TEXT: SHIPS OF THE INQUISITION
  
  Original Game Design and Development
  Andy Chambers, Gavin Thorpe, Jervis Johnson
  Revised Edition
  Plaxor, Afterimagedan, The Specialist Games Community
  Artwork & Graphics
  John Blanche, Richard Wright, Alex Boyd,
  Wayne England, Des Hanley, Neil Hodgson,
  Nuala Kennedy, Paul Smith, John Wigley, Talima Fox
  Miniatures, Models, & Painting
  Tim Adcock, Dave Andrews, Owen Branham, Mark Jones,
  Chris Smart, Dave Thomas, Matt Parkes, Keith Robertson,
  Martin Footitt, Stuart Thomas, Richard Baker, Neil Green
  Special Thanks
  Nate Montes, Bob Henderson, Ray Bell, Pete Haines,
  Gary ‘Slim’ Parsons, Roger Gerrish, Jes Goodwin, Rick Priestly, 
  John Carter, Che Webster & Richard Hodgekinson
  Roy ‘Horizon’ Amkreutz, Fred Martinson, W.S. Scott Boyd,
  Robert C.M. Passovoy, Aaron Dickey, Sam Stewart,
  Stephen Cundiff, Colin Young, Dex Sy, Brandon Pooley,
  Wesley Herndon, Florian Piening, John Lambshead,
  Matt Sprang & The 40k Specialist Games Community
  
  The BaTTlefleeT GoThic: expanded Revised ediTion
  What is BFG:XR?
  The Battlefleet Gothic: Expanded Revised Edition is an updated, visually remastered version of Plaxor and 
  Afterimagedan’s well known Battlefleet Gothic: Revised project. The aim of BFG:XR is to build and maintain 
  a complete, unified rule set that is both easy for new players to learn and deep enough for veterans to enjoy. 
  Note that this project was formerly known as the BFG 2015 Project, and some documents may still bear that 
  name or refer to it in the text.
  How are these rules made?
  The BFG:XR edition is a combination / update of the classic BFG v1.5 Rulebook, the unofficial FAQ 2010 
  Compendium, and the BFG:R faction fleet lists. I have carefully transcribed these documents into new, fully 
  edited and reformatted documents that attempt to preserve the style and character of the classic BFG rules.
  Who is responsible for BFG:XR?
  BFG:XR is a personal project of one user, Xca|iber (that’s me), and is not directly endorsed by Games Workshop, 
  Plaxor, Afterimagedan, or any other BFG authority. The contents of these documents, such as text, artwork, 
  symbols, and so forth are the property of their respective creators - I have only made relatively small changes 
  to the formatting and rules where necessary to improve readability and clarity.
  I found a typo or mistake, what should I do?
  Any questions, concerns, or comments about the BFG:XR project may be submitted online at the Specialist 
  Arms Forums, under the Battlefleet Gothic heading. You may also reach the author (me) directly by email at 
  BattlefleetGothic2015@gmail.com. 
  
  HISTORY OF THE INQUISITION
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  HOLY ORDERS OF THE EMPEROR'S INQUISITION
  GUARDIANS OF PURITY AMIDST THE IMPERIUM OF MAN
  Far underneath the bedrock of Antarctica 
  on Holy Terra exists the citadel of an 
  organization that acts as the secret police 
  of the Imperium of Man; hunting down 
  any and all threats to the stability of the 
  God-Emperor’s realm. The most shadowy 
  and mysterious of the Emperor’s organizations, it is 
  responsible for defending against perils of heresy, 
  possession, alien dominance and rebellion. It is they who 
  stand between all mankind and the phantoms of fear and 
  terror lurking in the darkness between the stars.
  THE ORDOS MAJORIS 
  From beginnings shrouded in mystery and dating back 
  to the Horus Heresy, it is believed that the Inquisition 
  coalesced into the beginnings of its current form by the 
  beginning of M32, 800 years after the Heresy, although 
  its essential components and apparatus, such as the 
  League of Blackships and the “Witch Hunters” of the 
  Sisters of Silence were active before the Heresy began. 
  While it is believed the Ordos were riven with various 
  factions almost since its inception, as a whole it existed 
  as a single unified organization charged with examining 
  and hunting down all the myriad threats to the Imperium, 
  from the corruption caused by Chaos, heretics, mutants 
  and rebels, to assaults from vicious alien species like the 
  Tyranids, Orks or Dark Eldar, with only the Ordo Malleus 
  existing as a separate entity to police the Inquisition 
  itself. Though not expounded upon even among other 
  Inquisitors not so initiated, its other, secret purpose was 
  dealing with the threat of Chaos to the Imperium as a 
  whole and in particular to those within the Inquisition 
  that may be drawn to it for whatever purpose, whether 
  malign or with the best of intentions. 
  It was only after the Age of Apostasy brought about 
  by High Lord Goge Vandire and his Reign of Blood 
  early in M36 that significant changes came about to the 
  Inquisition. The Ordo Malleus was rent in two under a 
  powerful new mandate, becoming one of what became 
  three Ordos Majoris in its own right, each one tasked 
  with a specific area of concern in defense of the God-
  Emperor and his Imperium. 
  THE ORDO HERETICUS: 
  THE THREAT WITHIN 
  Rather than serve merely as the internal investigators 
  of the Inquisition itself, the Ordo Hereticus was made 
  responsible for protecting the Imperium from itself 
  and guarding its future so that never again would it 
  be threatened by those entrusted with its protection. 
  Hereticus Inquisitors are the most feared members of the 
  Inquisition, as their focus is on mankind itself against the 
  witch, the heretic and the mutant, and they are pitiless 
  with those who fail the Emperor. The arrival of an Ordo 
  Hereticus Inquisitor on a world is met with fear and 
  awe, as no one but the Inquisitor himself knows where 
  his attentions will fall. As part of this mandate, it is to 
  this Ordo falls responsibility for investigating the psyker 
  taint, and it is in this capacity that they arouse the most 
  fear and suspicion. 
  The dread starships that make up the fleet of the League 
  of Blackships are under the express jurisdiction of 
  the Adeptus Astra Telepathica, but the very nature 
  of a Blackship’s mission makes strict oversight by 
  the Inquisition a necessity. As these titanic barges 
  ply the atramentous void on routes between heavily 
  populated worlds and Holy Terra seeking out psykers 
  for examination, it is common for Inquisitors of the 
  Ordo Hereticus to travel on board, as this gives them 
  the opportunity to investigate a planet’s potential for 
  psychically-based corruption. To this end they are also 
  captained by senior Inquisitorial agents and embarked 
  by a ship-based defense force of Inquisitorial Storm 
  Troopers or Sisters of Battle. Those few found strong-
  willed and sane enough to undergo the rigorous training 
  and indoctrination required to become a Sanctioned 
  Psyker or Astropath are selected, with a number of these 
  S
  o great has been the calamitousness of these times, and such 
  the inveterate malice of the heretics, that there has been 
  nothing ever so clear in our statement of faith, nothing so surely 
  settled, which they, at the instigation of the enemy of the human 
  race, have not defiled by some sort of error. For which cause the 
  holy Inquisition hath made it Its especial care to condemn and 
  anathematize the principal errors of the heretics of our time, and 
  to deliver and teach the true and Imperial doctrine; even as It has 
  condemned, anathematized, and decreed.
  -Declaration of Inquisitorial Mandate
  
