TEXT: Quick Character Generation
  A Basic Fantasy RPG Supplement
  Release 1
  Copyright © 2009 Chris Kutalik
  All Rights Reserved
  Distributed under the terms of the Open Game 
  License version 1.0a
  Basic Fantasy Website: basicfantasy.org
  Introduction
  This document provides a set of tables to quickly generate a random character, including not only statistics but also 
  backstory.  While this is presented as a Basic Fantasy RPG supplement, in fact it may be useful in a variety of different 
  games.  If you would like a copy of the Basic Fantasy Role-Playing Game Core Rules, please visit www.basicfantasy.org.
  Using These Rules
  Got your fighter squashed under the heel of a troll and 
  wanting to jump back in the saddle before the night ends? 
  Need to slot in a new player at the table PDQ before your 
  players get ornery? Want a character with an interesting 
  and  quirky  background--but  feeling  just  too  damn 
  overworked/lazy/uninspired?  Or just looking for a nifty 
  way to generate characters with a fun mini-game?
  Then  friends...  this  is  the  random  character  generator 
  system, for you. Get a PC or NPC up and running from 
  stats to equipment to background in less than ten minutes 
  using the following steps.  
  1
  Chart A: Stat Block
  Your GM should makes the call on whether to use attributes in strict order or re-arranged to suit the player.
  Roll d20
  Str
  Int
  Wis
  Dex
  Con
  Chr
  1
  11
  15
  15
  12
  12
  11
  2
  17
  15
  8
  14
  13
  15
  3
  11
  12
  14
  9
  7
  16
  4
  7
  14
  16
  16
  9
  15
  5
  15
  15
  13
  16
  16
  14
  6
  13
  7
  11
  13
  15
  12
  7
  13
  6
  14
  10
  10
  14
  8
  15
  12
  13
  15
  14
  11
  9
  10
  14
  12
  12
  16
  13
  10
  9
  15
  15
  15
  11
  11
  11
  15
  11
  11
  10
  9
  14
  12
  8
  12
  11
  8
  13
  7
  13
  11
  18
  10
  12
  15
  11
  14
  10
  16
  10
  14
  8
  10
  15
  13
  11
  16
  13
  12
  10
  16
  13
  7
  18
  15
  17
  11
  17
  15
  14
  12
  9
  14
  6
  18
  10
  15
  15
  7
  15
  11
  19
  10
  7
  9
  13
  13
  17
  20
  9
  11
  12
  15
  14
  12
  
  A BASIC FANTASY SUPPLEMENT
  QUICK CHARACTER GENERATION
  1. Roll on Chart A stat block chart.  This is optional; 
  conventional character generation methods may be used 
  instead,  and  the  remaining charts  herein consulted for 
  backstory generation.
  2. Roll on Chart B for character background.
  3. Pick the character's class and race based on what you 
  think your character became after his/her previous travails 
  on Chart B.
  4. Roll on Charts C for starting equipment.
  5. Roll hit points.
  6. Choose spells (if any).
  7. Play!
  All rolling chart steps are player or game master optional, 
  feel free to skip one or several as desired. Game masters 
  are also heartily encouraged to modify and all the charts to 
  their heart's desire.  The published ones reflect the vaguely 
  Germanic/Slavic renaissance-era setting of my own Hill 
  Cantons campaign.  For more information, visit:
  http://hillcantons.blogspot.com
  You, the GM, are invited to homebrew your own results to 
  fit  the tone, feel, and spirit of your own campaign.
  Chart B: Character Background 
  To  determine  your  character's  background,  roll  the 
  following charts in order from Chart 1 to Chart 4. Consult 
  sub-tables as directed.  If a result shows more than one 
  result (such as “Peasant/Farmworker”), pick one choice--or 
  roll a die to determine the exact result.  
  Characters starting over first level get an extra roll on Chart 
  4 for each two levels past the first. (Thus a third level gets 
  one extra roll, a fifth level one two extra.)  At the option of 
  the GM, players may be assumed to have appropriate skills 
  from the  Backgrounds and Specialties Supplement if an 
  apprenticeship,  occupation,  or  other  appropriate  event 
  rolled allows for it.  Example: Evaro the Elf rolls that he 
  “learned occupation: sailor”. He is now assumed to have 
  “Seafarer” skills.
  Chart 1. Birth Order (Roll d10)
  1
  First born
  2-3
  Second child
  4-5
  Third child
  6
  Fourth
  7
  Fifth
  8
  Sixth
  9
  Seventh
  10
  Eighth or more
  Chart 2: Parent Occupation (Roll d20)
  1
  Beggar/Drifter
  2
  Criminal
  3
  Peasant/Farm worker
  4
  Farmer/Fisherman
  5
  Miner/Forester
  6
  Sailor
  7
  Soldier/Mercenary
  8-9
  Craftsman/Skilled worker (Roll on Chart 2A)
  Chart 2: Parent Occupation (Roll d20)
  10
  Sage/Scholar/Alchemist
  11
  Scribe
  12
  Slaver
  13
  Adventurer 
  14
  Actor/Bard/Courtesan
  15
  Government Official (Roll on Chart 2B)
  16-17 Merchant (Roll on Chart 2C)
  18
  Clergy (Roll on Chart 2D)
  19
  Gentleman
  20
  Noble (Roll on Chart 2E)
  Chart 2A: Craft (Roll d20)
  1
  Tailor
  2
  Fletcher/Bowyer
  3
  Glass Blower
  4
  Carpenter
  5
  Animal trainer/Beast master
  6
  Cartographer
  7
  Smith
  8
  Cobbler
  9
  Weaver
  10
  Armorer/Weaponsmith
  11
  Brewer/baker
  12
  Mason
  13
  Potter
  14
  Miller
  15
  Dyer
  16
  Shipwright
  17
  Jeweler
  18
  Artist/Sculptor
  2
  
