TEXT: ISW3: INTELLIGENCE/LANGUAGES
  I
  7
  7
  7
  7
  7
  8
  8
  8
  8
  8
  9
  9
  9
  9
  9
  10
  10
  10
  10
  10
  11
  11
  11
  11
  11
  12
  12
  12
  12
  12
  L
  1
  2
  3
  4
  5
  1
  2
  3
  4
  5
  1
  2
  3
  4
  5
  1
  2
  3
  4
  5
  1
  2
  3
  4
  5
  1
  2
  3
  4
  5
  C
  se
  se
  se
  se
  se
  e
  e
  e
  e
  e
  s
  s
  s
  s
  s
  s
  s
  s
  s
  s
  s
  s
  s
  s
  s
  s/t
  s/t
  s/t
  s/t
  s/t
  P
  1p
  1p
  1p
  1p
  2p
  2p
  2p
  2p
  2p
  2p
  2p
  2p
  2p
  2p
  2p
  3p
  3p
  3p
  3p
  3p
  3p
  3p
  3p
  3p
  3p
  3p/1e
  3p/1e
  3p/1e
  3p/1e
  3p/1e
   Roll     
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  * details at DM’s discretion
  ISW4: PRIMARY ABILITIES
  4
  5
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  detect shifting rooms/walls
  detect sloping passages
  ﬁnd secret doors
  detect (large) traps
  detect invisible objects
  detect evil/good
  detect metal
  detect gems
  detect magic
  locate object
  1-10
  5'
  5'
  5'
  5'
  10'
  10'
  30'
  30'
  10'
  30'
  11-20
  10'
  10'
  10'
  10'
  20'
  20'
  60'
  60'
  20'
  60'
  21-30
  15'
  15'
  15'
  15'
  30'
  30'
  90'
  90'
  30'
  *
  1s Digit: Ability
  10s Digit: Range
  ISW5: EXTRAORDINARY POWERS*
  Roll
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  charm person
  clairaudience
  clairvoyance
  control*
  cure disease
  diminution
  elemental command*
  ESP
  etheralness
  extra damage
  ﬁre resistance
  ﬂying
  free action
  growth
  healing
  heroism
  illusion
  levitation
  mirror image
  neutralize poison
  speed
  spell storing
  stealth
  strength
  telekinesis
  telepathy
  teleportation
  warmth
  water breathing
  X-ray vision
  Roll
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Roll
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  ISW2a: SINGLE-AXIS
  ALIGNMENT
  ISW2b: DUAL-AXIS
  ALIGNMENT
  Roll
  1-20
  21-27
  28-30
  Alignment
  lawful
  neutral
  chaotic
  Roll
  1-2
  3-5
  6-7
  8-12
  13-17
  18-19
  20-26
  27-28
  29-30
  Alignment
  chaotic good
  chaotic neutral
  chaotic evil
  neutral good
  (true) neutral
  neutral evil
  lawful good
  lawful neutral
  lawful evil
  Roll on d30
   
   
  1 
  2 
  3 
  4 
  5
   
  6 
  7 
  8 
  9 
  10
   
  11 
  12 
  13 
  14 
  15
   
  16 
  17 
  18 
  19 
  20
   
  21 
  22 
  23 
  24 
  25
   
  26 
  27 
  28 
  29 
  30
  ISW1: SPECIAL PURPOSE
  Special Purpose
  slay clerics
  slay ﬁghters
  slay magic-users
  slay thieves
  slay non-human monsters
  alignment purpose
  Ability When Used for Purpose
  blindness
  confusion
  fear
  paralysis
  +hit/save
  Ability When Used for Purpose —
  on successful hit with the sword:
   
  blindness: 1-15 rounds on failed save vs. spells
   
  confusion: 1-15 rounds on failed save vs. spells
   
  fear: 1-5 rounds on failed save vs. spells
   
  paralysis: 1-5 rounds on failed save vs. spells
   
  +hit/save: +2 “to hit” & +1 to saving throws against
  Alignment Purpose —
  based on alignment of sword:
   
  lawful sword: slay chaos
   
  neutral sword: maintain balance
   
  chaotic sword: slaw law
  KEY TO ISW3
   
  I: INT in BX systems (for 1e, add 5 points)
   
  L: number of Languages (may be determined using d30 SBC, p.49)
   
  P: powers; p=primary ability; e=extraordinary power
   
  C: communication; se=semi-empathy; e=empathy; 
   
   
  s=speech; t=telepathy
   
  Please refer to your edition of choice for rules regarding sword ego.
  * Roll for one extraordinary power in place of the primary ability
  1
  3
  2
  “d30 Intelligent Sword Generator: © 2014, New Big Dragon Games Unlimited
  d30 Intellgent Sword Generator
  
SOURCE: textdata/thevault/OSR Generic/Old School Adventures D30 Accessories (OSR)/NBD d30 Encounters; Generators/d30 Intelligent Sword Generator (OSR).pdf