TEXT: CLASS ABILITY TABLES
  THIEF SKILLS 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  Skeleton
  Zombie
  Ghoul
  Shadow
  Wight
  Ghast
  Wraith
  Mummy
  Spectre
  Vampire
  Ghost
  Lich
  Special
  1
  10
  13
  16
  19
  20
  -
  -
  -
  -
  -
  -
  -
  2
  7
  10
  13
  16
  19
  20
  -
  -
  -
  -
  -
  -
  -
  3
  4
  7
  10
  13
  16
  19
  20
  -
  -
  -
  -
  -
  -
  4
  T
  T
  4
  7
  10
  13
  16
  20
  -
  -
  -
  -
  -
  5
  T
  T
  T
  4
  7
  10
  13
  16
  20
  -
  -
  -
  -
  6
  D
  D
  T
  T
  4
  7
  10
  13
  16
  20
  -
  -
  -
  7
  D
  D
  D
  T
  T
  4
  7
  10
  13
  16
  20
  -
  -
  8
  D*
  D
  D
  D
  T
  T
  4
  7
  10
  13
  16
  19
  20
  9-13
  D*
  D*
  D
  D
  D
  T
  T
  4
  7
  10
  13
  16
  19
  14+
  D*
  D*
  D*
  D*
  D
  D
  D
  T
  T
  4
  7
  10
  13
  85%
  86%
  87%
  88%
  90%
  92%
  94%
  96%
  98%
  99%
  99.1%
  99.2%
  99.3%
  99.4%
  99.5%
  99.6%
  99.7%
  -
  -
  -
  20%
  25%
  30%
  35%
  40%
  45%
  50%
  55%
  60%
  65%
  70%
  75%
  80%
  80%
  Remove
  Traps
  Hide in
  Shadows
  Hear
  Noise
  Thief
  Level
  Type
  Climb
  Walls
  Read
  Lang.
  Pick
  Pocket
  30%
  35%
  40%
  45%
  50%
  55%
  60%
  65%
  70%
  80%
  90%
  100%
  105%
  110%
  115%
  125%
  125%
  10%
  15%
  20%
  25%
  31%
  37%
  43%
  49%
  56%
  63%
  70%
  77%
  85%
  93%
  99%
  99%
  99%
  15%
  21%
  27%
  33%
  40%
  47%
  55%
  62%
  70%
  78%
  86%
  94%
  99%
  99%
  99%
  99%
  99%
  Move
  Silently
  10%
  10%
  15%
  15%
  20%
  20%
  25%
  25%
  30%
  30%
  35%
  35%
  40%
  40%
  50%
  50%
  55%
  Open
  Locks
  25%
  29%
  33%
  37%
  42%
  47%
  52%
  57%
  62%
  67%
  72%
  77%
  82%
  87%
  92%
  97%
  99%
  20%
  25%
  30%
  35%
  40%
  45%
  50%
  55%
  60%
  65%
  70%
  75%
  80%
  85%
  90%
  95%
  99%
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  4-5
  8-9
  0-1
  50%
  55%
  60%
  65%
  70%
  75%
  80%
  85%
  95%
  99%
  100%
  100%
  100%
  100%
  100%
  10%
  15%
  20%
  25%
  30%
  35%
  40%
  45%
  55%
  60%
  65%
  70%
  80%
  90%
  99%
  25%
  30%
  35%
  40%
  45%
  50%
  55%
  60%
  70%
  75%
  80%
  85%
  95%
  99%
  100%
  6-7
  2-3
  45%
  50%
  55%
  60%
  65%
  70%
  75%
  80%
  90%
  95%
  99%
  100%
  100%
  100%
  100%
  35%
  40%
  45%
  50%
  55%
  60%
  65%
  70%
  80%
  85%
  90%
  95%
  99%
  100%
  100%
  CLERICS AFFECTING UNDEAD
  ASSASSINATION TABLE BY LEVEL
  *Paladins turn undead as 
   clerics two levels lower
  -
  -
  -
  1%
  5%
  10%
  15%
  20%
  30%
  35%
  40%
  45%
  50%
  60%
  70%
  -
  -
  -
  -
  -
  1%
  5%
  10%
  20%
  25%
  30%
  35%
  40%
  50%
  60%
  10-11
  12-13
  14-15
  -
  -
  -
  -
  -
  -
  -
  2%
  5%
  10%
  15%
  20%
  25%
  35%
  40%
  16-17
  -
  -
  -
  -
  -
  -
  -
  -
  -
  1%
  5%
  10%
  15%
  25%
  30%
  18+
  1%
  2%
  5%
  10%
  15%
  20%
  25%
  30%
  40%
  45%
  50%
  55%
  65%
  75%
  85%
  Assassin
  Assassin
  Victim
  Victim
  
  ATTACK TABLES
  1-3
  4-6
  7-9
  10-12
  13-15
  16-18
  19+
  Defender AC
  Level
  10
  8
  6
  4
  2
  0
  -1
  10
  11
  9
  7
  5
  3
  1
  0
  9
  12
  10
  8
  6
  4
  2
  1
  13
  11
  9
  7
  5
  3
