TEXT: KICKSTARTER EXCLUSIVE: ARCHETYPES
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  STREETS OF BEDLAM
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  his fucking town. Rotten to its very core. And that rot? It carries a lot of 
  privilege. If you’re unburdened by a conscience, you can get your picket 
  fence, your 2-point-3. Hell, if you’re willing to sell your soul, you can excel. 
  Corner office. Six figures. Reelection. Mistresses in every district.
  And that? That’s just not something you’re willing to do. Sure it’s cost ya. 
  Wife? You had one. Once. Now you have an alimony. Maybe a child support. 
  You definitely have a car. And on most days it runs.
  You and Bulldogs have a lot in common. You both tend to run headfirst into 
  trouble. But where Bulldogs are beaten back with sticks and fists, your tenacity 
  costs you deeper than that. You make the kinds of enemies who destroy careers, 
  who wreck marriages, who drive wedges between parents and children.
  You had a life once. The spouse, the kids, the bi-level, the fenced yard. 
  Weekend fucking barbecues. You can still taste the cheap domestic beer, fresh 
  from the foam cooler, on a hot July weekend.
  But that’s past. Your work ethic kept you out all night, drove your blood 
  pressure through the roof, and burned your fuse to a crispy nub. Stress and 
  aggravation sent the missus packing. Drove you into the arms of a bottle. You 
  burned every bridge you came across because you, you were too busy being a 
  crusader to see what it was gonna cost you.
  You lost everything because you fought the good fight. But just because 
  you’re down doesn’t mean you’re out. Fuck that noise. If the worst thing 
  they got on you is that you’re a crusader, some modern day white knight in a 
  wifebeater, then they got nothing.
  Some suit-and-tie thinks he can break you? Having nothing just makes you 
  leaner, meaner. Some church collar with a skeleton to hide thinks he can ruin 
  your standing and sever every friendship you had? That’s just less to weigh you 
  down.
  Losing everything has refined you. It’s honed your purpose.
  You’re going to expose the corruption in Bedlam if it kills you. Hell, your 
  breathing is about the only thing those bastards have left to take.
  PALADIN
  
  You can throw whatever you want at 
  me, pal. Fucks like you always think 
  you can one-up me, and maybe you’re 
  right, but at least I’ll come out of 
  this thing with a clean conscience.
  
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  STREETS OF BEDLAM
  Playing a Paladin
  You wake up every day staring down one barrel or another. You got creditors 
  on your ass every single day--fueled by the fact you’re probably working a 
  case against their employer. Police are always giving you shit. Ever since you 
  dragged that hero cop’s name through the mud, you’ve had your car impounded 
  twice. Had your house searched thanks to an “anonymous tip.” Then there’s 
  your personal life. You got an uneasy relationship with your ex. But that’s okay 
  because you’ll win her back. It doesn’t matter that she’s seeing that asshole 
  with the Ivy League name. Tate? Torrance? Something douchey. At least you 
  get to see your kids. No matter what that letter from that lawyer says. 
  Creating a Paladin
  Look, Paladins don’t have much but what they do have, they treasure. 
  Speaking of which:
  1. The Basics
  Paladins begin with a d4 in all five Attributes. You get 5 points to advance 
  them as you see fit, to a max of d12.
  2. Skills
  Paladins have Streetwise (SWD), Fighting (SWD), and a Skill or two that 
  reflects a particular area of interest such as Knowledge that specializes in some 
  form of government, Big Church, or Cop Sense.
  You have 15 points to distribute between these Skills and whichever other 
  skills you like (see the Exceptions + Exclusions sidebar in SoB).
  3. Edges + Hindrances
  All Paladins get the following:
  Nothing to Lose (E): You know what? They’ve taken everything from you. 
  What are they gonna take next? Your shirt? Your car? Big fucking deal. The thing 
  about having nothing is how free you are. Nothing ties you down. Because of 
  that, material goods can never be used against you.
  Know a Thing or Two (E): You’re not a criminal. You’re not one of them.
  But you do know a thing or two about picking locks and finding illegal goods 
  and substances. You get a free dice rank in any Skill of your choice that can be 
  tied to a criminal activity.
  Coping Mechanism (H): If only it was all good deeds and clean consciences. 
  Like it or not, shit gets to you. Some days, sitting in front of your 13” CRT 
  television propped up on that overturned milk crate, shoving the last bits of a 
  Hangry-Joe microwavable dinner in your face, you glimpse that other life. That 
  one you could have had if you’d taken the payola or let that senator off the 
  
