TEXT: undeFEATable
  20: shAdowdAncEr
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  3.5 SYSTEM COMPATIBLE
  LPJ9554
  Written By Michael R. Kimmel
  New FeATS
  DANce oF ShADowS AND MySTery
  You are able to perform a special dance while 
  within a shadowy area which creates your choice 
  of one of several different supernatural effects.
  Prerequisites: 8 or more ranks in Perform (dance), 
  shadowdancer level 3rd
  Benefit: While you are located in an dimly lit (or 
  darker) area, as a standard action, you are able 
  to begin dancing to initiate any one of several 
  different magical effects. This effect lasts as long 
  as you continue to dance and remain within a 
  dimly lit area, and you can maintain it each round 
  as a free action. You can use this ability a total 
  number of rounds per day equal to twice your 
  shadowdancer level. You may choose from the 
  following effects: gain 5% concealment per level 
  of shadowdancer you possess; cause a single 
  target chosen when the ability is initiated to 
  become confused (as confusion) unless it makes 
  a successful Will save (which it may remake each 
  round in order to break the effect); gain a 5 foot 
  enhancement bonus to your speed for each level 
  of shadowdancer you possess; double the range 
  of your darkvision; create a mirror image of your-
  self (as with the mirror image spell); or gain a +1 
  bonus to Stealth checks for each level of shad-
  owdancer you possess. Your caster level for this 
  effect is equal to your shadowdancer level, and the 
  Difficulty Class of any saving throws made against 
  these effects is equal to 10 + your shadowdancer 
  level + your Charisma modifier.
  DreADeD ShADowDANcer
  You are truly terrifying when you are in the 
  shadows, able to frighten your enemies with ease.
  Prerequisites: 5 or more ranks in Intimidate, Cha 
  15+, shadowdancer level 3rd
  Benefit: While in dimly lit (or darker) areas, you 
  gain a bonus to Intimidate checks equal to one-half 
  your shadowdancer level. In addition, once per day 
  you are able to cause all creatures within 10 feet 
  per three levels of shadowdancer you possess to 
  make a successful Will save or become frightened 
  for 1 round per shadowdancer level. The DC of 
  this saving throw is 10 + your shadowdancer level 
  + your Charisma modifier, and you can only use 
  this ability while in dimly lit (or darker) areas. 
  This is a mind-affecting effect.
  exTrA ShADow JuMpiNg
  You are able to jump through the shadows more 
  often each day.
  Prerequisites: Shadowdancer level 4th
  Benefit: The total amount of distance that you are 
  able to jump each day using your shadow jump 
  ability increases by 10 feet per level of shadow-
  dancer you possess, to a total of 420 feet at 10th 
  level of shadowdancer. These additional feet of 
  distance may be used normally or in conjunc-
  tion with the Improved Shadow Jump and Swift 
  Shadow Jump feats in order to jump more quickly.
  exTrA ShADow power 
  You may use your shadow evocation abilities one 
  additional time per day.
  Prerequisites: Shadowdancer level 8th
  Benefit: You may use your shadow power class 
  feature to create a shadow evocation effect one 
  additional time per day.
  Normal: Normally a shadowdancer is able to use 
  the shadow power ability once per day at 8th level 
  and twice per day at 10th level.
  
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  greATer ShADow crAFTiNg 
  You can create even more powerful areas of darkness, and 
  you are able to see normally in the dark areas you create 
  with magic.
  Prerequisites: 7 or more ranks in Spellcraft, shadowdancer 
  level 5th
  Benefit: This feat functions as Shadow Crafting, except 
  that you may also create the effects of a deeper dark-
  ness spell once per day per 2 levels of shadowdancer 
  you possess. Additionally, you are able to see normally 
  within any areas of darkness that you create with the 
  darkness and deeper darkness spells that you create with 
  Shadow Crafting. Finally, once per week you are able to 
  make a single instance of a darkness spell permanent by 
  performing a ritual lasting 10 minute. Your caster level for 
  these effects is still equal to your shadowdancer level.
  iMproveD hiDe iN plAiN SighT 
  You are able to hide in plain sight even while further away 
  from shadows than normal.
  Prerequisites: 6 or more ranks in Stealth, Shadowdancer 
  level 1st
  Benefit: You are able to hide in plain sight as long as you 
  are within 20 feet of an area of dim light, plus 5 feet per 
  2 levels of shadowdancer you possess beyond the first (25 
  feet at level 3, 30 feet at level 5, and so on, to a maximum 
  of 40 feet at level 9). For every 5 feet away you are from 
  the shadows beyond the first 10 feat, you suffer a -1 
  penalty to your Stealth check.
  iMproveD ShADow JuMp
  You are able to shadow jump more quickly by exerting 
  more effort and can gain the benefit of various effects 
  whenever you jump.
