TEXT: Random Character Workshop
  1
  
  What Is This?
  This is a collection of almost 100 tables to roll on to create a
  random character. Every detail along the way—race, class,
  background, ability scores, spell selection, equipment, feats,
  alignment, skills, and more—can each be determined with a
  throw of the dice.
  Why So Many Tables? That's a lot!
  It sure is! That's because every tiny detail of your character is
  randomly determined. For example, if you roll for race and get
  an elf, the table will prompt you to roll for a subrace. And if
  you roll high elf, the table will prompt you to roll for a wizard
  cantrip, since high elves get one as a racial trait. If you get a
  ranger, you then roll randomly for a favored enemy, a favored
  terrain, starting equipment, archetype, and three skills.
  Wait. That's Too Random for Me
  Look, the random police aren't going to show up, read you
  your random rights, and take you to random jail. These tables
  are tools in your character workshop. You can use all the
  tables and make someone truly random or just one table
  because you can't decide on a subclass. Or try anything in
  between. The goal is to fuel your imagination, especially when
  you're stuck between character options.
  Why Is This 26-page Product Free?
  Because this is one of my many love letters to the fans of
  DUNGEONS & DRAGONS. My goal has always been to make
  it easy for new players to pick up this game we all love. If this,
  or my Choose Your Own Adventurer: A Salt Subclass Survey
  inspires a new player to create a character they absolutely
  love, that's reward in and of itself.
  What If I Really Want to Pay You?
  Aw, shucks, man. That's nice of you. No need. But if you really,
  really want to pay me, you can check out some of my not-free
  products. My bestseller is the Complete Visual Guide to the
  Core Classes. My one-shot adventure is The Boneyard. And I
  have two campaign-specific products: Fellowship of Phandalin
  for Lost Mine of Phandelver or A Motley Crew for Out of the
  Abyss.
   
   
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
  Forgotten Realms, the dragon ampersand, Player’s Handbook,
  Monster Manual, Dungeon Master’s Guide, D&D Adventurers
  League, all other Wizards of the Coast product names, and
  their respective logos are trademarks of Wizards of the Coast
  in the USA and other countries. All characters and their
  distinctive likenesses are property of Wizards of the Coast.
  This material is protected under the copyright laws of the
  United States of America. Any reproduction or unauthorized
  use of the material or artwork contained herein is prohibited
  without the express written permission of Wizards of the
  Coast. 
   
  ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA
  98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-
  Boéchat 31, 2800 Delémont, CH. Represented by Hasbro
  Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex,
  UB11 1ET, UK.
  2
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Roll two ten-sided dice (d100) on one of the two tables on this page. Choose the table on the left if you want any type of character,
  including monstrous races. Choose the table on the right if you want more conventional races only. Results are weighted for rarity
  with a d100 roll, unweighted with a d20 roll.
   
   
   
   
   
   
   
   
   
   
   
   
   
  Table 1: Races, Including Monsters
  d100 Race
  01-02 Aarakocra
  go on to table 20
  03-04 Aasimar
  go on to table 3
  05
  Bugbear
  go on to table 20
  06-09 Dragonborn
  go on to table 4
  10-16 Dwarf
  go on to table 5
  17-23 Elf
  go on to table 7
  24-25 Firbolg
  go on to table 20
  26-27 Genasi
  go on to table 8
  28-29 Gith
  go on to table 9
  30-33 Gnome
  go on to table 10
  34
  Goblin
  go on to table 20
  35-36 Goliath
  go on to table 20
  37-40 Half-Elf
  go on to table 11
  41-47 Halfling
  go on to table 14
  48-51 Half-Orc
  go on to table 20
  52
  Hobgoblin
  roll two weapons on table K, 
  go on to table 20
  53-83 Human
  go on to table 15
  84-85 Kenku
  go on to table 16
  86
  Kobold
  go on to table 20
  87-88 Lizardfolk
  go on to table 17
  89
  Orc
  go on to table 20
  90-91 Tabaxi
  roll a language on table I, 
  then go on to table 20
  92-95 Tiefling
  go on to table 18
  96-97 Tortle
  go on to table 20
  98-99 Triton
  go on to table 20
  00
  Yuan-ti pureblood
  go on to table 20
   
