TEXT: Border Run
  A Post-DS9 Adventure 
  For Starfleet
  Shattered Stars #08
  
  Written By Roger L. Taylor II
  Illustrated by: 
  Roger Taylor and TFAndrews
  Special Thanks To:
  Play-testers:
  Rex, Justin, and Jeremy Rouviere,
  Jed Smith,
  the U.S.S. Sakarya,
  and 
  The Seventh Fleet
  (www.seventhfleet.org)
  Star Trek © Paramount Pictures, 
  Star Trek The Role playing Game ©
   Decipher, Inc. All Rights Reserved
  
  Introduction
     “Border Run” is an adventure for use with 
  the Star Trek: Role playing Game by Decipher. 
  It is the eighth adventure in the “Shattered 
  Stars” campaign and is suitable for a crew of 2-
  6 players playing a Starfleet crew during the 
  Post DS-9/Post-Voyager era.  With some 
  modification, this adventure could be adapted 
  for other crews and other eras.  
     Narrators will require the use of the Star 
  Trek: Player’s Guide, Star Trek: Narrator’s 
  Guide, and may require the use of the Star 
  Trek: Starfleet Operations Manual in running 
  this adventure.  A number of pre-generated 
  characters are available at the end of the 
  mission.  Alternately, players may substitute 
  their own characters with the approval of the 
  Narrator.  
     The adventure takes place near the 
  Federation/Romulan border in the year 2389. 
  Players who wish to take part in this adventure 
  should not read any further.  
  Adventure Synopsis
     The starship Sakarya returns to Starbase 153 
  and Captain Rouviere and his crew begin 
  preparations for getting Sakarya underway 
  once more.
     Their efforts are interrupted when they are 
  called on the carpet in Admiral Thol's office- 
  Thol and Emil Patterson are suspicious and 
  curious to know why a coded transmission 
  from a very sensitive source in Romulan space 
  is demanding to meet with the heroes- and 
  only the heroes.
     While Patterson cannot order the hero to go, 
  Thol can- and does.  The hero is given a small 
  spaceship (a runabout or the like) and is 
  dispatched to a near-forgotten piece of flotsam 
  deep on the wrong side of the Romulan 
  Neutral Zone.  There, he finds a notable (and 
  powerful) Romulan official attempting to 
  smuggle his family (and fortune) out of the 
  Empire one hop ahead of Tal Shiar agents who 
  wish to use him to further destabilize the 
  Romulan interim government.
  Recommended Date/ 
  Season/Stardate: 
  2389/ Post-Star Trek:Nemesis /SD 65424.2
  Setting: 
     Otorin Sector- Deep space near the 
  Federation/Romulan border. 
     NGC-825392- a small, barely habitable 
  rogue planetoid located in Section O-8 of the 
  Romulan Nuetral Zone.  The world is 
  technically Class L,and subsists on internal 
  heat the has no native life forms or ready 
  sources of water.  While pressure suits are not 
  required for short visits, supplemental oxygen 
  is required as the atmosphere is too thin to 
  support most humanoid life forms.
  Background:
     Early in 2385, the crew of the Sakarya 
  participated in a covert mission into Romulan 
  space  and inadvertently came to the attention 
  Admiral Tarius- a strong candidate for the 
  Romulan throne in the wake of the destruction 
  of the Romulan homeworlds.
     Believing he can trust the heroes, Tarius has 
  arranged to place the lives of one of his 
  political allies and his family in their hands- 
  without bothering to consult them first.
  Conflicts:
  Man vs Unknown-  The heroes must determine
  who wants to meet with them- and why.
  Man vs Man-  In order to help Governor Salus 
  and his family escape, the heroes must 
  defeat the Tal Shiar troops trying to arrest 
  them.
  Man vs Nature-  The environment on NGC-
  825392 is decidedly hostile to human life- 
  with extremes of temperature and air far too 
  thin to breathe.  
  Man vs Self-  The heroes must decide how far 
  they are willing to go in order to complete 
  their mission and save the lives of a 
  Romulan defector and his family.
     Narrator Warning
     “Border Run” is a continuation of the 
  events in Shattered Stars #05- Ascendancy.  If 
  the characters have not participated in that 
  adventure, then considerable revisions must 
  be made and additional background  
    information from that adventure provided.
  1
  
  2
  
  Act One
  Safe Harbor
     Open with the Handout #1 (Captain’s Log) 
  and Sakarya's return to Starbase 153. 
     Sakarya is currently berthed in the starbase's 
  7-10 Dock.  The easiest means of reaching that 
  dock is by travel pod, which gives them an 
  unparalleled view of the starbase interior.   
     Several starships- the Covington, 
  Quartermain, Vorek, and Ward- are moored in 
  the base, all undergoing varying degrees of 
  work.  The Vorek's lower port-side hull is 
  badly scorched and ruptured from an apparent 
  torpedo hit, and work-bees are swarming the 
  wound.  
     The Hiei is moored in her customary berth, 
  and people can be seen crossing the gangway 
  between the ship and the starbase.  
     
  The Summons 
     As the final system shutdown takes place and 
  the crew begins to leave the ship, their relaxed 
  air is is interrupted by a trio of armed Starfleet 
  Marines.  While his two men watch warily (a 
  TN 10 Tactics test indicates they're positioned 
  and prepared for trouble), the lead Marine- a 
  sergeant named Darrow- politely identifies 
  Captain ab Reis, then requests that he and his 
  senior officers accompany the Sergeant- 
  Admiral Thol wishes to speak with them 
  immediately.
     Darrow and his men will also insist on 
  relieving the party of any weapons they might 
  be carrying.
  The Briefing 
     Assuming there are no complications, the 
  heroes are ushered quickly and discretely but 
  without preamble into a briefing room in the 
  base's Flag section.  Vice Admiral Thol and 
  Emil Patterson are present and looking grim 
  and suspicious.  The admiral will dismiss the 
  Marines.
      Thol will ask the Captain and assembled 
  officers if they have anything they wish to say 
  before they begin.  Once down to brass tacks, 
  both Thol and Patterson are curious to know 
  why a coded transmission from a source in 
  Romulan space is demanding to meet with the 
  heroes- and only the heroes.  The transmission 
  uses a very sensitive and highly classified 
  government code- one generally reserved for 
  secure high-level communications outside the 
  normal diplomatic channels- but the normal 
  identifier codes are absent.
     Thol and Patterson are both curious how 
  such a high-level Romulan citizen would know 
  about several (comparatively) obscure Starfleet 
  officers- and why such and individual would 
  be demanding a meeting at an obscure hunk of 
  rock in the middle of the Neutral Zone.
     The heroes are given every chance to defend 
  a/o explain themselves, but the bottom line is 
  clear: the powers that be have come to suspect 
  the heroes- and this mystery must be solved to 
  fully clear their names.   
     The message demands that the heroes meet 
  at a set of coordinates on a rogue planet in 
  Section O-8 of the Neutral Zone within the 
  next four days.
     Should they ask, the heroes should receive 
  both Map #1 (Otorin Sector) and Handout #2 
  (Planetary Survey: NGC-825392).
     While Patterson cannot order the hero to go, 
  Thol can- and does.  The heroes are ordered to 
  report to cargo bay S-23 and dispatched to a 
  near-forgotten piece of flotsam deep on the 
  wrong side of the Romulan Neutral Zone. 
  The Lethe
  When the heroes arrive in bay S-23 they 
  should receive Handout #3 (
   
   Lethe
   
    Profile)
   
   , and 
  the opportunity to “explore” the ship while a 
  crew prepares to move her to the U.S.S. 
  Quartermain.
     Chief Cardston (the Lethe's Engineering 
  Chief) will happily explain that because of her 
  relatively slow top speed, the heroes will be 
  catching a ride to cut down on transit time.
  Act Two
  Hitching A Ride
     Under the guise of doing a priority cargo run 
  to Station K-12, the U.S.S. Quartermain- is to 
  deliver Lethe to a point just over one light year 
  from NGC-825392 and ½ light year from the 
  Neutral Zone.  This will cut down the transit 
  time dramatically- but the heroes still have 
  three-and-a-half days to their destination.  This 
  should provide ample time for the heroes to 
  prepare- and to discuss why they were chosen 
  for this mission.
  3
  