  Prerequisites: 6 or more ranks in Perform (dance), shad-
  owdancer level 4th
  Benefit: When you use your shadow jump ability, you 
  may expend an additional 10 feet of distance beyond the 
  distance that you are actually jumping in order to jump as 
  a move action instead of a standard action. Additionally, 
  whenever you use your shadow jump ability, you may 
  choose to benefit from one of the following effects for one 
  round by expending an additional 10 feet: gain a 5% miss 
  chance per level of shadowdancer you possess; gain a +1 
  bonus to Armor Class and Combat Maneuver Defense per 
  2 levels of shadowdancer you possess; or gain a +1 bonus 
  to attack rolls per 3 levels of shadowdancer you possess.
  legeNDAry ShADow MASTer
  Your ability to defend yourself and make deadly attacks 
  while in the shadows is legendary.
  Prerequisites: Shadowdancer level 10th
  Benefit: The benefits granted by your shadow master 
  ability improve to the following while you are in an area of 
  dim light: DR 15/-; a +4 luck bonus on all saving throws; 
  and your target is blinded for 2d6 rounds whenever you 
  score a critical hit against a target located in an area of dim 
  light. In addition, your caster level for all shadow spells 
  and any spell or effect which creates or manipulate areas of 
  darkness increases by 2.
  MASTer oF lighT AND ShADow
  You have great control over magically created light and 
  darkness, even that which you did not create yourself.
  Prerequisites: 7 or more ranks in Spellcraft, shadowdancer 
  level 3rd
  Benefit: Once per day per shadowdancer level you 
  possess, you may dispel any and all magically created 
  light and darkness effects within 10 feet per level of shad-
  owdancer you possess. This ability functions as the dispel 
  magic spell and your caster level for this effect is equal 
  to twice your shadowdancer level. Once per day you may 
  choose to only affect either magically created light or 
  magically created darkness with a single use of this ability.
  MASTer oF ShADow TrickS
  You are able to use your illusion powers more and they are 
  more effective while located in the shadows.
  Prerequisites: Shadowdancer level 6th
  Benefit: You are able to use your shadow illusion class 
  ability a number of times per day equal to your shadow-
  dancer level instead of the normal amount. In addition, 
  whenever you create an illusion spell which is located in 
  an area of dim light, the Difficulty Class of the Will save 
  (if any) to resist the spell or recognize it as real is increased 
  by 1 per 3 levels of shadowdancer you possess.
  Normal: Normally you can use your shadow illusion 
  ability once per day per two levels of shadowdancer you 
  possess.
  MASTer ShADow cAller
  You are able to use your shadow conjuring powers more 
  and they are more effective while located in the shadows.
  Prerequisites: Shadowdancer level 6th
  Benefit: You are able to use your shadow call class ability 
  a number of times per day equal to your shadowdancer 
  
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  level instead of the normal amount. In addition, whenever 
  you use a shadow conjuration or greater shadow conjura-
  tion spell and its effects are located at least partially in an 
  area of dim light, its effects are considered 5% more real 
  and 5% more likely to work per level of shadowdancer 
  you possess. Normal: Normally you can use your shadow 
  illusion ability once per day at 4th level and one additional 
  time per day per 2 additional levels of shadowdancer 
  you possess, and the effects of the spell are 20% real (for 
  shadow conjuration) or 60% real (for greater shadow 
  conjuration).
  ShADow crAFTiNg
  You are able to create magical areas of darkness.
  Prerequisites: 5 or more ranks in Spellcraft, shadowdancer 
  level 3rd
  Benefit: Once per day per level of shadowdancer you 
  possess, you are able to imitate the effects of a darkness 
  spell. Your caster level for this effect is equal to your shad-
  owdancer level.
  ShADow roll 
  When you make a defensive roll while in the shadows, 
  you are able to use your masterful dancing ability to evade 
  attacks and you may use the ability an additional time that 
  day.
  Prerequisites: 10 or more ranks in Perform (dance), shad-
  owdancer level 5th
  Benefit: When you use your defensive roll ability to 
  avoid an otherwise lethal attack while you are in a dimly 
  lit (or darker) area, you may make a Perform (dance) 
  check in place of a Reflex saving throw (DC equal to the 
  damage dealt) in order to lessen the effects of the attack. 
