TEXT: LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  Cantrip: Cast a cantrip
  Paralyzing Touch (2 actions): Paralyzing Touch
  Frightening Gaze (2 actions): 10’, 1 target, DC 
  18 Wis save or frightened 1 min/until save, save 
  immune
  Disrupt Life (3 actions): 20’, living creatures, 
  DC 18 Con save, 6d6 necrotic, save half
  Lich
  Attack: 1 rotting �ist/Dreadful Glare
  Blinding Dust: 5’, DC 16 Con save or blinded until end of 
  creature’s next turn
  Blasphemous Word (2 actions): 10’, non-undead, DC 16 Con 
  save or stunned until end of mummy lord’s next turn
  Channel Negative Energy (2 actions): 60’, including behind 
  barriers/corners, no HP regain until end of mummy lord’s next 
  turn
  Whirlwind of Sand (2 actions): Move 60’, while moving 
  immune: damage, grapple, petrify, prone, restrain, stun
  Mummy Lord
  Teleport: Teleport 120’
  Searing Burst (2 actions): 10’ radius, each 
  creature of choice DC 23 Dex save, 4d6 �ire 
  & 4d6 radiant, save half
  Blinding Gaze (3 actions): 30’, 1 creature, 
  DC 15 Con save or blinded, lesser 
  restoration ends
  Solar
  Attack: 1 claw/tail
  Move: Move half speed
  Chomp (2 actions): 1 bite/Swallow
  Tarrasque
  20
  20
  20
  20
  3
  3
  3
  3
  3
  3
  Hooves: 1 hooves
  Shimmering Shield (2 actions): 60’, 
  self or 1 creature, +2 AC until end of 
  unicorn’s next turn
  Heal Self (3 actions): regain 2d8+2 
  HP
  Unicorn
  Move: Move speed, doesn’t provoke 
  opportunity attacks
  Unarmed Strike: 1 unarmed strike
  Bite (2 actions): 1 bite
  Vampire
  20
  20
  Cannot use same effect 2x in a row:
  Arcane Recovery: Regains spell slot of d8 level
  Necrotic Conduit: 30’, 1 target, when lich takes 
  damage DC 18 Con save or target takes half & lich 
  takes half, until initiative 20/target leaves lair
  Summon Spirits: 60’, 1 target, DC 18 Con save, 
  15d6 necrotic, save half
  Cannot use same effect 2x in a row:
  Undead Sense: Undead can pinpoint location of 
  living within 120’ until intiative 20 next round
  Resist Turning: Undead adv vs turning until 
  initiative 20 next round
  Punish Spellcasters: If non-undead casts spell <5th 
  lvl, may choose other action or DC 16 Con save, on 
  fail spell has no effect & 1d6 necrotic per spell lvl
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/Legendary Cards/Legendary 4.pdf