TEXT:  
   
   
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Type 
   
   
  http://www.crystalkeep.com/d20 
   
  Collected by Chet Erez  (cerez@crystalkeep.com) 
  April 1, 2005 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Table of Contents 
  Page 
  Ability Score Bonus.................................................................. 2 
  Armor Class .............................................................................. 3 
  Breathing................................................................................... 4 
  Class-Specific ........................................................................... 5 
  Combo....................................................................................... 6 
  Creature................................................................................... 12 
  Defense ................................................................................... 12 
  Feat.......................................................................................... 15 
  Figurine................................................................................... 15 
  Food ........................................................................................ 17 
  Gate......................................................................................... 17 
  Golem...................................................................................... 18 
  Healing.................................................................................... 19 
  Inherent ................................................................................... 20 
  Instrument ............................................................................... 21 
  Lodge ...................................................................................... 23 
  Miscellaneous ......................................................................... 24 
  Movement ............................................................................... 27 
  Offensive..................................................................................28 
  Saving Throw Bonus ...............................................................31 
  Scry..........................................................................................32 
  Skill Bonus...............................................................................33 
  Spell Augmentation .................................................................35 
  Spell Effect ..............................................................................35 
  Spell Restoration......................................................................42 
  Spell Storage............................................................................43 
  Storage.....................................................................................43 
  Sumoning.................................................................................45 
  Teleport....................................................................................47 
  Trap..........................................................................................48 
  Unarmed Combat.....................................................................49 
  Vision.......................................................................................50 
  Appendix..................................................................................51 
  Revision History ..................................................................51 
  Key to Sourcebooks.............................................................51 
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 2  
  Personal Items 
   
  Locations(DMG p214)
  Head - 1 headband, hat, helmet, or phylactery.  
  Face - 1 pair of eyes, lenses, goggles, or a mask 
  Neck - 1 amulet, brooch, medallion, necklace, 
  periapt, or scarab  
  Chest - 1 vest, vestment, or shirt 
  Body - 1 robe or suit of armor 
  Back - 1 cloak, cape, or mantle 
  Wrists - 1 pair of bracers or bracelets  
  Hands - 2 gloves or gauntlets  
  Finger (l/r) - 2 rings  
  Waist - 1 belt  
  Feet - 1 pair of boots, shoes, or slippers  
   
   
  Ability Score Bonus 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Amulet of Health +2 
  (DMG p246) 
  +2 Enhancement bonus to Constitution. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Bear’s Endurance 
  2,000 
  160 
  4,000 
  Cloak of Charisma +2 
  (DMG p253) 
  +2 Enhancement bonus to Charisma. 
  Back 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Eagle’s Splendor 
  2,000 
  160 
  4,000 
  Gauntlets of Ogre Power 
  (DMG p257) 
  +2 Enhancement bonus to Strength. 
  Hands 
  (2) 
  Ability 
  Score 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Bull’s Strength 
  2,000 
  160 
  4,000 
  Gloves of Dexterity +2 
  (DMG p257) 
  +2 Enhancement bonus to Dexterity. 
  Hands 
  (2) 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Cat’s Grace 
  2,000 
  160 
  4,000 
  Headband of Intellect +2 
  (DMG p258) 
  +2 Enhancement bonus to Intelligence. 
  Head 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Fox’s Cunning 
  2,000 
  160 
  4,000 
  Periapt of Wisdom +2 
  (DMG p263) 
  +2 Enhancement bonus to Wisdom. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Owl’s Wisdom 
  2,000 
  160 
  4,000 
  Ioun Stone – Deep Red 
  Sphere 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Dexterity. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Incandescent 
  Blue Sphere 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Wisdom. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Pale Blue 
  Rhomboid 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Strength. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Pink & Green 
  Sphere 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Charisma. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Pink 
  Rhomboid 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Constitution. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Scarlet & Blue 
  Sphere 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Intelligence. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Amulet of Health +4 
  (DMG p246) 
  +4 Enhancement bonus to Constitution. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Bear’s Endurance 
  8,000 
  640 
  16,000 
  Belt of Giant Strength +4 
  (DMG p248) 
  +4 Enhancement bonus to Strength. 
  Waist 
  Ability 
  Score 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Bull’s Strength 
  8,000 
  640 
  16,000 
  Cloak of Charisma +4 
  (DMG p253) 
  +4 Enhancement bonus to Charisma. 
  Back 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Eagle’s Splendor 
  8,000 
  640 
  16,000 
  Gloves of Dexterity +4 
  (DMG p257) 
  +4 Enhancement bonus to Dexterity. 
  Hands 
  (2) 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Cat’s Grace  
  8,000 
  640 
  16,000 
  Headband of Intellect +4 
  (DMG p258) 
  +4 Enhancement bonus to Intelligence. 
  Head 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Fox’s Cunning 
  8,000 
  640 
  16,000 
  Periapt of Wisdom +4 
  (DMG p263) 
  +4 Enhancement bonus to Wisdom. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Owl’s Wisdom 
  8,000 
  640 
  16,000 
  Halisstra’s Comb 
  (DR312 p89) 
  Small comb that is pinned in hair, but 
  does not consume a location. 
  +4 Enhancement bonus to Charisma 
  — 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Eagle’s Splendor 
  16,000 
  1,280 
  32,000 
  Amulet of Health +6 
  (DMG p246) 
  +6 Enhancement bonus to Constitution. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Bear’s Endurance 
  18,000 
  1,440 
  36,000 
  Belt of Giant Strength +6 
  (DMG p248) 
  +6 Enhancement bonus to Strength. 
  Waist 
  Ability 
  Score 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Bull’s Strength 
  18,000 
  1,440 
  36,000 
  Cloak of Charisma +6 
  (DMG p253) 
  +6 Enhancement bonus to Charisma. 
  Back 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Eagle’s Splendor 
  18,000 
  1,440 
  36,000 
  Gloves of Dexterity +6 
  (DMG p257) 
  +6 Enhancement bonus to Dexterity. 
  Hands 
  (2) 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Cat’s Grace 
  18,000 
  1,440 
  36,000 
  Headband of Intellect +6 
  (DMG p258) 
  +6 Enhancement bonus to Intelligence. 
  Head 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Fox’s Cunning 
  18,000 
  1,440 
  36,000 
  Periapt of Wisdom +6 
  (DMG p263) 
  +6 Enhancement bonus to Wisdom. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Owl’s Wisdom 
  18,000 
  1,440 
  36,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 3  
  Armor Class 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Bracers of Armor +1 
  (DMG p250) 
  +1 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  2 
  Craft Wondrous Item 
  Mage Armor 
  Min lvl:  Wiz3, Sor4 
  500 
  40 
  1,000 
  Amulet of Natural Armor +1 
  (DMG p246) 
  +1 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Barkskin 
  1,000 
  80 
  2,000 
  Ring of Protection +1 
  (DMG p232) 
  +1 Deflection bonus to AC 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
  1,000 
  80 
  2,000 
  Bracers of Armor +2 
  (DMG p250) 
  +2 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  4 
  Craft Wondrous Item 
  Mage Armor 
  2,000 
  160 
  4,000 
  Ioun Stone – Dusty Rose 
  Prism 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +1 Insight  bonus to AC 
  — 
  AC 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  2,500 
  200 
  5,000 
  Amulet of Natural Armor +2 
  (DMG p246) 
  +2 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Barkskin 
  4,000 
  320 
  8,000 
  Ring of Protection +2 
  (DMG p232) 
  +2 Deflection bonus to AC 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
  Creator must be at 
  least 6th level 
  4,000 
  320 
  8,000 
  Bracers of Armor +3 
  (DMG p250) 
  +3 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  6 
  Craft Wondrous Item 
  Mage Armor 
  4,500 
  360 
  9,000 
  Bracers of Armor +4 
  (DMG p250) 
  +4 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  8 
  Craft Wondrous Item 
  Mage Armor 
  8,000 
  640 
  16,000 
  Amulet of Natural Armor +3 
  (DMG p246) 
  +3 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  9 
  Craft Wondrous Item 
  Barkskin 
  9,000 
  720 
  18,000 
  Ring of Protection +3 
  (DMG p232) 
  +3 Deflection bonus to AC. 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
  Creator must be at 
  least 9th level 
  9,000 
  720 
  18,000 
  Bracers of Armor +5 
  (DMG p250) 
  +5 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  10 
  Craft Wondrous Item 
  Mage Armor 
  12,500 
  1,000 
  25,000 
  Amulet of Natural Armor +4 
  (DMG p246) 
  +4 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  12 
  Craft Wondrous Item 
  Barkskin 
  16,000 
  1,280 
  32,000 
  Ring of Protection +4 
  (DMG p232) 
  +4 Deflection bonus to AC 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
  Creator must be at 
  least 12th level 
  16,000 
  1,280 
  32,000 
  Bracers of Armor +6 
  (DMG p250) 
  +6 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Mage Armor 
  18,000 
  1,440 
  36,000 
  Obi of the White Lotus 
  Master 
  (DR325 p98) 
  Belt of white silk with lotus petal 
  decorations 
  Lawful character only: 
  +4 Armor bonus to AC 
  Lawful Neutral character with  
  Feat: Improved Unarmed Strike –or– 
  the Unarmed Strike class ability only: 
  Opponents have a 20% Miss Chance as 
  long as the wearer receives his/her 
  Dex bonus to AC against the attack. 
  Waist 
  AC 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Mage Armor 
  Owl’s Wisdom 
  24,000 
  1,920 
  48,000 
  Bracers of Armor +7 
  (DMG p250) 
  +7 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  14 
  Craft Wondrous Item 
  Mage Armor 
  24,500 
  1,960 
  49,000 
  Amulet of Natural Armor +5 
  (DMG p246) 
  +5 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  15 
  Craft Wondrous Item 
  Barkskin 
  25,000 
  2,000 
  50,000 
  Ring of Protection +5 
  (DMG p232) 
  +5 Deflection bonus to AC 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
   Creator must be at 
  least 15th level 
  25,000 
  2,000 
  50,000 
  Bracers of Armor +8 
  (DMG p250) 
  +8 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  16 
  Craft Wondrous Item 
  Mage Armor 
  32,000 
  2,560 
  64,000 
  Ynloeth’s Bracer 
  (PGF p125) 
  Single silver bracer, designed for the left 
  arm. 
  +8 Armor bonus to AC. 
  Immune to the death effect of the Minor 
  Artifact named ‘The Shattering Swords 
  of Coronal Ynloeth’. 
  Wrist 
  (1) 
  AC 
  Strong
  Abj 
  16 
  Craft Wondrous Item 
  Mage Armor 
  Death Ward 
  Creator must be  
  16th+ level  
  35,000 
  2,800 
  70,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 4  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Dyrr’s Impervious Vestment 
  (CArc p148) 
  Black silk robe embroidered with 
  Adamantine thread. 
  +9 Armor bonus to AC. 
  Blade Barrier, 1/day.  Activated as a 
  Full Round Action.  Effect is centered 
  on the wearer when cast & is 90’ in 
  diameter & 20’ high.  Lasts for up to 18 
  minutes (dismissible as a Standard 
  Action).  The wearer may pass through 
  this Blade Barrier at will. 
  Body 
  AC 
  Strong
  Abj 
  18 
  Craft Wondrous Item 
  Blade Barrier 
  Mage Armor 
  61,500 
  4,920 
  123,000 
   
   
  Breathing 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Cloak of the Manta Ray 
  (DMG p253) 
  In salt water only: 
  +3 Natural Armor bonus to AC. 
  Water Breathing, at will. 
  Swim 60’. 
  1d6 tail attack 
  Back 
  Breath 
  Under-
  water 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Polymorph 
  Water Breathing 
  3,600 
  288 
  7,200 
  Bottle of Air 
  (DMG p250) 
  A person can breath from the bottle as a 
  Standard Action, allowing any 
  suffocation or drowning “count-down” 
  to be reset. 
  — 
  Breath 
  Anywhere 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Water Breathing 
  3,625 
  290 
  7,250 
  Necklace of Adaptation 
  (DMG p263) 
  Immune to gases, inhaled poisons, & 
  spells such as Cloudkill & Stinking 
  Cloud. 
  Always has air, even under water. 
  Neck 
  Breath 
  Anywhere 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Alter Self 
  4,500 
  360 
  9,000 
  Pearl of the Sirens 
  (DMG p263) 
  Breath, move around, & even cast spells 
  underwater without hindrance. 
  Swim 60’. 
  — 
  Breath 
  Under-
  water 
  Mod 
  Abj 
  Trans 
  8 
  Craft Wondrous Item 
  Freedom of 
  Movement 
  Water Breathing 
  7,650 
  612 
  15,300 
  Ioun Stone – Iridescent 
  Spindle 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Sustains owner without air 
  — 
  Breath 
  Anywhere 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  9,000 
  720 
  18,000 
  Helm of Underwater Action 
  (DMG p259) 
  See underwater 5x as good as usual. 
  Breath Underwater, on command. 
  Head 
  Breath 
  Under-
  water 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Water Breathing 
  28,500 
  2,280 
  57,000 
  Apparatus of Kwalish 
  (DMG p247) 
  2 person submarine weighing 500 
  pounds. 
  — 
  Breath 
  Under-
  water 
  Strong
  Evoc 
  Trans 
  19 
  Craft Wondrous Item 
  Animate Object 
  Continual Flame  
  Creator must have 8+ 
  ranks in Knowledge 
  (architecture & 
  engineer) 
  45,000 
  3,600 
  90,000 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 5  
  Class-Specific 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Ring of Arcane Might 
  (CArc p144) 
  An Arcane Caster wearing this ring 
  gains +1 effective Caster level for spell 
  effects, caster checks, and attempts to 
  penetrate Spell Resistance. 
  Finger 
  (1) 
  Class – 
  Arcane 
  Caster 
  Mod 
  Abj 
  8 
  Forge Ring 
  Limited Wish 
  Greater Magic 
  Weapon 
  10,000 
  800 
  20,000 
  Ring of Theurgy 
  (CArc p145) 
  An Arcane Caster may transfer up to 
  three Arcane spells of any level into the 
  ring. 
  Caster of Prepared Arcane spells only: 
  If you have spell slots for the day that 
  you have not memorized a spell into, 
  you may transfer a spell from the ring 
  into an ‘empty’ slot as if the spell had 
  been memorized.  The two spells 
  must be of the same level.  After 
  doing this, the spell is gone from the 
  ring.  
  Caster of Impromptu Arcane spells only: 
  You may cast one of the spells in the 
  ring as if it were one of your known 
  spells, though after doing this, the 
  spell is gone from the ring.  
  Finger 
  (1) 
  Class – 
  Arcane 
  Caster 
  Mod 
  Univ 
  12 
  Forge Ring 
  Rary’s Mnemonic 
  Enhancer 
  10,000 
  800 
  20,000 
  Thurible of Consecration 
  (BoED p116) 
  Golden incense burner marked with a 
  Deity’s symbol. 
  Cleric of the Thurible’s Deity only: 
  Incense of Consecration burned in the 
  Thurible has double effect. 
  — 
  Class – 
  Cleric 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Consecrate 
  Creator must be a 
  Cleric of the target 
  Deity 
  2,500 
  200 
  5,000 
  Phylactery of Undead 
  Turning  
  (DMG p264) 
  Small box that contains religious 
  writings that is tied to the forehead. 
  Able to Turn / Destroy Undead as if the 
  wearer had 4 more levels. 
  Head 
  Class – 
  Cleric 
  Mod 
  Necro 
  [good]
  10 
  Craft Wondrous Item 
  Creator must be a 
  10+ level Cleric 
  5,500 
  440 
  11,000 
  Canopic Jars of the 
  Guardians 
  (DR325 p75) 
  Four ceramic jars weighing 2 lbs. each. 
  Cleric of Good Alignment only: 
  Summon a Lawful Good Mummy for 3 
  hours, usable 1 day.  The Mummy 
  does not have the Despair ability.  
  — 
  Class – 
  Cleric 
  Strong
  Necro 
  15 
  Craft Wondrous Item 
  Create Undead 
  9,000 
  720 
  18,000 
  Vestment, Druid’s 
  (DMG p268) 
  Wearer with the Wild Shape ability only: 
  Gain one extra use of Wild Shape per 
  day. 
  Chest 
  Class – 
  Druid 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Polymorph -or-
  Creator must be 
  have the Wild 
  Shape ability 
  5,000 
  400 
  10,000 
  Belt, Monk’s 
  (DMG p248) 
  Gain AC bonus & unarmed attacks as if 
  the wearer was a Monk of 5 levels 
  higher (i.e., 5th level if not a Monk). 
  Wearer has Feat: Stunning Fist only: 
  Gain 1 extra use of Stunning Fist each 
  day 
  Waist 
  Class – 
  Monk 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Righteous Might or 
  Tenser’s 
  Transformation 
  6,500 
  520 
  13,000 
  Girdle of Hate 
  (DR314 p22) 
  Broad belt made from hide, hair, & bone 
  of an unidentifiable creature. 
  When worn by a creature with a Racial 
  or Favored Enemy only: 
  The belt transforms itself into hide, 
  hair, & bone of the Enemy. 
  All bonuses the wearer receives against 
  that Racial or Favored Enemy are 
  doubled. 
  Any ‘trophies’ from the Enemy race 
  that are attached to the belt of 
  automatically cured and preserved. 
  Waist 
  Class – 
  Ranger 
  Mod 
  Conj 
  7 
  Craft Wondrous Item 
  Creator must have a 
  Racial or Favored 
  Enemy 
  8,000 
  640 
  16,000 
  Aureon’s Spellshard 
  (Eb p265) 
  A pink crystal with red swirls inside. 
  Can hold up to 500 pages of Wizard spells
  — 
  Class – 
  Wizard 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Secret Page 
  6,250 
  500 
  12,500 
  Boccob’s Blessed Book 
  (DMG p249) 
  12” x 8” x 1” waterproof spellbook that 
  has 1,000 pages, ready to be filled with 
  spells. 
  — 
  Class – 
  Wizard 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Secret Page 
  6,250 
  500 
  12,500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 6  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Rueha’s Flute 
  (PGF p124) 
  Masterwork Flute that seems to be made 
  from a rolled up piece of ‘silver 
  parchment’. 
  Light, on command.  The following 
  spells are dispelled within the radius of 
  the Light spell:  Acid Fog, Cloudkill, 
  Fog Cloud, Obscuring Mist, Solid Fog, 
  and Stinking Cloud. 
  With a separate command, the flute 
  unrolls itself into a small spellbook 
  made from silver.  The book holds 20 
  spell level of spells, which are 
  determined when the item is created.  
  Any Wizard who has deciphered the 
  spellbook can study & prepare the 
  spells as if it was his/her own book. 
  — 
  Class – 
  Wizard 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Gust of Wind 
  Light 
  7,500 
  600 
  15,000 
  Symrustar’s Choker 
  (PGF p124) 
  Ornate necklace that fits snugly around 
  the throat.  Designed for a female elf. 
  While worn, the owner may study spells 
  from the choker as if it were a spell-
  book.  It stores up to 36 spell, but no 
  more than 4 from any level. 
  Neck 
  Class – 
  Wizard 
  Mod 
  Trans 
  7 
  Craft Wondrous Item  
  Secret Page 
  7,500 
  600 
  15,000 
   
