TEXT: TM
  
  
  CALL TO ARMS: 
  MIST DANCER
  WRITING
  Alex Flagg
  ILLUSTRATION
  Ben McSweeney, Octographics
  GRAPHIC DESIGN
  Steve Hough
  EDITING & LAYOUT
  Alex Flagg, Patrick Kapera
  PLAYTESTERS
  Jon Andersen, Alex Andersson, Jacob Collins, Joshua 
  Crisp, Loren Dean, Charles Etheridge-Nunn, Travis 
  Herron, Tyler Johnson, Evan McLeod, Steve Mileham, Mark 
  Newman, Andy Normansell, Lee Reeves, Kevin Ripka, 
  Shaun Washington, Jimmy Taylor
  Introduction  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
  Mist Dancer (Expert Class) .  .  .  .  .  .  .  .  .  . 3
  Building the Mist Dancer  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .3
  Playing the Mist Dancer  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .4
  Spellcasting Feats  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 5
  Spell Theft Basics  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  Spell Theft Mastery  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  Spell Theft Supremacy  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  New Class Ability NPC Qualities .  .  .  .  .  .  . 5
  OGL/OGC  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 6
  CRAFTY GAMES PRODUCT CFG0018
  Fantasy Craft and all related marks are ™ and © 2009 Crafty Games LLC. 
  All rights reserved.
  All characters, names, places, and text herein is copyrighted by Crafty Games. 
  Reproduction without Crafty Games’ express permission is expressly forbidden,  
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  The mention of or reference to any company or product in this release is not a  
  challenge to the trademark or copyright concerned.
  WWW .CRAFTY-GAMES .COM
  FANTASY CRAFT CREATED BY SCOTT GEARIN, 
  ALEX FLAGG, AND PATRICK KAPERA
  CLICK THE
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  MIST DANCER
  
  INTRODUCTION
  Welcome to Call to Arms, a series of character expansions 
  for Fantasy Craft . In each installment we offer a new class, 
  appropriate for any fantasy setting . Some, like this volume’s 
  Mist Dancer, come with additional character options and other 
  supporting material . For more information on this and many 
  other great products, visit the Crafty Games website at www.
  crafty-games.com, your home for all things Fantasy Craft .
  MIST DANCER (EXPERT)
  From superstitious gossips to the stoutest city guardsmen, 
  rumors spread of rogues emerging from the night fog blanketing 
  the streets – invisible, untouchable wraiths prowling rooftops 
  and alleys in search of treasure and glory . The truth, as it happens, 
  is nearly as audacious — through an uncanny combination of 
  illusion, stealth, and deception, the Mist Dancer excels at the 
  larcenous arts . No shackle can hold him, no door can stop him, 
  and no riches are beyond his reach . His methods are as elusive as 
  they are effective, and for this he commands the highest rates in 
  the land — rates his clients are all too happy to pay .
  Depending on the campaign, the Mist Dancer could be…
  •
  A street urchin, trained by a sorcerous rogue in the arts of
  spell-slinging and stealth
  •
  A cutthroat assassin whose limitless guile exiles, or perhaps
  liberates him to the night
  •
  A thieves’ guild master exploiting stolen magic to evade traps
  and captivity
  •
  A mysterious scholar documenting the passage of history
  under cover of darkness
  •
  A devious sorcerer with a penchant of mischief that drives
  him to larceny… and the law to their wits’ end
  Party Role: Specialist . As a competent spellcaster and an 
  accomplished infiltrator, the Mist Dancer grants expertise with 
  subtlety and misdirection . He’s an exceptionally talented scout, 
  entering (and escaping) nearly any trap or situation with none 
  the wiser . 
  CLASS FEATURES
  Requirements: Sorcery campaign quality, Prestidigitation 
  6+ ranks, Spellcasting 4+ ranks, 5+ spells from the Illusion or 
  Shadow Disciplines, any 1 Covert feat
  Favored Attributes: Dexterity, Intelligence, Charisma
  Caster: Each level in this class increases your Casting Level 
  by 1 .
  Class Skills: Acrobatics, Blend, Bluff, Crafting, Haggle, 
  Notice, Prestidigitation, Resolve, Ride, Search, Sneak, Tactics
  Skill Points: 8 + Int modifier per level
  Vitality: 6 + Con modifier per level
  CORE ABILITY
  Spellshroud: You weave the arts magic and stealth  into a 
  seamless tapestry . Whenever you make a successful Spellcasting 
  check, you may spend an action die to make a Hide check as a 
  free action . 
  CLASS ABILITIES
  Dark’s Beloved: Night yields her secrets to you like an old 
  lover . At Level 1 and at each level thereafter, you learn 1 additional 
  spell from the Illusion or Shadow Disciplines . 
  Shadow’s Hand: You twist darkness and fog into a shadowy 
  hand — the perfect tool for mischief . At Level 2, you may spend 
  1 spell point to make a Conceal Action or Stash check anywhere 
  within Close Quarters and line of sight, as if you were adjacent 
  to your target . 
  At Level 7, you may also take Feint actions and make Disable 
  checks with this ability . 
  Bonus Feat: At Levels 3, 5, 7 and 9, you gain an additional 
  Covert or Spellcasting feat .
  Circle of Power I: At Level 4, you may cast Level 1 and 
  lower spells you know . 
  Circle of Power II: At Level 8, you may cast Level 2 and 
  lower spells you know . 
  Fog’s Cloak: The mists protect you from prying eyes . At 
  Level 4, when in dim, faint, or no light, your threat range with 
  Blend and Sneak checks increases by 2 . 
  Shade’s Step: You deftly leap from shadow to shadow, unseen 
  and unfelt . At Level 6, once per round as a half action, you may 
  spend 2 spell points to teleport from your current square to any 
  unoccupied square within Close Quarters and line of sight . You 
  may only use this ability when in dim, faint, or no light . 
  Night’s Embrace: Fear of the dark is one of your greatest 
  sources of power . At Level 8, when in dim, faint, or no light, the 
  spell point cost to use your shadow’s hand class ability, or to cast 
  Illusion or Shadow spells, decreases by 1 (minimum 0) . 
  Mist-Borne: You may become one with the mists, your 
  body becoming a wisp of smoke . At Level 10, you may become 
  incorporeal as a full action . You may remain incorporeal for a total 
  number of rounds per session equal to your Intelligence score, or 
  until you spend a full action to consciously become corporeal . 
  You instantly become corporeal if you fall unconscious or die .
  BUILDING THE 
  MIST DANCER
  The Mist Dancer relies on stealth, skills, and spells to 
  overcome obstacles, making Dexterity and Intelligence his most 
  critical attributes . Saurians are perhaps the most naturally gifted 
  Mist Dancers, but Humans (naturally) also fit the bill . Even with 
  
