TEXT:  
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  CASTLE OLDSKULL 
   
  FANTASY ROLE-PLAYING SUPPLEMENT 
  OTT1 
   
  OLDSKULL 
  TREASURE TROVE 
   
  By 
  KENT DAVID KELLY 
  (DARKSERAPHIM) 
   
  ILLUSTRATED BY 
  KNUD BAADE, JOHN D. BATTEN, JOHN BAUER, 
  IVAN BIBILIN, WILLIAM BLAKE, HIERONYMUS BOSCH, 
  LUCAS BRANDIS, LOUIS LE BRETON, HARRY CLARKE, 
  WALTER CRANE, GUSTAVE DORE, 
  ALBRECHT DURER, J. M. GANDY, ARTHUR HACKER, 
  ERNST HAECKEL, RICK HERSHEY, 
  ADOLF HIREMY HIRSCHL, WILLIAM HOGARTH, 
  
  4 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  WENCESLAUS HOLLAR, FRANYZ HUYS, PAUL JAMIN, 
  ALOIS KIRNIG, THEODOR KITTELSEN, 
  KAREL VITEZSLAV MASEK, WILLIAM MCAUSLAND, 
  EVELYN DE MORGAN, SEBASTIAN PETHER, 
  ADRIAEN PIETERSZ, ARTHUR RACKHAM, 
  EDOUARD RIOU, DAVID ROBERTS, 
  DAVID RYCKAERT III, ANTON SEDER, SIDNEY SIME, 
  JOHN VINYCOMB, MARTEN ESKIL WINGE, 
  MILO WINTER, N. C. WYETH, 
  ET ALII 
   
  Some artwork copyright 
  William McAusland, 
  used with permission 
   
  PUBLISHER’S CHOICE QUALITY STOCK ART 
  © RICK HERSHEY / FAT GOBLIN GAMES 
   
  WONDERLAND IMPRINTS 
  2017 
   
  ONLY THE FINEST WORKS OF FANTASY 
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  ~ 
   
  O s r 
   
   
   
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  CONTENTS 
   
  Cover 
  Title Page 
  Contents 
   
  Part I:  Treasure Lore 
  I-1:  Introduction 
  I-2:  The Value of a Hoard 
  I-3:  LL 1 – Nuisance Monsters 
  I-4:  LL 2 – Minions & Scavengers 
  I-5:  LL 3 – Minor Threats 
  I-6:  LL 4 – Threats 
  I-7:  LL 5 – Deadly Threats 
  I-8:  LL 6 – Lesser Powers 
  I-9:  LL 7 – Powers 
  I-10:  LL 8 – Greater Powers 
  I-11:  LL 9 – Nemeses & Archons 
  I-12:  LL 10 – Deathly Nemeses & Archons 
  I-13:  LL 11 – Unparalleled & Planar Powers 
  I-14:  Treasure Trove Value Considerations 
   
  Part II:  Coinage 
  II-1:  Quick and Dirty:  Interesting Coin Hoards 
  II-2:  Minor Coin (GPV 0.01) Determination Table 
  II-3:  Silver Coin (GPV 0.1) Determination Table 
  II-4:  Electrum Coin (GPV 0.5) Determination Table 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  II-5:  Gold Coin (GPV 1) Determination Table 
  II-6:  Platinum Coin (GPV 5) Determination Table 
   
  Part III:  Miscellaneous Treasures 
  III-1:  Notes on Selecting Miscellaneous Treasures 
  III-2:  Additional System Notes 
  III-3:  Miscellaneous Treasure Table 1:  Treasures of Value 0.05 to 9 Gold 
  Pieces 
  III-4:  Miscellaneous Treasure Table 2:  Treasures of Value 9.6 to 45 Gold 
  Pieces 
  III-5:  Miscellaneous Treasure Table 3:  Treasures of Value 48 to 156 Gold 
  Pieces 
  III-6:  Miscellaneous Treasure Table 4:  Treasures of Value 160 to 480 Gold 
  Pieces 
  III-7:  Miscellaneous Treasure Table 5:  Treasures of Value 500 to 1,520 Gold 
  Pieces 
  III-8:  Miscellaneous Treasure Table 6:  Treasures of Value 1,536 to 2,880 Gold 
  Pieces 
  III-9:  Miscellaneous Treasure Table 7:  Treasures of Value 2,970+ Gold Pieces 
   
  Part IV:  Treasure Maps 
  IV-1:  The Role of Treasure Maps 
  IV-2:  Treasure Map Value Links 
  IV-3:  Miscellaneous Treasure Table 8:  Treasure Maps of Average Value 0 to 
  3,500 Gold Pieces 
  IV-4:  Miscellaneous Treasure Table 9:  Treasure Maps of Average Value 3,500 
  to 62,500 Gold Pieces 
  IV-5:  Miscellaneous Treasure Table 10:  Treasure Maps of Average Value 
  62,500+ Gold Pieces 
   
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  I 
  TREASURE LORE 
   
  [I – 1] 
  INTRODUCTION 
   
  Are you weary of plopping down unimaginative treasures that read “1,000 gold 
  pieces” or something similar?  More detail would be great, but how do you get 
  there?  Do you have enough game and historical information to provide your 
  players with intricate details on acid types, unholy symbols, perfume types, and 
  realistic spices?  Can you provide enough variety to fuel an entire campaign 
  replete with hundreds or thousands of different treasure hoards? 
  The challenge is a daunting one.  How can you keep your players intrigued 
  and exploring the endless intricacies of your world if every lair they visit is a 
  predictable slot machine with only four vending bins for coins, gems, jewelry, 
  and magic items?  The game’s treasure system is set up to provide you with easy 
  and hackneyed results, but it hints at so much more.  The problem with those 
  hints however is that they’re vague, scattered, nebulous and conflicting.  Very 
  few Game Masters take the laborious steps to turn those hundreds of hints into 
  a working cohesive set of interlocking systems. 
  However, I have good news:  I’ve done all of the hard work for you.  This deluxe 
  supplement features tens of thousands of non-magical treasure entries through 
  200,000+ words and nearly 800 pages.  Herein you will find details for acid vials, 
  armor, books, clothing, dyes, furs, gold nuggets, healing herbs, holy and unholy 
  symbols, incense, ingots, inks, ivory, parchment, perfumes, poison flasks, rare 
  coins, shields, silks, spices, statuettes, treasure maps (to the nth degree), 
  weapons, wine barrels, and much more. 
  The OLDSKULL TREASURE TROVE has been developed over the last 15 years 
  from my own FRPG campaign.  My complete system runs to nearly 3,000 pages, 
  so this first tome comprises only coins and miscellaneous non-magical treasures.  
  Book II, detailing gems and jewelry, is in preparation. 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  [I –2] 
  THE VALUE OF A HOARD 
   
  Due to the highly varied nature of treasure generation systems in Fantasy Role-
  Playing Games, this book does not tell you how to generate random treasure 
  hoards.  You will find those rules in your game’s Game Mastering materials.  If 
  you need a guideline in that regard, I recommend the following treasure hoard 
  values.  You can skip this section if you have your own game’s system under 
  control; these are merely guidelines to give you a feel for how much treasure you 
  might want to distribute in your game if you need outside advice. 
   
  Monster-Guarded Hoards 
  Monsters can be designated by their Lethality Level (LL).  If more than one 
  monster type appears in an encounter, I recommend using the LL of the most 
  powerful monster present. 
  Here are some examples of monsters in each Lethality Level from my own 
  campaign, which you can use as guidance.  In the tables below, a “Non-Sentient 
  Monster” is one with an Intelligence score of between 0 and 3, while a “Sentient 
  Monster” is one with both an Intelligence score of 4 or higher, and a deliberate 
  interest in hoarding treasure (for whatever purpose). 
  Sentient monsters tend to have “normal” treasure, while non-sentient 
  monsters have incidental items which are there, but not cared for or defended 
  by the monster.  Examples of incidental treasure circumstances include:  
  treasure that was carried by victims, who were slain and/or eaten; treasure 
  hidden in the lair, which belonged to the former sentient occupants; natural 
  treasures (uncut gemstones, crystals, unmined metals, etc.) that are nearby, but 
  not “guarded”; treasures that were buried with corpses, who later became 
  unintelligent undead; and so forth. 
   
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  [I –3] 
  LL I – NUISANCE MONSTERS 
   
   
   
  LETHALITY LEVEL 
  1-MINUS [LL 1-] 
  Example Non-Sentient Monsters: 
  ➢ Bat (Normal or Large) 
  ➢ Beast Skeleton 
  ➢ Cockroach (Large or Huge) 
  ➢ Jackal 
  ➢ Phantom 
  ➢ Shrieking Fungus 
  ➢ Skunk 
  ➢ Rat (Normal, Large, or Huge) 
  Example Sentient Monsters: 
  ➢ Goblin 
  ➢ Kobold 
  ➢ Normal Human(s) (Level 0) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 1% if below average number 
  appearing 
  ➢ 10% if average number 
  appearing 
  ➢ 20% if above average number 
  appearing 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 1 to 4 (average 
  2.5).  For random 
  determination, use 1D4. 
  ➢ For average number 
  appearing:  GPV 1 to 10 
  (average 5.5).  For random 
  determination, use 1D10. 
  ➢ For above average number 
  appearing:  GPV 2 to 20 
  (average 10).  For random 
  determination, use 2D10. 
  ➢ 5% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 2 to 20 
  (average 10).  For random 
  determination, use 2D10. 
  ➢ For average number 
  appearing:  GPV 10 to 40 
  (average 25).  For random 
  determination, use 1D4 x 10. 
  ➢ For above average number 
  appearing:  GPV 20 to 80 
  (average 50).  For random 
  determination, use 2D4 x 10. 
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  LETHALITY LEVEL 
  1 (NORMAL) [LL 1] 
  Example Non-Sentient Monsters: 
  ➢ Bat (Huge) 
  ➢ Bluebottle Fly (Large) 
  ➢ Centipede (Large) 
  ➢ Lizard (Large) 
  ➢ Rat (Giant) 
  ➢ Skeleton 
  ➢ Soul Maggot 
  ➢ Toad (Large) 
  ➢ Vulture 
  Example Sentient Monsters: 
  ➢ Beastman (Thrall) 
  ➢ Fungus Man (Sporeling) 
  ➢ Halfling 
  ➢ Old Guard Kobold 
  ➢ Orc 
  ➢ Normal Human(s) (Level 0) with 
  Missile Weapons 
  ➢ Rat-Thing 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 5% if below average number 
  appearing 
  ➢ 15% if average number 
  appearing 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  ➢ 25% if above average number 
  appearing 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 32% if below average number 
  appearing 
  ➢ 42% if average number 
  appearing 
  ➢ 52% if above average number 
  appearing 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 1 to 4 (average 
  2.5).  For random 
  determination, use 1D4. 
  ➢ For average number 
  appearing:  GPV 1 to 10 
  (average 5.5).  For random 
  determination, use 1D10. 
  ➢ For above average number 
  appearing:  GPV 2 to 20 
  (average 10).  For random 
  determination, use 2D10. 
  ➢ 10% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 10 to 40 
  (average 25).  For random 
  determination, use 1D4 x 10. 
  ➢ For average number 
  appearing:  GPV 20 to 80 
  (average 50).  For random 
  determination, use 2D4 x 10. 
  ➢ For above average number 
  appearing:  GPV 40 to 160 
  (average 100).  For random 
  determination, use 4D4 x 10. 
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  LETHALITY LEVEL 
  1-PLUS [LL 1+] 
  Example Non-Sentient Monsters: 
  ➢ Armored Skeleton 
  ➢ Centipede (Huge) 
  ➢ Fire Beetle (Large) 
  ➢ Frog (Large) 
  ➢ Leech (Large) 
  ➢ Whip Scorpion (Large) 
  ➢ Winged Serpent 
  Example Sentient Monsters: 
  ➢ Baboon 
  ➢ Frogman 
  ➢ Gremlin 
  ➢ Hobgoblin 
  ➢ Level 1 NPC(s) with Average 
  Abilities and Equipment 
  ➢ Raven 
  ➢ Vulture Thing 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 10% if below average number 
  appearing 
  ➢ 20% if average number 
  appearing 
  ➢ 30% if above average number 
  appearing 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 34% if below average number 
  appearing 
  ➢ 44% if average number 
  appearing 
  ➢ 54% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 1 to 4 (average 
  2.5).  For random 
  determination, use 1D4. 
  ➢ For average number 
  appearing:  GPV 1 to 10 
  (average 5.5).  For random 
  determination, use 1D10. 
  ➢ For above average number 
  appearing:  GPV 2 to 20 
  (average 10).  For random 
  determination, use 2D10. 
  ➢ 15% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 20 to 80 
  (average 50).  For random 
  determination, use 2D4 x 10. 
  ➢ For average number 
  appearing:  GPV 40 to 160 
  (average 100).  For random 
  determination, use 4D4 x 10. 
  ➢ For above average number 
  appearing:  GPV 100 to 200 
  (average 150).  For random 
  determination, use 1D100+100. 
   
   
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  [I –4] 
  LL II – MINIONS & SCAVENGERS 
   
  LETHALITY LEVEL 
  2-MINUS [LL 2-] 
  Example Non-Sentient Monsters: 
  ➢ Badger 
  ➢ Bat (Giant) 
  ➢ Centipede (Giant) 
  ➢ Lamprey 
  ➢ Living Stalactite (Small) 
  ➢ Locust (Giant) 
  ➢ Poisonous Frog (Large) 
  ➢ Toad (Huge) 
  ➢ Zombie 
  Example Sentient Monsters: 
  ➢ Brownie 
  ➢ Changeling 
  ➢ Gnole 
  ➢ Level 1 NPC(s) with Above 
  Average Abilities 
  ➢ Woodwose (Thrall) 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 15% if below average number 
  appearing 
  ➢ 25% if average number 
  appearing 
  ➢ 35% if above average number 
  appearing 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 36% if below average number 
  appearing 
  ➢ 46% if average number 
  appearing 
  ➢ 56% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 1 to 10 
  (average 5.5).  For random 
  determination, use 1D10. 
  ➢ For average number 
  appearing:  GPV 2 to 20 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  (average 10).  For random 
  determination, use 2D10. 
  ➢ For above average number 
  appearing:  GPV 10 to 40 
  (average 25).  For random 
  determination, use 1D4 x 10. 
  ➢ 20% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 40 to 160 
  (average 100).  For random 
  determination, use 4D4 x 10. 
  ➢ For average number 
  appearing:  GPV 100 to 300 
  (average 200).  For random 
  determination, use 
  1D100+1D100+100. 
  ➢ For above average number 
  appearing:  GPV 150 to 450 
  (average 300).  For random 
  determination, use (2D4+1) x 
  50. 
   
   
   
   
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  LETHALITY LEVEL 
  2 (NORMAL) [LL 2] 
  Example Non-Sentient Monsters: 
  ➢ Armored Zombie 
  ➢ Crocodile (Small) 
  ➢ Frog (Huge) 
  ➢ Iron Skeleton 
  ➢ Killer Bee (Large) 
  ➢ Lizard (Huge) 
  ➢ Stryx 
  ➢ War Dog 
  ➢ Wolf 
  Example Sentient Monsters: 
  ➢ Di Manes Demon 
  ➢ Hawkman 
  ➢ Level 1 NPC(s) with Magic 
  Item(s) 
  ➢ Merfolk (Nomadic) 
  ➢ Morlock 
  ➢ Nixie 
  ➢ Vampiric Dragonfish 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 20% if below average number 
  appearing 
  ➢ 30% if average number 
  appearing 
  ➢ 40% if above average number 
  appearing 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 38% if below average number 
  appearing 
  ➢ 48% if average number 
  appearing 
  ➢ 58% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 2 to 20 
  (average 10).  For random 
  determination, use 2D10. 
  ➢ For average number 
  appearing:  GPV 10 to 40 
  (average 25).  For random 
  determination, use 1D4 x 10. 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  ➢ For above average number 
  appearing:  GPV 20 to 80 
  (average 50).  For random 
  determination, use 2D4 x 10. 
  ➢ 25% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 100 to 300 
  (average 200).  For random 
  determination, use 
  1D100+1D100+100. 
  ➢ For average number 
  appearing:  GPV 150 to 450 
  (average 300).  For random 
  determination, use (2D4+1) x 
  50. 
  ➢ For above average number 
  appearing:  GPV 200 to 600 
  (average 400).  For random 
  determination, use 
  (1D4+1D6+2) x 50. 
   
  LETHALITY LEVEL 
  2-PLUS [LL 2+] 
  Example Non-Sentient Monsters: 
  ➢ Blister Beetle (Large) 
  ➢ Crab (Huge) 
  ➢ Evil Eye Spore 
  ➢ Giant Ant (Worker) 
  ➢ Hyena 
  ➢ Monster Skeleton (Badgerbear) 
  ➢ Poisonous Snake (Non-Lethal) 
  ➢ Toad (Giant) 
  Example Sentient Monsters: 
  ➢ Beastman (Minion) 
  ➢ Caveman 
  ➢ Dokkalfar (Level 1) 
  ➢ Dvergar (Level 1) 
  ➢ Lizard Man (Savage) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  ➢ Level 2 NPC(s) with Average 
  Abilities and Equipment 
  ➢ Troglodyte 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 25% if below average number 
  appearing 
  ➢ 35% if average number 
  appearing 
  ➢ 45% if above average number 
  appearing 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 40% if below average number 
  appearing 
  ➢ 50% if average number 
  appearing 
  ➢ 60% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 10 to 40 
  (average 25).  For random 
  determination, use 1D4 x 10. 
  ➢ For average number 
  appearing:  GPV 20 to 80 
  (average 50).  For random 
  determination, use 2D4 x 10. 
  ➢ For above average number 
  appearing:  GPV 40 to 160 
  (average 100).  For random 
  determination, use 4D4 x 10. 
  ➢ 25% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 150 to 450 
  (average 300).  For random 
  determination, use (2D4+1) x 
  50. 
  ➢ For average number 
  appearing:  GPV 200 to 600 
  (average 400).  For random 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  determination, use 
  (1D4+1D6+2) x 50. 
  ➢ For above average number 
  appearing:  GPV 250 to 750 
  (average 500).  For random 
  determination, use (2D6+3) x 
  50. 
   
  [I –5] 
  LL III – MINOR THREATS 
   
  LETHALITY LEVEL 
  3-MINUS [LL 3-] 
  Example Non-Sentient Monsters: 
  ➢ Crab (Giant) 
  ➢ Crocodile 
  ➢ Ear Weevil 
  ➢ Flightless Bird (Hatchet Beak) 
  ➢ Lamprey (Large) 
  ➢ Leech (Huge) 
  ➢ Snake (Constrictor) 
  ➢ Spider (Large) 
  Example Sentient Monsters: 
  ➢ Deep One 
  ➢ Frost Dragon (Hatchling) 
  ➢ Level 2 NPC(s) with Above 
  Average Abilities 
  ➢ Lizard Man (Tribal) 
  ➢ Moon-Beast (Minion) 
  ➢ Pixie 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 42% if below average number 
  appearing 
  ➢ 52% if average number 
  appearing 
  ➢ 62% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 20 to 80 
  (average 50).  For random 
  determination, use 2D4 x 10. 
  ➢ For average number 
  appearing:  GPV 40 to 160 
  (average 100).  For random 
  determination, use 4D4 x 10. 
  ➢ For above average number 
  appearing:  GPV 100 to 200 
  (average 150).  For random 
  determination, use 1D100+100. 
  ➢ 25% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 200 to 600 
  (average 400).  For random 
  determination, use 
  (1D4+1D6+2) x 50. 
  ➢ For average number 
  appearing:  GPV 250 to 750 
  (average 500).  For random 
  determination, use (2D6+3) x 
  50. 
  ➢ For above average number 
  appearing:  GPV 300 to 900 
  (average 600).  For random 
  determination, use (2D4+1) x 
  100. 
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  LETHALITY LEVEL 
  3 (NORMAL) [LL 3] 
  Example Non-Sentient Monsters: 
  ➢ Badger (Giant) 
  ➢ Black Bear 
  ➢ Bombardier Beetle (Huge) 
  ➢ Frog (Giant) 
  ➢ Lizard (Giant) 
  ➢ Warthog 
  ➢ Wolf (Dire) 
  ➢ Wolverine 
  Example Sentient Monsters: 
  ➢ Acid Dragon (Hatchling) 
  ➢ Beastman (Warrior) 
  ➢ Centaur 
  ➢ Di Lemures Devil 
  ➢ Ghul 
  ➢ Level 2 NPC(s) with Magic 
  Item(s) 
  ➢ Ogre 
  ➢ Salamander Man 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 44% if below average number 
  appearing 
  ➢ 54% if average number 
  appearing 
  ➢ 64% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 40 to 160 
  (average 100).  For random 
  determination, use 4D4 x 10. 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  ➢ For average number 
  appearing:  GPV 100 to 300 
  (average 200).  For random 
  determination, use 
  1D100+1D100+100. 
  ➢ For above average number 
  appearing:  GPV 150 to 450 
  (average 300).  For random 
  determination, use (2D4+1) x 
  50. 
  ➢ 25% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 250 to 750 
  (average 500).  For random 
  determination, use (2D6+3) x 
  50. 
  ➢ For average number 
  appearing:  GPV 400 to 1,100 
  (average 750).  For random 
  determination, use (1D8+3) x 
  100. 
  ➢ For above average number 
  appearing:  GPV 500 to 1,500 
  (average 1,000).  For random 
  determination, use (2D6+3) x 
  100. 
   