  Crossing The Neutral Zone
     Since she's running silent and isn't 
  broadcasting an ID, the Lethe is attacked by 
  the U.S.S. Winters just minutes from the 
  Neutral Zone border.  
     Winters was apparently running silently 
  before pouncing on the “rogue” vessel.  A TN 
  10 Knowledge-Culture (Federation) or 
  Enterprise-Administration (Starfleet) will 
  confirm that Commander MacDonough s a 
  smart, aggressive CO, willing to take the fight 
  to the enemy.
     Do the heroes break cover in save their 
  skins, or do they break contact the old 
  fashioned way? 
     While Winters will dog their course 
  mercilessly, she will not pursue them into the 
  Neutral Zone- though the heroes don't know 
  that.
  NGC-825392
     Setting down on the planet is an exercise in 
  dreary.  The world is a small, barely habitable 
  rogue planetoid located in Section O-8 of the 
  Romulan Neutral Zone.  The world is 
  technically Class L,and subsists on internal 
  heat the has no native life forms or ready 
  sources of water.  While pressure suits are not 
  required for short visits, supplemental oxygen 
  is required as the atmosphere is too thin to 
  support most humanoid life forms.
     Characters caught on the surface without 
  supplemental oxygen (and unaccustomed to 
  such thin air) must make Fatigue checks every 
  fifteen minutes.
     The Lethe's landing point is adjacent to a 
  massive cave system and 1 kilometer from the 
  arranged rendezvous point.
  Act Three
  The Caves
     The heroes should receive Map #2 (The 
  NGC-825392 Caves) and be given the chance 
  to specify how they are outfitted.  The caves 
  themselves are cold, dark, and imposing. 
  There are several compounds in the walls 
  which limit the effectiveness of sensors and 
  communications.
     The footing is treacherous due to loose rock 
  and sand- slowing travel, but not presenting 
  any serious hazard of injury. 
  The Meeting
     About an hour after the heroes arrive at the 
  rendezvous coordinates, a tricorder scan will 
  indicate lifeforms approaching.  Five lifesigns 
  are detected- two of them are armed, and all 
  are Romulan.
     While four of the Romulans hang back, the 
  fifth approaches the heroes, weapon at the 
  ready. 
     Moving cautiously along the cave walls, the 
  Romulan reveals herself to be a young, but 
  striking woman in the uniform of an Imperial 
  Guardsman.
     After confirming the identities of Captain 
  Rouviere and his party, the Romulan will 
  identify herself as Centurion Siral.
     She will signal her charges forward, 
  revealing the other four to be a man, a 
  woman, and two children.
     The man identifies himself as Senator 
  Vecian, and requests asylum for his family in 
  the Federation.  
  Explanations
     The heroes discover that they were requested 
  because certain persons within the Empire 
  (Admiral Tarius, Commander Foster) believe 
  they are both honorable and resourceful 
  enough to pull off this escape.
     The Senator plans to remain behind in the 
  Empire to assist in the Reconstructiona and to 
  support Admiral Tarius' reforms- but he needs 
  to know his family is safe in order to escape 
  blackmail/political pressure being brought to 
  bear by more reactionary elements.
     Centurian Siral will remain wary throughout 
  the exchange, urging speed wherever possible.
  The Tal Shiar
     When a small device on Centurian Siral's 
  belt begins beeping, she will swear elegantly, 
  pull her weapon, and begin pushing the 
  Senator and his family towards the Federatin 
  party.
     A TN 15 System Operation (Sensor) scan will 
  reveal a party of twelve armed Romulans 
  closing on their position.  Senator Vecian will 
  ask Siral if they're being pursued, to which she 
  will ask contemptuously is the Senator really 
  thought the Tal Shiar would simply let him 
  walk away.
     The heroes now face a running firefight in 
  4
  
  the cave system as they attempt to smuggle the 
  Senator's family to safety.
  Resolution
     Depending upon how the characters handle 
  the situation, one of several resolutions can 
  occur.  The Tal Shiar agents would rather see 
  Senator Vecian and his family under their 
  control- but will more than happily kill 
  everyone involved if they are robbed of their 
  prize.  
  Special Victory Conditions
     The standard Starfleet Rules of Engagement 
  mean that the heroes may only fire in defense 
  of their lives or the lives of others.  
     Worse, they are also operating in violation of 
  the Treaty of Algernon by violating the Neutral 
  Zone.  Their actions are also technically an act 
  of espionage.  If the Tal Shiar escape with 
  proof of the heroes presence in the Nuetral 
  Zone, the heroes automagically lose the 
  scenario, and will likely face a court-martial 
  upon their return to Starfleet.
  Rewards:
      Experience Points and Renown Points are to be totaled (except where indicated otherwise) and 
  divided equally among the PCs.  The minimum renown award (before any penalties) is +1.
  Experience Awards 
  PC survived
      100 exp points 
  PCs remain professional while dealing with 
  Captain T'Kel:
     100 exp points 
  PCs remain in character during the security 
  check at the 7-10 Dock:
     100 exp points 
  PCs beheve appropriately while being escorted 
  to meet Admiral Thol:
     100 exp points 
  PCs evade the Winters:
     300 exp points 
  PCs reach the rendezvous point:
     100 exp points 
  PCs grant asylum to Senator Vecian's family:
     500 exp points 
  PCs defeat the Tal Shiar “arrest” party:
   
     500 exp points 
  PCs defeat the Tal Shiar party without resorting 
  to deadly force:
     500 exp points 
  PCs display conspicuous innovation, gallantry 
  or personal sacrifice (above and beyond the 
  call of duty):
     200 exp points 
  Renown Awards
  PCs remain in character during the security 
  check at the 7-10 Dock:
          Renown +1
  PCs behave appropriately while being escorted 
  to meet Admiral Thol:
          Renown +1
  PCs evade the Winters:
          Renown +1 
  PCs reach the rendezvous point:    Renown +1
  PCs grant asylum to Senator Vecian's family:
          Renown +1
  PCs defeat the Tal Shiar “arrest” party:
   
          Renown +1
  PCs defeat the Tal Shiar party without resorting 
  to deadly force:
          Renown +1
  PCs display conspicuous innovation, gallantry 
  or personal sacrifice (above and beyond the 
  call of duty):
          Renown +1
  Per PC or member of the Senator's household 
  killed:
           Renown -1
  Optional Renown Results (per Officer):
  -6 or less
  Officer is court-martialed, 
  Infamy Flaw possible (GM’s 
  discretion).
  -3 to –5
  Inquiry by Starfleet Command, 
  possible reprimand.
  0 or –2 
  Nasty message from Starfleet 
  Command
  1
  Acknowledgment from Starfleet 
  Command, next assignment.
  2 to 4
  Acknowledgment from Starfleet 
  Command, well done.
  5 or better
  Commendation from
  Starfleet Command 
  ( Commendation 1 edge).
  5
  
  (Non-Player Characters)
  Patterson, Emil-  Federation Security Operative.  Patterson is a tall, thin human with thinning hair 
  and a relaxed, confident air (much like Federation Undersecretary Nilz Baris without the 
  agitation and perpetually aggrieved air).  He speaks with the casual authority of a man 
  accustomed to being obeyed, and gives out information only as necessary.  
     Patterson is part of a counter-intelligence “Special Projects Office” which works hand-
  in-glove with Starfleet Intelligence, but he's a high-powered mover-and-shaker (and an 
  absolute foe of Section 31).  Unless he's got a specific mission in-line for them, few 
  people – in or out of Starfleet- know Patterson, or what he does.
     Unlike other behind-the-scenes power-brokers, Patterson is smart enough to listen to the 
  commanders and officers in the field, and trusts what they have to say over the “over-
  processed” reports that most bureaucrats provide.
  Thol ir'Idrani- Vice Admiral, Commander, Starbase 153.  VADM Thol is an experienced war-time 
  commander who saw service with the 11th Fleet during the Dominion War, commanding 
  the Akira Class cruiser Kel'ran.  Thol is noted for hit-and-fade attacks and precision 
  firepower fighters, shuttles, and (of course) starships.    
     During the War, Thol and the Kel'ran were forced to fire on the Andorian colony world 
  of A'than (Thol's homeworld), and leveled the capital and much of the colony in order to 
  deny it to Dominion forces who'd seized control and begun either relocating or executing 
  the populace.  It is rumored that one of Thol's wives was in the capital when the attack 
  took place, but this has never been confirmed.  Thol keeps a mourning shrine in a corner 
  of his office, nonetheless.  
     In 2375, the Kel'ran was lost covering the withdrawal of Task Force 11.24 from the 
  Avari system.  The task force had been seriously mauled by a superior Dominion strike-
  group, and thirteen ships (nearly half the task force) were unable to escape the system 
  when the recall order came.  Kel'ran had sustained moderate damage, but was still 
  combat worthy, and with a Dominion strike wing bearing down on the stragglers, Thol 
  and the Kel'ran disregarded the evacuation order and executed a risky micro-warp into the 
  strike wing's path.  “Thol's Charge” pinned down the Dominion forces long enough for 
  Task force 11.24 to repair and pull out eleven of the thirteen stragglers (either under their 
  own power or under tractor beam).   The Kel'ran was reported lost with all hands, but 
  Thol and his survivors spent three months in a Dominion internment camp before the end 
  of the War.
     Admiral Thol is considered a hard, disciplined man- cool, regal, and a cast-iron 
  sonovabitch when crossed.  
  Vecian- A Romulan Senator and political moderate, Vecian is the subject of a blackmail attempt by 
  Admiral Tevis and remnants of the Tal Shiar.   In order to ensure his political independence, 
  Vecian is attempting to smuggle his family out of the Empire (and is demanding asylum in 
  the Federation).  
  6
  
  (Starships)
  U.S.S. 
   
   Lethe
   
    NX-72467
   
   
  Production Data
   
           
   
             
   
             
   
   
     Origin: United Federation of Planets   
     Class and Type: Danube Class Runabout
     Year Launched: 2368
  Hull Data
   
          
   
             
   
             
   
             
   
   
     Size: 2, 1 deck
  Length: 23m    
     Structure: 10
  Crew: 1+ 
     Cargo Capacity: 2   Atmospheric Capable: Yes
  Operational Data
     Transporters: 1 2-person standard
     Sensor Systems   
  Class 2 (+2/C)            
     Operations Systems Class 1 (B)          
     Life Support 
  Class 1 (B)
     
     Tractor Beams: 1fd, 1ad
  Propulsion Data
     Impulse Engines:    FIB-3 (.75c) (B)    
     Warp Drive:  LF-7x2 (Warp 4 / 6 / 8.3) (B)
  Tactical
     Phaser Banks    Type VI (x2/B)      
   
       
  Penetration  4 / 3 / 3 / 0 / 0
  Photon Torpedoes        Mk 25 micro  (x2/B)
  Penetration
  2 / 2 / 2 / 2 / 0
     Deflector Shields
   
        
   
   FSQ-2 (CC)
   
