TEXT: Glossary
  of 
  Terms
  
  2
  Glossary of Terms
  Aberrant Gods: Aberrant gods are lesser 
  beings created by some of the elder gods 
  during the Primordial Age. The aberrant 
  gods went on to create their own races, 
  including orcs and gnomes. It is unknown 
  how many aberrant gods exist. Even in the 
  present Age of Blood, there are rumors 
  of new aberrant gods making themselves 
  known to the people of Simarra.
  Age of Blood:  Present-day. Marked by 
  the betrayal of Agärazôn and the coming 
  of the Keza-Drak, the Age of Blood began 
  when the Betrayer opened the stone gates 
  and plunged the world into darkness.
  Age of Plenty:  The longest age of Simarra. 
  A time of peace matched only by the bliss 
  that was the Primordial Age. Many great 
  developments happened during this time.
  Age of Steel: The end of innocence and 
  immortality for the elder races. A great 
  period of strife and war lasting nearly a 
  thousand years, the beginning of the Age 
  of Steel marks the exodus of the people of 
  Simarra from the Cradle of Life. The elder 
  races begin to mingle with aberrant races 
  and for the ﬁrst time, blood is shed on 
  Simmara.
  Agärazôn: 
  “The 
  Great 
  Betrayer” 
  Agärazôn is one of a race of beings 
  known as Othrânnân (God Spawn in the 
  common vernacular). Agärazôn is directly 
  responsible for the opening of the Stone 
  Gates and the resulting invasion of the 
  Keza-Drak. He has set himself up as the 
  overlord of Simarra, ruling from his seat 
  on the Blood Throne in the wicked city of 
  Thel-Kaza.
  Ailindra Ungoril:  A Sundaari high 
  priestess of the evil god Thûrak. Ailindra 
  taught Agärazôn blood magic and the ways 
  of the  Zôrùn-Ahmrê (Brethren of The 
  Flesh).
  Anadriendra Udalanarae:  
  “The 
  Crone 
  of 
  the 
  Fell 
  Marshes”: 
  Anadriendra Udalanarae is an elven witch 
  of unspeakable power. Nearly as old as 
  Simarra itself, Anadriendra founded the 
  ﬁrst of the ancient covens and is rumored 
  to have been the ﬁrst person to use mana 
  shards, though history teaches it was 
  Thengrin Tarelion who discovered mana 
  shards. 
  In an act of vengeance, Anadriendra 
  transformed the once-fertile nation of 
  Talmosa into a vast swampland and is 
  rumored to live somewhere in the marshes 
  to this day. Her crones delivered the 
  Talmosian Revelations ot the city of Tadar 
  kesh in the 333rd year of plenty.
  Arcanis League: An organization of 
  magi who consider themselves to be the 
  true powers on Simarra. Arcanis magi have 
  a strong hatred for those who use mana 
  
  3
  Glossary of Terms
  shards, considering it to be a lesser form of 
  magic and therefore beneath them.
  The arcanis league  detests the enigmatic 
  shodonai for their fearsome mental powers. 
  Late in the Age of Plenty, the shodonai were 
  victims of an inquisition at the hands of the 
  arcanis league.
  Ardrennen Falls:  A freehold on the edge 
  of the wild lands. One of the last remaining 
  sanctuaries in Simarra for refugees of the 
  war, Ardrennen falls is a city of roughly 
  400,000 people. Ardrennen Falls sits on 
  the eastern side of the Shield wall mountain 
  range around a waterfall of the same name 
  which plunges some 10,000 feet into a 
  mysterious region known only as the “Wild 
  Lands.”
  Ascendant 
  Technology: 
  Enigmatic 
  technology; a fusion of  mana shards and 
  engineering to create weapons and devices 
  capable of a wide range of effects. Some 
  pieces of ascendant technology include 
  water puriﬁers, ﬂying machines, pulse 
  lances, war gloves and giant battle drones 
  called O’rak-dra. 
  Ascendant technology was born of a need 
  to ﬁnd  a way to combat dragons during the 
  Hunting Times; a period during the Age of 
  Steel when the great serpents were hunted 
  to near-extinction.
  Asha-Tor: “The Summerland, Heaven, 
  The First Home” According to myth, the 
  Asha-Tor is a dimensional realm created 
  by the elder goddess Enâra at the dawn of 
  time. Her priests (who have been named 
  heretics by the arrogant Arcanis League) 
  preach that Enâra created the Asha-Tor as 
  a place of retreat from the vastness of the 
  void as well as a home for the Elder Gods 
  who were born when she split herself into 
  7 separate entities. 
  Later, Enâra decreed that all souls would 
  come to the Asha-Tor to rest from their 
  toils on Simarra.
  
