TEXT:  
  Druid Circles 
  Though their organization is invisible to most outsiders, 
  druids are part of a society that spans the land, ignoring 
  political borders. All druids are nominally members of this 
  druidic society, though some individuals are so isolated that 
  they have never seen any high-ranking members of the 
  society or participated in druidic gatherings. Druids 
  recognize each other as brothers and sisters. Like creatures 
  of the wilderness, however, druids sometimes compete with 
  or even prey on each other. At a local scale, druids are 
  organized into circles that share certain perspectives on 
  nature, balance, and the way of the druid. 
  Circle of Drums 
  The Circle of Drums is a druidic circle focused on sharing, 
  community and the group consciousness. They gather in 
  impromptu groups to sing, chant and play drums in an 
  entirely improvised performance – in many cases the druids 
  will sit in a literal circle while they do so. Through their 
  drumming, the druids aim to connect with each other on a 
  spiritual level, finding a 'groove' that exists within the 
  gestalt consciousness of the circle. Drum Circle druids 
  believe that this groove is a musical representation of the 
  power of nature and that by experiencing it, they are able to 
  commune directly with the spirits of the earth. 
  Bonus Proficiencies 
  When you choose this circle at 2nd level, you gain 
  proficiency with drums and one other musical instrument of 
  your choice. 
  Rhythmic Spellcasting 
  Also at 2nd level, you can cast your druid spells using a 
  musical instrument as the spellcasting focus. Furthermore, 
  you no longer need to prepare druid rituals in order to cast 
  them as long as you perform the ritual using a musical 
  instrument.  
  Circle Spells 
  Your mystical connection to the land infuses you with the 
  ability to cast certain spells. At 3rd, 5th, 7th, and 9th level 
  you gain access to circle spells connected with the shared 
  consciousness of your circle. 
       Once you gain access to a circle spell, you always have 
  it prepared, and it doesn’t count against the number of 
  spells you can prepare each day. 
  Drum Circle Spells 
  Druid Level 
  Spells 
  3rd 
  calm emotions, enthrall 
  5th 
  magic circle, tongues 
  7th 
  freedom of movement, Otiluke's resilient 
  sphere 
  9th 
  circle of power, teleportation circle 
  Shared Groove 
  Starting at 6th level, if you spend 10 minutes playing music 
  with other creatures, you gain the ability to communicate 
  telepathically with them for the next hour, whether or not 
  you have a common language, as long as you are within 
  300 feet of them. The communication goes both ways 
  between you and each partner, but there are no direct links 
  between the other creatures; they can only communicate 
  with you. 
  Good Vibes 
  At 10th level, you begin to exude positive energy that 
  bolsters the willpower of nearby allies. You have resistance 
  to psychic damage and friendly creatures within 15 feet of 
  you have advantage on saving throws against being 
  frightened. 
  Peace and Love 
  When you reach 14th level, people you meet sense your 
  connection to nature and become hesitant to attack you. 
  When a humanoid creature attacks you, it must make a 
  Wisdom saving throw against your druid spell save DC. On 
  a failed save, the creature must choose a different target, or 
  the attack automatically misses. On a successful save, the 
  creature is immune to this effect for 24 hours. 
      The creature is aware of this effect before it makes 
  its attack against you. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Circle of Drums.pdf