TEXT: Copyright © 2009 RedBrick Limited, FASA Corporation. Earthdawn® is a Registered Trademark of FASA Corporation. All Rights Reserved. Permission granted to photocopy for personal use.
  RACE:
  AGE:
  CIRCLE:
  WEIGHT:
  DISCIPLINE:
  HEIGHT:
  RACIAL ABILITIES:
  name:
  skills
  SKILL NAME
  STEP
  STRAIN
  AttRIBUTE
  RANK
  Discipline Talents
  TALENT NAME
  STEP
  STRAIN
  AttRIBUTE
  RANK
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  +
  =
  GENDER:
  HAIR:
  EYES:
  SKIN:
  ACTION DICE
  ACTION DICE
  INITIATE/NOVICE
  JoURNEYMAN
  Other Talents
  TALENT NAME
  STEP
  STRAIN
  AttRIBUTE
  RANK
  +
  =
  KaRMA?
  +
  =
  +
  =
  +
  =
  +
  =
  ACTION DICE
  INITIATE/NOVICE
  +
  =
  +
  =
  +
  =
  +
  =
  JoURNEYMAN
  ACTION
  ACTION
  ACTION
  attributes
  DExTERITY
  STRENGTH
  TOUGHNESS
  PERCEPTION
  WILLPOWER
  CHARISMA
  BASE
  VALUE
  LP
  INCREASE
  VALUE
  STEP
  ACTION DICE
  Characteristics
  DEFENSE RATINGS
  ARMOR RATINGS
  PHYSICAL DEFENSE
  SPELL DEFENSE
  SOCIAL DEFENSE
  SHIELD
  PHYSICAL ARMoR
  MYSTIC ARMOR
  HEALTH
  TESTS PER DAY
  STEP
  ACTION DICE
  RECOVERY
  CURRENT DAMAGE
  -8
  -9
  -7
  -6
  -4
  -5
  -3
  -2
  -1
  PENALTIES
  WOUNDS
  BASE
  CURRENT VALUE
  UNCONSCIOUSNESS
  ADJUSTMENT
  WEAPON
  DAMAGE
  STEP
  SHoRT
  LONG
  SIzE
  TIMES
  FORGED
  Weapons
  CURRENT
  MOVEMENT RATE
  CARRYING CAPACITY
  STEP
  ACTION DICE
  INITIATIVE
  KaRMA POINTS
  MAX
  ARMOR
  Discipline Bonuses
  BONUS/ABILITY
  CIRCLE
  BONUS/ABILITY
  CIRCLE
  BASE
  CURRENT VALUE
  DEATH
  ADJUSTMENT
  THRESHoLD
  Experience
  DEFLECTION BONUS
  CURRENT LEGEND POINTS
  RENOWN
  REPUTATION
  TOTAL LEGEND POINTS
  
