TEXT: A TOTAL WARFARE COMPANION
  TM
  TM
  
  CLASSIC BATTLETECH
  BATTLETECH
  TM
  STARTER:  
  FIST AND FALCON
  • CATALYST GAME LABS •
  
  1
  FICTION
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  INTRODUCTION & HISTORY
   
  MEET THE PLAYERS 
  2
   
  ORCHESTRAL 
  2
   
  INTRODUCTION 
  6
  How to Use this Book 
  6
   
  A BRIEF HISTORY 
  7
  Pressing the Lines 
  7
  Rushing 
  9
   THE KEWRAN WOLFHOUNDS 10
  Michael Guillaume 
  11
  Tricia Cannon 
  12
  Erich von Seedow 
  13
  Hans Ostgaard 
  14
  Nadine von Riddenour 
  15
  Barrett Cole 
  16
  Christine Watkins 
  17
  Arthur Quibble 
  18
  Reginald Hoffmann 
  19
  Victoria Earnestine 
  20
  Jasper Lorenz 
  21
  Kristoff Semmes 
  22
   THE PURSUING PEREGRINES 23
  Ingried 
  24
  Hayes 
  25
  Denise 
  26
  Allen 
  27
  Callen Malthus 
  28
  Nicola von Jankmon 
  29
  Linders 
  30
  Quintero 
  31
  Michaela 
  32
  Edward 
  33
   
  RULES ANNEX 
  34
  Idea Hooks 
  34
  BattleTech Special Unit Abilities 
  34
  Special Pilot Abilities 
  35
   
  FIST AND FALCON 
   
  SCENARIOS 
  37
  Supplemental Rules 
  37
  Scenario: Setting the Tone 
  38
  Scenario: Changing the Beat 
  39
  Scenario: Rising Tempo 
  41
  Scenario: Crashing Silence 
  42
   
  RECORD SHEETS 
  45
  CREDITS
  Project Development: Jason Schmetzer
   
  Development Assistance: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
   
  Assistant Line Developer: Ben H. Rome
  Primary Writing: Jason Schmetzer
  Production Staff
  Art Direction: Brent Evans
  Cover Design and Layout:  Ray Arrastia
  Evolved Faction Logos Design: Jason Vargas
  Illustrations: Ryan Portillo
  Miniature Painting: Lance Scarinci, Peter Wort
  Record Sheets: Jason Schmetzer
  Factchecking/Playtesting: 
  James Richard Brown, Rich Cencarik, Charlie Cogley, Rich Darr, Bill 
  Derer, Bruce Ford, Glenn”Lobsterback” Hopkins, John “Bleusman” 
  Hudson, Stephen King, Drew Martin, Mike Miller, Jason Paulley, Jeff 
  Skidmore, John Unchelenko, Chris Wheeler
  TABLE OF CONTENTS
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  ®
  ©2011 The Topps Company Inc. All Rights Reserved. BattleTech Starter: 
  Fist and Falcon, BattleTech, BattleMech, and ’Mech are registered 
  trademarks and/or trademarks of The Topps Company Inc. in the United 
  States and/or other countries. Catalyst Game Labs and the Catalyst 
  Game Labs logo are trademarks of InMediaRes Productions, LLC.
  
  WB 
  PW
  WB 
  LS
  The Command Lance of Company C, 25th Arcturan Guards RCT, patrols for Jade Falcon activity on Great X.
  Alpha Beak, Binary Bravo, First Falcon Strikers Cluster moves toward a Great X munitions depot.
  ORCHESTRAL
  MEET THE PLAYERS
  
  3
  INTRODUCTION & HISTORY
  FICTION
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  Michael grinned. So are you.
  Five red Jade Falcon icons moved among the buildings slowly. 
  Michael could imagine the tension in their cockpits, as the Falcon 
  warriors waited for their sensors to tell them if there was an enemy 
  BattleMech hiding in the darkness or not. Each of the buildings 
  was far too large a concentration of metal girders and sheeting to 
  allow for an accurate magnetic reading, and the sun’s hot rays had 
  kept the skin temperature high enough to blur an IR fix, even for 
  something as hot as a ’Mech. Without the sensor grid the militia 
  had laid down—the Arcturan Guards’ ’Mechs were hardwired into 
  it while they were inside the buildings—the Falcons didn’t know 
  what was where. I think…
  Michael touched a control on his commo board, sending a 
  prearranged signal. Then he shrunk the tac screen to an eighth-
  view and took the gunnery controls in hand. His feet were already 
  turning the BattleMaster toward the gaping door. According to 
  the sensors there was a Jade Falcon ’Mech just under two hundred 
  meters south of him. On the shrunken screen the green dots 
  shivered with the beginnings of movement before the screen 
  went blank; Michael had pulled the hard line free. His ’Mech was 
  dependent on its own sensors now.
  Light lit the BattleMaster’s canopy as he stepped it onto the 
  scuffed ferrocrete of the tarmac outside. The HUD immediately 
  put a red caret to his right, where the Jade Falcon ’Mech was now 
  in direct view. Michael brought the ’Mech around, moving the red 
  caret toward the center of his HUD. A Mad Cat. It was looking the 
  wrong way.
  Albany-8
  Great X
  Lyran Alliance
  14 May 3071
  Michael Guillaume didn’t realize he was tapping on the 
  BattleMaster’s command console. His entire attention was fixed on 
  the rash of green and red icons on the tactical map displayed on 
  a blowout screen in the lower-left corner of his head’s-up display. 
  The rest of the HUD was filled with a visual display, a wireframe 
  schematic of his BattleMech’s readiness, and a topographical map, 
  but he wasn’t looking at those. He was watching the small red 
  icons move around—and counting the green icons that weren’t.
  There’s too many red ones.
  The Albany-8 storage yards and warehouses were empty; the 
  caretaker crews who’d remained when the last logistical push 
  moved off Great X two years ago had already reported to their 
  militia companies for frontline assignment, so there was little 
  chance of collateral casualties. Michael had chosen this facility 
  to meet the Jade Falcons on Bastion for the first time because it 
  was close to the maze of the Crackled Crust canyons—and the 
  Arcturans had local guides to get them through. The Jade Falcons 
  did not. They should be able to break contact relatively quickly if 
  all went according to plan. The six green dots on his tac screen 
  didn’t move. He counted them silently, lips moving. Six of them. 
  Leutnant Hoffmann and Lorenz from his lance were attached. The 
  kid was way out of his depth.
  Albany-8
  Great X
  Lyran Alliance
  14 May 3071
  The hairs on Nicola von Jankmon’s arms stood briefly on end 
  as the Gallowglas’ PPC grazed her Kodiak’s thick armor. The Lyran 
  ’Mech was leaning around the shell of the burned-out warehouse, 
  with only the muzzle of its arm-mounted PPC and its shoulder 
  exposed.  She brought her reticule around but the ’Mech was 
  gone before she could fire. Of course you run rather than fight. 
  Trash. From the reports the Lyran ‘Mechs she’d surprised here in 
  the depot were all running away. Even sibko cadets on Ironhold 
  would have put up more fight.
  “Star Commander,” MechWarrior Linders reported, “they are 
  breaking off.”
  “Press them hard,” she snapped. “Do not let them escape.”
  “They are destroying buildings to block their path.”
  Nicola slammed the palm of her hand down on the padded 
  armrest of her command couch. “Then move through them. Are 
  you a child, Linders, to be led by the hand?”
  “Neg, Star Commander,” Linders said. There was a click and an 
  instant of dead hum as the other MechWarrior severed the radio 
  connection. Nicola clenched her free hand into a fist for a moment, 
  then turned back to the task at hand. There was an intersection 
  coming up—which meant the cowardly surats would almost 
  certainly be waiting to ambush her. She pressed the Kodiak’s 
  throttle forward to the gate and leaned it forward, willing the DI 
  computer to read her frustration and press another erg of speed 
  out of the stressed myomer muscles. The hundred-ton ’Mech was 
  well-armored, but that didn’t mean she wanted to waste any of it.
  The Kodiak broached the intersection—still sprinting, all 
  hundred tons making the ferrocrete crack beneath the ’Mech’s 
  feet—and was past. There was no scream of targeting alarms, 
  no shudder of armor being denuded. Nicola throttled back and 
  checked her sensors—there hadn’t been any ambushers waiting. 
  Which means they are cowering ahead of me still. Nicola smiled. I 
  shall oblige them. She dialed her tac screen down to display a half-
  kilometer in every direction and stalked forward.
  Around the next corner her sensors did scream. The Lyran 
  Barghest was crouched there, resembling nothing so much as a 
  dog who’d disobeyed its master. The big clustergun on its back 
  barked as soon as she appeared, and the Kodiak rocked as the 
  submunitions nicked her armor all over that side. The solitary laser 
  that fired in support of the cannon missed, sending its ruby shaft 
  past the Jade Falcon ’Mech to disappear behind. Nicola’s smile 
  grew triumphant. And like a dog, sometimes you must be paddled.
  Each of the Kodiak’s arms was already raised, and each housed 
  four Clan-made ER medium lasers. All eight lit the space between 
  the warehouses as the coherent light struck the Barghest and 
  scattered into incoherence. The Lyran ’Mech shuddered, shaking 
  itself like a wet dog as it shed molten and broken armor plates. 
  It leapt to the side and down an alley between warehouses. The 
  powerful foreleg shoulders were a touch too wide and left bright-
  gleaming gouges in the sheet metal where they scraped away 
  oxidation. Nicola watched it go, gasping through the tremendous 
  pulse of heat that had suffused her cockpit even as the Kodiak’s 
  massive heat dissipation system shed it. The Lyran ’Mech wouldn’t 
  
  Down the aisle he saw von Seedow’s ancient Dervish squat and 
  fire a full barrage of long-range missiles south. Exhaust smoke 
  obscured most of the ’Mech but couldn’t block the sight of 
  Cannon’s fleet-footed Blitzkrieg charging past, trying to close the 
  range to get her big cannon into range. Michael risked a glance at 
  his tac screen—Lorenz was over that way, too, but Hoffmann and 
  Ostgaard were both falling back steadily behind him. He touched 
  a control, importing their targeting data.
  A Kodiak. Christ and all His Saints. No wonder the two heavy 
  ‘Mechs were backing up.
  The Mad Cat stepped around the corner, torso already rotated 
  to face Michael. He reacted without thinking, squeezing both 
  his secondary triggers. The four ER medium lasers flashed again, 
  scarring the armor over the Mad Cat’s chest and arms. The two 
  standard mediums were nearly lost in the ER’s glare, but one 
  of them scored a welt across the Mad Cat’s blunt nose. The two 
  small pulse lasers wrapped around the BattleMaster’s left wrist 
  splattered the seventy-five ton OmniMech with needle-light. 
  Six fat-bodied short-range missiles spurted past, two of them 
  blasting smoking divots in the Mad Cat’s armor. The other four 
  spiraled past, blowing red-glowing holes in the warehouses 
  farther down.
  The Mad Cat fired at the same time, both barrels with those 
  damnable heavy lasers again. The BattleMaster shook as one of 
  the beams cut deeply into the armor over its thigh—the other 
  beam drilled into the ferrocrete between the eighty-five ton 
  ’Mech’s feet. The concrete 
  The BattleMaster’s primary targeting reticule 
  flashed from red to green as the assault ’Mech 
  exited the building. Michael jerked his controls, 
  bringing the crosshairs to rest over the Mad Cat’s 
  torso. He breathed in, half a breath, waiting until he 
  felt the shot, then squeezed the trigger. All eighty-
  five tons of the BattleMaster shook with recoil as the 
  Gauss rifle fired. The hiss-crack of the hypersonic round 
  firing blended with the bang as the solid shot struck the 
  Mad Cat high on the chest, just beneath the box missile 
  launcher. Michael squeezed his other trigger. Four needle-sharp 
  ER medium lasers flickered, burning away more armor. The Mad 
  Cat lurched sideways, half-crushing the sheet-metal wall of the 
  building it’d been examining.
  Michael barked a short laugh and reversed his throttle, starting 
  the BattleMaster striding backward parallel to the building he’d 
  just left. The Mad Cat tore itself out of the building and spun, 
  heavy-weapon arms questing around toward the Lyran ’Mech. 
  Michael squinted at the arms—those weren’t the usual over-
  under laser combos… and they weren’t the big bores of PPCs… 
  what the—
  —the Mad Cat fired, two laser beams more intense than 
  anything Michael had seen. The BattleMaster shuddered as 
  armor sublimated beneath their caress. From the damage they 
  were more powerful than a PPC would have been. A connection 
  clicked closed in Michael’s mind—heavy lasers—and he angled 
  the BattleMaster behind a building, breaking the line of sight.
  be able to take another barrage like that without suffering 
  tremendous damage. Her computer reported a burst of RF from 
  the ’Mech. He is calling for help.
  There was still a Gallowglas nearby. Nicola dialed her tac screen 
  out to three-quarters of a kilometer, but there were no additional 
  contacts. The Barghest had turned the next corner, as if attempting 
  to come around behind her. She turned the Kodiak absently to 
  present its side in case the Lyran was unwise enough to present 
  himself for her lasers again. The chatter on the Star channel was full 
  of the hot fire and clashing language of Jade Falcons in combat but 
  none of them sounded like they were in trouble.  The Lyrans might 
  be pulling back but that only gave the advantage to the Falcons 
  and their longer-ranged, Clan-made weaponry. If the Spheroids 
  wanted to move themselves beyond the range from which they 
  could fire back, that was no trouble to Nicola.
  A red caret appeared on her display, painted on the building 
  next to her. Even as she frowned and looked at the blank wall, 
  then down at the MAD screen and the IR scanner screens, the 
  light sheet metal tore apart. The Gallowglas pushed its way 
  through the disintegrating wall. Red light flickered between them 
  as it lit Nicola up with its lasers. The Kodiak trembled as armor 
  plates failed and rained onto the ferrocrete, but the damage was 
  minimal to the assault ’Mech’s thick armor. She 
  sneered and brought her right arm up even as 
  the targeting sensor for her Streak short-range 
  missiles began beeping as it searched for a 
  lock. The Gallowglas moved closer. Her sneer 
  curled her lip back. Your funeral, quiaff?
  The Gallowglas’ pilot must 
  have thought neg. He stepped 
  in close, drew his ’Mech’s left 
  leg back, and drove its armored foot into the Kodiak’s shin. The 
  hundred-ton ’Mech stumbled, forcing Nicola to clutch at her 
  controls. Her eyes were wide. He kicked me. He actually kicked me. 
  A spark of her perpetual unease kindled itself into disbelieving 
  rage. They are like children, kicking their schoolmarm in the shin. Her 
  lasers flashed but spent themselves melting the scraps of the wall 
  into red-glowing ingots of scrap.
  The Gallowglas seemed to chuckle, then blasted away and back 
  over the warehouse on flaming jump jets.
  Nicola watched it disappear. The Streak sensor stopped 
  beeping before it got a lock.
  “Unbelievable,” she whispered. Her voice must have been loud 
  enough for her microphone to pick up and transmit.
  “These freebirths amuse you, Star Commander?” Quintero 
  asked.
  Nicola blinked. Quintero. Of course Quintero. “See to your 
  duty, MechWarrior,” she snapped. The last thing she needed with 
  two Lyran heavy ‘Mechs prowling around her was Quintero’s 
  ambitious verbal sniping. He never failed to grasp an opportunity 
  to belittle her, always probing at the edge of an insult that would 
  prompt a Trial of Grievance. She knew Quintero coveted her rank 
  and position. She also knew he was little threat.
  “As I always do, Star Com—“ static filled the channel.
  “Quintero.” Static answered her. “Answer me.”
  “He’s dead, Star Commander,” MechWarrior Edward said. “The 
  Lyran BattleMaster just put a Gauss round through his cockpit.”
  
  5
  INTRODUCTION & HISTORY
  FICTION
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  behind the BattleMaster. The other laser cut deeply into the armor 
  over the BattleMaster’s heart. Michael waited for the tremble to 
  pass and felt his shot. The shake of the Gauss rifle’s recoil was a 
  surprise.
  The solid shot cracked across the short distance and slammed 
  into the Mad Cat’s chest, crushing armor plates and spattering the 
  nearby building with shrapnel-fast shards of armor. The quartet of 
  ER lasers drew angry welts across the OmniMech’s armor. Michael 
  waited a half-heartbeat, letting his computer absorb the damage 
  and repaint the Mad Cat’s status on the corner of his HUD. He 
  grinned. Then he fired the SRMs.
  Into the building next to him.
  “That’s it, Wolfhounds,” he said on the company channel. “Break 
  contact and head for the navs. Bug-Out Alpha in one minute.”
  The building he’d shot collapsed into a twenty-meter high pall 
  of smoke and flame. With the corner post destroyed the entire 
  building sagged toward him, obscuring the Mad Cat from his eyes 
  and sensors. The rubble would keep the OmniMech off of him for 
  a few precious moments. The other Arcturan ‘Mechs would be 
  doing the same. They’d draw back, setting small ambushes and 
  drawing the Clan ‘Mechs toward the canyons.
  If von Riddenour were here she’d be screaming about letting them 
  go, Michael knew. Which is why she’s not here. The Lyrans had 
  proven they could hurt the Falcons, and dictate the battleground. 
  That was enough for today.
  Now they just had to get away.
  exploded, splattering chips of rock-made shrapnel against the 
  assault ’Mech’s lower legs.
  “Might be time to go,” Tricia Cannon said over the Command 
  Lance frequency. She was a veteran of the Wolfhounds and his 
  lance second. He’d learned almost immediately to listen to her 
  when she spoke, which she rarely did. The deep-throated bam-
  bam-bam of her autocannon thudded in the background of her 
  words.
  Michael sucked in a breath of cool air, thankful for the 
  neurohelmet’s faceshield. The air in his cockpit was steaming, and 
  the way the Mad Cat was still upright and moving meant he’d be 
  driving his heat burden even further. He toggled his Gauss rifle 
  online again, eyes watching both the laser recharge indicators—
  change, damn you!—and the tac screen. Past the Mad Cat von 
  Seedow’s Dervish straightened up and then lurched backward 
  as if punched. A moment later the bam of a Gauss rifle impact 
  penetrated the BattleMaster’s cockpit insulation. Von Seedow 
  collapsed, cursing.
  The laser indicators flickered green. Michael angled the 
  BattleMaster to turn back around another building, still 
  backpedaling. The Mad Cat followed—of course it’s following, 
  it’s faster than you, idiot!—but its own lasers were still cycling. 
  He spared a second to toggle the short-range missiles onto a 
  separate circuit and touched his commo board. Tricia is right. 
  Another prearranged signal burst to the Arcturan ‘Mechs.
  The Mad Cat’s lasers flashed again. This time one missed wide, 
  devouring a white-hot dripping-metal hole in the building 
  Nicola pushed the Kodiak through the hole the Gallowglas 
  had made in the building when it surprised her. The Kodiak 
  was larger, which caused more debris to rain down around her 
  cockpit. The noise sounded like ominous applause, as if the von 
  Jankmons who’d come before her were applauding her loss of 
  a warrior. Quintero was a rival and an ass, to boot. She wouldn’t 
  mourn his death. But he was a Jade Falcon and a member of her 
  Star. She would avenge him.
  “Make them pay,” she ordered her Star.
  A moment later she pushed through the original hole the 
  Gallowglas had made to enter the warehouse. Her sensors probed 
  in both directions, but the Lyran ’Mech was out of sight. She looked 
  down the street and saw missiles flash through an intersection, 
  followed by the gangling form of the Lyran Dervish at a full 
  run. She turned the Kodiak in that direction. More missiles cut 
  through the air, following the Dervish. Then she saw MechWarrior 
  Michaela’s Cougar A strut past, missile exhaust still trailing from 
  the box launchers on the Cougar’s shoulders.
  “They have reached the edge of the facility,” Linders reported. 
  In the background of his transmission Nicola heard heat alarms. 
  “Three Lyran ‘Mechs are already headed away. The rest are 
  following.”
  “You have missiles, quiaff? Shoot them!”
  “Aff, Star Commander.”
  Nicola urged the Kodiak forward. The Barghest skidded around 
  a corner several hundred meters in front of her, feet throwing 
  sparks where they slid on the ferrocrete. Although she knew its 
  sensors must have detected her, it didn’t slow or turn away, just 
  accelerated toward the gate ahead. Selecting her large laser, 
  Nicola drew a bead on the doglike ’Mech’s rear side. The laser 
  drew a glowing scar across its back armor, but failed to breach.
  “Freebirth,” Nicola muttered. The Barghest was faster—
  —alarms—
  —an impact from behind that threw her against her restraints—
  —movement in her HUD from behind her—
  “Star Commander!”
  A Lyran Blitzkrieg had appeared behind her, leaned fully into 
  a run, and had tagged her right arm with the big ’Mech-killing 
  autocannon it carried. At nearly 100 kilometers per hour it was 
  sprinting, trying to angle around her and trusting its speed for 
  defense. Nicola recovered the Kodiak from its lurch and spun, 
  reaching out with its left fist and the claws there. Reaching, 
  pressing against her restraints, urging the computer to override 
  her gyros and let the ’Mech lean…
  She connected. Two can play that game, surat. The Blitzkrieg 
  spun away, falling, and crushed a warehouse as it fell. The armless 
  ’Mech immediately rolled onto its side, trying to thrust itself 
  upright. Nicola strode forward, weapons ready. She slammed the 
  Kodiak’s multi-ton foot into the Blitzkrieg’s chest and bent over it. 
  The medium Lyran ’Mech thrashed, trying to get free.
  “This is better than you deserve, Quintero,” she muttered. The 
  aiming point for the autocannon fell across the Blitzkrieg’s chest. 
  Nicola thumbed the selector on the Ultra-class weapon to high-
  speed and held down the trigger. Shells exploded across the 
  Blitzkrieg’s armor. It thrashed again, trying to get free. Its thrashing 
  shook the ’Mech’s cockpit into the line of shells, immolating it and 
  the MechWarrior beneath the ferroglass.
  Nicola’s grin was full and pitiless.
  
  Binary Bravo, First Falcon Strikers, Delta Galaxy: This 
  section provides the Table of Organization and Equipment for 
  the presented Binary at the start of the campaign on Great X in 
  3071, including Binary Bravo Personnel: dossier write-ups (and 
  illustrations) of each MechWarrior—along with a history of their 
  specific ’Mechs—convey the unique aspects of each warrior and 
  what makes them tick.
  Rules Annex: The Rules Annex provides a wealth of rules that 
  allow players to take the information presented in the previous 
  sections of Starter: Fist and Falcon and apply them to BattleTech 
  games and/or A Time of War role-playing sessions. This includes 
  unique MechWarrior abilities and lance/Star abilities, a detailed 
  geopolitical breakdown of Great X itself at the time of the attack.
  Finally, the Rules Annex contains the Fist and Falcon Gamemaster 
  Section, a suggested methodology for adapting the information, 
  units, and scenarios found in the PDF for future A Time of War role-
  playing sessions. 
  Scenarios: Four BattleTech scenarios are provided to highlight 
  several of the actions fought on Great X between the Lyran 
  and Jade Falcon forces. Each is presented for players to use to 
  build enjoyable BattleTech games or as jumping-off points for 
  gamemasters to create A Time of War role-playing sessions.
  Record Sheets: The final part of this book includes forty-
  two pre-generated record sheets for the ’Mechs and characters 
  detailed in Company C Personnel and Binary Bravo Personnel 
  sections. As a boon to players of either BattleTech tabletop 
  games or A Time of War role-playing games, both BattleMech and 
  character record sheets are provided.
  Note: The illustrations on each record sheet do not necessarily 
  represent the exact variant of the ’Mech detailed. Instead, those 
  illustrations are from various Technical Readouts and represent 
  the stock design of the ’Mech in question (i.e., while weapons and 
  equipment may change, the basic look of a given ’Mech always 
  stays the same). Note that this also applies to the photos in the 
  Company C and Binary Bravo Personnel sections. When available, 
  the miniature that exactly matches the ’Mech stats is used. When 
  a specific variant is not available in miniature form, however, a 
  “stock variant” miniature is used; as with the illustration, the basic 
  look remains the same, even if some weapons may be different.
  Welcome to Starter: Fist and Falcon, the first in a 
  new series of PDF exclusive gameplay aids designed 
  for both BattleTech and A Time of War players. Because 
  this product is intended for players of either (or both) 
  game systems, it is suggested that the player group have 
  available both Total Warfare and A Time of War. Tactical 
  Operations and Strategic Operations are recommended, but 
  not required to play.
  BattleTech players will find plenty of information in this PDF 
  for their games, including ready-to-play record sheets and game 
  scenarios. Special unit rules for each lance or Star are available, 
  as are MechWarrior quirks that give each character added value 
  in a BattleTech game. For A Time of War role-players, ready-to-
  use record sheets for each character are presented, along with 
  suggested adventure hooks in the Rules Annex. In addition, 
  gamemasters will find a wealth of adventure hooks or ideas in 
  the A Brief History section that they can use to plan, adapt, or add 
  flavor to their existing role-playing campaigns.
  BattleForce Starterboxes
  Players can feel free to use miniatures from the BattleTech 
  Introductory Box Set—if they own said box set—or other miniatures 
  as proxies for the ’Mechs found in this book. However, Iron Wind 
  Metals produces two BattleForce Starter Boxes that may be used 
  with this Starter: Fist and Falcon. Starter Box 1 contains twelve Inner 
  Sphere ’Mechs, while Starter Box 2 contains ten Clan ’Mechs. 
  Ask your local retailer about the BattleForce Starter Boxes, or 
  visit www.ironwindmetals.com.
  HOW TO USE THIS BOOK
  The following provides a quick overview of each section of 
  Starter: Fist and Falcon.
  A Brief History: This section builds off of the information 
  presented in A Brief History of the Inner Sphere in the Inner Sphere at 
  a Glance book found in the BattleTech Introductory Box Set (players 
  without access to this product can download the Inner Sphere at 
  a Glance book for free at www.classicbattletech.com/leap), as well 
  as the information found on pages 14–19 of Total Warfare and 
  page 21-27 of A Time of War.
  In particular, the Brief History details the historical events that 
  occurred on Great X in July of 3071 when the Jade Falcon’s Delta 
  Galaxy attacked the Lyran Alliance defenders. Special emphasis is 
  given to both illustrate the broader conflict of the world as well as 
  detail the specific battles fought by the small units presented in 
  the following sections.
  C Company, Third Battalion, Twenty-fifth Arcturan Guards 
  RCT: This section provides the Table of Organization and 
  Equipment for the presented company at the start of the campaign 
  on Great X in 3071, and includes Company C 
  Personnel: dossier write-ups (and illustrations) of 
  each MechWarrior—along with a history of their 
  specific ’Mechs—convey the unique aspects of 
  each warrior and what makes them tick.
  INTRODUCTION
  
