TEXT: Name
  Avail.
  Cost
  Spaces
  Description
  Source
  7.1
  Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
  & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
  CYBERPUNK 2020 VEHICLE OPTIONS
  VEHICLE ALTERATIONS
  Added Structure
  C
  x2 SDP
  -
  Increases maximum SDP by 25%
  MM
  Weaker Structure
  C
  -
  -
  Minimum SDP is decreased by 50%
  MM
  Added Top Speed
  C
  25% b
  5%
  10% increase in Top Speed (max +100%)
  MM
  Lowered Top Speed
  C
  -10% b
  -10%
  10% decrease in Top Speed
  MM
  Boosted Acceleration
  C
  5% b
  -
  10% increase in Acceleration (max +100%)
  MM
  Heavy-Duty Breaks
  C
  5% b
  -
  25% increase in Deceleration (max +100%/+50% aircraft)
  MM
  Better Handling
  C
  +50% b
  -
  +1 Maneuver (max +3)
  MM
  Off-Road Capability
  C
  +15%
  -
  Can be operated off-road at 1/3 top on-road speed
  MM
  Cargo Capacity
  C
  -
  -
  Each 10% cargo, subtracts 10% Speed (max 50% mass)
  MM
  Aircraft Cargo Capacity
  C
  -
  -
  Each 33% cargo, subtracts 10% Speed
  MM
  Truck Mass Rating
  C
  -
  -
  Each 10% mass rating, subtracts 20% Speed (max +20%)
  MM
  Additional Range
  C
  -
  10%
  33% increase in range
  MM
  Shortened Range
  C
  -
  -10%
  33% decrease in range
  MM
  ARMOR
  Composite Armor
  R
  400% b
  0
  +25% SP, 1/2 shaped charges
  MM
  IR Baffling
  P
  10%-25%b
  0
  Reduces IR signature
  MM
  Reactive Armor
  P
  1% b
  0
  2-10 =1/2 penetration
  MM
  Stealth
  R
  1,000% b
  1/8
  Absorbs radar
  MM
  Puncture-proof Tires
  P
  1 SDP
  0
  1/2 vehicles SDP and SP
  Chr3
  Bulletproof Glass
  C
  200/side
  0
  SP15
  Chr3
  ENVIRONMENT
  Amphibious Modification P
  50% b
  2
  Floats at 1/10th speed
  MM
  Crash Control Systems
  E
  250/person
  0
  SP40 vs collision
  MM
  Damage Control
  P
  100%
  1/10
  6-10 system undamaged
  MM
  Ejection Seats
  C
  1000/seat
  0
  100m
  MM
  Ejection Seat w/o chute
  C
  750/seat
  0
  100m
  MM
  Civilian Environment Cont.E
  500
  0
  Controls heat, humidity, but no filters or gas protection
  SOF2
  Environment Control
  E
  2500
  1
  Air tight plus filtration
  MM
  Fire Extinguisher
  C
  500
  1
  Prevents vehicle catching on fire
  MM
  External Foam Cannon
  C
  1000
  2
  30 shots, 50m range
  MM
  External Water Cannon
  C
  750
  5
  30 shots, 50m range, BOD 15+ to stand
  MM
  Life Support System
  C
  500
  1
  4 man hours, air and water tight
  MM
  Wet Bar
  E
  500
  1
  MM
  Fold-Down Bed
  E
  250
  1
  2 people, 1/2 space +100 eb per person
  MM
  Jaccuzi
  E
  2,500
  3
  Holds 2 people
  MM
  Seat Massager
  E
  200
  0
  MM
  Mini-Galley
  E
  1,000
  2
  MM
  Toilet
  E
  500
  1
  Chr4
  Shower
  E
  500
  2
  Chr4
  COMMUNICATIONS
  Cellular Phone
  E
  500
  0
  Regular cellphone with longer range (20km)
  MM
  Laser Communicator
  P
  7,000
  0
  Line of sight untappable communication
  MM
  Radio
  E
  200
  0
  80km
  MM
  Long Range Radio
  E
  1,000
  0
  500km
  MM
  Military Radio
  P
  2,500
  0
  500km, only jammed on a 1D10 roll of 4-10
  MM
  Satellite Uplink
  C
  5,000
  1
  Can uplink directly to a commo satellite
  MM
  Scrambler
  C
  500
  0
  Allows coded communication
  MM
  Computer Decoder
  P
  500
  0
  Provides scrambler combination 20% of time
  MM
  Loudspeaker
  E
  250
  0
  Mounted externally, 5 SDP
  SOF2
  Armored Loudspeaker
  E
  400
  0
  Mounted externally, 20 SDP
  SOF2
  ELECTRONICS
  "AI" Robotic Control
  R
  1,000,000
  1
  1D10+15+Modifiers
  MM
  Auto-Pilot
  C
  250
  0
  Drive/Pilot roll 1D10+5
  MM
  Cybernetic Linkage
  C
  40% total
  0
  +2 to control and combat rolls, -1 per extra action
  MM
  ECM 100m
  P
  500,000
  1
  Jams civilian radar and radio automatically, for...
