TEXT: Requires the use of the d20 Modern 
  Roleplaying Game, published by 
  Wizards of the Coast, Inc.  
  
  1 
  †ABOUT DAWNING STAR 
  Dawning Star was the first full-scale science fiction campaign setting built on d20 
  Modern and powered by the Future ruleset from Wizards of the Coast. The 
  critically-acclaimed setting was nominated for an ENnie for Best d20 Game. You 
  can learn more and download free material by visiting www.dawningstar.com. 
   
  †ABOUT TERRAFORMER 
  The Terraformer line of products from Blue Devil Games presents new material 
  designed for Dawning Star but usable in most science-fiction campaigns. Each 
  entry will offer a new prestige class, xenomorph, talent tree, feat, weapon, etc. 
  and advice on using it into your campaign and using it to “shape your world.” 
   
  †ABOUT BLUE DEVIL GAMES 
  “Fiendishly Clever.” Blue Devil Games is one of the highest-quality small-press 
  publishers on the market today. BDG product lines include Dawning Star, 
  AEvolutions in support of Monte Cook’s Arcana Evolved, and the upcoming 
  Passages. Visit our website for more information:  www.bluedevilgames.com. 
   
  †ABOUT SEAN MASTERS 
  Sean is a regular contributor to the active Dawning Star message boards, 
  posting under the name “Salcor.” His contributions have included PC Gen files 
  for Dawning Star, a conversion of The Forgotten Forge adventure module, and 
  TERRAFORMER 6 - Dawning Star University. 
  Eotian Air Carriers Mission Statement 
  Eotian Air Carriers provides swift air travel and heavy-cargo transport to 
  all the people of Eos, allowing commerce that crosses political and 
  geographic boundaries to unite the new world of humanity. 
   
  Overview 
  Eotian Air Carriers (EAC) is a company based in Sun City providing air 
  transportation around Eos in high-tech ultra-large aerial vehicles. 
  Eight years ago, Eotian Air Carriers appeared on the global scene 
  offering one commodity that had been unavailable since Earth was 
  destroyed: affordable air travel for the common people. In early 2239, 
  Simon Halloway, a resident of Sun City, applied for a production license to 
  build Hercules-class Ultra Large Aero Vehicles (ULAVs), a vehicle that 
  was common to the U.S. military on Old Earth. 
  These colossal AVs are based around a revolutionary propulsion 
  system, the magnetic induction engine. This engine uses the planet’s 
  magnetic field to provide lift and thrust for the aircraft. This allows very 
  heavy payloads to be transported. However, the system is very slow and 
  relatively unmanuverable. 
  The evacuation fleet included a number of these aircraft for heavy 
  transport of terraforming equipment, cargo, and military troops. The 
  Dawning Star salvaged only one of these monstrous aircraft, the Baton 
  Rouge, a Titan-class landing ship. The Baton Rouge was used extensively 
  
  2 
  to set up terraforming stations around Eos during the initial colonization of 
  the planet. The Baton Rouge ultimately fell into disrepair and, for the last 
  10 years, has remained dry-docked, due to a lack of spare parts. 
  Mr. Halloway decided it would be prudent to create an air-transport 
  service for the people of Eos. Since the faction camps began, the 
  process of traveling between them and the Dawning Star Republic has 
  been extremely difficult—limited to long and dangerous ground trips or sea 
  voyages. In addition, most of the raw materials required by Dawning Star 
  City, Roger’s Point, and other cities were not available on Dawnhome. 
  The ULAV was the logical answer to this problem. 
  To begin the air service, Mr. Halloway first had to get access to 
  schematics, production data, and licenses from DSR (which was initially 
  very skeptical about the idea). However, to sweeten the deal, Mr. 
  Halloway offered a 25-year contract to provide replacement parts and 
  non-combat military transport at no charge. Needless to say, the 
  members of the DSR Information Board were sold. This, however, has 
  not kept the new company from being heavily regulated when in Dawning 
  Star Airspace. All passengers, and cargo must be screened for weapons 
  and contraband, and EAC is very thorough in this process to keep from 
  losing its license with the Republic. 
  The first John Henry-class ULAV launched from the EAC plant on the 
  outskirts of Sun City on June 23, 2244. Since then, the EAC has created 
  a fleet of ten John Henry cargo ULAVs, and five Earhardt-class 
  passenger ULAVs. Shortly after the first ULAV was produced, the EAC 
  began transporting pure silicon from Broken Town to Dawning Star City. 
  This freed up the limited ESF heavy-lift shuttles for space duty. The brisk 
  silicon trade provided EAC with a regular source of income, which allowed 
  Mr. Halloway to expand the fleet. Currently EAC has three cargo ships—
  the John Henry, Paul Bunyan, and Labors of Hercules—permanently 
  assigned to the Broken Town–Dawning Star run, and John Brown is 
  assigned to the Broken City-Rodger’s Point run. The other six cargo ships 
  are available for hire for other cargo runs, often transporting murcows 
  from Lanner’s Crossing or equipment from Delhi for the Terraforming 
  Guild. The passenger ships are constantly transporting people to and 
  from Sun City and other points throughout Eos. From time to time, they 
  also provide ferry services transporting people and equipment to the 
  different continents. This policy to service all the cities on Eos has made 
  EAC one of the most profitable companies on the planet. 
  As a rule, though, EAC does not schedule its flights directly from a town 
  within the Dawning Star Republic to a member of the Eos Freedom 
  League. Many officials within DSR are not comfortable with the thought of 
  EAC’s open business with the EFL. However, they will not infringe on the 
  company’s free-trade policy—especially since the EAC is providing such 
  an invaluable service by freeing up much needed heavy-lift assets for the 
  EDF. The contract to provide non-combat military transport has provided 
  a very valuable asset to the DSR, placing the EAC in high esteem with 
  the Eos Defense Force. Currently the EDF command staff is discussing a 
  contractual bid for another five Titan-class areocarriers, a multi-billion 
  credit contract. Councilman Reinhardt is currently stalling this contract in 
  