  7
  DEFEAT IN DETAIL?
  Although many historians are quick to quote the ancient 
  military axiom against dividing one’s forces, the history of 
  warfare is filled with instances where such divisions were 
  not only necessary, but decisive in gaining the divider 
  victory. Although the scattered small-unit actions of the 
  Jade Falcon-Lyran Alliance conflict on Great X in 3071 cannot 
  claim to have secured their respective sides victory, they did 
  prove that dividing one’s forces can still play a strong part in 
  determining the outcome of a battle.
  The Jade Falcons, facing much stronger defenses than 
  they had anticipated, sent small raiding parties to the 
  other continents of Great X in an effort to get the LAAF to 
  send large contingents of troops to destroy them, thereby 
  weakening the defensive line around Spot. Raiding into an 
  enemy’s rear is a time-honored tactic, and the presence of 
  large—if abandoned—storage facilities on Bastion and 
  significant mining concerns on Woodholm meant that the 
  Falcons could strike there without any loss of face.
  The Lyran response, a company of ’Mechs supported 
  by a mixed regiment of armor and mechanized infantry, 
  was rather less than the Falcons had hoped for. Galaxy 
  Commander Newclay, well aware of the Steiners’ predilection 
  for “bigger hammer” solutions, had expected at least a 
  battalion of ’Mechs to be dispatched. The smaller response 
  put a kink into his assault plans.
  It also made the smaller-scale fighting on Woodholm and 
  Bastion much more personal for the small units involved.
  —from Lessons, by Leutnant-General Archibald Newsome 
  (Ret.), University of Donegal Press, 3074
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  strong. Galaxy Commander Newclay ordered his troops back, and 
  the battle settled into a year-long series of thrust and parry.
  Although all four Clusters landed on Eades, both the Jade 
  Falcons and the LAAF sent small detachments to Great X’s other 
  two continents, Bastion and Woodholm. The Falcons sent a Binary 
  of the First Falcon Striker to Bastion and the Fourth Dragoons a 
  Trinary to Woodholm, hoping to force the defenders to send 
  enough troops after them to weaken the LAAF lines enough for 
  the Falcons to break through. Leutnant-General Gieger and his 
  staff were too canny to fall for the ploy, however, and sent only 
  enough strength to keep the Falcons on the other continents 
  bottled up while the main force decided things around Spot. 
  When that stratagem failed, the Falcons settled into a slow series 
  of exploratory raids, probing for weaknesses in the lines.
  PRESSING THE LINES
  Numerous engagements since the initial Clan invasion had 
  shown that the common Lyran conceit of simply amassing a “long 
  wall of metal” could not stand up to the ferocity and firepower of 
  a Clan assault, but around Spot the Twenty-fifth Arcturan Guards 
  and the Thorin FTM were able to build a series of fortifications 
  backed by special-built roads and paths to move their troops. 
  Using this system, the Lyrans were able to quickly concentrate 
  their forces in order to blunt any of the Jade Falcon attacks along 
  the defensive line, which quickly frustrated not only Galaxy 
  Commander Lee Newclay, but also his Star Colonels and Star 
  Captains as well. By March the Galaxy Commander had acceded 
  to his Star Colonels’ demands to be allowed to probe along the 
  lines for weaknesses in Cluster-strength packets, hoping to find a 
  breach worth exploiting.
  On the Lyran side Leutnant-General Geiger and his staff, as well 
  as the surviving officers of the Avengers and Colonel Dewey and 
  his mercenaries, were determined that the Clan advance be halted 
  at Great X. Having been driven back from Morges, from Deia, and 
  from Mkuranga, they were going to give Great X to the Falcons 
  over their dead bodies. Luckily for them, the Exes felt much the 
  same way, which gave them a safe and secure rear area in Spot 
  from which to oppose the Falcon assaults and, occasionally, 
  launch sallies and raids against the Falcon positions.
  The first raid on the farthest northern edge of the lines came 
  from a Trinary of the Fourth Falcon Dragoons, who caught a 
  company-scale position while a company of the Knights of St. 
  Cameron were in the process of trading positions with a company 
  from the Twenty-fifth Arcturan Guards. The leading Star crashed 
  into the lines while there was only a lance of the Knights still in 
  place and crushed them quickly, opening a momentary gap in the 
  lines. The rest of the Trinary rushed forward, easily beating back 
  the confused Knights and Wolfhounds while they called for the 
  rest of the Dragoons Cluster to move up. A rallying counterattack 
  by a ready-battalion of the Thorin FTM managed to plug the gap 
  and drive the surviving two Stars of Falcons back off the line. Of 
  the Fourth Dragoons Trinary that attacked, only seven OmniMechs 
  led by Star Commander Enoch returned to the Falcon lines, but 
  they had succeeded in destroying more than thirteen Lyran ‘Mechs. 
  More actions like this one followed for the next six months, with 
  both sides managing to sneak small resupply missions in to replace 
  fallen warriors with new ‘Mechs and new pilots.
  As the Jihad burned into its third year, the border between the 
  Lyran Alliance and the Jade Falcon Clan was afire with battles. 
  Despite the loss of Tharkad, the Lyran Alliance Armed Forces were 
  concentrating and holding the line wherever they could as both 
  the Falcons and the Word of Blake hammered at their borders. On 
  Deia in 3070 the Falcons were able to push the Thorin Freedom 
  Theater Militia and the mercenary Knights of St. Cameron off-
  world, forcing them to retreat to Great X, where the Twenty-fifth 
  Arcturan Guards waited for the inevitable onslaught following 
  their defeat on Mkuranga. Leutnant-General Rudolph Geiger, the 
  Twenty-fifth’s commanding officer, ordered a frantic preparation 
  while the mercenaries and the FTM tried to reorganize, but in 
  January 3071 the Jade Falcons arrived.
  Led by Galaxy Commander Lee Newclay, four Clusters of the 
  Falcons’ Delta Galaxy dropped onto Great X and bounced off of 
  the LAAF’s strong defensive lines around Spot. Their landing cost 
  them the Gyrfalcon Solahma Cluster, who paid heavily to open 
  a landing zone for the main Falcon force. Immediately the First 
  Falcon Striker, the Eighth Falcon Talon and the Fourth Falcon 
  Dragoons pushed forward, but the defensive lines of the Kewran 
  Wolfhounds and the remnants of Archer’s Avengers were too 
  A BRIEF HISTORY
  
  FALCONS AMONGST  
  THE LEAVES
  The company of the Knights of St. Cameron sent 
  to Woodholm was one of the few companies of the 
  mercenary regiment to escape Deia without losing 
  a single ’Mech. This cohesion was a strong factor in 
  Colonel Dewey’s decision to detach them to Woodholm, but 
  in retrospect a different company may have been a better 
  choice. The company, commanded by Captain Rhonda 
  Edison, had survived Deia by dint of not having faced any 
  opponents; their average ’Mech size was forty-five tons, and 
  they had trained as a striker company not intended to stand 
  in the line of battle. None of the company’s MechWarriors 
  had ever fought in concert with conventional militia forces 
  and immediately rubbed Colonel Hammond, commanding 
  the Great X militia supporting the ‘Mechs, the wrong way.
  The Trinary of the Fourth Falcon Dragoons they were sent 
  to oppose averaged a mass of sixty-five tons, and had none 
  of the massive logistical tail the conventional Great X forces 
  required. Star Captain Sanga had won Star Commander’s 
  rank in his Trial of Position and defeated four other warriors 
  to command his Trinary; his campaign on Woodholm was 
  slow, methodical, and devastating. Captain Edison’s troops 
  fought to the best of their doctrine but couldn’t overwhelm 
  the Falcons’ superior armor and firepower, and when Sanga 
  successfully trapped a lance of the Knights in Digger’s 
  Canyon and annihilated them, Captain Edison crawled inside 
  a bottle and rarely came out. Her company’s replacement by 
  the Avengers allowed her to back off the line in Spot and 
  seek help, but she was separated from the Knights shortly 
  after.
  The Avengers offered Sanga none of the Knights’ move-
  and-bite tactics; they simply challenged the young Star 
  Captain to a Trial of Possession for Woodholm, broke their 
  bid, and pounded his forces into the ground.
  —from Wrong Tools for the Job: A Collection of Poor 
  Assignments, by Colonel Edith Payne (Ret.), University of 
  Donegal Press, 3076
  A GENTLEMAN’S GAME
  On the Bastion continent of Great X in 3071 the Jade 
  Falcon-Lyran Alliance conflict took a much different tone 
  than the other actions there. The Lyran BattleMech force, 
  Company C of the Twenty-fifth Acrturan Guards’ Third 
  Battalion, was a recent acquisition. The company had 
  been assembled just prior to the Jade Falcon’s attack from 
  survivors of the company’s earlier defeats and a demi-
  company of MechWarriors assembled on Arcturus from 
  replacement depot troops and sent forward with a new 
  officer to command them. They had very little experience 
  fighting as a team, which the new hauptmann recognized 
  and adapted his tactics to use.
  The Binary of the First Falcon Striker opposing them was 
  much the same—a newly-organized Binary built to replace 
  losses in previous battles, but led by a young Falcon ristar 
  without a Bloodname. Having won his command in the 
  wake of the battles on Morges, the Star Captain was eager 
  to prove himself and pushed his Binary hard. The Lyrans’ 
  unwillingness to commit to open battle only fueled his 
  anger, which drove him to split his force and allow each Star 
  to be pushed away from each other. 
  The key to the Lyrans’ success on Bastion was the calm 
  competence of Hauptmann Guillaume and the excellent 
  scouting provided by the two cavalry battalions attached 
  his command. His refusal to allow the Jade Falcons to force 
  him into a decisive engagement gave him time to train his 
  new command before committing them to full-scale battle. 
  When that decisive series of engagements finally came, 
  however, his MechWarriors performed admirably despite 
  terrible losses.
  —from Tempered Steel: Soldiers Formed by the Jihad, by 
  Esteban Enriquez, Australia Civic Press, 3077
  storage depot to abandoned storage depot, looking for supplies 
  to Trial for, or defenders to defeat, but Captain Guillaume’s 
  company of the Twenty-fifth Arcturan played a distance-for-time 
  game and used their militia auxiliaries to keep tabs on the Jade 
  Falcons. By September the Binary was reduced to two operational 
  OmniMechs, who quickly withdrew. The Lyran forces had lost eight 
  ‘Mechs, nineteen tanks, and more than one hundred infantrymen 
  killed. The remnants were withdrawn by submersible back to Spot 
  to help with the defensive line.
  The failure of the Fourth Falcon Dragoons and the Eighth 
  Falcon Talon to break through the lines around Spot soon began 
  to fray Galaxy Commander Newclay’s patience. In October he 
  ordered the First Falcon Striker back from the lines and gave them 
  preferential access to the Falcons’ meager logistics, hoping to 
  build them back up to strength. The Fourth Dragoons he ordered 
  into a series of running raids against the Spot defenses, all along 
  the line, in an attempt to force the Lyrans into exerting near-
  continuous effort running their reinforcements along the line. 
  The Lyrans, of course, could not afford to ignore any of the Falcon 
  thrusts even after they discovered most of them were feints. There 
  was no way to know a thrust was a feint until the attack was well 
  underway, and every alert sapped the defenders’ strength and 
  readiness. By late November Leutnant-General Geiger had had 
  In early August on the continent of Woodholm the Trinary 
  detached from the Fourth Falcon Dragoons managed to 
  mousetrap the company of the Knights of St. Cameron sent 
  to stop them, destroying four of the Knights’ ‘Mechs and two 
  companies of the medium armor supporting them. Despite 
  Colonel Dewey’s protestations, Leutnant-General Geiger recalled 
  the Knights and replaced them with two companies of the Thorin 
  FTM, supported by a full regiment of armor from the Great X 
  militia. The movement, which used large displacement-hull cargo 
  vessels rather than DropShips, was covered by nearly three full 
  wings of aerospace and atmospheric fighters to 
  discourage a Falcon assault.
  The battles on Bastion were more a series 
  of short, sharp engagements rather than a 
  drawn-out affair. From May to August the First 
  Falcon Striker Binary moved from abandoned 
  
  9
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  the Eighth Falcon Talon—barely two Trinaries’ worth—were fully 
  engaged and the Fourth Dragoons moving to relieve them. Galaxy 
  Commander Newclay was preparing a sally with the First Strikers 
  when the Knights of St. Cameron erupted into the southern flank 
  of the Falcon advance, striking nearly perfectly at the jointure of 
  the Eighth Talon and the Fourth Dragoons. In moments the Eighth 
  was completely cut off and the Fourth Dragoons fighting for their 
  lives. The beginnings of a general advance from the Twenty-fifth, 
  regardless of losses, and reports from scout Stars to the north 
  that the Avengers’ probes were getting heavier convinced Galaxy 
  Commander Newclay that it was time to go; the First Falcon Striker 
  reoriented west and made for their landing zone in Berry, while 
  the Fourth Dragoons held back the advancing Steiner troops.
  By nightfall the First Strikers had reached Berry and embarked 
  their DropShips while the Falcons’ meager fighter Stars 
  endeavored to hold the airspace open so they could escape. 
  The Knights and the Avengers harried the Fourth Dragoon to 
  destruction on the long retreat to Berry—less than a Star made it 
  into the city limits before the Lyran troops broke off. Of the Eighth 
  Falcon Talon, only twelve MechWarriors and nineteen Elementals 
  survived their defeat to be captured, and more than half of those 
  chose bondsref over captivity. When the Falcon DropShips clawed 
  their way into the sky, beating back the Arcturan Guard and 
  Knights of St. Cameron aerospace fighters, the surviving soldiers 
  on the ground knew that they had made up in small part for their 
  defeats on Morges, Deia, and Mkuranga.
  enough; he released a mixed combat command built around a 
  regiment of armored cavalry and a battalion of the Knights of St. 
  Cameron to move by ship down the coast and attack toward the 
  Falcons’ rear. All along the Spot lines Lyran forces demonstrated 
  as if they were preparing to attack out of the defensive works to 
  cover this movement, and by the last week of November 3071 
  Colonel Dewey’s ‘Mechs were striking at rearward Falcon defenses 
  and threatening their landing zone at the small town of Berry.
  RUSHING
  Having been forced to use his rested First Falcon Strikers against 
  the Knights-led combat command in his rear, Galaxy Commander 
  Newclay decided in late December to take the offensive one last 
  time. He arrayed the three remaining Clusters of the Gyrfalcon 
  Galaxy in a long column and issued the order to attack along a 
  very narrow section of the Spot defensive line, without regard 
  for losses. His Clusters took two weeks to rebuild their damaged 
  machines as much as possible before they moved out.
  In Spot Leutnant-General Geiger’s spies reported the Falcon’s 
  movements almost as soon as they began to move. Geiger—
  whose own staff was feeling much the same sense of frustrated 
  impotence that Newclay was reacting to—ordered his regiments 
  to marshal as coherent units, rather than spread across the 
  backside of the lines in battalion and company size packets. 
  The Twenty-fifth Arcturan Guards RCT would hold the center of 
  the lines, with the Thorin FTM spread on the flanks to keep the 
  Falcons from looping around. The two battalions of the Knights of 
  St. Cameron were kept as a mobile reserve near the city’s center, 
  ready to move forward to the line or retreat toward the port and a 
  waiting fleet of cargo ships ready to take them down the coast to 
  repeat their earlier raiding actions.
  The Falcon attack began an hour before dawn on 2 January 
  3072 with the Eighth Falcon Talon in the lead position. Two 
  Trinaries of the Eighth slammed into the Twenty-fifth’s lines, their 
  OmniMechs loaded for close-in, high power battles. A third Trinary 
  of Elementals, seconded from all three surviving Falcon Clusters, 
  was sent in with them, hoping to use the cut and thrust of battle to 
  slip through the Lyran lines and stage a headhunter attack toward 
  Geiger’s command post. The attack might have succeeded had 
  the Kewran Wolfhounds been spread out as previously deployed, 
  but the Eighth Talon Trinaries sunk their teeth into the relatively 
  fresh ‘Mechs of the Arcturan’s First ’Mech Battalion, who held the 
  line while the Wolfhounds’ Second and Third Battalions, along 
  with a regiment each of conventional armor, pressed forward 
  feeling out the Falcons’ flanks. By evening the Eighth was more or 
  less enveloped and Archer’s Avengers were skirmishing with the 
  flankers of the Fourth Falcon Dragoons.
  During the night both sides attempted to break contact long 
  enough to reorganize but instead settled into nighttime fighting 
  positions. The Knights of St. Cameron made a forced march 
  during the night, moving south along the defensive lines and 
  extending out behind the Thorin FTM’s screen to move behind the 
  Falcons. The First Falcon Striker closed up the distance between 
  themselves and the Fourth Dragoons, but little help could be sent 
  to the Eighth Talon.
  In the morning the Wolfhounds let the Falcons advance a 
  kilometer or so before stopping them, trying to draw more of 
  the Falcon ‘Mechs into the kill zone. By midday the remnants of 
  VENDETTA
  The fighting on Great X was characterized both by its 
  length—more than a year—and by the ferocity of the 
  numerous small-unit actions that led to the climactic final 
  battle outside Spot in 3072. Each of the units involved—
  on both sides—had fought heavy battles often against 
  one another over the course of 3070. For many Knights of 
  St. Cameron, they encountered OmniMechs belonging 
  to warriors who had killed their friends and comrades 
  on Morges and Deia. Many a Clan warrior found a Lyran 
  BattleMech that had escaped him during one of those 
  engagements now repaired and firing again. This level of 
  personal involvement in the combat often undermined 
  large-scale action and meant that lance-on-Star or smaller 
  engagements were even more vicious.
  Take as exemplar the story of Star Captain Flora of the 
  Fourth Falcon Dragoons and Sergeant Benito Pritchard of 
  the Knights of St. Cameron. On both Morges and Deia these 
  two had fought each other almost to destruction before 
  being forced apart by the moving battles; when they met on 
  Woodholm on Great X there were no distractions, and when 
  Flora destroyed Pritchard’s battered Clint the two began a 
  fistfight when Flora exited her Peregrine to claim him as a 
  bondsman. Pritchard succeeded in killing Flora during the 
  fight, before a watching Falcon Elemental immolated him 
  with his flamer.
  —from Blood in the Eye: Personal Battles, by Juanita 
  Rodriguez, University of Donegal Press, 3075
  
  Command Lance
  Hauptmann Michael Guillaume (BLR-4S BattleMaster)
  Tricia Cannon (BTZ-3F Blitzkrieg)
  Erich von Seedow (DV-1S Dervish)
  Hans Ostgaard (GAL-1GLS Gallowglas)
  Anvil Lance
  First Leutnant Nadine von Riddenour (Mad Cat Mk II)
  Barrett Cole (AS7-K Atlas)
  Christine Watkins (EMP-6A Emperor)
  Arthur Quibble (RFL-8D Rifleman)
  Striker Lance
  Leutnant Reginald Hoffmann (BGS-1T Barghest)
  Victoria Earnestine (NXS2-A Nexus II)
  Jasper Lorenz (WLF-2 Wolfhound)
  Kristoff Semmes (STY-3C Starslayer)
  THE KEWRAN 
  WOLFHOUNDS
  Unit: 
  C Company,
  Third Battalion,
  Twenty-fifth Arcturan Guards RCT
  Also Known As: 
  The Kewran Wolfhounds
  Affiliation: 
  Lyran Alliance
  Nominal Strength: 
  Three BattleMech lances
  Company C, Third Battalion, Twenty-fifth Arcturan Guards RCT, immediately following the Albany-8 skirmish.
  WB 
  PW
  
  11
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  MICHAEL GUILLAUME
  Rank/Position: Hauptmann, CO Company C
  Born: 3045 (26 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Adelaide
  ’Mech: BLR-4S BattleMaster
  ’Mech Piloting Skill: 4
  ’Mech Gunnery Skill: 3
  Michael Guillaume was promoted from first leutnant to 
  hauptmann barely a month before he arrived on Great X, and is still 
  feeling his way through his first company command. Formerly a 
  lance leader in the Fourteenth Donegal Guards, he is still adapting 
  to the culture of the Arcturan Guard, a task made more difficult 
  by the lingering resentment over the Wolfhounds’ defeat at the 
  hands of the Jade Falcons on Mkuranga. Thrust into command of 
  the newly-formed Company C, Third ’Mech Battalion, Hauptmann 
  Guillaume immediately appeared in over his head. 
  His problems were compounded by his background. Several 
  of his MechWarriors were minor noblemen from the Alliance’s 
  interior, and they weren’t especially interested in taking orders 
  from a hick from a backwoods world like Adelaide. His accent 
  soon became the butt of quiet jokes among the lances and the 
  company’s technical support—jokes the hauptmann ignored, for 
  the most part. It wasn’t until two days before the Jade Falcons 
  arrived in orbit over Great X that he took matters into his own 
  hands, accepting a simulator challenge from First Leutnant von 
  Riddenour. In a short, four-minute engagement Hauptmann 
  Guillaume’s BattleMaster pounded the leutnant’s Mad Cat Mk 
  II into scrap. The ROMs of the battle—which had supposedly 
  been sealed—quickly made the rounds amongst the rest of the 
  company, and the grumbling soon ceased.
  With the Jade Falcons now in orbit, the young hauptmann is a 
  man quietly hiding his fears. The Jade Falcons are familiar opponents 
  of the Fourteenth Donegal Guards, personal unit of General of the 
  Armies Adam Steiner himself, and Michael has fought them before. 
  What has him worried is the responsibility of leading an untested 
  company into combat, with hardly any preparation or time to work 
  up. His superiors appear immune to his pleas for training time, 
  distracted as they are by the incoming Falcons. With the Fourteenth 
  his old hauptmann trained incessantly, until the company was like 
  a family. Guillaume’s new company feels like a new orphanage, full 
  of bullies and half-understood bedmates.
  As an officer and a commander Guillaume took the example 
  of Adam Steiner to heart; before he was appointed General of 
  the Armies he often led the Fourteenth Donegal Guards from the 
  front in his ’Mech. Although every hauptmann is expected to lead 
  his or her company from the front in combat, Guillaume applies 
  this ideal to every aspect of his command. He is the first to lead his 
  company into any new duty, from patrolling to combat to a trip to 
  the medical tent. He knows that it is essential that his MechWarriors 
  be willing to follow wherever he leads, and Guillaume misses no 
  opportunity to earn his pilots’ trust and respect.
  The BattleMaster Guillaume pilots was one of the last 
  manufactured on Pandora before the Falcons took the world, and 
  it was refitted to the -4S standard in the refit pens on Arcturus. He 
  has piloted it his entire career, claiming three OmniMech kills as a 
  leutnant with the Fourteenth. He is particularly accurate with the 
  massive Gauss rifle, often claiming hits at ranges that many other 
  MechWarriors wouldn’t even dream of firing.
  
  TRICIA CANNON
  Rank/Position: Sergeant, Command Lance
  Born: 3042 (29 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Skye
  ’Mech: BZT-3F Blitzkrieg
  ’Mech Piloting Skill: 4
  ’Mech Gunnery Skill: 4
  Sergeant Tricia Cannon has spent her entire military career 
  in the Twenty-fifth Arcturan Guards RCT, after having run away 
  from home on Skye and joining a second-tier military academy 
  on Arcturus. She is a steady MechWarrior and an excellent lance 
  leader, having had opportunity to prove her command ability 
  during the Kewran Wolfhounds’ withdrawal from Mkuranga when 
  her leutnant was killed by the Jade Falcons. The assignment of 
  commissioned officers over her when she was posted to Company 
  C might have been a slight her career never recovered from, 
  except for the small matter that Tricia Cannon has no desire for 
  command. She has spent nine years as a MechWarrior sergeant 
  and is quite happy in that role.
  Off-duty Tricia is a quiet woman who is intensely loyal to her 
  friends. She doesn’t socialize much outside of her lance, even within 
  the company as a whole. This tendency has given her problems 
  since the formation of Company C, since the hauptmann is too 
  busy, von Seedow too much a snob, and Ostgaard too taciturn 
  too spend too much time with a quiet woman who doesn’t go 
  out of her way to be sociable. This has left Tricia accepting the 
  approaches of Striker Lance’s Victoria Earnestine, who is also at 
  a loss for companionship in her own lance. The two women are 
  slowly building a friendship, but the hectic tempo of operations in 
  preparation for the Jade Falcons’ arrival limits their opportunities.
  In combat Sergeant Cannon is a skilled MechWarrior. Her 
  Blitzkrieg is a swift machine, even more so when compared to the 
  stumbling assault ’Mechs so popular in the Lyran Alliance Armed 
  Forces, but it packs a significant wallop with its Ultra autocannon. 
  One of Cannon’s favored tactics is to let her heavier lancemates 
  draw an opponent’s attention and then sprint around behind 
  them, unleashing the devastating cannon into their weaker rear 
  armor before escaping back out of range. She has been working 
  with Hauptmann Guillaume and his BattleMaster to refine this 
  tactic—the hauptmann’s uncanny accuracy with his Gauss rifle 
  makes it even easier for Cannon to slip behind the lines and sow 
  havoc.
  The Blitzkrieg Tricia Cannon pilots enjoyed a lackluster career 
  before it was assigned to her.  Its first deployment after the factory 
  was the Lyran Guards, but those warriors were all desperate 
  to get into heavier and thicker ’Mechs and didn’t even try to 
  understand the Blitzkreig’s strengths. Once it was assigned to 
  Tricia, however, the technicians noticed an immediate jump in 
  necessary maintenance on the ’Mech’s motive systems; Sergeant 
  Cannon always runs it to (and sometimes a little beyond) its fullest 
  potential.
  
  13
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  ERICH VON SEEDOW
  Rank/Position: Sergeant, Command Lance
  Born: 3051 (20 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Gallery
  ’Mech: DV-1S Dervish
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 4
  On Gallery the von Seedows are very close in class and peerage 
  to the Steiners of that world (Nondi Steiner, former General of 
  the Armies and Lyran regent, was Duchess of Gallery) but recent 
  business failures have all but bankrupted them. Erich von Seedow 
  is the youngest scion of the family, freshly graduated from the 
  Coventry Military Academy and posted to the Twenty-fifth for 
  his first field deployment. He is the epitome of the noble scion 
  that has given the Lyran Alliance (and the Commonwealth before 
  it) the reputation for social generalship. Effete, distant, and 
  disdainful, von Seedow acts as if his family’s reversals had never 
  happened.
  Growing up on Gallery, Erich was taught the glorious military 
  traditions of the Steiners and how the von Seedows fit into their 
  quilt. A von Seedow fought with Katrina Steiner on Hesperus 
  II during the Tenth Battle of Hesperus. A von Seedow died 
  with the Tenth Lyran Guard on Dromini VI during the Fourth 
  Succession War. A von Seedow died heroically on Tamar during 
  the Clan invasion. All of Erich’s childhood was geared toward 
  his enrollment as a MechWarrior, and it was only his brother’s 
  botching of the family finances that relegated him to the CMA 
  instead of Tharkad’s Nagelring. He is happy to regale anyone 
  willing to listen—or whom he catches standing nearby with little 
  chance of escape—at the drop of a pin, something which has not 
  enamored him to his lancemates.
  Despite his attitude his lessons at the Coventry Military 
  Academy took. He is a confident and capable MechWarrior with 
  a flair for missile weapons and a good head for judging the likely 
  moves of his opponents. There is a note in his personnel jacket 
  indicating he should be watched for advancement to a battalion 
  operations staff as soon as he gains his commission, although he 
  is not aware of it.
  Although he is successfully controlling his temper—for the most 
  part—von Seedow’s arrival in Company C very nearly heralded his 
  desertion. With his family’s fortunes on the wane he was unable 
  to secure a BattleMech commensurate with his expectations, and 
  was forced to accept whatever the LAAF provided. That provision 
  was a dilapidated antique of a DV-1S Dervish, older nearly than 
  the Lyran Commonwealth itself, caused him to fly into a rage. 
  The stories of his childhood were filled with assault ’Mechs like 
  the Zeus, Banshee, and Atlas. To be stuck in a fifty-ton primitive 
  support ’Mech is the height of insult. He can often be found 
  standing in the doorway to the Anvil Lance’s ’Mech bays, admiring 
  von Riddenour’s Mad Cat II or Barrett Cole’s Atlas.
  
  HANS OSTGAARD
  Rank/Position: Sergeant, Command Lance
  Born: 3037 (34 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Anywhere
  ’Mech: GAL-1GLS Gallowglas
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 4
  Hans Ostgaard is from the planet Anywhere, which fell to 
  the Jade Falcons during the initial Clan invasion. He was on the 
  planet at the time, and only escaped the world in 3066 when a 
  mercenary company under contract to the Arc-Royal Defense 
  Cordon penetrated the Jade Falcon-held system to stage a raid. 
  Hans was at that time a member of the Anywhere resistance 
  group operating in the city of Right There. When the mercenaries 
  hit the city, defeating the single Star of light Jade Falcon ’Mechs 
  quartered there, they were immediately swarmed by civilians 
  wanting to be evacuated with them. The mercenaries, imagining 
  the largesse that might fall from Grand Duke Morgan Kell’s fingers 
  if they returned to Arc-Royal with refugees and new intelligence, 
  agreed to take all that would fit. Hans volunteered to help guard 
  the convoy of trucks that carried the civilians—mostly children 
  and young mothers—to the mercenaries’ landing zone.
  Along the way the convoy was attacked by a Star of Elementals 
  who’d been sent by VTOL to investigate. Hans, still a trainee 
  inexperienced on the resistance’s sole ’Mech simulator, was a 
  gunner on a flatbed truck converted into a gun truck. Although the 
  mercenaries managed to defeat the Elementals and escape, Hans 
  was injured when the ammunition for his door gun exploded. He 
  was evacuated to Arc-Royal and enlisted in the LAAF as soon as he 
  recovered. After a year in one of the tank regiments attached to 
  the Twenty-fifth, Hans tested into ’Mech training and was issued 
  his Gallowglas in 3070 during the jump transits from Mkuranga 
  to Great X. Company C is his first ’Mech unit, but he is hardly a 
  newcomer to combat with the Clans. He is careful to listen to 
  Hauptmann Guillaume and the others during the company’s 
  infrequent training sessions; his experience with the mercenaries 
  on Anywhere showed him exactly how powerful—and how 
  vulnerable—a BattleMech can be, and he tries to learn all he can.
  Hans’ Gallowglas was seized from a mercenary who defaulted 
  on his contract with the LAAF in 3069, and sent to the Kewran 
  Wolfhounds as a replacement ’Mech. A powerful ’Mech, Hans has 
  taken to it well, learning to pot-shot well with his PPC. He has 
  become adept at the close-in ambush, often training in urban 
  terrain to strike an enemy and then use his ’Mech’ jump jets to 
  break contact while his heat sinks get matters under control. 
  Lately he’s been ducking his lancemate von Seedow who, unable 
  to procure an assault ’Mech, is eyeing Hans’ Gallowglas as a step 
  in the right direction.
  
  15
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  NADINE VON RIDDENOUR
  Rank/Position: First Leutnant, XO Company C, CO Anvil Lance
  Born: 3041 (30 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Garrison
  ’Mech: Mad Cat Mk II
  ’Mech Piloting Skill: 4
  ’Mech Gunnery Skill: 2
  First Leutnant Nadine von Riddenour’s family has served in the 
  Lyran armed forces for two hundred years. The original Colonel 
  Idris Riddenour, who earned the family landhold on Garrison (and 
  the von in the name) was a tanker who led a charge against a Kurita 
  ’Mech column and died in combat. Succeeding generations of von 
  Riddenours have been raised on the tales of martial glory of Idris 
  and his descendants, and Nadine’s performance at the Nagelring 
  and her first tour with the Kewran Wolfhounds was in keeping 
  with her family’s traditions. On Mkuranga she was responsible 
  for the destruction of three heavy Jade Falcon OmniMechs on 
  her own, and her lance for more than a Star’s worth more despite 
  their losses. When the reorganizational phase began on Great X, 
  she fully expected to be placed in charge of Company C with a 
  promotion to hauptmann. The assignment of Michael Guillaume 
  and her placement as his executive officer kindled a smoldering 
  bone of contention in her chest.
  As a lance commander von Riddenour is a harsh leader, 
  accepting no excuses for failure from her subordinates. She is well 
  aware that she leads the heaviest lance in the company and tries 
  to uphold the more “Lyran” traditions of her family. Her method 
  is to attack, always attack, and crush her enemies beneath the 
  weight and ferocity of Lyran steel. This attitude melds well with 
  Sergeant Watkins, who idolizes the first leutnant, but falls on 
  deaf ears when it comes to Sergeant Cole and outright derision 
  by Sergeant Quibble, who likes to tweak von Riddenour for her 
  adherence to “outdated and disproven” tactics and methods. It is 
  only Quibble’s skill in his Rifleman that keeps von Riddenour from 
  demanding his transfer out of her lance.
  Nadine’s Mad Cat Mk II is one of the few Clan ‘Mechs the Lyran 
  Alliance Armed Forces purchased from the Diamond Sharks 
  before the outbreak of the Jihad. She won the right to pilot it in 
  a series of simulator duels fought amongst the various RCTs of 
  the Arcturan Guards in 3067, defeating two hauptmanns and a 
  kommandant to win its possession. The ’Mech suits her well; 
  she often uses her Gauss rifles like hammers to pound on her 
  opponents, then hits them with plunging missile fire to exploit 
  any weaknesses the Gauss rifles may have found. The logistical tail 
  necessary to support the Clan-built machine is an added strain on 
  the Kewran Wolfhounds but they bear that strain willingly; a Mad 
  Cat Mk II is too powerful a ’Mech to pass up.
  
