TEXT: 1
  ™
  1
  PATHFINDER RPG GAMEMASTERY GUIDE
  SECOND PRINTING
  Update 2.0 — Release Date: 1/22/2014
  This document updates the second printing of the 
  Pathfinder RPG GameMastery Guide to match the third 
  printing. 
  Updates
  • Page 256—In the Battle Mage stat block, in the Offense 
  section, in the Wizard Spells Prepared entry, in the 1st-
  level spells subentry, add “(already cast)” after “mage 
  armor”.
  • Page 267—In the Slayer stat block, in the Defense 
  section, in the AC entry, change the flat-footed AC 
  from “18” to “14”.
  • Page 268—In the Squire stat block, change the XP 
  from “100” to “135”.
  • Page 269—In the Holy Warrior stat block, in the 
  Offense Section, in the Ranged entry, change the 
  dagger damage from “1d4/19–20” to “1d4+2/19–20”.
  • Page 275—In the Battle Monk stat block, in the Defense 
  section, in the AC entry, change “+4 monk” to “+4 Wis”.
  • Page 276—In the Trapper stat block, in the Offense 
  section, in the Ranged entry, change the mwk 
  composite longbow damage from “1d8+2/×3” to “1d8+1”.
  • Page 281—In the Viking stat block, in the Defense 
  section, in the hp entry, change the hp from “64” to 
  “85”. In the Tactics section, in the Base Statistics entry, 
  change the hp from “64” to “69”.
  • Page 283—In the Sellsword stat block, in the Defense 
  section, in the AC entry, change the flat-footed AC 
  from “25” to “23”.
  • Page 297—In the Sage stat block, in the Offense 
  section, in the Ranged entry, change the dart damage 
  to “1d4–1”. In the Statistics section, in the Combat Gear 
  entry, in the Other Gear subentry, change “headband 
  of vast intellect” to “headband of vast intelligence”. 
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 
  Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who 
  have contributed Open Game Content; (b) “Derivative Material” means copyrighted 
  material including derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, extension, upgrade, improvement, 
  compilation, abridgment or other form in which an existing work may be recast, transformed 
  or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly 
  display, transmit or otherwise distribute; (d) “Open Game Content” means the game 
  mechanic and includes the methods, procedures, processes and routines to the extent such 
  content does not embody the Product Identity and is an enhancement over the prior art 
  and any additional content clearly identified as Open Game Content by the Contributor, 
  and means any work covered by this License, including translations and derivative works 
  under copyright law, but specifically excludes Product Identity. (e) “Product Identity” 
  means product and product line names, logos and identifying marks including trade dress; 
  artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, 
  incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, 
  concepts, themes and graphic, photographic and other visual or audio representations; 
  names and descriptions of characters, spells, enchantments, personalities, teams, personas, 
  likenesses and special abilities; places, locations, environments, creatures, equipment, 
  magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other 
  trademark or registered trademark clearly identified as Product identity by the owner of the 
  Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” 
  means the logos, names, mark, sign, motto, designs that are used by a Contributor to 
  identify itself or its products or the associated products contributed to the Open Game 
  License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, 
  format, modify, translate and otherwise create Derivative Material of Open Game Content. 
  (h) “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice 
  indicating that the Open Game Content may only be Used under and in terms of this 
  License. You must affix such a notice to any Open Game Content that you Use. No terms 
  may be added to or subtracted from this License except as described by the License itself. 
  No other terms or conditions may be applied to any Open Game Content distributed using 
  this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance 
  of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the 
  Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the 
  exact terms of this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original material as 
  Open Game Content, You represent that Your Contributions are Your original creation and/
  or You have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion 
  of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game 
  Content You are copying, modifying or distributing, and You must add the title, the 
  copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original 
  Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including as 
  an indication as to compatibility, except as expressly licensed in another, independent 
  Agreement with the  owner of each element of that Product Identity. You agree not to 
  indicate compatibility or  co-adaptability with any Trademark or Registered Trademark 
  in conjunction with a work containing Open Game Content except as expressly licensed 
  in another, independent Agreement with the  owner of such Trademark or Registered 
  Trademark. The use of any Product Identity in Open Game  Content does not constitute 
  a challenge to the ownership of that Product Identity. The owner of any Product Identity 
  used in Open Game Content shall retain all rights, title and interest in and to that Product 
  Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which 
  portions of the work that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated versions 
  of this License. You may use any authorized version of this License to copy, modify and 
  distribute any Open Game Content originally distributed under any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every copy of the 
  Open Game Content You distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content 
  using the name of any Contributor unless You have written permission from the Contributor 
  to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this 
  License with respect to some or all of the Open Game Content due to statute, judicial order, 
  or governmental regulation then You may not Use any Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to comply with all 
  terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All 
  sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, such 
  provision shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan 
  Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game GameMastery Guide © 2010, Paizo Publishing, LLC; 
  Authors: Cam Banks, Wolfgang Pa, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, 
  Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, 
  Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, 
  Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug 
  Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip 
  Williams, and Teeuwynn Woodruff.
  Pathfinder Roleplaying Game GameMastery Guide: Second Printing, Update 2.0 © 2013, 
  Paizo Publishing, LLC; Author: Jason Bulmahn.
  ®
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Core Rules/GameMastery Guide (2nd Printing) Errata - JAN 2014.pdf