TEXT: TM
  
  
  CALL TO ARMS: 
  INFERNALIST
  CREDITS
  WRITING
  Alex Flagg
  ILLUSTRATION
  Ben McSweeney, Octographics
  GRAPHIC DESIGN
  Steve Hough
  EDITING & LAYOUT
  Patrick Kapera
  PLAYTESTERS
  Jon Andersen, Alex Andersson, Walter Christensen, 
  Jacob Collins, Joshua Crisp, Loren Dean, Charles Etheridge-
  Nunn, Travis Herron, Tyler Johnson, Evan McLeod, Steve 
  Mileham, Mark Newman, Andy Normansell, Lee Reeves, 
  Kevin Ripka, Shaun Washington, Jimmy Taylor
  TABLE OF  
  CONTENTS
  Introduction  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
  Take Heed!  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
  Infernalist (Expert Class)  .  .  .  .  .  .  .  .  .  .  . 3
  Building the Infernalist  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .4
  Playing the Infernalist  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .4
  Spellcasting Feats  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 5
  Dark Ritual  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  Spell Conversion: Alignment .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  Spoils of Evil  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  New Class Ability NPC Qualities .  .  .  .  .  .  . 5
  OGL/OGC  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 6
  CRAFTY GAMES PRODUCT 0603
  Fantasy Craft and all related marks are ™ and © 2009 Crafty Games LLC. 
  All rights reserved.
  All characters, names, places, and text herein is copyrighted by Crafty Games. 
  Reproduction without Crafty Games’ express permission is expressly forbidden,  
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  The mention of or reference to any company or product in this release is not a  
  challenge to the trademark or copyright concerned.
  WWW .CRAFTY-GAMES .COM
  FANTASY CRAFT CREATED BY SCOTT GEARIN, 
  ALEX FLAGG, AND PATRICK KAPERA
  
  3
  INFERNALIST
  INTRODUCTION
  Welcome to Call to Arms, a series of character expansions 
  for Fantasy Craft . In each installment we offer a new class, 
  appropriate for any fantasy setting . Some, like this volume’s 
  Infernalist, come with additional character options and other 
  supporting material . For more information on this and many 
  other great products, visit the Crafty Games website at www.
  crafty-games.com, your home for all things Fantasy Craft .
  TAKE HEED!
  The Infernalist is not for timid players, nor the faint of heart . 
  By taking levels in this class you’re bargaining with malevolent 
  forces of incredible power and risking your character’s long-
  term safety and security . Demonic blessings always come with 
  a price — in this case permanent penalties with Will saves and 
  Charisma checks, representing your character’s gradual slide 
  into oblivion . Along the way, however, he gains access to powers 
  well beyond any other arcane spellcaster, including the Mage . 
  INFERNALIST (EXPERT)
  Tales abound of witches and warlocks who barter with evil 
  forces for knowledge, love, and conquest . The Infernalist is 
  one such individual, driven by dark desires to risk his greatest 
  possession — his immortal soul — for ultimate arcane power . 
  Depending on your campaign, an Infernalist could be…
  • 
  A megalomaniacal wizard whose lust for power knows no 
  moral (or mortal) bounds
  • 
  A sorcerer rescued from certain death at the price of eternal 
  damnation
  • 
  An adept seduced by vile forces beyond his understanding 
  • 
  A blood-mage tapping the power of death to fuel vile magic
  • 
  A witch consorting with the Devil to wreak terrible revenge 
  on her enemies
  • 
  A tragic figure accepting a Pyrrhic bargain to save his true 
  love
  Party Role: Specialist . The Infernalist pays a heavy price 
  for his magical might and must make the most of it before his 
  demonic debt comes due .
  CLASS FEATURES
  Requirements: Sorcery campaign quality, Intelligence 13+, 
  Intimidate 4+ ranks, Spellcasting 6+ ranks, 5+ spells from the 
  Calling and/or Shadow Disciplines
  Favored Attributes: Wisdom, Intelligence
  Caster: Each level in this class increases your Casting Level 
  by 1 .
  Class Skills: Bluff, Crafting, Disguise, Intimidate, Investigate, 
  Notice, Resolve, Ride, Search, Sense Motive
  Skill Points: 6 + Int modifier per level
  Vitality: 9 + Con modifier per level
  CORE ABILITY
  Fire & Brimstone: You specialize in the magic of the nether 
  realms . Each time you spend an action die to boost a Spellcasting 
  check for a Fire spell, or a spell from the Calling or Shadow 
  Discipline, the saving throw DC increases by an equal amount . 
  CLASS ABILITIES
  Dark Pact I: You’ve forged a devil’s bargain with a supernatural 
  power . At Level 1, once per scene, you may attempt to cast a spell 
  you know up to 2 levels higher than you can normally cast (i .e . if 
  you can normally cast Level 3 and lower spells, you may attempt 
  to cast a Level 4 or 5 spell) . You also permanently gain 1 tainted 
  grade (see Fantasy Craft, page 325) . 
  Dark Pact II: At Level 6, you may use your dark pact I ability 
  1 additional time per scene (total 2) . Also, once per scene, you 
  may attempt to cast any spell of any level you’re able to cast, 
  even if you don’t know it . You also permanently gain 1 additional 
  tainted grade (for a total of 2 grades from this class) .
  Dark Pact III: At Level 10, you may use your dark pact I 
  ability 1 additional time per scene (total 3) . Also, once per scene, 
  you may automatically cast any spell you know, regardless of 
  level, without making a Spellcasting check or spending any spell 
  points (you must still spend spell points to modify the base spell, 
  as normal) . You also permanently gain 1 additional tainted grade 
  (for a total of 3 grades from this class) .
  Sympathy for the Devil I: You’ve learned the art of 
  persuasion from inhuman counsel . At Level 2, you may make 
  Haggle checks using your Intimidate skill bonus . 
  Sympathy for the Devil II: At Level 7, you may make 
  Impress checks using your Intimidate skill bonus . 
  Circle of Power I: At Level 3, you may cast Level 1 and 
  lower spells you know .
  Circle of Power II: At Level 5, you may cast Level 2 and 
  lower spells you know .
  Circle of Power III: At Level 7, you may cast Level 3 and 
  lower spells you know .
  Circle of Power IV: At Level 9, you may cast Level 4 and 
  lower spells you know .
  
