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  The Talents 
   A talent is a personal ability not generally possible for a human, but which may be possible for some specific non-humans. 
  The maximum level for a specific talent is usually 15. 
   
  COMPUTE 
   Compute is the native ability to perform detailed or 
  extensive information processing rapidly and without external 
  aids or devices.  
   Compute essentially mimics the information processing 
  capabilities of an electronic computer. The individual can 
  scan text at high speed and make simple or complex 
  notations. The ability includes both text processing and 
  number processing.  
   For example, scan pages of text in search of specific words 
  or groups of words, or scan pages of numbers and calculate 
  sums, averages, or other relationships. 
   
   To scan a text searching for instances of <World Name> 
   Difficult (3D) < Int + Compute 
   
   To scan accounting documents to calculate values 
   Difficult (3D) < Int + Compute 
   
   Success and Failure. Success completes the task and 
  provides the results. Failure halts the task half way through. 
  The task can be restarted to complete the current text 
  scanning. 
   Fatigue. Using Compute can be taxing. Check C3 after 
  each task: failure advances C3 to its next stage (optimal 
  becomes ordinary; ordinary becomes tired; tired becomes 
  sleepy). 
   
  ACCURACY VERSUS SPEED 
   Difficulty 
  Speed 
  Errors 
  Search Size 
   1D Easy 
  1 sec 
  1 in 10 
  3 pages 
   2D Average 
  1 min 
  1 in 100 
  9 pages 
   3D Difficult 
  2 min 
  1 in 1,000 
  27 pages 
   4D Formidable 
  3 min 
  1 in 10,000 
  81 pages 
   5D Staggering 
  5 min 
  1 in 100,000 
  243 pages 
   Speed = per page. 
   Errors = missed references or ignored values. 
   
   
  EMPATH 
   Empath ( Empathy ) is the native ability to sense and 
  understand the emotions of others. 
   Empathy is either a variant of, or related to, the sense of 
  Perception. An Empath is able to sense the emotional state 
  of other beings and sophonts. 
   
  TYPICAL EMOTIONAL STATES 
   Flux Emotion 
  Degree 
  Comment 
   
  -5 Distress 
  Utmost 
   
   
  -4 Hate 
  Extreme 
   
   
  -3 Fear 
  Major 
   
   
  -2 Surprise 
  Significant 
   
   
  -1 Unease 
  Minor 
   
   
  0 Blank 
  Trivial (or masked)  
   
   
  1 Calm 
  Minor 
   
   
  2 Surprise 
  Significant 
   
   
  3 Courage 
  Major 
   
   
  4 Love 
  Extreme 
   
   
  5 Delight 
  Utmost 
   
   
   To Scan for Emotional Content 
   Average (2D) < C4 + Empath 
   Points out specific individuals and their emotional state 
   
   To Sense a General Emotional State 
   Average (2D) < C4 + Empath 
   
   To Sense the Emotional State of a Specific Person 
   Difficult (3D) < C4 + Empath 
   
  HIBERNATE 
   Hibernate is the native ability to enter a short-term or long-
  term state of reduced consciousness and physical activity. 
   Hibernation is a survival mechanism based on an 
  evolutionary need to avoid extremes of weather or 
  environment, or to undergo prolonged healing. 
   
  Going Into Hibernation. 
   Hibernation may be voluntary or involuntary. 
   Voluntary. Hibernation is a voluntary act. The individual 
  makes a conscious decision to hibernate. He finds a safe 
  place (his bunk; a remote corner somewhere) and falls 
  asleep with some plan for total sleep time (in weeks). 
   Involuntary. Any wounding which would otherwise kill the 
  character converts to involuntary hibernation. The individual 
  enters hibernation automatically. Hibernation lasts weeks 
  equal to C3. Upon emergence, characteristics are returned to 
  normal. 
   
  In Hibernation 
   A character in hibernation requires no food or water; 
  reasonable breathing gases are required. He is unconscious 
  and unaware of external circumstances. 
   
  Waking Up 
   A character awakens after some passage of time 
  (measured in days). The character is extremely hungry and 
  thirsty. 
   
   To Wake From Voluntary Hibernation 
   Average (2D) < C3 + Hibernation 
    
   Success= Awaken at the planned time. 
   Failure= Awaken at planned time + Good Flux Days. 
   
   Involuntary Hibernation ends after C3 weeks. 
   
  HYPNO 
   Hypno is the native ability to create altered mental states in 
  which the subject’s critical thinking faculties are bypassed or 
  overridden. 
   Hypno interacts with non-player characters find answers to 
  questions and to force compliance or action. Hypno uses a 
  variety of senses to work its effect, but appears to the 
  observer to be extra-sensory.  
   
