TEXT: An Adventure Module addendum for GameMasters of HackMaster:The Role-Playing Game 4th Edition
  © Copyright 2004 Kenzer and Company. All Rights Reserved.
  HackMaster is based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson.
  With respect to trademarks: HackMaster is a registered trademark of Kenzer and Company. Demon Tower of Madness, the HackMaster logo, Hacklopedia of Beasts,
  the Kenzer and Company logo, Gary Jackson,The Game Must Go On logo, the Hard Eight Enterprises Logo and Hard Eight Enterprises are trademarks of Kenzer and
  Company. © Copyright 2003 Kenzer and Company. All rights reserved. Advanced Dungeons & Dragons,AD&D, Dungeon Master and Dungeons & Dragons are all trade-
  marks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Kenzer and Company under license. ©2003 Wizards of the Coast, Inc.
  DEMON TOWER OF MADNESS
  BATTLESHEET APPENDIX
  * GameMaster’s Eyes Only *
  This book is protected under international treaties and copyright laws of the
  United States of America.  No part of this book may be reproduced, without the
  express written consent of Kenzer and Company.  Permission is granted to the
  purchaser of this product to reproduce sections of this book for personal use only.
  Sale or trade of such reproductions is strictly prohibited.
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  Kenzer and Company
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  PUBLISHER’S NOTE:
  This is a work of fiction.  Names, characters, places and incidents
  either are the product of the author’s imagination or are used ficti-
  tiously, and any resemblance to actual persons, living or dead, events
  or locales is entirely coincidental.
  Design: Paul Glozeris and Rick Moscatello
  Edited by: Eric Engelhard, Brian Jelke, Josef Zimmerman
  Art Director: Bob Burke
  Art Coordinator: Mark Plemmons
  Battlesheet Design: Steve Johansson
  Cover Artist: William Church
  Back Cover Illustration: William Church
  Cover Colors: Scott Kester
  Interior Illustrations: William Church
  Garweeze Wurld Maps: Jolly Blackburn
  Map Symbols: Rob Lee, Mark Plemmons and Bob Burke
  Behind-the-Scenes: Jeff Abar, Jennifer Kenzer
  HackTesting Manager: Eric Engelhard
  HackTesting: Harbingers of Hackdoom - Joe Charles,
  Brad Todd, Luke Wetterlind
  Demon Tower of Madness is based in part on the AD&D
  adventure Ghost Tower of Inverness by Allan Hammack.
  Hard Eight Enterprises Representative: Jo Jo Zeke
  Battle Sheets
  ROUND ONE  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
  ROUND TWO  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
  ROUND THREE  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
  ROUND FOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
  Visual Aids
  VISUAL AID #1 (for use with encounter #20, p. 13 “The Monster Squares”)  . .13
  VISUAL AID #2 (for use with encounter #42, p. 22 “The Chess Room”)  . . . . .14
  VISUAL AID #3 (for use with encounter #51, p. 26 “The Fire Level”)  . . . . . .15
  VISUAL AID #4 (for use with encounter #60, p. 29 “The Jewel Room”)  . . . . .16
  ImageQuest™ Illustrations
  WILD SPIRIT ATTACK (for use with encounter “Night 1”, p. 4) . . . . . . . . . .17
  ZARAFFIN KEEP (for use with encounter “Day 2”, p. 4)  . . . . . . . . . . . . . . .18
  BUGBEAR STATUES (for use with encounter #23, p. 14 “Bugbear Room”)  . . . .19
  METAL DOORS (for use with encounter #26, p. 15 “The Metal Doors”) . . . . .20
  BONE DEVILS (for use with encounter #37, p. 19 “Devil Minion Troop Room”)21
  LORDLY STATUE (for use with encounter #42, p. 22 “The Chess Room”)  . . . .22
  HIERACOSPHINX (for use with encounter #45, p. 23 “The Hieracosphinx”) . . .23
  SINGING MAIDEN (for use with encounter #49, p. 25 “The Medusa’s Garden”) 24
  FIRE GIANT (for use with encounter #53, p. 27 “The Fire Giant”)  . . . . . . . .25
  LOG CABIN (for use with encounter #62, p. 30 “The Lodge”)  . . . . . . . . . . .26
  PRAYING MANTI (for use with encounter #72, p. 35 “The Bugs”) . . . . . . . . .27
  DEMON ATTACK (for use with encounter #78, p. 38 “The Grand Finale”) . . .28
  Contents
  Credits
  
  ROUND 1
  DAY 1
  Temperate Yeti (2) (HF 9, EP 650, Int 7, AL N, AC 6, MV 15”, HD
  4+4, HP 30, SZ L, #AT 2, D 1d6/1d6, SA Squeeze, SD Hide in shad-
  ows, fright, Lang: Yeti, ML 13, TOP 15, Crit BSL: Def AC +3, FF 9,
  HoB 8 p 113)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  NIGHT 1
  Wild Spirits (2) (HF 6, EP 270, Int 12, AL CN, AC 0, MV 12”, HD
  3+1, HP 36, SZ M, #AT 2, D 1d6/1d6, SA Fear, chill, spells, SD
  Insubstantial, undead, immune to non-magical weapons, Lang: Nil,
  ML 8, TOP n/a, Crit BSL: Def AC +1, FF n/a, HoB 7 p 103)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  DAY 2
  Hired Human Assassins (2) (HF 8, EP 327, S 13/60, D 18/11, C 10/15,
  I 11/24, W 11/37, Cha 9/13, Com 10/26, AL CE, AC 4 (leather, Dex
  bonus), MV 12”, HD 3, HP 38,37, SZ M, #AT 1, D 1d6 by short-
  sword + Str bonus (+1hit/+1damage), SA Nil, SD Nil, Lang:
  Common, Goblin, Hon: Ave, ML 7, TOP 17,18, Crit BSL: Def AC -
  1, FF 5)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  Leather Armor AC
  8
  9
  ❑❑
  ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑
  Leather Armor AC
  8
  9
  ❑❑
  ❑
  THE UPPER KEEP 
  No monsters are encountered in these areas.
