TEXT: Demons & Diabolists 
  A supplement for Lamentations of the Flame Princess 
  or other old-school weird historical games 
   
   
   
   
   
   
   
   
   
   
   
   
   
  By Tamás Kisbali – http://eldritchfields.blogspot.com 
  2021 
   
  
  Diabolist (Magic-User variant) 
  There are those who out of lust for knowledge and power traffic with unnatural forces. They 
  summon and bind demons, sate them with sacrifices, in exchange for magic spells. The True 
  Names and descriptions of demons are found in ancient scrolls, moldy tomes, carvings of 
  blasphemous shrines, seedy taverns… And are often partially or completely false. Still, the 
  diabolist can always gamble and try to summon up an entity. 
  Binding demons 
  To bind a demon, one must know its True Name and perform a ritual. First, the diabolist 
  draws a 10’ diameter summoning circle on the ground, then chants for 8 hours, weaving the 
  demon’s True Name into the incantations. If the Name is real, the demon manifests. The 
  diabolist must save vs. Magic. This save is negatively modified by the demon’s circle; but 
  positively modified if a sacrifice is made (+5 for human, +1 for animal sacrifice). If the save is 
  successful, the demon is bound to servitude, and its powers can be used by the diabolist. If 
  unsuccessful, make a reaction roll to see whether the demon remains manifest in the physical 
  world (up to d6 hours) and lashes out or just dissipates. If the ritual is interrupted, the 
  diabolist must save vs. Magic or fall into a coma for d6 days. 
  The diabolist can have more than one demon bound to them at any time, but not more than 
  their character level. A demon can be banished using the same ritual process (with a save at 
  the end to see if the demon leaves peacefully). Diabolist characters can begin the game with 
  one demon of the 1st circle already bound to them (Referee’s discretion). 
  Preparing spells 
  Spell preparation must take place after sunset but before dawn. Communion with one’s 
  demon(s) lasts for as many hours as the highest circle level asked for. During this time, the 
  diabolist enters a trance and cannot do anything else. At the end of the duration, the diabolist 
  emerges from the trance with prepared, ready-to-cast spells filling their mind to the brim. 
  The demon effectively becomes the magic-user’s spellbook. 
  The diabolist can prepare a single spell from each domain of each of their demons. 
  For example, a diabolist with two bound demons (one with a single domain, and another with 
  two) can prepare a total of three spells, and each spell must be from a different domain 
  (unless the demons have overlapping domains). 
  A further limitation: powers of higher circle only become available for the diabolist upon 
  reaching the required character level: 
   
  1st circle 
  2nd circle 
  3rd circle 
  4th circle 
  5th circle 
  Available 
  from level 
  1 
  3 
  5 
  7 
  9 
  Thus, a 3rd level diabolist can (with some luck…) bind a demon of the 4th circle, but will only 
  be able to use the spells of the 1st and the 2nd circle from the demon’s repertoire. 
  Final example: Evelyn Saturnus, the 2nd level diabolist, has two demons: Pulurur and 
  Voxurpox (see the “demonological sampler” for details). She can only prepare spells of the 
  1st circle. She prepares Levitate (from Pulurur) and Forget (from Voxurpox). 
  Evelyn Saturnus makes it to 3rd level. With the same demons bound, she prepares Levitate 
  (from Pulurur), Forget and Invisibility, 10’ radius (two spells from Voxurpox’s two domains). 
   
   
  
  Demons 
  Roll on the following tables to generate unique demons. 
  True Name 
  Name structure (d20) 
  1-6 
  Two syllables 
  7-12 
  Three syllables 
  13 
  Four syllables 
  14 
  Five syllables 
  15 
  One syllable, followed by a syllable repeated twice 
  16 
  The same syllable repeated twice, followed by another 
  17 
  Two syllables, then the first syllable repeated 
  18-19 
  The same syllable repeated twice 
  20 
  The same syllable repeated three times 
  * insert apostrophes, hyphens, sanity-shattering glyphs as needed 
  Syllables (d10 x d100) 
   