  QUICK CHARACTER GENERATION
  A BASIC FANTASY SUPPLEMENT
  Chart 2A: Craft (Roll d20)
  19
  Musician 
  20
  Roll twice
  Chart 2B: Government Officials (Roll d8)
  1-2
  Tax collector
  3
  Sheriff/shrive
  4
  Forest warden
  5
  Magistrate
  6
  Town mayor
  7
  City mayor
  8
  Royal/Ducal advisor
  Chart 2C: Merchant (Roll d6)
  1
  Shopkeeper, foodstuffs
  2
  Shopkeeper, dry goods
  3
  Shopkeeper, exotic goods
  4
  Innkeeper
  5
  Local trader
  6
  Long-distance trader
  Chart 2D: Clergy (Roll d6)
  1-2
  Parish/lower clergy, mainstream religion 
  3
  Upper clergy, mainstream
  4
  Clergy, heretic religion 
  5
  Pagan/Druidical
  6
  Elder gods
  Chart 2E: Nobility (Roll d20)
  1-3
  Landless Knight 
  4-6
  Knight Banneret
  7-10
  Knight
  11-15 Baron/Landgraf
  16
  Count 
  17
  Marquis/Margrave
  18
  Duke
  19
  Arch Duke/Prince
  20
  King
  Chart 3: Significant Events in Childhood and 
  Adolescence  (Roll d20 1-4 times)
  1
  Loved/protected by parents
  2
  Unloved/spurned by parents
  3-4
  Orphaned (Roll on Chart 3A)
  5
  Family killed by Other (Roll on Chart 3C)
  6
  Caused death of Relative (Roll on Chart 3B) 
  or Other (3C)
  7
  Illegitimate raised by mother or by guardian (3A)
  Chart 3: Significant Events in Childhood and 
  Adolescence  (Roll d20 1-4 times)
  8
  Apprenticed in parent's occupation
  9
  Apprenticed in craft of a mentor (Roll Chart 2)
  10
  Parent killed by Relative or Other
  11
  Father/mother/both outlawed (Roll Chart 3D for crime)
  12
  Religious experience 
  13
  Jealous sibling/rivalry
  14
  Lived a nomadic life
  15
  Moved to the big city
  16
  Moved to the borderlands/wilderness
  17
  Run away from home or guardian
  18
  Learned weapon usage
  19
  Religious experience (4E)/magic occurrence (4F)
  20
  Committed a crime (3D)
  Chart 3A: Guardians (Roll d20)
  1
  Wicked/cruel stepmother or father
  2
  Hedge Wizard/Mage
  3
  Monastery/Convent
  4
  Craftworker (Roll 2A)
  5
  Relative (Roll 3B)
  6
  Sold into slavery 
  7
  Raised by wolves
  8
  Adventurer
  9
  Dwarven indentured servants
  10
  Mysterious red-robed “elven” guardians
  11
  Centaurs/Hobgoblins/Deep Ones/ other monsters
  12
  Raised by mercenaries/landsknechts
  13
  Bandits/pirates
  14
  Nomads/cossacks/barbarians
  15
  Adopted by merchant (Chart 2C)
  16
  Adopted by clery (Chart 2D)
  17
  Adopted by noble (Chart 2E)
  18-20 Lived on the streets/no guardian
  Chart 3B: Relatives (Roll d6)
  1
  Brother/Sister
  2
  First Cousin
  3
  Uncle/Aunt
  4
  Grandfather/mother
  5
  Great Uncle/aunt
  6
  Distant relation
  3
  
