TEXT:  
   Time Psion 
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  Time Psion 
  Quick Builds: 
  Time Psion 
   
   
   
   
   
   
   
   
   
   
  Huge Nerd Games 
  Words and Layout ✦ Brian Stinson 
  Art ✦ Anthony Cournoyer 
   
   
   
  
   
   Time Psion 
  1 
   
  Quick Builds: 
  Time Psion 
  Temporal Focus 
  When you choose your Discipline Focus, you 
  can choose Temporal Focus instead of another 
  option, such as the ones in Player’s Handbook 3 
  or Psionic Power. 
       Temporal Focus: You gain the powers déjà vu 
  and future serendipity. 
   
    Déjà Vu 
   
   
    Psion Feature 
    Time seems to skip for a moment as your 
  target repeats its action, this time with better 
  results. 
  Encounter ✦ Psionic 
  Immediate Reaction 
  Close burst 10 
  Trigger: A creature in the burst hits or misses 
  with an attack 
  Target: The triggering creature 
    Effect: The target makes a basic attack against 
  one target of the triggering attack as a free 
  action. 
   
    Future Serendipity 
   
    Psion Feature 
    With some cunning plan from a possible future, 
  the item you need arrives at just the moment 
  you need it. 
  Encounter ✦ Conjuration, Psionic 
  Standard Action 
  Ranged 5 
    Effect: You conjure a nonliving, nonmagical 
  object that appears within range, either in an 
  unoccupied square, in your hand, or in an 
  ally’s hand. The object lasts until the end of 
  the encounter, for 5 minutes, or until you 
  dismiss it as a free action. The object you 
  conjure is a single weapon or an item listed 
  under “Adventuring Gear,” page 222 of the 
  Player’s Handbook. At the Dungeon Master’s 
  discretion, you can create some other 
  nonmagical object no larger than one that a 
  Medium creature can carry. 
  Level 1 At-Will Disciplines 
   
    Temporal Crawl 
   
    Psion Attack 1 
    You extend your will to slow down time around 
  you, making enemies slow to react. With a bit 
  more focus, even moving becomes painful. 
  At-Will ✦Augmentable, Force, Implement, 
  Psionic 
  Standard Action 
  Close burst 2 
  Target: Each creature in the burst 
  Attack: Intelligence vs. Reflex 
    Hit: Intelligence modifier force damage, and 
  the target takes a -2 penalty to attack rolls 
  until the end of your next turn. 
  Augment 1 
  Hit: As above, and the target takes an 
  additional penalty to damage rolls equal to 
  your Wisdom modifier. 
    Augment 2 
       Hit: 1d6 + Intelligence modifier force 
  damage. Until the end of your next turn, 
  the target takes a -2 penalty to attack rolls, 
  and whenever the target misses with an 
  attack, it takes force damage equal to your 
  Intelligence modifier. 
   
  Level 1 Daily Disciplines 
   
    Time Stop 
   
   
    Psion Attack 1 
    With but a thought, the flow of time screeches 
  to a halt at your command. 
  Daily ✦ Implement, Psionic 
  Standard Action 
  Ranged 10 
  Target: One, two, or three creatures 
  Attack: Intelligence vs. Reflex 
    Hit: The target is dazed (save ends). 
     First Failed Saving Throw: The target is 
  stunned and helpless (save ends both). 
    Miss: The target is dazed (save ends). 
   
  
   
   Time Psion 
  2 
  Level 2 Utility Disciplines 
   
    Lesser Time Travel 
   
    Psion Utility 2 
    A version of yourself from mere moments in 
  the future arrives to assist in battle. 
  Encounter ✦ Psionic, Teleportation 
  Minor Action  
  Close burst 5 
    Effect: You conjure a future self in an 
  unoccupied square in the burst. The future 
  self lasts until the end of your next turn, or 
  until you dismiss it as a minor action. The 
  future self occupies 1 square, and you can 
  use the future self’s space as the origin 
  square for your powers. Enemies cannot 
  move through its space, but allies can. When 
  you take a move action, you can also move 
  the future self a number of squares equal to 
  your speed. When the future self disappears, 
  you are teleported to the space the future 
  self occupied. 
      The future self can be targeted by attacks and 
  uses your defenses, weaknesses, resistances, 
  and immunities. If an attack deals damage to 
  the future self, you take damage of the same 
  type equal to the damage dealt when the 
  future self disappears. 
   
