TEXT: the Snoop
  The monsters have kept themselves from sight, but they're out there and I'm going to 
  find them. Find them and record them. Then the evidence will be incontrovertible,  
  and I will be the one who did it. I'm going to be a superstar one day, you mark my 
  words! Hey... did you just feel a chill? Quick! Turn on the infrared cameras!
  A Monster of the Week hunter playbook.
  
  To make your Snoop, pick a name. Then follow the 
  instructions below to decide your look, ratings, moves, crew, 
  and gear. Finally, introduce yourself and pick history.
  look, pick one from each list:
  •
  Man, woman.
  •
  Slender body, fidgeting body, hefty body, trim body, 
  jittery body, tall body, short body.
  •
  Student clothes, arty clothes, old suit, stylish suit, safari 
  wear, hat & trenchcoat, utility wear.
  Ratings
  Pick one line, then mark each rating on the right
   Charm+2, Cool=0, Sharp+1, Tough=0, Weird=0
   Charm+2, Cool=0, Sharp+1, Tough-1, Weird+1
   Charm+2, Cool+1, Sharp+1, Tough=0, Weird-1
   Charm+2, Cool-1, Sharp+2, Tough-1, Weird=0
   Charm+2, Cool+1, Sharp=0, Tough-1, Weird+1
  Moves
  You get all the basic moves, plus pick three Snoop moves:
   “What Does That Feel Like?”: When you put your 
  camera/microphone right in a person's face, they 
  automatically break off whatever they are doing. They 
  might go right back to it after they deal with you, but you'll 
  create enough time for everyone else to act in the 
  meantime.
   Minor Celebrity: At the beginning of each mystery, 
  roll +Weird. On a 10+ hold 2 and on a 7-9 hold 1. Spend your 
  hold during the mystery to have someone you meet know of 
  you in a positive light (maybe they read your blog, listen to 
  your podcast, or watch your Internet/TV show, etc). You 
  may end up getting asked for autographs or given “hot” 
  leads, too.
   We'll Fix It In Post: You can use anything you could 
  conceivably have recorded as evidence for investigate a 
  mystery, allowing you to check previous interviews, attack 
  sites, and so on from the comfort of your laptop.
   I'm A Reporter!: When you investigate a mystery by 
  talking to witnesses, interviewing locals, or anything else 
  requiring interpersonal skills, roll +Charm instead of +Sharp.
   Truthiness: Whatever you tell a normal person, they'll 
  accept that you think it's true. If it's far out, they might 
  think you're crazy, but they won't think you're lying.
   The Mojo Wire: When you read all the current news 
  feeds looking for the weird and crazy stuff, take +1 forward.
   Relaxed Producer: You're employed, with a regular pay 
  check and little or no oversight. As long as you send in a 
  story every few days, no matter how bizarre, you're set. 
  Every now and again they'll send you somewhere in 
  particular, and when that happens it usually involves 
  supernatural activity. Unless they need human interest, in 
  which case it will be a kitten show or agricultural fair or 
  something.
  Crew
  Decide if your crew are made up of the other hunters, or if you have your own entourage. If they are other people, there are 
  1-3 of them. Pick a name and job for each. If it's the other hunters, decide together who gets which job. 
  Crew jobs: camera, sound, editing, dogsbody, researcher, driver, director, producer, bodyguard.
  NAME: 
  LOOK: 
  Ratings
  Charm:  
   -1 
   0 
   +1   
   +2   
   +3
  Basic moves: Manipulate Someone
  Cool:
   -1 
   0 
   +1   
   +2   
   +3
  Basic moves: Act Under Pressure, Help Out
  Sharp:
   -1 
   0 
   +1   
   +2   
   +3
  Basic moves: Investigate, Read a Bad Situation
  Tough:
   -1 
   0 
   +1   
   +2   
   +3
  Basic moves: Kick Some Ass, Protect Someone
  Weird:
   -1 
   0 
   +1   
   +2   
   +3
  Basic moves: Use Magic
  
