TEXT: This list gathers the bulk of the information the PCs may gather during
  their investigations. However, it is not meant to be exhaustive: 
  Leaders should not hesitate to set up scenes of their own and make certain
  clues more accessible if they feel the gaming session is getting bogged
  down. Alternatively, they may make them more difficult to discover, for
  example by playing those who hold them as tight-lipped and distrustful.
  Here is a summary of the Clue Cards and the important information 
  they are linked to:
  Setting Up the Clues
  All the clues that can be found through the associated cards by
  questioning the residents, or investigating other subjects, are listed
  below. They are listed in the same way as the chronology of the
  events: each clue is linked to one of the three important periods of
  the monastery’s recent history.
  First Period: Religious Feud
  1- Rector Tadeg was disgraced because he had an affair with 
  one of the monastery’s residents (“Tadeg” Clue Card).
  2- Tadeg was the leader of the Berenians.
  3- Teda and Meriadog are the only known Berenians still in the 
  monastery.
  4- Fergal had a shady past before he became a monk.
  5- Garan plotted to make Tadeg fall from his position.
  6- Teda and Garan had a love affair, despite their opposing views.
  Second Period: The Pact with Mac Snor
  7- The lord organizes the capture of travelers (“Saundra” Clue Card).
  8- Mac Snòr is a tyrant surrounded by brutes and killers. 
  He blackmails the Rector (“Mac Snòr’s Soldiers” Clue Card).
  9- Sister Redia died–supposedly killed by Feondas–while she was
  gathering medicinal herbs (“Redia” Clue Card).
  10- Redia and Meriadog had a love affair (“Redia” Clue Card).
  11- Jakez, the stableman, holds much influence over the Rector.
  12- Jalan, the copyist, sent a letter just before his death (“Jalan” Clue Card).
  13- Some patients who were declared dead are actually hidden elsewhere
  to be taken away by Mac Snòr’s henchmen (“Mac Snòr’s Soldiers” 
  Clue Card).
  The Monastery of Tuath – Shadows of Esteren © 2013 Agate RPG All Rights Reserved
  The “Protagonists and Motives” sheet lists
  the clues known by each character.
  Here are the other sources of clues:
  The monastery’s records: 1, 2, 3, 4
  Examining Uvelan’s or Fergal’s body: 14, 15
  Examining Serven’s and Bastian’s bodies: 19, 20
  Examining Little Elia’s “body”: 13
  Searching the belongings of the monastery’s 
  residents: 17 and 20 (from Act 2, Scene 3)
  Watching the arrival of Mac Snòr’s soldiers: 7, 8,
  and possibly 13
  Watching Redia’s grave: 10 
  Solving Jalan’s riddle: 7, 8, 13
  Injection
  1. Uvelan and
  Fergal received an
  injection, probably
  with a syringe full
  of poison.
  2. Seane the bard has some
  Violacine as well as a syringe.
  Saundra
  1. Varigal Saundra
  has apparently been
  captured by bandits.
  2. Saundra is actually held 
  prisoner by Mac Snòr’s henchmen.
  Burned
  Paper
  1. A burned sheet
  of paper was found
  near the bodies of
  Maec, Uvelan, and
  Fergal.
  Jalan’s Riddle
  1. Sister Erwen has a
  riddle written by
  Jalan just before his
  death.
  2. Solving the riddle allows
  the Players to discover Jalan’s Will.
  Tadeg
  1. The former
  Rector was a
  Berenian.
  2. He was stripped
  of his position
  because he had
  an affair with one of the
  monastery’s guests.
  3. Garan was an opponent of
  Tadeg’s. He was appointed
  Rector in his place by his super-
  iors, and with the Sigires’ 
  support.
  Mac Snor’s
  Soldiers
  1. Mac Snòr is infa-
  mous for being a
  tyrant with an entou-
  rage of grim brutes
  at his beck and call.
  2. The lord’s henchmen take some
  of the monastery’s patients after
  they have been falsely declared
  dead by Mac Snòr’s accomplices
  in the monastery.
  3. The lord blackmails the Rector.
  Redia
  1. Sister Redia is
  dead, 
  supposedly 
  killed by Feondas
  while she was gathering
  medicinal herbs.
  2. Redia had a love affair with one of
  the villagers, Meriadog.
  Jalan
  1. The young copyist
  sent a letter to his
  family just before
  his death.
  2. He left Sister Erwen a riddle that
  leads to a hidden will.
  ,
  ,
  Third Period: The Cursed Book
  14- Uvelan and Fergal bear the mark of an injection (“Injection” Clue Card).
  15- One burned page can be found near each of the last victims’
  bodies: Maec, Uvelan, and Fergal (“Burned Paper” Clue Card).
