TEXT: Weekly Wonders
  Alex Riggs, Joshua Zaback
  
  Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License 
  version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, 
  deities, etc) dialogue, plot, storylines, location, characters and trade dress.
  Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, 
  or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights 
  or privileges to any art presented herein. Fire giant art by Jacob E. Blackmon. Storm giant art by Joe J. Calkins and 
  Cerebusart.com.
  Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics 
  of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License 
  version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form 
  without written permission.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, 
  LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, 
  LLC does not guarantee compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the 
  compatibility license.
  Designers
  Alex Riggs, Joshua Zaback
  Editor
  Rosa Gibbons
  Credits
  Necromancers of the Northwest, LLC
  8123 236th St SW, Unit 102
  Edmonds, WA, 98026
  www.necromancers-online.com
  
  2
  Introduction
   
  Reincarnate is a potent and highly useful spell, 
  mostly because it offers one of the cheapest and simplest 
  ways for a character to be returned from the dead. In a 
  way, you can look at it as a sort of bargain-bin version of 
  raise dead, in that you pay only 1/5 the cost in material 
  components, and in exchange, you come back in an entirely 
  new and different body, which you may not really like quite as 
  much. Of course, many players enjoy the thrill of rolling on 
  the reincarnation table, seeing what they’ll come back as, and 
  hoping that they’ll get something cool—or at least something 
  with some good stat adjustments—but all too often, that 
  excitement quickly turns to despair as they wind up stuck as a 
  kobold or a troglodyte (because most players don’t really want 
  to play the lizardfolk’s smelly cousin).
   
  In fact, the reincarnate table is starting to look quite 
  a bit out of date. With the Advanced Race Guide having been 
  around for 3 years, there are plenty of much more player-
  oriented races than orcs and kobolds floating around, which 
  might actually leave players surprised and intrigued with 
  what they rolled, rather than surprised and disappointed.
   
  But perhaps the most glaring problem with 
  reincarnate, as a spell, is the following line: “for a humanoid 
  creature, the new incarnation is determined using the table 
  below. For non-humanoid creatures, a similar table of the 
  same type should be created.” This is a reasonable position 
  to take: as this book will show, providing tables for all types 
  of creatures that can be reincarnated is a time- and space-
  consuming project, and it doesn’t have any place in the core 
  rules. At the same time, however, while it’s all well and good 
  to pass the task on to the GM, the truth of the matter is that 
  creating such a table on the fly in the middle of your gaming 
  session (because what GM could ever possibly foresee a need 
  for a reincarnate table for vermin?) is not an ideal solution, as 
  it takes time and care, and would grind the game to a halt for 
  an extended time.
   
  This book provides a comprehensive update for 
  reincarnate, providing a new series of tables to replace the 
  table for humanoids included in the original spell. It also 
  provides tables for reincarnating animal companions and 
  familiars, and tables for every type of creature that can be 
  brought back to life with reincarnate. There are also several 
  sidebars that provide some suggested alternate rules and 
  rules interpretations for handling some of the trickier aspects 
  of reincarnate, as well. All of the tables have been designed 
  with an eye to making a casting of reincarnate as fun, 
  exciting, and momentous as possible, and we’re confident 
  that it will provide a superior reincarnation experience.
  Using This Book
   
  The first section of this book provides a new series 
  of tables for use in determining the new race of a non-giant 
  humanoid creature affected with reincarnate. These tables 
  are intended to replace the one included in the description of 
  reincarnate, but otherwise works with the rules in the spell as 
  they are written.
   
  The second section of this book includes a collection 
  of tables for use in determining the new race of an animal 
  companion that is affected with reincarnate. Because the 
  rules for applying the effects of reincarnate to a character 
  were intended for player characters, and not for animal 
  companions, this section also provides new rules for how to 
  apply reincarnate to animal companions.
   
  In a similar fashion, the third section of this book 
  provides a table and rules for reincarnating familiars, and 
  several tables for reincarnating improved familiars.
   
  Following this, there is a section that provides tables 
  for creatures of each type that can be affected by reincarnate, 
  including aberrations, animals, dragons, fey, giants, magical 
  beasts, monstrous humanoids, oozes, plants, and vermin. 
  As before, there are suggested rules for applying the 
  reincarnation to these creatures.
           References to Other Products
   
  Several places in this book refer to one or more classes, feats, spells, items, or other content found in other books, 
  either other books published by Necromancers of the Northwest, or, more commonly, books published by Paizo. Any content that can be found in  the 
  Pathfinder Roleplaying Game Core Rulebook or Pathfinder Roleplaying Game Bestiary are not specially noted as such. Any content that cannot be found in 
  either this book or one of those two books will have a superscript denotation, indicating what book it can be found in. These notations are abbreviated. The 
  following list explains what book each abbreviation is associated with.
  AA1: Advanced Arcana Volume 1
  AA2: Advanced Arcana Volume 2
  AA3: Advanced Arcana Volume 3
  AA4: Advanced Arcana Volume 4
  AA5: Advanced Arcana Volume 5
  ACG: Pathfinder Roleplaying Game: Advanced Class 
  Guide
  APG: Pathfinder Roleplaying Game: Advanced 
  Player’s Guide
  ARG: Pathfinder Roleplaying Game: Advanced Race 
  Guide
  B2: Pathfinder Roleplaying Game: Bestiary 2
  B3: Pathfinder Roleplaying Game: Bestiary 3
  B4: Pathfinder Roleplaying Game: Bestiary 4
  LV: Liber Vampyr
  NA12: Necromancer’s Almanac 2012
  NA13: Necromancer’s Almanac 2013
  NA14: Necromancer’s Almanac 2014
  NNW: www.necromancers-online.com
  UC: Pathfinder Roleplaying Game: Ultimate Combat
  UM: Pathfinder Roleplaying Game: Ultimate Magic
  
  3
  Table 1‐1: Standard Races
  d%
  Race
  Str
  Dex Con Source
  01 ‐ 03
  Aasimar
  +0
  +0
  +0
  ARG
  04 ‐ 06
  Catfolk
  +0
  +2
  +0
  ARG
  07 ‐ 09
  Dhampir
  +0
  +2
  ‐2
  ARG
  10 ‐ 12
  Drow
  +0
  +2
  ‐2
  ARG
  13 ‐ 19
  Dwarf
  +0
  +0
  +2
  CRB
  20 ‐ 26
  Elf
  +0
  +2
  ‐2
  CRB
  27 ‐ 29
  Fetchling
  +0
  +2
  +0
  ARG
  30 ‐ 36
  Gnome
  ‐2
  +0
  +2
  CRB
  37 ‐ 41
  Half‐elf
  +0
  +2
  +0
  CRB
  42 ‐ 48
  Halfling
  ‐2
  +2
  +0
  CRB
  49 ‐ 53
  Half‐orc
  +2
  +0
  +0
  CRB
  54 ‐ 63
  Human
  +0
  +0
  +2
  CRB
  64 ‐ 66
  Ifrit
  +0
  +2
  +0
  ARG
  67 ‐ 69
  Oread
  +2
  +0
  +0
  ARG
  70 ‐ 72
  Ratfolk
  ‐2
  +2
  +0
  ARG
  73 ‐ 75
  Sylph
  +0
  +2
  ‐2
  ARG
  76 ‐ 78
  Tengu
  +0
  +2
  ‐2
  ARG
  79 ‐ 81
  Tiefling
  +0
  +2
  +0
  ARG
  82 ‐ 84
  Undine
  ‐2
  +2
  +0
  ARG
  85 ‐ 89
  Previous form
  90 ‐ 94
  Roll on Unusual Races
  95 ‐ 96
  Roll on Exotic Races
  97
  Roll on Giants
  98
  Roll on Monstrous Humanoids CR 6 or less
  99
  Target's choice
  100
  GM's choice
  Table 1‐2: Unusual Races
  d%
  Race
  Str
  Dex Con Source
  01 ‐ 05
  Bugbear
  +4
  +2
  +2
  B1
  06 ‐ 09
  Changeling
  +0
  +0
  ‐2
  ARG
  10 ‐ 14
  Duergar
  +0
  +0
  +2
  ARG
  15 ‐ 16
  Gillman
  +0
  +0
  +2
  ARG
  17 ‐ 21
  Gnoll
  +4
  +0
  +2
  B1
  22 ‐ 26
  Goblin
  ‐2
  +4
  +0
  ARG
  27 ‐ 30
  Grippli
  ‐2
  +2
  +0
  ARG
  31 ‐ 35
  Hobgoblin
  +0
  +2
  +2
  ARG
  36 ‐ 39
  Kitsune
  ‐2
  +2
  +0
  ARG
  40 ‐ 44
  Kobold
  ‐4
  +2
  ‐2
  ARG
  45 ‐ 49
  Lizardfolk
  +2
  +0
  +2
  B1
  50 ‐ 53
  Merfolk
  +0
  +2
  +2
  ARG
  54 ‐ 57
  Nagaji
  +2
  +0
  +0
  ARG
  58 ‐ 62
  Orc
  +4
  +0
  +0
  ARG
  63 ‐ 66
  Samsaran
  +0
  +0
  ‐2
  ARG
  67 ‐ 70
  Strix
  +0
  +2
  +0
  ARG
  71 ‐ 74
  Suli
  +2
  +0
  +0
  ARG
  75 ‐ 78
  Svirfneblin
  ‐2
  +2
  +0
  ARG
  79 ‐ 82
  Troglodyte
  +0
  ‐2
  +4
  B1
  83 ‐ 86
  Vanara
  +0
  +2
  +0
  ARG
  87 ‐ 90
  Vishkanya
  +0
  +2
  +0
  ARG
  91 ‐ 94
  Wayang
  +0
  +2
  +0
  ARG
  95 ‐ 96
  Roll on Exotic Races
  97
  Roll on Giants
  98
  Roll on Monstrous Humanoids CR 6 or less
  99
  Target's choice
  100
  GM's choice
  Table 1‐3: Exotic Races
  d%
  Race
  Str
  Dex Con Source
  01 ‐ 06
  Akori
  +0
  ‐2
  +2
  NNW
  07 ‐ 12
  Arthubel
  +0
  +0
  +2
  NNW
  13 ‐ 18
  Cerebreon
  ‐2
  ‐2
  ‐2
  NNW
  19 ‐ 27
  Gathlain
  +0
  +2
  ‐2
  ARG
  28 ‐ 32
  Gelfid
  See race
  NNW
  33 ‐ 41
  Kasatha
  +0
  +2
  +0
  ARG
  42 ‐ 47
  Nakani
  +4
  ‐2
  +0
  NNW
  48 ‐ 53
  Sha'vani
  +0
  +0
  ‐2
  NNW
  54 ‐ 59
  Sossivi
  ‐2
  +2
  +2
  NNW
  60 ‐ 65
  Spellborn
  +0
  +0
  +0
  NNW
  66 ‐ 71
  Sunborn
  +0
  +2
  +2
  NNW
  72 ‐ 80
  Wyrwood
  +0
  +2
  +0
  ARG
  81 ‐ 89
  Wyvaran
  +0
  +2
  +0
  ARG
  90 ‐ 95
  Xilth
  +0
  +2
  ‐2
  NNW
  96 ‐ 98
  Roll on Monstrous Humanoids CR 7 ‐ 10
  99
  Target's choice
  100
  GM's choice
  Humanoids
   
  Humanoid characters make up the vast majority of 
  PCs and NPCs in most campaigns, and are by far the most 
  likely to benefit from a reincarnation spell. The table in the 
  Pathfinder Roleplaying Game Core Rulebook is designed 
  with humanoid creatures in mind, and it does an OK job,but 
  there’s plenty of room for improvement. First, the Advanced 
  Race Guide (among other sources) contains numerous new 
  races that are worthy of inclusion, and second, the previous 
  table makes it far too likely that players will wind up with a 
  race that they actively dislike (such as kobold or troglodyte), 
  imposing on their enjoyment of their character in a major 
  way.
   