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  hook. Fuck. Woulda been nice. But oh well. You made your decision. And you 
  deal with it. Sometimes with a  little help from Jack and Johnny. You begin play 
  with a Minor Habit Hindrance (SWD).
  4. Choose your Motivation
  Paladins are all good guys. You can’t help it. But it takes more than being 
  good to face the shit you face every day. Lots of reasons bounce around but all 
  of them boil down to one of two motivations. Either you’re a guy who is sick 
  and tired of the imbalance of power and wants to set things right or you’re 
  looking to settle scores--one for every person fucked over by the Kings and 
  Queens of this cesspool.
  4a. Modern-Day Robin Hood
  You’re looking to make things right. Time to tip the balance of power and 
  get the little guy a slice of that pie. This has, without a doubt, brought you face 
  to face with the:
  Sheriff of Nottingham (H): Someone is sick of your shit. Sick of your 
  crusade. Sick of your goody-goody attitude. You crossed them and they’re not 
  gonna forgive it. They’re gonna rip you apart. You begin play with the Major 
  Enemy Hindrance (SWD). Detail who this person is, why they hate you so 
  much, and what you have on or did to them that has their knickers in a twist.
  4b. Revenge Seeker
  Those in power are ruining this city. Hell, they’re ruining this entire world. 
  You can’t fight them on all fronts but you sure as shit can make things better in 
  your town. As long as your past doesn’t catch up with you:
  Baggage Claim (H): You did something once upon a time that’s a big black 
  mark on your record. If one of your enemies finds this out, they could smear 
  you from here to Sunday. You have the Priors Hindrance (SoB). Write it up.
  5. Derived Statistics
  Use the standard equations and bases for your Charisma, Pace, Parry, and 
  Toughness as you would a n0rmal character.
  6. Gear
  Along with the basics, your Paladin begins with a Glock 9mm sidearm, a 
  bottle of a favored (perhaps flavored) spirit, a POS car or bike, and $250 starting 
  cash.
  7. Personalize
  Once you’re happy with your character, flip to page 49 of the Streets of 
  Bedlam setting book and continue to Step 3.
  
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  STREETS OF BEDLAM
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  eah, it’s bad all over. But that’s hardly an excuse. Just because everybody’s 
  getting fucked over by big government, big church, and big money doesn’t 
  make it right. It just emboldens those who think the world is their toybox and 
  all its people are just dolls to be broken in half and bought anew.
  When the cog gets caught in the machine, you pry it out. When those in 
  power abuse their influence, you push back. When the little guy is about to get 
  trampled by the big boots of progress, you tie the laces so the giant tumbles.
  You level the playing field.
  How do you know so much about the inner workings of crime and corruption? 
  Babies, that’s the world you come from.
  You’re not a white knight; you just know where the king sleeps. You used 
  to be a crook, a hustler, one of the bad people. At least, that’s who you used 
  to work for. But your fortunes turned and you ended up behind the eight ball. 
  Unlike most folks, you made it out. And not because you played by the rules. 
  On the contrary, you survived because you knew how to break them. You 
  flipped the script and put the person who wanted you done in a position where 
  they had to relent.
  Which is what you do for others. You saw at that moment what it’s really 
  like for normal folk out in the world. Pensioners getting a raw deal. Regular 
  joes who don’t even see the glass prison. Honest people or, at least, honest 
  enough people who deserve some leverage in the fight against the takers and 
  rulebreakers.
  Trickle down economics? Sure. The money trickles down when you shake 
  those thieves over the side of a bridge. Job creators? Only when you fight to 
  keep the factories on this side of the ocean. One-percenters? They’ll be lucky if 
  they have that much left when you’re through with them.
  You’re not the best person in the world, but you’re close enough for 
  government work.
  Playing a CAPPER
  You always have an eye open for the con because, more often that not, 
  there is one. And you’ll be damned if the good people of Bedlam are gonna 
  take one more goddamn hit just because some Regent needs new diamond 
  CAPPER
  
  Sure, those in charge 
  have a lot But so 
  what? Having a lot 
  means they have so 
  much more to lose.
  
