TEXT: Savage Rifts Fan Gear Catalog 
  Armors 
   
  Catalog of Fan Created Gear 
   
   
    Body Armor 
  Armor Tough Weight 
  Cost 
    CA-5 "Juicer" Dead Boy Armor  
  +7 
  +1 
  30lbs 
  NA 
    CA-6C Heavy Dead Boy Armor  
  +8 
  +1 
  60lbs 
  NA 
    CA-6EX Heavy Exoskeleton Dead Boy Armor  
  +7 
  +1 
  60lbs 
  NA 
    CA-7 Special Forces Heavy Dead Boy Armor 
  +6 
  +1 
  20lbs 
  NA 
    Coalition CA-1 Heavy Dead Boy Armor 
  +6 
  +2 
  18lbs 
  35,000 Cr 
    Coalition CA-2 Light Dead Boy Armor 
  +5 
  +0 
  9lbs 
  35,000 Cr 
    Coalition CA-3 (New) Light Dead Boy Armor 
  +6 
  +2 
  12lbs 
  NA 
    Coalition CA-4 (New) Heavy Dead Boy Armor  
  +7 
  +1 
  20lbs 
  NA 
    DPM 101 Dog Pack Light Riot Armor  
  +4 
  +0 
  8 lbs 
   
   
   
   Powered Armor 
  Arm/Tgh 
  Strength Pace 
  Flight 
   PA-06A SAMAS 
  +10MDC/+1 
  d12+4 
  10 
  22/22/225   
   PA-07A Light Assault SAMAS  
  +10MDC/+1 
  d12+4 
  10 
  /18/180   
   PA-08A "Striker" SAMAS 
  +11MDC/+1 
  d12+5 
  11 
  /22/220   
   PA-09A Super SAMAS 
  +15MDC/+2 
  d12+5 
  8 
  37/37/375   
   PA-100 Mauler Powered Armor 
  +10MDC/+1 
  d12+5 
  8 
  / 
    
   PA-200 Terror Trooper 
  +14/+2 
  d12+6 
  10 
  / 
    
   PA-300 Glitterboy Killer 
  +15MDC/+2 
  d12+6 
  17 
  0/0 
    
   XPA-301 Battle Wraith 
  +15MDC/+2 
  d12+6 
  24 
  0/0 
   
   
   
   
   
  
  CA-5 "Juicer" Dead Boy Armor 
      
    
      
      
    Armor 
  +7 
   
    Toughness 
  +1 
    
    Weight 
  30lbs 
    
    Cost 
  NA 
    
    Minimum Strength 
   
    
    Description 
    
    
    Juicer armor is a slightly modified, heavier suit of standard armor with a heavier helmet and 
  features to distinguish it from the standard troops. 
     
    
    Conversion Notes 
    
    
    Source: Crusader 
    
    Rifts Value: 95 MDC 
  Savage Rifts Value: +6 ARM; +2 Tough 
   
   
  CA-6C Heavy Dead Boy Armor 
      
    
      
    
    
    Armor 
  +8 
   
    Toughness 
  +1 
    
    Weight 
  60lbs 
    
    Cost 
  NA 
    
    Minimum Strength 
   
    
    Description 
    
    
    The CA-6C is a large, heavily plated suit of Dead Boy armor designed for use by the Coalition's 
  new Cyborg Armored Division. It is typically worn by full conversion cyborgs or partial 
  'borgs/headhunters with extensive reconstruction. 
    
   
   
  CA-6EX Heavy Exoskeleton Dead Boy Armor 
      
    
      
    
    Armor 
  +7 
   
    Toughness 
  +1 
    
    Weight 
  60lbs 
    
    Cost 
  NA 
    
    Minimum Strength 
   
    
    Description 
    
    
    The "EX" in the classification stands for "exoskeleton." The CA-6EX is fundamentally the 
  same heavily plated armor as the CA-6C except that it has an exoskeleton built into it. The 
  exoskeleton enables ordinary humans to wear it, providing incredible armored protection and 
  enhanced robotic strength and speed. 
    
   
   
  
  CA-7 Special Forces Heavy Dead Boy Armor 
      
          
    Armor 
  +6 
    Toughness 
  +1 
    Weight 
  20lbs 
    Cost 
  NA 
    Minimum Strength 
   
    Description   
    The Special Forces Division has its own suit of black body armor. The armor has all the same 
  features as the new "Dead Boy" armor and a few special ones as well; most notable are the 
  retractable vibro-knives mounted on the top of each forearm at the wrist. A garrote wire can be 
  pulled from a housing in the left wrist. A Special-Ops Mag-Five, silent jet pack can be attached to 
  the mountings on the back to provide flight, or in the alternative, to secure a backpack ammo-
  drum or energy pack. An ammo-belt is typically slung across the chest along with a utility belt and 
  holster at the waist. Additional ammo and equipment pouches can be magnetically attached to 
  the armor at the waist or on the hips and lower leg. 
    
