TEXT: Warrior
  Training: Add 1 to a weapon die
  result
  J
  O
  B
  Warrior
  Training: Add 1 to a weapon die
  result
  J
  O
  B
  Warrior
  Training: Add 1 to a weapon die
  result
  J
  O
  B
  Warrior
  Training: Add 1 to a weapon die
  result
  J
  O
  B
  Wizard
  Schooling: Take one less
  damage from casting a spell
  J
  O
  B
  Wizard
  Schooling: Take one less
  damage from casting a spell
  J
  O
  B
  Wizard
  Schooling: Take one less
  damage from casting a spell
  J
  O
  B
  Wizard
  Schooling: Take one less
  damage from casting a spell
  J
  O
  B
  Noble
  Diplomacy: Can Make
  Friends with a fighting foe
  J
  O
  B
  Noble
  Diplomacy: Can Make
  Friends with a fighting foe
  J
  O
  B
  Noble
  Diplomacy: Can Make
  Friends with a fighting foe
  J
  O
  B
  Noble
  Diplomacy: Can Make
  Friends with a fighting foe
  J
  O
  B
  Ninja
  Shadow: 4's count as successes
  for Hiding
  J
  O
  B
  Ninja
  Shadow: 4's count as successes
  for Hiding
  J
  O
  B
  Ninja
  Shadow: 4's count as successes
  for Hiding
  J
  O
  B
  Ninja
  Shadow: 4's count as successes
  for Hiding
  J
  O
  B
  Sword
  Attack: Close, STR
  G
  E
  A
  R
  Sword
  Attack: Close, STR
  G
  E
  A
  R
  Sword
  Attack: Close, STR
  G
  E
  A
  R
  Sword
  Attack: Close, STR
  G
  E
  A
  R
  Spell Scroll
  The distance of a spell can be up
  to Short for free
  G
  E
  A
  R
  Spell Scroll
  The distance of a spell can be up
  to Short for free
  G
  E
  A
  R
  Spell Scroll
  The distance of a spell can be up
  to Short for free
  G
  E
  A
  R
  Spell Scroll
  The distance of a spell can be up
  to Short for free
  G
  E
  A
  R
  Scepter
  Talk: Short, Make Vassal*
  *Make Vassal charms a minion
  G
  E
  A
  R
  Scepter
  TalkShort, Make Vassal*
  *Make Vassal charms a minion
  G
  E
  A
  R
  Scepter
  Talk: Short, Make Vassal*
  *Make Vassal charms a minion
  G
  E
  A
  R
  Scepter
  Talk: Short, Make Vassal*
  *Make Vassal charms a minion
  G
  E
  A
  R
  Kunai
  Short, Attack 1 + current Hide
  successes
  G
  E
  A
  R
  Kunai
  Short, Attack 1 + current Hide
  successes
  G
  E
  A
  R
  Kunai
  Short, Attack 1 + current Hide
  successes
  G
  E
  A
  R
  Kunai
  Short, Attack 1 + current Hide
  successes
  G
  E
  A
  R
  Crimble
  Leaf Tongue
  Can talk to plants
  K
  I
  N
  Crimble
  Leaf Tongue
  Can talk to plants
  K
  I
  N
  Crimble
  Leaf Tongue
  Can talk to plants
  K
  I
  N
  Crimble
  Leaf Tongue
  Can talk to plants
  K
  I
  N
  Jackelope
  Jump
  Can jump a middle distance
  K
  I
  N
  Jackelope
  Jump
  Can jump a middle distance
  K
  I
  N
  Jackelope
  Jump
  Can jump a middle distance
  K
  I
  N
  Jackelope
  Jump
  Can jump a middle distance
  K
  I
  N
  Pikon
  Belly Pouch
  Can carry an extra item
  K
  I
  N
  Pikon
  Belly Pouch
  Can carry an extra item
  K
  I
  N
  Pikon
  Belly Pouch
  Can carry an extra item
  K
  I
