TEXT: Hules for NUCLiEAfi PESTRIJCTTON" Oopyright @rgfO by Richard F LoomLs (z"ev" Lg7il Prlee 1)l
  Thi's1s@erofp1ayeisandacomputer"EachpIayerwl.1}haveaeountry
  with a population between 25 and !p milllon people, There wtll be a number of ml.nor eountries
  (mtnors) aIso, vith a populatlon of 20 million each" The object of the game is to deetroy the
  popuJ-ation of al-l the other pLayers vhile keeping at l-east one million of your orf,n alive.
  STARTU{G
  ---ffich pl-ayer wrll have $roo mirrion in eash, p factories, 2o missiles, and l0 antimissJ.les
  (lgttl's). Minors will have I faetory, 5 missires (msls), and a popularity index(tnaex) ror
  eaeh player(whteh starts at zero). (n-rri.ng a var, the minor wLlL fire its msls vherever
  directed by the pLayer whose index is htghest in that country at that tl.me.) Begl.nning each
  normal turn, the moderator vil1 give eaeh pLayer a liet of hts present aesets (i.neluding $!
  inccme), a 1Lst of all the mlnors where hls Lndex is etther 1et or 2nd (Wote: you w111 on3-y
  be told the names of these eountries - to find out vhether you are let or just 2nd, you will.
  have ta send a spy there), alt df"ptomattc messages (msgs) eent to him by other players laut
  turn, and the results of hLs sples,
  PI"AYTI$G (NORMAr KJRN)
  this informetion, you rm:st dci tno thlngs and may do any of six other
  (f) Say what to buLld with y'our factorles" Eaeh turn a factory.w111 produce elther a msl,
  an ABM, or Lfi of another factory" You rnay not'spend more thqn $ (rounded up) of your faeto4,
  produetlon on ABMs, You nrust bul"ld wtth the-ffi:iber of faetorLes th&t you had at the beginnlng
  of the turn, even Lf you a.re selllng one, or givlng Bome allay. There are J spaces for building
  on the turn sheet. In each speee, fiLl in the number of factorles that are doing tte buiJ.dlng"
  If you r*ant to bulld I new factoriee on turn one, rrrite NINE Ln the *faetories' space. If you
  wrlte $ffi, 
  you viIl have stx factories unuged. Fractions of factorles do not bulld anything.
  (a) Say where to send your spies" You gei 3 spies per turn" These rnay be sent to 3 dlff-
  erent mtnors, or I to a player and 2 to minore" (You may not'Bend more than one spy to player
  eountries on the same turn), a rpy to a player w111 te11 ffi horr many mlssiles and ABI{s that
  player has at the end of that turn" A spy to a mLnor wi.II tell all of the indiees there. You
  may not save up sples.
  You Eay:
  (f ) cfve any a,mount of eash to any mlnor(s) " (vou may not go in debt) " Eaeh nrf"llion given to
  a minor makes your index go up one point in that eountry"($f represents one million,) You mey
  only gl"ve away the amount of money you have at the start of the turn. You may not gl"ve ar+ay
  money you expeet to get for selli.ng a factory, nor rray you give away the $5 income you are
  going to get for next turn. There is a spaee on the turn sheet that says "Gf.ve 
  to every
  minor in the game.o le&ve this spaee BLANK unless you want to glve the sarre amofriT of money
  to EVERY I{INOR IN TIIE GAME" You may NCII use thts spaee to glve money to'every minor exeept...*
  (Z) Cfve any nunber of your nsls to any mlnor(s) " Eactr msl gtven to a mtnor i.nereases your
  popularity there by 10 polnts. You may glve ar*ay the msls you are builtilng this turn" Under
  N0 clrcumstances will ABlls ever be gtven array or so1d.
  : 
  (i) Glve things to players" You may give money or misslles or faetories to player eountrles.
  You may glve one or tvo factories to any player, but you may not glve more than two factories
  to the same player on the same turn. You eannot glve fectories to mlnors.