  2
  8
  7
  14
  12
  10
  8
  6
  4
  3
  6
  15
  13
  11
  9
  7
  5
  4
  5
  16
  14
  12
  10
  8
  6
  5
  4
  17
  15
  13
  11
  9
  7
  6
  3
  18
  16
  14
  12
  10
  8
  7
  2
  19
  17
  15
  13
  11
  9
  8
  1
  20
  18
  16
  14
  12
  10
  9
  0
  20
  19
  17
  15
  13
  11
  10
  -1
  20
  20
  18
  16
  14
  12
  11
  -2
  20
  20
  19
  17
  15
  13
  12
  -3
  20
  20
  20
  18
  16
  14
  13
  -4
  20
  20
  20
  19
  17
  15
  14
  -5
  21
  20
  20
  20
  18
  16
  15
  -6
  22
  20
  20
  20
  19
  17
  16
  -7
  23
  21
  20
  20
  20
  18
  17
  -8
  24
  22
  20
  20
  20
  19
  18
  25
  23
  21
  20
  20
  20
  19
  -9 -10
  1-5
  6-10
  11-15
  16-20
  21+
  Defender AC
  Level
  11
  9
  6
  3
  1
  10
  12
  10
  7
  4
  2
  9
  13
  11
  8
  5
  3
  14
  12
  9
  6
  4
  8
  7
  15
  13
  10
  7
  5
  6
  16
  14
  11
  8
  6
  5
  17
  15
  12
  9
  7
  4
  18
  16
  13
  10
  8
  3
  19
  17
  14
  11
  9
  2
  20
  18
  15
  12
  10
  1
  20
  19
  16
  13
  11
  0
  20
  20
  17
  14
  12
  -1
  20
  20
  18
  15
  13
  -2
  20
  20
  19
  16
  14
  -3
  20
  20
  20
  17
  15
  -4
  21
  20
  20
  18
  16
  -5
  22
  20
  20
  19
  17
  -6
  23
  21
  20
  20
  18
  -7
  24
  22
  20
  20
  19
  -8
  25
  23
  20
  20
  20
  26
  24
  21
  20
  20
  -9 -10
  CLERICS, DRUIDS, & MONKS
  0
  1-2
  3-4
  5-6
  7-8
  9-10
  11-12
  13-14
  15-16
  17+
  Defender AC
  Level
  11
  10
  8
  6
  4
  2
  0
  -2
  -4
  -6
  10
  12
  11
  9
  7
  5
  3
  1
  -1
  -3
  -5
  9
  13
  12
  10
  8
  6
  4
  2
  0
  -2
  -4
  14
  13
  11
  9
  7
  5
  3
  1
  -1
  -3
  8
  7
  15
  14
  12
  10
  8
  6
  4
  2
  0
  -2
  6
  16
  15
  13
  11
  9
  7
  5
  3
  1
  -1
  5
  17
  16
  14
  12
  10
  18
  6
  4
  2
  0
  4
  18
  17
  15
  13
  11
  9
  7
  5
  3
  1
  3
  19
  18
  16
  14
  12
  10
  8
  6
  4
  2
  2
  20
  19
  17
  15
  13
  11
  9
  7
  5
  3
  1
  20
  20
  18
  16
  14
  12
  10
  8
  6
  4
  0
  20
  20
  19
  17
  15
  13
  11
  9
  7
  5
  -1
  20
  20
  20
  18
  16
  14
  12
  10
  8
  6
  -2
  20
  20
  20
  19
  17
  15
  13
  11
  9
  7
  -3
  20
  20
  20
  20
  18
  16
  14
  12
  10
  8
  -4
  21
  20
  20
  20
  19
  17
  15
  13
  11
  9
  -5
  22
  21
  20
  20
  20
  18
  16
  14
  12
  10
  -6
  23
  22
  20
  20
  20
  19
  17
  15
  13
  11
  -7
  24
  23
  21
  20
  20
  20
  18
  16
  14
  12
  -8
  25
  24
  22
  20
  20
  20
  19
  17
  15
  13
  26
  25
  23
  21
  20
  20
  20
  18
  16
  14
  -9 -10
  FIGHTERS, PALADINS, RANGERS, BARDS
  MAGIC USERS & ILLUSIONISTS
  1-4
  1
  5-8
  2
  9-12
  3
  13-16
  4
  17-20
  21+
  Defender AC
  Level
  11
  9
  6
  3
  1
  0
  10
  12
  10
  7
  4
  2
  1
  9
  13
  11
  8
  5
  3
  2
  14
  12
  9
  6
  4
  3
  8
  7
  15
  13
  10
  7
  5
  4
  6
  16
  14
  11
  8
  6
  5
  5
  17
  15
  12
  9
  7
  6
  4
  18
  16
  13
  10
  8
  7
  3
  19
  17
  14
  11
  9
  8
  2
  20
  18
  15
  12
  10
  9
  1
  20
  19
  16
  13
  11
  10
  0
  20
  20
  17
  14
  12
  11
  -1
  20
  20
  18
  15
  13
  12
  -2
  20
  20
  19
  16
  14
  13
  -3
  20
  20
  20
  17
  15
  14
  -4
