TEXT:  Burnout - 501 Shadowrun Ideas 
  Branson Hagerty (Blackjack's Shadowrun Page http://shadowrun.html.com/users/blackjack/) Posted September 30, 1996
  I came up the following ideas many years ago by flipping through a Wargames West catalog, writing
  down the titles of every non- Shadowrun adventure I came across, and then adding a short blurb on how
  it may work as a SR adventure. Now that I look back upon these I honestly have no idea what in the
  world was going through my mind when I wrote some of them up. Many do not even begin to make
  sense. There are also tons of misspellings and typos. Some are just plain stupid. In any case I present
  them, unedited, to those desperate gamemasters who are looking for something, anything, to turn into a
  run. Enjoy. 
  1.   Hallowed Ground: Take a sample of earth from spiritual lands
  located deep within an enchanted forest.
  2.   Hear The Rain: Search through indian badlands for the
  mysterious Running Rain and obtain his secret of weather control.
  3.   Truth: Gather video footage of a politition's nightly
  excursions for his election opponent.
  4.   Walking On Water: Eliminate a gang of assassins who's loader
  claims to be Jesus Christ.
  5.   Never Tell: Deliver a computer message from one place to
  another and not tell it's secret when it accidently goes off.
  6.   Sweet Misery: Capture a man who has been magically inducing
  suicide all over the city.
  7.   A Fire Burns: Capture a professional arsonist before he
  escaped to a different country.
  8.   Almost: Find a way to eliminate a man who has the power to
  act upon actions before they happen.
  9.   An Interlude: Stop an assassin who is to eliminate a famous
  conductor during the interlude between music.
  10.  Field Of Mars: Protect a mars mission rocket from attack by
  those who wish to steal it.
  11.  Just For You: Deliver an exploding package to the four year
  old daughter of a corporate official.
  12.  Secret Corner: Shut down the Secret Corner bar which is
  supposedly an establishment for drug dealers.
  13.  In Your Eyes: A runner must locate the creator of an
  exploding cyber eye and find a way to reverse its effects.
  14.  Taken: Rescue a young girl from the clutches of a psychotic,
  murderous go gang.
  15.  Balloon Man: Stop the infamous Balloon Man before he give a
  cyanide filled balloon to another child.
  16.  Dear God: Close the gates to a supposed "Highway to Heaven"
  for a group of Satanists.
  
  17.  Stone Roses: Travel to a castle inhabited by a madusa and
  destroy it.
  18.  Fools Gold: Get revenge upon a small company who sold the
  wrong group of tough guys land filled with fools gold.
  19.  Time To Return: Rescue a group of commandos from the forest
  where they are believed to be held captive.
  20.  Wasteland: Journey through a nucular blasted wasteland in
  search of a radioactive orb.
  21.  Shut Your Mouth: Frighten the hell out of a Yakuza boss and
  explain that he should not mess with the mob.
  22.  Killing Moon: Capture a man who kills only by the light of a
  full moon.
  23.  Orange Crush: Defeat the Orange Crush battle brawl team in a
  tournament.
  24.  10 Past 8: Destroy a corporate warehouse at exactly ten past
  eight P.M.
  25.  Gold Canyon: Steal a large gold stone from an indian cave
  and keep half the profits.
  26.  Faith: Stop the onslaught of a Satanic group who believe
  they cannot be killed.
  27.  No Killing: Stop a group of 50 squatter from food rioting
  without killing a single one.
  28.  Boobytrap: Rig an entire playground with boobytraps designed
  to eliminate children.
  29.  Countdown: Stop a bomb from detonating inside a crowded
  shopping mall.
  30.  Fold: Protect a small town from the creatures which have
  crossed through a hole in space.
  31.  The Long Wait: Wait along a rural road and ambush a group of
  illegal traders as the walk by.
  32.  Transformation: Transport a man with a horrible
  transformation disease to a major hospital.
  33.  Blitzkrieg: Investigate activity at a go gang headquarters
  unknowing they are about to attack en masse.
  34.  Blind Game: When an EMP knocks out cyber eyes on a
  investigative run what will the runners do?
  35.  First Contact: Travel to the location where a mysterious
  spacecraft has crashed.
  36.  The Escape: Rescue a group of prisoners from a maximum
  security prison.
  37.  Blue Wind: Destroy a small nucular generator which produces
  a mysterious blue radioactive haze.
  
  38.  Homecoming: During a homecoming dance, assassinate a
  politition's daughter.
  39.  Battle Cry: A powerful, but primitive, group of indians is
  about to attack.  Stop them.
  40.  Phantasm: Eliminate the creature which haunt a very old
  house.
  41.  Big Brother: Someone is watching the residents of a town
  block and want whoever is doing it brought to the police.
  42.  Bursting Point: A powerful magical psychotic is about to go
  absolutely nuts but must be transported to an institution.
  43.  Paradise Lost: When a group of environmentalists lose their
  land to developers they do not give up easy.
  44.  A New Dawn: A man says he has the power to turn the world
  into pure evil.  The runners know where he is.
  45.  Battle Hymn: A group of rebellious trolls is about to mount
  an attack.  Eliminate some of the group so it is not possible.
  46.  Reckless: Capture an AWOL soldier who has fled into the
  countryside with an appaloosa.
  47.  Show Down: One man offers to pay a runner for an old
  fashion, western gunfight.
  48.  Wedding Bells: Extract a bride and groom during their
  wedding ceremony.
  49.  The Messenger: Keep a messenger from traveling from Los
  Angeles to Seattle.
  50.  Force Of Arms: Stop a go gang which has been menacing the
  streets using heavy weaponry.
  51.  Reconstruction: Protect a crew reconstructing a destroyed
  oil pump from attacking environmental radicals.
  52.  Tech Masters: Swipe a prototype microchip recently stolen by
  a group known as the Tech Masters.
  53.  Broken Heart: When a woman falls victim to a magical sadness
  disease, the quickened spell must be eliminated.
  54.  Rainy Nights: Find out why rain clouds keep coming from the
  same valley in the mountains.
  55.  Private Times: Break through shielding of a conference room
  and record the conversation which is taking place on the inside
  56.  Season's Greetings: Find out who keeps putting explosives in
  children's Christmas toys.
  57.  To The Stars: Protect the underground silo of an
  experimental hyper space rocket from incursions.
  58.  False Start: Race against a woman and document her cheating.
  59.  Volunteers: Screw up the plans of a group of missionaries to
  
