TEXT: MACHARIUS VANQUISHER
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  Macharius 
  Vanquisher
  PTS
  BS
  Rear
  Side
  Front
  Type:
  Tank
  Structure Points: 2
  Size: War Machine
  Crew: 8. Imperial Guard
  Speed: Lumbering
  Weapons: The Macharius Vanquisher is armed with two turret mounted Vanquisher Cannons, 
  twin-linked hull mounted heavy stubbers, and two sponsons, both armed with heavy 
  stubbers.
  Options: The Macharius Vanquisher may exchange its sponson mounted heavy stubbers for 
  heavy bolters for +10 pts or heavy flamers for +10 pts.
  The Macharius may be equipped with the following vehicle upgrades from Codex: Imperial 
  Guard: hunter-killer missile, improved comms, mine-sweeper, pintle-mounted Heavy Stubber, 
  pintle-mounted Storm Bolter, searchlight, smoke launchers.
  SPECIAL RULES: 
  Vanquisher Cannon: 
  Range 96”
  Str 8
  AP 3
  Type Ordnance Blast
  The two Vanquisher cannons are treated as a multiple barrage. After positioning the first 
  blast marker roll a scatter dice for the second shot (see the Warhammer 40,000 rulebook 
  for complete multiple barrage rules)
  . 
  Vanquisher Anti-Tank Shells: The Vanquisher cannon can fire special Anti-Tank (AT) shells 
  that can smash through the thickest of armour. Declare that you will fire an AT shell 
  before you fire the cannon. AT shells have a range of 96” and a strength of 8. Don’t use 
  the Ordnance blast template. Instead, roll to hit using the crew’s BS. If a hit is 
  scored, roll 2D6 for Armour Penetration and add the scores together. On the Macharius 
  both cannons must fire the same ammo type in the shooting phase. If firing the AT shell 
  the Vanquisher cannons count as twin linked.  
  Ordnance: The Macharius may fire its ordnance and still fire other weapons, it may fire 
  its ordnance even if it moves.
  Targeting: Instead of Picking one target, pick a target for each of the Macharius’
  weapons. Both Vanquisher Cannons must fire at the same target.
  Copyright Games Workshop Ltd., 2007. All rights reserved
  
  MACHARIUS VANQUISHER
  Tank Shock: Enemy Infantry must test at –1 to their leadership if they are tank shocked 
  by the Macharius.
  Lumbering vehicle: The Macharius can move 6” each turn. It must move straight ahead, but 
  may pivot by up to 90 degrees at the end of the move.
  Difficult terrain: The Macharius can ignore low walls, hedges, bushes and rubble. Going 
  through other difficult terrain it tests as normal. However, if it rolls a 1 it is not 
  automatically immobilise, instead it loses D3” of movement, just as if it had suffered an 
  engine damage result on the damage table.
  Copyright Games Workshop Ltd., 2007. All rights reserved
  
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