TEXT:  
   
   
   
  t 
   
   
   
  DMG) 
  APL
  � 
  ce of Fireballs [Type III] (Adventure, 
  � Boots of Elvenkind (Adventure, DMG) 
   
   
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 400 gp 
   
  APL 4 
  max 675 xp; 600 gp 
   
  APL 6 
  max 900 xp; 800 gp 
   
  APL 8 
  max 1,125 xp; 1,250 gp
   
  APL 10 
  max 1,350 xp; 2,100 gp
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  Jailbreak 
  A Regional Adventure 
  Set in the Principality of Ulek 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
   
  Cross out any game effects this character does not gain. 
   
  � Influence Point with the Principality of Ulek Royal Army 
   
  For successfully delivering Grumshale and/or the ex-slaves to 
  Havenhill, you have gained Influence with the Royal Army.  
  Please contact the Principality of Ulek Triad for details on how it 
  can be used. 
   
  Adventure Record#
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2: 
  � Potion of Haste (Adventure, DMG) 
   
  APL 4 (APL 2 Items plus): 
  � Necklace of Fireballs [Type I] (Adventure, 
  DMG) 
   
  APL 6 (APL 2, 4 Items plus): 
  � Necklace of Fireballs [Type II] (Adventure, 
  DMG) 
   
  APL 8 (APL 2, 4, 6 Items plus): 
  � Bead of Force (Adventure, DMG) 
  � Potion of Barkskin +4 (Adventure, DMG) 
  � Potion of Shield of Faith +5 (Adventure, 
   
   10 (APL 2, 4, 6, 8 Items plus): 
  � Ring of Protection +2 (Adventure, DMG) 
  Neckla
  DMG) 
   
   
  TU REMAINING 
  Added TU Costs
  -                     TU
  TU Cost 
  1 or 2 TU
  Starting TU 
  TU
   
  XP
  FINAL XP TOTAL
  XP Gained
  +                                  XP
  Subtotal 
  XP
  XP lost or spen
  -                                   XP
  Starting XP 
  XP
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL
   
                     GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/593/Normal Scenarios/ULP3-05 - Jailbreak (APL 2-10)/ULP3-05 - Jailbreak AR.pdf