TEXT: MEU SOC Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d8,
  Strength d6, Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8,
  Shooting d10, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs.
  Bullets)
  Abilities: Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Fireteam Leader: M16/M203; 2 Riflemen: M16;
  Machinegunner: M60/240
  Ammo: Very High
  Deployment: Parachute
  Cost: 396
  Marine Force Recon (4)
  Attributes: Agility d6, Smarts d6, Spirit d8,
  Strength d6, Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8,
  Shooting d8, Swimming d6, Throwing d6
  Pace: 8; Parry: 6; Toughness: 6 (8/10 vs.
  Bullets)
  Abilities: Fleet-Footed, Improved Dodge, Loyal, Marksman
  Gear: All: Body Armor, two M67 Frag Grenades;
  Fireteam Leader: M4/M203; Rifleman: M4/M870; Radio
  Man: M4; Machinegunner: M60
  Ammo: Very High
  Deployment: Parachute, SCUBA
  Cost: 385
  Marine Sniper Team (2)
  Attributes: Agility d8, Smarts d8,
  Spirit d8, Strength d6, Vigor d8
  Skills: Driving d8, Fighting d8,
  Shooting d12, Swimming d6,
  Throwing d8
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. bullets)
  Abilities: Improved Dodge, Marksman.
  Gear: Body Armor, two M67 Frag Grenades; Sniper:
  M40 Sniper Rifle; Spotter: Scoped M16
  Ammo: Very High
  Cost: 187
  U.S. Officer
  Attributes: Agility d8, Smarts d8,
  Spirit d10, Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8,
  Knowledge: Battle d10, Shooting
  d10, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs.
  Bullets)
  Abilities: Command, Dodge, Loyal.
  Gear: Body Armor, two M67 Frag
  Grenades, M16, and M9.
  Ammo: Very High
  Cost: 214
  Marine NCO
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman.
  Gear: Body Armor, two M67 Frag Grenades, M16,
  and M9.
  Ammo: Very High
  Marines (3)
  Attributes: Agility d6, Smarts d6, Spirit
  d6, Strength d6, Vigor d8
  Skills: Driving d6, Fighting d8, Shooting
  d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs.
  Bullets)
  Abilities: Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Sergeant: M9 and M16; Rifleman: M16/M203; Radio
  Man: M16
  Ammo: Very High
  Cost: 512
  Marine Force Recon (4)
  Attributes: Agility d6, Smarts d6, Spirit d8,
  Strength d6, Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8,
  Shooting d8, Swimming d6, Throwing d6
  Pace: 8; Parry: 6; Toughness: 6 (8/10 vs.
  Bullets)
  Abilities: Fleet-Footed, Improved Dodge, Loyal, Marksman
  Gear: All: Body Armor, two M67 Frag Grenades;
  Fireteam Leader: M4/M203; Rifleman: M4/M870; Radio
  Man: M4; Machinegunner: M60
  Ammo: Very High
  Deployment: Parachute, SCUBA
  Cost: 385
  U.S. Officer
  Attributes: Agility d8, Smarts d8,
  Spirit d10, Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8,
  Knowledge: Battle d10, Shooting
  d10, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs.
  Bullets)
  Abilities: Command, Dodge, Loyal.
  Gear: Body Armor, two M67 Frag
  Grenades, M16, and M9.
  Ammo: Very High
  Cost: 214
  
  Airborne Soldiers (3)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6,
  Vigor d6
  Skills: Driving d6, Fighting d6, Shooting d6, Swimming d6,
  Throwing d6
  Pace: 6; Parry: 5; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Sergeant: M9 and M4; Rifleman: M4; Radio Man: M4
  Ammo: Very High
  Deployment: Parachute
  Cost: 391
  Green Beret Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength d8,
  Vigor d10
  Skills: Boating d6, Driving d6, Fighting d10, Shooting d10,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 7; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Dodge, Level-Headed, Loyal, Marksman
  • Training: Any non-U.S. allied forces gain +1 XP.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Fireteam Leader: M4/M203; Rifleman: M870 Shotgun;
  Sniper: M40; Machinegunner: M249 SAW
  Ammo: Very High
  Deployment: HALO, SCUBA
  Cost: 482
  Ranger Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6,
  Vigor d8
  Skills: Driving d6, Fighting d8, Shooting d8, Swimming d6,
  Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman.
  • Ranger Creed: +2 Morale rescuing fallen comrades.
  Gear: All: Body Armor, two M67 Frag Grenades; Fireteam
  Leader: M16/M203; Machinegunner: M60; Rifleman &
  Medic: M16
  Ammo: Very High
  Deployment: Parachute
  Cost: 402
  Rangers (3)
  Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6,
  Vigor d8
  Skills: Driving d6, Fighting d8, Shooting d8, Swimming d6,
  Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman.
  • Ranger Creed: +2 Morale rescuing fallen comrades.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Machinegunner: M249 SAW; Rifleman and Radio
  Man: M16
  Ammo: Very High
  Deployment: Parachute
  Cost: 521
  Airborne NCO
  Attributes: Agility d6, Smarts d8,
  Spirit d8, Strength d6, Vigor d8
  Skills: Driving d6, Fighting d8,
  Knowledge: Battle d8, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Command.
  Gear: Body Armor, two M67 Frag
  Grenades, M4, and M9.
  Ammo: Very High
  Deployment: Parachute
  US Army Airborne Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5(7/9 vs.
  Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two M67 Frag Grenades; Fireteam
  Leader: M4/M203; 2 Riflemen: M4; Machinegunner:
  M249 SAW
  Ammo: Very High
  Deployment: Parachute
  Cost: 357
  Col. McKnight
  Attributes: Agility d8, Smarts d10, Spirit
  d12, Strength d8, Vigor d8
  Skills: Driving d8, Fighting d8, Knowledge:
  Battle d10, Shooting d10, Swimming d6,
  Throwing d8
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Hold the Line!, Improved Level
  Headed, Inspire, Loyal, Marksman, Natural Leader
  Gear: Body Armor, two M67 Frag Grenades,
  M16, and M9.
  Ammo: Very High
  Deployment: Parachute
  Cost: 233
  Ranger Command Fireteam NCO
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Gear: Body Armor, two  M67 Frag Grenades, M16/M203
  Abilities: Dodge, Loyal, Command, Marksman.
  • Ranger Creed: +2 Morale rescuing fallen
  comrades.
  Ammo: Very High
  Deployment: Parachute
  
  Delta Force Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength d8,
  Vigor d8
  Skills: Driving d6, Fighting d10, Shooting d12, Swimming
  d6, Throwing d8
  Pace: 8; Parry: 7; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Combat Reflexes, Fleet-Footed, Improved
  Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Fireteam Leader: M4 and M9; Operator: M4; Sniper:
  Suppressed M4 w/Scope; Operator: Scoped M4/M203
  Ammo: Very High
  Deployment: HALO
  Cost: 551
  Air Force Combat Control Team (2)
  Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6,
  Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman
  • Laser Target Designator: See unit description.
  Gear: All: Body Armor, two M67 Frag Grenades; Team
  Leader: M4; Combat Controller: Suppressed M4 w/
  Scope
  Ammo: Very High
  Deployment: HALO, SCUBA
  Cost: 248
  Para Rescue Team (4)
  Attributes: Agility d8, Smarts d10, Spirit d10, Strength
  d6, Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8, Healing
  d8, Shooting d8, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman, Medic
  Gear: All: Body Armor, two M67 Frag Grenades; Team
  Leader: M4 and M9; PJ: M4; PJ: Suppressed M4 w/
  Scope; PJ: Scoped M4/M203
  Ammo: Very High
  Deployment: HALO
  Cost: 485
  SeAL Fireteam (4)
  Attributes: Agility d8, Smarts d10, Spirit d12, Strength d8,
  Vigor d10
  Skills: Boating d10, Driving d6, Fighting d10, Shooting d10,
  Swimming d12, Throwing d10
  Pace: 6; Parry: 7; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Combat Reflexes, Improved Dodge, Loyal,
  Marksman.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Fireteam Leader: Suppressed MP5; 2 Operators:
  Suppressed M4; Sniper: Barrett ‘Light Fifty’
  Ammo: Very High
  Deployment: HALO, SCUBA
  Cost: 459
  SeAL Fireteam (4)
  Attributes: Agility d8, Smarts d10, Spirit d12, Strength d8,
  Vigor d10
  Skills: Boating d10, Driving d6, Fighting d10, Shooting d10,
  Swimming d12, Throwing d10
  Pace: 6; Parry: 7; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Combat Reflexes, Improved Dodge, Loyal,
  Marksman.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Fireteam Leader: Suppressed MP5; 2 Operators:
  Suppressed M4; Sniper: Barrett ‘Light Fifty’
  Ammo: Very High
  Deployment: HALO, SCUBA
  Cost: 459
  Para Rescue Team (4)
  Attributes: Agility d8, Smarts d10, Spirit d10, Strength
  d6, Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8, Healing
  d8, Shooting d8, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman, Medic
  Gear: All: Body Armor, two M67 Frag Grenades; Team
  Leader: M4 and M9; PJ: M4; PJ: Suppressed M4 w/
  Scope; PJ: Scoped M4/M203
  Ammo: Very High
  Deployment: HALO
  Cost: 485
  Air Force Combat Control Team (2)
  Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6,
  Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman
  • Laser Target Designator: See unit description.
  Gear: All: Body Armor, two M67 Frag Grenades; Team
  Leader: M4; Combat Controller: Suppressed M4 w/
  Scope
  Ammo: Very High
  Deployment: HALO, SCUBA
  Cost: 248
  Delta Force Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength d8,
  Vigor d8
  Skills: Driving d6, Fighting d10, Shooting d12, Swimming
  d6, Throwing d8
  Pace: 8; Parry: 7; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Combat Reflexes, Fleet-Footed, Improved
  Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Fireteam Leader: M4 and M9; Operator: M4; Sniper:
  Suppressed M4 w/Scope; Operator: Scoped M4/M203
  Ammo: Very High
  Deployment: HALO
  Cost: 551
  
