TEXT: CREDITS
  Design: Ian Williams 
  Based on Apocalypse World 
  the game by Vincent Baker
  Writing: Ian Williams, with John Cocking and Peter S Williams
  Development: Flatland Games
  Editing: John Cocking and Peter Williams
  Art Misdirection and Layout: John Cocking
  Graphics Whip: Jesse Wolf
  Special Thanks: The VHS rental place across the street from Guilford college 
  Images: crudely manipulated and stylized based on the sources below 
  published by Flatland Games under license from Ian Williams 
  introduction copyright © 2016 William J. Dodson 
  text copyright © 2016 Ian Williams 
  images copyright © 2016 Flatland Games, except as noted
  
  TABLE OF CONTENTS
  Table of Contents (this right here)  
  2
  Erudite Introduction  
  4
  Author’s Foreword  
  6
  Age PlayBooks  
  8
  The Child Star 
  9 
  The Old Codger 
  10
  Lost Scripts  
  11
  The Comic Book Movie 
  12 
  The Disaster Movie  
  16 
  The Trucker Movie 
  24 
  The Vigilante Movie 
  28
  Cheat Sheets 
  32
  
  Image Credits
  The art was adapted and derived from a number of open sources and made possible by a lot of 
  nice people’s willingness to share. Thank you all. The cover contains images adapted from stock 
  photos from Marcus J. Ranum and photos from the public domain. Our blood splatter is based 
  on one CC BY Sacks08. 
  We are very grateful for the public domain, for the Creative Commons, and for sharing licenses 
  that allow us to use and adapt works for ACTION MOVIE WORLD: Deleted Scenes.  In 
  that spirit, we share the images we’re able to on our website. 
  For each image in this book, its page number and source. If you’re reading the PDF of this book, 
  we’ve linked what we can.
  5. Based on Unsplash CC-0 
  6. “Watching the apocalypse” based on CC-BY-SA oddharmonic 
  7. Based on Unsplash CC-0
  8. Based on CC-0 Public Domain
  9,32. “Child Star” Based on Unsplash CC-0
  10, 32. “Old Codger” Based on Morguefile
  11. Based on CC-BY-2.0 Oscar Rethwill (buildings & smoke from morguefile)
  13. Based on public domain:  Grand Slam Comics #54
  14. Based on Jet CC-BY-SA Kucinbiru13, Hero Unsplash CC-0 
  15, 33. CC-BY-SA-4.0 FRacco
  16. “Overwhelmed” Based on Unsplash CC-0
  19. “Help! Officers!” Based on Morguefile and Public Domain
  20. Based on Public Domain and Photo by Local Fitness (www.localfitness.com.au) 
  21. “Family Friendly, Take One” Based on Public Domain and Morguefile  
  23. Based on Morguefile
  24, 36. “Acme Righteous Justice” Based on Morguefile
  27. Based on Public Domain
  29. “Door-to-Door Vigilante” Based on Morguefile
  30. Public Domain 
  Fonts include Dimbo (CC BY SA 3.0 GrandChaos9000), F25 Executive, Adobe Garamond 
  Pro, and Courier New.
  
