TEXT: USS Venture Sourcebook
  Book 1
  The USS Venture
  NCC-71854
  “Discovery is a journey without a chart"
  USS Venture Dedication
  A Roleplaying Game Sourcebook for the USS Venture.
  By Dan Gurden 
  
  Forward;
  Appendix 1.
  Cast List;
  2
  
  Foreward
  2
  Cast List
  2
  Contents;
  3
  Book 1
  The USS Venture
  4
  The History of the Venture.
  USS Venture Technical Specifications
  Appendix 2; USS Venture Game Statistics
  Captain Benjamin Hedges
  The Pathfinder Project
  The Midas Array
  The USS Venture Mission
  Vessels assigned to the USS Venture
  Book 2
  The Crew of the USS Venture
  Crew Manifest
  Departmental Duties
  Player Characters
  Crew NPC’s
  Book 3
  The USS Venture Universe
  Other NPC’s
  Books  4
  The USS Venture Reference Guide
  Appendix
  1 – Cast List
  2 – USS Venture Game Statistics
  3
  
  Book 1
  The History of the Venture.
  The USS Venture carries on a long and proud history dating back many 
  centuries and encompassing the most Romantic of Sailing vessels, through to 
  the Early Pioneers of Spaceflight before its service within Starfleet.
  The USS Ventures Lineage;
  The Sea Venture.
  Recognizing the risk in putting all one’s eggs in one 
  basket, few organisations today allow their most senior 
  personnel to travel on the same spacecraft, but in 1609 
  the Virginia Company did not hesitate to send its top 
  men to Virginia on the same small ship. Both the fleet’s 
  admiral, Sir George Somers, and Virginia’s new interim 
  governor, Sir Thomas Gates, were aboard the Sea 
  Venture when the young colony’s third supply fleet set 
  sail from the Thames in May, 1609. Captained by 
  Christopher Newport who had served as admiral of the 
  first fleet two years before, the 150 souls aboard the 
  new flagship were in good and experienced hands.  
  After rendezvousing at Plymouth, there were to be nine ships in all, carrying 
  settlers and crews to the number of about 500 (one authority puts the figure 
  as high as 600). Rather than taking the island-threading route through the 
  West Indies where uncharted shoals and assorted Spaniards lay in wait, the 
  Sea Venture led the convoy on a northerly and more direct course that should 
  have left Bermuda below the horizon to starboard.  
  Seven weeks out and only eight days from the expected landfall, gathering 
  black clouds to the south foretold bad weather boiling up from the Caribbean. 
  The hurricane that had scattered Sir Francis Drake’s fleet in June, 1586, was 
  doubtless much in mind as the ocean turned an inky black and the first violent 
  gusts of wind threatened the sails and whistled through the rigging of the 
  cockleshell fleet.  
  The Sea Venture, the largest of the ships, had a burthen of only about 300 
  tons and a stem to stern length of perhaps a hundred feet. Towed behind her 
  was a pinnace, possibly the “new pynnace, the Virginia,” the first English 
  vessel built entirely in the New World and the principal achievement of the ill-
  fated Popham Colony at Fort St. George in Maine. But new-built or not, the 
  pinnace was cut loose as the storm drove the Sea Venture northward toward 
  the islands Shakespeare called the “still-vex’d Bermoothes.”  
  The North Atlantic’s bed is strewn with the carcasses of ships lost without any 
  record of their fate. The Sea Venture was not one of them. Instead, she had 
  4
  
  aboard, not one, but two chroniclers to record her final days and nights, one of 
  them in prose recognized as perhaps the finest description ever written of a 
  sailing ship’s fight for survival. William Strachey was a middle-aged man of 
  thirty-seven in search of a job when, in London, he signed on as a Virginia 
  settler. He had failed to secure a good post in the diplomatic service, and 
  though in good standing with the London literati, he took ship with no 
  assurance of a gentleman’s future in Virginia. But as luck would have it, he 
  was to find a vacancy for the important post of secretary to the colony, its 
  previous incumbent having been drowned in a foolhardy boating accident on 
  the James River.  
  But that was more than a year into the future. First he had to survive the 
  hurricane that was propelling the bare-masted Sea Venture pell-mell to 
  disaster.  
  “For four-and-twenty hours the storm in a restless tumult had blown so exceedingly 
  as we could not apprehend in our imaginations any possibility of greater violence; yet 
  did we still find it not only more terrible but more constant, fury added to fury, and one 
  storm urging a second more outrageous than the former... 
  Strachey evidently was describing the passage of the hurricane’s eye as the 
  wind briefly subsided before returning with even greater fury. In a later 
  passage he described how;  
  “Once so huge a sea brake upon the poop and quarter upon us as it covered the ship 
  from stern to stem like a garment or a vast cloud; it filled her brim full for a while 
  within, from the hatches up to the spardeck. The source or confluence of water was 
  so violent as it rushed and carried the helm-man from the helm and wrested the 
  whipstaff out of his hand... 
  Of the second writer relatively little is known. Silvester Jourdain seems to 
  have been an associate of Somers and possibly a merchant in the ship’s 
  husbanding trade. It was he, however, who left us the most matter-of-fact 
  account of the Sea Venture’s last minutes as she plunged through white water 
  about a mile from Bermuda’s reef-girdled shore. 
  “And there neither did our ship sink but, more fortunately in so great a misfortune, fell 
  in between two rocks, where she was fast lodged and locked for further budging; 
  whereby we gained not only sufficient time, with the present help of our boat and 
  skiff, safely to set and convey our men ashore... 
  With their small boats safe and the Sea Venture perched atop the coral, even 
  the ship’s dog escaped. But more important, the masts, cordage, and 
  superstructure, along with boatswain’s and sail-maker’s equipment, could be 
  salvaged. Over the next ten months the men laboured to build two new 
  vessels, the thirty-ton Deliverance and a pinnace they named the Patience, 
  and aboard those they arrived at Jamestown on the 24th of May, 1610.  
  Although not nearly as miraculous a survival as Bligh of the Bounty’s 
  deliverance nearly two centuries later, the escape of the Sea Venture’s crew 
  and passengers ensured them a storied place in the annals of seafaring. But 
  did it do more than that? Did it, as so many have said, provide Shakespeare 
  with his theme for his play The Tempest which was first performed at the court 
  of James I in 1611?  
  5
  
  Much shorter than Strachey’s True Reportory, Jourdain’s account was 
  published in London in 1610, while the former was not printed until 1625 when 
  the text was included by Samuel Purchas in the compilation he called 
  Purchas, his Pilgrimes. The argument, therefore, is not whether Shakespeare 
  got his island shipwreck idea from the Sea Venture saga, but only whether his 
  source was Jourdain or Strachey. The answer, it seems, was a bit of both.  
  HMCS Venture
  The only sailing vessel among the RCN’s 13 
  vessels when the Second World War started, 
  Venture was built for the RCN in Nova Scotia 
  and commissioned on Nov 25th 1937 as a sail 
  training vessel and auxiliary schooner.
  Her displacement was 250 tons, her length 
  overall was 146', her beam 27' and her draught 
  14'.  She had a diesel engine, and carried 
  12,000 square feet of sail.  Her armament 
  consisted of 2 - 3 pounder guns.
   
  USS Venture, MSO-496
  "Where the Fleet Goes, We've been!"
  An Aggressive Class Minesweeper. The third 
  Venture (MSO-496) was laid down on 11 January 
  1955 at Ft. Lauderdale, Florida, by Broward 
  Marine Inc. as AM-496, re-designated MSO-496 
  on 7 February 1955, launched on 27 November 
  1956, sponsored by Mrs. Leroy Williams, wife of 
  the Governor of Florida; and commissioned on 3 
  February 1958, Lt Comdr. James H. Agles in 
  command.
  Following shakedown training at Guantanamo Bay, Cuba, during March and 
  April, Venture conducted local minesweeping operations out of Charleston, 
  S.C., until late June at which time she entered the Charleston Naval Shipyard 
  for post-shakedown availability. That repair period lasted until 1 December 
  when she began preparations to deploy to the Mediterranean Sea. Although 
  her home port was changed from Charleston to Panama City, on New Year's 
  Day 1959 the minesweeper embarked upon her first Mediterranean cruise 
  from the former port on 9 January as the flagship of Mine Division (MinDiv) 
  81. After a routine tour of duty with the 6th Fleet Venture returned to 
  Charleston on 30 May for a tender availability at the naval shipyard and 
  normal operations out of Charleston until late summer.
  On 3 August 1959, the minesweeper departed Charleston, bound finally for 
  Panama City, her new home port. For the next dozen years, she served the 
  6
  
  Navy's Mine Defence Laboratory located there. For the remainder of her 
  career, the minesweeper and her division mates helped that institution to 
  develop mine warfare countermeasures. When not operating under the 
  auspices of the laboratory, she performed mine warfare training exercises 
  under the direction of the Commander, Mine Squadron 8. In addition, she 
  periodically provided services in support of the research and developmental 
  work carried on by the Operational Test and Evaluation Force frequently in 
  conjunction with the Naval Mine Defence Laboratory mentioned above and by 
  the Naval Ships Research and Development-Centre (popularly dubbed the 
  David Taylor Model Basin) located at Carderock.
  During that time period, Venture departed the immediate area of the eastern 
  Gulf of Mexico infrequently. On occasion, she made visits to Norfolk, 
  Charleston and Mobile, but those calls either were very brief or were made 
  strictly for the purpose of repairs and availabilities. Early in 1969, however, 
  she did clear the Panama City area for a tour of duty overseas. Between 10 
  January and 16 June 1969, she made her second and last deployment to the 
  6th Fleet - almost a decade to the day after she had begun her first 
  Mediterranean mission.
  Back in Panama City by mid-June, the minesweeper resumed duty assisting 
  in the development of mine countermeasures. That task carried the warship 
  through the last two years of her naval career. Just before she began 
  inactivation preparations, she became flagship of MinDiv 21 when the Atlantic 
  Fleet Mine Force was reorganized, and MinDiv 81 was transformed into 
  MinDiv 21. Venture began preparations for her inactivation on 3 May 1971 at 
  Charleston. She was decommissioned there on 2 August 1971 and, on 10 
  November was berthed with the Norfolk Group, Atlantic Reserve Fleet. In 
  September 1977, Venture's name was struck from the Navy list, and 
  decommissioned after nearly 20 years of Meritorious service.
  VentureStar
  The X-33. The first Venture to 
  make it into space. The X-33 
  project was a late 20th 
  Century project to enable 
  cheap, reusable space 
  transport, costing as little as 
  10% of the standard costs of 
  an orbital launch until the 
  point. Designed to 
  supplement, and eventually 
  replace, the aging Space 
  Shuttle the first vessel to the 
  fleet was the VentureStar. 
  Late and designed in conjunction between NASA and the USAF, with the 
  Eugenics wars ripping apart the third world, the VentureStar was also 
  designed with an eye towards military applications. It was one of the last 
  7
  
  purely orbital vessels designed on Earth, and was soon eclipsed by the DY-
  100 class vessels designed for manned deep space exploration, briefly a 
  newly expanding space program was developed with various manned 
  missions out into the Solar system, many of these ambitious projects 
  launched in space from the ISS, also using the X-33 to carry crew and 
  supplies into orbit.
   
   
  USS Venture, NCC-211
  Deadalus Class, First Starship of 
  the USS Venture line in Starfleet, 
  launched in 2158.  The last 
  Deadelus was withdrawn from 
  service in 2196, shortly after the 
  mysterious loss of the USS 
  Venture. Many felt that she had followed in the steps of her ancient ancestor, 
  the Sea Venture, and that this time her luck had run out.   However, the 
  Venture was not destroyed and in 2205 after nearly 10 years the Venture 
  limped home after having been swept away by a violent subspace storm.  
  Returning home with thousands of terraquads of data on previously uncharted 
  space, as well as deep research that will aid future long-term missions, 
  leading to the famous 5-year missions of the Constitution classes.
  During her trek home, the Venture made first contact with the Medusans, 
  who’s navigational abilities were vital in getting the ship back to Federation 
  space, at the cost of the XO’s sanity.  Over the time spent in contact with the 
  Medusans, the Ventures doctor, Herman Brandt was instrumental in 
  developing the ‘Visor’ used for safe interaction with the Medusans thereafter.
   
  USS Venture, NCC-2011
  Excelsior Class, Among the first members of the established class, this USS 
  Venture was launched in 2292 on the centennial anniversary of her immediate 
  predecessors famed exploits. The second Starfleet USS Venture had a long 
  service history, serving as a solid workhorse in the Frontier Fleet along the 
  Romulan Neutral Zone for over 60 years before finally being retired in 2355 
  under Captain Owen Paris, who was promoted to Admiral shortly thereafter, 
  his strong, sold service record had upheld his own career and elevated the 
  Name of Venture.
  8
  
  USS Venture, NCC-71854
  Launched in 2368.  The USS Venture was one of the second line of Galaxy 
  Class development, with the Initial run of 6 vessels operating above and 
  beyond the development guidelines set out for them by the design team. 
  However the opportunity was taken to institute a few design alterations, such 
  as increased weapons coverage with the addition of several new Phaser 
  Arrays.
  The Venture was initially posted to report to Starbase 375 Offering support 
  along the Cardassian Border as both the Cardassians and the Federation 
  negotiated a lengthy treaty.  The Venture was to remain on station here for 
  quite sometime.  Offering support to the newly christened Deep Space Nine, 
  along with both The USS Enterprise and the USS Odyssey, Starfleet 
  command felt that the presence of 3 Galaxy Class Starships would show both 
  strength and diplomatic intent.  Helping to diffuse the situation there.
  Despite the loss over the next few 
  years of both the Enterprise and 
  Odyssey, the Venture remained in the 
  area and was once again thrust into 
  the thick of things as first the Klingons 
  invaded Cardassian space, rushing as 
  the head of a small fleet to meet the 
  Klingon Forces besieging Deep Space 
  Nine, and later when the Cardassian 
  treaty broke down and the Dominion 
  War broke out.  Over and over, the 
  Venture found itself on the frontline, during Operation Return, The Battle of 
  Chin’Toka and even the final assaults on Cardassia.  
  Many crew dies, and the Venture was heavily damaged, as a result of months 
  of extended combat and improper repair facilities.  The Venture limped home 
  only to be redirected to Earth.
  Upon arrival, the Venture put into McKinley Spacedock, having leap straight to 
  the front of the Queue, the surviving crew were all given extended leave or 
  Transfers and a massive overhaul and refit began.  Captain Hedges was told 
  of the Mission that had been assigned to the USS Venture, becoming privy to 
  some top Secret data in the process and choose to retain this command and 
  stay with the Venture for the forthcoming mission rather than a transfer.
  So he took extended leave, one of only a few of the Ventures crew to do so. 
  Facing a 10 year mission of Deep Space exploration, Starfleet focused on the 
  Academy, bringing in young officers who would find a 10-year mission would 
  suit their careers better than older more experienced officers who might find 
  themselves stuck in the middle command chains.
  9
  
  Taking volunteers only, the Venture 
  was assigned to the Pathfinder 
  Project, a dual mission, to explore 
  deep space on the far side of 
  Romulan Territory, to set out 
  communications and sensor 
  beacons and to set up for the 
  expected return of the USS 
  Voyager, lost over 5 years before, 
  and recently contacted again.
  10
  
  USS Venture Technical Specifications
  Name: USS Venture. 
  Registration: NCC-71854 
  Class; Galaxy Starship. 
  Launch: 2368. 
  Refit: 2377. (Under Captain B. Hedge.) 
  Height: 145m. 
  Length: 642.5m. 
  No. of Decks: 42. 
  Mass: 5,125,000 tons 
  Cargo Capacity: 25,000 metric tonnes. 
  Officer Crew: 185. 
  Enlisted Crew: 525. 
  Civilians/Families: 252 
  Evacuation Capacity: 5000 
    
  Propulsion: 
  Warp Reactor: M/ARA Mark I. 
  Standard Cruising Speed: Warp 6. 
  Max. Cruising Speed: Warp 9.2 
  Top Warp Speed: Warp 9.7 for 12 hours. 
  Warp Engine Fuel: Cold Dueterium (matter)/Anti Hydrogen (antimatter) 
  Impulse Engine Fuel: Slush Deuterium 
  Impulse Reactors: 3. 
  Fuel replenishment: Bussard Scoop. 
    
  Communications: 
  Intraship Transmissions: Voice and Data. 
  Personnel Communicator Range: 500 km. 
  Ship-to-Ground Range: 38-60,000 km. 
  Communications Speed: 18.5 kiloquads/second. 
  Subspace Speed: 9.9997 warp. 
    
  Computer Systems: 
  Computer Cores: 4, 2 mounted in both the Primary and Secondary hulls. 
  Connection for Interface: Isolinear Chip and Bio-Neural Gel Pack. 
  Crew Interface: LCARs. 
  Data Transfer Rate: 6000 kiloquads/second. 
  Number of Dedicated Modules: 2048. 
  Starage Capacity/Module: 630,000 kiloquads. 
    
  Weaponry: 
  12 x Main Ship Type X Phasers: 5.1MW. 
  Arranged in Arrays around the ship. 
  2 x Photon Torpedo Launchers. Fore and Aft 
  Maximum Torpedo Simultaneous Spread: 10. 
  2 x Pulse Fire Phaser Cannon. Fore, mounted in Battle section. 5.1MW 
  1 x Quantum Torpedo Launcher. Fore, mounted in Battle section. Single fire only. 
  Torpedo Supplies: 300 x Photon Torpedo's. 50 x Quantum Torpedo's, 275 x Probes, 
  ranging from Class I through to Class X 
    
  Defensive Systems: 
  Enhanced Starship Shields: Total capacity 7,000,000 Terajoules. 
  Duranium/Trititanium double hull plus 16 cm high density armour. 
    
  Transporter Systems: 
  Personnel: 6. 
  Emergency: 8. 
  Cargo: 8. 
  11
  
    
  Scanning Resolution: 
  High Resolution Long range Scan, maximum range 5 light years. 
  Medium to Low resolution, effective range 17 light years. 
    
  Laboratory Facilities: 
  Medical, with full surgical capability, biohazard ICU, intensive care, physical therapy 
  and advanced EMH system. 
  Biologic lab, with isolation capability. 
  Astrometrics and Stellar Cartography labs. 
  Holo-imaging. 
  Cybernetics. 
  Variable Gravity Lab. 
  Hydroponics and Airponics bay. 
    
  Extra Vehicular: 
  10 standard personnel Shuttlecraft. Type-8, Type 9 and Type 10 
  10 Standard cargo Shuttlecraft. Type-9a. 
  5 Special Purpose Shuttlecraft. 
  12 Shuttlepods. Type-15, Type 15a and Type 16 
  Various Extra Vehicular maintenance vehicles from the Work Bee to the Sphinx 
  Workpod. 
  2 x Danube class runabout, including modular systems for mission specialisation. 
  1 x Talon Class Scout Ship 
  1 x Theta Class Romulan Courier 
  Captains Yacht. 
  400 ejectable lifeboats. 
    
  Crew Training and Recreational: 
  Various crew lounges at points around the ship, including 'Air Force One' located on 
  Deck 10, forward section. 
  12 Holodecks in the Saucer section, including 4 High clearance decks. 
  2 extra Holodecks in the Secondary hull. 
  Gymnasiums, an arboretum and several concert halls. 
  Personal replicator systems ship-wide for the supply of foodstuffs. 
    