  Regardless of what race the character is, he should 
  initially roll on Table 1-1: Standard Races (if the character 
  is a monster, rather than a player character race, he should 
  roll on the appropriate table in the Other Monsters section, 
  instead). Some results may direct you to roll on another table,  
  such as Table 1-2: Unusual Races, or to roll on one of the 
  tables for monsters in the Other Monsters section. 
  Otherwise, these tables work identically to the one for 
  reincarnation in the Pathfinder Roleplaying Game Core 
  Rulebook.
   
  A result of “Previous Form” indicates that the 
  creature is reincarnated as the same type of creature that it 
  was before it died. At the GM’s discretion, the creature may 
  have cosmetic differences (different hair, eye, or skin colors, 
  different height and weight, different gender, and so on), or it 
  may look identical to its previous self. Note that several of the 
  races in Table 1-3: Exotic Races can be found for free on the 
  Necromancers of the Northwest website at:  
   
  www.necromancers-online.com/articles/exoticencounters.html
  
  4
  Animal Companions
   
  While animal companions are fairly easy to replace 
  (requiring only 24 hours of uninterrupted prayer, and 
  no expenditure of gold to do so), there are reasons why a 
  character might want his animal companion returned to life, 
  rather than replacing it with an identical one. For one, the 
  character may not be able to spare 24 hours without his ally—
  different campaigns move at different paces, and sometimes 
  an entire day of downtime is simply not in the cards, or at 
  least several sessions away. For another, the player (or at 
  least the character) may have a strong enough emotional 
  attachment to his animal companion that he would rather 
  go to greater expense to have his furry friend back than 
  replace him with a free clone. In other cases, GMs may limit 
  what animals are available in the local area, and so prevent 
  the character from getting the type of animal companion he 
  wants.
  Finding a Form
   
  Whatever the reason for it, reincarnating an animal 
  companion is fairly simple and straightforward. First, 
  determine what table you will roll on to determine the new 
  type of animal companion. If your animal companion is 
  aquatic in nature, you should use Table 2-2: Aquatic Animal 
  Companions. Otherwise roll on Table 2-1: Animal Companion 
  Types, and then roll on the indicated table to determine the 
  specific species of animal companion (for example, a roll of 45 
  on Table 2-1: Animal Companions directs you to roll on Table 
  2-5: Small Mammals. Whatever result you got on that table 
  would be the animal companion’s new species). Alternatively, 
  at the GM’s discretion, you can simply choose the appropriate 
  table for your animal companion’s previous form, and roll on 
  that directly.
  Making the Change
   
  Once your animal companion’s new species has been 
  determined, simply change its statistics to match those of the 
  new species, as though that had been the animal companion’s 
  species all along. Its feats and skills remain unchanged, as 
  do the tricks that it knows, and any ability score increases it 
  gained based on its Hit Dice (it is recommended that GMs 
  allow the animal companion to retrain any feats, skills, or 
  tricks that no longer make sense for its new form).
   
  Unlike when reincarnate is used on humanoid 
  creatures, an animal companion affected by reincarnate 
  should not suffer any negative levels or Constitution damage.
  Sidebar: What’s So Special About Aquatic 
  Animal Companions?
   
  We specifically set aquatic animal 
  companions aside, and had them rolled separately, 
  because we wanted to avoid some of the unfortunate 
  situations that can arise if they are included with 
  the others. Most players will not be happy when 
  their loyal wolf animal companion is reborn as a 
  dolphin in the middle of the woods, and they are 
  forced to watch as it slowly dies in an environment 
  that it is helpless and unable to survive in. Similarly, 
  a character that has an aquatic animal companion 
  presumably has it for a reason, and watching your 
  pet dolphin turn into a wolf and suffocate is hardly 
  any better. If you prefer to incorporate the aquatic 
  animal companions, despite these possibilities 
  (or perhaps because of them), you could use the 
  alternate table below.
  Table 2‐S: Alt. Animal Companion Types
  d%
  Animal Companion Type
  01 ‐ 05
  Aquatic
  06 ‐ 12
  Dinosaur
  13 ‐ 32
  Mammal, large
  33 ‐ 52
  Mammal, small
  53 ‐ 60
  Prehistoric
  61 ‐ 75
  Reptile
  76 ‐ 90
  Vermin
  91 ‐ 99
  Player's choice
  100
  GM's choice
  Table 2‐1: Animal Companion Types
  d%
  Animal Companion Type
  01 ‐ 10
  Dinosaur
  11 ‐ 30
  Mammal, large
  31 ‐ 50
  Mammal, small
  51 ‐ 60
  Prehistoric
  61 ‐ 75
  Reptile
  76 ‐ 90
  Vermin
  91 ‐ 99
  Player's choice
  100
  GM's choice
  Table 2‐2: Aquatic Animal Companions
  d%
  Animal Companion
  Source
  01 ‐ 05
  Basilosaurus
  B3
  06 ‐ 15
  Dolphin
  B1
  16 ‐ 25
  Eel, electric
  B1
  26 ‐ 35
  Gar
  B2
  36 ‐ 45
  Manta ray
  B2
  46 ‐ 55
  Moray eel, giant
  B1
  56 ‐ 65
  Octopus
  B1
  66 ‐ 70
  Orca
  B1
  71 ‐ 75
  Seahorse
  B4
  76 ‐ 85
  Shark
  CRB
  86 ‐ 90
  Squid
  B1
  91 ‐ 100
  Stingray
  B2
  
  5
  Sidebar: Affecting Animal Companions 
  Differently
   
  The rules presented here are very different 
  from the rules presented in the spell reincarnate, 
  as far as how to handle adjusting the creature’s 
  statistics to reflect its new race. This is mostly 
  due to the fact that so much more of an animal 
  companion’s statistics are based on its race, and 
  because its mental abilities won’t change as wildly as 
  a player character’s would. GMs who want to handle 
  the changes differently are free to do so, of course, 
  but we think that this is the simplest and easiest 
  solution.
   
  The lack of negative levels or Constitution 
  damage was chosen because, as stated at the 
  beginning of the section, the animal companion 
  is a class feature, and can be replaced for free with 
  24 hours of prayer, with identical statistics to 
  what it had before. While there are reasons to use 
  reincarnate despite this, it seems too punishing 
  to both make the player pay for the reincarnate 
  and then have to deal with negative levels, when 
  he could have instead just replaced the animal 
  easily, and for free. In fact, we urge GMs to consider 
  removing the material component for reincarnate 
  entirely when it is used on an animal companion—
  this makes reincarnate a much more competitive 
  option for returning an animal companion to life, 
  as it becomes a trade-off of time (10 minutes for 
  reincarnate versus 24 hours for the ritual) versus 
  being able to pick the type of animal you receive.
  Table 2‐3: Dinosaur Animal Companions
  d%
  Animal Companion
  Source
  01 ‐ 05
  Allosaurus
  B2
  06 ‐ 13
  Ankylosaurus
  B1
  14 ‐ 18
  Brachiosaurus
  B1
  19 ‐ 23
  Deinonychus
  CRB
  24 ‐ 28
  Dimetrodon
  B3
  29 ‐ 33
  Dimporphodon
  B4
  34 ‐ 38
  Diplodocus
  B4
  39 ‐ 43
  Elasmosaurus
  B1
  44 ‐ 48
  Iguanodon
  B3
  49 ‐ 53
  Pachycephalosaurus
  B3
  54 ‐ 58
  Parasaurolophus
  B2
  59 ‐ 63
  Pteranodon
  B1
  64 ‐ 68
  Spinosaurus
  B3
  69 ‐ 75
  Stegosaurus
  B1
  76 ‐ 80
  Styracosaurus
  B4
  81 ‐ 87
  Triceratops
  B1
  88 ‐ 92
  Tylosaurus
  B2
  93 ‐ 100
  Tyrannosaurus
  B1
  Table 2‐4: Large Mammal Animal Companions
  d%
  Animal Companion
  Source
  01 ‐ 02
  Antelope
  B3
  03 ‐ 07
  Ape
  CRB
  08 ‐ 12
  Aurochs
  B1
  13 ‐ 17
  Bear
  CRB
  18 ‐ 22
  Boar
  CRB
  23 ‐ 25
  Camel
  CRB
  26 ‐ 30
  Cat, big
  CRB
  31 ‐ 35
  Dog
  CRB
  36 ‐ 40
  Elephant
  B1
  41 ‐ 45
  Elk
  B3
  46 ‐ 48
  Giraffe
  B4
  49 ‐ 50
  Goblin dog
  B1
  51 ‐ 55
  Hippopotamus
  B2
  56 ‐ 60
  Horse
  CRB
  61 ‐ 65
  Hyena
  B1
  66 ‐ 70
  Kangaroo
  B3
  71 ‐ 75
  Pony
  CRB
  76 ‐ 80
  Ram
  B2
  81 ‐ 85
  Rhinoceros
  B1
  86 ‐ 90
  Roc
  B1
  91 ‐ 95
  Stag
  B4
  96 ‐ 100
  Wolf
  CRB
  Table 2‐5: Small Mammal Animal Companions
  d%
  Animal Companion
  Source
  01 ‐ 10
  Baboon
  B2
  11 ‐ 25
  Badger
  CRB
  26 ‐ 35
  Bat, dire
  B1
  36 ‐ 50
  Bird
  CRB
  51 ‐ 60
  Cat, small
  CRB
  61 ‐ 70
  Rat, dire
  B1
  71 ‐ 80
  Trumpeter swan
  B4
  81 ‐ 90
  Vulture, giant
  B3
  91 ‐ 100
  Weasel, giant
  B4
  Table 2‐6: Prehistoric Animal Companions
  d%
  Animal Companion
  Source
  01 ‐ 10
  Archelon
  B3
  11 ‐ 20
  Arsiniotherium
  B2
  21 ‐ 35
  Axe Beak
  B3
  36 ‐ 45
  Baluchitherium
  B3
  46 ‐ 55
  Gylptodon
  B2
  56 ‐ 65
  Megalania
  B3
  66 ‐ 75
  Megaloceros
  B2
  76 ‐ 90
  Megatherium
  B2
  91 ‐ 100
  Thylacine
  B3
  
  6
  Table 2‐7: Reptile Animal Companions
  d%
  Animal Companion
  Source
  01 ‐ 10
  Chameleon, giant
  B3
  11 ‐ 20
  Crocodile
  CRB
  21 ‐ 30
  Frog, giant
  B1
  31 ‐ 40
  Gecko, giant
  B3
  41 ‐ 50
  Monitor lizard
  B1
  51 ‐ 60
  Snake, constrictor
  CRB
  61 ‐ 70
  Snake, viper
  CRB
  71 ‐ 80
  Snapping turtle
  B2
  81 ‐ 90
  Toad, giant
  B2
  91 ‐ 100
  Tortoise
  B4
  Table 2‐8: Vermin Animal Companions
  d%
  Animal Companion
  Source
  01 ‐ 10
  Ant, giant
  UM
  11 ‐ 20
  Beetle, giant
  UM
  21 ‐ 30
  Centipede, giant
  UM
  31 ‐ 40
  Crab, giant
  UM
  41 ‐ 50
  Leech, giant
  UM
  51 ‐ 60
  Mantis, giant
  UM
  61 ‐ 70
  Scorpion, giant
  UM
  71 ‐ 80
  Slug, giant
  UM
  81 ‐ 90
  Spider, giant
  UM
  91 ‐ 100
  Wasp, giant
  UM
  Familiars
   
  After humanoids and animal companions, familiars 
  are probably the next most likely type of creature to be 
  affected by a reincarnate spell, for much the same reasons. 
  In addition to sentimentality and time concerns, one might 
  also want to reincarnate a familiar rather than replace it with 
  a ritual for purely monetary reasons—the cost to replace a 
  wizard’s familiar is 200 gp per class level (which surpasses 
  the cost of reincarnate by 6th level), and the cost to replace a 
  witch’s familiar is 500 gp per class level (which surpasses the 
  cost of reincarnate by 3rd level).
  Finding a Form
   
  In order to determine what type of creature your 
  familiar comes back as, first determine what table you will 
  need to roll on. If you have a regular familiar (one not granted 
  by the Improved Familiar feat), roll on Table 3-1: Standard 
  Familiars. For improved familiars, because the types of 
  familiars that are available are restricted by the caster’s 
  alignment, there are nine different tables, which correspond 
  to the alignment of the caster (note that this may be different 
  from the alignment of the familiar). Roll on the appropriate 
  table to determine what type of creature the improved 
  familiar is reincarnated as.
   