  THE CAVERNS BELOW
  3. Watery Lair
  Death Watch Beetle (HF 14, EP 1000 (reduced for missing ability), Int
  1, AL N, AC3, MV 12”, HD 9, HP 55, SZ M, #AT 1, D 3d4, SA Nil,
  SD Nil, ML 14, TOP 27, Crit BSL: Def AC +7, FF n/a, HoB 1 p 63)
  Loot: None, although the water is quite drinkable if not spoiled with
  beetle guts.
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5. Bullette Fighting
  Bullette (HF 22, EP 4000, Int 1, AL N, AC –2/4/6, MV 14” (3” dig),
  HD 9, HP 82, SZ L, #AT 3, D 4d12/3d6/3d6, SA Nil, SD Nil, ML
  20, TOP 41, Crit BSL: Def AC +7, FF 3 (tired from digging; if
  allowed to dig for 15 minutes, FF should be 0), HoB 1 p 97)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  7. Cricket’s End
  Whooping Cave Cricket (12) (HF 0, EP 1, Int 0, AL N, AC 8, MV 12”,
  HD .5, HP 11, SZ S, #AT 1, D 1d6-4, SA Whoop, SD Nil, ML 2,
  TOP n/a, Crit BSL: Def AC -4, FF n/a, Reference Hackjournal 1 p
  13.)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑ 
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  9)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  12)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑
  8. Bowler Alley
  Bowlers (8) (HF 1, EP 25, Int 3, AL N, AC 4, MV 6” + special, HD 3,
  HP 20, SZ M, #AT 1, D 5, SA Crush, SD Nil, ML 8, TOP 10, Crit
  BSL: Def AC +1, FF n/a, HoB 1 p 91)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  10. Guzzler of Blood
  Blood Guzzler (HF 23, EP 8000, Int 11, AL CE, AC -2, MV 9”, HD
  13, HP 72 (already wounded), SZ L, #AT 2, D 1d6+10/1-6+10, SA
  Ripping, SD Nil, ML 12, TOP 36, Crit BSL: Def AC +15, FF 6, HoB
  1 p 81)
  Blood Guzzlers have Fire Giant Strength, and attack with a +4 to hit
  and a +10 to damage with their claws.
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  11c. A Little Trouble
  Agnor the Bugbear (HF 2, EP 175, Int 8, AL CE, AC 2 (hide armor,
  small shield,), MV 9”, HD 3 + 1, HP 45, SZ L, #AT 1, D 1D8 + 2
  (great spear), 1d6 + 4 (large mace), SA Surprise 5 in 10, SD Nil, ML
  12, TOP 22, Crit BSL: Def AC -1; FF 8, HoB 1 p 96)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  2
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  
  Bugbears (5) (HF 2, EP 175, Int 7, AL CE, AC 4 (hide armor, small
  shield), MV 9”, HD 3 + 1, HP 40, SZ L, #AT 1, D 1D8 + 2 (great
  spear), 1d6 + 4 (large mace), SA Surprise 5 in 10, SD Nil, ML 12,
  TOP 20, Crit BSL: Def AC –1, FF 5, HoB 1 p 96)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  Goblins (4) (HF 0, EP 15, Int 8, AL LE, AC 6 (leather armor, small
  shield), MV 6”, HD 1-1, HP 23 (each), SZ S, #AT 1, D 1d6 (mining
  pick), SA Nil, SD Nil, ML 8, Lang: Goblin, Common, TOP 12
  (each), Crit BSL: Def AC -3; FF 4, HoB 3 p 81)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  13. Skeletal Demise
  Skeletons (24) (HF 2, EP 65, Int 0, AL N, AC 7, MV 12”, HD 1, HP
  25 (each), SZ M, #AT 1, D 1d6, SA Nil, SD Undead immunity, half
  damage from hacking and puncturing weapons, ML 20, TOP n/a,
  Crit BSL: Def AC –2, FF n/a, HoB 7 p 65)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  12)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  13)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  14)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  15)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  16)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  17)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  18)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  19)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  20)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  21)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  22)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  23)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  24)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  14. Rot Grub Diving