  build a bridge for a village.
  60.  Half Moon: When the half moon rises a call is made by a man
  terrified by the creature the moon had brought.
  61.  Danger Zone: Transport weapons through an area know as
  hijacker's haven.
  62.  Prelude To Battle: Intelligence reports a surge of weapons
  into a bad neighbor hood. Get video proof.
  63.  The Trap: Go into a compound after a group of other runners
  and try to stop them before they enter a trap.
  64.  Metal Fire: Stop a mage who has a spell which easily
  ignights metals.
  65.  Star Dust: Steal a vial of magical stardust from a magical
  research facility.
  66.  Outsiders: Get a band of bikers to leave town without
  killing them.
  67.  Deja Vu: Rescue a man from a time loop from within a
  corporate facility.
  68.  New Recruit: Show a wanna be shadowrunner the ropes and make
  sure he gets killed by an enemy.
  69.  The Chamber: Deliver a captured man into a chamber within
  corporate grounds.
  70.  Love Song: Kidnap a simsense star and deliver her to a
  deranged man.
  71.  Hunters: Stop a group of vampires who use a neighborhood as
  their killing grounds.
  72.  Mind Game: Kill a cop who uses mind games on other cops to
  get his way.
  73.  Crisis Point: Stop a gang war any way possible before it
  erupts into full scale war.
  74.  Day Dreamer: Deliver a man into the desert and help him find
  his lost soul.
  75.  Final Nightmare: Journey to the castle of the damned and
  bring back scales from a black dragon.
  76.  Catastrophe: When a 747 crashes the runners must steal a
  shipment of drugs from within the wreckage.
  77.  Invasion: Protect a town when it is invaded by a warring
  tribe.
  78.  Lost City: Journey to an ancient lost city and bring back
  proof of its existence.
  79.  Soldier Boy: Find and retrieve a young soldier who is AWOL,
  hiding in the woods.
  80.  Survivors: When a boat sinks, rescue the political survivors
  before the people who bombed them have a chance to return.
  
  81.  Curtain Call: Assassinate a well known simsense star during
  the grand finale of her performance.
  82.  Hard Times: Convince a factory owner that he should hire a
  special worker.
  83.  Paper Hero: A news hero is found to be fake.  Capture the
  media man who set up the fake.
  84.  Eulogy: Deliver a eulogy to the site of a very important
  funeral.
  85.  The Pit: Journey to the bottom of a pit to retrieve a
  scientist's dropped instrument.
  86.  The Secret Route: Enforce a fee that must be paid by all
  before traveling through a secret passage.
  87.  Fortress: Penetrate a makeshift fortress set up by a group
  of psycho kids and administer a drug to them.
  88.  Sandstorm: Destroy a creature which is causing a giant sand
  storm.
  89.  Separate Ways: Cut a man in two so the evil and good spirits
  within him way separate.
  90.  Metamorphosis: Deliver a drug into the depths of a riot area
  to stop a horrid change to a person.
  91.  Midnight Sun: Eliminate the lights surrounding an amusement
  park which bother neighbors.
  92.  Ghost Town: Find out why everyone suddenly disappeared from
  a town.
  93.  Frostbite: Deliver a man into a snowy region and leave him
  for dead.
  94.  Birthdays: Kidnap a group of babies who all have the same
  birth date.
  95.  Hired Gun: Take on an additional runner for a single
  shadowrun.
  96.  Apocalypse Blues: When a radio prank develops fears of an
  apocalypse, the runners must protect a street from looters.
  97.  Cat Fever: A rare disease is mutating normal felines into
  horrible creatures.  Protect residents from them.
  98.  Cold: Restart an old electric generator which has been taken
  over by gang members.
  99.  Easy To Slip: Travel a hundred miles across an ice ridge to
  rescue a corporate official.
  -
  100. No Shadow: When a murderous free spirit roams, the only sign
  is its nonexistent shadow.
  101. AWOL: The runners are hired by the UCAS military to go and
  stop a band of AWOL men marauding the local countryside. 
  
  102. AWOL Betrayal: The runners are hired to kill a band of
  people who they say are AWOL and who they say are marauding the
  local countryside.  The truth is that one man is a scientist who
  does not want the designs for a powerful laser weapon to get out.
  103. Thieves World: The runners are hired to infiltrate a
  restaurant called Thieves World and to locate the kingpin and
  bring him to their employer.
  104. Past Lives: Hired to follow a person through the ultimate
  gate of astral space.  The one which supposedly leads to
  everyone's past life and report all he finds out. 
  105. Day Of Decision: Hired to assassinate an old lady in a
  nursing home.
  106. March Of Eagles: Hired to patrol a length of trail where
  eagle poachers have been shooting from.
  107. Jackson's Valley: Track down a person in a small town who
  keeps attempting to destroy the dam which keeps a river from
  destroying the town.
  108. Lace and Steel: Fight the queen of the Urban Combat Zone and
  kill her.
  109. Great Old One: Kill the oldest man on earth for the second
  oldest man on earth.
  110. At Your Door: Kill a killer which knocks on doors and kills
  people.
  111. Mansion Of Madness: Rid a house of free demon spirits.
  112. Fatal Experiments: Shut down a privet lab which does hideous
  experiments on animals.
  113. Blood Brothers: Kill your childhood friend who is a free
  lance assassin.
  114. World Killers: Destroy a company which dumps toxic waste for
  a living.
  115. Flaming Eye: Steal the prototype for a laser eye from a
  large company.
  116. Dark Cults: Bring in human sacrifices for a satanic cult.
  117. The Hunter Plan: Destroy the Hunter drones wired with
  explosives before he releases the upon the town.
  118. Castle Keistel: Capture the old man who has been living in
  the castle for over 100 years.
  119. Solo Games:    Play the modern version of russian roulette.
  120. Views: Capture the man of eyes who has been selling eyes
  filled with explosives to the public.
  121. Rick Griffin: Capture the shape changing griffin before he
  kills anyone else.
  122. Heroes Of The Wargames: Hired to find the only men capable
  of defeating the ultimate Battletech champion who have not been
  
