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  APPENDIX 4 | Supplemental Materials
  POCKET RULES
  Character Creation
  Total attribute points: 15 (no attribute may be higher than 5 or lower than 1)
  Skills: 2 general skills (+1), 2 speciﬁ c skills (+3), 1 signature skill (+5)
  Attacks: 6 points spread between precision, damage, and features
  Combat
  Initiative: Highest Intelligence + Cunning goes ﬁ rst (if tie, highest roll goes ﬁ rst)
  Movement: Cunning + Strength
  Power: Higher of Strength or Intelligence
  Attack Roll: d10 + Luck + Base Precision + Skill
  Resolve Roll: (d10 + 15 + Bravery + Shield + Skill) - Cumulative damage taken
  Damage: Power + Base Damage + Skill - Damage Reduction of opponent
  Actions in Combat
  You may move and attack (or attack, and then move).
  If you make a ranged attack, you may only move half your movement value (rounded down).
  You may apply a single skill bonus to your own or an ally’s combat statistic each round.
  Skills may be consumed for double beneﬁ t, but then cannot be used for the rest of the current combat.
  Signature skills used in combat must be consumed, and thus yield a +10 bonus.
  Attack Results
  Total attack roll of 5 or less: Complete miss
  Total attack roll of 6 or higher, but less than resolve roll: Defender’s resolve is lowered by attacker’s damage
  Total attack roll of 6 or higher and beats the resolve roll: Defender is taken down and resolve is lowered by the attacker’s damage
  A roll of a natural 1 always misses.
  Custom Attack Features
  Feature
  Cost
  Description
  Base Damage
  X
  +X to damage
  Base Precision
  X
  +X to attack roll
  Cannot Miss
  1
  Still must make attack rolls, but ‘natural 1’ is not an automatic miss
  Cleave Effect
  2
  Hit an additional target adjacent to the primary target
  Debuff
  X
  -X to speciﬁ ed combat statistic of target
  Defensive
  X
  +X to resolve rolls until your next attack
  Push Target
  X
  Push target X spaces
  Ranged
  3
  Can hit anywhere on map
  Reach
  1
  Attack an additional space away
  Smart Targeting
  1
  Doesn’t hurt allies/heal enemies
  Splash Effect
  3
  3x3 Square, Line, or Cone pattern
  
SOURCE: textdata/thevault/Collections/Kid Friendly/3. Rules Lite Collection/Lightweight/lwrpgpocketrules.pdf