  MM
  ECM 500m
  P
  1,000,000
  1
  ...Military radar and radio roll 1D10/turn, 4-10: jammed
  MM
  
  Name
  Avail.
  Cost
  Spaces
  Description
  Source
  7.2
  Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
  & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
  CYBERPUNK 2020 VEHICLE OPTIONS
  ECM 1,000m
  R
  2,000,000
  2
  Also jams radar-guided missiles, +15 difficulty to hit
  MM
  ECM 10,000m
  R
  5,000,000
  5
  MM
  ECM 100km
  R
  15 million
  10
  MM
  ECM 250km
  R
  50 million
  20
  MM
  ECCM
  P
  100,000
  1
  Roll 1D10, 4-10: punches through jamming
  MM
  Stereo/Entertain System E
  500
  0
  Good stereo
  MM
  Stereo Plus
  E
  1000
  0
  Audiophile's dream
  MM
  Video Player & Screen
  E
  +150
  0
  MM
  Holosystem
  E
  +750
  0
  MM
  VR Holosystem
  E
  10,000
  1
  'Changes' the inside of the vehicle
  MM
  Civilian Navigation Sys
  C
  250
  0
  80% accurate in "uncivilized" off-road areas
  Chr3
  Military Navigation Sys
  C
  1,000
  0
  Nav computer and satellite uplink
  MM
  Simple Security System E
  200
  0
  1m-touch, siren/remote beeper. (15+ Elec.Security)
  MM
  Shocker Security System E
  500
  1
  Plus stun to 6D6 shock damage. (20/25+ Elec.Security)
  MM
  Shooter Security System P
  1000
  0
  Attacks with vehicle weaponry (20+ Elec.Security)
  MM
  Searchlight
  C
  300
  0
  External searchlight. Small target, 5SDP. 200m
  MM
  Armored Searchlight
  C
  500
  0
  External searchlight. 10SP and 10SDP. 200m
  MM
  Halogen Headlights
  C
  150
  0
  Same effect as spots except mounted straight forward
  MM
  Mini-Comp
  E
  1000
  0
  Equal to EBM "PCX" w/30 MU
  Chr3
  External Vidcam
  P
  500
  0
  Wide-angle video camera. 245 hours of recording
  Chr3
  Winch System
  C
  1500
  1
  100m cable and winch that can pull up to 15 tons, 30SDP
  Chr3
  Chute
  P
  2000
  1
  Deceleration of 75mph. Skill roll of 15+ to control
  Chr3
  Ram
  P
  1000
  1
  Adds one point of Penetration to ramming attacks
  Chr3
  Homing Beacon/Tracer
  P
  500
  0
  5km. Jammed by ECM, roll 1D10/turn 3-10 signal lost
  Chr3
  SENSORS / DETECTORS
  Image Enhancement
  C
  2500
  0
  +2 Awareness/Notice
  MM
  Infra-Red Sensors
  C
  1000
  0
  Treat as Thermograph at -3
  MM
  Active IR Sensors
  C
  1500
  0
  Includes IR spotlight and headlights
  MM
  Laser Detector
  P
  1000
  0
  Detect lasers 90% of the time
  MM
  Light Amplification
  C
  500
  0
  Negates darkness modifiers and polarizing dampers
  MM
  Magnetometer
  P
  3,000
  1
  Detects large masses of metal within 200m
  MM
  Microwave Detector
  P
  5,000
  0
  Detects focused microwaves 90% of the time
  MM
  Radar
  C
  1,000
  0
  10km range
  MM
  Military Radar
  P
  10,000
  0
  50km range
  MM
  Look-Down Radar
  R
  10,000
  0
  Detects aircraft less than 200m above the ground
  MM
  Radar ID
  R
  100,000
  0
  After 2 turns the computer identifies target
  MM
  Terrain-Following Radar
  C
  1000
  0
  Allows detection of obstacles in darkness/by autopilot
  MM
  Radar Detector
  E
  50
  0
  Detects civilian 90%, military 10%. 150% radar range
  MM
  Military Radar Detector
  P
  5,000
  0
  Detects civilian 100%, military 50%
  MM
  Sonics
  P
  2,000
  1
  50m (500m underwater). Listen to conversations at 200m
  MM
  Telescopic Optics
  C
  500
  0
  Televisual scanning at -1 Awareness/800m
  MM
  Thermal Imaging
  P
  2,000
  0
  Negate darkness penalties. See through walls at 10m
  MM
  Gas Spectrometer
  R
  1000
  0
  Identifies airborne chemicals, Chemistry +5
  Chr3
  Radiation Detector
  P
  250
  0
  95% reliability, 25m range
  Chr3
  COUNTERMEASURES DISPENSERS
  Anti-Laser Aerosol
  P
  1,000
  1
  30 uses (100eb), works 90% of the time
  MM
  Chaff
  P
  1,000
  1
  20 uses (250eb), works 70% vs radar-guided
  MM
  Flares
  P
  1,000
  1
  20 uses (100eb),
  MM
  Smoke
  C
  500
  1
  30 uses (10/300eb), -3 to hit
  MM
  Smoke Launchers
  C
  250
  0
  1 use (25/300eb), 50-100m range
  MM
  ACTIVE COUNTERMEASURES
  Active Gatling AMS
  R
  30,000
  1
  Detects with radar 90%, 4-10 missile destroyed
  MM
  Active Galting AMS
  R
  35,000
  1
  Detects with sonar and radar
  MM
  Active Explosive AMS
  R
  15,000
  0
  Detects 90%, destroys 90%, 5D6 over 4m
  MM
  Anti-Personnel Charges
  P
  1,000
  0
  20 fragmetation grenades
  MM
  FIRE CONTROL
  Autoloader
  C
  50% gun
  1/4 gun A robotic autoloader reduces gun crew to 1
  MM
  
  Name
  Avail.