  3 
  the appropriations committee at the behest of one of his major 
  contributors, Maximillian Dagos. Many in the media believe this is because 
  Mr. Dagos wants the contract for himself. The truth is much different than 
  anyone expects. 
  In 2237, Simon Halloway, and his cousin Marcus Johanson were 
  struggling to keep their fishing business running out of Sun City. They 
  spent years chasing schools of delhi beacons and Eotian sunfish with little 
  success. After a very disappointing run, the cousins were returning to Sun 
  City when they were caught in the path of an un-forecasted hurricane. In 
  the sprint out of the storm’s path, the ship ran aground near one of the 
  smaller islands in the Sunset Archipelago chain. While assessing the 
  damage to the small fishing trawler, they found that they were beached on 
  a reef that had grown around an orbital drop container, stenciled with the 
  name “Zimmerman’s Dream.” This was one of the industrial transport 
  ships from the evacuation fleet. With dreams of the immense profit that 
  this salvage would gather, the cousins ventured into the structure. They 
  found that it was, in fact, a self-contained robotic factory for creating 
  ULAVs and that the ship’s self-diagnostic systems indicated it was 
  operational. The cousins and their crew agreed that they would all split the 
  profits of this find after they were able to salvage it. None of the crew 
  actually thought of the actual implications. 
  After returning to Sun City, Halloway and Johanson started looking for 
  financing for the ensuing artifact salvage operations, keeping the details of 
  the find under tight scrutiny. After a month of searching, David Anderson, 
  a representative of Maximillian Dagos, approached them. Mr. Dagos, 
  offered them full financing in the salvage operation for a 33% cut of all 
  profits from the operations. But first, Anderson insisted on examining the 
  artifact alone with Halloway and Johanson. 
  Upon seeing the ship name on the side of the container, Anderson 
  realized how monumental a discovery this was. Unfortunately, the political 
  consequences could be devastating. The trio returned to the trawler, and 
  began devising a business plan. Mr. Dagos’s original offer would stand, 
  and Anderson had the liberty to offer various other services to the young 
  discoverers. Eventually it was agreed that, during the salvage operations, 
  Halloway would negotiate with the DSR to obtain the data on the 
  Hercules-Class ULAV as a smoke-screen to the existence of this factory. 
  The facility was capable of producing two Hercules-class or one Titan-
  class ship per year. The robotic factory would be hidden within a false 
  hanger factory, where the crew of the trawler would go, acting as the 
  work crews. To slow down the production rates, Halloway offered the 
  production of spare parts for the Baton Rouge (not a part of the 
  agreement that Anderson liked, but he accepted).  
  In 2239, all of the cards fell into place for beginning Eotian Air Carriers: 
  The licensing agreements with the DSR were finalized, the production 
  facility was “built,” and the salvage of the factory was completed. 
  Anderson conveyed to Halloway and Johanson, that Mr. Dagos sought to 
  unify humanity, and that this endeavor was a step in the right direction. 
  However, to keep their secret, the fledging company, under Anderson’s 
  direction, created a small but efficient security division to provide security 
  
  4 
  to the site and ships as well as limit the information about the company’s 
  production process. In the last year and a half, there have been two 
  attempted infiltrations into the EAC main compound by EFL Special 
  Forces. Due to the increasing interest in the EAC by various government 
  agencies, the high security is warranted. 
   
  Structure 
  Eotian Air Carriers is patterned off the organization of various airlines 
  from old Earth. Simon Halloway is the CEO of the company, and Marcus 
  Johanson is listed as a vice-president, though he is busy running his 
  steadily growing fishing and shipping interests. David Anderson is 
  company president, handling many of the more intricate day-to-day 
  operations of EAC. 
   
  Base of Operations 
  The main base of operations for Eotian Air Carriers is a large compound 
  40 miles east of Sun City. This facility contains the main administrative 
  offices, crew-training facility, berthing and maintenance docks, and the 
  production hangar, as well as a small harbor for Marcus’s growing fleet of 
  sea vessels. EAC has become a major employer for many residents of 
  Sun City, and the company has purchased hundreds of acres of land 
  around the compound to build employee housing and for expansion. Mr. 
  Anderson ensures that security at the EAC compound is impeccable, 
  including a security checkpoint at every gate and in each building, roving 
  patrols on Styler Scout bikes, and two on-call strikes teams. Hidden 
  automated weapon turrets with biometric identification systems have also 
  been installed within the main factory to keep out any interlopers. 
  In addition to the main base, EAC has set up major annexes in Dawning 
  Star City, Rodger’s Point, and Broken Tower. Each of these annexes has 
  a terminal for passenger and cargo transfer, as well as a maintenance 
  hanger big enough to hold one ULAV. Security at these locations is 
  extremely high to ensure the neutrality of the EAC in the brewing turmoil 
  on Eos. The staff at these locations are proven company employees with 
  long service records, sworn to destroy any plans and parts at the facility 
  should any government attempt to nationalize the corporate resources. 
  The other minor cities on Eos have contractual agreements with the 
  EAC to provide large open landing areas for ULAV service. The amount 
  of the contracts with the Terraformer’s Guild in Delhi has forced Halloway 
  and Anderson to consider building a fourth annex in the rugged town. 
   
  Resources 
  Eotian Air Carriers has proven to be the most successful private business 
  venture on Eos to date. Only Daxion Arms rivals EAC’s earnings, and 
  they are several million credits short of Halloway’s yearly income. 
  Halloway has invested much of the company’s earnings back into Sun 
  City, much to Captain Hennessey’s pleasure. EAC is building the largest 
  modern housing development in the Sun Islands for their employees. All 
  employees receive one of the best benefits packages on the planet, 
  
  5 
  including medical coverage that rivals that of DSR employees and free 
  travel on any of the EAC’s passenger aeros. Equipment in all of the 
  facilities is top-of-the-line, providing employees instant access to EONET, 
  and a state-of-the-art podcast center for sales calls. 
  In addition to the advantages for employees, Eotian Air Carriers has one 
  of the largest private security forces on Eos. This force was assembled 
  very carefully under Mr. Anderson’s meticulous eye. Security operatives 
  are screened for loyalty, as well as skill. Once recruited, the operative 
  goes through a fierce training regime in the jungles around the main 
  compound, including ship and site security, urban combat training, anti-
  insurgency, counter surveillance, and lethal and non-lethal law 
  enforcement tactics. This makes EAC security members some of the 
  highest trained soldiers on the planet, and they are completely loyal to the 
  EAC. 
  Along with training, Mr. Halloway ensures that his troops have the best 
  equipment money can buy. EAC provides ground patrols with laser 
  weapons, and the tactical response forces are equipped with Daxion 
  Arms equipment. For the ship and building security, EAC equips their 
  operatives with the EAC shipgun, a combination laser and tangler gun. 
  Along with state-of-the-art weapons, EAC security operatives also have 
  access to two Basil APCs, and two armed Dromedary aeros. 
  All of this equipment and personnel exist for one purpose. To support and 
  defend the fifteen ULAVs of the EAC. The current EAC fleet is listed 
  below with their registrations, classes, and current assignments. 
  Registration 
  Name 
  EAC-001 
  John Henry 
  EAC-002 
  Amelia Earhardt 
  EAC-003 
  Paul Bunyan 
  EAC-004 
  John Brown 
  EAC-005 
  Labors of Hercules 
  EAC-006 
  Mu-Lan 
  EAC-007 
  Pecos Bill 
  EAC-008 
  Marie Antoinette 
  EAC-009 
  Mark Twain 
  EAC-010 
  Essence 
  Class 
  John Brown 
  Earhardt 
  John Brown 
  John Brown 
  John Brown 
  Earhardt 
  John Henry 
  Earhardt 
  John Henry 
  Earhardt 
  Assignment 
  DSR Silicon Run 
  DSR Sun City Run 
  DSR Silicon Run 
  Roger’s Point Silicon Run 
  DSR Silicon Run 
  Northern Faction-Camp Run 
  Open 
  EFL Faction-Camp Run 
  Open 
  DSR Sun City Run 
  EAC-011 
  Daniel Boone 
  John Henry 
  Open 
  EAC-012 
  Babe, the Blue Ox 
  John Henry 
  Open 
  EAC-013 
  G-Tom 
  John Henry 
  Terraformers Guild 
  EAC-014 
  Johnny Appleseed 
  John Henry 
  Open 
  EAC-015 
  Marilyn Monroe 
  Marilyn Monroe 
  Special Assignment Only 
  
  6 
  While each of these craft would cost millions of credits to produce, EAC 
  produces them in-house. The only parts that are purchased elsewhere 
  are the fusion power plants, which Halloway purchases under contract 
  from the Styler vehicle plant. EAC has a requisition limit of 40 (Military) but 
  is capable of building its own ULAVs with Purchase DCs up to 55. 
   