  BARRETT COLE
  Rank/Position: Sergeant, Anvil Lance
  Born: 3031 (40 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Tomans
  ’Mech: AS7-K Atlas
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 4
  Barrett Cole enlisted in the Armed Forces of the Federated 
  Commonwealth the day after word of Tamar’s fall to Clan Wolf 
  reached Tomans. He initially served in a Tomans-based free tank 
  regiment as a Manticore gunner, but aptitude testing in the mid-
  3050s sent him to the Nagelring on a scholarship for accelerated 
  MechWarrior training and then a stint in the Penobscot theater 
  militia. In 3068 he was transferred from the militia to the Arcturan 
  Guards’ replacement pool on Arcturus, and then forwarded to the 
  Twenty-fifth Guards in 3070. He missed the action on Mkuranga 
  and arrived on the same DropShip as Hauptmann Guillaume. His 
  placement in the Anvil Lance was as much because of his skill as 
  his piloting of an upgraded hundred-ton Atlas.
  As a soldier Barrett affects the thousand-meter stare of the 
  combat veteran. He will tell anyone who asks him that he’s 
  seen it all, done it all, and heard it all before. As the “old man” of 
  Company C, he is a natural choice for the younger MechWarriors 
  to cluster around, and Barrett doesn’t mind the attention. His rise 
  to MechWarrior from the armored corps means he understands 
  more than most the necessity of other battlefield units, and 
  tries to pass this knowledge on to the younger warriors around 
  him by using anecdotes of combat against pirates with the 
  Penobscot militia. One of his favorite tales claims that when 
  he was a Manticore gunner, his tank was responsible for killing 
  the hauptmann-general of a frontline RCT three separate times 
  during war games, by putting a PPC round through the general’s 
  cockpit. “Rank don’t mean nothing to a bullet,” he tells them.
  Thus far Barrett’s performance in Company C has been 
  competent, if uninspiring. He eschews complicated tactics, not 
  so much because he doesn’t understand them but because 
  he doesn’t figure he can get his club-footed Atlas around the 
  battlefield fast enough to make a difference. “It’s got armor and 
  guns enough that when they find me, I can deal with them,” 
  he says. This has caused a bit of friction with First Leutnant von 
  Riddenour, who routinely rails against what she calls Barrett’s 
  “indifference to the attitude needed for combat.” Hauptmann 
  Guillaume, however, ignores most of these comments, as all of 
  Barrett’s scores in simulator battles (which his records from earlier 
  combat back up) are well within acceptable limits. He may not be 
  fast, or flashy, but he gets the job done.
  The Atlas is a familiar ’Mech in the Lyran Armed Forces. One of 
  the many BattleMechs built in the massive foundries of Hesperus 
  II, it is perhaps the most commonly-recognized BattleMech on the 
  field (although the Clan Mad Cat is challenging that title). Barrett’s 
  Atlas, an advanced K-model machine, was manufactured in 3051 
  and fought with the Twenty-fifth Arcturan Guards since that date. 
  It has seen four pilots, including Barrett, and all three previous 
  pilots were killed in combat.
  
  17
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  CHRISTINE WATKINS
  Rank/Position: Sergeant, Anvil Lance
  Born: 3043 (28 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Niangol
  ’Mech: EMP-6A Emperor
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 4
  A graduate of the Royal New Capetown Military Academy, 
  Christine Watkins is an apparently calm, confident MechWarrior 
  who hides a hot temper and a total inability to excuse 
  discrimination. Her time on notably-discriminatory New 
  Capetown was filled with disciplinary reports and brief bouts in 
  the medical hall recuperating from fights with other students, but 
  her instructors largely refused to discharge her: she had requested 
  the school, after all. After graduation—which she led as honor 
  graduate—she had her choice of postings, and chose to fight 
  with the Sixth Lyran Guards. That posting, and its battles during 
  the Federated Commonwealth Civil War, were her baptism of fire. 
  Injured during the fighting, she was sent to a recuperation facility 
  on Garrison where she remained until 3070, when she was called 
  forward as a replacement for the Twenty-fifth Arcturan Guards.
  In Company C Christine is still trying to fit in. She immediately 
  bonded with her commanding officer, First Leutnant von 
  Riddenour. Both women are proud officers, although Christine 
  has a tendency to see sexism where von Riddenour does not. Her 
  closeness with von Riddenour, whom many in the company do 
  not get along with, has made her few friends outside the lance 
  but paid dividends in the infrequent lance exercises. In fact, 
  during the final lance-on-lance battle Hauptmann Guillaume 
  called before the Falcons entered orbit, he specifically praised the 
  way Christine and von Riddenour worked together and told the 
  rest of the company they should all try to be as good lancemates. 
  Christine was flattered by the praise but doesn’t quite understand 
  von Riddenour’s sneering contempt for the young officer. The 
  only member of the Company Christine actively clashes with is 
  Striker Lance’s Kristoff Semmes, who made a romantic advance 
  on her the first day she arrived in the company. She turned him 
  down, which has only made him try harder—something Christine 
  has no patience for.
  Christine’s BattleMech, a ninety-ton Emperor, is one of the 
  newer assault ‘Mechs rapidly climbing in popularity in the Lyran 
  Alliance Armed Forces. Christine has taken to it well, favoring her 
  LB-X autocannons over the ’Mech’s other weapons. She routinely 
  carries a mixed load of ammunition for each gun, using the 
  standard high-explosive rounds to punch through her opponent’s 
  armor and then switching to the more precise submunitions to 
  exploit any weaknesses. This practice often results in salvageable 
  enemy equipment, which makes the Twenty-fifth’s technical 
  corps quite happy, but also increases the average engagement 
  time. While her lance commander is quite happy to allow her 
  the time to finish her enemies off, Hauptmann Guillaume’s more 
  mobile style of combat is forcing her to rush her shots, which is 
  making her accuracy suffer.
  
  ARTHUR QUIBBLE
  Rank/Position: Sergeant, Anvil Lance
  Born: 3049 (22 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Arcturus
  ’Mech: RFL-8D Rifleman
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 3
  Arthur Quibble was preparing to enter the university on 
  Arcturus when the Word of Blake seized Tharkad. As the news 
  of that action and the soon-to-follow attacks on Skye reached 
  him, he changed his mind and enlisted in the LAAF instead. His 
  aptitude for ’Mech piloting was quickly noted and he was sent 
  to an ad-hoc training battalion to learn BattleMech skills. His first 
  posting was with the Twenty-fifth Arcturan Guards, and he was 
  present at the action on Mkuranga when the Jade Falcons drove 
  the Kewran Wolfhounds off-world. Transferred to the newly-raised 
  Company C, Third Battalion when the unit reorganized on Great X, 
  he was posted to First Leutnant von Riddenour’s lance—where 
  he quickly learned that his pragmatic approach to warfare didn’t 
  mesh with his aristocratic lance commander’s.
  Not having been through one of the Alliance’s elite MechWarrior 
  academies, Quibble views warfare as just another task. He’s a crack 
  shot with his eight-delta Rifleman’s paired rotary autocannons 
  and ignores the quiet Steiner criticism of his “lightweight Davion 
  toy.” In combat he can be counted on to stand at or just behind 
  the line of battle, burning his barrels and ammunition supply 
  out supporting his lancemates. While his Rifleman is far more 
  protected than many of its antecedents, it doesn’t have the armor 
  to stand in the line with his assault-class lancemates. Quibble has 
  been chastised several times by First Leutnant von Riddenour for 
  suggesting tactics “unbecoming a Lyran MechWarrior,” such as 
  taking cover behind hillocks and allowing the enemy to wander 
  into a lance-scale kill zone. There are several notations in his 
  personnel jackets from the times he’s lost his temper with his 
  lance commander and gotten into a shouting match—notations 
  which will certainly hurt his career in the image-conscious LAAF. 
  Not that Quibble cares much for his career—he plans to retire 
  once Tharkad is freed and the Jade Falcons are driven back.
  In garrison Quibble doesn’t mix much with his lancemates, 
  preferring to spend his time with Lorenz and Semmes of the 
  Striker Lance. The young men have formed a rough clique, 
  despite being in separate lances. Quibble is often the odd-man-
  out of the group, arguing against one or more of the academy-
  bred attitudes the other two warriors display for him. With the 
  Jade Falcons arriving on Great X Quibble has retreated somewhat 
  inside himself while his mind replays the long retreat from 
  Mkuranga. For several nights while the Falcons were burning in-
  system Quibble’s sleep was interrupted by nightmares of burning 
  ’Mechs, jammed cannons, and empty ammunition bins, but he 
  hasn’t let the lack of sleep affect him. The hauptmann is keeping 
  the company far too busy for that.
  
  19
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  REGINALD HOFFMANN
  Rank/Position: Leutnant, CO Striker Lance
  Born: 3048 (23 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: New Earth
  ’Mech: BGS-1T Barghest
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 4
  Reginald Hoffmann grew up hearing about the superiority 
  of the Federated Commonwealth. His parents, both educators 
  on New Earth, were strongly in favor of the union between the 
  Federated Suns and the Lyran Commonwealth and took every 
  opportunity to remind their child of that favor. The dissolution 
  of the Federated Commonwealth when Reginald was nine was 
  a rather difficult blow for his parents, who soon divorced. His 
  mother, Theresa, was killed in 3059 when a Free Worlds League-
  sponsored mercenary company raided New Earth, and his father 
  passed soon after while lecturing in the Chaos March. With 
  little other family, Reginald entered Sanglamore on Skye on a 
  scholarship and entered the LAAF.
  Although he was a competent cadet and excelled in classroom 
  and staff work, Hoffmann’s battlefield skills were only rudimentary. 
  He graduated Sanglamore in time to be pressed into service in 
  the final days of Skye’s offensive into the Free Worlds League, 
  where he managed to avoid combat. His Barghest has never taken 
  more than armor damage in combat, and Hoffmann’s records 
  list no kills. His transfer to the Arcturan Guards was a result of his 
  dissatisfaction with Skye forces—with the Word of Blake holding 
  Tharkad, he feels there are more important battles to fight than 
  ancient feuds.
  Appointed lance commander of Company C’s Striker Lance by 
  dint of his commission and date of rank, Hoffmann finds himself 
  swimming in waters too deep for him. Although he has had 
  the OCS courses necessary to lead ’Mechs in combat, his self-
  confidence is far beneath what a line officer requires. Hauptmann 
  Guillaume has been working as much as possible with him, but 
  there hasn’t been time to bring the young officer along. Hoffmann 
  suffers from second-guessing and inaction. One of his previous 
  commanders noted “… in combat Hoffmann often makes the 
  worst possible decision: no decision.” Whether or not the young 
  man can rise into his role now that the Jade Falcons have arrived 
  remains to be seen.
  Hoffmann’s Barghest is a heavier ’Mech than standard doctrine 
  usually assigns to striker lances, but it has sufficient speed to keep 
  up with his lancemates and the stronger firepower has proven 
  decisive in simulations. The ’Mech itself is part of the scholarship 
  that sent him to Sanglamore in the first place; one of his father’s 
  early positions was on the staff of Coventry Metal Works, and 
  he was fondly remembered there when the younger Hoffman 
  entered the LAAF.
  
  VICTORIA EARNESTINE
  Rank/Position: Sergeant, Striker Lance
  Born: 3044 (27 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Loric
  ’Mech: NXS2-A Nexus II
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 4
  Born on Loric, one would expect Victoria Earnestine’s natural 
  enemies to be House Marik’s Free Worlds League. Much of Loric’s 
  population is (depending on geographic location) either pro or 
  anti-Marik (or Steiner), but Victoria tried to remain above such 
  distinctions when she was a child. Her parents didn’t want her 
  to grow up to be one of the many blindly loyal Steiner subjects 
  they saw around them, and tried to teach her to think for herself. 
  For the most part they succeeded, although they were somewhat 
  disappointed by her decision to join the Lyran Alliance Armed 
  Forces. They supported their daughter, however, after she 
  explained her reasoning, and Victoria began a respectable, if not 
  showy, military career.
  All that changed in 3068 when a small Word of Blake raid on 
  Loric killed her parents. Victoria, who was then serving with the 
  Lyran Regulars, became a changed woman. Her unit was one of 
  those tasked to responding to outlying Word of Blake raids in 
  3068 and 3069, and she tore into the Blakists with a ferocity that 
  surprised her superiors and her lancemates. The Nexus II she pilots 
  is one of the spoils of those battles, taken from a defeated Blakist 
  in late 3069 after she killed him and two of his Level II mates. 
  After that battle she was tranferrred to the Arcturan Guards and 
  the Clan front “due to the needs of the service.“ In reality, she 
  was transferred because her battalion commander feared what 
  she was becoming when fighting the Word of Blake. At least 
  one investigation into the death of a captured Blakist tanker was 
  quashed by her CO, and he didn’t want to have to do that again.
  With the Jade Falcons approaching Great X Victoria is an angry 
  woman. She doesn’t want to fight the Jade Falcons, despite their 
  much-longer feud with the Alliance. Her entire being is filled with 
  hate for the Word of Blake, and she sees fighting the Jade Falcons 
  as a waste of her time and the Alliance’s time. Her friendship 
  with Tricia Cannon is the only tenuous link she has with her new 
  company-mates, and she’s smart enough to realize that she has 
  to hold onto that connection if she’s going to survive the coming 
  battles, but in the back of her mind she knows the Jade Falcons 
  are just an obstacle in the way of her true revenge on the Word 
  of Blake.
  
  21
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  JASPER LORENZ
  Rank/Position: Sergeant, Striker Lance
  Born: 3051 (20 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Khon Kaen
  ’Mech: WLF-2 Wolfhound
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 4
  The youngest MechWarrior in Company C, Jasper Lorenz is 
  fresh from the classrooms of the Sanglamore on Skye in his first 
  deployment. A native of Khon Kaen, near the Periphery and the 
  bandit nation known as the Circinus Federation, Jasper attended 
  the prestigious academy as a legacy; his father, Kommandant 
  Peter Lorenz, who died in action in the Clan invasion, was a 
  graduate. Jasper grew up knowing the Jade Falcons had killed 
  his father and fought hard in his academy days to win a posting 
  to a unit stationed on the Clan frontier. His arrival in the Twenty-
  fifth Arcturan Guards on Great X has made him an anxious wreck. 
  He is desperate to prove himself against the invaders, a fact not 
  lost on his lancemates. Kristoff Semmes, nearly as young as he, 
  never fails to urge Lorenz to prove himself against the Falcons, 
  but Anvil Lance’s Barrett Cole is attempting to dissuade him from 
  rushing headstrong into combat with the elite Falcons. Lorenz 
  seems receptive to both points of view—like many young men—
  but only combat will tell whether or not he will heed the veteran’s 
  advice.
  His placement in the Striker Lance was necessitated by 
  the weight and speed of his ’Mech—a reconditioned WLF-2 
  Wolfhound—and his inexperience with larger set-piece battles. 
  The warriors of the Striker Lance can expect more independent 
  action than those piloting the heavier, slower machines of the 
  other two lances, and if Lorenz doesn’t appear in just the right 
  formation in a skirmish line it won’t cost his lance the engagement. 
  Many younger warriors on their first campaign are assigned similar 
  roles, in the hopes that combat will teach them the necessity of 
  teamwork on the battlefield. Hauptmann Guillaume has been 
  pushing Leutnant Hoffmann and his lance hard in the scattered 
  simulator bouts, trying to introduce them to that concept before 
  the Falcons land, but the results are not encouraging.
  In combat Lorenz is an aggressive warrior who likes to keep his 
  Wolfhound moving at its top speed. He specialized in light ‘Mechs 
  at Sanglamore, something many Lyran MechWarriors are loathe to 
  do. The lack of competition allowed him to place highly enough in 
  his graduation class to have some say in his posting, but did little 
  to instill in him the camaraderie many heavier ’Mech pilots learn 
  instinctively. Although he’s not a crack shot, the Wolfhound has 
  the heat sinks to allow him to snipe pretty much at will with its 
  ER large laser, but Lorenz is proving a surprising gunner with the 
  three forward-facing medium lasers that provide the Woflhound’s 
  close-in weaponry.
  
  KRISTOFF SEMMES
  Rank/Position: Sergeant, Striker Lance
  Born: 3050 (21 in 3071)
  Affiliation: Lyran Alliance
  Home Planet: Kelenfold
  ’Mech: STY-3C Starslayer
  ’Mech Piloting Skill: 5
  ’Mech Gunnery Skill: 4
  Kristoff Semmes is insane. He is a functioning sociopath, and 
  were the LAAF in any less dire straits he would have certainly been 
  ejected from the MechWarrior corps. He was arrested several 
  times during his childhood on Kelenfold, and again twice more 
  during his time at the Coventry Military Academy, for attacking 
  his fellow students over imagined slights. Semmes is functional in 
  that he recognizes the constraints of society, but he is incapable 
  of applying them to himself. So far as Semmes is concerned, no 
  one else in the universe is real—he suffers from a complete lack of 
  empathy. This attitude is a nightmare in a civilian, but something 
  drill instructors train for—although not to the extreme Semmes 
  exhibits—in boot camp. Were he able to function in society, 
  Semmes might have become a near-perfect soldier.
  Of course, with the Word of Blake’s Jihad raging around them 
  and the Jade Falcons probing deeply into the Alliance’s interior, 
  the LAAF is prepared to look the other way unless Semmes really 
  steps over the line. His skill in the Starslayer he pilots, as well as 
  his recognition of his lance as the only way for him to survive 
  in combat, makes him a valuable lancemate. Both Hauptmann 
  Guillaume and the battalion’s kommandant are uneasy placing 
  Semmes under so junior—and innocent—an officer as Reginald 
  Hoffmann, but so far Semmes has accepted the young officer’s 
  authority. In fact, Semmes seems to be going out of his way 
  to actually try and form bonds with his lancemates in Striker 
  Lance. The Wolfhounds’ medical staff is convinced Semmes is 
  up to no good ends with this practice, seeing as they believe 
  he is physically incapable of forming real friendships. One unit 
  psychologist summed up the group’s beliefs: “Maybe he thinks 
  the others are his pets.”
  Semmes’ Starslayer was a reserve ’Mech requisitioned from a 
  militia on Australia and shipped to the Arcturan Guards. It was 
  assigned to Semmes on the theory that it was a powerful enough 
  ’Mech to let him be effective in a lance but not strong enough 
  that he could get away from his lancemates if he “snapped.” 
  Hauptmann Guillaume has given Leutnant Hoffmann strict—
  and secret—orders to deal with Semmes at the first sign of 
  trouble, but thus far the man has been a model MechWarrior. In 
  simulations he’s been seen covering his lancemates and exposing 
  himself to fire to protect them—behavior the psychologists said 
  he was patently incapable of. 
  
  Alpha Beak
  Star Captain Ingried (Nova Cat A)
  MechWarrior Hayes (Incubus)
  MechWarrior Denise (Grendel Prime)
  MechWarrior Allen (Ice Ferret H)
  MechWarrior Callen Malthus (Hellion Prime)
  Bravo Beak
  Star Commander Nicola von Jankmon (Kodiak)
  MechWarrior Linders (Timber Wolf H)
  MechWarrior Quintero (Shadow Cat C)
  MechWarrior Michaela (Cougar A)
  MechWarrior Edward (Jenner IIC)
  23
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  THE PURSUING 
  PEREGRINES
  Unit: 
  Binary Bravo,
  First Falcon Striker Cluster,
  Delta Galaxy
  Also Known As: 
  The Pursuing Peregrines
  Affiliation: 
  Clan Jade Falcon
  Nominal Strength: 
  Two BattleMech stars
  Bravo Beak, Binary Bravo, First Falcon Strikers Cluster
  Alpha Beak, Binary Bravo, First Falcon Strikers Cluster
  WB 
  LS
  LS 
  LS
  
  INGRIED
  Rank/Position: Star Captain, CO Binary Bravo
  Born: 3049 (22 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Nova Cat A
  ’Mech Piloting Skill: 2
  ’Mech Gunnery Skill: 2
  One of the ristars born to a sibko hatched just as the Clans 
  were departing for Operation REVIVAL, Ingried grew up hearing 
  the falconers telling the grand tales of Crusader glory in the Inner 
  Sphere. His every class was built around the Falcon’s eventual rise 
  as ilClan and their lordship over the new Star League. Like every 
  impressionable child might, Ingried believed his tutors—which 
  meant his world was turned upside down when the Star League 
  Defense Force arrived in Clan space and demanded their Great 
  Refusal, and the defeat of the Clans shook him to his core. He 
  began to question some of the things his falconers told him and 
  make his own decisions about the right of things. 
  Whatever his mental proclivities he was also one of the most 
  deadly MechWarriors to emerge from the sibkos. He earned the 
  rank of Star Captain in his Trial of Position, even after his Trialmate 
  forced the Trial into a melee with a stray shot. His posting to Delta 
  Galaxy’s Eyrie Cluster put him on the front lines of the Falcons’ 
  interregnum between the 3064 incursion and their leap across 
  the border again soon after the Jihad broke out. He distinguished 
  himself in 3066 by capturing the Nova Cat he still pilots from a 
  Ghost Bear warrior in a Trial of Possession, which brought him to 
  Galaxy Commander Uvin Buhallin’s attention. When Buhallin was 
  injured and thought killed on Morges, new Galaxy Commander 
  Lee Newclay transferred the young warrior to the First Falcon 
  Striker and built a new Binary around him.
  As Binary commander Ingried has to deal with considerable 
  dissatisfaction from his MechWarriors. Star Commander Nicola 
  von Jankmon has already challenged him once for the Binary 
  command, and despite her defeat his command of her still 
  rankles the older woman. Several of the younger Falcon warriors 
  who should follow him happily are instead drawn to the older, 
  Bloodnamed warriors like von Jankmon and Callen Malthus, who 
  do nothing but fill their heads with drivel about how “un-Jade 
  Falcon” many of Ingried’s attitudes are. So long as the resentment 
  doesn’t interfere with discipline Ingried will do nothing; after all, 
  his is rather un-Jade Falcon. The performance of his Binary will be 
  the ultimate arbiter of his methods, and he intends the Binary to 
  shine, unruly warriors or not.
  Ingried’s Nova Cat is a rare machine in the Jade Falcons, and 
  a maligned one. He claimed it as isorla despite the Jade Falcons’ 
  opinions of the Abjured Nova Cats as traitors to the Clans. It is a 
  powerful OmniMech and one well-suited to his style of combat, 
  and he cares little for its provenance. He prefers the Alpha 
  configuration for its unerring accuracy and—surprisingly for such 
  a laser-heavy machine—complete control over its heat burden. 
  He has defended himself in two Trials by disabling his opponent’s 
  ’Mechs before they can even enter range to get a shot off.
  
  25
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  HAYES
  Rank/Position: MechWarrior, Alpha Beak
  Born: 3048 (23 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Incubus
  ’Mech Piloting Skill: 4
  ’Mech Gunnery Skill: 3
  Although he stands barely one hundred and eighty centimeters 
  high, MechWarriors Hayes is a talented martial artist who prefers to 
  fight his challenges unaugmented, where he can take advantage 
  of his opponents’ near-certain dismissal of his small stature. His 
  falconers indulged him his passion for unarmed combat but 
  also made certain they trained him as a skilled MechWarrior, and 
  Hayes has not disappointed them. His choice of a highly-mobile 
  Incubus for a ’Mech is another small joke between Hayes and the 
  world; the Incubus is one of the tallest-appearing ’Mechs on the 
  battlefield because of its slender stature and high mobility. Few 
  people expect to see the shape of a man like Hayes emerge from 
  its cockpit.
  Hayes was assigned to the First Falcon Striker as part of Binary 
  Bravo after serving with the Fourth Falcon Dragoons on Morges. 
  During that action, his Star was cut off from the rest of the Trinary 
  and had to evade a stronger Lyran force to rejoin. Hayes was the 
  last MechWarrior to return from the Morges wastelands, but he 
  had claimed two heavier Lyran ’Mechs before coming in. He used 
  the Incubus’ powerful large pulse laser and superior mobility to 
  keep the medium ’Mechs at range, wearing them down. When 
  Star Captain Ingried was reviewing codexes he immediately 
  requested Hayes and his second-line BattleMech for his Binary 
  based on that action. Hayes’ placement in the Alpha Beak is a 
  reflection of both Ingried’s high regard for the warrior and for Star 
  Commander Nicola von Jankmon’s disdain for his light, second-
  line BattleMech.
  For his part Hayes is pleased to be a in a frontline Cluster 
  and serving beneath an officer who recognizes and accepts 
  unorthodox tactics. Although he is Jade Falcon to the core, and 
  prefers the rituals of zellbrigen wherever possible, Hayes also 
  believes it is his opponents’ responsibility to return the same 
  honorable treatment in kind. On Morges, the way that the two 
  Lyran ’Mechs ganged up on his lighter, solitary ’Mech told him 
  they were warriors without honor, and he treated them that 
  way. Star Captain Ingried, who agrees with this point of view 
  entirely, encourages the MechWarrior to keep his enemies 
  underestimating him—and by extension, the entire Star.
  Hayes was offered an OmniMech when he transferred to the 
  First Falcon Striker Cluster, but he retained the Incubus he’s piloted 
  since his Trial of Position on Ironhold. On Morges this decision 
  served him well in skirmishes with the Twenty-fifth Arcturan 
  Guards’ infantry regiments, where he was able to use the Incubus’ 
  anti-infantry machine guns to keep sappers away from his ’Mech 
  and those of his Starmates. He is a crack shot with the ’Mech’s 
  large pulse laser, but his accuracy suffers when he switches to 
  the paired ER medium lasers—Hayes appears unable to switch 
  quickly between the two different firing modes.
  
  DENISE
  Rank/Position: MechWarrior, Alpha Beak
  Born: 3052 (19 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Grendel Prime
  ’Mech Piloting Skill: 4
  ’Mech Gunnery Skill: 3
  Denise is the only freeborn MechWarrior in the Binary, and few 
  of the trueborn Jade Falcon warriors let her forget it. Although she 
  is only nineteen years old, she has already fought in more Trials 
  of Greivance than any other warrior in the Binary except Callen 
  Malthus. Her victories in all of these Trials except one—a foolish 
  unaugmented challenge against MechWarrior Hayes that put her 
  in the DropShip’s sickbay for three days—prove her qualifications 
  to serve in the frontline Binary, but she still resents the unthinking 
  discrimination against freeborns.
  To an outside observer Denise’s skills are amazing; she tested 
  into the warrior caste at seventeen, rather than entering a 
  childhood sibko earlier. The fact that she can compete with 
  trueborn Jade Falcon warriors, who’ve been trained since birth for 
  the warrior’s life, reveals incredible innate talent for BattleMech 
  piloting. Her position in the First Falcon Striker is a test of sorts—
  only the desperate losses on Morges forced the Star Colonel 
  to approve the transfer from the Gyrfalcon Solahma, and Star 
  Captain Ingried was the only officer willing to accept her into his 
  command. Ingried doesn’t care about how Denise was born—he 
  only cares about how she fights.
  Denise is hot-tempered and rash. Her tactics in combat—
  unarmed or BattleMech—reveal a woman whose idea of finesse is 
  to not shout before she attacks. Against Inner Sphere opponents 
  this tactic may actually be of some worth, since many Lyran 
  ‘Mech jocks are used to seeing Jade Falcons stop and announce 
  their challenges. She has little regard for tactics or teamwork—a 
  trait she shares with many trueborn Jade Falcons—but prefers 
  to prove herself or fail strictly on her own merits. This attitude 
  is not surprising for a freeborn Jade Falcon warrior; an Inner 
  Sphere observer would say she is trying to “...out-trueborn the 
  trueborns...“ by being the most individualistic warrior she can. 
  Ingried has already given up trying to reign her in, instead using 
  her as a shock trooper to break up enemy formations.
  The Grendel OmniMech Denise pilots is a machine captured 
  from the now-defunct Smoke Jaguars.  She successfully defeated 
  a trueborn Star Commander for the ’Mech, fighting in a Locust IIC. 
  Her opponent attempted to hold her at long range and snipe her 
  to death with his large laser, but Denise used the natural obstacles 
  in the Circle of Equals to close the range and quickly disable the 
  Grendel with a flurry of missiles. The Star Commander did not 
  survive the Trial, and Denise arrived in the First Falcon Striker a 
  freeborn warrior with an OmniMech in her control. She eschews 
  the other configurations, preferring to keep the Grendel in the 
  primary.
  
