TEXT: CODEX SUPPLEMENT: CRIMSON FISTS
  Codex: Space Marines contains a number of rules that apply to Space 
  Marine Detachments. Amongst these are the Chapter Tactics ability, 
  Stratagems, Relics and Warlord Traits, some of which are unique to 
  specific Chapters. These rules also describe which of those rules apply 
  to successor Chapters. The Crimson Fists are a successor Chapter of the 
  Imperial Fists, but we feel that their unique approach to war is such that 
  they warrant a set of bespoke rules to better reflect their background. As 
  a result, if your army includes CRIMSON FISTS Detachments (that is, any 
  Detachment which includes only CRIMSON FISTS units), you can either 
  continue to use the rules for Crimson Fists as presented in Codex: Space 
  Marines (i.e. that Detachment has the Chapter Tactics ability and uses 
  the Imperial Fists' tactic, and can use the Imperial Fists' Stratagem etc.), 
  or you can use the rules for Crimson Fists presented here. All Crimson 
  Fists Detachments in your army must use the same rules though - so 
  make it clear to your opponent before the battle begins which rules set 
  you are using. Also note that these rules have been designed to be used 
  in all types of games, including matched play games. 
  ABILITIES 
  If your army is Battle-forged, Troops units in CRIMSON FISTS 
  Detachments gain the Defenders of Humanity ability. In addition, 
  INFANTRY, BIKER and DREADNOUGHT units (other than SERVITOR 
  units) in CRIMSON FISTS Detachments also gain the No Matter the 
  Odds ability. 
  WARLORD TRAITS 
  If the Warlord of your army is a CRIMSON F1sTs CHARACTER, you can 
  pick their Warlord Trait from the Crimson Fists Warlord Traits table 
  below instead of picking one from the Space Marines Warlord Traits 
  table (see Codex: Space Marines). Alternatively, you can roll one D3 and 
  consult the table below to randomly generate a Warlord Trait for them. 
  If your Warlord is Pedro Kantor, he must have the Tenacious Opponent 
  Warlord Trait. 
  D3 RESULT 
  1 TENACIOUS OPPONENT 
  This Warlord fights all the harder when he is outnumbered by his 
  foes and all seems lost. 
  If there are at least 10 enemy models within 6" of this Warlord 
  when he fights in the Fight phase, add D3 to his Attacks 
  characteristic until the end of the phase. 
  2 REFUSE TD DIE 
  Countless times have the enemies of Mankind tried to slay this 
  stoic Warlord in battle. None have succeeded. 
  The first time this warlord is reduced to O wounds, roll one D6. 
  On a 4+ set him up again at the end of the phase, as close as 
  possible to his previous position and more than l" from any 
  enemy models, with D3 wound remaining. 
  D EFENDERS OF H UMANITY 
  The warriors of the Adeptus Astartes are sworn to defend the Imperium 
  of Mankind. While a single Space Marine still stands, the light of 
  Humanity will never fade. 
  A unit with this ability that is within range of an objective marker (as 
  specified in the mission) controls the objective marker even if there are 
  more enemy models within range of that objective marker. If an enemy 
  unit within range of the same objective marker has a similar ability, 
  then the objective marker is controlled by the player who has the most 
  models within range of it as normal. 
  No MATTER THE Ooos 
  The Crimson Fists have a well deserved reputation for stoicism in battle. 
  Even when they are facing seemingly impossible odds, when their foes 
  surround them on all sides, still they emerge bloodied but victorious. 
  Add 1 to hit rolls for attacks made by this unit that target an enemy 
  unit that contains at least twice as many models as their own. For the 
  purposes of this ability, CRIMSON FISTS DREADNOUGHT units from your 
  army count as 5 other models. 
  Designer's Note: If you are unsure of your own Chapter's founding 
  Chapter, and you feel the rules presented here reflect its character and 
  fighting style better than those in Codex: Space Marines, you can choose 
  to use the rules in this article instead of those in Codex: Space Marines. 
  3 STOIC DEFENDER 
  When this Warlord plants his feet, he and his warriors will hold 
  their ground with implacable determination. 
  All friendly CRIMSON FISTS INFANTRY, BIKER and 
  DREADNOUGHT units have the Defenders of Humanity ability 
  whilst they are within 6" of this Warlord. If a Crimson Fists 
  unit already has this ability, then each model in that unit counts 
  as two models for the purposes of determining who controls 
  objective markers, whilst that unit is within 6" of this Warlord. 
  
  STRATAGEMS 
  If your army is Battle-forged, and includes any CRIMSON FISTS 
  Detachments (excluding Auxiliary Support Detachments), you have 
  access to the Stratagems below in addition to those in Codex: Space 
  Marines, and can spend Command Points to use them. Note that for the 
  purposes of the Limits of Command matched play rule, the Bolter Drill 
  Stratagem below is considered to be the same as the identically named 
  Stratagem used by the Imperial Fists in Codex: Space Marines. 