   
   Conversion Notes   
    Source: Triax T-10 Cyclops 
    Rifts Value: 100 MDC           Savage Rifts Value: +6 ARM; +1 Tough 
   
   
  Coalition CA-1 Heavy Dead Boy Armor 
      
    
      
    
    Armor 
  +6 
    Toughness 
  +2 
    Weight 
  18lbs 
    Cost 
  35,000 Cr 
    Minimum Strength 
  d10 
    Description 
    
    Old style standard "dead Boy" body armor for Coalition Troops with full environmental 
  protection, that gave the troops the name "Dead Boys" 
    Game Use 
    
    
   
  Complete environmental battle armor suitable for use in all hostile environments, 
  including space. 
   
  Computer controlled life support system. 
   
  Internal cooling and temperature control. 
   
  Artificial air circulation systems, gas filtration, humidifier. 
   
  Computer controlled independent oxygen supply and purge system that automatically 
  engages in low oxygen or contaminated air environments. 
   
  Five hour oxygen supply. 
   
  Insulated, high temperature resistant shielding for up to 300 degrees centigrade. 
  Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. 
   
  Radiation shielded. 
   
  Polarized and light sensitive/adjusting tinted visor. 
   
  Built-in loudspeaker: 80 decibels. 
   
  Directional, short-range radio built into the helmet. Range is 5 miles (8 km). 
   
  Helmet face plate is removable. 
  
   
  Wrist Mini-Comp: A multi-purpose miniature computer and display that will indicate 
  system errors within the armor, damage levels, and oxygen supply, as well as 
  direction (compass), time, and date. 
   
  Ammo and supply waist belt, shoulder belts, and shoulder holster. 
   
  Pilots and officers have their choice of shoulder or hip holster. 
   
  Boot survival knife or Vibro-Blade for officers and military specialists. 
     
    Conversion Notes 
    
    Source: Triax T-13 Field Mechanic 
    Rifts Value: 80 MDC 
    Savage Rifts Value: +6 ARM; +2 Tough 
   
   
  Coalition CA-2 Light Dead Boy Armor 
      
    
      
    
    Armor 
  +5 
    Toughness 
  +0 
    Weight 
  9lbs 
    Cost 
  35,000 Cr 
    Minimum Strength 
  d4 
    Description 
    
    The old style lighter version of the standard Coalition body armor Worn by Pilots, City Police and 
  Espionage Units. This version also has full environmental protection 
    Game Use 
    
     
  Complete environmental battle armor suitable for use in all hostile environments. 
  including space. 
   
  Computer controlled life support system. 
   
  Internal cooling and temperature control. 
   
  Artificial air circulation systems, gas filtration, humidifier. 
   
  Computer controlled independent oxygen supply and purge system that automatically 
  engages in low oxygen or contaminated air environments. 
   
  Five hour oxygen supply. 
   
  Insulated, high temperature resistant shielding for up to 300 degrees centigrade. 
  Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. 
   
  Radiation shielded. 
   
  Polarized and light sensitive/adjusting tinted visor. 
   
  Built-in loudspeaker: 80 decibels. 
   
  Directional, short-range radio built into the helmet. Range is 5 miles (8 km). 
   
  Helmet face plate is removable. 
   
  Wrist Mini-Comp: A multi-purpose miniature computer and display that will indicate 
  system errors within the armor, damage levels, and oxygen supply, as well as 
  direction (compass), time, and date. 
   
  Ammo and supply waist belt, shoulder belts, and shoulder holster. 
   
  Pilots and officers have their choice of shoulder or hip holster. 
   
  Boot survival knife or Vibro-Blade for officers and military specialists. 
    Conversion Notes 
    
    Source: Huntsman 
    Rifts Value: 45 MDC 
    Savage Rifts Value: +5 ARM 
   
   
   
  
  Coalition CA-3 (New) Light Dead Boy Armor 
      
    
      
    
    Armor 
  +6 
    Toughness 
  +2 
    Weight 
  12lbs 
    Cost 
  NA 
    Minimum Strength 
  d4 
    Description 
    
    The new style of armor is designed to provide greater protection without adding significantly to 
  the weight or decreasing mobility. Typically reserved for female troopers, scouts and special 
  teams (Psi-officers, reconnaissance, Intelligence, Special Forces, Pilots, etc.). 
    Game Use 
    
     
  Complete environmental battle armor suitable for use in all hostile environments 
  including space. 
   
  Computer controlled life support system that monitors and displays bio-data of the 
  wearer as well as the capacity and failure of life support systems and damage to 
  the armor. The wearer will know approximately how much M.D.C. is remaining and 
  whether or not the armor has been breached. 
   
  Computer controlled, independent oxygen supply and purge system that automatically 
  engages in low oxygen or contaminated air environments. Five hour oxygen supply. 
   
