TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: The ZURI
  VISUAL REPRESENTATION
  Zuri Rodan (Zuri Prime)
  SPECIES ADJUSTMENTS
  +1 Strength, -1 Intellect
  PHYSICAL DESCRIPTION
  The Zuri are actually two distinctly different humanoid 
  species, however they evolved from a single race. The 
  larger, stronger and dominant Zuri Rodan, or Zuri 
  Prime virtually created the Zuri Gral, or “Lessers” with 
  centuries of oppression that included forcing the 
  Lessers into squalid living conditions, and forcing 
  them to accept inferior medical treatments.
  This, over time, caused the Lessers to evolve into a 
  race of physically weakened, sickly people. At the 
  same time the Rodan, or Prime evolved into a 
  physically strong race, albeit lacking in intelligence 
  compared to the more technically adept Gral.
  This article will cover both races of Zuri. Starting with 
  the socially and economically dominant Rodan.
  The Zuri Prime are large, physically attractive 
  humanoids with skin-tones ranging between a dull 
  orange to a bright red. They tend to be very muscular 
  in their builds, regardless of gender.
  Male Zuri Prime commonly shave their heads, and 
  both men and women decorate their bodies with an 
  elaborate network of tattoos. A Zuri Prime can easily 
  have a tattoo on almost any part of their body, but the 
  arms, chest, and back are the most common locations 
  for such decoration.
  Zuri Prime wear very little clothing, and they prefer to 
  go naked. This is often frowned upon in other societies, but 
  among the Zuri Prime it is a way of flaunting their well-
  honed, naturally muscular physiques. And the Zuri have no 
  customs regarding modesty.
  Zuri Prime naturally have dark hair, and while most males 
  shave their heads, females let their hair grow long. 
  Rodan are well known for their sexual prowess. Males are 
  usually very well-endowed. And females are second only to 
  the Orions in their animal-like passions, and drives. The 
  major difference here being that female Zuri Prime have, 
  naturally, what the green Orion “animal women” require 
  dangerous drug to achieve.
  CULTURE
  The Zuri people have been divided along the lines of race 
  for centuries. And the Zuri Prime enjoy such a dominance 
  on their homeworld, that it is not likely to ever abate.
  The Zuri Prime dominate their planet culturally, 
  economically, and physically. They subjugate the Lessers, 
  or Gral, and even keep slaves in some regions. And not only 
  Zuri Gral, but Orion women, or other slaves, sold to them 
  by, usually by Orion Slavers. The Zuri do not trade with 
  other worlds as far as slaving is concerned, but they are not 
  above buying and selling people, among their own kind.
  The Zuri prime are a rugged, warlike people. They enjoy a 
  good fight, as well as a raucous celebration, afterward. They 
  are also very aggressive, sexually. Not overly intelligent, the 
  Zuri Prime have achieved their social success by 
  dominating the Gral into a subservient position, and then 
  postulating their own importance, as leaders of their race, 
  upon off-worlders with whom they have contact.
  While the Zuri Prime seem very adept at managing their own 
  business affairs, and dealing with other species on a social 
  and political level, they are not as adept at mechanical or 
  technical aptitudes. And they rely, reluctantly, on the Gral in 
  a large part to keep their civilization running smoothly.
  LANGUAGES
  The Zuri language is made up of words that have a 
  distinctively European sound to most Terrans. And some 
  Zuri words are actually recognizable as words from Earth 
  languages, albeit used to represent entirely different 
  meanings.
  For example, the Zuri Prime's own word for themselves is 
  the name of a giant, fictional monster, and the word Gral, 
  used by the Rodan to refer to the “Lessers”, 
  COMMON NAMES
  A Zuri Prime will have a given name, a family name, and a 
  clan name, often referred to as their honorific. Actual Zuri 
  proper names are very similar to Orion or Deltan names.
  Some examples of male and female Zuri Prime names are 
  Daven, Nalesh, Mattak, and Dun (for males), and Zelash, 
  M'toya, D'Nash, and Kotel for females.
