TEXT: CONVERSION NOTES - While itÕs not going to be
  common, there will be people who want to convert
  old TimeLordsª or CORPSª characters into EABAª
  adventurers. The guidelines below are pretty simple
  and cover all the important points.
  Attributes - The following scale can be used to
  convert TimeLords or CORPS Attributes to EABA
  Attributes. This is based on half the maximum
  TimeLords lifting capacity, compared to the -3d
  penalty level for encumbrance in EABA.
  TimeLords
  CORPS
  EABA Attribute
  Strength
  Strength
  Strength
  Dexterity
  Agility
  Agility
  (Int+Per)/2(u)
  Awareness
  Awareness
  (Con+Sta)/2(u) Health
  Health
  (Will+Brv)/2(u)
  Will
  Will
  Appearance
  *
  *
  Power
  Power
  Fate
  TimeLords
  CORPS
  EABA
  Strength equivalent
  1
  1
  -10
  2
  1
  -8
  3
  1 
  -5
  Cat
  4
  2
  -2
  5
  2
  0
  Dog
  6
  3
  1
  10th percentile human
  7
  3
  3
  8
  4
  4
  9
  4
  5
  10
  5
  6
  Average woman
  11
  6 
  7
  Average man
  13
  6
  8
  14
  7 
  9
  90th percentile human
  16
  8
  10
  Pro football player
  18
  9
  11
  20
  10
  12
  Extr. strong man
  22
  11
  13
  23
  12
  14
  28
  14
  15
  Average horse
  32
  16
  16
  36
  18
  17
  Lucifer
  40
  20
  18
  45
  22
  19
  51
  25
  20
  57
  28
  21
  63
  31
  22
  The Destroyer
  Amounts that are between levels round down
  to the next lowest table entry.
  EXAMPLE: An adventurer from TimeLords with an
  Intelligence of 14 and a Perception of 12 would
  have an average of 13, for an EABA Awareness of 8.
  There are three special cases for converting
  Attributes. The first is that a TimeLords Appearance
  that becomes an EABA level of <6 or >9 becomes a
  Weakness or Forte on Will for influencing people in
  certain social situations. The second is that because
  of the way Fate is used in game play, all converted
  adventurers will have a Fate of at least 3. Last is that
  a level in a CORPS Attribute can be two different
  EABA amounts. If an adventurer has one Attribute at
  that level, they use the lower amount. If they have
  two at that level, they may use one at the higher
  amount and one at the lower amount. Three would
  be two lower and one higher, and so on.
  Skills - To convert skills, take a TimeLords or CORPS
  skill level and find the equivalent EABA skill + Attribute
  roll. From this, you can see what skill bonus is needed
  on an Attribute to reach the total roll required.
  TimeLords
  CORPS
  Skill + Attribute roll
  1-3
  1
  1d+
  4-6
  2-3
  2d+
  7-9
  4
  3d+
  10-12
  5-6
  4d+
  13-15
  7
  5d+
  16-18
  8-9
  6d+
  19-21
  10
  7d+
  22-24
  11-12
  8d+
  Add a full dice amount to the appropriate
  Attribute to get the same number of dice in the skill
  + Attribute roll. If this amount would be less than +0d,
  then the adventurer is treated as unskilled in that
  area. The exception is languages. If the adventurerÕs
  skill roll is no more than 1d less than their Awareness
  roll, their skill in that language is treated as +0d.
  EXAMPLE: An adventurer has an EABA Agility of
  8 and a TimeLords Projectile Weapons skill of 12. The
  skill of 12 gives them an EABA total skill roll of 4d+.
  Their Agility roll is 2d+2, so you need to add 2d to
  get a skill roll with 4d in it (in this case, 4d+2). This
  means the adventurer has a Projectile Weapons skill
  of +2d. This adventurer also has a Powerboat skill of
  3, which becomes a total skill roll of 1d+. Since this is
  less than their default, they are counted as unskilled
  and use their unskilled Agility roll for any powerboat
  use (default roll -1d).
  Traits - Most TimeLords traits convert to their
  EABA equivalents. Personality and other level-based
  advantages and disadvantages usually convert on
  a 2:1 basis. For instance, two levels in a TimeLords
  personality modifier would be a 1d modifier in EABA.
  Combat - All weapon and combat rules convert
  to EABA equivalents. To convert weapons/damages
  from TimeLords or CORPS see the 3G3 to EABA con-
  version notes, downloadable from www.btrc.net.
  Conversions 1
  1.1
  
SOURCE: textdata/thevault/Eaba/Game Aids/EABA Conversions 1 - TimeLords and COPRS.pdf