TEXT:  
   
   
   
   
   
   
   
   
   
  SPACE ADVENTURE: 
  SECRET OF THE 
  CRYSTAL CAVE 
   
  ENCOUNTERS: SIX-EIGHT 
  DIFFICULTY: NORMAL 
  DURATION: 60-90 MINUTES 
   
  DESIGNED AND MAPPED  
  BY  
  JUSTIN HALLIDAY 
   
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 2 
  Hero Kids Adventure 
  This adventure requires a copy of the Hero Kids RPG 
  to play, plus the Hero Kids – Space Heroes expansion.  
  The core game, expansion, and this adventure include: 
  • Hero Cards for each player 
  • Monster Cards for the unique monsters (droids, 
  raiders, viperwings, spine rats…) 
  • Print-outs of all of the encounter maps 
  • Stand-up minis for the heroes and monsters 
  Additionally, these extra materials are required: 
  • Six-sided dice (d6s) 
  • Pencil and eraser 
  Background 
  Your heroes live in Kali Outpost on the tiny planet 
  Circa Prime, the main planet in the Volta system.  The 
  Volta system lies in the borderworlds, a loose federation 
  of free systems sandwiched between the tyrannical 
  Droid Authority and the lawless space of the Dark 
  Nebula, home of the fearsome raiders. 
  Adventure Overview 
  This six-to-eight-encounter adventure takes place in a 
  maze-like cave system that presents challenges, both 
  fierce creatures and dangerous terrain, before the 
  heroes can claim a weave shard of their own. 
  Adventure Intro 
  Today’s trouble starts with an early wake-up call: 
  It is not yet light when you’re awakened by a knock at 
  the door.  There stands Ryka Ardin, your Nadic tutor. 
  “Your lessons start early today,” she explains as she 
  bustles you out of your house. 
  “Children,” Ryka begins, “Today is the day that you 
  come of age.  Your bodies are strong and nimble, and 
  your minds are sharp and full of knowledge.” 
  “The weave surrounds us all, binding together all 
  things.  Some of you may have felt its pull, and some 
  may have already bound the weave to you.  The true 
  path of the Nadi is to further our knowledge, to protect 
  the weak, and to bring evil to justice.” 
  “Today you take the first step on the path of a Nadi.  
  You must delve into the deep caves to recover a weave 
  shard of your own.  Your shard will help you to bind 
  the weave and channel its awesome power.” 
  “But take care.  The pull of the weave attracts all 
  manner of fierce creatures to these caves.  You will 
  need all of your strength, and your dexterity, and your 
  intelligence to unlock the secret of the crystal cave.” 
  Blindfolded, Ryka guides you deep into the wastes. 
  When she finally removes the blindfolds, you find 
  yourselves at the yawning entrance of a cave mouth, 
  the fabled crystal caves. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 3 
  Map of the Crystal Caves 
  This adventure takes the heroes through six 
  encounters (although they can backtrack or replay 
  the adventure to explore the alternate routes), 
  beginning at the bottom left and ending at the crystal 
  cave in the top right. 
   
  The ‘corner’ encounters (with the water and rift) are 
  combat traps and challenges while the crossroads are 
  dangerous combat encounters. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 4 
  Encounter 1: Misty Cavern 
  Encoutner 1 is the entry of the crystal caves. 
  This encounter has no enemies, but it provides an 
  opportunity to build atmosphere, give the players a 
  choice of route, and learn about ledges and pillars. 
  Map 
   
