TEXT:  
   
  Starting GP 
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
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  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
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  XP 
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  Starting 
  6  TU 
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  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 8: 
  � +1 arrow catching light wooden shield (Adventure; Dungeon 
  Master’s Guide) 
  � +1 composite shortbow, +3 Str bonus (Adventure; Dungeon 
  Master’s Guide) 
  � +1 wounding heavy pick (Adventure; Dungeon Master’s Guide) 
  � +2 heavy steel shield (Adventure; Dungeon Master’s Guide) 
  � +2 red dragoncraft full plate (Adventure; See Above) 
  � 10, adamantine arrows (Adventure; Dungeon Master’s Guide) 
  � Arcane Scroll of dominate person (CL 9th; Adventure; 
  Dungeon Master’s Guide) 
  � Cloak of resistance +2 (Adventure; Dungeon Master’s Guide) 
  � Dose of purple worm poison (Adventure; Dungeon Master’s 
  Guide; Limit 2) 
  � Dose of striped toadstool poison (Adventure; Dungeon 
  Master’s Guide; Limit 6) 
  � Elixir of love (Adventure; Dungeon Master’s Guide) 
  � Elixir of truth (Adventure; Dungeon Master’s Guide) 
  � Heward’s handy haversack (Adventure; Dungeon Master’s Guide) 
  � Large greatclub (Adventure; Dungeon Master’s Guide) 
  � Large hide armor (Adventure; Dungeon Master’s Guide) 
  � Minor ring of cold resistance (Adventure; Dungeon Master’s Guide) 
  � Quiver of Ehlonna (Adventure; Dungeon Master’s Guide) 
  � Wand of cause fear (CL 1st; Adventure; Dungeon Master’s Guide) 
  � Wand of disguise self (CL 1st; Adventure; Dungeon Master’s Guide) 
  Adventure Record# 
  596 CY
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 3,255 XP; 
  3,900 gp 
  Cross out any game effects this character does not gain. 
  � War-scarred: Your experiences in the battle against the Red Hand horde 
  will stay with you forever.  You gain access (Frequency: Any) to three of the 
  following from Heroes of Battle (circle the three selected): prestige classes 
  (combat medic, dread commando, war weaver), feats (Block Arrow, 
  Coordinated Shot, Expanded Aura of Courage, Guerilla Scout, Guerilla 
  Warrior, Mounted Mobility, Plunging Shot, Ready Shot, Shield Wall), spells 
  (acid rain, aerial alarm, battlefield fortification, battlefield illumination, 
  battlemagic perception, blaze of light, boiling oil, consecrate battlefield, drums 
  of war, early twilight, hurtling stone, Leomund’s billet, molten strike, 
  resounding voice, shrieking blast, spiritual cavalry, spiritual charger, greater 
  status, trip vine), magic items (overhead shield, armor of transport, rod of 
  arming, rod of leadership, Daern’s instant tent, everlasting rations, lesser horn 
  of the rider, greater horn of the rider, banner of law, banner of the goblin’s 
  bane, sign of the favored). 
  � Victory!: This PC was key to an amazing victory over the Red Hand.  This 
  PC gains a +2 circumstance bonus to all Charisma-based checks in the 
  Sheldomar Valley (+1 elsewhere in the Flanaess); this bonus is doubled when 
  interacting with soldiers and military leaders.  This PC also receives a +2 
  reputation bonus to their Leadership score.  You gain access to the following 
  from Heroes of Battle: Extra Followers feat, Practiced Cohort feat, any heraldic 
  crest shield upgrade (a heraldic lion of Mittleberg). 
  � Defeat!: This PC failed to help turn the tide in the battle with the Red 
  Hand horde.  This PC receives a -2 circumstance penalty to all Charisma-based 
  checks in the Sheldomar Valley (-1 elsewhere in the Flanaess); this penalty is 
  doubled when interacting with soldiers and military leaders.  This PC also 
  receives a -2 reputation penalty to their Leadership score. 
  � Dragoncraft Armor or Shield: Dragoncraft armor or shields are 
  masterwork versions of armor and shields crafted from a dragon’s hide that 
  also grant energy resistance.  A suit of dragoncraft armor or a dragoncraft 
  shield grants the wearer resistance 5 against a specific type of energy, as 
  appropriate to the dragon (acid for black, copper, or green; cold for silver or 
  white; electricity for blue or bronze; fire for brass, gold, or red).  This resistance 
  is treated as an extraordinary (and thus nonmagical) feature of the armor.  It 
  doesn’t stack with any other energy resistance of the same type possessed by 
  the character. 
   
  In addition, dragoncraft armor is treated as one category lighter for 
  movement and other determinations.  Heavy dragoncraft armors are treated as 
  medium, and medium and light armors are treated as light. Armor check 
  penalties are reduced by 2 (including the 1-point reduction for masterwork 
  armor or shield).  Dragoncraft armor has the normal maximum Dex bonus. 
   
  Dragoncraft armor can be hide armor, scale mail, half-plate, or full plate 
  armor.  Dragoncraft shields can be light or heavy.  Dragoncraft armor and 
  dragoncraft shields weigh the same as ordinary armor and shields of the same 
  type. 
   
  The dragoncraft quality adds 3,000 gp to the cost of light armor or shields, 
  6,000 gp to the cost of medium armor, and 11,000 gp to the cost of heavy 
  armor.  Creating a piece of dragoncraft armor or a dragoncraft shield requires a 
  DC 25 Craft (armorsmithing) check. 
  � Slew/Captured the Wyrmlord: This PC’s party slew or captured 
  Wyrmlord Kharn. 
  � Victory Points: This PC has earned _____ Victory Points (of a maximum of 
  30 VP) during part four of Red Hand of Doom. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ADP6-03 Red Hand of Doom (Part Four) 
  An Adapted Adventure 
  Set in the March of Sterich 
   
  Event: _______________________________  Date: ______________
  DM: _______________________________________________________
  Signature
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  Home Region______________________
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/ADP (Adaptable)/ARs/ADP6-03 Red Hand of Doom AR 4 (3E).pdf