  seen for five years.
  123. Second Earth: Destroy the organization of masochists called
  Second Earth who wish to "refine" the planet for the purely
  violent.
  124. Hallelujah Anyway: A college fraternity wishes to get back
  at another for a prank.
  125. In Search Of Forever: Steal the research of a man who wishes
  to combine Magic and The Matrix in a way that would allow
  immortality.
  126. Solar Wind: Travel to the Datalas space station to stop
  people who have taken it over and used a radar dish to "turn up
  the heat" on Seattle.
  127. Last Ship Home: Find and rescue the survivor of an old
  secret crashed U.S. space probe before any other corps get to
  him.
  128. Magnetic Storm: Destroy a fully automatic rail gun aimed at
  Seattle.
  129. Dream Makers: Close down a simsence facility which
  brainwashes its customers.
  130. A Closer Look: Steal the design for a Mag 5 eye through the
  matrix.
  131. Showbiz: "Convince" a nightclub owner that it would be a
  good idea to hire a rich guy's daughter.
  132. Magic Realm: Go through the gate to where magic is the norm
  and you must be special to go into regular space.
  133. Longest Day: Go to the front lines of a real gang war.
  134. Diplomacy: Peacefully convince two gangs that it is not a
  good idea to kill each other.
  135. King Maker: Steal the amulet from someone's privet
  collection that signify's that your employer is the right king.
  136. Squad Leader: Purposely lead a group of men into an ambush.
  137. The Iron Cross: Steal a stash of solid gold German Iron
  Crosses which have been added to a museum collection.
  138. Code Of Bushido: Lead a suppku ceremony and be the beheader.
  139. Titan: Capture a runaway science experiment which is a large
  mutated man.
  140. Troll Gods: Get rid of the government of trolls which have
  taken over a small town and made themselves gods.
  141. Elder Secrets: Find the ancient elders who know all to find
  the cure to the employer's daughter's disease.
  142. Lost City: Search the jungle for an underground lost city
  and bring back information on its location and content.
  143. Firepower: Bring down a renegade in a tank in the desert.
  
  144. Yellowstone: Track down someone who starts fires using
  plastics and a remote control.
  145. Knights Of The Air: Lead an air strike on a cooperate
  chemical weapons facility.
  146. Streets Of Fire: Fight with one gang to eliminate the other.
  147. Hedgerow Hell Hotel: Burn down the hotel inhabited by
  demons.
  148. Raid On St.Nazaire: Raid the religious town of St.Nazaire
  and capture the sacred skull which they worship.
  149. Thunder At The Casino: Save the hostages taken prisoner at a
  casino by a Ex-Military mad man.
  150. Enemy In Sight: Quietly snipe off a leading politition.
  151. New World: Protect a religious group as they trek deep into
  Quebec looking for a mystical new world.
  152. Dauntless: Stop a rich guy's son who is on his way to Dee-
  Cee determined to rid the city of crime by himself.
  153. Circus Maximus: Bring back a vile of life from the mystical
  Circus Maximus which roams the desert.
  154. Paydirt: Steal a lot of money from a rich guy's vault.
  155. Stocks And Bonds: Transport a load of financial certificates
  from one place to another.
  156. Twixt:    Track a decker named Twixt and capture him for a
  company he stole millions for.
  157. Speed Circuit: Race a bike in the road race for a company.
  158. Mechnoids: Obtain the plans to mechnoid robots and fight
  some too.
  159. Storm Bringer: Kill the man who has been bringing flood
  weather to many farms.
  160. Artifacts: Steal a truck load of ancient egyptian stuff from
  a museum.
  161. Time Drifters: Protect a group lost in time as they make
  their way back to a portal in exchange for technology.
  162. Lindsey Gold: Bodyguard a star for several nights.
  163. Rise and Fall: Help a tribesman become the leader of his
  tribe and then assassinate him so he'll look like a martyr.
  164. Dark Dreams: Follow a man's out of body body into astral
  space and defeat the evil force which is giving him nightmares.
  165. Fire & Fury: Stop an arsonist from burning down his
  girlfriends house.
  166. Tunnels And Trolls: Help orks get rid of some trolls who
  have taken over part of the underground.
  
  167. Eleven Lords: Assassinate the leaders of an eleven religious
  group in Tir Tangire.
  168. Treasure Vault: Get a pendent out of a vault of treasures.
  169. Force Eagle's War: Destroy the AWOL Force Eagle air wing.
  170. House Divided: Assassinate one family so that the other will
  be able to have the house.
  171. Deathwatch Program: Capture the member of a nightwatch
  program who is using the protection to rob and kill people.
  172. Rotten To The Core: Beat the hell out of a biker because he
  won't pay his bar tab.
  173. Into The Ruins: Take a magical sculpture from an ancient
  city in Azlan.
  174. City State: Assassinate the leader of a small city state
  which has started in the Ozarks.
  175. Over The Top: Assist a criminal's escape from prison.
  176. Combined Arms: Make a weapons deal with an illegal company
  and transport the shipment.
  177. Fire In The East: Help fight a fire raging through the
  forest.
  178. Twerps Magic: Get a refund from a magician who is selling
  shotty magical goods.
  179. Lord Of Death: Get a picture of the leader of one of the
  largest cults.
  180. The Ork Beer Wagon: Protect a ork's beer wagon from
  marauders.
  181. Men At Arms: Teach a group of wanna-bees to be real
  shadowrunners.
  182. Weapon Master: Deliver the design for a new type of assault
  rifle to him.
  183. Gadgets: Steal the design to one of the strangest toys ever
  made.
  184. Enemies International: Go on a world wide assassination
  assignment.
  185. Wrath Of Seven Horseman: Destroy the raiders of a small
  country side village.
  186. To Serve And Protect: Follow a group of cops and get
  evidence of their wrong doings.
  187. Voice Of Doom: Find out why there is a voice emanating from
  a brick wall in a basement.
  188. Atlas Unleashed: A real atlas mech is built and must be
  destroyed before its creator uses it to destroy someone.
  
