TEXT: The Mimic
  You start with these moves:
  Watch and Learn
  When you observe and attempt to mimic a non-combat action, roll+int
  On a 7+, Hold 2,  On a 10+, Hold 3, on a miss, Hold 1 in addition to whatever the GM says.
  You twist your body, turn just right, mimicking the move with stunning accuracy. Spend Hold 
  on the options below.
  •  Improve on the original move. Giving you +1 forward. If you are mimicking a player, they 
  also gain +1 Forward
  •  You remember the action for later
  •  You use your other skills and moves in addition to the move, putting you in a stronger 
  position than whatever you mimicked
  •  You move faster than whatever you mimic, finishing the move far quicker than they do
  •  Mimic the move as you watch it
  Quick Shot
  When you are outnumbered and laugh at the danger, ready your crossbow and take fire at up 
  to 3 targets at once, in rapid succession, roll+dex.
  On a 10+, you hit all your targets in a stunning display of speed, roll damage+1d4 and divide 
  the damage as you see fit
  On 7-9, you hit half your targets, as quick as you can, but not quick enough. you take a hit, 
  but roll damage and divide it as you see fit
  Fight Like a Shadow
  You have a supernatural ability to copy moves, skills, stunts and actions that you watch. When 
  fighting with foes of comparable shape, roll+int
  On a 10+, you copy their style, and learn how to slip through their defenses. Ask the GM 2 
  questions about their fighting style and how to exploit it
  On a 7-9, you get the basic gist of their fighting style and moves. Ask the GM 1 question about 
  their fighting style, and ask for 1 idea on how to exploit it.
  On a miss, you get the wrong idea, take -1 forward to your next Defy Danger or Hack and Slash.
  Claimer of the Fallen Blades
  When you fell a mighty foe, you may take their weapon. You have already mastered it before 
  your hand claims it, remove any clumsy tags it would have, as long as you use it as they did.
  ⃞Dwarf
  When you observe and mimic an ability from wildlife, take one 
  extra hold
  ⃞Human
  When you take and wield a weapon from a foe, take +1 forward on 
  your next Hack and Slash
  ⃞Automaton
  One of your weapons is integrated into your body. Describe how.
  Fill in the name of one of your companions in at least one:
  I have learned from _______________ before and they do not 
  know it
  _______________ has many skills I would like to acquire
  _______________ is an ally against my nemesis
  _______________ does not value my abilities. I will prove them 
  wrong
  Alignment
  Damage
  Armor
  HP
  Your Max HP is 
  8+Constitution
  Strength
  STR
  -1
  WeAk
  Dexterity
  DeX
  -1
  SHAkY
  Constitution
  CON
  -1
  SiCk
  intelligence
  iNT
  -1
  STuNNeD
  Wisdom
  WiS
  -1
  CONFuSeD
  Charisma
  CHA
  -1
  SCARReD
  Choose one for each:
  Steely Eyes, Sharp Eyes, or Clever Eyes
  Swish Hat, Proper Hat, or Flowing Hair
  Tight Clothes, Uniform, or Long Coat
  Starting Moves
  Assign these scores to your stats: 17 (+2), 15 (+1), 13 (+1), 11 (+0), 9 (+0), 8 (-1)
  Level
  XP
  Name
  Look
  Race
  Bonds
  Damage
  d8
  Human: Rock, Roll, Bass, Blues, Bomber, Rush
  [Dwarf] Proto, Light, Guts, X, Zero
  ⃞Chaotic
  Confront an important foe, and take their abilities
  ⃞Good
  Place yourself in the way of a tyrant or evil force
  
  Your Load is 8+Str. You start with dungeon rations (1 weight, 5 uses) and a bundle of 
  bolts (3 ammo, 2 weight). Choose your armament:
   
  ⃞ Crossbow (Near, Far, 1 weight) and short sword (Close, 1 weight)
   
  ⃞ Crossbow (Near, Far, 1 weight) and staff (Reach, 1 weight)
  Choose your armour:
   