  21
  20
  20
  18
  16
  15
  -5
  22
  20
  20
  19
  17
  16
  -6
  23
  21
  20
  20
  18
  17
  -7
  24
  22
  20
  20
  19
  18
  -8
  25
  23
  20
  20
  20
  19
  26
  24
  21
  20
  20
  20
  -9 -10
  THIEVES & ASSASSINS
  SPECIAL CONDITIONS
  CREATURES STRUCK ONLY BY MAGIC WEAPONS
  +1 or better
  +2 or better
  +3 or better
  +4 or better 
  *Does not applly to player characters
  +1 or better
  +2 or better
  +3 or better
  +4 or better 
  Creature is 
  hit by weapon:
  Attacker must have either:
  Hit only by
  4 + 1 or more
  6 + 2 or more
  8 + 3 or more
  10 + 4 or more
  Hit dice of*
  and zero-level
  halflings & humans
  Missiles are -5 at long range, -2 at medium range.
  1. Thieves and Assassins level 1-4 deal 2x damage on successful surprise back stab
  2. Thieves and Assassins level 5-8 deal 3x damage on successful surprise back stab
  3. Thieves and Assassins level 9-12 deal 4x damage on successful surprise back stab
  4. Thieves and Assassins level 13 and up deal 5x damage on successful surprise back stab
  Rear attack: +2
  Opponent encumbered, off balance, held by one leg: +2
  Opponent stunned, slowed, partly bound, held by both legs: +4
  Opponent is magically asleep, held, paralyzed, or immobile: Automatic
  
  MISSILES
  GRENADE-LIKE MISSILES:
  PROJECTILE MISSILES
  Type
  Acid
  Holy/Unholy water
  Oil
  Poison
  *Burns for 1-3 segment, 1hp damage 
    per segment
  Size
  ½ pint (8oz)
  ¼ pint (4oz)
  1 pint (16oz)
  ¼ pint (4oz)
  Area
  1ʼ diameter
  1ʼ diameter
  3ʼ diameter
  1ʼ diameter
  Splash damage
  1hp
  2hp
  1-3hp*
  special
  Direct damage
  2-8 hp
  2-7 hp
  2-12 + 1-6hp**
  special
  **2-12 hp for first round, 1-6 second 
      round, then burns out
  Direct Hits
  On a successful hit, use the “Blow, 
  Crushing” column on the item saving 
  throw table.
  For stoppered poison hurled into the 
  mouth of the target creature, use the 
  “Blow, normal” column.
  Oil prepared with a lit rag will self-ignite. 
  Otherwise, a source of flame must be 
  applied.
  Misses
  On a miss, roll 1d6 to determine the 
  number of feet off target. Them, roll 1d8 
  to determine the direction of the miss:
  1: long right  2: right   3: short right
  4: short   5: short left   6: left
  7: long left   8: long (over)
  Holy/Unholy water
  All forms of undead and lower plane 
  creatures are affected, including 
  Paladins, lammasu, shedu, ki-rin, and 
  creatures from the upper planes in the 
  case of unholy water. Damage is as acid. 
  Undead in non-material form can not be 
  affected.
  Crossing ﬂaming oil
  Leaping causes no damage. Garments of 
  cloth must save vs “Fire, normal” on the 
  saving throw table. Walking through or 
  standing in flaming oil causes 1-6hp 
  damage per round.
  Splash Hits
  On a successful hit, use the “Blow, 
  Crushing” column on the item saving 
  throw table.
  For stoppered poison hurled into the 
  mouth of the target creature, use the 
  “Blow, normal” column.
  Oikl prepared with a lit rag will 
  self-ignite. Otherwise, a source of flame 
  must be applied.
  Range
  The range of all container missiles is 3”. 