  Table 2: Races, Excluding Monsters
  d100
  d20 Race
  01-02
  1
  Aarakocra
  go on to table 20
  03-04
  2
  Aasimar
  go on to table 3
  05-08
  3
  Dragonborn
  go on to table 4
  09-16
  4
  Dwarf
  go on to table 5
  17-24
  5
  Elf
  go on to table 7
  25-26
  6
  Firbolg
  go on to table 20
  27-28
  7
  Genasi
  go on to table 8
  29-30
  8
  Gith
  go on to table 9
  31-34
  9
  Gnome
  go on to table 10
  35-36
  10 Goliath
  go on to table 20
  37-40
  11 Half-Elf
  go on to table 11
  41-48
  12 Halfling
  go on to table 14
  49-52
  13 Half-Orc
  go on to table 20
  53-86
  14 Human
  go on to table 15
  87-88
  15 Kenku
  go on to table 16
  89-90
  16 Lizardfolk
  go on to table 17
  91-92
  17 Tabaxi
  roll a language on table I, 
  then go on to table 20
  93-96
  18 Tiefling
  go on to table 18
  97-98
  19 Tortle
  go on to table 20
  99-00
  20 Triton
  go on to table 20
  Step 1
  Choose a Race
  3
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table 3: Aasimar Subrace
  d100
  Subrace
  01-33 Fallen aasimar
  go on to table 20
  34-67 Protector aasimar
  go on to table 20
  68-00 Scourge aasimar
  go on to table 20
  Table 4: Draconic Ancestry
  d100
  d10 Dragon
  01-10
  1
  Black dragonborn
  go on to table 20
  11-20
  2
  Blue dragonborn
  go on to table 20
  21-30
  3
  Brass dragonborn
  go on to table 20
  31-40
  4
  Bronze dragonborn
  go on to table 20
  41-50
  5
  Copper dragonborn
  go on to table 20
  51-60
  6
  Gold dragonborn
  go on to table 20
  61-70
  7
  Green dragonborn
  go on to table 20
  71-80
  8
  Red dragonborn
  go on to table 20
  81-90
  9
  Silver dragonborn
  go on to table 20
  91-00
  10 White dragonborn
  go on to table 20
  Table 5: Dwarf Subrace
  d100
  Subrace
  01-10
  Gray dwarf
  go on to table 6
  11-55
  Hill dwarf
  go on to table 6
  56-00
  Mountain dwarf
  go on to table 6
  Table 6: Tool Proficiency
  d100
  Proficiency
  01-33 brewer's supplies
  go on to table 20
  34-67 mason's tools
  go on to table 20
  68-00 smith's tools
  go on to table 20
  Table 7: Elf Subrace
  d100
  d6 Subrace
  01-10
  1 Dark elf
  go on to table 20
  11-20
  2 Eladrin
  go on to table 20
  21-50
  3 High elf
  roll a cantrip on table XXX, 
  roll a language on table I, 
  then go on to table 20
  51-60
  4 Sea elf
  go on to table 20
  61-70
  5 Shadar-kai
  go on to table 20
  71-00
  6 Wood elf
  go on to table 20
  Table 8: Genasi Subrace
  d100
  d4 Subrace
  01-25
  1 Air genasi
  go on to table 20
  26-50
  2 Earth genasi
  go on to table 20
  51-75
  3 Fire genasi
  go on to table 20
  76-00
  4 Water genasi
  go on to table 20
  Table 9: Gith Subrace
  d100
  d4 Subrace
  01-50
  1-2 Githyanki
  roll a language on table I, 
  and roll a skill on table N 
  or a tool on table O, 
  then go on to table 20
  51-00
  3-4 Githzerai
  go on to table 20
  Table 10: Gnome Subrace
  d100
  Subrace
  01-10
  Deep gnome
  go on to table 20
  11-55
  Forest gnome
  go on to table 20
  56-00
  Rock gnome
  go on to table 20
  Table 11: Half-Elf Variant
  d100 Variant
  01-60 Half-elf
  roll two scores on table A, 
  roll two skills on table N, 
  roll a language on table I, 
  then go on to table 20
  61-70 Aquatic half-elf
  roll two scores on table A, 
  roll a language on table I, 
  then go on to table 20
  71-80 Drow half-elf
  roll two scores on table A, 
  roll a language on table I, 
  then go on to table 20
  81-90 High half-elf
  roll two scores on table A, 
  roll a language on table I, 
  then go on to table 12
  91-00 Wood half-elf
  roll two scores on table A, 
  roll a language on table I, 
  then go on to table 13
  Table 12: High Half-Elf Trait
  d100 Trait
  01-50 Cantrip
  roll a cantrip on table XXX, 
  then go on to table 20
  51-00 Elf Weapon Training
  go on to table 20
  Table 13: Wood Half-Elf Trait
  d100
  Trait
  01-33 Elf Weapon Training
  go on to table 20
  34-67 Fleet of Foot
  go on to table 20
  68-00 Mask of the Wild
  go on to table 20
  4
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table 14: Halfling Subrace
  d100
  Subrace
  01-20 Ghostwise halfling
  go on to table 20
  21-59 Lightfoot halfling
  go on to table 20
  60-00 Stout halfling
  go on to table 20
  Table 15: Human Variants
  d100 Variant
  01-50 Human
  roll a language on table I, 
  then go on to table 20
  51-00 Human Variant
  roll a language on table I, 
  roll two scores on table A, 
  roll a skill on table N, 
  roll a feat on table F, 
  then go on to table 20
  Table 16: Kenku Training
  Roll on this table twice, rerolling duplicate results.
  d100
  d4 Skill
  01-25
  1 Acrobatics
  go on to table 20
  26-50
  2 Deception
  go on to table 20
  51-75
  3 Stealth
  go on to table 20
  76-00
  4 Sleight of Hand
  go on to table 20
  Table 17: Hunter's Lore
  Roll on this table twice, rerolling duplicate results.
  d100
  Skill
  01-20 Animal Handling
  go on to table 20
  21-40 Nature
  go on to table 20
  41-60 Perception
  go on to table 20
  61-80 Stealth
  go on to table 20
  81-00 Survival
  go on to table 20
  Table 18: Tiefling Variant
  d100 Variant
  01-50 Asmodeus tiefling
  go on to table 20
  51-55 Baalzebul tiefling
  go on to table 20
  56-60 Dispater tiefling
  go on to table 20
  61-65 Feral tiefling
  go on to table 20
  66-70 Fierna tiefling
  go on to table 20
  71-75 Glasya tiefling
  go on to table 20
  76-80 Levistus tiefling
  go on to table 20
  81-85 Mammon tiefling
  go on to table 20
  86-90 Mephistopheles tiefling
  go on to table 20
  91-95 Variant tiefling
  go on to table 19
  96-00 Zariel tiefling
  go on to table 20
  Table 19: Variant Tiefling
  d100
  Trait
  01-33
  Devil's tongue
  go on to table 20
  34-67
  Hellfire
  go on to table 20
  68-00
  Winged
  go on to table 20
  5
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
   
   
   
   
   
   
   
   
   
   
   
   
  Roll two ten-sided dice (d100) or a twelve-sided die (d12) on
  the first table on this page.
   