   
  Protection/Threshold
  14 / 1
  Miscellaneous
     Maneuver Modifiers +0 C, +2 H, +0 T   
  Traits:  Monotanium Plating (+4 to enemy Sensor tests), Monorefractive Hull (rating 14),
     The U.S.S. Lethe is a modified Danube Class starship- a small, multipurpose vessel with a crew 
  of between two and six officers and enlisted men.  Because of her small size and small crew, deep 
  space missions aboard the Lethe seldom last more than a week or two.
     Like other Danube Class runabouts, Lethe is designed to be mission-flexible and has four 
  swappable cargo modules, and she has been fitted with both monotanium and mono-refractive hull 
  plating in order to carry out Special Missions Team operations.  
   . Unfortunately, Lethe's monorefractive hull currently renders her ineligible for the customizable 
  “roll bar” mission pallet.
     At speeds of less than Warp 4, Lethe is essentially invisible to starship scans (although in 
  accordance with the Treaty of Algeron, she can be sighted visually).  Every Warp Factor above 4, 
  however, reduces the effectiveness of her monorefractive hull by 5, making it easier to detect her.  
  Module Types
  Cargo Modules
     Lethe can be fitted with up to four pre-configured cargo modules with different mission loadouts.
  Cargo/Supply Module- Adds 1 Cargo Unit.
  Scientific Module- Upgrades sensors to  Class 3 (+3/D)
  Personnel Module- Adds bunk and replicator facilities for 5 personnel.
  Probe Module-  Adds 8 Class X probes w/throwaway launcher.
  7
  
  USS Winters 
  NCC-81974
  Production Data
   
           
   
             
   
             
   
   
     Origin: United Federation of Planets
     Class and Type: Saber Class Light Cruiser
    Year Launched: 2377
  Hull Data
   
          
   
             
   
             
   
             
   
   
     Size: 5, 7 decks
  Length: 120m 
     Structure: 25
  Crew: 81
     Atmospheric Capable: No
     Shuttlebays: 
  1a
     Shuttles: 
  5 size worth
  Operational Data
     Transporters:  2 ea personnel, cargo,
  emergency
     Cargo Capacity: 
  50   
     Tractor Beams:
  1fd, 1av
     Sensor Systems   
  Class 3 (+3/C)         
     Operations Systems Class 3 (D)       
     Life Support   
  Class 3 (D)
  Propulsion Data
   
      
    
     Impulse Engines:    FIE-3 (.85c) (C)
     Warp Drive: 
  LF-35 (Warp 6 /9 / 9.2) (B)
  Tactical
     Phasers
   
          
   
             
   
   2 x Type VIII (B)
   
   
     Deflector Shields
  CIDSS-3 (C)
  Penetration
  4 / 4 / 4 / 0 / 0        
  Protection/Threshold
  18/4
     Photon Torpedo
   
         
   
   2 x Mk 80 DF (B)
   
   
  Penetration
  5 / 5 / 5 / 5 / 5 (Photon Torpedo)
  Penetration
  6 / 6 / 6 / 6 / 6 (Quantum Torpedo)
  Miscellaneous
     Maneuver Modifiers +2 C, -1 H, +2 T   
     Traits:  None
     U.S.S. Winters NCC-81974 was assigned to the Otorin Sector to provide support on escort and 
  patrol missions and to provide additional firepower, if necessary.  Despite excellent availability and 
  on-station time, Winters has yet to see action in the Otorin Sector.
     Commander MacDonough is a younger officer, but is reputed to be very sharp, and has already 
  chalked up a considerable record in service against pirates and smugglers.
  8
  
  Maps:
  Map #1
  Otorin Sector Map
  Speed 
  1 LY
  Speed 
  1 LY
  Standard Orbit 
  112,499 years
  Warp 7 
  13.37 hours
  Full Impulse 
  4.00 years
  Warp 8 
  8.56 hours
  Warp 1 
  1.00 years
  Warp 9 
  5.78 hours
  Warp 2 
  36.53 days
  Warp 9.2 
  5.32 hours
  Warp 3 
  9.37 days
  Warp 9.6 
  4.59 hours
  Warp 4 
  3.58 days
  Warp 9.9 
  2.87 hours
  Warp 5 
  1.71 days
  Warp 9.99 
  1.11 hours
  Warp 6 
  22.37 hours
  Warp 9.9999 
  2.64 minutes
  9
  
  Map #2
  The 
   
   NGC-825392 
   
   Caves
   
   
  10
  
  Handouts:
  Handout #1:  Captain's Log
  Captain's Log: Stardate 65424.2: 
     “All is well.  Sakarya is now entering Starbase 153 for a six week overhaul.  The ship and 
  crew performed well on their last patrol and are now looking forward to the downtime.  
  Extended leaves for the crew have been authorized while the ship is repaired and 
  overhauled.”
  Handout #2:  Planetary Survey: NGC-825392
     NGC-825392 is a small, barely habitable rogue planetoid located in Section O-8 of the 
  Romulan Neutral Zone.  The world is technically Class L,and subsists on internal heat the 
  has no native life forms or ready sources of water.  While pressure suits are not required 
  for short visits, supplemental oxygen is required as the atmosphere is too thin to support 
  most humanoid life forms.
  Class
  L
  System Data
  Gravity
  .992 G
  Year and Day
  N/A
  Atmosphere
  Thin 
  Hydrosphere
  N/A
  Climate
  Cool Arid
  Sapient Species
  None
  Tech Level
  N/A
  Government
  N/A
  Culture
  N/A
  Affiliation
  None
  Resources
  Unknown
  Places of Note
  None
  11
  
  Handout #3:  Lethe Profile
  U.S.S. 
   
   Lethe
   
    NX-72467
   
   
  Production Data
   
           
   
             
   
             
   
   
     Origin: United Federation of Planets   
     Class and Type: Danube Class Runabout
     Year Launched: 2368
  Hull Data
   
          
   
             
   
             
   
             
   
   
     Size: 2, 1 deck
  Length: 23m    
     Structure: 10
  Crew: 1+ 
     Cargo Capacity: 2   Atmospheric Capable: Yes
  Operational Data
     Transporters: 1 2-person standard
     Sensor Systems   
  Class 2 (+2/C)            
     Operations Systems Class 1 (B)          
     Life Support 
  Class 1 (B)
     
     Tractor Beams: 1fd, 1ad
  Propulsion Data
     Impulse Engines:    FIB-3 (.75c) (B)    
     Warp Drive:  LF-7x2 (Warp 4 / 6 / 8.3) (B)
  Tactical
     Phaser Banks    Type VI (x2/B)      
   
       
  Penetration  4 / 3 / 3 / 0 / 0
  Photon Torpedoes        Mk 25 micro  (x2/B)
  Penetration
  2 / 2 / 2 / 2 / 0
     Deflector Shields
   
        
   
   FSQ-2 (CC)
   
   
  Protection/Threshold
  14 / 1
  Miscellaneous
     Maneuver Modifiers +0 C, +2 H, +0 T   
  Traits:  Monotanium Plating (+4 to enemy Sensor tests), Monorefractive Hull (rating 14),
     The U.S.S. Lethe is a modified Danube Class starship- a small, multipurpose vessel with a crew 
  of between two and six officers and enlisted men.  Because of her small size and small crew, deep 
  space missions aboard the Lethe seldom last more than a week or two.
     Like other Danube Class runabouts, Lethe is designed to be mission-flexible and has four 
  swappable cargo modules, and she has been fitted with both monotanium and mono-refractive hull 
  plating in order to carry out Special Missions Team operations.  
   . Unfortunately, Lethe's monorefractive hull currently renders her ineligible for the customizable 
  “roll bar” mission pallet.
     At speeds of less than Warp 4, Lethe is essentially invisible to starship scans (although in 
  accordance with the Treaty of Algeron, she can be sighted visually).  Every Warp Factor above 4, 
  however, reduces the effectiveness of her monorefractive hull by 5, making it easier to detect her.  
  Module Types
  Cargo Modules
     Lethe can be fitted with up to four pre-configured cargo modules with different mission loadouts.
  Cargo/Supply Module- Adds 1 Cargo Unit.
  Scientific Module- Upgrades sensors to  Class 3 (+3/D)
  Personnel Module- Adds bunk and replicator facilities for 5 personnel.
  Probe Module-  Adds 8 Class X probes w/throwaway launcher.
  12
  
  USS 
   
   Sakarya
   
    Senior Staff
   
   
    Position              
   
       
   
             
   
   Name  
   
             
   
             
   
   Species       
   
      
    Rank
   
   
  Commanding Officer   
  Aydin ab Reis
  Human 
  Captain
  Executive Officer 
  Victoria Loch
  Human
  Commander
  Tactical Actions Officer
  Prin Ajan “A.J.”
  Bajoran
  Lt. Commander
  Chief Engineer         
  Choda
  Tellarite
  Lieutenant
  Chief Science/Ops Officer
  T'Var
  Vulcan
  Lieutenant
  Conn Officer
  Thrax
  Denobulan
  Lieutenant, JG
  Chief Medical Officer    
  Dr. Paul Featherstone Human   
  Lieutenant
  Captain Aydın ab Reis
  C.O., U.S.S. Sakarya- a captain of eight years experience, ab Reis is still a young and 
  enterprising officer, but is also highly self-disciplined.  He carries himself with both reserve 
  and dignity- not with arrogance at his lofty position, but with a keen awareness of the duties 
  and responsibilities he bears.  His code of honor can be best described as noblesse oblige- 
  “noble ancestry constrains to honorable behavior; privilege entails to responsibility". 
     Captain ab Reis adheres to a strict philosophy of personal austerity and personal honor- he 
  has chosen the hard, disciplined road- and maintains his footing through sheer immovable 
  integrity and iron will.  Aydin ab Reis does not make close friends easily, but is loyal to such 
  friends unto death.  
     Aydin ab Reis is descended from nobility on his home colony (hence the ab Reis honorific)  
  and grew up with rigid standards of honor and conduct.  On the one hand, ab Reis is plain 
  spoken and sometimes blunt, preferring the unvarnished truth to diplomatic equivocation.  On 
  the other, he seldom shares his mind with others and plays his cards very close to the vest.  
  He can be very warm and approving when he chooses to be- and conversely, does not need 
  words to make his disapproval and disappointment plain.  He demands the very best from his 
  officers- and they work hard not to disappoint his trust in them.
     Of all his officers, Captain ab Reis is closest to Commander Loch- he knows her and trusts 
  her- and knows he can depend upon her more than anyone else aboard.
     Tall, thin, handsome, and dark, ab Reis moves with quiet, contained power and 
  determination.  He is a man to be rekoned with and wastes neither words nor actions.
     Captain ab Reis and the Sakarya have spent the last three years patrolling the Cardassian 
  Demilitarized Zone, and are experienced in dealing with smugglers, pirates, and the like.
  Commander Victoria Loch
  X.O., U.S.S. Sakarya- Commander Victoria Loch is- hands down- one of the brightest 
  individuals aboard the Sakarya- a fact not lost on her captain.  Loch came up in Operations, 
  and has an Eidetic memory.  She also has a keen sense of spatial awareness and can keep 
  track of a thousand tiny details- an essential talent in operating and managing a starship.  
   
