TEXT: BACKGROUND
  By disturbing occult forces best left alone, you awoke an ancient spirit of
  vengeful retribution. Because of your past experiences, this powerful entity
  perceived within you potent feelings of hatred, fear, and revenge. Because
  of the strong emotions you have in common with it, the spirit you
  released was instantly attracted to you, and immediately perceived
  within you a potential that you have always denied in yourself.
  Unbeknown to you at the time, this intangible entity began to
  follow and study your every move, until the time was right…
  One day, when these feelings of vengeance boiled to the
  surface, the wrathful spirit entered your corporeal
  form, its powerful essence merging perfectly with your
  own mortal soul. It is now an intricate and inseparable
  part of who you are. Within you simmers uncontrol-
  lable feelings of vengeance that others can never quite
  understand. You have become the living embodiment of
  wrathful revenge.
  The Spirit of Vengeance is a mortal whose soul is merged
  with an ancient, wrathful spirit of particular potency.
  Because the mortal soul of the human and the immortal
  spirit become one being, sharing a single mind and
  corporeal body, the individual who hosts the spirit is
  forever changed. He becomes somber, moodier, and
  more discreet than he ever was in the past, and he gradu-
  ally cuts many of the bonds he shared with the people
  around him. His friends, his colleagues, and the
  members of his family perceive this transformation as
  though it were a tangible thing. But no amount of
  therapy will ever restore him to the way he once was.
  He is greater than that now. And he understands things
  that none others can hope to comprehend. 
  PROFILE OF A SPIRIT OF
  VENGEANCE
  Legends of men possessed by evil, loathsome, and
  vengeful spirits abound in mythology. In Indo-
  European and Asian mythos, there have always been evil
  spirits who sought retribution against mankind. Whether it
  comes from Europe, the civilizations of pre-Columbus
  America, the far jungles of Africa, or the once fabled
  cultures of Asia, stories about spirits taking control of men
  and women are frequent. Some of these legends are based on
  truth. One such stories comes from the American Wild West. 
  Spirit of Vengeance
  Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
  A d20 Modern Advanced Class
  Written by Jason J. McCuiston
  
  It is the story John Broody, the young son of an English pioneer
  who brought his family to New York before crossing the harsh
  plains of the Mid West towards California. On their journey,
  painted savages on horseback attacked the family, which trav-
  eled with a hundred other pioneers. Many people were slaugh-
  tered, including Johnny's parents and siblings. Johnny was now
  on his own.
  A week later, the expedition came upon an old Navaho grave-
  yard. Despite numerous warnings from the other pioneers,
  Johnny, filled with hatred towards the cruel land upon which he
  found himself, sought solitude in the graveyard. Though he did
  not disturb any of the ancient tombs, one totem intrigued him.
  Fascinated by the strange faces upon the delicate sculpture,
  Johnny approached it. Suddenly filled with uncontrollable rage,
  he pushed the totem to the ground. This did not assuage his
  feelings of hatred and revenge, and to Johnny's surprise a
  strange bluish mist issued from the broken statue. 
  Shortly after, a fight broke out between Johnny and another
  member of the expedition. During the brawl, the man drew a
  gun and pointed it at Johnny. Screaming and bleeding, Johnny
  dared him to shoot. It was at that moment that he felt a powerful
  jolt of emotions. Before he had time to realize what had
  happened, the man lay at his feet, dead. He stood alone, in the
  midst of a barren field. His body was wreathed in dancing
  flames. Out of fear, the people of his expedition had abandoned
  him. 
  The following years, Johnny learned to channel his vengeful
  emotions, and he became the scourge of outlaws, ruffians, and
  other scoundrels who populated the Wild West. Some believe
  his spirit still lives on. 
  REQUIREMENTS
  To qualify to become a Spirit of Vengeance, a character must
  fulfill all the following requirements:
  Base Attack Bonus: +3
  Skills: Intimidation 4 ranks, Knowledge (arcane lore) 4 ranks.
  Feats: Combat Martial Art, Iron Will.
  Special: The character must have experienced a tragic event
  that instilled in him profound feelings of hatred and revenge. He
  must also have released a wrathful, immortal spirit from its
  bond (or be part of a group that releases such a spirit). 