  Table 20: Classes
  d100
  d12 Class
  01-08
  1
  Barbarian
  go on to table 21
  09-16
  2
  Bard
  go on to table 23
  17-25
  3
  Cleric
  go on to table 25
  26-33
  4
  Druid
  go on to table 30
  34-42
  5
  Fighter
  go on to table 32
  43-50
  6
  Monk
  go on to Table 35
  51-58
  7
  Paladin
  go on to table 38
  59-66
  8
  Ranger
  go on to table 40
  67-75
  9
  Rogue
  go on to table 44
  76-83
  10
  Sorcerer
  go on to table 46
  84-91
  11
  Warlock
  go on to table 48
  92-00
  12
  Wizard
  go on to table 50
  Table 21: Primal Paths
  d100
  d6 Path
  01-10
  1 Ancestral Guardian
  go on to table 22
  11-15
  2 Battlerager
  go on to table 22
  16-60
  3 Berserker
  go on to table 22
  61-70
  4 Storm Herald
  go on to table 22
  71-90
  5 Totem Warrior
  go on to table 22
  91-00
  6 Zealot
  go on to table 22
  Table 22: Barbarian Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  d6 Skill
  01-16
  1 Animal Handling
  go on to table 52
  17-33
  2 Athletics
  go on to table 52
  34-50
  3 Intimidation
  go on to table 52
  51-66
  4 Nature
  go on to table 52
  67-83
  5 Perception
  go on to table 52
  84-00
  6 Survival
  go on to table 52
  Table 23: Bard Colleges
  d100
  College
  01-11 College of Glamour
  go on to table 24
  12-56 College of Lore
  go on to table 24
  57-67 College of Swords
  go on to table 24
  68-89 College of Valor
  go on to table 24
  90-00 College of Whispers
  go on to table 24
  Table 24: Bard Tools
  Roll on this table three times, rerolling duplicate results.
  d100
  d10 Instrument
  01-10
  1
  bagpipes
  roll three skills on table N, 
  then go on to table 52
  11-20
  2
  drum
  roll three skills on table N, 
  then go on to table 52
  21-30
  3
  dulcimer
  roll three skills on table N, 
  then go on to table 52
  31-40
  4
  flute
  roll three skills on table N, 
  then go on to table 52
  41-50
  7
  horn
  roll three skills on table N, 
  then go on to table 52
  51-60
  5
  lute
  roll three skills on table N, 
  then go on to table 52
  61-70
  6
  lyre
  roll three skills on table N, 
  then go on to table 52
  71-80
  8
  pan flute
  roll three skills on table N, 
  then go on to table 52
  81-90
  9
  shawm
  roll three skills on table N, 
  then go on to table 52
  91-00
  10 viol
  roll three skills on table N, 
  then go on to table 52
  Step 2
  Choose a Class
  6
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table 25: Divine Domains
  d100 d6 Domain
  01-05 1 Arcana
  roll two cantrips on table XXX, 
  then go on to table 29
  06-09 2 Death
  go on to table 26
  10-15 3 Forge
  go on to table 29
  16-20 4 Grave
  go on to table 29
  21-25 5 Knowledge roll two languages on table I, 
  then go on to table 27
  26-43 6 Life
  go on to table 29
  44-53 7 Light
  go on to table 29
  54-63 8 Nature
  roll one cantrip on table WWW, 
  then go on to table 28
  64-70 9 Order
  go on to table 29
  71-80 10 Tempest
  go on to table 29
  81-90 11 Trickery
  go on to table 29
  91-00 12 War
  go on to table 29
  Table 26: Necromancy Cantrips
  d100
  Cantrip
  01-33
  chill touch
  go on to table 29
  34-67
  spare the dying
  go on to table 29
  68-00
  toll the dead
  go on to table 29
  Table 27: Knowledge Domain Skills
  d100
  d4 Skill
  01-25
  1
  Arcana
  go on to table 29
  26-50
  2
  History
  go on to table 29
  51-75
  3
  Nature
  go on to table 29
  76-00
  4
  Religion
  go on to table 29
  Table 28: Nature Domain Skills
  d100
  Skill
  01-33 Animal Handling
  go on to table 29
  34-67 Nature
  go on to table 29
  68-00 Survival
  go on to table 29
  Table 29: Cleric Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  Skill
  01-20
  History
  go on to table 52
  21-40
  Insight
  go on to table 52
  41-60
  Medicine
  go on to table 52
  61-80
  Persuasion
  go on to table 52
  81-00
  Religion
  go on to table 52
  Table 30: Druid Circles
  d100 Circle
  01-11 Circle of Dreams
  go on to table 31
  12-56 Circle of the Land
  go on to table 31
  57-78 Circle of the Moon
  go on to table 31
  79-89 Circle of the Shepherd
  go on to table 31
  90-00 Circle of Spores
  go on to table 31
  Table 31: Druid Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  d8 Skill
  01-13
  1 Arcana
  go on to table 52
  14-25
  2 Animal Handling
  go on to table 52
  26-38
  3 Insight
  go on to table 52
  39-50
  4 Medicine
  go on to table 52
  51-63
  5 Nature
  go on to table 52
  64-75
  6 Perception
  go on to table 52
  76-88
  7 Religion
  go on to table 52
  89-00
  8 Survival
  go on to table 52
  Table 32: Martial Archetypes
  d100
  Archetype
  01-08
  Arcane Archer
  go on to table 33
  09-16
  Battle Master
  go on to table 33
  17-32
  Banneret
  go on to table 33
  33-40
  Cavalier
  go on to table 33
  41-76
  Champion
  go on to table 33
  77-92
  Eldritch Knight
  go on to table 33
  93-00
  Samurai
  go on to table 33
  Table 33: Fighting Style
  d100 Style
  01-17 Archery
  go on to table 34
  18-33 Defense
  go on to table 34
  34-50 Dueling
  go on to table 34
  51-67 Great Weapon Fighting
  go on to table 34
  68-83 Protection
  go on to table 34
  84-00 Two-Weapon Fighting
  go on to table 34
  7
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table 34: Fighter Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  d8 Skill
  01-13
  1 Acrobatics
  go on to table 52
  14-25
  2 Animal Handling
  go on to table 52
  26-38
  3 Athletics
  go on to table 52
  39-50
  4 History
  go on to table 52
  51-63
  5 Insight
  go on to table 52
  64-75
  6 Intimidation
  go on to table 52
  76-88
  7 Perception
  go on to table 52
  89-00
  8 Survival
  go on to table 52
  Table 35: Monastic Traditions
  d100 Tradition
  01-08 Way of the Drunken Master
  go on to table 36
  09-24 Way of the Four Elements
  go on to table 36
  25-32 Way of the Kensei
  go on to table 36
  33-40 Way of the Long Death
  go on to table 36
  41-76 Way of the Open Hand
  go on to table 36
  77-92 Way of Shadow
  go on to table 36
  93-00 Way of the Sun Soul
  go on to table 36
  Table 36: Monk Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  d6 Skill
  01-16
  1
  Acrobatics
  go on to table 37
  17-33
  2
  Athletics
  go on to table 37
  34-50
  3
  History
  go on to table 37
  51-66
  4
  Insight
  go on to table 37
  67-83
  5
  Religion
  go on to table 37
  84-00
  6
  Stealth
  go on to table 37
  Table 37: Monk Tools
  d100 Tool
  01-03 alchemist's supplies
  go on to table 52
  04-06 bagpipes
  go on to table 52
  07-10 brewer's supplies
  go on to table 52
  11-13 calligrapher's supplies
  go on to table 52
  14-17 carpenter's tools
  go on to table 52
  18-21 cartographer's tools
  go on to table 52
  22-25 cobbler's tools
  go on to table 52
  26-29 cook's utensils
  go on to table 52
  30-33 drum
  go on to table 52
  34-36 dulcimer
  go on to table 52
  37-40 flute
  go on to table 52
  41-43 glassblower's tools
  go on to table 52
  44-47 horn
  go on to table 52
  48-50 jeweler's tools
  go on to table 52
  51-54 leatherworker's tools
  go on to table 52
  55-58 lute
  go on to table 52
  59-62 lyre
  go on to table 52
  63-66 mason's tools
  go on to table 52
  67-69 painter's supplies
  go on to table 52
  70-73 pan flute
  go on to table 52
  74-77 potter's tools
  go on to table 52
  78-80 shawm
  go on to table 52
  81-84 smith's tools
  go on to table 52
  85-88 tinker's tools
  go on to table 52
  89-92 viol
  go on to table 52
  93-96 weaver's tools
  go on to table 52
  97-00 woodcarver's tools
  go on to table 52
  8
  
