TEXT: Design and Graphic Production
  Mark MacKinnon
  Artwork
  Chabibit
  Special Thanks
  To all the amazing Anime 5E Kickstarter 
  backers who contributed to the campaign 
  and unlocked this bundle as a stretch goal
  © 2021 Dyskami Publishing Company
  All rights reserved under international law. No part of this file may be 
  reproduced in part or in whole, in any form or by any means, without 
  permission from the publisher, except for brief quotes for use in reviews.
  info@dyskami.ca          dyskami.ca
  DYSKAMI
  Publishing Company
  PRE-GEN CHARACTER PACK – DIGITAL EXPANSION
  PRE-GEN CHARACTER PACK – DIGITAL EXPANSION
  
  EL’MALO’DA-SHAN-AE
  Race and Size: 
  Tiny (1’ 7”) | Kodama
  Level and Class: 
  4th Level | Psionicist 4
  Movement: 
  Ground (8’)
  TRACKER SVIRSM
  Race and Size: 
  Small (3’ 2”) | Forest Gnome
  Level and Class: 
  4th Level | Hunter 3 | Samurai 1
  Movement: 
  Ground (15’)
  TRACKER SVIRSM
  Forest Gnome | 3rd Hunter | 1st Samurai
  SIZE
  Small
  ARMOUR
  Studded, Shield
  SPEED
  15’
  ARMOUR CLASS
  18
  ENERGY 30
  HIT POINTS
  40 (4d10+12) [20]
  XP
  2,700
  PROFICIENCY BONUS +2 [4]
  POINTS 138
  SAVING THROWS
  STR, INT, WIS [6]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4)
  18 (+4)
  16 (+3)
  12 (+1)
  10 (+0)
  10 (+0)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Katana
  +8
  2d4+2
  Melee; Slashing
  Hand Crossbow
  +8
  1d6+4
  Range 2 (30’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  2
  2
  AC Bonus (+2 AC)
  4
  4
  Armour Proficiency (All Armour, Shield)
  2
  2
  Combat Mastery (+2 attack rolls)
  2
  2
  Combat Technique 
  (Blackout, Critical Strike)
  1
  1
  Connected (Bounty Hunters’ League)
  2
  2
  Edge (Initiative)
  2
  2
  Edge (Intelligence, Wisdom, and 
  Charisma Save vs. magic)
  1
  1
  Features (Darkvision 60’)
  2
  2
  Language 
  (Common, Gnomish, Small Beasts)
  7
  7
  Skill Proficiency 
  (Acrobatics, Athletics, Business, Culture, 
  Nature, Riding, Street Sense)
  1
  1
  Special Movement (Wall-Bouncing)
  1
  1
  Spell-Like Ability (Minor Illusion cantrip)
  2
  2
  Tool Proficiency 
  (Artisan: Brewer, Navigators’ Tools)
  1
  1
  Unique Attribute 
  (Small, light, and unobtrusive)
  4
  4
  Weapon Proficiency (Martial)
  RANK
  POINTS
  DEFECT
  2
  -2
  Limited Damage (-2 Strength impacts)
  4
  -4
  Obstacle (Strength dice rolls)
  1
  -1
  Slow (÷2 speed)
  2
  -2
  Susceptible (+2 Standard damage)
  1
  -1
  Unique Defect 
  (Thrown weapon distance ÷2)
  24
  + 30 Base + 84 Abilities = 138 POINTS
  EL’MALO’DA-SHAN-AE
  Kodama | 4th Psionicist
  SIZE
  Tiny
  ARMOUR
  Leather, Shield
  SPEED
  8’
  ARMOUR CLASS
  18
  ENERGY 70
  HIT POINTS
  13 (4d4) [8]
  XP
  2,700
  PROFICIENCY BONUS +2 [4]
  POINTS 125
  SAVING THROWS
  INT, CHA [4]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  6 (-2)
  12 (+1)
  10 (+0)
  16 (+3)
  14 (+2)
  12 (+1)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Rapier (Dexterity)
  +7
  1d8-3
  Melee; Piercing
  Net, Fighting
  +7
  1d4+1
  Range 1 (10’) ÷4
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  4
  4
  AC Bonus (+4 AC)
  2
  2
  Armour Proficiency (Light, Shield)
  3
  9
  Change State 
  (Liquid, gaseous, and incorporeal)
  2
  2
  Cognition (Postcognition)
  4
  4
  Combat Mastery (+4 attack rolls)
  4
  4
  Energised (+40 Energy)
  1
  1
  Language (Common, Sylvan)
  2
  2
  Skill Proficiency (Empathy, History)
  –
  17
  Spellcasting (Psionics – 4 cantrips,
  3 @ 1st, 2 @ 2nd, 1 @ 3rd)
  5
  5
  Spell-Like Ability (Banishment)
  2
  2
  Spell-Like Ability 
  (Cure Wounds – 1d8+2 Hit Points)
  2
  2
  Unique Attribute 
  (Small, Light, and Unobtrusive)
  1
  1
  Weapon Proficiency (Net, Rapier)
  RANK
  POINTS
  DEFECT
  8
  –
  Degraded (-4 Strength)
  4
  -4
  Limited Damage (-4 Strength Impacts)
  4
  -4
  Obstacle (Strength dice rolls)
  2
  -2
  Slow (÷4 speed; 8 feet/round)
  4
  -4
  Susceptible (+4 Standard damage)
  2
  -2
  Unique Defect 
  (Thrown Weapon Distance ÷4)
  39
  + 16 Base + 70 Abilities = 125 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  NEUWTAN
  Race and Size: 
  Medium (4’ 11”) | Satyr
  Level and Class: 
  4th Level | Dynamic Spellbinder 4
  Movement: 
  Ground (60’)
  TEULEE
  Race and Size: 
  Medium (5’ 5”) | Satyr
  Level and Class: 
  4th Level | Pet Monster Trainer 4
  Movement: 
  Ground (60’)
  NEWTAN
  Satyr | 4th Dynamic Spellbinder
  SIZE
  Medium ARMOUR
  –
  SPEED
  60’
  ARMOUR CLASS
  13
  ENERGY 60
  HIT POINTS
  18 (4d6) [12]
  XP
  2,700
  PROFICIENCY BONUS +2 [4]
  POINTS 128
  SAVING THROWS
  INT [2]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0)
  16 (+3)
