TEXT: Welcome to the second Enemy Within Developer Diary!
  This edition comes from Cubicle 7’s CEO and WFRP 4e co-designer Dominic McDowall!
  cubicle7games.com
  Our projects are a collaborative effort, espeically as the 
  team grows! Check out the pics in this edition from our 
  recent brain-storming and playtesting sessions. You might 
  just spot something special!
  
  Hello everyone!
  We are not long home from an excellent GenCon where the WFRP Core Rulebook won the ENnie award 
  for best writing. We are all really touched by this recognition of the team’s efforts, and we are very grateful 
  to everyone who voted for us! It was lovely for me personally too, the book contains some of the work I am 
  most proud of and had great fun writing – especially those opening spread boxes! The only down side was 
  that I managed to catch the con crud almost as soon as I landed, so I missed most of the show and didn’t 
  even make it to the award ceremony...
  The last year has been huge for Cubicle 7. We moved into our lovely new office, more than doubled the 
  size of the full-time team as well as our freelance rosters, and signed new licensing agreements. We 
  released the WFRP Core Rulebook, Starter Set and more recently Rough Nights & Hard Days (and many 
  other titles!), and we’ve been actively sharing more via our blog posts and Warhammer Wednesday 
  updates to support this fantastic line. 
  One of the things that comes with a bigger team is that you have more changes within the team - most 
  recently with us, we are saying goodbye to Andy Law. It’s been great working with Andy, and I am very 
  proud of everything we’ve done together. We all wish him the best of luck for the future! 
  cubicle7games.com
  
  So, I’m the day-to-day manager of the WFRP team again, until the new Producer joins us (we’re recruiting 
  at the moment), and I’m very happy to be back! Although I am involved in all our game lines, it’s usually in 
  a directorial capacity – deciding with the producers which books and games we will make and what they 
  will contain, dropping in bits and pieces I want to contribute, checking them at a few stages in the process 
  and during our internal playtesting (it’s a hard life, I know - check out some office playtesting pics below!). 
  I am relishing being a bit more hands on again, especially as WFRP means so much to me.
  In this and future diaries the team will be offering you a peek behind the curtain so you can see how we 
  create our campaigns, from our initial collaborative thought process, to selecting the team and cover art, 
  right through to a hard copy hitting the shelves! We’ll take you on this journey with us through the eyes of 
  the whole team, from our artists, writers, designers and more so you can appreciate all perspectives. It’s 
  an exciting time for Cubicle 7 and we want to share it with you!
  My history with WFRP goes back to first edition - it was my first RPG, following on from Talisman, Blood 
  Bowl and Warhammer Fantasy Battle. I didn’t know any other gamers in South Wales so I read the book 
  and ran possibly the worst game ever, loosely based on The Affair of the Hidden Jewel from White Dwarf 
  101. Despite my less than impressive GMing, enough of us were enraptured with this wonderful game and 
  setting to be still playing and talking about it an unmentionable number of years on!
  So you can imagine how wonderful it was to be approached by GW about licensing WFRP and how 
  committed I am to making the best WFRP we possibly can, for all of us! 
  We’re just finishing the last few maps before it heads off for approval. We are aiming to get the first PDF 
  out within the next month, while this is a little later than anticipated, we will keep you updated 
  throughout the process. We really do appreciate your patience on this and I can’t wait for you all to see it! 
  In the meantime, check out the next page for some of the brand new art!
  cubicle7games.com
  
  cubicle7games.com
  Art Sneak Peek! 
  We want these Dev Diaries to offer you, our pre-order customers a speical first glimpse of new art. We have selected two amazing 
  pieces to share this edition from Volume 1 Enemy in Shadows. The evocative piece above  - ‘Arriving at the Coach and Horses’ 
  is by Victor Leza and the piece below named ‘Berebeli on the Reik’ is by in-house artist JG O’ Donoughue. This piece shows our 
  intrepid adventurers depart Altdorfs’ Reiksport on the Berebeli. Heading into Altdorfs massive natural harbour, where the Imperial 
  first fleet lays anchored.
  
  cubicle7games.com
  Cubicle 7 Entertainment Ltd © Games Workshop 2019
  Volume 1
  Volume 2
  Volume 3 
  We will share more on Volume 4 & 5 soon!
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/4th Edition/Enemy Within Developer Diaries/The Enemy Within - Developer Diary #2.pdf