TEXT:  
  Presents:
  Presents:
  Presents:
  Presents:    
      
   
  THE ILLUSTRATED REFERENCE GUIDE TO THE 
  THE ILLUSTRATED REFERENCE GUIDE TO THE 
  THE ILLUSTRATED REFERENCE GUIDE TO THE 
  THE ILLUSTRATED REFERENCE GUIDE TO THE     
  OFFICIAL TECHNOLOGY OF CYBERPUNK 2020
  OFFICIAL TECHNOLOGY OF CYBERPUNK 2020
  OFFICIAL TECHNOLOGY OF CYBERPUNK 2020
  OFFICIAL TECHNOLOGY OF CYBERPUNK 2020 
   
   
   
   
   
   
   
   
   
  
  1 
   
  Welcome to Ultra Chrome 
   
  As the title says, this is an illustrated reference guide to every piece of technology ever presented in a Printed Cyberpunk 2020 
  product. including the 2013 books, Cybergeneration, the Atlas and Ianus books, Interface Magazine, and Punk 21 Magazine.  Every 
  item is given the basic stats, a reference to the book it came from to further research it, and for the first time ever for 90% of them, 
  an image. 
   
  There have been a few minor edits, the most major of which have been to drug costs and vehicle stats, to more closely resemble the 
  flavor text, or original image, of the item, or to keep pace with real world technology.   
   
  The main reason for this project was that quite simply, in it’s own words, Cyberpunk 2020 is all about Style.  And when you add a 
  visual representation to the mix, every item, every piece of gear, is literally an extension, an expression if you will, of the characters 
  style.  Without the image, it’s all just numbers on a page.  An image makes the choice more important than just stats.  
  Unfortunately, most of the technology found in the sourcebooks is woefully lacking in visual representation, and some of the images 
  that are present are simply not on the same level as others.  Wherever possible I tried to use the original image, and in cases where 
  the original image was replaced, or no image existed, I tried fervently to come as close to the item as I could based on it’s 
  description in the source text.  
   
  I would especially like to thank Node 16 for compiling the lists of items, without the Cyberpunk 2020 Reference Guide, I never 
  could have done this.  
   
  EQUIPMENT 
  2 
  WEAPONS 
  77 
  CYBERNETICS 
  123 
  VEHICLES 
  188 
  Clothing 
  Armor 
  Helmets and Headgear 
  Tools 
  Demolitions 
  Survival Gear 
  Personal Electronics 
  Media Equipment 
  Musical Equipment 
  Micro Computers 
  Laptops and Portables 
  Personal Computers 
  Mini Frames 
  PC Peripherals 
  Cyberdecks 
  Communications 
  Entertainment 
  Security 
  Surveillance & B&E 
  Medical 
  Drugs 
  Furniture 
  Transportation 
  Lifestyle 
  Service 
  Monthly Expenses 
  Foodstuffs 
  Housing 
  Remote/Cyberforms 
  Animals & Animal Care 
  NUSCUBA/Ocean 
  Equip 
  Space Gear 
  Military Equipment 
  WADs 
  Black Market/Sservices 
  3 
  9 
  19 
  21 
  25 
  26 
  29 
  31 
  36 
  38 
  38 
  39 
  39 
  40 
  41 
  45 
  48 
  49 
  53 
  55 
  58 
  59 
  60 
  62 
  63 
  65 
  65 
  67 
  67 
  67 
  70 
  72 
  75 
  76 
  76 
  Weapon Information 
  Melee Weeapons 
  Bows/Crossbows 
  Exotic 
  Ocean Weapons 
  Light Pistols 
  Medium Pistols 
  Heavy Pistols 
  Very Heavy Pistols 
  Light SMG’s 
  Medium SMG’s 
  Heavy SMG’s 
  Shotguns 
  Assautl Rifles 
  Sniper Rifles 
  Other Rifles 
  Machineguns 
  Heavy Weapons 
  Grenade Launchers 
  Grenades 
  Launched Grenades 
  Explosives 
  Railguns 
  Missile/Rocket Weapons 
  Indirect Fire/Artillery 
  Ammo 
  Ammo Effects 
  Firearm Accessories 
  Bow Accessories 
  Melee Weapon Mods 
  Advances Weapon Mods 
  Explosive Effects 
  Gun Customization 
  78 
  79 
  85 
  87 
  90 
  91 
  92 
  95 
  97 
  98 
  99 
  101 
  102 
  104 
  107 
  108 
  110 
  111 
  112 
  113 
  115 
  116 
  117 
  117 
  118 
  119 
  121 
  121 
  121 
  122 
  122 
  122 
  122 
  Fashionware 
  Cybernetic Systems 
  Neuralware 
  Implants 
  Voice Box 
  Nanotech Enhancement 
  Bioware Enhancement 
  Implanted Body Weapons 
  Cyberoptics 
  Cyberoptic Options 
  Cyberaudio 
  Cyberaudio Options 
  Cyberlimbs 
  Cyberlimb Options 
  Cyber Hands 
  Cyber Feet 
  Cyber Fingers 
  Cyberlimb Options 
  Cyberlimb Weapons 
  Linear Frames 
  Body Plating/Ex-Armor 
  Full Body Replacement 
  Body Scultping 
  Exotic Body Modification 
  Exotic Packages 
  Body Bank Parts 
  Modular Wear 
  When Gravity Fails Cyber 
  Chipware 
  Animal Neuralware 
  Animal Cyberoptics 
  Animal Cyberaudio 
  Animal Cyberlimbs 
  Animal Cyberlimbs 
  Animal Cyberweapons 
  Animal Bioware 
  Ranged Cyberweapons 
  Melee Cyberweapons 
  124 
  126 
  127 
  130 
  134 
  135 
  138 
  142 
  144 
  145 
  147 
  148 
  148 
  151 
  153 
  155 
  156 
  158 
  160 
  162 
  162 
  163 
  168 
  168 
  171 
  174 
  175 
  176 
  178 
  179 
  179 
  179 
  179 
  180 
  180 
  180 
  181 
  183 
  Motorcycles 
  Cars 
  Pickups 
  Trucks 
  APC 
  IFV 
  Tanks 
  Hovers 
  Aerodynes 
  L. Helicopters/Gliders 
  Medium Helicopters 
  Heavy Helicopters 
  Ospreys 
  Airplanes 
  Jets 
  Airships 
  Cyberwalks 
  Snowmobiles 
  Spinners 
  Watercraft 
  Submersibles 
  Weapon Systems 
  Powered Armor 
  ACPA Melee Weapons 
  ACPA Weapons 
  WADS 
  Remotes 
  Cyberforms 
  Space Surface Vehicles 
  Space Craft 
  Vehicle Alterations 
   
   
   
  Legend 
   
  Credits 
   
  189 
  193 
  198 
  202 
  204 
  205 
  206 
  208 
  209 
  212 
  213 
  214 
  214 
  215 
  216 
  217 
  219 
  219 
  220 
  221 
  222 
  225 
  228 
  231 
  232 
  234 
  235 
  238 
  240 
  240 
  243 
   
   
   
  246 
   
  247 
   
   
  Some Items represent a significantly higher tech level than others, particularly items from When Gravity Fails, the Cybergeneration books, the 
  Firestorm books, Interface 2.2 and the Ianus books.  It is up to the GM to decide which of these items to allow in his game, they should be included 
  with caution. 
  
  2 
   
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 1 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 1 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 1 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 1     
  CYBERPUNK 2020 EQUIPMENT
  CYBERPUNK 2020 EQUIPMENT
  CYBERPUNK 2020 EQUIPMENT
  CYBERPUNK 2020 EQUIPMENT    
      
   
   
  
  3 
   
  CLOTHING & FASHION 
  Base Costs for Common Clothes 
  Pants/Jeans…………………………………………….20eb 
  Miniskirt…………………………………………………30eb 
  Long Skirt ………………………………………………55eb 
  Shorts/Short Skirt …………………………….……… 10eb 
  Jumpsuit ………………………………………………. 50eb 
  Dress ………………………………………………….. 50eb 
  Gloves …………………………………………………. 20eb 
  Long Gloves …………………………………………... 30eb 
  Vest ……………………………………………………. 25eb 
  Tie………………………………………………………. 20eb 
  Scarf/Bandanna ……………………………………… 15eb 
  Hat …………………………………………………… 5-25eb 
  Jacket ………………………………………………….. 35eb 
  Long Jacket ……………………………………………. 40eb 
  Long Heavy Coat……………………………………….55eb 
  T-Shirt ………………………………………………….. 10eb 
  Long Sleeve Shirt ………………………………………20eb 
  Top/Blouse …………………………………………….. 15eb 
  Tank Top ………………………………………………. 10eb 
  Tunic ……………………………………………………. 25eb 
  Sweater …………………………………………………. 20eb 
  Chaps …………………………………………………... 30eb 
  Belt ……………………………………………………… 10eb 
  Shoes ………………………….……………………….. 15eb 
  Halfboots ……………………………………………….. 15eb 
  Boots ……………………………………………………. 25eb 
  Kneeboots ……………………………………………… 40eb 
  Trenchcoat …………………………………………….. 125eb 
  Cloak ……………………..…………………………….. 150eb 
  Short Cape ……………………..……………………….. 75eb 
  Long Cape …………………………………………….… 90eb 
  Tobaggan Hood ………………………………………. 10eb 
  Ski Mask ……………………………………………….. 15eb 
  Shades ………………………………………………. 5-50eb 
  (Leather or equivalent doubles price) 
  Chr4 
   
  Style Modifiers 
  Quality Modifiers 
  Generic Chic  .………. x1 
  Leisurewear …………. x2 
  Urban Flash …………. x2 
  Businesswear ……….. x3 
  Edgerunner ………….. x3 
  High Fashion ………… x4 
  Sub-Average …. X0.5 – x0.09 
  Average …………………… x1 
  Good ……………...…….. x1.5 
  Very Good* ……………….. x2 
  Designer** ………………... x4 
  Superchic(Pers. Design)*** x7 
  * +1 Wardrobe and Style, ** +2 W&S, *** + 3 W&S, 
  Fireproofing  
  SP20 vrs Flame (Cost) 
  Shirts ………………(+100-300%) 
  Pants/Skirts ……… (+100-200%) 
  Jackets …………….. (+50-100%) 
  Misc. Clothing Options 
  Polylog Material (4 color Schemes) ……… Cost x3 
  ReactiMesh Panels (Extra comfort) ……….Cost x2 
  Polychromic Material ………………..…….. Cost x5 
  Chr4 
   
  Material Weights Per Clothing Type 
  Light: Shirts, Scarves, Bandannas, Dresses, Jumpsuits, Gloves, 
  Hats, Ties, Vests, Thin Skirts, Shades, Undergarments 
   
  Medium: Pants, Cloth Jackets, Sweaters, Leather Pants, Heavy 
  Skirt, Shoes, Soft Boots, Some Chaps. 
   
  Heavy: Leather Jackets and Coats, Hard Leather and Synthetic 
  Boots, Heavy Belts, Most Chaps, 
  Chr4 
   
  Layering 
  Torso:  
  1 Layer light, 1 layer Heavy 
  Legs:  
  1 Layer Medium or Heavy  
  Layer Penalties 
  Extra Torso Layer 
  Extra Leg Layer 
  Light: -1EV 
  Medium: -3EV 
  Heavy: -4EV 
  Light: -1EV 
  Medium: -2EV 
  Heavy: -3EV 
  Chr4 
   
   
  Chr4 
   
  Popular Clothesmakers/Quality Ratings 
  Levi:  
  Generic/Leisure (Average – Good) 
  Nu-Tek:  
  Generic/Urban Flash (Average –Very Good) 
  Uniwear:  
  Generic (good) 
  Image Fashionware:  
  Urban Flash/Edgerunner/High Fashion (Good–Very Good, 
  Limited Designer) 
  Icon America: 
  Urban Flash/Edgerunner (Very Good–Superchic, Limited 
  Designer) 
  Gibson Battlegear: 
  Generic/Urban Flash (Good–Limited Designer) 
  Takanaka: 
  Businesswear (Very Good-Superchic) 
  Eiji Of Japan: 
  Leisurewear/Urban Flash (Good-Designer) 
  Cryo-Max: 
  Urban Flash/Edgeruner/High Fashion (Very Good-Limited 
  Superchic) 
  Jordashe/Boy: 
  Generic/Leisurewear (Good-Designer) 
  Chr4 
  
  4 
   
   
  Uniware Utility Belt .................................................. 15eb 
  Uniware Blouse/Shirt ............................................... 20eb 
  Uniware Vest/Boots ........................................... 25-30eb 
  Uniware Pants/Skirt ................................................ 35eb 
  Uniware Dress/Jumpsuit ..................................... 50-75eb 
  Uniware Torso Armor/Legpads (SP 10) .................... 60eb 
  Uniware Armor Jacket (SP 14) .............................. 200eb 
  Uniware Armor Trenchcoat (SP 18) ....................... 300eb 
  Chr1 
   
   
  Armored Stockings (SP 6) .................................... 110eb 
  Chr2 
   
   
  Disposa Clothes ................................................ 75-350eb 
  WGF 
   
   
  Slicksuit ................................................................ 300eb 
  WGF 
   
  Body Line Tattoo - Stars & Shapes ......................... 50eb 
  Body Line Tattoo - Trademarks & Logos................ 100eb 
  Body Line Tattoo - Heat Sensitive Color Changer .. 120eb 
  Chr1 
   
   
   
  Contact Lenses ..................................................... 100eb 
  CP20 
   
   
  Reactimesh Smartbag............................................... 3eb 
  ECO 
   
   
  Athelon Nylon Carrybag ............................................ 5eb 
  Cgen 
   
  Phoney Cyberware: 
  Interface Plugs ........................................................ 50eb 
  Chipware Socket ................................................... 100eb 
  Optics Chrome, Gold, Black .................................... 30eb 
  Clock, Glow, Target ................................................ 50eb 
  Hologram .............................................................. 70eb 
  ChromeArm/Leg ............................................. 500/600eb 
  I1.3 
   
  Armored Headwear (10SP): 
  Balaclava, Bandana (0 spaces) ............................. 300eb 
  Beret (1 space) ..................................................... 300eb 
  Baseball Cap, Turban, Tamoshanter (2 spaces) .... 300eb 
  Fez, Hombery, Fedora (2 spaces) ......................... 300eb 
  Trilby, Bowler, Boater, Panama (3 spaces)............ 300eb 
  Stetson (4 to 6 spaces depending on size)............ 300eb 
  Dropdown Visor (SP 14) ...................................... +350eb 
  Dropdown Visor with HUD (SP 14) ...................... +600eb 
  Mini-Cellphone .................................................... +400eb 
  Extra Armor (max SP 16) .......................... +100eb/+1SP 
  Audio Recording Device (4 hours) ........................ +200eb 
  Video Camera (2 hours, can be concealed) ...+250/350eb 
  Storage Space (2" x 2" space) ............................ +150eb 
  Exploding Unit (3d6 over 5m radius) .................... +200eb 
  Mini-Gun (P -3 C 2d6+1 9mm 4 1 ST 50m).......... +200eb 
  Bladed Rim ......................................................... +200eb 
  Nu-Tek Wearman (vid screen on hat) ................... +200eb 
  Gas Jet (1 shot, limited range, gas costs extra) .. +150eb 
  
  5 
   
  Generic: 
   
  1 Uniwear Shorts Ensemble & Cap ........................... 88eb 
  2 Nu-Tek Splash-proof Boots .................................... 40eb 
  1 Nuke AeroFloats ..................................................... 60eb 
  3 Ponco Bodysuit-Blouse Ensemble (+1 W&S) ....... 195eb 
  Chr4 
   
  Leisurewear: 
   
  1 Eji Bodysuit (+1 W&S) .......................................... 200eb 
  3 Bodygear Reacti-mesh & Polylog Jacket .............. 300eb 
  2 Night City Rangers Official Sportswear (+1 W&S) ...... x4 
  1 RecreaTech Kevlon Knee & Elbow Pads (10SP) .... 75eb 
  Chr 4 
   
   
  Body Test Full Impact Roadrasher (SP 16)............ 200eb 
  Full Enviro Wetsuit (SP 16) ................................... 350eb 
  Cgen 
  Urban Flash: 
   
  Nu-Tek Video Jacket ............................................. 300eb 
  Nu-Tek Video Skirt ................................................ 200eb 
  Chr1 
   
   
  Eji of Japan Designer Jeans .................................... 50eb 
  Eji of Japan Wool Sweater ...................................... 60eb 
  Eji of Japan Light Panel Cloak (SP 14) .................. 500eb 
  Chr1 
   
   
  1 Cryo-Max Wrap-on Mem Plastic Skirt (+1 W&S) .. 180eb 
  1 London Mist Transparent Raincoat ...................... 360eb 
  2 Polylog Shirt (4 patterns stored)…………………... 120eb 
  3 Duraweave Stockings (SP 6) ............................... 105eb 
  3 Alex of Milan Illumi Strips Jacket (+2 W&S) ......... 250eb 
  4 Image Fashionwear Bodysuit (+2 W&S) .............. 300eb 
  4 Image Fashionwear Jacket (+2 W&S) ................. 250eb 
  Chr 4 
  
  6 
   
  High Fashion: 
   
  1 Cyro-Max Translucent Pantaloons (+1 W&S) .... 180eb 
  1 HiFacs Short Cape (+3 W&S) ............................. 440eb 
  1 HiFacs Angora & Fiber-optic Hat (+3 W&S) ........ 220eb 
  2 Leopold's Reacti-mesh Cape (+2 W&S) .............. 900eb 
  3 Alex of Milan Polychromic Suit (+2 W&S) ............ 715eb 
  Chr4 
   
   
  Royo Bodyfree Mask (+1/2 ATTR) ......................... 600eb 
  Royo Bodyfree Mask (+1/2 ATTR, filter mask) ....... 650eb 
  Chr3 
   
  Dignity Clothing ............................................. 750-2500eb 
  NC 
   
  Edgerunner: 
   
  1 Gibson Battlegear Fatigue Pants (SP 14) ............ 125eb 
  1 Plastech Duster (SP 18, +1 W&S) ........................ 845eb 
  1 Ruf Tread Boots (SP 20) ....................................... 175eb 
  2 Ruf Tread Kevlon & Polylog Jacket (SP 18, EV-1) 350eb 
  2 Ruf Tread Nylar Bodysuit (SP 10) ........................ 300eb 
  3 Icon America Morplex Shirt (SP 14, EV -1) .......... 130eb 
  1 Gibson Battlegear Bodysuit (SP 10) .................... 300eb 
  1 Gibson Battlegear Greaves (SP 20) .................... 175eb 
  Chr4 
   
  Gibson Battlegear Armored Jeans (SP 16) .............. 30eb 
   Gibson Battlegear Armored T-Shirt (SP 10) ............. 10eb 
  Gibson Battlegear Denim Jacket (SP 14) .............. 150eb 
  Chr1 
   
   
  Icon America Leather Gun Belt ............................... 60eb 
  Icon America Leather Miniskirt .............................. 100eb 
  Icon America Leather "Gunfighter" Hat .................. 100eb 
  Icon America Leather Halfboots/Boots ............ 100-150eb 
  Icon America Leather Long Skirt/Pants ........... 200-250eb 
  Icon America Leather Tunic ................................... 220eb 
  Icon America Leather Bomber Jacket .................... 300eb 
  Icon America Leather Long Duster ........................ 500eb 
  Chr1 
   
   
  Businesswear: 
   
  Takanaka *Exec* Scarf/Tie/Cravat .....................75-100eb 
  Takanaka *Exec* Monogram Shirt ......................... 200eb 
  Takanaka *Exec* Vest .......................................... 500eb 
  Takanaka *Exec* Pants ........................................ 700eb 
  Takanaka *Exec* Jacket ....................................... 800eb 
  Takanaka *Exec* Cape ......................................... 900eb 
  Takanaka *Exec* Top Coat ................................. 1000eb 
  Takanaka *Exec* Opera Cloak (SP 16) ............... 1200eb 
  Takanaka *Exec* Armored Top Coat (SP 16) ...... 2000eb 
  Takanaka *Exec* Briefcase ................................... 600eb 
  Takanaka *Exec* Cologne ..................................... 150eb 
  Takanaka *Exec* Sword Case............................... 300eb 
  Chr1 
  
  7 
   
   
  1 Takanaka Cotton/Arachni-silk Suit (SP6, +2 WS) . 500eb 
  2 Takanaka French Cotton Suit (+2 W&S) ............... 420eb 
  3 Flein Duraweave Suit (SP 10, +2 W&S) ................ 500eb 
  4 Pearl Eye Skirt and Jacket (SP 5, +2 W&S) ......... 730eb 
  4 Pearl Eye Chinese Silk Shirt (+2 W&S) ................ 140eb 
  Chr4 
   
  Specialized Clothing: 
   
   
  Transparent Skinmask (4) ....................................... 20eb 
  Designer Skinmask ................................................. 50eb 
  BattleMask Skinmask ........................................... 200eb 
  I1.3 
   
   
  Surveillance Clothing (SP 15, contains spy gear) ..... 5-7x 
  SF 
   
   
  "Spytex" Radar-Absorbent Material .......................... 10 x 
  SF 
   
   
  'Alessio' Coveralls .................................................. 200eb 
  'Lano' Coveralls (SP 14) ....................................... 1600eb 
  Chr3 
   
   
  'Guercio' Helmet (SP 20) ....................................... 600eb 
  'Gianni' Helmet (SP 20, smartgoggles) .................. 800eb 
  Chr3 
   
   
  'Pinamonte' Boots (SP 20) .................................... 500eb 
  Chr3 
   
   
  'Ciampolo' Gloves .................................................. 400eb 
  Chr3 
   
   
  Esporma Environment Suit (SP 10/30, 60min) ....... 725eb 
  Chr3 
  
  8 
   
   
  Fiorelli-Santino Anti-Fire Suit (427 to 1370°C) ..... 1500eb 
  CB3 
   
   
  Medical Armor (SP 20, +2 to med rolls, EV -3) ... 3400eb 
  SW 
   
   
  Sternmeyer Cold Weather Combat Outfit (EV -1) .. 575eb 
  Sternmeyer Cold Weather Gear (upto -70°C) .....50-300eb 
  CB3 
   
   
  Soviet Military Armored Greatcoat (SP14, EV-1) ... 250eb 
  CB3 
   
   
  Bearskin Hat (SP 0/10) ...................................... 50/75eb 
  CB3 
   
   
  Hiking Boots (SP 20) .............................................. 45eb 
  ECO 
   
   
  Athelon Body Harness (SP 5) ............................... 100eb 
  ECO 
   
   
  Kevlar Backpack (10/18SP, .5/2kg, EV varies) ..50/100eb 
  Chr4 
   
   
   
   
  Framed Backpack ................................................. 200eb 
  Neo 
   
   
  Biotechnica Enviro Gloves (SP 20) ........................ 200eb 
  ECO 
   
  
  9 
   
   
   
  Shock Touch Protection Gloves (4 Stun charges) .. 120eb 
  Chr4 
   
   
  ExecUcleaN Armor Repair ....................................... 20% 
  Chr1 
   
  Signal Retardant (10SP, +4 Stun vs static guns) . +150eb 
  Laser Ablative Fabric (50pts vs lasers) .................. +90eb 
  Heat Displacement Fabric (100pts vs lasers) ..... +1200eb 
  WGF 
   
  ARMOR 
  COVERS SP EV COST SOURCE NOTES 
   
   
  Cloth, Light Synthetic Leather*  
  Torso, Arms, Legs 0 -0 Varies CP20, 57 
   
   
  SkinTight Armor Padding  
  Torso, Arms, Legs -1/3rd Varies 1500+ I1.1, 39 
   
   
   
  Synth Leather Jacket/Pants  
  Torso, Arms/Legs 4 -0 200/150 Neo, 56 
   
  Synthetic Leather Gloves  
  Hands 4 -0 50 Neo, 56 
   
   
  Synthetic Leather Boots  
  Feet 4 -0 100 Neo, 56 
   
   
  Spiked Boots*  
  Feet/Legs 5 -0 20 Pac, 149 1d6+2 damage 
   
   
  Pearl Eye Skirt and Jacket*  
  Torso, Arms, Legs 5 -0 730 Chr 4, 60 +2 W&S 
   
   
  Armored Stockings*  
  Legs 6 -0 110 Chr 2, 28 styles vary 
  
  10 
   
   
  Duraweave Stockings*  
  Legs 6 -0 105 Chr 4, 58 
   
   
  Takanaka Arachni-Silk Suit*  
  Torso, Arms, Legs 6 -0 500 Chr 4, 60 +2 W&S 
   
   
  Militech M78 RPA T-Shirt  
  Torso 7 -0 130 CB2, 63 
   
   
  Militech M96 Ghostsuit*  
  Whole Body 10 -1 5300 Chr 2, 27 -4 A/N 
   
  Gibson Sneak Suit*  
  Whole Body 10 -0 560 Chr 2, 28 -4 A/N in dark 
   
   
  Sonar-Baffling Diving Suit*  
  Whole Body 10 -2 3,500 Chr 2, 28 
   
   
  Flein Duraweave Suit*  
  Torso, Arms, Legs 10 -0 500 Chr 4, 60 +2 W&S 
   
   
  Ruf Tread Nylar Bodysuit*  
  Torso, Arms, Legs 10 -0 300 Chr 4, 62 
  
  11 
   
   
  Gibson Battlegear Bodysuit*  
  Torso, Arms, Legs 10 -0 300 Chr 4, 62 
   
   
  "Depth Charge" Wetsuit*  
  Torso, Arms, Legs 10 -3 3250 SF, 30 10hrs air 
   
   
  "Big Blue" Wetsuit*  
  Torso, Arms, Legs 10 -2 2600 SF, 30 10hrs air 
   
   
  Kevlar T-Shirt, Vest*  
  Torso 10 -0 90 CP20, 57 
   
  Gibson Armor T-Shirt*  
  Torso 10 -0 10 Chr 1, 62 
   
   
  Uniware Torso Armor/Leg Pads*  
  Torso/Legs 10 -0 60/60 Chr 1, 59 
   
   
  RecreaTech Kevlon Pads  
  Knees, Elbows 10 -0 75 Chr 4, 56 
   
   
  Soviet Military Bearskin Hat*  
  Head 10 -0 75 CB3, 72 protect to -20°C 
   
   
  Militech M73 Mirage Gear*  
  Whole Body 12 -1 1050 Chr 2, 28 -2 A/N. 1.5kg 
  
  12 
   
   
  Cybermodem Utility Suit*  
  Whole Body 12 -0 6300+ Chr 1/SW, 7 
   
   
  Armored Motorcycle Jacket  
  Torso/Arms 12/4 -0 300 Neo, 56 
   
   
  National Guard Armor  
  Torso, Limbs/Head 14/20(h) -0 NA SW, 84 
   
   
  Soviet Military Greatcoat*  
  Torso, Arms, Legs 14 -1 250 CB3, 72 protect to -20°C 
   
  Eji Armored Cloak*  
  Torso, Arms, Legs 14 -0 500 Chr 1, 64 
   
   
  U.S. Army Field Armor*  
  Torso, Arms, Legs 14 -0 1000 HoB, 87 NBC 
  +Optional Metal Inserts Torso, Legs 20(h) -1 - - 
   
   
  'Lano' Coveralls*  
  Torso, Arms, Legs 14 -2/0 1600 Chr 3, 7 Diff to Notice 
   
   
  Light Armor Jacket*  
  Torso, Arms 14 -0 150 CP20, 57 
   
   
  Gibson Denim Jacket*  
  Torso, Arms 14 -0 150 Chr 1, 62 
  
  13 
   
   
  Uniware Armor Jacket*  
  Torso, Arms 14 -0 200 Chr 1, 59 
   
   
  Militech M78 RPA Jacket  
  Torso, Arms 14 -1 300 CB2, 63 
   
   
  Eji Armored Jacket*  
  Torso, Arms 14 -0 300 Chr 1, 64 
   
   
  Icon America Morplex Shirt*  
  Torso, (Arms) 14 -1 130 Chr 4, 62 
   
   
  Ballistex Marine Survival Vest  
  Torso 14 (5) -1/-4 250 CB3, 31 float 3D10+20hrs 
   
   
  Gibson Battlegear Fatigues*  
  Legs 14 -0 125 Chr 4, 62 
   
  Marine Combat Wetsuit*  
  Whole Body 15 -0 SF, 70 
   
   
  "Big Blue" Kevlar Wetsuit*  
  Torso, Arms, Legs 15 -2 2600 SF, 30 10hrs air 
   
   
  Surveillance Clothing  
  Anywhere 15 -0 5-7x SF, 99 
   
   
  Arasaka "Blackjack" Stealth*  
  Whole Body 16 -2 10,000 SW, 35 +3 stealth, -4 A/N 
  
  14 
   
   
  Tanaka Armor Topcoat*  
  Torso, Arms, Legs 16 -0 2000 Chr 1, 63 
   
   
  Tanaka Armor Opera cloak*  
  Torso, Arms, Legs 16 -0 1200 Chr 1, 63 
   
   
  BodyTest Roadrasher*  
  Torso, Arms, Legs 16 -0 200 CGen, 88 
  Full Enviro Wetsuit*  
  Torso, Arms, Legs 16 -0 350 CGen, 88 1h air, +swim 
   
   
  Kevleather Action Jacket*  
  Torso, Arms, (Legs) 16 -0 Varies NC, 130 custom made 
   
   
  Gibson Armor Jeans*  
  Legs 16 -0 30 Chr 1, 62 
   
  Uniware Armor Trenchcoat*  
  Torso, Arms, Legs 18 -1 300 Chr 1, 59 
   
   
  Plastech Duster*  
  Torso, Arms, Legs 18 -0 845 Chr 4, 62 +1 W&S 
   
   
  Ruf Tread Kevlon Jacket*  
  Torso, Arms 18 -1 350 Chr 4, 62 
   
   
  Medium Armor Jacket*  
  Torso, Arms 18 -1 200 CP20, 57 
   
   
  Biotechnica Enviro Gloves  
  Hands 20 -0 200 EF, 33 
  
  15 
   
   
  Heavy Armor Jacket  
  Torso, Arms 20 -2 250 CP20, 57 
   
   
  Police Issue Patrol Armor  
  Torso/Arms/Legs 20/15/18 -2 900 P&S, 39 
  +Optional Alloy Plates Arms, Legs +5 -1 - - 
   
   
  Ultrakevlar Bodysuit  
  Torso, Arms, Legs 20 -0 NA RM, 65 CIA use only 
   
   
  Ceramet Inserts (adds to soft)  
  SP +5 -.5/loc 40/location SW, 34 turns soft to hard SP 
   
   
  Esporma Environment Suit  
  Whole Body 10/30 -3 725 Chr 3, 16 60min air 
   
   
  Spyke Body Plating  
  nywhere 10 -0 400-600 Chr 3, 30 +10 SDP 
   
   
  Leg & Knee Spikes  
  Legs 10 -0 10-25 PAC, 149 1d6+3 damage 
   
   
  Police General Purpose Shield  
  Held 10 -0 80 P&S, 40 
   
   
  Medieval Armor  
  Whole Body 14 -6 3500/10,600Chr 1, 16 
   
  
  16 
   
   
  C-Ballistic Light Mesh  
  Torso, Arms, Legs 15 -0 I1.1, 39 
   
   
  SPM-2 Battleglove+  
  Arm 15 -0 970 PAC, 149 2d6/3d6 damage 
   
   
  Police Issue Riot Shield  
  Held 15 -0 150/180 P&S, 40 built-in taser 
   
   
  Sneaksuit Flak Vest*  
  Torso 16 -1 375 Chr 2, 28 
   
   
  Militech M78 RPA Hvy.Vest  
  Torso 18 -2 300 CB3, 63 
   
  Mirage Gear Flak Vest*  
  Torso 18 -1 275 Chr 2, 28 utility harness 
   
   
  Arasaka Combat Armor  
  Torso, A, H/Legs 1820/14 (s) -1 NA SW, 80 
   
   
  Militech Combat Armor  
  Torso/Head/Limbs 18/20/14(s) -1 NA SW, 82 
   
   
  Full Plates  
  Any location 20 -1/area 60/location SW, 34 +3 EV full suit 
  
  17 
   
   
  MedicGear Combat Armor  
  Whole Body 20 -3 3400 Chr 2, 19 +2 Med rolls 
   
   
  Reactive Body Armor  
  Torso, Head 20 -1 4990 UK, 37 detects laser/smart 
   
   
  Flak Vest*  
  Torso 20 -1 200 CP20, 57 
   
   
  Hiking Boots  
  Feet & Ankles 20 -0 45 EF, 33 
   
   
  'Pinamonte' Boots  
  Feet & Ankles 20 -0 500 Chr 3, 8 
   
   
  Ruf Tread Boots  
  Feet & Ankles 20 -0 175 Chr 4, 62 
   
  Gibson Battlegear Greaves  
  Legs 20 -0 175 Chr 4, 62 
   
   
  Flak Pants*  
  Legs 20 -1 200 CP20, 57 
   
   
  CINO "Seagod" Hardshell  
  Whole Body 20 -2 35,000 SF, 30 5hrs air 
   
   
  OTEC "Rahab II" Hardshell  
  Whole Body 25 -3 13,500 SF, 30 4hrs air 
   
   
  Full Plates  
  Any location 25 -1/area 100/location SW, 34 +3 EV full suit 
  
  18 
   
   
  Militech EMA-1 "Softshell"  
  Whole Body 25 +0 8500 SW, 35 48hrs power 
   
   
  Metal Gear  
  Whole Body 25 -2 600 CP20, 57 
   
   
  Moto-Cross Armor  
  Torso, Arms, Legs 25 -2 750 Neo, 56 padded MG 
   
   
  Max Threat Urban Riot Armor  
  Torso, Arms/Legs 25/20 -3 1200 P&S, 39 
  +Optional Alloy Plates  
  Arms, Legs +8 -0 - - 
   
   
  Door Gunner's Vest  
  Torso 25 -3 250 CP20, 57 
   
   
  U.S. Army Assault Armor  
  Whole Body 28 -2 3000 HoB, 87 2hrs air 
   
   
  Pit Viper  
  Whole Body 30 -0 26,000 SOF2, 22 radio, HUD, 1 hr air 
   
   
  Hooded Viper  
  Whole Body 30 -0 48,000 SOF2, 22 radio, HUD, 1 hr air 
  
  19 
   
  HELMETS & HEADWARE  
  COVERS SP EV COST SOURCE NOTES 
   
   
  Protective Headgear Insert  
  Head 4 -0 50 Chr4, 69 concealable 
   
    
   
  Motorcycle Helmet  
  Head 8 -0 100 Neo, 56 face shield 
   
   
  Steel Helmet  
  Head 14 -0 20 CP20, 57 90% have faceshield 
   
   
  Police Issue Traffic Helmet  
  Head 15 -0 170 P&S, 39 20 shot camera 
   
   
  "Deepstar" Nuscuba Helmet  
  Head 15 -2 2000 SF, 29 180min air 
   
   
   
  "Big Blue" Nuscuba Pack  
  Head, Torso (Back) 15 -2 2600 SF, 30 10hrs air 
   
  "Depth Charge" Nuscuba Pack  
  Head, Torso (Back) 15 -3 3250 SF, 30 10hrs air 
   
   
  Ghostsuit Helmet  
  Head 16 -0 600 Chr 2, 27 enclosed 
   
   
  Cybermodem Helmet  
  Head 16 -0 4100 Chr 1, 6 
   
   
  Smart Helmet (w/comlink)  
  Head 18 -0 800 Neo, 56 LL, IR, Target 
   
   
  Sneaksuit Helmet  
  Head 18 -0 185 Chr 2, 28 enclosed 
   
   
  Ballistic Nylon Helmet  
  Head 20 -0 100 CP20, 57 90% have faceshield 
  
  20 
   
   
   
  Militech M88 Combat Helmet  
  Head 20 -1 5000 CB2, 61 15SP face shield 
   
   
  U.S. Army Helmet  
  Head 20 -0 500 HoB, 87 20SP face shield 
   
   
  'Guercio' Helmet  
  Head 20 -0 600 Chr 3, 8 +10 vs Gas 
  'Gianni' Helmet  
  Head 20 -0 800 Chr 3, 8 Smartgoggles 
   
   
  Police Issue Paramedic Helmet  
  Head 20 -0 180 P&S, 39 AD, radio 
   
   
  Full Plate Helmet  
  Head 20 +0 60 SW, 34 
   
   
  Mirage Gear Helmet  
  Head 24 -1 140 Chr 2, 28 
   
  Police Issue Patrol Helmet  
  Head 25 -0 230/430 P&S, 39 AD, radio, light 
   
   
  Police Issue Riot Helmet  
  Head 25 -0 650 P&S, 39 +10 min of air 
   
   
  M-88A2 Enhanced Helmet  
  Head 25 +0 2399 SW, 35 SP20 visor 
   
  ADVANCED ARMOR COVERS  
  SP EV COST SOURCE NOTES 
   
  Signal Retardant  
  Anywhere 10 +0 +150/area WGF, 74 vs/static/seizure guns 
   
  Laser Ablative Fabric  
  Anywhere 50pts +0 +90/area WGF, 74 vs lasers, ablative 
   
  Heat Displacement Fabric  
  Anywhere 100pts +0 +1200/area WGF, 74 vs lasers, ablative 
   
  Reflective Plate  
  Anywhere 30 laser +2 120/area WGF, 74 vs lasers, -1SP/10pts 
   
  Reflective Hard Plate  
  Anywhere 25/30 laser +2 200/area WGF, 74 vs lasers, -
  1SP/10pts 
   
  Ablative Plate  
  Anywhere 20/40 laser +2 500/area WGF, 74 vs lasers, -1SP/5pts 
   
  Ablative Creme  
  Whole Body 10 laser +0 100/5 uses WGF, 75 vs lasers, -
  2SP/5pts 
   
   
   
   
   
  *=Edged weapons treat SP as half. RPA=Revised Personal 
  Armor, AP defeating 
   
   
  
  21 
   
  TOOLS 
   
  Routine Annual Maintenance (Parts) .......... 1D10% Base 
  Parts Minor Malfunction (Simple) ............1D6x5% Base 
  Minor Malfunction (Complex) ....... 1D10x3% Base 
  Major Malfunction (Simple) .......... 1D6x10% Base 
  Major Malfunction (Complex) ....... 1D10x5% Base 
  Catastrophic (Simple).................. 3D6x10% Base 
  Catastrophic (Complex) ............. 1D10x10% Base 
  Repair Labor ............................... 100-150% Parts 
  WS 
   
   
  Cyberlimb Fleshweave Repairs ....................... +50% cost 
  Chr3 
   
   
  Basic Tool Kit (1kg) ............................................... 500eb 
  CP20/NEO 
   
   
  'Farinata' Tech Tool Kit (+1 W&S) ......................... 350eb 
  Chr3 
   
    
  Tool Kits by Buchsterhude Gmbh (+1/-1 repair) ... 1000eb 
  Chr3 
   
   
   High Style Buchsterhude Tool Kit (+1 W&S) ....... 1500eb 
  Chr3 
   
  Master Mechanic's Tool Kit ............................ 25,000eb+ 
  NEO 
   
   
  Gun Cleaning Kit ..................................................... 50eb 
  NEO 
   
   
  Electronics Toolkit ................................................ 100eb 
  CP20 
   
   
  'Venedico' Electronics Tool Kit (+1 W&S) .............. 350eb 
  Chr3 
   
   
  Techscanner ......................................................... 600eb 
  CP20 
  
  22 
   
   
  'Francesca' Techscanner (+1 TECH, W&S) ......... 1200eb 
  Chr3 
   
   
  'Pembroke' Techscanner (+2/+1 TECH) ............... 1500eb 
  'Pembroke' Update Subscription .................. 100eb/month 
  Chr3 
   
    
  Protective Goggles .................................................. 20eb 
  CP20 
   
   
  Flashlight (100-120 foot range) .................................. 2eb 
  CP20 
   
   
  Pocket Flashlight (25-30 foot) .................................... 1eb 
  CP20 
   
   
  MicroFlash (4 hrs disposable, 100ft beam) ......... 10eb/10 
  CP20 
   
   
  Glowstik (red, green, blue for 6hrs, 6" tube) ............... 1eb 
  CP20 
   
   
  Flash Paint (4hrs of light) .................................. 10eb/pint 
  Cgen 
   
   
  Flash Tape (6hrs of light) ................................... 10eb/foot 
  Cgen 
   
   
  NT Glowpowder (5ft area of illumination) ............ 10eb/pot 
  SA 
   
   
  Rope (holds up to 1000lbs) .................................. 2eb/foot 
  CP20 
   
   
  Super String synthetic cable (3,000lbs) ................... 3eb/m 
  CGen 
   
   
  Bloodhound ........................................................... 750eb 
  WGF 
   
   
  Sonic Sensors ................................................... 1,500eb 
  HOB 
  
  23 
   
   
  Plasma Arc Torch ................................................. 250eb 
  CP20 
   
  Cutting Torch (5x-15x cost for thermite lance) ......... 40eb 
  Chr3 
   
   
  Mine Detector ....................................................... 100eb 
  HOB 
   
   
  A-Frame .............................................................. 100eb 
  NEO 
   
   
  Air Compressor ............................................. 200-1000eb 
  NEO 
   
  Bungee Cords ......................................................... 10eb 
  NEO 
   
  Entrenching Tool ..................................................... 50eb 
  NEO 
   
   
  Hand-Crank Generator ............................................. 50eb 
  NEO 
   
   
  Small Generator .................................................... 250eb 
  NEO 
   
   
  Large Generator .................................................. 1200eb 
  NEO 
   
   
  Lifts (drive-on/scissors) .................................... 100/500eb 
  NEO 
   
   
  Hand-Driven Air Pump ............................................. 10eb 
  NEO 
   
   
  Biotechnica Environmental Analyzer (20hr, .5kg) ..... 70eb 
  Chr3/Eco 
  
  24 
   
   
  Enviroscanner (7m range, 12hr, 1kg) ..................... 400eb 
  Chr3 
   
   
  Portable Electropack (6hr power, 2kg) ................... 100eb 
  Chr2 
   
   
  Arc Furnace ...................................... 1000eb+300eb/day 
  Chr3 
   
   
  Liquid Medium Pump (delivers nanites to sinus) .... 100eb 
  SA 
   
   
  Micro-Centrifuge (separates compounds) .............. 100eb 
  SA 
   
  Interface Monitor (+2 CyberTech)........................... 800eb 
  Chr3 
   
   
  Micromanipulator Rig (+1 for small work) ............. 3000eb 
  Chr3 
   
   
  "Tripod" Waldo Set (extra hands) .......................... 800eb 
  Chr3 
   
   
  "Spider" MicroWaldo Bracer (+1 small work) ......... 700eb 
  Chr3 
   
   
  "Mite" Diagnostic Remote (1x1cm) .................. 400/500eb 
  Chr3 
   
   
  "KleenBore" NanoAgent Gun Cleaner (10 uses) ...... 50eb 
  "BioGloss" NanoAgent Cyberlimb Cleaner ............... 50eb 
  "AutoGloss" NanoAgent Car Wax (10 uses) ............ 50eb 
  Chr3 
  
  25 
   
   
  Dynlar Smartgrapple (100m, winch) ..................... 1500eb 
  Dynlar Smartgrapple w/optical sensor (REF-5) .... 2000eb 
  SW 
   
   
  Magnagripp Magnetic Grapples (100m, winch) ........ 50eb 
  CGen 
   
   
  Magnagrap Claw Grapple (80%, 100m) ................. 150eb 
  CGen 
   
  DEMOLITIONS 
   
   
  Explosives Field Kit (30kg) .................................. 1500eb 
  HOB 
   
   
   
  Think-Boom Radio Detonators (3 signals) .... 100eb/signal 
  SOF2 
   
   
  Pressure Triggers (Diff to spot) ........................ 15eb/foot2 
  Chr4 
   
   
  Thermite-In-A-Tube (15/4D4 damage for 3 turns) ...... 90eb 
  Chr4 
   
   
  Detcord High Explosive (40 damage) ..............900eb/10m 
  Chr1 
   
   
  Detonator ................................................................ 10eb 
  LU 
   
   
  Detonation Wire .............................................. 1eb/meter 
  LU 
   
   
  Fire-Based Fuse ............................................. 5eb/meter 
  LU 
   
  Chemical Delay Fuse ......................................... 25-75eb 
  LU 
   
  
  26 
   
   
  Blasting Cap ............................................................. 5eb 
  LU 
   
   
  Smart Mine Trigger - Weight ................................... 50eb 
  Indiscriminate ........................................... 20eb 
  IFF ........................................................... 75eb 
  Temperature ........................................... 200eb 
  Voice ..................................................... 100eb 
  SF 
   
  SURVIVAL GEAR 
   
   
  Canteen (10 litre) ..................................................... 50eb 
  NEO 
   
   
  Canteen (Personal) ................................................. 10eb 
  NEO 
   
   
  Distillation Rig (Family) ......................................... 100eb 
  NEO 
   
   
  Water Purifier (95% rel, 2 days power) .................... 20eb 
  CGEN 
   
  Water Purification Kit (Personal) ............................. 50eb 
  NEO 
   
   
  Water Purification Kit (Family) ............................... 100eb 
  NEO 
   
   
  Air masks .......................................................... 20-30eb 
  DM 
   
   
  Nu Tek Memo-Broach ......................................... 200eb+ 
  Chr4  
   
   
  Nu Tek Tie-Fon (cell phone in tie) .......................... 200eb 
  Built-in Trauma Team™ Reaction Program .. 300eb/month 
  Chr4 
   
   
  Filter Mask (Filters 3eb) .......................................... 10eb 
  Gas Mask (Filters 10eb) ........................................ 200eb 
  NEO 
   
   
  Biotechnica Bioplastic Mask (12hrs) ......................... 5eb 
  Biotechnica "Smart" Gas Mask (100%, 24hrs) ...... 250eb 
  SW 
  
  27 
   
   
  Fire Starter ................................................................ 1eb 
  All-Weather Fire Starter ............................................ 5eb 
  NEO 
   
   
  Field Pack ............................................................... 50eb 
  NEO 
   
   
  Sun Block (SPF60) ................................................. 10eb 
  NEO 
   
   
  "Swiss Army" Knife (.5kg) ....................................... 50eb 
  NEO 
   
   
  Immersion Heater (12 uses) .................................... 15eb 
  NEO 
   
   
  Native American Tipi .............................................. 200eb 
  NEO 
   
  Tent (2 Person) ..................................................... 150eb 
  NEO 
   
   
  Tent (6 Person) ..................................................... 250eb 
  NEO 
   
   
  Tent (10 Person) ................................................... 500eb 
  NEO 
   
   
  Tent (Big Top) ...................................................12,000eb 
  NEO 
   
   
  Backpack Stove ...................................................... 20eb 
  NEO 
   
   
  Tent Stove ............................................................... 75eb 
  NEO 
   
   
  Tire Chains.............................................................. 60eb 
  NEO 
  
  28 
   
   
  Logcompass ........................................................... 50eb 
  CP20 
   
   
  Inertial Compass ................................................... 100eb 
  CP20 
   
   
  DataTel Mapmaker (1kg) ....................................... 500eb 
  DataTel Navstar Mapmaker ................................... 900eb 
  Chr1 
   
   
  Automapper .................................................... 200/220eb 
  Chr3 
   
   
  TomKatt DooDadd (orienteering device) ................... 18eb 
  TomKatt DooDadd NavStar system ....................... +20eb 
  Eco 
   
   
  Topographic Map Chips (200 km2) ............................. 5eb 
  Eco 
   
  Grapple Line (100m, SDP 30, 3kg) .......................... 60eb 
  Chr3 
   
   
  Climbing Spikes (+2 Climb, 1D6+3*) .................75/140eb 
  Chr3 
   
   
  IR Combat Cloak (-5 IR Notice, EV 2, 2kg) ............ 450eb 
  Chr1 
   
   
  Reactimesh Camouflage Netting (-4 Notice) ....... 15eb/m2 
  Reactimesh IR Netting (-5 IR Notice) .................... 2eb/m2 
  Eco 
   
  
  29 
   
  PERSONAL ELECTRONICS 
   
   
  Data Cache (100MU,SDP 15, SP30) ................... 8000eb 
  Data Cache (200/300MU) ...................... 10,500/13,000eb 
  Chr4/ BB R 
   
   
  Data Chip ................................................................ 10eb 
  CP20/ BB R 
   
   
  "Treasurer" Datawatch (1MU) .................................. 55eb 
  Chr2/BB R 
   
   
   
  Holotank (tabletop- 12"x18") .................................. 500eb 
  Holotank (desktop- 24"x36") ................................ 1000eb 
  Holotank (display- 4'x7') ...................................... 5000eb 
  Chr2/BB R 
   
   
  Holo Generator ...................................................... 500eb 
  CP20/BB R 
   
   
  Holoscreen Viewer (many models) ..................... 2x base 
  Chr2/BB R 
   
  Life/Support Hookup…………………………………….500eb 
  Life Support Machines……………………………2000,000eb 
  BB R 
   
   
  Microtech Residence (Home for INT 6 AI) ........ 150,000eb 
  Chr4/BB R 
   
   
  Net-Vision Glasses (optional Invisibility) ........ 900/1200eb 
  Chr2/BB R 
   
   
  RUSH Virtual Entertainment System (need plugs) . 500eb 
  'Trode Link (4 sets) .............................................. 1000eb 
  Total Environment................................................ 1000eb 
  Multi-Player Adaptor (upto 4 players) .................... 100eb 
  Scholar Home Learning System (+1/6hr & day)..... 750eb 
  Segatariflex (feedback system, +1/6hr lesson) .... 4500eb 
  SegAtari Virtual Villains ........................................ 150eb 
  Chr2/BB R 
   
  Video Board ...................................................... 100eb/ft2 
  CP20/BB R 
   
   
  Video Wall (6'x6') ................................................ 3500eb 
  Chr2/BB R 
  
  30 
   
  Batteries .................................................................. 5eb 
   
   
  IEC Micromate Blender ........................................... 35eb 
  CB2 
   
   
  Hitachi-Kenmore Appliance Mod ........................... 500eb 
  CGen 
   
   
  Optical Remote (2m IR eye controlled remote) ...... 100eb 
  Chr3 
   
   
  Cab Hailer (1D6 min wait) .................. 150eb+10eb/month 
  Chr1 
   
  Image Wallet (.1kg) ............................................... 100eb 
  Chr1 
   
   
  Sleep Inducer (2-3 hours, .5kg) ............................... 85eb 
  Chr1 
   
  Gun Camera (10m, records if finger on trigger) ...... 100eb 
  Chr2 
   
   
  Nikkon Gun-Eye Camera (.2kg, 10-30min) ............ 200eb 
  Gun-Eye Options (LL, IR, Thermo, Anti-Dazzle) .. +100eb 
  Gun-Eye Options (image enhancement) .............. +150eb 
  Gun-Eye Option: Teleoptic sight (+1WA) ............ +150eb 
  Gun-Eye Option: Cyberlinkage ............................ +100eb 
  SW 
   
   
  Battery Pack ........................................................... 50eb 
   
   
  Home-Use Transformer.......................................... 100eb 
   
   
  Solar Electric Panel (1 device) ............................... 100eb 
  Solar Panel Central Extension Cord ........................ 25eb 
  Chr1 
   
   
  Portable Radar ...................................................... 250eb 
  HOB 
   
  
  31 
   
   
  Portable Sonar ...................................................... 150eb 
  HOB 
   
   
  Personal Tactical Computer ................................ 1000eb 
  Militech PTC Detail Cards ....................................... 50eb 
  CB2 
   
   
  DDI PrayerWare .................................................... 120eb 
  Chr2 
   
   
  Smartgoggle Mirrorshades (2 options, -10%) ......... 450eb 
  Chr3 
   
  Smart Glove (Aver REF or -1 WA) ......................... 110eb 
  Smart Glove Gun Modification ............................. +200eb 
  Chr3 
   
   
  Echolocation Goggles (-1 Awareness in dark) ..... 1500eb 
  Chr4 
  MEDIA EQUIPMENT 
   
   
  Digital Recorder .................................................... 300eb 
  CP20 
   
   
  Digital Camera (.5kg) ............................................ 150eb 
  CP20 
   
   
  VideoCam (1kg) .................................................... 800eb 
  CP20 
   
   
  Video/Audio Tape Player ......................................... 40eb 
  Video Tape ................................................................ 4eb 
  CP20 
   
   
  Digital Chip Player (1kg) ........................................ 150eb 
  CP20 
   
   
  Braindance Recording Unit ................................12,000eb 
  RB 
   
  
  32 
   
   
  Braindance Editing Unit ..................................... 26,000eb 
  RB 
   
   
  Multiformat Newscam .......................................... 2600eb 
  RB 
   
   
  MiniCam 14 ......................................................... 1500eb 
  RB 
   
   
  Cybercam EX-1 (2.2kg) ....................................... 1200eb 
  Chr1 
   
   
  Nikkon America Campod (8 SP, 12hrs, 2kg) ....... 1000eb 
  Chr2 
   
   
  Remote Cybercam 20 (2km, 24 hrs, 1kg) .............. 350eb 
  Chr2 
   
   
  Holographic Camera ........................................... 2x base 
  Chr2 
   
   
  Cyberholo Art Imager (+1 Paint/Draw) ................... 600eb 
  Chr2 
   
   
  Omnieye Interviewer's Camera ............................. 1000eb 
  I2.1 
   
   
  Tanaka-Sanyo Portable Editing Lab (8hrs, 10kg) . 6000eb 
  Leather, Brushed Metal Covering ....+100-300eb 
  Spare Battery (8hrs, 4kg) ....................... 250eb 
  I2.1 
   
   
  Medusa 2000 Camera/SMG .............................. 2500eb+ 
  I2.1 
   
  
  33 
   
   
  Video Editing Console ..................................... 300-700eb 
  I2.1 
   
   
  Audio Editing Module/Console ............................... 400eb 
  I2.1 
   
   
  Second Stage Image Virtualizer .......................... 2000eb 
  Optical Image Scanner (input for virtualizer) ...... 50-400eb 
  Audio Support Hardware ........................................ 300eb 
  Video Support Hardware ........................................ 500eb 
  I2.1 
   
   
  Transmitter ......................... 3.14 x sq mile range2 x200eb 
  Subcarrier Transmitter ........ 3.14 x sq mile range2 x250eb 
  I2.1 
   
   
  Subcarrier Receiver - Single Frequency ................... 40eb 
  Subcarrier Receiver - Adjustable Frequency .......... 200eb 
  I2.1 
   
   
  Video Alteration Equipment ................................. 5000eb 
  Video Alteration Equipment (+10 to diff) .............. 1000eb 
  Video Alteration Equipment (-5 from diff) ............10,000eb 
  DM 
   
   
  Register Radio Frequency ......................... 1000eb/month 
  Register TV Station ................................... 5000eb/month 
  DM 
   
   
   
  Radio Transmitter .. (range+strength+quality+size)x100eb 
  TV Transmitter .... (range+strength+quality+size)x2000eb 
  Reliability (2nd hand to Custom) ....... x0.5/x0.25/x1/x2/x5 
  Remote Transmitter (extends range, Elec 25) . 50% Cost 
  Build Transmitter .............................................. 50% cost 
  Transmitter Locator (Elec 25, need 2+) ................. 500eb 
  Music Library ............................................ 100 to 5000eb 
  Video Library ........................................ 5000 to 50,000eb 
  Dm 
   
   
  Jammer (Elec 5+5/Level, 1km) ..................... 100eb xSTR 
  Jammer (Elec 5+5/Level, 5km) ..................... 200eb xSTR 
  Jammer (Elec 5+5/Level, 10km) ................... 300eb xSTR 
  DM 
   
