TEXT: SSaammhhaaiinn SSuurrpprriissee
  AA SSaavvaaggee WWoorrllddss OOnnee SShheeeett ffoorr SSaaggaa ooff tthhee GGoobblliinn HHoorrddee
  Trick or treat, trick or treat,
  Give me someone good to eat!
  Trick or treat, trick or treat,
  Someone meaty, someone sweet!
  Once a year, the young children in the human town of
  Yellowbrick dress themselves up as goblins, visiting
  homes to collect candy while playing a strange game
  they call “Trick or Treat”. The goblins think this is a
  grand idea, and have decided to use the opportunity to
  sneak into town, play some vicious pranks, and enjoy
  some delicious treats. And better still, they won’t even
  need to wear any stupid disguises!
  However, unbeknownst to the vicious crew of pint-
  sized punks, this year the event has been canceled. An
  evil druid has been threatening the town, and plans to
  unleash his personal army of homegrown hooligans to
  wreak havoc. The town recently learned of the druid’s
  vile plot, and the parents decided at the last minute to
  keep their precious children safely at home.
  Free Maps: Middle Kingdoms Adventure & Trading
  Company has created three maps for this One Sheet,
  you can download them from here, here and here.
  Silent Street
  The goblins clamber over the wall and make their way
  into town. Everyone should make a Notice roll: on a
  success they realize that the streets are unusually
  quiet; on a raise the character also receives a +2 bonus
  to their Notice roll in the Meet and Greet scene.
  As the goblins wander through town, some of the
  gang members discuss how another crew of goblins
  supposedly pulled a similar prank a few years ago. Any
  player may decide that their character took part in
  that legendary escapade if they wish, by running an
  Interlude to describe what happened.
  Reward:AnyonerunninganInterludegetsaBenny.
  Trick or Treat
  Once they reach the center of town, the crew splits up
  into individual gangs to see who can cause the most
  trouble and collect the most treats. The Game Master
  and players should try to roleplay this scene as much
  as possible; use the game mechanics to support the
  narrative, not to replace it.
  The gang bosses each visit five different houses. For
  each house, draw a card: Clubs or Spades means the
  character can play a trick using an arcane or combat
  skill of their choice; Diamonds or Hearts means they
  receive some sort of treat, and must roll their choice
  of either Persuasion, Taunt or Intimidation to see how
  well they do. On a Joker the player can choose to
  resolve the action as either a trick or a treat.
  If a player draws Clubs there is also a complication;
  they suffer a –2 penalty to their roll, and on a failure
  they suffer 2d6 damage from the trick.
  Samhain Surprise version 3 © 2016-2018 Richard Woolcock.
  Permission is granted to print this document for personal use.
  Electronic distribution of this document is strictly forbidden.
  Page background and goblin head by Lord Zsezse Works.
  Pumpkin man illustration by Jeshields.
  This game references the Savage Worlds game system, available
  from Pinnacle Entertainment Group at www.peginc.com.
  Savage Worlds and all associated logos and trademarks are
  copyrights of Pinnacle Entertainment Group. Used with
  permission. Pinnacle makes no representation or warranty as to
  the quality, viability, or suitability for purpose of this product.
  
  Here are some examples of possible complications
  the goblins might encounter:
  • A crotchety old man yells at the “kids” for standing
  on his porch, and tries to give them a beating.
  • A drunkard has a large, vicious dog; it recognizes
  the scent of goblins, and attacks!
  • A seemingly nice old lady offers the goblins some
  cookies, but her baked delights are laced with cyanide
  and filled with barbed fishhooks.
  • Chanting voices can be heard coming from within
  a dark house. The robed human cultists inside will try
  to dispose of any “children” who witness their ritual!
  • Guard house; the guards immediately realize that
  the “kids” are goblins, and attack!
  Reward: Count how many successes and raises each
  character earned, whoever has the most is the winner,
  receiving 2 Bennies (or 1 each, in the case of a tie).
