TEXT: The Mystery of Mystmoor
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  Appendix III: Maps
  This section contains the necessary maps for
  the adventure.  These 3-D maps enhance
  gameplay by providing a visual play area for the
  PCs.  If you enjoy the use of miniatures or
  counters, you may still want to keep a battle mat
  handy.  The maps appear in the following order:
  • Map 1: The Troglodyte Tunnels
  • Map 2: Antechamber
  • Map 3: Kr_lik’s Throne Room
  Map 3 needs to be enlarged by 200% in
  order to be used as a battle map suitable for
  miniatures and the cardboard counters provided
  with this adventure (see Appendix IV).  Map 1
  can also be enlarged (200% is good), and
  though it is not usable as a battle map, it can be
  employed to mark the location of the PC party
  as they explore the troglodyte tunnels.  Place a
  miniature or marker on the map to represent the
  party.  Map 2 is already at 1”-scale, and needs
  no enlargement; just print and play!
  There are no maps provided for Kralik’s
  chamber (30’ x 30’ cave) or the room where the
  Hydra has been imprisoned (not described),
  both part of Encounter 8. DM’s are at liberty to
  draw these as they see fit.
  
  The Mystery of Mystmoor
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  The Mystery of Mystmoor
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  The Mystery of Mystmoor
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SOURCE: textdata/thevault/Living Greyhawk/Modules/County of Urnst/593/Normal Scenarios/URC3-02 - Mystery of Mystmoor (APL 2-12)/URC3-02 - Mystery of Mystmoor Apdx3 Maps.pdf