  Level 3 At-Will Disciplines 
   
    Stolen Time 
   
   
    Psion Attack 3 
    When you exert your mind to tamper with your 
  enemies’ momentum, their loss is your gain. 
  At-Will ✦Augmentable, Implement, Psionic 
  Standard Action 
  Area burst 1 within 10 
  Target: Each creature in the burst 
  Attack: Intelligence vs. Reflex 
    Hit: 1d6 damage, and the target is slowed until 
  the end of your next turn. 
  Augment 1 
  Hit: As above, and you gain a +1 power bonus 
  to speed until the end of your next turn. 
  Each target slowed by the attack increases 
  the bonus by 1. 
    Augment 2 
       Hit: 1d6 + Intelligence modifier damage, and 
  you or one ally within 5 squares of the 
  target can shift 2 squares. 
  Level 5 Daily Disciplines 
   
    Time Skip 
   
   
    Psion Attack 5 
    Before the combatants can react, you jump the 
  battle forward in time, causing chaos as each 
  fighter is caught mid-attack. 
  Daily ✦ Implement, Psionic 
  Standard Action 
  Area burst 1 within 10 
  Target: Each creature in the burst 
    Effect: You teleport the target to another 
  square in the burst. Then, make the following 
  secondary attack against the target. 
  Secondary Attack: Intelligence vs. Will 
      Special: If the target is an ally, it can choose 
  to be automatically hit by the attack. 
  Hit: The target makes a basic attack as a free 
  action against a creature of your choice. 
   
  Level 6 Utility Disciplines 
   
    Defensive Discontinuity 
    Psion Utility 6 
    The most effective way to dodge an attack is to 
  simply not be there when it lands; a quick jump 
  forward in time is all you need. 
  Daily ✦ Psionic 
  Immediate Interrupt Personal 
  Trigger: You are hit by an attack 
    Effect: You are removed from play until the 
  start of your next turn. 
     Aftereffect: You reappear in the space you 
  occupied or in the nearest unoccupied space. 
  
   
   Time Psion 
  3 
  Level 7 At-Will Disciplines 
   
    Accelerated Aging 
   
    Psion Attack 7 
    Prematurely, your foe can feel the weight of 
  old age suddenly wash over it. 
  At-Will ✦ Augmentable, Implement, Necrotic, 
  Psionic 
  Standard Action 
  Ranged 10 
  Target: One creature 
  Attack: Intelligence vs. Fortitude 
    Hit: 1d10 + Intelligence modifier necrotic 
  damage. 
  Special: You can use this power unaugmented 
  as a ranged basic attack. 
    Augment 1 
       Hit: As above, and the target cannot regain 
  hit points or gain temporary hit points until 
  the end of your next turn. 
  Augment 2 
  Hit: 1d10 + Intelligence modifier necrotic 
  damage, and the target is weakened until 
  the end of your next turn. 
   
  Level 9 Daily Disciplines 
   
    Brittle Dissolution 
   
    Psion Attack 9 
    By focusing your power on the weapons and 
  armor of your opponent, you can cause them to 
  become decades older... and weaker. 
  Daily ✦ Implement, Necrotic, Psionic 
  Standard Action 
  Ranged 10 
  Target: One creature 
    Hit: 2d10 + Intelligence modifier necrotic 
  damage, and the target takes a -2 penalty to 
  AC and attack rolls (save ends both). 
  Whenever the target is hit by an attack, the 
  penalty to AC is increased by 1. Whenever 
  the target hits with an attack, the penalty to 
  attack rolls is increased by 1. Both of these 
  penalties increase to a maximum of -5. 
  Miss: Half damage, and the target takes a -2 
  penalty to AC and attack rolls (save ends 
  both). 
   
  Level 10 Utility Disciplines 
   
    Preemptive Memory   
  Psion Utility 10 
    A vision suddenly arrives in the present, your 
  future self warning you of danger. 
  Encounter ✦ Psionic 
  No Action 
   
  Personal 
  Trigger: You are surprised 
    Effect: You are no longer surprised, and all 
  enemies grant combat advantage to you until 
  the end of your first turn after the surprise 
  round. 
   
