TEXT: 1 
  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
  ENVIRONMENT 
  GENERATOR 
  By Hilary Roberts 
  
  2 
  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
  WHAT’S IT ALL ABOUT? 
  Picture the following situation: The 
  group gets attacked by an armed ruffian 
  in a bar. Suddenly one of the PCs cries: 
   
  “I snatch the wooden pole on the wall 
  and use it to disrupt the ancient 
  chandelier that is hanging off the wall. 
  Because it is so old and rusty, it falls 
  down, landing right on the villains head. 
  He falls over and the candles ignite the 
  highly flammable carpet he has been 
  standing on, sending him reeling in a 
  ball of flame.” 
   
  The GM replies: 
   
  “I’m afraid I can’t let you do that.” 
   
  “Why not? These are all perfectly 
  reasonable objects you can expect to 
  find in an average bar!” 
   
  Replies the player, irritated. And so they 
  are. But what is the GM to do now? 
  Naturally he has not bothered to define 
  every single object in the bar 
  beforehand, and any decision he makes 
  now is biased either for or against the 
  player. If only he had a fair way of 
  determining the PC’s surroundings. 
  That is exactly what these tables are 
  trying to provide. 
   
  Details are exactly the thing that can 
  flesh out the game world, make it seem 
  more authentic and realistic, and draw 
  the players in. But no GM can seriously 
  be bothered to determine every single 
  detail beforehand, especially in 
  unexpected situations that he needs to 
  improvise. These tables let him create 
  surroundings quickly and easily. 
   
  Please note that they are in no way 
  meant to be rules of any sort. They are 
  merely tools for the GM to use any way 
  he chooses. 
   
  Some of the results may seem strange. 
  Peculiar results have been included for 
  comedy value and simply because the 
  old world can be a very peculiar place. 
  But at any time, if the result seems 
  unsuitable to you (GM) just roll again. 
   
  It should be pretty self-explanatory if 
  you are meant to use percentile dice or 
  1d10. 
   
  Random Items 
  These may come in handy anytime. 
  They could be lying on tables, stored in 
  closets, littering the floor, or owned by 
  both PCs and NPCs. A bit of adaptation 
  may be required for different 
  circumstances. For example: To 
  determine the objects lying on any table 
  in an average inn you might use this 
  method: 
   
  Roll 2d10 times on the following table: 
  The random items table can be found 
  on the following page. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Roll 
  Item 
  1-4 
  Plate of food 
  5-8 
  Mug of ale 
  9,0 
  Roll once on random items 
  table 
  
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  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Roll 
  Objects 
  Roll 
  Objects 
  1-2 
  Golden Chandelier 
  54 
  Book 
  3-4 
  Mug of ale 
  55-56 
  Doll 
  5-6 
  Tankard of ale 
  57-58 
  Mouldy bread 
  7-8 
  Mug of beer 
  59-60 
  Skull of a small animal 
  9-10 
  Cup of water 
  61-62 
  Toolkit (any type) 
  11-12 
  Jug of water 
  63-64 
  Dice 
  13-14 
  Jug of wine 
  65-66 
  Deck of cards 
  15-16 
  Empty cup 
  67-68 
  Toothpick 
  17-18 
  Candle 
  69-70 
  Hat 
  19-20 
  Lit candle 
  71-72 
  Shoe 
  21-22 
  Candle stump 
  73-74 
  Rusty nail 
  23-24 
  Plate of food (with cutlery) 
  75-76 
  Fishhook 
  25-26 
  Leather rag-ball 
  77-78 
  Lantern 
  27-28 
  Dagger 
  79-80 
  Red ribbon 
  29-30 
  Kitchen knife 
  81-82 
  Dead rat 
  31-32 
  Tablecloth 
  83 
  A sleeping cat 
  33 
  A dose of Laughing Powder 
  84-85 
  Tinderbox 
  34-35 
  Chicken leg 
  86-87 
  Religious talisman 
  36-37 
  Dish of food scraps and bones 
  88 
  Scroll of parchment 
  38-39 
  Purse 
  89-90 
  Piece of female clothing 
  40-41 
  Arrows 
  91 
  Bolts 
  42-43 
  Cloak 
  92-93 
  Random small animal 
  44-45 
  Horseshoe 
  94 
  Bunch of flowers 
  46-47 
  Random Vegetable 
  95-96 
  Random Fruit 
  48-49 
  Fan 
  97-98 
  Stash of herb cuttings 
  50-51 
  Book 
  99 
  Taper 
  52-53 
  Strip of cloth 
  100 
  1d10 teeth 
  Roll 
  Colour 
  Roll 
  Colour 
  1-5 
  Red 
  44-48 
  Violet 
  6-7 
  Blood red 
  49-50 
  Purpur 
  8-12 
  Green 
  51-55 
  Brown 
  13-15 
  Dark Green 
  56-57 
  Light Brown 
  16-17 
  Light green 
  58-60 
  Ocre 
  18-22 
  Blue 
  61-68 
  White 
  23-25 
  Dark Blue 
  69-76 
  Black 
  26-27 
  Light blue 
  77-78 
  Pink 
  28-30 
  Turquoise 
  79-85 
  Grey 
  31-35 
  Yellow 
  86-87 
  Pale grey 
  36-40 
  Orange 
  88-94 
  Striped in 2 random colours 
  41-43 
  Marble Pattern 
  95-100 
  Chequered in 2 random col-
  ours 
  Random Colours 
  These can be used for almost anything, mainly textiles and painted symbols. 
  
