TEXT: TM and ©2017 Monte Cook Games, LLC
  To print your Asset Deck, set your 
  double-sided printer to short-edge 
  binding and print on a cardstock 
  material. Then, with a sharp utility knife 
  and straight edge, use the crop marks as 
  guides to trim the cards apart.
  If you don’t have a double-sided printer, 
  print the pages individually and then 
  glue them back-to-back with a thin, even 
  coat of adhesive. Before glueing, hold the 
  back-to-back sheets up to a light source 
  to ensure they are lining up correctly.
  The gutters between the cards give you a 
  little bit of leeway if the two sides do not 
  line up exactly.
  
  THE ASSET DECK
  This deck of cards is meant for use by Cypher System 
  players, not game masters (GMs). At the end of an 
  adventure, at the end of an important encounter, or really 
  anytime they wish, GMs award a player with a card from 
  this deck. This can be a random card or not—it’s up to 
  the GM. The card provides an asset that the player can 
  hang onto and play whenever they wish, on a specific 
  task. The asset offered by the card is above and beyond 
  any other (but still can never decrease a task’s difficulty by 
  more than two steps).
  These cards allow a character to be a bit inspired even 
  when the player is not, and to have a bit more influence 
  in the game.
   
  Designer: Monte Cook
   
  Managing Editor: Dennis Detwiller
   
  Proofreader: Ray Vallese
   
  Graphic Designer: Bear Weiter 
  © 2016 Monte Cook Games, LLC 
  NUMENERA and its logo are trademarks of Monte Cook 
  Games, LLC in the U.S.A. and other countries. All Monte Cook 
  Games characters and character names, and the distinctive 
  likenesses thereof, are trademarks of Monte Cook Games, LLC.
  Printed in China
  TM and ©2017 Monte Cook Games, LLC
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  You’re rested and ready. The 
  difficulty of the first task you 
  attempt after a recovery roll or 
  a night’s sleep is decreased by 
  one step.
  REJUVENATED
  You’re peeved, but you can use that. 
  The difficulty of any Might-based 
  task is decreased by one step.
  CHANNEL THAT ANGER
  Your body is like a spring. The 
  difficulty of any Speed-based task 
  is decreased by one step.
  FEELING LIMBER
  You know precisely what to say  
  to the person you are talking to. 
  The difficulty of any interaction 
  task is decreased by one step.
  JUST THE RIGHT WORDS
  You remember doing this once 
  before (or reading about it). The 
  difficulty of any task is decreased 
  by one step.
  VIVID MEMORY
  You have a great idea on how to 
  sneak past or distract someone. 
  The difficulty of any task 
  involving stealth or distraction is 
  decreased by one step.
  LET’S USE A DISTRACTION
  You’ve seen a door very much 
  like this before. The difficulty of 
  any task involving getting past a 
  locked, stuck, or sealed door is 
  decreased by one step.
  DOOR TRICK
  You have the perfect joke, anecdote, 
  reply, comeback, or story to make 
  the person you’re talking to laugh, 
  or at least charm them a bit. The 
  difficulty of any interaction task is 
  decreased by one step.
  PERFECT ONE-LINER
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  Feels good to be outside. The 
  difficulty of any task attempted 
  outdoors is decreased by one step.
  WARMTH OF THE SUN
  You are motivated to get 
  some height. The difficulty of 
  any jumping or climbing task 
  is decreased by one step.
  GET UP THERE
  You understand precisely what 
  someone is saying and know 
  just what to say in response. The 
  difficulty of any interaction task 
  with that person is decreased by 
  one step.
  GOOD LISTENER
  You are balanced, stable, and fast. 
  The difficulty of any movement-
  related task is decreased by one step.
  SURE-FOOTED
  You see where this is going. The 
  difficulty of any task related to 
  figuring out a riddle, puzzle, or 
  mystery is decreased by one step.
  HEARD THIS ONE BEFORE
  You figured out what to look for. 
  Now you just have to find it. The 
  difficulty of any perception task is 
  decreased by one step.
  KNOWING WHAT TO LOOK FOR
  For a moment, you see 
  everything clearly. The difficulty 
  of any Intellect-based task is 
  decreased by one step.
  MOMENT OF CLARITY
  You don’t want to die. The 
  difficulty of any defense task is 
  decreased by one step.  
  SELF-PRESERVATION INSTINCT
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  You’re feeling healthy and strong. 
  The difficulty of any Might defense 
  task is decreased by one step.
