TEXT: HACK THE PLANET RPG
  A roleplaying game about hackers by Grant Howitt
  www.patreon.com/gshowitt
  /home/character> cat README.md
  #introduction
  You are a teenage hacker, a console cowboy or cowgirl, in the
  year 1995. You face persecution from the authorities because they
  think you’re a criminal. You think you’re a genius. Some days
  you’re both right.
  Pick a (boring) NAME and a (cool) HANDLE.
  #clothing
  Roll 2D10 to select which two items of clothing form the crux of
  your style.
  1. Neon Camouflage
  2. Tight Undershirt
  3. Too Many Piercings
  4. Knee-High Shitkickers
  5. Big Military Coat
  6. Two-Tone Leathers
  7. Wraparound Sunglasses
  8. Leopard-Print Something
  9. Tiny Sunglasses
  10. Enormous Headphones
  You also wear rollerblades; this is non-negotiable.
  #goals
  Roll twice - first is your secret, actual goal (don’t tell anyone);
  seconds is your apparent goal (tell everyone). When you achieve
  your apparent goal, roll D8s rather than D6s on checks.
  1. To show [random PC] that
  you’re hot shit
  2. To make a load of cash
  3. To get into an Ivy-League
  college
  4. To make out with [other
  random PC] while 90’s music
  plays in the background
  5. To have a notorious virus
  named after you
  6. To get revenge against [some
  asshole]
  7. To build something that will
  last
  8. To hack something that’s
  never been hacked before
  9. To be regarded as an icon
  amongst hackers
  10. To save [random PC] from
  themselves
  #stats
  You have two stats: MEATSPACE and CYBERSPACE. Divide 5 points
  between them when you start play. Roll MEAT when you do some-
  thing difficult in the real world - roll CYBER for the virtual world.
  /usr/doc/hack_the_planet> cat README.md
  #action
  When you act and the outcome is in doubt, roll D6 equal to the
  relevant stat. On a 5 or more, that die succeeds. For each die
  that lands on 6, grab another die and roll it too. The GM can ask
  for multiple successes to do something difficult (like hacking the
  Gibson). However, for every 1 you roll, you gain a point of HEAT.
  Each time your HEAT reaches a multiple of 5 (5, 10, 15, 20, etc.)
  you get in trouble with The Man - the higher the HEAT, the big-
  ger the trouble you’re in. At 20 you’re a wanted criminal - there’s
  a warrant out for your arrest.
  #elite
  Every time a player gets in trouble (see HEAT) they earn an
  ELITE TOKEN. You can spend an ELITE TOKEN to give another
  player +2 dice on any roll, so long as you tell them why you think
  theyre elite when you do.
  #hacking
  Although you may well flash back to images of the characters
  sitting in front of a computer, each hacking ateempt must fea-
  ture sped-up, high-contrast footage of: trains, traffic, computer
  games, floating equations, fractals, cartoons, glowing virtual
  cities, explosions etc.
  In addition to imagery, cut out the words in the table and put
  them in a cup. When you start a hack, draw 3. Use them in a
  sentence describing the hack (or someone else’s hack) to re-roll
  dice - 1 per word you use. There’s no limit on how many times a
  die can be rerolled. Discard after use.
  /root/gm> cat README.md
  #the man
  GM, you’re in charge of The Man - the antagonists and the author-
  ity. Roll D6 to see who’s doing what.
  1. City Hall Embezzlement
  2. Funding Bolivian Terrorists
  3. Mass Identify Theft
  4. Police in League With The Mob
  5. Government Surveillance
  Botnet
  6. Government-Backed Hacker
  Collective
  Come up with some Faces - people who represent The Man - as
  well as who the Man are themeselves (The Man can be a woman,
  if you want). The hackers stumble upon the machinations of The
  Man and when The Man finds out something’s up, they’ll stop at
  nothing to discredit, imprison, and threaten the hackers into si-
  lence. The hackers will have to EXPOSE the truth and clear their
  names.
  /usr/bin> ./hack_the_planet
  Table 1: Hacking Words
  Splice
  Trusted Network
  Glitch
  Spoof
  Trapdoor
  Smokescreen
  Program Manual
  Termite
  Refresh Rate
  Encryption
  Crash
  Trojan
  System Shot
  Motherboard
  Codebook
  Blackwall
  Virtual Machine
  Killswitch
  Crosswire
  Jump the Network
  Dual-Connection
  Backdoor
  Virus
  Phreak
  Work
  Antivirus
  I.C.E.
  Dial-In
  Thermal
  Data Transfer
  Hook Protocol
  Viper
  Slush Files
  Megabyte
  Nestdump
  Connection Port
  Crackbox
  Cerberus
  Reboot
  Overload
  
SOURCE: textdata/thevault/hack_the_planet_rpg_a4_dark.pdf