  Involving the Heroes 
  There are a number of ways for the PCs to become involved with Eotian 
  Air Carriers. The easiest is to have the characters as crewmembers on 
  one of the ULAVs. This could play out much like a more typical space 
  opera adventure, with the characters traveling the globe and experiencing 
  the vibrant cultures and environments of Eos. Similarly, the characters 
  could be passengers on a ULAV; perhaps the trip is part of a 
  xenoarcheology expedition, which requires the team to travel to a number 
  of different ruins around Eos. Maybe the trip is the end of a long murcow 
  drive, with the characters delivering the goods to their market in Dawning 
  Star City. 
  The conflict between the DSR and EFL can also be intertwined with 
  Eotian Air Carriers. Perhaps Dawning Star Intelligence is curious about 
  the heavy security that Eotian Air Carriers employ. Maybe the Dawning 
  Star Republic hires the characters to infiltrate the main compound to find 
  out why the security is so tight. PCs might also be hunting down an EFL 
  special forces informant and find out about a meeting between the 
  informant and his contact on the Marilyn Monroe during the Fourth Annual 
  Grand Poker Challenge. On the other hand, the characters might actually 
  be EAC security operatives, defending the company’s assets and secrets, 
  fighting off the intrigues of the DSR, the EFL, and competing corporations. 
   
  Using Eotian Air Carriers 
  EAC is one of the largest and fastest growing companies on Eos. By 
  providing transportation services to all people of Eos, EAC may have a 
  significant effect on the PCs. Now, traveling to Sun City on EAC aeros is 
  the fastest growing trend in Dawning Star City. Because of this Sun City 
  has seen a jump in its transient population. The EAC can also haul 
  players and equipment around the globe. However, characters that violate 
  their regulations could find themselves with a dangerous new enemy. 
  Mr. Halloway is also becoming a popular philanthropist, rivaling the 
  enigmatic Maximillian Dagos. Mr. Halloway is currently funding a number 
  of projects scattered around the globe, including several of Dawning Star 
  University’s Deep Sea explorations. Halloway’s daughter, Jessica is a 
  junior attending Dawning Star University. She could be a potential target 
  for EFL agents looking to blackmail Halloway as well. 
   
  Learning About Eotian Air Carriers 
  The PCs can learn more about EAC with Gather Information, Knowledge 
  (Business, Current Events, Local), or Research checks. 
  The tables on the following pages describe details the characters may 
  learn from their investigations. In each case, success at a given DC 
  
  7 
  grants that DC’s information and all the information provided by lower DC 
  results. GMs may want to reward slightly more information than what is 
  provided depending on how much a player’s roll exceeded a given DC. At 
  the GM’s discretion, other Knowledge skills might be used to reveal similar 
  information. 
   
  GATHER INFORMATION OR KNOWLEDGE (LOCAL - SUN CITY) 
  This skill check represents what information the characters can find when 
  questioning the general population. The farther the characters are from 
  Sun City; however, the harder it is to discover useful information. When 
  using Gather Information in any location other than Sun City apply a -5 
  penalty to the check. 
   
  KNOWLEDGE (CURRENT EVENTS) OR KNOWLEDGE (POPULAR CULTURE) 
  As one of the fastest rising companies on Eos, Eotian Air Carriers and 
  Simon Halloway are often in the news and on the lips of the common 
  man. 
   
  RESEARCH OR KNOWLEDGE (BUSINESS) 
  Eotian Air Carriers is required to file appropriate corporate reports and 
  legal documents relating to their various transactions. Appropriately skilled 
  characters could develop information not available to others. 
   
  GATHER INFORMATION OR KNOWLEDGE (LOCAL - SUN CITY) 
  DC 
  Information 
  1 
  Eotian Air Carriers provide air transportation to every major town in the planet. 
  They have been very good for the economy of Sun City, and have improved the 
  lines of commerce and communication between the Dawning Star Republic and 
  the Faction Camps.  
  5 
  Mr. Halloway is a very giving man. This year alone he has donated millions to 
  upgrade and improve the Sun City Medical Hospital. Now it rivals Dawning Star 
  City General Hospital in sophistication and training.  
  10 
  The main EAC campus lies 40 miles east of Sun City on Lindbergh Road. It is 
  one of the fastest growing areas on the Sun Isles. They are building housing for 
  1,500 employees, with land being cleared for another 1,500 houses over the next 
  fiscal year. They offer great benefits and good pay. I am even thinking of 
  applying for a job there.  
  15 
  After the fireworks at this year's Poker Challenge, Mr. Halloway offered Captain 
  Hennessey the use of the Marilyn Monroe next year. It seems that while the 
  gunfights add a dramatic flare to the competition, Mr. Halloway believes that it’s 
  bad for business.  
  20 
  Security is extremely tight at the EAC main campus. Armed troops patrol the 
  grounds and they even have tanks and gunships! These troops are so tough, 
  the Sun City sheriff has asked for their assistance on occasion.  
  25 
  Mr. Halloway seems to be one of the most successful businessmen on the 
  planet, and is very generous with his money. The weird thing is that he doesn’t 
  seem to be very savvy with business or particularly skilled at engineering. The 
  EAC public relations sell it as another little guy's success story, but something 
  just doesn’t seem right.  
  