  Beyond 1” is mediumn range (-2 to hit) 
  Beyond 2” is long range (-5 to hit)
  Weapon
  Axe, hand
  Bow, long
  Bow, short
  Bow, comp long
  Bow, comp, short
  Club
  Crossbow, heavy
  Crossbow, light
  Dagger
  Dart
  Hammer, war
  Javelin
  Sling (bullet)
  Sling (stone)
  Spear
  Fire
  Rate
  1
  2
  2
  2
  2
  1
  ½
  1
  2
  3
  1
  1
  1
  1
  1
  S
  1
  7
  5
  6
  5
  1
  8
  6
  1
  1½
  1
  2
  5
  4
  1
  M
  2
  14
  10
  12
  10
  2
  16
  12
  2
  3
  2
  4
  10
  8
  2
  L
  3
  21
  15
  21
  18
  3
  24
  18
  3
  4½
  3
  6
  20
  16
  3
  2
  -4
  -2
  -3
  -1
  -5
  -7
  -1
  2
  -5
  -5
  -2
  -5
  -2
  -5
  -3
  3
  -3
  -1
  -3
  0
  -4
  -5
  0
  -1
  -4
  -4
  -1
  -4
  -2
  -4
  -3
  4
  -2
  0
  -1
  0
  -1
  -3
  -1
  0
  -3
  -3
  0
  -3
  -1
  -2
  -2
  5
  -1
  0
  0
  +1
  0
  -2
  +2
  0
  -2
  -2
  0
  -2
  0
  -1
  -2
  6
  -1
  +1
  +1
  +2
  0
  -1
  +3
  +1
  -1
  -1
  0
  -1
  0
  0
  -1
  7
  0
  +2
  +2
  +3
  +1
  -1
  +3
  +2
  -1
  0
  0
  0
  0
  0
  0
  8
  0
  +2
  +2
  +3
  +2
  -1
  +4
  +3
  0
  +1
  0
  +1
  +2
  +2
  0
  9
  0
  +3
  +2
  +3
  +2
  0
  +4
  +3
  0
  0
  0
  0
  +1
  +1
  0
  10
  +1
  +3
  +3
  +3
  +2
  0
  +4
  +3
  +1
  +1
  +1
  +1
  +3
  +3
  0
  COVER & CONCEALMENT
  Amount:
  25% cover
  50% cover
  75% cover
  90% cover
  25% concealment
  50% concealment
  75% concealment
  90% concealment
  AC adjustment
  +2
  +4
  +7
  +10
  +1
  +2
  +3
  +4
  Range
  Vs AC (at short range; adjust -1 medium, -2 long)
  
  MONSTER ATTACKS & EXPERIENCE
  <1-1
  1-1
  1
  1+
  2-3+
  4-5+
  6-7+
  8-9+
  10=11+
  12-13+
  14-15+
  16-17+
  18-19+
  20-21+
  22-23+
  24-25+
  26+
  Defender AC
  HD
  11
  10
  9
  8
  6
  5
  3
  2
  0
  -1
  -2
  -3
  -5
  -6
  -7
  -8
  -9
  10
  12
  11
  10
  9
  7
  6
  4
  3
  1
  0
  -1
  -2
  -4
  -5
  -6
  -7
  -8
  9
  13
  12
  11
  10
  8
  7
  5
  4
  2
  1
  0
  -1
  -3
  -4
  -5
  -6
  -7
  14
  13
  12
  11
  9
  8
  6
  5
  3
  2
  1
  0
  -2
  -3
  -4
  -5
  -6
  8
  7
  15
  14
  13
  12
  10
  9
  7
  6
  4
  3
  2
  1
  -1
  -2
  -3
  -4
  -5
  6
  16
  15
  14
  13
  11
  10
  8
  7
  5
  4
  3
  2
  0
  -1
  -2
  -3
  -4
  5
  17
  16
  15
  14
  12
  11
  9
  8
  6
  5
  4
  3
  1
  0
  -1
  -2
  -3
  4
  18
  17
  16
  15
  13
  12
  10
  9
  7
  6
  5
  4
  2
  1
  0
  -1
  -2
  3
  19
  18
  17
  16
  14
  13
  11
  10
  8
  7
  6
  5
  3
  2
  1
  0
  -1
  2
  20
  19
  18
  17
  15
  14
  12
  11
  9
  8
  7
  6
  4
  3
  2
  1
  0
  1
  20
  20
  19
  18
  16
  15
  13
  12
  10
  9
  8
  7
  5
  4
  3
  2
  1
  0
  20
  20
  20
  19
  17
  16
  14
  13
  11
  10
  9
  8
  6
  5
  4
  3
  2
  -1
  20
  20
  20
  20
  18
  17
  15
  14
  12
  11
  10
  9
  7
  6
  5
  4
  3
  -2
  20
  20
  20
  20
  19
  18
  16
  15
  13
  12
  11
  10
  8
  7
  6
  5
  4
  -3
  20
  20
  20
  20
  20
  19
  17
  16
  14
  13
  12
  11
  9
  8
  7
  6
  5
  -4
  21
  20
  20
  20
  20
  20
