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  4
  
  TABLE	OF	CONTENTS
  Section
  Page
  Synopsis	and	Background
  3
  A	King	In	Need
  4
  Help	Wanted
  5
  Luck	Favors	the	Polite
  6
  Survive	the	Socialites
  7
  Waylaid
  8
  Fly	By	Night
  9
  Peace,	At	Last?
  10
  Aftermath
  11
  Appendix	A:	Maps
  12
  The	Docks
  12
  The	Alleyway
  13
  Appendix	B:	Treaty	Tables
  14
  Negotiation	Gains
  14
  	Negotiation	Concessions
  14
  Acknowledgements	and	Credits
  15
  Adventure	Mixtape
  16
  TREATY	OF	THE	TIGER	KING
  2
  
  SYNOPSIS	
  • The	adventure	begins	when	King	Rami,	the	
  leader	of	the	Ossan	barbarian	tribes,	arrives	
  by	ship	at	the	major	city	where	the	PCs	are	
  located.	The	characters	are	the	only	ones	
  who	can	stop	a	sudden	assassination	
  attempt	launched	against	him.	
  • After	the	attack,	allies	of	King	Rami	convince	
  the	characters	to	protect	him	and	serve	as	
  his	cultural	council	during	his	visit.		
  • King	Rami	must	be	kept	safe	until	the	peace	
  negotiation	the	following	morning,	but	he	
  also	must	attend	social	functions	and	try	to	
  gain	political	favor	in	support	of	his	cause.	
  • Throughout	the	day,	the	characters	have	the	
  opportunity	to	earn	respect	for	the	king	and	
  his	cause.	
  • During	the	peace	negotiation,	the	success	or	
  failure	of	the	characters	to	help	King	Rami	
  will	affect	the	peace	treaty’s	outcome.	
  BACKGROUND	
  • A	war	between	the	southern	barbarian	tribes	
  and	the	mercenary	armies	of	private	
  prospectors	has	ravaged	the	jungles	of	Ossa	
  for	a	decade.	
  • The	private	prospectors	seek	the	valuable	
  territory	and	rich	resources	of	Ossa,	but	the	
  barbarian	tribes	have	held	back	their	
  progress	at	great	cost	to	both	sides.	
  • The	Mercenary	Guild	the	prospectors	pay	
  have	gained	untold	wealth	from	the	war.	
  They	wish	it	to	continue.	
  • King	Rami	of	the	Ossan	barbarians	recently	
  rose	to	power.	He	wants	to	end	the	war	by	
  convincing	the	prospectors	to	cease	
  hostilities	in	exchange	for	territory	grants.		
  • The	king’s	enemies	want	to	see	the	peace	
  negotiations	fail,	while	other	factions	
  welcome	the	promise	of	an	armistice.	
  A	WORD	TO	THE	GM	
  This	adventure	is	meant	to	be	run	at	a	glance	
  with	minimal	preparation	and	a	natural	
  delivery.	This	required	re-thinking	the	normal	
  adventure	presentation	a	bit.	Here’s	what	you’ll	
  1ind	included:	
  • Each	encounter	contained	on	one	page.	
  • Bulleted	lists.	Bolded	keywords.	
  • Hyperlinks	to	monsters	and	rules	online	for	
  quick	reference.	
  • Printable	cards	for	each	monster	and	PC	so	
  you	can	run	encounters	using	a	card	stack.	A	
  short	video	walkthrough	of	this	method	can	
  be	found	here.	
  • Printable	cards	for	special	treasure	handouts.	
  • Short	room	and	area	descriptions.	No	
  paragraphs	of	droning	1lavor	text	—	set	the	
  scene	naturally	and	embellish	as	desired.		
  • Brie1ly	explained	non-encounter	rooms.	
  Again,	embellish	as	desired!	
  • GM	maps	and	player-safe	digital	maps	for	use	
  with	virtual	tabletops.	
  • A	short	video	walkthrough	of	the	adventure	
  can	be	found	here.	
  PACING/TRANSITIONS	
  A	dramatic	question	is	presented	with	most	
  scenes.	Once	that	question	has	been	answered,	
  the	tension	of	the	scene	is	resolved.	That’s	your	
  cue	to	work	toward	the	transition	provided	at	
  the	end	the	scene	—	even	if	that	means	
  summarizing	the	end	of	a	clearly	decided	
  combat,	or	in	the	case	of	clever	players,	
  skipping	combat	altogether.	Keep	the	game	
  moving	toward	the	next	challenge!		
  	
