TEXT: ♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠  
  Tweedle Bob 
  Race: Tweedle; Rank: Novice; Experience Points: 10 
   
  Attributes: 
  Agility d6 
  Smarts d10 
  Spirit d4 
  Strength d8 
  Vigor d6 
   
  Pace: 5; Parry: 5 (6 with shield); Toughness: 6; Charisma: 0 
   
  Skills:  
  Fighting d6 
  Knowledge (Wonderland) d10 
  Notice d10 
  Persuasion d6 
  Repair d10 
  Streetwise d6 
   
  Edges: 
  • 
  Combat Reflexes: as Savage World rules. 
  • 
  Contrary: When ever twin Tweedle are acting together on a task (including combat) each draws 
  a card (or their initiative card if in combat). The individual Tweedle gain a bonus/penalty 
  depending upon the color of the card they drew – red +1 bonus, black –1 penalty.  In combat 
  this ‘bonus’ is added to the normal gang-up bonus. (racial edge). 
  • 
  Jack of All Trades: as Savage World rules. 
  • 
  Large: Size +1, Toughness +1 (racial edge). 
  • 
  Strong: Begin play with D8 Strength (racial edge). 
   
  Hindrances: 
  • 
  Bad Liar: Intimidation, Persuasion, and Taunt rolls in which anything more than a “slight 
  bending of the truth” is involved have a -2 modifier applied to the roll. 
  • 
  Lumbering: Slow and ungainly - Pace of 5, running die is still D6 (racial hindrance). 
  • 
  Mean: as Savage World rules (racial hindrance). 
  • 
  Phobia – Blackbirds (Minor): as Savage World rules (racial hindrance). 
  • 
  Stubborn: as Savage World rules. 
   
  Weapons: 
  Sword  
   
  Str+3  
  Touch 
   
  Armor: 
  Large Shield 
   
  +! Parry  
  +2 Toughness vs. ranged 
   
  Gear: 
  Sword  
   
   
   
   
  8lb 
  Lantern 
   
   
   
   
  2lb 
  Oil (5 pints) 
   
   
   
   
  5lb 
  Large Shield 
   
   
   
   
  20lb 
   
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SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Wonderland No More/Characters/Savage Worlds - Wonderland No More - Characters  - Tweedle Bob.pdf