TEXT:  
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does 
  not guarantee compatibility, and does not endorse this product 
   
  MISSING MAGIC: MISCELLANEOUS B™ 
  For the Pathfinder Roleplaying Game. A collection of random magic treasures. Includes 6 wondrous magic items inspired 
  by classic editions. 
   
   
   
  Table 7-2 Miscellaneous Magic B 
  01-06 
   
  candle of invocation 
  07-08 
   
  carpet of flying 
  09-10 
   
  censer of controlling  
     11 
   
  censer of hostility 
     12 
   
  chime of hunger 
  13-14 
   
  chime of opening 
  15-18 
   
  cloak of displacement 
  19-27 
   
  cloak of elvenkind 
  28-30 
   
  cloak of the manta ray 
  31-53 
   
  cloak of protection 
  54-58 
   
  crystal ball 
     59 
   
  crystal hypnosis ball 
  60-61 
   
  cube of force 
  62-63 
   
  cube of frost resistance 
  64-65 
   
  cubic gate 
  66-68 
   
  decanter of endless water 
  70-73 
   
  deck of many things 
     74 
   
  drums of deafening 
  75-76 
   
  drums of panic 
  77-82 
   
  dust of appearance 
  83-88 
   
  dust of disappearance 
     89 
   
  dust of sneezing and choking 
     90 
   
  efreeti bottle 
     91 
   
  eversmoking bottle 
  92 
   
   
  eyes of charming 
  93-94 
   
  eyes of the eagle 
     95 
   
  eyes of petrification 
  96-00 
   
  feather token 
   
  CANDLE OF INVOCATION 
  Roll to determine the alignment of candles found in a 
  random treasure hoard: 
  01-11 
   
  lawful good 
  12-22 
   
  chaotic good 
  23-33 
   
  neutral good 
  34-44 
   
  lawful neutral 
  45-55 
   
  chaotic neutral 
  56-66 
   
  neutral 
  67-77 
   
  lawful evil 
  78-88 
   
  chaotic evil 
  89-100 
   
  neutral evil 
  See candle of invocation in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  CARPET OF FLYING 
  Roll to determine the size of carpets found in a random 
  treasure hoard: 
  01-50 
   
  5 ft. x 5 ft. 
  51-90 
   
  5 ft. x 10 ft. 
  91-100 
   
  10 ft. x 10. ft. 
  See carpet of flying in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  CENSER OF CONTROLLING 
  Aura conjuration; CL 15th  
  Slot none; Price 31,500 gp (type II), 63,000 gp (type 
  IV), 80,000 gp (type V), 95,000 (type VI), 110,000 gp 
  (type VII), 125,000 gp (type VIII); Weight 1 to 8 lbs. 
  DESCRIPTION  
   
   
   
   
  When filled with incense and lit, this golden censer 
  allows the user to summon forth and command an air 
  elemental. This functions as the summon monster spell 
  appropriate to bring forth the size elemental indicated. 
  Roll to determine the type of bowl found in a random 
  treasure hoard: 
  01-50 
   
  type II elemental, small 
  51-80 
   
  type IV elemental, medium 
  81-90 
   
  type V elemental, large 
  91-95 
   
  type VI elemental, huge 
  96-99 
   
  type VII elemental, greater 
  100 
   
  type VIII elemental, elder 
  See summon monster II-VIII in the Pathfinder 
  Roleplaying Game Core Rulebook.  
  CONSTRUCTION 
   
   
   
   
  Requirements 
  Craft 
  Wondrous 
  Item, 
  summon 
  monster of the appropriate level;  Cost  15,750 gp (type 
  II), 31,500 gp (type IV), 39,375 gp (type V), 47,250 gp 
  (type VI), 55,125 gp (type VII), 63,000 gp (type VIII) 
   
  CENSER OF HOSTILITY 
  Aura conjuration; CL 15th  
  Slot none; Price see below; Weight 1 to 8 lbs. 
  DESCRIPTION  
   
