TEXT: 1
  STARFLEET REPUTATION
  ALTERNATE STARFLEET REPUTATION
  CHAPTER
  01.10 STAR TREK ADVENTURES DLC
  Astute readers may notice that the reputation system in The 
  Klingon Empire core rulebook is different to that found in the 
  original core rulebook for Star Trek Adventures. This system 
  is designed to be more practical and impactful upon play than 
  the original version, partly to reflect the great emphasis that 
  the Klingons place on honor and renown, and partly to provide 
  extra opportunities in campaign play, with friendships and 
  rivalries building up through player actions.
  If you’re playing a Starfleet campaign, and want to use these 
  rules, that requires only a few changes, detailed as follows.
  WHAT REPUTATION MEANS
  For a Starfleet character, replace the normal Reputation table 
  with the table below.
  POSITIVE AND NEGATIVE INFLUENCES
  The biggest difference between using these rules for 
  Klingons and using them for Starfleet is in the questions 
  asked to determine positive and negative influences.
  Answering yes to the following questions are considered 
  positive influences.
   §
  Was your mission successful?
   §
  Did you positively use one or more of the adventure’s 
  Directives?
   §
  Did you obey the orders given to you by your superiors?
   §
  Did you prevent combat from occurring, or avoid 
  escalating hostilities?
   §
  Did you establish common ground or peaceful 
  cooperation with those who were newly encountered or 
  who were previously hostile to you?
   §
  Did you directly contribute to saving the lives of innocent 
  people or your fellow crew?
   §
  Did you take all reasonable action to render aid to those 
  in urgent need or distress?
  REPUTATION
  INFLUENCE
  0
  The character is barely fit to be called a Starfleet officer, and they have few, if any, chances left to redeem 
  themselves and salvage their career. Further problems may see them discharged from the service or worse.
  1
  The character’s record is poor, and their future in Starfleet is questionable. They are viewed as dangerously 
  prone to disobedience, insubordination, and needless recklessness. Further problems may result in significant 
  disciplinary action.
  2
  The character’s record is somewhat uncertain, and their performance is questionable. They are viewed as 
  being too quick to disregard Starfleet’s rules and regulations, occasionally insubordinate, or they have gained 
  a reputation for unnecessary recklessness.
  3
  The character’s record is solid, and their performance is satisfactory. This is the default state for a new 
  character’s Reputation.
  4
  The character has a fine record, including a few commendations for exceptional performance. They are 
  viewed as good and dutiful officers, and their expertise and perspectives are worthy of consideration.
  5
  The character has an exemplary record, including numerous commendations and decorations for acting 
  above and beyond the call of duty. They are the finest that Starfleet has to offer, and they are given greater 
  discretion in how they carry out their duties.
  ALTERNATE REPUTATION TABLE
  
  2 CHAPTER 01
  Answering yes to the following questions is considered a 
  negative influence on the character’s Reputation.
   §
  Was your mission a failure?
   §
  Did you challenge one of the adventure’s Directives?
   §
  Were you disobedient to your superiors?
   §
  Were personnel under your command killed during the 
  mission?
   §
  Did you employ force to any ends other than the defense 
  of self, ship, crew, or innocent life?
   §
  Did you employ lethal force during the mission?
   §
  Did you take any unnecessary risks during the mission?
   §
  Did you cause, or allow through inaction, innocent lives 
  to be lost during the mission?
   §
  Did you lie, cheat, threaten, or coerce others in order to 
  achieve objectives during the mission?
   §
  Did you permit a colleague or subordinate to act unethically 
  or illegally during the performance of their duties?
  GLORY AND SHAME
  For Starfleet characters, Glory and Shame are not necessarily 
  the right terms. If you wish, you may replace them with 
  suitable alternatives, but this is purely an aesthetic matter: 
  we suggest Acclaim and Reprimands, respectively, as terms 
  more befitting the Federation. Their function isn’t changed.
  USING GLORY
  Glory – or Acclaim, if you’ve chosen to rename it – can be 
  spent in the following ways:
   §
  Gain Favor: With renown comes the attention of others. 
  You may spend Glory to obtain a favor from an NPC 
  you encountered during the adventure (who cannot be 
  an enemy). This costs 1 Glory normally, but the cost 
  increases by 1 if the NPC is not from Starfleet, by 1 if the 
  NPC commands a starship (or has similar status), or 2 
  if the NPC is an admiral, general, or other high-ranking 
  figure. These increases in cost can be combined: getting 
  a favor from a foreign ambassador costs 4 Glory, while 
  a favor from the chief operations officer on a Federation 
  starbase only costs 1.
   §
  Increase Reputation: You may increase your Reputation 
  by 1, by spending Glory equal to the Reputation you are 
  increasing to (that is, increasing Reputation from 3 to 4 
  costs 4 Glory). You may only use this at most once per 
  adventure.
   §
  Commend Another: If you are the commanding officer, 
  you may spend 1 Glory to commend another main 
  character in the group. This counts as one extra positive 
  influence on the character’s reputation roll, and it must be 
  done before that character rolls.
   §
  Awards: Glory may be used to purchase awards, which 
  provide limited, but potent benefits to those who achieve 
  them. Each award has a different cost and may have 
  additional requirements. A selection of Starfleet awards is 
  presented in the Command Division Sourcebook, and 
  this system has been designed so that those awards can 
  be used in this system without any changes.
   §
  Status: With the gamemaster’s assistance, create an 
  additional trait for the character, which reflects their 
  achievements, recognition, or special status, or remove a 
  trait which represents something negative or detrimental 
  to the character. If the character is a commanding officer, 
  then they may add a trait to their ship instead. This costs 
  3 Glory.
   §
  Elevation: A character who is a non-commissioned 
  officer may receive a battlefield commission and become 
  an officer, by spending 3 Glory. If the commanding officer 
  refuses, no Glory is spent.
  EXTERIOR HULL PLATE RELEASE
  M/ARA EJECTION
  EXTERIOR PORT PLATE RELEASE
  ANTIMATTER POD EJECTION
  
