TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 
  � 
  Masterwork composite longbow (Str +5) (Adventure, 
  900 gp) 
  � 
  Lesser metamagic rod of substitution (electricity) 
  (Adventure, Complete Arcane) 
  � 
  Chime of opening (Adventure, DMG) 
  � 
  Aroma of curdled death (Adventure, Complete 
  Arcane) 
   
  APL 6 (all of APL 4 plus the following) 
  � 
  Helm of glorious recovery (Adventure, Miniatures 
  Handbook) 
  � 
  Songblade (Adventure, Complete Adventurer) 
   
  APL 8 (all of APLs 4-6 plus the following) 
  � 
  Scepter of obedience (Adventure, Miniatures 
  Handbook) 
   
  APL 10 (all of APLs 4-8 plus the following) 
  � 
  +1 human bane falchion (Adventure, DMG) 
  � 
  Masterwork composite longbow (Str +6) (Adventure, 
  1,000 gp) 
   
  APL 12 (all of APLs 4-10 plus the following) 
  � 
  +1 shocking spiked chain (Adventure, DMG) 
  � 
  Belt of magnificence +2 (Adventure, Miniatures 
  Handbook) 
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
  � Favour of Brar Shekem: As appreciation for clearing
  his name, Brar Shekem will use his connections to do one
  of the following (DM to cross out favour once used): 
  1. Give regional access to any two items found at Alfred’s
  Emporium 
  2. Find someone capable to upgrade an existing magical
  weapon or armour one plus of enchantment (ie +3 to +4). 
  3. Find someone capable to teach the PC how to create or
  upgrade one magical item from tables 7-27 & 7-28 in the
  DMG, whose value is no greater than 15,000gp. 
  4.  Ask Brar Shekem to use his influence to donate food to
  the refugees from the war and Hell’s Gloom. 
   
  � Membership to the Upstanding Gentleman: The PC
  has been given a small membership token allowing them
  entry to the exclusive club “The Upstanding Gentleman”
  and through the club, access to the Meerstadt Thieves’
  Guild.  This favour satisfies the requirements of any
  prestige class that’s needs an affiliation with a thieves' guild.
  � Disfavour of the City of Meerstadt: The PCs actions
  against the weak (but misguided) people of Meerstadt have
  had unfortunate consequences. Innkeepers will not rent
  the better rooms to the PC, the meals served will be
  substandard and friends will avoid the PC until their deeds
  are forgotten.  
  For the next calendar year lifestyle costs are doubled
  in the Canton of Schwartzenbruin and the PC is unable to
  purchase or use greater than adventurer standard lifestyle
  (even if the PC normally has access to a higher lifestyle).
  Also all Vestmeers will now react badly to the PC, giving a
  –2 circumstance bonus to all charisma based skills. 
   
  � Anger of the Meerstadt Thieves Guild: Due to their
  actions the PC, has angered the Thieves’ Guild of
  Meerstadt.  Unfortunately for the PC the guilds arm is
  long.  For the next calendar year any item or service
  purchased at the beginning, during or at the end of an
  adventure set in the Canton of Schwartzenbruin will cost
  an extra 50%.  This includes healing and bribes. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Bitter Winds, Brother’s Sorrow 
  A Regional Adventure 
  Set in Perrenland 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Perrenland/595/Normal Scenarios/PER5-08 - Bitter Winds, Brother's Sorrow (APL 4-12)/PER5-08 Bitter Winds, Brother's Sorrow AR.pdf