TEXT: hardened Mooks
  hardened Mooks
  break glass in case of powergaming
  break glass in case of powergaming
  BY SEBASTIAN SZMYD
  1
  Writing and Design by James Hutt
  Editing by J Gray•Art Direction by Jaye Kovach
  Business Management by Lisa Pondsmith•Layout by J Gray
  Copyright  © 2021 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All 
  situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.
  
  Welcome, Gamemaster. Is your party full of bullet-dodging, explosive-chucking, head-shotting death merchants? 
  If you've found that the Mooks from Cyberpunk RED Core Book are failing to challenge your powergamers, 
  and you don't want to increase the size of your encounters to compensate, you've come to the right place. Let's 
  take these Mooks to the gym. It's time for them to get Hardened.
  Hardened Mooks are balanced when used as replacements for the Mooks in the Cyberpunk RED Core 
  Book... but only if your party is full of combat-optimized Characters, and at a rate of one per Edgerunner. 
  They are also economically balanced to have similar loot. Against a crew including any non-combat optimized 
  characters, they should be used sparingly, sprinkled in with regular Mooks from the Cyberpunk RED Core 
  Book. These NPCs are not designed to wipe the floor with PCs, but instead to challenge them while allowing 
  them to still feel like the combat badasses they wanted to roleplay.
  Try them out in your game and see how your Players respond. If they still need it spicier, roll on the table below 
  to add additional challenge to your Mook encounter.
  1d10
  Mook Encounter Complication
  1
  1 Mook is firing incendiary ammunition (CP:R page 346), but only has 10 rounds.
  2
  Add 2 additional Mooks to the encounter at the start of the 2nd Round.
  3
  2 Mooks are currently experiencing the primary effect of Black Lace (CP:R page 227).
  4
  One Mook has an Armor Piercing Grenade (CP:R page 345) and a Athletics Skill Base of 12.
  5
  One Mook is wearing Heavy Armorjack (SP13) Body Armor. Increase their REF, DEX, and MOVE by 2 (before calculating the Armor Penalty).
  6
  The Mooks are unusually organized. One Mook has a Tactics Skill Base of 13, and a Smoke Grenade (CP:R page 347).
  7
  Add an additional Mook of a different type to the encounter.
  8
  Add 2 Mooks to the encounter. Give each a Critical Injury to the head.
  9
  Add 1 additional Mook to the encounter at the start of Rounds 2, 3, and 4.
  10
  1 Mook has an SMG, no sense of self preservation, an Autofire Skill Base of 16, and no head armor.
   
  ▶ LUCK
   
  ▶ WILL
   
  ▶ MOVE
   
  ▶ BODY
   
  ▶ EMP
   
  ▶ COOL
   
  ▶ TECH
   
  ▶ DEX
   
  ▶ REF
   
  ▶ INT
  4
  6
  6
  2
  4
  4
  —
  5
  7
  3
   
  ▶ DEaTH SaVE
   
  ▶ SEROUSLY WOUNDED
   
  ▶ HIT POINTS
  40
  20
  7
   
  ▶ aRMOR
  6
  Armor: Kevlar
  Head
  7 SP
  Body
  7 SP
  Weapons
  Poor Quality Shotgun
  5d6
  Very Heavy Pistol
  4d6
  Armor: L Armorjack
  Head
  11 SP
  Body
  11 SP
  Weapons
  Poor Quality Shotgun
  5d6
  Brawling
  3d6
   
  ▶ SKILL BaSES
  Athletics 9, Brawling 13, Concentration 6, Conversation 5, Drive Land Vehicle 10,  
  Education 6, Endurance 9, Evasion 8, First Aid 4, Human Perception 5, Interrogation 6,  
  Language (Native) 8, Language (Streetslang) 6, Local Expert (Your Home) 6, Perception 10, 
  Persuasion 6, Resist Torture/Drug 8, Shoulder Arms 10, Stealth 8
   
  ▶ CYBERWaRE & SPECIaL EqUIPMENT Slug Ammo x25, Radio Communicator
  hardened Bodyguard
  2
  HARDENED MOOKS
  
   
  ▶ LUCK
   
  ▶ WILL
   
  ▶ MOVE
   
  ▶ BODY
   
  ▶ EMP
   
  ▶ COOL
   
  ▶ TECH
   
  ▶ DEX
   
  ▶ REF
   
  ▶ INT
  4
  6
  5
  2
  4
  4
  —
  6
  4
  3
   
  ▶ DEaTH SaVE
   
  ▶ SERIOUSLY WOUNDED
   
  ▶ HIT POINTS
  30
  15
  4
   
  ▶ aRMOR
  6
  Armor: Kevlar
  Head
  7 SP
  Body
  7 SP
  Weapons
  Poor Quality Shotgun
  5d6
  Very Heavy Pistol
  4d6
  Armor: Leather
  Head
  4 SP
  Body
  4 SP
  Weapons
  Poor Quality VH Pistol
  4d6
  Wolvers
  3d6
   
  ▶ SKILL BaSES
  Athletics 9, Brawling 9, Conceal/Reveal Object 6, Concentration 8, Conversation 5, Drive Land 
  Vehicle 10, Education 6, Endurance 6, Evasion 7, First Aid 4, Handgun 12, Human Perception 
  5, Interrogation 6, Language (Native) 8, Language (Streetslang) 6, Local Expert (Your Home) 6, 
  Melee Weapon 12, Perception 8, Persuasion 6, Resist Torture/Drugs 8, Stealth 7 
   
  ▶ CYBERWaRE & SPECIaL EqUIPMENT VH Pistol Ammo x30, Disposable Cellphone, Black Lace x1, Wolvers, Techhair
   hardened boosterganger
   