  Internal, voice actuated support computer and data base. This secondary computer 
  provides mathematical computations and serves as a data base of basic military 
  data, protocol, rules, laws and procedure. It also includes CS troop and vehicle 
  recognition/identification based on verbal description or optical link (if it's 
  not a friendly, it's probably an enemy). The computer can also "read" for the 
  soldier (85% of all grunts are illiterate). This is done either by reading the 
  letters composing the word (assuming the character knows the alphabet; 70% don't) 
  or with an optic link via multi-optic eye patch or bionic eye linked to the 
  computer. The new heavy armor has an automatic optic link built into the armor. 
   
  Internal cooling and temperature control. 
   
  Artificial air circulation systems, gas filtration, humidifier. 
   
  Insulated, high-temperature resistant shielding for up to 300 degrees centigrade. 
  Normal fires do no damage. Nuclear, plasma, magic fires and mega-damage fire and 
  heat do full damage. 
   
  Radiation shielded. 
   
  Polarized and light-sensitive visor with a tint that automatically adjusts to the 
  level of available light. 
   
  Built-in loudspeaker: 80 decibels. 
   
  Directional, short-range radio built into the helmet. Range is five miles (8 km). 
   
  The helmet can be completely removed, but unlike the old armor, the face plate is 
  not removable; it is one piece with a jointed back plate that is unlocked and 
  opened to put on and remove the helmet quickly and easily. 
   
  Ammo and supply waist belt, shoulder belts, and shoulder holsters are all standard 
  issue. Pilots and officers have choice of shoulder or hip holster. 
   
  Boot survival knife or vibro-blade for officers, military specialists and Special 
  Forces. 
   
  The light areas of the skeleton portions of armor are a light grey color. The 
  material is light sensitive and darkens 20% in low light to prevent giving the 
  enemy a nice, light target to aim for during night attacks. 
     
   
    Conversion Notes 
    
    Source: Triax T-13 Field Mechanic 
    Rifts Value: 80 MDC 
    Savage Rifts Value: +6 ARM; +2 Tough 
   
   
  
  Coalition CA-4 (New) Heavy Dead Boy Armor 
      
    
      
    
    Armor 
  +7 
    Toughness 
  +1 
    Weight 
  20lbs 
    Cost 
  NA 
    Minimum Strength 
   
    Description 
    
    The new style of armor is designed to provide greater protection without adding significantly to 
  the weight or decreasing mobility. The current standard armor worn by most Coalition soldiers, 
  including commissioned and non-commissioned officers. 
    Game Use 
    
     
  Complete environmental battle armor suitable for use in all hostile environments 
  including space. 
   
  Computer controlled life support system that monitors and displays bio-data of the 
  wearer as well as the capacity and failure of life support systems and damage to 
  the armor. The wearer will know approximately how much M.D.C. is remaining and 
  whether or not the armor has been breached. 
   
  Computer controlled, independent oxygen supply and purge system that automatically 
  engages in low oxygen or contaminated air environments. Five hour oxygen supply. 
   
  Internal, voice actuated support computer and data base. This secondary computer 
  provides mathematical computations and serves as a data base of basic military 
  data, protocol, rules, laws and procedure. It also includes CS troop and vehicle 
  recognition/ identification based on verbal description or optical link (if it's 
  not a friendly, it's probably an enemy). The computer can also "read" for the 
  soldier (85% of all grunts are illiterate). This is done either by reading the 
  letters composing the word (assuming the character knows the alphabet; 70% don't) 
  or with an optic link via multi-optic eye patch or bionic eye linked to the 
  computer. The new heavy armor has an automatic optic link built into the armor. 
   
  Internal cooling and temperature control. 
   
  Artificial air circulation systems, gas filtration, humidifier. 
   
  Insulated, high-temperature resistant shielding for up to 300 degrees centigrade. 
  Normal fires do no damage. Nuclear, plasma, magic fires and mega-damage fire and 
  heat do full damage. 
   
  Radiation shielded. 
   
  Polarized and light-sensitive visor with a tint that automatically adjusts to the 
  level of available light. 
   
  Built-in loudspeaker: 80 decibels. 
   
  Directional, short-range radio built into the helmet. Range is five miles (8 km). 
   
  The helmet can be completely removed, but unlike the old armor, the face plate is 
  not removable; it is one piece with a jointed back plate that is unlocked and 
  opened to put on and remove the helmet quickly and easily. 
   
  Ammo and supply waist belt, shoulder belts, and shoulder holsters are all standard 
  issue. Pilots and officers have choice of shoulder or hip holster. 
   
  Boot survival knife or vibro-blade for officers, military specialists and Special 
  Forces. 
   
  The light areas of the skeleton portions of armor are a light grey color. The 
  material is light sensitive and darkens 20% in low light to prevent giving the 
  enemy a nice, light target to aim for during night attacks. 
     