  4
  Glossary of Terms
  Aviki: Pluralization of  Avikus (See 
  below).
  Avikus: A mana smith; One who uses 
  mana shards and is capable of creating 
  ascendant technology. An avikus is an 
  adept who is capable of tapping the latent 
  energy of a mana shard in order to fuel 
  powers or create devices which are powered 
  by mana shards. Most aviki belong to an 
  organization known as the Order of The 
  Avikus.
  Azruun Badlands: A dangerous, blighted 
  region deep within the Vaskrall Wastes. 
  Reputed to be the ancestral home of the 
  Shodonai.
  Blood Throne: The Blood Throne is 
  Agärazôn’s seat of power in the city of Thel 
  Kaza. Forged of blood, steel and bone, it is 
  said to have sentience and requires daily 
  sacriﬁce to sate its thirst for blood.
  Cradle of Life:  Devasted by years of war, 
  the cradle of life was once the home of all 
  the elder races of Simarra. All creatures 
  – even the gods themselves – lived in the 
  cradle of life during the primordial age. 
  When the primordial age ended and the 
  Age of Steel began, the elder races began 
  to migrate out of this region, eventually 
  traveling to all areas of  the world, forming 
  the myriad cultures which exist today.
  Daleians: Daleians are humans who 
  live in the vast Daleian wood, a region 
  of Simarra just south of the Cradle of 
  Life. Most Daleians are scholars who use 
  memory shards (A type of mana shard) to 
  store historical records. The memory vaults 
  of the Daleian scholars are extensive and 
  purported to hold the knowledge of every 
  event in the history of Simarra.
  
  5
  Glossary of Terms
  Dassúrri Basin:  A fertile region 
  of  Simarra.
  Droghedia:  A Volcanic peninsula, 
  home to a race of ﬁre-dwarves known 
  as Clan Volagar. The dangerous 
  blasted region is one of the last 
  hold outs for those who still oppose 
  the  Keza-Drak.
  Drogon Felslayer:  An orc 
  warlord who led a revolt against 
  Battlemaster 
  Ghûchok 
  “Seven 
  tongues,” the leader of the Saran-
  Ghori orcs. Drogon Felslayer formed 
  a new orc nation – the Morash-
  Ghoran – and allied himself with 
  Agärazôn and the Keza-Drak.
  Dundran’Kal:  An Othrânnân. The 
  advisor to the Saran-Ghori Orcs.
  Durrigan Flameheart: 
  Durrigan Flameheart is the ancient 
  thane of Clan Volagar and founder of 
  Gundum-Zog, the ancestral homeland 
  of Clan Volagar.
  Elder Gods:  The ﬁrst gods; creators of 
  the elder races. Their names are Enâra, 
  Thûrak, Iragreth, Gimbureth, Kel-Zedon, 
  Torrodoth, Vathrim and Uzgora.
  “The god-form looked back out into the 
  blackness of the cosmos and, seeing 
  nothing else, turned inward for comfort. 
  It began to divide until it had become 
  completely self-aware. When it was done, 
  seven other beings stood before what was 
  left of the god-form, each of them distinctly 
  different from the original. It looked to 
  the other god-forms and proclaimed itself 
  Enâra, the First Mother. The others also 
  took names; Torrodoth, Vathrim, Thûrak, 
  Kel-Zedon, 
  Gimbureth, 
  Iragreth 
  and 
  Uzgora.”
  Elohan Salaistrien: A Volsparran 
  elf  and scholar who has taken it upon 
  himself to chronicle the events of  the Age 
  of Blood.
  Enâra: “The First Mother, The Fallen 
  Goddess, The Mad Goddess”  The ﬁrst 
  god-form and creator of all others, Enâra 
  is a tortured shell of her former glory. She 
  was imprisoned in the nefarious Threshold 
  Realm by the elder gods at the end of the 
  Age of Steel in retribution for betraying 
  them. Exposure to the chaos of that plane 
  has driven her insane.
  