  189. Star Hero: Rescue the Sonics star player before he is killed
  by his captors.
  190. Mind Games: Find out why a decker is tormented every time he
  connects to his deck.
  191. Classic Enemies: Receive a challenge from a defeated enemy.
  192. Mystic Masters: Find them and get the spell formula for
  immortality.
  193. Day Of The Destroyer: Stop a terrible creature formed on the
  mages day of warship.
  194. Invaders From Below: Find the queen of a colony of rockworms
  and kill it.
  195. Kingdom Of Champions: Join the group and bring back a
  membership certificate.
  196. Demons Rule: Exorcise a evil spirit from a young woman.
  197. Alien Enemies: Fight a Predator colony on your terms.
  198. Mythic Egypt: Enter a pyramid and bring back the solid gold
  skull of an ancient mummy.
  199. Claw Law: Journey the a region called The Claw and bring
  back information on their culture.
  200. Spell Law: Stop a project that would mean the end to all
  magic.
  201. Sailing: Sabotage the boat of the client's opponent's racing
  team.
  202. Breakdown: Stop a important business man, who has gone
  psycho, without harming him.
  203. Rose Cafe: Deliver drugs to rose cafe and them screw them
  out of their money.
  204. Trouble: Break an important person out of a minimum security
  prison
  205. Willing: Search the city for individuals who are willing to
  become the host bodies for an insect shaman cult.
  206. April Fools: Stop a group of pranksters who's tricks are
  beginning to turn lethal.
  207. Black Gold: Travel into the forest to a magical mind which
  holds a stash of powerful, and evil, black gold.
  208. Growing Into You: Track down the person who has embedded an
  organic/mechanical creature into your client.
  209. Homesick: Deliver a sasquatch back to his home, which has
  been taken over by human bigots.
  210. Keep It Up: Travel into a warehouse under siege and provide
  support for as long as it takes.
  211. New World: Blow up an entire city block for the New World
  
  terrorist group.
  212. Runaway Train: Stop a train which is rapidly heading towards
  a downed bridge.
  213. Somebody To Shove: Kidnap anybody and deliver that person to
  a man who's ego is so bad it demands he have a slave.
  214. The Sun Maid: Safely deliver a peaceful shaman across the
  countryside without using vehicles, electronics, or violence.
  215. Without A Trace: Track down a group of children who have
  been mission for more than two years.
  216. 99%: Take the last percentage of a crystal needed by a
  company from an armed magical group.
  217. Bad Luck: Transport a man who is prone to horrible bad luck,
  over a far distance.
  218. Born To Lose: Fix a one on one brawl so your client wins,
  without the opponent knowing you helped.
  219. Bye Bye Baby: Kidnap a corporate official's child from his
  home and hold it for ransom.
  220. Cold Feelings: Get rid of an ice creature which has been
  inhabiting a store owner's freezer.
  221. Ghost Town Blues: Take the remaining money from a vault in a
  ghost town.
  222. King Of Fools: Assassinate the king of an indian tribe for
  your client.
  223. Making Believe: Snap a guy back into reality by using
  whatever means necessary.
  224. Sometimes: Get aboard a ghost train which occasionally shows
  up at a city stop.
  225. This Time: Attempt to assassinate a man who always manages
  to avoid the shot.
  226. Her Beginning: Find the past of a young amnesic and report
  it to the police.
  227. 99 To Life: Eliminate a 99 year old man who continues to run
  a large crime ring.
  228. Hanging For You: Stop a woman before she hangs herself for
  an ex boyfriend.
  229. Just A Dream: Administer a nightmare drug to a high level
  politition.
  230. Pirate: Eliminate a pirate who constantly harasses shipping
  on land, sea and air.
  231. Question Mark: A man who thinks he's the riddler keeps
  pranking the city.  Stop him.
  232. Red Balloons: Stop a shipment of poisoned balloons from
  reaching an orphanage.
  
  233. Candyman: Find out who is poisoning children through the use
  or candy.
  234. Cannons: Fire off a group of well guarded cannons on a naval
  base.
  235. Cities In Dust: Stop a magical onslaught which has the power
  to turn cities into dust.
  236. An Execution: Rescue a woman who is about to be executed by
  guillotine.
  237. Lands End: Travel to a place where a crevasse has opened up
  revealing an apparently bottomless pit and find the bottom.
  238. Lullaby: Place a hypnotic toy into a baby nursery so the
  children will go nuts.
  239. Party Fall: Crash a drug party and eliminate the people who
  put it on.
  240. The Dog: Find an innocent looking dog which is really the
  good form of an evil shape shifter.
  241. Sweetest Chill: Inject a man and his girlfriend with a drug
  that instantly freezes their bodies.
  242. The Unrest: Calm a squatter camp before they decide to riot
  in the city.
  243. Umbrella: Deliver a magical, and wanted, umbrella focus to
  its owner.
  244. Catapult: Take out a high tech catapult which threatens the
  city and capture its creator.
  245. Laughing: Deliver a load of laughing gas into the city
  council's central chambers.
  246. 9 To 9: Kill a dissatisfied workers slavedriving and mean
  boss.
  247. Morals: Capture a moral less killer who is responsible for
  the deaths of many people.
  248. Perfect Circle: Screw up a mage's hematic circle before he
  has a chance to summon a powerful demon.
  249. Walking: Eliminate the gang which threatens a walkway in the
  city.
  250. Pilgrimage: Protect a group of religious people as they make
  a dangerous pilgrimage for their god.
  251. Radio Free Everywhere: Knock out a free radio station which
  is operating illegally.
  252. Shaking Through: Steal a corporate potion which gives its
  assassins the ability to walk through walls.
  253. Sitting Still: Petrify and lock the spell of a famous singer
  so she can be a statue in a sicko's house.
  
