TEXT: WILD CARDS - SCARE SHEETS
  1
  	
  GARDENER
  SCARE SHEET: GARDENER
  HISTORY
  Jerusha, from Jackson Hole, Wyoming, is a slim, intense 
  African-American woman. Her parents work for the National 
  Park Service, and she spends much of her early life learning to 
  love and care for the natural world. A quiet (though not shy) 
  person, she remains largely in the background during the first 
  season of American Hero, though she is well-liked by most 
  contestants and does fairly well in the competition.
  She isn’t a part of the ace battles in Egypt, but she joins the 
  Committee soon after its formation. She distinguishes herself 
  during the New Orleans affair, using her powers to build and 
  stabilize levees against the series of natural disasters that pile 
  on the city, planting and raising to instant maturity countless 
  cypress, oak, and magnolia trees whose roots bolster existing 
  earthen dams, saving the city from untold damage.
  She undertakes various projects for the Committee, but largely 
  finds herself back in New Orleans helping to restore the nat-
  ural landscape to buffer the city against future catastrophes. 
  Along the way, she finds a battered old fedora that turns out to 
  be Nick Williams’s, and sends it off to Cameo.
  Wally Gunderson (Rustbelt) comes to New Orleans and tells 
  her of his plan to journey to Africa to find out what happened 
  to his young pen pal Lucien, who he was fostering but who had 
  suddenly ceased writing. She realizes the good-intentioned 
  but slow-witted ace wouldn’t last five minutes without help, so 
  she agrees to accompany him. Their African trek is long and 
  arduous, as they travel to Tanzania, and then by small plane 
  and boat around Lake Tanganyika, finally reaching the village 
  of Kalemie in the former Congo, where Lucien lived.
  They discover it’s been destroyed by People’s Paradise of 
  Africa soldiers. A survivor tells them Lucien had been taken 
  off into the jungle with the village’s other children, taken to a 
  bad place where they’d be changed. Gardener and Rusty follow 
  the trail to a lab where children are injected with the wild card 
  virus as part of the Nshombos’s brutally insane plan to assem-
  ble a cadre of child aces to fight in the PPA’s wars. It’s guarded 
  by a contingent of Leopard Men, who Wally quickly subdues.
  Wally keeps calling for Lucien, and a joker child points the 
  way to the edge of the compound’s clearing, where there’s a 
  large mound of fresh dirt, a backhoe, and the stench of death. 
  Wally opens the tomb, and finds his little friend dead among 
  scores of other children. He personally digs separate graves for 
  all, burying them with quiet dignity.
  Meantime, Jerusha has been looking through the papers 
  they recovered from the lab, and discovers that this isn’t the 
  Nshombos’s only installation. She also learns that all the labs 
  receive their supply of wild card virus from a facility in the 
  Sir,
  Another ace who would have been better off staying out of dangerous situations instead of seeking them out. Bravery and 
  conviction don’t stop bullets, let alone insanely powerful aces. Jerusha Carter had no defensive capabilities and very little in 
  the way of what you could call offensive powers.
  Someone should have told her “Thanks, but no.”
  Another sad case for the Dead docket.
  Sincerely,
  Jamal Norwood
  SCARE operative
  