  6
  Glossary of Terms
  Galburak: An aberrant god of ﬂame. 
  Galburak is the patron deity of Fire-
  dwarves.
  Ghaskrii: Winged reptilian creatures 
  who inhabit the ﬂoating land massess 
  of Simarra. They ride the air currents, 
  attacking land dwellers wherever they ﬁnd 
  them.
  Ghûchok Seven Tongues: The leader 
  of the Saran-Ghori orcs.
   
  Gimbureth:  One of the elder gods. 
  Gimbureth reveres nature in all its forms.
  Gûndûm-Zog: The ancestral home of 
  clan volagar. The city of Gûndûm-Zog lies 
  in a secret location deep in the world.
  Hadrannath: Hills that ring the cradle of 
  life. Many of the temples to the elder gods 
  were built in the Hadrannath during the 
  primordial age. The Keza-Drak destroyed 
  many of these temples when they invaded.
  Iragreth: Elder Goddess. She reveres 
  both nature and love. Iragreth is the Twin 
  of Gimbureth.
  Japira Xutlu: Ancient ruler of Tadar-
  kesh. Japira rejected the Talmosian 
  Reveletaions and was killed by the serpent 
  goddess Zashtazzra for her blasphemy.
  Kaparru Beast: Giant lizards with 
  great leaping power. They have been 
  domesticated by the Shodonai and are used 
  as beasts of burden. Shodon warriors ride 
  them in battle.
  Kel-Zedon:  ”The Maker” An elder 
  god, Kel-Zedon is the patron diety of all 
  engineers and craftsmen. He is said to 
  have molded the world with his hands 
  during the creation of Simarra.
  Keza-Drak “The Great Horde” Keza-
  Drak are hideous beings who come from 
  another dimension. They are towering 
  monstrosities, often measuring over 7 ft. tall 
  and weighing well over 300 lb. Their bodies 
  are covered in tough, chitinous protrusions 
  and they have slightly elongated heads, 
  emphasizing a sloping forehead and their 
  cavernous mouth with four rows of razor 
  sharp teeth. 
  Despite their appearance, the Keza-Drak 
  are master tacticians, bred for war and 
  conquest by their god, Urkog-Drall. The 
  dark god created the Keza-Drak to further 
  his own ambitions regarding the utter 
  conquest of all things, mortal and immortal 
  alike.
  King Breaod: The ruler of Thelstaad 
  Keep and head of the Storm Brigade. King 
  Breaod is a noble man who commands 
  a force of  5000 men. These valiant men 
  guard the keep and, by proxy, Spire-Reach 
  