  18
  17
  15
  14
  13
  12
  10
  9
  8
  7
  6
  -5
  22
  21
  20
  20
  20
  20
  19
  18
  16
  15
  14
  13
  11
  10
  9
  8
  7
  -6
  23
  22
  21
  20
  20
  20
  20
  19
  17
  16
  15
  14
  12
  11
  10
  9
  8
  -7
  24
  23
  22
  21
  20
  20
  20
  20
  18
  17
  16
  15
  13
  12
  11
  10
  9
  -8
  25
  24
  23
  22
  20
  20
  20
  20
  19
  18
  17
  16
  15
  13
  12
  11
  10
  26
  25
  24
  23
  21
  20
  20
  20
  20
  19
  18
  17
  15
  14
  13
  12
  11
  -9 -10
  MONSTER ATTACK TABLE
  up to 1-1
  1-1 to 1
  1+1 to 2
  2+1 to 3
  3+1 to 4
  4+1 to 5
  5+1 to 6
  6+1 to 7
  7+1 to 8
  8+1 to 9
  9+1 to 10_
  11 to 12+
  13 to 14+
  15 to 16+
  17 to 18+
  19 to 20+
  21 and up
  5
  10
  20
  35
  60
  90
  150
  225
  375
  600
  900
  1300
  1800
  2400
  3000
  4000
  5000
  MONSTER XP
  HD
  Base
  XP per HP
  *Special
  **Exceptional
  1
  1
  2
  3
  4
  5
  6
  8
  10
  12
  14
  15
  18
  20
  25
  30
  35
  2
  4
  8
  15
  25
  40
  75
  125
  175
  300
  450
  700
  950
  1250
  1550
  2100
  2600
  25
  35
  45
  55
  65
  75
  1125
  175
  275
  400
  600
  850
  1200
  1600
  2000
  2500
  3000
  *Special abilities:  4 or more attacks per round, missile discharge, AC 0 or 
  lower, blood drain, hug, crush, regeneration, hit only by magical weapon, 
  high intelligence, use of minor spells (e.g., defensive)
  **Exceptional abilities: Energy level drain, paralysis, poison, major breath 
  weapon, magic resistance, offensive spell use, swallowing whole, weakness, 
  attacks causing more than 24 points damage singly, 30 doubly, 36 trebly, 42 
  in all combinations in 1 round.
  
  SAVING THROWS
  Clerics
  and
  Druids
  10
  9
  7
  6
  5
  4
  2
  1-3
  4-6
  7-9
  10-12
  13-15
  16-18
  19+
  Paralyzation
  Poison
  Death Magic
  Character
  Level
  13
  12
  10
  9
  8
  7
  5
  Petrification
  or
  Polymorph*    
  14
  13
  11
  10
  9
  8
  6
  Rod
  Staff
  Wand
  16
  15
  13
  12
  11
  10
  8
  Breath
  Weapon**
  15
  14
  12
  11
  10
  9
  7
  16
  14
  13
  11
  10
  8
  7
  5
  4
  3
  17
  15
  14
  12
  11
  9
  8
  6
  5
  4
  18
  16
  15
  13
  12
  10
  9
  7
  6
  5
  20
  17
  16
  13
  12
  19
  8
  5
  4
  4
  19
  17
  16
  14
  13
  11
  10
  8
  7
  6
  Spells
  and
  Scrolls***
  Fighters
  Paladins
  Rangers
  0
  1-2
  3-4
  5-6
  7-8
  9-10
  11-12
  13-14
  15-16
  17+
  14
  13
  11
  10
  8
  13
  11
  9
  7
  5
  11
  9
  7
  5
  3
  15
  13
  11
  9
  7
  12
  10
  8
  6
  4
  Magic
  Users
  and
  Illusionists
  1-5
  6-10
  11-15
  16-20
  21+
  13
  12
  11
  10
  9
  8
  12
  11
  10
  9
  8
  7
  14
  12
  10
  8
  6
  4
  16
  15
  14
  13
  12
  11
  15
  13
  11
  9
  7
  5
  Thieves
  and
  Assassins
  1-4
  5-8
  9-12
  13-16
  17-20
  21+
  CLASS SAVING THROWS
  *Excludes polymorph wand attacks
  **Excludes those that cause polymorph or petrification
  ***Excludes those for whom another save is indicated (death, polymorph, etc)
  Item
