TEXT: © and ™ designate trademarks of Wizards of the Coast. All rights reserved. 
  A QUICK TOUR OF FURYONDY 
   
   
  Furyondy 
  stretches 
  across 
  the
  western half of the Flanaess, from the
  Nyr Dyv in the east, the mighty
  Velverdyva River in the south and west,
  north to the Vesve Forest and the shores
  of Whyestil Lake. Part of the region
  known as “Old Ferrond,” Furyondy was
  the first to break from the Great
  Kingdom of Aerdi, winning sovereignty
  under the noble leadership of Thrommel
  I in 254 CY. In the years since, Veluna,
  Dyvers, Highfolk, and Verbobonc have
  all split peaceably from the Kingdom. 
   
  The Kingdom is divided into
  smaller provinces, each ruled by a noble
  house. These include the County of
  Crystalreach 
  and 
  the 
  Barony 
  of
  Kalinstren in the North, both bastions
  of defense against Iuz; the Viscounty of
  the March, Furyondy’s breadbasket; the
  Barony of Littleberg, the most diverse
  province; and the rich Gold County, the
  Duchy of the Reach, and the Barony of
  Willip in the south.  
   
  Chendl is the capital and the seat of
  royal power. Furyondy’s major port on
  the Nyr Dyv is the city of Willip; travel
  to or from the City of Greyhawk and the
  Eastern Flanaess usually flows through
  this port. Crockport was at one time our
  major port on Whyestil Lake, and the
  home of a powerful navy; it was lost to
  us in the Wars, however, and has only
  recently 
  been 
  reclaimed 
  from 
  the
  clutches of Iuz. 
   
  Ruler: His Pious Majesty, King Belvor IV. 
  Major Towns: Chendl, Caronis, Gorsend, Grabford, Libernen, Littleberg, Redoubt, Willip. 
  Kingdom Alignment: Lawful good, with strains of neutral good and lawful neutral.  
  Allies: Veluna, Shield Lands, Highfolk, the Ulek States, Verbobonc, Dyvers. 
  Enemies:  The Empire of Iuz, the Scarlet Brotherhood, Rhennee (distrusted), Ket (distrusted). 
   
  elcome!  Your character has the fortunate luck to adventure in Furyondy, the greatest kingdom on Oerth (or 
  so its citizens would claim). Rich with people, places, and possibilities, Furyondy is a sterling bastion of 
  good in the world of Oerth. The Kingdom is still weary from the fighting of two great wars against Iuz the 
  Evil, but our unrelenting crusade against Old Wicked has helped stem the tide of darkness in the Flanaess, and so 
  our people bear their lot with quiet pride. 
   
  Our leader is the pious and noble King Belvor IV, an aging 
  paladin of Heironeous whose battle-savvy leadership got us through 
  the great wars, and who is even now rebuilding the roads, towns, 
  and castles damaged in the war years. Rebuilding is a long and 
  expensive process, however, and the ongoing crusade against Old 
  Wicked is only slowing that process down. 
          Many things are happening in Furyondy, as the clock turns and 
  591 CY begins: 
   
  ��Concern still plagues the people of Furyondy over the future of 
  the throne. The King’s only son, Prince Thrommel IV, has been 
  missing for nearly 20 years, and the King himself is growing 
  old. Who will ascend the throne when he is gone? 
   
  ��There are dramatic changes in store for the reclaimed city of 
  Crockport. Belvor intends to make Crockport a living symbol of 
  his perseverance against Iuz. Working with the leaders of 
  several faiths, Belvor has been able to ignore the protests of the 
  Noble Council and fund the building of a grand—and well-
  defended—new Crockport. 
   
  ��The price of food has gone up in many outlying villages, and 
  the mail riders report a flood of messages flowing between 
  Gorsend and Chendl as the planting season approaches. Is it 
  possible there are problems in the March, the breadbasket of the 
  Kingdom? 
   
  ��The Knights of the Hart are still weak, even so many years after 
  the Greyhawk Wars.  They need to fill their ranks, and they are 
  constantly on the lookout for brave men and women to do so. 
   
  ��Rumors out of Kalinstren speak of ogre raids along the razing 
  line. Has Old Wicked renewed his hostilities with the 
  Kingdom? 
   
  ��Loose tongues in the Gold County are saying that Countess 
  Kyaren Rhavelle has been seeing much of Lord Ogart 
  Goldsaex, a minor noble from the Shield Lands. Some have 
  even whispered tales of a betrothal, though it would take a 
  charming man indeed to win the hand of the strong-willed Countess. 
   