  27
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  ALLEN
  Rank/Position: MechWarrior, Alpha Beak
  Born: 3051 (20 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Ice Ferret H
  ’Mech Piloting Skill: 4
  ’Mech Gunnery Skill: 3
  MechWarrior Allen is a solidly competent, if uninspiring, Jade 
  Falcon MechWarrior. Most people mistake him for a simpleton 
  when first they meet, but that is simply because Allen is a very 
  taciturn man. He never speaks when a gesture will do, but his 
  courtesy is beyond reproach inside the Binary and Cluster. The 
  only time Allen appears to show any animus is in combat, when 
  he wields his Ice Ferret with a skill and speed that shocks those 
  who haven’t seen it before. Few of his falconers expected Allen 
  to even survive his Trial of Position, much less pass it, but he 
  surprised them by defeating one of his opponents and then 
  ending the Trial. When pressed why he didn’t keep fighting, 
  Allen replied “to do more would be wasteful; the objective was 
  a warrior’s rank.” MechWarrior Quintero of Bravo Beak calls Allen 
  “Shrug” behind his back.
  When not in combat Allen fills his time with exercise and reading. 
  His physique is distinctive without being outrageous—he prefers 
  toning workouts to bulk muscle, and will spend any free time 
  he has out hiking around his Star’s base. He is an accomplished 
  outdoorsman and climber, but his superiors are often loathe to 
  allow him the freedom to wander into the wilderness alone for 
  weeks at a time—Jade Falcon warriors are supposed to be always 
  ready for combat. By some quirk or skill, though, Allen has never 
  failed to return in time for a deployment. On Deia, for example, he 
  walked back into the Star’s bivouac literally ten minutes before 
  the alarm was sounded for a raid by the Knights of St. Cameron.
  Although he piloted an Alpha-configuration Ice Ferret on Deia, 
  for the Great X campaign Allen has reconfigured his machine to 
  the H-configuration, which carries an ER large laser and a pair of 
  powerful (if inaccurate) heavy medium lasers. The heavy mediums 
  offer him serious firepower, and the large laser possesses a 
  farther-reaching range envelope than even an ER PPC. Allen 
  has been testing the configuration in the DropShip’s simulators 
  against common Lyran Alliance BattleMech designs. Using the Ice 
  Ferret’s speed, he has been racing in to deliver crushing attacks 
  against heavier ’Mechs’ flanks and lighter rear armor before using 
  that same speed to escape return fire. He has been having some 
  success, although his lack of accuracy with the attached six-tube 
  short-range missile system is causing him some frustration. In an 
  unorthodox move for him, he has been consulting MechWarrior 
  Hayes, who uses similar tactics with his lighter (and even faster) 
  Incubus. Hayes has offered him some pointers, but the missile 
  launcher remains a problem.
  
  CALLEN MALTHUS
  Rank/Position: MechWarrior, Alpha Beak
  Born: 3032 (39 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Hellion Prime
  ’Mech Piloting Skill: 3
  ’Mech Gunnery Skill: 2
  Callen Malthus is the oldest warrior in Binary Bravo by many 
  years. Nearly forty—and fighting assignment to a solahma Cluster 
  tooth and nail—he is a canny and experienced warrior who 
  doesn’t suffer the company of his younger Starmates very well. 
  It took him nearly all the capital and favors he could muster to 
  get assigned to the Inner Sphere even as a MechWarrior, and he 
  doesn’t intend to waste the opportunity.
  Callen Malthus passed his Trial of Position with the rank of Star 
  Commander, a feat that should have put him on the ristar track, 
  but his assignment to the Homeworld garrisons rather than into 
  one of the frontline Clusters during Operation REVIVAL stymied 
  his chances for advancement. He was preparing to challenge a 
  warrior in the 305th Assault Cluster for his Trinary command when 
  the disaster on Twycross stained the entire Malthus Bloodhouse. 
  The demotion of Timur Malthus from saKhan soon after sealed his 
  fate, and his capture of the Malthus Bloodname in 3054 seemed 
  almost anticlimactic. By the time Marthe Pryde assumed the 
  Khanship Callen was resigned to his fate, and it was only the need 
  to provide some experience to the young Clusters being blooded 
  on Coventry that finally brought him forward to the Occupation 
  Zone.
  Once in the Inner Sphere Callen’s influence remained as wan 
  as previous. Despite his Bloodname he was unable to capture a 
  higher rank than Star Commander, and his transfer to the Eighth 
  Falcon Talon and reduction in rank was a thinly-veiled preview of 
  his eventual assignment to a solahma Cluster. In the Eighth Callen 
  directed all of his energies to proving himself the equal of any 
  younger warrior. Although he was unable to test to a higher rank, 
  he defeated every Trial thrust at him by the younger warriors of his 
  Cluster, eventually earning a transfer to the First Falcon Striker in 
  the aftermath of Morges and Deia as Galaxy Commander Newclay 
  struggled to rebuild his Galaxy’s flagship Cluster.
  Callen’s Hellion is a prize taken as isorla after defeating an Ice 
  Hellion warrior in a Trial of Grievance in the Homeworlds just 
  prior to his reassignment to Coventry. The Ice Hellion had insulted 
  Callen’s age and accepted Callen’s Trial. Compounding the insult 
  of his defeat by such an “old man,” Callen used a decrepit second-
  line Commando IIC to defeat him and claimed the ’Mech as his 
  prize. It has served him well in the Inner Sphere, where few if any 
  of his enemies have encountered the ’Mech before.
  
  29
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  NICOLA VON JANKMON
  Rank/Position: Star Commander, Bravo Beak
  Born: 3042 (29 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Kodiak
  ’Mech Piloting Skill: 3
  ’Mech Gunnery Skill: 2
  Nicola von Jankmon’s first taste of combat in the Inner Sphere 
  was on Coventry against the Tenth Skye Rangers, and she earned 
  her Bloodname the following year. One of the rare von Jankmons 
  who doesn’t serve as an aerospace pilot or a WarShip officer, 
  Nicola has proceeded through her career with something of a 
  chip on her shoulder, as if she believes the rest of her Bloodhouse 
  is looking down its noses at her because she fights on the ground. 
  Whether or not they do deride her for her position, her attitude 
  more than ensures they deride her nonetheless.
  That attitude has kept Nicola from advancing. She has twice 
  successfully tested to Star Captain’s rank but been defeated in 
  Trials of Position for the Trinary command each time, forcing her 
  back to Star Commander’s rank. The elevation of Star Captain 
  Ingried—a warrior without even a Bloodname—over her when 
  Binary Bravo was formed infuriated her, but Ingried’s handy 
  defeat of her when she challenged him to a Trial of Position made 
  the point plainly to the battle-oriented Falcons. Her command of 
  her Star has become by-the-book and downright bloodthirsty. On 
  Deia her Star defeated more than a company of the Knights of St. 
  Cameron before being driven back by the Second Wolf Legion.
  The knowledge that the Knights remain on Great X has filled 
  Nicola with a vengeful fury. Her Star has spent the entire in-system 
  transit in the simulators, acclimating themselves to the various 
  landscapes and prominent terrain features of the terrain around 
  Spot, the capital city. It was the Second Wolf Legion’s command 
  of the terrain that allowed them to sneak up on Bravo Beak and 
  push them back on Deia—Nicola will not be manipulated again.
  Several of her Starmates are concerned about the coming 
  battles; during the in-system simulations Nicola fought with a 
  fearless abandon that has many of the younger Falcons wondering 
  if she is trying to make sure she dies in combat before she can 
  be assigned to a solahma Cluster. Although she is only twenty-
  nine, her subordinates are nearly a decade her junior in the age-
  conscious Clan touman. Although she does fear the arrival of her 
  thirtieth birthday, her drive and near-suicidal tactics are more 
  derived from her burning hatred of the Knights of St. Cameron 
  and the Inner Sphere in general.
  The Kodiak Nicola pilots was taken as isorla from Clan Wolf  in 
  a Trial of Possession in 3069. The Wolf warrior, himself an abtakha 
  from Clan Ghost Bear, nearly succeeded in defeating Nicola in 
  her Executioner, and she claimed his ’Mech as her own when 
  the Executioner was scrapped after the battle. Although she 
  occasionally rails against the fixed configuration, the Kodiak’s 
  sheer firepower serves her temper well.
  
  LINDERS
  Rank/Position: MechWarrior, Bravo Beak
  Born: 3049 (22 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Timber Wolf H
  ’Mech Piloting Skill: 3
  ’Mech Gunnery Skill: 2
  MechWarrior Linders is, much like Alpha Beak’s MechWarrior 
  Allen, a simple warrior with few aspirations. Unlike Allen, though, 
  Linders is not a quiet man. He is much the opposite, in fact—so 
  much so that his Starmates will leave the room if they hear him 
  getting started on one of his stories. In combat the Star has two 
  frequencies; the Star channel Linders knows about and the other, 
  quieter one he does not. The only reason he hasn’t been dismissed 
  from Star Commander von Jankmon’s Star is his skill in his Timber 
  Wolf. Linders makes a fine courser for Nicola’s Kodiak, and she uses 
  him in that role. Many enemies who would run from a Timber Wolf 
  are surprised to find an assault-class Kodiak waiting to challenge 
  them, while Linders turns away to find his own opponents.
  The fighting with the Second Wolf Legion on Deia produced a 
  change in Linders, one that he has not entirely sorted out. During 
  those battles he was challenged by a Wolf-in-Exile Linebacker pilot, 
  and the two of them fought a running battle that lasted more than 
  twenty hours. Cut off from their respective Stars, the Linebacker 
  retreated steadily, using his ’Mech’s greater speed to keep out of 
  range of Linders’ heavy large lasers. Linders, despite running out 
  of long-range missile ammunition after only three hours, refused 
  to break off. Few of his comrades would have suspected that 
  he could carry a mission that far, but in the end the Linebacker 
  mistakenly retreated into an arroyo whose opposite end had been 
  collapsed by earlier fighting. Linders was able to corner the lighter 
  machine and destroy it, but the Wolf-in-Exile warrior was killed in 
  the destruction of his ’Mech rather than taken bondsman. Linders 
  returned to the Star bivouac and didn’t speak for two entire days. 
  His Starmates tried to draw him out, even going to so far as to call 
  a medic, before he seemed to emerge from his funk. He has never 
  spoken of that time, nor explained what was so trying. He will not, 
  in fact, speak of Deia at all.
  Many younger Falcon warriors deride Linders for piloting an 
  OmniMech that more commonly associated with the Wolf Clan 
  than the Jade Falcons, suggesting he trade the heavy OmniMech 
  for a Black Lanner or a Turkina. Linders ignores these warriors, 
  or answers them with a Trial of Grievance. He has successfully 
  defended his honor in three Trials since arriving in the Inner 
  Sphere, twice defeating warriors in OmniMechs that mass more 
  than his Timber Wolf. He rarely reconfigures his ’Mech out of the H 
  configuration, preferring the heavy lasers to other weapons, even 
  ER PPCs. Through diligent effort he has managed to overcome the 
  worst of the heavy lasers’ inherent inaccuracy, though in the stress 
  of battle he does sometimes miss.
  
  31
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  QUINTERO
  Rank/Position: MechWarrior, Bravo Beak
  Born: 3048 (23 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Shadow Cat C
  ’Mech Piloting Skill: 4
  ’Mech Gunnery Skill: 3
  Quintero is an ambitious man. He dreams of one day becoming 
  Khan of the Jade Falcons, if not ilKhan of the ilClan when his 
  forces retake Terra. Fortunately for his superiors, he does not—
  yet—possess the cunning necessary to match his plans. He was 
  a mediocre student, one whose falconers did not expect him to 
  pass his Trial of Position. His success in that Trial, although only 
  with MechWarrior’s rank, proved to himself that he was capable 
  of far more than he’d been told, which set him on the path he 
  now walks. He is an irascible, impatient man who aches for 
  greater rank than he now possesses. He is constantly needling 
  Star Commander Nicola von Jankmon, constantly probing for 
  weaknesses that he can exploit. The two have very nearly come to 
  Trials of Grievance already, and triumphing in such a Trial is only 
  one part of Quintero’s plan.
  As part of a Star Quintero is an outlier. His personality does 
  not lend itself to making close friends, as he is far too fond of 
  finding faults and exploiting them in others than he is of building 
  camaraderie. Most of his Starmates disdain him, except for his 
  commander, who actively hates him. Quintero acknowledges 
  this but does nothing to change it—to his mind, the others will 
  come around when he proves himself a more capable warrior and 
  commander than anyone else. In the combat-oriented society of 
  the Clans, he may be right—assuming he does, in fact, develop 
  the skills he already believes he has. His only real comrade in Bravo 
  Beak is MechWarrior Edward, who is too newly-assigned to have 
  grasped the realities of Quintero’s “friendship.” The older warrior 
  doesn’t recognize Quintero’s advances as the semi-insults they 
  are, but he may soon if Quintero’s past habits continue. No doubt 
  Edward will find himself the butt of a humiliating joke or some 
  other insult, but Quintero may overreach, considering Edward’s 
  proven skill in Trials of Grievance.
  Quintero’s Shadow Cat is usually configured in the uncommon C 
  configuration, which mounts advanced tactical missile launchers 
  and jump jets rather than the common Gauss rifle. Quintero 
  prefers to fight a more mobile campaign than many Jade Falcon 
  warriors, using his missiles and mobility to harass his opponents 
  into making a mistake. These tactics work well for him in the 
  open field, where he can use his ’Mech’s speed to keep away from 
  heavier opponents, but offer less success in heavily forested or 
  urban environments. Quintero uses his jump jets only for obstacle 
  avoidance, and his gunnery suffers more than most MechWarriors 
  when he tries to combine firing with jumping.
  
  MICHAELA
  Rank/Position: MechWarrior, Bravo Beak
  Born: 3052 (19 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Cougar A
  ’Mech Piloting Skill: 3
  ’Mech Gunnery Skill: 2
  Binary Bravo is MechWarrior Michaela’s first posting. She 
  successfully won her Trial of Position in mid-3069 and barely 
  reached the Inner Sphere in time to be assigned to the First 
  Falcon Striker Cluster. Her youth and inexperience placed 
  her in the newly-formed Binary, but Star Captain Ingried was 
  immediately impressed with her skills and is pleased to have her. 
  Her Star Commander is not so enamored, but no one can deny 
  that Michaela is a prodigy on the battlefield. Her talent for ’Mech 
  piloting has already marked her as a likely ristar in the Clan.
  Were it not for her partner’s initiation of a melee in her Trial of 
  Position, most of her Starmates agree she would have achieved 
  at least Star Commander’s rank, if not Star Captain. The fact that 
  her Trial opponents were freed from zellbrigen made it impossible 
  for her to defeat more than one of them before her ’Mech was 
  disabled, but her one victory was enough to secure her place in 
  the warrior caste. Her first act after her Trial of Position was to 
  challenge her partner in the Trial to a Trial of Grievance for his 
  actions in the battle. She won the challenge, crippling the other 
  warrior and forcing his dismissal into the scientist caste. She has 
  not told this story to her Starmates, but the Jade Falcon rumor mill 
  has no doubt informed them. Michaela is not a woman to cross.
  Her short time in the Inner Sphere has already given Michaela 
  something most Clan warriors lack: a sense of vanity. Like most 
  Clansmen she hadn’t given a great deal of thought to her physical 
  beauty as a child and adolescent, but she is uncommonly beautiful 
  by Inner Sphere standards and has been noticed by many younger 
  Inner Sphere-born youths. At first she dismissed the attention, 
  but lately has come to embrace it. Her Starmates mock her for the 
  attention she gives to her appearance, but she ignores them. She 
  enjoys the attention of those her Clan has conquered, and the 
  realization that her looks can give her some measure of control 
  over the opposite sex has offered her one more weapon to add 
  to her arsenal.
  Her Cougar is configured in the Alpha configuration, which 
  is a support ’Mech built around two large long-range missile 
  launchers. This means she is often assigned near MechWarrior 
  Quintero, who also prefers missiles on his OmniMech, but the 
  two warriors do not cooperate. They are both far too ambitious 
  for that. Michaela has been practicing steadily in the simulator to 
  improve her long-range gunnery with her missiles, in anticipation 
  of facing heavier Lyran ‘Mechs that far outmass her Cougar.
  
  33
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  THE PURSUING PEREGRINES
  RULES ANNEX
  EDWARD
  Rank/Position: MechWarrior, Bravo Beak
  Born: 3042 (29 in 3071)
  Affiliation: Jade Falcon
  Home Planet: Ironhold
  ’Mech: Jenner IIC
  ’Mech Piloting Skill: 4
  ’Mech Gunnery Skill: 3
  Edward has led a solid, if uninspiring, career as a Jade Falcon 
  MechWarrior. He is one of those warriors who does their job 
  without flair, which has kept him from ever rising higher than 
  Star Commander’s rank. The pinnacle of his career was the 
  Jade Falcon offensive that reached Coventry, when he served 
  beneath Star Colonel Arimas Malthus. Since that time he’s been 
  fighting the inertia of a Clan warrior who’s unable to distinguish 
  himself, hoping to find some way to earn back his ascendancy. 
  His assignment to Binary Bravo is the first light he’s seen in a 
  long time—both because he believes Star Captain Ingried will 
  bring him opportunities for glory and because he has the living, 
  breathing example of Callen Malthus to see what future to avoid.
  Although he would barely be entering early middle age in 
  the Inner Sphere, Edward is already feeling the effects of his age 
  amongst his youthful Clan comrades. He is waging a personal war 
  against entropy with a brutal physical exercise program that’s 
  built him so much muscle mass that his friends tease him about 
  trying to become an Elemental. Whenever he is not engaged in 
  Star duties or combat Edward is in the fitness center, building 
  muscle mass or training. Although he excels at none he is trained 
  in several forms of unarmed combat, including working with a 
  Spheroid savate master on Morges for a short time. He uses his 
  muscle and his varied skills to good effect in Trials of Grievance; 
  his age means that he is the frequent target of such Trials issued 
  by younger warriors fresh from their Trials of Position. To a 
  nineteen-year-old, nearly-thirty is nearly-dead. Edward may not 
  have succeeded in his path to promotion, but he remains a fit and 
  experienced warrior—he doesn’t lose many of those Trials.
  Just prior to the lift from Deia Edward was defeated in a Trial 
  of Possession for his ’Mech. Until then he had piloted a sixty-ton 
  Mad Dog, but the successful challenge of MechWarrior Lilith of 
  the Fourth Falcon Dragoons left him with her Jenner IIC. Edward 
  despises the light, fixed-configuration second-line ’Mech and 
  its entirely-missile armament. In the simulators on the transit to 
  Great X he has been attempting to better his accuracy with the 
  Jenner’s paired short-range missile launchers, but he is used to the 
  Mad Dog’s pulse lasers. The yelling from his simulator pod could 
  be heard three decks away.
  
  Vendetta
  A number of characters on both sides were killed in the battles 
  on Bastion, but those battles were not the last of the fighting on 
  Great X. The survivors of both units returned to the main battles 
  around Spot and finished the Great X campaign there. Player 
  characters may wish to assume the role of any of the NPCs and 
  prosecute a vendetta or feud with the other side.  Or, if they wish 
  to use their own characters, perhaps they are relatives or friends 
  of the characters killed in the Bastion fighting?
  Finish the Job
  The player characters might assume the roles of comrades of 
  one of the groups of NPCs, who are disgusted with the NPCs for 
  not “finishing the job” on Bastion, and hound them throughout 
  the rest of the campaign. This idea hook will require special 
  attention by the gamemaster to ensure that the focus of the 
  experience remains on the player characters’ group, rather than 
  the NPC group, but the players may enjoy maneuvering the NPCs 
  into roles or positions that might seem unlikely.
  BATTLETECH  
  SPECIAL UNIT ABILITIES
  The following BattleTech special rules may be used by players 
  using these lances or Stars in their campaigns.
  COMPANY C, THIRD BATTALION,  
  TWENTY-FIFTH ARCTURAN GUARDS
  In addition to these rules, players may also wish to add the 
  regimental abilities granted in Field Manual: Lyran Alliance (see p. 
  130, FM:LA), if they are adding infantry to any of their games.
  Command Lance
  The Command Lance receives a +2 Initiative bonus in any turn 
  where Hauptmann Guillaume’s ’Mech is not disabled or destroyed. 
  In addition, the Command Lance may use the Bank the Initiative 
  special ability (see p. 192, TO).
  Anvil Lance
  The Anvil Lance may use the Overrun Combat special ability 
  (see p. 193, TO). Also, in any game where the player controlling the 
  Anvil Lance won the Initiative in Turn 1, the Anvil Lance is immune 
  to Force the Initiative attacks during that scenario.
  Striker Lance
  The Striker Lance player may roll 2D6 before the start of play; 
  on a result of 8 or more, he or she may use the Off-Map Movement 
  special ability (see p. 192, TO).
  The following information is provided to offer 
  players and gamemasters more opportunity for 
  games based on or around the events depicted in 
  the Starter: Fist and Falcon. The first section, Idea Hooks, 
  presents a series of role-playing adventure ideas in a 
  very basic form. These hooks present story ideas that 
  gamemasters may use to instigate an A Time of War role-
  playing campaign set around the Jade Falcon invasion of Great X in 
  3071, as well as world atlas data for Great X itself at that time period.
  The second section, BattleTech Special Unit Abilities, presents 
  special BattleTech game advantages available to each lance, 
  Star, company, or Binary for the forces listed in this PDF. The 
  third section, Special Pilot Abilities, presents BattleTech gameplay 
  advantages possessed by each pilot listed in the Table of 
  Organization and Equipment earlier. These may be combined 
  with the pre-generated record sheets for each character found at 
  the end of this PDF.
  IDEA HOOKS
  Starter: Fist and Falcon has been specifically created to provide 
  any number of possible adventure or gameplay hooks for 
  enterprising gamemasters and players. Whether your player 
  group is a Clan-based group or an Inner Sphere-based one, there 
  is plenty of conflict to be found on Great X and the worlds around 
  it to build fun-filled game sessions out of. Four possible ideas are 
  listed below, all which could be used singly or combined into 
  one grand campaign. And, as always, gamemasters and players 
  should feel free to simply mine Starter: Fist and Falcon for material 
  for their own games.
  Replacements
  Several of the characters listed in the introductory section of 
  Starter: Fist and Falcon are dead by the end of it, which opens 
  holes in the established lances and Stars that player characters 
  may be used to fill. Players stepping into the slots of dead 
  comrades automatically breeds conflict with existing NPCs and 
  the units will have to be reconstituted, retrained, and recertified. 
  The Great X campaign was the first real campaign for both units. 
  The survivors will have bonded into a cohesive unit. How will the 
  player characters gain their trust?
  Pursuit
  The Falcon withdrawal from Great X marked the beginning 
  of their withdrawal from Lyran space in the face of the Jihad. 
  Players who wish to play these units forward in time may want to 
  reference Jihad Hot Spots: 3070 and Jihad Hot Spots: 3072 to get 
  a feel for the historical actions before and following the action 
  on Great X. As with the rest of the Inner Sphere, an outbreak of 
  peace was the furthest thing from reality. This idea hook may 
  be best for players who are interested in beginning a BattleTech 
  extended campaign.
  RULES ANNEX
  
  35
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  RULES ANNEX
  THE PURSUING PEREGRINES
  BINARY BRAVO,  
  FIRST FALCON STRIKERS CLUSTER,  
  DELTA GALAXY
  In addition to these rules, players may also wish 
  to add the Galaxy-level abilities granted in Field 
  Manual: Crusader Clans (see p. 178, FM:CC), if they 
  are adding Elementals to any of their games.
  Alpha Beak
  In any turn where Star Captain Ingried’s ’Mech is 
  not disabled or destroyed, Alpha Beak is immune 
  to Forced Initiative and Overrun Combat.  If the 
  Star Captain’s ’Mech is disabled or destroyed, the 
  player controlling Alpha Beak suffers a –2 Initiative 
  penalty for the remainder of the game.
  Bravo Beak
  Bravo Beak’s MechWarriors may use the Brawler 
  sub-unit special ability (see p. 193, TO).
  SPECIAL PILOT 
  ABILITIES
  These special pilot abilities should be used in 
  BattleTech games where the characters’ A Time of 
  War record sheets are not being used. If the game 
  is being played by AToW rules, any special pilot 
  abilities or Traits the character possesses replace 
  these rules in every respect.
  Michael Guillaume
  Michael Guillaume is an excellent gunner with 
  the Gauss rifle; to reflect this, use the rules for the 
  Marksman special pilot ability (see p. 220, AToW).
  Tricia Cannon
  Tricia Cannon is a master of wringing every bit 
  of speed out of her ’Mech; to reflect this, she may 
  use Sprinting movement (see p. 18, TO) with no 
  penalties to her To-hit or Piloting Skill Rolls that 
  would be caused by Sprinting Movement.
  Erich von Seedow
  A natural missile gunner, Erich von Seedow 
  receives an automatic +2 modifier when rolling on 
  the Missile Hits Table. This bonus is in addition to 
  any other bonuses, such as Artemis IV fire control 
  systems.
  Hans Ostgaard
  Hans Ostgaard’s experience with ambushes 
  allows him to spot them before they’re sprung; to 
  reflect this, any enemy units that are hidden within 
  six hexes of his ’Mech are automatically detected at 
  the end of the Movement Phase, unless the line of 
  sight to the hex they occupy is blocked.
  GREAT X
  Noble Ruler: Archon Peter Steiner-Davion 
  Appointed Ruler: Countess Viola Widmark
  Star Type (Recharge Time): M0V (201 hours) 
  Position in System: 4
  Time to Jump Point: 3.14 days 
  Number of Satellites: 2 (Why and Zee) 
  Surface Gravity: .98 
  Atm. Pressure: Standard (Breathable) 
  Equatorial Temperature: 22° C (Cool Temperate) 
  Surface Water: 64 percent 
  Recharging Station: Nadir 
  HPG Class: B 
  Highest Native Life: Mammal 
  Population (3071): 263,360,000 
  Socio-Industrial Levels: C-C-C-D-C
  For much of the Lyran Commonwealth’s history Great X was little 
  more than a waystation for LCAF units on their way toward the Draconis 
  Combine border. Its greatest claim to fame prior to the Clan invasion was its 
  hosting of the Estates General assembly during the Beta Regulus disaster. 
  The world has always been a hardy one, peopled by citizens who take pride 
  in their insularity and maintain their planet’s unique sense of humor. The 
  arrival of the Clans in 3050 and the eventual shifting of the border to just 
  a short two jumps away rapidly changed Great X’s sleepy reserve into a 
  fortified depot world. The AFFC and later the LAAF both directed massive 
  building programs on X’s smaller Bastion continent, where they built up 
  huge transshipment hubs to support the units holding down the Jade 
  Falcon border.
  Bypassed during the Falcons’ 3058 attack toward Coventry, the Exes 
  (as they call themselves) girded themselves for an expected attack and 
  looked to the Com Guards’ 198th Division for protection. It wasn’t until 
  the outbreak of the Jihad that regular LAAF ’Mech forces arrived in the 
  DropShips of the Twenty-fifth Arcturan Guards RCT. The Exes redoubled 
  the frantic buildup they’d begun in 3070, expecting the Jade Falcons or the 
  Word of Blake to attack. On Bastion the huge depots were quickly emptied 
  out, the supplies and logistical personnel sent forward to embattled worlds 
  like Deia and Arc-Royal. The arrival of the battered survivors of the Knights 
  of St. Cameron, the Thorin Freedom Theater Militia, and the Wolf-in-Exile 
  Second Wolf Legion in the last days of 3070 gave them a foretaste of what 
  was to come, and the Twenty-fifth went on invasion alert.
  Most of Great X’s millions live on the Eades continent, where the capital 
  city of Spot sits astride the estuary of the Galahad River. Treasure Bay, 
  where the estuary meets the Ocean of Storms, is the largest shipping port 
  on Great X and provides a fair percentage of Spot’s internal income. The 
  city’s starport, as well as its garrison and bivouac facilities, are twenty-five 
  kilometers from the capital, connected by several heavy rail lines and an 
  interstate highway. From the western approaches through the Wicker 
  Mountains Spot is very defensible, and it is here that the Twenty-fifth 
  Arcturan has concentrated its defensive positions, backed up by a number 
  of heavy armor and infantry militia regiments manned by the Exes.
  Few of the Exes believe the Falcons will bypass the world, given the 
  presence of so many frontline LAAF units. Rather than hoping the LAAF 
  regiments would depart and spare their world, the Exes have settled into a 
  solid state of stolid defiance, ready to do their duty for the Alliance.
  