   
  Cheesebox (cell phone into phone line, 1km) ........ 100eb 
  DM 
   
   
  Voice Mask (alters voice, Elec 30) ...................... 1000eb 
  DM 
   
   
  Video Camera (HRAM or transmit signal) .............. 500eb 
  MF 
   
  
  34 
   
   
  Remotelink (5mi microwave link to cams, 1kg) .... 1000eb 
  Flatcam Pickup Only (imaging device only) ........... 100eb 
  Specialized (IR, UV, translucent) ......... +100eb 
  Peek-Through Flatcam (thermal) .......... +900eb 
  Sub-Miniature Systems................................ x2 
  MF 
   
   
  Flatcam & Microtransmitter ................................... 200eb 
  MF 
   
   
  Integrated Flatcam (2 hrs record/battery) ............... 200eb 
  8 Hours Max Recording Time ....... +100eb/hour 
  MF 
   
   
  Flatcam Glasses (4.5 hours audio & video) ........... 500eb 
  MF 
   
   
  Flatcam Remote Control (8 cams max, 8hr store) . 500eb 
  MF 
   
   
  HRAM Recording Deck ......................................... 200eb 
  MF 
   
  HRAM Slugs Audio (96 hours max) ................... 4eb/hour 
  Video (4.5 to 10 hours max) ............. 10eb/hour 
  Padded ENG Slugs ................................ +10eb 
  Sub-Miniatures ............................................. x2. 
  MF 
   
   
  Optical Chips (Lv 2, 4, 8, +1 skill, -4 TECH) ... 500eb/level 
  Very Small (1cm) ......................................... x2 
  Ultra Small (1mm) ........................................ x3 
  MF 
   
  Sat-Net Membership ........ 250-260eb/month + 20eb/hour 
  MF 
   
   
  Public Sat-Net Receiver (10x10x2cm, 200g) ............ 30eb 
  MF 
   
  On-line Info Service Membership . 15eb/month + 1eb/hour 
  MF 
   
   
  Computerized Control System (+5 skill, 6 feeds) . 6500eb 
  Software, Controllers & Connections Only ........... 1000eb 
  Expansion Module (adds 6 more A/V feeds) ........ 1000eb 
  MF 
   
   
  Monitor Screen (for each video input/output) .......... 100eb 
  MF 
  
  35 
   
   
  AV Processing Desktop PC (4kg, +4 skill) .......... 5500eb 
  MF 
   
   
  Video Processing Desktop PC (4kg, +4 skill) ...... 5000eb 
  MF 
   
   
  Audio Processing Desktop PC (2kg, +4 skill) ...... 1000eb 
  MF 
   
   
  Broadcast HDTV Receiver (300g) .......................... 150eb 
  Broadcast HDTV Receiver & Screen ............. 200-1000eb 
  MF 
   
   
  Tracker (75% chance to track signal, 1.5kg) ....... 2000eb 
  MF 
   
   
  Jammer (jam one UHF/VHF signal 1/2 mile, .8kg) . 400eb 
  MF 
   
   
  Cablejack Equipment (TV networks only, 25kg)... 5000eb 
  Assembled Cablejack Parts (2d6 days, 50kg) ..... 1000eb 
  MF 
   
   
  Cellular Data System PC (40MU, Spd 6, 700g) ... 8000eb 
  Extra 10MU (max 80MU)..................................... 1000eb 
  MF 
   
  CDS Permit ......................................................... 1200eb 
  MF 
   
   
  Broadcast HDTV Receiver Card (5MU) .................. 200eb 
  AV CDS Card (require 15MU & permit) ................ 5000eb 
  Video CDS Card (requires 10MU & permit) .......... 5000eb 
  Audio CDS Card (requires 5MU & permit) ............ 1200eb 
  Controller CDS Card (requires 10MU & permit) .... 1100eb 
  User Configurable Encrypt/Decrypt Card (5MU) ..... 220eb 
  Satellite Uplink/Downlink CDS Card (10MU) .......... 400eb 
  With Encryption/Decryption ................... 600eb 
  Encryption Cracking CDS Card (90% rel) ... 500-10,000eb 
  MF 
   
   
  Pirate FM/AM Radio Transmitter (weak signal) ...... Varies 
  1 Watt/Few Blocks (200g)...................... 100eb 
  10 Watts/Neighborhood (200g) ............... 200eb 
  100 Watts/Small Town (400g) ................ 500eb 
  1000 Watts/City (1kg) .......................... 1000eb 
  Sub Miniature or Cybernetic (1-2 spaces) .... x2 
  VHF Transmitter (50mi max, digital) ............. 1000eb/mile 
  UHF Transmitter (25mi max, strong) .............. 250eb/mile 
  Increased Signal (weak,average, strong, digital) +50%/Lv 
  Decreased Signal (min weak) ............................. -25%/Lv 
  Microwave Link (10mi range) ............................... 1000eb 
  Satellite Link ................................................ 5000eb/year 
  DM/12.1 
   
  
  36 
   
  MUSICAL EQUIPMENT 
   
   
  Electric Guitar (3kg) ........................................ 100-500eb 
  CP20 
   
   
   
  Rickenbacker or Telecaster ............................... 10,000eb 
  RB 
   
   
  Yamaha "SmartMIDI" Guitar ................................ 1600eb 
  RB 
   
   
  DPI "Cybertechnic" Guitar ................................... 1200eb 
  RB 
   
   
  Washburn Soundmachine Guitar (+1 Perform) .... 1000eb 
  Chr2 
   
   
  Electric Bass ........................................................ 400eb 
  RB 
   
  Electronic Keyboard (4kg) ............................... 200-900eb 
  CP20 
   
   
  Yamaha "Hurricane" Ultrasynth (+2 Play) ............ 2345eb 
  Chr3 
   
   
  Standard Drum Kit .............................................. 1500eb 
  RB 
   
   
  Electronic Drum Kit ....................................... 500-1000eb 
  RB 
   
  Bass Synthesizer.................................................. 200eb 
  CP20 
   
   
  Drum Synth-Box (3kg) ........................................... 150eb 
  RB 
   
  
  37 
   
   
  Synthesizer Drumpad ............................................ 200eb 
  CGen 
   
   
  DPI Smartsticks (+1 Play Drums) ......................... 800eb 
  Chr1 
   
   
  Synthesizer Keypad .............................................. 100eb 
  CGen 
   
   
  MiniAmp (10w) ...................................................... 220eb 
  RB 
   
   
  "Single Stack" Amp (500w) ................................... 500eb 
  RB 
   
   
  Amplifier (4kg) ............................................... 500-1000eb 
  CP20 
   
   
   
  Exotic Percussion .............................................50-300eb 
  RB 
   
   
  Cordless Microphone (1000ft) ................................ 100eb 
  RB 
   
   
  CyberMIDI Effects Controller ............................... 2000eb 
  RB 
   
   
  Parman Drumsticks ................................................ 65eb 
  RB 
   
   
  MRAM Pro Chips ........................................... 100eb/level 
  RB 
   
   
  Digital Recording Studio ....................................12,000eb 
  Chr1 
   
   
  DPI "Black Box" Synthamp (vocal synth) .............. 800eb 
  "Black Box" Voice Chips ......................................... 10eb 
  Chr2 
  
  38 
   
   
  Body Rhythm Dance Bracelets (15m range) .... 400eb/pair 
  Body Rhythm Amp ................................................ 250eb 
  Chr2 
   
   
  Sound Optimization System (+1 Perform) ........... 1000eb 
  Chr4 
   
   
  Wall Speakers ...................................................... 250eb 
  Chr4 
   
   
  Yamaha-PhotoTex Multimix Holodeck ............. 225,000eb 
  Cgen 
   
   
   
   
   
   
  MICRO-COMPUTERS 
   
   
  "Black Book" (SP 15, EMP shielded, E-Book) ...... 250eb 
  Chr2 
   
   
  Zetatech "E-Book" Microcomp (5 hours, 12MU) .... 100eb 
  Cybernetic "E-Book" (+2 INT/TECH skill rolls) ....... 140eb 
  Vocal Control "E-Book" ......................................... 120eb 
  Chr2 
   
  LAPTOPS AND PORTABLE 
  COMPUTERS 
   
   
  Advanced Communication Case (EBM PCX) ....... 8000eb 
  Chr1/BB R 
   
   
  EMB "PCX" Minicomp (2 hrs, 25MU, INT 2, 1kg) ... 900eb 
  Cyber-PCX (+1 INT/TECH skill rolls, 1kg) ............ 1200eb 
  Vocal-PCX (Vocal Control, 1kg) ........................... 1050eb 
  Chr2/BB R 
   
   
  Mead Electronic Notebook (4 SP, 12 hrs, 2.5kg) ... 860eb 
  Chr2/BB R 
  
  39 
   
   
  Wearable Computer (PCX, 25MU, 2.1kg) .... 1000/1400eb 
  Hybrid MedicWear Computer (", +Medscanner)... 2500eb 
  Chr2/BB R 
   
   
   
  Microtech "PCZ Super" (INT 2, 30MU, 150min) ... 1500eb 
  Chr3/BB R 
   
   
  Wyzard "Handbox" (INT 1, Holoscreen) ............... 6700eb 
  "Handbox" Removable Hard-disk (+1 INT, spd) ...... 140eb 
  "Handbox" 1MU cartridge ...................................... 100eb 
  "Handbox" Foldable Touchpad............................... 150eb 
  Chr3/BB R 
   
   
   
  Zetatech PDA+ (INT 2, 20MU, 6 hrs, 1.1kg) .......... 680eb 
  Chr3/BB R 
   
   
  Zetatech PC-4041 "Wearcomp" Workstation ....... 8500eb 
  SW 
   
  Kaitlin Hand Held Programmer (attach to terminals) ........ 
  SA 
   
  PERSONAL COMPUTERS 
   
   
  Microtech IIKL-4 WS (40MU, INT 3, 4 slots) ........ 1200eb 
  Microtech IIKL-4 w/ cybernetic link ...................... 1680eb 
  Chr2/BB R 
   
   
  Zeta 4040 Portastation (INT 3, 30MU, 4hr, 3kg) ... 1000eb 
  Zeta 4040 Portastation w/cybercontrols ............... 1300eb 
  Chr3/BB R 
   
  MINI-FRAMES 
   
   
  Toshiba Lightning (150MU, INT 6) ................... 23,000eb+ 
  Extra MU (max 250MU) .................................... 75eb/MU 
  Multi-Line Modem.................................................. 500eb 
  Holo-WORM Back-up Drive (300MU) .................15,000eb 
  Uninterruptable Power Supply (6 hrs) .................. 5000eb 
  NF-90 Workstation ................................................ 400eb 
  NF-90 Workstation w/ cyber-access ..................... 500eb 
  BB R 
  
  40 
   
  HARDWARE OPTIONS 
   
   
  Batteries (15min-1 hour, 1/4 option slot) .................... 5eb 
  Chipreader (10 chips, 1 option slot) ....................... 150eb 
  Databases (Expert skill +1 to +4, 1/2 slot) ..... 500eb/level 
  Dataports (for memory, datalines, 1/2 slot) ............ 100eb 
  Datatel Modem Link-Optical Fiber (1 slot) ............. 200eb 
  Datatel Modem Unit-Cellular (+ normal, 1 slot) .... 1200eb 
  External Memory Modules (10MU, 1 data port) ..... 750eb 
  Holovid Driver (1/2 option slot) ............................... 500eb 
  Memory Upgrades (+10MU, 1 option slot) ........... 1000eb 
  Microtech Backup Drive (30MU WORM).... 1000eb/10MU 
  Processor Upgrades (+1 spd (max +4), 1/4 slot) ... 200eb 
  Powerstrip 2020 ...................................................... 50eb 
  Smartstrip ............................................................. 250eb 
  Tritech Datashielding (Elec25, 1D6+2 hr) ....... +20% cost 
  Optical Chip Systems (+1 skill or +1 spd) ........... x2 cost 
  NOFAR Compression (+1 skill) ........................... x2 cost 
  Magnetic Induction Tap (10m range) ...................... 250eb 
  Dr. Omni Kismet's Virtual Builder ......................10,000eb 
  Optical & NOFAR Multiple Unit System (+3 skill) x3 cost 
  BB R 
   
  PC PERIPHERALS 
   
  EXPERT Skill Progs (level 4-8) ..................200+100eb/+1 
  BB R 
   
   
  Datatel RotoWrighter (20 page printer) .................... 20eb 
  BB R 
   
   
  Gloves & Goggles (-3 to -1 Interface, no AP) ......... 100eb 
  BB R 
   
  "Hot Key" Keypad (Reduces MF penalty by 1) ...... 100eb 
  Interface Routine for Computer/Keyboard 'run .. 150-200eb 
  Modify Software for Computer/Keyboard 'run ...... 50eb/ea 
  BB R 
   
   
  Heads-Up Display (-3 A/N, Goggle/Monocle) ... 150/200eb 
  Heads-Up Display Mirrorshades (A/N 20 to spot) .. 300eb 
  Language Processors (Voice Control) ...................... 40% 
  BB R 
   
   
  Line Tap Detector………………………………………..60eb 
  BB R 
   
  Linozap…………………………………………..………350eb 
  BB R 
   
   
  Microtech Virtual Reality BBS (Diff -1lvl, 8kg) ....10,000eb 
  BB R 
   
   
  Miniature Copier (1MU, 1hr battery, 0.5kg) ............ 230eb 
  BB R 
   
   
  Office Communications Suite ……………………… 1000eb 
  BB R 
  
  41 
   
   
  WorldSat Flopscreen ..................................... 400eb/sq ft 
  Chr2 
   
   
  Information Black Box (40MU, 25SP, 20SDP) ..... 1000eb 
  Information Links (connect to Visual Rec Chips) ..... 25eb 
  SA 
   
   
  AI Core Program (INT 1-18) ...................... 1000-15,000eb 
  I1.3 
   
  CompuMods Steroids: 
  Voice Stress Analyzer (+2 HP/Interro, 3MU) ......... 200eb 
  Lie Detector (65-75%, 3MU) .................................. 400eb 
  Bug Detector (6m, 80%, 2MU) .............................. 200eb 
  Bug Jammer (10m, 80%, 1MU) ............................. 200eb 
  Radar Detector (60%, 2MU) .................................. 150eb 
  Bug/Line Tap Signal Tracker (80%, 2MU) .............. 300eb 
  Medscanner (+1 Diagnose, 5MU) .......................... 250eb 
  Techscanner (60%, -3 diff, 5MU) ........................... 250eb 
  Drug Analyzer (75%, 4MU) ...................................... 75eb 
  Credit Transactor Package (1MU, need modem) ... 250eb 
  BB R 
   
  CYBERDECKS AND 
  OPTIONS 
   
   
  Standard Cyberdeck (.5kg, 6 ports,10mu) ..... 500-1000eb 
  CP20/BB R 
   
  Bodyweight Data Creche (+1, 12MU, DW+4) ...... 7500eb 
  BB R 
   
   
  Dantech Cacciaguida (+0, 10MU, DW+5) ............ 7000eb 
  Chr3/ BB R 
   
   
  EBM PNI 210 (+0, 10MU, DW+2) ....................... 1000eb 
  Chr3/BB R 
   
   
  EBM PNI 412 (+2, 10MU, DW+4) ....................... 4200eb 
  Chr3/BB R 
   
   
  Green Knight (+0, 10MU, DW+8) ......................10,000eb 
  Chr3/BB R 
   
   
  Omnibus Cspace Explorer (-1, 10MU, DW+2) ..... 1300eb 
  Chr3/BB R 
  
  42 
   
   
  Pandora's Deck (+1, 20MU, DW+4) ..................12,000eb 
  BB R 
   
   
  PCT Danzig (+0, 10MU, DW+3) ............................ 500eb 
  Chr3/BB R 
   
   
  PK-6089a (+1, 15MU, DW+4) ............................. 9000eb 
  NET/BB R 
   
   
  Zetatech Parraline 5700 (+1, 10MU, DW+3) ........ 2100eb 
  Chr3/BB R 
   
   
  Zetatech Parraline 5750 (+2, 10MU, DW+4) ........ 3600eb 
  Chr3/BB R 
   
  Zetatech Parraline 5800 (+3, 15MU, DW+6) ........ 6500eb 
  Chr3/BB R 
   
   
  Zetatech Virocana (+1, 20MU, DW+8) ..............10,000eb 
  Chr3/BB R 
   
   
  Nirvana Pleasure Deck (+2, 15MU, DW+5).......... 4000eb 
  PG 
   
   
  Portable Deck (4hrs) ........................................... 2000eb 
  CP20 
   
   
  Cyberlimb Deck (portable or cellular) ........... 3000/5000eb 
  CP20 
   
   
  Zetatech 2000 Combat Assault Deck (SP20) 3000eb 
  Sealed Combat Assault Deck (SP20, cellular) .. 6000eb+ 
  CP20/P&S/BB R 
   
  
  43 
   
   
  Cellular Decks (moving=25% loss of link) ............ 4000eb 
  CP20/BB R 
   
   
  Frequency Hopping Radio Cybermodem............ 5000eb+ 
   
   
  Arasaka Portable (+3, 18MU, DW+6, cell) ........15,000eb 
  BB R 
   
   
  Artemis 2020 (+2, 15MU, DW+5, cell) ..............10,000eb 
  BB R 
   
   
  Aztec 600 Assault (+2, 25MU, DW+5) ................ 8200eb 
  Chr3/BB R 
   
   
  EBM PNI 724 (+4, 20MU, DW+7) .....................10,000eb 
  Chr3/BB R 
   
   
  Jeweldecks (+2, 15MU, DW+5, cell) ......................... lots 
  Chr3/BB R 
   
   
  Kirama LPD-12 (+3, 20MU, DW+2, cell) .............. 8025eb 
  CP20/BB R 
   
   
  Lang Conpro-2 (-1, 15MU, DW+10, cell) .............. 5000eb 
  Chr3/BB R 
   
   
  Langley Datastick Mk7 (+3, 25MU, DW+4, cell) . 9500eb 
  BB R 
   
   
  Liz Cyber SpanDeck (+2, 10MU, DW+2) ........ 17,000eb+ 
  NET/BB R 
   
  
  44 
   
   
  Microtech Commando (+4, 30MU, DW+6, cell) .37,400eb 
  NET/BB R 
   
   
  Microtech Super-Soldier (+4, 30MU, DW+6, c) .55,000eb 
  SW 
   
   
  Microtech Helmetdeck (+2, 10MU, DW+2) .......... 4100eb 
  Chr1/BB R 
   
   
   
  Raven Micro Eagle (+3, 20MU, DW+5, cell) ......11,000eb 
  Chr3/BB R 
   
   
  Raven Micro Kestrel (+4, 10MU, DW+4, cell) ...... 9000eb 
  Chr3/BB R 
   
   
  Raven Micro Owl (+1, 10MU, DW+4, cell) .........25,000eb 
  Chr3/BB R 
   
   
  Raven Micro Rook (+1, 10MU, DW+4, cell) ......... 4000eb 
  Chr3/BB R 
   
   
  SGI Tech Elysia (+3, 20MU, DW+5) ................... 4260eb 
  CP20/BB R 
   
   
  Shadowdeck (+4, 20MU, DW+7) ......................... 4500eb 
  Chr4/BB R 
   
   
  Cybermodem Suit (+1, 20MU, DW+3) ............... 6300eb+ 
  Chr1/BB R 
  
  45 
   
   
  Zetatech D2-3000 Armdeck (+2, 15MU, DW+4) .. 5000eb 
  Chr2/BB R 
   
   
  Multi-Man "Pocket Residence" (INT 1, 10MU) ...10,000eb 
  SW 
   
  Cyberdeck Upgrades: 
  Memory (10MU) ................................................. 5,000eb 
  Speed (max +5) ............................................. 2000eb/+1 
  Data Walls (max 10) ...................................... 1000eb/+1 
  Keyboard (-4 REF, imune to AP attacks) .............. 100eb 
  Interface for PC/Keyboard Netrunning .............. 150-200eb 
  Modified Software for PC/Keyboard Netrunning ........ 50eb 
  Videoboard ..................................................... 100eb/sq ft 
  Printer (size of large book) .................................... 300eb 
  Chipreader/Recorder (size of cigarette pack) ......... 100eb 
  Extra Chips ............................................................. 10eb 
  Vox Box .............................................................. 300eb 
  Scanner (A4 to 1m) ......................................... 100-300eb 
  Interface Cables (.5kg) ....................................... 20-30eb 
  Low Impedance Cables (+1 when interfacing) .......... 60eb 
  'Trode Set (-2 REF, limits AP attacks) .................... 20eb 
  Terminal (-5 to Netrunning) .................................... 400eb 
  CP20 
  Microtech 'Trode Set (-1 REF) ............................... 500eb 
  Tycho Memchip (7MU) ........................................ 3500eb 
  WuTech Memchip (2MU)..................................... 1000eb 
  Zetatech Memchip (5MU) .................................... 2500eb 
  Corolla Speedchip (+1 spd Anti-Program progs) .... 300eb 
  Zetatech ZZ22 Speedchip (+1 spd,str Anti-Progs) 3000eb 
  BB R  
  Protected Cables & Plugs (-1 spd, 40% protect) ... 250eb 
  SW 
   
   
   
   
  Special Options: 
  Auto Punchout (-5 initiative) ................................... 330eb 
  Batteries .......................................................... 5eb/hour 
  Code Gates (max +10) ................................. 1500eb/level 
  Cybermodem Interface (-1 initiative) ....................... 500eb 
  Dead Man's Handle (-3 to all actions) .................. 1000eb 
  DeckMate (INT 1, = to E-Book) ............................. 100eb 
  Deck Security System (thumb/retina)............ 400/1000eb 
  EBM 99080 MUSE (memory protection)................ 300eb 
  EBM XR-10 Chip Rack ........................................ 5000eb 
  Hardened Circuitry (imune to EMP, etc) ......... +20% cost 
  Mini-Printer ........................................................... 125eb 
  Roll of Mini-Printer Paper (register paper) .................. 1eb 
  Netrunner Flip Switch ............................................ 135eb 
  Neural Recognition Security ................................ 2000eb 
  Tight-Beam Radio Relay (100km, -2 initiative) ..... 1500eb 
  Transcriptor (Prints netrunning recording) .............. 150eb 
  Zetatech Diagnet (+1 design skills) ..................... 5000eb 
  Diagnet Expansion Chips .................................... 1000eb 
  Time-Lag Buffer (-2 Initiative in LEO, etc) ........ 350eb/level 
  Record Reconstructor ......................................... 9000eb 
  R&D/HQ Interface (Pass ICE 50% of time) ............ 200eb 
  BB R 
   
  COMMUNICATIONS 
   
  Postage Stamp .................................................... 0.95eb 
  Pay Phone Call ............................................... 0.5eb/min 
  1-900 Phone Numbers (phone votes, etc) .................. 3eb 
  Net Access Code (+30eb/month) ........................ 1000eb 
  Long Distance Charges ............. Net Spaces x 0.2eb/min 
  Data Term Net Access ....................................... 1eb/min 
  CP20 
   
   
  Cellular Phone (+20eb/month) ............................ 20-400eb 
  CP20 
   
   
  Mini Cell Phone ..................................................... 800eb 
  CP20 
  
  46 
   
   
  Nu Tek Tie-Fon (a tie & phone) .............................. 200eb 
  Chr4 
   
   
  Vidphone (upto wall size) ................................ 150-400eb 
  Chr2 
   
   
  3D Holophone (3m view) ........................................ 900eb 
  3D Holophone Icon Chip (shows Net style Icon) ...... 50eb 
  Chr3 
   
   
  Field Telephone Unit ................................................ 50eb 
  TCB 
   
   
  Mastoid Comlink (6km/10miles) ............................ 100eb 
  CP20 
   
   
  Personal Comlink (6km/10miles) ........................... 100eb 
  Booster Unit (20-30km) ......................................... 300eb 
  CP20/NEO 
   
   
   
  Family Comlink (30-50km) .................................... 500eb 
  NEO 
   
   
  Short-Wave Radio (Used) ...................................... 500eb 
  NEO 
   
   
  Backpack Satellite Uplink (15kg, 72hr) ................ 1000eb 
  NEO 
   
   
  Toshiba PRC-10 2 way radio ................................. 300eb 
  CB1 
   
   
  MicroComm Pagestar ........................................... 100eb 
  CB2 
   
   
  Advanced Communications Suitcase .................. 8000eb 
  Advanced Commo Suitcase (w/short wave) ......... 8800eb 
  Chr1 
  
  47 
   
   
  Office Communications Suite .............................. 1000eb 
  Chr1 
   
   
  Office Video Intercom .......................................... 1100eb 
  Chr1 
   
   
  EBM Carfaxx 2002 ................................................ 500eb 
  Chr1 
   
   
  Fax Plus 1000 (10 hours) ...................................... 300eb 
  Chr3 
   
   
  WorldSat Newsviewer (0.1kg) ................. 100eb+2eb/hour 
  Chr1 
   
   
  Linear Beam Commlink (1 mile, Diff Elec, 30 min) . 200eb 
  Chr2 
   
  Fibre-Optic Cable ............................................... 0.1eb/m 
  Higher Quality Fibre-Optic Cable (+1 Netrun) ......... 1eb/m 
  Repeaters (boost net signals) .............................. 1000eb 
  Junctions .............................................................. 100eb 
  Chr3 
   
   
  Hand Held Jammer (10m comm disruption) ............. 50eb 
  TCB 
   
   
  Electronic Warfare Suite (10kg) .......................... 4,000eb 
  TCB 
   
  PHONE UPGRADES 
   
  Voicemail ......................................................20eb/month 
  Conference Calling (extra line) ........................ 5eb/month 
  Call Waiting ................................................... 5eb/month 
  Call Forwarding .............................................. 5eb/month 
  Fax Interface ........................................................... 75eb 
  Digital Recorder (2 hours, chips 10eb) ..................... 75eb 
  ECM Scrambler ...................................................... 50eb 
  Video Option (2"x2" screen) .................................. 150eb 
  Emergency Autodialer (6 numbers) ......................... 25eb 
  Split Line (2 separate numbers) ............................... 50eb 
  Cybermodem Interface (-1 Interface) ...................... 500eb 
  Privacy Plus (ECM, bug detector) ......................... 300eb 
  Number Memory (20 names/numbers) .................... 50eb 
  Tight Beam (1 mile LOS, .3kg) .............................. 200eb 
  Chr2/Chr3 
   
   
   
   
   
  
  48 
   
  ENTERTAINMENT 
   
   
  Data Term Use ................................................... 1eb/min 
  Dataterm Hardcopy ........................................0.5eb/page 
  Screamsheets (newsboxes, vendors) .............0.1eb/page 
  Corporate Edition (office newsbox) .................0.1eb/page 
  CP20 
   
  NIGHT CITY TODAY (updated 6, 12, 5, 10) ....0.1eb/page 
  NC 
   
  FACE THE FAX (underground screamsheet) ..0.1eb/page 
  NC 
   
  Screamsheet Subscription ............................. -50% Cost 
  Screamsheet Net Download ........................... -20% Cost 
  Newspapers (vendors, cafes) .................................. 1-2eb 
  NC 
   
  1 "C"-The Magazine for the Corp. Exec .......... 112eb/year 
  NC 
   
  Tickets Star....................................................75-150eb 
  Concert .............................................. 50-75eb 
  Lecture ................................................... 30eb 
  Game...................................................... 25eb 
  Cinema .................................................... 7eb 
  Night City Japanese Cultural Heritage Museum ......... 2eb 
  Civic Theatre ............................................................. 7eb 
  The Corporate Showing Art Theatre ...................... 17.5eb 
  The Freefall Club ....................................................... 7eb 
  Private Bar At The Freefall Club ...................... 200eb/hour 
  Night City Tour Chip ................................................ 10eb 
  Night City Shopping Guide ........................................ 2eb 
  NC 
   
  Digital Music Chip ................................................... 20eb 
  Music Video Chip ............................................... 10-20eb 
  Pocket TV (.5kg) ..................................................... 80eb 
  Personal Digital Media Universal Systems .......... 2000eb 
  Satellite Dish ....................................................... 1500eb 
  BBS Link .................................................... 0.20-2eb/min 
  CP20 
   
   
  Visitor Realities ............................................... 0.2eb/min 
  Forgotten Realms VR ......................................... 1eb/min 
  Tropical Paradise VR/Harem Romp VR .............. 5eb/min 
  BB R 
   
  Virtual Ventures Ltd ................................... 900-10,000eb 
  Chr3 
   
   
  Braindance Run (Bar or Arcade) ............................. 2-4eb 
   
  Braindance Run (Sleazier Joints).......................... 1.5eb+ 
   
  Braindance Run At Cherry Blossom Memories ........ 50eb 
  Braindance Chip (Buying) ................................... 50-75eb 
  Braindance Chip (Net Download) ........................ 35-60eb 
  irate Braindance Chip (Usually defective) ......... 25-40eb 
  Black Market Braindance Chip ......................200-300eb+ 
  Braindance Subscription (6 month, 1 per week)... 1200eb 
  Braindance Vending Unit ....................................... 200eb 
  Braindance Playback Unit ............................. 2000-500eb 
  Braindance Portable Player ............................. 150-300eb 
  RB 
   
   
  Braindance Recording Unit…………………………12,000eb 
  RB 
   
  
  49 
   
   
  Wirehead Unit Refit ..................................... 1D10x100eb 
  Permanent Wirehead Refit ....................... 5000-25,000eb 
  I2. 
   
  Tek Shadow Vid .......................................... 250eb/month 
  N1 
   
  DeathSpa .......................................................... 5000eb+ 
  DM 
   
  Mancatcher or Big Game Wars ..................... 1 Million eb 
  N3 
   
   
  Rush Options: 
  RUSH Virtual Entertainment System (need plugs) . 500eb 
  'Trode Link (4 sets) .............................................. 1000eb 
  Total Environment................................................ 1000eb 
  Multi-Player Adaptor (upto 4 players) .................... 100eb 
  Scholar Home Learning System (+1/6hr & day)..... 750eb 
  Segatariflex (feedback system, +1/6hr lesson) .... 4500eb 
  SegAtari Virtual Villains ........................................ 150eb 
  Chr2 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  SECURITY 
   
  Keylock (Diff 15 to 30) ..................................... 20eb/level 
  Cardlock (Diff 15 to 30) ................................... 100eb/level 
  Vocolock (Diff 15 to 30) .................................. 200eb/level 
  Scanner Plate ....................................................... 500eb 
  Movement Sensor (95% reliable) ............................. 40eb 
  Remote Sensors ................................................... 700eb 
  Passcard ................................................................ 10eb 
  IEC ID Bracelet ..................................................... 50eb+ 
  CP20 
   
   
  ID Badgemaker ........................................... 500eb/700eb 
  Chr1 
  Smartlock Door System ................................. 250eb/level 
  Smartlock Preset Time Log-in ............................... 220eb 
  Chr1 
   
  Portable Maglock (Diff 25, SP 15, 12 hrs, 1kg) ...... 300eb 
  Maglock Fiberoptic Camera................................... +80eb 
  Chr2 
   
   
  Militech Personal Body Alarm ......... 400eb+300eb/month 
  Chr1 
   
   
  Poison Sniffer (85% reliable) ............................... 1500eb 
  CP20 
   
   
  Jamming Transmitter (1000ft) ................................ 500eb 
  CP20 
   
   
  Snoopbox Personal Intrusion Sensor ................... 4000eb 
  CGen 
  
  50 
   
   
  Tracking Device (range is 1 mile) ......................... 1000eb 
  CP20 
   
   
  Tracer Button .......................................................... 50eb 
  CP20 
   
  Arasaka Security Services Chip (+3) ..................... 100eb 
  CB1 
   
   
  Remote Weapons Station ................................... 6000eb 
  Remote Weapon Links .......................................... 500eb 
  Chr2 
   
   
  ID Scanner and Processing Unit .......................... 1200eb 
  P&S  
   
   
  Retina Scanner (holds 250 images) ....................... 400eb 
  P&S  
   
   
  Hand Scanner (holds 500 palm prints) ................... 350eb 
  P&S  
   
  DNA Scanner/Recorder ....................................... 1000eb 
  P&S  
   
   
  Blood Tester .......................................................... 300eb 
  P&S  
   
   
  Cyber Scanner ...................................................... 500eb 
  P&S  
   
   
  Striptape Binders (Strength 25+) .......................... 5eb/12 
  CP20 
   
   
  Plas-Cuffs (Strength 25+) ........................................ 40eb 
  CP20/P&S 
   
   
  Handcuffs (Strength 30+) ....................................... 100eb 
  P&S 
   
  Ion Cuffs (disables Cyberlimbs) ............................. 100eb 
  P&S 
   
  
  51 
   
   
  Detention Collar (48 hrs, shock or drug (5), .5kg) .. 260eb 
  Chr2 
   
   
  Explosive Collar (6-30 mile signal area) ............... 1000eb 
  Pain Stimulator (3/4 or 1/2 stats, death 2+ mins) 1000eb 
  Pleasure Simulator (+1 to 10 Cool (12), - to stats) 1000eb 
  I1.2 
   
   
  Fridigair Bolthole (SP 30) ...................................... 500eb 
  BB R 
   
   
  Paper Shredder ..................................................... 500eb 
  Chr1 
   
   
  Line Tap Detector………………………………………..60eb 
  Chr1 
   
   
  Linozap…………………………………………..………350eb 
  Chr1 
   
   
  Protection Field (2m shock field, 1.5kg) ................ 750eb 
  Chr2 
   
  Tattletale Voice Stress Analyzer (+1 HP/Interro) 200/250eb 
  Chr2 
   
   
  R-101 Lie Detector (90%, V.Diff Cool).......... 5000eb(3-5x) 
  Chr3 
   
   
  Window Trembler (Stops Laser-mikes) .................. 120eb 
  Chr2 
   
   
  Bug Detector (80%) ............................................... 200eb 
  Chr2 
   
   
  Bug Jammer (10m, 80%)....................................... 200eb 
  Chr2 
   
   
  Arasaka OmniTec Radar Detector (60%, 100m) .... 250eb 
  Chr2 
   
   
  "Scout" Bug/Tap Signal Tracker (80%) .................. 300eb 
  Chr2 
  
  52 
   
   
  Arasaka JetSetter Briefcase (SP 30, Diff 30) ....... 2000eb 
  Chr2 
   
   
  Arasaka ECM Comm-Scrambler (Diff Elec, 1 hr) ... 100eb 
  Chr2 
   
   
  Modulation Chip (Mil radio jammed on 7-10) ............ 20eb 
  Chr3 
   
   
  "Mumbler" White Noise Generator (3m, 90%) ..... 3500eb 
  Chr2 
   
   
  ScanMan Full Identity Scanner ........................... 2100eb 
  Chr2 
   
   
  "Scanway" Scanner Gate (95% either) ................ 2800eb 
  "Scanway" Deluxe Scanner Gate (95% all) ......... 5400eb 
  "Scanway" Large Screen....................................... 500eb 
  Chr2 
   
   
  Detection Wand (10cm range, 2hrs, 0.5kg) ........... 175eb 
  Chr3 
   
  Evidence Bags (5) ..................................................... 6eb 
  P&S 
   
   
  Ballistics Kit (15SP case) ..................................... 600eb 
  P&S  
   
   
  Rescue via Police Call Box (holds 4, D6+2 mins)……. 1eb 
  NC/UK 
   
   
  Clean Sweep (30-90% rel) ............................ 7000eb/year 
  Chr1 
   
   
  Wutani Motion Tracker (75m-1km, 4kg) ................. 770eb 
  Chr4 
   
   
  Nano-Paper (Dissolves under special light) ...... 3eb/sheet 
  Nano-Paper Dissolving Light .................................... 10eb 
  Chr4 
  
  53 
   
   
  Schlaghund (15D6 over 5m, or gas over 6m) ........ 4500eb 
  BB R 
   
   
  Thermal Decoys (30 mins, optional IFF) ............50/100eb 
  SW 
   
   
  Sabotage Weapon Chip (Elect 25, & 5 min to find) .. 50eb 
  "Bug" Weapon Chip (Elect 25, & 5 min to find) ........ 25eb 
  SW 
   
  SURVEILLANCE & B&E 
   
   
  Baskin Undercover (20-75% rel) .................. 200eb+/hour 
  Chr1 
   
   
  Binoculars (.5kg) ..................................................... 20eb 
  CP20 
   
  Binoglasses .......................................................... 200eb 
  CP20 
   
   
  Light Booster Goggles (diff to detect IR beams)..... 200eb 
  CP20 
   
   
  IR/UV Goggles (need IR flashlight) ........................ 250eb 
  IR/UV Flashlight ...................................................... 50eb 
  CP20 
   
   
  Militech Refractix Binoculars ........................... 350-550eb 
  CB2 
   
   
  Optictech Magviewer (20x, sonar, 1kg) .................. 375eb 
  Magviewer w/ Passive Infrared ............................... 475eb 
  Magviewer w/ Lowlite ............................................. 500eb 
  Magviewer w/ digital Camera ................................. 450eb 
  Chr3 
   
   
  IEC Phase 4 IR laser sight (+1) ............................. 250eb 
  CB1 
   
  
  54 
   
   
  IEC IR glasses ........................................................ 75eb 
  CB1 
   
   
  Sonar Scanner (120m, .2kg) ................................... 50eb 
  Chr1 
   
   
  "Komaku" Laser Mike (50m) ................................. 250eb 
  "Komaku" Fixed Laser Mike (75m, 4 hrs record) ... 350eb 
  "Komaku" Cyberarm Laser Mike (60m) ................. 400eb 
  Chr2 
   
   
  Line Tap .............................................................. 200eb 
  CP20 
   
   
  Raven Microcyb Data Tap (70% accurate) ............. 200eb 
  CGen 
   
   
  Omega Phone Tap (10 lines, 24hrs, 60% avoid) .. 1400eb 
  Chr2 
   
   
  Surveillance Kit (digicamera, mikes, tracers) ....... 3500eb 
  Chr3 
   
  Visual Adapter (attach LL, etc to camera) ............. 100eb 
  Chr3 
   
   
  Remote Investigation Kit ....................................45,000eb 
  P&S  
   
   
   
  B&E Tools............................................................. 120eb 
  CP20 
   
   
  Advanced Alarm Removal Kit (+1 TECH, 3kg)) ...... 290eb 
  Chr1 
   
   
  Security Scanner (75% reliable) .......................... 1500eb 
  CP20 
   
   
  Code Decryptor (+5 vs. Cardlocks) ........................ 500eb 
  CP20 
  
  55 
   
   
  VocDecryptor (+5 vs. Vovolocks)......................... 1000eb 
  CP20 
   
   
  SmartDecryptor (15+1D10 vs Card/Vocolocks) .... 1500eb 
  CGen 
   
   
  Jack-In-The-Box .................................................... 500eb 
  WS 
   
   
  Finger Booties (slip on prints) .......................... 100-500eb 
  WS 
   
   
  Microtech Mk-4 Signal Detector (85%, .5kg) ....... 2400eb 
  SW 
   
  Battlefield Sensors 
   
   
  Base Station (2km monitor, 50km trans) ............. 1500eb 
  Extended Range (4km monitor, 100km trans) ..... +500eb 
  Satellite Uplink (unlimited transmission range) .. +1500eb 
   
   
   
  Visual Sensor (50m).............................................. 300eb 
  Cyberoptic Options .......................................... +1/2 cost 
  Audio Sensor (Notice +10) .................................... 200eb 
  Cyberaudio Options .......................................... +1/2 cost 
  Enhanced Hearing (detect movement 5m/100kg) ... +75eb 
  Radio Sensors (radio & radar, 70%) ...................... 200eb 
  SW 
   
   
  ACOUBOUY Unit (stealth 20+ within 1000m) ...... 1500eb 
  TCB 
   
   
  Noiseless Button Bomblets (Notice 30+) ... 1000eb/1 mile 
  TCB 
   
   
  Ground Surveillance Radar (7kg, 5km) ..............30,000eb 
  TCB 
   
  MEDICAL 
   
  Clinic Visit ............................................................. 200eb 
  Ripperdoc Visit ................................................... 5-600eb 
  Hospital ........................................................ 300eb/day 
  CP20 
   
  Night City Medical Center ............................. 6000eb/day 
  Intensive Care ............................................... 1000eb/day 
  Therapy Outpatient (-25% HL) .................. 1000eb/week 
  Inpatient (-33% HL) ..................... 5000eb/week 
  ICT (-50% HL) .......................... 10,000eb/week 
  Psychiatrist ...................................... 1000-3000eb/month 
  Clone Limb/Organ Replacement…………………….1500eb 
  Docs R Us (1/2 recovery time)........ 1.5x Cyberware Cost 
  CP20/NC 
   
  
  56 
   
   
  First Aid/Snake Bite Kit .......................................... 20eb 
  CP20/ NEO 
   
   
  Basic Medical Kit (1kg) ......................................... 120eb 
  CP20 
   
   
  Surgical Kit ........................................................... 400eb 
  CP20 
   
   
  Medscanner (+2 to Diagnose) ............................... 300eb 
  CP20 
   
   
  Portable Life Support Kit ...................................10,000eb 
   
   
  Automedic: Basic (1kg, 3 drugs, 70%, +1 FA) ...... 300eb 
  Automedic: Basic w/internal Biomonitor (100%) .... 420eb 
   
   
  Automedic: Deluxe (2.5kg, 5 drugs, +2/3 FA) ..... 1000eb 
  SW 
   
  Autodoc (Med +10, 1stAid +15, 30kg) ............... 12,000eb 
  HOB 
   
   
  Dermal Stapler .................................................... 1000eb 
  CP20 
   
   
   
  Skin Foam (+2 First Aid, 10 doses) ...................... 100eb 
  SW 
   
   
  Bone Glue (heals 1/2 damage taken to limb) ........... 25eb 
  Tissue Glue (+3 First Aid) ....................................... 25eb 
  SW 
   
  Biotechnica Toxi-Stoppers (+4 to save) ....... 200eb/dose 
  SW 
   
   
  Spray Skin .............................................................. 50eb 
  CP20 
   
   
  Slap Patch .......................................................... by drug 
  CP20 
  
  57 
   
   
  Airhypo .............................................................. 100eb 
  CP20 
   
   
  Bodyweight Life Support (72 hours, 2kg) ............... 500eb 
  Chr1 
   
   
  Portable Intern Unit (+2 Diagnose, +1 Stabilize) .. 1200eb 
  Chr3 
   
   
  Portable Cryogenic Case (24hr, SP 10, 2kg) ......... 250eb 
  Chr2 
   
   
  Limb Preservation/Transport Unit (+1D6 value) ...... 500eb 
  Chr3 
   
   
  Cryotank ........................................................ 100,000eb 
  CP20 
   
   
  Archaesthetic (+1 Diagnose & Medtech) ............. 1000eb 
  Chr3 
   
   
  Blood Substitute (3 pints: +1 Stabilize) ........... 150eb/pint 
  Bodyweight Synthetic Blood (as above) ........... 200eb/pint 
  Chr3 
   
   
  Cybercast (equal to full rest, -2 to limb) ............... 3000eb 
  Cybercast Rental ............................................ 200eb/day 
  Chr3 
   
   
  Medical Examiner's Equipment Pack .................... 700eb 
  P&S  
  
  58 
   
   
  Biotechnica "A Clone of My Own" Kit (10kg) ......... 500eb 
  ECO 
   
   
  Bodyweight Genesplicer (90kg) ....................... 600,000eb 
  `ECO 
   
  Cyberware/Bioware:  
  Powered Silicon Pills .............................................. 10eb 
  Cyberware Battery (old one returned/or not) .... 100/200eb 
  Cyberware Check-up ............................................. 100eb 
  Cyberware Scanner (Cybertech 20) ................ 50,000eb+ 
  Lifesaver Skinweave Maintenance ....................... 1000eb 
  Sycust Bodyware Customization..................... 20-5000eb 
  ArmorSaver Drink (restores 2SP of Skinweave) ....... 50eb 
  Chr4 
   
  Parts N' Programms ........................ -5% Cyberware Cost 
  Chr1 
   
  Bodyparts (1d10, 1-3 unavailable, 4-5 minor problem): 
  Arm ............................................................ 1000eb 
  Leg ............................................................ 1200eb 
  Vital Organ (heart, lung) ...................................... 1400eb 
  Secondary Organ (liver, kidney) ............................. 400eb 
  Eyes, Ears .......................................................... 1000eb 
  Other Organs .................................................. 400-600eb 
  Poor Condition (diseased or damaged) ..................... 50% 
  Excellent Condition ................................................ 200% 
  Vat Grown Body Part ............................................. 400% 
  Bounty For Legal Bodyparts:  
  Arm .............................................................. 500eb 
  Leg .............................................................. 600eb 
  Vital Organ (heart, lung) ........................................ 700eb 
  Secondary Organ (liver, kidney) ............................. 200eb 
  Eyes, Ears ............................................................ 800eb 
  Other Organs .................................................. 200-300eb 
  Poor Condition (diseased or damaged) ..................... 50% 
  Excellent Condition ................................................ 200% 
  CP20, WS 
   
   
   
   
  DRUGS 
   
   
  Pill Case ................................................................ 10eb 
   
   
  Drug Analyzer .................................................... 40-75eb 
  CP20 
   
   
  Drug Design Module (1dose/3hrs) ....................... 5000eb 
  DM 
   
   
  Drug Synthesizer-Personal .................................. 1000eb 
  Drug Synthesizer-Small Pharm ........................... 5000eb 
  Drug Synthesizer-Large Pharm .........................10,000eb 
  Drug Synthesizer-Industrial ...............................20,000eb 
  DM 
   
  Drug registration .............................................. 10eb/year 
  "Blanket" License.................................................... 25eb 
  WS    
   
  RapiDetox ........................................................... 150eb 
  Chr3 
   
  Vitamensch Vitamins (100) ..................................... 5eb 
  NC 
   
  SynthCoke (+1 Endurance, 1d6+1 min) ............... 10eb 
  Stim (+3 Endurance, 1d6+1 min)........................... 5eb 
  Syncomp 15 (+3 antidote, -1 REF, 1d6+1 turns) ... 15eb 
  Speedheal (+2 heal, -1d6/3 REF, 1d6+1 hour) ..... 165eb 
  Boost (+1 INT, 1d6+1 hour) ................................... 6eb 
  Blue Glass (+1 hallucinogen, 1d6+1 min) .............. 9eb 
  Smash (+1 euphoric, 1d6+1 min) .................... 10eb/6pk 
  'Dorph (+2 Stun Saves, 1d6+1 turns) ..................... 25eb 
  Black Lace (+3 Stun Save, +2 CL, 1d6+1 hour)..... 65eb 
  CP20 
   
  
  59 
   
  Prime (+2 CL, +3 A/N, +2 Stun, 1d6+1 hour) ........ 50eb 
  Timewarp (+3 Initiative, 1d6+1 min) ....................... 30eb 
  Berserker (+2 BOD, +2 CL, +1 REF, 1d6+1 min) .. 40eb 
  Sedative (BOD 25 save or unconscious, 1d6+1 hr) .. 4eb 
  Stim (negates wound penalties, 1d6+1 min) ............ 5eb 
  Surge (+1 Stun Save, 1d6+1 hour) .......................... 7eb 
  Trauma 1 (Death Saves 3pts easier, 1d6+1 turns) ... 6eb 
  Trauma Drugs (20 Streetwise/15 Streetdeal) ....... x2 cost 
  Military Drugs (30 Streetwise/25 Streetdeal) ........ x3 cost 
  Chr3 
   
  Spotlight (+2 A/N, 1d6/2 hour) ............................... 4eb 
  HappyKill (+3 Endurance, Stun Save, 2d6 min) ..... 5eb 
  CB2 
   
  Mr. Ex (+1 Endurance, -1 CL, 1d10+1 day) ........... 6eb 
  Twitch (+2 euphoric, -1 REF, 1d10+1 min) ............ 3eb 
  Char (+3 COOL, -3 EMP, 1d10+1 min) .................. 5eb 
  WS 
   
  Paracaine (+5 Stun Save, 30 min) ....................... 100eb 
  Priapan Spray (+1 Stun, +2 Stabilise, 2 hr) ....1/3/5eb 
  CB3 
   
   
  Lucidrine Booster (+2 REF, +5 Initiative, 5 min) ..... 6eb 
  BB R 
   
  Tri-Phets (+1 COOL, End, tablet, 1d6+1 hr) ........ 10eb 
  RPM (+3 hallucinogen, derm, 1d6+1 min) ............. 10eb 
  Neocorticine (+2 hallucinogen, dot, 1d6+1 min) ..... 10eb 
  Beauties (+3 euphoric, -3 REF, cap, 1d6+1 min) ... 20eb 
  Sunnies (+2 COOL, Stun Saves, tablet, 1d6+1 hr) 82eb 
  Paxium (+1 soporific, tablet, 1d6+1 turns) ............... 5eb 
  WGF 
   
  Jazz (+2 REF & CL, 1d10+1turns, tablet) .............. 3eb 
  Foolkiller (+3 CL, A/N & End, pat, 1d10+1 min)... 20eb 
  Sixgun (+3 INT & A/N, nerve inject, 1d10+1 hr) ... 21eb 
  Rambo-7 (+2 BOD, REF, A/N, Stun, 1d10+1min) .. 8eb 
  LeSade (+2 Aphro, Euph, Coagulant, 1d10+1min) . 6eb 
  Diamond 4 (+2 heal, Antibiotic, Antidote) ............ 17eb 
  Thrill (+1 Euphoric, muscular inject, 1d10+1turns) ... 7eb 
  Skate (+1 Euph, Endurance, tablet, 1d10+1 hr)..... 9eb 
  I1.3 
   
  Synthcoke 2 (+3 stimulant, injected, 15 mins) ..... 25eb/5 
  UltraBlue Glass (+4 hypnotic, hallucin, inhale, 12 hr) 1eb 
  'Dorph Again (+4 euphoric, canned drink, 3 hr) ........ 10eb 
  Blacker Shade (+2 Initiative & euphoria, inject, 6 hr) .. 50eb 
  DD-2 (+3 sedative, +1 hypnotic, inhale, 5 min) ..100eb/10 
  Fireball (+5 Initiative, +4 A/N, contact, 10 min) ........ 250eb 
  Sweetness (+2 euphoric, +2 A/N, inhale, 3 hr) ........ 10eb 
  Vulcan Pinch (+4 soporific, injected, 30 min) ............. 5eb 
  LSD (+3 hypnotic, +4 psychedelic, ingested, 3 hr) .... 5eb 
  Flame (+2 REF, Endurance, 1d10+1min) .............. 475eb 
  DM 
   
  FURNITURE 
   
   
  Sleeping Bag (-10, 1kg) ........................................... 60eb 
  CP20/NEO 
   
   
  Northern Faced Sleeping Bag (-140F) ...................... 20eb 
  CGen 
   
   
  Inflatable Bed ……………………………………………..25eb 
  CP20 
   
   
  Sleep Pad ............................................................... 20eb 
  CGen 
   
   
  Cushions ........................................................... 10-50eb 
  NEO 
   
   
  Hammock ............................................................... 20eb 
  NEO 
  
  60 
   
   
  Hiker's Chair ............................................................ 15eb 
  NEO 
   
   
  Nomad Rug ........................................................... 100eb 
  NEO 
   
   
  Futon ..................................................................... 90eb 
  CP20 
   
   
  Synthetic Furniture ....................................... 100eb/piece 
  CP20 
   
   
  Temperfoam Furniture ............................. 80-140eb/piece 
  Chr1 
   
   
  Flatfold Furniture (memory plastic) ........ 100-500eb/piece 
  CGen 
   
   
  Real Wood Furniture .................................. 200eb+/piece 
  CP20 
   
  Moving Cube Remote (stays within 20m) ............... 200eb 
  CGen 
   
  TRANSPORT 
   
  CHOOH2 ............................................. 1D6/3+1eb/gallon 
  Fastcharge (5 minute recharge) ............................... 20eb 
  Parking (40% filled in day, 15% at night) .......... 5-10eb/hr 
  Allpark Parking ...................................................... 1eb/hr 
  Airport Parking ..................................................50eb/day 
  AV Pad (70% at day, 20% at night) ......... 100-150eb/day 
  NCTC Bus Ticket ...................................................... 1eb 
  NCART Ticket ........................................... 0.25eb/station 
  Ground Taxis...................................................... 3eb/mile 
  CP20/NC 
   
   
  Red Cab Taxi (Day, +30% CZone) ... 3.25eb - 2.75eb/mile 
  Red Cab Taxi (Night, +60% CZone) . 4.25eb - 3.75eb/mile 
  NC 
   
   
  Trouble Shooter Cab (ground) .......................... 3.5eb/mile 
  Trouble Shooter Cab (AV) ........................... 10-15eb/mile 
  Trouble Shooter Cab (gyro/speedboat) ....... 7.5-10eb/mile 
  Extraction from Patrol/Controlled Area ....+20% 
  Extraction from Firefights ........................+15% 
  Extraction from Gangs ............................+10% 
  Extraction from Illegal Area .....................+25% 
  I1.3 
   
   
  AV Taxis .................................................... 10-15eb/mile 
  CP20 
   
   
  Aerocab ......................................... 25eb plus 10eb/mile 
  NC 
  
  61 
   
   
  Corporate CityCar Rental .................................... 2eb/mile 
  NC 
   
   
  Honda-Avis Vehicle Rental .............................. 100eb/day 
  NC 
   
   
  Renta-Robo Rental (+.60eb/mile).............. 150-220eb/day 
  NC 
   
   
  Executive Transport Service (+driver) ....... 150-850eb/hour 
  CHR 1 
   
  Vehicle Registry-Car/AV ............................... 1000/2200eb 
  Drivers Test (Difficult Task) .................................... 100eb 
  Parking Fines .................................................. 100-200eb 
  Towing Fees .................................................... 200-300eb 
  Travel Agency ....................................... +5% Ticket Cost 
  NC 
   
  Maglev Standard ................................................ 100eb 
  1st Class ............................................... 250eb 
  Dirigible Standard ................................................ 300eb 
  1st Class ..................................... 1000-3000eb 
  CP20/NC/HOB 
   
   
  Transatlantic Stratliner (3hrs) ............................. 2000eb 
  Transatlantic Jet (7hrs) ......................................... 300eb 
  Transatlantic Dirigible (36hrs) ............................... 150eb 
  CP20/NC/ES+ 
   
  LEO (Coach/1st Class) ............................... 1500/2500eb 
  GEO (Coach/1st Class) .............................. 2500/3000eb 
  L1 (Coach/1st Class) .................................. 2500/3000eb 
  L2-5 (Coach/1st Class)................................ 3000/4000eb 
  Luna Orbit (Coach/1st Class) ...................... 4000/5500eb 
  Luna Surface (Coach/1st Class) .................. 5000/7500eb 
  Mercury (Coldsleep/C/1st) ..........28,000/45,000/75,000eb 
  Venus (Coldsleep/C/1st) ............14,000/35,000/40,000eb 
  Mars Orbit (Coldsleep/C/1st) ......15,000/30,000/50,000eb 
  Mars Surface (Coldsleep/C/1st) ..20,000/35,000/58,000eb 
  Ceres (Coldsleep/C/1st) .............25,000/42,000/70,000eb 
  Highrider Discount ..................................................... -8% 
  Orbital Air Employee Discount .................................. -5% 
  Corporation Bulk Buying Discount (100M miles) ...... -15% 
  LEO (1kg/Ton Cargo) ................................... 50/40,000eb 
  GEO (1kg/Ton Cargo) ................................... 65/50,000eb 
  L1 (1kg/Ton Cargo) ....................................... 70/53,000eb 
  L2-5 (1kg/Ton Cargo) .................................... 70/53,000eb 
  Luna Orbit (1kg/Ton Cargo) .......................... 80/60,000eb 
  Luna Surface (1kg/Ton Cargo) ...................... 95/72,000eb 
  Mercury (1kg/Ton Cargo) .......................... 240/220,000eb 
  Venus (1kg/Ton Cargo)............................. 135/100,000eb 
  Mars Orbit (1kg/Ton Cargo) ...................... 150/110,000eb 
  Mars Surface (1kg/Ton Cargo) .................. 180/130,000eb 
  Ceres (1kg/Ton Cargo) ............................. 225/200,000eb 
  Hohmann Orbits .......................................................+8% 
  Used Spacecraft ...................................... 30-80% of new 
  Spacecraft Maintenance (new) ................. 10% cost/year 
  Spacecraft Maintenance (used) ........... 20-30% cost/year 
  DS 
   