  Level 13 At-Will Disciplines 
   
    Time Snarl 
   
   
  Psion Attack 13 
    Unstable fluctuations in temporal energy can 
  be extremely dangerous, as you prove to your 
  enemies. 
  At-Will ✦Augmentable, Force, Implement, 
  Psionic 
  Standard Action 
  Close blast 3 
  Target: Each creature in the blast 
  Attack: Intelligence vs. Reflex 
    Hit: 1d4 + Intelligence modifier force damage, 
  and each square adjacent to the target 
  becomes difficult terrain until the end of your 
  next turn. 
  Augment 1 
  Hit: As above, and the target takes force 
  damage equal to your Intelligence modifier 
  the first time it moves into difficult terrain 
  before the end of your next turn. 
    Augment 4 
       Hit: As above, and the target takes force 
  damage equal to your Intelligence modifier 
  for each square of movement it takes 
  before the end of your next turn. 
   
  
   
   Time Psion 
  4 
  Level 15 Daily Disciplines 
   
    Unwound Experience  
  Psion Attack 15 
    Both physically and mentally, your foes have 
  been temporarily regressed to novices. 
  Daily ✦ Charm, Implement, Psionic, Psychic 
  Standard Action 
  Area burst 2 within 10 
  Target: Each enemy in the burst 
  Attack: Intelligence vs. Will 
    Hit: 3d8 + Intelligence modifier psychic 
  damage, and the target takes a -2 penalty to 
  attack rolls, a -5 penalty to skill checks, and 
  grants combat advantage (save ends all). 
  Miss: Half damage, and the target grants 
  combat advantage (save ends). 
   
  Level 16 Utility Disciplines 
   
    Greater Time Travel 
   
  Psion Utility 16 
    From the distant future, a powerful 
  manifestation of your potential arrives. While it 
  can’t interfere directly, it can help you focus 
  your attacks and keep you alive. 
  Daily ✦ Psionic, Teleportation 
  Minor Action  
  Close burst 5 
    Effect: You conjure a far-future self in an 
  unoccupied square in the burst. The far-
  future self lasts until the end of the 
  encounter, for 5 minutes, or until you dismiss 
  it as a minor action. The far-future self 
  occupies 1 square, and you can use the far-
  future self’s space as the origin square for 
  your powers. Enemies cannot move through 
  its space, but allies can. When you take a 
  move action, you can also teleport the far-
  future self a number of squares equal to your 
  speed. 
      While you can see or hear the far-future self, 
  you gain a +2 power bonus to all defenses 
  and a +5 power bonus to skill checks. In 
  addition, you cannot be flanked or surprised. 
  Level 17 At-Will Disciplines 
   
    Temporal Transfer 
   
  Psion Attack 17 
    Strange anomalies can occur when tampering 
  with time, and ones even stranger still when 
  you will them to happen. 
  At-Will ✦Augmentable, Force, Implement, 
  Psionic, Teleportation 
  Standard Action 
  Ranged 10 
  Target: One creature 
  Attack: Intelligence vs. Reflex 
    Hit: 1d8 + Intelligence modifier force damage, 
  and you teleport the target 1 square. 
  Augment 1 
  Hit: As above, and you or one ally adjacent to 
  the target can teleport a number of squares 
  equal to your Wisdom modifier. 
    Augment 4 
       Target: One or two creatures 
       Hit: 1d8 + Intelligence modifier force 
  damage, and you teleport the target a 
  number of squares equal to your Wisdom 
  modifier. If the target ends the teleport 
  adjacent to a creature, each creature 
  adjacent to the target takes 5 force 
  damage and is teleported 1 square away 
  from the target. 
   