  254. Deadly Passion: Protect a professional singer from a messed
  up fan.
  255. Cherry Red: Add firepower to an attack of a car company to
  steal a line of new vehicles.
  256. The Next Stop: Stop a killer who knocks out the electricity
  on trains and kills people.
  257. Perfectly Strange: Find out what is causing the extreme
  strangeness of a high level official.
  258. Three Wise Men: Assassinate three men who are a symbol to
  their religious cult.
  259. New Tricks: Transport a sealed case of spell formulas out of
  the area for later pick up.
  260. Scene Of The Crime: Protect the scene of a crime from the
  murderer who is very likely to return.
  261. Silent Partner:  Find the story behind a guy who has been
  following and playing mind games with a woman.
  262. The Secret Garden: Find a hidden treasure within the depths
  of a secret garden located by a mansion.
  263. Leave In Silence: Take out a politition completely silently
  without anyone noticing.
  264. Monument: The city has just built a beautiful monument. 
  Blow it up.
  265. Meaning Of Love: Make a young woman fall in love with a
  runner and then break her heart.
  266. Nothing To Fear: Travel into the cave of fear and find out
  what the "worst nightmare" is.
  267. Sun & Rain: Blow up a weather control device which is
  causing screwed up weather.
  268. You Shouldn't Have Done That: Protect yourself from an
  vengeful victim of a former run.
  269. See You: Blind the entire staff of a large major mob
  personality.
  270. Satellite: Stop the launch of an important military
  satellite.
  271. Photograph Of You: Get a series of dirty pictures of a
  politition's daughter.
  272. Farewell To The King: Blow away a king of a small country in
  broad daylight near a crowd.
  273. Cinderella: Take over a mansion and make your employer's
  screwed up child a princess for a day.
  274. Cascade: Protect a dam from the corporate mercenaries who
  are out to destroy it.
  275. Slow Drive: Steal the design for a space drive from a
  
  corporate building.
  276. Circle: Dramatically blow up the driveway circle at the
  govenour's mansion.
  277. Carnival: Screw up a fine time at the carnival by blowing a
  lot of things up.
  278. Painted Bird: Steal a rare bird from a business man's
  private collection.
  279. Green Fingers: Kidnap a woman who is good with plants for a
  man.
  280. Cocoon: Steal a strange cocoon from the depths of a recently
  formed cave.
  281. Universal Father: Assassinate a man who claims he is the one
  and only god.
  282. The Voyager: Track the movements of a voyager as he enters,
  travels through, and exits the city.
  283. Nothing To Stop: Stop an onslaught on a small house that
  never occurs.
  284. By Your Side: Become friends with a man and convince him to
  come to a cliff with you and then push him off.
  285. Deal With It: Kill everyone located within a known drug den
  which turns out not to be that.
  286. To Make Someone Happy: Someone wants the tail fin off of a
  military jet.
  287. All: Take an ancient pendent from the creature of all, a
  small village.
  288. Clean Sheets: Eliminate all information from a corporate
  mainframe.
  289. Iceman: Transport an ancient man frozen in ice to a magical
  place.
  290. Pep Talk: Frighten a team into having better morale by
  ambushing them and playing a game of combat basketball.
  291. Van: Transport a mysterious van from one corporate facility
  to another without the van transporting you.
  292. Schizophrenia: One of the runners in infected with a schizo
  disease and the runners must cure it.
  293. All Over The World: Take dirt from five dangerous locations
  all over the earth.
  294. Shark Attack: Transport a chip to an island surrounded by
  giant sharks.
  295. Sweet Black Angel: Eliminate an all female gang which
  continually steals from a corporate facility.
  296. You're Not Leaving: The runners are taken prisoner by a
  madman who will not let them go.
  
  297. Binky's 7 Dreams: The runners have seven nights to get a man
  named binky to a hospital and they encounter lots of trouble.
  298. Sunflurry: A shaman has a new, powerful spell and other
  mages want him dead because of it.
  299. Taking The Plunge: The runners must kidnap someone from an
  underwater facility.
  300. Mardi Gras: Ruin a Mardi Gras party by blowing the hell out
  of everything and kidnapping a politition and his wife.
  301. Melt: Destroy an igloo village inhabited by your employer's
  enemy tribe.
  302. Obsession: Protect a singer against an obsessed fan who
  specializes in creative harassment.
  303. Fool Of Love: Convince a man who produces a love potion that
  he should not produce it any more.
  304. Glass World: Steal a special plant from the middle of an
  enormous green house without damaging anything else.
  305. Your Way: Under the direction of a cop, raid a mob's
  headquarter's building.
  306. There: Take a teleportation device from the man who invented
  it.
  307. Mary: Kidnap a black nun from a heavily guarded religious
  compound.
  308. Magic: Deliver an incredibly powerful magical book nearly
  half way across the country.
  309. Happy People: Silently administer a happy drug into an enemy
  gang without them noticing.
  310. The Pain: Keep an annoying and dangerous man away from a
  corporate woman without hurting him.
  311. These Eyes: Take a model's beautiful eyes for a woman who
  wants the best parts of other females.
  312. Walk With Me: Stay with a man astrally as he takes his own
  life and see where his spirit goes.
  313. Step: Destroy a dance studio while the dancers are
  practicing in it.
  314. To Come Back: Rescue a man's body which has been on an over
  the cliff car accident and bring it back to a hospital.
  315. Anywhere But Here: An open ended run when the client just
  wishes to be anywhere but where she is.
  316. Bird: Eliminate a man's bird pests before they destroy yet
  another crop.
  317. The Absolute: Take out The Absolute, the pompus leader of a
  mob group.
  