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  STREETS OF BEDLAM
  shoes. You’re suspicious but trust those who earn it. You know when you’re 
  dealing with a sheep or a wolf gussied up in dirty wool. You’re cool, confident, 
  in charge, and can’t turn a blind eye to injustice.
  Creating a CAPPER
  Hey now, I didn’t do nothing to nobody. Just grab a sheet and a pen. Here’s 
  what you need to do.
  1. The Basics
  Cappers begin with a d4 in all five Attributes. You get 5 points to advance 
  them as you see fit, to a max of d12.
  2. Skills
  Cappers have Intimidation (SWD), Persuasion (SWD), Racketeering (SoB), 
  and a Skill that speaks to their criminal past.
  You have 15 points to distribute between these Skills and whichever other 
  skills you like (see the Exceptions + Exclusions sidebar in SoB though).
  3. Edges + Hindrances
  All Cappers get the following:
  People Reader (E): Maybe it’s the eyes, or the timbre of their voice, or the 
  firmness of their grip, but you can also tell whether someone’s bullshitting you 
  or on the up-and-up. When hearing, seeing, or making physical contact with 
  somebody, you immediately know if what they’re telling you is legit.
  See the Scam (E): Angles, you see them. Nobody plays chess with you 
  because you see how every piece is gonna land while your opponent is still 
  trying to think two moves ahead. You get a +2 to any roll where you’re sussing 
  out a plot or plan.
  Can’t Do it Alone (E): You, you’re the mastermind. You craft the schemes. 
  To enact them, though, you need a crew. A hacker. A grifter. A thief. A hitter. 
  You need people who can do that job. You have a select group of professionals 
  on speed dial. When you call, they always answer. Levelers start with the Posse 
  Edge (SoB).
  4. Choose your Target
  Cappers do what they do for a couple different reasons but it usually boils 
  down to a grudge. Maybe the object of your grudge is a single person or maybe 
  it’s the whole damn system. Decide for yourself which it is:
  4a. Big Game Hunter
  Your crusade isn’t just about picking up hard luck stories. Oh no, you have 
  something bigger in mind. I mean, yeah, you do the small jobs because they 
  
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  keep you limber and your senses keen, but there’s one person you just can’t 
  wait to snare in a trap:
  The One that Got Away (H): You almost had ‘em. You were so close, you 
  could smell the $800 a bottle Scotch on their breath. But when the trap sprang, 
  the slippery bastard got away. You swore then and there you wouldn’t stop 
  until that person went down for good. And if they won’t go peacefully, you 
  have plenty of other tactics. And luck you, they’re gunning for your ass too.
  You have the Major Enemy Hindrance (SWD). Flesh out who this person is 
  and what your mutual beef is.
  4b. All Fall Down
  End of the day, you want the whole stinking pile of blood money and bad 
  news to catch fire and scatter to the wind. In some other tale, you’d be the bad 
  guy with the big plan. But you’re the star of your own show here and, dammit, 
  you’re the hero. The system is broken beyond repair. There ain’t no fixing it, 
  just smashing it to bits and selling it for scrap. Anarchic? Maybe. Nihilistic? 
  Whatever. It’s all just words. What matters is that you have some:
  Irrational Behavior (H): Sometimes you go a step too far. You’ll be on 
  the cusp and can’t resist going that one more inch. And when you do, it all 
  comes undone. The plan goes ass-to-sky, your team is compromised, and you 
  have to evacuate quickly. Sometimes this makes enemies of your own crew.
  5. Derived Statistics
  Use the standard equations and bases for your Charisma, Pace, Parry, and 
  Toughness as you would a n0rmal character.
  6. Gear
  Along with the basics, your Capper begins with a nice outfit (for walking 
  into fancy places undetected), street clothes (for working the people), a small 
  firearm, and $1000 starting cash.
  7. Personalize
  Once you’re happy with your character, flip to page 49 of the Streets of 
  Bedlam setting book and continue to Step 3.
  