  4 - Introduction
  ERUDITE INTRODUCTION
  The year 2016 was a momentous one for America.1 Zika, ISIS, HB2, emails,  
  President Donald J. Trump. And also, Vladimir Putin granted Russian citizenship 
  to Steven Seagal.2 All of that was amazing, but if you’re like me, the reason you’ll  
  remember 2016 is that Jean-Claude Van Damme brought his career full circle as the 
  grizzled old master in Kickboxer: Vengeance. Van Damme kicks and boxes his way 
  into the heart and soul of a young upstart, helping him to find, not the vengeance  
  he thinks he seeks, but rather the greatness within.
  Speaking of finding the greatness within, you’ve clearly already done that by play-
  ing ACTION MOVIE WORLD. Now it’s time to take that greatness in new 
  directions. There’s just so much action, one rule book couldn’t contain it. That’s 
  why Flatland Games has expanded ACTION MOVIE WORLD to offer more 
  archetypes and genres. You’ve got Child Stars outsmarting and out-wisecracking 
  the adults—The Karate Kid I-III + The Next Karate Kid,3 Sidekicks, The Goonies, 
  Indiana Jones and the Temple of Doom.4 You’ve got Old Codgers who are too old 
  for this shit—Lethal Weapon I-V, Armed Response,5 The Expendables I-III, the  
  aforementioned Kickboxer: Vengeance.
  There’s more, much more. Interested in action while wrestling with the dark  
  underbelly of American social problems? Try Vigilante Movies, the ultraconservative 
  product of the post-Vietnam era that includes Rolling Thunder, Taxi Driver, Dirty 
  Harry, Death Wish, Cobra, and, of course, Vigilante. Maybe you’d like to virtually  
  explore the country while outsmarting hayseed sheriffs and tracking down the men 
  who kidnapped your family. We’ve got Trucker Movies for you! Black Dog, Smokey 
  and the Bandit, Breakdown, and Road House,6 for starters. (Throw in a little Mad Max, 
  and you can add a post-apocalyptic tweak!) Maybe the whole family would like to 
  get in the action, in which case break out your early 1990s-Arnold Schwarzenegger  
  impressions for Family Friendly Action Comedies, like Kindergarten Cop,7 Junior, 
  1  And sad, as action fans lost Alan “Hans Gruber” Rickman.
  2  Seagal is no doubt on a secret mission to infiltrate the Russian mob, just like in Driven to Kill.
  3  Starring future Oscar winner Hillary Swank. And don’t you ever sleep on Walton Goggins!
  4  Also uncomfortable racist caricatures, like Mr. Miyagi in The Karate Kid and Short Round in 
  Temple of Doom.
  5  Maybe you haven’t heard of this one. David “Kill Bill” Carradine and Lee “The Bad” Van Cleef, 
  directed by Fred Olen Ray, the cinematic force that brought us Ghost in a Teeny Bikini, Genie in 
  a String Bikini, Bikini Girls From the Lost Planet, The Girl From B.I.K.I.N.I., Bikini Royale, Bikini 
  Airways, Bikini Chain Gang, Bikini a Go Go, The Bikini Escort Company, Bikini Roundup, Bikini 
  Pirates, Bikini Jones and the Temple of Eros, Bikini Frankenstein, Bikini Time Squad, Bikini Hoe-Down,  
  Bikini Drive-In, Super Ninja Bikini Babes, and The Teeny Weenie Bikini Squad.
  6  I thought you’d be…bigger.
  7  Personally, I prefer Kindergarten Cop 2, starring Dolph Lundgren.
  
  Foreward - 5 
  or Twins. Maybe, as alleged climate change brings natural disasters with increasing  
  frequency, you’d like to get a little practice on your survival strategies. If so, try  
  Disaster Movies like 2012, Twister, San Andreas, Earthquake, or Dante’s Peak.
  At this point, you may find yourself itching to put on some spandex. That can only 
  mean one of two things. Either it’s date night at my house, or you’re ready for a  
  Super Hero Movie. How about some pre-CGI Superman, Batman, The Punisher,8 
  or even the never-released 1994 low budget version of The Fantastic Four? It’s all 
  right here. And, for you fans of that Australian song-and-dance man they have 
  playing Wolverine, you can try the contemporary Super Hero movies too. Or, 
  if you’ve gotten obsessed with the explosion of superhero television like Arrow,9 
  Supergirl, The Flash, Daredevil, Jessica Jones, Luke Cage, and on and on, this is the 
  expansion pack you need.
  The time is now. The destiny is yours. Grab the dice. Let’s roll.
  Dr. Will Dodson teaches rhetoric, literature, and media studies at The Uni-
  versity of North Carolina at Greensboro. He is the coordinator of Ashby Resi-
  dential College, a liberal arts and global engagement program emphasizing 
  multiliteracies and social justice. His work has appeared in The Quarterly 
  Review of Film & Video, Film International, and elsewhere. He owns over 
  40 movies featuring Dolph Lundgren.
  8  The 1989 version, in which Dolph Lundgren fights the Mafia and Yakuza at the same time.
  9  Now featuring Dolph Lundgren.
  
  6 - Foreward
  AUTHOR’S FOREWORD
  Welcome to Deleted Scenes, the first supplement to ACTION MOVIE WORLD:  
  First Blood. This is a collection of two new Actor playbooks and five new Scripts. 
  Some of these new bits were gaps noticed by the Flatland Games team, while others  
  were on the drawing board for the main rulebook but just never made it into the 
  final copy.
  These Actor Playbooks work a little differently from the ones in the base game, so 
  pay attention. They’re grouped under the awkward term “Age Playbooks” because 
  they’re based very much on your actor’s age. The Scripts follow my simple idea 
  that, for published scripts, broad genres are the best to deal with. As always, you’re 
  actively encouraged to drill down to whatever level of specificity you like with the 
  Scripts as a base; make your Blob vs Army Movie moves and have a blast.
  A special thanks to John Cocking, who’s already done a great job with art and  
  layout. He’s an underrated genius at cooking up moves and a fair number of the 
  new additions are directly attributable to his pulling the trigger on a brainstormed 
  idea when I hesitated.
  So, please, enjoy, and always feel free to drop by our Google+ community to share 
  stories or leave feedback.
  
