TEXT: 1
  4 Feats For spells 
  that raise the DeaD
  #1 With a Bullet point
  	
  One	Idea.	One	Page.	One	Dollar.
  	
  Sometimes	rules	supplements	read	like	the	world-setting	bible	of	
  frustrated	novelists.	While	solid	world-building	is	a	useful	skill,	you	
  don’t	always	need	four	paragraphs	of	flavor	text	to	tell	you	swords	
  are	 cool,	 magic	 is	 power,	 shadows	 are	 scary,	 and	 orcs	 are	 savage.	
  Sometimes	a	GM	doesn’t	have	time	to	slog	through	a	page	of	history	
  for	every	magic	weapon.	Sometimes	all	that’s	needed	are	a	few	cool	
  ideas,	with	just	enough	information	to	use	them	in	a	game.	Sometimes,	
  all	you	need	are	bullet	points.
   
  #1 With A Bullet Point is	a	line	of	very	short,	cheap	PDFs	each	
  of	which	gives	the	bare	bones	of	a	set	of	related	options.	It	may	be	
  five	 spells,	 six	 feats,	 eight	 magic	 weapon	 special	 abilities,	 or	 any	
  other	short	set	of	related	rules	we	can	cram	into	about	a	page.	Short	
  and	simple,	these	PDFs	are	for	GMs	and	players	who	know	how	to	
  integrate	new	ideas	into	their	campaigns	without	any	hand-holding,	
  and	just	need	fresh	ideas	and	the	rules	to	support	them.	No	in-character	
  fiction	setting	the	game	world.	No	charts	and	tables.	No	sidebars	of	
  explanations	and	optional	rules.	Just	one	sentence	of	explanation	for	
  the	High	Concept	of	the	PDF,	then	bullet	points.
  