   
    Conversion Notes 
    
    Source: Crusader 
    Rifts Value: 95 MDC 
    Savage Rifts Value: +6 ARM; +2 Tough 
   
   
  
  DPM 101 Dog Pack Light Riot Armor 
      
    
      
    
    Armor 
  +4 
    Toughness 
  +0 
    Weight 
  8 lbs 
    Cost 
   
    Minimum Strength 
   
    Description 
    
    The DPM 101 armor offers none of the environmental systems of the full Dead Boy suits and 
  serves mostly as protection against gunfire. 
     
    Conversion Notes 
    
    Source: Plastic Man Main Body 
    Rifts Value: 35 MDC 
    Savage Rifts Value: +4 ARM 
   
   
   
  
  PA-06A SAMAS 
      
    
      
    
    Armor 
  +10MDC 
    Toughness 
  +1 
    Weight 
  340lbs 
    Cost 
  1.6MCr 
    Size 
  1 
    Strength 
  d12+4 
    Pace 
  10 
    Running Dice 
  10 
    Jump 
   
    Climb 
  1 
    Flying Pace 
  22/225 
    Water Pace 
  6 
    Group QTY 
  Weapon 
  Range 
  ROF 
  Damage 
  AP 
  Ammo 
    
  1 
  1 Light Rail Gun 
  See Page 96 
   
   
   
   
    
  2 
  1 Mini-Missile Launcher 
  See Page 96 
   
   
   
   
      
      
    
    
    
    Description 
    
    The original PA-06A SAMAS has been a workhorse for the Coalition States, proving to be fast, 
  maneuverable and deadly in all environments, from open combat to city streets. 
     
    Conversion Notes 
    
    Source: Triax T-31 Super Trooper Power Armor 
    Rifts Value: 250 MDC 
    Savage Rifts Value: +10 MDC; +1 Tough 
    Source: Flying titan Power Armor 
    Rifts Value: 400 MPH 
    Savage Rifts Value: 300 
    Source: Glitterboy per Clint Black 
    Rifts Value: 60 mph 
    Savage Rifts Value: 10 
    Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor 
    Rifts Value: 30 
    Savage Rifts Value: d12+4 
   
   
  PA-07A Light Assault SAMAS 
      
    
      
    
    Armor 
  +10MDC 
    Toughness 
  +1 
    Weight 
  500lbs 
    Cost 
  1.8MCr 
    Size 
  1 
    Strength 
  d12+4 
    Pace 
  10 
    Running Dice 
  d10 
    Jump 
   
    Climb 
   
    Flying Pace 
  18/180 
  
    Water Pace 
   
    Group QTY 
  Weapon 
  Range 
  ROF 
  Damage 
  AP 
  Ammo 
    
  1 
  1 Light Rail Gun 
  See Page 96  
   
   
   
    
  2 
  1 Mini-Missile Launcher 
  See Page 96  
   
   
   
    
  3 
  1 Mini-Missile Launcher 
  See Page 96  
   
   
   
      
      
    
    
    Description 
    
    The PA-07A Light Assault SAMAS is patterned after the original PA-06A as a low altitude, all 
  environment power armor fighter. Like the PA-06A, the Smiling Jack is fast, tough, reliable and 
  capable of infantry assaults, frontline combat, surgical strikes, troop support, seek and destroy, 
  reconnaissance, rescue, espionage and defense. It can fly, hover, make tight turns and is small 
  enough to maneuver through narrow streets and corridors without sacrificing firepower or armor 
  protection. 
     
    Conversion Notes 
    
    Source: Triax T-31 Super Trooper Power Armor 
    Rifts Value: 250 MDC 
    Savage Rifts Value: +10 MDC; +1 Tough 
    Source: Triax X-10 Predator Flying Speed 
    Rifts Value: 290 MPH 
    Savage Rifts Value: 180 
    Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor 
    Rifts Value: 30 
    
  Savage Rifts Value: d12+4 
   
   
  PA-08A "Striker" SAMAS 
      
    
      
    
    Armor 
  +11MDC 
    Toughness 
  +1 
    Weight 
  600lbs 
    Cost 
  2.6MCr 
    Size 
  1 
    Strength 
  d12+5 
    Pace 
  11 
    Running Dice 
  d10 
    Jump 
   
    Climb 
   
    Flying Pace 
  22/220 
    Water Pace 
   
    Group QTY 
  Weapon 
  Range 
  ROF 
  Damage 
  AP 
  Ammo 
    
  1 
  1 Light Rail Gun 
  See Page 96 
   
   
   
   
    
  2 
  2 Mini-Missile Launcher 
  See Page 96 
   
   
   
   
    
  3 
  1 Mini-Missile Launcher 
  See Page 96 
   
   
   
   
    
  4 
  1 Mini-Missile Launcher 
  See Page 96 
   
   
   
   
      
      
    
    
    Description 
    
  
    The PA-08A "Striker" SAMAS is a cross between the old style Death's Head SAMAS, which it 
  more closely resembles, and the Super SAMAS with its heavier armor and weapon systems. 
  The Striker was specifically designed for the exclusive use of the Special Forces and is only 
  rarely made available to the Elite RPA SAMAS pilot on special missions, usually with Special 
  Forces. Like its light predecessors, it is a low altitude, all environment power armor fighter, but 
  used primarily for espionage and special missions. Such covert operations include penetrating 
  the enemy line in order to sabotage the enemy, hit special targets, guerilla warfare, 
  assassination, intercept, anti-armor, antisupernatural missions, special reconnaissance in hostile 
  territory, surgical strikes, seek and destroy, rescue, espionage and defense. It can fly, hover, 
  make tight turns and is small enough to maneuver through narrow streets and corridors without 
  sacrificing firepower or armor protection. 
     