  8 
  NPCs 
  Following are descriptions of three central figures of EAC. 
   
  SIMON HALLOWAY 
  Simon Halloway (Dedicated Ordinary 3/Charismatic Ordinary 3) was a 
  normal hard-working man struggling to provide for his family. Now he is 
  one of the wealthiest businessmen on Eos, in control of the most sought 
  after service on the planet. Simon was born in Red Hill in 2213, the only 
  son of James and Cynthia Halloway, planetary ecologists, evaluating the 
  Eotian flora and fauna. Through Simon’s youth, his family was dedicated 
  to establishing a new home for humanity, but they did not agree with the 
  new developing political factions. Eventually they decided to settle on a 
  small homestead outside Red Hill, to raise murcows. 
  Simon grew up working on the ranch and doing odd jobs around the 
  community. Early on he demonstrated his skill at carpentry and masonry, 
  and he eventually built a successful business with a good reputation 
  around town. In early 2233, Simon married Anna, his childhood 
  sweetheart, and their daughter Jessica was born later that year. 
  KNOWLEDGE (CURRENT EVENTS) OR KNOWLEDGE (POPULAR CULTURE) 
  DC 
  Information 
  1 
  Eotian Air Carriers provides the most reliable air cargo and passenger 
  transportation on the planet. Here is the travel time and costs for transportation 
  around Eos. (See the table at the end of this issue.)  
  5 
  Mr. Halloway has donated millions to various charities around the DSR. Recently 
  he has been putting tons of money into developing the Iron Scar Vocational 
  Institute into a full college. 
  10 
  Princess of the EAC dynasty, Jessica Halloway, attended the 8th Annual DSU 
  Independent Film and Holo Awards Gala with a stunningly handsome man on 
  her arm. Rumors on campus indicated that the young Halloway’s grades have 
  been slipping since he came into her life. We are wondering if Simon knows 
  what his hard-earned money is buying here in the “shining towers of knowledge.”  
  15 
  This Christmas, Simon Halloway announced the use of the Marilyn Monroe for a 
  Polar Express Flight from Sun City to the southern pole. This event is the talk of 
  the town for all the children. There is also a world-wide lottery for the first 100 
  tickets (for 1 child and 1 parent or guardian). This flight will include meals, 
  entertainment, and a visit from Santa. Lottery ticket sales begin in August.  
  20 
  The EAC has recently halted all transportation to all EFL-associated settlements 
  on Eos. Sources indicate this is due to an alleged raid on the EAC main 
  compound outside Sun City. Patricia Rodgers denies this, claiming that the EAC 
  stoppage is due to land disputes over the latest EAC terminal in Delhi. Simon 
  Halloway declines to comment on the stoppage.  
  25 
  The DSR Military Appropriations Committee is reviewing an EDF proposal to 
  offer EAC a contract for 5 Titan-class ULAVS over the next 20 years. The EDF 
  has been pleased with the level of support for the Baton Rouge, and hopes to 
  expand its fleet of ULAVs. Councilman Donald Reinhardt of Red Hills expressed 
  concern with the blatant violation of DSR contractual procedures: “The EDF 
  seems to think they have the power to just grant contracts to whoever they 
  wish. This is a democracy, and fair business practices must be followed. They 
  must make the contract open to all who wish to compete.” General Yao replied: 
  “The EDF fully supports fair business as required by DSR law. However, 
  currently Eotian Air Carriers are the only business on the planet that can 
  support the requirements of this contract within the current timeline.”  
  
  9 
   
  RESEARCH OR KNOWLEDGE (BUSINESS) 
  DC 
  Information 
  1 
  Eotian Air Carriers is a successful business headquartered in Sun City. The players 
  get access to their EoNet site, which includes flight schedules, fares, general 
  information about the company, and information pertaining to general company policy. 
  5 
  Eotian Air Carriers’ open policy of free trade between all humanity has proven quite 
  profitable. Dawning Star expeditions, and murcow herders from Lanner’s Crossing are 
  examples of the wide range of customers that the EAC supports. If you have need of 
  heavy cargo transportation, please contact one of our service representatives through 
  the EAC EoNet site, or visit one of our terminals at Sun City, Dawning Star City, 
  Rodger’s Point, or Broken Town. Our professional staff will provide you with all the 
  information that you require to schedule your cargo transportation today.  NOTE: The 
  EAC does not participate in the transport of illegal goods and services. All 
  transportations and sales licenses must be provided in advance.  
  10 
  Eotian Air Carrier’s earnings this quarter exceed all other companies, including Daxion 
  Arms and Styler Vehicle Consortium. Reports indicate a sizeable reinvestment in 
  areas of employee housing, medical support, and security protocols. 
  15 
  EAC security has recently acquired Kolar & Rodriquez Weaponsmiths of Sun City. 
  Kolar and Rodriquez have handled the weapons account for the EAC for the last 
  three years. Mr. Anderson of EAC: “This acquisition was approved by all parties 
  involved. Mr. Kolar and Ms. Rodriquez have worked closely with EAC Security, and 
  are excited about the prospect of joining the EAC.” 
  20 
  The EDF’s potential contract for the EAC to produce five additional Titan-class ULAVs 
  has come under scrutiny by the DSR Military Appropriations Committee. However, in 
  Sun City the thought of such a huge contact has caused ripples of joy through the 
  community. “I sure hope that they get the contract, which means I might actually be 
  able to get a job there, instead of slaving away fixing these fishing boats,” stated Jason 
  Melton, a union welder at the Henderson Dry dock. A local production study has 
  shown that the EAC factory is one of the most efficient production facilities on Eos. 
  The only parts not manufactured on site are the fusion generators, which the EAC get 
  from Styler Vehicle Consortium at a discount.  
  25 
  Over the last few years, numerous analysts have expressed concern over the rapid 
  growth of EAC. Since its establishment the company has filled the gap for commercial 
  cargo and passenger transportation. However, there seems to be a distinct lack of 
  technological progress in its fleet. Also, with growing security costs and steadfast 
  refusal to outsource any of it production processes, we could see the EAC beginning 
  to slip. There are several companies attempting to acquire blueprints, and production 
  data from the DSR to challenge EAC’s domination of the market. Without further 
  progress, it is only a matter of time before Eotian Air Carriers loses it’s edge.  
  30 
  The acquisition of Kolar & Rodriquez Weaponsmiths was in part driven by competing 
  overtures by Daxion Arms. Many speculate this move was driven by the two recent 
  raids by the EFL special forces that failed to penetrate EAC security.  
  35 
  (Research only) During closed sessions of the Military Appropriations Committee 
  General Yao stated: “EAC security capability is been a point of concern for the EDF. 
  While Eos is a dangerous place, their security rivals that of the EDF Command Center 
  at Brandes Peak. Part of the reason for this contract is to evaluate the EAC’s 
  production capabilities. While the rate that Mr. Halloway’s company produces the ships 
  is well within current manufacturing capabilities on Eos, we have had some puzzling 
  reports. Intelligence operatives in Broken Town have reported an incident where the 
  EAC Labors of Hercules came under attack by a band of raiders. The attack was 
  completely ineffective due to a ‘hazy glimmer that appeared around the ship and return 
  fire from a hidden point defense system.’ The glimmer that appeared around the ship is 
  similar to the effect created by the Baton Rouge’s magnetic defense field. After 
  extensive research, none of the data acquired by Mr. Halloway prior to creation of the 
  EAC pertained to weapons or defensive suites for the ULAVs. This development 
  requires further study by DSR Intelligence and warrants caution in dealing with EAC. If 
  EAC has military-level production capabilities, then we should put them to our use so 
  they do not fall into the hands of the EFL. In addition, we should be prepared for 
  immediate seizure if EAC’s neutrality shifts towards the EFL.”  
  