  Encounter Intro 
  After the intro, the heroes enter the crystal caves: 
  “Go,” says Ryka.  “Take care against the dangers 
  within, and only return when you find your crystal.” 
  You step out of the light and into the pitch blackness of 
  the cave.  You stumble along a dark tunnel until you 
  see a soft light ahead of you. 
  The tunnel soon opens into a natural cave, its walls 
  covered in shelf-like layers of softly glowing fungus.  A 
  thick mist covers the cavern floor, and it hangs in 
  wisps and threads from the rocky walls. 
  A tall pillar rises in the center of the cavern and to the 
  east is a dark tunnel at the top of a rocky cliff, both 
  accessible to strong or agile climbers.  Another tunnel, 
  this one at the cavern’s floor level, exits to the north. 
  Encounter Features 
  The pillar in the center of the cavern and the raised 
  ledge in the east are about 10’ high.  The heroes must 
  climb the rocky cliff to the ledge to continue east. 
  Ability Tests 
  The heroes can make Strength or Dexterity tests 
  (Climbing) at difficulty 5 to climb the pillar or east 
  cliff (items, teamwork, etc, add dice to these tests). 
  Conclusion 
  The players can decide which way they want to go: 
  • Heading north to Encounter 2: Puddle Jumper 
  • The east passage to Encounter 3: It’s A Trap! 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 5 
  Encounter 2: Puddle Jumper 
  Encounter 2 involves a simple obstacle for the heroes, 
  a deep pool of water across the path. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  The misty tunnel continues for just a short distance 
  before you hear a loud drip of water. 
  You wave away the thick mist that covers the tunnel 
  floor and see that a deep pool of water fills the entire 
  tunnel.  Looking carefully, you can barely see the 
  tunnel floor under the mist on the far side of the pool. 
  Encounter Features 
  The tunnel widens here as it turns from the north to 
  the east, but this entire area is a deep pool, with firm 
  ground at either end. 
  Ability Tests 
  The heroes must each make Strength or Dexterity 
  tests (Swimming) at difficulty 5 to swim across the 
  pool of water.  The heroes can use equipment (e.g. 
  rope), cling to the rocky walls, or assist each other to 
  gain 1 extra die for these tests.  For each failed test, 
  the hero takes 1 damage. 
  Conclusion 
  Once all of the heroes are across the pool: 
  You make it across the pool to the other side. 
  The heroes can take a rest to recover some damage. 
  Once the players are ready, continue to Encounter 4: 
  As Above, So Below, starting on the floor at the west 
  end of the cavern. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 6 
  Encounter 3: It’s A Trap! 
  Encounter 3 features a trap for the heroes. 
  The monsters in the water are not immediately 
  visible, and only attack if the heroes swim across the 
  water to investigate the lure on the other side. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  You follow the short tunnel to the east, and it emerges 
  into a small cave, then continues to the north. 
  A pool filled with black water fills most of the cave’s 
  floor, and a natural stone shelf on the other side of the 
  pool is littered with debris that glints in the soft light. 
  Encounter Features 
  The tunnel opens out into a cave, most of which is a 
  deep pool.  The cover floor on the other side of the 
  pool is littered with debris. 
  Ability Tests 
  The heroes can make these ability tests: 
  • Intelligent test (Perception) at difficulty 6 to 
  notice creatures lurking under the water. 
  • Strength 
  or 
  Dexterity 
  tests 
  (Athletics 
  or 
  Acrobatics) at difficulty 5 to swim across the pool.  
  The heroes can use equipment (e.g. rope), cling to 
  the rocky walls, or assist each other to gain 1 extra 
  die for these tests.  For each failed test, the hero 
  takes 1 damage. 
  Encounter Developments 
  If the heroes cross the water, read this: 
  You pull yourself out of the black water. 
  Dripping wet, you look down at the debris and see that 
  it consists of the remains of many small creatures, as 
  well as some larger creatures.  Many of the bones have 
  been broken to shards and are marked with tell-tale 
  bite-marks. 
  If the heroes investigate the bones or freeze with 
  indecision, proceed to the combat encounter.   
  If they swim back immediately, then the monsters do 
  not attack, and they can leave the tunnel to the north. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 7 
  Combat Intro 
  If the heroes investigate the debris, the combat starts: 
  A barely audible splash catches your attention, and 
  you turn to see a wet-slicked head break the surface of 
  the black water.  The beast bares its razor-toothed 
  maw and draws back to attack! 
  Monsters 
  This encounter features one water beast for each hero. 
  1 Hero: 
  1 x Water Beast 
    