  
  CALL TO ARMS
  Devilish Heritage: Your dalliance with infernal forces has 
  left its marks . At Level 4, you gain the Devilish Heritage feat (see 
  Fantasy Craft, page 100) . 
  Imp: At Level 4, you gain control of an imp as an additional 
  character (see Fantasy Craft, page 271) . This imp is a special 
  character with a Threat Level equal to your Career Level minus 
  4 (minimum 1) . It gains no action dice, but you may spend your 
  action dice on its behalf . If the imp dies or is dismissed, you lose 
  Reputation equal to your Career Level and the imp is replaced 
  with a new one at the start of the following adventure .
  At Level 8, your imp’s Threat Level increases to your Career 
  level minus 3 .
  From Hell: Unholy forces watch over you and your friends . 
  At Level 8, you and each teammate who can see or hear you gain 
  Damage Reduction 2/divine . 
  BUILDING 
  THE INFERNALIST
  The Infernalist wields incredible power — at a cost; his 
  soul begins to wither with his first step into the primal world of 
  ancient evil . He gains his first permanent grade of the tainted 
  condition at Level 1 and it rises again at Levels 6 and 10 . By taking 
  each of these levels the character is consciously sacrificing his 
  connection with the mortal coil for unmatched arcane prowess . 
  His best safeguard against the debilitating effects of his bargain 
  is to load up on character options that boost Wisdom, Charisma, 
  and related checks and saves . Certain Species, like elves and 
  rootwalkers, can better cope with the tainted condition, and any 
  Talent or Specialty that offers a bonus to Wisdom, Charisma, or 
  Will saves is a plus . Of course, the character could simply give in 
  to the lure of the bargain, accepting a great vulnerability so he 
  can focus the rest of his training elsewhere . Such are the choices 
  facing the damned . 
  In preparation for this class, a character should also take 
  levels in Mage or another spellcasting class, though the Priest 
  with Path of Magic will work in a pinch .
  Suggested Species: Elf, Human, Rootwalker
  Suggested Human Talents: Intelligent, Ruthless, Savvy 
  Suggested Specialties: Aristocrat, Shaman, Sorcerer, 
  Swindler, Wizard
  Suggested Entry Classes: Channeler (Spellbound), Mage, 
  Priest (with Path of Magic)
  PLAYING THE INFERNALIST
  The Infernalist personifies absolute magical power, selling 
  slices of his soul for access to progressively greater (and in every 
  case unrivaled) spellcasting ability . Dark pact and an aggressive 
  circle of power progression are the backbone of this trade-off, 
  vastly amplifying the Infernalist’s arcane prowess and flexibility 
  by making him vulnerable to mind-altering affects and — in a 
  game with the corrupting magic campaign quality (see Fantasy 
  Craft, page 325) — running the risk of him succumbing entirely 
  to the will of his malicious  masters . 
  Fortunately, the Infernalist is also well-rounded: sympathy 
  for the devil improves on his negotiation skills as he takes cues 
  from the nastiest bargainers of all; devilish heritage, from hell, 
  and his vitality progression make him much tougher than most 
  magic users; and fire & brimstone, imp, his base attack bonus, 
  and his Defense help him enormously in combat .
  The Infernalist benefits most from feats that enhance 
  his spellcasting efficiency or protect him from the ravages of 
  demonic influence . Iron Will is a no-brainer, if he doesn’t gain it 
  from the Rootwalker Species or another character option, as are 
  Spellcasting feats that boost his Casting Level and saving throw 
  DCs . Spell Library is useful if he wants a wide range of spells, 
  which can be particularly helpful late in his career as his dark 
  pact grants access to his full repertoire, and Spell Conversion 
  feats are a strong complement as well, offering great control over 
  spell level and other facets of casting . Black Cat and Glint of 
  Madness, from the Chance tree, are just as well themed, further 
  disrupting opponents’ actions (perhaps through the intervention 
  of the Infernalist’s sinister patrons?) . 
  Table 1: The Infernalist
  Level	
  BAB	
  Fort	
  Ref	
  Will	
  Def	
  Init	
  Lifestyle	
  Legend	
  SP	
  Abilities
  1	
  +0	
  +1	
  +0	
  +1	
  +1	
  +0	
  +2	
  +0	
  2	
  Dark	pact	I,	fire & brimstone
  2	
  +1	
  +2	
  +0	
  +2	
  +1	
  +0	
  +3	
  +1	
  4	
  Sympathy	for	the	devil	I
  3	
  +2	
  +2	
  +1	
  +2	
  +2	
  +1	
  +3	
  +1	
  6	
  Circle	of	power	I
  4	
  +3	
  +2	
  +1	
  +2	
  +2	
  +1	
  +4	
  +1	
  8	
  Devilish	heritage,	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  imp	(Career	Level	minus	4)
  5	
  +3	
  +3	
  +1	
  +3	
  +3	
  +1	
  +4	
  +1	
  10	
  Circle	of	power	II
  6	
  +4	
  +3	
  +2	
  +3	
  +4	
  +2	
  +5	
  +2	
  12	
  Dark	pact	II
  7	
  +5	
  +4	
  +2	
  +4	
  +4	
  +2	
  +5	
  +2	
  14	
  Circle	of	power	III,	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  sympathy	for	the	devil	II
  8	
  +6	
  +4	
  +2	
  +4	
  +5	
  +2	
  +6	
  +2	
  16	
  From	hell,	imp	(Career	Level	minus	3)
  9	
  +6	
  +4	
  +3	
  +4	
  +5	
  +3	
  +6	
  +2	
  18	
  Circle	of	power	IV
  10	
  +7	
  +5	
  +3	
  +5	
  +6	
  +3	
  +7	
  +3	
  20	
  Dark	pact	III
  