  1-2 
  3-4 
  5-6 
  7-8 
  9-10 
  1-4 
  Abd 
  Akl 
  Ab 
  Ar 
  Aaa 
  5-8 
  Bux 
  Blu 
  Bak 
  Bo 
  Ba 
  9-12 
  Cax 
  Cri 
  Cul 
  Ci 
  Cx 
  13-16 
  Dup 
  Dro 
  Dit 
  De 
  Dor 
  17-20 
  En 
  Exl 
  Eg 
  Ex 
  Es 
  21-24 
  Fer 
  Fri 
  For 
  Fuv 
  Fxu 
  25-28 
  Gik 
  Gho 
  Gul 
  Gi 
  Gee 
  29-32 
  Hab 
  Hni 
  Hax 
  Hed 
  Hnaa 
  33-36 
  Id 
  Ixl 
  Ip 
  Ix 
  Ibb 
  37-40 
  Ju 
  Jed 
  Jur 
  Ja 
  Jah 
  41-44 
  Kep 
  Kfu 
  Kax 
  Ko 
  Kna 
  45-48 
  Luc 
  Lhg 
  Lun 
  La 
  Ll 
  49-52 
  Mef 
  Mla 
  Mor 
  Mid 
  Maa 
  53-56 
  Na 
  Ndo 
  Ne 
  Nux 
  Nbu 
  57-60 
  Ox 
  Okk 
  Ob 
  Oph 
  Oo 
  61-64 
  Pul 
  Psi 
  Paq 
  Pox 
  Pla 
  65-68 
  Rip 
  Rer 
  Rum 
  Ro 
  Rxo 
  69-72 
  Sat 
  Sla 
  Seb 
  Su 
  Sin 
  73-76 
  Ten 
  Tfo 
  Tax 
  Ti 
  Tu 
  77-80 
  Unk 
  Ukl 
  Ur 
  Uq 
  Uu 
  81-84 
  Vox 
  Vru 
  Vif 
  Ved 
  Vop 
  85-88 
  Wih 
  Wun 
  Wer 
  Wa 
  Wur 
  89-92 
  Xal 
  Xro 
  Xin 
  Xa 
  Xx 
  93-96 
  Yoq 
  Yed 
  Yuk 
  Yi 
  Yad 
  97-100 
  Zex 
  Zox 
  Zap 
  Za 
  Zz 
  
  Manifestation 
  Demons are invisible and immaterial. Perhaps they aren’t even fully present in our world, just 
  reach in and assert their influence through the cracks in reality. Nevertheless, sometimes 
  they do manifest in the physical world. First, when they are summoned; if successfully bound, 
  they revert to their occulted state and only clairvoyants can detect them in the diabolist’s 
  shadow. Second, a demon might manifest when released from service. 
  The demon manifests as… (3d20) 
  1 
  An old man 
  with a long color beard 
  holding a book 
  2 
  covered in tangled fur 
  holding a flaming sword 
  3 
  An old woman 
  covered in scales 
  holding a golden key 
  4 
  with wings 
  clad in magnificent armor 
  5 
  An animal 
  with the head of an animal 
  carrying bow & quiver 
  6 
  with feet like an animal 
  clad in nothing 
  7 
  A man 
  of superb beauty & grace 
  riding an animal 
  8 
  of infinite hideousness 
  carrying a viper 
  9 
  A lady 
  with a thundering voice 
  dressed impeccably 
  10 
  with color skin 
  engulfed in mystic fog 
  11 
  A boychild 
  with horns 
  hovering above ground 
  12 
  speaks in a hoarse voice 
  bound in chains 
  13 
  A girlchild 
  with many faces 
  holding a chalice 
  14 
  with glowing color eyes 
  shining like a gemstone 
  15 
  An androgynous person  
  with four arms 
  holding an hourglass 
  16 
  A pair of twins 
  with four legs 
  riding a color horse 
  17 
  An animal with the face of a 
  person 
  with three heads, each of a 
  different animal 
  preceded by the sounds of 
  trumpets 
  18 
  A complex device or devilish 
  machinery 
  covered with eyes all over their 
  body 
  in flowing robes of shimmering 
  colors 
  19 
  A hideous monster 
  with two heads 
  armed with a lance 
  20 
  A star in a pentacle 
  with a gaping maw 
  wearing a crown 
  Animals (d20) 
  1 
  Bear 
  11 
  Hare 
  2 
  Bull 
  12 
  Horse 
  3 
  Camel 
  13 
  Leopard 
  4 
  Cat 
  14 
  Lion 
  5 
  Crow 
  15 
  Peacock 
  6 
  Dog 
  16 
  Ram 
  7 
  Donkey 
  17 
  Raven 
  8 
  Elephant 
  18 
  Serpent 
  9 
  Goose 
  19 
  Toad 
  10 
  Griffon 
  20 
  Wolf 
  Colors (d12) 
  1 
  Amber 
  7 
  Mahogany 
  2 
  Aquamarine 
  8 
  Olive 
  3 
  Crimson 
  9 
  Plum 
  4 
  Ebony 
  10 
  Purple 
  5 
  Emerald 
  11 
  Sapphire 
  6 
  Ivory 
  12 
  Vermilion 
  