  Room	descriptions	that	are	usually	long	
  blocks	of	literary	read-aloud	text	have	been	left	
  short	and	informational	in	this	adventure.	
  Many	Game	Masters	prefer	to	paraphrase	read-
  aloud	text	and	set	the	scene	based	on	what	
  tone	and	level	of	detail	his	or	her	group	1inds	
  engaging.	Anything	listed	before	the	
  Development	sections	is	safe	to	share	
  however	you	prefer	to	do	so.	
  TREATY	OF	THE	TIGER	KING
  3
  
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  SURVIVE	THE	SOCIALITES		
  VANGLARE	HOUSE	
  • The	coach	arrives	at	Vanglare	House,	an	ivy-
  covered	manor	in	the	wealthiest	city	district.	
  • Finely	dressed	nobles	trickle	past	the	guards	
  and	high	walls	surrounding	the	courtyard.	
  DEVELOPMENT	
  • PCs	whose	passive	Wisdom	(Perception)	
  score	is	higher	than	13	notice	a	coach	driver	
  watching	them	closely.	He	is	a	commoner	
  named	Elbin	who	is	an	informant	to	the	
  Mercenary	Guild.	If	confronted,	he	departs.	
  • If	at	least	half	the	PCs	wears	Oine	clothes,	the	
  party	gains	one	Respect	Point.		
  • If	the	PCs	don’t	surrender	their	weapons	at	
  the	door,	the	party	loses	one	Respect	Point.	
  DRAMATIC	QUESTION	
  Can	the	characters	gain	respect	for	King	
  Rami	during	the	luncheon?	
  EARNING	RESPECT	
  • Each	PC	chooses	two	attendees	to	try	to	
  impress	during	the	luncheon.	Then,	each	
  character	takes	turns	describing	his	or	her	
  actions	and	making	a	relevant	DC	14	check.		
  • On	a	success,	the	group	earns	one	Respect	
  Point.	On	a	failure,	the	group	loses	one.	
  • Characters	have	advantage	on	the	check	if	it	
  is	something	the	attendee	1inds	impressive,	
  or	disadvantage	if	the	attendee	would	be	
  offended.	
  • Characters	may	each	make	one	DC	14	
  Wisdom	(Insight)	check	to	determine	what	
  the	attendee	1inds	impressive	and	offensive.	
  THE	PEOPLE	
  • Heiress,	Armeline:	Impressed	by	feats	of	
  strength.	Offended	by	intellectuals.	
  • Contessa,	Laurel:	Impressed	by	poetry.	
  Offended	by	1lattery.	
  • Professor,	Corsair:	Impressed	by	adventure	
  stories.	Offended	by	singing.	
  • Lordling,	Ferdinand:	Impressed	by	graceful	
  dancing.	Offended	by	feats	of	strength.		
  • Provost,	Reginald:	Impressed	by	genuine	
  magic.	Offended	by	sleight	of	hand.	
  THE	EVENTS	
  • Events	happen	between	interactions	with	
  attendees.	Roll	on	this	table:	
  TRANSITION	
  King	Rami	thanks	his	hosts	and	summons	a	
  coach	to	Club	Levantis.	Go	to	Waylaid.	
  LUNCHEON	EVENTS
  D8
  Detail
  1
  Laurel	chokes	on	shrimp.	Save	her	in	
  1d4	rounds	and	earn	a	reroll	of	the	
  Treaty	Roll
  2
  Professor	Corsair	challenges	you	to	a	
  drinking	contest.	Succeed	to	earn	one	
  Respect	Point
  3
  Armeline	proposes	marriage	to	King	
  Rami.	Save	him	gracefully	or	lose	one	
  Respect	Point
  4
  A	politically	divisive	topic	comes	up.	
  Keep	the	peace	for	1d4	turns	or	lose	one	
  Respect	Point
  5
  Ferdinand	challenges	you	to	a	chess	
  match.	Win	to	gain	one	Respect	Point	
  and	also	Ferdinand’s	enmity
  6
  King	Rami	mistakes	a	parlor	trick	for	
  sorcery.	Intervene	or	lose	one	Respect	
  Point
  7
  Reginald	is	drunk	and	wishes	to	dance.	
  Succeed	at	dancing	The	Ramba	and	earn	
  one	Respect	Point
  8
  The	food	is	awful.	Succeed	at	a	DC	14	
  Constitution	save	or	lose	one	Respect	
  Point
  TREATY	OF	THE	TIGER	KING
  7
  