  2 Heroes: 2 x Water Beasts 
   
   
  3 Heroes: 3 x Water Beasts 
   
   
   
  4 Heroes: 4 x Water Beasts 
   
   
   
   
  Use these health boxes to mark off damage: 
   Water Beast 
   
   Water Beast 
   
   Water Beast 
   
   Water Beast 
   
  Tactics 
  The water beasts have melee attacks and a special 
  ranged attack.  This can be a challenging fight.   
  If the players are experienced, then hold the water 
  beasts back in the middle of the water (away from the 
  heroes’ melee attacks) and have them use their ranged 
  attacks.  
  For inexperienced players, bring the beasts to the 
  shore to use their melee attacks. 
  Conclusion 
  Once all of the monsters are KO’d, read this: 
  The broiling water settles as the beast’s slick-black 
  body sinks to the depths of the pool. 
  The heroes will likely still be on the far side of the 
  pool after the fight, so you can have them make 
  another ability test to swim back to the main tunnel, 
  or just narrate them back over. 
  If the heroes have been damaged in this fight, they 
  can take a short rest to recover some damage. 
  If the heroes didn’t fall for the dangerous trap: 
  You leave the pool behind and follow the tunnel as it 
  bends to the north. 
  The tunnel continues to the north, taking the heroes 
  to Encounter 4: As Above, So Below, where they 
  start up on the ledge at the south entrance. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 8 
  Encounter 4: As Above, So Below 
  Encounter 4 features a layered map with a cave floor 
  below and elevated pillars above.  Spine rats patrol the 
  floor while viperwings cling to the ceiling. 
  Heroes on the floor level fight the spine rats, while 
  the heroes up on the pillars battle the viperwings. 
  Map 
   
  Encounter Intro 
  If the heroes enter from Encounter 2, read this: 
  The tunnel emerges into the west end of a large cavern.  
  A series of large pillars rise ten feet from the misty floor 
  where you stand.  Above, you see high ledges on the 
  north and south sides of the cavern, while your tunnel 
  continues to the east. 
  If the heroes enter from Encounter 3, read this: 
  The tunnel ends at an elevated ledge overlooking a 
  large cavern.  Below, the cavern floor is shrouded in 
  thick mist.  Tall pillars rise from the mist, their flat 
  tops level with your ledge.  Opposite, you can see 
  another ledge and a tunnel that continues to the north. 
  Then read this for both: 
  As you survey the room, you see large rodents 
  scurrying through the mist while dark shapes hang 
  from the rocky ceiling of the cave. 
  Encounter Features 
  The pillars and raised ledges are about 10’ high and 
  offer complete cover.  These are climbable with an 
  ability test.  If the heroes fall from a pillar or ledge, 
  they take 1 damage. 
  Ability Tests 
  The heroes can make these ability tests: 
  • Strength or Dexterity tests (Climbing) at difficulty 
  5 to climb the pillars/ledges. 
  • Strength or Dexterity tests (Athletics/Acrobatics) 
  at difficulty 3 to jump between the pillars/ledges. 
  Encounter Developments 
  Down on the floor of the cavern, the heroes are 
  attacked by the spine rats.  Up above, the heroes are 
  attacked by the viperwings. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 9 
  Combat Intro 
  When the heroes enter the cavern or jump to a pillar: 
  Your actions disturb the oversized rodents, who bare 
  their jagged teeth, while the dark shapes detach from 
  the ceiling and take flight on leathery wings. 
  Monsters 
  This encounter features four enemies for the first 
  hero (although they’ll likely not fight all four), and 
  then more for each additional hero: 
  1 Hero: 
  2 x Spine Rats 
  2 x Viperwings 
   
   
   
   
  2 Heroes: 
  3 x Spine Rats 
  3 x Viperwings 
   
   
   
   
   