  7
  Glossary of Terms
  pass. They keep it safe from the Keza-Drak 
  and other threats and provide escort to 
  Ardrennen Falls.
  Kiv’Larast: A legendary sanctuary for 
  dragons, rumored to exist somewhere deep 
  within the earth. Kiv’Larast is said to have 
  been created to escape persecution by the 
  elder races during the hunting times. Other 
  claim that Kiv’larast is also a vast trove of 
  relics including the most powerful pieces 
  of ascendant technology.
  Korduc Barrens:  The Korduc Barrens 
  is a blasted region north of the cradle of 
  life. Many rebellious factions of Keza-Drak 
  have formed their own Black Kingdoms in 
  this war-ravaged wasteland and constantly 
  war against each other and anyone else 
  who is deemed a threat.
  Kotarra: A mountainous region east of 
  the cradle of life. Home to Kotarran Half-
  giants.
  Kotarrans:  named for the mountainous 
  region they hail from, these self-styled 
  protectors of the cradle of life these half-
  giants were originally giants who were 
  cursed by  the elder god Vathrim for their 
  arrogance. Vathrim reduced the once-
  conceited giants to half their size, decreeing 
  that, until they learned humility and 
  redeemed themselves, they would remain 
  a shell of their former might.
  Mana: Mystical energy often speculated 
  to be the life-blood of Simarra. Adepts use 
  it when harnessing their powers. Aviki 
  harness it in mana shards.
  Mana Shards: Often referred to as 
  mana stones, mana shards are physical 
  manifestations of mana. Mana shards are 
  found primarly near ley line nexus points 
  and in other areas of high ley line activity, 
  such as henges. 
  Mana shards contain latent power which 
  can be harnessed and used as a source of 
  energy which  can fuel ascendant technology 
  or even boost adept powers.
  Megath-Tor: The ﬁrst city of the elder 
  races, created during the Primordial Age. 
  Megath-Tor is considered to be the most 
  holy place in the world and has been fought 
  over throughout the ages. 
   
  Megath-Tor was sacked again by the Keza-
  Drak at the end of the Age of Plenty and 
  has since been rebuilt and renamed Thel-
  Kaza; the city of the Blood Throne.
   
  Moran-gûr:  Capital city of the Shield wall 
  Dwarves. Moran-gûr hasn’t been heard 
  from since the Keza-Drak invaded and is 
  rumored to be under siege.
  Morargrim:  Demonic servants of the evil 
  god Thûrak. Morargrim are adepts capable 
  of immense power, but their true weapon 
  is the ability to shift into any form, making 
  them supreme spies. The Morargrim have 
  played humanity against eachother since 
  their creation during the age of steel. They 
  caused the hunting times and also sparked 
  the ascendant wars.
  Morash-Ghóran: A tribe of orcs who 
  have aligned with Agärazôn and the Keza-
  Drak. They are led by Drogon Felslayer.
  Naeth-Kügraz: A Keza-Drak-held sea 
  port on the Gulf of Rana where many slaves 
  are bought and sold. The second largest 
  concentration of Keza-Dak on Western 
  Simarra outside of Thel-Kaza.
  Narballa Henge: The Narballa henge is 
  the second largest known ley line nexus 
  on Simarra. It is the site where Agärazôn 
  betrayed his fellow God Spawn and 
  