  Powers 
  In the infernal hierarchy, demons are divided into circles according to their power. However, 
  inside a circle each demon is individual in respect to the gifts they bestow to the diabolist. 
  Circle, teachings, domains (3d20) 
   
  Circle 
  Number of teachings 
  Number of domains 
  1-8 
  1st circle 
  zero 
  zero 
  9-13 
  2nd circle 
  one 
  one 
  14-17 
  3rd circle 
  two 
  two 
  18-19 
  4th circle 
  three 
  three 
  20 
  5th circle 
  four 
  four 
  “Teachings” encompass information related to a specific field. As long as the demon is bound, 
  the summoner can tap into its knowledge as if it was their own. However, this knowledge is 
  mostly theoretical. The practical implementation depends on the diabolist’s own skills or 
  hired help (who are ready to follow the diabolist’s instructions). 
  Teachings (d10) 
  1 
  Alchemy 
  6 
  Music 
  2 
  Arts & Crafts 
  7 
  Philosophy 
  3 
  Astrology 
  8 
  Rhetoric and logic 
  4 
  Geometry and arithmetic 
  9 
  Smelting of metals 
  5 
  Minerals and precious stones 
  10 
  Virtues of herbs 
  “Domains”, on the other hand, are specific types of arcane power (i.e., spells) that the 
  diabolist can prepare while the demon is bound to them. The entity can only provide the 
  spells that are known to their circle or lower. For example, the diabolist binds a demon that 
  “grants the power of flight”. If the demon is of the 1st circle, it can grant access to the Levitate 
  spell. However, if the same demon is of the 2nd circle, the Fly spell also becomes available. 
  If the domain rolled does not have 
  spells available for the given circle, 
  the Referee can either allow a new 
  roll on the table or just simply say 
  that the demon lacks the actual 
  power to affect the domain.  
   
  It’s important to note that the 
  diabolist might only have a vague 
  idea about the powers of a given 
  demon. The Referee only reveals 
  them after successful summoning 
  and binding. It is possible for a 
  demon to have neither teachings, 
  nor domains!! 
   
   
  
  Domains & Spells (d20) 
   
  The demon… 
  1st circle 
  2nd circle 
  1 
  commands spirits 
  Unseen Servant 
  Faithful Hound, Minor 
  Shadow Monsters 
  2 
  grants the power of 
  invisibility 
  Invisibility 
  Invisibility 10’ Radius 
  3 
  grants the power of 
  flight 
  Levitate 
  Fly 
  4 
  grants protection 
  Shield 
  Globe of Invulnerability, Minor 
  Protection from Normal Weapons 
  5 
  hinders one’s enemies 
  Force of Forbidment 
  Sleep            Web 
  Hold Portal/Knock 
  Confusion 
  Hold Person 
  6 
  tricks the eye and the 
  mind 
  Audible Glamour 
  Mirror Image 
  Phantasmal Force  
  Phantasmal Psychedelia 
  7 
  grants knowledge & 
  spies on enemies 
   
  Clairvoyance 
  Wizard Eye 
  8 
  reveals what’s hidden, 
  obscures what’s seen 
  Locate Object 
  Secret Page 
  Wizard Lock 
   
  9 
  transports men & 
  things suddenly 
  Dimension Door 
  Spider Climb 
  Seven Gates 
  Telekinesis 
  10 
  manipulates the hearts 
  of people 
   
  Charm Person 
  Charm Monster 
  Suggestion 
  11 
  aids in battle 
  Magic Missile 
  Ray of Enfeeblement 
  Haste/Slow 
  12 
  traffics with the dead 
   
   
  Speak with Dead 
  13 
  holds dominion over 
  Nature 
   
   
  Gust of Wind 
  Light 
  Speak with Animals 
  Creation, Minor 
  Plant Growth 
  Speak with Plants 
  14 
  grants wondrous 
  transformation 
   
  Change Self 
  Enlarge/Shrink 
  Polymorph Others 
  Polymorph Self 
  15 
  grants protection from 
  various perils 
  Detect Invisible 
  Detect Magic 
  Feather Fall 
  Dispel Magic 
  Water Breathing 
  16 
  knows the thoughts of 
  men 
  ESP           Forget 
  Message 
   