  Bone/Ivory
  Ceramic
  Cloth
  Crystal/Vial
  Glass
  Leather/Book
  Liquid*
  Metal, hard
  Metal, soft/jewelry**
  Mirror***
  Parchmewnt/Paper
  Stone, small or Gem
  Wood/Rope (thin)
  Wood/Rope (thick)
  11
  4
  12
  6
  5
  10
  15
  7
  13
  12
  16
  3
  9
  8
  16
  18
  6
  19
  20
  4
  0
  6
  14
  20
  11
  17
  13
  10
  10
  12
  3
  14
  15
  2
  0
  2
  9
  15
  6
  7
  6
  3
  20
  19
  20
  20
  20
  20
  20
  17
  19
  20
  20
  18
  20
  19
  6
  11
  2
  13
  14
  1
  0
  2
  4
  13
  0
  4
  2
  1
  17
  5
  20
  10
  11
  13
  15
  6
  18
  14
  25
  7
  15
  11
  9
  3
  16
  6
  7
  6
  14
  2
  13
  9
  21
  3
  11
  7
  3
  2
  13
  3
  4
  4
  13
  1
  5
  5
  18
  2
  9
  5
  2
  4
  1
  7
  6
  3
  12
  1****
  1
  6
  2
  1
  1
  1
  8
  2
  18
  15
  17
  13
  18
  11
  16
  18
  20
  14
  10
  12
  1
  1
  1
  5
  1
  1
  15
  1
  1
  1
  1
  2
  1
  1
  Blow
  (crsh)
  Acid
  Blow
  (nml)
  Dis-
  inte-
  grate
  Fall
  Fire
  ball
  Fire
  (mgc)
  Fire,
  (nml)
  Frost
  (mgc)
  Light-
  ning
  (mgc)
  Elec-
  tric
  ITEM SAVING THROWS
  *Potions, poisons, acides in container, magical oils remain intact
  **Includes pearls
  ***Treat solver mirror as soft metal, steel mirror as hard metal
  ****If exposed to frost before being struck on hard surface, save at -10
  Magic items:
  +2 on all rolls and +1 for each “+” above 1.
  Magic items gain +5 on saves against their own attack type
  Non-magical items:
  Non magical items also gain +5 against attacks of their own type
  
  WEAPONS TABLES
  Weapon
  Arrow
  Axe, battle
  Axe, hand
  Bardiche
  Bec de corbin
  Bill-guisarme
  Bo stick
  Club
  Dagger
  Dart
  Fauchard
  Fauchard-fork
  Flail, footman
  Flail, horseman
  Fork, military
  Glaive
  Glaive-guisarme
  Guisarme
  Guisarme-voulge
  Halberd
  Hammer, lucern
  Hammer
  Javelin
  Jo stick
  Lance (light)
  Wt.
  (gp)
  2
  75
  50
  125
  100
  150
  15
  30
  10
  5
  60
  80
  150
  35
  75
  75
  100
  80
  150
  175
  150
  50
  20
  40
  50
  Spc.
  req
  1
  4
  1
  5
  6
  2
  3
  1-3
  1
  1½
  2
  2
  6
  4
  1
  1
  1
  2
  3
  5
  5
  5
  1
  2
  1
  Spd/
  rate
  2
  7
  4
  9
  9
  10
  3
  4
  2
  3
  8
  8
  7
  6
  7
  8
  9
  8
  10
  9
  9
  4
  1
  2
  8
  S/M
  1-6
  1-8
  1-6
  2-8
  1-8
  2-8
  1-6
  1-6
  1-4
  1-3
  1-6
  1-8
  2-7
  2-5
  1-8
  1-6
  2-8
  2-8
  2-8
  1-10
  2-8
  2-5
  1-6
  1-6
  1-6
  L
  1-6
  1-8
  1-4
  3-12
  1-6
  1-10
  1-3
  1-3
  1-3
  1-2
  1-8
  1-10
  2-8
  2-5
  2-8
  1-10
  2-12
  1-8
  2-8
  2-12
  1-6
  1-4
  1-6
  1-4
  1-8
  Weapon
  Lance (med)
  Lance (heavy)
  Mace, footman
  Mace, horseman
  Morning star
  Partisan
  Pick, footman
  Pick, horseman
  Pike, awl
  Quarrel, light
  Quarrel, heavy
  Ranseur
  Scimitar
  Sling bullet
  Sling stone
  Spear
  Spetum
  Staff, quarter
  Sword, bastard
  Sword, broad
  Sword, long
  Sword, short
  Sword, 2H
  Trident
  Voulge
  Wt.