   To Create the Hypnotic State 
   Difficult (3D) < C4 + Hypno 
   
   If the hypnotic state is not created, then no further hypno is 
  possible. If the state is created,  
  
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   To Ask Questions 
   Check Query + 2x Hypno 
   
   To Persuade to Do <something> 
   Check Persuade + 3x  Hypno 
   
   To Command to Do <something> 
   Check Command + 4x  Hypno 
   
   Failure in each case results in feeble or ineffective 
  attempts by the subject (rather than outright refusal). 
   Post Hypnotic Suggestions. Hypno may be used to 
  implant reasonable post hypnotic suggestions which remain 
  in effect on the subject for (subject’s) C3 days. 
   
  Mass Hypnosis 
   A user of Hypno may affect multiple subjects 
  simultaneously.  
   
  INTUITION 
   Intuition is the native ability to generate or obtain 
  information without any apparent operation of the senses. 
   Akin to Insight. The character can see (or puzzle out) 
  correct action, which usually expresses itself as a question: 
  “Why don’t we try (blank)?” 
   Treat Intuition as a Characteristic and Check Intuition. 
   Helpful In Choices. In tasks which present choices, 
  Intuition is an acceptable substitute for the suggested skill. 
   
  Intuition Failure 
   When a task using Intuition fails, the Talent becomes 
  unreliable for a time. On the next use of Intuition, use it at 
  Level-1, and increase the level +1 every use until it regains 
  its original value. 
   
  MATH 
   Math is the native ability to perform detailed or extensive 
  mathematical calculations rapidly and without external aids or 
  devices. The individual is able to do math “in his head.”  
   Provided the individual understands the specific 
  mathematics (as evidenced by C5), the individual can (for 
  example): 
   
  • Add or subtract columns of numbers,  
  • Multiply or divide multi-digit numbers, 
  • Find roots 
  • Identify prime numbers. 
  • Solve equations for unknowns. 
   
   To Solve Basic Math (1 digit)  
   Easy (1D) < (Int or C5) + Math 
   
   To Solve Basic Math (2 digit) 
   Average (2D) < (Int or C5) + Math 
   
   To Solve Basic Math (3 digit) 
   Difficult (3D) < (Int or C5) + Math 
   
   To Solve Basic Math (4 digit) 
   Formidable (4D) < (Int or C5) + Math 
   
   To Solve Basic Math (5 digit) 
   Staggering (5D) < (Int or C5) + Math 
   
   Astrogation. Math is a Mod for Astrogator tasks.  
   Math Speeds Up Calculations. When Math is used as a 
  Mod in calculation tasks, it radically cuts the time required (by 
  90%). 
   
  MEMAWARE 
   MemAware ( Eidetic Awareness Memory ) is the native 
  ability to recall in great detail previous experiences through 
  the sense of Awareness.  
   Recall. The individual can recall (in Awareness descriptive 
  terms) specific facts or elements of his experience when 
  prompted by need or by query. 
   Descriptive Terms. The individual can describe the facts 
  (details of description, intensity, field strengths, aspect, and 
  benchmarks) as they were sensed, and as if they were being 
  sensed at the present moment. 
   Accuracy. For the ability to use words to describe the 
  facts, Check Int for each major fact. 
   
  MEMORIZE 
   Memorize is the native ability to recall in great detail 
  previously acquired information. 
   Memorization. The individual can consciously scan pages 
  of information and repeat it (verbally) as needed. The 
  acquisition of information is automatic and without effort. 
   
   To Repeat Memorized Information from the Last Day 
   
   Past Day 
  Easy (1D)  
  < (Int or Ins) + Memorize 
   Past Week 
  Average (2D) 
  < (Int or Ins) + Memorize 
   Past Month 
  Difficult (3D)  
  < (Int or Ins) + Memorize 
   Half Year 
  Formidable (4D)  < (Int or Ins) + Memorize 
   Year  
  Staggering (5D)  < (Int or Ins) + Memorize 
   Term  
  Hopeless (6D) 
  < (Int or Ins) + Memorize 
   Life Stage 
  Impossible (7D) < (Int or Ins) + Memorize 
   Lifetime 
  Beyond (8D) 
  < (Int or Ins) + Memorize 
   
   Memory Purge. Memorized materials disappear from 
  memory over time (as reflected by the increased difficulty of 
  the tasks). 
   Memory Retention. An individual can consciously retain 
  memorized information by consciously recalling specific 
  information (and alerting the Referee).  
   Memory Capacity. The individual’s capacity for 
  Memorization is roughly 10^M (M= Memorization) pages. 
   Memory Failure. A failed Memory Task can be re-
  attempted under Immediate Action. If Immediate Action fails, 
  the information is lost. 
   