  
  INFERNALIST
  Beyond the requisite mage’s pouch, the Infernalist should 
  seek gear that lets him exploit his combat-oriented caster role, 
  preferably from a distance. Melee weapons with Reach and 
  powerful ranged weapons are common, and those that inflict 
  stress damage can also be useful. Armor should be light so it 
  doesn’t impact his maneuverability, and poisons may come in 
  handy when fighting dirty.
  Suggested Feats: Black Cat, Casting Basics, Dark Ritual (see 
  below), Glint of Madness, Iron Will, Spell Conversion: Duration, 
  Spell Conversion: Effect, Spell Library, Spoils of Evil (see right)
  Suggested Adventuring Equipment (248s): Bullwhip, 5 
  candles, partial leather armor with light fittings, light crossbow 
  + 20 barbed bolts, mage’s pouch, 7 days’ rations, sheaf of paper 
  and common ink, 3 vials (doses) of agonizing poison
  SPELLCASTING 
  FEATS
  For more about Spellcasting Feats, see Fantasy Craft, page 
  105. 
  DARK RITUAL
  The blood of your enemies fuels your spellcasting. 
  Prerequisites: Spellcasting 1+ ranks
  Benefits: You gain a trick.
  Bloodletting (Coup de Grace Trick): When you perform a 
  Coup de Grace on a standard NPC, you gain 1 temporary spell 
  point. When you do so against a special NPC, you gain a number 
  of temporary spell points equal to the adventure’s Menace. These 
  temporary spell points are lost at the end of the scene. 
  SPELL CONVERSION: 
  ALIGNMENT
  You’ve mastered the magic of conviction. 
  Prerequisites: Casting Level 1+, Alignment
  Benefits: You gain 2 tricks.
  Align Spell (Spellcasting Trick): When casting an unaligned 
  spell, you may pay 1 additional spell point to add the Aligned 
  term. The spell’s variable effects increase by 50% (rounded up) if 
  the target(s) possess an opposing Alignment. 
  Confident Spell (Spellcasting Trick): When casting an aligned 
  spell, you may double the Casting Time and reduce each of the 
  spell’s variable effects to 1/2 standard (rounded down) to reduce 
  the spell’s level by 1 (minimum 1). 
  SPOILS OF EVIL
  Sometimes being bad feels so good.
  Prerequisites: Spellcasting 1+ ranks, Wisdom 15+
  Benefits: You may substitute your Wisdom bonus for your 
  Charisma bonus when determining your Lifestyle. You also learn 
  1 spell from the Shadow School and the spell point cost for you 
  to cast any Shadow spell decreases by 1 (minimum 1).
  NEW CLASS ABILITY 
  NPC QUALITIES
  The following Infernalist abilities are available to NPCs using 
  the class ability NPC quality (see Fantasy Craft, page 231).
  Class Ability 
  XP Value
  Fire & brimstone 
  2
  From hell 
  4
  Sympathy for the devil 
  2 per grade
  
  6
  CALL TO ARMS
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