  Ship Duration: 
  Expected Lifetime: Estimated 100 years. 
  Number of Upgrade/Maintenance Layovers: 200. 
  Time between Re-supply: 10 years. 
  Time between Refit:  
  Minor Systems: 1 year. 
  Standard Systems: 5 years. 
  Major Systems: 20 Years. 
  Other Ships in the class: 
  USS Galaxy, NCC-70637.  Active. 
  USS Challenger, NCC-71099.  Active. 
  USS Courageous, NCC-72579 
  USS Enterprise, NCC-1701-D.   Destroyed. 
  USS Indomitable, NCC-73462 
  USS Kludy, NCC-71095 
  USS Magellan, NCC-72045.  Active. 
  USS Odyssey, NCC-71832.  Destroyed. 
  USS Yamoto, NCC-71807.  Destroyed. 
  USS Vel'dha, NCC-72406 
  12
  
  Appendix 2; USS Venture Game Statistics
  The Pathfinder Project
  The Midas Array
  The USS Venture Mission
  Vessels assigned to the USS Venture
  13
  
  USS Venture Sourcebook
  Book 2
  The Crew of the USS Venture
  NCC-71854
  “Discovery is a journey without a chart"
  USS Venture Dedication
  A Roleplaying Game Sourcebook for the USS Venture.
  By Dan Gurden 
  14
  
  Contents
  Crew Manifest;
  Page 3
  Department Breakdown and Duties;
  Page 9
  Player Characters
  Page 18
  Chief Engineer
  - Nile Rutherford
  Page 18
  Chief Medical Officer
  - Maura Regem
  Page 20
  Chief of Security 
  - Devlin Trask  
  Page 22 
  Conn Officer
  - Tiberius Hunter
  Page 24
  Engineers Mate
  - Efrim Vibo
  Page 26
  Engineering Specialist
  - Terrik Drayson
  Page 28
  Executive Officer 
  - Lyanna Sonson
  Page 30 
  Medical Officer
  - Ephiny Coda
  Page 33
  Operations Manager 
  - Solon
  Page 35
  Romulan Liaison Officer
  - Tal
  Page 37
  Strategic Operations Manager 
  - James Pierce
  Page 38
  Non-Player Characters
  Page
  Astro-Physicist
  - Michelle Powers 
  Bar Tender
  - Sonny Clemonds
  Captain
  - Benson Hedges  
  Chief Nurse
  - T’Pan
  Chief Science Officer
  - Allyzen Wai
  Chief Surgeon
  - David Ayers
  Communications Officer
  - Lizanne Woy
  Computer Sciences
  - Pelori Maczar
  Damage Control Team Leader
  - Ken Darcy
  FNS Reporter
  - Durian Jurian
  Geologist
  - Paula Powers
  Hologram
  - C.H.R.I.s
  Hologram 
  - EMH2
  Life Sciences/Cyberneticist
  - Tabas Rei
  Nurse
  - Jessica Mitchell
  Nurse/Physical Therapist
  - Dorjj
  Science Officer
  - Sovik
  Security Officer 
  - Dvoraks Kar
  Security Officer
  - T’Lan
  Transporter Chief 
  - Dovoro
  Xeno-Historian
  - Alara Salbri
  Xeno-Sociologist
  - Corine Antionov
  15
  
  USS Venture Crew Manifest
  Name
  Rank
  Dept.
  Position
  Species
  Sex
  Benson 
  Hedge
  Command
  Ships Captain
  Human
  Male
  Lyanna 
  Sonson
  Command
  Executive Officer
  Human
  Female
  James 
  Pierce
  Tactical
  Strategic Operations 
  Officer / 2nd Officer
  Human
  Male
  Sub-
  Commander 
  Tal
  Command
  Romulan Liaison 
  Officer
  Romulan
  Male
  Tiberius 
  Hunter
  Command
  Command Officer
  Xenexian
  Male
  Orok
  Command
  Political/Science 
  Officer
  Romulan
  Male
  Valentine
  Command
  Diplomatic Assistant
  Human
  Female
  Kirstin Gates 
  Command
  JAG Officer
  Human
  Female
  Gates
  Command
  Conn Officer
  Human
  Female
  Carston 193
  Command
  Quartermaster
  Hermat
  Androgyno
  us
  Karl 
  Manheim
  Command
  Captains Yeoman
  Human
  Male
  Devlin Trask
  Security
  Chief of Security.
  Human
  Male
  Anbalai Four
  Security
  Deputy Chief of 
  Security.
  Human
  Male
  Irwin
  Security
  Security Officer and 
  Survival Specialist.
  Human
  Male
  Saeid No-
  Raegan
  Security
  Security Officer
  Alpha 
  Centurian
  Male
  Tran Tho
  Security
  Diplomatic Security 
  Specialist.
  Bolian
  Male
  16
  
  Dunedain
  Security
  Demolitions 
  Specialist.
  Human
  Male
  Jerak
  Security
  Security Officer
  Romulan
  Female
  Dvoraks Kar
  Security
  Security Officer.
  Bajoran
  Male
  Shesra 
  Ghorev
  Security
  Security Officer.
  Andorian
  Male
  Chalmers
  Security
  Security Officer.
  Human
  Male
  Chambers
  Security
  Security Officer.
  Human
  Male
  Cooper 
  Security
  Security Officer.
  Human
  Male
  Gomez
  Security
  Security Officer.
  Human
  Female
  T'lan
  Security
  Security Officer.
  Vulcan
  Female
  Kris Bateson
  Security
  Security Officer
  Human
  Female
  Fryth
  Security
  Security Officer
  Human
  Male
  Bruce 
  Addison
  Security
  Security Technical 
  Specialist
  Human
  Male
  Derrian
  Security
  Security Officer.
  Bolian
  Male
  Tada
  Security
  Security Officer.
  Human
  Male
  Durran
  Tactical
  Weapons Room 
  Chief
  Bolian
  Male
  Solon
  Operations
  Chief of Operations
  Vulcan
  Male
  Nevala
  Operations
  Pilot/Operations 
  Officer
  Romulan
  Female
  Vladimir 
  Topy
  Operations
  Gamma Shift 
  Operations Manager
  Human
  Male
  Lizanne Woy
  Operations
  Communications 
  Officer.
  Bajoran/ 
  Cardassian
  Female
  Galin 
  Operations
  Operations All-
  Human
  Male
  17
  
  Mackenzie
  Rounder.
  Erikson
  Operations
  Transporter 
  Operator.
  Human
  Male
  Ray Parks
  Operations
  Transporter 
  Operator.
  Human
  Male
  Dovoro
  Operations
  Transporter Chief
  Andorian
  Male
  Lindsay 
  McCloud
  Operations
  Computer Core 
  Specialist.
  Human
  Female
  C.H.R.I.s
  None
  Operations
  Computer 
  Holographic 
  Responsive 
  Interface.
  Hologram
  Male
  Maura 
  Regem
  Medical
  Chief Medical Officer.
  Alpha 
  Centurian
  Female
  David Ayers
  Medical
  Chief Surgeon.
  Human
  Male
  Ephiny Coda
  Medical
  Medical Officer.
  Trill 
  (unjoined)
  Female
  Dr Ocampa
  Medical
  Medical Officer.
  Alpha 
  Centurian
  Male
  Dr Lillian 
  Chesser
  Medical
  Medical Officer.
  Half Human/ 
  Vulcan
  Female
  Dorjj
  Medical
  Nurse/Physical 
  Therapist
  Tellarite
  Male
  Jessica 
  Mitchell 
  Medical
  Nurse 
  Human 
  Female 
  Eddie 
  Reynolds
  Medical
  Field Medic.
  Human
  Male
  Wintermoor
  Medical
  Chief Nurse, CMO's 
  Assistant.
  Human
  Female
  T'Pan
  Medical
  Nurse.
  Vulcan
  Female
  Willis
  Medical
  Lab Technician.
  Human
  Male
  18
  
  Marcus 
  Valasa
  Medical
  Assistant Councillor
  Betazoid
  Male
  EMH2
  None
  Medical
  Emergency Medical 
  Hologram
  Hologram
  Male
  Allyzen Wai
  Science
  Chief of Sciences
  Trill (Joined)
  Female
  Tabas Rei
  Science
  Life 
  Sciences/Cybernetics 
  Specialist
  Ktarian
  Male
  Alara Salbri
  Science
  Xeno-Historian
  Alpha-
  Centurian
  Female
  Pelori 
  Maczar
  Science
  Computer Sciences.
  Elaysian
  Male
  Dr. Corinne 
  Antionov
  None
  Civilian 
  Specialist
  Xeno-Sociologist.
  Human
  Female
  Sovik
  Science
  Science Officer
  Vulcan
  Female
  Talbot
  Science
  Historian, Librarian 
  and Temporal 
  Mechanics.
  Human
  Male
  N'Ret
  Science
  Life Sciences
  Vulcan
  Female
  David Chow
  Science
  Geologist.
  Human
  Male
  Karole Darcy
  Science
  Micro-Biologist 
  Human
  Female
  Daniel 
  Jackson
  Science
  Archaeology and 
  Anthropology Officer.
  Human
  Male
  Keith 
  Hodges
  Science
  Spectographic 
  Analyst 
  Human
  Male
  Michelle 
  Powers
  Science
  Science Officer 
  (Astro-Physicist). 
  Human
  Female
  Paula 
  Powers
  Science
  Science Officer 
  (Geologist).
  Human
  Female
  Ms. Harper
  Science
  Ships School 
  Teacher
  Human
  Female
  19
  
  Nile 
  Rutherford
  Engineering
  Chief of Engineering. 
  Human
  Male
  Efrim Vibo
  Engineering
  Deputy Chief of 
  Engineering
  Tiburonian
  Male
  Terrik 
  Drayson  
  N/A
  Civilian 
  Specialist
  Engineering 
  Specialist.
  Human
  Male
  Lokari
  Engineering
  Team Leader, 
  Gamma Shift.
  Benzite
  Female
  Sue Pierce
  Engineering
  Lead Engineer.
  Human
  Female
  Emerson
  Engineering
  Systems Supervisor.
  Human
  Female
  Irrian
  Engineering
  Damage Control 
  Team Leader.
  Deltan
  Male
  Indrin
  Engineering
  Team Supervisor.
  Alpha 
  Centurian
  Male
  Volchok
  Engineering
  Warp-Core 
  Technician
  Human
  Female
  Bimm
  Engineering
  Engineering 
  Specialist.
  Bolian
  Female
  Ken Darcy
  Engineering
  Damage Control 
  Specialist.
  Human
  Male
  Idaki
  Engineering
  Systems Specialist.
  Bolian
  Male
  Muir
  Engineering
  Systems Specialist.
  Human
  Male
  Kapowski
  Engineering
  Warp-Core 
  Specialist.
  Human
  Male
  Roskov
  Engineering
  Diagnostic 
  Technician.
  Human
  Male
  Ruis
  Engineering
  Propulsion Specialist.
  Human
  Male
  Gary Shipley
  Engineering
  Engineering Officer.
  Human
  Male
  Sonok
  Engineering
  Systems Specialist.
  Vulcan
  Male
  20
  
  T'Chan
  Engineering
  Systems Specialist.
  Vulcan
  Female
  Alyson 
  Sutherland
  Engineering
  Engineering 
  Specialist.
  Human
  Female
  Nevala
  Operations
  Pilot/Operations 
  Officer
  Romulan
  Female
  Jerak
  Security
  Security Officer
  Romulan
  Female
  Sonny 
  Clemonds 
  N/A
  Civilian
  Bar Tender
  Human
  Male
  Durian Juran
  N/A
  Civilian
  FNS Reporter
  El Aurian
  Male
  Becky Darcy
  N/A
  Civilian
  Child
  Human
  Female
  Carole 
  Bateson
  N/A
  Civilian
  Child
  Human
  Female
  21
  
  Departmental Duties
  Command: 
  "Second star to the right and straight on 'till morning."
  The ultimate control of the Starship falls to the command department. Both the Captain and 
  First Officer fall into this department, regardless of which branch of service they came from. 
  Captains most usually rise from the ranks of Science, Engineering or Operation's 
  departments, but it is possible for an exemplary officer to rise from other departments directly. 
  With the increased hostilities recently with the Borg first and now the Dominion, there seem to 
  be an increased number of Captains from the Tactical branch. Helm also falls under this 
  branch of service, as do many Starbase personnel. This is the only Branch of Service that 
  wears Red.
   
  Captain: The ships commanding officer. While this person in turn takes order from Starfleet 
  command. While many tasks are delegated to other senior officers, such as the Executive 
  Officer and department heads, the ultimate responsibility for the ship and all those who serve 
  upon her falls to this individual. It is he/she who decides the best course of action and 
  interprets the guidelines set down by Command. 
  The Ships captain’s job is to carry out Starfleet Commands orders to the fullest extent. In 
  addition, captains also have legal authority while separated from command, acting as Judge, 
  Minister or representative of the UFP, depending on the situation.
  (Examples: Captain Jean Luc Picard, Captain Ben Sisko, Captain Katheryn Janeway, Now  
  Colonel Kira Nerys)
  Executive Officer: Second only to the Captain, the first officer is an invaluable part of the 
  function and command structure of any Starfleet Vessel or Facility. The position, which is 
  sometimes informally referred to as 'Number One', was first established on Earth in the 
  seagoing vessels of the mid 15th century, although many planets and cultures have 
  developed a comparable position in their respective military environments.
  The primary responsibility of the First Officer is to take command if the Captain is killed, 
  incapacitated, missing, or no longer able to remain in command for any reason. As such a 
  first officer needs to be knowledgeable about the ship and crew under them, after all at any 
  time, the first officer may be called upon to take the centre seat, and must be willing and able 
  to do so without hesitation.
  However the First Officers day-to-day duties are those that will fill most of their time. These 
  duties lie in keeping the ship, operating at peak proficiency. The First Officer oversees all 
  Department Heads on board and is constantly briefed by them as to their status of their 
  various departments and concerns. Sometimes a Captain will involve himself in these 
  meetings, but it is the First Officers duty to keep the Captain abreast of matters arising in 
  these meetings. Another important dynamic of the First Officer/Captain relationship is that of a 
  differing opinion, leaving the First Officer in a position to raise any potential faults that a 
  captain may have missed.
  The first officer is also responsible for reviewing crew performance and for recommending 
  crew members for promotion; these recommendations are run past the Captain, but mostly 
  this is just a formality. Another of the First Officers jobs is the upkeep of crew morale; he or 
  she does this by working closely with the ships councillor. Together they work to maintain the 
  peak efficiency of the ships crew... Often they will also work together on the crew evaluations. 
  First Officer is also usually required to lead away teams, especially in dangerous situations 
  where the presence of the Captain could prove an unnecessary risk.
  Essentially, the First Officer acts as a buffer between the crew and the Captain. While this 
  may seem, at first to be an impersonal way to run a Starship, this buffer is important to 
  enabler the captain to make the life and death decisions that can face him daily.
  First officers are assigned to the Command branch of Starfleet.
  (Examples: Commander William Riker, Lt. Commander Worf (Aboard the Defiant), Colonel 
  Kira Nerys (aboard DS9), Commander Chakotay) 
  Diplomatic Liaison: This position is concerned with the contact and good relations with other 
  species and organization. Headed by the Liaison, the rest of the team are his staff along to 
  record the mission and provide support. This group usually works closely with Command and 
  the Science departments, as well as Civilian diplomats.
  22
  
  The Diplomatic Liaison serves both Starfleet and the UFP. They are the voice of reason and 
  diplomacy in the area. They are duly appointed representatives and must co-ordinate any 
  peaceable talks with either hostile or unknown entities. This appointment is unusual as a 
  continuous post, and is usually assigned as a mission specialist. However the USS Venture’s 
  extended mission timetable has prompted Starfleet to assign an officer to this position 
  permanently. This position is considered a mission specialist. 
  Flight Control Officer: Commonly known as Conn or Helmsman, this officer is directly 
  responsible for the navigation and direction of the ship. While this is mostly an automated 
  process, in times of emergency, the Conn officer will take direct control over the Starship and 
  control its speed, direction, etc. Therefore this bridge position is always filled while a Starship 
  runs under its own propulsion.
  There will commonly be several Flight Control officers aboard a Starship, usually among the 
  pool of junior officers, they are responsible with monitoring and controlling a ship's course, 
  attitude and speed, usually this officer will be heavily versed in both Starship Systems, 
  Navigation Skills, and basic Engineering Abilities to allow constant monitoring of a ships 
  engineering status. A Conn Officer will have full control of a ships Warp, Impulse and even 
  the RCS thrusters system, allowing pinpoint control over the vessel.
  Recent alterations to the established design of Starfleet bridges, have begun merging the 
  abilities of Ops and Conn, further expanding the roll of Pilot, and on some smaller ships, such 
  as the Defiant Class, it is not uncommon for non-Command Officers to fill this roll, a vital 
  requirement in situations where the total number of crew available is a concern.
  It is often the case that the most senior Flight Control officer will be the most skilled pilot 
  available, often in multiple piloting specialisations.
  (Examples: Chief Miles O'Brien, Lt.(jg) Geordi La Forge, Acting Ensign Wesley Crusher, 
  Ensign Ro Laren, Lt.(jg)/Ensign Tom Paris, Lt. Commander Jadzia Dax)
  Shuttle Specialist: This officer is assigned as chief shuttle pilot, and is part of the Conn 
  section. He coordinates the shuttlebays and a Starship, and will be the liaison officer to help 
  coordinate the reassignment of the secondary shuttlebays during emergency procedures. 
  They will also be responsible for keeping the senior staff up to date on any maintenance 
  needs, as well as coordinating EVA operations.
   Chief of the Boat: Is the ranking NCO on the ship, usually a very experienced individual with 
  many years of service.  The chief of the Boat fills the equivalent function as the XO, but is 
  directly responsible for the NCOs in the crew, but is usually only assigned on larger Starships, 
  as much smaller ships have correspondingly smaller crews, thus the need for a specialist is 
  lessened..
  Often, this individual is equally qualified, if not more so, than many of his contemporaries 
  among the commissioned officers, the chief of the Boat is also responsible for coordinating 
  with the XO and Security departments on matters of personnel and visitors to the ship, as well 
  as acclimatising new officers.
  Engineering: 
  "A good engineer understands machines almost as well as he does people, a GREAT 
  engineer understands people almost as well as he does machines." 
  One of the most vital departments aboard a Starship, they deal with the repair and 
  maintenance of shipboard systems, making sure that the ship runs at top performance. More 
  importantly however is the Warp Core, supplying power across the ship. They wear 
  Gold/Yellow jerseys. 
  Many see them as miracle workers, getting things running to tip top condition at short or no 
  notice. The designers usually hate the chief engineer, due to the numerous alterations they 
  make to the standard specification while improving a vessels performance.. They serve as the 
  Starship’s heart.
  There is an Engineering station on the Bridge. While it is easier to run the engines from the 
  engineering department. This station does allow monitoring and even some control over the 
  engineering department, so while a chief is most likely to be found in the Engine room, there 
  is also usually an Engineering officer monitoring this station.  Along with the Security and 
  Operations Departments, the majority of Starfleet's enlisted personnel serve within this 
  department.
   
  23
  
  Chief of Engineering: The CEO is responsible for the ships propulsion systems as well as 
  almost everything else aboard the ship (with the exception of Computer systems). In addition 
  to coordinating repair and maintenance schedules, the CEO is usually responsible for 
  upgrade made to improve or optimize performance. They are also responsible for 
  coordinating the personnel serving under their command, as well as the condition of all 
  equipment on a Starfleet ship.. 
  (Example: Lt. Commander Geordi La Forge, Chief Miles O'Brien (aboard the Defiant), Lt.  
  Belanna Torres)
  Deputy Chief of Engineering: The CEO deputy is expected to act in the chiefs place when 
  away or unavailable. They will also supervise maintenance tasks in remote areas (such as 
  away missions), or critical maintenance tasks when there is more than one task of the same 
  priority.  Also traditionally known as the Engineers Mate. 
  (Lt. Joseph Carey)
  Engineering Officer: The officers and NCO’s of engineering are charged with the actual 
  repairs and maintenance needed. As well as the normal everyday tasks that keep a Starship 
  running, often working very closely with the Operations Department to this end.
  (Examples: Ensign Vorrik, Ensign Robin Lefler, Lt. Reginald Barclay)
   
  Medical: 
  "First, Do no harm."
  When a ship full of people goes out to explore the galaxy, it's sure that at sometime someone 
  will get hurt. That’s where Medical comes in. Their job is to treat the injured and heal the sick, 
  as always a qualified doctor holds significant respect whatever their rank. It is also possible 
  for the Chief Medical officer to order the captain to stand down, if he believes the captains 
  behaviour to be affected by Medical Conditions. Non-commissioned Officers in this 
  department, as well as Junior Officers who haven't gone through full doctors training can 
  serve as nurses or orderlies. However a doctor will have gone through an extra couple of 
  years at Starfleet Academy gaining their medical training. It is also rare for a qualified doctor 
  to enter service below the rank of Junior Lieutenant.  Medical personnel wear the same colour 
  jersey as science.
   
