TEXT: Created by  Nick, Seth and David for AD&D 1E, e-mail us at: nsd951@gmail.com
  THE BOWMAN©
  Races Allowed: Human, Half-elf, Elf
  Hit Dice: 6-sided
  Experience: As Fighter
  Required Stats
  Con: 14
  Str: 12
  Must have Dex of 16
  at 17 they gain +1 to hit w/ missile
  at 18 they gain +2 to hit w/ missile etc.
  Abilities: No range weapon penalty for distance, 
  Proficiencies:
  The Bowman is proficient in 5 ranged weapons and receive an additional proficiency every 
  3 levels
  They have 1 melee weapon proficiency and receive another every 6 levels
  +2 HP for every level attained after the 9th.
  Specialties:
  Lvls:
  To Hit:
   
   
  Dam
  1-4
  +1
  x1
  5-8
  +2
  x1.5
  9-12
  +3
  x2
  13+
  +4
  x2.5
  Proficiencies
  RangedLvl
  # of Missile Attacks
  5
  1/3
  1-6
  1 (2 shots with bow p/round)
  7-12
  3/2 (3 shots with bow p/round)
  1
  1/6
  13+
  2 (4 shots with bow p/round)
  Restrictions:
  Only get a Con bonus of up to 16
  No 2-handed/hand and a half/pole arms permitted
  Able to wear at best Studded Leather (or elfin chain mail)
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/1st Edition (ODD, D&D Basic, AD&D)/1st Edition/3rd Party/Dragonsfoot/Classes/Bowman.pdf