TEXT: THIRTEEN 
  THIRTEEN 
  TERRORISTS
  TERRORISTS
  COMPATIBLE WITH
  
  TRAVIS LEGGE
  THIRTEEN 
  THIRTEEN 
  TERRORISTS
  TERRORISTS
  
  3
  Credits
  CREDITS
  Author: Travis Legge
  Artists: Courtesy Onyx Path Publishing Art 
  Packs
  SPECIAL THANKS TO
  Bruce Willis, Alan Rickman, Bonnie Bedelia 
  and the cast of Die Hard for endless holiday cheer 
  and Inspiration!
  A DISCLAIMER
  The word "Terrorist" comes along with 
  all types of baggage that goes beyond 
  the scope of this product to unpack. It 
  is used here primarily as an homage to 
  the movies that inspired this product. It 
  is certainly NOT used as an attack on 
  any religious or political beliefs, nor 
  on any ethnic group. If you cannot en-
  gage with the material without being a 
  bigot, the simple solution here is to not 
  engage with the material. Delete it from 
  your computer, and spend the time you 
  had planned for your campaign attend-
  ing therapy. We are a fifth of the way 
  through the 21st century. We should be 
  beyond hate by now. Do your part. Get 
  some help. 
  Everyone else: enjoy the popcorn!
  This product was created under license. STORYPATH SYSTEM, STORYPATH 
  NEXUS COMMUNITY CONTENT PROGRAM, and all related game line terms and 
  logos are trademarks of Onyx Path Publishing. All setting material, art, and trade dress 
  are the property of Onyx Path Publishing. www.theonyxpath.com
  This work contains material that is copyright Onyx Path Publishing. Such material is 
  used with permission under the Community Content Agreement for Storypath Nexus 
  Community Content Program. All other original material in this work is copyright 2020 
  by Travis Legge and published under the Community Content Agreement for Storypath 
  Nexus Community Content Program.
  
  4
  THIRTEEN TERRORISTS
  AN ADVENTURE GENERATOR
  Thirteen Terrorists is a resource for Storyguides 
  to generate one-shot stories for use with Trinity 
  Continuum. Leaning heavily into action movie 
  tropes, this booklet provides a number of options 
  that build on the basic idea that the player char-
  acters must respond to the activity of thirteen ter-
  rorists. Most of the information provided in these 
  pages are simple tables where the Storyguide can 
  either roll 1d10 to generate a random result, or se-
  lect their preferred item from the lists. It's simple, 
  straightforward, meant to be fun, and not taken too 
  seriously. 
  It's an action movie, after all. Blow some shit up, 
  have some fun, and let the good times roll. 
  WHO ARE THE TERRORISTS?
  The following table offers options for the identi-
  ty of the antagonists for your adventure.
  D10
  IDENTITY OR ORGANIZATION
  1
  Thieves
  2
  Political extremists
  3
  Eco-terrorists
  4
  Corporate operatives
  5
  Religious extremists
  6
  Military black ops
  7
  Gang
  8
  Escapees
  9
  Nihilists
  10
  Inspired
  " Yippee-ki-yay, motherfucker."
  – detective John McClane, die Hard
  
