TEXT:  
   Expertise | *  Armor penalty
  DEATH SAVES
  Failed
  Successes
  TEMPORARY HIT POINTS
  HIT DICE SPENT
  CURRENT HIT POINTS
  HIT POINTS MAXIMUM  __________
  PROFICIENCY BONUS
  ARMOR, SHIELD, PROTECTIONS
  ARMOR CLASS
  ADVANTAGES, RESISTANCES, IMMUNITIES
  INITIATIVE
  WEAPONS & AMMUNITIONS
  Weapon
  Attack
  Damage/Type
  Range
  Weight
  SENSES & MOVEMENT
  COMBAT FEATURES
  Feats, abilities, and other features for quick reference in combat
  Class(es) & Level
  Experience Points 
  XP Next Level 
  Player’s Name
  Species
  Character Name
  STRENGTH
   ____ Saving Throw
   
  Athletics
  DEXTERITY
   ____ Saving Throw
   ____ Acrobatics 
   ____ Sleight of Hand
   ____ Stealth *
  INTELLIGENCE
   ____ Saving Throw
  CONSTITUTION
   ____ Saving Throw
  WISDOM
   ____ Saving Throw
   ____ Animal Handling 
   ____ Insight
   ____ Medicine
   ____ Perception
   
   ____ Survival
  CHARISMA
   ____ Saving Throw
   ____ Deception 
   ____ Intimidation
   ____ Performance 
   ____ Persuasion
  VISION
  SPEED
  PASSIVE WISDOM (PERCEPTION)
  INSPIRATION
       base
  hour
  day
  special movement
   Refresh after short/long rest | 
   Refresh after long rest | 
   Use 
  ____ Investigation 
  ____ Lore
  ____ Nature
  ____ Piloting 
  ____ Technology 
   
  ____ 
  Proﬁcient
  Background
  Medium Armor Master (feat):
  HIT DICE MAXIMUM  __________
  Ench.
  Bonus
  AC
  Max
  DEX
  Weight
  Alignment
  
  Age
  Gender
  Height
  Weight
  Size
  Hair
  Eyes
  Skin
  Appearance
  Personality traits
  Ideals
  Bonds
  Flaws
  CHARACTER DATA
  PROFICIENCIES
  LANGUAGES
  BACKSTORY
  Place of Birth
  Background Feature
  FEATURES
  
  D  –  Donned
  B  –  Backpack (max 30 lb.) 
  P  –  Belt Pouch (max 6 lb. per belt pouch)
  Total Weight 
  Total Weight on Character
   Item 
  D          B         P 
  Weight: 50 pieces=1 lb.
  CREDITS
  Loaned, deposited or received values or goods
  VALUABLES
  CARRYING CAPACITY
   Where 
  How much 
  When
  ENCUMBERED      HEAVILY ENCUMB.     MAX CARRYING
  PUSH, DRAG
  LIFT
  Speed –10 ft.
  Spd. –20ft. | Disadvantage on
  Str, Dex, Con ability checks, ST, attacks
  Strength x5 lb.
  Strength x10 lb.           Strength x15 lb.
  Strength x30 lb.
  Each size category above Medium x2, Tiny creatures ½
  EQUIPMENT
  GEMS AND TREASURE
  STORAGE
  
  1st LEVEL
  2nd LEVEL
  7th LEVEL
  8th LEVEL
  POINTS USED
  9th LEVEL
  POINTS USED
  6th LEVEL
  5th LEVEL
  4th LEVEL
  3rd LEVEL
  AT-WILL
  TECH POINTS
  FORCE POINTS
  TECH SAVE DC: __________  
  FORCE SAVE DC: __________
  LIGHT SIDE: __________ 
  DARK SIDE: __________ 
  UNIVERSAL: __________
  TECH ATTACK MODIFIER: __________ 
  FORCE ATTACK MODIFIER: __________
  LIGHT SIDE: __________ 
  DARK SIDE: __________ 
  UNIVERSAL: __________  
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Star Wars 5e/Character Sheet.pdf