   
  Combo 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Hand of Glory 
  (DMG p258) 
  Mummified human hand on a leather 
  cord. 
  Daylight, once per day. 
  See Invisible, once per day. 
  The wearer gains the benefit of one 
  magic ring worn by the hand (thus 
  exceeding the normal two ring limit) 
  Neck 
  Combo 
  Faint 
  varied 
  5 
  Craft Wondrous Item 
  Animate Dead  
  Daylight 
  See  Invisibility 
  4,000 
  320 
  8,000 
  Sylvan Cloak 
  (DR326 p78) 
  Heavy green cloak, decorated with leaf 
  patterns. 
  +4 bonus to Escape Artist checks. 
  +4 bonus on Fortitude saves to resist the 
  effects of extremely hot or cold 
  environments. 
  If being tracked by scent out-of-doors, 
  the tracker receives a –10 penalty. 
  Back 
  Combo 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Pass without Trace 
  5,750 
  460 
  11,500 
  Cloak of Arachnida 
  (DMG p252) 
  Spider Climb, always on. 
  ½ movement over webs & cannot be 
  stuck by them. 
  Web, once per day 
  +2 Luck bonus on saves vs. poison 
  Back 
  Combo 
  Faint 
  Conj 
  Trans 
  6 
  Craft Wondrous Item 
  Spider Climb 
  Web 
  7,000 
  560 
  14,000 
  Belt of Dwarvenkind 
  (DMG p248) 
  Gain Darkvision 60’. 
  Gain Dwarven Stonecunning,  
  +2 Enhancement bonus to Constitution. 
  +2 Resistance bonus against spells, 
  poison, & spell-like effects. 
  Know Dwarvish (including read & 
  write). 
  When dealing with Dwarves, gain a +4 
  Competence bonus on Charisma checks 
  & Charisma-based skill checks. 
  When dealing with Gnomes & Halflings, 
  gain a +2 Competence bonus on 
  Charisma checks & Charisma-based 
  skill checks. 
  When dealing with races other than 
  Dwarf, Gnomes, & Halflings, receive a 
  –2 Competence penalty on Charisma 
  checks & Charisma-based skill checks. 
  Waist 
  Combo 
  Mod 
  Div 
  12 
  Craft Wondrous Item 
  Tongues 
  Creator must be a 
  Dwarf 
  7,450 
  596 
  14,900 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 7  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Horn of the Tritons 
  (DMG p260) 
  Conch shell horn. 
  Usable 3 times per day by a Triton, 1 
  time per day by anyone else.  The horn 
  is  heard by all Triton within 3 miles.  
  Each sounding can do one of the 
  following: 
  - Calm water in a 1 mile radius & 
  dispels any summoned water 
  elements (Will save vs. DC 16 to 
  resist). 
  - Attracts 5d4 Large Sharks, 5d6 
  Medium Sharks, or 1d10 Sea Lions 
  (assuming any are in range).  The 
  creatures will obey the user. 
  - All aquatic creatures with Int 1 or 2 
  within 500’ must make a Will save 
  vs. DC 16 or be Shaken for 3d6 
  rounds. 
  — 
  Combo 
  Mod 
  Conj 
  Trans 
  8 
  Craft Wondrous Item 
  Fear 
  Summon Monster V 
  Water Control 
  A Triton must be 
  involved in the 
  item’s construction 
  7,550 
  604 
  15,100 
  Boots of the Woodland 
  (DR328 p65) 
  Endure Elements, always on. 
  +10’ Enhancement bonus to Land speed. 
  +4 Insight bonus on Reflex saves. 
  +10 Competence bonus on Move 
  Silently checks. 
  Must be worn for 24 hours in a forest 
  before the benefits take effect. 
  Feet 
  Combo 
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Cat’s Grace 
  Endure Elements 
  Expeditious Retreat 
  8,000 
  640 
  16,000 
  Mantle of the Winter Witch 
  (DR324 p76) 
  White, fur-trimmed cloak. 
  Cold Resistance 10. 
  +1 damage per die of any cast spell with 
  the [cold] descriptor 
  Gain Vulnerability to Fire – take +50% 
  Fire damage 
  Back 
  Combo 
  Mod 
  Evoc 
  9 
  Craft Wondrous Item 
  Cone of Cold 
  Resist Energy 
  8,500 
  680 
  17,000 
  Ioun Stone – Pale Green 
  Prism 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +1 Competence bonus to attack rolls, 
  saves, skill checks, & ability checks. 
  — 
  Combo 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  10,000 
  800 
  20,000 
  Stone of Good Luck 
  (DMG p267) 
  Small piece of polished agate. 
  +1 Luck bonus on saving throws, ability 
  checks, & skill checks. 
  — 
  Combo 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Divine Favor 
  10,000 
  800 
  20,000 
  Thought Bottle 
  (CArc p150) 
  Flask of thick green glass. 
  Can be used for one of the following at 
  any given time: 
  Store up to five Thoughts or Memories 
  – a stored Thought is an event or 
  piece of information that is 
  transferred into the bottle.  The 
  originator of the Thought know its 
  nature (i.e., “the identity of the 
  killer”), but not the specifics (i.e., 
  who the killer actually is).  Another 
  creature can gain the Thought (and 
  remove it from the bottle in the 
  process). 
  – a stored Memory is a full day’s 
  experience.  As above, the originator 
  only has a vague idea of what 
  happened and another creature can 
  experience that day by taking it from 
  the bottle. 
  Store one person’s Experience – the 
  owner’s XP total (minus the 500XP 
  cost for this ability) is stored in the 
  bottle.  The owner (and no one else) 
  can restore his/her XP back to this 
  total if they are lost (such as by a 
  Negative Level or even Death). 
  Store Prepared Spells – the owner can 
  place some or all of a day’s Prepared 
  Spells into the bottle, which expends 
  them from his/her memory.  The 
  owner (and no one else) can later 
  retrieve these spells (much like a 
  spellbook). 
  — 
  Combo 
  Strong
  Ench 
  13 
  Craft Wondrous Item 
  Demand 
  Modify Memory 
  10,000 
  800 
  20,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 8  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Gauntlet of the Dwarven 
  Forge 
  (CWar p135) 
  Single iron gauntlet. 
  On command, gauntlet glows red-hot for 
  10 rounds: 
  Illuminates a 10’ radius 
  1d6+10 Fire damage as a touch attack 
  Half damage from Fire attacks 
  Evasion vs. Fire attacks 
  Hand 
  (1) 
  Combo 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fire Shield 
  12,000 
  960 
  24,000 
  Cloak of the Bat 
  (DMG p252) 
  +5 Competence bonus to Hide checks. 
  Able to hang upside down like a bat. 
  In darkness only: 
  Fly –or– Polymorph (into a normal 
  bat).  Either power can only be used 
  for up to  
  7 minutes, then the cloak must 
  recharge for 7 minutes. 
  Back 
  Combo 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Fly 
  Polymorph 
  13,000 
  1,040 
  26,000 
  Robe of Scintillating Colors 
  (DMG p265) 
  Gives off light in a 30’ radius 
  continuously. 
  Robe takes 1 full round to activate. 
  Anyone looking at an activated robe 
  within 30’ is Dazed for 1d4+1 rounds 
  (WillNeg DC14). 
  Each round the robe is active, the wearer 
  gets +10% Concealment, up to 50%. 
  Can be used a total of 10 rounds per day. 
  Body 
  Combo 
  Mod 
  Ill 
  11 
  Craft Wondrous Item 
  Blur 
  Rainbow Pattern 
  13,500 
  1,080 
  27,000 
  Cape of the General 
  (DR328 p65) 
  Elven-made blue cloak embroidered 
  with stars 
  +2 Enhancement bonus to Intelligence. 
  +2 Enhancement bonus to Charisma. 
  +2 Resistance bonus to all saving throws. 
  Wearer with Elven Blood only: 
  All allies with Elven Blood within 30’ 
  gain a +4 Morale bonus on saving 
  throws vs. Fear. 
  Back 
  Combo 
  Faint  
  Abj 
  Trans 
  5 
  Craft Wondrous Item 
  Eagle’s Splendor 
  Fox’s Cunning 
  Remove Fear 
  Creator must be an 
  Elf or Half-Elf 
  19,000 
  1,520 
  38,000 
  Orb of Storms 
  (DMG p263) 
  8” diameter glass sphere. 
  Control Weather, once per day. 
  Storm of Vengeance, once per month. 
  Endure Elements, always on. 
  — 
  Combo 
  Strong
  varied 
  18 
  Craft Wondrous Item 
  Control Weather 
  Endure Elements 
  Storm of Vengeance 
  24,000 
  1,920 
  48,000 
  Robe of Stars 
  (DMG p265) 
  Wear can travel to the Astral Plane. 
  +1 Luck bonus on all Saving Throws. 
  6 single-use +5 shuriken (robe provides 
  proficiency). 
  Body 
  Combo 
  Strong
  varied 
  15 
  Craft Wondrous Item 
  Astral Projection -or- 
  Plane Shift 
  Magic Missile 
  29,000 
  2,320 
  58,000 
  The Nine-Pointed Star 
  (DR312 p88) 
  Brooch of a 9 pointed star made of tin. 
  +3 Luck bonus on saving throws. 
  Dimension Door as a Standard Action, 
  up to a total of 760’ per day. 
  Neck 
  Combo 
  Mod 
  Conj 
  Ench 
  9 
  Craft Wondrous Item 
  Dimension Door 
  Prayer 
  31,500 
  2,520 
  63,000 
  Robe of the Archmage - 
  Black 
  (DMG p265) 
  Arcane Spellcaster only: 
  +5 Armor bonus to AC. 
  Spell Resistance 18. 
  +4 Resistance bonus to Saving Throws 
  +2 Enhancement bonus to Caster level 
  for overcoming Spell Resistance. 
  Neutral Characters only: 
  2 Persistent Negative Level. 
  Good Characters only: 
  3 Persistent Negative Level. 
  Body 
  Combo 
  Strong
  varied 
  14 
  Craft Wondrous Item 
  Antimagic Field 
  Mage Armor-or- 
  Shield of Faith 
  Creator must be Evil 
  37,500 
  3,000 
  75,000 
  Robe of the Archmage - 
  Gray 
  (DMG p265) 
  Arcane Spellcaster only: 
  +5 Armor bonus to AC. 
  Spell Resistance 18. 
  +4 Resistance bonus to Saving Throws 
  +2 Enhancement bonus to Caster level 
  for overcoming Spell Resistance. 
  Non-Neutral Characters only: 
  2 Persistent Negative Level. 
  Body 
  Combo 
  Strong
  varied 
  14 
  Craft Wondrous Item 
  Antimagic Field 
  Mage Armor-or- 
  Shield of Faith 
  Creator must be 
  Neutral 
  37,500 
  3,000 
  75,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 9  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Robe of the Archmage - 
  White 
  (DMG p265) 
  Arcane Spellcaster only: 
  +5 Armor bonus to AC. 
  Spell Resistance 18. 
  +4 Resistance bonus to Saving Throws 
  +2 Enhancement bonus to Caster level 
  for overcoming Spell Resistance. 
  Neutral Characters only: 
  2 Persistent Negative Level. 
  Evil Characters only: 
  3 Persistent Negative Level. 
  Body 
  Combo 
  Strong
  varied 
  14 
  Craft Wondrous Item 
  Antimagic Field 
  Mage Armor-or- 
  Shield of Faith 
  Creator must be 
  Good 
  37,500 
  3,000 
  75,000 
  Kiira N’Vaelahr 
  (PGF p123) 
  Fist-sized green gem.  When touched to 
  the skin, it painlessly embeds itself & 
  cannot be removed unless the wielder 
  is willing or dead. 
  Automatically records what the wielder 
  sees and hears.  These recordings can 
  be “replayed” to the wielder, though 
  their haziness results in a –2 penalty on 
  Spot or Listen checks made on the 
  contents of the recording. 
  As a Standard Action, the wielder can 
  record in more detail.  Only 10 hours 
  total can be stored in this way.  The 
  high quality recording does not have 
  any penalties & can include the 
  wielder’s thoughts (if desired). 
  Detect Thoughts, at will.  You may 
  communicate telepathically with 
  anyone whose mind you are reading, 
  including the sending of memories 
  stored in the gem. 
  Major Image, 1/day.  The image may 
  only be sights & sounds stored in the 
  gem. 
  +2 Resistance bonus on Will saves. 
  Overland Flight, 1/day. 
  — 
  Combo 
  Mod 
  Div 
  Ill 
  Trans 
  7 
  Craft Wondrous Item 
  Detect Thoughts 
  Major Image 
  Overland Flight 
  37,520 
  3,002 
  75,040 
  Master’s Ring 
  (DR312 p87) 
  +6 Enhancement bonus to Constitution 
  +4 Natural Armor bonus to AC 
  Longstrider, always on. 
  Finger 
  Combo 
  Strong
  Trans 
  13 
  Forge Ring 
  Bear’s Endurance 
  Limited Wish 
  Longstrider 
  51,000 
  4,080 
  102,000 
  Helm of Brilliance 
  (DMG p258) 
  Normal looking helm.   
  When the command word is said, the 
  helm’s true appearance becomes visible 
  – a silver helm encrusted with 10 
  diamonds, 20 rubies, 30 fire opals, & 
  40 opals. 
  The helm can be used once per round.  
  Using a power consumes a gem. 
  Diamond:  Prismatic Spray (DC 20). 
  Ruby:  Wall of Fire. 
  Fire Opal:  Fireball (10d6, DC 20). 
  Opal:  Light. 
  As long as the helm has at least 1 gem 
  remaining, it has the following powers: 
  If Undead are within 30’, the helm 
  glows blue & the undead take 1d6 per 
  round. 
  Any held weapon can become 
  Flaming,  doing +1d6 of Fire damage 
  per hit. 
  Fire Resistance 30. 
  If the wearer takes any magical fire dmg, 
  the wearer must make a Will save vs. 
  DC 15 or all the remaining gems in the 
  helm discharge. 
  Head 
  Combo 
  Strong
  varied 
  13 
  Craft Wondrous Item 
  Detect Undead 
  Fireball 
  Flame Blade 
  Light 
  Prismatic Spray 
  Protection from 
  Energy 
  Wall of Fire 
  62,500 
  5,000 
  125,000 
  Tasmia’s Heart 
  (PGF p124) 
  High-necked silk bustier decorated with 
  sapphires & other gems. 
  See underwater 5x as good as usual. 
  Breath Underwater, on command. 
  Freedom of Movement, always on 
  Extends the wearer’s life span (i.e., takes 
  longer to die of old age).  
  Chest 
  Combo 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Freedom of 
  Movement 
  Water Breathing 
  Creator must be  
  10th+ level  
  63,500 
  5,080 
  127,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 10  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Sylvan Cloak, Greater 
  (DR326 p78) 
  Heavy green cloak, decorated with leaf 
  patterns. 
  Tree Strike, 1/hour. 
  Liveoak, 1/day. 
  +4 bonus to Escape Artist checks. 
  +4 bonus on Fortitude saves to resist the 
  effects of extremely hot or cold 
  environments. 
  If being tracked by scent out-of-doors, 
  the tracker receives a –10 penalty. 
  Back 
  Combo 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Live Oak 
  Pass without Trace 
  Tree Stride 
  76,680 
  30,672 
  153,360 
  Chaos Diamond 
  (DMG p252) 
  Fist-sized, uncut gemstone. 
  Able to cast the following spells 1d4 
  times per day each:  Lesser Confusion, 
  Magic Circle against Law, Word of 
  Chaos, & Cloak of Chaos. 
  Non-Chaotic character only: 
  1 Persistent Negative Level. 
  — 
  Combo 
  Strong
  varied 
  19 
  Craft Wondrous Item 
  Lesser Confusion 
  Magic Circle against 
  Law 
  Word of Chaos 
  Cloak of Chaos 
  Creator must be 
  Chaotic 
  80,000 
  6,400 
  160,000 
  Crown of Sorcerous Terror 
  (DR312 p85) 
  Adamantine circlet in the shape of a 
  dragon. 
  +6 Enhancement bonus to Charisma. 
  +3 Profane bonus to AC. 
  +3 Profane bonus to all saving throws. 
  Able to ‘capture’ 10 levels of single 
  target or ray spells that are targeted on 
  its wearer.  The wearer can ‘redirect’ a 
  captured spell as a Standard Action.  
  The crown cannot partially absorb 
  spells (i.e.,. all or nothing). 
  Non-Evil wearer only: 
  4 Persistent Negative levels 
  Head 
  Combo 
  Strong
  Abj 
  Evoc 
  Trans 
  13 
  Craft Wondrous Item 
  Eagle’s Splendor 
  Spell Turning 
  Unhallow 
  100,000 
  8,000 
  200,000 
  Ring of Elemental 
  Command – Air 
  (DMG p231) 
  Feather Fall, as needed (self only). 
  When attuned: 
  Protection - Air Elementals cannot 
  attack the wearer or approach within 
  5’ 
  Charm Monster on an Air Elemental 
  (DC 17).  If the elemental makes it 
  save, it is forever immune to that 
  ring’s Charm & Protection ability. 
  Air Elementals or Outsiders respect 
  and/or hate you & suffer a –1 penalty 
  on attack rolls against the wearer. 
  When fighting Air Elementals or 
  Outsiders, you gain a +4 Morale 
  bonus on attacks, a +2 Resistance 
  bonus on save, & bypass their 
  damage reduction. 
  –2 on saves vs. earth-based effects. 
  Resist Electricity 30. 
  Gust of Wind, 2/day. 
  Wind Wall, on command. 
  Air Walk, 1/day (self only). 
  Chain Lightning, 1/week. 
  Finger 
  Combo 
  Strong
  Conj 
  15 
  Forge Ring 
  Summon Monster VI 
  Feather Fall 
  Resist Elements 
  Gust of Wind 
  Wind Wall 
  Air Walk 
  Chain Lightning 
  100,000 
  8,000 
  200,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 11  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Ring of Elemental 
  Command – Earth 
  (DMG p231) 
  Meld into Stone, on command. 
  When attuned: 
  Protection - Earth Elementals cannot 
  attack the wearer or approach within 
  5’ 
  Charm Monster on an Earth Elemental 
  (DC 17).  If the elemental makes it 
  save, it is forever immune to that 
  ring’s Charm & Protection ability. 
  Earth Elementals or Outsiders respect 
  and/or hate you & suffer a –1 penalty 
  on attack rolls against the wearer. 
  When fighting Earth Elementals or 
  Outsiders, you gain a +4 Morale 
  bonus on attacks, a +2 Resistance 
  bonus on save, & bypass their 
  damage reduction. 
  –2 on save vs. air/electricity-based 
  effects 
  Soften Earth or Stone, on command. 
  Stone Shape, 2/day. 
  Stoneskin, 1/week (self only). 
  Passwall, 2/week. 
  Wall of Stone, 1/day. 
  Finger 
  Combo 
  Strong
  Conj 
  15 
  Forge Ring 
  Summon Monster VI 
  Meld into Stone 
  Soften Earth or Stone 
  Stone Shape 
  Stoneskin 
  Passwall 
  Wall of Stone 
  100,000 
  8,000 
  200,000 
  Ring of Elemental 
  Command – Fire 
  (DMG p231) 
  Fire Resistance 20. 
  When attuned: 
  Protection - Fire Elementals cannot 
  attack the wearer or approach within 
  5’ 
  Charm Monster on an Fire Elemental 
  (DC 17).  If the elemental makes it 
  save, it is forever immune to that 
  ring’s Charm & Protection ability. 
  Fire Elementals or Outsiders respect 
  and/or hate you & suffer a –1 penalty 
  on attack rolls against the wearer. 
  When fighting Fire Elementals or 
  Outsiders, you gain a +4 Morale 
  bonus on attacks, a +2 Resistance 
  bonus on save, & bypass their 
  damage reduction. 
  –2 on save vs. water/cold-based 
  effects. 
  Burning Hands, on command. 
  Flaming Sphere, 2/day. 
  Pyrotechnics, 2/day. 
  Wall of Fire, 1/day. 
  Flame Strike, 2/week. 
  Finger 
  Combo 
  Strong
  Conj 
  15 
  Forge Ring 
  Summon Monster VI 
  Burning Hands 
  Flaming Sphere 
  Pyrotechnics 
  Wall of Fire 
  Flame Strike 
  100,000 
  8,000 
  200,000 
  Ring of Elemental 
  Command – Water 
  (DMG p231) 
  Water Walk, always on. 
  When attuned: 
  Protection - Water Elementals cannot 
  attack the wearer or approach within 
  5’ 
  Charm Monster on an Water Elemental 
  (DC 17).  If the elemental makes it 
  save, it is forever immune to that 
  ring’s Charm & Protection ability. 
  Water Elementals or Outsiders respect 
  and/or hate you & suffer a –1 penalty 
  on attack rolls against the wearer. 
  When fighting Water Elementals or 
  Outsiders, you gain a +4 Morale 
  bonus on attacks, a +2 Resistance 
  bonus on save, & bypass their 
  damage reduction. 
  –2 on save vs. fire-based effects. 
  Create Water, on command. 
  Water Breathing, as needed. 
  Wall of Ice, 1/day. 
  Ice Storm, 2/week. 
  Control Water, 2/week. 
  Finger 
  Combo 
  Strong
  Conj 
  15 
  Forge Ring 
  Summon Monster VI 
  Water Walk 
  Create Water 
  Water Breathing 
  Wall of Ice 
  Ice Storm 
  Control Water 
  100,000 
  8,000 
  200,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 12  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Mantle Stone of Vhyridaan 
  (PGF p123) 
  Gem that floats around the owner’s head 
  Spell Turning (5 spell levels), 3/day.   
  Stores three levels of spells.  As a 
  Standard Action, the owner can ‘cast’ 
  the spell(s).  Once used, the stone is 
  ‘empty’ & can be recharged. 
  — 
  Combo 
  Strong
  Abj 
  13 
  Craft Wondrous Item 
  Quicken Spell 
  Imbue with Spell 
  Ability 
  Spell Turning 
  116,280 
  9,302 
  232,560 
   
   
  Creature 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Horseshoes of Speed 
  (DMG p260) 
  4 Horseshoes. 
  When all 4 are worn by an appropriate 
  creature, it gains a 30’ Enhancement 
  bonus to its land movement rate. 
  — 
  Creature 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Haste 
  1,500 
  128 
  3,000 
  Horseshoes of a Zephyr 
  (DMG p260) 
  4 Horseshoes. 
  When all 4 are worn by an appropriate 
  creature, it travels at 4” above the 
  surface.  This allows it to walk / run 
  over water, snow, mud, etc., at normal 
  speed without leaving tracks. 
  — 
  Creature 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Levitate 
  3,000 
  256 
  6,000 
   
   
  Defense 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Brooch of Shielding 
  (DMG p250) 
  Absorbs 101 hit points of Magic Missile 
  damage and then melts. 
  Neck 
  Defense 
  Faint 
  Abj 
  1 
  Craft Wondrous Item 
  Shield 
  750 
  60 
  1,500 
  Dust of Appearance 
  (DMG p255) 
  Can cover all objects in a 10’ radius 
  area. 
  Within the area of effect, invisibility is 
  suppressed, Blur & Displacement are 
  negated, and the following are shown 
  to be not real:  Mirror Image, Projected 
  Image, and all Figments.  Negates Dust 
  of Disappearance.  Also, anything 
  coated with the dusk receives a –30 
  penalty on Hide checks. 
  Effects lasts for 5 minutes. 
  Single use. 
  — 
  Defense 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Glitterdust 
  900 
  72 
  1,800 
  Dust of Dispersion 
  (CArc p148) 
  Fine powder in a pouch. 
  When thrown in the air, creates a 10’ by 
  10’ by 10’ translucent cloud that does 
  not provide Concealment.  Any ranged 
  attack made into or through the cloud 
  has a 50% Miss Chance.  Attacks made 
  from inside the cloud have no 
  penalties. 
  Cloud lasts for 3 minutes, unless there is 
  a Strong (or faster) wind, which 
  disperses it in 4 rounds (or faster).   
  Fire will also burn away the cloud. 
  Single use. 
  — 
  Defense 
  Faint  
  Ill 
  3 
  Craft Wondrous Item 
  Blur 
  Glitterdust 
  1,050 
  84 
  2,100 
  Ring of Counterspells 
  (DMG p230) 
  Can hold one spell of up to a 6th level.   
  If that spell is cast on the wearer, it is 
  automatically countered & the ring is 
  “empty”, ready to be recharged. 
  Finger 
  Defense 
  Mod 
  Evoc 
  11 
  Forge Ring 
  Imbue with Spell 
  Ability 
  2,000 
  160 
  4,000 
  Ring of Vengeance 
  (BoED p115) 
  Good creature only: 
  If killed, the creature that struck the 
  killing blow takes 15d6 damage 
  (Ref½ DC19), then the ring dissolves. 
  Finger 
  Defense 
  Strong
  Abj 
  [good]
  15 
  Forge Ring 
  Vengeance Halo 
  Creator must be 
  Good 
  2,250 
  180 
  4,500 
  Balclava of Clean Air 
  (DR326 p55) 
  Head covering made from black cloth. 
  Wearer is immune to all inhaled or 
  scent-based effects, though he/she also 
  looses use of the Scent special ability. 
  Face 
  Defense 
  Strong
  Trans 
  12 
  Craft Wondrous Item 
  2,500 
  200 
  5,000 
  Periapt of Health 
  (DMG p263) 
  Blue gem on a silver chain. 
  Immune to normal & magical diseases. 
  Neck 
  Defense 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Remove Disease 
  3,750 
  300 
  7,500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 13  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Ring of Mind Shielding 
  (DMG p232) 
  Wearer is immune to Detect Thoughts, 
  Discern Lies, and all attempts to 
  determine alignment. 
  Finger 
  Defense 
  Faint 
  Abj 
  3 
  Forge Ring 
  Nondetection 
  4,000 
  320 
  8,000 
  Ring of Force Shield 
  (DMG p232) 
  As a Free Action, activate or deactivate 
  a shield made of force.  It provides +2 
  AC, with no Armor Check penalty or 
  Arcane Spell Failure chance. 
  Finger 
  Defense 
  Mod 
  Evoc 
  9 
  Forge Ring 
  Wall of Force 
  4,250 
  340 
  8,500 
  Ring of Energy Resistance, 
  Minor – Acid 
  (DMG p232) 
  Acid Resistance 10. 
  Finger 
  Defense 
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000 
  Ring of Energy Resistance, 
  Minor – Cold 
  (DMG p232) 
  Cold Resistance 10. 
  Finger 
  Defense 
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000 
  Ring of Energy Resistance, 
  Minor – Electricity 
  (DMG p232) 
  Electricity Resistance 10. 
  Finger 
  Defense 
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000 
  Ring of Energy Resistance, 
  Minor – Fire 
  (DMG p232) 
  Fire Resistance 10. 
  Finger 
  Defense 
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000 
  Ring of Energy Resistance, 
  Minor – Sonic 
  (DMG p232) 
  Sonic Resistance 10. 
  Finger 
  Defense 
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000 
  Standard of Courage 
  (CWar p136) 
  When attached to a two-handed hafted 
  weapon only: 
  +4 Morale bonus vs. Fear effects to the 
  wielder & all allies within 30’. 
  — 
  Defense 
  Faint 
  Abj 
  5 
  Remove Fear 
  7,500 
  600 
  15,000 
  Vambraces of Evil’s 
  Warding 
  (BoED p116) 
  Ranged attacks made by Evil creatures 
  against the wearer receive a –4 penalty. 
  Evil creatures only: 
  2d6 damage per round of wearing the 
  vambraces.. 
  Wrists 
  (2) 
  Defense 
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Protection from 
  Arrows 
  Creator must be 
  Good 
  9,000 
  720 
  18,000 
  Ioun Stone – Pale Lavender 
  Ellipsoid 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Negates up to 4th level spells to a total of 
  20 spell levels & then burns out.  
  Requires a ‘Readied Action’. 
  — 
  Defense 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  10,000 
  800 
  20,000 
  Cloak of Displacement, 
  Minor 
  (DMG p253) 
  20% miss chance, always on 
  Back 
  Defense 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Displacement 
  12,000 
  960 
  24,000 
  Ring of Evasion 
  (DMG p232) 
  On Reflex saves for ½ damage, take no 
  damage if save is successful. 
  Finger 
  Defense 
  Mod 
  Trans 
  7 
  Forge Ring 
  Jump 
  12,500 
  1,000 
  25,000 
  Cube of Frost Resistance 
  (DMG p253) 
  When a face of this cube is pressed, a 
  10’x10’x10’ protected area appear 
  around the user where the temperature 
  is warm.  All cold-based attacks are 
  block by the protected area, but if it 
  takes 50 hp of cold damage total in 1 
  round, it stops working for 1 hour.  If 
  100 hp of cold damage is blocked in 10 
  rounds, the item is destroyed. 
  Extremely cold weather can cause the 
  protected area to take damage too. 
  — 
  Defense 
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Protection from 
  Energy 
  13,500 
  1,080 
  27,000 
  Periapt of Proof against 
  Poison 
  (DMG p263) 
  Black gem on a silver chain. 
  Immune to all poisons, though any 
  already in the wearer’s system when 
  put on still have to run their course. 
  Neck 
  Defense 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Neutralize Poison 
  13,500 
  1,080 
  27,000 
  Ring of Energy Resistance, 
  Major – Acid 
  (DMG p232) 
  Acid Resistance 20. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000 
  Ring of Energy Resistance, 
  Major – Cold 
  (DMG p232) 
  Cold Resistance 20. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000 
  Ring of Energy Resistance, 
  Major – Electricity 
  (DMG p232) 
  Electricity Resistance 20. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000 
  Ring of Energy Resistance, 
  Major – Fire 
  (DMG p232) 
  Fire Resistance 20. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000 
  Ring of Energy Resistance, 
  Major – Sonic 
  (DMG p232) 
  Sonic Resistance 20. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 14  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Rug of Welcome 
  (CArc p150) 
  A 10’ by 5’ rug of high quality which 
  weighs 15 pounds. 
  When activated, the rug will Grapple 
  any creature (up to Large size) that 
  steps on it without saying the 
  password.  It maintains its Grapple / 
  Hold until ordered to release the 
  creature. 
  The rug is a CR5 Large Construct with 
  Improved Grab, +23 Grapple check, 
  AC of 20, & 71 hp.   
  — 
  Defense 
  Mod 
  Evoc 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  Bigby’s Grasping 
  Hand 
  15,000 
  1,200 
  30,000 
  Scarab of Protection 
  (DMG p266) 
  Spell Resistance 20. 
  Can absorb 12 of the following attacks, 
  but then is destroyed. 
  - Energy-Drain (such as  from a 
  vampire). 
  - Death Effect (such as Finger of 
  Death), 
  - Negative Energy (i.e., Inflict Minor 
  Wounds). 
  Neck 
  Defense 
  Strong
  Abj 
  Necro 
  18 
  Craft Wondrous Item 
  Bless 
  Death Ward 
  Spell Resistance 
  19,000 
  1,520 
  38,000 
  Ioun Stone – Lavender & 
  Green Ellipsoid 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Negates up to 8th level spells to a total of 
  50 spell levels & then burns out. 
  Requires a ‘Readied Action’. 
  — 
  Defense 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  20,000 
  1,600 
  40,000 
  Standard of Heroism 
  (CWar p136) 
  When attached to a two-handed hafted 
  weapon only: 
  +2 Morale bonus on attacks, saves, & 
  skill checks –and– +4 Morale bonus 
  vs. Fear effects to the wielder & all 
  allies within 30’. 
  — 
  Defense 
  Faint 
  Abj 
  Ench 
  5 
  Heroism 
  Remove Fear 
  20,000 
  1,600 
  40,000 
  Ring of Energy Resistance, 
  Greater – Acid 
  (DMG p232) 
  Acid Resistance 30. 
  Finger 
  Defense 
  Mod 
  Abj 
  11 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000 
  Ring of Energy Resistance, 
  Greater – Cold 
  (DMG p232) 
  Cold Resistance 30. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000 
  Ring of Energy Resistance, 
  Greater – Electricity 
  (DMG p232) 
  Electricity Resistance 30. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000 
  Ring of Energy Resistance, 
  Greater – Fire 
  (DMG p232) 
  Fire Resistance 30. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000 
  Ring of Energy Resistance, 
  Greater – Sonic 
  (DMG p232) 
  Sonic Resistance 30. 
  Finger 
  Defense 
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000 
  Cloak of Displacement, 
  Major 
  (DMG p253) 
  50% miss chance, 15 rounds per day, 
  divided up as the wearer wishes.. 
  Back 
  Defense 
  Mod 
  Ill 
  7 
  Craft Wondrous Item 
  Extend Spell 
  Displacement 
  25,000 
  2,000 
  50,000 
  Retributive Amulet 
  (BoED p116) 
  +2 Sacred bonus to AC. 
  Half the hit-point damage the wearer 
  takes from melee attacks is transferred 
  to the attacker. 
  Neck 
  Defense 
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Shield Other 
  28,000 
  2,240 
  56,000 
  Cube of Force 
  (DMG p253) 
  ¾” cube made of ivory or hard metal. 
  When a face of this cube is pressed, a 
  10’x10’x10’ movable cube of force 
  walls appear around the user. 
  The cube has 36 charges per day.  The 
  rate they are used depends on the cube 
  face which is pressed: 
   Cube 
  Chg/ Max 
  Keeps 
   Face 
  Min Move Out… 
      1 
  1 
  30’ 
  gasses, wind, etc 
      2 
  2 
  20’ 
  nonliving matter 
      3 
  3 
  15’ 
  living matter 
      4 
  4 
  10’ 
  magic 
      5 
  6 
  10’ 
  everything 
      6 
  – 
  – 
  –off– 
  Damage & some spells also deplete 
  charges 
  — 
  Defense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Wall of Force 
  31,000 
  2,480 
  62,000 
  Mantle of Faith  
  (DMG p261) 
  Damage Reduction 5 / evil 
  Back 
  Defense 
  Strong
  Abj 
  [good]
  20 
  Craft Wondrous Item 
  Stoneskin 
  38,000 
  3,040 
  76,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 15  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Belt of Spell Resistance 
  (CArc p148) 
  Spell Resistance 21 
  Waist 
  Defense 
  Mod 
  Abj 
  9 
  Craft Wondrous Item 
  Spell Resistance 
  45,000 
  3,600 
  90,000 
  Mantle of Spell Resistance 
  (DMG p261) 
  Spell Resistance 21 
  Back 
  Defense 
  Mod 
  Abj 
  9 
  Craft Wondrous Item 
  Spell Resistance 
  45,000 
  3,600 
  90,000 
  Standard of No Retreat 
  (CWar p136) 
  When attached to a two-handed hafted 
  weapon only: 
  Creatures within 30’ are under the 
  effect of Dimensional Anchor. 
  Creatures within 30’ cannot run away 
  from the standard (WillNeg DC19). 
  +4 Morale bonus vs. Fear effects to the 
  wielder & all allies within 30’. 
  — 
  Defense 
  Mod 
  Abj 
  11 
  Dimensional Anchor 
  Remove Fear 
  72,500 
  5,800 
  145,000 
  Weirdstone 
  (PGF p124) 
  Fist-sized piece of glass. 
  When placed on a flat surface & 
  activated, it rises 3’, glows, & chimes, 
  and blocks the following in a 6 mile 
  radius sphere (no mater if the effect is 
  generated by a spell, spell-like ability, 
  supernatural abilities, psionics, etc.): 
  - Astral & Ethereal travel 
  - Divination (scrying) spells 
  - Conjuration (teleportation) spells 
  Note that these effects can be targeted 
  from inside the area of effect towards a 
  target outside. 
  — 
  Defense 
  Strong
  Abj 
  20 
  Craft Wondrous Item 
  Dimensional Lock 
  Nondetection 
  Creator must be  
  20th+ level  
  125,000 
  10,000 
  250,000 
   