  Additionally, you may use defensive roll one time per day 
  while within a dimly lit area without it counting against 
  your normal use of the defensive roll ability that day. Other 
  than these effects, the defensive roll acts normally.
  ShADow ScryiNg
  You are able to scry on your summoned shadow 
  companion for a limited duration each day.
  Prerequisites: 7 or more ranks in Spellcraft, 
  Shadowdancer level 4th
  Benefit: For a total duration of 1 minute per day per level 
  of shadowdancer you possess, you are able to scry on your 
  summoned shadow companion (as with the scrying spell). 
  Your companion forgoes making its saving throw, except 
  that if your shadow companion is within a dimly lit area 
  the range of your senses beyond the shadow increases 
  by 50%. Your caster level is equal to your shadowdancer 
  level.
  ShADowDANcer’S coMpANioN
  Your animal continue becomes stronger and more attuned 
  to the shadows, as you are.
  Prerequisites: Nature bond or hunter’s bond (animal 
  companion) class feature, shadowdancer level 2nd
  Benefit: Every two levels of shadowdancer you possess 
  count as a level of a class which improves the abili-
  ties of your animal companion. For example, a ranger 6/
  shadowdancer 4 counts as having 8 levels of ranger for 
  purposes of calculating the animal companion’s abilities. 
  Additionally, the animal companion gains a +2 bonus to 
  Stealth checks and can gains the hide in plain sight ability 
  (identical to your shadowdancer ability of the same name).
  ShADowDANcer’S DArkviSioN
  You are able to see more clearly while you are near 
  shadowy areas.
  Prerequisites: 6 or more ranks in Perception, shadow-
  dancer level 2nd
  Benefit: As long as you are within 10 feet of a dimly lit 
  area, the range of your darkvision doubles and you gain 
  a +1 bonus to Perception checks per 2 levels of shadow-
  dancer you possess. 
  ShADowDANcer’S FAMiliAr
  Your familiar continues to advance in power and can use 
  minor shadow magic.
  Prerequisites: Arcane bond (familiar) class feature, shad-
  owdancer level 2nd
  Benefit: Every two levels of shadowdancer you possess 
  count as a level of a class which improves the abilities of 
  your familiar. For example, a wizard 6/shadowdancer 4 
  counts as having 8 levels of wizard for purposes of calcu-
  lating the familiar’s abilities. Additionally, your familiar is 
  able to use any one of the following magical effects once 
  per day: radiate darkness from itself to a radius of 20 feet 
  (as the darkness spell); gain a +4 bonus to Stealth for 1 
  minute per level of shadowdancer you possess; or become 
  invisible (as invisibility) for 1 round per level of shadow-
  dancer you possess. The familiar’s caster level for these 
  effects is equal to your shadowdancer level.
  ShADowy criTicAl [coMbAT]
  Your critical hits are more effective while you attack from 
  the shadows.
  Prerequisites: Dex 15+, shadowdancer level 5th
  
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  Benefit: Whenever you score a critical hit while both you 
  and your target are within a dimly lit (or darker) area, you 
  gain a +2 bonus to your attack roll to confirm the critical 
  hit and the damage multiplier increases by 1 (for example, 
  from x2 to x3).
  ShADowy MiND
  While you are in the shadows, your mind becomes nearly 
  impenetrable.
  Prerequisites: Iron Will, shadowdancer level 7th
  Benefit: While you are in a dimly lit (or darker) area and 
  you are affected by an enchantment or illusion spell, you 
  may make a saving throw every round in order to shake off 
  the effects of the spell. You may make a number of saving 
  throws each day against these types of effects in this way 
  equal to your shadowdancer level. (Your first additional 
  saving throw made the round after being affected by an 
  enchantment spell does not count as it is made with your 
  slippery mind ability.)
  ShADowy MoveS
  Your graceful dancing and dodging while in shadowy areas 
  allows you to deceive opponents that gang up on you and 
  follow those who attempt to step away.
  Prerequisites: Dex 15+, 8 or more ranks in Perform 
  (dance), shadowdancer level 5th
  Benefit: While you are in a dimly lit (or darker) area, 
  whenever you would normally be flanked by your oppo-
  nents, instead you are considered to be flanking each of 
  them thanks to your ability to move quickly and gracefully 
  through the shadows. Additionally, whenever an opponent 
  that is adjacent to you while in a dimly lit area attempts to 
  take a 5-foot step, you may immediately choose to make 
  a 5-foot step as well, as long as the step is towards the 
  opponent that moved and your movement is not otherwise 
  impeded.