  (l+) Offer a feetory for sale" Minors will each btd a1l the cash they have been glven(includ-
  ing the eash they received this turn) " ttre mtnor with the moet eash will get the factory, and
  the player vill get the eash. If 2 players offer factories, they vL1l eaeh reeetve the Znd
  highest bid, and so on" .A mlnor ean buy more than one faetory on the same turn if tt has more
  than twice as rmreh cash as the minors bldding against it. You eannot sell a faetory to a par-
  tieular minor, nor ca,n you ee1} or glve alray a, fraction of a faetory, nor can you sel} more
  than one factory per turn to minors.
  (5) Sena dlplornatlc msgs to other players" They should be on Jx! lndex carde or on a pi.eee
  of paper fol-ded to 3x5 size. (We reserve the rtght to rejeet msgE-Trr:"tten on odd sized eards
  or paper)" They mrst be eddreesed to a country (From Nigeria to Egypt). *r.y vill be dellvered
  to those players next turn. You may sey anythlng you vant in a message (even lie) but profanity
  and obscenity are strongly diseouraged. You may send your na,me & address., ln order to corres-
  pond dtrectly" You may send unsLgned messages, but you may not si.gn another playerrs eountry
  name to a msg. Msgs thet claiu to be from a country other tffi the one who aetually sent lt
  vill be throvn al^ray, or perhaps dellvered wl.th the correct country name addedl Players caught
  trying to cheat are subject io expulsion from all games"
  H-hen you reeeTve
  flilngs " You must:
  
  (5) Start Nuclear War" This starts the battle portion of the game"
  BATTI"E TURN
  -*ATffibgtnntng 
  of the next turn(after war ie deel-ared), each player will be lnformed that
  nuclear war has been started (and wha started 1t), A1so, each player will be gtven a l-l,st of
  the mlnors whieh wiil foLl*w his *rdev's on where to fl"re their mieslles(and hov many msls they
  h.ave)" You w1lL then lnstfuct these eountriee on where to fire, and a1,3o say where you want
  your msls flred. (Vou do not have to fire any mgls unless you were the one who deelared war.
  That player MUST fl"re at least one miesil-e from his SIN eountry. If he does not, one mtssile
  '*iii" be fired at himseif") Yo'u may fire at mincrs" You nray dtvide up your mtssiles any way you
  t*.
  .rlsh. (The .n1;' ;ther thing done ii: batble turns is send msgs. You do not butld or send spies
  .rn battle t:rrns") After all- the players have fired thelr msl-s, the eomputer vill add up the
  riimber c-i msl-s fired at eaeh pla;r*;*, ar:d sr,rbtrect the number of A3l'{s that player has" The
  ,,*il,{ii:ti',.?r: is ti:* r:urnber of iasis .,rrat g.:t t}rr"augh" Fr:r each ms1 that gets through, you los.: I
  i'ri";iior: population anci t/3 af a fi.*ctory, MJ.nors only lose popillation, not factories(2O msis,
  ],n*;gh, viii vipe out a mi::c:'ar-l.ri lilus alit ibs factories") nnm are only used once each" Eaeh
  ' j'/r:i- "rili be gLven a iie'i of.u.iij fired 8,1, whori, ano a tist of the remaining populations of
  '.", ihe ;c,;iir:.ies whieh vere Sanlr*d. Then all of the players who stll1 have at least I mi].llon
  ;t?,;i,l-* left r-il.l i:&-re &rrctiler ::.orir,al ti-:.rn, then another baitle turn, and so cln Es I-ong as there
  ;:.r* t[ "i*esi:2 p]ayers left" Tf, ir one ti;.rn, all. the remainLng pLayers are wiped cut, no one
  r*ri rB. N*ie 'bhat onee so&eene has deelared the watr, turns al-ternate normal/tattlefnormat/tattfe
  .intii the ga:;ie is over. trfa:'ix o;:ly der.:lar"ed cnee per geme"
  ?ne player(s) vha stari;;r'*e.v t:ae a eliglrt ed"rantage of surpx"ise" To al-Iow for th1"s, on the
