TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
   1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
  APL 2 and 4 
  � 
  KPurchase an adamantine weapon for which the PC 
  has access (limit 1) (Reg, DMG) 
  � 
  KEmpowered spellshard (cure light wounds, lesser 
  vigor (SpC) or ray of enfeeblement) (Adv, MIC) 
  � 
  KRing of adamantine touch (Adv, MIC) 
  � 
  RWand of cure light wounds (maximized result 
  when cast on a worshipper of the True Faith) (limit 
  2) (Reg, DMG) 
   
  APL 6 and 8 (all of APLs 2-4 plus the following) 
  � 
  KUpgrade armor/shield/weapon to ghost touch 
  (limit 1) (Adv, DMG) 
  � 
  Rock boots (Adv, MIC) 
  � 
  Pale blue rhomboid ioun stone (Adv, DMG) 
  � 
  KPurchase a suit of armor or shield made of mithril 
  or adamantine (limit 1) (Reg, DMG) 
  � 
  KLeast/Lesser Crystal of Cold Assault (Adv, MIC) 
  � 
  RBelt of healing (limit 1)(Reg, MIC)  
  � 
  RDiamondskin Draught (Reg, MIC) 
   
  APL 10 and 12 (all of APLs 2-8 plus the following) 
  � 
  KUpgrade armor/shield to light, moderate or heavy 
  fortification (limit 1) (Reg, DMG) 
  � 
  Pink rhomboid or deep red sphere ioun stone (Adv, 
  DMG) 
  � 
  KGreater Crystal of Cold Assault (Adv, MIC) 
  � 
  RBoots of speed (Reg, DMG) 
  � 
  RBelt of battle (Reg, MIC) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
   
  Accessories: The PC purchased items for the Ball. Those noted 
  below act as Masterwork items for the skill listed: clothing 
  (type:____________) (Diplomacy), jewelry (Intimidation), footwear 
  (Perform: Dance). 
   
  Rock Solid (Sp): The PC rescued Innar. In return for 2 TUs spent 
  immediately on this AR, the PC may, once only, activate a vigor on 
  themselves, as an immediate action that does not provoke an attack 
  of opportunity. (SpC 229, CL 10) 
   
  Armor of the Caverns (Ex): One piece of armor worn in the 
  Tailings Cavern has been imbued with strange energy. The armor 
  gains the “Glamered” enhancement (DMG 219) for the next 10 
  ARs. 
   
  Access: Your deeds/gold bought you access from the Khund. All 
  Items for your APL or lower marked with a “
  K” are made available 
  to you. 
   
  Impressive: Your appearance at the Ball was spectacular, and your 
  agreement to be an envoy to the Khund was also noted. You have 
  access to any items for your APL or less marked with an “
  R”. 
   
  Shaedling Cloak: The PC gains the favor of the Khund, which can 
  be used to gain access to this magical cloak. As a continuous 
  feature, it grants a +2 circumstance bonus to Hide and Move 
  Silently. Once per day, as a swift action that does not provoke an 
  attack of opportunity, the wearer may mentally activate it to grant 
  themselves invisibility (greater), CL 8. (Access: Adventure, 
  moderate illusion, cannot be crafted, CL 8, 9,800 gp). 
   
  Peacemaker (Ex): You and your companions benefit from a 
  lessening of tensions in the Army of the Righteous. In return for 4 
  TUs spent immediately on this AR, the PC may choose one of the 
  following benefits (useable once only). The Army will either: 
  1) Contribute up to 3,000 gp toward the upgrade of a single 
  weapon, armor, shield or bracers of armor, but no more than the 
  cost of the upgrade. The PC must already have access; or 
  2) Make three of the following available for scribing or inclusion as 
  a spell in a known spell list (at the next opportunity) – circle three 
  (SpC except as noted) – baleful transposition, benign transposition, 
  blink (greater), death armor, fires of purity, mage armor (greater), 
  orb of acid, orb of force, panacea, spell theft (CS) 
   
  Big Spender: The PC may choose either Shaedling Cloak or 
  Armor of the Caverns from this AR 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  KET8-01 Visible Means  
  A Regional Adventure 
  Set in the Ket Region 
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ket/598/Normal Scenarios/KET8-01 - Visible Means (APL 2-12)/KET8-01 - Visible Means AR.pdf