  Chief Medical Officer: The CMO manages the entire medical department, and is responsible 
  for the administrative tasks associated with the department. The CMO must be both Doctor 
  and Administrator as they also have to fit in their normal medical duties as well. Under 
  Starfleet’s rules the senior ranking medical officer has final say in any matter concerning 
  healthcare, and treatment of the injured.
  (Examples: Commander Beverly Crusher, Lt. Julian Bashier, the Doctor) 
  Deputy Medical Officer: This officer position isn’t always filled, effectively it is the next 
  ranking doctor on the medical staff. In the case that the CMO is unable to fulfill their duties 
  this officer will coordinate with the Head Nurse, and take over command of the Doctors 
  aboard ship.
  Medical Officer: The Doctors primary concern is with the physical health and well-being of 
  the crew and as a secondary role the health and well-being of any Federation citizen in need 
  of medical attention. In addition to performing routine examinations and check-ups, the 
  Doctors on a Starship perform emergency medical procedures, conduct surgery, and assist 
  with injuries and illnesses of all types.
  When not actively busy with patients, many doctors occupy surplus duty time with conducting 
  medical research, or to familiarize themselves with the results of other medical research. 
  Many Medical Officers specialise in particular areas of Medicine, from Neurology to Exo-
  Biology and Pharmacy…  And many assume titles that describe this specialisation.  And like 
  their Science counterparts, may well find themselves re-assigned often to better utilise their 
  specialised skills.
  (Examples: Dr Selar)
  Head Nurse: The Head nurse supervises all the nurses and technicians attached to the 
  medical department. This individual is also responsible for the medical equipment, 
  pharmaceuticals and other supplies. In addition, should the CMO be unavailable to fulfil their 
  duties, the Head Nurse is charged with assuming the administrative duties, effectively making 
  24
  
  the head nurse a second departmental deputy, while the other doctors make the medical 
  decisions.
  (Examples Lt. Alysia Ogawa)
  The Counsellor: A Starfleet Counsellor is primarily responsible for the mental and emotional 
  health of the crew compliment of the vessel or facility to which they are assigned, but this is 
  not the only aspect of the position. Counsellors are usually part of a ships senior command 
  crew, and can hold ranks as high as commander. As such, they may even be called upon to 
  assume command of an entire facility in times of Crisis.
  Logistically assigned as part of a ships Medical contingent, the counsellor is likely to operate 
  separately, and maybe even have assistants on ships with particularly large crews. A 
  counsellor is likely to have a separate office, like any other department head, although this 
  office is designed to provide a calm relaxed atmosphere for counselling sessions if a 
  crewmember wishes to visit the counsellor for a session. 
  Often a counsellor will also have a seat on the bridge, often sharing with other mission 
  specialists, near the Captain and First Officer. The captain often has cause to call upon the 
  experiences and skills of the counsellor during first contact, negotiations or other tense 
  situations; they will advise on the cultural distinctiveness of races or suggest social etiquette 
  that may need to be observed during communication.
  The ability to directly influence the captain's command decisions is an extremely important 
  responsibility. A counsellor is required to have a high degree of understanding, intuition and 
  confidence in most aspects of running a ship, and must also be aware of the protocol and 
  regulations needed to deal with any species and situation that might be encountered.
  A counsellor is required to sit in on the majority of senior staff briefings and meetings and 
  often accompanies away team missions, especially on diplomatic visits or functions. A 
  counsellor’s advise and expertise in these instances can be vital in avoiding cultural 
  difficulties. The Ships councillor also works with the XO when reviewing personnel and 
  making recommendations about transfers and promotions.
  (Examples: Commander Deanna Troi, Lt(jg). Ezri Dax)
  Operations: 
  "Turn it off, turn it on, It'll be OK!"
  The Operations department is a hybrid department covering Helm, Tactical and some 
  Engineering. Their area of expertise is the control and distribution of power and resources 
  around the ship. They deal with Transporters and Communications as well as Shuttlecraft and 
  Tractor beams, however under combat conditions many of these systems also fall under 
  Tactical control. Operations also deal with Damage reports when they come in, as well as the 
  Coordination of damage control teams during the aftermath. Officers in Operations are usually 
  easily transferred between Helm, Engineering or Tactical in an emergency. They wear 
  Gold/Yellow jersey's.
  Along with the Security and Engineering Departments, the majority of Starfleet's enlisted 
  personnel serve within this department.
   
  Chief of Ops: The Chief of Operations is also known as the Operations Manager, this 
  individual is extremely reliant on Artificial Intelligence subroutines built into the main computer 
  network to carry out a significant majority of routine work in tasks such as the routing of power 
  and sensor requirements and usage to different departments. All are mostly handled by the 
  ships main computer, although the actual, allocation of such resources is often decided by the 
  Operation Officer in charge.  The important necessity of the Operations Chief is highlighted by 
  its positioning on a ships bridge, often, right next to either Conn or Tactical.
  An Operations Manager has at their disposal a series of readouts that give a continually 
  updated list of current shipboard activities, thus allowing Ops to prioritise resources on 
  request, or alter the balance in cases of emergency or potentially dangerous tactical 
  situations. The way in which resources for a ships sensors are allocated is particularly 
  important for exploratory vessels as a number of differing departments require the usage of 
  this resource for a wide variety of reasons. In cases when there is a chance of one 
  department's use interfering or preventing the success of another, the Operations Manager 
  may reschedule the allocation of resource usage and even request more drastic 
  recommendations, such as course changes, to ensure total success.
  25
  
  For all these reasons an Operations Manager is often particularly skilled in Computer use and 
  often a skilled engineer to boot. The Operations and Engineering departments will work very 
  closely together, blending almost imperceptibly, and it is true that many of their skills and 
  abilities are interchangeable...
  On the Bridge as Operations Manager, the senior Ops console provides access to the status 
  of a ship’s Sensors, Shields and Communications, often enabling the senior Ops officer on 
  the bridge to access and report much of the same information also available to a Tactical 
  Officer.
  It must also be noted that many of the newer style of Starfleet ships bridge arrangement, have 
  begun integrating many of the Operations and Helm controls into a single panel (such as in 
  the Defiant, Intrepid and Prometheus classes), as a result, more than a few Operations 
  managers have found themselves serving as Conn officer as well.
  (Examples: Lt. Commander Data, Chief Petty Officer Miles O'Brien, Ensign Harry Kim)
  Deputy Chief of Ops: The deputy chief of Operations is there to back the chief up, and 
  effectively coordinate any departmental operations across the ship while the Chief is busy on 
  the bridge. He is also expected to take over on the bridge if the chief of ops is unavailable to 
  take the position, likewise this officer is in charge during the Ops chiefs absence. 
  Outside of that, the deputy chief of Operations is usually found in charge of one of the other 
  duty shifts, effectively delegating responsibilities between duty shifts of personnel. 
  Transporter Chief: The Transporter systems are one of the most important facilities available 
  to Starfleet vessels and facilities, enabling the near-instantaneous transportation of personnel 
  and materials from one location to another, and reducing the need for shuttlecraft or other 
  auxiliary vehicles having to hard-connect via a docking station or shuttlebay. The transporters 
  are overseen by a senior NCO in the Operations department serving as Transporter chief.
  The number of enlisted personnel under the chief depends directly upon the size of the 
  vessel, with usually 1-2 personnel per transporter room, and nearly double that with trained 
  Transporter Technicians among the regular Operations and Engineering crews.
  The transporter chief’s primary duties are to supervise the personnel and maintenance of the 
  various transporter systems that operate aboard a Starship. Its this crewmembers 
  responsibility to ensure the safe transportation and retrieval of officers during away team 
  missions, as well as assist their colleagues during the various unusual requests that seem to 
  crop up on a regular basis. Another of the chief's responsibilities is to ensure that the 
  equipment cabinets located in the personnel transporter rooms are always fully stocked and 
  that the weapons and equipment stored within are always fully charged, to be ready at a 
  moments notice. 
  Should something go awry it is also the job of the transporter chief to conduct an official 
  investigation to find out what went wrong and prevent it happening again. 
  During periods when Transporters are not in use, the senior Transporter Chief may order 
  technicians to carry out test transports, or even undertake such duties personally, utilising test 
  materials. Such maintenance is to ensure the equipment is operating at optimum conditions, 
  as the loss of any vital component during transportation can have catastrophic results on the 
  individual caught in the affected beam.
  (Example Chief O'Brien (aboard the Enterprise-D))
  Mission Operations/Communications Officer: While the role of Communications Officer 
  has lessened considerably since Starfleet Ships of the 23rd century, primarily due to 
  increased technology and automation available within the Communications field. It has 
  typically been the case for Starfleet to expand and increase the rolls of such officers who 
  might find their positions undermined by such increases in technology.
  In the case of the Communications Officer, Starfleet has expanded the role to include that of 
  Mission Operations. Effectively the officer serving the position on the Bridge is there primarily 
  to monitor and control multiple communications channels and support the Senior Operations 
  an Tactical bridge staff. But also to monitor the Mission Operations terminal, and keep an eye 
  on the status of any Away Teams.
  This officer often also serves as a 'floating specialist' serving on the bridge and able to take 
  over from the Operations Chief should he get called away. Thus A communications Officer 
  remains an important link in a Starship crew and commonly a senior Operations officer.
  Communications Officers, like Security Staff, must also be aware of Starfleet codes and 
  emergency conditions, in order to immediately inform the Commanding Officer of potentially 
  hazardous situations. This position can also sometimes be filled by a Tactical officer.
  (Example: Lt.(jg) Worf (as a tactical officer))
  26
  
  Operations Officer: The rank and file of the operations department, generally filling a 
  bridging role between Science, Command and Engineering.  They often specialise in a 
  particular system, focusing on Computer, Sensors, Holographic or Transporter systems, and 
  will be technically proficient both in their use and in their repair, working closely alongside 
  Engineering, and often the lines between Operations and Engineering get a little blurred.  The 
  Operations department often has the largest contingent of officers aboard a Starship.
  (Example: Ensign Nog, Rom) 
   
   
  Science:
  "Weird is part of the job!"
  The primary department of Starfleet’s continuing mission of exploration. Following the original 
  mandate as an exploratory and scientific organization. They serve aboard Starship’s in 
  droves. While there may be a Chief Science officer (usually the highest ranking officer in the 
  department, the department is then further split different fields of study, each with its own 
  team leader. The largest department's aboard exploratory vessels tend to be Astrogation, 
  which charts the galaxy in Stellar Cartography and explores anomalies in space, and 
  Xenobiology, specializing in alien cultures and usually having secondary training in first 
  contact procedures. They are spotted due to their Blue/Teal jersey's.
  While the mission a Starship is on Always receives priority, Science officers are allowed (even 
  encouraged) to pursue whatever avenue of research they desire, within Federation law.
  It is common for different science departments to operate amongst its seperate departments, 
  more so than any other Department in the fleet. These are usually specialised into the 
  following departments;
  Planetary Sciences, Space Sciences, Technical Sciences and Theoretical Sciences, Exo-
  Cultural and other Social Sciences among many others.
   
  Chief Science Officer: The chief of Sciences is responsible for supervising all departmental 
  personnel and research efforts aboard ship. They offer scientific facts and advice to the ships 
  captain, and when necessary, prioritize research efforts in their department. On the bridge the 
  chief has access to the full array of ships sensors allowing them to gather scientific and 
  intelligence data.  It isn't entirely unusual for a deep space or exploration mission to actually 
  contain several sub-department heads within the science fields, allowing for a greater 
  diversity in specializations and ability.
  The senior science officer has been an integral part of Starfleet crews since the creation of 
  the Federation Starfleet, providing an invaluable service to senior officers and answering 
  directly to their Commanding Officer. the science officer is the individual responsible for 
  overseeing scientific investigations, and for providing specific scientific information to enable 
  correct and relevant Command Decisions. The relative importance of the role differs greatly 
  according to the nature of the vessel on which the officer is assigned; a Starfleet vessel 
  primarily designated as a research vessel will, by its nature, have a very high concentration of 
  scientists aboard, and increase the importance of the chief of science amongst the senior 
  staff. The role carried out by the Chief Science Officer outside of the coordination of 
  experiments and research programs will depend entirely on their rank.
  In Starfleet the high considerations of scientific achievement still often leads science officers 
  into the Command branch, and a significant number of Starfleet Captains and First Officers 
  come from the Science Department.
  (Examples: Commander Neela Darren, Lt .Commander Jadzia Dax, Commander Spock) 
  Assistant Chief Science Officer: The assistant chief stands in for the Chief of Sciences 
  when they are unavailable. In addition it will usually be the assistant chief who accompanies 
  an away team to a planets surface to supervise planetary operations. In larger vessels there 
  are likely to be multiple 'Assistant Chiefs', usually each heads up different departments, as 
  listed above.
  Science Officer: Most science officers remain tucked away, in the labyrinth of Science labs 
  of various types available on most Starfleet ships. Most over the rank and file science officers 
  are usually specialists in particular fields, and are usually available for transfer to ships going 
  on missions appropriate to their field of expertise. It is for this reason that the science 
  personnel sometimes receive numerous transfers in a short period of time, moving to where 
  their skills are required for as long as needed.
  27
  
  Most science officers are highly specialised, focused in a particular field, such as Computer 
  Sciences, Archaeology and Anthropology (A&A Officer), Historians and the like.  And this high 
  focus of specialisation often leads to rapid re-assignment between Starship’s as they are 
  resources by Starfleet Command to where they can perform their jobs to the best of their 
  abilities, sometimes leading to isolation from their crewmates as they shift from assignment to 
  assignment rather than getting to know a crew and develop working relations.
  (Example: Ensign Wildman) 
  Security: 
  "To protect and Serve."
  The Chief Security Officer often supervises the Tactical department, they deal with the 
  readiness and upkeep of the ships weapon systems. They also provide security aboard ship 
  as well as a supply of troops. Tradition states that a Tactical console on the bridge is manned 
  by the Chief of security, and it is only very rarely that there are 2 chiefs, one for Security and 
  the other for Tactical. The officers of the Security department wear Gold/Yellow jerseys, while 
  the Tactical officers wear Red.
  Security officers now have to go through a rigorous extra 6 months of training after graduation 
  from academy, this training is designed to give them a thorough grounding in combat, a fact 
  that has increased survivability of Security officers by 20%, there is no physical training 
  anywhere that equals that of Starfleet's security personnel. However the discipline and pride 
  instilled by this extra training leaves a corps of highly trained personnel, often willing to accept 
  that their lives remain permanently on the line in the name of peace.
  Along with the Operations and Engineering Departments, the majority of Starfleet's enlisted 
  personnel serve within this department.
   
  Chief of Security: The chief of security aboard a Starship is charged with the safety and 
  defence of both the ship and his/her colleagues. In recent years a Chief of Security has also 
  served as Senior Tactical officer also, a situation that has matched Starfleet's mission of 
  peaceful exploration. However after the recent hostilities with the Dominion, there are many 
  senior Tactical Officers serving within the fleet, and it is likely that this split in specialisations is 
  likely to remain with the fleet for several years, leaving many vessels with both a Security 
  Chief and Senior Tactical Officer. 
  A Security Chief often accompanies any away teams, at the forefront of the landing party, 
  Phaser at the ready, and scanning the planet for signs of hostile life forms or environmental 
  dangers. A Starship's chief of security is also on hand any time a visitor beams aboard. If the 
  newcomer shows signs of hostility, the security chief will use whatever means necessary to 
  calm the situation.
  The chief of security functions as an Investigator, Policeman and Soldier, and as such is 
  expected to be fully conversant with all of Starfleet’s weapons systems as well as multiple 
  forms of hand-to-hand combat. However the Security chief must also be highly conversant 
  with Diplomacy and Law to ensure the successful completion of his assignment.
  (Example: Lt. Tasha Yar, Lt. Worf, Lt. Commander Eddington, Lt. Commander Tuvok)
  Deputy Chief of Security: The deputy chief of security is expected to act in the chief’s place 
  wherever extra security is needed, while the chief is busy on the bridge. It is the deputies job 
  to be able to either take over the bridge station, or organize another officer to assume the 
  station when the chief of security is away. Like all the other deputy department heads it is the 
  deputies job to assume the position of chief if the actual security chief is unable to fulfill their 
  duties.
  Master At Arms: The Mater at arms is usually the ranking NCO assigned to a Starfleet ship 
  or facility. This position takes responsibility for coordinating the continuous training of security 
  officers, usually working very closely with the chief of department in the upkeep of the security 
  department’s martial skills. Unusually it is also still referred to by its ancient name, ‘Sergeant 
  Major’. The master at arms is also expected to discipline the security officers who step out of 
  line, as well as be able to lead them during combat missions. 
  The vast experience and seniority of the Master at Arms commonly means that an older 
  serviceman who has spent a long time in Starfleet fills the role. Often this will mean that the 
  Master at Arms equals the abilities and respect of the Chief of Security, sometimes more so. 
  Even though as an NCO even Newly minted Ensigns effectively outrank the individual 
  28
  
  concerned, it would be a foolish junior officer who tries to pull rank on an enlisted NCO with 
  so much experience.
  Shore leave security also falls under the jurisdiction of the Master at Arms, as is the 
  maintenance and upkeep of the ships weapons lockers, but often this is shared between the 
  chief of Security and delegated to junior officers.
  Security Officer: The general rank and file of the security department, trusted with ensuring 
  the continued safety and wellbeing of the section they are assigned to, as well as be available 
  for away team duty at any time. Must be able to function as Guard and Soldier.
   
  Tactical:
  "Just show me where to shoot!"
  The officers in the Tactical department are responsible for the upkeep of all ship bound 
  weapons systems from the Phasers and Photon torpedo’s, through to any specialised 
  ordinance required for the mission.  While the chief of security often mans the tactical station 
  on the bridge, when that individual is called away it is often a member of this department who 
  takes over the station.  With the recent conflict with the Dominion, many captains have taken 
  to assigning a specific individual to the Bridge station, keeping the Security chief back for 
  repelling boarders and accompanying away teams.  Although this is at the Captains 
  discretion.
   
