TEXT: Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Hellgun
  Basic
  100m
  S/3/-
  1d10+3 E
  4
  60
  Full
  None
  6kg
  400
  Scarce
  Hellpistol
  Pistol
  30m
  S/-/-
  1d10+2 E
  4
  39
  Full
  None
  4kg
  150
  Scarce
  Las Carbine
  Basic
  60m
  S/2/-
  1d10+2 E
  0
  40
  Full
  Reliable
  3kg
  75
  Common
  Las Gun
  Basic
  100m
  S/3/-
  1d10+3 E
  0
  60
  Full
  Reliable
  4kg
  75
  Common
  Las Pistol
  Pistol
  30m
  S/-/-
  1d10+2 E
  0
  30
  Full
  Reliable
  1.5kg
  50
  Common
  Long Las
  Basic
  150m
  S/-/-
  1d10+3 E
  1
  40
  Full
  Accurate,Reliable
  4.5kg
  100
  Scarce
  MP Lascannon
  Heavy
  300m
  S/-/-
  5d10+10 E
  10
  5
  2 Full
  None
  55kg
  5000
  V Rare
  Multilaser
  Heavy
  120m
  -/-/10
  2d10+2 E
  2
  60
  2 Full
  None
  40kg
  2000
  Scarce
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Autocannon
  Heavy
  180m
  -/-/6
  2D10+6 I
  5
  120
  3 Full
  None
  45kg
  3000
  Rare
  Autogun
  Basic
  90m
  S/3/10
  1d10+3 I
  0
  30
  Full
  None
  3.5kg
  100
  Average
  Autopistol
  Pistol
  30m
  S/-/6
  1d10+2 I
  0
  18
  Full
  None
  2.5kg
  75
  Common
  Hand Cannon
  Pistol
  35m
  S/-/-
  1d10+4 I
  2
  5
  2 Full
  None
  3kg
  65
  Average
  Heavy Stubber
  Heavy
  120m
  -/-/10
  1d10+4 I
  3
  200
  2 Full
  None
  35kg
  750
  Scarce
  Hunting Rifle
  Basic
  150m
  S/-/-
  1d10+4 I
  0
  5
  Full
  Accurate
  5kg
  100
  Scarce
  Kroot Gun
  Heavy
  180m
  S/3/-
  2d10+6 E
  5
  12
  2 Full
  None
  35kg
  500
  Rare
  Kroot Hunting Rifle
  Basic
  150m
  S/-/-
  1d10+5 E
  4
  5
  Full
  Accurate
  7.5kg
  350
  Scarce
  ** Close Combat Blade
  Melee
  1d10 R
  Balanced, Primitive
  5kg
  100
  Common
  Kroot Rifle
  Basic
  100m
  S/-/-
  1d10+5 E
  2
  5
  Full
  None
  5kg
  100
  Common
  Ripper Gun
  Basic
  30m
  S/-/3
  2D10 I
  0
  60
  Full
  Scatter, Inaccurate, Reliable
  30kg
  300
  Rare
  Shotgun - Combat
  Basic
  30m
  S/3/-
  1d10+4 I
  0
  18
  Full
  Scatter
  6.5kg
  150
  Scarce
  Shotgun - Pump Action
  Basic
  30m
  S/-/-
  1d10+4 I
  0
  8
  2 Full
  Scatter
  5kg
  75
  Average
  Shotgun - Two Barrel
  Basic
  30m
  S/2/-
  1d10+4 I
  0
  2
  2 Full
  Scatter, Reliable
  5kg
  60
  Common
  Stub Automatic
  Pistol
  30m
  S/3/-
  1d10+3 I
  0
  9
  Full
  None
  1.5kg
  50
  Plentiful
  Stub Revolver
  Pistol
  30
  S/-/-
  1d10+3 I
  0
  6
  2 Full
  Reliable
  1kg
  40
  Plentiful
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Bolt Pistol
  Pistol
  30m
  S/2/-
  1d10+5 X
  4
  8
  Full
  None
