TEXT:  
  5�
  ACS Drives 
  5
   
  Starship Drives 
   
  The drives for a ship determine its ability to move and maneuver.  
   Select the Interstellar (J) drive, the Interplanetary (M, G) drive, and the Power 
  Supply (P). 
   
   
  DRIVE TONNAGE 
  THE BASIC DRIVES 
  Drive Rating 
  J 
  M 
  P 
  Letter 
  EP 
  J-Drive M-Drive 
  P-Plant 
   
  A 
  100 
  10 
  2 
  4 
   
  B 
  200 
  15 
  3 
  7 
   
  C 
  300 
  20 
  5 
  10 
   
  D 
  400 
  25 
  7 
  13 
   
  E 
  500 
  30 
  9 
  16 
   
  F 
  600 
  35 
  11 
  19 
   
  G 
  700 
  40 
  13 
  22 
   
  H 
  800 
  45 
  15 
  25 
   
  J 
  900 
  50 
  17 
  28 
   
  K 1000 
  55 
  19 
  31 
   
  L 1100 
  60 
  21 
  34 
   
  M 1200 
  65 
  23 
  37 
   
  N 1300 
  70 
  25 
  40 
   
  P 1400 
  75 
  27 
  43 
   
  Q 1500 
  80 
  29 
  46 
   
  R 1600 
  85 
  31 
  49 
   
  S 1700 
  90 
  33 
  52 
   
  T 1800 
  95 
  35 
  55 
   
  U 1900 
  100 
  37 
  58 
   
  V 2000 
  105 
  39 
  61 
   W 2100 
  110 
  41 
  64 
   
  X 2200 
  115 
  43 
  67 
   
  Y 2300 
  120 
  45 
  70 
   
  Z 2400 
  125 
  47 
  73 
   N2 2600 
  140 
  50 
  80 
   P2 2800 
  150 
  54 
  86 
   Q2 3000 
  160 
  58 
  92 
   R2 3200 
  170 
  62 
  98 
   S2 3400 
  180 
  66 
  104 
   T2 3600 
  190 
  70 
  110 
   U2 3800 
  200 
  74 
  116 
   V2 4000 
  210 
  78 
  122 
   W2 4200 
  220 
  82 
  128 
   X2 4400 
  230 
  86 
  134 
   Y2 4600 
  240 
  90 
  140 
   Z2 4800 
  250 
  94 
  146 
   
   G 
   
  G-Drive 
   
  9 
   
  18 
   
  27 
   
  36 
   
  45 
   
  54 
   
  63 
   
  72 
   
  81 
   
  90 
   
  99 
   
  108 
   
  117 
   
  126 
   
  135 
   
  144 
   
  153 
   
  162 
   
  171 
   
  180 
   
  189 
   
  198 
   
  207 
   
  216 
   
  234 
   
  252 
   
  270 
   
  288 
   
  306 
   
  324 
   
  342 
   
  360 
   
  378 
   
  396 
   
  414 
   
  432 
   The basic available drives are: 
   Jump Drive. The interstellar drive. Jumps are 
  measured in parsecs; one Jump (regardless of distance) 
  requires one week. 
   A Jump Drive requires 10% of Hull Tonnage per Jump 
  number (subject to PPlant Overclock). A Jump Drive can 
  perform any length Jump up to its maximum Potential. 
   Maneuver Drive. Performance is measured in Gs (= 10 
  meters per second per second). Because it interacts with 
  gravity sources, it must be within 1000 D of a gravity 
  source (beyond 1000 D, it operates at 1% Performance).  
   Requires a supporting Power Plant. 
   Power Plant. A Fusion Power Generator with 
  OverClock capabilities. A Power Plant requires 1 ton of 
  fuel times Drive Potential times Hull Number per week to 
  support normal operations. 
   Gravitic Drive. A near-world drive. Performance is 
  measured in Gs. Because it interacts with gravity 
  sources, it must be within 10 D of a gravity source.  
   G-Drive includes an integral Power Source. 
   
  DRIVE POTENTIAL 
   Each Drive has a Potential (an Output Rating) based 
  on the interaction of Drive Tonnage and Hull Tonnage. 
  Drive Potential is calculated from the Drive Potential 
  Table and influences fuel usage and ship performance. 
   
  STAGE EFFECTS 
   
  Stage 
  TL QREBS OC 
  Tons Cost 
  Ex Experimental* 
  - 3 
  Full 
  50 
  x3 
  x10 
  Pr Prototype** 
  - 2 
  3 of 5 
  80 
  x2 
  x3 
  Er Early 
  - 1 
  1 of 5 
  90 
   
  x2 
   
  (Standard) 
  +0 
   100 
   
   
  Im Improved 
  +1 
  +1 of 5 110 
   
   
  Ad Advanced 
  +2 
  +3 of 5 120 
   
   
  OC= Overclock (for Power Plants only; ignore Tons). 
   
   
   
  DRIVE COSTS 
  Drive 
  Cost per Ton 
  Jump Drive 
  MCr   1.0 
   
  Maneuver Drive 
  MCr   2.0 
   
  Power Plant 
  MCr   3.0 
   
  Gravitic Drive 
  MCr   0.5 
   
   
   
   Drive TL One Table. Lookup 
  maximum output potential for a 
  drive by Tech Level. 
   * Maneuver Drive is further 
  restricted by Power Plant 
  availability. 
   Drive TL Two Table. Lookup TL 
  by Drive Potential. 
   
  DRIVE TL ONE 
  TL  
  J 
  M 
  P 
  G 
   8 
  - 
   
  1 
  4 
   9 
  1 4* 
  2 
  7 
   10 
  1 7* 
  3 
  9 
   11 
  2 9* 
  4 
  - 
   12 
  3 
  - 
  5 
  - 
   13 
  4 
  - 
  6 
  - 
   14 
  5 
  - 
  7 
  - 
   15 
  6 
  - 
  8 
  - 
   16 
  6 
  - 
  9 
  - 
   17 
  7 
  - 
  - 
  - 
   18 
  7 
  - 
  - 
  - 
   19 
  8 
  - 
  - 
  - 
   20 
  8 
  - 
  - 
  - 
   21 
  9 
  - 
  - 
  - 
   
  OVERCLOCK 
   Overclock is a measure of the efficiency of a Power 
  Plant. A standard Power Plant operates with Overclock= 
  100 for Potential based on Tech Level. Power Plants at 
  other TLs have different Overclock. Overclock affects 
  Power Plant tons and Jump Fuel tons.  
   
   True Power Plant tons = P- Plant Tons / (OC/100) 
   
  True Jump Fuel tons=  Fuel / (OC/100) 
   
  DRIVE TL TWO 
   
  Potential= 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  M 
  M-Drive 
  9 
  9 
  9 
  9 10 10 10 11 11 
  G 
  G-Drive 
  8 
  8 
  8 
  8 
  9 
  9 
  9 10 10 
  P 
  P-Plant 
  8 
  9 10 11 12 13 14 15 16 
  J 
  J-Drive 
  9 11 12 13 14 15 17 19 21 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=5305 Starship 05 Drives.pdf