  Strategic Operations Officer: This is usually the most senior and battle hardened tactical 
  officer assigned to a ship, effectively the department chief.  Rarely assigned to anyone below 
  the rank of Lt. Commander.  It is this officers duty to command the Tactical station in combat 
  conditions, and can sometimes take over the ship if the Captain or XO are unavailable.  It is 
  generally considered that this position is a major stepping-stone to becoming an XO or 
  Captain in the officers own right.
  This often means that the tactical officer is commonly in total control of a vessel's fate, and as 
  such, a great amount of mental discipline and character is required. The survival of the ship 
  and the crew may depend solely on the actions of the officer assigned to the Tactical 
  Console, whether it be the threat posed by an opposing force, or the manipulation of the 
  shields against potentially catastrophic contact with celestial bodies or artificial constructions. 
  The manipulation of the first-line offensive and defensive capabilities may be under the 
  Tactical officers direct control, but this does not mean that the Strategic Operations operate in 
  isolation from other vital departments, either on the bridge or at other stations within the 
  vessel or facility. In situations concerning any natural or artificial external hazard, the tactical 
  officer will likely liaise very closely with the Flight Control, Operations and Science officers, or 
  liaise with the Security department to ensure the safety of the vessel
  (Example: Lt. Commander Worf (Aboard DS9))
  Tactical Officer: The tactical department is charged with the use of a Starship’s Offensive 
  resources. They oversee any major modifications to the Phasers and Photons Torpedo’s, as 
  well as the shields, usually working very closely with engineering officers. They must be as 
  capable of using the systems as repairing them too, and Tactical officers are charged with 
  helping out at the tactical station as needed. A tactical officer on the bridge will normally serve 
  at the Mission Ops post, where they can monitor multiple away team activities, as well as 
  EVA operations.
  (Example: Lt(jg) Worf (before his promotion to Security))
   
    
  Mission Specialists.
  Intelligence Officer: This officer is only partially attached to the Security/Tactical 
  departments. His responsibilities involve keeping the Senior Officers ahead of any hostile 
  forces by keeping track of troop movements and the like. As well as sending regular update 
  reports to Starfleet Intelligence. This is a non-standard post aboard a Starship, and is 
  considered a mission specialist. Aboard the Venture the intelligence operatives duties are to; 
  Monitor Communications frequencies, Reconnaissance flights, as well as co-ordinate with the 
  Diplomatic liaison and Captain. 
  Diplomat: Any Diplomatic Envoy working within the Federation is assigned to the care of the 
  ships Diplomatic liaison officer.  Very rarely are diplomats members of the Federation 
  29
  
  Starfleet, although the fleet and the Federation Diplomatic service do work closely together, 
  instead Diplomats are most often civilians, so that they can ensure impartiality and objectivity 
  when considering their diplomatic case files.  However Starfleet is often happy to assign a 
  young up and coming officer as a Diplomatic liaison in order to expose their promising 
  candidates to diplomatic procedures and to many ‘eccentricities’ that Diplomats are renowned 
  for.  It is not unusual for retired admirals and captains to become diplomats or ambassadors 
  after they take leave from Starfleet.  On the whole few vessels have a 'regular' diplomat 
  assigned to the crew, unless they are remaining 'on-station' within a system for a long period 
  of time, although several Starbases on the Frontiers have a long-term assigned diplomat.   
  Generally diplomats visit for short periods of time, travelling wherever they are needed, when 
  they are needed.
  (Examples: Kyle Riker, Laxwana Troi, Sarek of Vulcan, Ambassador Spock)
  Scientists: Not all scientists work within Starfleet, it is entirely possible that a civilian 
  specialist in a specific field of interest may be assigned to a Starship’s mission as a specialist. 
  Such a placement counts as a VIP and the specialist will be assigned a berth as such.  In 
  many cases the ability of a civilian scientist to focus on a specialisation far exceeds the 
  requirement of Starfleet’s Science officers, who may be good, but still need to diversify their 
  skills as much as possible, and so the assignment of a civilian scientist can far exceed the 
  specialist knowledge often brought to bear on a scientific issue.
   Civilian Service Personnel: There are also civilian scientists of various specialist fields as 
  well as other civilians running more specialist businesses who can find themselves aboard a 
  Starship or Starbase, although the recent war with the Dominion has led to a cutback of 
  civilian service personnel and families aboard front line ships.  Starfleet tries to keep civilian 
  service to a minimum, and avoid exposure to danger, but in some cases members of the 
  civilian service can be spouses and family of Starfleet Officers and filling a practical role 
  alongside their family members assignment.  Most ships bars still tend to be run by a Civilian 
  (although many are run by retired Starfleet officers).   While many members of the civilian 
  service tend to be caught in their own area of expertise, it is unusual for them to take a pro-
  active role in the ships running, however there are exceptions to this rule, usually in the case 
  of Diplomatic Aides or Terreforming specialists...   Sometimes a member of the Civilian 
  service may have certain 'experiences' that require the crew to interact with them on a regular 
  basis, whether on an official level or not.
  (Example: Kieko O'Brien, Guinan, Mott the Barber, Quark, Garak, Neelix)
  30
  
  Player Characters
  Lieutenant Nile Rutherford
  Chief Engineer, USS Venture 
  Species; 
  Human, Siddaran Colony
  Sex;
  Male
  Age;
  30
  Service History
  2365 - 2368 - Starfleet Academy -Majored Advanced Research 
  Engineering Program.
  2368 - 2369 - Cadet Cruise as a Junior Diagnostic Engineer, 
  McKinley Station.
  2369 - 2371 - USS. Swift (NCC-75801) Lt. (jg), Junior Engineer.
  2371 - 2376 - USS. Eclipse (NCC-75808), Lt. Engineer.
  2373 - Promoted to Shift Lead Engineer and Engineers Mate.
  2377 - USS. Venture, NCC-71854, Chief of Engineering.
  Character History; 
  Nile Rutherford was born in 2347 on Siddaran (sid-Dar-an), a 
  colony world settled by several Federation races (including Trill 
  and Bolians) in 2304. Siddaran is a pleasant Class-M world located roughly two-thirds of the 
  way from Earth to Bajor. The region Rutherford grew up in was rugged and heavily forested 
  and he spent a fair portion of his childhood hiking and climbing both the local mountains as 
  well as the 200+ meter native trees called Siddaran Spires. 
  As a teenager, Rutherford spent school breaks helping his father maintain the computer 
  systems that comprised the planetary datanet. This, combined with a love of engineering in 
  general, spurred Rutherford on toward applying to Starfleet Academy and eventually a career 
  working with the finest technology in the Federation.
  In the years that followed, Rutherford proved himself to be a highly capable engineer. He 
  studied a number of technical disciplines and, combined with an in-built flair for engineering, 
  became something of a jack-of-all-trades. Rutherford was largely happy with his situation until 
  the advent of the Dominion War. He saw the innocent suffer a great deal and it left him a 
  changed man. Rutherford took it upon himself to step in where necessary to help those who 
  could not help themselves. Seemingly in return, he found he had developed a new focus 
  when problem solving which rendered him, in the words of one crewmate, "blindingly single-
  minded". 
  After the War, Rutherford began to consider where his career was headed. On the one hand 
  he was comfortable in his duties and his posting. On the other hand, he wondered if greater 
  command responsibility was the way ahead. His commanding officer decided to subtly nudge 
  the hesitant engineer by recommending him for the first suitable Deputy Chief Engineer 
  position that became available. In this way, Rutherford could have a taste of command to see 
  if he liked it. Rutherford is understandably nervous about leaving the Eclipse for the Venture 
  but he is also excited about serving aboard a Galaxy-class Starship.
  Appearance;
  Rutherford is fairly average in height and weight. He has dark, short- cropped hair as well as 
  a closely trimmed beard and moustache. His eyes are blue bordering on grey. Usually while 
  working, Rutherford will push up the sleeves of his duty uniform. 
  Personality;
  At first glance, Rutherford seems to be a stereotypical engineer, someone who understands, 
  or even enjoys, technology better than people. He likes to read technical journals in his spare 
  time and greatly enjoys "shooting the breeze" with fellow engineers but these activities do not 
  consume him. Rutherford also enjoys climbing, both real and simulated, running and 
  developing holo-programs both for him and others. (He became well known aboard Eclipse 
  for the programs that he gave as presents to mark special occasions). While usually reserved 
  at first in new situations, Rutherford is generally relaxed and prefers not to stand on ceremony 
  (protocol permitting).
  31
  
  Game Stats
  Attributes;
  Fitness 3
  Co-ordination 3, Reaction +1
  Intellect 3, Logic +2
  Presence 3, Willpower +1
  Psi 0
   
  Skills;
  Administration (Starship Administration) 1 (2)
  Athletics (Climbing) 2 (3), (Running) (3)
  Command (Starship Command) 1 (2)
  Computer (Simulation/Modelling) 2 (3)
  Culture (Human) 2 (3)
  Dodge 1
  Energy Weapon (Phaser) 1 (3)
  Engineering, Material (Starship Design) 2 (3)
  Engineering, Propulsion and Powerplant (Impulse) 1 (3), (Warp Drive) (3)
  Engineering, Systems (Diagnostic) 2 (4), (Computer) (4), (Transporter/Replicator) (3), (EPS) 
  (3)
  History (Federation) 1 (2), (Human) (2)
  Languages; Federation Standard 3
  Law (Starfleet Regulations) 1 (2)
  Personal Equipment (Tricorder) 1 (3)
  Planetside Survival (Forest) 1 (2)
  Sciences, Physical (Physics) 1 (3)
  Ships Systems (Operations) 2 (3), (Engineering) (3)
  Vehicle Operations (Shuttlecraft 1 (3)
  World Knowledge (Siddaran) 1 (2)
   
  Advantages/Disadvantages; 
  Commendation (Prentares Ribbon of Commendation) +1, Curious +1, Department Head +4 
  (Engineering), Engineering Aptitude +3, Innovative +1, Rank (Lt.) +4, Resolute +3
  Code of Honour (Defender) -3
   
  Courage: 
  7
  Resistance: 
  3
  Renown: 
  13
  Aggression +0, Discipline +2, Initiative +6, Integrity +0, Luck +1, Openness +1, Skill +3
  XP Awarded; 52
  XP Spent; 
  45
   
  32
  
  Lieutenant Maura Regem
  Chief Medical Officer
  Species; 
  Alpha Centaurian
  Sex;
  Female
  Age;
  34
  Service History;
  2360 - 2364 - Starfleet Academy 
  2367 - 2371 - USS Conway, Staff Nurse
  2372 - 2376 - USS Conway, Chief Nurse
  2376 - 2378 - Doctorate, Starfleet Medical
  2378 - USS Venture - Lieutenant, Chief Medical Officer.
  Character History;
  Born to parents who were Professors at the Centauran University, Maura was raised in the 
  company of intellectuals and artists.
  Her mother worked in the Medical College in the Exobiology Studies and her father was a 
  recruiter for the College, often sent to other worlds to interview potential applicants. Often, 
  she and her mother would travel with him, allowing her exposure to the medical aspects of 
  other races. This fascinated her during her childhood, spurring her on to her studies at 
  Starfleet.
  In Starfleet, she graduated from Starfleet Medical Academy with honours, excelling in many 
  topics, especially her mother's beloved exobiological studies.   After graduation, for her cadet 
  cruise, she served on the USS Lovett, an Oberth-class ship, where she served as 3rd Shift 
  Duty Nurse.
  After 2 years, she was assigned to the USS Conway, an Excelsior-class ship, sent out to a 
  tour of the border stations, along the far side of the Federation, opposite the Romulan/Klingon 
  borders. Here, in their travels, they aided many stations that were in need of medical care that 
  their normal medical officers could not provide.  In this 4 year mission, she excelled in taking 
  care of the stranger cases, due to her background in exobiology and exo-anatomy. In the first 
  few months, she had a life-changing incident, which caused her to re-evaluate her life as a 
  whole, causing her to shed off her childhood arrogance and she swore never to fire a weapon 
  in anger again.
  Her away team had just beamed to a small planetoid for inspection, when they were attacked 
  by a small group of Separatists. The security team easily stunned the attacking group, but 
  they discovered that one of the attackers was implanted with a small and unknown explosive 
  device that was almost organic in nature. Seizing the chance, she stated that she could 
  remove the device and keep it alive, due to her 'skills'.
  The patient died on the table, due to complications that were beyond her control. After this 
  incident, she realised that sometimes, even skills were not enough, even when someone 
  willingly gave up their life as a living weapon.
  She was ready to take up arms against the remaining attackers, and extract their spleens as 
  they knowingly modified their compatriot in this form. Security arrived to calm her down, but 
  she then realised that her anger would not have resolved anything, and swore to never use 
  firearms in anger again.
  After returning, the Conway was refit for a mission to some of the outer colonies, and having  
  proven herself on the last mission, the CMO chose to promote her to Head Nurse. After the 
  return of the Conway, Starfleet Medical promoted her again to Lieutenant, and she awaits 
  reassignment to a new ship.
  Appearance;
  Hair: Red 
  Eyes: Blue 
  Ht/Wt: 6'2"/190 lbs.
  Personality;
  Playful and outgoing off-duty, yet serious and hardworking when on-duty.  A harsh 
  taskmaster, but fair boss. If it's slow, she's not afraid to sit in her office and play her flute or 
  encourage a teamwork exercise. 
  She has a calming influence in her bedside manner, but if her patient gets loud, she can be 
  just _as_ loud. And her off-duty manner is just the same. She is very accepting of most races, 
  and tends to ignore handicaps, scars, etc...
  33
  
  She, like most Federation citizens, can be suspicious of Romulans, Cardassians, and 
  Dominion Races...
  Game Stats;
  Attributes; 
  Fitness 2 
  Co-ordination 2 
  Intellect 2, Logic +2 
  Presence 3, Willpower +1, Empathy +1 
  Psi 0 
    
  Skills; 
  Administration (Logistics) 1(2), (Starship Administration)(2) 
  Artistic Expression (Flute) 2(3) 
  Athletics (Running) 1(3) 
  Charm (Influence) 1(2), (Seduction)(2) 
  Computer (Simulation/Modelling) 1(2) 
  Culture (Centaurian) 2(3) 
  Dodge 1 
  Energy Weapon (Phaser) 1(2) 
  First Aid (Wound/Combat Trauma) 2(3), (Human)(3) (Chemical/Biological)(3) 
  History (Centaurian) 1(2), (Federation)(2) 
  Language; Federation Standard 2, Centaurian 2 
  Law (Starfleet Regulations) 1(2) 
  Personal Equipment (Medical Tricorder) 2(3) 
  Planetside Survival (Urban) 1(2) 
  Sciences, Life (Agronomy) 1(2), (Exobiology)(2) 
  Sciences, Medical (Exo-anatomy)2(3), (General Medicine)(3), (Pathology)(3), (Vulcan 
  Medicine)(3), (Human Medicine)(3) 
  Sciences, Physical (Chemistry) 1(2) 
  Shipboard Systems (Medical Systems) 3(3) 
  Vehicle Operations (Shuttlecraft) 1(2) 
  World Knowledge (Alpha Centauri)1(2) 
    
  Advantages/Disadvantages; 
  Ambidexterity +2, Department Head (Medical) +4, Patron +2, Sexy +2, Promotion (Lt) +4 
  Bold -1, Code of Honour (Hippocratic Oath) -2, Pacifism -3 
    
  Courage: 
  4 
  Resistance: 
  2 
  Renown: 
  6 
  Aggression +2, Discipline +0, Initiative +0, Integrity +0, Luck +0, Openness +3, Skill +1 
  XP Awarded; 23 
  XP Spent; 
  18 
  34
  
  Lieutenant Devlin Trask
  Chief of Security, USS Venture
  Species; 
  Human
  Sex; 
  Male
  Age; 
  31
  Service History;
  2364 – 2368 - Starfleet Academy
  2368 – 2372 - USS Black Fire
  2372 – 2376 - USS Mateo
  2376 – Present - USS Venture. Assigned as Chief of Security
  Character History;
  Devlin was born in Doncaster / UK - 14.04.2346 on planet Earth.
  Devlin's parents were both killed in an Transporter accident on board the USS Vivendi in 
  2352. After this shock in his young life he was given to his uncle Bruce Holloway and his wife 
  Therese to raise the child. Bruce Holloway was part of the Starfleet Intelligence Service and 
  so Devlin didn’t so him much.
  But when Devlin got in trouble in school because of his temperament, his uncle was always 
  there. Sometimes to exhort him and sometimes to give him advice to clear the situation. After 
  a while Bruce was like a father for Devlin and both became great friends. These change in the 
  feelings of Devlin where the main reason why he joined the Academy in 2364. 
  His interest in Warfare History made the decision witch line he should choose. Command and 
  Security.
  Thinking of his Uncle Bruce he choose the security path. It didn’t took long and his teacher 
  saw that Devlin has a huge potential and so Devlin got a special training as a Starfleet 
  Ranger. This was totally after Devlin's taste. He wasn’t only a pure security guy. Now he got 
  the chance to show that his interest in warfare was something he made practical use of. He 
  was so good that he made himself a Rival in Kalvin Cormak. Kalvin was the number one 
  student for the Ranger course before Devlin joined. And after a training mission where 
  Devlin's tactic lead his team to victory and Kalvin’s team was captured Kalvin swore revenge. 
  It isn’t only that Devlin always has an answer but his open and friendly personality makes him 
  the middle of a group. But he also knows when he has to step back.
  After a successful cadet cruise Devlin was transferred to the USS Black Fire in 2368. These 
  Eclipse Class Special Operation Ships are designed for espionage on dangerous borders. 
  The mission was to infiltrate a Maquis group on one of the planets in the Cardassian DMZ. 
  Devlin was part of the away team who covered the infiltrator. But the plan was unsuccessful. 
  The Cardassians landed on the planet and captured most of the Maquis. The away team 
  managed to escape but the agent who should infiltrate the Maquis was captured.
  After a 4-year service on this ship he was transferred to the USS Mateo an Akira Class Heavy 
  Cruiser in 2372. The Mateo was stationed at the Federation-Sheliak border zone. In 2374 the 
  ship was ordered to take part at ‘Operation Return‘ the federation plan to recapture Deep 
  Space Nine.
  Appearance:
  Devlin is 188cm and his weight is 90kg. He has an athletic statue and you will find him in the 
  gym for one hour a day. He has light brown hair and brown eyes. He is a women's man but 
  he won't confess it.
  Personality:
  Devlin is an open mind. He always has a joke on his lips, sometimes more sarcasm than 
  humour. He is a master in the art of small talk. He gets very ill considered in love affairs. He 
  can be the middle of a group but sometimes he needs his own space and didn’t want to talk to 
  anybody. On away team missions his thinking is always: Together in, together out.
  His temperament can change. If he is bored of somebody he can’t always hide that. He loves 
  conversation on a high level where the mind has to smoke. He will never sneak from a 
  discussion.
  Devlin is not easily distracted and follows a course of action to its end. He is a person who 
  has sometimes dificulty to socialise in a relaxed enviroment.
  Default Reactions:
  Discipline - Devlin will follow orders and respect the chain of command. If he sees in this 
  orders any danger to the life of one the superior officers or the ship he might hesitate. 
  35
  
  Combat - Devlin will try to protect the life of every crewmember including his following 
  security guards. 
  His sworn credo is to protect live and serve starfleet and the federation. In combat situation 
  he will always try to stun his opponents or fight them down with martial arts.
  Leadership - As a ranking officer and Department Head, Devlin will take command if no other 
  more appropriate officer is available, he is a risk taker.
  Diplomacy - Devlin is a very diplomatic person. If one of his security guards made a mess or 
  hasn’t looked properly after his equipment he won’t shout but seek a private conversation with 
  him in his office. 
  Friends will have an open ear with him and he trys to help them and give them some helpful 
  advice if they want.
  Social - He has sometimes problems to relax. But if he is getting in the mood at a party he 
  can be a real entertainer. He is quite witty and very charming arround the ladies.  But he is 
  looking for a serious relation. 
  Game Stats:
  Attributes;
  Fitness 3
  Co-ordination 2
  Intellect 2, Perception +1
  Presence 2, Willpower +1
  Psi 0
   
  Skills;
  Administration (Starship Admin) 1 (2)
  Athletics (Climbing) 1 (2), (Diving) (2)
  Computer (Data Alteration/Hacking) 2 (3)
  Culture (Human) 2 (3)
  Diplomacy (First Contact) 2 (2)
  Dodge 2
  Energy Weapon (Phaser) 2 (3)
  Engineering, Systems (Weapon Systems) 2 (3)
  First Aid (Wound/Combat Trauma) 2 (2)
  History (Human) 1 (2)
  Languages; Federation Standard 2, Romulan 1
  Law (Starfleet Regulations) 1 (2)
  Personal Equipment (Environment Suit) 1 (2)
  Planetside Survival (Jungle) 2 (3), (Arctic) (3)
  Science Planetary (Planetology) 2 (3)
  Science, Space (Astrogation) 2 (2)
  Security (Security Systems) 3 (3)
  Ships Systems (Tactical) 2 (3)
  Stealth (Hide) 2 (2)
  Unarmed Combat (Starfleet Martial Arts) 3 (3)
  Vehicle Operation (Shuttlecraft) 2 (3)
  World Knowledge (Earth) 1 (2)
   