     Loch's job as Executive Officer is to keep the ship and crew operating at peak capacity in 
  order to allow the Captain to concentrate on the mission at hand.  If she were permitted, Loch 
  would be both quiet and introspective- luxuries her duties do not normally permit her.  Loch 
  trusts Captain ab Reis completely- though she occasionally curses his name for keeping his 
  own counsel and “drafting” her as his Executive Officer.
  Lieutenant Commander Prin Ajan
  Tactical Actions Officer, U.S.S. Sakarya.  The ship's chief weapons officer and head of 
  security, Lieutenant Commander Prin grew up on the Bajoran colony world of Cosas III.  
  Remote and isolated in the Gamma Quadrant, Cosas III was settled- without authorization- 
  by a group of Bajoran militants- which turned out to be something of a blessing as the 
  colony was beset both by natural predators and occasionally by the Jem'Hadar and other 
  Gamma Quadrant predators.  
     
     Although he saw little fighting of his own, Ajan “A.J.” learned watchful wariness, self-
  reliance, and a deep suspicions of outsiders at his elders' knees.  At age 14, Ajan shipped 
  13
  
  out with one of the few traders who supplied Cosas III- though he turned out to be more 
  pirate and mercenary than merchant.  After several trips running the blockades between 
  Cardassian Space, Deep Space Nine, and the Gamma Quadrant, their luck finally ran out- 
  Prin and his shipmates were brought down by a Jem'Hadar patrol in 237X and rescued by 
  the U.S.S. Copeland.  As Prin's injuries healed, the Copeland's CO saw potential in the 
  young man and sponsored him for Starfleet Academy.  
  Lieutenant Choda
  Chief Engineering Officer, U.S.S. Sakarya.  Short, portly, cheerful, loud, and occasionally 
  obnoxious, Choda runs her engineroom with clock-work regularity and precision.  Despite 
  being a perfectionist and occasionally a driven taskmaster, Choda loves puzzles and 
  equipment and despises the unknown with a passion.  While Choda can be argumentative 
  on a point of engineering process and procedure, she is more prone to loud and friendly 
  banter than to serious disagreement.  
  Lieutenant T'Var
  Chief Science Officer/Ops Officer, U.S.S. Sakarya.  T'Var is a typical Vulcan- calm, rational, 
  logical, and dedicated.  Believing that her scientific career lacked diversity and field 
  experience, the logical course of action was clear.  T'Var joined Starfleet and after 
  commissioning shipped out on the Starship Ilan Ramon.  After her second deep-space tour, 
  Captain ab Reis tapped her to become his Chief of Operations aboard the Sakarya.  
     Even absent her Vulcan conditioning, T'Var tends to be quiet and introspective- especially 
  when working to solve a scientific puzzle.  According to ship's legend, Thrax timed T'Var and 
  discovered that she did not say a word to a single person for 56.4 hours straight.  T'Var herself 
  has no comment, save that “idle banter is illogical”.
     Despite her stoic exterior, T'Var is deeply devoted both to Starfleet and her shipmates.  If 
  pressed, T'Var will, of course, deny any emotional connection whatsoever- but she has turned 
  down three transfer offers- including a position with the Daystrom Institute.
  Lieutenant Junior Grade Thrax
  Conn Officer, U.S.S. Sakarya.  Thrax is Sakarya's resident “space cadet”.  Young, cheerful, 
  gregarious, and enthusiastic, he is governed by an unbridled enthusiasm and curiosity.  As the 
  youngest member of Sakarya's bridge crew, he often feels like the center of attention- that 
  everyone is watching- and as a result, takes his job very, very seriously.  
     Off duty, Thrax is obsessed with companionship of every variety- insecure in isolation, he 
  seeks to surround himself with friends and acquaintances.  He is interested in a wide variety of 
  sports and physical activities, but is more dilettante than devotee- he lacks the devotion and 
  discipline needed to truly excel at any given sport.  
  Doctor Paul Featherstone
  Chief Medical Officer, U.S.S. Sakarya.  Tall, rail-thin, slightly fussy, and undoubtedly brilliant, 
  Doctor Featherstone is, at heart, a researcher.  He much prefers tissue cultures and biological 
  samples to people, and much prefers a quiet laboratory all to himself.  
     Featherstone would have gotten his way, too, had he not insulted and humiliated his last 
  C.O. over what was (ultimately) a minor difference of opinion.  In a fit of pique, Featherstone 
  reprogrammed the station's computers to bombard his superior with irritating and infuriating 
  messages and visuals.  This might have been overlooked had the incident not coincided with 
  an inspection by the Chief of Starfleet Medical.  
     Deciding that Featherstone was “unmilitary, unprofessional, and entirely too cosseted, 
  Admiral Blackburn assigned the good doctor the first deep-space assignment available- the 
  Starship Sakarya.  
     Featherstone is not a bad man, nor even a bad doctor- merely a pampered prima donna 
  who loves to hear his praises spoken (a lot like the Voyager EMH).
  14
  
  Starfleet Bureau of Personnel
  Starfleet Command
  Aydin ab Reis
  Age:
  42
  Gender:
  Male
  Species
  Human
  Eyes:
  Grey
  Homeworld:
  Antalya Colony
  Hair:
  Black 
  Rank:
  Captain
  Current Assignment:
  Commanding Officer, U.S.S. Sakarya, NCC-52143
  Profile/History:
     Aydin ab Reis is a young and enterprising captain of eight years experience.  He is highly 
  self-disciplined and carries himself with a keen awareness of his duties and responsibilities.   
     Aydin ab Reis is descended from nobility on his home colony (hence the ab Reis honorific)  
  and grew up with a keen sense of noblesse oblige- “noble ancestry constrains to honorable 
  behavior; privilege entails to responsibility". 
     Tall, thin, handsome, and dark, ab Reis moves with quiet power and determination.  He is a 
  man to be rekoned with and wastes neither words nor actions.
     Captain ab Reis and the Sakarya have spent the last three years patrolling the Cardassian 
  Demilitarized Zone, and are experienced in dealing with smugglers, pirates, and the like.
  Psychological Profile: 
     Captain ab Reis adheres to a strict philosophy of personal austerity and honor- he has 
  chosen a hard, disciplined road- and maintains his footing through sheer immovable integrity 
  and iron will.  Aydin ab Reis does not make close friends easily, but is loyal to such friends 
  unto death.  
     Aydin ab Reis is usually plain spoken and sometimes blunt, preferring the unvarnished truth 
  to diplomatic equivocation.  On the other hand, he seldom shares his mind with others and 
  plays his cards very close to the vest.  He can be very warm and approving when he chooses- 
  and conversely, does not need words to make his disapproval and disappointment plain.  He 
  demands the very best from his officers- and they work hard not to disappoint his trust in 
  them.  Of all his officers, Captain ab Reis is closest to Commander Loch- he knows her and 
  trusts her- and knows he can depend upon her more than anyone else aboard.
  Attributes
  Str    7 (+0)
  Agl   7 (+0)
  Int 10 (+2)*   Vit 10 (+2)   Prs  9(+1)*  Per 7 (+0)
  Quickness +0    Savvy +1
  Stamina +2
  Willpower +4*  
  Miscellaneous Scores
  Defense:   7
  Courage: 4         Health: 10  Renown: 25   Advancements: 25
  Initiative:   +0
  Skills:
  Skill Name
  Attr
  Mod
  Level
  Misc
  Total
  Specializations
  Armed Combat-Simple Wpns AGL
  +0
  +7
  +7
  Athletics
  STR
  +0
  +6
  +6
  ( Ride Horses )
  Computer Use
  INT 
  +2
  +7
  +9
  ( Retrieve) 
  Enterprise-Administration
  INT 
  +2
  +7
  +9
  ( Federation )
  First Aid
  INT
  +2
  +3
  +5
  Inquire  
  PRS 
  +1
  +5
  +6
  ( Research )
  Investigate  
  PER 
  +0
  +4
  +4
  15
  