  HISTORY OF THE INQUISITION
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  However, at times the Ordo Xenos can truly bring the 
  hammer of the Emperor down on the foul alien, a prime 
  example of which was seen during the Damocles Gulf 
  Crusade  in which an Ordo Xenos-headed Imperial Navy  
  battle group penetrated deep into Tau space,  although 
  progression slowed to a halt when they reached Dal’yth, 
  one of the core sept worlds of the Tau Empire. It is worth 
  noting that, with the arrival of Hive Fleet Behemoth, the 
  Damocles Crusade was forced to withdraw from their 
  siege of Dal’yth to attend to other matters.
  When the alien menace is great, the Inquisitor can 
  enlist the aid of entire regiments of Imperial Guard and 
  the special contingent of Space Marines drawn from 
  every existing Chapter who are specifically attached 
  to the Ordo Xenos and are known as the Deathwatch. 
  The Deathwatch are squads made up of elite Space 
  Marines from all of the Space Marine Chapters. All 
  Deathwatch members wear black power armor except 
  for one shoulder plate which bears the colors of their 
  original Chapter (so as not to dishonor their power 
  armor’s Machine Spirit) and the other is emblazoned 
  with the Icon of the Deathwatch. Certain Chapters make 
  for great Xenohunters, like the Ultramarines with their 
  experience against Tyranids, or the Crimson Fists with 
  their experience against Orks. Deathwatch teams may 
  specialize in defending or attacking any known alien 
  race, including the Tau, Tyranids, Necrons, Orks or 
  even Eldar; it depends upon the experience of the team. 
  When a Battle-Brother leaves the Deathwatch after his 
  term of service to return to his original Chapter, he gains 
  the honor of keeping his armored left arm plate with the 
  symbol of the Deathwatch.
  THE ORDO MALLEUS:
  THE THREAT BEYOND
  Originally formed to serve in the role now undertaken 
  in large part by the Ordo Hereticus, it traces its roots to 
  the Horus Heresy. It is the specific task of the Inquisitors 
  and their acolytes of the Ordo Malleus to destroy the 
  physical manifestation of Chaos, Daemons, in the 
  physical universe as well as any other agents of Chaos 
  who threaten the Imperium’s worlds. The Ordo Malleus 
  concerns itself with the daemonic threat that faces 
  the Imperium and for thousands of years has waged a 
  Y
  ou ask why we must cleanse the xenos. I will tell 
  you. The filth of the alien and the witch must 
  be exterminated to preserve the purity of the Human 
  race, lest we degenerate into abomination.
  -Excerpt from the Conclave of Vera
  eventually coming into the services of the Inquisition 
  itself. Far more are found unfit for whatever reason, and 
  these are taken from their homes and worlds whether 
  willing or not, bound for Holy Terra and the soul-binding 
  that draws away their life force to feed the ravening maw 
  of the Astronomicon, the artifact upon which the entire 
  Imperium depends for its very survival. 
  The members of the Ordo Hereticus also monitor the 
  Wars of Faith inspired by the Ecclesiarchy, to ensure they 
  remain within the objectives assigned by the Ecclesiarch 
  and the other High Lords of Terra. They ensure that 
  the teachings preached by priests of the Imperial Cult 
  remain true to the spirit of the Emperor’s will. They 
  regulate the wealth and territory claimed by members 
  of the Ecclesiarchy, to prevent higher members of the 
  institution from gaining more power than is appropriate. 
  Recognizing that no one was infallible and even a High 
  Lord could turn away from the Emperor’s Light, the 
  Ordo Hereticus is also called upon to monitor other 
  Imperial organisations for internal threats, including the 
  Adeptus Arbites, the Space Marines, and even the other 
  Ordos of the Inquisition itself. Only the Emperor himself 
  is beyond the gimlet gaze of their jurisdiction. Vandire’s 
  “Brides of the Emperor” became the Adepta Sororitas, 
  in keeping with the letter of the law (if not its intent) 
  set down by Sabastian Thor’s Decree Passive stating the 
  Ecclesiarchy would not maintain an organization of “men 
  under arms.” Their mandate and goals in this manner are 
  congruent to that of the Ecclesiarchy, and as a check 
  against the Priesthood’s ability to subvert the Imperium’s 
  delicate political balance, it was natural that the Adepta 
  Sororitas would become its Chamber Militant.
  THE ORDO XENOS:
  THE THREAT WITHOUT
  The beginnings of the Ordo Xenos harken back to a time 
  at the very beginning of the Emperor’s Great Crusade 
  when the threat posed by the myriad races populating 
  the greater galaxy had to be ascertained to mitigate 
  their ability to interfere with the Imperium’s rapid early 
  expansion. It was not until after the Horus Heresy that this 
  function was integrated into the then-nascent Inquisition, 
  where its mandate continued to be the investigation and 
  study of alien races to eliminate any alien threat to the 
  Imperium they identified. Armed with the best human 
  and alien technology available, extremely knowledgeable 
  about their foe, and filled with hatred for non-human 
  species, the Ordo Xenos can respond to any alien threat. 
  Their tactics vary depending on the situation and level of 
  alien taint revealed. Where the threat is subtle, they will 
  use guile and stealth, wielding their power as if it was a 
  scalpel used to cut out a cancer.
  The Ordo Xenos is well known for either being 
  extremely ponderous or extremely quick to act. A major 
  example of their slowness to act was when the Tau first 
  made contact with Imperial planetary governors on the 
  eastern fringe of the galaxy, and these aliens’ technology 
  was allowed to penetrate all the way to Holy Terra itself. 
  
  HISTORY OF THE INQUISITION
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  covert war for humanity’s continued survival against 
  the insidious forces of the Ruinous Powers of Chaos. 
  Besides being the Daemonhunters of the Imperium, they 
  yet remain a secretive inner order of the Inquisition, 
  controlled by a council of 169 Masters, whose authority 
  extends even to the Master of the Inquisition. The Ordo’s 
  organization is divided into Chambers, each controlled 
  by an Inquisitor Lord called a Proctor. The number of 
  Inquisitors in Chamber can vary from a few score to 
  hundreds. They maintain at their disposal Inquisitorial 
  Storm Troopers, tasked with security of their primary 
  redoubt on Holy Terra as well as the Inquisitions string of 
  Fortresses scattered throughout the galaxy, some hidden, 
  some extremely well-known and the object of numerous 
  dark legends.
  While their Inquisitional Storm Troopers serve as a 
  highly trained and heavily armed ready security force for 
  the Inquisition as a whole, the Chamber Militant detailed 
  specifically to the Ordo Malleus are the Grey Knights. 
  Their founding is unique of all the Space Marine legions, 
  and like everything else about them, much of their past 
  is shrouded in secrecy. Some say their gene-seed is not 
  based on a Primarch but from the Emperor of Mankind 
  himself, while others postulate that they are created 
  from a cocktail of the eight loyalist Space Marines from 
  the Traitor Legions rumored to have been among those 
  presented to the Emperor by Malcador the Sigilite as 
  part of the Inquisition’s founding. Unlike other Space 
  Marines Chapters, they are permanently attached to 
  the Ordo Malleus. While their Fortress Monastery 
  lies buried deep underneath the frigid wastes of Titan, 
  Saturn’s moon in the system of Holy Terra, their duties 
  take them throughout the Emperor’s Realm. The Grey 
  Knights maintain small, secret redoubts throughout 
  the galaxy, and it can be many decades, if ever, before 
  a Grey Knight returns to that hallowed place where he 
  first donned his aegis helm and took up his nemesis 
  force halberd. Of all Space Marines Chapters, they are 
  the only one made up entirely of psykers. Only they are 
  indoctrinated in the knowledge of the dark secrets of 
  Chaos - they alone completely know of and understand 
  the existence of demons and of their appearance in the 
  real universe, and they alone are best equipped to battle 
  and defeat mankind’s most terrible enemy. While other 
  Chapters and Imperium forces have some knowledge of 
  daemons and how to fight them, only the Grey Knights 
  are privy to the darkest, deepest secrets that the Ordo 
  Malleus possesses on these creatures and how to defeat 
  them. Despite this immense and terrible burden, in the 
  Space Marines’ long history the Grey Knights hold the 
  highest honor of all: Not one Grey Knight has ever turned 
  to Chaos or betrayed the Emperor.
  THE ORDOS MINORIS
  The three Ordos Majoris serve distinct roles within 
  the Inquisition, but they are not mutually exclusive. It 
  is not unheard of for an Ordo Xenos Inquisitor and his 
  Deathwatch Space Marines kill-team to assist one from 
  the Ordo Hereticus that discovered a group of mutants 
  have collaborated with foul aliens to bolster their 
  weaponry. Inquisitorial Storm Troopers are at times 
  charged to complement the protection and security 
  force of the infamous Blackships, accompanying an 
  Ordo Malleus Inquisitor aboard as she makes her purity 
  checks for the taint of Chaos on worlds along its route. 
  An Ordo Hereticus Inquisitor and his retinue may 
  investigate a well-placed government official suspected 
  of collusion with dark forces drawing Chaos demons 
  against a deployed Grey Knights squad. The Inquisition’s 
  shrouded history is replete with such examples. 
  For recurring threats or missions of grave import, a 
  number of minor Ordos were created, such as the Ordo 
  Sicarius, tasked with investigating and controlling the 
  Officio Assassinorum, and the Ordo Sepulturum, one 
  of the smallest of the Ordos Minoris. Formed during 
  the 13th Black Crusade, their particular focus is the 
  relatively new threat presented to the Imperium by the 
  emergence of the Nurgle-spawned Zombie Plague. There 
  are a number of other such minor Ordos, some so deeply 
  secretive they are known only by their members and the 
  Inquisitor Lords that lead them. Individuals and even 
  groups of Inquisitors may be of differing and in some 
  cases even conflicting philosophies and factions with 
  names such as the Thorians or the Istvaanists, and these 
  allegiances as often as not cross the already ill-defined 
  lines between Ordos.   Because of this and the enormous 
  authority each Inquisitor wields, such collaboration and 
  interdependency is the only manner an organization 
  beholden to no-one is able to police itself. 
  One unbreakable shield against 
  the coming darkness
  +++
  One last blade, forged in 
  defiance of fate
  +++
  Let them be my legacy to the 
  galaxy I conquered
  +++
  And my final gift to the species 
  I failed
  -Inscribed upon the
   Arcus Daemonica
  