  Cost
  Spaces
  Description
  Source
  7.3
  Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
  & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
  CYBERPUNK 2020 VEHICLE OPTIONS
  Computer Sights +1
  C
  2,500
  0
  Must be installed on separate weapons
  MM
  Computer Sights +2
  C
  5,000
  0
  MM
  Computer Sights +3
  P
  10,000
  0
  MM
  Computer Sights +4
  P
  15,000
  0
  MM
  Computer Sights +5
  P
  25,000
  0
  MM
  Weapon Stabilization
  P
  50% gun
  +50%
  +2 to hit when in motion
  MM
  Visual Rangefinder
  C
  3,000
  0
  +1 to hit with all weapons except missiles
  MM
  Radar Rangefinder
  P
  10,000
  0
  +2 to hit with all weapons except missiles
  MM
  Laser Rangefinder
  P
  12,000
  0
  +2 to hit with all weapons except missiles
  MM
  Microwave Rangefinder
  P
  15,000
  0
  +2 to hit with all weapons except missiles
  MM
  Multi-target
  P
  50,000
  0
  Can fire radar or active missiles at 10 targets
  MM
  Remote Targeting
  P
  1200
  0
  Real-time link for use with a forward observer
  MM
  Robotic Weapons Control P
  25,000
  0
  1D10+10+WA
  MM
  Firing Port
  C
  100
  0
  Anything upto a LMG, -3 WA. -4 to hit port.
  MM
  PERSONAL GEAR
  Artillery Computer
  P
  1,500
  0
  +10 to Artillery attacks
  MM
  Personal Painting Laser
  P
  1,000
  0
  Guides laser seeking missiles
  MM
  WEAPON MOUNTS
  Jury-rigged Mount
  E
  -
  100%
  1 space weapon maximum, WA -2, one direction, exposed
  MM
  Pintle Mount
  C
  500
  0
  1 space max, full WA, traverse limited to room, exposed
  MM
  Fixed Mount
  P
  10%
  100%
  Any size weapon, WA -1, one direction, behind armour
  MM
  Articulated Mount
  P
  25%
  0
  2 spaces max, full WA, fire from one side, behind armour
  MM
  Open Mount - 1 direction P
  5%
  10%
  WA -1, exposed, penetration in 10 chance of being damaged MM
  Open Mount - rotate
  P
  50%
  10%
  Full WA, exposed, chance of being damaged as above
  MM
  Turret
  P
  100%
  50%
  Full WA, can mount 1/3 rd of vehicle spaces in weapons, etc MM
  High-Angle Traverse
  P
  100%
  0
  Modifies turret/rotating open mount so they can shoot upward MM
  DEFENSE SYSTEMS
  Oil Slick Generator
  C
  300
  0
  +20 driving difficulty
  I1.3
  Caltrop Thrower
  C
  150
  0
  1d6 damage
  I1.3
  Bomber Hawk
  R
  500
  1
  10 mini grenades, 2d6 damage area
  I1.3
  Kamikaze Bomb Hawk
  R
  500
  2
  8d6 damage area, +3 to hit
  I1.3
  Vehicle Color Change
  P
  350
  0
  I1.3
  Neuraweave Seat Covers C
  150
  0
  As taser
  I1.3
  Gas Jets
  C
  100
  0
  Fills passenger compartment or whole vehicle with gas
  I1.3
  Bulletproof Seals
  C
  350
  0
  SP15 screen between passengers and driver
  I1.3
  Auto-Return
  C
  250
  0
  Vehicle returns if driver reaches Mortal, Diff 25 to override
  I1.3
  Auto-Weapons
  C
  350
  0
  Vehicle systems shut down if driver dies, Diff 30 to override
  I1.3
  
SOURCE: textdata/thevault/Cyberpunk/Cyberpunk 2020/Sheets/Cyberpunk 2020 - Vehicle Design Options.pdf