   
  Feat 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Gloves of Arrow Snaring 
  (DMG p257) 
  Able to use the Feat:  Snatch Arrow, 
  2/day.  At least one hand must be free. 
  Hands 
  (2) 
  Feat 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Shield 
  2,000 
  160 
  4,000 
  Ioun Stone – Dark Blue 
  Rhomboid 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Gain Feat: Alertness 
  — 
  Feat 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  5,000 
  400 
  10,000 
  Bands of the Iron Monkey 
  (DR325 p98) 
  Two leather armbands with 6 coins sewn 
  into the front of each. 
  +2 bonus on Initiative checks. 
  Gains Feat: Deflect Arrows.  If the 
  wearer already has this feat, it may be 
  used twice time per round. 
  Wrists 
  (2) 
  Feat 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Entropic Shield 
  7,500 
  600 
  15,000 
   
   
  Figurine 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Figurine of Wondrous 
  Power – Silver Raven 
  (DMG p257) 
  1” silver figurine of a raven. 
  Becomes a Raven on command (but has 
  Hardness 10), for 24 hours per week, 
  split up however desired.  If given a 
  message, it will act as the Animal 
  Messenger spell. 
  If slain as a raven, it reverts to a 
  statuette. 
  — 
  Figurine 
  Faint 
  Ench 
  Trans 
  6 
  Craft Wondrous Item 
  Animal Messenger 
  1,900 
  152 
  3,800 
  Figurine of Wondrous 
  Power – Serpentine Owl 
  (DMG p257) 
  1” serpentine statuette of an owl. 
  Becomes a normal-sized Owl or a Giant 
  Owl on command, 1 time per day, for 
  up to 8 hours per use.  It can 
  communicate telepathically with its 
  owner.  After 3 uses of the Giant Owl 
  form, the figurine looses its magic. 
  If slain as an owl or giant owl, it reverts 
  to a statuette. 
  — 
  Figurine 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  4,550 
  364 
  9,100 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 16  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Figurine of Wondrous 
  Power – Bronze Griffon 
  (DMG p256) 
  1” bronze statuette of a griffon. 
  Becomes a normal Griffon on command, 
  2 times per week for up to 6 hours per 
  use. 
  If slain as a griffon, it reverts to a 
  statuette. 
  — 
  Figurine 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  5,000 
  400 
  10,000 
  Figurine of Wondrous 
  Power – Ebony Fly 
  (DMG p256) 
  1” ebony statuette of a fly. 
  Becomes a Pony-sized Fly (stats 
  identical to a Hippogriff but no attacks) 
  on command, 3 times per week for up 
  to 12 hrs per use. 
  If slain as a fly, it reverts to a statuette. 
  — 
  Figurine 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  5,000 
  400 
  10,000 
  Figurine of Wondrous 
  Power – Onyx Dog 
  (DMG p257) 
  1” onyx statuette of a dog. 
  Becomes a Riding Dog on command, 1 
  time per week, for up to 6 hours per 
  use.  It has an Intelligence of 8, can 
  speak in Common, has +4 on Spot & 
  Search checks, has Darkvision up to 
  60’, & can see Invisible. 
  If slain as a dog, it reverts to a statuette. 
  — 
  Figurine 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  7,750 
  620 
  15,500 
  Figurine of Wondrous 
  Power – Golden Lions (2)  
  (DMG p256) 
  Two 1” gold statuette of lions. 
  Becomes a pair of normal adult Lions on 
  command, 1 time per day, for up to 1 
  hour per use. 
  If slain as a lion, it reverts to statuette 
  form for 1 week. 
  — 
  Figurine 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  8,250 
  660 
  16,500 
  Figurine of Wondrous 
  Power – Marble Elephant 
  (DMG p256) 
  Fist-sized marble statuette of an 
  elephant. 
  Becomes a normal Elephant on 
  command, 4 times per month, for up to 
  24 hour per use. 
  If slain as an elephant, it reverts to a 
  statuette. 
  — 
  Figurine 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  8,500 
  680 
  17,000 
  Figurine of Wondrous 
  Power – Ivory Goats (3)  
  (DMG p256) 
  Three 1” ivory statuette of goats. 
  Goat of Traveling – Equivalent to a 
  Heavy Horse.  It can be use for 24 
  hours in a week, broken up however 
  desired by the owner.  Once all 24 
  hours have been use up, it cannot be 
  reactivated for 1 day. 
  Goat of Travail – Equivalent to a 
  Nightmare, plus two 1d8+4 horns.  It 
  can be used for 12 hours, once per 
  month. 
  Goat of Terror – Equivalent to a Light 
  Warhorse.  Its rider can use one horn as 
  a +3 Lance & the other as a +5 
  Longsword.  When ridden in an attack, 
  it produces Fear in a 30’ radius (DC 
  16).  It can be used every 2 weeks, for 
  3 hours per use. 
  If any of the goats are slain, they reverts 
  to statuette form for 1 week. 
  — 
  Figurine 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  10,500 
  840 
  21,000 
  Figurine of Wondrous 
  Power – Obsidian Steed 
  (DMG p257) 
  Small shape-less lump of black stone. 
  Becomes a Heavy Warhorse on 
  command, 1 time per week, for up to 
  24 hours per use.  Each round, it can 
  use one of the following powers on 
  itself & its rider:  Fly, Plane Shift, or 
  Etherealness. 
  Good character only:  
  10% chance per use that it will carry a 
  rider to an Evil Plane & leave him 
  there. 
  If slain as a horse, it reverts to a 
  statuette. 
  — 
  Figurine 
  Mod 
  Trans 
  15 
  Craft Wondrous Item 
  Animate Object 
  Plane Shift 
  Etherealness 
  1,4250 
  1,140 
  28,500 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 17  
  Food 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Ring of Sustenance 
  (DMG p233) 
  Must be worn 1 week to activate. 
  Wearer does not require food, water, & 
  only needs 2 hours of sleep per night. 
  Finger 
  Food 
  Faint 
  Conj 
  5 
  Forge Ring 
  Create Food and 
  Water 
  1,250 
  100 
  2,500 
  Belt of the Camel 
  (DR325 p75) 
  After worn for 24 hours: 
  Endure Elements (extreme heat only). 
  Wearer does not need to drink as long 
  as the belt is worn. 
  Waist 
  Food 
  Faint 
  Abj 
  1 
  Craft Wondrous Item 
  Create Water 
  Endure Elements 
  1,500 
  120 
  3,000 
  Ioun Stone – Clear Spindle 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Sustains user without food or water 
  — 
  Food 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  2,000 
  160 
  4,000 
  Murlynd’s Spoon 
  (DMG p262) 
  Creates grool for up to 4 humans per 
  day. 
  — 
  Food 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Create Food and 
  Water 
  2,700 
  216 
  5,400 
  Decanter of Endless Water 
  (DMG p254) 
  On command, the bottle will produce 
  fresh or salt water.  The decanter has 
  three settings. 
  Stream – 1 gallon per round. 
  Fountain – 5’ long stream producing 5 
  gallons per round. 
  Geyser – 20’ long stream producing 30 
  gallons per round.  Can inflict 1d4 
  damage per round it pointed at a target, 
  but may knock the user down (Strength 
  check vs. DC12 to stay up). 
  — 
  Food 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Control Water 
  4,500 
  360 
  9,000 
   
   
  Gate 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Well of Many Worlds 
  (DMG p268) 
  6’ diameter circle of black cloth. 
  When spread out, forms a 6’ diameter 2-
  way portal to another dimension. 
  — 
  Gate 
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  Gate 
  41,000 
  3,280 
  82,000 
  Amulet of the Planes 
  (DMG p247) 
  Able to Plane Shift.  Intelligence check 
  vs. DC 15 to arrive accurately, else 
  randomly. 
  Neck 
  Gate 
  Strong
  Conj 
  15 
  Craft Wondrous Item 
  Plane Shift 
  60,000 
  4,800 
  120,000 
  Cubic Gate 
  (DMG p254) 
  Five of the six sides opens a Gate to 
  another plane of existence.  The sixth 
  opens back to the Prime Material 
  Plane. 
  If a side is pressed once, a gate opens to 
  a random place in that plane.  Pressing 
  the side again closes the gate. 
  Only one gate may be open at a time. 
  Pressing a side twice quickly causes the 
  user & all creatures in adjacent squares 
  to be transferred to a random point in 
  the appropriate plane (WillNeg DC23). 
  — 
  Gate 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Plane Shift 
  82,000 
  6,560 
  164,000 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 18  
  Golem 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Scarab, Golembane  
  (DMG p266) 
  Detect any Golems within 60’ as a 
  Standard Action. 
  The wearer’s weapon, natural weapons, 
  & unarmed attacks bypasses a Golem’s 
  Damage Reduction. 
  Neck 
  Golem 
  Mod 
  Div 
  8 
  Craft Wondrous Item 
  Detect Magic 
  Creator must be at 
  least 10th level 
  1,250 
  100 
  2,500 
  Golem Manual – Flesh 
  (DMG p258) 
  Instructions for creating a Flesh Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating a Flesh Golem only: 
  +5 Competence bonus on Craft 
  (leather-working) checks. 
  Use of Feat: Craft Construct. 
  Contains the spells Animate Dead, 
  Bull’s Strength, Geas / Quest, & 
  Limited Wish, in spell trigger form 
  (i.e., like a scroll). 
  +1 Caster level. 
  Provides 780 XP. 
  When the steps are completed, the 
  manual burns itself into ash, which is 
  sprinkled on the Golem as the final 
  step. 
  Single use. 
  — 
  Golem 
  Mod 
  Ench 
  Necro 
  [evil] 
  Trans 
  8 
  Craft Construct 
  Animate Dead 
  Bull’s Strength 
  Geas / Quest 
  Limited Wish 
  2,050 
  944 
  8,000 
  Golem Manual – Clay 
  (DMG p258) 
  Instructions for creating a Clay Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating a Clay Golem only: 
  +5 Competence bonus on Craft 
  (sculpting) or Craft (pottery) checks. 
  Use of Feat: Craft Construct. 
  Contains the spells Animate Objects, 
  Bless, Commune Prayer, & 
  Resurrection in spell trigger form 
  (i.e., like a scroll). 
  +2 Caster level. 
  Provides  1,540 XP. 
  When the steps are completed, the 
  manual burns itself into ash, which is 
  sprinkled on the Golem as the final 
  step. 
  Single use. 
  — 
  Golem 
  Mod 
  Conj 
  Div 
  Ench 
  Trans 
  11 
  Craft Construct 
  Animate Objects 
  Bless 
  Commune 
  Prayer 
  Resurrection 
  2,150 
  1,712 
  12,000 
  Golem Manual – Stone 
  (DMG p258) 
  Instructions for creating a Stone Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating a Stone Golem only: 
  +5 Competence bonus on Craft 
  (sculpting) or Craft (stonemasonry) 
  checks. 
  Use of Feat: Craft Construct. 
  Contains the spells Geas / Quest, 
  Limited Wish, Polymorph Any Object, 
  & Slow in spell trigger form (i.e., like 
  a scroll). 
  +3 Caster level. 
  Provides  3,400 XP. 
  When the steps are completed, the 
  manual burns itself into ash, which is 
  sprinkled on the Golem as the final 
  step. 
  Single use. 
  — 
  Golem 
  Strong
  Abj 
  Ench 
  14 
  Craft Construct 
  Geas / Quest 
  Limited Wish 
  Polymorph Any 
  Object 
  Slow 
  2,500 
  3,600 
  22,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 19  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Golem Manual – Iron 
  (DMG p258) 
  Instructions for creating an Iron Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating an Iron Golem only: 
  +5 Competence bonus on Craft (armor-
  smithing) or Craft (weapon-
  smithing). 
  Use of Feat: Craft Construct. 
  Contains the spells Cloudkill, 
  Geas/Quest, Limited Wish, & 
  Polymorph Any Object, in spell 
  trigger form (i.e., like a scroll). 
  +4 Caster level. 
  Provides 5,600 XP. 
  When the steps are completed, the 
  manual burns itself into ash, which is 
  sprinkled on the Golem as the final step 
  Single use. 
  — 
  Golem 
  Strong
  Conj 
  Ench 
  Trans 
  16 
  Craft Construct 
  Cloudkill 
  Geas / Quest 
  Limited Wish 
  Polymorph Any 
  Object 
  3,500 
  5,880 
  35,000 
  Golem Manual – Greater 
  Stone 
  (DMG p258) 
  Instructions for creating a Greater Stone 
  Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating a Greater Stone Golem only: 
  +5 Competence bonus on Craft 
  (sculpting) or Craft (stonemasonry) 
  checks. 
  Use of Feat: Craft Construct. 
  Contains the spells Geas / Quest, 
  Limited Wish, Polymorph Any Object, 
  & Slow in spell trigger form (i.e., like 
  a scroll). 
  +3 Caster level. 
  Provides 7,640 XP. 
  When the steps are completed, the 
  manual burns itself into ash, which is 
  sprinkled on the Golem as the final step 
  Single use. 
  — 
  Golem 
  Strong
  Abj 
  Ench 
  16 
  Craft Construct 
  Geas / Quest 
  Limited Wish 
  Polymorph Any 
  Object 
  Slow 
  2,900 
  7,872 
  44,000 
   
   
  Healing 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Keoghtom’s Ointment 
  (DMG p261) 
  If applied to a poisoned area or 
  swallowed, Neutralize Poison. 
  If applied to a disease, Remove Disease. 
  If applied to a wound, Cure Light 
  Wounds 
  5 uses. 
  — 
  Healing 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Cure Light Wounds 
  Neutralize Poison 
  Remove Disease 
  2,000 
  160 
  4,000 
  Periapt of Wound Closure 
  (DMG p264) 
  Red gem on a gold chain. 
  Wearer automatically stabilizes when hit 
  points go negative. 
  Immune to bleeding damage, but not 
  Constitution damage done by 
  ‘Wounding’ weapons. 
  Heals naturally at twice the normal rate 
  & can heal normally when the wound 
  normally wouldn’t. 
  Neck 
  Healing 
  Mod 
  Conj 
  10 
  Craft Wondrous Item 
  Heal 
  7,500 
  600 
  15,000 
  Ioun Stone – Pearly White 
  Spindle 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Regenerate 1 hp per hour of damage.  
  Only damage taken while using the 
  Ioun Stone can be healed. 
  — 
  Healing 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  10,000 
  800 
  20,000 
  Ring of Regeneration 
  (DMG p232) 
  Ring can only heal damage taken while 
  it is worn. 
  Regain 1 hit point back every hour. 
  Regain 1 point of subdual damage back 
  every 5 minutes. 
  Limbs, etc., will regenerate too. 
  Finger 
  Healing 
  Strong
  Conj 
  15 
  Forge Ring 
  Regenerate 
  45,000 
  3,600 
  90,000 
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 20  
  Inherent 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Manual of Bodily Health +1 
  (DMG p261) 
  +1 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500 
  Manual of Gainful Exercise 
  +1 
  (DMG p262) 
  +1 Inherent bonus to Strength after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500 
  Manual of Quickness of 
  Action +1 
  (DMG p262) 
  +1 Inherent bonus to Dexterity after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500 
  Tome of Clear Thought +1 
  (DMG p268) 
  +1 Inherent bonus to Intelligence after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500 
  Tome of Leadership & 
  Influence +1 
  (DMG p268) 
  +1 Inherent bonus to Charisma after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500 
  Tome of Understanding +1 
  (DMG p268) 
  +1 Inherent bonus to Wisdom after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500 
  Manual of Bodily Health +2 
  (DMG p261) 
  +2 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200 
  55,000 
  Manual of Gainful Exercise 
  +2 
  (DMG p262) 
  +2 Inherent bonus to Strength after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200 
  55,000 
  Manual of Quickness of 
  Action +2 
  (DMG p262) 
  +2 Inherent bonus to Dexterity after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200 
  55,000 
  Tome of Clear Thought +2 
  (DMG p268) 
  +2 Inherent bonus to Intelligence after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200 
  55,000 
  Tome of Leadership & 
  Influence +2 
  (DMG p268) 
  +2 Inherent bonus to Charisma after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200 
  55,000 
  Tome of Understanding +2 
  (DMG p268) 
  +2 Inherent bonus to Wisdom after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200 
  55,000 
  Manual of Bodily Health +3 
  (DMG p261) 
  +3 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300 
  82,500 
  Manual of Gainful Exercise 
  +3 
  (DMG p262) 
  +3 Inherent bonus to Strength after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300 
  82,500 
  Manual of Quickness of 
  Action +3 
  (DMG p262) 
  +3 Inherent bonus to Dexterity after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300 
  82,500 
  Tome of Clear Thought +3 
  (DMG p268) 
  +3 Inherent bonus to Intelligence after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300 
  82,500 
  Tome of Leadership & 
  Influence +3 
  (DMG p268) 
  +3 Inherent bonus to Charisma after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300 
  82,500 
  Tome of Understanding +3 
  (DMG p268) 
  +3 Inherent bonus to Wisdom after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300 
  82,500 
  Manual of Bodily Health +4 
  (DMG p261) 
  +4 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400 
  110,000 
  Manual of Gainful Exercise 
  +4 
  (DMG p262) 
  +4 Inherent bonus to Strength after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400 
  110,000 
  Manual of Quickness of 
  Action +4 
  (DMG p262) 
  +4 Inherent bonus to Dexterity after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400 
  110,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 21  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Tome of Clear Thought +4 
  (DMG p268) 
  +4 Inherent bonus to Intelligence after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400 
  110,000 
  Tome of Leadership & 
  Influence +4 
  (DMG p268) 
  +4 Inherent bonus to Charisma after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400 
  110,000 
  Tome of Understanding +4 
  (DMG p268) 
  +4 Inherent bonus to Wisdom after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400 
  110,000 
  Manual of Bodily Health +5 
  (DMG p261) 
  +5 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500 
  137,500 
  Manual of Gainful Exercise 
  +5 
  (DMG p262) 
  +5 Inherent bonus to Strength after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500 
  137,500 
  Manual of Quickness of 
  Action+5 
  (DMG p262) 
  +5 Inherent bonus to Dexterity after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500 
  137,500 
  Tome of Clear Thought +5 
  (DMG p268) 
  +5 Inherent bonus to Intelligence after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500 
  137,500 
  Tome of Leadership & 
  Influence +5 
  (DMG p268) 
  +5 Inherent bonus to Charisma after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500 
  137,500 
  Tome of Understanding +5 
  (DMG p268) 
  +5 Inherent bonus to Wisdom after 6 
  days of reading. 
  Single use. 
  — 
  Inherent 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500 
  137,500 
   