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  STREETS OF BEDLAM
  Key Characters
  Just as each Archetype in the Streets of Bedlam corebook has a Key 
  Character associated with it, the Ingenue and Sawbones do as well. Here are 
  the NPC write-ups for Reynaldo and Natalia, the characters depicted in the 
  illustrations earlier.
  Reynaldo (The Paladin)
  Here’s a story for you. Good kid from an average home dreams one day 
  of being a cop. It’s all he talks about. Some kids wanna be astronauts, others 
  veterinarians, but this kid? He’s a boy in blue. Can’t wait for the badge and the 
  busting bad guys and saving kittens. Kid grows up and enrolls in the academy. 
  Does well. He’s fit, good with a gun, can recite the rules to the letter. Graduates 
  top of his class.
  He gets a job at the local precinct as a beat cop. Does the legwork, catches 
  some lucky breaks, after a few years, he gets a promotion. As a detective, 
  he catches on to some real bad men. All the Big Cs are covered: Coercion, 
  Collusion, Corruption. He starts piecing some stuff together. Starts to see a 
  fourth C pop up: Cops.
  Sure enough, the trail of dirt and deceit leads all the way to the Chief’s front 
  door. Now, this guy can’t let this stand but he’s a fair man. He decides to talk it 
  over with the Chief, get the other side of the story.
  And that’s where everything falls apart. All of a sudden, he’s under 
  investigation himself. Some stolen evidence was found in his locker. Some 
  dope was discovered under his mattress. It’s all bullshit but it reads on paper. 
  Guy loses everything. His job, his income, his house. His wife leaves him, takes 
  the kid. Takes the dog. Guy loved that dog.
  Guy has nothing. But he’s got his soul. He’s got his spark. He’s got a driving 
  passion to take out the motherfucker what ruined his life.
  Guy name’s Reynaldo.
  Reynaldo Suarez
  Former cop turned drunken crusader.
  Archetype: Paladin
  Rank: Novice
  Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
  Skills: Cop Sense d8, Driving d6, Fighting d6, Interrogation d6, 
  Investigation d6, Notice d6, Shooting d6, Streetwise d6
  Charisma 0, Pace 6, Parry 5, Toughness 5
  Hindrances: Major Enemy (Police Chief), Minor Habit (The Devil Drink)
  Edges: Nothing to Lose, Know a Thing or Two
  
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  Natalia (The Capper)
  Natalia has nothing against money. She has it. She likes it. She spends it on 
  food. She spends it on clothes. She bought a car with it. A house. Toothpaste. 
  Money serves a purpose.
  She has nothing against those who earn it. Honest day’s pay and all that. 
  But she takes issue with the hoarders. The puffed-up suits full of cigar smoke 
  and bravado who increase their paycheck by a hundredfold while denying their 
  employees a decent dental package. The old money billionaires shopping for 
  new planes while they outsource their labor to a third-world country, leaving 
  belts of poverty across America’s amber waves and fields of dreams.
  And this isn’t detached, bitter, “I coulda had that” stuff we’re talking about. 
  She used to be close with those types.
  Years ago, Natalia worked for a fatcat named Mark Braverman. Guy was VP 
  of Development for an entertainment company. Natalia worked in finances. 
  She saw some folders she wasn’t supposed to see, saw that money was 
  disappearing left and right. Small amounts, little bits. She figured it was typical 
  corporate embezzlement.
  She was wrong.
  The money was coming from 401(k) pay-ins, insurance premiums. It was 
  coming from the workers. She confronted Braverman about it and almost 
  ended up kissing concrete. If not for some quick thinking, she’d be a cautionary 
  tale right now. She got out though and took the evidence with her. Not to bring 
  in the cops but to build a plan. A plan to take down Braverman. And all his 
  money-sucking cohorts and contemporaries.
  Nobody knows the slimy inner workings of corporate greed like Natalia. 
  She can navigate even the densest legalese and backwards-sideways looping 
  of dirty money trails and shifted accountability. When she sets her sights on a 
  target, they don’t have to fear for their life. What she’s aiming for is so much 
  more than that.
  Natalia Heston
  A former big business type who now serves the little man.
  Archetype: Capper
  Rank: Novice
  Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d6
  Skills: Big Church d8, Driving d6, Gambling d6, Knowledge (Red Tape) d10, 
  Intimidation d8, Notice d6, Shooting d4, Persuasion d8, Racketeering d6
  Charisma 0, Pace 6, Parry 5, Toughness 5
  Hindrances: Irrational Behavior
  Edges: People Reader, See the Scam, Posse
  
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  STREETS OF BEDLAM
  Streets of Bedlam
  A Savage World of Crime + Corruption
  A Bunch of SoBs: Paladin + Capper
  Written & Designed by Jason L Blair
  Illustrated by Shawn Gaston
  Rules consultation by Caz Granberg
  Published by FunSizedGames
  Copyright 2014 Jason L Blair. All rights reserved.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Streets of Bedlam/Savage Worlds - Streets of Bedlam - A Bunch of SOBs - Paladin + Capper.pdf