  INQUISITION SPECIAL RULES
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  THE ORDOS MAJORIS
  When selecting an Inquisitor to lead your fleet, he or she 
  must be assigned to one of the following Ordos. Note 
  that a ship may not purchase or benefit from the rules or 
  upgrades of more than one different Ordo. In any case 
  where a ship would be affected by the bonuses of two or 
  more Ordos, it must use those corresponding to the Ordo 
  of the highest-leadership Inquisitor aboard.
  • The Ordo Hereticus: Inquisitors of this Ordo are 
  experts in rooting out sedition and heresy within the 
  Imperium. Their chief weapons are surprise and fear.
  • The Ordo Xenos: Inquisiors of this Ordo are tasked 
  with the study, capture, and elimination of Xenos 
  threats to the Imperium. 
  • The Ordo Malleus: Inquisitors of this Ordo work 
  tirelessly to seek out and eradicate the malevolent 
  influence of Chaos.
  In a campaign, if an Inquisitor is chosen as the fleet’s 
  commander, he or she will use the standard Imperial 
  promotions table. However, due to the immense power 
  and authority of the Inquisition, a campaign fleet led by 
  an Inquisitor may re-roll the dice to see if an appeal is 
  granted. Note that this re-roll may not be used to change 
  the result of an appeal (such as refits, etc.). 
  THE EMPEROR'S INQUISITION IN BATTLEFLEET GOTHIC
  Inquisitorial Retinues
  In many cases, an Inquisitor may be accompanied by the 
  equivalent of an entire regiment of soldiers or specialists. 
  These retinues are sworn to protect the Inquisition, and 
  will fight to the bitter end in order to fulfill their duty. 
  Any ship embarking an Inquisitorial Retinue has a +2 
  crew damage bonus, and adds +1 to its result when 
  conducting a hit-and-run raid. Furthermore, enemy hit-
  and-run attacks against such a vessel must subtract 1 
  from their roll. These bonuses do not stack with any other 
  similar bonuses (such as for Space Marine crews), but 
  will apply to any ordnance launched.
  Storm Trooper Strike Force 
  A ship with this upgrade may roll twice and pick the 
  highest score for its boarding action results. This may not 
  be combined with any crew damage bonus, but you may 
  choose which bonus to apply if both are available.
  Thunderhawks
  Due to the importance of the Inquisition’s mission, most 
  vessels in the service of the Ordos Majoris employ the 
  ubiquitous Thunderhawk attack vehicle - the same used 
  by the Space Marines for their ship-to-ship and surface 
  assaults. They follow the same rules as those found in the 
  BFG:XR Space Marines fleet document, but only gain a 
  bonus to their hit-and-run attacks if launched from a ship 
  that actually has such a bonus. In addition, Inquisition 
  ships may never launch Thunderhawk Annihilators, even 
  when included in a fleet list which has access to them.
  Ordo-Specific Upgrades
  In addition to those shown here, the next page details the 
  unique upgrades available to each Ordo. Note that Space 
  Marine vessels cannot benefit from any embarked Honor 
  Guard and/or Space Marine Terminators if they are given 
  an equivalent Inquisition upgrade, such as a Celestian 
  Strike Team or squad of Grey Knight Paladins.
  "Y
  ou are not free whose liberty is won by the 
  rigor of other, more righteous souls. You 
  are merely protected. Your freedom is parasitic, 
  you suck the honorable man dry and offer nothing 
  in return. You who have enjoyed freedom, who 
  have done nothing to earn it, your time has come. 
  This time you will stand alone and fight for 
  yourselves. Now you will pay for your freedom in 
  the currency of honest toil and human blood."
  -Inquisitor Czevak
  "W
  e are at War with forces too terrible to comprehend. We cannot afford mercy for any of its victims too 
  weak to take the correct course. Mercy destroys us; it weakens us and saps our resolve. Put aside all such 
  thoughts. They are not worthy of Inquisitors in the service of Our Emperor. Praise His name for in our resolve 
  we only reflect his purpose of will."
  -Inquisitor Enoch, Book of Exorcisms
  
  INQUISITION SPECIAL RULES
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  THE ORDO HERETICUS
  A fleet led by an Ordo Hereticus Inquisitor may 
  purchase the following upgrades as described in the 
  Inquisition fleet lists:
  Battle Sisters Detachment 
  This upgrade gives the ship a +1 crew damage bonus. 
  This bonus may not be combined with any other crew 
  damage bonus, (such as bonuses from Inquisitorial 
  Retinues or Space Marines).
  Celestian Strike Team 
  This upgrade counts as an extra teleport attack that 
  can be made once per turn, in addition to the ship’s 
  regular teleport attack. When using a Celestian Strike 
  Team, roll two dice and pick the result to apply. 
  Inferno Torpedoes 
  A ship armed with inferno torpedoes cannot fire any 
  other types of torpedo, even if it would normally be 
  able to do so. Inferno torpedoes follow the same rules 
  as melta torpedoes, but may be fired any number of 
  times throughout the battle. However, as the vessel 
  must stock substantially more warheads, a critical hit 
  to the location of its torpedo launcher inflicts an extra 
  D6 Fire criticals instead of the usual D3 as would be 
  normal for melta torpedoes.
  THE ORDO XENOS
  A fleet led by an Ordo Xenos Inquisitor may purchase 
  the following upgrades as described in the Inquisition 
  fleet lists:
  Deathwatch Kill-Team 
  This upgrade counts as an extra teleport attack that 
  can be made once per turn, in addition to the ship’s 
  regular teleport attack. When using a Deathwatch 
  kill-team, roll two dice and pick the result to apply. 
  In addition, all hit-and-run attacks from the embarked 
  ship add +1 to their result (this bonus does not stack 
  with the bonus from Deathwatch Terminators, but is 
  added to any other bonus the ship would normally 
  receive, such as for Space Marine vessels and other 
  elite crews).  
  Deathwatch Terminators 
  This upgrade provides the embarked ship with two 
  extra teleport attacks that may be used once per turn 
  in addition to the ship’s normal teleport attack. 
  In addition, all teleport attacks from the embarked 
  ship add +1 to their result (this is in addition to any 
  other bonus it would normally receive, such as for 
  Space Marine vessels and other elite crews). 
  THE ORDO MALLEUS
  A fleet led by an Ordo Malleus Inquisitor may 
  purchase the following upgrades as described in the 
  Inquisition fleet lists:
  Grey Knight Interceptors 
  This upgrade counts as an extra teleport attack that 
  can be made once per turn, in addition to the ship’s 
  regular teleport attack. A vessel with Grey Knight 
  Purifiers, Paladins, or any other additional teleport 
  attacks cannot benefit from this upgrade.
  Grey Knight Purifiers 
  This upgrade counts as an extra teleport attack that 
  can be made once per turn, in addition to the ship’s 
  regular teleport attack. When using Grey Knight 
  Purifiers, roll two dice and pick the result to apply. 
  Grey Knight Paladins 
  This upgrade provides the embarked ship with two 
  extra teleport attacks that may be used once per turn 
  in addition to the ship’s normal teleport attack. 
  In addition, all teleport attacks from the embarked 
  ship add +1 to their result (this is in addition to any 
  other bonus it would normally receive, such as for 
  Space Marine vessels and so on).  
  