  Advantages/Disadvantages;
  Curious +1, Department Head (Security) +4, Promotion (Lt.) +4.
  Enemy (Sub Commander Isk'Tar of the Tal Shiar) -1, vengeful -1, Rival (Ensign Kalvin 
  Cormack) -2
   
  Courage: 
  6
  Resistance: 
  2
  Renown: 
  15
  Aggression +4, Discipline +3, Initiative +4, Integrity +1, Luck 0, Openness 0, Skill +3
  XP Awarded; 40
  XP Spent; 
  38
  36
  
  Lieutenant Tiberius Hunter  
  Conn Officer, USS Venture
  Species; 
  Xenexian
  Sex; 
  Male
  Age; 
  24
  Service History;
  2370 - 2374 - Starfleet Academy.
  2374 - 2378 - USS Lexington, 
  2378 - Present - USS Venture, NCC-71854.
  Character History;
  Original named T’ber’s of Xenex,  Tiberius was adopted by Lt Commander Sebastian Hunter 
  who was assigned to be a Starfleet Liaison Officer assigned to the Federation Ambassador 
  Sarek.  LCDR Hunter came to the aid of Tiberius’s birth mother who was murdered by a Rival 
  Shaman, jealous of her abilities, she died later that day given birth.  She asked LCDR Hunter 
  to raise her son, he agreed.  The Hunters later returned to Vulcan with Ambassador Sarek 
  and Ti began his education on Vulcan attending the best schools available.  Later travelling to 
  earth to stay with his grand parents he started to study gymnastics. His childhood was spent 
  at either with his father or his grandparents at the family home or aboard various Starship’s 
  and Starbases.  Young Ti applied to Starfleet Academy at the age of 16 but was turned down 
  because of his age he re-applied 6 months later to the next year and was accepted just 2 
  weeks prior to his 17th birthday. He was undecided as to what or if he should specialize in a 
  certain field so he chose the command branch and to leadership courses.  It was during his 
  cadet cruise that he distinguished himself aboard the USS Diablo.  The USS Diablo was 
  assigned to Starfleet Intelligence for a fact-finding mission.  While assigned to an away team 
  he did with any thought to his own life, rush to his 1st Officers side under heavy fire and carry 
  the wounded Starfleet Officer back the their shuttlecraft for immediate evacuation.   He 
  graduated third in his class, awarded the Starfleet citation of conspicuous gallantry and 
  promoted beginning his career as a Lieutenant (jg) He served aboard the USS Lexington as a 
  Conning officer, and was also assigned to other departments to get cross-trained.  While he 
  participated in numerous away teams on various planets and missions one in particular left 
  and emotional wound when a friend and comrade-in-arms died literally in his arms because of 
  his lack of first aid knowledge.  After the end of his tour he asked and was sent for additional 
  training in first aid and unit training.      
  Appearance: 
  Tall with an athletic built that hides his strength and speed, he could be on a recruiting poster 
  for Starfleet.   His boyish good looks and charm hide a keen intellect.  He has deep purple 
  eyes rare even among Xexenians.
  Height 6’ 4”
  Weight 220
  Hair
  blond
  Eyes
  purple
  Personality: 
  Philosophy; "Live his life by a code of honour defending the weak."
  Interests: 
  Developing interest in palaeontology.  A natural athlete he is constantly working on his 
  gymnastics, lifting and martial arts skills.  He also studies history.
  Game Stats:
  Attributes;
  Fitness 3, Strength +1, Vitality +2
  Co-ordination 3 Reaction +1
  Intellect 3, Perception +1
  Presence 4, Willpower +1
  Psi 0
   
  Skills;
  37
  
  Acrobatics (Rings) 2 (3)
  Administration (Starship Administration) 2 (3)
  Athletics (Lifting) 1 (2)
  Charm (Influence) 0 (1)
  Command (Combat Leadership) 2 (3), (Starship Command) (3)
  Computer (Research) 2 (3)
  Culture (Human) 1 (2), (Vulcan) (2), (Xenexian) (2)
  Dodge 2
  Energy Weapon (Phaser) 1 (3)  
  Engineering, Systems (Weapons Systems) 1 (2)
  First Aid (Wound/Combat Trauma) 1 (2), (Human) (2)
  History (Federation) 1 (2), (Human) (2)
  Languages; Federation Std 2, Vulcan 1 
  Law (Starfleet Regulations) 2 (3) 
  Persuasion (Debate) 0 (1)
  Personal Equipment (Medical Tricorder) 1 (2), (Tricorder) (2)
  Planetary Survival (Desert) 1 (2)
  Planetary Tactics (Small Unit) 1 (2)
  Sciences, Life (Palaeontology) 0 (1) 
  Sciences, Space (Astrogation) 1 (2)
  Ships Systems (Command) 1 (2), (Flight Control) (2), (Tactical) (2)
  Starship Tactics (Starfleet) 2 (3)
  Stealth (Stealthy Movement) 1 (2)
  Unarmed Combat (Starfleet Martial Arts) 2 (3)
  Vehicle Operations (Shuttlecraft) 1 (3)
  World Knowledge (Earth) 0 (1), Vulcan (1)
   
  Advantages/Disadvantages;
  Alien Upbringing +1, Athletic Ability +2, Bold +1, Commendation =1 (Starfleet citation of 
  conspicuous gallantry), Commendation +1 (Space Exploration Medallion), Contact +2 
  (Commander Westing, XO, USS Lexington), Promotion (Lieutenant) +4
  Argumentative -1, Code of Honour (Defender) -3, Rival Lt. Jack Hunter) -2.
   
  Courage: 
  5
  Resistance: 
  5
  Renown: 
  10
  Aggression +0, Discipline +0, Initiative +6, Integrity +0, Luck +0, Openness +4, Skill +0
  XP Awarded; 3
  XP Spent; 
  0
   
   
  38
  
  Lieutenant (jg) Efrim Vibo 
  Engineers Mate/Deputy Chief of Engineering, 
  USS Venture
  Species; 
  Tiburonian
  Sex; 
  Male
  Age; 
  32
  Service History;
  2368 – 2372 - Starfleet Academy
  2372 – 2373 - USS Starchaser
  2373 – 2376 - USS Overreach
  2376 – Present - USS Venture
  Character History;
  Efrim spent most of his early life like any other Tiburonian just enjoying life.  At an early age 
  though he discovered his knack for engineering.  His main interests at the time were rock 
  climbing, computers and Rilaria.  When Rilaria fell to her death while climbing Efrim was 
  crushed.  From that moment on he vowed to never take a life.  He also started trying to 
  improve his own reaction time so as to never be to late to save someone again.
  When Efrim decided to enter Starfleet Academy many of his instructors tried to convince him 
  to go into Propulsion Engineering but Efrim stayed with his first love computers and related 
  systems.  He however did minor in warp drives.  While at the Academy, Efrim learned of the 
  Bajoran people.  He became fascinated with their culture and even took to wearing Bajoran 
  earrings whenever possible.
  His Cadet cruise was very uneventful and he spent most of his time observing and learning. 
  His first post was the shakedown cruise of the USS Overreach.  It was a new ship with 
  experimental warp drives designed to increase the range of federation starships.  While 
  repairing and testing the main sensors Efrim detected an unknown ship.  They were after the 
  new technology!  With Efrims efforts during the latter battle with this ship the Overreach and 
  her crew were able to defeat the unknown enemy.  Efrim's department head Lt. Commander. 
  Basil Erikson was not happy that Efrim had showed him up and insured during his report to 
  keep Efrim from getting a promotion.  Unfortunately the experimental drives were a failure but 
  research continues.  Efrim has asked for a transfer to the USS Venture to get away from his 
  rival Erikson. 
  Appearance;
  Efrim is 6' tall, bald with a very prominent cranial ridge.  He has grey eyes (rare for his race).  
  Efrim when off duty often wears jewellery and long flowing clothes.  (loose fitting like in the 
  swashbuckler movies of earth).  He LOVES earrings to put in his very large ears.
  Personality
  Efrim is rather fun loving...  He just enjoys life. He likes to have fun and that includes practical 
  jokes.  He loves parties and also enjoys dancing.   Efrim can also be rather naive, especially 
  considering he is rather old to have recently graduated from the academy...
  Efrim does not care much for violence and will personally not kill anyone if he can help it.  He 
  doesn't panic however, he can usually keep his head but gets a might "strange" afterwards...
  Game Stats;
  Attributes;
  Fitness 2
  Co-ordination 3, Reaction +2
  Intellect 4, Perception +1, Logic +2
  Presence 2, Empathy +1
  Psi 0
   
  Skills;
  Artistic Expression (Poetry) 1 (2), (Dancing) (2)
  Athletics (Climbing) 1 (2), (Running) (2)
  Behaviour Modification (Resistance) 1 (2)
  Computer (Simulation/Modelling) 2 (4)
  39
  
  Culture (Tiburonian) 2 (3), (Bajoran) (3)
  Dodge 1
  Energy Weapons (Phaser) 1 (2)
  Engineering, Propulsion (Warp Drive) 1 (4)
  Engineering, Systems (Computers) 2 (4), (Weapons) (3), (Sensors) (4), (Environmental) (3)
  Gaming (Dom-Jot) 1 (2)
  History (Tiburonian) 1 (2), (Federation) (2)
  Languages; Tiburonian 2, Federation 1
  Law (Starfleet Regs) 1 (2)
  Personal Equipment (Tricorder) 1 (2)
  Planetside Survival (Urban) 1 (2)
  Science, Physical (Mathematics) 1 (2)
  Ships Systems (Sensors) 2 (4), (Transporters) (4), (Flight Control) (3)
  Vehicle Operation (Shuttlecraft) 1 (2) (Ground Vehicles) (2)
  World Knowledge (Tiburon) 1 (2)
   
  Advantages/Disadvantages;
  Curious +1, Engineering Aptitude +3, Innovative +1
  Hedonist -1, Hypochondria -1, Pacifism (Will not Kill) -1, Rival -1 (Lt. Commander Erikson. 
  Chief Engineer USS Overreach)
   
  Courage: 
  4
  Resistance: 
  2
  Renown: 
  12
  Aggression –2, Discipline 0, Initiative +2, Luck +3, Openness +2, Skill +3
  XP Awarded; 40
  XP Spent; 
  38
  40
  
  Terrik Drayson 
  Engineering Specialist, USS Venture
  Species; 
  Human
  Sex; 
  Male
  Age; 
  30
  Service History;
  2365 – 2367 – Alpha Centauri School of Starship 
  Engineering.
  2369 – 2370 – Zephram Cochrane School of Theoretical 
  Physics, Alpha Centauri.
  2370 – 2372 – Apprenticed at Outpost 326, Maskari IV.
  2372 – 2376 – USS Discovery, Civilian Engineering Research Specialist.
  2378 – Present – USS Venture, Civilian Engneering Specialist. 
  Character History;
  Never having it easy from the start, Terrik had to fight for his life from the very beginning.  
  Even named after an ill-fated colonist, Terrik Drayson had it rough.  The hydroponics plants 
  were always failing and the grav-generators never quite worked right.  When he was a 
  teenager, he suffered the loss of a good friend in an explosion due to faulty equipment, which 
  he survived.  That was when he decided to devote his life to decreasing the frequency of 
  these accidents, and keeps his scars to remind himself of this new purpose.  Somehow, 
  though, through all of the nuances of a class F planet, he was able to find his love for space. 
  He always dreamed of escaping from his "hell hole of a colony" to move life further on the 
  scale of technological development. Meanwhile, though, he had to occupy himself.  He got a 
  hold of some computer manuals, and hacked his first mainframe at age 10.  The colony 
  government was glad to give him financial support to go away from New Avalon.  
  Propulsion became Terrik's first love... well, that and hacking.  He became almost antisocial 
  when it came to his work. He knew most classes of Starship warp system inside and out.  He 
  spent long nights working to improve his reaction time so that he could fix a warp drive that 
  much faster, at least faster than the next fastest engineer: Henry Jamison, the valedictorian of 
  the class.  They even competed when it came to sucking up to Professors.  He eventually 
  graduated from the school of engineering and studied at a Federation outpost to figure out 
  possibilities for better propulsion.  But, tragedy struck.  In 2370, the Cardassians moved into 
  some Federation colonies, including New Avalon.  His parents had joined the Maquis 
  resistance, and had died to try to eradicate the "unjust and godless" Cardassian people.  
  Although he never agreed with his parents about their idealism, the shock made Terrik drift 
  away from his friends. Then he met Katara.  A Bolian woman who worked in the sciences 
  department.  She helped to bring him back, the Terrik that would spend hours on end fighting 
  in King Arthur's court, or figuring out a backdoor in a system firewall that he creates.  He was 
  back in the social life.  Although he and Katara went their separate ways, he took a job at the 
  frontier, with the USS Discovery, assisting the engineers with warp drive research and 
  maintenance.  Now that he has his life back, Terrik has applied for the Venture, so that he can 
  achieve his dream:  To push warp technology to the limit - and break it.
  Appearance;
  Around 6’ tall and 180 lbs.  Terrik has a scar running along his left arm, from elbow to hand, 
  and another on the right side of his neck.  The results of shrapnel injuries from a chemical 
  explosion.  He is of European descent, with blonde hair and an unusual shade of green eyes.
  Personality
  Never one to miss out on a good party, since Katara helped him get back into the good life, 
  Terrik has been one of the few people on the Discovery to participate in a drinking contest, 
  and win every time.  His first rule of conduct is fun, then chivalry, and then just plain 
  foolhardiness.  Of course, since he tries a little too hard to have a good time, he has been 
  known to use the snooze command on the alarm system several times a week due to his late 
  night outings, much to the dismay of his superiors, but not to his friends.
  Default Reactions:
  Discipline - Terrik will try to follow orders at all times.  But he has a tendency to stray away 
  from protocol in accomplishing them, sometimes making orders and objectives for himself, 
  sometimes checking them off as not needed as he sees fit.
  Combat - Terrik has spent a long time with medieval war simulations, and has picked up a 
  41
   
  
  sense of what to do in a grind.  He uses his environment and his other skills to end combat 
  with as little bloodshed as possible.
  When faced with heavy odds against him, though, Terrik may not realize that 
  it's not just another holo-simulation.
  Leadership - Terrik's peers respect him, and they look up to him to tell them what to do in a 
  situation.   Terrik will give suggestions rather than orders in 
  situations that require it, therefore becoming slightly lax in controlling a 
  team in non-combat situations.  In combat, though, he leads like a general, 
  motivating his peers to success.
  Diplomacy - Terrik's idea of diplomacy is a bit different from everyone else's.  His idea of 
  diplomacy is a cold brewskie over a game of 3d chess in the lounge with someone he wants 
  to get to know.  Being in dress uniforms makes Ter’ a bit edgy, and he isn't exactly the shining 
  example of class.  Sometimes he's been known to forget all formality in certain situations, but 
  foreign dignitaries like him just fine despite that.  As long as he stays away from the drinks...
  Social - Terrik is a stereotypical party man.  He almost never sleeps, and like some great 
  generals in combat, first one in the bar, last one out (sometimes not as conscious as one 
  would expect).  People love to spend their break with 
  him, and in turn strengthen their working bond with them.
  Game Stats;
  Attributes;
  Fitness 2, Vitality  +2 
  Co-ordination 3
  Intellect 3
  Presence 2, Willpower +1
  Psi 0
   
  Skills;
  Administration (Logistics) 1 (2)
  Athletics (Weight Lifting) 2 (3)
  Computer (Data Alteration/Hacking) 2 (3)
  Culture (Human) 2 (3), (Engineers) (2)
  Engineering, Material (Starship Design) 1 (2)
  Engineering, Propulsion (Warp Drive) 2 (5), (Impulse) (3)
  Engineering, Systems (Computer) 2 (3), (Environmental) (3)
  History (Human) 1 (2), (Starfleet) (2)
  Language; Federation Standard 2
  Personal Equipment (Tricorder) 2 (3), (Environment Suit) (3)
  Sciences, Physical (Maths) 2 (3), (Computer) (3)
  Sciences, Space (Stellar Cartography) 1 (3)
  Ships Systems (Sensors) 2 (2)
  Vehicle Operation (Work Bee) 1 (2), (Shuttlecraft) (2)
  World Knowledge (New Avalon) 1 (2), (Earth) (2)
   
  Advantages/Disadvantages;
  Alertness +2, Contact (Commander Lowell, Outpost 326) +1
  Intolerant (Cardassians) –1, Rival –1 (Dr Henry Jamison)
   
  Courage: 
  5
  Resistance:
  4
  Renown: 
  2
  Aggression +0, Discipline +0,Initiative +1, Luck +0, Openness +0, Skill +1
  XP Awarded; 3
  XP Spent; 
  0
  42
  
  Commander Lyanna Sonson 
  First Officer, USS Venture 
  Species; 
  Human
  Sex; 
  Female
  Age; 
  29
  Service History;
  2365 - 2369 - Starfleet Academy.
  2369 - 2371 - Starfleet Medical, Paris.   Doctorate in 
  Medicine.
  2371 - 2373 - USS Bertrand - Lt. (jg), Medical Officer, 
  Delta Shift Team Leader.
  2374 - USS Venture - Lt. Assigned as Chief Medical Officer
  2376 - USS Venture - Field Promotion to Executive Officer.  Confirmed after the Treaty of 
  Bajor is signed.  
  2377 - Brevet Promotion to Commander approved.
  2377 - Starfleet Command School
  Character History;
  Lyanna grew up in the country with her sisters, and had a good early education. She loved to 
  study the wide variety of plants and animals that lived around her in the country. And by the 
  time she was eight she had already expressed a keen interest in biology.
  Once she had moved to London with her parents she continued her schooling and went on to 
  finish school and almost immediately applied to Starfleet Academy medical school. She had 
  already shown potential and passed the entrance exams with relative ease. She studied hard 
  at Starfleet medical, broadening her knowledge to include anatomy, physiology, virology and 
  exobiology. 
  It was also during her second year of medical training, on a medical field trip out that she met 
  the man that was to later become her Husband. Lyanna and Mark fell in love instantly and 
  were married nine months later during the summer recess.
  After graduating the academy third in her class, Lyanna was posted aboard the USS 
  Bertrand.  The Bertrand was a dedicated medical ship and as such, in the first two years of 
  her tour she attended several large disasters, she quickly took on what responsibilities were 
  handed to her and as such caught the attention of the senior surgeon on board.  Her 
  dedication to the medical field earned her the respect of the officers she was serving with and 
  consequently received her promotion to full Lieutenant when the Bertrand was reassigned to 
  the seventh fleet.
  As war broke out, Lyanna experienced some of the worst situations that can be imagined, her 
  training had prepared her for treating her comrades but the sheer scale of the casualty lists 
  was something she could not have imagined.  In the early days of the war the Federation was 
  soundly defeated at every engagement, her ship was always the one first into the area after 
  the battles picking through the wreckage of smashed vessels.
  She stayed with the Bertrand for another year until she received a new posting aboard the 
  USS Venture, the Venture's medical staff had been heavily depleted in the long months of 
  fighting.  She took up the role as the Assistant Chief Medical Officer, but as Starfleet’s 
  resources grew thinner and the CMO was needed elsewhere, she took on the role as CMO 
  the head of Department.       
  The war slowly began to turn in the favour of the Federation and people were beginning to 
  believe that the war could be won.  That was when the Dominion unleashed its latest weapon, 
  the Breen.  An as yet quiet force in the war, the Breen had always been elusive to the 
  intelligence of the Allies, however nothing could prepare them for the surprise that awaited the 
  combined fleet at Chin'toka.
  A Federation, Klingon and Romulan force of nearly 100 ships was met by the Dominion and 
  newly joined Breen forces and the Breen used an energy damping weapon that crippled the 
  power systems of the ships.  This left the fleet helpless and the Dominion forces took full 
  advantage destroying all but one of the ships in the fleet.  The one surviving ship, a Klingon 
  cruiser managed to expose a weakness in the weapon that in time the Romulans and the 
  Federation could exploit and render it useless.
  It was during this battle that Mark Sonson was lost, although several of his crewmates 
  confirmed he made it to one of the Brisbane's escape pods, he and others were never found.  
  43
  
