TEXT: Mutant Chronicles 2 FAQ
  Main Rulebook
  Armor : Clarrification : Armor pieces named none (like some Dark Legion 
  cratures) means the armor don’t be reduced to 0 with the armor solidity rule.
  Roll against Armor Value : Rule change : pg. 89, this rule is taken over by 
  the  Armor Solidity (presented in freelancer Handbook) and the new Soulder 
  Pads management (see below).
  Blessing of the light : Rule change : pg. 110, this rule unbalance the game 
  so use the artefact rules provided in Brotherhood Sourcebook. 
  Mystic: Clarification : pg. 61, archetype MST Basic Capability, this Capability 
  is determined by adding 10 of the two dice rolled and may exceed 20 at the 
  start of play (this represent the full potential of the mystic character).
  Mishimese Archetypes : Errata : pg. 57, Spy and Triad Social Standing is 
  determined with 1d4+1 (from commoners to guildmen in Mishima Source-
  book).
  MST: Clarification : If character MST reaches 0, the character is dead. For 
  Brotherhood characters dye only if its MST reaches -1.
  Nimrod Autocannon : Errata : pg. 224, damages inflicted are 1d6+6/1d10.
  Handed Grenades : New Rule : pg. 90: their maximum range is STxSqua-
  res.
  Shoulder Pads : Clarification : pg. 203, these pieces provide supplemental 
  pieces of armor in case of deffective of the normal ones, ie if a Blood Beret has 
  shoulder pads (AV 9) and chest plate (AV 9), the resultant armor is 9 (none 27) 
  but if the chestplate value is reduced to 0 (Armor Solidity Rule), one shoulder 
  pad may rely the chest piece localisation (in fact you have three two supple-
  mental pieces of armor for head and chest).
  Archetypes and sourcebooks : Clarification : 
  Archetype  doesn’t restrict the corporation from which the character is issued . 
  Ie a trouble shooter like Mickael Mc Bride may come from Imperial or a bau-
  hauser character may choose  capitolian  Archetype if he will choose to join 
  the corporation during the character creation. The birth corporation or 
  freelance determine which sourcebook to choose (the birth corporation is ne-
  ver Cybertronic, Cartel or Brotherhood).
  Archetype system is awkward with some sourcebooks using. Freelancer, Ca-
  pitolian, Brotherhood, Cartel, Mishimese  may be used without problems. 
  Others have their proper compatibility system:
  • Bauhaus: only MST and PER are determined following the source-
  book method. Social Standing is determined by the Archetype Social 
  Standing roll. (this rule takes over the 2d4+2 determination).
  • Cybertronic: TIFF Archetype is taken over by the sourcebook sys-
  tem. VAC character may use Goodwill ambassador and Research 
  scientist as normal.
  • Imperial: Use only the bonuses provided by the Archetype. Basic 
  Capabilities, Social Standing is determined by the Imperial source-
  book.
  Total carried weight : Clarrification : the number is expressed in kilograms.
  Bauhaus Sourcebook
  HG-12 : Errata : Stats presented pg. 73 are HG-25's. 
  2000
  N
  6
  20/30
  S
  1d4
  7
  1
  N
  N
  7
  17
  0,7
  COST
  DAM
  JF
  RT
  STR
  RANGE
  FUNC
  TS
  CB
  GL
  MC
  L
  W
  AG-11, HG-25 and Bergdahl Stoneclaver : Errata : pg. 72-73, JF are res-
  pectively of 7, 8 and 9 due to the technologies employed.
  Brotherhood Sourcebook
  First Level of Perfection : Clarification : pg. 8, the First Level of Perfection is 
  acquired when the character has access to every Brotherhood Background at 
  the exeption of Missionary and Trooper/Elite Trooper (they may acquire it only 
  with a Special Event). 
  Inquisitor : Clarification : pg.16, 18-22, Revisor, Mortificator, Sacred War-
  rior, Fury Elite Guardian, Valkiry, Archangel and Inquisitor (Majores too) are 
  considered assimilated to Inquisitor concerning the same name Archetype.
  Capitol Sourcebook
  Missile : Clarification : pg. 19, dammage stat is the number of hit point the 
  missile has, it inflicts always 1d20+1d10 damages. 
  Cybertronic Sourcebook
  Attila : Clarification : pg. 62-63, armor value concerns  andosqueleton only. 
  The Cuirassier may (foolowing his assignments) have additional pieces of ar-
  mor (trenchcoat) or full plated armor (like mirrormen).
  Magmascorcher : Clarification : pg. 71, the damage stat of 3d20+20 is cor-
  rect, don’t forget Flame-Thrower range follow the damage result. So that, the 
  maximum range of this weapon is 240 meters.
  Imperial Sourcebook
  Wolfbanes, Highlanders : Clarification : pg. 49-50, these backgrounds be-
  long to Defense Forces Troopers (corporate forces) and no to Special Forces 
  (clan forces) 
  Mishima Sourcebook
  Deathbringer school : Errata : pg. 27, the listed Ki powers available from the 
  Deathbringer school contains mistakes. Like the Deathbringer Kao pg.79, The 
  power Mongoose’s Artful Dodge is taken over by The Mongoose’s Dodge. And 
  the power Shadow Walk  take place between The Crow’s Percing Glance and 
  the The Mongoose’s Dodge in the order of aprenticeship.
  Mercurian Maculator : Errata : pg. 73, a Mercurian Maculator is proposed to 
  intervene in the “Hard Times in Undercity” scenario without fleshing its statis-
  tics. Its full description is given below.
  Mercurian Maculator has been first sighted few years ago. Seveval mishiman 
  patrols have been decimarted to the last element by only one of these creatu-
  res. The few survivants described a green-skinned covering bone structure 
  giant beast. With a tang color, he popo up the water surface to surprise its vic-
  tims.
  The first Maculator appearance caused some worries, because it shown an 
  unknown threaten for humankind. Investigation show these creatures came 
  from one alien specy recruited by Algeroth to fight alongside his troops. Macu-
  lator are armed with a gatling autocannon Atachia but it fights with its bulky 
  fists. 
  Location
  Body Points
  Armor
  Head
  6
  None (6)
  Arms
  11
  None (6)
  Stomach
  11
  None (6)
  Legs
  12
  None (6)
  Chest
  12
  None (6)
  Capabilities
  STR
  65
  INT
  12
  COR
  9
  PHY
  65
  MST
  10
  PER
  20
  Biotechnologic Gifts : Self-repair (1BP/round except 
  Head and Critical Wounds)
  Communications 5, Movement 0, Technicals 0
  Skill fields : Combat 16, Fireweapons  14,
  Attaques : Ashnagaroth or Fists ( 2d3 + OB )
  Dodge/Parying : None
  Action/round : 3
  OB : +7
  Move :7/500
  Warning blade : Errata : pg. 61, the Warning blade has the Yuroji’s True Sight 
  power and not Kuroji’s True Sight one.
  Coral Beach Center
  Mutant Chronicles FAQ
  1/1
  
SOURCE: textdata/thevault/Mutant Chronicles (2d20)/Mutant Chronicles 2nd Edition FAQ.pdf