  INQUISITION SPECIAL RULES
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  RADICAL INQUISITORS
  The common man might think of all Inquisitors as radical 
  individuals, but in the context of their philosophies, the 
  word takes on a much more frightening connotation. 
  A Radical Inquisitor is not bound by the dogma of 
  conventional Imperial thought, making such agents both 
  dangerous and unpredictable. At best, they are pragmatic; 
  at worst, they are little more than heretics, lost in the lies 
  and false promises of inhuman powers they arrogantly 
  presume to command.
  In the field, it is not uncommon for such Inquisitors 
  to shun the ranks of their allies and employ outsiders, 
  sometimes aliens or even daemons, to accomplish a 
  perceived greater good. Indeed the phrase ‘the ends 
  justify the means’ often precedes their most dubious 
  actions. And yet to their credit, many radicals throughout 
  the Ordos Majoris have enjoyed a high degree of success 
  against the enemies of the Imperium. 
  The following options may be chosen for any fleet led by 
  an Inquisitor of the appropriate Ordo:
  Ordo Hereticus
  One Battleship or Inquisitorial Cruiser in the fleet may be 
  designated as a Purgator vessel, which will always count 
  as an Exterminator in the relevant scenarios. In addition, 
  any ‘Fire’ critical hit inflicted on an enemy by a Purgator 
  vessel deals double the normal amount of damage each 
  time the enemy fails to extinguish it.
  However, as radicals of the Ordo Hereticus are intensely 
  paranoid, every ship and squadron in a fleet containing 
  a Purgator vessel operates at -2 Ld unless it embarks an 
  Inquisitor, Elite Captain, or Battle Sisters Detachment. 
  Ordo Xenos
  The fleet may include one of the following: any Demiurg 
  capital ship, any Corsair Eldar cruiser, or any Tau cruiser, 
  at the cost given in the appropriate fleet list. The chosen 
  vessel counts against the fleet’s reserves and is subject to 
  the normal rules for reserves and allies.
  In addition, before each battle, a vessel upon which an 
  Ordo Xenos Inquisitor is embarked may roll once against 
  the table shown to the right. Alternatively, one refit may 
  be selected from the table for +15 points.
  GREY KNIGHTS 
  The Grey Knights - Adeptus Astartes Chapter 666, and 
  Chamber Militant of the Ordo Malleus, are the first and 
  last line of defense against the unspeakable evil that lurks 
  within the Warp. For thousands of years, they have stood 
  between Mankind and the Daemon, sacrificing their lives 
  in the endless battle for humanity’s soul. 
  They are the Emperor’s final boon, an army of unfaltering 
  and incorruptible warriors born of forgotten science. 
  They are the Grey Knights—the only true defense against 
  the Daemons of Chaos.
  Special Rules
  The Grey Knights are fearsome warriors even among 
  other Space Marines; they gain all the normal bonuses 
  applied to Space Marine vessels, such as for leadership, 
  boarding, and so forth (see BFG:XR Space Marines). In 
  addition, they may re-roll their boarding action results, 
  but the second result stands, even if it is worse.  
  Grey Knights vessels also mount Hexagrammatic Wards 
  that protect them from the influence of Chaos. They 
  ignore all leadership penalties caused by Marks of Chaos 
  and Daemonships. Furthermore, any ship involved in a 
  boarding action with a Grey Knights ship cannot benefit 
  from any Mark of Chaos effect until the action is resolved. 
  (This includes the +1 hit from the Mark of Nurgle).
  Lastly, Grey Knights ships may not launch Thunderhawk 
  Annihilators, even when included in a fleet that normally 
  has access to them. In all other respects, the Grey Knights 
  vessels use the same rules for Thunderhawks as regular 
  Space Marine ships.
  "O
  ne cannot consider the fate of a single man, nor 
  ten, nor a hundred, nor a thousand. Billions will 
  live or die by our actions here, and we have not the 
  luxury to count the cost."
  -Inquisitor Kryptman
  D6
  RESULT
  1
  Long Range Sensors: The vessel adds +1 to its 
  base leadership (max Ld10).
  2
  Targeting Matrix: The vessel counts all targets as 
  closing when using the gunnery table within 30cm 
  and ignores right-shift modifiers for shooting at 
  ranges greater than 30cm. 
  3
  Advanced Shielding: The vessel increases the 
  strength of its shields by +1.
  4
  Ship Defense Grid: The vessel increases the 
  strength of its turrets by +1.
  5
  Advanced Drive Technology: The vessel adds 
  +5cm to its speed as well as +1D6cm when on All 
  Ahead Full special orders.
  6
  Gravitic Thrusters: The vessel doubles the maxi-
  mum rate of its normal turn.
  However, collusion with xenos scum is heretical to the 
  members of the Deathwatch; as such, no Deathwatch 
  upgrades may be purchased for the fleet if any xenos 
  ships or experimental upgrades are included.
  Ordo Malleus
  The fleet may include up to three Chaos ships from those 
  listed in the Battlefleet Obscura Reserve Fleet (pg. 30 
  of the BFG:XR Imperial Navy fleet document). These 
  vessels are free of the “Strange Happenings” special rule 
  only as long as the Inquisitor’s ship remains in play.
  In addition, any capital ship in the fleet may embark 
  daemonhosts for no extra cost. Daemonhosts provide a 
  +D3 crew damage bonus, but prevent the ship from using 
  any special orders except Brace for Impact.
  Note that the Grey Knights will not risk fighting alongside 
  Chaos ships or daemons for any reason; as such, no Grey 
  Knights vessels or upgrades may be purchased for the 
  fleet if any Chaos ships or daemonhosts are included.
  "W
  e have arrived, and it is now that we perform 
  our charge. In fealty to the God Emperor, our 
  undying lord, and by the grace of the Golden Throne, 
  I declare Exterminatus upon the Imperial world of 
  Tyhpon Primaris. I hereby sign the death warrant of an 
  entire world, and consign a million souls to oblivion. 
  May Imperial justice account in all balance. The 
  Emperor protects."
  -Final transmission before the 
  destruction of Typhon Primaris
  
  SHIPS OF THE INQUISITION
  Expanded Revised - inquisiTion
  7
  B
  lackships are typically incredibly ancient vessels, 
  and it is a rare sight to see one of these foreboding 
  starships enter a planetary system. Even rarer is to have 
  one of these built to replace inevitable losses incurred by 
  the very nature of their mission, as vital to the Imperium 
  as it is fraught with danger. Due to the exacting standards 
  and particular specifications required to construct a 
  Blackship, usually this is undertaken nowhere else but 
  at the shipyards of Mars itself, though records indicate 
  a small number were constructed at Kar Durniash and 
  Cypra Mundi. 
  For all its imposing bulk and the abject fear mere 
  mention of this ship brings, each one is little more than a 
  gigantic transport vessel and high-security prison, albeit 
  fitted with a heavily augmented and carefully-tuned 
  Gellar Field to shroud the beacon-bright imprint so many 
  psykers in such close vicinity would have upon the warp 
  during a Blackship’s transit. Additionally, such vessels 
  always embark a large contingent of Untouchables, those 
  cursed with the Pariah gene that appear as psychic nulls 
  to the warp, along with a mission of Adepta Sororitas 
  to keep order aboard the ship and to serve as a final 
  line of defense against enemy boarders. Because of 
  the enormous bounty such a cargo would represent to 
  Chaos or the Dark Eldar, Blackships mount weapons 
  comparable to front-line warships, and it is rare that a 
  Blackship ever plies the void without being under heavy 
  escort. 
  INQUISITION BLACKSHIP .....................................................300 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Battleship/12
  20cm
  45°
  5
  6+ Prow / 5+
  5
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Port Weapons Battery
  30cm
  10
  Left
  Starboard Weapons Battery
  30cm
  10
  Right
  Dorsal Lance Battery
  30cm
  2
  Left / Front / Right
  Prow Torpedoes
  Speed: 30cm
  6
  Front
  Special Rules: Inquisition Blackships are ponderous and cannot use Come to New Heading special orders. In addition, a Blackship comes with an extra re-roll that can be 
  used just like any normal fleet re-roll. This re-roll does not affect the amount of re-rolls a fleet commander may take.
  Gellar Field: The ship is sheathed in an especially powerful Gellar Field to shield the presence of its cargo of untrained psykers from the ravages of the warp. If the ship suffers 
  a Shields Collapsed critical hit, roll a D6. On a 4+, the Gellar Field is also damaged and must be repaired before the ship departs the table or disengages, or the ship counts 
  as being destroyed! The Gellar Field is repaired exactly like other critical damage, though this does not repair the Shields Collapsed critical.
  Special Objective: These vessels are as carefully protected by Imperial forces as they are prized by the Emperor’s enemies, and it is not uncommon that they in and of 
  themselves will be the object of a battle. If this vessel is destroyed, it grants an additional 200 victory points to the destroyer. If the Blackship survives neither crippled nor 
  disengaged, it grants the Inquisition player 200 victory points. If a Convoy scenario is chosen and the defending fleet list includes an Inquisition Blackship, it may be used as 
  the game’s objective, counting as eight transports for purposes of deciding escorting forces (its point cost still counts towards the defender’s allowed total, however).
  
  SHIPS OF THE INQUISITION
  Expanded Revised - inquisiTion
  8
  F
  or all the vast power and authority wielded by an 
  Inquisitor, such august personages will typically rely 
  on guile and subtlety to accomplish their missions. It is 
  most common for them to travel in relative obscurity, 
  relying on little more than the services of a Rogue Trader 
  or passage aboard a passing merchantman to ferry them 
  between worlds. However, when addressing issues of 
  particular urgency, an Inquisitor has the ability to call 
  upon any warship of the Imperial Navy or the Adeptus 
  Astartes, or even the might of an entire fleet or Space 
  Marines Chapter if necessary. 
  On occasion Inquisitors will utilize one of their own 
  organization’s specially-constructed warships. The 
  Inquisition can summon vast resources, and its seat on 
  Terra enables the relatively few vessels they actually 
  possess to call upon all the technological advances and 
  fabrication methods available to the shipwrights and 
  fleets of Mars itself. While a few standard patterns are 
  used by the Inquisition, they are just as often purpose-
  constructed and optimized for a particular requirement. 
  Inquisitors and their retinues must be prepared for any 
  contingency, and these ships are faster, better armed and 
  better protected than warships typically utilized by the 
  Imperial Navy. 
  While not specifically Blackships per se, Inquisitors are 
  not above referring to them as such precisely because 
  of the awe and fear the mere mention of such vessels 
  incur. Inquisitors will typically utilize these ships only as 
  required for their mission, though some may have such 
  vessels and their crews detailed to them for extended 
  periods of time. Inquisitor Lord Torquemada Corteaz 
  is but one of a number of Inquisitor Lords that have an 
  Inquisitorial Cruiser permanently available at his or her 
  express disposal. 
  INQUISITORIAL CRUISER ....................................................... 250 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Cruiser/8
  25cm
  45°
  2
  6+
  2
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Port Weapons Battery
  60cm
  8
  Left
  Starboard Weapons Battery
  60cm
  8
  Right
  Dorsal Bombardment Cannon
  30cm
  6
  Left / Front / Right
  Prow Launch Bays
  Thunderhawks: 20cm
  2 Squadrons
  -
  Special Refits: An Inquisitorial Cruiser may replace its dorsal bombardment cannon with a lance battery (Range 45cm, Strength 2, Left / Front / Right) and/or replace its 
  launch bays with a torpedo salvo (Speed 30cm, Strength 6, Front) for no change in cost. Inquisitorial Cruisers armed with torpedoes may fire ordinary or boarding torpedoes, 
  and may serve as Exterminator vessels without requiring any further refits. Furthermore, when in position to exterminate a planet, Inquisitorial Cruisers with torpedoes will 
  succeed on a roll of 3+ instead of the usual 4+.
  Inquisitorial Cruiser Umbrarius Inquis
  Inquisitorial Cruiser Imperator Illuminatio
  