   
  RecreaTech Powerblades (+1 Ath, +5 MA, 4hrs) ... 200eb 
  Chr4 
   
   
  Snap-down/Snap-on Skates (break -3 MA/sec) ..... 200eb 
  I1.2 
   
   
  Hydraulic Boot Skate (+Ath/4, +Skate/3 to MA) .... 275eb 
  Hydraulic Brakes (-6 MA/sec) ............................... +75eb 
  I1.2 
   
   
  Extendable Ski Poles (+1 maneuver) ....................... 30eb 
  I1.2 
   
  Booster Pack (+1 MA to manpowered vehicles) .... 350eb 
  I1.2 
  
  62 
   
   
   
  Blaster Motorized Board (4MA, 7MA for 5 mile)..... 610eb 
  I1.2 
   
   
  Sunfire Motorized Board (8MA, 12MA for 5 mile) . 2250eb 
  I1.2 
   
   
  SantaCruz Smartboard (2 SDP, +3 man) .............. 200eb 
  CGen 
   
   
  Battarope Towlink w/Magnagrip (50/100m) ............ 150eb 
  CGen 
   
   
  Vector Hydroboard (10 SDP, +2, 65mph, 20kg)..... 500eb 
  CGen 
   
   
  SantaCruz Boardtech Surfboard (10 SDP, +1) ....... 200eb 
  CGen 
   
  Skateboard Parts: 
   
  Deck Wood (5 SP, 10 SDP) ............................ 150eb 
  Triplastic (7 SP, 14 SDP) ......................... 80eb 
  Metallicore (9 SP, 18 SDP) .................... 200eb 
  Plezoplastic (6 SP, 12 SDP, emits light) 300eb 
  Engines Vortex (7 MA, 3 SDP, 30% fail/turn)....... 300eb 
  Microsteed (8 MA, 6 SDP, 20% fail)....... 600eb 
  Plastech (9 MA, 19 SDP, 10% fail) ........ 900eb 
  Kamakazi (10 MA, 13 SDP, 1% fail) .... 1300eb 
  Blitzkreig (12 MA, 9 SDP, 1% fail) ....... 1400eb 
  Independent Brakes (unaffected by loss of engine) .+10% 
  Neutral Setting (can coast if engine stops) .............. 50eb 
  Wheels Polyurethane (-1 hearing, +0 man) ........... 80eb 
  Tripolyurethane (-2 hearing, +1 man) ...... 100eb 
  Durallex Plastics (-3 hearing, +2 man) ... 150eb 
  Control None ......................................................... Free 
  Pedatrols ............................................... 150eb 
  Cyber with Cable (req machine link) ....... 150eb 
  Cybertransmitter (HC 1d6)...................... 350eb 
  Receiver Cybercables (5m) ..................................... 20eb 
  Cyberreceiver (10m) ................................. 50eb 
  Long Range (60m) .................................. 100eb 
  I1.2 
   
  LIFESTYLE 
   
   
  Sincard ..........................................................50,000eb 
  CP20/NC/HOB/WS 
   
   
  Pocket Credit Transfer Device ............................... 100eb 
  Vendor CTD (100,000eb) ............................. 1000-2000eb 
  Executive CTD (1,000,000eb) .............................. 5000eb 
  CredChips WORM (10,000eb) ................................. 50eb 
  R/WM (50,000eb) ................................ 150eb 
  WS 
  
  63 
   
  Restricted Tech Permit.......................................... 500eb 
  NC 
   
   
  InterFlex Cybergenics Exercise Machine ............ 2800eb 
  InterFlex Prime w/ Braindance & Ghost Puppet... 4400eb 
  Chr4 
   
   
  Canned Air ......................................................... 5eb/min 
  CP20 
   
   
  Flavored Cigarettes ...........................................2eb/pack 
  Chr1 
   
  "Small Wonders" NanoAgents (10 uses) ................. 50eb 
  Chr3 
   
   
  Nymph Perfume/Cologne (+2 Sed/Persuasion) ...... 200eb 
  Chr2 
   
   
  Autotanner (+1 ATT for 1D6 days) ......................... 200eb 
  Chr2 
   
  "Nanair" NanoAgent hair remover (10 uses) ............. 50eb 
  Chr3 
   
  Travel Kit (5kg) ...................................................... 150eb 
  10 sets of disposable PJs ....................................... 10eb 
  Chr1 
   
   
  Shower-in-a-Can ........................................................ 3eb 
  Chr1 
   
   
  Vend-A-Mod (max level +3): 
  Recreation ...................................... 30eb/Level 
  Protocol .......................................... 30eb/Level 
  Corporate Info .................................. 30eb/Level 
  Travel Directory ............................... 30eb/Level 
  Law................................................. 30eb/Level 
  Employment ................................... 20eb/Level 
  NC 
   
  SERVICE 
   
  Child Care (cryotank) ........................................ 50eb/day 
  Safe Child ....................................................... 350eb/day 
  Night City Technical Exchange ...................... 200eb/year 
  Infocomp Library Access ....................... 100-5000eb/hour 
  Night City Library Printout ..............................0.5eb/page 
  NC 
   
   
  Party Time Entertainment Service ............. 500eb/evening 
  Party Time Contract (+50eb/evening) ......... 3000eb/month 
  Chr1 
   
   
  ExecUcleaN (Dry Cleaning) ....................... 15-100eb/item 
  Chr1 
   
   
  Habit Personal Service (+2 Social) ........... 5000eb/course 
  Chr1 
   
  
  64 
   
   
  Bodycure (ATTR +2 for 1D6 days) ......................... 450eb 
  Chr1 
   
   
  International Companion Network .................... 75eb/hour 
  ........................................................ 750eb/day 
  ................................................... 4000eb/week 
  ............................................... 10,000eb/month 
  Chr1 
   
   
  United Express Delivery & Couriers ................... 25-650eb 
  Chr1 
   
   
  Lifetime Escort Service............ Cost per day/week/month 
  Single Escort .......................... 150/900/3200eb 
  Expert ......................................... 400-20,000eb 
  3 Man Team .......................... 400/2400/8800eb 
  Car (Omega to Limo or APC) .............75-500eb 
  AV-4 ...................................................... 800eb 
  Security Team & APC .....2000/12000/42,000eb 
  Highly Trained Experts .................... 4-20x Cost 
  Chr2 
   
   
  Sphere Low Threat Cargo Overland ................. 50eb/kg 
  Air Cargo ........................................... 120eb/kg 
  LEO Cargo - Down .............................300eb/kg 
  LEO Cargo - Up ............................... 1500eb/kg 
  Distance over 6000km (except LEO) .... 2x Cost 
  Threat Level .................................... 2-50x Cost 
  Codelock Safebox (SP40, Self-destruct) ..... NA 
  Chr2 
   
   
  C-Team ................................ Cost per day/week/month 
  6 Man Team ..................... 1000/3500/12,000eb 
  Per Extra Week/Month ............. 3000/11,000eb 
  Air-Mobile Units (Wk/Mth) ...... 12,500/45,000eb 
  Chr2 
   
  Cybernetics Intervention Services ..............Contract Price 
  Capture & Rehabilitation in USA ...... 250,000eb 
  Capture Only .................................... 100,000eb 
  Requires Extraction ............................. 3x Cost 
  Outside USA ................................... +50,000eb 
  Chr2 
   
   
  Orion Initial Investigation ..............................10,000eb 
  Low Threat Rescues (USA) ................20,000eb 
  Low Threat Rescues (Western Hem) ..30,000eb 
  Extract a Top Man ................. 1.5 - 2 Million eb 
  Chr2 
   
   
  Lazarus Advisor/Consultant ...... 3000eb/mth - 10,000eb/hr 
  Lazarus Basic Soldier/Agent ..................... 2500eb/month 
  Mechanized Troops .................................+25% 
  Air Equipped Troops ................................+50% 
  Rapid Deployment ...................................+50% 
  Risk & Experience Surcharges .......... 50-100% 
  CB2 
   
   
  Inmate Penal Corps (speciality/troops) Cost /Op 
   
   
  Predators (Jungle & Guerrilla, Urban Assault, Mechanized) 
  Elite (76) ...................................................... 2,000,000eb 
  Hardened (92) ................................................ 500,000eb 
  New (102) ........................................................ 125,000eb 
  I1.2 
   
   
  Black Widows (Stealth, Assassination, Jungle, Recovery) 
  Elite (67) ...................................................... 1,000,000eb 
  Hardened (86) ................................................. 550,000eb 
  I1.2 
   
   
  Choir Boys (Urban Assault, Infiltration, Gang Warfare) 
  Elite (56) ......................................................... 500,000eb 
  Hardened (86) ................................................. 250,000eb 
  New (94) ......................................................... 125,000eb 
  I1.2 
  
  65 
   
   
  Night Shift (Urban Stealth & Recovery, Break-Ins) 
  Elite (54) ......................................................... 850,000eb 
  Hardened (78) ................................................. 550,000eb 
  I1.2 
   
   
  Phantasm (Nihilst Combat Runs) 
  Elite (75) ......................................................... 350,000eb 
  I1.2 
   
   
  The Fixx (Recovery - Equipment, Mechanized Assault) 
  Elite (56) ......................................................... 750,000eb 
  Hardened (77) ................................................. 500,000eb 
  Grimm Reapers (Recovery - Personnel, Guerrilla Warfare) 
  Elite (45) ......................................................... 400,000eb 
  Hardened (70) ................................................. 250,000eb 
  Rajin Cajun (Jungle and Rain Forest Ops) 
  Elite (47) ......................................................... 250,000eb 
  Hardened (65) ................................................ 150,000eb 
  I1.2 
   
   
  X-Conmen (Urban Infiltration & Assault) 
  Elite (47) ......................................................... 250,000eb 
  Hardened (85) ................................................. 185,000eb 
  I1.2 
   
   
  Brand-X (Urban Assault, Jungle Warfare, Recovery Ops) 
  Elite (35) ......................................................... 200,000eb 
  Hardened (79) ................................................. 150,000eb 
  New (95) ...........................................................50,000eb 
  I1.2 
   
  MONTHLY EXPENSES 
   
   
  Credchip (Chop) ....................................... 10-20eb/month 
  CP20 
   
  Cab Hailer .....................................................10eb/month 
  Chr1 
   
  Standard Phone Service ................................30eb/month 
  Cable TV ......................................................40eb/month 
  Cell Phone Service ...................................... 20eb/month 
  Net Access Code (1000eb deposit) ...............10eb/month 
  Utilities .................................................... 100+eb/month 
  CP20 
   
   
  Personal Body Alarm .................................. 300eb/month 
  Chr1 
   
   
  Trauma Team Account ................................ 500eb/month 
  CP20 
   
  Health Plan ............................................... 500+eb/month 
  CP20 
   
  FOODSTUFFS 
   
  Kibble (1eb/bar) .............................................. 50eb/week 
  Generic Prepack .......................................... 150eb/week 
  Good Prepack .............................................. 200eb/week 
  Fresh Food .................................................. 300eb/week 
  Self-Heating Meal ................................................. 2-22eb 
  A Real Meal ............................................................ 15eb 
  CP20 
   
   
  Meals Ready-to-Eat (.5kg, 38eb/12) ..................... 4-10eb 
  NEO 
   
   
  Scop Tanks .......................................... 2000eb+supplies 
  NEO 
  
  66 
   
   
  HotZa Pizza (small to mondo) .............................. 6-16eb 
  CGen 
   
   
  Hotslice Hallucingenic Pizza ................................. 50eb+ 
   
   
  Biotechnica Nutrisupplement (.5kg) ......................... 10eb 
  Chr2 
   
   
  EnduroDrink (+1 Endurance for 2hrs) ......................... 8eb 
  Chr4 
   
   
  IEC Solodrinker: The Classic (2 in 2 min, 10 flav) .. 110eb 
  IEC Solodrinker: The Waiter (4 in 1 min, 25 flav) .... 175eb 
  IEC Solodrinker: The Mate (1 in 20 sec, 50 flav) .... 250eb 
  IEC Solodrinker: The Luxury 12 (12 in 1 min) ......... 715eb 
  Classic Cartridge (10/25/50 flavors, 100) .......... 5/15/50eb 
  Francophile Flavors (10/25/50 flavors, 50-30) ... 8/25/50eb 
  Exotic Flavors (10/25/45 flavors, 35 drinks) ...... 9/28/60eb 
  Chr3 
   
   
  Bar-in-a-Briefcase (2 liters) .................................... 100eb 
  Chr1 
   
  Beer .................................................................. 3eb 
  CP20 
   
   
  Soft Drink .................................................................. 1eb 
  CP20 
   
   
  6 Pack of Smash .................................................. 10eb 
  CP20 
   
   
  Beer On Tap/Well Drink …………............................. 3eb 
  Silverhand (vodka, brandy, CHOOH2) ........................ 5eb 
  Nomad Special (Jack Daniels, greasy nut) ................ 4eb 
  "Killer" (5 random spirits) ......................................... 10eb 
  Night City (tequila, wood alcohol, turps, worm) .......... 6eb 
  "Blood Razor" (red wine, brandy, cherry soda, bone) . 4eb 
  Armageddon (only at Totentantz, in rusty tin can) ..... 5eb 
  Braindance (raw alcohol, citrus juices) ...................... 4eb 
  Sea Breeze (white wine, lemon juice) ........................ 4eb 
  SoCal Special (90% water, 10% anything else) ......... 1eb 
  Ripper (whiskey, ouzo, citrus juice) ........................... 6eb 
  Blade Runner (CHOOH2, champagne, mealworms) ... 6eb 
  'Euro (fruit juices, bourbon, ice cubes of gin) ........... 15eb 
  NC 
   
   
  All Food Shopping Service (+10eb/delivery) ...25eb/month 
  Chr1 
   
   
  Continental Catering .............................. 150-200eb/guest 
  Chr1 
  
  67 
   
  HOUSING 
   
   
  Coffin/Sleep Cube..........................................40eb+/night 
  Cheap Room ................................................... 75eb/night 
  Hotel Room ................................................... 100eb/night 
  Apartment/Condo (per room) ....................... 200eb/month 
  House (per room) ........................................ 150eb/month 
  Average Conapt (unfurnished) ...................... 300eb/month 
  Soundproofed Conapt (unfurnished) ............. 400eb/month 
  Cube Apartment (furnished) ......................... 600eb/month 
  One Bedroom Apartment (unfurnished) ........ 600eb/month 
  One Bedroom Apartment (furnished) ........... 750eb/month 
  Multiply base cost by location: 
  Combat Zone ....................................... 1x cost 
  Moderate Zone ..................................... 2x cost 
  Corporate Zone .................................... 4x cost 
  Executive Zone .................................... 6x cost 
  CP20/NC 
   
   
  Corp Coffin/Dorm (for Techs/Assembly workers) ........ free 
  Corp Apt Cube (for Sr Techs/Jr Managers) ..... subsidized 
  Safehouse ............................................ 100-2000eb/night 
  Ashcroft Hotel ...................................... 300-5000eb/night 
  Asylum ........................................... 500-3600eb/month 
  Silverhand Studio ........................................ 600eb/month 
  Office Space (1000ft2) ................................ 1400eb/month 
  Corp Apartment (24m2, moderate area) ..... 1200eb/month 
  Corp Apartment (+ furnished) .................... 1500eb/month 
  Corp Apartment (furnished, corp area) ....... 2500eb/month 
  Professional Apartment ............................. 2500eb/month 
  Plaza West Tower Unit.............................. 3000eb/month 
  Plaza West Tower Unit (to buy) ....................... 300,000eb 
  Plaza East Tower Small Unit ................... 5000eb+/month 
  Plaza East Tower Large Unit/Suite ....... 20,000eb+/month 
  Plaza East Tower Large Unit (to buy) .......... 2 Million eb+ 
  Plaza East Tower Small Unit (to buy) ............500,000eb+ 
  West Hill Gardens Apartment .................. 2800eb+/month 
  Fallout Shelter .......................................... 5000eb/person 
  Luxury Penthouse/Conapts ...........................800,000eb+ 
  3 Bed, 2 Bath House ....................................... 850,000eb 
  Coral Forest Estate Underwater Mansion ..... 3,000,000eb 
   
   
  Williams Complex Service Contract .. 10-15% rent/month 
  Red Door Inn Cubicle ........................................ 12eb/day 
  CP20/NC/Chr1 
   
  Domitic System .................................... 1D10/2x50eb/m2 
  Chr3 
   
  REMOTE/CYBERFORM 
  EQUIPMENT 
   
  Manual Controller (-2) ............................................ 300eb 
  HUD Controller (-1) ................................................ 500eb 
  Cybernetic Controller (0/+1) ................................... 800eb 
  Portable Unit (15km range) ................................... Normal 
  Stationary Panel (upto 100km range) ................... Normal 
  Chr2 
   
  Repeater Station (.33kg) ....................................... 100eb 
  P&S  
   
  Wire-Guidance Option (1kg/.5 mile) ............. 50eb/.5 mile 
  AI "R-Brain" Module (INT 6/2, skills +6) ............... 2000eb 
  Magnetic Induction Tap Dartgun (10m range) ......... 250eb 
  Cyberform Battery Pack (72 hours) ....................... 100eb 
  Cyberform Skills (max 5) ...................... x2 skill chip cost 
  Chr3 
   
  ANIMALS & ANIMAL CARE 
   
  Cloned animal with no personality or training ....... x1 cost 
  Cloned animal that is raised from infant ............... x2 cost 
  Naturally-born and raised naturally ...................... x3 cost 
  Animals taken from the wild .............................. x50 cost 
  Animal Training ....................... +5% base cost/skill point 
  Chr3 
   
   
   
  Mouse/Rodent (mice, gerbils, rats) ............................. 1eb 
   
  Rabbit ....................................................................... 5eb 
   
  Small Dog (lap-dogs) ........................................... 10-100eb 
   
  Medium Dog (hounds, large terriers) ................. 100-200eb 
  
  68 
   
   
  Large Dog (german shepards, mastiffs) ........... 300 -500eb 
   
  Wolf .................................................................... 2000eb 
   
  Housecat ............................................................. 5-100eb 
   
  Large Cat (lynxes, ocelots) ................................... 500eb 
   
  Leopard (pumas, jaguars, cougars, small lions)... 2700eb 
   
  Cheetah ............................................................ 2800eb 
   
  Tiger/Lion ............................................................ 3000eb 
   
  Bear (400 kg or less) ........................................... 2000eb 
   
  Large Bear (400+ kg grizzles, polar bears) ............ 3000eb 
   
  Chimp ................................................................ 1000eb 
   
  Baboon .............................................................. 1500eb 
   
  Gorilla ................................................................ 2000eb 
   
  Squirrel (gray squirrels, chipmunks) ...................... 150eb 
   
  Otter (stoats, weasels, minks, raccoons) .............. 500eb 
   
  Bat (large bats) ..................................................... 500eb 
   
  Small Raptor (hawks, eagles, owls) ...................... 500eb 
   
  Large Raptor (vultures, large eagles & owls) ........ 1500eb 
  
  69 
   
   
  Seal (lion seals) .................................................. 2000eb 
   
  Dolphin (bottle-nosed dolphin) ............................. 3000eb 
   
  Shark (blue, tiger, nurse sharks) ......................... 1500eb 
   
  Orca (killer whale) .............................................25,000eb 
   
  Humpback Whale........................................... 32,000eb+ 
   
  Digital Watchdog Mod .............. 1100eb, +45% base cost 
   
  Perfect Pet Mod .................................................. 1100eb 
   
  Cyberpred Mod.................................................... 4100eb 
   
  Animal Eyes Mod.................................................. 2800eb 
  Chr3 
   
   
  Diurnal Gerbils (sleep at night) ............................... 5-50eb 
   
  Lapcat (the perfect pet) ..................................... 50-100eb 
   
  Reactimesh Animal Wrap .............................. 5eb/meter2 
  Eco 
   
   
  Pet Minders (+Black Market animals) ….. 50-5000eb/month 
  Che1 
   
  
  70 
   
  NUSCUBA &  
  OCEAN EQUIPMENT 
   
   
  Cutting Torch (10SP/rnd, max 40SP, 1kg) ............... 50eb 
  Cutting Torch Fuel Slugs (500SP, 0.5kg) ................ 30eb 
  SF 
   
   
  Emergency Beacon Set (30km range, 2.5kg) ........ 150eb 
  Beacon Transponders (30km range) ........................ 25eb 
  SF 
   
   
  Portable Sonar (50m, 3kg) ...................................... 95eb 
  SF 
   
   
  Marine Mastoid CommLink (100m range, 0.1kg) ..... 75eb 
  SF 
   
   
  Waterproof Charges (4x1kg blocks of C-6+) ........ 3000eb 
  SF 
   
   
  Robot Surveillance Buoy (SP15, SDP33, 150k) .15,000eb 
  SF 
   
   
  O'Niell Shark Basket (1 use) ................................... 50eb 
  CB3 
   
   
  Oxygen Reclamation Unit ..................................... 500eb 
  SA 
   
   
  N4 Emergency Resin Bomb (SP20, SDP30) ......... 200eb 
  SA 
   
   
  N4 Resin Solvent Spray (-1 SDP/min) ................... 100eb 
  SA 
   
   
  AKT-'Plugs' (inflatable passage seal) ..................... 200eb 
  SA 
   
   
  Feeding Frenzy Juice Jet (10ft, sharks in 3km) ....... 50eb 
  Feeding Frenzy Refill (either gas or frenzy juice) ..... 15eb 
  SA 
   
   
  Sound Wand (Cool 20, 20ft range, -5 to sonars) .... 600eb 
  SA 
  
  71 
   
   
  Tankless Air Valve Unit (12 hours, 50ft) ................. 430eb 
  TAV Unit Filter ........................................................ 10eb 
  SA 
   
   
  Ballistex Marine Survival Vest (SP14).................... 250eb 
  CB3 
   
   
   
   
  Nuscuba Maintenance Kit (0.5kg) ......................... 115eb 
  Hardshell Maintenance Kit (5kg) ............................ 175eb 
  EVPA Maintenance Kit (10kg)............................. 1150eb 
  SF 
   
   
  Oceanic Stealth Drysuit (-4 Awareness) ............. 4,000eb 
  SA 
   
   
  CINO "Islander" Rebreather (20min, 30m, P/C) ...... 150eb 
  SF 
   
   
  Hydrosubsidium "Aquamax" (60min, 50m, EV+1) . 500eb 
  Oxygen mix (per tank) ............................................. 20eb 
  Oxygen/Nitrogen (per tank) ..................................... 20eb 
  Helium/Oxygen/Nitrogen (per tank) .......................... 60eb 
  SF 
   
   
  Hydrosubsidium "Deepstar" (180min, 100m, +2) . 2000eb 
  SF 
   
   
  CINO "Big Blue" Rebreather (10hrs, 100m, +2) ... 2600eb 
  SF 
   
   
  OTEC "Depth Charge" (10hrs, 200m, +3, Rare) ... 3250eb 
  SF 
   
   
  LBM Diving Suit (2 hours) .................................... 6000eb 
  Liquid Breathing Medium (30min/liter, 20% fail) .1250eb/lt 
  Fluorine Breathing Medium (15min/liter, 5% fail) . 250eb/lt 
  Chr1 
  
  72 
   
   
  OTEC "Rahab II" (4hr, 2500m, SP25, EV3, C) ...13,500eb 
  SF 
   
   
  CINO "Seagod" (5hr, 3000m, SP20, EV2, R).....35,000eb 
  SF 
   
   
  Hydrosubsidium "Gorgon" EVPA (3500m) .........78,912eb 
  SF 
   
  Underwater Linear Frames: 
   
  Gamma STR 12/10 ..........................................10,000eb 
  Delta STR 14/12 ..........................................12,000eb 
  Pi STR 16/14 ..........................................14,000eb 
  SA 
   
  SPACE GEAR 
   
   
  Spacesuit (10SP, 2RSP, 6+2hrs air, EV-2) .......15,000eb 
  DS 
   
   
  Skinsuit/LMS (6SP, 0RSP, 1+1/3hrs air, EV-1)... 2500eb 
  DS 
   
   
  Space Sneak Suit (8SP, 0RSP, 40min air,EV-2) . 2500eb 
  Chr2 
   
   
  Worksuit (16SP, 3RSP, 8+2hrs air, EV-3) .........20,000eb 
  DS 
  
  73 
   
   
  Battlesuit (25SP, 6RSP, 6+2hrs, STR+1,EV-2) .50,000eb 
  DS 
   
   
  Radsuit (16SP, 6RSP, 8+2hrs air, EV-3) ...........30,000eb 
  DS 
   
  Mars Suit (7SP, 2RSP, 5+2hrs air, EV-3) .........15,000eb 
  DS 
   
   
  Hand EVA Unit (150m/sec, 30se  c to prep) ............ 100eb 
  Replacement Nitrogen/CO2 Cartridges ...................... 5eb 
  DS 
   
   
  Small Backpack EVA Unit (500m/sec, 3min prep) 800eb 
  DS 
   
   
  Manned Maneuver Unit (2000m/sec, 10min prep) 3000eb 
  DS 
   
   
  Goop Balls (cover a 5cm hole) ................................ 0.2eb 
  DS 
   
   
  Slap Patches (30cm x 30cm) .................................... 5eb 
  DS 
   
   
   
  Bubble Shelter - 1 Man (1000km beacon, 24 hr) .... 300eb 
  Bubble Shelter - 4 Man (4 x 24 hr) ......................... 600eb 
  Bubble Shelter - 6 Man (6 x 24 hr) ......................... 800eb 
  DS 
   
   
  Emergency Bubble (3km beacon, 2 hr) ................. 150eb 
  DS 
  
  74 
   
   
  Lunar Tent (15 man-days, 2 min to inflate) ............. 800eb 
  DS 
   
   
  Flare Shelter (+3 flare protection, 18 man-days) .. 3000eb 
  DS 
   
   
  Sandstorm Shelter (18 man-days) ....................... 3000eb 
  DS 
   
   
  Slag-crete (chemical/heat/vacuum/water) ........ 10eb/40kg 
  DS 
   
   
  Powerdriver (4 hour battery) ................................... 100eb 
  DS 
   
   
  Vac-solderer (4 hours battery) ................................. 50eb 
  DS 
   
   
  Mini-vac (4 hour battery) .......................................... 30eb 
  DS 
   
  Microtools ............................................................... 15eb 
  DS 
   
   
  Combo Flash............................................................. 5eb 
  DS 
   
   
  Technical Scanners (80% reliable) .................. 100-150eb 
  DS 
   
   
  Sniffer (90% reliable) ............................................... 20eb 
  DS 
   
   
  Pressure Alarm (Detects 5%+ difference) .................. 2eb 
  DS 
   
   
  Radiation Meter (2m range) ................................... 100eb 
  DS 
   
   
  Velcro (12 pack) ........................................................ 1eb 
  DS 
   
   
  Drink Bottle (holds 1 liter) .......................................... 2eb 
  DS 
  
  75 
   
   
  Lap Pad (stores 100 pages) ..............................50-100eb 
  DS 
   
   
  Personal Radmeter ................................................... 5eb 
  DS 
   
   
  Electro-stick Pad .................................................... 20eb 
  DS 
   
   
  Grip Slippers ............................................................. 5eb 
  DS 
   
   
  Hands-free Comset ................................................. 30eb 
  DS 
   
   
  Slosh Bag 0-G Shower (2kg) ................................... 65eb 
  DS 
   
   
  Porta-power (100kg, 50x50x100cm, 300 watts) ... 1500eb 
  DS 
   
  Breathers (1/2 hour) .............................................. 100eb 
  Replacement O2 Cartridges ...................................... 5eb 
  DS 
   
  MILITARY EQUIPMENT 
   
   
  Portable Laser Rangefinder ..................................... 50eb 
  HOB 
   
   
  Laser Designator and DMD (5kg)........................... 900eb 
  TCB 
   
   
  Fire Control Net ................................................. 10,000eb 
  TCB 
   
   
   
  Gyro Mount ........................................................... 250eb 
  HOB 
   
   
  Portable Painting Laser ....................................... 1000eb 
  HOB 
   
  
  76 
   
   
  Artillery Computer ............................................... 1500eb 
  HOB 
   
   
  Power Exo-Mount................................................ 5000eb 
  HOB 
   
  WADS 
   
   
  Extra Limbs .................................................... 10%frame 
  Chr3 
   
   
  WAD Controller ................................................... 1000eb 
  Android Control Circuits ................................. 500eb/limb 
  Chr3 
   
  BLACK MARKET/OTHER 
  SERVICES 
  Forging Credchips (95%) ............................1D10x1000eb 
  Cracking a Credchip ............................................ 25-50% 
  Cash Processing/Money Exchange ............. 2-5%/3-10% 
  Fence An Item ................................................. 10%-50% 
  Money Laundering ........................................ 50% of total 
  Used Goods (depending on scarcity) .............. +/- 30-80% 
  Nomad Weapons (with Family roll 15+) ............... 70-80% 
  WS 
   
  PRICE MODIFIERS 
  Legal Stuff (food, consumer goods) ........................ 100% 
  Grey Market (legal stuff, untraced) ...................... 25-50% 
  Grey Market (could be used in a crime) ........... 150-200% 
  Black Market (illegal stuff) .................................... 300%+ 
  Custom (newtech, programs, etc) ........................ 400%+ 
  Military (very rare and illegal) ................................ 600%+ 
  WS 
   
  EQUIPMENT QUALITY 
  Reliability Chance of Malfunction Cost 
  UR 30% 50% 
  ST 20% 100% 
  VR 10% 150% 
  EX 5% 300% 
  WS 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  77 
   
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 2 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 2 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 2 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 2 
  CYBERPUNK 2020 WEAPONS
  CYBERPUNK 2020 WEAPONS
  CYBERPUNK 2020 WEAPONS
  CYBERPUNK 2020 WEAPONS    
      
   
  
  78 
   
  Weapons break into seven types: 
   
  Pistols (P) are any type of single shot (or semiautomatic) 
  weapon that may be accurately fired with one hand. 
   
  Submachineguns (SMG) are any type of weapon that may 
  fire either automatically or semi automatically, using only 
  pistol ammunition. 
   
  Shotguns (SHG) are any weapon that fires pellets or other 
  small particles instead of a solid slug. 
   
  Rifles (RIF) include assault rifles, carbines, and fully 
  automatic rifles. These weapons always fire rifle type 
  ammunition. 
   
  Heavy Weapons (HVY) include missiles, grenades, heavy 
  cannon, etc. 
   
  Melee Weapons (MELEE) include swords, daggers, knives, 
  martial arts weapons, polearms, etc. 
   
  Exotic Weapons (EX) these are bows. lasers, flechette 
  pistols, airguns and microwave weapons - the real "sci-fi" 
  weapons. Bows and Crossbows, as well as slings and other 
  odd weapons types fall under this category as well. 
  apon Codes: 
  Each weapon is represented by certain characteristics, 
  such as its type, damage, range, accuracy, 
  Concealability, availability and cost. These factors are 
  recorded as a weapon code – a profile of the weapon in 
  order of: 
   
  Name · Type · Accuracy · Concealability · Availability ·  
  Damage/Ammunition · Number of Shots · Rate of Fire · Reliability 
   
  For an example, a weapon with the code: 
  Minami 10 - SMG - 0 - J - E - 2D6+3 (10mm) - 40 - 20 - VR 
  would be a Minami 10 Submachinegun (SMG) of average 
  Accuracy (0) which can be hidden under a jacket (J), with 
  excellent availability (E), fires 10mm ammunition, has a 40 
  shot magazine, can fire up to 20 rounds per combat round 
  on full auto, and is very reliable. 
   
  Descriptions of Weapon Codes follow: 
   
  Accuracy: This is how good the weapon really is. Weapons 
  are rated from -3 to +3 on accuracy, with 0 being an 
  average level of accuracy. 
   
  Concealability: How easily they can be hidden until needed 
  (an important factor in combat weapons). A smart combat 
  gunner doesn't want to walk into a bar with a shotgun 
  protruding from underneath his coat - it's going to cause 
  trouble. He also needs to be able to carry "holdouts" in the 
  event of capture or disarmament. 
   
  Pocket, Pants Leg or Sleeve (P) 
  Jacket, Coat or Shoulder Rig (J) 
  Long Coat (L) 
  Can't be Hidden (N) 
   
  Availability: This is how difficult the weapon is to find on 
  the open market. This will often vary wildly depending on 
  setting and genre. 
   
  Excellent (E) Can be found almost anywhere. 
   
  Common (C) Can be found in most sports & gun stores 
  or on the Street. 
   
  Poor (P) Specialty weapons, black market, stolen 
  military. 
   
  Rare (R) Stolen, one of a kind, special military issue, 
  may be highly illegal. 
   
  Damage: This is the amount of damage a weapon does, 
  measured in the number of dice, either 6-sided (D6) or 10-
  sided (D10) die. Example: if a weapon damage is 2d6, you 
  roll 2 six sided die. 
   
  Number of Shots: This is how many shots are held in the 
  standard clip, magazine or cylinder for the weapon type. 
  . 
  Rate of Fire: This is how many shots the weapon can fire in 
  a single combat round by holding down the trigger (3.3 
  seconds). Weapons with multiple modes of fire such as 
  single shot, 3-round burst, and full auto, will have this 
  broken up like this 1/3/20.  
   
  Reliability: This is how reliable the weapon is in combat – 
  its chance of jamming while on autofire, etc. 
  Unreliable (UR) 
  Standard (ST) 
  Very Reliable (VR) 
  MELEE WEAPON RULES 
  Melee weapons are assumed to be of standard quality, 
  however you can upgrade or degrade the quality. 
  A weapon with a quality of 1 is 1/5th the price listed. 
  A weapon with a quality rating of 2 drops the weapon price by ½. 
  A weapon with a quality rating of 3 is standard. 
  A weapon with a quality rating of 4 raises the weapon price x3 
  A weapon with a quality rating of 5 raises the weapon price x10 
  (Certain weapons, especially improvised ones such as most glass 
  bottles have a quality rating of zero and break upon impact) 
   
  All hafted weapons can also do damage as a Jo or Bo staff, 
  depending on length. 
   
  Weapon Pommels can be used to make bludgeoning 
  attacks and do 1/2 D6 damage. 
   
  Improvised weapons are to be compared to the above list 
  using common sense to figure out what would be the best 
  category of comparison for the improvised weapon. For 
  really odd bludgeoning weapons, damage is figured at ½ d6 
  for every 2 lbs. of weapon weight. 
   
  You can throw any weapon, but throwing any weapon not 
  specifically designed for it results in a -2 to hit. 
   
   
  ALL FIREARMS IN THIS BOOK FIRE CASED 
  AMMUNITION UNLESS OTHERWISE NOTED 
   
   
  Some Items represent a significantly higher tech level than 
  others, particularly items from Cybergeneration books, When 
  Gravity Fails, and the Firestorm books. It is up to the GM to 
  decide which of these items to allow in his game, they should 
  be included with caution. 
  
  79 
   
  MELEE WEAPONS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Switchblade  
  MEL +0 P C 1d6/2* - - - 1m 15 CP20 
   
   
  Club  
  MEL +0 L C 1d6 - - - 1m 2 CP20 
   
   
  Knife  
  MEL +0 P C 1d6* - - - Throw 1-20 CP20 
   
   
  Bayonet/Survival Knife  
  MEL +0 J C 1d6* - - VR 0.5m 50 NEO 
   
   
  Steel Bayonet  
  MEL -2 J C 1d6*/3d6* - - VR 1m 15 HoB 
   
   
  Mystic Tech Spring Knife  
  MEL +0 P C 1d6* - - ST 5m 125 Chr2 
   
  Spawnblade  
  MEL +0 J P 1d6/1d6+4* - - ST 1m 450 Chr2 
   
   
  Brass Knuckles  
  Punch +0 P C 1d6 - - - 1m 10 CP20 
   
   
  Smartwhip  
  MEL +0 J C 1d6+2 - - ST 1m 600 NEO 
   
   
  Combat Knife  
  MEL +1 J P 2D6 - - - 1m 70 PAC 
   
   
  Utility Sword/Machete  
  MEL +0 L C 2D6* - - VR 0.5m 60 NEO 
   
   
  SPM-1 Battleglove  
  Punch -2 N P 2d6/3d6 - - VR 1m 900 CP20 
  
  80 
   
   
  SPM-2 Battleglove +  
  Punch -1 N P 2d6*/3d6 - - VR 1m 970 PAC 
   
   
  Kendachi Monowhip  
  MEL +0 J P 2d6# - - ST 1-3m 350 Chr2 
   
   
  IMI "Chainknife"  
  MEL +0 J P 2d6+1* - - VR 1m 120 Chr2 
   
   
  Sword  
  MEL +0 N C 3D6 - - - 1m 20-200 CP20 
   
   
  Excalibur Nightstick  
  MEL +0 J P 2d6 - - VR 1m 80 P&S 
  Excalibur Taserstick  
  MEL +0 J P 2d6/Stun 8 1 ST 1m 80 P&S 
  Excalibur Macestick  
  MEL +0 J P 2d6/Mace 6 1 ST 1m 80 P&S 
   
   
  Axe  
  MEL -1 N C 2d6 - - - 1m 20 CP20 
   
  Monosword Cane  
  MEL +1 L P 3d6# - - VR 1m 255 SOF2 
   
   
  Monowire  
  MEL +0 P R 3d6# - - VR 1m 60/m Chr2 
   
   
  Sledgehammer  
  MEL -1 N C 4d6 - - - 1m 20 CP20 
   
   
  Chainsaw  
  MEL -3 N C 4d6* - - - 2m 80 CP20 
   
   
  Entrenching Tool 
  MEL -1 N C 2d6 - - - 1m 20 CP20 
  
  81 
   
   
  Bagh-Nakh 
  Punch +2 P P 1d6/2* - - - 1m 15 PAC 
   
   
  Hyo  
  MEL -2 P C 1d6/2 Ref/2 - - Throw 5 PAC 
   
   
  Tekko  
  Punch +0 J C 1d6/2* - - - 1m 25 PAC 
   
   
  Tetsubishi  
  MEL -1 P C 1d6/2* - - - Throw 3-6 PAC 
   
  Juji-Shuriken  
  MEL +0 P C 1d6/2* - - - Throw 2-3 PAC 
   
  Bo-Shuriken  
  MEL +0 P C 1d6/2* - - - Throw 4-7 PAC 
   
   
  Spiked Cestus  
  Punch +0 P P 1d6* - - - 1m 20 PAC 
   
   
  Ba Zhan Shuang  (Deer Antler Knives) 
  MEL +0 L C 2d6* - - - 1m 45 PAC 
   
   
  Shuang  Dao (Butterfly Swords) 
  MEL +0 L C 2d6* - - - 1m 45 PAC 
   
   
  Ashiko  
  MEL +0 J C 1d6/2* - - - 1m 28 PAC 
  
  82 
   
   
  Tessen (metal fan)  
  MEL +0 J C 1d6 - - - 1m 60 PAC 
   
   
  Arm, Elbow, Leg, Knee, Glove, and Boot Spikes  
  MEL  +0 N C 1 point  - - - 1m 10-25 PAC 
   
   
  Hanbo (100cm stick)  
  MEL +1 L C 2d6 - - - 1m 30 PAC 
   
   
  Jitte  
  MEL +0 L C 2d6 - - - 1m 30 PAC 
   
   
  Zhi Dao (thin sword)  
  MEL +0 L C 2d6* - - - 1m 100-200 PAC 
   
   
  Kusari-gama (sickle)  
  MEL -1 L C 1d6*/2d6 - - - 2m 100 PAC 
   
  Wu Ji  
  MEL -1 N P 2d6*, 3d6 - - - 2m 100 PAC 
   
   
  Kendachi Monoknife  
  MEL +1 P P 2d6# - - VR 1m 200 CP20 
   
   
  Sai  
  MEL +0 J C 2d6+2* - - - 1m 20 PAC 
   
   
  Manriki-Gusari  
  MEL +0 J P 2d6+3 - - - 1m 30 PAC 
   
   
  Kama 
  MEL +1 L R 2d6*  - - VR 1m – PAC 
   
   
  Nunchaku  
  MEL +0 L C 3d6 - - - 1m 15 CP20 
  
  83 
   
   
  Mystic Nunchaku/Blade  
  MEL +0 L P 3d6/1d6+1/2d6+1* - - VR 1m 200 SOF2 
   
   
  Qiang Ji (spear)  
  MEL +0 N P 2d6/3d6* - - - 2m 95 PAC 
   
   
  Naginata  
  MEL +0 N P 2d6/3d6* - - - 2m 100 CP20 
   
   
  Daisho 
  Katana  
  MEL +2 N R 3d6* - - VR 1m 3000 PAC 
  Wakizashi  
  MEL +1 L R 2d6 - - VR 1m 1000 PAC 
  Tanto  
  MEL +1 J R 1d6* - - VR 1m 300 PAC 
   
  Arasaka Orbital Crystal Mono-Edged Daisho 
  Katana 
  MEL +2 N R 4d6* (Hard SP/2) - - VR 1m – SW 
  Wakizashi  
  MEL +1 L R 3d6* (Hard SP/2) - - VR 1m – SW 
  Tanto 
  MEL +1 L R 2d6* (Hard SP/2) - - VR 1m – SW 
   
   
  Kukri  
  MEL +0 L P 2d6* - - - 1m 50-150 PAC 
   
   
  Tonfa  
  MEL +0 L C 2d6 - - - 1m 15 PAC 
   
   
  Jiu Jie Bian  
  MEL -2 L C 2d6 - - - 2m 120 PAC 
  
  84 
   
   
  Liu Chi Bang/Bo/6ft Stick  
  MEL +1 L C 3d6 - - - 2m 40 PAC 
   
   
  San Jie Gun  
  MEL +0 N C 4d6 - - - 2m 50 PAC 
   
   
  3/6  
  MEL +0 N C 3d6/4d6 - - VR 2/3m 150 PAC 
   
   
  Niu Wei Dao 
  MEL -2 N P 3d6 - - - 1m 450 PAC 
   
  Qing Long Yan Yue Dao 
   MEL -2 N P 4d6 - - - 1m 450 PAC 
   
   
  Kendachi MonoNaginata  
  MEL +0 N R 4d6# - - VR 2m 400 CP20 
   
   
  Kendachi MonoKatana  
  MEL +1 N R 4d6# - - VR 1m 600 CP20 
   
   
  Kendachi Powersword  
  MEL +0 L R 4d6 (Sx1/4, Hx1/2) - - ST 1m 860 Chr1 
   
   
  Kendachi Mono-Two  
  MEL +1 J/N P/R 2d6#/4d6# - - VR 1m 650/700 Chr1 
   
   
  Mono PA Sword  
  (Full Cybernetic Conversion Recommended) 
  MEL +1 N R 4d6#+Fist - 1 30% 2m 2000 MM 
  
  85 
   
   
  2 Handed Blade  
  (Full Cybernetic Conversion Recommended) 
  MEL -1 N C 6d6~+Fist - 1 10% 3m 1000 MM 
   
   
  2 Handed Blunt  
  (Full Cybernetic Conversion Recommended) 
  MEL -1 N E 6d6+Fist - 1 15% 3m 500 MM 
   
    
  Large Power Saw  
  (Full Cybernetic Conversion Recommended) 
  MEL -2 N P 8d6~ (1/3SP) - 1 VR 2m 1250 MM 
   
   
  Hyper Hammer . 
  (Full Cybernetic Conversion Recommended) 
  MEL -2 L R 9d10AP 2 1 ST 2m 2000 SOF2 
   
  * Blade 1/2 soft armor, full penetrating damage. 
  # Monoblade 1/3 soft armor, 2/3 hard armor, full penetrating damage. 
  @ Standard Armor Piercing 1/2 soft and hard armor, 1/2 penetrating damage. 
  ~ Arrow 1/2 hard and soft armor, full penetrating damage. 
  HEAT High Explosive Anti-tank 1/2 armor, full penetrating damage. Composite Armour halves 
  the damage. 
  EAP Extra Armor Penetration 1/4 armor, 1/2 penetrating damage. 
  FF Fragmentation Flechettes 1/2 soft armor, full damage. 
  ET Electrothermal Enhancement +50% damage and range, already accounted for in 
  description. 
  G Gyrojet Ammo Damage increases when used at longer ranges. 
  r Radar Guided Active Missile Skill +20. Affected by jamming, stealth & chaff. 
  t Thermal Guided Active Missile Skill +15. Affected by flares and IR smoke. 
  o Optical Guided Active Missile Skill +15. Affected by smoke & darkness. 
  BOWS & CROSSBOWS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Arasaka Arms Half-Bow  
  BOW -1 L P 3d6 12 1 VR 100m 100 SOF2 
   
   
  Eagletech "WIldcat"  
  BOW +0 N E 3d6 (20kg) 12 1 VR 100m 35 SOF2 
   
   
  Eagletech "Tomcat"  
  BOW +0 N C 4d6 (40/20kg) 12 1 VR 150m 150 SOF2 
   
   
  Cougar Lamilar Hunting  
  BOW +1 N C 5d6 12 1 VR 150m 150 Cgen 
  
  86 
   
   
  Eagletech "Tigercat"  
  BOW +1 N P 6d6 (60/30kg) 12 1 VR 150m 500 SOF2 
   
   
  Eagletech "Bearcat"  
  BOW +1 N P 6d6 (60kg) 12 1 VR 150m 500 SOF2 
   
   
  Nomad Hand Crossbow  
  XBO +0 N R 1d6+1AP 1 1 ST 20m 100 NEO 
   
   
  Eagletech "Handbow"  
  XBO -1 J E 1d6+2 12 1 VR 25m 75 SOF2 
   
  Eagletech "Stryker"  
  XBO -1 N C 3d6+3 12 1 VR 50m 220 SOF2 
   
  Eagletech "Arbelest"  
  XBO +0 N P 5d6 12 1/2 VR 150m 500 SOF2 
   
   
  Eagletech "Scorpion"  
  XBO +0 N P 7d6 6 1/2 VR 200m 1500 SOF2 
   
  * Blade 1/2 soft armor, full penetrating damage. 
  # Monoblade 1/3 soft armor, 2/3 hard armor, full penetrating damage. 
  @ Standard Armor Piercing 1/2 soft and hard armor, 1/2 penetrating damage. 
  ~ Arrow 1/2 hard and soft armor, full penetrating damage. 
  HEAT High Explosive Anti-tank 1/2 armor, full penetrating damage. Composite Armour halves 
  the damage. 
  EAP Extra Armor Penetration 1/4 armor, 1/2 penetrating damage. 
  FF Fragmentation Flechettes 1/2 soft armor, full damage. 
  ET Electrothermal Enhancement +50% damage and range, already accounted for in 
  description. 
  G Gyrojet Ammo Damage increases when used at longer ranges. 
  r Radar Guided Active Missile Skill +20. Affected by jamming, stealth & chaff. 
  t Thermal Guided Active Missile Skill +15. Affected by flares and IR smoke. 
  o Optical Guided Active Missile Skill +15. Affected by smoke & darkness. 
   
   
   
   
   
  
  87 
   
  EXOTIC WEAPONS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  APEX Mobile Defense (Caseless) 
  HVY X N P 2d6+4 (9mm LC) 400 40 ST 200m 10,000 Chr1 
   
   
  Arasaka "Nauseator" 
   EX +0 N P BOD vs. 25 10 1 ST 15m 1900 Chr2 
   
   
  Arasaka Restraint Caster  
  P -1 J P Tangle (15mm) 4 1 ST 25m 200 P&S 
   
   
  Arasaka WXA Sentry  
  HVY +0 N R 6d6+2 (7.62mm) 500 20 VR 400m 3000 CB1 
   
   
  Arasaka EMF Launcher  
  HVY -2 L P 10d10 special 1 1 ST 100m 550 SW 
   
  Arasaka EMF Launcher  
  HVY -2 N P 20d10 special 1 1 ST 100m 1500 SW 
   
   
  Avante Needlegun  
  P +0 P P Drugs (Needle) 15 2 ST 40m 200 CP20 
   
   
  Dynatech Industries Hand Taser  
  EX +0 P E Stun -2, 1d10 mins 12 1 VR Touch 50 DS 
   
   
  Enertex AKM Power Squirt  
  P -2 J C Drugs 50 1 VR 10m 15 CP20 
   
   
  Kendachi Dragon  
  EX +0 J P 2d6x2/1d6x1 4 1 ST 4m 660 Chr1 
   
   
  Malorian Sliver Gun  
  P +0 J P 2d6x1d6/2* (Sliver) 7 2 UR 40m 372 Chr1 
  
  88 
   
   
  Militech Cap-Laser  
  SMG +0 J R 1-5d6 8 2 UR 150m 6000 Cgen 
   
   
  Militech Electronics Laser Cannon  
  RIF +0 N R 1-5d6 10 2 UR 200m 8000 CP20 
   
   
  Militech Electronics Stun Knuks  
  Punch +0 P C Stun -2 6 1 ST 1m 100 Chr4 
   
   
  Militech Electronics Taser  
  P -1 J C Stun -2 10 1 ST 10m 60 CP20 
   
   
  Militech Electronics  Taser 2  
  P +0 P C Stun -3 4 2 VR Touch 100 Chr2 
   
  Mitsubishi Taser  
  P +0 J P Stun -1, 2d6 mins 12 1 ST 5m 100 DS 
   
   
  Mystic Technologies Arrow Gun  
  EX +1 J/L C 3d6* 1 1 ST 70m 1000 SOF2 
   
   
  Nelspot "Wombat"  
  P -1 J C Drugs 20 2 UR 40m 200 CP20 
   
   
  Nomad Boomerang  
  EX -1 L P 2d6 1 1 VR 30m 20 NEO 
   
   
  Nomad Sling  
  EX +0 P P 1/2d6 1 1 VR 20m 10 NEO 
   
   
  Petrochem Drug-A-Thug  
  EX +0 P C Chemical 5 1 VR Touch 150 Chr2 
  
  89 
   
   
  Pneumatic Bolt Gun  
  EX -1 N R 3d6AP (Bolt) 4 1 ST 25m 350 NEO 
   
   
  Polymer Slingshot  
  EX -1 P E 1d6/2 (ball) 20 1 ST 25m 10 Cgen 
   
   
  Pursuit Security Industries Beanbag Gun  
  SHT -2 J E Stun 4 1 ST 3m 100 SOF2 
   
   
  Pursuit Security Industries Stundart Pistol  
  P -1 J C Stun -1, (.45 LVD) 2 2 VR 50m 109 Chr1 
   
   
  Pursuit Security Industries Webgun  
  EX +1 N C Entangle 1 1 ST 30m 250 Chr2 
  Det-Webgun  
  EX +0 N C Entangle, 40AP 1 1 ST 25m 450 Chr2 
  Taser Webgun  
  EX +0 N C Entangle, Stun -2 1 1 ST 25m 350 Chr2 
   
  Skunker  
  EX -1 P E Gas 4 1 VR 2m 70 Chr2 
   
   
  Splatman Airpistol  
  P +0 J C Special 20 2 ST 40m 200 Cgen 
   
   
  Techtron 15 Microwaver  
  P +0 J P 1d6 + special 10 2 VR 20m 400 CP20 
   
   
  Techtron 20 Microwaver  
  P +0 J P 1d6 + special 15 2 VR 25m 500 Chr2 
   
   
  Techtronica Black-Zap  
  Punch +0 P C Stun -2 6 1 ST 1m 90 Chr1 
  
  90 
   
   
  Techtronica M40 "Pulse Rifle"  
  RIF +0 N R EMP Effect (SW) 6 0.5 ST 50m 3500 Chr2 
   
   
  Techtronica Volt Pistol  
  P +1 J R 3d6 + special 6 1 ST 25m 960 Chr2 
   
   
  Tsunami "Airhammer"  
  P +1 J Var Special (5.3mm) 5/7 2 ST 50m 325/400 Chr2 
   
   
  Tsunami UB CapLaser  
  RIF +2 - R 3d6 2 2 UR 25m 950 Chr2 
   
   
  Tsunami UB Microwaver  
  EX +0 - P 1d6 + special 4 2 ST 20m 500 Chr2 
   
   
  Zapman Taser Pistol  
  P +0 J P Stun -1 10 2 VR 50m 60 Cgen 
   
  UrbanTech "Lance"  
  HVY +2 P C 4d6HEAT (Missile) 1 1 UR 300m 100 SOF2 
   
   
   
  SecSystems Gauss Protection Field 
  HVY +2 N R Mag. Field 10 1 ST 10000 Chr2 
   
   
  Hypo Speargun  
  EX +0 N P 1d6*+gas 1 1 VR 40m 200 SA 
   
   
  Soundwand  
  EX +0 P P Special 1 VR 20ft 600 SA 
   
   
  Pursuit Security Inc. Taser Wallet 
  Stun beyond 2m (V. Diff Bid/AV Cool) - - - ST 65eb Chr2 
   
  * Blade 1/2 soft armor, full penetrating damage. 
  # Monoblade 1/3 soft armor, 2/3 hard armor, full penetrating damage. 
  @ Standard Armor Piercing 1/2 soft and hard armor, 1/2 penetrating damage. 
  ~ Arrow 1/2 hard and soft armor, full penetrating damage. 
  HEAT High Explosive Anti-tank 1/2 armor, full penetrating damage. Composite Armour halves 
  the damage. 
  EAP Extra Armor Penetration 1/4 armor, 1/2 penetrating damage. 
  FF Fragmentation Flechettes 1/2 soft armor, full damage. 
  ET Electrothermal Enhancement +50% damage and range, already accounted for in 
  description. 
  G Gyrojet Ammo Damage increases when used at longer ranges. 
  r Radar Guided Active Missile Skill +20. Affected by jamming, stealth & chaff. 
  t Thermal Guided Active Missile Skill +15. Affected by flares and IR smoke. 
  o Optical Guided Active Missile Skill +15. Affected by smoke & darkness. 
  
  91 
   
  OCEAN WEAPONS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Militech UAW Speargun  
  SMG +1 L P 2d6+1AP (500m) 10 1/3 VR 50m 1500 SF 
   
   
  Arasaka Stingray II  
  RIF +0 N C 3d6AP (200m) 9 1/2 VR 100m 750 SF 
   
   
  Arasaka APW Mk IV  
  RIF +2 N R 4d10API (5000m) 9+1 2 ST 100m 6450 SF 
   
   
  Militech MTL-1 Manhunter 
  HVY +3 N P 8d10 (2500m) 3+1 1 ST 1km 3500 SF 
   
   
   
  * Blade 1/2 soft armor, full penetrating damage. 
  # Monoblade 1/3 soft armor, 2/3 hard armor, full penetrating damage. 
  @ Standard Armor Piercing 1/2 soft and hard armor, 1/2 penetrating damage. 
  ~ Arrow 1/2 hard and soft armor, full penetrating damage. 
  HEAT High Explosive Anti-tank 1/2 armor, full penetrating damage. Composite Armour halves 
  the damage. 
  EAP Extra Armor Penetration 1/4 armor, 1/2 penetrating damage. 
  FF Fragmentation Flechettes 1/2 soft armor, full damage. 
  ET Electrothermal Enhancement +50% damage and range, already accounted for in 
  description. 
  G Gyrojet Ammo Damage increases when used at longer ranges. 
  r Radar Guided Active Missile Skill +20. Affected by jamming, stealth & chaff. 
  t Thermal Guided Active Missile Skill +15. Affected by flares and IR smoke. 
  o Optical Guided Active Missile Skill +15. Affected by smoke & darkness. 
   