   
  Instrument 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Pipes of the Sewers 
  (DMG p264) 
  By playing a specific tune, the user 
  summons 1d3 Rat Swarms(MM p239), 
  which arrive immediately if within 
  400’, & are delayed 1 round for each 
  additional 50’. 
  Once the rats arrive, the user must make 
  a Perform (wood winds) check vs. DC 
  10.  If successful, the rats obey the 
  user’s commands.  On a failure, the rats 
  attack the user. 
  The rats remain as long as the music is 
  continuously played. 
  Using the pipes a second time in one day 
  increases the Perform DC to 15. 
  — 
  Instrument 
  Faint 
  Conj 
  2 
  Craft Wondrous Item 
  Charm Animal 
  Summon Nature’s 
  Ally I 
  Min lvl:  Drd2, Rgr4 
  900 
  72 
  1,800 
  Fochluchan Bandore 
  (CArc p148) 
  Masterwork Lute. 
  Light, 1/day. 
  +1 Competence bonus on Bardic Music 
  for Countersong, Fascinate, & 
  Suggestion. 
  2 ranks of Perform (string instrument) 
  only: 
  Flare, 1/day. 
  Mending, 1/day. 
  Message, 1/day. 
  — 
  Instrument 
  Faint 
  Evoc 
  Trans 
  3 
  Craft Wondrous 
  Flare 
  Light 
  Mending 
  Message 
  Creator must be a 
  Bard 
  950 
  76 
  1,900 
  Mac-Fuirmidh Cithern 
  (CArc p149) 
  Masterwork Lute. 
  +2 Competence bonus on Bardic Music 
  for Countersong, Fascinate, & 
  Suggestion. 
  4 ranks of Perform (string instrument) 
  only: 
  Cure Light Wounds, 1/day. 
  Mage Armor, 1/day. 
  Sleep, 1/day. 
  — 
  Instrument 
  Faint 
  various
  3 
  Craft Wondrous 
  Cure Light Wounds 
  Mage Armor 
  Sleep 
  Creator must be a 
  Bard 
  1,450 
  116 
  2,900 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 22  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Pipes of Haunting 
  (DMG p264) 
  Masterwork Pan Pipes. 
  By making a Perform (wood winds) 
  check vs. DC 15, the pipes play eerie 
  music, causing listeners within 30’ to 
  become Frightened 10 minutes 
  (WillNeg DC13).  Only creatures with 
  up to 5HD are effected. 
  Usable twice per day. 
  — 
  Instrument 
  Faint 
  Necro 
  4 
  Craft Wondrous Item 
  Scare 
  3,000 
  240 
  6,000 
  Harp of Charming 
  (DMG p258) 
  Masterwork Harp. 
  Suggestion (DC14), once per 10 minutes 
  of playing (requires a Perform (string 
  instruments) check vs. DC 14).  If the 
  Perform check fails, the ability cannot 
  be used for 24 hours. 
  — 
  Instrument 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Suggestion 
  3,750 
  300 
  7,500 
  Doss Lute 
  (CArc p149) 
  Masterwork Lute 
  +3 Competence bonus on Bardic Music 
  for Countersong, Fascinate, & 
  Suggestion. 
  6 ranks of Perform (string instrument) 
  only: 
  Delay Poison, 1/day. 
  Hold Person, 1/day. 
  Mirror Image, 1/day. 
  5 or less ranks of Perform (string 
  instrument) only: 
  1 Persistent Negative level. 
  — 
  Instrument 
  Faint 
  various
  5 
  Craft Wondrous 
  Delay Poison 
  Hold Person 
  Mirror Image 
  Creator must be a 
  Bard 
  4,900 
  392 
  9,800 
  Pipes of Pain 
  (DMG p264) 
  Masterwork Pan Pipes. 
  By making a Perform (wood winds) 
  check, vs. DC 15, everyone within 30’ 
  are Fascinated (WillNeg DC15) as long 
  as the music continues.  
  After the playing ends, anyone who 
  failed their save is cursed with 
  hypersensitive to noise.  For 2d4 
  rounds, the subject takes 1d4 damage 
  per round unless in total silence & 
  takes double damage from sonic 
  attacks.  Thereafter, the subject Shaken 
  if not in a silent area.  The effect can 
  only be removed by Remove Curse, 
  Miracle, etc. 
  — 
  Instrument 
  Faint 
  Ench 
  Evoc 
  6 
  Craft Wondrous Item 
  Sound Burst 
  Creator must have 
  the Bardic Music 
  class ability 
  6,000 
  480 
  12,000 
  Lyre of Building 
  (DMG p261) 
  Masterwork Lyre. 
  All walls, roofs, floors, etc., within 300’ 
  are immune to Disintegrate, battering 
  rams, siege weapons, etc. for 30 
  minutes.  Usable 1/day. 
  Produces 600 man-days worth of 
  construction of buildings, mines, etc., 
  per hour played.  After the 1st hour, a 
  Perform (string instruments) check vs. 
  DC 18 must be made to continue.  
  Usable 1/week. 
  — 
  Instrument 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Fabricate 
  6,500 
  520 
  13,000 
  Instrument of the Winds 
  (PGF p123) 
  Masterwork Lute. 
  By making a Perform (string instrument) 
  check vs. DC 15, Summon Monster VI 
  (Large Air Elemental).  Usable 1/day. 
  — 
  Instrument 
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Monster VI 
  11,000 
  880 
  22,000 
  Canaith Mandolin 
  (CArc p149) 
  Masterwork Mandolin. 
  +4 Competence bonus on Bardic Music 
  for Countersong, Fascinate, & 
  Suggestion. 
  8 ranks of Perform (string instrument) 
  only: 
  Cure Serious Wounds, 1/day. 
  Dispel Magic, 1/day. 
  Summon Monster III, 1/day. 
  7 or less ranks of Perform (string 
  instrument) only 
  1 Persistent Negative level. 
  — 
  Instrument 
  Mod 
  various
  8 
  Craft Wondrous 
  Cure Serious Wounds 
  Dispel Magic 
  Summon Monster III 
  Creator must be a 
  Bard 
  11,700 
  936 
  23,400 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 23  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Drums of Panic 
  (DMG p255) 
  2 Masterwork Kettle Drum (1½‘ 
  diameter each) weighing 10 pounds 
  total. 
  When played, anyone greater than 20’ 
  away, but less than 120’ away is 
  affected by Fear (DC 16). 
  Usable 1/day. 
  — 
  Instrument 
  Mod 
  Necro 
  7 
  Craft Wondrous Item 
  Fear 
  15,000 
  1,200 
  30,000 
  Cli Lyre 
  (CArc p149) 
  Masterwork Lyre. 
  +5 Competence bonus on Bardic Music 
  for Countersong, Fascinate, & 
  Suggestion. 
  10 ranks of Perform (string instrument) 
  only: 
  Break Enchantment, 1/day. 
  Dimension Door, 1/day. 
  Shout, 1/day. 
  9 or less ranks of Perform (string 
  instrument) only: 
  1 Persistent Negative level. 
  — 
  Instrument 
  Mod 
  various
  11 
  Craft Wondrous 
  Break Enchantment 
  Dimension Door 
  Shout 
  Creator must be a 
  Bard 
  18,800 
  1,504 
  37,600 
  Anstruth Harp 
  (CArc p149) 
  Masterwork Harp 
  +6 Competence bonus on Bardic Music 
  for Countersong, Fascinate, & 
  Suggestion. 
  12 ranks of Perform (string instrument) 
  only: 
  Control Water, 1/day. 
  Mass Cure Light Wounds, 1/day. 
  Mind Fog, 1/day. 
  11 or less ranks of Perform (string 
  instrument) only: 
  1 Persistent Negative level. 
  — 
  Instrument 
  Strong
  various
  14 
  Craft Wondrous 
  Control Water 
  Mass Cure Light 
  Wounds  
  Mind Fog 
  Creator must be a 
  Bard 
  30,000 
  2,400 
  60,000 
  Ollamh Harp 
  (CArc p149) 
  Masterwork Harp. 
  +7 Competence bonus on Bardic Music 
  for Countersong, Fascinate, & 
  Suggestion. 
  14 ranks of Perform (string instrument) 
  only: 
  Control Weather, 1/day. 
  Eye-Bite, 1/day. 
  Repulsion, 1/day. 
  13 or less ranks of Perform (string 
  instrument) only: 
  1 Persistent Negative level. 
  — 
  Instrument 
  Strong
  various
  17 
  Craft Wondrous 
  Control Weather 
  Eye-Bite 
  Repulsion 
  Creator must be a 
  Bard 
  41,800 
  3,344 
  83,600 
  Trumpet of Healing 
  (BoED p116) 
  Masterwork Trumpet 
  Activation requires a Perform (wind 
  instruments) check vs. DC 15. 
  Three times per day, all non-evil 
  creatures within 360’ of the trumpet 
  receive one of the following:  Remove 
  Blindness / Deafness, Remove Disease, 
  Sure Serious Wounds, or Neutralize 
  Poison. 
  One time per day, one non-evil creature 
  within 360’ of the trumpet receives the 
  following:  Heal. 
  The person playing the trumpet does not 
  benefit from its healing. 
  Evil creatures cannot hear the trumpet. 
  — 
  Instrument 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Cure Serious Wounds 
  Heal 
  Neutralize Poison 
  Remove Blindness / 
  Deafness 
  Remove Disease 
  Creator must be 
  Good 
  57,720 
  4,618 
  115,440 
   
  Lodge 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Daern’s Instant Fortress 
  (DMG p254) 
  Small metal cube. 
  On command, the cube opens into a 
  20’x20’x30’ tall Adamantine keep.  
  The keep has a single door that only 
  opens for the owner (& is immune to 
  Knock). 
  — 
  Lodge 
  Strong 
  Conj 
  13 
  Craft Wondrous Item 
  Mordenkainen’s 
  Magnificent 
  Mansion 
  27,500 
  2,200 
  55,000 
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 24  
  Miscellaneous 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Universal Solvent 
  (DMG p268) 
  Any adhesive, including ‘Sovereign 
  Glue’, Tanglefoot Bags, Koa-Toa 
  Sticky Shields, etc., is dissolved 
  immediately. 
  Applied as a Standard Action. 
  Single use. 
  — 
  Misc. 
  Strong
  Trans 
  20 
  Craft Wondrous Item 
  Disintegrate 
  25 
  2 
  50 
  Unguent of Timelessness 
  (DMG p268) 
  Enough oil to coat 8 Medium-sized 
  objects. 
  +1 Resistance bonus on all saves. 
  Coated organic object ages only 1 day 
  per year. 
  Once applied, ‘Unguent of 
  Timelessness’ never wears off, but can 
  be Dispelled. 
  Single use. 
  — 
  Misc. 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  75 
  6 
  150 
  Memory Crystal 
  (DR327 p67) 
  Lens-shaped crystal with a metal handle 
  for holding up to the eye. 
  An ‘empty’ crystal can record the image 
  of what can be seen looking through 
  the crystal with normal human vision. 
  Once recorded, the image stays in the 
  crystal permanently.  Studying the 
  image for 10 minutes qualifies as 
  “careful study” for a Teleport spell and 
  counts as “familiar” for Clairvoyance / 
  Clairaudience. 
  — 
  Misc. 
  Faint 
  Ill 
  1 
  Craft Wondrous Item 
  Silent Image 
  100 
  4 
  200 
  Dust of Tracelessness 
  (DMG p255) 
  If throw in the air, a room up to 100 
  square feet will be filled with dust & 
  cobwebs, seeming unused. 
  If poured on tracks of up to 12 people & 
  horses, the trail will be erased back for 
  250’ with no left-over magic aura (+20 
  DC to track). 
  Single use. 
  — 
  Misc. 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Pass without Trace 
  125 
  10 
  250 
  Silversheen  
  (DMG p266) 
  Vial of liquid. 
  May be applied to one melee weapon or 
  20 units of ammunition as a Standard 
  Action. 
  Any object coated with ‘silversheen’ is 
  treated as Silver for overcoming 
  Damage Reduction for 1 hour.  The 
  normal material of the object is 
  suppressed for the duration (i.e., an 
  Adamantine weapon coated with 
  ‘silversheen’ would only be considered 
  silver).  It has no effect on the object’s 
  magical properties. 
  Single use. 
  — 
  Misc. 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  125 
  10 
  250 
  Horn of Recording 
  (DR327 p67) 
  Small bronze cornucopia. 
  On command, the horn records sounds 
  around it.  The recording is stopped 
  with a separate command. 
  The horn may hold 2 hours of sounds 
  total.  Once filled, the horn is only 
  useful for play-back. 
  — 
  Misc. 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Major Image 
  375 
  30 
  750 
  Powder of the Black Veil 
  (CArc p150) 
  Pinch of sooty, black powder. 
  When thrown in the air, fills a 10’ radius 
  Spread by 10’ high area with a black 
  cloud that lasts for 2d4 rounds.  Any 
  creature that comes in contact with the 
  cloud becomes Blind while inside the 
  cloud (no save) and remains Blind for 
  1d4 rounds after leaving (WillNeg, 
  DC13). 
  Single Use 
  — 
  Misc. 
  Faint 
  Necro 
  3 
  Craft Wondrous Item 
  Blindness / Deafness 
  375 
  30 
  750 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 25  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Dust of Dryness 
  (DMG p255) 
  If poured on water, absorbs 100 gallons 
  of water & becomes a small sphere.  
  Water is released when the sphere is 
  thrown. 
  If thrown on an Elemental with the 
  Water subtype, it must make a 
  Fortitude save vs. DC 18 or be 
  destroyed.  5d6 damage if save is 
  successful. 
  Single use. 
  — 
  Misc. 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Control Water 
  425 
  34 
  850 
  Phylactery of Faithfulness 
  (DMG p264) 
  Small box that contains religious 
  writings that is tied to the forehead. 
  By spending a moment to consider an 
  action, the wearer can tell if the action 
  about to be performed is compatible 
  with the wearer’s alignment 
  Head 
  Misc. 
  Faint 
  Div 
  1 
  Craft Wondrous Item 
  Detect Evil 
  Detect Good 
  Detect Chaos 
  Detect Law 
  500 
  40 
  1,000 
  Contract of Nepthas 
  (CArc p148) 
  Vellum contract with the specifics left 
  blank. 
  When filled in and signed by two 
  creatures, both are bound by the terms 
  written on the contract.  A signatory 
  who breaks the terms is permanently 
  Blind, Deaf, and mute (no save, SR 
  applies).  These effects can only be 
  broken by  Remove Curse (min Caster 
  level 8th) or Break Enchantment 
  (DC25). 
  A contract signed by a creature under 
  the effect of a [charm] or [compulsion] 
  spell is void. 
  Single use. 
  — 
  Misc. 
  Mod 
  Ench 
  11 
  Craft Wondrous Item 
  Lesser Geas 
  700 
  56 
  1,400 
  Sovereign Glue 
  (DMG p266) 
  An ounce can cover 1 square foot.  The 
  glue sets in 1 round. 
  Two object adhered with ‘Sovereign 
  Glue’ cannot be separated without 
  destroying one of the objects, unless 
  ‘Universal Solvent’ is used. 
  The container holding the ‘Sovereign 
  Glue’ must have ‘Salve of 
  Slipperiness’ added to keep it from 
  sticking together. 
  — 
  Misc. 
  Strong
  Trans 
  20 
  Craft Wondrous Item 
  Make Whole 
  1,200 
  96 
  2,400 
  Rope of Climbing 
  (DMG p266) 
  60’ rope weighing 3 lbs. that can support 
  3,000 lbs.  When held on one end, it 
  can move 10’ per round and tie itself 
  off where desired. 
  The rope can be commanded to knot 
  itself, which reduces its length to 50’, 
  but lowers the DC to climb it by 10. 
  — 
  Misc. 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Animate Rope 
  1,500 
  120 
  3,000 
  Nolzur’s Marvelous 
  Pigments 
  (DMG p263) 
  Small pot of paint. 
  Any objects drawn with the paint 
  become real & permanent.  The value 
  of the objects cannot exceed 2,000 gp 
  & are limited to 10’ x 10’ x 10’.  In this 
  way, entire rooms & be drawn & filled.  
  Painting takes 10 minutes and requires a 
  Craft (painting) check vs. DC 15. 
  Items created are not magical & 
  permanent. 
  — 
  Misc. 
  Strong
  Conj 
  15 
  Craft Wondrous Item 
  Major Creation 
  2,000 
  160 
  4,000 
  Eversmoking Bottle 
  (DMG p256) 
  Brass or bronze bottle with a lead 
  stopper. 
  When stopper is removed, smoke fills a 
  50’ radius spread in 1 round, growing 
  10’ per round, up to 100’ radius.   
  Smoke dissipates normally when stopper 
  is restored with a command word. 
  — 
  Misc. 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Pyrotechnics 
  2,700 
  216 
  5,400 
  Shrouds of Disintegration  
  (DMG p266) 
  Burial Wrappings weighing 10 lbs. 
  On command, the body wrapped in the 
  cloth is Disintegrated. 
  Single use. 
  — 
  Misc. 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Disintegrate 
  3,300 
  264 
  6,600 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 26  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Slate Folio 
  (DR327 p68) 
  12” by 9” piece of slate, whose frame 
  has three gems – two at the bottom, and 
  one at the side with 5 facets. 
  A book with up to 100 pages can be 
  copied into the Slate Folio by placing 
  the Folio on the book, turning the side 
  gem to one of the five facets, and then 
  pressing the side gem down.  It pops up 
  after an hour, and the book has been 
  copied (the original is undamaged).  
  Any prior book in that ‘facet’ is 
  overwritten. 
  The user can view one of the five books 
  stored in the Slate Folio by turning the 
  side gem to the desired facet.  The two 
  gems at the bottom allow the user to 
  move forward or back one page. 
  If the copied book contained a Secret 
  Page, Explosive Rune, etc., viewing 
  that page with the Slate Folio shows an 
  indicator that something was not 
  copied, but not what that “something” 
  was. 
  — 
  Misc. 
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  3,750 
  300 
  7,500 
  Mask of Fury 
  (DR324 p76) 
  Half-mask with the image of a predator. 
  Wearer can Rage as a Barbarian twice 
  per day.  To activate, the wearer must 
  smear the mast with his/her own blood 
  (Standard Action + 3hp damage).  If 
  the wearer has been wounded within 
  the last hour, the Rage can be activated 
  as a Free Action & no additional 
  damage is taken. 
  Face 
  Misc. 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Rage 
  6,000 
  480 
  12,000 
  Skin of Kaletor 
  (DR324 p75) 
  Bearskin cloak with the bear’s head 
  forming a hood.  Weighs 10 pounds. 
  Smells bad, resulting in the wearer 
  having a – penalty on Charisma-based 
  skill checks and Wild Empathy checks. 
  Wearer can Wild Shape as if his/her 
  Druid level was at +4 (if no Druid 
  levels, use Wild Shape as a 4th level 
  Druid). 
  Back 
  Misc. 
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Creator must be a 
  Druid 
  6,000 
  480 
  12,000 
  Clay of Sculpting 
  (DR314 p29) 
  Fist-sized lump of gray clay. 
  Can be stretched & molded into any 
  object of size up to Medium.  Sculpting 
  takes 1 Round + 1 Round per size 
  category larger than Tiny.  When 
  complete, the clay hardens into stone. 
  On command –or– if broken, the object 
  returns to a fist-sized lump of clay. 
  — 
  Misc. 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Stone Shape 
  Transmute Mod to 
  Rock 
  10,000 
  800 
  20,000 
  Ioun Stone – Orange Prism 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +1 Caster level. 
  — 
  Misc. 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  15,000 
  1,200 
  30,000 
  Mirrors of Communication 
  (DR327 p68) 
  A matching set of 2 – 18 framed, silver 
  mirrors, either 18” in diameter or 2’x2’ 
  square.  Each mirror weighs 6 pounds. 
  A person speaking into one mirror has 
  his/her voice come out of each other 
  mirror.   
  If only two mirrors are linked, they 
  always show what can be seen looking 
  out of the other mirror. 
  If more than two mirrors are linked, 
  images from each mirror with someone 
  standing before it overlap.  If more than 
  one person is speaking at one time, a 
  Listen check vs. DC 10 + 5 per speaker 
  beyond the first is required to 
  understand a specific person. 
  — 
  Misc. 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  15,000 
  for two 
  + 5,000 
  per extra 
  mirror 
  1,200 
  for two 
  + 400 
  per 
  extra 
  mirror 
  30,000 
  for two 
  + 10,000 
  per extra 
  mirror 
  Ring of Spell Battle 
  (CArc p144) 
  Know of all spell casting within 60’ & 
  can identify these spells (even if not 
  seen) on a Spellcraft check vs. DC (15 
  + spell level). 
  Once per day, the wearer can Counter an 
  identified spell (no Dispel Check 
  needed) or change its target / center of 
  effect to a new target / point within 60’. 
  Finger 
  (1) 
  Misc. 
  Strong 
  Div 
  14 
  Forge Ring 
  Detect Magic 
  Dispel Magic 
  Spell Turning 
  Creator must have at 
  least 10 ranks in 
  Spellcraft 
  33,800 
  2,704 
  67,600 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 27  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Ring of Three Wishes 
  (DMG p233) 
  Wish, 3 uses. 
  Finger 
  Misc. 
  Strong
  Evoc 
  20 
  Forge Ring 
  Wish –or– Miracle 
  11,475 
  15,918 
  97,950 
  Shroudcrown 
  (PGF p124) 
  Bronze circlet studded with agates. 
  Able to Turn Undead as if he/she were a 
  10th level Cleric. 
  +2 Resistance bonus on saves vs. spell & 
  spell-like abilities of Undead. 
  Hide from Undead, always on. 
  Head 
  Misc. 
  Mod 
  Abj 
  10 
  Craft Wondrous Item 
  Hide from Undead 
  Resistance 
  Creator must be a 
  10th+ level Cleric  
  5,6800 
  4,544 
  113,600 
  Spine of Earthly Wind 
  (DR309 p75) 
  Column of mithral shaped like a spine 
  with a skull-like helmet at the end. 
  Used to control the Astral ship to which 
  it is installed. 
  — 
  Misc. 
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  Binding 
  Greater Planar 
  Binding 
  70,000 
  5,600 
  140,000 
   