  The Wolfhounds’ Atlas stands up to Star Captain Ingried and his Star
  WB 
  PW
  Allen
  Allen suffers both a +2 To-hit modifier when making attacks 
  using missile weapons, as well as a –2 modifier for all rolls on the 
  Missile Hits Table.
  Callen Malthus
  An experienced warrior, Callen Malthus may make Called Shots 
  (see p. 78, TO) with one weapon per turn against his enemies.
  Nicola von Jankmon
  Nicola is implacable; ignore any Piloting Skill rolls caused 
  by suffering 20+ damage per turn, and ignore her first 
  Consciousness roll.  (The damage still applies, but she cannot fail 
  the Consciousness Roll.)
  Linders
  Linders is quite adept at using his heavy large lasers; ignore the 
  +1 To-hit modifier normally imposed by these weapons.
  Quintero
  Quintero suffers more than most MechWarriors when jumping; 
  apply a +4 To-hit modifier to all attacks made when Quintero uses 
  Jumping movement.
  Michaela
  Michaela receives a +3 To-hit modifier rather than the 
  customary +4 modifier when firing her LRMs at long range.
  Edward
  When firing his standard short-range missiles, Edward suffers a 
  –3 modifier when rolling on the Missile Hits Table.
  Nadine von Riddenour
  In any turn where Nadine fires both of her 
  Mad Cat Mk II’s Gauss rifles at the same target, 
  both shots receive a +1 modifier to the To-hit 
  roll result.
  Barrett Cole
  Barrett Cole is imperturbable. To reflect this, ignore 
  any Piloting Skill Rolls caused by his ’Mech receiving 20 
  points of damage or more in one turn.
  Christine Watkins
  Anytime Christine scores a hit with her LB-X cannons firing 
  cluster munitions that causes a Critical Hit Roll, add +2 to the roll 
  result to determine if a critical component has been struck.
  Arthur Quibble
  Arthur Quibble’s temper often gets the best of him.  In any turn 
  following his first Consciousness Roll, Quibble must attack the 
  nearest enemy unit with every weapon that will reach, regardless 
  of heat or target number.
  Reginald Hoffmann
  Reginald Hoffmann is adept at physical attacks; he receives a +2 
  modifier to all attack rolls when making a physical attack.
  Victoria Earnestine
  Because she would rather be fighting the Word of Blake, in 
  any turn where her controlling player loses the Initiative, Victoria 
  suffers a –1 modifier to all attack rolls.
  Jasper Lorenz
  When firing any of the Wolfhound’s forward-facing medium 
  lasers, Jasper Lorenz suffers a +2 To-hit modifier for both medium 
  and long ranges, rather than the customary +4 for long range.
  Kristoff Semmes
  Semmes is a functioning sociopath who trusts no one. If in 
  any turn his ’Mech is the only ’Mech struck by enemy fire, he will 
  immediately retreat off the map as if he were Forced to Withdraw 
  (see p. 258, TW).
  Ingried
  Because of his skill with long-range fire, Ingried may fire into 
  the Extreme Range (see p. 85, TO) bracket with only a +4 To-hit 
  modifier.
  Hayes
  Hayes suffers only a +1 Attacker Movement To-hit modifier 
  when using Walking or Running MP, rather than the customary 
  +2 for Run MPs.
  Denise
  Denise is adept at keeping cover between herself and her 
  opponents; any weapons attacks directed 
  against her ’Mech that suffer any terrain-based 
  modifiers automatically suffer a +1 To-hit 
  modifier.
  
  37
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  RULES ANNEX
  THE PURSUING PEREGRINES
  SUPPLEMENTAL RULES
  Players may, if they agree, wish to add more advanced rules 
  to their games to add realism. Rules for advanced planetary 
  conditions, advanced damage resolution, or campaign play are 
  all available if the players have access to the necessary rulebooks.
  Advanced Buildings Rules
  Players who wish to use rules for more Advanced Building 
  Combat should consult Tactical Operations (see pp. 118-126, TO).
  Advanced Campaign Rules
  Players who wish to use rules for more advanced campaign 
  style games have several choices, such as Chaos Campaigns and 
  the Linked Scenarios rules. To add further realism to these rules, 
  players may wish to use the Maintenance, Repair, Salvage, and 
  Customization rules in Strategic Operations (see pp. 166-199, SO).
  Advanced Movement Rules
  Players who wish to use rules for more advanced movement 
  modes, such as Sprinting, Shielding, or Evading should consult 
  Tactical Operations (see pp. 18-22, TO).
  Advanced Planetary Conditions
  Players who wish to use rules for more advanced weather 
  conditions, such as Fog, Hail, or Rain, should consult Tactical 
  Operations (see pp. 57-61, TO).
  Four BattleTech scenarios are included in this PDF, representing 
  four of the battles fought between Company C, Third Battalion, 
  Twenty-fifth Arcturan Guards RCT, and Binary Bravo, First Falcon 
  Striker Cluster, Delta Galaxy. Although these scenarios depict 
  the historical combat between the two units, players should not 
  feel limited in their gameplay experience by the way the events 
  unfolded historically. As with all BattleTech games, what’s best for 
  your game trumps the sourcebook every time.
  Although these are specific scenarios, and not the more general 
  tracks found in many other BattleTech products, players may 
  combine these scenarios with other campaign systems to create 
  a linked gameplay experience. For instance, players may wish 
  to use the Linked Scenarios rules found in Strategic Operations 
  (see p. 47-50, SO) or adapt the units and scenarios for the more 
  loosely controlled Chaos Campaign rules. In addition, players are 
  encouraged to mine the generic Mission tracks found in products 
  like Starterbook: Wolf and Blake or the various Operational Turning 
  Points PDF series for ideas on how to create scenarios to play 
  through a campaign.
  When attempting to adapt the scenarios in Starter: Fist and 
  Falcon to a Chaos Campaigns-style campaign, players should 
  assume they begin the campaign with a Warchest Point total of 
  1000 points. In addition, each scenario contained in this PDF is 
  assume to have a 300 WP cost to play; the side determined to win 
  by Victory Points in each scenario receives an award of 400 WP, in 
  addition to any bonus rewards determined by the gamemasters 
  or agreed to by the players before the start of play.
  FIST AND FALCON 
  SCENARIOS
  As the fighting on Vicar’s Altar heats up, Bravo Beak attempts a flanking maneuver.
  
  the Interchain Highway, sixty kilometers from Bastion’s largest 
  city, Presence. Alerted by the Great X militia that a Star of Falcon 
  ’Mechs was moving in that direction, Hauptmann Guillaume and 
  his demi-company concealed themselves in the empty buildings 
  and waited for their opportunity, hoping to deal the Falcons a 
  significant defeat early in the campaign.
  GAME SETUP
  Arrange four mapsheets together (clockwise from upper left): 
  City (Hills/Residential 1), City (Hills/Residential 2), Rolling Hills 2, 
  Rolling Hills 1. Designate the top edge of City (Hills/Residential 1) 
  as north.
  On the City mapsheets only, reverse all marked elevations (Level 
  1 becomes Level –1). In any non-paved hex in Level –1 depth, the 
  Attacker should place 1 Level 2 CF 100 Medium Building. Each 
  building must have one open door suitable for BattleMechs, 
  and the Attacker must designate the facing of that door before 
  gameplay begins or units are placed.
  Players should alternate placing units. To determine who places 
  the first unit, roll 2D6; the player with the lower roll result places 
  their unit first.
  Attacker
  The Attacker must place his or her units inside one of the 
  Medium Buildings placed earlier.
  Defender
  The Defender must deploy his or her units more than ten hexes 
  from the south edge of the Rolling Hills mapsheets.
  ATTACKER
  The Attackers are a demi-company of Company C, Third ’Mech 
  Battalion, Twenty-fifth Arcturan Guards RCT. Players should 
  reference the special pilot abilities on pp. 35-36 for more diverse 
  gameplay.
  Hauptmann Michael Guillaume (Piloting 4, Gunnery 3), BLR-4S 
  BattleMaster
  Sergeant Tricia Cannon (Piloting 4, Gunnery 4), BTZ-3F Blitzkrieg
  Sergeant Erich von Seedow (Piloting 5, Gunnery 4), DV-1S 
  Dervish
  Sergeant Hans Ostgaard (Piloting 5, Gunnery 4), GAL-1GLS 
  Gallowglas
  Leutnant Reginald Hoffmann (Piloting 5, Gunnery 4), BGS-1T 
  Barghest
  Sergeant Jasper Lorenz (Piloting 5, Gunnery 4), WLF-2 Wolfhound
  DEFENDER
  The Defender is Bravo Beak of Binary Bravo, First Falcon Strikers 
  Cluster, Delta Galaxy. Players should reference the special pilot 
  abilities on pp. 35-36 for more diverse gameplay.
  Bravo Beak
  Star Commander Nicola von Jankmon (Piloting 3, Gunnery 2), 
  Kodiak
  MechWarrior Linders (Piloting 3, Gunnery 2), Timber Wolf H
  MechWarrior Quintero (Piloting 4, Gunnery 3), Shadow Cat C
  MechWarrior Michaela (Piloting 3, Gunnery 2), Cougar A
  MechWarrior Edward (Piloting 4, Gunnery 3), Jenner IIC
  SCENARIO: 
  SETTING THE TONE
  I can hear the hauptmann tapping on his 
  console. He doesn’t know his mike is hot and it’s 
  broadcasting his noise. If the first leutnant were 
  here I’m sure she’d say something, but I don’t know 
  what I’m supposed to do. How do you tell your CO 
  that his nervousness is being broadcast to the troops? At 
  OCS they told us you never let your troops know you’re 
  scared. They also told us you never—ever—undermine your 
  CO in front of the troops. I’m getting tired of hearing it. 
  The Falcons will be here soon, and we’ll see if the Old Man’s 
  sim scores translate to the battlefield. He sure put von 
  Riddenour in her place, but these are Jade Falcons.
  God, I hope I don’t mess up.
  —from the cockpit recorder of Leutnant Reginald 
  Hoffmann, 14 May 3071
  There had better be something to shoot up ahead, else I will 
  challenge the fledgling myself and we will get ourselves back to 
  the war at Spot. How this whelp won this command over me I 
  will never understand—Fortune, the fickle bitch, must favor him. 
  She certainly does not favor me. A von Jankmon, stuck in a 
  BattleMech. A von Jankmon, stuck on this backwater continent 
  where the locals send their old people to die. A dust house. 
  Empty.
  The scanner says there may be BattleMechs in this next depot. 
  It had better not be a ruse. Quintero has been watching me; I can 
  see his ambition growing. If we do not get into combat soon he 
  will challenge for my Star command. And while I will beat him, I 
  will need his aim and his ’Mech when we return to Spot. By the 
  Founder, I hate this duty.
  —personal log of Star Commander Nicola von Jankmon, 
  dictated 14 May 3071
  SITUATION
  Depot Albany-8
  Great X
  Lyran Alliance
  14 May 3071
  The fighting on Bastion in 3071 was characterized by maneuver 
  and short, sharp clashes between the Lyran Alliance regulars and 
  the Jade Falcon Clansmen. On the Clan side, Star Captain Ingried’s 
  Binary was tasked with disrupting LAAF operations enough to force 
  the garrison in Spot to detach more forces to stop them, thereby 
  opening a weakness in the defenses around the city. On the Lyran 
  side, Hauptmann Guillaume’s goal was to stop the Falcons without 
  losing his company or forcing his commander to further weaken 
  Spot’s defenders. To this end, Guillaume split his young command 
  into two demi-companies that stayed in constant movement, 
  relying on their Great X militia auxiliaries to keep tabs on the 
  Falcons’ movements.
  The first meeting between the Lyran ’Mech 
  forces and the Falcons came near depot facility 
  Albany-8, an abandoned storage center on 
  
  39
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  RULES ANNEX
  THE PURSUING PEREGRINES
  AFTERMATH
  The action at Albany-8 was a somewhat Pyrrhic victory for 
  the Kewran Wolfhounds. Although they were successful in 
  destroying MechWarrior Quintero’s Shadow Cat and escaping 
  with most of their forces, Sergeant Tricia Cannon was killed when 
  Star Commander Nicola von Jankmon’s Kodiak destroyed her 
  Blitzkrieg. The loss of one of his warriors so early in the campaign 
  shocked young Hauptmann Guillaume, and it took him several 
  weeks to recover his poise.
  For the Jade Falcons Albany-8 was a defeat; despite destroying 
  one of the Lyrans’ ’Mechs, Star Commander von Jankmon was 
  furious that the Lyrans were able to retreat from her Star. She 
  pursued them past the abandoned storage facility for two 
  kilometers until they were ambushed by a company of Great X 
  militia heavy armor, where her ’Mechs took more damage. She 
  withdrew her Star, destroying several of the combat vehicles in 
  the process, intent on dealing with the Lyran ’Mechs another day.
  SCENARIO: CHANGING  
  THE BEAT
  I can hear that old woman complaining already. Von Jankmon 
  will be unimaginably obtuse if I am not able to deal with these 
  Lyran ’Mechs to her satisfaction. As if she were not already 
  more obtuse than could be believed. How that harridan won 
  a Bloodname I shall never understand. She just doesn’t 
  understand. Our purpose—the Falcons’ purpose—is not served by 
  dying bravely beneath the Lyran guns. Our task is to bleed them.
  “Where is your honor?” she will demand. And I will know the 
  answer—my honor comes from fulfilling the goals of my Clan and 
  my superiors. My honor comes in doing my job, whether or not 
  I find it glorious or not. I will sting these Lyrans, hurt them. If 
  we can destroy one or more of them at little cost we will do so. 
  But we will not throw light ’Mechs against assaults. We will not 
  charge blindly to the sound of guns. We will prick them, bleed 
  them.
  And, when they are weakened… then shall we devour them.
  —personal log of Star Captain Ingried, dictated 1 June 3071
  The 1-LT is telling us we’re going to paint these Falcons 
  across the canyon walls. Of course we are. If they’re polite 
  enough to come into range. It’s amazing to me that the 
  woman can be driving a Clan-built BattleMech and remain 
  so ignorant of what the damn things can do. Sure, if they 
  get close enough my rotaries will paint the rocks Falcon 
  green. But they’re not going to get that close. They’re going 
  to skyline three-quarters of a klick out and paint us with 
  those large lasers of theirs. Or they’ll distract us and let the 
  Toads sneak in among the rocks.
  We can only hope the teenager leading this Star is as 
  dense as the 1-LT. Then they’ll get tripped up in the rocks 
  and let von Riddenour’s traditional long wall stumble up on 
  top of them and plaster them. God knows I’d like to shoot 
  something painted green, but they didn’t act that stupid 
  on Mkuranga. Experience is usually a good teacher—maybe 
  they’ll be bad students.
  —from the cockpit recorder of Sergeant Arthur Quibble, 
  1 June 3071
  SPECIAL RULES
  The following special rules are in effect for this scenario:
  Forced Withdrawal
  Both sides are operating under Forced Withdrawal rules (see p. 
  258, TW).
  Escape
  The Lyran Alliance forces are only trying to hurt the Falcons 
  and escape; all of the Lyran ’Mechs will retreat off the north map 
  edge as soon as either 2 Jade Falcon light ’Mechs or 1 Jade Falcon 
  medium, heavy, or assault ’Mechs are disabled, destroyed, or 
  forced to withdraw.
  Heavy Industrial Zones
  If both players agree, the defender may assign up to ten hexes 
  as heavy industrial zones (see p. 31, TO).
  Linked Scenarios
  If the players are attempting to play through the scenarios 
  in Starter: Fist and Falcon as linked scenarios using either the 
  linked scenarios rules (see pp. 47-50, SO) or the Chaos Campaigns 
  campaign rules, they should track the results of this scenario.
  Zellbrigen
  The Jade Falcon forces are operating under Clan Honor Level 3 
  (see p. 274, TW).
  OUTCOME
  ATTACKER VICTORY POINTS
  Condition
  Points
  Jade Falcon medium, heavy, or assault ’Mech destroyed
  +4
  Jade Falcon light ’Mech destroyed
  +2
  Each Lyran ’Mech that exits the northern map edge
  +2
  DEFENDER VICTORY POINTS
  Condition
  Points
  Lyran medium, heavy, or assault ’Mech destroyed
  -6
  Lyran light ’Mech destroyed
  -3
  Lyran ’Mech forced to withdraw
  -1
  VICTORY CONDITIONS
  Victory Points
  Outcome
  +16 or more
  Decisive Attacker Victory
  +10-15
  Marginal Attacker Victory
  –9 to +9
  Draw
  –10-15
  Marginal Defender Victory
  –16 or less
  Decisive Defender Victory
  
  First Leutnant Nadine von Riddenour (Piloting 4, Gunnery 2), 
  Mad Cat Mk II
  Sergeant Barrett Cole (Piloting 5, Gunner 4), AS7-K Atlas
  Sergeant Christine Watkins (Piloting 5, Gunnery 4), EMP-6A 
  Emperor
  Sergeant Arthur Quibble (Piloting 5, Gunnery 3), RFL-8D Rifleman
  SPECIAL RULES
  The following special rules are in effect for this scenario:
  Clear Victory
  The Jade Falcons are hoping to cause significant damage to the 
  Lyran forces without being caught up by the assault ’Mechs and 
  destroyed. Because of that, any Jade Falcon ’Mech who has more 
  than one armor location with all of its armor destroyed on one 
  facing will immediately retreat to its longest engagement range of 
  the closest Lyran ’Mech. If moving to long range means retreating 
  off the north edge of the map, then that unit is considered to have 
  withdrawn.
  Linked Scenarios
  If the players are attempting to play through the scenarios 
  in Starter: Fist and Falcon as linked scenarios using either the 
  linked scenarios rules (see pp. 47-50, SO) or the Chaos Campaigns 
  campaign rules, they should track the results of this scenario.
  Zellbrigen
  The Jade Falcon forces are operating under Clan Honor Level 4 
  (see p. 274, TW).
  SITUATION
  Hidden Valley
  Great X
  Lyran Alliance
  1 June 3071
  After the first skirmish at Albany-8 Star Captain 
  Ingried’s Binary resolved to move a bit more cautiously. 
  Although they didn’t fear the Lyran forces, they also didn’t 
  want to get trapped in an ambush that would leave them 
  at an unfair disadvantage. Each of the two Beak Stars took every 
  opportunity to strike at the conventional militia platoons that 
  were shadowing them, destroying Great X hovercraft and swift 
  tanks wherever they could. Star Captain Ingried’s bid to Galaxy 
  Commander Newclay for an aerospace fighter Point for aerial 
  reconnaissance was denied, which meant that he had to gather 
  his intelligence the old fashioned away.
  In June Alpha Beak succeeded in catching a lance of the 
  Twenty-fifth Arcturan Guards in a cusp valley with only one 
  way out. Although they had called for reinforcements, the Star 
  Captain hoped to destroy—at best—or at least heavily damage 
  the Lyran force before he was forced to retreat to avoid the heavy 
  reinforcements that Bravo Beak warned him about.
  GAME SETUP
  Arrange two mapsheets in chase configuration (top-down): 
  Deep Canyon 2, Deep Canyon 1. Designate the top edge of Deep 
  Canyon 2 as north.
  Players should alternate placing units. To determine who places 
  the first unit, roll 2D6; the player with the lower roll result places 
  their unit first.
  Attacker
  The Attacker must place his or her units within five hexes of the 
  north edge of the Deep Canyon 2 mapsheet.
  Defender
  The Defender must deploy his or her units within ten hexes of 
  the southern edge of the Deep Canyon 1 mapsheet.
  ATTACKER
  The Attacker is Alpha Beak of Binary Bravo, First Falcon Strikers 
  Cluster, Delta Galaxy. Players should reference the special pilot 
  abilities on pp. 35-36 for more diverse gameplay.
  Alpha Beak
  Star Captain Ingried (Piloting 2, Gunnery 2), Nova Cat A
  MechWarrior Hayes (Piloting 4, Gunnery 3), Incubus
  MechWarrior Denise (Piloting 4, Gunnery 3), Grendel Prime
  MechWarrior Allen (Piloting 4, Gunnery 3), Ice Ferret H
  MechWarrior Callen Malthus (Piloting 3, Gunnery 2), Hellion Prime
  DEFENDER
  The Defenders are Anvil Lance of Company C, Third ’Mech 
  Battalion, Twenty-fifth Arcturan Guards RCT. 
  Players should reference the special pilot 
  abilities on pp. 35-36  for more diverse 
  gameplay.
  OUTCOME
  ATTACKER VICTORY POINTS
  Condition
  Points
  Lyran assault ’Mech destroyed or disabled
  +4
  Lyran heavy ’Mech destroyed or disabled
  +2
  Each Jade Falcon ’Mech that exits the northern map edge
  +2
  DEFENDER VICTORY POINTS
  Condition
  Points
  Jade Falcon heavy ’Mech destroyed or disabled
  -6
  Jade Falcon light or medium ’Mech destroyed or disabled
  -3
  Jade Falcon ’Mech involuntarily forced to withdraw
  -1
  VICTORY CONDITIONS
  Victory Points
  Outcome
  +16 or more
  Decisive Attacker Victory
  +10-15
  Marginal Attacker Victory
  –9 to +9
  Draw
  –10-15
  Marginal Defender Victory
  –16 or less
  Decisive Defender Victory
  
  41
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  RULES ANNEX
  THE PURSUING PEREGRINES
  SITUATION
  Albany-47
  Great X
  Lyran Alliance
  19 July 3071
  Throughout much of the campaign on Bastion in the summer 
  of 3071 the Jade Falcons’ largest nemesis was not the BattleMechs 
  of the Twenty-fifth Arcturan Guards RCT, but rather the dispersed 
  and speedy conventional armored cavalry battalions that 
  succeeded in keeping tabs on them and allowing the Kewran 
  Wolfhound BattleMechs to escape. In late June and July Star 
  Captain Ingried began a campaign to destroy these assets, hoping 
  to either simply deny the Arcturans their eyes and ears in the field 
  or—more profitably—force the BattleMechs out of hiding to face 
  him.
  In mid-July a company of Great X militia hovertanks allowed 
  themselves to be trapped inside the walls of an abandoned 
  storage facility by a Star of the Jade Falcons, forcing the Arcturan 
  Guards ’Mechs to stage a breakout for them. Only a single lance 
  of the Guards was nearby, the company’s Command Lance, and 
  it was still short one ’Mech from losses in the initial skirmish. 
  Still, Hauptmann Guillaume knew he couldn’t allow the militia 
  company to be destroyed without at least trying to free them.
  GAME SETUP
  Arrange four mapsheets together (clockwise from upper left): 
  City (Hills/Residential 1), City (Suburbs), City (Residential), City (Hills/
  Residential 2). Designate the top edge of City (Hills/Residential 1) 
  as north.
  Players should alternate placing units. To determine who places 
  the first unit, roll 2D6; the player with the lower roll result places 
  their unit first.
  Attacker
  The Attacker must place his or her units within five hexes of the 
  south edge of the City (Residential) mapsheet.
  Defender
  The Defender must deploy his or her conventional units 
  anywhere on the City (Suburbs) mapsheet. They may not begin 
  inside buildings. The Defender’s BattleMechs begin play within 
  four hexes of the western edge of the City (Hills/Residential 2) 
  mapsheet.
  ATTACKER
  The Attacker is Alpha Beak of Binary Bravo, First Falcon Strikers 
  Cluster, Delta Galaxy. Players should reference the special pilot 
  abilities on pp. 35-36 for more diverse gameplay.
  Alpha Beak
  Star Captain Ingried (Piloting 2, Gunnery 2), Nova Cat A
  MechWarrior Hayes (Piloting 4, Gunnery 3), Incubus
  MechWarrior Denise (Piloting 4, Gunnery 3), Grendel Prime
  MechWarrior Allen (Piloting 4, Gunnery 3), Ice Ferret H
  MechWarrior Callen Malthus (Piloting 3, Gunnery 2), Hellion Prime
  DEFENDER
  The Defenders are the Command Lance of Company C, Third 
  ’Mech Battalion, Twenty-fifth Arcturan Guards RCT. Players should 
  AFTERMATH
  Despite their superior technology Alpha Beak was only able 
  to lame two of the Lyran ’Mechs and not able to destroy any of 
  them outright before an armored cavalry battalion arrived to 
  force them away. The sheer mass and armor of the Lyrans was 
  too strong for the lighter Jade Falcon ’Mechs to pierce without 
  making themselves vulnerable to the incredible throw weight of 
  the Lyran assault ’Mechs. Although Star Commander von Jankmon 
  immediately derided him for a coward, Star Captain Ingried knew 
  he had succeeded in his task. The two Lyran ’Mechs would be in 
  their hidden repair bays for weeks, if not longer.
  For the Lyrans their marginal victory at Hidden Valley was 
  bittersweet; the damage to First Leutnant von Riddenour’s Mad Cat 
  Mk II was nearly irreparable out of the available stocks. Sergeant 
  Watkins’ Emperor wasn’t nearly as damaged as it appeared—the 
  armor was readily available—but more dangerous was the blow 
  to the lance’s morale. They hadn’t been able to deal with the 
  nimble Falcons on their own, nor been fast enough to pursue 
  when the Great X militia drove them off. The resentment that 
  caused would color the rest of the campaign.
  SCENARIO: 
  RISING TEMPO
  So we are to go and beat upon a bunch of plastic toys today. 
  My heart leaps at the glory.
  Ingried is a fierce warrior—his Trial of Position proved that, and 
  he is certainly no slouch on the field. Taking that Nova Cat in a 
  Trial is proof enough of that. But he does not fight like a Jade 
  Falcon. It is as if he does not feel the blood of Turkina flowing 
  through his veins. Combat is not the aphrodisiac it is to so many 
  other younger fledglings. He has more a taste for tactical glory 
  than personal. It is strange.
  It is seductive. Twenty years in the touman I have spent, trying 
  to get ahead by defeating my foes and taking their place. Twenty 
  years, and I am a MechWarrior again. Perhaps Ingried has the 
  right of it. Perhaps it is better to fight the war instead of the battle.
  Perhaps I might rise again.
  —from the cockpit recorder of MechWarrior Callen Malthus, 19 
  July 3071
  I hate this relic of a ’Mech!
  Guillaume has us out here, running around like rabbits 
  hiding from the fox, when there’s only a Binary of the bloody 
  Falcons here! And I’m stuck in this bloody museum piece when 
  there are three perfectly good Salamanders in the reserves in 
  Spot I could have been using. I saw the manifests myself!
  And this! Running about to save a bunch of weekend 
  warriors who were stupid enough to get themselves 
  trapped behind a Jade Falcon Star? In a Dervish that was 
  old when Kerensky left the Inner Sphere? He’s going to get 
  us all killed. What if that bloody damn Kodiak that killed 
  Tricia shows up? Us with only three ’Mechs and some militia 
  blowers with popguns.
  I need a transfer out of this unit. I want back to the long 
  wall, in a ’Mech that’s not light enough to be a paperweight.
  —from the cockpit recorder of Sergeant Erich von 
  Seedow, 19 July 3071
  
  flexibility and damage the militia battalions took pushing the 
  Jade Falcon Star back long enough for Hutchins’ task force and the 
  Command Lance to escape. Relatively few line battalions could be 
  spared for Bastion, and those there were heavily damaged. Both 
  Guillaume and the senior militia officer knew that if the armored 
  cavalry battalions were hit too hard again, they’d become 
  ineffective and the Falcons would have free reins to do as they 
  liked on Bastion. Time was running out.
  SCENARIO: CRASHING 
  SILENCE
  It is a trap. Every bone in my body aches to me that it is a trap. 
  But we must go anyway.
  These Lyrans have eluded us for months. They have refused 
  battle. They have hidden behind their screens of armor too thick 
  for me to break through without taking unacceptable losses. 
  And now they are gathered, all together, on the top of a plateau? 
  And von Jankmon and her chicks are angry because I delay? I 
  know that my Clan is not one for studying history—but surely even 
  Nicola must know that an enemy who suddenly appears to give 
  you what you want most in the world is not to be trusted. Still…
  I cannot wait forever. The Star Colonel and the Galaxy 
  Commander demand daily reports, and while we haven’t yet 
  succeeded in drawing more forces to this continent neither have 
  we been defeated. If the Lyran ‘Mechs are there then there I 
  reference the special pilot abilities on pp. 35-36 
  for more diverse gameplay. Also present are a 
  demi-company of the Great X Militia.
  Command Lance
  Hauptmann Michael Guillaume (Piloting 4, Gunnery 
  3), BLR-4S BattleMaster
  Sergeant Erich von Seedow (Piloting 5, Gunnery 4), DV-
  1S Dervish
  Sergeant Hans Ostgaard (Piloting 5, Gunnery 4), GAL-1GLS 
  Gallowglas
  Task Force Hutchins
  Sergeant Major Allison Hutchins (Piloting 5, Gunnery 4), Condor 
  Heavy Hover Tank
  Corporal David Ruiz (Piloting 5, Gunnery 4), Condor Heavy Hover 
  Tank
  Corporal Ada Valens (Piloting 5, Gunnery 4), J. Edgar Light Hover 
  Tank
  Corporal Peter Winston (Piloting 5, Gunnery 4), J. Edgar Light 
  Hover Tank
  Corporal Victoria Payne (Piloting 5, Gunnery 4), Savannah Master
  Corporal Nicolaus Hansi (Piloting 5, Gunnery 4), Savannah Master
  SPECIAL RULES
  The following special rules are in effect for this scenario:
  Breakout
  The Lyran forces must exit the map from the City (Hills/Residential 
  2) mapsheet, through hexes 0111-0117. No Lyran BattleMech may 
  retreat from the map while there are still hovercraft able to move, 
  although they may exit the same turn as the final vehicle.
  Linked Scenarios
  If the players are attempting to play through the scenarios 
  in Starter: Fist and Falcon as linked scenarios using either the 
  linked scenarios rules (see pp. 47-50, SO) or the Chaos Campaigns 
  campaign rules, they should track the results of this scenario.
  Zellbrigen
  The Jade Falcon forces are operating under Clan Honor Level 3 
  (see p. 274, TW).
  AFTERMATH
  Despite outnumbering the Lyran forces, Star Captain Ingried’s 
  Star was unable to destroy more than three of the militia 
  hovertanks and severely damage the Lyran Dervish before they 
  escaped behind a screen of medium tracked armor the Star 
  Captain was unwilling to engage. Although he’d hoped to force 
  a more general engagement with the Lyran ’Mechs, he consoled 
  himself with the knowledge that he’d successfully forced the 
  Lyrans to give battle where he wanted them to—which meant the 
  next battle might be the final one where he destroyed the Lyran 
  company and forced the defenses around Spot to be weakened.
  The militia battalions assigned to support the 
  Arcturan Guards ’Mechs were both saddened 
  by their losses but impressed that Hauptmann 
  Guillaume didn’t share the traditional Lyran 
  view of combat vehicles as disposable. The real 
  cost of the engagement was the loss of tactical 
  OUTCOME
  ATTACKER VICTORY POINTS
  Condition
  Points
  Lyran assault ’Mech destroyed or disabled
  +4
  Lyran medium or heavy ’Mech destroyed or disabled
  +2
  Lyran conventional vehicle destroyed or disabled
  +1
  DEFENDER VICTORY POINTS
  Condition
  Points
  Jade Falcon heavy ’Mech destroyed or disabled
  –4
  Jade Falcon light or medium ’Mech destroyed or disabled
  –2
  Lyran vehicle that retreats successfully
  –1
  VICTORY CONDITIONS
  Victory Points
  Outcome
  +10 or more
  Decisive Attacker Victory
  +6-9
  Marginal Attacker Victory
  –5 to +5
  Draw
  –6-9
  Marginal Defender Victory
  –10 or more
  Decisive Defender Victory
  
