TEXT: CODEX
  CODEX
  FALLEN SORORITAS
  FALLEN SORORITAS
  
  FALLEN SORORITAS
  DEFILERS OF THE FAITH
  
  CONTENTS
  Profane Mistresses …............................ 4
  Miriael Sabathiel …..................................................................... 6
  Kvan ….......................................................................................... 7
  Laufey …....................................................................................... 8
  Dark Mistress ….......................................................................... 9
  Dark Mistress on Steed of Slaanesh …................................... 10
  Siren …........................................................................................ 11
  Siren on Steed of Slaanesh …................................................... 12
  Inamorata ….............................................................................. 13
  Fallen Sisters ….......................................................................... 14
  Pleasure Cultists ….................................................................... 15
  Daemonettes …......................................................................... 16
  Paramours ….............................................................................. 17
  Deviants …................................................................................. 18
  Mistress of Sadism …................................................................ 18
  Ascended …............................................................................... 19
  Flesh Shaper ….......................................................................... 20
  Lampad ….................................................................................. 20
  Apostate …................................................................................. 21
  Pleasure Cult Assassins …........................................................ 22
  Harpies …................................................................................... 23
  Scyllans ….................................................................................. 24
  Chaos Spawn …......................................................................... 25
  Calliope ….................................................................................. 26
  Tantalus Engines …................................................................... 26
  Altar of Agony …....................................................................... 27
  Altar of Excess …....................................................................... 28
  Fallen Rhino ….......................................................................... 29
  Fallen Immolator ….................................................................. 30
  Fallen Repressor ….................................................................... 31
  Noctilith Crown ….................................................................... 32
  Fane of Slaanesh ….................................................................... 33
  Decadent Armory …................................................................. 34
  Heralds of Depravity …...................... 37
  Cult Indulgences …................................................................... 38
  Dark Theurgy Discipline …..................................................... 39
  Points Values …......................................................................... 40
  VERSION 0.5
  DESIGNED BY CONQUEROR AND TRAGICOMIX
  Images: Black Library (page 13), Fantasy Flight Games (page 6), Games Workshop (Backgrounds), 
  Ivan Kashubo (Cover), Martin de Diego (page 19), Remton (page 5), SlaaneshGoddess (page 37), 
  Wizards of the Coast (page 11), Yang Zheyy (page 5), Unknown (page 2)
  THIS IS NOT AN OFFICIAL GAMES WORKSHOP PRODUCT
  Disclaimer: All publicly recognizable characters, settings, etc. are the property of Games Workshop. The author is in no way
  associated with the owners, creators, or producers of any previously copyrighted material. No copyright infringement is intended.
  
  PROFANE MISTRESSES
  This section contains all of the datasheets that you will need in order to fight battles with your Fallen Sororitas
  miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and
  abilities it may have. Some rules are common to several Fallen Sororitas units - these are described below and
  referenced on their datasheets.
  KEYWORDS
  Throughout this section you will come across a keyword that 
  is within angular brackets, specifically <SECT>. This is 
  shorthand for a keyword of your own choosing, as described 
  below.
  All Fallen Sororitas belong to a Sect. Some datasheets specify 
  what Sect the unit is from (e.g. Miriael Sabathiel has the 
  BRIDES OF SLAANESH keyword, so is from the Brides of 
  Slaanesh). If a Fallen Sororitas datasheet does not specify 
  which Sect it is from, it will have the <SECT> keyword. 
  When you include such a unit in your army, you must 
  nominate which Sect that unit is from. You then simply 
  replace the <SECT> keyword in every instance on that unit’
  s 
  datasheet with the name of your chosen Sect.
  For example, if you were to include a Dark Mistress in your 
  army, and you decided she was from the Niflheim Valkyries, 
  her <SECT> Faction keyword is changed to NIFLHEIM 
  VALKYRIES and her Mistress of Traitors ability would then 
  read: ‘You can re-roll hit rolls of 1 made for friendly 
  NIFLHEIM VALKYRIES units within 6" of this model.
  ’
  ABILITIES
  The following abilities are common to many Fallen Sororitas 
  units:
  RITES OF EXCESS
  In stark contrast to the solemn hymns and prayers of the 
  Adepta Sororitas, Fallen Sororitas find strength in the 
  blasphemous rituals of Slaanesh.
  At the start of each turn, you gain a number of Excess Points 
  equal to the number of units with the HQ battlefield role that
  have this ability and are on the battlefield. These can be spent
  to attempt the Rites of Excess listed below. Each can only be 
  attempted once per battle round, and you must spend one 
  Excess Point each time you do so (if you have no Excess 
  Points remaining, you cannot attempt a Rite of Excess). To 
  attempt a Rite of Excess, select a unit in your army that has 
  the Rites of Excess ability and then choose the Rite of Excess 
  you wish to attempt. Then make a Test of Excess for the unit 
  by rolling a D6; if the result is less than that Rite of Excess'
   
  devotion value, or is an unmodified roll of 1, the test fails and
  nothing happens. Otherwise the test is successful and the 
  Rite of Excess takes effect. Any unspent Excess Points are lost
  at the end of your opponent'
  s turn.
  Crazed Celerity
  Excess value 3
  Use this Rite of Excess at the start of your Movement phase. 
  If successful, should the selected unit Advance, there is no 
  need to roll, they move 6”.
  Villainous Vice
  Excess value 4
  Use this Rite of Excess at the start of any Shooting or Fight 
  phase. If successful, add 1 to all rolls made to save a wound 
  with the Licentious Thirst ability until the end of the phase.
  Deluge of Destruction
  Excess value 5
  Use this Rite of Excess at the start of your Shooting or Fight 
  phase. If successful, for each successful hit roll of 5+ made by 
  the unit, they make another shot or attack with the same 
  weapon until the end of the phase.
  Boundless Blitz
  Excess value 4
  Use this Rite of Excess at the start of your Charge phase. If 
  successful, roll an additional die when determining charge 
  distance, dropping the lowest result.
  Lustful Lament
  Excess value 5
  Use this Rite of Excess at the start of your opponent'
  s Morale 
  phase. If successful, select an enemy unit that will be taking a 
  morale test this phase that is within 6” of the unit that 
  performed this Rite. The selected unit must roll an additional
  die for the test, dropping the lowest result.
  
  LICENTIOUS THIRST
  The perverse sisters of the Fallen Sororitas crave sensation, 
  offering the most decadent pleasure and grievous pain alike 
  to the Prince of Excess, their devotion heightening their 
  agility to sickly inhuman levels.
  Roll a D6 each time a unit with this ability loses a wound. On
  a 6+, the wound is not lost. In addition, a unit with this 
  ability always fight first in the Fight phase, even if it didn’
  t 
  charge. If the enemy has units that have charged, or that have 
  a similar ability, then alternate choosing units to fight with, 
  starting with the player whose turn is taking place.
  DAEMONIC RITUAL
  Through dark pacts and blasphemous rituals, a champion 
  of the Fallen Sororitas can weaken the fabric of reality, 
  creating a gateway to the warp through which Daemonic 
  allies can pour through to rend and tear the enemies of the 
  Dark Prince.
  Instead of moving in their Movement phase, any FALLEN 
  SORORITAS CHARACTER can, at the end of their 
  Movement phase, attempt to summon a SLAANESH 
  DAEMON unit with this ability by performing a Daemonic 
  Ritual (the character cannot do so if they arrived as 
  reinforcements this turn).
  Roll up to 3 dice – this is your summoning roll. You can 
  summon one new SLAANESH DAEMON unit with the 
  Daemonic Ritual ability to the battlefield that has a Power 
  Rating equal to or less than the total result. This unit is 
  treated as reinforcements for your army and can be placed 
  anywhere on the battlefield that is entirely within 12" of the 
  character and is more than 9" from any enemy model. 
  WARGEAR
  Many of the units you will find on the following pages 
  reference one or more of the following wargear lists (e.g. 
  Ranged Weapons). When this is the case, the unit may take 
  any item from the appropriate list below. The profiles for 
  these weapons can be found in the appendix (pg 33).
  Ranged Weapons
  • Combi-flamer
  • Combi-melta
  • Combi-plasma
  • Storm bolter
  Special Weapons
  • Flamer
  • Meltagun
  • Sonic blaster
  • Storm bolter
  Heavy Weapons
  • Blastmaster*
  • Heavy bolter
  • Heavy flamer
  • Multi-melta
  Pistols
  • Hand flamer
  • Inferno pistol
  • Plasma pistol
  Melee Weapons
  • Chainsword
  • Lightning claw
  • Power axe
  • Power maul
  • Power sword
  *Unless otherwise specified, a unit can only include one of 
  this weapon, or two if the unit numbers 10 models or more.
  If the total rolled is insufficient to summon any unit, the 
  ritual fails and no new unit is summoned.
  If your summoning roll included any doubles, your character 
  then suffers a mortal wound. If it contained any triples, it 
  instead suffers D3 mortal wounds.
  