   
   
   
  This bowl exactly resembles a censer of controlling, 
  above, except conjured air elementals do not obey and 
  instead attack the user. See summon monster II-VIII in 
  the Pathfinder Roleplaying Game Core Rulebook.  
  CONSTRUCTION 
   
   
   
   
  Requirements 
  Craft 
  Wondrous 
  Item, 
  summon 
  monster of the appropriate level; Cost 15,750 gp 
   
   
   
   
  
  2 
  CHIME OF HUNGER 
  Aura transmutation; CL 11th  
  Slot none; Price 3,000 gp; Weight 1 lb. 
  DESCRIPTION  
   
   
   
   
  This chime will identify as and function as a chime of 
  opening (below) the first 1d4 times the user activates it. 
  After that, it will instead trigger a mass suggestion 
  affecting all creatures within a 60 ft. radius that are able 
  to hear the chime. The suggestion is that the targets are 
  ravenously hungry, and will tear into rations or attack 
  anything they perceive to be a source of food. A DC 21 
  Will save negates the effect, 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, suggestion, 
  mass Cost 1,500 gp 
   
  CHIME OF OPENING 
  See chime of opening in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  CLOAK OF DISPLACEMENT 
  Roll to determine the type of cloak found in a random 
  treasure hoard: 
  01-75 
   
  cloak of displacement, minor 
  76-100 
   
  cloak of displacement, major 
  See 
  cloak 
  of 
  displacement 
  in 
  the 
  Pathfinder 
  Roleplaying Game Core Rulebook. 
   
  CLOAK OF ELVENKIND 
  See cloak of elvenkind in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  CLOAK OF THE MANTA RAY 
  See cloak of the manta ray in the Pathfinder 
  Roleplaying Game Core Rulebook. 
   
  CLOAK OF PROTECTION 
  Aura conjuration; CL 5th  
  Slot shoulders; Price 5,000 gp (+1), 20,000 gp (+2), 
  45,000 gp (+3), 80,000 gp (+4), 125,000 gp (+5);  
  Weight 1 lb. 
  DESCRIPTION  
   
   
   
   
  This cloak has a thin layer or magic force embedded 
  within it, and offers the wearer an armor class bonus. 
  Roll to determine the type of cloak found in a random 
  treasure hoard: 
  01-50 
   
  cloak of protection +1 
  51-75 
   
  cloak of protection +2 
  76-90 
   
  cloak of protection +3 
  91-99 
   
  cloak of protection +4 
    100 
   
  cloak of protection +5 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, mage armor 
  Cost 2,500 gp (+1), 10,000 gp (+2), 22,500 gp (+3), 
  40,000 gp (+4), 62,500 gp (+5) 
   
   
   
  CRYSTAL BALL 
  Roll to determine if the crystal ball found in a random 
  treasure hoard has additional powers: 
  01-50 
   
  no additional powers 
  51-62 
   
  see invisibility  
  63-75 
   
  detect thoughts  
  76-87 
   
  telepathy 
  88-100 
   
  true seeing 
  See crystal ball in the Pathfinder Roleplaying Game 
  Core Rulebook. 
   
  CRYSTAL HYPNOSIS BALL 
  See crystal hypnosis ball in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  CUBE OF FORCE 
  See cube of force in the Pathfinder Roleplaying Game 
  Core Rulebook. 
   
  CUBE OF FROST RESISTANCE 
  See cube of frost resistance in the Pathfinder 
  Roleplaying Game Core Rulebook. 
   
  CUBIC GATE 
  See cubic gate in the Pathfinder Roleplaying Game 
  Core Rulebook. 
   
  DECANTER OF ENDLESS WATER 
  See decanter of endless water in the Pathfinder 
  Roleplaying Game Core Rulebook. 
   