  Rot Grubs (18) (HF 0, EP 1, Int 0, AL N, AC 9, MV 1”, HD 1-2 hp,
  HP 2 (each), SZ T, #AT 1, D 1, SA Burrow to heart, SD Nil, ML 20,
  TOP n/a, Crit BSL: Def AC –4, FF n/a, HoB 7 p 19)
  1)HPs: ❑❑
  2)HPs: ❑❑
  3)HPs: ❑❑
  4)HPs: ❑❑
  5)HPs: ❑❑
  6)HPs: ❑❑
  7)HPs: ❑❑
  8)HPs: ❑❑
  9)HPs: ❑❑
  10)HPs: ❑❑
  11)HPs: ❑❑
  12)HPs: ❑❑
  13)HPs: ❑❑
  14)HPs: ❑❑
  15)HPs: ❑❑
  16)HPs: ❑❑
  17)HPs: ❑❑
  18)HPs: ❑❑
  15. The Golem
  Sediment Golem (HF 25, EP 6000, Int 0, AL N, AC 1, MV 6”, HD 16,
  HP 110, SZ L, #AT 2, D 3d6/3d6, SA Nil, SD Golem immunities,
  ranged weapon immunity, ML 20, TOP n/a, Crit BSL: Def AC +14,
  FF n/a, HoB 3 p 84 (for Golem Immunities))
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  
  ROUND 2
  THE DUNGEON LEVEL
  18. Evil Bulls
  Nefarian Bullweiler (2) (HF 8, EP 1400, Int 1, AL NE, AC 3, MV 18”,
  HD 5, HP 45, SZ L, #AT 1, D 3d4, SA Death charge, SD Head is AC
  1, protection from good, ML 16, TOP 22, Crit BSL: Def AC +3, FF
  n/a, HoB 5 p 118)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  19. The Cell
  Nefarian Face Seeking Claw (1) (HF 42, EP 2000, Int 5, AL CE, AC 3,
  MV 9” Fly (D), HD 10, HP 69, SZ S, #AT 1 or 1, D 2d6 or grab, SA
  See Text, SD See Text, ML 19, TOP 34, Crit BSL: Def AC +8, FF n/a,
  HoB 5 p 120)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑
  20. The Monster
  Squares
  Hellhound (HF 18, EP 420, Int 5, AL LE, AC 4, MV 12”, HD 4, HP
  38, SZ L, #AT 1, D 1d10, SA Breathe fire, SD See HoB, ML 13, TOP
  19, Crit BSL: Def AC +5, FF n/a, HoB 5 p 123)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  Lizard, Giant (HF 2, EP 270, Int 0, AL N, AC 5, MV 15”, HD 3+1, HP
  36, SZ H, #AT 1, D 1d8, SA Nil, SD Nil, ML 15, TOP 18, Crit BSL:
  Def AC +1, FF 6, HoB 4 p 88)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  Spider, Giant (HF 6, EP 420, Int 5, AL CE, AC 4, MV 3”, 12” web, HD
  3+3, HP 38, SZ L, #AT 1, D 1d8, SA Poison, SD Nil, ML 14, TOP
  19, Crit BSL: Def AC +2, FF n/a, HoB 7 p 97)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  Leucrotta (HF 9, EP 975, Int 8, AL CE, AC 4, MV 18”, HD 6+1, HP
  51, SZ L, #AT 1 or 2, D 3d6 or 1d6x2, SA Bite through metal (save
  vs. crushing blow), SD Kick in retreat, ML 14, TOP 25, Crit BSL: Def
  AC +4; FF 6, HoB 4 p 84)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Rust Monster (HF 8, EP 270, Int 1, AL N, AC 2, MV 18”, HD 5, HP
  44, SZ M, #AT 2, D Nil, SA Rusting,, SD Nil, ML 11, TOP 22, Crit
  BSL: Def AC +3, FF 5, HoB 7 p 21)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Snake, Spitting Serpent (HF 5, EP 650, Int 11, AL N, AC 5, MV 12”,
  HD 4+2, HP 40, SZ M, #AT 1, D 1d4-1, SA Poison, spit, SD Nil,
  ML 11, TOP 20, Crit BSL: Def AC +2, FF 7, HoB 7 p 85)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  Spitting Serpents may spit their venom at a single target within 30 feet.
  The poison from the spit or bite has an effect determined by the table to the
  lower right.  (For tournament use, assume a 12 was rolled.)  The spittle addi-
  tionally blinds victims who fail a save vs. poison.  The blindness wears off
  after 2-12 hours.
