TEXT: ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  The Lawful Good, Lawful Neutral, or Neutral Good PC
  named above has heard the words of encouragement from
  Trilesimain to Anaxallom. This grants the PC a +10 bonus to
  all saves against magic thrown by evil casters for the span of
  the PC's next adventure.
  Effect of Courage
  GP Value:            0
  Weight:
  Use Restriction:  Unusual
  Tradeable:           NO
  Total Bonus:
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  The Lawful Good, Lawful Neutral, or Neutral Good PC
  named above has heard the words of encouragement from
  Trilesimain to Anaxallom. This grants the PC a +10 bonus to
  all saves against magic thrown by evil casters for the span of
  the PC's next adventure.
  Effect of Courage
  GP Value:             0
  Weight:
  Use Restriction:  Unusual
  Tradeable:            NO
  Total Bonus:
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  The Lawful Good, Lawful Neutral, or Neutral Good PC
  named above has heard the words of encouragement from
  Trilesimain to Anaxallom. This grants the PC a +10 bonus to
  all saves against magic thrown by evil casters for the span of
  the PC's next adventure.
  Effect of Courage
  GP Value:             0
  Weight:
  Use Restriction:  Unusual
  Tradeable:            NO
  Total Bonus:
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  [  ]   [  ]   [  ]   [  ]   [  ]   [  ]
  This balm can heal up to six points of damage. It may be
  applied one point at a time. When all points have been used,
  the balm is completely used up. The balm expires two years
  from the date of issue.
  Expiry date (must be filled in): __________________
  Healing Balm
  GP Value:
  10 gp
  Weight:                
  1/2 lb.
  Use Restriction:  
  Common
  Tradeable:           
  YES
  Total Bonus:        
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  [  ]   [  ]   [  ]   [  ]   [  ]   [  ]
  This balm can heal up to six points of damage. It may be
  applied one point at a time. When all points have been used,
  the balm is completely used up. The balm expires two years
  from the date of issue.
  Expiry date (must be filled in): __________________
  Healing Balm
  GP Value:      
  10 gp
  Weight:                 
  1/2 lb.
  Use Restriction:  
  Common
  Tradeable:            
  YES
  Total Bonus:         
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  [  ]   [  ]   [  ]   [  ]   [  ]   [  ]
  This balm can heal up to six points of damage. It may be
  applied one point at a time. When all points have been used,
  the balm is completely used up. The balm expires two years
  from the date of issue.
  Expiry date (must be filled in): __________________
  Healing Balm
  GP Value:  
  10 gp
  Weight:                 
  1/2 lb.
  Use Restriction:  
  Common
  Tradeable:           
  YES
  Total Bonus:        
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  The above-named character may choose one of the following
  NPCs as a special point of contact. The choice must be
  made when the cert is acquired. Mark the choice below.
  __ Vitness Tragorn: This point of contact allows the
  above-named PC to add +2 to any Diplomacy check related
  to the Gran March government or military.
  __ Trina Multer: This point of contact allows the
  above-named PC to add +2 to any Diplomacy checks related
  to the Gran March bardic culture or criminal underworld.
  __ Plajin the Elder This point of contact allows the
  above-named PC to add +2 to any Diplomacy check related
  to the Knights of the Watch and Dispatch (within Gran March
  only) or with any sage in Gran March.
  This bonus may be used five times before being used up.
  [  ]   [  ]   [  ]   [  ]   [  ]
  Point of Contact in Gran
  March
  GP Value:            0
  Weight:
  Use Restriction:  Unusual
  Tradeable:           NO
  Total Bonus:
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  The above-named character may choose one of the following
  NPCs as a special point of contact. The choice must be
  made when the cert is acquired. Mark the choice below.
  __ Vitness Tragorn: This point of contact allows the
  above-named PC to add +2 to any Diplomacy check related
  to the Gran March government or military.
  __ Trina Multer: This point of contact allows the
  above-named PC to add +2 to any Diplomacy checks related
  to the Gran March bardic culture or criminal underworld.