  LIGHT PISTOLS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  BudgetArms C-13 (Caseless) 
  P -1 P E 1d6 (5mm) 8 1 ST 50m 75 CP20 
   
   
  Astra Style-6 (Caseless) 
  P -1 P E 1d6 (5mm) 6 1 UR 50m 75 ES 
   
   
  Federated Arms Impact  
  P +1 J E 1d6 (.22) 10 1 VR 50m 60 SOF 
   
   
  Federated Arms .22 (Caseless) 
  P +0 J E 1d6 (.22) 10 1 ST 50m 25-50 SOF 
   
   
  Dai Lung Cybermag 15 P -1 (Caseless) 
  P C 1d6+1 (6mm) 10 1 UR 50m 50 CP20 
   
   
  Federated Arms X-22  
  P +0 J E 1d6+1 (6mm) 10 1 ST 50m 50-150 CP20 
  
  92 
   
   
  Towa Manufacturing Type-12 Police Pistol  
  P +3 J P 1d6+1 (6mm cased) 8 1 VR 50m 450 PAC 
   
   
  H&K P-11  
  P +0 J P 4d6+1 (6mmRkt) 5 1 VR 50m 700 ES 
   
   
  Colt .38 "Detective"  
  P +1 J C 1d6+2 (.38 cased) 6 1 VR 50m 200 CP20 
   
   
  Federated Arms X-38  
  P +1 J E 2d6 (.38) 10 1 ST 50m 35 SOF 
   
  MEDIUM PISTOLS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Militech Arms Avenger (Caseless) 
  P +0 J E 2d6+1 (9mm) 10 1 VR 50m 250 CP20 
   
  Federated Arms X-9 (Caseless) 
  P +0 J E 2d6+1 (9mm cased) 12 1 ST 50m 300 CP20 
   
   
  BudgetArms Laser-Niner (Caseless) 
  P +1* J/L P 2d6+1 (9mm) 15/35 1/3/20 ST 50m 675 Chr1 
   
   
  Goncz-Taurus Pistol Version 
  P +0 J E 2d6+1 (9mm cased) 15 2 ST 50m 200+ Chr1 
  MP Version 
  P -1 J C 2d6+1 (9mm cased) 15/30 1/10 ST 50m 300+ Chr1 
   
   
  Fashion Gun 9 (Caseless) 
  P +0 P E 2d6+1 (9mm) 7 2 UR* 25m 35-40 SOF 
   
   
  Generic Wondennine  
  P +1 J E 2d6+1 (9mm) d6+14 1 VR 50m d6+240 SOF2 
   
   
  Beretta M97P  
  P +2* J P 2d6+1 (9mm) 18 1 VR 50m 480 ES 
  
  93 
   
   
  CCMMC Goaxing Xuixi CM-3 (Caseless) 
  P +0 J C 2d6+1 (9mm) 8 1 ST 50m 75 PAC 
   
   
  Kang Tao Type 97  
  P +1 J E 2d6+1 (9mm cased) 10 1 UR 50m 35 SOF 
   
   
  Sci Fi Starrior 4 (Caseless) 
  P +0 J E 2d6+1 (9mm) 12 1 UR 50m 60 SOF 
   
   
  Teen Dreem (Caseless) 
  P -1 J E 2d6+1 (9mm) 10 1/10 UR* 50m 36 SOF 
   
  Texas Arms Model-351 Gyrojet  
  P +0 J C/P 2d6+1 (9mm Gyro) 8 1 UR 50m 420 DS 
   
   
  Calico Assault Pistol (Caseless) 
  P +0/-1 L C 2d6+1 (9mm C) 50/100 1/3 VR 50m 450 NEO 
   
  Beretta Plas 9 Fashion (Caseless) 
  P -1 P P 2d6+1 (9mm) 10 1 ST 50m 200 UK 
   
   
  FN High Power  
  P +1 J C 2d6+1 (9mmC) 14 1 VR 50m 150 UK 
   
   
  Towa Manufacturing Type-14 Pistol  
  P +2 J P 2d6+1 (9mm) 16 1/3/16 VR 50m 520 PAC 
   
   
  BudgetArms C-41  
  P +1 J E 2d6+1 (.41 C) 10 1 VR 50m 600 SOF 
   
   
  Colt .45 "Peacemaker"  
  P +0 J R 2d6+2 (.45 C) 6 1 VR 50m 100 CP20 
   
   
  Colt Alpha-Omega .45 (Caseless) 
  P +2 J C 2d6+2 (.45 ACP) 10 1 VR 50m 500 Chr1 
  Colt Alpha-Omega 10mm  
  P +2 J C 2d6+3 (10mm) 14 1 VR 50m 500 Chr1 
  
  94 
   
   
  Dai Lung Streetmaster (Caseless) 
  P +0 J E 2d6+3 (10mm) 12 1 UR 50m 250 CP20 
   
   
  Glock 30 MP (Caseless) 
  MP +2 P/J C 2d6+3 (10mm) 20/30 1/3 VR 50m 705 Chr1 
   
   
  IMI Gamad  
  P 0/+1* P/J E 2d6+3 (10mm) 7/15 2 VR 50m 575 SOF2 
   
   
   
   
  Colt Enforcement 10  
  P +1 J C 2d6+3 (10mm) 14  VR 50m 550+ CB 3 
   
  FN Browning "3-Spot" (Caseless) 
  P +1 J C 2d6+3 (10mm) 24 3 ST 50m 425 UK 
   
   
  LeRoi Maxi-10 (Caseless) 
  P -1 J E 2d6+3 (10mm) 10 1  UR 50m 150 ET 
   
  Arasaka WSA  
  P +0 J C 2d6+3 (10mm) 15 1 VR 50m 400 CB 1 
   
   
  Sternmeyer P-41 (Caseless) 
  P +0 J C 2d6+3 (10mm) 12 1 VR 50m 425 CB1 
   
   
  Stolbovoy St-2 Pistol  
  P +0 J C/R 2d6+3 (10mm) 14 2 VR* 50m 450 CB3 
   
   
  Surprising Stranger  
  P +0 P E 2d6+3 (10mm) 4 1 ST 25m 15-50 SOF 
   
   
  Towa 13 Police Pistol (Caseless) 
  P +2 J P 2d6+3 (10mm) 12 1 VR 50m 500 PAC 
  
  95 
   
   
  S&W Combat Magnum  
  P +1 J C 2d6+3 (.357 C) 6 1 VR 50m 125 CP20 
   
   
  C.O.P. Derringer  
  P +0 P C 2d6+3 (.357 C) 4 1 VR 50m 250 CP20 
   
   
  .357Mag Revolver  
  P +0 J C 2d6+3 (.357mag) 6 1 VR 50m 250 NEO 
   
   
  .357Mag Autoloader 
  P +0 J C 2d6+3 (.357mag) 8 1 VR 50m 300 NEO 
   
   
  S&W "Tri-Star"  
  P +0 J C 2d6x3 (.410ga) 6 1 ST 50m 275 Chr2 
   
  Tsunami Express  
  P +3 L P 2d6+3 (5.2mm ET) 24 1 VR 75m 5300 SOF2 
   
   
  Hammer M-11 Bolt Pistol  
  P +2 J P 1d6+2 (9mm Bolt*) 10 1 ST 30m 320 DS 
   
   
  Militech Black Widow  
  P +1 J P 1/2d6 (Flec) 10 1 ST 30m 400 DS 
   
   
  Militech Silver Shadow  
  P +0 J P d6/2+2x1d6/3(Flec) 8 1 ST 30m 300 DS 
   
   
  HEAVY PISTOLS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Malorian Arms Heavy Flechette  
  P +1 J C 1d6+1* (4mm) 25 1 ST 50m 595 Chr1 
  
  96 
   
   
  Espinoza One Shot (Caseless) 
  P -1 P E 3d6 (.50 short) 1 1 UR* 50m 75 SOF 
   
   
  BudgetArms Auto 3 (Caseless) 
  P -1 J E 3d6 (11mm) 8 1 UR* 50m 350 CP20 
   
   
  Sternmeyer Type 35  
  P +0 J C 3d6 (11mm) 8 1 VR 50m 400 CP20 
   
   
  Mustang Arms "Mark II" (Caseless) 
  P +1 J/L C 3d6 (11mm) 12/20 3 VR* 50m 425 SOF2 
   
   
  "Decker Gun" (Caseless) 
  P -1 J E 3d6 (11mm) 10 1 VR 50m 500 CGen 
   
  Nova 757 Cityhunter  
  P +2 J P 3d6 (11mm) 18 1 ST 50m 480 BH 
   
   
  Nova 338 Citygun  
  P +1 J P 3d6 (.338) 7 3 VR 50m 460 Chr2 
   
   
  Dai Lung Magnum (Caseless) 
  P +1 J E 3d6+1 (.357 Mag) 10 1 UR* 50m 60 SOF 
   
    
  S&W Handcannon  
  P +0 J/L P 4d6 (.44 Mag) 6 1 UR 50m 850 SOF2 
  P +1 - - 2d6+2 (.45 ACP caseless) 10 1 UR 50m - - 
   
   
  Tsunami Raimei Ramjet  
  P +2 L P 5d6 to 7d6+1*(10rj) 6 1 VR 100m 1100 SOF2 
  
  97 
   
  VERY HEAVY PISTOLS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Llama Commanche  
  P +0 J C 4d6 (.44C) 6 1 ST 50m 200 CP20 
   
   
  .44 Mag Revolver  
  P +0 J P 4d6 (.44) 6 1 VR 50m 375 NEO 
   
   
  Armalite 44  
  P +0 J E 4d6+1 (12mm) 8 1 ST 50m 450 CP20 
   
   
  Colt AMT Model 2000 (Caseless) 
  P +0 J C 4d6+1 (12mm) 8 1 VR 50m 500 CP20 
   
  Royal Enfield Ordnance Spitfire Battle Pistol 
  P +1 J P 4d6+1 (12mm) 12 1 VR 50m 550 UK 
   
   
  Constitution Arms Multi Ammunition Pistol “MAP”  
  P +0 J P Varies (12mm C) 5 1 VR 50m 525 P&S 
   
   
  454 Magnum Disposable  
  P -2 P R 4d6+3 (.454) 2 1 VR 40m 100 I1.1 
   
   
  Ameritech Magnum  
  P +1 J R 4d6+3 (.454) 5 1 VR 50m 1000 I1.1 
  
  98 
   
   
  Federated Arms "Super Chief"  
  P +0 J P 4d6+3 (.454C) (B9) 5 1 VR 50m 375 Chr1 
   
   
  Nova Arms "Stallone"  
  P +1 J P 4d6 (.357ET) 6 1 VR 60m 999 SOF2 
  Nova Arms "Bronson"  
  P +1 J P 5d6 (.41ET) 6 1 VR 80m 1199 SOF2 
  Nova Arms "Eastwood"  
  P +1 J P 6d6 (.44ET) 6 1 VR 80m 1499 SOF2 
  Nova Arms "Arno"  
  P +1 J P 6d6+3 (.454ET) 6 1 VR 100m 1799 SOF2 
   
   
  Militech Boomer-Buster (Caseless) 
  P +1/-1 L/J P 5d6@ (.477) 4 1 VR 50m 450 SOF 
   
   
  Malorian Arms 3516  
  P -1 J R 6d6 (14mm) (B12) 6 1 VR 50m 4525 Chr1 
   
  Malorian Arms 3600 Super (Caseless) 
  (Full Cybernetic Body Recommended) 
  SMG +0/-1 L P 6d6 (14mm) (B11) 20 1/3 VR 50m 3000 
  SOF2 
   
   
  Magnum Opus Big Government  
  (Full Cybernetic Body Recommended) 
  P +0 J P 6d6 (14mm) (B12) 13 2 VR 60m 2000 SOF2 
   
   
  Magnum Opus Hellbringer .666  
  (Full Cybernetic Body Recommended) 
  P +1 J/L P 7d6+3 (.666) (B15) 3 1 VR 80m 4000 SOF2 
   
   
  LIGHT 
  SUBMACHINEGUNS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Federated.Arms Tech Assault (Caseless) 
  SMG +1 J E 1d6 (.22) 30 10/30 UR* 100m 160 SOF 
  
  99 
   
   
  Militech Mini-Gat (Caseless) 
  SMG +0 L P 1d6 (.22/5mm) 120 40 ST 150m 695 Chr1 
   
   
  Vz61 Skorpion  
  SMG +2 J P 1d6 (.25C) 20 25 VR 150m 150 CP20 
   
  Federated.Arms Tech Assault 2  
  SMG +1 J C 1d6+1 (6mm) 50 25 ST 150m 400 CP20 
   
   
  Setsuko-Arasaka PMS (Caseless) 
  SMG +1 L P 1d6+2 (7mm) 40 20 ST 150m 950+ Chr1 
   
   
  Surnam Machine Pistol (Caseless) 
  SMG +0 J/L C 1d6+4 (.177) 25/50 50 UR* 150m 375 SOF2 
   
   
  Uzi Miniauto 9 (Caseless) 
  SMG +1 J E 2d6+1 (9mm) 30 35 VR 150m 475 CP20 
   
   
  H&K MPK-9  
  SMG +1 J C 2d6+1 (9mm) 35 25 ST 150m 520 CP20 
   
   
  Uzi  
  SMG +2 J C 2d6+1 (9mmC) 30 20 VR 200m 250 CP20 
   
  MEDIUM 
  SUBMACHINEGUNS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Malorian Sub-Flechette  
  SMG +2 J C 1d6x1d6 (flec) 10/30 3/35 VR 200m 795 Chr1 
  
  100 
   
   
  "Sten"  
  SMG -2 L E (.22 to 12mm) 30 3/30 ST 100m 200 NEO 
   
   
  Beretta M-24 (Caseless) 
  SMG SMG +2 L P 2d6+1 (9mm) 50 25 VR 200m 950+ Chr1 
   
   
  L2A3 Sterling  
  SMG +0 L C 2d6+1 (9mmC) 10/34 20 VR 200m 200 UK 
   
   
  Calico Submachinegun (Caseless) 
  SMG +0 L C 2d6+1 (9mmC) 50/100 3/20 ST 200m 750 
  NEO 
   
   
  Ingram MAC 10  
  SMG -1 J C 2d6+2 (.45C) 30 5 UR 200m 225 CP20 
   
   
  Militech 10/45 (Caseless) 
  SMG +1 J E 2d6+2 (.45 ACP) 30 20 ST 200m 455 Chr1  
  SMG +1 J E 2d6+3 (10mmC) 30 20 ST 200m 455 Chr1 
   
   
  Arasaka Minami 10  
  SMG +0 J E 2d6+3 (10mm) 40 20 VR 200m 500 CP20 
   
   
  Militech Viper (Caseless) 
  SMG +0 J P 2d6+3 (10mm) 40 30 VR 200m 600 HoB 
   
   
  Stolbovoy StS (Caseless) 
  SMG -1 J C/R 2d6+3 (10mm) 35 30 VR* 100m 600 CB 3 
  
  101 
   
   
  Medusa 2000 (Caseless) 
  SMG +0 N P 2d6+3 (10mm) 40 20 VR 200m 2500 I2.1 
   
   
  Mustang Arms ARS-5C (Caseless) 
  SMG +1 J C 2d6+3 (10mm) 40 3/40 VR 100m 600 CB3 
   
   
  H&K MP-2013 (Caseless) 
  SMG +1 J C 2d6+3 (10mm) 35 32 ST 200m 450 CP20 
   
   
  IMI "Gamdaii" (Caseless) 
  SMG +2 N E 2d6+3 (10mm) 35x2 25 VR 200m 950 SOF2 
  HVY +0 - - (25mm/10ga) 1 1 ST 100m - - 
   
  Beretta 1010 MP  
  SMG +0 J/P C 2d6+3 (10mm) 30/15 15 ST 100m 475 UK 
  WEAPOS LISTING 
  HEAVY 
  SUBMACHINEGUNS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Thompson M1  
  SMG +2 N C 2d6+2 (.45C) 30/50 20 ST 200m 300 CP20 
   
   
  Sternmeyer SMG 21 (Caseless) 
  SMG -1/0 L E 3d6 (11mm) 30 3/15 VR 200m 500 CP20 
   
   
  CCMMC Tuzi-7  
  SMG -2 J P 3d6 (11mm) 30 15 ST 100m 125 PAC 
   
   
  Chadran City Reaper (Caseless) 
  SMG +0 L P 3d6 (11mm) 40 20 VR 200m 950 I1.3 
  SHT  -1  -  -  4d6 (12.ga)  10  3  ST  50m 
  
  102 
   
   
  H&K MPK-11 (Caseless) 
  SMG +0 L C 4d6+1 (12mm) 30 20 ST 200m 700 CP20 
   
   
  Ingram Mac 14  
  SMG -2 L E 4d6+1 (12mm) 40 10 ST 200m 650 CP20 
   
   
  H&K MPK-2020 (Caseless) 
  SMG +2* L P 4d6+1 (12mm) 60 30 ST 200m 750 UK 
   
  SHOTGUNS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Militech Crusher SSG  
  SHT -1/-3 J C 3d6 (20ga) (B9) 6 2 ST 12/25m 450 Chr1 
   
   
  Mustang Arms Close 20  
  SHT -1 N P 3d6 (20ga) 15 2 ST 50m 350 SOF2 
   
  Arasaka WCAA Rapid Assault Shot 12  
  SHT -1 N C 4d6 (12ga) 20 2/10 ST 50m 900 CP20 
   
   
  CCMMC Qi-15  
  SHT -2 N P 4d6 (12ga) 15 2/10 ST 50m 150 PAC 
   
   
  Enfield Ubichi LastChance  
  SHT +0 J C 4d6 (12ga) 1 1 UR 25m 60 ES 
   
   
  Streettech "Burst"  
  SHT -1/-3 P E 2d6+1 (28ga) 1 1 VR 3m 33/40 P&S 
   
   
  Luigi Franchi P.16  
  SHT +1 L R 4d6 (12ga) 20 2/10 ST 50m 980 ES 
   
   
  M-12 Close Assault  
  SHT +0 N P 4d6 (12ga) 20 3/10 VR 50m 950 HoB 
  
  103 
   
   
  Militech Bulldog  
  SHT +0 L P 4d6 (12ga) 21 3/10 ST 50m 1000 CB 2 
   
   
  Militech Military/Police  
  SHT 0/-1 N/L C 4d6 (12ga) 8 2 ST 50m 300 Chr1 
   
   
  Mustang Arms "Raider"  
  SHT +0 L/N C 4d6 (12ga) 5/9 2 ST 50m 400 CB3 
   
   
  Sternmeyer Stakeout 10  
  SHT -2 L R 4d6 (12ga) 10 2 ST 50m 450 CP20 
   
   
  Tsunami "Ragnarok"  
  SHT +0 N R 6d6 (12ga ET) 40 2/20 ST 70m 4500 PAC 
   
   
  CAWS  
  SHT +0 N R 4d6 (12ga) 10 10 ST 50m 500 CP20 
   
  H&K CAWS 11  
  SHT +1 N R 4d6(12ga) 30 10 ST 50m 800 UK 
   
   
  "Whippet" Scattergun  
  SHT -3 J P 4d6 (12ga) 2 2 VR 15m 200 NEO 
   
   
  Constitution Hurricane  
  SHT +0 N P 4d6 (12ga) 40 4/20 ST 70m 1000 P&S 
   
   
  Double Barrel Shotgun  
  SHT +0 N C 4d6 (12ga) 2 2 VR 50m 200 UK 
   
   
  Sawn-off Shotgun  
  SHT -1 J C 4d6 (12ga) 2 2 VR 10m 100 UK 
   
   
  MetaCorp Warhammer  
  SHT -1 N P (12ga mag) 16 1/3 VR 75m 700 NEO 
  
  104 
   
   
  Luigi Franchi "King Buck"  
  SHT -1 N P 6d6 (10ga) 4 2/4 VR 50m 800 Chr2 
   
   
  Magnum Opus 12-Gauge Pistol  
  (Full Borg Body Recommended) 
  P -2 J/L P 4d6 (12ga) (B12) 9 2 ST 30m 1000 SOF2 
   
   
  Magnum Opus 10-Gauge Pistol  
  (Full Borg Body Recommended) 
  P -2 L P 5d6 (10ga) (B15) 5 2 ST 30m 1200 SOF2 
   
   
  Tsunami Arms Helix  
  (Full Cybernetic Body Recommended) 
  SHT +0 N P 5d6 (10ga) (B18) 60 43 VR 60m 3000 SOF2 
   
   
  United Arms CLAW  
  (Full Cybernetic Body Recommended) 
  SHT +1 N R 8d6 (4ga) (B11) 28 1/4 VR 60m 1600 SOF2 
  ASSAULT RIFLES 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Militech M-31a1 AICW (Caseless) 
  RIF +2 N R 4d6 (4.5mm) 150 3/30 ST 400m 1695 Chr1 
  HVY -1 - - (25mm) 4 2 ST 150m - - 
   
   
  AKR-20 Medium Assault (Caseless) 
  RIF +0 N C 5d6 (5.45) 30 1/30 ST 400m 500 CP20 
   
   
  Bushmaster  
  RIF +0 L R 4d6 (5.56C) 30 20 ST 200m 300 CP20 
   
   
  Stolbovoy St-5 (Caseless) 
  RIF -1 N C/R 5d6 (5.45) 30 1/30 VR* 400m 900 CB3 
   
  
  105 
   
   
  Darra-Polytechnic M-9  
  RIF 0/-1 N/L P 4d6+2 (5.5mm) 40 2/25 ST 200m 300 Chr1 
   
   
  M-16A  
  RIF +2 N C 4d6 (5.56C) 30 25 UR 400m 200 CP20 
   
   
  Steyr AUG  
  RIF +2 L P 4d6 (5.56C) 30 20 VR 400m 400 CP20 
   
  L85A1  
  RIF +1 N C 5d6 (5.56) 30 20 VR 500m 500 UK 
   
   
  SA-80  
  RIF +2 N P 5d6 (5.56) 30 20 VR 400m 600 ES 
   
  Arasaka WAA Bullpup  
  RIF +1 N C 5d6 (5.56) 15/30 3/30 VR 400m 800 CB1 
   
  Chadran Jungle Reaper  
  RIF +1 N P 5d6 (5.56) 60 20 VR 400m 1550 I1.3 
  HVY -2 - - (25mm) 6 2 ST 200m - - 
   
   
  Colt M-18 Assault Rifle  
  RIF +1 N C 5d6 (5.56) 35 3/30 VR 400m 750+ CB3 
   
   
  Militech Ronin Light (Caseless) 
  RIF +1 N C 5d6 (5.56) 35 3/30 VR 400m 450 CP20 
   
   
  Sternmeyer M-95A4 (Caseless) 
  RIF +1 N R 5d6 (5.56) 90 3/30 VR 400m 750 CB1 
   
   
  Towa Manufacturing Type-20 AICW  
  RIF +2 N P 5d6 (5.56) 100 3/45 VR 400m 4200 PAC 
  HVY -2 - - (25mm) 4  1 ST 200m - - 
  
  106 
   
   
  Towa Manufacturing Type-99 Rifle (Caseless) 
  RIF +1 N P 5d6 (5.56) 35 3/30 ST 400m 1500 PAC 
   
   
  Fabrica De Armes M-2012 (Caseless) 
  RIF +2 N P 5d6+3 (6.5mm) 30 1/4 VR 400m 1400 SOF 
   
   
  Federated Arms Light 15 (Caseless) 
  RIF +0* N C 5d6+3 (7mm) 30 3/25 VR 400m 400+ Chr1 
   
   
  Militech Dragon (Caseless) 
  RIF +0 L C 6d6-1 (6.5 H) 35 30 VR 400m 700 CB2 
   
   
  Militech Mk IV (revised) (Caseless) 
  RIF +1 N C 6d6-1/5d6 35 3/30 VR 400m 800 CB2 
   
   
  Militech Mk V  
  RIF +1 N P 9d6 (6.5mm ET) 30 2/4 ST 600m 1500 SW 
   
  Royal Enfield Armaments LPA1 (Caseless) 
  RIF +1 N R 2d6+1 to 6d6 (7.5) 2x45 1/3/20 VR 500m 1800 
  UK 
   
   
  FN-FAL  
  RIF +0 N C 6d6+2 (7.56C) 20 20 VR 400m 450 UK 
   
   
  AK-47 Medium Assault 
   RIF +0 N E 5d6 (7.56C) 30 20 VR 400m 200 CP20 
   
   
  CCMMC Jinhua M-9 (Caseless) 
  RIF +0 N P 6d6+2 (7.62) 35 1/25 ST 400m 125 PAC 
   
   
  FN-RAL Heavy Assault  
  RIF -1/-2 N/L C 6d6+2 (7.62) 30 3/30 VR 400m 600 CP20 
   
   
  Kalashnikov A-80 
  RIF -1 N E 6d6+2 (7.62) 35 3/25 ST 400m 550 CP20 
  
  107 
   
   
  5.56 caseless SMG  
  RIF +1 L/N P 5d6 (5.56) (B10) 50 25 VR 200m 1200 SOF2 
   
   
   
  Arasaka Rage 15mm  
  (Full Cybernetic Body Recommended) 
  RIF -1/-2 L P 4d10+3 (15mm)(B15) 20/50 10 VR 100m 4500 
  SOF2 
   
   
  12.7mm Assault Rifle  
  (Full Cybernetic Body Recommended) 
  RIF +1 N P 6d10 (12.7) (B12) 50 10 VR 400m 2000 SOF2 
   
   
  14.5mm Assault Rifle  
  (Full Cybernetic Body Recommended) 
  RIF +1 N P 7d10 (14.5) (B14) 50 10 VR 400m 2500 SOF2 
   
   
   
  SNIPER RIFLES 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Arasaka WSSA  
  RIF +5* N P 6d6 (3.5mm FF) 40 2 VR 600m 2400 SOF2 
   
   
  FR-F6  
  RIF +3 N P 6d6+2 (7.62) 10 2 ST 500m 1100 ES 
   
   
  WA 2001 Sniper Rifle  
  RIF +3 N R 6d6+2 (7.62C) 10 1 VR 1000m 900 UK 
   
   
  Towa Manufacturing Type-00-Kai  
  RIF +3 N R 9d6+3AP (7.62 ET) 6 1 VR 1200m 3000 PAC 
   
   
  Setsuko-Arasaka WSE Kajiya  
  RIF +1 N R 9d6+3AP (7.62 ET) 5 1 VR 500m 1000 SW 
   
   
  Barrett-Arasaka 20mm  
  RIF +0 N R 4d10@ (20mm)(B4) 10 1 VR 450m 2000 CP20 
   
  
  108 
   
   
  Barrett M-90 Sniper Rifle  
  RIF +3 N R 6d10 (12.7 BMG) 10 1 VR 1000m 1500 HoB 
   
   
  Nomad "Long Rifle"  
  RIF +1 N P 7d10 (15mm BMG) 9 1 ST 900m 3000 NEO 
   
   
  Remington Gyro-Rifle  
  RIF +2 N P 7d6API (18mm GJ) 6 1 ST 600m 1000 P&S 
   
   
  Barrett-Arasaka WSSE  
  RIF +1 N R 8d10+3 (.50 ET) 10 1 VR 1000m 2500 SW 
   
  Arasaka 12.7 WSSE/R  
  RIF +2 N R 9d10 (.50 ET) 5 1 VR 1200m 2000 SW 
   
   
  Tsunami Arms Ramjet  
  RIF +4 N P Varies (8.5 RJ) 9 3 VR 800m 1230 Chr2 
   
   
  Winchester M70  
  RIF +3 N C 5d6+1 (30-06) 5 1 VR 500m 250 CP20 
   
  Nomad 7.62 Bolt-Action  
  RIF +2 N C 6d6+2 (7.62 C) 6 1 VR 400m 500 NEO 
   
  OTHER RIFLES 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Nomad .357 Mag Lever  
  RIF +2 L C 2d6+3 (.357 C) 9 2 VR 100m 300 NEO 
  Nomad .44 Mag Lever  
  RIF +1 L C 4d6+2 (.44 C) 8 2 VR 200m 650 NEO 
   
   
  Nomad .357 Mag Carbine 
   RIF +0/1 L C 2d6+3 (.357 C) 30 2/3 VR 100m 400 NEO 
   
   
  NorWolf Hunting Rifle  
  RIF +2 N C 2d6+1 (9mm) 8 1 VR 400m 600 CGen 
   
   
  NorBear Hunting Rifle  
  RIF +3 N C 2d6+1 (9mm) 10 1 VR 500m 1000 CGen 
  
  109 
   
   
  "Nomad Personal Weapon"  
  RIF +1 L P (10mm to 12mm) 50 2/3 VR 200m 500 NEO 
   
   
  Calico 9mm Rifle  
  RIF +1 L/N C 2d6+1 (9mm C) 50/100 1 VR 400m 650 NEO 
   
   
  M-99 EVAW  
  RIF +5 N R 6d6AP (12mm R) 30 2 ST 400m 5000 HoB 
  HVY +0 - - 2d6+1 (25mm HE) 10 1 ST 2000m - - 
   
   
  H&K HK77UK (Caseless) 
  SMG +1 L P 2d6+4 (9mm Long) 30 3/30 VR 250m 750+ 
  SOF2 
   
   
  Militech Ninja (Caseless) 
  SMG +1 L C 1d6 (5mm/.22) 30/100 3/30 VR 250m 650 SOF 
   
  Polymer 1-Shot Cannon (Caseless) 
  RIF -2 L C 4d6+2 (13mm) 1 1 UR 100m 90 Chr2 
   
   
  S&W "Cyborg Assault" (Caseless) 
  RIF +0 L P Varies (13mm) 8 1 VR 100m 1650 Chr1 
   
   
  Militech Cyborg Rifle (Caseless) 
  RIF +1 N P 7d6+3 (.300Mag) 30/100 1/20 ST 500m 800 
  Chr2 
   
   
   
  Hughes Rocket Rifle  
  RIF -1 N R 3d10HEAT (18mm) 3 1 ST 500m 750 HoB 
   
   
  Militech XR-1 Mag Pulse  
  RIF +2 N P 3d10AP (EAP) 20 1 UR 800m 8000 SW 
   
   
  Malorian Assault Cannon  
  RIF +3 N - 7d10+4 (.75) 14 2 VR 400m – SW 
  
  110 
   
  MACHINEGUNS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Constitution Deluge (Caseless) 
  HVY +0 N P 1-2pts+Drugs 400 35 ST 60m 800 P&S 
   
   
  Arasaka "Crowd Control"  
  HVY +0 N E 1d3+1 (1d3 hits) 500 50 St 200m 1000 LD 
   
   
  Militech High Power 15  
  RIF +2 N P 2d6+4 (9mm Long) 180 20/60 ST 200m 1600 
  SOF 
   
   
  Dover GA-1112 Autogun  
  HVY +1 N R 4d6+4 (12mm Long) 400 80 ST 400m 1110+ 
  SOF2 
   
   
  FN MG-6 "One-on-One"  
  HVY +1 N P 5d6 (5.56) 100 40 VR 450m 1800 ES 
   
  Militech M-232 SAW  
  HVY +0 N P 5d6 (5.56) 100/35 20 VR 400m 1000 HoB 
   
   
  H&K G-6 SAW (Caseless) 
  HVY +1 N P 5d6AP (6mm) 100 30 VR 450m 2050 Chr1 
   
   
  Fabrica M-2012HB SAW  
  HVY +2 N P 5d6+3 (6.5mm) 100 30 VR 450m 1600 SOF 
   
   
  Militech Renegade SAW (Caseless) 
  HVY +0 N R 6d6-1 (6.5mm H) 200/35 20 ST 400m 1100 
  CB2 
   
   
  Constitution Cyclone (Caseless) 
  HVY +1 N P 6d6+2 (7.62) 100 35 VR 500m 1200 P&S 
   
   
  M-60D Machine Gun  
  HVY +1 N P 6d6+2 (7.62) 100 20 VR 500m 1000 HoB 
  
  111 
   
   
  FN-MAG Machine gun  
  HVY +0 N R 6d6+2 (7.62C) 100/250 30 VR 1000m 1500 UK 
   
   
  Sternmeyer M-5A SAW  
  HVY -1 N R 6d6+2 (7.62) 200 20 ST 500m 1000 CB1 
   
   
  Towa Type-8  
  HVY +1 N P 6d6+2 (7.62) 100 35 VR 500m 2500 PAC 
   
   
   
  Militech RRCR Archer (Caseless) 
  HVY +1 L P 6d6+2 (7.62) 100+ 33 ST 400m 3300 SW 
   
   
  M2A5HB Browning .50  
  HVY +0 N P 6d10 (12.7) 100 10 VR 600m 2000 HoB 
  CYBERPUNK 2020 W 
   
   
  HEAVY WEAPONS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  KA F-253 Flamethrower  
  HVY -2 N R 2d10 10 1 ST 50m 1500 CP20 
   
  Setsuko-Arasaka Nova Photon  
  HVY +4 N R 4d10 (laser) 1 1 UR 500m 50,000 SW 
   
   
  Enfield 25mm Cockerill  
  RIF +1 N R 5d10+10AP (25mm) 12 1 ST 1500m 7400 UK 
   
   
  Barrett-Arasaka ET 20  
  RIF +1 N R 6d10@ (20mm ET) 10 1 VR 750m 3800 SOF2 
   
   
  60mm Light Mortar  
  RIF +0 N P 8d10 (60mm), 5m 1 2 VR 1000m 750 HoB 
   
   
  Colt-Mauser M2X  
  RIF +0 N R 8d10 (20mm) 8 1 ST 600m 3050 Chr2 
  
  112 
   
   
  Tsunami Arms Raijin Type-17  
  RIF +1 N R 8d10AP (20mm) 12 1 ST 1200m 7500 PAC 
   
   
  Militech Anti-Matter Rifle  
  RIF 0/+1 N R 9d10 (30mm) 5 1 ST 1600m 6000 Chr2 
   
   
  Militech BMFG 30mm Plasma Cannon 
  HVY +0 N R 9d10 (30 ET) (B9) 5 1 ST 600m 4500 SW 
   
  GRENADE LAUNCHERS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Militech "Cowboy" U-55  
  HVY +0 N P (25mm) 12 3 ST 150m 900 CB2 
   
   
  Militech Mini-GL (Pump)  
  HVY -1 L C (25mm/10ga) (B4) 4 2 ST 150m 225 Chr1 
   
   
  Militech Mini-GL (Drum)  
  HVY +0 N P (25mm/10ga) (B4) 16 2 ST 150m 475 Chr1 
    
  Tsunami Type-18 AGL  
  HVY -1 N P (25mm) (B10+) 30 10 ST 200m 2000 PAC 
   
   
  Arasaka WCCA Susano  
  HVY +0 N P (25mm) 9 2-9 VR 200m 450 SW 
   
   
  Commercial 40mm GL  
  HVY +0 L R (30-40mm) (B6) 1 1 ST 225m 150 CP20 
   
   
  M-32 Auto GL  
  HVY +0 N R (40mm) (B16-18) 50 20 VR 1600m 2500 HoB 
  
  113 
   
   
  M-205 Underbarrel GL  
  HVY +1 L P (40mm) (B6) 1 1 VR 200m 250 HoB 
   
   
  M-212 Grenade launcher  
  HVY +1 M P (40mm) 8 2 VR 200m 500 HoB 
   
   
  Towa Type-9 GL  
  HVY +0 N P (40mm) 8 2 VR 200m 750 PAC 
   
   
  Militech RPG-A  
  HVY -2 N R 6d10 HEAT, 4m 1 1 VR 750m 1500 MM 
   
   
  Militech RPG-B  
  HVY -2 N R 9d10 HEAT, 4m 1 1 VR 500m 1500 MM 
   
  Arasaka “Pocket Tsunami”  
  HVY +0 L P (25mm HP) (B11) 6 1 ST 200m 1250 SOF2 
   
   
  30mm HiVel Auto-GL  
  (Full Cybernetic Body Recommended) 
  HVY +0 N P (30mm) (B12) 25 15 VR 300m 2000 SOF2 
   
  GRENADES 
  Note: Grenades for launchers cannot normally be used as 
  thrown grenades and vice versa. Hi pressure grenades will not 
  function in normal launchers and vice versa. 
   
   
  Basic Grenades  
  HVY +0 P P Varies 1 1 ST Throw 20-30 HoB 
   
  Hand Grenades (20-30eb, thown 10 x BODY in m) 
  HE 7d6 frag to 5m & 3d6 to 6-10m 
  Anti-Tank 5d10HEAT, 3d6 frag to 5m, 1/2 throw 
  Chemical Gas, smoke or paint. 10m 
  WP/Incendiary 4d6 for 3 turns, 5m. Soft SP -2/round 
  Flash-Bang Stun -2 or D 4. REF 20 or B 2. 5/15m 
  Concussion Stun -5. 5/15m 
  Flash 20+ REF or blinded for 40 secs. 10m 
  Sonic (40eb) Stun -1, 20+ BOD or deaf 40 secs. 6m 
  Motion Restraint 25+ Dodge, 30+ BOD to get free. 1m 
  EMP (200-400eb) Disorient 1d6x10, Pulse effect. 4-10m 
  Saucer (65eb) 2d6+3 frag. 15m. +2 to throw 
  Mini-Gren (40eb) 1d6+3. 3m. 1.5" big 
  Scatter (70eb) IR defeating cloud for 5 turns. 5m 
  Spraypaint (20eb) Blind for 1-2 mins if center. 4m 
  Stench (20eb) V.Diff COOL/BOD roll. 5x5m 
  LN2 2d6+2 (min 6), 1d6/2+1 area. 3m 
  Smoke Pellets A stealth roll to escape the area 
  Acid (50eb) Acid cloud, 1pt/location/turn 
  Blind Gas Body -2 (+3 diff) or blind 1d10+2 turns 
  
  114 
   
   
  Hand-Fusing (30-40mm Launched Grenades) 
  Hvy - - P C Varies+1d6 - - - Throw +5 SW 
   
   
  Airfoil Grenades  
  Hvy - +1 P P Varies - - - Throw x2 SW 
   
   
  Biotech-Askari Motion Restraint  
  EX +0 P P Special 1 1 UR Throw 60 Chr1 
   
   
  EMP Grenade  
  EX +0 P R EMP Effect 1 1 ST* Throw 200+ Chr1 
   
   
  Scatter Grenade  
  HVY +0 P C Special (5m) 1 1 VR Throw 70 Chr2 
   
  Spraypaint Grenade  
  HVY +0 P C Special (4m) 1 1 ST Throw 20 Chr2 
   
   
  Stench Bomb  
  EX +0 P C Chemical 1 1 VR Throw 20 Chr2 
   
   
  GPz-78 Mini-Grenade  
  HVY +0 P P 1d6+3 (3m) 1 1 VR Throw 40 Chr1 
   
   
  Fen "Saucer Grenade"  
  HVY +1 P P 2d6+3 (15m) 1 1 ST Throw 65 Chr1 
   
   
  Burner Grenade  
  HVY +0 N R 5d6 x 4 turns 1 1 ST 5m 50 NE 
   
   
  Aluminium Incendary  
  HVY +0 P R 4d6 to all areas 1 1 ST Throw 170 P2 
  
  115 
   
  LAUNCHED GRENADES 
  Note: Grenades for launchers cannot normally be used as 
  thrown grenades and vice versa. Hi pressure grenades will not 
  function in normal launchers and vice versa. 
   
   
  25mm Grenades (30-70eb, 150m, HoB) 
  Chemical Smoke or gas. 5m 
  Flechette 2d6 x 1d6AP, 2mx25m pattern 
  Fragmentation 2d6+1 (1). 5m 
  HEP (40eb) 5d6HEP (3*), armor -2 levels 
  Stundart (5eb) Stun -4 through soft SP10, 100m range 
  Slasher (75eb) 4d6, 1/3 SP. 2m. -2 WA, 50m range 
  Frag 3d6. 3m 
  Flash 50% -5 REF+Awa for 3 turns. 5m 
  Incendiary 4/2/1d6. 1m 
  Concussion 3d6 Stun, SP 1/3. 4m 
  LN2 2d6 (min 4) to 2 areas+LN2 effects. 2m 
   
   
  Tsunami High Pressure 25mm Grenades (15eb, 1500m) 
  Frag 3d6+1 (1). 5m 
  HE 5d6 (2). 3m 
  HEP (25eb) 5d6 (3*), armor damaged 2 levels 
  Incendiary 4/3/2d6 (2). 2m 
   
   
  25mm Pistol Grenades (15m <9mm> 50m) 
  Concussion (15) 3d6 Stun, SP 1/3. 4m 
  Def. Frag (20eb) 2d6+1. 3m 
  FlashBomb (15eb) Stun save, -5 REF+Awa x 5 turns. 5m 
  HEP (30eb) 5d6 HEP 
  Incendiary (30eb) 4d6/3d6/2d6. 1m 
  Off. Frag (25eb) 5d6. 3m 
  Chemical (20eb) Smoke or tear gas. 3m 
   
  30mm Launched Grenades (200m, auto 1300m) 
  Same type & effects as 40mm Grenades, except: 
  Slasher (75eb) 4d6, 1/3 SP. 2.5m. -2 WA, 50m range 
   
   
  40mm Launched Grenades (R, 50eb, 200m/100eb, 1600m) 
  HE 7d6 (2). 5m radius. Armed after 10m 
  HEDP 4d10HEAT (4*), 4d6 over 1m 
  Illumination 20m + 20m LL, or 1d6x6. 5eb 'chute 
  Chemical Carriers gas or smoke. 10m. 5eb 'chute 
  Bean Bag 2d6; Stun -5, +1/15SP; 50m range 
  20+ REF roll, -1 Diff/100kg of target 
  WP 4d6x3 (2). 10m 
  Fletchette 1d6/2 x 2d6AP (1). 3mx25m 
  Flash-Bang Stun -2, stun+deaf 4 turns. 5/15m 
  20+ REF or blind 2 turns. 25m range 
  HEP 7d6 HEP, SP -5 levels, -1 WA 
  Grapnel (30eb+) 1/2 range, WA -2, 1d6 dam, Catch 50% 
  Net 25m range, WA -5, 1d6 + 50% wrap 
  20+ REF or 25+ BOD to escape net 
  Splatshell (10eb+) 1d6+1 hits. 5mx2m to 15x6m pattern 
  Slasher (75eb) 4d6, 1/3 SP. 3m. -2 WA, 50m range 
  Spraypaint (20eb) Blind for 1d6/3 turns, 4m 
  EMP (400eb) Disorient 10sec, Cyber 4/10min, 5m 
  LN2 2d6+2 (min 6), 1d6/2+1 area. 3m 
   
   
  Classic Rifle Grenades (50eb, WA -3, 100m) 
  HE 8d6. 5m 
  HEAT 8d10HEAT, 4d6 over 1m 
  Chemical Gas or smoke. 10m 
  EMP (400eb) Disorient 1d6x10, Cyber 4-10min, 5m 
   
   
  DCR Rifle Grenades (50eb, WA -1, 150m) 
  HE 7d6 frag to 5m, 3d6 frag to 6-10m 
  Smoke Smoke over 10m 
  HEAT 5d10HEAT, 3d6 frag to 5m. WA +0 
  
  116 
   
  EXPLOSIVES 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Fen Dz 25 "Det Card"  
  HVY +0 P P 1d10 HE 1 1 ST 0.25m 120 Chr1 
   
   
  Militech PDU-3  
  HVY +0 P P 2d6+5 1 1 ST 5m 150 Chr2 
   
   
  Thermite-In-A-Tube  
  HVY +0 P P 4d4x3, 15x3 turns 40ft 1 VR . 5m 30 Chr4 
   
   
  Blasting Cap  
  HVY +0 P P 2d10 1 1 VR 1m 5 LU 
   
   
  Detcord  
  HVY +0 P P 6d10 1 1 VR 1m 100/m LU 
   
   
  Antipersonnel Mine  
  HVY +0 J P 4d10 (2) 1 1 VR 7m 350 Chr3 
   
  M20 Claymore Mine  
  HVY +0 L P 4d10 1 1 ST 6x75m 500 HoB 
   
   
  Antitank Mine  
  HVY +0 L P 6d10AP, 6d6 (2m) 1 1 VR 2m 400 Chr3 
   
   
  Remote Vehicle Mine  
  HVY -2 L P 4d10 HEAT, 2m 1 1 VR 200m 600 HoB 
   
   
  Blast Satchel 
  HVY +0 N P 8d10 1 1 ST 10m 120 NE 
   
   
  Guncotton  
  HVY +0 P P 3d10 per kilo 1 1 ST 3m 10/kg LU 
   
   
  TNT  
  HVY +0 P P 4d10 per kilo 1 1 ST 3m 30/kg LU 
  
  117 
   
   
  Nitrogen Tri-iodide  
  HVY +0 P P 5d10 per kilo 1 1 UR 3m 2/kg LU 
   
   
  Plastique  
  HVY +0 P P 7d10 per kilo 1 1 VR 4m 75/kg LU 
   
   
  C6 "Flatfire"  
  HVY +0 P P 8d10 per kilo 1 1 VR 5m 100/kg LU 
   
   
  Nitroglycerine  
  HVY +0 P P 3d10 per 1/4 kilo 1 1 UR 3m 24/kg LU 
   
  RAIL GUNS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Rhinemetall EMG-85  
  HVY +3 N R 5d10+10AP (B11) 5 1/2 ST 1500m 11,370 
  Chr2 
   
  Deathwind Railgun  
  (Full Cybernetic Body Recommended) 
  HVY +3 N R 5d10+10AP 30 2 VR 1250m SW 
   
  MISSILE/ROCKET 
  WEAPONS 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  MilitechUrban Missile Launcher  
  HVY +2 L P 4d6 (micromissile) 12 2 ST 200m 900 Chr2 
   
   
  U-barrel Micromissile  
  HVY +1 L P 4d6 (micromissile) 1 1 ST 200m 200 Chr2 
   
   
  Lance Mini-Missile (50%)  
  HVY +2 P C 4d10HEAT, 2d6 1 1 UR 300m 100 SOF2 
   
   
  Rostovic Wrist Racate  
  HVY +0 N P 5d6 (30mm) 6 3 ST 250m 380 Chr1 
  
  118 
   
   
   
  LAW III  
  HVY -2 L P 4d10 HEAT, 2m 1 1 VR 200m 300 MM 
   
   
  Militech Sure-Shot  
  HVY +2 N P 18d10 HEAT, 4m 1 1 ST 3000m 75,000 SW 
   
   
  Militech 4-Pack Missile  
  HVY 15 N P 20d10AP, 6m 1 1 ST 3000m 11000 SW 
   
   
  Arasaka AP-87 LATGM  
  HVY +2 N P 24d10HEAT 1 1 VR 1000m SW 
   
  INDIRECT 
  FIRE/ARTILLERY 
  Name Type WA Con. Avail. Damage/Ammo #Shots ROF Rel. Range Cost Source 
   
   
  Militech Backpack Mortar  
  HVY 17 N P 7d6/3d6 (40mm) 20 1/3 ST 500m 1250 SW 
   
   
  Militech Man-Pack rocket  
  HVY 15 N P 13d10, 15m 1 1 VR 2000m 1500 SW 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  119 
   
  Ammunition Reloads 
   
  Light Pistol & SMG 15eb/100 
  Medium Pistol & SMG 30eb/100 
  Heavy Pistol & SMG 36eb/100 
  Very Heavy Pistol 40eb/100 
  Assault Rifle 40eb/100 
  Airgun Pellets 6eb/100 
  Acid or Drug Pellets 30eb/100 
  Needlegun Rounds 50eb/100 
  20mm Cannon Round 25eb each 
  Flamethrower Reload 50eb 
  Paintloads 10eb/100 
  Acid/Drug/Poison loads 30eb/100 
  Glass/Ceramic/Steel Balls 5eb/20 
  Gauss Rounds 20eb/mag 
  Gauss Battery Charge 10eb 
   
  Ammunition Types 
   
  Bullets SP Mod Damage Mod & Notes Cost Source 
  Standard - - 1x CP20 
  Sealed Caseless Bullets - Waterproof 2x SF 
  Brass Cased - - 3x CP20 
  Plasticase - Poor availability 1x CP20 
  Armor Piercing x1/2 1/2 Pen 3x CP20 
  Hollowpoints x2 1.5x Pen 1.125x Chr 1 & 2 
  Armor Piercing Incendiary x1/2 1/2 Pen, +1d6, 1d6/2. 50% fire 4x 
  Chr 2 
  Dual-Purpose x1/2 1/2 Pen or 1.5x if unarmored 4x Chr 2 
  Frag Flechettes x1/2 [soft] Rare and very illegal 5x Chr 2 
  Electrothermal - 1.5x Damage (cased) 2x Chr 2 
  Rubber Bullets - Stun beyond 3m, below that 1/2 real, 1/2 stun 1/3x 
  BH 
  Wasp Flechette 1/2 [soft] x1d6/2 10x UK 
  12mm Anti-Personnel 1/2 [soft] x2 10x UK 
  Electric Fire - Caseless rounds 0.9x SOF2 
  Smart Bullets - Rifled +1, smoothbore +2 WA at long+ range 10x 
  SW 
  Silver Bullets - - 5x NE 
  Safety Rounds x2 3x Pen. Shatter on 10SP/30SDP 6x DS 
  Sky Marshal® Safety Rnds x2 2x Pen. 100eb/50 GW 
  Kill Rounds - x2 Damage (explosive) CIA only RM 
  Capture Rounds - 1/2 Damage, 2x Stun CIA only RM 
  Acid - 1D4x3, ceramic shells shatter on SP4+ 75eb/20 RPI 
  Heartbreaker - Heart attack 1d6 rnds, shatter on SP5+ 50eb each 
  RPI 
   
  Shotgun Rounds 
   
  .410/28 Gauge (15eb/12) 
  Shotshell 2d6/1d6+2/1d6 
  Slug 3d6+1AP. Soft SP halves penetration 
  Triplex shells 1d6/2x2d6 
   
  20 Gauge (15eb/12) 
  Shotshell 3d6/2d6/1d6 
  Flare (25eb/25) Illumination 30m. 2d6+2 & 1d6/2 if hit 
  Flash-Bang Effects listed below. 2/5m. 25m range 
  Flash (30eb/25) Flash-Bang grenade in 25mx3m pattern 
  Slug 3d6+1AP. Soft SP halves pen damage 
   
  12 Gauge (15eb/12) 
  Shotshell 4d6/3d6/2d6. 1-3m x 50m 
  APFSDS (10eb) 6d6AP. 25m range 
  Flare (25eb/25) Illuminates 30m. 2d6+2 & 1d6/2 if hit 
  Flash-Bang Effects listed below. 2/5m. 25m range 
  Flash (30eb/25) Flash-Bang grenade in 25mx3m pattern 
  Flechettes (8eb) 4d6AP. Armor and pen damage 1/4 
  Gas (5-25eb) Tear, sleep, or biotoxin gas. 1m 
  HE (5eb) 4d6. 1/2m 
  HEAT 4d6HEAT 
  Non-Lethal 4d6 Stun, Soft SP only resist half dam 
  Slug 4d6+2AP. Soft SP halves pen damage 
  Smoke (15eb/25) 3m of smoke 
  Stinger (15eb/25) 4d6 Stun beyond 3m 
  Stundart (20eb/4) Stun -2, penetrates soft armor of 10SP 
  Thermite (30eb) 8d6AP, 1/2 width. 10% ruin barrel 
  Slasher (75eb) 4d6, 1/3 SP. 1m. -3 WA, 10m range 
  Ball Bearing (x2) 5d6+1/4d6+1/3d6+1, 1-2m pattern 
   
  12 Gauge Magnum 
  Buckshot (1eb) 4d6+2/3d6+2/2d6+2 
  HE Slug (2eb) 3d6, 1m radius 
  AP Slug (3eb) 3d6HEP 
   
  10 Gauge (15eb/12) 
  Same range & effects as 12 ga. with these exceptions 
  Shotshell 5d6/4d6/3d6 
  Flare (30eb/25) Illuminates 30m. 2d6+2 & 1d6/2 if hit 
  Flash (35eb/25) Flash-Bang grenade in 25mx3m pattern 
  Flechettes (8eb) 5d6AP. Armor and pen damage 1/4 
  Gas (5-25eb) Tear, sleep, or biotoxin gas. 2m 
  Non-Lethal 5d6 Stun, Soft SP only resist half dam 
  Slug 5d6+3AP. Soft SP halves pen damage 
  Smoke (20eb/25) 3m of smoke 
  Stinger (20eb/25) 5d6 Stun beyond 9m 
   
  10 Gauge 3" Magnum 
  Cannot be fired from a normal 10 ga. +20% to modify gun. 
  Shotshell 6d6/5d6/4d6 
  Stinger (19eb/25) 6d6/5d6/4d6 Stun over 9m 
  Gas 3m 
  Flare 40m, 3 turns. 3d6, 2d6 
  Smoke 4m, 5 turns 
   
  4 Gauge (CLAW) 
  #000 Buckshot 8d6 
  Slug 9d6+2AP. Soft SP halves pen damage 
  APFSDS 5d10AP 
  HEAT 7d10, 1/2SP 
  Slasher (75eb) 2.5m wide, 4d6 damage, 1/3 armor 
  Flechette, mini-grenades, non-lethal batons, thermite shells, 
  flash-bombs, HEP and gas shells are also available 
  
  120 
   
   
  Arrows  
  SP Mod Damage Mod & Notes Cost Source 
  Target 1/2 normal 24eb/12 SOF2 
  Broadhead 1/2 [soft] 2x Pen 40eb/12 SOF2 
  Stun - damage is Stun 20eb/12 SOF2 
  Spinner 1/2 [soft] 3x Pen 80eb/12 SOF2 
  Warhead varies 25mm pistol grenade, WA -2 varies SOF2 
   
  Crossbow Bolts  
  SP Mod Damage Mod & Notes Cost Source 
  Target 1/2 normal 30eb/12 SOF2 
  Broadhead 1/2 [soft] 2x Pen 50eb/12 SOF2 
  Stun - damage is Stun 25eb/12 SOF2 
  Spinner 1/2 [soft] 3x Pen 100eb/12 SOF2 
  Warhead varies 25mm pistol grenade, WA-2 varies SOF2 
  Silver 1/2 - 3x NE 
   
   
  Airgun Splatballs SP Mod Damage Mod & Notes Cost Source 
  Drugged - by drug type 5x CP20 
  Acid - 1d6 x 3 turns 5x CP20 
   
   
  Needlegun Loads SP Mod Damage Mod & Notes Cost Source 
  Normal 1/2 [soft] - 50eb/100 CP20 
  Drugged 1/2 [soft] + drug type 5x CP20 
  Anti-Armor 1/4 [s], 1/2 [h] - 4x WGF 
  HE (Impact) - 4d6 5x WGF 
  HE (Timer/Liquid) 1/2 [s] +4d6 5x WGF 
   
   
   
  Other Rounds 
   
  Micromissiles 
  HE (50eb) 4d6, 2m 
  Anti-Armor (75eb) 4d6 HEAT, 1/2 SP, 1m 
  HEP (200eb) 4d6+4, no burst 
   
   
  50 Caliber 
  BMG (15eb) 
  BMG Hex (30eb) 1/2 pen to soft targets, double to SDP 
  Smoothbore (25eb) for ETE weapons - WSSE/R 
   
  13mm Shells 
  HEP (45eb/12) 4d6+2 
  API (45eb/12) 4d6+3 1/2SP, 1d6, 1d6/2 0SP 
  Acid (20eb/12) 1d6 x 4 turns 
  LN2 1d6+2 to one location + LN2 effects 
   
   
  15mm Kurtz 
  "Practice" (8eb) 4d10+3@ 
  HE (20eb) 3d10, 1m 
   
   
  25mm Cockerill Cannon Rounds 
  AP 5d10+10AP (Pen 5) 
  HEP 5d10+10HEP (Pen 6) 
  Flechette 1d6+3x1d6+1AP. 1m/2m/4mx100m 
   
  30mm Rockets (200eb/6) 
  HE 5d6 (1), 3m 
   
  Rockets Reloads 
  RPG-A HEAT 6d10AP 250eb 
  HE 6d10 (3), 6m 250eb 
  RPG-B HEAT 9d10AP 400eb 
  2" Rocket 6d10, 1 space\12 100eb 
  2.75" Rocket 8d10, 1 space\10 200eb 
  3.5" Rocket 9d10, 1 space\6 400eb 
  5" Rocket 13d10 1000eb 
   
  Missile Reloads 
  LATGM 12d10AP, 1/5 space 1500eb 
  HATGM 18d10AP, 1/3 space 3500eb 
  Hellfire 20d10AP, 1 space 10,000eb 
   
  Webs and Nets 
  Det Web (450eb) 40AP, WA 0, 25m range 
  Taser (100eb) As taser, WA 0, 25m range 
  Web Entangle, N.Imp Bod+Ref, 30m range 
  Sharpwire(450eb) WA +2, Bod/2 damage, 1/2SP, 10m 
   
   
  Militech MTL-1 Mini-Torps 
  Hi-Ex (300eb) 167m/turn, 8d10, passive sonar (-3 A/N) 
  Concussion (350eb) 1/2R, 1/2S, double SW 
  Shaped (550eb) 1/2SP, x2 Target SW, 1/2 radius 
  Proximity (+50eb) detonates within 5m of metallic source 
  Memory Mapping impossible to detect, +1000eb 
   
   
  Arasaka APW Mini-Torps 
  API (400eb) 1667m/turn, 4d10API, active sonar 
  HEP (400eb) 1/2R, 1/2S, ignore SP, x2 SW value 
  Passive Sonar -3 A/N, +150eb 
   
  
  121 
   
  Ammo Effects 
  API: Armor Piercing Incendiary, half armor and damage if the 
  round penetrates, but if penetrated armor won't protect against 
  addition damage. 
   