  Some common clan, or familial names include Bakuna, 
  Molital, Vishra, Kesh, and Obital.
  Honorific names are written separated from the proper and 
  familial names, and always begin with an apostrophe. Some 
  
  examples include 'banyatad, 'verimat, 'shadael, and 
  'pilosa.
  The honorific 'pilosa seems only to be given to 
  females who work in a sex-based profession such as 
  an exotic dancer, or a prostitute. And despite the Zuri 
  Prime's almost constant attempts at presenting a regal 
  air about themselves, women in these occupations are 
  held in very high regard.
  HOMEWORLD
  Zuri'ha, the homeworld of both races of Zuri, is located 
  in the Alpha Quadrant, some 80 lightyears from 
  Cardassia Prime.
  The Zuri often trade with the Cardassians, as well as 
  the neighboring Tholians. The Zuri Prime are one of 
  very few races to actually have ongoing diplomatic 
  relations with the Tholians.
  Zuri'ha itself is a class-O planet on a technological par 
  with Cardassia, or Romulus. The civilization is 
  dominated by racism, and the subjugation of the Gral 
  by the Rodan. This, as well as the Rodan practice of 
  keeping slaves has kept Zuri'ha out of the Federation.
  In 2380, Zuri'ha joined a regional planetary alliance 
  made up of several worlds, all of whom respect a 
  monetary-based society and have at least some 
  significant resources to export.
  This alliance is known as the Vakluran Coalition, after 
  its founding and governing member, the Vaklurans. 
  Most worlds in the Coalition are located in the region 
  surrounding Breen, Tholian, and Cardassian space.
  Zuri'ha's primary exports include rare metals, exotic 
  seafoods, and well-trained dancers, masseuses, and 
  prostitutes who are not sold as slaves, but often 
  signed to long, binding contracts that reduce their 
  control over their own financial situation to that of an 
  indentured servant.
  FAVORED PROFESSION
  Zuri professions run the gamut, with Soldier, Rogue, 
  and Starship Officer being preferred by the Zuri Prime.
  There are almost no Zuri Prime in Starfleet, and those 
  serving on active duty are usually females, who 
  entered Federation society as dancers or prostitutes 
  shipped off-world under indenture contracts.
  Zuri Prime males tend to be very aggressive and 
  arrogant, but they make excellent command officers in 
  their own stellar navies.
  SPECIES ABILITIES
  Social Privilege: the Zuri Prime are considered the top 
  echelon of their society. And no one considers them 
  more so than they do themselves. This superior 
  position occupied by the Prime gives them a margin of 
  respect in some cultures, while their sheer bluster 
  earns them a type of begrudged respect by others. 
  Zuri Prime receive a +1 bonus to all Social skills as a 
  result of the air of confidence this status provides.
  Seasoned: The Zuri Prime share this species ability with the 
  Orions, who may well be a distant off-shoot of the Zuri race 
  (or vice-versa). Zuri Prime gain a +2 bonus to their Savvy 
  reactions as a result of being Seasoned (see p. 121 of 
  Aliens for more information).
  Ultraviolet Endurance: A trait also shared with the Orions, 
  the Zuri have a high tolerance for ultraviolet radiation. This 
  is not likely to be a result of any genetic similarity, or 
  relationship to the Orion people, however. The Zuri'ha star 
  is type-B like that of Rigel. Zuri Prime receive the same 
  bonuses due to their ultraviolet endurance as Orions, 
  however. (see Aliens, p. 121)
  Pheromones: This trait only applies to Rodan females, who 
  give of similar pheromones to Deltans. These pheromones 
  are capable of having a powerful effect on most humanoids, 
  although Deltans are strangely resistant to them. Zuri Prime 
  females gain a +1 bonus to Influence (Charm) tests and a +3 
  species bonus to Influence (Seduce) tests. However, unlike 
  Deltans, a Zuri scoring an extraordinary success on an 
  Influence test is not likely to cause the subject to become 
  obsessed with them, or being stalking them.