  298
  reSult level taBle
  Difficulty 
  number
  —result—
  Pathetic
  Poor
  average
  good
  excellent extraordinary
  2
  *
  1
  2–4
  5–6
  7–8
  9+
  3
  *
  1–2
  3–5
  6–7
  8–9
  10+
  4
  *
  1–3
  4–6
  7–9
  10–11
  12+
  5
  1
  2–4
  5–7
  8–10
  11–13
  14+
  6
  1
  2–5
  6–8
  9–12
  13–16
  17+
  7
  1–2
  3–6
  7–10
  11–14
  15–18
  19+
  8
  1–3
  4–7
  8–12
  13–15
  16–19
  20+
  9
  1–4
  5–8
  9–14
  15–17
  18–21
  22+
  10
  1–5
  6–9
  10–15
  16–19
  20–22
  24+
  11
  1–5
  6–10
  11–16
  17–20
  21–24
  25+
  12
  1–6
  7–11
  12–17
  18–22
  23–26
  27+
  13
  1–6
  7–12
  13–19
  20–24
  25–28
  29+
  14
  1–7
  8–13
  14–20
  21–25
  26–30
  31+
  15
  1–8
  9–14
  15–22
  23–26
  27–30
  31+
  16
  1–9
  10–15
  16–23
  24–27
  28–32
  33+
  17
  1–10
  11–16
  17–24
  25–29
  30–33
  34+
  18
  1–11
  12–17
  18–25
  26–30
  31–35
  36+
  19
  1–11
  12–18
  19–27
  28–32
  33–36
  37+
  20
  1–12
  13–19
  20–28
  29–33
  34–38
  39+
  21
  1–13
  14–20
  21–29
  30–35
  36–40
  41+
  22
  1–14
  15–21
  22–30
  31–36
  37–41
  42+
  23
  1–15
  16–22
  23–32
  33–37
  38–42
  43+
  24
  1–15
  16–23
  24–33
  34–38
  39–43
  44+
  25
  1–16
  17–24
  25–34
  35–40
  41–45
  46+
  26
  1–17
  18–25
  26–35
  36–41
  42–46
  47+
  27
  1–18
  19–26
  27–36
  37–42
  43–48
  49+
  28
  1–18
  19–27
  28–38
  39–44
  45–49
  50+
  29
  1–20
  21–28
  29–39
  40–45
  46–50
  51+
  30
  1–20
  21–29
  30–40
  41–46
  47–52
  53+
  31
  1–21
  22–30
  31–41
  42–47
  48–53
  54+
  32
  1–22
  23–31
  32–42
  43–48
  49–54
  55+
  33
  1–23
  24–32
  33–44
  45–50
  51–56
  57+
  34
  1–23
  24–33
  34–45
  46–51
  52–57
  58+
  35
  1–24
  25–34
  35–46
  47–52
  53–59
  60+
  36
  1–25
  26–35
  36–47
  48–53
  54–59
  60+
  37
  1–26
  27–36
  37–48
  49–55
  56–61
  62+
  38
  1–27
  28–37
  38–50
  51–56
  57–62
  63+
  39
  1–28
  29–38
  39–51
  52–57
  58–63
  64+
  40
  1–29
  30–39
  40–52
  53–58
  59–65
  66+
               * No such thing as a Pathetic result for this Difficulty Number, except if the rule of one (see the Player’s Guide, p. 15), is being used.
  SteP/aCtion DiCe 
  taBle
  Step 
  number
  action 
  Dice
  4
  D6
  5
  D8
  6
  D10
  7
  D12
  8
  2D6
  9
  D8+D6
  10
  2D8
  11
  D10+D8
  12
  2D10
  13
  D12+D10
  14
  2D12
  15
  D12+2D6
  16
  D12+D8+D6
  17
  D12+2D8
  18
  D12+D10+D8
  19
  D12+2D10
  20
  2D12+D10
  21
  3D12
  22
  2D12+2D6
  23
  2D12+D8+D6
  24
  2D12+2D8
  25
  2D12+D10+D8
  26
  2D12+2D10
  27
  3D12+D10
  28
  4D12
  29
  3D12+2D6
  30
  3D12+D8+D6
  31
  3D12+2D8
  32
  3D12+D10+D8
  33
  3D12+2D10
  34
  4D12+D10
  35
  5D12
  36
  4D12+2D6
  37
  4D12+D8+D6
  38
  4D12+2D8
  39
  4D12+D10+D8
  40
  4D12+2D10
  StePS 1, 2, anD 3
  Step 
  number
  action 
  Dice
  1
  D6–3
  2
  D6–2
  3
  D6–1
  
  MAx. THREADS:
  NAME:
  SPELL DEFENSE:
  DESCRIPTION:
  THREAD RANKS
  KEY KNOWLEDGE/DEED
  RANK
  LP COST
  EFFECT
  TYPE
  DAMAGE
  EFFECT
  blood magic
  DR
  TARGET
  RANK
  EFFECT
  thread magic
  LP COST
  ITEM
  TYPE
  pattern items
  WEIGHT
  ITEMS
  equipment
  SPELL NAME
  IN MATRIX?
  CIRCLE
  TYPE
  THREADS
  WEAVING/
  REAttUNING
  DIFFICULTY
  CASTING
  DIFFICULTY
  RANGE
  DURATION
  EFFECT
  Spells
  magical Treasure
  Copyright © 2009 RedBrick Limited, FASA Corporation. Earthdawn® is a Registered Trademark of FASA Corporation. All Rights Reserved. Permission granted to photocopy for personal use.
  