  US Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8; Veteran
  d10; Elite d12
  Gear: MP5
  Ammo: Low
  Cost: Green: 38; Regular: 42; Seasoned: 46; Veteran:
  50; Elite: 54
  US Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8; Veteran
  d10; Elite d12
  Gear: MP5
  Ammo: Low
  Cost: Green: 38; Regular: 42; Seasoned: 46; Veteran:
  50; Elite: 54
  US Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8; Veteran
  d10; Elite d12
  Gear: MP5
  Ammo: Low
  Cost: Green: 38; Regular: 42; Seasoned: 46; Veteran:
  50; Elite: 54
  Humvee (1)
  Acc/Top Speed: 10/30; Toughness: 15(4);
  Crew: 1+6
  Notes: Four Wheel Drive
  Weapons: May add M2 for 30 points, M60/
  M240 for 24 points, or Mk. 19 for 26 points.
  Cost: 36 + weapons and crew
  Scout Bike (1)
  Acc/Top Speed: 20/36; Toughness: 8(2);
  Crew: 1+1
  Notes:
  • Reinforced Chassis: If the rider makes
  a Riding roll it may ignore 4 points of damage
  from jumps or falls.
  • Off-Road Wheels: Ignores Difficult
  Ground.
  Cost: 37 + crew
  Recon ATV (1)
  Acc/Top Speed: 15/32; Toughness: 10(2);
  Crew: 1+1
  Notes: Four Wheel Drive
  • Reinforced Chassis: If the rider makes a
  Riding roll it may ignore 4 points of damage from
  jumps or falls.
  Cost: 33 + crew
  Zodiac Rubber Boat (1)
  Acc/Top Speed: 10/20 Water; Toughness:
  7(1); Crew: 1+5
  Cost: 24 + crew
  Apache (1)
  Acc/Top Speed: 20/60; Climb: 20;
  Toughness: 16(4);
  Crew: 2
  Notes: Night Vision, Heavy Armor.
  Weapons: 30mm Chaingun, may add either: 8
  Hellfires and one Twin FFAR Pods for 320
  points, 16 Hellfires for 380 points, or 2 Twin
  FFAR Pods for 260 points. May also add Twin
  Stinger Missiles for 40 points.
  Cost: 98 + weapons and crew
  
  Bradley (1)
  Acc/Top Speed: 5/14; Toughness: 16/15/14 (4/
  3/2);
  Crew: 3+7
  Notes: Night Vision; Heavy Armor; Improved
  Stabilizer; Tracked.
  Weapons: Turret mounted 25mm Bushmaster
  Autocannon and TOW Launcher, coaxial M240G
  7.62mm machinegun.
  Cost: 142 + crew
  Stryker IAV Infantry Carrier (1)
  Acc/Top Speed: 10/25; Toughness: 16/15/14
  (4/3/2);
  Crew: 2+9
  Notes: Eight Wheel Drive; Night Vision; Heavy
  Armor; Improved Stabilizer.
  Weapons: Must add Mk. 19 for 26 points, M2
  .50 cal for 30 points, or 7.62mm machinegun for
  24 points.
  Cost: 60 + weapons and crew
  LAV-25 (1)
  Acc/Top Speed: 10/25 Land; 5/5 Water;
  Toughness: 15/14/14 (4/3/3); Crew: 3+6
  Notes: Amphibious, Eight Wheel Drive; Night
  Vision; Heavy Armor; Improved Stabilizer.
  Weapons: 25mm Chaingun; 7.62 MG coaxial;
  may add pintle-mounted M240 for 24 points.
  Cost: 141 + crew
  Blackhawk (1)
  Acc/Top Speed: 15/50; Climb: 15; Toughness:
  16(2);
  Crew: 4+11
  Weapons: May add two GAU/M138s for 62
  points or two M60/M240s for 48 points.
  Cost: 62 + weapons and crew
  Iroquois “Slick” (1)
  Acc/Top Speed: 15/48; Climb: 15;
  Toughness: 14(2);
  Crew: 4+12
  Weapons: May add  two of the following: Twin
  GAU/M138s for 62 points or two M60/M240s for
  48 points.
  Cost: 61 + weapons and crew
  Sea Stallion (1)
  Acc/Top Speed: 15/50; Climb: 15; Toughness:
  20 (2); Crew: 6+37
  Notes: Night Vision
  Weapons: May add two M240s for 48 points or
  two GAU/M138s for 62 points.
  Cost: 109 + weapons and crew
  MH-6J Little Bird (1)
  Acc/Top Speed: 25/60; Climb: 25; Toughness:
  12(2);
  Crew: 2+6
  Cost: 74 + crew
  Humvee TOW (1)
  Acc/Top Speed: 10/30; Toughness: 15(4);
  Crew: 2+2
  Notes: Four Wheel Drive.
  Weapons: Turret mounted TOW Launcher.
  Cost: 68 + crew
  
  Abrams (1)
  Acc/Top Speed: 5/24; Toughness: 77/58/29
  (60/41/12); Crew: 4
  Notes: Night Vision; IR Nightvision; Heavy Armor;
  Improved Stabilizer; Tracked.
  Weapons: 120mm gun, two 7.63 machineguns,
  and one .50 cal machinegun.
  Cost: 358 + crew
  LAV-AT (1)
  Acc/Top Speed: 10/25 Land; 5/5 Water;
  Toughness: 15/14/14 (4/3/3); Crew: 4
  Notes: Amphibious, Eight Wheel Drive; Night
  Vision; Heavy Armor; Improved Stabilizer.
  Weapons: Turret mounted Twin TOW
  Launchers, coaxial 7.62mm machinegun.
  Cost: 174 + crew
  Stryker IAV Mobile Gun System (1)
  Acc/Top Speed: 10/25 Land; Toughness: 16/15/
  14 (4/3/2); Crew: 3
  Notes: Eight Wheel Drive; Night Vision; Heavy
  Armor; Improved Stabilizer.
  Weapons: Turret mounted 105mm Cannon
  Cost: 195 + crew
  Iroquois “Hog” (1)
  Acc/Top Speed: 15/48; Climb: 15; Toughness:
  14(2);
  Crew: 4+12
  Weapons: Twin GAU/M138s and Twin Hydra 70
  Rocket Pods.
  Cost: 253 + crew
  Blackhawk Tank Hunter (1)
  Acc/Top Speed: 15/50; Climb: 15; Toughness:
  16(2);
  Crew: 4
  Weapons: 16 Hellfire missiles.
  Cost: 540 + crew
  Kiowa (1)
  Acc/Top Speed: 15/40; Climb: 15; Toughness: 13(2);
  Crew: 2
  Notes: Night Vision; Mast Mount
  • Laser Target Designator: The Kiowa may use a
  Shooting action against any target as normal. If
  successful, he may move any friendly Air Strike template
  over the target, but must stay stationary and use his
  action to do so every turn until it arrives. The Airstrike is
  automatically on target.
  Weapons: May add: Twin .50cal Machineguns for 60
  points, 8 Hellfires for 190 points, Twin Stinger Missiles for
  40 points, or FFAR Pods for 320 points.
  Cost: 120 + weapons and crew
  Cobra (1)
  Acc/Top Speed: 20/70; Climb: 20; Toughness:
  15(4);
  Crew: 2
  Notes: Night Vision.
  Weapons: 20mm Autocannon, must add: 8
  Hellfires for 190 points, Twin TOW Launchers for
  70 points, or Twin Hydra 70 Pods for 170 points.
  Cost: 96 + weapons and crew
  Little Bird Gunship (1)
  Acc/Top Speed: 25/60; Climb: 25; Toughness:
  12(2);
  Crew: 2+0
  Weapons: Must add either 8 Hellfire missiles for
  190 points or two of the following: Twin GAU/M138s
  for 62 points, Twin .50cal Machineguns for 60
  points, Twin Hydra 70 Rocket Pods for 130 points,
  Twin TOW Launchers for 70 points, Twin Mk.19s for
  51 points, or Stinger Missiles for 40 points.
  Cost: 74 + crew and weapons
  