  For Table 3-1: Standard Familiars, several of the 
  results are new familiars that were included in Advanced 
  Arcana Volume I and Advanced Arcana Volume II. These 
  familiars are included in an appendix at the end of this 
  book. This table also lists a result of “Improved Familiar.” If 
  this result is rolled, the familiar comes back as an improved 
  familiar, instead. Roll on the appropriate table (based on the 
  caster’s alignment) to determine what form it takes. Note 
  that the caster does not gain the Improved Familiar feat, and 
  if the familiar dies, it will be replaced by a standard familiar.
   
  Several of the tables in this section have an 
  entry “Previous Form.” This indicates that the creature is 
  reincarnated as the same type of creature that it was before it 
  died. At the GM’s discretion, the creature may have cosmetic 
  differences (different hair, eye, or skin colors, different height 
  and weight, different gender, and so on), or it may look 
  identical to its previous self.
   
  Several of the improved familiar tables have results 
  marked with a single asterisk (*). These indicate that the 
  result is a template, and that the player should roll on the 
  standard familiars table to determine the base creature, and 
  then apply this template.
   
  Several tables also have a result of “small elemental,” 
  which is marked with two asterisks. This indicates that the 
  player can choose which type of elemental the creature is 
  (from amongst the four basic types: air, earth, fire, or water). 
  Similarly, several tables have a result of “mephit,” marked 
  with three asterisks. In these cases, the player can choose 
  the type of mephit (any mephit can be chosen, provided its 
  CR is not greater than 3). At the GM’s discretion, the type of 
  elemental or mephit might be chosen randomly, instead.
   
  When rolling on the improved familiar tables, if 
  the resulting form would normally require a minimum 
  Sidebar: Summoning Familiars
   
  In some older roleplaying games, characters 
  would summon a familiar, rather than simply 
  beginning play with one, and they wouldn’t 
  necessarily have complete control over the familiar 
  that answered the call. For players and GMs who 
  want to simulate this sort of experience, these tables 
  also double as a convenient way to randomly pick a 
  familiar or improved familiar. Note that, because the 
  player doesn’t get to choose their familiar with this 
  method, we recommend giving the player something 
  in exchange—perhaps the familiar can gain the 
  advanced template, for example.
  
  7
  Table 3‐1: Standard Familiars
  d%
  Familiar
  Source
  01 ‐ 02
  Archaeopteryx
  B4
  03 ‐ 05
  Bat
  CRB
  06 ‐ 07
  Biteme swarm
  AA2*
  08 ‐ 09
  Bookworm
  AA2*
  10 ‐ 11
  Bonsai tree
  AA1*
  12 ‐14
  Cat
  CRB
  15 ‐ 16
  Centipede, house
  UM
  17 ‐ 18
  Crab, king
  UM
  19 ‐ 20
  Decidragon
  AA2*
  21 ‐ 22
  Dodo
  B4
  23 ‐ 24
  Dog
  AA2*
  25 ‐ 26
  Donkey rat
  UM
  27 ‐ 28
  Fox
  UM
  29 ‐ 30
  Frog, poison
  AA1*
  31 ‐ 32
  Goat
  UM
  33 ‐ 34
  Goldfish
  AA2*
  35 ‐ 37
  Hawk
  CRB
  38 ‐ 39
  Hedgehog
  UM
  40 ‐ 42
  Lizard
  CRB
  43 ‐ 45
  Monkey
  CRB
  46 ‐ 47
  Newt
  AA1*
  48 ‐ 49
  Octopus, blue‐ringed
  UM
  50 ‐ 51
  Ooze
  AA2*
  52 ‐ 53
  Otter
  B3
  54 ‐ 56
  Owl
  CRB
  57 ‐ 58
  Pig
  UM
  59 ‐ 60
  Rabbit
  AA1*
  61 ‐ 62
  Raccoon
  B33
  63 ‐ 65
  Rat
  CRB
  66 ‐ 68
  Raven
  CRB
  69 ‐ 70
  Scorpion, greensting
  UM
  71 ‐ 72
  Skeleton
  AA1*
  73 ‐ 74
  Sloth
  B4
  75 ‐ 76
  Spider, scarlet
  UM
  77 ‐ 78
  Sprite
  AA2*
  79 ‐ 80
  Thrush
  UM
  81 ‐ 83
  Toad
  CRB
  84 ‐ 85
  Tuatara
  B4
  86 ‐ 87
  Turtle
  UM
  88 ‐ 89
  Turtle, snapping
  UM
  90 ‐ 92
  Viper
  CRB
  93 ‐ 95
  Weasel
  CRB
  96 ‐ 97
  Previous form
  98 ‐ 99
  Improved familiar
  100
  GM's choice
  Sidebar: Reincarnating Outsiders
   
  It may strike players and GMs as odd to 
  have tables for reincarnating improved familiars, 
  because most improved familiars are outsiders, 
  and not subject to reincarnate. Similarly, while the 
  reincarnate spell doesn’t expressly forbid a non-
  outsider from being reincarnated as an outsider, 
  it seems odd on the surface for it to be possible 
  to be reincarnated into something that can’t be 
  reincarnated.
   
  Because familiars have a wide variety 
  of types, it is difficult to draw effective dividing 
  lines between them as far as what can and can’t be 
  reincarnated. Removing all of the outsiders from 
  the options for reincarnated familiars would leave 
  us with some very sparse tables, and take a lot of 
  fun out of the process. At the same time, there 
  are enough non-outsider improved familiars that 
  simply declaring that improved familiars can’t be 
  reincarnated wouldn’t be fair to the remaining ones 
  that should be able to be.
   
  Perhaps most important of all, improved 
  familiars are a class feature (and a feat) that a player 
  has invested in, and are more of an extension of the 
  character than they are their own unique creature. 
  As a result, we strongly recommend that GMs 
  allow familiars of any type, including outsiders, be 
  reincarnated, and that the mystical bond between 
  master and familiar is what allows this to occur.
  caster level that is higher than the caster’s current caster 
  level, the familiar suffers 2 negative levels (or 2 point of 
  Constitution drain, if the caster has 2 or fewer Hit Dice). 
  These negative levels can’t be removed by any means, but are 
  lost automatically when the caster reaches the appropriate 
  caster level. Otherwise, as with animal companions, a 
  familiar affected by this spell suffers no negative levels or 
  Constitution loss.
  Making the Change
   
  Once you determine the new type of creature that 
  the familiar will be, all of its stats are adjusted accordingly. 
  The familiar still gains all of the benefits of being a familiar, 
  which means that its Hit Dice, hit points, attack bonus, base 
  saving throws, skills, Intelligence score, and familiar-related 
  special abilities should not change. It also retains its feats, 
  and any ability score increases it gained from increased Hit 
  Dice. Everything else about the creature should change to 
  reflect its new form.
  
  8
  Table 3‐2: Lawful Good Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 10
  Agathion, silvanshee
  B2
  11 ‐ 30
  Angel, cassisian
  B2
  31 ‐ 50
  Archon, harbinger
  B3
  51 ‐ 60
  Celestial creature*
  B1
  61 ‐ 70
  Inevitable, arbiter
  B2
  71 ‐ 80
  Kami, shikigami
  B3
  81 ‐ 85
  Psuedodragon
  B1
  86 ‐ 95
  Resolute creature*
  B2
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  Table 3‐3: Neutral Good Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 02
  Aeon, paracletus
  B2
  03 ‐ 22
  Agathion, silvanshee
  B2
  23 ‐ 27
  Angel, cassisian
  B2
  28 ‐ 32
  Archon, harbinger
  B3
  33 ‐ 37
  Azata, lyrakien
  B2
  38 ‐ 39
  Brownie
  B2
  40 ‐ 41
  Carbuncle
  B3
  42 ‐ 61
  Celestial creature*
  B1
  62 ‐ 66
  Dragon, faerie
  B3
  67 ‐ 68
  Elemental, small**
  B1
  69 ‐ 70
  Homunculus
  B1
  71 ‐ 73
  Pipefox
  B4
  74 ‐ 93
  Psuedodragon
  B1
  94 ‐ 95
  Psychopomp, nosoi
  B4
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  Table 3‐4: Chaotic Good Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 05
  Agathion, silvanshee
  B2
  06 ‐ 25
  Azata, lyrakien
  B2
  26 ‐ 35
  Celestial creature*
  B1
  36 ‐ 55
  Dragon, faerie
  B3
  56 ‐ 65
  Entropic creature*
  B2
  66 ‐ 70
  Nycar
  B4
  71 ‐ 75
  Pooka
  B4
  76 ‐ 80
  Protean, voidworm
  B2
  81 ‐ 85
  Psuedodragon
  B1
  86 ‐ 90
  Sprite
  B3
  91 ‐ 95
  Zoog
  B3
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  Table 3‐5: Lawful Neutral Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 05
  Aeon, paracletus
  B2
  06 ‐ 07
  Almiraj
  B4
  08 ‐ 12
  Angel, cassisian
  B2
  13 ‐ 17
  Archon, harbinger
  B3
  18 ‐ 22
  Asura, tripurasura
  B3
  23 ‐ 24
  Carbuncle
  B3
  25 ‐ 29
  Devil, imp
  B1
  30 ‐ 31
  Elemental, small**
  B1
  32 ‐ 33
  Homunculus
  B1
  34 ‐ 48
  Inevitable, arbiter
  B2
  49 ‐ 63
  Kami, shikigami
  B3
  64 ‐ 68
  Kyton, augur
  B3
  69 ‐ 70
  Pipefox
  B4
  71 ‐ 75
  Psychopomp, nosoi
  B4
  76 ‐ 80
  Rakshasa, raktavarna
  B3
  81 ‐ 95
  Resolute creature*
  B2
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  
  9
  Table 3‐7: Chaotic Neutral Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 02
  Almiraj
  B4
  03 ‐ 04
  Azata, lyrakien
  B2
  05 ‐ 06
  Brownie
  B2
  07 ‐ 08
  Carbuncle
  B3
  09 ‐ 10
  Demon, quasit
  B1
  11 ‐ 15
  Dragon, faerie
  B3
  16 ‐ 20
  Drake, shadow
  B4
  21 ‐ 22
  Elemental, small**
  B1
  23 ‐ 37
  Entropic creature*
  B2
  38 ‐ 42
  Gremlin, nuglub
  B2
  43 ‐ 44
  Homunculus
  B1
  45 ‐ 46
  Mephit***
  B1
  47 ‐ 52
  Nycar
  B4
  53 ‐ 58
  Pooka
  B4
  59 ‐ 68
  Protean, voidworm
  B2
  69 ‐ 70
  Qlippoth, cythnigot
  B2
  71 ‐ 72
  Rat, dire
  B1
  73 ‐ 77
  Ratling
  B4
  78 ‐ 87
  Sprite
  B3
  88 ‐ 89
  Stirge
  B1
  90 ‐ 95
  Zoog
  B3
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  Sidebar: Improving Familiars
   
  Some GMs may be concerned that the rules 
  here allow players to get better familiars than they 
  started with, and there is some justification for this 
  concern. Each roll on Table 3-1: Standard Familiars 
  has a 2% chance of resulting in an improved 
  familiar, instead, and none of the improved familiar 
  tables include a chance to get “bumped down” to a 
  standard familiar. This is because a character with 
  an improved familiar will have spent a feat on it, and 
  it would be unfair to take that away, but having a 
  chance to go up to an improved familiar makes the 
  reincarnation more fun and exciting.
   
