TEXT: TANKBORN
  Evil Robot Games
  
  1
  Clone Assassin (Tankborn Assassin)
  This tall humanoid shape is a mass of dark fabric and carbon plates. The assassin’s blades are slick with poi-
  son and a pale glow emanates from the eye slits of its deathmask.
  TANKBORN CR 4, XP 1,200
  CN Medium humanoid
  Init +4; Senses see in darkness; Perception +10
  DEFENSE
  HP 52
  EAC 17; KAC 18
  Fort +6; Ref +8; Will +3
  Weaknesses light blindness
  Light Blindness (Ex)
  Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are 
  dazzled as long as they remain in areas of bright light.
  OFFENSE
  Speed 30 ft.
  Melee short sword +12 (1d6+2 S plus poison) or 2 short swords +9/+9 (1d6+2 S plus poison)
  Ranged needler rifle +9 (1d6+4 P plus poison)
  Ranged smoke grenades
  Special Attacks death throes, trick attack (+1d8)
  STATISTICS
  Str +2; Dex +4; Con +2; Int -1; Wis +0; Cha +1
  Feats Cleave, Jet Dash, Multi-Weapon Fighting
  Skills Acrobatics +15; Athletics +10, Perception +10, Sleight of Hand +10, Stealth +15
  Languages Aklo, Common
  SQ poison use
  ECOLOGY
  Environment 
  tankborn are genetically engineered, they do not have a native environment
  Organization 
  solitary, pair, or gang (4-16), or clan (20–80)
  Treasure 
  NPC gear (graphite carbon skin, tactical dueling swords [2], needler rifle, Frailty [6], other treasure)
  SPECIAL ABILITIES
  Death Throes (Su) A Tankborn’s body is embedded with explosives that detonate when they are slain. Its body combusts in a flash of white-
  hot flame, which acts as an incendiary grenade III, dealing 3d6 points of fire damage to all creatures within a 10-foot radius burst. A DC 15 
  Reflex save halves this damage. A tankborn’s gear and treasure are unaffected by this explosion. A Tankborn can detonate this bomb pre-
  emptively if capture is imminent, via a deadman switch. The bomb detonates automatically if the assassin is killed, incapacitated, or knocked 
  unconscious.
  Poison Use (Ex) Tankborn are skilled in the use of poison and never risk accidentally poisoning themselves. Tankborn use black poison on 
  their weapons and generally carry six doses on them. Frailty—injury; save Fort DC 15; frequency1/round for 6 rounds; effect 1d2 Str; cure 1 
  save. The poison DC is Constitution-based.
  See in Darkness (Su) Tankborn can see perfectly in darkness of any kind.
  The secretive and mysterious Tankborn are a guild of assassins operating throughout civilized space. Very little is known about how the 
  guild of assassins operates or how to hire an assassin. However what is well known is that they go to great lengths to hide the identity and 
  motives of their employers. Rumors circulate that the assassins are grown in vats and trained from a young age via neural implants, though 
  little evidence remains to prove these claims.
  Tankborn – Medium Humanoid Life Science check DCs
  DC 10 – A tankborn is a highly trained assassin, their armor and weapons are well maintained and of impeccable quality.
  DC 15 – Tankborn see perfectly in the dark, but suffer in bright light
  DC 20 – Tankborn are skilled poison-users. When slain they combust in a flash of whitehot flame similar to an incendiary grenade.
  DC 25 – Members of the Guild of Assassins are believed to be genetically engineered clones programmed from birth to be perfect and obe-
  dient killers.
  
  2
  Tankborn Ecology
  The Tankborn are members of an ancient guild of 
  assassins. For a brief time after the Slavern/Eldred 
  War, the assassins were grown in cloning vats using 
  a controlled growth and maturation cycle that made 
  full grown adults in months. This process, developed 
  by Eldred scientists during the war, was outlawed 
  by Galactic decree in the days after the war. These 
  clones were programmed with all the guild training 
  they would need to perform a wide variety of mis-
  sions in the field. 
  The history of the guild extended centuries, if not 
  millennia, before the war, and it is assumed that 
  they recruited and trained their assassins in a more 
  traditional manner before the widespread advent of 
  cloning technology. It is unknown how many of these 
  classically trained assassins survive to this day, but 
  there are rumors that some exist at the upper levels 
  of the guild hierarchy. Today, the clones are printed 
  out using large format 3D organ printers invented 
  by Humans. Their mission specific combat training is 
  programmed directly into their nervous systems as 
  soon as the client’s credits are deposited into one of 
  the guilds many off world accounts.
  Habitat & Society
  The guild is a hierarchy with secret guild houses on 
  every civilized world. As with any collection of moral-
  ly questionable beings, political maneuvering among 
  the guild elders is rampant. The print-on-demand 
  nature of the current clone generation has allowed 
  expansion onto worlds that previously could not sup-
  port an enormous safehouse hiding row after row of 
  illegal cloning tanks.
  Campaign Role
  Tankborn are assassins: they kill and/or steal things 
  as directed by their guilds clients. Because of the 
  great expense of their creation, they are seldom 
  used as mercenaries or bodyguards, but it has been 
  known to happen with certain exceedingly rich clien-
  tele.
  Predation
  Tankborn will take the most advantageous route 
  to killing their prey: a single target surrounded by 
  security may fall victim to a needle rifle delivering 
  a deadly venom, while a smaller group of creatures 
  might be subjected to an ambush as the assassin 
  uses stealth and speed to use his blades to great 
  effect.
  Tankborn rarely talk: they aren’t there to engage in 
  conversation, but to kill, maim, or kidnap as instruct-
  ed. Nothing matters to the clone but the mission.
  Emergent Behaviors
  In groups, Tankborn may be programmed with a 
  wider variety of weapons and techniques. Gangs of 
  assassins with different specialities can be created for 
  complicated mission profiles.
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/Evil Robot/Galaxy Pirates - Adversaries - Tankborn.pdf