  10 
  Unfortunately, the next year, Anna caught blood blisters and perished. 
  In 2235, the Halloways were on a murcow drive with Anna’s family, 
  when the Republic attacked Red Hill. While the family was away, the EFL 
  took up residence in their ranch, which was then destroyed in the 
  Republic assault. Looking at the ruins of the home his family has spent the 
  last quarter century building, Simon decided that he had experienced 
  enough. Red Hill was no longer a home to him, so he contacted one of 
  Anna’s cousins, Marcus Johanson, who ran a fishing boat in Sun City. In 
  2236, with only his 5-year-old daughter and the clothing on their backs, 
  they left their home to start working with Marcus. After one year on the 
  boat, their luck changed with the discovery of the factory from the 
  Zimmerman’s Dream. 
  This discovery however was not without its obstacles. Now Simon and 
  his family were propelled into the deadly world of politics and global 
  economics. For the first few years, he relied heavily on the knowledge 
  and expertise of David Anderson to see him through the establishment of 
  the company and the negotiations with the Dawning Star Republic. 
  Simon’s naturally open demeanor and honest hardworking view of the 
  world serves him well in this new area though. Most people who meet 
  Simon for the first time instantly like him, and the ease with which he 
  wields his new fortune helps immensely. 
  With the success of Eotian Air Carriers, Simon has been able to pursue 
  many of his dreams, including providing the best the world has to offer to 
  his daughter, rebuilding his family’s estate in Red Hill, and learning to fly. 
  However, even with the success of the company and his growing 
  business skill, there are still hurdles for the Halloways to cross. First, Mr. 
  Anderson is beginning to chafe under Simon’s growing skill in business, 
  which means he relies less on Anderson’s knowledge. Second, Marcus 
  Johanson has been supporting the company less with each year, 
  investing his stake in a growing fleet of sea-going vessels. This has 
  greatly increased the burden of management and leadership on Simon, 
  who is handling it fine, but tends to underestimate his abilities. He is looking 
  forward the day that he can retire, settle down on the family ranch, and 
  turn the company over to Jessica. 
   
  JESSICA HALLOWAY 
  Jessica (Smart Hero 2) is Simon Halloway’s only child and has been the 
  impetus of his drive to establish a better life for his family. Jessica does 
  not remember her mother, due to her death when Jessica was an infant. 
  Her first memories are of sitting on her father’s lap, turning the key to a 
  tractor that he had just repaired. Spending her life tinkering with machines 
  and working with her father made her quite the tomboy, which many men 
  now find intimidating. After they left Red Hill, Jessica settled in for a life at 
  sea, which she took to immediately. When her father and cousin Marcus 
  found the factory, she was immediately intrigued. 
  During the recovery of the factory, and the development of production, 
  Jessica’s skills proved useful even at her age. She showed considerable 
  skill with repairing the damaged computers and overcoming the minor 
  programming glitches that were required to get the factory up and running. 
  
  11 
  In fact, she was actually the person that discovered the design alteration 
  software that allowed for the change of the Hercules into the John-Henry. 
  Once the company began, Simon had Jessica entered into a school for 
  skilled children in Sun City, and he eventually paid for her enrollment in 
  Dawning Star University. Jessica is currently a sophomore in the school 
  and seems to be more focused on the nightlife of Dawning Star City than 
  in studying, flaunting the hard-earned money of her father on frivolous 
  entertainment. This is all a calculated ruse to draw the attention of the 
  media, which focuses on her rather than digging into the company’s 
  shadowy workings. Jessica is actually exceeding in three majors: 
  business management, aeronautical engineering, and computer science. 
  She is also something of a hacker-in-training, using her skills with the 
  computer to deflect any unofficial inquiries into her records and to covertly 
  extract design specs for a number of ULAVs from the school’s library. 
  She is storing these for future modifications to EAC vehicles. After 
  graduation, she intends on working as a ULAV crew chief for a few years 
  before taking a management job in the company. 
   
  DAVID ANDERSON 
  David Anderson (Tough Hero 4/ Charismatic Hero 4) is one of Maximillian 
  Dagos’s main “problem solvers.” David Anderson started as a fledgling 
  mob boss in Rodger’s Point. For several years, he built a growing criminal 
  empire through skill and violence. He was patient with legitimate 
  customers and ruthlessly efficient with his enemies. Eventually, he was 
  captured by Patricia Rodgers’s security force, and was left to rot in the 
  infamous Point Rock Prison. There he sat until he was taken from his cell 
  and transported to the Last Resort for a meeting with Mr. Dagos. 
  Mr. Dagos was impressed with Mr. Anderson’s skills, and offered him a 
  position as one of his operatives. He would be responsible for brokering 
  deals for Mr. Dagos and ensure compliance with the contractual 
  agreement. Mr. Dagos was the first person to respect David, and he went 
  through considerable risk to have Anderson extracted from his prison cell. 
  That sacrifice was enough to secure Anderson’s loyalty. Anderson took 
  the position without reservation. Since that faithful day, Anderson has 
  been serving Mr. Dagos with distinction. His service has made him a very 
  wealthy man, which in turn has cemented his loyalties. When Mr. Dagos 
  began hearing rumors of the Halloway find, he sent David Anderson to 
  negotiate for the salvage operation. After seeing the actual factory, Mr. 
  Anderson believed that this could further Mr. Dagos’s business aims, and 
  subtly directed the development of Eotian Air Carriers. Mr. Dagos 
  impressed the importance of secrecy when dealing with the salvage from 
  the Zimmerman’s Dream. He left Mr. Anderson to deal with the details. 
  Since then Mr. Anderson has been overseeing the day-to-day operations 
  of the company. He ensures that the draconian security measures are 
  observed, and the security branch is extremely loyal to him. He will ensure 
  that EAC continues working towards Mr. Dagos’s goals. At the moment, 
  the Halloways have been meeting Mr. Dagos’s aims. While Simon is 
  starting to take on more of the business’s management duties, he has not 
  deviated from Mr. Anderson’s mission requirements. 
  
  12 
  Equipment 
  The following gear represents some of the unique developments of EAC. 
   
  EAC Shipgun (PL 6) 
  When Mr. Anderson established the stiff security requirements for Eotian 
  Air Carriers, he insisted that the building and ship-security teams be 
  provided with a weapon that could subdue any adversary within the tight 
  confines while minimizing damage to the facility or ship. The initial contract 
  was answered by the Sun City weaponsmithing team of Kolar and 
  Rodriquez. The two weapon designers recommended a version of a 
  tangler gun created locally, augmented with a laser burst pistol should the 
  tangler not subdue the adversary. The weapon proved reliable in urban 
  testing, and is now the standard issue weapon to all EAC site and ship 
  security personnel. 
  The weapon is treated as a standard tangler with the following weapon 
  gadgets: Integrated equipment (laser sight); alternate weapon (laser pistol, 
  autofire module, reflecting spread module). Purchase DC 26 (Res +2). 
   