   
  Movement 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Quall’s Feather Token – Fan 
  (DMG p264) 
  Causes a 25 mph breeze that can propel 
  one ship for 8 hours. 
  Single use. 
  — 
  Move 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  100 
  8 
  200 
  Boots of the Winterlands 
  (DMG p250) 
  Move through snow at normal speed 
  without leaving tracks. 
  Travel across ice at full speed. 
  Endure Elements against cold, always 
  on. 
  Feet 
  Move 
  Faint 
  Abj 
  Trans 
  5 
  Craft Wondrous Item 
  Endure Elements 
  Pass without Trace 
  Cat’s Grace 
  1,250 
  100 
  2,500 
  Boots of Striding and 
  Springing 
  (DMG p250) 
  Increases the wearer’s land speed by 
  +10’. 
  +5 Competence bonus to Jump checks. 
  Feet 
  Move 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Longstrider 
  Creator must have 5+ 
  ranks in Jump 
  2,750 
  220 
  5,500 
  Boat, Folding 
  (DMG p249) 
  A 1’ long box that can  unfold to a 10’ 
  row boat or a 24’ long sail boat 
  — 
  Move 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Fabricate 
  Creator must have at 
  least 2 ranks of 
  Craft (ship-making) 
  3,600 
  288 
  7,200 
  Shadahkar’s Swift Wind 
  (DR324 p75) 
  Pair of sandals made from leopard skin. 
  +10’ bonus to base movement. 
  Gain Feat: Endurance and Feat: Run. 
  Receive a –2 penalty to Dexterity 
  Feet 
  Move 
  Faint 
  Trans 
  1 
  Craft Wondrous Item 
  Expeditious Retreat 
  4,175 
  334 
  8,350 
  Stone Horse – Courser 
  (DMG p267) 
  Animated statue of a Heavy Horse 
  weighing 6,000 lbs., which can carry 
  1,000 lbs, never rests or eats, & has 
  Hardness 10. 
  — 
  Move 
  Strong
  Trans 
  14 
  Craft Wondrous Item 
  Animate Objects 
  Flesh to Stone 
  5,000 
  400 
  10,000 
  Boots of Speed 
  (DMG p250) 
  10 rounds of Haste per day, broken up 
  as  desired.  Activated as a Free Action. 
  Feet 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Haste 
  6,000 
  480 
  12,000 
  Ring of Speed 
  (DR312 p88) 
  10 rounds of Haste per day, broken up 
  as  desired.  Activated as a Free Action. 
  Finger 
  Move 
  Mod 
  Trans 
  10 
  Forge Ring 
  Haste 
  6,000 
  480 
  12,000 
  Stone Horse – Destrier 
  (DMG p267) 
  Animated statue of a Heavy Warhorse 
  weighing 6,000 lbs., which can carry 
  1,000 lbs, never rests or eats, & has 
  Hardness 10. 
  — 
  Move 
  Strong
  Trans 
  14 
  Craft Wondrous Item 
  Animate Objects 
  Flesh to Stone 
  7,400 
  592 
  14,800 
  Boots, Winged 
  (DMG p250) 
  Fly, 3/day.  Each activation lasts 5 
  minutes. 
  Feet 
  Move 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Fly 
  8,000 
  640 
  16,000 
  Broom of Flying 
  (DMG p250) 
  Acts as if it had an Overland Flight spell  
  for up to 9 hours per day, split up as 
  desired by the commander. 
  If carrying no more than 200 pounds, the 
  broom can fly at 40’ (average manuv.). 
  If carrying between 201 & 400 pounds, 
  the broom can fly at 30’ (average 
  manuv.). 
  The owner can send the broom to a 
  destination as long as he/she know the 
  route. 
  The owner can summon the broom 
  verbally if it is within 300’. 
  — 
  Move 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Overland Flight 
  Permanency 
  8,500 
  680 
  17,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 28  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Carpet of Flying – 5’ x 5’ 
  (DMG p252) 
  8 pound carpet. 
  Overland Flight, with unlimited duration 
  on verbal command. 
  Average maneuverability, plus it can 
  hover. 
  Can fly at 40’ if carrying up to 200 lbs. 
  Can fly at 30’ if carrying 201 – 400 lbs. 
  — 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Overland Flight 
  Permanency 
  10,000 
  800 
  20,000 
  Carpet of Flying – 5’ x 10’ 
  (DMG p252) 
  15 pound carpet. 
  Overland Flight, with unlimited duration 
  on verbal command. 
  Average maneuverability, plus it can 
  hover. 
  Can fly at 40’ if carrying up to 400 lbs. 
  Can fly at 30’ if carrying 401 – 800 lbs. 
  — 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Overland Flight 
  Permanency 
  17,500 
  1,400 
  35,000 
  Wings of Flying 
  (DMG p268) 
  Cloak or cape. 
  On command, the wearer gains a pair of 
  wings (bat or bird) that allow flight at a 
  speed of 60’ with good 
  maneuverability. 
  Back 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Fly 
  27,000 
  2,160 
  54,000 
  Carpet of Flying – 10’ x 10’ 
  (DMG p252) 
  10 pound carpet. 
  Overland Flight, with unlimited duration 
  on verbal command. 
  Average maneuverability, plus it can 
  hover. 
  Can fly at 40’ if carrying up to 800 lbs. 
  Can fly at 30’ if carrying 801 – 1,600 lbs 
  — 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Overland Flight 
  Permanency 
  30,000 
  2,400 
  60,000 
  Ring of Solar Wings 
  (BoED p115) 
  The wearer gains gleaming white wings, 
  which grant Fly 150’ (perfect).   
  If the ring is removed, Feather Fall 
  activates immediately. 
  Finger 
  Move 
  Strong
  Trans 
  12 
  Forge Ring 
  Feather Fall 
  Polymorph 
  59,000 
  4,720 
  118,000 
   
   
  Offensive 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Quall’s Feather Token – 
  Whip 
  (DMG p264) 
  Becomes a Dancing Whip for 1 hour.   
  +10 attack, 1d6+1 damage, free grapple 
  attempt at +15 if it hits. 
  Single use. 
  — 
  Offense 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  250 
  20 
  500 
  Suspension Sphere – Acid  
  (DR313 p56) 
  6” diameter glass sphere containing 
  shimmering acid. 
  On impact, the sphere breaks, causing 
  10d6 Acid damage in a 30’ radius 
  Spread (Ref½ DC15). 
  Single use. 
  — 
  Offense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Acid Fog 
  750 
  60 
  1,500 
  Suspension Sphere – Cold  
  (DR313 p56) 
  6” diameter glass sphere containing 
  shimmering ice. 
  On impact, the sphere breaks, causing 
  10d6 Cold damage in a 30’ radius 
  Spread (Ref½ DC15). 
  Single use. 
  — 
  Offense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Cone of Cold 
  750 
  60 
  1,500 
  Suspension Sphere – 
  Electricity  
  (DR313 p56) 
  6” diameter glass sphere containing 
  shimmering electricity. 
  On impact, the sphere breaks, causing 
  10d6 Electrical damage in a 30’ radius 
  Spread (Ref½ DC15). 
  Single use. 
  — 
  Offense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Lightning Bolt 
  750 
  60 
  1,500 
  Suspension Sphere – Fire  
  (DR313 p56) 
  6” diameter glass sphere containing 
  shimmering fire. 
  On impact, the sphere breaks, causing 
  10d6 Fire damage in a 30’ radius 
  Spread (Ref½ DC15). 
  Single use. 
  — 
  Offense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  750 
  60 
  1,500 
  Bracers of Archery, Lesser 
  (DMG p250) 
  Gain proficiency with all straight bows. 
  If already proficient, gain +1 
  Competence bonus to bow attacks. 
  Wrists 
  (2) 
  Offense 
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Craft Arms & Armor 
  2,000 
  160 
  4,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 29  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Trumpet of Doom 
  (BoED p116) 
  Masterwork Brass Trumpet 
  All Evil creatures within 100’ when 
  blown are Shaken for 1 minute 
  (WillNeg DC14).  Usable 3/day. 
  — 
  Offense 
  Mod 
  Necro 
  6 
  Craft Wondrous Item 
  Doom 
  3,593 
  287 
  7,185 
  Chasuble of Fell Power, 
  Lesser 
  (CArc p148) 
  Long strip of scarlet cloth embroidered 
  with arcane sigils. 
  +1d6 damage when the wearer uses the 
  Warlock class ability Eldritch Blast  
  –or– a [chaotic] spell that does hp dmg. 
  Body 
  Offense 
  Mod 
  Evoc 
  6 
  Craft Wondrous Item 
  Chaos Hammer –or– 
  creator has the 
  Eldritch Blast ability 
  4,000 
  320 
  8,000 
  Ring of Ram 
  (DMG p232) 
  A force-bolt in the shape of a ram is 
  generated by this ring on command.  
  The wearer decides if 1, 2, or 3 charges 
  are expended with each use.   
  If aimed at a door, make an Open Door 
  check at (+6 + the number of charges). 
  Otherwise, make a ranged attack with a 
  50’ limit doing 1d6/charge damage.  If 
  within 30’, the target also subject to a 
  Bull Rush  at (+10 + the number of 
  charges). 
  50 charges. 
  Finger 
  Offense 
  Mod 
  Trans 
  9 
  Forge Ring 
  Bull’s Strength 
  Telekinesis 
  4,300 
  344 
  8,600 
  Gauntlets of Weaponry 
  Arcane 
  (PGF p123) 
  Pair of heavy leather & silver gauntlets. 
  Any held weapon is treated as ‘silver’ 
  for purposes of overcoming Damage 
  Reduction. 
  Hands 
  (2) 
  Offense 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Magic Weapon 
  4,500 
  360 
  9,000 
  Glove of Taarnahm the 
  Vigilant 
  (PGF p123) 
  Single chainmail gauntlet. 
  Can throw a held melee weapon as if it 
  had the Throwing & Returning weapon 
  features (i.e., becomes a throwing 
  weapon with a range increment of 10’ 
  –and– after being thrown, the weapon 
  returns to the thrower at the start of the 
  next round.  It may be caught by its 
  thrower as a Free Action).  
  Hand 
  (1) 
  Offense 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Magic Stone 
  Telekinesis 
  5,000 
  400 
  10,000 
  Elixir of Fire Breath  
  (DMG p255) 
  The drinker can breath 4d6 Fire damage 
  at a single target within 25’ (Ref½ 
  DC13), up to 3 times within 1 hour. 
  Single use. 
  — 
  Offense 
  Mod 
  Evoc 
  11 
  Craft Wondrous Item 
  Scorching Ray 
  5,500 
  440 
  11,000 
  Gauntlets of Heartfelt Blows 
  (DR314 p22) 
  Pair of leather gloves with a large, flat 
  gem attached to the back of each. 
  When the wearer is in combat, the gems 
  glow brightly and a fiery aura 
  surrounds the wearer’s hands, adding 
  (Charisma modifier) Fire damage to all 
  melee and touch attacks. 
  Hands 
  (2) 
  Offense 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Burning Hands 
  6,000 
  500 
  12,000 
  Gem of Brightness 
  (DMG p257) 
  Created with 50 charges.  3 uses: 
  1.  Sheds light as a Hooded Lantern.  No 
  Charge. 
  2.  50’ ray.  If the ranged touch attack 
  hits, target is Blind for 1d4 rounds 
  (FortNeg DC14).  1 Charge. 
  3.  30’ Cone.  Everyone within the area 
  of effect is Blind for 1d4 rounds 
  (FortNeg DC14).  5 Charges. 
  — 
  Offense 
  Faint 
  Evoc 
  6 
  Craft Wondrous Item 
  Daylight 
  6,500 
  520 
  13,000 
  Chime of Interruption 
  (DMG p252) 
  When struck, all spells with verbal 
  components cast within 30’ for the next 
  3 minutes require a Concentration 
  check vs. 15 + the spell’s level. 
  Usable once every 10 minutes. 
  — 
  Offense 
  Mod 
  Evoc 
  7 
  Craft Wondrous Item 
  Shout 
  8,400 
  672 
  16,800 
  Chasuble of Fell Power, 
  Greater 
  (CArc p148) 
  Long strip of scarlet cloth embroidered 
  with arcane sigils. 
  +2d6 damage when the wearer uses the 
  Warlock class ability Eldritch Blast  
  –or– a [chaotic] spell that does hp dmg. 
  Body 
  Offense 
  Mod 
  Evoc 
  9 
  Craft Wondrous Item 
  Chaos Hammer –or– 
  creator has the 
  Eldritch Blast ability 
  9,000 
  720 
  18,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 30  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Quiver of Plenty 
  (DR328 p66) 
  Ornate leather quiver. 
  Able to create Masterwork Arrows at 
  will.  The arrow can be all wood, or 
  tipped with steel, alchemical silver, or 
  cold iron. 
  Able to create 5 Adamantine-tipped 
  Masterwork Arrows per day. 
  The user cannot give the arrows to 
  anyone else.  Once the user fires the 
  arrow and it strikes a target, it 
  disappears. 
  — 
  Offense 
  Strong
  Conj 
  9 
  Craft Wondrous Item 
  Major Creation 
  9,000 
  720 
  18,000 
  Horn of Blasting 
  (DMG p259) 
  Everything in a 40’ Cone takes 5d6 
  Sonic damage (Fort½ D16) & 
  Deafened for 2d6 rounds (FortNeg 
  DC16).  Crystalline objects & creatures 
  take 7d6 Sonic damage (if attended, 
  WillNeg DC16, otherwise no save). 
  If played more than once per day, 20% 
  cumulative chance of exploding, doing 
  10d6 damage to the player. 
  — 
  Offense 
  Mod 
  Evoc 
  7 
  Craft Wondrous Item 
  Shout 
  10,000 
  800 
  20,000 
  Bracers of Archery, Greater 
  (DMG p250) 
  Gain proficiency with all straight bows. 
  If already proficient, gain +2 
  Competence bonus to bow attacks & 
  +1 Competence bonus to arrow 
  damage. 
  Wrists 
  (2) 
  Offense 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Craft Arms & Armor 
  12,500 
  1,000 
  25,000 
  Ring of Shooting Stars 
  (DMG p232) 
  At night under the open sky –or– in an 
  area of shadows only: 
  Dancing Lights, 1/hour. 
  Light, 2/night. 
  Ball Lightning, 1/night.  The user 
  creates 1-4 glowing balls that appear 
  to be Dancing Lights.  A sphere has a 
  movement of 120’, a range of 120’, & 
  must be used within 4 rounds of its 
  release.  Any creature that comes 
  within 5’ of a sphere causes it to 
  discharge, causing electrical damage.  
  The spheres can be released one at 
  time anytime during the night. 
  4 balls at 1d6 each; 3 balls at 2d6 
  each;  
  2 balls at 3d6 each; or 1 ball at 4d6. 
  Shooting Stars, 3/week.  Up to 3 
  shooting stars can be launched as a 
  single action.  Each does 12 hp 
  impact damage (Ref save vs. DC 13 
  to avoid) & explodes in a 5’ radius 
  for 24hp fire damage.  Range is 70’. 
  Underground –or– indoors at night only: 
  Faerie Fire, 2/day. 
  Spark Shower, 1/day.  All creatures in 
  a 20’ long cone with a 10’ wide base 
  take at least 2d8 damage.  If a 
  creature has metal armor or a metal 
  weapon, it takes 4d8 damage instead. 
  Finger 
  Offense 
  Strong
  Evoc 
  12 
  Forge Ring 
  Light 
  Faerie Fire 
  Fireball 
  Lighting Bolt 
  25,000 
  2,000 
  50,000 
  Horn of Blasting, Greater 
  (DMG p259) 
  Everything in a 40’ Cone takes 10d6 
  Sonic damage (Fort½ D16) and 
  Stunned for 1 round &  Deafened for 
  4d6 rounds (FortNeg DC16).  
  Crystalline objects & creatures take 
  16d6 Sonic damage (if attended, 
  WillNeg DC16, otherwise no save). 
  If played more than once per day, 20% 
  cumulative chance of exploding, doing 
  10d6 damage to the player. 
  — 
  Offense 
  Strong
  Evoc 
  16 
  Craft Wondrous Item 
  Shout 
  35,000 
  2,800 
  70,000 
  Eyes of Petrification 
  (DMG p256) 
  Pair of crystal lenses that fit over the 
  wearer’s eyes. 
  Wearing both lenses only: 
  Petrifaction Gaze Attack (DC 19), for 
  10 rounds per day. 
  Face 
  Offense 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Flesh to Stone 
  49,000 
  3,920 
  98,000 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 31  
  Saving Throw Bonus 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Cloak of Resistance +1 
  (DMG p253) 
  +1 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Resistance 
  500 
  40 
  1,000 
  Vest of Resistance +1 
  (CArc p150) 
  +1 Resistance bonus to Saving Throws. 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  500 
  40 
  1,000 
  Veil of Perfume 
  (DR326 p55) 
  White silk veil. 
  Wearer is immune to non-magical 
  nauseating or scent-based attacks.  
  Against magical ones, the wearer gains 
  a +2 bonus on saves. 
  — 
  Save 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  1,000 
  80 
  2,000 
  Scorpion Bracers 
  (DR325 p76) 
  Pair of bracers made from Giant 
  Scorpion carapaces. 
  +5 Resistance bonus on Fortitude saves 
  vs. Poison 
  Wrists 
  (2) 
  Save 
  Mod 
  Abj 
  10 
  Craft Wondrous Item 
  Resistance 
  1,500 
  120 
  3,000 
  Cloak of Resistance +2 
  (DMG p253) 
  +2 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  6 
  Craft Wondrous Item 
  Resistance 
  2,000 
  160 
  4,000 
  Vest of Resistance +2 
  (CArc p150) 
  +2 Resistance bonus to Saving Throws. 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  Creator must be 6th lvl 
  2,000 
  160 
  4,000 
  Lenses of Darkness 
  (CArc p149) 
  +4 Circumstance bonus on saving 
  throws vs. spells with the ‘light’ 
  descriptor, Illusion (pattern) spells, & 
  effects that cause blindness due to 
  light. 
  Face 
  Save 
  Faint  
  Abj  
  Evoc 
  3 
  Craft Wondrous Item 
  Darkness 
  Resistance 
  3,850 
  308 
  7,700 
  Cloak of Resistance +3 
  (DMG p253) 
  +3 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  9 
  Craft Wondrous Item 
  Resistance 
  4,500 
  360 
  9,000 
  Vest of Resistance +3 
  (CArc p150) 
  +3 Resistance bonus to Saving Throws 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  Creator must be 9th lvl 
  4,500 
  360 
  9,000 
  Cloak of Resistance +4 
  (DMG p253) 
  +4 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  12 
  Craft Wondrous Item 
  Resistance 
  8,000 
  640 
  16,000 
  Vest of Resistance +4 
  (CArc p150) 
  +4 Resistance bonus to Saving Throws. 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  Creator must be 12th lvl 
  8,000 
  640 
  16,000 
  Piwafwi of Resistance +4 
  (DR312 p87) (DR312 p89) 
  Drow cloak 
  +4 Resistance bonus to all saving throws 
  +10 Circumstance bonus on Hide checks 
  Back 
  Save 
  Strong
  Abj 
  Ill 
  15 
  Craft Wondrous Item 
  Invisibility 
  Resistance 
  10,000 
  800 
  20,000 
  Cloak of Resistance +5 
  (DMG p253) 
  +5 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  15 
  Craft Wondrous Item 
  Resistance 
  12,500 
  1,000 
  25,000 
  Valas Hune’s Piwafwi 
  (DR312 p88) 
  Drow cloak 
  +4 Resistance bonus to all saving throws 
  +15 Circumstance bonus on Hide checks 
  Back 
  Save 
  Strong
  Abj 
  Ill 
  12 
  Craft Wondrous Item 
  Invisibility 
  Resistance 
  12,500 
  1,000 
  25,000 
  Vest of Resistance +5 
  (CArc p150) 
  +5 Resistance bonus to Saving Throws. 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  Creator must be 15th lvl 
  12,500 
  1,000 
  25,000 
  Piwafwi of Resistance +5 
  (DR312 p85) 
  Drow cloak 
  +5 Resistance bonus to all saving throws 
  +10 Circumstance bonus on Hide checks 
  Back 
  Save 
  Strong
  Abj 
  Ill 
  15 
  Craft Wondrous Item 
  Invisibility 
  Resistance 
  15,000 
  1,200 
  30,000 
  Vesharoon’s Binding 
  (PGF p122) 
  Pair of rings with a fine silver chain 
  joining them, to be worn on the index 
  & pinky finger of the same hand. 
  +3 Resistance bonus on saves vs. 
  Necromancy spells. 
  +2 Resistance bonus on saves vs. the 
  attacks & magic of Undead. 
  +2 Deflection bonus to AC vs. Undead. 
  Finger 
  Save 
  Faint 
  Abj 
  5 
  Forge Ring 
  Halt Undead 
  16,750 
  1,340 
  33,500 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 32  
  Scry 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Scrying Shard 
  (Eb p265) 
  1 pound pink crystal with red swirls. 
  May be used as the focus for Scrying by 
  any class. 
  — 
  Scry 
  Mod 
  Div 
  7 
  Craft Wondrous Item 
  Scrying 
  550 
  44 
  1,100 
  Crystal Ball   
  (DMG p253) 
  Scry, on command. 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Scrying 
  21,000 
  1,680 
  42,000 
  Crystal Ball with See 
  Invisible 
  (DMG p253) 
  Scry, on command, with See Invisible, 
  always on. 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Scrying 
  See Invisible 
  25,000 
  2,000 
  50,000 
  Crystal Ball with Detect 
  Thoughts 
  (DMG p253) 
  Scry, on command, with Detect 
  Thoughts, always on.  (DC13) 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Detect Thoughts  
  Scrying 
  25,500 
  2040 
  51,000 
  Crystal Ball with Telepathy 
  (DMG p253) 
  Scry, on command.  Send & receive 
  silent messages with the viewed 
  person.  Suggestion (DC 14), 1/day. 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Scrying 
  Suggestion 
  35,000 
  2,800 
  70,000 
  Crystal Ball with True 
  Seeing 
  (DMG p253) 
  Scry, on command, with True Seeing, 
  always on. 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Scrying 
  True Seeing 
  40,000 
  3,200 
  80,000 
  Mirror of Mental Prowess 
  (DMG p262) 
  5’ x 2’ mirror that weighs 40 pounds. 
  Clairvoyance, on command.  This effect 
  even works with other Planes of 
  Existence if the owner is sufficiently 
  familiar with them. 
  If the owner is within 25’ of the mirror, 
  the thoughts of any creature reflected in 
  the mirror can be read. 
  The owner can step through the mirror 
  to the location currently being looked 
  upon with Clairvoyance.  An invisible 
  5’ x 2’ opening remain until the owner 
  steps back through, closes it with a 
  command word, or 24 hrs go by.  Other 
  creatures may use the gate. 
  Receive an accurate short answer about 
  the creature shown in the mirror, usable 
  once per week. 
  — 
  Scry 
  Strong
  Conj 
  Div 
  17 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance  
  Detect Thoughts 
  Gate 
  Legend Lore 
   