  43
  FICTION
  INTRODUCTION & HISTORY
  THE KEWRAN WOLFHOUNDS
  RULES ANNEX
  THE PURSUING PEREGRINES
  Attacker
  The Attacker must place his or her units within five hexes of the 
  south edge of the Rolling Hills 1 or Rolling Hills 2 mapsheets.
  Defender
  The Defender begins play within four hexes of the northern 
  edge of the BattleTech or Scattered Woods mapsheets.
  ATTACKER
  The Attacker is Binary Bravo, First Falcon Strikers Cluster, Delta 
  Galaxy. Players should reference the special pilot abilities on pp. 
  35-36 for more diverse gameplay.
  Alpha Beak
  Star Captain Ingried (Piloting 2, Gunnery 2), Nova Cat A
  MechWarrior Hayes (Piloting 4, Gunnery 3), Incubus
  MechWarrior Denise (Piloting 4, Gunnery 3), Grendel Prime
  MechWarrior Allen (Piloting 4, Gunnery 3), Ice Ferret H
  MechWarrior Callen Malthus (Piloting 3, Gunnery 2), Hellion Prime
  Bravo Beak
  Star Commander Nicola von Jankmon (Piloting 3, Gunnery 2), 
  Kodiak
  MechWarrior Linders (Piloting 3, Gunnery 2), Timber Wolf H
  MechWarrior Michaela (Piloting 3, Gunnery 2), Cougar A
  MechWarrior Edward (Piloting 4, Gunnery 3), Jenner IIC
  DEFENDER
  The Defenders are Company C, Third ’Mech Battalion, Twenty-
  fifth Arcturan Guards RCT. Players should reference the special 
  pilot abilities on pp. 35-36 for more diverse gameplay.
  Command Lance
  Hauptmann Michael Guillaume (Piloting 4, Gunnery 3), BLR-4S 
  BattleMaster
  Sergeant Erich von Seedow (Piloting 5, Gunnery 4), DV-1S 
  Dervish
  Sergeant Hans Ostgaard (Piloting 5, Gunnery 4), GAL-1GLS 
  Gallowglas
  Anvil Lance
  First Leutnant Nadine von Riddenour (Piloting 4, Gunnery 2), 
  Mad Cat Mk II
  Sergeant Barrett Cole (Piloting 5, Gunner 4), AS7-K Atlas
  Sergeant Christine Watkins (Piloting 5, Gunnery 4), EMP-6A 
  Emperor
  Sergeant Arthur Quibble (Piloting 5, Gunnery 3), RFL-8D Rifleman
  Striker Lance
  Leutnant Reginald Hoffmann (Piloting 5, Gunnery 4), BGS-1T 
  Barghest
  Sergeant Victoria Earnestine (Piloting 5, Gunnery 4), NXS2-A 
  Nexus II
  Sergeant Jasper Lorenz (Piloting 5, Gunnery 4), WLF-2 Wolfhound
  Sergeant Kristoff Semmes (Piloting 5, Gunnery 4), STY-3C 
  Starslayer
  must go, because their destruction is my mission. No one will 
  sponsor a man labeled overcautious for a Bloodname, and I will 
  need a Bloodname to excel in my Clan.
  It is a trap. So be it.
  Turkina’s talons have broken traps before.
  —personal log of Star Captain Ingried, 1 August 3071
  They come. We had better be ready.
  Three months I’ve been listening to von Riddenour and 
  her brood whining. Three months I’ve been running assault 
  ‘Mechs across this continent like they were scouts, and using 
  the Exes and their militia like disposable unit counters on a 
  sand table map. The Jade Falcons are coming for the final 
  battle, and I don’t know if we’re ready. 
  The company has come together, at least. I overheard 
  Hoffmann and Earnestine talking the other day, and they 
  were referring to the company as Wolfhounds without so 
  much as a smirk. I’m not sure when the cohesion began to 
  gel but I’m glad it has. Now all we have to do is defeat this 
  Binary and we can get back to the war on Eades.
  —personal log of Hauptmann Michael Guillaume, 1 
  August 3071
  SITUATION
  Vicar’s Altar
  Great X
  Lyran Alliance
  1 August 3071
  By the time the calendar rolled to August, Hauptmann Guillaume 
  knew he couldn’t put the final battle with the Jade Falcon Binary 
  off any longer. He’d managed to wring almost three months 
  out of them, giving him time to school his company in working 
  together. He’d kept them from damaging the still-populated 
  areas of Bastion by letting them trash all the abandoned depots 
  and storage areas they’d liked. And he’d bled them, spending the 
  Great X militia like semi-precious stones to keep them away from 
  his ’Mechs until he was ready. Gathering the company together 
  for the first time since they’d landed on Bastion, he retreated to 
  the Vicar’s Altar plateau and pulled his armor screens back. The 
  Jade Falcons were aggressively patrolling and discovered them 
  immediately.
  For the Falcons the engagement was the culmination of three 
  months of disappointment and distractions. Finally the Lyrans 
  were coming out to fight like warriors. Of all the Jade Falcons, only 
  Star Captain Ingried was disquieted by the apparent change in 
  strategy. He feared a trap or some other tactical surprise, but knew 
  he couldn’t restrain his hotheaded Falcons any longer. The Binary 
  assembled and marched on Vicar’s Altar, easily pushing aside the 
  few armored recon screens they encountered along the way.
  One way or another, it would end.
  GAME SETUP
  Arrange four mapsheets together (clockwise from upper left): 
  BattleTech, Scattered Woods, Rolling Hills 2, Rolling Hills 1. Designate 
  the top edge of BattleTech as north.
  Players should alternate placing units. To determine who places 
  the first unit, roll 2D6; the player with the lower roll result places 
  their unit first.
  