    Conversion Notes 
    
    Source: Triax X-10 Predator Main Body 
    Rifts Value: 380 MDC 
    Savage Rifts Value: +11 MDC; +2 Tough 
    Source: Triax X-10 Predator Flying Speed 
    Rifts Value: 290 MPH 
    Savage Rifts Value: 180 
    Source: Triax X-10 Predator 
    Rifts Value: 40 
    Savage Rifts Value: d12+6 
    Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor 
    Rifts Value: 30 
    Savage Rifts Value: d12+4 
   
   
  PA-09A Super SAMAS 
      
    
      
    
    Armor 
  +15MDC 
    Toughness 
  +2 
    Weight 
  2.4tons 
    Cost 
  5.8MCr 
    Size 
  2 
    Strength 
  d12+5 
    Pace 
  8 
    Running Dice 
  d10 
    Jump 
   
    Climb 
  2 
    Flying Pace 
  37/375 
    Water Pace 
   
  Group QTY 
  Weapon 
  Range 
  ROF 
  Damage 
  AP Ammo 
  1 
  2 SS-09 Dual Plasma System  
  25/50/100 
  1 3d10+4MD/6d6MD 14/25 INF 
  2 
  2 WI-GL20 Automatic Grenade Launcher 
  See Pg 93 
   
   
   
  40 
  3 
  3 Vibro-Sword 
  See page 92  
   
   
   
  4 
  3 Vibro-Sword 
  See page 92  
   
   
   
      
    
    
    
    
    Description 
    
    The PA-09A Super SAMAS is patterned after the original PA-06A and resembles its Light 
  Assault brother, right down to the toothy grin. Nicknamed the "Grinning Demon;" it is a fast, 
  tough, and reliable power armor suitable for all types of combat missions. However, it is also a 
  
  heavy, high and low altitude, all environment power armor fighter designed specifically as a 
  front-line combat and support unit. 
     
    Conversion Notes 
    
    Source: Triax X-1000 Ulti-Max 
    Rifts Value: 400 MDC 
    Savage Rifts Value: +14 MDC; +2 Tough 
    Source: Triax T-31 Super Trooper Power Armor 
    Rifts Value: 40 MPH 
    Savage Rifts Value: 8 
    Source: Flying titan Power Armor 
    Rifts Value: 400 MPH 
    Savage Rifts Value: 300 
    Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor 
    Rifts Value: 30 
    Savage Rifts Value: d12+4 
   
   
  PA-100 Mauler Powered Armor 
      
    
      
    
    Armor 
  +10MDC 
    Toughness 
  +1 
    Weight 
  1,800 lbs 
    Cost 
  3.4MCr 
    Size 
  1 
    Strength 
  d12+5 
    Pace 
  8 
    Running Dice 
  d10 
    Jump 
   
    Climb 
   
    Flying Pace 
   
    Water Pace 
   
    Group QTY 
  Weapon 
  Range 
  ROF 
  Damage 
  AP Ammo 
    
  1 
  1 Vibro-Sword 
  See page 92 
   
   
   
   
    
  2 
  1 Vibro-Sword 
  See page 92 
   
   
   
   
    
  3 
  1 NG-E15 Plasma Ejector  
  See Page 93 
   
   
   
   
    
  4 
  1 NG-E15 Plasma Ejector  
  See Page 93 
   
   
   
   
    
  5 
  1 Mini-Missile Launcher 
  See Page 96 
   
   
   
   
      
    
    
    
    Description 
    
    The PA-100 Mauler is the design from the Coalition State of Iron Heart for a ponderous, 
  heavily armored, all-purpose suit of environmental power armor. The Mauler, also known as 
  "No Neck" and the "No Neck Mauler," has performed best in field tests as an urban assault 
  and riot control unit, construction, heavy infantry support (typically armed with a rail gun or 
  missile rifle) and as an aquatic, deep sea power armor useful for underwater exploration, 
  salvage and combat. 
    Game Use 
    
    Small maneuvering jets are located on the hips, forearms, shoulders and back to assist in 
  jumps and to provide propulsion underwater. Above and behind the head are four lights. The 
  two center ones are infrared and used for night operations and seeing in murky water; the two 
  larger ones are conventional lights. A pair of small infrared lights are also built into the lower 
  
  abdomen plates to illuminate the water beneath the armor's feet as it descends into the 
  depths (also good for land operations at night). According to the designers, the armor can 
  even withstand the conditions of space. 
     