  87,500 
  7,000 
  175,000 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 33  
  Skill Bonus  
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Elixir of Hiding  
  (DMG p255) 
  +10 Competence bonus on Hide checks 
  for 1 hour. 
  Single use. 
  — 
  Skill 
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Invisibility 
  125 
  10 
  250 
  Elixir of Sneaking  
  (DMG p255) 
  +10 Competence bonus on Move 
  Silently checks for 1 hour. 
  Single use. 
  — 
  Skill 
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Silence 
  125 
  10 
  250 
  Elixir of Swimming 
  (DMG p255) 
  +10 Competence bonus on Swimming 
  checks for 1 hour. 
  Single use. 
  — 
  Skill 
  Faint 
  Ill 
  2 
  Craft Wondrous Item 
  Creator must have 5+ 
  ranks in Swimming 
  125 
  10 
  250 
  Elixir of Vision  
  (DMG p256) 
  +10 Competence bonus on Search 
  checks for 1 hour. 
  Single use. 
  — 
  Skill 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  True Seeing 
  125 
  10 
  250 
  Salve of Slipperiness 
  (DMG p266) 
  If applied to the body, +20 Competence 
  bonus to Escape Artist checks for 8 hrs. 
  If poured on the floor, Grease with a 
  duration of 8 hrs. 
  Can be removed with alcohol. 
  Single use. 
  — 
  Skill 
  Faint 
  Conj 
  6 
  Craft Wondrous Item 
  Grease 
  500 
  40 
  1,000 
  Goggles of Minute Seeing 
  (DMG p257) 
  +5 Competence bonus to Search checks 
  looking for secret doors, traps, etc. 
  Face 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  True Seeing 
  625 
  50 
  1,250 
  Boots of Elvenkind 
  (DMG p250) 
  +5 Competence bonus to Move Silently 
  checks 
  Feet 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Creator must be an 
  Elf 
  1,250 
  100 
  2,500 
  Cloak of Elvenkind 
  (DMG p253) 
  +5 Competence bonus to Hide checks, 
  when the hood is drawn over the 
  wearer’s head. 
  Back 
  Skill 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Invisibility 
  Creator must be an 
  Elf 
  1,250 
  100 
  2,500 
  Eyes of the Eagle 
  (DMG p256) 
  Pair of crystal lenses that fit over the 
  wearer’s eyes. 
  +5 Competence bonus to Spot checks. 
  If only wearing one lens, wearer 
  becomes Stunned for one round, but 
  then receives the bonus as long as the 
  other eye is covered. 
  Face 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  1,250 
  100 
  2,500 
  Ring of Climbing 
  (DMG p230) 
  +5 Competence bonus on Climb checks. 
  Finger 
  Skill 
  Faint 
  Trans 
  5 
  Forge Ring 
  Creator must have 5 
  ranks in Climb 
  1,250 
  100 
  2,500 
  Ring of Jumping 
  (DMG p232) 
  +5 Competence bonus to Jump checks. 
  Finger 
  Skill 
  Faint 
  Trans 
  2 
  Forge Ring 
  Creator must have 5 
  ranks in Jump 
  1,250 
  100 
  2,500 
  Ring of Swimming  
  (DMG p233) 
  +5 Competence bonus on Swim checks. 
  Finger 
  Skill 
  Faint 
  Trans 
  2 
  Forge Ring 
  Creator must have 5 
  ranks of Swim 
  1,250 
  100 
  2,500 
  Lens of Detection 
  (DMG p261) 
  6” diameter circular prism set in a frame 
  with an attached handle. 
  +5 bonus on Search checks. 
  +5 bonus to Survival checks when 
  tracking 
  — 
  Skill 
  Mod 
  Div 
  9 
  Craft Wondrous Item 
  True Seeing 
  1,750 
  140 
  3,500 
  Acorn of Acuity 
  (DR326 p76) 
  Fist-sized wooden carving of an acorn. 
  +5 Competence bonus on Survival 
  checks. 
  Speak with Animals, 1/day. 
  — 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Speak with Animals 
  2,060 
  165 
  4,120 
  Circlet of Persuasion 
  (DMG p252) 
  +3 Competence bonus on Charisma-
  based skill checks. 
  Head 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Eagle’s Splendor 
  2,250 
  180 
  4,500 
  Cartouche of Imhotep 
  (DR325 p75) 
  Necklace with a gold disk. 
  +5 Competence bonus on Craft checks. 
  Neck 
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Creator must have 5 
  ranks in any Craft 
  2,500 
  200 
  5,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 34  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Gem of Location 
  (DR327 p67) 
  Green gem embedded in a nugget of 
  silver. 
  When created, the gem has the terrain 
  and permanent structures of an area of 
  up to 10 miles by 10 miles stored into 
  it. 
  On command, the gem projects an 
  illusionary map of the area.  The user 
  may “zoom” in or out of the area to 
  learn more details.   
  The map never changes once created, so 
  details may be out of date. 
  +5 Circumstance bonus on Know(local) 
  & Know(geography) for the shown 
  area. 
  — 
  Skill 
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Locate Object 
  Major Image 
  2,500 
  200 
  5,000 
  Vest of Escape 
  (DMG p268) 
  Filled with secret pockets that hold 
  lockpicks that give +4 Competence 
  bonus on Open Lock checks. 
  +6 Competence bonus on Escape Artist 
  checks. 
  Chest 
  Skill 
  Faint 
  Conj 
  Trans 
  4 
  Craft Wondrous Item 
  Knock 
  Grease 
  2,600 
  208 
  5,200 
  Wednesday’s Left Eye 
  (DR324 p29) 
  Grey glass eye with a crack in it. 
  When carried, receive a +4 bonus on 
  Diplomacy, Heal, & Survival checks, 
  but suffer a –4 penalty on Bluff, 
  Intimidate, and Sleight of Hand checks. 
  — 
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Eagle’s Splendor 
  3,000 
  240 
  6,000 
  Gloves of Swimming & 
  Climbing 
  (DMG p257) 
  +5 Competence bonus to Swim & Climb 
  checks. 
  Hands 
  (2) 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Bulls Strength 
  Cat’s Grace 
  3,125 
  250 
  6,250 
  Boots of Stability 
  (DR314 p29) 
  The boots become rooted to the earth on 
  command as a Free Action.  This effect 
  can be used for 10 rounds per day, 
  broken up as desired.  Moving a 
  ‘rooted’ character requires a Strength 
  check (for a Grapple, Bull Rush, 
  Overrun, Trip, etc.) –or– a Caster 
  check (for Telekinesis, etc.) vs. DC 17. 
  +5 Competence bonus on Balance and 
  Climb checks. 
  Feet 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Mountain Stance 
  4,925 
  394 
  9,850 
  Ring of Climbing, Improved 
  (DMG p230) 
  +10 Competence bonus on Climb 
  checks. 
  Finger 
  Skill 
  Faint 
  Trans 
  5 
  Forge Ring 
  Creator must have 10 
  ranks in Climb 
  5,000 
  400 
  10,000 
  Ring of Earth’s Grasp 
  (DR314 p29) 
  Increases the wearer’s grip in both 
  hands.  Any Strength-based check 
  using grip (including Climb checks, 
  resisting being Disarmed, Grapple 
  checks, etc.) receives a +4 bonus. 
  Finger 
  Skill 
  Mod 
  Trans 
  10 
  Forge Ring 
  Bull’s Strength 
  5,000 
  400 
  10,000 
  Ring of Jumping, Improved 
  (DMG p232) 
  +10 Competence bonus to Jump checks. 
  Finger 
  Skill 
  Mod 
  Trans 
  7 
  Forge Ring 
  Creator must have 10 
  ranks in Jump 
  5,000 
  400 
  10,000 
  Ring of Swimming, 
  Improved 
  (DMG p233) 
  +10 Competence bonus on Swim 
  checks. 
  Finger 
  Skill 
  Mod 
  Trans 
  7 
  Forge Ring 
  Creator must have 10 
  ranks of Swim 
  5,000 
  400 
  10,000 
  Ring of Chameleon Power 
  (DMG p230) 
  +10 Competence bonus to Hide checks, 
  as a Free Action. 
  Disguise Self, as a Standard Action. 
  Finger 
  Skill 
  Faint 
  Ill 
  3 
  Forge Ring 
  Disguise Self 
  Invisibility 
  6,350 
  508 
  12,700 
  Keeper’s Guide 
  (DR325 p76) 
  Ring made of Turquoise and Lapis 
  Lazuli. 
  Wearer can find magical traps and traps 
  with a DC of 20+. 
  Receives a +3 Insight bonus on Search 
  checks to find traps. 
  Finger 
  Skill 
  Mod 
  Div 
  6 
  Forge Ring 
  Find Traps 
  12,000 
  960 
  24,000 
  Wednesday’s Pin 
  (DR324 p29) 
  Silver pin of an Ash tree. 
  When worn on a shirt or cloak, gain a +2 
  bonus on Bluff checks. 
  When thrown on the ground, the pin 
  becomes a 60’ Ash tree for 1 hour, and 
  then turns back into the pin. 
  — 
  Skill 
  Strong
  Trans 
  12 
  Craft Wondrous Item 
  Major Creation 
  12,000 
  960 
  24,000 
  Robe of Blending 
  (DMG p265) 
  +10 Competence bonus to Hide checks. 
  Disguise Self, at will.  Friends see the 
  caster normally. 
  Body 
  Skill 
  Mod 
  Ill 
  10 
  Craft Wondrous Item 
  Disguise Self 
  15,000 
  1,200 
  30,000 
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 35  
  Spell Augmentation 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Aquamarine of Spell 
  Extending 
  (PGF p123) 
  Blue gem set in the center of a gold & 
  silver hourglass 
  Apply the Metamagic Extend Spell to a  
  0th – 6th lvl spell, 1/day. 
  — 
  Spell 
  Augment 
  Strong
  no 
  school
  17 
  Craft Wondrous Item 
  Extend Spell 
  1,850 
  148 
  3,700 
  Incense of Meditation 
  (DMG p260) 
  When used by a Divine spellcaster 
  during the 8 hours of spell preparation, 
  all prepared spells are Maximized 
  without taking up a higher level.  Effect 
  lasts for 24 hours. 
  Single use. 
  — 
  Spell 
  Augment 
  Mod 
  Ench 
  7 
  Craft Wondrous Item 
  Maximize Spell 
  Bless 
  2,450 
  196 
  4,900 
  Candle of Invocation 
  (DMG p251) 
  The candle has an alignment & normally 
  burns for 4 hours. 
  Anyone of the same alignment as the 
  candle within 30’ while it is burning 
  get a +2 Morale bonus to attacks, 
  saving throws, & skill checks. 
  A Cleric whose alignment matches the 
  candle can use it during spell 
  preparation to be treated as 2 levels 
  higher (including a new level of spells) 
  while the candle still burns. 
  The candle can be used to Gate in a 
  creature of matching alignment, but 
  this consumes the entire candle at once. 
  Single use. 
  — 
  Spell 
  Augment 
   
  17 
  Craft Wondrous Item 
  Gate 
  Creator must be the 
  same alignment as 
  the candle to be 
  created 
  4,200 
  336 
  8,400 
   
   
  Spell Effect 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Elixir of Love  
  (DMG p255) 
  The drinker comes under the effect of 
  Charm Person for 1d3 hours (WillNeg 
  DC14).  The first creature the drinker 
  sees after coming under the effect is the 
  being it is now friends with. 
  Single use. 
  — 
  Spell 
  Effect 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Charm Person 
  75 
  6 
  150 
  Everbright Lantern 
  (Eb p265) 
  Bullseye Lantern with a small pink 
  crystal inside as its light source. 
  Gives off bright light in a 60’ cone and 
  shadowy illumination in a 120’ cone. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Continual Flame 
  112 
  4 
  212 
  Incense of Consecration 
  (BoED p116) 
  Consecrate, in a 20’ Emanation when 
  burned in a censer of thurible.  The 
  effect moves with the incense. After 6 
  hours, the effect ends. 
  Single use. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Consecrate 
  150 
  12 
  300 
  Elixir of Truth  
  (DMG p256) 
  For 10 minutes, the drinker must answer 
  questions and speak the truth.  For each 
  question, the subject may attempt a 
  Will save vs. DC 13 to not answer.  
  One question may be asked each round. 
  Single use. 
  — 
  Spell 
  Effect 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Zone of Truth 
  250 
  20 
  500 
  Hand of the Mage 
  (DMG p258) 
  Mummified elf hand on a gold chain. 
  Mage Hand, at will. 
  Neck 
  Spell 
  Effect 
  Faint 
  Trans 
  2 
  Craft Wondrous Item 
  Mage Hand  
  450 
  36 
  900 
  Zorya Polunochnaya’s 
  Moon 
  (DR324 p29) 
  New silver coin. 
  Once per day, the coin can be 
  commanded to become a glowing 
  sphere of light (similar to a Dancing 
  Light) that can be directed to move 
  around within 130’ of its owner.  Effect 
  lasts for 1 hour.  It can be captured by 
  others.  AC 24, Hardness 8, 20hp. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Dancing Lights 
  500 
  40 
  1,000 
  Dust of Illusion 
  (DMG p255) 
  Disguise Self, on target.  Image is 
  designated by the user.  Lasts 2 hours. 
  An unwilling target is allowed a Reflex 
  save vs. DC 11 to avoid the effect.  
  Single use. 
  — 
  Spell 
  Effect 
  Faint 
  Ill 
  6 
  Craft Wondrous Item 
  Disguise Self 
  600 
  48 
  1,200 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 36  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Aroma of Dreams 
  (CArc p147) 
  Dark liquid in a stoppered bottle. 
  If applied to a creature like a perfume, 
  the creature is surrounded by a 10’ 
  radius invisible cloud that moves with 
  the wearer & lasts for 1 minute.  The 
  wearer is immune to the cloud’s effect 
  (see below). 
  If the bottle is left open or poured out, a 
  5’ radius invisible and immobile cloud 
  forms. 
  In either case, the cloud’s effect is an 
  Inhaled Poison (sleep for 1 minute / 
  sleep for 1 hour / Fort14). 
  Single use. 
  — 
  Spell 
  Effect 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Deep Slumber 
  Creator must have at 
  least 4 ranks in 
  Craft(alchemy) 
  750 
  60 
  1,500 
  Necklace of Fireballs I 
  (DMG p263) 
  Chain holds 3 beads, each of which can 
  be thrown up to 70’ to cause a Fireball 
  (DC 14).  Bigger beads do more 
  damage. 
  Beads:  one 5d6 and two 3d6. 
  Does not need to be worn to be used. 
  If the user fails a save vs. Magical Fire, 
  the item must make a save (at +7).  If it 
  fails, all the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  825 
  66 
  1,650 
  Hat of Disguise 
  (DMG p258) 
  Disguise Self, at will.  The ‘hat’ is 
  visible in any disguise, but will look 
  appropriate (i.e., a helmet, headband, 
  comb, etc.). 
  Head 
  Spell 
  Effect 
  Faint 
  Ill 
  1 
  Craft Wondrous Item 
  Disguise Self 
  900 
  72 
  1,800 
  Pipes of Sounding 
  (DMG p264) 
  When played by someone with at least  
  1 rank in Perform (wood winds), Ghost 
  Sound.  
  — 
  Spell 
  Effect 
  Faint 
  Ill 
  2 
  Craft Wondrous Item 
  Ghost Sound 
  900 
  72 
  1,800 
  Horn of Fog 
  (DMG p259) 
  When blown, a “fog-horn” sound is 
  made & fog fills the 10’ square in front 
  of the horn.  Each round the user 
  continues to blow the horn, the fog 
  moves 10’ & another square is filled.   
  The fog lasts for three minutes, unless 
  dispersed by a moderate or stronger 
  wind. 
  — 
  Spell 
  Effect 
  Faint 
  Conj 
  3 
  Craft Wondrous Item 
  Obscuring Mist 
  1,000 
  80 
  2,000 
  Ring of Feather Falling 
  (DMG p232) 
  Feather Fall, automatically when the 
  wearer falls more than 5’. 
  Finger 
  Spell 
  Effect 
  Faint 
  Trans 
  1 
  Forge Ring 
  Feather Fall 
  1,100 
  88 
  2,200 
  Candle of Truth 
  (DMG p251) 
  While burning, Zone of Truth in a 5’ 
  radius (DC13).  Burns for up to 1 hour.  
  If put out before the hour is up, the 
  candle cannot be reused. 
  Single use. 
  — 
  Spell 
  Effect 
  Faint 
  Ench 
  3 
  Craft Wondrous Item 
  Zone of Truth 
  1,250 
  100 
  2,500 
  Necklace of Fireballs II 
  (DMG p263) 
  Chain holds 5 beads, each of which can 
  be thrown up to 70’ to cause a Fireball 
  (DC 14).  Bigger beads do more 
  damage. 
  Beads:  one 6d6, two 4d6, and two 2d6.  
  Does not need to be worn to be used. 
  If the user fails a save vs. Magical Fire, 
  the item must make a save (at +7).  If it 
  fails, all the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  1,350 
  108 
  2,700 
  Stone of Alarm 
  (DMG p267) 
  Cube of stone weighing 2 pounds. 
  On command, sticks to any object. 
  If touched without speaking the 
  command word, generates an alarm 
  that can be heard up to ¼ mile away for 
  1 hour. 
  — 
  Spell 
  Effect 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Alarm 
  1,350 
  108 
  2,700 
  Bead of Force 
  (DMG p248) 
  Can be thrown up to 60’. 
  5d6 Force damage in a 10’ radius. 
  Otiluke’s Resilient Sphere, in a 10’ 
  radius with a 10 minute duration. 
  Single use. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Otiluke’s Resilient 
  Sphere 
  1,500 
  120 
  3,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 37  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Chime of Opening 
  (DMG p252) 
  1’ long mithral tube. 
  By ringing the chime (i.e., using a 
  charge), the user causes one known 
  lock within 15’ to be opened.  The 
  magic effects shackles, bolts, etc.  A 
  Hold Portal is automatically dispelled, 
  as is an Arcane Lock with a caster level 
  of less than 15th level. 
  Created with ten charges. 
  — 
  Spell 
  Effect 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Knock 
  1,500 
  120 
  3,000 
  Thespian’s Mask 
  (DR328 p67) 
  Ivory mask made to look like a 
  humanoid with a specific race, gender, 
  and age. 
  Disguise Self, into the race, gender, and 
  age portrayed on the mask.  Effect lasts 
  as long as the mask is worn. 
  Face 
  Spell 
  Effect 
  Faint  
  Ill 
  5 
  Craft Wondrous Item 
  Disguise Self 
  Creator must have 
  10+ ranks in 
  Craft(sculpting) 
  1,500 
  120 
  3,000 
  Dust of Disappearance 
  (DMG p255) 
  Can cover a single object or creature. 
  Greater Invisibility for 2d6 rounds.  
  Target cannot be seen with See 
  Invisibility or Invisibility Purge. 
  Single use. 
  — 
  Spell 
  Effect 
  Mod 
  Ill 
  7 
  Craft Wondrous Item 
  Greater Invisibility 
  1,750 
  140 
  3,500 
  Stone Salve 
  (DMG p267) 
  If applied to a petrified creature, Stone to 
  Flesh. 
  Otherwise, Stoneskin. 
  — 
  Spell 
  Effect 
  Strong
  Abj 
  Trans 
  13 
  Craft Wondrous Item 
  Flesh to Stone 
  Stoneskin 
  2,000 
  160 
  4,000 
  Necklace of Fireballs III 
  (DMG p263) 
  Chain holds 7 beads, each of which can 
  be thrown up to 70’ to cause a Fireball 
  (DC 14).  Bigger beads do more 
  damage. 
  Beads:  one 7d6, two 5d6, and four 3d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, 
  the item must make a save (at +7).  If it 
  fails, all the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  2,175 
  174 
  4,350 
  Sacred Scabbard 
  (CWar p136) 
  Scabbard that reshapes itself to hold any 
  bladed weapon (dagger, sword, axe), 
  including double weapons. 
  Bless Weapons on the stored weapon.  
  Usable 3/day. 
  — 
  Spell 
  Effect 
  Faint 
  Trans 
  4 
  Bless Weapon 
  2,200 
  176 
  4,400 
  Aroma of Curdled Death 
  (CArc p147) 
  Dark liquid in a stoppered bottle. 
  If applied to a creature like a perfume, 
  the creature is surrounded by a 10’ 
  radius invisible cloud that moves with 
  the wearer & lasts for 1 minute.  The 
  wearer is immune to the cloud’s effect 
  (see below). 
  If the bottle is left open or poured out, a 
  5’ radius invisible and immobile cloud 
  forms. 
  In either case, the cloud’s effect is based 
  on the creature’s HD: 
    HD 
  Effect 
   
   up to 3 
  Death (no save) 
   
  4-5 
  Death (Fort vs. DC17 for 
  1d4 Constitution dmg) 
   