  11 (+0)
  18 (+4)
  12 (+1)
  13 (+1)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Dagger 
  (Dexterity)
  +5
  1d4+3
  Melee; Piercing
  Spear
  +5
  1d6+3
  Range 2 (30’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  2
  20
  Dynamic Powers (Weather)
  3
  3
  Energised (+30 Energy)
  1
  2
  Extra Actions – Lesser 
  (1 Extra Action/round; not attacks)
  1
  1
  Fast (x2 speed; 60 feet/round)
  1
  1
  Jumping 
  (x3 normal; 30/9 feet forward/up)
  2
  2
  Language (Common, Elvish, Sylvan)
  2
  2
  Skill Proficiency (Arcana, Nature)
  RANK
  POINTS
  DEFECT
  1
  -1
  Easily Distracted 
  (Things that distract children)
  30
  + 18 Base + 80 Abilities = 128 POINTS
  TEULEE
  Satyr | 4th Pet Monster Trainer
  SIZE
  Medium ARMOUR
  –
  SPEED
  60’
  ARMOUR CLASS
  12
  ENERGY 30
  HIT POINTS
  17 (4d4+4) [8]
  XP
  2,700
  PROFICIENCY BONUS +2 [4]
  POINTS 123
  SAVING THROWS
  DEX, CHA [4]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1)
  14 (+2)
  13 (+1)
  12 (+1)
  12 (+1)
  16 (+3)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Quarterstaff
  +3
  1d6+1
  Melee; Bludgeoning
  Sling
  +4
  1d4+2
  Range 2 (30’)
  Bludgeoning
  RANK
  POINTS
  ATTRIBUTE
  3
  15
  Companion: Kinyap (Goblin: upgraded 
  16 Strength – 80 Points; A5E page 217)
  1
  2
  Extra Actions – Lesser 
  (1 Extra Action/round; not attacks)
  1
  1
  Fast (x2 speed; 60 feet/round)
  1
  1
  Jumping 
  (x3 normal; 39/12 feet forward/up)
  2
  2
  Language (Common, Elvish, Sylvan)
  3
  3
  Monster Training (Breed Monster, Instil 
  Discipline, Nurse Monster)
  3
  3
  Skill Proficiency 
  (Agriculture, Nature, Seduction)
  1
  1
  Telepathy – Lesser (Pet Monster)
  RANK
  POINTS
  DEFECT
  1
  -1
  Easily Distracted 
  (Things that distract children)
  27
  + 16 Base + 80 Abilities = 123 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  WILLYAM SMITHSON
  Race and Size: 
  Medium (6’ 6”) | Parasite + Human
  Level and Class: 
  4th Level | Shadow Warrior 4
  Movement: 
  Ground (30’)
  RUBENA KNIGHT (MERSH)
  Race and Size: 
  Small (3’ 1”) | Stout Halfling
  Level and Class: 
  4th Level | Magical Girl 2 | Techknight 2
  Movement: 
  Ground (15’)
  WILLYAM SMITHSON
  Parasite + Human | 4th Shadow Warrior
  SIZE
  Medium ARMOUR
  Splint, Shield
  SPEED
  30’
  ARMOUR CLASS
  19
  ENERGY 30
  HIT POINTS
  37 (4d12+4) [24]
  XP
  2,700
  PROFICIENCY BONUS +2 [4]
  POINTS 137
  SAVING THROWS
  STR [2]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2)
  12 (+1)
  12 (+1)
  8 (-1)
  10 (+0)
  9 (-1)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Extending Blades
  +4
  1d8+1d8+2
  Unarmed; Slashing
  Heavy Crossbow
  +3
  1d10+1
  Range 3 (100’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  4
  4
  Armour Proficiency (All Armour, Shield)
  2
  6
  Change State (Liquid, Gaseous)
  2
  4
  Elasticity (Two limbs stretch 5x; 
  +4 grappling checks)
  1
  4
  Extra Actions (1 Extra Action/round)
  1
  2
  Extra Actions – Lesser 
  (1 Extra Action/round; not attacks)
  2
  6
  Immunity (Lightning)
  1
  1
  Language (Common, Sylvan)
  1
  4
  Size Change – Lesser (Grow 1 size)
  1
  1
  Skill Proficiency (Athletics)
  4
  4
  Massive Damage – Lesser 
  (+1d8 unarmed attacks)
  1
  1
  Regeneration (1 HP/round)
  2
  2
  Weapon: Extending Blades 
  (1d8+2 slashing damage)
  4
  4
  Weapon Proficiency (Martial)
  RANK
  POINTS
  DEFECT
  1
  -2
  Bane (Loud Sounds)
  41
  + 30 Base + 66 Abilities = 137 POINTS
  RUBENA KNIGHT (MERSH)
  Stout Halfling | 2nd Magical Girl | 2nd Techknight
  SIZE
  Small
  ARMOUR
  Techknight (AC 16)
  SPEED
  15’
  ARMOUR CLASS
  20
  ENERGY 30
  HIT POINTS
  30 (2d10+2d8+4) [18]
  XP
  2,700
  PROFICIENCY BONUS +2 [4]
  POINTS 149
  SAVING THROWS
  DEX, CON, 
  WIS, CHA [8]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1)
  14 (+2)
  13 (+1)
  10 (+0)
  13 (+1)
  14 (+2)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Bastard Sword
  +5
  1d10-1
  Melee; Slashing
  RANK
  POINTS
  ATTRIBUTE
  2
  2
  AC Bonus (+2 AC)
  1
  1
  Alternate Identity (Gender swap)
  4
  4
  Armour Proficiency (All Armour, Shield)
  2
  2
  Combat Mastery (+2 attack rolls)
  2
  2
  Combat Technique 
  (Blind Shooting, Extended Range)
  3
  15
  Companion: Furbottom 
  (Battle Cabbit – 80 Points; A5E page 230)
  1
  1
  Connected (Techknight Order)
  2
  2
  Edge (Save vs. fright and poison)
  2
  2
  Immunity – Lesser (Poison)
  1
  4
  Item: 3D Manoeuvring Gear 
  (5 Points; A5E page 200)
  1
  1
  Language (Common, Halfling)
  6
  6
  Skill Proficiency (Animal Handling, 
  Artisan, Empathy, Helming, 
  Performance, Warfare)
  2
  2
  Tool Proficiency (Artisan: Smith, Gaming)