  3.5kg
  250
  Rare
  Boltgun
  Basic
  90m
  S/2/-
  1d10+5 X
  4
  24
  Full
  None
  7kg
  500
  V Rare
  Heavy Bolter
  Heavy
  120m
  -/-/10
  2d10 X
  5
  60
  2 Full
  None
  40kg
  2000
  V Rare
  Military Grade Bolt Pistol
  Pistol
  30m
  S/2/4
  1d10+7 X
  4
  12
   Full
  None
  12kg
  1000
  V Rare
  Military Grade Bolter
  Basic
  90m
  S/3/6
  1d10+7 X
  4
  24
  Full
  None
  9kg
  1000
  V Rare
  Storm Bolter
  Basic
  90m
  -/4/8
  1d10+5 X
  4
  60
  Full
  None
  12kg
  750
  V Rare
  Weapons List
  Weapons List
  Weapons List
  Weapons List
  Solid Projectile Weapons
  Solid Projectile Weapons
  Solid Projectile Weapons
  Solid Projectile Weapons
  Las Weapons
  Las Weapons
  Las Weapons
  Las Weapons
  Bolt Weapons
  Bolt Weapons
  Bolt Weapons
  Bolt Weapons
  
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Flamer
  Basic
  20m
  S/-/-
  1d10+4 E
  3
  3
  2 Full
  Flame
  6kg
  300
  Scarce
  Hand Flamer
  Pistol
  10m
  S/-/-
  1d10+4 E
  2
  2
  2 Full
  Flame
  3.5kg
  200
  Rare
  Heavy Flamer
  Heavy
  40m
  S/-/-
  1d10+6 E
  4
  5
  2 Full
  Flame
  12kg
  750
  Scarce
  Military Grade Plasma Pistol
  Heavy
  30m
  S/2/-
  2d10+2 E
  6
  10
  4 Full
  Recharge, Overheats
  4kg
  6000
  V Rare
  Military Grade Plasma Rifle
  Heavy
  90m
  S/2/4
  2d10+4 E
  6
  20
  8 Full
  Recharge, Overheats
  11kg
  5000
  V Rare
  Plasma Cannon
  Heavy
  160m
  S/-/-
  2d10+6 E
  6
  10
  12 Full
  Recharge, Overheats, Blast (3)
  50kg
  7000
  V Rare
  Plasma Gun
  Basic
  90m
  S/2/-
  1d10+6 E
  6
  20
  8 Full
  Recharge, Overheats
  11kg
  3000
  V Rare
  Plasma Pistol
  Pistol
  30m
  S/-/-
  1d10+6 E
  6
  10
  4 Full
  Recharge, Overheats
  2.5kg
  7500
  V Rare
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Inferno Pistol
  Pistol
  10m
  S/-/-
  2d10+4 E
  12
  3
  Full
  None
  2.5kg
  7500
  V Rare
  Meltagun
  Basic
  20m
  S/-/-
  2d10+4 E
  12
  5
  2 Full
  None
  8kg
  4000
  V Rare
  Multi Melta
  Heavy
  40m
  S/-/-
  2d10+8 E
  12
  5
  4 Full
  None
  19kg
  6500
  V Rare
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Shuriken Catapult
  Basic
  75m
  -/10/20
  1d10 R
  4
  80
  Full
  Tearing
  4kg
  500
  Common
  Shuriken Pistol
  Pistol
  2m
  -/5/10
  1d10 R
  4
  40
  Full
  Tearing
  2kg
  250
  Common
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Pulse Carbine
  Basic
  75m
  S/3/6
  2d10 E
  3
  30
  Full
  Reliable
  3kg
  400
  Average
  Pulse Pistol
  Pistol
  30m
  S/2/-
  2d10 E
  3
  20
  Full
  Reliable
  3kg
  400
  Average