  
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  LETHALITY LEVEL 
  3-PLUS [LL 3+] 
  Example Non-Sentient Monsters: 
  ➢ Ape 
  ➢ Boar (Wild) 
  ➢ Flesh Grub 
  ➢ Giant Ant (Warrior) 
  ➢ Golden Mold 
  ➢ Monster Zombie (Badgerbear) 
  ➢ Spider (Huge) 
  ➢ Withering Fungus 
  Example Sentient Monsters: 
  ➢ Bugbear 
  ➢ Harpy 
  ➢ Level 3 NPC(s) with Average 
  Abilities and Equipment 
  ➢ Mephitic Imp (Lava) 
  ➢ Venomous Dragon (Hatchling) 
  ➢ Wererat 
  
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  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 46% if below average number 
  appearing 
  ➢ 56% if average number 
  appearing 
  ➢ 66% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 100 to 300 
  (average 200).  For random 
  determination, use 
  1D100+1D100+100. 
  ➢ For average number 
  appearing:  GPV 150 to 450 
  (average 300).  For random 
  determination, use (2D4+1) x 
  50. 
  ➢ For above average number 
  appearing:  GPV 200 to 600 
  (average 400).  For random 
  determination, use 
  (1D4+1D6+2) x 50. 
  ➢ 25% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 100 to 1,000 (1D10 x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 400 to 1,100 
  (average 750).  For random 
  
  P a g e  | 27 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
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  determination, use (1D8+3) x 
  100. 
  ➢ For average number 
  appearing:  GPV 500 to 1,500 
  (average 1,000).  For random 
  determination, use (2D6+3) x 
  100. 
  ➢ For above average number 
  appearing:  GPV 700 to 1,800 
  (average 1,250).  For random 
  determination, use (1D12+6) x 
  100. 
   
   
   
   
  
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  [I –6] 
  LL IV – THREATS 
   
  LETHALITY LEVEL 
  4-MINUS [LL 4-] 
  Example Non-Sentient Monsters: 
  ➢ Honeybee (Giant) 
  ➢ Poisonous Snake (Huge) 
  ➢ Slime (Gelatinous) 
  ➢ Slime (Gray) 
  Example Sentient Monsters: 
  ➢ Acid Dragon (Wyrmkin) 
  ➢ Dimensional Hound 
  ➢ Fire-Breathing Dragon 
  (Hatchling) 
  ➢ Fungus Man (Guardian) 
  ➢ Goblin Wolf 
  ➢ Level 3 NPC(s) with Above 
  Average Abilities 
  ➢ Mephitic Imp (Fire) 
  ➢ Mi-Go (Lesser) 
  ➢ Serpent Man (Ekhidna) 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 48% if below average number 
  appearing 
  ➢ 58% if average number 
  appearing 
  ➢ 68% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  
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  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 150 to 450 
  (average 300).  For random 
  determination, use (2D4+1) x 
  50. 
  ➢ For average number 
  appearing:  GPV 200 to 600 
  (average 400).  For random 
  determination, use 
  (1D4+1D6+2) x 50. 
  ➢ For above average number 
  appearing:  GPV 250 to 750 
  (average 500).  For random 
  determination, use (2D6+3) x 
  50. 
  ➢ 25% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 700 to 1,000 ((1D4+6) x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 500 to 1,500 
  (average 1,000).  For random 
  determination, use (2D6+3) x 
  100. 
  ➢ For average number 
  appearing:  GPV 700 to 1,800 
  (average 1,250).  For random 
  determination, use (1D12+6) x 
  100. 
  ➢ For above average number 
  appearing:  GPV 900 to 2,100 
  (average 1,500).  For random 
  determination, use (4D4+5) x 
  100. 
   
   
   
  
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  LETHALITY LEVEL 
  4 (NORMAL) [LL 4] 
  Example Non-Sentient Monsters: 
  ➢ Dimetrodon 
  ➢ Hyaenodon 
  ➢ Monster Skeleton (Manticore) 
  ➢ Netherworld Bat (Huge) 
  ➢ Rusting Beast 
  ➢ Scorpion (Large) 
  ➢ Shark 
  Example Sentient Monsters: 
  ➢ Acid Dragon (Dragonette) 
  ➢ Cyclops (Lesser) 
  ➢ Ghast 
  ➢ Hell Hound (Small) 
  ➢ Level 3 NPC(s) with Magic 
  Item(s) 
  ➢ Pegasus 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 50% if below average number 
  appearing 
  ➢ 60% if average number 
  appearing 
  ➢ 70% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 200 to 600 
  (average 400).  For random 
  determination, use 
  (1D4+1D6+2) x 50. 
  ➢ For average number 
  appearing:  GPV 250 to 750 
  
  P a g e  | 31 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  (average 500).  For random 
  determination, use (2D6+3) x 
  50. 
  ➢ For above average number 
  appearing:  GPV 300 to 900 
  (average 600).  For random 
  determination, use (2D4+1) x 
  100. 
  ➢ 25% chance, if treasure is 
  indicated:  Instead of the above 
  value ranges, there will be a 
  valuable incidental treasure, 
  worth 700 to 1,000 ((1D4+6) x 
  100) gold pieces. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 700 to 1,800 
  (average 1,250).  For random 
  determination, use (1D12+6) x 
  100. 
  ➢ For average number 
  appearing:  GPV 900 to 2,100 
  (average 1,500).  For random 
  determination, use (4D4+5) x 
  100. 
  ➢ For above average number 
  appearing:  GPV 1,000 to 2,500 
  (average 1,750).  For random 
  determination, use (1D4+1) x 
  500. 
   
  LETHALITY LEVEL 
  4-PLUS [LL 4+] 
  Example Non-Sentient Monsters: 
  ➢ Moray Eel (Giant) 
  ➢ Wasp (Giant) 
  ➢ Wolverine (Giant) 
  ➢ Woodboring Beetle (Giant) 
  Example Sentient Monsters: 
  ➢ Argent Dragon (Wyrmkin) 
  ➢ Badgerbear 
  ➢ Carnivorous Ape 
  ➢ Fire-Breathing Dragon 
  (Wyrmkin) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  ➢ Gargoyle 
  ➢ Hydra (Five-Headed) 
  ➢ Ice Toad (Giant) 
  ➢ Kelpie 
  ➢ Werewolf 
  ➢ Level 4 NPC(s) with Average 
  Abilities and Equipment 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 52% if below average number 
  appearing 
  ➢ 62% if average number 
  appearing 
  ➢ 72% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 250 to 750 
  (average 500).  For random 
  determination, use (2D6+3) x 
  50. 
  ➢ For average number 
  appearing:  GPV 400 to 1,100 
  (average 750).  For random 
  determination, use (1D8+3) x 
  100. 
  ➢ For above average number 
  appearing:  GPV 500 to 1,500 
  (average 1,000).  For random 
  determination, use (2D6+3) x 
  100. 
  
  P a g e  | 33 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 900 to 2,100 
  (average 1,500).  For random 
  determination, use (4D4+5) x 
  100. 
  ➢ For average number 
  appearing:  GPV 1,200 to 2,800 
  (average 2,000).  For random 
  determination, use 
  (1D8+1D10+10) x 100. 
  ➢ For above average number 
  appearing:  GPV 1,500 to 3,500 
  (average 2,500).  For random 
  determination, use 
  (1D4+1D6+4) x 250. 
   
  [I –7] 
  LL V – DEADLY THREATS 
   
  LETHALITY LEVEL 
  5-MINUS [LL 5-] 
  Example Non-Sentient Monsters: 
  ➢ Brown Bear 
  ➢ Constrictor Snake (Giant) 
  ➢ Dragonfly (Huge) 
  ➢ Leech (Enormous) 
  ➢ Lion 
  ➢ Monster Zombie (Minotaur) 
  ➢ Slime (Ochre) 
  Example Sentient Monsters: 
  ➢ Acid Dragon (Drake) 
  ➢ Arcane Zombie 
  ➢ Beastman (Psychic, Su) 
  ➢ Frost Dragon (Drake) 
  ➢ Level 4 NPC(s) with Above 
  Average Abilities 
  ➢ Lightning Dragon (Dragonette) 
  ➢ Mephitic Imp (Steam) 
  ➢ Satyr 
  
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  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 54% if below average number 
  appearing 
  ➢ 64% if average number 
  appearing 
  ➢ 74% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 400 to 1,100 
  (average 750).  For random 
  determination, use (1D8+3) x 
  100. 
  ➢ For average number 
  appearing:  GPV 500 to 1,500 
  (average 1,000).  For random 
  determination, use (2D6+3) x 
  100. 
  ➢ For above average number 
  appearing:  GPV 700 to 1,800 
  (average 1,250).  For random 
  determination, use (1D12+6) x 
  100. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 2,000 to 4,000 
  (average 3,000).  For random 
  determination, use 1D6; 1 = 
  2,000, 2 = 2,400, 3 = 2,800, 4 = 
  3,200, 5 = 3,600, 6 = 4,000. 
  ➢ For average number 
  appearing:  GPV 2,500 to 4,500 
  (average 3,500).  For random 
  determination, use 1D6; 1 = 
  
  P a g e  | 35 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  2,500, 2 = 2,900, 3 = 3,300, 4 = 
  3,700, 5 = 4,100, 6 = 4,500. 
  ➢ For above average number 
  appearing:  GPV 2,500 to 5,500 
  (average 4,000).  For random 
  determination, use (2D4+3) x 
  500. 
   
  LETHALITY LEVEL 
  5 (NORMAL) [LL 5] 
  Example Non-Sentient Monsters: 
  ➢ Acid Mantis 
  ➢ Cockatrice 
  ➢ Poisonous Snake (Giant) 
  ➢ Scarecrow 
  ➢ Subterranean Lizard (Giant) 
  ➢ Venus Flytrap (Giant) 
  Example Sentient Monsters: 
  ➢ Ant Man (Drone) 
  ➢ Brain Eater 
  ➢ Demonic Imp 
  ➢ Doppelganger 
  ➢ Evil Eye of Nyarlathotep 
  ➢ Fire-Breathing Dragon 
  (Dragonette) 
  ➢ Level 4 NPC(s) with Magic Items 
  ➢ Living Shadow 
  ➢ Spider (Giant) 
  ➢ Yeti 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 500 to 1,500 
  (average 1,000).  For random 
  determination, use (2D6+3) x 
  100. 
  ➢ For average number 
  appearing:  GPV 700 to 1,800 
  (average 1,250).  For random 
  determination, use (1D12+6) x 
  100. 
  ➢ For above average number 
  appearing:  GPV 900 to 2,100 
  (average 1,500).  For random 
  determination, use (4D4+5) x 
  100. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 2,500 to 5,500 
  (average 4,000).  For random 
  determination, use (2D4+3) x 
  500. 
  ➢ For average number 
  appearing:  GPV 3,000 to 7,000 
  (average 5,000).  For random 
  determination, use 
  (1D4+1D6+4) x 500. 
  ➢ For above average number 
  appearing:  GPV 3,000 to 9,000 
  (average 6,000).  For random 
  determination, use (2D4+1) x 
  1,000. 
   
  LETHALITY LEVEL 
  5-PLUS [LL 5+] 
  Example Non-Sentient Monsters: 
  ➢ Colour Out of Space 
  ➢ Pterosaur (Giant) 
  ➢ Scorpion (Huge) 
  
  P a g e  | 37 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  Example Sentient Monsters: 
  ➢ Brazen Dragon (Wyrm) 
  ➢ Crocuta 
  ➢ Dimensional Beast 
  ➢ Forest Giant 
  ➢ Hell Hound (Large) 
  ➢ Level 5 NPC(s) with Average 
  Abilities and Equipment 
  ➢ Lightning Dragon (Drake) 
  ➢ Minotaur 
  ➢ Serpentine Water Elemental 
  ➢ Trolghul 
  ➢ Venomous Dragon (Drake) 
  ➢ Wereboar 
  ➢ Winter Wolf 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 700 to 1,800 
  (average 1,250).  For random 
  determination, use (1D12+6) x 
  100. 
  ➢ For average number 
  appearing:  GPV 900 to 2,100 
  (average 1,500).  For random 
  determination, use (4D4+5) x 
  100. 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  ➢ For above average number 
  appearing:  GPV 1,000 to 2,500 
  (average 1,750).  For random 
  determination, use (1D4+1) x 
  500. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 4,000 to 9,000 
  (average 6,500).  For random 
  determination, use (1D6+3) x 
  1,000. 
  ➢ For average number 
  appearing:  GPV 5,000 to 
  10,000 (average 7,500).  For 
  random determination, use 
  (1D6+4) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 5,000 to 
  11,000 (average 8,000).  For 
  random determination, use 
  (2D4+3) x 1,000. 
   
  [I –8] 
  LL VI – LESSER POWERS 
   
  LETHALITY LEVEL 
  6-MINUS [LL 6-] 
  Example Non-Sentient Monsters: 
  ➢ Bear (Polar) 
  ➢ Crocodile (Giant) 
  ➢ Horsefly (Giant) 
  ➢ Shark (Huge) 
  ➢ Spitting Snake (Giant) 
  ➢ Tentacled Centipede 
  Example Sentient Monsters: 
  ➢ Barrow Wight 
  ➢ Fire-Breathing Dragon (Drake) 
  ➢ Griffon 
  ➢ Jackal Man 
  ➢ Level 5 NPC(s) with Above 
  Average Abilities 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  ➢ Nightmare 
  ➢ Satyr (Piper) 
  ➢ Serpent Man (Drakhaina) 
  ➢ Tentacle Beast (Lesser) 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 900 to 2,100 
  (average 1,500).  For random 
  determination, use (4D4+5) x 
  100. 
  ➢ For average number 
  appearing:  GPV 1,200 to 2,800 
  (average 2,000).  For random 
  determination, use 
  (1D8+1D10+10) x 100. 
  ➢ For above average number 
  appearing:  GPV 1,500 to 3,500 
  (average 2,500).  For random 
  determination, use 
  (1D4+1D6+4) x 250. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 5,000 to 
  10,000 (average 7,500).  For 
  random determination, use 
  (1D6+4) x 1,000. 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  ➢ For average number 
  appearing:  GPV 6,000 to 
  14,000 (average 10,000).  For 
  random determination, use 
  (1D4+1D6+4) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 7,000 to 
  18,000 (average 12,500).  For 
  random determination, use 
  (1D12+6) x 1,000. 
   
  LETHALITY LEVEL 
  6 (NORMAL) [LL 6] 
  Example Non-Sentient Monsters: 
  ➢ Acid Mantis (Huge) 
  ➢ Ant Lion (Giant) 
  ➢ Bumblebee (Giant) 
  ➢ Fanged Fish (Giant) 
  ➢ Scorpion (Giant) 
  ➢ Slime (Emerald) 
  ➢ Stag Beetle (Giant) 
  Example Sentient Monsters: 
  ➢ Brazen Dragon (Great Wyrm) 
  ➢ Brine Hag 
  ➢ Elder Thing (Lesser) 
  ➢ Leng Spider 
  ➢ Level 5 NPC(s) with Magic 
  Item(s) 
  ➢ Lightning Dragon (Wyrm) 
  ➢ Manticore 
  ➢ Medusa 
  ➢ Wind Treader 
  ➢ Wraith 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 2,000 to 4,000 
  (average 3,000).  For random 
  determination, use 1D6; 1 = 
  2,000, 2 = 2,400, 3 = 2,800, 4 = 
  3,200, 5 = 3,600, 6 = 4,000. 
  ➢ For average number 
  appearing:  GPV 2,500 to 4,500 
  (average 3,500).  For random 
  determination, use 1D6; 1 = 
  2,500, 2 = 2,900, 3 = 3,300, 4 = 
  3,700, 5 = 4,100, 6 = 4,500. 
  ➢ For above average number 
  appearing:  GPV 2,500 to 5,500 
  (average 4,000).  For random 
  determination, use (2D4+3) x 
  500. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 6,000 to 
  14,000 (average 10,000).  For 
  random determination, use 
  (1D4+1D6+4) x 1,000. 
  ➢ For average number 
  appearing:  GPV 7,000 to 
  18,000 (average 12,500).  For 
  random determination, use 
  (1D12+6) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 9,000 to 
  21,000 (average 15,000).  For 
  random determination, use 
  (4D4+5) x 1,000. 
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  LETHALITY LEVEL 
  6-PLUS [LL 6+] 
  Example Non-Sentient Monsters: 
  ➢ Basilisk 
  ➢ Bear (Cave) 
  ➢ Dragonfly (Giant) 
  ➢ Sabre-Toothed Tiger 
  Example Sentient Monsters: 
  ➢ Catoblepas 
  ➢ Djinni 
  ➢ Fury 
  ➢ Fire-Breathing Dragon (Wyrm) 
  ➢ Fire Salamandra 
  ➢ Hieracosphinx 
  ➢ Hydra (Seven-Headed) 
  ➢ Level 6 NPC(s) with Average 
  Abilities and Equipment 
  ➢ Medusa (Serpentine) 
  ➢ Ogre Mage 
  ➢ Rakshasa 
  ➢ Troll 
  ➢ Wyvern 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 2,500 to 5,500 
  (average 4,000).  For random 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  determination, use (2D4+3) x 
  500. 
  ➢ For average number 
  appearing:  GPV 3,000 to 7,000 
  (average 5,000).  For random 
  determination, use 
  (1D4+1D6+4) x 500. 
  ➢ For above average number 
  appearing:  GPV 3,000 to 9,000 
  (average 6,000).  For random 
  determination, use (2D4+1) x 
  1,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 7,000 to 
  18,000 (average 12,500).  For 
  random determination, use 
  (1D12+6) x 1,000. 
  ➢ For average number 
  appearing:  GPV 9,000 to 
  21,000 (average 15,000).  For 
  random determination, use 
  (4D4+5) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
   
  [I –9] 
  LL VII – POWERS 
   
  LETHALITY LEVEL 
  7-MINUS [LL 7-] 
  Example Non-Sentient Monsters: 
  ➢ (Dinosaurs) 
  Example Sentient Monsters: 
  ➢ Acid Dragon (Elder Wyrm) 
  ➢ Brollachan 
  ➢ Chimaera 
  ➢ Criosphinx 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  ➢ Dream Eater 
  ➢ Highland Giant 
  ➢ Invisible Monster 
  ➢ Lammasu 
  ➢ Lesser Elemental 
  ➢ Level 6 NPC(s) with Above 
  Average Abilities 
  ➢ Lightning Dragon (Great Wyrm) 
  ➢ Malebranche Devil 
  ➢ Octopus (Giant) 
  ➢ Polypous One (Lesser) 
  ➢ Shoggoth (Lesser) 
  ➢ Succubus 
  ➢ Tentacle Beast (Huge) 
  ➢ Troll (Giant) 
  ➢ Vulture Demon 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 4,000 to 9,000 
  (average 6,500).  For random 
  determination, use (1D6+3) x 
  1,000. 
  ➢ For average number 
  appearing:  GPV 5,000 to 
  10,000 (average 7,500).  For 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  random determination, use 
  (1D6+4) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 5,000 to 
  11,000 (average 8,000).  For 
  random determination, use 
  (2D4+3) x 1,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 9,000 to 
  21,000 (average 15,000).  For 
  random determination, use 
  (4D4+5) x 1,000. 
  ➢ For average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  ➢ For above average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
   
  LETHALITY LEVEL 
  7 (NORMAL) [LL 7] 
  Example Non-Sentient Monsters: 
  ➢ Elephant (technically sentient, 
  but does not hoard treasure) 
  ➢ Fire-Breathing Lizard (Giant) 
  ➢ Gorgonian Bull 
  ➢ Rhinoceros Beetle (Giant) 
  Example Sentient Monsters: 
  ➢ Argent Dragon (Great Wyrm) 
  ➢ Batrachian Demon 
  ➢ Brood of Xoron 
  ➢ Draconian Lion Beast 
  ➢ Emerald Hag 
  ➢ Feathered Serpent 
  ➢ Gynosphinx 
  ➢ Ifrit 
  ➢ Lamia 
  ➢ Level 6 NPC(s) with Magic Items 
  ➢ Mummy 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  ➢ Rock Giant 
  ➢ Skeletal Devil 
  ➢ Two-Headed Giant 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 5,000 to 
  10,000 (average 7,500).  For 
  random determination, use 
  (1D6+4) x 1,000. 
  ➢ For average number 
  appearing:  GPV 6,000 to 
  14,000 (average 10,000).  For 
  random determination, use 
  (1D4+1D6+4) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 7,000 to 
  18,000 (average 12,500).  For 
  random determination, use 
  (1D12+6) x 1,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  ➢ For average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 15,000 to 
  30,000 (average 22,500).  For 
  random determination, use 
  (1D4+2) x 5,000. 
   