  Table 38: Sacred Oaths
  d100 Oath
  01-17 Oath of the Ancients
  go on to table 39
  18-26 Oath of Conquest
  go on to table 39
  27-35 Oath of the Crown
  go on to table 39
  36-69 Oath of Devotion
  go on to table 39
  70-78 Oath of Redemption
  go on to table 39
  79-95 Oath of Vengeance
  go on to table 39
  96-00 Oathbreaker
  go on to table 39
  Table 39: Paladin Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  d6 Skill
  01-16
  1 Athletics
  go on to table 52
  17-33
  2 Insight
  go on to table 52
  34-50
  3 Intimidation
  go on to table 52
  51-66
  4 Medicine
  go on to table 52
  67-83
  5 Persuasion
  go on to table 52
  84-00
  6 Religion
  go on to table 52
  Table 40: Ranger Archetypes
  d100
  Archetype
  01-22
  Beast Master
  go on to table 41
  23-33
  Gloom Stalker
  go on to table 41
  34-44
  Horizon Walker
  go on to table 41
  45-89
  Hunter
  go on to table 41
  90-00
  Monster Slayer
  go on to table 41
  Table 41: Ranger Skills
  Roll on this table three times, rerolling duplicate results.
  d100
  d8 Skill
  01-13
  1 Animal Handling
  go on to table 42
  14-26
  2 Athletics
  go on to table 42
  27-38
  3 Insight
  go on to table 42
  39-50
  4 Investigation
  go on to table 42
  51-62
  5 Nature
  go on to table 42
  63-75
  6 Perception
  go on to table 42
  76-87
  7 Stealth
  go on to table 42
  88-00
  8 Survival
  go on to table 42
  Table 42: Favored Enemy
  d100
  Enemy
  01-07 aberrations
  go on to table 43
  08-14 beasts
  go on to table 43
  15-21 celestials
  go on to table 43
  22-28 constructs
  go on to table 43
  29-35 dragons
  go on to table 43
  36-42 elementals
  go on to table 43
  43-49 fey
  go on to table 43
  50-56 fiends
  go on to table 43
  57-63 giants
  go on to table 43
  64-72 humanoids
  roll twice on table H, 
  then go on to table 43
  73-79 monstrosities
  go on to table 43
  80-86 oozes
  go on to table 43
  87-93 plants
  go on to table 43
  94-00 undead
  go on to table 43
  Table 43: Natural Explorer
  d100
  d8 Terrain
  01-13
  1
  arctic
  go on to table 52
  14-26
  2
  coast
  go on to table 52
  27-38
  3
  desert
  go on to table 52
  39-50
  4
  forest
  go on to table 52
  51-62
  5
  grassland
  go on to table 52
  63-75
  6
  mountain
  go on to table 52
  76-87
  7
  swamp
  go on to table 52
  88-00
  8
  Underdark
  go on to table 52
  Table 44: Roguish Archetypes
  d100
  Archetype
  01-16
  Arcane Trickster
  go on to table 45
  17-32
  Assassin
  go on to table 45
  33-40
  Inquisitive
  go on to table 45
  41-48
  Mastermind
  go on to table 45
  49-56
  Scout
  go on to table 45
  57-64
  Swashbuckler
  go on to table 45
  65-00
  Thief
  go on to table 45
  9
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table 45: Rogue Skills
  Roll on this table four times, rerolling duplicate results. Then
  roll a die corresponding to the number of skill proficiencies
  you have to randomly determine Expertise.
  d100
  Skill
  01-09
  Acrobatics
  go on to table 52
  10-18
  Athletics
  go on to table 52
  19-27
  Deception
  go on to table 52
  28-36
  Insight
  go on to table 52
  37-45
  Intimidation
  go on to table 52
  46-54
  Investigation
  go on to table 52
  55-63
  Perception
  go on to table 52
  64-72
  Performance
  go on to table 52
  72-81
  Persuasion
  go on to table 52
  82-90
  Sleight of Hand
  go on to table 52
  91-00
  Stealth
  go on to table 52
  Table 44: Sorcerous Origins
  d100 Origin
  01-11 Divine Soul
  go on to table 46
  12-56 Draconic Bloodline
  roll an ancestry on table 4, 
  then go on to table 47
  57-67 Shadow Magic
  go on to table 47
  68-78 Storm Sorcery
  go on to table 47
  79-00 Wild Magic
  go on to table 47
  Table 46: Divine Magic
  d100
  Affinity
  01-20
  Good
  go on to table 47
  21-40
  Evil
  go on to table 47
  41-60
  Law
  go on to table 47
  61-80
  Chaos
  go on to table 47
  81-00
  Neutrality
  go on to table 47
  Table 47: Sorcerer Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  d6 Skill
  01-16
  1 Arcana
  go on to table 52
  17-33
  2 Deception
  go on to table 52
  34-50
  3 Insight
  go on to table 52
  51-66
  4 Intimidation
  go on to table 52
  67-83
  5 Persuasion
  go on to table 52
  84-00
  6 Religion
  go on to table 52
  Table 48: Otherworldly Patrons
  d100
  d6 Patron
  01-18
  1 The Archfey
  go on to table 49
  19-27
  2 The Celestial
  go on to table 49
  28-64
  3 The Fiend
  go on to table 49
  65-82
  4 The Great Old One
  go on to table 49
  83-91
  5 The Hexblade
  go on to table 49
  92-00
  6 The Undying
  go on to table 49
  Table 49: Warlock Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  Skill
  01-16
  Arcana
  go on to table 52
  17-33
  Deception
  go on to table 52
  34-50
  History
  go on to table 52
  51-66
  Intimidation
  go on to table 52
  67-83
  Investigation
  go on to table 52
  67-83
  Nature
  go on to table 52
  84-00
  Religion
  go on to table 52
  Table 50: Arcane Traditions
  d100 d6 Tradition
  01-11 1 School of Abjuration
  go on to table 51
  12-17 2 Bladesinging
  go on to table 51
  18-28 3 School of Conjuration
  go on to table 51
  29-39 4 School of Divination
  go on to table 51
  40-50 5 School of Enchantment
  go on to table 51
  51-61 6 School of Evocation
  go on to table 51
  62-72 7 School of Illusion
  go on to table 51
  73-83 8 School of Necromancy
  go on to table 51
  84-94 9 School of Transmutation
  go on to table 51
  95-00 10 War Magic
  go on to table 51
  Table 51: Wizard Skills
  Roll on this table twice, rerolling duplicate results.
  d100
  d6 Skill
  01-16
  1 Arcana
  go on to table 52
  17-33
  2 History
  go on to table 52
  34-50
  3 Insight
  go on to table 52
  51-66
  4 Investigation
  go on to table 52
  67-83
  5 Medicine
  go on to table 52
  84-00
  6 Religion
  go on to table 52
  10
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
   