  –
  1
  Unique Attribute (Lucky – Can re-roll 1s 
  during attacks or Saving Throws)
  –
  1
  Unique Attribute (Nimbleness – Can 
  move through space of larger creature)
  1
  1
  Unique Attribute 
  (Small, light, and unobtrusive)
  2 (5)
  2
  Weapon: Effervescent Shaft (2d10+2 
  radiant damage; Range: 30’ -2; 
  Hands +1; Save +4 [Dexterity vs DC 12])
  4
  4
  Weapon Proficiency (Martial)
  RANK
  POINTS
  DEFECT
  2
  -2
  Limited Damage (-2 Strength impacts)
  4
  -4
  Obstacle (Strength dice rolls)
  1
  -1
  Slow (÷2 speed)
  2
  -2
  Susceptible (+2 Standard damage)
  1
  -1
  Unique Defect 
  (Thrown Weapon Distance ÷2)
  43
  + 30 Base + 76 Abilities = 149 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  MAGE MAVEN (KRAXALOR)
  Race and Size: 
  Huge (28’) | Archfiend
  Level and Class: 
  8th Level | Magical Girl 8
  Movement: 
  Ground (120’); Flight (30’); Tunelling (1’)
  NUPENU
  Race and Size: 
  Diminutive (7”) | Fairy
  Level and Class: 
  8th Level | Hunter 5 | Ninja 3
  Movement: 
  Ground (4’); Flight (90’)
  MAGE MAVEN (KRAXALOR)
  Archfiend | 8th Magical Girl
  SIZE
  Huge
  ARMOUR
  Studded Leather
  SPEED
  120’
  ARMOUR CLASS
  9
  ENERGY 50
  HIT POINTS
  43 (8d8) [32]
  XP
  34,000
  PROFICIENCY BONUS +3 [6]
  POINTS 173
  SAVING THROWS
  WIS, CHA [4]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3)
  12 (+1)
  10 (+0)
  11 (+0)
  18 (+4)
  10 (+0)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Morningstar Flail
  +2
  1d8+7
  Melee; Piercing
  RANK
  POINTS
  ATTRIBUTE
  1
  1
  Alternate Identity 
  (Red, 10’ shorter, translucent wings)
  2
  2
  Armour Proficiency (Light, Shield)
  4
  –
  Augmented (Strength)
  3
  15
  Companion: Grimchar 
  (Battle Nue – 80 Points; A5E page 234)
  1
  3
  Conversion (1 Point per 10 damage)
  4
  4
  Edge (Strength dice rolls)
  1
  1
  Extra Actions (1 Extra Action/round)
  2
  2
  Fast (x4 speed; 120 feet/round)
  2
  2
  Feature (Darkvision 120’ x2)
  2
  8
  Item: Animal Control Flute 
  (10 Points; A5E page 200)
  1
  3
  Flight (30 feet/round)
  1
  1
  Jumping 
  (x3 normal; 48/18 feet forward/up)
  1
  1
  Language (Common, Infernal)
  4
  4
  Massive Damage – Lesser 
  (+4 Strength Impacts)
  1
  1
  Mind Control – Lesser 
  (Demons; basic, non-aggressive)
  4
  4
  Protected (-4 Standard damage)
  3
  3
  Regeneration (3 HP/round)
  4
  4
  Skill Proficiency 
  (Focus, Interrogation, Religion, Warfare)
  1
  1
  Tool Proficiency (Flute)
  1
  1
  Tunnelling (1 foot/round)
  2
  2
  Unique Attribute 
  (x4 Thrown Weapon Distance)
  4 (5)
  4
  Weapon: Enervating Ebullient Kiss 
  (2d10+1 radiant damage; Enervation: 
  1d4 Energy -1; Range: 10’ -1; 
  Ammo: 3 shots +2; Exclusive: Targets 
  with current or imminent intentions to 
  harm innocents +1)
  1
  1
  Weapon Proficiency (Morningstar Flail)
  RANK
  POINTS
  DEFECT
  4
  -4
  AC Penalty (-4 AC)
  1
  -2
  Cursed (Lose Magical Girl powers when 
  experiencing romantic feelings)
  4
  -4
  Inept Attack (-4 attack rolls)
  2
  -2
  Unique Defect (Big, Heavy, and Obvious)
  1
  -2
  Vulnerability (Lightning)
  54
  + 42 Base + 77 Abilities = 173 POINTS
  NUPENU
  Fairy | 5th Hunter | 3rd Ninja
  SIZE
  Diminutive ARMOUR
  Leather
  SPEED
  4’
  ARMOUR CLASS
  21
  ENERGY 50
  HIT POINTS
  73 (5d10+3d8+24) [37]
  XP
  34,000
  PROFICIENCY BONUS +3 [6]
  POINTS 174
  SAVING THROWS
  STR, DEX, INT [6]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  3 (-4)
  19 (+4)
  16 (+3)
  10 (+0)
  12 (+1)
  16 (+3)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Rapier (Dexterity)
  +13
  1d8-2
  Melee; Piercing
  RANK
  POINTS
  ATTRIBUTE
  6
  6
  AC Bonus (+6 AC)
  3
  3
  Armour Proficiency 
  (Light, Medium, Shield)
  6
  6
  Combat Mastery (+6 attack rolls)
  1
  1
  Combat Technique (Flanking Defence)
  1
  1
  Connected (Bounty Hunters’ League)
  1
  1
  Control Environment (Lights)
  2
  2
  Edge (Initiative)
  1
  4
  Extra Actions (1 Extra Action/round)
  2
  2
  Features (Direction Sense, Scentless)
  2
  6
  Flight (90 feet/round)
  2
  2
  Heightened Senses (Hearing, Smell)
  2
  8
  Item: Hearth Tree Bow (Weapon 10 (6) – 
  2d12+4 piercing damage; Incapacitating: 
  Vine wrap for one round -2, 
  Range: 100’ -3; Hands +1; 10 Points)
  1
  1
  Jumping 
  (x3 normal; 9/3 feet forward/up)
  2
  2
  Language (Common, Elvish, Sylvan)
  2
  2
  Massive Damage – Lesser 
  (+2 sneak attacks)
  8
  8
  Skill Proficiency (Acrobatics, Alchemy, 
  Deception, Investigation, Perception, 
  Stealth, Street Sense, Traps)
  1
  1
  Special Movement (Zen Direction)
  4
  4
  Spell-Like Ability (Major Image)
  3
  3
  Tool Proficiency 
