TEXT: A Scenario For SHRIEK
  By Gavin Downing
  PUBLISHING NOTICE
  Shriek: The Game of Teen Horror is published by Deep7
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  THE PREMISE:  An overnight swim meet/slumber party
  goes horribly wrong as the new school gardener, an escapee from
  a mental hospital, begins slaughtering the members one by one.
  This should have the feel of a bad B-horror movie, where the
  deaths are violent and bloody, and they should always stretch
  your sense of belief.  One by one, the girls are lured away and
  killed by a homicidal madman wielding a gas-powered hedge
  trimmer: Murray Martin.  This is another Halloween or My
  Bloody Valentine-type of scenario to be played with lots of
  screams and jiggles.
  THE SETUP:  The players should all have teenage charac-
  ters.  Most should be female members of Traumaville High's
  Bikini Swim Team, though people wishing to play a male charac-
  ter may play one of the boyfriends (an obviously doomed charac-
  ter).  As an attempt to get to know each other better, the girls de-
  cide to hold an impromptu swim meet, followed by a sleep over
  on the school grounds late one Friday night (hey, you buy the
  premise, you buy the whole bit).  During the early parts of this
  story, feel free to kill any characters who wander away from the
  group — who decide to go for a quick swim, or step outside for a
  smoke, etc.  But leave their deaths a mystery for now.  Also, feel
  free to toss in a few other bikini-babes, who also start disappear-
  ing one by one.  But be sure to kill off anyone who realizes that
  they are in trouble too early.  “Something's wrong!  Mary’s been
  missing for 10 minutes!  We’d all better go looking for her — as
  soon as I get back from the bathroom!”...
  THE PRANK:   The boyfriends of these characters decide
  to hold a little prank, to scare the pants off the girls (hopefully
  literally).  Any boyfriend PCs can either go along with it, or
  make a stand against the other guys, at the player's choice.  It
  begins when the girls decide to start swapping ghost stories.  At
  a dramatically appropriate moment, one of the guys shuts off the
  lights.  As the girls (all still dressed in their bikinis) react to this,
  the guys begin screaming in torment and pain.  Most are joking
  (but feel free to have one or two of them, separated from the
  others, actually being killed).  When the prank is discovered, the
  girls can then spend some time dealing with their annoying
  boyfriends (any PC boyfriends who took a stand against the
  prank is sure to be very popular with the girls)...
  THE DISCOVERY: By this time, several people should
  have disappeared mysteriously. But give the players some time
  to make out with their boyfriends (those who go off alone
  should be killed quickly). Pretty soon, Murry the psychotic
  killer will decide to make his final move. He will cut phone
  lines and move in for the kill. In the meantime, one or two char-
  acters might be able to get away from Murry and make their
  way back to the rest of the group...
  THE CHASE: From here on out, the girls and any surviv-
  ing boyfriends are on the run. Wherever they choose to run, be
  flexible.  If they try to escape school grounds and make a run for
  the cops, great. If they try to make it to the sports locker to make
  a stand, also fine. Whatever the players decide on, make it a con-
  voluted chase. By now, Murry should have locked them into the
  building. Murry's preferred method of killing is with his gas-
  powered hedge trimmer, but he will use whatever may be handy
  and lying about. For example, any characters going for a swim
  may find themselves being slowly electrocuted, or someone may
  end up getting impaled by a sharpened pool-net...
  THE FINALE: By the time Murry has chased the girls
  through the building and killed most of them, let them get out and
  get wherever they were trying for. You'll have to be flexible and
  creative — perhaps if they're trying to make it to the cops, there
  can be a dramatic road chase, as Murry tries to run down the flee-
  ing girls with his car. Not just any car, but a demonically-
  possessed ‘57 Plymouth Fury with various gardening implements
  embedded in the grill, aiming out at deadly angles (important hor-
  ror note: The PC's cars never start when they need to). Or perhaps
  they can lead him to the sports locker and take him on with the
  automatic baseball pitcher. Whatever the case, allow at least one
  of the girls, and possibly her boyfriend, to survive. Murry, while
  horribly damaged, survives and is taken into custody — leaving
  all the room in the world for a sequel.
  Good luck!
  By Gavin Downing
  Disclaimer:
                       DEEP 7 and its personnel do not in any way endorse occult practices, underage drinking or whacking a bunch of bimbos with a hedge trimmer –
  even if they are vacuous nubiles.  The themes of youth rebellion, occult lore and violent action are common to the movies that inspired this game, and it is our
  opinion that any teen or adult with half a brain SHOULD be able to tell the difference between reality and fiction, tribute and parody.
  
SOURCE: textdata/thevault/_GM Books/Bestiaries/Shriek Bikini Party Massacre.pdf