  MIRIAEL SABATHIEL
  M
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  Miriael Sabathiel
  7”
  2+
  2+
  3
  3
  6
  5
  10
  3+
  Miriael Sabathield is a single model armed with a bolt pistol, two cyber-kestrals, The Agoniser, frag grenades and krak grenades. Only one of this 
  model may be included in your army.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Cyber-kestral
  24”
  Assault D6
  3
  0
  1
  -
  The Agoniser
  Melee
  Melee
  User
  -3
  2
  For every wound roll of 6+, the target suffers a mortal
  wound in addition to this weapons usual damage.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Damning Strike: Each time you roll a hit roll of 6+ 
  for Miriael Sabathiel in the Fight phase, she can 
  immediately make an extra attack against the same 
  unit using the same weapon. If she is targeting an 
  ADEPTA SORORITAS unit, this ability takes effect 
  on any hit rolls of 5+ instead. These extra attacks 
  cannot themselves generate any further attacks.
  Armour of Ecstasy: Add 1 to Licentious Thirst rolls made to 
  ignore wounds by Miriael Sabathiel, to a maximum of 3+.
  Corrupted Rosarius: Miriael Sabathiel has a 4+ invulnerable 
  save.
  Mistress of Traitors: You can re-roll hit rolls of 1 made for 
  friendly BRIDES OF SLAANESH units within 6" of Miriael 
  Sabathiel.
  WARLORD TRAIT
  Unholy Seductress: All enemy units within 6" of Miriael Sabathiel must subtract 1 from their Leadership.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, BRIDES OF SLAANESH
  KEYWORDS
  CHARACTER, INFANTRY, DARK MISTRESS, MIRIAEL SABATHIEL
  5
  '
  Daemon princes sing and my pulse 
  quickens. Soon, yours will quicken too.'
  - Miriael Sabathiel
  
  KVAN
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  Kvan
  7”
  2+
  2+
  3
  3
  5
  4
  10
  3+
  Kvan is a single model, armed with Harmony and Melody. Only one of this model may be included in your army.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Harmony
  When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit 
  rolls for this weapon.
  - Single frequency
  48”
  Heavy D3
  8
  -2
  3
  Units attacked by this weapon do not gain any bonus 
  to their saving throws for being in cover.
  - Varied frequency
  36”
  Assault D6
  4
  -1
  D3
  Melody
  8”
  Assault D6
  5
  -2
  2
  This weapon automatically hits its target. Units 
  attacked by this weapon do not gain any bonus to 
  their saving throws for being in cover.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Corrupted Rosarius: This model has a 4+ invulnerable save.
  Mesmerizing Melodies: Enemy units within 9” of Kvan must subtract 1 from their Leadership. Enemy units within 
  this range must also subtract 1 from all hit rolls.
  Siren Queen: During your Movement phase, Kvan may sing two of the songs below. All friendly VOID NAIADS 
  INFANTRY, BIKER and CAVALRY units within 6” of her may gain the relevant benefits until the start of your next 
  turn. A unit can only be affected by this ability or the Siren'
  s Song ability once per battle round.
  • Song of Excess: Add 1 to the result of Tests of Excess for affected units.
  • Song of Profusion: All Assault and Rapid Fire weapons in the affected units fire 1 additional shot at units within 
  half range.
  • Song of Bliss: Enemies must subtract 1 from wound rolls targeting the affected squads.
  • Song of Gaiety: Affected units may use the Siren'
  s Leadership characteristic instead of their own.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, VOID NAIADS
  KEYWORDS
  CHARACTER, INFANTRY, DAEMON, SIREN, KVAN
  6
  
  LAUFEY
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  Laufey
  7”
  4+
  4+
  3
  3
  4
  2
  9
  6+
  Laufey is a single model armed with freezing blasts and her frozen touch. Only one of this model may be included in your army.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Freezing blast
  When attacking with this weapon, choose one of the profiles below. If a model suffers any unsaved wounds from this 
  weapon but is not slain, roll a D6; on a 6, the target suffers a mortal wound.
  - Dispersed
  12”
  Assault D3
  6
  -2
  1
  -
  - Focused
  12”
  Assault 1
  8
  -4
  D3
  -
  Frozen touch
  Melee
  Melee
  +3
  -3
  D3
  If a model suffers any unsaved wounds from this 
  weapon but is not slain, roll a D6; on a 6, the target 
  suffers a mortal wound.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Covenant of Slaanesh: Laufey may roll two dice when
  making an Advance, and choose the highest result 
  (discarding the lowest). Additionally, she may roll 
  3D6 when making a charge move and choose the two 
  highest results (discarding the lowest).
  Freezing Blizzard: Laufey has a 5+ invulnerable save. Enemy 
  units attempting to charge her must subtract 2 from their 
  charge distance.
  Tyrant of Niflheim: Friendly NIFLHEIM VALKYRIES units 
  within 6” of Laufey can never lose more than one model as a 
  result of any single failed Morale test.
  PSYKER
  Laufey can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic 
  powers in each enemy Psychic phase. She knows the Smite psychic power and two powers from the Dark Theurgy 
  discipline.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, NIFLHEIM VALKYRIES
  KEYWORDS
  CHARACTER, INFANTRY, PSYKER, LAUFEY
  4
  
  DARK MISTRESS
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  Dark Mistress
  7”
  2+
  2+
  3
  3
  6
  5
  9
  3+
  A Dark Mistress is a single model armed with a bolt pistol, chainsword, frag grenades, and krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24”
  Rapid Fire 1
  4
  0
  1
  -
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make one 
  additional attack with this weapon.
  Eviscerator
  Melee
  Melee
  x2
  -4
  D3
  When attacking with this weapon, you must subtract 
  1 from the hit roll.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • This model may replace its chainsword with an eviscerator or an item from the Melee Weapons list.
  • This model may replace either its bolt pistol or its chainsword with a weapon from the Ranged Weapons or Pistols 
  list.
  • This model may take a jump pack (Power Rating +1). If it does, its Movement characteristic is increased to 12” and 
  it gains the JUMP PACK and FLY keywords.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Corrupted Rosarius: This model has a 4+ invulnerable 
  save.
  Mistress of Traitors: You can re-roll hit rolls of 1 made 
  for friendly <SECT> units within 6" of this model.
  Sky Strike: During deployment, if this model has a jump 
  pack, you can set it up high in the skies instead of placing 
  it on the battlefield. At the end of any of your Movement 
  phases this model can descend from the sky – set it up 
  anywhere on the battlefield that is more than 9" away from
  any enemy models.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARACTER, INFANTRY, DARK MISTRESS
  5
  
  DARK MISTRESS
  ON STEED OF SLAANESH
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  Dark Mistress on 
  Steed of Slaanesh
  14”
  2+
  2+
  3
  3
  7
  5
  9
  3+
  A Dark Mistress is a single model armed with a bolt pistol, chainsword, frag grenades, and krak grenades and rides a Steed of Slaanesh that 
  attacks with its lashing tongue.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Dark Mistress
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24”
  Rapid Fire 1
  4
  0
  1
  -
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make one 
  additional attack with this weapon.
  Eviscerator
  Melee
  Melee
  x2
  -4
  D3
  When attacking with this weapon, you must subtract 
  1 from the hit roll.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  Steed of Slaanesh
  Lashing tongue
  Melee
  Melee
  4
  0
  1
  After a model riding a Steed of Slaanesh makes its 
  close combat attacks, you can attack with its mount. 
  Make 2 additional attacks, using this weapon profile.
  WARGEAR OPTIONS
  • This model may replace its chainsword with an eviscerator or an item from the Melee Weapons list.
  • This model may replace either its bolt pistol or its chainsword with a weapon from the Ranged Weapons or Pistols 
  list.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Corrupted Rosarius: This model has a 4+ invulnerable 
  save.
  Mistress of Traitors: You can re-roll hit rolls of 1 made 
  for friendly <SECT> units within 6" of this model.
  Unholy Speed: Re-roll failed charge rolls for this unit.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARACTER, CAVALRY, DAEMON, DARK MISTRESS
  6
  
  SIREN
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  Siren
  7”
  3+
  3+
  3
  3
  4
  4
  9
  5+
  A Siren is a single model armed with a poisoned monoblade.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Poisoned monoblade
  Melee
  Melee
  1
  -1
  1
  This weapon wounds on a 4+, unless the target is 
  TITANIC or a VEHICLE.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Corrupted Rosarius: This model has a 4+ invulnerable save.
  Hypnotic Melodies: Enemy units within 6” of this unit must subtract 1 from all hit rolls.
  Priestess of Slaanesh: This unit generates 2 Excess Points at the start of each turn rather than 1.
  Siren'
  s Song: In your Movement phase, a SIREN may sing one of the songs below. All friendly <SECT> INFANTRY, 
  BIKER and CAVALRY units within 6” of the model singing a song may gain the relevant benefit until the start of your
  next turn. A unit can only be affected by this ability once per battle round.
  • Song of Excess: Add 1 to the result of Tests of Excess for affected units.
  • Song of Profusion: All Assault and Rapid Fire weapons in the affected units fire 1 additional shot at units within 
  half range.
  • Song of Bliss: Enemies must subtract 1 from wound rolls targeting the affected units.
  • Song of Gaiety: Affected units may use the Siren'
  s Leadership characteristic instead of their own.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARACTER, INFANTRY, SIREN
  2
  
  SIREN
  ON STEED OF SLAANESH
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  Siren on Steed of Slaanesh
  14”
  3+
  3+
  3
  3
  5
  4
  9
  5+
  A Siren is a single model armed with a poisoned monoblade and rides a Steed of Slaanesh that attacks with its lashing tongue.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Siren
  Poisoned monoblade
  Melee
  Melee
  1
  -1
  1
  This weapon wounds on a 4+, unless the target is 
  TITANIC or a VEHICLE.
  Steed of Slaanesh
  Lashing tongue
  Melee
  Melee
  4
  0
  1
  After a model riding a Steed of Slaanesh makes its 
  close combat attacks, you can attack with its mount. 
  Make 2 additional attacks, using this weapon profile.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Corrupted Rosarius: This model has a 4+ invulnerable save.
  Hypnotic Melodies: Enemy units within 6” of this unit must subtract 1 from all hit rolls.
  Priestess of Slaanesh: This unit generates 2 Excess Points at the start of each turn rather than 1.
  Unholy Speed: Re-roll failed charge rolls for this unit.
  Siren'
  s Song: In your Movement phase, a SIREN may sing one of the songs below. All friendly <SECT> INFANTRY,  
  BIKER and CAVALRY units within 6” of the model singing a song may gain the relevant benefit until the start of your
  next turn. A unit can only be affected by this ability once per battle round.
  • Song of Excess: Add 1 to the result of Tests of Excess for affected units.
  • Song of Profusion: All Assault and Rapid Fire weapons in the affected units fire 1 additional shot at units within 
  half range.
  • Song of Bliss: Enemies must subtract 1 from wound rolls targeting the affected units.
  • Song of Gaiety: Affected units may use the Siren'
  s Leadership characteristic instead of their own.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARACTER, CAVALRY, DAEMON, SIREN
  3
  