  LETHALITY LEVEL 
  7-PLUS [LL 7+] 
  Example Non-Sentient Monsters: 
  ➢ (Dinosaurs) 
  ➢ Mantis (Giant) 
  Example Sentient Monsters: 
  ➢ Amber Behemoth 
  ➢ Androsphinx 
  ➢ Bandersnatch 
  ➢ Banshee 
  ➢ Beithir 
  ➢ Draconian Basilisk 
  ➢ Elemental 
  ➢ Fire-Breathing Dragon (Great 
  Wyrm) 
  ➢ Fire Giant 
  ➢ Frost Dragon (Ancient Wyrm) 
  ➢ Frost Giant 
  ➢ Hound Demon 
  ➢ Level 7 NPC(s) with Average 
  Abilities and Equipment 
  ➢ Shedu 
  ➢ Tentacle Beast (Eldritch) 
  ➢ Venomous Naga 
  ➢ Wraith of the Deep 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 6,000 to 
  14,000 (average 10,000).  For 
  random determination, use 
  (1D4+1D6+4) x 1,000. 
  ➢ For average number 
  appearing:  GPV 7,000 to 
  18,000 (average 12,500).  For 
  random determination, use 
  (1D12+6) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 9,000 to 
  21,000 (average 15,000).  For 
  random determination, use 
  (4D4+5) x 1,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For average number 
  appearing:  GPV 15,000 to 
  30,000 (average 22,500).  For 
  random determination, use 
  (1D4+2) x 5,000. 
  ➢ For above average number 
  appearing:  GPV 15,000 to 
  35,000 (average 25,000).  For 
  random determination, use 
  (1D4+1D6+4) x 2,500. 
   
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  [I –10] 
  LL VIII – GREATER POWERS 
   
  LETHALITY LEVEL 
  8-MINUS [LL 8-] 
  Example Non-Sentient Monsters: 
  ➢ Basilisk (Greater) 
  ➢ Squid (Giant) 
  ➢ Stegosaurus 
  Example Sentient Monsters: 
  ➢ Acid Dragon (Ancient Wyrm) 
  ➢ Bestial Demon 
  ➢ Entangler 
  ➢ Hydra (Eleven-Headed) 
  ➢ Jub-Jub Bird 
  ➢ Level 7 NPC(s) with Above 
  Average Abilities 
  ➢ Lightning Dragon (Elder Wyrm) 
  ➢ Mountain Giant 
  ➢ Serpentine Demoness 
  ➢ Skeleton Lord 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 7,000 to 
  18,000 (average 12,500).  For 
  random determination, use 
  (1D12+6) x 1,000. 
  ➢ For average number 
  appearing:  GPV 9,000 to 
  21,000 (average 15,000).  For 
  random determination, use 
  (4D4+5) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For average number 
  appearing:  GPV 15,000 to 
  35,000 (average 25,000).  For 
  random determination, use 
  (1D4+1D6+4) x 2,500. 
  ➢ For above average number 
  appearing:  GPV 20,000 to 
  40,000 (average 30,000).  For 
  random determination, use 
  1D6; 1 = 20,000, 2 = 24,000, 3 
  = 28,000, 4 = 32,000, 5 = 
  36,000, 6 = 40,000. 
   
  LETHALITY LEVEL 
  8 (NORMAL) [LL 8] 
  Example Non-Sentient Monsters: 
  ➢ Allosaurus 
  ➢ Juggernaut 
  ➢ Triceratops 
  Example Sentient Monsters: 
  ➢ Argent Dragon (Elder Wyrm) 
  ➢ Bestial Cyclops 
  ➢ Boreal Devil 
  
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  ➢ Brollachan (Trapping Floor) 
  ➢ Clay Golem 
  ➢ Cloud Giant 
  ➢ Evil Eye of Azathoth (Larval) 
  ➢ Ghost 
  ➢ Ifrit (Noble) 
  ➢ Level 7 NPC(s) with Magic Items 
  ➢ Sacred Naga 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 9,000 to 
  21,000 (average 15,000).  For 
  random determination, use 
  (4D4+5) x 1,000. 
  ➢ For average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  ➢ For above average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  
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  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For average number 
  appearing:  GPV 20,000 to 
  40,000 (average 30,000).  For 
  random determination, use 
  1D6; 1 = 20,000, 2 = 24,000, 3 
  = 28,000, 4 = 32,000, 5 = 
  36,000, 6 = 40,000. 
  ➢ For above average number 
  appearing:  GPV 25,000 to 
  55,000 (average 40,000).  For 
  random determination, use 
  (2D4+3) x 5,000. 
   
  LETHALITY LEVEL 
  8-PLUS [LL 8+] 
  Example Non-Sentient Monsters: 
  ➢ Dhole 
  ➢ (Dinosaurs) 
  Example Sentient Monsters: 
  ➢ Afanc 
  ➢ Draconian Turtle (Very Old) 
  ➢ Evil Eye of Azathoth (Lesser) 
  ➢ Fir Bholg Giant 
  ➢ Hydra (Fourteen-Headed) 
  ➢ Knight of Saigoth 
  ➢ Lammasu (Greater) 
  ➢ Level 8 NPC(s) with Average 
  Abilities and Equipment 
  ➢ Lightning Dragon (Ancient 
  Wyrm) 
  ➢ Polypous One (Greater) 
  ➢ Pyre Demon 
  ➢ Twisted Giant 
  ➢ Vampire 
  ➢ Will-o’-Wisp 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  ➢ For average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 15,000 to 
  30,000 (average 22,500).  For 
  random determination, use 
  (1D4+2) x 5,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 15,000 to 
  35,000 (average 25,000).  For 
  random determination, use 
  (1D4+1D6+4) x 2,500. 
  ➢ For average number 
  appearing:  GPV 25,000 to 
  45,000 (average 35,000).  For 
  random determination, use 
  1D6; 1 = 25,000, 2 = 29,000, 3 
  = 33,000, 4 = 37,000, 5 = 
  41,000, 6 = 45,000. 
  
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  ➢ For above average number 
  appearing:  GPV 30,000 to 
  60,000 (average 45,000).  For 
  random determination, use 
  (2D4+4) x 5,000. 
   
  [I –11] 
  LL IX – NEMESES & ARCHONS 
   
  LETHALITY LEVEL 
  9-MINUS [LL 9-] 
  Example Non-Sentient Monsters: 
  ➢ Diplodocus 
  ➢ Megalodon 
  ➢ Polar Worm (Ancient) 
  Example Sentient Monsters: 
  ➢ Argent Dragon (Ancient Wyrm) 
  ➢ Cave Giant 
  ➢ Deva 
  ➢ Evil Eye of Azathoth 
  ➢ Fire-Breathing Dragon (Ancient 
  Wyrm) 
  ➢ Greater Elemental 
  ➢ Hydra (Sixteen-Headed) 
  ➢ Jabberwock 
  ➢ Lammasu (Greater) 
  ➢ Level 8 NPC(s) with Above 
  Average Abilities 
  ➢ Storm Giant 
  ➢ Titan (Minor) 
  ➢ Vampire Knight 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  
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  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  ➢ For average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 15,000 to 
  30,000 (average 22,500).  For 
  random determination, use 
  (1D4+2) x 5,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 20,000 to 
  40,000 (average 30,000).  For 
  random determination, use 
  1D6; 1 = 20,000, 2 = 24,000, 3 
  = 28,000, 4 = 32,000, 5 = 
  36,000, 6 = 40,000. 
  ➢ For average number 
  appearing:  GPV 25,000 to 
  55,000 (average 40,000).  For 
  random determination, use 
  (2D4+3) x 5,000. 
  ➢ For above average number 
  appearing:  GPV 30,000 to 
  70,000 (average 50,000).  For 
  random determination, use 
  (1D4+1D6+4) x 5,000. 
   
  
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  LETHALITY LEVEL 
  9 (NORMAL) [LL 9] 
  Example Non-Sentient Monsters: 
  ➢ Great Dhole 
  ➢ Stone Golem 
  ➢ Tyrannosaurus Rex 
  Example Sentient Monsters: 
  ➢ Draconian Turtle (Ancient) 
  ➢ Elemental Deva 
  ➢ Evil Eye of Azathoth (Greater) 
  ➢ Golden Dragon (Ancient) 
  ➢ Greater Cyclops 
  ➢ Hydra (Seventeen-Headed) 
  ➢ Invisible Vampire 
  ➢ Level 8 NPC(s) with Magic Items 
  ➢ Time Elemental (Lesser) 
  ➢ Titan (Lesser) 
  ➢ Vampire Lord 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  ➢ For average number 
  appearing:  GPV 12,000 to 
  
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  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 15,000 to 
  30,000 (average 22,500).  For 
  random determination, use 
  (1D4+2) x 5,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 25,000 to 
  45,000 (average 35,000).  For 
  random determination, use 
  1D6; 1 = 25,000, 2 = 29,000, 3 
  = 33,000, 4 = 37,000, 5 = 
  41,000, 6 = 45,000. 
  ➢ For average number 
  appearing:  GPV 30,000 to 
  60,000 (average 45,000).  For 
  random determination, use 
  (2D4+4) x 5,000. 
  ➢ For above average number 
  appearing:  GPV 30,000 to 
  80,000 (average 55,000).  For 
  random determination, use 
  (1D6+2) x 10,000. 
   
  LETHALITY LEVEL 
  9-PLUS [LL 9+] 
  Example Non-Sentient Monsters: 
  ➢ Triceratops (Huge) 
  ➢ Tyrannosaurus Rex (Large) 
  Example Sentient Monsters: 
  ➢ Chasm Fiend 
  ➢ Fire-Breathing Dragon (pair of 
  Elder Wyrms with magical 
  powers) 
  ➢ Goblin Hound (Ancient) 
  ➢ Level 9 NPC(s) with Average 
  Abilities and Equipment 
  ➢ Noble Elemental 
  ➢ Skull Lich 
  ➢ Titan (Greater) 
  ➢ Vampiric Patriarch 
  
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  ➢ Vampiric Wizard 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  ➢ For average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 15,000 to 
  30,000 (average 22,500).  For 
  random determination, use 
  (1D4+2) x 5,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 25,000 to 
  55,000 (average 40,000).  For 
  random determination, use 
  (2D4+3) x 5,000. 
  ➢ For average number 
  appearing:  GPV 30,000 to 
  70,000 (average 50,000).  For 
  
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  random determination, use 
  (1D4+1D6+4) x 5,000. 
  ➢ For above average number 
  appearing:  GPV 30,000 to 
  90,000 (average 60,000).  For 
  random determination, use 
  (2D4+1) x 10,000. 
   
  [I –12] 
  LL X – DEATHLY NEMESES 
  & ARCHONS 
   
  LETHALITY LEVEL 
  10 [LL 10] 
  Example Non-Sentient Monsters: 
  ➢ Bronze Golem 
  ➢ (Dinosaurs) 
  ➢ Iron Golem 
  ➢ Rukh (Huge) 
  Example Sentient Monsters: 
  ➢ Angel 
  ➢ Deep One (Ancient) 
  ➢ Evil Eye of Azathoth (Ancient) 
  ➢ Fallen Angel 
  ➢ Kraken 
  ➢ Level 10 to 12 NPC(s) 
  ➢ Lich 
  ➢ Phoenix 
  ➢ Shedu (Greater) 
  ➢ Shoggoth (Greater) 
  ➢ Son of Yog-Sothoth 
  ➢ Thrall of Cthulhu (Ancient) 
  ➢ Titan (Ancient) 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  
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  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 55% if below average number 
  appearing 
  ➢ 65% if average number 
  appearing 
  ➢ 75% if above average number 
  appearing 
  ➢ (+10% chance for NPCs) 
  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  ➢ For average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 15,000 to 
  30,000 (average 22,500).  For 
  random determination, use 
  (1D4+2) x 5,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  ➢ For below average number 
  appearing:  GPV 30,000 to 
  70,000 (average 50,000).  For 
  random determination, use 
  (1D4+1D6+4) x 5,000. 
  ➢ For average number 
  appearing:  GPV 30,000 to 
  90,000 (average 60,000).  For 
  random determination, use 
  (2D4+1) x 10,000. 
  ➢ For above average number 
  appearing:  GPV 30,000 to 
  110,000 (average 70,000).  For 
  random determination, use 
  (1D4+1D6+1) x 10,000. 
   
  
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  [I –13] 
  LL XI – UNPARALLELED 
  & PLANAR POWERS 
   
  LETHALITY LEVEL 
  11 [LL 11] 
  Example Non-Sentient Monsters: 
  ➢ Colossus 
  ➢ (Dinosaurs) 
  Example Sentient Monsters: 
  ➢ Archangel 
  ➢ Arch-Devil 
  ➢ Centipede Abomination 
  ➢ Demigod 
  ➢ Demon Lord 
  ➢ Demon Queen 
  ➢ Elemental Prince 
  ➢ Fallen Archangel 
  ➢ Gargantuan Ape 
  ➢ Great Old One 
  ➢ King in Yellow 
  ➢ Level 13+ NPC(s) 
  ➢ Lich (Ancient) 
  ➢ Vampiric Arch-Cleric 
  ➢ Vampiric Archmage 
  Chance for Incidental Treasure, 
  Non-Sentient Monsters: 
  ➢ 30% if below average number 
  appearing 
  ➢ 40% if average number 
  appearing 
  ➢ 50% if above average number 
  appearing 
  ➢ (Maximum chance, unless left 
  as guardian beast(s) for a 
  sentient monster’s treasure; if 
  so, use Sentient Monster rates 
  below) 
  Chance for Guarded Treasure, 
  Sentient Monsters: 
  ➢ 100% 
  ➢ (Unless imprisoned, recently 
  gated, etc.; variables cannot be 
  quantified) 
  
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  Value of Incidental Treasure, Non-
  Sentient Monsters (GPV = Gold 
  Piece Value): 
  ➢ For below average number 
  appearing:  GPV 10,000 to 
  25,000 (average 17,500).  For 
  random determination, use 
  (1D4+1) x 5,000. 
  ➢ For average number 
  appearing:  GPV 12,000 to 
  28,000 (average 20,000).  For 
  random determination, use 
  (1D8+1D10+10) x 1,000. 
  ➢ For above average number 
  appearing:  GPV 15,000 to 
  30,000 (average 22,500).  For 
  random determination, use 
  (1D4+2) x 5,000. 
  Value of Guarded Treasure, 
  Sentient Monsters (GPV = Gold 
  Piece Value: 
  100,000+ (depending on 
  circumstances and number of 
  guardians, followers, summoned 
  minions, etc.) 
   
  (The Lethality Level 11 scale can be further extrapolated for epic campaigns; 
  for example, a level 15 NPC will typically have a bit less treasure than a level 16 
  NPC will.  But generally speaking, these opponents will rarely be slain and looted 
  by Player Characters, and their substantial treasures should not be randomly 
  generated as a general rule of thumb.) 
   
  [I –14] 
  TREASURE TROVE 
  VALUE CONSIDERATIONS 
   
  General Notes on Monster Treasures 
  These treasure values are very rough averages, based on my experience as a 
  Game Master over the years, a careful review of hundreds of published dungeon 
  modules, and the knowledge that not every placed treasure will be won by the 
  Player Characters.  Nevertheless, I have learned that GMs have wildly different 
  opinions on treasure and the amount that should be included in the campaign. 
  
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  If these values appear too high to you, then try using a -1 lower bracket:  For 
  example, a Lethality Level 8 monster would then be guarding Lethality Level 7 
  treasure (if there is any treasure at all).  Conversely, if the values seem too low, 
  you can apply a +1 higher bracket; but I only recommend doing this if you are a 
  stickler about level-attainment training costs and similarly expensive services. 
  The values given are for total treasure value, including coins, miscellaneous 
  items, gems, jewelry, and the sale value of any magic items present (potions, 
  scrolls, rings, wands, and so forth).  Since each game has its own magic item 
  values, you will need to decide how to allot such items yourself.  I will address 
  this further in Book III of this series … but in the meantime, you might find 
  useful information in various 1E Gaxian resources (cough) of high repute. 
  If you need guidance in the number of treasure troves that should include 
  magic items, I recommend a “doubled disadvantage roll” using the chance for 
  treasure.  For example, if you’re putting treasure in a large lair of Lethality Level 
  6- monsters, there is a 75% chance that treasure is present.  If there is treasure, 
  roll 1D100 two further times.  If both rolls are 01-75, then there are one or more 
  magic items present.  If only one roll is 01-75, then there is only one magic item, 
  and it is only a minor consumable (typically a potion or a scroll).  And if neither 
  roll is 01-75, then there are no magic items in that trove.  These guidelines are 
  for a “high magic” game, reflecting the nature of early TSR dungeon modules.  If 
  this probability seems too high, or you are playing a “low magic” game, then you 
  should apply a -15% modifier before rolling … to continue this example, only 
  rolls 01-60 would indicate the presence of magic items and rolls of 61-00 would 
  not. 
  Treasures should frequently be hidden, locked away, trapped, and/or 
  destroyed during battle (especially by those pesky fireballs and lightning bolts).  
  And of course, sentient monsters and NPCs will use any magic items they can 
  during battle, depleting charges and drinking potions along the way.  Treasure 
  that is present when the monsters are initially encountered will not necessarily 
  remain present after the smoke of battle clears. 
  And most importantly of all, don’t make all treasures easy to transport!  You 
  can include a few gems and pieces of jewelry here and there, but nearly every 
  treasure should include bulky items that are challenging to cart away:  heavy 
  statues, barrels of wine, copper pieces, silver pieces, suits of armor, and so forth.  
  Frequently, the PCs will find a treasure and will only drag half of it away, leaving 
  the rest behind as a matter of realistic practicality … and that is a good thing.  
  This is not a videogame, and rewards are not immediate.  They are deferred, 
  earned through skill and challenging play. 
  
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  Determining the Number Appearing Ratio 
  If only a few monsters appear, you can use the lower range; if an average 
  number of monsters appears, you can use the average; and if a large group of 
  monsters appears, you can use the higher range.  For example, if your game says 
  that there might be 2D6 goblins on a dungeon level (2 to 12, average 7), then you 
  might want to give very little treasure for 2 or 3 goblins, below average treasure 
  for 4 or 5 goblins, average treasure for 6 to 8 goblins, above average treasure for 
  9 or 10 goblins, or a lot of treasure for 11 or 12 goblins.  Some Game Masters 
  are “Rewardists,” who prefer to have their treasures in proportion to the 
  challenge of the monsters.  Others (like myself) are “Naturalists,” which means 
  that you’re simulating a fantasy world where things just aren’t fair.  You will 
  need to decide for yourself which approach to take.  A Rewardist might say that 
  7 goblins always have treasure of value Y, while a Naturalist would say that it’s 
  random within a given range between X and Z, where Y is the average.  These 
  guidelines should help you to hash out what works best for you. 
  If your game system (for whatever reason) does not include numbers of 
  monsters appearing, then you will need to eyeball things based on the power of 
  the monsters in proportion to the power of the Player Characters.  If in your 
  estimation the encounter is relatively “easy” or unlikely to result in PC fatalities, 
  then use the below average bracket; if the encounter is “average” or relatively 
  challenging, then use the average bracket; and if the encounter is “hard” or very 
  dangerous, use the above average bracket. 
  I wish that I could be much more specific, but that eventuality will need to 
  wait for a full OGL version of the Castle Oldskull gaming system, should that 
  ever come to pass … 
   
  Trap- and Trick-Protected Hoards 
  These options are for treasures which are protected by a trap and/or trick, 
  but there are no monsters present.  (If there is a monster present, then these 
  guidelines are superseded by the monster-guarded treasure system, per the 
  tables given in the previous section.) 
  If the treasure is protected by a trap, then the treasure chance and amount 
  are dependent on the trap’s Lethality Level.  For full details, refer to Castle 
  Oldskull supplement BDT1, The Book of Dungeon Traps.  If you do not own that 
  book, here are a few guidelines which you can use to “eyeball” the appropriate 
  figures for your own game system: 
  
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  Lethality Level 
  (LL) 
  Example Trap Types 
  1 (Normal) 
  ➢ Dart Trap 
  ➢ Spell Trigger, Burning Hands 
  ➢ Stair-Slide to Empty Room, Descending One Level 
  2 (Normal) 
  ➢ Arrow Trap 
  ➢ Dart Trap, Double 
  ➢ Gas Cloud, Sleep 
  3 (Normal) 
  ➢ Acid Jet 
  ➢ Fire Pit, Shallow 
  ➢ Gas Cloud, Slowing 
  4 (Normal) 
  ➢ Deadfall 
  ➢ Pit, 10’ Deep, Lidded, Locking 
  ➢ Pit, 20’ Deep, Hidden 
  5 (Normal) 
  ➢ Cage, Falling, Iron 
  ➢ Gas Cloud, Corroding 
  ➢ Jaw Trap, Crushing 
  6 (Normal) 
  ➢ Bridge, Collapsing, Wood, 60’ Fall 
  ➢ Pit with Spikes, 60’ Deep, Open 
  ➢ Slide to Pool, Descending Three Levels 
  7 (Normal) 
  ➢ Ceiling, Collapsing 
  ➢ Pit, 100’ Deep, Open 
  ➢ Rolling Boulder 
  8 to 10 (Normal) 
  ➢ Acid Pool, Deep (LL 8) 
  ➢ Enchanted Rune, Symbol of Discord (LL 9) 
  ➢ Bridge, Illusionary, 200’+ Fall (LL 10) 
   
  Trap-protected treasures should not exceed treasure table LL 8, regardless of 
  the trap’s Lethality Level.  In other words, traps of LL 8 to 10 all share the same 
  (maximum) LL 8 treasure table, as given in prior Monster-Guarded Treasure 
  Section VIII – Greater Powers.  The treasure found should be equivalent to the 
  range given for an average number of monsters appearing. 
  If the treasure is protected by a trick, then the treasure chance and amount 
  are dependent on the adventuring party’s average experience level.  For example, 
  if a party of 5 characters (levels 2, 2, 3, 3, and 4) defeat a trick and discover a 
  treasure, then the treasure’s Lethality Level is equal to (2 + 2 + 3 + 3 + 4 = 14, 
  divided by 5 equals) 2.8, which corresponds to LL 2+.  If the trick is potentially 
  damaging or wounding, add 1; if the trick is deadly and almost certain to kill 
  
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  someone, add 2.  The maximum Lethality Level for a trick-protected treasure 
  should be 8, unless monsters are present (or summoned). 
   
