TEXT: Giant Weasel, M
  1/8
  13
  0
  3
  0
  -3
  1
  -3
  2
  9
  13
  40
  Darkvision 60’, Perception +3, Stealth +5
  Keen Hearing & Smell: Adv on Perception 
  for hearing & smell
  Bite: +5, 1d4+3p
  Giant Wolf Spider, M
  1/4
  13
  1
  3
  1
  -4
  1
  -3
  2
  11
  13
  40/40c
  Darkvision 60’, blindsight 10’, Perception +3, 
  Stealth +7 
  Spider Climb: Climb dif�icult surfaces no check
  Web Sense: Know location of creatures 
  if on same web
  Web Walker: Move normally in webbing
  Bite: +3, 1d6+1p, DC 11 Con save, 
  2d6 poison, save half. If 0 HP from 
  poison, stable, paralyzed, poisoned 1 
  hour
  Gibbering Mouther, M
  2
  9
  0
  -1
  3
  -4
  0
  -2
  2
  67
  10
  10/10s
  Darkvision 60’, immune: prone
  Aberrant Ground: 10’ radius dif�icult terrain, DC 10 
  Str save or speed 0 until next turn
  Gibbering: 20’ DC 10 Wis save at start of 
  turn or no reactions & d8: 1-4 no action, 5-6 
  no action & random move, 7-8 melee random 
  target
  Multiattack: 1 bite, 1 Blinding Spittle
  Bite: +2, 5d6p, <L DC 10 Str save or prone
  Blinding Spittle (5-6): 15’, 5’ radius DC 13 
  Dex save or blind until mouther’s turn
  Glabrezu, L
  9
  17
  5
  2
  5
  4
  3
  3
  4
  157
  13
  40
  Truesight 120’, resist: cold, �ire, lightning, bps 
  nonmagic, immune: poison
  Innate Spellcasting: DC 16, at will: darkness, 
  detect magic, dispel magic, 1/day each: 
  confusion, �ly, power word stun 
  Magic Resistance: Adv on saves vs magic
  Multiattack: 2 pincers, 2 �ists, or 2 pincers, 
  1 spell
  Pincer: 10’, +9, 2d10+5b, <L grappled, 
  escape DC 15, 2 creatures
  Fist: +9, 2d4+2b
  Gladiator, M
  5
  16
  4
  2
  3
  0
  1
  2
  3
  112
  11
  30
  Athletics +10, Intimidation +5
  Brave: Adv on saves vs frightened
  Brute: Extra damage die melee 
  weapons (included)
  Multiattack: 3 melee or 2 ranged
  Spear: 20/60, +7, 2d6+4p/2d8+4p 2-hands 
  Shield Bash: +7, 2d4+4b, <L DC 15 Str save 
  or prone
  Parry (react): +3 AC vs melee
  Gnoll, M
  1/2
  15
  2
  1
  0
  -2
  0
  -2
  2
  22
  10
  30
  Darkvision 60’
  Rampage: If reduce melee target to 0 HP 
  on turn, bonus action half speed & 
  bite
  Bite: +4, 1d4+2p
  Spear: 20/60, +4, 1d6+2p/1d8+2p 
  2-hands
  Longbow: 150/600, +3, 1d8+1p
  Gnome, Deep, S
  1/2
  15
  2
  2
  2
  1
  0
  -1
  2
  16
  12
  20
  Darkvision 120’, Investigation +3, Perception +2, Stealth 
  +4
  Stone Camou�lage: Adv on Stealth in rocks
  Gnome Cunning: Adv on Int, Wis, Int saves vs magic
  Innate Spellcasting: DC 11, at will: 
  nondetection (self only), 1/day each: 
  blindness/deafness, blur, disguise self
  War Pick: +4, 1d8+2p
  Poisoned Dart: 30/120, +4, 1d4+2p, 
  DC 12 Con save or poisoned 
  1min/until save
  Goat, M
  0
  10
  1
  0
  0
  -4
  0
  -3
  2
  4
  10
  40
  Charge: If 20’ toward target & hit w/ram, 
  +1d4b & DC 10 Str save or prone 
  Sure-Footed: Adv on Str & Dex saves vs 
  prone
  Ram: +3, 1d4+1b
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/G/SRD Monsters 21.pdf