  ⃞ Leather cloak (1 armour, 1 weight)
   
  ⃞ Bare chested, Heavy Sheild (2 armour, 2 weight)
  Choose one:
   
  ⃞ Adventuring gear (1 weight) and dungeon rations (1 weight)
   
  ⃞ Adventuring gear (1 weight) and bundle of bolts (3 ammo, 2 weight)
   
  ⃞ Adventuring gear (1 weight) and a book of recorded actions (3 uses 2 weight)
  Advanced Moves
  Gear
  When you gain a level from 2-5, choose from these moves.
  ⃞Memorize This
  You remember the last three actions you mimicked.
  ⃞innate Skill
  You've watched enough creatures and people moving to remember it in your 
  bones. When you Defy Danger, you can use your Int instead of dex if you are 
  repeating something you have seen before.
  ⃞Watch Me Move
  When you Aid Another, you may use Int instead of Bonds.
  ⃞i Can Remake it
  When you take a foes weapon, spend a moment examining it, roll +int. On a 
  10+, Apply 2 of the following tags, On 7-9, apply 1; [Forceful, +1 Damage, Precise, 
  Messy, Close, Reach]
  ⃞Try it this way!
  When you show a friend their own move, and offer advice on how to do it better, 
  Roll+Bonds. On a 10+, they gain +1 ongoing to using that move for the next 
  few hours. On a 7-9, they gain +1 forward to the next time they use that move.
  ⃞impersonation
  You have honed your mimicry skills to an art. When you pretend to be someone 
  else, your performance is perfect, unless you act out of character for that person.
  ⃞Become What You kill
  When you kill a major foe, you have learned their skills, danced their dances 
  and dueled with them, Come up with a move that embodies them with the GM 
  and replace this one with it.
  ⃞Quicker Shot
  You've been pushing your body beyond its breaking point for a while now. You've 
  gotten faster. When you use Quick Shot you can target up to 5 foes in one shot 
  now, and roll damage+1d6 on a 10+
  ⃞Multiclass initiate
  Get one move from another class. Treat your level as one lower for choosing 
  the move.
  ⃞Multiclass Dabbler
  Get one move from another class. Treat your level as one lower for choosing 
  the move.
  When you gain a level from 6-10, choose from these moves or the level 2-5 
  moves.
  ⃞Memorized That
  Replaces: Memorize This
  You remember the last five actions you mimicked.
  ⃞i Can Rebuild it
  Replaces: I Can Remake it
  When you take a foes weapon, examine it for a while. You master it and its 
  techniques, then apply your own. Add any 2 of the following tags to it; [Forceful, 
  +2 Damage, Precise, Messy, Close, Reach, Thrown]
  ⃞Try it better!
  Enhances: Try it this way
  When you use Try It This Way, on a 12+, you can use that move and gain +1 
  Forward to it. They gain +2 Ongoing.
  ⃞Fight Like You
  Enhances: Fight Like A Shadow
  When you Fight Like A Shadow, in addition to whatever you gain, you also 
  remember the maneuver you did and take +1 forward to repeating it again within 
  the same battle. Also, on a 12+ you may ask the GM one question about the foe, 
  outside of their combat style, in addition to the usual 2 questions.
  ⃞Better Than What You kill
  Requires: Become What You Kill
  When you kill a major foe, you have learned their skills, dueled and danced a 
  deadly game of death with them. Come up with a move that embodies them with 
  the GM and replace this one with it
  ⃞instant Shot
  Replaces: Quicker Shot
  You're a whirlwind of death with your crossbow, moving so quickly it's hard to 
  pinpoint you. When you use Quickshot, you can target any number of foes in 
  one shot and roll damage+1d8 on a 12+
  ⃞Dual Wielding
  Your muscle control is beyond approach, you may dual wield two crossbows 
  with no penalty. When you shoot with two crossbows, deal an extra 1d6 damage
  ⃞Memorized Trick
  Choose a move from another party member. So long as you are side by side or 
  share a Bond with that class, you have that move.
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Mimic.pdf