   
   
   
   
   
   
   
   
   
   
   
  To generate your character’s six ability scores randomly,
  roll four 6-sided dice and record the total of the highest three
  dice on a piece of scratch paper. Do this five more times, so
  that you have six numbers.
  Now take your six numbers and write each number beside
  your character’s six abilities in order: Strength, Dexterity,
  Constitution, Intelligence, Wisdom, and Charisma. Afterward,
  make any changes to your ability scores as a result of your
  race choice.
  Step 3
  Determine Ability Scores
  11
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
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  Table 52: Background
  d100
  Background
  01-08
  Acolyte
  roll two languages on table I
  09
  Anthropologist
  roll two languages on table I
  10
  Archaeologist
  roll a language on table I, 
  then go on to table 53
  11-14
  Charlatan
  15-16
  City Watch / Investigator
  roll two languages on table I
  17-18
  Clan Crafter
  roll a tool on table D
  19-20
  Cloistered Scholar
  roll two languages on table I
  21-22
  Courtier
  roll two languages on table I
  23-29
  Criminal / Spy
  roll a gaming set on table G
  30-33
  Entertainer / Gladiator
  roll an instrument on table 24
  34-35
  Faction Agent
  roll two languages on table I
  36-37
  Far Traveler
  roll a tool on table 54, 
  then roll a language on table I
  38-45
  Folk Hero
  roll a tool on table D
  46-49
  Guild Artisan / Guild Merchant
  roll a tool on table D, 
  then roll a language on table I
  50
  Haunted One
  roll a language on table E
  51-54
  Hermit
  roll a language on table I
  55-56
  Inheritor
  roll a tool on table 54, 
  then roll a language on table I
  57-58
  Knight of the Order
  roll a tool on table 54, 
  then roll a language on table I
  59-60
  Mercenary Veteran
  roll a gaming set on table G
  61-67
  Noble / Knight
  roll a gaming set on table G, 
  then roll a language on table I
  68-71
  Outlander
  roll an instrument on table 24, 
  then roll a language on table I
  72-78
  Sage
  roll two languages on table I
  79-82
  Sailor / Pirate
  83-90
  Soldier
  roll a gaming set on table G
  91-92
  Urban Bounty Hunter
  roll a tool on table 54
  93-96
  Urchin
  97-98
  Uthgardt Tribe Member
  roll a tool on table 37
  99-00
  Waterdhavian Noble
  roll a tool on table 54, 
  then roll a language on table I
   
   
   
   
   
   
   
   
   
   
   
   
  Step 4
  Describe Your Character
  12
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table 53: Archaeologist Tools
  d100
  Tool
  01-50
  cartographer's tools
  51-00
  navigator's tools
  Table 54: Games and Music
  d100
  Tool
  01-07
  bagpipes
  08-15
  dice set
  16-22
  dragonchess set
  23-29
  drum
  30-36
  dulcimer
  37-43
  flute
  44-50
  horn
  51-58
  lute
  59-65
  lyre
  66-72
  pan flute
  73-79
  playing card set
  80-86
  shawm
  87-93
  three-dragon ante set
  94-00
  viol
  Table B: Alignment
  d100
  Alignment
  1-20
  Lawful good
  21-40
  Neutral good
  41-60
  Chaotic good
  61-70
  Lawful neutral
  71-80
  Neutral
  81-90
  Chaotic neutral
  91-94
  Lawful evil
  95-97
  Neutral evil
  98-00
  Chaotic evil
  13
  
   
   
   
   
   
   
   
   
   
   
   
   
  Barbarian Starting Equipment
  Roll on this table once under each subheading, plus take an
  explorer's pack and four javelins.
  d100 Equipment
  01-50 a greataxe
  51-00 any martial 
  melee weapon
  roll a weapon on table J
  d100 Equipment
  01-50 two handaxes
  51-00 any simple weapon
  roll a weapon on table M
  Bard Starting Equipment
  Roll on this table once under each subheading, plus take
  leather armor and a dagger.
  d100 Equipment
  01-33 a rapier
  34-67 a longsword
  68-00 any simple weapon
  roll a weapon on table M
  d100 Equipment
  01-50 a diplomat's pack
  51-00 an entertainer's pack
  d100 Equipment
  01-50 a lute
  51-00 any other 
  musical instrument
  roll an instrument on table 25
  Cleric Starting Equipment
  Roll on this table once under each subheading, plus a shield
  and a holy symbol.
  d100 Equipment
  01-50 a mace
  51-00 a warhammer 
  (if proficient)
  d100 Equipment
  01-33 scale mail
  34-67 leather armor
  68-00 chain mail (if proficient)
  d100 Equipment
  01-50 a light crossbow 
  and 20 bolts
  51-00 any simple weapon
  roll a weapon on table M
  d100 Equipment
  01-50 a priest's pack
  51-00 an explorer's pack
  Druid Starting Equipment
  Roll on this table once under each subheading, plus take
  leather armor, an explorer’s pack, and a druidic focus.
  d100 Equipment
  01-50 a wooden shield
  51-00 any simple weapon
  roll a weapon on table M
  d100 Equipment
  01-50 a scimitar
  51-00 any simple 
  melee weapon
  roll a weapon on table L
  Step 5
  Choose Equipment
  14
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Fighter Starting Equipment
  Roll on this table once under each subheading.
  d100 Equipment
  01-50 chain mail
  51-00 leather armor, longbow 
  and 20 arrows
  d100 Equipment
  01-50 a martial weapon 
  and a shield
  roll a weapon on table K
  51-00 two martial weapons
  roll two weapons on 
  table K
  d100 Equipment
  01-50 a light crossbow 
  and 20 bolts
  51-00 any simple weapon
  roll a weapon on table M
  d100 Equipment
  01-50 a dungeoneer's pack
  51-00 an explorer's pack
  Monk Starting Equipment
  Roll on this table once under each subheading, plus take 10
  darts.
  d100 Equipment
  01-50 a shortsword
  51-00 any simple weapon
  roll a weapon on table K
  d100 Equipment
  01-50 a dungeoneer's pack
  51-00 an explorer's pack
  Paladin Starting Equipment
  Roll on this table once under each subheading, plus take chain
  mail and a holy symbol.
  d100 Equipment
  01-50 a martial weapon 
  and a shield
  roll a weapon on table K
  51-00 two martial weapons roll two weapons on table K
  d100 Equipment
  01-50 five javelins
  51-00 any simple 
  melee weapon
  roll a weapon on table L
  d100 Equipment
  01-50 a priest's pack
  51-00 an explorer's pack
  Ranger Starting Equipment
  Roll on this table once under each subheading, plus take a
  longbow and quiver of 20 arrows.
  d100 Equipment
  01-50 scale mail
  51-00 leather armor
  d100 Equipment
  01-50 two shortswords
  51-00 two simple 
  melee weapons
  roll two weapons on table L
  d100 Equipment
  01-50 a dungeoneer's pack
  51-00 an explorer's pack
  Rogue Starting Equipment
  Roll on this table once under each subheading, plus take
  leather armor, two daggers, and thieves' tools.
  d100
  Equipment
  01-50
  a rapier
  51-00
  a shortsword
  d100
  Equipment
  01-50
  a shortbow and 
  quiver of 20 arrows
  51-00
  a shortsword
  d100
  Equipment
  01-33
  a burglar's pack
  34-67
  a dungeoneer's pack
  68-00
  an explorer's pack
  Sorcerer Starting Equipment
  Roll on this table once under each subheading, plus take two
  daggers.
  d100 Equipment
  01-50 a light crossbow 
  and 20 bolts
  51-00 any simple weapon
  roll a weapon on table M
  d100 Equipment
  01-50 a component pouch
  51-00 an arcane focus
  roll a focus on table C
  d100 Equipment
  01-50 a dungeoneer's pack
  51-00 an explorer's pack
  15
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Warlock Starting Equipment
  Roll on this table once under each subheading, plus take
  leather armor, any simple weapon (roll a weapon on table K),
  and two daggers.
  d100 Equipment
  01-50 a light crossbow 
  and 20 bolts
  51-00 any simple weapon
  roll a weapon on table M
  d100 Equipment
  01-50 a component pouch
  51-00 an arcane focus
  roll a focus on table C
  d100 Equipment
  01-50 a scholar's pack
  51-00 a dungeoneer's pack
  Wizard Starting Equipment
  Roll on this table once under each subheading, plus take a
  spellbook.
  d100 Equipment
  01-50 a quarterstaff
  51-00 a dagger
  d100 Equipment
  01-50 a component pouch
  51-00 an arcane focus
  roll a focus on table C
  d100 Equipment
  01-50 a scholar's pack
  51-00 an explorer's pack
  16
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
   
