TEXT: Favored Forms
  As a druid, you have the power to adopt the shape of 
  any natural or fey beast found across the planes or your 
  imagination. However, in all your time dwelling in the 
  wilds, you have grown attached to one particular shape; 
  you have developed a kinship with one species of beast 
  that your fellow druids, in their ever-shifting wild 
  forms, cannot understand or respect. They speak of the 
  advantages of versatility—but you have delved into the 
  nature of your favored form and claimed its strength as 
  part of your own.
  Favored Form Feats
  The following feats are for druids who want to take on 
  aspects of the beasts into which they transform. Each 
  feat is specific to a type of animal or creature. When 
  you wild shape into the form of that beast, the feat grants 
  you benefits that relate to it. There are no restrictions 
  on the number of these feats you may choose, but 
  you can only benefit from one at a time. For example, 
  you cannot tell the DM you’re shapechanging into a 
  panther-wolf hybrid in order to gain the benefits of two 
  feats. 
  Transforming into a favored form takes dedication. 
  Each time you use wild shape to take on the shape of a 
  creature relevant to one of your favored forms feats, 
  you cannot wild shape into the form of any other of your 
  favored forms during that encounter, or for 5 minutes. 
  You may still shift back and forth to your natural form 
  freely, and you may transform into other shapes that 
  aren’t benefited by your favored form feats. Also note 
  that you do not gain favored form benefits when trans-
  forming into another shape by any means other than 
  wild shape.
  Heroic Tier Feats
  Bearheart [Favored Form]
  Prerequisite: Druid, wild shape class feature
  Benefit: You gain a +3 feat bonus to Endurance 
  checks.
  Once per encounter, when you hit an enemy with a 
  melee attack, you can attempt to grab that target as a 
  free action.
  Special: You only gain the benefits of this feat while 
  using wild shape to take on the form of a bear.
  Golden Pride [Favored Form]
  Prerequisite: Druid, wild shape class feature
  Benefit: You gain a +3 feat bonus to Intimidate 
  checks.
  Once per encounter, when you hit a target with a 
  charge attack, you may deal an additional 1d6 damage, 
  and the target grants combat advantage to attackers 
  until the start of your next turn.
  Special: You only gain the benefits of this feat while 
  using wild shape to take on the form of a lion.
  Member of the Greypack [Favored Form]
  Prerequisite: Druid, wild shape class feature
  Benefit: You gain a +3 feat bonus to Perception 
  checks.
  Once per encounter, when a target is granting you 
  combat advantage and you hit it with an opportunity 
  attack, you may knock the target prone.
  Special: You only gain the benefits of this feat while 
  using wild shape to take on the form of a gray wolf.
  Nighthunter [Favored Form]
  Prerequisite: Druid, wild shape class feature
  Benefit: You gain a +3 feat bonus to Stealth checks.
  Once per encounter, when you hit a surprised enemy 
  with a melee attack, you may have that attack deal an 
  additional 2d6 damage.
  At 11th level, this damage increases to 3d6. At 21st 
  level, it increases to 5d6.
  Special: You only gain the benefits of this feat while 
  using wild shape to take on the form of a black panther.
  Ruthless Wanderer [Favored Form]
  Prerequisite: Druid, wild shape class feature
  Benefit: Once per encounter when an enemy attacks 
  you while you’re bloodied, you gain a +2 bonus to the 
  first attack roll you make against that enemy on your 
  next turn, and that attack deals an additional 1d8 dam-
  age on a hit.
  Special: You only gain the benefits of this feat while 
  using wild shape to take on the form of a wolverine.
  1
  SILENT7SEVEN GAMES  < by Andrew Wilson
  Advanced Class: Druid —  Favored Forms
  
