TEXT: Body Armour 
  MetalGear III Modular Combat Armour
  MetalGear Arms 
  SP:25 Arms (7-8) 
  EV: 0.5 
  Combat Armour 
  100 eb 
  MetalGear Shoulder Pads 
  SP:25 Shoulders (9) 
  EV: 0.5 
  Combat Armour 
  75 eb 
  MetalGear BreastPlate 
  SP:25 Chest, Abdomen, Vitals (10-13) 
  EV: 0.5 
  Combat Armour 
  150 eb 
  MetalGear Thighs 
  SP:25 Thighs & Upper Leg (14-15) 
  EV: 0.5 
  Combat Armour 
  75 eb 
  MetalGear Boots 
  SP:25 Lower Leg & Foot (16-18) 
  EV: 0 
  Combat Armour 
  100 eb 
  MetalGear Gloves 
  SP:25 Hands (6) 
  EV: 0 (-2 WA) 
  Combat Armour 
  50 eb 
  MetalGear Full Helmet 
  SP:25 Head (3-5) 
  EV: 0 (-4 Aware) Combat Armour 
  75 eb 
  Gibson Form-Fitting Body Armour
  Level 1 Vest 
  SP:10 Torso (10-12) 
  EV: 0 
  Light Armour 
  200 eb 
  Level 1 Body Armour 
  SP:10 Full Body (7-16) 
  EV: 0 
  Light Armour 
  700 eb 
  Level 2 Vest 
  SP:14 Torso (10-12) 
  EV: 0 
  Medium Armour 
  400 eb 
  Level 2 Body Armour 
  SP:14 Torso, SP:10 Full Body 
  EV: 0 
  Medium Armour 
  1,000 eb 
  Level 3 Vest 
  SP:18 Torso 
  EV: 0 
  Medium Armour 
  700 eb 
  Level 3 Body Armour 
  SP:18 Torso, SP:12 Full Body 
  EV: 1 
  Medium Armour 
  1,500 eb 
  Kelmar Security Armour
  Class 8 Security Armour 
  SP:16 Torso, Vitals, Legs, SP:10 Arms 
  EV: 0 
  Heavy Armour 
  800 eb 
  Class 14 Security Armour 
  SP:20 Torso, Vitals, Legs, SP:14 Arms 
  EV: 1 
  Combat Armour 
  1,000 eb 
  Class 17 Security Armour 
  SP:26 Torso, SP:24 Legs, SP: 20 Arms 
  EV: 2 
  Combat Armour 
  1,350 eb 
  Kelmar Security Helmet w/ Visor 
  SP:24 Head 
  EV: 0 (-3 Aware) Combat Armour 
  350 eb 
  BAMA Police Armour
  Standard Field Armour 
  SP:14 Full Body (7-18) 
  EV: 0 
  Heavy Armour 
  1,000 eb 
  Field Armour with Plate Inserts 
  SP:20 Body, SP:14 Feet 
  EV: 1 
  Combat Armour 
  1,200 eb 
  Assault Armour 
  SP:28 Body, SP:14 Feet & Hands 
  EV: 2 
  Combat Armour 
  2,500 eb 
  Standard Helmet 
  SP:20 Head 
  EV: 0 (-2 Aware) Combat Armour 
  150 eb 
  Epoxide FacePlate 
  SP:20 Face 
  EV: 0 (-1 Aware) Combat Armour 
  100 eb 
  Militech M-78 Series Armour (all grades are AP-proof)
  M-78 T-Shirt 
  SP: 7 Chest & Abdomen (10-12) 
  EV: 0 
  Light Armour 
  130 eb 
  M-78 Jacket 
  SP:14 Torso & Arms (7-12) 
  EV: 1 
  Medium Armour 
  300 eb 
  M-78 Vest 
  SP:18 Torso & Abdomen (10-12) 
  EV: 2 
  Heavy Armour 
  300 eb 
  Plate Insert Body Armour
  Plate Insert Vest 
  SP:10 Chest & Abdomen (10-12) 
  EV: 0 
  Medium Armour 
  140 eb 
  Plate Insert Vest w/ Trauma Plates 
  SP:20 Chest & Abdomen (10-12) 
  EV: 1 
  Combat Armour 
  200 eb 
  Plate Insert Pants 
  SP:10 Thighs, Vitals & Legs (13-16) 
  EV: 0 
  Medium Armour 
  140 eb 
  Plate Insert Pants w/ Trauma Plates 
  SP:20 Thighs, Vitals & Legs (13-16) 
  EV: 1 