  Similarly, some GMs may have concerns 
  that this system allows players to have improved 
  familiars earlier than they would normally be able 
  to. While this is true, we urge GMs to bear in mind 
  that using reincarnate in this way also takes away 
  the player’s control over what type of familiar they 
  have, which should more than balance for the slim 
  possibility of a slightly more powerful than average 
  familiar.
  Table 3‐6: Neutral Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 10
  Aeon, paracletus
  B2
  11 ‐ 14
  Almiraj
  B4
  15 ‐ 18
  Brownie
  B2
  19 ‐ 23
  Carbuncle
  B3
  24 ‐ 38
  Elemental, small**
  B1
  39 ‐ 48
  Homunculus
  B1
  49 ‐ 63
  Mephit***
  B1
  64 ‐ 65
  Nycar
  B4
  66 ‐ 69
  Pipefox
  B4
  70 ‐ 71
  Pooka
  B4
  72 ‐ 73
  Psuedodragon
  B1
  74 ‐ 83
  Psychopomp, nosoi
  B4
  84 ‐ 87
  Rat, dire
  B1
  88 ‐ 89
  Sprite
  B3
  90 ‐ 93
  Stirge
  B1
  94 ‐ 95
  Zoog
  B3
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  
  10
  Table 3‐8: Lawful Evil Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 10
  Asura, tripurasura
  B3
  11 ‐ 16
  Daemon, cacodaemon
  B2
  17 ‐ 31
  Devil, imp
  B1
  32 ‐ 37
  Div, doru
  B3
  38 ‐ 47
  Fiendish creature*
  B1
  48 ‐ 53
  Inevitable, arbiter
  B2
  54 ‐ 59
  Kami, shikigami
  B3
  60 ‐ 69
  Kyton, augur
  B3
  70 ‐ 75
  Oni, spirit oni
  B3
  76 ‐ 85
  Rakshasa, raktavarna
  B3
  86 ‐ 95
  Resolute creature*
  B2
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  Table 3‐9: Neutral Evil Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 02
  Almiraj
  B4
  03 ‐ 06
  Asura, tripurasura
  B3
  07 ‐ 16
  Daemon, cacodaemon
  B2
  17 ‐ 20
  Demon, quasit
  B1
  21 ‐ 25
  Devil, imp
  B1
  26 ‐ 35
  Div, doru
  B3
  36 ‐ 39
  Drake, shadow
  B4
  40 ‐ 54
  Fiendish creature*
  B1
  55 ‐ 59
  Gremlin, nuglub
  B2
  60 ‐ 61
  Homunculus
  B1
  62 ‐ 65
  Kyton, augur
  B3
  66 ‐ 67
  Mephit***
  B1
  68 ‐ 77
  Oni, spirit oni
  B3
  78 ‐ 81
  Qlippoth, cythnigot
  B2
  82 ‐ 86
  Rakshasa, raktavarna
  B3
  87 ‐ 88
  Rat, dire
  B1
  89 ‐ 93
  Ratling
  B4
  94 ‐ 95
  Stirge
  B1
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  Table 3‐10: Chaotic Evil Improved Familiars
  d%
  Familiar
  Source
  01 ‐ 05
  Daemon, cacodaemon
  B2
  06 ‐ 15
  Demon, quasit
  B1
  16 ‐ 20
  Div, doru
  B3
  21 ‐ 30
  Drake, shadow
  B4
  31 ‐ 40
  Entropic creature*
  B2
  41 ‐ 50
  Fiendish creature*
  B1
  51 ‐ 60
  Gremlin, nuglub
  B2
  61 ‐ 62
  Nycar
  B4
  63 ‐ 67
  Oni, spirit oni
  B3
  68 ‐ 69
  Pooka
  B4
  70 ‐ 71
  Protean, voidworm
  B2
  72 ‐ 81
  Qlippoth, cythnigot
  B2
  82 ‐ 91
  Ratling
  B4
  92 ‐ 93
  Sprite
  B3
  94 ‐ 95
  Zoog
  B3
  96 ‐ 97
  Previous form
  98 ‐ 99
  Player's choice
  100
  GM's choice
  
  11
  Sidebar: Karmic Reincarnation
   
  Reincarnation is not a concept that is entirely 
  restricted to fantasy media. There are several real-
  life belief systems that refer to individuals returning 
  from death in new bodies. For most of these belief systems, 
  the type of body that one comes back as is not completely 
  random, as it is with the reincarnate spell in Pathfinder, 
  but rather is closely related to the type of life that the 
  person lived prior to dying. While these interpretations 
  of reincarnation envision it more as a natural process that 
  happens on its own, and less as a magical spell used to cheat 
  death, there’s no reason why a reincarnate whose result was 
  influenced by a character’s karma could not be used, and 
  there are certainly plenty of flavorful reasons why a GM (or 
  even a player) might want to use such a system.
   
  The first problem presented by introducing a karma 
  system to the reincarnate spell is that karmic reincarnation 
  is designed to reward those with good behavior, and to 
  punish those with bad behavior, but who gets to determine 
  what constitutes good and bad? If an evil witch with an evil 
  witch patron casts reincarnate on her fallen (and equally 
  evil) antipaladin companion, would we expect him to be 
  treated as having bad karma, because of all of the evil deeds 
  he did, or would we expect him to be treated as having good 
  karma, because in the eyes of the witch and her patron, all 
  of those evil deeds were desirable and deserving of a reward? 
  GMs who take the former viewpoint will likely find that evil 
  characters rarely have much reason to cast reincarnate, and 
  those who take the latter viewpoint will find that just about 
  everyone affected by reincarnate will have good karma, 
  because anyone who cares enough to spend 1,000 gold to 
  bring you back from the dead probably approves of what 
  you’ve been up to.
   
  For this reason, we recommend reserving karmic 
  reincarnation for particularly extreme cases. Rather than 
  assume that the character’s karma has a direct influence on 
  the form that they take when they are reincarnated, instead 
  assume that only those whose reincarnation attracts and 
  warrants the direct attention of a deity or a similarly powerful 
  force have their new form altered in this way. That way, rather 
  than punishing characters with evil alignments, or ensuring 
  that everyone is treated as having good karma, karmic 
  reincarnation simply becomes a question of whether or not 
  any deities are actively interested in the character, and either 
  benevolent enough to bring them back in a “higher” form, or  
  antagonistic enough to ensure that they take a “lower” form, 
  instead.
   
  The GM has final say over what deities take 
  an interest, but if the GM is having trouble deciding 
  whether or not a deity’s active intervention is appropriate, 
  we recommend the following: roll a d20 and add the 
  reincarnated character’s class level. If the character has 
  directly interacted with the deity or the deity’s agents, or has 
  greatly furthered or hindered the deity’s goals and plans, or 
  otherwise has some kind of direct connection to the deity, the 
  GM can add an additional bonus ranging from +1 to +4 (for 
  the deity’s greatest agents or worst mortal nemeses) to the 
  roll. 
  Table S‐1: Catastrophic Reincarnations
  d%
  Result
  Source
  01 ‐ 08
  Adherer
  B3
  09 ‐ 18
  Devil, lemure
  B1
  19 ‐ 28
  Ectoplasmic creature
  B4
  29 ‐ 33
  Festrog
  B3
  34 ‐ 43
  Ghoul
  B1
  44 ‐ 53
  Mongrelman
  B2
  54 ‐ 58
  Skeletal champion
  B1
  59 ‐ 68
  Skum
  B1
  69 ‐ 76
  Vargouille
  B1
  77 ‐ 86
  Zombie
  B1
  87 ‐ 91
  Zombie, juju
  B2
  92 ‐ 93
  Roll on Aberrations CR 5 or Less
  94 ‐ 95
  Roll on Monstrous Humanoids CR 6 or Less
  96 ‐97
  Roll on Oozes CR 7 or Less
  98 ‐ 99
  Roll on Vermin CR 5 or Less
  100
  GM's choice
   
  Additionally, if the deity would intervene to aid 
  the character, and has the same alignment as the character 
  does, a +2 bonus is applied to the roll Similarly, if the deity 
  would intervene to harm the character, and the deity and 
  character are opposed on at least one alignment axis (a good 
  character and evil deity, a chaotic character and lawful deity, 
  etc.), a +1 bonus is applied to the roll. If they are opposed on 
  both alignment axes (a lawful good character and chaotic 
  evil deity, etc.), the bonus increases to +2. Note that this 
  roll should only be made if the GM feels that there is a 
  reasonable chance that a deity would take an active interest 
  in the character in the first place.
   
  If the result of the check is 20, the character gains 
  one benevolence or one malevolence, depending on the 
  attitude the deity has towards him. For every 5 points by 
  which the result of the check exceeds 20,  the character gains 
  an additional benevolence or malevolence. Benevolences 
  and malevolences cancel each other out, so a character 
  that would have 3 benevolences and 1 malevolence has 2 
  benevolences, instead.
   
  For each benevolence a character has when he is 
  reincarnated, he can roll an additional time, and choose 
  whichever result he likes the most. Alternatively, he can 
  exchange two benevolences in order to choose his result 
  (including a result that would have him roll on another 
  table). He does not have to use all of his benevolences, and 
  can save some for the future, but he must declare how he is 
  using them before the roll is made.
   
  Malevolences work similarly, but are used by the 
  GM, who makes the relevant choices. Additionally, the GM 
  can exchange three malevolences to force the character to 
  roll on the catastrophic reincarnations table instead of the 
  normal table, which represents reincarnations that have 
  gone truly wrong.
  