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  !/01!2'34'!50'!670/'-687
  
  APPENDIX	A:	MAPS	
  THE	DOCKS	
  TREATY	OF	THE	TIGER	KING
  12
  
  THE	ALLEYWAY	
  TREATY	OF	THE	TIGER	KING
  13
  
  APPENDIX	B:	TREATY	TABLES	
  NEGOTIATION	GAINS
  DC	Change
  Detail
  +2
  Limited	coastal	territory	granted	to	
  prospectors,	making	import	and	
  export	dif1icult	for	them
  +4
  The	cease	1ire	will	be	made	public	
  decree	and	legally	enforced	by	the	
  lords	of	this	city
  +4
  Prospectors	must	pay	recompense	
  to	the	Ossan	people	for	damages	
  and	loss	of	life
  +4
  All	mercenary	forces	will	remain	
  within	established	boundaries	and	
  will	cease	hostilities
  +6
  All	mercenary	forces	will	
  permanently	withdraw	and	no	
  armed	forces	will	be	further	
  introduced
  +8
  Tariffs	will	be	paid	to	the	Ossans	
  for	any	material	gains	derived	from	
  their	former	territory	
  +10
  Prospectors	will	not	be	granted	
  ownership	of	any	land,	but	may	
  pay	fees	to	access	the	land
  +15
  Prospectors	will	not	be	granted	
  any	land	or	access	to	Ossan	
  territory,	and	they	must	
  immediately	withdraw	and	
  permanently	end	all	hostilities
  NEGOTIATION	CONCESSIONS
  DC	Change
  Detail
  -2
  Prospectors	granted	land	that	
  holds	a	site	sacred	to	the	Ossans
  -4
  Prospectors	granted	twice	as	
  much	territory	as	planned
  -4
  Prospectors	granted	full	
  ownership	of	an	operational	port
  -4
  The	territory	granted	is	rich	in	1ine	
  ores	and	rare	materials
  -6
  Recompense	will	be	paid	to	the	
  Mercenary	Guild	for	damages	and	
  loss	of	life
  -8
  Prospectors	gain	limited	access	to	
  all	Ossan	territory,	overseen	by	an	
  Ossan	delegation,	as	long	as	they	
  remain	peaceable
  -10
  Prospectors	granted	permanent	
  access	to	all	Ossan	territory	as	
  long	as	no	violence	is	committed	
  against	Ossan	people
  -15
  Prospectors	granted	ownership	of	
  all	Ossan	territory	but	will	permit	
  Ossans	to	live	on	the	land	and	
  make	use	of	it	for	farming	and	
  hunting.	No	violence	will	be	
  committed	against	Ossan	people
  TREATY	OF	THE	TIGER	KING
  14
  
  Acknowledgements	
  Huge	thanks	to	my	co-writers	and	co-conspirators,	Ken	Breese	of	Berlings	Beard,	Jake	
  Noorman	of	Mini	Terrain	Domain,	and	Sharang	Biswas!	You	three	are	brilliant,	inspiring,	
  and	so	talented.	It’s	been	immensely	fun	to	work	together	on	The	Adventure	Mixtape.	
  Also,	thank	you	to	Vivia	for	writing	the	gorgeous	song	“Voyager”	to	go	along	with	this	
  adventure	(and	the	entire	Adventure	Mixtape).		
  As	ever,	my	thanks	to	John	from	www.5thsrd.org	for	permission	to	link	to	his	site.	Major	
  appreciation	to	Hank	at	Runehammer	for	being	a	tremendous	creative	inspiration.	Very	
  many	thanks	to	The	Angry	GM	for	wisdom,	especially	about	pacing	and	structure.	Finally,	
  my	most	heartfelt	gratitude	to	Jessee	Egan	for	phenomenal	art	direction	and	design.	
  Art	Credits	
  Logos,	trade	dress,	art	direction:	Jessee	Egan	/	jesseeegan.com		
  Cover:	Alex	Milt	/	shutterstock.com		
  Cartography:	Adam	J	Bradshaw	/	1iverr.com	
  Shield,	Fork,	Bandit,	Lute,	Scroll,	Axe:	Publisher’s	Choice	Quality	Stock	Art	©	Rick			
  	
  	
  Hershey	/	Fat	Goblin	Games		
  Tiger:	©	2016	Christina	Stiles	Presents,	used	with	permission.	All	rights	reserved	
  TREATY	OF	THE	TIGER	KING
  15
  
  ADVENTURE	MIXTAPE,	VOL.	1	
  Do	you	want	three	more	adventures	featuring	NPCs	and	plot	hooks	from	Treaty	of	the	
  Tiger	King?	How	about	music	tracks	written	to	go	with	each	one?	
  You	can	grab	the	adventures	and	music	by	using	this	link	to	get	$4	off	the	Adventure	
  Mixtape,	Vol.	1	on	DriveThruRPG!	
  TREATY	OF	THE	TIGER	KING
  16
  