  ShADowy SpriNg ATTAck 
  You are able to strike quickly from the shadows and then 
  move quickly back into hiding.
  Prerequisites: Dex 13+, Dodge, Mobility, Spring Attack, 
  base attack bonus +6, shadowdancer level 1st
  Benefit: Whenever you use the Spring Attack ability and 
  you begin and end your move (before and after the attack) 
  within dimly lit (or darker) areas, you may immediately 
  make a Stealth check as a free action in order to hide from 
  your opponents. Additionally, you gain a +1 bonus to the 
  attack roll made during your Spring attack per 3 levels of 
  shadowdancer you possess (minimum +1).
  ShADowy STAlker 
  You are more adept at noticing things and stalking your 
  prey in the shadows.
  Prerequisites: Wis 11+, shadowdancer level 2nd
  Benefit: You gain a bonus equal to your shadowdancer 
  level to Perception checks made in dimly lit (or darker) 
  areas, as well as Survival checks made to track creatures 
  while in such conditions. In addition, you are not penalized 
  as normal for attempting to track creatures while suffering 
  from conditions of poor visibility, such as in fog or on 
  moonless nights. Finally, you gain a +2 bonus to initiative 
  checks made while in dimly lit (or darker) areas.
  SpAwN oF The ShADowS
  You may create ephemeral shadows which do your bidding 
  from those you slay while in the shadows.
  Prerequisites: Shadowdancer level 6th
  Benefit: Whenever you slay an opponent while you and 
  the opponent are within a dimly lit (or darker) area, you 
  may create an undead shadow to serve you. This creature 
  is created as if through a create undead spell, except it is 
  a shadow instead of one of the normal undead that may 
  be created with this spell, and the shadow is destroyed 
  automatically after 1 minute per shadowdancer level has 
  elapsed, if it has not already been destroyed. Your caster 
  level for this effect is equal to your shadowdancer level, 
  and you may use this ability once per day per 3 levels of 
  shadowdancer you possess. 
  SuMMoN greATer ShADow
  The shadow companions you can summon are more 
  powerful and resilient.
  Prerequisites: Cha 13+, shadowdancer level 3rd
  Benefit: The shadows you summon with your summon 
  shadow class feature gain the following improvements: an 
  additional +4 bonus to Will saves made made to halve the 
  damage from positive channeled energy; total hit points 
  equal to three quarters of your total rather than half; and 
  an additional +1 Strength damage per four shadowdancer 
  levels you possess when it successfully damages a creature 
  with its incorporeal touch. Additionally, if the shadow is 
  destroyed or dismissed, you are able to replace it after 20 
  days rather than 30, as normal.
  SuMMoN TwiN ShADowS
  You are able to split your summoned shadow companion 
  into two separate beings.
  Prerequisites: Cha 15+, shadowdancer level 5th
  
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  Benefit: By performing a ritual which takes one minute 
  to complete, you are able to split your shadow companion 
  that you summoned with the summon shadow class 
  feature into two separate shadows. Each of these creatures 
  possesses one half of the hit points (both maximum and 
  current) that your single shadow companion normally 
  possesses. Otherwise, they are identical to the original 
  shadow companion. They are able to communicate intelli-
  gibly with you as well as with each other. If one of them is 
  destroyed, you are unable to perform this ritual again until 
  a number of days equal to 15 minus your shadowdancer 
  level have passed, and your remaining shadow compan-
  ion’s maximum hit points remain at one-half their usual 
  amount until this time has elapsed. 
  Normal: Normally you are only able to summon one 
  shadow companion at a time with this class ability.
  SwiFT ShADow JuMp 
  You can jump through shadows nearly instantaneously.
  Prerequisites: Improved Shadow Jump, 8 or more ranks in 
  Perform (dance), shadowdancer level 6th
  Benefit: When you use your shadow jump ability, you 
  may expend an additional 20 feet of distance beyond the 
  distance that you are actually jumping in order to jump as 
  a swift action instead of a standard action. You also may 
  still choose to jump as a move action by expending only 
  10 additional feet of distance beyond the distance you are 
  jumping, as with the Improved Shadow Jump feat.
  
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. 
  Gary Gygax and Dave Arneson.
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  Undefeated 20, Copyright 2010, Louis Porter Jr. Design, Inc.
  opeN gAMe liceNSe verSioN 1.0A 
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