  CALL TO ARMS
  
  a hit to Charisma, Goblins are an excellent choice for their small 
  Size, free Ambush Basics feat, and Low-Light Vision — all perfect 
  tools for a character who spends most of his time slinking about 
  in the dark . 
  As a multi-themed character, the Mist Dancer should 
  focus on Specialties that shore up strengths in his secondary 
  focus, either as a spellcaster or a sneak-thief . Any Specialty 
  with a bonus to casting, benefits to Dex-based skills, or bonus 
  Covert or Spellcasting feats is a great place to start . Rogue, with 
  its Ambush Basics bonus feat, trap sense, and practiced sneak 
  abilities is especially useful . 
  Since four ranks in Spellcasting and six ranks in 
  Prestidigitation are required to become a Mist Dancer, Mage is 
  the most natural class for entry . However, cagey players can do 
  equally well with a Priest with access to the Path of Magic, a 
  Sage (using cross-training to snag the Mage’s subtle and quick to 
  anger), or even a Burglar with access to Blessed (Path of Magic) . 
   Suggested Species: Goblin, Human, Saurian
  Suggested Human Talents: Adaptable, Nimble, Intelligent, 
  Unpredictable
  Suggested Specialties: Acrobat, Adept, Adventurer, Rogue, 
  Wizard
  Suggested Entry Classes: Burglar (with Blessed), Mage, 
  Priest (with Path of Magic), Sage
  PLAYING THE MIST DANCER
  When you absolutely, positively have to steal something 
  from a seemingly impregnable fortress, there’s no better ally than 
  a Mist Dancer . He’s a master of magical misdirection with great 
  skill at larceny and the arcane enhancements to overcome nearly 
  any obstacle between him and his mark . Shadow’s hand and 
  fog’s cloak are perhaps the foremost tools toward this end… The 
  ability to pick pockets, flip switches, and open locks at a distance 
  while safely enshrouded in darkness? Most rogues would kill for 
  that edge . Spellshroud literally binds the Mist Dancer’s magic and 
  sneaky nature, concealing his escape with flash and fury . Later in 
  the character’s career, not even barred doors and iron gates can 
  stop him, thanks to shade’s step and mist-borne, and his strong 
  complement of Covert and Spellcasting feats improve all his core 
  capacities considerably . 
  Though the Mist Dancer doesn’t stand up to a dedicated 
  Mage in raw Spellcasting power, he’s got a healthy dose of tricks 
  up his sleeve . Most magic at his disposal focuses on enhancing 
  his already-formidable abilities, including the strong collection 
  of Illusion and Shadow spells granted by dark’s beloved, spells 
  that can include Blur, Darkness, Illusionary Image, and Teleport, 
  all of which are vastly improved by night’s embrace . 
  As with most of his other choices, the Mist Dancer’s feat 
  selections should capitalize on his innate stealth . Ambush 
  Basics, Ghost Basics, and Hidden Spells all preserve and exploit 
  his ability to surprise enemies, while combat feats like Knife 
  Basics and Garrote Basics make that ability one of his deadliest 
  assets . Because the Mist Dancer is so reliant on darkness, his 
  best secondary choices improve or expand his options in little 
  to no light: Night Fighting, for example, or Blessed (Path of 
  Darkness), or Abide in Darkness . Finally, the new Spell Theft 
  feat chain is useful for Mist Dancers who thrill at hunting and 
  harassing fellow mages, quickly evening the odds by improving 
  his knowledge and spell points .
  The Mist Dancer is likely to have a high Dexterity score, so 
  easily concealed finesse weapons like fencing swords and knives, 
  plus light armor without a Defense penalty, should probably 
  form the core of his gear . Many of his core skills require kits, and 
  a mage’s pouch and thieves’ tools are virtually required . Other 
  equipment that promotes misdirection or concealment, like flash 
  bombs, body paint, and loot sacks, round out his gear nicely . 
  Suggested Feats: Abide in Darkness, Ambush Basics, Blessed 
  (Path of Darkness), Garrote Basics, Ghost Basics, Hidden Spells, 
  Knife Basics, Night Fighting, Spell Theft Basics (see page 5)
  Starting Adventuring Equipment (50s): Partial studded 
  leather with fitted upgrade, cutlass, main-gauche, sap, 3 flash 
  bombs, garrote, mage’s pouch, thieves’ tools, 50 ft . of silk rope, 
  backpack, 2 small sacks
  Table 1: The Mist Dancer
  Level	
  BAB	
  Fort	
  Ref	
  Will	
  Def	
  Init	
  Lifestyle	
  Legend	
  SP	
  Abilities
  1	
  +0	
  +0	
  +2	
  +0	
  +2	
  +1	
  +0	
  +1	
  1	
  Dark’s	beloved,	spellshroud
  2	
  +1	
  +0	
  +3	
  +0	
  +3	
  +1	
  +0	
  +1	
  2	
  Shadow’s	hand	(Conceal	Action/Stash)
  3	
  +2	
  +1	
  +3	
  +1	
  +3	
  +2	
  +1	
  +2	
  3	
  Bonus	feat
  4	
  +3	
  +1	
  +4	
  +1	
  +4	
  +2	
  +1	
  +2	
  4	
  Circle	of	power	I,	fog’s	cloak
  5	
  +3	
  +1	
  +4	
  +1	
  +5	
  +3	
  +1	
  +3	
  5	
  Bonus	feat
  6	
  +4	
  +2	
  +5	
  +2	
  +6	
  +4	
  +2	
  +3	
  6	
  Shade’s	step
  7	
  +5	
  +2	
  +5	
  +2	
  +6	
  +4	
  +2	
  +4	
  7	
  Bonus	feat,	shadow’s	hand
  (Feint/Disable)
  8	
  +6	
  +2	
  +6	
  +2	
  +7	
  +5	
  +2	
  +4	
  8	
  Circle	of	power	II,	night’s	embrace
  9	
  +6	
  +3	
  +6	
  +3	
  +8	
  +5	
  +3	
  +5	
  9	
  Bonus	feat
  10	
  +7	
  +3	
  +7	
  +3	
  +9	
  +6	
  +3	
  +5	
  10	
  Mist-borne
  