  6+ 
  1d4 Constitution dmg 
  (Fort½, DC17)  
  Single use. 
  — 
  Spell 
  Effect 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Cloudkill 
  Creator must have at 
  least 4 ranks in 
  Craft(alchemy) 
  2,250 
  180 
  4,500 
  Slippers of Spider Climbing 
  (DMG p266) 
  Spider Climb but with free hands.  
  Movement 20’.  Cannot climb ice & 
  other slick substances. 
  Usable for 10 minutes per day, broken 
  up as desired. 
  Feet 
  Spell 
  Effect 
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Spider Climb 
  2,400 
  192 
  4,800 
  Helm of Comprehending 
  Languages and Reading 
  Magic 
  (DMG p259) 
  Able to understand all spoken languages. 
  Able to read all writing, magical or 
  mundane. 
  +5 Competence bonus on Decipher 
  Script checks to understand incomplete 
  messages 
  Head 
  Spell 
  Effect 
  Faint 
  Div 
  4 
  Craft Wondrous Item 
  Comprehend 
  Languages 
  Read Magic 
  2,600 
  208 
  5,200 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 38  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Necklace of Fireballs IV 
  (DMG p263) 
  Chain holds 9 beads, each of which can 
  be thrown up to 70’ to cause a Fireball 
  (DC 14).  Bigger beads do more 
  damage. 
  Beads:  one 8d6, two 6d6, two 4d6, and 
  four 2d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, 
  the item must make a save (at +7).  If it 
  fails, all the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  2,700 
  216 
  5,400 
  Wind Fan 
  (DMG p268) 
  Gust of Wind, on command. 
  Usable once a day safely.  Each 
  subsequent use has a 20% cumulative 
  chance of destroying the fan. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Gust of Wind 
  2,750 
  220 
  5,500 
  Necklace of Fireballs V 
  (DMG p263) 
  Chain holds 7 beads, each of which can 
  be thrown up to 70’ to cause a Fireball 
  (DC 14).  Bigger beads do more 
  damage. 
  Beads:  one 9d6, two 7d6, two 5d6, and 
  two 3d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, 
  the item must make a save (at +7).  If it 
  fails, all the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  2,925 
  234 
  5,850 
  Circlet of Blasting, Minor 
  (DMG p252) 
  Searing Light (3d8 damage), 1/day. 
  Head 
  Spell 
  Effect 
  Faint 
  Evoc 
  6 
  Craft Wondrous Item 
  Searing Light 
  3,240 
  259 
  6,480 
  Horn of Goodness / Evil 
  (DMG p259) 
  Masterwork Trumpet that can be used 
  for magical effect up to once per day. 
  Good character only: 
  Magic Circle against Evil, for 10 
  round. 
  Evil character only: 
  Magic Circle against Good, for 10 
  round. 
  — 
  Spell 
  Effect 
  Faint 
  Abj 
  6 
  Craft Wondrous Item 
  Magic Circle against 
  Good 
  Magic Circle against 
  Evil 
  3,250 
  260 
  6,500 
  Boots of Levitation 
  (DMG p250) 
  Levitate, on command.  
  Feet 
  Spell 
  Effect 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Levitate 
  3,750 
  300 
  7,500 
  Tiara of Bast 
  (DR325 p76) 
  Gold headpiece inlaid with Carnelians. 
  Good  character only: 
  Speak with Animals (felines only), at 
  will 
  Charm Animal (felines only), 1/day. 
  Head 
  Spell 
  Effect 
  Faint 
  Ench 
  3 
  Craft Wondrous Item 
  Charm Animal 
  Speak with Animals 
  4,000 
  320 
  8,000 
  Deck of Illusion 
  (DMG p254) 
  Deck of cards with pictures, each of 
  which will create a Major Image of the 
  picture on the card once when thrown 
  to the ground.  The creature can move 
  around as long as it says within 30’ of 
  where its card landed. 
  34 uses. 
  — 
  Spell 
  Effect 
  Faint 
  Ill 
  6 
  Craft Wondrous Item 
  Major Image 
  4,050 
  324 
  8,100 
  Necklace of Fireballs VI 
  (DMG p263) 
  Chain holds 9 beads, each of which can 
  be thrown up to 70’ to cause a Fireball 
  (DC 14).  Bigger beads do more 
  damage. 
  Beads:  one 10d6, two 8d6, two 6d6, and 
  four 4d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, 
  the item must make a save (at +7).  If it 
  fails, all the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  4,050 
  324 
  8,100 
  Necklace of Fireballs VII 
  (DMG p263) 
  Chain holds 9 beads, each of which can 
  be thrown up to 70’ to cause a Fireball 
  (DC 14).  Bigger beads do more 
  damage. 
  Beads:  one 10d6, two 9d6, two 7d6, two 
  5d6, and two 3d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, 
  the item must make a save (at +7).  If it 
  fails, all the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  4,350 
  348 
  8,700 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 39  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Strand of Prayer Bead, 
  Lesser 
  (DMG p267) 
  String of prayer beads with 2 special 
  beads.  Does not need to be worn to be 
  used. 
  Bless at 1st, once per day 
  Cure Blindness -or- Remove Disease -
  or-  
  Cure Serious Wounds at 5th, once per 
  day 
  — 
  Spell 
  Effect 
  Faint 
  varies 
  5 
  Craft Wondrous Item 
  Bless 
  Cure Blindness 
  Cure Serious Wounds 
  Remove Disease 
  4,800 
  384 
  9,600 
  Cape of the Mountebank 
  (DMG p252) 
  Dimension Door, usable once per day.  
  The start & ending locations have a 
  cloud of smoke. 
  Back 
  Spell 
  Effect 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Dimension Door 
  5,040 
  403 
  10,080 
  Ring of Animal Friendship 
  (DMG p230) 
  Charm Animal, on command. 
  Finger 
  Spell 
  Effect 
  Faint 
  Ench 
  3 
  Forge Ring 
  Charm Animal 
  5,400 
  432 
  10,800 
  Gauntlet of Rust 
  (DMG p257) 
  Rusting Grasp, once per day. 
  Wearer  & his/her gear is immune to 
  normal & magical rust 
  Hand 
  (1) 
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Rusting Grasp 
  5,750 
  460 
  11,500 
  Medallion of Thoughts 
  (DMG p262) 
  Detect Thoughts, at will 
  Neck 
  Spell 
  Effect 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Detect Thoughts 
  6,000 
  480 
  12,000 
  Eye of Horus 
  (DR325 p75) 
  Single lens that is placed over one eye.  
  The lens is then absorbed into the 
  user’s body and appears as a tattoo 
  around the user’s eye. 
  May only be removed by the will of the 
  user or by the user’s death. 
  Detect Evil, at will as a Standard Action. 
  Protection from Evil (self only), 1/day. 
  Disguise Self (self only), 1/day. 
  Misdirection (self only), 1/day. 
  Face 
  Spell 
  Effect 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Detect Evil 
  Disguise Self 
  Misdirection 
  Protection from Evil 
  6,600 
  528 
  13,200 
  Drow House Insignia 
  (DR312 p85) 
  Pin depicting the symbol of a Drow 
  Noble House.  May be worn anywhere. 
  Levitate, on command. 
  — 
  Spell 
  Effect 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Levitate 
  7.500 
  600 
  15,000 
  Ring of Water Walking 
  (DMG p233) 
  Water Walk, always on. 
  Finger 
  Spell 
  Effect 
  Mod 
  Trans 
  9 
  Forge Ring 
  Water Walk 
  7,500 
  600 
  15,000 
  Sending Stones 
  (CArc p150) 
  A pair of unworked stones weighing one 
  pound each. 
  Sending to other stone only, 1/day.  If 
  the target stone is not in a creature’s 
  possession, the user knows that no 
  message is sent. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  7 
  Craft Wondrous Item 
  Sending 
  7,500 
  600 
  15,000 
  Scabbard of Keen Edges 
  (DMG p266) 
  Scabbard which resizes itself from 
  Dagger-size to Greatsword-size. 
  Keen Edge, on the blade within the 
  scabbard.  3 times per day. 
  — 
  Spell 
  Effect 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Keen Edge 
  8,000 
  640 
  16,000 
  Cloak of the Desert 
  (DR325 p75) 
  Light brown cloak 
  Meld into Stone into sand or sandstone 
  only.  Usable 3/day for up to 1 hour 
  each use. 
  Back 
  Spell 
  Effect 
  Mod 
  Trans 
  6 
  Craft Wondrous Item 
  Meld into Stone 
  9,000 
  720 
  18,000 
  Ring of Invisibility 
  (DMG p232) 
  Invisibility, on command. 
  Finger 
  Spell 
  Effect 
  Faint 
  Ill 
  3 
  Forge Ring 
  Invisibility 
  10,000 
  800 
  20,000 
  Book of Blood 
  (CArc p148) 
  Red leather spellbook with vellum pages 
  weighing 3 pounds.  Is Waterproof, 
  Fireproof, & Lockable. 
  Holds 45 spell levels. 
  Summon Monster IV (Yeth Hound only), 
  1/day. 
  Finger of Death, 1/day.  User looses 1hp 
  permanently. 
  — 
  Spell 
  Effect 
  Strong
  Conj 
  Necro 
  13 
  Craft Wondrous Item 
  Summon Monster IV 
  Finger of Death 
  10,650 
  852 
  21,300 
  Mask of  the Skull 
  (DMG p262) 
  Ivory mask that looks like a skull. 
  Once a day, the mask flies up to 50’ to 
  make a touch attack (using its wearer’s 
  Base Attack Bonus) that delivers a 
  Finger of Death (DC 20).  Hit or miss, 
  the mask then flies back to its wearer.  
  Must be worn for 1 hour before it can be 
  used. 
  Face 
  Spell 
  Effect 
  Strong
  Necro 
  Trans 
  13 
  Craft Wondrous Item 
  Animate Objects 
  Finger of Death 
  Fly 
  11,000 
  880 
  22,000 
  Circlet of Blasting, Major 
  (DMG p252) 
  Maximized Searing Light (40 damage), 
  1/day. 
  Head 
  Spell 
  Effect 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Maximize Spell 
  Searing Light 
  11,880 
  950 
  23,760 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 40  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Eyes of Doom 
  (DMG p256) 
  Pair of crystal lenses that fit over the 
  wearer’s eyes. 
  By meeting a target’s gaze, the wearer 
  may inflict Doom on 1 target per round 
  as a Standard Action (DC11 if wearing 
  both lenses, otherwise DC10). 
  Wearing both lenses only: 
  Deathwatch, always on. 
  Fear (DC16), as a normal Gaze 
  Attack, 1/week. 
  Face 
  Spell 
  Effect 
  Mod 
  Necro 
  11 
  Craft Wondrous Item 
  Doom 
  Deathwatch 
  Fear 
  12,500 
  1,000 
  25,000 
  Strand of Prayer Bead  
  (DMG p267) 
  String of prayer beads with 3 special 
  beads.  Does not need to be worn to be 
  used. 
  Cure Blindness -or- Remove Disease 
   -or- Cure Serious Wounds at 5th, 1/day 
  Wearer casts spells at +4 Caster level for 
  10 minutes, usable 1/day. 
  Chaos Hammer -or- Holy Smite -or- 
  Order’s Wrath -or- Unholy Blight at 7th 
  (DC 17), usable 1/day. 
  — 
  Spell 
  Effect 
  Mod 
  varies 
  9 
  Craft Wondrous Item 
  Cure Blindness 
  Cure Serious Wounds 
  Remove Disease 
  Righteous Might 
  Chaos Hammer -or- 
  Holy Smite -or- 
  Order’s Wrath -or- 
  Unholy Blight 
  12,900 
  1,032 
  25,800 
  Akkabar’s Battleblade Ring 
  (PGF p122) 
  Blade Barrier, 1/day.  When activated, 
  the ring flies off the wearer’s finger to 
  the center of the spell effect.  When the 
  spell ends or is dismissed, it flies back 
  to its owner if he/she is within 60’, is 
  still alive, & if there is a clear path 
  between the two.  If not, it falls to the 
  ground. 
  Finger 
  Spell 
  Effect 
  Mod 
  Evoc 
  [force]
  12 
  Forge Ring 
  Blade Barrier 
  12,960 
  1,037 
  25,920 
  Bracer of Dawn 
  (CWar p135) 
  Pair of bejeweled bracers, one of which 
  has a lens-and-dial contraption. 
  Generates light like a Bullseye lantern, 
  as a Move Action.  Unlimited use. 
  Searing Light, 3/day. 
  Wrists 
  (2) 
  Spell 
  Effect 
  Mod 
  Evoc 
  6 
  Searing Light 
  13,000 
  1,040 
  26,000 
  Gauntlet of Lassitude 
  (CWar p135) 
  Leather glove bound in brass.  Reshapes 
  itself to fit either hand. 
  Slow, as a touch attack.  Duration of 5 
  rounds.  WillNeg DC14. 
  Hand 
  (1) 
  Spell 
  Effect 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Slow 
  13,500 
  1,080 
  27,000 
  Helm of Telepathy 
  (DMG p259) 
  Detect Thoughts, at will. 
  Send & receive telepathic messages. 
  Suggestion, once per day (DC 14). 
  Head 
  Spell 
  Effect 
  Faint 
  Div 
  Ench 
  5 
  Craft Wondrous Item 
  Detect Thoughts 
  Suggestion 
  13,500 
  1,080 
  27,000 
  Ring of Blinking 
  (DMG p230) 
  Blink, on command. 
  Finger 
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Forge Ring 
  Blink 
  13,500 
  1,080 
  27,000 
  Heironeous’s Mercy 
  (DR324 p74) 
  Pair of pale gray gloves. 
  Deathwatch, at will. 
  Death Knell, 3/day. 
  Transfer damage by touch from a target 
  to the wearer.  Maximum of 20hp/day. 
  Hands 
  (2) 
  Spell 
  Effect 
  Faint 
  Necro 
  5 
  Craft Wondrous Item 
  Death Knell 
  Deathwatch 
  15,000 
  1,200 
  30,000 
  Lantern of Revealing 
  (DMG p261) 
  Hooded lantern. 
  Invisibility Purge in a 25’ radius, when 
  lit. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Invisibility Purge 
  15,000 
  1,200 
  30,000 
  Mad Leprechaun’s Coin 
  (DR324 p29) 
  Simple gold coin on a silver chain. 
  If the wearer dies while wearing this 
  necklace, the wearer animates in 24 
  hours as a Zombie.  If the necklace is 
  removed, the body stops being a 
  Zombie. 
  Neck 
  Spell 
  Effect 
  Faint 
  Necro 
  5 
  Craft Wondrous Item 
  Animate Dead 
  15,000 
  1,200 
  30,000 
  Ring of Lore 
  (CArc p144) 
  Legend Lore, 1/week. 
  Stone Tell, 1/week. 
  Can find magic traps made by glyphs, 
  runes, sigils, & symbols as if he/she 
  was a Rogue. 
  Finger 
  (1) 
  Spell 
  Effect 
  Strong
  Div 
  12 
  Forge Ring 
  Find Traps 
  Legend Lore 
  Stone Tell 
  16,125 
  1,290 
  32,250 
  Carrion Gauntlet 
  (DR325 p75) 
  +1 Gauntlet made from bone, carapace, 
  & dry skin. 
  Vampiric Touch at will. 
  Hand 
  (1) 
  Spell 
  Effect 
  Mod 
  Necro 
  5 
  Craft Wondrous Item 
  Vampiric Touch 
  16,150 
  1,292 
  32,300 
  Amulet of Proof against 
  Detection and Location 
  (DMG p247) 
  Nondetection, always on.  Casting a 
  Divination spell on the wearer requires 
  a Caster check vs. DC 19 to succeed. 
  Neck 
  Spell 
  Effect 
  Mod 
  Abj 
  8 
  Craft Wondrous Item 
  Nondetection 
  17,500 
  1,400 
  35,000 
  Ring of Freedom of 
  Movement 
  (DMG p232) 
  Freedom of Movement, always on 
  Finger 
  Spell 
  Effect 
  Mod 
  Abj 
  7 
  Forge Ring 
  Freedom of 
  Movement 
  20,000 
  1,600 
  40,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 41  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Robe of the Burning Serpent 
  (DR325 p76) 
  White robe decorated with flaming 
  serpents sewn in gold thread. 
  Polymorph (Yuan-Ti Abomination only) 
  for 10 minutes.  Usable 1/day. 
  Evil character only: 
  Serpents on robe glow for a moment 
  when the robe is put on. 
  Good character only: 
  Takes 1d4+10 Fire damage per round 
  Body 
  Spell 
  Effect 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Polymorph 
  Fire Trap  
  Creator must be of 
  Evil alignment 
  20,000 
  1,600 
  40,000 
  River Sandals 
  (DR325 p76) 
  Water Walk, at will. 
  Does not leave track, though still can be 
  followed by scent. 
  Feet 
  Spell 
  Effect 
  Mod 
  Trans 
  5 
  Craft Wondrous Item 
  Water Walk 
  Pass without Trace 
  23,500 
  1,880 
  47,000 
  Ring of Friend Shield 
  (DMG p232) 
  Pair of rings. 
  Shield Other, at will, with no range 
  limit.  Can be initiated by either ring on 
  the wearer of the other ring. 
  Finger 
  Spell 
  Effect 
  Mod 
  Abj 
  10 
  Forge Ring 
  Shield Other 
  25,000 
  2,000 
  50,000 
  Phoenix Helm 
  (CArc p149) 
  Copper helmet shaped like a phoenix. 
  Gain Low-Light Vision. 
  Feather Fall, 1/day. 
  Flame Arrow, 1/day. 
  Fly, 1/day. 
  Resist Energy, 1/day. 
  Speak with Animals (birds only), 1/day. 
  Head 
  Spell 
  Effect 
  Mod 
  various
  9 
  Craft Wondrous Item 
  Feather Fall 
  Flame Arrow 
  Fly  
  Low-Light Vision 
  Resist Energy 
  Speak with Animals 
  26,500 
  2,120 
  53,000 
  Cloak of Etherealness 
  (DMG p253) 
  Ethereal Jaunt for 10 minutes per day, 
  broken up however desired. 
  Back 
  Spell 
  Effect 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Ethereal Jaunt 
  27,500 
  2,200 
  55,000 
  Eyes of Charming 
  (DMG p256) 
  Pair of crystal lenses that fit over the 
  wearer’s eyes. 
  By meeting a target’s gaze, the wearer 
  may inflict Charm Person on 1 target 
  per round as a Free Action. 
  If wearing both lenses, DC 16. 
  If wearing only one lens, DC 10. 
  Face 
  Spell 
  Effect 
  Mod 
  Ench 
  7 
  Craft Wondrous Item 
  Heighten Spell 
  Charm Person 
  28,000 
  2,240 
  56,000 
  Darkskull 
  (DMG p254) 
  Ebony carved into the shape of a skull. 
  Unhallow, always on. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  [evil] 
  9 
  Craft Wondrous Item 
  Unhallow 
  Creator must be Evil 
  30,000 
  2,400 
  60,000 
  Ring of Affliction 
  (BoED p115) 
  A target hit by the wearer’s natural or 
  unarmed attacks gains an 
  Affliction(BoED p35)  (FortNeg DC17). 
  Finger 
  Spell 
  Effect 
  Strong
  Necro 
  [good]
  12 
  Forge Ring 
  Touch of Adamantine 
  Creator must be Good 
  36,000 
  2,880 
  72,000 
  Ring of Telekinesis 
  (DMG p233) 
  Telekinesis, on command 
  Finger 
  Spell 
  Effect 
  Mod 
  Trans 
  9 
  Forge Ring 
  Telekinesis 
  37,500 
  3,000 
  75,000 
  Annulus Conflagros 
  (PGF p122) 
  Copper ring inset with topaz & rubies. 
  Fire Resistance 5. 
  Pyrotechnics, at will. 
  Burning Hands, 3/day. 
  Fireball, 2/day. 
  Wall of Fire, 1/day. 
  Finger 
  Spell 
  Effect 
  Mod 
  Evoc 
  [fire] 
  6 
  Forge Ring 
  Burning Hands 
  Fireball 
  Pyrotechnics 
  Resist Energy 
  Wall of Fire 
  46,170 
  3,694 
  92,340 
  Vestment of Judgment 
  (DR325 p76) 
  Black tunic with the scales of judgment 
  & two jackals sewn in gold on the back 
  Good character only: 
  True Resurrection, 1/month.  Must 
  have worn the vestment for 30 days 
  before this ability is available. 
  Evil character only: 
  Contracts the disease Mummy Rot 
  (FortNeg, DC16, must make a new 
  save each round). 
  Chest 
  Spell 
  Effect 
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  True Resurrection 
  Contagion 
  Creator must be of 
  Good alignment 
  47,500 
  3,800 
  95,000 
  Strand of Prayer Bead, 
  Greater  
  (DMG p267) 
  String of prayer beads with 4 special 
  beads.  Does not need to be worn to be 
  used. 
  Cure Blindness -or- Remove Disease 
   -or- Cure Serious Wounds at 5th, 1/day 
  Wearer casts spells at +4 Caster level for 
  10 minutes, once per day. 
  Wind Walk at 11th, once per day. 
  Summon a power creature of the 
  appropriate alignment to help the user 
  for one day.  If not used for a good 
  reason, the user gets a Geas, or worse.  
  Usable once, then the bead looses its 
  magic.   
  — 
  Spell 
  Effect 
  Strong
  Varies
  17 
  Craft Wondrous Item 
  Cure Blindness 
  Cure Serious Wounds 
  Gate 
  Remove Disease 
  Righteous Might 
  Wind Walk 
  47,900 
  3,832 
  95,800 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 42  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Gauntlet of Utterdeath 
  (CWar p136) 
  Spiked Gauntlet of Jet-Black Steel 
  As a touch attack, opponent is reduced 
  to smoldering cinders.  On a successful 
  Fortitude save vs. DC 20, opponent 
  takes 10d6 damage.  Usable 3/day. 
  Hand 
  (1) 
  Spell 
  Effect 
  Strong
  Necro 
  13 
  Craft Wondrous Item 
  Destruction 
  48,000 
  3,840 
  96,000 
  Ring of Spell Turning 
  (DMG p233) 
  Spell Turning, on command. 
  Finger 
  Spell 
  Effect 
  Strong
  Abj 
  13 
  Forge Ring 
  Spell Turning 
  49,140 
  3,931 
  98,280 
  Ring of Adamantine Touch 
  (BoED p115) 
  The wearer’s melee & natural attacks are 
  treated as Adamantine for purposes of 
  overcoming Damage Reduction. 
  Finger 
  Spell 
  Effect 
  Strong
  Trans 
  12 
  Forge Ring 
  Touch of Adamantine 
  60,000 
  4,800 
  120,000 
  Starmantle Cloak 
  (BoED p116) 
  Black cloak with tiny stars. 
  Gives off light as a torch. 
  Non-magic weapons & missiles that hit 
  the wearer are destroyed & do no 
  damage. 
  If hit by a magic weapon or missile, the 
  wearer gets a Reflex save vs. DC 15 for 
  ½ damage. 
  Back 
  Spell 
  Effect 
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Starmantle 
  66,000 
  5,280 
  132,000 
   
   
  Spell Restoration 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Pearl of Power – 1st lvl 
  (DMG p263) 
  Restore a prepared spell of 1st level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  500 
  40 
  1,000 
  Pearl of Power – 2nd lvl 
  (DMG p263) 
  Restore a prepared spell of 2nd level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  2,000 
  160 
  4,000 
  Pearl of Power – 3rd lvl 
  (DMG p263) 
  Restore a prepared spell of 3rd level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  4,500 
  360 
  9,000 
  Pearl of Power – 4th lvl 
  (DMG p263) 
  Restore a prepared spell of 4th level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  8,000 
  640 
  16,000 
  Ring of Wizardry I 
  (DMG p233) 
  Doubles an Arcane spellcaster’s base 
  number of 1st level spells per day. 
  Finger 
  Spell 
  Restore 
  Mod 
  no 
  school
  11 
  Forge Ring 
  Limited Wish 
  10,000 
  800 
  20,000 
  Pearl of Power – 5th lvl 
  (DMG p263) 
  Restore a prepared spell of 5th level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  12,500 
  1,000 
  25,000 
  Pearl of Power – 6th lvl 
  (DMG p263) 
  Restore a prepared spell of 6th level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  18,000 
  1,440 
  36,000 
  Ring of Wizardry II 
  (DMG p233) 
  Doubles an Arcane spellcaster’s base 
  number of 2nd level spells per day. 
  Finger 
  Spell 
  Restore 
  Strong
  no 
  school
  14 
  Forge Ring 
  Limited Wish 
  20,000 
  1,600 
  40,000 
  Pearl of Power – 7th lvl 
  (DMG p263) 
  Restore a prepared spell of 7th level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  24,500 
  1,960 
  49,000 
  Pearl of Power – 8th lvl 
  (DMG p263) 
  Restore a prepared spell of 8th level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  32,000 
  2,560 
  64,000 
  Pearl of Power – 2 spells up 
  to 6th 
  (DMG p263) 
  Restore 2 prepared spells of up to 6th 
  level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  35,000 
  2,800 
  70,000 
  Ring of Wizardry III 
  (DMG p233) 
  Doubles an Arcane spellcaster’s base 
  number of 3rd level spells per day. 
  Finger 
  Spell 
  Restore 
  Strong
  no 
  school
  17 
  Forge Ring 
  Limited Wish 
  35,000 
  2,800 
  70,000 
  Pearl of Power – 9th lvl 
  (DMG p263) 
  Restore a prepared spell of 9th level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  40,500 
  3,240 
  81,000 
  Ring of Wizardry IV 
  (DMG p233) 
  Doubles an Arcane spellcaster’s base 
  number of 4th level spells per day. 
  Finger 
  Spell 
  Restore 
  Strong
  no 
  school
  20 
  Forge Ring 
  Limited Wish 
  50,000 
  4,000 
  100,000 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 43  
  Spell Storage 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Ring of Spell Storing, Minor 
  (DMG p233) 
  Holds up to 3 levels of single-use spells.  
  Any spell-caster can “cast spells” in to 
  the ring for later use, assuming there 
  are available levels remaining in the 
  ring. 
  When put on, the wearer immediately 
  knows that spells are in the ring.  
  Anyone can cast the spells. 
  Finger 
  Spell 
  Storage 
  Faint 
  Evoc 
  5 
  Forge Ring 
  Imbue with Spell 
  Ability 
  9,000 
  720 
  18,000 
  Ioun Stone – Vibrant Purple 
  Prism 
  (DMG p260) 
  Gem that floats around the owner’s 
  head. 
  Stores three levels of spells that can be 
  used any anyone.  Once used, the stone 
  is ‘empty’ & can be recharged with a 
  new spell or spells by a spellcaster. 
  — 
  Spell 
  Storage 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  18,000 
  1,440 
  36,000 
  Ring of Spell Storing 
  (DMG p233) 
  Holds up to 5 levels of single-use spells.  
  Any spell-caster can “cast spells” in to 
  the ring for later use, assuming there 
  are available levels remaining in the 
  ring. 
  When put on, the wearer immediately 
  knows that spells are in the ring.  
  Anyone can cast the spells. 
  Finger 
  Spell 
  Storage 
  Mod 
  Evoc 
  9 
  Forge Ring 
  Imbue with Spell 
  Ability 
  25,000 
  2,000 
  50,000 
  Ring of the Mystical Elite, 
  Lesser 
  (DR324 p75) 
  After being worn for 24 hours, the 
  wearer can prepare a bonus number of 
  spell levels equal to his/her Caster 
  level, although the highest spell level 
  that can be prepared is half the 
  wearer’s Caster level. 
  However, the caster cannot prepare 
  spells from one school of magic 
  (determined randomly each time the 
  ring is not worn for 24 hours) that are 
  4th level or higher. 
  Finger 
  (1) 
  Spell 
  Storage 
  Strong
  Univ 
  13 
  Forge Ring 
  Wish 
  91,000 
  7,280 
  182,000 
  Ring of Spell Storing, Major 
  (DMG p233) 
  Holds up to 10 levels of single-use 
  spells.  Any spell-caster can “cast 
  spells” in to the ring for later use, 
  assuming there are available levels 
  remaining in the ring. 
  When put on, the wearer immediately 
  knows that spells are in the ring.  
  Anyone can cast the spells. 
  Finger 
  Spell 
  Storage 
  Strong
  Evoc 
  17 
  Forge Ring 
  Imbue with Spell 
  Ability 
  100,000 
  8,000 
  200,000 
  Ring of the Mystical Elite 
  (DR324 p74) 
  After being worn for 24 hours, the 
  wearer can prepare a bonus number of 
  spell levels equal to his/her Caster level  
  However, the caster cannot prepare 
  spells from one school of magic 
  (determined randomly each time the 
  ring is not worn for 24 hours). 
  Finger 
  (1) 
  Spell 
  Storage 
  Strong
  Univ 
  17 
  Forge Ring 
  Cone of Cold 
  Resist Energy 
  153,000 
  12,240 
  306,000 
   