  23. Bugbear Room (Show Illustration 7 on IQ4)
  Bugbears (15) (HF 2, EP 175, Int 7, AL CE, AC 5 (chain mail), MV 9”,
  HD 3+1, HP 36, SZ L, #AT 1, D 2d4+2, SA +2 damage, surprise, SD:
  Nil, ML 12, TOP 18, Crit BSL: Def AC +1, FF 6, HoB 1 p 96)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  4
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  Bullweiler Critical Hit Table (1d12)
  1d12
  Limb Torn Off
  Effect
  1-3 
  Right Arm
  (-4 to hit, loses use of weapon or shield as 
  appropriate)
  4-6
  Left Arm
  (-4 to hit, loses use of weapon or shield as 
  appropriate)
  7-8 
  Right Leg
  (has 25% movement, loses all Dex bonuses)
  9-10 
  Left Leg
  (has 25% movement, loses all Dex bonuses)
  11 
  Groin 
  (Men - has 50% movement, loses 75% 
  of honor) (Women - no special effect)
  12 
  Head Impaled 
  (instant death)
  Monster Squares
  Tile Stepped On Monster
  1
  Hellhound
  2
  Giant Lizard
  3
  Giant Spider
  4
  Leucrotta
  5
  Rust Monster
  7
  Spitting Serpent Snake
  Venom Table (for Spitting Serpents)
  Modifier
  Effect
  Roll
  to Save
  Damage
  Per
  Time
  1-4
  +3
  Debilitating for 2-8 days
  -
  1-4 turns
  5-6
  +2
  Death
  -
  2-5 rounds
  7-11
  +1
  1d4-2 points/round
  2-12 rounds
  -
  12-14
  none
  1d4-1 points/round
  1-6 rounds
  -
  15-16
  -1
  Debilitating for 1-4 days
  -
  2-8 rounds
  17-18
  -2
  Debilitating for 1-12 days
  -
  1-4 rounds
  19
  -3
  Death
  -
  1 round
  20
  -4
  Death plus 1-6 points
  -
  Instantaneous
  
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  9)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  12)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  13)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  14)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  15)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  Greater Bugbear Chieftain (HF 9, EP 2000, Int 9, AL CE, AC 5, MV
  12”, HD 8, HP 60, SZ L, #AT 3/2, D 2d4+7, SA Surprise, Strength
  19, SD Nil, ML 15, TOP 30, Crit BSL: Def AC +9, FF 7, HoB 1 p
  96)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Vital Treasure:
  ❑ Key #1
  24. Kitty & Ball of String
  Nefarian Hellcat (HF 16, EP 1400, Int 8, AL LE, AC 6, MV 12”, HD
  7+2, HP 57, SZ L, #AT 3, D 2-5/2-5/2-12, SA Nil, SD See text, ML
  15, TOP 26, Crit BSL: Def AC +5, FF n/a, HoB 5 p 121)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  30. Rubble Room
  Manticore (HF 10, EP 975, Int 6, AL LE, AC 4, MV 12”, 18” Fly (E),
  HD 6+3, HP 53, SZ H, #AT 3, D 1d4-1(x2)/1d8, SA Tail spikes, SD
  Nil, ML 14, TOP 26, Crit BSL: Def AC +5, FF 8, HoB 4 p 115)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Vital Treasure:
  ❑ Key #2
  31. Imp Room
  Spider, Giant (HF 6, EP 420, Int 5, AL CE, AC 4, MV 3”, 12” web, HD
  3+3, HP 38, SZ L, #AT 1, D 1d8, SA Poison, SD Nil, ML 14, TOP
  19, Crit BSL: Def AC +2, FF n/a, HoB 7 p 97)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  Nefarian Imp (HF 13, EP 1400, Int 8, AL LE, AC 2, MV 6”, 18” Fly
  (A), HD 2+2, HP 32, SZ T, #AT 1, D 1d4, SA See text, SD See text,
  ML 9, TOP 16, Crit BSL: Def AC -1, FF n/a, HoB 5 p 125)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑
  32. Hellhound Room
  Nefarian Hellhound (2) (HF 18, EP 420, Int 5, AL LE, AC 4, -1
  (Collar), MV 12”, HD 4, HP 52, 72 (Collar) SZ L, #AT 1, D 1d10,
  SA Breathe fire, SD See HoB, ML 13, TOP 19, Crit BSL: Def AC +5,
  FF n/a, HoB 5 p 123)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  33. Spider Nest
  Nefarian HellSpider (4) (HF 4, EP 130, Int 1, AL N, AC 6, MV 9”, HD
  2, HP 28, SZ S, #AT 1, D 1d6, SA See text, SD Immune to fire, ML
  10, TOP 14, Crit BSL: Def AC +0, FF n/a, HoB 5 p 124)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  34. The Tunnel Room
  Umber Hulk (2) (HF 32, EP 4000, Int 9, AL CE, AC 2, MV 6”, 1-6”
  Burrow, HD 8+8, HP 68, SZ L, #AT 3, D 3d4/3d4/1d10, SA Surprise
  8 in 10, confusion, SD Nil, ML 13, TOP 34, Crit BSL: Def AC +7,
  FF 13, HoB 8 p 40)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  Vital Treasure:
  ❑ Key #3
  35. Ebony Death Legion Room
  Ebony Death (4) (HF 40, EP 4000, Int 12, AL CE, AC -3, MV 15”, HD
  7+14, HP 60, SZ M, #AT 1 or 3, D 1-6 +7 (spear +7 from Strength)