  EAC Security Armor (PL 6 ) 
  At Mr. Halloway’s insistence, the security operatives of Eotian Air 
  Carrier’s are not only equipped with the best weapons, but the best armor 
  as well. All EAC security personnel are issued a set of this custom armor 
  after they have completed training. The suit provides competent armor, 
  while not compromising mobility. It also contains a communication suite 
  that rivals the EDF combat armor and includes an emergency triage 
  system to help stabilize wounded security troops. 
  The armor is treated as light combat armor with the following armor 
  gadgets: Integrated equipment (universal communicator, fast-use medkit). 
  Purchase DC 16 (Lic +1). 
   
  EAC Security System (PL6-7) 
  To ensure the security of the ULAV construction factory, Mr. Anderson 
  has established a draconian level of security within the EAC main 
  compound. All EAC personnel are required to receive a shepherd chip 
  implant with a nanobeacon addition. The shepherd chip has a number of 
  uses. The employees can store credits on them to pay for goods at the 
  EAC commissary, to transfer medical information at the time of treatment, 
  etc. 
  The shepherd chips are constantly monitored at the EAC facilities by an 
  App-3 advanced program, which compares an individual’s security 
  clearance with their current location within the compound. If an individual is 
  in an area that they are not cleared for, the system alerts Mr. Halloway, 
  Mr. Anderson, and the nearest security team. The individual is captured, 
  interviewed, and it is then determined if they are a danger to the 
  operation. The system can even release a paralyzing agent directly into 
  the target’s bloodstream if necessary to subdue a would-be corporate 
  spy. Transgressors may be given a stern warning, docked pay, and 
  returned to their work area, or if the threat is significant they are released 
  
  13 
  from employment and blacklisted in Sun City. This has not happened very 
  often since the company began; Mr. Halloway treats his employees well 
  enough that they are too happy making money instead of snooping 
  around. Visitors are issued guest badges that contain the same 
  information. 
   
  Magnetic Induction Engine (PL 7) 
  The magnetic induction engine taps into a planet’s magnetic field to 
  provide lift and thrust. It allows ships of unprecedented size to operate 
  within a planet’s atmosphere and land safely on the surface. Magnetic 
  induction engines can take the place of thrusters as secondary engines 
  on larger starships as well, but they only operate within a planet’s 
  magnetosphere. This propulsion system can also be used in terrestrial 
  aircraft in place of normal engines. 
  A ship with a magnetic induction engine as its primary source of 
  propulsion cannot have a power cells or solar cells as its primary power 
  core due to a lack of energy density. Vehicles with magnetic induction 
  engines must have fusion generators or similar power sources. 
  Minimum Ship Size: Huge; Tactical Speed Bonus: set speed 202 
  character squares (20 Chase Squares); Maneuver Modifier: Increase the 
  ship’s size modifier to Defense by one-eighth (for example, a colossal 
  ship’s size modifier to Defense increases from -8 to -9). Purchase DC: 12 
  + one-quarter the base cost of the ship. 
   
  Global Positioning Navigation System (PL 6) 
  The Global Positioning Navigation System is a precision navigation system 
  that uses a planet’s GPS satellites to update data points for an inertial 
  navigation system. This system provides a +5 to navigation roles when 
  the vehicle is in a position to receive satellite inputs. Purchase DC 15. 
   
  Vehicles 
  Following are descriptions of EAC’s current ULAV models. 
   
  JOHN HENRY-CLASS 
  The John Henry is the first ultra-large aero-vehicle produced by Eotian Air 
  Carriers from Sun City. The John Henry is a modification of the Hercules-
  class ULAV used by the United States of the Americas prior to Earth’s 
  destruction. These aero-vehicles are based off an early 20th-century 
  concept of creating an airship that could move large numbers of men and 
  equipment over great distances. Unfortunately, this idea was not feasible 
  until the creation of the magnetic induction engine. Initial designs allowed 
  for very heavy payloads, but they were slow and had relatively poor 
  maneuverability. 
  The EAC licensed the designs for the Hercules from the Dawning Star 
  Republic in June of 2243, and the John Henry lifted out of the production 
  hanger in 2244. Since that time, the EAC has created 10 John Henry-
  class ULAVs, which transport pure silicon from Broken Town, murcows 
  from Lanner’s Crossing, and more. 
  
  14 
  The John Henry can lift a payload of up to 100 tons and operate with a 
  range of about 2,400 nautical miles over a 24-hour span, after which it 
  has to land to let the magnetic buffers cool down. The ULAV’s cargo 
  space can carry one Atlas heavy lift aircraft, with room for miscellaneous 
  equipment. This cargo loading system allows the John Henry crew to load 
  any potential cargo quickly, from large vehicles to transportation 
  containers. For normal loads, the John Henry has a clam-shell door and 
  collapsible cargo ramp in the rear. For large loads, the cargo bay floor 
  folds into the walls while the magnetic induction system is used to raise 
  the load into the cargo bay, and the floor is replaced after loading. Any 
  cargo transported by the EAC must be legal, and sales licenses must be 
  verified prior to loading. This is non-negotiable, and any crew violating this 
  rule is immediately discharged without debate or second-chances. Any 
  weapons carried by passengers must be stored in the ship armory, and 
  are not accessible without approval of the skipper. 
  The crew complement of a John Henry-class ULAV includes a skipper 
  (pilot), co-pilot, navigator/radio operator, engineer, crew chief, and two 
  loadmasters. Along with the crew, the EAC normally includes a small 
  security detail to defend on the ground (and to help secure the cargo). 
  The ship is equipped with GPS-updated INS for navigations, and contains 
  a full communications suite, including UHF, VHF, FM, and satellite-band 
  capability. Bunks and a small galley are available for the crew, but any 
  passengers must sleep in spartan quarters within the cargo hold. 
  One interesting side-effect of the magnetic induction engine is the static 
  electricity that it generates. On takeoff and landing, bolts of harmless 
  electricity arc between the ship and the ground. When landing near water, 
  this creates a bizarre ground fog that envelops the ship. The worst of this 
  effect comes when storms are brewing within the general area of the 
  ship. It increases the chance of a lightening strike (which is insulated to 
  deal with just this occurrence.) 
  Engines: Magnetic Induction Engines 
  Armor: Polymeric 
  Power Plant: Fusion 
  Defense Systems: Autopilot, Damage Control System 
  Sensors: Class I Sensors, Global Positioning Navigation System,  
  Communications: Radio Transceiver, Intercom system 
  Weapons: - 
   
  EARHARDT-CLASS 
  The Earhardt-class ULAV was put into production shortly after the John 
  Henry took over the “Silicon Run” between Broken Town and Dawning 
  Star City. The Earhardt replaces the immense cargo bay of the John 
  Henry with passenger berths. The space is broken into three decks each 
  with a 10-foot ceiling. Each deck has 11 staterooms, similar to those found 
  in a train’s sleeper cars, that can sleep two adults and two children. Each 
  of these rooms has bay windows and suitable privacy from a bulkhead 
  separating them from the main passenger area. The general passenger 
  area on each floor can hold 130 people with carry-on luggage. Steward 
  
