TEXT: SAVAGE  
  SAVAGE  
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  SUPPLEMENT FOR 
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  JOHN BROWN
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  SAVAGE
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  1
  
  New Arcane Background
  Arcane Background ( The Force )
  Arcane skill : The Force ( Spirit )
  Power Points : 5
  Starting Powers : Telekinesis
  Obi-Wan: The Force is what gives a Jedi his power. It's an energy field created by all 
  living things. It surrounds us and penetrates us. It binds the galaxy together. 
  Hero can not take any new powers or increase power points until he recieves training.Hero 
  gains one extra benny per session which he can use to automaticaly suceed at one trait or soak 
  roll without raise or to immediately gain effect of Danger Sense edge.
  New Professional Edges
  Jedi 
  Yoda : A Jedi uses the Force for knowledge and defense. Never for attack.
  Requirements : Arcane Background ( The Force ), Jedi Academy
  Edges : New Power x 2, Power Points
  Skills : Knowledge ( Lightsaber ) d4
  Special : +2 to Persuasion, Knowledge and Notice rolls
  Hindrances : Code of Honor, Vow ( Jedi Order )
  Sith 
  Palpatine : POWER!!....UNLIMITED POWER!
  Requirements :  Dark points, Jedi or Force Sensitive, Sith Lord
  Edges : New Power, Combat edge of choice , Power Points
  Special : Hero adds his dark points to Intimidation, Taunt and Guts rolls
  Hindrances : Mean, Vow ( Sith Lord )
  Force Sensitive
  Jolee Bindo: But from now on you can just think of me as any other non-Jedi in our 
  little group - with a light saber. And Force powers. 
  Requirements : Arcane Background ( The Force ), Master
  Edges : New Power , Power Points, Edge of choice
  Skills : Knowledge ( Lightsaber ) d4
  Special : +2 to Notice and 2 skill rolls of choice
  Hindrances : Code of Honor
  2
  
  Dark Side
  Hero falls to the dark side by using Force powers for evil or selfish purposes, using violent 
  and disturbing power trapings and calling upon dark side for more power.
  When these conditions occur a Hero who has no Code of Honor immediately gains dark 
  point.A Hero who has Code of Honor rolls his spirit die against difficulty of 4 + his current 
  dark points.
  Calling upon dark side for more power functions exactly like Soul Drain edge, except that 
  Hero can add his dark points to his roll.
  When using Force for destructive and evil purposes, Hero adds his dark points to his arcane 
  skill roll.
  Dark side is easy and fast path to great power, but it is also a very short path. The following 
  scales are just  sugestions of dark side consumption effects on Hero's mind and his reputation.
  Reputation effects :
  2 - 3 dark points : Code of Honor and/or Vow ( Jedi Order ) are broken. Hero is expeled from 
  the order, and some fanatical Jedi or Force Sensitives might try to hunt him down.
  4-5 dark points : Wanted ( Jedi ) hindrance. If caught, depending on the Jedi or Force 
  Sensitive that caught him, Hero might be killed or tried and stripped from Force.
  6-7 dark points : Enemy ( Jedi ). There is almost no chance of trial in this case, the Hero will 
  most likely be killed. Force Sensitives also join the hunt.
  7-10 : Wanted ( Galaxy ).Every organisation of law and order in the Galaxy is trying to hunt 
  down the Hero.Consequences should be quite severe.
  10+ : Enemy ( Galaxy ). Only the utmost secrecy and manipulations of grandeur can save the 
  Hero now.Everyone is out to get him.
  Mind effects:
  Depending on the way player portraits his fallen Hero, GM should give him a hindrance every 
  few dark points.Possible hindrances would be : Arrogant, Bloodthirsty, Delusional, Greedy, 
  Phobia, Vengeful.
  Physical hindrances are also an option.
  Redemption
  Redemption is posible by righting done wrongs, doing good deeds or not leveling.Every time 
  one of this conditions is met Hero looses one dark point.If GM thinks that he has bought of 
  any of his mind effects with his moving away from dark side he looses them.Reputation 
  effects, however, should be very hard to buy off.A Hero can change his ways, but it is very 
  hard to change other people's opinions and suspicions.Physical effects of corruption,if any, 
  are permanent.Also, whenever on a quest to redem himself, Hero substracts his dark points 
  from all his rolls. 
  Redemption is almost immposible for a Sith, for they are always draged down further into 
  darkness by their Lord.In a case that a Sith truly tries to redem himself, it is not likely that his 
  Lord will be tolerant about it.
  3
  