  or 2-5/2-5/2-8, SA +3 to hit from strength, see text, SD See text, ML
  16, TOP 30, Crit BSL: Def AC +9, FF n/a, HoB 5 p 87)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  Random Character Reactions
  Die Roll
  Action
  1
  Wander away for 1 turn
  2-6
  Stand confused for 1 round, unable to attack
  7-8
  Attack nearest creature for 1 round
  9-10
  Attack the umber hulk for 1 round
  
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  36. Fire Room
  Type II Demon (HF 33, EP 2000, Int 5, AL CE, AC -2, MV 6”, 12”
  Swim, HD 9, HP 65, SZ L, #AT 3, D 1d4-1(x2)/4d4, SA +3 to hit,
  see text, SD See text, ML 14, TOP 32, Crit BSL: Def AC +7, FF n/a,
  HoB 5 p 94)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  37. Devil Minion Troop Room (Show Illustration 6 on IQ4)
  Bone Devils (4) (HF 44, EP 5000, Int 11, AL LE, AC -1, MV 15”, HD
  9, HP 65, SZ L, #AT 1 or 2, D 3d4 or 2d4/2d4, SA See text, SD See
  text, ML 15, TOP 32, Crit BSL: Def AC +7, FF n/a, HoB 5 p 111)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  38. Training Room
  Stygian Face Slapper (2) (HF 26, EP 1400, Int 11, AL LE, AC 2 (Padded
  Armor + Bonuses), MV 12”, 15” Fly (D), HD 9, HP 65, SZ M, #AT
  2, D 1d8 (by saber, speed factor -2), SA Rage, SD Immune to mun-
  dane weapons, ML 17, TOP 32, Crit BSL: Def AC +7, FF 4, HoB 7
  p 119)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Padded Armor AC: 8
  9
  ❑❑
  ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Padded Armor AC: 8
  9
  ❑❑
  ❑
  38b. The Crystal Pedestal
  Ape, Carnivorous (HF 4, EP 275, Int 7, AL N, AC 6, MV 12”, HD 5,
  HP 45, SZ L, #AT 3, D 1d4/1d4/1d8, SA rending if both hands hit
  for D 1d8 additional, SD Nil, ML 11, TOP 22, Crit BSL: Def AC +3,
  FF 5, HoB 1 p 25)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Ice Toad (HF 7, EP 270, Int 8, AL N, AC 6, MV 9”, 9” Hop, HD 5,
  HP 40, SZ L, #AT 1, D 3d4, SA Radiate Cold, SD Nil, ML 10, TOP
  20, Crit BSL: Def AC +3, FF 5, HoB 8 p 13)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  Minotaur (HF 8, EP 1400, Int 5, AL CE, AC 6, MV 12”, HD 6+3, HP
  53, SZ L, #AT 2, D 2d8/2d8, SA Grapple, charge, SD +2 surprise, ML
  13, TOP 26, Crit BSL: Def AC +5, FF 9, HoB 5 p 22)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Owlbear (HF 5, EP 900, Int 5, AL N, AC 5, MV 12”, HD 5+2, HP 47,
  SZ L, #AT 3, D 1d6/1d6/2d6, SA Hug, SD Nil, ML 12, TOP 23, Crit
  BSL: Def AC +3, FF 7, HoB 6 p 51)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  40. The Bead Curtain
  Gnolls (6) (HF 1, EP 65, Int 5, AL CE, AC 5 (chain mail), MV 9”, HD
  2, HP 30, SZ L, #AT 1, D 2d4+1 (morning star), SA Nil, SD Nil, ML
  11, TOP 15, Crit BSL: Def AC -2, FF 3, HoB 3 p 73)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Chain mail AC 5
  6
  7
  8
  9
  ❑❑❑❑❑ ❑❑❑
  ❑❑❑❑❑ ❑
  ❑❑❑❑
  ❑❑
  ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Chain mail AC 5
  6
  7
  8
  9
  ❑❑❑❑❑ ❑❑❑
  ❑❑❑❑❑ ❑
  ❑❑❑❑
  ❑❑
  ❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Chain mail AC 5
  6
  7
  8
  9
  ❑❑❑❑❑ ❑❑❑
  ❑❑❑❑❑ ❑
  ❑❑❑❑
  ❑❑
  ❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Chain mail AC 5
  6
  7
  8
  9
  ❑❑❑❑❑ ❑❑❑
  ❑❑❑❑❑ ❑
  ❑❑❑❑
  ❑❑
  ❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Chain mail AC 5
  6
  7
  8
  9
  ❑❑❑❑❑ ❑❑❑
  ❑❑❑❑❑ ❑
  ❑❑❑❑
  ❑❑
  ❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Chain mail AC 5
  6
  7
  8
  9
  ❑❑❑❑❑ ❑❑❑
  ❑❑❑❑❑ ❑
  ❑❑❑❑
  ❑❑
  ❑
  6
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  Surprise Effects
  Die
  Degree of Roll Surprise 
  Effect
  1
  Complete
  2 free attacks by monster
  2-4
  Partial 
  1 free attack by monster
  5-6
  none 
  none (normal initiative)
  
  2nd Encounter: 6 Bugbears, each with 12 sp, 10 ep and 4 gp.
  Bugbears (6) (HF 2, EP 175, Int 8, AL CE, AC 4 (hide armor, small
  shield), MV 9”, HD 3+1, HP 35, SZ L, #AT 1, D 1d8 + 2 (great
  spear) 1d6 + 4 (large mace), SA Surprise 5 in 10, SD Nil, ML 12, TOP
  17, Crit BSL: Def AC +1, FF 6, HoB 1 p 96.)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Hide Armor AC : 6
  7
  8
  9
  ❑❑❑❑❑
  ❑❑❑❑
  ❑❑
  ❑
  Small Shield
  +2
  +1
  +0
  ❑❑❑❑
  ❑❑❑
  ❑❑
  3rd Encounter: 4 Ogres, each with 50 gp.
