TEXT:  
   
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  THE PRIESTESS 
   
  CREDITS 
   
  Design and Development by L. J. Ogre 
  Editing by Les Moore 
  Template: Simple Microsoft Word Template by Laura 
  Hirsbrunner 
  Graphic Design by Joel Grahn 
  Some Graphic Elements by Lord Zsezse Works 
  Art by Wright Barker, Pierre Puvis de Chavannes, Emil Doepler, 
  Gustave Achille Guillaumet, James Doyle Penrose, Georges 
  Antoine Rochegrosse, Lionel Noël Royer, Miquel Carbonell 
  Selva, Sir Lawrence Alma Tadem, and Peter Temesi 
   
   
   
   
   
   
  CONTENTS 
  Introduction 
   
  The Priestess 
   
  Appendix I: New Spells 
  Appendix II: Priestess Spell List 
  Appendix III: Deities 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  COPYRIGHTS AND TRADEMARKS  
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  This product is a work of fiction. Any similarity to actual people, places, organizations or events is purely 
  coincidental. 
   
   
   
  
   
   
  3 
  INTRODUCTION 
    
  elcome to the priestess class, 
  designed for the 5th edition 
  the world’s most popular role 
  playing game. The reasons for 
  this class and a summary of its 
  traits are outlined below. There are several 
  domains mentioned in this file, such as 
  Prophecy, Fire, and Fertility, which are not 
  covered in the core rules. These can be found in 
  the accompanying Domains supplement, found 
  here. Although this class is designed for our 
  Amazons vs Valkyries setting, it can be easily 
  adapted to any ancient or medieval 5e setting.  
   
  OF CLERICS AND PRIESTESSES 
   
  Clerics. Heavily armored holy warriors who 
  smite their enemies with divine power certainly 
  exist in the ancient world, but the term “cleric” 
  implies medieval clergy. Indeed, the first known 
  use of the word was in 1621 AD. Therefore, in 
  this setting, clerics are termed “war priestesses” 
  and typically serve deities of war, storms, death, 
  chaos, and victory. They are otherwise 
  unchanged from the core rules.  
   
  However, many religious orders, such as the 
  Vestals in Rome or the followers of Thoth in 
  Egypt, could never take up arms and fight like a 
  warrior.  In fact the spiritual leaders in most 
  societies are not warriors. They tend to be 
  educated people who are not trained in 
  weapons and armor.  
   
  Priestesses. As with every previous edition 
  of the d20 system, there isn’t a class that 
  accurately represents the religious leaders of 
  ancient (and medieval) times who didn’t wear 
  armor or use weapons. Therefore, we 
  developed a class to represent the priestesses, 
  seers, oracles, mantises, volvas, and 
  prophetesses of the ancient world who, like 
  wizards, dress in robes and rely upon magic and 
  knowledge.  
   
   
   
   
   
   
   
   
  W 
  
   
   
  4 
  DESIGN  
  What the 5e priestess gives up in combat ability, 
  she gains in spell casting and special abilities. 
  These changes are as follows: 
   
  • Priestesses have d6 HD. They are not 
  proficient with armor and are skilled 
  with only a few of the simplest weapons.  
  • Priestesses gain a preaching ability 
  similar to the bard’s inspiration.  
  • Priestesses may channel divinity more 
  often than a cleric.  
  • Priestesses can destroy undead of higher 
  HD than clerics can.  
  • The priestess spell list includes all cleric 
  spells plus some utility spells from other 
  classes. Priestesses also gain a few new 
  combat spells to balance their lack of 
  weapons and armor, detailed in 
  Appendix I.   
   
  PRIESTESS  
   
  Lost in a meditative trance, the nymph sways 
  rhythmically as she communes with the fates 
  and utters an ominous prophecy.  
   
  Dancing madly around a raging bonfire and 
  chanting in ancient tongues, the wicked Dvergar 
  lays a curse on the people of Dunsberg.  
   
  Kneeling over the plague ridden body, a 
  healer lifts a python over her head as she calls 
  out to Asclepius to save the dying man.  
   
  Enraged, Masika, priestess of Sekhmet, 
  transforms into a ferocious lioness as she leaps 
  upon the thieves infiltrating her sacred temple.  
   
  Priestesses exist in every culture and may be 
  known as shamans, seers, oracles, volva, 
  prophets, medicine women, or judges. They 
  serve as shepherds to their communities and 
  advisors to their leaders. In some cases they 
  become the leaders themselves, ruling over 
  tribes, cities, and nations. Other priestesses 
  prefer quiet lives of seclusion and study. 
  Some decide to aimlessly wander the 
  countryside as vagabonds, sharing the 
  message and power of their deity.  
   
  CHOSEN PROPHETS 
   
  The gods decide who will become a priestess 
  and endow the chosen ones with prophetic 
  insight or a divine connection. If a chosen 
  person develops her special gift, she will 
  become a powerful conduit of divine magic, 
  able to call upon it at will.   
   
  The priestess’ divine power goes beyond 
  healing allies and hindering foes. She has 
  more access to divine spells and channels 
  greater divine power than any other follower 
  of the gods. While curses and divine fire are 
  in her repertoire, she may also call upon 
  elemental energies, transform into a beast, or 
  travel across dimensions.   
  
   
   
  5 
   
  Priestesses help their flock navigate the 
  trials of everyday life. When tribulations come, 
  priestesses ease the pain, calm the fears, and 
  provide answers. When supernatural threats 
  emerge, whether it is ghouls feasting on 
  innocent victims in the Roman catacombs, or 
  demons plaguing the citizens of a remote 
  mountain hamlet, priestesses are often the first 
  to face them down and defend their flock.  
   
  Through their connection with the gods, 
  priestesses offer counseling to the faithful. This 
  advice often comes in vague prophecies and 
  enigmatic omens. They may read the scattered 
  bones of dead animals, or divine the will of the 
  gods through drug induced visions or by 
  deciphering astronomical omens.  
   
   
   
  SCHOLARS AND JUDGES 
   
  A priestess who remains at her temple and faces 
  the challenges of the local people can encounter 
  a lifetime of adventure. When a priestess leaves 
  her home and travels abroad, it is usually for her 
  faith. She might visit another temple of her 
  deity, or help establish a new temple, shrine, or 
  monument in a distant land. Priestesses may 
  also be reassigned to a different location as the 
  leadership’s needs change.  
   