  __ Plajin the Elder This point of contact allows the
  above-named PC to add +2 to any Diplomacy check related
  to the Knights of the Watch and Dispatch (within Gran March
  only) or with any sage in Gran March.
  This bonus may be used five times before being used up.
  [  ]   [  ]   [  ]   [  ]   [  ]
  Point of Contact in Gran
  March
  GP Value:             0
  Weight:
  Use Restriction:  Unusual
  Tradeable:            NO
  Total Bonus:
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  The above-named character may choose one of the following
  NPCs as a special point of contact. The choice must be
  made when the cert is acquired. Mark the choice below.
  __ Vitness Tragorn: This point of contact allows the
  above-named PC to add +2 to any Diplomacy check related
  to the Gran March government or military.
  __ Trina Multer: This point of contact allows the
  above-named PC to add +2 to any Diplomacy checks related
  to the Gran March bardic culture or criminal underworld.
  __ Plajin the Elder This point of contact allows the
  above-named PC to add +2 to any Diplomacy check related
  to the Knights of the Watch and Dispatch (within Gran March
  only) or with any sage in Gran March.
  This bonus may be used five times before being used up.
  [  ]   [  ]   [  ]   [  ]   [  ]
  Point of Contact in Gran
  March
  GP Value:             0
  Weight:
  Use Restriction:  Unusual
  Tradeable:            NO
  Total Bonus:
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  Show this certificate to your GM before play. Once during the
  session, the GM must ask you to roll 1d20. If the roll is a 1,
  the disease takes effect. The infected person loses one
  temporary point of Constitution per day, until the victim
  makes a Fortitude saving throw (DC 14), at which point the
  episode stops. They then recover one point of Constitution
  per day. A successful Heal check (DC 15) will give the
  infected person a second saving throw per day, if needed.
  The disease is permanent unless a cure disease spell is
  used.
  Swamp Fever
  GP Value:
  0
  Weight:                
  Use Restriction:  
  Unusual
  Tradeable:           
  NO
  Total Bonus:        
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  Show this certificate to your GM before play. Once during the
  session, the GM must ask you to roll 1d20. If the roll is a 1,
  the disease takes effect. The infected person loses one
  temporary point of Constitution per day, until the victim
  makes a Fortitude saving throw (DC 14), at which point the
  episode stops. They then recover one point of Constitution
  per day. A successful Heal check (DC 15) will give the
  infected person a second saving throw per day, if needed.
  The disease is permanent unless a cure disease spell is
  used.
  Swamp Fever
  GP Value:      
  0
  Weight:                 
  Use Restriction:  
  Unusual
  Tradeable:            
  NO
  Total Bonus:         
  ® and ™ designate trademarks of Wizards of the Coast, Inc.  © 2000 Wizards of the Coast, Inc. This certificate
  is the property of Wizards of the Coast and has $0 actual cash value.
  has acquired the following in the scenario
  Into the Rushmoors
  Show this certificate to your GM before play. Once during the
  session, the GM must ask you to roll 1d20. If the roll is a 1,
  the disease takes effect. The infected person loses one
  temporary point of Constitution per day, until the victim
  makes a Fortitude saving throw (DC 14), at which point the
  episode stops. They then recover one point of Constitution
  per day. A successful Heal check (DC 15) will give the
  infected person a second saving throw per day, if needed.
  The disease is permanent unless a cure disease spell is
  used.
  Swamp Fever
  GP Value:  
  0
  Weight:                 
  Use Restriction:  
  Unusual
  Tradeable:           
  NO
  Total Bonus:        
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  If this certificate is traded, a full record of the transaction must appear on the back. The record
  must include the player name, character name, and RPGA number of both the person traded from
  and the person traded to. Trade information must be legible. A questionable or illegible trade
  record is grounds for the certificate's immediate disqualification from play.
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  Judge Signature
  RPGA #                             Date
  Convention
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Gran March/591/Normal Scenarios/GRM1-01 - Into the Rushmoors (APL 2)/GRM1-01 - Into the Rushmoors Certs.pdf