TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
                     GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP
  Starting XP 
  -                                   XP
  XP lost or spent 
  XP
  Subtotal 
  +                                  XP
  XP Gained 
  FINAL XP TOTAL 
   
  XP
  TU
  Starting TU 
  1 or 2 TU
  TU Cost 
  -                     TU
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6: 
  � +1 keen short sword (Adventure, DMG) 
  � periapt of wisdom +2 (Adventure, DMG)
   
  APL 8 (all items from APL 6 plus): 
  � +1 keen harmony short sword 
  (Adventure, DMG and A&EG) 
   
  APL 10 (all items from APL 6, 8 plus): 
  � cloak of resistance +3 (Adventure, DMG)
   
  APL 12 (all items from APL 6, 8, 10 plus): 
  � oil of magic vestment +5 (Adventure, 
  DMG) 
  � potion of barkskin +5 (Adventure, DMG)
  � potion of cure serious wounds 
  (Adventure, DMG 
  � potion of shield of faith +5 (Adventure, 
  DMG) 
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp
   
  APL 10 
  max 1,350 xp; 2,300 gp
   
  APL 12 
  max 1,575 xp; 3,300 gp
  Cross out any game effects this character does not gain. 
   
  � Gratitude of House Corond 
   
  In thanks for successfully retrieving the Axe of Corond for 
  the true prince of Ulek, the PC gains a +1 circumstance bonus to 
  Charisma checks when dealing with House Corond or any of its 
  members.  Additionally, the PC gains access to purchase belts of 
  dwarvenkind and wands of cure light wounds (Frequency: 
  Regional). 
   
  If the PC has a home region of the Principality of Ulek, they 
  gain additional access to the following items: 
  • 
  dwarven thrower (Frequency: Regional) 
  • 
  periapt of proof against poison (Frequency: 
  Adventure) 
  • 
  wand of cure moderate wounds (Frequency: 
  Regional) 
  • 
  wand of cure serious wounds (Frequency: 
  Adventure) 
  • 
  wand of cure critical wounds (Frequency: Adventure) 
   
  If the PC switches regions or fails to pay the mandatory War 
  Tax in the future, they immediately lose the access to these 
  additional items. 
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  Axe of Corond 
  A Regional Adventure 
  Set in the Principality of Ulek 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/594/Normal Scenarios/ULP4-02 - Axe of Corond (APL 6-12)/ULP4-02 - Axe of Corond AR.pdf