  AFTERMATH
  The final confrontation between the Kewran Wolfhounds 
  and the Pursuing Peregrines was as violent as might have been 
  expected. Both the commanders were ill at ease, and their 
  command styles reflected this, but each was also counterbalanced 
  by aggressive and impatient sub-unit commanders, who pushed 
  hard. For the Lyrans Hauptmann Guillaume let his Anvil Lance lead 
  the attack, using the depleted Command Lance as a reserve and 
  sending the Striker Lance to probe at the Falcons’ flanks. As the 
  battle escalated, of course, every Lyran ’Mech was soon engaged.
  The Jade Falcon approach to the battle could be described in 
  one word: impatience. Each of the Falcon warriors was tired of 
  the endless series of pursuits and skirmishes that had filled the 
  preceding months. Each of them was eager to close with the 
  Lyrans and win the victory that might get them noticed and 
  sponsorship—the unBlooded for the chance at a Bloodname, 
  and the Bloodnamed warriors for the chance to elevate their 
  stature within the Clan Council. As the two forces closed, Star 
  Captain Ingried made little effort to restrain them. With the Lyrans’ 
  advantage in mass, the natural aggressiveness of the Jade Falcon 
  was their best weapon.
  The battle opened with a long-range duel between Alpha 
  Beak and Anvil Lance, with Star Captain Ingried’s highly-accurate 
  sniping proving decisive. With Sergeant Watkins’ Emperor bleeding 
  armor and Sergeant Quibble’s Rifleman limping on a fused knee 
  actuator, Hauptmann Guillaume quickly ordered the Command 
  Lance forward. The lighter elements of Binary Bravo drifted out to 
  engage the Striker Lance, and soon Kodiak was struggling against 
  Atlas, Nova Cat against Mad Cat II. Sixteen minutes later the battle 
  was more or less decided.
  Sergeant Victoria Earnestine, Sergeant Christine Watkins, and 
  First Leutnant Nadine von Riddenour were all dead, and four 
  other of the Lyran ‘Mechs were disabled or destroyed. On the 
  Jade Falcon side, only Star Captain Ingried and MechWarrior 
  Callen Malthus escaped with their ‘Mechs. MechWarriors Linders 
  and Michaela were killed. The battered Lyran ‘Mechs let the Jade 
  Falcons withdraw, and soon both forces returned to Eades to see 
  the battle for Great X to its conclusion. In a parley before they 
  departed, both Hauptmann Guillaume and Star Captain Ingried 
  complimented the other on their performance, and both men 
  realized they had discovered a rival worthy of their attention.
  SPECIAL RULES
  The following special rules are in effect for 
  this scenario:
  Linked Scenarios
  If the players are attempting to play through the 
  scenarios in Starter: Fist and Falcon as linked scenarios 
  using either the linked scenarios rules (see pp. 47-50, 
  SO) or the Chaos Campaigns campaign rules, they should 
  track the results of this scenario.
  Zellbrigen
  The Jade Falcon forces are operating under Clan Honor Level 3 
  (see p. 274, TW).
  OUTCOME
  ATTACKER VICTORY POINTS
  Condition
  Points
  Lyran assault ’Mech destroyed or disabled
  +4
  Lyran medium or heavy ’Mech destroyed or disabled
  +2
  DEFENDER VICTORY POINTS
  Condition
  Points
  Jade Falcon heavy ’Mech destroyed or disabled
  –4
  Jade Falcon light or medium ’Mech destroyed or disabled
  –2
  VICTORY CONDITIONS
  Victory Points
  Outcome
  +10 or more
  Decisive Attacker Victory
  +6-9
  Marginal Attacker Victory
  –5 to +5
  Draw
  –6-9
  Marginal Defender Victory
  –10 or more
  Decisive Defender Victory
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Michael Guillaume
  188
  88
  Lyran Alliance
  black
  brown
  4
  5
  5
  6
  4
  4
  3
  2
  0
  0
  0
  0
  0
  0
  -1
  -1
  9
  7
  19
  3
  38
  5
  1
  2
  0
  1
  Combat Sense
  Head
  4
  4
  3
  2
  Compulsion/Hatred of Clans
  Legs
  -
  -
  -
  -
  Equipped
  Plasteel Boots
  Plasteel Boots
  4
  6
  4
  Patient
  Rank
  Reputation
  Vehicle
  Wealth
  +4
  +2
  +2
  +1
  +6
  +2
  +8
  +1
  see p. 110
  see p. 110
  see p. 116
  see p. 121
  see p. 123
  see p. 124
  see p. 128
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  2
  0
  1
  Gunther MP-20
  3B
  4B
  4
  12
  30
  4
  50
  3
  30
  w/3 reloads
  Administration
  Appraisal
  Career/Soldier
  Climbing
  Communications/Conventional
  Driving/Ground
  Gunnery/'Mech
  Interest/Military History
  Interrogation
  Investigation
  Language/English
  Language/German
  Leadership
  Martial Arts
  Medtech
  2
  2
  3
  2
  1
  1
  5
  3
  1
  1
  2
  2
  4
  2
  2
  INT+WIL
  INT
  INT
  DEX
  INT
  RFL+DEX
  RFL+DEX
  INT
  WIL+CHA
  INT+WIL
  INT+CHA
  INT+CHA
  WIL+CHA
  RFL
  INT
  8
  SA
  8
  7
  7
  7
  8
  8
  8
  9
  9
  8
  8
  8
  7
  7
  CB
  SB
  SB
  SB
  SA
  SA
  CB
  CA
  CA
  SA
  SA
  SA
  SB
  SB
  Melee Weapons
  Navigation/Ground
  Negotiation
  Perception
  Piloting/'Mech
  Protocol/Lyran
  Protocol/Jade Falcons
  Sensor Operations
  Small Arms
  Strategy
  Tactics/Land
  Technician/'Mech
  Training
  1
  3
  2
  3
  4
  3
  1
  2
  3
  2
  4
  1
  3
  DEX
  INT
  CHA
  INT
  RFL+DEX
  WIL+CHA
  WIL+CHA
  INT+WIL
  DEX
  INT+WIL
  INT+WIL
  DEX+INT
  INT+CHA
  7
  SB
  7
  8
  7
  8
  9
  9
  8
  7
  9
  9
  9
  9
  SB
  SB
  SB
  SA
  CA
  CA
  SA
  SB
  CA
  CA
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Tricia Cannon
  165
  67
  Lyran Alliance
  platinum
  blue
  3
  4
  5
  4
  4
  4
  3
  2
  -1
  0
  0
  0
  0
  0
  -1
  -1
  8
  2
  18
  2
  36
  8
  1
  2
  0
  1
  Compulsion/Fears Responsibility
  Head
  4
  4
  3
  2
  Connections/Skye
  Legs
  -
  -
  -
  -
  Equipped
  Plasteel Boots
  Feet
  4
  6
  4
  Reputation
  Vehicle
  -1
  +1
  +1
  -1
  +4
  see p. 110
  see p. 111
  see p. 116
  see p. 124
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  1
  0
  1
  TK Enforcer
  3B
  3B
  7
  .25
  55
  4
  140
  2
  Vibroblade
  3
  0
  6M
  1
  -
  -
  -
  20
  1 pps
  w/4 reloads
  w/4 reloads
  Administration
  Appraisal
  Career/Soldier
  Computers
  Driving/Ground
  Gunnery/'Mech
  Interest/Skye History
  Language/English
  Language/German
  Language/Scots Gaelic
  Martial Arts
  Medtech
  Navigation/Ground
  Negotiation
  Piloting/'Mech
  1
  1
  2
  2
  1
  4
  2
  2
  2
  1
  1
  1
  2
  2
  4
  INT+WIL
  INT
  INT
  INT
  RFL+DEX
  RFL+DEX
  INT
  INT+CHA
  INT+CHA
  INT+CHA
  RFL
  INT
  INT
  CHA
  RFL+DEX
  8
  SA
  8
  7
  8
  8
  8
  8
  8
  8
  8
  7
  7
  7
  8
  8
  CB
  SB
  CB
  SA
  SA
  CB
  SA
  SA
  SA
  SB
  SB
  SB
  CB
  SA
  Protocol/Lyran
  Protocol/Skye
  Sensor Operations
  Small Arms
  Tactics/Land
  Technician/'Mech
  2
  1
  1
  3
  1
  1
  WIL+CHA
  WIL+CHA
  INT+WIL
  DEX
  INT+WIL
  DEX+INT
  9
  CA
  9
  8
  7
  9
  9
  CA
  SA
  SB
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Erich von Seedow
  180
  88
  Lyran Alliance
  brown
  brown
  3
  5
  5
  5
  3
  4
  4
  3
  -1
  0
  0
  0
  -1
  0
  0
  -1
  8
  2
  18
  2
  36
  4
  1
  2
  0
  1
  Compulsion/Hatred of Marik
  Head
  4
  4
  3
  2
  Compulsion/Irresponsible
  Legs
  -
  -
  -
  -
  Equipped
  Plasteel Boots
  Feet
  4
  6
  4
  Glass Jaw
  Title
  Vehicle
  -1
  -1
  +1
  -3
  +3
  +3
  see p. 110
  see p. 110
  see p. 111
  see p. 118
  see p. 126
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  1
  0
  1
  Sunbeam Pistol
  4
  4E
  15
  30
  65
  4
  200
  2 pps
  w/4 reloads
  Administration
  Appraisal
  Career/Soldier
  Gunnery/'Mech
  Interest/Family History
  Language/English
  Language/German
  Martial Arts
  Medtech
  Navigation/Ground
  Negotiation
  Perception
  Piloting/'Mech
  Protocol/Lyran
  Sensor Operations
  1
  1
  1
  4
  2
  1
  3
  1
  1
  1
  1
  3
  3
  3
  1
  INT+WIL
  INT
  INT
  RFL+DEX
  INT
  INT+CHA
  INT+CHA
  RFL
  INT
  INT
  CHA
  INT
  RFL+DEX
  WIL+CHA
  INT+WIL
  8
  SA
  8
  7
  8
  8
  8
  8
  7
  7
  7
  8
  7
  8
  9
  8
  CB
  SB
  SA
  CB
  SA
  SA
  SB
  SB
  SB
  CB
  SB
  SA
  CA
  SA
  Small Arms
  Streetwise/Bolan
  Tactics/Land
  3
  1
  3
  DEX
  CHA
  INT+WIL
  7
  SB
  8
  9
  CB
  CA
  3
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Hans Ostgaard
  183
  82
  Lyran Alliance
  none
  blue
  5
  5
  6
  5
  3
  4
  3
  1
  0
  0
  0
  0
  -1
  0
  -1
  -2
  11
  3
  22
  3
  44
  6
  1
  2
  0
  1
  Compulsion/Hatred of Clans
  Head
  4
  4
  3
  2
  Connections/Tamar
  Legs
  -
  -
  -
  -
  Glass Jaw
  Plasteel Boots
  Feet
  4
  6
  4
  Vehicle
  -3
  +1
  -3
  +6
  see p. 110
  see p. 111
  see p. 118
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  1
  0
  1
  Gyrojet Pistol
  4
  3B
  8
  25
  70
  4
  165
  4
  2
  w/4 reloads
  Administration
  Appraisal
  Career/Soldier
  Demolitions
  Driving/Ground
  Escape Artist
  Gunnery/'Mech
  Interest/Resistance Movements
  Language/English
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  Perception
  1
  2
  1
  1
  1
  1
  5
  2
  2
  1
  1
  2
  2
  1
  2
  INT+WIL
  INT
  INT
  DEX+INT
  RFL+DEX
  STR+DEX
  RFL+DEX
  INT
  INT+CHA
  RFL
  INT
  DEX
  INT
  CHA
  INT
  8
  SA
  8
  7
  9
  8
  9
  8
  8
  8
  7
  7
  7
  7
  8
  7
  CB
  SB
  CA
  SA
  CA
  SA
  CB
  SA
  SB
  SB
  SB
  SB
  SB
  SB
  Piloting/'Mech
  Protocol/Jade Falcons
  Protocol/Lyran
  Running
  Sensor Operations
  Small Arms
  Tactics/Land
  Tracking
  3
  2
  2
  1
  2
  4
  2
  1
  RFL+DEX
  WIL+CHA
  WIL+CHA
  RFL
  INT+WIL
  DEX
  INT+WIL
  INT+WIL
  8
  SA
  9
  9
  7
  8
  7
  9
  8
  CA
  CA
  SB
  SA
  SB
  CA
  SA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Nadine von Riddenour
  174
  72
  Lyran Alliance
  brown
  black
  4
  4
  6
  5
  4
  5
  3
  3
  0
  0
  0
  0
  0
  0
  -1
  -1
  10
  6
  21
  3
  42
  5
  1
  2
  0
  1
  Compulsion/Ambitious
  Head
  4
  4
  3
  2
  Compulsion/Greedy
  Legs
  -
  -
  -
  -
  Connections/Donegal
  Plasteel Boots
  Feet
  4
  6
  4
  Extra Income
  Impatient
  Rank
  Vehicle
  Wealth
  -2
  -1
  +2
  +2
  -1
  +5
  +9
  +3
  see p. 110
  see p. 110
  see p. 111
  see p. 116
  see p. 119
  see p. 123
  see p. 128
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  1
  0
  1
  Blazer Pistol
  3
  5E
  15
  40
  90
  4
  240
  2
  8pps
  w/1 reload
  Administration
  Appraisal
  Career/Soldier
  Climbing
  Computers
  Gunnery/'Mech
  Language/English
  Language/German
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  Piloting/'Mech
  2
  2
  3
  1
  1
  6
  1
  3
  2
  1
  1
  1
  3
  2
  4
  INT+WIL
  INT
  INT
  DEX
  INT
  RFL+DEX
  INT+CHA
  INT+CHA
  WIL+CHA
  RFL
  INT
  DEX
  INT
  CHA
  RFL+DEX
  8
  SA
  8
  7
  7
  8
  8
  8
  8
  8
  7
  7
  7
  7
  8
  8
  CB
  SB
  SB
  CB
  SA
  SA
  SA
  SA
  SB
  SB
  SB
  SB
  CB
  SA
  Protocol/Lyran
  Sensor Operations
  Small Arms
  Strategy
  Streetwise/Donegal
  Tactics/Land
  Technician/'Mech
  Training
  2
  2
  2
  1
  1
  2
  1
  2
  WIL+CHA
  INT+WIL
  DEX
  INT+WIL
  CHA
  INT+WIL
  DEX+INT
  INT+CHA
  9
  CA
  8
  7
  9
  8
  9
  9
  9
  SA
  SB
  CA
  CB
  CA
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Barrett Cole
  179
  98
  Lyran Alliance
  gray
  blue
  4
  4
  5
  4
  3
  4
  3
  3
  0
  0
  0
  0
  -1
  0
  -1
  -1
  9
  6
  19
  3
  38
  9
  1
  2
  0
  1
  Compulsion/Greedy
  Head
  4
  4
  3
  2
  Connections/Donegal
  Legs
  -
  -
  -
  -
  Extra Income
  Plasteel Boots
  Feet
  4
  6
  4
  In for Life (LAAF)
  Vehicle
  Wealth
  -1
  +2
  +1
  -3
  +8
  +1
  see p. 110
  see p. 111
  see p. 116
  see p. 120
  see p. 128
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  2
  0
  1
  Auto-Pistol
  4
  3B
  5
  20
  45
  4
  105
  4
  10
  w/2 reloads
  Acting/Stoic
  Appraisal
  Artillery
  Career/Soldier
  Climbing
  Driving/Ground
  Forgery
  Gunnery/Ground
  Gunnery/'Mech
  Language/English
  Language/German
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  1
  3
  1
  5
  1
  4
  2
  4
  4
  2
  1
  2
  1
  1
  4
  CHA
  INT
  INT+WIL
  INT
  DEX
  RFL+DEX
  DEX+INT
  RFL+DEX
  RFL+DEX
  INT+CHA
  INT+CHA
  RFL
  INT
  DEX
  INT
  8
  CB
  8
  8
  7
  7
  8
  8
  8
  8
  8
  8
  7
  7
  7
  7
  CB
  SA
  SB
  SB
  SA
  SA
  SA
  SA
  SA
  SA
  SB
  SB
  SB
  SB
  Negotiation
  Perception
  Piloting/'Mech
  Protocol/Lyran
  Security Systems
  Sensor Operations
  Small Arms
  Streetwise/Donegal
  Support Weapons
  Tactics/Land
  Technician/'Mech
  Training
  5
  2
  3
  4
  3
  3
  4
  2
  1
  2
  2
  1
  CHA
  INT
  RFL+DEX
  WIL+CHA
  DEX+INT
  INT+WIL
  DEX
  CHA
  DEX
  INT+WIL
  DEX+INT
  INT+CHA
  8
  CB
  7
  8
  9
  9
  8
  7
  8
  7
  9
  9
  9
  SB
  SA
  CA
  CA
  SA
  SB
  CB
  SB
  CA
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Christine Watkins
  165
  82
  Lyran Alliance
  black
  brown
  4
  4
  6
  5
  4
  4
  4
  3
  0
  0
  0
  0
  0
  0
  0
  -1
  10
  6
  21
  3
  42
  11
  1
  2
  0
  1
  Attractive
  Head
  4
  4
  3
  2
  Compulsion/Hatred of Clans
  Legs
  -
  -
  -
  -
  Fast Learner
  Plasteel Boots
  Feet
  4
  6
  4
  Vehicle
  +2
  -2
  +3
  +8
  see p. 108
  see p. 110
  see p. 117
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  3
  0
  1
  Revolver
  4
  4B
  8
  18
  40
  4
  90
  4
  6
  w/2 reloads
  Administration
  Appraisal
  Career/Soldier
  Climbing
  Driving/Ground
  Gunnery/'Mech
  Interest/Feminism
  Language/English
  Language/German
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  Perception
  1
  1
  2
  1
  2
  4
  1
  3
  1
  3
  1
  1
  2
  1
  3
  INT+WIL
  INT
  INT
  DEX
  REF+DEX
  REF+DEX
  INT
  INT+CHA
  INT+CHA
  RFL
  INT
  DEX
  INT
  CHA
  INT
  8
  SA
  8
  7
  7
  8
  8
  8
  8
  8
  7
  7
  7
  7
  8
  7
  CB
  SB
  SB
  SA
  SA
  CB
  SA
  SA
  SB
  SB
  SB
  SB
  CB
  SB
  Piloting/'Mech
  Protocol/Lyran
  Running
  Sensor Operations
  Small Arms
  Streetwise/Coventry
  Swimming
  Tactics/Land
  Technician/'Mech
  3
  2
  1
  2
  4
  1
  1
  2
  1
  RFL+DEX
  WIL+CHA
  RFL
  INT+WIL
  DEX
  CHA
  SRT
  INT+WIL
  DEX+INT
  8
  SA
  9
  7
  8
  7
  8
  7
  9
  9
  CA
  SB
  SA
  SB
  CB
  SB
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Arthur Quibble
  169
  72
  Lyran Alliance
  brown
  brown
  4
  4
  5
  5
  5
  4
  3
  2
  0
  0
  0
  0
  0
  0
  -1
  -1
  9
  6
  19
  3
  38
  5
  1
  2
  0
  1
  Compulsion/PTSD
  Head
  4
  4
  3
  2
  Connections/Donegal
  Legs
  -
  -
  -
  -
  Equipped
  Plasteel Boots
  Feet
  4
  6
  4
  Vehicle
  -1
  +1
  +2
  +6
  see p. 110
  see p. 111
  see p. 116
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  2
  0
  1
  Auto-Pistol
  4
  3B
  5
  20
  45
  4
  105
  2
  10
  w/2 reloads
  Appraisal
  Climbing
  Gunnery/'Mech
  Martial Arts
  Medtech
  Navigation/Ground
  Negotiation
  Piloting/'Mech
  Protocol/Lyran
  Sensor Operations
  Small Arms
  Tactics/Land
  Technician/'Mech
  2
  1
  5
  2
  1
  1
  2
  3
  1
  1
  2
  1
  1
  INT
  DEX
  RFL+DEX
  RFL
  INT
  INT
  CHA
  RFL+DEX
  RFL
  INT+WIL
  DEX
  INT+WIL
  DEX+INT
  8
  CB
  7
  8
  7
  7
  7
  8
  8
  7
  8
  7
  9
  9
  SB
  SA
  SB
  SB
  SB
  CB
  SA
  SB
  SA
  SB
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Reginald Hoffmann
  172
  79
  Lyran Alliance
  black
  brown
  3
  4
  4
  5
  4
  4
  3
  1
  -1
  0
  0
  0
  0
  0
  -1
  -2
  7
  5
  18
  2
  36
  8
  1
  2
  0
  1
  Connections/Coventry
  Head
  4
  4
  3
  2
  Equipped
  Legs
  -
  -
  -
  -
  Glass Jaw
  Plasteel Boots
  Feet
  4
  6
  4
  Introvert
  Rank
  Vehicle
  +1
  +3
  -3
  -1
  +4
  +6
  see p. 110
  see p. 116
  see p. 118
  see p. 121
  see p. 123
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  0
  1
  Gyrojet Pistol
  4
  3B
  8
  25
  70
  4
  165
  2
  2
  w/6 reloads
  Administration
  Appraisal
  Career/Soldier
  Climbing
  Demolitions
  Driving/Ground
  Gunnery/'Mech
  Language/English
  Language/German
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  1
  1
  1
  1
  1
  2
  4
  2
  2
  2
  1
  1
  2
  3
  1
  INT+WIL
  INT
  INT
  DEX
  DEX+INT
  RLF+DEX
  RFL+DEX
  INT+CHA
  INT+CHA
  WIL+CHA
  RFL
  INT
  DEX
  INT
  CHA
  8
  SA
  8
  7
  7
  9
  8
  8
  8
  8
  8
  7
  7
  7
  7
  8
  CB
  SB
  SB
  CA
  SA
  SA
  SA
  SA
  SA
  SB
  SB
  SB
  SB
  CB
  Piloting/'Mech
  Protocol/Lyran
  Running
  Sensor Operations
  Small Arms
  Tactics/Land
  Technician/'Mech
  Training
  3
  2
  1
  1
  2
  2
  1
  1
  RFL+DEX
  WIL+CHA
  RFL
  INT+WIL
  DEX
  INT+WIL
  DEX+INT
  INT+CHA
  8
  SA
  9
  7
  8
  7
  9
  9
  9
  CA
  SB
  SA
  SB
  CA
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Victoria Earnestine
  170
  78
  Lyran Alliance
  red
  green
  4
  4
  5
  4
  3
  3
  4
  2
  0
  0
  0
  0
  -1
  -1
  0
  -1
  9
  3
  20
  3
  40
  10
  1
  2
  0
  1
  Compulsion/Hatred of Blakists
  Head
  4
  4
  3
  2
  Connections/Bolan
  :Legs
  -
  -
  -
  -
  Equipped
  Plasteel Boots
  Feet
  4
  6
  4
  Glass Jaw
  Vehicle
  -3
  +1
  +1
  -3
  +3
  see p. 110
  see p. 111
  see p. 116
  see p. 118
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  2
  0
  1
  Rugan SMG
  2B
  3B
  4
  15
  30
  4
  70
  3
  80
  w/2 reloads
  Administration
  Appraisal
  Career/Soldier
  Climbing
  Cryptography
  Driving/Ground
  Gunnery/'Mech
  Interest/Word of Blake
  Investigation
  Language/English
  Language/German
  Martial Arts
  Medtech
  Navigation/Ground
  Negotiation
  1
  1
  2
  1
  2
  1
  4
  2
  1
  2
  1
  2
  1
  2
  3
  INT+WIL
  INT
  INT
  DEX
  INT+WIL
  RFL+DEX
  RFL+DEX
  INT
  INT+WIL
  INT+CHA
  INT+CHA
  RFL
  INT
  INT
  CHA
  8
  SA
  8
  7
  7
  9
  8
  8
  8
  9
  8
  8
  7
  7
  7
  8
  CB
  SB
  SB
  CA
  SA
  SA
  CB
  CA
  SA
  SA
  SB
  SB
  SB
  CB
  Piloting/'Mech
  Prestidigitation
  Protocol/Lyran
  Running
  Security Systems
  Sensor Operations
  Small Arms
  Streetwise/Bolan
  Swimming
  Tactics/Land
  Technician/'Mech
  3
  1
  2
  1
  2
  2
  3
  2
  1
  2
  1
  RFL+DEX
  DEX
  WIL+CHA
  RFL
  DEX+INT
  INT+WIL
  DEX
  CHA
  STR
  INT+WIL
  DEX+INT
  8
  SA
  7
  9
  7
  9
  8
  7
  8
  7
  9
  9
  SB
  CA
  SB
  CA
  SA
  SB
  CB
  SB
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Jasper Lorenz
  175
  79
  Lyran Alliance
  brown
  black
  5
  4
  6
  5
  4
  4
  3
  1
  0
  0
  0
  0
  0
  0
  -1
  -2
  11
  3
  21
  3
  42
  6
  1
  2
  0
  1
  Compulsion/Anxious
  Head
  4
  4
  3
  2
  Extra Income
  Legs
  -
  -
  -
  -
  Gremlins
  Plasteel Boots
  Feet
  4
  6
  4
  Impatient
  Vehicle
  Wealth
  -3
  +1
  -3
  -1
  +2
  +2
  see p. 110
  see p. 116
  see p. 118
  see p. 119
  see p. 128
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  1
  0
  1
  Hold-Out Needler
  5S
  2B
  2
  4
  6
  4
  12
  2
  5
  cannot reload
  Administration
  Appraisal
  Career/Soldier
  Gunnery/'Mech
  Interest/Arcturan Guards
  Language/English
  Language/German
  Martial Arts
  Medtech
  Navigation/Ground
  Negotiation
  Piloting/'Mech
  Protocol/Lyran
  Sensor Operations
  Small Arms
  1
  1
  1
  4
  1
  2
  1
  1
  1
  1
  1
  3
  3
  1
  2
  INT+WIL
  INT
  INT
  RFL+DEX
  INT
  INT+CHA
  INT+CHA
  RFL
  INT
  INT
  INT
  RLF+DEX
  WIL+CHA
  INT+WIL
  DEX
  8
  SA
  8
  7
  8
  8
  8
  8
  7
  7
  7
  7
  8
  9
  8
  7
  CB
  SB
  SA
  CB
  SA
  SA
  SB
  SB
  SB
  SB
  SA
  CA
  SA
  SB
  Tactics/Land
  Technician/'Mech
  1
  1
  INT+WIL
  DEX+INT
  9
  CA
  9
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Kristoff Semmes
  180
  92
  Lyran Alliance
  none
  brown
  4
  5
  4
  5
  3
  3
  2
  3
  0
  0
  0
  0
  -1
  -1
  -1
  -1
  8
  2
  18
  2
  36
  4
  1
  2
  0
  1
  Compulsion/Hatred of Clans
  Head
  4
  4
  3
  2
  Compulsion/Sociopath
  Legs
  -
  -
  -
  -
  Equipped
  Plasteel Boots
  Feet
  4
  6
  4
  Vehicle
  -1
  -5
  +2
  +4
  see p. 110
  see p. 110
  see p. 116
  see p. 128
  Neurohelmet
  Shorts
  Cooling Vest
  Neurohelmet
  Shorts
  Plasteel Boots
  3
  0
  1
  Monowire
  5
  4M
  0
  -
  -
  4
  -
  4
  Auto-Pistol
  3
  3
  3B
  5
  20
  45
  105
  N/A
  10
  see p. 264
  w/3 reloads
  Acting/Sociable
  Administration
  Appraisal
  Computers
  Disguise
  Escape Artist
  Forgery
  Gunnery/'Mech
  Language/English
  Language/German
  Martial Arts
  Medtech
  Melee Weapons
  Navigation
  Negotiation
  4
  1
  1
  2
  1
  2
  2
  4
  2
  2
  3
  3
  3
  1
  3
  CHA
  INT+WIL
  INT
  INT
  CHA
  STR+DEX
  DEX+INT
  RFL+DEX
  INT+CHA
  INT+CHA
  RFL
  INT
  DEX
  INT
  CHA
  8
  CB
  8
  8
  8
  7
  9
  8
  4
  8
  8
  7
  7
  7
  7
  8
  SA
  CB
  CB
  SB
  CA
  SA
  SA
  SA
  SA
  SB
  SB
  SB
  SB
  CB
  Perception
  Piloting/'Mech
  Protocol/Lyran
  Security Systems
  Sensor Operations
  Small Arms
  Tactics/Land
  Thrown Weapons
  2
  3
  2
  2
  1
  3
  1
  2
  INT
  RFL+DEX
  WIL+CHA
  DEX+INT
  INT+WIL
  DEX
  INT+WIL
  DEX
  7
  SB
  8
  9
  9
  8
  7
  9
  7
  SA
  CA
  CA
  SA
  SB
  CA
  CB
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Ingried
  180
  91
  Clan Jade Falcon
  blond
  blue
  4
  5
  7(+1)
  7(+1)
  4
  5
  3
  1
  0
  0
  +1
  +1
  0
  0
  -1
  -2
  12
  8
  22
  3
  44
  14
  2
  2
  1
  1
  Compulsion/Clan Honor
  Head
  2
  3
  2
  1
  Compulsion/Falcon Pride
  Feet
  3
  5
  5
  3
  Patient
  Cooling Suit
  Arms/Legs
  1
  1
  1
  Phenotype: Clan MechWarrior
  Rank
  Reputation
  Trueborn
  Vehicle
  -2
  -2
  +2
  0
  +5
  +3
  +2
  +5
  see p. 110
  see p. 110
  see p. 121
  see p. 121
  see p. 123
  see p. 124
  see p. 109
  see p. 128
  Neurohelmet
  Boots
  Cooling Suit
  Neurohelmet
  Boots
  Cooling Suit
  2
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  3
  2 pps
  w/4 reloads
  Acting/Intimidation
  Administration
  Appraisal
  Career/Soldier
  Climbing
  Communications
  Gunnery/'Mech
  Interest/Clan Remembrance
  Interest/Military History
  Interrogation
  Language/English
  Language/German
  Leadership
  Martial Arts
  Medtech
  3
  1
  2
  3
  2
  1
  6
  2
  2
  1
  2
  1
  5
  2
  2
  CHA
  INT+WIL
  INT
  INT
  DEX
  INT
  RFL+DEX
  INT
  INT
  WIL+CHA
  INT+CHA
  INT+CHA
  WIL+CHA
  RFL
  INT
  8
  CB
  8
  7
  7
  7
  7
  8
  8
  8
  9
  8
  8
  8
  7
  7
  SA
  CB
  SB
  SB
  SB
  SA
  CB
  CB
  CA
  SA
  SA
  SA
  SB
  SB
  Melee Weapons
  Navigation/Ground
  Negotiation
  Perception
  Piloting/'Mech
  Protocol/Jade Falcons
  Security Systems
  Sensor Operations
  Small Arms
  Strategy
  Survival/Forests
  Swimming
  Tactics/Land
  Technician/'Mech
  Training
  1
  3
  2
  4
  5
  4
  1
  2
  3
  2
  2
  2
  4
  1
  1
  DEX
  INT
  CHA
  INT
  RFL+DEX
  WIL+CHA
  DEX+INT
  INT+WIL
  DEX
  INT+WIL
  BOD+INT
  STR
  INT+WIL
  DEX+INT
  INT+CHA
  7
  SB
  7
  8
  7
  8
  9
  9
  8
  7
  9
  9
  7
  9
  9
  9
  SB
  CB
  SB
  SA
  CA
  CA
  SA
  SB
  CA
  CA
  SB
  CA
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Hayes
  181
  81
  Clan Jade Falcon
  brown
  blue
  5
  6
  6(+1)
  6(+1)
  3
  4
  3
  2
  0
  0
  +1
  +1
  0
  0
  0
  -1
  12
  3
  22
  3
  44
  13
  2
  2
  1
  1
  Compulsion/Arrogance
  Head
  2
  3
  2
  1
  Compulsion/Falcon Pride
  Feet
  3
  5
  5
  3
  Compulsion/Hates Inner Sphere
  Cooling Suit
  Arms/Legs
  1
  1
  1
  Fit
  Phenotype: Clan MechWarrior
  Rank
  Trueborn
  Vehicle
  +3
  +2
  +3
  +2
  0
  +3
  +2
  +2
  see p. 110
  see p. 110
  see p. 110
  see p. 117
  see p. 121
  see p. 123
  see p. 109
  see p.128
  Neurohelmet
  Boots
  Cooling Suit
  Neurohelmet
  Boots
  Cooling Suit
  7
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  4
  2 pps
  w/5 reloads
  Acrobatics
  Acting/Intimidation
  Appraisal
  Career/Soldier
  Gunnery/'Mech
  Interest/Clan Remembrance
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  Perception
  Piloting/'Mech
  2
  1
  1
  2
  5
  2
  2
  2
  7
  1
  3
  2
  1
  3
  4
  RFL
  CHA
  INT
  INT
  RFL+DEX
  INT
  INT+CHA
  WIL+CHA
  RFL+DEX
  INT
  DEX
  INT
  CHA
  INT
  RFL+DEX
  7
  SB
  8
  8
  7
  8
  8
  8
  8
  8
  7
  7
  7
  8
  7
  8
  CB
  CB
  SB
  SA
  CB
  SA
  SA
  SA
  SB
  SB
  SB
  CB
  SB
  SA
  Protocol/Jade Falcons
  Sensor Operations
  Small Arms
  Strategy
  Survival/Forests
  Swimming
  Tactics/Land
  Thrown Weapons
  Tracking
  4
  2
  4
  2
  2
  1
  3
  2
  1
  WL+CHA
  INT+WIL
  DEX
  INT+WIL
  BOD+INT
  STR
  INT+WIL
  DEX
  INT+WIL
  9
  CA
  8
  7
  9
  9
  7
  9
  7
  8
  SA
  SB
  CA
  CA
  SB
  CA
  SB
  SA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Denise
  169
  71
  Clan Jade Falcon
  blond
  brown
  4
  5
  6
  6
  4
  6
  2
  1
  0
  0
  0
  0
  0
  0
  -1
  -2
  10
  6
  22
  3
  40
  11
  2
  2
  1
  1
  Compulsion/Hates Trueborns
  Head
  2
  3
  2
  1
  Compulsion/Falcon Pride
  Feet
  3
  5
  5
  3
  Fast Learner
  Cooling Suit
  Arms/Legs
  1
  1
  1
  Impatient
  Rank
  Reputation
  Toughness
  Vehicle
  -4
  -3
  +3
  -1
  +2
  -2
  +3
  +3
  see p. 110
  see p. 110
  see p. 117
  see p. 119
  see p.124
  see p.124
  see p. 127
  see p.128
  Neurohelmet
  Boots
  Cooling Suit
  Neurohelmet
  Boots
  Cooling Suit
  4
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  3
  2 pps
  w/6 reloads
  Acting/Intimidation
  Appraisal
  Career/Soldier
  Climbing
  Computers
  Escape Artist
  Gunnery/'Mech
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  Perception
  2
  1
  2
  1
  2
  1
  5
  2
  1
  4
  1
  1
  2
  2
  1
  CHA
  INT
  INT
  DEX
  INT
  STR+DEX
  RFL+DEX
  INT+CHA
  WIL+CHA
  RFL+DEX
  INT
  DEX
  INT
  CHA
  INT
  8
  CB
  8
  7
  7
  8
  9
  8
  8
  8
  7
  7
  7
  7
  8
  7
  CB
  SB
  SB
  CB
  CA
  SA
  SA
  SA
  SB
  SB
  SB
  SB
  CB
  SB
  Piloting/'Mech
  Protocol/Jade Falcons
  Running
  Security Systems
  Sensor Operations
  Small Arms
  Streetwise
  Survival/Forests
  Swimming
  Tactics/Land
  4
  3
  2
  1
  1
  3
  1
  2
  1
  2
  RFL+DEX
  WIL+CHA
  RFL
  DEX+INT
  INT+WIL
  DEX
  CHA
  BOD+INT
  STR
  INT+WIL
  8
  SA
  9
  7
  9
  8
  7
  8
  9
  7
  9
  CA
  SB
  CA
  SA
  SB
  CB
  CA
  SB
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Allen
  172
  79
  Clan Jade Falcon
  black
  blue
  5
  6
  5(+1)
  5(+1)
  3
  4
  2
  1
  0
  0
  0
  0
  -1
  0
  -1
  -2
  11
  8
  22
  3
  40
  12
  2
  2
  1
  1
  Compulsion/Arrogance
  Head
  2
  3
  2
  1
  Compulsion/Falcon Pride
  Feet
  3
  5
  5
  3
  Fit
  Arms/Legs
  Arms/Legs
  1
  1
  1
  Phenotype: Clan MechWarrior
  Rank
  Slow Learner
  Trueborn
  Vehicle
  -2
  -2
  +2
  0
  +3
  -3
  +2
  +4
  see p. 110
  see p. 110
  see p. 117
  see p. 121
  see p. 123
  see p. 125
  see p. 109
  see p. 128
  Helmet
  Boots
  Cooling Suit
  Neurohelmet
  Boots
  Cooling Suit
  3
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  3
  Knife
  3
  2
  1M
  1
  -
  -
  -
  2 pps
  N/A
  w/4 reloads
  belt knife
  Acting/Intimidation
  Career/Soldier
  Climbing
  Gunnery/'Mech
  Interest/Clan Remembrance
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  Perception
  Piloting/'Mech
  Protocol/Jade Falcon
  1
  2
  2
  5
  2
  2
  2
  3
  2
  2
  4
  2
  3
  4
  2
  CHA
  INT
  DEX
  RFL+DEX
  INT
  INT+CHA
  WIL+CHA
  RFL
  INT
  DEX
  INT
  CHA
  INT
  RFL+DEX
  WIL+CHA
  8
  CB
  7
  7
  8
  8
  8
  8
  7
  7
  7
  7
  8
  7
  8
  9
  SB
  SB
  SA
  CB
  SA
  SA
  SB
  SB
  SB
  SB
  SB
  SB
  SA
  CA
  Sensor Operations
  Small Arms
  Stealth
  Survival/Forests
  Swimming
  Tactics/Land
  Tracking
  1
  3
  2
  4
  1
  2
  2
  INT+WIL
  DEX
  RFL+INT
  BOD+INT
  STR
  INT+WIL
  INT+WIL
  8
  SA
  7
  8
  9
  7
  9
  8
  SB
  SA
  CA
  SB
  CA
  SA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Callen Malthus
  181
  82
  Clan Jade Falcon
  none
  brown
  4
  5
  5(+1)
  6(+1)
  4
  4
  2
  2
  0
  0
  0
  +1
  0
  0
  -1
  -1
  10
  6
  20
  3
  40
  13
  2
  2
  1
  1
  Bloodname
  Head
  2
  3
  2
  1
  Compulsion/Arrogance
  Feet
  3
  5
  5
  3
  Compulsion/Falcon Pride
  Arms/Legs
  Arms/Legs
  1
  1
  1
  Patient
  Phenotype: Clan MechWarrior
  Trueborn
  Unlucky
  Vehicle
  +9
  -4
  -4
  +2
  0
  +2
  -2
  +3
  see p.126
  see p. 110
  see p. 110
  see p. 121
  see p. 121
  see p. 109
  see p. 128
  see p. 128
  Helmet
  Boots
  Cooling Suit
  Neurohelment
  Boots
  Cooling Suit
  6
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  3
  2 knives
  5
  3
  1M
  1
  -
  -
  -
  2 pps
  N/A
  w/4 reloads
  boot knives
  Acting/Intimidation
  Administration
  Appraisal
  Career/Soldier
  Climbing
  Driving/Ground
  Gunnery/'Mech
  Interest/Clan Rembrance
  Interrogation
  Investigation
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  4
  2
  2
  6
  1
  3
  6
  5
  3
  3
  4
  4
  6
  2
  3
  CHA
  INT+WIL
  INT
  INT
  DEX
  RFL+DEX
  RFL+DEX
  INT+WIL
  WIL+CHA
  INT+WIL
  INT+CHA
  WIL+CHA
  RFL+DEX
  INT
  DEX
  8
  SB
  8
  8
  7
  7
  8
  8
  9
  9
  9
  8
  8
  8
  7
  7
  SA
  SB
  SB
  SB
  SA
  SA
  CA
  CA
  CA
  SA
  SA
  SA
  SB
  SB
  Navigation/Ground
  Negotiation
  Perception
  Piloting/'Mech
  Protocol/Jade Falcon
  Sensor Operations
  Small Arms
  Strategy
  Streetwise
  Survival/Forests
  Swimming
  Tactics/Land
  Thrown Weapons
  Training
  5
  4
  4
  5
  5
  3
  5
  3
  2
  2
  3
  4
  2
  1
  INT
  CHA
  INT
  RFL+DEX
  WIL+CHA
  INT+WIL
  DEX
  INT+WIL
  CHA
  BOD+INT
  STR
  INT+WIL
  DEX
  INT+CHA
  7
  SB
  8
  7
  8
  9
  8
  7
  9
  8
  9
  7
  9
  7
  9
  CB
  SB
  SA
  CA
  SA
  SB
  CA
  CB
  CA
  CB
  CA
  SB
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Nicola von Jankmon
  171
  69
  Clan Jade Falcon
  black
  brown
  4
  5
  6(+1)
  6(+1)
  4
  5
  2
  1
  0
  0
  +1
  +1
  0
  0
  -1
  -2
  11
  7
  21
  3
  42
  12
  2
  2
  1
  1
  Bloodname
  Head
  2
  3
  2
  1
  Compulsion/Arrogance
  Feet
  3
  5
  5
  3
  Compulsion/Falcon Pride
  Arms/Legs
  Arms/Legs
  1
  1
  1
  Phenotype: Clan MechWarrior
  Rank
  Trueborn
  Unattractive
  Vehicle
  +9
  -4
  -4
  0
  +4
  +2
  -1
  +6
  see p.126
  see p. 110
  see p. 110
  see p. 121
  see p. 123
  see p. 109
  see p. 128
  see p. 128
  Helmet
  Boots
  Cooling Suit
  Neurohelment
  Boots
  Cooling Suit
  2
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  3
  1 knife
  3
  1
  1M
  1
  -
  -
  -
  2 pps
  N/A
  w/4 reloads
  belt knives
  Acting/Intimidation
  Administration
  Appraisal
  Career/Soldier
  Climbing
  Communications
  Gunnery/'Mech
  Interest/Clan Rembrance
  Interest/Lyran Alliance
  Interrogation
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  3
  1
  1
  4
  1
  1
  6
  3
  1
  2
  4
  3
  2
  1
  1
  CHA
  INT+WIL
  INT
  INT
  DEX
  INT
  RFL+DEX
  INT+WIL
  WIL+CHA
  WIL+CHA
  INT+CHA
  WIL+CHA
  RFL+DEX
  INT
  DEX
  8
  SB
  8
  8
  7
  7
  7
  8
  9
  9
  9
  8
  8
  8
  7
  7
  SA
  SB
  SB
  SB
  SB
  SA
  CA
  CA
  CA
  SA
  SA
  SA
  SB
  SB
  Navigation/Ground
  Negotiation
  Perception
  Piloting/'Mech
  Protocol/Jade Falcon
  Sensor Operations
  Small Arms
  Strategy
  Survival/Arctic
  Survival/Forests
  Swimming
  Tactics/Land
  Technician/'Mech
  Training
  3
  1
  2
  5
  4
  2
  3
  1
  1
  2
  1
  3
  1
  1
  INT
  CHA
  INT
  RFL+DEX
  WIL+CHA
  INT+WIL
  DEX
  INT+WIL
  BOD+INT
  BOD+INT
  STR
  INT+WIL
  DEX+INT
  INT+CHA
  7
  SB
  8
  7
  8
  9
  8
  7
  9
  9
  9
  7
  9
  9
  9
  CB
  SB
  SA
  CA
  SA
  SB
  CA
  CA
  CA
  CB
  CA
  CA
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Linders
  170
  89
  Clan Jade Falcon
  brown
  brown
  4
  4
  5(+1)
  5(+1)
  3
  3
  3
  2
  0
  0
  0
  0
  -1
  -1
  -1
  -1
  10
  3
  21
  3
  42
  11
  2
  2
  1
  1
  Compulsion/Arrogance
  Head
  2
  3
  2
  1
  Compulsion/Falcon Pride
  Boots
  3
  5
  5
  3
  Compulsion/Hates Inner Sphere
  Cooling Suit
  Arms/Legs
  1
  1
  1
  Phenotype: Clan MechWarrior
  Rank
  Slow Learner
  Trueborn
  Vehicle
  -1
  -2
  -2
  0
  +3
  -3
  +2
  +5
  see p. 110
  see p. 110
  see p. 110
  see p. 121
  see p. 123
  see p. 125
  see p. 109
  see p. 128
  Neurohelmet
  Boots
  Cooling Suit
  Neurohelmet
  Boots
  Cooling Suit
  2
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  2
  2 pps
  w/3 reloads
  Acting/Intimidation
  Career/Soldier
  Gunnery/'Mech
  Interest/Clan Remembrance
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  Piloting/'Mech
  Protocol/Jade Falcons
  Sensor Operations
  Small Arms
  1
  1
  6
  2
  4
  1
  2
  2
  1
  1
  1
  5
  2
  1
  2
  CHA
  INT
  RFL+DEX
  INT
  INT+CHA
  WIL+CHA
  RFL
  INT
  DEX
  INT
  CHA
  RLF+DEX
  WIL+CHA
  INT+WIL
  DEX
  8
  CB
  7
  8
  8
  8
  8
  7
  7
  7
  7
  8
  8
  9
  8
  7
  SB
  SA
  CB
  SA
  SA
  SB
  SB
  SB
  SB
  CB
  SA
  CA
  SA
  SB
  Survival/Forests
  Swimming
  Tactics/Land
  1
  1
  2
  BOD+INT
  STR
  INT+WIL
  9
  CA
  7
  9
  SB
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Quintero
  170
  79
  Clan Jade Falcon
  black
  brown
  5
  5
  5(+1)
  5(+1)
  4
  3
  3
  2
  0
  0
  0
  0
  0
  -1
  -1
  -1
  11
  3
  22
  3
  44
  12
  2
  2
  1
  1
  Compulsion/Ambition
  Head
  2
  3
  2
  1
  Compulsion/Arrogance
  Feet
  3
  5
  5
  3
  Fit
  Cooling Suit
  Arms/Legs
  1
  1
  1
  Phenotype: Clan MechWarrior
  Rank
  Sixth Sense
  Trueborn
  Vehicle
  -2
  -1
  +2
  0
  +3
  +4
  +2
  +4
  see p. 110
  see p. 110
  see p. 117
  see p. 121
  see p. 123
  see p. 125
  see p. 109
  see p. 128
  Neurohelmet
  Boots
  Cooling Suit
  Neurohelmet
  Boots
  Cooling Suit
  2
  0
  2
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  3B
  Submachine Gun
  3
  3
  3B
  5
  16
  35
  80
  2 pps
  50
  w/2 reloads
  w.2 reloads
  Acting/Intimidation
  Career/Soldier
  Cyrptography
  Escape Artist
  Gunnery/'Mech
  Interest/Clan Remembrance
  Interest/Dark Caste
  Investigation
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  3
  2
  2
  1
  5
  2
  1
  1
  2
  1
  2
  1
  1
  2
  1
  CHA
  INT
  INT+WIL
  STR+DEX
  RFL+DEX
  INT
  INT
  INT+WIL
  INT+CHA
  WIL+CHA
  RFL
  INT
  DEX
  INT
  CHA
  8
  CB
  7
  9
  9
  8
  8
  8
  9
  8
  8
  7
  7
  7
  7
  8
  SB
  CA
  CA
  SA
  CB
  CB
  CA
  SA
  SA
  SB
  SB
  SB
  SB
  CB
  Piloting/'Mech
  Protocol/Jade Falcons
  Running
  Sensor Operations
  Small Arms
  Survival/Forests
  Swimming
  Tactics/Land
  4
  2
  1
  1
  3
  1
  1
  2
  RFL+DEX
  WIL+CHA
  RFL
  INT+WIL
  DEX
  BOD+INT
  STR
  INT+WIL
  8
  SA
  9
  7
  8
  7
  9
  7
  9
  CA
  SB
  SA
  SB
  CA
  SB
  CA
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Michaela
  169
  59
  Clan Jade Falcon
  blond
  blue
  3
  4
  5(+1)
  5(+1)
  4
  4
  6
  1
  -1
  0
  0
  0
  0
  0
  0
  -2
  9
  3
  20
  3
  40
  10
  2
  2
  1
  1
  Attractive
  Head
  2
  3
  2
  1
  Compulsion/Arrogant
  Feet
  3
  5
  5
  3
  Compulsion/Vain
  Cooling Suit
  Arms/Legs
  1
  1
  1
  Fit
  Phenotype: Clan MechWarrior
  Rank
  Trueborn
  Vehicle
  +2
  -2
  -3
  +2
  0
  +3
  +2
  +3
  see p. 108
  see p. 110
  see p. 110
  see p. 117
  see p. 121
  see p. 123
  see p. 109
  see p. 128
  Neurohelmet
  Boots
  Cooling Suit
  Neurohelmet
  Boots
  Cooling Suit
  2
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  2
  2 pps
  w/2 reloads
  Acrobatics
  Acting/Seduction
  Acting/Intimidation
  Appraisal
  Career/Soldier
  Disguise
  Gunnery/'Mech
  Interest/Clan Remembrance
  Interest/Fashion
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  3
  1
  1
  1
  1
  1
  6
  2
  1
  2
  1
  2
  1
  1
  1
  RFL
  CHA
  CHA
  INT
  INT
  CHA
  RFL+DEX
  INT
  INT
  INT+CHA
  INT+CHA
  RFL
  INT
  DEX
  INT
  7
  SB
  8
  8
  8
  7
  7
  8
  8
  8
  8
  8
  7
  7
  7
  7
  CB
  CB
  CB
  SB
  SB
  SA
  CB
  CB
  SA
  SA
  SB
  SB
  SB
  SB
  Negotiation
  Perception
  Piloting/'Mech
  Protocol/Jade Falcons
  Running
  Sensor Operations
  Small Arms
  Survival/Forests
  Swimming
  Tactics/Land
  Zero-G Operations
  2
  2
  5
  2
  1
  1
  2
  1
  1
  2
  1
  CHA
  INT
  RFL+DEX
  WIL+CHA
  RFL
  INT+WIL
  DEX
  BOD+INT
  STR
  INT+WIL
  RFL
  8
  SB
  7
  8
  9
  7
  8
  7
  9
  7
  9
  7
  SB
  SA
  CA
  SB
  SA
  SB
  CA
  SB
  CA
  SB
  
  TM
  CHARACTER
  RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  PERSONAL DATA
  COMBAT DATA
  ATTRIBUTES
  SKILLS
  TRAITS (PERSONAL)
  /
  (   
     )
  (              ):
  Name:
  Height:
  cm
  Hair:
  Player:
  Afﬁliation:
  Extra:
  Weight:
  kg
  Eyes:
  Attribute
  STR
  BOD
  RFL
  DEX
  INT
  WIL
  CHA
  EDG
  Score
  Link
  XP
  Trait
  Page Ref.
  TP
  XP
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Skill
  Links
  Lvl
  TN/C
  XP
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  Condition Monitor
  Movement (Meters per Turn)
  Standard Damage:
  Fatigue Damage:
  Stun:
  Unconscious:
  Run/Evade:
  Crawl:
  Walk:
  Climb:
  Sprint:
  Swim:
  Personal Armor (Loc)
  Weapon
  Range
  Ammo Notes
  Skill AP/BD
  Armor Type
  BAR (M/B/E/X)
  Main
  Torso
  (   /   /   /   )
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  (   /   /   /   )
  (              ):
  Martial Arts
  Melee
  N/A
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  /
  (   /   /   /   )
  Edward
  173
  92
  Clan Jade Falcon
  blond
  brown
  4
  5
  6(+1)
  6(+1)
  3
  3
  2
  1
  0
  0
  +1
  +1
  0
  0
  -1
  -2
  11
  6
  22
  3
  44
  11
  2
  2
  1
  1
  Compulsion/Arrogance
  Head
  2
  3
  2
  1
  Compulsion/Falcon Pride
  Feet
  3
  5
  5
  3
  Fit
  Cooling Suit
  Arms/Legs
  1
  1
  1
  Impatient
  Phenotype: Clan MechWarrior
  Rank
  Trueborn
  Vehicle
  -1
  -2
  +2
  -2
  0
  +3
  +2
  +3
  see p. 110
  see p. 110
  see p. 117
  see p. 119
  see p. 121
  see p. 123
  see p. 109
  see p. 128
  Neurohelmet
  Boots
  Cooling Suit
  Neurohelmet
  Boots
  Cooling Suit
  6
  0
  1
  Laser Pistol
  3
  4E
  15
  35
  80
  1
  225
  3
  2 pps
  w/ 4 reloads
  Acrobatics
  Acting/Intimidation
  Career/Soldier
  Climbing
  Gunnery/'Mech
  Interest/Clan Rembrance
  Language/English
  Leadership
  Martial Arts
  Medtech
  Melee Weapons
  Navigation/Ground
  Negotiation
  Piloting/'Mech
  Protocol/Jade Falcons
  1
  2
  3
  1
  5
  3
  3
  1
  6
  2
  2
  2
  1
  4
  2
  RFL
  CHA
  INT
  DEX
  RFL+DEX
  INT
  INT+CHA
  WIL+CHA
  RFL+DEX
  INT
  DEX
  INT
  CHA
  RFL+DEX
  WIL+CHA
  7
  SB
  8
  7
  7
  8
  8
  8
  8
  8
  7
  7
  7
  8
  8
  9
  CB
  SB
  SB
  SA
  CB
  SA
  SA
  SA
  SB
  SB
  SB
  CB
  SA
  CA
  Sensor Operations
  Small Arms
  Survival/Forests
  Swimming
  Tactics/Land
  1
  3
  1
  1
  2
  INT+WIL
  DEX
  BOD+INT
  STR
  INT+WIL
  8
  SA
  7
  9
  7
  9
  SB
  CA
  SB
  CA
  
