TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WHITE 
  BOX 
  CLASSES 
  THE PALIMOR 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  外伝 
  
  The Palimor 
  You are a manifestation of the epitome and 
  essence of Higher Powers of the referee’s 
  design that embody the theme of War, Jus-
  tice and Bloodshed. You will serve on the 
  front lines, battling the enemies of these 
  Gods and Goddesses. With a potent Battle 
  Cry, you fell the masses of evil beasts and 
  strengthen the adventuring party. 
  Palimor Class Abilities 
  Weapon/Armor Restrictions 
  Palimors are trained in combat and have no 
  armor or weapon restrictions. 
   
  Combat Machine 
  Against foes one HD or less, Palimors get 
  one attack per level each turn. 
   
  Stronghold 
  Palimors possess a small fort of their design. 
   
  Saving Throw 
  Palimors get +1 on saving throws vs. death, 
  poison and disease. 
   
  XP Bonus for Strength 
  Palimors possess an XP bonus like Fighters. 
  Battle Cry 
  Legend and Lore 
  Many believe that the first Palimor was once 
  a warrior-cleric, with the ability to wield 
  might and divine magic with awe inspiring 
  ease and power, that angered the Higher 
  Powers by coveting his brothers wife. Enrag-
  ing the Gods and Goddesses, this Palimor 
  was stripped of his magical capabilities and 
  ordained to serve solely as a fighter.  
  Skills 
  Language 
  You demonstrate expertise in the reading, 
  writing and speaking of a language of choice. 
   
  Weapon Expertise 
  You are skilled in the use of any melee 
  weapon from sword to sling. 
   
  Steed 
  You are skilled in riding animal mounts. 
   
  Medicine 
  You are skilled in the basic uses of bandages 
  and disinfectants. 
   
  Climb 
  You are skilled in ascending structures.  
  Palimor Mastery Abilities 
  Battle Cry 
  When you have attained to a measure of 
  power determined by the referee, you can use 
  your Battle Cries unlimitedly throughout the 
  day. 
   
  Grace of the Higher Powers 
  By a measure of power, determined by the 
  referee, you can cast divine spells (from the 
  standard list) from the Palimor Spell Ad-
  vancement Table, after prayer. 
  Judgement 
  This Battle Cry can be uttered 1d4+1 times 
  per day. When shouted, the Palimor and ad-
  venturing party acquire a bonus of 3d6+3 
  temporary HP and +1 BHB. 
   
  Prayer 
  This Battle Cry can be uttered and used 
  1d4+1 times per day. When shouted, the 
  Palimor and adventuring party are healed of 
  all wounds. 
  
  Level 
  XP 
  HD 
  BHB 
  ST 
  1 
  0 
  1 
  +0 
  14 
  2 
  1,500 
  2+1 
  +0 
  13 
  3 
  3,000 
  3 
  +1 
  12 
  4 
  6,000 
  3+1 
  +1 
  11 
  5 
  11,500 
  4 
  +2 
  10 
  6 
  23,500 
  4+1 
  +2 
  9 
  7 
  48,000 
  5 
  +3 
  8 
  8 
  96,000 
  5+1 
  +4 
  7 
  9 
  192,000 
  6 
  +5 
  6 
  10 
  384,000 
  6+1 
  +6 
  5 
  11 
  640,000 
  7 
  +6 
  5 
  12 
  920,000 
  7+1 
  +7 
  5 
  13 
  1,240,000 
  8 
  +7 
  5 
  14 
  1,680,000 
  8+1 
  +8 
  5 
  15 
  2,286,000 
  9 
  +8 
  5 
  Table 1: Palimor Advancement 
  Level 
  1 
  2 
  3 
  4 
  5 
  1 
  - 
  - 
  - 
  - 
    
  2 
  1 
  - 
  - 
  - 
  - 
  3 
  2 
  1 
  - 
  - 
  - 
  4 
  2 
  1 
  - 
  - 
  - 
  5 
  2 
  2 
  1 
  - 
  - 
  6 
  2 
  2 
  1 
  1 
  - 
  7 
  2 
  2 
  2 
  1 
  1 
  8 
  3 
  3 
  3 
  2 
  2 
  9 
  3 
  3 
  3 
  2 
  2 
  10 
  4 
  4 
  3 
  3 
  3 
  11 
  4 
  4 
  3 
  3 
  3 
  12 
  4 
  4 
  4 
  3 
  3 
  13 
  5 
  5 
  5 
  4 
  4 
  14 
  5 
  5 
  5 
  4 
  4 
  15 
  5 
  5 
  5 
  5 
  5 
  Table 2: Palimor Spell Advancement 
  
  DESIGNATION OF PRODUCT IDENTITY 
  Swords & Wizardry The Palimor™ is © 2015 Gaiden. The Swords & Wizardry The Palimor™ logo is © 2015 Gaiden. 
   
  COPYRIGHT NOTICE 
  The introduction and flavor or descriptive text in this product is © 2015 Gaiden and is not open content. 
   
  DESIGNATION OF OPEN CONTENT 
  All rules, charts, and house rules are open content. 
   
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
   
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material" means 
  copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, exten-
  sion, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means 
  to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and 
  includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the 
  prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including 
  translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, 
  logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, 
  artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names 
  and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, 
  equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as 
  Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, 
  mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by 
  the Contributor (g) "Use", "Used" or "Using" means to use, distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open 
  Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.  
   
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and 
  in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License 
  except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 
   
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
   
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive 
  license with the exact terms of this License to Use, the Open Game Content. 
   
  5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are 
  Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 
   
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NO-
  TICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name 
  to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 
   
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, 
  independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trade-
  mark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement 
  with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the 
  ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that 
  Product Identity. 
   
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Con-
  tent. 
   
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to 
  copy, modify and distribute any Open Game Content originally distributed under any version of this License. 
   
  10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
   
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permis-
  sion from the Contributor to do so. 
   
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due 
  to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 
   
  13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming 
  aware of the breach. All sublicenses shall survive the termination of this License. 
   
  14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforce-
  able. 
   
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James 
  Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Swords & Wizardry, Copyright 2008, Matthew J. Finch. Swords & Wizardry: White 
  Box by Matt Finch and Marv Breig, Copyright 2008, Matthew J. Finch. 
  
SOURCE: textdata/thevault/Swords & Wizardry Light/Swords & Wizardry White Box-Based/Lotheras of Gaiden (SW,WhtBx)/White Box Classes The Palimor.pdf