TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6  
  � 
  Chaotic water (Adventure, A&EG) 
  � 
  Goggles of minute seeing (Adventure, DMG) 
  � 
  Hand of the mage (Adventure, DMG) 
  � 
  Lens of detection (Adventure, DMG) 
  � 
  Portable hole (Adventure, DMG) 
  � 
  Ring of swimming (Adventure, DMG) 
  � 
  Silversheen (Adventure, DMG) 
  � 
  Wand of inflict light wounds (Adventure, 750 gp) 
   
  APL 8 (all of APL 6 plus the following) 
  � 
  Immovable rod (Adventure, DMG) 
  � 
  Pearl of power, 3
  rd level (Adventure, DMG) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � 
  Figurine of wondrous power, silver raven (Adventure, 
  DMG) 
  � 
  Ring of x-ray vision (Adventure, DMG) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � 
  Bracers of armor +5 (Adventure, DMG) 
  � 
  Ring of spell storing, minor (Adventure, DMG) 
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
   
  � Touched by Good: You were at the center of a powerful burst
  of positive energy that has permanently changed your body and
  items. Your skin emits a faint golden, sparkling light at all times
  (candlelight strength). All items that you carried during this
  adventure are now a pearlescent, silver color. Detect good will
  detect a faint aura of good on you and all your items. These effects
  can be removed only by a wish or miracle. Gain one WCI point
  (Malcontent level). 
   
  � Touched by Evil: You have been touched by a great
  malevolence, its taint having a permanent effect on you and your
  items. Your flesh has become pale and unnaturally cold. All items
  that you carried during this adventure now have a slight, greenish
  glow. Detect evil will detect a faint aura of evil on you and all your
  items. These effects can be removed only by a wish or miracle. Lose
  one WCI point. 
   
  � Negative Insight: You have survived an immense inundation
  of negative energy. This contact has granted you new insight into
  the workings of negative energy and life. You gain Regional access
  to the following: Enduring Life
  LM, Lasting Life
  LM, slashing
  darkness
  SC, veil of shadow
  SC. LM = Libris Mortis. 
  � Gratitude of the Fellreev Faction: The Fellreev Faction has
  arranged for you to have Regional access to the following: one
  darkwood shield, lesser bracers of archery, mighty cleaving
  weapon enchantment, one wand of cure light wounds. You also
  gain a +1 Renown bonus to your Leadership score when attracting
  a cohort who belongs to either the Fanlareshen Sylvan Elves or the
  Forts Hendricks and Scorn meta-organizations. 
   
  � Gratitude of Gaiyle Markhalla: Choose one item on this AR
  (or the optional AR) to which you have access; you have
  ‘Frequency: Regional’ access to that item. 
    
  � Enmity of Viola: Regional access to the following (cross out
  those not stolen from Viola): circlet of persuasion, cloak of
  charisma +2 and turn resistance +4 (17,000 gp), dusty rose prism
  ioun stone, ring of counterspells, pearl of power (2
  nd). If the PC is a
  Citizen of the Northern Alliance they are expelled from that meta-
  org. If the PC owns property in Groucester, it is confiscated. Gain
  one Wanted by the Church of Iuz point (Insurgent level). This also
  counts as Enmity of the Northern Alliance. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  That Which Slept 
  A Regional Adventure 
  Set in The Bandit Kingdoms 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bandit Kingdoms/596/Normal Scenarios/BDK6-01 - That Which Slept (APL 6-12)/BDK6-01 - That Which Slept AR.pdf