TEXT:  
   
   
   
  This certificate should be signed by the DM at the time you join this meta-org.  
   
  DM Signature: ______________________   RPGA#: __________   Date: ________ 
   
  Costs to Join Paid On AR #: ______   Upkeep Costs Paid On ARs #: __________  
   
  This certificate should be presented to all your DMs prior to play. 
  More information can be found at verbobonc.net [Verbobonc] or  
  dyvers.living-greyhawk.com [Dyvers], or by emailing either Triad. 
  This Record Certifies that 
   
  Played by _____________________________________ 
   
   
  Player  
    
        RPGA# 
  Has Joined the Following Verbobonc/Dyvers Meta-Org:
   
  Druids of the Gnarley 
  Initiate of the Second Circle 
   
  The Initiates of the Second Circle spends much of their personal energy tending the forest and acting as emissaries 
  in time of need. When outsiders threaten the forest, their first response is to send for the Gnarley Rangers, 
  preferring to remain in the background. However, if the threat proves great enough, the Druids will support the 
  Rangers’ efforts with diplomacy whenever possible, and force if necessary. 
  Requirements 
   
  Knowledge (local: Velverdyva Trade Route meta-region):  1 rank  
   
   
  Knowledge (nature):  7 ranks 
   
  Diplomacy: 2 ranks 
   
   
   
  Initiation Rites: 14 TU 
  Annual Forest Duty:  2 TU  
   
  Annual Forest Recovery Fund:  1500 gp 
  Residency:  Verbobonc or Dyvers resident 
   
   
   
   
   
  Special:  Ability to wild shape; ability to cast 5th level divine spells. 
  Benefits 
  Forest Lore:  Initiates gain a +3 competence bonus on Knowledge (nature) skill checks in the Gnarley Forest. 
  Lifestyle:  Free Standard lifestyle for all Verbobonc or Dyvers regional play (same as the Initiate’s home region). 
  Prestige Classes: An Initiate has access to the King/Queen of the Wild (forest) and Windrider prestige classes. 
  This document, when signed below, is regional documentation allowing access to these prestige classes. 
  Spell Access: 
  Adrenaline Surge (MotW) 
  Animal Trick (MotW) 
  Beget Bogun (MotW) 
  Body of the Sun (MotW) 
  Brambles (DotF) 
  Briarweb (MotW) 
  Camouflage (MotW) 
  Creeping Cold (MotW) 
  Dawn (MotW) 
  Fire Eyes (MotW) 
  Green Blockade (MotW) 
  Hawkeye (MotW) 
  Might of the Oak (MotW) 
  Nature’s Favor (MotW) 
  Power Sight (MotW) 
  Persistence of the Waves (MotW) 
  Regenerate Light Wounds (MotW) 
  Regenerate Moderate Wounds 
  (MotW) 
  Regenerate Ring (MotW)  
  Speed of the Wind (MotW) 
  Standing Wave (MotW) 
  Wood Wose (MotW) 
   
  Feat Access: 
  Animal Control (MotW) 
  Animal Defiance (MotW) 
  Brachiation (MotW) 
  Create Infusion (MotW) 
  Dragon’s Toughness (MotW) 
  Dwarf’s Toughness(MotW) 
  Extra Wild Shape (MotW) 
  Fast Wild Shape (MotW) 
  Faster Healing (MotW) 
  Giant’s Toughness (MotW) 
  Multiattack (MotW) 
  Plant Control (MotW) 
  Plant Defiance (MotW) 
  Scent (MotW) 
  Snatch (MotW) 
  Speaking Wild Shape (MotW) 
  Magic Item Access: 
  Weapon enhancement +3 (scimitar) (DMG) 
  Amulet of natural armor  +3 (DMG) 
  Bag of tricks, tan (DMG) 
  Collar of resistance (+3, +4) (MotW)  
  Dragon hide (all armor) (DMG) 
  Druid’s vestments (DMG) 
  Weapon enhancement exhausting (any)(MotW) 
  Goggles of following (MotW) 
  Keoghtom’s ointment (DMG) 
  Weapon enhancement opposable (any)(MotW) 
  Periapt of wisdom (+4,+6) (DMG) 
  Potion of barkskin +4 (DMG) 
  Ring of protection +3 (DMG) 
  Rod of flame extinguishing (DMG) 
  Staff of healing (DMG) 
  Staff of the woodlands (DMG) 
  Torc of animal speech (MotW) 
  Wand of barkskin (DMG) 
  Wand of owl’s wisdom (DMG) 
  Armor enhancement wild (any) (MotW) 
  Wilding clasp (MotW) 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Druids/3.5 Meta - Gnarley Druids - Second Initiate.pdf