  Priestesses are academics and scholars, 
  concerned with enlightening themselves so they 
  can provide the best advice to others. They 
  often travel abroad to study, teach, or conduct 
  research.  
   
  Priestesses also officiate over religious 
  ceremonies, which may include animal or 
  human sacrifice. As the ultimate divine 
  authorities on earth, priestesses also investigate 
  and arbitrate religious crimes.   
   
  CREATING A PRIESTESS  
   
  When creating a priestess, the most important 
  thing to consider is which deity to follow. 
  Appendix III lists all the most common deities 
  found in the Amazons vs Valkyries setting. If 
  your origin has been determined randomly, then 
  the pantheon you have to choose from is 
  determined by your homeland (see the 
  Campaign Primer to determine a homeland).  
   
  After you have selected a deity, consider 
  your character’s relationship with her goddess 
  (or god). How did she get involved with the 
  temple? Was she chosen for her divine gift, or 
  was she forced into that life? Did she end up 
  there because she didn’t fit in any place else? 
  What is her current position among the 
  members, and what are her responsibilities? 
  How does the community regard her? Does she 
  have goals and ambitions? Do her desires 
  coincide with her leadership’s (and deity’s) 
  objectives? 
  
   
   
  6 
   
  THE PRIESTESS 
  Level 
  Proficiency 
  Bonus 
  Features 
  Cantrips 
  Known 
  1st 
  2nd 
  3rd 
  4th 
  5th 
  6th 
  7th 
  8th 
  9th 
  1st 
  +2 
  Spellcasting, Divine Domain, Preaching 
  3 
  2 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  2nd 
  +2 
  Channel Divinity (2/rest), Divine Domain 
  feature 
  3 
  3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  3rd 
  +2 
  Destroy Undead (CR 1/2) 
  3 
  4 
  2 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  4th 
  +2 
  Ability Score Improvement 
  4 
  4 
  3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  5th 
  +3 
  Destroy Undead (CR 1), Font of 
  Inspiration  
  4 
  4 
  3 
  2 
  — 
  — 
  — 
  — 
  — 
  — 
  6th 
  +3 
  Channel Divinity (3/rest), Divine Domain 
  feature 
  4 
  4 
  3 
  3 
  — 
  — 
  — 
  — 
  — 
  — 
  7th 
  +3 
  Counter Sermon 
  4 
  4 
  3 
  3 
  1 
  — 
  — 
  — 
  — 
  — 
  8th 
  +3 
  Ability Score Improvement, Destroy 
  Undead (CR 2), Divine Domain feature 
  4 
  4 
  3 
  3 
  2 
  — 
  — 
  — 
  — 
  — 
  9th 
  +4 
  — 
  4 
  4 
  3 
  3 
  3 
  1 
  — 
  — 
  — 
  — 
  10th 
  +4 
  Divine Intervention 
  5 
  4 
  3 
  3 
  3 
  2 
  — 
  — 
  — 
  — 
  11th 
  +4 
  Destroy Undead (CR 3) 
  5 
  4 
  3 
  3 
  3 
  2 
  1 
  — 
  — 
  — 
  12th 
  +4 
  Ability Score Improvement 
  5 
  4 
  3 
  3 
  3 
  2 
  1 
  — 
  — 
  — 
  13th 
  +5 
  — 
  5 
  4 
  3 
  3 
  3 
  2 
  1 
  1 
  — 
  — 
  14th 
  +5 
  Destroy Undead (CR 4) 
  5 
  4 
  3 
  3 
  3 
  2 
  1 
  1 
  — 
  — 
  15th 
  +5 
  — 
  5 
  4 
  3 
  3 
  3 
  2 
  1 
  1 
  1 
  — 
  16th 
  +5 
  Ability Score Improvement 
  5 
  4 
  3 
  3 
  3 
  2 
  1 
  1 
  1 
  — 
  17th 
  +6 
  Destroy Undead (CR 5), Divine Domain 
  feature 
  5 
  4 
  3 
  3 
  3 
  2 
  1 
  1 
  1 
  1 
  18th 
  +6 
  Channel Divinity (4/rest) 
  5 
  4 
  3 
  3 
  3 
  3 
  1 
  1 
  1 
  1 
  19th 
  +6 
  Ability Score Improvement 
  5 
  4 
  3 
  3 
  3 
  3 
  2 
  1 
  1 
  1 
  20th 
  +6 
  Divine Intervention Improvement 
  5 
  4 
  3 
  3 
  3 
  3 
  2 
  2 
  1 
  1 
   
  
   
   
  7 
  CLASS FEATURES 
  As a priestess, you gain the following class 
  features. 
   
  HIT POINTS 
  Hit Dice: 1d6 per priestess level 
  Hit Points at 1st Level: 6 + your Constitution 
  modifier 
  Hit Points at Higher Levels: 1d6 (or 4) + your 
  Constitution modifier per priestess level 
  after 1st 
   
  PROFICIENCIES 
  Armor: None 
  Weapons: Clubs, daggers, quarterstaffs, darts, 
  and slings  
  Tools: None 
  Saving Throws: Wisdom, Charisma 
  Skills: Choose two from Arcana, History, Insight, 
  Medicine, Nature, Persuasion, and Religion 
   
  EQUIPMENT 
  You start with the following equipment, in 
  addition to the equipment granted by your 
  background: 
  • A quarterstaff or dagger 
  • a priestess’ pack or (b) an explorer's pack 
  • a holy symbol 
   
  SPELLCASTING 
  As a conduit for divine power, you choose your 
  spells from the priestess spell list.  
   
  CANTRIPS 
  At 1st level, you know three cantrips of your 
  choice from the priestess spell list. You learn 
  additional priestess cantrips of your choice at 
  higher levels, as shown in the Cantrips Known 
  column of the Priestess table. 
   
   
   
   
  PREPARING AND CASTING SPELLS 
  The Priestess table shows how many spell slots 
  you have to cast your spells of 1st level and 
  higher. To cast one of these spells, you must 
  expend a slot of the spell's level or higher. You 
  regain all expended spell slots when you finish a 
  long rest. 
   