  (Disguise Kit, Gaming Set, Poisoners’ Kit)
  3
  3
  Unique Attribute 
  (Small, Light, and Unobtrusive)
  1
  3
  Wealth (3,000 gold pieces)
  4
  4
  Weapon Proficiency (Martial)
  RANK
  POINTS
  DEFECT
  8
  –
  Degraded (Strength)
  6
  -6
  Limited Damage (-6 Strength Impacts)
  4
  -4
  Obstacle (Strength dice rolls)
  3
  -3
  Slow (÷8 speed; 4 feet/round)
  6
  -6
  Susceptible (+6 Standard damage)
  3
  -3
  Unique Defect 
  (Thrown Weapon Distance ÷8)
  1
  -2
  Vulnerability (Silver)
  49
  + 49 Base + 76 Abilities = 174 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  YALENLIA OF THE FIFTH
  Race and Size: 
  Medium (5’ 0”) | Dark Elf
  Level and Class: 
  8th Level | Techknight 6 | Adventurer 2
  Movement: 
  Ground (30’)
  PAELLERA
  Race and Size: 
  Diminutive (8”) | Fairy
  Level and Class: 
  8th Level | Psionicist 8
  Movement: 
  Ground (4’); Flight (90’)
  YALENLIA OF THE FIFTH
  Dark Elf | 6th Techknight | 2nd Adventurer
  SIZE
  Medium ARMOUR
  Techknight (AC 16)
  SPEED
  30’
  ARMOUR CLASS
  21
  ENERGY 50
  HIT POINTS
  64 (6d10+2d6+16) [36]
  XP
  34,000
  PROFICIENCY BONUS +3 [6]
  POINTS 181
  SAVING THROWS
  DEX, CON, WIS [6]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2)
  21 (+5)
  14 (+2)
  10 (+0)
  11 (+0)
  11 (+0)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Bastard Sword
  +5
  1d10+2
  Melee; Slashing
  Heavy Crossbow
  +8
  1d10+5
  Range 3 (100’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  4
  4
  Armour Proficiency (All Armour, Shield)
  3
  3
  Combat Technique 
  (Blind Fighting, Multiple Targets 2)
  1
  1
  Connected (Techknight Order)
  1
  1
  Edge (Save vs. charm)
  1
  4
  Extra Actions (1 Extra Action/round)
  2
  2
  Feature (Darkvision 120’ x2)
  5
  20
  Item: Mobius Blade 
  (25 Points; A5E page 211 – Dexterity 
  bonus is already added above)
  1
  1
  Language (Common, Elvish)
  1
  1
  Protected (-1 Melee damage)
  1
  1
  Protected (-1 Ranged damage)
  1
  1
  Resilient (Sleep-like effects; doesn’t 
  need much sleep)
  9
  9
  Skill Proficiency 
  (Animal Handling, Culture, Domestic 
  Arts, Helming, Interrogation, Perception, 
  Seduction, Stealth, Survival)
  3
  3
  Tool Proficiency (Artisan: Cook, 
  Leatherworker, Smith)
  –
  4
  Unique Attribute (Drow Magic – 
  Dancing Lights cantrip, Faerie Fire 
  1st Level, Darkness 2nd Level)
  4
  4
  Weapon Proficiency (Martial)
  RANK
  POINTS
  DEFECT
  1
  -1
  Easily Distracted (Technology)
  2
  -2
  Obstacle (While in direct sunlight)
  56
  + 48 Base + 77 Abilities = 181 POINTS
  PAELLERA
  Fairy | 8th Psionicist
  SIZE
  Diminutive ARMOUR
  Leather
  SPEED
  4’
  ARMOUR CLASS
  17
  ENERGY 50
  HIT POINTS
  49 (8d4+24) [16]
  XP
  34,000
  PROFICIENCY BONUS +3 [6]
  POINTS 171
  SAVING THROWS
  INT, CHA [4]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  4 (-2)
  10 (+0)
  16 (+3)
  20 (+5)
  10 (+0)
  10 (+0)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Scimitar 
  (Dexterity)
  +9
  0 (1d6-6)
  Melee; Slashing
  Longbow
  +9
  1d8
  Range 4 (1,000’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  6
  6
  AC Bonus (+6 AC)
  2
  2
  Armour Proficiency (Light, Shield)
  6
  6
  Combat Mastery (+6 attack rolls)
  1
  1
  Control Environment (Lights)
  2
  2
  Features (Direction Sense, Scentless)
  2
  6
  Flight (90 feet/round)
  1
  1
  Heightened Senses (Smell)
  3
  12
  Item: Binding Contract 
  (15 Points; A5E page 205)
  2
  2
  Language (Common, Elvish, Sylvan)
  2
  2
  Skill Proficiency (Etiquette, Persuasion)
  –
  48
  Spellcasting (8 cantrips, 3 @ 1st, 
  3 @ 2nd, 3 @ 3rd, 2 @ 4th, 1 @ 5th)
  4
  4
  Spell-Like Ability (Major Image)
  3
  3
  Unique Attribute 
  (Small, Light, and Unobtrusive)
  2
  2
  Weapon Proficiency (Scimitar, Longbow)
  RANK
  POINTS
  DEFECT
  8
  –
  Degraded (Strength)
  6
  -6
  Limited Damage (-6 Strength Impacts)
  4
  -4
  Obstacle (Strength dice rolls)
  3
  -3
  Slow (÷8 speed; 4 feet/round)
  6
  -6
  Susceptible (+6 Standard damage)
  3
  -3
  Unique Defect 
  (Thrown Weapon Distance ÷8)
  75
  + 26 Base + 70 Abilities = 171 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  KAL OF THE WEST TRIBE
  Race and Size: 
  Medium (5’ 8”) | Half-Dragon
  Level and Class: 
  8th Level | Pet Monster Trainer 8
  Movement: 
  Ground (30’), Flight (30’)
  ZEVOC’THIAN
  Race and Size: 
  Medium (6’ 4”) | Haud
  Level and Class: 
  8th Level | Shadow Warrior 4 | Samurai 4
  Movement: 
  Ground (60’)
  KAL OF THE WEST TRIBE
  Half-Dragon | 8th Pet Monster Trainer
  SIZE
  Medium ARMOUR
  –
  SPEED
  30’
  ARMOUR CLASS
  11
  ENERGY 50
  HIT POINTS
  41 (8d4+16) [16]
  XP
  34,000