   
    
    Conversion Notes 
    
    
    Source: Triax T-31 Super Trooper Power Armor 
    
    Rifts Value: 250 MDC 
    Savage Rifts Value: +10 MDC; +1 Tough 
    
    Source: Triax T-31 Super Trooper Power Armor 
    
    Rifts Value: 40 MPH 
    Savage Rifts Value: 8 
    
    Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor 
    
    Rifts Value: 30 
    Savage Rifts Value: d12+4 
    
   
  PA-200 Terror Trooper 
      
    
      
    
    Armor 
  +14 
    Toughness 
  +2 
    Weight 
  1,250 lbs 
    Cost 
  4.1 MCr 
    Size 
  2 
    Strength 
  d12+6 
    Pace 
  10 
    Running Dice 
  d10 
    Jump 
   
    Climb 
   
    Flying Pace 
   
    Water Pace 
   
  Group QTY 
  Weapon 
  Range 
  ROF 
  Damage 
  AP 
  Ammo 
  1 
  1 Laser Blaster 
  40/80/160 1 
  3d6 
  2 
  INF 
  2 
  1 Laser Blaster 
  40/80/160 1 
  3d6 
  2 
  INF 
  3 
  1 CTT-M20 Missile Rifle 
  40/80/160 1 
  3d6+1/Mini 
  Missile 
  Mini 
  Missile 10 
  4 
  1 CTT-P40 Particle Beam Cannon  40/80/160 1 
  3d10+4MD 
  14 
  40 
      
      
    
    Description 
    
    
  The PA-200 Terror Trooper is another heavy armor, combat suit, but designed by the techs 
  at Chi-Town with RPA pilots, Commandos and Special Forces in mind — the face plate is 
  even reminiscent of the Special Forces skull design. Like most of the Coalition Army's war 
  machines, the Terror Trooper power armor features the sinister Death's Head motif, is an 
  ominous black color, lined with menacing spikes and offers a variety of built-in weapons. 
  This power armor is similar to Triax's Ulti- Max in that the pilot sits in the chest area and 
  manipulates robot arms, hands and legs with hand and foot controls. This offers superior 
  protection and maximum firepower. 
     
    Conversion Notes 
    
    Source: Triax X-1000 Ulti-Max 
    Rifts Value: 400 MDC 
    Savage Rifts Value: +14 MDC; +2 Tough 
  
    Source: Triax X-1000 Ulti-Max 
    Rifts Value: 400 MDC 
    Savage Rifts Value: +14 MDC; +2 Tough 
    Source: Glitterboy per Clint Black 
    Rifts Value: 60 mph 
    Savage Rifts Value: 10 
    Source: NG-X9 Samson 
    Rifts Value: 2 
    Savage Rifts Value: 11 feet 
    Source: Triax X-10 Predator 
    Rifts Value: 40 
    Savage Rifts Value: d12+6 
   
   
  PA-300 Glitterboy Killer 
      
    
      
    
    
    Armor 
  +15MDC 
   
    Toughness 
  +2 
    
    Weight 
  2 tons 
    
    Cost 
  12.6 MCr 
    
    Size 
  3 
    
    Strength 
  d12+6 
    
    Pace 
  17 
    Running Dice 
  d10 
    
    Jump 
  4 
    
    Climb 
  0 
    Flying Pace 
  0 
    
    Water Pace 
  0 
    
  Group QTY 
  Weapon 
  Range 
  ROF 
  Damage 
  AP 
  Ammo 
  0 
  1 CP-301 Heavy Plasma Lance  
  20/40/80 
  1 
  3d10+4 MD 
  15 
  INF 
  1 
  2 Mini-Missile 10 Pod 
  Mini 
  Missile 
  1-10 
  Mini 
  Missile 
  Mini 
  Missile 10 
  3 
  1 Triple Barrel Laser Turret  
  150/300/450 1-3 
  2d10MD 
  5 
  INF 
  4 
  1 WI-GL20 Automatic Grenade Launcher 
  See Pg 93 
   
   
   
  40 
  5 
  1 Vibro-Sword 
  See page 92 
   
   
   
   
  5 
  1 Vibro-Sword, Giant Sized 
  See page 92 
   
   
   
   
  6 
  1 Vibro-Sword 
  See page 92 
   
   
   
   
  6 
  1 Vibro-Sword, Giant Sized 
  See page 92 
   
   
   
   
  7 
  1 Light Rail Gun 
  See Page 96 
   
   
   
   
  8 
  1 Light Rail Gun 
  See Page 96 
   
   
   
   
      
      
    
    
    Description 
    
    
    
  The PA-300 Glitter Boy Killer designed specifically to take out Glitterboys. Though testing 
  produced promising results, it was found that in actual combat theatres, the armament was 
  woefully lacking. Given the short range of the armament, it was difficult for the PA-300 to get 
  close enough to their target to fire effectively and even then a kill wasn't assured. 
    Game Use 
    
    
    1. Nuclear Powered: Which means they effectively have an unlimited fuel capacity and 
  power source with an average life of 15 to 20 years. 
  