  16- Seane knows about the effects of Violacine.
  17- Seane has some Violacine (“Injection” Clue Card).
  18- Erwen has a riddle written by Jalan leading to his will (“Jalan’s
  Riddle” Clue Card).
  19- Bastian the Blade knight was knocked out before being hanged, 
  and Serven the Sigire was strangled.
  20- Jakez lost one of his jacket buttons.
  
  This appendix details the events prior to the beginning of the adventure
  as well as the events that may occur from the moment the PCs arrive at
  the monastery, showing two dates: one according to the Tri-Kazelian
  calendar and one according to the Temple’s. 
  902/1405: The Religious Struggle
  Garan reports Tadeg and is appointed the new Rector. Several opponents are expelled or handed to the Sigires.
  903/1406:
  Pasker’s death (from “indigestion”). Erle’s death (from a “bad fall”).
  904/1407: 
  Brother Lormel, refugee from a destroyed monastery, dies “in his sleep.”
  905/1408: The Pact with Mac Snor
  Five patients “die” and are handed over to the insane lord. Redia and Joel are “killed by Feondas.” The adept Magar leaves the monastery
  after an argument with the Rector (Fergal captures him and gives him to Mac Snòr). 
  906/1409: 
  A patient suffering from tuberculosis leads to the death of six residents, among them one adept and two monks. Two of the “victims” 
  are actually given to Mac Snòr. 
  907/1410: The Cursed Book
  Ten weeks before the PCs arrive: Jalan discovers the truth about Garan and Mac Snòr’s dealings. 
  He is murdered, but his book becomes the medium of his revenge.
  Five weeks before the PCs arrive: Jalan’s family becomes worried.
  Four weeks before the PCs arrive: Seane the bard reads Jalan’s book and becomes the agent of his revenge.
  About twelve days before the PCs arrive: Sigire Serven sets off on a journey to the vale.
  Nine days before the PCs arrive: Maec is murdered by Seane.
  Two days before the PCs arrive: Uvelan is killed by Seane.
  The Monastery of Tuath – Shadows of Esteren © 2013 Agate RPG All Rights Reserved
  ,
  The Course of Events in “Vengeful Words”
  Starting with the Characters’ arrival, here is a default chronology
  for this sequence of key scenes. It includes different options and
  will most probably have to be altered, due either to the Leader’s
  choices or the Players’ actions.
  Scene 1: The PCs’ arrival (Act 1, Scene 1), investigation into
  the deaths (Act 1, Scene 3)
  Scene 2: Elia is declared dead (Act 1, Scene 5)
  Scene 3: The arrival of Sigire Serven and Blade knight Bastian
  (Act 1, Scene 6)
  Scene 4: Seane kills Fergal during the night and is caught red-handed
  (Act 2, Scene 1)
  Scene 5: The arrival of a wounded traveler (Act 2, Scene 2)
  Scene 6: The murders of Serven and Bastian (Act 2, Scene 3)
  Scene 7: A new victim (Act 2, Scene 4)
  Events alterable according to 
  the circumstances:
  - Examination of Uvelan’s body (Act 1, Scene 2)
  - Garan’s sermon (Act 1, Scene 4)
  - Discovery of Redia’s grave (Act 2, Scene 5)
  - Garan’s flogging (from Day 8 – Act 3, Scene 1)
  - Encounter with Mac Snòr’s soldiers and their prisoners 
  (from Day 5 - Act 3, Scene 2)
  - Discovery of Jalan’s Will (Act 3, Scene 3)
  - Argument between Teda and Jakez 
  (from Day 8 – Act 3, Scene 4)
  - The final confrontation with Garan (Act 3, Scene 5)
  
  Garan, Monk – The Rector  
  Comes across as a charismatic and fervent orthodox. 
  A criminal careerist manipulated by Mac Snòr, torn by guilt.
  Known clues: 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15
  Fergal, Monk – The Right-Hand Man 
  A former bandit turned monk, and the last of Garan’s accomplices. 
  An authoritative man, disliked by the monastery’s other residents.
  Known clues: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 13, 15
  Eber, Monk – The Taciturn Physician 
  Immersed in his metaphysical thoughts and his many personal
  prayers, he is a man of few words.
  Known clues: 1, 2, 3, 9
  Selwyn, Monk – The Nurse 
  Compassionate and idealistic, he exhibits a limitless admiration
  toward Rector Garan, whom he sees as a true spiritual mentor.
  Known clues: 1, 2, 3, 9, 11, 15
  Teda, Nun – The Herbalist  
  She still has feelings for Garan, with whom she had a love affair, but 
  she dreads his mystical fits. Ashamed that she does not feel a deeper faith,
  she has become a Berenian, but it did not change anything.