   
  3 Heroes: 
  3 x Spine Rats 
  4 x Viperwings 
   
   
   
   
   
   
   
  4 Heroes: 
  4 x Spine Rats 
  4 x Viperwings 
   
   
   
   
   
   
   
   
  Use these health boxes to mark off damage: 
   Spine Rat 
   
   Spine Rat 
   
   Spine Rat 
   
   Spine Rat 
   
   Viperwing 
   
   Viperwing 
   
   Viperwing 
   
   Viperwing 
   
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 10 
  Tactics 
  The spine rats fight on the floor and gang up on the 
  heroes if they can.  The viperwings flutter around the 
  pillars, and, if the players can handle the challenge, 
  they attempt to knock the heroes from the pillars 
  with their attacks. 
  The spine rats cannot climb the pillars, and the 
  viperwings do not attack players on the cavern floor. 
  Conclusion 
  Once the monsters are defeated (which might just be 
  all of the spine rats or all of the viperwings), the 
  heroes are free to continue: 
  If they defeated the spine rats: 
  The last of the rats falls to your attacks, and the 
  remaining viperwings return to their roosts.   
  The way to the east is clear. 
  If they defeated the viperwings: 
  The final viperwing plummets to the floor, splashing 
  into the mist, which washes back to hide the body.   
  The elevated tunnel to the north is clear. 
  If the heroes have been damaged in this fight, they 
  can take a short rest to recover some damage. 
  When they’re ready: 
  • The north tunnel heads to Encounter 5: The Rift 
  • Heading east takes them to Encounter 6: Still 
  Waters Run Deep 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 11 
  Encounter 5: The Rift 
  Encounter 5 involves a significant and potentially 
  deadly challenge for the players; a deep fissure. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  You enter this angled cavern and immediately see a 
  deep fissure that splits it in half. 
  You approach the edge carefully and look down to see 
  a dizzying fall down onto jagged rocks.  The other side 
  is just a few yards away, but even that distance seems 
  treacherous. 
  Encounter Features 
  The cavern is bisected diagonally by a deep fissure.  
  The fissure is 10 feet wide for most of its length, but 
  narrows to 5 feet at the north-west end. 
  Ability Tests 
  The heroes can make these ability tests: 
  • Intelligent test (Perception) at difficulty 4 to 
  notice that the fissure is easier to jump at the end. 
  • Strength 
  or 
  Dexterity 
  tests 
  (Athletics 
  or 
  Acrobatics) at difficulty 5 to jump across the wide 
  part of the fissure or difficulty 3 for the narrow 
  section.  The heroes can use equipment (rope) or 
  help each other to gain 1 extra die for these tests. 
  If a hero falls into the fissure, they take 2 damage: 
  You fly through the air and crunch against the other 
  side of the fissure before sliding backwards and 
  plummeting down to onto the rocks below. 
  If they’re still alive, they can climb out automatically. 
  Conclusion 
  Once all of the heroes are across the fissure: 
  You carefully edge away from the dangerous rift and 
  follow the tunnel around to the east. 
  The heroes can take a rest to recover some damage. 
  Once the players are ready, continue to Encounter 7: 
  Combined Force Attack, starting on the high ledge 
  at the west end of the cavern. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 12 
  Encounter 6: Still Waters Run Deep 
  Encounter 6 is a challenge for the players to cross the 
  pool of water without disturbing the monsters 
  lurking beneath the surface.   
  If they make all of the jumps, then the water beasts 
  remain dormant.  But if they fail a jump and fall into 
  the water, then the beasts are awakened. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  Another large pool of water fills this entire cave, and 
  the fungi that line the walls bathe the cave with soft 
  shimmering light.   
  The surface of the pool is still and flat, and a series of 
  rocks emerge from the water to form a broken path 
  across to the other side. 
  Encounter Features 
  This area has two main features, the pool of water and 
  rocks that form a path across the pool. 
  Ability Tests 
  The heroes can make these ability tests: 
  • Intelligent test (Perception) at difficulty 5 to see 
  eel-like water beasts swimming under the water. 
  • Strength or Dexterity tests (Athletics/Acrobatics) 
  at difficulty 3 to jump between the rocks. 
  • Strength or Dexterity tests (Swimming) at 
  difficulty 5 to swim across the pool of water.  The 
  heroes can use equipment (e.g. rope), cling to the 
  rocky walls, or assist each other to gain 1 extra die 
  for these tests.  For each failed swimming test, the 
  hero takes 1 damage. 
  Encounter Developments 
  If any of the heroes fall into the water (or decide to 
  swim across), the water beasts attack. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 13 
  Combat Intro 
  If the heroes fall into the water, the combat starts: 
  You fall into the water with a splash and frantically 
  scramble back out onto a rocky platform.  Before a 
  moment has passed, a sleek black-skinned creature 
  bursts from the water and hisses viciously at you. 
  Monsters 
  This encounter features one water beast for each hero. 
  1 Hero: 
  1 x Water Beast 
    