  Pulse Rifle
  Basic
  125m
  S/2/-
  2d10 E
  3
  30
  Full
  Reliable
  3.5kg
  400
  Average
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Rail Rifle
  Basic
  150m
  S/-/-
  2d10+3 R
  6
  10
  Full
  Accurate
  14.5kg
  950
  Rare
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Demolisher Cannon
  Heavy (SP)
  100m
  S/-/-
  7d10 R
  10
  1
  2 Full
  Blast (10)
  -
  -
  -
  Mega Battle Cannon
  Heavy (SP)
  700m
  S/-/-
  5d10 R
  10
  1
  2 Full
  Blast (10)
  -
  -
  -
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Bolas
  Thrown
  10m
  S/-/-
  -
  0
  1
  -
  Primitive, Snare, Inaccurate
  1.5kg
  10
  Average
  Bow
  Basic
  30m
  S/-/-
  1d10 R
  0
  1
  Half
  Primitive, Reliable
  2kg
  10
  Common
  Crossbow
  Basic
  30m
  S/-/-
  1d10 R
  0
  1
  2 Full
  Primitive
  3kg
  10
  Common
  Flintlock Pistol
  Pistol
  15m
  S/-/-
  1d10+2 I
  0
  1
  3 Full
  Primitive, Unreliable, Inaccurate
  4kg
  10
  Common
  Hand Bow
  Pistol
  15m
  S/-/-
  1d10 R
  0
  1
  Full
  Primitive
  1 kf
  200
  Rare
  Musket
  Basic
  30m
  S/-/-
  1d10+2 I
  0
  1
  5 Full
  Primitive, Unreliable, Inaccurate
  7kg
  30
  Common
  Sling
  Basic
  15m
  S/-/-
  1d10-2 I
  0
  1
  Full
  Primitive
  .5kg
  10
  Plentiful
  Flame & Plasma Weapons
  Flame & Plasma Weapons
  Flame & Plasma Weapons
  Flame & Plasma Weapons
  Melta Weapons
  Melta Weapons
  Melta Weapons
  Melta Weapons
  Shuriken Weapons
  Shuriken Weapons
  Shuriken Weapons
  Shuriken Weapons
  Pulse Weapons
  Pulse Weapons
  Pulse Weapons
  Pulse Weapons
  Primitive Weapons
  Primitive Weapons
  Primitive Weapons
  Primitive Weapons
  Rail Weapons
  Rail Weapons
  Rail Weapons
  Rail Weapons
  Vehicle Weapons
  Vehicle Weapons
  Vehicle Weapons
  Vehicle Weapons
  
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Grenade Launcher
  Basic
  60m
  S/-/-
  *
  *
  6
  Full
  *
  9kg
  500
  Scarce
  RPG Launcher
  Heavy
  120m
  S/-/-
  *
  *
  1
  Full
  *
  15kg
  1200
  Rare
  *Damage, Armor Piercing and Special Qualities are determined by the ammunition fired.
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Needle Pistol
  Pistol
  30m
  S/-/-
  1d10 R
  0
  6
  Full
  Accurate, Toxic
  1.5kg
  1250
  V Rare
  Needle Rifle
  Basic
  180m
  S/-/-
  1d10 R
  0
  6
  2 Full
  Accurate, Toxic
  2kg
  1000
  V Rare
  Web Pistol
  Pistol
  30m
  S/-/-
  0
  1
  Full
  Snare
  3.5kg
  1200
  Rare
  Webber
  Basic
  50m
  S/-/-
  0
  1
  Full
  Blast (5), Snare
  8kg
  1800
  Rare
  Name
  Class
  Range
  Damage
  Pen.