  You prepare the list of priestess spells that 
  are available for you to cast, choosing from the 
  priestess spell list. When you do so, choose a 
  number of priestess spells equal to your 
  Wisdom modifier + your priestess level 
  (minimum of one spell). The spells must be of a 
  level for which you have spell slots. For 
  example, if you are a 3rd-level priestess, you 
  have four 1st-level and two 2nd-level spell slots. 
  With a Wisdom of 16, your list of prepared 
  spells can include six spells of 1st or 2nd level, in 
  any combination. If you prepare the 1st-level 
  spell cure wounds, you can cast it using a 1st-
  level or 2nd-level slot. Casting the spell doesn't 
  remove it from your list of prepared spells. 
   
  You can change your list of prepared spells 
  when you finish a long rest. Preparing a new list 
  of priestess spells requires time spent in prayer 
  and meditation: at least 1 minute per spell level 
  for each spell on your list. 
  
   
   
  8 
  SPELLCASTING ABILITY 
  Wisdom is your spellcasting ability for your 
  priestess spells. The power of your spells comes 
  from your devotion to your deity. You use your 
  Wisdom whenever a spell refers to your 
  spellcasting ability. In addition, you use your 
  Wisdom modifier when setting the saving throw 
  DC for a priestess spell you cast and when 
  making an attack roll with one. 
   
  Spell Save DC = 8 + your proficiency bonus + 
  your Wisdom modifier 
   
  Spell Attack Modifier = your proficiency bonus + 
  your Wisdom modifier 
   
  RITUAL CASTING 
  You can cast a priestess spell as a ritual if that 
  spell has the ritual tag and you have the spell 
  prepared. 
   
  SPELLCASTING FOCUS 
  You can use a holy symbol (see "Equipment") as 
  a spellcasting focus for your priestess spells. 
   
   
   
   
  PREACHING  
  You can inspire others through rousing, 
  dramatic oratory. To do so, you use a bonus 
  action on your turn to choose one creature 
  other than yourself within 60 feet of you who 
  can hear you. That creature gains one Divine 
  Inspiration die, a d6. 
   
  Once within the next 10 minutes, the 
  creature can roll the die and add the number 
  rolled to one ability check, attack roll, or saving 
  throw it makes. The creature can wait until after 
  it rolls the d20 before deciding to use the Divine 
  Inspiration die, but must decide before the GM 
  says whether the roll succeeds or fails. Once the 
  Divine Inspiration die is rolled, it is lost. A 
  creature can have only one Divine Inspiration 
  die at a time. 
   
  You can use this feature a number of times 
  equal to your Charisma modifier (a minimum of 
  once). You regain any expended uses when you 
  finish a long rest. 
   
  Your Divine Inspiration die changes when 
  you reach certain levels in this class. The die 
  becomes a d8 at 5th level, a d10 at 10th level, 
  and a d12 at 15th level. 
   
   
  
   
   
  9 
  FONT OF INSPIRATION 
  Beginning when you reach 5th level, you regain 
  all of your expended uses of Divine Inspiration 
  when you finish a short or long rest. 
   
  COUNTER SERMON 
  At 7th level, you gain the ability to use words of 
  power to disrupt mind-influencing effects. As an 
  action, you can start a sermon that lasts until 
  the end of your next turn. During that time, you 
  and any friendly creatures within 30 feet of you 
  have advantage on saving throws against 
  being frightened or charmed. A creature must 
  be able to hear you to gain this benefit. The 
  performance ends early if you are incapacitated 
  or silenced or if you voluntarily end it (no action 
  required). 
   
  DIVINE DOMAIN 
  Choose one domain related to your deity, such 
  as Life, Nature, Knowledge, or Light. The 
  Domains supplement features Death, the Sea, 
  Fertility, and six other domains customized for 
  this setting. Other domains are detailed in the 
  core rules. Each one provides examples of gods 
  associated with it. Your choice grants you 
  domain spells and other features when you 
  choose it at 1st level. It also grants you 
  additional ways to use Channel Divinity when 
  you gain that feature at 2nd level, and additional 
  benefits at 6th, 8th, and 17th levels. 
   
  DOMAIN SPELLS 
  Each domain has a list of spells—its domain 
  spells—that you gain at the priestess levels 
  noted in the domain description. Once you gain 
  a domain spell, you always have it prepared, and 
  it doesn't count against the number of spells 
  you can prepare each day. If you have a domain 
  spell that doesn't appear on the priestess spell 
  list, the spell is nonetheless a priestess spell for 
  you. 
   
   
   
   
   
  CHANNEL DIVINITY 
  At 2nd level, you gain the ability to channel 
  divine energy directly from your deity, using 
  that energy to fuel magical effects. You start 
  with two such effects: Turn Undead and an 
  effect determined by your domain. Some 
  domains grant you additional effects as you 
  advance in levels, as noted in the domain 
  description. 
   
  When you use Channel Divinity, you choose 
  which effect to create. At 2nd level, you can do 
  this twice and then must finish a short or long 
  rest to use your Channel Divinity again. Some 
  Channel Divinity effects require saving throws. 
  When you use such an effect from this class, the 
  DC equals your priestess spell save DC. 
   
  Beginning at 6th level, you can use your 
  Channel Divinity three times between rests, and 
  beginning at 18th level, you can use it four times 
  between rests. When you finish a short or long 
  rest, you regain your expended uses. 
  
   
   
  10 
  CHANNEL DIVINITY: TURN UNDEAD 
  As an action, you present your holy symbol and 
  speak a prayer censuring the undead. Each 
  undead that can see or hear you within 30 feet 
  of you must make a Wisdom saving throw. If the 
  creature fails its saving throw, it is turned for 1 
  minute or until it takes any damage. 
   
  A turned creature must spend its turns 
  trying to move as far away from you as it can, 
  and it can't willingly move to a space within 30 
  feet of you. It also can't take reactions. For its 
  action, it can use only the Dash action or try to 
  escape from an effect that prevents it from 
  moving. If there's nowhere to move, the 
  creature can use the Dodge action. 
   
  ABILITY SCORE IMPROVEMENT 
  When you reach 4th level, and again at 8th, 12th, 
  16th, and 19th level, you can increase one ability 
  score of your choice by 2, or you can increase 
  two ability scores of your choice by 1. As 
  normal, you can't increase an ability score above 
  20 using this feature. 
   