  5
  tables
  SUBTABLE: ANTAGONIST TEAMS
  In keeping with the title of this booklet, it is 
  assumed that a team of thirteen antagonists will 
  comprise the opposition for the party during the 
  story. The following tables allow you to quick-
  ly generate the composition of the teams, should 
  you wish to do so randomly. For more informa-
  tion on Antagonists see Trinity Continuum Core 
  p. 137-141
  D10
  ANTAGONISTS ARE...
  1
  12 minor characters with Standard (+0) 
  Equipment led by a Minor Threat
  2
  11 minor characters with Standard (+0) 
  Equipment led by 2 Minor Threats
  3
  10 minor characters with Standard (+0) 
  Equipment led by 3 Minor Threats
  4
  6 minor characters with Excellent (+1) 
  Equipment and 6 Minor Threats with 
  Excellent (+1) Equipment led by a Medium 
  Threat
  5
  5 minor characters with Excellent (+1) 
  Equipment and 5 Minor Threats with 
  Excellent (+1) Equipment led by 3 Medium 
  Threats
  6
  12 Minor Threats with Excellent (+1) 
  Equipment led by 1 Medium Threat
  7
  11 Minor Threats with Excellent (+1) 
  Equipment led by 2 Medium Threats
  8
  10 Minor Threats with Excellent (+1) 
  Equipment led by 3 Medium Threats
  9
  12 Minor Threats with Top-of-the-Line (+2) 
  Equipment led by 1 Medium Threat
  10
  6 Minor Threats with Top-of-the-Line (+2) 
  Equipment and 6 Medium Threats with 
  Top-of-the-Line (+2) Equipment led by a 
  Moderate Threat
  SUBTABLES: ANTAGONIST NAMES
  You may need names for your Antagonists. 
  These tables are by no means exhaustive, and 
  are provided just in case you need a quick name. 
  Feel free to use them for random minor charac-
  ters, NPCs, and any other purpose you might find 
  worthwhile, or ignore them as you see fit. 
  D10
  MASCULINE 
  NAMES
  FEMININE 
  NAMES
  1
  Hans
  Xenia
  2
  Joseph
  Louise
  3
  Enrich
  Tamar
  4
  Oliver
  Lucia
  5
  William
  Ayesha
  6
  Jethro
  Nozomi
  7
  Hiroshi
  Maria
  8
  Robert
  Emilía
  9
  Jonathan
  Natasha
  10
  Karl
  Olivia
  D10
  GENDER NEUTRAL NAMES
  1
  Kim
  2
  Charlie
  3
  Oakley
  4
  Dakota
  5
  Andy
  6
  Alex
  7
  Robin
  8
  Dani
  9
  Azariah
  10
  Jael
  D10
  SURNAMES
  1
  Ivanova
  2
  Jensen
  3
  Garcia
  4
  Rossi
  5
  Persaud
  6
  Da Silva
  7
  Khan
  8
  Perera
  9
  Mae
  10
  Jallow
  
  6
  THIRTEEN TERRORISTS
  WHAT DO THEY WANT?
  To determine the agenda of the terrorists, roll 
  randomly on the table below or select one that best 
  suits your story.  
  D10
  AGENDA
  1
  Money
  2
  Release of associates from custody
  3
  Stopping or starting of an activity by the 
  targeted parties
  4
  A mundane McGuffin
  5
  An Inspired McGuffin
  6
  Some folks just want to watch the world 
  burn
  7
  Delivery of a person to their custody
  8
  To clear their names of a false accusation
  9
  To assert their innocence of a true 
  accusation
  10
  To uncover the truth behind a conspiracy
  SUBTABLES: MCGUFFINS
  If you are going to have your terrorists pursuing 
  a McGuffin, you can use these tables to generate 
  the McGuffin.
  D10
  INSPIRED MCGUFFIN*
  1-2
  An Advanced Science device
  3
  An Advanced Science organism
  4
  An Advanced Science compound
  5-6
  An Inspired Science device
  7
  An Inspired Science organism
  8
  An Inspired Science compound
  9-10
  An Artifact
  *Created using the rules for super-science (Trinity 
  Continuum Core p. 90-99)
  D10
  MUNDANE MCGUFFIN
  1-2
  Rare stones, gems, or art objects
  3-4
  Plans or designs
  5-6
  Documents or evidence
  7-8
  A sentimental item or heirloom
  9
  A rare creature or organism
  10
  A key, map, or passcode to another place 
  or system
  WHERE IS THE ACTION?
  The terrorists have attacked or taken some place 
  over. Where is it?
  D10
  SETTING
  1
  Airport
  2
  Tall office building
  3
  Mass transport vehicle (airplane, boat, 
  bus)
  4
  Museum
  5
  Military compound
  6
  Public commerce (shopping mall, amuse-
  ment park)
  7
  Private residence
  8
  Neighborhood or housing complex
  9
  Police station or law enforcement 
  headquarters
  10
  Public Utility station (Water treatment 
  plant, power plant, internet hub)
  WHEN DO THEY ATTACK?
  The timing of the attack could play heavily into 
  the themes of the story you wish to tell as well as 
  adding Enhancements or Complications. 
  D10
  TIME OF ATTACK
  1
  Any holiday
  2
  Outside traditional hours of operation/
  attendance
  3
  During 
  peak 
  hours 
  of 
  operation/ 
  attendance
  4
  Coldest day of winter
  5
  Hottest day of summer
  6
  Rainiest day of spring
  7
  Windiest day of autumn
  8
  During or in the immediate wake of a nat-
  ural disaster such as a flood or fire.
  9
  A non-holiday celebration
  10
  An average, unremarkable day and time.
  