  Russian Officer
  Attributes: Agility d8, Smarts d8, Spirit d10,
  Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d10, Shooting d10, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Command, Dodge, Loyal.
  Gear: Body Armor, two RGD Frag
  Grenades, AK-108/GP-25
  Ammo: Very High
  Cost: 248
  Russian Officer
  Attributes: Agility d8, Smarts d8, Spirit d10,
  Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d10, Shooting d10, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Command, Dodge, Loyal.
  Gear: Body Armor, two RGD Frag
  Grenades, AK-108/GP-25
  Ammo: Very High
  Cost: 248
  Motor Rifles Command (3)
  Attributes: Agility d6, Smarts d6, Spirit d4, Strength
  d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Rifleman and Radio Man: AK-108; Machinegunner:
  RPK-74
  Ammo: Very High
  Cost: 442
  Motor Rifle Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d4, Strength
  d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader: AK-108; Rifleman: AK-108;
  Rifleman: RPG-16; Machinegunner: RPD-46
  Ammo: Very High
  Cost: 269
  VDV Soldiers (3)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Rifleman and Radio Man: AK-108; Rifleman: RPG-16
  Ammo: Very High
  Deployment: Parachute
  Cost: 419
  Spetsnaz Desant Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6,
  Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader: Suppressed AK-74SU; 2 Riflemen:
  AK-108; Machinegunner: RPD-46
  Ammo: Very High
  Deployment: Parachute
  Cost: 298
  Motor Rifle Command NCO
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle d8,
  Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Command, Natural Leader.
  Gear: Body Armor, two RGD Frag Grenades, AK-108/
  GP-25
  Ammo: Very High
  Cost: 442
  VDV NCO
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d6, Vigor d8
  Skills: Driving d6, Fighting d10, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 7; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Command, Hold the Line!
  Gear: Body Armor, two RGD Frag Grenades, AK-108
  Ammo: Very High
  Deployment: Parachute
  
  Alpha Group Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength d10,
  Vigor d10
  Skills: Driving d6, Fighting d12, Shooting d10, Swimming
  d6, Throwing d6
  Pace: 6; Parry: 9; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Block, Improved Dodge, Level-Headed, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades, NRS-2;
  Fireteam Leader: Suppressed AK-74SU; Operator:
  Suppressed AK-108 w/Scope; Sniper: VSS Vintorez;
  Operator: Scoped AK-108
  Ammo: Very High
  Deployment: HALO
  Cost: 463
  Vympel Group Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength d10,
  Vigor d10
  Skills: Driving d6, Fighting d12, Shooting d10, Swimming
  d6, Throwing d6
  Pace: 8; Parry: 9; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Block, Fleet-Footed, Improved Dodge, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades, NRS-2;
  Fireteam Leader and Operator: Suppressed AK-74SU;
  Operator and Sniper: Suppressed AK-108 w/Scope.
  Ammo: Very High
  Deployment: HALO
  Cost: 458
  Beta Group Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength d10,
  Vigor d10
  Skills: Driving d6, Fighting d12, Shooting d10, Swimming
  d6, Throwing d6
  Pace: 6; Parry: 9; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Block, Improved Dodge, Level-Headed, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades, NRS-2;
  Fireteam Leader: Suppressed AK-74SU; Operator:
  Suppressed AK-108 w/Scope; Sniper: VSS Vintorez;
  Operator: Scoped AK-108/GP-25
  Ammo: Very High
  Deployment: HALO
  Cost: 476
  Black Berets Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d8, Strength
  d8, Vigor d8
  Skills: Driving d6, Fighting d10, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 7; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Marksman.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader: AK-108; Rifleman: Suppressed AK-
  74SU; Rifleman: AK-108; Machinegunner: RPK-74
  Ammo: Very High
  Cost: 351
  Naval Spetsnaz Fireteam (4)
  Attributes: Agility d8, Smarts d10, Spirit d8, Strength
  d8, Vigor d8
  Skills: Boating d8, Driving d6, Fighting d10, Shooting
  d8, Swimming d10, Throwing d8
  Pace: 6; Parry: 7; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader and 2 Riflemen: Suppressed AK-
  74SU; Sniper: Suppressed AK-108 w/Scope.
  Ammo: Very High
  Deployment: SCUBA
  Cost: 409
  Motor Rifle Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d4, Strength
  d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader: AK-108; Rifleman: AK-108;
  Rifleman: RPG-16; Machinegunner: RPD-46
  Ammo: Very High
  Cost: 269
  Motor Rifle Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d4, Strength
  d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader: AK-108; Rifleman: AK-108;
  Rifleman: RPG-16; Machinegunner: RPD-46
  Ammo: Very High
  Cost: 269
  Motor Rifle Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d4, Strength
  d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader: AK-108; Rifleman: AK-108;
  Rifleman: RPG-16; Machinegunner: RPD-46
  Ammo: Very High
  Cost: 269
  
  Russian Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4 ; Toughness: 5 (7 vs. crash
  damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8;
  Veteran d10; Elite d12
  Gear: AK-74SU
  Ammo: Low
  Cost: Green: 41; Regular: 45; Seasoned: 49; Veteran:
  53; Elite: 57
  Russian Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4 ; Toughness: 5 (7 vs. crash
  damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8;
  Veteran d10; Elite d12
  Gear: AK-74SU
  Ammo: Low
  Cost: Green: 41; Regular: 45; Seasoned: 49; Veteran:
  53; Elite: 57
  BTR-60 Armored Transporter (1)
  Acc/Top Speed: 5/20 Land; 1/3 Water;
  Toughness: 14/14/14 (2/2/2); Crew: 2+12
  Notes: Eight-Wheel Drive;
  • Large Tires: Any Chassis critical hits count
  as Locomotion instead;
  • Firing Ports: Passengers may fire to the
  sides without exposing themselves.
  Weapons: Turret mounted 14.5mm and 7.62mm
  machineguns.
  Cost: 104 + Crew
  BTR-70 Armored Transporter (1)
  Acc/Top Speed: 7/20 Land; 1/3 Water;
  Toughness: 15/14/14 (3/2/2); Crew: 2+8
  Notes: Eight-Wheel Drive;
  • Firing Ports: Passengers may fire to the
  sides without exposing themselves.
  Weapons: Turret mounted 14.5mm and 7.62mm
  machineguns.
  Cost: 106 + Crew
  BTR-80 Armored Transporter (1)
  Acc/Top Speed: 7/24 Land; 1/3 Water;
  Toughness: 16/15/14 (3/3/2); Crew: 3+7
  Notes: Night Vision; Eight-Wheel Drive;
  • Firing Ports: Passengers may fire to the
  sides without exposing themselves.
  Weapons: Turret mounted 14.5mm and 7.62mm
  machineguns.
  Cost: 114 + Crew
  BMP-1 Fighting Vehicle (1)
  Acc/Top Speed: 5/20 Land; 5/5 Water;
  Toughness: 16/14/14 (4/2/2); Crew: 3+7
  Notes: IR Night Vision; Heavy Armor; Tracked;
  • Firing Ports: Passengers may fire to the
  sides without exposing themselves.
  Weapons: Turret mounted 73mm Gun (same as
  RPG-7) and AT-3 Sagger, coaxial 7.62mm
  machinegun.
  Cost: 167 + Crew
  BMP-2 Fighting Vehicle (1)
  Acc/Top Speed: 5/20 Land; 5/5 Water;
  Toughness: 16/14/14 (4/2/2); Crew: 3+7
  Notes: IR Night Vision; Heavy Armor; Stabilizer;
  Tracked.
  Weapons: Turret mounted 30mm Autocannon
  and 7.62mm machinegun, 5 AT-5 Spandrel
  Missiles.
  Cost: 210 + Crew
  BMP-3 Fighting Vehicle (1)
  Acc/Top Speed: 5/17 Land; 5/8 Water;
  Toughness: 19/17/16 (7/5/4); Crew: 3+7
  Notes: Night Vision; IR Night Vision; Heavy
  Armor; Improved Stabilizer; Tracked.
  Weapons: Turret mounted 100mm Autocannon,
  30mm Autocannon, and coaxial 7.62mm
  machinegun, barrel-launched AT-10 Basnya
  Missiles
  Cost: 234 + Crew
  