  Knowledge:Culture  
  INT 
  +2
  +5
  +7
  ( Human )
  Knowledge:History  
  INT 
  +2
  +5
  +7
  ( Federation )
  Knowledge:Politics
  INT 
  +2
  +4
  +6
  ( Antalya Tribal Politics )
  Knowledge:Specific World 
  INT
  +2
  +5
  +6
  ( Antalya IV, Earth )
  Language- Arabic
  INT 
  +2
  +4
  +6
  Language- Fed Standard  
  INT 
  +2
  +4
  +6
  Negotiate
  INT
  +2
  +5
  +7
  Observe
  PER
  +0
  +4
  +4
  Persuade
  PRS
  +1
  +5
  +6
  Ranged Combat:Energy 
  AGL
  +0
  +7
  +7
  ( Phaser, Phaser Rifle )
  Repair 
  INT 
  +2
  +5
  +7
  Social Science
  INT 
  +2
  +4
  +6
  Survival
  PER
  +0
  +6
  +6
  ( Desert )
  System Operation  
  INT 
  +2
  +7
  +9
  ( Command, Ops, Tactical )
  Tactics
  INT
  +2
  +7
  +9
  ( Cardassian, Orion, Romulan, Space )
  Unarmed Combat  
  AGL 
  +0
  +6
  +6
  ( Starfleet Martial Arts )
  Professional Abilities:  
  Commanding Presence: Commanding officers stick to their guns in tense situations. When making 
  a Willpower reaction test, Captain ab Reis rolls an extra die (3d6) and keeps the higher of 
  the two rolls.
  Fighting Captain: If Captain ab Reis is on the bridge during combat, Sakarya receives a +2 to all 
  Command Maneuvers.
  Fire Control Officer: If Captain ab Reis is in command, acting as Exec, or at Tactical during 
  combat, Sakarya receives a +2 to all Tactical Maneuvers
  Starship Duty: Captain ab Reis meets all the prerequisites for his post aboard Sakarya.
  Starship/Starbase Protocols:  Long experience has taught Captain ab Reis how best to navigate the
  Starfleet bureaucracy.  Captain ab Reis receives a +4 bonus to Administration (Starfleet) tests.
  Will To Survive:  When Captain ab Reis makes a Survival test on a planetary surface, he gains a +3 
  bonus (equal to ½ his Athletics skill level).  
  Species Abilities:
  Adaptable: Humans thrive in even the harshest conditions and climes.  Human adaptability has
  given Captain ab Reis a +2 bonus to his Willpower reaction.  
  Human Spirit:  The humans of Earth are a driven, vital, and versatile species.  Human characters 
  begin the game with 4 courage points (instead of the usual 3).
  Skilled: Humans tend to draw on a broad range of experiences, and as a result, receive two
  additional skill picks during Character Creation.
  Edges/ Flaws: 
  Ally (Antalya Royal Family:  In dire circumstances, Captain ab Reis can ask his family for 
  assistance (subject to a Negotiate,Influence, Persuade, or Inquire test and the Narrator's 
  discretion).  
  Bold: When Captain ab Reis spends a Courage point on a Physical test, he gains +5 bonus instead 
  of the usual +3.
  Command 2:  Captain ab Reis is fully qualified for command of a starship. 
  Competitive:  Captain ab Reis gains a +1 to all opposed tests. 
  Promotion 5:  Aydin ab Reis holds the rank of Captain in Starfleet. 
  16
  
  Starfleet Bureau of Personnel
  Starfleet Command
  Victoria Loch
  Age:
  38
  Species
  Human
  Homeworld:
  Earth
  Gender:
  Female
  Eyes:
  Green
  Hair:
  Blonde
  Rank:
  Commander
  Current Assignment:
  Executive Officer, U.S.S. Sakarya, NCC-52143
  Profile/History:
     Commander Victoria Loch is- hands down- one of the brightest individuals aboard the 
  Sakarya- a fact not lost on her captain.  Loch came up in Operations, and has an eidetic 
  memory.  She also has a keen sense of situationial awareness and can keep track of a thousand 
  tiny details- an essential talent in operating and managing a starship.  Loch's job as Executive 
  Officer is to keep the ship and crew operating at peak capacity in order to allow the Captain 
  to concentrate on the mission at hand.  
  Psychological Profile: 
     If she were permitted, Loch would be both quiet and introspective- luxuries her duties do 
  not normally permit her.  In order to keep the crew functioning efficiently, Loch must be 
  involved and engaged, projecting just the right mix of encouragement, discipline, and 
  scolding to get the job done.
     Loch trusts Captain ab Reis completely- though she occasionally curses his name for keeping 
  his own counsel and “drafting” her as his Executive Officer. 
  Attributes
  Str    6 (+0)
  Agl   7 (+0)*
  Int 12 (+3)   Vit  9 (+1)   Prs  7(+0)*  Per 11 (+2)*
  Quickness +4    Savvy +2*
  Stamina +0
  Willpower +3  
  Miscellaneous Scores
  Defense:   7
  Courage: 4         Health: 9   Renown: 16   Advancements: 20
  Initiative:   +4
  Skills:
  Skill Name
  Attr
  Mod
  Level
  Misc
  Total
  Specializations
  Athletics
  STR
  +0
  +3
  +3
  Computer Use
  INT 
  +3
  +7
  +10
  ( Retrieve ) 
  Enterprise-Administration
  INT 
  +3
  +5
  +8
  ( Federation )
  First Aid
  INT
  +3
  +4
  +7
  Inquire  
  PRS 
  +0
  +5
  +5
  ( Research )
  Knowledge:Culture  
  INT 
  +3
  +4
  +7
  ( Human )
  Knowledge:History  
  INT 
  +3
  +5
  +8
  ( Federation )
  Knowledge:Specific World 
  INT
  +3
  +4
  +7
  ( Earth )
  Knowledge:Trivia
  INT 
  +3
  +5
  +8
  ( Terran Poetry )
  Language- Fed Standard  
  INT 
  +3
  +5
  +8
  Language- Vulcan
  INT 
  +3
  +4
  +7
  17
  
  Negotiate
  INT
  +3
  +5
  +8
  Observe
  PER
  +2
  +5
  +7
  Persuade
  PRS
  +3
  +6
  +9
  Ranged Combat:Energy 
  AGL
  +0
  +5
  +5
  Repair 
  INT 
  +3
  +6
  +9
  System Engineering
  INT
  +3
  +7
  +10
  (ElectroPlasma Systems)
  System Operation  
  INT 
  +3
  +7
  +10
  ( Operations Management )
  Tactics
  INT
  +3
  +5
  +8
  ( Space )
  Unarmed Combat  
  AGL 
  +0
  +7
  +7
  ( Starfleet Martial Arts )
  Professional Abilities:  
  Command: Commander Loch may coordinate the efforts of her crew and increase their efficiency 
  by making a TN 15 Persuade check (TN is 15 +1 per officer affected).  A success doubles the 
  contribution made by supporting characters in combined tests.  
  Cross-Trained: When performing the professional skill of another officer, Victoria may add +3 (her 
  Intellect modifier) to the test.  For Intellect-based tests, this amounts to doubling the modifier.  
  Level Headed: When performing any professional skill at her shipboard station, Loch ignores all
  test penalties from distraction. 
  Starship Duty: Commander Loch meets all the prerequisites for her post aboard Sakarya.
  Starship/Starbase Protocols:  Long experience has taught Commander Loch how best to navigate 
  the Starfleet bureaucracy.  Commander Loch receives a +4 bonus to Administration (Starfleet) 
  tests.
  Station Proficiency: Commander Loch has trained ruthlessly to qualify with every bridge system.
  Once per game session, Victoria may reroll one System Operation skill test and keep the 
  better of the two results. 
  Systems Technician:  Commander Loch knows her duty station inside and out.  When making 
  System Engineering tests to repair her console, Victoria gains a +4 affinity bonus (half her 
  Computer Use skill level).  
  Species Abilities:
  Adaptable: Humans thrive in even the harshest conditions and climes.  Human adaptability has
  given Commander Loch a +2 bonus to her Quickness reaction.  
  Human Spirit:  The humans of Earth are a driven, vital, and versatile species.  Human characters 
  begin the game with 4 courage points (instead of the usual 3).
  Skilled: Humans tend to draw on a broad range of experiences, and as a result, receive two
  additional skill picks during Character Creation.
  Edges/ Flaws: 
  Command 2:  Loch is assigned as the Executive Officer of a starship, and is fully qualified for 
  command. 
  Coordinator: Victoria has a natural affinity for organizing groups and harnessing them to her goals. 
  She doubles the bonus for additional participants when leading combined tests. This edge 
  stacks with Command Professional Ability, above.
  Eidetic Memory: In academic tests with a TN greater than 5, Victoria receives a +2 bonus. 
  Multitasking:  Victoria has learned to handle several problems at once- and may perform full-round 
  actions as two actions instead (allowing additional actions at the standard -5 penalty).
  Promotion 4:  Loch holds the rank of Commander in Starfleet. 
  Zero-G Trained:  Victoria has been trained for work in zero gravity, and ignores any penalties from 
  operating in zero-g.  
  18
  
  Starfleet Bureau of Personnel
  Starfleet Command
  Prin Ajan “A.J.”
  Age:
  28
  Species
  Bajoran
  Homeworld:
  Casos III Colony
  Gender:
  Male
  Eyes:
  Hazel
  Hair:
  Brown
  Rank:
  Lieutenant Commander
  Current Assignment:
  Tactical Actions Officer, U.S.S. Sakarya, NCC-52143
  Profile/History:
     The ship's chief weapons officer and head of security, Lieutenant Commander Prin grew up 
  on the Bajoran colony world of Cosas III.  Remote and isolated in the Gamma Quadrant, 
  Cosas III was settled- without authorization- by a group of Bajoran militants- which turned out 
  to be something of a blessing as the colony was beset both by natural predators and 
  occasionally by the Jem'Hadar and other Gamma Quadrant predators.  
     
