TEXT:  
   
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2  
  � Wand of cure light wounds (Adventure, DMG)* 
  � Quaal’s feather token (swan boat) (Adventure, DMG) 
  � Vest of resistance +1 (Adventure, Complete Arcane)* 
  � Lesser metamagic rod of extend (Regional, DMG) 
  � Cloak of elemental protection (Adventure, Miniatures HB) 
  � Lesser choker of eloquence (Adventure, Complete Arcane) 
   
  APL 4 (all of APL 2 plus the following) 
  � Heward’s handy haversack (Adventure, DMG)* 
  � Scroll of teleport (Adventure, DMG) 
  � Helm of comprehend language and read magic (Regional, 
  DMG) 
  � Boots of big stepping (Adventure, Miniatures Handbook) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Circlet of persuasion (Adventure, DMG) 
  � Vest of resistance +2 (Adventure, Complete Arcane)* 
  � Hat of disguise (Regional, DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Vest of resistance +3 (Adventure, Complete Arcane)* 
  � Boots of levitation (Adventure, DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � Winged boots (Adventure, DMG) 
  � Vest of resistance +4 (Adventure, Complete Arcane) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � Stone of good luck (Adventure, DMG) 
  � Belt of magnificence +4 (Adventure, Miniatures Handbook) 
  Adventure Record# 
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 900xp; 900gp 
   
  APL 4 
  max 1,350xp; 1,300gp 
   
  APL 6 
  max 1,800xp; 1,800gp 
   
  APL 8 
  max 2,250xp; 2,600gp 
   
  APL 10 
  max 2,700xp; 4,600gp 
   
  APL 12 
  max 3,150xp; 6,600gp 
   
  � Favor of Bladehone: Lord Bladehone approves of your saving 
  evidence that could point toward the traitor of the Bright Sentry 
  Armory. He will have crafted for you one adamantine weapon of 
  your choice (or 50 adamantine arrows or bolts), at normal DMG 
  prices. Cross off when used. 
   
  � Favor of Docamald: The Countess Docamald approves of your 
  saving evidence that could help uncover the dark doings within 
  the Sharn household. She has made available to you one of the 
  Docamald swords, the Righteous Blade. This +1 blessed longsword
  is both a formidable weapon and a Docamald heirloom.  
   
  The blessed enhancement replicates the effect of the bless 
  weapon spell, permanently and always in effect. The weapon 
  becomes good, bypassing certain damage reduction. All critical hits 
  against evil foes are automatically successful so every threat is a 
  critical hit. This last effect does not apply to a weapon that has a 
  magical affect related to critical hits.  CL 5th, Craft Magic Arms 
  and Armor, bless weapon, Price Bonus +1. (Book of Exalted Deeds, 
  8,325 gp.) 
   
  � Post-Graduate Connections: Characters who have earned the 
  “Well-Trained Soldier” certificate (SHL6-i05 Basic Training) may 
  treat items below marked with an asterisk (*) as regional access. 
  � Favor of Danjor: The Earl of Danjor, Lord of Eastfork in exile 
  and a cousin of Knight Lemanda, approves of your saving evidence 
  that could clear Lemanda’s name regarding the fall of Gensal. He 
  has made available to you an extreme mithral shield crafted by the 
  church of Mayaheine [exotic shield, +3 AC bonus, -1 armor check 
  penalty, arcane failure 5%] (Races of Stone, 1,030 gp.) 
   
  � Beholden to the Rhenee: Petra of the Rhenee helped you out 
  of concern for the Shield Lands, but she is not above reminding 
  you of the fact that she saved you from capture. This may have 
  effects in the future. 
   
  � Oathbreaker: You have defied your natural inclination to order 
  by running from the law. Nightmares remind you of your guilty 
  conscience: for the next three Shield Lands regional adventures 
  you begin each fatigued, and suffer a -2 penalty to all 
  Concentration checks. 
   
  � Integrity: You have remained true to your natural inclination 
  to order by wrestling with difficult moral decisions. Confident that 
  your intentions are pure, for the next three Shield Lands regional 
  adventures you begin each with 1 temporary hit point per 
  character level, and gain a +2 bonus to all Concentration checks. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Secrets of the Dead Mind 
  A Regional Adventure 
  Set in The Shield Lands 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/596/Normal Scenarios/SHL6-07 - Secrets of the Dead Mind (APL 2-12)/SHL6-07 - Secrets of the Dead Mind AR.pdf