  The news hit Lyanna hard, but she had no time for grief - instead she just assumed and 
  prayed that he was taken prisoner.
  With the Federation building up a fleet to liberate Betazed, the Dominion felt the tide of the 
  war once again turn in the Alliance's favour.  As was their way, they made the Alliance pay in 
  blood for its victories.  During one of these many battles on a day that Lyanna will never 
  forget.  The Venture and her escorts were ambushed by a Dominion scouting force, despite 
  being clearly outgunned and outmatched the Dominion forces engaged anyway.
  The battle should have lasted little more than five minutes, however the lead Dominion ship - 
  taking advantage of a gap in the formation of the federation group, ploughed into the Venture 
  in a suicide charge into the saucer section that seriously damaged the Venture.  So severe 
  was the damage that it killed almost all of the Bridge crew. Only Captain Hedges, Lizzane 
  Woy and Alan Lethard survived.  Lyanna and her medical team reached the bridge to be 
  greeted with a scene of destruction.  With three more ships out there and the Venture 
  disabled, her escorts fought hard just to prevent any more of the Dominion ships from 
  attacking.
  Lyanna evacuated the wounded from the bridge and they fell back to the Ventures battle 
  bridge.  From here, Captain Hedges organised the emergency repairs and once again the 
  Venture was back in action.  Lyanna found herself in the position as a senior officer, and 
  lacking any other available staff, she found herself doubling as the ships XO.  With the 
  Venture now fully back into the fray the other Dominion ships were defeated.  Despite being 
  heavily damaged the Venture was forced to remain in action for three more weeks before she 
  was pulled back to Starbase 59 for repairs.
  Captain Hedges authorised her field promotion, and she continued to serve in the dual 
  capacity as both First Officer a part time Medical Officer for the remaining months of the war.  
  Once peace was officially settled the Venture was recalled to Utopia Planitia for a major 
  overhaul and upgrade.  During this time Lyanna went back to the academy to attend the 
  Command School, once she graduated she was offered the chance to once again serve with 
  the Venture.
  Skills;
  Lyanna is a very competent doctor with nearly five years medical experience since leaving the 
  academy. She is always reading medical journals and profiles. She is never afraid of the 
  responsibility of being a doctor and tackles all of the challenges that it entails with excitement. 
  She regularly in some of her free time goes to the holodeck to practice difficult medical 
  procedures to keep in practice, and has developed a very sophisticated anatomy simulation, 
  which she uses to practice on.
  Appearance;
  Height: 5’'7".   
  Hair: Deep Red.   
  Eyes: Green 
  Personality;
  Lyanna is a very happy, fun-loving individual with an opinion about everything. She still holds 
  on to the hope that her husband may be found, even now, more than two years after he was 
  lost.  She has tried to keep a positive attitude but gradually the optimism has begun to fade, 
  and she has buried herself in her work to avoid facing the situation.
  This sometimes spills out into her work, when she is put under a lot of pressure she will take-
  up the responsibility and calmly organises the situation with a no-nonsense attitude. She is 
  ambitious, but patient enough to realise and appreciate the experience of the other officers 
  she works with. 
  She tries to get on with everybody, and has a very open ear to people's problems. She is 
  however occasionally given to causing a little mischief, but has mellowed as her responsibility 
  to her crew has taken priority. 
  Default Reactions:
  Discipline - Lyanna will without question always follow orders and respect the chain of 
  command.
  Combat - Lyanna does her best to stay out of combat, hiding or retreating and always calling 
  for security or reinforcements.  If left no option she will return fire on a medium or heavy stun 
  setting.
  Leadership - As a ranking officer and Department Head, Lyanna will take command if no 
  other more appropriate officer is available, she is a risk taker but will try to mitigate them by 
  asking others for help. 
  44
  
  Diplomacy - Lyanna will always talk first and try to negotiate out of a sticky situation, she is 
  usually very gentle and polite. However when necessary she can show a very determined 
  side of herself. 
  Social - Lyanna is very outgoing and feels comfortable in social situations, she has been 
  known to use charm to win peoples confidence and is a natural extension of her bedside 
  manner. 
  Personality - Lyanna is not easily distracted and follows a course of action to its natural end. 
  Game Stats;
  Attributes; 
  Fitness 4 
  Co-ordination 3, Dexterity +1 
  Intellect 5, Perception +1, Logic +1 
  Presence 3, Willpower +1 
  Psi 0 
    
  Skills; 
  Administration (Starship Administration) 1(3) 
  Athletics (Racquetball) 2(3), (Climbing)(3), (Riding)(3) 
  Command (Starship Command) 1(3) 
  Computer (Simulation/Modelling) 2(3) 
  Culture (Human) 2(3) 
  Dodge 1 
  Energy Weapon (Phaser) 3(3) 
  Engineering, Systems (Computer) 2(2) 
  First Aid (Wound/Combat Trauma) 3(4), (Klingon Physiology)(4) 
  History (Human) 1(2), (Federation)(2) 
  Language; Federation Standard 3, Romulan 1 
  Law (Starfleet Regulations) 1(3), (Federation Law)(2) 
  Personal Equipment (Medical Tricorder) 3(3) 
  Planetside Survival (Forest) 1(2) 
  Sciences, Life (Genetics) 2(2), (Microbiology)(2) 
  Sciences, Medical 4 (General Medicine) 4(5) 
  Sciences, Physical (Chemistry) 2(3) 
  Sciences, Space (Stellar Cartography) 1(2) 
  Security (Security Systems) 1(2) 
  Shipboard Systems (Medical Systems) 4(4), (Command)(5) 
  Starship Tactics (Dominion) 1(3), (Cardassian)(2), (Federation)(2) 
  Unarmed Combat  (Starfleet Martial Arts) 1(2) 
  Vehicle Operations (Shuttlecraft) 2(2) 
  World Knowledge (Earth) 1(2) 
    
  Advantages/Disadvantages; 
  Department Head +4 (XO), Innovative +1, Promotion (Commander) +8 
  Code of Honour -4 (Starfleet Code), Pacifism -1 (Cannot Kill), Smothering -2, Vengeful -1 
  (Jem'Hadar), (Romantic Attachment -3 (Mark Sonson)) 
   
    
  Courage: 
  7 
  Resistance: 
  4 
  Renown: 
  21 
  Aggression 0, Discipline +5, Initiative +3, Integrity 0, Luck +1, Openness +3, Skill +9 
  XP Awarded; 92 
  XP Spent; 
  92
  45
  
  Ensign/Dr Ephiny Coda 
  Medical Officer
  Species; 
  Trill (unjoined)
  Sex; 
  Female
  Age; 
  23
  Service History;
  2371-2375 - Starfleet Academy
  2375 - USS Miyazaki - Medical Officer (Cadet Cruise)
  2376 - USS Venture - Medical Officer
  Character History;
  Ephiny was born in the northern province on Trill, the only 
  daughter of Koren and Naren Coda. Naren, the Captain of the USS Ulysses ( a Ambassador 
  Class vessel) was reported MIA (with his ship and all hands) while Koren was still pregnant 
  with Ephiny and Ephiny was ignored for a few years  by her mother who was still mourning 
  her husband. Ephiny was raised by her uncle who Ephiny still thinks of as a father figure. 
  When Ephiny was five her tutors noticed that she had a rare talent for running and they did 
  their best to nurture this raw ability. By the time Ephiny was 10 years old, she was winning 
  junior competitions and continued to win competitions until at the age of 18, she decided to 
  join Starfleet Academy. Noren was dead against the idea (fearing that she would lose her 
  daughter as well as her husband) and tried to use her position as Trill's member on the 
  Federation Council to stop Ephiny from being accepted. When this failed Noren proclaimed 
  that if Ephiny joined Starfleet Academy she would no longer have a daughter. Ephiny hasn't 
  returned to Trill since. 
  At the Academy Ephiny was planning to become a Science Officer but decided mid-way 
  through year one that she would rather be a Medical Officer. Ephiny was quiet at the 
  Academy, taking part in group activities but, otherwise, keeping herself to herself, routinely 
  running circuits of the Academy campus. Ephiny showed a interest from the beginning in 
  Emergency Medicine and excelled, although she wrote her thesis on Caitian Medicine 
  (another subject she is keenly interested in). Ephiny made few friends during her time at the 
  Academy and angered the head of the Academy running team by refusing to join the team, 
  preferring to run alone. Pretty much the only real friend she made at the Academy was S'rell, 
  a Caitian training in the Security department and her roommate. S'rell is now assigned to the 
  USS Morningstar.
  For her Cadet Cruise, Ephiny was surprised to be assigned to the USS Miyazaki, a Oberth 
  Class science vessel charting the Korannis Expanse on the borders of Klingon space. Ephiny 
  gained a small amount of experience in Stellar Cartography (mostly gained from overhearing 
  conversations in the Mess Hall). It was after this that Ephiny was assigned to the USS 
  Venture.
  Appearance;
  Ephiny is 5'7" tall with the physique of a athlete. Her blonde hair is shoulder length and 
  usually braided down her back, drawn away from her moon shaped face. Her eyes are a 
  brilliant green.
  Personality
  Ephiny is quiet and reserved when off duty but generally joins in more once she gets to know 
  people. Ephiny is suspicious that the assignment to the Venture is due to her mother (who is 
  still on the Federation Council) pulling strings to get her a good assignment (although she has 
  no proof of this).
  When off duty Ephiny likes to find a corridor (normally in the saucer section of a Starship) 
  which goes all the way around the saucer and do circuits of it in the early hours when few 
  crew members are likely to be around.  Ephiny plans to be a career officer and eventually 
  make her way to becoming CMO on a large ship. 
  Game Stats;
  Attributes; 
  Fitness: 2, Vitality: +1 
  Co-ordination: +2 
  Intellect:  2 
  46
  
  Presence: 2, Willpower: +1, Empathy +2 
  Psi:  0 
  Skills; 
  Athletics (Swimming) 2 (3), (Running) (4) 
  Computer (Research) 1 (2) 
  Culture (Trill) 2 (3) 
  Dodge 1 
  Energy Weapon (Phaser) 1 (2) 
  First Aid (Wound/Combat Trauma) 2 (5), (Caitian First Aid) (3), (Human First Aid) (4) 
  History (Federation) 1 (2), (Trill) (2) 
  Language: Federation Std 1, Trill 2 
  Law (Starfleet Regulations) 1 (2) 
  Personal Equipment (Medical Tricorder) 2 (4) 
  Planetary Survival (arctic) 1 (2) 
  Science, Life (Genetics) 1 (2) 
  Science, Medical (General Medicine) 2 (3), (Caitian Medicine) (3) 
  Science, Social (Sociology) 1(2) 
  Science, Space (Stellar Cartography) 1 (2) 
  Shipboard Systems (Medical Systems) 2 (3), (Tactical) (3) 
  Vehicle Operations (Shuttlecraft) 1 (2) 
  World Knowledge (Trill) 1 (2) 
    
  Advantages/Disadvantages; 
  Athletically Inclined +2 
    
  Courage: 
  5
  Resistance: 
  3
  Renown: 
  7 
  Aggression +0, Discipline +0, Initiative +1, Luck 0, Openness –1, Skill +5 
  XP Awarded; 15 
  XP Spent; 
  13
  47
  
  Lieutenant Solon 
  Operations Manager 
  Species; 
  Vulcan
  Sex; 
  Male
  Age; 
  54
  Service History;
  2350 - 2370 Vulcan Astrophysical Survey 
  2370 - 2374 Starfleet Academy
  2373 Cadet Cruise-USS Mari 
  2374 - 2376 Shift Operations Officer- USS Cyperus 
  2377 - Present Deputy Operations Officer- USS 
  Character History;
   
  Appearance;
  Personality
  "Cold as a Breen winter," as one of his Academy professors 
  put it.  Solon is aloof to the point of what most humans call 
  arrogant, he often shows disdain of the lesser logical species 
  in the Federation.  He venerates all things Vulcan, and doesn't hesitate to let others know that 
  the Vulcan way is probably better then the one they currently are following.  This aloofness 
  hides a deep streak of curiosity about the universe around him, it is this curiosity that lead to a 
  study of Space Science at the VSA. 
  Default Reactions:
  Discipline - Solon obeys all lawful orders from his superiors without question.
  Combat - Like all of his race Solon is a pacifist, and as such goes out of his way to achieve a 
  peaceful resolution to all situations.  However, if his ship or any member of the crew is 
  threatened he will use everything in his power to defend it, or them.   Even using violence, but 
  only as a last resort.
  Leadership - His very nature precludes ambition, but he has often thought that he would 
  make an excellent ship commander.  When in leadership situations he is logical and efficient.  
  This die hard reliance on logic over the person has led to personality conflicts with his non-
  Vulcan subordinates, however.
  Diplomacy - Although his cold exterior hampers most diplomatic situations, his integrity and 
  the well-known 'fact' that Vulcans are incapable of lying have been of great assistance to him 
  in diplomatic situations.  Though he does, at times, harbour a slight superiority complex when 
  it comes to other species, peaceful harmony between species is always his goal.
  Social - Only when cajoled will he participate in social occasions aboard ship.  As he sees it 
  he has crewmates, not friends.
  Game Stats;
  Attributes;
  Fitness 2, Strength +1
  Co-ordination 2
  Intellect 3, Logic +2, Perception +2
  Presence 2, Empathy -1
  Psi 2, Range -1
   
  Skills;
  Administration (Starship) 3 (3)
  Athletics (Climbing) 1 (2)
  Computer (Research) 1 (2)
  Culture (Vulcan) 2 (3)
  Dodge 1
  Energy Weapons (Phaser) 1 (2)
  Engineering Systems (Sensors) 3 (4)
  48
  
  History (Vulcan) 1 (2), (Federation) (2)
  Languages; Vulcan 2, Federation Standard 1
  Law (Starfleet Regulations) 1 (2)
  Mind Meld 2
  Personal Equipment (Tricorder) 1 (2)
  Planetside Survival (Desert) 1 (2)
  Science, Planetary (Planetology) 1 (2)
  Science, Social (Archaeology) 2 (4)
  Science, Space (Astrophysics) 2 (3), (Astrogation) (2), (Stellar Cartography) (3)
  Ships Systems (Flight Control) 3 (3)
  Unarmed Combat (Nerve Pinch) 2 (3), (Starfleet Martial Arts) (2)
  Vehicle Operations (Shuttlecraft) 2 (3)
  World Knowledge (Vulcan) 1 (2)
   
  Advantages/Disadvantages; 
  Bold +1, Curious +1, Department Head +1 (Deputy Chief), Patron +2, Promotion (Lieutenant) 
  +5
  Arrogant -1, Code of Honour (Starfleet) -4, Code of Honour (Vulcan) -3, Hides Emotions -2
   
  Courage: 
  4
  Resistance: 
  2
  Renown: 
  8
  Aggression +0, Discipline +4, Initiative +1, Integrity +1, Luck +0, Openness +0, Skill +2
  XP Awarded; 20
  XP Spent; 
  19
  49
  
  Sub-Commander Tal 
  Romulan Liaison Officer
  Species; 
  Sex; 
  Age; 
  Service History;
  Character History;
   
  Appearance;
  Personality
  Game Stats;
  50
  
  Lieutenant Commander James Pierce 
  Strategic Operations Officer/Second Officer
  Species; 
  Human 
  Sex; 
  Male
  Age; 
  34
  Service History;
  2357-2361 - Starfleet Academy
  2362-2367 - USS Melbourne, NCC-64043. Tactical Officer. 
  Promoted to Lt (jg) 2363, and Lt. 2365. Served as Assistant 
  Chief Tactical Officer until the destruction of the Melbourne at 
  Wolf 359.
  2367-2374 - USS Challenger, NCC-71099. Bridge Certification 
  qualification 2368. Promoted to Lt. Commander in 2373.
  2375 - Attended Advanced Tactical School. Starfleet Academy, Earth.
  2376 - USS Venture, NCC-71854. Strategic Operations
  Character History;
  The life of James Dalton Pierce (or "Jim", as his friends call him), is a life marked by the 
  highest of highs and the lowest of lows, even for one as relatively young as he. Born to 
  Starfleet parents, Jims father is an analyst for Starfleet Command, and is stationed on Earth. 
  Jims mother was a Science officer specializing in Astronomy, but retired from Starfleet when 
  she became pregnant, and now acts as an occasional guest lecturer at Starfleet Academy, as 
  well as doing work with the Daystrom Institute. Jim always knew that a career in Starfleet was 
  his destiny, and his birthright. Some of his fondest memories are going to the Starfleet 
  Museum as a youth, and witnessing the glorious past of Starfleet right before his eyes. In fact, 
  Jim grew up in a hilly area just outside of San Francisco, and, every day as he would awake, 
  would look out of his bedroom window to see Starfleet Command Headquarters in the 
  distance, an ever-present reminder of the life that awaited him. 
  Jim focused hard on his studies, and managed to complete his standard education by the 
  time he was 16. Instead of taking some personal time, Jim immediately entered the Starfleet 
  Academy Preparatory Program, and then, the next year, entered Starfleet Academy just 
  before his 17 birthday. Jim, having an astute mind for practically all things tactical, naturally 
  chose Tactical Studies as his major. He continued to study hard, and excelled at the 
  Academy, graduating in 2361 with Tactical Honours and finishing in the top 10 percent of his 
  class. While attending the Academy, Jim participated in the Red Squadron program, was a 
  member of the Academy Chorus, and participated on the Academy Rock-climbing team. 
  Additionally, Jim was a noted holo-sim designer, often spending many free hours working with 
  cadets (as well as the occasional instructor) to accurately produce holo-sims of various 
  Federation Starship’s. In fact, Jim received a commendation from the Academy for his 
  reproduction of the original USS Enterprise, NCC-1701, which was presented during the 
  graduation by retired Starfleet Admiral Leonard McCoy. 
  Following graduation, Jim was assigned to the USS Melbourne, NCC-62043, an Excelsior-
  class Starship commanded by Captain Donovan Nelson and assigned to standard patrol and 
  exploration of the Alpha Quadrant. Nelson took an almost instant liking to Jim, and took Jim 
  under his wing to help him with life on a Starship, and with being away from home. The bond 
  was quite mutual, and it soon became quite noticeable to the crew that Jim was the son that 
  Captain Nelson never had. Jim, on the other hand, enjoyed the Captains company, and the 
  two often took part in holo-simulation exercises that Jim had designed. Of course, Jim and the 
  Captain maintained a strict commander/subordinate relationship, but both knew how the other 
  felt.   During his time on the Melbourne, Jim was quite sociable and outgoing, and even dated. 
  Never one for a serious relationship though, Jims mind was ever on his duty. In 2363 Jim 
  received a promotion to Lieutenant, Junior Grade, and following that, was promoted to Full 
  Lieutenant in 2365. Things seemed to be going smoothly for Jim at least until the Borg 
  attacked.   In early 2367 the Melbourne, along with 38 other ships, participated in that battle of 
  Wolf 359. Against a single Borg Cube, the assembled fleet was decimated. The Melbourne 
  put up a valiant fight, but was destroyed along with 37 other ships, losing almost all hands in 
  the process. During the battle, the Chief Tactical Officer was killed when a instrument panel 
  exploded, causing massive burn and concussive damage. Jim assumed the post, and 
  managed to score several direct hits against the Cube, but it was all for naught. Finally, the 
  51
  