  SHIPS OF THE INQUISITION
  Expanded Revised - inquisiTion
  9
  A 
  battle barge is not technically a class of starship, but rather 
  it is the name given to any vessel configured to serve as the 
  backbone of a Space Marine assault fleet. Because of this, it 
  is theoretically possible for any large capital ship to fulfill this 
  role, although the battle barges specially designed for the Space 
  Marines by the Adeptus Mechanicus are the most common 
  example. However, some older Chapters like the Grey Knights 
  maintain much more ancient and revered vessels dating back 
  to a time when the Adeptus Astartes and the Imperial Navy 
  were more closely united than they are now; indeed, many of 
  those operated by the Lords of Titan are thousands of years old. 
  The Grey Knights often rely on these awe-inspiring vessels, 
  as such ships’ connection to the early days of the Imperium - 
  and sometimes the Emperor himself - makes them especially 
  suited to enduring against the ravages of Chaos. To lose such an 
  artifact,  particularly in battle with the Great Enemy, is a tragedy 
  of incalculable scale.
  Choosing a Venerable Battle Barge 
  A Grey Knights venerable battle barge may be chosen from 
  any battleship, grand cruiser, battlecruiser, or heavy cruiser 
  from any Imperial or Chaos fleet list (painted appropriately of 
  course!). This replaces the fleet’s standard battle barge selection. 
  The normal cost must be paid for the ship, plus an additional 
  +45 points for its Grey Knights crew. This vessel represents an 
  ancient, revered icon or a vessel that has been granted special 
  dispensation to serve the Ordo Malleus. It is worth 100% victory 
  points if crippled or 150% victory points if destroyed. A Grey 
  Knights venerable battle barge benefits from all the usual Space 
  Marine and Grey Knights special rules, but since it is already 
  heavily reconfigured to serve as a battle barge, it may not be 
  given any of the optional refits or upgrades listed in its profile, 
  except those earned over the course of a campaign.
  Launch Bays and Thunderhawks 
  In order to make room for the much larger Thunderhawk attack 
  craft used by Space Marine forces, a venerable battle barge 
  must halve the capacity of its launch bays (rounding up). Due to 
  the extensive modifications, the vessel’s bays may only launch 
  Thunderhawks, and may not be used to launch any other form of 
  attack craft. This is a compulsory refit that applies to all venerable 
  battle barges equipped with launch bays. Remember that Grey 
  Knights do not have access to Thunderhawk Annihilators.
  Prow Torpedoes
  Any venerable battle barge equipped with a prow weapon may 
  replace it with a torpedo salvo (Speed: 30cm, Strength 6, Front) 
  for no change in cost. Any venerable battle barge with torpedoes 
  may be armed with short-burn torpedoes and/or barrage bombs, 
  at the cost of +5 points per point of torpedo strength each.
  GREY KNIGHTS VENERABLE BATTLE BARGE ............. Points: Varies
  "W
  e do not know what our chances of survival are, so we fight as if they were zero. We do not know what we are facing, 
  so we fight as if it was the dark gods themselves. No one will remember us now and we may never be buried beneath 
  Titan, so we will build our own memorial here. The Chapter might lose us and the Imperium might never know we existed, 
  but the Enemy - the Enemy will know. The Enemy will remember. We will hurt it so badly that it will never forget us until 
  the stars burn out and the Emperor vanquishes it at the end of time. When Chaos is dying, its last thought will be of us. That 
  is our memorial - carved into the heart of Chaos. We cannot lose, Grey Knights. We have already won."
  -Justicar Alaric
  
  SHIPS OF THE INQUISITION
  Expanded Revised - inquisiTion
  10
  A
  lthough most Space Marine chapters only control 
  two or three battle barges, the Grey Knights, by 
  the nature of their edict, must field significantly more. 
  Indeed, each of the chapter’s eight Brotherhoods may 
  operate as many as four of their own battle barges in order 
  to maintain a nigh continuous state of battle-readiness, 
  should a Chaos incursion be detected. However, the Grey 
  Knights’ battle barges are largely identical to those of 
  other chapters in regards to armament and performance. 
  Like their cousins, many of these vessels seldom return 
  home to their berths at Broadsword Station, except for 
  occasional repair and resupply, since they operate as 
  mobile bases for innumerable Ordo Malleus operations 
  throughout the dark, corrupted parts of the galaxy.
  FAMOUS SHIPS:
  Fire of Dawn 
  Bright Sword
  Emperor’s Will 
  Redeemer of Souls
  GREY KNIGHTS BATTLE BARGE ........................................450 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Battleship/12
  20cm
  45°
  4
  6+
  4
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Port Weapons Battery
  45cm
  12
  Left
  Starboard Weapons Battery
  45cm
  12
  Right
  Dorsal Bombardment Cannon
  30cm
  8
  Left / Front / Right
  Prow Launch Bays
  Thunderhawks: 20cm
  3 Squadrons
  -
  Prow Torpedoes
  Speed: 30cm
  6
  Front
  Special Rules: Grey Knights battle barges are ponderous 
  and cannot use Come to New Heading special orders. In 
  addition, they benefit from all the bonuses and penalties 
  applied to Grey Knights vessels as described on page 6. A 
  Grey Knights battle barge may be armed with short-burn 
  torpedoes and/or barrage bombs for +30 points each.
  "A
  lready, you exalt me for my 
  triumphs, when I ask only that 
  you remember me for my treacheries. 
  Victory is nothing more than survival; 
  it carries no weight of honour or worth 
  beyond what we ascribe to it. If you 
  wish to grow wise, learn why brothers 
  betray brothers."
  -Grand Master Khyron,
  Eighth Brotherhood
  
  SHIPS OF THE INQUISITION
  Expanded Revised - inquisiTion
  11
  L
  ike other Space Marine Chapters, the Grey  Knights’ 
  primary mode of transportation is the strike cruiser 
  class of Imperial starship that is exclusive to the Chapters 
  of the Adeptus Astartes. However, the Grey Knights’ 
  starships are specially modified in several ways. One 
  is the hexagrammic and antidaemonic wards that are 
  built into the entire ship from bridge to landing struts 
  and every bulkhead in between, similar to those that are 
  placed under the skin of the Grey Knights themselves. 
  These wards lend the ship added protection from the 
  forces of Chaos. Also, the Grey Knights’ strike cruisers 
  are constructed with significantly more advanced armor 
  than the starships of other Chapters. This is to allow 
  them to close with more powerful foes and reach their 
  destination safely, since the Grey Knights must fight more 
  powerful enemies than the standard Adeptus Astartes 
  Chapters. Finally, the landing and drop pod bays are 
  enlarged to be able to deploy larger numbers of Marines 
  faster. The crews of Grey Knights strike cruisers are all 
  strictly mind-wiped to prevent the possible taint of Chaos 
  corruption, and are given a key word which will kill all 
  the crew members on a Grey Knights strike cruiser and 
  destroy the ship should it fall into the hands of the forces 
  of Chaos. The modifications to the Grey Knights’ ships 
  are made possible by two factors. The first is their fortress 
  monastery’s location on Titan, a moon of Saturn and in 
  close proximity to Mars, the greatest Forge World in the 
  Imperium of Man. This provides access to technology, 
  materials refinement and fabrication techniques that were 
  forgotten or are impossible to replicate anywhere else 
  in the Imperium, which also explains the high quality 
  of all Grey Knights equipment. Secondly, these efforts 
  are made possible by the prodigious resources the Ordo 
  Malleus provides the Grey Knights due to their position 
  as its Chamber Militant. It is a cruel irony, however, that 
  despite the vast and powerful Grey Knights fleet, the 
  Chapter is still spread dangerously thin. All too often, a 
  single strike cruiser is all that can be spared - a solitary 
  shield to stand alone against the oncoming darkness. 
  GREY KNIGHTS STRIKE CRUISER ......................................165 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Cruiser/6
  25cm
  90°
  2
  6+
  2
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Port Weapons Battery
  30cm
  4
  Left
  Starboard Weapons Battery
  30cm
  4
  Right
  Prow Bombardment Cannon
  30cm
  3
  Left / Front / Right
  Prow Launch Bays
  Thunderhawks: 20cm
  2 Squadrons
  -
  Special Rules: Grey Knights strike cruisers are fabricated exclusively for the Inquisition by Mars itself. They add a further 
  +1D6cm to their speed when on All Ahead Full special orders. In addition, they benefit from all the bonuses and penalties 
  applied to Grey Knights vessels as described on page 6.
  Replace Launch Bays: Up to half of the Grey Knights strike cruisers in a fleet may replace their prow launch bays with either 
  a torpedo salvo (Speed 30cm, Strength 3, Front) or a bombardment cannon (Range 30cm, Firepower 3, Front) for no change in 
  cost, in any mix desired. Any strike cruiser with torpedoes may be armed with short-burn torpedoes and/or barrage bombs for 
  +15 points each.
  "Y
  ou are Astartes indeed, and that will never alter. 
  But you are a Death Guard no longer. You are a 
  ghost, a figure that stands between light and dark, trapped 
  amid the grey. And I have need of such a man."
  -Malcador the Sigilite, 
  to Battle-Captain Garro
  FAMOUS SHIPS:
  Ruler of the Black Skies
  Fors Clavigera
  Mea Virtus
  Argent Sceptre
  Righteous Dawn
  Imperator Gloriam
  