  Lightsaber
  Atton Rand : I thought a Jedi was supposed to be married to their lightsaber.
  Only a few points : 
  * Anyone who is untrained in the use of lightsaber uses it with - 4 penalty on Fighting roll 
  and Parry stat.
  * Lightsaber defense is not an edge. Use the rules for lightsaber defense as written, but 
  anyone can try it, even non-Jedi.Also, protection of allies that are in 2" radius can be tried 
  anytime, but at -2 to fighting roll ( might even be - 4 if there is many of them, not everyone is 
  Mace Windu ;-) ).Also, energy bolts are deflected back at shooter whenever his result is 1 or 
  less after aplying all modifiers.So, if a Jedi got a raise on his roll and incured a - 4 penalty on 
  Rodian Bounty Hunter, and Rodian rolled a 5 on his Shooting die and substracted 4, he would 
  be left with 1 and his shot would be deflected back at him.This effect is cumulative with other 
  penalties. Sloppy or unwise shots are more likely to end up bad for the shooter. Lightsaber 
  defense can only be used while wielding lightsaber and against energy weapons.
  * I recommend using statistics for laser sword from Savage Worlds corebook or SW SF 
  toolkit.
  Force Powers
  All powers from the corebook can be used as Force Powers, with apropriate trapings, except 
  Shapechange,Teleportation or Light. Jedi or Force Sensitives most certainly would not use 
  Elemental manipulation or Entangle since they have Telekinesis and knowledge of the Force. 
  But some primitive shamanic cultures that use Force through rituals might use those two 
  since they have not mastered Telekinesis or any knowledge of Force tehniques.Shamanic 
  cultures should be alowed Arcane Background (Miracles ) or even ( Magic ), but they should 
  be allowed to use power points only through rituals, since it is only way for them to shape 
  Force.Rituals should be posible only on Force-sensitive places.
  What are apropriate trapings ? Well, almost anything other than fireball and ice misile 
  variations.  When trying to describe Force power, concentrate more on the effect and less on 
  the FX and it will probably be ok. For example, blast attack could be described as a blast of 
  Force.It doesn't need to be canonical, just Fast, Furious and Fun!
  Weird Science
  In Star Wars universe everything is posible.Technology level is probably somewhere around 
  100.So even bizzare simbiosis between organic beings and technology is not really weird 
  science anymore, it's just the way those "bizzare biotech" guys do it. What could be 
  considered weird science in SW universe is simbiosis of technology and Force.Examples 
  would be Holocrons or Force artifacts.
  4
  