   
  Storage 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Quiver of Ehlonna 
  (DMG p265) 
  Quiver has 3 extra-dimensional pockets, 
  but always weighs 2 pounds: 
  1st holds up to 60 arrows 
  2nd holds up to 18 javelins. 
  3rd holds up to 6 straight bows, staves, 
  spears, etc. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  900 
  72 
  1,800 
  Heward’s Handy Haversack 
  (DMG p259) 
  Up to 120 lbs. feels like 5 lbs. 
  Removing any object from the 
  haversack is only a Free Action 
  (always on top) 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  1,000 
  80 
  2,000 
  Bag of Holding 1  
  (DMG p248) 
  Up to 250 lbs. feels like 15 lbs.   
  Volume limit of 30 cubic feet. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  1,250 
  100 
  2,500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 44  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Najjar’s Cloak of Weaponry 
  (PGF p123) 
  White linen cloak trimmed with 
  Displacer Beast fur. 
  Stores up to 25 pounds of non-living 
  material.  Objects must fit under a 6’ 
  long cloak (i.e., no reach weapons that 
  can’t bend). 
  Once per round, one object may be 
  pulled from under the cloak. 
  Designed for weapons, so the extra-
  dimensional space can be “punctured”. 
  Back 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  1,250 
  100 
  2,500 
  Bag of Holding 2 
  (DMG p248) 
  Up to 500 lbs. feels like 25 lbs.  
  Volume limit of 70 cubic feet. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  2,500 
  200 
  5,000 
  Robe of Useful Items 
  (DMG p266) 
  Has 16 – 28 patches, each of which can 
  be removed to become a pre-
  determined useful object, such as a 
  ladder, door, or even a pit. 
  Each patch is single use. 
  Body 
  Storage 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Fabricate 
  3,500 
  280 
  7,000 
  Bag of Holding 3 
  (DMG p248) 
  Up to 1,000 lbs. feels like 35 lbs.  
  Volume limit of 150 cubic feet. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  3,700 
  296 
  7,400 
  Dimensional Pocket 
  (DR313 p56) 
  A “pocket” of cloth with a 1’ wide 
  opening at one end. 
  On command, the pocket adheres to the 
  surface it currently is in contact with 
  and turns invisible (though it may be 
  detected with See Invisible, Detect 
  Magic, etc.).  The activator always 
  knows where it is. 
  A second command opens the pocket, 
  which can hold up to 1,000 pounds 
  and/or 150 cubic feet, though the 
  objects must fit through the 1’ wide 
  opening.   
  No matter how much it is holding, the 
  pocket has no weight. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  4,500 
  360 
  9,000 
  Bag of Holding 4 
  (DMG p248) 
  Up to 1,500 lbs. feels like 60 lbs.  
  Volume limit of 250 cubic feet. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  5,000 
  400 
  10,000 
  Glove of Storing 
  (DMG p257) 
  (DR312 p99)+ 
  One 20 pound object can be hidden in 
  stasis by this glove until willed back by 
  the wearer.  Storing & retrieving an 
  item is a Free Action. 
  Note that spell effects do not go into 
  stasis, so they end normally. 
  Hand 
  (1) 
  Storage 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Shrink Item 
  5,000 
  400 
  10,000 
  Belt of Many Pockets 
  (CArc p147) 
  Belt of 64 pockets, each of which can 
  hold up to 10 lbs or 1 cubic foot, yet 
  remain weightless.   
  A pocket can safely hold the wearer’s 
  Familiar.  While within, the familiar 
  does not need food, water, or air.  
  These benefits only apply to the 
  wearer’s Familiar. 
  Waist 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Familiar Pocket 
  Leomund’s Secret 
  Chest 
  Locate Object 
  5,500 
  440 
  11,000 
  Dragonskin Bag of Grendel 
  (DR329 p26) 
  Large sack made from Black Dragon 
  and Swamp Serpent skin. 
  Up to 1,500 lbs. feels like 8 lbs. Items 
  placed in the bag are shrunk (as 
  opposed to being stored in an extra-
  dimensional space), so the bag is safe 
  to put in a Portable Hole, etc. 
  — 
  Storage 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Shrink Item 
  9,000 
  720 
  18,000 
  Portable Hole 
  (DMG p264) 
  6’ diameter circle of black cloth. 
  When spread out, forms a 6’ diameter by 
  10’ deep space. 
  — 
  Storage 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Plane Shift 
  10,000 
  800 
  20,000 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 45  
  Sumoning 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Quall’s Feather Token – 
  Anchor 
  (DMG p264) 
  A floating craft is rendered immobile for 
  1 day. 
  Single use. 
  — 
  Summon 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  25 
  2 
  50 
  Quall’s Feather Token – 
  Tree 
  (DMG p264) 
  Becomes a 60’ tall oak. 
  Single use. 
  — 
  Summon 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  50 
  4 
  100 
  Quall’s Feather Token – 
  Bird 
  (DMG p264) 
  Becomes a bird that will carry a written 
  message to a designated target. 
  Single use. 
  — 
  Summon 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  150 
  12 
  300 
  Scarab Charm 
  (DR325 p76) 
  3” turquoise & silver scarab. 
  Summons a Locust Swarm when thrown 
  at a target (range increment 10’).  The 
  swarm lasts 3 rounds, attacks the 
  closest creature to its point of impact,  
  & is not under the summoner’s control. 
  Single use. 
  — 
  Summon 
  Faint 
  Conj 
  3 
  Craft Wondrous Item 
  Summon Swarm 
  150 
  12 
  300 
  Quall’s Feather Token – 
  Swan Boat 
  (DMG p264) 
  Becomes a boat with movement of 60’ 
  that can carry 32 people (1 horse takes 
  up the room of 4 people) and their gear 
  for 1 day. 
  Single use. 
  — 
  Summon 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  225 
  18 
  450 
  Bag of Tricks – Gray 
  (DMG p248) 
  Summon up to 10 creatures per week, 
  chosen randomly from bat, rat, cat, 
  weasel, & badger. 
  — 
  Summon 
  Faint 
  Conj 
  3 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally II 
  450 
  36 
  900 
  Elemental Gem – Air  
  (DMG p255) 
  Transparent gem. 
  When crushed, Summon Nature’s Ally V 
  (Large Air Elemental). 
  Single use. 
  — 
  Summon 
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  1,125 
  90 
  2,250 
  Elemental Gem – Earth  
  (DMG p255) 
  Light brown gem. 
  When crushed, Summon Nature’s Ally V 
  (Large Earth Elemental). 
  Single use. 
  — 
  Summon 
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  1,125 
  90 
  2,250 
  Elemental Gem – Fire  
  (DMG p255) 
  Reddish orange gem. 
  When crushed, Summon Nature’s Ally V 
  (Large Fire Elemental). 
  Single use. 
  — 
  Summon 
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  1,125 
  90 
  2,250 
  Elemental Gem – Water  
  (DMG p255) 
  Blue-green gem. 
  When crushed, Summon Nature’s Ally V 
  (Large Water Elemental). 
  Single use. 
  — 
  Summon 
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  1,125 
  90 
  2,250 
  Robe of Bones 
  (DMG p265) 
  Has 10 patches, each of which can be 
  removed as a Standard Action to 
  become a pre-determined Undead.  The 
  summoner has no control of the 
  Undead, but may use normal spells & 
  class abilities on it. 
  Two patches of each of the following: 
  - Medium Human Commoner Skeleton 
  - Medium Wolf Skeleton 
  - Small Goblin Zombie 
  - Medium Human Commoner Zombie 
  - Medium Wolf Zombie 
  Each patch is single use. 
  Body 
  Summon 
  Mod 
  Necro 
  [evil] 
  6 
  Craft Wondrous Item 
  Animate Dead 
  1,200 
  96 
  2,400 
  Bag of Tricks – Rust 
  (DMG p248) 
  Summon up to 10 creatures per week, 
  chosen randomly from wolverine, wolf, 
  boar, & black bear. 
  — 
  Summon 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally III 
  1,500 
  120 
  3,000 
  Sand of Set 
  (DR325 p76) 
  Small black bag decorated with snakes 
  & filled with dark-colored sand. 
  Throwing the sand summons 1d4+1 
  Medium Vipers for 7 rounds, which 
  follow their creator’s instructions. 
  3 uses. 
  — 
  Summon 
  Mod 
  Conj 
  7 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally IV 
  2,100 
  168 
  4,200 
  Bag of Tricks – Tan 
  (DMG p248) 
  Summon up to 10 creatures per week, 
  chosen randomly from brown bear, 
  lion, warhorse, tiger, & rhinoceros. 
  — 
  Summon 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  3,150 
  252 
  6,300 
  Pegasus Helm of Kloeth 
  Ironstar 
  (PGF p124) 
  Summon a Celestial Pegasus, for up to 
  three hours, usable twice per day. 
  Head 
  Summon 
  Mod 
  Conj 
  7 
  Craft Wondrous Item 
  Summon Monster IV 
  10,080 
  806 
  20,160 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 46  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Horn of Valhalla – Brass 
  (DMG p260) 
  Summon 2d4+1 3rd level Human 
  Barbarians.  Usable 1/week. 
  Spellcaster only: 
  The Barbarians fight for the user for 1 
  hour. 
  Non-Spellcaster only: 
  The Barbarians attack the user. 
  — 
  Summon 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  25,000 
  2,000 
  50,000 
  Horn of Valhalla – Bronze 
  (DMG p260) 
  Summon 2d4 4th level Human 
  Barbarians.  Usable 1/week. 
  Proficient in all martial weapons –or– 
  have the Bardic Music ability only: 
  The Barbarians fight for the user for 1 
  hour. 
  All others only: 
  The Barbarians attack the user. 
  — 
  Summon 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  25,000 
  2,000 
  50,000 
  Horn of Valhalla – Iron 
  (DMG p260) 
  Summon 1d4+1 5th level Human 
  Barbarians.  Usable 1/week. 
  Proficient in all martial weapons –or– 
  have the Bardic Music ability only: 
  The Barbarians fight for the user for 1 
  hour. 
  All others only: 
  The Barbarians attack the user. 
  — 
  Summon 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  25,000 
  2,000 
  50,000 
  Horn of Valhalla – Silver 
  (DMG p260) 
  Summon 2d4+2 2nd level Human 
  Barbarians.  Usable 1/week. 
  The Barbarians fight for the user for 1 hr 
  — 
  Summon 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  25,000 
  2,000 
  50,000 
  Bowl of Commanding 
  Water Elementals 
  (DMG p250) 
  1’ diameter fragile bowl made from 
  semi-precious stone (sometimes jade). 
  When the bowl is filled with water, a 
  Full Round incitation can be used to 
  summon a Water Elemental.  Only one 
  elemental can be summoned at a time 
  & new water must be added each time 
  it is used. 
  Fresh water:  Summon Monster VI  
  to summon a Large Water Elemental. 
  Salt water: Summon Monster VII  
  to summon a Huge Water Elemental. 
  — 
  Summon 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  Summon Monster VII 
  50,000 
  4,000 
  100,000 
  Brazier of Commanding Fire 
  Elementals 
  (DMG p250) 
  Metal container for holding coals. 
  When the brazier has a fire lit within it, a 
  Full Round incitation can be used to 
  summon a Fire Elemental.  Only one 
  elemental can be summoned at a time 
  & the fresh fire must be lit each time it 
  is used. 
  Normal Fire:  Summon Monster VI  
  to summon a Large Fire Elemental. 
  Fire with Brimstone: Summon Monster 
  VII  
  to summon a Huge Fire Elemental. 
  — 
  Summon 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  Summon Monster VII 
  50,000 
  4,000 
  100,000 
  Censer of Controlling Air 
  Elementals 
  (DMG p252) 
  6” wide by 1” tall container for holding 
  incense. 
  When the censer contains lit incense, a 
  Full Round incitation can be used to 
  summon an Air Elemental.  Only one 
  elemental can be summoned at a time 
  & new incense must inserted each time 
  it is used. 
  Normal Incense:  Summon Monster VI  
  to summon a Large Air Elemental. 
  Incense of Meditation: Summon Monster 
  IX to summon an Elder Air Elemental. 
  — 
  Summon 
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  Summon Monster VI 
  Summon Monster IX 
  50,000 
  4,000 
  100,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 47  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Stone of Controlling Earth 
  Elementals 
  (DMG p267) 
  Oddly shaped piece of polished rock 
  weighing 5 pounds. 
  When the user is near a patch of ground, 
  a Full Round incitation can be used to 
  summon an Earth Elemental, which 
  arrives in 1d4 rounds.  Only one 
  elemental can be summoned at a time 
  & new patch of ground must be used 
  each time. 
  Sand or Unhewn Stone:  Summon 
  Monster VI to summon a Large Earth 
  Elemental. 
  Earth or Rock:  Summon Monster VII 
   to summon a Huge Earth Elemental. 
  — 
  Summon 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  Summon Monster VII 
  50,000 
  4,000 
  100,000 
  Ring of Djinni Calling 
  (DMG p230) 
  Able to gate is a specific Djinni for 1 
  hour per day to obey the wearer.  If the 
  Djinni is ever slain, the ring looses its 
  magic. 
  Finger 
  Summon 
  Strong
  Conj 
  17 
  Forge Ring 
  Gate 
  62,500 
  5,000 
  125,000 
  Efreeti Bottle 
  (DMG p255) 
  Brass or bronze bottle with a lead 
  stopper. 
  Contains one of these three types of 
  Efreeti: 
  - Grants 3 Wishes & then leaves (10%) 
  - Is insane & attacks (10%) 
  - Will serve the opener for 10 minutes 
  per day. 
  — 
  Summon 
  Strong
  Conj 
  14 
  Craft Wondrous Item 
  Summon Monster VII 
  72,500 
  5,800 
  145,000 
   
   
  Teleport 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Bracelet of Friends 
  (DMG p250) 
  Each of the bracelet’s four charms can 
  be bonded to a known person (but can 
  be changed later). 
  As a Standard Action, a charm can be 
  used to summon the bonded person to 
  where the caster is.  The bonded person 
  knows who is summoning him/her & 
  must be willing. 
  Each charm is single use. 
  Wrist 
  (1) 
  Teleport 
  Strong
  Conj 
  15 
  Craft Wondrous Item 
  Refuge 
  9,500 
  760 
  19,000 
  Figurine of Delivery 
  (DR327 p66) 
  Small statue of a person carrying a 
  heavy load, weighing 2 pounds. 
  Once per day, the figure can be place on 
  an object of up to 650 pounds and/or 39 
  cubic feet.  The touched object is then 
  teleported to a named person anywhere 
  in the same plane of existence.  The 
  user does not need to know where that 
  person is. 
  — 
  Teleport 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Teleport Object 
  16,400 
  1,312 
  32,800 
  Ring Gates 
  (DMG p265) 
  Pair of 18” diameter rings.  If within 100 
  miles of each other, anything put 
  through the ‘entry side’ of one comes 
  out the ‘exit side’ of the other, up to 
  100 pounds / day. 
  Small creatures can crawl through on an 
  Escape Artist check vs. DC 13. 
  — 
  Teleport 
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  Gate 
  20,000 
  1,600 
  40,000 
  Boots of Teleportation 
  (DMG p250) 
  Teleport, 3/day. 
  Feet 
  Teleport 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Teleport 
  24,500 
  1,960 
  49,000 
  Helm of Teleportation 
  (DMG p259) 
  Teleport, 3 times per day 
  Head 
  Teleport 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Teleport 
  36,750 
  2,940 
  73,500 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 48  
  Trap 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Shackles of Silence 
  (BoED p116) 
  Iron shackles that resize to fit any 
  creature from Small-size to Large-size.  
  Break & Escape DC 28. 
  Silence, in a 2 ½’ radius around the 
  shackles when locked (5’ radius if on a 
  Large-size creature). 
  If broken or slipped out of, the shackles 
  ring for 1 round in alarm. 
  Wrists 
  (2) 
  Trap 
  Faint 
  Abj 
  Ill 
  3 
  Craft Wondrous Item 
  Alarm 
  Silence 
  6,000 
  480 
  12,000 
  Rope of Entanglement 
  (DMG p266) 
  30’ hemp rope weighing 5 pounds that 
  can be ordered to Entangle a target 
  within 20’. 
  Freeing oneself from the rope requires a 
  Strength check vs. DC 20, an Escape 
  Artist check vs. DC 20, or having the 
  rope cut (AC 22, 12 hp, Hardness 0, 
  Damage Reduction 5/slashing).  If not 
  destroyed, the rope heals 1 hp per 5 
  minutes. 
  — 
  Trap 
  Mod 
  Trans 
  12 
  Craft Wondrous Item 
  Animate Objects  
  Animate Rope 
  Entangle 
  10,500 
  840 
  21,000 
  Iron Bands of Bilarro 
  (DMG p261) 
  3” iron sphere 
  On command, the user can make the 
  sphere unwind itself into metal bands 
  which wrap around, capture, & 
  immobilize a target (Large-size or 
  smaller) hit by a ranged touch attack.   
  To remove the band requires either the 
  command word, an Escape Artist check 
  vs. DC 30, or a Strength check vs. DC 
  30 (which destroys the item). 
  Usable once per day. 
  — 
  Trap 
  Strong
  Evoc 
  13 
  Craft Wondrous Item 
  Bigby’s Grasping 
  Hand 
  13,000 
  1,040 
  26,000 
  Dimensional Shackles 
  (DMG p255) 
  Cold-Iron shackles with permanent 
  Dimensional Anchor.  DC 30 to break.  
  Will resize to fit a Small to Large 
  creature. 
  — 
  Trap 
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Dimensional Anchor 
  14,000 
  1,120 
  28,000 
  Mirror of Opposition 
  (DMG p262) 
  4’ x 3’ mirror that weighs 45 pounds. 
  Activated & deactivated with a 
  command word. 
  A creature seeing it reflection in the 
  mirror will has a copy (with 
  equipment) jump out of the mirror & 
  attack him/her.  Once either is defeated, 
  the copy disappears with its equipment. 
  Usable 4 times per day. 
  — 
  Trap 
  Strong
  Necro 
  15 
  Craft Wondrous Item 
  Clone 
  46,000 
  3,680 
  92,000 
  Antimagic Shackles 
  (BoED p116) 
  Adamantine Shackles that resize to fit 
  any creature from Small-size to Large-
  size.  Break DC 40.  Escape DC 28. 
  Antimagic Field, in a 5’ radius around 
  the shackles, when locked. 
  Wrists 
  (2) 
  Trap 
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Antimagic Field 
  66,000 
  5,280 
  132,000 
  Iron Flask 
  (DMG p261) 
  If the flask is empty, the user can target 
  an extraplanar creature within 60’ by 
  using the command word.  If it fails a 
  Will save vs. DC 19, it is pulled into 
  the flask, followed by the user closing 
  it with the stopper. 
  If the flask is not empty, saying the 
  command word & removing the 
  stopper allows the user to force the 
  contained creature to serve him/her for 
  1 hour before it goes free. 
  If the flask is not empty & the stopper is 
  removed without saying the command 
  word, the creature is free to do what it 
  wishes. 
  The command word may only be used 
  once per day. 
  Attempted to retrap a creature gives it a 
  +2 on its saving throw to resist. 
  When found, Iron Flasks sometimes are 
  imprisoning something. 
  — 
  Trap 
  Strong
  Conj 
  20 
  Craft Wondrous Item 
  Trap the Soul 
  85,000 
  6,800 
  170,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 49  
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Mirror of Life Tapping 
  (DMG p262) 
  4’ x 4’ mirror that weighs 50 pounds.  It 
  must be attached to a surface & 
  activated with a command word to be 
  used. 
  Anyone looking into the mirror from 
  within 30’ must make a Will save vs. 
  DC 23 or be pulled into it, leaving 
  behind their clothing & possessions.  
  Only living creatures can be trapped, so 
  Undead, Constructs, etc. are immune. 
  The mirror can hold exactly 15 
  prisoners.  If the number is exceeded, a 
  random prisoner is released. 
  Each cell has two command words of its 
  own:  one to bring the prisoner to the 
  glass so it can be conversed with; and 
  one to release it. 
  Breaking the mirror releases all of its 
  prisoners. 
  — 
  Trap 
  Strong
  Abj 
  17 
  Craft Wondrous Item 
  Imprisonment 
  100,000 
  8,000 
  200,000 
   
   
  Unarmed Combat 
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Amulet of Mighty Fists +1 
  (DMG p246) 
  +1 Enhancement bonus to attack & 
  damage with unarmed attacks & 
  natural weapons. 
  Neck 
  Unarmed 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Greater Magic Fang 
  3,000 
  240 
  6,000 
  Amulet of Mighty Fists +2 
  (DMG p246) 
  +2 Enhancement bonus to attack & 
  damage with unarmed attacks & 
  natural weapons. 
  Neck 
  Unarmed 
  Faint 
  Evoc 
  6 
  Craft Wondrous Item 
  Greater Magic Fang 
  12,000 
  960 
  24,000 
  Amulet of Mighty Fists +3 
  (DMG p246) 
  +3 Enhancement bonus to attack & 
  damage with unarmed attacks & 
  natural weapons. 
  Neck 
  Unarmed 
  Faint 
  Evoc 
  9 
  Craft Wondrous Item 
  Greater Magic Fang 
  27,000 
  2,160 
  54,000 
  Amulet of Mighty Fists +4 
  (DMG p246) 
  +4 Enhancement bonus to attack & 
  damage with unarmed attacks & 
  natural weapons. 
  Neck 
  Unarmed 
  Faint 
  Evoc 
  12 
  Craft Wondrous Item 
  Greater Magic Fang 
  48,000 
  3,840 
  96,000 
  Amulet of Mighty Fists +5 
  (DMG p246) 
  +5 Enhancement bonus to attack & 
  damage with unarmed attacks & 
  natural weapons. 
  Neck 
  Unarmed 
  Faint 
  Evoc 
  15 
  Craft Wondrous Item 
  Greater Magic Fang 
  75,000 
  6,000 
  150,000 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Personal Items 
  Page 50  
  Vision  
   
  Personal Items 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create 
  in gp 
  Create 
  in XP 
  Sell in 
  GP 
  Goggles of Night 
  (DMG p258) 
  Gain Darkvision 60’. 
  Face 
  Vision 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Darkvision 
  6,000 
  480 
  12,000 
  Ring of X-Ray Vision 
  (DMG p233) 
  See through solid matter, on command.  
  The special vision has a maximum 
  range of 20’ & can see in dark area as 
  if they had light (i.e., inside a chest). 
  Substance 
  Max Thickness 
  Wood, Dirt 
  3‘ 
  Stone 
  1‘ 
  Iron, Gold 
  1” 
  Lead 
  — 
  After 10 minutes of use in a day, the 
  wearer takes 1 Constitution damage per 
  minute. 
  Finger 
  Vision 
  Mod 
  Div 
  6 
  Forge Ring 
  True Seeing 
  12,500 
  1,000 
  25,000 
  Gem of Seeing 
  (DMG p257) 
  True Seeing, for 30 minutes per day, 
  broken up as desired. 
  — 
  Vision 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  True Seeing 
  37,500 
  3,000 
  75,000 
  Robe of Eyes 
  (DMG p265) 
  360 degree vision. 
  Darkvision 120’. 
  See Invisible 120’. 
  See Ethereal 120’. 
  +10 Competence bonus on Search & 
  Spot checks. 
  Retains Dexterity bonus to AC when 
  flat-footed.  Can’t be flanked. 
  Can’t avert eyes to avoid gaze attacks. 
  The robe is Blinded for 1d3 Minutes by 
  Light or Continual Flame.  It is 
  Blinded for 2d4 minutes by Daylight. 
  Body 
  Vision 
  Mod 
  Div 
  11 
  Craft Wondrous Item 
  True Seeing 
  60,000 
  4,800 
  120,000 
   
   
   
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Name  
  April 1, 2005 
   
   
  Appendix 
  Page 51 
  Appendix 
   
  Revision History 
   
   
  November 11, 2003 
  – Start of D&D 3.5 Edition. 
   
   
  Includes the Dungeon Master’s Guide v.3.5. 
  March 15, 2004 
  – Changed blue entries (which indicated changes from 3rd to 3.5) to the normal black. 
   
   
  Added Complete Warrior & the Book of Exalted Deeds. 
   
   
  Added Dragon #309 – Dragon #313. 
  April 1, 2005 
  – Added Dragon #314. 
   
   
  Added Player’s Guide to Faerûn. 
  October 12, 2004 
  – Added Complete Divine. 
  November 12, 2004 
  – Added Eberron Campaign Setting. 
   
   
  Added Dragon #325. 
  April 1, 2005 
  – Adding Complete Arcane. 
   
   
  Added Dragon #324, #326 – #329. 
   
   
  Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”. 
   
   
  Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG3.5” to “DMG”. 
   
   
   
   
  Key to Sourcebooks 
   
   
  PH 
  – 
  Player’s Handbook v.3.5 
  DMG 
  – 
  Dungeon Master’s Guide v.3.5 
  MM 
  – 
  Monster Manual v.3.5 
  MM3 
  – 
  Monster Manual 3 
   
   
   
  CWar 
  – 
  Complete Warrior 
  CDiv 
  – 
  Complete Divine 
  CArc 
  – 
  Complete Arcane 
   
   
   
  BoED 
  – 
  Book of Exalted Deeds 
  UA 
  – 
  Unearthed Arcana 
   
   
   
  FR 
  – 
  Forgotten Realms Campaign Setting 
  MoF 
  – 
  Magic of Faerûn 
  UE 
  – 
  Unapproachable East 
  LoD 
  – 
  Lords of Darkness 
  RoF 
  – 
  Races of Faerûn 
  SM 
  – 
  Silver Marches 
  Und 
  – 
  Underdark 
  PGF 
  – 
  Player’s Guide to Faerûn 
   
   
   
  Eb 
  – 
  Eberron Campaign Setting 
   
   
   
  DR### 
  – 
  Dragon Magazine (with issue number) 
  DU## 
  – 
  Dungeon Magazine (with issue number) 
   
  3.5up 
  – 
  D&D v.3.5 Accessory Update 
  – 
  http://www.wizards.com/dnd/files/DnD35_update_booklet.zip 
  PH3.5e 
  – 
  Player’s Handbook v.3.5 Errata 
  – 
  http://www.wizards.com/dnd/files/PHB_Errata09242003.zip 
  PGFe 
  – 
  Player’s Guide to Faerûn Errata 
  – 
  http://www.wizards.com/dnd/files/PgtF_Errata07192004.zip 
  CDivErrata 
  – 
  Complete Divine Errata 
  – 
  http://www.wizards.com/dnd/files/CompDiv_Errata09102004.zip  
  EbErrata 
  – 
  Eberron Errata 
  – 
  http://www.wizards.com/dnd/files/Eberron_Errata10222004.zip 
   
   
  Note:  If a Key reference is followed by a “+”, then it is partially superseded the entry above it. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 3.5/DnD3.5Indexes/DnD3.5Index-MagicItems-Personal-byType.pdf