TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
  APL 6: 
  � +1 Mithral Breastplate (Adventure; Dungeon Master’s Guide) 
  � Gargantuan Items: Morningstar (Adventure; Dungeon Master’s Guide) 
  � Large Items: Hide, Morningstar, Javelin, Greatclub, Greatsword, Chain Shirt 
  (Adventure; DMG) 
  APL 8 (all of APL 6 plus the following): 
  � +1 Frost Morningstar or +2 Mithral Breastplate (Adventure; DMG) 
  � Large Items: Half-Plate, Greatsword (Adventure; Dungeon Master’s Guide) 
  APL 10 (all of APLs 6, 8 plus the following): 
  � +3 Mithral Breastplate or 20 Adamantine Arrows (Adventure; DMG) 
  � Ring of Counterspells or Vest of Resistance +1 (Adventure; DMG/Complete Arcane) 
  APL 12 (all of APLs 6, 8, 10 plus the following): 
  � +1 Bane (Human) Seeking Composite Longbow, +4 Str Bonus (Adventure; DMG) 
  � +1 Unholy Composite Longbow, +4 Str Bonus (Adventure; Dungeon Master’s Guide) 
  � +2 Unholy Gargantuan Morningstar (Adventure; Dungeon Master’s Guide) 
  � Cloak of Charisma +4 or Resistance +3 (Adventure; Dungeon Master’s Guide) 
  � Gloves of Dexterity +4 or Winged Boots (Adventure; Dungeon Master’s Guide) 
  � Huge Items: Heavy Flail, Hide Armor, +1 Full Plate (Adventure; DMG) 
  � Ring of Major Energy Resistance, Fire (Adventure; Dungeon Master’s Guide) 
  APL 14 (all of APLs 6, 8, 10, 12 plus the following): 
  � Headband of Intellect +4 or Lesser Bracers of Archery (Adventure; DMG) 
  � +1 Huge Heavy Flail or Ring of Protection +3 or Rod of Withering (Adv.; DMG) 
  APL 16 (all of APLs 6, 8, 10, 12, 14 plus the following): 
  � +1 Wild Heavy Darkwood Shield (Adventure; Dungeon Master’s Guide) 
  � +3 Wild Dragonhide (Silver) Breastplate (Adventure; Dungeon Master’s Guide) 
  � Bracers of Archery, Greater or Scarab of Protection (Adventure; DMG) 
  � Periapt of Wisdom +4 or Ring of Protection +4 (Adventure; Dungeon Master’s Guide) 
  � Vest of Resistance +3 or Warlock’s Scepter (Adventure; Complete Arcane) 
  � Wand of Cure Serious Wounds (CL 5th; Adventure; Dungeon Master’s Guide) 
  APL 18 (all of APLs 6, 8, 10, 12, 14, 16 plus the following): 
  � Amulet of Health +4 or Boots of Levitation (Adventure; Dungeon Master’s Guide) 
  � Cloak of Charisma +6 or Periapt of Wisdom +6 (Adventure; DMG) 
  � Slippers of Spider Climbing (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp 
   
  APL 16 
  max 2,025 xp; 9,900 gp 
   
  APL 18 
  max 2,250 xp; 17,000 gp 
  Cross out any game effects this character does not gain. 
   
  � Lord Dire of Sterich: By causing a diplomatic incident in Sterich in 
  order to save a helpless group of commoners from a fate worse then 
  death, you have lost any former titles in Sterich you might have 
  possessed (Lord Stalwart, Lord Sinister, Lord Errant) and the 
  benefits/penalties these titles provided.  Instead, you are now known as 
  a Lord Dire, a reputation both troublesome and distinguished.  The cost 
  of upkeep is now doubled for you, as your reputation as being a 
  dangerous person to know precedes you.  However, you may always 
  take free standard upkeep during any adventure set in the Sheldomar 
  Valley metaregion as the commonfolk are always willing to put you up 
  for the night in honor of your good deeds for the common man/woman.  
  You receive a +2 circumstance bonus to all Cha-based checks with 
  commoners and all Intimidate checks with anyone in the Sheldomar 
  Valley metaregion. 
   
  � Time in Achim’s Court: This PC has his title of Lord Sinister 
  removed; it is replaced by Lord Dire instead.  This PC surrendered to the 
  Marchioness of Sterich and was remitted into the custody of Achim, 
  occupier of Sterich and agent of the Sakhut.  Achim holds the PC as his 
  captive for 52 TU before letting the individual go.  This PC receives a +4 
  circumstance bonus on any Knowledge or Cha-based check related to 
  the Sakhut or their minions as a result of this captivity.  They also gain 
  Giant as a free bonus language, if they don’t already possess it, or gain 
  the ability to identify the race of a giant by the dialect of Giant they 
  speak, if they do already possess it. 
  � Cursed Sleep: This PC refused to aid Maira and is haunted by horrific 
  images in their sleep or during their meditations.  This PC suffers from 
  chronic fatigue and becomes fatigued after only 4 hours of activity.  This 
  curse can be removed only by a 17th level or higher caster. 
   
  � Urg’s Hide: The hide of this would be bugbear assassin has been 
  presented to you by Gar Mujal. 
   
  � Debt to Gar Mujal: You have bound by oath and magic.  You have 
  promised to return to Gar Mujal to do his bidding in the future and have 
  accepted a geas (CL 20th) as part of this bargain. 
   
  � Immortalized in Song: Silsellay recognizes your bravery and daring in 
  uniting the Prophet with her Voice.  She composes a ballad called The 
  Prophet’s Voice in your honor and makes certain it is distributed to the other 
  intelligent instruments of her Fochlucan line.  This PC receives a +2 bonus 
  to all Cha-based checks with good giants. 
   
  � Friendship of Maira: Maira will secure, for your purchase, access to a 
  single casting of greater dispel magic, remove curse, or break enchantment at CL 
  17th.  This favor must be spent during an adventure set in the Sheldomar 
  Valley metaregion.  Mark this favor as USED when it is consumed. 
   
   � Gratitude of the Folinu: The Folinu are grateful for your help.  You 
  may trade in this favor to gain access (Frequency: Adventure) to purchase 
  the following items (from Races of the Wild): netcutter spikes, hawkfeather 
  armor, owlfeather armor, belt of hidden pouches, safewing emblem, survival pouch.  
  Mark this favor as USED when it is consumed. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE5-03 The Prophet's Voice 
  A Metaregional Adventure 
  Set in Sterich 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/595/Normal Scenarios/SHE5-03 - The Prophets Voice (APL 6-18)/SHE5-03 - The Prophets Voice AR.pdf