  
   
   Time Psion 
  5 
  Level 19 Daily Disciplines 
   
    Unhinged Time 
   
  Psion Attack 19 
    Cracks in the fabric of time threaten to unmake 
  your enemies. 
  Daily ✦ Implement, Necrotic, Psionic, Psychic 
  Standard Action 
  Area burst 2 within 10 
  Target: Each creature in the burst 
  Attack: Intelligence vs. Will 
    Hit: 3d6 + Intelligence modifier necrotic and 
  psychic damage, and the target is weakened 
  and takes ongoing 10 necrotic and psychic 
  damage (save ends). 
   Miss: Half damage, and the target is weakened 
  until the end of your next turn. 
   
  Level 22 Utility Disciplines 
   
    Inevitable Continuance 
  Psion Utility 22 
    You’ve already seen it happen; now, you just 
  have to wait for it to come to pass. 
  Encounter ✦ Psionic 
  Immediate Interrupt Close burst 10 
  Trigger: An enemy within range succeeds on a 
  saving throw 
    Effect: The target rerolls the saving throw with 
  a -2 penalty and must use the new result. 
   
  Level 23 At-Will Disciplines 
   
    Crumbling Form 
   
  Psion Attack 23 
    Under the stress of premature aging, the bonds 
  that hold your foe together begin to 
  deteriorate rapidly. 
  At-Will ✦Augmentable, Implement, Necrotic, 
  Psionic 
  Standard Action 
  Ranged 10 
  Target: One creature 
  Attack: Intelligence vs. Fortitude 
    Hit: 1d6 + Intelligence modifier necrotic 
  damage, and the target takes a -2 penalty to 
  all defenses until the end of your next turn. 
  Augment 2 
  Hit: 3d6 + Intelligence modifier necrotic 
  damage, the target gains vulnerability to all 
  damage equal to your Intelligence modifier 
  until the end of your next turn. 
    Augment 6 
       Hit: 4d6 + Intelligence modifier necrotic 
  damage, and the next attack that hits the 
  target before the end of your next turn 
  becomes a critical hit. 
   
  Level 25 Daily Disciplines 
   
    Primordial Ooze 
   
  Psion Attack 25 
    What all once was becomes again: your victim 
  begins to dissolve into the primordial matter 
  that once made up all life. 
  Daily ✦ Acid, Implement, Polymorph, Psionic 
  Standard Action 
  Ranged 10 
  Target: One creature 
  Attack: Intelligence vs. Fortitude 
    Hit: 3d12 + Intelligence modifier acid damage, 
  and the target is melting (save ends). While 
  melting, the target takes ongoing 10 acid 
  damage and is slowed. Whenever the target 
  takes damage from an attack, the ongoing 
  damage is increased by 5, to a maximum of 
  30. 
  Miss: Half damage, and the target is melting 
  (save ends). Whenever the target takes 
  damage from an attack, the ongoing damage 
  is increased by 2, to a maximum of 15. 
   
  
   
   Time Psion 
  6 
  Level 27 At-Will Disciplines 
   
    Frozen in Time  
   
  Psion Attack 27 
    As your enemy is siphoned of temporal 
  momentum, the loss of energy causes it to 
  become slower- and colder. 
  At-Will ✦Augmentable, Cold, Implement, 
  Psionic 
  Standard Action 
  Ranged 10 
  Target: One creature 
  Attack: Intelligence vs. Reflex 
    Hit: 1d8 + Intelligence modifier cold damage, 
  and the target is slowed until the end of your 
  next turn. 
  Augment 2 
  Hit: 2d8 + Intelligence modifier cold damage, 
  and the target is immobilized until the end 
  of your next turn. 
    Augment 6 
       Hit: 2d8 + Intelligence modifier cold damage, 
  and the target is stunned until the end of 
  your next turn. 
   
  Level 29 Daily Disciplines 
   
    Infantilize 
   
   
  Psion Attack 29 
    Younger and younger they become, until only 
  helpless children remain. 
  Daily ✦ Implement, Polymorph, Psionic 
  Standard Action 
  Area burst 3 within 10 
  Target: Each enemy in the burst 
  Attack: Intelligence vs. Will 
    Hit: The target takes a -2 penalty to attack 
  rolls, saving throws, and speed (save ends 
  all). 
     First Failed Saving Throw: The target is 
  slowed, grants combat advantage, cannot 
  attack, and takes a -2 penalty to saving 
  throws (save ends all). 
      Second Failed Saving Throw: The target falls 
  prone. In addition, the target is stunned, 
  helpless, and takes a -2 penalty to saving 
  throws (save ends all). 
   
