TEXT: Rogue
  Play this rogue character  
  if you’d like to be good at:
  Sneaking
  Doing acrobaticS
  being a SwaShbuckler
  Picking lockS
  FinDing traPS
  DiScovering SecretS
  Stabbing monSterS when  
  they’re DiStracteD
  About Merisiel
  Merisiel is an elf who grew up as an orphan among humans. She is a master at stowing 
  away on ships, and has called dozens of cities home, leaving one for another after her 
  human companions grew up and she stayed young. Merisiel isn’t exactly the sharpest knife 
  in the drawer, but she makes up for this by being incredibly agile and skilled with small 
  objects, such as daggers and lockpicks. So far, Merisiel hasn’t met a problem that can’t, in 
  one way or another, be solved with daggers.
  Merisiel’s life experiences have taught her to enjoy things to their fullest as they occur—
  it’s impossible to tell when the good times might end. She’s open and expressive with her 
  thoughts and emotions, and while she’s always on the move and working on her latest 
  batch of plots for easy money, in the end all her schemes come down to being faster than 
  everyone else—either on her feet, or with her beloved blades.
  She wouldn’t have it any other way.
  
  rogue character sheet
  race
  claSS
  genDer
  alignment
  ability scores      
  Str moDiFier
  Dex moDiFier
  con moDiFier
  int moDiFier
  wiS moDiFier
  cha moDiFier
  Strength
  dexterity
  conStitution
  intelligence
  WiSdom
  chariSma
   ability Modifiers
  b
  feats
  i
  racial traits
  SPeeD
  c
  acrobaticS
  bluff
  climb
  diplomacy
  diSable device*
  heal
  KnoWledge arcana*
  KnoWledge dungeoneering*
  KnoWledge geography*
  KnoWledge hiStory*
  KnoWledge local*
  KnoWledge nature*
  KnoWledge religion*
  perception
  ride 
  SenSe motive
  Spellcraft*
  Stealth
  SWim
  skills
  Ranks
  +
  +
  DEX MoD
  +
  +
  STR MoD
  +
  +
  DEX MoD
  +
  +
  inT MoD
  +
  +
  inT MoD
  +
  +
  STR MoD
  +
  +
  inT MoD
  +
  +
  WiS MoD
  +
  +
  inT MoD
  +
  +
  inT MoD
  +
  +
  WiS MoD
  +
  +
  cha MoD
  +
  +
  WiS MoD
  +
  +
  inT MoD
  +
  +
  inT MoD
  +
  +
  cha MoD
  +
  +
  inT MoD
  +
  +
  DEX MoD
  +
  +
  DEX MoD
  TOTaL
  abiLiTy
  MOD
  Misc.
  MOD
  cLass
  skiLL?
  d
  character NaMe
  a
  sPells
  k
  rogues do Not cast sPells
  equiPMeNt
  J
  your equiPMeNt is oN the 
  right side of this Page
  weaPon
  attack
  boNus
  daMage
  critical
  threat
  daMage
  tyPe
  raNge 
  iNcreMeNt
  aMMuNitioN
  weaPon
  attack
  boNus
  daMage
  critical
  hit
  daMage
  tyPe
  raNge 
  iNcreMeNt
  aMMuNitioN
  weaPon
  attack
  boNus
  daMage
  critical
  hit
  daMage
  tyPe
  raNge 
  iNcreMeNt
  aMMuNitioN
  weaPon
  attack
  boNus
  daMage
  critical
  threat
  daMage
  tyPe
  raNge 
  iNcreMeNt
  aMMuNitioN
  WeaPoNs aNd attacks
  initiative
  melee attacK
  ranged attacK
  +
  +
  +
  =
  =
  =
  g
  DEX MoD
  ToTaL
  ToTaL
  ToTaL
  aTTack bonuS
  aTTack bonuS
  iMpRovED iniTiaTivE
  STR MoD
  DEX MoD
  class features
  fortitude Save
  reflex Save
  Will Save
  attacK bonuS
  SKill ranKS
  hit 
  PointS
  f
  arMor aNd arMor class
  +
  +
  +
  +
  =
  h
  aRMoR
  ShiELD
  DEX MoD
  MaGic
  ToTaL
  10
  ac
  arMor aNd WeaPoN ProficieNcies
  light armor
  heavy armor
  martial WeaponS
  ShieldS
  medium armor
  Simple WeaponS
  e
  b
  i
  c
  d
  a
  g
  f
  h
  20
  20
  20
  20
  20
  20
  20
  20
  *trained only
  level
  xP
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  =
  +
  +
  +
  +
  +
  +
  =
  =
  =
  con MoD
  MiSc
  ToTaL
  ToTaL
  ToTaL
  DEX MoD
  MiSc
  WiS MoD
  MiSc
  cLaSS
  cLaSS
  cLaSS
  0
  2
  0
  0
  8
  1
  3
  1
  +1
  +5
  +1
  ™
  ®
  your character sheet
  This character sheet gives you all the information you need to make 
  dice rolls for your rogue character. It also gives you places to keep 
  track of your equipment and treasure.
  ability scores aNd ability Modifiers
  Ability Scores represent your raw physical and mental talent. Higher 
  numbers are better. The better an Ability Score is, the better its Ability 
  Modifier is.