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  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Roll 
  Animal 
  Roll 
  Animal 
  1-8 
  Hare 
  51-53 
  Monkey 
  9-12 
  Hamster 
  54-56 
  Salamander 
  13-15 
  Ferret 
  57-60 
  Toad 
  16-17 
  Newt 
  61-65 
  Frog 
  18-20 
  Squirrel 
  66-68 
  Weasel 
  21-23 
  Goldfish 
  69-74 
  Robin 
  24-26 
  Kitten 
  75-80 
  Rat 
  27-29 
  Puppy 
  81-85 
  Dormouse 
  30-35 
  Pigeon 
  86-89 
  Snake 
  36-38 
  Speaking parrot 
  90-95 
  Bat 
  39-40 
  Hedgehog 
  96-97 
  Spite 
  41-43 
  Badger 
  98-99 
  Fire breathing lizard 
  44-50 
  Owl 
  100 
  Horse 
  Roll 
  Food (poor quality) 
  Roll 
  Food (average quality) 
  1 
  Ugh! It moved 
  1 
  Good bread with Sausage 
  2 
  What is this? 
  2 
  Loaf of meat with sauerkraut 
  (white cabbage) 
  3 
  Stew again! 
  3 
  Hot soup 
  4 
  Porridge 
  4 
  Fried Mushrooms 
  5 
  Plate of beans 
  5 
  Cooked Vegetables 
  6 
  Rough bread with cold meat 
  6 
  Peas and Mash with Sau-
  sage 
  7 
  Blood pudding/Black pudding 
  7 
  Pork with thick Gravy 
  8 
  Cabbage 
  8 
  House Dish (weird but palat-
  able) 
  9 
  Shrivelled Potatoes 
  9 
  Fish with Rice 
  0 
  Dry home-made Cake 
  0 
  Biscuits 
  Random Small Animals 
  These are needed for some of the other tables. Of course it is always useful to 
  be able to pull something out of your hat when needed. 
  Random Foodstuffs 
  You have to eat to stay alive, if you’ll want to is another matter. Note that these re-
  sults only make up for one meal, not the whole day’s requirements . 
  Roll 
  Food (Good Quality)
  Roll 
  Pies
  1 
  Roast Pork 
  1 
  Grilled Coney 
  2 
  Platter of Fowl 
  2 
  Mincemeat 
  3 
  Chicken Legs 
  3 
  Fish & Port 
  4 
  Smoked Salmon 
  4 
  Boar & Mint 
  5 
  Roast Beef 
  5 
  Fruit 
  6 
  Stuffed Goat’s Liver 
  6 
  Mushrooms & Herbs 
  7 
  Selection of Cakes 
  7 
  Pork & Leaks 
  8 
  Local Delicatessen 
  8 
  Beef & Beer 
  9 
  Platter of (fresh) Fruit 
  9 
  Lamb & Rosemary 
  0 
  Cheeses and Biscuits 
  0 
  Some sort of Cream 
  