  Nexus II NXS2-A
  8
  12
  6
  25
  702
  Era: 
  Civil War
  Inner Sphere
  2010
  (8)
  (5)
  (5)
  (7)
  (5)
  (5)
  (7)
  (7)
  (2)
  (3)
  (2)
  (6)
  (6)
  (4)
  (4)
  (8)
  (6)
  (6)
  1
  Improved C  CPU
  3
  CT
    [E]
  1
  ER Medium Laser
  RA
  5
  5 [DE]
  4
  8
  12
  1
  ER Small Laser
  RA
  2
  3 [DE]
  2
  4
  5
  1
  ER Medium Laser
  LA
  5
  5 [DE]
  4
  8
  12
  1
  ER Small Laser
  LA
  2
  3 [DE]
  2
  4
  5
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  ER Medium Laser
  ER Small Laser
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  ER Medium Laser
  ER Small Laser
  Endo Steel
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Light Fusion Engine
  Light Fusion Engine
  Light Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Light Fusion Engine
  Light Fusion Engine
  Light Fusion Engine
  Improved C  CPU
  3
  Improved C  CPU
  3
  Light Fusion Engine
  Light Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Light Fusion Engine
  Light Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Life Support
  Sensors
  Cockpit
  Endo Steel
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  10 (20)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Hellion Prime
  7
  11 [14]
  0
  30
  1,873
  Year: 
  3059
  Clan
  2010
  (9)
  (10)
  (10)
  (15)
  (10)
  (10)
  (14)
  (14)
  (4)
  (5)
  (4)
  (7)
  (7)
  (5)
  (5)
  (10)
  (7)
  (7)
  1
  ER Medium Laser
  HD
  5
  7 [DE]
  5
  10
  15
  1
  LRM 10
  RT
  4
  1/Msl 
  [M,C,S]
  7
  14
  21
  1
  Streak SRM 2
  RT
  2
  2/Msl 
  [M,C]
  4
  8
  12
  2
  Streak SRM 2
  LT
  2
  2/Msl 
  [M,C]
  4
  8
  12
  2
  ER Medium Laser
  RA
  5
  7 [DE]
  5
  10
  15
  1
  ER Medium Laser
  LA
  5
  7 [DE]
  5
  10
  15
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  ER Medium Laser
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  ER Medium Laser
  ER Medium Laser
  Ferro-Fibrous
  Ferro-Fibrous
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  Streak SRM 2
  Streak SRM 2
  Ammo (Streak SRM 2) 50
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  MASC
  LRM 10
  Streak SRM 2
  Ammo (LRM 10) 12
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Life Support
  Sensors
  Cockpit
  ER Medium Laser
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Double Heat Sink
  Double Heat Sink
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Double Heat Sink
  Double Heat Sink
  (CASE)
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  10 (20)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Incubus 
  9
  14
  0
  30
  1,596
  Era: 
  Succession Wars
  Clan
  2010
  (9)
  (10)
  (10)
  (15)
  (10)
  (10)
  (14)
  (14)
  (4)
  (5)
  (4)
  (7)
  (7)
  (5)
  (5)
  (10)
  (7)
  (7)
  1
  ER Medium Laser
  RT
  5
  7 [DE]
  5
  10
  15
  2
  Machine Gun
  RT
  0
  2 
  [DB,AI]
  1
  2
  3
  1
  ER Medium Laser
  LT
  5
  7 [DE]
  5
  10
  15
  2
  Machine Gun
  LT
  0
  2 
  [DB,AI]
  1
  2
  3
  1
  Large Pulse Laser
  RA
  10 10 [P]
  6
  14
  20
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Large Pulse Laser
  Large Pulse Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Ammo (Machine Gun) 100
  Endo Steel
  XL Fusion Engine
  XL Fusion Engine
  ER Medium Laser
  Machine Gun
  Machine Gun
  Endo Steel
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  ER Medium Laser
  Machine Gun
  Machine Gun
  Endo Steel
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Life Support
  Sensors
  Cockpit
  Roll Again
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Ferro-Fibrous
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Ferro-Fibrous
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  10 (20)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Jenner IIC 
  9
  14
  7
  35
  1,047
  Era: 
  Succession Wars
  Clan
  2010
  (7)
  (6)
  (6)
  (13)
  (3)
  (3)
  (8)
  (8)
  (3)
  (7)
  (3)
  (8)
  (8)
  (6)
  (6)
  (11)
  (8)
  (8)
  1
  Streak SRM 4
  CT
  3
  2/Msl 
  [M,C]
  4
  8
  12
  1
  SRM 6
  RA
  4
  2/Msl 
  [M,C]
  3
  6
  9
  1
  SRM 6
  LA
  4
  2/Msl 
  [M,C]
  3
  6
  9
  Shoulder
  Upper Arm Actuator
  SRM 6
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  SRM 6
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Jump Jet
  Streak SRM 4
  XL Fusion Engine
  XL Fusion Engine
  Jump Jet
  Ammo (SRM 6) 15
  Endo Steel
  Endo Steel
  Endo Steel
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  Jump Jet
  Ammo (Streak SRM 4) 25
  Ammo (SRM 6) 15
  Endo Steel
  Endo Steel
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Life Support
  Sensors
  Cockpit
  Ferro-Fibrous
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  (CASE)
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  10 (20)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Wolfhound WLF-2
  6
  9
  0
  35
  1,061
  Year: 
  3050
  Inner Sphere
  2010
  (9)
  (11)
  (11)
  (16)
  (12)
  (12)
  (16)
  (16)
  (5)
  (6)
  (5)
  (8)
  (8)
  (6)
  (6)
  (11)
  (8)
  (8)
  1
  Medium Laser
  CT
  3
  5 [DE]
  3
  6
  9
  1
  Medium Laser(R)
  CT
  3
  5 [DE]
  3
  6
  9
  1
  Medium Laser
  RT
  3
  5 [DE]
  3
  6
  9
  1
  Medium Laser
  LT
  3
  5 [DE]
  3
  6
  9
  1
  ER Large Laser
  RA
  12 8 [DE]
  7
  14
  19
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  ER Large Laser
  ER Large Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Medium Laser (R)
  Medium Laser
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Life Support
  Sensors
  Cockpit
  Roll Again
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  10 (20)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Grendel Prime
  7
  11
  7
  45
  2,290
  Year: 
  3058
  Clan
  2010
  (9)
  (16)
  (16)
  (18)
  (12)
  (12)
  (20)
  (20)
  (6)
  (9)
  (6)
  (11)
  (11)
  (7)
  (7)
  (14)
  (11)
  (11)
  1
  ER Medium Laser
  HD
  5
  7 [DE]
  5
  10
  15
  1
  Streak SRM 6
  RT
  4
  2/Msl 
  [M,C]
  4
  8
  12
  1
  ER Large Laser
  RA
  12 10 [DE]
  8
  15
  25
  1
  ER Small Laser
  RA
  2
  5 [DE]
  2
  4
  6
  2
  ER Medium Laser
  LA
  5
  7 [DE]
  5
  10
  15
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  ER Medium Laser
  ER Medium Laser
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  ER Large Laser
  ER Small Laser
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Jump Jet
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  Streak SRM 6
  Streak SRM 6
  Ammo (Streak SRM 6) 15
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  Life Support
  Sensors
  Cockpit
  ER Medium Laser
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  12 (24)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Ice Ferret H
  8
  12
  0
  45
  1,619
  Year: 
  3061
  Clan
  2010
  (9)
  (14)
  (14)
  (19)
  (14)
  (14)
  (19)
  (19)
  (7)
  (8)
  (7)
  (11)
  (11)
  (7)
  (7)
  (14)
  (11)
  (11)
  2
  Heavy Medium Laser
  RA
  7
  10 [DE]
  3
  6
  9
  1
  ER Large Laser
  LA
  12 10 [DE]
  8
  15
  25
  1
  SRM 6
  LA
  4
  2/Msl 
  [M,C]
  3
  6
  9
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  ER Large Laser
  SRM 6
  Ammo (SRM 6) 15
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Heavy Medium Laser
  Heavy Medium Laser
  Heavy Medium Laser
  Heavy Medium Laser
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Endo Steel
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Life Support
  Sensors
  Cockpit
  Ferro-Fibrous
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Endo Steel
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Endo Steel
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  13 (26)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Shadow Cat C
  6
  9 [12]
  6
  45
  2,199
  Year: 
  3054
  Clan
  2010
  (8)
  (18)
  (18)
  (20)
  (10)
  (10)
  (18)
  (18)
  (4)
  (6)
  (4)
  (11)
  (11)
  (7)
  (7)
  (14)
  (11)
  (11)
  1
  Narc
  RT
  0
  [M]
  4
  8
  12
  1
  ER Medium Laser
  LT
  5
  7 [DE]
  5
  10
  15
  1
  ATM 6
  RA
  4
  [M,S,C]
  Standard
  2/Msl
  4
  5
  10
  15
  Extended-Range
  1/Msl
  4
  9
  18
  27
  High-Explosive
  3/Msl
  3
  6
  9
  1
  ER Medium Laser
  RA
  5
  7 [DE]
  5
  10
  15
  1
  ATM 6
  LA
  4
  [M,S,C]
  Standard
  2/Msl
  4
  5
  10
  15
  Extended-Range
  1/Msl
  4
  9
  18
  27
  High-Explosive
  3/Msl
  3
  6
  9
  1
  ER Medium Laser
  LA
  5
  7 [DE]
  5
  10
  15
  Shoulder
  Upper Arm Actuator
  ATM 6
  ATM 6
  ATM 6
  ER Medium Laser
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  ATM 6
  ATM 6
  ATM 6
  ER Medium Laser
  Endo Steel
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  MASC
  MASC
  XL Fusion Engine
  XL Fusion Engine
  Jump Jet
  ER Medium Laser
  Ammo (ATM 6) 10
  Ammo (ATM 6 ER) 10
  Ammo (ATM 6 HE) 10
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  Jump Jet
  Narc
  Ammo (Narc) 6
  Ammo (Narc) 6
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Life Support
  Sensors
  Cockpit
  Endo Steel
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  (CASE)
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  10 (20)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Starslayer STY-3C
  5
  8
  5
  50
  1,508
  Year: 
  3058
  Inner Sphere
  2010
  (9)
  (19)
  (19)
  (26)
  (16)
  (16)
  (24)
  (24)
  (5)
  (6)
  (5)
  (12)
  (12)
  (8)
  (8)
  (16)
  (12)
  (12)
  1
  Small Laser(R)
  HD
  1
  3 [DE]
  1
  2
  3
  1
  Large Laser
  RT
  8
  8 [DE]
  5
  10
  15
  2
  Medium Laser
  LT
  3
  5 [DE]
  3
  6
  9
  1
  SRM 4
  LT
  3
  2/Msl 
  [M,C]
  3
  6
  9
  1
  Large Laser
  RA
  8
  8 [DE]
  5
  10
  15
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Endo Steel
  Endo Steel
  Endo Steel
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Shoulder
  Upper Arm Actuator
  Large Laser
  Large Laser
  Endo Steel
  Endo Steel
  Endo Steel
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Jump Jet
  Roll Again
  Jump Jet
  Jump Jet
  SRM 4
  Medium Laser
  Medium Laser
  Ammo (SRM 4) 25
  Endo Steel
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  CASE
  Roll Again
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Jump Jet
  Large Laser
  Large Laser
  Endo Steel
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Life Support
  Sensors
  Cockpit
  Small Laser (R)
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Ferro-Fibrous
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Ferro-Fibrous
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O
  O
  O O O
  O
  O O
  O
  O O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  11 (22)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Dervish DV-1S
  4
  6
  3
  55
  (Primitive)
  (Intro)
  858
  Year: 
  3025
  Inner Sphere
  2010
  (7)
  (13)
  (13)
  (19)
  (9)
  (9)
  (13)
  (13)
  (3)
  (3)
  (3)
  (13)
  (13)
  (9)
  (9)
  (18)
  (13)
  (13)
  1
  LRM 10
  RT
  4
  1/Msl 
  [M,C,S]
  6
  7
  14
  21
  1
  LRM 10
  LT
  4
  1/Msl 
  [M,C,S]
  6
  7
  14
  21
  1
  SRM 2
  RA
  2
  2/Msl 
  [M,C]
  3
  6
  9
  1
  SRM 2
  LA
  2
  2/Msl 
  [M,C]
  3
  6
  9
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  SRM 2
  Ammo (SRM 2) 50
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  SRM 2
  Ammo (SRM 2) 50
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Primitive Fusion Engine
  Primitive Fusion Engine
  Primitive Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Primitive Fusion Engine
  Primitive Fusion Engine
  Primitive Fusion Engine
  Jump Jet
  Roll Again
  LRM 10
  LRM 10
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  LRM 10
  LRM 10
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Life Support
  Sensors
  Primitive Cockpit
  Roll Again
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Roll Again
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Roll Again
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  10 (10)
  Single
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Rifleman RFL-8D
  4
  6
  4
  60
  1,777
  Year: 
  3067
  Inner Sphere
  2010
  (9)
  (20)
  (20)
  (28)
  (19)
  (19)
  (27)
  (27)
  (7)
  (9)
  (7)
  (14)
  (14)
  (10)
  (10)
  (20)
  (14)
  (14)
  1
  ER Medium Laser
  RA
  5
  5 [DE]
  4
  8
  12
  1
  Rotary AC/5
  RA
  1
  5/Sht 
  [DB,R,C]
  5
  10
  15
  1
  ER Medium Laser
  LA
  5
  5 [DE]
  4
  8
  12
  1
  Rotary AC/5
  LA
  1
  5/Sht 
  [DB,R,C]
  5
  10
  15
  Shoulder
  Upper Arm Actuator
  Rotary AC/5
  Rotary AC/5
  Rotary AC/5
  Rotary AC/5
  Rotary AC/5
  Rotary AC/5
  ER Medium Laser
  Endo Steel
  Endo Steel
  Endo Steel
  Shoulder
  Upper Arm Actuator
  Rotary AC/5
  Rotary AC/5
  Rotary AC/5
  Rotary AC/5
  Rotary AC/5
  Rotary AC/5
  ER Medium Laser
  Endo Steel
  Endo Steel
  Endo Steel
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Endo Steel
  Endo Steel
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Ammo (RAC/5) 20
  Ammo (RAC/5) 20
  Ammo (RAC/5) 20
  Endo Steel
  Endo Steel
  Endo Steel
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Ammo (RAC/5) 20
  Ammo (RAC/5) 20
  Ammo (RAC/5) 20
  Endo Steel
  Endo Steel
  Endo Steel
  Life Support
  Sensors
  Cockpit
  Roll Again
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Jump Jet
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O O
  O O
  O
  O O
  O O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O O
  O
  O
  11 (22)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O O O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O O O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  
  Gallowglas GAL-1GLS
  4
  6
  3
  70
  1,695
  Era: 
  Clan Invasion
  Inner Sphere
  2010
  (9)
  (23)
  (23)
  (30)
  (20)
  (20)
  (22)
  (22)
  (7)
  (9)
  (7)
  (15)
  (15)
  (11)
  (11)
  (22)
  (15)
  (15)
  1
  Small Laser
  HD
  1
  3 [DE]
  1
  2
  3
  2
  Large Laser
  RT
  8
  8 [DE]
  5
  10
  15
  1
  ER PPC
  RA
  15 10 [DE]
  7
  14
  23
  2
  Medium Pulse Laser
  LA
  4
  6 [P]
  2
  4
  6
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Medium Pulse Laser
  Medium Pulse Laser
  Endo Steel
  Endo Steel
  Endo Steel
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  ER PPC
  ER PPC
  ER PPC
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Jump Jet
  Endo Steel
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Endo Steel
  Endo Steel
  Endo Steel
  Endo Steel
  Endo Steel
  Endo Steel
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Large Laser
  Large Laser
  Large Laser
  Large Laser
  Endo Steel
  Endo Steel
  Life Support
  Sensors
  Cockpit
  Small Laser
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Endo Steel
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Endo Steel
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  18 (36)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Timber Wolf H
  5
  8
  0
  75
  2,627
  Year: 
  3059
  Clan
  2010
  (9)
  (25)
  (25)
  (36)
  (24)
  (24)
  (32)
  (32)
  (7)
  (9)
  (7)
  (16)
  (16)
  (12)
  (12)
  (23)
  (16)
  (16)
  1
  ER Small Laser
  CT
  2
  5 [DE]
  2
  4
  6
  1
  LRM 20
  RT
  6
  1/Msl 
  [M,C,S]
  7
  14
  21
  w/Artemis IV FCS
  1
  LRM 20
  LT
  6
  1/Msl 
  [M,C,S]
  7
  14
  21
  w/Artemis IV FCS
  1
  Heavy Large Laser
  RA
  18 16 [DE]
  5
  10
  15
  1
  Heavy Large Laser
  LA
  18 16 [DE]
  5
  10
  15
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Double Heat Sink
  Double Heat Sink
  Heavy Large Laser
  Heavy Large Laser
  Heavy Large Laser
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Heavy Large Laser
  Heavy Large Laser
  Heavy Large Laser
  Ferro-Fibrous
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  ER Small Laser
  Endo Steel
  XL Fusion Engine
  XL Fusion Engine
  LRM 20
  LRM 20
  LRM 20
  LRM 20
  Artemis IV FCS
  Ammo (LRM 20  Artemis) 6
  Ammo (LRM 20  Artemis) 6
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  XL Fusion Engine
  XL Fusion Engine
  LRM 20
  LRM 20
  LRM 20
  LRM 20
  Artemis IV FCS
  Ammo (LRM 20  Artemis) 6
  Ammo (LRM 20  Artemis) 6
  Endo Steel
  Ferro-Fibrous
  Ferro-Fibrous
  Life Support
  Sensors
  Cockpit
  Ferro-Fibrous
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Endo Steel
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Endo Steel
  (CASE)
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  OO
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  18 (36)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  BattleMaster BLR-4S
  4
  6
  0
  85
  2,018
  Year: 
  3067
  Inner Sphere
  2010
  (9)
  (28)
  (28)
  (41)
  (26)
  (26)
  (28)
  (28)
  (8)
  (11)
  (8)
  (18)
  (18)
  (14)
  (14)
  (27)
  (18)
  (18)
  2
  ER Medium Laser
  RT
  5
  5 [DE]
  4
  8
  12
  1
  Medium Laser
  RT
  3
  5 [DE]
  3
  6
  9
  2
  ER Medium Laser
  LT
  5
  5 [DE]
  4
  8
  12
  1
  Medium Laser
  LT
  3
  5 [DE]
  3
  6
  9
  1
  SRM 6
  LT
  4
  2/Msl 
  [M,C]
  3
  6
  9
  w/Artemis IV FCS
  1
  Gauss Rifle
  RA
  1
  15 
  [DB,X]
  2
  7
  15
  22
  2
  Small Pulse Laser
  LA
  2
  3 [P]
  1
  2
  3
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Small Pulse Laser
  Small Pulse Laser
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Ferro-Fibrous
  Light Fusion Engine
  Light Fusion Engine
  Light Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Light Fusion Engine
  Light Fusion Engine
  Light Fusion Engine
  Ferro-Fibrous
  Ferro-Fibrous
  Light Fusion Engine
  Light Fusion Engine
  SRM 6
  SRM 6
  Artemis IV FCS
  ER Medium Laser
  ER Medium Laser
  Medium Laser
  Ammo (SRM 6 Artemis) 15
  Ammo (SRM 6 Artemis) 15
  CASE
  Ferro-Fibrous
  Light Fusion Engine
  Light Fusion Engine
  ER Medium Laser
  ER Medium Laser
  Medium Laser
  Ammo (Gauss) 8
  Ammo (Gauss) 8
  Ammo (Gauss) 8
  Ferro-Fibrous
  Ferro-Fibrous
  Roll Again
  Roll Again
  Life Support
  Sensors
  Cockpit
  Ferro-Fibrous
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Ferro-Fibrous
  Ferro-Fibrous
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Ferro-Fibrous
  Ferro-Fibrous
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O O O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O O
  OO
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  O
  O
  OO
  O O
  OO
  O
  OO
  O O
  O
  O O
  OO
  O
  13 (26)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Emperor EMP-6A
  3
  5
  3
  90
  1,969
  Year: 
  2612
  Inner Sphere
  2010
  (9)
  (30)
  (30)
  (48)
  (30)
  (30)
  (38)
  (38)
  (8)
  (10)
  (8)
  (19)
  (19)
  (15)
  (15)
  (29)
  (19)
  (19)
  1
  Medium Laser
  HD
  3
  5 [DE]
  3
  6
  9
  1
  Medium Pulse Laser
  RT
  4
  6 [P]
  2
  4
  6
  1
  Medium Pulse Laser
  LT
  4
  6 [P]
  2
  4
  6
  1
  Large Laser
  RA
  8
  8 [DE]
  5
  10
  15
  1
  LB 10-X AC
  RA
  2
  10 
  [DB,C/F/S]
  6
  12
  18
  1
  Large Laser
  LA
  8
  8 [DE]
  5
  10
  15
  1
  LB 10-X AC
  LA
  2
  10 
  [DB,C/F/S]
  6
  12
  18
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  LB 10-X AC
  LB 10-X AC
  LB 10-X AC
  LB 10-X AC
  LB 10-X AC
  LB 10-X AC
  Large Laser
  Large Laser
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  LB 10-X AC
  LB 10-X AC
  LB 10-X AC
  LB 10-X AC
  LB 10-X AC
  LB 10-X AC
  Large Laser
  Large Laser
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Jump Jet
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Medium Pulse Laser
  Ammo (LB 10-X Cluster) 10
  Ammo (LB 10-X) 10
  CASE
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Medium Pulse Laser
  Ammo (LB 10-X Cluster) 10
  Ammo (LB 10-X) 10
  CASE
  Roll Again
  Roll Again
  Life Support
  Sensors
  Cockpit
  Medium Laser
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Roll Again
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Jump Jet
  Roll Again
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOOO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOOO
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O O
  O
  O
  O O
  O
  O
  O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  OO O
  OO
  O
  O
  O
  OO
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  O
  O
  O
  OO
  O O
  OO
  O O
  O
  O O
  OO
  O O
  OO
  O
  12 (24)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Mad Cat Mk II MC Mk II
  4
  6
  3
  90
  3,138
  Year: 
  3062
  Clan
  2010
  (9)
  (26)
  (26)
  (38)
  (27)
  (27)
  (34)
  (34)
  (8)
  (13)
  (8)
  (19)
  (19)
  (15)
  (15)
  (29)
  (19)
  (19)
  2
  ER Medium Laser
  RT
  5
  7 [DE]
  5
  10
  15
  1
  LRM 10
  RT
  4
  1/Msl 
  [M,C,S]
  7
  14
  21
  2
  ER Medium Laser
  LT
  5
  7 [DE]
  5
  10
  15
  1
  LRM 10
  LT
  4
  1/Msl 
  [M,C,S]
  7
  14
  21
  1
  Gauss Rifle
  RA
  1
  15 
  [DB,X]
  2
  7
  15
  22
  1
  Gauss Rifle
  LA
  1
  15 
  [DB,X]
  2
  7
  15
  22
  Shoulder
  Upper Arm Actuator
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Endo Steel
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Ferro-Fibrous
  Roll Again
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Jump Jet
  Endo Steel
  XL Fusion Engine
  XL Fusion Engine
  ER Medium Laser
  ER Medium Laser
  Jump Jet
  LRM 10
  Ammo (LRM 10) 12
  Ammo (Gauss) 8
  Ammo (Gauss) 8
  Endo Steel
  Endo Steel
  Endo Steel
  XL Fusion Engine
  XL Fusion Engine
  ER Medium Laser
  ER Medium Laser
  Jump Jet
  LRM 10
  Ammo (LRM 10) 12
  Ammo (Gauss) 8
  Ammo (Gauss) 8
  Ferro-Fibrous
  Ferro-Fibrous
  Ferro-Fibrous
  Life Support
  Sensors
  Cockpit
  Ferro-Fibrous
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Endo Steel
  Endo Steel
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Ferro-Fibrous
  Ferro-Fibrous
  (CASE)
  (CASE)
  (CASE)
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O O O
  O
  O
  O O
  O
  O O O
  O O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O O O
  O
  O
  O O
  O
  O O O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  O O
  O O
  OOO
  O O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  O
  O
  O
  OO
  O O
  OO
  O O
  O
  O O
  OO
  O O
  OO
  O
  14 (28)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Atlas AS7-K
  3
  5
  0
  100
  2,175
  Year: 
  3039
  Inner Sphere
  2010
  (9)
  (32)
  (32)
  (47)
  (34)
  (34)
  (41)
  (41)
  (10)
  (14)
  (10)
  (21)
  (21)
  (17)
  (17)
  (31)
  (21)
  (21)
  2
  Medium Pulse Laser(R)
  CT
  4
  6 [P]
  2
  4
  6
  1
  Gauss Rifle
  RT
  1
  15 
  [DB,X]
  2
  7
  15
  22
  1
  LRM 20
  LT
  6
  1/Msl 
  [M,C,S]
  6
  7
  14
  21
  1
  ER Large Laser
  RA
  12 8 [DE]
  7
  14
  19
  1
  AMS
  LA
  1
  1 
  [DB,PD]
  0
  0
  1
  ER Large Laser
  LA
  12 8 [DE]
  7
  14
  19
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Heat Sink
  Heat Sink
  ER Large Laser
  ER Large Laser
  AMS
  Roll Again
  Roll Again
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Heat Sink
  Heat Sink
  ER Large Laser
  ER Large Laser
  Ammo (Gauss) 8
  Ammo (Gauss) 8
  Roll Again
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Medium Pulse Laser (R)
  Medium Pulse Laser (R)
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  LRM 20
  LRM 20
  LRM 20
  LRM 20
  LRM 20
  Ammo (LRM 20) 6
  Ammo (LRM 20) 6
  Ammo (AMS) 12
  CASE
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  CASE
  Roll Again
  Life Support
  Sensors
  Cockpit
  Roll Again
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Heat Sink
  Heat Sink
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Heat Sink
  Heat Sink
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  OOOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O O
  O O
  O O
  O O
  O O
  O O
  O O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  OO
  20 (20)
  Single
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  Kodiak 
  4
  6
  0
  100
  2,927
  Year: 
  3058
  Clan
  2010
  (9)
  (32)
  (32)
  (40)
  (32)
  (32)
  (34)
  (34)
  (10)
  (15)
  (10)
  (21)
  (21)
  (17)
  (17)
  (31)
  (21)
  (21)
  1
  ER Large Laser
  CT
  12 10 [DE]
  8
  15
  25
  1
  Ultra AC/20
  RT
  7
  20/Sht 
  [DB,R,C]
  4
  8
  12
  2
  Streak SRM 6
  LT
  4
  2/Msl 
  [M,C]
  4
  8
  12
  4
  ER Medium Laser
  RA
  5
  7 [DE]
  5
  10
  15
  4
  ER Medium Laser
  LA
  5
  7 [DE]
  5
  10
  15
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  ER Medium Laser
  ER Medium Laser
  ER Medium Laser
  ER Medium Laser
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  ER Medium Laser
  ER Medium Laser
  ER Medium Laser
  ER Medium Laser
  Endo Steel
  Endo Steel
  Endo Steel
  Roll Again
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  XL Fusion Engine
  XL Fusion Engine
  XL Fusion Engine
  ER Large Laser
  Endo Steel
  XL Fusion Engine
  XL Fusion Engine
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Streak SRM 6
  Streak SRM 6
  Streak SRM 6
  Streak SRM 6
  Ammo (Streak SRM 6) 15
  Ammo (Streak SRM 6) 15
  XL Fusion Engine
  XL Fusion Engine
  Ultra AC/20
  Ultra AC/20
  Ultra AC/20
  Ultra AC/20
  Ultra AC/20
  Ultra AC/20
  Ultra AC/20
  Ultra AC/20
  Ammo (Ultra AC/20) 5
  Ammo (Ultra AC/20) 5
  Life Support
  Sensors
  Cockpit
  Roll Again
  Sensors
  Life Support
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Double Heat Sink
  Double Heat Sink
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Double Heat Sink
  Double Heat Sink
  (CASE)
  (CASE)
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O O O
  O
  O
  O O
  O
  O O O
  O O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O O O
  O
  O
  O O
  O
  O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O O
  O O
  OOOOO
  O O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  OO
  20 (40)
  Double
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
SOURCE: textdata/thevault/BattleTech [multi]/Sourcebooks/BattleTech - Starterbook - Fist and Falcon.pdf