  SHIPS OF THE INQUISITION
  Expanded Revised - inquisiTion
  12
  GREY KNIGHTS ESCORTS ...............................................Points: Varies
  L
  ike most Chapters, Grey Knights maintain a sizeable number of Gladius frigates throughout their fleet. Unlike most Chapters, however, the Gladius 
  serves a crucial role as a fast, reliable transport for individual squads of Grey Knights. While it cannot carry more than a relative handful of Astartes 
  warriors - a hindrance for typical Space Marine operations - the Grey Knights often require (or can spare) only a single combat squad for any given 
  mission. The Gladius gives the Grey Knights Chapter the ability to quickly and quietly deploy squads across the galaxy, allowing them a small measure 
  of flexibility against the ceaseless advance of Chaos. That the Gladius is so common amongst Space Marine fleets is all the better, as this means many 
  Grey Knights squads may move freely without drawing attention that larger Grey Knights vessels often attract.
  GLADIUS CLASS FRIGATE ..............................................................................................40 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Escort/1
  30cm
  90°
  1
  5+
  2
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Weapons Battery
  30cm
  4
  Left / Front / Right
  M
  uch like other chapters, the Hunter class destroyer provides valuable fire support to the Grey Knights fleet. However, due to the Inquisition’s less 
  than savory relationship with the Dark Angels Chapter, it took many years for these vessels to become readily available to the Grey Knights. 
  Nevertheless, the Hunter still sees fairly regular use among Inquisition fleets, often supporting squadrons of Imperial Navy Cobras requisitioned by the 
  Ordo Malleus for patrol routes in Chaos-tainted sectors.
  HUNTER CLASS DESTROYER .......................................................................................40 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Escort/1
  35cm
  90°
  1
  5+
  1
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Weapons Battery
  30cm
  1
  Left / Front / Right
  Torpedo Salvo
  Speed: 30cm
  2
  Front
  T
  he Nova class frigate is much more numerous among the Grey Knights than any of their other Astartes cousins, due to the Inquisition silencing 
  any complaints made by the Imperial Navy’s Admiralty. The fact that the Grey Knights fleet is hardly ever seen further helps to alleviate any fears 
  that this controversial class might inspire among members of the Imperial government. For the Grey Knights, the Nova provides a welcome amount of 
  firepower on a relatively fast-moving and self-sufficient platform; ideal for supporting assaults into hostile, Chaos-infested territory.
  NOVA CLASS FRIGATE ..................................................................................................... 45 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Escort/1
  35cm
  90°
  1
  5+
  1
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Weapons Battery
  30cm
  2
  Left / Front / Right
  Lance
  30cm
  1
  Left / Front / Right
  Special Rules: All of the vessels on this page follow the rules for Grey Knights ships as described on page 6. In all other respects they are identical to those found in the Space 
  Marine fleet list and are reprinted here simply for convenience.
  
  SHIPS OF THE INQUISITION
  Expanded Revised - inquisiTion
  13
  A
  ll too often, the Ordo Malleus will have an 
  immediate need for warships to intercept a brewing 
  Chaos threat, only to find that no Grey Knights vessels 
  or Inquisitorial cruisers are in range to reach the target 
  in time. As a result, there are usually no less than two or 
  three-dozen Imperial Navy escort squadrons conscripted 
  for Inquisitorial service at any given time. The vast 
  majority of these are the ubiquitous Sword class frigates, 
  whose sturdy frames and reliable weapons batteries are 
  capable of holding off much larger Chaos warships. 
  SWORD CLASS RAPID STRIKE VESSEL............................35 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Escort/1
  25cm
  90°
  1
  5+
  2
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Weapons Battery
  30cm
  4
  Left / Front / Right
  Special Rules: A Sword class rapid strike vessel uses 
  the same profile as shown in the Imperial Navy fleet 
  list; it is reprinted here for convenience. It does not 
  benefit from any Grey Knights special rules.
  Nevertheless, the Ordo Malleus must invariably mind-
  wipe the crews of these vessels in order to prevent the 
  spread of Chaos taint, limiting their ability to deploy such 
  squadrons as aggressively as they might want.
  FAMOUS SQUADRONS:
  Goliath Squadron  
  Strike Group Fury
  +++AHEAD.FLANK.SPEED+++PREPARE.
  TO.FIRE+++IN.THE.EMPEROR'S.NAME+++
  D
  espite the ability of the Ordo Malleus to more easily 
  requisition the more advanced Nova class frigates 
  for the Grey Knights Chapter, their numbers are still 
  limited compared to the more widely produced Firestorm 
  class frigates of the Imperial Navy. Moreover, the speed 
  with which large numbers of Firestorms can be deployed 
  is a valuable advantage against the random nature of 
  Chaos incursions. Indeed, many planetary invasions 
  have been halted as a result of Firestorm squadrons 
  intercepting Chaos scout ships as they leave the warp.
  The Ordo Malleus especially relies on this advantage near 
  Cadia, where they maintain a permanent conscription 
  FIRESTORM CLASS RAPID STRIKE VESSEL .................35 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Escort/1
  25cm
  90°
  1
  5+
  2
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Weapons Battery
  30cm
  2
  Left / Front / Right
  Lance
  30cm
  1
  Front
  Special Rules: A Firestorm class rapid strike vessel 
  uses the same profile as shown in the Imperial Navy 
  fleet list; it is reprinted here for convenience. It does 
  not benefit from any Grey Knights special rules.
  order for Firestorm frigate groups to patrol the edge of 
  the Eye of Terror. As with all Imperial Navy forces under 
  the Ordo Malleus, these crews are routinely mind-wiped 
  to prevent the influence of Chaos.
  FAMOUS SQUADRONS:
  Strike Group Augur  
  Maelstrom’s Watch
  Red Spider Squadron 
  Patrol Group Akkad
  "S
  pirit of noxious immateria, be gone from hence, for as the 
  Emperor of Mankind, manifold be his blessings, watches 
  over me, so I will not fear the shadow of the Warp..."
  -Beginning of the Rite of Banishment
  
  SHIPS OF THE INQUISITION
  Expanded Revised - inquisiTion
  14
  J
  ust as in the Gothic Sector, the Cobra class destroyer 
  is a valuable raiding vessel for the forces of the 
  Inquisition. The Ordo Malleus in particular conscripts 
  squadrons of these ships for use in rooting out Chaos cults 
  hiding aboard space stations in asteroid fields or nebulae 
  near populated worlds. These Cobras are often supported 
  by a squadron of Grey Knight Hunter destroyers in the 
  event that boarding actions become necessary.
  COBRA CLASS RAPID STRIKE VESSEL ............................ 30 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Escort/1
  30cm
  90°
  1
  4+
  1
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Weapons Battery
  30cm
  1
  Left / Front / Right
  Torpedo Salvo
  Speed: 30cm
  2
  Front
  Special Rules: A Cobra class rapid strike vessel uses 
  the same profile as shown in the Imperial Navy fleet 
  list; it is reprinted here for convenience. It does not 
  benefit from any Grey Knights special rules.
  "T
  he weak will always be led by the strong. Where the strong 
  see purpose and act, the weak follow; where the strong cry 
  out against fate, the weak bow their heads and succumb. There 
  are many who are weak; and many are their temptations. Despise 
  the weak for they shall flock to the call of the Daemon and the 
  Renegade. Pity them not and scorn their cries of innocence - it is 
  better that one hundred innocently fall before the wrath of the 
  Emperor than one kneels before the Daemon."
  -The First Rite of Indoctrinations
  T
  he Falchion class is not usually a highly sought-after 
  vessel for the Inquisition or Ordo Malleus, on account 
  of the Sword class being much easier to conscript and 
  deploy. However, the defensive nature of the Falchion 
  means that it is often present in-system during Chaos 
  incursions, and many will invariably find themselves 
  commandeered to repel the first wave of enemy starships. 
  It is this role, unfortunately, that results in a very short 
  life-expectancy for Falchion crews in an Inquisition fleet.
  FALCHION CLASS RAPID STRIKE VESSEL ...................35 Points
  TYPE/HITS
  SPEED
  TURNS
  SHIELDS
  ARMOR
  TURRETS
  Escort/1
  25cm
  90°
  1
  5+
  2
  ARMAMENT
  RANGE / SPEED
  FIREPOWER / STR
  FIRE ARC
  Weapons Battery
  30cm
  3
  Left / Front / Right
  Torpedo Salvo
  Speed: 30cm
  1
  Front
  Special Rules: A Falchion class rapid strike vessel 
  uses the same profile as shown in the Imperial Navy 
  fleet list; it is reprinted here for convenience. It does 
  not benefit from any Grey Knights special rules.
  FAMOUS SQUADRONS:
  Shield of Cadia 
   
