TEXT: INVESTIGATE
  When you use your abilities to seek answers to 
  burning questions, roll+Power. On a hit, you get 
  Clues=Power. Spend your Clues one-to-one to ask 
  the MC a question about the subject of your inves-
  tigation or ask another player a relevant question 
  about their character. They must give you either a 
  straight answer or a solid lead. On a 7-9, they can 
  also choose 1:
  • Your investigation exposes you to danger.
  • The clues you get are fuzzy, incomplete, or part-
  true part-false.
  • Whoever or whatever you are asking the ques-
  tion(s) can ask you one question as well. You 
  answer on the same terms.
  HIT WITH ALL YOU’VE GOT
  When you have a clear shot and you use your abil-
  ities to hit someone or something with all you’ve 
  got, roll+Power. On a hit, you give the target an 
  appropriate status of your choice with tier=Power. 
  On a 10+, choose 2. On a 7-9, choose 1:
  • You take cover or secure a superior position. If 
  you don’t choose this, they can impose a status 
  on you. If they are a PC, its tier=their Power.
  • You get them good or get many of them  
  (+1 tier).
  • You control the collateral damage.
  • You hold the target’s attention, if possible.
  • You gain the upper hand. Take 1 Juice.
  GO TOE TO TOE
  When you use your abilities to overcome someone 
  or something in a struggle for control, state what 
  your goal is. Your opponent can describe how they 
  respond, at their option. Roll+Power. On a 7-9, 
  choose 1. On a 10+, choose 2:
  • You manage to achieve your goal, e.g., take 
  something they hold.
  • You get them good, giving your opponent a sta-
  tus with tier=Power.
  • You block, dodge, or counter their best at-
  tempts. If you don’t choose this, they can 
  impose a status on you. If they are a PC, its 
  tier=their Power.
  FACE DANGER
  When you use your abilities to avoid an incoming 
  hit, endure harm, resist a malign influence, or 
  hold it together, the MC (or player) will name a 
  status with its tag and tier. Roll+Power. On a 10+, 
  you fend off the effect and take no status at all. 
  On a 7-9, you take the status, but with -1 tier. On a 
  miss, you take the full status.
  CHANGE THE GAME
  When you use your abilities to give yourself or 
  your allies an advantage, roll+Power. On a hit, 
  you get Juice=Power. Spend your Juice to gain the 
  following effects, one-to-one:
  • Create a story tag
  • Burn a power tag or a story tag
  • Give or reduce a status (one tier per point of 
  Juice)
  On a 10+, you get a minimum of 2 Juice, and you 
  can also use your Juice to choose:
  • Scale up the effect (greater area or more targets)
  • Prolong the effect (make it ongoing)
  • Hide the effect
  • Any other improvement you and the MC agree on
  CONVINCE
  When you use your abilities to talk, threat-
  en, or seduce someone into doing something, 
  roll+Power. On a hit, choose a relevant status with 
  tier=Power. Your target can choose either to take 
  the status or:
  • on a 7-9, to give in a little, but protect their own 
  agenda.
  • on a 10+, to change their agenda to include 
  yours, at least for the time being.
  TAKE THE RISK
  When you perform a daring, risky, or outright stu-
  pid feat, roll+Power. On a 10+, you do it, somehow. 
  On a 7-9, things get messy. The MC will offer you a 
  hard bargain or an ugly choice.
  SNEAK AROUND
  When you use your abilities to act secretly or 
  deceptively, roll+Power. On a hit, everyone that 
  should fall for it falls for it. On a 7-9, it’s compli-
  cated. The MC chooses 1:
  • Someone unimportant noticed you, but that just 
  made them important, right?
  • You are perceived only by a secondary sense 
  (someone picks up your scent while you’re 
  stalking them; you’re seen whispering a mes-
  sage but the message is not heard).
  • You must leave something important behind – 
  or be discovered.
  PLAYER MOVES
  © 2019 Son of Oak Game Studio / Amít Moshe
  
  MONTAGE ( DOWNTIME )
  Whenever your character has some downtime, 
  choose one way to spend it:
  • Give attention to one of your Logos (or extra) 
  themes. Tell everyone at the table how you do it 
  and mark Attention on that theme.
