TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 8 
  � 
  Belt of hidden pouches (Adventure, Races of the 
  Wild) 
  � 
  Owlfeather armor (Adventure, Races of the Wild) 
   
  APL 10 (all of APL 8 plus the following) 
  � 
  Minor cloak of displacement (Adventure, DMG) 
  � 
  Clear spindle ioun stone (Adventure, DMG) 
   
  APL 12 (all of APLs 8-10 plus the following) 
  � 
  Wand of invisibility sphere (Adventure, DMG) 
  � 
  Bag of holding (type II) (Adventure, DMG) 
  � 
  Ring of protection +2 (Adventure, DMG) 
   
  APL 14 (all of APLs 8-12 plus the following) 
  � 
  Staff of healing (Adventure, DMG) 
  � 
  Periapt of wound closure (Adventure, DMG) 
  � 
  Periapt of proof against poison (Adventure, DMG) 
  � 
  Necklace of adaptation (Adventure, DMG) 
  � 
  Brooch of shielding (Adventure, DMG) 
   
  APL 16 (all of APLs 8-14 plus the following) 
  � 
  Ring of freedom of movement (Adventure, DMG) 
  � 
  Lantern of revealing (Adventure, DMG) 
  � 
  Ring of protection +3 (Adventure, DMG) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 2.250xp; 2,600gp 
   
  APL 10 
  max 2,700xp; 4,600gp 
   
  APL 12 
  max 3,150xp; 6,600gp  
   
  APL 14 
  max 3,600xp; 13,200gp
   
  APL 16 
  max 4,050xp; 19,800gp
   
  � Favor of Jasell, the Djinni: Jasell is grateful to you and allows
  you to call upon her while in negotiations with a creature with the
  air descriptor. If she hears (50% chance) she responds, granting a
  one-time +10 circumstance modifier to a single Charisma related
  check designed to make a positive impression. You may instead ask
  her assistance in obtaining obscure information. If she hears your
  request (50% chance), her assistance allows you to make a single
  Knowledge check unskilled or receive a +10 circumstance bonus
  to a single knowledge check. You also meet the special
  requirements for the Elemental Savant class. 
   
  � Favor of the Furyondy Military:  The Furyondy Military
  grants access to the ghost touch or bane-undead enhancement to a
  single weapon of your choice. Members of the Furyondy military
  gain regional access to these enhancements. Military members
  who are also in the Church or Heironeous in Furyondy or Knights
  of Furyondy also gain regional access to the sacred and ghost strike
  weapon enhancements (see Libris Mortis). 
   
  � Favors: PCs may gain only one of the following favors, which
  function as influence points with the respective organization until
  used, at which point they are consumed. 
     
  ___ Church of Heironeous: The Church offers to cast one of the
  following spells (15
  th level caster) free of charge: restoration, heal,
  remove disease or remove curse. PC clergy and Silver Blades gain
  regional access to purchase a phylactery of undead turning or a
  scroll of dispel evil as well as core access to the Libris Mortis spell
  ghost touch weapon. 
   
  ___ Green Jerkin Rangers: You are given a small whistle, which
  when blown calls for Green Jerkin assistance. Within an hour a
  ranger arrives and tracks (Survival +15) a foe for you, for a period of
  one day (or three days if the foe is undead). The Green Jerkins also
  agree to assist you in locating someone to enchant one weapon
  with the bane-undead enhancement or sell you a circlet of blasting
  – minor.  Green Jerkins gain regional access to these items.  
   
  ___ Knights of Furyondy: The Order of the Hart grants you access
  to have the ghost touch enhancement added to a single weapon of
  your choice or death ward (CA) added to armor of your choice. You
  may also purchase up to two globes of sunlight. Members of the
  Order of the Hart gain regional access to these items.  
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Master of Bronzeblood 
  A Regional Adventure 
  Set in Furyondy 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Furyondy/596/Normal Scenarios/FUR6-01 - Master of Bronzeblood (APL 8-16)/FUR6-01 - Master of Bronzeblood AR.pdf