     Although he saw little fighting of his own, Ajan “A.J.” learned watchful wariness, self-
  reliance, and a deep suspicions of outsiders at his elders' knees.  At age 14, Ajan shipped 
  out with one of the few traders who supplied Cosas III- though he turned out to be more 
  pirate and mercenary than merchant.  After several trips running the blockades between 
  Cardassian Space, Deep Space Nine, and the Gamma Quadrant, their luck finally ran out- 
  Prin and his shipmates were brought down by a Jem'Hadar patrol in 2375 and rescued by 
  the U.S.S. Copeland.  As Prin's injuries healed, the Copeland's CO saw potential in the 
  young man and sponsored him for Starfleet Academy.  
  Psychological Profile: 
     Prin projects a friendly and easy-going manner- a velvet glove over a core of steel.  He is 
  both proud of his accomplishments and his origins- though is more than a little reticent to 
  discuss his youth or his tenure as a blockade runner.   
     Although by no measure a scholar, Prin is a quietly religious man who seeks to harmonize 
  the will of the Prophets with his Starfleet duties.  He is by no means a pacifist and will kill 
  swiftly and efficiently if his duties require it.  
     Prin tends to watch everyone and everything carefully.  He prefers to wait and watch- and  
  watch some more.  Prin know that people will reveal their true thoughts and intentions more 
  often in subtle ways than with their words.
  Attributes
  Str    6 (+0)
  Agl   8 (+1)
  Int 10 (+2)*   Vit  9 (+1)   Prs  7(+0)  Per 10 (+2)*
  Quickness +1*   Savvy +2
  Stamina +2
  Willpower +2  
  Miscellaneous Scores
  Defense:   8
  Courage: 4         Health: 9   Renown: 12   Advancements: 12
  Initiative:   +3
  Skills:
  Skill Name
  Attr
  Mod
  Level
  Misc
  Total
  Specializations
  Appraise
  INT
  +2
  +1
  +3
  Athletics
  STR
  +0
  +4
  +1
  +5
  Computer Use
  INT 
  +2
  +5
  +7
  ( Retrieve) 
  19
  
  Craft
  INT
  +2
  +2
  +1
  +5
  Enterprise- Streetwise
  INT
  +2
  +4
  +6
  Influence  
  PRS 
  +0
  +3
  +3
  Inquire  
  PRS 
  +0
  +3
  +3
  Investigate
  PER
  +2
  +6
  +1
  +9
  Knowledge: Politics
  INT 
  +2
  +2
  +4
  Knowledge: Religion
  INT
  +2
  +2
  +4
  ( Path of the Prophets )
  Knowledge: Culture  
  INT 
  +2
  +5
  +7
  ( Bajoran )
  Knowledge: History  
  INT 
  +2
  +3
  +5
  ( Bajoran )
  Knowledge: Specific World 
  INT
  +2
  +3
  +5
  ( Cosas III )
  Language- Fed Standard  
  INT 
  +2
  +4
  +6
  Language- Bajoran
  INT 
  +2
  +3
  +5
  Observe
  PER
  +2
  +5
  +1
  +8
  Ranged Combat:Energy 
  AGL
  +1
  +7
  +1
  +9
  ( Phaser )
  Repair 
  INT 
  +2
  +5
  +1
  +8
  Sleight of Hand
  AGL
  +1
  +1
  +1
  +3
  System Operation  
  INT 
  +2
  +7
  +1
  +10
  ( Tactical )
  Tactics
  INT
  +2
  +3
  +5
  ( Space )
  Unarmed Combat  
  AGL 
  +1
  +7
  +1
  +9
  ( Starfleet Martial Arts )
  Professional Abilities:  
  Fire Control Officer: If “A.J.” is in command, acting as Exec, or at Tactical during combat, Sakarya
  receives a +2 to all Tactical Maneuvers
  Physically Fit:  Prin has driven himself to the peak of human physical perfection- whenever he 
  makes a Strength or Vitality attribute test or an Athletics skill test, he doubles the bonus 
  conferred by the key attribute (to +4).  When he received this ability, Prin also increased 
  his Stamina reaction by +1.
  Responsive:  Prin has learned to respond faster than normal officers to various threats- during 
  combat actions, he may take one additional combat action per turn (a total of three actions) 
  without suffering the multiple action penalties.
  Starship Duty: Lieutenant Commander Prin meets all the prerequisites for his post aboard Sakarya.
  Species Abilities:
  Artistic:  Bajorans are generally artistic and gain a +1 Craft skill at character creation
  Faithful:  Religion permeates Bajoran society, and every Bajoran gains a +2 Knowledge- Religion at 
  character creation.
  Pagh:  So long as they are living the path of the Prophets, Bajorans gain a +1 Courage.
  Edges/ Flaws: 
  Alert: Prin has schooled himself to be alert for- and to react quickly to- danger.  He gains a +2 to 
  all Initiative tests. 
  Command 1:  Prin is assigned as a Department Head aboard the Sakarya.  
  Promotion 3:  Prin holds the rank of Lieutenant Commander in Starfleet. 
  Fit: Prin is in great physical shape and receives a +1 to all Physical tests.
  Suit Trained:  Prin has spent a great deal of time in environmental suits, and no longer suffers the 
  -2 penalty they impose. 
  Zero-G Trained:  Prin has been trained for work in zero gravity, and ignores any penalties from 
  operating in zero-g.  
  20
  
  Starfleet Bureau of Personnel
  Starfleet Command
  Choda
  Age:
  39
  Species
  Tellarite
  Homeworld:
  Tellar
  Gender:
  Female
  Eyes:
  Black
  Hair:
  Orange-Brown
  Rank:
  Lieutenant
  Current Assignment:
  Chief Engineering Officer, U.S.S. Sakarya, NCC-52143
  Profile/History:
     Short, portly, cheerful, loud, and occasionally obnoxious, Choda runs her engineroom with 
  clock-work regularity and precision.  She is, at heart, a craftsman, an artist, a perfectionist, 
  and occasionally a driven taskmaster.  Choda has longed to serve in Starfleet since her earliest 
  memories,  and cut her teeth on a variety of engineering projects throughout the Alpha 
  Quadrant.  She has no ambition to be anywhere but the engineroom of a starship.
  Psychological Profile: 
     Choda loves puzzles and equipment and has a hard time fighting the impulse to tinker, 
  tweak, and adjust any machine that isn't quite “right”- whether or not that equipment belongs 
  to her.   Choda despises the unknown with a passion- one of her favorite mantras is “What 
  you don't understand can kill you.”  
     While Choda can be argumentative on a point of engineering process and procedure, she is 
  more prone to loud and friendly banter than to serious disagreement.  Off duty, Choda enjoys 
  complex games such as kal-toh and has developed a fondness for a variety of ethanol 
  products.  She fancies herself quite the connoisier, though always in moderation.  
  Attributes
  Str    9 (+1)
  Agl   8 (+1)
  Int 10 (+2)*   Vit  8 (+1)   Prs  10(+2)*  Per 5 (+0)
  Quickness +1    Savvy +2
  Stamina +1*
  Willpower +2  
  Miscellaneous Scores
  Defense:   8
  Courage: 3         Health: 9   Renown: 10   Advancements: 14
  Initiative:   +1
  Skills:
  Skill Name
  Attr
  Mod
  Level
  Misc
  Total
  Specializations
  Athletics  
  STR 
  +1
  +1
  +2
  Computer Use
  INT 
  +2
  +6
  +1
  +9
  ( Electronic ) 
  Construct  
  INT 
  +2
  +5
  +2
  +9
  ( Research )
  Demolitions
  INT
  +2
  +6
  +8
  Gaming
  INT
  +2
  +4
  +6
  Knowledge: Culture  
  INT 
  +2
  +3
  +1
  +6
  ( Tellarite )
  Knowledge: History  
  INT 
  +2
  +5
  +1
  +8
  ( Federation )
  Knowledge: Specific World 
  INT
  +2
  +3
  +1
  +6
  ( Earth, Rigel IV )
  Knowledge: Trivia
  INT
  +2
  +2
  +1
  +5
  ( Alcoholic Beverages )
  Language- Fed Standard  
  INT 
  +2
  +3
  +1
  +6
  21
  
  Language- Tellarite
  INT 
  +2
  +4
  +1
  +7
  Language- Vulcan
  INT
  +2
  +3
  +1
  +6
  Observe
  PER
  +0
  +5
  +5
  Physical Science
  INT 
  +2
  +5
  +1
  +8
  ( Physics, Mathematics )
  Propulsion Engineering
  INT
  +2
  +7
  +1
  +10
  ( Warp Drive )
  Ranged Combat:Energy 
  AGL
  +1
  +6
  +7
  ( Phaser )
  Repair 
  INT 
  +2
  +6
  +1
  +9
  Structural Engineering
  PRS
  +2
  +6
  +1
  +9
  (Spaceframes )
  Survival
  PER
  +0
  +3
  +3
  System Engineering
  INT
  +2
  +7
  +1
  +10
  (EPS Grid, Transporter )
  System Operation  
  INT 
  +2
  +6
  +8
  Unarmed Combat  
  AGL 
  +1
  +4
  +5
  ( Starfleet Martial Arts )
  Professional Abilities:  
  Engineering Certification: Lieutenant Choda may use all of the Engineering group skills untrained. 
  Fix-It: Having spent many hours tearing apart the Sakarya's systems, Choda has learned how to 
  repair them as well.  She now knows all of the Repair skill specializations.  
  Miracle Worker- Propulsion Engineering: When making a Propulsion Engineering check (including 
  Extended tests) Choda may take the action in half the base time.  
  Starship Duty: Lieutenant Choda meets all the prerequisites for her post aboard Sakarya.
  Species Abilities:
  Bonus Edge: Exceptional Fortitude: Tellarites suffer Fatigue-related test penalties as though they 
  were one level less fatigued then they actually are.  
  Bonus Edge: Meticulous:  Tellarites gain a cumulative +1 per round in extended tests.  
  Bonus Edge: Skill Focus (Exhaustive):  Tellarites gain a +2 species bonus to Inquire and Persuade 
  (Debate) tests.  
  Pig-Headed:  Tellarites single-mindedness often makes them seem indifferent or difficult.  They 
  suffer a -2 to Influence tests.  
  Poison Resistance:  Tellarites gain a +4 Stamina reaction to resist the effects of poisons.  
  Stubborn: Tellarites tend to be single-minded to a fault.  A Tellarite who enters an argument 
  favoring a particular position must spend a Courage point to back down from that position. 
  Edges/ Flaws: 
  Command 1:  Choda is assigned as a department head aboard the starship Sakarya.
  Multitasking:  Choda has learned to handle several problems at once- and may perform full-round 
  actions as two actions instead (allowing additional actions at the standard -5 penalty).
  Promotion 2:  Choda holds the rank of Lieutenant in Starfleet. 
  Skill Focus (Craftsman): Choda gains +1 each to Construct and Repair tests. 
  Suit Trained:  Choda has spent a great deal of time in environmental suits, and no longer suffers the 
  -2 penalty they impose. 
  Thinker: Choda receives a +1 to all Academic tests.
  Zero-G Trained:  Choda has been trained for work in zero gravity, and ignores any penalties from 
  operating in zero-g.  
  22
  