  12
  Other Monsters
   
  It’s not every day that you need to reincarnate an 
  owlbear, an otyugh, or a great wyrm gold dragon, but it’s 
  perfectly possible to do so, and it never hurts to be prepared. 
  The following section presents rules and tables for applying 
  reincarnate to creatures of every creature type that is eligible 
  to receive its effects.
  Finding a Form
   
  First, determine which table to roll on. The tables 
  on the following pages are organized by creature type, in 
  alphabetical order, plus tables for giants (which should be 
  used by humanoids with the giant subtype). Each creature 
  type has two or three tables devoted to it, which are separated 
  by CR (for example, the tables for aberrations include Table 
  4-1: Aberrations CR 5 or Less, Table 4-2: Aberrations CR 6 – 
  10, and Table 4-3: Aberrations CR 11+). Each table contains 
  creatures of the specified type within the specified CR range, 
  from the Pathfinder Bestiaries 1 through 4. Unless there is a 
  particular reason to do otherwise, you should use whichever 
  table corresponds with the type and CR of the creature’s 
  original form (for example, if the original creature were a CR 
  4 animal, you would roll on the table for animals CR 3- 6, and 
  if the original creature were a CR 10 fey, you would roll on the 
  table for fey CR 10+).
   
  Additionally, there is a table for true dragons, which 
  is used regardless of the dragon’s age category or CR. The 
  tables for the other types of dragons also have results which 
  mention a true dragon of a certain age category. In these 
  cases, roll on the true dragons table to determine the type of 
  true dragon (reroll any results that direct you to a different 
  table) and the creature’s new form is that of a true dragon of 
  the type that you roll, and of the age indicated on the original 
  result.
   
  Once you have determined the table to roll on, roll 
  a d% and consult the table. Most of the results will simply 
  list a type of creature, and a reference to what bestiary that 
  creature can be found in, but there are some other results 
  that warrant special attention.
   
  Several of the tables in this section have an 
  entry “Previous Form.” This indicates that the creature is 
  reincarnated as the same type of creature that it was before it 
  died. At the GM’s discretion, the creature may have cosmetic 
  differences (different hair, eye, or skin colors, different height 
  and weight, different gender, and so on), or it may look 
  identical to its previous self.
   
  Most of the tables have one or more entries that 
  direct you to roll on another table. In this case, refer to the 
  indicated table and roll a d%, using the result from that table, 
  instead. Most tables have an entry for rolling on the next-
  highest CR table of the same creature type, or the next-lowest 
  (as appropriate), and some allow creatures to move from one 
  creature type to another.
   
  A result of 100 is always “GM choice.” If a GM has a 
  monster from another source besides the Bestiaries that he 
  would like to use, he should feel free to go “off-list,” although, 
  generally speaking, the choice should still be a creature of 
  the appropriate type and in the appropriate CR range for the 
  table in question. The GM can also choose to have the player 
  roll on one of the tables listed as a result on the table.
  Making the Change
   
  Because non-humanoid races are defined primarily 
  by their race, and not by their class, we strongly recommend 
  a much more drastic change from the reincarnate effect than 
  the one listed in the spell. The suggested rules for reflecting 
  the change in the creature’s form are as follows.
   
  First, determine the creature’s new ability scores. In 
  order to do this, for each ability score, take the average of the 
  original form’s score and the new form’s score (for example, 
  if a lion [Strength 21] was reincarnated as a dire ape [Strength 
  19], the creature’s new form would have a Strength score of 
  20). In cases where the result is not a whole number, round to 
  whichever whole number is closer to the creature’s new form.
   
  The creature’s total number of Hit Dice do not 
  change, regardless of how many Hit Dice a creature of the 
  new form would typically have. If the new form is a different 
  creature type than the old form, the type of Hit Dice that the 
  creature possesses changes (for example, if a lion [animal, 5 
  Hit Dice], became a shocker lizard [magical beast; 3 Hit Dice], 
  the resulting creature would have 5 magical beast Hit Dice, 
  giving it a +5 base attack bonus, 5d10 hit points, and so on).
   
  The creature loses all speeds, movement modes, 
  racial bonuses on skills, extraordinary abilities, supernatural 
  abilities, spell-like abilities, and spellcasting ability that it 
  gained from its previous race, and gains any of those things 
  that are possessed by members of its new race.
   
  The creature retains all feats that it possessed 
  previously. If it has feats that no longer benefit it, or which 
  it no longer qualifies for (such as Multiattack, if it no longer 
  has multiple natural attacks, or Ability Focus, if it no longer 
  has the ability it selected), the GM should select a new feat 
  that is more appropriate to replace it. Its skill ranks are not 
  recalculated as a result of changing Hit Dice and creature 
  type, but if its Intelligence score increases or decreases, it 
  must either add or remove, respectively, enough skill ranks 
  so that its total skill ranks are appropriate for the number of 
  Hit Dice it has, its Intelligence score, and its original creature 
  type. Any skills that were class skills for its old creature type 
  remain class skills, and it gains all the class skills of its new 
  creature type. If the creature’s Intelligence score decreased, 
  and its new Intelligence modifier is less than the number 
  of additional languages it knows (besides those granted by 
  Linguistics ranks), it must lose any languages in excess of 
  its Intelligence modifier (to a minimum of 1 language). If a 
  creature’s Intelligence score is reduced to less than 3, it loses 
  the ability to speak or understand language.
   
  Note that, depending on the creature’s original form 
  and its new form, the appropriate CR may not match either 
  the new form or the old form. GMs should compare the 
  creature’s final statistics with the guidelines presented in the 
  Pathfinder Bestiary to determine an appropriate CR for the 
  creature.
  
  13
  Table 4‐1: Aberrations CR 5 or Less
  d%
  Aberration
  Source
  01 ‐ 05
  Choker
  B1
  06 ‐ 10
  Cloaker
  B1
  11 ‐ 15
  Decapus
  B2
  16 ‐ 20
  Dossensus
  B4
  21 ‐ 25
  Elder thing
  B4
  26 ‐ 30
  Ettercap
  B1
  31 ‐ 35
  Faceless stalker
  B2
  36 ‐ 40
  Fungal crawler
  B2
  41 ‐ 45
  Gibbering mouther
  B1
  46 ‐ 50
  Goblin snake
  B3
  51 ‐ 55
  Grick
  B2
  56 ‐ 60
  Mimic
  B1
  61 ‐ 65
  Otyugh
  B1
  66 ‐ 70
  Reefclaw
  B2
  71 ‐ 75
  Rust monster
  B1
  76 ‐ 80
  Shriezyx
  B4
  81 ‐ 85
  Snallygaster
  B4
  86 ‐ 90
  Tentamort
  B2
  91 ‐ 95
  Previous form
  96 ‐ 99
  Roll on Aberrations CR 6 ‐ 10
  100
  GM's choice
  Table 4‐2: Aberrations CR 6 ‐ 10
  d%
  Aberration
  Source
  01 ‐ 05
  Aboleth
  B1
  06 ‐ 10
  Chuul
  B1
  11 ‐ 15
  Destrachan
  B2
  16 ‐ 20
  Drider
  B1
  21 ‐ 25
  Ghonhatine
  B4
  26 ‐ 30
  Gug
  B2
  31 ‐ 35
  Halsora
  B4
  36 ‐ 40
  Intellect devourer
  B1
  41 ‐ 45
  Lunarma
  B4
  46 ‐ 50
  Naga, dark
  B1
  51 ‐ 55
  Naga, lunar
  B3
  56 ‐ 60
  Naga, spirit
  B1
  61 ‐ 65
  Naga, water
  B3
  66 ‐ 70
  Neh‐thalggu
  B2
  71 ‐ 75
  Seugathi
  B2
  76 ‐ 80
  Spawn of Yog‐Sothoth
  B4
  81 ‐ 85
  Yithian
  B3
  86 ‐ 90
  Previous form
  91 ‐ 95
  Roll on Aberrations CR 5 or Less
  96 ‐ 99
  Roll on Aberrations CR 11+
  100
  GM's choice
  Table 4‐3: Aberrations CR 11+
  d%
  Aberration
  Source
  01 ‐ 07
  Azruverda
  B3
  08 ‐ 14
  Charybdis
  B2
  15 ‐ 21
  Flying polyp
  B4
  22 ‐ 28
  Froghemoth
  B1
  29 ‐ 34
  Ghorazagh
  B3
  35 ‐ 41
  Hyakume
  B4
  42 ‐ 47
  Lorelei
  B4
  48 ‐ 54
  Moon‐beast
  B3
  55 ‐ 60
  Naga, royal
  B3
  61 ‐ 67
  Neothelid
  B1
  68 ‐ 74
  Roper
  B1
  75 ‐ 81
  Scylla
  B2
  82 ‐ 87
  Vemerak
  B2
  88 ‐ 94
  Previous form
  95 ‐ 99
  Roll on Aberrations CR 6 ‐ 10
  100
  GM's choice
  Aberrations
   
  Use the following tables to determine the new form 
  of aberrations affected by reincarnate.
  
  14
  55
  y
  Table 5‐1: Animals CR 2 or Less
  d%
  Animal
  Source
  01 ‐ 02
  Antelope
  B3
  03 ‐ 04
  Axe beak
  B3
  05 ‐ 06
  Badger
  B2
  07 ‐ 08
  Bat
  B1
  09 ‐ 10
  Bat, dire
  B1
  11 ‐ 12
  Boar
  B1
  13 ‐ 14
  Cat
  B1
  15 ‐ 16
  Cat, cheetah
  B1
  17 ‐ 18
  Crocodile
  B1
  19 ‐ 20
  Dinosaur, compsognathus
  B2
  21 ‐ 22
  Dog
  B1
  23 ‐ 24
  Eagle
  B1
   25 ‐ 26
  Elk
  B3
  27 ‐ 28
  Fox
  B3
  29 ‐ 30
  Frog, giant
  B1
  31 ‐ 32
  Frog, poison
  B1
  33 ‐ 34
  Giant tortoise
  B4
  35 ‐ 36
  Goat
  B3
  37 ‐ 38
  Goblin dog
  B1
  39 ‐ 40
  Gorilla
  B1
  41 ‐ 42
  Hawk
  B1
  43 ‐ 44
  Herd animal, aurochs
  B1
  45 ‐ 46
  Herd animal, camel
  B2
   47 ‐ 48
  Horse
  B1
  49 ‐ 50
  Kangaroo
  B3
  51 ‐ 52
  Lizard
  B1
  53 ‐ 54
  Lizard, monitor
  B1
  55 ‐ 56
  5
  Monkey
  B1
  57 ‐ 58
  Otter
  B3
  59 ‐ 60
  Owl
  B3
  61 ‐62
  Pig
  B3
  63 ‐ 64
  Platypus
  B4
  65 ‐ 66
  Pony
  B1
  67 ‐ 68
  Porcupine
  B3
  69 ‐ 70
  Primate, baboon
  B2
  71 ‐ 72
  Rat
  B1
  73 ‐ 74
  Rat, dire
  B1
  75 ‐ 76
  Raven
  B1
  77 ‐ 78
  Skunk
  B3
  79 ‐ 80
  Sloth
  B4
  81 ‐ 82
  Snake, constrictor
  B1
  83 ‐ 84
  Snake, venomous
  B1
  85 ‐ 86
  Toad
  B1
  87 ‐ 88
  Velociraptor
  B4
  89 ‐ 90
  Vulture
  B3
  91 ‐ 92
  Weasel
  B1
  93 ‐ 94
  Wolf
  B1
  95 ‐ 96
  Wolverine
  B1
  97 ‐ 99
  Roll on Animals CR 3 ‐ 6
  100
  GM's choice
  Table 5‐2: Animals CR 3 ‐ 6
  d%
  Animal
  Source
  01 ‐ 05
  Cat, lion
  B1
  06 ‐ 10
  Dinosaur, pteranodon
  B1
  11 ‐ 15
  Dire ape
  B1
  16 ‐ 21
  Wolf, dire
  B1
  22 ‐ 27
  Bear, brown/grizzly
  B1
  28 ‐ 33
  Boar, dire
  B1
  34 ‐ 39
  Cat, tiger
  B1
  40 ‐ 44
  Rhinoceros
  B1
  45 ‐ 49
  Cat, dire lion
  B1
  50 ‐ 54
  Dinosaur, ankylosaurus
  B1
  55 ‐ 60
  Emperor cobra
  B2
  61 ‐ 65
  Hippopotamus
  B2
  66 ‐ 70
  Dinosaur, dimetrodon
  B3
  71 ‐ 75
  Giant chameleon
  B3
  76 ‐ 80
  Dinosaur, pachycephalasaurus
  B3
  81 ‐ 85
  Giraffe
  B4
  86 ‐ 90
  Walrus
  B4
  91 ‐ 95
  Roll on Animals CR 2 or Less
  96 ‐ 99
  Roll on Animals CR 3 ‐ 6
  100
  GM's choice
  Table 5‐3: Animals CR 7+
  d%
  Animal
  Source
  01 ‐ 07
  Bear, dire
  B1
  08 ‐ 14
  Cat, dire tiger
  B1
  15 ‐ 21
  Crocodile, dire
  B1
  22 ‐ 25
  Dinosaur, allosaurus
  B2
  26 ‐ 29
  Dinosaur, brachiosaurus
  B1
  30 ‐ 33
  Dinosaur, spinosaurus
  B3
  34 ‐ 37
  Dinosaur, stegosaurus
  B1
  38 ‐ 41
  Dinosaur, triceratops
  B1
  42 ‐ 45
  Dinosaur, tyrannosaurus
  B1
  46 ‐ 52
  Elephant
  B1
  53 ‐ 57
  Elephant, mastodon
  B1
  58 ‐ 62
  Emperor walrus
  B4
  63 ‐ 69
  Giant anaconda
  B2
  70 ‐ 74
  Giant snapping turtle
  B2
  75 ‐ 81
  Hippopotamus, behemoth
  B2
  82 ‐ 85
  Megafauna, arsinoitherium
  B2
  86 ‐ 90
  Roc
  B1
  91 ‐ 95
  Roll on Animals CR 3 ‐ 6
  96 ‐ 99
  Roll on Magical Beasts CR 6 0r Less
  100
  GM's choice
  Animals
   