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  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
   
  Fruit and Veg 
  For eating or throwing at drunk dwarfs in stocks. If the number rolled is odd then the 
  object is rotten. Old World food preservation leaves much to be. 
  Roll 
  Fruit 
  Roll 
  Vegetable 
  1-20 
  Apple 
  1-15 
  Carrot 
  21-35 
  Plum 
  16-25 
  Beans 
  36-55 
  Pear 
  26-35 
  Lettuce 
  56-60 
  Grapes 
  36-45 
  Cucumber 
  61-70 
  Strawberry 
  46-55 
  Mushrooms 
  71-80 
  Cherries 
  56-65 
  Potatoes 
  81-85 
  Orange* 
  66-75 
  Garlic 
  86-90 
  Peach* 
  76-85 
  Cabbage 
  90-95 
  Banana* 
  86-95 
  Onion 
  96-100 
  Melon* 
  96-100 
  Tomato* 
  *Might only be available off traders from far-away countries such as Lustria or the Southlands. 
  Interior Design 
  About half the action in any game will take place indoors. Players will also frequently 
  change between houses. Therefore it is at least useful to know what the insides of 
  the rooms they are in look like. 
   
  The specifications are split into two categories: Furnishing and Walls. The Furnish-
  ing describes the way in which rooms are furnished, what kind of furniture they con-
  tain, and what the owner had in mind when setting it up. Room describes the inter-
  nal architecture of the house - what the walls and ceiling look like, and how they are 
  built. 
   
  For any room roll once on the table and consult the descriptions. 
  Roll 
  Furnishing 
  Room 
  Roll 
  Furnishing 
  Room 
  1-10 
  Practical 
  Bare 
  46-49 
  luxurious 
  Grand 
  6-20 
  Practical 
  Rustic 
  50 
  luxurious 
  Wallpaper 
  21-25 
  Ostentatious 
  Bare 
  51-60 
  Homely 
  Bare 
  26-32 
  Ostentatious 
  Rustic 
  61-70 
  Homely 
  Rustic 
  33-35 
  Ostentatious 
  Wallpaper 
  71-80 
  Homely 
  Wallpaper 
  35-37 
  Decorative 
  Rustic 
  81-90 
  Run-down 
  Bare 
  38-42 
  Decorative 
  Wallpaper 
  91-00 
  Run-down 
  Rustic 
  43-45 
  Improvised 
  Bare 
    
    
    
  
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  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
   Furnishing 
  Practical: This room is basically a workshop. Everything in it is orientated towards 
  the purpose for which the room was built. On the walls hang mostly tools of 
  trade, for a smithy this would be hammers and bits of scrap metal, in an inn 
  flasks of ale and beer barrels. The furniture is mostly tables and work-
  benches. 
  Ostentatious: This is primarily a trophy room. On the walls hang evidence of all the 
  feats the owner is proud of: The biggest fish he ever caught, the old suit of 
  armour in which he “killed the giant”, or the gifts that the beautiful noble-
  woman who had had a secret crush on him has given him. 
  Decorative: The owner of this room, probably a lady, takes great care in neatness 
  and good appearances. Everything is tidy and decorative. There are nice pic-
  tures on the walls and a flowery rug on the floor. 
  Improvised: This room has obviously only recently been set up, or maybe it is only 
  temporary, and the owner has not yet had any time to put in any serious fur-
  niture, or anything else. Combinations of planks and barrels serve as tables, 
  boxes as seats, and facilities are at a bare minimum. Maybe the walls are be-
  ing painted. 
  Luxurious: This room is meant to show off – show off wealth. The furniture consists 
  of extravagant couches and armchairs, sometimes comfortable, but never 
  necessary, ornamental tables and drawers or chests, with fine patterns and 
  gold finishing, and maybe an enormous four – poster bed. 
  Homely: The primary intent of this room is to make the inhabitants feel comfortable 
  and welcome. There is a big fireplace in the middle of the room, and comfy 
  chairs, stools or benches. Everything you find in here has a personal and lov-
  ing feel to it. 
  Run – Down: Like many others in the Old World, this place is a dump. None has 
  taken decent care of it for a long time, and any furniture left in here is proba-
  bly wrecked or too old to use, decorations have been smashed, and piles of 
  dirt are rotting in the corner. There is a foul odour lingering in the air. Visitors 
  and Customers will either have to put up with it, or find somewhere else to 
  go. 
   