  Combat Armour 
  200 eb 
  Plate Insert Jacket 
  SP:10 Torso & Arms (7-12) 
  EV: 0 
  Medium Armour 
  250 eb 
  Plate Insert Jacket w/ Trauma Plates 
  SP:20 Chest & Abdomen, SP:10 Rest 
  EV: 1 
  Combat Armour 
  300 eb 
  Plate Insert Long Coat 
  SP:10 Arms to Thighs (7-14) 
  EV: 0
  Medium Armour 
  350 eb 
  Plate Insert Long Coat w/ Trauma Plates 
  SP:20 all but arms 
  EV: 2 
  Combat Armour 
  450 eb 
  SecureTech Armoured Clothing  (urban flash, above average quality - can be businesswear for 50% more)
  SecureTech Jacket 
  SP:12 Arms & Torso (7-12) 
  EV: 0 
  Medium Armour 
  350 eb 
  SecureTech Vest 
  SP:8 Chest & Abdomen (10-12) 
  EV: 0 
  Light Armour 
  250 eb 
  SecureTech Ultra-Vest 
  SP:12 Chest & Abdomen (10-12) 
  EV: 0 
  Light Armour 
  300 eb 
  SecureTech Long Coat 
  SP:14 Arms to Thighs (7-14) 
  EV: 0 
  Medium Armour 
  650 eb 
  SecureTech Trench Coat 
  SP:14 Arms to Legs (7-16) 
  EV: 0
  Medium Armour 
  1,300 eb 
  External Add Ons
  Forearm Guards 
  SP:10 Arms, +1 Parry, +1 Punch damage 
  EV: 0
  Heavy Armour 
  250 eb 
  E-Z Glide KneePads 
  SP:6 Legs, +2 Athletics for slides (2x jump) 
  EV: 0 
  Heavy Armour 
  100 eb 
  Ballistech Exo-Plasts 
  SP:0, Becomes SP:10 after first hit 
  EV: 0 
  None / Medium Armour 150 eb 
  PolyChromate Shields (Arm or Leg) 
  SP:6, +1 Parry, +2 Punch or Kick 
  EV: 0.5 
  Heavy Armour 
  250 eb 
  Quake Technologies
  Quake Tech Armour Jack 
  SP:16 Chest, Abdomen & Shoulders (9-12) 
  EV: 0
  Combat Armour 
  300 eb 
  Quake Tech Combat Suit 
  Armour Jack w/ SP:12 Arms & Legs 
  EV: 1 
  Combat Armour 
  500 eb 
  Quake Tech Full Body Armour 
  SP:25 full body & head 
  EV: 2 (-4 Aware) Combat Armour 
  700 eb 
  
  Smart Armours (require interface plugs & machine or ACPA linkup) 
  MetalGear IV Full Suit (without helmet) 
  SP:25 full body except head 
  EV: 1 
  Combat Armour 
  1,200 eb 
  MetalGear V Full Suit (without helmet) 
  SP:25 full body except head 
  EV: 0 
  Combat Armour 
  2,500 eb 
  Smart Medium Armour Jacket 
  SP:18 Arms to Abdomen 
  EV: 0 
  Medium Armour 
  800 eb 
  Smart Heavy Armour Jacket 
  SP:20 Arms to Abdomen 
  EV: 1 
  Heavy Armour 
  1,000 eb 
  Smart Composite Suit
  SP:28 Torso, SP:10 Arms and Legs 
  EV: 0 
  Heavy / Light Armour 
  1,500 eb 
  Generic Epoxide & Kevlar Armours
  Kevlar Vest 
  SP:10 Torso 
  EV: 0 
  Light Armour 
  100 eb 
  Heavy Kevlar Vest 
  SP:18 Torso 
  EV: 0 
  Heavy Armour 
  175 eb 
  Light Armour Jacket 
  SP:14 Arms to Abdomen 
  EV: 0 
  Medium Armour 
  150 eb 
  Medium Armour Jacket 
  SP:18 Arms to Abdomen 
  EV: 1 
  Medium Armour 
  200 eb 
  Heavy Armour Jacket 
  SP:20 Arms to Abdomen 
  EV: 2 
  Heavy Armour 
  250 eb 
  Light Armour Pants 
  SP: 10 Vitals, Thighs, Legs 
  EV: 0 