  Foreward - 7 
  
  8 - Age Playbooks
  AGE PLAYBOOKS
  Here are two new Actor Playbooks, the Child Star and the Old Codger. They work 
  a bit differently from the Actor Playbooks in the main rulebook. 
  The Child Star is available as a normal starting Playbook, but you eventually “grow 
  up” and choose another one. This is covered by the “You’re Not a Kid Forever” 
  move in a straightforward fashion, but it deserves blunt clarification so there’s no 
  doubt: if you pick Child Star as your starting Actor Playbook, you pick a new Actor 
  Playbook after four movies. It’s as simple as that.
  The Old Codger Playbook is slightly different. You 
  can start as an Old Codger, in which case you’re 
  fine and don’t do anything differently than you 
  otherwise would. But you can also age into an 
  Old Codger, switching out your current Actor 
  Playbook for that one.
  The process is simple: after four movies, unless 
  you are currently using the Child Star Playbook, 
  you can decide to switch to the Old Codger. 
  You keep all your stats and moves, but you now 
  gain new moves from the Old Codger  
  move list. Simple as that. You  
  cannot switch from an Old Codger  
  to something else, nor can you go 
  from Child Star to Old Codger. 
  That would be weird.
  
  The Child Star - 9 
  The Child Star
  Inspiration: Jonathan Ke Quan, Alyssa Milano
  Primary Stat: Pick One
  Stats
  Choose one set
  • Agility+2 Drama-1 Muscles=0 Magnetism-1 Swagger=0
  • Agility+1 Drama+1 Muscles-1 Magnetism-1 Swagger=0
  • Agility-1 Drama-1 Muscles-1 Magnetism+1 Swagger+1
  • Agility-1 Drama+1 Muscles=0 Magnetism-1 Swagger+1
  Child Star Moves
  You get all the basic moves. Choose 2 Child Star moves.
  • You’re Not a Kid Forever - ALL Child Stars have this move. After 
  the completion of four movies, you MUST transition to an adult Actor 
  Playbook. Choose one Child Star move to carry over to your new role. Pick 
  stats and moves as normal. Other Child Star moves you have are not carried 
  over; instead, increase a Stat of your choice (max +3) for every move not 
  carried over on a 1:1 basis. You also carry over any XP and Star Power you’ve 
  earned.
  • Child Prodigy - Add +1 to any single Stat (max +3).
  • Innocent - When you take harm, you can inflict it on any other single 
  character instead, dictating that someone is in the line of fire for you. If this 
  would kill a supporting character, he or she gains XP as normal, and you 
  gain 1 XP as well.
  • Stories of Disneyland - If you die and your death is referenced in a 
  Vengeance move, everyone (including you!) gains 1 XP. In addition, the 
  group may make one extra Vengeance move this movie if you die.
  • Voice of a Generation - Whether through low expectations or genuine 
  talent, critics love you. +1 Star Power at the end of each film.
  • Wriggly - You can get into tight spaces which no adult can. When you 
  wriggle into someplace too tight (physically or socially) for an adult to fol-
  low, roll +Agility:
  On a 10+, you get where you want and are practically invisible, even if 
  you’re in plain sight.
  On a 7-9, you get where you want and you’re unnoticed for now.
  On a miss, you’re found out and one of those big people is cranky.
  
  10 - The Old Codger
    
   
  The Old Codger
  Inspiration: Lee Van Cleef, anyone from The Expendables
  Primary Stat: +Muscles
  Stats
  Choose one set
  • Agility=0 Drama-1 Muscles+2 Magnetism-1 Swagger+2
  • Agility-1 Drama=0 Muscles+2 Magnetism+1 Swagger+1
  • Agility-1 Drama+2 Muscles+1 Magnetism=0 Swagger+1
  • Agility=0 Drama+1 Muscles+2 Magnetism+1 Swagger-1
  Old Codger Moves
  You get all the basic moves. Choose 2 Old Codger moves.
  • Unbelievable Fighter - When you fail a Violence or Stunt move, spend 
  1 Star Power to roll a 10 instead. The move works in the movie, but looks 
  super cheesy.
  • Old Age and Treachery Beat Youth and Enthusiasm - When 
  you make a move against someone less than half your age, take +2.
  • Kicked Upstairs - You are now a trainer, leader, or mentor. Whenever 
  you need some grunt work done, roll +Magnetism:
  On a 10+, A squad of loyal youngsters shows up to get it done.
  On a 7-9, In order to get the help, you’ll have to go find them. Skip the 
  next scene, or forgo the assistance.
  On a miss, a rival group has scattered your crew. You can’t use this move 
  again until you’ve rounded them back up.
  • Fatherly Advice - When you sit down with another PC and dispense 
  some serious advice, roll +Drama:
  On a 10+, The PC holds 1, and may trade it for +2 on any move follow-
  ing that advice.
  On a 7-9, The PC holds 1, and may trade it for +1 on any move directly 
  contradicting your advice.
  • Get off my Lawn! - Roll +Swagger to disperse a crowd.
  On a 10+, They flee, and they fear you in the future.
  On a 7-9, They flee, but come back to get you later.
  On a miss, They bum rush you.
  
