   
  9 
  Jesus 
  Aragonés   
  Ane 
  Núñez   
  10 
  Iago 
  García   
  Yolanda 
  Jiménez   
  11 
  Eric 
  Jose Sacristán  
  Mara 
  Belen García  
  12 
  Francisco 
  Sacristán   
  Patricia 
  Rey   
  13 
  Jorge 
  Valle   
  Clara 
  Alcalde   
  14 
  Imran 
  González   
  Naroa 
  Gabasa   
  15 
  Eduardo 
  Charpantier   
  Yaiza 
  Cuéllar   
  16 
  Ivan 
  Ferrero   
  Aida 
  Panadero   
  17 
  Jose 
  Cuevas   
  Alexia 
  Montilla   
  18 
  Axel 
  Velázquez   
  Gema 
  Hernández   
  19 
  Xabier 
  Sastre   
  Isabel 
  Aragonés   
  20 
  Albert 
  Alcalde   
  Laura 
  Vaca   
  Spanish Military Ranks 
  1d10 
  Enlisted Rank 
  Commissioned Rank 
  1 
  Suboficial mayor 
  Coronel 
  2 
  Subteniente 
  Teniente coronel 
  3 
  Brigada 
  Comandante 
  4 
  Sargento primero 
  Capitán 
  5 
  Sargento 
  Teniente 
  6 
  Cabo mayor 
  Alférez 
  7 
  Cabo primero 
  Caballero Alférez Cadete 
  8 
  Cabo 
  Alumno repetidor 
  9 
  Soldado de primera 
  Alumno 2º 
  10 
  Soldado 
  Alumno 
   
   
   
  
   
   
  Swedish Names 
  1d20 Male First Male Family 
  Female First Female Family 
  1 
  David 
  Hellquist 
  Daniela 
  Holmgren 
  2 
  Kent 
  Lundin 
  Anna-Lena 
  Wahlgren 
  3 
  Andreas 
  Ahlund 
  Elsa 
  Lagerfeld 
  4 
  Leon 
  Berggren 
  Heidi 
  Lundgren 
  5 
  Wilhelm 
  Norström 
  Ingegerd 
  Ström 
  6 
  Önde 
  Söderberg 
  Tone 
  Westermarck 
  7 
  Ebbe 
  Henriksson 
  Louisa 
  Sundin 
  8 
  Vensel 
  Isaksson 
  Simona 
  Naslund 
  9 
  Gärdar 
  Wallenberg 
  Britt-Marie 
  Hagelin 
  10 
  Oscar 
  Bergström 
  Millie 
  Åberg 
  11 
  Åke 
  Ekdahl 
  Samanta 
  Liljeström 
  12 
  Börje 
  Blomstedt 
  Tuva 
  Drakenberg 
  13 
  Segol 
  Lindblad 
  Nadja 
  Nordin 
  14 
  Sone 
  Almgren 
  Meja 
  Wahlström 
  15 
  Per 
  Jönsson 
  Emmelie 
  Edgren 
  16 
  Benjamin 
  Norberg 
  Wilhelmina 
  Lindgren 
  17 
  Jonny 
  Ekbom 
  Edit 
  Palmstruch 
  18 
  Marcus 
  Olander 
  Nea 
  Malmgren 
  19 
  Elis 
  Skoog 
  Camilla 
  Olsson 
  20 
  Sverker 
  Lindgren 
  Britt-Louise 
  Malmsten 
   
  Swedish Military Ranks 
  1d10 
  Rank 
  1 
  Överste 
  2 
  Överstelöjtnant 
  3 
  Major 
  4 
  Kapten 
  5 
  Löjtnant 
  6 
  Fänrik 
  7 
  Sergeant 
  8 
  Korpral Konstapel 
  9 
  Vicekorpral Vicekonstapel 
  10 
  Menig 
   
   
   
  
   
   
  Notes on NPCs 
  The tables above are not intended to be definitive. If you need 
  a quick NPC, apply the basic stats from Operation Whitebox, 
  but you can roll 1d20 for a first name, then a second d20 for 
  their family name. 
  Most soldiers are going to be privates. You can just pick a 
  suitable rank if needed. If you are dealing with a single soldier 
  in an isolated situation, such as talking to them in a bar, or at 
  a dance, then you can roll for a random rank. This can also be 
  used when setting the mission objective, if you have rolled 
  Assassination or Capture objectives. 
   
   
  
   
   
            Solo Notes 
  Scaling encounters for one operative, as opposed to an 
  entire team, is an issue. I suggest using the 1d10 hit 
  point option to make your character more robust 
  without going to the inglorious power level. 
  I found that distinguishing between setting up a scene 
  and playing a scene make the game flow better When I 
  was setting up the scene, I allowed myself to ask 
  multiple questions and drill down to answers. When I 
  was playing the scene, I kept the questions and answers 
  to a minimum. 
  Keep a logbook or journal of your solo missions. Note 
  down the scenes, the questions you asked, and the 
  answers. 
  If you are defeated, you can assume you were captured 
  for questioning, rather than killed outright, if this fits 
  your story. This moves your story forward. You can pick 
  it up when you regain consciousness and then attempt 
  your escape or even start again when your companions 
  mount a rescue. 
  If you are body-hopping, you can always try and rescue 
  your main player character using your back up team 
  members, if this fits with the mission. 
  You can link missions together. If your first team is 
  killed or captured, London may not know this. You can 
  always send in a second team to rescue the first, or to 
  complete the mission. 
  There are no right or wrong ways to solo play, make the 
  game suit the style you want to play and enjoy. 
   
   
   
  
SOURCE: textdata/thevault/Swords & Wizardry Light/Swords & Wizardry White Box-Based/WWII Operation Whitebox/WWII Operation Whitebox Solo Endeavor.pdf