  Unguarded Treasure Hoards 
  If the treasure is unguarded, then the treasure chance and amount are 
  dependent on the adventuring party’s average experience level.  For example, if 
  a party of 4 characters (levels 6, 7, 8, and 9) discover an unguarded treasure in 
  a secret room, then the treasure’s Lethality Level is equal to (6 + 7 + 8 + 9 = 30, 
  divided by 4 equals) 7.5, which corresponds to LL 7, reduced to maximum (6).  
  The maximum Lethality Level for an unguarded treasure should be 6, unless 
  monsters are present.  The treasure amount should be equivalent to [1] the range 
  given for a below average number of monsters appearing, if the treasure is easily 
  obtained and in plain sight (e.g., with a newly-killed monster corpse); [2] for an 
  average number appearing, if the treasure is hidden; or [3] for an above average 
  number appearing, if the treasure is hard to obtain. 
  And to elaborate on that last point:  An unguarded treasure does not need to 
  be easy to reach!  There is almost always a reason why the unguarded treasure 
  has not been claimed before.  Example circumstances for difficult-to-reach 
  unguarded treasures include:  gems visible beneath the ice of a 50’-deep frozen 
  pool; treasures hidden inside a sarcophagus with a 2,000-pound lid; treasures 
  hidden behind two secret doors; treasure seen beside a dragon skeleton, lying 
  on the opposite side of a 200’-deep chasm; and so forth.  Use your imagination.  
  Even though the unguarded treasure is not “trapped” per se, striving for it can 
  still result in adventurer deaths! 
   
   
   
  
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  II 
  COINAGE 
   
  [II–1] 
  QUICK AND DIRTY: 
  INTERESTING COIN HOARDS 
   
  The most common type of non-magical treasure is coinage.  In most old school 
  FRPGs, there are five different denominations of coins:  copper pieces (CP), silver 
  pieces (SP), gold-and-silver electrum pieces (EP), gold pieces (GP), and platinum 
  pieces (PP).  These coin types are reflected in the Castle Oldskull treasure system, 
  although the denominations differ a bit. 
  I have made three significant changes to the classic coinage system, which 
  you can either adopt or modify for your campaign: 
  [1] Decimal-derived valuations.  My preferred system is not realistic, but it is 
  very quick and easy in play:  I recommend that the primary value chain of copper, 
  silver, and gold be decimal-derived.  If you think of a gold piece as a hundred-
  dollar bill ($100), then the values of the other coins are as follows:  electrum 
  piece, one-half a gold piece ($50); silver piece, one-tenth of a gold piece ($10); 
  copper piece, one-tenth of a silver piece ($1); and platinum piece, five times a 
  gold piece ($500).  You can fiddle with the values of silver and copper if you 
  prefer, but I find that having the values of CP .01, SP .1, and GP 1 makes number 
  crunching during game time much easier.  The added variation of EP .5 and PP 
  5 keeps a fair amount of detail in the game without slowing the record-keeping 
  down. 
  [2] Minor Coinage:  Here you will find additional low-denomination coins, 
  without labyrinthine detail.  I have a large variety of bronze, brass, and iron coins 
  in my game world, which makes things more interesting from a peasant’s 
  perspective.  Adventurers deal in silver and gold, but normal men do their daily 
  business with chalkoi, aes rude, bronze zees, pennigs, and Golgothan prutahs.  
  Because I don’t like to get bogged down in fractions of a cent during a game, I 
  
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  assign all of these coins an “adventurer’s perspective value” of .01 GP.  In other 
  words, according to the PCs, all of these piddling denominations are equivalent 
  to a single copper piece.  This allows you to fill out your treasure hoards with 
  lots of interesting junk coinage, without troubling yourself too much over the 
  exact valuations (basically worthless). 
  [3] My system also includes a wide variety of historically-based ancient, 
  classical, and medieval coin types.  In the tables hereafter, you will find lots of 
  entries for grotes, tornesols, tetradrachmae, leopards, darics, and even more 
  obscure real-world coins from the 1st to 15th Centuries.  The countries of origin 
  reflect the territories of the World of Oldskull, which is mythic medieval Earth:  
  therefore “Teutonian” means German, “Tyrrhenian” means Italian, “Empyrean” 
  means Roman, “Iberian” means Spanish or Portuguese, and so on. 
  I recommend that you never get too hung up on any one coin’s weight (as 
  opposed to bulk) or individual valuation.  You can very easily have two very 
  different silver coins, one large and one small, with the same value:  Just assume 
  that the large one has clipped edges and is made of poor-grade metal, while the 
  small one is unclipped and minted from almost pure silver.  Hey, it’s a game.  
  We’re adding detail for interest and variety’s sake, not to give ourselves a realism-
  instigated migraine! 
   
   
   
  
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  To use my system, just decide on a treasure hoard which includes coins, and 
  which needs to be spiced up a bit.  For example, if you have a treasure that is 
  merely “100 gold pieces,” you can roll 1D100 twice on the Gold Piece 
  Determination Table and turn that into “A clutch of 100 gold pieces, primarily 
  Serenissean Ducats, with a scattering of bloodstained Syracusan Augustales.”  
  It’s a quick way to add interest to a treasure, while also giving you a hint of where 
  the treasure originally came from!  (Those pesky adventurers tend to die in the 
  strangest places, far away from home …) 
   
  [II–2] 
  MINOR COIN (GP 0.01) 
  DETERMINATION TABLE 
   
  D100 
  Roll 
  Minor Coin Type 
  01 to 04 
  Achaean Assarions (old bronze coins) 
  05 to 08 
  Achaean Chalkoi (old bronze coins) 
  09 to 12 
  Achaean Nomoi (old brazen coins) 
  13 to 16 
  Aes Grave Assarii (old bronze coins) 
  17 to 20 
  Aes Rude Pieces (small, crude bronze ingot lumps) 
  21 to 24 
  Aes Signatum Ingots (small stamped bronze ingots) 
  25 to 28 
  Brass Bits (brazen city state coins) 
  29 to 32 
  Britannian Farthings (bronze coins) 
  33 to 36 
  Bronze Nummi (old bronze coins) 
  37 to 40 
  Bronze Zees (bronze city state coins) 
  41 to 44 
  Copper Commons (copper city state coins) 
  45 to 48 
  Copper Cons (copper coins) 
  49 to 52 
  Empyrean Dupondii (brass coins) 
  53 to 56 
  Empyrean Folles (bronze coins with trace silver) 
  57 to 60 
  Empyrean Nummi (old copper coins) 
  61 to 64 
  Empyrean Quadrantes (old bronze coins) 
  65 to 68 
  Empyrean Semes (old bronze coins) 
  
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  69 to 72 
  Empyrean Unciae (old bronze coins) 
  73 to 76 
  Golgothan Prutahs (old copper coins) 
  77 to 80 
  Iron Drabs (stamped iron city state coins) 
  81 to 84 
  Magnus Pennigs (old copper coins) 
  85 to 88 
  Petraean Fulus (copper coins) 
  89 to 92 
  Syracusan Hemilitrons (copper city state coins) 
  93 to 96 
  Teutonian Pfennigs (copper coins) 
  97 to 00 
  Tyrrhenian Denaros (copper city state coins) 
   
  [II–3] 
  SILVER COIN (GP 0.1) 
  DETERMINATION TABLE 
   
   
   
  
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  D100 
  Roll 
  Silver Coin Type 
  01 or 02 
  Achaean Drachmae (old silver coins) 
  03 to 05 
  Achaean Oboli (old silver coins) 
  06 or 07 
  Achaean Staters (old silver coins) 
  08 to 10 
  Aquitainian Grotes (silver coins) 
  11 or 12 
  Aquitainian Tornesols (silver coins) 
  13 to 15 
  Armenian Drams (silver coins) 
  16 or 17 
  Britannian Groats (silver coins) 
  18 to 20 
  Britannian Sceattas (old silver coins) 
  21 or 22 
  Byzantine Basilikons (old silver coins) 
  23 to 25 
  Byzantine Doukatons (old silver coins) 
  26 or 27 
  Byzantine Millaresia (old silver coins) 
  28 to 30 
  Byzantine Politikons (old silver coins) 
  31 or 32 
  Byzantine Siliquae (old silver coins) 
  33 to 35 
  Byzantine Stavratons (old silver coins) 
  36 or 37 
  Caledonian Shillings (silver coins) 
  38 to 40 
  Cathayan Taels (exotic silver coins) 
  41 or 42 
  Celtic Potins (old silver coins) 
  43 to 45 
  Empyrean Argentii (old silver coins) 
  46 or 47 
  Empyrean Denarii (old silver coins) 
  48 to 50 
  Empyrean Miliarenses (old silver coins) 
  51 or 52 
  Empyrean Sestertii (old silver coins) 
  53 to 55 
  Golgothan Ma'ahs (old silver coins) 
  56 or 57 
  Golgothan Sheqels (old silver coins) 
  58 to 60 
  Golgothan Zuzzim (old silver coins) 
  61 or 62 
  Hexagrams (silver city state coins) 
  63 to 65 
  Iberian Reais (silver coins) 
  66 or 67 
  Indus Rupees (exotic silver coins) 
  68 to 70 
  Magnus Deniers (old silver coins) 
  71 or 72 
  Occidental Groschen (silver city state coins) 
  73 to 75 
  Perseid Dirhams (old silver coins) 
  76 or 77 
  Perseid Sigloi (old silver coins) 
  
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  78 to 80 
  Serenissean Bagattios (silver city state coins) 
  81 or 82 
  Silver Ducats (silver coins) 
  83 to 85 
  Silver Nobles (silver city state coins) 
  86 or 87 
  Silver Pennies (silver coins) 
  88 to 90 
  Silver Shields (silver city state coins) 
  91 or 92 
  Silver Talents (old silver coins) 
  93 to 95 
  Syracusan Litrae (silver city state coins) 
  96 or 97 
  Syracusan Tornesi (silver city state coins) 
  98 to 00 
  Tyrrhenian Grossos (silver city state coins) 
   
  [II–4] 
  ELECTRUM COIN (GP 0.5) 
  DETERMINATION TABLE 
   
  D100 
  Roll 
  Electrum (or Gold-and-Silver) Coin Type 
  01 to 05 
  Achaean Elektrons (old electrum coins) 
  06 to 11 
  Achaean Half-Staters (old electrum coins) 
  12 to 17 
  Achaean Tetradrachmae (old electrum coins) 
  18 to 23 
  Byzantine Asprons (old electrum coins) 
  24 to 29 
  Byzantine Tetarterons (old electrum coins) 
  30 to 35 
  Electrum Bezants (old electrum coins) 
  36 to 41 
  Electrum Crescents (electrum city state coins) 
  42 to 47 
  Electrum Ducats (electrum coins) 
  48 to 53 
  Electrum Fortunas ("Luckies") (electrum coins) 
  54 to 59 
  Electrum Knights (electrum city state coins) 
  60 to 65 
  Electrum Trachea (old electrum coins) 
  66 to 71 
  Empyrean Half-Aurei (old electrum coins) 
  72 to 77 
  Empyrean Tremisses (old electrum coins) 
  78 to 83 
  Lydian Hektes (old electrum coins) 
  84 to 89 
  Lydian Trites (old electrum coins) 
  
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  90 to 95 
  Magnus Sous (old electrum coins) 
  96 to 00 
  Silvered Half-Guilders (electrum coins) 
   
  [II–5] 
  GOLD COIN (GP 1) 
  DETERMINATION TABLE 
   
   
   
  D100 
  Roll 
  (Crude) Gold Coin Type 
  01 to 04 
  Achaean Staters (old gold coins) 
  05 to 08 
  Aquitainian Ecus d'Or (gold coins) 
  
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  09 to 12 
  Aquitainian Francs (gold coins) 
  13 to 16 
  Britannian Grand Nobles (gold coins) 
  17 to 20 
  Britannian Leopards (gold coins) 
  21 to 24 
  Byzantine Grand Bezants (old gold coins) 
  25 to 28 
  Byzantine Histamenons (old gold coins) 
  29 to 32 
  Byzantine Hyperpyroi (old gold coins) 
  33 to 36 
  Byzantine Hyperpyrons (old gold coins) 
  37 to 40 
  Byzantine Michaelatons (old gold coins) 
  41 to 44 
  Byzantine Solidi (old gold coins) 
  45 to 49 
  Empyrean Aurei (old gold coins) 
  50 to 55 
  Gold Orbs (gold city state coins) 
  56 to 60 
  Gold Sovereigns (gold city state coins) 
  61 to 64 
  Iberian Escudos (gold coins) 
  65 to 68 
  Iberian Marabotins (gold coins) 
  69 to 72 
  Magnus Livres (gold coins) 
  73 to 77 
  Perseid Darics (old gold coins) 
  78 to 81 
  Petraean Dinars (old gold coins) 
  82 to 86 
  Serenissean Ducats (gold city state coins) 
  87 to 90 
  Syracusan Augustales (gold city state coins) 
  91 to 95 
  Teutonian Guilders (gold coins) 
  96 to 00 
  Tyrrhenian Florins (gold coins) 
   
  [II–6] 
  PLATINUM COIN (GP 5) 
  DETERMINATION TABLE 
   
  D100 
  Roll 
  Platinum (or Fine Gold) Coin Type 
  01 to 06 
  Achaean Distaters (old platinum coins) 
  07 to 12 
  Achaean Lefkochryses (old platinum coins) 
  13 to 18 
  Achaean Minas (old platinum coins) 
  
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  19 to 24 
  Britannian Imperials (platinum coins) 
  25 to 30 
  Elder Empyreans (old platinum coins) 
  31 to 36 
  Empyrean Dracones (old platinum coins) 
  37 to 42 
  Empyrean Imperators (old platinum coins) 
  43 to 48 
  Empyrean Platinas (old platinum coins) 
  49 to 55 
  Platinum Crucibles (old platinum coins) 
  56 to 61 
  Platinum Paladins (platinum city state coins) 
  62 to 67 
  Platinum Platae (platinum city state coins) 
  68 to 74 
  Platinum Plates (platinum coins) 
  75 to 80 
  Platinum Platines (platinum coins) 
  81 to 87 
  Platinum Regals (platinum coins) 
  88 to 94 
  Platinum Royals (platinum coins) 
  95 to 00 
  Teutonian Royal Guilders (platinum coins) 
   
   
   
   
   
  
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  III 
  MISCELLANEOUS 
  TREASURES 
   
  [III–1] 
  NOTES ON SELECTING 
  MISCELLANEOUS TREASURES 
   
  Now that we’ve considered the generalities of treasure, it’s time to get down 
  to the primary topic of this tome:  the many thousands of interesting non-magical 
  treasures which are valuable, but not always obviously so. 
  The following tables are as complete as I can make them, as of 2017.  I’m 
  always adding more items … I can honestly say that this is at least Version 50 
  of my treasure system, and the V-number is probably higher than that.  So you 
  will find a great deal of variety here, as well as a great deal of redundancy with 
  minor variations, as I’ve striven to be complete. 
  However, I should note that the treasure system is variety-oriented, not 
  commonality-oriented.  This is because I wanted to cram as much information 
  as I could into as few tables as possible, and I wanted the system to encourage 
  page-flipping and browsing selection over dice rolling (which can be onerous with 
  a system this large).  But this approach does create a few odd quirks that you 
  should know about.  For example, there is only one entry for silver arrows, while 
  there are over 1,000 entries for different holy and unholy symbols.  This creates 
  a list-table that is as detailed and varied as possible, but it also implies that 
  silver arrows are 1,000 times rarer than holy symbols!  I’ve added D1000 
  notations if you insist on rolling dice to select random treasures, but honestly 
  the system is built to encourage you to flip the pages and to pull what suits you 
  in the moment without any need to roll. 
   
  
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  How to Select Random Treasures 
  With that caveat out of the way, I would like to provide you with a bit of advice 
  on how to use this table.  Because most old school FRPGs do not have treasure 
  generation systems which include miscellaneous non-magical items, my 
  recommended method for placing these treasures is “coin swapping.”  That 
  means that you roll up a random treasure, and you replace some of the coinage 
  with miscellaneous items from this book, selected by your preference.  The 
  amount of detail you add is up to you.  As a general guideline, I recommend only 
  placing one to three miscellaneous treasures in any one hoard, unless you love 
  making realistic treasures all over the place (much to the chagrin of your fast-
  paced players, no doubt). 
  All treasures are arranged in this book from low to high value, which means 
  that the farther you flip back in the book, the more valuable the item will be.  
  But the last couple hundreds of pages are devoted to a separate category of items, 
  which is treasure maps. 
  [1] Single Selection:  This is the easiest method.  Let’s say you roll up a 
  random treasure of 100 gold pieces.  You flip through the book, pick out a 
  treasure that is worth less than 100 gold pieces, and add it in.  So if you select 
  this item:  “Copper Holy Symbol, Hammer and Anvil Talisman (symbol of Durion, 
  greater god of all dwarf kind in the Oldskull Mythos) (GPV 5)”  Then the treasure 
  becomes “95 gold pieces, and a copper holy symbol of Durion (GPV 5).” 
  [2] Double Selection:  As above, but you select two different miscellaneous 
  items. 
  [3] Triple Selection:  As above, but you select three different miscellaneous 
  items.  Friendly warning:  It can be really fun to choose 10-15 different items 
  and put them in one place, until it’s game time.  Then the recital of the treasure 
  tends to slow down play and become boring, which is the exact opposite effect 
  that you were probably going for.  The “three or less” rule is a good one to follow! 
  [4] Bundle Selection:  This is a good option if you want to put in a lot of 
  miscellaneous treasure in bulk, without too much design time.  As an example 
  from [1] above, you might make something like “50 gold pieces, and 10 copper 
  holy symbols of Durion (GPV 5 each).” 
  [5] Random Selection:  This involves rolling 1D1000 (3D10) and consulting 
  a table.  It’s very fun and random, but time-consuming.  (Hey, I do it on train 
  commutes sometimes using a cell phone randomizer.)  Just be mindful of the 
  gold piece value of the item, as it might be higher than the treasure value you 
  generated if you roll high!  That can be a feature, rather than a bug, however.  
  
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  For example, if you roll a 1,000 GPV statuette, you could reduce its value to 100 
  and call it good:  “Obsidian statuette of some vile goblin goddess, fractured and 
  partially shattered (GPV formerly 1,000, now 100).”  Just watch out for clever 
  players playing magic-users with Mend spells.  You might want to reward their 
  thinking, however, and let them repair such things to restore value. 
  [6] Gold Pointer Selection:  This method involves pre-selecting a value, and 
  then selecting a treasure of that value.  Let’s say that you’ve decided that you 
  want a miscellaneous item that’s worth 50 gold pieces.  Just refer to the 
  hyperlink menu in this book (next section), click the appropriate link, and jump 
  right down to the 50 GPV area in the tables and go from there.  This is a good 
  fast technique, but I will warn you that if you overuse it you will tend toward 
  using only a few items in this book (the ones closest to the hyperlink points) and 
  you’ll be cheating yourself out of a lot of potential variety. 
  To jump to a Gold Point Value section of the book, click on one of the following 
  options: 
   
  GOLD POINT VALUE 
  SELECTOR TABLE 
   
  GPV <1 
   
  GPV 1 
  GPV 5 
  GPV 10 
  GPV 25 
  GPV 50 
   
  GPV 75 
  GPV 100 
  GPV 150 
  GPV 200 
  GPV 250 
   
  GPV 350 
  GPV 500 
  GPV 750 
  GPV 1,000 
  GPV 2,000 
   
  GPV 3,000 
  GPV 4,000 
  GPV 5,000 
  GPV 7,500 
  GPV 10,000 
   
  GPV 15,000 
  GPV 20,000 
  GPV 25,000 
  GPV 30,000 
  GPV 35,000 
   
  GPV 40,000 
  GPV 45,000 
  GPV 50,000 
  GPV 60,000 
   
  [7] Inspired Selection:  With this method, you just select an item, and then 
  you improve on it using your own imagination.  I don’t know the places and 
  people in your game world, so only you can enhance my system to work perfectly 
  in your campaign.  As a few ideas, you can add to a treasure by detailing … 
  
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  country of origin, racial craftsmanship (dwarven, elven, etc.), runic inscriptions, 
  tell-tale materials (perhaps a spice only grown in one place), adventure hooks 
  (such as the engraved name of a legendary lost adventurer), or the ever-popular 
  magic aura, which makes the item radiate magic even though it has no magical 
  properties. 
  [8] Play Value Selection:  This is a time-consuming method that pays off 
  very well.  You read the book until you find a treasure that you 100% want to 
  use in your next game, because it will drive your players nuts.  For example, 
  consider a flask of outrageously powerful monstrous acid.  It’s kept in a flask of 
  rare crystal, with a label detailing its use.  It’s worth 2,000 gold pieces.  If used 
  as a grenade weapon, it will kill just about any low-level monsters … but then 
  the party will be out 2,000 GPV when it’s used as a weapon!  Will your players 
  throw it, or will they take it home?  Will they argue over it?  Will their opinions 
  suddenly change if they’re trapped in a dead end by a hungry badgerbear?  Pick 
  a fun item, and make sure the PCs find it.  You’ll probably need to help the 
  situation along a bit by over-explaining the item, but you can do that easily 
  (“Your henchman gasps in wonder, and says that he’s heard tales of this acid, 
  and that it …”) 
  [9] Deferred Selection:  This means that the bulk of the treasure is not really 
  there, it’s just hinted at and elsewhere.  Refer to the Treasure Maps chapter 
  (toward the end of this book) for more information. 
   