  EMP Grenade: When detonated the EMP grenade fuses its 
  internal mechanism five seconds after arming. Effects are similar 
  to a Techtronica "Pulse Rifle" over a 4-10m diameter. 
  Unshielded electronics and cyberware are immediately disabled. 
  Internal cyberware comes back on-line in 4 minutes, and 
  cyberlimb functions are regained in 10 minutes. Chips are wiped. 
  Electronics/cyberware with hardening/shielding are not effected. 
  Anyone in the area of effect will still have orientation loss (make 
  a Stun Save at -1, effects lasts 1d6x10 seconds). 
   
  HEAT: High Explosive Anti-Tank, half armor and full damage. 
   
  HEP: High-Explosive Penetration, damage is half real and half 
  is applied as concussion damage. Armor has no effect and is 
  damaged 2 levels. 
   
  Flash Bang Grenade: All people within 5 meters of the blast (15m 
  indoors) must make a Stun Save at -2 to avoid being stunned and 
  deafened for 4 turns (40 sec) and a Difficulty 20+ REF test to avoid 
  being blinded for 2 turns (20 sec). Anti-dazzle protection negates 
  the flash effect and makes the REF test unnecessary. 
   
  Shotgun Shell: All people within 2 meters of the blast (5m 
  indoors) must make a Stun Save and a Difficult 20+ REF test to 
  avoid being stunned for 1 turn and blinded for 2 turns. The Flash- 
  Bang round has a maximum range of 25m, if it has not impacted 
  something solid by that time, it explodes automatically. 
   
  Non-Lethal/Concussive Damage: Subtract armor SP from 
  damage, up to half the damage total, at least half damage goes 
  through any armor except hard armors (i.e. Metalgear, ACPA, 
  full medieval armor). The target must then make a Stun/Shock 
  Save as it was damaged by the concussion damage that went 
  through. Rigid armor prevents any concussion damage from hitting 
  the target; Skinweave has no effect on concussion damage. All 
  targets, whether affected by the concussion or not, must make a 
  Difficult 10 REF save or be knocked down by the impact 
   
  Firearm Accessories 
  Sights Bonuses & Notes Cost Source 
  Laser Sight +1 WA 100 CP20 
  Smartgun Link +2 WA with smartgun 100 CP20 
  Cyberoptic Targeting Scope +1 WA to smartgun attacks only 400 
  CP20 
  Smart/Vision goggles 4 option spaces, -10% option cost 200 CP20 
  - Smartlink Scope +1 WA, when used with a smartgun (+3) +360 
  CP20 
  - Magnification Upto x25 magnification +200 HoB 
  - Image Intensifiers +2 to Awareness +250 HoB 
  - Thermograph Works as the cybernetic option +200 HoB 
  Scopesight +2 L/E, +1 M, on an aiming action 200 HoB 
  Low Lite Scope +2 L/E, +1 M, on an aiming action 300 HoB 
  Computer Sights +3 L/E, +2 M, +LL, need to aim 500 HoB 
  Computer + Thermo Sight +3 L/E, +2 M, +LL, +Thermo, must aim 
  700 HoB 
  COT Sight Smartgun sight +3 WA 4000 SOF 
  Midnight Arms Smart Glove +200eb/smartgun 110 Chr3 
  Smartgoggle Mirrorshades 2 spaces, -10% option cost 450 Chr3 
  Smartplate Link Smartgun=3x base cost 300 Chr3 
  Digital Weapon Link +2 to TECH rolls for unjamming gun 500 Chr1 
  DUD Smartgun Controller Voice activated weapons, need DUD 
  720 Chr1 
   
  Holsters, etc Bonuses & Notes Cost Source 
  Holster Shoulder, thigh or leg 20 CP20 
  Shoulder Sling For rifles, shotguns, SMGs 5 CP20 
  Cyberleg Holster 1 L.Pistol to Med.SMG, & 1 clip 100 CP20 
  Cybernetic Pop-up Gun L.Pistol to Med.SMG 1-800 CP20 
  Weapon Mount & Link Hardpoint on cyberlimb for weapon 100 
  CP20 
  Gyro Mount Negates hip & movement penalties 250 HoB 
  Power Exo-Mount For hvy. weapons, -1 WA & MA, -2 REF 5000 
  HoB 
  Cybernetic Targeting System Built-in Gyro Mount 1300 SOF2 
  Speedholster +1 to Fastdraw 100 Chr1 
  Quickdraw Cyberarm Holster +2 to Fastdraw (P concealability) 200 
  Chr2 
   
  Underbarrel Weapons / Grenades Bonuses & Notes Cost 
  Source 
  Commercial UB Gren. Launcher HVY +0 L R (30-40mm) 1 1 ST 
  225m 150 CP20 
  M-205 Grenade Launcher HVY +1 L P (40mm) 1 1 VR 200m 250 
  HoB 
  Classic Rifle Grenades HVY -3 N P Varies 1 0.5 VR 100m 50 HoB 
  Bayonet 3d6AP when fixed 15 HoB 
  Militech Pump Mini-Grenade L HVY -1 L C (25mm) 4 2 ST 150m 
  255 Chr1 
  Militech Drum Mini-Grenade L HVY +0 N P (25mm) 16 2 ST 150m 
  475 Chr1 
  DCR Rifle Grenades HVY -1 N P Varies 1 0.5 VR 150m 50/100 
  Chr1 
  .22 Muzzle Adaptor 50eb to fit, for firing rifle/pistol grenades 200 
  Chr2 
  Under-Barrel Capacitor Laser RIF +2 - R 3d6 2 2 UR 25m 950 
  Chr2 
  Under-Barrel Microwaver EX +0 - P 1d6+special 4 2 ST 20m 500 
  Chr2 
  Hip-mounted Powerpack x2 shots, +5m to microwaver range, 4 kg 
  250 Chr2 
  Under-Barrel Micro-Missile Pod HVY +1 L P 4d6 1 1 ST 200m 200 
  Chr2 
  Under-Barrel Sharpwire Net 450 Chr2 
   
  Security & Safety Bonuses & Notes Cost Source 
  Cookie Cutter Smartgun won't shoot badge wearers 300 SOF 
  Extra Cookie Cutter Badge as above 15 SOF 
  Techtronica "Scangrip" 200 SOF2 
  Stutter Chipping Can't shoot designated friendlys (10 sec) 310 
  Chr3 
  Nine-Eleven Chip Phones for help, 1d10+2 mins 175 Chr2 
  Security Chipping V.Diff Smartlock 250 Chr2 
  Gun-Cam Holds 10 digital pictures 100 Chr2 
   
  Other Equipment Bonuses & Notes Cost Source 
  Silencer/Suppressor -1 WA, +1 Con, Awareness roll to hear 100 
  CP20 
  Bipod +2 when braced & stationary 10 HoB 
  Portable Laser Rangefinder Determines exact range 50 HoB 
  New Frames Bullpup frame might lower concealability SOF 
  Braces and Stocks +1WA 50 SOF 
  Cooling Shroud +1 Rel 50 SOF 
  Magazine Extensions x2 or x3 capacity 40 SOF 
  Gun Cleaning Kit -1 Rel when used and not cleaned 50 SOF2 
  Electro-Thermal Battery 100 shot battery 150 Chr2 
  Kleen Bore Nanoagents Cleans gun! 50 Chr2 
   
  Bow Accessories 
  Equipment Bonuses & Notes Cost Source 
  Bow String Silencer Makes bow completely silent 50 SOF2 
  Crossbow Autoloader Holds 1/2 normal shots (6), ROF x2, -1 WA 
  25% SOF2 
  Basic Bow Sights +1 WA when aimed 50 SOF2 
  Cyber-targeting +1 WA (+2), needs smartgoggles/optic +250 SOF2 
  IR As cyberoptic option 200 SOF2 
  LowLite Negates darkness penalties 150 SOF2 
  Gyro-stabilizer Halves movement penalties for self-bow 100 SOF2 
  
  122 
   
  Melee Weapon Modifications 
  Equipment Bonuses & Notes Cost Source 
  Monomolecular Edges +1d6 damage, 1/3 soft SP, 2/3 hard SP 5x 
  PAC 
   
  Advanced Weapon Modifications 
  Equipment Bonuses & Notes Cost Source 
  Cordless Smartchipping +2 WA, but using a wireless transceiver 
  150% WGF 
  Advanced Lasing Crystals +2 dice to beam laser damage, 
  7d6/12d10 max 200% WGF 
  Beam Splitters Area-effect. Range/pattern width+1m, -1d per meter 
  width 2000eb WGF 
  Advanced Laser Batteries (Backpack) Holds 60 points/shots for 
  beam/pulse lasers. 7kg 1000eb WGF 
  Advanced Laser Batteries (Stationary) Holds 100 points/shots for 
  beam/pulse lasers. 15kg 2500eb WGF 
  Gauss Signature Suppressor Reduces detection chance by 50%. 
  Large weapons only. 1200eb WGF 
  Remote Weapons Station 2m portable console, SP10 dome, 12 
  weapon links. 30kg 6000eb WGF 
  Remote Weapon Link Required for each remote weapon 500eb 
  WGF 
   
  .Explosive Effects 
  Concussive Damage/HEP: Damage is half real, half stun and 
  armor has no effect. Soft armor is damaged 2 levels, and hard 
  armor takes 1/4 damage from the explosion. Equipment also 
  takes 1/2 damage.  Within 1m: Full damage 
  Band 1: 1/2 damage 
  Band 2: 1/4 damage 
  Band 3: 1/8 damage 
   
  Shrapnel Damage: Anyone within two extra range bands of 
  the explosion takes 1d10* damage. 
   
  EXPLOSIVE DAMAGE MODIFIERS 
  Tamped Explosives: 1/2 range, x2 damage 
  Confined Spaces: x2 damage 
  Touching: x2 damage 
  Covering Blast: x3 damage 
   
   
   
   
   
  Gun Customisation (From Solo Of 
  Fortune 2) 
  Modification Bonuses & Notes Cost Diff. Time 
  Custom Grip +1 WA Fastdraw, Snapshot 0.3x Diff 40min 
  Adjustable Stock 1 extra aiming turn, +1 WA Snapshot 0.6x Diff 
  2hrs 
  Folding Stock; Rifle +1 Concealability, -1/-2 WA 0.3x Aver 1hr 
  Stock; Pistol, Lt.SMG +0/+1 WA at Long & Extreme 0.3x Aver 1hr 
  Solenoid Trigger +1 WA at Extreme, +10% weight 1x Aver 1hr 
  Building Solenoid Trigger Replaces trigger with firing stud .5x Aver 
  1hr 
  Electric Trigger (CL) +1 WA at Extreme 1x Aver 1hr 
  Electric Fire Ammo (CL) Modify 100 rounds for electric fire - Aver 
  3hrs 
  Barrel Chopping +1 Con, 1/2 range, +50% pattern 0.3x Easy 20min 
  Chopping Pistol, SMG -1 WA, 1/2 range 0.3x Aver 20min 
  Cheap Barrel Chopping -2 WA, 1-2=jam, Fumble=explosion - NA 
  10min 
  Barrel Extension -1 Con, +25% range 0.3x Easy 30min 
  Burst Fire -1 WA, -1 Rel, allows 3 round burst 1.5x V.Diff 3-6hrs 
  Pure Auto Fire Fires 1/2 mag (max 30), WA: -1, -2 Rel 1x Diff 2hrs 
  Selective Fire Single, 3rnd, or auto at -2 WA; -1 Rel 2x V.Diff 4-
  6hrs 
  Heat Resistant Barrels Counteracts 1 level of Rel loss 0.5x Aver 
  40min 
  Make Resistant Barrel Use Weaponsmith to manufacture 0.2x Diff 
  1hr 
  Quality +1 Rel up to VR 0.5x 
  Compensation +1 ROF for semi-autos (ROF 1 or 2) 0.4x Diff 2hrs 
  Electrothermal Enhance. +50% dam, range; +.5-1kg; cased only 
  0.5x V.Diff 
  Smartgun Modification +2 WA with Smartgun Link 1x 
  Smart Plate Modification For use with Smartgun2 SmartPlate 0.2x 
  Smart Glove Mod. For use with Smart Glove 200eb 
  Brass Catcher Soft or hard versions 0.1x Easy 10min 
  Bayonet Lug Allows mounting of bayonet 0.1x Easy 10min 
   
  Finishes Bonuses & Notes Cost 
  - Standard Matte black, blued, nickel 0x 
  - Natural Colors Red, green, black, etc 0.1x 
  - Bowling Ball 2 or more colors mixed together 0.3x 
  - Custom Chrome, pearlescent, camo, gloss colors 1x 
  - Neon Glow Iridescent light emitting finish 1.5x 
  - Printless Near Imp TECH to lift prints 2x 
   
  Magazines Bonuses & Notes Cost 
  Extended Magazines upto 5x original capacity 1eb/rnd (cased) 
  - Over 2x -1 Con, -1 Rel, -1/-2 Snapshot .5eb/rnd (caseless) 
  - Heavy Weapons 2-3eb/rnd 
  Notes: These prices are moderated by normal economic factors 
  (quality, black market availability, etc). 
  If the weapon is built to specification (by a weaponsmith with 
  CADam and an autofactory for instance) the price modifiers are 
  halved. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  123 
   
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 3  
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 3  
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 3  
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 3      
  CYBERPUNK 2020 CYBERNETICS
  CYBERPUNK 2020 CYBERNETICS
  CYBERPUNK 2020 CYBERNETICS
  CYBERPUNK 2020 CYBERNETICS    
      
   
  
  124 
   
  FASHIONWARE  
  COSMETIC CYBERWARE 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Biomonitor  
  N +2 to Resist Torture & Drugs 100 1 CP20 
   
   
  Advanced Biomonitor  
  MA Includes ability broadcast information over 2km 200 
  (1d6/2)-1 CB3 
   
   
  Skinwatch  
  N Subdermal timepiece 50 1 CP20 
   
   
  Light Tattoo  
  N Decorative tattoo 1-20 .5 CP20 
   
  Dermatech Logo-Line Tattoo  
  N Logo Tattoos 10-200 .5 Chr4 
   
   
  Shift-tacts  
  N Color changing contact lenses 1-200 .5 CP20 
   
   
  ChemSkins  
  N Color/pattern changing skin tints 200 1d6/2 CP20 
  
  125 
   
   
  Synthskins  
  N Color/pattern changing artificial skin 400 1d6 CP20 
  Synthskin Tuning Chips 
  N Stores different patterns/colors for Synthskin 100 0 CP20 
   
   
   
  Transparent Skin  
  M ATTR -1, -4 for face 1000/m 3d6/m Chr3 
   
  Mood Skin  
  N Changes color based on mood 200/m 1d6/m Chr3 
   
   
  Nu-Tek TVSkin  
  M Your skin can become a vidscreen 600 1d6+4 Chr4 
   
   
  Techhair  
  M Color/light emitting artificial hair 1-200 2 CP20 
   
   
  Kill Display  
  N 3 digit display 100 1 Chr2 
   
   
  Turn-On Nails  
  N Color change nails 25/200 1 Chr3 
   
   
  Show-Off Nails  
  N Pattern changing nails 45/425 2 Chr3 
  
  126 
   
  CYBERNETIC SYSTEM  
  CUSTOMISATION OPTIONS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Unusual Optic Coloration  
  N +2000eb if already attached to body 50/Optic 0 Chr1 
   
   
  Limblite  
  N +Control Chip 700eb/Processor (1d6-1hc) 1000eb 750 1-
  2 Chr1 
   
   
  Custom Cyberware 
  N Modified cyberware 400% 0 Chr1 
   
   
  Unusual Colorations 
  N +2000eb if already attached to body 25/inch2 0 Chr1 
   
   
  Etched Design 
  N -2000eb if done before installation 20-3000 0 Chr1 
   
  Electromagnetic Shielding 
  N -500 rads from radiation damage to cyberware 50-200% 
  0 DS 
   
   
  Waterproofing 
  N 100 meters, Streetwise 20 to find, +1EV to limbs 200% 0 
  SF 
   
   
  Wetwiring 
  N 200 meters, Streetwise 20/25 to find 300% 0 SF 
  
  127 
   
  NEURALWARE 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Neuralware Processor 
   M Basic processor. Must have for all systems 1000 1d6 
  CP20 
  Advanced Processor (CIA) 
  M INTx2 chips of +8 skill, -1 INT after 24 hrs, diff 35 2000 
  1d6 RM 
   
   
  Kerenzikov Boosterware  
  N Adds +1 to Initiative for every level up to +2 500 1d6/2d6 
  CP20 
   
   
  Speedware (Sandevistan)  
  N Adds +3 to Initiative for 5 turns 1600 1d6/2 CP20 
   
  Boostmaster  
  N +1 REF with both types of boosterware 650 1d6/2 SOF 
   
   
  Ubermensch Speedware  
  N Adds +2 to Initiative for 5 turns 1600 1d6/2 ET 
   
   
  Tactile Boost  
  N Increased sensitivity. +2 to touch Awareness 100 2 CP20 
  Tactile Boost Linkage 
  N Links Tactile Boost to Sexual Implant (addictive) 150 0 
  Chr2 
   
   
  Olfactory Boost 
   N +2 Awareness/track via smell. Locate scent 50% 100 2 
  CP20 
   
   
  Taste Boost  
  M Heightened sense of taste 100 2 Chr4 
   
   
  Pain Editor  
  N Allows Endurance checks at 2 diff levels lower 200 2d6 
  CP20 
  Ubermensch Pain Editor 
  N As Pain Editor, but only works 75% of the time 200 2d6 
  ET 
  
  128 
   
   
  Cybermodem Link  
  N Allows direct connection to a cybermodem 100 1 CP20 
   
   
  Vehicle Link  
  N +2 to direct cybercontrolled vehicle operation 100 3 
  CP20 
   
   
  Smartgun Link  
  N +2 to Smartgun attacks 100 2 CP20 
   
   
  Machine/Tech Link  
  N Allows control of autofactories, & machines 100 2 CP20 
   
   
  DataTerm Link  
  N Allows downloading from DataTerms 100 2 CP20 
   
   
  Universal Link  
  N Combined linkage 400 4 I1.3 
   
   
  Interface Plugs  
  M Allows direct connection to smartguns, etc. 200 1d6 
  CP20 
   
   
  Mag-Duct Spots  
  N As interface plugs, but only a +1 bonus 220 1d6/2 Chr1 
   
   
  LiveWires  
  M Prehensile interface cables 400/200 2d6 Chr3 
   
  Model 100 Plugs  
  MA +2 vs Black Ice, -2 for anything else 100 2d6 Chr3 
  
  129 
   
   
  Subdermal Smartgun Link  
  M Weapon only version of Mag-Duct Spots (+1) 220 1d6/2 
  UK 
   
   
  Chipware Socket  
  N Holds 10 chips. Can "run" number of chips =INT 200 
  1d6/2 CP20 
  ChipLok 
  - Locks chips in place 150 - Chr4 
  Braindance Adaptor 
  N Allows chipware socket to run Braindance 100 0 I2.1 
   
   
  Super Compact Braindance  
  CR Braindance recorder that fits on back of head 15,000 
  2d6 Chr3 
  Braindance Plugs 
  M Allows connection to Braindance Recorder 200 1d6 RB 
   
   
  Pacemaker Coprocessor  
  N Restarts heart when attacked by ICE 150 2 Chr3 
   
   
  Cyber-Detection Computer  
  M Reconnaissance/Detection device, need M/T link 3000 
  1d6+3 Chr4 
   
   
  Echolocation System  
  N Can see in complete darkness, -1 Awareness 800 1d6/2 
  Chr4 
   
  Lockdown  
  N Uses cyberaudio to locate snipers 300 1d6 Chr4 
   
   
  Neural ULF Transceiver  
  N Send and receive voice/data. Range 15km/unlim 200 
  1d6/2 SF 
   
   
  Positronic Enhancer  
  MA +2 to INT, 10% chance of overload and fits 2000 1d6 
  I1.3 
   
   
  Wirehead Unit  
  M Stimulates the pleasure centres of the brain 1500 0 I2.1 
   
   
  Feintware  
  M Slows life signs for 1-6 hrs, 20+ Medtech to tell 1000 2d6 
  RM 
  
  130 
   
  IMPLANTS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Nasal Filters  
  M Stops gases, fumes. 70% effective 60 2 CP20 
   
   
  Gills (Fresh water)  
  MA Water breathing system, good for 4 hours 400 3d6 
  CP20 
  Saltwater Gills 
  MA Saltwater breathing system, good for 4 hours 600 3d6 
  SF 
  Gill Toxin Filters 
  M Filters toxins for 1 & 1/2 hours 200 2 SA 
   
   
  Independent Air Supply  
  MA Good for 10 to 25 minutes 300 2d6 CP20 
  Independent Air Supply + 
  MA Air for 20 to 50 minutes 600 2d6 SA 
   
   
  Mr Studd Sexual Implant  
  MA All night, every night. +1 to Seduction checks 300 2d6 
  CP20 
  Midnight Lady Implant 
  MA Sexual implant. +1 to Seduction checks 300 2d6 CP20 
   
   
  Contraceptive Implant  
  N Good for 5 years. 98% effective 100 .5 CP20 
   
   
  Subdermal Pocket  
  M 2"x4" space with Realskinn zipper. Diff to spot 200 2d6 
  CP20 
   
  Adrenal Booster M Boosts REF by +1 for 1d6+2 turns, 3x 
  per day 400 2d6 CP20 
   
   
  Motion Detector  
  M 20sq/m area. 70% effectiveness. 200 2d6 CP20 
   
   
  Subdermal Armor  
  CR Armors torso to SP 18. Diff Awareness to spot 1200 
  2d6 CP20 
  Subdermal Torso Armor 
  CR 6 / 8 SP, Diff 35+/32 to spot, no REF/ATTR loss 
  350/500 1d2 / 1d3 Chr2 
  Subdermal Torso Armor 
  CR 10 SP, Diff 30 to spot, no REF/ATTR loss 650 1d6/2+1 
  Chr2 
  Subdermal Torso Armor 
  CR 12 / 14 SP, Diff 25 to spot, no REF/ATTR loss 
  800/1000 1d6/1d6+2 Chr2 
  Subdermal Torso Armor 
  CR 16 SP, Diff 20 to spot, no REF/ATTR loss 1100 1d6+3 
  Chr2 
  Subdermal Torso Armor 
  CR 18 SP, Diff 20 to spot, 50% chance -1 ATTR 1200 2d6 
  Chr2 
  Subdermal Torso Armor 
  CR 20 SP, Diff 15 to spot, -1 REF & ATTR 1450 2d6+2 
  Chr2 
  Subdermal Torso Armor 
  CR 22 SP, Diff 10 to spot, -2 REF & ATTR 1750 3d6 Chr2 
  Orbital Subderm Torso Armor 
  CR 20 SP, Diff 15 to spot, -1 ATTR, no REF loss 11,600 
  2d6+2 Chr2 
  Orbital Subderm Torso Armor 
  CR 22 SP, Diff 10 to spot, -2 ATTR, -1 REF 14,000 3d6 
  Chr2 
  Orbital Subderm Torso Armor 
  CR 22 SP, Diff 10 to spot, -2 ATTR, no REF loss 28,000 
  3d6 Chr2 
  
  131 
   
   
  Subdermal Skull Armor  
  MA 4 / 6 SP, Diff 35/30 to spot, 40% unprotected 300/550 
  1d2 / 1d3 Chr2 
  Subdermal Skull Armor 
  MA 8 / 10 SP, Diff 25/20 to spot, 40% unprotected 
  750/1000 1d6/1d6+2 Chr2 
  Subdermal Skull Armor 
  MA 12 SP, Diff 15 to spot, 50% chance of -1 ATTR 1200 
  1d6+3 Chr2 
  Subdermal Skull Armor 
  MA 14 SP, Diff 10 to spot, -1 ATTR, 40% unprotected 1400 
  2d6 Chr2 
   
   
  Digital Recorder 
   M 2hrs storage from any digital source 200 2 CP20 
   
   
  Audio/Video Recorder  
  M 2hrs storage from video, audio links 300 2 CP20 
   
   
  Radar Sensor  
  M 100m range. Needs cyberoptic. 70% effective 200 2 
  CP20 
   
   
  Doc Richter Seismic Sensor 
  M 40m range. Senses vibrations. 75% 220 1d6/2 CP20 
   
  Sonar Implant M 50m range. For water only. 70% effective 
  300 2 CP20 
  Military Sonar 
  M 50m range. For water only. 95% effective. P Avail 700 2 
  SF 
   
   
  Radiation Detector  
  M 10m range. 80% effective 200 2 CP20 
   
   
  Chemical Analyzer  
  M 5m range. 70% effective 200 2 CP20 
   
   
  T-Maxx Cyberliver  
  MA +4 vs ingested drugs and poisons 450 1d6 Chr1 
  T-Maxx 2 Cyberliver 
  MA As above but with fluid rerouting system 850 1d6 Chr1 
   
   
  Decentralized Heart  
  CR +2 to Death Saves for Torso wounds 1300 1d6+4 Chr1 
   
   
  E-Monitor  
  N Detects changes in pressure and air 185 1 Chr1 
   
   
  Gyro-Stabilizer  
  N +1 to balancing maneuvers 1000 1d6 Chr1 
  
  132 
   
   
  OptiShield  
  M Anti-Dazzle, SP8, 2 spaces for optic options 300 1d6+2 
  Chr1 
  OptiShield Options 
  N T2, T2+, TE, LL, IR, Time/day 100+ 50% HC Chr2 
   
   
  Cyberoptic Eyepatch  
  M 2 options. Diff. Awareness to spot what it is 330 2d6/3 
  P3 
   
  Pacesetter Heart  
  MA MA and BODY +1 when on 900 1d6 Chr1 
  Pacesetter 2000 Heart 
  MA MA and BODY +2 when on 985 1d6 Chr1 
   
   
  Variable-Chambered Heart  
  N Cyberheart option, x2 hold breath, +1 Endurance +450 
  +1d6/2 Chr4 
   
  Rebreather/Enhanced Lungs  
  MA Can hold breath for 15 mins 700 1d6+1 Chr1 
  Enhanced Lungs Series 2 
  CR Can hold breath for 5-30 mins. 200m depth 5000 1d6 
  SF 
  Enhanced Lungs Series 3 
  CRx2 Entire lungs replaced. Good down to 1000m 7500 
  1d6+2 SF 
   
   
  Wet Drive  
  MA Holds 1MU of stored data 320 1d6 Chr1 
  Extra Memory 
  M +1MU 175 0 Chr1 
   
   
  Super High Density RAM  
  CR 40MU, 1 CPU, download via plus 1MU/second I1.2 
   
   
  Wetdrive Access Link  
  M Internal link to wetdrive 200 1d6/2 Chr2 
   
   
  Wearman Mk.2  
  N Usable without cyberaudio 200 0 Chr1 
  
  133 
   
   
  Subdermal Viewscreen  
  M Similar to Times Square Marquee 250 1d6/2 Chr2 
   
   
  Zetatech Bodycomp  
  MA Equal to E-Book 1750 1d6+4 Chr2 
   
   
  Eye Color Gland Control  
  M Change eye color in 1d6 mins 250 1 Chr2 
   
   
  Autoinjector  
  M Holds 5 doses, +200eb to wire to Biomonitor 750 1d6/2 
  Chr3 
   
   
  Cell-Phone Implant  
  MA Implanted cell phone 500 3 Chr3 
   
   
  Cam-O-Skin 
  N -1 Awareness/20m, 8 patterns, takes 1hr 850 1d6/2 Chr3 
   
  Endo-Frame (Basic)  
  SCR BOD+3, +1 HH dam, 10 points/limb, EV +1 12,000 2d6+1 Chr3 
  Endo-Frame (Orbital) 
  SCR BOD+3, +2 all dam, 12 points/limb 25,000 2d6+3 Chr3 
   
   
  Bodyweight Vein Clips 
   MA +2 on all Death Saves 700 1d6 Chr4 
   
   
  Militech Cyberdoc  
  MA Counteracts drugs, etc 5000 1d6-1 CB2 
   
   
  BoozeMaster  
  M +1 to resist alcohol 100/75 1 PAC 
   
   
  GPS Module  
  N Determine position to 17cm. Needs T2 or T2+ 450 1 SF 
  GPS Module w/screen 
  M As above but with subdermal viewscreen 600 1d6/2 SF 
  
  134 
   
   
  OTEC Ear Valve  
  MA Pressure equalization system 150 1 SF 
   
   
   
  Feel Good Endorphin Trigger  
  M 1d10 if hurt, 8-10=+3 Stun/Death; 1=intoxicated 500 1d6 
  SW 
   
   
  Flashlight Implant  
  M Patch of synthskin, 3m range 90 1 I1.4 
   
   
  Strobe  
  M Diff 10 - 15 to blind for 1d6 hours. ROF 1/2 150 1.5 I1.4 
   
   
  Life Scan Body Monitor  
  M +1 COOL, +4 1st Aid, +1 to Death Saves 4000 1d6 I1.4 
   
   
  Self-Destruct  
  MA Activates when dead and moved, 5m radius 1250 1d6 
  P2 
  VOICE BOX 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Dakai/Cyphire New Throat  
  CR Hold 3 implants/options at 1/4 Eb, 0 HC, 15 SDP 850 
  2d6 Chr4 
   
   
  Cybervocal "BoxAlter"  
  CR 1 option, 1 voice 400 1d6+2 I1.3 
   
   
  Voice Synthesizer  
  M Can mimic (60%) up to 10 recorded sounds 600 1d6 
  CP20 
   
   
  AudioVox 
  M For special effects. +2 to Performance 700 2d6 CP20 
   
   
  Forked Tongue  
  M A Vox/NT option, +1 to persuasion/seduction 350 2 Chr1 
  
  135 
   
   
  Voice Pattern  
  M A Vox/NT option, allows voice pattern emulation 350 2  
  Chr1 
   
   
  Scramble  
  N A Vox/NT options, scrambles voice 50 2 Chr4 
   
   
  Volume  
  N Whisper to megaphone, deaf for 1d6 turns, 5m 75 2 I1.3 
   
   
  Armor  
  N New Throat only, 20SP 150 1d6 I1.3 
   
   
  Subsonic  
  N Only heard with subsonic hearing 150 1d6 I1.3 
  NANOTECH 
  ENHANCEMENTS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Muscle and Bone Lace  
  N Raises BODY by +2 1500 1d6/2 CP20 
  Advanced M & B Lace 
  N Increases BODY +1 1000 1-2 Chr4 
  Advanced M & B Lace 
  N Increases BODY +3 3000 1d6+1 Chr4 
   
   
  Skinweave  
  N Armors whole body to SP 12. Diff 20 to spot 2000 2d6 
  CP20 
  Upgraded Skinweave 
  N 6 / 8 SP, no ATTR loss, Diff 35+/30 to spot 1000/1250 
  1d6/1d6+1 Chr2 
  Upgraded Skinweave 
  N 10 SP, no ATTR loss, Diff 25 to spot 1600 1d6+3 Chr2 
  Upgraded Skinweave 
  N 12 SP, 50% chance -1 ATTR loss, Diff 20 to spot 2000 
  2d6 Chr2 
  Upgraded Skinweave 
  N 14 SP, -1 ATTR loss, Diff 20 to spot 2400 2d6+2 Chr2 
  Upgraded Skinweave 
  N 16 SP, -2 ATTR loss, Diff 15 to spot 2750 2d6+4 Chr2 
   
   
  Lifesaver Skinweave 
  N +1 healing per day 4500 1d6/2+1 Chr1 
  
  136 
   
   
  Chem Weave 
  N +4 to Chemical Saves, pallid skin is 8SP vs acid 2000 1d6+3 DS 
   
   
  Thermal Weave 
  N Silvery skin increases Heat resistance to 107oF 1500 
  1d6+3 DS 
   
   
  Rad Weave 
  N Silvery skin provides radiation protection of 1 RSP 1500 
  2d6 DS 
   
  Vac Weave 
  MA Protection against decompression, need optics 5000 
  1d6 DS 
  Vac Weave Filter Valves 
  M Cavities fitted with valves for vacuum survival 300 8 DS 
  Vac Weave "Cyber-Lung" 
  MA Provides 15 minutes of air for us in vacuum 700 1d6+1 
  DS 
   
   
  Shark Weave (Partial) 
  N SP 12 to specified area, 1d6/3* damage 4000 1d6 SA 
   
   
   
  Shark Weave (Full Body) N SP 12 and can cause 1d6/3* 
  damage 12,000 3d6 SA 
   
  Weave Maintenance 
  N Required after a Critical or higher wound is taken 500 0 
  DS 
  
  137 
   
   
  Nanowear Ozoneshield  
  N Modification of Skin Weave, protects against UV 2000 1 
  TTB 
   
   
  Thermaskin  
  N Insulation to 0oC, sweats at 27oC 2000 1/2d6 I2.2 
   
   
  Thermal Insulation  
  N Protects vs hot & cold weather, +5 SP flame/cold 1000 
  1d6 KCJ 
   
  Nanosurgeons  
  N Doubles natural Healing rate 6000 1d6/2 CP20 
   
   
  Anti-Plague Nanotech  
  N +3 vs diseases and biowar agents 1750 .5 Chr1 
   
   
  Nanooptical Upgrade  
  N +2 night vision 1500 1d6/2 Chr2 
   
   
  Armor Weave  
  N +1 BODY, SP 18, -1 REF+MA, need MBL,SKW 4000 
  1d6 Chr2 
   
  Nano-Groomers  
  N +2 - +4 to Personal Grooming 400 0.5 Chr3 
  
  138 
   
   
  Nitrogen Binders  
  N Reduces depressurization by up to 100% 1400 1-2 Chr4 
  Nitrogen Binders Upkeep 
  N Needed once every 3 months 400 - Chr4 
   
   
  NanoAuditory Rebuild  
  N Enhanced Hearing Range & Level Damper 1500 1d6/2 
  Chr4 
   
   
  Diet-Mite  
  N Screens what you eat passing on what's needed 1000 
  1d6/2 LU 
   
   
  Erased Fingerprints  
  N Fingerprints erased 100 0 WS 
  Altered Fingerprints 
  N Fingerprints are altered 300 0 WS 
  Alterable Prints 
  M Programmable Nanotech altered prints (20 secs) 550 1 
  WS 
   
   
  Altered Retinas  
  M Retinas altered 800 0.5 WS 
  Programmable Retinas 
  M Project different pre-set patterns (1 min) 1600 1 WS 
  BIOWARE 
  ENHANCEMENTS 
  Cyberware Surg. Description Cost H.L Book 
   
   
   
  Grafted Muscle  
  MA +1 increase to BODY, max increase is +2 1000/+1 2d6 
  CP20 
   
   
  Enhanced Antibodies  
  N Improves Healing by +1 point per day 3000 1d6/2 CP20 
   
   
  Toxin Binders  
  N +4 to Poison/Drug Saves 3000 1d6/2 CP20 
   
   
  Speed Grafts  
  MA +2 MA 750 1d6 Chr2 
   
   
  Alpha TuffBone Skeletal Enh  
  M BOD +1 for lift, carry, BTM vs HH/Melee 1300 1d6/2 
  Chr4 
  Beta TuffBone Skeletal Enh 
  M BOD +2 for lift, carry, BTM vs HH/Melee, ATT -1 2800 
  1d6 Chr4 
  
  139 
   
   
  Hemological Replacement  
  M +1 MA, Endurance,+4min breath, -1 poison/dis 1300 
  1d6/2 Chr4 
   
   
  NeoAppendix  
  MA +2 to Wilderness Survival for food 500 1d6/2 Chr4 
   
   
  Sunblocker Sunscreen  
  M Prevents sunburn, reduces skin cancer risk 250 1 Chr4 
   
   
  NeoLungs  
  CR Hold breath twice as long as normal 1000 1d6 Chr4 
   
   
  Lung Weave  
  N Toughens lungs for using LBM. 4000 1d6/2 SA 
   
   
  Neural Bridge  
  MA Ambidexterity, no -3 penalty with off hand 600 1d6+2 
  Chr4 
   
   
  Circulatory Sphincters  
  MA +2 to Stun/Shock Saves after a Serious+ wound 3200 
  1d6 Chr4 
   
   
  Poison Glands- Teeth  
  MA Natural fangs that inject poison when you bite 
  500/1000 3d6 Chr4 
   
   
  Poison Glands- Hands  
  MA Can be used to coat Rippers or Wolvers 500-1100 
  2d6+3 Chr4 
   
   
  Tailored Pheromones-Love  
  M +1 to Seduction. Nasal filters 60% effective 1000 1d6/2 
  Chr4 
   
   
  Tailored Pheromones-Gullible  
  M +1 to Persuasion. Nasal filters 60% effective 2000 1d6/2 
  Chr4 
  
  140 
   
   
  Tailored Pheromones-Confu  
  M -1 INT & Initiative (1m). Nasal filters 60% effec 2500 
  1d6/2 Chr4 
   
   
  "Kaloric" Secondary Gut  
  MA Stores 2 days worth of food 750 1d6/2 Chr4 
   
   
  "Freezeban" Bioconstruct  
  MA +1 Wilderness Survival/Endurance in -10oC 650 1 Chr4 
   
   
  Quickclot Hemofibrinic Node  
  MA Wound states treated as one less, 10% stroke 3000 
  1d6 Chr4 
   
   
  Flashlite Implant  
  M Non-glare, semi-focused glow, 1m range 290 1-2 Chr4 
   
   
  Replitech Toxin Screen  
  MA 90% chance of vomiting if toxins are eaten 3400 1d6/2 
  Chr4 
   
   
  T-Maxx Ileocecal Siphon  
  MA Function without water for 24 to 48hrs 500 1 Chr4 
   
   
  Altered DNA  
  N DNA altered using a tailored retrovirus 3000 0 WS 
   
   
  Full-Spectrum Booster  
  N +4 vs illness/infection/poison/drugs, +1 Healing 7500 
  1/2d6+1 NEO 
   
   
  Sabre Serum RNA Mod  
  N +2 MA, +3 BOD, +2 REF, +1 Heal, 60 day wait NA 
  Special I1.2 
   
   
   
  Muscle Enhancement  
  N +1 to BT, but not for BTM 1000 1d6/3 DS 
   
   
  Reflex Boost  
  N +1 REF (max +2). 25% chance of -1 Stun/level 3500 
  1d6+3 DS 
  
  141 
   
   
  Enhanced Sight  
  M 2 max: IR, UV, LL, Tele, Image Enh, Color Shift 1200 2 
  each DS 
   
   
  Enhanced Hearing  
  M 2 max: Amplified Hearing, or Enhanced Range 1200 2 
  each DS 
   
   
  Enhanced Sense of Smell  
  M Same effects as Olfactory Boost 1200 2 DS 
   
   
  IHAG Nictating Membrane  
  N Can see in difficult conditions. Replace 6-8 mth 300 
  1d6/3 SF 
   
   
  Sinus Reconstruction  
  CR Provides pressure equalization. 200m depth 1500 
  1d6/2 SF 
  BIOTECH BIOENGINEERING 
  x2 if cyber 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Preparatory DNA Mapping  
  N Required for all biotech 2700 0 ES+ 
  Permanent REF Increase 
  N Max +1 5000 1d6+3 ES+ 
  Permanent BOD Increase 
  N Max +2 3400/+1 0 ES+ 
  Permanent ATT Increase 
  N Max +3 1600/+1 1/+1 ES+ 
  Permanent MA Increase 
  N Max +4 2700/+1 1d6/2 /+1 ES+ 
  Reduced Oxygen Demand 
  N Can breathe smog 5900 1 ES+ 
  UV Resistance 
  N No sunscreen needed 7600 1d6 ES+ 
  Toughened Skin 
  N SP6 Soft Armor, can't be told from normal skin 8300 0 
  ES+ 
   
  BIOENHANCEMENT TABS 
  TAKE ONE A DAY MAX 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Endurance  
  - 
  Ignore fatigue 12 hrs, x2 food, 1d3-1d6 damage 
  1200 - ES+ 
  Ignore Pain  
  - 
  +4 to Stun Saves for 12 hours, -2 tactile sense 
  1800 - ES+ 
  Anti-Trauma 
  - 
  +2 to Death Saves for 12 hours 4000 - ES+ 
   
  RNA MEMORY TABS 
  Over one/day = 80% lose 2d6 skill/amnesia 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Skill +1 
  - 
  Lasts for 3 hours, 1d10>1 or -1 in skill 600 - ES+ 
  Skill +2  
  - 
  Lasts for 3 hours, 1d10>2 or -1 in skill 1800 - ES+ 
  Skill +3  
  - 
  Lasts for 3 hours, 1d10>3 or -1 in skill 5000 - ES+ 
  
  142 
   
  IMPLANTED  
  BODY WEAPONS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Scratchers  
  N Hands. 1d6/3* damage. Near Impossible to spot 100 2d6 
  CP20 
   
   
  Rippers  
  M Hands. 1d6+3* damage. Difficult to spot 400 3d6 CP20 
   
   
   
  Wolvers  
  M Hands. 3d6* damage 600 3d6+1 CP20 
   
   
  Big Knucks  
  M Hands. 1d6+2 damage 500 3d6 CP20 
   
  Slice N' Dice  
  M Hands. 2d6# damage 700 3d6 CP20 
   
   
  Cybersnake  
  MA Self controlling cyberweapon. 1d6* damage 1,200 4d6 
  CP20 
  Cybersnake Mk2 
  MA 2d6 eviscerate damage on critical hit or internal 1,600 
  4d6 CP20 
   
   
  Gang Jazzler  
  M 3 surges, immobilize for 1d10+1 mins 600 2d6+3 Chr1 
   
   
  Bonespike  
  MA Pop up bone spike. 1d6+4* damage 1,000 2d6 Chr3 
  
  143 
   
   
  Stinger  
  M Finger mounted Hypodermic needle (3 doses) 400 
  1d6+3 Chr4 
   
   
  BigRipp  
  MA 2d6* damage (break on 1 or 1-3 on a parry) 1200 
  3d6+1 Chr4 
   
   
  NovelTech Spitfire Flamer  
  MA EX +0 - P Varies 4 1 ST 4m 1000 4d6 ER 
   
   
  Implanted Fangs (Vampires)  
  N Mouth. Implanted canines, 1d6/3* damage 200 3d6 
  CP20 
  Poison Vampires 
  N Mouth. 1d6/3* damage plus poison/drug injector 400 3d6 
  CP20 
  Retractable Vampires/Sgrin 
  MA Mouth. 1d6/3* to 1d6* bite damage. Retractable 500 
  2d6+2 Chr2 
  Extended Canines 
  CR Mouth. 1d6/2+1* damage. Retractable 1000 3d6+2 
  Chr2 
  Spitting Cobra 
  M Vampires that spit chemicals 6ft, as airgun pellet 400 
  4d6 Chr3 
  Retractable Spitting Cobra 
  MA Retractable vampires that spit chemicals 6ft 700 4d6 
  Chr3 
   
  Sharkgrin Special  
  N Mouth. Implanted carbo-glas teeth, 1d6/2* damage 200 
  3d6 CP20 
  Extended Sharkgrin Special 
  CR Mouth. 1d6* damage. Retractable 1400 4d6 Chr2 
  Retractable Vampires/Sgrin 
  MA Mouth. 1d6/3* to 1d6* bite damage. Retractable 500 
  2d6+2 Chr2 
   
   
  NewTeeth  
  M Ceramic teeth: MEL -1 NA C 1-2* NA 1 VR touch 200 
  1d6/2 Chr4 
   
   
  PowerJaw  
  MA Myomer jaw muscles, +2 to bite damage 100 +1-2 
  Chr4 
   
   
  Mandibles  
  MA 2d6 damage bite, look normal except for eating 1200 
  5d6 I2.2 
   
   
  Cyberjaw - K9  
  MA SP 6 metal jaw. 1d6* bite damage 2750 3d6+2 P2 
  Cyberjaw - Conga 
  MA SP 6 metal jaw. 1d6+2* bite damage 2770 3d6+2 P2 
  Cyberjaw - Needler 
  MA SP 6 metal jaw. 1d6+3* bite damage 2800 3d6+2 P2 
  Cyberjaw - Pit Bull 
  MA SP 6 metal jaw. 2d6* bite damage 2870 3d6+2 P2 
  Cyberjaw - Shark Maw 
  MA SP 6 metal jaw. 2d6+1* bite damage 2930 3d6+2 P2 
  Cyberjaw - T-Rex 
  MA SP 6 metal jaw. 3d6* bite damage 3000 3d6+2 P2 
  RealSkinned Cyberjaw 
  MA Jaw looks real, 70% effective (Diff Awareness) 0 -1d6 
  P2 
  
  144 
   
  CYBEROPTICS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Cyberoptic  
  MA Basic eye module (4 option spaces per eye) 500 2d6 
  CP20 
  Quick Change Optic 
  MA Removable, but only 3 options 1000 2d6+3 P1 
   
   
  Remote Eye  
  MA 1 space left, 100m transmission 1500 3d6 Chr2 
   
   
  Optical Interface  
  MA Interface plug behind the optic 600 2d6+2 Chr3 
   
   
  Bug Eye  
  MA Can hold 6 Options 750 3d6 Chr3 
   
  Third Eye  
  CR -1 ATTR/eye, max 2 extra 750 3d6+ Chr3 
   
   
  Revelation Cyberoptic  
  MA Early model. +1 Notice, ATTR -1,-2 700 3d6-1 Chr3 
   
   
  Soviet Cyberoptic  
  MA 1 option space per eye, 50% chance of -1 ATTR 100 2-
  3d6 Chr4 
   
   
  Kiroshi MonoVision  
  MA 6 option spaces, +1 Notice, +Initiative vs Ambush 650 
  3d6 Chr4 
   
   
  Vacuum Proof Optic  
  MA 4 option spaces, used with Vac Weave 600 2d6 DS 
  
  145 
   
  CYBEROPTIC OPTIONS 
  Take 1 space unless noted otherwise 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Color Shift  
  N Allows color changes, special fashion effects 300 .5 
  CP20 
   
   
  Image Enhancement  
  N +2 Awareness when using visual search 300 1 CP20 
   
   
  Teleoptics  
  N Telescope ability to 20x 150 .5 CP20 
   
   
  Micro-optics  
  N Microscope 150 .5 CP20 
   
   
  Anti Dazzle  
  N Immune to flash, laser blinding 200 .5 CP20 
   
   
   
  Times Square Marquee  
  N LED Screen in vision field for messages 300 1 CP20 
  Times Square Plus 
  N Allows visual information retrieval (3 spaces) 500 2 Chr1 
  Video Imager 
  N Receives vid images (2 spaces) 350 2 Chr1 
  Time/Day Display 
  N Time and date, no spaces 100 1 Chr2 
  Cyberoptic Compass 
  N 1 space, 2 for logocompass 300 1 Chr3 
  Interferometry System 
  M 10x vision all the time 400 1 Chr3 
   
   
  Targeting Scope  
   +1 on all Smartgun attacks 400 2 CP20 
  
  146 
   
   
  Low Lite  
  N See in dim light, almost total darkness 200 .5 CP20 
   
   
  Thermograph Sensor  
  N See heat patterns, temperature readings 200 1 CP20 
   
   
  Infrared  
  N See in total darkness, using heat emissions 200 1 CP20 
   
   
  Ultraviolet  
  N See in darkness, using UV flash 200 1 CP20 
   
  Digital Camera  
  N Shoots up to 20 images (2 spaces) 300 .5 CP20 
  MicroVideo Optic 
  N Video record up to 20 min (2 spaces) 300 .5 CP20 
   
   
  Dartgun  
  N Holds 1 poison dart. Range 1m (3 spaces) 200 2 CP20 
   
   
  Dodgeball  
  N +1 to Hand to Hand skill after 30 secs 440 1 Chr1 
   
   
  Tear Gas Sprayer  
  N 1m range (2 spaces) 200 2 Chr1 
   
   
  Video Cam/Transmitter  
  N Live feed 1m range (4 spaces) 330 1 Chr1 
  
  147 
   
   
  Laser-Comm Optic  
  M 50m range, and can blind. Code chips are 175eb 425 1 
  Chr3 
   
   
   
  Verbal Eyes (Basic)  
  M Displays images, -1 space 750 3 Chr3 
  Verbal Eyes (Vid Image) 
  M 3 spaces, + Video Imager 1000 5 Chr3 
  Verbal Eyes (Cust. image) 
  M 4 spaces, Times2 + 1200 5 Chr3 
   
   
  Double-Slit Pupils  
  N Allows clear vision through air-water boundary (1) 200 .5 
  Chr4 
   
   
  Hydrosubsidium Aquagoggs  
  N Synthetic nictitating membranes, good to 200m 200 1 SF 
   
   
  Live Feed Optic  
  M 2 mile range 1000 1 I2.1 
   
   
  Optical Capacitor Laser  
  N 2d6 damage, 1 shot, .5m range (3 spaces) 800 3 P1 
                CYBERAUDIO 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Cyberaudio  
  M Basic hearing module (6 option spaces) 500 2d6 CP20 
   
   
  Spectrum Cyberaudio  
  MA Early model. -1 balance, +1/+2 Awareness 650+ 3d6-
  2+ Chr3 
   
   
  Soviet Cyberaudio  
  M Only 2 option spaces, 50% chance of -1 ATTR 100 2-
  3d6 Chr4 
  
  148 
   
  CYBERAUDIO OPTIONS 
  Take 1 space unless otherwise noted 
   
  Amplified Hearing  
  N +1 Awareness using auditory cues. SWx2 200 1 CP20 
   
  Radio Link  
  N Radio communication up to 1 mile 100 1 CP20 
   
  Phone Splice  
  N Full cellular communication (large city only) 150 1 CP20 
   
  Scrambler  
  N Cannot understand with out a descrambler 100 .5 CP20 
   
  Bug Detector  
  N Detects taps, bugs up to 3m. 60% effective 200 .5 CP20 
   
  Voice Stress Analyzer  
  N +2 to Human Perception, Interrogation skills 200 1 CP20 
   
  Sound Editing  
  N +2 Awareness to overhear specific conversation 150 .5 
  CP20 
   
  Enhanced Hearing Range  
  N Ability to hear super & subsonic ranges. SWx2 150 2 
  CP20 
   
  Wearman  
  N Stereo music system 100 .5 CP20 
   
  Radar Detector  
  N Beeps if radar encountered, fixes source (40%) 150 .5 
  CP20 
   
  Homing Tracer  
  N Can follow tracer up to 1Km distant 200 .5 CP20 
   
  Tight Beam Radio Link  
  N Allows untappable radio com within line of sight 200 1 
  CP20 
   
  Wide Band Radio Scanner  
  N Picks up transmissions on all bands 100 2 CP20 
   
  Micro-recorder Link  
  N Transmits to recorder in body or via plugs 100 .5 CP20 
   
  Digital Recording Link  
  N Transmits sounds to a digital recorder 100 .5 CP20 
   
  Level Damper  
  N Automatic noise compensation. -25% from SW 300 .5 
  CP20 
   
  Fax+ 1000 Alert  
  N Alerts user to incoming faxes 100 0 Chr3 
   
  ShareChecker™ Link  
  N Share information using T2, screen or audio 100 .5 ET 
   
  CYBERLIMBS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Standard Cyberarm  
  CR 20/30 SDP, 4 option spaces, 1d6 punch 3000 2d6 
  CP20 
   
   
  Standard Cyberleg  
  CR 20/30 SDP, 3 option spaces, 2d6 kick 2000 2d6 CP20 
   
   
  Artificial Shoulder Mount CR Mount up to 2 extra arms. 25 
  SDP 1500 2d6 CP20 
   
   
  Romanova Cyberlegs  
  CRx2 +1 to Wardrobe & Style 5000 4d6 Chr3 
  
  149 
   
   
  Enable Cyberarm  
  CR Early model. 23/33 SDP, REF -1 500 2d6+2 Chr3 
   
   
  Enable Cyberleg  
  CR Early model. 28/35 SDP, REF -1, MA -2 700 3d6+3 
  Chr3 
   
   
  SuperSized Arm  
  CR SDP 30/40, -2 REF, +1EV, 2d10/3d6, SP 20 4000+ 
  2d6 Chr3 
   
   
  Independent Cyberhand  
  MA 1d10 crush, 7/10 SDP, 1 option space 750 1d6 Chr1 
   
  Orbital Crystal Cyberarm  
  CR 50/60 SDP, 4 option spaces, 1d6 punch 7000 2d6 Chr1 
  Orbital Crystal Cyberleg  
  CR 50/60 SDP, 3 option spaces, 2d6 kick 6000 2d6 Chr1 
   
   
  Corvette Cyberlegs (basic)  
  CR +3 MA, +1 on movement rolls 4500 3d6 Chr4 
  Corvette Cyberlegs (advan) 
  CR/M +8 MA, +2 on movement rolls 5000/500 3d6+4 Chr4 
  
  150 
   
   
  Soviet Cyberleg  
  CR SDP 30/40, 3d10 kick, 5% failure, 2 spaces 875 2-3d6 
  Chr4 
   
   
  Soviet Cyberarm  
  CR SDP 30/40, 3d6 punch, 2d10 crush, 5% failure 669 2-
  3d6 Chr4 
   
   
  Speeding Bullet Legs  
  CRx2 MA 16, leap 10m, 1 option space left per leg 4500 
  4d6 SOF 
   
   
  SovWear Cyberarm  
  CR 30/40 SDP, 3d6/6d6 damage, 3 spaces, UR 1000 2d6 
  SOF 
   
  SovWear Cyberleg  
  CR 30/40 SDP, 6d6 kick, 2 spaces, UR 1500 2d6 SOF 
   
   
  Biomechanical Arm  
  CR 10/15 SDP, 1d6 punch, 1d6 crush, 1/2 dam normal NA 
  1d6 I1.2 
   