  Lost Scripts - 11 
  LOST SCRIPTS
  Here are five Scripts to keep you going with ACTION MOVIE  
  WORLD. These Scripts explore a few corners of the genre we haven’t visited 
  yet. 
  While not all of these scripts are as broad as their siblings from the core rules, 
  they’ve all been used by Hollywood often enough to be spotted on sight. Reuse  
  them just as often yourselves. Alternately, use them as guides and inspiration 
  to create your own Scripts. When you do, be sure to share them.
  
  12 - The Comic Book Movie
  The Comic Book Movie
  Description
  The Comic Book Movie as a big deal is a somewhat recent phenomenon, with Marvel  
  and DC essentially embodying modern blockbusters. Back in the day, though, 
  they were something else: overly earnest, sappy cheese fests about responsibility 
  and right thinking as embodied by people in tights. Even the ones we remember 
  fondly, like Superman, are really schlocky; toss in sequels to those well-remembered 
  superhero movies (again, like Superman’s sequels) and you’re in territory every bit 
  the equal of any VHS Rambo ripoff.
  It’s up to you how to play the Comic Book Movie, but my advice is to go for the old 
  style rather than the new. New superhero movies tend to either be passably good 
  or joylessly bad, neither of which makes for a great game of ACTION MOVIE 
  WORLD, but that’s also not a prohibition against it; there may be something to 
  be said for playing a game of AMW with full CGI effects.
  Relationships
  These relationships and the randomization method are suggestions only. Feel free 
  to make up your own, choose from the list, roll, draw cards, or whatever else works 
  for your group.
  Starting with the Lead, each player establishes a relationship with the player to his 
  or her left. This means that, in groups of four or more, some characters will not 
  have relationships with one another to start with; this is intended.
  2  
  romantic subplot
  3  
  siblings
  4  
  received your powers from the same source
  5  
  discovered your powers together
  6  
  members of the same neighborhood watch
  7  
  common cause against the same bad guy
  8  
  ex-scientists from a government lab
  9  
  aliens from different worlds
  10  
  aliens from the same world
  11  
  exposed to the same nuclear blast
  12  
  born this way
  
  The Comic Book Movie - 13 
  Moves
  At the start of a new movie, each player chooses one Script move. The move is yours 
  for the duration of the movie only, unless XP is spent to make the move permanent.
  Each move may only be picked by two players. If two players have picked a move, 
  it then becomes unavailable to anyone else. There are a few exceptions to this rule; 
  these are noted and supercede the ‘two players only’ rule when they occur.
  As with relationships, the Lead picks first before passing to his or her left. This 
  continues until each player has one Script move.
  
  14 - The Comic Book Movie
  Superpowered - The Lead must take this move; everyone else in the Superhero 
  Movie gets this move except for Actors who choose to be sidekicks as described 
  below under the Emotional Cannon Fodder move. This move cannot be made 
  permanent; it lasts for the duration of this movie only. Pick two superpowers and 
  one weakness from the lists below or make up your own (there is no limit to the 
  number of superpowers out there, so, seriously, make some up).
  Powers:
  • Flying - You can fly.
  • Invisibility - You can turn invisible at will.
  • Teleportation - You can go anywhere you’ve seen.
  • Mind Control - Your +Magnetism is +5 for this movie. If this pushes any 
  roll over 15, the effects look fake; lose one Star Power.
  • Super Speed - Your +Agility is +5 for this movie. If this pushes any roll 
  over 15, the effects look fake; lose one Star Power.
  • Super Strength - Your +Muscle is +5 for this movie. If this pushes any 
  roll over 15, the effects look fake; lose one Star Power.
  • Over-equipped - Hold 3. Whenever you’re about to make a roll, spend 
  1 to get a piece of equipment granting +2 to that roll only. Spend 1 to keep 
  the equipment for use in a later scene.
  • Invulnerability - You are impervious to all normal sources of harm. 
  • Weather Control - You can color any scene by changing the weather. 
  Additionally, you may make the violence move with +Magnetism.
  • Laser Eyes - You have a built-in weapon (3-harm, -far/close).
  • Claws - You have a cooler built-in weapon (4-harm, -close, -messy).
  • Extreme Athleticism - You can climb any surface, cling to any wall or 
  ceiling, and gain +1 to your +Agility for this movie.
  Weaknesses:
  • Your powers depend on the sun
  • You are dependent on a potion/piece of equipment
  • The touch of iron
  • Any one color
  • A special mineral
  • Your true love
  • You cannot kill
  