  Spcl
  Wt 
  Cost 
  Avail
  Axe
  Melee
  1d10+1 R
  0
  Primitive, Unbalanced
  4kg
  20
  Average
  Brass Knuckles
  Melee
  1d5-1 I
  0
  Primitive 
  .5kg
  5
  Plentiful
  Club
  Melee
  1d10 I
  0
  Primitive
  2kg
  5
  Abundant
  Flail
  Melee
  1d10+2 I
  0
  Fleible, Primitive
  4kg
  20
  Scarce
  Great Weapon (Two Hands)
  Melee
  2d10 R
  2
  Primitive, Unwieldly
  7kg
  70
  Scarce
  Hammer
  Melee
  1d10+1 I
  0
  Primitive, Unbalanced
  4kg
  10
  Common
  Improvised
  Melee
  1d10-2 I
  0
  Primitive, Unbalanced
  -
  -
  -
  Knife
  Melee,Thrown
  3m
  1d5 R
  0
  Primitive
  .5kg
  5
  Abundant
  Shield
  Melee
  1d5 R
  0
  Primitive, Defensive
  3kg
  25
  Average
  Spear (Two Hands)
  Melee, Thrown
  10m
  1d10 R
  0
  Primitive
  3kg
  15
  Common
  Staff (Two Hands)
  Melee
  1d10 I
  0
  Balanced, Primitive
  3kg
  10
  Plentiful
  Sword
  Melee
  1d10 R
  0
  Balanced, Primitive
  3kg
  15
  Common
  Throwing Star
  Thrown
  5m
  1d5 R
  0
  Primitive
  .5kg
  5
  Plentiful
  Name
  Class
  Range
  Damage
  Pen.
  Spcl
  Wt 
  Cost 
  Avail
  Chain Axe
  Melee
  1d10+4 R
  2
  Tearing, Unwieldy, Heavy
  13kg
  450
  V Rare
  Chain sword
  Melee
  1d10+2 R
  2
  Balanced, Tearing
  6kg
  275
  Rare
  Eviscerator
  Melee
  2d10+6 R
  12
  Tearing, Unwieldy, Heavy
  22kg
  1100
  V Rare
  Name
  Class
  Range
  Damage
  Pen.
  Spcl
  Wt 
  Cost 
  Avail
  Lightning Claw
  Exotic
  1d10+5 E
  8
  Power Field, Tearing
  7kg
  3250
  V Rare
  Power Blade
  Melee
  1d10+3 E
  6
  Power Field
  1.5kg
  1750
  V Rare
  Power Stake
  Melee
  1d10+5 E
  6
  Power Field
  2kg
  2250
  V Rare
  Power Sword
  Melee
  1d10+5 E
  6
  Balanced, Power Field
  3.5kg
  2500
  V Rare
  Powerfist
  Melee
  1d10+5 E
  6
  Power Field, Unwieldy, Heavy
  6.5kg
  2750
  V Rare
  Grenade Launchers
  Grenade Launchers
  Grenade Launchers
  Grenade Launchers
  Exotic Weapons
  Exotic Weapons
  Exotic Weapons
  Exotic Weapons
  Melee - Primitive (Add SB to Damage)
  Melee - Primitive (Add SB to Damage)
  Melee - Primitive (Add SB to Damage)
  Melee - Primitive (Add SB to Damage)
  Melee - Chain Weapons (Add SB to Damage)
  Melee - Chain Weapons (Add SB to Damage)
  Melee - Chain Weapons (Add SB to Damage)
  Melee - Chain Weapons (Add SB to Damage)
  Melee - Power Weapons (Add SB to Damage)
  Melee - Power Weapons (Add SB to Damage)
  Melee - Power Weapons (Add SB to Damage)
  Melee - Power Weapons (Add SB to Damage)
  
  Name
  Class
  Range
  Damage
  Pen.
  Spcl
  Wt 
  Cost 
  Avail
  Elecro Flail (Two Hands)
  Melee
  1d10+2 I
  0
  Flexible, Shocking
  4.5kg
  375
  Rare
  Shock Maul
  Melee
  1d10 I
  0
  Shocking
  2.5kg
  150
  Scarce
  Name
  Class
  Range
  Damage
  Pen.
  Spcl
  Wt 
  Cost 
  Avail
  Phase Sword
  Melee
  1d10+5 E
  10
  Power Field, Phase, Balanced
  2kg
  NA
  Unique
  Name
  Class
  Range
  ROF
  Damage
  Pen.
