TEXT:  
  PHILOSOPHERS ! 
   
  A Debating & Debatable New Class for MAZES & MINOTAURS 
   
  Described and Demonstrated by Doug Matik 
   
    
   
   
   
   
  Two Philosophers ardently debating the pros and cons  
  of adding yet another new class to the M&M system 
   
   
  Description : Philosophers are thinkers, moralists 
  and debaters who serve the power of Pure Logic, a 
  force that defies all forms of magic – including the 
  will of the Gods themselves !  
   
  Attributes : Philosophers have no prime requisite, 
  as they strongly object to such arbitrary forms of 
  social selection, neither do they have a Faith score, 
  which would be totally incompatible with their 
  dedication to the powers of Reason and Pure Logic. 
  They still have a Luck score, for even Pure Logic 
  can’t control the forces of Fate – now wait, that 
  would make a fascinating topic of discussion… 
   
  Gender Restrictions : All Philosophers are male 
  (and wear beards). 
   
  Basic Hits = 8 
   
  Special Ability : Lacking Faith, philosophers do not 
  have a Mystic Fortitude modifier (and are obviously 
  never allowed to make Mystic Fortitude rolls). The 
  greatest weapon of the Philosopher is his ability to 
  call on the power of Pure Logic : a Philosopher is 
  automatically and totally immune to all magical 
  powers (including Divine Prodigies !) with a level 
  equal to or less than his own level. Thus a level 3 
  Philosopher will be totally immune to all magical 
  powers of levels 1,2 and 3.   
   
  Level Advancement : Every level after the first, a 
  Philosopher gains the following benefits : +2 Hits, 
  Danger Evasion +1. Philosophers advance by 
  gaining Reason points.  
   
   
  Reason  
     Level     Title 
   
  0 to 999…………....1………..Doubter 
   
  1000 to 1999……...2………..Disciple 
   
  2000 to 3999……...3………..Debater 
   
  4000 to 6999………4……….Dialectician 
   
  7000 to 9999………5……….Dogmatist 
   
  10 000+……….……6……….Deicide 
   
  School of Thought : Roll 1d10 on the following 
  table to determine the Philosopher’s school of 
  thought :  
   
  1 = Socratic 
  2 = Platonician 
  3 = Aristotelician 
  4 = Epicurian 
  5 = Stoician 
  6 = Cartesian 
  7 = Nietzschean 
  8 = roll again but add the ‘post’ prefix 
  9 = roll again but add the ‘neo’ prefix 
  10 = roll twice and mix the results. 
   
  This roll may be renewed each time the Philosopher 
  reaches a new level (only fools never change their 
  minds, you know). 
   
  Equipment : Philosophers start the game with no 
  specific equipment. Mind over matter, remember ? 
   
  Starting Wealth : None. True Philosophers disdain 
  material possessions anyway, so that’s only fair. 
   
   
   
  New rules ?  What are rules anyway ?
   
   
  Originally published in the 1979 April issue of GRIFFIN magazine  
  
SOURCE: textdata/thevault/Mazes & Minotaurs (osr) [multi]/Optional Rules/M&M Class Philosophers.pdf