  Mi-17 Hip H
  Acc/Top Speed: 17/60; Climb: 17; Toughness:
  20(2);
  Crew: 3+30
  Notes: Night Vision
  Weapons: May add either two 7.62mm
  Machineguns for 48 points or two 23mm auto
  cannons for 64.
  Cost: 92 + Weapons and Crew
  Mi-24 Hind
  Acc/Top Speed: 20/80; Climb: 20; Toughness:
  18(2);
  Crew: 2+8
  Notes: Night Vision
  Weapons: AT-6 Anti-Tank Missiles; Must add
  Quad 12.7mm Machineguns for 33 points or two
  linked 23mm auto cannons for 36, S5 Rocket
  Pods for 116 points or S7 Rocket Pods for 144
  points.
  Cost: 249 + Weapons and Crew
  Mi-17 Hip H Gunship
  Acc/Top Speed: 17/50; Climb: 17; Toughness:
  20(2);
  Crew: 3+30
  Notes: Night Vision
  Weapons: AT3 Sagger missiles; Must add S5
  Rocket Pods for 116 points or S7 Rocket Pods
  for 144 points, and may add either two 7.63
  Machineguns for 48 points or two 23mm auto
  cannons for 64.
  Cost: 140 + Weapons and Crew
  T-55 Main Battle Tank
  Acc/Top Speed: 5/12; Toughness: 34/22/20 (18/
  6/4);
  Crew: 4
  Notes: Infrared Night Vision; Heavy Armor;
  Stabilizer; Tracked.
  Weapons: Turret mounted 100mm gun, turret
  pintle mounted 12.7mm machinegun, and coaxial
  7.62mm machinegun.
  Cost: 194 + Crew
  T-72 Main Battle Tank
  Acc/Top Speed: 5/20; Toughness: 61/31/26 (45/
  15/10); Crew: 3
  Notes: Infrared Night Vision; Heavy Armor;
  Stabilizer; Tracked.
  Weapons: Turret mounted 125mm Gun, turret
  pintle mounted 12.7mm machinegun, and coaxial
  7.62mm machinegun.
  Cost: 303 + Crew
  T-80 Main Battle Tank
  Acc/Top Speed: 5/22; Toughness: 66/35/26 (50/
  19/10); Crew: 3
  Notes: Infrared Night Vision; Heavy Armor;
  Stabilizer; Tracked.
  Weapons: Turret mounted 125mm Gun, turret
  pintle mounted 12.7mm machinegun, and coaxial
  7.62mm machinegun.
  Cost: 313 + Crew
  T-90 Main Battle Tank
  Acc/Top Speed: 5/22; Toughness: 76/40/30 (60/
  24/14); Crew: 3
  Notes: Night Vision; Infrared Night Vision; Heavy
  Armor; Improved Stabilizer; Tracked.
  Weapons: Turret mounted 125mm Gun, turret
  pintle mounted remote 12.7mm machinegun,
  coaxial 7.62mm machinegun, AT-11 Sniper
  Cost: 335 + Crew
  ZSU-23 Shilka
  Acc/Top Speed: 5/12; Toughness: 19/17/16 (4/
  2/1);
  Crew: 4
  Notes: Night Vision; Heavy Armor; Improved
  Stabilizer; Tracked.
  • Sensor Suite: Gunner’s Smarts roll gives
  +2 to hit aircraft
  Cost: 132 + Crew
  
  British Officer
  Attributes: Agility d8, Smarts d8,
  Spirit d10, Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8,
  Knowledge: Battle d10, Shooting
  d10, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Command, Dodge, Loyal.
  Gear: Body Armor, two L2A2 Frag
  Grenades, SA80.
  Ammo: Very High
  Cost: 190
  British Officer
  Attributes: Agility d8, Smarts d8,
  Spirit d10, Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8,
  Knowledge: Battle d10, Shooting
  d10, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Command, Dodge, Loyal.
  Gear: Body Armor, two L2A2 Frag
  Grenades, SA80.
  Ammo: Very High
  Cost: 190
  Paras (3)
  Attributes: Agility d6, Smarts d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two M67 Frag Grenades;
  Sergeant: SA-80; Rifleman: SA-80; Radio Man:
  SA-80
  Ammo: Very High
  Deployment: Parachute
  Cost: 415
  Royal Army Paratroopers Fireteam (4)
  .Attributes: Agility d6, Smarts d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two L2A2 Frag Grenades;
  3 Riflemen: SA80; Machinegunner: Minimi
  Ammo: Very High
  Deployment: Parachute
  Cost: 305
  SAS Fireteam (4)
  Attributes: Agility d10, Smarts d12, Spirit d12, Strength d8,
  Vigor d12
  Skills: Boating d6, Driving d8, Fighting d10, Shooting d12,
  Swimming d6, Throwing d10
  Pace: 6; Parry: 7; Toughness: 8 (10/12 vs. Bullets)
  Abilities: Improved Dodge, Loyal, Level-Headed, Marksman
  • Best of the Best: Each SAS Fireteam gets a Benny.
  Gear: All: Body Armor, two L2A2 Frag Grenades; Fireteam
  Leader and Operator: M16/M203; Operator: M16; 2
  Operators: Minimi
  Ammo: Very High
  Deployment: HALO
  Cost: 548
  Royal Army Paratroopers Fireteam (4)
  .Attributes: Agility d6, Smarts d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two L2A2 Frag Grenades;
  3 Riflemen: SA80; Machinegunner: Minimi
  Ammo: Very High
  Deployment: Parachute
  Cost: 305
  SAS Fireteam (4)
  Attributes: Agility d10, Smarts d12, Spirit d12, Strength d8,
  Vigor d12
  Skills: Boating d6, Driving d8, Fighting d10, Shooting d12,
  Swimming d6, Throwing d10
  Pace: 6; Parry: 7; Toughness: 8 (10/12 vs. Bullets)
  Abilities: Improved Dodge, Loyal, Level-Headed, Marksman
  • Best of the Best: Each SAS Fireteam gets a Benny.
  Gear: All: Body Armor, two L2A2 Frag Grenades; Fireteam
  Leader and Operator: M16/M203; Operator: M16; 2
  Operators: Minimi
  Ammo: Very High
  Deployment: HALO
  Cost: 548
  Para NCO
  Attributes: Agility d6, Smarts d8, Spirit d8,
  Strength d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Loyal.
  Gear: Body Armor, two L2A2 Frag Grenades,
  SA80.
  Ammo: Very High
  Deployment: Parachute
  