  Room 
  Bare: Not much effort has been put into the construction of this room. The walls and 
   
    ceiling show simply the brick or concrete they were made of. 
  Rustic: The traditional farmhouse style. The room’s structure is supported by a 
  framework of wooden logs, and they are what the floor, ceiling and possibly 
  the wall are made of. 
  Wallpaper: Someone has pasted wallpaper on the walls. What sort of pattern they 
  display depends on the furnishing. To determine the colour, use the random 
  colour chart. 
  Grand: This room looks like (and possibly is) the inside of a palace. Doorframes are 
  golden, Intricate patterns line the walls, and there are one or two statues in 
  each room. 
  
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  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
  Random Clothes 
  Roll 
  Clothes (Good Quality Female) 
  1, 2 
  Fine silken dress, padded on the inside, with patterns woven into the cloth and 
  lace on the hem. Also a large ruff surrounds the Neck. 
  3, 4 
  Light, flowing dress, of colourful cloth, held together by a decorative girdle. 
  5, 6 
  A tight, uncomfortable, but fashionable and decorative corset, with plenty of lace 
  and pearls sewn into it. Also, a fan is held. 
  7, 8 
  Travelling gear, consisting of smart, but slightly more practical garments than 
  usual. A fine shirt a simple, comfortable skirt, and a matching jacket should do the 
  trick. Also a pretty umbrella might look nice. 
  9, 0 
  The latest fashion and hence impossible to generalise. But you can be sure it’ll be 
  peculiar. 
  Roll 
  Clothes (Good Quality Male) 
  1 
  A short shift of simple linen, with a Toga wrapped round. 
  2, 3 
  Black leather trousers, a fine silken shirt, and a Black leather vest, all extremely 
  smart. 
  4, 5 
  A decorated, knee–length cape, swung over the shoulders, held with a heavy 
  golden chain. The collar has a ruff on it. Underneath a stiffly starched jacket, with 
  puffed sleeves, and matching puffed trousers. 
  6, 7 
  Tight military jacket, with golden chevrons, over a stiffly starched white shirt. A 
  matching pair of straight trousers, held by a belt with a large ornamental buckle. 
  The chest is covered in medals, he is wearing an admirals hat and holding a walk-
  ing stick. 
  8, 9 
  A large cape or overcoat cover  a silk shirt and puffed pants or a decorative suit of 
  leather armour. 
  0 
  The latest fashion and hence impossible to generalise. But you can be sure it’ll be 
  even more peculiar than that of the ladies. 
  Random Events 
  A lot can happen in old world towns. If the players are getting bored, simply roll on this table next 
  time they step out of a front door. 
  Roll 
  Event 
  1 
  Public execution 
  2 
  Performance by some travelling players 
  3 
  Feast 
  4 
  Riot 
  5 
  Religious ritual (ie: public sacrifice, etc.) 
  6 
  Foreign trader’s caravan comes to town (chance for some exotic shopping) 
  7 
  Military Parade 
  8 
  Public speech by the local Magistrate, or other politician 
  9 
  Sports contest 
  0 
  Street fight 
  On the Road Again 
  Lots can happen on journeys, and these tables give examples of what you might come across on 
  one. Conditions get more desolate and dangerous the further one digresses from the safety of the 
  cities. For this reason, add the distance from the nearest city in miles to any roll on the follow-
  ing tables. All of these are for travelling in the Empire. 
  
