TEXT: D&D LIVE 2020 CHARACTER CREATION 
  This is your guide to creating a D&D character for play in the Forgotten Realms campaign 
  managed by the D&D Adventurers League for D&D Live 2020. If you continue to play this 
  character during the upcoming season, it can be adjusted according to the rules found in the D&D 
  Adventurers League Player’s Guide, which will be made available shortly before the official 
  opening of the season in September 2020. 
   
  WHAT YOU NEED TO BEGIN 
  The minimum you’ll need to participate in games at D&D 
  Live 2020, is access to the D&D Basic Rules, a Character Sheet 
  and an Adventure Logsheet. For a more complete 
  experience, we recommend you use a fifth edition D&D 
  Player’s Handbook. 
  D&D Basic Rules. This .pdf document is free on the Wizards 
  of the Coast website and contains all the basic rules of the 
  game. 
  A Character Sheet and an Adventure Logsheet. These are 
  attached to this document. 
  You can also gain free access to the basic rules and a 
  character builder by opening up a free account on D&D 
  Beyond. 
  CHARACTER CREATION 
  All characters begin at 1st level and follow the guidelines for 
  creation below. 
  STEP 1: CHOOSE A RACE AND CLASS  
  Characters are created using race and class options found in 
  the fifth edition Player’s Handbook (PHB) and Xanathar’s 
  Guide to Everything (XGE). 
  STEP 2: DETERMINE ABILITY SCORES 
  Your character’s ability scores are generated using one of 
  the following methods: 
  • Standard Array (15, 14, 13, 12, 10, 8) 
  • Variant: Customizing Ability Scores (PHB).  
  STEP 3: DESCRIBE YOUR CHARACTER 
  Describe your character and choose a background. 
   
  Background. Choose a background from the PHB or 
  Xanathar’s Guide to Everything. Alternatively, you can create 
  a custom background using the rules found in the PHB. 
   
  Alignment. Characters can be any non-evil alignment. 
   
  Deities. Your character can choose to worship any deity 
  listed in Deities of the Forgotten Realms and Nonhuman 
  Deities tables in the PHB. Clerics must worship a single, 
  specific deity but aren’t limited to their deity’s recommend 
  domains; they can choose whatever domain they wish from 
  the Player’s Handbook and Xanathar’s Guide to Everything. 
  Other characters aren’t required to worship a deity. 
  STEP 4: CHOOSE EQUIPMENT 
  Your character’s starting equipment and gold is determined 
  by their class and background; you don’t roll for their gold.  
   
  Trinkets. You may start with a trinket of your choice from 
  the table in Chapter 5 of the PHB. 
  ADVENTURE LOGSHEET 
  Though there isn’t a required format, you must use some 
  form of Adventure Logsheet to track your character’s 
  rewards from adventure to adventure. At a minimum, your 
  Adventure Logsheet should accommodate the following 
  information, which you fill in the end of each session. 
  Adventure Name. Write the name of the adventure you 
  played. 
  Advancement. Indicate whether your character gained a 
  level at the end of the session. 
  Gold. Indicate how much gold your character started the 
  session with, earned and spent during the session, and 
  how much they ended the session with. 
  Magic Item. Note any magic items that your character 
  gained or lost during the session. 
  Downtime. Annotate downtime days that were earned 
  during the session. Details on spending these will be made 
  available at the official start of the season in September 
  2020. 
  Adventure Notes. Record other important things that 
  happened during the adventure or information you 
  believe you’ll need later: deaths, special rewards (story 
  items/effects, etc.). 
   
  
  RACE
  CLASS & LEVEL
  PLAYER NAME
  CHARACTER NAME
  BACKGROUND
  EXPERIENCE POINTS
  ALIGNMENT
  TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
  Hit Point Maximum
   
   Strength
   
   Dexterity
   
   Constitution
   
   Intelligence
   
   Wisdom
   
   Charisma
  CP
  EP
  PP
  GP
  SP
  PASSIVE WISDOM (PERCEPTION)
  EQUIPMENT
  OTHER PROFICIENCIES & LANGUAGES
  ATTACKS & SPELLCASTING
  FEATURES & TRAITS
   
   Acrobatics (Dex)
   
   Animal Handling (Wis)
   
   Arcana (Int)
   
   Athletics (Str)
   
   Deception (Cha)
   
   History (Int)
   
   Insight (Wis)
   
   Intimidation (Cha)
   
   Investigation (Int)
   
   Medicine (Wis)
   
   Nature (Int)
   
   Perception (Wis)
   
   Performance (Cha)
   
   Persuasion (Cha)
   
   Religion (Int)
   
   Sleight of Hand (Dex)
   
   Stealth (Dex)
   
   Survival (Wis)
  DEATH SAVES
  HIT DICE
  NAME
  ATK BONUS
  DAMAGE/TYPE
  Total
  SUCCESSES
  FAILURES
  IDEALS
  BONDS
  FLAWS
  PERSONALITY TRAITS
  ARMOR
  CLASS
  CURRENT HIT POINTS
  TEMPORARY HIT POINTS
  INITIATIVE
  SPEED
  PROFICIENCY BONUS
  STRENGTH
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  CHARISMA
  SAVING THROWS
  INSPIRATION
  SKILLS
  
  TM & © 2020 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828002
  Starting Level 
  Starting Gold 
  Starting Downtime 
  Level Accepted Y/N 
  Gold +/– 
  Downtime +/– 
  Gold Total 
  Downtime Total 
  Ending Level
  Adventure Notes/Downtime Activity
  CHARACTER NAME
  CLASS/LEVEL
  FACTION  (Optional)
  PLAYER NAME
  SHEET #
  Adventure Code 
  Adventure Name
  Date 
  DM Name 
  Adventure Logsheet
  Record each session of play below. Express downtime totals in daily increments. Record permanent magic items 
  toward Magic Item Limit; story, consumable and common magic items do not count towards this limit.
  Note that 4 to 8 hours of hardcover play may result in a level gain - be sure to consult the AL Players Guide.
  Starting Level 
  Starting Gold 
  Starting Downtime 
  Starting Permanent Magic Items 
  Level Accepted Y/N 
  Gold +/– 
  Downtime +/– 
  Magic Items +/–
  Gold Total 
  Downtime Total 
  Total Permanent Magic Items 
  Ending Level
  Adventure Notes/Downtime Activity
  Adventure Code 
  Adventure Name
  Date 
  DM Name 
  Starting Level 
  Starting Gold 
  Starting Downtime 
  Starting Permanent Magic Items 
  Level Accepted Y/N 
  Gold +/– 
  Downtime +/– 
  Magic Items +/–
  Gold Total 
  Downtime Total 
  Total Permanent Magic Items 
  Ending Level
  Adventure Notes/Downtime Activity
  Adventure Code 
  Adventure Name
  Date 
  DM Name 
  GP Limit Per Level  T1: 80 gp  |  T2: 240 gp  |  T3: 1600 gp  |  T4: 6000 gp  
    Magic Item Limit   T1: 1  |  T2: 3  |  T3: 6  |  T4: 10
  Starting Permanent Magic Items 
  Magic Items +/–
  Total Permanent Magic Items 
  Soul Coin Charges Used  [     ]
  Soul Coin Charges Used  [     ] 
  Soul Coin Charges Used  [     ] 
  CHARACTER RACE
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/DnD LIVE 2020 CharacterCreationGuide.pdf