  • Work the case. Tell everyone at the table how 
  you do it, and gain 3 Clues with a method and a 
  source based on your description.
  • Explore your Mythos. Tell everyone at the table 
  which Mystery you explore and how you do 
  it. You gain 1 Clue with a method and a source 
  based on your description. Mark Attention on 
  that Mystery’s theme.
  • Prepare for your next activity. Tell everyone at 
  the table how you prepare and choose one: re-
  cover all your burnt power tags OR gain 3 Juice 
  with a method based on your description. You 
  can choose from the effect improvements under 
  Change the Game.
  • Recover from you last activity. For each on-
  going status still affecting you, the MC will tell 
  you if and how it can be reduced during your 
  downtime and by how many tiers. Alternatively, 
  the MC can allow you to reduce any or some of 
  your statuses by one tier for each relevant tag 
  you have.
  The MC can cue into any of the montage events 
  and continue them as scenes.
  GEEK OUT DURING CREDITS 
  At the end of the session, when the credits roll, go 
  around the table. Each player can answer one or 
  more of the following questions:
  • How has the crew grown this session? 
  Recover a burnt crew power tag or mark Atten-
  tion on a crew theme.
  • Which character had the most meaningful 
  interaction with your character this session? 
  Add one Help point or one Hurt point next to 
  their name on your character card.
  • Which of your themes is under the most 
  strain? If it collapses, what new aspect will 
  show up in its place? 
  Write down the answer under FLIPSIDE  
  on that theme’s card.
  FINALLY, SOME ANSWERS
  When you find answers to your Mystery, choose 
  one, two, or all three:
  You gain a deeper understanding of your Mythos, 
  of the subject of your Mystery, or of the link 
  between your Mystery and your Mythos. Mark 
  Attention on the theme to which this Mystery 
  belongs.
  You are shocked by the discovery to the point of 
  rejecting your Mythos or an aspect of your ordi-
  nary life. Mark Fade or Crack on any theme.
  Your questions are answered. Choose a new Mys-
  tery for this theme.
  STOP. HOLDING. BACK.
  When you use your powers in a new and nev-
  er-before-seen way or scale, tell the MC what you 
  hope to achieve. The MC will tell you the sacrifice 
  it will take from you. Then roll+Logos. On a hit, 
  you achieve exactly what you wanted to achieve 
  and pay the price:
  Significant: On a 7-9, mark Fade/Crack and burn 
  all the power tags on one theme. On a 10+, mark 
  Fade/Crack on one theme. 
  No Return: On a 7-9, replace one theme. On a 10+, 
  mark Fade/Crack and burn all the power tags on 
  one theme. 
  Ultimate: On a 7-9, you are killed, destroyed, or 
  transformed forever (for now). Take a tier-6 status. 
  You cannot Face Danger. On a 10+, replace one 
  theme
  On a 6 or less, you pay the price given for 7-9, but 
  you also lose control over your powers or fail to 
  use them as planned. The MC will decide how, and 
  what the consequences are.
  END OF THE ROAD
  If your Identity ever becomes resolved, rephrase 
  it in the same spirit to describe a new goal, a great-
  er scope, a new angle, etc. Alternatively, if this 
  aspect of your life truly ended, you may replace 
  this Identity’s theme.
  FLASHBACK
  Once per session, when you have the spotlight, 
  choose 1:
  Describe an action carried out by your character 
  in the past and make a move for that action. The 
  outcome of the move affects the current scene. 
  Describe events from your character’s backstory 
  that become relevant now. The MC can award you 
  with 1 Juice or 1 Clue based on your description.
  MAKE A HARD CHOICE
  When answers to your Mystery are within reach, 
  but you forego them, mark Fade on that Mystery’s 
  theme.
  When your Identity demands you act or speak 
  in a given way and you don’t, mark Crack on that 
  Identity’s theme.
  When you sacrifice something you truly want in 
  order to abide by your Identity, mark Attention 
  on that Identity’s theme.
  © 2019 Son of Oak Game Studio / Amít Moshe
  
SOURCE: textdata/thevault/City of Mist (PbtA)/Sheets/City of Mist RPG - Player Moves (2019).pdf