TEXT: LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  LAIR ACTIONS
  LEGENDARY ACTIONS
  Detect: Perception check
  Tail Attack: 1 tail
  Wing Attack (2 actions): 15’, DC 25 
  Dex save or 2d6+10b & prone, �ly half 
  speed
  Ancient Gold Dragon
  Detect: Perception check
  Tail Attack: 1 tail
  Wing Attack (2 actions): 15’, DC 23 
  Dex save or 2d6+8b & prone, �ly half 
  speed
  Ancient Green Dragon
  Detect: Perception check
  Tail Attack: 1 tail
  Wing Attack (2 actions): 15’, DC 25 
  Dex save or 2d6+10b & prone, �ly half 
  speed
  Ancient Red Dragon
  Detect: Perception check
  Tail Attack: 1 tail
  Wing Attack (2 actions): 15’, DC 25 
  Dex save or 2d6+10b & prone, �ly half 
  speed
  Ancient Silver Dragon
  20
  20
  20
  20
  3
  3
  3
  3
  3
  3
  Detect: Perception check
  Tail Attack: 1 tail
  Wing Attack (2 actions): 15’, DC 22 
  Dex save or 2d6+8b & prone, �ly half 
  speed
  Ancient White Dragon
  Claw Attack: 1 claw
  Teleport (2 actions): Teleport 120’
  Cast a Spell (3 actions): Cast a spell
  Androsphinx
  20
  20
  Claw Attack: 1 claw
  Teleport (2 actions): Teleport 120’
  Cast a Spell (3 actions): Cast a spell
  Gynosphinx
  20
  3
  Tentacle Attack or Fling: 1 tentacle attack 
  or Fling
  Lightning Storm (2 actions): Lightning 
  Storm
  Ink Cloud (3 actions): 60’ radius ink, DC 23 
  Con save, 3d10 poison, save half, disperses 
  end of kraken’s next turn
  Kraken
  20
  3
  Cannot use same effect 2x in a row:
  Glimpse Future: Adv on attacks, ability checks & 
  saves until initiative 20 next round
  Banish: 120’, 1 target, DC 15 Cha save or 
  banished to dream plane, contested Cha check vs 
  dragon as action to exit, ends initiative 20 next 
  round, reappear in space or nearest unoccupied
  Cannot use same effect 2x in a row:
  Grasping Roots: 20’ radius within 120’, dif�icult terrain, DC 15 
  Str save or restrained, DC 15 Str check as action exit, until 
  death/uses this action again
  Thorn Wall: 60’x10’x5’ within 120’, DC 15 Dex save, 4d8p & 
  pushed 5’ out of wall’s space. 1’ move costs 4’, DC 15 Dex save if 
  contact, 4d8p, save half. Per 10’: AC 5, 15 HP, resist bps, vuln 
  �ire, immune psychic. Until death/uses this action again
  Beguiling Fog: 120’, 1 target, DC 15 Wis save or charm until 
  initiative 20 next round
  Cannot use same effect 2x in a row:
  Magma Geyser: 20’x5’ geyser within 120’, DC 15 Dex 
  save, 6d6 �ire, save half
  Tremor: 60’ radius, creatures on ground DC 15 Dex save 
  or prone
  Volcanic Gases: 20’ radius within 120’, light obscure, if 
  start turn in cloud DC 13 Con save or poisoned & 
  incapacitated until end of creature’s next turn, cloud 
  lasts until initiative 20 next round
  Fog: As fog cloud spell until initiative 
  20 next round
  Icy Wind: 120’, DC 15 Con save or 
  1d10 cold, extinguish open �lames, 
  50% extinguish shielded �lames, 
  disperse gases 
  Cannot use same effect 2x in a row:
  Freezing Fog: 20’ radius within 120’, heavy obscure, DC 
  10 Con save, 3d6 cold, save half, 3d6 cold if end turn in 
  cloud, until death/uses this action again/wind disperses 
  Ice Shards: 3 targets within 120’, +7, 3d6p
  Wall of Ice: 30’x30’x1’ within 120’, creatures pushed 5’ 
  out of space. Per 10’: AC 5, 30 HP, vuln �ire, immune acid, 
  cold, necrotic, poison, psychic. Lasts until death/uses 
  this action again
  Use each effect 1x per short/long rest:
  Alter Time: All creatures reroll initiative, sphinx may choose 
  to reroll 
  Change Age: All creatures DC 15 Con save or 1d20 years 
  younger/older (sphinx chooses, min. 1 year old), greater 
  restoration ends
  Leap Time: Everything 10 years forward/backward (sphinx’s 
  choice), only sphinx aware, wish ends for <9 creatures 
  Plane Shift: Self & <8 targets plane shift, bonus action return
  Use each effect 1x per short/long rest:
  Alter Time: All creatures reroll initiative, sphinx may choose 
  to reroll 
  Change Age: All creatures DC 15 Con save or 1d20 years 
  younger/older (sphinx chooses, min. 1 year old), greater 
  restoration ends
  Leap Time: Everything 10 years forward/backward (sphinx’s 
  choice), only sphinx aware, wish ends for <9 creatures 
  Plane Shift: Self & <8 targets plane shift, bonus action return
  Current: 60’, DC 23 Str save, pushed 60’, 
  save pushed 10’
  Vulnerability: 60’, creatures in water vuln 
  lightning until initiative 20 next round
  Electric Charge: 120’, DC 23 Con save, 
  3d6 lightning, save half
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/Legendary Cards/Legendary 3.pdf