TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 8 (all of APL 6 plus the following) 
  � 
  Amulet of mighty fists +1 (Adventure, DMG) 
  � 
  Bracers of armor +2 (Adventure, DMG) 
  � 
  Mithral shirt (Adventure, DMG) 
  � 
  Potion of resist fire 30 (Adventure, DMG) 
  � 
  Ring of counterspells (Adventure, DMG) 
  � 
  Wand of protection from good (Adventure, DMG) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � 
  +1 light fortification mithral shirt (Adventure, DMG)
  � 
  +1 shocking dagger (Adventure, DMG) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � 
  +1 anarchic dagger (Adventure, DMG) 
  � 
  Cloak of resistance +3 (Adventure, DMG) 
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
   
  � IP with Red Planks [ ] 
   
  � IP with Fanlareshan Elves [ ] 
   
  � WCI +1 (Insurgent) 
   
  � Favor of the Veth: The Veth grants members of the
  Red Planks Bandit Kingdoms Regional access to bane
  (outsiders: water), bane (elementals), cloak of Charisma +6,
  headband of intellect +6, javelin of lightning, and trident of
  warning. Non-members gain Bandit Kingdoms Regional
  access to one of the following items (circle one): cloak of
  Charisma +4, headband of intellect +4, javelin of lightning.
   
  � Rescuer of the Vetha: Rhenee recognize you as the
  person who rescued the Veth of the Redplanks from the
  notorious Gul Bortha prison. This conveys a +2
  circumstance bonus on all charisma checks when dealing
  with the Rhenee. 
  � Hunted by Assassins: You are now hunted by the
  Temple Grimacing for breaking into the Gul Bortha and
  slaying its torturer. 
   
  � Debt Owed to the Red Planks: For recovering your
  corpse from the corpse barges, you owe a debt to the Red
  Planks. 
   
  � Favor of the Fellreev Factions: Members of the Dazark
  Orcs, Defenders of the Greenkeep, Fanlareshan Elves or
  Fort Hendricks meta-organizations gain Bandit Kingdoms
  Regional access to the following: belt of giant strength +6,
  gloves of Dexterity +6, harp of charming, minor cloak of
  displacement, wand of magic missile (CL 9), and winged
  boots. Non-members gain Bandit Kingdoms Regional
  access to one of the following (circle one): belt of giant
  strength +4, gloves of Dexterity +4, or wand of magic
  missile (CL 7). 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Trouble at the Gul Bortha 
  A Regional Adventure 
  Set in The Bandit Kingdoms 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bandit Kingdoms/596/Normal Scenarios/BDK6-03 - Trouble at the Gul Bortha (APL 8-12)/BDK6-03 - Trouble at the Gul Bortha AR.pdf