   
  Cyber Bar Leg  
  CR Built in wet bar 3000 2d6 I1.3 
   
   
  Tentacle Arm  
  CR 8x70 cm tentacles, SDP 5 each. SDP 20 shoulder 4000 
  5d6 I2.2 
   
   
  Extendable Tentacle Arm 
  CR Same as above plus can extend to 150 cm 6000 5d6 
  I2.2 
  
  151 
   
  CYBERLIMB OPTIONS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Quick Change Mount  
  N Allows 1 turn changing of cyberlimb 200 2 CP20 
   
   
  Hydraulic Rams  
  N SDP 30/40, 3x normal damage (1 space) 200 3 CP20 
   
   
  Thickened Myomar  
  N SDP 25/35, 2x normal damage (1 space) 250 2 CP20 
   
   
  Reinforced Joints  
  N SDP +5 200 1 CP20 
   
   
  Microwave/EMP shielding  
  N Limb not as susceptible to EMP, Microwaves 300 1 
  CP20 
   
  Plastic Covering  
  N In colors, transparent, etc 1-200 1 CP20 
   
   
  RealSkinn  
  N Limb looks real. 70% effective (Diff Awareness) 200 -
  1d6/2 CP20 
   
   
  Superchrome  
  N Highgloss metallic covering 200 3 CP20 
  Armor N Armors cyberlimb to SP 20 200 2 CP20 
  
  152 
   
   
  Leg Boosters  
  N +3m leaps (2 spaces) 500 1d6 Chr3 
   
   
  Fleshweave  
  M Takes 1 option space. +50% repair costs 200+20% 0 
  Chr3 
   
   
  Extra Twist Joint Addition  
  N +2 Athletic type rolls, MArt Grapples & Escapes 
  30%,+10% 1 Chr4 
   
   
  360 Rotating Joints  
  N +1 to Escaping, some TECH repairs (.5 spaces) 120 2 
  Chr4 
   
   
  Tentacle Arm Sheath  
  N Hides tentacles, resembles cyberarm, 2 openings 800 0 
  I2.2 
   
  Locking Joints  
  N 25+ Strength Feat to move (.5 spaces) 100 .5 Chr4 
   
   
   
  Double-Jointed  
  N +1 Grapple, Holds, Chokes, Escapes (.5 spaces) 1000 
  1d6/2 Chr4 
   
   
   
  Extending Leg Units  
  N Alters height -1 to +3 ft. +1MA (2 spaces) 400 4 Chr4 
  Extension Hand  
  N Hand extends up to 1m 350 2 CP20 
   
   
  Spiked Limb Cover  
  N +1d6 grapple/holding damage 200 2 I1.4 
  
  153 
   
  CYBERHANDS 
  ATTACH TO CYBERLIMBS (Use 1 space) 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Standard Hand  
  N Resembles normal hand 150 0 CP20 
  Modular Hand 
  N Choose any 4 modular tools 600 2 CP20 
   
   
  Ripper Hand  
  N Standard hand with Rippers. 1d6+3* damage 600 2d6 
  CP20 
   
   
  HammerHand  
  N Hydraulic Ram fist does 1d10 damage 600 2d6 CP20 
   
   
  BuzzHand  
  N Electric chainsaw. 2d6+2* damage 600 2d6 CP20 
   
   
  Tool Hand N Fingers contain screwdriver, wrench, drill, etc 
  200 2 CP20 
   
  Grapple Hand  
  N Extends rocket-propelled grapple, 30m line 350 3 CP20 
   
   
   
  Spike Hand  
  N Palm spike. 1d6+3AP damage 500 2d6 CP20 
   
   
  Mace Hand 
  N 2d6+1/1d10-2 damage, 1m range 300 3 Chr1 
   
   
  Cyberhand Coverings  
  N Same range as listed in for cyberlimbs 100 1/2 usual 
  Chr1 
   
   
  Custom Cyberhand  
  N Varies 900 Varies Chr2 
  
  154 
   
   
  Web Hand  
  N +2 swim, +1-2m/turn, 1d6* damage 250 2 Chr3/SA 
   
   
  IEC Venom Hand  
  N 4 needles, slash for 1d6-1 damage 600 2d6 Chr3 
   
   
  Medical Modular Cyberhand  
  N/MA Mono scalpel, air-hypo, stapler, probe ,etc 975 1d6/2 
  Chr4 
   
   
  Dynamax Grapplefist  
  N 50m cable, 2 spaces, 2d6+2 crush 1050 2d6 I1.1/PAC 
   
   
  Mini-Camera in Palm  
  N It's a camera 1000 1d6 I1.1 
   
  Surveillance Hand  
  N Remote cyberhand 1500 1d6 I2.1 
   
   
  Drill Hand  
  N 3d6 damage, 1/2 hard, 1/4 soft SP 700 3 P1 
   
   
  Travel Hand  
  N 4 options in fingers 500 2 P1 
   
   
  Gouge Master  
  N 2d6+3AP, 2d6*, 2 spaces, 20m cable and reel 550 2d6 
  P3 
  Gouge Master Winch  
  N High speed winch for reeling the cable in 100 2 P3 
   
   
  Lightning Fist  
  N Electricity. Stun -1, or 2d6+1 damage 900 2d6 RPI 
  
  155 
   
  CYBERFEET 
  ATTACH TO CYBERLIMBS (Use 1 space) 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Standard Foot  
  N Resembles normal foot 200 0 CP20 
   
   
  Talon Foot  
  N Extends toe blades. 1d6* damage 600 2d6 CP20 
   
   
  Tool Foot  
  N Toes contain screwdriver, wrench, drill, etc 300 2 CP20 
   
   
  Web Foot  
  N Doubles swimming speed, +3 to Swim skill 500 2 
  CP20/SA 
   
  Grip Foot  
  N For better gripping strength. +2 to Climb 500 2 CP20 
   
   
  Spike Heel Foot  
  N Heel spike for lethal kicks. 2d6AP damage 500 2d6 
  CP20 
   
   
  Skate Foot  
  N Allows an MA 20. Use Athletics or skate skill 440 1d6 
  Chr1 
   
   
  Anchoring Cyberfeet  
  N Anchors use to ground. 4 uses (2 spaces each) 400 3 
  Chr2 
   
   
  Catspaw Stealth Foot  
  N +1 to Stealth skill 150 1 Chr4 
  
  156 
   
  FINGERS 
  ATTACH TO CYBERHANDS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Dartgun  
  N 3m range 100 2 Chr1 
   
   
  Lockpick  
  N Pick for mechanical locks 50 .5 Chr1 
   
   
  Mini Light  
  N 25m beam, batteries 1eb 105 .5 Chr1 
  IR/UV Flashlight 
  N 10m range 200 1 Chr3 
   
  Finger Bomb  
  N 2d6+3, 3m radius 150 2 Chr1 
   
   
  Wirecutters/Scissors  
  N 1d6/3 damage 150 1 Chr1 
   
  Mace Sprayer  
  N 2 bursts, -4 REF & Notice for 1d6 turns 150 2 Chr1 
   
   
  Quick Change Mount  
  N Click and turn mount, mod =120eb 150 1 Chr2 
   
   
  VidCam (+ 1 option)  
  N IR - 200eb, Teleoptic - 225eb, or Lowlite - 100eb 400+ 2 
  Chr2 
   
   
  Self-Propelled Grenade  
  N 7m range, 2d6 over 2m (25eb) 200 2 Chr2 
   
   
  Aip Hypo  
  N 4 doses, air containers 3eb 200 1 Chr2 
   
   
  Tracking Device  
  N 3m range, 2 bugs, 3 km transmitter 300 .5 Chr2 
   
   
  Lighter  
  N 2 hours of fuel, 1 eb/refill 105 2 Chr2 
  
  157 
   
   
  Probe Link  
  N Interface link 150 .5 Chr3 
   
   
  Parabolic Microphone  
  N 20x Microphone, for full arms 350 2 Chr3 
   
   
  Flasher  
  N Diff REF to blind target for 1 min (25eb) 250 1 Chr3 
   
   
  Flare  
  N 150m altitude, 25m diameter (15eb) 200 2 Chr3 
   
   
  Storage Compartment  
  N Small space 75 .5 Chr3 
   
   
  Laser Pointer  
  N 20m 150 .5 Chr3 
   
  Flesh Mount  
  M Allows cyberfingers to be mounted on meat hand 100 1 
  Chr4 
   
   
  One-Shot Special  
  N P -2 P E 1d6 (5mm) 1 1 ST 20m 250 2 Chr4 
   
   
  Ballpoint Finger  
  N Leakproof pen 25 .5 Chr4 
   
   
  Cyberfinger Oxygen Tank  
  N 30 seconds of oxygen 250 .5 SA 
   
   
  Screwdriver  
  N Powered screwdriver finger 50 .5 I1.1 
  Wrench  
  N Adjustable wrench finger 50 .5 I1.1 
  Drill  
  N Adjustable drill finger 50 .5 I1.1 
  Soldering Iron  
  N Electric Soldering Iron finger 50 .5 I1.1 
  Socket Wrench  
  N Adjustable powered socket wrench finger 50 .5 I1.1 
  
  158 
   
  OPTIONS 
  BUILT INTO CYBERLIMBS (Use 1 space) 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Cybermodem  
  N Built in cyberdeck 3000 1 CP20 
  Cellular Cybermodem  
  N Built in cellular deck 5000 1 CP20 
   
   
  Storage Space  
  N 2"x6" storage space. Can be locked 50 .5 CP20 
   
   
  MiniCam  
  N Pop up Digital Camera (20 shots) 200 2 CP20 
  MiniVid 
  N Pop up Mini video (30 minutes) 400 2 CP20 
  Digital Recorder 
  N Digital chip recorder. Download or erase chip 300 1 
  CP20 
   
   
  Techscanner  
  N 60% effective, -3 to repair difficulty 400 3 CP20 
   
  Hidden Holster  
  N Weapon size based on Body Type 100 1 CP20 
  Quickdraw Holster 
  N P class conc. +2 Initiative to fastdraw 200 0 Chr2 
   
   
  Cutting Torch  
  N Can cut through SP20 100 1d6/2+1 Chr1 
   
   
  Icer  
  N 2m range 200 1d6/2 Chr1 
   
   
  Limb Link  
  N Turns pop-up gun into smartgun +1 100 1 Chr1 
   
   
  Magnetic Hands/Feet  
  N For easier Zero-Gee movement 60 0 Chr1 
   
   
  Watch-Man  
  N Miniature TV 180 1 Chr1 
  
  159 
   
   
  LCD Screen Readout 
  N Can be linked to any output device 200 1 CP20 
   
   
  Winch  
  N 15m cable, pulls up to 1 ton 500 1d6+3 Chr2 
   
   
  Laser Mike  
  N 60m range, Human Perception -5 400 1d6+2 Chr2 
   
   
  Radio/Cellular Boosterstation  
  N Runs for 160 hrs, diff 25 encryption (2 spaces) 2650 2 
  Chr2 
   
   
  ECM Emitter  
  N Electronic counter-measures emitter (2 spaces) 2950 2 
  Chr2 
   
   
  CyberPillow  
  M A pillow in an arm 80 0.5 Chr3 
   
  Smartplate Link  
  N Smartgun= 3x cost 300 2 Chr3 
   
   
  Microwaldo Bracer  
  N +1 to TECH rolls 800 3 Chr3 
   
   
  "D-Tek" Targeting Network  
  M Negates movement firing modifiers 1300 1d6+3 SOF2 
   
   
  ULF Antenna  
  N 100m reel antenna for transceiver - 1 SF 
   
   
  Cyberlimb Light  
  N Light built into palm, 3m range (0 spaces) 90 .5 I1.4 
  
  160 
   
  CYBERWEAPONS 
  BUILT INTO CYBERLIMB (Use 1 space) 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Grenade Launcher  
  N Carries 2 grenades of any type 500 2d6 CP20 
   
   
  Micro-Missile Launcher  
  N Contains 4 mini-missiles, 4d6 damage each 900 2d6 
  CP20 
  Micro-torpedo Launcher 
  N Underwater version of mini-missiles, 4d6 damage 900 
  2d6 SA 
   
   
  Popup Gun  
  N Gun size based on Body Type 2-800 2d6 CP20 
   
   
  Flame Thrower  
  N Range 1m, 4 shots, Damage is 2d6, then 1d6/2 600 2d6 
  CP20 
   
   
  Weapon Mount & Link  
  N Mounting plate plus neural link for 1 weapon 100 3 CP20 
   
  2 Shot Capacitor Laser  
  N Shoulder mounted. +3 - - 3d6 2 1 10m 800 2d6 CP20 
   
   
  Derringer N Pistol -1 1d6 (5mm) 2 2 ST 50m 220 1d6 Chr1 
   
   
  Flashbulb  
  N 4m x 6m 250 1d6/2 Chr1 
   
   
  Gas Jet  
  N 6 shots, range 2m 275 1d6+3 Chr1 
   
   
  Tazer Grip  
  N Effects equal to tazer, Stun -2 180 2d6-2 Chr1 
   
  
  161 
   
   
  Whip  
  N 1d6/2 or choke 475 2d6 Chr1 
   
   
  Popup Sliver Gun  
  N P +0 - - 2d6x1d6/2* 7 2 UR 40m 550 1d6+2 Chr1 
   
   
  Tri-Dart Launcher  
  N 3 darts, 1d6/2 damage, 1/3 SP 300 1d6/2 Chr2 
   
   
  Retractable Monoblade  
  N 2d6+3# damage 800 1d6+2 Chr2 
   
   
  Survival Blade  
  N 1d6+3* damage 500 1d6 Chr2 
   
   
  BigRipp  
  M Carbo-glass blade. 2d6, 1/2SP (break 1-3) 850 3d6+1 
  Chr4 
   
  ChainRipp  
  N 3d6AP 1250 2d6+4 Chr3 
   
   
  Blitzkrieg Arc-Thrower M EX 0 - R 3d6 (1/2 R 1/2 S) 4 1 ST 
  10m 1050 2d6 Chr4 
   
   
   
  High Five/The Palm Bomb  
  N 20-30 to detect. .477 or 12ga round, 1 shot 355 1d6+3 
  Chr4 
   
   
  Pop-Up Hand Crossbow  
  N -2 J E 1d6+2 6 2 VR 25m (3 spaces) 300 2d6 SOF2 
   
   
  Strobe  
  N Same as implant version (0 spacs) 150 1.5 I1.4 
  
  162 
   
  LINEAR FRAMES 
  IMPLANTED EXOSKELETON 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Sigma  
  MA STR 12, +4 Damage mod 6000 2d6 CP20 
  Beta  
  MA STR 14, +6 Damage mod 8000 2d6 CP20 
  Omega  
  MA STR 16, +8 Damage mod 10,000 3d6 CP20 
  GP Exoskeleton (A)  
  MA STR 18, SDP 15, SP 6, MA 4, REF 5 12,000 4d6 Chr3 
  GP Exoskeleton (B)  
  MA STR 21, SDP 20, SP 8, MA 4, REF 5 15,000 6d6 Chr3 
  Underwater Gamma  
  MA STR 12/10 10,000 2d6 SA 
  Underwater Delta  
  MA STR 14/12 12,000 2d6 SA 
  Underwater Pi  
  MA STR 16/14 14,000 3d6 SA 
  BODY PLATING 
  EXOARMOR 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Cowl  
  MA Skullcap, covers head in SP 25 200 1d6 CP20 
   
   
  Faceplate  
  CR Protective facemask. SP 25 400 4d6 CP20 
   
  Torso Plate  
  MA Torso protection. SP 25. -3 REF 2000 3d6 CP20 
   
   
  Front Optic Mount  
  MA Allows up to 5 optics to be mounted. -1 ATTR 1000 
  4d6 CP20 
   
   
  Sense ext. ("Rabbit Ears")  
  M Head mounted extensors for audio, optics, etc 500 3d6 
  CP20 
  
  163 
   
   
  Total Body Plating  
  CRx2 SP20, REF-3, ATTR/2, -1 Stealth 6800 8d6 Chr2 
   
   
  CyberFacial Remounts  
  MA/CR SP 6-18, ATTR -1,-2, 15%-50% protect 150-350 
  1d6-3d6 Chr3 
   
   
  Spyke! Furniture  
  N 10SP, +10SDP, 1d3+1 to 1d6+1AP 400-600 1-3 Chr3 
   
  FULL BODY 
  REPLACEMENTS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Alpha Class  
  CRx2 REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 
  40,000 16d6 Chr2 
   
   
  Aquarius (Sub-Marine)  
  CRx2 REF 10, MA 10, BOD 15, SP 25, SDP 20/30/40 
  50,000 18d6+2 Chr2 
  
  164 
   
   
  Copernicus (Space-Use)  
  CRx2 REF 11, MA 10, BOD 12, SP 25, SDP 20/30/40 
  60,000 19d6 Chr2 
   
   
  Eclipse (Covert Ops)  
  CRx2 REF 13, MA 13, BOD 12, SP 25, SDP 20/30/40 
  65,000 21d6+3 Chr2 
   
  Enforcer (Security)  
  CRx2 REF 12, MA 15, BOD 12, SP 30, SDP 25/35/45 
  55,000 21d6-2 Chr2 
   
   
  Brimstone (Fire-Fighter)  
  CRx2 REF 11, MA 10, BOD 14, SP 30, SDP 20/30/40 
  47,000 19d6 Chr2 
  
  165 
   
   
  Gemini (Humanoid)  
  CRx2 REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 
  55,000 16d6+2 Chr2 
   
   
  Wingman (Pilot)  
  CRx2 REF 15, MA 10, BOD 12, SP 25, SDP 20/30/40 
  54,000 20d6 Chr2 
   
  Samson (Industrial)  
  CRx2 REF 10, MA 10, BOD 18, SP 25, SDP 20/30/40 
  50,000 20d6+1 Chr2 
   
   
  Dragoon (Military)  
  CRx2 REF 15, MA 25, BOD 20, SP 40, SDP 40/50/60 
  120,000 42d6+3 Chr2. 
  
  166 
   
   
  'Sheol' Hazardous Ops  
  CRx2 REF 10, MA 10, BOD 18, SP 30, SDP 20/30/40 
  50,000 18d6+8 Chr3 
   
   
  MD Tech 'Kildare' Medical  
  CRx2 REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 
  46,000 19d6 Chr3 
   
   
  Adrek 'Burroughs' Mars Ops  
  CRx2 REF 10, MA 10, BOD 12, SP 35, SDP 20/30/40 
  42,000 16d6+4 Chr3 
   
  Militech 'Spyder' Recon  
  CRx2 REF 12, MA 20, BOD 12, SP 30, SDP 20/30/40 
  118,105 39d6 Chr3 
   
   
  'Wiseman' Cyberspace Com  
  CRx2 REF 14, MA 10, BOD 12, SP 25, SDP 20/30/40 
  91,381 23d6+3* Chr3 
   
   
  Arasaka 'Daioni' PA Convert  
  CRx2 REF 17, MA 20, BOD 52, SP 80, +6 Initiative 
  810,000 16d6+30 SW 
  
  167 
   
  OPTIONS FOR FULL CONVERSIONS 
   
  Stylization  
  N Customization, possible bonuses to some skills Varies 0  
   
  Increased SP  
  N Max 40 SP, 10-50lbs weight increase 2000/+5 0 Chr2 
   
  Increased SDP  
  N Max +20 SDP, +55lbs/+5 SDP 1500/+5 0 Chr2 
   
  Increased REF  
  M Max 15 2000/+1 2/+1 Chr2 
   
  Increased MA  
  M Max 25 1500/+1 2/+1 Chr2 
   
  Increased BODY  
  M Max 20 1000/+1 2/+1 Chr2 
   
  Shielding  
  MA Electronic shielding. 500 rads protection 2000 6 Chr2 
   
  Quick Change Mounts  
  N Rifles (2), Hvy.Weapons (3) can be mounted 200 2 Chr2 
   
  Interchangeable Biopod  
  CR Organs can be moved to different FBRs 20,000 18d6 
    
  Longevity Module  
  MA Theoretically triples 'borg's lifespan 15,000 1 Chr2 
   
  Eelskin  
  MA 1d6 to 2d6+3 Damage 14,000 1d6 Chr3 
   
  Cyber Steriods  
  2xCR BODx3, +3kg/+1 BOD, runs off power unit below 
  1500/+1 6d6 Chr3 
   
  Back Mounted Power-unit  
  N +5% weight, 10hrs, 20eb/recharge 200 0 Chr3 
   
  Variable Spectrum Light  
  N No spaces 200 .5 Chr3 
   
  Enhanced Thermograph  
  N Advanced thermograph. 1 space 200 1 Chr3 
   
  Blood/IV Supply  
  N 4 x 1/4 litre containers. 1 space 300 1 Chr3 
   
  Reactive Body Plating  
  MA Detects laser & smart sights, REF>10 dodge 6000 1d6 
  SOF2 
   
  Dummy Facemasks  
  N Detachable faceplates 25-500 0 SOF2 
   
   
   
   
   
   
   
   
  
  168 
   
  BODYSCULTPING 
  SURGICAL BODY MODIFICATIONS 
  Cyberware Surg. Description Cost H.L Book 
   
  Appearance Change - Minor  
  M Look sort of like you wanted to, Notice 15+ 1200 - CP20 
   
  Appearance Change - Major  
  M Look very much like you wanted, Notice 20+ 2400 - 
  CP20 
   
  Appearance Change - Expert  
  M Look exactly like you wanted, Notice 25+ 3600 - CP20 
   
  Appearance Change - Top  
  MA Top of the line, Notice 30+ to spot the sculpt 5000 - 
  CP20 
   
  Increased Attractiveness  
  M +1 ATTR (maximum ATTR is 10) 600 - CP20 
   
  Sex Change - Basic  
  MA 1 month therapy, 1 week hospital, diff 20 to spot 4200 
  0 to 1d6 WGF 
   
  Sex Change - Advanced  
  CR Each +5 diff to spot doubles time and cost x2/+5 diff 0 
  to 1d6 WGF 
   
  Ability To Bear Children  
  MA Includes psychological counselling +5000 0 WGF 
   
  Ability To Father Children  
  MA Includes psychological counselling +1000 0 WGF 
   
   
   
  EXOTIC BODY 
  MODIFICATIONS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Minor Facial Modification  
  M Alterations to eyes, ears, nose, etc 1000 1d6/2 Chr2 
   
   
  Major Facial Modification  
  M Major alterations to features 2000 1d6 Chr2 
   
   
  Muzzle, Short  
  M Like a bear's or tiger's muzzle 2000 1d6 Chr2 
   
   
  Muzzle, Long  
  MA Like a dog's or horse's muzzle 2500 2d6 Chr2 
  
  169 
   
   
  Mandibles, Extended  
  MA Semi-prehensile grasping "jaws". 1d6* damage 4000 
  3d6 Chr2 
   
   
  Natural Fangs  
  N 1d6* bite damage 500 2d6 Chr2 
   
   
  Natural Claws  
  N -3 to manipulation rolls. 1d6* damage 1000 1d6+1 Chr2 
  Retractable Claws 
  M 1d6* damage 1000 2d6 Chr2 
  Scratchers 
  N Low HL due to implantation in hospital 500 1d6 Chr2 
  Rippers 
  M Low HL due to implantation in hospital 750 2d6 Chr2 
   
   
  Short Tail  
  M Bunny tail, etc 250 2 Chr2 
   
  Tail  
  MA Mobile but weak, exerts about 3lbs of force 1500 2d6 
  Chr20 
   
  Combat Tail  
  MA Heavily muscled. 1d6+Damage Mod. 2500 3d6 Chr2 
  Stinger Tail  
  MA Poison injecting stinger. 1d6*+Mod+drug/toxin 3000 
  3d6 Chr2 
   
   
  Digitgrade Legs  
  CR 3 joint legs. +1 MA with tail. -2 MA without tail 4000 6d6 
  Chr2 
  
  170 
   
   
  Fur/Scales/Skinchange  
  N 10% chance of cancer 10,000 3d6 Chr2 
   
   
  Heavy Scales  
  N SP 12. 10% chance of cancer 12,000 3d6 Chr2 
   
   
  ExoSkeleton  
  CR SP 18, MA & REF-2. 10% chance of cancer 20,000 
  4d6 Chr2 
   
  Frame Alteration  
  CR 25% size change from actual body size 8000 2d6 Chr2 
   
   
  Muscle Pouch  
  MA Muscles on lower back for hidden tail or tentacles 1500 
  1d6 SA 
   
   
  Tentacles  
  MA Weak, can be hidden in pouch, -1 MA in water 1500 
  2d6 SA 
  Stinger Tentacles  
  MA Bio-Toxin 1 (Death/4d6 damage), -1 MA in water 3000 
  3d6 SA 
  Black Ink  
  MA Ink can cloud water, and can be toxic 1200 3d6 SA 
   
  
  171 
   
  EXOTICS PACKAGES 
  Cyberware Surg. Description Cost H.L Book 
   
   
  KatNip - Feline  
  MA+ Slit-eyes, pointed ears, tail, synthskin, scratchers 
  3400 4½d6 Chr2 
   
   
  Rodent  
  M+ Enlarged ears and eyes, button nose, synthskin 1400 
  1½d6 Chr2 
   
   
  Rabbit  
  Mx2 Bunny ears & tail, button nose, whiskers 1250 1d6 
  Chr2 
   
  Reptile  
  M+ No ears, long tongue, olfactory, fangs, synthskin 2000 
  4d6 Chr2 
   
   
  Elf  
  M Pointed ears, thin face, upturned eyebrows 1000 1d6/2 
  Chr2 
   
   
  Dwarf/Halfling  
  CR+ Shorter & stockier frame(MA-2), broader features 
  9000 2½d6 Chr2 
  
  172 
   
   
  Ork/Goblin  
  CR+ Broad features, longer arms, fangs, synthskin 10,900 
  6d6 Chr2 
   
   
  Troll/Ogre  
  CR+ Broad features, fangs, taller, grafted muscle, MBL 
  12,000 7d6 Chr2 
   
   
  Fishman  
  MA+ Gills, synthskin, webbing, custom contacts 2000 
  4½d6 Chr2 
   
  Bear Package  
  CR+ Muzzle, fangs, claws, fur, taller, grafted muscle 
  24,500 13d6 Chr2 
   
   
  The Superman  
  CR+ The future of humanity via nano and bioware 19,735 
  13d6 Chr2 
   
   
  BigKatt  
  CR+ Muzzle, fangs, claws, tail, digitigrade legs, fur 21,000 
  19d6 Chr2 
  
  173 
   
   
  Slight Buggy  
  MA+ Bug-eyes, antennae, scaly synthskin, cyberoptics 
  3400 6d6 Chr2 
   
   
  Franz Kafka Bughouse  
  CR+ as above, + mandibles, exoskeleton, scratchers 
  35,500 15d6 Chr2 
   
   
  Merman  
  CR+ Gills, skinchange, fishtail, cust. contacts, sonar 18,900 
  10½d6 Chr2 
   
  Sharkman  
  MA+ Gills, sonar, skinweave & change, muzzle, etc 17,700 
  12d6 Chr2 
   
   
  LupaForm  
  Minor Package M+ Pointed ears, dog-nose & eyes, fangs, 
  synthskin 1900 3½d6 Chr2 
   
   
  LupaForm Major Package  
  CR+ as above, + muzzle, tail, digitgrade legs, fur 20,000 
  15d6 Chr2 
  
  174 
   
   
  Humanisaurus Rex - Dragon  
  MA+ Short muzzle, fangs, tail, scales 16,000 9d6 Chr2 
   
   
  Playbeing Addition  
  MA+ Increased ATT, tactile boost, behavior chip, etc +3000 
  3½d6 Chr2 
  BODYBANK PARTS 
  Poor Quality 1/2, Excellent Quailty x2 price 
  Cyberware Surg. Description Cost H.L Book 
   
  Arm  
  CR Roll 1d10: 1-3 part unavailable, 4-5 minor problem 
  1000 - CP20 
   
  Leg  
  CR Roll 1d10: 1-3 part unavailable, 4-5 minor problem 
  1200 - CP20 
   
  Eyes, Ears  
  MA Roll 1d10: 1-3 part unavailable, 4-5 minor problem 
  1000 - CP20 
   
  Heart, Lung  
  MA Roll 1d10: 1-3 part unavailable, 4-5 minor problem 
  1400 - CP20 
   
  Liver, Kidney  
  MA Roll 1d10: 1-3 part unavailable, 4-5 minor problem 400 
  - CP20 
   
  Other Organs  
  MA Roll 1d10: 1-3 part unavailable, 4-5 minor problem 400-
  600 - CP20 
   
  Limb/Organ Storage  
  - 
  20% chance of being sold before you reclaim it 
  100/month - CP20 
   
  Limb/Organ Storage 
  - 
  5% chance of being sold before you reclaim it 
  200/month - CP20 
   
  Vat Grown Limb/Organ  
  CR/MA Can match any genotype, but takes time to grow x4 
  - CP20 
   
  
  175 
   
  MODULARWEAR 
  VERY RARE ELECTRO-MNEMONIC CERAMIC 
  Cyberware Surg. Description Cost H.L Book 
   
  Modular Arm  
  CR 25 SDP, 17 SP, 2 option spaces, 1d6 punch 4000 
  1d6+3 KCJ 
   
  Modular Leg  
  CR 30 SDP, 20 SP, 1 option space, 2d6 kick 2200 1d6+3 
  KCJ 
   
  Torso  
  CR 35 SDP, 21 SP, 1 option space 4000 2d6 KCJ 
   
  Ceramic Jaw & Skull  
  CR 12 SP head armor, 1 option space 1500 1d6+1 KCJ 
   
  JAW & SKULL MODULES 
  TAKES 1D6+1 DAYS TO ADAPT 
  Cyberware Surg. Description Cost H.L Book 
   
  Mimicry - Generic  
  N Changes the bone structure 1200 1d6 KCJ 
   
  Mimicry - Specific  
  N Difficult to detect with a casual look 3000+ 1d6 KCJ 
   
  Animal Transformation  
  N Lower jaw transforms into a hybrid animal face 300 
  1d6+2 KCJ 
   
  Vampires (Retractable)  
  N 1d6/3 damage, same as normal cyberware 250 2d6+2 
  KCJ 
   
  Horns  
  N Protrude at will from head, 1d6/2 damage 300 1d6+2 
  KCJ 
   
   
  LIMB MODULES 
  TAKES 1D6+1 DAYS TO ADAPT 
  Cyberware Surg. Description Cost H.L Book 
   
  Scratchers  
  N 1d6/2 damage, Very Difficult to spot 200 1d6+1 KCJ 
   
  Rippers  
  N 2d6 damage, -10 SP to arm during use 800 2d6+2 KCJ 
   
  Tentacles  
  N Splits into 4 tentacles, +5 to grapples, -10 SP 600 2d6 
  KCJ 
   
  Animal Legs  
  N Transforms legs, +3 MA, 14m leaps, or 1d6 claw 
  400/pair 2d6 KCJ 
   
  Squat  
  N Reduces limb to half original size, +10 SP 300/limb 2d6 
  KCJ 
   
  Elongation  
  N Stretch up to 200% size, -15 SP 300/limb 2d6 KCJ 
   
  Hollow  
  N 100 1d6/2 KCJ 
   
  Inflate  
  N Gives apparent BOD 12, -10 SP, +2 Intimidation 300 1d6 
  KCJ 
   
  Spikes  
  N Covers limb with spikes, +1d6 HTH damage 400 1d6+1 
  KCJ 
   
  Tougher  
  N +5 SP and SDP, up to 2 levels can be added 300/level 
  4/level KCJ 
   
  Undetectable  
  N Mimics normal bone structure, can pass Scanway 
  500/limb 0 KCJ 
   
  Electricity Shielding  
  M Compound shielded against electrical attacks 400/limb 
  1d6 KCJ 
   
  Different Covering  
  N Same as Synth-skins, same chance of cancer 400 1d6 
  KCJ 
   
  Existing Cyberlimb Options  
  N Except coverings & anything that affects SP/SDP normal 
  normal KCJ 
   
   
   
   
   
   
   
  
  176 
   
  WHEN GRAVITY FAILS 
  ADVANCED CYBERWARE 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Corymbic Implant  
  MA Accepts six daddys, allows equipment interfacing 500 
  2d6 WGF 
  Advanced Cortical Implant 
  CR Experimental, Eidetic Memory +2. IP cost/2 150,000 
  3d6 WGF 
  Moddy Link 
  N Enables cory implant to accept moddy chips 100 – WGF 
  Subdermal Moddy Rack 
  M Holds 3 Moddy and 10 Daddy, difficult to spot 200 1d6 
  WGF 
   
   
  Behind The Ear Cory Implant  
  MA As above, but hidden behind ear 1000 2d6 WGF 
   
  Nictating Membrane  
  M Eye protection, +4 to Saves vs eye irritants 400 1d6/2 
  WGF 
  AntiDazzle Nict Membrane 
  M Flash protection, +4 to Saves vs eye irritants 500 1d6/2 
  WGF 
   
   
  Poison Sac  
  MA Holds 4 doses, refilled with special applicator 500 2d6 
  WGF 
  Poison Gland  
  MA Holds 8 doses, produces new dose every hour 1200 
  3d6 WGF 
   
   
  Hollow Vampires 
  N Linked to poison sac or gland +50 1 WGF 
   
   
  Hollow Claw  
  M Connected to poison sac/gland, 1d6/3* damage 250 2d6 
  WGF 
   
   
  Retractable Needle  
  M Mounted in finger, connected to poison sac/gland 650 
  2d6 WGF 
  
  177 
   
   
  Water Refiltration System  
  MA Triples length of survival time without water 2500 1d6/2 
  WGF 
   
   
  UV Blockers  
  N UV/IR resistance 1500 1d6/2 WGF 
   
   
  Feature Alteration Implant  
  N Facial change takes 3 hours, +4 to Disguise rolls 3500 
  1d6+1 WGF 
   
  Sectional Cybernetics Mount  
  MA Cyberhand and cyberfoot only mount 300 3 WGF 
  Quick-Change Mount  
  MA Cyberhand and cyberfoot only mount 450 3 WGF 
   
   
  Biomechanical Cyberoptic  
  MA 10% chance affected by EMP weapons, 2 options 1000 
  2 WGF 
  Biomechanical Cyberaudio  
  M 10% chance affected by EMP weapons, 3 options 1000 
  2 WGF 
  Biomechanical Cyberarm  
  CR 20% EMP, 1d6 punch, 8 flesh + 8 SDP, 1 option 6000 
  2 WGF 
  Biomechanical Cyberleg  
  CR 20% EMP, 2d6 kick, 8 flesh + 12 SDP, 1 option 4000 2 
  WGF 
   
   
   
  Biomechanical Frame Sigma  
  MA Built into the body, BOD 12, BTM -5 18,000 3d6 CP20 
  Biomechanical Frame Beta  
  MA Built into the body, BOD 14, BTM -6 24,000 3d6 CP20 
  Biomechanical Frame Omega  
  MA Built into the body, BOD 16, BTM -7 30,000 4d6 CP20 
  
  178 
   
  CHIPWARE 
  REQUIRE CHIPWARE SOCKET OR PLUGS 
  Cyberware Surg. Description Cost H.L Book 
   
  Adrenaline/Endorphin Surge  
  - 
  Ignore Pain/Exhaustion, +1 BOD 3 times in 24hrs 800 - 
  Chr1 
  Ambidexterity Chip  
  - 
  Makes user ambidextrous 800 - Chr1 
  APTR Reflex Chips  
  - 
  Chips reflex and tech based skills varies - CP20 
  Auditory Recognition Chips  
  - 
  Require Amp Hearing and Sound Edit (max +2) 
  150/level Chr3 
  Business Trip Chip  
  - 
  +1 Language, Culture, W/S or Business Law 800 - Chr1 
  Courier Chip  
  - 
  Imprints data on users brain 600 - Chr1 
  Crypto Chips  
  - 
  Randomly generated substitution word code 600 per 2 - 
  Chr3 
  DeathTrance  
  - 
  1-3 minutes to enter. Medtech 25+ to detect life 1000 - 
  Chr1 
  Digi-Tone ID  
  - 
  Used with cyberaudio to recognise phone no. 70 - Chr1 
  Dream Suppressant Chip  
  - 
  Dream free sleep, lose 1 EMP every week of use 300 - 
  Chr4 
  Enduro Chip  
  - 
  +2 bonus to Endurance, ends sea sickness 450 - P3 
  Facedown Chip  
  - 
  +1 bonus on Facedown rolls 150 - Chr4 
  "Fish N' Chips"  
  - 
  Appetite control device 85 - Chr1 
  Home Chip  
  - 
  Very Difficult Cool/Resist Torture roll to resist 940 - Chr4 
  Increased Neural Feedback  
  - 
  1/2 time to "chip in", burns out in 24 hours +400 - Chr1 
  Independent Action Chip 
  - 
  Independent action for each arm. Amb+2 optics 250 - 
  Chr1 
  Major City Map  
  - 
  Contour map, needs Video Imager/Subd Screen 110 - 
  Chr3 
  Maximum Lover Chip  
  - 
  +2 Seduction 1300 - Chr1 
  Memory Compression  
  - 
  3 skills, skill level +3 total +200-400 - Chr1 
  Mind Games  
  - 
  Over 300 games available 40 - Chr1 
  M.O. Chips  
  - 
  One yes/no answer for INT 15+ roll 1200 bm - Chr1 
  MRAM Memory Chips  
  - 
  Chips INT and other cognitive skills varies - CP20 
  Navigation/Orientation Chip  
  - 
  Requires Phone Splice/Radio Link, accurate 5m 250 - 
  Chr3 
  PhotoMemory RAM Chip  
  - 
  INT roll +2 [15+] to get a specific memory 1600 - Chr1 
  Police Visual Rec Chip  
  - 
  Visual ID's on criminals and licenses 200/level - Chr1 
  Poser Impersonation Chip  
  - 
  Specific Know [subject] +2, Perform +1 900-1100 - Chr1 
  Programmable Chipware  
  - 
  Provides basic knowledge of a procedure 50 - Chr1 
  Redundancy Loop  
  - 
  Will screw up at a crucial moment 50-75% - Chr1 
  Security Chips  
  - 
  Eraseable/destroyable chips +50/75 - Chr1 
  Shape Recognition  
  - 
  Picks out chosen object, requires Time Square + 500 - 
  Chr4 
  "SomaWare" Sleep Chip 
  - 
  Normal sleep (after 15 uses COOL 15+ to sleep) 400 - 
  Chr3 
  Space Chip  
  - 
  Space Survival +2, Highrider Culture +1 900 - Chr1 
  Special Operative Chip  
  - 
  +1 Language, Geography, and one other skill 900 - Chr1 
  Speedreading Chip  
  - 
  Requires optic. Half to a third normal reading time 250 - 
  Chr4 
  Stress Chip  
  - 
  +1 COOL for morale, +1 EMP interaction 350 - Chr1 
  Stutter Chipping  
  - 
  Won't shoot designated (1 turn) friendlies 310 - Chr3 
  Tourism Chip  
  - 
  +1 Language, Culture, General Knowledge 750 - Chr1 
  Visual Recognition Chips  
  - 
  INT+chip+1d10+Skill. Tech, Corp, Rocker, etc 100/level 
  - Chr1 
  Weaponmasters MArt Chip  
  - 
  Arasaka Te, and Thamoc available (max +3) 270/level - 
  Chr3 
   
  BEHAVIOUR CHIPS 
  Cyberware Surg. Description Cost H.L Book 
   
   Behaviour chips 
  - 
  15+ COOL roll to remove, +5/failed attempt 1000+ 1d6/2 
  Chr2 
  Stronger Behaviour Chip  
  - 
  Lock subject into actions for specific stimuli 2000+ 1d6/2 
  Chr2 
  Honey Pilar  
  - 
  Seductress supreme 1000 1d6/2 WGF 
  James Bond  
  - 
  COOL +1 (max 11), user is a top British agent 1000 
  1d6/2 WGF 
  Kick Ass  
  - 
  COOL +2 (11), EMP -2 (1), enhances aggression. 2000 
  1d6/2 WGF 
  Perfect Soldier  
  - 
  COOL +3 (11), EMP -2 (1), INT -2/+2 non-/combat 2000 
  1d6/2 WGF 
  Sunny Day  
  - 
  Feel happy, +4 vs Intimidation, +2 Resist Torture 2000 
  1d6/2 WGF 
  Xarghis Khan  
  - 
  EMP 1, COOL 10, user wants to torture and kill 4000 
  1d6/2 WGF 
  
  179 
   
  ANIMAL NEURALWARE 
  STANDARD HUMAN OPTIONS AVAILABLE 
  Cyberware Surg. Description Cost H.L Book 
   
  Basic Processor  
  M Basic processor. Needed for all Neuralware 500 1d6 
  Chr3 
  Reflex Boost  
  N Adds +1 to REF 500 2d6 Chr3 
  Sensory Boost (smell/audio)  
  N Boosted signal from either olfactory or hearing 250 1d6/2 
  Chr3 
  Chipslot  
  N Animal can use as many chips as their INT 100 1d6/2 
  Chr3 
  Input Plugs  
  M As Interface Plugs, requires Link 100 1d6 Chr3 
  Weapon Link  
  N +2 to Smartgun attacks 100 2 Chr3 
   
  ANIMAL CHIPWARE 
  STANDARD HUMAN OPTIONS AVAILABLE 
  Cyberware Surg. Description Cost H.L Book 
   
  Stress Chip  
  - 
  +1 COOL for morale, +1 EMP interaction 100 0 
  Chr3 
  Berserk Chip  
  - 
  +2 to hit, negates COOL rolls, +2 melee damage 
  100 0 Chr3 
  Skill Chip (per level) 
  - 
  Maximum +3 100/level 0 Chr3 
  Recording Chip  
  - 
  Records 4 hours of seneory perceptions 1500 0 
  Chr3 
  IFF Chip  
  - 
  Uses special scent, coded badge, or colour to ID 
  4000 0 Chr3 
  Watchdog Chip  
  - 
  Codeword/phrase to disarm/arm guard animal 250 
  0 Chr3 
  Behavior Chip  
  - 
  Perfect Pet - Loyalty +3 500 0 Chr3 
   
  ANIMAL CYBEROPTICS 
  STANDARD HUMAN OPTIONS AVAILABLE 
  Cyberware Surg. Description Cost H.L Book 
   
  Basic Eye  
  MA Basic eye module (3 option spaces per eye) 400 1d6 
  Chr3 
  Infrared  
  N See in total darkness, using heat emissions 200 2 Chr3 
  Microscopics  
  N Microscope 400 3 Chr3 
  Telescopics  
  N Telescope ability to 20x 400 3 Chr3 
  Anti-Dazzle  
  N Immune to flash, laser blinding 100 1 Chr3 
  Low-lite  
  N See in dim light, almost total darkness 200 2 Chr3 
  Thermograph  
  N See heat patterns, temperature readings 200 3 Chr3 
   
  ANIMAL CYBERAUDIO 
  STANDARD HUMAN OPTIONS AVAILABLE 
  Cyberware Surg. Description Cost H.L Book 
   
  Basic Audio  
  M Can have any options 500 1d6 Chr3 
  Scrambler  
  N Cannot understand with out a descrambler 100 1 Chr3 
  Bug Detector  
  N Detects bugs up to 3m. 60% effective 150 1 Chr3 
  
  180 
   
  ANIMAL CYBERLIMBS 
  STANDARD HUMAN OPTIONS AVAILABLE 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Basic Limb  
  CR Can have 2 options 1000 2d6 Chr3 
  RealSkinn Covering  
  N Limb looks real. 70% effective (Diff Awareness) 200 -2 
  Chr3 
  Secret Compartment  
  N 2" x 2" x 4" hidden compartment 100 1 Chr3 
  Tape Recorder  
  N Records from connected source 200 1 Chr3 
  Limb Armor  
  N Armors cyberlimb to SP 20 300 1 Chr3 
  Added Cyberlimb Strength  
  N +1d6 damage; +6 Strength Feat if on all limbs 250 3 
  Chr3 
  Popup Gun  
  N Gun size based on Body Type 200 1d6 Chr3 
  Cyberweapon  
  N As cyberweapon, but half Humanity Cost 100% Eb 50% 
  HC Chr3 
   
   
   
  ANIMAL CYBERWEAPONS 
  STANDARD HUMAN OPTIONS AVAILABLE 
  Cyberware Surg. Description Cost H.L Book 
   
  Cyberclaws Large+ felines, bears, raptors only,  
  +1d6 damage 300 2d6 Chr3 
  Cyberfangs Not for small animals,  
  +1d6 damage 200 1d6 Chr3 
  External Weapon Harness BODY 2 min, 
   size limit as Pop-Up Weapons 200 1d6 Chr3 
   
  ANIMAL BIOWARE 
  STANDARD HUMAN OPTIONS AVAILABLE 
  Cyberware Surg. Description Cost H.L Book 
   
  Muscle and Bone Lace  
  N +2 BODY 750 1d6/2 Chr3 
  SkinWeave  
  N 12 SP, Diff 20 to spot 1000 2d6 Chr3 
  Grafted Muscle  
  MA +1 BODY, max increase +2 1000/+1 2d6 Chr3 
  
  181 
   
  RANGED 
  CYBERWEAPONS 
  Cyberware Surg. Description Cost H.L Book 
   
   
  Finger Mace Sprayer  
  P +0 - E Mace 2 1 ST 1m 150 Chr1 
   
   
  Gas Jet P +0 - C by Gas 6 1 ST 2m 250 Chr1 
   
   
  Finger Dartgun  
  P -1 - E Poison 1 1 ST 3m 100 Chr1 
   
   
  Flashbulb  
  P +0 - C COOL 30, 1d6 min - 1 ST 6m 250 Chr1 
   
   
  Tri-Dart Launcher  
  P +0 - P 1d6/2# 3 3 ST 3m 300 Chr2 
   
   
  Derringer  
  P -1 P E 1d6 (5mm) 2 2 ST 50m 220 Chr1 
   
  Dainamax Grapplefist  
  P -1 - C 1d6+2/2d6+2 crush 1 1 ST 50m 1050 I1.1/PAC 
   
   
  Gouge Master  
  P -1/5m- R 1d6+3*/1d6* - - ST 10m 550 P3 
   
   
  Popup Sliver Gun  
  P +0 J P 2d6x1d6/2* 7 2 UR 40m 550 Chr1 
   
   
  2 Shot Capacitor Laser  
  RIF +3 N R 3d6 2 1 ST 10m 800 CP20 
   
   
  Flame Thrower  
  HVY +0 - R 2d6, 1d6/2 x 2 rnds 4 1 ST 1m 600 CP20 
   
   
  Self-propelled Grenade  
  HVY +0 - R 2d6, 2m 1 1 ST 7m 200 Chr2 
  
  182 
   
   
  Finger Bomb  
  HVY +0 - R 2d6+3 1 1 ST 3m 150 Chr1 
   
   
  Grenade Launcher  
  HVY +0 - R (40mm) 2 1 ST 200m 500 CP20 
   
   
  Micro-Missile Launcher  
  HVY +2 - R 4d6 (micromissile) 4 2 St 200m 900 CP20 
   
   
  Optic Teargas Sprayer  
  EX +0 - E Teargas 1 1 ST 1m 200 Chr1 
   
   
  Optic Dartgun  
  EX +0 - E Poison 1 1 ST 1m 200 CP20 
   
   
  NovelTech Spitfire Flamer  
  EX +0 - P Varies 4 1 ST 4m 1000 ER 
   
  Flasher  
  EX +0 - C 20+ REF,blind 1min 1 1 ST 2m 250 Chr3 
   
   
  Spitting Cobra  
  EX +0 - P 1d6 Acid 20 1 ST 6ft 400+ Chr3 
   
   
  Optical Capacitor Laser  
  EX +0 - R 2d6 1 1 ST .5m 800 P1 
   
   
   
  Blitzkrieg Arc-Thrower EX +0 - R 3d6 (1/2 real 1/2 stn) 4 1 
  ST 10m 1050 Chr4 
   
   
  Strobe  
  EX +0 - C 10/15 blind 1d6 hrs - 1/2 ST 3m 150 I1.4 
   
   
  Pop-Up Hand Crossbow XBO -2 J E 1d6+2~ 6 2 VR 25m 
  300 SOF2 
  
  183 
   
  HAND-TO-HAND 
  CYBERWEAPONS 
  Name Type Damage Range Cost HC From 
   
   
  Stinger Punch Drug (3 doses) 1m 400 1d6+3 Chr4 
   
   
  Air Hypo  
  Punch Drug (4 doses) 1m 200 1 Chr2 
   
   
  Tazer Grip  
  Punch Stun -2 1m 180 2d6-2 Chr1 
   
   
  Lightning Fist 
  Punch Stun -2/2d6+1 1m 900 2d6 RPI 
   
   
  Gang Jazzler  
  Punch Special 1m 600 2d6+3 Chr1 
   
  Scratchers  
  Punch 1d6/3* 1m 100 2d6 CP20 
   
   
  Wirecutters  
  Punch 1d6/3* 1m 50 1 Chr1 
   
   
  Shark Weave  
  Punch 1d6/3* 1m 4000 1d6+ SA 
   
   
  Hollow Claw  
  Punch 1d6/3* + poison 1m 250 2d6 WGF 
   
   
  Venom Hand  
  Punch 1d6-1/by Drug 1m 600 2d6 CB2 
   
   
  Cyberarm  
  Punch 1d6 1m 3000 2d6 CP20 
  
  184 
   
   
  Independent Cyberhand  
  Punch 1d6, 1d10 crush 1m 750 1d6 Chr1 
   
   
  Web Hand Punch 1d6* 1m 250 2 Chr3/sa 
   
   
  Natural Claws  
  Punch 1d6* 1m 1000 1d6+1 Chr2 
   
   
  Big Knucks  
  Punch 1d6+2 1m 500 3d6 CP20 
   
   
  Rippers  
  Punch 1d6+3* 1m 400 3d6 CP20 
   
   
  Spike Hand  
  Punch 1d6+3@ 1m 500 2d6 CP20 
   
  Bonespike  
  Punch 1d6+4* 1m 1000 2d6 Chr3 
   
   
  Flesharm BiggRipp  
  Punch 2d6* 1m 3d6 PAC 
   
   
  Cyberarm BigRipp  
  Punch 2d6#+arm strength 1m 1850 1d6+3 PAC 
   
   
  BuzzHand  
  Punch 2d6+2* 1m 600 2d6 CP20 
   
   
   
  Gouge Master  
  Punch 2d6+3@, 2d6* 1m 550 2d6 P3 
   
   
  Retractable  
  Monoblade Punch 2d6+3# 1m 800 1d6+2 Chr2 
  
  185 
   
   
  SuperSized Cyberarm  
  Punch 3d6, 2d10 crush 1m 4000+ 2d6 Chr3 
   
   
  Soviet Cyberarm  
  Punch 3d6, 2d10 crush 1m 669 2-3d6 Chr4 
   
   
  SovWear Cyberarm  
  Punch 3d6, 6d6 crush 1m 1000 2d6 SOF 
   
   
  Wolvers  
  Punch 3d6* 1m 600 3d6+1 CP20 
   
   
  Drill Hand  
  Punch 3d6, 1/2 h, 1/4 s 1m 700 3 P1 
   
  Chain Ripp  
  Punch 3d6 (1/3SP) 1m 1250 2d6+4 Chr3 
   
   
  High Five/Palm Bomb  
  Punch 5d6@ or 4d6 touch 355 1d6+3 Chr4 
   
   
  Hammer Hand  
  Punch 1d10 1m 600 2d6 CP20 
   
   
  Mace Hand  
  Punch 1d10-2/2d6+1 1/2m 300 3 Chr1 
   
   
  Talon Foot  
  Kick 1d6* 1m 600 2d6 CP20 
   
   
  Cyberleg  
  Kick 2d6 1m 2000+ 2d6 CP20 
  
  186 
   
   
  Spike Heel Foot  
  Kick 2d6@ 1m 500 2d6 CP20 
   
   
  SovWear Cyberleg  
  Kick 6d6 1m 1500 2d6 SOF 
   
   
  Soviet Cyberleg  
  Kick 3d10 1m 875 2-3d6 Chr4 
   
   
  NewTeeth  
  Grapple 1-2*, -1 WA .5m 200 1d6/2 Chr4 
   
   
  Vampires  
  Grapple 1d6/3* .5m 200 3d6 CP20 
  Poison Vampires 
  Grapple 1d6/3* plus poison .5m 400 3d6 CP20 
  Extended Canines 
  Grapple 1d6/2+1* .5m 1000 3d6+2 Chr2 
   
   
  Sharkgrin Special  
  Grapple 1d6/2* .5m 200 3d6 CP20 
  Extended Sharkgrin 
  Grapple 1d6* .5m 1400 4d6 Chr2 
   
  Spyke Body Plating  
  Grapple 1d3+1 to 1d6+1 .5m 400+ 1-3 Chr3 
   
   
  Spiked Limb Cover  
  Grapple +1d6 1m 200 2 I1.4 
   
   
  Mandibles  
  Grapple 1d6* .5m 4000 3d6 Chr2 
   
   
  Natural Fangs  
  Grapple 1d6* .5m 500 2d6 Chr2 
   
   
  Cyberjaw - K9  
  Grapple 1d6* .5m 2750 3d6+2 P2 
  Cyberjaw - Conga  
  Grapple 1d6+2* .5m 2770 3d6+2 P2 
  Cyberjaw - Needler  
  Grapple 1d6+3* .5m 2800 3d6+2 P2 
  Cyberjaw - Pit Bull  
  Grapple 2d6* .5m 2870 3d6+2 P2 
  Cyberjaw - Shark Maw  
  Grapple 2d6+1* .5m 2930 3d6+2 P2 
  Cyberjaw - T-Rex 
  Grapple 3d6* 3000 3d6+2 P2 
  
  187 
   
   
  Bioware Combat Tail  
  HH 1d6+str 1m 2500 3d6 Chr2 
  Stinger Tail  
  HH 1d6*+str+drug/toxin 1m 3000 3d6 Chr2 
   
   
  Whip  
  MEL 1d6/2, 1d6 2m 475 2d6 Chr1 
   
   
  Slice N' Dice  
  MEL 2d6# 2m 700 3d6 CP20 
   
   
  Cybersnake  
  auto 1d6* 1m 1200 4d6 CP20 
   
   
  Hydraulic Rams  
  - 3x normal damage - 200 3 CP20 
   
  Thickened Myomar 
   - 2x normal damage - 250 2 CP20 
   
   
  PowerJaw 
   - +2 to bite damage - 100 +1-2 Chr4 
  * Blade 1/2 soft armor, full penetrating damage. 
   
  # Monoblade 1/3 soft armor, 2/3 hard armor, full penetrating damage. 
   
  @ Standard Armor Piercing 1/2 soft and hard armor, 1/2 penetrating 
  damage. 
   
  ~ Arrow 1/2 hard and soft armor, full penetrating damage. 
  HEAT High Explosive Anti-tank 1/2 armor, full penetrating damage. 
  Composite Armour halves the damage. 
   
  EAP Extra Armor Penetration 1/4 armor, 1/2 penetrating damage. 
   
  FF Fragmentation Flechettes 1/2 soft armor, full damage. 
   
  ET Electrothermal Enhancement +50% damage and range, already 
  accounted for in description. 
   