  PROFICIENCY BONUS +3 [6]
  POINTS 166
  SAVING THROWS
  DEX, CON, CHA [6]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1)
  12 (+1)
  14 (+2)
  10 (+0)
  11 (+0)
  19 (+4)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Dagger 
  (Dexterity)
  +4
  1d4+1
  Melee; Piercing
  Shortbow
  +4
  1d6+1
  Range 3 (100’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  8
  40
  Companion: Chimeron (Battle Gryphon 
  – 90 Points; A5E page 232) and 
  Flufflesnux (Battle Elephox – 72 Points; 
  A5E page 231)
  1
  3
  Flight (30 feet/round)
  3
  3
  Immunity – Lesser (Fire)
  1
  1
  Language (Common, Draconic)
  3
  3
  Monster Training (Feed Monster, Inspire 
  Monster, Instil Ferocity)
  5
  5
  Skill Proficiency 
  (Alchemy, Animal Handling, Domestic 
  Arts, Deception, Persuasion)
  1
  1
  Telepathy – Lesser (Pet Monster)
  4 (3)
  4
  Weapon: Fire Breath (2d6+1 damage; 
  Continuing -1; Range: 30’ -2; 
  Spreading: 3 targets -2; Save +4 
  [Dexterity vs DC 13])
  1
  3
  Wealth (3,000 gold pieces)
  RANK
  POINTS
  DEFECT
  1
  -3
  Special Requirement (Expensive 
  medicine to suppress fatal curse)
  60
  + 28 Base + 78 Abilities = 166 POINTS
  ZEVOC’THIAN
  Haud | 4th Shadow Warrior | 4th Samurai
  SIZE
  Medium ARMOUR
  Plate
  SPEED
  60’
  ARMOUR CLASS
  18
  ENERGY 50
  HIT POINTS
  81 (4d12+4d10+24) [44]
  XP
  34,000
  PROFICIENCY BONUS +3 [6]
  POINTS 178
  SAVING THROWS
  STR, WIS [4]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4)
  10 (+0)
  16 (+3)
  11 (+0)
  11 (+0)
  9 (-1)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Bastard Sword
  +7
  1d10+4
  Melee; Slashing
  Heavy Crossbow
  +3
  1d10
  Range 3 (100’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  4
  4
  Armour Proficiency (All Armour, Shield)
  2
  6
  Change State (Liquid, Gaseous)
  1
  1
  Combat Technique (Judge Opponent)
  2
  2
  Edge (Initiative)
  2
  8
  Extra Actions (2 Extra Action/round)
  1
  1
  Fast (x2 speed; 60 feet/round)
  1
  1
  Feature (Darkvision 60’)
  2
  2
  Heightened Senses (Taste, Vision)
  2
  2
  Immunity – Lesser (Poison)
  2
  8
  Item: Strength Reaver 
  (Weapon 10 (7) – 3d10+4 slashing 
  damage; Drain: -2 Strength -1; 
  Multidimensional -1; Targetted: 
  Creatures native to a different plane or 
  dimension -2; Hands +1; 10 Points)
  2
  2
  Language 
  (Common, Draconic, Goblin)
  1
  1
  Regeneration (1 HP/round)
  1
  4
  Size Change – Lesser (Grow 1 size)
  4
  4
  Skill Proficiency (Academia, 
  Architecture, Athletics, Engineering)
  2
  2
  Special Movement (Wall-Crawling 2)
  1
  1
  Tool Proficiency (Navigators’ Tools)
  4
  4
  Weapon Proficiency (Martial)
  RANK
  POINTS
  DEFECT
  1
  -2
  Bane (Cold)
  1
  -1
  Obstacle (Saving Throws vs cold)
  1
  -1
  Nightmares (World invasion from 
  extraplanar beings)
  49
  + 54 Base + 75 Abilities = 178 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  FLEURECIAN YULNEAN
  Race and Size: 
  Medium (6’ 1”) | Blinkbeast
  Level and Class: 
  12th Level | Hunter 7 | Bender 5
  Movement: 
  Ground (30’)
  TRAVELLER RIN  
  Race and Size: 
  Small (2’ 4’) | Slime
  Level and Class: 
  12th Level | Isekai Student 12
  Movement: 
  Ground (15’)
  FLEURECIAN YULNEAN
  Blinkbeast | 7th Hunter | 5th Bender
  SIZE
  Medium ARMOUR
  Hide
  SPEED
  30’
  ARMOUR CLASS
  14
  ENERGY 100
  HIT POINTS
  71 (7d10+5d8) [55]
  XP
  100,000 PROFICIENCY BONUS +4 [8]
  POINTS 220
  SAVING THROWS
  STR, CON, 
  INT, WIS [8]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3)
  15 (+2)
  10 (+0)
  16 (+3)
  10 (+0)
  9 (-1)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Trident
  +7
  1d6+3
  Melee; Piercing
  Longbow
  +6
  1d8+1d6+2
  Range 4 (1,000’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  1
  1
  Alternate Identity (Satyr)
  3
  3
  Armour Proficiency 
  (Light, Medium, Shield)
  2
  2
  Combat Technique (Precise Aim 2)
  2
  2
  Connected (Bounty Hunters’ League)
  6
  30
  Dynamic Powers – Lesser 
  (Vegetation; Area: 30’ -2; 
  Concentration +1; Unpredictable +1)
  3
  3
  Energised (+30 Energy)
  1
  1
  Extra Actions (1 Extra Action/round)
  1
  1
  Immutable 
  (+2 check bonus to resist bodily effects)
  1
  4
  Item: Bag of Holding 
  (5 Points; A5E page 201)
  1
  1
  Language (Common, Sylvan)
  3
  3
  Massive Damage – Lesser 
  (+1d6 ranged attacks)
  7
  7
  Skill Proficiency 
  (Agriculture, Empathy, Insight, Nature, 
  Physics, Street Sense, Survival)
  1
  1
  Special Movement (Untrackable)
  2
  6
  Teleport (100’)
  1
  1
  Tool Proficiency 
  (Disguise Kit, Gaming Set, Poisoners’ Kit)
  1
  3
  Wealth (3,000 gold pieces)
  4
  4
  Weapon Proficiency (Martial)
  73