  The Comic Book Movie - 15 
  Trademark Considerations Mean You Always Come Back -  
  Everyone with the Superpowered move above also gets this move. Superheroes never  
  die, at least not for long. If you die in the movie, you can always come back later 
  on. Because of this, you don’t get XP for dying, but you do get a point of XP if you 
  make it to the end and help defeat the villain.
  Emotional Cannon Fodder - Actors who do not take the Superpowered move 
  above must take this move instead and are designated as sidekicks. The Lead may 
  not take this move and must take the Superpowered move listed above. A character 
  with this move is the superheroes’ sidekick and is meant to die in an even more 
  heart wrenching fashion than normal. You must die in this movie. When you die, 
  gain 1 XP as normal and roll +Drama.
  On a 10+, the heroes gain 1 XP immediately as they learn about themselves 
  through your sacrifice.
  On a 7-9, the heroes gain 1 XP but are grief-stricken; they take -1 forward.
  On a miss, the grief is unbearable. No Vengeance move is allowed for this 
  death.
  Gear
  Each player should pick one gear combo listed below. Unlike the Script’s moves, 
  there is no limit to how many players may pick each gear combo.
  • Spandex suit
  • Spandex suit with cape
  Villain
  Supervillain - Wants to conquer the world. Wants to make people pay.
  • Taunt people
  • Threaten violence
  • Destroy a big chunk of land
  • Escape in a blaze of light and/or sulfur
  • Reveal elaborate plans
  • Blot out the sun
  • Summon a comet
  • Create a deathray
  • Use your weakness against you
  • Punch your lights out
  
  16 - The Disaster Movie
  The Disaster Movie 
  Description
  It’s not man versus nature. It’s nature versus man!
  This is not about the preparation or the aftermath. The Disaster Movie is set DURING  
  the apocalyptic disaster. This movie really traffics in stunts and tense, emotive scenes 
  between people in impossibly bad situations. The stars don’t stop the disaster, but 
  they either escape it or survive it by using the Lead’s “Move Towards Safety” move.
  It’s really important to remember: you are supposed to run. You can’t beat nature; 
  you can only survive. It’s like keeping Steph Curry from scoring. It won’t happen. 
  So everyone, Lead or otherwise, must take smaller victories where they can be 
  found, culminating in an eventual escape for at least some of the protagonists.
  Relationships
  2  
  romantic subplot
  3  
  went to the same college
  4  
  lab partners
  5  
  play sports together
  6  
  live in the same neighborhood
  7  
  work together
  8  
  family
  9  
  race cars together
  10  
  boss and employee
  11  in a club together
  12  
  fly planes together
  
  The Disaster Movie - 17 
  Moves
  At the start of a new movie, each player chooses one Script move. The move is yours 
  for the duration of the movie only. XP may be spent at the end of the movie to 
  make it permanent and usable in any type of movie.
  Each move may only be picked by two players. If two players have picked a move, 
  it then becomes unavailable to anyone else. There are a few exceptions to this rule; 
  these are noted and supercede the two players only rule when they occur.
  As with relationships, the Lead picks first before passing to his or her left. This 
  continues until each player has one Script move.
  Move Towards Safety - The Lead must take this move, and only the Lead may 
  take this move; it cannot be made permanent. When you get a moment of peace, or 
  when someone close to you dies, roll +your highlighted stat for this movie. Friends 
  can give you bonuses via Emote, Read the Situation, Stunts. 
  On a 10+, hold 1. Spend 5 to get to safety and end the movie. 
  On a 7-9, choose another PC to suffer 2 harm.
  On a miss, all the PCs suffer 2 harm.
  Ridiculously Prolonged Escape - When another PC is about to take harm 
  from a disaster, roll +Drama:
  On a 10+, choose two:
  On a 7-9,  choose one:
  • You save them.
  • The Lead takes +1 to the next Move Towards Safety.
  • You don’t take 2 harm.
  Rescue the Herd - When you direct a crowd away from danger, roll +Magnetism. 
  On a 10+, choose two: 
  On a 7-9, choose one:
  • A guy you save shows up later to save you.
  • Gain 1 Star Power in a dramatic moment with an NPC.
  Into the Eye of the Storm - When you throw yourself suicidally into the 
  heart of a disaster to help a friend, roll +Swagger: 
  On a 10+, choose two: 
  On a 7-9, choose one:
  • You don’t die.
  • Each PC holds 2. Spend 1 for 1 to get +1 to any roll.
  • Another PC is immune to harm from the Disaster for the rest of the movie.
  Master of Disaster - For some reason, you know a lot about dealing with bad things.  
  Hold 3. Spend 1 to use your expertise to get out of a bad situation.
  