  15 
  quarters and a small kitchen replace the armory and storage area, and a 
  lounge with plush seats and a long picture window are at the stern of the 
  ULAV. 
  The bottom of the ship has been modifier to include a restaurant that 
  seats 75, with windows in the floor, offering a stunning view of the 
  landscape below. The restaurants in the four Earhardt-class ULAVs offer 
  different menus: the Amelia Earhardt serves classic American cuisine; the 
  Essence has an eclectic menu specializing in fine Indian food and made-
  to-order sandwiches; the Marie Antoinette serves European cuisine, 
  primarily French and Northern Italian; and the Mu-Lan service Asian 
  dishes. 
  Between the restaurant deck and the first passenger deck is the service 
  level that includes crawlspaces for the ship systems, passenger utilities, 
  and the baggage compartment. 
  Engines: Magnetic Induction Engines 
  Armor: Polymeric 
  Power Plant: Fusion 
  Defense Systems: Autopilot, Damage Control System 
  Sensors: Class I Sensors, Global Positioning Navigation System,  
  Communications: Radio Transceiver, Intercom system 
  Weapons: - 
   
  JOHN BROWN AND MARILYN MONROE CLASSES 
  These two classes of ULAV are modifications of the existing John Henry/
  Earhardt design. Each of these classes adds defensive systems and point 
  defense weapons to ensure the cargo’s security. The existence of these 
  weapons and defensive systems is a closely held secret. The John 
  Brown-class was developed to defend the precious silicon shipments on 
  the Silicon Run. These ships have proven themselves time and again 
  against raiders and dangerous Eotian fauna. The Marilyn Monroe is the 
  first passenger-class ULAV with the new enhancements. Mr. Halloway 
  reserves it for special occasions, such as next year’s Annual Poker 
  Challenge. The Marilyn Monroe also removes the large block of 
  passenger seating on each deck and doubles the size of the passenger 
  cabins. The open space in the center of the ship houses a dance club, a 
  casino, and a pool on the top passenger deck with a domed transparent 
  ceiling. 
  Engines: Magnetic Induction Engines 
  Armor: Polymeric 
  Power Plant: Fusion 
  Defense Systems: Autopilot, Improved Damage Control System, Chaff 
  Launcher, Magnetic Field, and Point Defense Systems 
  Sensors: Class II Sensors, Global Positioning Navigation System, 
  Targeting System 
  Communications: Radio Transceiver, Intercom system 
  Weapons: - 
   
   
  
  16 
  TITAN CLASS 
  The Titan-class ULAV was the largest prior to Earth’s destruction. 
  America used them in large flotillas. Each Titan could deploy up to one full 
  armor company at a time. However, due to the decreasing weight of 
  warfare in the 21st and 22nd centuries, it was rare to see main battle tanks 
  in a role other than support. The Titan was also capable of defensive fire 
  when approaching a landing zone in the form of a turreted pair of 
  starship-scale needle drivers, and two CHE missile launchers (which could 
  be replaced with nuclear or KE warheads). These systems could also be 
  used as fire support for the ground troops, much like the Missouri-class 
  battleships where used during the island hopping campaign of WWII. 
  After the loss of the Zimmerman’s Dream, the DSR was only able to 
  recover the Baton Rouge, which landed safely on the northern edge of 
  the Green Sea. After minor repairs, the Baton Rouge primarily 
  transported terraformers and their equipment around the globe. This 
  continued until the primary magnetic induction engine was damaged in an 
  electrical storm in 2234. Unable to repair the damage, and unwilling to 
  dismantle her out of respect for the crew of the Zimmerman’s Dream, it 
  sat moth-balled in a hanger, until Halloway approached the DSR. Since 
  then, the Baton Rouge has transported cargo and military equipment 
  between key military instillations within the DSR, but the Republic Military 
  Affairs committee has requested that such a powerful warship steer clear 
  of know EFL faction camps, for fear of spurring open conflict. 
  The EDF is still searching for any salvage from the Zimmerman’s 
  Dream, but hope has all but dried up. All members of the pathfinder teams 
  have been marked as missing in action, and the equipment contained 
  within the Venice and other drop pods on the ship have been written off 
  as lost in action due to human error. 
  Engines: Magnetic Induction Engines 
  Armor: Neutronite 
  Power Plant: Fusion 
  Defense Systems: Improved Autopilot, Improved Damage Control 
  System, Chaff Launcher, Magnetic Field, Point Defense Systems, Sensor 
  Jammer, Decoy Drone Launchers, and Light Fortification 
  Sensors: Class V Sensors, Global Positioning System, Improved 
  Targeting system 
  Communications: Radio Transceiver, Intercom system, Laser 
  Transciever 
  Weapons: 2 fire-linked Needle Drivers, 2 Missile launchers, CHE 
   
  Class 
  PL 
  Crew Pass. 
  Cargo 
  Init. 
  Man. Top Spd Def 
  Hard 
  HPs 
  Size 
  Purch 
  Restr 
  John Henry 
  7 
  8 
  4 
  100t 
  -5 
  -10 
  202 (20) 
  1 
  20 
  230 
  Col. 
  52 
  Res (+2) 
  John Brown 
  7 
  5 
  4 
  100t 
  -2 
  -10 
  202 (20) 
  1 
  30 
  230 
  Col. 
  55 
  Mil (+3) 
  Earhardt 
  7 
  30 
  750 
  14t 
  -5 
  -10 
  202 (20) 
  1 
  20 
  230 
  Col. 
  52 
  Res (+2) 
  Mar. Monroe 
  7 
  45 
  200 
  25t 
  -2 
  -10 
  202 (20) 
  1 
  30 
  230 
  Col. 
  55 
  Mil (+3) 
  Titan 
  7 
  45 
  750 
  1000t 
  -6 
  -10 
  202 (20) 
  1 
  40 
  400 
  Col. 
  62 
  Mil (+3) 
  
  17 
   
   
    