  MEMPERCEPT 
   MemPercep ( Eidetic Perception Memory ) is the native 
  ability to recall in great detail previous experiences through 
  the sense of Perception.  
   Recall. The individual can recall (in Perception descriptive 
  terms) specific facts or elements of his experience when 
  prompted by need or by query. 
   Descriptive Terms. The individual can describe the facts 
  (details of description, intensity, field strengths, aspect, and 
  degree of emotion) as they were sensed, and as if they were 
  being sensed at the present moment. 
   Accuracy. For the ability to use words to describe the 
  facts, Check Int for each major fact. 
   
   
  
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  MEMSCENT 
   MemScent ( Eidetic Scent Memory ) is the native ability to 
  recall in great detail previous experiences through the sense 
  of Smell.  
   Recall. The individual can recall (in Smell descriptive 
  terms) specific facts or elements of his experience when 
  prompted by need or by query. 
   Descriptive Terms. The individual can describe the facts 
  (details of description, intensity, odor identity, and 
  benchmarks) as they were sensed, and as if they were being 
  sensed at the present moment. 
   Accuracy. For the ability to use words to describe the 
  facts, Check Int for each major fact. 
   
  MEMSIGHT 
   MemSight ( Eidetic Visual Memory; Photographic Memory ) 
  is the native ability to recall in great detail previous 
  experiences through the sense of Vision.  
   Recall. The individual can recall (in Visual descriptive 
  terms) specific facts or elements of his experience when 
  prompted by need or by query. 
   Descriptive Terms. The individual can describe the facts 
  (details of description, intensity, color, and benchmarks) as 
  they were sensed, and as if they were being sensed at the 
  present moment. 
   Accuracy. For the ability to use words to describe the 
  facts, Check Int for each major fact. 
   
   
  MEMSOUND 
   MemSound ( Eidetic Aural Memory; Phonographic 
  Memory) is the native ability to recall in great detail previous 
  experiences through the sense of Hearing.  
   Recall. The individual can recall (in Awareness descriptive 
  terms) specific facts or elements of his experience when 
  prompted by need or by query. 
   Descriptive Terms. The individual can describe the facts 
  (details of description, intensity, pitch, melody, benchmarks) 
  as they were sensed, and as if they were being sensed at the 
  present moment. 
   Accuracy. For the ability to use words to describe the 
  facts, Check Int for each major fact. 
   
   
  MORPH 
   Morph is the native ability to change the shape, contours, 
  appearance, and coloration of one's body. 
   Within limits, the individual can change the shape and 
  appearance of his body. 
   
  Appearances 
   Morph can change skin color and texture to imitate almost 
  any example encountered. 
   Morph can extrude additional limbs, or enhance existing 
  limbs to mimic examples. 
   Morph can reproduce faithfully mimic existing faces. 
   
  Limits 
   The total mass of the body cannot change. 
   Volume cannot change more than plus or minus 10%. 
   Structures can be formed, but they are non-functional 
  (additional eyes don’t actually see, for example). 
   Fanciful Morph activity is always possible. Morph activity 
  which is faithful to a pattern or model requires access to 
  images, pictures, or examples. 
   
   To Morph to an Existing Pattern Faithful at Range= 2 
   Average (2D) < Dex + Morph + Art + Craftsman 
   
   To Morph to an Existing Pattern Faithful at Range = 1 
   Difficult (3D) < Dex + Morph + Art + Craftsman 
   
   To Morph to an Existing Pattern Faithful at Range = 0 
   Formidable (4D) < Dex + Morph + Art + Craftsman 
   
   Morph in the Natural State. The natural use of Morph is 
  fanciful: it has cultural or biological imperatives which do not 
  require faithfulness to patterns or originals. It is only as 
  Morph has moved into a wider society that its other uses 
  have become known. 
   
  RAGE 
   Rage is the native ability to enter a heightened emotional 
  state characterized by increased physical characteristics, and 
  insensitivity to pain and wounds, 
   Increased Physical Characteristics. At the beginning of 
  any Fighting situation, the point value of Rage may be 
  distributed among any of the three physical characteristics 
  C1 C2 C3. 
   Combat Effects. Injuries and wounds in combat reduce 
  Rage points first. 
   Stopping Rage. Rage naturally exhausts itself after C3 
  Rounds (Minutes), at which point the individual is Tired. 
   Rage can be stopped with an Intelligence Check or a 
  Sanity Check. If successful, the individual returns to a normal 
  state (and if the duration of the rage has been less than half 
  of C3, there is no other effect; otherwise he is Tired).  
   
  Situations For Rage 
   Rage can be called into use in situations with an 
  identifiable adversary. Typically, this adversary is an enemy 
  in combat, but it may also be physical barriers, elements of 
  the environment (a violent storm).  
   
  SOUNDMIMIC 
   SoundMimic is the native ability to recreate or imitate 
  sounds which the individual has previously heard. 
   Expression. The individual has the ability to mimic 
  complex sounds and express them as required. 
   
   To Mimic A Sound 
   Difficult (3D) < Dexterity + SoundMimic 
   
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1340 Skills Chapter 4 Talent Descriptions.pdf