TEXT: GeneraL Feats
  Customizable Character Class Deck
  compatible with 13th Age™, 
  and Th e Archmage Engine™ 
  GeneraL Feats 
  CarD DeCk
  GeneraL Feats 
  CarD DeCk
  
  General Feats Card Deck
  Design by Kazekami
  kazekami303@gmail.com
  Version 1.0 — May 2014
  LegaL Notice
  This General Feats Card Deck uses trade-
  marks and /or copyrights owned by Fire Opal 
  Media, which are used under the Fire Opal 
  Media, 13th Age Community Use Policy. We 
  are expressly prohibited from charging you 
  to use or access this content. This General 
  Feats Card Deck is not published, endorsed, 
  or specifically approved by Fire Opal Media.
  For more information about Fire Opal 
  Media’s 13th Age Community Use Policy, 
  please visit:  
  www.fireopalmedia.com/communityuse
  For more information about Fire Opal 
  Media and 13th Age products, please visit:  
  www.fireopalmedia.com and  
  www.pelgranepress.com
  Licensed under the Open Game License.
  
  General Feat
  Further BaCkGrounDinG
  adveNturer Feat 
  LearNed *
  Add a total of 2 points to backgrounds you already have,  
  or choose 2 points of new backgrounds that make sense  
  for your character. (Maximum 5 points per background.)
  
  General Feat
  champioN Feat 
  LearNed *
  Add a total of 3 points to backgrounds you already have,  
  or choose 3 points of new backgrounds that make sense  
  for your character. (Maximum 5 points per background.)
  epic Feat 
  LearNed *
  Add a total of 2 points to backgrounds you already have,  
  or choose 2 points of new backgrounds that make sense  
  for your character. These points can take one of your 
  backgrounds over 5, to a maximum of 7.
  
  General Feat
  improveD initiative
  adveNturer Feat 
  LearNed *
  Gain a +4 bonus to Initiative checks.
  
  General Feat
  improveD initiative
  geNeraL Feat
  
  General Feat
  LinGuist
  adveNturer Feat 
  LearNed *
  You speak enough arcana, dwarven, elven, gnomish, gnoll, 
  goblin, orcish, and other standard humanoid languages to 
  comprehend enough of what most other humanoids are 
  saying or screaming during battle.*
  You can also read enough to get by in all these languages.
  
  General Feat
  * You are not fluent in all these languages, no one will mistake you for 
  a native speaker, and your vocabulary is adventurer-centric (heavy 
  on words connected to danger rather than philosophy or emotions).
  champioN Feat 
  LearNed *
  You can speak, read, and write all the humanoid languages 
  fluently. Stranger languages are no problem for you either. If 
  someone is speaking it, you can figure it out.
  
  General Feat
  preCise shot
  adveNturer Feat 
  LearNed *
  When your ranged attack targets an enemy who is engaged 
  with an ally, you have no chance of hitting that ally.
  
  General Feat
  preCise shot
  geNeraL Feat
  
  General Feat
  rapiD reLoaD
  adveNturer Feat 
  LearNed *
  Reloading a heavy crossbow now takes only a quick action. 
  Reloading a hand or light crossbow is a free action.
  
  General Feat
  rapiD reLoaD
  geNeraL Feat
  
  General Feat
  reaCh triCks
  oNce per battLe
  adveNturer Feat 
  LearNed *
  Once per battle, tell the GM how you are using your  
  weapon’s reach to perform an unexpected stunt with  
  a reach weapon such as a longspear or halberd.
  To use the stunt, you must roll a 6 + on a d 20.
  
  General Feat
  reaCh triCks
  Feat used
  oNce per battLe
  
  General Feat
  rituaL CastinG
  adveNturer Feat 
  LearNed *
  You can cast any spells you know as rituals.
  Classes that are already ritual casters (cleric, wizard)  
  don’t need this feat.
  
  General Feat
  rituaL CastinG
  geNeraL Feat
  See Rituals for ritual casting rules.
  
  General Feat
  skiLL esCaLation
  twice per day
  adveNturer Feat 
  LearNed *
  Twice per day, you can add the escalation die to one of your 
  skill checks. Choose after you roll the check.
  
  General Feat
  skiLL esCaLation
  Feat used
  twice per day
  used 
  *
   *
  
  General Feat
  stronG reCovery
  Trigger:	You	roll	recovery	dice.
  adveNturer Feat 
  LearNed *
  When you roll recovery dice, reroll one of the dice  
  and use the higher result.
  At 5th level, reroll two of the dice. 
  At 8th level, reroll three of the dice.
  
  General Feat
  stronG reCovery
  geNeraL Feat
  
  General Feat
  touGhness
  adveNturer Feat 
  LearNed *
  You get additional hit points equal to half your  
  baseline class hit points (rounded down).
  At 5th level, the total hp bonus increases to  
  your baseline hp value.
  At 8th level, the total hp bonus increases to  
  double your baseline hp value.
  
  General Feat
  touGhness
  geNeraL Feat
  
  elven General Feat
  heritaGe oF the sworD
  adveNturer Feat 
  LearNed *
  If you can already use swords that deal d 6 and d 8 damage 
  without attack penalties, you gain a +2 damage bonus with 
  them. (This bonus doesn’t increase miss damage.)
  Otherwise, if your class would ordinarily have an attack 
  penalty with such swords, you can now use them without 
  penalties. 
  
  elven General Feat
  heritaGe oF the sworD
  eLveN Feat
  Only Dark Elfs, High Elfs and Wood Elfs may choose this feat.
  
SOURCE: textdata/thevault/Deduped  Shit/General Feats Deck v1/13th Age General Feats Deck Single_v1.pdf