  A BASIC FANTASY SUPPLEMENT
  QUICK CHARACTER GENERATION
  Chart 3C: Others
  1
  Government official (Roll 2B)
  2
  Friend
  3
  Thief
  4
  Wizard
  5
  Mentor
  6
  Noble (Roll 2E)
  7
  Raider/invader
  8
  Humanoid/demi-human
  9
  Monster
  10
  Lover
  11
  Craftsman 
  12
  Highwayman/bandit/pirate
  13
  Adventurer
  14
  Comrade
  15
  Wild animal 
  16
  Nomad
  17
  Religious sect member/leader
  18
  Mysterious stranger
  19-20 Roll twice for two working together
  Chart 3D: Crimes and Misdemeanors 
  1-2
  Theft
  3
  Assault
  4-5
  Heresy
  6
  Murder
  7
  Insulting a noble of a higher order
  8
  Trespassing
  7
  Treason
  9
  Tax evasion
  10-11 Political dissidence
  12
  Harboring criminals
  13
  Unlawful sorcery
  14
  Banditry/piracy
  15-16 Wrong place at the wrong time
  17
  Messenger of bad news
  18-20 Roll twice
  Chart 4: Significant Events in Young Adulthood (Roll 
  1-4 d20)
  1
  Religious experience (Roll Chart 4E)
  2
  Magic occurrence (Chart 4F)
  3
  Responsible for death of relative (Chart 3B)/other (3C)
  4-5
  Developed virtues (Chart 4C)/ vices (Chart 4D)
  6-7
  Conscripted/volunteered for military service (Chart 4A)
  8
  Romantic affair (25% chance of child)
  Chart 4: Significant Events in Young Adulthood (Roll 
  1-4 d20)
  9
  Learned occupation (Chart 2)
  10
  Traveled abroad
  11
  Survived plague
  12
  Moved to big city
  13
  Moved to borderlands/wilderness
  14
  Sold into slavery (escaped)
  15
  Committed a crime (3D)
  16
  Home village/town wiped out by others (3C)
  17
  Encountered monster
  18
  Served wealthy patron/noble court
  19
  Saved life of relative (3B)/other (3C)
  20
  Apprenticed to mentor (2A)
  Chart 4A: Military Service (Roll 1-4 d20)
  1
  Promoted 
  2
  Demoted
  3
  Lone survivor of unit
  4
  Captured by enemy and tortured
  5
  Deserted
  6
  Joined mercenaries/landsknechts
  7
  Responsible for the deaths of comrades
  8
  Best friend killed at your side
  9
  Prevented the destruction of innocents
  10
  Spent most time in “rear echelon” non-combat (Roll 
  Chart 4B)
  11
  Committed an unsanctioned crime (Chart 3D)
  12
  Ran away from battle
  13
  Displayed heroism on the battlefield
  14
  Learned use of exotic weapons
  15
  Learned seigecraft
  16
  Led mutiny
  17
  Survived disease/magical occurrence
  18
  Developed virtues (4C)/vices (4D)
  19-20 Transferred to other service (4B)
  Chart 4B: Other Service (Roll 1d12)
  1
  Palace guard
  2
  City guard/watch
  3
  Temple guard 
  4
  Border militia/rangers
  5
  Private bodyguard
  6
  Engineer/sapper
  7
  Scouts
  8
  Navy
  4
  
  QUICK CHARACTER GENERATION
  A BASIC FANTASY SUPPLEMENT
  Chart 4B: Other Service (Roll 1d12)
  9
  Shipboard marine
  10
  Messenger
  11
  Caravan guard
  12
  Border guard
  Chart 4C: Virtues (Roll 1-4 d20)
  1
  Cleanliness 
  2
  Benefactor for the poor
  3
  Well-mannered
  4
  Friendly
  5
  Teetotaler
  6
  Pious
  7
  Sincere/earnest
  8
  Quiet/good listener
  9
  Honest
  10
  Defender of the oppressed
  11
  Loving
  12
  Tolerant of all faiths
  13
  Self-confident
  14
  Hard-working
  15
  Humble
  16
  Good negotiator/diplomat
  17
  Hard bargainer
  18
  Punctual
  19
  Sensitive/tender
  20
  Gregarious 
  Chart 4D: Vices (Roll 1-4 d20)
  1
  Heavy drinker
  2
  Drug problem
  3
  Gambler
  4
  Randiness
  5
  Swears like a sailor
  6
  Duplicitous
  7
  Mistrustful
  8
  Loner
  9
  Pushy
  10
  Loud
  11
  Poor Hygiene
  Chart 4D: Vices (Roll 1-4 d20)
  12
  Loves brawling
  13
  Quick-tempered
  14
  Selfish
  15
  Braggart
  16
  Lazy
  17
  Greedy
  18
  Intolerant 
  19
  Lacks self-confidence
  20
  Sacrilegious 
  Chart 4E: Religious Experience (Roll 1-4 d20)
  1
  Joined faith 
  2
  Lost faith
  3
  Vision of demi-god/saint
  4
  Vision of deity
  5
  Vision of demon/elder god
  6
  Became lay clergy (non-spell casting)
  7
  Pilgrimage to holy place
  8
  Excommunicated
  9
  Persecuted for faith
  10
  Involved in holy war (Roll 4A)
  11
  Became religious hypocrite
  12
  Made prophetic statement
  13
  Discredited faith
  14
  Sent to religious school
  15
  Started own sect
  16-20 Developed virtue (4C)/vice (4D)
  Chart 4F: Magical Occurrence (Roll 1-4 d10)
  1
  Survived magical disaster
  2
  Witnessed summoning
  3
  Saw magical omens
  4
  Visited by witch
  5
  Gathered spell components for hedge wizard
  6
  Found magical place
  7
  Found arcane scrolls
  8
  Discovered ancient book
  9
  Spell cast on you
  10
  Learned cantrip
  5
  