  CLASS INFORMATION
  Hit Die: 1d8
  Action Points: 6 + one-half character level, rounded down,
  every time the character attains a new level in this class.
  CLASS SKILLS
  The Spirit of Vengeance's class skills (and the key ability for
  each skill) are: Drive (Dex), Intimidate (Cha), Jump (Str),
  Knowledge (arcane lore, current events, history, popular
  culture, streetwise, tactics) (Int), Listen (Wis), Read/Write
  Language (none), Speak Language (none), and Spot (Wis).
  Skill Points at Each Level: 3 + Int modifier.
  CLASS FEATURES
  All the following are class features of the Spirit of Vengeance
  advanced class:
  Hellfire Form: Before he can become a Spirit of Vengeance,
  the character must have experienced a traumatic event that left
  in him a profound desire for retribution. The character's
  vengeful emotions can be targeted at a specific individual, at a
  group of people, or at life in general. His swelling rage and
  unshakable willpower are so strong that a sentient spirit - the
  embodiment of wrath and vengeance - takes interest in him.  
  Typically, the character frees such a spirit from bondage in the
  course of his adventures, before he takes on this class.
  PAGE 2
  D20 MODERN
  spirit of vengeance
  Base
  Class 
  Attack
  Fort
  Ref
  Will
  Defense
  Reputation
  Level
  Bonus
  Save
  Save
  Save
  Special
  Bonus
  Bonus
  1
  +1
  +2
  +0
  +0
  Hellfire Form, Intimidating Visage
  +1
  +1
  2
  +2
  +3
  +0
  +0
  Hellfire Armor
  +1
  +1
  3
  +3
  +3
  +1
  +1
  Hellfire Blast 1/day
  +2
  +1
  4
  +4
  +4
  +1
  +1
  Improved Hellfire, Vengeful Strike 1/day
  +2
  +2
  5
  +5
  +4
  +1
  +1
  Summon Hellfire Steed 1/day
  +3
  +2
  6
  +6
  +5
  +2
  +2
  Hellfire Blast 2/day
  +3
  +2
  7
  +7
  +5
  +2
  +2
  Greater Hellfire, Vengeful Strike 2/day
  +4
  +3
  8
  +8
  +6
  +2
  +2
  Summon Hellfire Steed 2/day
  +4
  +3
  9
  +9
  +6
  +3
  +3
  Hellfire Blast 3/day
  +5
  +3
  10
  +10
  +7
  +3
  +3
  Superior Hellfire, Vengeful Strike 3/day
  +5
  +4
  There are only 10 levels to this class
  
  Occasionally, a friend, associate, or complete stranger may
  release the spirit for him. Once the vengeful spirit has targeted
  the individual as a potent candidate to become a Spirit of
  Vengeance, it merges itself within the physical form of the char-
  acter (at a moment when the individual's sentiments of revenge
  swell), forever changing him. Only a handful of vengeful spirits
  exist at any one time, so characters becoming Spirits of
  Vengeance are extremely rare. 
  Once a vengeful spirit enters a character, he becomes what is
  known as a Spirit of Vengeance. The character is now able to
  focus is hatred into a specific shape, which is called hellfire.
  When he manifests his anger, the character's body becomes
  engulfed in hot flames and his face is grossly altered to
  resemble that of a burning human skull. Though the flames do
  not harm the character or any of the items he carries, it can
  inflict damage upon others. Since all of the Spirit of
  Vengeance's abilities depend on this hellfire form, he must take
  on such a form in order to benefit from them. 
  Whenever he strikes someone with his bare hands or a melee
  weapon while in hellfire form, the Spirit of Vengeance deals
  1d2 points of fire damage in addition to the damage he would
  normally deliver. At 1st level, the Spirit of Vengeance can
  shroud his body in hellfire for up to 3 hours each day. Getting
  into or out of hellfire form is a free action. There is no limit on
  the amount of times he can do this each day, as long as the
  combined time of all transformations does not exceed his daily
  capacity. 
  Intimidating Visage: When the Spirit of Vengeance ignites in
  hellfire, the weird flames that seem to dance upon his flesh and
  inhuman visage makes him extremely intimidating. He gains an
  insight bonus to all Intimidation checks equal to his
  Constitution modifier (if positive) + his Spirit of Vengeance
  level.