  Arcane background ( Jedi science )
  Arcane skill : Jedi science
  Power points : Special
  Powers : 1
  Requirements : Jedi
  Jedi have scientists too.Whether they are trying to improve lightsaber design or make Force-
  enhanced hydrospanners, they are there.Jedi scientist must invest part of his own connection 
  to the Force in his gizmos for them to work.Those power points are transfered to the device 
  permanently.If engaging in questionable or outright evil experiments, or use dark side to fuel 
  their gizmos, they roll for dark points as usual.
  Arcane background ( Sith Sorcery )
  Arcane skill : Sith Sorcery
  Power points : Special
  Powers : 1
  Requirements : Sith
  Most feared discipline in all of Galaxy by those few that ever heard of it.Darkest of lores, 
  comprised of bloody rituals and vile alchemies, it is powerful enough to transmute and 
  corrupt anything.Combined with high technology, it is devastating.Sith Sorcerers must invest 
  part of their own connection to the Force in their gizmos or mutations.Those power points are 
  transfered permanently.In the case of mutated creatures or limbs, there should be a fixed price 
  of power points for that particular mutation.Sorcerer who invests more can give that creature 
  limited Force powers.Gizmos created by Sith sorcery almost always have coruptive and 
  dangerous influence on others, even other Sith.
  Sith sorcery should be very hard and dangerous edge to obtain.It should not be simply taken 
  at leveling.
  Some artifacts could be created without any of the above backgrounds, simply through the 
  inner strength and purity or darkness and evil of their owner. 
  Important notes
  Jedi Order
  * Jedi edge is best taken at character creation.Many academy won't train adult.
  * Vow ( Jedi Order ) can be broken  with disobedience, arrogance,dark side corruption or 
  voluntarily.Expeled Jedi is not necesarily dark Jedi and shouldn't be treated as such.He looses 
  all his privileges in Jedi Order and his Jedi rank.He doesn't loose his friends in the Order or 
  the respect, if he deserves it.He also does not loose Code of Honor if he isn't corrupted.Every 
  disobedience to Order is not necesarily dark side behavior, but every dark side behavior 
  definetly is disobedience and should be accounted for.
  * Memebrship in Jedi Order has many obligations that can even sometimes harm the 
  individual or group player goals, but it also has many merrits, like support of powerful Jedi, 
  wealth of information and lore, respect of general population , etc. All this depends on the era 
  of play, but mostly it is so.
  * When Jedi reaches seasoned  rank and builds his lightsaber he can ask to be tested by the 
  Order.If sucesfull, he gains the title of Jedi Knight.He then gains all the merrits of 
  5
  
  membership, i.e. acess to Jedi libraries, resources, etc.He also gets more dangerous and 
  serious tasks or maybe even a padawan.
  * When Jedi Knight reaches legendary rank, he is viable for the title of Jedi Master.He has to 
  have trained atleast 2 knights.Jedi Masters usualy inspire loyalty and boost morale.
  Sith
  * To be able to take Sith edge, Hero must find a Sith Lord or be sought after by one.Often, 
  Sith Lord will demand of Hero to kill his current apprentice or undertake some vile and 
  dangerous task before accepting to train him.Sith Lord will always try to corrupt the Hero as 
  much as he can before training him.
  * Sith Lord will, more often than not, share his resources and lore with his apprentice.The 
  price, however, will most certainly be paid.
  * Vow ( Sith Lord ) can be broken only if Hero kills his Lord.That is quite a feat, however.
  Hero will have to endlesly do all the Sith Lord's dirtiest work with ever present posibility of 
  being killed by his Lord, a new apprentice or Jedi.If broken by simply running away and 
  trying to hide, hindrance becomes Enemy ( Sith Lord ).
  * If a Hero manages to kill it's Lord, he is the new Sith Lord.Sith Lords usualy instil fear and 
  weakness in enemies and allies alike.They are masters of corruption and betrayal.
  Force Sensitive
  * Not all Jedi Masters and Knights have remained in the order. Some have left on their own 
  decision, some have been expeled, some have simply dissapeared.They live out there, 
  amongst the many places of galaxy, often training adult force sensitives on their own hand, if 
  one can find them.They are either gray or dark Jedi.
  * Being trained by a dark Jedi does not make one Sith.Nor dark Jedi for that matter.But dark 
  Jedi often will not train one that is not on path of darkness himself.On the other hand, they 
  may want to redem themselves. Being apprenticed to a dark Jedi can be as vile as being 
  apprenticed to Sith Lord.
  * Force Sensitive may be accepted into Jedi Order. If so, he can ask to be tested and knighted, 
  if he meets the requirements.He is a Jedi from then on, but he does not get Jedi edge, he is 
  already trained.He can however take Arcane background ( Jedi Science ).
  All the info presented in this supplements is merely guidelines.I think it should be done like 
  this, you think it should be done like that - in the end, just do it as it seems right. I just 
  presented some ideas I thought might be useful.But what is most important is - Fast, Furious 
  and Fun!That is the strength and beauty of Savage Worlds.
  One imense thanks goes to mr. John Brown, whose conversion is a masterpiece.
  Great resource sites : 
  http://starwars.wikia.com/wiki/Main_Page
  http://theforce.net/
  6
  
SOURCE: textdata/thevault/Savage Worlds/Fan/Savage Star Wars/Savage Worlds - Savage Force 1.pdf