  318. Fortune: Take a millionaire hostage and demand a load of
  money for ransom.
  319. Severance: Capture a man who your client hates and dismember
  him ceremonially.
  320. Song Of Sophia: Steal a new song by star Sophia and destroy
  all other copies.
  321. Spirit: Destroy a free spirit who continually harasses your
  client.
  322. Garden Of Zeph: Blow the lid off of a Soulpa ring's peace
  garden drug dealing cover.
  323. The Host: Find a way to get the creature who has taken over
  a man's body out.
  324. Music: Take out a hypnotic band's instruments while they are
  in their mountain cottage.
  325. On Father's Hand: Get proof of a father's adulterous
  activity on video tape.
  326. Wilderness: Take a man who is horribly afraid of the foods
  deep into the forest.
  327. Closer To The Heart: Take out a vampire who has been
  terrorizing a low class district.
  328. Force Ten: Deliver a bomb found within the city to a far off
  lake before it detonates.
  329. Project: Keep workers from completing a low class housing
  project.
  330. Marathon: Snipe off the client's competitors if they are
  about to beat his just before they cross the finish line.
  331. Mission: Travel to an old western mission and rescue the
  girl who is held hostage there.
  332. Red Sector: Take out a communist camp before they have the
  chance to organize themselves.
  333. Mystic Rhyme: Travel to a mystic water fall and recite an
  ancient rhyme which will reveal a tunnel to treasure.
  334. Subdivisions: Assassinate the sponsor of a bill which will
  allow low class housing in high class areas.
  335. Big Money: Steal the lottery ticket of the winner as soon as
  he finds out that he won.
  336. Time Stands Still: Take a time stopping device from the
  scientists at a corporate facility.
  337. Turn The Page: Steal the manuscript of a new book from its
  writer.
  338. Witch Hunt: Route out the supposed witches from a backwards
  community and dispense with them.
  339. B.C. Logic: Race to retrieve a piece of the holy grail
  
  before anyone else does.
  340. Attitude: Out of pure ego a crime family wants the entire
  enemy family eliminated.
  341. Games: Participate in a motorcycle brawl game for your
  sponsor.
  342. Two: Kill the Robert twin, but of course you can't tell them
  apart.
  343. Hitmen: Take the challenge of mob hitmen who say they are
  better than samurai.
  344. Top Secret: Steal a top secret government package as it is
  transported from base to base.
  345. Promised The World: Steal a series of five objects from a
  man's son's friends because the kid is spoiled.
  346. Absolute Power: Carry out the absurd request of a mad
  mobster to eliminate all other crime organizations.
  347. Brainstorms: Discover why a sect of an archology is having
  bad dreams and then end their torment.
  348. Failsafe: Launch a nucular missile into the middle of the
  oceans for a political scare group.
  349. Final Frontiers: Steal the only original copies of the star
  trek series.
  350. Nice Dreams: Inject a polititions children with a drug which
  will send them into a permanent coma.
  351. Plastic Town: Steal a house from a town made entirely up of
  plastic houses.
  352. Return From Fear: When an unkillable creature escapes from
  the cave of fear the runners must put him back.
  353. Slaughterhouse: Travel to a cabin to bump off a bunch of
  people only to find a horrible creature has beat you to it.
  354. Powermad: Give a powermad person a direct feed into a
  corporate facilities defense computer.
  355. Test Of Steel: Defeat a man who can only be killed by an old
  fashion sword.
  356. Black Magic: Eliminate a magic user who openly proclaims
  himself the ultimate mage and who kills innocents.
  357. Feeling Better: Inject a special drug into the people a
  corporation are holding in a coma stasis.
  358. Incident: Produce some fake footage for a government plane
  which crashed into a residential neighborhood.
  359. Singing Winds: Capture some of the hypnotic singing winds in
  a jar.
  360. Conversations: Tape a series of incriminating conversations
  between a politition and a foreign power.
  
  361. Harbor Nights: Steal a police shipment of military grade
  weapons.
  362. Heliopolis: Sabotage the massive heliopolis structure so it
  screws up and causes a helicopter to crash.
  363. Islands In The Sky: When a series of sky islands appear and
  hover over the country side, attempt a manned boarding.
  364. Latin Streets: Trace drugs back to the streets of Atzlan and
  remedy the problem any way possible.
  365. Morning Dance: Stop a ritual sorcery dance before they have
  a chance to blow away a corporate official.
  366. Old San Juan: Transport a man from atzlan back to the war
  torn area where he came from.
  367. Schu's Bar: Find out whether or not a bar is a drug
  distributer.
  368. Seas: Destroy an off shore drilling rig which is slowly
  poisoning the waters.
  369. Serpent In Paradise: Eliminate a sea serpent which has
  established its home in a resort lake.
  370. Bite The Bullet: Donate a limb for a large amount of money
  which will be replace later.
  371. Dance: Shut down a string of drug dealing teenage dance
  halls.
  372. Dirty Love: Get on video the sexual relationship between a
  corporate official and her mistress.
  373. Fast & Furious: Do a lightening quick strike upon a drug
  center and blow it up in less than thirty seconds.
  374. Fire, Fire: Rescue a man who is about to be executed before
  a military firing squad.
  375. Live To Win: Take out the urban brawl champion who is
  extremely concerned about security.
  376. Reptiles: A simple call to a zoo about renegade reptiles
  turns out to be a dragon fight.
  377. Shot In The Back: Take out a man who has been traveling
  through a mall and shooting people in the spine.
  378. Chase Vs. Catch: Chase down a group of samurai who are out
  to capture your shadowrun group.
  379. The Hammer: Defeat a samurai known as the hammer and his
  group.
  380. Caravan: Protect an old fashion medieval caravan from
  attackers while under cover.
  381. The New Wave Riders: Get the New Wave Rider's musical
  group's dual life on video tape.
  