  2. Radar (upgraded): Can identify 72 targets and track up to 48 simultaneously at a 
  range of 10 miles (16 km). 
  3. Combat Computer: Calculates, stores, and transmits data onto the head up display 
  (H.U.D.) of the pilot's helmet. It is linked to the targeting computer, weapon 
  systems and radar. 
  4. Targeting Computer: Assists in tracking and identification of enemy targets. Ten 
  mile range (16 km). 
  5. Laser Targeting System: Assists in the selection and focusing of specific targets 
  and adds a bonus to strike when using long-range weapons. Does not apply to hand 
  to hand combat. 
  6. Radio communication: Long-range, directional communication system with an 
  effective range of about 500 miles (800 km). As well as a directional, short-
  range radio with a range 5 miles (8 km). 
  7. Built-in loud speaker: 80 decibels. 
  8. Complete environmental battle armor: Suitable for use in all hostile environments 
  including under water (from several hundred feet to one mile depending on the 
  suit) and even outerspace. The following features are included. 
  o 
  Computer controlled life support system. 
  o 
  Internal cooling and temperature control. 
  o 
  Artificial air circulation systems, gas filtration, humidifier. 
  o 
  Computer controlled, independent oxygen supply and purge system that 
  automatically engages in low oxygen or contaminated air environments. Eight hour 
  oxygen supply, but with the air recycling, circulatory system the wearer/pilot 
  can remain inside the suit for days with breathable air. 
  o 
  Insulated, high temperature resistant shielding for up to 400 degrees centigrade. 
  Normal fires do no damage. Nuclear, plasma, and magic fires do full damage. 
  o 
  Radiation shielding. 
  o 
  Polarized and light sensitive/adjusting tinted visor (when applicable). 
  9. Special Bonuses: +2 on initiative and +1 to strike from 
  combat computer and targeting systems. 
     
   
    
    Conversion Notes 
    
    
    Source: Triax X-1000 Ulti-Max 
    
    Rifts Value: 400 MDC 
    Savage Rifts Value: +14 MDC; +2 Tough 
    Source: Triax X-1000 Ulti-Max 
    Rifts Value: 400 MDC 
    Savage Rifts Value: +14 MDC; +2 Tough 
    Source: Glitterboy per Clint Black 
    Rifts Value: 60 mph 
    Savage Rifts Value: 10 
    Source: Triax X-10 Predator 
    Rifts Value: 40 
    Savage Rifts Value: d12+6 
   
  XPA-301 Battle Wraith 
      
    
      
    
    Armor 
  +15MDC 
    Toughness 
  +2 
    Weight 
  2.5 tons 
    Cost 
  10MCr 
    Size 
  3 
    Strength 
  d12+6 
    Pace 
  24 
    Running Dice 
  d12 
    Jump 
  0 
    Climb 
  0 
    Flying Pace 
  0 
    Water Pace 
  0 
  
  Group QTY 
  Weapon 
  Range 
  ROF Damage AP Ammo 
  1 
  1 CP-302 Improved Heavy Plasma Lance  
  30/60/120 
  1 4d10+4 MD 10 INF 
  2 
  1 Light Rail Gun 
  See Page 96  
   
   
   
  3 
  1 Light Rail Gun 
  See Page 96  
   
   
   
  4 
  1 Triple Barrel Laser Turret  
  150/300/450 1-3 2d10MD 
  5 INF 
  5 
  1 WI-GL20 Automatic Grenade Launcher 
  See Pg 93 
   
   
   
  40 
  6 
  2 Mini-Missile Launcher 
  See Page 96  
   
   
   
  7 
  1 Phase Scyth 
   
   
  2d8MD 
  15 
   
  8 
  1 Phase Scyth 
   
   
  2d8MD 
  15 
   
      
      
    
    