  18 - The Disaster Movie
  Gear
  Everyone has the clothes on their backs, a little money, and their ID. Also choose one:
  • A reliable vehicle, inconveniently off-camera
  • Enough food for almost everyone
  • A friend with a way out of town
  • A gun and some ammo.
  • Enough water for almost everyone
  • First aid supplies
  Villain
  Earthquake - Wants to raze. Wants to consume.
  • shake in warning
  • demolish a building
  • take the ground out from under someone
  • separate two peoplecause a panic 
  • corporate sleazeball tries a cover-up
  Tidal Wave or Flood - Wants to submerge. Wants to chase.
  • drag someone under
  • collapse a building
  • toss vehicles or debris
  • take away possessions
  • cause a panic
  Tornado - Wants to spin. Wants to throw things around.
  • darken the sky
  • rip something up and throw it
  • wreck a building
  • deposit someone or something miles away
  • attack storm chasers
  • cause a panic
  • deny access to a storm cellar
  Volcano - Wants to burn. Wants to relieve pressure.
  • rumble ominously
  • cause a tremor
  • extend a river of lava
  • blot out the sun with smoke
  • choke people with fumes
  • cause a panic
  • friend or colleague steals your car
  
  The Disaster Movie - 19 
          
  Doomsday Apocalypse - Wants to destroy the world.
  • cause storms, floods, and hurricanes
  • cause an earthquake
  • cause a tidal wave
  • cause volcanic eruptions
  • cause forest fires
  • send the world into a panic
  • government soldiers block your escape
  
  20 - The Family Friendly Comedy Movie
  The Family Friendly Comedy
  Description
  Action hero in the wrong genre. You’re probably employed in an improbable place, 
  like a school, family restaurant, or babysitting agency; you’re also probably deep 
  undercover. You want to solve your problems through violence, but some social 
  obligation usually gets in the way. Grab this script for a change of pace, or to  
  rejuvenate a flagging career. (Kindergarten Cop, Junior, Twins)
  Relationships
  These relationships and the randomization method are suggestions only. Feel free 
  to make up your own, choose from the list, roll, draw cards, or whatever else works 
  for your group.
  Starting with the Lead, each player establishes a relationship with the player to his 
  or her left. This means that, in groups of four or more, some characters will not 
  have relationships with one another to start with; this is intended.
  2  teacher and student
  3  romatic subplot
  4  witnesses to a crime
  5  neighbors
  6  sports buddies (or rivals)
  7  ex-partners from a previous job
  8  siblings
  9  long lost relative
  10  work for rival agencies
  11  partners who have to hide it
  12  boss and employee
  
  The Family Friendly Comedy Movie - 21 
  Moves
  At the start of a new movie, each player chooses one Script move. The move is yours 
  for the duration of the movie only. XP may be spent at the end of the movie to 
  make it permanent and usable in any type of movie.
  Each move may only be picked by two players. If two players have picked a move, 
  it then becomes unavailable to anyone else. There are a few exceptions to this rule; 
  these are noted and supercede the two players only rule when they occur.
  As with relationships, the Lead picks first before passing to his or her left. This 
  continues until each player has one Script move.
  Poor Fit - You are so incompetent that you luck into just the right situation. 
  Whenever you have an opportunity to embarrass yourself in front of important  
  characters, or to make a bad first impression, roll +Drama:
  On a 10+, you are so hilariously inappropriate that the audience loves you 
  as much as the NPCs pity you. Hold +2.
  On a 7-9, you manage to put your foot in your mouth or break something 
  valuable. Offend another character and Hold +1.
  Spend a hold to slip up, trip up, or otherwise embarrassingly end up in just the 
  right place to avoid the consequences of a Director’s Move.
  
  22 - The Family Friendly Comedy Movie
  Burdened With Responsibilities - You are responsible for another person, 
  and will do anything to keep that person safe. The dependant has plot immunity, 
  and will survive to the end of the movie. If you also survive, gain +1 XP. During the 
  movie, hold 2. Spend 1 for 1 to:
  • Have your dependant help you out in a surprising way, giving you an  
  automatic 10+ on a single roll. 
  • In a scene where you would normally take harm, instead you narrowly 
  escape, but the dependent is captured.
  • Learn a vital fact, or make an important connection, through your dependent.
  Sudden Friendship - You make a meaningful emotional connection with 
  someone from your new station: a gardener, the other kindergarten teachers, the 
  butler. Roll +Magnetism:
  On a 10+, choose two:
  On a 7-9, choose only one:
  • +1 to all moves when you protect or help your new friend for the rest 
  of the film
  • You’re suddenly full of new insights. Take +1 forward.
  • Your new friend will show up during a moment of danger to provide 
  critical aid.
  • Your new friend introduces you to someone who reveals almost every-
  thing you need to know.
  • You found a new audience. Your actor gains +2 Star Power and a wild 
  new fan club.
  On a miss, the Director uses the character against you in a surprising and 
  cruel way. 
  Gear
  Each player should pick one gear combo listed below. Unlike the Script’s moves, 
  there is no limit to how many players may pick each gear combo.
  • Cop gear: pistol, handcuffs, a police radio at home
  • Nanny gear: minivan with child seats, a box full of snacks, some stuffed 
  animals
  • Office worker gear: business casual outfit, briefcase, a healthy savings account
  • Karate Instructor: Gi, nun-chucks, and a small dojo in a strip mall
  