  SBS Fireteam (4)
  Attributes: Agility d10, Smarts d12, Spirit d12, Strength
  d8, Vigor d12
  Skills: Boating d10, Driving d8, Fighting d10, Shooting d12,
  Swimming d10, Throwing d10
  Pace: 6; Parry: 7; Toughness: 8 (10/12 vs. Bullets)
  Abilities: Improved Dodge, Loyal, Level-Headed,
  Marksman.
  Gear: All: Body Armor, two L2A2 Frag Grenades;
  Fireteam Leader: M16/M203; Operator: M16; Sniper:
  L96A1; Operator: Minimi
  Ammo: Very High
  Deployment: SCUBA
  Cost: 501
  Royal Marine Commando Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d8,
  Strength d6, Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8, Shooting
  d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two L2A2 Frag Grenades;
  Fireteam Leader and 2 Commandos: SA80;
  Machinegunner: L86A1
  Ammo: Very High
  Cost: 348
  Royal Marine Commando Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d8,
  Strength d6, Vigor d8
  Skills: Boating d6, Driving d6, Fighting d8, Shooting
  d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two L2A2 Frag Grenades;
  Fireteam Leader and 2 Commandos: SA80;
  Machinegunner: L86A1
  Ammo: Very High
  Cost: 348
  Commacchio Group Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d10, Strength
  d8, Vigor d10
  Skills: Boating d8, Driving d8, Fighting d10, Shooting
  d12, Swimming d10, Throwing d10
  Pace: 8; Parry: 7; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Dodge, Fleet-Footed, Loyal, Marksman.
  Gear: All: Body Armor, two L2A2 Frag Grenades;
  Fireteam Leader: MP5; Sniper: Scoped M4; 2
  Operators: MP5
  Ammo: Very High
  Deployment: SCUBA
  Cost: 430
  Commando NCO
  Attributes: Agility d6, Smarts d8, Spirit d8,
  Strength d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman.
  Gear: Body Armor, two L2A2 Frag Grenades,
  SA80.
  Ammo: Very High
  Commando NCO
  Attributes: Agility d6, Smarts d8, Spirit d8,
  Strength d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman.
  Gear: Body Armor, two L2A2 Frag Grenades,
  SA80.
  Ammo: Very High
  Commandos (3)
  Attributes: Agility d6, Smarts d6,
  Spirit d8, Strength d6, Vigor d8
  Skills: Boating d6, Driving d6,
  Fighting d8, Shooting d8, Swimming
  d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two L2A2 Frag Grenades, SA80.
  Ammo: Very High
  Cost: 453
  Commandos (3)
  Attributes: Agility d6, Smarts d6,
  Spirit d8, Strength d6, Vigor d8
  Skills: Boating d6, Driving d6,
  Fighting d8, Shooting d8, Swimming
  d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Dodge, Loyal, Marksman.
  Gear: All: Body Armor, two L2A2 Frag Grenades, SA80.
  Ammo: Very High
  Cost: 453
  
  UK Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4 ; Toughness: 5 (7 vs. crash damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8; Veteran
  d10; Elite d12
  Gear: MP5
  Ammo: Low
  Cost: Green: 38; Regular: 42; Seasoned: 46; Veteran:
  50; Elite: 54
  UK Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4 ; Toughness: 5 (7 vs. crash damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8; Veteran
  d10; Elite d12
  Gear: MP5
  Ammo: Low
  Cost: Green: 38; Regular: 42; Seasoned: 46; Veteran:
  50; Elite: 54
  Land Rover (1)
  Acc/Top Speed: 20/40; Toughness: 14(3);
  Crew: 1+6
  Notes: Four Wheel Drive.
  Weapons: May add a GPMG for 24 points or
  Minimi for 27 points, and may add a Mk. 19 for 26
  points.
  Cost: 46 + Weapons and Crew
  AT 105 Saxon (1)
  Acc/Top Speed: 10/28 Land; 1/3 Water;
  Toughness: 15/15/14 (2/2/1); Crew: 3+10
  Notes: Night Vision; Heavy Armor; Eight-Wheel
  Drive
  Weapons: 7.62mm machinegun
  Cost: 82 + Crew
  Warrior MCV (1)
  Acc/Top Speed: 5/18; Toughness: 16/15/15 (4/
  3/3);
  Crew: 3+7
  Notes: Night Vision; Heavy Armor; Improved
  Stabilizer; Tracked.
  Weapons: Turret mounted 30mm Cannon and
  coaxial 7.62mm machinegun.
  Cost: 112 + Crew
  Cougar (1)
  Acc/Top Speed: 15/50; Climb: 20; Toughness:
  15(2);
  Crew: 2+12
  Notes: IR Nightvision
  Weapons: May be armed with 2 7.62mm
  Machineguns for 48 points.
  Cost: 69 + Weapons and Crew
  Gazelle (1)
  Acc/Top Speed: 20/55; Climb: 20; Toughness:
  13(2);
  Crew: 2+4
  Notes: IR Nightvision
  Cost: 65 + Crew
  Cougar Gunship (1)
  Acc/Top Speed: 15/50; Climb: 20; Toughness:
  15(2);
  Crew: 2+12
  Notes: IR Nightvision
  Weapons: Twin 7.62mm Machineguns and
  Hydra 70 pods.
  Cost: 247 + Crew
  
  Lynx (1)
  Acc/Top Speed: 15/50; Climb: 15; Toughness:
  13(2);
  Crew: 2+9
  Weapons: May be armed with 7.62mm
  Machineguns for 48 points.
  Cost: 57 + Weapons and Crew
  Challenger 2 (1)
  Acc/Top Speed: 5/20; Toughness: 79/63/33 (62/
  46/16); Crew: 4
  Notes: Night Vision; Heavy Armor; Improved
  Stabilizer; Tracked.
  Weapons: Turret mounted 120mm main gun,
  turret pintle and coaxial 7.62mm machinegun.
  Cost: 310 + Crew
  Scimitar CVR (1)
  Acc/Top Speed: 10/30 Land; Toughness: 16/
  14/13 (4/2/1); Crew: 3
  Notes: Heavy Armor; Stabilizer; Tracked.
  Weapons: Turret mounted 30mm autocannon,
  coaxial 7.62mm machinegun.
  Cost: 107 + Crew
  Scorpion CVR (1)
  Acc/Top Speed: 10/30 Land; Toughness: 16/
  14/13 (4/2/1); Crew: 3
  Notes: Heavy Armor; Stabilizer; Tracked.
  Weapons: Turret mounted 76mm Cannon,
  coaxial 7.62mm machinegun.
  Cost: 125 + Crew
  Striker CVR (1)
  Acc/Top Speed: 10/30 Land; Toughness: 16/
  14/13 (4/2/1); Crew: 3
  Notes: Heavy Armor; Stabilizer; Tracked
  Weapons: Turret mounted Swingfire Missiles,
  coaxial 7.62mm machinegun.
  Cost: 208 + Crew
  Gazelle Gunship (1)
  Acc/Top Speed: 20/55; Climb: 20; Toughness:
  13(2);
  Crew: 2+4
  Notes: IR Nightvision
  Weapons: Must add two of the following: Twin
  7.62mm Machineguns for 48 points, AT-3 Sagger
  Missiles for 49 points, or Hydra 70 pods for 170
  points.
  Cost: 65 + Weapons and Crew
  Gazelle Gunship (1)
  Acc/Top Speed: 20/55; Climb: 20; Toughness:
  13(2);
  Crew: 2+4
  Notes: IR Nightvision
  Weapons: Must add two of the following: Twin
  7.62mm Machineguns for 48 points, AT-3 Sagger
  Missiles for 49 points, or Hydra 70 pods for 170
  points.
  Cost: 65 + Weapons and Crew
  Lynx Gunship (1)
  Acc/Top Speed: 15/50; Climb: 15; Toughness:
  13(2);
  Crew: 2+9
  Weapons: Must add two of the following: Twin
  GAU/M138s for 62 points, Twin Hydra 70 Rocket
  Pods for 130 points, or Twin HOT Launchers for
  70 points.
  Cost: 57 + Weapons and Crew
  
  Fallschirmjägers (8)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving d6, Fighting d4, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 4; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two DM-52 Frag Grenades;
  Radio Man and 5 Fallschirmjägers: G36; 2
  Machinegunners: MG3
  Ammo: Very High
  Deployment: Parachute
  Cost: 644
  Panzergrenadieres (8)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6,
  Vigor d6
  Skills: Driving d6, Fighting d4, Shooting d8, Swimming d6,
  Throwing d6
  Pace: 6; Parry: 4; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  • Support: If deployed in a Marder, one
  Panzergrenadiere gets a free MILAN.
  Gear: All: Body Armor, two DM-52 Frag Grenades; 5
  Panzergrenadieres and Radio Man: G36; 2
  Machinegunners: MG3
  Ammo: Very High
  Cost: 644
  Fallschirmjägers (8)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving d6, Fighting d4, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 4; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  Gear: All: Body Armor, two DM-52 Frag Grenades;
  Radio Man and 5 Fallschirmjägers: G36; 2
  Machinegunners: MG3
  Ammo: Very High
  Deployment: Parachute
  Cost: 644
  German Officer
  Attributes: Agility d8, Smarts d8,
  Spirit d10, Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8,
  Knowledge: Battle d10, Shooting d10,
  Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman.
  Gear: Body Armor, two DM-52 Frag
  Grenades, G36.
  Ammo: Very High
  Cost: 188
  Fallschirmjäger NCO
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d6, Vigor d8
  Skills: Driving d6, Fighting d4, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 4; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman.
  Gear: Body Armor, two DM-52 Frag
  Grenades, G36C.
  Ammo: Very High
  Deployment: Parachute
  Fallschirmjäger NCO
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d6, Vigor d8
  Skills: Driving d6, Fighting d4, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 4; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman.
  Gear: Body Armor, two DM-52 Frag
  Grenades, G36C.
  Ammo: Very High
  Deployment: Parachute
  Panzergrenadiere NCO
  Attributes: Agility d6, Smarts d8, Spirit
  d8, Strength d6, Vigor d8
  Skills: Driving d6, Fighting d4,
  Knowledge: Battle d8, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 4; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman.
  Gear: Body Armor, two DM-52 Frag
  Grenades, G36.
  Ammo: Very High
  German Officer
  Attributes: Agility d8, Smarts d8,
  Spirit d10, Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8,
  Knowledge: Battle d10, Shooting d10,
  Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman.
  Gear: Body Armor, two DM-52 Frag
  Grenades, G36.
  Ammo: Very High
  Cost: 188
  