  FEELING GOOD
  The difficulty of any task involving 
  stealth is decreased by one step.
  HOLD YOUR BREATH
  Some moving words come to you. 
  The difficulty of any interaction task 
  is decreased by one step.
  A STIRRING SPEECH
  Blink. Blink. Your vision is clear. 
  The difficulty of any ranged 
  attack is decreased by one step.
  EAGLE EYED
  The size, shape, and configuration 
  seem intuitive. The difficulty of 
  any task involved in identifying 
  something is decreased by one step.
  I SEE IT
  Today’s a good day to tinker. The 
  difficulty of any mechanical or repair 
  task is decreased by one step.
  MECHANICALLY MINDED
  You have a great plan to catch a foe 
  off guard. The difficulty of any attack 
  is decreased by one step if it is made 
  outside of initiative.
  SURPRISE!
  Feels good to be inside. The 
  difficulty of any task attempted 
  indoors is decreased by one step.
  OUT OF THE BRIGHT SUN
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  You’re feeling tricksy. The difficulty of 
  any pickpocketing or sleight of hand 
  task is decreased by one step.
  NIMBLE FINGERS
  If you use your action to help 
  someone else, the difficulty of their 
  task is decreased by one step.
  HELPING HAND
  You figure a way out. The difficulty 
  of any task related to escaping or 
  avoiding bonds or someone’s grip is 
  decreased by one step.
  HANDS OFF
  You can see it in their eyes. The 
  difficulty of any task involving 
  determining motive or seeing 
  through deception is decreased 
  by one step.
  THEY’VE GOT A TELL
  You’re ready and waiting when 
  they come to get you. The 
  difficulty of any initiative task is 
  decreased by one step.
  PARANOID
  Take that! The difficulty of any 
  melee attack is decreased by 
  one step.
  SOMETIMES YOU’VE JUST 
  GOT TO HIT SOMETHING 
  Your mind is like a fortress. The 
  difficulty of any Intellect defense 
  task is decreased by one step.
  INDOMITABLE
  You’re nervous, but that’s not a 
  bad thing. The difficulty of any 
  Speed defense task is decreased 
  by one step.
  JUMPY
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  You feel like being in control. The 
  difficulty of any riding or driving task 
  is decreased by one step.
  MASTERFUL
  There will be blood. The difficulty 
  of any attack made against a living 
  creature is decreased by one step.
  BLOODTHIRSTY
  Sometimes you’ve just got to take 
  it out on a nonliving object. The 
  difficulty of any task involving 
  attacking or damaging an inanimate 
  object is decreased by one step.
  SMASH!
  You’ve got an idea for making 
  something. The difficulty of any 
  crafting task is decreased by 
  one step.
  INSPIRATION
  You’re a caregiver. The difficulty of 
  any healing task is decreased by 
  one step.
  NURTURING TOUCH
  You almost scare yourself a little bit. 
  The difficulty of any intimidation 
  task is decreased by one step.
  SCARY VOICE
  You see the best way to fool 
  someone. The difficulty of any 
  deception task is decreased by 
  one step.
  YOU SLY DOG
  You remember something useful 
  you read or heard once. The 
  difficulty of any lore or knowledge 
  task is decreased by one step.
  SUDDEN MEMORY
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  You’re feeling brave. The difficulty 
  of any task involving resisting 
  fear is decreased by one step.
  NOT AFRAID
  You’re inspired by the inexplicable. 
  The difficulty of any task involving 
  the mysterious or unknown is 
  decreased by one step. 
  YOU KNOW WEIRD
  You know a trick or a bit of trivia 
  that helps you when interacting 
  with stone. The difficulty of any task 
  involving crafting, destroying, or 
  climbing stone, or using a stone 
  object or weapon, is decreased by 
  one step.
  YOU KNOW STONE
  You know a trick or a bit of trivia 
  that helps you when interacting 
  with metal. The difficulty of any task 
  involving crafting, destroying, or 
  climbing metal, or using a metal 
  object or weapon, is decreased by 
  one step.
  YOU KNOW METAL
  You know a trick or a bit of trivia 
  that helps you when interacting 
  with wood. The difficulty of any task 
  involving crafting, destroying, or 
  climbing wood, or using a wooden 
  object or weapon, is decreased by 
  one step.
  YOU KNOW WOOD
  You know a trick involving walls. 
  The difficulty of any task involving 
  climbing, smashing, or searching a 
  wall is decreased by one step.