  Skill Focus (Ruthless): (bonus edge) Zuri Prime males are 
  very aggressive in almost everything they do. Business, 
  social activities, or military command. The male Rodan is 
  very ruthless, and often unscrupulous. This pattern of 
  behavior provides all Zuri Prime males with a +1 bonus to 
  Administration tests, and a +2 to all Intimidation tests. Only 
  Zuri Prime males have this edge naturally, although females 
  may pick it up later, as part of a development or 
  advancement package.
  Species Flaws: Arrogant (applies to males, only) and Proud 
  (applicable to females).
  Optional Species Flaw: Infamy (Cruelty), applies only to 
  male Zuri Prime.
  Rodan Courtesan
  The Zuri Prime will train members of their female population 
  in exotic dance, and erotic art. Being accepted for such 
  training is considered an honor among the Zuri, but a 
  woman trained as a Courtesan is held to a contract as an 
  indentured servant for a period of 10 years after completing 
  her training.
  Many Courtesans are sent off-world. And it is not an 
  uncommon practice for Courtesans to then break their 
  contracts and use their skills to seek their own fortunes.
  Training as a Rodan Courtesan can be chosen as a Personal 
  Development background package.
  The Courtesan Development Package
  You were trained as an exotic “giver of pleasure”, 
  dancer, masseuse and professional concubine. 
  Pick 1 Skill: Influence (Charm) +2, Influence 
  (Seduction) +2, Knowledge/Trivia (Erotic Arts) +2
  Pick 3 Skills: Knowledge/Trivia (Massage) +1, 
  
  Entertain (Dance) +1, any one other Entertain 
  skill +1, Business +1, any one Language skill 
  +1, any one Unarmed Combat skill +1
  Pick 1 Edge: Contacts, Ally, Skill Focus 
  (Seductive), Friendly, Likeable, Meticulous
  A Courtesan who breaks her contract becomes a 
  fugitive according to Zuri law. She will be arrested and 
  forced to serve out her contract if she returns to 
  Zuri'ha. And, often, the holder of a Courtesan's 
  contract will try to capture a fugitive Courtesan and 
  force her to return to her servitude. 
  To this end, many powerful Zuri Prime who make a 
  living from Courtesan contracts employ bounty 
  hunters to make certain their stable of Courtesans 
  remain loyal to their contracts.
  The Courtesan development package can easily be 
  used to create characters with similar training from 
  other cultures.
  The symbol of Zuri'ha, and specifically, the 
  Zuri Rodan
  The ZURI GRAL
  VISUAL REPRESENTATION
  A gray-skinned Zuri Gral, or “Lesser”
  SPECIES ADJUSTMENTS
  -2 Strength, -2 Vitality, +2 Intellect, +1 Agility, -2 Presence
  PHYSICAL DESCRIPTION
  Considered an inferior race by the dominant, and 
  overbearing Zuri Prime, the Gral, or Lessers have gray, or 
  greyish blue skin, black hair, and solid black eyes 
  resembling of the eyes of most Betazoids.
  Otherwise the Gral are generally similar to the Rodan, or 
  Prime of the Zuri species. Their DNA is compatible. But 
  interracial marriage is strictly forbidden among the Zuri.
  The Zuri Gral are a smaller people on the average, and 
  obviously less strong, and muscular. Zuri Gral often have a 
  frail, or even sickly appearance.
  Their voices tend to quiver when they speak, which adds to 
  the air of servility they are forced to maintain among the 
  Rodan.
  CULTURE
  The Zuri Gral are completely subjugated by the Zuri Prime. 
  And some Gral are even kept as slaves by powerful Rodan. 
  This is usually a case of the Gral owing a debt to the Rodan, 
  and only being able to pay it back by an extensive period of 
  forced service.