  The Family Friendly Comedy Movie - 23 
  Villain
  Capitalist Greed-hound - Wants to shut down the characters’ place of em-
  ployment. Wants to build things and make money.
  • Use the courts to harass the characters with impunity
  • Buy off characters’ friends
  • Make false promises
  • Threaten violence
  • Reveal secrets
  • Hire some muscle
  • Buy the election
  Criminal Element - Wants to get rich easy. Wants to indulge.
  • Call in a favor from another organization
  • Send out a hit
  • Schedule the Big Deal
  • Get out of legal trouble
  • Start a fight
  • Move contraband through a character’s area of responsibility
  • Reveal character’s secrets
  Social Rival  - Wants to ruin the Lead’s life. Wants to show up the Lead.
  • Steal the Lead’s spouse
  • Steal the Lead’s friends 
  • Use the neighborhood association to ruin plans
  • Succeed where the Lead fails
  • Ruin a business
  • Turn out to be a terrorist, alien, or kung fu master
  • Get the Lead in trouble at work
  
  24 - The Trucker Movie
  The Trucker Movie
  Description
  Sometime in the 1970s, truckers became objects of cool. A combination of free 
  wanderer and entrepreneur, truckers had songs sung about them, books written 
  about them, and (most importantly) movies made about them.
  Trucker action movies place the trucker as the ultimate expression of the American 
  ideal. They wisecrack, they kick ass, they make money, they drive. The word “trucker”  
  should be read expansively; Black Dog is the obvious trucker action movie, but 
  Road House qualifies even if the truckers are mostly in bars, and Smokey and the 
  Bandit also probably qualifies because it’s about trucker culture at heart. Over The 
  Top is both a trucker movie and a fighting tournament movie.
  When playing this script, concentrate on ideas of freedom, particularly as they 
  relate to American ideas of the small business owner as national hero. You’re not 
  just a truck drivin’, punch throwin’, freedom lovin’ ruler of the road - you’re also a 
  businessperson.
  
  The Trucker Movie - 25 
  Relationships
  These relationships and the randomization method are suggestions only. Feel free 
  to make up your own, choose from the list, roll, draw cards, or whatever else works 
  for your group.
  Starting with the Lead, each player establishes a relationship with the player to his 
  or her left. This means that, in groups of four or more, some characters will not 
  have relationships with one another to start with; this is intended.
  2  
  parent and child
  3  
  romantic subplot
  4  
  witnesses to a crime
  5  
  boss and employee
  6  
  colleagues in the same trucking company
  7  
  veterans of the same war
  8  
  siblings
  9  
  in a country band together
  10  
  participants in a dirty job way back when
  11  
  you both used to race stock cars
  12  
  went to the same dojo (you’re both secret martial arts badasses)
  Moves
  At the start of a new movie, each player chooses one Script move. The move is yours 
  for the duration of the movie only, unless XP is spent to make the move permanent.
  Each move may only be picked by two players. If two players have picked a move, 
  it then becomes unavailable to anyone else. There are a few exceptions to this rule; 
  these are noted and supercede the two players only rule when they occur.
  As with relationships, the Lead picks first before passing to his or her left. This 
  continues until each player has one Script move.
  10-4, this is Sloppy Bear - You’re a master of CB radio nonsense talk. Take +1 
  to any +Drama, +Magnetism, or +Swagger moves if you’re spouting bullshit into a 
  radio while doing them.
  This is a Weapon - Add +1 harm to any improvised weapons you use, like pool 
  cues, bottles, chairs, etc.
  
  26 - The Trucker Movie
  Brotherhood of the Road - Truckers are a tight-knit family of travellers. When-
  ever you call on your fellow truckers for help, send out a call and roll +Magnetism.
  On a 10+, a posse of truckers (the Director decides how big a posse is) come 
  to your aid, no strings attached.
  On a 7-9, a lone trucker comes to lend a hand, but he or she is going to 
  want something and you’d better pay it.
  On a miss, all families have tensions and truckers are no different. None of 
  your trucker siblings show, but a rival trucker sure did.
  Where everybody knows your name - You’ve made contacts all over the 
  place. When you enter a bar or hotel, name someone you know there. That person 
  is your ally and will provide information or help so long as you remain in that 
  building.
  I’m buying -  When you buy a round for the whole bar, roll +Swagger
  On a 10+, take 1 forward and make a new best pal who will follow you 
  anywhere.
  On a 7-9, take 1 forward. You feel good as hell.
  On a miss, someone was drunk and thinks you’re calling them cheap. A 
  fight’s in the cards.
  Gear
  Each player should pick one gear combo listed below. Unlike the Script’s moves, 
  there is no limit to how many players may pick each gear combo. 
  • Your own rig (with or without a trailer), your fists
  • A bar or flophouse, a pistol (2-harm, -close, -loud)
  • A high powered rifle (3-harm, -far,-deadly, -reload, -loud), three crates of 
  something valuable
  • A moonshine still, a shotgun (3-harm, -close, -reload, -messy)
  • Bulletproof vest (2-armor), a submachine gun (2-harm, -close, -autofire, -loud)
  