  Known clues: 1, 2, 3, 4, 6, 9, 11, 15
  Erwen, Nun – The Copyist  
  A young, naive and pure woman who entered the monastery soon after her
  Acceptation one year ago. Worried about the recent events, she seeks to be
  reassured. As the only friend of the late copyist Jalan, she was entrusted
  with the means to discover his will (Clue Card - “Jalan’s Riddle”).
  Known clues: 1, 2, 3, 9, 12, 15, 18
  Alan, Adept – The Apprentice Herbalist
  A reserved young man, he devotes himself to his duties. He is convin-
  ced that the recently deceased lacked spiritual purity and discipline.
  Known clues: 1, 2, 3, 4, 9, 12, 15, 16
  Loeiz, Adept – The Marked One  
  She has become an adept out of gratitude for the care that diminished
  the unsightly, purplish birthmark on her face. She distrusts Jakez,
  who seems to hold some sway over the Rector, and she fears Fergal.
  Known clues: 1, 2, 3, 4, 9, 15
  Meriadog, Adept – The Dissenter
  A dedicated Berenian, this villager entered the monastery a few years
  ago. No one knows that before that, he had had a love affair with the late
  Sister Redia. He hates Garan and Fergal.
  Known clues: 1, 2, 3, 4, 9, 10, 15
  Jakez, Familiar – The Stableman 
  This honey-tongued spy works for Mac Snòr and will stop at
  nothing, even murder, to serve his master. Fascinated by the occult,
  he sees the recent deaths as intriguing phenomena. He is the intermediary
  between the lord and the Rector, who is under his thumb.
  Known clues: 1, 2, 3, 4, 6, 7, 8, 9, 11, 13, 15, 19, 20
  Madel, Familiar – The Cook 
  While outwardly pious, Madel is a real gossip at heart, and has
  nothing against taking money in exchange for her silence. 
  However, she will never flout the Rector’s authority.
  Known clues: 1, 2, 3, 9, 11
  Dalaigh, Guest – The Varigal
  A man in his early fifties who has been staying in Tuath since the
  monks saved him from pneumonia a few months ago. He wonders
  about the meaning of his life. He knows the vale very well as he
  offers his talents as a trapper to the community. Dalaigh has suspicions
  about Sister Redia’s death.
  Known clues: 1, 2, 3, 9, 11
  Seane, Guest – The Bard
  A young, sincere, and pious woman who is determined to stand out in the
  history of the bards on the peninsula. She is the daughter of a herbalist
  and keeps some doses of a poison called Violacine to protect herself.
  Possessed by Jalan’s cursed book, she uses this poison to kill her 
  victims, with no memory of her acts.
  Known clues: 1, 2, 3, 9, 16, 17
  Monks and Adepts
  The Monastery of Tuath – Shadows of Esteren © 2013 Agate RPG All Rights Reserved
  Other Protagonists
  The Donraic Family 
  A couple, Padraig and Mag–weavers from Expiation–came to the
  monastery so that their daughter, Elia, who suffers from an illness
  of the lungs, may be treated. They are in their thirties and Elia is
  close to ten years old.
  Bastian
  As a Blade knight, he escorts Sigire Serven, whom he regards not
  only as his superior, but also his mentor. He tries to act with piety
  and resorts to violence only out of necessity.
  Serven
  An experienced Sigire who was among those who stripped Rector
  Tadeg of his position. Though outwardly intimidating, he tries to
  show mercy when those he questions sincerely wish to redeem
  themselves. He has heard rumors about the monastery and suspects
  the Berenians of being responsible for the events, whether directly
  or through their behavior, which may have evoked the Creator’s wrath.
  Jorm
  A mercenary who appears soon after Seane has been unmasked. 
  He believes he was attacked by bandits. He does not know what has
  become of Garalt, his employer, and Varigal Saundra, their guide.
  Jorm is too concerned to stay at the monastery and will go on his way
  in the hope of rescuing his companions.
  
  Act 1: The Threat Looms
  Scene 1: The Arrival at the Monastery 
  When the PCs arrive, they can see Jakez and Dalaigh digging a
  new grave for Brother Uvelan. They are welcomed by the 
  community and offered some beds in the guests’ dormitory.
  Scene 2: Uvelan’s Body
  It is in the mortuary. An examination may show that he died from
  an injection of poison.
  Scene 3: Investigating the Deaths
  By questioning the residents, the PCs can learn of the conflict 
  between Orthodox and Berenians, the fact that Garan became a
  Rector following Tadeg’s arrest by the Sigires, and that several
  deaths have occurred over the last few years. This scene is central,
  since how it unfolds will largely depend on the way the PCs go
  about their research.
