TEXT: Weapon Type
  Code
  Range
  L
  M
  H
  Traits
  Category
  Air Burst Missile
  *ABM
  18-48 / 96”
  5
  6
  7
  AI, AE:3”, Blast, Guided
  Missile, Indirect
  Anti-Personnel Rockets
  *APR
  6-18 / 36”
  3
  5
  7
  AI, AE:5”
  Ballistic, Indirect
  Anti-Personnel Grenade Launchers
  APGL
  0”
  3
  -
  -
  Proximity: 3”, AI, Frag
  Ballistic, Indirect
  Anti-Tank Missile**
  *ATM
  12-36 / 72”
  8
  9
  10
  AP:2/4/6, Guided
  Missile, Indirect
  Anti-Vehicle Missile
  *AVM
  6-18 / 36”
  5
  6
  7
  AP:1, Guided
  Missile, Indirect
  Anti-Vehicle Rocket Pack
  *RP
  6-18 / 36”
  7
  8
  9
  AE:4”
  Ballistic, Indirect
  Artillery Gun
  *AG
  24-48 / 96”
  8
  10
  12
  AE:4”, AP:1, AS,  Blast
  Indirect
  Artillery Missile
  *AM
  18-48 / 96”
  7
  9
  11
  AE:4”, AS, Blast, Guided
  Missile, Indirect
  Artillery Rockets
  *AR
  18-36 / 72”
  7
  8
  9
  AE: 5”
  Indirect
  Auto-Cannon
  *AC
  6-18 / 36”
  6
  7
  8
  Burst:1, Split:2
  Ballistic
  Bazooka**
  *BZ
  6-12 / 24”
  7
  8
  9
  AP:2/3/4
  Ballistic
  Bomb
  *BB
  0-3 / 3”
  8
  10
  12
  AE:5”, Blast
  Indirect
  Combat Weapon
  *CW
  0-0 / 0” ***
  5
  7
  9
  -
  Melee
  Field Gun*
  *FG
  12-24 / 48”
  8
  9
  10
  AE:3”, Ammo: AS, Ammo:AP:1/2/3
  Ballistic, Indirect
  Field Mortar
  *FM
  18-36 / 72”
  8
  9
  10
  AE:4”, Blast
  Indirect
  Flamer**
  *FL
  0-6 / 9”
  3
  4
  5
  AE:3”, AI, Fire:2/3/4, Spray 
  Ballistic
  Frag Cannon
  *FC
  3-9 / 18”
  5
  6
  7
  Ammo: AP:1, Ammo: Frag (AI)
  Ballistic
  Grenade Launcher
  *GL
  6-12 / 24”
  7
  8
  9
  AE:3”, Blast, AP:1
  Ballistic, Indirect
  Grenades
  *HG
  3-6 / 9”
  8
  9
  10
  AE:3”, Blast, AP:1
  Indirect
  Guided Mortar
  *GM
  18-36 / 72”
  7
  8
  9
  AE:3”, Blast, Guided
  Indirect
  Infantry Laser
  *IL
  6-18 / 36”
  3
  4
  5
  AI, Burst:1
  Advanced
  Infantry Mortars
  *IM
  18-36 / 72”
  4
  5
  6
  AE:2”, Blast, AI, Stabilizer
  Indirect
  Infantry Support Weapons
  *IS
  6-18 / 36”
  3
  4
  5
  -
  Ballistic
  Infantry Weapons
  *IW
  3-9 / 18”
  2
  3
  4
  AI, Burst:1
  Ballistic
  Laser Cannon
  *LC
  12-36 / 72”
  8
  9
  10
  Precise
  Advanced
  Machine Gun
  *MG
  3-9 / 18”
  2
  3
  4
  AI, Burst:2
  Ballistic
  Pack Gun
  PG
  0-6 / 9”
  6
  Burst:2, Split:2
  Ballistic, Melee
  Panzerfaust**
  *PZ
  3-6 / 9”
  6
  7
  8
  AP:2/3/4
  Ballistic
  Particle Accelerator
  *PA
  6-18 / 36”
  7
  8
  9
  Haywire
  Advanced
  Pulse Laser
  *PL
  12-24/ 48”
  9
  10
  11
  AS, AE:2”, Blast
  Advanced
  Railgun**
  *RG
  12-36 / 72”
  8
  9
  10
  AP:2/4/6
  Advanced
  Rifle
  *RF
  12-24 / 48”
  7
  8
  9
  Precise
  Ballistic
  Rotary Cannon
  *RC
  6-12 / 24”
  6
  7
  8
  Burst:2, Split:2
  Ballistic
  Rotary Laser
  *RL
  6-12 / 24”
  7
  8
  9
  Burst:1, Split:2
  Advanced
  Shaped Explosives**
  *SE
  0-0 / 0” ***
  8
  9
  10
  AP:2/3/4, AS, Brawler:-1D6 
  Melee
  Snub Cannon**
  *SC
  3-9 / 18”
  8
  9
  10
  AP:2/3/4, AS
  Ballistic
  Spike Gun**
  *SG
  0-0 / 0” ***
  6
  7
  8
  AP:2/4/6
  Melee
  Surface to Air Missile
  *SAM
  12-36 / 72”
  5
  7
  9
  AA, Flak, Guided
  Missile
  Tank Gun**
  *TG
  18-36 / 72”
  9
  10
  11
  Ammo:AP:2/3/4, Ammo:AS (AP:1)
  Ballistic
  Vibro Blade
  *VB
  0-0 / 0” ***
  7
  8
  9
  AP:1/3/5
  Melee
  *Letter Prefix indicated which Penetration rating column to use for the weapon Penetration rating, L = Light, M = Medium, or H = Heavy.
  **Weapons listings with trait ratings listed as Trait:X/Y/Z use X for the Light rating, Y for the Medium rating, and Z for the 
  Heavy rating weapon.
  *** Range may vary based on Reach trait.
  Permission granted to photocopy or printout for personal use.
  Living Rulebook  Ver. 2.0
  WEAPONS SHEET
  Living Rulebook  Ver. 2.0
  
SOURCE: textdata/thevault/Dream Pod 9/Heavy Gear/9337 - Heavy Gear Blitz Living Rulebook/WeaponsSheet v2.pdf