  Ogres (4) (HF 2, EP 270, Int 8, AL CE, AC 5, MV 9”, HD 4+1, HP
  45, SZ L, #AT 1, D 1d10, SA Nil, SD Nil, ML 11, TOP 22, Crit BSL:
  Def AC +5, FF 4, HoB 6 p 24)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4th Encounter: 3 Gargoyles, each with 60 gp.
  Gargoyle (3) (HF 4, EP 420, Int 5, AL CE, AC 5, MV 9” 15” Fly (C),
  HD 4+4, HP 48, SZ M, #AT 4, D 1d4-1(x2)/1d6/1d4, SA Nil, SD
  +1 or better to hit, ML 11, TOP 24, Crit BSL: Def AC +3, FF 9, HoB
  3 p 47)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  42. The Chess Room
  Vital Treasure:
  ❑ Key #4
  7
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  
  ROUND 3
  THE TOWER
  45. The Hieracosphinx
  Hieracosphinx (HF 14, EP 1400, Int 5, AL CE, AC 1, MV 9”, 36” Fly
  (C), HD 9, HP 76, SZ L, #AT 3, D 2d4/2d4/1d10, SA Swoop, SD
  Nil, ML 13, TOP 38, Crit BSL: Def AC +7, FF 5, HoB 7 p 95)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  46a. Pteranodons
  Jurassic Creature: Pteranodon (3) (HF 3, EP 175, Int 1, AL N, AC 7,
  MV 3”, 15” Fly (B), HD 3+3, HP 38, SZ L, #AT 1, D 2d4, SA
  Skewer, SD Nil, ML 9, TOP 19, Crit BSL: Def AC +2, FF 8, HoB 4
  p 56)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  47. THE EARTH LEVEL
  Su-Monster (3) (HF 14, EP 650, Int 8, AL CE, AC 6, MV 9”, 9” climb,
  HD 5+5, HP 46, SZ M, #AT 5, D 1d4(x4)/2d4, SA Surprise 6 in 10,
  haste rage, SD Nil, ML 10, TOP 23, Crit BSL: Def AC +4, FF 10,
  HoB 7 p 119)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  48a. Monkey Attack
  Poison Money (3) (HF 7, EP 420, Int 5, AL CE, AC 6, MV 6”, 9”
  Climb, HD 3+1, HP 35, SZ S, #AT 5, D 1d4-2(x2)/1d4-1(x3), SA
  Poison, SD Immune to poison, ML 15, TOP 17, Crit BSL: Def AC
  +1, FF 6, HoB 5 p 41)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  48b. The Tree of Death
  Stump Horror (1) (HF 16, EP 975, Int 5, AL N, AC 3 (tentacle), 5
  (body), 7 (eyestalk), MV 1”, HD 9, HP 65 (body), SZ L, #AT 3, D
  1d4(x3), SA Entanglement, surprise 9 in 10, SD Camouflage, ML 14,
  TOP n/a, Crit BSL: Def AC +7, FF n/a, HoB 7 p 117)
  Bunny:
  1)HPs: ❑❑
  Root Tentacles:
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Body:
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  Heel Borer (10) (HF 2, EP 120, Int 1, AL N, AC 2, MV 3”, HD 2, HP
  26, SZ T, #AT 1, D 1d8, SA See text, SD Nil, ML 12, TOP 13, Crit
  BSL: Def AC +4, FF n/a, HoB 3 p 124)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  48c. Shadowy Area
  Nefarian Shadow Demons (4) (HF 24, EP 1075, Int 11, AL CE, AC
  9/5/1, MV 12”, HD 7+3, HP 58, SZ M, #AT 3, D 1d8/1d6/1d6, SA
  See text, SD See text, ML See text, TOP n/a, Crit BSL: Def AC +6,
  FF n/a, HoB 5 p 126)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  49. The Medusa’s Garden (Show Illustration 4 on IQ3)
  Lesser Medusa (HF 14, EP 2000, Int 11, AL LE, AC 5, MV 9”, HD 6,
  HP 50, SZ M, #AT 1, D 1d4, SA Poison, petrifaction, SD Nil, ML
  13, TOP 25, Crit BSL: Def AC +4, FF 4, HoB 4 p 127)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Strangle Tomato Plant (HF 16, EP 1080, Int Variable (starts at 12), AL
  CE, AC 6, MV Nil, HD 6, HP 60, SZ M, #AT 3-12 (see text), D See
  text, SA Strangulation, SD See text, ML Variable, TOP n/a, Crit BSL:
  Def AC +16, FF n/a, HoB 7 p 116)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  8
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  
  52. The Flame Creatures
  Bat, Fire (11) (HF 1, EP 65, Int 2, AL NE, AC 8, MV 6”, 20” Fly (B),
  HD 2, HP 26, SZ S, #AT 1, D 2d4, SA Nil, SD Immune to fire, ML
  6, TOP 13, Crit BSL: Def AC +0, FF 6, HoB 1 p 51)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  9)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  53. The Fire Giant
  Fire Giant (HF 45, EP 8000, Int 8, AL LE, AC -1 (banded mail), MV