  INAMORATA
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  Inamorata
  8”
  2+
  2+
  6
  6
  8
  6
  10
  3+
  An Inamorata is a single model armed with a hellforged sword.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Warp bolter
  24”
  Assault 2
  4
  -1
  2
  -
  Daemonic sarissa
  Melee
  Melee
  +1
  -2
  3
  -
  Hellforged sword
  Melee
  Melee
  User
  -3
  3
  -
  Warp scourge
  Melee
  Melee
  User
  -1
  2
  A model armed with this weapon increases its 
  Attacks characteristic by 3.
  WARGEAR OPTIONS
  • This model may replace its hellforged sword with a daemonic sarissa or a warp scourge.
  • This model may take a warp bolter.
  • This model may have wings (Power Rating +1). If it does, its Movement characteristic is increased to 12” and it 
  gains the FLY keyword.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Daemonic: This model has a 5+ invulnerable save.
  Ecstatic Aura: All friendly <SECT>units within 6” of an 
  Inamorata add 1 to rolls made to ignore wounds with the 
  Licentious Thirst ability, to a maximum of 3+. Whenever 
  a friendly SLAANESH unit within 6” of an Inamorata 
  loses a wound, roll a D6. On a 6+, the wound is not lost.
  PSYKER
  This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one 
  psychic power in each enemy Psychic phase. It knows the Smite psychic power and two powers from the Dark Theurgy
  discipline.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARACTER, MONSTER, PSYKER, DAEMON, INAMORATA
  8
  
  FALLEN SISTERS
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Fallen Sister
  7"
  3+
  3+
  3
  3
  1
  2
  7
  3+
  Fallen Superior
  7"
  3+
  3+
  3
  3
  1
  3
  8
  3+
  This unit contains 1 Fallen Superior and 4 Fallen Sisters. It can include up to 5 additional Fallen Sisters (Power Rating +5). Each model is armed 
  with a bolt pistol, boltgun, frag grenades and krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Blastmaster
  When attacking with this weapon, choose one of the profiles below.
  - Single frequency
  48”
  Heavy D3
  8
  -2
  D3
  Units do not receive the benefit of cover to their 
  saving throws for attacks made with this weapon.
  - Varied frequency
  36”
  Assault D6
  4
  -1
  1
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make one 
  additional attack with this weapon.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • Any Fallen Sister may replace their boltgun with a chainsword.
  • Up to four Fallen Sisters may replace their boltgun with an item from the Special Weapons or Heavy Weapons lists.
  • One Fallen Sister who has not replaced her boltgun with a weapon from the Special Weapons or Heavy Weapons list 
  may take a Defiled Simulacrum.
  • The Fallen Superior may either replace her boltgun with a weapon from the Ranged Weapons or Melee Weapons list, 
  or take a weapon from the Melee Weapons list in addition to her other wargear.
  • The Fallen Superior may replace her bolt pistol with a weapon from the Pistols list.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Defiled Simulacrum: Add 1 to the result of Tests of Excess for a unit whilst it includes a model with a Defiled 
  Simulacrum.
  FACTION KEYWORDS
  CHAOS, <MARK OF CHAOS>, FALLEN SORORITAS, <SECT>
  KEYWORDS
  INFANTRY, FALLEN SISTERS
  5
  
  SLAVES
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Slave
  6”
  5+
  5+
  3
  3
  1
  1
  4
  6+
  This unit contains 20 Slaves. It can include up to 10 additional Slaves (Power Rating +1). Each Slave is armed with a stub pistol and improvised 
  close combat weapon.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Autogun
  24”
  Rapid Fire 1
  3
  0
  1
  -
  Flamer
  8”
  Assault D6
  4
  0
  1
  This weapon automatically hits its target.
  Heavy stubber
  36”
  Heavy 3
  4
  0
  1
  -
  Shotgun
  12”
  Assault 2
  3
  0
  1
  If the target is within half range, add 1 to this 
  weapon’
  s Strength.
  Stub pistol
  12”
  Pistol 1
  3
  0
  1
  -
  Brutal assault weapon
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make 1 additional 
  attack with this weapon.
  WARGEAR OPTIONS
  • Any Slave can replace their improvised melee weapon and autopistol with an autogun or a shotgun.
  • For every ten models in the squad, one Slave may exchange their improvised melee weapon and autopistol with a 
  flamer or a heavy stubber.
  ABILITIES
  Not the Whip!: This unit increases its Leadership 
  characteristic by 2 during the Morale phase if it is within 
  6” of one or more friendly FALLEN SORORITAS 
  CHARACTERS. 
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS
  KEYWORDS
  INFANTRY, SLAVES
  3
  
  DAEMONETTES
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Daemonette
  7”
  3+
  3+
  3
  3
  1
  2
  7
  6+
  Alluress
  7”
  3+
  3+
  3
  3
  1
  3
  7
  6+
  it contains 1 Alluress and 9 Daemonettes. It can include up to 10 additional Daemonettes (Power Rating +4) or up to 20 additional Daemonettes 
  (Power Rating +8). Each model attacks with its piercing claws.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Piercing claws
  Melee
  Melee
  User
  -1
  1
  Each time you make a wound roll of 6+ for this 
  weapon, that hit is resolved with an AP of -4 instead 
  of -1.
  WARGEAR OPTIONS
  • For every ten models in the unit, one Daemonette may take an Instrument of Chaos.
  • For every ten models in the unit, one Daemonette may take a Daemonic Icon.
  ABILITIES
  Daemonic Ritual (pg 4-5)
  Daemonic: Models in this unit have a 5+ invulnerable 
  save.
  Graceful Killers: Increase the Attacks characteristic of 
  each model in this unit by 1 whilst it contains 20 or more 
  models.
  Instrument of Chaos: A unit that includes any 
  Instruments of Chaos adds 1 to their Advance and charge 
  rolls.
  Quicksilver Swiftness: This unit always fights first in the 
  Fight phase even if it didn’
  t charge. If the enemy has units 
  that have charged, or that have a similar ability, then 
  alternate choosing units to fight with, starting with the 
  player whose turn is taking place.
  Daemonic Icon: If you roll a 1 when taking a Morale test 
  for a unit with any Daemonic Icons, reality blinks and the 
  daemonic horde is bolstered. No models flee and D6 slain 
  Daemonettes are instead added to the unit.
  FACTION KEYWORDS
  CHAOS, SLAANESH
  KEYWORDS
  INFANTRY, DAEMON, DAEMONETTES
  4
  
  PARAMOURS
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Paramour
  7"
  3+
  3+
  3
  3
  2
  3
  8
  3+
  Paramour Superior
  7"
  3+
  3+
  3
  3
  2
  4
  9
  3+
  This unit contains 1 Paramour Superior and 4 Paramours. It can include up to 5 additional Paramours (Power Rating +5). Each model is armed 
  with a bolt pistol, boltgun, frag grenades and krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Blastmaster
  When attacking with this weapon, choose one of the profiles below.
  - Single frequency
  48”
  Heavy D3
  8
  -2
  D3
  Units do not receive the benefit of cover to their 
  saving throws for attacks made with this weapon.
  - Varied frequency
  36”
  Assault D6
  4
  -1
  1
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make one 
  additional attack with this weapon.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • Any Paramour may replace their boltgun with a chainsword or a storm bolter.
  • Up to four Paramours may replace their boltgun with an item from the Melee Weapons, Special Weapons or Heavy 
  Weapons list.
  • One Paramour who has not replaced her boltgun with a weapon from the Melee Weapons, Special Weapons or Heavy
  Weapons list may take a Defiled Simulacrum.
  • The Paramour Superior may either replace her boltgun with a weapon from the Ranged Weapons or Melee Weapons 
  list, or take a weapon from the Melee Weapons list in addition to her other wargear.
  • The Paramour Superior may replace her bolt pistol with a weapon from the Pistols list.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Defiled Simulacrum: Add 1 to the result of Tests of Excess for a unit whilst it includes a model with a Defiled 
  Simulacrum.
  Lover'
  s Sacrifice: You can roll a D6 each time a friendly <SECT> DARK MISTRESS or SIREN loses a wound whilst 
  they are within 3" of this unit; on a 2+ a model from this unit intercepts that hit – the character does not lose a wound 
  but this unit suffers 1 mortal wound.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  INFANTRY, PARAMOURS
  6
  
  DEVIANTS
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Deviant
  7”
  3+
  3+
  3
  3
  1
  3
  8
  7+
  This unit contains 3 Deviants. It may contain up to 3 additional Deviants (Power Rating +2) or up to 6 additional Deviants
  (Power Rating +4). Each model is armed with mutilated cybernetics.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Mutilated cybernetics
  Melee
  Melee
  +1
  -1
  1
  Make D3 hit rolls for each attack made with this 
  weapon.
  Deviant eviscerator
  Melee
  Melee
  x2
  -2
  2
  When attacking with this weapon, you must subtract 
  1 from the hit roll.
  WARGEAR OPTIONS
  • Any model in the unit can replace their mutilated cybernetics with a deviant eviscerator
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Inured to Pain: Add 1 to Licentious Thirst rolls made to ignore wounds by this unit, to a maximum of 3+.
  Masochistic Mutilation: Every time this unit successfully ignores a wound with the Licentious Thirst ability, it may 
  make an additional attack the next time it fights in the Fight phase.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  INFANTRY, DEVIANTS
  MISTRESS OF SADISM
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Mistress of Sadism
  7”
  3+
  3+
  3
  3
  4
  4
  8
  3+
  A Mistress of Sadism is a single model armed with neural whips, frag grenades and krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Neural whips
  Melee
  Melee
  User
  -2
  1
  Add 1 to the wound rolls for attacks made with
  this weapon if the target unit’
  s highest Leadership
  characteristic is less than 8 (other than VEHICLES).
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Driven by the Lash: You can re-roll Advance, charge 
  and hit rolls taken during the Fight phase for friendly 
  <SECT> DEVIANT and SLAVE units that are within 
  6" of this model.
  Mistress of Punishment: If your army is Battle-
  forged, this model does not take up slots in a 
  Detachment that includes any <SECT> DEVIANT or
  SLAVE units.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARACTER, INFANTRY, MISTRESS OF SADISM
  4
  2
  
  ASCENDED
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Ascended
  7”
  3+
  3+
  4
  4
  2
  3
  9
  3+
  This unit contains 5 Ascended. It can include up to 5 additional Ascended (Power Rating +5). Each model attacks with hellshards and 
  warpblades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Hellshards
  12”
  Assault D3
  6
  -2
  2
  -
  Warpblades
  Melee
  Melee
  +2
  -2
  2
  -
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Daemonic: All models in this unit have a 5+ invulnerable 
  save.
  Daemon Eater: At the start of each of your turns, every 
  model in this unit regains one lost wound.
  Warp Strike: When you set up this unit during 
  deployment, it can be set up in the warp, ready to strike, 
  instead of being placed on the battlefield. If it is, it can use 
  a Warp Strike to arrive on the battlefield at the end of any 
  of your Movement phases; when it does so, set the unit up 
  anywhere that is more than 9" from any enemy models.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  INFANTRY, DAEMON, ASCENDED
  10
  
