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  Delsya
  A community-created local for Tephra: the Steampunk RPG
  Delsya
  Off the western coast of Evangless, part of the Qui archipelago, lies 
  the 30 mile-long island of Delsya. Abandoned Evanglessian reasearch 
  compounds, pirate coves, ayodin societies, and gnomish cities can all 
  be explored on this island of adventure!
  Delsya was created as community collaboration project and has been 
  released as a free location supplement for Tephra: The Steampunk 
  RPG.
  Join us at TephraRPG.com
  
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  By the Tephra Community
  - Abandoned Research Compound
  - Black Water Cove
  - Gnomish City of Dusla
  - Selvian Lighthouse
  - Ayodin City of Kel’Tor
  - Dark Depths Lake
  Key Locations
  
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  Delsya
  Abandoned Research Compound
  Built during the Evanglessian Civil War by the Royalists to study 
  the possibility of using Bio-Flux as a way to turn creatures into 
  monsters of war, it was decommissioned when Deylus took the 
  throne.
   
  Yet, despite his orders, the lead scientist on the project, 
  Doctor Thadeaus Monroe, had developed a sick love for creat-
  ing these abominations. He stayed behind and transformed the 
  compound into his own personal research facility. While the 
  Evanglessian government initially spoke out against his experi-
  ments, eventually his machinations produced some truly amaz-
  ing results. The government lets him continue on two condi-
  tions; he is not to cause too much trouble, and he must share any 
  notable finds with the military.
   
  Now many of Monroe’s creatures roam the island, 
  making it an extremely dangerous place for the unprepared to 
  wander. 
   
  Monroe is assisted in his work by what wasat one 
  time a gnome from the city of Dusla, a creature that bears little 
  resemblance to his former self in either body or mind due to his 
  extensive use as a lab rat.
  Black Water Cove
  Years before Evangless ever created their research facility, pirates, 
  smugglers, and slave traders used the dangerous cove on the 
  western side of the island to gather and hide from patrols in the 
  area, a practice that continues to this day.
   
  In particular, the pirate Randus Slif the Red often uses 
  this cove as a staging ground for his latest schemes, going so far 
  as to cut a small fort into the rocky cliffs that surround the cove.
  Dark Depths Lake
  The only notable body of water on Delsya, Dark Depths Lake 
  houses a large creature of unknown origin. Some say it is a cre-
  ation of the mad doctor Monroe, while others say it has always 
  been there. All that is known is that very few have ever managed 
  to cross the lake alive.
  Dusla
  Dusla is a gnomish city on Delsya and its ruling chief, Elder 
  Hinze, has declared the island an independent gnomish nation 
  (although it is not recognized as so by Evangless).
   
  The city itself is built upon the ruins of a civilization 
  that has long since left the island, their massive marble columns 
  and collapsed arches hollowed out to house much of the city’s 
  population of 4,000 gnomes. With the gnomes’ help, nature has 
  hastened its reclamation of this area; vines and towering oak 
  trees now grow upon, and within, these huge structures.
  Kel’tor
  Kel’tor is an ayodin city deep of conflict. While the city has stood 
  strong for over a hundred years, recent interaction between the 
  surface races has increased and split the community into three 
  extremist factions. Each faction is attempting to push the city in 
  the direction they feel is for the best.
   
  A small percent called the industrialists welcome the 
  new civilization and are working with the community to better 
  develop new technology. This attitude has led to trade with the 
  pirates for the latest information regarding equipment and other 
  advances.
   
  Second in strength is a group called the naturalists who 
  desire to stop the influx of change they perceive as corrupting 
  their way of life. This group is willing to attack anyone at any 
  time, pirate or not, but focus on incoming supply shipments that 
  will further the technological development. If reasoned with, 
  they are willing to spare the ship and only destroy the cargo, but 
  it is a one time deal; you show up again with the materials and 
  your life is forfeit.
   
  The largest percentage is the socialites. The socialites 
  are always up for negotiation with the locals and believe that the 
  development of technology should be slow and gradual so as to 
  allow the environment to adapt to the changes. They will not 
  associate or deal with the pirates.
   
  Kel’Tor is home to nearly 16,000 ayodin. Ayodin in this 
  area are mostly black with orange stripes that run the course 
  of their bodies. For the most part, they live peacefully with the 
  inhabitants of the island, although recently it has come to vary 
  based on what group they collaborate with.
  Locations
  Locations
  
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  By the Tephra Community
  Selvian Lighthouse
  The only official Evanglessian facility still operational on the 
  island, the Selvian Lighthouse is one of ten lighthouses strung 
  throughout the Qui Archipelago created to help guide incoming 
  ships safely to Qui. It is has been operated by a Charles Telk and 
  his wife for over 30 years.
  Randus Slif the Red
  When Slif was young, he started as a low ranking soldier in the 
  Evanglessian Army  fighting in the Hurricane Wars. There he 
  gained respect for his onslaught against the ayodins, mixing 
  various styles of swashbuckling with a constant frenzy and blood 
  thirst. He quickly rose in the ranks, and was one of the few 
  enlisted promoted to the officer corps for his bravery in holding 
  one of the eastern Evanglessian cities. By the end of the war he 
  was highly decorated.
   
  However, soon after the Hurricane Wars ended he 
  joined the Militarists in the Evanglessian Civil War. Arrested 
  for war crimes, he was exiled from Evangless for life. He worked 
  with a smuggling crew before gaining enough respect to strike 
  out on the high seas as a pirate with his own ship. These days he 
  seeks vengeance against the Evanglessian government at every 
  turn.
  Chief Elder Hinze
  The youngest chief elder to reside in Dusla, Hinze presides over 
  the Elder’s council. He is wise beyond his years but prone to 
  drinking heavier than many of the other elders would prefer. 
  Nevertheless, he leads fairly and the capital city of Dusla is all 
  the more prosperous for his guidance.
  Has’na
  As leader of the Naturalists, Has’na never participated in the 
  Hurricane Wars, but often dreamed of joining the fray on the 
  eastern side of the continent. He leads many attacks on passing 
  ships that have advanced technology, and rarely negotiates. He 
  was the first to decide that advancement in technology would 
  destroy their land and culture.
  Roguin
  A predominate figure in the Socialites, Roguin is extremely 
  diplomatic. He is very calm and calculating, never rushing his 
  decisions (often to the frustration of the other groups). He al-
  ways tries to stay three moves ahead of any current happenings; 
  in particular, he works at slowing the efforts of the Industrialists 
  and Naturalists. When he is not negotiating the development 
  pace of the nation, he is calculating it.
  Ziema Zaquii
  Zaquii is the most active Industrialist of the group. She is con-
  stantly trying to find ways to develop technology faster as she 
  honestly believes it is the best way for their city and society to 
  stay relevant. She is very social, and loves nothing more than 
  talking about the latest technology with the locals. She is prob-
  ably the most seen ayodin on the island, always setting up plans 
  and working out deals.
  People
  People
  
SOURCE: textdata/thevault/Tephra/Misc/Tephra - Setting - Delsya.pdf