TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
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  Why are you searching for the Horn of the Dreaming 
  God? 
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  What do you hope to gain? 
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  How did you learn of the ruined City of the Ghouls? 
  The lost Temple of the Undying? 
   
  What reason do you have to hate or love your 
  aristocratic employer? 
   
  What experience do you have as a mercenary? 
  IMPRESSIONS 
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  The dark mountains that surround this lost valley 
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  The strange ruins of unknown architecture 
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  Twisted vegetation before unseen 
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  Eerie silence 
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  Luminous eyes peering from dark alcoves 
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  The howl of a distant predator 
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  Defaced statutes  
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  A murder of crows soars above 
   
   
   
  SWORD & SORCERY 
  ADVENTURE V1.0B 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON M OVES 
   
  Change the environment 
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  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
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  Make them backtrack 
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  Present riches at a price 
   
  Present a challenge to one of the characters 
   
   
  During his lifetime, Wilt Chamberlain claimed sexual 
  encounters with over 20,000 women. Ironically, in this 
  movie (Conan the Destroyer, 1984) Queen Taramis charges 
  Chamberlain's character Bombaata with protecting 
  Princess Jehnna's virginity. 
   
   
   
  CUSTOM MOVES 
                                                                                                                  
  If you attempt to tear Dagoth’s horn from the demon’s 
  body ROLL +DEX: 
  On a 10+ the demon dissolves into icky goo leaving behind 
  only the horn 
  On 7-9 you suffer damage (d12+4) before wrenching the 
  horn free  
  LORE 
  Sword and Sorcery is a subgenre of Heroic Fantasy, 
  with which it is often lumped together, but having its 
  own distinguishing characteristics. Coined by Fritz 
  Leiber in the early '60s to define the style of his own 
  works and those writers that inspired him, and to 
  differentiate it from other works described as Heroic 
  Fantasy, Sword & Sorcery is a genre of fantasy that is 
  often considerably less glamorous and all about fast 
  paced action. Almost universally, Sword & Sorcery 
  stories are about mighty warriors fighting supernatural 
  horrors with blade in hand, either an Eldritch 
  Abomination or Evil Sorcerer. –TV Tropes 
   
  
  THINGS 
  Horn of Dagoth (1 Weight) 
   
   
  Monsters 
  Dagoth (as Toad-Bug Demon)             Solitary, Large, Planar 
  Talons (b [12d+4] damage) 
  Forceful 
   
          16 HP, 1 Armor 
  Special Qualities: Reverts to statue if horn removed, only 
  damaged by magic or magical weapons, immune from 
  harm as a statute or horn 
  Dagoth, also referred to as the Dreaming God, was a 
  demon worshipped by the people of Shadizar, particularly 
  Queen Taramis. He participated in a large battle with other 
  evil beings, during which his source of power, a jeweled 
  horn, was broken off. Dagoth fell to Earth in a weakened 
  state and his body turned into stone, becoming a statue. 
  As written in the ancient Scrolls of Skelos, if the horn were 
  found placed in the forehead of the statue, it would bring 
  about the evil god's resurrection, and as long as a virgin 
  girl was sacrificed at the hour of the god's rebirth (in this 
  case, Taramis' niece Jehnna), everything would be fine. 
  Legend holds that Dagoth will grant any wish his restorer 
  desires, but great care should be used in the exact words 
  used for the wish. Unfortunately, the ritual was 
  interrupted by Conan and his companions and Taramis' 
  vizier speared by Zula before he could sacrifice Jehnna, 
  and the end result of this is that Dagoth became angered 
  and transformed into a monstrous, lizard-like beast. The 
  wizard Akiro deduced that Dagoth's horn was his life, and 
  in tearing the horn from the ex-god's forehead, returned 
  Dagoth to his statute form. Later both horn and statue 
  vanished from Shalizar in different eras. Scholars speculate 
  that Dagoth may be related to the ancient evil Zargon in 
  some fashion.  
  Instinct: Destroy! 
   