  There has never been a better time to travel the Kingdom. Furyondy is still feeling the effects of the Greyhawk 
  Wars, and the King’s renewed crusade against Iuz is keeping a lot of the army occupied . . . a perfect opportunity for 
  
  © and ™ designate trademarks of Wizards of the Coast. All rights reserved. 
  COMMON PHRASES POPULAR 
  IN THE KINGDOM  
   
  A common for the King: Phrase
  uttered when a Furyondian pays a
  tax, toll, or other official charge.  
   
  By the Axe!: A mild oath,
  popular with peasants, merchants,
  and adventurers. 
   
  Coinage: While in the borders of
  the Kingdom, prices will be
  stated in Furyondian coinage:
  paladin, platinum; wheatsheaf (or
  “sheaf”), gold; knight, electrum;
  sheridan, 
  silver; 
  common,
  copper. 
   
  Cold iron avail you: A farewell
  coined by soldiers during the
  Greyhawk Wars. 
   
  Cuthbert's Lot: Colloquial name
  for the poor, especially in the
  Gold County, where faith in St.
  Cuthbert is unusually strong. 
   
  I spit on the Old One: Popular
  oath of bravery or disdain. Also
  “I spit on Old Wicked.” 
   
  Old Ferrond: A regional name
  sometimes given to Furyondy
  and its neighbors.  
   
  Old Wicked: Common name for
  Iuz the Evil, used in polite
  company.  
  an aspiring adventurer looking to make some wheatsheafs. So strap on your sword, ready your spells, and grab some 
  companions. Adventure waits! 
   
  CHARACTER CREATION IN FURYONDY 
   
  he LIVING GREYHAWK™ campaign allows you to choose any character of any race and class combination in 
  the PH. Characters in Furyondy, however, work best if they fit the feel and history of the land. Below are 
  some guidelines for creating a character appropriate to adventuring in Furyondy. For more details on the 
  people of Furyondy, check out our online Gazetteer at http://www.furyondy.oerth.com.  
   
  �� Your character lives and adventures in Furyondy, but that does not mean 
  he was born here. It is important, however, that the character has chosen 
  Furyondy as his homeland, and that he has some reason for being there.  
   
  �� No character can begin play as a Knight of the Hart. The Knights are 
  prestigious and powerful organization, and only through good deeds and 
  popular renown can one be invited to join their ranks. 
   
  �� Your character may begin the game with ties to nobility, as Furyondy is 
  a Kingdom rich with minor nobles and titled positions. However, your 
  character cannot begin with a title, and cannot gain any in-game benefits 
  from noble connections.  
   
  �� Racially, Furyondy is mainly human. There are also a number of elves, 
  half-elves, and halflings, most living in North, and most with ties to 
  Highfolk and the Vesve Forest. There are small enclaves of gnomes in 
  the towns of Claw Gorge and Greylode, both in Littleberg, and in the 
  Reach. Dwarves are rare in Furyondy, with many of them living in the 
  Reach; they often hail from the Lortmils in the South. 
   
  �� Half-orcs are rare in Furyondy, though they are growing more numerous, 
  especially in Littleberg. Iuz’s armies contained large numbers of orcs, 
  and even some half-orcs, and for this reason half-orcs in Furyondy are 
  often openly disliked and distrusted. Half-orc PCs will face some 
  prejudices within the borders of the Kingdom.  
   
  �� No barbarian is truly “native” to Furyondy. Such characters come from 
  barbarian lands but have chosen Furyondy as their “home” in the 
  civilized world. Barbarians are tolerated by most Furyondians though not 
  often liked. 
   
  �� The most popular religions in Furyondy are those to Heironeous, 
  Mayaheine, St. Cuthbert, Rao, Trithereon, and Zilchus. There are also 
  strong pockets of worship for Boccob and Pelor, and strong ties to 
  Procan and Osprem along the coast in Willip. 
   
  �� Followers of Heironeous in Furyondy adhere to an older aspect of the 
  God, one that favored the battleaxe instead of the sword. Clerics of 
  Heironeous native to Furyondy often take the battleaxe as a starting 
  proficiency. Paladins of Heironeous (such as our noble king) also favor 
  battleaxes. 
   
   
   
  THE FURYONDY TRIAD IS: 
  Roger Bert 
  EVENTS & METAGAMING 
  furyondy@triton.net 
  Brian P. Hudson 
  PUBLIC CONTACT & INTERNET 
  MITriad@flashmail.com 
  Allan Fawcett 
  PLOTS & EDITING 
  spartanallan@yahoo.com 
  HTTP://WWW.FURYONDY.COM is the official site for information about LIVING GREYHAWK™ in Michigan, 
  including an informative Gazetteer, local Con information, news about module premieres, and much more!   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Furyondy/Area Introduction - Furyondy.pdf