  + 71 Base + 76 Abilities = 220 POINTS
  TRAVELLER RIN
  Slime | 12th Isekai Student
  SIZE
  Small
  ARMOUR
  –
  SPEED
  15’
  ARMOUR CLASS
  18
  ENERGY 70
  HIT POINTS
  61 (12d4+24) [24]
  XP
  100,000 PROFICIENCY BONUS +4 [8]
  POINTS 211
  SAVING THROWS
  DEX, WIS, CHA [6]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2)
  16 (+3)
  15 (+2)
  10 (+0)
  14 (+2)
  20 (+5)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Dagger 
  (Dexterity)
  +9
  1d4+1
  Melee; Piercing
  Spear
  +9
  1d6+1
  Range 2 (30’) ÷2
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  5
  5
  AC Bonus (+5 AC)
  6
  12
  Elasticity (Entire body stretches 10x; 
  +12 grappling checks)
  2
  2
  Combat Mastery (+2 attack rolls)
  3
  3
  Connected 
  (Council member in large city)
  1
  1
  Immutable 
  (+2 check bonus to resist bodily effects)
  2
  2
  Inspire (+2 Ability and Skill check bonus 
  for one scene)
  3
  12
  Item: Master Key 
  (15 Points; A5E page 202)
  1
  1
  Language (Common, Undercommon)
  8 (4)
  32
  Mimic (4 Ranks – Duration: 1 day -3; 
  Unique Attribute: Can have up to three 
  Attributes active at a time -3; 
  Charges: 3 times/day +2)
  4
  8
  Minions (50 small animal followers)
  4
  4
  Mulligan (8 re-rolls/session)
  2
  2
  Regeneration (2 HP/round)
  2
  2
  Sixth Sense 
  (Beings from other dimensions, evil)
  6
  6
  Skill Proficiency (Empathy, Helming, Law, 
  Leadership, Performance, Persuasion)
  2
  2
  Special Movement (Quiet, Slithering)
  1
  1
  Unique Attribute 
  (Small, Light, and Unobtrusive)
  RANK
  POINTS
  DEFECT
  2
  -2
  Limited Damage (-2 Strength Impacts)
  4
  -4
  Obstacle (Strength dice rolls)
  1
  -1
  Unique Defect (Leaves Slime Trail)
  1
  -1
  Slow (÷2 speed; 15 feet/round)
  2
  -2
  Susceptible (+2 Standard damage)
  1
  -1
  Unique Defect 
  (Thrown Weapon Distance ÷2)
  84
  + 38 Base + 89 Abilities = 211 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  XO-DALIUULU
  Race and Size: 
  Medium (5’ 1”) | Grey
  Level and Class: 
  12th Level | Dynamic Spellbinder 12
  Movement: 
  Ground (30’)
  XO-XICTHILA
  Race and Size: 
  Medium (4’ 9”) | Grey
  Level and Class: 
  12th Level | Broker 8 | Warder 4
  Movement: 
  Ground (30’)
  XO-DALIUULU
  Grey | 12th Dynamic Spellbinder
  SIZE
  Medium ARMOUR
  –
  SPEED
  30’
  ARMOUR CLASS
  11
  ENERGY 110
  HIT POINTS
  62 (12d6+12) [36]
  XP
  100,000 PROFICIENCY BONUS +4 [8]
  POINTS 214
  SAVING THROWS
  INT [2]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0)
  12 (+1)
  12 (+1)
  19 (+5)
  12 (+1)
  14 (+2)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Mace
  +4
  1d6
  Melee; Bludgeoning
  Light Crossbow
  +5
  1d8+1
  Range 3 (100’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  4
  4
  Connected 
  (Freelance Spellbinders’ Guild)
  6
  60
  Dynamic Powers (Shapeshifting)
  4
  4
  Energised (+40 Energy)
  1
  4
  Extra Actions (1 Extra Action/round)
  3
  3
  Features (Ambidexterity, Darkvision 60’, 
  Ultrasonic Communication)
  2
  2
  Heightened Senses (Hearing, Taste)
  4
  4
  Language (Common, Abyssal, Dwarvish, 
  Elvish, Undercommon)
  1
  3
  Mind Control (Basic, non-aggressive)
  1
  1
  Mulligan (2 re-rolls/session)
  2
  2
  Skill Proficiency (Business, Leadership)
  2
  2
  Spell-Like Ability 
  (Cure Wounds – 1d8+4 Hit Points)
  89
  + 46 Base + 79 Abilities = 214 POINTS
  XO-XICTHILA
  Grey | 8th Broker | 4th Warder
  SIZE
  Medium ARMOUR
  Shield
  SPEED
  30’
  ARMOUR CLASS
  17
  ENERGY 70
  HIT POINTS
  98 (12d6+48) [36]
  XP
  100,000 PROFICIENCY BONUS +4 [8]
  POINTS 211
  SAVING THROWS
  STR, CON, WIS [6]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2)
  20 (+5)
  19 (+4)
  10 (+0)
  11 (+0)
  15 (+2)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Dagger 
  (Dexterity)
  +9
  1d4+7
  Melee; Piercing
  Shortbow
  +9
  1d6+7
  Range 3 (100’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  1
  1
  AC Bonus (+1 AC)
  1
  1
  Armour Proficiency (Shield)
  2
  2
  Connected (Grey Council)
  5
  5
  Features (Ambidexterity, Darkvision 60’, 
  Gills, Range Sense, Ultrasonic 
  Communication)
  2
  2
  Heightened Senses (Hearing, Taste)
  6
  24
  Item: Summoning Keys 
  (30 Points; A5E page 206)
  –
  Language (Common)
  2
  2
  Massive Damage (+2 damage)
  1
  3
  Mind Control (Basic, non-aggressive)
  2
  4
  Pocket Dimension (10’)
  1
  1
  Sixth Sense (Telepathy)
  11
  11
  Skill Proficiency (Acrobatics, Business, 
  Climbing, Controlled Breathing, 
  Etiquette, Persuasion, Religion, Riding, 
  Seduction, Stealth, Swimming)
  3
  3
  Special Movement 
  (Balance, Cat-Like, Swinging)
  2
  2
  Spell-Like Ability 
  (Cure Wounds – 1d8+4 Hit Points)