  Starfleet Bureau of Personnel
  Starfleet Command
  T'Var
  Age:
  40
  Species
  Vulcan
  Homeworld:
  Vulcan
  Gender:
  Female
  Eyes:
  Brown
  Hair:
  Black
  Rank:
  Lieutenant
  Current Assignment:
  Chief Operations/Science Officer, U.S.S. Sakarya, NCC-52143
  Profile/History:
     T'Var spent ten researchs as a researcher with the Vulcan Science Academy.  Believing that 
  her scientific career lacked diversity and field experience, the logical course of action was 
  clear.  T'Var joined Starfleet and after commissioning, shipped out on the U.S.S. Ilan Ramon.  
  After her second deep-space tour, Captain ab Reis tapped her to become his Chief of 
  Operations aboard the Sakarya.  
  Psychological Profile: 
     T'Var is a typical Vulcan- calm, rational, logical, and dedicated.  Even absent her Vulcan 
  conditioning, T'Var tends to be quiet and introspective- especially when working to solve a 
  scientific puzzle.  According to ship's legend, Thrax timed T'Var and discovered that she did 
  not say a word to a single person for 56.4 hours straight.  T'Var herself has no comment, save 
  that “idle banter is illogical”.
     Despite her stoic exterior, T'Var is deeply devoted both to Starfleet and her shipmates.  If 
  pressed, T'Var will, of course, deny any emotional connection whatsoever- but she has turned 
  down three transfer offers- including a position with the Daystrom Institute.
  Attributes
  Str    8 (+1)
  Agl   7 (+0)
  Int 11 (+2)*   Vit  9 (+1)   Prs  7(+0)  Per 10 (+2)  Psi 4 (+0)*
  Quickness +2    Savvy +2
  Stamina +1*
  Willpower +2  
  Miscellaneous Scores
  Defense:   7
  Courage: 3         Health: 10  Renown: 10   Advancements: 15
  Initiative:   +2
  Skills:
  Skill Name
  Attr
  Mod
  Level
  Misc
  Total
  Specializations
  Athletics
  STR 
  +1
  +3
  +1
  +5
  ( Climbing )
  Computer Use
  INT 
  +2
  +5
  +1
  +8
  ( Retrieve) 
  Enterprise-Administration
  INT 
  +2
  +3
  +1
  +6
  ( Starbase )
  Influence  
  PRS 
  +2
  +3
  +5
  Investigate
  PER
  +2
  +5
  +1
  +8
  Knowledge: Culture  
  INT 
  +2
  +4
  +1
  +7
  ( Vulcan )
  Knowledge: History  
  INT 
  +2
  +4
  +1
  +7
  ( Vulcan )
  Knowledge: Religion
  INT
  +2
  +2
  +1
  +5
  ( Vulcan )
  Knowledge: Specific World 
  INT
  +2
  +3
  +1
  +6
  ( Earth, Vulcan )
  Language- Fed Standard  
  INT 
  +2
  +3
  +1
  +6
  23
  
  Language- Vulcan
  INT 
  +2
  +4
  +1
  +7
  Life Science
  INT
  +2
  +5
  +1
  +8
  ( Biology )
  Mind Meld
  PSI
  +0
  +4
  +4
  Negotiate
  INT
  +2
  +2
  +4
  Observe
  PER
  +2
  +3
  +1
  +6
  ( Listen )
  Persuade
  PRS
  +0
  +3
  +3
  Physical Science
  INT
  +2
  +5
  +1
  +8
  ( Physics )
  Planetary Science
  INT
  +2
  +5
  +1
  +8
  ( Geology )
  Ranged Combat:Energy 
  AGL
  +1
  +5
  +1
  +7
  ( Phaser )
  Repair 
  INT 
  +2
  +5
  +1
  +8
  Space Science
  INT
  +2
  +6
  +1
  +9
  ( Astrophysics )
  System Engineering
  INT
  +2
  +4
  +1
  +7
  ( EPS Grid )
  System Operation  
  INT 
  +2
  +6
  +1
  +9
  ( Ops, Sensors )
  Unarmed Combat  
  AGL 
  +1
  +3
  +1
  +5
  ( Starfleet Martial Arts )
  Professional Abilities:  
  Cross-Trained: When performing the professional skill of another officer, T'Var may add +2 (her 
  Intellect modifier) to the test.  For Intellect-based tests, this amounts to doubling the modifier. 
  Journeyman:Lieutenant T'Var can use all the Science group skills untrained.  
  Field Research: When making an Investigate test to explore a new phenomenon, T'Var gains an 
  affinity bonus equal to ½ her level in the appropriate skill level.
  Level Headed: When performing any professional skill at her shipboard station, T'Var ignores all
  test penalties from distraction. 
  Ops Manager: When acting as Operations Officer at the beginning of a session, T'Var may 
  designate one system as “mission critical”.  All System Operation tests made on that 
  specialization receive a +1 bonus for the duration of the session.
  Scientific Protocols:  T'Var has been trained in how to investigate scientific phenomenon safely. 
  Whenever an Observe or Investigate test will endanger either herself or the crew directly, she 
  may automatically make a TN 10 test against the appropriate Science skill to realize the 
  danger.
  Starship Duty: T'Var meets all the prerequisites for her post aboard Sakarya.
  Station Proficiency: Lieutenant T'Var has trained ruthlessly to qualify with every bridge system.
  Once per game session, T'Var may reroll one System Operation skill test and keep the better of 
  the two results. 
  Species Abilities:
  Enhanced Rapid Healing: Once per day, T'Var may enter a healing trance (pg 49), and recover a 
  number of wound points equal to her Vitality modifier,
  Mind Meld: With physical contact, T'Var has the ability to telepathically join her mind to another. 
  Nerve Pinch: T'Var may stun an opponent for 2d6 rounds by making an Unarmed Combat skill 
  test. If the victim knows what she is attempting, T'Var suffers a -5 penalty to the test.
  Psionic: T'Var has telepathic mental abilities. 
  Skill Focus (Keen Hearing): T'Var receives a +4 bonus to Observe (Listen) tests. 
  Edges/ Flaws: 
  Command 1:  T'Var is assigned as a department head aboard the Sakarya.  
  Coordinator: T'Var has a natural affinity for organizing groups and harnessing them to her goals.  
  She doubles the bonus for additional participants when leading combined tests. 
  Fit: T'Var is in great physical shape and receives a +1 to all Physical tests.
  Promotion 2:  T'Var holds the rank of Lieutenant in Starfleet. 
  Thinker: T'Var receives a +1 to all Academic tests.
  24
  
  Starfleet Bureau of Personnel
  Starfleet Command
  Thrax
  Age:
  28
  Species
  Human
  Homeworld:
  Earth
  Gender:
  Male
  Eyes:
  Grey
  Hair:
  Salt and Pepper ( Grey and Black )
  Rank:
  Lieutenant, Junior Grade
  Current Assignment:
  Conn Officer, U.S.S. Sakarya, NCC-52143
  Profile/History:
     Lieutenant Junior Grade Thrax is a Starfleet officer on his first deep-space posting.  His 
  previous assignment was a customs enforcment patrol out of Deep Space Five.  
     Thrax spent his youth bumming around on his family's tramp freighter, learning the ins and 
  outs of the Alpha Quadrant and getting a lot of hands-on experience in a variety of ships, 
  vehicles, and small craft.
  Psychological Profile: 
     Thrax is Sakarya's resident “space cadet”.  Young, cheerful, gregarious, and enthusiastic, 
  he is governed by an unbridled enthusiasm and curiosity.  As the youngest member of 
  Sakarya's bridge crew, he often feels like the center of attention- that everyone is watching- 
  and overcompensates by taking his job very, very seriously.  
     Off duty, Thrax is obsessed with companionship of every variety- insecure in isolation, he 
  seeks to surround himself with friends and acquaintances.  He is interested in a wide variety of 
  sports and physical activities, but is more dilettante than devotee- he lacks the devotion and 
  discipline needed to truly excel at any given sport.  
  Attributes
  Str    7 (+0)
  Agl   10 (+2)* Int 10 (+2)*   Vit  8 (+1)   Prs  8(+1)  Per 9 (+1)
  Quickness +2* 
     Savvy +1
  Stamina +1
  Willpower +2  
  Miscellaneous Scores
  Defense:   9
  Courage: 3         Health: 8   Renown: 5   
  Advancements: 7
  Initiative:   +2
  Skills:
  Skill Name
  Attr
  Mod
  Level
  Misc
  Total
  Specializations
  Appraise
  INT
  +2
  +1
  +3
  Athletics
  STR
  +0
  +3
  +1
  +4
  Computer Use
  INT 
  +2
  +4
  +6
  ( Retrieve) 
  Knowledge: Culture  
  INT 
  +2
  +3
  +5
  ( Denobulan )
  Knowledge: History  
  INT 
  +2
  +3
  +5
  ( Federation )
  Knowledge: Specific World 
  INT
  +2
  +6
  +8
  ( Rigel IV )
  Language- Denobulan
  INT
  +2
  +3
  +5
  Language- Fed Standard  
  INT 
  +2
  +3
  +5
  Language- Orion
  INT 
  +2
  +2
  +4
  Operate Veh.- Arch. Aircraft
  INT
  +2
  +3
  +1
  +6
  25
  