  [III–2] 
  ADDITIONAL SYSTEM NOTES 
   
  Gems & Jewelry 
  This system will appear in Castle Oldskull supplement OTT2, OLDSKULL 
  TREASURE TROVE, Book II.  For now, refer to your game’s gem and jewelry 
  determination tables. 
   
  Magic Items 
  This system will appear in Castle Oldskull supplement OTT2, OLDSKULL 
  TREASURE TROVE, Book III.  For now, refer to your game’s magic item 
  determination tables. 
  
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  (Sorry about the massive system size, but Game Masters do love maximized 
  options!) 
   
  (The treasure tables appear hereafter.) 
   
  [III–3] 
  MISCELLANEOUS TREASURE TABLE I: 
  TREASURES OF VALUE 
  0.05 TO 9 GOLD PIECES 
   
  RESULTS 
  001 TO 100 
  GPV < 1 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Cider (GPV 1 SP per gallon); .5 gallon (GPV 0.05) 
  002 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Small Beer (GPV 2 SP per gallon); .5 gallon (GPV 0.1) 
  003 
  Pewter Vessel (GPV .1) 
  004 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Cider (GPV 1 SP per gallon); 1 gallon (GPV 0.1) 
  005 
  Coil of Hemp Rope (50’ in length) (GPV 0.2) 
   
  
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  006 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Heavy Beer (GPV 4 SP per gallon); .5 gallon (GPV 0.2) 
  007 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Watered-Down Ale (GPV 4 SP per gallon); .5 gallon (GPV 0.2) 
  008 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Small Beer (GPV 2 SP per gallon); 1 gallon (GPV 0.2) 
  009 
  Bellows (GPV .25) 
  010 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 2.5 gallons (GPV 0.25) 
  011 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Cider (GPV 1 SP per gallon); 4 gallons (GPV 0.4) 
  012 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Ale (GPV 8 SP per gallon); .5 gallon (GPV 0.4) 
  013 
  Long Coil of Hemp Rope (100’ in length) (GPV 0.4) 
  014 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Heavy Beer (GPV 4 SP per gallon); 1 gallon (GPV 0.4) 
  015 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Watered-Down Ale (GPV 4 SP per gallon); 1 gallon (GPV 0.4) 
  016 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Aged Shire-Kith Cider (GPV 1 GP per gallon); .5 gallon (GPV 0.5) 
  017 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 2.5 gallons (GPV 
  0.5) 
  018 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 5 gallons (GPV 0.5) 
  
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  019 
  Very Long Coil of Hemp Rope (150’ in length) (GPV 0.6) 
  020 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Small Beer (GPV 2 SP per gallon); 4 gallons (GPV 0.8) 
  021 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 8 gallons (GPV 0.8) 
  022 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 8 gallons (GPV 0.8) 
  023 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Cider (GPV 1 SP per gallon); 8 gallons (GPV 0.8) 
  024 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Ale (GPV 8 SP per gallon); 1 gallon (GPV 0.8) 
  025 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 9 gallons (GPV 0.9) 
  GPV 1 
  026 
  2 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  027 
  Air Bladder (GPV 1) 
  028 
  Balance and Weights (GPV 1) 
  029 
  Crystal Beaker (GPV 1, alchemical and fragile) 
  030 
  Damaged Beaver Pelt (GPV 1) 
  031 
  Damaged Fox Pelt (GPV 1) 
  032 
  Damaged Mink Pelt (GPV 1) 
  033 
  Damaged Muskrat Pelt (GPV 1) 
  034 
  Faded Beaver Pelt (GPV 1) 
  035 
  Faded Muskrat Pelt (GPV 1) 
  036 
  Fine Muskrat Pelt (GPV 1) 
  037 
  Flask of Black Carbon Ink (abundant; made from ink, lampblack, 
  and charcoal) (GPV 1) 
  038 
  Flask of Oil (GPV 1) 
  039 
  Flask of Powdered Kobold Horn (used to make Diminution 
  Potions) (GPV 1) 
   
  
  P a g e  | 83 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  040 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Mead (GPV 2 GP per gallon); .5 gallon (GPV 1) 
  041 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Watered-Down Wine (GPV 2 GP per gallon); .5 gallon (GPV 1) 
  
  84 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  042 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 2.5 gallons (GPV 1) 
  043 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 2.5 gallons 
  (GPV 1) 
  044 
  Heavy Muskrat Pelt (GPV 1) 
  045 
  Iron Brazier (GPV 1) 
  046 
  Iron-Rimmed Wooden Buckler (+1 Armor Class, saves vs. damage 
  as wood; can block 1 attack per melee round) (GPV 1) 
  047 
  Muskrat Pelt (GPV 1) 
  048 
  Ragged Beaver Pelt (GPV 1) 
  049 
  Ragged Muskrat Pelt (GPV 1) 
  050 
  Runic Copper Stirring Rod (GPV 1, alchemical and fragile) 
  051 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Aged Shire-Kith Cider (GPV 1 GP per gallon); 1 gallon (GPV 1) 
  052 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 5 gallons (GPV 1) 
  053 
  Set of 10 Pewter Vessels (GPV 1) 
  054 
  Small Copper Ingot (100 coin equivalent) (GPV 0.5) 
  055 
  Small Gold Nugget (GPV 1) 
  056 
  Spool of Silver Wire (GPV 1) 
  057 
  Stained Beaver Pelt (GPV 1) 
  058 
  Stained Muskrat Pelt (GPV 1) 
  059 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 12 gallons (GPV 1.2) 
  060 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 16 gallons (GPV 1.6) 
  061 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Heavy Beer (GPV 4 SP per gallon); 4 gallons (GPV 1.6) 
  062 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Watered-Down Ale (GPV 4 SP per gallon); 4 gallons (GPV 1.6) 
  063 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 8 gallons (GPV 1.6) 
  064 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 8 gallons (GPV 1.6) 
  
  P a g e  | 85 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  065 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Small Beer (GPV 2 SP per gallon); 8 gallons (GPV 1.6) 
  066 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 16 gallons (GPV 1.6) 
  067 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Cider (GPV 1 SP per gallon); 16 gallons (GPV 
  1.6) 
  068 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 9 gallons (GPV 1.8) 
  069 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 18 gallons (GPV 1.8) 
  070 
  2 Damaged Beaver Pelts (GPV 1 each) 
  071 
  2 Damaged Fox Pelts (GPV 1 each) 
  072 
  2 Damaged Mink Pelts (GPV 1 each) 
  073 
  2 Damaged Muskrat Pelts (GPV 1 each) 
  074 
  2 Faded Beaver Pelts (GPV 1 each) 
  075 
  2 Faded Muskrat Pelts (GPV 1 each) 
  076 
  2 Fine Muskrat Pelts (GPV 1 each) 
  077 
  2 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  078 
  2 Flasks of Oil (GPV 1 each) 
  079 
  2 Heavy Muskrat Pelts (GPV 1 each) 
  080 
  2 Muskrat Pelts (GPV 1 each) 
  081 
  2 Ragged Beaver Pelts (GPV 1 each) 
  082 
  2 Ragged Muskrat Pelts (GPV 1 each) 
  083 
  2 Small Gold Nuggets (GPV 1 each) 
  084 
  2 Stained Beaver Pelts (GPV 1 each) 
  085 
  2 Stained Muskrat Pelts (GPV 1 each) 
  086 
  3 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  087 
  4 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  088 
  Beaver Pelt (GPV 2) 
  089 
  Clepsydra (water Clock) (GPV 2, alchemical and relatively precise) 
  090 
  Concave Crystal Lens (GPV 2, alchemical and fragile) 
  091 
  Convex Crystal Lens (GPV 2, alchemical and fragile) 
  092 
  Copper Ingot (400 coin equivalent) (GPV 2) 
  
  86 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  093 
  Crystal Cruet (GPV 2, alchemical and fragile) 
  094 
  Crystal Pipette (GPV 2, alchemical and fragile) 
  095 
  Damaged Ermine Pelt (GPV 2) 
  096 
  Damaged Marten Pelt (GPV 2) 
  097 
  Faded Fox Pelt (GPV 2) 
  098 
  Faded Mink Pelt (GPV 2) 
  099 
  Fine Beaver Pelt (GPV 2) 
  100 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Fine Ale (GPV 4 GP per gallon); .5 gallon (GPV 2) 
  RESULTS 
  101 TO 200 
  101 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Good-Quality Wine (GPV 4 per gallon); .5 gallon (GPV 2) 
  102 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Honey Mead (GPV 4 GP per gallon); .5 gallon (GPV 2) 
  103 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 2.5 gallons (GPV 2) 
  104 
  Heavy Beaver Pelt (GPV 2) 
  105 
  Iron Holy Symbol, All-Seeing Hawk Wedja (symbol of Horus, 
  lesser god of righteous vengeance in the Egyptian Mythos) (GPV 
  2) 
  106 
  Iron Holy Symbol, All-Seeing Iris Mamitu (symbol of Ki, greater 
  goddess of nature in the Sumerian Mythos) (GPV 2) 
  107 
  Iron Holy Symbol, Ankh and Star Wedja (symbol of Isis, greater 
  goddess of magic in the Egyptian Mythos) (GPV 2) 
  108 
  Iron Holy Symbol, Axe and Blade Periapt (symbol of Ulkros, 
  greater good of dooms in the Nowhen Mythos) (GPV 2) 
  109 
  Iron Holy Symbol, Axe and Moon Mamitu (symbol of Nanna-Sin, 
  lesser god of the moon in the Sumerian Mythos) (GPV 2) 
  110 
  Iron Holy Symbol, Bearded Man Taufr (symbol of Forseti, greater 
  god of justice in the Norse Mythos) (GPV 2) 
  111 
  Iron Holy Symbol, Binding Cord Wedja (symbol of Anhur, lesser 
  god of war in the Egyptian Mythos) (GPV 2) 
  
  P a g e  | 87 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  112 
  Iron Holy Symbol, Bird Among Clouds Amulet (symbol of Aedha 
  of the Fey, lesser goddess of sky and weather in the Elven and 
  Oldskull Mythoi) (GPV 2) 
  113 
  Iron Holy Symbol, Black Bow Tabij (symbol of Rudra, greater god 
  of beasts in the Indian Mythos) (GPV 2) 
  114 
  Iron Holy Symbol, Black Cat Sigil (symbol of Aelurus, lord of cats 
  in the Oldskull Mythos) (GPV 2) 
  115 
  Iron Holy Symbol, Black Hourglass Signum (symbol of Sish the 
  Destroyer, greater god of time, entropy and decay in the Pegana 
  and Oldskull Mythoi) (GPV 2) 
  116 
  Iron Holy Symbol, Black Jackal Wedja (symbol of Anubis, lesser 
  god of the dead in the Egyptian Mythos) (GPV 2) 
  117 
  Iron Holy Symbol, Black Pearl Hushenfu (symbol of Chao Kung 
  Ming, demigod of war in the Chinese Mythos) (GPV 2) 
  118 
  Iron Holy Symbol, Black Wheel Signum (symbol of Trogool the 
  Thing, greater god of inescapable magic and inevitability in the 
  Pegana and Oldskull Mythoi) (GPV 2) 
  119 
  Iron Holy Symbol, Blue Diamond Mamitu (symbol of Nin-Hursag, 
  lesser goddess of the earth in the Sumerian Mythos) (GPV 2) 
  120 
  Iron Holy Symbol, Blue Eye Taufr (symbol of Odin, greater god of 
  the heavens in the Norse Mythos) (GPV 2) 
  121 
  Iron Holy Symbol, Blue Rod Amulet (symbol of Ishtar, greater 
  goddess of love and war in the Babylonian Mythos) (GPV 2) 
   
   
   
  
  88 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  122 
  Iron Holy Symbol, Bow and Moon Telesma (symbol of Artemis, 
  lesser goddess of the hunt in the Greek Mythos) (GPV 2) 
  123 
  Iron Holy Symbol, Bowed Gargoyle Signum (symbol of Nodens, 
  lesser god of the celestial abyss and protection in the Celtic, 
  Cthulhu, and Oldskull Mythoi) (GPV 2) 
  124 
  Iron Holy Symbol, Broken Staff Signum (symbol of Jabim, 
  demigod of broken things and scavenging in the Pegana and 
  Oldskull Mythoi) (GPV 2) 
  125 
  Iron Holy Symbol, Bulging Pouch Periapt (symbol of Eterishaal, 
  demigod of stealth in the Nowhen Mythos) (GPV 2) 
  126 
  Iron Holy Symbol, Burning Fire Tabij (symbol of Agni, greater god 
  of fire in the Indian Mythos) (GPV 2) 
  127 
  Iron Holy Symbol, Burning Flame Signum (symbol of Gribaun, 
  demigod of flame and burning in the Pegana and Oldskull Mythoi) 
  (GPV 2) 
  128 
  Iron Holy Symbol, Cackling Goose Wedja (symbol of Geb, greater 
  god of the earth in the Egyptian Mythos) (GPV 2) 
  129 
  Iron Holy Symbol, Cane Staff Omamori (symbol of Ebisu, lesser 
  god of labor in the Japanese Mythos) (GPV 2) 
  130 
  Iron Holy Symbol, Cauldron Orra (symbol of Dagda, greater god 
  of rulership in the Celtic Mythos) (GPV 2) 
  131 
  Iron Holy Symbol, Celestial Bull Wedja (symbol of Ptah, greater 
  god of creation in the Egyptian Mythos) (GPV 2) 
  132 
  Iron Holy Symbol, Chained Man Signum (symbol of Dorozhand, 
  greater god of fate and destiny in the Pegana and Oldskull 
  Mythoi) (GPV 2) 
  133 
  Iron Holy Symbol, Chest of Apples Taufr (symbol of Idun, lesser 
  goddess of spring in the Norse Mythos) (GPV 2) 
  134 
  Iron Holy Symbol, Clawed Cat Signum (symbol of Ulthar, lesser 
  god of cats and righteous vengeance in the Cthulhu and Oldskull 
  Mythoi) (GPV 2) 
  135 
  Iron Holy Symbol, Closed Eye Signum (symbol of Yoharneth-
  Lahai, lesser god of dreams and daydreams in the Pegana and 
  Oldskull Mythoi) (GPV 2) 
  136 
  Iron Holy Symbol, Closed Eyes Amuletti (symbol of Untamo, 
  lesser god of sleep in the Finnish Mythos) (GPV 2) 
  137 
  Iron Holy Symbol, Cloud and Wave Signum (symbol of Slid by the 
  Sea, greater god of oceans and storms in the Pegana and Oldskull 
  Mythoi) (GPV 2) 
  
  P a g e  | 89 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  138 
  Iron Holy Symbol, Cloud Totem (symbol of Hotoru, lesser god of 
  the wind in the Native American Mythos) (GPV 2) 
  139 
  Iron Holy Symbol, Clouded Sun Amulet (symbol of Anu, greater 
  god of the sky in the Babylonian Mythos) (GPV 2) 
   
   
   
  140 
  Iron Holy Symbol, Clutched Stalactite Fetish (symbol of Olmberg 
  Oldskull, lesser god of stone giants in the Oldskull Mythos) (GPV 
  2) 
  141 
  Iron Holy Symbol, Coin Triad Omamori (symbol of Daikoku, 
  lesser god of wealth in the Japanese Mythos) (GPV 2) 
  142 
  Iron Holy Symbol, Conjoined Sphere Signum (symbol of Mana-
  Yood-Sushai, the creator god in the Pegana and Oldskull Mythoi) 
  (GPV 2) 
  143 
  Iron Holy Symbol, Covered Mouth Signum (symbol of Hish, lesser 
  god of silence in the Pegana and Oldskull Mythoi) (GPV 2) 
  144 
  Iron Holy Symbol, Coyote Totem (symbol of the Coyote Spirit, 
  lesser god of lore in the Native American Mythos) (GPV 2) 
  145 
  Iron Holy Symbol, Crimson Hand Talisman (symbol of Itzamna, 
  greater god of healing in the Central American Mythos) (GPV 2) 
  146 
  Iron Holy Symbol, Crimson Pentagram Telesma (symbol of Tyche, 
  lesser goddess of fortune in the Greek Mythos) (GPV 2) 
  147 
  Iron Holy Symbol, Crimson Sword Omamori (symbol of Oh-Kuni-
  Nushi, demigod of heroes in the Japanese Mythos) (GPV 2) 
  
  90 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  148 
  Iron Holy Symbol, Crossed Battle Axes Amulet (symbol of Brokkr 
  of the Silver Beard, greater god of warfare in the Dwarven and 
  Oldskull Mythoi) (GPV 2) 
  149 
  Iron Holy Symbol, Crossed Sistrums Signum (symbol of Limpang-
  Tung, lesser god of revelry and roguery in the Pegana and 
  Oldskull Mythoi) (GPV 2) 
  150 
  Iron Holy Symbol, Crossed Spears Orra (symbol of Morrigan, 
  lesser goddess of war in the Celtic Mythos) (GPV 2) 
  151 
  Iron Holy Symbol, Crowned Oak Talisman (symbol of Erelane 
  Elethil, lesser god of wood elves in the Oldskull Mythos) (GPV 2) 
  152 
  Iron Holy Symbol, Dancing Monkey Talisman (symbol of 
  Xochipilli, lesser god of chance in the Central American Mythos) 
  (GPV 2) 
  153 
  Iron Holy Symbol, Dancing Silhouette Signum (symbol of 
  Treboge, demigod of shadows in the Pegana and Oldskull Mythoi) 
  (GPV 2) 
  154 
  Iron Holy Symbol, Divine Thyrsus Telesma (symbol of Dionysus, 
  lesser god of revelry in the Greek Mythos) (GPV 2) 
  155 
  Iron Holy Symbol, Dusty Ziggurat Signum (symbol of Zumbiboo, 
  demigod of dust in the Pegana and Oldskull Mythoi) (GPV 2) 
  156 
  Iron Holy Symbol, Encircled Heart Amulet (symbol of Genovefa of 
  the Eternal Pool, lesser goddess of love in the Elven and Oldskull 
  Mythoi) (GPV 2) 
  157 
  Iron Holy Symbol, Evergreen Amuletti (symbol of Mielikki, lesser 
  goddess of nature in the Finnish Mythos) (GPV 2) 
  158 
  Iron Holy Symbol, Fanged Lioness Wedja (symbol of Tefnut, lesser 
  goddess of storms in the Egyptian Mythos) (GPV 2) 
  159 
  Iron Holy Symbol, Fanning Peacock Telesma (symbol of Heres, 
  greater goddess of women in the Greek Mythos) (GPV 2) 
  160 
  Iron Holy Symbol, Feathered Serpent Talisman (symbol of 
  Quetzalcoatl, greater god of the air in the Central American 
  Mythos) (GPV 2) 
  161 
  Iron Holy Symbol, Fiery Axe Amulet (symbol of Girru, lesser god 
  of fire in the Babylonian Mythos) (GPV 2) 
  162 
  Iron Holy Symbol, Fiery Maiden Orra (symbol of Brigit, lesser 
  goddess of fire in the Celtic Mythos) (GPV 2) 
  163 
  Iron Holy Symbol, Fistful of Thunderbolts Telesma (symbol of 
  Zeus, greater god of the heavens in the Greek Mythos) (GPV 2) 
  
  P a g e  | 91 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  164 
  Iron Holy Symbol, Flaming Sword Amuletti (symbol of Ukko, 
  greater god of the heavens in the Finnish Mythos) (GPV 2) 
  165 
  Iron Holy Symbol, Full Moon Tabij (symbol of Varuna, greater god 
  of order in the Indian Mythos) (GPV 2) 
  166 
  Iron Holy Symbol, Gem and Mountain Amulet (symbol of Durinn 
  Lorestone, greater god of buried wealth and secrets in the 
  Dwarven and Oldskull Mythoi) (GPV 2) 
  167 
  Iron Holy Symbol, Glowing Rectangle Periapt (symbol of Ooreth, 
  demigod of wizardry in the Nowhen Mythos) (GPV 2) 
  168 
  Iron Holy Symbol, Goddess and Child Hushenfu (symbol of Kuan 
  Yin, greater goddess of mercy in the Chinese Mythos) (GPV 2) 
  169 
  Iron Holy Symbol, Gold Nugget Talisman (symbol of Gorius 
  Glimmerstone, greater god of all gnome kind in the Oldskull 
  Mythos) (GPV 2) 
  170 
  Iron Holy Symbol, Grasped Sunbolt Hushenfu (symbol of Shang-
  Ti, greater god of the heavens in the Chinese Mythos) (GPV 2) 
  171 
  Iron Holy Symbol, Gray Mountain Signum (symbol of Crom, 
  greater god of daring and heroes in the Hyborian and Oldskull 
  Mythoi) (GPV 2) 
  172 
  Iron Holy Symbol, Great Beetle Wedja (symbol of Apshai, demigod 
  of insects in the Egyptian Mythos) (GPV 2) 
  173 
  Iron Holy Symbol, Great Hammer Taufr (symbol of Thor, greater 
  god of thunder in the Norse Mythos) (GPV 2) 
   