  Gebirgsjägers (8)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6,
  Vigor d6
  Skills: Driving d6, Fighting d4, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 4; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge, Loyal.
  • Mountaineer: Ignores penalties for steep terrain.
  Gear: All: Body Armor, two DM-52 Frag Grenades;
  Radio Man and Gebirgsjägers: G36; 2
  Machinegunners: MG3
  Ammo: Very High
  Cost: 644
  KSK Kommando Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength
  d8, Vigor d10
  Skills: Boating d6, Driving d6, Fighting d8, Shooting
  d12, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Fleet-Footed, Improved Dodge, Loyal,
  Marksman, Rock and Roll!
  Gear: All: Body Armor, two DM-52 Frag Grenades;
  Fireteam Leader and 2 Operators: G36;
  Machinegunner: MG3
  Ammo: Very High
  Deployment: HALO
  Cost: 424
  KSK Kommando Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength
  d8, Vigor d10
  Skills: Boating d6, Driving d6, Fighting d8, Shooting
  d12, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Fleet-Footed, Improved Dodge, Loyal,
  Marksman, Rock and Roll!
  Gear: All: Body Armor, two DM-52 Frag Grenades;
  Fireteam Leader and 2 Operators: G36;
  Machinegunner: MG3
  Ammo: Very High
  Deployment: HALO
  Cost: 424
  KSK Swimmer Fireteam (4)
  Attributes: Agility d8, Smarts d10, Spirit d12, Strength
  d8, Vigor d10
  Skills: Boating d8, Driving d6, Fighting d8, Shooting
  d12, Swimming d10, Throwing d10
  Pace: 6; Parry: 6; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Dodge, Fleet-Footed, Loyal, Marksman,
  Rock and Roll!
  Gear: All: Body Armor, two DM-52 Frag Grenades;
  Fireteam Leader & 2 Operators: G36C;
  Machinegunner: MG36
  Ammo: Very High
  Deployment: SCUBA
  Cost: 435
  KSK Swimmer Fireteam (4)
  Attributes: Agility d8, Smarts d10, Spirit d12, Strength
  d8, Vigor d10
  Skills: Boating d8, Driving d6, Fighting d8, Shooting
  d12, Swimming d10, Throwing d10
  Pace: 6; Parry: 6; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Dodge, Fleet-Footed, Loyal, Marksman,
  Rock and Roll!
  Gear: All: Body Armor, two DM-52 Frag Grenades;
  Fireteam Leader & 2 Operators: G36C;
  Machinegunner: MG36
  Ammo: Very High
  Deployment: SCUBA
  Cost: 435
  Sniper Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength
  d8, Vigor d10
  Skills: Driving d6, Fighting d6, Shooting d12,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Dodge, Fleet-Footed, Loyal, Marksman,
  Rock and Roll!
  Gear: All: Body Armor, two DM-52 Frag Grenades; 2
  Snipers: G3-SD1; 2 Machinegunners: MG3
  Ammo: Very High
  Cost: 388
  Sniper Fireteam (4)
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength
  d8, Vigor d10
  Skills: Driving d6, Fighting d6, Shooting d12,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 7 (9/11 vs. Bullets)
  Abilities: Dodge, Fleet-Footed, Loyal, Marksman,
  Rock and Roll!
  Gear: All: Body Armor, two DM-52 Frag Grenades; 2
  Snipers: G3-SD1; 2 Machinegunners: MG3
  Ammo: Very High
  Cost: 388
  Gebirgsjäger NCO
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d6, Vigor d8
  Skills: Driving d6, Fighting d4, Knowledge: Battle d8,
  Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 4; Toughness: 6 (8/10 vs. Bullets)
  Abilities: Command, Dodge, Loyal, Marksman
  • Mountaineer: Ignores penalties for steep
  terrain.
  Gear: Body Armor, two DM-52 Frag
  Grenades, G36.
  Ammo: Very High
  
  German Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8; Veteran
  d10; Elite d12
  Gear: MP7
  Ammo: Low
  Cost: Green: 29; Regular: 33; Seasoned: 37;
  Veteran: 41; Elite: 45
  German Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8; Veteran
  d10; Elite d12
  Gear: MP7
  Ammo: Low
  Cost: Green: 29; Regular: 33; Seasoned: 37;
  Veteran: 41; Elite: 45
  German Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
  Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
  Abilities: Dodge, Loyal
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8; Veteran
  d10; Elite d12
  Gear: MP7
  Ammo: Low
  Cost: Green: 29; Regular: 33; Seasoned: 37;
  Veteran: 41; Elite: 45
  Wolf
  Acc/Top Speed: 15/35; Toughness: 15(4);
  Crew: 1+4
  Notes: Four Wheel Drive.
  Weapons: May add a pintle-mounted MG3 for 29
  points.
  Cost: 36 + Weapons and Crew
  Marder 1
  Acc/Top Speed: 5/12; Toughness: 16/15/14 (4/3/2);
  Crew: 3+6
  Notes: Night Vision; Heavy Armor; Improved
  Stabilizer; Tracked
  • Support: May provide a Panzergrenadiere
  Gruppe with one free MILAN. If this is done, the
  Marder loses its turret-mounted MILAN.
  Weapons: 20mm Autocannon, coaxial MG3, and
  turret-mounted MILAN.
  Cost: 159 + Weapons and Crew
  Kamfpanzer Leopard I
  Acc/Top Speed: 5/20; Toughness: 35/23/20 (19/
  7/4);
  Crew: 4
  Notes: Night Vision; Heavy Armor; Stabilizer;
  Tracked.
  Weapons: Turret mounted 105mm cannon, turret
  pintle and turret coaxial 7.62mm machineguns.
  Cost: 189 + Crew
  Kamfpanzer Leopard II
  Acc/Top Speed: 5/20; Toughness: 72/55/24 (55/
  38/12); Crew: 4
  Notes: Night Vision; IR Nightvision; Heavy Armor;
  Improved Stabilizer; Tracked.
  Weapons: 120mm gun turret, pintle and turret
  coaxial MG3 7.62 machineguns.
  Cost: 328 + Crew
  Tiger
  Acc/Top Speed: 20/56; Climb: 20; Toughness:
  14(4);
  Crew: 2
  Notes: Night Vision;
  Weapons: 30mm autocannon, must add 2 of the
  following: Twin HOT Launchers, Twin Hydra 70
  Pods for 320 points, or Stinger Missiles for 40
  points.
  Cost: 96 + Weapons and Crew
  