  (gp)
  100
  150
  100
  50
  125
  80
  60
  40
  80
  1
  2
  50
  40
  2
  1
  40-60
  50
  50
  100
  75
  60
  35
  250
  50
  125
  Spc.
  req
  1
  1
  4
  2
  5
  3
  4
  2
  1
  6
  8
  1
  2
  5
  4
  1
  1
  3
  4+
  4
  3
  1
  6
  1
  2
  Spd/
  rate
  7
  6
  7
  6
  7
  9
  7
  5
  13
  1
  ½
  8
  4
  1
  1
  6-8
  8
  4
  6
  5
  5
  3
  10
  6-8
  10
  S/M
  2-7
  3-9
  2-7
  1-6
  2-8
  1-6
  2-7
  2-5
  1-6
  1-4
  2-5
  2-8
  1-8
  2-5
  1-4
  1-6
  2-7
  1-6
  2-8
  2-8
  1-8
  1-6
  1-10
  2-7
  2-8
  L
  2-12
  3-18
  1-6
  1-4
  2-7
  2-7
  2-8
  1-4
  1-12
  1-4
  2-7
  2-8
  1-8
  2-7
  1-4
  1-8
  2-12
  1-6
  2-16
  2-7
  1-12
  1-8
  3-18
  3-12
  2-8
  2
  -3
  -3
  -2
  +2
  0
  -9
  -5
  -3
  -5
  -2
  -1
  +2
  0
  -2
  -1
  -1
  -2
  -1
  +1
  +1
  0
  -5
  -8
  -2
  3
  -2
  -2
  -1
  +2
  0
  -7
  -4
  -3
  -4
  -2
  -1
  +2
  0
  -2
  -1
  -1
  -2
  -1
  +1
  +1
  +1
  -4
  -6
  -2
  4
  -1
  -2
  0
  +2
  0
  -5
  -3
  -2
  -3
  -1
  -1
  +1
  0
  -1
  0
  0
  -1
  0
  +1
  +2
  0
  -3
  -4
  -1
  5
  -1
  -1
  0
  0
  0
  -3
  -2
  -2
  -2
  -1
  0
  +2
  0
  0
  0
  0
  -1
  +1
  +2
  +2
  +1
  -2
  -2
  0
  6
  0
  0
  +1
  0
  0
  -1
  -1
  0
  -1
  0
  0
  +1
  0
  0
  0
  0
  0
  +1
  +2
  +2
  0
  -1
  -1
  0
  7
  0
  0
  -1
  0
  0
  0
  -1
  0
  0
  0
  0
  +1
  +1
  +1
  0
  0
  0
  +1
  +2
  +1
  0
  0
  0
  0
  8
  +1
  +1
  +2
  0
  +1
  +1
  0
  +1
  +1
  0
  +1
  +1
  +1
  +1
  0
  0
  0
  0
  +1
  +1
  0
  +1
  +1
  0
  9
  +1
  +1
  +2
  0
  0
  0
  0
  +1
  0
  -1
  0
  +1
  +1
  0
  0
  0
  +1
  0
  +1
  0
  0
  0
  0
  0
  10
  +2
  +1
  +3
  -1
  0
  +3
  +1
  +3
  -1
  -1
  +1
  -1
  0
  +1
  0
  0
  -1
  0
  0
  0
  0
  +1
  +2
  0
  Vs size
  Vs size
  Vs AC
  2
  +3
  0
  +1
  +1
  0
  0
  +2
  +1
  -1
  -2
  -1
  -2
  -3
  -2
  -5
  -2
  -2
  -7
  0
  -3
  -2
  -3
  +2
  -3
  -1
  3
  +3
  +1
  +1
  +1
  +1
  0
  +2
  +1
  0
  -1
  0
  -1
  -2
  -2
  -4
  -1
  -1
  -5
  0
  -2
  -1
  -2
  -2
  -2
  -1
  4
  +2
  +1
  0
  0
  +1
  0
  +1
  +1
  0
  0
  +1
  -1
  -2
  -1
  -2
  -1
  0
  -3
  +1
  -1
  0
  -1
  +2
  -1
  0
  5
  +2
  +1
  0
  0
  +1
  0
  +1
  +1
  0
  0
  +2
  0
  -1
  0
  -1
  -1
  0
  -1
  +1
  0
  0
  0
  +2
  -1
  +1
  6
  +2
  +1
  0
  0
  +1
  0
  0
  0
  0
  +1
  +3
  0
  0
  0
  0
  0
  0
  0
  +1
  0
  0
  0
  +3
  0
  +1
  7
  +1
  0
  0
  0
  +1
  0
  -1
  0
  0
  +2
  +3
  0
  0
  0
  0
  0
  0
  0
  +1
  +1
  0
  0
  +3
  0
  +1
  8
  +1
  0
  0
  0
  +1
  0
  -1
  -1
  0
  +3
  +4
  0
  +1
  +2
  +3
  0
  0
  +1
  +1
  +1
  0
  +1
  +3
  +1
  0
  9
  0
  0
  +1
  0
  +2
  0
  -1
  -1
  -1
  +3