  FLESH SHAPER
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Flesh Shaper
  7”
  3+
  3+
  3
  3
  4
  3
  8
  6+
  A Flesh Shaper is a single model armed with surgical tools.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Surgical tools
  Melee
  Melee
  User
  -1
  1
  -
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Inured to Pain: Add 1 to Licentious Thirst rolls made to 
  ignore wounds by this unit, to a maximum of 3+.
  Flesh Sculpting: At the start of your Movement phase, 
  you may select a friendly <SECT> INFANTRY unit 
  within 3” of a Flesh Shaper and increase their Strength, 
  Toughness, or Attacks characteristic by 1 until the 
  beginning of your next turn. A unit can only be affected 
  by this ability once every turn.
  Healer: At the end of your Movement phase a Flesh 
  Shaper can attempt to heal or revive a single model. Select 
  a friendly <SECT> INFANTRY unit within 3" of the Flesh
  Shaper and roll a D6. On a roll of 4+, one model in the 
  unit recovers D3 lost wounds; if the chosen unit contains 
  no wounded models but one or more of its models have 
  been slain during the battle, then a single slain model is 
  returned to the unit with 1 wound remaining. A unit can 
  only be the target of the Healer ability once in each turn.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARACTER, INFANTRY, FLESH SHAPER
  LAMPAD
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Lampad
  7”
  3+
  3+
  3
  3
  4
  3
  8
  6+
  A Lampad is a single model armed with a force staff.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Force staff
  Melee
  Melee
  +2
  -1
  D3
  -
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Warp Channeling: You can re-roll failed Tests of Excess for <SECT> FALLEN SORORITAS units whilst they are 
  within 6” of any friendly models with this ability.
  PSYKER
  This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one 
  psychic power in each enemy Psychic phase. It knows the Smite psychic power and one power from the Dark Theurgy 
  discipline.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARACTER, INFANTRY, PSYKER, LAMPAD
  2
  2
  
  APOSTATE
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Apostate
  6”
  4+
  4+
  3
  3
  4
  4
  7
  6+
  An Apostate is a single model armed with a laspistol, frag grenades, and krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Autogun
  24”
  Rapid Fire 1
  3
  0
  1
  -
  Laspistol
  12”
  Pistol 1
  3
  0
  1
  -
  Plasma gun
  When attacking with this weapon, choose one of the profiles below.
  - Standard
  24”
  Rapid Fire 1
  7
  -3
  1
  -
  - Supercharge
  24”
  Rapid Fire 1
  8
  -3
  2
  On a hit roll of 1, the bearer is slain after all of this
  weapon’
  s shots have been resolved.
  Shotgun
  12”
  Assault 2
  3
  0
  1
  If the target is within half range, add 1 to this
  weapon’
  s Strength.
  Eviscerator
  Melee
  Melee
  x2
  -4
  D3
  When attacking with this weapon, you must subtract 
  1 from the hit roll.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • This model may replace its laspistol with an item from the Pistols list.
  • This model may take an eviscerator, autogun, plasma gun, shotgun, or an item from the Melee Weapons or Ranged 
  Weapons list.
  ABILITIES
  Corrupted Rosarius: This model has a 4+ 
  invulnerable save.
  Hymns of Excess: Add 1 to the Movement 
  characteristic, Advance rolls, and Charge rolls made 
  by SLAANESH FALLEN SORORITAS , CULTISTS, 
  and RENEGADES AND HERETICS units whilst 
  they are within 6” of any friendly APOSTATES.
  Covenant of Slaanesh: A unit with this ability may roll two 
  dice when making an Advance, and choose the highest result 
  (discarding the lowest). Additionally, they may roll 3D6 when 
  making a charge move and choose the two highest results 
  (discarding the lowest).
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS
  KEYWORDS
  CHARACTER, INFANTRY, APOSTATE
  3
  
  PLEASURE CULT ASSASSINS
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Pleasure Cult Assassin
  7”
  3+
  4+
  4
  3
  1
  4
  7
  5+
  This unit contains 2 Pleasure Cult Assassins. It can include up to 2 additional Pleasure Cult Assassins (Power Rating +2), up to 4 additional 
  Pleasure Cult Assassins (Power Rating +4), up to 6 additional Pleasure Cult Assassins (Power Rating +5), or up to 8 additional Pleasure Cult 
  Assassins (Power Rating +7). Each Pleasure Cult Assassin is armed with poisoned monoblades and poisoned throwing knives.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Poisoned monoblade
  Melee
  Melee
  1
  -1
  1
  This weapon wounds on a 4+, unless the target is 
  TITANIC or a VEHICLE.
  Poisoned throwing 
  knives
  6”
  Pistol 1
  1
  -1
  1
  This weapon wounds on a 4+, unless the target is 
  TITANIC or a VEHICLE.
  ABILITIES
  Infiltrators: During deployment, you can set this 
  unit up in concealment instead of placing it on the 
  battlefield. At the end of any of your Movement 
  phases, this unit can reveal its position – set it up 
  anywhere on the battlefield that is more than 9" 
  from any enemy model.
  Lethal Precision: Each time a model in this unit 
  rolls a 6+ on a wound roll, the AP of that attack is 
  increased to -4.
  Covenant of Slaanesh: A unit with this ability may roll 
  two dice when making an Advance, and choose the 
  highest result (discarding the lowest). Additionally, they 
  may roll 3D6 when making a charge move and choose the
  two highest results (discarding the lowest).
  Uncanny Reflexes: Models in this unit have a 5+ 
  invulnerable save.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS
  KEYWORDS
  INFANTRY, PLEASURE CULT ASSASSINS
  1
  
  HARPIES
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Harpy
  12”
  3+
  6+
  4
  3
  1
  2
  7
  4+
  This unit contains 5 Harpies. It can include up to 5 additional Harpies (Power Rating +4) or up to 10 additional Harpies (Power Rating +8). 
  Each model is armed with their sonic screams and harpy talons.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Sonic scream
  9”
  Assault D3
  5
  -1
  1
  This weapon automatically hits its target. Units do 
  not receive the benefit of cover to their saving throws 
  for attacks made with this weapon. Units that suffer 
  one or more unsaved wounds from this weapon 
  cannot fire Overwatch for the rest of the turn.
  Harpy talons
  Melee
  Melee
  User
  -1
  1
  Each time this model fights, it can make 1 additional 
  attack with this weapon.
  WARGEAR OPTIONS
  • Any model in the unit may take a pair of lightning claws or an item from the Melee Weapons list.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Daemonic: All models in this unit have a 5+ invulnerable 
  save.
  Cannibalistic Hunger: Each time this unit completely 
  destroys an enemy unit in the Fight phase, add 1 to 
  Licentious Thirst rolls made to ignore wounds by this unit
  for the rest of the game. This ability is cumulative to a 
  maximum of 3+.
  Warp Strike: When you set up this unit during 
  deployment, it can be set up in the warp, ready to strike, 
  instead of being placed on the battlefield. If it is, it can use 
  a Warp Strike to arrive on the battlefield at the end of any 
  of your Movement phases; when it does so, set the unit up 
  anywhere that is more than 9" from any enemy models.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  INFANTRY, DAEMON, FLY, HARPIES
  4
  
  SCYLLANS
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Scyllan
  14”
  3+
  3+
  3
  4
  2
  2
  7
  3+
  Scyllan Superior
  14”
  3+
  3+
  3
  4
  2
  3
  8
  3+
  This unit contains 1 Scyllan Superior and 2 Scyllans. It can include up to 3 additional Scyllans (Power Rating +4) or up to 6 additional Scyllans 
  (Power Rating +8). Each model is armed with a bolt pistol, frag grenades and krak grenades, and rides a bike equipped with a storm bolter and 
  thrashing chains.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Scyllan
  Bolt pistol
  12”
  Pistol 1
  4
  0
  1
  -
  Storm bolter
  24”
  Rapid Fire 2
  4
  0
  1
  -
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make one 
  additional attack with this weapon.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  Bike
  Thrashing chains
  Melee
  Melee
  3
  0
  1
  After a model on this mount makes its close combat 
  attacks, you can attack with its mount. Make 3 
  additional attacks, using this weapon profile. If a unit 
  that suffers any unsaved wounds from this weapon 
  must take a morale test in the subsequent Morale 
  phase, adding 1 to the roll for each unit killed by this 
  weapon.
  WARGEAR OPTIONS
  • Any Scyllan may replace her bolt pistol with a chainsword.
  • The Scyllan Superior may replace her bolt pistol with one item from the Ranged Weapons or Melee Weapons 
  list.
  • Up to two Scyllans may either take one additional item from the Special Weapons list, or replace their bike'
  s 
  storm bolter with one item from the Special Weapons list.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Turbo-boost: When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of 
  rolling a dice.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  BIKER, SCYLLANS
  5
  
  CHAOS SPAWN
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Chaos Spawn
  7”
  4+
  -
  5
  5
  4
  D6
  9
  5+
  This unit contains 1 Chaos Spawn. It can include 1 additional Chaos Spawn (Power Rating +2), 2 additional Chaos Spawn (Power Rating +4), 3 
  additional Chaos Spawn (Power Rating +6) or 4 additional Chaos Spawn (Power Rating +8). Each Chaos Spawn attacks with hideous 
  mutations.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Hideous mutations
  Melee
  Melee
  User
  -2
  2
  -
  ABILITIES
  Fearsome: Enemy units 
  within 1" of any Chaos 
  Spawn must subtract 1 
  from their Leadership.
  Mutated Beyond Reason: When a unit of Chaos Spawn makes its close combat attacks, 
  roll a D3 and consult the table below:
  D3
  Result
  1
  Razor Claws: The hideous mutations of all Chaos Spawn in the unit have an AP 
  of -4 until the end of the Fight phase.
  2
  Grasping Pseudopods: Each Chaos Spawn in the unit adds 2 to its Attacks 
  characteristic until the end of the Fight phase.
  3
  Toxic Haemorrhage: You can re-roll failed wound rolls for this unit until the end 
  of the Fight phase.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  BEAST, CHAOS SPAWN
  2
  