   
  DESTROY UNDEAD 
  Starting at 3rd level, when an undead fails its 
  saving throw against your Turn Undead feature, 
  the creature is instantly destroyed if its 
  challenge rating is at or below a certain 
  threshold, as shown in the Destroy Undead 
  table. 
   
  Destroy Undead 
  Priestess Level 
  Destroys Undead of CR... 
  3rd  
  1/2 or lower 
  5th  
  1 or lower 
  8th 
  2 or lower 
  11th  
  3 or lower 
  14th  
  4 or lower 
  17th  
  5 or lower 
  DIVINE INTERVENTION 
  Beginning at 10th level, you can call on your 
  deity to intervene on your behalf when your 
  need is great. Imploring your deity's aid requires 
  you to use your action. Describe the assistance 
  you seek, and roll percentile dice. If you roll a 
  number equal to or lower than your priestess 
  level, your deity intervenes. The GM chooses 
  the nature of the intervention; the effect of any 
  priestess spell would be appropriate. 
   
  If your deity intervenes, you can't use this 
  feature again for 7 days. Otherwise, you can use 
  it again after you finish a long rest. At 20th level, 
  your call for intervention succeeds 
  automatically, no roll required. 
  
   
   
  11 
  APPENDIX I: NEW SPELLS  
  BALL OF RADIANCE  
  2nd-level conjuration 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V, S, M (a bit of tallow, a pinch of 
  brimstone, and a dusting of powdered iron) 
  Duration: Concentration, up to 1 minute 
   
  A 5-foot-diameter sphere of holy light appears 
  in an unoccupied space of your choice within 
  range and lasts for the duration. Any creature 
  that ends its turn within 5 feet of the sphere 
  must make a Dexterity saving throw. The 
  creature takes 2d4 radiant damage on a failed 
  save, or half as much damage on a successful 
  one. 
   
  As a bonus action, you can move the sphere 
  up to 30 feet. If you ram the sphere into a 
  creature, that creature must make the saving 
  throw against the sphere’s damage, and the 
  sphere stops moving this turn. 
   
  When you move the sphere, you can direct it 
  over barriers up to 5 feet tall and jump it across 
  pits up to 10 feet wide. The sphere ignites 
  flammable objects not being worn or carried, 
  and it sheds bright light in a 20-foot radius and 
  dim light for an additional 20 feet. 
   
  At Higher Levels. When you cast this spell 
  using a spell slot of 3rd level or higher, the 
  damage increases by 1d6 for each slot level 
  above 2nd. 
   
  CONE OF RADIANCE  
  5th-level evocation 
  Casting Time: 1 action 
  Range: Self (60-foot cone) 
  Components: V, S, M (a small crystal or glass 
  cone) 
  Duration: Instantaneous 
   
  A blast of radiant energy erupts from your 
  hands. Each creature in a 60-foot cone must 
  make a Constitution saving throw. A creature 
  takes 8d6 radiant damage on a failed save, or 
  half as much damage on a successful one. 
   
  At Higher Levels. When you cast this spell 
  using a spell slot of 6th level or higher, the 
  damage increases by 1d6 for each slot level 
  above 5th. 
   
  CELESTIAL ARMOR  
  1st-level abjuration 
  Casting Time: 1 action 
  Range: Touch 
  Components: V, S, M (a piece of cured leather) 
  Duration: 8 hours 
   
  You touch a willing creature who isn’t wearing 
  armor, and a protective celestial force 
  surrounds it until the spell ends. The target’s 
  base AC becomes 13 + its Dexterity modifier. 
  The spell ends if the target dons armor or if you 
  dismiss the spell as an action. 
   
   
   
   
  
   
   
  12 
  RADIANT BOLT  
  3rd-level evocation 
  Casting Time: 1 action 
  Range: Self (100-foot line) 
  Components: V, S, M (a lens or crystal) 
  Duration: Instantaneous 
   
  A bolt of radiant light forming a line 100 
  feet long and 5 feet wide erupts from 
  you, streaking in a direction you 
  choose. Each creature in the line 
  must make a Dexterity saving 
  throw. A creature takes 6d6 
  radiant damage on a failed save, 
  or half as much damage on a 
  successful one. 
   
  Creatures that have an 
  alignment that is diametrically 
  opposed to your alignment (Lawful 
  Good vs Chaotic Evil, for example) have 
  disadvantage on the saving throw.  
   
  At Higher Levels. When you cast 
  this spell using a spell slot of 4th level 
  or higher, the damage increases by 
  1d6 for each slot level above 3rd. 
   
  RADIANT BURST   
  Evocation cantrip 
  Casting Time: 1 action 
  Range: 120 feet 
  Components: V, S 
  Duration: Instantaneous 
   
  You hurl a mote of radiant light at a creature or 
  object within range. Make a ranged spell attack 
  against the target. On a hit, the target takes 1d8 
  radiant damage. Creatures struck by this spell 
  radiate an aura of dim light with a 15-foot radius 
  unit is the end of their next turn.  
   
  This spell’s damage increases by 1d10 when 
  you reach 5th level (2d10), 11th level (3d10), and 
  17th level (4d10). 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  13 
  APPENDIX II: PRIESTESS SPELL LIST  
   
  CANTRIPS  
  Friends  
  Guidance 
  Light 
  Mending 
  Message 
  Radiant burst  
  Resistance  
  Sacred Flame  
  Spare the Dying 
  Thaumaturgy  
  True Strike  
  Shillelagh  
   
  1ST LEVEL  
  Bane 
  Bless  
  Celestial Armor 
  Charm Person 
  Chromatic Orb 
  Command 
  Comprehend Languages 
  Create or Destroy Water  
  Cure Wounds  
  Detect Evil and Good 
  Detect Magic  
  Detect Poison and Disease  
  Expeditious Retreat  
  False Life 
  Feather Fall  
  Fog Cloud  
  Guiding Bolt  
  Healing Word  
  Inflict Wounds  
  Jump  
  Protection from Evil and Good 
  Purify Food and Drink  
  Ray of Sickness 
  Sanctuary Shield of Faith  
  Sleep 
  Thunderwave  
   
   
   
   
   
