TEXT: 1
  WARHAMMER 40,000 – INDEX: IMPERIUM 2
  WARHAMMER 40,000
  INDEX: IMPERIUM 2
  Official Update Version 1.2
  Although we strive to ensure that our rules are perfect, 
  sometimes mistakes do creep in, or the intent of a rule 
  isn’t as clear as it might be. These documents collect 
  amendments to the rules and present our responses to 
  players’ frequently asked questions. As they’re updated 
  regularly, each has a version number; when changes 
  are made, the version number will be updated, and any 
  changes from the previous version will be highlighted 
  in magenta. Where a version number has a letter, 
  e.g. 1.1a, this means it has had a local update, only in 
  that language, to clarify a translation issue or other 
  minor correction.
  ERRATA
  Page 10 – Astra Militarum Army List
  Add the following rule:
  ‘Matched Play – Command Squads
  If you are playing a matched play game, a Battle-forged 
  army can include a maximum of one <Regiment> 
  Command Squad (pg 15) in a Detachment for each 
  <Regiment> Officer in that Detachment. Similarly, 
  if you are playing a matched play game, a Battle-
  forged army can include a maximum of one Militarum 
  Tempestus Command Squad (pg 51) in a Detachment 
  for each Tempestor Prime (pg 50) in that Detachment.’
  Pages 13 and 41 – Tank Commander and Knight 
  Commander Pask, Wargear Options
  Add the following bullet point:
  ‘•  This model may take a hunter-killer missile.’
  Page 46 – Lord Commissar, Weapons
  Change the Damage of the Power sword to read ‘1’.
  Page 51 – Militarum Tempestus Command Squad, 
  Wargear Options
  Change the first and second bullet points to read:
  ‘•  One model may either replace its hot-shot lasgun 
  with a hot-shot laspistol and a vox-caster, or take a 
  hot-shot laspistol and a vox-caster in addition to their 
  hot-shot lasgun.
  •  One other model may either replace its hot-shot lasgun 
  with a hot-shot laspistol and a medi-pack, or take a 
  hot-shot laspistol and a medi-pack in addition to their 
  hot-shot lasgun.’
  Page 57 – Ratlings
  Change the Movement characteristic to read ‘5"’.
  Change the Shoot Sharp and Scarper rule to read:
  ‘Shoot Sharp and Scarper: Immediately after making a 
  shooting attack (other than firing Overwatch), this unit 
  can move as if it were the Movement phase (though it 
  cannot Advance as part of this move).’
  Page 76 – Sicarian Infiltrators
  Change the Attacks value on the Sicarian Infiltrator 
  profile line to read ‘2’.
  Change the Attacks value on the Sicarian Princeps 
  profile line to read ‘3’.
  Page 78 – Onager Dunecrawler, Damage Table
  Change the first value under Remaining W to 
  read ‘6-11+’.
  Pages 82, 87 and 153 – Thermal cannon
  Change this weapon’s Type to read ‘Heavy D6’ and 
  Abilities to read ‘If the target is within half range of this 
  weapon, roll two dice when inflicting damage with it and 
  discard the lowest result.’
  Page 96 – Celestine
  Add the following to the end of the unit description:
  ‘Only one of this unit may be included in your army.’
  Change the first sentence of the Saintly Blessings ability 
  to read:
  ‘At the start of each of your turns, you can pick a 
  friendly Adepta Sororitas unit within 6" of Celestine 
  that has the Acts of Faith ability and perform an Act of 
  Faith with it.’
  Page 98 – Imagifier, Simulacrum Imperialis
  Change the first sentence of this ability to read:
  ‘Roll a D6 at the start of each of your turns; on a 4+ you 
  can pick a friendly <Order> unit within 6" of this model 
  that has the Acts of Faith ability and perform an Act of 
  Faith with it.’
  Pages 99 and 157 – Hand flamer
  Change the Type to read ‘Pistol D3’.
  Page 99 – Battle Sisters Squad, Wargear Options
  Add the following wargear option:
  ‘•  The Sister Superior may take a weapon from the Melee 
  Weapons list.’
  Page 100 – Celestian Squad, Wargear Options
  Add the following wargear option:
  ‘•  The Celestian Superior may take a weapon from the 
  Melee Weapons list.’
  
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  WARHAMMER 40,000 – INDEX: IMPERIUM 2
  Page 101 – Retributor Squad
  Change the Retributor Superior’s Leadership 
  characteristic to read ‘8’.
  Page 101 – Retributor Squad, Wargear Options
  Add the following wargear option:
  ‘•  The Retributor Superior may take a weapon from the 
  Melee Weapons list.’
  Page 102 – Dominion Squad, Wargear Options
  Add the following wargear option:
  ‘•  The Dominion Superior may take a weapon from the 
  Melee Weapons list.’