  CALLIOPE
  DAMAGE
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  REMAINING W
  M
  BS
  A
  Calliope
  *
  6+
  *
  7
  8
  12
  *
  7
  3+
  6-12+
  12”
  3+
  3
  A Calliope is a single model equipped with a calliope array.
  4-6
  6”
  4+
  D3
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  1-3
  4”
  5+
  1
  Calliope array
  When attacking with this weapon, choose one of the profiles below.
  - Single frequency
  48”
  Heavy 3D3
  8
  -2
  D3
  Units attacked by this weapon do not gain any bonus 
  to their saving throws for being in cover.
  - Varied frequency
  36”
  Assault 3D6
  4
  -1
  1
  Doom siren
  8”
  Assault D6
  5
  -2
  1
  This weapon automatically hits its target. Units 
  attacked by this weapon do not gain any bonus to 
  their saving throws for being in cover.
  Hunter-killer missile
  48”
  Heavy 1
  8
  -2
  D6
  Each hunter-killer missile can only be fired once
  per battle.
  Storm bolter
  24”
  Rapid Fire 2
  4
  0
  1
  -
  WARGEAR OPTIONS
  • This model may take a doom siren.
  • This model may take a storm bolter.
  • This model may take a hunter-killer missile.
  ABILITIES
  Explodes: If this model is reduced to 0 wounds, roll a
  D6 before removing it from the battlefield and before
  any embarked models disembark. On a 6 it explodes,
  and each unit within 6" suffers D3 mortal wounds.
  Smoke Launchers: Once per game, instead of 
  shooting any weapons in the Shooting phase, this 
  model can use its smoke launchers; until your next 
  Shooting phase your opponent must subtract 1 from 
  all hit rolls for ranged weapons that target this 
  vehicle.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  VEHICLE, CALLIOPE
  TANTALUS ENGINES
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Tantalus Engine
  7”
  4+
  4+
  5
  6
  7
  4
  8
  4+
  This unit contains 1 Tantalus Engine. It can include 1 additional Tantalus Engine (Power Rating +5) or 2 additional Tantalus Engines (Power
  Rating +10). Each Tantalus Engine is equipped with buzz-blades and two heavy flamers.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Heavy flamer
  8”
  Heavy D6
  5
  -1
  1
  This weapon automatically hits its target.
  Buzz-blades
  Melee
  Melee
  x2
  -3
  3
  -
  ABILITIES
  Desperate for Relief: This unit can fight twice in 
  each Fight phase, instead of only once.
  Daemonic: This model has a 5+ invulnerable save.
  Infernal Regeneration: At the beginning of each of 
  your turns, this model heals 1 wound.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  VEHICLE, DAEMON, DAEMON ENGINE, TANTALUS ENGINES
  8
  5
  
  ALTAR OF AGONY
  DAMAGE
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  REMAINING W
  M
  A
  RITUAL
  Altar of Agony
  *
  4+
  6+
  6
  6
  12
  *
  8
  4+
  6-12+
  8”
  6
  2+
  Paramours
  -
  3+
  3+
  3
  -
  -
  -
  -
  -
  4-6
  6” D6
  3+
  An Altar of Agony is a single model armed with bladed wheels. It is ridden by two Paramours who are 
  each armed with a bolt pistol, boltgun, frag grenades and krak grenades.
  1-3
  4” D3
  4+
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Altar of Agony
  Bladed wheels
  Melee
  Melee
  6
  -1
  2
  -
  Paramours
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • Either Paramour may replace their boltgun with a blastmaster or an item from the Melee Weapons, Special Weapons 
  or Heavy Weapons list.
  • Either Paramour may replace their bolt pistol with a weapon from the Pistols list.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Rituals of Agony: At the start of each of your Shooting phases, you may have this model attempt to use a single Ritual 
  of Agony of your choice from the table below. Alternatively, you may randomly determine the power by rolling a D3 
  and consulting the table below; if you do so, you may attempt a second randomly determined power immediately after
  resolving the first power. Each time this model attempts to use one of its powers, roll a D6 to see if it is successful. If 
  the result is equal to or greater than the Ritual characteristic shown in its damage table resolve the power’
  s effects, 
  otherwise the attempt to use the power fails and nothing happens.
  D3
  RITUAL OF AGONY
  1
  Ritual of Affliction: Each enemy unit within 9” of the Altar of Agony immediately suffers a mortal 
  wound.
  2
  Ritual of Endless Terror: Pick an enemy unit within 9”. Roll 2D6 and compare the result to the target'
  s
  Leadership. If you rolled equal to or below their Leadership, nothing happens. If you rolled higher, 
  then for every point you rolled higher, one model from the unit flees as if they had failed a Morale test.
  This ritual may not be used on CHARACTERS, MONSTERS, or VEHICLES.
  3
  Ritual of Choking Darkness: Until the beginning of your next turn, enemy units within 9” of the 
  Altar of Agony must subtract 1 from hit rolls.
  Altar of Slaanesh: Friendly <SECT> units within 6” of any ALTAR  add 1 to the result of Tests of Excess.
  Bladed Impact:  Each time an Altar of Agony finishes a charge move, roll a D6 for each enemy model within 1" of it; 
  that model’
  s unit suffers a mortal wound for each roll of 6.
  Guardians of the Altar: During the Shooting phase, each the Paramours riding the Altar of Ecstasy may make a 
  shooting attack using whatever ranged weapons they'
  re equipped with. In the Fight phase, after the Altar of Ecstasy 
  makes its close combat attacks, you can attack with the two Paramours. Make 3 additional attacks for each of them 
  (meaning they make 6 total attacks) using the profile of whatever melee weapons each of them are armed with.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARIOT, ALTAR, ALTAR OF AGONY
  8
  
  ALTAR OF ECSTASY
  DAMAGE
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  REMAINING W
  M
  A
  RITUAL
  Altar of  Ecstasy
  *
  4+
  6+
  6
  6
  12
  *
  8
  4+
  6-12+
  8”
  6
  2+
  Paramours
  -
  3+
  3+
  3
  -
  -
  -
  -
  -
  4-6
  6” D6
  3+
  An Altar of Ecstasy is a single model armed with bladed wheels. It is ridden by two Paramours who are 
  each armed with a bolt pistol, boltgun, frag grenades and krak grenades.
  1-3
  4” D3
  4+
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Altar of Agony
  Bladed wheels
  Melee
  Melee
  6
  -1
  2
  -
  Paramours
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • Either Paramour may replace their boltgun with a blastmaster or an item from the Melee Weapons, Special Weapons 
  or Heavy Weapons list.
  • Either Paramour may replace their bolt pistol with a weapon from the Pistols list.
  ABILITIES
  Rites of Excess, Licentious Thirst (pg 4-5)
  Rituals of Ecstasy: At the start of each of your Shooting phases, you may have this model attempt to use a single Ritual
  of Ecstasy of your choice from the table below. Alternatively, you may randomly determine the power by rolling a D3 
  and consulting the table below; if you do so, you may attempt a second randomly determined power immediately after
  resolving the first power. Each time this model attempts to use one of its powers, roll a D6 to see if it is successful. If 
  the result is equal to or greater than the Ritual characteristic shown in its damage table resolve the power’
  s effects, 
  otherwise the attempt to use the power fails and nothing happens.
  D3
  RITUAL OF ECSTASY
  1
  Ritual of Alacrity: Pick a SLAANESH unit from your army within 9” of the Altar of Ecstasy; add 1 to 
  that unit'
  s Attacks characteristic until the end of the turn.
  2
  Ritual of Perfection: Pick a SLAANESH unit from your army within 9" of the Altar of Ecstasy; 
  improve the AP of all ranged weapons wielded by that unit by 1 until the end of turn (for example, a 
  weapon with an AP of 0 would have an AP of -1 instead).
  3
  Ritual of Celerity: Pick a SLAANESH unit from your army within 9” of the Altar of Ecstasy. Instead 
  of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must 
  Advance as part of this move, and cannot declare a charge during this turn.
  Altar of Slaanesh: Friendly <SECT> units within 6” of any ALTAR  add 1 to the result of Tests of Excess.
  Bladed Impact:  Each time an Altar of Ecstasy finishes a charge move, roll a D6 for each enemy model within 1" of it; 
  that model’
  s unit suffers a mortal wound for each roll of 6.
  Guardians of the Altar: During the Shooting phase, each the Paramours riding the Altar of Ecstasy may make a 
  shooting attack using whatever ranged weapons they'
  re equipped with. In the Fight phase, after the Altar of Ecstasy 
  makes its close combat attacks, you can attack with the two Paramours. Make 3 additional attacks for each of them 
  (meaning they make 6 total attacks) using the profile of whatever melee weapons each of them are armed with.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  CHARIOT, ALTAR, ALTAR OF ECSTASY
  8
  
  FALLEN RHINO
  DAMAGE
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  REMAINING W
  M
  BS
  A
  Fallen Rhino
  *
  6+
  *
  6
  7
  10
  *
  8
  3+
  6-10+
  12”
  3+
  3
  A Fallen Rhino is a single model equipped with a storm bolter.
  3-5
  6”
  4+
  D3
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  1-2
  3”
  5+
  1
  Doom siren
  8”
  Assault D6
  5
  -2
  1
  This weapon automatically hits its target. Units 
  attacked by this weapon do not gain any bonus to 
  their saving throws for being in cover.
  Hunter-killer missile
  48”
  Heavy 1
  8
  -2
  D6
  Each hunter-killer missile can only be fired once
  per battle.
  Storm bolter
  24”
  Rapid Fire 2
  4
  0
  1
  -
  WARGEAR OPTIONS
  • This model may take a hunter-killer missile.
  • This model may take an additional storm bolter.
  ABILITIES
  Self-repair: Roll a D6 at the start of each of your 
  turns; on a 6, this model regains one lost wound.
  Explodes: If this model is reduced to 0 wounds, roll a
  D6 before removing it from the battlefield and before
  any embarked models disembark. On a 6 it explodes,
  and each unit within 6" suffers D3 mortal wounds.
  Smoke Launchers: Once per game, instead of 
  shooting any weapons in the Shooting phase, this 
  model can use its smoke launchers; until your next 
  Shooting phase your opponent must subtract 1 from 
  all hit rolls for ranged weapons that target this 
  vehicle.
  TRANSPORT
  This model can transport 10 <SECT> INFANTRY models. It cannot transport JUMP PACK models.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  VEHICLE, TRANSPORT, RHINO, FALLEN RHINO
  4
  