  5
  5
  Tool Proficiency 
  (Artisan: Jeweller, Tatooist; Disguise Kit, 
  Gaming Set, Navigators’ Tools)
  1
  3
  Transfer (Rank 1 Attributes)
  1
  3
  Wealth (3,000 gold pieces)
  72
  + 50 Base + 89 Abilities = 211 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  KONIAC OAKSMASHER
  Race and Size: 
  Medium (4’ 4”) | Hill Dwarf
  Level and Class: 
  12th Level | Samurai 12
  Movement: 
  Ground (50’)
  THEY WHO ARE DEATH
  Race and Size: 
  Large (14’) | Demonaga
  Level and Class: 
  12th Level | Ninja 9 | Adventurer 3
  Movement: 
  Ground (120’)
  KONIAC OAKSMASHER
  Hill Dwarf | 12th Samurai
  SIZE
  Medium ARMOUR
  Splint
  SPEED
  50’
  ARMOUR CLASS
  17
  ENERGY 70
  HIT POINTS
  148 (12d10+72) [60]
  XP
  100,000 PROFICIENCY BONUS +4 [8]
  POINTS 216
  SAVING THROWS
  STR, WIS [4]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5)
  10 (+0)
  19 (+5)
  10 (+0)
  11 (+0)
  14 (+2)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Longbow
  +4
  1d8
  Range 4 (1,000’)
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  4
  4
  Armour Proficiency (All Armour, Shield)
  5
  5
  Combat Technique 
  (Blind Fighting, Critical Strike, Judge 
  Opponent, Two Weapons 2)
  2
  2
  Edge (Initiative)
  1
  1
  Edge (Saving Throws vs. poison)
  2
  8
  Extra Actions (2 Extra Actions/round)
  1
  1
  Fast (x2 speed; 50 feet/round)
  1
  1
  Feature (Darkvision 60’)
  2
  2
  Immunity – Lesser (Poison)
  2
  2
  Inspire (+2 Ability and Skill check bonus 
  for one scene)
  1
  1
  Jumping 
  (x3 normal; 60/24 feet forward/up)
  1
  1
  Language (Common, Dwarvish)
  8
  8
  Massive Damage – Lesser 
  (+2d8 unarmed attacks)
  1
  1
  Mulligan (2 re-rolls/session)
  6
  6
  Skill Proficiency 
  (Athletics, Controlled Breathing, 
  Engineering, Focus, Law, Mining)
  3
  3
  Special Movement 
  (Wall-Bouncing, Water-Walking 2)
  3
  3
  Supersense (1,000’; vibration)
  2
  2
  Tool Proficiency 
  (Artisan: Smith, Bagpipes)
  2
  4
  Undetectable (Sight 2)
  –
  1
  Unique Attribute 
  (Dwarven Toughness – Hit Point 
  maximum increases by +1/Level)
  –
  1
  Unique Attribute (Stonecunning – 
  Proficient with History Skill checks 
  relating to stonework with double 
  Proficiency Bonus)
  2 (3)
  2
  Weapon: Nerve Strike (1d12+2d8+5 
  bludgeoning damage; Non-Penetrating +1)
  4
  4
  Weapon Proficiency (Martial)
  RANK
  POINTS
  DEFECT
  1
  -3
  Sensory Impairment (No depth 
  perception with one missing eye)
  60
  + 72 Base + 84 Abilities = 216 POINTS
  THEY WHO ARE DEATH
  Demonaga | 9th Ninja | 3rd Adventurer
  SIZE
  Large
  ARMOUR
  Half Plate
  SPEED
  120’
  ARMOUR CLASS
  17
  ENERGY 70
  HIT POINTS
  84 (9d8+3d6+24) [45]
  XP
  100,000 PROFICIENCY BONUS +4 [8]
  POINTS 215
  SAVING THROWS
  DEX, CON, WIS [6]
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3)
  16 (+3)
  15 (+2)
  9 (-1)
  8 (-1)
  7 (-2)
  WEAPON
  TO HIT DAMAGE
  TYPE
  Katana
  +5
  2d4+5
  Melee; Slashing
  Shuriken
  +5
  1d4+5
  Range 2 (30’) x2
  Piercing
  RANK
  POINTS
  ATTRIBUTE
  3
  3
  Armour Proficiency 
  (Light, Medium, Shield)
  1
  1
  Control Environment (Darkness)
  2
  2
  Edge (Initiative)
  2
  2
  Edge (Saving Throws vs. magic)
  4
  4
  Edge (Strength dice rolls)
  1
  4
  Extra Actions (1 Extra Action/round)
  2
  2
  Fast (x4 speed; 120 feet/round)
  3
  9
  Immunity (Fire)
  7
  28
  Item: Thunder Mace 
  (35 Points; A5E page 212)
  2
  2
  Heightened Senses (Taste, Touch)
  2
  2
  Jumping 
  (x10 normal; 170/60 feet forward/up)
  2
  2
  Language 
  (Common, Draconic, Primordial)
  4
  4
  Massive Damage – Lesser 
  (+2d4 sneak attacks)
  2
  2
  Massive Damage – Lesser 
  (+2 Strength Impacts)
  2
  2
  Protected (-2 Standard damage)
  1
  1
  Sixth Sense (Places of power)
  9
  9
  Skill Proficiency (Acrobatics, Alchemy, 
  Climbing, Culture, Focus, Forgery, 
  Stealth, Swimming, Traps)
  2
  2
  Special Movement (Balance, Slithering)
  1
  3
  Teleport (10’)
  4
  4
  Tool Proficiency (Disguise Kit, Forgery 
  Kit, Poisoners’ Kit, Thieves’ Tools)
  1
  1
  Unique Attribute 
  (x2 Thrown Weapon Distance)
  4
  4
  Weapon Proficiency (Martial)
  RANK
  POINTS
  DEFECT
  2
  -2
  AC Penalty (-2 AC)
  2
  -2
  Inept Attack (-2 attack rolls)
  4
  -4
  Obstacle (All rolls involving Charisma)
  1
  -1
  Unique Defect (Big, Heavy, and Obvious)
  84
  + 59 Base + 72 Abilities = 215 POINTS
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
  Legal Information
  Legal Information
  OPEN GAME License Version 1.0a
  The following text is the property of Wizards of the Coast, LLC. and 
  is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights 
  Reserved.
  1. 