  ships shields shuddered and collapsed under the assault of the Borg weaponry, and everyone 
  on the vessel began to feel that the end was near. Never one to give up, Jim stayed at his 
  post, trying to regain some protection from the shields, as well as continuing to fire weapons, 
  while the crew could prepare the escape pods. Unfortunately, a direct hit on the bridge, as 
  well as in main engineering, by the Borg cutting-weapons cut short any hope of escape for the 
  vast majority of the crew. As the Captain Nelson gave the order to abandon ship, an overhead 
  support buckled and dropped, pinning the Captain and severely wounding the First Officer. As 
  Jim was one of the last bridge officers to reach a un- launched escape pod, he looked back to 
  see the both the Captain and the First Officer. Rushing to the XO's aid, he helped him to his 
  feet, pointed him towards the escape pod, and then went to save his Captain. The ship began 
  to shudder horribly, and even though Jim was no engineer, it was apparent that the ship only 
  had moments of life left in her. Jim rushed to the Captain, and tried to lift the beam, but to no 
  avail. Jim struggled and strained, but the brace barely budged. The Captain, noticing that the 
  XO couldn't make it to the pod by himself, resigned himself to his fate. He ordered Jim to take 
  the XO to the escape pod, and then to launch before the ship was destroyed. Jim, usually one 
  to follow orders, disobeyed the Captain at first, and continued to struggle with the brace, but 
  soon realized that there was no way he could lift or move it, and that there was no way he 
  could save his Captains life. With tears in his eyes, Jim said his farewell to his Captain, and 
  his friend, and then carried the XO to the escape pod, launching just seconds before the 
  Melbourne finally disintegrated from the force of the Borg weaponry. 
  As the escape pod slowly moved away from the battle, Jim made a solemn oath to himself. 
  He would make the Borg pay for what they had done, not only to the Federation, not only to 
  the Melbourne, but also to his Captain. Vengeance, one day, would be his.
  Following a brief period of downtime after Wolf 359, Jim took part in Branch Officer Training, 
  as was re-assigned as the Chief Tactical Officer of the USS Challenger, NCC-71099, under 
  the command of Captain Franklin Osborne. While in many ways Captain Osborne was similar 
  to Captain Nelson, all Jim could see when he looked at Captain Osborne was Captain 
  Nelson. Jim began to experience bouts of depression from the guilt he felt over the Captain’s 
  death, and began to isolate himself from the rest of the crew. 
  Jim continued to perform his duties well, and excelled as the CTO of the ship. When the ships 
  counsellor approached him about his social changes, Jim played the incident off as though 
  nothing serious was wrong, and that he was just having a little trouble adjusting to his new 
  surroundings. The counsellor, while not being empathic, new that this wasn't entirely the 
  case, but couldn't prove anything. Captain Osborne, when told of the problem, stated that Jim 
  should be kept in duty rotation until either something could be substantiated, or his 
  performance dropped off noticeably. Neither one, however, came to be. When the Borg 
  attacked Earth again Jim directed his free time to studying the Borg, in the hope that, should 
  he ever encounter them again, he would be more than ready to return in full the damages that 
  they had wrought against him. Jim stayed aboard the Challenger until 2374, earning a 
  promotion to Lt. Commander in 2373. In 2374 Jim was rotated off the Challenger, and was at 
  a crossroads. He felt that his life was without a defined purpose, but then came an offer from 
  Starfleet Command, having observed Jims knack for tactics, offered him the opportunity to 
  receive advanced training at Starfleet Academy in a variety of strategic, tactical and command 
  subjects, to prepare Jim for an eventual command of his own. Starfleet new how dedicated 
  Jim was to the ideals and goals of Starfleet, and they knew that Captain Nelson had felt a 
  great level of confidence in him. Starfleet also knew that Jim was, at least in some part, still 
  troubled by the death of Captain Nelson, and they knew that they had to do something to try 
  and salvage this particular officers career, if not for his own sake, then for the sake of the man 
  who had died so valiantly, like so many others. Jim studied hard, and was in many ways glad 
  to be back at the Academy. He stayed at his family home while on Earth, and was able to 
  spend a great deal of time with his family. The time helped Jim, but he still carries, deep down 
  inside of himself, the guilt over the death of Captain Nelson. 
  Now, after completing the advanced courses at the Academy, Jim has received his new 
  posting: Strategic Operations Officer on board the USS Venture, NCC-71854, under the 
  command of Captain Benson Hedge. Jim doesn't know a lot about this new Captain, or the 
  crew of the Venture, but he does know one thing: He's ready to get back to work.
  Appearance;
  Jim is about 6'4" with a toned, muscular build, and weighs about 220 lbs. He has black hair 
  and dark brown eyes, and occasionally, and subconsciously, can be seen with an almost 
  imperceptible smirk on his face (a holdover from his youth). 
  52
  
  Personality
  Jim’s personality depends on a variety of factors. Generally, he his quiet and professional, 
  presenting an aura of discipline and confidence to those around him. Sometimes, however, 
  when he is alone, or perhaps with someone he would consider close, he starts to let more of 
  himself show. He is a vulnerable person, who carries a heavy emotional burden that is buried 
  deep inside him. He is a person who feels that he has little to lose, and he is a man who has 
  faced death and destruction many times before, but at the same time he is a person who is 
  longing to find something (other than Starfleet) to live for. Perhaps, in this new assignment, 
  he'll find what it is that he seeks.
  Game Stats;
  Attributes;
  Fitness 4, Strength +2, Vitality +2
  Co-ordination 4, Dexterity +1, Reaction +1
  Intellect 4, Perception +2
  Presence 4, Willpower +1
  Psi 0
   
  Skills;
  Administration (Starship Administration) 3 (4), (Logistics) (4)
  Athletics (Climbing) 2 (3)
  Artistic Expression (Piano) 1 (3), (Singing) (3)
  Command (Starship Command) 3 (4)
  Computer (Research) 2 (3), (Simulation/Modelling) (4)
  Culture (Federation) 2 (3)
  Dodge 3
  Energy Weapon (Phaser) 2 (3)
  Engineering, Systems (Tactical) 1 (3)
  Espionage (Traffic Analysis) 3 (4), (Starfleet Intelligence Techniques) (4)
  History (Human) 2 (3), (Enterprise) (3), (Federation) (3), (Starfleet) (3)
  Knowledge (Music) 1 (3), (Federation Starship’s) (3), (Layman Science) (2)
  Languages; Federation Standard 3
  Law (Federation Law) 2 (3), (Starfleet Regulations) (4)
  Personal Equipment (Tricorder) 2 (3)
  Planetary Survival (Mountain) 1 (3)
  Security (Security Systems) 2 (3)
  Sciences, Space (Astronomy) 1 (2)
  Ships Systems (Command) 4 (5), (Tactical) (6), (Sensors) (5)
  Stealth (Stealthy Movement) 1 (2)
  Strategic Operations (Borg) 3 (4), (Federation) (4)
  Tactics, Planetary (Small Unit) 2 (4)
  Tactics, Starship (Borg) 3 (4), (Federation) (4)
  Unarmed Combat (Starfleet Martial Arts) 1 (3)
  Vehicle Operations (Shuttlecraft 1 (3)
  World Knowledge (Earth) 2 (3)
   
  Advantages/Disadvantages;
  Artistic Talent +1, Battle-Hardened +3, Bold +1, Commendation (Starfleet Academy Historical 
  Society)+1, Commendation (Starfleet Citation for Conspicuous Gallantry) +1, Commendation 
  (Space Exploration Medallion) +1, Commendation (Kragite Order of Heroism) +1, Department 
  Head +4, Promotion (Lt. Commander) +6, Sexy +2, Tactical Genius +3.
  Code of Honour (Starfleet) -4, Guilt; (Death of Captain Nelson) -1, Hides Emotions -2, 
  Intolerant (Borg) -1, Intolerant (Jem'Hadar) -1, Obligation (Starfleet) -1, Vengeful (Borg) -1.
   
  Courage: 
  7 
  Resistance: 
  6
  Renown: 
  35
  Aggression +2, Discipline +6, Initiative +6, Integrity +3, Luck +5, Openness +4, Skill +9
  XP Awarded; 40
  XP Spent; 
  39
  53
  
  Crew NPC’s
  Ensign Michelle Powers
  Astro-Physicist, USS Venture
   
  Species; 
  Human 
  Sex; 
  Female
  Age; 
  26
  Character;
  Michelle is one of the large contingent of Science Personnel 
  aboard the USS Venture. She does differ from many other 
  officers in that her friend and constant companion is her 
  identical twin sister Paula.
  The two entered academy together, majored in the sciences, and excelled at their focus of 
  study. It was lucky in fact that the two sisters chose differing study focuses, as there is 
  precious little to tell them apart otherwise.
  They are two young and pretty girls, and very popular among the crew, well known for their 
  parties and being the unofficial 'welcome-wagon'.
  Game Stats;
  Attributes; 
  Fitness: 2 
  Co-ordination: 2 
  Intellect: 3, Logic: +2, Perception +1 
  Presence: 2, Willpower +1 
  Psi: 0 
  Skills; 
  Athletics (Swimming) 2(3) 
  Computer (Simulation/Modelling) 2(3) 
  Culture (Human) 2(3) 
  Dodge 1 
  Energy Weapon (Phaser) 1(2) 
  History (Human) 1(2), (Federation)(2) 
  Language: Federation Standard 3 
  Law (Starfleet Regs) 1(2) 
  Personal Equipment (Tricorder) 2(3) 
  Planetside Survival (Urban) 1(2) 
  Sciences, Physical (Computers) 1(2), (Physics)(2) 
  Sciences, Planetary (Planetology) 2(3) 
  Sciences, Space (AstroPhysics) 2(3), (Warp Field Theory)(3), (Stellar Cartography)(4) 
  Ships Systems (Flight Control) 2(3), (Sensors)(4) 
  Vehicle Operation (Shuttlecraft) 1(2) 
  World Knowledge (Earth) 1(2) 
  Advantages/Disadvantages; 
  Bold +1, Curious +2, Sexy +2
  Courage: 
  5 
  Resistance: 
  2 
  Renown: 
  3
  Aggression +2, Discipline +0, Initiative +1, Luck 0, Openness +0, Skill +0 
  54
  
  Sonny Clemonds
  Civilian Bar Manager, USS 
  Venture
  Species; 
  Human
  Sex; 
  Male
  Age; 
  Early 50’s (Apparent)
  Character;
  Sonny was a Country and Western singer 
  from the late 20th Century Earth. He died of 
  emphysema and extensive liver damage, 
  but had arranged for his body to be 
  cryogenically frozen and stored aboard an orbiting satellite.
  He was revived in 2364 by the crew of the USS Enterprise NCC-1701-D, and later returned to 
  Earth aboard the USS Charleston, where he met and became great friends with fellow Texan, 
  a young Lieutenant Benson Hedges.
  Unable to settle on Earth, finding the life boring, he left his fellow temporal refugees behind 
  and joined the 24th Century.
  He signed on as Civilian service on a Starfleet vessel, and found his skills unique on many 
  occasions; he likes to think that he is one of the few true barkeepers in existence, and that 
  they are a dying breed. His unique knowledge of the 20th Century has become a Hobby and 
  he transplanted his bar aboard Benson Hedges first command, the USS venture, just as soon 
  as he was invited...
   
  Game Stats;
  Attributes; 
  Fitness 3, Strength -1, Vitality +1 
  Co-ordination 2 Dexterity +1 
  Intellect 3, Perception +1 
  Presence 3, Empathy +2 
  Psi 0 
    
  Skills; 
  Artistic Expression (Play Guitar) 3(4), (Singing)(4), (Mixing Drinks)(4) 
  Charm (Personable) 1(2) 
  Computer (Research) 1(2) 
  Culture (Human) 1(2), (Starfleet)(2) 
  Dodge 2 
  Engineering, Systems (Replicators) 1(3) 
  History (Human) 2(3) 
  Knowledge (20th Century Earth) 2(4) 
  Languages: Federation Standard; 3 
  Law (Human) 1(2) 
  Persuasion (Storytelling) 2(3) 
  Security (Security Procedures) 1(2) 
  Unarmed Combat (Boxing) 2(3) 
  World Knowledge (Earth) 2(3) 
    
  Advantages/Disadvantages; 
  Contact +2 (Captain Benson Hedges), Contact +2 (Lt. Commander Data), Curious +1, 
  Innovative +1, Strong Will +2, Tolerance +3 (Strong Liquor) 
  Addiction -1 (Alcohol), Exile -4 (From the 20th Century), Impulsive -1 
    
  Courage: 
  5 
  Resistance: 
  4 
  Renown: 
  6 
  Aggression -2, Discipline +0, Initiative +1, Luck +2, Openness +2, Skill +1 
  55
  
  Captain Benson Hedges 
  Starship Captain, USS Venture
  Species; 
  Human
  Sex; 
  Male
  Age; 
  47
  Service History;
  2350 - 2354 - Starfleet Academy.
  2355 - 2360 - USS Constellation, NCC-1974. Lt. (j.g.): Conn 
  Officer.  Promoted to Full Lieutenant 2359. 
  2360 - 2365 - USS Charleston, NCC-42285. Lt.: Conn Officer.  
  Promoted to Lt. Commander and Operations Manager 2363.
  2365 - 2367 - USS Gage, NCC-11672. Commander and ships 
  XO.  The USS Gage was destroyed at Wolf 359. 
  2368 - Present - USS Venture, NCC-71854. Starship Captain 
  and Commanding Officer.
  Character History;
  Since he was born Ben has known nothing but Starfleet, the child of two parents both serving 
  in the fleet. He was born in Texas at the family home, but the rest of his childhood was spent 
  aboard various Starship’s and Starbases. His parents were happy for him to follow whatever 
  vocation called to him, but young Ben gravitated toward the only thing he knew. Forging a 
  long and successful career as an Officer. He graduated at the top of his class, beginning his 
  career as a Lieutenant (jg). He served aboard the USS Constellation, the second ship to bear 
  the name, and the first Constellation class ship. He served her as its Conn officer, receiving a 
  promotion in the course of time. His next assignment on the USS Charleston, an Excelsior 
  class ship, started as senior Conn officer, he was however part of an away team in 2363, 
  during which he saved a prominent admirals life, receiving a promotion and commendation in 
  the same month. He was also promoted to Operations manager who was unfortunately killed 
  in the same action. It was the following year that the Charleston met up with the Enterprise, 
  who had discovered some cryogenically frozen humans from the late 20th century. It was here 
  that he met Sonny Clemonds, a man out of time, but from his home state of Texas. The two 
  formed a firm friendship on the way back to earth, and when sonny Clemonds grew bored of 
  the new earth, Ben was happy to offer him a place on his ship as bartender to 'Air Force One.' 
  Knowing that Sonny knew a thing or two about drinks. 
  He served faithfully for another two years, upon which time he was offered his next promotion 
  to both Full Commander and ships XO; he transferred to the Apollo class, USS Gage, and 
  served her until the battle of Wolf 359. The opening of the battle was disastrous, and with the 
  captain dead, the command of the ship fell to him... He took over without a thought and 
  employed an ancient military manoeuvre, temporarily outflanking the 'Borg cube and 
  distracting their attention away from the escaping lifepods ejected from the dying ships… It 
  was a costly manoeuvre and cost him the ship, but with most of the crew either dead or 
  ejected, Ben fully intended to go down with his ship setting a ramming course into the heart of 
  the 'Borg cube… At the last minute his shields failed and before the Gage's was completely 
  destroyed Ben found himself caught in a transporter beam and rescued by a young Bajoran 
  piloting a shuttle. Ben's injuries took time to heal, and he spent the next year recuperating. 
  But as he lay in his hospital bed Starfleet commands envoys approached him, offering the 
  Captaincy of one of the new ships that were being prepared to replace the fleet's losses. A 
  year later, Ben found himself in a shuttle approaching the Utopia shipyards at Mars, and there 
  hung the Venture, like a beautiful Christmas bauble, sparkling in the starlight. His new 
  command, his new home.
  It has been 12 years and in that time the Venture has served dutifully as any ship should, 
  when the Dominion incursions began in the Alpha quadrant the Venture was assigned to the 
  9th fleet, riding to the rescue many times and Engaging the enemy whenever necessary. 
  However last year the Venture was withdrawn from service and a major upgrade was started. 
  In that time Ben was offered a chance to choose another vessel to command or retain the 
  Venture and undertake the new mission a head of it.
  There really was no choice to make…
  56
  
  Appearance: Tall and imposing, he has a good figure for a man his age, although his hair is 
  just beginning to grey at the sides prematurely.  However the feature that people most 
  remember are his deep, brown, almost mesmerising, eyes.
  Personality: Captain Hedge is a fair but hard man. If an officer deserves it, they will have his 
  full backing and support, but they do have to deserve that. He is a man who has looked death 
  in the eye, that sort of thing changes someone, as is noticeable of many of the survivors of 
  Wolf 359. He feels that nothing can scare or shock him anymore.  After leading on the front 
  lines through the Dominion War Hedges is eager to get back to the reason he joined Starfleet, 
  and explore.  Although he is concerned that such a shift for a veteran soldier may be difficult. 
  Philosophy; "I don't blame people for their mistakes, I do hold that they be responsible for 
  them."
  Education: Educated at various Starfleet facilities at either Starbases or aboard Starship’s. 
  Joined Starfleet at age 17, serving 4 years, specialising in ships Operations, Command and 
  Tactics.
  Interests: Orbital Skydiving, Antique Aircraft Piloting, and Ancient Military History.
  Game Stats:
  Attributes;
  Fitness 3, Strength +1, Vitality +2
  Co-ordination 3 Reaction +1
  Intellect 3, Perception +1
  Presence 4, Willpower +2, Empathy +1
  Psi 1, Focus +1
   
  Skills;
  Administration (Starship Administration) 2(4), (Planetary Government)(3), (Starbase 
  Administration)(3)
  Athletics (Running) 2(3), (Lifting)(3)
  Command (Starship Command) 2(4)
  Computer (Data Protection) 2(4), (Modelling/Simulations)(3)
  Culture (Federation) 2(3), (Romulan)(3)
  Diplomacy (Romulan Affairs) 2(4), (Federation Law)(3)
  Dodge 3
  Energy Weapon (Phaser) 2(4), (Phaser Rifle)(3)
  Engineering, Material (Spaceframe) 2(3)
  Engineering, Propulsion (Warp Drive) 2(3)
  Engineering, Systems (Computer Systems) 2(3), (Security Systems)(2)
  History (Federation) 2(3), (Human)(3)
  Instruction (Military Training) 1(3), (Exocultural)(2)
  Intimidate (Disciplinary) 2(3)
  Knowledge (Orbital Skydiving) 1(3), (Ancient Military History)(3)
  Languages; Federation Std 3, Klingon 1, Romulan 2
  Law (Starfleet Regulations) 2(5), (Federation Law)(3)
  Mediation (Political) 2(3)
  Mind Shield 2
  Personal Equipment (Environment Suit) 2(3), (Tricorder)(3)
  Physical Science (Computers) 3(4)
  Planetary Survival (Jungle) 2(3)
  Planetary Tactics (Small Unit) 1(3)
  Science, Space (Astrogation) 2(3), (Stellar Cartography)(3) 
  Security (Security Systems) 2(3)
  Ships Systems (Command) 3(5),(Conn)(4), (Sensors)(4), (Tactical)(4)
  Starship Tactics (Federation) 2(4), (Dominion)(4), (Klingon)(3), (Romulan)(4)
  Stealth (Hide) 1(2)
  Strategic Operations (Frontier) 2(4), (Invasion Strategies)(3)
  Unarmed Combat (Starfleet Martial Arts) 1(3)
  Vehicle Operations (Shuttlecraft) 2(4), Aircraft(3)
  World Knowledge (Earth) 2(3)
  57
  