  Use the following tables to determine the new form 
  of animals affected by reincarnate. For animals that are 
  animal companions or familiars, see the appropriate sections, 
  earlier in this book.
  
  15
  97
  Table 6‐1: True Dragon Types
  d%
  Dragon
  Source
  01 ‐ 04
  Chromatic, black
  B1
  05 ‐ 08
  Chromatic, blue
  B1
  09 ‐ 12
  Chromatic, green
  B1
  13 ‐ 16
  Chromatic, red
  B1
  17 ‐ 20
  Chromatic, white
  B1
  21 ‐ 23
  Imperial, forest
  B3
  24 ‐ 26
  Imperial, sea
  B3
  27 ‐ 29
  Imperial, sky
  B3
  30 ‐ 32
  Imperial, sovereign
  B3
  33 ‐ 35
  Imperial, underworld
  B3
  36 ‐ 39
  Metallic, brass
  B1
  40 ‐ 43
  Metallic, bronze
  B1
  44 ‐ 47
  Metallic, copper
  B1
  48 ‐ 51
  Metallic, gold
  B1
  52 ‐ 55
  Metallic, silver
  B1
  56 ‐58
  Outer, lunar
  B4
  59 ‐ 61
  Outer, solar
  B4
  62 ‐ 64
  Outer, time
  B4
  65 ‐ 67
  Outer, void
  B4
  68 ‐ 70
  Outer, vortex
  B4
  71 ‐ 73
  Primal, brine
  B2
  74 ‐ 76
  Primal, cloud
  B2
  77 ‐ 79
  Primal, crystal
  B2
  80 ‐ 82
  Primal, magma
  B2
  83 ‐ 85
  Primal, umbral
  B2
  86 ‐ 95
  Previous form
  96
  Roll on Dragons CR 7 or Less
  97 ‐ 98
  9
  Roll on Dragons CR 8 ‐ 14
  g
  4
  99
  Roll on Dragons CR 15+
  100
  GM's choice
  Table 6‐2: Dragons CR 7 or Less
  d%
  Dragon
  Source
  01 ‐ 06
  Faerie dragon
  B3
  07 ‐ 13
  Flame drake
  B2
  14 ‐ 20
  Forest drake
  B2
  21 ‐ 27
  Frost drake
  B2
  28 ‐ 34
  Mist drake
  B4
  35 ‐ 40
  Nycar
  B4
  41 ‐ 46
  Psuedodragon
  B1
  47 ‐ 53
  River drake
  B3
  54 ‐ 60
  Sea drake
  B2
  61 ‐ 67
  Spire drake
  B4
  68 ‐ 73
  Tatzlwyrm
  B3
  74 ‐ 80
  Wyvern
  B1
  81 ‐ 90
  Previous form
  91 ‐ 95
  Roll on Dragons CR 8 ‐14
  96 ‐ 99
  Wyrmling true dragon
  100
  GM's choice
  Table 6‐3: Dragons CR 8 ‐ 14
  d%
  Dragon
  Source
  01 ‐ 15
  Crag linnorm
  B1
  16 ‐ 30
  Desert drake
  B3
  31 ‐ 45
  Lava drake
  B4
  46 ‐ 60
  Peluda
  B4
  61 ‐ 75
  Rift drake
  B3
  76 ‐ 87
  Previous form
  88 ‐ 93
  Roll on Dragons CR 7 or Less
  94 ‐ 95
  Roll on Dragons CR 15+
  96 ‐ 97
  Young true dragon
  98 ‐ 99
  Adult true dragon
  100
  GM's choice
  Table 6‐4: Dragons CR 15+
  d%
  Dragon
  Source
  01 ‐ 08
  Cairn linnorm
  B3
  09 ‐ 16
  Fjord linnorm
  B3
  17 ‐ 24
  Gorynych
  B3
  25 ‐ 32
  Ice linnorm
  B1
  33 ‐ 40
  Jabberwock
  B2
  41 ‐ 48
  Kongamoto
  B3
  49 ‐ 56
  Taiga linnorm
  B3
  57 ‐ 64
  Taniniver
  B4
  65 ‐ 72
  Tarn linnorm
  B1
  73 ‐ 80
  Tor linnorm
  B3
  81 ‐ 90
  Previous form
  91 ‐ 95
  Roll on Dragons CR 8 ‐14
  96 ‐ 99
  Ancient true dragon
  100
  GM's choice
  Dragons
   
  Use the following tables to determine the new form 
  of dragons affected by reincarnate.
  
  16
      Sidebar: True Dragons and Age
   
  According to reincarnate, the spell “creates an entirely new young adult body for the soul to inhabit.” For most 
  non-humanoid creatures, their age is never really considered in their game statistics, and so this passage doesn’t really 
  apply to them. True dragons, however, have their game stats defined by their age, meaning that a great wyrm dragon 
  affected by a reincarnate spell stands to potentially lose quite a bit of their power, regardless of the result of their roll.
   
  There are several ways that GMs could potentially handle this situation. The first is to treat this quirk of 
  the spell as a feature, rather than a bug, and to leave it as-is. As long as the dragon being reincarnated isn’t a player 
  character, it’s unlikely that players will balk too much at a dragon being severely de-powered (after death), and it may 
  even serve as an interesting plot hook. Alternatively, the GM could rule that the dragon returns at its previous age 
  category, but this removes reincarnate’s ability to restore creatures slain by old age, and also isn’t particularly fun or 
  exciting. We recommend the following:
   
  True dragons of young adult or younger age categories are returned at the same age category that they were 
  when they died. True dragons of adult or older age categories are returned as a young adult. Instead of using the rules 
  at the beginning of the Other Monsters section for determining how this change affects their game statistics, do the 
  following.
   
  The dragon retains its Hit Dice, and all benefits of its Hit Dice. Its Intelligence, Wisdom, and Charisma scores 
  are unaltered, but its Strength, Dexterity, and Constitution scores change to match those of its new form (if any of 
  the creature’s ability score increases from achieving a certain number of Hit Dice had been applied to its Strength, 
  Dexterity, or Constitution, those ability score increases are added to the ability scores of the new form). The creature’s 
  size, natural armor bonus increase due to age category, breath weapon, fly speed and maneuverability, natural 
  attacks, spells, spell-like abilities, and damage reduction are all based on its new age category (and new 
  true dragon type, if appropriate).
  
  17
  y
  Table 7‐1: Fey CR 4 or Less
  d%
  Fey
  Source
  01 ‐ 02
  Alpluachra
  B4
  03 ‐ 04
  Atomie
  B3
  05 ‐ 07
  Brownie
  B2
  08 ‐ 10
  Dryad
  B1
  11 ‐ 13
  Faun
  B3
  14 ‐ 15
  Forlarren
  B2
  16 ‐ 17
  Fossegrim
  B4
  18 ‐ 20
  Fuath
  B3
  21 ‐ 22
  Gathlain
  B4
  23 ‐ 24
  Gremlin, jinkin
  B2
  25 ‐ 26
  Gremlin, nuglub
  B2
  27 ‐ 28
  Gremlin, pugwampi
  B2
  29 ‐ 30
  Gremlin, vexgit
  B2
  31 ‐ 33
  Grig
  B2
  34 ‐ 36
  Grimple
  B4
  37 ‐ 38
  Haniver
  B4
  39 ‐ 40
  Huldra
  B4
  41 ‐ 42
  Kelpie
  B2
  43 ‐ 44
  Korred
  B2
  45 ‐ 47
  Leprechaun
  B2
  48 ‐ 50
  Mite
  B1
  51 ‐ 52
  Monaciello
  B4
  53 ‐ 54
  Nixie
  B3
  55 ‐ 56
  Pech
  B2
  57 ‐ 59
  Pixie
  B1
  60 ‐ 61
  Pooka
  B4
  62 ‐ 63
  Quickling
  B2
  64 ‐ 66
  4
  Satyr
  B1
  67 ‐ 68
  Spring‐heeled jack
  B4
  69 ‐ 70
  Sprite
  B3
  71 ‐ 72
  Tooth fairy
  B4
  73 ‐ 75
  Twigjack
  B2
  76 ‐ 81
  Previous form
  82 ‐ 86
  Roll on Animals CR 3 ‐ 6
  87 ‐ 91
  Roll on Humanoids
  92 ‐ 95
  Roll on Monstrous Humanoids CR 6 or Less
  96 ‐ 99
  Roll on Fey CR 5 ‐ 9
  100
  GM's choice
  Table 7‐2: Fey CR 5 ‐ 9
  d%
  Fey
  Source
  01 ‐ 07
  Lampad
  B4
  08 ‐ 14
  Lurker in light
  B2
  15 ‐ 21
  Redcap
  B2
  22 ‐ 28
  Swan maiden
  B4
  29 ‐ 35
  Nymph
  B1
  36 ‐ 42
  Oceanid
  B4
  43 ‐ 49
  Cold rider
  B3
  50 ‐ 56
  Svartalfar
  B4
  57 ‐ 63
  Ijiraq
  B4
  64 ‐ 70
  Nuckelavee
  B3
  71 ‐ 76
  Previous form
  77 ‐ 81
  Roll on Fey CR Less than 4
  82 ‐ 86
  Roll on Animals CR 7+
  87 ‐ 91
  Roll on Humanoids
  92 ‐ 95
  Roll on Monstrous Humanoids CR 7 ‐ 10
  96 ‐ 99
  Roll on Fey CR 10+
  100
  GM's choice
  Table 7‐3: Fey CR 10+
  d%
  Fey
  Source
  01 ‐ 10
  Bogeyman
  B3
  11 ‐ 20
  Nereid
  B2
  21 ‐ 30
  Rusalka
  B3
  31 ‐ 40
  Ankou
  B4
  41 ‐ 50
  Hamadryad
  B4
  51 ‐ 60
  Tunche
  B4
  61 ‐ 70
  Erlking
  B4
  71 ‐ 80
  Norn
  B3
  81 ‐ 90
  Previous form
  91 ‐ 95
  Roll on Fey CR 5 ‐ 9
  96 ‐ 99
  Roll on Monstrous Humanoids CR 11+
  100
  GM's choice
  Fey
   
  Use the following tables to determine the new form 
  of fey affected by reincarnate.
  