  WALLS ARE NO BARRIER
  You think of a way to get the 
  jump on them. The difficulty of 
  any initiative task is decreased by 
  one step.
  ONE STEP AHEAD
  You are at one with the beast. The 
  difficulty of any noncombat task 
  involving animals is decreased by 
  one step.
  ANIMAL INSTINCTS
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  You take a moment and assess 
  the situation. The difficulty of any 
  perception task is decreased by 
  one step.
  STOP. LOOK. LISTEN.
  In a round in which it appears you 
  will be attacked more than once, the 
  difficulty of all your defense rolls is 
  decreased by one step. 
  SPECIALIZE IN GROUPS
  You’re better when someone’s 
  helping. The difficulty of any task 
  that someone is helping you with 
  is decreased by one step.
  TWO ARE BETTER THAN ONE
  The difficulty of any task that is the 
  same as the one you performed last 
  round is decreased by one step.
  PRACTICE MAKES PERFECT
  You embrace the new. The difficulty 
  of any task that you’ve never tried 
  before is decreased by one step.
  NEOPHILE
  That bit of trivia you remember 
  actually comes in handy. The 
  difficulty of any lore or knowledge 
  task is decreased by one step.
  USELESS TRIVIA
  You see the best way to help an 
  injured friend. The difficulty of 
  any healing task is decreased by 
  one step.
  HEALING INSIGHT
  You just follow their lead. The 
  difficulty of any task you undertake 
  that another character has just 
  succeeded at is decreased by 
  one step.
  MIMICRY
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  You get a good feel for the terrain 
  and the surroundings. The difficulty 
  of any movement-related task is 
  decreased by one step.
  LOOKING AHEAD 
  You have an idea that can make 
  things easier. The difficulty of any 
  Intellect-based task is decreased 
  by one step.
  SHARP MIND
  You think of how best to use your 
  circumstances to perform a feat of 
  strength. The difficulty of any Might-
  based task is decreased by one step.
  LEVERAGE 
  You think of how best to navigate 
  or use your surroundings to move 
  quickly. The difficulty of any Speed-
  based task is decreased by one step.
  NO IMPEDIMENTS 
  You figure out a way to use your 
  surroundings to help you hide or 
  sneak. The difficulty of any task 
  involving stealth is decreased by 
  one step.
  LOW PROFILE 
  You stop someone from speaking 
  with the perfect interjection. It’s 
  rude, but effective. The difficulty of 
  any interaction task is decreased by 
  one step.
  INTERRUPTION 
  You take a deep breath and focus. 
  The difficulty of any noncombat task 
  is decreased by one step.
  CALM THOUGHTS
  You improvise a tool for the 
  situation. The difficulty of any 
  applicable task is decreased by
  one step.
  JUST THE THING
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  You saw it coming a moment 
  ahead of time, so you’re ready. The 
  difficulty of any Might defense task 
  is decreased by one step.
  STEELING YOURSELF
  You determine that a heavy weapon 
  is best suited for this fight. The 
  difficulty of any attack with a heavy 
  weapon is decreased by one step.
  THE BIG GUNS 
  You determine that a medium 
  weapon is best suited for this fight. 
  The difficulty of any attack with a 
  medium weapon is decreased by 
  one step.
  STRAIGHTFORWARD APPROACH 
  You determine that a light, fast 
  weapon is best suited for this 
  fight. The difficulty of any attack 
  with a light weapon is decreased 
  by one step.
  QUICK STRIKES 
  Your instincts tell you what it 
  looks like. The difficulty of any task 
  involved in identifying something 
  is decreased by one step.
  THAT’S WHAT IT LOOKS LIKE 
  You remember an old legend that 
  is applicable to this situation. The 
  difficulty of any task related to the 
  supernatural (or the appearance of 
  such) is decreased by one step.
  KNOWING THE UNKNOWABLE 
  It seems obvious how this thing 
  should work. The difficulty of any 
  task related to machines or devices 
  is decreased by one step.
  MECHANICAL INTUITION
  An assessment of the situation lets 
  you know just when and where to 
  leap. The difficulty of any jumping 
  task is decreased by one step.
  DOING THE MATH IN YOUR HEAD 
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  You have an idea of how to better 
  relate to an animal. The difficulty 
  of any noncombat task involving 
  animals is decreased by one step.
  MIND OF THE BEAST
  You have an idea for making 
  something. The difficulty of any 
  crafting task is decreased by 
  one step.
  FEELING CREATIVE
  You get the idea for a horrific way to 
  threaten someone. The difficulty of 
  any intimidation task is decreased 
  by one step.