  8
  Glossary of Terms
  proclaimed his loyalty to Thûrak. The place 
  is now a ruin said to be inhabited by vile 
  beasts that have come out of the Threshold 
  Realm.
  Narmrothans:Narmrothans are   nomadic 
  horse clans who roam the Trachan steppes 
  ﬁghting the Keza-Drak wherever they ﬁnd 
  them. 
  Nekarïm: The Nekarïm are mysterious 
  beings, revered by the Shodonai. Some 
  say they are gods, but the truth of this isn’t 
  known as none outside the Shodonai have 
  ever actually seen one of the Nekarïm, and 
  the Shodonai aren’t very forthcoming with 
  information regarding this subject.
  Numaràth: A broken, haunted land in 
  Eastern Simarra. Once the homeland of 
  the Narmrothans, Numaràth is said to have 
  been ravaged by spirits and undead from 
  the dead lands. The highly superstitious 
  Keza-Drak avoid it like the plague, and 
  none who have entered that realm have 
  ever been seen again.
  O’rak-dra: Great and terrible machines 
  of war that are powered by ascendant 
  technology. The O’rak-dra were used to 
  ﬁght dragons during the hunting times. 
  None exist today, though some claim that 
  there are schematics which have been 
  hidden, secreted away from the general 
  public, even from the order of the avikus. 
  These schematics can be used to rebuild 
  the dreaded O’rak-dra for use against the 
  Keza-Drak. Agärazôn also seeks them out.
  Order of the Avikus: A society founded 
  to teach people how to use mana shards 
  and ascendant technology.
  Othrännän: ”God Spawn” Othrännän are 
  the children of Enâra, created at the end of 
  the Age of Steel to serve the elder races as 
  advisors. 
  Blessed with uncommonly long life, many 
  of the Othrännän lived to see the end of the 
  Age of Plenty and were slain by Agärazôn. 
  Some are rumored to have escaped the 
  massacre at the Narballa Henge and secretly 
  work to unite the people of Simarra during 
  these dark times.
  Primordial Age: Arguably the longest 
  age in history, but unproven due to lack of 
  records. The time when the gods lived on 
  Simarra and the elder races were immortal. 
  The end of the Primordial age was marked 
  by the loss of immortality for the people and 
  the diminishing of the gods from Simarra.
  Saragangak Forest: A wicked place in 
  Eastern Simarra, the Saragangak forest is 
  home to Blight Elves who twist and corrupt 
  all they touch.
  Saran-Ghori: A tribe of orcs who have 
  aligned with Narmrothan horse clans in an 
  effort to ﬁght back the Keza-Drak. They are 
  led by Ghûchok Seven Tongues.
   
  Sargolia: A remote nation in Eastern 
  Simarra isolated from the rest of the 
  world by a mountain range known as the 
  Sargolian wall. Sargolia is rumored  to 
  have been overrun with Keza-Drak in the 
  ﬁrst chaotic days of the invasion.
  Sathaen Stones: Sathaen Stones are 
  massvie obelisks which mark the presence 
  of ley lines. They comprise the great henges 
  which dot Simarra ( such as the Narballa 
  Henge and Sedrin Henge) and were used 
  in the construction of the Stone gates.
  Sedrin Henge: The largest known Henge 
  on Simarra, the Sedrin Henge is located in 
  Megath-Tor (now known as Thel-Kaza). 
  This gate is where the vast majority of 
  Keza-Drak invaded at the end of the Age 
  of Plenty.
   
  
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  Glossary of Terms
  Sedrin Oracle: A Shodonai priestess who 
  was until recently a slave in Thel-Kaza. She 
  received her visions at the Sedrin Henge, 
  and has since escaped to an undisclosed 
  location. She has sent out a call to heroes, 
  asking them to seek her out and hear the 
  vision.
  Seguire Gnomes: Sequire gnomes are 
  craftsmen and gadgeteers without peer. 
  Their cunning and ingenuity have led to the 
  development many strange and wondrous 
  devices, expanding on developments the 
  shieldwall dwarves have made in steam-
  powered technology. The Seguire have also 
  made headway in the  development and 
  use of enigmatic ascendant technology.
  Seguirion: The aberrant god of the 
  Seguire gnomes.
   