  2ND LEVEL  
  Aid  
  Augury  
  Ball of Radiance  
  Blindness/Deafness  
  Calm Emotions 
  Continual Flame  
  Darkness 
  Darkvision 
  Detect Thoughts 
  Enhance Ability  
  Find Traps 
  Flame Blade 
  Gentle Repose 
  Gust of Wind 
  Heat Metal 
  Hold Person  
  Lesser Restoration 
  Locate Object 
  Moonbeam  
  Prayer of Healing 
  Protection from 
  Poison 
  Scorching Ray  
  See Invisible 
  Silence  
  Spiritual Weapon 
  Suggestion  
  Warding Bond 
  Zone of Truth  
   
  
   
   
  14 
  3RD LEVEL  
  Animate Dead 
  Beacon of Hope 
  Bestow Curse 
  Clairvoyance  
  Create Food and Water 
  Daylight 
  Dispel Magic 
  Fear  
  Feign Death 
  Glyph of Warding 
  Magic Circle 
  Mass Healing World 
  Protection from Energy 
  Radiant Bolt  
  Remove Curse 
  Revivify  
  Sending  
  Speak with Dead 
  Spirit Guardians  
  Tongues  
  Water Walk  
   
  4TH LEVEL  
  Banishment 
  Blight 
  Confusion 
  Conjure Minor Elementals  
  Control Water 
  Death Ward 
  Divination  
  Freedom of Movement  
  Guardian of Faith 
  Locate Creature  
  Polymorph  
  Stone Shape 
  Stoneskin 
  Wall of Fire 
   
   
   
   
   
   
   
   
   
   
  5TH LEVEL  
  Commune 
  Cone of Radiance  
  Conjure Elemental  
  Contact Other Plane  
  Contagion  
  Dispel Evil and Good  
  Dream 
  Flame Strike 
  Geas 
  Greater Restoration 
  Hallow 
  Hold Monster  
  Insect Plague  
  Legend Lore 
  Mass Cure Wounds  
  Planar Binding 
  Raise Dead 
  Scrying  
  Wall of Stone  
   
  6TH LEVEL  
  Blade Barrier  
  Create Undead 
  Find the Path 
  Forbiddance 
  Harm 
  Heal 
  Heroes’ Feast  
  Move Earth 
  Planar Ally 
  Sunbeam 
  True Seeing 
  Wind Walk  
  Word of Recall  
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  15 
  7TH LEVEL 
  Conjure Celestial 
  Divine Word 
  Etherealness  
  Fire Storm  
  Plane Shift 
  Regenerate  
  Resurrection 
  Symbol  
  Finger Death  
  Simulacrum  
   
  8TH LEVEL  
  Antimagic Field 
  Control Weather  
  Earthquake  
  Holy Aura  
  Power Word Stun  
  Sunburst  
   
  9TH LEVEL  
  Astral Projection 
  Gate 
  Imprisonment  
  Mass Heal  
  True Resurrection   
  Power Word Kill  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  16 
  APPENDIX III: DEITIES   
   
   
   
   
   
  Asgardian Deities  
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Aegir 
  NE 
  Destruction, sea, storms 
  Nature,  Sea, Tempest 
  Ocean waves 
  Baduhenna 
  CG 
  War, forests, madness 
  Madness, Nature, War 
  Woman with sword 
  Balder 
  NG 
  Beauty, light, music, poetry, rebirth 
  Life, Light 
  Bejeweled silver chalice 
  Forseti 
  N 
  Justice, law 
  Life, Light 
  Bearded man’s face 
  Frey 
  NG 
  Agriculture, fertility, harvest, sun 
  Fertility, Life, Light 
  Greatsword 
  Freya 
  NG 
  Beauty, fertility, love, magic, war 
  Fertility, Life, war 
  Falcon 
  Frigga 
  N 
  Birth, fertility, love 
  Fertility, Life, Light, Prophecy 
  Cat 
  Heimdall 
  LG 
  Watchfulness, sight, hearing, loyalty 
  Light, War 
  Musical horn 
  Hel 
  NE 
  Death, underworld 
  Death, Knowledge 
  Half rotting woman’s face 
  Hermod 
  CN 
  Luck, communication, freedom 
  Knowledge, Life, Prophecy 
  Winged scroll 
  Loki 
  CE 
  Thieves, trickery, murder 
  Knowledge, Trickery 
  Flame 
  Nerthus 
  LG 
  Fertility, peace 
  Fertility, Knowledge, Light 
  Fire, chariot, soil 
  Njord 
  NG 
  Commerce, sea, wind 
  Nature, Tempest 
  Gold coin 
  Odin 
  NG 
  Knowledge, magic, supremacy, war 
  Knowledge, Magic, War 
  Watching blue eye 
  Odur 
  CG 
  Light, sun, travel 
  Knowledge, Light 
  Solar disk 
  Rán 
  NE 
  Sea, theft 
  Sea, Trickery 
  Net 
  Sif 
  CG 
  Harvest, earth, fertility, family, marriage 
  Earth, Fertility, Nature 
  Grain, woman with long hair 
  Skadi 
  N 
  Earth, mountains, archery 
  Earth, Nature, the Hunt 
  Mountain peak 
  Sunna 
  N 
  Sun 
  Fire, Life, Light 
  Goddess with sun rays 
  Surtur 
  LE 
  Fire, war 
  Fire, Light, War 
  Flaming sword 
  Thor 
  CG 
  Storms, thunder, war 
  Tempest, War 
  Hammer 
  Thrym 
  CE 
  War, cold, giants 
  Nature, War 
  Double-bladed axe 
  Tyr 
  LN 
  Courage, trust, strategy, tactics, writing 
  Knowledge, War 
  Sword 
  Uller 
  CN 
  Archers, hunting, winter 
  Hunt, Life, Nature 
  Bow 
  Celtic Deities  
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Andrastra 
  NG 
  Battle, victory 
  Nature, War 
  Woman with sword 
  Arawn 
  NE 
  Life and death 
  Life, Death 
  Black star on gray field 
  Arianrhod 
  LG 
  Moon, motherhood, birth 
  Knowledge, Life, Moon 
  Silver wheel 
  Belenus 
  NG 
  Sun, fire, and druids 
  Fire, Nature, Light, Life 
  Solar disc and standing stone 
  Brigantia  
  NG 
  Rivers and livestock 
  Life, Nature 
  Footbridge  
  Brigid 
  CG 
  Arts, fire, metalwork, poetry 
  Fire, Knowledge, Light  
  Flaming hearth  
  Ceridwen 
  NG 
  Rebirth, transformation, poetry 
  Life, Prophecy 
  Magical caldron  
  Daghdha 
  CG 
  Crops and weather 
  Fertility, Life, Nature 
  Bubbling cauldron or shield 
  Damara 
  NG 
  Fertility 
  Fertility, Hearth/Home, Life 
  A flame 
  Diancecht 
  LG 
  Medicine, healing 
  Knowledge, Life 
  Crossed oak and mistletoe  
  Goibhniu 
  NG 
  Metalwork, healing 
  Fire, Knowledge, Life 
  Mallet over sword 
  Lugh 
  CN 
  Arts, crafts, travel, trade, war 
  Knowledge, War 
  Pair of long hands 
  Manannan mac Lir 
  LN 
  Oceans and sea creatures 
  Nature, Sea, Tempest 
  White wave on green field 
  Math Mathonwy 
  NE 
  Magic, alchemy 
  Knowledge, Magic, Trickery 
  Staff 
  Morrigan 
  CE 
  War, battle 
  Knowledge, Life, War 
  Crossed spears  
  Oghma 
  NG 
  Speech, writing 
  Knowledge, Trickery  
  Unfurled scroll  
  
