TEXT:  
  GP
  Starting GP
  - 100 or 1000 GP
  GP Spent
  GP
  Subtotal 
  + 
  0 GP
  GP Gained 
   
   
  GP
  FINAL GP TOTAL 
   
  CURRENT  XP TOTAL
   
  XP
  TU
  Starting TU
  2
  TU Cost
  - 
  TU 
  Added TU Costs
  TU REMAINING
   
  Meta Play Record#
  596 CY 
  O r g a n i z a t i o n
   
   
  Requirements 
  In order to join the Guild, a member must:  
  � Be a Sunndi resident. 
  � Have 2 ranks in either Profession [merchant] or any
  Craft skill. 
  � Have plied trade in Sunndi, using their Profession
  [merchant] or Craft skill after a regional scenario to earn
  income, as per the rules in the LGCS. 
  � A member cannot be a member of another merchant
  guild. This includes the Royal Guild of Merchants of
  Aerdy. 
   
  Initial Costs 
  � A fee of 100 gp for administration costs.  
   
  Recurring Costs 
  � 2 TUs a year to attend guild meetings.  
  � A member should ply his trade in Sunndi. After a
  regional scenario, a member can spend 1 TU to earn his
  living using his Profession [merchant] or Craft skill (as
  per the LGCS). At least 4 TUs should be spent this way. A
  member that is not capable of doing this (i.e. due to a lack
  of regional scenarios), needs to spend the remaining nr
  of TUs at the end of the calendar year, without earning
  profit – he cannot spend TUs still to be paid to other
  activities (such as adventuring) if he hasn’t paid them yet.
  If a PC is forced to spend the TUs for reasons outside his
  control (that is, he has no choice), the TUs should be
  paid from the amount remaining in his next year, at the
  beginning of that year. 
  � A member pays a fee of 1000 gp each year as a
  membership fee in advance. A member may also opt to
  tithe 5% of his income to the guild for the entire year. 
   
  Benefits 
  � A member has free rich upkeep in Pitchfield and free
  standard upkeep in the rest of Sunndi.  
  � In each scenario that starts or ends in a town or city,
  a member may spend 1 TU to gain a trade contact in
  that town or city. The town or city need not be
  hostile towards the Kingdom of Sunndi (I.e. Darokaa
  is not a suitable city). The TU spent may be used to
  gather income (if the scenario is a Sunndi regional).
  The member starts with one contact in the city of
  Pitchfield. A member can have more than one trade
  contact in the same city. 
  � In each city that a member has one or more trade
  contacts, he gains a +1 circumstance bonus per
  contact (to a maximum of +4) on Bluff, Diplomacy,
  Gather Information, Sense Motive, and either
  Profession [merchant] or one Craft skill. The latter
  should be the skill used by the member to gather
  income.  
  � Their ability to haggle and the support of the guild
  means the Pitchfield merchants have a significant
  advantage when trading. A member who buys
  mundane (non magical) equipment gains a 5%
  discount on the purchased item’s cost. 
  A merchant who buys the item in a town or city in
  which he has a trade contact receives a 10% discount
  on the purchased item’s costs.  
  Note that you can choose to buy an item after you ply
  your trade in a town. 
  � Members may use their trade contacts to gain access
  to the following mundane items: 
  � Arms & Equipment guide: ascender/slider, bolt
  cutters, fog-cutter lantern, jeweler’s loupe, money belt,
  music box, shriek rock. tree tent (elven) 
  � Members may use their trade contacts to gain access
  to the following alchemical items: 
  � Arms & Equipment guide: instant rope, motelight 
  � In Sunndi, the member may make use of the
  couriers of the Guild to transport messages within
  the region. Guild couriers are trustworthy, and can
  be recruited immediately. They are paid by the
  Guild, so a member need not pay a courier so hired. 
  � The guild sponsors a respected citizen (see the
  residency chapter) with starting a business. Any
  business started by a guild member costs only 1000
  gp to start. 
   
   
   
   
  This Record Certifies that 
  _______________________________________________________
  Played by 
  _______________________________________________________
  Player 
  RPGA # 
  Has joined 
  The Pitchfield Merchant Guild 
  A Sunndi Meta Organization 
  Org Notes:
  � First Joined 
  AR # ___ 
  � Left 
  AR # ___ 
  � Deserted  
  AR # ___ 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region         Sunndi 
  Residency___________________________ 
  Event: ____________________________________ Date: _________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  ______________________________
  Residency 
   
   
  This AR does not count 
  when determining  
  Access: Adventure. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Sunndi/Pitchfield Merchant Guild AR.pdf