TEXT: Street Magic
  street magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  1
  Street Magic errata
  v. 1.2
  March 20, 2008
  As of March 20, 2008, there is no corrected reprint of Street Magic.
  p. 4 Illustration Credits
   
  Thomas Dooley should be Thomas Rooney III
   
  Abrar Jamal should be Abrar Ajmal
  p. 14 
  The Other Side
   
  First line should read “While you’re out there(...)” 
  p. 24  
  Astral Sight
  The final sentence of the first paragraph should read:
   
  “This quality may only be taken during character creation 
  and can only be obtained later with the Latent Awakening 
  Quality.”
  p. 25 
  Latent Awakening
  Modify the final sentence of the first paragraph to read: 
   
  “The character may not take the Adept, Astral Sight, 
  Magician,  Mystic Adept, Spell/Spirit Knack or Technomancer 
  Qualities at character generation.”
  p. 31 
  Tweaking the Rules – Arcana
  Between the third and fourth sentence insert:
   
  “Gamemaster may also allow Adepts to replace Logic with 
  Magic”
  p. 31 
  Tweaking the Rules 
  Add the following Tweak:
   
  “Adept Initiation. Groups may consider allowing adepts 
  to gain 1 Power Point instead of a Metamagic at Initiation.”
  p. 38 
  Hindu Tradition 
   
  The spirit correspondence for Manipulation spells should 
  be “Fire” not “Earth”.
  p. 39 
  Norse Tradition 
   
  The spirit correspondence for Manipulation spells should 
  be “Earth” not “Beast”. 
  p. 57 
  Invoking
  The end of the sixth line should read:
   
  “… as noted on the Invoking Table (results are cumula-
  tive).”
  p. 67 
  Group Initiation
  The third line should end:
   
  “… and must be attended by at least one other member.”
  p. 81 
  Fetishes and Talismans
   
  Redirect should read: “(see Geas, p. 27)”
  p. 81 
  Ritual Materials
   
  Cut “ritual sorcery materials (see Ritual Spellcasting, p. 
  174, SR4).”
  p. 83 
  Focus Formula
   
  In the second paragraph, both instances of Arcana + 
  Magic should be Arcana + Logic.
  p. 84 
  Anchoring foci:
   
  Redirect should read “(see Anchoring Trigger Conditions, 
  p. 60).
  p. 87 
  Inanimate Vessels example
   
  The next-to-last sentence should read: “ … accumulating 
  4 hits in 2 days.”
  p. 100 
  Energy Drain
  The fourth line of the third paragraph should read:
   
  “In some cases the energy is converted to an attribute 
  modifier at a 1:1 ratio; for example, blood spirits convert 
  drained Essence to a Force modifier.”
  p. 100 
  Energy Drain
  At the end of the second paragraph add the following line:
   
  “Attribute modifiers granted by Energy Drain are limited 
  to 1.5 times the draining entity’s Magic rating (in the case of 
  spirits, their Force when initially summoned.)”
  p. 100 
  Flesh Form
   
  The second line should read:
   
  “… and skills (both Active and Knowledge, with the ex-
  ception of Conjuring skills) of the host, … ”
  p. 103 
  Step 2: Choose Form(s)
  The first line should read:
   
  “The ally spirit may have one (and only one) of the fol-
  lowing powers: Inhabitation (p. 100), Materialization (p. 289, 
  SR4), or Possession (p. 101).”
   
  Also add the following line: “Possession allies have no ma-
  terial form of their own (though vessels are often prepared for 
  them).”
  p. 105 
  Open-ended Services
   
  “Spell Sustaining” and “Spell Binding” should be dropped 
  from the listed services.
  p. 123 
  The Shape of a Ward
  The second paragraph should read:
   
  “A ward must be at least a cubic meter in volume, which 
  prevents ward shapes that are very tiny or very thin in any di-
  mension.”
  p. 123 
  Remaining Stationary
  The third line should read:
   
  “If the physical anchor moves more than a few centime-
  ters from its location relative to the limits of the ward’s enclo-
  sure(…)”
  
  Street Magic
  street magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  2
  p. 184  Norse (pantheon)
   
  To the end of the list of deities add: “; god of craftsman 
  Weiland.”
  p. 186 
  Power Throw
   
  Add “(max 3)” after the Cost
  p. 140 
  Invoking Blood Spirits
  The fourth paragraph under this header should read:
   
  “Aside from the abilities normally conferred by Invoking 
  (see. p.57), blood spirits also automatically gain the follow-
  ing powers (see p. 99 and pp. 288-289, SR4): Energy Drain 
  (Essence), Fear, and Natural Weapon (DV = Force Physical 
  damage, AP 0). They also acquire a variant of the weakness 
  Evanescence (p.148) which depletes them both on the physi-
  cal and astral planes.
   
  Essence drained by blood spirits is treated as a Force mod-
  ifier, at a ratio of 1:1. Force can be raised in this manner to a 
  maximum modified value equal to 1.5 times the spirit’s Force 
  when initially invoked.”
  p. 160 
  Area Effect
  The last line of the first paragraph should read:
   
  “ … equal to the spell’s Force in meters.”
  p. 171 
  Stench spell
   
  Range should be LOS(A)
  p. 176 
  Counterstrike
  The third line should read:
   
  “ … during the parry or block are added as extra dice to 
  his next melee attack roll … ”
  p. 176  Empathic Healing
   
  Replace “Empathic Sense” with “Empathic Healing” in 
  the second to last sentence.
  p. 179 
  Power Throw
   
  Add “(maximum 3)” after the Cost.
  p. 180 Artificer,
   
  Correct “Weland” to “Weiland”
  p. 184 
  Celtic (pantheon)
   
  Add “; god of craftsmen Goibhniu.” 
  p. 184 
  Chinese (pantheon)
   
  Add “; the Dragon Kings (Dragon) and the Phoenix 
  Empress (Phoenix).”
  p. 184 
  Classical (pantheon)
   
  Add to the list: “; god of blacksmiths and artisans 
  Hephaestus.”
  p. 184 
  Egyptian (pantheon)
   
  Add “; warrior/guardian Sekhmet (female Lion).”
  p. 184 
  Hindu (pantheon)
   
  To the end of the list add: “; death goddess Kali (aspects 
  of the Dark Goddess); Durga the avenger (female aspect of 
  Lion)”
  
SOURCE: textdata/thevault/Shadowrun [multi]/4th Edition/Shadowrun 4e - Street Magic Errata.pdf