  A BASIC FANTASY SUPPLEMENT
  QUICK CHARACTER GENERATION
  Chart C: Equipment 
  First-level characters roll once on each of the the following 
  charts  without  modifiers.   Add  one  to  each  roll  for 
  characters starting at higher than first level.  Example: 
  Mogo the Mighty, a third-level character gets a +2 on 
  each of his rolls.
  Optional background-based modifiers or free rolls based 
  on results from the previous charts can also be used at the 
  GM's discretion. Example: Bruno the Battler rolls that he 
  was “conscripted into the army” and “displayed heroism 
  on the  battlefield”.  Based on  Bruno's  glorious  martial 
  exploits, the GM decides to allow him to either add  +1 
  roll to his role on the armor chart or roll  an additional 
  time on a weapon chart.
  Characters start with the following based on their class:
  Fighter: extra roll on either weapon chart
  Cleric: holy symbol
  Thief: thieves tools
  Magic User: spellbook
  Chart 1: Armor (Roll d6)
  Armor table, if Fighter or Cleric. (Thieves automatically 
  receive leather armor to start).
  1-2
  Leather**
  3-6
  Chainmail*
  7
  Platemail
  8
  Chainmail and Shield +1
  9
  Chainmail +1
  10
  Platemail +1
  * 1 extra roll on either melee or missile weapon (or add shield)
  ** 2 extra rolls on weapon (or add shield)
  Chart 2A: Melee Weapon (Roll 1d6)
  Fighter can alternately roll on the Chart 2B. Clerics, Magic 
  Users, and Thieves can only receive a class-appropriate 
  weapon.
  1-2
  Dagger, Hand Axe, Short Sword, Mace, Club, or Staff
  3-5
  Sword, Battle Axe, Warhammer, or Spear
  6
  Two-handed Sword/Polearm
  7
  Pick any two
  8+
  +1 magical weapon chosen by GM
  Chart 2B: Missile Weapon (Roll 1d6)
  1
  Sling
  2
  Light Crossbow
  3
  Short Bow
  4
  Throwing Axe/Spear
  5
  Heavy Crossbow
  6
  Long Bow
  7
  Pick any two
  8+
  +1 magical weapon chosen by GM
  (one free quiver, boltcase, or pouch of ammunition is included.)
  Chart 3: Adventuring Gear (Roll 1d6)
  All bundles come with backpack, pouch, bedroll, water 
  skin, tinderbox, and one week of rations
  1-2
  Bundle A (10 oil flasks, hooded lantern, shovel, 12 iron 
  spikes, whistle)
  3-4
  Bundle B (10 torches, four oil flasks, 10 pieces of 
  chalk/charcoal, blank scroll, mirror, crowbar)
  5-6
  Bundle C (five torches, five oil flasks, 50 ft. hemp rope, 
  grappling hook, wooden pole)
  7
  Pick two of the above
  8+
  Magic item of the GM's choice
  Chart 4: Mount (Roll 1d6)
  1-2
  None
  3
  Mule
  4
  Pony
  5
  War Pony
  6
  Riding Horse
  7-8
  War Horse
  9+
  Special mount or vehicle chosen by GM
  (saddles and other riding gear assumed)
  Chart 5: Starting wealth (Roll 1d6)
  1
  5 gold pieces
  2-3
  10 gp
  4
  15 gp
  5
  20 gp
  6
  30 gp
  7
  60 gp
  8
  100 gp
  9
  200 gp
  10
  300 gp
  6
  
  QUICK CHARACTER GENERATION
  A BASIC FANTASY SUPPLEMENT
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, 
  David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, 
  James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. 
  Basic Fantasy Role-Playing Game Copyright © 2006 Chris Gonnerman.
  Quick Character Generation A Basic Fantasy Supplement Copyright © 2009 
  Chris Kutalik.
  END OF LICENSE
  7
  
SOURCE: textdata/thevault/Tables & Charts/Character Creation/Basic Fantasy - Quick Character Generation.pdf