  FALLEN IMMOLATOR
  DAMAGE
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  REMAINING W
  M
  BS
  A
  Fallen Immolator
  *
  6+
  *
  6
  7
  10
  *
  8
  3+
  6-10+
  12”
  3+
  3
  A Fallen Immolator is a single model equipped with a immolation flamer.
  3-5
  6”
  4+
  D3
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  1-2
  3”
  5+
  1
  Doom siren
  8”
  Assault D6
  5
  -2
  1
  This weapon automatically hits its target. Units 
  attacked by this weapon do not gain any bonus to 
  their saving throws for being in cover.
  Hunter-killer missile
  48”
  Heavy 1
  8
  -2
  D6
  Each hunter-killer missile can only be fired once
  per battle.
  Immolation flamer
  12”
  Assault 2D6
  5
  -1
  1
  This weapon automatically hits its target.
  Storm bolter
  24”
  Rapid Fire 2
  4
  0
  1
  -
  Twin heavy bolter
  36”
  Heavy 6
  5
  -1
  1
  -
  Twin multi-melta
  24”
  Heavy 2
  8
  -4
  D6
  If the target is within half range of this weapon, roll
  two dice when inflicting damage with it and discard 
  the lowest result.
  WARGEAR OPTIONS
  • This model may replace its immolation flamer with a twin heavy bolter or twin multi-melta.
  • This model may take a doom siren.
  • This model may take a storm bolter.
  • This model may take a hunter-killer missile.
  ABILITIES
  Explodes: If this model is reduced to 0 wounds, roll a
  D6 before removing it from the battlefield and before
  any embarked models disembark. On a 6 it explodes,
  and each unit within 6" suffers D3 mortal wounds.
  Smoke Launchers: Once per game, instead of 
  shooting any weapons in the Shooting phase, this 
  model can use its smoke launchers; until your next 
  Shooting phase your opponent must subtract 1 from 
  all hit rolls for ranged weapons that target this 
  vehicle.
  TRANSPORT
  This model can transport 6 <SECT> INFANTRY models. It cannot transport JUMP PACK models.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  VEHICLE, TRANSPORT, FALLEN IMMOLATOR
  5
  
  FALLEN REPRESSOR
  DAMAGE
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  REMAINING W
  M
  BS
  A
  Fallen Repressor
  *
  5+
  *
  6
  7
  12
  *
  8
  3+
  6-12+
  12”
  3+
  3
  A Fallen Repressor is a single model armed with a storm bolter, a heavy flamer and a dozer ram.
  3-5
  6”
  4+
  D3
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  1-2
  3”
  5+
  1
  Doom siren
  8”
  Assault D6
  5
  -2
  1
  This weapon automatically hits its target. Units 
  attacked by this weapon do not gain any bonus to 
  their saving throws for being in cover.
  Storm bolter
  24”
  Rapid Fire 2
  4
  0
  1
  -
  Heavy flamer
  8”
  Heavy D6
  5
  -1
  1
  This weapon automatically hits its target.
  Hunter-killer missile
  48”
  Heavy 1
  8
  -2
  D6
  Each hunter-killer missile can only be fired once
  per battle.
  Dozer ram
  Melee
  Melee
  User
  -1
  1
  Against INFANTRY units make three hit rolls for 
  each attack rather than one if the Sororitas Repressor 
  has successfully completed a charge this turn.
  WARGEAR OPTIONS
  • This model may take a doom siren.
  • This model may take a hunter-killer missile.
  • This model may take an additional storm bolter.
  ABILITIES
  Firing Ports: Up to six models being transported by a Sororitas Repressor can shoot in their Shooting phase, 
  measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having 
  moved if they or the Sororitas Repressor moved in the preceding Movement phase.
  Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any 
  embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its 
  smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons 
  that target this vehicle.
  TRANSPORT
  This model can transport 10 <SECT> INFANTRY models. It cannot transport JUMP PACK models.
  FACTION KEYWORDS
  CHAOS, SLAANESH, FALLEN SORORITAS, <SECT>
  KEYWORDS
  VEHICLE, TRANSPORT, FALLEN REPRESSOR
  5
  
  NOCTILITH CROWN
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Noctilith Crown
  -
  -
  4+
  -
  8
  14
  -
  -
  3+
  A Noctilith Crown is a single model equipped with lashing warp energies.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Lashing warp energies
  6”
  Pistol D6
  7
  -2
  2
  -
  ABILITIES
  Malevolent Locus: PSYKERS attempting to manifest 
  powers within 24" of this model will suffer Perils of the 
  Warp on any double result rolled for the Psychic test, 
  rather than only double 1 or double 6. CHAOS PSYKERS
  are not affected by this ability.
  Loathsome Aura: CHAOS units have a 5+ invulnerable 
  save while they are wholly within 6" of this model. In 
  addition, you can re-roll Psychic tests for CHAOS 
  PSYKERS while they are within 6" of this model. At the 
  start of the second and third battle rounds, the range of 
  both these aura abilities is increased by 3" (i.e. it is 9" in 
  the second battle round, and 12" in the third and 
  subsequent battle rounds).
  Immobile: This model cannot move for any reason, nor 
  can it fight in the Fight phase. Enemy models 
  automatically hit this model in the Fight phase – do not 
  make hit rolls. However, friendly units can still target 
  enemy units that are within 1" of this model in the 
  Shooting phase.
  Unstable Energies: If this model is reduced to 0 wounds, 
  roll a D6 before removing it from the battlefield. On a 6, 
  each unit within D6" of this model suffers D6 mortal 
  wounds.
  FACTION KEYWORDS
  CHAOS
  KEYWORDS
  BUILDING, VEHICLE, NOCTILITH CROWN
  5
  
  FANE OF SLAANESH
  This unit contains 1 Fane of Slaanesh.
  ABILITIES
  Conceited Tribute: After it is set up, a Fane of Slaanesh is treated as a terrain feature. It cannot move for any reason, is 
  not treated as a friendly or enemy model, and cannot be targeted or affected by any attacks or abilities.
  Power of Slaanesh: You can re-roll any of the dice used in the summoning roll when a CHAOS CHARACTER from 
  your army that is within 6" of any Fane of Slaanesh attempts to summon a unit of SLAANESH DAEMONS to the 
  battlefield using a Daemonic Ritual.
  Stupefying Vanity: At the start of your turn, roll 2D6 for every unit that is within 6” of a Fane of Slaanesh, and 
  compare the result to the unit'
  s Leadership. If you roll equal to or under their Leadership, nothing happens. If you roll 
  higher than their Leadership, that unit cannot move, manifest psychic powers, shoot, charge, or fire overwatch until 
  the beginning of your next turn. SLAANESH units are unaffected by this ability.
  Damned Conduit: At the start of your Shooting phase, you can pick one friendly SLAANESH CHARACTER within 
  6” of a Fane of Slaanesh to make a sacrifice. If you do so, that CHARACTER suffers 1 mortal wound, and you must 
  roll a die. On a 1, nothing happens. On a 2+, you can re-roll hit rolls for attacks made by that CHARACTER until the 
  beginning of your next turn.
  If that CHARACTER has a relic, they can sacrifice that instead of suffering a mortal wound. If they do so, that relic 
  can no longer be used (if the relic replaced a weapon wielded by the CHARACTER, it simply reverts back to being 
  that weapon). However, on a roll of 2+, you can re-roll hit rolls made by that CHARACTER for the rest of the battle 
  instead of only until the beginning of your next turn.
  FACTION KEYWORDS
  CHAOS, SLAANESH, DAEMON
  KEYWORDS
  FANE OF SLAANESH
  2
  
  DECADENT ARMORY
  FALLEN SORORITAS RANGED WEAPONS
  WEAPON
  RANGE TYPE
  S
  AP
  D
  ABILITIES
  Autogun
  24” Rapid Fire 1
  3
  0
  1
  -
  Autopistol
  12” Pistol 1
  3
  0
  1
  -
  Blastmaster
  When attacking with this weapon, choose one of the profiles below.
  - Single frequency
  48” Heavy D3
  8
  -2
  D3
  Units attacked by this weapon do not gain any bonus to their 
  saving throws for being in cover.
  - Varied frequency
  36” Assault D6
  4
  -1
  1
  Boltgun
  24" Rapid Fire 1
  4
  0
  1
  -
  Bolt pistol
  12" Pistol 1
  4
  0
  1
  -
  Calliope array
  When attacking with this weapon, choose one of the profiles below.
  - Single frequency
  48” Heavy 3D3
  8
  -2
  D3
  Units attacked by this weapon do not gain any bonus to their 
  saving throws for being in cover.
  - Varied frequency
  36” Assault 3D6
  4
  -1
  1
  Combi-flamer
  When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all
  hit rolls made for this weapon.
  - Boltgun
  24" Rapid Fire 1
  4
  0
  1
  -
  - Flamer
  8"
  Assault D6
  4
  0
  1
  This weapon automatically hits its target.
  Combi-melta
  When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all
  hit rolls made for this weapon.
  - Boltgun
  24" Rapid Fire 1
  4
  0
  1
  -
  - Meltagun
  12" Assault 1
  8
  -4
  D6
  If the target is within half range of this weapon, roll two dice when 
  inflicting damage with it and discard the lowest result.
  Combi-plasma
  When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all
  hit rolls made for this weapon.
  - Boltgun
  24" Rapid Fire 1
  4
  0
  1
  -
  - Plasma gun
  24" Rapid Fire 1
  7
  -3
  1
  See plasma gun
  Doom siren
  8”
  Assault D6
  5
  -2
  1
  This weapon automatically hits its target. Units attacked by this 
  weapon do not gain any bonus to their saving throws for being 
  in cover.
  Flamer
  8"
  Assault D6
  4
  0
  1
  This weapon automatically hits its target.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Freezing blast
  When attacking with this weapon, choose one of the profiles below. If a model suffers any unsaved wounds from this 
  weapon but is not slain, roll a D6; on a 6, the target suffers a mortal wound.
  - Dispersed
  12” Assault D3
  6
  -2
  1
  -
  - Focused
  12” Assault 1
  8
  -4
  D3
  -
  Hand flamer
  6”
  Pistol D6
  3
  0
  1
  This weapon automatically hits its target.
  Harmony
  When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit 
  rolls for this weapon.
  - Single frequency
  48” Heavy D3
  8
  -2
  3
  Units attacked by this weapon do not gain any bonus to their 
  saving throws for being in cover.
  - Varied frequency
  36” Assault D6
  4
  -1
  D3
  Heavy bolter
  36" Heavy 3
  5
  -1
  1
  -
  Heavy flamer
  8"
  Heavy D6
  5
  -1
  1
  This weapon automatically hits its target.
  
