TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
        -          TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 
  � 
  Everlasting Rations (Adventure; Heroes of Battle) 
  � 
  Healing Salve (Adventure; Heroes of Battle) 
  � 
  Wand of Cure Light Wounds  (Adventure; DMG) 
   
  APL 6 (all of APL 4 plus the following) 
  � 
  Portable Foxhole (Adventure; Heroes of Battle) 
  � 
  Wand of Cure Moderate Wounds (Adventure; DMG) 
  � 
  Banner of Law (Tusmit emblem on flag) (Adventure; 
  Heroes of Battle) 
   
  APL 10 (all of APLs 4-8 plus the following) 
  � 
  Bracers of Cold Resistance (Adventure; see above) 
  � 
  +1 Large Greatsword (Adventure; DMG) 
  � 
  +1 Large Half-Plate (Adventure; DMG) 
  � 
  Ring of Sonic Resistance, major (Adventure; DMG) 
   
  APL 12 (all of APLs 4-10 plus the following) 
  � 
  Belt of Giant Strength +4  (Adventure; DMG) 
  � 
  Amulet of Health +4 (Adventure; DMG) 
  � 
  Cloak of Charisma +4 (Adventure; DMG) 
  � 
  +1 Adamantine Full Plate (Adventure; DMG) 
   
  APL 14 (all of APLs 4-12 plus the following) 
  � 
  +1 Retaliation Full-Plate (Adventure; Heroes of Battle) 
  � 
  Horn of the Rider, greater (Adventure; Heroes of Battle) 
    
  Adventure Record# 
  595 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp 
  �Can’t Hold your Blade: You tried to get the leaders of the Tears 
  of the Marid arrested. For your next 10 adventures, you are 
  hounded by thieves and must pay double upkeep (with a 
  minimum of 24gp per adventure, free upkeep can NOT apply). If 
  you do not pay this upkeep, your gp gains in the adventure gains 
  are halved. 
  �Reneged on a Deal: Crossing those of questionable morals has 
  its consequences. Rumors haunt dark alleyways up and down the 
  Velverdyva River. For the next 52 TUs, you have a -2 Circumstance 
  penalty to social skills with illicit groups (thieves’ guilds, 
  organizations and churches) within the VTF. If you are a member 
  of an illicit meta-org, you may be placed on probation as they assess 
  your true motives. Contact your local triad for more details.  
  �A Favor Well-Deserved: Moga agrees to “let one slip” if you are 
  ever arrested for a minor crime in Southern Tusmit. You are 
  immediately released with a small fine equal to APLx10 gp at your 
  discretion for a non-capital crime. This counts as an influence 
  point. Cross off once used. 
  �Working for the College: Once you find Mostefe, the College 
  offers you one free divination spell per adventure set in Tusmit. 
  This cannot be used until you find Mostefe - cross off if used. 
  Mostefe found AR:  
   
  �Seeker of the Holy Relics: You gain a +2 Sacred bonus on all 
  social checks with worshippers of Al’Akbar. If you follow a non-
  Baklunish deity (except Pelor), this becomes a -2 Profane penalty. 
   
  �Bracers of Cold Resistance: These bracers provide the wearer 
  Cold Resistance (10). CL 3rd; Craft Magic Arms & Armor, Craft 
  Wondrous Item, resist energy; Price 18,000 gp. 
   
   
  �Rashad’s Stones: You can trade this favor for a one-time access 
  to purchase a single Ioun stone of your choice selected from the 
  DMG. You must select it NOW, but may buy it later. Cross off once 
  used.  Ioun Stone Selected: 
      
   
   
   
  �Killed an Angel: You have killed a representative of Al’Akbar. 
  You receive a –4 Profane penalty to all social rolls with 
  worshippers of Al’Akbar. Worshippers of any LG, LN or NG deity 
  need an atonement to use any powers and abilities granted by 
  divine core, basic or prestige classes. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VTF5-03 Once Upon a Time in the West 
  A Fals, Tuflik, Velverdyva Meta-Regional 
  Adventure set in Tusmit 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region The Velverdyva Trade Route/595/Normal Scenarios/VTF5-03 - Once Upon a Time in the West (APL 4-14)/VTF5-03 - Once upon a Time in the West AR.pdf