TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your GP value 
  Items Bought 
   
   
   
   
   
   
   Total Cost of Bought Items 
   
  Subtract this value from your GP value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  or  2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  All APLs: 
  � Boots of elvenkind (Adventure; DMG) 
  � Cloak of elvenkind (Adventure; DMG) 
  � Keel armor option, 50 gp (Adventure; Sto) 
  � Memento magica, 1st level (Adventure; RDr) 
  � Pearl of power, 1st level (Adventure; DMG) 
  � Potion of resurgence (Adventure; SpC) 
  � Masterwork Profession (gambler) tools (Adventure; PH) 
  � Masterwork Profession (sailor) tools (Adventure; PH) 
  � +1 thinaun longsword (Adventure; 17,315 gp; CW) 
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  � Convert to Norebo / Xerbo (circle one): You are granted a 
  free atonement to convert, if needed. You gain Open access to the 
  cleric alternate class feature, Spontaneous Domain Casting, and the 
  favored soul alternate class feature, Deity’s Favor, both from PH2. 
   
  � Items of Arcane Power: Good-aligned PCs gain Adventure 
  access to: bottle of air [limit 1], decanter of endless water [limit 1], dust of 
  dryness [limit 1], elemental gem (water) [limit 1], elixir of swimming 
  [limit 6], gloves of swimming and climbing [limit 1], iridescent spindle 
  ioun stone [limit 1], necklace of adaptation [limit 1], Quall’s feather token 
  (swan boat) [limit 6], spellguard rings CM[limit 1]. 
   
  � Gathil the Wanderer’s Favor: The Items of Arcane Power are 
  changed to Regional access for Good-aligned, Devoted PCs. 
   
  � Legendary Deed: Raised the Velverdyva Queen (20%). If you 
  are recognized for this Legendary Deed, you gain free Luxury 
  Lifestyle and one free 5th level or lower divine spell cast by the 
  temple of Norebo, during that adventure; mark this entry “Used” 
  after such an adventure. 
   
  � Moonbow’s Reward: The Ruathar (RW) prestige class is Open 
  for you. 
   
  � Norebo’s Reward: You gain three (3) influence points with the 
  Temple of Norebo. 
   
  � Norebo’s Curse: Any spell or magic item that provides a luck 
  bonus does NOT grant its bonus to you. To rid yourself of the 
  curse, you must pay for a remove curse cast by the Temple of 
  Norebo. 
   
  � Murlynd’s Prairie Songbook: This songbook has lyrics about 
  prairies, ranges, horses, cattle, and doggies. Only ONE PC can 
  receive this. 
   
  � Tainted Unholy Symbol of Nerull: This wooden unholy 
  symbol radiates a faint evil. Only ONE PC can receive this. 
   
  � Verbeeg Hill Eel Jelly: This can be traded for free Rich upkeep 
  during one Highfolk adventure. 
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  HIG7-01 – Luck Lost 
  A Regional Adventure 
  Set in Highfolk 
  Event: _________________________________ Date: __________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes:
  � 
  Gained a level ________________ 
  � 
  Retrained _____________________ 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/597/Normal Scenarios/HIG7-01 - Luck Lost (APL 2-8)/HIG7-01 - Luck Lost AR.pdf