  18
  Table 8‐1: Giants CR 7 or Less
  d%
  Giant
  Source
  01 ‐ 05
  Cyclops
  B1
  06 ‐ 11
  Ettin
  B1
  12 ‐ 19
  Giant, cave
  B3
  20 ‐ 28
  Giant, hill
  B1
  29 ‐ 35
  Giant, river
  B4
  36 ‐ 41
  Giant, slag
  B4
  42 ‐ 48
  Giant, wood
  B2
  49 ‐ 56
  Ogre
  B1
  57 ‐ 64
  Troll
  B1
  65 ‐ 70
  Troll, ice
  B2
  71 ‐ 77
  Troll, moss
  B3
  78 ‐ 84
  Troll, rock
  B2
  85 ‐ 90
  Previous form
  91 ‐ 92
  Roll on Standard Races
  93 ‐ 94
  Roll on Monstrous Humanoids CR 6 or Less
  95 ‐ 99
  Roll on Giants CR 8 ‐ 15
  100
  GM's choice
  Table 8‐1: Giants CR 8+
  d%
  Giant
  Source
  01 ‐ 05
  Athach
  B2
  06 ‐ 09
  Cyclops, great
  B3
  10 ‐ 15
  Giant, ash
  B3
  16 ‐ 21
  Giant, cliff
  B4
  22 ‐ 28
  Giant, cloud
  B1
  29 ‐ 33
  Giant, desert
  B3
  34 ‐ 41
  Giant, fire
  B1
  42 ‐ 48
  Giant, frost
  B1
  49 ‐ 53
  Giant, jungle
  B3
  54 ‐ 59
  Giant, marsh
  B2
  60 ‐ 64
  Giant, ocean
  B4
  65 ‐ 72
  Giant, stone
  B1
  73 ‐ 79
  Giant, storm
  B1
  80 ‐ 85
  Giant, taiga
  B2
  85 ‐ 90
  Previous form
  91
  Roll on Standard Races
  92 ‐ 95
  Roll on Giants CR 7 or Less
  96 ‐ 99
  Roll on Monstrous Humanoids CR 7 ‐ 10
  100
  GM's choice
  53
  54
  Table 9‐1: Magical Beasts CR 6 or less
  d%
  Magical Beast
  Source
  01
  Ahuizotl
  B3
  02 ‐ 03
  Amphisbaena
  B2
  04 ‐ 05
  Ankheg
  B1
  06 ‐ 07
  Aranea
  B2
  08 ‐ 09
  Basilisk
  B1
  10 ‐ 11
  Bat, mobat
  B2
  12 ‐ 13
  Blindheim
  B2
  14 ‐ 15
  Blink dog
  B2
  16 ‐ 17
  Carbuncle
  B3
  18 ‐ 19
  Chupacabra
  B2
  20 ‐ 21
  Cockatrice
  B1
  22 ‐ 23
  Darkmantle
  B1
  24 ‐ 25
  Death dog
  B4
  26 ‐ 27
  Death worm
  B2
  28 ‐ 29
  Disenchanter
  B3
  30 ‐ 31
  Flail snail
  B3
  32 ‐ 33
  Girallon
  B1
  34 ‐ 35
  Glacier toad
  B2
  36 ‐ 37
  Griffon
  B1
  38 ‐ 39
  Gryph
  B2
  40 ‐ 41
  Hieracosphinx
  B3
  42 ‐ 43
  Hippogriff
  B2
  44 ‐ 45
  Hodag
  B3
  46 ‐ 47
  Hydra
  B1
  48
  Jackalwere
  B3
  49 ‐ 50
  Kamadan
  B3
  51 ‐ 52
  Krenshar
  B2
  53 ‐ 54
  Leucrotta
  B2
  55 ‐ 56
  Manticore
  B1
  57 ‐ 58
  Owlbear
  B1
  59 ‐ 60
  Pegasus
  B1
  61 ‐ 62
  Peryton
  B2
  63 ‐ 64
  Phase spider
  B1
  65
  Rat king
  B4
  66 ‐ 67
  Ratling
  B4
  68 ‐ 69
  Shocker lizard
  B1
  70 ‐ 71
  Siren
  B2
  72 ‐ 73
  Slurk
  B2
  74
  Spider eater
  B3
  75
  Stirge
  B1
  76 ‐ 77
  Trollhound
  B3
  78 ‐ 79
  Unicorn
  B1
  80
  Voonith
  B3
  81 ‐ 82
  Winter wolf
  B1
  83 ‐ 84
  Worg
  B1
  85
  Zoog
  B3
  86 ‐ 90
  Previous form
  91 ‐ 95
  Roll on Animals CR 3 ‐ 6
  96 ‐ 99
  Roll on Magical Beasts CR 7 ‐ 10
  100
  GM's choice
  Giants
   
  Use the following tables to determine the new form 
  of humanoids with the giant subtype affected by reincarnate.
  Magical Beasts
   
  Use the following tables to determine the new form 
  of magical beasts affected by reincarnate.
  
  19
  Table 9‐2: Magical Beasts CR 7 ‐ 10
  d%
  Magical Beast
  Source
  01 ‐ 05
  Baku
  B3
  06 ‐ 10
  Behir
  B1
  11 ‐ 15
  Bulette
  B1
  16 ‐ 20
  Chimera
  B1
  21 ‐ 25
  Criosphinx
  B3
  26 ‐ 30
  Dragonne
  B3
  31 ‐ 35
  Gorgon
  B1
  36 ‐ 40
  Gray render
  B2
  41 ‐ 45
  Kirin
  B3
  46 ‐ 50
  Lammasu
  B3
  51 ‐ 55
  Nue
  B3
  56 ‐ 60
  Remorhaz
  B1
  61 ‐ 65
  Rukh
  B4
  66 ‐ 70
  Shedu
  B3
  71 ‐ 75
  Sphinx
  B1
  76 ‐ 80
  Yrthak
  B2
  81 ‐ 85
  Previous form
  86 ‐ 90
  Roll on Magical Beasts CR 6 or Less
  91 ‐ 95
  Roll on Animals CR 7+
  96 ‐ 99
  Roll on Magical Beasts CR 11+
  100
  GM's choice
  Table 9‐3: Magical Beasts CR 11+
  d%
  Magical Beast
  Source
  01 ‐ 05
  Akhlut
  B3
  06 ‐ 11
  Bandersnatch
  B3
  12 ‐ 16
  Bhole
  B4
  17 ‐ 22
  Catoblepas
  B2
  23 ‐ 28
  Frost worm
  B2
  29 ‐ 33
  Grootslang
  B3
  34 ‐ 39
  Jubjub bird
  B3
  40 ‐ 44
  Leng spider
  B2
  45 ‐ 49
  Oma
  B4
  50 ‐ 54
  Phoenix
  B1
  55 ‐ 60
  Purple worm
  B1
  61 ‐ 65
  Seps
  B4
  66‐ 70
  Sleipnir
  B3
  71 ‐ 75
  Thrasfyr
  B2
  76 ‐ 80
  Thunderbird
  B2
  81 ‐ 85
  Xanthos
  B4
  86 ‐ 90
  Ypotryll
  B4
  91 ‐ 95
  Previous form
  96 ‐ 99
  Roll on Magical Beasts CR 7 ‐ 10
  100
  GM's choice
  
  20
  Table 10‐1: Monstrous Humanoids CR 6 or Less
  d%
  Monstrous Humanoid
  Source
  01 ‐ 02
  Adaro
  B3
  03 ‐ 04
  Adherer
  B3
  05 ‐ 06
  Buggane
  B4
  07 ‐ 08
  Cecaelia
  B3
  09 ‐ 11
  Centaur
  B1
  12 ‐ 13
  Ceratioidi
  B3
  14 ‐ 15
  Contemplative
  B4
  16 ‐ 17
  Derhi
  B3
  18 ‐ 19
  Dire corby
  B3
  20 ‐ 22
  Doppelganger
  B1
  23 ‐ 24
  Formian warrior
  B4
  25 ‐ 26
  Formian worker
  B4
  27 ‐ 29
  Gargoyle
  B1
  30 ‐ 31
  Graeae
  B4
  32 ‐ 33
  Hag, annis
  B3
  34 ‐ 36
  Hag, green
  B1
  37 ‐ 38
  Hag, sea
  B1
  39 ‐ 41
  Harpy
  B1
  42 ‐ 43
  Kappa
  B3
  44 ‐ 45
  Karkinoi
  B4
  46 ‐ 47
  Kech
  B3
  48 ‐ 50
  Lamia
  B1
  51 ‐ 52
  Maftet
  B3
  53 ‐ 55
  Minotaur
  B1
  56 ‐ 57
  Mongrelman
  B2
  58 ‐ 59
  Morlock
  B1
  60 ‐ 61
  Mothman
  B2
  62 ‐ 633
  Nightgaunt
  g
  g
  B44
  64 ‐ 65
  Ningyo
  B4
  66 ‐ 67
  Selkie
  B4
  68 ‐ 69
  Serpentfolk
  B2
  70 ‐ 71
  Shobhad
  B4
  72 ‐ 73
  Skum
  B1
  74 ‐ 75
  Tanuki
  B3
  76 ‐ 77
  Thriae soldier
  B3
  78 ‐ 79
  Trox
  B4
  80 ‐ 81
  Vodyanoi
  B3
  82 ‐ 83
  Witchwyrd
  B2
  84 ‐ 85
  Yeti
  B1
  86 ‐ 90
  Previous form
  91 ‐ 92
  Roll on Humanoids
  93 ‐ 95
  Roll on Giants
  96 ‐ 99
  Roll on Monstrous Humanoids CR 7 ‐ 10
  100
  GM's choice
  Table 10‐2: Monstrous Humanoids CR 7 ‐ 10
  d%
  Monstrous Humanoids
  Source
  01 ‐ 06
  Charda
  B2
  07 ‐ 12
  Formian myrmarch
  B4
  13 ‐ 18
  Formian taskmaster
  B4
  19 ‐ 23
  Girbatilu
  B3
  24 ‐ 29
  Hag, blood
  B4
  30 ‐ 35
  Hag, winter
  B4
  36 ‐ 41
  Lamia matriarch
  B2
  42 ‐ 47
  Maenad
  B4
  48 ‐ 53
  Medusa
  B1
  54 ‐ 58
  Nependis
  B4
  59 ‐ 64
  Pukwudgie
  B3
  65 ‐ 70
  Qallupilluk
  B4
  71 ‐ 75
  Tikbalang
  B4
  76 ‐ 85
  Previous form
  86 ‐ 90
  Roll on Monstrous Humanoids CR 6 or Less
  91 ‐ 95
  Roll on Giants
  96 ‐ 99
  Roll on Monstrous Humanoids CR 11+
  100
  GM's choice
  Table 10‐3: Monstrous Humanoids CR 11+
  d%
  Monstrous Humanoids
  Source
  01 ‐ 10
  Formian queen
  B4
  11 ‐ 20
  Humbaba
  B3
  21 ‐ 30
  Jorogumo
  B3
  31 ‐ 40
  Popobala
  B3
  41 ‐ 50
  Rokurokubi
  B4
  51 ‐ 60
  Thriae queen
  B3
  61 ‐ 70
  Thriae seer
  B3
  71 ‐ 80
  Vouive
  B4
  81 ‐ 90
  Previous form
  91 ‐ 95
  Roll on Monstrous Humanoids CR 7 ‐ 10
  96 ‐ 99
  Roll on Giants
  100
  GM's choice
  Monstrous Humanoids
   
  Use the following tables to determine the new form 
  of monstrous humanoids affected by reincarnate.
  