   
   
  
  92 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  174 
  Iron Holy Symbol, Great Longbow Taufr (symbol of Uller, lesser 
  god of hunting in the Norse Mythos) (GPV 2) 
  175 
  Iron Holy Symbol, Great Oak Orra (symbol of Silvanus, greater 
  god of the forest in the Celtic Mythos) (GPV 2) 
  176 
  Iron Holy Symbol, Great Trident Telesma (symbol of Poseidon, 
  greater god of the seas in the Greek Mythos) (GPV 2) 
  177 
  Iron Holy Symbol, Guardian’s Horn Taufr (symbol of Heimdall, 
  greater god of the realm gates in the Norse Mythos) (GPV 2) 
  178 
  Iron Holy Symbol, Hammer and Anvil Talisman (symbol of 
  Durion, greater god of all dwarf kind in the Oldskull Mythos) 
  (GPV 2) 
  179 
  Iron Holy Symbol, Hammer and Anvil Telesma (symbol of 
  Hephaestus, lesser god of artifice in the Greek Mythos) (GPV 2) 
  180 
  Iron Holy Symbol, Hawkman Wedja (symbol of Seker, lesser god 
  of light in the Egyptian Mythos) (GPV 2) 
  181 
  Iron Holy Symbol, Hill and Shield Talisman (symbol of 
  Rosamunda, greater goddess of all Halfling kind in the Oldskull 
  Mythos) (GPV 2) 
  182 
  Iron Holy Symbol, Horned Lunar Disc Wedja (symbol of 
  Nephthys, lesser goddess of wealth in the Egyptian Mythos) (GPV 
  2) 
  183 
  Iron Holy Symbol, Horse Totem (symbol of Hastseltsi, lesser god 
  of racing in the Native American Mythos) (GPV 2) 
  184 
  Iron Holy Symbol, Icy Greatsword Taufr (symbol of Frey, greater 
  god of the sun and the light elves in the Norse Mythos) (GPV 2) 
  185 
  Iron Holy Symbol, Icy Mountain Taufr (symbol of Magni, god of 
  strength in the Norse Mythos) (GPV 2) 
  186 
  Iron Holy Symbol, Immaculate Seashell Telesma (symbol of 
  Aphrodite, greater goddess of love in the Greek Mythos) (GPV 2) 
  187 
  Iron Holy Symbol, Iron Boot Taufr (symbol of Vidar, lesser god of 
  strength in the Norse Mythos) (GPV 2) 
  188 
  Iron Holy Symbol, Jeweled Chalice Taufr (symbol of Balder, 
  greater god of charisma in the Norse Mythos) (GPV 2) 
  189 
  Iron Holy Symbol, Joined Rings Amulet (symbol of Brunna 
  Truehearth, greater goddess of homes and protection in the 
  Dwarven and Oldskull Mythoi) (GPV 2) 
  190 
  Iron Holy Symbol, Kneeling Sage Signum (symbol of Hoodrazai, 
  greater god of secrets and sorrow in the Pegana and Oldskull 
  Mythoi) (GPV 2) 
  
  P a g e  | 93 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  191 
  Iron Holy Symbol, Leaping Dolphin Talisman (symbol of 
  Raesharis, lesser god of aquatic elves in the Oldskull Mythos) 
  (GPV 2) 
  192 
  Iron Holy Symbol, Leaping Fish Talisman (symbol of 
  Chalchiuhtlicue, lesser goddess of water in the Central American 
  Mythos) (GPV 2) 
  193 
  Iron Holy Symbol, Lightning Bolt Hushenfu (symbol of Fei Lien 
  and Feng Po, demigods of the wind in the Chinese Mythos) (GPV 
  2) 
  194 
  Iron Holy Symbol, Lightning Bolt Totem (symbol of Heng the 
  Thunder Spirit, lesser god of storms in the Native American 
  Mythos) (GPV 2) 
  195 
  Iron Holy Symbol, Lizard Egg Fetish (symbol of Srethriss, lesser 
  god of lizard men in the Oldskull Mythos) (GPV 2) 
  196 
  Iron Holy Symbol, Long Arrow Amulet (symbol of Suibhne Many-
  Feather, lesser god of archery in the Elven and Oldskull Mythoi) 
  (GPV 2) 
  197 
  Iron Holy Symbol, Looped Cross Amuletti (symbol of Ilmatar, 
  lesser goddess of motherhood in the Finnish Mythos) (GPV 2) 
  198 
  Iron Holy Symbol, Lotus and Mace Tabij (symbol of Vishnu, 
  greater god of mercy in the Indian Mythos) (GPV 2) 
  199 
  Iron Holy Symbol, Lotus Flower Tabij (symbol of Lakshmi, lesser 
  goddess of fortune in the Indian Mythos) (GPV 2) 
  200 
  Iron Holy Symbol, Lunar Ibis Wedja (symbol of Thoth, greater god 
  of knowledge in the Egyptian Mythos) (GPV 2) 
  RESULTS 
  201 TO 300 
  201 
  Iron Holy Symbol, Mace and Thunderbolt Omamori (symbol of 
  Raiden, greater god of thunder in the Japanese Mythos) (GPV 2) 
  202 
  Iron Holy Symbol, Man of Clay Signum (symbol of Kib the 
  Sculptor, greater god of beasts and primitive men in the Pegana 
  and Oldskull Mythoi) (GPV 2) 
  203 
  Iron Holy Symbol, Mare’s Head Telesma (symbol of Demeter, 
  lesser goddess of the harvest in the Greek Mythos) (GPV 2) 
  204 
  Iron Holy Symbol, Moon Disc Omamori (symbol of Tsukiyomi, 
  greater god of the moon in the Japanese Mythos) (GPV 2) 
  
  94 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  205 
  Iron Holy Symbol, Mountain Ibex Mamitu (symbol of Enki, 
  greater god of the waters in the Sumerian Mythos) (GPV 2) 
  206 
  Iron Holy Symbol, Oak and Mistletoe Orra (symbol of Diancecht, 
  lesser god of healing in the Celtic Mythos) (GPV 2) 
  207 
  Iron Holy Symbol, Octagonal Mirror Omamori (symbol of 
  Amaterasu, greater goddess of the sun in the Japanese Mythos) 
  (GPV 2) 
  208 
  Iron Holy Symbol, Open Book Hushenfu (symbol of Chung Kuel, 
  greater god of truth in the Chinese Mythos) (GPV 2) 
  209 
  Iron Holy Symbol, Open Hand Orra (symbol of Nuada, greater god 
  of war in the Celtic Mythos) (GPV 2) 
  210 
  Iron Holy Symbol, Ostrich Feather Wedja (symbol of Shu, lesser 
  god of the sky in the Egyptian Mythos) (GPV 2) 
  211 
  Iron Holy Symbol, Paired Hands Orra (symbol of Lugh, greater 
  god of battle prowess in the Celtic Mythos) (GPV 2) 
  212 
  Iron Holy Symbol, Pinwheel Rod Tabij (symbol of Tvashtri, 
  demigod of artifice in the Indian Mythos) (GPV 2) 
  213 
  Iron Holy Symbol, Quarter Moon Talisman (symbol of Aeterelon 
  Tharelian, greater god of all elf kind in the Oldskull Mythos) (GPV 
  2) 
  214 
  Iron Holy Symbol, Radiant Fire Pit Signum (symbol of Habaniah, 
  demigoddess of hearth and home in the Pegana and Oldskull 
  Mythoi) (GPV 2) 
  215 
  Iron Holy Symbol, Radiant Ouroboros Sigil (symbol of the 
  Ouroboros, king of all good dragons in the Oldskull Mythos) (GPV 
  2) 
  216 
  Iron Holy Symbol, Radiant Sunburst Mamitu (symbol of Utu, 
  greater god of the sun in the Sumerian Mythos) (GPV 2) 
  217 
  Iron Holy Symbol, Radiant Sword Taufr (symbol of Tyr, god of 
  righteous war in the Norse Mythos) (GPV 2) 
  218 
  Iron Holy Symbol, Raised Blade Taufr (symbol of Sif, lesser 
  goddess of battle prowess in the Norse Mythos) (GPV 2) 
  219 
  Iron Holy Symbol, Raven Totem (symbol of the Raven Spirit, 
  greater god of creation in the Native American Mythos) (GPV 2) 
  220 
  Iron Holy Symbol, Ribboned Helm Hushenfu (symbol of Yen-
  Wang-Yeh, greater god of the dead in the Chinese Mythos) (GPV 
  2) 
   
  
  P a g e  | 95 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  221 
  Iron Holy Symbol, Rippling Water Amuletti (symbol of Ahto, 
  greater god of the sea in the Finnish Mythos) (GPV 2) 
  222 
  Iron Holy Symbol, Rising Phoenix Signum (symbol of Mitra, lesser 
  god of mercy and protection in the Hyborian and Oldskull Mythoi) 
  (GPV 2) 
  223 
  Iron Holy Symbol, Rising Sun Tabij (symbol of Ushas, lesser 
  goddess of the dawn in the Indian Mythos) (GPV 2) 
  224 
  Iron Holy Symbol, Runic Coin Amulet (symbol of Veigr Goldmane, 
  greater god of wealth in the Dwarven and Oldskull Mythoi) (GPV 
  2) 
  225 
  Iron Holy Symbol, Running Man Signum (symbol of Roon the 
  Going, lesser god of celerity and movement in the Pegana and 
  Oldskull Mythoi) (GPV 2) 
  226 
  Iron Holy Symbol, Sagely Owl Telesma (symbol of Athena, greater 
  goddess of wisdom in the Greek Mythos) (GPV 2) 
  227 
  Iron Holy Symbol, Sand Serpent Totem (symbol of the Snake-
  Man, greater god of reptiles in the Native American Mythos) (GPV 
  2) 
  
  96 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  228 
  Iron Holy Symbol, Scarlet Bird Hushenfu (symbol of Chih Sung-
  Tzu, greater god of rain in the Chinese Mythos) (GPV 2) 
  229 
  Iron Holy Symbol, Setting Sun Amulet (symbol of Luigsech the 
  Unfading, lesser god of longevity in the Elven and Oldskull 
  Mythoi) (GPV 2) 
  230 
  Iron Holy Symbol, Shining Pillar Sigil (symbol of Unum the Prime, 
  great spirit of Nirvana in the Oldskull Mythos) (GPV 2) 
  231 
  Iron Holy Symbol, Sitting Dog Signum (symbol of Hobith, 
  demigod of dogs in the Pegana and Oldskull Mythoi) (GPV 2) 
  232 
  Iron Holy Symbol, Sleeping Cat Signum (symbol of Pitsu, demigod 
  of cats in the Pegana and Oldskull Mythoi) (GPV 2) 
  233 
  Iron Holy Symbol, Sleeping Maiden Signum (symbol of Hypnos, 
  lesser god of sleep in the Greek, Cthulhu, and Oldskull Mythoi) 
  (GPV 2) 
  234 
  Iron Holy Symbol, Slender Lyre Telesma (symbol of Apollo, greater 
  god of the arts in the Greek Mythos) (GPV 2) 
  235 
  Iron Holy Symbol, Smoke Cloud Signum (symbol of Kilooloogung, 
  demigod of smoke in the Pegana and Oldskull Mythoi) (GPV 2) 
  236 
  Iron Holy Symbol, Soaring Falcon Taufr (symbol of Freya, greater 
  goddess of love in the Norse Mythos) (GPV 2) 
  237 
  Iron Holy Symbol, Solar Disc Wedja (symbol of Ra, greater god of 
  the sun in the Egyptian Mythos) (GPV 2) 
   
   
   
  
  P a g e  | 97 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  238 
  Iron Holy Symbol, Spiral Seashell Talisman (symbol of Nereus, 
  lesser god of merfolk in the Greek and Oldskull Mythoi) (GPV 2) 
  239 
  Iron Holy Symbol, Sprouting Acorn Talisman (symbol of Taeanas, 
  lesser god of centaurs and satyrs in the Oldskull Mythos) (GPV 2) 
  240 
  Iron Holy Symbol, Stone Drum Signum (symbol of Skarl the 
  Drummer, lesser good of mesmerism and dance in the Pegana 
  and Oldskull Mythoi) (GPV 2) 
  241 
  Iron Holy Symbol, Storm Net Amulet (symbol of Marduk, greater 
  god of cities and storms in the Babylonian Mythos) (GPV 2) 
  242 
  Iron Holy Symbol, Stout Harp Taufr (symbol of Bragi, lesser god 
  of storytelling in the Norse Mythos) (GPV 2) 
  243 
  Iron Holy Symbol, Striking Katana Omamori (symbol of 
  Susanowo, greater god of storms in the Japanese Mythos) (GPV 2) 
  244 
  Iron Holy Symbol, Sun and Mountain Orra (symbol of Dunatis, 
  lesser god of mountains in the Celtic Mythos) (GPV 2) 
  245 
  Iron Holy Symbol, Sun Bearer Talisman (symbol of Camaxtli, 
  greater god of fate in the Central American Mythos) (GPV 2) 
  246 
  Iron Holy Symbol, Sun Disc Tabij (symbol of Surya, greater god of 
  the sun in the Indian Mythos) (GPV 2) 
  247 
  Iron Holy Symbol, Sword and Flame Periapt (symbol of the 
  Crimson God, lesser god of war in the Nowhen Mythos) (GPV 2) 
  248 
  Iron Holy Symbol, Sword and Hammer Orra (symbol of Goibhnie, 
  lesser god of artifice in the Celtic Mythos) (GPV 2) 
  249 
  Iron Holy Symbol, Sword and Hammer Taufr (symbol of Modi, 
  lesser god of valor in the Norse Mythos) (GPV 2) 
  250 
  Iron Holy Symbol, Sword and Thunderbolt Hushenfu (symbol of 
  Wen Chung, demigod of thunder in the Chinese Mythos) (GPV 2) 
  251 
  Iron Holy Symbol, Tailed Dwarf Wedja (symbol of Bes, lesser god 
  of luck in the Egyptian Mythos) (GPV 2) 
  252 
  Iron Holy Symbol, Taloned Eagle Talisman (symbol of 
  Huitzilopochtli, lesser god of war in the Central American Mythos) 
  (GPV 2) 
  253 
  Iron Holy Symbol, Three Waves Hushenfu (symbol of Shan Hai 
  Ching, greater god of the sea in the Chinese Mythos) (GPV 2) 
  254 
  Iron Holy Symbol, Throwing Dagger Omamori (symbol of 
  Hachiman, demigod of war in the Japanese Mythos) (GPV 2) 
  255 
  Iron Holy Symbol, Thunder Axe Mamitu (symbol of Enlil, greater 
  god of the heavens in the Sumerian Mythos) (GPV 2) 
  
  98 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  256 
  Iron Holy Symbol, Thunderbolt Cloud Amulet (symbol of 
  Ramman, lesser god of storms in the Babylonian Mythos) (GPV 2) 
  257 
  Iron Holy Symbol, Tormented Man Periapt (symbol of Raesek, 
  demigod of perseverance in the Nowhen Mythos) (GPV 2) 
  258 
  Iron Holy Symbol, Tri-Forked Lightning Bolt Taufr (symbol of the 
  Norns, spirits of fate in the Norse Mythos) (GPV 2) 
  259 
  Iron Holy Symbol, Twin-Bladed Axe Omamori (symbol of Ama-
  Tsu-Mara, lesser god of artifice in the Japanese Mythos) (GPV 2) 
  260 
  Iron Holy Symbol, Unfurled Scroll Orra (symbol of Oghma, 
  greater god of knowledge in the Celtic Mythos) (GPV 2) 
  261 
  Iron Holy Symbol, Upright Peacock Tabij (symbol of Karttikeya, 
  demigod of war in the Indian Mythos) (GPV 2) 
  262 
  Iron Holy Symbol, Upright Syrinx Telesma (symbol of Pan, lesser 
  god of nature in the Greek Mythos) (GPV 2) 
  263 
  Iron Holy Symbol, Waiting Cat Wedja (symbol of Bast, lesser 
  goddess of cats in the Egyptian Mythos) (GPV 2) 
  264 
  Iron Holy Symbol, Wave-Rayed Star Amulet (symbol of Eogan the 
  Fickle, lesser god of mischief in the Elven and Oldskull Mythoi) 
  (GPV 2) 
  265 
  Iron Holy Symbol, White Cat Taufr (symbol of Frigga, greater 
  goddess of the sky in the Norse Mythos) (GPV 2) 
  266 
  Iron Holy Symbol, White Crown Wedja (symbol of Osiris, greater 
  god of resurrection in the Egyptian Mythos) (GPV 2) 
  267 
  Iron Holy Symbol, White Diamond Omamori (symbol of 
  Kishijoten, lesser goddess of luck in the Japanese Mythos) (GPV 
  2) 
  268 
  Iron Holy Symbol, White Elephant Tabij (symbol of Indra, greater 
  god of the heavens in the Indian Mythos) (GPV 2) 
  269 
  Iron Holy Symbol, White Wave Orra (symbol of Manannan Mac 
  Lir, greater god of the sea in the Celtic Mythos) (GPV 2) 
  270 
  Iron Holy Symbol, Wild Wave Taufr (symbol of Aegir, lesser god of 
  storms in the Norse Mythos) (GPV 2) 
  271 
  Iron Holy Symbol, Winged Caduceus Telesma (symbol of Hermes, 
  lesser god of rogues in the Greek Mythos) (GPV 2) 
  272 
  Iron Holy Symbol, Winged Chariot Hushenfu (symbol of Huan-Ti, 
  lesser god of war in the Chinese Mythos) (GPV 2) 
  273 
  Iron Holy Symbol, Winged Maiden Telesma (symbol of Nike, lesser 
  goddess of victory in the Greek Mythos) (GPV 2) 
  
  P a g e  | 99 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  274 
  Iron Unholy Symbol, Acid-Dripping Sword Sigil (symbol of 
  Zraal’et, demon prince of temptation in the Oldskull Mythos) 
  (GPV 2) 
  275 
  Iron Unholy Symbol, Arrow Lotus Hushenfu (symbol of Tou Mu, 
  lesser goddess of the north star in the Chinese Mythos) (GPV 2) 
  276 
  Iron Unholy Symbol, Beslimed Eye Sigil (symbol of Shoggoth’lex, 
  demon lord of slimes in the Oldskull Mythos) (GPV 2) 
  277 
  Iron Unholy Symbol, Black Pearl Fetish (symbol of Mother Hydra, 
  lesser goddess of the Deep Ones in the Cthulhu Mythos) (GPV 2) 
  278 
  Iron Unholy Symbol, Black Ram Telesma (symbol of Hades, 
  greater god of the underworld in the Greek Mythos) (GPV 2) 
  279 
  Iron Unholy Symbol, Black Star Orra (symbol of Arawn, greater 
  god of the dead in the Celtic Mythos) (GPV 2) 
  280 
  Iron Unholy Symbol, Blood-Dripping Axe Fetish (symbol of 
  Ohlgroyalech, lesser god of goblins and hobgoblins in the 
  Oldskull Mythos) (GPV 2) 
   
   
   
  
  100 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  281 
  Iron Unholy Symbol, Blood-Dripping Coin Sigil (symbol of 
  Mammon, arch-devil of greed in the Oldskull Mythos) (GPV 2) 
  282 
  Iron Unholy Symbol, Burning Bowl Amuletti (symbol of Kiputytto, 
  lesser goddess of sickness in the Finnish Mythos) (GPV 2) 
  283 
  Iron Unholy Symbol, Clawed Bird Periapt (symbol of Atiria, lesser 
  goddess of devouring birds in the Nowhen Mythos) (GPV 2) 
  284 
  Iron Unholy Symbol, Clawed Hand Fetish (symbol of Vuldruul the 
  Obliterator, lesser god of ogres and trolls in the Oldskull Mythos) 
  (GPV 2) 
  285 
  Iron Unholy Symbol, Clawed Skull Signum (symbol of Mung, Lord 
  of All Deaths, greater god of death in the Pegana and Oldskull 
  Mythoi) (GPV 2) 
  286 
  Iron Unholy Symbol, Cloud and Thunderbolt Hushenfu (symbol 
  of Lei Kung, greater god of thunder in the Chinese Mythos) (GPV 
  2) 
  287 
  Iron Unholy Symbol, Cloven Hoof Sigil (symbol of the Dis Pater, 
  arch-devil of furies and torment in the Oldskull Mythos) (GPV 2) 
  288 
  Iron Unholy Symbol, Clutched Club Amuletti (symbol of Tuoni, 
  greater god of the underworld in the Finnish Mythos) (GPV 2) 
  289 
  Iron Unholy Symbol, Clutched Dagger Amuletti (symbol of 
  Loviatar, demigoddess of pain in the Finnish Mythos) (GPV 2) 
  290 
  Iron Unholy Symbol, Coiled Cobra Wedja (symbol of Set, greater 
  god of evil in the Egyptian Mythos) (GPV 2) 
  291 
  Iron Unholy Symbol, Coiled Serpents Signum (symbol of Yig, 
  lesser god of serpents and the underworld in the Cthulhu and 
  Oldskull Mythoi) (GPV 2) 
  292 
  Iron Unholy Symbol, Crimson Mace Amulet (symbol of Druaga, 
  lesser god of devils in the Babylonian Mythos) (GPV 2) 
  293 
  Iron Unholy Symbol, Crowned Skull Sigil (symbol of Koschei the 
  Deathless, demon lord of frigid eternity in the Oldskull Mythos) 
  (GPV 2) 
  294 
  Iron Unholy Symbol, Cyclopean Eye Fetish (symbol of Doruum-
  Sha, greater god of all orc kind in the Oldskull Mythos) (GPV 2) 
  295 
  Iron Unholy Symbol, Death Dog Talisman (symbol of 
  Mictlantecuhtli, greater god of death in the Central American 
  Mythos) (GPV 2) 
  296 
  Iron Unholy Symbol, Decapitated Head Amuletti (symbol of 
  Tuonetar, greater goddess of the underworld in the Finnish 
  Mythos) (GPV 2) 
  