  Page 102 – Dominion Squad, Vanguard
  Add the following sentence in between the first and 
  second sentences of this ability:
  ‘This unit cannot end this move within 9" of any 
  enemy models.’
  Page 120 – Inquisitor, Wargear Options
  Change the first and second bullet points to read:
  ‘•  This model may replace its bolt pistol with an item 
  from the Inquisition Pistol Weapons or Inquisition Ranged 
  Weapons lists.
  •  This model may replace its chainsword with one item 
  from the Inquisition Melee Weapons list.’
  Page 122 – Acolytes
  Change the Wounds characteristic to read ‘1’.
  Page 123 – Jokaero Weaponsmith, Abilities
  Add the following ability to this datasheet:
  ‘Authority of the Inquisition (pg 117)’
  Page 127 – Venerable Land Raider
  Add ‘Transport’ to this datasheet’s keywords.
  Page 136 – Void Shield Generator
  Ignore the damage table.
  Change the Projected Void Shields rule to read:
  ‘Projected Void Shields: All units wholly within 6" 
  of a Void Shield Generator receive a 5+ invulnerable 
  save against any attacks made in the Shooting phase 
  (unless the firing model is also within 6" of the Void 
  Shield Generator).’
  Page 137 – Skyshield Landing Pad
  Add the following ability:
  ‘Wrecked Landing Pad: If a Skyshield Landing Pad is 
  destroyed, do not remove the model. Instead, all of its 
  other abilities cease to apply, and it is treated as ruins 
  (see the Battlefield Terrain section of the Warhammer 
  40,000 rulebook) for the rest of the battle.’
  Page 144 – Demolisher cannon
  Change the Abilities text to read:
  ‘When attacking units with 5 or more models, change 
  this weapon’s Type to Heavy D6.’
  Page 156 – Ranged Weapons table, Storm bolter
  Change the points per weapon value to read ‘2’.
  Page 157 – Twin multi-melta
  Change the Abilities text to read:
  ‘If the target is within half range of this weapon, roll 
  two dice when inflicting damage with it and discard the 
  lowest result.’
  Page 166 – Adeptus Custodes Wargear, Ranged Weapons 
  table, Multi-melta
  Change the Type to read ‘Heavy 1’.
  FAQs
  ASTRA MILITARUM
  Q: If an Astra Militarum unit equipped with Assault weapons 
  Advances in their Movement phase and subsequently has the 
  ‘Forwards, for the Emperor!’ order issued to them, is the -1 
  penalty for Advancing and firing Assault weapons waived?
  A: No.
  Q: Are ‘Officio Prefectus’ and ‘Militarum Auxilla’ Regiments? 
  I.e. could I choose for my Company Commander to replace his 
  <Regiment> keyword with Militarum Auxilla?
  A: No.
  Q: Can a Tank Commander or Knight Commander Pask issue 
  a Tank Order to themselves?
  A: No.
  ADEPTA SORORITAS
  Q: If I can use more than one Act of Faith during the same 
  turn, how do I resolve them? Do I resolve them one at a time 
  and do I need to declare which ones I will attempt before rolling 
  to see if they are performed?
  A: You roll for and resolve Acts of Faith one at a time. 
  There is no need to declare which Acts of Faith you will 
  choose in advance.
  Q: Does Celestine’s ability to return to the battle via Miraculous 
  Intervention require the controlling player to have reinforcement 
  points for it?
  A: No.
  OFFICIO ASSASSINORUM
  Q: If a unit of Dark Reapers (which have the Inescapable 
  Accuracy ability) shoots at a Culexus Assassin (which has the 
  Etherium ability), what roll do the Dark Reapers require to 
  successfully hit the Assassin?
  A: 3+.
  This is because while the Dark Reapers treat their 
  Ballistic Skill as 6+ because of the Etherium ability, 
  they always score a hit on rolls of 3+ because of their 
  Inescapable Accuracy ability, which is irrespective of 
  their Ballistic Skill characteristic or any modifiers.
  
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  WARHAMMER 40,000 – INDEX: IMPERIUM 2
  THE INQUISITION
  Q: Can I use the Dominate psychic power to fire a model’s 
  plasma weapon on its supercharged profile in the hope of killing 
  or injuring it?
  A: Yes.
  VARIOUS
  Q: If a psyker manifests a psychic power that affects the 
  nearest enemy unit (e.g. Smite) and that unit happens to be 
  either a Culexus Assassin or a Sisters of Silence unit with the 
  Abomination/Psychic Abomination ability, what happens? Does 
  that psychic power then affect the next nearest unit instead?
  A: No, the power simply has no effect. 
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/5) FAQs/2017 FAQs/40K_8th_ed_Update_Index_Imperium_2_ver_1.2.pdf