  21
  Table 11‐1: Oozes CR 7 or Less
  d%
  Ooze
  Source
  01 ‐ 07
  Black pudding
  B1
  08 ‐ 12
  Boilborn
  B4
  13 ‐ 17
  Brain ooze
  B3
  18 ‐ 22
  Freezing flow
  B4
  23 ‐ 27
  Garden ooze
  B3
  28 ‐ 34
  Gelatinous cube
  B1
  35 ‐ 41
  Giant amoeba
  B2
  42 ‐ 46
  Globster
  B3
  47 ‐ 53
  Gray ooze
  B1
  54 ‐ 58
  Hungry flesh
  B4
  59 ‐ 63
  Hungry fog
  B3
  64 ‐ 70
  Magma ooze
  B2
  71 ‐ 77
  Ochre jelly
  B1
  78 ‐ 84
  Slime mold
  B2
  85 ‐ 90
  Slithering tracker
  B2
  91 ‐ 95
  Roll on Aberrations CR 5 or Less
  96 ‐ 99
  Roll on Oozes CR 8+
  100
  GM's choice
  Table 11‐2: Oozes CR 8+
  d%
  Ooze
  Source
  01 ‐ 11
  Carnivorous blob
  B2
  12 ‐ 22
  Carnivorous crystal
  B3
  23 ‐ 33
  Colour out of space
  B4
  34 ‐ 44
  Deathtrap ooze
  B3
  45 ‐ 55
  Immortal ichor
  B4
  56 ‐ 66
  Plasma ooze
  B3
  67 ‐ 77
  Shard slag
  B4
  78 ‐ 88
  Shoggoth
  B1
  89 ‐ 93
  Roll on Oozes CR 7 or Less
  94 ‐ 97
  Roll on Aberrations CR 8 ‐ 10
  98 ‐ 99
  Roll on Aberrations CR 11+
  100
  GM's choice
  p
  Table 12‐1: Plants CR 8 or Less
  d%
  Plant
  Source
  01 ‐ 03
  Ascomoid
  B3
  04 ‐ 07
  Assassin vine
  B1
  08 ‐ 10
  Basidirond
  B1
  11 ‐ 13
  Cerebric fungus
  B3
  14 ‐ 16
  Fungal nymph
  B4
  17 ‐ 19
  Hangman's tree
  B2
  20 ‐ 22
  Jack‐O'‐Lantern
  B4
  23 ‐ 25
  Leaf ray
  B4
  26 ‐ 28
  Leshy, fungus
  B3
  29 ‐ 31
  Leshy, gourd
  B3
  32 ‐ 34
  Leshy, leaf
  B3
  35 ‐ 37
  Leshy, seaweed
  B3
  38 ‐ 40
  Living topiary
  B4
  41 ‐ 43
  Mandragora
  B2
  44 ‐ 46
  Mi‐go
  B4
  47 ‐ 49
  Mindslaver mold
  B4
  50 ‐ 52
  Moonflower
  B2
  53 ‐ 55
  Myceloid
  B3
  56 ‐ 58
  Phantom fungus
  B3
  59 ‐ 61
  Phycomid
  B2
  62 ‐ 64
  Quickwood
  B2
  65 ‐ 67
  Saguaroi
  B4
  68 ‐ 71
  Shambling mound
  B1
  72 ‐ 74
  Tendriculos
  B2
  75 ‐ 78
  Treant
  B1
  79 ‐ 82
  Vegepygmy
  B1
  83 ‐ 86
  Violet fungus
  B1
  87 ‐ 89
  7
  9
  Weedwhip
  B44
  90 ‐ 92
  Xatabay
  B2
  93 ‐ 95
  Yellow musk creeper
  B1
  96 ‐ 99
  Roll on Plants CR 9+
  100
  GM's choice
  Table 12‐2: Plants CR 9+
  d%
  Plant
  Source
  01 ‐ 08
  Alraune
  B3
  09 ‐ 16
  Barometz
  B4
  17 ‐ 24
  Bodythief
  B4
  25 ‐ 32
  Giant fly trap
  B1
  33 ‐ 40
  Irminsul
  B4
  41 ‐ 48
  Jinmenju
  B4
  49 ‐ 55
  Kapre
  B4
  56 ‐ 63
  Mu spore
  B2
  64 ‐ 71
  Sard
  B2
  72 ‐ 79
  Sargassum fiend
  B3
  80 ‐ 87
  Viper vine
  B2
  88 ‐ 94
  Zomok
  B4
  95 ‐ 99
  Roll on Plants CR 8 or Less
  100
  GM's choice
  Oozes
   
  Use the following tables to determine the new form 
  of oozes affected by reincarnate.
  Plants
   
  Use the following tables to determine the new form 
  of plants affected by reincarnate.
  
  22
  g
  Table 13‐1: Vermin CR 5 or Less
  d%
  Vermin
  Source
  01 ‐ 02
  Ant lion, giant
  B3
  03 ‐ 05
  Ant, giant
  B1
  06 ‐ 08
  Bee, giant
  B2
  09 ‐ 10
  Bee, giant queen
  B2
  11 ‐ 13
  Beetle, fire
  B1
  14 ‐ 16
  Beetle, giant stag
  B1
  17 ‐ 18
  Beetle, slicer
  B2
  19 ‐ 21
  Cave fisher
  B1
  22 ‐ 24
  Centipede, giant
  B1
  25 ‐ 26
  Centipede, giant whiptail
  B2
  27 ‐ 28
  Cockroach, giant
  B2
  29 ‐ 31
  Crab, giant
  B1
  32 ‐ 34
  Dragonfly, giant
  B2
  35 ‐ 36
  Dragonfly, giant nymph
  B2
  37 ‐ 38
  Flea, giant
  B4
  39 ‐ 40
  Flea, mammoth
  B4
  41 ‐ 42
  Fly, giant
  B2
  43 ‐ 45
  Leech, giant
  B1
  46 ‐ 47
  Locust, giant
  B4
  48 ‐ 49
  Maggot, giant
  B2
  50 ‐ 52
  Mantis, giant
  B1
  53 ‐ 54
  Rot grub, giant
  B3
  55 ‐ 57
  Scorpion, cave
  B2
  58 ‐ 60
  Scorpion, ghost
  B3
  61 ‐ 63
  Scorpion, giant
  B1
  64 ‐ 65
  Scorpion, greensting
  B4
  66 ‐ 67
  Solifugid, albino cave
  B2
  68 ‐ 699
  Solifugid, giant
  g
  ,
  B2
  70 ‐ 72
  Spider, giant
  B1
  73 ‐ 74
  Spider, giant black widow
  B2
  75 ‐ 76
  Spider, giant crab
  B3
  77 ‐ 79
  Spider, ogre
  B3
  80 ‐ 82
  Spider, scarlet
  B4
  83 ‐ 84
  Tick, giant
  B2
  85 ‐ 87
  Wasp, giant
  B1
  88 ‐ 89
  Water strider, giant
  B4
  90 ‐ 91
  Water strider, nymph
  B4
  92 ‐ 93
  Roll on Aberrations CR 5 or Less
  94 ‐ 95
  Roll on Animals CR 2 or Less
  96 ‐ 99
  Roll on Vermin CR 6+
  100
  GM's choice
  Table 13‐2: Vermin CR 6+
  d%
  Vermin
  Source
  01 ‐ 08
  Ant lion, giant adult
  B3
  09 ‐ 16
  Beetle, goliath stag
  B2
  17 ‐ 24
  Centipede, titan
  B2
  25 ‐ 32
  Crab, shark‐eating
  B3
  33 ‐ 40
  Mosquito, giant
  B2
  41 ‐ 48
  Scorpion, deadfall
  B3
  49 ‐ 56
  Scorpion, giant emperor
  B4
  57 ‐ 63
  Slug, giant
  B1
  64 ‐ 71
  Spider, goliath
  B4
  72 ‐ 79
  Tarantula, giant
  B2
  80 ‐ 86
  Xenopterid
  B4
  87 ‐ 91
  Roll on Vermin CR 5 or Less
  92 ‐ 95
  Roll on Aberrations CR 6 ‐ 10
  96 ‐ 99
  Roll on Animals CR 7+
  100
  GM's choice
  Vermin
   
  Use the following tables to determine the new form 
  of vermin affected by reincarnate.
  
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  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, 
  Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. 
  Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, 
  LLC.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material 
  by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, 
  Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve 
  Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. 
  Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, 
  Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James 
  L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob 
  McCreary, Jason Nelson, Tom Phillips, Stephen Radney- MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork 
  Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game GameMastery Guide. © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang 
  Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth 
  Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David 
  Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike 
  Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
  Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse 
  Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will 
  McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork 
  Shaw, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn
  Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse 
  Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, 
  Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
  Pathfinder Roleplaying Game Monster Codex. © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan 
  Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., 
  Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark 
  Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game NPC Codex. © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, 
  Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, 
  Patrick Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim 
  Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. 
  Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Campaign. © 2013, Paizo Publishing, LLC; Authors: Jesse Benner, 
  Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan 
  Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, 
  F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend.
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse 
  Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin 
  McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Equipment. © 2012 Paizo Publishing, LLC; Authors: Dennis Baker, Jesse 
  Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, 
  Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC 
  Stephens, and Russ Taylor. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica 
  Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill 
  Webb; Based on original content from TSR. 
  Brood of the Spider Queen: Spider Bloodlines Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Lords of the Leaves: Elven Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Wells of Wonder: Arcane Fonts Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua 
  Zaback 
  Magic of the Mire: Lizardfolk Spells Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Kings of the Mountain: Dwarven Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Vengeful Curses Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: From the Bags of Giants Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Magical Instruments Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: Giant Slaying Spells Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Princes of the Plains: Halfling Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Giant-Blooded Feats Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: Legacy Character Creation Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Giant Bloodlines Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Regents of the Road: Gnome Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Fog and Garden Giants Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback
  Weekly Wonders: Troll Magic Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua 
  Zaback 
  Scions of Sin: Tiefling Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: Secret Spirits Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua 
  Zaback 
  Weekly Wonders: Giant Treasures Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Descended from Dragons: Kobold Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Weekly Wonders: Forgotten Oni Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: Cavalier Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Weekly Wonders: Cinematic Dinosaurs Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback 
  Masters of Midnight: Drow Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback 
  Weekly Wonders: Giant Bloodrager Bloodlines Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback
  Weekly Wonders: The Deluxe Guide to Reincarnation Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback
  END OF LICENSE
  
  A Modern Take on an Ancient Classic
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Necromancers of the Northwest/Weekly Wonders - The Deluxe Guide to Reincarnation.pdf