  Hellfire Armor: Starting at 2nd level, every time the Spirit of
  Vengeance's body produces hellfire, he gains a +1 armor bonus
  to Armor Class. Hellfire armor improves by 1 point every time
  the Spirit of Vengeance gains a new even numbered level (at
  4th, 6th, 8th, and 10th level).
  Hellfire Blast: By the time he reaches 3rd level, the Spirit of
  Vengeance is able to produce a powerful burst of hellfire, which
  he can throw at his enemies. Once per day, he can generate a
  large ball of hellfire and throw it at anyone within a 60-foot
  radius, as long as there are no barriers between him and his
  target. With a successful attack roll, the hellfire blast hits the
  target for 6d6 points of fire damage. Each character within 10
  feet of the target also takes 1d6 points of fire damage from the
  blast. Each victim of this ability can attempt to reduce the
  damage in half with a successful Reflex save (DC equal to 20 +
  Spirit of Vengeance's level). When he attains 6th and 9th level,
  the Spirit of Vengeance can produce one additional hellfire blast
  each day. 
  Improved Hellfire: At 4th level, the Spirit of Vengeance's
  ability to control hellfire improves. He now deals 1d3 points of
  fire damage with each successful melee attack. Furthermore, he
  can now remain in hellfire form for up to six hours each day. 
  Vengeful Strike: Also at 4th level, the Spirit of Vengeance
  learns to channel his wrath into a potent strike against a single
  enemy. Once per day, he can attempt to hit an opponent with a
  single unarmed melee attack while in hellfire form. A successful
  hit deals an extra amount of fire damage equal to twice the
  Spirit of Vengeance's level. Additionally, all flammable material
  carried by the Spirit of Vengeance's victim must make a DC 15
  Reflex save or burst into flame. Vengeful strike can be used
  once per day at 4th level, twice each day at 7th level, and three
  times daily at 10th level. Use of vengeful strike must be
  declared before the attack roll is made, and failing to hit the
  target result in the loss of one daily use of the ability. 
  Summon Hellfire Steed: As the Spirit of Vengeance gains
  experience, the entity sharing his mind and body reveals new
  secrets to him. One of those secrets, gained at 5th level, is the
  magical summoning of a ghostly steed. Depending on the tastes
  and style of both the spirit and its mortal host, the steed can take
  various forms, but it is always shrouded in burning fire. The
  steed can only accommodate the Spirit of Vengeance and,
  whether it is a black stalion, a large motorcycle, or a winged
  war-pig, it moves at a rate of 100 feet per round, constantly
  hovering 5 feet above ground. Anyone touching the hellfire
  steed takes 1d6 points of fire damage each round he is in
  contact with it. The steed remains with the Spirit of Vengeance
  until it is either dispelled or he returns to his human form (i.e.
  gets out of hellfire form), whichever comes first. At 8th level,
  The Spirit of Vengeance can summon (and dispel) his steed
  twice each day. Each summoning and dispelling takes a single
  action. 
  Greater Hellfire: When he attains 7th level, the Spirit of
  Vengeance can maintain his hellfire form for up to 12 hours
  each day. The fire damage he deals with his melee strikes while
  in hellfire form also improves to 1d4. 
  Superior Hellfire: By 10th level, the Spirit of Vengeance truly
  masters the secrets of hellfire. He can now remain in blazing
  hellfire form for an unlimited amount of time and deals 1d6
  points of fire damage with each successful melee attack. 
  Artwork: Jason Walton
  d20 Modern™ is a trademark of Wizards of the Coast, Inc., a
  subsidiary of Hasbro, Inc., and is used with permission. Wizards
  of the Coast® is a registered trademark of Wizards of the Coast,
  Inc., a subsidiary of Hasbro, Inc., and is used with permission.
  ‘d20 System’ and the d20 System logo are trademarks of
  Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are
  used with permission.
  PAGE 3
  D20 MODERN
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  Modern System Reference Document Copyright 2002-2003, Wizards
  of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman,
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/d20 Modern/Devils Workshop/Prototype - Spirit Of Vengeance.pdf