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  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
   
  Roll 
  Road 
  1-40 
  Cobblestones 
  41-70 
  Gravel 
  71-90 
  Dirt track 
  91-100 
  No distinguishable road 
  Roll 
  Encounter 
  1-7 
  Screaming Agitator or Street Preacher 
  7-10 
  Burgher Family, going for a walk 
  10-12 
  Errand Boy 
  13-14 
  Watchman patrol 
  15-17 
  Farmer bringing dairy products to sell at the market 
  18-19 
  1d10 Beggars 
  20-23 
  Patrol of 1d10 Town Guards 
  24-25 
  Party of Nobles with sizable escort 
  26 
  Company of 1d10 travelling Students, Scholars or Wizards 
  27-28 
  Company of 1d10 Friars and Priests (may heal characters) 
  29-31 
  Shepard with 3d10 sheep 
  32-35 
  Regiment of 2d10 Soldiers 
  36-37 
  Travelling Circus, with cart, and entertainers 
  38-39 
  Charlatan, out for the character’s money 
  40-43 
  Company of 1d10 Woodsmen, Hunters and Charcoal Burners 
  44 
  Party of 2d10 Zealots and Flagellants 
  45-46 
  Stage coach with one coachman, one soldier and 1d10 passengers 
  47-48 
  1d10 Militiamen 
  49 
  Party of 1d10 peculiar travellers from a far-away country. 
  50-54 
  Messenger 
  55 
  Hedge Wizard 
  56-58 
  Toll Keeper (Characters may have to pay 2d10% of their money) 
  59-62 
  Merchant’s Caravan 
  63-65 
  Band of 1d10 Mercenaries 
  66-67 
  Witch Hunter 
  68-70 
  1d10 Roadwardens 
  71 
  Pack of 3d10 Wolves 
  72 
  1d10 Knights 
  73-75 
  Outrider 
  76-79 
  1d10 Outlaws/Bandits 
  80 
  1d10 Kithband Warriors 
  81-82 
  Scout 
  83-85 
  1d10 Goblins 
  86 
  Imperial army, 2d10 regiments of Soldiers 
  87-88 
  1d10 Beastmen 
  89 
  Band of 1d10 Slayers and Vampire Hunters 
  90 
  Band of 1d10 Mutants 
  91 
  Wild Creature 
  92-93 
  Explorer 
  94-95 
  1d10 Orcs and 2d10 Goblins 
  96-97 
  2d10 Outlaws/Bandits and 1 Outlaw Chief 
  98-99 
  Necromancer with 2d10 Zombies and Skeletons 
  100-114 
  3d10 Outlaws/Bandits and 1 Outlaw Chief 
  115-119 
  2d10 Orcs with 4d10 Goblins 
  120-124 
  3d10 Beastmen 
  125-129 
  Ork Army: 2d10 Regiments of Orks and Goblins 
  130+ 
  Beastman army: 2d10 regiments of Beastmen (avoid) 
  
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  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
   
  Structures 
  Character may see about 1d10/2 of these per day of travel. 
  Roll 
  Structure 
  1-5 
  Fountain 
  6-10 
  Market Square 
  11-20 
  Statue 
  21-24 
  Graveyard 
  25-27 
  Temple 
  28-30 
  Guardhouse/Barracks 
  31-35 
  Well 
  36-45 
  Village 
  46-60 
  Inn 
  61-63 
  Mill 
  64 
  Gallows 
  65-67 
  Wooden Hut 
  68-70 
  Encampment (use encounter table to de-
  termine whose it is) 
  71-72 
  Wayside shrine 
  73-75 
  Watchtower 
  76 
  Barricade 
  77-78 
  Cave 
  79-81 
  River crossing 
  82 
  Deserted battlefield 
  83-85 
  Fort 
  86-90 
  Ruins 
  91-95 
  Grove 
  96-98 
  Entrance to Underground Complex* 
  99+ 
  Orc Encampment 
  *This could be to the Skaven Under-Empire. 
  Terrain 
  Note that these will stay constant from the point at which they are rolled, until a new 
  type of terrain is rolled. 
  Roll 
  Terrain 
  1-5 
  City outskirts 
  6-20 
  Fields 
  21-30 
  Meadows 
  31-60 
  Forest 
  61-65 
  Lake* 
  66-70 
  Hill 
  71-75 
  River* 
  76-80 
  Barrens 
  81-90 
  Rocky 
  91-95 
  Cliffs 
  96+ 
  Mountain 
  
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  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
   
  Magical Effects 
  Magic is strange stuff. It can often have peculiar effects on things and living beings where it is used 
  or appears in abundance. You might want to use these tables to see what happens to items lying in a 
  particularly magical place, like one of the colleges of magic, on a leyline or next to a warpstone for 
  too long. (Objects/animals have a 25% chance of suffering a random magical effect each day they lie 
  in a particularly magical place, and each hour they lie next to a warpstone.) You may also choose to 
  place these effect on the subjects of spells that have failed. 
   
