TEXT: CHARACTER’S NAME
  
  SECTION 12
  SECTION 1
  SECTION 2
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  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  BASIC
  INFORMATION
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  BASIC
  INFORMATION
  Name:
  Identity:
  Class:
  Level:
  Occupation:
  First Appearance:
  Former Aliases:
  Place of Birth:
  Group Affiliation:
  Base of Operations:
  Notes:
  Original Power Points:
  Base Effective Character Level:
  Current Power Points:
  Experience Points:
  STR
  INT
  DEX
  WIS
  CON
  CHA
  REFLEX
  FORTITUDE
  WILLPOWER
  Base AC Modifier:
  Base Attack Bonus:
  Hit Points
  Max:
  Current:
  Armour:
  Force Field:
  Force Field Modifiers:
  WEAPON/SPECIAL ATTACK
  Name:
  To Hit Modifier:
  (Base Attack Bonus + Skill Bonuses + Miscellaneous Modifiers)
  Damage:
  Special Effects/Notes:
  WEAPON/SPECIAL ATTACK
  Name:
  To Hit Modifier:
  (Base Attack Bonus + Skill Bonuses + Miscellaneous Modifiers)
  Damage:
  Special Effects/Notes:
  WEAPON/SPECIAL ATTACK
  Name:
  To Hit Modifier:
  (Base Attack Bonus + Skill Bonuses + Miscellaneous Modifiers)
  Damage:
  Special Effects/Notes:
  Score / Modifier
  /
  Score / Modifier
  /
  Score / Modifier
  /
  Score / Modifier
  /
  Score / Modifier
  /
  Score / Modifier
  /
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  BASIC
  INFORMATION
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  CHARACTER
  ATTRIBUTES
  CHARACTERISTIC ATTRIBUTES
  POWER MODIFIER VALUES
  Point
  Attribute
  Rank
  Area
  Duration Range
  Targets
  Cost
  Notes
  Rank/Effect
  Rank/Effect
  Rank/Effect
  Rank/Effect
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  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  BASIC
  INFORMATION
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  CHARACTER
  ATTRIBUTES
  POWER ATTRIBUTES
  POWER MODIFIER VALUES
  Point
  Attribute
  Rank
  Area
  Duration Range
  Targets
  Cost
  Notes
  Rank/Effect
  Rank/Effect
  Rank/Effect
  Rank/Effect
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  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  BASIC
  INFORMATION
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  SKILLS &
  DEFECTS
  DEFECTS
  Defect
  Bonus Points
  Notes
  SKILLS
  Skill
  Rank
  Cost
  Specializations
  Skill
  Rank
  Cost
  Specializations
  
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  BASIC
  INFORMATION
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  ITEMS &
  GADGETS
  ITEM OF POWER
  Name:
  Rank:
  Total Power Points:
  Description:
  Attribute/Defect
  Rank
  Area
  Duration Range
  Targets Point Cost
  Notes
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  ITEM OF POWER
  Name:
  Rank:
  Total Power Points:
  Description:
  Attribute/Defect
  Rank
  Area
  Duration Range
  Targets Point Cost
  Notes
  /
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  GADGETS
  Gadget
  Notes
  VEHICLES
  Vehicle
  Notes
  
  SECTION 12
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  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  CHARACTER
  ATTRIBUTES
  BASIC
  INFORMATION
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  CHARACTER
  DESCRIPTION
  DESCRIPTION
  Ethnicity/Nationality:
  Gender:
  Age:
  Birthdate:
  Height:
  Weight:
  Hair Colour:
  Eye Colour:
  Distinguishing Marks:
  Notes:
  PERSONALITY PROFILE
  Personality Traits:
  Strengths:
  Weaknesses:
  Character Illustration
  