  2
  WILD CARDS - SCARE SHEETS
  	
  GARDENER
  Name: Jerusha Carter
  WC Name: Gardener
  Occupation: Reality TV 
  show contestant; member 
  of the Committee
  Base: As Committee member, 
  New York City
  WC Status: Ace
  Ethnicity: African-American
  village of Bunia. The virus is delivered by a barge that travels 
  up and down the river distributing its deadly cargo.
  Wally realizes they have to split up: Jerusha to take the children 
  (some of them in poor health or with restricted movement 
  capabilities) they’d just rescued to safety; he (whose only real 
  talent is busting things up) to go to Bunia and destroy the lab 
  supplying the wild card virus.
  At first Jerusha resists his suggestion. She realizes she’s start-
  ing to have feelings for the big-hearted ace, but also knows the 
  safety of the children has to come first. Jerusha and Wally say 
  heartfelt goodbyes, and she leads the kids into the jungle.
  Of the fifty-two children, twenty-nine had yet to be injected 
  with the virus, eight had been given the virus but hadn’t 
  turned their cards, and fifteen were jokers. Jerusha and the 
  older children carry those who can’t walk. It’s only a matter 
  of hours before a blind joker named Waikili, who has a blank 
  expanse of skin where his face should be, reveals he has men-
  tal powers that tell him someone is on their trail.
  And he’s right. Weathers has sent 
  Leopard Men, and the aces The 
  Hunger and Leucrotta after 
  them. Over the course 
  of several days they 
  fight off multiple 
  attacks, as Leucrotta dogs them unmercifully through the 
  jungle, snatching terrified victims from their line of march. 
  Jerusha finally manages to engulf him in one of her fast-grow-
  ing thorn bushes and as he dangles naked and badly wounded, 
  one of the children uses a captured rifle to put Leucrotta out 
  of his misery.
  The Hunger strikes next, with Gardener as his target. At first 
  she thinks she’s only superficially wounded by his bite on her 
  arm, but soon Jerusha is filled with a hunger nothing can sate. 
  Worse, she grows thin and tired as her body slowly eats itself, 
  burning fat and muscle to keep going.
  After several nightmare days in the jungle, they finally reach 
  Lake Tanganyika. Gardener takes a baobab seed from her 
  pouch and tosses it into the vast lake, creating an unwieldy 
  raft that the children swarm onto.
  Halfway across the lake, with the raft foundering, they’re 
  spotted by a Tanzanian patrol boat that takes them to safety. 
  Gardener borrows a satellite phone from a crew member and 
  calls Lohengrin, informing him of the situation, adding that 
  all are on the verge of starvation. Lohengrin gets on the line 
  to Noel Matthews, who agrees to help. He knows there are too 
  many children for him to teleport, so he takes the ace called 
  Tesseract to the Jokertown Clinic in New York City, where she 
  opens a gate and a team of doctors and nurses rush through to 
  rescue Gardener and the children.
  All recover at the Clinic, except for Gardener. She is 
  slowly starving to death, and nothing can be done 
  to halt the process. Jerusha is down to skin and bones 
  when she decides to release herself. Dr. Finn, the head of 
  the Clinic, tells her she’ll die if she leaves the hospital. She 
  knows, but she wants to do some good with what time and 
  energy she has left.
  Lohengrin informs her that Rustbelt is apparently leading a 
  popular uprising against the Nshombos and his crusade has 
  reached their main lab outside of Bunia. Matthews, as Lilith, 
  agrees to transport Gardener to his side, along with Cameo 
  and Bugsy.
  Rusty is right outside the lab’s perimeter when they arrive. 
  Jerusha half cries, half laughs in relief when she sees him. 
  She starts walking toward him, haltingly, like an 
  old woman; he barely recognizes her. They have 
  time for only a brief reunion before they assault 
  the lab.
  