  WHERE DID THAT COME FROM?
  Your instincts are suggesting there 
  might be something wrong here. 
  The difficulty of any task involving 
  determining motive or seeing 
  through deception is decreased by 
  one step.
  SOMETHING’S FISHY 
  You were prepared, so you’re ready 
  for the attack. The difficulty of any 
  Intellect defense task is decreased 
  by one step.
  GET OUT OF MY HEAD
  You don’t know the answer, but you 
  can make a decent hypothesis. The 
  difficulty of any lore or knowledge 
  task is decreased by one step.
  REALLY GOOD GUESS
  You learn and improve. The difficulty 
  of any task that is the same as the 
  one you performed last round is 
  decreased by one step.
  SECOND TIME’S THE CHARM
  You think of how best to navigate 
  or use your surroundings to avoid 
  being struck. The difficulty of any 
  Speed defense task is decreased by 
  one step.
  GUARD! TURN! PARRY! DODGE! SPIN!
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  You figure out a way to have your 
  other senses compensate for the 
  lack of light. The difficulty of any task 
  attempted in the dark is decreased 
  by one step.
  IN THE DARK
  You have to avenge your friend. The 
  difficulty of any attack made against 
  a foe who has successfully harmed 
  your ally is decreased by one step.
  VENGEANCE
  It’s up to you now. The difficulty 
  of any task attempted with an 
  impaired ally nearby is decreased 
  by one step.
  FOR YOUR FRIEND
  You’re motivated to succeed. The 
  difficulty of any task attempted while 
  you are impaired is decreased by 
  one step.
  WHEN THE GOING GETS TOUGH
  You’re good when the pressure’s 
  on. The difficulty of any task that 
  occurs during combat, other 
  than attacking or defending, is 
  decreased by one step.
  UNDER FIRE
  Sometimes you have to go it alone. 
  The difficulty of any task attempted 
  with no allies in sight is decreased 
  by one step.
  ALL ALONE
  You dispatch with the simple stuff. 
  The difficulty of any task with a 
  starting difficulty of 1 is decreased by 
  one step (making it routine, so no 
  roll is needed).
  EASY PEASY
  You feel up to a challenge. The 
  difficulty of any task with a starting 
  difficulty of 7 or more is decreased 
  by one step.
  ATTEMPT THE IMPOSSIBLE
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  You see a way to use someone else’s 
  action to your benefit, whether they 
  are a friend or an enemy. The difficulty 
  of any task that is similar to what 
  someone else is attempting at the 
  same time (in the same round) is 
  decreased by one step.
  SEEING AN OPPORTUNITY
  The difficulty of any task attempted 
  in, under, or next to a significant 
  amount of water is decreased by 
  one step.
  AQUATIC 
  Sometimes you’re better at night. 
  The difficulty of any task attempted 
  at night is decreased by one step.
  NIGHT OWL
  You woke up on the right side of the 
  bed today. The difficulty of any task 
  attempted within an hour of waking 
  is decreased by one step.
  EARLY BIRD
  You can see what they did wrong. 
  The difficulty of any task that 
  someone else failed at in the 
  previous round is decreased by 
  one step.
  LEARNING FROM THEIR MISTAKE
  You’ll be better with a little time to 
  prepare. The difficulty of any task 
  related to setting or building a trap, 
  planning or executing an ambush, 
  or attempting a similar task is 
  decreased by one step.
  READY FOR THEM
  You failed, but it was a learning 
  experience. The difficulty of any task 
  that you failed at in the previous 
  round is decreased by one step.
  LEARNING FROM YOUR MISTAKE
  You recall your earliest lessons. 
  The difficulty of any task that uses 
  an ability gained at first tier is 
  decreased by one step.
  REMEMBERING THE BASICS 
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  You recall a stirring, motivating 
  speech you once heard. The 
  difficulty of any one task is 
  decreased by one step.
  WORDS OF ENCOURAGEMENT
  You see an opening. The difficulty of 
  any attack is decreased by one step.
  FEELING OFFENSIVE
  You see a way to strike up an 
  informal relationship with someone. 
  The difficulty of any interaction task 
  is decreased by one step.
  SCHMOOZING
  You see a way to influence many at 
  once. The difficulty of any interaction 
  task made to influence or persuade 
  more than one person or creature is 
  decreased by one step.
  ORATORY
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SOURCE: textdata/thevault/Cypher System/Tools/Asset Deck.pdf