TEXT:  
  GP
  Starting GP
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 10 
  � Boots of the winterlands (Any, DMG) 
  � Brooch of shielding (Adventure, DMG) 
  � Eyes of the eagle (Any, DMG) 
  � Mithral chain shirt (Adventure, DMG) 
  � Necklace of adaptation (Any, DMG) 
  � Potion of inflict moderate wounds (Adventure, CL 3, PHB) 
   
  APL 12 (all of APL10 plus the following) 
  � Boots of striding and springing (Any, DMG) 
  � Cloak of resistance +2 (Adventure, DMG) 
  � Vestment of resistance +1 (Adventure, [vest slot; ] DMG) 
  � Wand of mage armor (Adventure, DMG) 
  � Wand of resist energy (25 charges, Adventure, 2250 gp) 
   
  APL 14 (all of APLs 10-12 plus the following) 
  � Boots of speed (Any, DMG) 
  � Horn of goodness/evil (Adventure, DMG) 
  � Horn of the tritons (Any, DMG) 
  � +2 full plate with spikes (Adventure, DMG) 
  � +2 studded leather (Adventure, DMG) 
  � +1 keen scimitar (Adventure, DMG) 
  � +1 shocking trident (Any, DMG) 
  � Wand of eagle’s splendor (Adventure, DMG) 
   
  APL 16 (all of APLs 10-14 plus the following) 
  � +2 buckler (Adventure, DMG) 
  � Cloak of resistance +3 (Adventure, DMG) 
  � Gauntlets of rust (Any, DMG) 
  � Pale blue ion stone (Any, DMG) 
  � Ring of counterspells (Adventure, DMG) 
  � +1 shocking thundering trident (Any, DMG) 
  � Vestment of resistance +2 (Adventure, T&B) 
  Adventure Record#
  595 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
  max 2,700 XP; 4,600 gp
   
  APL 12 
  max 2,150 XP; 6,600 gp
   
  APL 14 
  max 3,600 XP; 13,200 gp
   
  APL 16 
  max 4,050 XP; 19,800 gp
   
  �Ingested Hag’s Poison: The PC has been foolish enough
  to take a zip from a hag’s cauldron. As a result the PC
  suffers a –2 alchemy penalty to saves against Necromancy
  spells and spell-like abilities. Once per day though the PC
  can chose to get a +4 alchemy bonus on one save vs. a spell
  or spell-like ability. A carefully worded wish or miracle
  spell can remove this effect. 
   
  �The Black Sun: The Black Sun is a non-magical
  medallion with a large block pearl at its center and
  decorated with coral. The pattern of coral around the black
  pearl looks a bit like a black sun, hence its name. It is just a
  symbol of power, and divine blessing by Procan for the
  Great Kingdom of old. 
   
  Only one per table; Cost 300 gp. 
   
  �Curse of Lemenster Rax: Whenever the PC is in water
  the area around him becomes turbulent as if lashed by a
  storm. Such water is automatically counted as Rough
  Water. If the water already qualifies as Rough Water then
  these effects combine to make the water stormy. An
  atonement cast by a 16th level or higher cleric of Procan or
  a miracle cast by any cleric can only remove the curse.  
   
  �Blessing of Lemenster Rax: When you are beset by
  undead and your need is great Lemenster Rax will come to
  your aid. He will channel portions of his own energy
  through you. This assistance generates an undead ward
  around your body. This effect lasts for one minute. During
  that time no undead creature may approach within 10 ft. of
  you.  Undead within the area of affect are expelled directly
  away from you. Unintelligent undead and undead with
  fewer than half the PC's level will flee away from you for
  the duration of this effect. Turn resistance does apply to the
  undead’s hit dice. This ability is useable only once. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  CORS5-01 the Jungle of Lost Ships  
  A Core Special Adventure 
  Set in the Solnor Ocean 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/595/CORS5-01 The Jungle of Lost Ships/CORS5-01 The Jungle of Lost Ships  High Level  AR.pdf