TEXT: Designed for a party of four to five level one characters
  By Rowan & Doug Schultz
  Forgotten Tomb
  Forgotten Tomb
  Fifth Edition Compatible
  
  R&D Adventures
  R&D Adventures
  ©2015 Schultz
  As the adventurers look into the chamber they observe the 
  features below. Any humans in the group would need a light 
  source to see the entire room.
  The light in the room ahead of you is very dim. There is a 
  thick layer of dust and small bits of rubble on the floor, giving 
  you the impression that no one has been here in a very long 
  time. To your right you see four stone sarcophagi lined up in 
  a row. At the head of each there is a niche in the wall with a 
  large stone statue of a knight in armor. At the foot of each is a 
  wooden chest.
  Tactics
  The monsters are hidden behind the third sarcophagus until 
  the adventurers make some sort of noise. Anything louder 
  than talking will arouses them, causing them to attack. 
  If the adventurers trigger a trap or try to open one of the 
  chests, this will also cause the monsters to attack. 
  Features
  Torch Holders: All the torch holders are empty but usable. 
  There is a torch holder on the south wall near the door, and 
  three more between the statues. 
  Statues: These are large, about one and a half times as big as 
  a normal human. The statues have holes in the visors where 
  the arrow and dart mechanisms are located. 
  Sarcophagi: The sarcophagi are plain, sealed and can’t 
  be opened without the use of stone mason’s tools and 
  someone proficient with the use of them. The sarcophagi 
  all have a coat of arms and a name carved at the foot end 
  facing the room. The names are: 1) Engel Rocque, 2) Dietz 
  Schermerhorn, 3) Kordel McKian, and 4) Hagen DeYoung. 
  If the adventurers do succeed in opening the sarcophagi 
  somehow, each warrior is buried with silvered longsword.
  Wooden Chests: There is a locked wooden chest at the foot 
  of each sarcophagus. Each has an AC 15 and 8 HP. Each 
  lock has an AC 19 and 10 HP. To open each lock requires a 
  successful DC 12 Dexterity check.
  Treasure: Each warrior in the tomb was laid to rest with 
  some of his belongings. Some of the items included in each 
  chest are dependent on character level.
  Chest #1: Carved wooden holy symbol of Pelor, holy book, 
  and a brass chalice.
  Level 1 – 200 sp
  Level 3 – 600 sp
  Level 5 – 1,100 sp, Robe of Useful Items
  Monsters per character level: Represented by the Xs on the 
  GM’s map. 
  Level 1 – 4 Skeletons (p.272 MM)
  Level 3 – 1 Specter (p.279 MM), 3 Skeletons
  Level 5 – 1 Wraith (p.302 MM), 3 Specters
  Location: Any path or road through a wooded area.
  Setup
  Long ago, this tomb was made to honor four great warriors, 
  but over time it has been forgotten. When the tomb was 
  built traps were installed to discourage tomb robbers, and 
  now four monsters have taken up residence there and will 
  attack anyone who enters. The encounter also includes the 
  following traps:
  Arrow Trap (1): The arrow is released from the visor of 
  statue #1. Pressure plates to activate the trap are located 
  at both #1s on the map. Arrow; +5 ranged (1d6); Wisdom 
  (Perception) to detect DC 15; Dexterity (Acrobatics) DC 
  15 avoids; Dexterity to disable DC 15. Trap resets when 
  pressure plate is released.
  Pit Traps, 10-feet deep (2): Represented by boxes at #2 and 
  #4 on the map. The trap trigger is located in the lock of the 
  chest at the foot of the sarcophagus in front of statue #2. 
  The trap is triggered when anyone tries to open the lock. No 
  attack roll necessary; multiple targets; 10-ft. deep (1d6, fall); 
  Dexterity (Acrobatics) DC 15 avoids; Wisdom (Perception) 
  to detect DC 15; Dexterity to disable DC 15. Trap door 
  collapses then closes and resets after one minute.
  Hail of Needles Trap (1): The needles are released from the 
  visor of statue #3. Pressure plates to activate the trap are 
  located at both #3s on the map. Needles; +10 ranged (2d4); 
  Wisdom (Perception) to detect DC 15; Dexterity to disable 
  DC 15. Trap resets when pressure plate is released.
  Narrative
  As the adventurers approach the tomb they observe the 
  following features:
  At the foot of a low hill in the woods you see an opening that 
  looks like a cave between two large overgrown bushes. When 
  you look closer you discover that the opening is framed with 
  carved stone and that the stone door is partially open.
  Beyond the door there is a short flight of stairs leading down 
  about 20 feet.
  Forgotten Tomb
  Fifth Edition Compatible
  Adventure Shorts Volume 1, Number 1
  2
  
  R&D Adventures
  R&D Adventures
  ©2015 Schultz
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  Chest #2: Carved wooden holy symbol of Heironeous, 
  smoking pipe, chalice with lapis lazuli gems (105gpv).
  • Level 1 – 40 gp
  • Level 3 – 30 gp
  • Level 5 – 1,500 gp
  Chest #3: Carved wooden holy symbol of Kord, red dragon-
  tooth necklace.
  • Level 1 – 300 sp
  • Level 3 – 400 sp
  • Level 5 – 400 gp, Potion of Resistance
  Chest #4: Carved wooden holy symbol of Ohad-Hai, book of 
  family heraldry, electrum dagger (100gpv).
  • Level 1 – 20 gp, 5 Hematite gems (10 gpv each)
  • Level 3 – 20 gp, 10 Azurite gems (10 gpv each)
  • Level 5 – 90 pp
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  R&D Adventures
  ©2015 Schultz
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  Forgotten Tomb
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  R&D Adventures
  R&D Adventures
  ©2015 Schultz
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  System Reference Document 5.0 Copyright 2016, Wizards of the 
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  Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce 
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  Forgotten Tomb © 2015 R&D Adventures
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