  ▶ LUCK
   
  ▶ WILL
   
  ▶ MOVE
   
  ▶ BODY
   
  ▶ EMP
   
  ▶ COOL
   
  ▶ TECH
   
  ▶ DEX
   
  ▶ REF
   
  ▶ INT
  6
  6
  6
  4
  3
  3
  —
  5
  3
  3
   
  ▶ DEaTH SaVE
   
  ▶ SERIOUSLY WOUNDED
   
  ▶ HIT POINTS
  25
  13
  3
   
  ▶ aRMOR
  6
  Armor: Kevlar
  Head
  7 SP
  Body
  7 SP
  Weapons
  Poor Quality Shotgun
  5d6
  Very Heavy Pistol
  4d6
  Armor: Kevlar®
  Head
  7 SP
  Body
  7 SP
  Weapons
  Poor Quality 
  Very Heavy Pistol
  4d6
  Poor Quality Very 
  Heavy Melee Weapon
  4d6
   
  ▶ SKILL BaSES
  Athletics 8, Brawling 8, Concentration 5, Conversation 6, Drive Land Vehicle 12, Education 8, 
  Endurance 5, Evasion 11, First Aid 6, Handgun 10, Human Perception 5, Land Vehicle Tech 10, 
  Language (Native) 10, Language (Streetslang) 8, Local Expert (Your Home) 8,  
  Melee Weapon 12, Perception 10, Persuasion 5, Stealth 8, Tracking 10, Wilderness Survival 8
   
  ▶ CYBERWaRE & SPECIaL EqUIPMENT VH Pistol Ammo x20, Rope, Flashlight, Neural Link (Interface Plugs)
  hardened road ganger
  Another sneaky trick you can use for customizing your Mooks is to write each of them a single line of canned 
  dialogue for combat in advance. Even if they don't end up saying the line, and it would be kinda cheesy if 
  they all did, it will help take roleplaying weight off your shoulders while you do the hard work of presenting 
  an interesting combat scene. A Mook with the line "I'll hold them off!" is going to feel different to your 
  players than "This one looks full of parts..." or "Melvin, get your ass in here!". 
  Never let them forget that they are killing people, even Mooks. Especially when they deserve it.
  3
  HARDENED MOOKS
  
   
  ▶ LUCK
   
  ▶ WILL
   
  ▶ MOVE
   
  ▶ BODY
   
  ▶ EMP
   
  ▶ COOL
   
  ▶ TECH
   
  ▶ DEX
   
  ▶ REF
   
  ▶ INT
  5
  7
  4
  2
  2
  3
  —
  4
  5
  3
   
  ▶ DEaTH SaVE
   
  ▶ SERIOUSLY WOUNDED
   
  ▶ HIT POINTS
  30
  15
  5
   
  ▶ aRMOR
  6
  Armor: Kevlar
  Head
  7 SP
  Body
  7 SP
  Weapons
  Poor Quality Shotgun
  5d6
  Very Heavy Pistol
  4d6
  Armor: L Armorjack
  Head
  11 SP
  Body
  11 SP
  Weapons
  Poor Quality Assault Rifle
  5d6
  Poor Quality VH Pistol
  4d6
   
  ▶ SKILL BaSES
  Athletics 8, Autofire 14, Brawling 8, Concentration 7, Conversation 5, Education 7, Evasion 6, 
  First Aid 4, Handgun 12, Human Perception 5, Interrogation 6, Language (Native) 9, Language 
  (Streetslang) 7, Local Expert (Your Home) 7, Melee Weapon 6, Perception 8, Persuasion 4, 
  Resist Torture/Drugs 8, Shoulder Arms 12, Stealth 6
   
  ▶ CYBERWaRE & SPECIaL EqUIPMENT Rifle Ammo x40, VH Pistol Ammo x20, Radio Communicator
  hardened security operative
  BY NEIL BRAQUINHO
  4
  HARDENED MOOKS
  
  5
  HARDENED MOOKS
   
  ▶ LUCK
   
  ▶ WILL
   
  ▶ MOVE
   
  ▶ BODY
   
  ▶ EMP
   
  ▶ COOL
   
  ▶ TECH
   
  ▶ DEX
   
  ▶ REF
   
  ▶ INT
   
  ▶ DEaTH SaVE
   
  ▶ SERIOUSLY WOUNDED
   
  ▶ HIT POINTS
   
  ▶ aRMOR
  6
  Armor: Kevlar
  Head
  7 SP
  Body
  7 SP
  Weapons
  Poor Quality Shotgun
  5d6
  Very Heavy Pistol
  4d6
  Armor: 
  Head
  Body
  Weapons
   
  ▶ SKILL BaSES
   
  ▶ CYBERWaRE & SPECIaL EqUIPMENT
   
  ▶ LUCK
   
  ▶ WILL
   
  ▶ MOVE
   
  ▶ BODY
   
  ▶ EMP
   
  ▶ COOL
   
  ▶ TECH
   
  ▶ DEX
   
  ▶ REF
   
  ▶ INT
   
  ▶ DEaTH SaVE
   
  ▶ SERIOUSLY WOUNDED
   
  ▶ HIT POINTS
   
  ▶ aRMOR
  6
  Armor: Kevlar
  Head
  7 SP
  Body
  7 SP
  Weapons
  Poor Quality Shotgun
  5d6
  Very Heavy Pistol
  4d6
  Armor: 
  Head
  Body
  Weapons
   
  ▶ SKILL BaSES
   
  ▶ CYBERWaRE & SPECIaL EqUIPMENT
  MAKE YOUR OWN MOOKS!
  
SOURCE: textdata/thevault/Cyberpunk/Cyberpunk Red/RTG-CPR-HardenedMooks.pdf