  Scuttling Creeper [Favored Form]
  Prerequisite: Druid, wild shape class feature
  Benefit: A successful Athletics check allows you to 
  climb at normal speed, rather than half speed. 
  Once per encounter when you hit a target with a 
  melee attack, you may force that target to succeed on 
  an immediate saving throw or take ongoing 5 poison 
  damage (save ends).
  Increase the damage to ongoing 10 poison at 
  16th level, and ongoing 15 at 25th level.
  Special: You only gain the benefits of this feat 
  while using wild shape to take on the form of a 
  spider.
  Silverback Brethren [Favored Form]
  Prerequisite: Druid, wild shape class feature
  Benefit: You gain a +3 feat bonus to Athletics 
  checks and a +1 feat bonus to Strength ability checks 
  (but not Strength-based skills).
  Increase the bonus to Strength checks to +2 at 11th 
  level, and to +3 at 21st level.
  Special: You only gain the benefits of this feat while 
  using wild shape to take on the form of a gorilla.
  Paragon Tier Feats
  Clawbeak Render [Favored Form]
  Prerequisite: 11th level, Druid, wild shape class 
  feature
  Description: Unlike other druids who have no 
  true home amongst their many wild shapes, you have 
  become one with your owlbear form, granting you un-
  deniable prowess with the beast’s natural weapons.
  Benefit: As long as you are using wild shape to take 
  on the form of an owlbear, the first time you become 
  bloodied in an encounter you may let out a screech as 
  a free action, causing creatures that can hear you in a 
  close burst 1 to take a -2 penalty to attack rolls until the 
  end of the current creature’s next turn.
  You gain access to the double claw attack power.
  Double Claw
  Druid Attack 13
  You call upon the instincts of the form you’ve taken, reaching out 
  with your raking claws to pull your foe in for a horrendous bite 
  from your menacing beak.
  Encounter < Beast Form, Implement, Primal
  Standard Action  
  Melee touch
  Requirement: You must be using wild shape to take on the 
  form of an owlbear.
  Targets: One or two creatures
  Attack: Wisdom vs. Reflex, two attacks
  Hit: 1d8 + Wisdom modifier damage. If both attacks hit the 
  same target, the target is grabbed (escape ends) and you 
  may bite the target on your next turn as a standard action 
  if it’s still grabbed: Wisdom + 4 vs. Reflex; 3d8 + Wisdom 
  modifier damage.
  Special: You must take the Clawbeak Render feat to select 
  this power.
  Confounding Insectoid [Favored Form]
  Prerequisite: 11th level, Druid, wild shape class 
  feature
  Description: Your knowledge of the ape- and 
  beetle-like form of the underhulk allows you to sense 
  vibrations around you and unleash waves of psychic 
  confusion on your enemies.
  Benefit: You have tremorsense 2 as long as you are 
  using wild shape to take on the form of an underhulk.
  You gain access to the dementia gaze attack power.
  Dementia Gaze
  Druid Attack 13
  With a reserve of psionic energy available to you in underhulk 
  form, you glare at your enemies, sending them into a maddened 
  state of confusion.
  Encounter < Beast Form, Gaze, Implement, Primal, Psychic
  Standard Action  
  Close blast 3
  Requirement: You must be using wild shape to take on the 
  form of an underhulk.
  Targets: Each enemy in blast
  Attack: Wisdom vs. Will
  Hit: Slide the target 3 squares and it’s dazed (save ends).
  Special: You must take the Confounding Insectoid feat to  
  select this power.
  2
  SILENT7SEVEN GAMES  < by Andrew Wilson
  Advanced Class: Druid —  Favored Forms
  
  Crimson Wyrmking [Favored Form]
  Prerequisite: 11th level, Druid, wild shape class 
  feature
  Description: Though you may not be able to reach 
  the same gargantuan proportions as the majestic crea-
  ture whose likeness you share, your mastery of the form 
  allows you the same frightful presence and reservoir of 
  fiery breath. 
  Benefit: Your pounce evocation gains the rattling 
  keyword as long as you are using wild shape to take on 
  the form of a red dragonoid.
  You gain access to the red dragon breath attack power.
  Red Dragon Breath
  Druid Attack 13
  You breathe in deep the air around you, then breathe out a gout 
  of flame to envelop those in front of you in sizzling terror.
  Encounter < Beast Form, Fire, Implement, Primal
  Standard Action  
  Close blast 5
  Requirement: You must be using wild shape to take on the 
  form of a red dragonoid.
  Targets: Each creature in blast
  Attack: Wisdom vs. Reflex
  Hit: 3d6 + Wisdom modifier fire damage.
  Miss: Half damage.
  Special: You must take the Crimson Wyrmking feat to select 
  this power.
  Tentacle Pack Lord [Favored Form]
  Prerequisite: 11th level, Druid, wild shape class 
  feature
  Description: When you take on the form of the 
  puma-like and shadowy feral displacer, you can tap into 
  the shape’s inherent ability to create deceptive illusions 
  of itself. You also gain an unprecedented proficiency 
  with its natural tentacles.
  Benefit: Your reach extends by 1 square for using 
  your savage rend evocation as long as you are using wild 
  shape to take on the form of a feral displacer.
  You gain access to the shifting displacement utility 
  power.
  Shifting Displacement
  Druid Utility 16
  As you dodge your enemy’s attack, your inky fur shimmers and 
  bends the light around you, causing you to appear three feet from 
  your actual position.
  Encounter < Beast Form, Illusion, Primal
  Free Action 
   
  Personal
  Requirement: You must be using wild shape to take on the 
  form of a feral displacer.
  Trigger: A melee or ranged attack misses you
  Effect: Your body goes somewhat out of phase, granting you 
  concealment and causing melee and ranged attacks that 
  would hit you have a 25-percent chance to miss instead. 
  This effect ends when you are hit by an attack, when you 
  don’t move at least 2 squares on your turn, or when you 
  are no longer using wild shape to take on the form of a feral 
  displacer.
  Special: You must take the Tentacle Pack Lord feat to select 
  this power.
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  Wild Shapes and Sizes
  As you turn into an owlbear, or a lion, or any of the other 
  creatures that are usually large or bigger, remember the 
  restriction wild shape imposes: you must be medium-sized. 
  The form you take represents a smaller version of those 
  animals and beasts, and in the case of something like the 
  red dragon, this may prove somewhat awkward. You could 
  resemble a hatchling dragon, or some kind of other lizard 
  related to a dragon, but more suitable for medium size. 
  This brings up a secondary point for using this supplement. 
  You should feel free to change the animal requirements of 
  the different feats, so long as you and your DM agree that the 
  mechanical benefits apply to the newly selected creature. 
  This is harder to do with the paragon feats, but it’s easy to 
  see the Nighthunter feat as representing a tiger instead of a 
  black panther, or Ruthless Wanderer representing a badger.
  3
  SILENT7SEVEN GAMES  < by Andrew Wilson
  Advanced Class: Druid —  Favored Forms
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/4th Edition/Silent7Games/Advanced Class - Druid - Favored Forms.pdf