  Clip
  Reload
  Spcl
  Wt 
  Cost 
  Avail
  Big Shoota
  Basic
  120m
  -/-/10
  2d10 I
  4
  75
  2 Full
  Reliable, Inaccurate
  25kg
  25 Teef
  Scarce
  Burna
  Basic
  20m
  S/-/-
  1d10+4 E
  3
  3
  2 Full
  Flame
  8kg
  50 Teef
  Rare
  **Melty Bitz
  Melee
  1d10+4 R
  6
  Power Field, Unbalanced
  8kg
  50 Teef
  Rare
  Deff Gun
  Heavy
  240m
  -/1d5/2d10
  2d10+6 I
  5
  200
  2 Full
  None
  50kg
  100 Teef
  Rare
  Grott Blasta
  Pistol
  30m
  S/-/-
  1d10 I
  0
  10
  Half
  Unreliable, Primitive
  2kg
  2 Teef
  Common
  Grotzooka
  Basic
  60m
  -/2/-
  1d10+5 I
  2
  12
  Full
  Unreliable, Primitive, Blast (2)
  10kg
  20 Teef
  Scarce
  Slugga
  Pistol
  30m
  S/2/-
  1d10+3 I
  2
  10
  Half
  Reliable, Inaccurate
  4kg
  5 Teef
  Plentiful
  ** Punchy Bitz
  Melee
  1d10 R
  Primitive
  4kg
  5 Teef
  Common
  Shoota
  Basic
  60m
  S/3/-
  1d10+5 I
  2
  40
  Full
  Reliable, Inaccurate
  10kg
  15 Teef
  Common
  Snazzgun
  Basic
  90m
  S/2/6
  1d10+8
  1d10
  60
  Full
  Inaccurate, Unstable
  12kg
  75 Teef
  Rare
  Name
  Class
  Range
  Damage
  Pen.
  Spcl
  Wt 
  Cost 
  Avail
  Pokkin Stikk
  Melee
  1d10 R
  0
  Primitive
  1kg
  2 Teef
  Plentiful
  Grabba Stikk
  Melee
  2m
  1d10 I
  0
  Primitive, Balanced, Two Handed
  3kg
  5 Teef
  Scarce
  Grot Prod
  Melee
  2m
  1d10 I
  0
  Shocking, Two Handed
  3kg
  10 Teef
  Rare
  Choppa
  Melee
  1d10+1 R
  0
  Primitive
  3kg
  5 Teef
  Plentiful
  Uge Choppa
  Melee
  2d10+2 R
  2
  Primitive, Unwieldy
  10kg
  15 Teef
  Uncommon
  Chain Choppa
  Melee
  1d10+4 R
  2
  Tearing
  6kg
  40 Teef
  Scarce
  Power Klaw
  Melee
  1d10+5 E
  6
  Power Field, Unwieldy, Heavy
  8kg
  150 Teef
  V Rare
  Orky Weapons - Ranged
  Orky Weapons - Ranged
  Orky Weapons - Ranged
  Orky Weapons - Ranged
  Orky Weapons - Melee (Add SB to Damage)
  Orky Weapons - Melee (Add SB to Damage)
  Orky Weapons - Melee (Add SB to Damage)
  Orky Weapons - Melee (Add SB to Damage)
  Melee - Shock Weapons (Add SB to Damage)
  Melee - Shock Weapons (Add SB to Damage)
  Melee - Shock Weapons (Add SB to Damage)
  Melee - Shock Weapons (Add SB to Damage)
  Melee - Miscellaneous Weapons (Add SB to Damage)
  Melee - Miscellaneous Weapons (Add SB to Damage)
  Melee - Miscellaneous Weapons (Add SB to Damage)
  Melee - Miscellaneous Weapons (Add SB to Damage)
  
SOURCE: textdata/thevault/Warhammer/40k/Game books/Homebrew megafolder/40K Wepons Compilation.pdf