   
   
   
   
   
   
   
   
   
   
   
  Bard Cantrips
  d100
  Cantrip
  01-08
  blade ward
  09-16
  dancing lights
  17-25
  friends
  26-33
  light
  34-41
  mage hand
  42-49
  mending
  50-57
  message
  58-66
  minor illusion
  67-75
  prestidigitation
  76-83
  thunderclap
  84-91
  true strike
  92-00
  vicious mockery
  Bard 1st-level Spells
  d100
  Spell
  01-04
  animal friendship
  05-09
  bane
  10-13
  charm person
  14-18
  comprehend languages
  19-22
  cure wounds
  23-27
  detect magic
  28-31
  disguise self
  32-36
  dissonant whispers
  37-40
  earth tremor
  41-45
  faerie fire
  46-49
  feather fall
  50-54
  healing word
  55-58
  heroism
  59-63
  identify
  64-67
  illusory script
  68-72
  longstrider
  73-76
  silent image
  77-81
  sleep
  82-85
  speak with animals
  86-90
  Tasha's hideous laughter
  91-95
  thunderwave
  96-00
  unseen servant
  Step 6
  Spells
  17
  
  Cleric Spells
  d100
  Cantrip
  01-11
  guidance
  12-22
  light
  23-33
  mending
  34-44
  resistance
  45-55
  sacred flame
  56-66
  spare the dying
  67-78
  thaumaturgy
  79-89
  toll the dead
  90-00
  word of radiance
  d100
  1st-level Spell
  01-06
  bane
  07-13
  bless
  14-20
  ceremony
  21-26
  command
  27-32
  create or destroy water
  33-39
  cure wounds
  40-45
  detect evil or good
  46-51
  detect magic
  52-57
  detect poison and disease
  58-63
  guiding bolt
  64-69
  healing word
  70-76
  inflict wounds
  77-82
  protection from evil and good
  83-88
  purify food and drink
  89-94
  sanctuary
  95-00
  shield of faith
  Druid Spells
  d100
  Cantrip
  01-05
  control flames
  06-10
  create bonfire
  11-16
  druidcraft
  17-22
  frostbite
  23-28
  guidance
  29-33
  gust
  34-38
  infestation
  39-43
  magic stone
  44-49
  mending
  50-54
  mold earth
  55-60
  poison spray
  61-65
  primal savagery
  66-71
  produce flame
  72-77
  resistance
  78-82
  shape water
  83-88
  shillelagh
  89-94
  thorn whip
  95-00
  thunderclap
  d100
  1st-level Spell
  01-05
  absorb elements
  06-10
  animal friendship
  11-15
  beast bond
  16-19
  charm person
  20-24
  create or destroy water
  25-28
  cure wounds
  29-32
  detect magic
  33-37
  detect poison or disease
  38-42
  earth tremor
  43-47
  entangle
  48-52
  faerie fire
  53-57
  fog cloud
  58-62
  goodberry
  63-66
  healing word
  67-71
  ice knife
  72-76
  jump
  77-81
  longstrider
  82-85
  purify food and drink
  86-90
  snare
  91-95
  speak with animals
  96-00
  thunderwave
  18
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Sorcerer Cantrips
  d100
  Cantrip
  01-04
  acid splash
  05-07
  blade ward
  08-10
  booming blade
  11-14
  chill touch
  15-17
  control flames
  18-20
  create bonfire
  21-24
  dancing lights
  25-28
  fire bolt
  29-31
  friends
  32-34
  frostbite
  35-37
  green-flame blade
  38-40
  gust
  41-43
  infestation
  44-47
  light
  48-50
  lightning lure
  51-54
  mage hand
  55-58
  mending
  59-62
  message
  63-66
  minor illusion
  67-69
  mold earth
  70-73
  poison spray
  74-77
  prestidigitation
  78-81
  ray of frost
  82-84
  shape water
  85-88
  shocking grasp
  89-92
  sword burst
  93-96
  thunderclap
  97-00
  true strike
  Sorcerer 1st-level Spells
  d100
  Spell
  01-04
  absorb elements
  05-08
  burning hands
  09-12
  catapult
  13-16
  chaos bolt
  17-20
  charm person
  21-24
  chromatic orb
  25-28
  color spray
  29-32
  comprehend languages
  33-36
  detect magic
  37-40
  disguise self
  41-44
  earth tremor
  45-48
  expeditious retreat
  49-52
  false life
  53-56
  feather fall
  57-60
  fog cloud
  61-64
  ice knife
  65-68
  jump
  69-72
  mage armor
  73-76
  magic missile
  77-80
  ray of sickness
  81-84
  shield
  85-88
  silent image
  89-92
  sleep
  93-96
  thunderwave
  97-00
  witch bolt
  19
  