  WILD CARDS - SCARE SHEETS
  3
  	
  GARDENER
  American Hero or staying to perform solitary restoration and 
  protection work in New Orleans after the flashier heroes have 
  moved on to other missions. 
  POWERS & ABILITIES
  Gardener plants things. They grow, really fast and really big. 
  She can’t animate them, but she can direct their growth so 
  certain branches extend in certain directions, or encourage a 
  vine’s natural twinning activity to enwrap a particular object or 
  person. Treat this as a Snare power stunt of her Plant Growth 
  power (see the Hero’s Handbook, page 131). She also occasion-
  ally used the stunt of throwing a seed for a big plant (like a 
  baobab tree) causing it to grow in midair to drop on some-
  thing (see Dropping Objects under Create, Hero’s Handbook, 
  page 102).
  ALLIES
  All of Jerusha’s fellow contestants on American Hero and fel-
  low members in the Committee were either friendly or at least 
  neutral toward her. She and Rustbelt had an evolving relation-
  ship that ended up being love.
  ENEMIES
  Gardener didn’t make enemies over her career, but in the end 
  she and the aces and rulers of the People’s Paradise of Africa 
  died at each other’s hands.
  POWERS
  Plant Growth: Create Plants 12, (4,000 cft.), Continuous, 
  Innate • 37 points
  SKILLS 
  Expertise: Botany 6 (+7), Insight 2 (+4), Perception 4 (+6), 
  Persuasion 2 (+3), Stealth 2 (+3), Treatment 2 (+3)
  ADVANTAGES 
  Defensive Attack, Languages (French, English native
  OFFENSE 
  INITIATIVE +1
  Unarmed +1
  Close, Damage 0
  GARDENER 
  POWER LEVEL 6
  STRENGTH
  STAMINA
  AGILITY
  DEXTERITY
  FIGHTING
  INTELLECT
  AWARENESS
  PRESENCE
  0
  2
  1
  2
  1
  1
  2
  1
  DEFENSE 
  Dodge
  4
  Fortitude
  5
  Parry
  4
  Toughness
  2
  Will
  7
  COMPLICATIONS 
  Motivation—Acceptance: Jerusha enjoys silence and solitude 
  as much as the company of her friends, but she still wants to 
  belong to the group, to contribute, to have people notice her 
  without her having to make a fuss about it.
  Power Loss: Gardener has to actually have the seeds she sows, 
  so she carries around a pouch full of them. The supply and 
  variety of seeds carried is limited.
  Abilities 20 + Powers 37 + Advantages 2 + Skills 9 + Defenses 
  14 = 82
  Jerusha sends a phalanx of vines out to rip down the chain link 
  fence protecting the lab, then more to explode the minefields 
  Bugsy’s wasps discover. The lab building itself is called the Red 
  House, an old red brick Victorian monstrosity. Gardener uses 
  her two last baobab seeds to smash through it. It also takes the 
  last of her strength and she collapses against a tree trunk, too 
  tired to move.
  In the ensuing battle, as the other aces fight Tom Weathers, 
  a small boy, the child ace Wrecker, approaches her. His 
  expression tells her that he’s one of the dangerous ones, like 
  Leucrotta. He explodes a brick a foot away from her. The 
  shards of it rip into her abdomen, and it’s the end.
  Her last thought is of Wally.
  In the months following Gardener’s death, a group of trees 
  springs up in the ruins of the Red House where the collection 
  of seeds spilled out of her pouch were soaked in her dying 
  blood. Trees, flowers, grasses of all sorts thrive, even when the 
  Congo climate would normally kill them. And in the center of 
  the grove is a pair of intertwined baobab trees the locals call 
  The Lovers.
  PERSONALITY
  Intense but forthright, Jerusha lacks the back-biting and 
  scheming nature of some of the American Hero contestants. 
  She has a good sense of humor, but doesn’t feel the need to 
  constantly wisecrack her way to the center of attention like, 
  say, Bugsy. Jerusha often finds herself set apart from those 
  around her, spending more time in the garden behind the 
  Discard Pile than inside playing to the cameras while on 
  
  4
  WILD CARDS - SCARE SHEETS
  	
  GARDENER
  CREDITS & LICENSE
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  Open Game License v 1.0 Copyright 2000, Wizards of the 
  Coast, Inc. 
  System Reference Document, Copyright 2000, Wizards of the 
  Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on original material by E. Gary Gygax 
  and Dave Arneson. 
  Modern System Reference Document, Copyright 2002-2004, 
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  Wild Cards Campaign Setting, Copyright 2008, Green Ronin 
  Publishing; Authors John Jos. Miller and Steve Kenson.
  Wildcards SCARE Sheet #9: Gardener, Copyright 2013, Green 
  Ronin Publishing; Authors John Jos. Miller and Steve 
  Kenson.
  Wild Cards - SCARE Sheets #9: Gardener
  Writing and Design: John Jos. Miller and Steve Kenson
  Development: Jon Leitheusser
  Original Character Creation: S.L. Farrell
  Editing: Spike Y Jones
  Art Direction: Pauline Benney
  Graphic Design: Hal Mangold
  Interior Art: Cyril Van Der Haegen
  Publisher: Chris Pramas
  Green Ronin Staff: Pauline Benney, Bill Bodden, Joe Carriker, Steve 
  Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Jack Norris, 
  Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz
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SOURCE: textdata/thevault/Super Hero Games/Mutants & Masterminds/3rd Edition/Wildcards SCAREsheets/[GRR 9609e] Gardener.pdf