    Description 
    
    
  The XPA-301 Battle Wrath PA is nothing more than (and nothing less than) an improved and 
  next generation Glitter Boy Killer. The war years with Free Quebec taught the Coalition a lot 
  about how to make a better hunter of glitter boys, such as the need to arm it with more 
  powerful guns and give it many more missiles. And of course, being limited to a running 
  speed of 100 mph didn't help its survivability much given the armor's role. However, another 
  and possibly more important lesson was learned when peace was achieved on the East 
  Front during the war years, and manpower was diverted to the West Front's Second Invasion 
  Force against Tolkeen; that the GBK was absolutely superb at going toe to toe with monsters 
  and demons. When fighting the demons, Iron Juggernauts and all the other monsters in 
  Tolkeen's army, it was discovered that the power armor's massive vibro blades and 
  respectable strength gave it the ability to take on even the most ferocious of beasts in 
  pointblank melee. It could deliver a never-ending stream of deadly blows and parry the best 
  of what they could dish out. And with its good degree of armament, the GBK could lay down 
  enough firepower to hurt these new foes fairly badly. Against opponents the armor was 
  never designed to confront, its deficiencies were quiet apparent. Even so, in this new 
  element the failed anti-Glitter Boy experiment turned into a God of Death laying waste to 
  demonic brawlers like a walking chipper-shredder. 
  The power armor's designers opted to name the improved armor the Battle Wrath over Chi-
  Town's bland suggested name of Super Glitter Boy Killer for two reasons. Firstly, though the 
  original GBK held a great deal of promise, it ended up being a heart breaker to all who drove 
  it, as even they could see that it had many unnecessary shortcomings. The engineers and 
  designers of this enhanced model wanted to erase the stigma of the GBK from the RPA pilot 
  community. Secondly, by calling it anything else but the Super GBK, they help reinforce that 
  the notion that the power armor isn't solely reserved for fighting Glitter Boys, and poorly at 
  that. 
  The Battle Wrath is the Coalition's attempt to rectify all the Glitter Boy Killer's shortcomings, 
  make a good suit of power armor into a great one, and emphasize what worked for the 
  original. While its armor plating and appearance have gone unchanged, (come on, Vince 
  Martin's illustration is way too cool to ever replace), the weapons and mobility have been 
  substantially upgraded. 
  For long range work the XPA-301's weapon appendage rail guns have been upgraded to 
  Medium Rail Guns. For short range heavy work, the grenade launcher in its right arm has 
  been given a much improved cyclic rate, making it capable of firing up to a three round burst, 
  similar to that of the Super Sam's. More towards this end, the energy weapons embedded in 
  the right arm have upgraded to the new CP-302 Improved Heavy Plasma Lance, though they 
  still suffer from a short maximum effective range of 540 feet. But the most significant 
  improvement in was made in the power armor's missile payload. The power armor retains its 
  ability to fire a volley of ten plasma mini-missiles, but the new suit makes better use of the 
  shoulders' available space, giving it a total reserve of 30 missiles! The paired forearm 
  slashing weapons were replaced by a single Vibro-Scyth, increasing the damage output 
  
  marginally, but allowing it to produce Mega Damage output in hand to hand combat! 
  As a crowning touch, the Coalition completely abandoned the old GBK's running mechanism 
  and replaced it with a Triax X-535 Jager-inspired system. Because the Triax runner is 50% 
  heavier than the Wrath, the improved power armor's top speed is 25% greater than the Jager 
  (175 mph!) and acceleration is twice that of the old GBK. Also, an Water-Jet Booster Pack is 
  being developed to give the armor some optional, supplemental amphibious capabilities and 
  minor flight characteristics for boarding ships from the sea, (39 knots down to one mile and 
  30 mph up to an altitude of 700 feet respectively). However the pack reduces running speed 
  by a third, which is why it can be jettisoned with a push of a button. This added feature is 
  sure to make the XPA-301 as appealing to the Coalition’s Marines as it is sure to be to the 
  Army. 
  To date the XPA-301 Battle Wrath has been performing exceedingly well in its tests and 
  shakedown trials. This is primarily because the PA is mostly based on existing technology 
  and not unproven experimental systems. Its only shortcoming is the unit experiences a 
  severe power drain when on the move at full speed and firing a sustained barrage from its 
  long range weapons. In all likelihood the Battle Wrath will benefit from a larger nuclear power 
  plant, fixing this problem and allowing it to move on to the final stages of testing. At the XPA-
  301’s current rate of progression, it will be cleared for mass production and combat duty, 
  losing its “X” designation, entering its field trial phase in 113 PA and into full production and 
  service in the early part of 115 P.A. 
  The XPA-301 is equipped with an experimental stealth system (the "Wraith Stealth System"), 
  a combination of refrigerated vents and temperature controlled panels overlaying the armor, 
  controlled by the Wraith's central processor, mimic the temperature of the surrounding 
  terrain, making it more difficult to spot and track the Wraith using infrared. Additionally a 
  radar absorbent paint prevents radar from picking up the War Wraith when it is stationary. 
    Game Use 
    
     
  -6 to Notice / Shooting when targeting the War Wraith using infrared sensors. 
   
  -6 to Notice the War Wraith using radar when it is stationary.<-li> 
  This penalty goes down one (for both) every time the War Wraith is damaged. This value remains until such 
  time as the War Wraith is repaired (Repair TN 8 for each system) 
     
   
    Conversion Notes 
    
    Source: Triax X-1000 Ulti-Max 
    Rifts Value: 400 MDC 
    Savage Rifts Value: +14 MDC; +2 Tough 
    Source: NG-X9 Samson Power Armor - Per Cliff 
    Rifts Value: 150 MPH 
    Savage Rifts Value: 24 
    Source: Triax X-10 Predator 
    Rifts Value: 40 
    Savage Rifts Value: d12+6 
   
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/RIFTS/Savage Rifts Fan Gear Catalog - Armors.pdf