  2 Heroes: 2 x Water Beasts 
   
   
  3 Heroes: 3 x Water Beasts 
   
   
   
  4 Heroes: 4 x Water Beasts 
   
   
   
   
  Use these health boxes to mark off damage: 
   Water Beast 
   
   Water Beast 
   
   Water Beast 
   
   Water Beast 
   
  Tactics 
  The water beasts have melee attacks and a special 
  ranged attack.  This can be a challenging fight. 
  If the players are experienced, then hold the water 
  beasts back in the middle of the water (away from the 
  heroes’ melee attacks) and have them use their ranged 
  attacks.  For inexperienced players, bring the beasts to 
  the shore to use their melee attacks. 
  Conclusion 
  Once all of the monsters are KO’d, read this: 
  You strike down the serpentine beast and quickly 
  make your way across the remaining rocks until you 
  reach the other side of the pool. 
  If the heroes didn’t disturb the water beasts: 
  You land safely on the rock shelf and cautiously head 
  to the north where the tunnel seems to widen into a 
  large cave. 
  If the heroes have been damaged in this fight, they 
  can take a short rest to recover some damage. 
  The tunnel continues to the north, taking the heroes 
  to Encounter 7: Combined Force Attack. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 14 
  Encounter 7: Combined Force Attack 
  Encounter 7 is a simple cave where the heroes face a 
  combined force of spine rats and viperwings, both of 
  which must be fought simultaneously. 
  Map 
   
  Encounter Intro 
  When the players enter this area: 
  Immediately you enter this cave you see a bright 
  pulsing glow coming from the tunnel to the east. 
  Before you can fall for the glow’s hypnotic pulse, the 
  cave is filled with screeching and scuttling as oversized 
  rodents and winged beasts attack. 
  Encounter Features 
  The pillars and raised ledges are about 10’ high and 
  offer complete cover.  These are climbable with an 
  ability test.  If the heroes fall from a pillar or ledge, 
  they take 1 damage.   
  The low ledges (these have lighter shading) are 
  obstacles that only require extra movement to climb.   
  Ability Tests 
  The heroes can make these ability tests: 
  • Strength or Dexterity tests (Climbing) at difficulty 
  5 to climb the pillars/ledges. 
  • Strength or Dexterity tests (Athletics/Acrobatics) 
  at difficulty 3 to jump between the pillars/ledges. 
  Monsters 
  This encounter features two enemies for the first 
  hero, and then two more for each additional hero: 
  1 Hero: 
  1 x Spine Rats 
  1 x Viperwing 
   
   
  2 Heroes: 
  2 x Spine Rats 
  2 x Viperwings 
   
   
   
   
  3 Heroes: 
  3 x Spine Rats 
  3 x Viperwings 
   
   
   
   
   
   
  4 Heroes: 
  4 x Spine Rats 
  4 x Viperwings 
   
   
   
   
   
   
   
   
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 15 
  Use these health boxes to mark off damage: 
   Spine Rat 
   
