TEXT: 5�
  ArmorMaker-5 
  5
   
   
  Protection Types 
   
   
  Armor 5 
   
  STANDARD SUBSYSTEMS 
  Dress (chq7) 
  Armor (chq3) 
  Suit (bhp1) 
  Unit (ahr3) 
  OS/ Titan 
  Comms 
   
  Battlefield 
  Battlefield 
  Grid 
  Standard 
  - - 
  Sensors 
   
  Basic 
  Basic 
  Basic 
  Basic 
  - - 
  Controls 
   
  Feedback 
  Feedback 
  Self 
  Manual 
  Wafer 
  Power 
   
  Week 
  Days 
  Day 
  Days 
  - - 
   
  OPTIONS 
  Code Descriptor 
   
  Comment 
  Comms 
   
   
  a 
  Standard 
   
  R=  5 
  b 
  Grid 
   
  R=  6 
  c 
  Battlefield 
   
  R=  6 
  d 
  Command 
   
  R=  8 
  e 
  LOS 
   
  R=  6 
  f 
  LR-LOS 
   
  R=10 
  g 
  Relay Option 
   
   
   
   
   
   
  Sensors 
   
   
   
  h 
  Basic 
   
   
  i 
  Additional 
   
   
  j 
  Direct 
   
   
  k 
  Enhanced1 
   
   
  l 
  Enhanced2 
   
   
  m 
  Enhanced3 
   
   
   
   
   
   
  Controls 
   
   
   
  n 
  Self 
   
   
  p 
  Feedback 
   
   
  q 
  Manual 
   
   
  r 
  Wafer 
   
  Requires WJ 
  s 
  AutoPilot 
   
   
  t 
  Fine Control  
   
  C2 +3 
   
   
   
   
  Other Options 
   
   
   
  u 
  Reflec 
   
  Plus Visible Mod 
  v 
  Spot Armor 
   
   
  w 
  PsiShield 
   
   
  x 
  Stealthy 
   
  Minus Vis Mod 
  y 
  Stamina 
   
  C3 = Stamina 
   
   
   
   
  Power and Life Support 
   
   
   
  0 
  Not Applicable 
   
   
  1 
  Day 
   
   
  3 
  Days 
   
   
  7 
  Week 
   
   
  9 
  Extended 
   
   
   
   Install and note options only if not standard equipment. 
  DRAWBACKS 
   Options have no cost. 
   For each Option added, consult the Drawbacks Table. 
  Cycle through the tables: the first roll is on Table 1 (and table 
  1 won’t be used again), the second on Table 2, the third roll 
  is on Table 3. The fourth roll is on Table 4. The fifth roll is on 
  Table 2 again. 
   Uninstalling the Option removes the associated drawback 
  (but you can’t reinstall and roll again). 
   
  Table 1 Minor Drawbacks (only once) 
   1 Cramped.  
  C3 -1. 
   2 Irritating Interior Noise.  
  Hearing Mod -2. 
   3 Bad Taste In Drinks. 
  No specific effect. 
   4 Interior Runs Cold. 
  Cold-1 per Round. 
   5 Interior Runs Hot. 
  Hot-1 per Round. 
   6 Poor quality diversion unit. 
  No specific effect. 
   
  Table 2 Drawbacks 
   1 Vibration. 
  C3 -1 
   2 Heavy Vibration. 
  C3 -2 
   3 Waste Heat Plume. 
  Mod +4 for IR Detection 
   4 Externally Loud. 
  Bang-2 per Round 
   5 Hard To Use. 
  qrEbs= -2. 
   6 Poorly Planned Interior. 
  qrebS= -2. 
   
  Table 3 Major Drawbacks 
   1 Faulty Manipulator Joints. 
  Reduce C2 Half. 
   2 Faulty Limb Joints. 
  Strength Reduced Half. 
   3 Poor Manipulator Design. 
  Treat C2 as Agility. 
   4 Highly Visible Shape 
  Visibility Mod +2. 
   5 Mag Flashes 
  Mag Intensity = 5 
   6 Contaminated Life Support 
  Infection Chance 
   
  Table 4 Ultimate Drawbacks 
   1 Strange Internal Harmonics. Check San daily. 
   2 Unsteady. 
  Trip and Fall 
   3 Rapid System Fatigue. 
  Treat C3 as Vigor. 
   4 Distracting Feedback. 
  Skill and Int halved. 
   5 Randomly Locks 
  2D= 12 locks up. 
   6 Hangar Queen. 
  Check Reliability daily. 
   
   
  EVALUATING A SYSTEM 
   
   
  Dress 
  Armor 
  Suit 
  Unit 
  OverSize 
  Titan 
  C1  
  Strength 
  x 10 
  x 10 
  x 1 
  x 10 
  x 100 
  x 1000 
  C2  
  Dexterity Agility Grace 
  -2 
  - 2 
  - 2 
  - 2 
  - 4 
  - 4 
  C3 
  Endurance Vigor Stamina 
  -1 
  -2 
  -3 
  0 
  - - 
  - - 
   
  Skill= BattleDress BattleDress 
  Vacc Suit 
  Legged 
  - - 
  - - 
    
   
  Maximum Speed= 
  2 
  1 
  1 
  2 
  2 
  2 
   
   The performance of a system depends on the Characteristics of the operator. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1755 Armor Design 005 Options.pdf