  Irregulars
  Attributes: Agility d6, Smarts d6, Spirit d4,
  Strength d6, Vigor d6
  Skills: Driving d4, Fighting d4, Shooting d4,
  Swimming d4, Throwing d4
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: None.
  Cost: 22 + Weapons and Equipment
  Regulars
  Attributes: Agility d6, Smarts d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Dodge.
  Deployment: May take Parachute for 4 points, or
  HALO/SCUBA for 10 points.
  Cost: 34 + Weapons and Equipment
  Seasoned Troops
  Attributes: Agility d6, Smarts d6, Spirit d8,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d8,
  Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5
  Abilities: Dodge, Marksman.
  Deployment: May take Parachute for 4 points, or
  HALO/SCUBA for 10 points.
  Cost: 44 + Weapons and Equipment
  Veterans
  Attributes: Agility d6, Smarts d8, Spirit d10,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d10, Shooting d10,
  Swimming d6, Throwing d10
  Pace: 6; Parry: 7; Toughness: 5
  Abilities: Dodge, Marksman.
  Deployment: May take Parachute for 4 points, or
  HALO/SCUBA for 10 points.
  Cost: 50 + Weapons and Equipment
  The Elite
  Attributes: Agility d6, Smarts d8, Spirit d12,
  Strength d8, Vigor d8
  Skills: Driving d6, Fighting d12, Shooting d12,
  Swimming d8, Throwing d12
  Pace: 6; Parry: 7; Toughness: 5
  Abilities: Improved Dodge, Marksman.
  Deployment: May take Parachute for 4 points, or
  HALO/SCUBA for 10 points.
  Cost: 60 + Weapons and Equipment
  Mercenary Officer
  Attributes: Agility d8, Smarts d8, Spirit d10,
  Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d10, Shooting d10, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5
  Abilities: Command, Dodge.
  Deployment: May take Parachute for 8 points, or
  HALO/SCUBA for 20 points.
  Cost: 120 + Weapons and Equipment
  Mercenary NCO
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6,
  Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle d8,
  Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6
  Abilities: Command, Dodge.
  Deployment: May take Parachute for 8 points, or
  HALO/SCUBA for 20 points.
  Notes: The NCO MUST be attached to a
  squad.
  Cost: 105 + Weapons and Equipment
  Mercenary Sniper
  Attributes: Agility d8, Smarts d8, Spirit d8,
  Strength d6, Vigor d8
  Skills: Driving d8, Fighting d8, Shooting d10,
  Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 6
  Abilities: Improved Dodge, Marksman.
  Cost: 102 + Weapons and Equipment x2
  
  Riot Team (4)
  Attributes: Agility d6, Smarts d6, Spirit d8,
  Strength d6, Vigor d6
  Skills: Driving d8, Fighting d8, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. bullets)
  Abilities: Dodge.
  Gear: All: Body Armor, Pepper Spray, Baton
  (Str+1), Riot Shield; Grenadier: M79 Grenade
  Launcher with Tear Gas Grenades.
  Ammo: High
  Cost: 223
  SWAT Team (4)
  Attributes: Agility d8, Smarts d8, Spirit d8,
  Strength d6, Vigor d8
  Skills: Driving d8, Fighting d8, Shooting d8,
  Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. bullets)
  Abilities: Dodge, Marksman.
  Gear: All: Body Armor, Gas Mask, 2 Flashbang
  Grenades, 9mm Pistol; Point Man: M870 Shotgun;
  SWAT Officers: MP5.
  Ammo: High
  Cost: 337
  Squad Car (1)
  Acc/Top Speed: 20/50; Toughness: 12(3);
  Crew: 1+4
  Notes: Airbags; A single officer riding in a Squad
  Car may have a free M3 Shotgun.
  Cost: 54
  SWAT Van (1)
  Acc/Top Speed: 20/40; Toughness: 14(3);
  Crew: 1+7
  Notes: Airbags
  Cost: 47
  Patrol Bike (1)
  Acc/Top Speed: 20/56; Toughness: 8(2);
  Crew: 1
  Cost: 34
  SWAT Sniper
  Attributes: Agility d8, Smarts d8, Spirit d8, Strength
  d6, Vigor d8
  Skills: Driving d8, Fighting d8, Shooting d10,
  Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. bullets)
  Abilities: Dodge, Marksman.
  Gear: Body Armor, Gas Mask, 2 Flashbang
  Grenades, 9mm Pistol, M79 Grenade
  Launcher w/ Tear Gas Grenades, L96A1
  Sniper Rifle
  Ammo: High
  Cost: 222
  Police Lieutenant
  Attributes: Agility d6, Smarts d8, Spirit d8,
  Strength d6, Vigor d6
  Skills: Driving d10, Fighting d8, Knowledge: Battle
  d6, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. bullets)
  Abilities: Command, Dodge.
  Gear: Body Armor, 9mm Pistol
  Ammo: High
  Cost: 138
  Police Patrol (2)
  Attributes: Agility d6, Smarts d6,
  Spirit d8, Strength d6, Vigor d6
  Skills: Driving d8, Fighting d8,
  Shooting d8, Swimming d6,
  Throwing d6
  Pace: 6; Parry: 6; Toughness: 5
  (7/9 vs. bullets)
  Abilities: Dodge.
  Gear: Body Armor, 9mm Pistol, Baton (Str+1)
  Ammo: High
  Cost: 122
  
  Taliban Soldiers (3)
  Attributes: Agility d6, Smarts d4, Spirit d10, Strength
  d6, Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty
  • Mountain Fighter: Ignores movement penalties
  in the Mountains of Afghanistan.
  Gear: All: 1 RGD Frag Grenade; Machinegunner:
  RPK; Soldier: RPG-7; Soldier: AK-47
  Ammo: High
  Cost: 353
  Taliban Fireteam (4)
  Attributes: Agility d6, Smarts d4, Spirit d10, Strength
  d6, Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty
  • Mountain Fighter: Ignores movement penalties
  in the Mountains of Afghanistan.
  Gear: All: 1 RGD Frag Grenade; 3 Soldiers: AK-47;
  Soldier: RPG-7.
  Ammo: High
  Cost: 253
  Taliban Fireteam (4)
  Attributes: Agility d6, Smarts d4, Spirit d10, Strength
  d6, Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty
  • Mountain Fighter: Ignores movement penalties
  in the Mountains of Afghanistan.
  Gear: All: 1 RGD Frag Grenade; 3 Soldiers: AK-47;
  Soldier: RPG-7.
  Ammo: High
  Cost: 253
  Taliban Soldiers (3)
  Attributes: Agility d6, Smarts d4, Spirit d10, Strength
  d6, Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d6,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty
  • Mountain Fighter: Ignores movement penalties
  in the Mountains of Afghanistan.
  Gear: All: 1 RGD Frag Grenade; Machinegunner:
  RPK; Soldier: RPG-7; Soldier: AK-47
  Ammo: High
  Cost: 353
  Taliban Warlord
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength d6,
  Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle d8,
  Shooting d10, Throwing d8
  Pace: 6; Parry: 6; Toughness: 6
  Abilities: Bloodthirsty, Command, Natural Leader
  • Mountain Fighter: Ignores movement penalties in
  the Mountains of Afghanistan.
  Gear: Two RGD Frag Grenades, M16.
  Ammo: Very High
  Cost: 176
  Taliban Sniper
  Attributes: Agility d8, Smarts d6, Spirit d10, Strength
  d6, Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d8, Throwing
  d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty, Marksman
  • Mountain Fighter: Ignores movement penalties
  in the Mountains of Afghanistan.
  Gear: 1 RGD Frag Grenade, Dragunov SVD.
  Ammo: High
  Cost: 166
  Taliban Warband Leader
  Attributes: Agility d6, Smarts d6, Spirit d10,
  Strength d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d6, Shooting d8, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6
  Abilities: Bloodthirsty, Command, Nerves of Steel
  • Mountain Fighter: Ignores movement penalties
  in the Mountains of Afghanistan.
  Gear: 1 RGD Frag Grenade, AK-47.
  Ammo: High
  Taliban Warband Leader
  Attributes: Agility d6, Smarts d6, Spirit d10,
  Strength d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d6, Shooting d8, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6
  Abilities: Bloodthirsty, Command, Nerves of Steel
  • Mountain Fighter: Ignores movement penalties
  in the Mountains of Afghanistan.
  Gear: 1 RGD Frag Grenade, AK-47.
  Ammo: High
  