   
  
   
   Time Psion 
  7 
  Temporal Master 
  “It’s time.” 
   
  Prerequisite: Psion, Temporal Focus class 
  feature, déjà vu power 
   
  Imagine an ant on a leaf. To the ant, there is 
  only forward and backward, left and right; to go 
  up or down is an impossibility. To you, however, 
  such motion along the vertical is a simple task, 
  and such as it is with the dimension of time. Up 
  and down you move as you please, travelling to 
  mutable pasts and possible futures alike, 
  leaving such mundane perspectives in the past. 
  The discontinuous path of the temporal master 
  is a strange one, but to you, it’s a straight line. 
   
  Was it an accident that caused your enhanced 
  abilities, an unexpected stretching of your 
  perception that lead the way for your powers? 
  Perhaps you were taught by a previous 
  temporal master, or gifted by the goddess of 
  knowledge Ioun, or even shown the way by 
  your own future self? In any case, the flows of 
  time, seemingly invisible or confusing to those 
  that lack your abilities, are a straightforward 
  matter to you. Maybe you pity those with such 
  a narrow vision of the world; but then again, 
  would you spare your pity for the ant? 
   
  Temporal Master 
  Path Features 
  Paragon Power Points (11th level): You gain 2 
  additional power points. 
  Second Time Around (11th Level): You gain an 
  additional use of déjà vu per encounter.  
  Time Warp Action (11th Level): You can spend 
  an action point and take an extra action as an 
  immediate interrupt. If you do, you are dazed 
  during your next turn. 
  Secrets from the Future (16th Level): Once per 
  day, when you roll a 1 on a d20 roll, you can roll 
  again and take the second result. If you do, 
  before the start of your next turn, you can 
  declare the result of any one d20 roll to be a 1 
  before it has been rolled. 
  Temporal Master Disciplines 
    Temporal Siphon  Temporal Master Attack 11 
    Snatching the temporal energy from your 
  opponents, you redirect it to where it belongs. 
  Encounter ✦ Implement, Psionic 
  Standard Action 
  Ranged 10 
  Target: One, two, or three creatures 
  Attack: Intelligence vs. Reflex 
    Hit: 1d10 + Intelligence modifier damage, and 
  the target is immobilized until the end of 
  your next turn. 
  Augment 2 
  Effect: For each target hit by the attack, you 
  or an ally within 10 squares can shift 2 
  squares. 
   
    Future’s Gift        Temporal Master Utility 12 
    A powerful artifact from the near future 
  enhances- or perhaps replaces- your current 
  enchanted implement for a short time. 
  Daily ✦ Conjuration, Psionic 
  Minor Action  
  Personal 
    Effect: You conjure a future’s gift, a psion 
  implement of your choice, until the end of 
  the encounter. While you wield the future’s 
  gift, you gain a +2 enhancement bonus to the 
  attack and damage rolls of implement attack 
  powers. If you also wield an enchanted psion 
  implement, the enhancement bonus of that 
  implement is increased by 2. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   Time Psion 
  8 
    Summon Time-Displaced Clone  
   
   
   
         Temporal Master Attack 20 
    A time-displaced version of you or an ally, from 
  a future where they have become more 
  experienced, arrives to assist in battle. 
  Daily ✦ Implement, Psionic, Summoning 
  Standard Action 
  Ranged 10 
  Primary Target: You or one ally 
    Effect: You summon a time-displaced clone of 
  the primary target in an unoccupied square 
  adjacent to it. The clone has a speed equal to 
  the primary target’s base speed, defenses 
  equal to the primary target’s defenses + 1, 
  and temporary hit points equal to your 
  Intelligence modifier. The primary target can 
  use the clone as the origin square for its 
  attacks. You can give the clone the following 
  special commands. 
  Standard Action: The clone uses one of the 
  primary target’s at-will attack powers, with a 
  +1 bonus to the attack and damage roll. 
    Opportunity Attack: Melee 1; targets one 
  creature; the clone uses the primary target’s 
  melee basic attack against the target, with a 
  +1 bonus to the attack and damage roll. 
  
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