TEXT: Alien Compendium 
   
  The core Alternity rules provide guidelines for creating alien player characters. The Player's Handbook details five 
  alien species (our core aliens, as it were). The Gamemaster Guide gives information on creating new alien species to 
  use as player characters or supporting cast.  
   
  Note that the information provided on the five core alien species is purposely general. Future campaign settings will 
  provide specific details based on the settings themselves. And remember, whether a particular alien - or any aliens at 
  all - is available in your game depends on the campaign setting and the decision of the Gamemaster. Each alien is 
  discussed in two different contexts; the near-future and the far-future campaign. 
   
  This preview of Alternity's core aliens, which started with the t'sa and weren, continues with the fraal and sesheyan. 
  Concept sketches of these species, lovingly crafted by artist rk post, can be seen below. Condensed write-ups appear 
  below. See the upcoming Alternity Player's Handbook for complete information.  
   
  Fraal 
  Quiet and peaceful, the fraal (pronounced"frahl") appear calm and composed in even the 
  most chaotic situations. Averaging about 1.5 meters tall, the fraal are thin humanoids with 
  large eyes; pale, almost luminous skin; and swept-back ears. Even the youngest fraal 
  adults have an ancient, wizened look that can be as intimidating to humans as it is 
  disconcerting.  
   
  The nomadic fraal reached Earth more than 10,000 years ago. From hidden bases, the 
  fraal set out to explore the planet and meet its inhabitants. These meetings led to the birth 
  of many of Earth's greatest legends. Eventually, in the 21st century, the fraal joined forces 
  with the humans, helping to lead humanity to the next great plateau. Both sides prospered, 
  and they soon merged to become a united society.  
   
  Fraal are a deeply spiritual people. They aren't pacifists, but they do believe that violence 
  should be the last resort of an intelligent, civilized species. They are naturally psionic, 
  believing that the solution to every problem is a literal meeting of the minds.  
   
  Sesheyan 
  Standing approximately 1.7 meters tall, sesheyans 
  (pronounced "se-shay-un") are humanoid only in the 
  broadest sense of the word. A bulbous head encircled 
  by eight small eyes and capped by large, pointed ears 
  flows into a light, muscular frame. Great wings 
  spread from the sesheyan's back, and a long tail with an expandable wing of its 
  own provides stabilization while in flight.  
   
  Still in an aboriginal stage of development, everything is mystical and magical 
  to the sesheyans. They consider themselves to be the greatest hunters in their 
  world - a world that was severely rocked when the starfaring species arrived. 
  Technology is new and alien to the sesheyans.  
   
  Most humans can't help but feel uneasy in the presence of the decidely alien 
  sesheyans. Though the typical hunter maintains an outward appearance of 
  confidence and power, a sesheyan struggles to stay brave in the face of so many 
  frightening, strange, and seemingly magical things - including starships and 
  charge weapons.  
   
  T’sa 
  Humans are reminded of motion when they look at t'sa (pronounced "t-sah"). 
  Even when standing absolutely still (something that's almost impossible for a 
  t'sa to do), a t'sa conveys an impression of speed and constant activity. Standing 1.4 meters tall, a t'sa is lightning-
  
  quick, with a fast mind to match his fast body. Sleek, with a reptilian 
  form and the legs of a runner, a t'sa has a fine covering of interlocking 
  scales that provide a modicum of natural protection. With their 
  expressive eyes and childlike exuberance, the t'sa are extremely 
  likeable.  
   
  Rising from a world that duplicated Earth's prehistoric era, the t'sa 
  evolved into an intelligent species. Spurred on by natural curiosity and 
  an undeniable lack of patience, the t'sa eventually established a star-
  spanning society. They are motivated by a simple desire to see what lies 
  in the next star system rather than by greed, power, or expansionism.  
   
  Everything a t'sa does, he does quickly. He's always on the move, 
  always asking questions, always seeking answers. Although he's often 
  misunderstood, a t'sa is nonetheless eager to please and make friends.  
   
  Weren 
  You can't miss a weren (pronounced "wear-enn"). He stands 2.2 meters 
  tall and weighs in at a hefty 150 kilograms. Covered in thick fur, he has 
  a powerful form and wicked claws that make him a formidable 
  opponent even when he's not carrying a weapon. A great mane of hair 
  flares from his head, and his fur ranges from black to shades of gray to 
  almost white.  
   
  The weren have only reached 
  a level of development equal 
  to Earth's Renaissance. The 
  printing press, the flintlock, 
  the scientific method - these 
  are the accomplishments of 
  weren society. This age of 
  enlightenment doesn't deter 
  the weren from pursuing their 
  true forte: war. Philosopher-warriors, weren appear to be a dichotomy of 
  enlightened scholars and noble savages. They have combined the two ways 
  of life well, effortlessly debating with words one moment and with claws 
  and flintlocks the next.  
   
  Weren approach life with amazing intensity. When they embrace a new 
  idea or belief, they become zealots. They profess the tenets of those beliefs 
  with word, deed, and claw. Built for battle, they also love to talk and share 
  ideas. They have a strict code concerning honor, combat etiquette, and 
  noble acts. 
  
SOURCE: textdata/thevault/_GM Books/Bestiaries/Alternity Alien Compendium.pdf