  SECTION 12
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  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  BASIC
  INFORMATION
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  CHARACTER
  HISTORY
  CHARACTER HISTORY & FAMILY
  Background Events of Note:
  Source of Powers:
  Family Member Name:
  Relation:
  Location:
  Notes:
  Family Member Name:
  Relation:
  Location:
  Notes:
  Family Member Name:
  Relation:
  Location:
  Notes:
  Family Member Name:
  Relation:
  Location:
  Notes:
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  BASIC
  INFORMATION
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  SOCIAL
  ELEMENTS
  Contact Name:
  Location:
  Allegiances:
  Abilities of Note:
  Notes:
  Contact Name:
  Location:
  Allegiances:
  Abilities of Note:
  Notes:
  Contact Name:
  Location:
  Allegiances:
  Abilities of Note:
  Notes:
  Contact Name:
  Location:
  Allegiances:
  Abilities of Note:
  Notes:
  Contact Name:
  Location:
  Allegiances:
  Abilities of Note:
  Notes:
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  SOCIAL
  ELEMENTS
  BASIC
  INFORMATION
  CHARACTER
  ATTRIBUTES
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  PHILOSOPHY AND IDEALS
  Thoughts on Law and Order:
  Thoughts on Responsibility and Obligation:
  Thoughts on Love and Romance:
  Other Thoughts/Beliefs of Note:
  Contact Name:
  Location:
  Allegiances:
  Abilities of Note:
  Notes:
  Contact Name:
  Location:
  Allegiances:
  Abilities of Note:
  Notes:
  Contact Name:
  Location:
  Allegiances:
  Abilities of Note:
  Notes:
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  BASIC
  INFORMATION
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  SOCIAL
  ELEMENTS
  SUPERHERO TEAM
  Team Name:
  Role within the Team:
  Teammate
  Role within the Team
  Thoughts on Teammate
  Romances:
  Tensions and Rivalries:
  Team Dynamics:
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  SIDEKICKS &
  HENCHMEN
  BASIC
  INFORMATION
  CHARACTER
  ATTRIBUTES
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  SIDEKICKS/HENCHMEN
  Name:
  Occupation:
  STR:
  DEX:
  CON:
  INT:
  WIS:
  CHA:
  REF:
  FORT:
  WILL:
  Base Attack Bonus:
  Base AC Modifier:
  Hit Points:
  Weapon/Special Attack
  Name:
  To Hit Modifier:
  Damage
  Special Effects/Notes:
  Attributes:
  Skills:
  Defects:
  SIDEKICKS/HENCHMEN
  Name:
  Occupation:
  STR:
  DEX:
  CON:
  INT:
  WIS:
  CHA:
  REF:
  FORT:
  WILL:
  Base Attack Bonus:
  Base AC Modifier:
  Hit Points:
  Weapon/Special Attack
  Name:
  To Hit Modifier:
  Damage
  Special Effects/Notes:
  Attributes:
  Skills:
  Defects:
  SIDEKICKS/HENCHMEN
  Name:
  Occupation:
  STR:
  DEX:
  CON:
  INT:
  WIS:
  CHA:
  REF:
  FORT:
  WILL:
  Base Attack Bonus:
  Base AC Modifier:
  Hit Points:
  Weapon/Special Attack
  Name:
  To Hit Modifier:
  Damage
  Special Effects/Notes:
  Attributes:
  Skills:
  Defects:
  SIDEKICKS/HENCHMEN
  Name:
  Occupation:
  STR:
  DEX:
  CON:
  INT:
  WIS:
  CHA:
  REF:
  FORT:
  WILL:
  Base Attack Bonus:
  Base AC Modifier:
  Hit Points:
  Weapon/Special Attack
  Name:
  To Hit Modifier:
  Damage
  Special Effects/Notes:
  Attributes:
  Skills:
  Defects:
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  BASIC
  INFORMATION
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  SITUATION
  REPORTS
  SITUATION REPORTS
  Companions/Allies/Teammates:
  Villains Involved:
  Notable Events:
  Outcome:
  Notes:
  SITUATION REPORTS
  Companions/Allies/Teammates:
  Villains Involved:
  Notable Events:
  Outcome:
  Notes:
  SITUATION REPORTS
  Companions/Allies/Teammates:
  Villains Involved:
  Notable Events:
  Outcome:
  Notes:
  SITUATION REPORTS
  Companions/Allies/Teammates:
  Villains Involved:
  Notable Events:
  Outcome:
  Notes:
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  SITUATION
  REPORTS
  BASIC
  INFORMATION
  CHARACTER
  ATTRIBUTES
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  SITUATION REPORTS
  Companions/Allies/Teammates:
  Villains Involved:
  Notable Events:
  Outcome:
  Notes:
  SITUATION REPORTS
  Companions/Allies/Teammates:
  Villains Involved:
  Notable Events:
  Outcome:
  Notes:
  SITUATION REPORTS
  Companions/Allies/Teammates:
  Villains Involved:
  Notable Events:
  Outcome:
  Notes:
  SITUATION REPORTS
  Companions/Allies/Teammates:
  Villains Involved:
  Notable Events:
  Outcome:
  Notes:
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  BASIC
  INFORMATION
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  CHARACTER
  GOALS
  SHORT-TERM GOALS
  MEDIUM-TERM GOALS
  LONG-TERM GOALS
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
  SECTION 2
  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  OTHER
  NOTES
  BASIC
  INFORMATION
  CHARACTER
  ATTRIBUTES
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  OTHER NOTES
  