  P a g e  | 101 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  297 
  Iron Unholy Symbol, Diamond Eye Periapt (symbol of Grumloch, 
  lesser god of the earth’s treasures in the Nowhen Mythos) (GPV 2) 
  298 
  Iron Unholy Symbol, Ebon Spearman Amulet (symbol of Nergal, 
  lesser god of the underworld in the Babylonian Mythos) (GPV 2) 
  299 
  Iron Unholy Symbol, Fanged Baboon Heads Sigil (symbol of 
  Ulthrogorgon, demon prince of wrath in the Oldskull Mythos) 
  (GPV 2) 
  300 
  Iron Unholy Symbol, Fanged Bat Talisman (symbol of Camazotz, 
  greater god of bats and evil in the Central American Mythos) (GPV 
  2) 
  RESULTS 
  301 TO 400 
  301 
  Iron Unholy Symbol, Fanged Spider Talisman (symbol of 
  Shraetha, demon queen of the dark elves in the Oldskull Mythos) 
  (GPV 2) 
  302 
  Iron Unholy Symbol, Fiery Demon Talisman (symbol of 
  Huhueteotl, greater god of fire in the Central American Mythos) 
  (GPV 2) 
  303 
  Iron Unholy Symbol, Five-Headed Dragon Sigil (symbol of 
  Thalassa, queen of all evil dragons in the Oldskull Mythos) (GPV 
  2) 
  304 
  Iron Unholy Symbol, Flaming Greatsword (symbol of Surtr, lesser 
  god of fire giants in the Norse Mythos) (GPV 2) 
  305 
  Iron Unholy Symbol, Forked Lightning Bolt Amuletti (symbol of 
  Hiisi, greater god of evil in the Finnish Mythos) (GPV 2) 
  306 
  Iron Unholy Symbol, Forked Tongue Sigil (symbol of 
  Mephistopheles, arch-devil of falsehood in the Oldskull Mythos) 
  (GPV 2) 
  307 
  Iron Unholy Symbol, Gnome Skull Fetish (symbol of 
  Khorkhortuul, lesser god of kobolds and gremlins in the Oldskull 
  Mythos) (GPV 2) 
  308 
  Iron Unholy Symbol, Green Longbow Hushenfu (symbol of Chih-
  Chiang Fyu-Ya, demigod of archers in the Chinese Mythos) (GPV 
  2) 
  309 
  Iron Unholy Symbol, Horned Fly Sigil (symbol of Baal-Zebub, 
  arch-devil of lies and decay in the Oldskull Mythos) (GPV 2) 
  
  102 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  310 
  Iron Unholy Symbol, Howling Wolf Signum (symbol of Wohoon, 
  lesser god of unknown noises and fear in the Pegana and 
  Oldskull Mythoi) (GPV 2) 
  311 
  Iron Unholy Symbol, Ice Spear Totem (symbol of Shakak, greater 
  god of winter in the Native American Mythos) (GPV 2) 
  312 
  Iron Unholy Symbol, Icy Battle Axe Taufr (symbol of Thrym, 
  lesser god of frost giants in the Norse Mythos) (GPV 2) 
  313 
  Iron Unholy Symbol, Infernal Bracelet Hushenfu (symbol of No 
  Cha, demigod of thieves in the Chinese Mythos) (GPV 2) 
  314 
  Iron Unholy Symbol, Infernal Staff Mamitu (symbol of Inanna, 
  greater goddess of love and war in the Sumerian Mythos) (GPV 2) 
  315 
  Iron Unholy Symbol, Inverted Pentacle Sigil (symbol of 
  Baphometh, demon lord of forbidden knowledge in the Oldskull 
  Mythos) (GPV 2) 
  316 
  Iron Unholy Symbol, Jeweled Dagger Amulet (symbol of 
  Aurvangr, Lord of Greed, greater god of covetousness in the 
  Dwarven and Oldskull Mythoi) (GPV 2) 
  317 
  Iron Unholy Symbol, Knotted Club Fetish (symbol of Blunderbore, 
  lesser god of hill giants in the Oldskull Mythos) (GPV 2) 
  318 
  Iron Unholy Symbol, Leering Demon Face Sigil (symbol of Moloch, 
  arch-devil of sacrifices in the Oldskull Mythos) (GPV 2) 
  319 
  Iron Unholy Symbol, Leering Reptile Fetish (symbol of Zaloshaar, 
  lesser god of troglodytes in the Oldskull Mythos) (GPV 2) 
  320 
  Iron Unholy Symbol, Leering Skull Periapt (symbol of the Mortis, 
  greater god of death in the Nowhen Mythos) (GPV 2) 
   
   
   
  
  P a g e  | 103 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  321 
  Iron Unholy Symbol, Mist of Eyes Periapt (symbol of the Hatred, 
  lesser god of hate in the Nowhen Mythos) (GPV 2) 
  322 
  Iron Unholy Symbol, Morning Star Fetish (symbol of Grugluch, 
  lesser god of bugbears in the Oldskull Mythos) (GPV 2) 
  323 
  Iron Unholy Symbol, Pouncing Ocelot Talisman (symbol of 
  Tlazolteotl, lesser goddess of vice in the Central American 
  Mythos) (GPV 2) 
  324 
  Iron Unholy Symbol, Rat’s Eyes Periapt (symbol of Kriskrich, 
  lesser god of rats in the Nowhen Mythos) (GPV 2) 
  325 
  Iron Unholy Symbol, Robed Maiden Tabij (symbol of Ratri, 
  demigoddess of thieves in the Indian Mythos) (GPV 2) 
  326 
  Iron Unholy Symbol, Rotted Ram’s Head Sigil (symbol of 
  Bubonicus, daemon lord of plagues in the Oldskull Mythos) (GPV 
  2) 
  327 
  Iron Unholy Symbol, Rotting Mushroom Sigil (symbol of Tz’gyrru, 
  demon queen of fungi in the Oldskull Mythos) (GPV 2) 
  328 
  Iron Unholy Symbol, Ruby Sceptre Sigil (symbol of Ashmodai, 
  arch-devil of rulership in the Oldskull Mythos) (GPV 2) 
  329 
  Iron Unholy Symbol, Scarlet Mace Tabij (symbol of Yama, 
  demigod of death in the Indian Mythos) (GPV 2) 
  330 
  Iron Unholy Symbol, Screaming Skull Tabij (symbol of Kali, lesser 
  goddess of destruction in the Indian Mythos) (GPV 2) 
  331 
  Iron Unholy Symbol, Setting Moon Telesma (symbol of Hecate, 
  lesser goddess of magic in the Greek Mythos) (GPV 2) 
  332 
  Iron Unholy Symbol, Shadow Maiden Taufr (symbol of Hel, 
  greater goddess of death in the Norse Mythos) (GPV 2) 
  333 
  Iron Unholy Symbol, Shadow Sphere Amulet (symbol of Anshar, 
  lesser god of darkness in the Babylonian Mythos) (GPV 2) 
  334 
  Iron Unholy Symbol, Shark Head Fetish (symbol of Thragola’a, 
  lesser god of sea devils in the Oldskull Mythos) (GPV 2) 
  335 
  Iron Unholy Symbol, Skull Obolus Telesma (symbol of Charon, 
  daemon lord of the nether rivers in the Greek and Oldskull 
  Mythoi) (GPV 2) 
  336 
  Iron Unholy Symbol, Skull Wand Sigil (symbol of Kholthruss, 
  demon prince of the undead in the Oldskull Mythos) (GPV 2) 
  337 
  Iron Unholy Symbol, Smoke Jaguar Talisman (symbol of 
  Tezcatlipoca, greater god of the sun in the Central American 
  Mythos) (GPV 2) 
  
  104 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  338 
  Iron Unholy Symbol, Spear and Shield Totem (symbol of 
  Tobadzistsini, lesser god of war in the Native American Mythos) 
  (GPV 2) 
  339 
  Iron Unholy Symbol, Spider and Opal Periapt (symbol of the 
  Spider God, demigod of spiders in the Nowhen Mythos) (GPV 2) 
  340 
  Iron Unholy Symbol, Staff-Bearing Skeleton Periapt (symbol of 
  the Roaming Gods, the great undead ancestors in the Nowhen 
  Mythos) (GPV 2) 
  341 
  Iron Unholy Symbol, Three-Headed Demon Hushenfu (symbol of 
  Lu Yueh, lesser god of plagues in the Chinese Mythos) (GPV 2) 
  342 
  Iron Unholy Symbol, Three-Headed Flail Sigil (symbol of 
  Haenog’ghul, demon lord of gnoles and ghouls in the Oldskull 
  Mythos) (GPV 2) 
  343 
  Iron Unholy Symbol, Three-Pointed Star Periapt (symbol of the 
  Gods of Trouble, lesser gods of woe in the Nowhen Mythos) (GPV 
  2) 
  344 
  Iron Unholy Symbol, Torch Totem (symbol of Hastsezini, lesser 
  god of fire in the Native American Mythos) (GPV 2) 
  345 
  Iron Unholy Symbol, Tusked Deer Talisman (symbol of Tlaloc, 
  greater god of rain in the Central American Mythos) (GPV 2) 
  346 
  Iron Unholy Symbol, Twisting Flame Taufr (symbol of Loki, 
  greater god of mischief in the Norse Mythos) (GPV 2) 
  347 
  Iron Unholy Symbol, Two-Pronged Fork Sigil (symbol of Belial, 
  arch-devil of pain in the Oldskull Mythos) (GPV 2) 
  348 
  Iron Unholy Symbol, War Spear Telesma (symbol of Ares, greater 
  god of war in the Greek Mythos) (GPV 2) 
  349 
  Iron Unholy Symbol, Water Lizard Signum (symbol of Bokrug, 
  lesser god of amphibians and intolerance in the Cthulhu and 
  Oldskull Mythoi) (GPV 2) 
  350 
  Iron Unholy Symbol, Wild Beast Sigil (symbol of Geryone, arch-
  devil of labyrinths and minotaurs in the Oldskull Mythos) (GPV 2) 
  351 
  Iron Unholy Symbol, Winged Ape Sigil (symbol of Ruz-Dol’Muu, 
  demon prince of deception in the Oldskull Mythos) (GPV 2) 
  352 
  Iron Unholy Symbol, Winged Demon Sigil (symbol of Pazuzu, 
  demon prince of storms in the Oldskull Mythos) (GPV 2) 
  353 
  Iron Unholy Symbol, Withered Oak Bough Amuletti (symbol of 
  Surma, demigod of death in the Finnish Mythos) (GPV 2) 
  354 
  Ragged Ermine Pelt (GPV 2) 
  
  P a g e  | 105 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  355 
  Ragged Fox Pelt (GPV 2) 
  356 
  Ragged Marten Pelt (GPV 2) 
  357 
  Ragged Mink Pelt (GPV 2) 
  358 
  Scraps of Raw Silk (GPV 2) 
  359 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Mead (GPV 2 GP per gallon); 1 gallon (GPV 2) 
  360 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Watered-Down Wine (GPV 2 GP per gallon); 1 gallon (GPV 2) 
  361 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 5 gallons (GPV 2) 
  362 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 5 gallons 
  (GPV 2) 
  363 
  Small (3’ x 6’, 2 square yards), Crude Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 2) 
  364 
  Small Iron-Rimmed Wooden Shield (+1 Armor Class, saves vs. 
  damage as wood; can block 2 attacks per melee round) (GPV 2) 
  365 
  Small Pouch of Spagnum Moss (healing herbs, each dose has a 
  25% chance to double normal healing rate for one full day's rest, 
  1 use per day) (1 dose) (GPV 2) 
  366 
  Stained Fox Pelt (GPV 2) 
  367 
  Stained Mink Pelt (GPV 2) 
  368 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Cider (GPV 1 SP per gallon); 21 gallons (GPV 2.1) 
  369 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 12 gallons (GPV 
  2.4) 
  370 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 24 gallons (GPV 2.4) 
  371 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 2.5 
  gallons (GPV 2.5) 
  372 
  3 Damaged Beaver Pelts (GPV 1 each) 
  373 
  3 Damaged Fox Pelts (GPV 1 each) 
  374 
  3 Damaged Mink Pelts (GPV 1 each) 
  375 
  3 Damaged Muskrat Pelts (GPV 1 each) 
  376 
  3 Faded Beaver Pelts (GPV 1 each) 
  
  106 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  377 
  3 Faded Muskrat Pelts (GPV 1 each) 
  378 
  3 Fine Muskrat Pelts (GPV 1 each) 
  379 
  3 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  380 
  3 Flasks of Oil (GPV 1 each) 
  381 
  3 Heavy Muskrat Pelts (GPV 1 each) 
  382 
  3 Muskrat Pelts (GPV 1 each) 
  383 
  3 Ragged Beaver Pelts (GPV 1 each) 
  384 
  3 Ragged Muskrat Pelts (GPV 1 each) 
  385 
  3 Small Gold Nuggets (GPV 1 each) 
  386 
  3 Stained Beaver Pelts (GPV 1 each) 
  387 
  3 Stained Muskrat Pelts (GPV 1 each) 
  388 
  5 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  389 
  6 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  390 
  Bronze Brazier (GPV 3) 
  391 
  Damaged Sable Pelt (GPV 3) 
  392 
  Damaged Seal Pelt (GPV 3) 
  393 
  Faded Ermine Pelt (GPV 3) 
  394 
  Faded Marten Pelt (GPV 3) 
  395 
  Fine Fox Pelt (GPV 3) 
  396 
  Fine Mink Pelt (GPV 3) 
  397 
  Fox Pelt (GPV 3) 
  398 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Fine Mead (GPV 6 GP per gallon); .5 gallon (GPV 3) 
  399 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Golden Wine (GPV 6 GP per gallon); .5 gallon (GPV 3) 
  400 
  Heavy Fox Pelt (GPV 3) 
  RESULTS 
  401 TO 500 
  401 
  Heavy Mink Pelt (GPV 3) 
  402 
  Lock of Dryad's Hair (used to make Love Potions) (GPV 3) 
  403 
  Mink Pelt (GPV 3) 
  404 
  Ragged Sable Pelt (GPV 3) 
  
  P a g e  | 107 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  405 
  Ragged Seal Pelt (GPV 3) 
  406 
  Small (gnome- or halfling-sized) Padded Armor (GPV 3) 
  407 
  Small Pouch of Aaron's Rod (healing herbs, 1 dose restores 1D4 
  hit points, effect duration only 2 hours, then damage returns) (1 
  dose) (GPV 3) 
  408 
  Stained Ermine Pelt (GPV 3) 
  409 
  Stained Marten Pelt (GPV 3) 
  410 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Cider (GPV 1 SP per gallon); 31.5 gallons (GPV 3.15) 
  411 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 16 gallons (GPV 
  3.2) 
  412 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Ale (GPV 8 SP per gallon); 4 gallons (GPV 3.2) 
  413 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 8 gallons (GPV 3.2) 
  414 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 8 gallons 
  (GPV 3.2) 
  415 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 8 gallons (GPV 3.2) 
  416 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 8 gallons 
  (GPV 3.2) 
  417 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 32 gallons (GPV 3.2) 
  418 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Heavy Beer (GPV 4 SP per gallon); 8 gallons (GPV 3.2) 
  419 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Watered-Down Ale (GPV 4 SP per gallon); 8 gallons (GPV 3.2) 
  420 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 16 gallons (GPV 
  3.2) 
  421 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Small Beer (GPV 2 SP per gallon); 16 gallons 
  (GPV 3.2) 
   
  
  108 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  422 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 9 gallons (GPV 3.6) 
  423 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 9 gallons 
  (GPV 3.6) 
  424 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 18 gallons (GPV 
  3.6) 
  425 
  2 Beaver Pelts (GPV 2 each) 
  426 
  2 Copper Ingots (400 coin equivalent each) (GPV 2) 
  427 
  2 Damaged Ermine Pelts (GPV 2 each) 
  428 
  2 Damaged Marten Pelts (GPV 2 each) 
  429 
  2 Faded Fox Pelts (GPV 2 each) 
  430 
  2 Faded Mink Pelts (GPV 2 each) 
  431 
  2 Fine Beaver Pelts (GPV 2 each) 
  432 
  2 Heavy Beaver Pelts (GPV 2 each) 
  433 
  2 Ragged Ermine Pelts (GPV 2 each) 
  434 
  2 Ragged Fox Pelts (GPV 2 each) 
  435 
  2 Ragged Marten Pelts (GPV 2 each) 
  436 
  2 Ragged Mink Pelts (GPV 2 each) 
  437 
  2 Stained Fox Pelts (GPV 2 each) 
  438 
  2 Stained Mink Pelts (GPV 2 each) 
  
  P a g e  | 109 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  439 
  4 Damaged Beaver Pelts (GPV 1 each) 
  440 
  4 Damaged Fox Pelts (GPV 1 each) 
  441 
  4 Damaged Mink Pelts (GPV 1 each) 
  442 
  4 Damaged Muskrat Pelts (GPV 1 each) 
  443 
  4 Faded Beaver Pelts (GPV 1 each) 
  444 
  4 Faded Muskrat Pelts (GPV 1 each) 
  445 
  4 Fine Muskrat Pelts (GPV 1 each) 
  446 
  4 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  447 
  4 Flasks of Oil (GPV 1 each) 
  448 
  4 Heavy Muskrat Pelts (GPV 1 each) 
  449 
  4 Muskrat Pelts (GPV 1 each) 
  450 
  4 Ragged Beaver Pelts (GPV 1 each) 
  451 
  4 Ragged Muskrat Pelts (GPV 1 each) 
  452 
  4 Small Gold Nuggets (GPV 1 each) 
  453 
  4 Stained Beaver Pelts (GPV 1 each) 
  454 
  4 Stained Muskrat Pelts (GPV 1 each) 
  455 
  7 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  456 
  8 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  457 
  Crystal Burette (GPV 4, alchemical and fragile) 
  458 
  Dwarf-Sized Padded Armor (GPV 4) 
  459 
  Elf-Sized Padded Armor (GPV 4) 
  460 
  Ermine Pelt (GPV 4) 
  461 
  Faded Sable Pelt (GPV 4) 
  462 
  Faded Seal Pelt (GPV 4) 
  463 
  Fine Ermine Pelt (GPV 4) 
  464 
  Fine Marten Pelt (GPV 4) 
  465 
  Flask of Gray-Brown Dye (common, made from cutch, acacia and 
  similar plants) (GPV 4) 
  466 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Aged Shire-Kith Cider (GPV 1 GP per gallon); 4 gallons (GPV 4) 
  467 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  White Wine (GPV 8 GP per gallon); .5 gallon (GPV 4) 
  468 
  Heavy Ermine Pelt (GPV 4) 
  
  110 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  469 
  Heavy Marten Pelt (GPV 4) 
  470 
  Human-Sized Padded Armor (GPV 4) 
  471 
  Ivory Hornbill Casque (GPV 4) 
  472 
  Large (half-ogre sized) Padded Armor (GPV 4) 
  473 
  Marten Pelt (GPV 4) 
  474 
  Narrow (3’ x 12’, 4 square yards), Crude Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 4) 
  475 
  Pouch of Spagnum Moss (healing herbs, each dose has a 25% 
  chance to double normal healing rate for one full day's rest, 1 use 
  per day) (2 doses) (GPV 2 per dose) 
  476 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Fine Ale (GPV 4 GP per gallon); 1 gallon (GPV 4) 
  477 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Good-Quality Wine (GPV 4 per gallon); 1 gallon (GPV 4) 
  478 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Honey Mead (GPV 4 GP per gallon); 1 gallon (GPV 4) 
  479 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 5 gallons (GPV 4) 
  480 
  Small (3’ x 6’, 2 square yards), Damaged Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 4) 
  481 
  Small (gnome- or halfling-sized) Leather Armor (GPV 4) 
   
   
   