  Definitions: (a)”Contributors” means the copyright and/
  or trademark owners who have contributed Open Game Content; 
  (b)”Derivative Material” means copyrighted material including 
  derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, extension, 
  upgrade, improvement, compilation, abridgment or other form in 
  which an existing work may be recast, transformed or adapted; (c) 
  “Distribute” means to reproduce, License, rent, lease, sell, broadcast, 
  publicly display, transmit or otherwise distribute; (d)”Open Game 
  Content” means the game mechanic and includes the methods, 
  procedures, processes and routines to the extent such content does not 
  embody the Product Identity and is an enhancement over the prior art 
  and any additional content clearly identified as Open Game Content 
  by the Contributor, and means any work covered by this License, 
  including translations and derivative works under copyright law, but 
  specifically excludes Product Identity. (e) “Product Identity” means 
  product and product line names, logos and identifying marks including 
  trade dress; artifacts; creatures characters; stories, storylines, plots, 
  thematic elements, dialogue, incidents, language, artwork, symbols, 
  designs, depictions, likenesses, formats, poses, concepts, themes and 
  graphic, photographic and other visual or audio representations; names 
  and descriptions of characters, Spells, enchantments, personalities, 
  teams, personas, likenesses and Special abilities; places, locations, 
  environments, creatures, Equipment, magical or supernatural Abilities 
  or Effects, logos, symbols, or graphic designs; and any other trademark 
  or registered trademark clearly identified as Product identity by the 
  owner of the Product Identity, and which specifically excludes the 
  OPEN Game Content; (f) “Trademark” means the logos, names, 
  mark, sign, motto, designs that are used by a Contributor to Identify 
  itself or its products or the associated products contributed to the 
  Open Game License by the Contributor (g) “Use”, “Used” or “Using” 
  means to use, Distribute, copy, edit, format, modify, translate and 
  otherwise create Derivative Material of Open Game Content. (h) 
  “You” or “Your” means the licensee in terms of this agreement.
  2. 
  The License: This License applies to any Open Game Content 
  that contains a notice indicating that the Open Game Content may 
  only be Used under and in terms of this License. You must affix such 
  a notice to any Open Game Content that you Use. No terms may be 
  added to or subtracted from this License except as described by the 
  License itself. No other terms or Conditions may be applied to any 
  Open Game Content distributed using this License.
  3. 
  Offer and Acceptance: By Using the Open Game Content You 
  indicate Your acceptance of the terms of this License.
  4. 
  Grant and Consideration: In consideration for agreeing to use 
  this License, the Contributors grant You a perpetual, worldwide, 
  royalty-free, nonexclusive License with the exact terms of this License 
  to Use, the Open Game Content.
  5. 
  Representation of Authority to Contribute: If You are 
  contributing original material as Open Game Content, You represent 
  that Your Contributions are Your original Creation and/or You have 
  sufficient rights to grant the rights conveyed by this License.
  6. 
  Notice of License Copyright: You must update the 
  COPYRIGHT NOTICE portion of this License to include the exact 
  text of the COPYRIGHT NOTICE of any Open Game Content You 
  are copying, modifying or distributing, and You must add the title, the 
  copyright date, and the copyright holder’s name to the COPYRIGHT 
  NOTICE of any original Open Game Content you Distribute.
  7. 
  Use of Product Identity: You agree not to Use any Product 
  Identity, including as an indication as to compatibility, except as 
  expressly licensed in another, independent Agreement with the owner 
  of each element of that Product Identity. You agree not to indicate 
  compatibility or co-adaptability with any Trademark or Registered 
  Trademark in conjunction with a work containing Open Game Content 
  except as expressly licensed in another, independent Agreement with 
  the owner of such Trademark or Registered Trademark. The use of 
  any Product Identity in Open Game Content does not constitute a 
  Challenge to the ownership of that Product Identity. The owner of any 
  Product Identity used in Open Game Content shall retain all rights, 
  title and interest in and to that Product Identity.
  8. 
  Identification: If you distribute Open Game Content You must 
  clearly indicate which portions of the work that you are distributing 
  are Open Game Content.
  9. 
  Updating the License: Wizards or its designated Agents may 
  publish updated versions of this License. You may use any authorized 
  version of this License to copy, modify and distribute any Open Game 
  Content originally distributed under any version of this License.
  10.  Copy of this License: You MUST include a copy of this License 
  with every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the 
  Open Game Content using the name of any Contributor unless You 
  have written permission from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with 
  any of the terms of this License with respect to some or all of the 
  Open Game Content due to statute, judicial order, or governmental 
  regulation then You may not Use any Open Game Material so affected.
  13. Termination: This License will terminate automatically if You 
  fail to comply with all terms herein and fail to cure such breach within 
  30 days of becoming aware of the breach. All sublicenses shall survive 
  the termination of this License.
  14. Reformation: If any provision of this License is held to be 
  unenforceable, such provision shall be reformed only to the extent 
  necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.
  System Reference Document 5.1 Copyright 2016, Wizards of the 
  Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, 
  Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce 
  R. Cordell, Chris Sims, and Steve Townshend, based on original 
  material by E. Gary Gygax and Dave Arneson.
  BESM d20 Copyright 2003, Guardians of Order, Inc. Author 
  Mark C. MacKinnon
  Anime 5E: Fifth Edition Fantasy Role-Playing Adventures Copyright 
  2021, Dyskami Publishing Company. Author Mark MacKinnon.
  Anime 5E: Pre-Gen Character Pack Digital Expansion Copyright 
  2021, Dyskami Publishing Company. Author Mark MacKinnon.
  16. ANIME 5E OPEN CONTENT & PRODUCT IDENTITY
  The following items are designated Product Identity, as defined 
  in Section 1(e) of the Open Game License Version 1.0a, and are 
  subject to the conditions set forth in Section 7 of the OGL, and are 
  not Open Content:
  Dyskami Publishing names, logos, identifying marks, and trade 
  dress; all game and product titles; all character and place names; 
  all examples, all designer notes, all artwork, symbols, designs, 
  depictions, illustrations, likenesses, poses, and graphic designs; all 
  stories, storylines, plots, thematic elements, and dialogue.
  Subject to the Product Identity designation above, the remainder of 
  this publication is designated as Open Game Content.
  ANIME 5E | FANTASY ROLE-PLAYING ADVENTURES | CHARACTER PRE-GEN PACK
  
SOURCE: textdata/thevault/Anime 5E/Anime 5e Pre-Gen Character Pack v1.02.pdf