  JUSTICE
  SECURITY
  PEACE
  LIBERTY
  SECTION 12
  SECTION 1
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  SECTION 3
  SECTION 4
  SECTION 5
  SECTION 6
  SECTION 7
  SECTION 8
  SECTION 9
  SECTION 10
  SECTION 11
  CHARACTER
  ATTRIBUTES
  BASIC
  INFORMATION
  ITEMS &
  GADGETS
  SKILLS &
  DEFECTS
  CHARACTER
  HISTORY
  CHARACTER
  DESCRIPTION
  SIDEKICKS &
  HENCHMEN
  SOCIAL
  ELEMENTS
  CHARACTER
  GOALS
  SITUATION
  REPORTS
  CHARACTER
  ADVANCEMENT
  OTHER
  NOTES
  CHARACTER
  ADVANCEMENT
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction,
  addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content"
  means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and
  means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories,
  storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities,
  teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product
  Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use",
  "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted
  from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
  5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's
  name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability
  with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not
  constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
  15 COPYRIGHT NOTICE
  System Reference Document, Copyright 2000, Wizards of the Coast, Inc.;
  Authors: Monte Cook, Johnathon Tweet, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson
  Silver Age Sentinels d20 Character Folio, Copyright 2002, Guardians Of Order, Inc.;
  Developer: Jeff Mackintosh
  Designed by:
  Jeff Mackintosh
  Cover by:
  Storn Cook (Illustration)
  Jeff Mackintosh (Colouring)
  © 2003 GUARDIANS OF ORDER, INC.  All Rights Reserved.
  GUARDIANS OF ORDER and SILVER AGE SENTINELS are trademarks of GUARDIANS OF ORDER, INC.
  'D20 SYSTEM' and the 'D20 SYSTEM' logo are Trademarks owned by WIZARDS OF THE COAST and are used
  according to the terms of the D20 System License version 3.0.  A copy of this License can be found at
  www.wizards.com/d20.
  DUNGEONS & DRAGONS® and WIZARDS OF THE COAST® are Registered Trademarks of WIZARDS OF THE
  COAST, and are used with Permission.
  All characters and artwork are trademark and © of their respective owners.
  ISBN 1-894525-68-X Version 1.0
  All rights reserved under international law.  No part of this book may be reproduced in part or in whole, in any
  form or by any means, without permission from the publisher, except for Open Gaming Content.
  All information presented in Helvetica is Open Content.  All information presented in any font other than
  Helvetica, all images and graphics, and all fictional character names, organizations, items or objects, and
  locations are Product Identity.  All rights reserved.
  GUARDIANS OF ORDER, INC. • P.O. Box 25016 • 370 Stone Road • Guelph, Ontario • CANADA • N1G 4T4
  Phone: (519) 821-7174 • Fax: (519) 821-7635 • info@guardiansorder.com • http://www.guardiansorder.com
  Hit Points
  Power Points
  Level
  Gained
  Gained
  Skill Ranks Gained
  Attribute Ranks Gained
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Starting Ability Scores
  Starting
  Starting
  Starting
  Experience
  Str
  Dex
  Con
  Int
  Wis
  Cha
  Hit Points
  Power Points
  ECL
  Points
  
  Requires use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast®
  Your superheroes can’t be expected to keep all their notes
  on random pieces of paper.  
  They deserve their own Character Folio!
  This is the ultimate Silver Age Sentinels d20 character sheet and player
  bookkeeping tool. Inside you’ll find entries where you can record: 
  • Ability Scores
  • Saving Throws
  • Attributes
  • Defects
  • character advancement
  • armour
  • weapons
  • items of power
  • gadget designs
  • vehicle data
  • henchmen and sidekick profiles
  • team players
  • background information
  • and much more.
  The complete story of your superhero character — all in one place!
  
SOURCE: textdata/thevault/Silver Age Sentinels (tri-stat)/Silver Age Sentinels - d20 Character Folio.pdf