  FALLEN SORORITAS RANGED WEAPONS
  WEAPON
  RANGE TYPE
  S
  AP
  D
  ABILITIES
  Heavy stubber
  36” Heavy 3
  4
  0
  1
  -
  Hellshards
  12” Assault D3
  6
  -2
  2
  -
  Hunter-killer missile
  48” Heavy 1
  8
  -2
  D6
  Each hunter-killer missile can only be fired once per battle.
  Hurricane bolter
  24” Rapid Fire 6
  4
  0
  1
  -
  Immolation flamer
  12” Assault 2D6
  5
  -1
  1
  This weapon automatically hits its target.
  Inferno pistol
  6"
  Pistol 1
  8
  -4
  D6
  If the target is within half range of this weapon, roll two dice when 
  inflicting damage with it and discard the lowest result.
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  Lashing warp energies
  6”
  Pistol D6
  7
  -2
  2
  -
  Laspistol
  12” Pistol 1
  3
  0
  1
  -
  Meltagun
  12” Assault 1
  8
  -4
  D6
  If the target is within half range of this weapon, roll two dice when 
  inflicting damage with it and discard the lowest result.
  Melody
  8”
  Assault D6
  5
  -2
  2
  This weapon automatically hits its target. Units attacked by this 
  weapon do not gain any bonus to their saving throws for being 
  in cover.
  Multi-melta
  24” Heavy 1
  8
  -4
  D6
  If the target is within half range of this weapon, roll two dice when 
  inflicting damage with it and discard the lowest result.
  Poisoned throwing knives
  8”
  Pistol 1
  *
  -1
  1
  This weapon wounds on a 4+, unless it is targeting a VEHICLE, in 
  which case it wounds on a 6+.
  Plasma gun
  When attacking with this weapon, choose one of the profiles below. 
  - Standard
  24" Rapid Fire 1
  7
  -3
  1
  -
  - Supercharge
  24" Rapid Fire 1
  8
  -3
  2
  On a hit roll of 1, the bearer is slain after all of this weapon’
  s shots 
  have been resolved.
  Plasma pistol
  When attacking with this weapon, choose one of the profiles below. 
  - Standard
  12” Rapid Fire 1
  7
  -3
  1
  -
  - Supercharge
  12” Rapid Fire 1
  8
  -3
  2
  On a hit roll of 1, the bearer is slain after all of this weapon’
  s shots 
  have been resolved.
  Shotgun
  12” Assault 2
  3
  0
  1
  If the target is within half ranges, add 1 to this weapon'
  s Strength.
  Sonic blaster
  24” Assault 3
  4
  0
  1
  Units attacked by this weapon do not gain any bonus to their 
  saving throws for being in cover.
   
  Sonic scream
  9”
  Assault D3
  5
  -1
  1
  This weapon automatically hits its target. Units do not receive 
  the benefit of cover to their saving throws for attacks made with 
  this weapon. Units that suffer one or more unsaved wounds 
  from this weapon cannot fire Overwatch for the rest of the turn.
  Storm bolter
  24" Rapid Fire 2
  4
  0
  1
  -
  Twin heavy bolter
  36” Heavy 6
  5
  -1
  1
  -
  Twin multi-melta
  24” Heavy 2
  8
  -4
  D6
  If the target is within half range of this weapon, roll two dice when 
  inflicting damage with it and discard the lowest result.
  Warp bolter
  24” Assault 2
  4
  -1
  2
  -
  
  FALLEN SORORITAS MELEE WEAPONS
  WEAPON
  RANGE TYPE
  S
  AP
  D
  ABILITIES
  The Agoniser
  Melee Melee
  User
  -3
  2
  For every wound roll of 6+, the target suffers a mortal wound in 
  addition to this weapons usual damage.
  Bladed wheels
  Melee Melee
  6
  -1
  2
  -
  Buzz-blades
  Melee Melee
  x2
  -3
  3
  -
  Chainsword
  Melee Melee
  User
  0
  1
  Each time the bearer fights, it can make one additional attack with
  this weapon.
  Daemonic sarissa
  Melee Melee
  +1
  -2
  3
  -
  Eviscerator
  Melee Melee
  x2
  -4
  D3
  When attacking with this weapon, you must subtract 1 from the 
  hit roll.
  Force staff
  Melee Melee
  +2
  -1
  D3
  -
  Frozen touch
  Melee Melee
  +3
  -3
  D3
  If a model suffers any unsaved wounds from this weapon but is 
  not slain, roll a D6; on a 6, the target suffers a mortal wound.
  Hellforged sword
  Melee Melee
  User
  -3
  3
  -
  Hideous mutations
  Melee Melee
  User
  -2
  2
  -
  Improvised melee 
  weapon
  Melee Melee
  User
  0
  1
  Each time the bearer fights, it can make 1 additional attack with 
  this weapon.
  Lightning claw
  Melee Melee
  User
  -2
  1
  You can re-roll failed wound rolls for this weapon. If a model is 
  armed with two lightning claws, each time it fights it can make 1 
  additional attack with them.
  Neural whips
  Melee Melee
  User
  -2
  1
  Add 1 to the wound rolls for attacks made with this weapon 
  Neural whips Melee Melee User if the target unit'
  s highest 
  Leadership characteristic is less than 8 (other than VEHICLES).
  Masochist eviscerator
  Melee Melee
  x2
  -2
  2
  When attacking with this weapon, you must subtract 1 from the 
  hit roll.
  Mutilated cybernetics
  Melee Melee
  +1
  -1
  1
  Make D3 hit rolls for each attack made with this weapon.
  Piercing claws
  Melee Melee
  User
  -1
  1
  Each time you make a wound roll of 6+ for this weapon, that hit is
  resolved with an AP of -4 instead of -1.
  Pleasure Cult power 
  blades
  Melee Melee
  User
  -2
  1
  -
  Poisoned monoblade
  Melee Melee
  1
  -1
  1
  This weapon wounds on a 4+, unless the target is TITANIC or a 
  VEHICLE.
  Power axe
  Melee Melee
  +1
  -2
  1
  -
  Power lance
  Melee Melee
  +2
  -1
  1
  -
  Power maul
  Melee Melee
  +2
  -1
  1
  -
  Power sword
  Melee Melee
  User
  -3
  1
  -
  Surgical tools
  Melee Melee
  User
  -1
  1
  -
  Thrashing chains
  Melee Melee
  3
  0
  1
  After a model on this mount makes its close combat attacks, you 
  can attack with its mount. Make 3 additional attacks, using this 
  weapon profile. If a unit that suffers any unsaved wounds from 
  this weapon takes a morale test in the subsequent Morale phase, 
  they must roll 2 dice for the test, dropping the lowest result.
  Warpblades
  Melee Melee
  +2
  -2
  2
  -
  Warp scourge
  Melee Melee
  User
  -1
  2
  A model armed with this weapon increases its Attacks 
  characteristic by 3.
  
  HERALDS OF DEPRAVITY
  In this section you’ll find rules for Battle-forged armies that include Fallen Sororitas Detachments – that is, any 
  Detachment which only includes Fallen Sororitas units (as defined below). These rules include the abilities below and a 
  series of Stratagems. This section also includes the Fallen Sororitas’ unique Warlord Traits, Psychic Disciplines, Relics 
  and Tactical Objectives. Together, these rules reflect the character and fighting style of the Fallen Sororitas in your 
  games of Warhammer 40,000.
  CHAMPIONS OF THE DARK PRINCE
  Driven by the need to satisfy their dark desires, the sisters of 
  the Fallen Sororitas are utterly ruthless in their pursuit of 
  slaves and conquest.
  If your army is Battle-forged, all Troops units in FALLEN 
  SORORITAS Detachments gain this ability. Such a unit that 
  is within range of an objective marker (as specified in the
  mission) controls that objective marker even if there are 
  more enemy models within range of it. If an enemy unit 
  within range of the same objective marker has a similar 
  ability, then the objective marker is controlled by the player
  who has the most models within range of it as normal.
  SECT INDULGENCES
  The women of the fallen sisterhood are completely devoted to 
  the decadent creeds of their cults, each of which offers praise to 
  Slaanesh in their own unique way.
  If your army is Battle-forged, units with the appropriate 
  keyword will receive the corresponding Sect Indulgence, 
  detailed opposite, so long as every other unit in their 
  Detachment is from the same Sect. If you have chosen a Sect 
  that does not feature on this list, you can choose the 
  Indulgence that best suits the fighting style and battlefield 
  strategies of the fallen sisters of that Sect.
  TRAITORS AND HERETICS
  The units found in this codex and listed below can be 
  included in a FALLEN SORORITAS Detachment without 
  preventing other units in that Detachment from gaining an 
  Sect Indulgence. Note that the units listed below can never 
  themselves benefit from a Sect Indulgence.
  • Apostate
  • Pleasure Cult Assassins
  • Slaves
  