  7
  tables
  WHY ARE THE PLAYER 
  CHARACTERS INVOLVED?
  There are any number of reasons that a party 
  might become involved in the machinations of a 
  terrorist attack. If no clear answer presents itself 
  through the Aspirations and Organizations of the 
  characters, you may roll on the table below or sim-
  ply pick one or more of the listed options. 
  D10
  INVOLVEMENT IN ATTACK
  1
  Sent in by Allegiance organization
  2
  Sent in by non-Allegiance Path contact
  3
  Wrong place, wrong time
  4
  Member of rival group
  5
  Member of same group, but rival with 
  leader of the attack
  6
  Requested by law enforcement
  7
  Requested by terrorists
  8
  Chasing the same goal
  9
  Opposed to goal in general
  10
  Random 
  act 
  of 
  do-goodery 
  and 
  derring-do.
  HOW DO THEY FIGHT?
  The terrorists could have any number of ap-
  proaches to their engagement. Roll on the table 
  below to help determine their tactics.
  D10
  TACTICS
  1-2
  Lethally, brutally violent
  3-4
  Willing to kill, but not eager to do so
  5-6
  Preferring psychological torture to physi-
  cal violence, but will use deadly force if 
  threatened
  7-8
  They did not come here to hurt anyone, 
  but will do so if threatened or panicked
  9-10
  Will do their best to prevent harm to hos-
  tages and bystanders, with marginally 
  less concern for the well being of those 
  sent to oppose or stop them
  WHEN DO THEY QUIT?
  Different groups have different thresholds for 
  hardship and opposition. If you need to determine 
  a win condition for your heroes, roll on this table.
  D10
  TERRORISTS DEFEATED
  1-5
  They won't quit. They fight to the death
  6
  The group surrenders if the leader or 
  leaders are captured or killed
  7
  The group surrenders as soon as it be-
  comes clear that their primary objective 
  is unobtainable
  8
  The group surrenders when more than 
  half their number has been captured or 
  killed
  9
  The group surrenders if an innocent by-
  stander is injured or killed
  10
  The group can be talked down and are 
  not that dedicated to their cause
  POSSIBLE ROADBLOCKS
  Things don't always go smoothly for the heroes 
  in action movie inspired scenarios. The following 
  events can make the player characters' lives harder. 
  If you are looking to make things more interesting, 
  toss the party a Momentum and roll on this table.
  D10
  INTERESTING DEVELOPMENT
  1
  Mistaken identity: law enforcement mis-
  takes some of your group as terrorists.
  2
  Discomfort: one or more of the party is 
  caught without a common item, like shoes.
  3
  Clock's ticking: there is an unrelated event 
  that cannot be missed. Can you stop the 
  terrorists and make it on time?
  4
  Embarrassing ex: your ex is in the terrorist 
  group. This is gonna be awkward.
  5
  Dirty pool: the terrorists have blackmail 
  material on one or more of the party.
  6
  The mole: The terrorists have a mole in 
  your organization!
  7
  Innocent: the terrorists are wrongfully 
  accused.
  8
  Panic! A hostage or bystander loses it and 
  provokes action in a blind panic.
  9
  Doctor in the house? A hostage or bystand-
  er has an unrelated medical emergency.
  10
  Bad intel: the terrorists are operating on 
  faulty intel. They are digging in the wrong 
  place!
  
  8
  THIRTEEN TERRORISTS
  CONDITION TRACKER
  This page can be used to track the condition of the various antagonists in your story.
  ANTAGONIST 1
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 2
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 3
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 4
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 5
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 6
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 7
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 8
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 9
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 10
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 11
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 12
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  ANTAGONIST 13
  Primary Pool: ___ Secondary Pool:___ Desperation Pool: ___ Equipment:___Taken Out? ___
  
  ALSO AVAILABLE FROM TRAVIS LEGGE
  
  THIRTEEN TERRORISTS is a resource for 
  Storyguides to generate one-shot stories for use 
  with Trinity Continuum. Leaning heavily into 
  action movie tropes, this booklet provides a num-
  ber of options that build on the basic idea that 
  the player characters must respond to the activity 
  of thirteen terrorists. Most of the information pro-
  vided in these pages are simple tables where the 
  Storyguide can either roll 1d10 to generate a ran-
  dom result, or select their preferred item from the 
  lists. It’s simple, straightforward, meant to be fun, 
  and not taken too seriously. 
  It’s an action movie, after all. Blow some shit up, 
  have some fun, and let the good times roll.
  THIRTEEN TERRORISTS includes:
  •  A selection of tables to help you randomly 
  generate your action-adventure session. 
  •  A simplified tracker for your Antagonists.
  •  A collection of things that can go wrong to 
  grant the group Momentum, inspired by ac-
  tion movie tropes.
  Requires the  
  Trinity Continuum Core Rulebook to play
  
SOURCE: textdata/thevault/Scion (storyteller) [multi]/2nd edition/Other StoryPath/Trinity Continnum/Trinity Continuum - Thirteen Terrorists.pdf