TEXT: ADVENTURE BACKGROUND
  The Gar’hadens were once a proud and noble family.
  Many generations have been laid to rest in their family
  crypt near the town of Rockcrest. The last of the line,
  Tasadar, was placed under a powerful curse for his
  worship of demons, and entombed here.
  Recently, treasure hunters have broken into the
  crypt in search of riches.
  When they cracked the
  tomb of Tasadar Gar’Haden, they were met by death.
  Tasadar has since walked the halls of the crypt and
  awakened the corpses of
  his long dead family
  members.
  1. ENTRANCE HALL. To the north-east are stairs
  leading to the surface.
  Tapestries line the walls
  showing various deeds of the family line over many
  generations.
  There are many stands that once held
  family artifacts on display, but these have long since
  been looted.
  Monsters: Eight zombies meander here mindlessly
  until they sense the life of the PCs.
  2. SPRUNG PIT TRAP. A zombie has sprung this
  pit trap, and futilely attempts to climb out when it
  becomes aware of the PCs.
  3. STATUE ROOM. In the center of this small
  room is a statue of Tasadar. There is an inscription
  warning visitors of the powerful curse placed upon
  him and that he is not to be disturbed. The door on
  the east side has been magically locked and cannot be
  opened through non-magical means, though a knock
  spell will open it.
  4. TASADAR’S RESTING PLACE. This large
  room is dedicated to holding one intricately decorated
  sarcophagus. The sarcophagus has been opened and
  there are burn marks in a large area on the floor
  surrounding it.
  The charred bodies of two treasure
  hunters lay nearby; A third is closer to the south exit
  and has been eaten.
  Monsters: Tasadar can be found here along with four
  skeletons.
  Treasure: Next to the sarcophagus is an open chest.
  The treasure hunters had just opened the chest before
  the trap was sprung. Inside the chest is the Scepter of
  the Gar’Haden Family, a garnet worth 120 gold pieces,
  and 710 gold pieces.
  Scepter of the Gar’Haden Family
  This scepter was the noble symbol of office which
  was passed down to each first born son as they took
  responsibility for the family’s holdings. As the last of
  his line, it was buried alongside Tasadar. If wielded in
  combat, it acts as a +1 heavy mace.
  5. CRYPT CHAMBER. The walls of this chamber
  are lined with platforms that once contained the
  resting dead.
  Monsters: 1 ghoul and 3 pyre zombies.
  6. CRYPT CHAMBER. See 5 for description.
  Monsters: 3 hungry zombies.
  7. CRYPT CHAMBER. See 5 for description. The
  undead from this area have moved to area 1.
  8. SPRUNG BLADE TRAP. A blade trap has
  sprung and impaled a hungry zombie here.
  It has
  been attempting to get free and cannot. The zombie
  cannot move, but can make melee attacks at anyone
  who approaches it.
  Monsters: One hungry zombie.
  9. CRYPT CHAMBER. See 5 for description. The
  undead from this area have moved to area 1.
  10. RITUAL CHAMBER. This chamber has not
  been entered in decades. This was the ritual chamber
  that Tasadar used for the worship and summoning of
  demons. A large summoning circle is etched onto the
  floor in the center of the room.
  The hall leading to this room has warnings carved
  along the walls urging visitor to turn back. At the end
  of the hall is a pit trap that has not been sprung by the
  undead. Anyone who attempts to open the door will
  spring the trap beneath their feet. These warnings and
  the trap were placed by the people who entombed
  Tasadar here. They were too afraid to enter his ritual
  chamber, and for good reason.
  Two demons have been trapped in this room since
  the last time Tasadar used it to summon them.
  Monsters: Two lemure demons.
  Treasure: Next to the summoning circle is an ornate
  golden chest worth 310 gold pieces. Inside the chest
  is a 143 gold pieces.