  17 
  summons hellfire 
   
  Stinking Cloud 
  Gaseous Form 
  18 
  holds dominion over 
  time & space 
   
   
  19 
  manipulates the 
  elements 
  Wall of Fog 
  Wall of Fire 
  Wall of Ice 
   
  20 
  teaches the dreadful 
  symbols of power 
   
   
   
  
  Domains & Spells, continued… 
  3rd circle 
  4th circle 
  5th circle 
  Faithful Hound, Major 
  Shades 
  Animated Artwork 
   
   
  Invisibility, Mass 
   
   
   
   
   
   
  Glove of Invulnerability, Major 
   
   
   
  Feeblemind 
  Hold Monster 
   
  Grasping Hand 
  Power Word Stun 
  Power Word Kill 
  Hallucinatory Terrain  
  Projected Image 
  Veil 
  Chaos 
  Phantasmal Supergoria 
   
  Contact Outer Sphere 
  Legend Lore 
  Vision 
   
  Glass Eye 
  Secret Chest 
   
  Remote Surveillance 
  Vanish 
   
  Passwall 
  Teleport 
  Instant Summons 
  Phase Door 
  Imprisonment/Freedom 
  Geas 
  Speak with Monsters 
  Suggestion, Mass 
  Antipathy/Sympathy 
  Charm Person, Mass 
  Demand 
   
  Barrier 
   
  Magic Sword 
   
  Animate Dead 
  Animate Dead Monsters 
  Death Spell 
  Trap the Soul 
   
  Creation, Major 
  Disintegrate 
  Move Earth 
  Transmute Rock to Mud 
  Polymorph Any Object 
   
  Stone to Flesh/Flesh to Stone 
  Statue 
  Clone 
  Simulacrum 
  Shape Change 
   
   
   
   
   
  Mind Switch 
   
  Mind Blank 
   
  Cloudkill 
   
   
   
  Weird Vortex 
  Maze 
  Duo-Dimension 
  Temporal Stasis 
  Time Stop 
  Wall of Force 
  Wall of Iron 
  Wall of Stone 
  Prismatic Sphere 
  Prismatic Spray 
  Prismatic Wall 
   
  Symbol of Conflict 
  Symbol of Fear 
  Symbol of Pain 
  Symbol of Despair 
  Symbol of Sleep 
  Symbol of Stunning 
  Symbol of Death 
  Symbol of Insanity 
  
  A demonological sampler 
  Names 
  Abab 
  Aklpox 
  Arzox 
  Babaved 
  Frinuxmef 
  Hedhed 
  Hnihnihni 
  Kaxnejed 
  Kepwerhax 
  Lungul 
  Oxarzex 
  Psipsimor 
  Tisla 
  Uklox 
  Uqabab 
  Uqartidromid 
  Wurbaakl 
  Xalculnaculna 
  Xando 
  Zoxdepox 
   
  Demons 
  Pulurur, demon of the 1st circle. Manifests as a man with many faces, preceded by the sound 
  of trumpets. Grants the power of flights; and teaches about the smelting of metals. 
  Ophyed, demon of the 1st circle. Manifests as a hideous elephant-headed monster, hovering 
  above ground. Grants protection, transports men & things suddenly and summons hellfire. 
  Voxurpox, demon of the 2nd circle. Appears as a girlchild with the head of a hare, riding a 
  crimson horse. Grants the power of invisibility and knows the thoughts of men; and teaches 
  about the virtues of herbs. 
  Sinwun, demon of the 3rd circle. Manifests as a boychild with vermilion skin, shining like a 
  jewel. Grants wondrous transformation, teaches the symbols of power and holds dominion 
  over time & space. 
  Fxuzex, demon of the 4th circle. Appears as an old woman with glowing olive eyes, holding a 
  chalice. Commands spirits and summons hellfire; and teaches about arts & crafts, geometry 
  and arithmetic and astrology. 
  ZapZap, demon of the 2nd circle. Appears as a wolf with wings, wearing a crown. Grants 
  protection from various perils. 
  Blu’Bluob, demon of the 5th circle. Manifests as crow of superb beauty & grace, carrying a 
  viper. Knows the thoughts of men; and teaches about the virtues of herbs. 
   
   
  
SOURCE: textdata/thevault/Lamentations of the Flame Princess/LotFP Supplemental/LotFP Classes/Demons & Diabolists v2 (LotFP).pdf