TEXT: The Abomination 
  Necromancy Gone Wrong 
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo 
  Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo 
  Inc. does not guarantee compatibility, and does not endorse this product. 
  Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more 
  information on the compatibility license. 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
  Pathfinder Roleplaying Game Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, 
  Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, 
  and Bill Webb; Based on original content from TSR. 
  Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. See 
  paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. 
  
  Abomination 
  Physical Description: Appearing as shuffling pale bodies, having bloodshot eyes, and 
  dark hair. These are the forms of the abominations. Commonly produced as the 
  bastard child of a zombie and a human, these walking embodiments of hate and evil 
  take from both sides, never looking fully zombified, or fully humanoid. All 
  Abominations have dark hair and eyes, and pale or blue skin. Some Abominations have 
  been known to have white hair, though this is uncommon, and is usually dyed that 
  way. 
  Society: Abominations, due to their ancestors being zombies, do not have any sort of 
  society or groups; often the closest thing to it is a few semi-intelligent Abominations 
  looking to slay their zombified fathers, and sometimes their human mothers if they 
  brought them into the world through cult rituals and unclean means. 
  Relations: All races find Abominations to be unsavory partners at the dinner table, 
  finding their eating (consisting of tons of raw meat) to be disgusting, and their 
  manners as well as their sociability to be lacking. Overall, they’re rude to all races 
  (including their own) even if they don’t mean it, often leading to the other races to 
  ostracize them. There are races who will sympathize with them, including Half-Orcs 
  and Dhampirs, understanding the taint in their blood not being their own choice. Even 
  if their manners are atrocious, and despite their incredibly strange lifestyles, most 
  races cannot deny the Abomination’s formidability on the battlefield. 
  Alignment: Abominations, though coming from zombified fathers and mothers, often 
  choose the path of neutrality, or if any become good they lean towards chaotic good. 
  Some Abominations embrace their evil heritage, and most (if not all) that trek down 
  the road of evil all end up as chaotic evil. It is exceptionally rare, though there is a 
  legend about one Abomination taking up the job of a Paladin, smiting the undead and 
  saving their brethren from further creation as half-undead. There is only one heard of 
  Abomination Paladin, however. 
  Adventurers: The Abominations are incredibly strong, and harder to kill than the 
  average undead. More often than not, Abominations will often become Barbarians, or 
  Fighters, or if they’re feeling rather virtuous they will become Rangers, choosing 
  Undead as their first favored enemy. Abomination Monks and Cavaliers are rare, but 
  not unheard of. 
  Age: As Humans. 
   
   
   
   
  
  Abomination Racial Traits 
  Ability Score Racial Traits: Abominations are incredibly strong and hard to kill, but 
  dull witted. They gain +4 Strength, +2 Constitution, and -4 Intelligence 
  Type: Abominations are Humanoid with the Half-Undead subtype. 
  Size: Abominations are medium creatures and thus receive no bonuses or penalties 
  due to their size. 
  Base Speed: Abominations have a base speed of 30 feet. 
  Skill Training: Intimidate is always considered class skills for an Abomination. 
  Darkvision: Abominations can see perfectly in the dark up to 60 feet. 
  Resurrection Vulnerability: A raise dead spell cast on an abomination can destroy it 
  (Will negates). Using the spell in this way does not require a material component. 
  Sunlight Powerlessness: Abominations are powerless in natural sunlight (this does not 
  include light created by effects such as a daylight spell). Abominations caught in 
  natural sunlight cannot attack and is staggered. 
  Undead Resistance: Abominations gain a +2 racial bonus on saving throws 
  against disease and mind-affecting effects. 
  Resist Level Drain (Ex): Abominations take no penalties from energy-draining effects, 
  though they can still be killed if they accrue more negative levels than they have Hit 
  Dice. After 24 hours, any negative levels they've gained are removed without any 
  additional saving throws. 
  Negative Energy Affinity: Abominations are harmed by positive energy and healed by 
  negative energy. A half-undead creature with the fast healing special quality still 
  benefits from that quality. 
  Languages: Abominations begin play speaking Necril. An Abomination with a high 
  intelligence score can choose from the following languages; Dwarven, Elven, 
  Undercommon, Orcish, Goblin, Common, and Terran. See the Linguistics Skill Page for 
  more information about these languages. 
  Alternate Racial Traits 
   Sliver of Humanity: The Abomination decreases their Strength to +2, reduces 
  their Intelligence penalty to -2, and gains Common as a racial language instead 
  of Necril. 
   
  
  Feats 
  Cruelty Style (Combat)  
  Prerequisite: Weapon Focus (Slashing Weapon), Combat Expertise 
  Benefit: When making an attack roll with slashing weapons selected with Weapon 
  Focus, the user can choose to make a cruel strike. Multiple cruel strikes do not stack. 
  A cruel strike does one of the following: 
   1 Bleed Damage 
   1 Strength, Dexterity, or Constitution Damage (DC 15 Fort Save negates) 
   -5 ft. to target’s move speed. 
  Elongating Arms (Racial)  
  Prerequisite: Dex 13, Abomination  
  Benefit: The Abomination can once per round elongate an arm of theirs, gaining +5 ft. 
  reach when making one of their attacks (if this is done on a full-round attack, choose 
  which attack is elongated). 
  Improved Elongating Arms (Racial)  
  Prerequisite: Dex 15, Abomination, 5th level 
  Benefit: The Abomination can elongate their arms for all of their attacks, and thus 
  can choose whether they wish to gain their +5 ft. reach from this feat or not. 
  Greater Elongating Arms (Racial)  
  Prerequisite: Dex 17, Abomination, 9th level 
  Benefit: The first attack on a full-round attack is resolved at +10 ft. reach while the 
  rest are resolved at +5 ft. reach. 
   
   
   
   
   
   
   
   
   
   
   
  
  Credits:  
  Writer: Jeremy Harris 
  Artist: Dutch Dennis
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  15. COPYRIGHT NOTICE 
   
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material 
  by E. Gary Gygax and Dave Arneson. 
  Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC. 
  The Abomination Copyright 2016, Black Flame Studios; Author: Jeremy Harris. 
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams. 
  Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason 
  Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, 
  and Russ Taylor. 
  The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Baphomet from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott 
  Greene, based on original material by Gary Gygax. 
  Genie, Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott 
  Greene, based on original material by Gary Gygax. 
  Grippli from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott 
  Greene, based on original material by Gary Gygax. Nereid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Black Flame Studios/The Abomination.pdf