TEXT: Duchy of Urnst Triad 
  October 28th, 2003 � ver. 2.3 
  Duchy of Urnst 3.5 Errata Sheet for 
  URD3-01I Wind of Change AR 
   
  Ch’ek: Due to the service that this character has rendered to the Scouring Wind tribe, 
  Ch’ek, a young centaur warrior, has offered to travel with the character as a cohort. To gain 
  his companionship the character is required to spend a feather token from either URD1-02 
  To Save the Scouring Wind or URD2-01 Dust in the Wind. The character also needs the 
  Leadership feat to acquire the centaur as a cohort. Ch’ek will agree at any time for the next 
  year to leave his tribe, after which he will no longer come as he will have settled down to 
  make a family. 
  Ch’ek may start play with any of the following alignments, as the player chooses: lawful 
  good, neutral good, chaotic good, or neutral. 
  As presented below, Ch’ek counts as a 7th level character. Regardless of the character’s 
  Leadership score, he does not begin play with any character levels. He begins play with 
  21,000 XP, and gains experience and treasure as normal. See the Monster Manual, page 290, 
  for more information on advancing Ch’ek as a character. (A centaur’s favored class is 
  Ranger.) 
   
  � Che’ek: male centaur; CR 3; Large Monstrous Humanoid; HD 4d8+8; hp 31; Init +2; 
  Spd 50 ft.; AC 16 (-1 size, +2 Dex, +3 natural, +2 shield), touch 11, flat-footed 14; BAB +4; Grap 
  +12; Atk Longsword +7 melee (2d6+4/19-20) or composite longbow [+4] +5 ranged 
  (2d6+4/x3); Full Atk Longsword +7 melee (2d6+4/19-20) and 2 hooves +3 melee (1d6+2) or 
  composite longbow [+4 ] +5 ranged (2d6+4/x3); Space/Reach 10 ft./5 ft.; SQ Darkvision 60 
  ft.; SV Fort +3, Ref +6, Will +6; Str 18, Dex 14, Con 14, Int 12, Wis 14, Cha 14. 
  Skills: Listen +8 (6 ranks), Move Silently +8 (6 ranks), Spot +8 (6 ranks), Survival +5 (3 
  ranks). Feats: Endurance, Weapon Focus (hoof). 
  Possessions: Large heavy wooden shield, large longsword, large composite longbow [+4], 40 
  arrows, feather token of the Scouring Wind tribe, 4000 gp. 
   
  Item Access: The Scouring Wind tribe has decided to give you the chance to acquire a few 
  of their magical goods in exchange for your services. As such you have one time purchase 
  access to the following items. You may only purchase a maximum of one of each item. 
   
  All APLs 
  � Equerry’s Armor (Adventure; 10,670 gp; Masters of the Wild) 
  � Potion of Natural Clarity (Adventure; 150 gp; Masters of the Wild) 
  � Goggles of Following (Adventure; 2,000 gp; Masters of the Wild) 
  � Quaal’s Feather Token (tree) (Adventure; 400 gp; DMG) 
  � Druid’s Vestment (Adventure; 10,000 gp; DMG) 
   
  APL 10-12 only:  
  � Bag of Tricks (tan) (Adventure; 6,300 gp; DMG) 
   
  Characters who have taken Ch’ek before this date may add 4,000 gp to his treasure total on 
  his next Adventure Record. 
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Duchy of Urnst/593/Interactives/URD3-01I Wind of Change AR Errata.pdf