  Gear
  You get a laptop, three recording devices, two detectors and one subtle weapon. 
  Recording devices (pick three):
   Digital video camera 
   Tiny digital video camera 
   Film camera (8mm or 16mm) 
   Digital sound recorder 
   Cassette tape recorder 
   Infrared video camera 
   Pro sound gear, with boom mike
   Remote controlled camera drone
   Starlight camera 
   Steadicam rig 
   Laser microphone 
   SLR camera
  Detectors (pick two): 
   Electromagnetic field detector
   Temperature fluctuation detector
   Ouija board
   Humidity meter
   Dowsing rods
   Chemistry test kit
   Metal detector
   Compass
   GPS receiver
   Laser rangefinder
   Pendulum
  Subtle weapons (pick one): 
   .32 revolver (2-harm close reload 
  small) 
   9mm (2-harm close loud) 
   Knife (1-harm hand hidden) 
   Multitool/pocket knife (1-harm hand 
  hidden useful)
  Introductions
  When you get here, wait for everyone to catch up so you can do your introductions together. 
  Go around the group. On your turn, introduce your Snoop by name and look, and tell the group what they know about you.
  History
  Go around the group again. When it's your turn, pick one for each of the other hunters:
  Hunter
  History
  Notes
  You have a crush on them. Ask them if they've noticed.
  You're best friends from school/university (film class, maybe?)
  You met when they killed the monster you were doing a story on. Ask them what it 
  was.
  They missed a monster kill because of something you did. Ask them what you 
  screwed up.
  They were in danger of some unhelpful publicity, but you got the story killed.
  Saved your ass when you did something stupid. Ask them what you did.
  A huge fan of your work. Ask them if they keep quiet about it or if everyone knows.
  Relations, close or distant. Decide between you which.
  Luck
  You can mark off a Luck box to either change a roll you just made to a 12, as if you had rolled that; or change a wound you 
  have just taken to count as just 0-harm. If your Luck boxes all get filled, you've run out of good luck.
  Okay        Doomed
  Harm
  When you suffer harm, mark of the number of boxes equal to harm suffered. More than four harm is especially dangerous.
  Okay   |    Dying
  Unstable:  (Unstable injuries will worsen as time passes)
  Leveling Up
  Experience:     
  Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box.
  When you have filled all five experience boxes, you level up. Erase the marks and pick an improvement from the list below.
  
  Improvements:
   Get +1 Charm, max +3
   Get +1 Cool, max +2
   Get +1 Sharp, max +3
   Get +1 Weird, max +2
   Take another Snoop move
   Take another Snoop move
   Gain an ally, possibly one of your existing crew members 
  or the whole crew as an ally team.
   Get a haven, like the Expert has, with one option plus a 
  film lab
   Take a move from another playbook
   Take a move from another playbook
  After you have leveled up five times, you qualify for advanced improvements in addition to these, from the list below.
  Advanced Improvements
   Get +1 to any rating, max +3.
   Change this hunter to a new type.
   Make up a second hunter to play as well as this one.
   Mark two of the basic moves as advanced.
   Mark another two of the basic moves as advanced.
   Retire this hunter to safety.
   Erase one used luck mark from your playbook.
  Gaining An Ally
  You gain a friendly ally to help out on monster hunts. You might already know them, or they might be new to the game. Pick 
  one of the following types for your ally (the “motivation” is the guideline for the Keeper about how they act): 
  •
  Ally: subordinate (motivation: to follow your exact instructions) 
  •
  Ally: lieutenant (motivation: to execute the spirit of your instructions) 
  •
  Ally: friend (motivation: to provide emotional support) 
  •
  Ally: bodyguard (motivation: to intercept danger) 
  •
  Ally: confidante (motivation: to give you advice and perspective) 
  •
  Ally: backup (motivation: to stand with you) 
  If the ally doesn't have a name yet, pick one now. Decide what their background is, how they look, and their special skills. 
  A Snoop-centered Team Concept: The Monster Revelations Show.
  The team has an Internet video channel that covers their monster hunts and teaches viewers about the monsters that are 
  really out there. 
  A Snoop is required; a Flake or Expert makes a good researcher; a Chosen or Wronged is useful as muscle; a Mundane can 
  make the coffee; anyone else can hold a camera or boom mike.
  Notes (moves, holds, etc)
  This is a hunter playbook for Monster of the Week revised. 
  Find out more at genericgames.co.nz and www.evilhat.com/home/monster-of-the-week
  
SOURCE: textdata/thevault/Monster of the Week (PbtA) [multi]/Monster of the Week (revised)/Playbooks/MotW - The Snoop (Revised).pdf