  But the Rodan treat the Gral cruelly. They are physically and 
  verbally abusive towards them. And this has been the norm 
  of their culture for over 700 years.
  As a result, the Gral are forced to live underground, and 
  often in squalor. They do not have access to the quality of 
  life the Rodan enjoy, even when working among them. And 
  the medical care the Gral receive often does them more 
  harm than whatever they are being treated for.
  
  The Gral have developed a subculture in the 
  underground world they have been forced to build for 
  themselves. And here, although they still live in a ugly 
  conditions compared to the Rodan, the Gral have put 
  their natural aptitude for mechanics, and technology 
  to good use.
  And the Gral have even managed to develop some 
  methods of treating their medical conditions that are 
  quite effective. They keep these, and other 
  technological breakthroughs they've made secret from 
  the Rodan.
  But, because it is against the laws of so many more 
  civilized societies, the Rodan are forced to treat the 
  Gral with some civility, or lose trade relations with 
  their neighbors, including Cardassia and the 
  Federation.
  This affords the Gral an element of freedom. And they 
  are able to leave their homeworld and try their fortune 
  on their own in the galaxy.
  LANGUAGES
  The Gral speak the basic language of the Zuri, as well 
  as their own dialect, which the Rodan see as primitive, 
  but is actually derived from ancient Zuri languages 
  and street slang to form what is nearly a completely 
  different language.
  The Rodan have tried to ban the speaking of this Gral 
  dialect in their presence as it is hard for them to 
  understand and they feel as if the Gral are trying to 
  communicate secretively in front of the Rodan. Which 
  is, of course, the case.
  Most Gral encountered off world, and some on Zuri'ha 
  speak Federation Standard, and some will also have a 
  basic knowledge of Cardassian.
  COMMON NAMES
  Gral use the same common names as the Zuri Prime. 
  However Gral do not have honorific names.
  HOMEWORLD
  The Zuri Gral share their home planet with the 
  dominant Zuri Rodan. But, the Gral are relegated to 
  living in underground settlements or in deserted, run 
  down, ill kept sections of large Rodan cities.
  As a result, the Gral have evolved some stark physical 
  differences from the Rodan, including a smaller 
  stature, a strong resistance to radiation. However, they 
  do not have the resistance to ultraviolet light the 
  Rodan enjoy, due to a lack of time on the planet's 
  surface.
  FAVORED PROFESSION
  Zuri Gral have a natural aptitude for all things 
  mechanical, technical, and scientific. Thus they are 
  most often found in the Scientist profession on their 
  homeworld, or working as Merchants or Rogues with 
  extensive training in mechanical and technical skills.
  Gral who make it off of Zuri'ha usually become 
  Rogues, or Free Traders, working in a technician or 
  engineering capacity, and there are some Zuri Lessers 
  serving in Starfleet. More, actually, than Zuri Prime. 
  These Zuri will be Starship Officers with Engineering, 
  Science, or Operations elite professions.
  SPECIES ABILITIES
  The Gral are exceptionally intelligent, and receive a +2 
  bonus to their Intellect attribute. This superior intellect is 
  likely what caused the Gral's oppression by the Rodan. The 
  less technically adept Rodan most likely saw the Gral's 
  intelligence as a threat to their superiority and used their 
  ability to dominate the smaller race to ensure that the 
  mentally superior Gral would never become the dominant 
  force on Zuri'ha.
  Gral are somewhat physically impaired by their long 
  subterranean life, and receive a -2 to both Strength and 
  Vitality. They are very lithe, and agile, however, gaining a +1 
  bonus to their Agility scores.
  And finally, their social status, combined with their timid 
  mannerisms causes them to suffer a -1 penalty to their 
  Presence.
  Other species abilities include:
  Social Outcast: (species flaw) Zuri Gral are ostracized by 
  the Zuri Prime, and due to the Rodan's dominance of their 
  planet and their society this causes some other cultures to 
  look down on the Gral as well. As a result, the Gral have a 
  very low social standing on their own homeworld and a 
  somewhat low standing as viewed by other cultures 
  including Cardassians, Klingons, and Romulans. 