  BOLTER DRILL 
  Crimson Fists Stratagem 
  The Crimson Fists maintain strict fire discipline at all times, 
  standing shoulder to shoulder wit/, their battle-brothers as they 
  unleash devastatingly aa-1Jrate volleys of bolter.fire into the foe. 
  Use this Stratagem just before a CRIMSON FISTS INFANTRY 
  unit attacks in the Shooting phase. Cntil the end of the 
  phase, each time you make a hit roll of 6+ for a model 
  from that unit firing a bolt weapon, that model can 
  immediately make another hit roll using the same weapon 
  at the same target ( these bonus attacks cannot themselves 
  generate any further attacks). For the purposes of this 
  Stratagem, a bolt weapon is any weapon profile whose 
  name includes the word 'bolt' (e.g. boltgun, bolt rifle, 
  heavy bolter, boltstorm gauntlet). Duty's Burden and 
  Pedro Kantor's Dorn's Arrow are also bolt weapons. 
  A HATED FOE 
  Crimson Fists Stratagem 
  Long have the Crimson Fists_limght 11gainst the Ork empires 
  infesting the Loki Sector and beyond. D1ey lwve learned much 
  from their battles about how best to slay these brutish xe110s. 
  Use this Stratagem at the start of the phase. Select one 
  C RIMSON F1sTs unit from your army. Until the end of the 
  phase you can re-roll wound rolls for attacks made by that 
  unit when targeting ORK units. 
  SLAY THE TYRANT 
  Crimson Fists Stratagem 
  Since the Jndomitus Crusade bolstered their ranks, the Crimson 
  Fist have redoubled their efforts to liberate planets ensl11ved by 
  xenos tyrants, a task that can 011/y /,e ulti111atdy achieved by 
  cutting the head from the body. 
  Use this Stratagem at the start of the phase. Select one 
  CRIMSON FISTS unit from your army. Until the end of the 
  phase add I to hit rolls for attacks made by that unit when 
  targeting CHARACTERS. 
  CHAPTER RELICS 
  If your army is led by a CRIMSON FISTS Warlord, then before the battle 
  you may give one of the following Chapter Relics to a CRIMSON FISTS 
  CHARACTER in your army instead of a Chapter Relic from Codex: Space 
  Marines. Named characters such as Pedro Kantor cannot be given 
  Chapter Relics. Note that your army can have more than one of the 
  Chapter Relics (from Codex: Space Marines and/or from here) by using 
  the Relics of the Chapter Stratagem from Codex: Space Marines. Also 
  note that the Fist of Vengeance is the same Chapter Relic that features in 
  Codex: Space Marines, but is reprinted here for your convenience. 
  Note that these relics replace one of the character's existing weapons. 
  Where this is the case, if you are playing a matched play game or are 
  otherwise using points values, you must still pay the cost of the weapon 
  that is being replaced. Write down any Chapter Relics your characters 
  have on your army roster. 
  Fist of Vengeance 
  This master-crafted power fist is blood red, and chipped and marked with 
  hundreds of battle scars. Forged many years before the cataclysm that 
  almost destroyed the Crimson Fists, the Fist of Vengeance was recovered 
  from the ruins of the Chapter's fortress monastery, miraculously untouched 
  by the devastation that surrounded it. In the years since that dark day, this 
  symbol of resilience and defiance has been borne into battle by many heroes 
  of the Chapter. 
  CRIMSON F1sTs model with a power fist only. The Fist of Vengeance 
  replaces the bearer's power fist and has the following profile: 
  WEAPON 
  The Fist of 
  Vengeance 
  Duty's Burden 
  RANGE 
  TYPE 
  Melee 
  Melee 
  s 
  AP 
  0 
  x2 
  -3 
  3 
  Presented to Chapter Master Kantor by Roboute Guilliman upon the day 
  of his departure from Rynn's World, this masterfully crafted bolt rifle serves 
  as a mark of the Primarch's recognition for all the Crimson Fists have 
  achieved, and a stark reminder of all there is yet to do. Bestowed upon 
  those champions of the Chapter who face especially trying and crucial 
  battles, Duty's Burden is an exceptionally lethal and utterly trustworthy 
  weapon whose determined machine spirit echoes that of the Crimson 
  Fists themselves. 
  CRIMSON FISTS model with a bolt rifle, master-crafted auto bolt rifle or 
  master-crafted stalker bolt rifle only. Duty's Burden replaces the bearer's 
  bolt rifle, master-crafted auto bolt rifle or master-crafted stalker bolt rifle, 
  and has the following profile: 
  WEAPON 
  RANGE 
  Duty's Burden 
  36" 
  TYPE 
  Rapid 
  Fire 2 
  s 
  AP 
  0 
  -2 
  2 
  JANUARY 2019 
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/1st-8th Edition - Warhammer 40K Archives/8th/Codex/White Dwarf - Codex Supplement - Crimson Fists.pdf