  Medium Armour 
  100 eb 
  Epoxide Pants 
  SP:18 Vitals, Thighs, Legs 
  EV: 0 
  Heavy Armour 
  300 eb 
  Composite Armour Jacket 
  SP:28 Torso, SP:10 Arms 
  EV: 1 
  Heavy Armour 
  350 eb 
  Composite Flack Jacket 
  SP:35 Torso, SP:25 Arms 
  EV: 3 
  Combat Armour 
  600 eb 
  Door Gunner’s Vest 
  SP:25 Torso, Vitals, Thighs 
  EV: 3 
  Combat Armour 
  250 eb 
  Kevlar Hood 
  SP:5 Head 
  EV: 0 
  Light Armour 
  75 eb 
  Kevlar Helmet Insert 
  SP:4 Head 
  EV: 0 
  Light Armour 
  50 eb 
  Epoxide Helmet 
  SP:20 Head 
  EV: 0 (-2 Aware) Combat Armour 
  150 eb 
  Epoxide FacePlate 
  SP:20 Face 
  EV: 0 (-1 Aware) Combat Armour 
  100 eb 
  Steel Helmet 
  SP:14 Head 
  EV: 0 (-1 Aware) Combat Armour 
  75 eb 
  C/Ballistic Mesh 
  SP:15 Full Body (7-16) 
  EV: 0 
  Light Armour 
  700 eb 
  Ballistech Skintight III 
  Absorbs 1/3 Of Damage (max 40) 
  EV:0
  Light Armour 
  1,500 eb 
  Armoured Clothing 
  Light Armour
  Medium Armour
  Heavy Armour
  T-Shirt 
  10 eb 
  Leather Tunic 
  75 eb 
  Leather Jacket 
  70 eb 
  Shirt
  20 eb 
  Pants / Jeans 
  20 eb 
  Leather Coat 
  110 eb 
  Blouse
  15 eb 
  Heavy Skirt 
  55 eb 
  Heavy Long Coat 
  55 eb 
  Tank Top 
  10 eb 
  Jacket
  35 eb 
  Hard Boots 
  50 eb 
  Tunic
  25 eb 
  Long Jacket 
  40 eb 
  Chaps
  60 eb 
  Sweater 
  20 eb 
  Trench Coat 
  125 eb 
  Medium Armor w/ Hardcase 
  “+50%”
  Jumpsuit
  50 eb 
  Cloak
  50 eb 
  Dress  
  50 eb 
  Long Cape 
  90 eb 
  Miniskirt 
  30 eb 
  Shoes
  15 eb 
  Greaves
  80 eb 
  Long Skirt 
  55 eb 
  Soft Boots 
  25 eb 
  Plate Insert Gear 
  60 eb 
  Shorts
  10 eb 
  Soft Kneeboots 
  40 eb 
  HardCase Armour 
  40 eb 
  Gloves
  20 eb 
  Long Gloves 
  30 eb 
  Tie 
  20 eb 
  Scarf
  15 eb 
  Shades
  5 - 50 eb 
  Hat
  5 - 25 eb 
  Toboggan Hood 
  10 eb 
  Ski Mask 
  15 eb 
  Short Cape 
  75 eb 
  Stockings
  20 eb 
  Vest
  25 eb 
  
  Armoured Clothing (cont) 
  Light
  Medium
  Heavy 
  Combat
  SP
  Cost
  EV
  Cost
  EV
  Cost
  EV
  Cost
  EV
  4
  x 3 
  x 2.5 
  x 1.5 
  6
  x 3.5 
  x 3 
  x 2 
  8
  x 4 
  x 3.5 
  x 2.5 
  10
  x 4.5 
  x 4 
  x 3 
  x 2 
  12
  x 5 
  x 4.5 
  x 3.5 
  x 2.25 
  14
  x 6 
  -1
  x 5 
  x 4 
  x 2.5 
  16
  x 7 
  -2
  x 5.5 
  x 4.5 
  x 2.75 
  18
  x 8 
  -3
  x 6 
  -1
  x 5 
  x 3 
  20
  x 7 
  -2
  x 5.5 
  -1
  x 3.5 
  22
  x 8 
  -3
  x 6 
  -2
  x 4 
  24
  x 7 
  -3
  x 4.5 
  25
  x 4.75 
  -1
  26
  x 5 
  -1
  28
  x 5.5 
  -1
  30
  x 6 
  -2
  Generic Chic 
  Plain clothes, cheap in appearance, if armoured then the armour is clearly visible and is often marked with “ArmorPlast” or similar logos. 
  100%
  LeisureWear
  As found at Zellers and K-Marts world-wide. Includes sportswear, gymnastic clothes and general middle class utilitarian clothes.