  Nightwatch Squadron
  Patrol Group Justinian 
  Phi Squadron
  "I 
  carry with me an Inquisitorial Seal. It is a small, unassuming 
  object contained in a neat box of Pluvian obsidian. It is a 
  modest thing. Relatively plain, adorned with a single motif 
  and a simple motto. Yet with this little object I can sign the 
  death warrant of an entire world and consign a billion souls to 
  Oblivion."
  -Inquisitor Thraviam Flast, Ordo Malleus
  
  INQUISITION FLEET LISTS
  Expanded Revised - inquisiTion
  15
  INQUISITORS
  Any Imperial or Space Marine fleet of 750 points or 
  greater may be led by an Inquisitor, who may be taken 
  instead of or in addition to the regular fleet commander 
  option for the chosen fleet list, and may be assigned to 
  any capital ship. Each Inquisitor must choose one of the 
  three Ordos listed in the Inquisition special rules. For 
  all rules purposes, the term ‘Inquisitor’ refers to both 
  normal Inquisitors and Inquisitor Lords.
  (0-1) Inquisitor (Ld9) ........................................ 50 points
  (0-1) Inquisitor Lord (Ld10) ............................. 75 points
  Inquisitors may purchase up to two re-rolls, usable for 
  any ship in the fleet, at the cost shown below:  
  One re-roll ......................................................... 25 points
  Two re-rolls ....................................................... 50 points 
  In addition, an Inquisitor Lord’s vessel may equip its 
  torpedo tubes with vortex torpedoes for +50 points.
  INQUISITORIAL RETINUE
  The Inquisition often recruits a wide array of specialists 
  to assist with dangerous missions. Each Inquisitor and/or 
  Inquisitorial Cruiser may take an Inquisitorial Retinue: 
  Inquisitorial Retinue* ........................................ 25 points
  *A Space Marine vessel embarking an Ordo Malleus 
  Inquisitor with an Inquisitorial Retinue is treated as a 
  Grey Knights ship, using the rules found on page 6.
  SECONDARY COMMANDERS 
  In addition to personal retinues, the Inquisition may call 
  upon certain trusted commanders to aid its forces during 
  a critical mission. Any fleet led by an Inquisitor may 
  purchase the following:  
  (0-3) Elite Captains (+1 Ld, Max 9) ................. 30 points 
  Each elite captain may purchase a single re-roll for +15 
  points. This re-roll may only be used on their assigned 
  vessel or squadron.  
  CAPITAL SHIPS
  Any Imperial or Space Marine fleet may include one 
  Inquisitorial Cruiser per three cruisers, which takes 
  the place of a grand cruiser for fleet lists that use grand 
  cruisers. The fleet may also include a single Blackship, 
  which does not count toward or against any other ship 
  limits in the fleet.  
  (0-1) Inquisition Blackship ............................. 300 points
  Inquisitorial Cruiser ........................................ 250 points 
  ESCORTS 
  Squadrons of 2-6 escorts may be taken from the chosen 
  Imperial or Space Marine fleet list, as normal. 
  USING THE INQUISITION 
  The Inquisition does not exclusively maintain its own 
  space fleets. Instead, it will requisition or commandeer 
  fleets from other groups in order to meet the needs of a 
  particular mission. Thus, this list is designed to join with 
  another fleet list rather than function on its own, counting 
  any Inquisition ships and commanders as part of that list 
  for all purposes (rather than as allies or reserves).
  Ordnance and Upgrades 
  Any ship with torpedo tubes that embarks an Inquisitor is 
  armed with boarding torpedoes at no extra cost, and must 
  replace its attack craft with Thunderhawk Gunships, if 
  it does not already have them. A ship upgraded this way 
  reduces its launch bay strength by half (rounding up). 
  One capital ship per Inquisitor, plus any Blackship or 
  Inquisitorial Cruiser in the fleet, may purchase a Storm 
  Trooper Strike Force for +10 points.
  Ordo Hereticus Upgrades
  Any capital ship may embark a Battle Sisters Detachment 
  for +5 points. Any vessel embarking an Inquisitor or an 
  Elite Captain may embark a Celestian Strike Team for 
  +5 points and/or be equipped with a supply of inferno 
  torpedoes for +20 points.
  Ordo Xenos Upgrades 
  Any capital ship may embark a Deathwatch kill-team 
  for +15 points. In addition, any vessel embarking an 
  Ordo Xenos Inquisitor Lord may be given a team of 
  Deathwatch Terminators for +50 points.  
  Ordo Malleus Upgrades 
  Any capital ship led by an Inquisitor or Elite Captain may 
  embark a squad of Grey Knight Purifiers for +10 points. 
  In addition, any ship with an Ordo Malleus Inquisitor 
  Lord may be given a squad of Grey Knight Paladins for 
  +50 points. The fleet may also take the following:
  (0-1) Grey Knights Battle Barge ..................... 450 points
  Grey Knights Strike Cruiser ............................ 165 points
  Limit one strike cruiser per 500 points in the fleet (or 
  portion thereof). All Grey Knights vessels are armed with 
  boarding torpedoes at no extra cost.
  Radical Inquisitors
  An Inquisitor may be made a radical by selecting any of 
  the options described on page 6. Note that some options 
  may restrict a fleet’s choices of ships and upgrades.
  Attack Rating 
  Fleets which include an Inquisition Blackship reduce 
  their attack rating by 1 (to a minimum of 1). Otherwise, 
  they use their normal attack rating.
  Sub-Plots 
  In addition to any sub-plots rolled normally, a fleet that 
  includes an Inquisitor must take a random Secret Ploys 
  sub-plot for each different Ordo represented therein.
  Reserves and Allies 
  Any fleet list led by an Inquisitor may take ships from 
  any Imperial or Space Marine list as reserves, however 
  Space Marine fleets cannot take additional Space Marine 
  ships (from any fleet list) as reserves. The fleet may also 
  be joined by a Rogue Trader fleet detachment as normal, 
  although no xenos vessels may be included.
  INQUISITORIAL FLEET DETACHMENT
  
  INQUISITION FLEET LISTS
  Expanded Revised - inquisiTion
  16
  FLEET COMMANDERS 
  0-1 Fleet Commander
  You may include one fleet commander, who must be 
  assigned to a battle barge or venerable battle barge if 
  one is included. If the fleet is worth at least 750 points, a 
  fleet commander must be included to lead it. 
  Grand Master of the Fleet (Ld10) ..................... 75 points
  Ordo Malleus Inquisitor Lord (Ld10) ............... 75 points 
  A Grand Master of the Fleet comes with one re-roll for 
  free. You may purchase additional re-rolls for either fleet 
  commander at the cost shown below.
  One re-roll ......................................................... 25 points 
  Two re-rolls ....................................................... 50 points 
  In addition, the fleet commander’s vessel may embark a 
  squad of Grey Knight Paladins and/or equip its torpedo 
  tubes with vortex torpedoes for +50 points each.
  SECONDARY COMMANDERS 
  0-3 Grey Knight Brother-Captains 
  You may include up to three Grey Knight Brother-
  Captains. These may be assigned to any ship or squadron 
  in the fleet.
  Brother-Captain (Ld9)....................................... 30 points 
  A Brother-Captain may purchase one re-roll for +15 
  points, usable only for his assigned ship or squadron.
  CAPITAL SHIPS 
  0-1 Battle Barge 
  You may include a single Grey Knights battle barge or 
  venerable battle barge if the fleet is worth at least 1000 
  points. Remember that a venerable battle barge must add 
  +45 points to its cost because of its Grey Knights crew.
  Grey Knights Venerable Battle Barge .................... Varies 
  Grey Knights Battle Barge .............................. 450 points
  0-6 Strike Cruisers 
  Grey Knights Strike Cruiser ............................ 165 points 
  0-3 Inquisitorial Cruisers 
  If the fleet includes an Inquisitor Lord, it may include up 
  to three Inquisitorial Cruisers. 
  Inquisitorial Cruiser ........................................ 250 points
  Any Inquisitorial Cruiser may embark an Inquisitorial 
  Retinue for +25 points or may be upgraded to count as a 
  Grey Knights ship for +35 points.
  ESCORTS 
  The fleet can have any number of escorts, in squadrons 
  of two to six vessels.
  Nova Frigate ...................................................... 45 points 
  Gladius Frigate .................................................. 40 points 
  Hunter Destroyer ............................................... 40 points 
  RAPID STRIKE VESSELS 
  If the fleet includes an Inquisitor Lord, it may include 
  any number of rapid strike vessels in squadrons of two 
  to six vessels.
   