  382. Love Alone: Slowly eliminate everyone from an apartment so
  only the client remains and make it look like accidents.
  383. Rock: Destroy a rock worm infestation from an artist's
  sculpture without harming the work.
  384. Second Nature: Convince a man who wants to and does kill
  that there is a better way and if it doesn't work kill him.
  385. Set Me Free: Rescue a woman from the dungeon beneath a
  deranged man's castle.
  386. Shot In The Dark: Knock out the lights at a bar and randomly
  kill several people.
   
  387. Road To Utopia: Help a group of religious travelers along a
  dangerous road to where they say utopia is.
  388. Very Last Time: Take a kidnapped girl to say goodbye to her
  father before you kill her.
  389. Make Me Crazy: Gas bomb a no weaponry bar with gas that
  causes people to go nuts for several hours.
  390. Don't Fear: Take a child through the most terrifying journey
  of his existence.
  391. The Reaper: Rescue a killer, know as the reaper, from the
  custody of the police.
  392. Morning Finale: Sleep with a woman, get it on video, kill
  her, and place the tape and her body on her husbands doorstep.
  393. True Confessions: Get a man's true confessions on video tape
  before he blows his brains out.
  394. No Summer For Love: Keep a woman kidnapped for an entire
  summer.
  395. Sins: Posing as a priest collect the sins of people on a
  tape and give them to the police.
  396. Vampire: Protect a vampire for several nights in his
  apartment.
  397. Revenge Of Vera: Protect a husband from her samurai wife
  when she decides to get back at him for cheating on her.
  398. Word Salad: Gather the tongues of several selected creatures
  from within the woods and give them to a mage.
  399. Alison Hell: Figure out why children at an elementary school
  keep turning up dead when it really a little demonic girl.
  400. Crystal Ann: Stop a female mage from taking people and
  turning them into crystal statues.
  401. Human Insecticide: Take the formula of a new nerve gas from
  a corporation and destroy it.
  402. Buzzsaw: Fight the buzzsaw group in a deadly urban brawl
  match.
  403. Schizos Are Never Alone: Experience the life of a
  
  schizophrenic and give readouts from a datajack.
  404. Annihilator: Stop a samurai who uses his own military
  weaponry to blow away other samurai.
  405. Alice In Hell: When the runners go to rescue a girl she is
  transported deep into a hellish pit.
  406. Wicked Mystic: Take out a circus mystic who places suicidal
  suggestions into his customer's minds.
  407. All Or Nothing: Get a woman five new luxury cars or kill her
  by her request.
  408. More Money: Stop a shipment of new bills from being
  transported from seattle to washington.
  409. Dumb Waiters: Disarm a group of bomb rigged and trapped dumb
  waiters.
  410. Ghost In You: Capture a man who has the power to turn people
  into ghosts.
  411. Heartbreak: When a woman loses her husband to a mistress she
  wants both of them maimed.
  412. Heaven: Kidnap the leader of a white magical bar named
  Heaven.
  413. Sister Europe: Transport a famous star to europe to see her
  sister who apparently wished to kidnap her.
  414. Pretty In Black: Legally gain enough evidence to convict a
  debutante of being a murderer.
  415. Highwire Days: Capture a religious group who has taken up
  shop on powerlines.
  416. Imitation Of Christ: Steal what is believe to be a
  photograph of christ.
  417. Lie My Way: Capture proof of a politition's lie about
  cleaning up a waste dump on tape.
  418. President Gas: Take the president of a toy company and
  through him into a vat of "good gas".
  419. Mine: Take the flag from a Imperial Guard naval ship for a
  rich child.
  420. No Easy Way: Travel from one side of a magical ravine to the
  other to get a crystal but there is an astral barrier.
  421. World As A Stage: Protect a singer as she travels on a month
  long tour.
  422. Anthem: Steal the original copy of the national anthem while
  it is on tour in the city.
  423. Snow Men: Take out a paramilitary group in the north who
  specializes in snow combat.
  424. The End: Take the stolen body of Jim Morrison and put it on
  display in front of an important political building.
  
  425. A Single Mood: Steal the design for a mood drug which
  permanent locks a person in the mood they are in.
  426. Find The Way: In the underground find a way to help an ork
  escape through a series of dangerous tunnels.
  427. Suite 666: Capture a prostitute who lures men in and then
  kills him for black magic purposes.
  428. Working Man: Protect a high level business man for several
  days as he travels to and from work.
  429. Lakeside Park: Snipe off joggers in the park so its
  popularity will go down.
  430. Something For Nothing: A poor woman asks the runners to rig
  her neighborhood of the gang which marauded it.
  431. Discontinued: Destroy the remaining stock of an action
  figure so the existing ones will go up in value.
  432. Disturbing The Peace: Disturb the peace and get arrested go
  you can kill a man in jail.
  433. XTC: Kill the five pushers who continue to deal the drug XTC
  even they know it is mixed in a lethal way.
  434. Falling Asleep: Find out why people in an apartment complex
  fall asleep and never wake up.
  435. The Organization: Take out key members of a yakuza family
  for your employer.
  436. Room With A View: Assassinate a man and his wife while they
  are in their high security apartment.
  437. Seemingly Endless Time: Time begins to slow for the runners
  so they must track down who cast a time slow spell on them.
  438. Veil Of Deception: Stop the member of a wedding who plans on
  killing the groom.
  439. Stop: Remove every stop sign within a district and mine
  where it was.
  440. Stagnant: Destroy the dam which keeps a creek stagnant and
  is causing bacteria contamination.
  441. Death Angel: An angel of mercy turns out to be an evil free
  spirit and the church wants it gone.
  442. Afternoons: Find out why a man kills himself every afternoon
  at the same place.
  443. Carol Masters: Destroy a man who has captured a bunch of
  women named carol without killing the hypnotized women.
  444. Fantastic Dream: Find the Dream Master who has been giving
  people such great dreams that do not want to get up.
  445. Dance With Me: Capture a male simsense star and force him to
  danced with an obsessive fan.
  