  Scene 4: Garan’s Sermon
  The PCs attending mass will see how convinced Garan is that a
  divine punishment has stricken the monastery, but they may also
  notice that the back of his robe bears suspicious blood stains, a sign
  that he often flogs himself.
  Scene 5: A Mourning Family
  In the morning, the Rector announces little Elia’s death, which
  occurred during the night. If the little girl’s body is examined, the
  PCs will notice that she is still alive. Fergal, who is present at that
  moment, will call it a miracle, but the PCs may understand his 
  surprise is feigned. A medically competent PC may discover that
  Elia has actually been drugged.
  Scene 6: Emissaries from Ard-Amrach
  Sigire Serven and Blade knight Bastian arrive at the monastery
  with the intent of clarifying the events of the recent years. The PCs
  may learn that Serven was among the Sigires who took Rector
  Tadeg away and that he seems to consider Garan to be worthy of
  his position.
  Act 2: Deaths
  Scene 1: Fergal’s Death
  Seane kills the Rector’s right-hand man, but someone witnesses the
  crime. This scene is important, since the witness can be one of the
  other monastery’s residents or one of the PCs. The bard will be
  unmasked, but unbeknownst to everyone, the witness will in turn
  be possessed by the cursed book. Sigire Serven will demand that
  all the residents–including the PCs–stay at the monastery for the
  time being in order to collect written testimonies. Seane will 
  maintain that she is innocent, and there indeed is no good reason
  for her to have attacked the monastery’s residents.
  Scene 2: A Wounded Traveler
  The mercenary Jorm will arrive at the monastery’s doors, 
  explaining that he has been attacked by bandits and has lost his 
  fellow travelers, Garalt and Saundra. Jorm will leave quickly to
  look for them. The description he gives of Saundra will allow the
  Players to identify her later.
  Scene 3: The Sigire’s Death
  Bastian and Serven’s bodies are found hanging in the Great
  Scriptorium. It quickly becomes apparent that they have been 
  murdered–by Jakez and some of Mac Snòr’s henchmen on the
  lord’s orders–and that the macabre scene is just a set-up. Among
  the clues surrounding this double murder, the PCs can find a jacket
  button belonging to Jakez on the floor. 
  Scene 4: A New Victim
  This scene is left at the Leader’s discretion: the new murderer–the
  witness of Fergal’s death–will kill another resident of the monas-
  tery. This scene will take place when it seems appropriate for the
  Leader, and can be repeated–the murderer will kill another 
  victim–a few days later if the PCs remain too passive.
  Scene 5: Redia’s Grave
  If the PCs visit the graveyard for one reason or another, they may
  notice that the nun’s grave is carefully maintained. On it, they can
  find a small Hexcelsis made of wood, on which the letter M is
  engraved. The pendant belongs to Meiriadog; it was a present from
  the nun, who was his lover. The adept is the only one who regularly
  volunteers to maintain the graveyard.
  The Monastery of Tuath – Shadows of Esteren © 2013 Agate RPG All Rights Reserved
  Act 3: Revelations
  Scene 1: Garan’s Flogging 
  The Players may stumble upon Garan in the act of flogging if they go past his room at the right time, or they may have noticed the blood
  stains on his robe during one of the masses (Act 1, Scene 4). It will become obvious that he is far from sane.
  Scene 2: Mac Snor’s Soldiers
  A carriage escorted by a dozen soldiers will make a stop at the monastery. It is used for the transport of prisoners, and through its 
  window, the PCs can see the face of a red-haired woman: Varigal Saundra. According to the soldiers, she and her companion are bandits
  who must be taken to Lord Mac Snòr.
  Scene 3: Jalan’s Will
  If the PCs are in good terms with Sister Erwen, she will give them Jalan’s riddle which, once it has been solved, will allow them to 
  discover the will he has hidden under a flagstone of the monastery. The will clearly points out Rector Garan as the culprit.
  Scene 4: The Argument
  Jakez and Teda are having an argument: the stableman accuses the nun of still having an interest in the Rector, with whom she had a love
  affair. The PCs may notice that one button of Jakez’s jacket is missing.
  Scene 5: Facing Death
  The murderer who took over from Seane will directly attack one of the PCs, trying to make the victim read the cursed book. 
  The altercation will quickly attract the other residents of the monastery, and the killer will accuse Garan of being a murderer. 
  Whatever the outcome of this scene, Garan will be unmasked as the culprit of at least some of the monastery’s deaths.
  ’
  
SOURCE: textdata/thevault/Shadows of Esteren/Monastery of Tuath/Shadows_of_Esteren_Tuath_Appendix.pdf