TEXT: ⃞ Lawful
  Discover and neutralize a pathological threat to public health
  ⃞ Neutral
  Avoid or escape from trouble without resolving it
  ⃞ Mark of Healing
  Once per day, you may instantly and magically heal 5 HP of 
  any living creature within Far range.
  ⃞ Specialist
  Choose one monster setting from the DW rulebook. You take 
  +1 to Spout Lore or Discern Realities regarding those creatures’ 
  anatomies, health concerns and medical applications.
  Fill in the name of one of your companions in at least one:
    Patient _____________ is suffering from a serious chronic 
  condition, but doesn’t know it yet.
    Patient _____________ has proven an able assistant; I will 
  teach them what I know about medicine.
    Patient _____________ is not nearly as sick as they think 
  they are.
  Alignment
  Damage
  Armor
  HP
    Current
        MAX
   Your Max HP is
  6+Constitution 
  Strength
  STR
  -1
  WEAK
  Dexterity
  DEX
  -1
  SH AK Y
  Constitution
  CON
  -1
  SI CK
  Intelligence
  INT
  -1
  STU N N ED
  Wisdom
  WIS
  -1
  CON FU SED
  Charisma
  CHA
  -1
  SCARRED
  Piercing Eyes, Worrying Eyes, or Impatient Eyes
  Balding Hair, Unkempt Hair, or Well-Groomed Hair
  Sterile Gloves, Blood-stained Apron, or Plague Mask
  Professional Attitude, Morbid Demeanor, or Manic Behavior
  Names: Alfred, Egon, Galen, Judith, Julius, Moreau, Sigmund, Victor, Virginia, 
      Watson, Xavier, Benway, Bunsen, Cornelius, Elliot, Emmett, Hubert, Loomis, 
      Niles, Otto, Quinn, Wallamin
  Starting Moves
  Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
  Level
  XP
  Name
  Look
  Medical Practice
  Bonds
  First Aid (INT)
  When you take a moment to see to someone’s physical wounds, roll +INT. On a 10+ 
  the patient may hold 3, on a 7-9 hold 1. The patient may spend hold to:
  • Recover d8 HP (1 hold)
  • Be cured of one know poison or disease (2 hold)
  • Remove one debility (3 hold)
  General Practitioner
  You always count as a healer for the Recover move, even for yourself, and you take +1 
  to Spout Lore when diagnosing diseases.
  Not On My Watch!
  When a nearby ally with whom you share a bond takes his Last Breath and you are 
  able to administer emergency medical attention, they can reroll one d6 and must use 
  the new total.
  ⃞ Good
  Go to great lengths to aid or comfort the dying and infirm
  The Medic
  Choose any race you want, then choose your medical training:
  d4
  Choose one of the following:
  ⃞ First, Do No Harm
  You have taken a professional oath. As long as you have not injured a living creature 
  through intent or negligence, your professionalism gives you +1 ongoing to all Defend, 
  Defy Danger, Parley, and Aid or Interfere actions. If you injure a living creature, you take 
  -1 ongoing to all rolls until you have reaffirmed your commitment to your oath.
  ⃞ Living Anatomy
  When you successfully Spout Lore about the anatomy of a specific living creature, your 
  damage becomes d10 when using that information against it.
  
  Your Load is 7 + STR. You start with dungeon rations (5 uses, 1 weight) and bandages (3 uses, 0 weight).
  Choose one instrument:
  ⃞ Scalpel (hand, precise, 1 weight)
  ⃞ Blowgun (near, 0 weight) and darts (2 ammo, 1 weight)
  ⃞ Bonesaw (hand, messy, 1 weight)
  Choose one gear:
  ⃞ Bag of books (5 uses, 2 weight)
  ⃞ Leather Armor (1 armor, 1 weight)
  ⃞ Adventuring gear (5 uses, 1 weight)
  Choose one drug:
  ⃞ Three antitoxins
  ⃞ Poultices and herbs (3 uses, 1 weight)
  ⃞ Halfling pipeleaf (6 uses, 0 weight)
  Advanced Moves
  Gear
  When you gain a level from 2-5, choose from these moves.
  ⃞ Professional Distance
  You may roll +INT instead of +Bond to Aid or Interfere.