  +4
  0
  +1
  +1
  +1
  0
  +1
  +1
  +1
  +1
  +1
  0
  +1
  0
  0
  10
  0
  0
  -1
  0
  +2
  0
  -2
  -1
  -2
  +3
  +4
  +1
  +3
  +3
  +3
  0
  +2
  +1
  0
  +2
  +2
  +2
  0
  +1
  0
  Vs AC
  Varies by bow, see missile tables
  
  TREASURE TYPES
  A
  B
  C
  D
  E
  F
  G
  H
  I
  J
  K
  L
  M
  N
  O
  P
  Q
  R
  S
  T
  U
  V
  W
  X
  Y
  Z
  Type
  Copper
  Silver
  Electrum
  Gold
  Platinum
  Jewelry
  Magic 
  Items
  1,000s
  1,000s
  1,000s
  1,000s
  1,000s
  25% 1-6
  50% 1-8
  20% 1-12
  10% 1-8
  5% 1-10
  -
  -
  25% 5-30
  -
  3-24 pieces*
  -
  -
  -
  -
  25% 1-4
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  20%1-3
  30% 1-6
  25% 1-6
  30% 1-6
  15% 1-12
  25% 1-12
  10% 1-20
  -
  40% 1-100
  -
  -
  3-18 pieces*
  -
  -
  -
  20% 1-3
  30% 1-6
  -
  -
  -
  -
  -
  -
  -
  -
  -
  25% 1-4
  35% 1-6
  25% 1-4
  10% 1-4
  15% 1-8
  25% 1-6
  15% 1-12
  -
  40% 10-40
  -
  -
  -
  2-12 pieces*
  -
  -
  -
  25% 1-2
  -
  -
  -
  -
  -
  -
  -
  -
  -
  25% 1-4
  40% 1-10
  25% 1-3
  -
  50% 1-6
  25% 1-8
  40% 1-10
  50% 10-40
  55% 10-60
  -
  -
  -
  -
  2-8 pieces*
  -
  -
  -
  -
  40% 2-8
  -
  -
  -
  -
  60% 5-30
  -
  70% 2-12
  30% 1-4
  25% 1-4
  -
  -
  -
  -
  35% 1-8
  50% 1-20
  25% 5-50
  30% 3-18
  -
  -
  -
  -
  1-6 pieces*
  -
  -
  -
  50% 10-60
  -
  -
  -
  -
  15% 1-8
  -
  -
  30% 1-6
  50% 3-30
  20% 1-4
  20% 1-3
  25% 1-6
  10% 1-8
  10% 1-10
  25% 1-10
  50% 10-40
  50% 1-12
  -
  -
  -
  -
  -
  -
  -
  -
  45% 1-12
  -
  -
  80% 5-30
  -
  50% 5-40
  -
  -
  50% 5-30
  60% 4-40
  30% 1-8
  25% 1-6
  30% 1-10
  15% 1-12
  20% 3-30
  35% 5-20
  50% 1-100
  55% 2-20
  -
  -
  -
  -
  -
  -
  -
  50% 1-4
  55% 4-32
  -
  -
  90% 10-80
  -
  60% 10-80
  -
  -
  55% 10-60
  30% any 3
  10% 1 sword, armor,
  or weapon
  10% any 2
  15% any 2 plus 
  one potion
  25% any 3 plus 1 scroll
  30% any 3, except 
  swords or msc weapons, 
  + 1 potion and scroll
  35% any 4 + 1 scroll
  15% any 4 + 1 potion
  15% any 1
  -
  -
  -
  -
  -
  -
  -
  -
  -
  40% 2-8 potions
  50% 1-4 scrolls
  70% 1 of each magic 
  excluding potions 
  and scrolls
  85% 2 of each magic 
  excluding potions 
  and scrolls
  55% 1 map
  60% 1 misc. magic  
  + 1 potion%
  -
  50% any 3 magic
  Gems  
  
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  First Edition GM Screen of the Proletariat
  Copyright © 2019 Frank L. Scacalossi
  
SOURCE: textdata/thevault/Old School Revival (OSR(ic))/[1e Compatible, OSRIC]/1e, OSRIC Supplemental/1e, OSRIC DM Screens/First-Edition GM Screen of the Proletariat/First Edition GM Screen of the Proletariat Tables.pdf