  The Trucker Movie - 27 
  Villain
  Rival Trucking Company - Wants to embarrass the characters. Wants to shut 
  down their business.
  • Call in evil truckers
  • Threaten violence
  • Beat up a loved one
  • Trash a communal hangout
  • Work with the cops
  • Sabotage a rig
  • Set a road ambush
  Local Sheriff - Wants to be a big fish in a small pond. Wants to enforce his or 
  her own laws.
  • Frame a player character
  • Start a high speed chase
  • Use a legal loophole to get out of trouble
  • Use a legal loophole to get a character into trouble
  • Set a road ambush
  • Arrest someone
  
  28 - The Vigilante Movie
  The Vigilante Movie
  Description
  The vigilante movie is a staple of the action genre, but it spans several subgenres, 
  some of them really uncomfortable to watch. The uncomfortable ones are usually 
  1970s and 1980s fare like Death Wish: visions of a middle class America under 
  siege by crazed youth, minorities, and working class thugs, a world that can only be 
  navigated by an angry guy with a gun and the will to use it.
  On the flip side, the lighter knockoffs from the 80s and 90s tend to scale back the 
  meanness in favor of over the top violence, thinking that the appeal was just action 
  movie fun and not to see one’s worst fantasies on the screen.
  Relationships
  Starting with the Lead, each player establishes a relationship with the player to his 
  or her left. This means that, in groups of four or more, some characters will not 
  have relationships with one another to start with; this is intended.
  2  
  romantic subplot
  3  
  veterans of the same war
  4  
  witnesses to a crime
  5  
  someone you both loved died
  6  
  members of the same neighborhood watch
  7  
  neighbors
  8  
  siblings
  9  
  co-workers
  10  
  gun nut pals
  11  
  boss and employee
  12  
  ex-cops from the same precinct
  These relationships and the randomization method are suggestions only. Feel free 
  to make up your own, choose from the list, roll, draw cards, or whatever else works 
  for your group.
  
  The Vigilante Movie - 29 
  Moves
  At the start of a new movie, each player chooses one Script move. The move is yours 
  for the duration of the movie only, unless XP is spent to make the move permanent.
  Each move may only be picked by two players. If two players have picked a move, 
  it then becomes unavailable to anyone else. There are a few exceptions to this rule; 
  these are noted and supercede the two players only rule when they occur.
  As with relationships, the Lead picks first before passing to his or her left. This 
  continues until each player has one Script move.
  
  30 - The Vigilante Movie
  I’m So Angry - When you tell a punk crook how angry you are, roll +Swagger.
  On a 10+, any crooks who can hear you run like hell. Take +1 forward.
  On a 7-9, the crooks are unnerved, but ready to fight; you can take advan-
  tage of their hesitation.
  On a miss, you get laughed at and feel humiliated. Take -1 forward and 
  prepare for a beating.
  Justice Comes from a Gun - Add +1 harm to any guns you use.
  This City is MY City - You know how to work the fine people of your city. 
  When in your home turf, take +1 to any +Magnetism moves you make.
  Not til the Streets are Clean - So long as filth populates the streets of the 
  city, you won’t stop. Any time you take more than 3 harm in a scene, take +1 forward.
  
  The Vigilante Movie - 31 
  Gear
  Each player should pick one gear combo listed below. Unlike the Script’s moves, 
  there is no limit to how many players may pick each gear combo. 
  • A big-ass pistol (3-harm, -close, -messy)
  • A really big car, a pistol (2-harm, -close, -loud)
  • A machete (2-harm, -hand, deadly)
  • A shotgun (3-harm, -close, -reload, -messy)
  Villain
  Mister Big – Wants to be on top. Wants to stay in control.
  • Bring big money and influence to bear
  • Disappear into his or her fortress
  • Whip out military hardware
  • Call on his or her bodyguards for help
  • Show off his or her secret fighting skills
  • Change the rules of the game
  • Assassinate an NPC
  Evil Gang of Rowdy Teens - Wants to embarrass the Lead. Wants  
  to rule the neighborhood.
  • Taunt people
  • Threaten violence
  • Rob someone
  • Trash the streets
  • Dance and holler
  • Get drugs and booze
  • Grab baseball bats and scrap
  Mafia - Wants to consolidate power. Wants to rule the city.
  • Frame the characters
  • Ambush a character
  • Use a legal loophole to get out of trouble
  • Threaten violence
  • Hire someone to betray the characters
  • Grab local power
  • Bring in thugs from elsewhere
  
SOURCE: textdata/thevault/Action Movie World (PbtA)/Action Movie World - Deleted Scenes.pdf