   
   
  17 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Egyptian Deities  
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Anubis 
  LN 
  Judgment, death 
  Knowledge, Death 
  Black jackal  
  Apep 
  NE 
  Evil, fire, serpents 
  Fire, Light, Trickery 
  Flaming snake 
  Atum 
  N 
  Creation, sun, fertility 
  Fertility, Life, Prophecy 
  Serpent  
  Bast 
  CG 
  Cats, protection, punishment 
  Life, War 
  Cat 
  Bes 
  CN 
  Luck, music, protection 
  Life, Trickery 
  Deity’s misshapen image  
  Hathor 
  NG 
  Love, music, dance, moon, fate, mothers 
  Life, Light 
  Horned cow with lunar disc 
  Imhotep 
  NG 
  Crafts, medicine 
  Knowledge, Life 
  Step pyramid 
  Isis 
  NG 
  Fertility, magic, marriage, wisdom 
  Magic, Prophecy, Life 
  Ankh and star 
  Neith 
  NG 
  Birth, death, hunting, war 
  Death, Fertility, Hunt, War 
  Crossed arrows over a shield 
  Nephthys 
  CG 
  Death, grief 
  Death, Knowledge 
  Horns around a lunar disc 
  Osiris  
  LG 
  Harvest, nature, underworld 
  Fertility, Life, Nature 
  Crook and flail 
  Ptah 
  LN 
  Crafts, knowledge, secrets, travel 
  Knowledge, Life  
  Bull 
  Ra 
  LG 
  Nobility, revenge,  sun, supremacy 
  Life, Light 
  Serpent around a solar disc  
  Sekhmet 
  CG 
  Cats, war, intoxication 
  Nature, Trickery, War  
  Solar disc, lioness 
  Seshet 
  N 
  Writing, measuring 
  Knowledge, life 
  Open book and stylus 
  Set 
  CE 
  Darkness, evil, night, desert storms, drought 
  Death, Tempest, Trickery 
  Coiled cobra 
  Sobek 
  LE 
  Water, river hazards, crocodiles, wetlands 
  Nature, Fertility, Sea, Tempest 
  Feathered, horned crocodile 
  Thoth 
  N 
  Knowledge, wisdom, learning 
  Knowledge, Life, Magic 
  Ibis 
  
   
   
  18 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Gaulish Deities 
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Abgatiacus 
  NG 
  Luck, medicine, poetry, trade, travel 
  Knowledge, Life 
  Caduceus  
  Alaunus 
  NG 
  Healing, prophecy, rivers 
  Life, Nature, Prophecy  
  River 
  Ambisagrus  
  CG 
  Air, fertility, sky, lightning, nobility 
  Fertility, Life, Tempest 
  Lightning bolt 
  Andarta 
  CG 
  Bears, war, warrior women 
  Nature, War 
  Sword  
  Anvallus 
  NG 
  Plants, seasons, fertility 
  Fertility, Life, Nature 
  None 
  Artio 
  CG 
  Bears, motherhood, protection 
  Fertility, Nature, War 
  Bear 
  Belenus 
  CG 
  Fire, nobility, sun, horses, wheels 
  Fire, Knowledge, Light 
  Horse or wheel 
  Borvo 
  NG 
  Healing, springs, minerals 
  Life, Nature 
  Bubbling spring 
  Caturix 
  CE 
  Bloodlust, war 
  Death, Tempest, War 
  Spear 
  Cernunnos 
  CG 
  Battle ,fertility, hunting, wealth 
  Fertility, Hunt, Nature, War 
  Man with antlers 
  Dusios 
  CN 
  Fertility, trickery, magic, mirth, music 
  Fertility, Life, Magic, Trickery  
  Flute  
  Epona 
  CG 
  Fertility, horses, women 
  Fertility, Life, Nature 
  Ears of grain or horse 
  Esus 
  NG 
  Medicine, healing, wisdom 
  Knowledge, Life, Prophecy 
  Tree branch 
  Glanis 
  NG 
  Healing, springs, water 
  Life, Nature 
  Swirling stream 
  Gobannus 
  NG 
  Cleverness, metalwork, crafts 
  Fire, Knowledge, Trickery 
  Hammer and anvil 
  Lenus 
  CG 
  Healing, protection, battle 
  Life, War  
  Spear and Helmet 
  Loucetios 
  CG 
  Lightning, storms, war 
  Tempest, War 
  Lightning bolt 
  Moccus 
  NG 
  Hunting, protection 
  Hunt, Nature, War 
  Boar or pig 
  Nemetona 
  CG 
  Protection, groves, women 
  Nature, War 
  Shield 
  Olloudius 
  NG 
  Protection, healing, fertility 
  Fertility, Life, Knowledge, War 
  Offering plate  
  Rudianos 
  CN 
  War, horsemanship 
  Nature, War 
  Red sword 
  Rosmerta 
  NG 
  Fertility, abundance, women 
  Fertility, Hearth, Life, Nature 
  Cornucopia 
  Segomo 
  CG 
  Strength, victory, war 
  Life, War 
  Eagle or hawk 
  Sirona  
  NG 
  Healing, springs, wells 
  Life, Nature 
  Snakes and eggs 
  Taranius 
  CN 
  Storms, thunder 
  Tempest, Trickery 
  Storm cloud 
  Ucuetis 
  NG 
  Metalwork, craftsmanship, fertility 
  Fertility, Knowledge, Life 
  Hammer 
  Visucius 
  NG 
  Knowledge,  poetry, wisdom, writing 
  Knowledge, Trickery 
  Scroll 
  Vosegus 
  CG 
  Hunting, forestry 
  Hunt, Life, Nature 
  Bow or hunting dog 
  