  12”, HD 15+2-5, HP 125, SZ H, #AT 1, D 1d8+10 (if disarmed) or
  by two-handed sword (2d10+10 against medium sized, +10 from
  strength), SA Hurl rock (2d10), SD Resistant to fire, ML 16, TOP 62,
  Crit BSL: Def AC +18, FF 7-10, HoB 3 p 54)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑
  FG Banded Mail AC:-1
  0
  1
  2
  3
  4
  ❑❑❑❑❑❑ ❑❑❑❑❑❑ ❑❑❑❑ ❑❑❑ ❑❑ ❑
  ❑❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑ ❑❑❑ ❑❑ ❑
  ❑❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑ ❑❑
  56.The Great Fish
  Icthyosaurus (HF 6, EP 975, Int 1, AL N, AC 7, MV 21” Swim, HD 8,
  HP 60, SZ H, #AT 1, D 3d6, SA Nil, SD Nil, ML 3, TOP 30, Crit
  BSL: Def AC +6, FF 5, HoB 4 p 54)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  57. The Island
  Nefarian Impling (HF 3, EP 270, Int 12, AL LE, AC 4, MV 6”, 12”
  fly(D), HD 1+1, HP 28, SZ S, #AT 1, D 1d6 (short sword) or
  1d4+Poison, SA Poison tail, SD Nil, ML 9, TOP 14, Crit BSL: Def
  AC -1, FF n/a, HoB 5 p 126)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  58. The Reef - The Ixitxachitl Lair
  Ixitxachitl (15) (HF 0, EP 65, Int 10, AL CE, AC 6, MV 12” Swim, HD
  1+1, HP 28, SZ M, #AT 1, D 3d4, SA Nil, SD Nil, ML 12, TOP 14,
  Crit BSL: Def AC -1, FF 5, HoB 4 p 37)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  9)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  12)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  13)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  14)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  15)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Ixitxachitl Cleric (HF 4, EP 120, Int 12, AL CE, AC 3, MV 12” Swim,
  HD 1+1, HP 28, SZ M, #AT 1, D 3d4, SA Cause Light Wounds(2),
  SD Nil, ML 9, TOP 14, Crit BSL: Def AC +2, FF 5, HoB 4 p 37)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  60. THE JEWEL ROOM
  9
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  Gem Effects
  d6
  Effect on hand (Unless magical gloves are possessed)
  1-2
  Loss of one finger (1d2 damage)
  3-4
  Loss of two fingers (1d3 damage)
  5
  Loss of two finger and thumb (1d4 damage)
  6
  Hand severed at wrist (1d6 damage this round and next,
  person is no longer gripping gem)
  
  ROUND 4
  62. The Lodge (Show Illustration 3 on IQ2)
  Shadow, Common (6) (HF 5, EP 420, Int 5, AL CE, AC 7, MV 12”,
  HD 3+3, HP 38, SZ M, #AT 1, D 1d4+1, SA Strength drain (1
  point), SD +1 or better to hit, immune to cold, ML 15 (dusk), TOP
  n/a, Crit BSL: Def AC +2, FF n/a, HoB 7 p 47). Note that shadows
  fear light and avoid it when possible.
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑
  62a. The Latrine
  Latrine Ambusher (HF 2, EP 120, Int 6, AL N, AC 7, MV 6”, 12”
  Swim, HD 2, HP 36, SZ M, #AT 3, D 1d4/1d4/1d6, SA Surprise 5
  in 10, if hits with 1 claw victim makes BB/LG roll at x2 to avoid being
  pulled in, if hit with 2 claws, victim is pulled in: 40% chance of dis-
  ease, 25% chance of broken bones, SD Nil, ML 5, TOP 18, Crit BSL:
  Def AC +0, FF 5, HoB 4 p 75)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑
  63. Trouble
  Cantankerous Babbler (HF 1, EP 65, Int 7, AL CN, AC 9, MV 12”,
  HD 1-1, HP 15, SZ M, #AT 1, D 1-2, SA Babbling (negates bardic
  effects, 10% chance of spell failure), SD Nil, ML 14, TOP 7, Crit
  BSL: Def AC -4, FF 4, HoB 1 p 39)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  64. Weasel Attack!
  Acid Weasels (12) (HF 2, EP 120, Int 4, AL NE, AC 7, MV 12”, 6”
  Climb, HD 2, HP 30, SZ S, #AT 1 or 1, D 1d4 or 2d6, SA Acid Spit
  (every other round), SD Immune to acid, ML 10, TOP 15, Crit BSL:
  Def AC +0, FF 5, HoB 8 p 77)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  9)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  12)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  66. Timmy!