  200%
  Urban Flash 
  Whatever is cool this month. Often black, sometimes with glow panels and extra pockets or zippers or whatever 
  200%
  BusinessWear 
  Zaibatsu Chic. Business suits from the Tragic 100 eb JCPenny suit to the best Armani and Takana Exec. 
  300%
  EdgeRunner
  Slightly more utilitarian version of urban flash, with some extra padding, armour, and pockets to hide stuff. 
  300%
  High Fashion 
  From the runways of Paris, New York, Milan and Tokyo, straight to your wardrobe! 
  400%
  Sub-Average Quality 
  Cheaply made of inferior fabrics. Tend to tear easily, best used for clothes that you will throw away instead of washing... 
  50%
  Average Quality 
  Cheaply made, but not incredibly so. Not up to major abuse, and not styling or distinctive yet... 
  100%
  Good Quality 
  What we expect from clothes. Can survive the laundromat repeatedly, and almost looks good too! 
  150%
  Very Good Quality 
  Quality materials and workmanship. Available from higher-class outlets and chains. Gives +1 Wardrobe & Style 
  200%
  Designer Quality 
  Some of the best, from the brand name designers. Often the best of a line like Gibson Battlegear. Gives +2 Wardrobe & Style 
  400%
  SuperChic
  Designed just for you or bought in the most outrageous boutiques... +3 Wardrobe & Style 
  700%
  PolyLog 
  Holds up to 4 different colour schemes. Can malfunction under combat conditions... 
  300%
  ReactiMesh
  Memory Plastic panels that allow breathing. Reduces the SP rating by 2/3 and the armour becomes Light Armour when activated.  
  200%
  PolyChromic 
  Constantly Shifting version of Polylog clothing, with the same chances of malfunction in adverse conditions. 
  500%
  FireProof
  Gives the clothing SP:20 vs flames 
  250%
  AP Proof 
  Memory plastics under an electrical current make the armour immune to AP effects. 
  300%
  Signal Retardant 
  10SP and +4 to stun saves vs seizure, static, volt and EMP weapons. 
  200%
  Acid/Alkali Resistant 
  Rubberized coating provides 4 SP vs acids and bases 
  150%
  Acid/Alkali Resistant II Rubberized coating provides 6 SP vs acids and bases 
  300%
  Stealth Armours
  Militech M96 “GhostSuit” Chameleon Clothing 
  SP: 10 Full Body 
  -4 Aware, -2 if moving, -1/10 m distance 
  EV: 1 
  Light Armour 
  5,300 eb 
  Militech M96 “GhostSuit” Chameleon Helmet 
  SP: 16 Head, -3 Aware 
  EV: 0 
  Combat Armour 
  600 eb 
  Gibson BattleGear “Sneak Suit” 
  SP: 10 Full Body & Head 
  -4 Aware in low lite, -1/10 m distance. Melts in the sun 
  EV: 0 
  Light Armour 
  560 eb 
  Gibson BattleGear “Sneak Suit” Vest 
  SP: 16 Chest & Abdomen 
  EV: 1 
  Heavy Armour 
  375 eb 
  Gibson BattleGear “Sneak Suit” Helmet 
  SP: 18 Head, -3 Aware 
  EV: 0 
  Combat Armour 
  185 eb 
  Gibson / Mitsubishi Light Maneuver “Sneak 
  Suit”
  SP: 8 Full Body with 40 minute air supply 
  EV: 2 
  Combat Armour 
  2,500 eb 
  Gibson / HydroSubsidium Deep “Sneak Suit” 
  SP: 10 Full Body with 120 minute air supply 
  EV: 2 
  Combat Armour 
  3,500 eb 
  Militech M73 “Mirage Gear” 
  SP: 12 Full Body and Head 
  -2 Aware, -1 if moving, -1/10 m distance 
  EV: 1 
  Medium Armour 
  1,050 eb 
  Militech M73 “Mirage Gear” Helmet 
  SP: 24 Head and Visor (-3 Aware) 
  EV: 0 
  Combat Armour 
  140 eb 
  Militech M73 “Mirage Gear” Flak Vest 
  SP: 18 Chest and Abdomen 
  EV: 1 
  Heavy Armour 
  275 eb 
  Arasaka “BlackJack” Stealth Armour 
  SP: 16 Full Body, +3 Audio Stealth, 4 hour life support, 
  radar invisibility, low lite, anti-dazzle, targeting scope, 
  times square, -4 Aware, -1/10 m distance 
  EV: 2 
  Heavy Armour 
  10,000 eb 
  Smart Armour 
  Same as above suits, but requires interface plugs 
  EV: -1 
  x3 cost 
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Armor - Blackhammer_bodyarmour.pdf