TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
   1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  APL 2 
  � Iron ward diamond, least (Adventure; MIC; 500 gp) 
  � Watch lamp (Adventure; MIC; 500 gp) 
   
  APL 4 (all of APL 2 plus the following) 
  � Arcane thieves’ tools (Adventure; MIC; 1,400 gp) 
  � Reliquary holy symbol (Adventure; MIC; 1,000 gp) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Iron ward diamond, lesser (Adventure; MIC, 2,000 
  gp) 
  � Boots of desperation (Adventure; MIC, 2,800 gp) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � +1 fiery longsword (Adventure; DMG) 
  � collar of healing (Adventure; MIC; 5,000 gp) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � +1 fiery frost longsword (Adventure; DMG) 
  � Iron ward diamond, greater (Adventure; MIC, 8,000 
  gp) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � +1 fiery frost shock longsword (Adventure; DMG) 
  � +1 silent moves chain shirt (Adventure; DMG) 
  � Strand of acid pearls (Adventure; MIC 10,700 gp) 
   
   
  Adventure Record# 
  598 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  Gratitude of Darkstone Earthdigger: You helped bring the 
  guildmaster of the Greater Tower of Necromancy back to life 
  (whether by casting the spell yourself or taking his body to 
  someone that could). In gratitude, he offers to place the Death 
  Ward enhancement on your armor for half price (the armor must 
  already be magical). 
  I Know Your Secret: While completing a job for the DPVC, you 
  overheard valuable information and have chosen to blackmail 
  Jusmine Siggoran. She makes available access to one wondrous 
  magic item costing 25,000 gp or less, you’ve had access to on a 
  previous Dyvers AR. The item is available to you at the beginning 
  of your next adventure set in the Free Lands of Dyvers. 
  Jailor: You helped restore the cubes to their humanoid form 
  turned them over to the constabulary. In thanks, the Constabulary 
  makes available to you the Nightsong Enforcer and Nightsong 
  Infiltrator prestige classes. 
  Members of the constabulary may instead use keep this as 
  influence for promotion when competing for limited positions 
  like lieutenant. 
  Liberator: You helped restore the cubes to their humanoid form 
  and let them go. In thanks, you are offered the post of Knight 
  Protector of the Westlands. The fief has ceded from Dyvers and 
  offered itself to Furyondy. It awaits a response from Chendl. 
  Gratitude of Timothy Moran: You helped bring the guildmaster 
  of the Lesser Tower of Transmutation back to life (whether by 
  casting the spell yourself or taking his body to someone that 
  could). In gratitude, he makes available to you his pants. 
  Moran's Handy Cargo Pants: These pants appear well made, 
  well used, and quite ordinary. They are constructed of finely 
  tanned leather, and have two pouch-like pockets fastened with 
  brass buckles on each leg. The pockets appear large enough to hold 
  a quart of material. In fact, each is like a bag of holding and can 
  actually hold material of as much as 6 cubic feet in volume or 60 
  pounds in weight. Even when so filled, the pants always weigh 
  only 5 pounds. 
  While such storage is useful enough, the pants have an even 
  greater power in addition. When the wearer reaches into them for 
  a specific item, that item is always on top. Thus, no digging around 
  and fumbling is ever necessary to find what the pants contain. 
  Retrieving any specific item from Morna's pants is a move action, 
  but it does not provoke the attacks of opportunity that retrieving a 
  stored item usually does. 
  Moderate conjuration; CL 9th; Craft Wondrous Item, secret 
  chest; Price 4,000 gp; Weight 5 lb. 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  DYV8-04 Gleaning the Cubes 
  A Regional Adventure 
  Set in the Dyvers Region 
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Dyvers/598/Normal Scenarios/DYV8-04 - Gleaning the Cubes (APL 2-12)/DYV8-04 - Gleaning the Cubes AR.pdf