   
   
  19 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Olympian Deities  
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Aphrodite 
  CG 
  Love, beauty, fertility 
  Fertility, Light, Life 
  Sea shell 
  Apollo 
  CG 
  Light, prophecy, music, healing 
  Prophecy, Life, Light 
  Lyre 
  Ares 
  CE 
  War, killing, strife 
  Death, War 
  Spear 
  Artemis 
  NG 
  Hunting, wild beasts, childbirth, dance 
  Fertility, Hunt, Life, Nature 
  Bow, arrows and lunar disc 
  Asclepius 
  CG 
  Healing, snakes 
  Life, Nature 
  Serpent entwined staff 
  Athena 
  LG 
  Wisdom, crafts, civilization, war 
  Knowledge, Prophecy, War 
  Owl 
  Demeter 
  N 
  Agriculture 
  Fertility, Life, Nature 
  Mare’s head 
  Dionysus 
  CN 
  Mirth, madness, wine, fertility, theater 
  Life, Trickery 
  Thyrsus  
  Eileithyia 
  NG 
  Birth, women, healing  
  Healing, Life 
  Baby 
  Enyo 
  LN 
  Destruction, sieges, war 
  Tempest, War 
  Helm and torch 
  Eris 
  CN 
  Strife, Discord 
  Madness, War 
  Golden apple of Discord 
  Fates 
  N 
  Fate, destiny 
  Life, Prophecy 
  Three seamstresses  
  Furies  
  LE 
  Vengeance, punishment, war 
  Tempest, Trickery, War 
  Three viragos  
  Hades 
  NE 
  Death, underworld, earth, wealth  
  Death, Knowledge 
  Black ram 
  Hecate 
  NE 
  Moon, magic, abundance, undead 
  Knowledge, Moon, Trickery 
  Setting moon 
  Hephaestus 
  NG 
  Smiths, craftswomen  
  Fire, Knowledge 
  Hammer and anvil 
  Hera 
  N 
  Marriage, women, intrigue  
  Hearth, Life, Trickery 
  Fan of peacock feathers 
  Hercules 
  CG 
  Strength, adventure 
  Tempest, War 
  Lion’s head 
  Hermes  
  CG 
  Travel, commerce, thieves, gambling, running  
  Knowledge, Trickery 
  Caduceus 
  Hestia 
  NG 
  Home, hearth, family 
  Life, Light 
  Hearth 
  Nike 
  LN 
  Victory 
  Light, War 
  Winged woman 
  Pan 
  CN 
  Nature, passion, shepherds, mountains  
  Fertility, Life, Nature 
  Pan pipes   
  Poseidon 
  CN 
  Seas, rivers, earthquakes  
  Nature, Sea, Tempest 
  Trident 
  Tyche 
  N 
  Good fortune, luck, travel 
  Knowledge, Prophecy 
  Red pentagram 
  Zeus 
  CG 
  Sky, air, storms, fate, nobility 
  Knowledge, Prophecy, Tempest 
  Fistful of lightning bolts  
  Persian Deities  
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Ahura Mazda 
  LG 
  Good, justice, peace, sun, truth, fire, water 
  Fire, Life, Light, Prophecy  
  Fire 
  Angra Mainyu 
  CE 
  Chaos, darkness, destruction,  evil, fear 
  Death, War 
  Demon or monster 
  
   
   
  20 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Phoenician Deities 
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Anat 
  CE 
  Strife, fury, virgins, war 
  Death, War 
  Atef crown 
  Ba’al 
  LE 
  Fertility, storms, strength, victory 
  Fertility, Tempest, War 
  Bull or sheep 
  Ba’alat  
  NE 
  Fertility, agriculture, women 
  Fertility, Life, Nature 
  Doves or fish 
  Dagon 
  CN 
  Agriculture, fertility, weather 
  Fertility, Life, Nature, Tempest 
  Merman or plow 
  El 
  LN 
  Nobility, paternity, time, creation 
  Fertility, Knowledge, Life, Prophecy 
  Bull 
  Eshmun 
  NG 
  Healing 
  Life, Nature 
  Snake entwining a staff 
  Ishtarte 
  CN 
  Art, Love, fertility, war 
  Fertility, Life, War 
  Eight-pointed star or lion 
  Kotharat 
  NG 
  Marriage, pregnancy, motherhood 
  Fertility, Knowledge, Life 
  Swallow 
  Kothar-wa-Khasis 
  N 
  Craftsmen, metalwork, inventions 
  Fire, Knowledge, Trickery 
  Open window 
  Melquart 
  NG 
  Nobility, commerce, seafaring, rebirth, hunting, colonization 
  Hunt, Knowledge, Nature 
  Fire or hippocampus  
  Misor 
  LG 
  Justice, guardianship 
  Light, War 
  Ray of light 
  Moloch 
  LE 
  Fire, purification, sacrifice 
  Death, Fire, War 
  Fire 
  Mot 
  NE 
  Underworld, death, infertility 
  Death, Knowledge 
  Skull 
  Qetesh 
  CG 
  Love, fertility, motherhood 
  Fertility, Hearth, Life 
  Nude woman 
  Reshef 
  CE 
  Fire, lightning, fevers, plague 
  Death, Fire, Tempest 
  Horse and chariot 
  Shapash 
  N 
  Curing poison, messengers, sun, weather 
  Life, Light, Nature 
  Solar disc 
  Sydyk 
  LG 
  righteousness, truth 
  Life, Light 
  Sailing ship 
  Tanit 
  LE 
  The Moon, power, sex, war 
  Life, Moon, War 
  Lioness, lunar disc 
  Yam 
  CE 
  Chaos, Destruction, Sea, Storms 
  Sea, Tempest, War 
  Serpent 
  Phrygian Deities  
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Attis 
  NG 
  Plants, resurrection 
  Nature, Life 
  Pine tree 
  Agdistis 
  CG 
  Healing, love 
  Healing, life 
  Almond tree 
  Cybele 
  N 
  Earth, fertility, motherhood 
  Earth, Fertility, Life 
  Mountain, seated woman 
  Ma 
  CG 
  War, victory, parenting 
  Knowledge, War 
  Meteorite  
  Meen 
  N 
  Moon 
  Moon 
  Crescent moon 
  Nana 
  NG 
  Agriculture, birth, spring time 
  Fertility, Life, Nature 
  Almond seed 
  Sabazios 
  CG 
  Horses, lordship, fertility, war 
  Fertility, War 
  Mounted warrior, hand 
  