  G Gyrojet Ammo Damage increases when used at longer ranges. 
   
  r Radar Guided Active Missile Skill +20. Affected by jamming, stealth & 
  chaff. 
   
  t Thermal Guided Active Missile Skill +15. Affected by flares and IR 
  smoke. 
   
  o Optical Guided Active Missile Skill +15. Affected by smoke & darknes
  
  188 
   
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 4 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 4 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 4 
  THE ILLUSTRATED REFERENCE GUIDE VOLUME 4 
  CYBERPUNK 2020 VEHICLES
  CYBERPUNK 2020 VEHICLES
  CYBERPUNK 2020 VEHICLES
  CYBERPUNK 2020 VEHICLES    
      
      
   
   
  
  189 
   
  MOTORCYCLES 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. SDP (Body) 
  SP (Armor) Mass Cost Source 
   
   
   
  Mitsubishi C21 Kenada  
  200 31/45 1 533 0 13kg, .75 +4 20 (1) 0 40kg 7550/10,550 
  Chr4 
   
   
  Mitsuzuki MSX900 "Bakushin"  
  192 25/45 1 400 0 20kg, 1 +3 15 (1) 1 (0) 60kg 6600/9200 
  Chr4 
   
   
  Honda R400 Trail  
  120 25/38 1 400 0 10kg, 1 +2 15 (1) 0 30kg 3000 Chr4 
   
  VMW "Volksrad"  
  60 18/30 1 400 0 13kg, .5 +1 20 (1) 0 40kg 1150 Chr4 
   
   
  Kundalini GSR1200 Tetsuo  
  204 36/45 1 533 0 45kg, .4 +4 34 (2) 10 (0) 136kg 25,000 
  Chr4 
   
   
  Bensen Violator Hovercycle  
  150 30/15 1 400 1 330kg +0 20 (1) 0 1 ton 100,000 Chr3 
   
   
  Mitsubishi Portabike  
  40 18/30 1 135 0 None +1 9 (0) 0 35kg 250 Chr3 
   
   
  Kundalini Roadworks 'Dart'  
  120 18/30 1 270 1 30kg +1/+3 25 (1) 10 (0) 100kg 10,000 
  Chr3 
  
  190 
   
   
  Kundalini Police 'Torpedo'  
  180 25/30 1 270 0 None +1/+3 30 (1) 15 (1) 120kg 36,000 
  Chr3 
   
   
  Sports Eurasia 'Microbike'  
  80 18/30 1 135 1 20kg, 1 +1 7 (0) 0 15kg 100 Chr3 
   
   
  Brennan 'Hermes' Courier  
  72 18/30 1 270 0 Special +2 20 (1) 0 80kg 2500 Chr3 
   
   
  Brennan 'Ares' Combat Bike  
  (Gunpod Military only, sold without for 17,500eb) 
  95 27/30 1 130 0 45kg +2 37 (2) 12 (1) 148kg 21,000 Chr3 
   
  Nasuko Datacycle  
  60 18/30 1 270 0 12kg +2 20 (1) 0 40kg 6000 BB 
   
   
  Bell Sandpiper  
  190 18/60 1 400 0 None +3 36 (2) 0 144kg 12,380 SOF2 
   
   
  LongRider Generic 500cc  
  120 18/30 1 400 1 54kg +0 25 (1) 0 100kg 3500 Neo 
   
   
  Kawasaki Blitzkrieg  
  190 18/30 1 500 1 60kg +1 35 (2) 5 (0) 160kg 15,000 Neo 
  
  191 
   
   
  'Sidewinder' Custom Recumbent  
  140 20/30 1 400 0 None +3 40 (2) 10 (0) 180kg 32,000 
  Neo 
   
   
  Harley-Davidson Darkwarrior Assault Motorcycle  
  100 18/30 1 400 0 45kg +1 35 (2) 5 (0) 140kg 13,350 MM 
   
   
  Mitszuzuki Ashigaru  
  100 18/30 1 8hr 0 25kg +1 20 (1) 0 80kg 1750 Chr2 
   
   
  Delta Motors Bermuda  
  165 18/30 1 300 1 or 100kg +2 40 (2) 0 160kg 3200 Chr2 
   
  Harley-Davidson Darkwing  
  100 18/30 1 400 0 45kg +1/+3 35 (2) 5 (0) 140kg 4,500 
  Chr2 
   
   
  Pedicab  
  15-25 5/10 1 - 1 or 20 kg +1 15 (1) 0 30kg 1200 Chr1 
   
   
  Harley-Davidson Thundergod  
  100 18/30 1 370 1 45kg +1 35 (2) 0 140kg 5,040 Chr1 
   
   
  Kundalini Roadworks Shiva  
  160 18/30 1 250 1 None +4 32 (2) 0 128kg 8,000 Chr1 
  
  192 
   
   
  Kawasaki KZS-1000 Kamikaze  
  120 18/30 1 400 0 50kg +1 40 (2) 10 (0) 160kg 13,750 
  CB1* 
   
   
  Harley-Davidson Blue Knight  
  160 18/30 1 300 0 45kg +1 36 (2) 15 (1) 144kg 6,000 P&S 
   
   
  Nunchaku Cyberbike  
  110 36/42 1 400 0 18kg 0/-2 27 (1) 0 54kg 4000 Cgen 
   
   
  Akira Cyberbike  
  130 18/30 1 400 0 16kg +2 25 (1) 0 50kg 8750 Cgen 
   
  Hellfire Cyberbike  
  160 20/33 1 400 0 20kg 0 30 (1) 0 133kg 8400 Cgen 
   
   
  Apache Cyberbike  
  140 36/42 1 1600 0 40kg +1 30 (1) 5 (0) 120kg 11,500 
  Cgen 
   
   
  Lark Mini-Scooter  
  70 14/30 1 200 0 20kg +1 15 (1) 0 60kg 1650 Cgen 
   
   
   
   
   
   
   
   
   
   
   
   
  
  193 
   
  CARS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Toyo-Chevrolet Hopper  
  50 15/40 1 300 3 86kg, .5 +0 13 (1) 0 260kg 1625 Chr4 
   
   
  VMW Cohort  
  80 21/40 1 300 3 267kg +0 20 (1) 1 (0) 800kg 5500 Chr4 
   
   
  GMI Sierra Hatch  
  80 15/40 1 300 3 453kg +0 34 (2) 10 (0) 1360kg 13,950 
  Chr4 
   
   
  GMI Sierra GL  
  70 15/50 1 300 3 453kg +0 34 (2) 10 (0) 1360kg 20,350 
  Chr4 
   
   
  Mitsuzuki Fuji  
  75 15/50 1 300 3 533kg, 1 +0 40 (2) 10 (0) 1600kg 17,450 
  Chr4 
   
  Mitsuzuki Bushi  
  180 25/40 1 300 4 800kg, 2 +0 60 (3) 20 (1) 2400kg 
  27,000 Chr4 
   
   
  GAZ/LADA Cossack  
  135 15/40 1 500 4 1065kg, 3 +0 80 (4) 20 (1) 3200kg 
  34,000 Chr4 
   
   
  Toyo Chevrolet Corpora  
  80 15/40 1 200 3 800kg, 2.3 +0 60 (3) 20 (1) 2400kg 
  41,000 Chr4 
  Corpora Sports  
  80 20/60 1 200 3 800kg, 2 +0 60 (3) 20 (1) 2400kg 46,000 
  Chr4 
   
   
  M/J XJ220C-P Police Interceptor  
  200 25/80 2 350 1 1330kg, 1.5 +1 100 (5) 30 (1) 4000kg 
  165,000 Chr4 
   
   
  Spinelli Autotech Spirit  
  100 21/80 2 267 4 1660kg, 0 +3 100 (5) 40 (2) 5000kg 
  235,000 Chr4 
  
  194 
   
   
  Paneurope VBL APC (M)  
  70 24/70 2 435 2 1067kg, 1 +2 80 (4) 40 (2) 3200kg 
  145,000 Chr4 
   
   
  BMW Burowagen HSR  
  110 15/50 1 200 5 9600kg +3 75 (4) 12 (1) 2.9 tons 90,000 
  Chr3 
   
   
  Takaya Daimyo  
  150 15/40 1 300 3 500kg +1 40 (2) 8 (0) 1.6 tons 44,000 
  Chr3 
   
   
  New American Autos Roadcar  
  80 15/40 1 600 1 300kg +0 25 (1) 0 1 ton 5500 Chr3 
   
  Scion Dunemaster/Triwheel  
  10 100 30/40 1 600 1 525kg, 1 +2 40 (2) 12 (1) 1.6 tons 
  40,000 Chr3 
   
   
  GMI Dust Devil  
  80 30/40 1 600 1 525kg, 1 +2 40 (2) 20 (1) 1.6 tons 46,000 
  Chr3 
   
   
  Covert Operations Car  
  150 40/40 1 300 5 100kg -2 40 (2) 20 (1) 1.5 tons 99,000 
  SF 
   
   
  Nissan Metrocar 
  50 3/10 1 200 1 90kg +0 25 (1) 10 (0) 1 ton 6000 ER 
  
  195 
   
   
  Red Cab Taxi  
  80 15/50 1 400 6 240kg, 2.75 +0 40 (2) 20 (1) 1.6 tons 
  36,500 ER 
   
   
  The Bug  
  80 18/30 1 400 2 200kg +0 32 (1) 16 (1) 1.2 tons 10,000 
  Neo 
   
   
  Scorpion Fast Attack Vehicle  
  100 15/40 3 400 0 400kg +1 30 (1) 0 800kg 12,000 Neo 
   
   
  BAE Police Pursuit Crusier  
  180 25/50 2 300 2 500kg, 2 +2 100 (5) 25 (1) 4 tons 
  490,000 UK 
   
   
  BAE Electric Metro 2  
  100 15/40 1 300 3 200kg, 1 +0 25 (1) 10 (0) 1 ton 7500 
  UK 
   
   
  Arasaka Kuma Land Rover  
  90 15/40 1 400 3 650kg, 2 +0 50 (2) 20 (1) 2 tons 28,000 
  MM 
   
   
  Militech Commando  
  80 15/40 2 300 2 1 ton, 1 -3 80 (4) 20 (1) 3 tons 60,000 
  MM 
   
   
  BMW 2020  
  100 15/40 2 300 4 1000kg, 2 -1 75 (4) 30 (1) 3 tons 
  90,000 MM 
  
  196 
   
   
  New American Crowder  
  40 15/40 1 5hr 1 100kg -1 25 (1) 10 (0) 1 ton 3000 Chr2 
   
   
  Max Interceptor  
  180 15/40 1 800 3 500kg +1 60 (3) 15 (1) 2.4 tons 40,000 
  Chr2 
   
   
  Toyo-Chevrolet '17 Chevy  
  110 15/40 1 300 3 150kg +0 50 (2) 10 (0) 2 tons 10,000 
  Chr2 
   
   
  BMW 9018s  
  120 15/40 1 300 5 1000kg +0 90 (4) 24 (2) 3.6 tons 
  100,000 Chr1 
   
  Mitsubishi Sedan  
  100 15/40 1 400 5 300kg +1 60 (3) 15(1) 1 ton 70,000 
  NWP 
   
   
  Lincoln Sedan  
  100 15/40 1 400 5 300kg +0 40 (2) 10 (0) 1.5 tons 80,000 
  NWP 
   
   
  Alaska State Patrol Car  
  120 20/40 1 400 3 400kg +1 60 (3) 15 (1) 1 ton 80,000 
  NWP 
   
   
  Ford-Mazda Luxus 16  
  90 15/40 1 300 5 960kg -2 72 (4) 20 (1) 2.88 tons 65,000 
  PB 
   
   
  Lexus ZS-5000 Security Retrofit  
  140 20/60 1 200 4 1000kg -1 100 (5) 30 (1) 4 tons 
  180,000 CB1* 
  
  197 
   
   
  Toyo-Chrysler Omega  
  90 15/40 1 300 3 400kg +0 40 (2) 0 1 ton 11,000 CP20* 
   
   
  Ford-Mazda Luxus 14  
  110 15/40 1 300 5 790kg +0 60 (3) 10 (0) 2.4 tons 140,000 
  CP20* 
   
   
  Toyota Avante  
  200 15/40 1 100 1 100kg, 1 +0 40 (2) 0 800kg 39,000 
  CP20* 
   
   
  Honda Metrocar  
  40 18/30 1 100 1 100kg, 4 +0 25 (1) 0 500kg 2500 CP20* 
   
   
  BMW 600 Patrol Crusier  
  60 15/40 2 300 2 600kg, 2 +0 50 (2) 20 (1) 2 tons 26,000 
  P&S* 
   
  BMW 9 Performance Interceptor  
  210 20/50 2 500 0 500kg, 1 +0 40 (2) 0 800kg 55,000 
  P&S* 
   
   
  Limousine  
  120 15/40 1 400 8 1000kg -3 80 (4) 20 (1) 3.2 tons 57,000 
  LoF* 
   
   
  Ford-Mazda Thunderbird IV  
  120 15/40 1 500 4 600kg +0 60 (3) 20 (1) 2.4 tons 47,000 
  FH* 
   
   
  AMT Baja Blaster Off-Road  
  120 15/40 1 300 2 500kg, 2 +0 40 (2) 5 (50%) 1.6 tons 
  23,000 FH* 
   
   
   
   
   
  
  198 
   
   
  Aston Martin Lagonda DB50  
  170 20/40 1 600 1 500kg +3 45 (2) 14 (1) 1.8 tons 75,000 
  P1* 
   
   
  NAM 2027 "Sentry"  
  130 18/40 1 600 1+4 850kg +0 65 (3) 30 (1) 2.6 tons 
  38,000 Bday 
   
   
  NAM 2027 "Blazer" Squad Car  
  130 10/40 1 600 1+4 850kg +0 65 (3) 30 (1) 2.6 tons 
  34,000 BDay 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  PICK-UPS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Kundalini "Bedouin" Truck  
  60 15/40 2 500 4 1500kg, 5 -3 112 (5) 20 (1) 4480kg 
  105,000 Chr4 
   
   
  Imperial Metro Agriculture Nomad  
  75 15/40 1 300 2 1056kg, 11 -3 80 (4) 20 (1) 3200kg 
  51,000 Chr4 
   
   
  Spinelli Auto Shiltron Twin Cab  
  70 15/50 1 300 3 1056kg, 16 -3 80 (4) 10 (0) 3200kg 
  55,000 Chr4 
   
   
  Paneurope Zobel EuroLAV II (M)  
  60 20/60 2 435 2 1067kg, 10 +1 80 (4) 40 (2) 3200kg 
  105,000 Chr4 
  
  199 
   
   
  Cadence Industries Wanderer  
  80 15/40 1 500 4 650kg -3 50 (2) 20 (1) 2000kg 50,000 
  Chr3 
   
   
  New American Nautilus  
  RV 80 15/40 1 500 4 600kg -3 60 (3) 12 (1) 2400kg 32,000 
  Chr3 
   
   
  New American Armadillo RV  
  80 15/40 1 500 6 1200kg, 2 -3 90 (4) 27 (1) 3600kg 85,000 
  Chr3 
   
   
  Spinelli Autotech Nomad  
  100 15/40 1 500 1 525kg, 3 +0 40 (2) 8 (0) 1600kg 55,000 
  Chr3 
   
   
  "Hearse"  
  80 15/50 2 300 11 None -3 80 (3) 20 (1) 1600kg 265,000 
  SW 
   
   
  Covert Surveillance Van  
  75 30/40 1 100 4 300kg -3 75 (4) 20 (1) 2 tons 550,000 SF 
   
   
  Covert Assault "APC"  
  90 30/50 1 300 9 500kg -3 75 (4) 38 (2) 3 tons 450,000 SF 
   
   
  Netrunner "Drifter" Mobile Environ.  
  80 15/40 1 700 1 640kg, 3.5 -2 80 (4) 10 (0) 3200kg 
  80,000 BB 
  
  200 
   
   
  MedWagon  
  100 10/30 2+2 700 6 1 ton -2 60 (3) 20 (1) 3 tons 50,000+ 
  Neo 
   
   
  BRDM-10 Scout Car  
  60 15/40 2 180 2 1.2 tons, 14 -2 90 (3) 31 (2) 3.6 tons 
  125,000 SOF2 
  BRDM-11 'Cannon'  
  60 15/40 3 180 0 1 ton, 12 -2 90 (3) 31 (2) 3.6 tons 
  140,000 SOF2 
  BRDM-12 'Anti-Tank'  
  60 15/40 4 180 0 1 ton, 8 -2 90 (3) 31 (2) 3.6 tons 170,000 
  SOF2 
  BRDM-13 'Anti-Aircraft'  
  60 15/40 4 180 0 500kg, 10 -2 90 (3) 31 (2) 3.6 tons 
  390,000 SOF2 
   
   
  Custom Pre-Collapse Van  
  80 15/40 1 300 2 1155kg, 6.5 -3 40 (2) 20 (1) 1.75 tons 
  40,000 ER 
   
   
  Affirmative Action Van  
  72 10/30 1 800 9 3000kg, 2 -3 140 (7) 40 (2) 10 tons 
  100,000 ER 
   
   
  Sankey Police Landrover  
  70 10/30 2 300 6 None +0 60 (3) 24 (1) 2.4 tons 65,750 
  UK 
   
   
  HMMWV 'Hummer'  
  100 15/40 1 400 5 150kg, 4 +0 60 (3) 10 (0) 2.25 tons 
  30,000 MM 
   
   
  New American Ambunaught  
  72 10/30 1 300 5 3000kg -3 120 (6) 40 (2) 4.8 tons 76,000 
  Chr1 
   
  
  201 
   
   
  New American Drifter RV  
  80 15/40 1 930+200 2 640kg, 3.5 -3 80 (4) 10 (0) 3.2 tons 
  24,995 Chr1 
   
   
  Pickup Truck  
  100 15/40 1 400 2 1500kg +0 45 (2) 10 (0) 1 ton 20,000 
  NWP 
   
   
  Ford 1/2-Ton Pickup Truck  
  100 15/40 1 400 2 1000kg +1 40 (2) 10 (0) .5 ton 30,000 
  NWP 
   
   
  Toyota Light Truck  
  90 15/40 1 400 2 1000kg +0 45 (2) 10 (0) .5 ton 20,000 
  NWP 
   
  BMW 1010 Police Minivan  
  75 15/40 1 300 3 460kg, 2 -3 35 (2) 15 (1) 1.4 tons 41,000 
  P&S* 
   
   
  Mercedes Spacewagon  
  2000+ 50 15/40 1 300 3 600kg -3 25 (1) 5 (0) 1 ton 18,000 
  P&S* 
   
   
  Corporate Van  
  110 15/40 2 400 5 930kg -3 70 (3) 20 (1) 2.8 tons 68,000 
  LoF* 
   
   
  Daihatsu Family Cruiser  
  100 15/40 1 450 7 1000kg, 7 -3 80 (4) 0 1.6 tons 36,000 
  FH* 
  
  202 
   
  TRUCKS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Mac-Deux "Monster"  
  100 10/30 1 800 4 36,000kg +0 180 (9) 20 (1) 10 tons 
  240,000 Chr4 
   
   
  Tetracorp DR2100 Longnose  
  101 10/30 2 1300 0 36,000kg -4 140 (7) 20 (1) 9300kg 
  200,000 Chr4 
   
   
  NA 'Vulture' Tow Truck  
  80 10/30 1 500 1 2.75 tons, 5 -4 125 (6) 40 (2) 8.3 tons 
  215,000 Chr3 
   
   
   
   
  Militech "Comscan" Command  
  70 10/30 4 300 0 None -2 200(10) 40 (2) 20 tons 2.7M SW 
   
   
  'The Big Bus'  
  70 10/30 1 400 40 5 tons, 10 -2 300 (15) 10 (0) 15 tons 
  140,000 Neo 
   
   
  40-Ton 8x8 Truck  
  60 10/30 2 400 varies 40 tons, 76 +0 300 (15) 20 (1) 15 
  tons 185,000 Neo 
   
   
  Crash Wagon  
  100 10/30 2 300 2-6 6 tons -2 60 (3) 20 (1) 5 tons 30,000 
  Neo 
  
  203 
   
   
  2&1/2-Ton Truck 
  80 10/30 1 800 1 2,500kg -4 75 (4) 10 (0) 5 tons 60,000 
  MM 
   
   
  Peterbilt 2000  
  100 10/30 1 960 1 36 ton trailer -4 100 (5) 20 (1) 6.7 tons 
  110,000 MM 
   
   
  Grizzly Off-Road Vehicle 
  80 10/30 1 400 2+6 500kg +0 45 (2) 15 (1) 2.5 tons 
  30,000 NWP 
   
  Yakurichi-Ural BR-70  
  110 10/30 1 800(1600) 1 36,000kg -4 125 (6) 60 (3) 8.3 
  tons 650,000 CP20* 
   
   
  Militech IV Mobile Control Center  
  50 10/30 6 800 None -4 75/200 (4/10) 20/30 (1) 18.3 tons 
  250,000 P&S* 
   
   
   
  Komatsu-Peterbilt KP-10  
  100 10/30 1 500 3 36000kg, 2 -4 120 (6) 40 (2) 8 tons 
  260,000 FH* 
   
   
  IMA Titan Prime Mover (const)  
  30 5/10 0 - 2 None -1 500 (25) 30 (1) 83 tons 1.75M UK 
   
  
  204 
   
   
  Street Grader/Snowplow  
  40 10/10 1 20 0 200kg -2 90+100 (4+) 25/100 (1/5) 3 tons 
  60,000 NWP 
   
   
  Electric Tunnel Digger (const)  
  10 5/10 1 200 1 None -2 200 (10) 30 (1) 33 tons 900,000 
  ET* 
   
  APC 
   Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Yakurichi-Ural BTR-15 APC  
  80 10/30 2 300 8 1000kg +0 100 (5) 40 (2) 10 tons 
  310,000 MM 
   
  Arasaka Riot 8  
  120 10/30 2 300 8 2000kg -2 200 (10) 30 (1) 20 tons 
  575,000 MM 
   
   
  GMI Wolverine  
  110 15/30 3 300 0 2500kg, 1 -2 75 (4) 35 (2) 7.5 tons 
  360,000 MM 
   
   
  Militech Behemoth APC  
  60 10/50 2 300 10 2 tons +2 120 (6) 40 (2) 12 tons 
  480,000 MM 
   
   
  M113 APC (tracked, amphib)  
  40 10/50 2 300 8-10 None +2 150 (7) 20 (1) 15 tons 
  550,000 SW* 
  
  205 
   
   
  BMP-2  
  55 10/30 3 300 6 13 spaces -2 120 (6) 30 (1) 12 tons 
  145,000 TCB* 
   
   
  Saab/Scania GSG "Stomper"  
  145 10/30 1 300 7 None +1 80 (4) 35 (2) 8.5 tons 418,000 
  P2* 
   
   
  IFV 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  M-62 'Volcano' SAM Launcher  
  40 13/50 2 300 0 2.5 tons, 1 +2 140 (7) 40 (2) 14 tons 
  950,000 Chr3 
   
   
   
  Arasaka Combat 10 
  10 80 10/30 2 300 10 2.5 tons int -2 250 (12) 50 (2) 25 
  tons 965,000 SW 
   
   
  Paneurope Gladiator Armored Car  
  60 10/30 3 300 0 2000kg ext -2 200 (10) 80 (4) 20 tons 
  1.1M MM 
   
   
  Army M-15 IFV  
  80 13/50 2 300 8 6 tons +2 200 (10) 100 (5) 20 tons 1.6M 
  MM 
   
   
  US M-50 Tank Hunter  
  80 13/50 2 300 0 4,500 +2 140 (7) 40 (2) 14 tons 1M MM 
  1.4M SOF2 
  
  206 
   
   
  BMP-3 IFV  
  30 12/30 3 370 7 None +2 187 (9) 37 (2) 18.7 tons 
  950,000 SOF2 
   
   
  BMW 910a Police Combat  
  50 10/30 2 300 10/16 None -2 80 (4) 30 (1) 8 tons 100,000 
  P&S* 
  BMW 910b Perpetrator Transport  
  50 10/30 2 300 12 None -2 80 (4) 30 (1) 8 tons 100,000 
  P&S* 
   
   
  Militech 'Buzz' Patrol Vehicle  
  80 10/30 2 300 0 6 spaces -2 140 (7) 50 (2) 14 tons 
  550,000 TCB* 
   
  Panhard Hunter  
  60 10/30 2 300 0 5 spaces -2 200 (10) 50 (2) 20 tons 
  950,000 TCB* 
   
  Marder Infantry Fighting Vehicle  
  50 13/50 2 300 10 1 space +2 180 (9) 50 (2) 18 tons 
  800,000 TCB* 
   
  TANKS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Mitsubishi Musashi SWAT Mini-Tank  
  50 13/50 2 200 5 or 6500kg +2 200 (10) 100 (5) 8 tons 
   
   
  T-100 MBT  
  50 10/50 4 380 0 1 space +2 335 (17) 160 (8) 56 tons 
  9.8M SOF2 
   
  
  207 
   
   
  US M-11 MBT  
  60 10/50 3 300 0 None +2 360 (18) 225 (11) 60 tons 
  16.4M MM 
   
  US M-20 Superheavy  
  40 10/50 3 200 0 None +2 600 (30) 375 (19) 100 tons 
  23.5M MM 
   
   
  US M-75 Light Battle Tank  
  80 10/50 2 200 0 None +2 140 (7) 60 (3) 14 tons 1.4M MM 
   
   
  Militech MT-4 MBT  
  60 10/50 4 200 0 None +2 250 (12) 160 (8) 41 tons 9M 
  MM 
   
  M1 Tank  
  60 10/50 4 200 0 None +2 300 (15) 200 (10) 50 tons 9.1M 
  SW* 
   
   
  Engesa-A MBT  
  50 10/50 3 300 0 None +2 300 (15) 80 (4) 50 tons 2.15M 
  TCB* 
   
   
  T-72 Soviet Tank  
  36 10/50 3 300 0 25 spaces +2 200 (10) 60 (3) 33 tons 
  1.75M (new) TCB* 
   
   
   
   
   
   
   
   
   
  
  208 
   
  HOVERS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Kundalini Roadworks GevHog  
  90 15/10 1 405 3 216kg, 1.6 -2 13 (1) 0 650kg 16,100 
  Chr4 
   
   
  Cadence Industries HoverVan  
  75 15/10 1 400 3 1330kg, 7 -2 50 (2) 20 (1) 5000kg 
  105,000 Chr4 
   
   
  GMI HovTransport  
  150 15/20 2 400 10 2500kg, 1 -2 100 (5) 40 (2) 10 tons 
  360,000 Chr3 
   
   
  Navy M-40 GEV  
  180 15/10 4 400 0 3000kg ext -1 100 (5) 50 (2) 10 tons 
  1.89M MM 
   
   
  GEB Duster  
  150 15/10 1 400 3 800kg int, 1 -1 25 (2) 10 (0) 2.5 tons 
  85,000 MM 
   
   
  GMI Hovertruck  
  100 15/10 2 400 12 or 5 tons int, 12 -2 100 (5) 20 (1) 10 
  tons 220,000 MM 
   
   
  Militech A-20 ACAV  
  200 20/10 3 650 0 3 tons int, 10 +0 100 (5) 50 (2) 10 tons 
  730,000 MM 
  
  209 
   
   
  Nissan Ford Fanmaster  
  100 12/12 1 500 2 750kg -2 75 (3) 15 (1) 7.5 tons 20,000 
  Chr2 
   
   
  Bensen Cascade  
  260 15/20 1 300 3 300kg -2 40 (2) 12 (1) 3 tons 58,000 
  Chr1 
   
  AERODYNES 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  AV-3 Aerocop  
  150/75 25/25 15/20 2 525 3 650kg int, 1 +1/+0 50 (2) 20 
  (1) 2 tons 90,000 MM 
   
   
  AV-4  
  350 50/50 1-2 800 6 1300kg int, 15 +0 100 (5) 40 (2) 4 
  tons 600,000 MM 
   
  AV-6 Combat Aerodyne  
  495 50/50 2 1200 10 or 1300kg int, 1 +1 100 (5) 40 (2) 4 
  tons 850,000 MM 
   
   
  BMW/McDonnell-Douglas V-7 Personal Aerodyne  
  250 70/75 1 500 1 200kg, 9 +2 50 (2) 15 (1) 2 tons 
  400,000 CP20* 
   
   
  AV-8 Assault Aerodyne  
  495 50/50 2 1320 0 None +1 120 (6) 40 (2) 4.8 tons 2.4M 
  MM 
   
   
  AV-9 Multi-Purpose  
  405 50/50 2 800 2 2400kg in pod +0 180 (9) 45 (2) 7.2 
  tons 1.75M MM 
  
  210 
   
   
  AV-11 Combat Aerodyne  
  405 50/50 2 1060 9 None +3 140 (7) 45 (2) 6 tons 3.5M 
  SOF2 
   
   
  Militech AVX-9C Viper  
  540 50/50 2 800 0 None +2 125 (6) 60 (3) 5 tons 2.76M 
  MM 
   
   
  Militech AVD (Remote/Drone)  
  500 75/75 0 800 0 None +3 100 (5) 50 (3) 4 tons 9M 
  SOF2 
   
   
  Boeing Cityhawk UAAV  
  360 50/50 2 800 0 1000kg int, 12 +2 85 (4) 40 (2) 3.4 tons 
  920,000 MM 
   
   
  EEC Airjeep  
  150 50/50 1 525 5 650kg int, 2 +0 50 (2) 15 (1) 2 tons 
  25,000 MM 
   
   
  Mi-50  
  225 50/50 1 800 6 1450kg int, 20 +0 110 (5) 45 (2) 
  4,400kg 650,000 MM 
   
   
  Mi-52  
  230 50/50 3 800 3 500kg, 3 +0 110 (3) 55 (3) 4,400kg 
  850,000 SOF2 
   
   
  Lockheed Nimbus Stealth Warfare  
  330 50/50 1+1 800 0 None +1 120 (6) 30 (1) 5 tons 10.1M 
  SW 
  
  211 
   
   
  Tetracorp Fei Lien  
  100 450 50/50 1 800 3 660kg +1 50 (2) 25 (1) 2 tons 
  290,000 Chr3 
   
   
  Bell-Boeing Aircar (AV/Osprey)  
  360 10/20 1 1330 5 None +2 40 (2) 8 (0) 1 tons 300,000 
  Chr4 
   
   
  British Aerospace AV FAB  
  225 50/50 2 1600 4 3333kg, 4 +0 250 (12) 25 (1) 10 tons 
  840,000 Chr4 
  British Aerospace Military FAB  
  270 50/50 2 1600 4 3333kg, 4 +0 250 (12) 40 (2) 10 tons 
  3.15M Chr4 
   
   
  Mexican Metals Llama  
  100 50/50 1 800 1 173kg, 6 +0 15 (1) 1 (0) 520kg 33,000 
  Chr4 
   
  MacLaren/Jaguar Sports AV  
  810 100/75 1 1200 1 650kg, 1 +3 50 (2) 10 (0) 2000kg 
  1.5M Chr4 
   
   
  TV News Van  
  250 50/50 1 400 5 1300kg -1 100 (5) 40 (2) 4 tons 
  750,000 LD 
   
   
  VMW Family Flyer  
  150 50/50 1 525 5 650kg, 2 -2 50 (2) 15 (1) 2 tons 50,000 
  Chr2 
   
   
  Lambo-Fiat Mach  
  500 100/75 1 300 1 300kg +2/-5 40 (2) 10 (0) 1.6 tons 
  650,000 Chr2 
  
  212 
   
   
  The Swan  
  200 50/50 1 600 2 100kg -1 65 (3) 20 (1) 2.6 tons 200,000 
  Chr2 
   
   
   
  The Dreaded Punknaught  
  40 25/25 12 270 20-30 0 -3 60-80 /unit 20 (1) 2.4+ tons 
  Unknown Chr1 
   
   
  Dassault-Futures Aeromobile  
  360 50/50 2 800 5 1000kg, 8 +0 85 (4) 35 (2) 3.4 tons 
  1,050,000 ES* 
   
   
  Hover Bike - Aerodyne  
  195 50/50 1 6 (20m high) 0 0 +1 35 (2) 5 (0) 140kg 7,000 
  KCJ 
  - Wheeled 80 18/18 1 240 - 20kg +0 - - - - - 
  LIGHT 
  HELICOPTERS/GLIDERS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Techjager F81 "Paradactyl" Cyber-Glider  
  5 - 35 5/5 1 - 0 None +2 10 (0) 0 14.3kg 2300 SF 
   
   
  Ultralight  
  50 5/5 1 200 0 10kg -2 10 (0) 0 50kg 2500 Neo 
   
   
  Bell F-152 Autogyro  
  195 15/15 1 50 0 None +1 40 (2) 0 1,500kg 145,000 MM 
   
   
  Hyundai Minicopter  
  120 15/15 1 200 0 330kg +0 30 (1) 6 (0) 1000kg 55,000 
  Chr3 
  
  213 
   
  MEDIUM HELICOPTERS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Kestrel Crowd Contol 'Copter  
  150 15/15 1 400 0 None +2 80 (4) 20 (1) 8 tons 1,780,000 
  UK 
   
   
  MI-32 Hitter  
  180 16/16 2 400 0 None -2 80 (4) 40 (2) 8 tons 650,000 
  SOF2 
   
   
  TV News Chopper  
  210 40/40 1 400 3 2000kg +2 65 (3) 12 (1) 6,500kg 
  206,000 LD 
   
   
  Bell Evil-Eye  
  19 180 15/15 2 400 2 2000kg int, 2 +1 65 (3) 20 (1) 
  6,500kg 555,000 MM 
   
  Bell Huey Cop-Chopper  
  150 15/15 2 400 4 2000kg int, 1 -2 80 (4) 20 (1) 6,500kg 
  420,000 MM 
   
   
  Bell Spy-Eye  
  18 180 15/15 1 400 3 2000kg +2 65 (3) 12 (1) 6,500kg 
  206,000 Chr1 
   
   
  Apache Attack Helicopter  
  160 15/15 2 400 0 None -2 80 (4) 40 (2) 8 tons 800,000 
  SW* 
  
  214 
   
  HEAVY HELICOPTERS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Bell UH-10 PAPC  
  135 10/15 2 1000 0 5 tons, 12 -2 250 (12) 40 (2) 10 tons 
  1.85M Chr3 
   
  Bell UH-9  
  165 15/15 2 600 20 2500kg int -1 200 (10) 40 (2) 8 tons 
  2.45M MM 
   
   
  Bell AH-99 Gunship  
  180 10/15 2 600 0 None -2 100 (5) 40 (2) 4 tons 2.3M MM 
   
   
  SM-Dragon  
  120 10/15 2 600 30 or 4 tons int -2 300 (15) 80 (4) 12 
  tons 8.3M MM 
   
   
  Firefly Assault Helicopter  
  200 10/15 2 200 0 1000kg -1 100 (5) 30 (1) 4 tons 
  1,050,000 TCB* 
   
   
  Hippo Troop Helicopter  
  180 10/15 5 200 25 None -2 120 (6) 40 (2) 4.8 tons 
  750,000 TCB* 
   
   
  Agusta-Eurocopter AE-47  
  180 10/15 2 600 8 1000kg -2 100 (5) 40 (2) 4 tons 1.7M 
  ET* 
   
  OSPREYS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Fed-Boeing Gyrfalcon Gunship  
  315 10/20 2 1000 8 Pod -1 100 (5) 20 (1) 12.5 tons 
  600,000+ SW 
  
  215 
   
   
  BA/Westland Wyvern (M) 
  315 10/20 2 1200 20 or 5 tons, 20 +0 120 (6) 20 (1) 15 
  tons 407,000 UK 
   
   
  Lockheed-Cessna Pinto  
  450 10/20 2 1600 2 6250kg +2 150 (7) 20 (1) 18.75 tons 
  2.4M MM 
   
   
  Bell-Boeing Falcon-B  
  315 10/20 1 1000 9 4 tons int, 10 +0 100 (5) 20 (1) 12.5 
  tons 600,000 MM  
  Bell-Boeing Falcon  
  315 10/20 1 1000 9 4 tons int, 12 +0 100 (5) 10 (0) 12.5 
  tons 425,000 Chr2* 
   
   
   
  Bell-Boeing V-22B Osprey  
  315 10/20 2 1200 20 9 tons int, 28 +0 200 (10) 0 25 tons 
  650,000 MM 
   
  Bell-Boeing Guillotine Osprey  
  315 10/20 2 1200 20 None +0 200 (10) 0 25 tons 1.4M  
   
   
   
   
  Sukhoi SU-441 Tiltrotor  
  315 10/20 2 1200 20 9 tons, 27 +0 220 (11) 10 (0) 27.5 
  tons 1.17M CB3* 
   
   
  Orion Ground Attack Aircraft  
  420 10/20 1 2400 0 30 pods +0 260 (13) 50 (2) 30 tons 
  3.35M TCB* 
   
  AIRPLANES 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  A-01 Blitz airplane  
  560 10/35 1 1600 0 None -1 160 (8) 60 (3) 20 tons 3.7M 
  MM 
  
  216 
   
   
  Dehavilland Twin Otter  
  190 15/20 2 450 6 2000 kg +0 80 (4) 40 (2) 8 tons 150,000 
  NWP 
   
   
  Fed-Boeing C-25 Cargo Plane  
  540 20/31 3 6960 43 or 38 tons, 43 -4 180 (9) 30 (1) 72 
  tons 10.2M PB 
   
   
  Boeing C-27 Cargo Aircraft  
  600 20/25 4 8000 500 or 100 tons -4 500 (25) 25 (1) 200 
  tons 15.1M CB1* 
   
   
  Highlord Fire Support Aircraft  
  200 10/25 12 1000 0 +20 pods -3 90 (4) 20 (1) 11.25 tons 
  300,000 TCB* 
  JETS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
   
  Dornier F-128 Thundercloud Jump Jet 
   600 20/25 1 1100 0 None +2 100 (5) 20 (1) 8 tons 25.5M 
  SW 
   
   
  McDonnell F-39 Phoenix  
  1440 20/25 2 1600 0 None +1 250 (12) 25 (1) 20 tons 10M 
  SW 
   
   
  Lockheed C-200 Universe 
   600 20/25 3 4000 100 or 42 tons, 150 -4 200 (10) 5 (0) 8 
  tons 6.1M SW 
  
  217 
   
   
  ATF-37B Thunderhawk  
  1040 20/25 1 2656 0 None +3 250 (12) 20 (1) 20 tons 
  12.5M Chr3 
   
   
  MacDonald F-33 Wasp  
  1200 20/25 1 1000 1 None +3 100 (5) 20 (1) 8 tons 4.6M 
  MM 
   
   
  Bell-Mit Stratosphere Lift Aircraft  
  1143 (1.5) 100/100 5 8000 5 200 tons +0 150 (7) 25 (1) 
  100 tons 10M GW 
   
   
  Lockheed-Cessna Alysee  
  720 20/25 2 3184 8 5.3 tons +2 200 (10) 20 (1) 16 tons 
  5.9M PB 
   
   
  Shorts-Dassault Shorthauler  
  800 20/25 2 3200 22 2000kg +1 150 (7) 15 (1) 12 tons 
  4.9M ET* 
   
  GD F-36 Comet  
  1440 20/25 1 1600 0 None +4 175 (8) 20 (1) 14 tons 9.5M 
  Chr2* 
   
   
  Roland Executive SST  
  1040 20/25 2 6400 14 500kg +1 100 (5) 25 (1) 8 tons 
  2.55M CB1* 
   
   
  Saab Gustav Jet Fighter-Bomber  
  1280 40/38 1 2650 0 16 pods +1 100 (5) 40 (2) 8 tons 
  4.3M TCB* 
   
  
  218 
   
   
  Mitsubishi Shadow Jet Fighter  
  1280 20/25 1 3200 0 +14 pods +1 150 (7) 60 (3) 12 tons 
  22.2M TCB* 
   
  AIRSHIPS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Goodyear ETB Blimp  
  70 5/30 5 1500 1 2.5 tons +0 200 (10) 20 (1) 10 tons 
  900,000 UK 
   
   
  Dayton Overlord Airship  
  80 5/30 10 1500 2 50 tons ext +5 1000 (50) 20 (1) 50 tons 
  100.6M MM 
   
   
  India Sky-Barge  
  60 5/30 6 990 0 150 tons +2 750 (37) 0 18,750kg 10M 
  Chr2 
   
   
  Madison Avenue Advertblimp  
  35 5/30 0 500 2 None +2 500 (25) 0 12.5 tons 2.5M Chr2 
   
   
  Dayton Sky-Queen Cruiser  
  100 5/30 20 2000 150 25 tons +4 1000 (50) 0 25 tons 20M 
  Chr2* 
   
   
  Monitor Blimp  
  40 5/30 0 1500 4 None +5 60 (3) 30 (1) 3 tons 90,000 DM* 
  
  219 
   
  CYBERWALKS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Arasaka Daisasori (4 legs & wheels)  
  36 (90) 15/15 (20/40)2 200 0 None +3 80 (4) 40 (2) 4 tons 
  680,000 SW 
   
   
  Arasaka Daikani (4 legs & wheels) 
  40 (100) 20/15 (40) 2 200 0 None -1 80 (4) 40 (2) 3 tons 
  1.1M SOF2 
   
   
  KPV-R PanzerKraken (6 legs)  
  30 15/15 3 300 4 None -3 120 (6) 60 (3) 8 tons 1.24M 
  SOF2 
   
  Volkswalker (2 legs)  
  40 15/15 1 200 1 None -3 20 (1) 5 (0) 650kg 52,500 SOF2 
   
   
  XML-20 Support Walker (2 legs)  
  40 15/15 2 400 0 None -1 40 (2) 40 (2) 2.6 tons 332,700 
  SOF2 
   
  SNOWMOBILES 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Toyo-Chrysler Wolverine  
  100 10/30 1 400 1 200kg +1 20 (1) 10 (0) 300kg 15,000 
  NWP 
   
  
  220 
   
   
  Skidoo Snowmobile  
  90 10/10 1 400 1 100kg +0 15 (1) 10 (0) 400kg 10,000 
  NWP 
   
   
  Arctic Cat DuraCat Ice Crawler  
  20 5/5 1 100 7 1000kg -2 30 (1) 15 (1) 1 ton 40,000 NWP 
   
  SPINNERS 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Puddle Jumper  
  100 15/20 1 900 1 50kg +0 20 (1) 0 1.2 tons 18,000 EF 
   
   
  Avante SportSpinner  
  320 15/20 1 400 1 50kg +0 40 (2) 0 2.5 tons 200,000 
  Cgen 
   
  Crystar Falcon Spinnercoupe  
  200 15/25 1 400 3 100kg +0 45 (2) 0 2.8 tons 175,000 
  Cgen 
   
   
  Boeing VS-3 Serrato  
  250 30/30 1 400 3+2 or 100kg +2 70 (3) 20 (1) 8.75 tons 
  750,000 EF 
   
   
  Infiniti Spinnerbike  
  300 15/20 1 900 0 50kg +0 20 (1) 0 1.2 tons 44,000 Cgen 
   
   
   
   
   
   
   
   
   
   
   
  
  221 
   
  WATER CRAFT 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Covert Hydro-Ski  
  200 30/30 1 50 (30m) 1 100kg -1 20 (1) 5 (0) 80kg 20,000 
  SF 
   
   
  Vosper/Wolf Riverine Patrol Boat  
  30 15/10 5 400 1 1.6 tons +1 100 (5) 40 (2) 5 tons 
  600,000 UK 
   
   
  SNB Fast Patrol Boat  
  32 25/15 10 1500 10 10 tons +0 210 (10) 30 (1) 14 tons 
  210,000 CB3* 
   
   
  Cetaen Cargo Vessel  
  30 5/5 25 4000 20 15,000 tons -3 500 (25) 40 (2) 2500 
  tons 20M GW 
   
   
   
  Corporate Riverine Powerboat  
  60 25/15 1 100 5 3750kg +0 75 (4) 15 (1) 5 tons 65,000 
  LoF* 
   
   
  Skimmer  
  40 30/15 1 100 3 750kg +0 40 (2) 15 (1) 1 ton 17,000 LoF* 
  
  222 
   
   
  RPV-101 Patrol Boat  
  50 25/15 1 300 5 4200kg +0 85 (4) 10 (0) 5.6 tons 110,000 
  LoF* 
   
   
  Converted Fishing Boat (Varina) 
   20 10/15 1 360 6 4200kg +0 170 (8) 15 (1) 5.6 tons 
  140,000 LoF* 
   
   
  Spearas Maritime Whaler  
  50 14/24 3 1400 3 75m3 +0 150 (7) 0 150 tons 30,000 P3 
   
   
  Samson Marine Tech "Hunter"  
  50 11/21 3 4000 15 250m3 +0 500 (25) 0 500 tons 100,000 
  P3 
   
   
   
   
   
   
  SUBMERSIBLES 
  Top Speed Acc/Dec Crew Range/Depth Pass Cargo Man. SDP SP 
  Disp Det Sig Cost Source 
   
   
  "Pelagic" Mining Sub  
  33 8/8 1 40 (400m) 0 220kg -3 240 (12) 60 (3) 22 ton -0 -0 
  2.4M SF 
   
   
  CINO "Moray"  
  67 12/12 1 40 (300m) 0 260kg -2 250 (12) 100 (5) 26 ton -
  0 -2 7.21M SF 
   
   
  OTEC "Shark"  
  56 10/10 1 33 (300m) 0 205kg -2 275 (14) 105 (5) 20.5 ton 
  +1 -1 7.93M SF 
   
  
  223 
   
   
  Hydrosubsidium "Orca"  
  28 5/5 5 1200 (900m) 15 415kg -6 650 (32) 100 (5) 914 
  ton +4 -1 18.315M SF 
   
   
  OTEC "Hammerhead"  
  33 4/4 8 500 (600m) 15 315kg -5 560 (28) 85 (4) 652 ton 
  +2 -0 4.1M+ SF 
   
   
  IEC "Rockfish" Stealth Sub  
  45 5/5 2 1500 (400m) 10 605kg -2 400 (20) 80 (4) 140 ton 
  +3 -2 10.5M SF 
   
   
  CINO "RELaCS" Cargo Sub  
  56 10/10 36 3500 (800m) 4 22,105kg -5 4000 (200) 60 (3) 
  25k ton +3 +2 30.47M SF 
   
   
  Prototype Ceta-Sub  
  50 12/12 1 150 (80m) 1 50kg -1 120 (6) 30 (1) 15 ton -2 -6 
  expensive SF 
   
   
  IEC Container Sub  
  40 5/30 30+ 5yrs (750m) - 600 tons -2 5000 (250) 80 (4) 
  CB1* 
   
   
  IEC Tactical Mini-sub  
  16 5/30 3 1120 6 or 400kg +1 300 (15) 60 (3) CB1* 
   
   
  Shirakawa Type 1  
  20km 1 12hrs 1 60 (3) 40 (2) CB3* 
  
  224 
   
   
  Shirakawa Type 2  
  16km 1 16-18hrs 5 80 (4) 40 (2) CB3* 
   
   
  Shirakawa Type 3  
  16km 2 12-20hrs 10 100 (5) 45 (2) CB3* 
   
   
  Dynalar Manta Cruiser  
  55 6/30 1 1440 (1900m) 4 .5 ton +2 200 (10) 30 (1) 
  1,250,500 SA* 
   
  Aquanox Lamprey  
  70 7/30 2 960 (2200m) 2 0 +3 325 (16) 25 (1) 2.7M SA* 
   
   
  Cyclocean Cargo Vessel  
  50 5/15 10 6000 (3800m) 0 200 ton +0 500 (25) 50 (2) 
  7.5M SA* 
   
  Entries with a '*' next to their listed source were 
  originally presented with limited stats and have been 
  altered to fit within the vehicle creation rules presented 
  in Maximum Metal. 
   