  Firestorm Rapid Strike Vessel ........................... 35 points 
  Sword Rapid Strike Vessel ................................ 35 points 
  Falchion Rapid Strike Vessel ............................ 35 points 
  Cobra Rapid Strike Vessel................................. 30 points 
  USING A BANISHER FLEET 
  It is rare indeed for more than one vessel of the Grey 
  Knights to converge on the same target, spread as thinly 
  as they are across the galaxy. However, when the threat 
  of Chaos is exceptionally dire, a fleet of Grey Knights 
  may be called upon to eradicate a corrupted outpost, 
  planet, or even an entire star system. 
  To represent this, opponents playing against a banisher 
  fleet may nominate D3 of their capital ships to receive a 
  blessing of Chaos before start of the battle. Any enemy 
  vessel or ordnance marker within 15cm of a Chaos-
  blessed ship counts as being in contact with +1 blast 
  markers. This effect is not cumulative and does not affect 
  shooting, but impairs movement, shields, etc normally.
  Ordnance & Upgrades 
  All Grey Knights vessels with torpedo tubes are equipped 
  with boarding torpedoes for no extra cost. In addition, up 
  to two cruisers in the fleet may replace all of their launch 
  bays with mine launchers for +5 points per bay replaced. 
  Any battle barge or strike cruiser in the fleet may embark 
  Grey Knight Interceptors for +5 points. Any capital ship 
  led by an Inquisitor Lord, Grand Master of the Fleet, or 
  Brother-Captain may embark a squad of Grey Knight 
  Purifiers for +10 points. 
  Attack Rating 
  Due to the Grey Knights’ unique ‘Psychic Communion’ 
  ability, a banisher fleet normally has an attack rating of 
  3. However, if more than half the fleet consists of non-
  Grey Knights vessels, its attack rating is reduced to 2, as 
  such vessels must rely on more conventional (and less 
  efficient) forms of communication.
  Scenarios 
  It is the sacred duty of the Grey Knights to bring Chaos to 
  battle. Thus, a banisher fleet may always choose to be the 
  attacker when playing against a Chaos fleet. Otherwise, 
  choose attackers and defenders normally.  
  Sub-Plots 
  In addition to any sub-plots rolled normally, a banisher 
  fleet led by an Inquisitor Lord must take a randomly 
  rolled Secret Ploys sub-plot. Against a Chaos fleet, a 
  Grey Knights Banisher Fleet may choose to exchange 
  any one of its sub-plots for the ‘Vendetta’ or ‘Desperate 
  Mission’ sub-plots, representing the typically critical 
  nature of the Grey Knights’ call to battle.
  Reserves and Allies 
  A Grey Knights Banisher fleet cannot be joined by any 
  ships from an Inquisitorial Fleet Detachment (as it is 
  already an Inquisition fleet) and will never provide 
  ships to or take ships from any other fleet list as reserves 
  or allies, including Imperial Navy, Rogue Trader, or 
  Adeptus Mechanicus fleet lists - the risk of corruption is 
  simply too high. (Rapid strike vessels shown in the fleet 
  list are commandeered by the Inquisition directly and are 
  not subject to this restriction).
  GREY KNIGHTS BANISHER FLEET LIST
  
  INQUISITION CHANGE LOG
  Expanded Revised - inquisiTion
  17
  BFG:R to BFG:XR - CHANGE LOG
  Note: The changes to this fleet list are significantly more 
  extensive than anywhere else in the BFG:XR project. This is due, 
  in part, to personal bias (GKs are my favored army) and also due 
  to what I felt were numerous ambiguities and complicated cross-
  faction interactions that have existed in the Inquisition rules 
  since the 2010 compendium. Nevertheless, I have endeavored 
  to maintain the balance and function of the BFG: R edition as 
  much as possible.
  [Addition] Inquisitors in a campaign can re-roll whether an 
  appeal is granted.
  [Change] Separated the Ordo boarding and H&R bonuses from 
  the actual Ordo choice, as this ended up being redundant in 
  Space Marine lists.
  • The cost of Inquisitors has been reduced by 25 points to bring 
  them in line with other fleet commander options.
  • The Ordo bonuses are now chosen as the retinue upgrade for 
  25 points, giving +2 boarding, +1 H&R, -1 enemy H&R. 
  Now, taking an inquisitor does not force a player to waste points 
  when commanding a Space Marine fleet.
  [Addition] If an Ordo Malleus Inquisitor + Retinue are on a 
  Space Marine ship, it counts as a Grey Knights vessel. 
  This allows a fluffy GK player limited access to some of the 
  unique Space Marine things (that aren’t in the new GK list) like 
  Fortress-Monasteries (if you wanted to represent Broadsword 
  Station, for example).
  [Addition] Some new upgrades added. Hereticus can mount 
  unlimited-ammo melta torpedoes on an Inquisitor or Elite 
  Captain’s ship, but they deal D6 damage if critically hit instead 
  of D3. Malleus now have Grey Knight Interceptors, a cheap +1 
  teleport attack that does not stack with anything else; available 
  only in the GK fleet list.
  [Addition] Brought back hexagrammatic wards for Grey 
  Knights. This was missing from the BFG: R version and was (I 
  assume) an oversight. Its effect has been updated to protect GK 
  ships from leadership penalties, and turn off Marks of Chaos 
  during boarding actions with GK vessels (including the Mark 
  of Nurgle’s +1 hit)
  Some elements of BFG:R and the original BFG rules have been altered as part of the transcription process for the BFG:XR Project. For the most part, these changes are 
  simply adjustments to grammar and language, in order to improve clarity or fix (a few) typos. Other changes include a few minor expansions to the existing material or 
  re-integrations of older rules that were either dropped or not included when the BFG:R documents were produced. These changes are meant only to add flavor or clarity to 
  the existing rules, and not an attempt to dramatically alter the function or power of any one faction’s fleets. This document generally only lists those changes which constitute 
  an actual addition or alteration of the rules, not adjustments to language or readability.
  [Change] Clarified that Thunderhawks launched from non-
  space marine ships do not get the +1 bonus to their H&R attack, 
  as they are not space marines. Ships that have a bonus to H&Rs 
  from some other source (like a retinue) will provide that bonus 
  to their Thunderhawks, however. Furthermore, Inquisition ships 
  cannot launch Thunderhawk Annihilators.
  [Change] Clarified that SM ships cannot benefit from both 
  Honor Guard and the Inquisition teleport attack upgrades (and 
  vice versa). Likewise for Terminators. This prevents any one 
  ship from stacking a gratuitous amount of teleport attacks.
  [Addition] [Change] Moved the special reserves rules (xenos 
  ships, chaos ships, etc) to a new section for “radical inquisitors”. 
  Radicals have some extra options but can’t take the normal 
  upgrades for their Ordo (i.e. Deathwatch, GKs, etc). Brought 
  back the Ordo Xenos experimental upgrades for this purpose 
  (at an increased cost), and added a few additional options for 
  the other Ordos (Hereticus Pugator vessels and daemonhosts).
  [Change] Inquisition secondary commanders have been 
  replaced by a generic “Elite Captain,” as they all used identical 
  rules.
  [Change] Inquisitorial Cruisers can take a retinue (as described 
  above). This replaces the confusing Ordo choice they had in 
  previous editions.
  [Addition] Included a “Using the Inquisition” section to the 
  fleet list to clarify that it is not a standalone fleet, and that it 
  bypasses the usual Reserve/Allies rules (which would prevent 
  Inquisitors from being placed on IN ships, and so forth).
  [Change] Grey Knights vessels in an Inquisition list have been 
  returned to the old 2010 rules of 1 GKBB total and 1 GKSC per 
  500 points. Players wanting a pure GK fleet should use the new 
  fleet list (see below).
  [Change] Players now roll for one secret ploys sub-plot per Ordo 
  represented in their fleet, instead of just one total. I just thought 
  this was a kind of fun and flavorful thing since inquisitors often 
  deceive and squabble with one another.
  [Addition] Inquisition Fleet Commanders can take vortex 
  torpedoes for their ship (assuming it has torpedo tubes) for +50 
  points. 
  Given the huge clout of the Inquisition, it is hard to believe that 
  an Inquisitor could be refused a request for vortex torpedoes 
  (although they are still only one salvo per game).
  [Addition] Grey Knights ships can take Short-Burn Torpedoes 
  and/or Barrage Bombs for +5 points per point of torpedo 
  strength. 
  [Addition] There is now a standalone Grey Knights fleet.
  This fleet list is similar to the SM dominion fleet, but it cannot 
  take as many ships and has its own inquisition detachments (and 
  it cannot take ships from the normal inquisition list).
  • The fleet can be led by either a Grand Master of the Fleet or 
  an Inquisitor Lord. A GMotF comes with a re-roll for free, and 
  has a higher attack rating, but the Inquisitor Lord has access 
  to more ships.
  • Purifiers are rarer than SM honor guard; they can only be on 
  ships with a Brother-Captain. Other ships can take regular GK 
  interceptors instead.
  • Grey Knight Venerable Battle Barges use the same rules as 
  SM ones, but are +45 points instead of +35 points due to 
  having GK special rules.
  • The fleet is limited to 0-1 BB and 0-6 strike cruisers instead of 
  0-3 and 0-10 as in the SM list, since Grey Knights cannot field 
  as many capital ships at one time.
  • The fleet can take Inquisitorial Cruisers and/or IN escorts if 
  led by an inquisitor. Other SM escorts are taken normally, but 
  they use GK special rules.
  • Opponents of a GK fleet get D3 ships upgraded with the ‘12’ 
  result on the Forces of Chaos campaign table. This makes it a 
  bit harder on the GK player on account of having quite a few 
  bonuses over normal SM.
  • GK fleets cannot take or provide any reserves.
  Last Updated: April 3, 2017 11:29 PM
  
SOURCE: textdata/thevault/Warhammer/40k/Battlefleet Gothic/BFG-XR/BFGXR - Inquisition.pdf