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  original	material	as	Open	Game	Content,	You	represent	that	Your	
  Contributions	are	Your	original	creation	and/or	You	have	suf1icient	rights	
  to	grant	the	rights	conveyed	by	this	License.	
  6.	Notice	of	License	Copyright:	You	must	update	the	COPYRIGHT	NOTICE	
  portion	of	this	License	to	include	the	exact	text	of	the	COPYRIGHT	NOTICE	
  of	any	Open	Game	Content	You	are	copying,	modifying	or	distributing,	and	
  You	must	add	the	title,	the	copyright	date,	and	the	copyright	holder's	name	
  to	the	COPYRIGHT	NOTICE	of	any	original	Open	Game	Content	you	
  Distribute.	
  7.	Use	of	Product	Identity:	You	agree	not	to	Use	any	Product	Identity,	
  including	as	an	indication	as	to	compatibility,	except	as	expressly	licensed	
  in	another,	independent	Agreement	with	the	owner	of	each	element	of	
  that	Product	Identity.	You	agree	not	to	indicate	compatibility	or	co	
  adaptability	with	any	Trademark	or	Registered	Trademark	in	conjunction	
  with	a	work	containing	Open	Game	Content	except	as	expressly	licensed	in	
  another,	independent	Agreement	with	the	owner	of	such	Trademark	or	
  Registered	Trademark.	The	use	of	any	Product	Identity	in	Open	Game	
  Content	does	not	constitute	a	challenge	to	the	ownership	of	that	Product	
  Identity.	The	owner	of	any	Product	Identity	used	in	Open	Game	Content	
  shall	retain	all	rights,	title	and	interest	in	and	to	that	Product	Identity.		
  8.	IdentiOication:	If	you	distribute	Open	Game	Content	You	must	clearly	
  indicate	which	portions	of	the	work	that	you	are	distributing	are	Open	
  Game	Content.	
  9.	Updating	the	License:	Wizards	or	its	designated	Agents	may	publish	
  updated	versions	of	this	License.	You	may	use	any	authorized	version	of	
  this	License	to	copy,	modify	and	distribute	any	Open	Game	Content	
  originally	distributed	under	any	version	of	this	License.	
  10.	Copy	of	this	License:	You	MUST	include	a	copy	of	this	License	with	
  every	copy	of	the	Open	Game	Content	You	Distribute.	
  11.	Use	of	Contributor	Credits:	You	may	not	market	or	advertise	the	
  Open	Game	Content	using	the	name	of	any	Contributor	unless	You	have	
  written	permission	from	the	Contributor	to	do	so.	
  12.	Inability	to	Comply:	If	it	is	impossible	for	You	to	comply	with	any	of	
  the	terms	of	this	License	with	respect	to	some	or	all	of	the	Open	Game	
  Content	due	to	statute,	judicial	order,	or	governmental	regulation	then	You	
  may	not	Use	any	Open	Game	Material	so	affected.	
  13.	Termination:	This	License	will	terminate	automatically	if	You	fail	to	
  comply	with	all	terms	herein	and	fail	to	cure	such	breach	within	30	days	of	
  becoming	aware	of	the	breach.	All	sublicenses	shall	survive	the	
  termination	of	this	License.	
  14.	Reformation:	If	any	provision	of	this	License	is	held	to	be	
  unenforceable,	such	provision	shall	be	reformed	only	to	the	extent	
  necessary	to	make	it	enforceable.	
  15.	COPYRIGHT	NOTICE	
  Open	Game	License	v	1.0a	Copyright	2000,	Wizards	of	the	Coast,	LLC.	
  System	Reference	Document	5.1	Copyright	2016,	Wizards	of	the	Coast,	Inc.;	
  Authors	Mike	Mearls,	Jeremy	Crawford,	Chris	Perkins,	Rodney	Thompson,	
  Peter	Lee,	James	Wyatt,	Robert	J.	Schwalb,	Bruce	R.	Cordell,	Chris	Sims,	
  and	Steve	Townshend,	based	on	original	material	by	E.	Gary	Gygax	and	
  Dave	Arneson.		
  Treaty	of	the	Tiger	King	©	2018	The	Arcane	Library,	LLC.	
  END	LICENSE
  TREATY	OF	THE	TIGER	KING
  17
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/The Arcane Library/Treaty of the Tiger King/Treaty of the Tiger King Print Friendly V4.pdf