TEXT: 5�
  Space Weapons-1 
  5
   
   
  Space Weapons 
   The brief, basic details and descriptions of available space weapons 
  are shown here. 
   
  Space 
  Weapons 
   
   
   
   
   
  SPACE WEAPONS 
   
  Type 
  TL 
  Mount 
  A PAW 
  11 
  B1 
  B Slug Thrower 
  9 
  T1 
  C CommCaster 
  8 
  T1 
  D DataCaster 
  10 
  T1 
  E Stasis 
  19 
  T1 
  F Fusion Gun 
  12 
  B1 
  G Meson Gun 
  13 
  Main 
  H Inducer 
  18 
  T1 
  I 
  --- not used --- 
   
   
  J Mining Laser 
  8 
  T1 
  K Pulse Laser 
  9 
  T1 
  L Beam Laser 
  10 
  T2 
  M Missile 
  8 
  T1 
  N KK Missile 
  10 
  Bay 
  O --- not used --- 
   
   
  P Plasma Gun 
  10 
  B1 
  Q Ortillery 
  12 
  Bay 
  R Rail Gun 
  12 
  Bay 
  S SandCaster 
  9 
  T1 
  T Jump Damper 
  14 
  B1 
  U Tractor/Pressor 
  15 
  B1 
  V Salvo Rack 
  10 
  Bay 
  W Disruptor 
  17 
  B1 
  X Hybrid K-S-M 
  9 
  T3 
  Y Hybrid L-S-M 
  10 
  T3 
  Z  
    
   
  SPACE WEAPON MOUNTS 
   
  Mount Type 
  Skill 
  T1 
  Single Turret 
  Turret 
  T2 
  Dual Turret 
  Turret 
  T3 
  Triple Turret 
  Turret 
  T4 
  Quad Turret 
  Turret 
  B1 
  Barbette 
  Turret 
  B2 
  Dual Barbette 
  Turret 
  De 
  Deployable 
  Turret 
  Bay 
  Bay 
  Bay* 
  LBay Large Bay 
  Bay* 
  M 
  Main 
  Spine 
   *Ortillery and Rail Gun governed by 
  Skill= Ortillery. 
   Deployable. In addition to Turret or 
  Barbette costs. 
   
  A PARTICLE ACCELERATOR 
   Particle Accelerators project 
  subatomic particles in focused beams. 
  Interaction with the target produces 
  physical and radiation damage. 
   Charged particles travel well in 
  atmosphere but poorly in space. 
  Neutral particles travel well in space but 
  poorly in atmosphere. Particle 
  Accelerators are able to switch their 
  output depending on the target. A PA 
  attacking in space uses S= Space 
  Ranges; attacking targets in 
  atmosphere use R= World Ranges. 
   A Particle Accelerator. Base TL=11. 
  Minimum Mount= Barbette. 
   
  B SLUG THROWER 
   Slug Throwers are heavy duty Guns 
  or Gatlings firing Missile-2 slugs. 
   B Slug Thrower. Base TL= 9. 
  Minimum Mount= Single Turret. 
   May be used in Anti-Missile Mode. 
   
  C COMMCASTER 
   CommCasters are dedicated 
  information and communications links 
  between the ships. Any ship with a 
  CommCaster can share all of its sensor 
  data with any other ship also equipped 
  with a CommCaster (subject to 
  lightspeed delay). 
   Ships with CommCaster can 
  participate in Battery Fire. 
   C CommCaster. Base TL= 8. 
  Minimum Mount = Single Turret. 
   
  D DATACASTER 
   DataCasters are offensive weapons 
  broadcasting or beamcasting petabytes 
  of information at or against enemy 
  sensors and communicators. 
  DataCasters pursue three strategies: 
  they attempt to spook or overload 
  sensors, they attempt to introduce 
  viruses into onboard systems through 
  flaws in sensor inputs, and they 
  transmit tailored psychological 
  messages and propaganda. 
   D DataCaster. Base TL= 10. 
  Minimum Mount = Single Turret. 
   May be used in Anti-Missile Mode. 
  E STASIS PROJECTOR 
   A Stasis Projector imposes a series 
  of Stasis Fields (varying in size from 1 
  cm to 1.5 m) along a line from its 
  projector. The fields tend to form 
  around objects; all molecular activity 
  within the field is suspended; time 
  stands still within an active field. The 
  field remains in effect until released. 
  When the field is released, its contents 
  continue unaffected. 
   However, their connections with the 
  rest of the ship have been severed. The 
  result is a crippling effect on the 
  component. 
   E Stasis Projector. Base TL= 19. 
  Minimum Mount= Single Turret.  
   May be used in Anti-Missile Mode. 
   
  F FUSION GUN 
   Fusion Guns fire beams of super-
  heated plasma at their targets and 
  cause damage by their intense heat 
  and kinetic energy. Fusion Guns 
  operate at higher temperatures than 
  Plasma Guns (in which the plasma 
  actually undergoes fusion). 
   F Fusion Gun. Base TL = 12. 
  Minimum Mount= Barbette. 
   May be used in Anti-Missile Mode. 
   
  G MESON GUN 
   Meson Guns create Muons and 
  charged Pions and project them in 
  focused beams at near lightspeed 
  toward a target. The speed is 
  calculated to promote particle decay 
  inside the target. The ultimate decay 
  products (electrons and photons) inflict 
  internal damage, having bypassed 
  most defenses. 
   G Meson Gun. Base TL= 13. 
  Minimum Mount= Main Weapon.  
   
  H JUMP INDUCER 
   A Jump Inducer projects a field which 
  initiates Jump on a target component. 
  The raw nature of the attack almost 
  always creates a Misjump: transporting 
  the target to a random location, usually 
  in pieces. 
   A Jump Inducer requires a Jump 
  Drive installed on its ship. 
   H Jump Inducer. Base TL= 18. 
  Minimum Mount= Single Turret.   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=5413 Starship Weapons 1.pdf