  Warlock Cantrips
  d100
  d20
  Cantrip
  01-05
  1
  blade ward
  06-10
  2
  booming blade
  11-15
  3
  chill touch
  16-20
  4
  control flames
  21-25
  5
  create bonfire
  26-30
  6
  eldritch blast
  31-35
  7
  friends
  36-40
  8
  frostbite
  41-45
  9
  green-flame blade
  46-50
  10
  infestation
  51-55
  11
  lightning lure
  56-60
  12
  mage hand
  61-65
  13
  magic stone
  66-70
  14
  minor illusion
  71-75
  15
  poison spray
  76-80
  16
  prestidigitation
  81-85
  17
  sword burst
  86-90
  18
  thunderclap
  91-95
  19
  toll the dead
  96-00
  20
  true strike
  Warlock 1st-level Spells
  d100
  Spell
  01-09
  armor of Agathys
  10-18
  arms of Hadar
  19-26
  cause fear
  27-34
  charm person
  35-42
  comprehend languages
  43-50
  expeditious retreat
  51-59
  hellish rebuke
  60-68
  hex
  69-76
  illusory script
  77-84
  protection from evil and good
  85-92
  unseen servant
  93-00
  witch bolt
  20
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Wizard Cantrips
  d100
  Cantrip
  01-04
  acid splash
  05-07
  blade ward
  08-10
  booming blade
  11-14
  chill touch
  15-17
  control flames
  18-20
  create bonfire
  21-24
  dancing lights
  25-28
  fire bolt
  29-31
  friends
  32-34
  frostbite
  35-37
  green-flame blade
  38-40
  gust
  41-43
  infestation
  44-47
  light
  48-50
  lightning lure
  51-54
  mage hand
  55-58
  mending
  59-62
  message
  63-66
  minor illusion
  67-69
  mold earth
  70-73
  poison spray
  74-77
  prestidigitation
  78-81
  ray of frost
  82-84
  shape water
  85-88
  shocking grasp
  89-91
  sword burst
  92-94
  thunderclap
  95-97
  toll the dead
  98-00
  true strike
  Wizard 1st-level Spells
  d100
  Spell
  01-03
  absorb elements
  04-05
  alarm
  06-08
  burning hands
  09-10
  catapult
  11-13
  cause fear
  14-16
  charm person
  17-19
  chromatic orb
  20-22
  color spray
  23-25
  comprehend languages
  26-28
  detect magic
  29-31
  disguise self
  32-33
  earth tremor
  34-36
  expeditious retreat
  37-39
  false life
  40-42
  feather fall
  43-44
  find familiar
  45-47
  fog cloud
  48-50
  grease
  51-53
  ice knife
  54-55
  identify
  56-57
  illusory script
  58-60
  jump
  61-63
  longstrider
  64-66
  mage armor
  67-69
  magic missile
  70-72
  protection from evil and good
  73-75
  ray of sickness
  76-78
  shield
  79-81
  silent image
  82-84
  sleep
  85-86
  snare
  87-89
  Tasha's hideous laughter
  90-92
  Tenser's floating disk
  93-94
  thunderwave
  95-97
  unseen servant
  98-00
  witch bolt
  21
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
   
   
   
   
   
   
   
   
   
   
   