   
   
  21 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Roman Deities  
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Bacchus 
  CN 
  Mirth, madness, wine, fertility, theater 
  Fertility, Life, Trickery 
  Thyrsus, bull 
  Bellona 
  NG 
  War, conquest, peace 
  Life, War 
  Helmet and torch 
  Diana 
  CG 
  Animals, nature, hunting, moon, women 
  Hunt, Life, Nature 
  Bow and quiver, hunting dogs 
  Dis Pater 
  NE 
  Mineral wealth, fertile land, underworld 
  Death, Fertility 
  Gemstones, grain 
  Janus 
  N 
  Beginnings and endings, transitions, doorways 
  Knowledge 
  Two faces 
  Juno 
  NG 
  Marriage, women, advice, fertility, protection 
  Fertility, Knowledge, Life 
  Goat, fig leaf 
  Jupiter 
  CG 
  Air, lightning, sky, thunderstorms, weather 
  Knowledge, Tempest 
  Lightning bolt, oak tree, eagle 
  Mars 
  LG 
  War, justice, spring, fertility, protection 
  Fertility, Tempest, War 
  Spear and shield 
  Mercury 
  NG 
  Luck, messengers, poetry, thieves, trade, travel 
  Knowledge, Trickery  
  Winged sandals, winged hat 
  Minerva 
  NG 
  Arts, battle, crafts, guidance, medicine, wisdom 
  Knowledge, Life 
  Owl, olive tree 
  Neptune 
  CG 
  Sea, oceans, sea creatures 
  Nature, Sea, Tempest 
  Hors, dolphin, bull 
  Orcus 
  CE 
  Underworld, punishment of oath breakers 
  Death, Tempest 
  Skull 
  Sol 
  N 
  Sun 
  Fire, Life, Light 
  Goddess with sun rays 
  Venus 
  CN 
  Love, beauty, fertility, sex 
  Fertility, Life, Tempest  
  Rose, myrtle  
  Vesta 
  LG 
  Home and hearth 
  Home, Knowledge, Life 
  Hearth and fire  
  Vulcan 
  NG 
  Fire, metalworking, volcanoes  
  Fire, Knowledge, War  
  Hammer 
  Scythian Deities  
  Deity 
  AL 
  Portfolio 
  Suggested Domains 
  Symbol 
  Argimpasa 
  CG 
  Love, beauty, fertility, divination 
  Fertility, Life 
  Vase 
  Api 
  N 
  Earth, motherhood, birth 
  Earth 
  Mountain  
  Ares 
  CE 
  War, killing, strife 
  Death, War 
  Spear 
  Oitosyros 
  NG 
  Light, prophecy, music, healing 
  Prophecy, Life, Light 
  Drum 
  Papaois 
  CN 
  Storms 
  Tempest, War 
  Lightning  
  Tabiti 
  N 
  Sun, fire, heat, hearth, protection 
  Fire, Home, Life, Light 
  Sun 
  Thagimasidas 
  CN 
  Sea 
  Sea, Tempest 
  Wave 
  
   
   
  22 
   
   
   
   
    
    
   
   
   
  DESIGNATION OF PRODUCT IDENTITY 
  The following items are hereby designated as Product Identity in accordance with Section 1(e) of the 
  Open Game License, version 1.0a: All Bloodstone Press logos and identifying marks and trade dress, such 
  as all Bloodstone Press product and product line names including but not limited to 1948,  Amazons vs 
  Valkyries, Beyond the Veil, The Shadelands, Primal Legends, M.E.T.A. Force, Telestic Engine, and The 
  Thaumaturgic Codex; any specific characters, monsters, creatures, and places; capitalized names of 
  characters and places, objects, characters, creatures, geographic locations, and organizations; any and all 
  stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, 
  depictions, illustrations, maps, and cartography, likenesses, logos, or graphic designs, except such 
  elements that already appear in final or draft versions of the System Reference Document or as Open 
  Game Content below and are already open by virtue of appearing there. The above Product Identity is not 
  Open Game Content. 
   
  DESIGNATION OF OPEN GAME CONTENT 
  Subject to the Product Identity designation above, the following portions of The Priestess are designated 
  as Open Game Content: the names and game mechanics of the class features, spells, and anything else 
  contained herein which is already Open Game Content by virtue of appearing in the System Reference 
  Document or some other Open Game Content source. 
   
   
  
   
   
  23 
  OPEN GAME LICENSE Version 1.0a 
   
  The following text is the property of Wizards of the Coast, Inc. 
  and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All 
  Rights Reserved. 
   
  1. Definitions: (a)"Contributors" means the copyright and/or 
  trademark owners who have contributed Open Game Content; 
  (b)"Derivative Material" means copyrighted material including 
  derivative works and translations (including into other computer 
  languages), 
  potation, 
  modification, 
  correction, 
  addition, 
  extension, upgrade, improvement, compilation, abridgment or 
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  2. The License: This License applies to any Open Game Content 
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  terms may be added to or subtracted from this License except 
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  3.Offer and Acceptance: By Using the Open Game Content You 
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  5.Representation of Authority to Contribute: If You are 
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  6.Notice of License Copyright: You must update the COPYRIGHT 
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the 
  Coast, Inc. 
   
  System Reference Document 5.1 Copyright 2016, Wizards of the 
  Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, 
  Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, 
  Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original 
  material by E. Gary Gygax and Dave Arneson.  
   
  Amazons vs Valkyries: The Priestess, Copyright 2021, Bloodstone 
  Press 
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Amazons vs Valkyries/Amazons vs Valkyries - The Priestess.pdf