TEXT: Dragon Turtle, G
  17
  20
  7
  0
  5
  0
  1
  1
  6
  341
  11
  20/40s
  Resist: �ire, darkvision 120’
  Amphibious: Breathe air & water
  Multiattack: 1 bite, 2 claws/1 tail
  Bite: 15’, +13, 3d12+7p
  Claw: 10’, +13, 2d8+7s
  Tail: 15’, +13, 3d12+7b, DC 20 Str save or pushed 
  10’ & prone
  Steam Breath (5-6): 60’ cone, DC 18 Con save, 15d6 
  �ire, save half
  Dretch, S
  1/4
  11
  0
  0
  1
  -3
  -1
  -4
  2
  18
  9
  20
  Resist: cold, �ire, lightning, immune: poison, 
  darkvision 60’
  Multiattack: 1 bite, 1 claws
  Bite: +2, 1d6p
  Claws: +2, 2d4s
  Fetid Cloud (1/day): 10’ radius, light obscure, 
  1min, DC 11 Con save or poisoned 1 round & 
  no reactions & either action/bonus action
  Drider, L
  6
  19
  3
  3
  4
  1
  2
  1
  3
  123
  15
  30/30c
  Perception +5, Stealth +9, darkvision 120’
  Fey Ancestry: Adv vs charm, immune sleep
  Innate Spellcasting: DC 13, at will: dancing lights, 1/day 
  each: darkness, faerie �ire
  Spider Climb: Climb dif�icult surfaces no check
  Sunlight Sensitivity: In sunlight, disadv on 
  attacks & Perception for sight
  Web Walker: Move normally in webbing
  Multiattack: 3 longsword/3 longbow. Can 
  replace 1 w/bite
  Bite: +6, 1d4p & 2d8 poison
  Longsword: +6, 1d8+3s/1d10+3s 2-hands
  Longbow: 150/600, +6, 1d8+3p & 1d8 
  poison
  Druid, M
  2
  11/
  16*
  0
  1
  1
  1
  2
  0
  2
  27
  14
  30
  Medicine +4, Nature +3, Perception +4
  Spellcasting: 4th lvl, DC 12, +4, at will: 
  druidcraft, produce �lame, shillelagh, 1st (4): 
  entangle, longstrider, speak with 
  animals, thunderwave, 2nd (3): animal 
  messenger, barkskin*
  Quarterstaff: +2 (+4 shillelagh), 
  1d6b/1d8b 2-hands, 1d8+2b 
  shillelagh
  Dryad, M
  1
  11/
  16*
  3
  3
  3
  3
  3
  3
  2
  22
  14
  30
  Darkvision 60’, Perception +4, Stealth +5
  Innate Spellcasting: DC 14, at will: druidcraft, 3/day each: 
  entangle, goodberry, 1/day each: barkskin*, pass without trace, 
  shillelagh
  Magic Resistance: Adv on saves vs magic
  Speak w/Beasts & Plants: Communicate with 
  beasts/plants
  Tree Stride: 1/turn, magically move 60’ thru trees
  Club: +2 (+6 shillelagh), 
  1d4b/1d8b+4 shillelagh
  Fey Charm: 30’, DC 14 Wis save or 
  charmed 24 hours, repeat save if 
  dryad harms
  Duergar, M
  1
  16
  2
  0
  2
  0
  0
  -1
  2
  26
  10
  25
  Darkvision 120’, resist: poison
  Duergar Resilience: Adv on saves vs poison, 
  spells, illusions, charm, paralyze
  Sunlight Sensitivity: Disadv on 
  attacks & Perception for sight in 
  sunlight
  Enlarge (R short/long rest): 1min, size L, adv 
  on Str checks & saves
  War Pick: +4, 1d8+2p/2d8+2p Enlarge
  Javelin: 30/120, +4, 1d6+2p/2d6+2p Enlarge
  Invisibility (R short/long rest): Invisible as per 
  spell or until Enlarge, concentrate, 1 hour
  Dust Mephit, S
  1/2
  12
  -3
  2
  0
  -1
  0
  0
  2
  17
  12
  30/30f
  Darkvision 60’, Perception +2, Stealth +4, vuln: 
  �ire, immune: poison
  Death Burst: On death, 5’ DC 10 Con 
  save or blinded 1min/until save
  Innate Spellcasting: 1/day: sleep
  Claws: +4, 1d4+2s
  Blinding Breath (R 6): 15’ cone, DC 
  10 Dex save, blind 1min/until save
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/D/SRD Monsters 13.pdf