  SECT INDULGENCES
  BRIDES OF SLAANESH:
  SCINTILLATING SEDUCTRESSES
  Taught by Miriael Sabathiel herself, the Brides of Slaanesh are 
  well-trained in the arts of temptation, diminishing their foe'
  s 
  will to fight and convincing their prey to turn on their 
  erstwhile allies.
  Subtract 1 from the Leadership characteristic of enemy units 
  while they are within 6" of any units with this indulgence. In 
  addition, each time an enemy model within 6" of a unit with 
  this indulgence flees as a result of a failed morale test, roll a 
  D6 before removing that model: on a 4+, that model attacks 
  its former allies and its unit suffers a mortal wound.
  DAUGHTERS OF ASTEROTH:
  INSIDIOUS INFILTRATORS
  Of all the Keepers of Secrets encountered by the Imperium, 
  Asteroth is perhaps the most dangerous, as it'
  s network of 
  traitors and spies extend throughout the Adeptus Terra. The 
  Daughters of Asteroth often know their enemy'
  s next move 
  before they themselves know it, and plan accordingly.
  Roll a D6 each time your enemy spends one or more 
  command points. On a 4+, you gain an additional Excess 
  point that can be used by a DAUGHTERS OF ASTEROTH 
  unit on your next turn. This indulgence cannot affect 
  Strategems used "before the battle begins".
  DANCERS OF MIDNIGHT:
  MONSTROUS MODIFICATIONS
  The Dancers of Midnight are obsessed with bodily 
  modification, to the point that most of them couldn'
  t be called 
  truly human. For them, the pursuit of uniqueness is worth any
  price, and the arms, tentacles, and claws that grow from their 
  bodies are sickeningly lethal in the heat of close combat.
  Units with this indulgence increase their Strength and 
  Attacks characteristics by 1. VEHICLES and BEASTS do not
  benefit from this indulgence.
  VOID NAIADS:
  SPINE-CHILLING SYMPHONIES
  Haunting melodies precede the Void Naiads, filling the air 
  with beautiful song and daemonic whispers, overwhelming all 
  who listen with longing and dread.
  When an enemy unit within 6" of a unit with this indulgence
  makes a Morale test, that unit must roll an additional die and
  pick the highest result. Furthermore, units with this 
  indulgence increase the range of all all Sonic Blasters and 
  Blastmasters they wield by 6".
  NIFLHEIM VALKYRIES:
  PERMAFROST PROTECTION
  The cold skin of each Niflheim Valkyrie is covered with 
  intricate lattices of frost, a result of the icy branding they 
  receive from Laufey upon their initiation into the dark 
  sisterhood. More than a simple mark, this brand grants special
  protection from the enemies of Slaanesh.
  Enemy units targeting INFANTRY with this indulgence 
  must re-roll wound rolls of 6.
  SEMIRITES:
  PRIDEFUL PROWESS
  The arrogant Fallen Sisters of the Semirite Empire constantly 
  seek the greatest enemy champions to test their skill against. 
  This vanity is well-deserved, for Semirites are fearsome single 
  combatants, and should raw skill prove insufficient, they are 
  equipped with a wide variety of deadly poisons and hidden 
  weapons to give them an ill-earned advantage.
  Units with this indulgence increase the AP and Damage of 
  their weapons by 1 when targeting units with the HQ or 
  Elites battlefield role. For example, a boltgun wielded by a 
  Semirite unit would increase its AP from 0 to -1 and its 
  Damage from 1 to 2.
  
  DARK THEURGY DISCIPLINE
  The psychic powers wielded by the Fallen Sororitas come primarily from studies of the immaterium conducted by the 
  Orders Dialogus. Combining this knowledge with the blessings of the Dark Prince, Fallen Sororitas psykers are capable 
  of a wide range of abilities, with a sadistic bent that is unmatched by other servants of the dark gods.
  Before the battle, generate the psychic powers for PSYKERS that can use the Dark Theurgy discipline using the table below. 
  You can either roll a D6 to generate their powers randomly (re-roll duplicates), or you can select the powers you wish them 
  to have.
  D6 RESULT
  1
  DARK MIRROR
  The psyker calls upon Slaanesh to punish her enemies 
  by turning their own deeds back on them.
  Dark Mirror has a warp charge value of 7. If 
  manifested, select a visible friendly FALLEN 
  SORORITAS unit within 12” of the psyker. Each time
  this unit suffers an unsaved wound before the start of 
  your next Psychic phase, roll a D6; on a 4+, the unit 
  which dealt the wound suffers a mortal wound.
  2
  AURAL ONSLAUGHT
  An aetheric sound wave erupts from the psyker’
  s 
  distended maw, shattering the minds of all it passes 
  through with a maddening sonic shock.
  Aural Onslaught has a warp charge value of 7. If 
  manifested, select one enemy unit within 18" of and 
  visible to this psyker. Until the start of your next 
  Psychic phase, that unit cannot fire Overwatch, and 
  when resolving an attack made by that unit, subtract 1
  from the hit roll.
  3
  APOPLECTIC GLEE
  Those stricken by this terrible affliction at first find 
  themselves helplessly chuckling. However, as the curse 
  continues to take hold, its victims begin to laugh with 
  increasing vigor until their very organs begin to burst 
  inside them with the uncontrolled fury of their mirth.
  Apoplectic Glee has a warp charge value of 8. If 
  manifested, select a visible enemy unit within 18" of 
  the psyker and roll a die for every model in the unit. 
  On a 5+, that model suffers a mortal wound. This 
  psychic power cannot be used on VEHICLES.
  4
  WORDS OF POWER
  Throughout the warp, there are many words known to 
  hold tremendous and unholy power, capable of 
  bringing forth all manner of maladies and afflictions 
  upon their unfortunate victims.
  Words of Power has a warp charge value of 8. If 
  manifested, select a visible enemy CHARACTER  
  within 18" of the psyker. Until the start of your next 
  Psychic phase,  whenever this unit makes any rolls, 
  they must roll an additional die and discard the 
  highest result.
  5
  WARP LURE
  The psyker focuses her energies upon the soul of a 
  psychic foe, ripping away her enemy’
  s defenses and 
  illuminating their presence in the Warp to draw down 
  a lethal daemonic feeding frenzy.
  Warp Lure has a warp charge value of 6. If manifested,
  select a visible enemy PSYKER unit within 18" of the 
  psyker. Until the start of your next psychic phase, 
  whenever the target fails a roll made to manifest or 
  deny a psychic power, they suffer a mortal wound.
  6
  EMPYRAGHEIST
  Using her own soul as a lure, the psyker draws a 
  formless Warp predator near before shackling its 
  essence and hurling it forth to rip and tear its way 
  through her foes.
  Empyragheist has a warp charge value of 8. If 
  manifested, identify the nearest enemy model within 
  12" of the psyker and visible to her; that model'
  s unit, 
  and every other unit (friend or foe) within 3” of that 
  model, suffers D3 mortal wounds. The number of 
  mortal wounds inflicted is D6 instead if the power is 
  manifested with a Psychic test of 12+.
  
  FALLEN SORORITAS POINTS VALUES
  If you are playing a matched play game, or a game that uses a points limit, you can use the following lists to determine 
  the total points cost of your army. Simply add together the points values of all your models, as well as the wargear they 
  are equipped with, to determine your army’
  s total points value.
  HQ
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Dark Mistress
  1
  55
  Dark Mistress with Jump Pack
  1
  74
  Dark Mistress on 
  Steed of Slaanesh
  1
  64
  Inamorata
  1
  148
  Inamorata with Wings
  1
  190
  Siren
  1
  35
  Siren on Steed of Slaanesh
  1
  49
  TROOPS
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Fallen Sisters
  5-10
  10
  Pleasure Cultists
  10-30
  5
  DAEMONS
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Including wargear)
  Daemonettes
  10-30
  6
  ELITES
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Apostate
  1
  25
  Ascended
  5-10
  39
  Deviants
  3-9
  17
  Flesh Shaper
  1
  33
  Lampad
  1
  38
  Mistress of Sadism
  1
  37
  Paramours
  5-10
  14
  Pleasure Cult Assassins
  2-10
  19
  FAST ATTACK
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Chaos Spawn
  1-5
  33
  Harpies
  5-15
  17
  Scyllans
  3-9
  23
  HEAVY SUPPORT
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Altar of Agony
  1
  120
  Altar of Ecstasy
  1
  120
  Calliope
  1
  145
  Tantalus Engines
  1-3
  72
  DEDICATED TRANSPORT
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Fallen Immolator
  1
  65
  Fallen Repressor
  1
  88
  Fallen Rhino
  1
  70
  NAMED CHARACTERS
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Including wargear)
  Kvan
  1
  175
  Laufey
  1
  90
  Miriael Sabathiel
  1
  105
  FORTIFICATION
  UNIT
  MODELS
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Fane of Slaanesh
  1
  85
  Noctilith Crown
  1
  100
  
  RANGED WEAPONS
  WEAPON
  POINTS PER WEAPON
  Autogun
  0
  Autopistol
  0
  Blastmaster
  20
  Bolt pistol
  0
  Boltgun
  0
  Calliope array
  0
  Combi-flamer
  8
  Combi-melta
  15
  Combi-plasma
  11
  Doom siren
  8
  Flamer
  6
  Frag grenade
  0
  Hand flamer
  3
  Heavy bolter
  10
  Heavy flamer
  14
  Heavy stubber
  4
  Hellshards
  0
  Hunter-killer missile
  6
  Immolation flamer
  30
  Inferno pistol
  7
  Krak grenade
  0
  Lashing warp energies
  0
  Laspistol
  0
  Meltagun
  14
  Multi-melta
  22
  Poisoned throwing knives
  0
  Plasma gun
  13
  Plasma pistol
  5
  Shotgun
  0
  Sonic blaster
  4
  Sonic scream
  0
  Storm bolter
  2
  Twin heavy bolter
  17
  Twin multi-melta
  40
  Warp bolter
  3
  MELEE WEAPONS
  WEAPON
  POINTS PER WEAPON
  Arco-flails
  0
  Bladed wheels
  0
  Buzz-blades
  0
  Chainsword
  0
  Daemonic sarissa
  10
  Dozer ram
  0
  Eviscerator
  12
  Force staff
  8
  Hellforged sword
  10
  Hideous mutations
  0
  Improvised melee weapon
  0
  Lightning claw
  (single/pair)
  8/12
  Masochist eviscerator
  2
  Neural whips
  0
  Poisoned monoblade
  0
  Surgical tools
  0
  Thrashing chains
  0
  Warpblades
  0
  Warp scourge
  10
  OTHER WARGEAR
  WARGEAR
  POINTS PER ITEM
  Defiled Simulacrum
  10
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/1) Codex & Index/2) Codexes/40K 8e - Codex Chaos Fallen Sororitas Fandex.pdf