TEXT: CHARACTER NAME
  RACE
  BACKGROUND
  ALIGNMENT
  EXPERIENCE POINTS
  Revised Ranger
  Beastmaster
  RANGER ARCHETYPE
  PROFICIENCY
  PASSIVE 
  PERCEPTION
  INSPIRATION
  PASSIVE  
  INSIGHT
  STRENGTH
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  CHARISMA
  SAVING THROWS
  ATHLETICS
  SAVING THROWS
  ACROBATICS
  SLEIGHT OF HAND
  STEALTH
  SAVING THROWS
  SAVING THROWS
  ARCANA
  HISTORY
  INVESTIGATION
  NATURE
  RELIGION
  SAVING THROWS
  ANIMAL HANDLING
  INSIGHT
  MEDICINE
  PERCEPTION
  SURVIVAL
  SAVING THROWS
  DECEPTION
  INTIMIDATION
  PERFORMANCE
  PERSUASION
  RACIAL TRAITS
  PROFICIENCIES
  LIGHT 
  ARMOUR
  MEDIUM 
  ARMOUR
  HEAVY 
  ARMOUR
  SIMPLE 
  WEAPONS
  MARTIAL 
  WEAPONS
  SHIELDS
  LANGUAGES
  TOOLS & OTHER PROFICIENCIES
  AC
  INITIATIVE
  SPEED
  Hit Point 
  Maximum
  Temporary 
  Hit Points
  HIT DICE
  Used
  Total
  d10
  DEATH SAVES
  SUCCESSES
  FAILURES
  NAME
  ATK BONUS
  DAMAGE/TYPE
  FAVOURED ENEMY
  Level
  Enemy
  1st
  6th
  BONUS DAMAGE
  SPELL 
  ATTACK BONUS
  SPELL 
  SAVE DC
  SPELL SLOTS
  1st
  2nd 3rd 4th
  5th
  SPELLS KNOWN
  Level
  R
  FAVOURED ENEMY
  LEVEL1
  You have advantage on Wisdom (Survival) checks to track your favored enemies, 
  as well as on Intelligence checks to recall information about them. You also 
  learn one language of your choice that is spoken by your favored enemies, if 
  they speak one.
  NATURAL EXPLORER
  • You ignore difficult terrain. 
  • You have advantage on initiative rolls. 
  • On your first turn during combat, you have advantage on attack rolls against 
  creatures that have not yet acted. 
  • Difficult terrain doesn’t slow your group’s travel. 
  • Your group can’t become lost except by magical means. 
  • Even when you are engaged in another activity while traveling, you remain alert to 
  danger. 
  • If traveling alone, you can move stealthily at a normal pace. 
  • When you forage, you find twice as much food as normal. 
  • While tracking other creatures, you learn their exact number, their sizes, and how 
  long ago they passed through the area.
  LEVEL1
  FIGHTING STYLE
  LEVEL2
  PRIMEVAL AWARENESS
  LEVEL3
  You can communicate simple ideas to a beast as an action, and can read 
  its basic mood and intent. You cannot use this ability against a creature 
  that you have attacked in the past 10 minutes. 
   By spending 1 minute in concentration, you can sense any of your 
  favored enemies within 5 miles of you. This reveals which of your 
  favored enemies are present, their numbers, and their general direction 
  and distance from you. If there are multiple groups of your favored 
  enemies within range, you learn this information for each group.
  GREATER FAVOURED ENEMY
  LEVEL6
  You have advantage on saving throws against the spells and abilities used by a 
  greater favored enemy.
  FLEET OF FOOT
  LEVEL8
  you can use the Dash action as a bonus action on your turn.
  HIDE IN PLAIN SIGHT
  LEVEL
  10
  When you attempt to hide on your turn, you can opt to not move on that 
  turn. Creatures that attempt to detect you take a -10 penalty to their 
  Wisdom (Perception) checks until the start of your next turn. You lose this 
  benefit if you move or fall prone. You are still automatically detected if any 
  effect or action causes you to no longer be hidden. If you are still hidden on 
  your next turn, you can continue to remain motionless and gain this 
  benefit until you are detected.
  VANISH
  LEVEL
  14
  You can use the Hide action as a bonus action on your turn.  
  You can’t be tracked by nonmagical means, unless you choose.
  FERAL SENSES
  LEVEL
  18
  When you attack a creature you can’t see, your inability to see it doesn’t 
  impose disadvantage on your attack rolls against it. You are also aware of 
  the location of any invisible creature within 30 feet of you, provided that the 
  creature isn’t hidden from you and you aren’t blinded or deafened.
  FOE SLAYER
  20
  Once on each of your turns, you can add your Wisdom modifier to the attack roll or 
  the damage roll of an attack you make against one of your favored enemies.
  LEVEL
  COMPANION NAME
  Hit Points
  AC
  Initiative
  Speed
  STR
  DEX
  CON
  INT
  WIS
  CHA
  Skills
  Senses
  NAME
  ATK BONUS
  DAMAGE/TYPE
  ADDITIONAL FEATURES & TRAITS
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/DM's Guild/Class Character Sheets - The Bundle/456029-Character_Sheet_UA_REVISED_RANGER-BM_EDITABLE.pdf