  Operate Vehicle- Motorcraft
  INT
  +2
  +2
  +1
  +5
  Operate Vehicle- Sailcraft
  INT
  +2
  +2
  +1
  +5
  Persuade
  PRS
  +2
  +2
  +4
  Ranged Combat:Energy 
  AGL
  +1
  +4
  +1
  +6
  ( Phaser )
  Repair 
  INT 
  +2
  +4
  +1
  +7
  Space Science
  INT
  +2
  +9
  +11
  ( Astrogation )
  Survival
  PER
  +1
  +2
  +1
  +4
  System Engineering
  INT
  +2
  +2
  +1
  +5
  ( Flight Control ) 
  System Operation  
  INT 
  +2
  +5
  +1
  +8
  ( Flight Control )
  Unarmed Combat  
  AGL 
  +1
  +4
  +1
  +6
  ( Starfleet Martial Arts )
  Professional Abilities:  
  Dogfighter: If Thrax is at the helm during combat, the ship receives a +2 to all Helm maneuvers.   
  Starship Duty: Lieutenant Thrax meets all the prerequisites for his post aboard Sakarya.
  Surfing Space-Time:  By making a TN 20 Space Science (Astrogation) test, Thrax can plot an 
  exceptionally tight course which allows Sakarya to arrive at her destination as though she 
  had been traveling at maxim speed- without exceeding her sustainable maximum speed.   
  Species Abilities:
  Excellent Climb: Denobulans gain +4 species bonus to Athletics (Climb) tests and can climb up to 
  five meters per round.
  Hallucinations: In extremely stressful situations, a Denobulan may experience hallucinations. 
  However, such experiences are considered to be safe and natural ways of releasing nervous 
  energy.
  Hibernation: Unlike most species, Denobulans do not sleep as a part of their daily cycle.  Instead, 
  they hibernate for a full six days per year, although some can reduce this period time by 
  various degrees. A Denobulan sleep period is handled similarly to the Fatigue rules found on 
  pages 95-96 of the Narrator’s Guide. 
  Resistance: Denobulans gain a +2 to Stamina tests to resist illness, disease, and radiations.  Some 
  technology, like Borg nanoprobes, also has a delayed effect on them.
  Edges/ Flaws: 
  Command 1:  Thrax is assigned as a department head aboard the Sakarya.  
  Cultural Flexibility: Thrax has been nearly everywhere and alien customs and mores seldom 
  surprise him.  He gains +2 to Social tests involving species other than his own.
  Fit: Thrax receives a +1 to all Physical tests.
  Promotion 1:  Thrax holds the rank of Lieutenant, Junior Grade in Starfleet. 
  26
  
  Starfleet Bureau of Personnel
  Starfleet Command
  Paul Featherstone, MD
  Age:
  39
  Gender:
  Male
  Species
  Human
  Eyes:
  Grey
  Homeworld:
  Earth
  Hair:
  Salt and Pepper ( Grey and Black )
  Rank:
  Lieutenant
  Current Assignment:
  Chief Medical Officer, U.S.S. Sakarya, NCC-52143
  Profile/History:
     Tall, rail-thin, slightly fussy, and undoubtedly brilliant, Doctor Featherstone is, at heart, a 
  researcher.  He much prefers tissue cultures and biological samples to people, and much 
  prefers a quiet laboratory all to himself.  
     Featherstone would have gotten his way, too, had he not insulted and humiliated his last 
  C.O. over what was (ultimately) a minor difference of opinion.  In a fit of pique, Featherstone 
  reprogrammed the station's computers to bombard his superior with irritating and infuriating 
  messages and visuals.  This might have been overlooked had the incident not coincided with 
  an inspection by the Chief of Starfleet Medical.  
     Deciding that Featherstone was “unmilitary, unprofessional, and entirely too cosseted, 
  Admiral Blackburn assigned the good doctor the first deep-space assignment available- the 
  Starship Sakarya.  
  Psychological Profile: 
     Featherstone is brilliant- a gifted and prolific researcher- but he has poor people skills and 
  can be stubborn, rude, petulant, childish, and even insubordinate.  He is almost critically 
  underweight because research is more enthralling than eating.
     Featherstone is leery of Captain ab Reis and Lieutenant Prin (his career lies in the Captain's 
  hands while Lieutenant Prin might... hurt him).  Conversely, Featherstone has a love/hate 
  relationship with Commander Loch- she is unquestionably brilliant and beautiful, but she's 
  also continually interrupting his research to make sure sick bay is run correctly (and not 
  merely left in the hands of his nurses and other doctors).  Featherstone deeply respects T'Var's 
  intellectual discipline (and research background)- but most of the remaining officers and crew 
  are tolerated, at best.
     Featherstone is not a bad man, nor even a bad doctor- merely a pampered prima donna 
  who loves to hear his praises spoken (a lot like the Voyager EMH).  
  Attributes
  Str    7 (+0)
  Agl   8 (+1)
  Int 10 (+2)*   Vit  9 (+1)   Prs  6(+0)  Per 10 (+2)*
  Quickness +2    Savvy +2
  Stamina +1*
  Willpower +2  
  Miscellaneous Scores
  Defense:   8
  Courage: 4         Health: 9   Renown: 10   Advancements: 15
  Initiative:   +2
  Skills:
  Skill Name
  Attr
  Mod
  Level
  Misc
  Total
  Specializations
  Computer Use
  INT 
  +2
  +6
  ( Retrieve) 
  Construct
  INT
  +2
  +4
  First Aid
  INT
  +2
  +6
  Knowledge: Culture  
  INT 
  +2
  +4
  ( Human )
  Knowledge: History  
  INT 
  +2
  +5
  ( Federation )
  27
  
  Knowledge: Law
  INT
  +2
  +2
  ( Medical Ethics )
  Knowledge: Specific World 
  INT
  +2
  +4
  ( Earth )
  Language- Fed Standard  
  INT 
  +2
  +5
  Language- Vulcan
  INT 
  +2
  +4
  Life Science
  INT
  +2
  +7
  ( Biology, Exobiology, Biotechnology )
  Medicine
  INT
  +2
  +8
  +2
  Observe
  PER
  +2
  +3
  Persuade
  PRS
  +2
  +4
  Physical Science
  INT
  +2
  +7
  ( Chemistry )
  Ranged Combat:Energy 
  AGL
  +1
  +3
  ( Phaser )
  Repair 
  INT 
  +2
  +4
  System Engineering
  INT
  +2
  +2
  System Operation  
  INT 
  +2
  +5
  ( Command )
  Professional Abilities:  
  Computer Whiz:  Doctor Featherstone knows his way around computer systems, performing 
  System Operation or Computer Use skills (including Extended tests) in half the base time.
  Diagnosis:  Doctor Featherstone has received special training in diagnosing alien diseases and 
  toxins.  Whenever Featherstone makes a Medicine test to identify an alien pathogen or 
  disease, he gains an affinity bonus equal to half his Investigate skill (rounded up).  If 
  successful, Medicine tests to treat the disease receive a bonus based on the degree of success 
  of the diagnosis roll.
  Focus: Doctor Featherstone knows how to concentrate on the task at hand- and may ignore all 
  circumstance penalties from distractions.
  General Medicine:  Doctor Featherstone has studied a great many medical procedures prior to 
  being posted to Sakarya.  Whenever Featherstone makes a Medicine test, he receives a +2 
  bonus to the result.  
  Immunization:  After diagnosing an illness or pathogen, the Doctor may attempt a Medicine 
  (Research) test .  If successful, the doctor can produce 1d6 doses of a counter agent per hour 
  spent in the lab.  While the counter agent may be used as a cure, it may only be used as an 
  innoculant for 2d6 hours.
  Lab Work: Whenever Doctor Featherstone makes a Physical Science (Chemistry) test, he adds +4 
  to the result.
  Secretive:  Doctor Featherstone is very secretive about his work.  He may add his Intellect modifier 
  to any Willpower test, doubling the modifier when asked about his current project or mission.
  Starship Duty: Doctor Featherstone meets all the prerequisites for his post aboard Sakarya.
  Species Abilities:
  Adaptable: Humans thrive in even the harshest conditions and climes.  Human adaptability has
  given Doctor Featherstone a +2 bonus to his Stamina reaction.  
  Human Spirit:  The humans of Earth are a driven, vital, and versatile species.  Human characters 
  begin the game with 4 courage points (instead of the usual 3).
  Skilled: Humans tend to draw on a broad range of experiences, and as a result, receive two
  additional skill picks during Character Creation.
  Edges/ Flaws: 
  Command 1:  Featherstone is assigned as a department head aboard the Sakarya.  
  Promotion 2:  Doctor Featherstone holds the rank of Lieutenant in Starfleet. 
  Meticulous: Doctor Featherstone gains a cumulative +1 per round in extended tests. 
  28
  
  7
    th   Fleet Scoring Sheet
   
    
  Benchmark
          Bonus
  Achieved
  PCs remain in character during the security check at the 7-10 Dock:
  +1 
        ¤
  PCs behave appropriately while being escorted to meet Admiral Thol:
  +1 
        ¤
  PCs evade the Winters:
  +1 
        ¤
  PCs reach the rendezvous point:
  +1 
        ¤
  PCs grant asylum to Senator Vecian's family:
  +1 
        ¤
  PCs defeat the Tal Shiar “arrest” party:
   
  +1
        ¤
  PCs defeat the Tal Shiar party without resorting to deadly force:
  +1
        ¤
  PCs display conspicuous innovation, gallantry or personal sacrifice:  
  +1
        ¤
  (above and beyond the call of duty).
  Per PC or member of the Senator's household killed: 
  -1
        ¤
      / 8
  Proctors Notes:
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
             
   
   
  Proctor:         
   
             
   
             
   
             
   
   
  Crew:  USS    
   
             
   
             
   
             
   
             
   
             
   
             
   
   Final Score:    
        / 9
   
     
    
  Officers Present:
   
           
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
   
  Reviewed By:           
   
             
   
             
   
             
   
   
            
   
             
   
             
   
             
   
             
   
   
  Commanding Officer
  Fleet Commander 
  29
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Adventures/SS08-Border_Run.pdf