  Prefers Conan the Barbarian movie over Conan 
  the Destroyer 
   
   
   
  Newhon Ghoul                                               Group, Cautious 
  Axe (d8 damage) 
  Close, Ignores Armor 
   
          6 HP, 2 Armor 
  Special Qualities: Transparent Flesh makes difficult to hit              
  These Newhon humanoids are almost totally transparent, 
  save for their pinkish skeletons. Their unsavory diets make 
  them unpopular with other races, but they rationalize 
  cannibalism as an act of kindness by which muddy-fleshed 
  humans are transformed into superior, crystal flesh. 
  Ghouls never wear clothing or any armor beyond the most 
  minimal weapons-harness. Ghoulish fighters may use any 
  weapon, but seem to have a preference for two-handed 
  axes. The transparent nature of ghoul flesh makes it 
  harder to locate their vital spots. Nehwon ghouls live in a 
  great city on the shores of the Sea of Monsters, emerging 
  periodically to make war upon human cities. They have 
  very little fear of death – in Fafhrd’s opinion, this was 
  because they were so close to skeletons that actually dying 
  was only a short step away. Ghouls consider themselves 
  paragons of civilization and enlightenment. Other races 
  need to be civilized by being eaten. Humans are referred 
  to as “mud-men” since ghouls consider normal flesh 
  muddy and impure. Ghouls can occasionally overcome 
  their cannibalistic natures to join human adventuring 
  bands. They can be overbearing at times as they consider 
  themselves more civilized than lesser, “barbaric”, races. 
  Ghouls generally consume only the flesh of animals, but 
  consider humans and other intelligent races to be a 
  delicacy (consuming another ghoul is considered, at best, 
  rather poor behavior).  
  Instinct: Raid and consume lesser races 
   
   
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  Attribution 4.0 International License. 
   
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  Yellow Musk Zombie                                                        Group                  
  Bite (1d6 damage)                                                                6 HP     
  Close                                                                         
  A yellow musk zombie is a rotting creature from which wet       
  green vines have sprouted. Treat a yellow musk zombie as 
  a standard zombie, but it is not undead. It is a plant 
  creation of the Yellow Musk Creeper. 
   Instinct: Destroy Intruders! 
   
  Obey the Yellow Musk Creeper 
   
  Slow 
   
  Mindless 
   
  Yellow Musk Creeper                          Solitary, large Devious                  
  Tendril (1d6 damage)                                                        16 HP     
  Special Qualities: Sprays Yellow Musk Zombie Pollen                             
  The yellow musk creeper is a hideous plant that grows in 
  haunted graveyards, grisly battlefields, and other places 
  where death hangs heavy in the air and thick in the soil. 
  The yellow musk creeper's method of procreation is 
  singularly frightful—it slays the living, infests them with its 
  seeds and pollen, and then animates them as zombies. 
  These zombies serve the plant as a guardian, but when 
  new zombies are created, older ones wander off, 
  collapsing and breaking apart to give seed to a new yellow 
  musk creeper.  
  Instinct: Create Zombies 
   
  Spray Pollen 
   
  Custom Move: When you inhale yellow musk pollen, 
  ROLL+WIS. On a 10+, you keep control. On a 7-9, choose 1: 
  You're not dizzy for hours. (-1 on all rolls until you next 
  make camp) You don't have to Defy danger vs. WIS to 
  attack the musk. You don't take your friends for musk 
  zombies. On a 6-, you're under the yellow musk charm. 
  Fall asleep in the deadly embrace of the Yellow Musk 
  Creeper, zombie soon to be...  
   
  (Inspired by the works of Robert E. Howard & Fritz 
  Leiber and their homages from Hollywood) 
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Adventures & Monster Manuals/Dungeon Starters - Tygart/Sword _ Sorcery Adventure.pdf