  Unless instantaneous or (for example: it explodes) these effects stop after 1d10 minutes, if a 0 is 
  rolled, the effect is permanent. 
  Roll 
  Effects on Objects 
  1-5 
  It starts sprouting multiple pairs of legs and running around wildly 
  6-10 
  It disappears in a puff of smoke and reappears in a random location 1d10 yards 
  away. 
  11-15 
  It starts talking and insulting its owner or anyone who comes near it ferociously. 
  16-20 
  It starts fizzing with electrical energy and anyone who touches it is electrocuted 
  suffering a damage 2 hit. 
  21-25 
  It turns into a random different object. 
  26-30 
  It turns into a random small animal. 
  31-35 
  It explodes with a burst of flame, causing a damage 2 hit to anyone within 3 yards. 
  36-40 
  It snaps in half. 
  41-45 
  It starts glowing. 
  46-50 
  With a jolt of energy it flies 1d10 yards in a random direction. 
  51-55 
  It multiplies, meaning there are now 1d10 such objects in that place. 
  56-60 
  It grows extremely hot to the touch. Any water that it comes in contact with turns 
  to steam. 
  61-65 
  It becomes extremely cold. Any water that it comes in contact with freezes 
  66-70 
  It is inscribed with the symbol of one of the winds of magic (as appropriate). Such 
  an item may act as a +2 ingredient to any spell using that wind. 
  71-75 
  It turns a (random) different colour. 
  76-80 
  It is covered in moss and fungi. 
  81-85 
  It rapidly grows a thick fur coat. 
  86-90 
  It grows to 1d10 times it’s size. 
  91-95 
  It shrinks to a 1d10th of it’s size. 
  96-99 
  It spins rapidly on the spot. 
  100 
  It focuses on the nearest person and starts “attacking it randomly, that is to say 
  shuffling towards him and knocking into him repeatedly. The victim must succeed 
  in an Ag test each minute or loose 1d10-5 wounds. 
  
  11 
  Fan Material for Warhammer Fantasy Roleplay : Environment Generator 
  Roll 
  Effects on Animals 
  1-3 
  It looses any fur or feathers it had. 
  4-8 
  It disappears in a puff of smoke and reappears in a random location 1d10 yards 
  away. 
  9-13 
  It gains the gift of speech. 
  14-18 
  It starts fizzing with electrical energy and anyone who touches it is electrocuted 
  suffering a damage 2 hit. 
  19-23 
  It turns into a random object. 
  24-28 
  It turns into a random different small animal. 
  29-30 
  It explodes with a burst of flame, causing a damage 2 hit to anyone within 3 yards. 
  31-35 
  It suffers a random chaos mutation. 
  36-40 
  It starts glowing. 
  41-45 
  With a jolt of energy it flies 1d10 yards in a random direction. 
  46-50 
  It multiplies, meaning there are now 1d10 such creatures in that place. 
  51-55 
  It grows extremely hot to the touch. Any water that it comes in contact with turns 
  to steam. 
  56-60 
  It becomes extremely cold. Any water that it comes in contact with freezes 
  61-65 
  It is inscribed with the symbol of one of the winds of magic (as appropriate). Such 
  an item may act as a +2 ingredient to any spell using that wind. 
  66-70 
  It turns a (random) different colour. 
  71-75 
  It is covered in moss and fungi. 
  76-80 
  It goes into a berserk rage, attacking the nearest person. 
  81-85 
  It grows to 1d10 times it’s size. 
  86-90 
  It shrinks to a 1d10th of it’s size. 
  91-95 
  It spins rapidly on the spot. 
  96-97 
  It gains the “Flier” talent. 
  98-100 
  It starts acting strangely. 
  Credits 
  Please remember to send any feedback, queries or suggestions to hilary.maurice@gmail.com , or 
  post them on the Black Industries Forums. 
   
  For more excellent tables for WFRP 2 be sure to check out: 
  http://davesgames.net/wfrp2/ 
  http://www.liberfanatica.net 
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Grognard/Environment Generator.pdf