  446. Lady Bright: Retrieve the vaccine for a woman's strange
  glowing skin disorder.
  447. Come Home: Force an eighteen year old guy to come back and
  stay with his parents.
  448. Red Rose: Steal a red rose from the tomb of a dead
  president.
  449. 20th Century: Wipe a library's computer record's of the 20th
  century.
  450. Sensations: Take a man to a distant shadow clinic and get
  offered new, sensitive skin.
  451. Alone Again: Get video footage of a baby's abuse, not
  knowing the parents are assassins.
  452. Anything: Steal absolutely anything from a heavily guarded
  art exhibit.
  453. Girl Goes Down: Kill the girlfriend of a rival crime gangs
  leader.
  454. Portrait: Steal an expensive presidential portrait from an
  art museum.
  455. Psychmania: Steal a drug formula from a corporate facility
  which causes psychosis.
  456. Restless: Silence a creature which roams the sewers and who
  most believe is about ready to take revenge.
  457. Tightrope: Discover why all of the circus tightrope walkers
  keep dyeing off.
  458. Burn It Up: Inferno bomb a gasoline refinery in an attempt
  to completely wipe out the entire compound.
  459. Make Me Feel: Kidnap anybody so that person's tactile
  endings may be graphed onto your client.
  460. Who's In The House?: Find out what is haunting an old
  mansion.
  461. A Far Cry: Travel to a far off place to deliver the Crying
  Crystal to its rightful place.
  462. Aqua: Get a sample of water from five secluded and dangerous
  lakes from all over the continent.
  463. Back In Town: Watch over a biker who is suspected of arson
  and capture him if he does anything.
  464. Don't Call Me: Guard a woman who is terrified from a series
  of crank calls.
  465. Crime Of The Heart: Help a woman who killed her husband's
  mistress escape from the city.
  466. Heaven On Earth: Plant a bomb in the middle of a utopian
  bubble society.
  467. Lay Down Your Arms: Take a challenge to break into a guarded
  
  facility without any weapons.
  468. Love Under Fire: Protect the society of love building from
  constant attacks by a hate group.
  469. Someday: Guard the musical group "Someday" against a group
  of crazed fans.
  470. Voice Of Reason: Try to end a long and bloody war between
  two gangs any way possible.
  471. Who Will Stop The Rain?: Break into a corporate facility and
  steal the design for a screwed up cyber ear.
  472. Working Man: When a working man is harassed on his way to
  work he decides not to take it any more.
  473. What You're Doing: Stop a psychotic mage which has boarded
  himself inside of a corporate facility.
  474. Take A Friend: Blow up the house and family of another
  runner who is your friend.
  475. Rivendell: Travel to a place on the river known as Rivendell
  and rescue a kidnapped corporate official.
  476. No One At The Bridge: Join a competition on an abandoned
  bridge where groups of samurai battle it out.
  477. Before & After: Destroy the food storage area for a squatter
  camp and travel back later to guard it while it is fixed.
  478. In The End: Travel to support a group of friendly samurai
  only to arrive too late for the gang member onslaught.
  479. Here Again: Yet another individual with the gone before the
  bullet hits syndrome.
  480. Fountain: Find out why people are disappearing by a city
  fountain and destroy what is doing it.
  481. Are You Real?: Rescue a downed military pilot who has gone
  nuts and who thinks no other people are real.
  482. Babies On Fire: Firebomb the baby section inside of a
  hospital.
  483. Forever Mine: Kidnap an actress and then deliver her to a
  magic user who will preform a physical bonding ritual.
  484. Heart Of Stone: Track down and destroy a cold blooded killer
  who has no pattern and who is merciless.
  485. Holster: Deliver a shipment of trick exploding holsters as a
  gift to an enemy crime family.
  486. Sophisticated: Kidnap a city intellectual and extract
  information about his now book from him.
  487. This Strange Effect: Steal a load of BTLs from three gangs
  and deliver it to a corp.
  488. Altered State: Wipe the computer of a simsence company who's
  chips give users enhanced abilities.
  
  489. Arise: Steal the corpse of an man who recently died and
  deliver it to a house.
  490. Dead Cells: Rescue someone from a prison only to find that
  all of the cells have dead gouhls in them.
  491. Desperate Cry: Find out the secret behind the cry which
  constantly emanates from the bottom of a ravine.
  492. Infected Voice: Kill a murderer who's voice can be adjusted
  to such a pitch that it will kill.
  493. Meaningless Movements: During a ballet take out the lead
  person.
  494. Murder: Must simply enter a man's house and thoroughly kill
  him.
  495. Subtraction: Extract the secret of a scient's work from
  either him of the computer.
  496. Under Siege: Attack a highly guarded compound and steal a
  jeep load of cold, hard UCAS cash.
  497. Erotic: Shutdown a porn station who most feel goes way over
  the line.
  498. The Forever People: Kidnap one of the magically active
  people in the Forever cult.
  499. Sear Me: Assist a man in his gruesome suicide by helping him
  set himself afire atop a political monument.
  500. Silent Death: Steal the design for a super silencer from a
  corporate facility.
  501. The End: Rescue Jim Morrison's bones from a bunch of moronic grave 
  diggers.
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/Missions/RUNIburnout.pdf