  DECK OF MANY THINGS 
  See deck of many things in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  DRUMS OF DEAFENING 
  Aura necromancy; CL 9th  
  Slot none; Price 15,000 gp; Weight 3 lbs. 
  DESCRIPTION  
   
   
   
   
  This small drum, the size of a single bongo, is 
  deceptively loud. All creatures within 100 ft, must make 
  a DC 15 Fortitude save or be deafened. See 
  blindness/deafness in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, Widen Spell, 
  blindness/deafness which must be cast as if it is a 5th 
  level spell Cost 7,500 gp 
   
  DRUMS OF PANIC 
  See drums of panic in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  DUST OF APPEARANCE 
  See dust of appearance in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
   
  
  3 
   
  DUST OF DISAPPEARANCE 
  See 
  dust 
  of 
  disappearance 
  in 
  the 
  Pathfinder 
  Roleplaying Game Core Rulebook. 
   
  DUST OF SNEEZING AND CHOKING 
  See dust of sneezing and choking in the Pathfinder 
  Roleplaying Game Core Rulebook. 
   
  EFREETI BOTTLE 
  See 
  dust 
  of 
  disappearance 
  in 
  the 
  Pathfinder 
  Roleplaying Game Core Rulebook. 
   
  EVERSMOKING BOTTLE 
  See eversmoking bottle in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  EYES OF CHARMING 
  See eyes of charming in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  EYES OF THE EAGLE 
  See eyes of the eagle in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  EYES OF PETRIFICATION 
  Aura transmutation CL 11th  
  Slot eyes; Price 20,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  These special lenses allow the wearer to transform a 
  single target creature to stone once per day. A DC 16 
  Fortitude save negates. See flesh to stone in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, flesh to stone 
  Cost 10,000 gp 
   
  FEATHER TOKEN 
  Roll to determine the type of feather token found in a 
  random treasure hoard: 
  01-21 
   
  anchor 
  22-37 
   
  bird 
  38-53 
   
  fan 
  54-69 
   
  swan boat 
  70-85 
   
  tree 
  86-100 
   
  whip 
  See feather token in the Pathfinder Roleplaying Game 
  Core Rulebook. 
   
   
  For more tables, as well as statistics for a full range of 
  magic items, check out the following Asparagus 
  Jumpsuit Missing Magic products*: 
  AJ7300 
  Missing Magic: Random Treasure 
  AJ7301 
  Missing Magic: Potions 
  AJ7302 
  Missing Magic: Scrolls 
  AJ7303 
  Missing Magic: Rings 
  AJ7304 
  Missing Magic: Rods, Staves, Wands 
  AJ7305 
  Missing Magic: Miscellaneous Magic A 
  AJ7306 
  Missing Magic: Miscellaneous Magic B 
  AJ7307 
  Missing Magic: Miscellaneous Magic C 
  AJ7308 
  Missing Magic: Miscellaneous Magic D 
  AJ7309 
  Missing Magic: Miscellaneous Magic E 
  AJ7310 
  Missing Magic: Artifacts and Relics 
  AJ7311 
  Missing Magic: Armor and Shields 
  AJ7312 
  Missing Magic: Magic Weapons 
  *If you don’t own any of the above fine Asparagus Jumpsuit 
  products, the gamemaster can choose a pre-generated item of 
  the type rolls from the selection in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  4 
  OPEN GAME LICENSE Version 1.0a 
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  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of 
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and 
  Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance 
  Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Asparagus Jumpsuit™ 
  Asparagus Jumpsuit™ is Berin Kinsman (formerly known as UncleBear) and his wife, the artist Katie Kinsman.  Visit us at 
  asparagusjumpsuit.com.  
   
  MISSING MAGIC: MISCELLANEOUS B™ © Copyright 2012 Berin Kinsman. All rights reserved. This is version 1.1 of this 
  document, released on July 21, 2012. 
   
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying 
  Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility 
  license. 
   
   
  
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