  Osama Bin Laden
  Attributes: Agility d4, Smarts d12,
  Spirit d12, Strength d4, Vigor d4
  Skills: Driving d6, Fighting d6,
  Knowledge: Battle d10, Shooting d8,
  Throwing d6
  Pace: 6; Parry: 5; Toughness: 4
  Abilities: Bloodthirsty, Command, Dodge, Fervor,
  Harder to Kill, Inspire, Natural Leader
  • Jyhad: Automatically pass Morale rolls.
  Gear: 1 RGD Frag Grenade, AK-74.
  Al-Qaeda Commandos (3)
  Attributes: Agility d6, Smarts d4, Spirit d10,
  Strength d6, Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty
  • Jyhad: Automatically pass all Morale rolls.
  Gear: All: 1 RGD Frag Grenade, AK-74.
  Ammo: High
  Cost: 387
  Al-Qaeda Fireteam (4)
  Attributes: Agility d6, Smarts d4, Spirit d10, Strength d6,
  Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d8, Swimming d6,
  Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty
  • Jyhad: Automatically pass all Morale rolls.
  • Suicide Bombers: 2 of the Commandos are strapped with
  dynamite that they may set off as an action, causing 4d6
  damage to everything in a Large Burst Template.
  Gear: All: 1 RGD Frag Grenade, 2 Commandos AK-74;
  Commando: RPG-7; Commando: RPK-74
  Ammo: High
  Cost: 302
  Al-Qaeda Fireteam (4)
  Attributes: Agility d6, Smarts d4, Spirit d10, Strength d6,
  Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d8, Swimming d6,
  Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty
  • Jyhad: Automatically pass all Morale rolls.
  • Suicide Bombers: 2 of the Commandos are strapped with
  dynamite that they may set off as an action, causing 4d6
  damage to everything in a Large Burst Template.
  Gear: All: 1 RGD Frag Grenade, 2 Commandos AK-74;
  Commando: RPG-7; Commando: RPK-74
  Ammo: High
  Cost: 302
  Taliban/Al-Qaeda Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX,
  Shooting dX
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: Bloodthirsty
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6.
  Equipment: 9mm Pistol
  Ammo: Low
  Cost: Green: 27; Regular: 31.
  Technical (1)
  Acc/Top Speed: 20/40; Toughness: 14(3);
  Crew: 2+6
  Weapons: May add a DSchKM 12.7mm Heavy
  Machinegun for 30.
  Cost: 44 + Weapons and Crew
  Technical (1)
  Acc/Top Speed: 20/40; Toughness: 14(3);
  Crew: 2+1
  Weapons: Forward facing 100mm Gun.
  Cost: 97
  Al-Qaeda Sniper
  Attributes: Agility d8, Smarts d6, Spirit d10,
  Strength d6, Vigor d6
  Skills: Driving d4, Fighting d6, Shooting d10,
  Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Gear: 1 RGD Frag Grenade, Dragunov SVD.
  Abilities: Bloodthirsty, Marksman
  • Jyhad: Automatically pass Morale rolls.
  Ammo: High
  Cost: 174
  
  Bodyguards (11)
  Attributes: Agility d6, Smarts: d4, Spirit d6, Strength d4,
  Vigor d6
  Skills: Driving d6, Fighting d6, Shooting d6, Throwing d6
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Bloodthirsty
  • Khat High: May reroll a failed Morale Check.
  • Training: May use Aimed Shots &Three Round Bursts.
  Gear: 1 has an RPK-74; 3 have RPG-7s; 7 have AK-47s.
  Ammo: High
  Cost: 574
  Somali Militia (10)
  Attributes: Agility d6, Smarts: d4,
  Spirit d6, Strength d4, Vigor d6
  Skills: Driving d6, Fighting d4,
  Shooting d4, Throwing d4
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: Bloodthirsty
  • Khat High: May reroll a failed Morale Check.
  Gear: 1 has RPK-74; 3 have RPG-7s; 6 have AK-47s.
  Ammo: High
  Cost: 517
  Somali Militia (10)
  Attributes: Agility d6, Smarts: d4,
  Spirit d6, Strength d4, Vigor d6
  Skills: Driving d6, Fighting d4,
  Shooting d4, Throwing d4
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: Bloodthirsty
  • Khat High: May reroll a failed Morale Check.
  Gear: 1 has RPK-74; 3 have RPG-7s; 6 have AK-47s.
  Ammo: High
  Cost: 517
  Somali Militia (10)
  Attributes: Agility d6, Smarts: d4,
  Spirit d6, Strength d4, Vigor d6
  Skills: Driving d6, Fighting d4,
  Shooting d4, Throwing d4
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: Bloodthirsty
  • Khat High: May reroll a failed Morale Check.
  Gear: 1 has RPK-74; 3 have RPG-7s; 6 have AK-47s.
  Ammo: High
  Cost: 517
  Somali Armed Civilians (10)
  Attributes: Agility d6, Smarts: d4,
  Spirit d4, Strength d4, Vigor d6
  Skills: Driving d4, Fighting d4,
  Shooting d4-2, Throwing d4
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: Bloodthirsty
  • Khat High: May reroll a failed
  Morale Check.
  Gear: 1 has an RPK-74; 3 have RPG-7s; 6 have AK-47s.
  Ammo: Low
  Cost: 460
  Somali Armed Civilians (10)
  Attributes: Agility d6, Smarts: d4,
  Spirit d4, Strength d4, Vigor d6
  Skills: Driving d4, Fighting d4,
  Shooting d4-2, Throwing d4
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: Bloodthirsty
  • Khat High: May reroll a failed
  Morale Check.
  Gear: 1 has an RPK-74; 3 have RPG-7s; 6 have AK-47s.
  Ammo: Low
  Cost: 460
  Somali Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX,
  Shooting dX
  Pace: 6; Parry: 4 ; Toughness: 5
  Abilities: Bloodthirsty
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6.
  Equipment: 9mm Pistol
  Ammo: Low
  Cost: Green: 27; Regular: 31
  Warlord
  Attributes: Agility d6, Smarts: d8, Spirit d6,
  Strength d4, Vigor d8
  Skills: Driving d6, Fighting d6, Shooting d6,
  Throwing d6
  Pace: 6; Parry: 4; Toughness: 6
  Abilities: Bloodthirsty
  • Khat High: May reroll a failed Morale Check.
  • Training: May use Aimed Shots and
  Three Round Bursts.
  Gear: Two RGD Frag Grenades, AK-47
  
  Republican Guard Command Soldiers (3)
  Attributes: Agility d6, Smarts d6, Spirit d10,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge.
  Gear: All: Body Armor, wo RGD Frag Grenades;
  Rifleman and Radio Man: AK-47; Soldier: RPG-7
  Ammo: Very High
  Cost: 420
  Republican Guard Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d10,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader: AK-47; Soldier: RPG-7;
  Soldier: RPD-46; Soldier: RPK-74
  Ammo: Very High
  Cost: 317
  Republican Guard Fireteam (4)
  Attributes: Agility d6, Smarts d6, Spirit d10,
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d8, Shooting d8,
  Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5 (7/9 vs. Bullets)
  Abilities: Dodge.
  Gear: All: Body Armor, two RGD Frag Grenades;
  Fireteam Leader: AK-47; Soldier: RPG-7;
  Soldier: RPD-46; Soldier: RPK-74
  Ammo: Very High
  Cost: 317
  Iraqi Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX,
  Shooting dX
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: None.
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8.
  Gear: AK-74SU
  Ammo: Low
  Cost: Green: 38; Regular: 42; Seasoned: 46
  Iraqi Vehicle Crewman (1)
  Attributes: Agility d6, Smarts: d6, Spirit d6,
  Strength d6, Vigor d6
  Skills: Driving dX, Fighting d4, Piloting dX,
  Shooting dX
  Pace: 6; Parry: 4; Toughness: 5
  Abilities: None.
  Notes: Driving, Piloting and Shooting skills are as
  follows: Green d4; Regular d6; Seasoned d8.
  Gear: AK-74SU
  Ammo: Low
  Cost: Green: 38; Regular: 42; Seasoned: 46
  Iraqi Lieutenant
  Attributes: Agility d8, Smarts d8, Spirit d10,
  Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5
  Abilities: Bloodthirsty, Command, Dodge, Natural
  Leader.
  Gear: Two  RGD Frag Grenades, AK-47
  Ammo: Very High
  Cost: 180
  Republican Guard NCO
  Attributes: Agility d6, Smarts d8, Spirit d10,
  Strength d6, Vigor d8
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6 (8/10 vs.
  Bullets)
  Abilities: Command, Dodge
  Gear: Body Armor, two RGD Frag
  Grenades, AK-47
  Ammo: Very High
  Iraqi Lieutenant
  Attributes: Agility d8, Smarts d8, Spirit d10,
  Strength d8, Vigor d6
  Skills: Driving d6, Fighting d8, Knowledge: Battle
  d8, Shooting d8, Swimming d6, Throwing d8
  Pace: 6; Parry: 6; Toughness: 5
  Abilities: Bloodthirsty, Command, Dodge, Natural
  Leader.
  Gear: Two  RGD Frag Grenades, AK-47
  Ammo: Very High
  Cost: 180
  
SOURCE: textdata/thevault/Savage Worlds/Misc/Minis/Savage Worlds - Minis - Modern Ops - Unit Cards.pdf