  3
  STARFLEET REPUTATION
   §
  Promotion: A character may be promoted to a higher 
  rank, by spending 3 Glory. If the commanding officer 
  refuses, no Glory is spent. A commander may not 
  promote anyone to commander or above, and a 
  captain may not promote anyone to captain or above.
  USING SHAME
  Shame – or Reprimands, if you’ve renamed them – can be 
  spent in the following ways:
   §
  Gain Antipathy: Poor conduct earns enmity and makes 
  enemies. You may declare that an allied NPC you 
  encountered during the adventure regards you poorly. 
  This uses 1 Shame normally, but the cost increases by 1 
  if the NPC commands a starship (or has similar status), 
  or 2 if the NPC is an admiral, general, or other high-
  ranking figure. 
   §
  Reduce Reputation: You may reduce your Reputation 
  by 1, using Shame equal to the Reputation you 
  previously held (that is, reducing Reputation from 3 to 2 
  uses up 3 Shame). You may only use this at most once 
  per adventure.
   §
  Demotion: You may accept demotion from your 
  current rank, having proven yourself unworthy of the 
  status you attained. Reduce your rank by one step 
  (i.e., from Commander to Lieutenant Commander,  
  or from Lieutenant to Lieutenant, J.G., etc.). This uses 
  3 Shame.
   §
  Dishonor by Association: If you are the commanding 
  officer, you may stain the reputation of others aboard 
  your ship. This counts as one extra negative influence 
  on each other main character’s reputation roll, and it 
  must be done before those characters roll. This uses 
  2 Shame.
   §
  Stripped of Glory: If you have one or more awards, you 
  may remove one or more of them to remove Shame; 
  each award removed uses Shame equal to its cost.
   §
  Status: With the gamemaster’s assistance, create an 
  additional trait for the character, which reflects their 
  dishonor, cowardice, or disgrace, or remove a trait 
  which represents something positive. If the character is 
  a commanding officer, then they may add a trait to their 
  ship instead. This costs 3 Shame.
   §
  Detention: You are stripped of your duties and locked 
  away for a short duration, stripped of your freedom 
  and forced to contemplate your shame in isolation. A 
  character in detention cannot be used: you must use a 
  supporting character instead during the next adventure. 
  This uses 2 Shame.
   §
  Court Martial: You are arrested and placed on trial 
  for your actions, using 5 Shame. You have the right to 
  legal counsel in your defense, and the court martial 
  proceedings should be played out in-game. The court will 
  determine guilt or innocence, and pass sentence on you, 
  which can include dishonorable discharge from Starfleet 
  and long-term incarceration in a penal facility.
  CURRENT STARFLEET RANK PINS
  CHIEF WARRANT OFFICER
  ENSIGN
  LIEUTENANT JR GRADE
  LIEUTENANT
  LIEUTENANT COMMANDER
  COMMANDER
  CAPTAIN
  COMMODORE
  FLEET ADMIRAL
  VICE ADMIRAL
  4 STAR FLEET ADMIRAL
  5 STAR FLEET ADMIRAL
  CHIEF OF OPERATIONS
  
SOURCE: textdata/thevault/Star Trek RPG/Star Trek Adventures/Star Trek Adventures - Modiphius/Star Trek Adventures_ Klingon Core Rulebook/STA_Alternate_Starfleet_Reputation_v1.0.pdf