  Sometimes you have to make an ability check to do something 
  simple, like break open a door or remember the name of an 
  innkeeper. You make an ability check by rolling 1d20 and adding 
  the ability modifier (not the ability score). For example, to make 
  a STR check you roll 1d20+1 (because your STR Mod is +1).
  elf racial traits
  Your speed is how many feet or squares you can move as a “move action.”
  You can see twice as far as a human in dim light.
  Your Perception skill (Section D) includes a +2 bonus for being an elf.
  MakiNg skill checks
  Skills are things that anyone can do, like climb or swim.
  As a rogue, you're talented at athletics, observation, sneaking, and 
  working with locks and traps.
  You make a skill check when you try to use a skill. Higher numbers 
  are better. Roll 1d20 and add the Total (the last column) for that 
  skill. For example, to make a Stealth check you roll 1d20+7. You’re 
  trying to equal or exceed the Difficulty Class (DC) number for the 
  skill. You can use a skill only if there is a number in its Total box.
  saviNg throWs
  You make saving throws to resist special attacks like spells, 
  poison, fear, traps, and dragon breath.
  You make a saving throw by rolling 1d20 and adding the 
  Total for the kind of save you're making. For example, 
  your Reflex save is 1d20+5. Rolling a 20 on the die always 
  succeeds. Rolling a 1 on the die always fails.
  rogue class features
  Add +1 to your Perception skill checks (Section D) when looking 
  for traps.
  Add +1d6 damage to 
  your weapon damage if:
   
  (1)  your target hasn't 
  acted yet in 
  combat, or
  (2)  your target is 
  paralyzed or 
  helpless, or
  (3)  you and an ally 
  are flanking (on 
  opposite sides of) 
  your target (see 
  the diagram).
  coMbat
  You make an initiative check (1d20+3) at the start of combat. The 
  highest roll goes first, second-highest goes second, and so on.
  You can make one attack once per round on your turn. 
  To attack, roll 1d20 and add your Attack Bonus for that 
  weapon. For example, your rapier attack is 1d20+3. If your 
  total is equal to or higher than your enemy’s Armor Class, you 
  hit and roll damage! Rolling a 20 always hits. Rolling a 1 always 
  misses. If you roll the critical threat number, the blow may be a 
  critical hit! The Game Master has more information on critical hits.
  arMor aNd defeNse
  Your Armor Class represents how hard it is for enemies to hit you.
  Higher numbers mean you're harder to hit.
  feats
  weapon Finesse: Your attacks use agility rather than brute 
  strength. Your attack rolls include your +3 DEX Mod rather than 
  your +1 STR Mod.
  The goblin 
  and ogre are 
  flanking Ezren.
  Kyra and 
  Valeros are 
  flanking 
  the ogre.
  Valeros and 
  Merisiel are not 
  flanking the ogre.
  flaNkiNg
  you caN do oNe staNdard actioN:
  Attack with a weapon (you’re allowed to attack diagonally)
  Move up to 30 feet 
  Use a magic item (like a potion)
  Start picking a lock  
  Move up to 15 feet with Stealth
  aNd oNe Move actioN:
  Take an item from your pack 
  Draw a weapon
  Open or close a door 
  Finish picking a lock
  Move up to 30 feet 
  Move up to 15 feet with Stealth
  Pick up an item from the ground
  Reload your crossbow
  aNd oNe free actioN:
  Speak
  Drop an item
  Drop prone in your square
  Move 5 feet (if you don’t use your standard or move action to move)
  What you caN do oN your turN
  J
  equiPMeNt
  studded leather armor
  daggers (8)
  rapier
  backpack 
  bedroll
  belt pouch
  chalk
  rope
  sack
  set of clothes
  thieves’ tools
  torches (10)
  trail rations (5 days)
  waterskin
  28 gp
  © 2011 Paizo Publishing, LLC.
  Merisiel
  Elf
  Rogue
  1
  O
  +1
  12
  +3
  17
  +1
  12
  +O
  1O
  +1
  13
  +O
  1O
  3O Feet (6 Squares)
  Low-Light Vision
  Keen Senses
  1
  1
  1
  0
  0
  1
  1
  1
  1
  1
  3
  O
  1
  0
  1
  3
  1
  1
  3
  1
  3
  3
  3
  0
  0
  3
  5
  3
  3
  3
  +7
  +4
  +5
  +0
  +1
  +7
  +7
  +5
  +7
  +5
  Trapfinding +1
  Sneak Attack +1d6
  O
  O
  O
  3
  1
  3
  +3
  +1
  +3
  Rapier
  Dagger (thrown)
  +3
  +3
  18-2O
  19-2O
  P
  P
  –
  1O  Feet
  –
  8
  1d6+1
  1d4+1
  3
  O
  3
  O
  16
  Weapon Finesse
  CN
  Female
  9
  ✕
  ✕
  rapier
  short sword
  longsword
  shortbow
  longbow
  0
  3
  0
  +3
  ✔
  ✔
  ✔
  ✔
  ✔
  ✔
  ✔
  ✔
  ✔
  ✔
  ✔
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Beginner Box/Beginner Box - Pregen Rogue.pdf