  Wood Hunched Shocker (HF 9, EP 672, Int 6, AL N, AC 4, MV 9”,
  HD 6, HP 48, SZ L, #AT 1, D 1d8+8, SA Shock (maximum damage
  is 50 points, then he falls asleep), net, SD Electrical immunity, ML 12,
  TOP 24, Crit BSL: Def AC +4, FF 5, HoB 4 p 21)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  67. The Bridge That Wasn’t a Bridge
  Manticores (2) (HF 10, EP 975, Int 6, AL LE, AC 4, MV 12”, 18” Fly
  (E), HD 6 +3, HP 50, SZ H, #AT 3, D 1d4-1(x2)/1d8, SA Tail spikes
  (1-6 spikes for 1d6 each), SD Nil, ML 14, TOP 25, Crit BSL: Def AC
  +5, FF 8, HoB 4 p 115)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  DoppelMeister (HF 13, EP 3000, Int 11, AL N, AC 6, MV 3”, HD 10,
  HP 70, SZ H, #AT 1, D 2d12, SA Surprise 5 in 10, SD See text, ML
  16, TOP 35, Crit BSL: Def AC +8, FF 7, HoB 2 p 66)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  68. Cave
  Bear, Grizzly (HF 5, EP 420, Int 3, AL N, AC 6, MV 12”, HD 5 +5,
  HP 51 SZ L, #AT 3, D 1d6/1d6/1d8, SA: Hug SD Nil, ML 10, TOP
  25, Crit BSL: Def AC +4, FF 10, HoB 1 p 56)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  69. Wood Worm
  Lunger, Hedgerow (HF 7, EP 650, Int 3, AL N, AC 4, MV 9”, HD 6+6,
  HP 56, SZ M, #AT 2, D 1d10/Entangle (BB/LG +20% to avoid
  entanglement), SA See text, SD Nil, ML 12, TOP 28, Crit BSL: Def
  AC +5, FF 11, HoB 4 p 99)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  70. Bunny Field
  Jackalope (18) (HF 0, EP 15, Int 1, AL N, AC 6, MV 18”, HD 1, HP
  24, SZ S, #AT 1, D 1d4, SA Nil, SD Nil, ML 3, TOP 12, Crit BSL:
  Def AC -2, FF 3, HoB 4 p 39)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  10
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  19)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  12)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  13)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  14)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  15)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  16)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  17)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  18)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  71. The Jabberwocky
  Jabberwock, Vile (HF 21, EP 6200, Int 6, AL CE, AC 2, MV 15”, HD
  10+1, HP 86, SZ L, #AT 4, D 2d6/2d6/1d8/3d6 + venom SA Venom
  (death in 2 rounds), if it surprises, it attacks with all four claws, fear,
  SD Only surprised 1 in 10, ML 20, TOP 43, Crit BSL: Def AC + 8,
  FF 6, HoB 4 p 37)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  72. The Bugs
  Mantis, Deadly Praying (12) (HF 1, EP 120, Int 0, AL N, AC 5, MV
  9”, 15” Hop, HD 3, HP 28, SZ M, #AT 3, D 2-5/2-5/2-7, SA Nil,
  SD Nil, ML 15, TOP n/a, Crit BSL: Def AC + 1, FF n/a, HoB 4 p
  116)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  9)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  12)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  73. Monkey Land
  Six-Ribbed Skink Monkey (12) (HF 2, EP 65, Int 3, AL N, AC 4, MV
  3”, 6” Climb, HD 2, HP 24, SZ S, #AT 3, D 1d4/1d4/1d4, SA See
  text, SD Nil, ML 9, TOP 12, Crit BSL: Def AC + 1, FF 4, HoB 5 p
  42)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  6)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  7)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  8)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  9)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  10)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  11)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  12)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  74. Cat Pack
  Great Jaguar Cats (4) (HF 5, EP 420, Int 3, AL N, AC 6, MV 15”, HD
  4+1, HP 41, SZ L, #AT 3, D 1d4-1(x2)/1d8, SA Rear claws
  1d4+1(x2), SD Surprised 1 in 10, ML 10, TOP 20, Crit BSL: Def AC
  + 2, FF 6, HoB 1 p 109)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑
  76. The Road to Slipdish
  Invisible Stalker (HF 21, EP 3000, Int 13, AL N, AC 3, MV 12”, HD
  8, HP 56, SZ L, #AT 1, D 4d4, SA Nil, SD Invisible, ML 14, TOP
  n/a, Crit BSL: Def AC + 6, FF n/a, HoB 4 p 35)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  77. The Last Refugees
  Kenku (6) (HF 3-10, EP 175/420/650, Int 8, AL N, AC 5, MV 6”, 18”
  Fly (D), HD 2/3/4, HP 27, 28, 31, 32, 32, 35, SZ M, #AT 1, D 1d6
  or 1d8+1 (staff or longsword, see below), SA Nil, SD See below, ML
  13, TOP 14/16/17, Crit BSL: Def AC + 0/1/2, FF 5, HoB 4 p 63)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  Items: Set of silverware 400 gp, Small statuettes 600 gp
  2)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Items: Chess set 1000 gp, Jeweled goblets 1800 gp
  3)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Items: 800 Gold coins, 700 Platinum coins
  4)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑
  Items: 12 assorted gems 4000 gp total
  5)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑
  Items: Dust of Dryness, Long Sword, +1, +4 vs. Reptiles
  6) (Polly) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑
  Items: Wand of Magic Missiles (40 charges), Ring of Perpetual Mo-Jo
  11
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
  BATTLESHEET
  
  78.The Grand Finale
  Quadrielemental Demon (HF 27, EP 12000, Int 8, AL CE, AC 0 to 3,
  MV 6”, HD 16, HP 118, SZ L, #AT 4, D 3d6/2d6/2d6/1d6 + spe-
  cial, SA See Appendix, SD See Appendix, +1 or better to hit, ML 16,
  TOP n/a, Crit BSL: Def AC +14, FF n/a)
  1)HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  12
  HACKMASTER® ADVENTURE DEMON TOWER OF MADNESS
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SOURCE: textdata/thevault/Hackmaster/Hackmaster Demon Tower of Madness Battlesheet Appendix.pdf