  MIST DANCER
  5
  SPELLCASTING 
  FEATS
  For more about Spellcasting feats, see Fantasy Craft,  
  page 105.
  SPELL THEFT BASICS
  You regularly “borrow” bits of magical power from other 
  mages . 
  Prerequisites: Spellcasting 1+ ranks
  Benefit: You gain a +1 insight bonus with saves vs . spells . 
  Also, you gain a stance: 
  Spell Catcher (Stance): When an adversary spends 1 or more 
  spell points to cast a spell within Close Quarters, you immediately 
  gain 1 spell point . Spell points gained in this way are lost if not 
  spent by the end of the combat . You may not move while in this 
  stance (though you may take Bonus 5-ft . Steps, as normal) . 
  SPELL THEFT MASTERY
  Other wizards view you as a mosquito, though twice as 
  annoying and ten times as dangerous . 
  Prerequisites: Spell Theft Basics
  Benefit: The DCs of Spellcasting checks made by adversaries 
  within your Reach increase by 4 . Also, you gain a trick: 
  Mana Drain (Tire Trick): You also gain 1 spell point, and 
  your target’s spell points decrease by 1 . Spell points gained in 
  this way are lost if not spent by the end of the combat . This trick 
  has no effect if the target has no spell points . 
  SPELL THEFT SUPREMACY
  Your very presence robs sorcerers of their most prized 
  possession — knowledge . 
  Prerequisites: Spell Theft Mastery
  Benefit: Once per scene when you successfully save against 
  a spell, you may choose to copy that spell . You may attempt to 
  cast this copied spell once during that scene as if you know it . 
  Also, you gain a trick:
  Arcane Lobotomy (Feint Trick): The target’s known spells 
  decrease by 1 until the end of the scene (see Fantasy Craft, page 
  110) . This trick has no effect if the target doesn’t know any spells . 
  You may use this trick a number of times per session equal to the 
  number of Spellcasting feats you have . 
  NEW CLASS ABILITY 
  NPC QUALITIES
  The following Mist Dancer abilities are available to NPCs 
  using the class ability NPC quality (see Fantasy Craft, page 231) .
  Class Ability 
  XP Value
  Fog’s cloak 
  2
  Mist-bourne 
  5
  Night’s embrace 
  2
  Shade’s step 
  5
  Shadow’s hand 
  2 per grade
  Spellshroud 
  4
  
  CALL TO ARMS
  
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