  Watercraft presented with limited stats have been 
  altered using the 'Maximum Metal on the High Seas' 
  rules by Dana Jorgensen, in the Neo City netbook. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  225 
   
  WEAPON SYSTEMS 
  HEAVY WEAPONS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  Kendachi Flamer v2  
  EX +0 N P 3d6x2/1d6x1 8 1 ST 8m 990 MM 
  Arasaka EMF Launcher  
  HVY -2 L P 10d10 special 1 1 ST 100m 550 SW 
  Arasaka EMF Launcher  
  HVY -2 N P 20d10 special 1 1 ST 100m 1500 SW 
  5.56mm Machinegun  
  HVY +1 N P 5d6 (5.56)(B5) 100 10 VR 450m 1200 MM 
  7.62mm Machinegun  
  HVY +0 N P 6d6+2 (7.62)(B6) 100 10 VR 500m 1200 MM 
  12.7mm/50. Machinegun  
  HVY +0 N R 6d10 (12.7)(B11) 100 10 VR 600m 2000 MM 
  14.5mm Machinegun  
  HVY +0 N P 7d10 (14.5)(B13) 100 10 VR 550m 2500 MM 
  5.56mm Minigun  
  HVY +0 N P 5d6 (5.56) 1000 100 ST 450m 2000 MM 
  7.62mm Minigun  
  HVY +0 N P 6d6+2 (7.62) 2000 100 VR 500m 4000 MM 
  M-134 Minigun  
  HVY +0 N P 6d6+2 (7.62) 2000 100 VR 500m 4000 SOF 
  KA F-253 Flamethrower  
  HVY -2 N R 2d10 10 1 ST 50m 1500 CP20 
  Barrett-Arasaka 20mm  
  HVY +0 N R 4d10@ (20mm)(B4) 10 1 VR 450m 2000 
  CP20 
  S-Arasaka Nova Photon  
  HVY +4 N R 4d10 (laser) 1 1 UR 500m 50,000 SW 
  Enfield 25mm Cockerill  
  HVY +1 N R 5d10+10@ (25mm) 12 1 ST 1500m 7400 UK 
  12.7mm/50. Gatling  
  HVY +0 N R 6d10 (12.7)(B18) 1000 100 ST 500m 6000 
  MM 
  Barrett-Arasaka ET 20  
  HVY +1 N R 6d10@ (20 ET) 10 1 VR 750m 3800 SOF2 
  60mm Light Mortar  
  HVY +0 N P 8d10 (60mm), 5m 1 2 VR 1000m 750 HoB 
  Colt-Mauser M2X  
  HVY +0 N R 8d10 (20mm) 8 1 ST 600m 3050 Chr2 
  Vulcan 20mm Gatling  
  HVY +0 N R 8d10 (20mm) 1000 100 VR 500m 6000 MM 
  20mm Machine Cannon  
  HVY +0 N P 8d10 (20mm) 2300 30 VR 500m 6000 SOF 
  20-25mm Autocannon  
  HVY +0 N R 8d10 (20-25)(B14) 100 10 VR 500m 3000 MM 
  Tsunami Arms Type-17  
  HVY +1/3 N R 8d10@ (20mm) 12 1 ST 1200m 7500 PAC 
  Militech Anti-Matter Rifle  
  HVY 0/+1 N R 9d10 (30mm) 5 1 ST 1600m 6000 Chr2 
  Militech 7-Barrel Gatling  
  HVY +0 N R 9d10@ (30 DPU) 1000 100 VR 2000m 10,000 
  SW 
  27-30mm Autocannon  
  HVY +0 N R 9d10 (27-30)(B16) 100 10 VR 600m 4000 MM 
  30mm Gatling  
  HVY +0 N R 6d10@ (30 DPU) 1200 30 VR 600m 25,000 
  MM 
  Hughes M230B-2  
  HVY +0 N P 6d10@ (30 DPU) 1200 30 VR 600m 25,000 
  SOF 
  37mm LATG  
  HVY +3 N R 6d10@ (37 DPU) 10 1 VR 800m 10,000 MM 
  Militech BMFG 30mm  
  HVY +0 N R 9d10 (30 ET)(B9) 5 1 ST 600m 4500 SW 
  30mm ET Gatling  
  HVY +0 N R 9d10@ (30 ET) 1200 30 VR 900m 37,500 
  SOF2 
  37mm ETE LATG  
  HVY +3 N R 9d10@ (37 ETDPU) 10 1 ST 1200m 15,000 
  SOF2 
   
  GRENADE LAUNCHERS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  Militech "Cowboy" U-55  
  HVY +0 N P (25mm)(B4) 12 3 ST 150m 900 CB2 
  Militech Mini-GL (Pump)  
  HVY -1 L C (25mm/10ga)(B4) 4 2 ST 150m 225 Chr1 
  Militech Mini-GL (Drum)  
  HVY +0 N P (25mm/10ga)(B4) 16 2 ST 150m 475 Chr1 
  Tsunami Type-18 AGL  
  HVY -1 N P (25mm)(B10+) 30 10 ST 200m 2000 PAC 
  Arasaka WCCA Susano  
  HVY +0 N P (25mm)(B4/7) 9 2-9 VR 200m 450 SW 
  Commercial 40mm GL  
  HVY +0 L R (30-40mm)(B6) 1 1 ST 225m 150 CP20 
  Mk19 Grenade Launcher  
  HVY +0 N R (40mm belt)(B12) 50 20 ST 500m SOF 
  M-32 Auto GL  
  HVY +0 N R (40mm)(B16-18) 50 20 VR 1600m 2500 HoB 
  M-205 Underbarrel GL  
  HVY +1 L P (40mm)(B6) 1 1 VR 200m 250 HoB 
  M-212 Grenade launcher  
  HVY +1 N P (40mm)(B6) 8 2 VR 200m 500 HoB 
  Towa Type-9 GL  
  HVY +0 N P (40mm)(B6) 8 2 VR 200m 750 PAC 
  Arasaka Combat 10  
  HVY +0 N R 8D6 (40mm HE)(B6) 10 1 ST 250m 10,000 
  MM 
   
  MISSILE / ROCKET WEAPONS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  Rostovic Wrist Racate HVY +0 N P 5d6 (30mm) 6 3 ST 
  250m 380 Chr1 
  Urban Missile Launcher  
  HVY +2 L P 4d6 (micromissile) 12 2 ST 200m 900 Chr2 
  U-barrel Micromissile  
  HVY +1 L P 4d6 (micromissile) 1 1 ST 200m 200 Chr2 
  Lance Mini-Missile (50%)  
  HVY +2 P C 4d6HEAT, 2d6 1 1 UR 300m 100 SOF2 
  Militech Porcupine Mine  
  HVY 15 N P 4d6HEAT 400 400 ST 100m 30,000 SW 
  Militech Porcupine Shell  
  HVY 15 N P 4d6HEAT 100 100 ST 100m 7500 SW 
  Militech Porcupine Bomb  
  HVY 15 N P 4d6HEAT 200 200 ST 100m 15,000 SW 
  LAW XCL  
  HVY -1 L P 5d6, 2m (30mm) 3 1 ST 250m 600 I1.2 
  LAW  
  HVY -2 L P 4d10HEAT, 2m 1 1 VR 200m 300 MM 
  Scorpion 16 SAM  
  HVY -1 N P 7d10, 6m 1 1 VR 1000m 1000 MM 
  Smart Missile  
  
  226 
   
  A 18 N R 8d10+20 1 1 1000m SW 
  HLAW 
   HVY -2 N P 11d10HEAT, 4m 1 1 VR 200m 800 MM 
  Stinger V Missile  
  HVY -2/+2 L R 12d10, 10m 2 1 VR 1000m P1 
  Milan-C LATGM (1 shot)  
  HVY +2 N P 12d10HEAT, 4m 1 1 VR 3000m 3000 UK 
  Militech Hotshot LATGM  
  HVY +2 N P 12d10HEAT, 4m 1 1 VR 1000m 2500 MM 
  Arasaka AP-87 LATGM  
  HVY +2 N P 12d10HEAT, 4m 1 1 VR 1000m 2500 SW 
  Vehicle-Mounted SAM  
  A 15rt N P 15d10, 10m 1 1 VR 5000m 10,000 MM 
  Adder Air-to-Air Missile  
  A 15rt N P 15d10, 12m 1 1 VR 15km 15,000 MM 
  Homing AAMRAM  
  A 20r N P 17d10, 12m 1 1 VR 80km 250k MM 
  Militech Anvil-2 HATGM  
  HVY +2 N P 18d10HEAT, 4m 1 1 VR 3000m 10,000 MM 
  Militech Sure-Shot  
  HVY +2 N P 18d10HEAT, 4m 1 1 ST 3000m 75,000 SW 
  Hellfire Laser-Guided  
  HVY var N P 20d10HEAT, 4m 1 1 VR 3000m 10,000 MM 
  Militech 4-Pack Missile  
  HVY 15 N P 20d10HEAT, 6m 1 1 ST 3000m 11,000 SW 
  E-Harpoon  
  HVY +1 N R Pen 20 & Special 1 1 ST 500m 10,000 MM 
  Militech RPG-A  
  HVY -2 N R 6d10HEAT, 4m 1 1 VR 750m 1500 MM 
  Militech RPG-B  
  HVY -2 N R 9d10HEAT, 4m 1 1 VR 500m 1500 MM 
  2" Rocket (100eb)  
  HVY -2 N P 6d10, 3m 1-19 1-19 VR 500m 200ea MM 
  2.75" Rocket (200eb)  
  HVY -2 N P 8d10, 6m 3-19 1-19 VR 500m 500ea MM 
  3.5" Rocket (400eb)  
  HVY -2 N P 9d10, 8m 3-9 1-9 VR 600m 750ea MM 
  5" Rocket  
  HVY -2 N P 13d10, 15m 1 1 VR 2000m 1000 MM 
   
  CANNON 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  75mm Recoilless  
  HVY +0 N R/P 8d10HEAT, 2m 1 1 VR 500m 15,000 MM 
  75mm Cannon  
  HVY var N R 8d10, 5m (75mm) 10 2 VR 750m 75,000 MM 
  75mm Low Velocity  
  HVY +0 N P Var. (75mm) 10 1 VR 600m 100K SOF2 
  75mm ET Cannon  
  HVY +1 N R 10d10@ (75mmET) 10 2 VR 1000m 115K 
  SOF2 
  90mm Cannon  
  HVY +0 N R 9d10, 6m (90mm) 1 1 VR 750m 150K MM 
  90mm Cannon  
  HVY +0 N R 9d10, 6m (90mm) 10 2 VR 750m SW 
  105mm Recoilless  
  HVY +0 N R/P 10d10HEAT, 2m 1 1 VR 800m 30,000 MM 
  105mm Cannon  
  HVY +0 N R 11d10, 6m (105mm) 1 1 VR 1000m 250K MM 
  105mm Cannon  
  HVY +0 N R 11d10, 6m (105mm) 10 2 VR 1000m SW 
  105mm ET Cannon  
  HVY +1 N R 15d10@ (105mmET) 1 1 VR 1500m 375K 
  SOF2 
  120mm Cannon  
  HVY +0 N R 12d10, 6m (120mm) 1 1 VR 1250m 500K MM 
  120mm Cannon  
  HVY +0 N R 12d10, 6m (120mm) 10 2 VR 1250m SW 
  120mm ET Cannon  
  HVY +0 N R 19d10@ (120mmET) 1 1 VR 1900m 750K 
  SOF2 
  140mm Cannon  
  HVY +0 N R Var. (140mm) 1 1 VR 1500m 1M MM 
  140mm ET Cannon  
  HVY +0 N R 24d10@ (140mmET) 1 1 VR 2250m 1.5M 
  SOF2 
   
  RAILGUNS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  Militech XR-1 Mag Pulse  
  RIF +2 N P 3d10EAP (B6) 20 1 UR 800m 8000 SW 
  Rhinemetall EMG-85  
  HVY +3 N R 5d10+10EAP (B11) 5 1/2 ST 1500m 11,370 
  Chr2 
  Rhinemetall EMG-83  
  HVY +2 N R 5d10+10EAP (B11) 100 1 ST 1200m 17,500 
  MM 
  Rhinemetall EMG-84  
  HVY +1 N R 5d10+10EAP (B21) 500 10 UR 1000m 
  25,000 MM 
  1cm Rail Cannon  
  HVY +2 N R 10d10EAP (10mm) 50 2 ST 1000m 750K MM 
  2cm Rail Cannon  
  HVY +1 N R 16d10EAP (20mm) 50 1 ST 1500m 1.5M MM 
  3cm Rail Cannon  
  HVY +0 N R 20d10EAP (30mm) 50 1/2 UR 1500m 3M MM 
  4cm Rail Cannon  
  HVY +0 N R 28d10EAP (40mm) 50 1/2 UR 1500m 6M 
  SOF2 
   
  INDIRECT FIRE / ARTILLERY 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  Militech Backpack Mortar  
  HVY 17 N P 7d6/3d6 (40mm) 20 1/3 ST 500m 1250 SW 
  MRL 70mm Artillery  
  HVY -3 N P 8d10, 6m 40 spc 500m 9500+ SW 
  60mm Mortar  
  HVY +0 N P 8d10, 5m 1 2 VR 2000m 750 MM 
  80mm Mortar  
  HVY +0 N P 9d10, 6m 1 1 VR 3500m 1500 MM 
  120mm Mortar  
  HVY +0 N P 13d10, 6m 1 1 VR 6000m 5000 MM 
  105mm Howitzer  
  HVY +1 N P 11d10, 6m 1 1 VR 17km 100K MM 
  150mm Howitzer  
  HVY +1 N P 13d10, 6m 1 1 VR 24km 150K MM 
  200m Howitzer  
  HVY +0 N P 28d10, 8m 1 1/2 VR 20km 250K MM 
  Militech Man-Pack  
  HVY 15 N P 13d10, 15m 1 1 VR 2000m 1500 SW 
  5" Rocket (1000eb)  
  HVY -2 N P 13d10, 15m 1 1 VR 2000m 500 MM 
  230mm Rocket (2500eb)  
  HVY +0 N P 4d10HEAT, 45m 12 12 VR 28km 175K MM 
  
  227 
   
   
  ORTILLERY / SATELLITE WEAPONS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  CH-19 Sniper  
  - "Frag" HVY 95% N R 10d6*, 50m 10 1 ST 130mi 900K 
  SW 
  - "Crowbar" - - - - disables vehicle 40% 10 - - - - - 
  - "Bomb" - - - - 5d10, 20m (3 floors) 10 - - - - - 
   
  STATIC & AUTOMATED DEFENCES 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  APEX Mobile Defense  
  HVY spec N P 2d6+4 (9mm LC) 400 40 ST 200m 10,000 
  Chr1 
  Arasaka WXA Sentry  
  HVY +0 N R 6d6+2 (7.62mm) 500 20 VR 400m 3000 CB1 
  ADA Gun  
  HVY 14/+0N P 12d10HE 1200 30 VR 600m SW 
  Missile Launchers  
  HVY 12/-1 N P 7d10, 6m 8 2 VR 500m SW 
  Anti-Air Missiles  
  HVY 20 N P 8d10 2 1 VR 1000m SF 
  Multi-Purpose Missiles  
  HVY 15 N P 8d10 2 1 VR 500m SF 
  Anti-Air Missile Battery  
  HVY 20 N P 8d10 4 1 VR 2000m SF 
   
   
  SUBMARINE / STATIC UNDERWATER WEAPONS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
  Multi-Torpedo Platform  
  HVY 15/+2N P 9d10AP (3000m) 3 1 VR 1km 10000 SF 
  Smart Torpedoes  
  HVY 8/+1 N P 12d10 1 1 VR 3.2 mi SF 
  HEAT Subrocs  
  HVY +0 N P 10d10HEAT 100 10 VR 800m SF 
  Militech AHUCS  
  HVY +0 N P 10d10~ 60 10 VR 850m SF 
  AMC Guided Torpedoes  
  HVY 10/+2N P 30d10 (3 attempts) 2 1 VR 30 mi SF 
  Torp-Launcher  
  HVY 8/+0 N P 30d10 10 1 VR 20 mi SF 
  Underwater Mine  
  HVY +0 N P 15d10 1 1 VR 50m SF 
  AP Torpedo Launcher  
  HVY 15 N P 8d10 (2500m) 4 1 ST 1 km SF 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  228 
   
  POWERED ARMOR 
  SIB DFB REF STR Punch Crush Kick Tough Head/Arms Legs Torso 
  SP Total Weight 
   
   
  Raven Microcyb Pit Viper 
  +0 +2 +0 16 2d10 3d10 3d10 -5 4 8 12 30 350kg 26,000 
  SOF2 
   
   
  Raven Microcyb Hooded Viper 
  +3 +3 +2 16 2d10 3d10 3d10 -5 4 8 12 30 350kg 48,000 
  SOF2 
   
   
  Dynalar/Zetatech Grasshopper  
  +2 +2 25 3d10 4d10 5d10 -7 6 12 19 30 462kg 54,742 MM 
   
   
  Army General Unit  
  - 
  12A2 Grunt +0 +2 +1 25 3d10 4d10 5d10 -7 6 12 
  18 40 885kg 139,400 HoB 
   
   
  Arasaka Type-17K "Guardian"  
  +5 +2 +1 25 3d10 4d10 5d10 -7 6 12 18 25 440kg 76,260 
  Chr3 
   
   
  Orbital Air/Raven Microcyb Spider 
  +4 +3 +2 27 3d10 4d10 4d10 -7 7 13 20 40 620kg 789,830 
  MM 
  
  229 
   
   
  Hydrosubsidium "Gorgon"  
  28 3d6-1 -7 7 14 21 35 621kg 78,912 SF 
   
   
  Militech & TT Tb/0 "Lifeline"  
  +3 +2 +1 30 4d10 5d10 6d10 -8 7 15 22 40 699kg 99,000 
  Chr3 
   
   
  Militech Commando  
  +3/4 +3 35 4d10 5d10 6d10 -9 9 18 27 65 945kg 108,306 
  MM 
   
  Militech War Commando  
  +3/4 +3 35 4d10 5d10 6d10 -9 9 18 27 65 951kg 116,000 
  SW 
   
   
  USAF General EVA Unit  
  - 
  12NT +3 +2 35 4d10 5d10 6d10 -9 9 18 26 40 
  824kg 211,600 HoB 
   
   
  Amphib Unit AAU-3A2 Landshark  
  +1 +2 35 4d10 5d10 6d10 -9 9 18 26 65 934kg 137,000 
  HoB 
   
  
  230 
   
   
  Arasaka Standard B, Mohanjin-B  
  +1 +2 37 4d10 5d10 6d10 -9 10 19 26 50 691kg 89,050 
  MM 
   
   
  Arasaka Standard C, Mohanjin-C  
  +3 +3 +2 37 4d10 5d10 6d10 -9 10 19 26 50 705kg 
  100,000 SW 
   
   
  Army Gun Unit - 10D Pigman  
  +0 +2 +1 40 4d10 5d10 7d10 -10 10 20 30 40 1566kg 
  246,700 HoB 
   
   
  Chiba Custom "Superjack"  
  +4 +3 +2 40 4d10 5d10 7d10 -10 10 20 30 50 881kg 
  2.16M SOF2 
   
   
  Raven & Tsunami Arms Magus  
  +4 +3 +2 40 4d10 5d10 7d10 -10 10 20 30 65 920kg 
  1,447,530 SW 
   
   
  Mexican Metals Nemesis Assault 
  +3 +3 45 5d10 6d10 7d10 -11 11 22 34 80 1481kg 
  146,693 MM 
   
  
  231 
   
   
  Russian Arms Boris  
  +1 +2 50 6d10 7d10 9d10 -12 12 25 37 65 1235kg 
  116,027 MM 
   
   
  Russian Arms Bombardier  
  +2 +3 +1 52 6d10 7d10 9d10 -12 13 26 39 80 1340kg 
  208,367 SW 
   
   
  Arasaka "Daioni" PA Conversion  
  +6 +3 52 6d10 7d10 9d10 -12 13 26 39 80 1120kg 
  810,000 SW 
   
  ACPA MELEE 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  ACPA Punch  
  Punch +0 - - (STR/9)d10 - 2 - 1.2m - MM 
   
  ACPA Kick  
  Kick -1 - - (1.5xPunch)d10 - 2 - 1.2m – MM 
   
  ACPA Crush  
  HH +0 - - (Punch+1)d10 - 1 - 1m – MM 
   
  Climber Claws  
  MEL +1 N C 1d10* + Fist/Kick - 2 VR 1.5m 1000 MM 
   
  2 Handed Pointed  
  MEL +0 N C 3d6+Fist 1/2SP 1/4P - 1 50% 5m 225 MM 
   
  1 Handed Blunt  
  MEL +0 N E 4d6 + Fist - 1 15% 2m 200 MM 
   
  1 Handed Blade  
  MEL +1 N E 4d6~ + Fist - 1 10% 2m 550 MM 
   
  Mono PA Sword  
  MEL +1 N R 4d6# + Fist - 1 30% 2m 2000 MM 
   
  2 Handed Blade  
  MEL -1 N C 6d6~ + Fist - 1 10% 3m 1000 MM 
   
  2 Handed Blunt 
  MEL -1 N E 6d6 + Fist - 1 15% 3m 500 MM 
   
  Large Power Saw  
  MEL -2 N P 8d6~ (1/3SP) - 1 VR 2m 1250 MM 
   
  
  232 
   
   
  ACPA WEAPONS 
   
  SMALL ARMS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  Auto-Flechette Pistol  
  P +2 J P 1d6x1d6* 100 1/3/30 ST 200m 900 MM 
   
  12-Gauge Pistol  
  P -2 J/L P 4d6 (12ga)(B12) 9 2 ST 30m 1000 SOF2 
   
  10-Gauge Pistol  
  P -2 L P 5d6 (10ga)(B15) 9 2 ST 30m 1200 SOF2 
   
  "Big Boomer"  
  P +1 L P 5d6@ (.477) 8 2 VR 100m 550 MM 
   
  14mm Pistol  
  P +0 L P 6d6 (14mm) 20 2 ST 75m 2260 MM 
   
  MO Big Government  
  P +0 J P 6d6 (14mm)(B12) 13 2 VR 60m 2000 SOF2 
   
  MO Hellbringer .666  
  P +1 J/L P 7d6+3 (.666)(B15) 3 1 VR 80m 4000 SOF2 
   
  5.56 caseless SMG  
  SMG +1 L/N P 5d6 (5.56)(B10) 50 25 VR 200m 1200 
  SOF2 
   
  Malorian 3600 Super  
  SMG +0/-1 L P 6d6 (14mm)(B11) 20 1/3 VR 50m 3000 
  SOF2 
   
  Arasaka Rage 15mm  
  SMG -1/-2 L P 4d10+3 (15)(B15) 20/50 10 VR 100m 4500 
  SOF2 
  Militech M-31PA Rifle  
  RIF +2 N P 4d6 300 1/3/30 ST 400m 1800 MM 
   
  Micro-Missile Launcher  
  HVY +2 L P 4d6, 2m 8 2 ST 200m 900 MM 
   
  "Dragon" Flamer  
  HVY +0 L P 3d6/1d6 8 1 ST 8m 990 MM 
   
  ACPA WEAPONS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  ONI Autoshotgun  
  SHT +0 P 4d6+3 (10ga) 180 5/20 VR 75m 1350 MM 
   
  Tsunami Arms Helix  
  SHT +0 N P 5d6 (10ga)(B18) 60 43 VR 60m 3000 SOF2 
   
  United Arms CLAW  
  SHT +1 N R 8d6 (4ga)(B11) 28 1/4 VR 60m 1600 SOF2 
   
  5.56mm Lt Machinegun  
  HVY +1 N P 5d6 (5.56) 100 10 VR 450m 1200 MM 
   
  5.56mm Minigun  
  HVY +1 N P 5d6 (5.56) 1000 100 ST 450m 2000 MM 
   
  7.62mm Lt Machinegun  
  HVY +0 N P 6d6+2 (7.62) 100 10 VR 500m 1200 MM 
   
  7.62mm Minigun  
  HVY +0 N P 6d6+2 (7.62) 2000 100 ST 500m 4000 MM 
   
  G-20 Caseless 10mm  
  HVY +0 N P 8d6 (10mm) 200 20 VR 600m 3000 MM 
   
  HIVE 10mm Gatling  
  HVY +0 N R 5d10@ 2400 60/120 ST 500m 12,500 MM 
   
  ACPA BEAM WEAPONS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  Painting Laser  
  HVY +3 N C NA NA NA VR LOS 1000 MM 
   
  "Photon" Laser Cannon  
  EX +2 N R 1-10d6AP 30 2 UR 300m 80,000 MM 
   
  ACPA HEAVY MACHINEGUNS & RIFLES 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  12.7mm Assault Rifle  
  RIF +1 N P 6d10 (12.7)(B12) 50 10 VR 400m 2000 SOF2 
   
  14.5mm Assault Rifle  
  RIF +1 N P 7d10 (14.5)(B14) 50 10 VR 400m 2500 SOF2 
   
  12.7mm Machine Gun  
  HVY +1 N P 6d10 (12.7mm) 100 5/10 VR 550m 2000 MM 
   
   
  
  233 
   
  12.7mm Gatling  
  HVY +0 N P 6d10 (12.7mm) 500 100 VR 500m 6000 MM 
   
  13.9x99mm Hvy Rifle  
  HVY +2 N R 6d10+5 (13.9mm) 60 3 ST 600m 2400 MM 
   
  14.5mm Machine Gun  
  HVY +0 N P 7d10 (14.5mm) 100 3/5 ST 550m 2500 MM 
   
  BRG-15  
  HVY +1 N R 7d10 (15mm) 100 10 VR 650m 2800 MM 
   
  ACPA CANNON 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  4mm Railgun  
  HVY +3 N R 5d10+10EAP 5 1/2rnd ST 1500m 11,370 MM 
   
  EMG-83 Improved Railgun 
  HVY +2 N R 5d10+10EAP 10 1 ST 1000m 17,500 MM 
   
  Deathwind Railgun  
  HVY +3 N R 5d10+10EAP 30 2 VR 1250m SW 
   
  BCL-20 Light Cannon  
  HVY +1 N P 8d10 (20mm) 20 2 VR 550m 2700 MM 
   
  20-25mm Autocannon  
  HVY +0 N P 8d10 (20-25mm) 100 10 VR 500m 3000 MM 
   
  BHC-G8 30mm Rifle  
  HVY +0 N P 9d10 (30mm) 10 1 ST 600m 3500 MM 
   
  27-30mm Autocannon  
  HVY +0 N P 9d10 (27-30mm) 50 10 VR 600m 4000 MM 
   
  LATG 37mm  
  HVY +3 N P 6d10@ (37DPU) 10 1 VR 800m 10,000 MM 
   
  60mm Mortar  
  HVY +0 N P 8d10 (60mm) 6 2/1 VR 2000m SW 
   
  75mm Recoiless HVY +0 N R 8d10@ (75mm) 4 1 VR 
  500m 15,000 MM 
   
  ACPA GRENADE LAUNCHERS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  Tsunami 25mm  
  GL HVY +0 N P (25mm) 20 1/3/5 ST 1500m 1700 MM 
   
  Arasaka Tsunami  
  HVY +0 L P (25mm HP)(B11) 6 1 ST 200m 1250 SOF2 
   
  40mm Auto-GL  
  HVY +1 N P (40mm) 50 3/20 ST 1600m 2500 MM 
   
  30mm Auto-GL  
  HVY +0 N R (30mm) 30 1/10 ST 1300m 2000 MM 
   
  30mm HiVel Auto-GL  
  HVY +0 N P (30mm)(B12) 25 15 VR 300m 2000 SOF2 
  Super Rakate  
  HVY +0 N P 5d6, 3m 8 1-8 ST 300m 700 MM 
   
  Saucer Shooter  
  HVY -1 N P 2d6+3 30 1 ST 250m 1500 MM 
   
  EMP Grenadier  
  HVY +0 N R Special 5 1 ST 300m 2000 MM 
   
  ACPA ROCKETS & MISSILE 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source  
   
  IFAR  
  HVY -2 N R 8d10, 6m 1 1 ST 500m 200 MM 
   
  IFAR 3-Pod  
  HVY -2 N R 8d10, 6m 3 1-3 ST 500m 2100 MM 
   
  IFAR 6-Pod  
  HVY -2 N R 8d10, 6m 6 1-6 ST 500m 4200 MM 
   
  Mini-Roc 6  
  HVY -2 N R 6d10, 3m 6 1-6 ST 500m 1800 MM 
   
  Mini-Roc 15C  
  HVY -2 N R 6d10, 3m 15 1-15 ST 500m 4500 MM 
   
  LAW-III  
  HVY -2 N P 4d10HEAT, 2m 1 1 VR 200m 300 MM 
   
  Light ATGM  
  HVY +2 N P 12d10HEAT, 4m 1 1 VR 1000m 3000 MM 
   
  Militech Spectre ATGM  
  HVY 15o N P 18d10 HEAT, 4m 1 1 VR 3000m 10,000 MM 
   
  Scorpion 16 SAM  
  HVY -1 N P 7d10, 6m 1 1 VR 2000m 1000 MM 
   
  Scorpion 16 Backpack  
  HVY -1 N R 7d10, 6m 3 1 VR 2000m 4800 MM 
   
  Red Knight SAM  
  HVY 15t N P 10d10, 10m 1 1 VR 4500m 4600 MM 
   
  Arasaka ACPA Bazooka  
  HVY -1 N P 20d10HEAT, 4m 1 1 VR 350m SW 
   
   
   
   
   
   
   
   
   
   
   
  
  234 
   
   
  ACPA SCATTER PACKS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  BSP Smoke Pellets  
  HVY +3 N P 5 min cloud 1x50 1d6 VR 50m 300 MM 
   
  BSP Paint Pellets  
  HVY +3 N P varies 1x50 1d6 VR 50m 300 MM 
   
  BSP Pyrotechnic Pack  
  HVY +3 N P 20% chance 1d6 1x50 1d6 VR 50m 300 MM 
   
  BSP Rubber Pellets  
  HVY +3 N P 1d10 stun 1x50 1d6 VR 50m 300 MM 
   
  BSP Phosphorous  
  HVY +3 N P 1d6 x 3 rounds 1x50 1d6 VR 50m 300 MM 
   
  BIM Minelet Volly  
  HVY +3 N P 4d6 (1) 1x50 1d6 VR 50m 1000 MM 
   
  BSP Delayed Minelets  
  HVY +3 N P 4d6 (1) 1x50 1d6 VR 50m 300 MM 
   
  BFC-3 Fletch Cloud  
  HVY +9 N P 1d10@ (1) 1x288 4d6 VR 30m 300 MM 
   
  BFCWA Cloud  
  HVY +5 N P 2d10@ (2) 1x144 2d6 VR 30m 300 MM 
   
  BFC-2 Fletch Cloud  
  HVY +6 N P 2d10@ (2) 1x144 3d6 VR 25m 300 MM 
   
  Ripple Fletch Pack  
  HVY +4 N P 3d10@ (3) 6x24 2d6 VR 15m 500 MM 
   
  BFC-4 Fletch Cloud  
  HVY +3 N P 4d10@ (4) 1x72 1d6 VR 20m 1200 MM 
   
  ACPA UTILITY PACKS 
  Name Type WA Con. Avail. Damage(Ammo)(BodMin) #Shots ROF 
  Rel. Range Cost Source 
   
  BOM Wire Obstacle  
  HVY -1 N P 1d6x1d6 (4m3) 1 1 VR 5m 100 MM 
   
  BPL Plastic Obstacle  
  HVY +0 N C .5m/rnd movement 1 1 VR 10m 10 MM 
   
  BLP Breech Spray  
  HVY -1 N P 3kg C-6 1 1 VR 2m 300 MM 
   
  BSS Silicon Spray  
  HVY -1 N C 3kg glue 1 1 VR 5m 30 MM 
   
  BES Epoxy Spray  
  HVY -1 N C 3kg epoxy 1 1 VR 2m 30 MM 
   
  WORKING ASSISTANT 
  DROIDS (WADS) 
  SIB DFB REF STR Punch Crush Kick Tough Head/Arms Legs Torso 
  SP Total Weight 
   
   
  Duroi/Janvier "Frelon"  
  (MA 4) +3 +2 +0 r 30 3-2d10 3-4d10 - -8 5-8 8 22 30 
  543kg 67,280 Chr3 
   
   
  Fiat "Nova"  
  (MA 5) +2 +1 -3 r 40 4d10 5d10 7d10 -10 10 20 30 25 
  443kg 78,390 Chr3 
   
   
  IEC "Newport Mk. II"  
  (MA 4) +3 +2 +0 cl 25 3d10 4d10 5d10 -7 7/13 13 19 0 
  322kg 56,440 Chr3 
   
  
  235 
   
   
  Duroi/Janvier "Scarabee"  
  (MA 5) +1 +1 -3 cb 30 3d10 4d10 5d10 -8 8 16 24 25 
  482kg 76,640 Chr3 
   
  WADS 
  Extra Limbs .................................................... 10%frame 
  Android Control Circuits ................................. 
  500eb/limb 
  WAD Controller ................................................... 1000eb 
   
   
   
  REMOTES / ROBOTS 
  Top Speed A/D Cont. Range Options Included Man. SDP SP Mass 
  Cost Source 
   
   
  Brandt-Neumann Washbot 
  - 
  - I Home Washes glass and tiles - 4 2 1.5kg 425 
  Chr 3 
   
   
  Carolli M-bot  
  - 
  - I Home Cleans an entire flat - 10 3 12kg 1150 
  Chr 3 
   
   
  Carolli V-bot 
  - 
  - I Home Smart vacuum cleaner - 9 3 6kg 650 
  Chr 3 
   
   
  "Deathdrone" Assassin (air)  
  MA 8 - R/I 6km, 8hr REF 8, Aware/Weapon +6 -3 5 5 - 
  10,000 SF 
   
   
  Bell "Minibee" Rotorcraft (air)  
  100 mph - R 20miles IR, TH, LL, AD, 10xT, 1kg cargo -2 
  3 0 5kg, 30cm 2500 SW 
   
   
  Microtech Attack Drone (air)  
  40 mph - R 20miles TH, LL, AD, 10xT, 2xGRL -2 5 0 
  15kg, 1m 3500 SW 
   
  
  236 
   
   
  Militech M-010 Minelayer  
  - 
  - I - 10AP mines, stealth, cameleon - - - 10+10kg 
  10,000 SW 
   
   
  Microtech "Scorpion" Remote  
  MA 8 - R 300m IR, LL, AD, MS, claws, small -1 8 2 - 
  15,000 SW 
   
   
  Microtech Grid Bug  
  MA 1 - R 100m IR, MS, int plug, small -2 1 0 - 9000 SW 
   
   
  Bulldog RPV (air)  
  25 mph 5/5 R 100 +0 5 0 20kg 1000 Neo 
   
   
  AVD - Aerodyne Vehicle Drone  
  500 mph 75/75 R/I 800 IR, LL, IE, TH, TS, EMG85,15mm 
  MGs +3 100 (5) 50 (3) 4 tons 9M SOF2 
   
  Adrek "Lawdog" RAPD-1  
  20 mph - R/I 100km REF 6, 2 arms (40), 4 legs (35, 
  SP15) +0 40/50 30 375kg 125,000 SOF2 
   
   
  Bell "Bumblebee" Rotorcraft  
  120/MA15 5/5 R 250miles IR (+2 Aware), SMG or HVY +5 
  -2 25 6 35kg 4000 Chr 2 
   
   
  Bell "Aquabee" Subaquatic  
  20 mph 5/5 R 2miles IR (+2 Aware), SMG or HVY +5 -2 
  25 6 35kg 4000 SA 
   
   
  Mitsubishi "Rover" Wheeled  
  45 mph - R/I -3 35 20 60kg 9000 Chr 2 
   
  
  237 
   
   
  Militech RPV-400 Trilrotor  
  210 mph 10/10 R 450miles +2 65 25 - 150,000 Chr 2 
   
   
  Constitution Arms Hummingbird  
  30 mph 5/5 R 10km M.SMG, Paint Laser +0 15 20 – VF 
   
   
  Pesthunter Remote  
  MA 3 - I Stealth 10, Tranq Gun 15, Notice 18 - 5 15 – 
  ECO 
   
   
  Pseudo Dragon (air surveillance)  
  35 mph 5/5 R 30km, 6hr Vid Cam, Boom Mike, -2 to hit 
  +0 4 2 5kg 800 P&S 
   
  Oracle (air surveillance)  
  35 mph 5/5 R/I 60km, 10hr 4 Vid Cams, 4 Mikes, -1 to hit 
  +0 8 4 6kg 1500/1700 P&S 
   
   
  H-7 Hazardous Material Handling  
  30 mph - R 20km +0 35/40 35 600kg 50,000 P&S 
   
   
  Adrek Robot Patrol Unit Alpha  
  30 mph - R 80km Taser, Needle, Paint gun +0 40/50 20 
  120kg 75,000 P&S 
   
   
  Adrek Robot Patrol Unit Beta  
  25 mph - R 80km K&K MPK9, +4 ext mts +0 35/45 25 
  300kg 95,000 P&S 
   
  
  238 
   
   
  Adrek Robot Patrol Unit Gamma  
  20 mph - R 80km H&K 2013, MPK11,Ripps +0 40/50 25 - 
  105,000 P&S 
   
   
  Lawtech Police Robohound  
  MA 20 - I REF 10, BOD 10, Bite 4D6AP - BOD10 20 - 
  3625 P&S 
   
   
  Bumblebee Drone  
  200 mph - R 300miles 4 Missiles, Light Machine Gun +0 
  100 40 - 1,000,000 TCB 
   
   
   
   
   
   
   
   
  CYBERFORMS 
  Top Speed A/D Cont. Range Options Included Man. SDP SP Mass 
  Cost Source 
   
   
  Arasaka RDAK Spy/Assassin Remote  
  MA 12 - CC/R 300m, 5hr INT 7, Needler, Melee +3, 
  Stealth +7 -1 10 10 - 12,000 Chr 2 
   
   
  Mini-Cyberform A-2 "Tarantula"  
  MA 10 - CC 4km, 8hr INT 7, REF 8, Needler +2 +0 6 6 - 
  4000 Chr 3 
   
   
  Mini-Cyberform B-2 "Centipede"  
  MA 8 - CC 4km, 30day INT 7, REF 10, Air Gun +3, Micro 
  Mis +0 15 15 - 10,000 Chr 3 
   
   
  Mini-Cyberform A-3 "Beetle"  
  MA 5 - CC 10km, 30d INT 7, REF 10, Laser/Saw +2 +0 10 
  10/30 - 10,000 Chr 3 
   
  
  239 
   
   
  Adrek 100 Series Humanoid  
  MA 15 - CC 144 hrs INT 6, REF 12, BOD 10, rippers, rifle 
  - 30/40 25 - 118,000 SOF2 
   
   
  Chacmool Security Cybercat  
  MA 16 - CC 72 hrs INT 4, REF 11, BOD 5, claws, rifle - 
  15/20 12 - 62,000 SOF2 
   
   
  Adrek "Max" Police Dog  
  MA 14 - CC 72 hrs INT 4, REF 11, BOD 5, claws, 2 SMGs 
  - 15/20 12 - 62,000 SOF2 
   
   
  Arach-Mk 2  
  MA 12 - CC - INT 2, REF 7, BOD 8, tail 1d6 +0 16 3 5 lbs 
  10,000 MJ2 
   
   
  Arach-Mk 4  
  MA 10 - CC - INT 4, REF 9, BOD 10, claw 1d6/2+2 +2 30 
  4 95 lbs 15,000 MJ2 
   
   
  Arach-Mk 7  
  MA 4 - CC - INT 6, REF 7, BOD 12, polymer spray +3 48 
  5 295 lbs - MJ2 
   
  Control System: R=Remotely controlled, I=Independent 
  CPU operation, CC=Ceretronic core (SOF2, pg.73) 
   
   
   
   
   
   
   
   
   
   
   
   
  
  240 
   
  SPACE SURFACE 
  VEHICLES 
  Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 
  SDP (Body) SP (Armor) Mass Cost Source 
   
   
  Lunar Rover  
  50/60 2 310/373 20 or 2000kg 20 6-50 150,000 DS 
  Mars Rover  
  37 2 497 20 or 1000kg 30 10-40 150,000 DS 
   
   
  Lunar Buggy  
  19 1 93 1 100kg 10 3 5000 DS 
  Mars Buggy  
  16 1 31/22 1 100kg 14 5/15 6500 DS 
   
   
  Hopper  
  75 1 248, 4 burn 3 1500kg ext 15 0 350,000 DS 
   
  Jet Cycle  
  186 1 1863 1 None 8 0 2000 DS 
   
   
  SPACECRAFT 
  Crew Pass Drive Burns Power Sensors Comp Cargo Actions Weaps 
  SP DP OKP Cost Source 
   
   
  Shuttle II  
  2 0 C 10 B, FC 50% 3 200m3, Flitter 2 6 2 12 4 200M DS 
   
   
  HL-25 Shuttle  
  2 2 C 5 B 50% 2 50m3 2 4 1 7 3 100M DS 
   
   
  Hermes I-b Shuttle  
  2 12 C 5 B 50% 2 20m3 2 4 1 7 3 120M DS 
   
  
  241 
   
   
  Delta  
  1-2 0 C 7 B, FC 55% 2 2m3 2 8 1 5 2 80M DS 
   
   
  Luna Landers  
  2 6 C 8 B, FC 50% 2 15m3 1 3 2 5 3 50M DS 
   
   
  Aries II Spaceplane  
  5 48 C 8 B, FC 50% 3 30m3 3 4 0 7 3 350M DS 
   
   
  TAV-12 Spaceplane  
  3 4 C 8 B, FC 50% 3 30m3 3 4 0 7 3 220M DS 
   
  Cargo OTV  
  2 1 C 10 B, FC, S 50% 2 (10MU) 2x30m3 1 3 1-3 5 3 40M 
  DS 
   
   
  Passenger OTV  
  4 16 C 10 B, FC, S 50% 2 (10MU) 2x10m3 1 0 1-3 5 3 50M 
  DS 
   
   
  Deep Space OTV  
  2 16 C 10 B, FC, S 50% 2 (10MU) 10m3 1 0 2-4 7 4 70M DS 
   
   
  Flitter  
  2 2 C 3 B 30% 1 (10MU) 4m3 1 0 0 3 1 10M DS 
   
   
  Work Module  
  1 0 C 2 B, S 30% 1 4m3 1 1 1 4 2 5M DS 
  
  242 
   
   
  Battle Satellite  
  0 0 C 3 B, S 65% 2 None 1 10 4 6 2 40M DS 
   
   
  Deep Space Explorer  
  8 60 C, N 8, 12 N, S, FC 90% 5 113m3, 4 craft 3 0 0 15 6 
  2500M DS 
   
   
  Cycler (one half)  
  4 20 C, I 6, 2 B, S 60% 3 1000m3, 6 craft 2 0 0 8 4 250M 
  DS 
   
   
  Clipper  
  2 2 C, N 6, 12 B, FC, S 60% 2 50m3, 1 OTV 2 0 0 6 2 70M 
  DS 
   
   
  Carrier  
  6 6 C, N 6, 12 N, FC, S 80% 3 125m3, 6 Delta 4 7 3 15 4 
  1400M DS 
   
   
  Gunship  
  8 4 C, N 8, 15 B, N, S 80% 4 200m3, 4 Delta 6 14 4 20 7 
  2500M DS 
   
  Drive Type Power Type 
  C Chemical engines N Nuclear reactors 
  I Ion engines S Solar power 
  N Nuclear engines BS Brayton solar dynamic 
  generators 
  S Solar dynamic drives FC Fuel cells 
  L Lightsails B Batteries 
  A Anti-matter engines 
   
   
   
  
  243 
   
  VEHICLE ALTERATIONS 
  Name Avail. Cost Spaces Description Source 
  Added Structure  
  C x2 SDP - Increases maximum SDP by 25% MM 
  Weaker Structure  
  C - - Minimum SDP is decreased by 50% MM 
  Added Top Speed  
  C 25% b 5% 10% increase in Top Speed (max +100%) 
  MM 
  Lowered Top Speed  
  C -10% b -10% 10% decrease in Top Speed MM 
  Boosted Acceleration  
  C 5% b - 10% increase in Acceleration (max +100%) MM 
  Heavy-Duty Breaks  
  C 5% b - 25% increase in Deceleration (max 
  +100%/+50% aircraft) MM 
  Better Handling  
  C +50% b - +1 Maneuver (max +3) MM 
  Off-Road Capability  
  C +15% - Can be operated off-road at 1/3 top on-road 
  speed MM 
  Cargo Capacity  
  C - - Each 10% cargo, subtracts 10% Speed (max 50% 
  mass) MM 
  Aircraft Cargo Capacity  
  C - - Each 33% cargo, subtracts 10% Speed MM 
  Truck Mass Rating  
  C - - Each 10% mass rating, subtracts 20% Speed (max 
  +20%) MM 
  Additional Range  
  C - 10% 33% increase in range MM 
  Shortened Range  
  C - -10% 33% decrease in range MM 
   
  ARMOR 
  Name Avail. Cost Spaces Description Source 
  Composite Armor  
  R 400% b 0 +25% SP, 1/2 shaped charges MM 
  IR Baffling  
  P 10%-25%b 0 Reduces IR signature MM 
  Reactive Armor  
  P 1% b 0 2-10 =1/2 penetration MM 
  Stealth  
  R 1,000% b 1/8 Absorbs radar MM 
  Puncture-proof Tires  
  P 1 SDP 0 1/2 vehicles SDP and SP Chr3 
  Bulletproof Glass  
  C 200/side 0 SP15 Chr3 
   
  ENVIRONMENT 
  Name Avail. Cost Spaces Description Source 
  Amphibious Modification  
  P 50% b 2 Floats at 1/10th speed MM 
  Crash Control Systems  
  E 250/person 0 SP40 vs collision MM 
  Damage Control  
  P 100% 1/10 6-10 system undamaged MM 
  Ejection Seats  
  C 1000/seat 0 100m MM 
  Ejection Seat w/o chute  
  C 750/seat 0 100m MM 
  Civilian Environment Cont. 
  E 500 0 Controls heat, humidity, but no filters or gas 
  protection SOF2 
  Environment Control  
  E 2500 1 Air tight plus filtration MM 
  Fire Extinguisher  
  C 500 1 Prevents vehicle catching on fire MM 
  External Foam Cannon  
  C 1000 2 30 shots, 50m range MM 
  External Water Cannon  
  C 750 5 30 shots, 50m range, BOD 15+ to stand MM 
  Life Support System  
  C 500 1 4 man hours, air and water tight MM 
  Wet Bar  
  E 500 1 MM 
  Fold-Down Bed  
  E 250 1 2 people, 1/2 space +100 eb per person MM 
  Jaccuzi  
  E 2,500 3 Holds 2 people MM 
  Seat Massager  
  E 200 0 MM 
  Mini-Galley  
  E 1,000 2 MM 
  Toilet  
  E 500 1 Chr4 
  Shower  
  E 500 2 Chr4 
   
  COMMUNICATIONS 
  Name Avail. Cost Spaces Description Source 
  Cellular Phone  
  E 500 0 Regular cellphone with longer range (20km) 
  MM 
  Laser Communicator  
  P 7,000 0 Line of sight untappable communication MM 
  Radio  
  E 200 0 80km MM 
  Long Range Radio  
  E 1,000 0 500km MM 
  Military Radio  
  P 2,500 0 500km, only jammed on a 1D10 roll of 4-10 
  MM 
  Satellite Uplink  
  C 5,000 1 Can uplink directly to a commo satellite MM 
  Scrambler  
  C 500 0 Allows coded communication MM 
  Computer Decoder  
  P 500 0 Provides scrambler combination 20% of time 
  MM 
  Loudspeaker  
  E 250 0 Mounted externally, 5 SDP SOF2 
  Armored Loudspeaker  
  E 400 0 Mounted externally, 20 SDP SOF2 
   
  ELECTRONICS 
  Name Avail. Cost Spaces Description Source 
  "AI" Robotic Control  
  R 1,000,000 1 1D10+15+Modifiers MM 
  Auto-Pilot  
  C 250 0 Drive/Pilot roll 1D10+5 MM 
  Cybernetic Linkage  
  C 40% total 0 +2 to control and combat rolls, -1 per 
  extra action MM 
  ECM 100m  
  P 500,000 1 Jams civilian radar and radio 
  automatically, for... MM 
  ECM 500m  
  
  244 
   
  P 1,000,000 1 ...Military radar and radio roll 1D10/turn, 
  4-10: jammed MM 
  ECM 1,000m  
  R 2,000,000 2 Also jams radar-guided missiles, +15 
  difficulty to hit MM 
  ECM 10,000m  
  R 5,000,000 5 MM 
  ECM 100km  
  R 15 million 10 MM 
  ECM 250km  
  R 50 million 20 MM 
  ECCM  
  P 100,000 1 Roll 1D10, 4-10: punches thru jamming MM 
  Stereo/Entertain System  
  E 500 0 Good stereo MM 
  Stereo Plus  
  E 1000 0 Audiophile's dream MM 
  Video Player & Screen  
  E +150 0 MM 
  Holosystem  
  E +750 0 MM 
  VR Holosystem  
  E 10,000 1 'Changes' the inside of the vehicle MM 
  Civilian Navigation Sys  
  C 250 0 80% accurate in "uncivilized" off-road areas 
  Chr3 
  Military Navigation Sys  
  C 1,000 0 Nav computer and satellite uplink MM 
  Simple Security System  
  E 200 0 1m-touch, siren/remote beeper. (15+ 
  Elec.Security) MM 
  Shocker Security System  
  E 500 1 Plus stun to 6D6 shock damage. (20/25+ 
  Elec.Security) MM 
  Shooter Security System  
  P 1000 0 Attacks with vehicle weaponry (20+ 
  Elec.Security) MM 
  Searchlight  
  C 300 0 External searchlight. Small target, 5SDP. 200m 
  MM 
  Armored Searchlight  
  C 500 0 External searchlight. 10SP and 10SDP. 200m 
  MM 
  Halogen Headlights  
  C 150 0 Same effect as spots except mounted straight 
  forward MM 
  Mini-Comp  
  E 1000 0 Equal to EBM "PCX" w/30 MU Chr3 
  External Vidcam  
  P 500 0 Wide-angle video camera. 245 hours of 
  recording Chr3 
  Winch System  
  C 1500 1 100m cable and winch that can pull up to 15 
  tons, 30SDP Chr3 
  Chute  
  P 2000 1 Deceleration of 75mph. Skill roll of 15+ to 
  control Chr3 
  Ram  
  P 1000 1 Adds one point of Penetration to ramming 
  attacks Chr3 
  Homing Beacon/Tracer  
  P 500 0 5km. Jammed by ECM, roll 1D10/turn 3-10 
  signal lost Chr3 
  SENSORS / DETECTORS 
  Name Avail. Cost Spaces Description Source 
  Image Enhancement  
  C 2500 0 +2 Awareness/Notice MM 
  Infra-Red Sensors  
  C 1000 0 Treat as Thermograph at -3 MM 
  Active IR Sensors  
  C 1500 0 Includes IR spotlight and headlights MM 
  Laser Detector  
  P 1000 0 Detect lasers 90% of the time MM 
  Light Amplification  
  C 500 0 Negates darkness modifiers and polarizing 
  dampers MM 
  Magnetometer  
  P 3,000 1 Detects large masses of metal within 200m 
  MM 
  Microwave Detector  
  P 5,000 0 Detects focused microwaves 90% of the time 
  MM 
  Radar  
  C 1,000 0 10km range MM 
  Military Radar  
  P 10,000 0 50km range MM 
  Look-Down Radar  
  R 10,000 0 Detects aircraft less than 200m above the 
  ground MM 
  Radar ID  
  R 100,000 0 After 2 turns computer identifies target MM 
  Terrain-Following Radar  
  C 1000 0 Allows detection of obstacles in darkness/by 
  autopilot MM 
  Radar Detector  
  E 50 0 Detects civilian 90%, military 10%. 150% radar 
  range MM 
  Military Radar Detector  
  P 5,000 0 Detects civilian 100%, military 50% MM 
  Sonics  
  P 2,000 1 50m (500m underwater). Listen to 
  conversations at 200m MM 
  Telescopic Optics  
  C 500 0 Televisual scanning at -1 Awareness/800m MM 
  Thermal Imaging  
  P 2,000 0 Negate darkness penalties. See through walls 
  at 10m MM 
  Gas Spectrometer  
  R 1000 0 Identifies airborne chemicals, Chemistry +5 
  Chr3 
  Radiation Detector  
  P 250 0 95% reliability, 25m range Chr3 
   
  COUNTERMEASURES DISPENSERS 
  Name Avail. Cost Spaces Description Source 
  Anti-Laser Aerosol  
  P 1,000 1 30 uses (100eb), works 90% of the time MM 
  Chaff  
  P 1,000 1 20 uses (250eb), works 70% vs radar-guided 
  MM 
  Flares  
  P 1,000 1 20 uses (100eb), MM 
  Smoke  
  C 500 1 30 uses (10/300eb), -3 to hit MM 
  Smoke Launchers  
  C 250 0 1 use (25/300eb), 50-100m range MM 
   
  
  245 
   
  ACTIVE COUNTERMEASURES 
  Name Avail. Cost Spaces Description Source 
  Active Gatling AMS  
  R 30,000 1 Detects with radar 90%, 4-10 missile 
  destroyed MM 
  Active Galting AMS  
  R 35,000 1 Detects with sonar and radar MM 
  Active Explosive AMS  
  R 15,000 0 Detects 90%, destroys 90%, 5D6 over 4m 
  MM 
  Anti-Personnel Charges  
  P 1,000 0 20 fragmetation grenades MM 
   
  FIRE CONTROL 
  Name Avail. Cost Spaces Description Source 
  Autoloader  
  C 50% gun 1/4 gun A robotic autoloader reduces gun 
  crew to 1 MM 
  Computer Sights +1  
  C 2,500 0 Must be installed on separate weapons MM 
  Computer Sights +2  
  C 5,000 0 MM 
  Computer Sights +3  
  P 10,000 0 MM 
  Computer Sights +4  
  P 15,000 0 MM 
  Computer Sights +5  
  P 25,000 0 MM 
  Weapon Stabilization  
  P 50% gun +50% +2 to hit when in motion MM 
  Visual Rangefinder  
  C 3,000 0 +1 to hit with all weapons except missiles MM 
  Radar Rangefinder  
  P 10,000 0 +2 to hit with all weapons except missiles 
  MM 
  Laser Rangefinder  
  P 12,000 0 +2 to hit with all weapons except missiles 
  MM 
  Microwave Rangefinder  
  P 15,000 0 +2 to hit with all weapons except missiles 
  MM 
  Multi-target  
  P 50,000 0 Can fire radar or active missiles at 10 
  targets MM 
  Remote Targeting  
  P 1200 0 Real-time link for use with a forward observer 
  MM 
  Robotic Weapons  
  Control P 25,000 0 1D10+10+WA MM 
  Firing Port  
  C 100 0 Anything upto a LMG, -3 WA. -4 to hit port. MM 
   
  PERSONAL GEAR 
  Name Avail. Cost Spaces Description Source 
  Artillery Computer  
  P 1,500 0 +10 to Artillery attacks MM 
  Personal Painting Laser  
  P 1,000 0 Guides laser seeking missiles MM 
   
   
   
   
   
   
  WEAPON MOUNTS 
  Name Avail. Cost Spaces Description Source 
  Jury-rigged Mount  
  E - 100% 1 space weapon maximum, WA -2, one 
  direction, exposed MM 
  Pintle Mount  
  C 500 0 1 space max, full WA, traverse limited to room, 
  exposed MM 
  Fixed Mount  
  P 10% 100% Any size weapon, WA -1, one direction, 
  behind armour MM 
  Articulated Mount  
  P 25% 0 2 spaces max, full WA, fire from one side, 
  behind armour MM 
  Open Mount - 1 direction  
  P 5% 10% WA -1, exposed, penetration in 10 chance of 
  being damaged MM 
  Open Mount - rotate  
  P 50% 10% Full WA, exposed, chance of being 
  damaged as above MM 
  Turret  
  P 100% 50% Full WA, can mount 1/3 rd of vehicle 
  spaces in weapons, etc MM 
  High-Angle Traverse  
  P 100% 0 Modifies turret/rotating open mount so they 
  can shoot upward MM 
   
  DEFENSE SYSTEMS 
  Name Avail. Cost Spaces Description Source 
  Oil Slick Generator  
  C 300 0 +20 driving difficulty I1.3 
  Caltrop Thrower  
  C 150 0 1d6 damage I1.3 
  Bomber Hawk  
  R 500 1 10 mini grenades, 2d6 damage area I1.3 
  Kamikaze Bomb Hawk  
  R 500 2 8d6 damage area, +3 to hit I1.3 
  Vehicle Color Change  
  P 350 0 I1.3 
  Neuraweave Seat Covers  
  C 150 0 As taser I1.3 
  Gas Jets  
  C 100 0 Fills passenger compartment or whole vehicle 
  with gas I1.3 
  Bulletproof Seals  
  C 350 0 SP15 screen between passengers and driver 
  I1.3 
  Auto-Return  
  C 250 0 Vehicle returns if driver reaches Mortal, Diff 25 
  to override I1.3 
  Auto-Weapons  
  C 350 0 Vehicle systems shut down if driver dies, Diff 
  30 to override I1.3 
   
  MILITARY EQUIPMENT 
  Portable Laser Rangefinder ..................................... 50eb 
  Laser Designator and DMD (5kg)........................... 900eb 
  Fire Control Net ................................................. 10,000eb 
  Gyro Mount ........................................................... 250eb 
  Portable Painting Laser ....................................... 1000eb 
  Artillery Computer ............................................... 1500eb 
  Power Exo-Mount................................................ 5000eb 
   
  
  246 
   
  LEGEND 
  CYBERPUNK 2013 & 2020 BOOKS Code No 
  CP13 Cyberpunk 2013 CP3001 
  CP20 Cyberpunk 2020 CP3002 
  BH Blackhand's Street Weapons CP3461 
  Chr1 Chromebook 1 CP3701 
  Chr2 Chromebook 2 CP3181 
  Chr3 Chromebook 3 CP3331 
  Chr4 Chromebook 4 CP3471 
  CB1 Corpbook 1 CP3111 
  CB2 Corpbook 2 CP3151 
  CB3 Corpbook 3 CP3161 
  DS Deep Space CP3211 
  NO Near Orbit CP3301 
  ER Edgerunners Inc. CP3391 
  ES Eurosource CP3901 
  ES+ Eurosource Plus CP3421 
  SF Firestorm: Stormfront CP3481 
  SW Firestorm: Shockwave RT03491 
  HoB Home of the Brave CP3221 
  LU Listen Up Primitive Screwheads CP3291 
  LD Live & Direct CP3431 
  MM Maximum Metal CP3191 
  NEO Neo Tribes CP3371 
  NC Night City CP3501 
  PAC Pacific Rim CP3311 
  P&S Protect and Serve CP3171 
  BB R Bartmoss' Brainware Blowout CP3521 
  NET Rache Bartmoss' Guide To The Net CP3241 
  RB Rockerboy CP3401 
  UK Rough Guide to the U.K. CP3281 
  SOF Solo of Fortune CP 3101 
  SOF2 Solo of Fortune 2 CP3361 
  WS Wildside CP3271 
  ET Euro Tour (c) CP3131 
  LoF Land of the Free (c) CP 3231 
  FH Tales from the Forlorn Hope (c) CP3121 
  WCD When the Chips are Down (a) CP3801 
  HW Hard Wired (w) CP3201 
  WGF When Gravity Fails (w) CP3601 
   
   
   
   
   
   
   
   
   
  ATLAS GAMES SUPPLEMENTS Code No 
  AB The Arasaka Brainworm (a) AG5000 
  AFD All Fall Down (a) AG5040 
  BON The Bonin Horse (a) AG5050 
  TCB The Chrome Berets (c) AG5025 
  CF Cabin Fever (a) AG5065 
  CD Chasing The Dragon (a) AG5035 
  GW Greenwar (a) AG5055 
  NCS Night City Stories (c) AG5005 
  NWP Northwest Passage (a) AG5070 
  OC The Osiris Chip (a) AG5010 
  STF Street Fighting (a) AG5020 
  TTB Thicker than Blood (a) AG5045 
   
  WEST END GAMES SUPPLEMENTS Code No 
  ATM Alice Through The Mirrorshades (a) 12017 
   
  IANUS SUPPLEMENTS Code No 
  DM Dark Metropolis (w) ICP116 
  GCT Grimm's Cybertales (w) ICP110 
  NE Night's Edge (w) ICP101 
  CP Crash Point (a) ICP112 
  HF Home Front (a) ICP119 
  KOCJ King Of The Concrete Jungle (a) ICP106 
  MJ1-2 Media Junkie 1-2 (a, c) ICP107,14 
  N1-3 Necrology 1-3 (a, c) ICP102,4,5 
  PG Playground (a) ICP115 
  PB Premature Burial (a) ICP117 
  RM Remember Me (a) ICP118 
  SA Sub Attica (c) ICP120 
  SUR Survival Of The Fittest (a) ICP103 
   
  CYBERGENERATION Code No 
  CGen Cybergeneration 1st Ed. CP3251 
  Eco EcoFront CP3341 
  Med MediaFront CP3351 
  Vir VirtualFront CP3441 
  BDay Bastille Day (a) CP3261 
   
  MAGAZINES, NETBOOKS, ETC 
  I1.1 to I2.2 Interface. Vol 1 # 1-4, Vol 2 # 1-2 
  P1 to P3 Punk '21. # 1, 2, and 3 (UK) 
  RPI Role Player Independent, July (UK) 
   
  KEY 
  (a) Adventure 
  (c) Campaign 
  (w) Alternate World Book 
   
   
   
   
   
   
   
   
  
  247 
   
  (All technology created by R. Talsorian games, Ianus Games, Atlas Games, Interface, Punk 21, and their respected authors.  Technology List 
  Compiled by Node 16, images compiled by Deric Bernier.  Images by Deric Bernier, R. Talsorian Games, Ianus Games, Atlas Games, Punk 21, 
  Interface Magazine, DC Comics, Marvel Comics, Image Comics, Appleseed, Guyver, Hajime Soryama, Dan Norton, Nerf, Biometal79, Tigadee, Brit 
  Nerf Mogul, Wes 7134, KingBouyah, Vulne Pro, Power Rangers, Laser Tag, Glitchwerk, Duelisto, Codi_t, Crysis, Gears Of War, Halo, Ghost Recon, 
  Torvenius, Nuclear Dawn, OutfoxedTW, Killzone, GI Joe, Praetoris, Gundam, Macross,  Flyingdebris, Malaveldt, Tetra Vaal, Akira, Mospeada, 
  Render422, RyujinDX, Lynx2174, sharp_n_pointy, farhatali, SpiderPrince, Anthony Colard, , liquidology, Bionic Commando, Ragaru, 
  Marquis_di_Carabas, FLOWERZZXU, straszak, cooley, mojette, Flytch, graver13, Daichym, Bluefley, 2Face_Tattoo, NeoZoan, Divine_Right, 
  Robocop, okawei, principemm2, xrazorblade_beautyx, Weapon_Brown, and other various Manga, Anime, Comic Book, Video Game, Film, Artists, 
  and RPG sources. ) Special thanks to Matsuo, Darth Brass, darcjedi, Tom_Braider, thedap, wuher_da_brewer, Capt_MarVel, Glim999, Sereant 
  Burton, Pulseriflefan,  TK513,  gunnerk19, Tommin, Wolverine_solo, and all the many fine prop replica builders of Mastucorp, Alien Legacy, the 
  RPF, and BBC) 
   
  For more of the best Cyberpunk 2020 goodness available, go to 
   
   
   
  http://datafortress2020.110mb.com/ 
   
   
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Datafortress 2020 - Ultra Chrome.pdf