TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 (all of the following): 
  � Banded Mail of Luck (Adventure; Dungeon Master’s Guide) 
  � Bracers of Armor +2 (Adventure; Dungeon Master’s Guide) 
  � Divine Scroll of Raise Dead (CL 9th; Adventure; Dungeon 
  Master’s Guide) 
  � Luck Blade (0 Wishes) (Adventure; Dungeon Master’s Guide) 
  � Ring of Invisibility (Adventure; Dungeon Master’s Guide) 
  � Rod of Cancellation (Adventure; Dungeon Master’s Guide) 
  � Staff of Healing (Adventure; Dungeon Master’s Guide) 
  � Wand of Magic Missile (CL 9th; Adventure; Dungeon Master’s 
  Guide) 
   
  APL 8 (all of APL 6 plus the following): 
  � Ring of Sustenance (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APLs 6, 8 plus the following): 
  � Bracers of Armor +3 (Adventure; Dungeon Master’s Guide) 
   
  APL 12 (all of APLs 6, 8, 10 plus the following): 
  � Cloak of Charisma +4 (Adventure; Dungeon Master’s Guide) 
  � Ring of Protection +2 (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  Cross out any game effects this character does not gain. 
   
  � Gift of the Bone Naga: This PC succumbed to the enchantments of a 
  bone naga deep within the ruins of what is believed to be the ancient lost 
  city of Haradaragh.  Fortunately for the PC, the bone naga has 
  encouraged the PC to take a piece of treasure from its horde.  This PC 
  gains access (Frequency: Adventure) to purchase any single minor or 
  medium wondrous item in the Dungeon Master’s Guide (other than a bag of 
  tricks).  Access is only granted to items that are legal in the Living 
  Greyhawk campaign.  Note the item selected here: 
  ___________________________________________________________________________________________. 
   
  � Haradaragh Exploration Pass: This PC has assisted Gran March in 
  stemming the flow of plagues from deep within “Haradaragh”.  As a token 
  of his appreciation, Knight Colonel Thero’kay has given this PC a free 
  pass to enter the ruins of what is believed to be the lost city of 
  Haradaragh, without having to compete in the adventurer lottery. 
   
  � Plagues of Haradaragh: This PC was infected with a virulent 
  disease(s) that originated deep within the ruins of what is believed to be 
  Haradaragh.  The PC was not cured of this disease(s) before the adventure 
  ended.  Circle the disease(s) the PC is infected with to the left, and cross 
  off all the rest: 
  • Blue Guts – Su; DC 14; 1d3 days; 1d4 Str. 
  • Deathsong – Su; DC 25, 1 day; 1d8 Str, 1d8 Dex, 1d8 Con. 
  • Filth Fever – see Dungeon Master’s Guide, page 292. 
  • Lightning Curse – Su; DC 18; 1 day; 1d6 Int, second save when damaged or 
  1 point of temporary damage is permanent drain instead. 
  • Marrash Filth Fever – As Filth Fever, but DC 14 and second save when 
  damaged or 1 point of temporary damage of both Dex and Con is 
  permanent drain instead. 
  • Melting Fury – Su; DC 16; 1d6 days; 1d4 Str, 1d4 Dex, 1d4 Con. 
  • Mindfire – see Dungeon Master’s Guide, page 292. 
  • Mummy Rot – see Dungeon Master’s Guide, page 292. 
  • Plague – Su; DC 21; 1 minute; 2d4 Dex, 2d4 Con.  Successful saves do not 
  allow the PC to recover; only magical healing can save the PC. 
  • Red Ache – see Dungeon Master’s Guide, page 292. 
  • Shakes – see Dungeon Master’s Guide, page 292. 
  • Slimy Doom – see Dungeon Master’s Guide, page 292. 
  • Soul Rot – Su; DC 23; 1d8 days; 1d6 Wis, 1d6 Cha. 
  • Vile Rigidity – Su; DC 19; 1 day; this infection at first seems like a boon.   
  The victim’s skin toughens, granting a +1 natural armor bonus to AC 24 
  hours after the infection starts.  On the second day, this improves to +2.  
  On the third day it improves to +3, but the victim takes a -2 penalty to 
  Dex.  Each day thereafter, the victim’s skin thickens, adding a cumulative 
  +1 natural armor bonus and a -2 penalty to Dex.  This continues until the 
  victim’s Dex reaches 0, indicating that his ever-thickening flesh has 
  entrapped him.  At this point, the victim dies of suffocation. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  GRM5-08 Up a Winding Stair 
  A Regional Adventure 
  Set in Gran March 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Gran March/595/Normal Scenarios/GRM5-08 - Up a Winding Stair (APL 6-12)/GRM5-08 - Up a Winding Stair AR.pdf