  first =cs"tti* tu.r'n he is g:;*, ) exj-:ra r*is*;:1"*s'i;l fire, Phese mirst be fired on the flrst
  'iaitie tu]'-rli, or they Cisa;p;.e.:" Thsls* rii.i he anded ta your tofrEFmtsstles by the computerr so
  the t,:is,i mgls sh.:-,urr cn ya,rt';:r:'"n'i;ouL inclr'i:ri*s the flve mgl b.:rus" Also, if a pir.yer loses gl1
  $is fattarle$, but ls r:tl-i i:. ii:e garuil*'ff -"nr:ii"rual turn that ne has less than ane corrylete
  :'a;i;r;/, h.*:'eteives 1fj,r- .,;a*trry free" Iliinor euuntries aitays buitd msle rrlt,h their fac-
  l':**ies. df ail the minors -in s, gerne s"::e d*r;tr-'oyed, the moderaaa-,r wLl-1 aCd fLv* new minors"
  Y,:r: d* n':t ftre msle on th* trlrn you declare 1i4tr. You wal'c rintiL the battle turn, The only
  -i*'rT ali:nr is e-,i*?'re',:ri,il,.:-,r.i ': flii'e msls is the ft:'st babt-itl -t,ittrt, and ahen onty the plnFil
  wh: ier:ler*i var is r*rqtir.qr; iil fire aL -iees-i or:e. War mey not be deelarecl on the firei: tlirx"
  i:rt, *{.4}t a ga&e, wriie l, -1..r:i.1.rer'asking r-c be l"ncl-uded ln a regular game of NS, and enelose
  a iclJ-ar, and te*-;le v1eit-*r.iJ* l,.e*S s :(;F.r of "l,hese rules" Fleage allow up to 5 weeks before
  ii.sk;lg',ri:y.your garie hasn?'; si,.er"..*i vei" ii]:en ycu send I"n your first turn, include another
  ;.rl-lr:i" f:.r" the flrst f;ur ::i:irn$, The ;a;::.: fee ir $t per game plus ZJfi, per turn (subject to
  Lncrease if the postal ratee go up over 10d per letter). We prefer that you pay for at least
  four turns ln atlvanee " We wtl-l r"eni nC you when ycur pa;rment has run out " Tf you lose before
  your money is used up, ve will start yor: ln another game or send you a refund, vhlchever you
  request" If you tant to piay in the same garne with a friend: you must ask for a partners game,
  and ycu must have a request from both playere in the same letter" We vttl give Vffiffi*a
  eountry in a game vhere every pJ-ayer has joined with a friend. If you are the impatient type,
  you lmy join a *Blitz* game. The fee is 301 per move, and all iurns are sent airmail, The
  time limi"t is shortened to one .reek instead of the usual tvo.
  ?ime limit for regular ga.mes is tlrc veeks (nut get thenr in early; if all the moves are in
  ear1y, f wtll run the game early), If your turn is not HERE on the day of the time }tmlt: you
  miss a turn" If lt is a normal turn, aIJ. your factorLes build ri.sls" If it is a bettle turn,
  y,cu don't fire any msls, .And you still 
  owe us the 2!1" If your turn gets here late, but ve
  hsve not run the game yet, we will include your tu.rn" But ve will not vait for you" Mtseed
  turns are an important factor in all gemes. You may phone your turn tn (61e*gq4-gfOh) but we
  wl"Il not take diplernatic msg6 over the phone " Best time to eal1 is afternoon oy la,te at n{ght "
  Tf you have en address changer put it on a separate card. Tell us your OLD address, your
  I\IEW address, &nd eay-r^rhether you subseribe to any of our magaztnes. Be SURE and include your
  zLp code. One last comment-*arryone e&n make a mistake. If you spot a mLstake in youl" ga.met
  tell us about it(but send your turn in an3may*-lf it was YOUR mletake, ve vi11 N0['wait for yor)
  and we rrill eorvect tt lf poselbl.e. But ve reserve the rtght to declare an oAct of God* and
  leave l-t as lt stands.(f am nr:t c1.alming tc be God. took tt up in your dictionary")
  tr'l-ylng Buffalo Inc. PO Box tl+67, Scottsdale, Arlzona B5Z5Z.
  
SOURCE: textdata/thevault/Flying buffalo/1970_-_Flying_Buffalo_-_Nuclear_Destruction.pdf