   Spine Rat 
   
   Spine Rat 
   
   Spine Rat 
   
   Viperwing 
   
   Viperwing 
   
   Viperwing 
   
   Viperwing 
   
  Tactics 
  The spine rats and the viperwings fight together 
  against the heroes.  The viperwings attempt to knock 
  the heroes from the pillars with their attacks, down to 
  the floor where the spine rats can attack them. 
  Conclusion 
  When the enemies are KO’d, the heroes can continue: 
  The last of the rats falls to your attacks and the misty 
  air is free of fluttering viperwings. 
  An uncanny quiet settles over the cave, and your gaze 
  is drawn back to the eastern tunnel.  The slow pulsing 
  glow seems even stronger than before, and now you 
  hear a low rumble with each cycle; whummmm, 
  whummmmm, whummmmmm. 
  The pulse beckons you to approach. 
  If the heroes have been damaged in this fight, they 
  can take a short rest to recover some damage. 
  When they’re ready, they can head into the light to 
  Encounter 8: Crystal Cave. 
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 16 
  Encounter 8: Crystal Cave 
  The final encounter is the titular crystal cave.  In this 
  encounter, the players must choose a shard from the 
  crystal cave. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  The tunnel narrows as you continue east.  The pulsing 
  glow becomes an impossible brightness and you feel the 
  deep whummmmm as each burst hits your body. 
  Covering your eyes, you push your way along the 
  tunnel, repelled by the light and sound, but pulled by 
  something else, something beyond your physical senses, 
  until – abruptly – the assault of light and sound ceases. 
  Your eyes take a moment to adjust, then you find 
  yourself in a large circular cave.  A huge crystal 
  formation floats defiantly several feet above the 
  ground.  The formation bobs and rotates lazily, the 
  white pulse throbs slowly within it. 
  At your feet the cave floor is littered with crystal 
  shards, some big, some small, some perfectly formed, 
  others irregular or broken.  As the large crystal pulses, 
  each small shard gives off a tiny pulse in reply. 
  As you watch, a handful of the small shards rise up 
  from the ground and hover in the air in front of you 
  and you feel compelled to choose one. 
   
  
   
  Hero Kids Adventure – Secret of the Crystal Caves 
  Justin Halliday 
  Page 17 
  Treasure 
  Further in this adventure (after the monster cards) 
  you’ll find the six pieces of treasure for your heroes 
  to choose from (one for each hero).  Print and cut 
  these like you would a Hero Card. 
  These items are equipment, which grant the heroes 
  special actions or extra dice in their pools, or an item, 
  which is a one-use consumable item.  Heroes can only 
  use one piece of equipment at a time, but they can 
  have multiple consumable items. 
  The players can choose one of these for each hero: 
   
   
   
   
   
    
  Conclusion 
  Once the heroes have chosen their shard: 
  You take the shards and immediately those not chosen 
  fall to the ground and shatter.  The huge crystal’s throb 
  and glow diminish until the room is dark and quiet. 
  You hear a distant whisper, “Come back to me my 
  children…” 
  You turn from the crystal and, with a final look back, 
  you leave the crystal cave. 
  Agile, fast, and astute, your journey back through the 
  caves is unimpeded.  The creatures that challenged and 
  threatened you now keep their distance. 
  You soon emerge from the dimly-lit caves into the 
  blasting sunlight of the wastes. 
  Ryka stands waiting for you. 
  “My children,” she smiles, “you’ve proven yourselves 
  worthy of your training.  You’ve shown that, no 
  matter what tests you face, you will not shy away from 
  their challenges.” 
   
  
   
   
   
   
   
   
  
   
   
   
   
   
  
   
   
   
   
   
  
   
   
   
   
   
   
  
   
   
   
   
   
  
   
   
   
   
   
   
   
   
  
   
   
   
   
   
  
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Hero Kids/Hero Kids - Space Adventure - Secret of the Crystal Cave.pdf