  Meet and Greet
  As the goblins take a short break from their trick-or-
  treating, sitting around the large fountain in the town
  square to compare their stories and spoils, they are
  suddenly assaulted by a horde of strange pumpkin-
  headed monstrosities. There are four pumpkin men
  per player, and the goblins are caught off-guard; each
  character must make a Notice roll in order to be dealt
  in on the first round of combat.
  Note this is not quite the same as Surprise, as the
  pumpkin men do not begin combat on Hold. Any
  player who achieved a raise in the Silent Street scene
  receives a +2 bonus to their Notice roll.
  The pumpkin men are not particularly smart, and
  will fight to the death. The druid is hiding on the roof
  of a nearby inn, where he’d been expecting to watch a
  slaughter, and he flees when the last pumpkin man
  dies, realizing that he’s facing real goblins.
  Reward: Each player earns 1 Benny for surviving.
  Swift Retreat
  The goblins only spot the druid after the battle, when
  he turns into a wolf, leaping from the inn to make his
  escape. The goblins recognize the druid; he has caused
  trouble for the Redfang tribe in the past, and the crew
  will be rewarded greatly if they return with his head!
  As the shapechanged druid flees through the town,
  he is joined by four more pumpkin men, who run
  alongside him and shield him with their bodies.
  This scene should be resolve as a standard 5-round
  Chase. The druid has Pace 8 while in wolf form, the
  same as the pumpkin men, which means he’ll probably
  have a +2 bonus to his maneuvering trait rolls. The
  pumpkin men do not do anything during the Chase
  other than protect their master.
  If the druid suffers damage during the Chase, it is
  redirected to a pumpkin man. The player who caused
  the damage earns a Benny as compensation.
  Round 1: The druid flees through the streets, with
  the goblins in hot pursuit. Characters use Agility for
  the maneuvering trait roll this round.
  Round 2: The druid clears the wall in a single leap,
  the goblins scrambling over behind him. Characters
  may use Climbing this round, or make a Jumping roll
  at –2, otherwise they must roll Agility at –2.
  Round 3: The druid dives into a narrow river and
  swims across. Characters roll Swimming this round,
  on a failure the player must choose between taking a
  levelofFatigue,orlosingagangmembertodrowning.
  Round 4: The druid bounds through the forest, the
  goblins sprinting after him. Characters use Agility for
  the maneuvering trait roll this round.
  Round 5: The druid makes a last-ditch run for his
  home, the goblins tenaciously keeping up. Characters
  must roll Vigor for this final round.
  Druid Meat
  When the druid finally reaches the refuge of his home,
  he calls upon the forest animals for aid. Resolve as a
  standard combat: there are 2 wolves per player, as well
  as the druid and any surviving pumpkin men.
  Foes to Beat
  Listed here are the foes the players will face.
  A Druid
  Attributes: Agility d8, Smarts d6, Spirit d8, Strength
  d6, Vigor d8
  Skills:Faith d8, Fighting d8, Notice d6, Swimming d8
  Charisma: –6; Pace: 6; Parry: 7; Toughness: 7 (1)
  Hindrances: Bloodthirsty, Mean, Vengeful
  Edges: Arcane Background (Miracles), Elan, Luck
  Gear: Staff (Str+d4; +1 Parry; Reach 1), jerkin (+1)
  Special Abilities
  • Spells: The druid has 20 Power Points, he knows bolt
  (lightning), deflection (wind shield), and shape change.
  Pumpkin Man
  Attributes: Agility d6, Smarts d4, Spirit d6, Strength
  d8, Vigor d8
  Skills: Climbing d8, Fighting d6, Notice d6
  Pace: 8; Parry: 5; Toughness: 6
  Special Abilities
  • Wooden Claws: Str+d6.
  • Low Light Vision: Pumpkin men ignore penalties
  for Dim and Dark lighting.
  • Plant: +2 to recover from Shaken; ignore wound
  modifiers,poison,andextradamagefromcalledshots.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/_Fan/Saga of the Goblin Horde/Savage Worlds - Saga of the Goblin Horde - One Sheet - Samhain Surprise.pdf