  Shek-Tar 
  Gnomes: 
  The 
  Shek-Tar 
  gnomes are domineering and are known 
  to keep slaves; mostly wyldlings, though 
  sometimes Seguire gnomes or humans. 
  They care little for nature and follow one 
  of the aberrant gods, an unnamed god of 
  trickery and domination. They sacriﬁce 
  to honor their nameless god and build 
  monuments in his glory.
  Shodonai: One of the most enigmatic 
  cultures on Simarra, the Shodon warlords 
  rode out of the treacherous Vaskraall 
  Wastes in the latter days of the Age of 
  Plenty. 
  These people, calling themselves Shodonai, 
  brought with them a number of oracles 
  claiming the world was about to plunge 
  into a terrible darkness, eclipsing all the 
  horrors of the Age of Steel. Shodonai 
  are natural psychics who manifest their 
  powers at puberty. The powers are marked 
  by stones that grow out of their bodies in 
  various places.
  Simarra: The world in which the Blood 
  Throne game is set.
  Stone Gates: Stone Gates are portals 
  which, when working normally, are used 
  to travel instantaneously from city to 
  city. Their creation allowed for trade to 
  be facilitated between all nations on the 
  massive continent of Simarra including 
  remote nations such as Sudeja, as stone 
  gates are found everywhere.
  However at the dawn of the Age of Blood, 
  Agärazôn used vile magicks to twist the 
  function of the most powerful Stone Gates, 
  fusing them open and keying all of them to 
  facilitate travel to and from the enigmatic 
  Threshold Realm instead of connecting 
  from city to city. This treachery allowed 
  the Keza-Drak to invade all major cities in 
  Simarra simultaneously. Many stone gates 
  exist in the world. Not all of them have 
  been found.
  Sudeja: A remote nation in North-Eastern 
  Simarra. Nothing has been heard from 
  Sudeja since the invasion began over 10 
  years ago.
  Sundaari: Vile humans who venerate 
  Thûrak and practice blood magic. The 
  Sundaari 
  are 
  responsible 
  for 
  many 
  atrocities which occurred during the 
  Ascendant wars. They sacked Megath-Tor 
  twice and subjugated Kotarrans to untold 
  horrors including the creation of Urrumäz 
  – mutated half-giants.
  Sundanar Peninsula: Homeland of the 
  Sundaari.
   
  Tadar-kesh: The capital city of Talmosa. 
  
  10
  Glossary of Terms
  Talmosa: A swamp-plagued nation in 
  the southern-central region of Simarra. 
  Talmosians (and their Goddess Zashtazzra) 
  are rumored to have struck an alliance with 
  Agärazôn.
  Tarud Mesa: A rugged region north of 
  the Trachan Steppes.
   Tazâri-Chock: Keza-drakian generals.
  Theladrin Order: The secret council 
  of Othrännän, now defunct. When in 
  operation, the Theladrin Order would 
  meet regularly to discuss the happenings 
  throughout Simarra in order to avert any 
  disasters. The betrayal of Agärazôn was 
  their biggest failure.
  Thel-Kaza: “The Fallen City, Megath-
  Tor, The City of the Blood Throne:” 
  Located in the now-devastated Cradle of 
  Life, Thel-Kaza is the newest incarnation 
  of Megath-Tor, having been razed and 
  then rebuilt into a byzantine metropolis of 
  degradation and depravity. It is the seat of 
  power for Agärazôn’s growing empire and 
  the largest concentration of Keza-Drak in 
  the world.
   
  Thelstaad Keep: A stronghold on the 
  western side of the Shieldwall mountains 
  and base of  operations for King Braeod 
  and the Storm Brigade.
  Thengrin Talerion: Founder of the 
  Order of the Avikus. Thengrin discovered 
  ley lines and tapped the ﬁrst mana wells.
    
  Thorongrar: The dwarven name for the 
  Shield wall dwarves.
  Threshold Realm: A wicked extra-planar 
  dimension which is said to connect to 
  other dimensions, possibly even all planes 
  of existence. The Keza-Drak came through 
  the Threshold Realm to invade Simarra 
  with the aid of Agärazôn. 
  