   
  Table A: Ability Scores
  d100
  d6
  Score
  01-17
  1
  Strength
  18-34
  2
  Dexterity
  35-51
  3
  Constitution
  52-67
  4
  Intelligence
  68-84
  5
  Wisdom
  85-00
  6
  Charisma
  Table B: Alignment
  d100
  Alignment
  1-20
  Lawful good
  21-40
  Neutral good
  41-60
  Chaotic good
  61-70
  Lawful neutral
  71-80
  Neutral
  81-90
  Chaotic neutral
  91-94
  Lawful evil
  95-97
  Neutral evil
  98-00
  Chaotic evil
  Table C: Arcane Focus
  d100
  Focus
  01-20
  crystal
  21-40
  orb
  41-60
  rod
  61-80
  staff
  81-00
  wand
  Table D: Artisan's Tools
  d100
  Tool
  01-05
  alchemist's supplies
  06-11
  brewer's supplies
  12-17
  calligrapher's supplies
  18-23
  carpenter's tools
  24-29
  cartographer's tools
  30-35
  cobbler's tools
  36-41
  cook's utensils
  42-47
  glassblower's tools
  48-53
  jeweler's tools
  54-59
  leatherworker's tools
  60-65
  mason's tools
  66-71
  painter's supplies
  72-77
  potter's tools
  78-83
  smith's tools
  84-88
  tinker's tools
  89-94
  weaver's tools
  95-00
  woodcarver's tools
  Table E: Exotic Languages
  d100
  Language
  01-12
  Abyssal
  13-25
  Celestial
  26-37
  Deep Speech
  38-50
  Draconic
  51-62
  Infernal
  63-75
  Primordial
  76-87
  Sylvan
  88-00
  Undercommon
  Appendix
  Miscellaneous Tables
  22
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table F: Feats
     d100   Feat
  Reroll if...
     d100   Feat
  Reroll if...
  01-02 Actor
  49-50 Lucky
  03-04 Alert
  51-52 Mage Slayer
  05-06 Athlete
  53-54 Magic Initiate
  07
  Bountiful Luck
  Not a halfling
  55-56 Martial Adept
  08-09 Charger
  57-58 Medium Armor
  Master
  Not proficient with medium
  armor
  10-11 Crossbow Expert
  59-60 Mobile
  12-13 Defensive Duelist
  Dex < 13
  61-62 Moderately
  Armored
  Not proficient with light armor
  14
  Dragon Fear
  Not a dragonborn
  63-64 Mounted
  Combatant
  15
  Dragon Hide
  Not a dragonborn
  65-66 Observant
  16
  Drow High Magic
  Not a dark elf
  67
  Orcish Fury
  Not a half-orc
  17-18 Dual Wielder
  68-69 Polearm Master
  19-20 Dungeon Delver
  70
  Prodigy
  Not a half-elf, half-orc, or
  human
  21-22 Durable
  71-72 Resilient
  23
  Dwarven Fortitude Not a dwarf
  73-74 Ritual Caster
  Both Int and Wis < 13
  24-25 Elemental Adept
  Can't cast any spells
  75-76 Savage Attacker
  26
  Elven Accuracy
  Not an elf or half-elf
  77
  Second Chance
  Not a halfling
  27
  Fade Away
  Not a gnome
  78-79 Sentinel
  28
  Fey Teleportation
  Not a high elf
  80-81 Sharpshooter
  29
  Flames of
  Phlegethos
  Not a tiefling
  82-83 Shield Master
  30-31 Grappler
  Str < 13
  84-85 Skilled
  32-33 Great Weapon
  Master
  Not proficient with martial
  weapons
  86-87 Skulker
  Dex < 13
  34-35 Healer
  88-89 Spell Sniper
  Can't cast any spells
  36-37 Heavily Armored
  Not proficient with medium
  armor
  90
  Squat Nimbleness
  Not Small or a dwarf
  38-39 Heavy Armor
  Master
  Not proficient with heavy armor
  91
  Svirfneblin Magic
  Not a deep gnome
  40
  Infernal
  Constitution
  Not a tiefling
  92-93 Tavern Brawler
  41-42 Inspiring Leader
  Cha < 13
  94-95 Tough
  43-44 Keen Mind
  96-97 War Caster
  Can't cast any spells
  45-46 Lightly Armored
  98-99 Weapon Master
  Already proficient with all
  weapons
  47-48 Linguist
  00
  Wood Elf Magic
  Not a wood elf
  23
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table G: Gaming Sets
  d100
  d4 Set
  01-25
  1
  dice set
  26-50
  2
  dragonchess set
  51-75
  3
  playing card set
  76-00
  4
  three-dragon ante set
  Table H: Humanoids
  d100
  Humanoid
  01-02
  aarakocra
  03-04
  aasimar
  05
  bullywug
  06-09
  dragonborn
  10-17
  dwarf
  18-25
  elf
  26-27
  firbolg
  28
  firenewt
  29-30
  genasi
  31
  giff
  32-33
  gith
  34-35
  gnoll
  36-39
  gnome
  40-41
  goblinoid
  42-43
  goliath
  44
  grimlock
  45
  grung
  46-53
  halfling
  54-69
  human
  70-71
  kenku
  72-73
  kobold
  74
  kuo-toa
  75-76
  lizardfolk
  77
  merfolk
  78
  nagpa
  79-82
  orc
  83
  quaggoth
  84
  sahuagin
  85-86
  shapechanger
  87-88
  tabaxi
  89
  thri-kreen
  90-91
  tiefling
  92-93
  tortle
  94-95
  triton
  96
  troglodyte
  97
  xvart
  98-00
  yuan-ti
  24
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table I: Languages
  d100
  Language
  01
  Aarakocra
  02-06
  Abyssal
  07-11
  Celestial
  12-16
  Deep Speech
  17-21
  Draconic
  22-30
  Dwarvish
  31-39
  Elvish
  40-48
  Giant
  49
  Gith
  50-58
  Gnomish
  59-67
  Goblin
  68-76
  Halfling
  77-85
  Orc
  86-90
  Primordial
  91-95
  Sylvan
  96-00
  Undercommon
  Table J: Martial Melee Weapons
  d100
  Weapon
  01-06
  battleaxe
  07-11
  flail
  12-17
  glaive
  18-23
  greataxe
  24-29
  greatsword
  30-34
  halberd
  35-40
  lance
  41-46
  longsword
  47-51
  maul
  52-56
  morningstar
  57-62
  pike
  63-68
  rapier
  69-73
  scimitar
  74-79
  shortsword
  80-84
  trident
  85-89
  war pick
  90-95
  warhammer
  96-00
  whip
  Table K: Martial Weapons
  d100
  Weapon
  01-05
  battleaxe
  06-09
  blowgun
  10-13
  flail
  14-17
  glaive
  18-21
  greataxe
  22-25
  greatsword
  26-29
  halberd
  30-33
  hand crossbow
  34-38
  heavy crossbow
  39-42
  lance
  43-47
  longbow
  48-52
  longsword
  53-56
  maul
  57-60
  morningstar
  61-64
  net
  65-68
  pike
  69-73
  rapier
  74-78
  scimitar
  79-83
  shortsword
  84-86
  trident
  88-91
  war pick
  92-96
  warhammer
  97-00
  whip
  Table L: Simple Melee Weapons
  d100
  d12
  Weapon
  01-08
  1
  club
  09-17
  2
  dagger
  18-25
  3
  greatclub
  26-33
  4
  handaxe
  34-41
  5
  javelin
  42-50
  6
  light crossbow
  51-58
  7
  light hammer
  59-66
  8
  mace
  67-75
  9
  quarterstaff
  76-83
  10
  sickle
  84-92
  11
  spear
  93-00
  12
  yklwa
  25
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Table M: Simple Weapons
  d100
  Weapon
  01-06
  boomerang
  07-12
  club
  13-19
  dagger
  20-25
  dart
  26-31
  greatclub
  32-37
  handaxe
  38-43
  javelin
  44-50
  light crossbow
  51-56
  light hammer
  57-62
  mace
  63-69
  quarterstaff
  70-75
  shortbow
  76-81
  sickle
  82-87
  sling
  88-94
  spear
  95-00
  yklwa
  Table N: Skills
  d100
  Skill
  01-06
  Acrobatics
  07-11
  Animal Handling
  12-17
  Arcana
  18-22
  Athletics
  23-27
  Deception
  28-33
  History
  34-39
  Insight
  40-44
  Intimidation
  45-49
  Investigation
  50-55
  Medicine
  56-60
  Nature
  61-66
  Perception
  67-71
  Performance
  72-77
  Persuasion
  78-82
  Religion
  83-88
  Sleight of Hand
  89-94
  Stealth
  95-00
  Survival
  Table O: Tools
  d100
  Tool
  01-03
  alchemist's supplies
  04-05
  bagpipes
  06-08
  brewer's supplies
  09-11
  calligrapher's supplies
  12-14
  carpenter's tools
  15-17
  cartographer's tools
  18-20
  cobbler's tools
  21-23
  cook's utensils
  24-26
  dice set
  27-29
  disguise kit
  30-32
  dragonchess set
  33-34
  drum
  35-36
  dulcimer
  37-38
  flute
  39-40
  forgery kit
  41-43
  glassblower's tools
  44-46
  herbalism kit
  47-48
  horn
  49-51
  jeweler's tools
  52-54
  leatherworker's tools
  55-56
  lute
  57-58
  lyre
  59-61
  mason's tools
  62-64
  navigator's tools
  65-67
  painter's supplies
  68-69
  pan flute
  70-72
  playing card set
  73-75
  poisoner's kit
  76-78
  potter's tools
  79-80
  shawm
  81-83
  smith's tools
  84-86
  thieves' tools
  87-89
  three-dragon ante set
  90-92
  tinker's tools
  93-94
  viol
  95-97
  weaver's tools
  98-00
  woodcarver's tools
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Adam Hancock/Random Character Workshop.pdf