  modified Physical, Spell, and Social Defense Ratings on his Char-
  acter Record Sheet.
  Based on his Dexterity Value of 14, Sebastian’s character 
  has a Physical Defense of 10, taking into account his windling 
  Increased Physical Defense racial ability, which adds +2 to his 
  base Physical Defense. Spell Defense is based on his Perception 
  value of 16, so the Elementalist has a Spell Defense of 9. His 
  Charisma Value of 16 gives him a Social Defense of 9.
  Health Ratings
  Based on his Toughness Value, a character’s Health Ratings 
  determine how much damage he can take before being knocked 
  unconscious, taking a serious wound, or dying. Health Ratings 
  also determine how quickly a character heals.
  The Death Rating represents the number of Damage Points required 
  to kill a character. When his Current Damage equals or exceeds his 
  Death Rating, the character dies. The Unconsciousness Rating rep-
  resents the amount of cumulative damage it takes to knock a character 
  out. When the character’s Current Damage equals or exceeds his Uncon-
  sciousness Rating, he falls unconscious. Because this value is lower than 
  his Death Rating, a character will usually pass out before dying.
  Any single attack that inflicts a number of Damage Points at least 
  equal to a character’s Wound Threshold also inflicts a Wound. 
  Wounds heal more slowly than normal damage and reduce the 
  character’s ability to perform actions. Recovery Tests refers to 
  the number of Recovery Tests a character may make each day. 
  When characters use their Recovery Tests they roll a number of 
  Action Dice based on their Toughness Step to determine how 
  many Damage Points they recover—the amount of damage healed. 
  Wounds impair the character’s ability to recover damage. Recovery 
  Tests can also be used to fuel some magical abilities. See Resolving 
  Attacks, p. 218, and Effects of Injury, p. 220, for more information 
  on how to inflict (and recover from) damage.
  Some races receive special modifiers for damage and recovery 
  (see the Namegiver Races chapter, p.19). Record the character’s 
  Health Ratings on his Character Record Sheet.
  Overall, the different Health 
  Ratings tell Sebastian how 
  much trauma his character can 
  take before dying. He checks the 
  Characteristics Table, looking 
  up his Elementalist’s Tough-
  ness Value of 9. The windling 
  has a Death Rating of 30, a 
  Wound Threshold of 7, an 
  Unconsciousness Rating of 21, 
  and he can make 2 Recovery 
  Tests per Day at Step 4/D6, his 
  Toughness Step.
  Initiative
  A character’s Initiative Step 
  determines when he acts during 
  a combat round. The Initiative 
  Step is equal to the character’s 
  Dexterity Step, minus any modi-
  fiers for armor (see Armor and 
  Shields, p. 254). Record the 
  character’s Initiative Step on his 
  Character Record Sheet, noting 
  any modifiers on the Armor 
  Modifiers line. Then record the 
  character’s modified Initiative 
  Step and Action Dice.
  With a Dexterity Value of 
  14, Sebastian’s character has 
  an Initiative Step of 6. He cer-
  tainly won’t act first during 
  combat, but he won’t be the 
  last to act either—as long 
  as his luck holds. He has not 
  purchased any armor at this 
  stage, so his Initiative Step 
  remains unmodified for the 
  time being.
  28
  C H A P T E R   4  | Creating Characters
  CHARACTERISTICS TABLE
  Initiative 
  DEX
  Defense Ratings 
  DEX / PER / CHA
  Encumbrance 
  STR
  Health Ratings 
  TOU
  Armor 
  WIL
   
   
  Attribute 
  Value
   
   
  Step 
  Number
  Physical /  
  Spell /  
  Social 
  Defense
   
  Carrying  
  Capacity 
  (lbs)
   
   
  Death 
  Rating
   
   
  Uncon. 
  Rating
   
   
  Wound 
  Threshold
   
  Recovery 
  Tests 
  (per day)
   
   
  Mystic 
  Armor
  1
  2
  2
  5
  19
  10
  3
  ½ days
  0
  2
  2
  3
  10
  20
  11
  4
  ½ days
  0
  3
  2
  3
  15
  22
  13
  4
  1
  0
  4
  3
  4
  20
  23
  14
  5
  1
  0
  5
  3
  4
  25
  24
  15
  5
  1
  0
  6
  3
  4
  30
  26
  17
  6
  1
  0
  7
  4
  5
  40
  27
  18
  6
  1
  0
  8
  4
  5
  50
  28
  19
  7
  2
  0
  9
  4
  6
  60
  30
  21
  7
  2
  0
  10
  5
  6
  70 
  31
  22
  8
  2
  0
  11
  5
  7
  80
  32
  24
  8
  2
  1
  12
  5
  7
  95
  34
  26
  9
  2
  1
  13
  6
  7
  110
  35
  27
  9
  2
  1
  14
  6
  8
  125
  36
  28
  10
  3
  2
  15
  6
  8
  140
  38
  30
  10
  3
  2
  16
  7
  9
  160
  39
  31
  11
  3
  2
  17
  7
  9
  180
  40
  32
  11
  3
  3
  18
  7
  10
  200
  42
  34
  12
  3
  3
  19
  8
  10
  230
  43
  35
  12
  3
  3
  20
  8
  10
  260
  44
  36
  13
  4
  4
  21
  8
  11
  290
  46
  39
  13
  4
  4
  22
  9
  11
  330
  47
  40
  13
  4
  4
  23
  9
  12
  370
  48
  41
  14
  4
  5
  24
  9
  12
  410
  50
  43
  14
  4
  5
  25
  10
  13
  460
  51
  44
  15
  4
  5
  26
  10
  13
  510
  52
  45
  15
  5
  6
  27
  10
  13
  560
  54
  47
  15
  5
  6
  28
  11
  14
  620
  55
  48
  16
  5
  6
  29
  11
  14
  680
  56
  49
  16
  5
  7
  30
  11
  15
  740
  58
  51
  17
  5
  7
  
SOURCE: textdata/thevault/Earthdawn/3rd Edition (Redbrick)/Earthdawn 3e - Character Sheet.pdf