  2
  The High Concept:	 Four	 feats	 that	 give	
  spellcasters	more	options	when	 performing	
  the	most	amazing	magic	available	to	mortals	
  –	 restoring	 the	 dead	 to	 life.	 This	 includes	
  breath of life, raise dead, reincarnate, resurrection,	
  and true resurrection.	
  Ferryman
  You	can	bring	back	the	dead	with	surprising	
  ease.
  Prerequisites:	 Ability	 to	 cast	 a	 spell	 that	
  returns	 life	 to	 a	 dead	 creature,	 one	 of	 the	
  following:	healing	or	travel	domain,	resurrection	
  subdomain,	
  reincarnated	
  druid	
  archetype,	
  haunted	curse,	spirits	patron.
  Benefit:	If	you	prepare	spells	in	advance	(such	
  as	 is	 the	 case	 for	 clerics,	 druids,	 and	 witches),	
  you	can	channel	stored	spell	energy	into	a	life-
  restoring	spell	on	your	class	list,	that	you	could	
  prepare,	even	if	you	did	not	prepare	it	ahead	of	
  time.	You	can	“lose”	any	prepared	spell	in	order	
  to	cast	any	the	life-restoring	spell	as	long	as	it	is	
  of	the	same	level	or	lower.	This	otherwise	follows	
  the	rules	for	a	cleric’	spontaneous	spellcasting.
  If	 you	 are	 a	 spontaneous	 spellcaster	 (such	
  as	 an	 oracle)	 you	 gain	 one	 bonus	 spell	 known.	
  This	must	be	a	life-restoring	spell	on	your	class	
  list	that	you	could	take	as	a	spell	known.	At	each	
  character	level,	you	may	change	what	this	bonus	
  spell	known	is.
  Additionally,	 once	 per	 day	 the	 material	
  component	 cost	 of	 any	 life-restoring	 spell	 you	
  cast	is	reduced	by	50%.
  Lore From Beyond the PaLe
  Those	you	bring	back	from	death	come	with	
  knowledge	 gained	 through	 their	 contact	 with	
  spirits	of	the	dead.
  Prerequisites:	 Ability	 to	 cast	 a	 spell	 that	
  returns	life	to	a	dead	creature,	Knowledge	(any	
  3)	5	ranks.
  Benefit:	 When	 you	 use	 a	 spell	 to	 restore	 a	
  dead	 creature	 to	 life,	 you	 may	 also	 ask	 it	 one	
  question	as	part	of	the	spell’s	casting	time.	When	
  the	creature	is	living	again,	it	knows	the	answer	
  to	this	question.	The	answer	can	be	as	simple	as	a	
  short	phrase,	or	it	might	take	the	form	of	a	cryptic	
  rhyme	or	omen.	If	your	party	doesn’t	act	on	the	
  information,	the	conditions	may	change	so	that	
  the	information	is	no	longer	useful.	The	answer	
  given	 is	 correct	 within	 the	 limits	 of	 a	 commune 
  spell	(though	it	normally	gives	more	than	a	yes-
  or-no	answer).	“Unclear”	is	a	legitimate	answer,	
  because	powerful	beings	of	the	Outer	Planes	are	
  not	necessarily	omniscient.
  reBirth
  You	don’t	just	restore	the	subject	to	life,	you	
  give	them	an	entirely	new	life.
  Prerequisites:	 Ability	 to	 cast	 a	 spell	 that	
  returns	life	to	a	dead	creature,	
  Benefit:	When	you	use	a	spell	to	restore	a	dead	
  creature	 to	 life,	 you	 can	 expend	 an	 additional	
  1,000	gp	of	scented	oils	to	grant	the	creature	an	
  entirely	new	life,	rather	than	just	give	them	their	
  old	 life	 back.	 (If	 you	 avoid	 this	 additional	 cost	
  in	 some	 way,	 this	 feat	 does	 not	 function.)	 The	
  subject	is	restored	to	life	at	an	age	of	its	choice	
  between	its	age	at	death,	and	the	minimum	age	
  for	adulthood	of	its	race.
  The	subject	also	may	change	its	ability	scores	
  as	it	wishes,	though	it	cannot	exceed	its	original	
  potential.	 Calculate	 the	 ability	 point	 cost	 of	 its	
  ability	scores	at	death	(not	including	any	magic	
  boosts,	 temporary	 bonuses,	 inherent	 bonuses,	
  or	 racial	 modifiers)	 using	 the	 purchase	 method	
  of	 ability	 score	 generation	 from	 the	 Pathfinder 
  Roleplaying Game Core Rulebook.	The	subject	then	
  re-purchases	 its	 ability	 scores	 using	 the	 point	
  total	 just	 calculated.	 Add	 any	 magic	 boosts,	
  temporary	 bonuses,	 inherent	 bonuses,	 or	 racial	
  modifiers	back	to	the	ability	scores.	If	the	subjects	
  Int	score	changes,	it	calculates	its	new	skill	point	
  total	 and	 may	 spend	 them	 on	 a	 new	 set	 of	 skill	
  ranks.	If	the	subject	has	feats	it	no	longer	meets	the	
  prerequisites	for,	it	may	replace	them	with	feats	it	
  does	qualify	for.
  Finally,	 the	 subject	 may	 change	 its	 name.	 Its	
  new	 name,	 selected	 immediately	 upon	 returning	
  from	death,	is	its	only	name	for	all	mystic	purposes.	
  For	example	if	a	spell	allows	a	target	to	be	selected	
  by	name,	the	subjects	old	name	no	longer	functions,	
  and	claiming	not	to	be	the	person	of	the	original	
  name	is	not	lying	for	purposes	of	divination.	
  SeLFLeSS reSurrection
  You	can	use	your	own	life	energy	to	restore	the	
  lives	of	others	quickly.
  Prerequisites:	Con	13,	ability	to	cast	a	spell	that	
  returns	life	to	a	dead	creature.
  Benefit:	You	may	cast	any	spell	that	restores	life	
  to	a	dead	creature	as	a	standard	action.	You	gain	
  one	permanent	negative	level,	and	may	choose	to	
  also	 take	 any	 negative	 levels	 the	 creature	 raised	
  would	normally	suffer	(preventing	the	subject	from	
  suffering	those	negative	levels).	These	act	as	if	you	
  had	gained	negative	levels	from	being	restored	with	
  a raise dead	spell,	and	if	you	avoid	this	additional	
  cost	 in	 some	 way,	 this	 feat	 does	 not	 function.	
  (Like	any	permanent	negative	levels,	these	can	be	
  restored	 with	 a	 restoration	 or	 greater	 restoration	
  spell	cast	with	costly	material	components).
  If	you	use	this	feat	in	conjunction	with	breath 
  of life,	it	works	even	if	the	subject	has	been	dead	
  for	a	number	of	rounds	equal	to	your	Constitution	
  bonus.	Using	this	feat,	you	can	even	restore	life	to	a	
  creature	that	had	died	of	old	age,	though	it	returns	
  to	life	with	just	1	year	left	before	it	dies	of	old	age	
  again	(barring	the	application	of	other	magics).
  
  3
  3
  We err on the siDe oF aWesome!
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  #1 With a Bullet Point: 4 Feats for Spells That Raise the Dead.	©	2012,	Super	Genius	Games.	Author:	Owen	K.C.	Stephens
  Designer:
  Owen	K.C.	Stephens
  Proofreader:
  Jeremy	Miller
  Art:
  Redpeggy,	Tamás	Baranya,	Rick	Hershey
  Creative Director:
  Stan!
  Graphic Design and Typesetting:
  R.	Hyrum	Savage	and	Lj	Stephens	
  Produced By:
  Super Genius Games
  www.supergeniusgames.com
  Contents	©2012	Owen	K.C.	Stephens
  Used	with	permission.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Bulletpoints/#1 with a Bullet Point - 4 Raise Dead Feats.pdf