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  Copyright 2001 by Ralph Mazza 
   
   
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  1) 
  Scene Narration Activity  (Chapter 4) 
   
  Establish or change the scene’s location to a new or existing location for 1 Coin 
   
  Introduce an existing Component into the scene for 1 Coin. 
   
  Exit a Component from a scene for 1 Coin. 
   
  Describe an Event for 1 Coin. 
   
  2) 
  World Building Activity (Chapter 5) 
   
  Create a new Component and Introduce it into the scene or not for 1 Coin. 
   
  Add, Remove, or Restore a Trait  for 1 Coin per Trait. 
   
  Reduce or Restore Importance for 1 Coin per Level. 
   
  3) 
  Game Tenet Activity (Chapter 2) 
   
  Propose a new or modify an existing Social Contract issue for 1 Coin 
   
  Propose a new or modify an existing Story Element for 1 Coin 
   
  Propose a new or modify an existing Rules Gimmick for 1 Coin. 
   
  4) 
  Complication Activity (Chapter 6) 
   
  Originate a Complication with one or more Components you do not Control 
   
  Draw on a  Trait to add dice to a Complication Dice Pool  
   
  Buy Dice (and justify the purchase) for a Complication Dice Pool for 1 Coin apiece 
   
  Roll the dice, determine the winner and spend or keep Bonus Coins 
   
   
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  Spend a Coin to Interrupt and begin your own turn 
   
  Spend a Coin to Interrupt and Originate a Complication  
   
  Take Over a Component in the scene for 1 Coin 
   
  Initiate a Challenge.  Bid Coins if necessary 
   
  Engage in dialog for a character you Control. 
   
  
SOURCE: textdata/thevault/Universalis/Universalis - PlayAid.pdf