  ⃞ Triage
  Not on My Watch! allows the reroll of both Last Breath dice and the option 
  to use either roll, but it may not be used again until everyone with whom you 
  share a Bond is safe and healthy. You may choose to forgo the use of this move.
  ⃞ Unliving Anatomy
  You may use the Living Anatomy starting move against the undead, even if 
  you do not have the Living Anatomy starting move.
  ⃞ Worldly
  Gain a move from a playbook none of the other players are currently using.
  ⃞ Re-Animator
  When you have an intact or reassembled corpse, you may ressurect it. 
  Resurrection is always possible, but the GM will give you one or more 
  (possibly all) of these conditions to fulfill:
  • It’s going to take days/weeks/months, or the ressurection can only 
  occur under a specific circumstance
  • It will require a lot of money and/or rare materials
  • The corpse will be resurrected with some important flaw
  • You have offended an authority, mortal or divine, with your hubris
  When you gain a level from 6-10, choose from these moves or the level 
  2-5 moves.
  ⃞ Elective Surgery (INT)
  ⃞ Dr. Feelgood
  When you Carouse, you may use any Potions, Poisons, Medicines, Herbs and 
  Poultices, or Halfling Pipeleaf in your inventory in place of gold spent. 1 use is 
  equivalent to 100 coin.
  ⃞ Second Opinion
  When another player rolls a 6- on Spout Lore or Discern Realities, you 
  may immediately make the same move they did.
  ⃞ Field Medic
  When you take on the role of the healer during a Perilous Journey, 
  roll +INT. On a 7-9 everyone on the journey heals as though they were 
  Resting. On a 10+, they are also cured of debilities as per the Recover move.
  ⃞ Pharmacist
  When you perform intensive and invasive surgery on a willing subject, 
  the patient names two attributes and you roll +INT. On a 10+, the operation 
  was a success and they may redistribute up to two points of their chosen 
  attributes (but may not go outside of the range 8-18), and may not have 
  another such operation in their lifetime. On a 7-9, the operation fails but no 
  harm was done. On a 6-, one of the chosen attributes suffers a Debility that 
  you are unable to cure. 
  ⃞ Bedside Manner
  You always have leverage to Parley with anyone under your medical care, 
  and may use +INT for the roll.
  ⃞ Autopsy
  When you take time to properly examine the corpse of a formerly living 
  creature, the GM must tell you honestly what killed it, how it was killed, 
  and how long it has been dead.
  When you have time to gather materials and a safe place to brew, you can 
  create three doses of any medicine you’ve used before. Alternately, you can 
  describe the effects of the medicine you’d like to create. The GM will tell you 
  that you can create it, but with one or more caveats:
  • It will only work under specific circumstances
  • It requires rare or expensive ingredients
  • The best you can manage is a weaker version
  • It will take a while to take effect
  • It will have obvious side effects
  ⃞ Placebo Effect (CHA)
  When you administer “medicine” to a living creature, roll +CHA. On a 
  10+, the creature believes whatever you tell it about the medicine’s effects 
  and will act as if those effects have taken hold. On a 7-9, you are believed, 
  but the creature acts no differently.
  ⃞ General Anaesthesia
  Oil of Tagit loses the Dangerous tag in your hands. When you have time to 
  gather materials and a safe place to brew, gain 3-doses of Oil of Tagit and 
  a syringe (Hand, no damage, 0 weight). When you would normally deal
  damage with a syringe, instead apply one dose of any Applied poison or 
  potion you possess.
  ⃞ Deadly Anatomy
  When attacking a target of your Living Anatomy or Unliving Anatomy 
  moves, ignore the target's armor.
  ⃞ Malpractice
  When you violate your oath, you temporarily lose your bonus as normal, but 
  you do not take the ongoing -1 penalty.
  Requires: First, Do No Harm
  ⃞ Ethical Flexibility
  You gain the other optional starting move.
  ⃞ Hello Nurse
  You take +1 to order a hireling to assist you with a medical procedure, and 
  you never incur loyalty penalties for disrespecting hirelings.
  Requires: One of the optional Medic starting moves
  ⃞ Good Death
  When you end the suffering of a dying creature, you instantly re-affirm 
  your oath.
  Requires: First, Do No Harm
  ⃞ Otherworldly
  Gain a move from a playbook none of the other players are currently using.
  Requires: Worldly
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Medic.pdf