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  Glossary of Terms
  Enâra is imprisoned in this realm and her 
  madness corrupts it.
  Thugash-Tor: “The underworld, Hell, 
  The Abyss:” The Thugash-Tor was created 
  by Thûrak when he was cast out of the 
  Asha-Tor by Enâra. It is a place of unending 
  torment.
  Thûrak:”The 
  Fallen 
  one, 
  Lord 
  of 
  Darkness, Ruler of the World” One of the 
  elder gods, Thûrak was cast out of the Asha-
  Tor when it became apparent that he strove 
  to undo everything Enâra and the others 
  had created. Thûrak, in turn, created the 
  Thugash-Tor and the dreaded morargrim. 
  His hand guided the fall of Agärazôn and 
  rewarded his betrayal. 
  Thusparri:”Wind Lords:”The Thusparri 
  are tall, stocky elves who have taken to living 
  high in the mountains where they can be 
  close to the great eagles, hawks and griffons 
  they ride. Thusparri have been driven from 
  many of their lofty mountain aeries by the 
  Keza-Drak, but still ﬁght valiantly against 
  the encroaching darkness.
  Togrun Ael-Shodai: Leader of the 
  Shodonai who was slain during the 
  invasion. Togrun’s death sparked a schism 
  in the Shodonai, prompting many people 
  to travel north, seeking vengeance for his 
  death.
  Torrodoth: Elder god and patron deity 
  of the Shieldwall Dwarves.
  Trachan Steppes: A rugged region in 
  Western Simarra. Home to the Narmrothan 
  horse clans.
  Ubrathil Keep: A dwarven stronghold 
  200 miles north of Ardrennen Falls that was 
  sacked by the Keza-Drak, and is thought to 
  be a base of operations for excursions into 
  the deep earth.
  Ungchuk Goblin: Wicked subterranean 
  creatures who feast on the ﬂesh of 
  humanoids. The Ungchuk have a strong 
  hatred for Fire dwarves and hunt clan 
  volgar incessantly.
  Urkog-Drall: “Destroyer of Worlds:” The 
  god of the Keza-Drak.
  Urrumäz Half-Giant: Mutated half-
  giants who serve as shock troops in 
  Agärazôn’s army.
  Uzgora: Elder goddess of Magic and 
  mysteries.
  Vaskraall Wastes: A vast desert in 
  Southern Simarra. 
  Vathrim: Elder God. Vathrim created the 
  Giants of Simarra because he wanted a 
  warrior race to protect all others. Vathrim 
  cursed the Kotarrans for their arrogance. 
  Vathrim is a noble god who reveres strength 
  and honor.
  Volagar: Fire dwarves who were cast out 
  of Moran-gûr for heretical devotion to 
  Galburak. Fire dwarves have a number of 
  ﬁre-related abilities and are the creators of 
  black powder weapons which are common 
  in Simarra. They live in volcanic citadels in 
  the Ash mountains of Droghedia.
  Volspar: Volspar are the most common 
  type of elf on Simarra. Tall and lithe, they 
  tend to live on the ground, deep in forests, 
  or in large cities.
  Volugrash: A renegade sect of ﬁre dwarves 
  who broke from clan Volagar over religious 
  differences, claiming intolerance.
  
  12
  Glossary of Terms
  Wild Lands: A vast stretch of territory 
  some 2000 miles wide and 10,000 feet 
  below sea level. The wild lands are largely 
  unexplored. Expeditions to settle the  wild 
  lands during the Age of Steel eventually 
  failed and settlers were driven from the 
  region. The wild lands are the homeland of 
  the Seguire and Shek-tar gnomes. 
  Zashtazzra: “The Serpent Goddess” An 
  aberrant goddess. The serpent goddess 
  is the patron diety of all Talmosians and 
  is thought to have been the one to have 
  created the lizard folk who dominate the 
  region.
  Zôrùn-Ahmrê: ”The brethren of the 
  Flesh:” 
  Zôrùn-Ahmrê 
  are 
  Sundaari 
  interrogators and hunters. These adepts 
  are well versed in toture and interrogation. 
  They use blood magic to hunt down 
  runaway slaves or assassinate enemies of 
  Agärazôn.
  Zukuk-Chock: 
  Keza-drakian 
  battle 
  priests. These creatures have become 
  fragmented due a schism in the sect. Most 
  still follow the god of the Keza-Drak  - 
  Urkog-Drall – while others have shifted 
  allegiance to the elder god Thûrak. This 
  inﬁghting has spread throughout the Keza-
  Drak, precipitating a civil war which has 
  effectively halted the conquest of Simarra.
  
SOURCE: textdata/thevault/Blood Throne (true20)/True20 Blood Throne - Glossary of Terms.pdf