TEXT: 9
  8
  7
  6
  10
  5
  4
  3
  2
  1
  1
  2
  3
  4
  5
  6
  7
  8
  9
  1
  2
  3
  4
  5
  6
  7
  8
  9
  BOOM!
  8
  7
  6
  5
  4
  3
  2
  1
  whip
  heavy 
  chariot
  regular 
  chariot
  light 
  chariot
  +1
  0
  +3
  +2
  driver 
  skill
  left
  wheel
  Damage
  right
  wheel
  Damage
  driver 
  hit 
  points
  -3
  -2
  -1
  0
  +1 +2 +3
  current 
  driver 
  modifier
  12
  11
  10
  9
  8
  7
  6
  5
  4
  3
  2
  1
  0
  25
  24
  23
  22
  21
  20
  19
  18
  17
  16
  15
  14
  13
  Max 
  team 
  speed
  8
  7
  6
  5
  4
  3
  2
  1
  8
  7
  6
  5
  4
  3
  2
  1
  8
  7
  6
  5
  4
  3
  2
  1
  boom!
  73
  74
  72 71 70
  68
  69
  67 66 65
  63
  64
  62 61 60
  58
  59
  57 56
  55
  53
  54
  52
  51 50
  48
  49
  47 46 45
  43
  44
  42 41 40
  38
  39
  37 36 35
  33
  34
  32 31 30
  28
  29
  27 26 25
  23
  24
  22 21 20
  18
  19
  17 16
  15
  13
  14
  12
  11 10
  8
  9
  7
  6
  5
  3
  4
  2
  1
  0
  Endurance
  0
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10 11
  12
  13
  14
  15 16 17 18 19 20
  chariot speed for CURRENT game turn
  21 22 23 24 25
  Chariots with wheel damage must check for flip if traveling at a speed of 14 or above. Chariots must also check if straining at any speed in a corner lane.
  Dead
  Dead
  Dead
  Dead
  total team speed = Add all four horses’ individual speeds + current driver modifier. If a horse’s speed or cdm changes, total team speed changes immediately.
  endurance is expended everytime:  1) your horses are whipped  2) you brake  or 3) you strain in the corner.  for each point over the safe speed in the lane, use 1 endurance.
  Faction color: 
  
SOURCE: textdata/thevault/Circus Maximus/Circus_Maximus_Pushpin_Log.pdf