   
  Advantages/Disadvantages;
  Battle Hardened +3, Commendations (Various) +7, Contact (Commander McDowl, Admiral 
  Ross's Attaché, Starbase 375) +2, Cultural Flexibility +1, Department Head (Commanding 
  Officer, Galaxy Class) +4, Promotion (Captain) +10, Security Clearance +1.
  Code of Honour (Starfleet) -4, Hides Emotions -2, Obligation (Ventures Crew) -3, Obligation 
  (Starfleet) -1, Rival (Captain Robbins, USS Independence) -1, Sworn Enemy (Gul Moran, 
  Cardassian Fleet) -3
   
  Courage: 
  7
  Resistance: 
  4
  Renown: 
  69
  Aggression +10, Discipline +12, Initiative +12, Integrity +4, Luck +6, Openness +10, Skill +15
  58
  
  Chief Petty Officer T’Pan
  Chief Nurse
  Species; 
  Vulcan
  Sex; 
  Female
  Age; 
  40
  Character;
  T'Pan was a young Vulcan Nurse. Finding herself aboard a Federation 
  Starship, the USS Crazy Horse, during the defence of Vulcan during the 
  Dominion War, she found herself drawn into Starfleet service. Working 
  first as a civilian in the ships infirmary and gaining a field commission as a Crewman.
  In no time her professionalism and dedication to duty have seen her rise rapidly through the 
  NCO ranks. She now envisions her future with Starfleet and has decided to continue her 
  service, transferring to the USS Venture for continued service in the field where she could 
  have the most worth, rather than returning to a Medical Education Facility in order to qualify 
  as a Doctor and Starfleet officer.  Her logic states that with her long Vulcan lifespan ahead of 
  her, the experience she can gain in service aboard the Venture will only aid her continuing 
  career.
  She is a pretty young Vulcan woman, wearing her long hair in a bun, but her beauty is 
  matched by her typical Vulcan suppression of emotion and embrace of logic.
   Game Stats;
  Attributes; 
  Fitness: 2, Strength: +1, Vitality: +1 
  Co-ordination: 2 
  Intellect: 2, Logic: +2 
  Presence: 2, Empathy:  -1 
  Psi: 1, Range -1 
  Skills; 
  Administration (Logistics) 1 (2) 
  Athletics (Running) 1 (2) 
  Culture (Vulcan) 2 (3) 
  Dodge 1 
  Energy Weapon (Phaser) 1 (2) 
  Engineering, Systems (Life Support) 0 (1) 
  First Aid (Wound and Combat Trauma) 2 (3) 
  History (Vulcan) 1 (2) 
  Language: Vulcan 2, Federation Std 1 
  Law (Starfleet Regulations) 1 (2) 
  Mind Meld 2 
  Personal Equipment (Medical Tricorder) 3 (3) 
  Science, Life (Biology) 2 (3) 
  Science, Medical (General Medicine) 2 (3) 
  Shipboard Systems (Medical Systems) 1 (3) 
  Unarmed Combat (Nerve Pinch) 2 (3) 
  World Knowledge (Vulcan) 1 (2) 
    
  Advantages/Disadvantages; 
  Bold +1, Commendation +1 (Praentares Ribbon), Curious +1, Innovative +1, Promotion 
  (CPO) +3, Sexy +2 
  Code of Honour (Hippocratic Oath) -3, Code of Honour (Vulcan) -3, Hides Emotions -2 
    
  Courage: 
  3 
  Resistance: 
  3 
  Renown:
  5 
  Aggression –3, Discipline +0, Initiative +0, Luck 0, Openness +0, Skill +2 
  59
  
  Lieutenant Allyzen Wai
  Chief Science Officer
  Species; 
  Trill (joined)
  Sex; 
  Female
  Age; 
  35
  Character;
  Allyzen Penn was born to parents travelling to yet 
  another archaeological "dig". Playing in dirt and stone 
  was pretty much to norm for her early life. Though she 
  actually never discovered any remarkable items by 
  herself, she was usually not far away, digging with her toy 
  shovel and bucket. But it wasn't the dirt that grabbed 
  Allyzen's interest, but the stars in the sky. As her family 
  moved from planet to planet, she saw a new sky, with the 
  same stars making up new constellations.
  She joined Starfleet specifically to spite her parents. 
  Travel was the only life she had known, never at one 
  planet for more than two years. Ally decided that if 
  travelling among the stars was her lot in life, she would 
  make it on board one ship, with a family that stayed the same. Of course, Allyzen didn't 
  realize the transient nature of a Starfleet crew. Hardly any
  of the friends she made in the Academy were assigned to the same ship, and those few were 
  in different departments, and in a Galaxy class Starship, that could mean rare meetings off 
  duty.
  The fourth host for the symbiont Wai, Allyzen had completed her first tour of duty onboard the 
  USS Broadsword as Science Officer. She is a survivor of Dominion War. The Broadsword 
  suffered massive damage from battle to retake Deep Space Nine. The Broadsword was 
  destroyed but survived due to his battle station assignment. Allyzen was initially designated 
  as unacceptable for joining. She was 'reconsidered' on the request of (the joined Trill) Brahde 
  Wai prior to succumbing to a fatal wound suffered in the battle.
  Brahde (male) was to attend the Vulcan Academy of Sciences when he was selected for the 
  Joining. He continued with his desire to attend the Academy and had completed three years 
  of studies when the Dominion War broke out.  Due to his strong Code of Honour toward 
  Starfleet, he dropped out to join Sciences Department on board USS Broadsword. The 
  Broadsword was in the fleet of ships which supported the retaking of Deep Space Nine from 
  the Cardassian/Dominion forces. The Broadsword suffered extensive damages.  Brahde was 
  fatally injured when major sections of the upper hull de-compressed. He survived long enough 
  for the symbiont to be removed and placed in stasis. Brahde was good friends with Allyzen 
  and the Wai symbiont requested that she be reconsidered for joining. Brahde was considering 
  marriage, but decided to devote his time to his academy studies, then to Starfleet. Allyzen 
  was allowed to complete the Academy courses and has a complete course diploma.
  Since completing the courses on Vulcan, she was allowed to take a course at the Daystrom 
  Institute, following a recommendation from unknown patrons.  Allyzen completed the Branch 
  Officer Course and Bridge Certification Course while on the Broadsword.
  Since the end of the Dominion War, she has served on board the USS Venture, preparing its 
  refit and readying her extended team for the mission ahead.
  Previous hosts to the Wai symbiont are: 
  Thata (male) first host, was one of first Trill to attend Starfleet Academy, an exceptional pilot 
  who mastered many of the courses the Academy offered; Lohng (male), a Trill Administrator, 
  one of the First Contact team that established the treaty and eventual acceptance of the Trill 
  system into the United Federation of Planets, exceptional at debate and whose oratory skills 
  were believed to be chief among the reasons for the approval of the Trill into the UFP earlier 
  than normal.  Bradhe (male) Starfleet Science Officer.
  Personality;
  Ally is a practical joker and a punster. She had always been the class clown, her attempt to 
  gain attention that her parents rarely gave to her. She has out grown her insecurities while 
  60
  
  having to grow up during the Dominion War. She now uses those talents to help relieve some 
  of the tensions and troubles that still cling to some Starfleet crew following the War. 
  Ally is also going through some interesting times with a symbiont that has been with three 
  male hosts and now has to adjust to being in a female host.  This has lead to some 
  embarrassing moments in her private life.
  Appearance:
  Allyzen is a very attractive Trill female Host in her mid-30s. She wears her hair shoulder 
  length, pulled back in a single tail.  She wears a single braid necklace with a "nova" stone 
  gem tucked under her uniform (given to her by her parents at Starfleet Academy graduation).
  Game Stats;
  Attributes; 
  Fitness: 2, Vitality +1 
  Co-ordination: 2 
  Intellect: 4, Logic +1 
  Presence: 2, Empathy +1 
  Psi: 0 
    
  Skills; 
  Artistic Expression (Comedian) 1(2) 
  Athletics (Mountain Climbing) 1(2) 
  Command (Starship Command) 1(2) 
  Computer (Research) 2(3) 
  Culture (Trill) 2(3) 
  Dodge 1 
  Energy Weapon (Phaser) 1(2) 
  First Aid (Wound/Combat Trauma) 1(2) 
  History (Trill) 1(2), (Federation)(2) 
  Languages; Trill 2, Federation Standard 1 
  Law (Starfleet Regs) 1(2) 
  Personal Equipment (Tricorder) 2(3) 
  Sciences, Life (Biology) 1(2), (Botany)(2), (Bioengineering)(2) 
  Sciences, Physical (Chemistry) 2(3), (Physics)(4) 
  Sciences, Planetary (Geology) 1(2), (Oceanography)(2) 
  Sciences, Space (Astronomy) 1(2) 
  Ships Systems (Sensors) 2(4), (Mission Ops)(3) 
  Planetary Survival (Jungle) 1(2) 
  Unarmed Combat (Starfleet Martial Arts) 1(2) 
  World Knowledge (Trill) 1(2) 
    
  Advantages/Disadvantages; 
  Curious +2, Innovation +1, Instant Calculator +1, Promotion (Lieutenant) +4
  Code of Honour (Starfleet) -4, Phobia (Fear of Dying Alone, unable to save the symbiont) -1 
    
  Courage:
  4
  Resistance: 
  3 
  Renown: 
  1 
  Aggression 0, Discipline +1, Initiative 0, Integrity 0, Luck 0, Openness 0, Skill 0
  61
  
  Dr (Ensign) David Ayers
  Chief Surgeon, USS Venture
  Species; 
  Human 
  Sex; 
  Male
  Age; 
  26
  Character;
  Born in a bomb shelter beneath the surface of Daltera IX, a 
  former Federation colony world devastated by civil war 
  between two human factions: the Tal-Vonn and the Dalkterino. 
  At age ten, Ayers was trained to serve as a field medic to tend 
  Dalkterino soldiers on the battlefield, learning the barest 
  minimum of field craft in what would become his vocational choice. When he was twelve, 
  Starfleet sent a ship, the USS Anduril, with orders to try and negotiate a peace treaty between 
  the two factions on the former colony.  The treaty was successfully negotiated, and during 
  that time David found himself empathising with the Starfleet officers he met, and sought to 
  become like them.  David arranged to be sent to Earth to receive a proper education and 
  integration into the Federation.
  His education went well, and he entered Starfleet Academy at the age of seventeen. He 
  majored in medicine and graduated near the top of the class in general medicine and physics.
  He is generally grim and stone-faced, both on and off duty. And usually reacts with neutrality 
  rather than anger when people annoy him. He refuses to become involved in social 
  relationships of any kind, with anyone.  However he is starting to wonder if there is more to 
  life than his incredible focus on his work and self-improvement.
  Game Stats;
  Attributes; 
  Fitness: 2, Vitality: +1
  Co-ordination: 2
  Intellect: 3, Logic: +1, Perception +2
  Presence: 2, willpower:  +1
  Psi: 0 
   
  Skills; 
  Athletics (Swimming) 2(4), (Running)(3)
  Computer (Research) 1(2)
  Culture (Human) 2(3)
  Dodge 2
  Energy Weapon (Phaser) 1(2)
  First Aid (Wound/Combat Trauma) 1(2)
  History (Federation) 1(2), (Human)(2)
  Intimidation (Bluster) 1(2)
  Language: Federation Std 3
  Law (Starfleet Regulations) 1(2)
  Personal Equipment (Medical Tricorder) 2(4)
  Planetary Survival (Desert) 1(2)
  Science, Life (Anatomy) 1(2)
  Science, Medical (General Medicine) 3(4), (Surgery)(4)
  Science, Physical (Physics) 1(2)
  Shipboard Systems (Medical Systems) 3(3)
  Stealth (Stealthy Movement) 1(2)
  Unarmed Combat (Brawling) 1(2)
  Vehicle Operations (Shuttlecraft) 1(2)
  World Knowledge (Daltera IX) 1(2)
   
  Advantages/Disadvantages; 
  Alertness +2, Curious +1, Promotion +1
  62
  
  Code of Honour (Hippocratic Oath) -2
   
  Courage: 
  6
  Resistance: 
  3
  Renown:
  8
  Aggression +1, Discipline +2, Initiative +0, Luck 0, Openness +1, Skill +4
   
  63
  
  Lieutenant (jg) Lizanne Woy
  Communications Officer, USS Venture
  Species; 
  Cardassian/Bajoran
  Sex; 
  Female
  Age; 
  27
  Character;
  Orphaned at a young age, the young Woy Lizanne was left to fend for herself on a small 
  frontier colony. She barely knew her mother, and her father was a total mystery, having raped 
  her mother before she could escape the occupation. Woy never knew her home planets.
  Without proper parental guidance, she fell into a bad group, committing acts of petty thievery. 
  Over time she became quite skilled at her lifestyle, but deep down she knew it wasn't right. 
  Still everyone either pitied the poor half Cardassian child or sneered at her, neither earned 
  her respect, and so became fair game.
  One day she saw a party of Federation officials in the streets, using all her skills and ability 
  she tracked them and tried to steal from them. She knew they carried no money, but she 
  could get good latinum for the weapons and tricorders, that was of course if she had no use 
  for them herself.
  Unfortunately a young command officer caught her. However instead of pulling the full force 
  of the law against her he dealt with her fairly and compassionately, showing no sign of pity of 
  intolerance. If anything he seemed more worried about the thought of a small child on the 
  streets alone. Over time a friendship sprang up between Woy and Lt. Ben Hedge, but time 
  soon ran out and he was posted elsewhere. But before he left he offered the young girl a 
  choice. He offered her the chance to make something of her life. All he asked in return was 
  her promise to try and make something of her life... 
  She accepted, warily, convinced of an ulterior motive. Hedges organised her a chance to 
  attend school, and a place to live and study in safety. Eventually she graduated, far faster 
  than the other children, she had always been smart. True to his word, Hedges had help make 
  something with her life, and even shown that good deeds could be just that, with ulterior 
  motive. On the now Commander Hedges recommendation she applied for Starfleet academy, 
  and was surprised when she succeeded in her application first time. She studied hard, taking 
  the ship operations courses with a minor in space exploration. When she graduated she 
  found that she was the ranking student on the cadet cruise. Everything was going well.
  Over the years the relationship between Woy and Hedge changed too, it became closer, as 
  he assumed the role of the parents she never knew, and she became the daughter he had 
  never had time to have.
  She was assigned on a new Sabre class Starship for its shakedown cruise, and remained 
  aboard throughout the duration of the Dominion war, while the ship served along the 
  frontlines. Many times she was offered a chance to serve in the rear echelons, her mixed 
  heritage thought a possible danger if the ship she served on was hit or captured. She 
  constantly refused, having promised Ben all those years before, she felt she couldn't let him 
  down and wanted to be there to make a difference.
  With the ceasefire, she has requested reassignment. This time on Captain Hedges ship, the 
  USS Venture as it is deployed on a long-range exploration of the Beta quadrant. A request 
  that was granted allowing her to serve with distinction alongside the one man who changed 
  her life
   
  Game Stats;
  Attributes; 
  Fitness 2, Strength -1, Vitality +1 
  Co-ordination 3, Reaction +1 
  Intellect 3, Perception +2 
  Presence 2, Willpower +2 
  Psi 0 
    
  Skills; 
  Administration (Starship) 2 (3) 
  64
  
  Athletics (Running) 2 (3), (Climbing) (3) 
  Charm (Influence) 1 (2) 
  Command (Starship) 1 (3) 
  Computer (Research) 1 (2) 
  Culture (Human) 1 (3), (Bajoran) (2), (Cardassian) (2) 
  Dodge 1 
  Energy Weapon (Phaser) 1 (2) 
  Engineering, Propulsion and Power (Warp Drive) 1 (2) 
  Engineering, Systems (Computer) 2 (3), (Sensors) (4) 
  History (Federation) 1 (2), (Bajoran) (2) 
  Languages; Federation Standard 2, Bajoran 1 
  Law (Starfleet Regs) 1 (2) 
  Personal Equipment (Tricorder) 1 (2) 
  Planetside Survival (Urban) 1 (2) 
  Sciences, Physical (Computers) 1 (2) 
  Ships Systems (Communications) 2 (4), (Sensors) (3), (Transporters) (3) 
  Sleight of Hand (Pick Pockets) 1 (2) 
  Streetwise (Street Gangs) 1 (2) 
  Unarmed Combat (Starfleet Martial Arts) 1 (2) 
  Vehicle Operations (Shuttlecraft) 2 (3) 
  World Knowledge (Maracon IV) 1 (2) 
  Advantages/Disadvantages; 
  Innovative +1, Mixed Species (Bajoran/Cardassian) +6, Promotion +2, Toughness +2 
  Code of Honour (Pledge to Captain Hedges) -2, Expatriate (Both Bajor and Cardassia) -2 and 
  -2, Hides Emotions -2, Low Pain Threshold -2. 
    
  Courage: 
  5 
  Resistance: 
  5 
  Renown: 
  0 
  Aggression 0, Discipline 0, Initiative 0, Luck 0, Openness 0, Skill 0 
   
  65
  
  Computer Sciences
  - Pelori Maczar
  Damage Control Team Leader
  - Ken Darcy
  66
  
  FNS Reporter
  - Durian 
  Jurian 
  67
  
  Ensign Paula Powers
  Geologist, USS Venture
   
  Species; 
  Human 
  Sex; 
  Female
  Age; 
  26
  Character;
  Paula is one of the large contingent of Science Personnel 
  aboard the USS Venture. She does differ from many other 
  officers in that her friend and constant companion is her 
  identical twin sister Michelle.
  The two entered academy together, majored in the sciences, 
  and excelled at their focus of study. It was lucky in fact that the two sisters chose differing 
  study focuses, as there is precious little to tell them apart otherwise.
  They are two young and pretty girls, and very popular among the crew, well known for their 
  parties and being the unofficial 'welcome-wagon'.
  Game Stats;
  Attributes; 
  Fitness: 2 Vitality +1 
  Co-ordination: 2 
  Intellect: 3 , Logic: +1, Perception +1 
  Presence: 2, Willpower +1 
  Psi: 0 
  Skills; 
  Administration (Logistics) 1(2) 
  Athletics (Swimming) 2(3) 
  Computer (Research) 2(3) 
  Culture (Human) 2(3) 
  Dodge 1 
  Energy Weapon (Phaser) 1(2) 
  History (Human) 1(2), (Federation)(2) 
  Language: Federation Standard 3 
  Law (Starfleet Regs) 1(2) 
  Personnal Equipment (Tricorder) 2(3), (Environmental Suit)(3) 
  Planetside Survival (Urban) 1(2) 
  Sciences, Physical (Chemistry) 1(2), (Physics)(2) 
  Sciences, Life (Paleontology) 1(2), (MicroBiology)(2) 
  Sciences, Planetary (Geology) 2(4), (Volcanology)(3), (Planetology)(3) 
  Ships Systems (Transporters) 2(3), (Sensors)(3) 
  Vehicle Operation (Shuttlecraft) 1(2) 
  World Knowledge (Earth) 1(2) 
  Advantages/Disadvantages; 
  Curious +2, Sexy +2
  Argumentative -1, Impulsive -1 
    
  Courage: 
  5 
  Resistance: 
  3 
  Renown: 
  2 
  Aggression +1, Discipline +0, Initiative +1, Luck 0, Openness +0, Skill +0
  68
  
  Hologram
  - C.H.R.I.s
  Hologram 
  - EMH2
  Life Sciences/Cyberneticist
  - Tabas Rei
  Nurse
  - Jessica Mitchell
  Nurse/Physical Therapist
  - Dorjj
  Science Officer
  - Sovik
  Security Officer 
  - Dvoraks Kar
  69
  
  T’Lan
  Security Officer, USS Venture
   
  Species; 
  Sex; 
  Age; 
  Character;
   
  Game Stats;
  70
  
  Transporter Chief 
  - Dovoro
  71
  
  Xeno-Historian
  - 
  Alara Salbri
  72
  
  Xeno-Sociologist
  - Corine Antionov
  73
  
SOURCE: textdata/thevault/Star Trek RPG/Star Trek RPG (Last Unicorn Games)/3rd party/The USS Venture NCC-71854 - Dan Gurden.pdf