  Sun City 
  Dawning Star 
  Iron Scar 
  Red Hills 
  Greenville 
  Harvest Town 
  Broken Town 
  Rodger’s Point 
  Steel End 
  Hapeville 
  Sunder Ridge 
  Shackleton 
  Ice Town 
  Lanner’s 
  Crossing 
  Delhi 
  Sun City 
  - 
  11 
  8 
  12 
  14 
  16 
  24 
  15 
  11 
  6 
  19 
  19 
  13 
  12 
  12 
  Dawning Star 
  11 
  - 
  7 
  4 
  7 
  7 
  15 
  26 
  22 
  17 
  30 
  30 
  24 
  23 
  23 
  Iron Scar 
  8 
  7 
  - 
  10 
  17 
  18 
  23 
  23 
  19 
  14 
  27 
  27 
  21 
  20 
  20 
  Red Hills 
  12 
  4 
  10 
  - 
  10 
  8 
  13 
  27 
  23 
  18 
  31 
  31 
  25 
  24 
  24 
  Greenville 
  14 
  7 
  17 
  10 
  - 
  5 
  15 
  29 
  25 
  20 
  33 
  33 
  27 
  26 
  26 
  Harvest Town 
  16 
  7 
  18 
  8 
  5 
  - 
  10 
  31 
  27 
  22 
  35 
  35 
  29 
  28 
  28 
  Broken Town 
  24 
  15 
  23 
  13 
  15 
  10 
  - 
  15 
  20 
  27 
  13 
  19 
  37 
  36 
  36 
  Rodger’s Point 
  15 
  26 
  23 
  27 
  29 
  31 
  15 
  - 
  26 
  21 
  34 
  4 
  28 
  27 
  27 
  Steel End 
  11 
  22 
  19 
  23 
  25 
  27 
  20 
  26 
  - 
  7 
  12 
  30 
  24 
  23 
  23 
  Hapeville 
  6 
  17 
  14 
  18 
  20 
  22 
  27 
  21 
  7 
  - 
  19 
  25 
  19 
  18 
  18 
  Sunder Ridge 
  19 
  30 
  27 
  31 
  33 
  35 
  13 
  34 
  12 
  19 
  - 
  38 
  32 
  31 
  31 
  Shackletown 
  19 
  30 
  27 
  31 
  33 
  35 
  19 
  4 
  30 
  25 
  38 
  - 
  32 
  31 
  31 
  Ice Town 
  13 
  24 
  21 
  25 
  27 
  29 
  37 
  28 
  24 
  19 
  32 
  32 
  - 
  25 
  25 
  Lanner’s 
  Crossing 
  12 
  23 
  20 
  24 
  26 
  28 
  36 
  27 
  23 
  18 
  31 
  31 
  25 
  - 
  24 
  Delhi 
  12 
  23 
  20 
  24 
  26 
  28 
  36 
  27 
  23 
  18 
  31 
  31 
  25 
  24 
  - 
  EAC TRAVEL TIMES (in hours) 
  Service 
  Purch DC 
  Restriction 
  Intra-DSR, coach 
  15 
  - 
  Intra-Faction Camp, coach 
  16 
  - 
  DSR-Faction Camp, coach 
  18 
  Lic (+1) 
  Intra-DSR, first class 
  18 
  - 
  Intra-Faction Camp, first class 
  19 
  - 
  DSR-Faction Camp, first class 
  21 
  Lic (+1) 
  Intra-DSR, Large cargo 
  15 
  - 
  Intra-DSR, Huge cargo 
  18 
  - 
  Intra-DSR, Gargantuan Cargo 
  20 
  - 
  Intra-DSR Colossal Cargo 
  25 
  - 
  Inter-DSR, Large cargo 
  18 
  Lic (+1) 
  Inter-DSR, Huge cargo 
  20 
  Lic (+1) 
  Inter-DSR, Gargantuan Cargo 
  25 
  Lic (+1) 
  Inter-DSR Colossal Cargo 
  30 
  Lic (+1) 
  EAC COSTS 
  
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  8. Identification: If you distribute Open Game 
  Content You must clearly indicate which 
  portions of the work that you are distributing 
  are Open Game Content. 
   
  9. Updating the License: Wizards or its 
  designated Agents may publish updated 
  versions of this License. You may use any 
  authorized version of this License to copy, 
  modify and distribute any Open Game Content 
  originally distributed under any version of this 
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  10 Copy of this License: You MUST include a 
  copy of this License with every copy of the 
  Open Game Content You Distribute. 
   
  11. Use of Contributor Credits: You may not 
  market or advertise the Open Game Content 
  using the name of any Contributor unless You 
  have written permission from the Contributor 
  to do so. 
   
  12 Inability to Comply: If it is impossible for 
  You to comply with any of the terms of this 
  License with respect to some or all of the Open 
  Game Content due to statute, judicial order, or 
  governmental regulation then You may not Use 
  any Open Game Material so affected. 
   
  13 Termination: This License will terminate 
  automatically if You fail to comply with all 
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  30 days of becoming aware of the breach. All 
  sublicenses shall survive the termination of this 
  License. 
   
  14 Reformation: If any provision of this 
  License is held to be unenforceable, such 
  provision shall be reformed only to the extent 
  necessary to make it enforceable. 
   
  15 COPYRIGHT NOTICE 
  Open Game License v 1.0 Copyright 2000, 
  Wizards of the Coast, Inc. 
   
  System Reference Document Copyright 2000-
  2003, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, 
  Rich Baker, Andy Collins, David Noonan, 
  Rich Redman, Bruce R. Cordell, John D. 
  Rateliff, Thomas Reid, James Wyatt, based on 
  original material by E. Gary Gygax and Dave 
  Arneson.  
   
  Modern System Reference Document 
  Copyright 2002-2004, Wizards of the Coast, 
  Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich 
  Redman, Charles Ryan, Eric Cagle, David 
  Noonan, Stan!, Christopher Perkins, Rodney 
  Thompson, and JD Wiker, based on material 
  by Jonathan Tweet, Monte Cook, Skip 
  Williams, Richard Baker, Peter Adkison, Bruce 
  R. Cordell, John Tynes, Andy Collins, and JD 
  Wiker. 
   
  Dawning Star: Operation Quick Launch 
  Copyright 2004, Justin D. Jacobson 
   
  Helios Rising, Copyright 2006, Justin D. 
  Jacobson 
   
  TERRAFORMER 10, Copyright 2007, Justin 
  D. Jacobson 
   
  INDICIA 
   
  Principal Writing by Sean Masters. Cover 
  Illustration by Danilo Moretti. Editing and 
  Layout by Justin D. Jacobson. 
  'd20 System' and the 'd20 System' logo are 
  trademarks of Wizards of the Coast, Inc. and 
  are used according to the terms of the d20 
  System License version 6.0. A copy of this 
  License can be found at www.wizards.com/
  d20. d20 Modern and Wizards of the Coast are 
  trademarks of Wizards of the Coast, Inc. in the 
  United States and other countries and are used 
  with permission. 
  All other content is ©2006 Justin D. 
  Jacobson. Dawning Star, Operation Quick 
  Launch, Helios Rising, TERRAFORMER, 
  their corresponding logos, and all Blue Devil 
  Games logos are trademarks of Justin D. 
  Jacobson. This edition of TERRAFORMER is 
  produced under version 1.0a of the Open Game 
  License, version 6.0 of the d20 System 
  License, version 5.0 of the d20 System 
  Trademark Logo Guide, and the Modern 
  System Reference Document by permission of 
  Wizards of the Coast, Inc. Subsequent versions 
  of this product will incorporate later versions. 
  All rights reserved. Product Code BDV5059. 
  Designation of Open Content: All of the 
  content not specifically enumerated as Closed 
  Content is Open Content, including but not 
  limited to the vehicle descriptions and all 
  associated mechanics. 
  Designation of Closed Content: Dawning 
  Star logos and titles, TERRAFORMER logos 
  and titles, the cover illustration and the term 
  vaasi and darkling. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Books/3p/BDG - Terraformer - 10 - Item - Eotian Air Carriers.pdf