  N
  Pikon
  Belly Pouch
  Can carry an extra item
  K
  I
  N
  Scaliento
  Sticky Feet
  Can walk on walls
  K
  I
  N
  Scaliento
  Sticky Feet
  Can walk on walls
  K
  I
  N
  Scaliento
  Sticky Feet
  Can walk on walls
  K
  I
  N
  Scaliento
  Sticky Feet
  Can walk on walls
  K
  I
  N
  Horn
  Attack: Far, 1, allies start with 1
  success when Hiding
  G
  E
  A
  R
  Horn
  Attack: Far, 1, allies start with 1
  success when Hiding
  G
  E
  A
  R
  Velvet Glove
  Get a bonus item when beating a
  boss
  S
  K
  I
  L
  L
  Velvet Glove
  Get a bonus item when beating a
  boss
  S
  K
  I
  L
  L
  Wings
  You can fly a Short distance above
  the ground
  S
  K
  I
  L
  L
  Wings
  You can fly a Short distance above
  the ground
  S
  K
  I
  L
  L
  Stinger
  Attack: Close, 2 poison die
  G
  E
  A
  R
  Stinger
  Attack: Close, 2 poison die
  G
  E
  A
  R
  Antennae
  +2 die to smell rolls
  S
  K
  I
  L
  L
  Antennae
  +2 die to smell rolls
  S
  K
  I
  L
  L
  Sentry
  +2 die to sight rolls
  S
  K
  I
  L
  L
  Sentry
  +2 die to sight rolls
  S
  K
  I
  L
  L
  Lockpick
  +2 dice to opening locks
  S
  K
  I
  L
  L
  Lockpick
  +2 dice to opening locks
  S
  K
  I
  L
  L
  Shake-Sense
  You can see anything touching the
  ground within a short distance
  S
  K
  I
  L
  L
  Shake-Sense
  You can see anything touching the
  ground within a short distance
  S
  K
  I
  L
  L
  Aquatic
  Can move in water as fast as on
  land
  S
  K
  I
  L
  L
  Aquatic
  Can move in water as fast as on
  land
  S
  K
  I
  L
  L
  Slingshot
  Attack: Far, 2
  G
  E
  A
  R
  Slingshot
  Attack: Far, 2
  G
  E
  A
  R
  Mug
  Once per fight you may take 1
  reward from foes with 0 Speed
  J
  O
  B
  Fancy Pants
  Put the first two Smarts damage in
  a conflict here
  F
  E
  A
  T
  U
  R
  E
  Shield
  Put the first Strength damage in a
  conflict here
  S
  K
  I
  L
  L
  Shield
  Put the first Strength damage in a
  conflict here
  S
  K
  I
  L
  L
  Siphon
  Damaging with a Harm spell
  heals 1 damage
  J
  O
  B
  Blood Staff
  Can use Strength damage to cast
  spells like Smarts damage
  G
  E
  A
  R
  Life Link
  MP 2, Middle, 2 rounds, Target
  takes next 2 damage dealt to you
  F
  E
  A
  T
  U
  R
  E
  Katana
  Attack: Close, STR + SPD, cannot
  perform actions next turn
  G
  E
  A
  R
  Bat
  Attack: Close, 3 damage; with a
  success deal 1 speed damage
  G
  E
  A
  R
  Myrm Regalia
  Talk: Short, Make Vassal
  +1 to all rolls vs Myrms
  G
  E
  A
  R
  Myrm General
  A 2|1|1 myrm joins you; it does not
  count as a Vassal
  F
  E
  A
  T
  U
  R
  E
  Summon: Dragon
  MP 3, Long, Middle Area, Harm
  SMT, Fire
  F
  E
  A
  T
  U
  R
  E
  
SOURCE: textdata/thevault/Kid Friendly/7. RPGs/Ages 8-10 (Attention span of 2 hours +, Proficient in basic math, Starting to read or reading chapter books)/Kingdom Savers/Kingdom Savers - Rewards.pdf