  This gives the Gral a -2 penalty to all Social tests. Gral also 
  receive a further -2 penalty to all reactions involving Zuri 
  Rodan, and begin all Social tests involving Rodans with an 
  Unfriendly interaction stance. 
  Ultraviolet Intolerance: The Gral are more susceptible to the 
  effects of ultraviolet rays, in a direct contrast to the 
  endurance Rodan have for them. Gral receive a -4 penalty to 
  Stamina tests when trying to resist ultraviolet radiation, but 
  this does not effect their ability to resist other radiation 
  forms.
  Radiation Resistance: Zuri Gral are just as resistant to other 
  forms of radiation as their Rodan counterparts, and perhaps 
  even more so. The Gral receive a +2 to their Stamina 
  reaction tests to resist the effects of non-UV radiation.
  Disabled: (species flaw) Due to their squalid living 
  conditions, and often mediocre medical care, most Zuri Gral 
  will suffer from some form of mental, emotional, or physical 
  disability.
  If a Gral has a Vitality 9, or less then he must chose up to 
  three physical flaws. A Gral with a Presence below 9 must 
  chose up to two mental, emotional or social flaws. For each 
  Disabled flaw chosen, the Gral may make the normal 
  number of edge picks as long as those edges do not cancel 
  out the Disabled flaws.
  Flaws should be chosen from the chart, below.
  
  Physical Flaws
  Non-physical Flaws
  Easily Winded
  Coward
  Flat-footed
  Easily Distracted
  Low Energy Level
  Gullible
  Low Pain Threshold
  Reckless
  Night Blind
  Weak Willed
  Shaky
  Slow Healing
  Thin Blooded*
  * - Either Thin Blooded (Heat) or Thin Blooded (Cold). But 
  the majority of Gral will have Thin Blooded (Cold) due to 
  the high temperatures they are used to, living under the 
  Rodan cities.
  Technically Adept: Zuri Grals are natural born techs 
  and engineers. They receive a +2 bonus to Construct 
  and a +3 bonus to Repair skill tests, as well as a +1 
  bonus to any engineering skill they have at least +1 
  skill level in (meaning all Zuri Gral start any 
  engineering skill they've learned at at least +2).
  Sickly: (species flaw) Most Gral will have this flaw 
  (Player's Guide, p. 143) as a species flaw, unless their 
  Vitality is 10+.
  Bonus Edges: Innovative, Multitasking
  Species Flaws: Familiar Face (Zuri Gral), Intolerant 
  (Zuri Rodan)
  The Co'tlmeth
     Specifications: 51cm, length (two 23cm blades 
  on either end of an 18cm handle), 0.68kg, mass.
     Description: The traditional weapon of a 
  skilled Zuri Prime warrior. Once carried as a side 
  arm by Rodans, but now replaced by a disruptor 
  pistol for military and police use, the Co'tlmeth 
  is still a traditional weapon in the Rodan culture. 
  And a Zuri who owns one will treasure it as a 
  Klingon does his Bat'leth.
     Parry Modifier: +2
     Damage: 3d6+2
     Rules: Simple Weapons (Zuri), Simple 
  Weapons (Co'tlmeth), or Simple Weapons 
  (Klingon) skill required to use. Klingon skill will 
  serve as a substitute for actual Zuri weapon 
  training due to the Cot'lmeth's similarities to old-
  style Bat'leth designs. But, even with Klingon 
  weapon skills, one must have some familiarity 
  with the Co'tlmeth (having at least seen one before) 
  or they will suffer a -3 penalty to their attack tests. 
  If a complete success is scored on a parry action 
  with a Co'tlemeth, the user may perform a free attack 
  against the same opponent. The free action must be 
  performed in the same round in which the parry was 
  made.
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_Zuri.pdf