  THE GAR'HADEN
  FAMILY CRYPT
  A Swords and Wizardry one-page mini-dungeon for
  four to six characters of levels 1-3
  Written By Steve Gilman
  Edited by Sarah Gilman
  Art by Jason Walton
  MONSTERS (IN ORDER OF APPEARANCE)
  Zombie: HD 2; AC 8 [11]; Atk strike (1d8); Move 6;
  Save 16; AL N; CL/XP 2/30; Special: Immune to
  sleep and charm
  Tasadar (Grave Risen): HD 4; AC 8 [11]; Atk 2
  claws (1d4+2 + blood poisoning); Move 6; Save 13;
  AL C; CL/XP 5/240; Special: Animate dead, blood
  poisoning
  Once per day, a grave risen can animate up to 10
  HD of corpses within 100 feet as zombies. A grave
  risen’s claws are coated with a deadly poison that
  infects the blood.
  Skeleton: HD 1; AC 8 [11]; Atk strike (1d6); Move 12;
  Save 17; AL N; CL/XP 1/15; Special: Immune to
  sleep and charm spells
  Ghoul: HD 2; AC 6 [13]; Atk 2 claws (1d3), 1 bite
  (1d4); Move 9; Save 16; AL C; CL/XP 3/60; Special:
  Immunities, paralyzing touch
  Pyre Zombie: HD 2; AC 8 [11]; Atk strike (1d8);
  Move 6; Save 16; AL N; CL/XP 3/60; Special:
  Immune to sleep and charm, immolation
  When hit by a melee weapon, they burst violently
  into flame, inflicting 1d6 points of damage to anyone
  within 5ft.
  Only
  the
  bones remain after this
  conflagration: the remaining skeleton fights as a
  skeleton rather than as a zombie (including the
  lower hit points). The flesh regrows rapidly, and the
  creature will fight as a zombie again in 10 combat
  rounds, including the restored ability to immolate
  itself.
  Hungry Zombie: HD 2; AC 8 [11]; Atk strike (1d6
  plus grab and bite), weapon (1d8); Move 6; Save 16;
  AL N; CL/XP 3/30; Special: grab and bite.
  A hungry zombie that makes a successful strike
  grabs its opponent and automatically bites for 1d4
  additional points of damage.
  Lemure Demon: HD 3; AC 7 [12]; Atk 1 claw (1d3);
  Move 3; Save 14; AL C; CL/XP 4/120; Special:
  Regenerate (1hp/round)
  
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors
  Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan,
  Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on
  original material by E. Gary Gygax and Dave Arneson.
  Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch
  Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch
  Monstrosities, Copyright 2012, Mythmere Games, published and distributed by Frog God
  Games.
  Grave Risen from The Tome of Horrors Complete, Copyright 2011, Necromancer
  Games, Inc., published and distributed by Frog God Games; Author Scott Greene.
  Tome of Horrors 4, Copyright 2013, Frog God Games, Author Scott Greene
  The Gar'Haden Family Crypt, Copyright 2015, Steve Gilman
  Copyright © 2015 Steve Gilman. All rights reserved.
  The Gar'Haden Family Crypt, The Shrine of Sruukor,
  The Sundered Blade, and Sundered Blade Games are
  trademarks of Steve Gilman.
  Swords & Wizardry, S&W, and Mythmere Games
  are trademarks of Matthew J. Finch. Sundered Blade
  Games and Steve Gilman are not affiliated with
  Matthew J. Finch, Mythmere Games™, or Frog God
  Games.
  Swords & Wizardry Compatibility Logo by
  Christopher Arendt is licensed under a Creative
  Commons Attribution-ShareAlike 4.0 International
  License.
  Visit us on the web at www.sunderedblade.com.
  THE GAR'HADEN FAMILY CRYPT
  A mini-dungeon for four to six characters of levels 1-3
  Compatible with the Swords and Wizardry rules
  By Steve Gilman
  This mini-dungeon is
  designed to be easily
  dropped into your existing
  campaign or adventure.
  You can also use it to
  expand Area 4 in module
  SC1: The Shrine of Sruukor.
  Find out more about The
  Shrine of Sruukor and other
  roleplaying game products
  at www.sunderedblade.com.
  This module can be printed double-sided and folded
  in half to create a 5.5in x 8.5in booklet.
  
SOURCE: textdata/thevault/Swords & Wizardry/SW Adventures & Settings/Sundered Chronicles (SW)/O1 Sundered Chronicles The Gar'Haden Family Crypt (SW).pdf