  
  P a g e  | 111 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  482 
  Small (gnome- or halfling-sized) Padded Armor (GPV 4) 
  483 
  Small Pouch of Garlic Poultice (healing herbs, each does has a 
  50% chance to double normal healing rate for one full day's rest, 
  1 use per day) (1 dose) (GPV 4) 
  484 
  Stained Sable Pelt (GPV 4) 
  485 
  Stained Seal Pelt (GPV 4) 
  486 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 42 gallons (GPV 4.2) 
  487 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Small Beer (GPV 2 SP per gallon); 21 gallons (GPV 4.2) 
  488 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Cider (GPV 1 SP per gallon); 42 gallons (GPV 4.2) 
  489 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 12 gallons (GPV 
  4.8) 
  490 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 12 gallons 
  (GPV 4.8) 
  491 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 24 gallons (GPV 
  4.8) 
  GPV 5 
  492 
  10 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  493 
  5 Damaged Beaver Pelts (GPV 1 each) 
  494 
  5 Damaged Fox Pelts (GPV 1 each) 
  495 
  5 Damaged Mink Pelts (GPV 1 each) 
  496 
  5 Damaged Muskrat Pelts (GPV 1 each) 
  497 
  5 Faded Beaver Pelts (GPV 1 each) 
  498 
  5 Faded Muskrat Pelts (GPV 1 each) 
  499 
  5 Fine Muskrat Pelts (GPV 1 each) 
  500 
  5 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  RESULTS 
  501 TO 600 
  
  112 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  501 
  5 Flasks of Oil (GPV 1 each) 
  502 
  5 Heavy Muskrat Pelts (GPV 1 each) 
  503 
  5 Muskrat Pelts (GPV 1 each) 
  504 
  5 Ragged Beaver Pelts (GPV 1 each) 
  505 
  5 Ragged Muskrat Pelts (GPV 1 each) 
  506 
  5 Small Gold Nuggets (GPV 1 each) 
  507 
  5 Stained Beaver Pelts (GPV 1 each) 
  508 
  5 Stained Muskrat Pelts (GPV 1 each) 
  509 
  9 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  510 
  Acid Flask of Giant Flytrap Secretion (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 1D4 for 
  a direct hit and 1 point of splash damage to any targets within 3’ 
  of impact; direct ingestion, with an onset time of 3D4 rounds, 
  requires save vs. poison at +4, resulting in 2D6 damage if save is 
  failed, or 1D4 damage if successful) (GPV 5) 
  511 
  Acid Flask of Giant Sundew Secretion (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 1D4 for 
  a direct hit and 1 point of splash damage to any targets within 3’ 
  of impact; direct ingestion, with an onset time of 3D4 rounds, 
  requires save vs. poison at +4, resulting in 2D6 damage if save is 
  failed, or 1D4 damage if successful) (GPV 5) 
  512 
  Alchemically Preserved Bird Brain (used to make Animal Control 
  Potions) (GPV 5) 
  513 
  Alchemically Preserved Fish Brain (used to make Animal Control 
  Potions) (GPV 5) 
  514 
  Alchemically Preserved Reptile Brain (used to make Animal 
  Control Potions) (GPV 5) 
  515 
  Copper Holy Symbol, All-Seeing Hawk Wedja (symbol of Horus, 
  lesser god of righteous vengeance in the Egyptian Mythos) (GPV 
  5) 
  516 
  Copper Holy Symbol, All-Seeing Iris Mamitu (symbol of Ki, greater 
  goddess of nature in the Sumerian Mythos) (GPV 5) 
  517 
  Copper Holy Symbol, Ankh and Star Wedja (symbol of Isis, 
  greater goddess of magic in the Egyptian Mythos) (GPV 5) 
  518 
  Copper Holy Symbol, Axe and Blade Periapt (symbol of Ulkros, 
  greater good of dooms in the Nowhen Mythos) (GPV 5) 
  519 
  Copper Holy Symbol, Axe and Moon Mamitu (symbol of Nanna-
  Sin, lesser god of the moon in the Sumerian Mythos) (GPV 5) 
  
  P a g e  | 113 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  520 
  Copper Holy Symbol, Bearded Man Taufr (symbol of Forseti, 
  greater god of justice in the Norse Mythos) (GPV 5) 
  521 
  Copper Holy Symbol, Binding Cord Wedja (symbol of Anhur, 
  lesser god of war in the Egyptian Mythos) (GPV 5) 
  522 
  Copper Holy Symbol, Bird Among Clouds Amulet (symbol of 
  Aedha of the Fey, lesser goddess of sky and weather in the Elven 
  and Oldskull Mythoi) (GPV 5) 
  523 
  Copper Holy Symbol, Black Bow Tabij (symbol of Rudra, greater 
  god of beasts in the Indian Mythos) (GPV 5) 
  524 
  Copper Holy Symbol, Black Cat Sigil (symbol of Aelurus, lord of 
  cats in the Oldskull Mythos) (GPV 5) 
  525 
  Copper Holy Symbol, Black Hourglass Signum (symbol of Sish 
  the Destroyer, greater god of time, entropy and decay in the 
  Pegana and Oldskull Mythoi) (GPV 5) 
  526 
  Copper Holy Symbol, Black Jackal Wedja (symbol of Anubis, 
  lesser god of the dead in the Egyptian Mythos) (GPV 5) 
  527 
  Copper Holy Symbol, Black Pearl Hushenfu (symbol of Chao 
  Kung Ming, demigod of war in the Chinese Mythos) (GPV 5) 
  528 
  Copper Holy Symbol, Black Wheel Signum (symbol of Trogool the 
  Thing, greater god of inescapable magic and inevitability in the 
  Pegana and Oldskull Mythoi) (GPV 5) 
  529 
  Copper Holy Symbol, Blue Diamond Mamitu (symbol of Nin-
  Hursag, lesser goddess of the earth in the Sumerian Mythos) 
  (GPV 5) 
  530 
  Copper Holy Symbol, Blue Eye Taufr (symbol of Odin, greater god 
  of the heavens in the Norse Mythos) (GPV 5) 
  531 
  Copper Holy Symbol, Blue Rod Amulet (symbol of Ishtar, greater 
  goddess of love and war in the Babylonian Mythos) (GPV 5) 
  532 
  Copper Holy Symbol, Bow and Moon Telesma (symbol of Artemis, 
  lesser goddess of the hunt in the Greek Mythos) (GPV 5) 
  533 
  Copper Holy Symbol, Bowed Gargoyle Signum (symbol of Nodens, 
  lesser god of the celestial abyss and protection in the Celtic, 
  Cthulhu, and Oldskull Mythoi) (GPV 5) 
  534 
  Copper Holy Symbol, Broken Staff Signum (symbol of Jabim, 
  demigod of broken things and scavenging in the Pegana and 
  Oldskull Mythoi) (GPV 5) 
  535 
  Copper Holy Symbol, Bulging Pouch Periapt (symbol of 
  Eterishaal, demigod of stealth in the Nowhen Mythos) (GPV 5) 
  
  114 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  536 
  Copper Holy Symbol, Burning Fire Tabij (symbol of Agni, greater 
  god of fire in the Indian Mythos) (GPV 5) 
  537 
  Copper Holy Symbol, Burning Flame Signum (symbol of Gribaun, 
  demigod of flame and burning in the Pegana and Oldskull Mythoi) 
  (GPV 5) 
  538 
  Copper Holy Symbol, Cackling Goose Wedja (symbol of Geb, 
  greater god of the earth in the Egyptian Mythos) (GPV 5) 
  539 
  Copper Holy Symbol, Cane Staff Omamori (symbol of Ebisu, 
  lesser god of labor in the Japanese Mythos) (GPV 5) 
  540 
  Copper Holy Symbol, Cauldron Orra (symbol of Dagda, greater 
  god of rulership in the Celtic Mythos) (GPV 5) 
  541 
  Copper Holy Symbol, Celestial Bull Wedja (symbol of Ptah, 
  greater god of creation in the Egyptian Mythos) (GPV 5) 
  542 
  Copper Holy Symbol, Chained Man Signum (symbol of 
  Dorozhand, greater god of fate and destiny in the Pegana and 
  Oldskull Mythoi) (GPV 5) 
  543 
  Copper Holy Symbol, Chest of Apples Taufr (symbol of Idun, 
  lesser goddess of spring in the Norse Mythos) (GPV 5) 
  544 
  Copper Holy Symbol, Clawed Cat Signum (symbol of Ulthar, 
  lesser god of cats and righteous vengeance in the Cthulhu and 
  Oldskull Mythoi) (GPV 5) 
   
   
   
  
  P a g e  | 115 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  545 
  Copper Holy Symbol, Closed Eye Signum (symbol of Yoharneth-
  Lahai, lesser god of dreams and daydreams in the Pegana and 
  Oldskull Mythoi) (GPV 5) 
  546 
  Copper Holy Symbol, Closed Eyes Amuletti (symbol of Untamo, 
  lesser god of sleep in the Finnish Mythos) (GPV 5) 
  547 
  Copper Holy Symbol, Cloud and Wave Signum (symbol of Slid by 
  the Sea, greater god of oceans and storms in the Pegana and 
  Oldskull Mythoi) (GPV 5) 
  548 
  Copper Holy Symbol, Cloud Totem (symbol of Hotoru, lesser god 
  of the wind in the Native American Mythos) (GPV 5) 
  549 
  Copper Holy Symbol, Clouded Sun Amulet (symbol of Anu, 
  greater god of the sky in the Babylonian Mythos) (GPV 5) 
  550 
  Copper Holy Symbol, Clutched Stalactite Fetish (symbol of 
  Olmberg Oldskull, lesser god of stone giants in the Oldskull 
  Mythos) (GPV 5) 
  551 
  Copper Holy Symbol, Coin Triad Omamori (symbol of Daikoku, 
  lesser god of wealth in the Japanese Mythos) (GPV 5) 
  552 
  Copper Holy Symbol, Conjoined Sphere Signum (symbol of Mana-
  Yood-Sushai, the creator god in the Pegana and Oldskull Mythoi) 
  (GPV 5) 
  553 
  Copper Holy Symbol, Covered Mouth Signum (symbol of Hish, 
  lesser god of silence in the Pegana and Oldskull Mythoi) (GPV 5) 
  554 
  Copper Holy Symbol, Coyote Totem (symbol of the Coyote Spirit, 
  lesser god of lore in the Native American Mythos) (GPV 5) 
  555 
  Copper Holy Symbol, Crimson Hand Talisman (symbol of 
  Itzamna, greater god of healing in the Central American Mythos) 
  (GPV 5) 
  556 
  Copper Holy Symbol, Crimson Pentagram Telesma (symbol of 
  Tyche, lesser goddess of fortune in the Greek Mythos) (GPV 5) 
  557 
  Copper Holy Symbol, Crimson Sword Omamori (symbol of Oh-
  Kuni-Nushi, demigod of heroes in the Japanese Mythos) (GPV 5) 
  558 
  Copper Holy Symbol, Crossed Battle Axes Amulet (symbol of 
  Brokkr of the Silver Beard, greater god of warfare in the Dwarven 
  and Oldskull Mythoi) (GPV 5) 
  559 
  Copper Holy Symbol, Crossed Sistrums Signum (symbol of 
  Limpang-Tung, lesser god of revelry and roguery in the Pegana 
  and Oldskull Mythoi) (GPV 5) 
  560 
  Copper Holy Symbol, Crossed Spears Orra (symbol of Morrigan, 
  lesser goddess of war in the Celtic Mythos) (GPV 5) 
  
  116 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  561 
  Copper Holy Symbol, Crowned Oak Talisman (symbol of Erelane 
  Elethil, lesser god of wood elves in the Oldskull Mythos) (GPV 5) 
  562 
  Copper Holy Symbol, Dancing Monkey Talisman (symbol of 
  Xochipilli, lesser god of chance in the Central American Mythos) 
  (GPV 5) 
  563 
  Copper Holy Symbol, Dancing Silhouette Signum (symbol of 
  Treboge, demigod of shadows in the Pegana and Oldskull Mythoi) 
  (GPV 5) 
  564 
  Copper Holy Symbol, Divine Thyrsus Telesma (symbol of 
  Dionysus, lesser god of revelry in the Greek Mythos) (GPV 5) 
  565 
  Copper Holy Symbol, Dusty Ziggurat Signum (symbol of 
  Zumbiboo, demigod of dust in the Pegana and Oldskull Mythoi) 
  (GPV 5) 
  566 
  Copper Holy Symbol, Encircled Heart Amulet (symbol of Genovefa 
  of the Eternal Pool, lesser goddess of love in the Elven and 
  Oldskull Mythoi) (GPV 5) 
  567 
  Copper Holy Symbol, Evergreen Amuletti (symbol of Mielikki, 
  lesser goddess of nature in the Finnish Mythos) (GPV 5) 
  568 
  Copper Holy Symbol, Fanged Lioness Wedja (symbol of Tefnut, 
  lesser goddess of storms in the Egyptian Mythos) (GPV 5) 
  569 
  Copper Holy Symbol, Fanning Peacock Telesma (symbol of Heres, 
  greater goddess of women in the Greek Mythos) (GPV 5) 
  570 
  Copper Holy Symbol, Feathered Serpent Talisman (symbol of 
  Quetzalcoatl, greater god of the air in the Central American 
  Mythos) (GPV 5) 
  571 
  Copper Holy Symbol, Fiery Axe Amulet (symbol of Girru, lesser 
  god of fire in the Babylonian Mythos) (GPV 5) 
  572 
  Copper Holy Symbol, Fiery Maiden Orra (symbol of Brigit, lesser 
  goddess of fire in the Celtic Mythos) (GPV 5) 
  573 
  Copper Holy Symbol, Fistful of Thunderbolts Telesma (symbol of 
  Zeus, greater god of the heavens in the Greek Mythos) (GPV 5) 
  574 
  Copper Holy Symbol, Flaming Sword Amuletti (symbol of Ukko, 
  greater god of the heavens in the Finnish Mythos) (GPV 5) 
  575 
  Copper Holy Symbol, Full Moon Tabij (symbol of Varuna, greater 
  god of order in the Indian Mythos) (GPV 5) 
  576 
  Copper Holy Symbol, Gem and Mountain Amulet (symbol of 
  Durinn Lorestone, greater god of buried wealth and secrets in the 
  Dwarven and Oldskull Mythoi) (GPV 5) 
  
  P a g e  | 117 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  577 
  Copper Holy Symbol, Glowing Rectangle Periapt (symbol of 
  Ooreth, demigod of wizardry in the Nowhen Mythos) (GPV 5) 
  578 
  Copper Holy Symbol, Goddess and Child Hushenfu (symbol of 
  Kuan Yin, greater goddess of mercy in the Chinese Mythos) (GPV 
  5) 
  579 
  Copper Holy Symbol, Gold Nugget Talisman (symbol of Gorius 
  Glimmerstone, greater god of all gnome kind in the Oldskull 
  Mythos) (GPV 5) 
  580 
  Copper Holy Symbol, Grasped Sunbolt Hushenfu (symbol of 
  Shang-Ti, greater god of the heavens in the Chinese Mythos) (GPV 
  5) 
  581 
  Copper Holy Symbol, Gray Mountain Signum (symbol of Crom, 
  greater god of daring and heroes in the Hyborian and Oldskull 
  Mythoi) (GPV 5) 
  582 
  Copper Holy Symbol, Great Beetle Wedja (symbol of Apshai, 
  demigod of insects in the Egyptian Mythos) (GPV 5) 
  583 
  Copper Holy Symbol, Great Hammer Taufr (symbol of Thor, 
  greater god of thunder in the Norse Mythos) (GPV 5) 
  584 
  Copper Holy Symbol, Great Longbow Taufr (symbol of Uller, 
  lesser god of hunting in the Norse Mythos) (GPV 5) 
  585 
  Copper Holy Symbol, Great Oak Orra (symbol of Silvanus, greater 
  god of the forest in the Celtic Mythos) (GPV 5) 
  586 
  Copper Holy Symbol, Great Trident Telesma (symbol of Poseidon, 
  greater god of the seas in the Greek Mythos) (GPV 5) 
  587 
  Copper Holy Symbol, Guardian’s Horn Taufr (symbol of Heimdall, 
  greater god of the realm gates in the Norse Mythos) (GPV 5) 
  588 
  Copper Holy Symbol, Hammer and Anvil Talisman (symbol of 
  Durion, greater god of all dwarf kind in the Oldskull Mythos) 
  (GPV 5) 
  589 
  Copper Holy Symbol, Hammer and Anvil Telesma (symbol of 
  Hephaestus, lesser god of artifice in the Greek Mythos) (GPV 5) 
  590 
  Copper Holy Symbol, Hawkman Wedja (symbol of Seker, lesser 
  god of light in the Egyptian Mythos) (GPV 5) 
  591 
  Copper Holy Symbol, Hill and Shield Talisman (symbol of 
  Rosamunda, greater goddess of all Halfling kind in the Oldskull 
  Mythos) (GPV 5) 
  592 
  Copper Holy Symbol, Horned Lunar Disc Wedja (symbol of 
  Nephthys, lesser goddess of wealth in the Egyptian Mythos) (GPV 
  5) 
  
  118 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  593 
  Copper Holy Symbol, Horse Totem (symbol of Hastseltsi, lesser 
  god of racing in the Native American Mythos) (GPV 5) 
  594 
  Copper Holy Symbol, Icy Greatsword Taufr (symbol of Frey, 
  greater god of the sun and the light elves in the Norse Mythos) 
  (GPV 5) 
  595 
  Copper Holy Symbol, Icy Mountain Taufr (symbol of Magni, god of 
  strength in the Norse Mythos) (GPV 5) 
   
   
   
  
  P a g e  | 119 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  596 
  Copper Holy Symbol, Immaculate Seashell Telesma (symbol of 
  Aphrodite, greater goddess of love in the Greek Mythos) (GPV 5) 
  597 
  Copper Holy Symbol, Iron Boot Taufr (symbol of Vidar, lesser god 
  of strength in the Norse Mythos) (GPV 5) 
  598 
  Copper Holy Symbol, Jeweled Chalice Taufr (symbol of Balder, 
  greater god of charisma in the Norse Mythos) (GPV 5) 
  599 
  Copper Holy Symbol, Joined Rings Amulet (symbol of Brunna 
  Truehearth, greater goddess of homes and protection in the 
  Dwarven and Oldskull Mythoi) (GPV 5) 
  600 
  Copper Holy Symbol, Kneeling Sage Signum (symbol of 
  Hoodrazai, greater god of secrets and sorrow in the Pegana and 
  Oldskull Mythoi) (GPV 5) 
  RESULTS 
  601 TO 700 
  601 
  Copper Holy Symbol, Leaping Dolphin Talisman (symbol of 
  Raesharis, lesser god of aquatic elves in the Oldskull Mythos) 
  (GPV 5) 
  602 
  Copper Holy Symbol, Leaping Fish Talisman (symbol of 
  Chalchiuhtlicue, lesser goddess of water in the Central American 
  Mythos) (GPV 5) 
  603 
  Copper Holy Symbol, Lightning Bolt Hushenfu (symbol of Fei Lien 
  and Feng Po, demigods of the wind in the Chinese Mythos) (GPV 
  5) 
  604 
  Copper Holy Symbol, Lightning Bolt Totem (symbol of Heng the 
  Thunder Spirit, lesser god of storms in the Native American 
  Mythos) (GPV 5) 
  605 
  Copper Holy Symbol, Lizard Egg Fetish (symbol of Srethriss, 
  lesser god of lizard men in the Oldskull Mythos) (GPV 5) 
  606 
  Copper Holy Symbol, Long Arrow Amulet (symbol of Suibhne 
  Many-Feather, lesser god of archery in the Elven and Oldskull 
  Mythoi) (GPV 5) 
  607 
  Copper Holy Symbol, Looped Cross Amuletti (symbol of Ilmatar, 
  lesser goddess of motherhood in the Finnish Mythos) (GPV 5) 
  608 
  Copper Holy Symbol, Lotus and Mace Tabij (symbol of Vishnu, 
  greater god of mercy in the Indian Mythos) (GPV 5) 
  609 
  Copper Holy Symbol, Lotus Flower Tabij (symbol of Lakshmi, 
  lesser goddess of fortune in the Indian Mythos) (GPV 5) 
  
  120 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  610 
  Copper Holy Symbol, Lunar Ibis Wedja (symbol of Thoth, greater 
  god of knowledge in the Egyptian Mythos) (GPV 5) 
  611 
  Copper Holy Symbol, Mace and Thunderbolt Omamori (symbol of 
  Raiden, greater god of thunder in the Japanese Mythos) (GPV 5) 
  612 
  Copper Holy Symbol, Man of Clay Signum (symbol of Kib the 
  Sculptor, greater god of beasts and primitive men in the Pegana 
  and Oldskull Mythoi) (GPV 5) 
  613 
  Copper Holy Symbol, Mare’s Head Telesma (symbol of Demeter, 
  lesser goddess of the harvest in the Greek Mythos) (GPV 5) 
  614 
  Copper Holy Symbol, Moon Disc Omamori (symbol of Tsukiyomi, 
  greater god of the moon in the Japanese Mythos) (GPV 5) 
  615 
  Copper Holy Symbol, Mountain Ibex Mamitu (symbol of Enki, 
  greater god of the waters in the Sumerian Mythos) (GPV 5) 
  616 
  Copper Holy Symbol, Oak and Mistletoe Orra (symbol of 
  Diancecht, lesser god of healing in the Celtic Mythos) (GPV 5) 
  617 
  Copper Holy Symbol, Octagonal Mirror Omamori (symbol of 
  Amaterasu, greater goddess of the sun in the Japanese Mythos) 
  (GPV 5) 
  618 
  Copper Holy Symbol, Open Book Hushenfu (symbol of Chung 
  Kuel, greater god of truth in the Chinese Mythos) (GPV 5) 
  619 
  Copper Holy Symbol, Open Hand Orra (symbol of Nuada, greater 
  god of war in the Celtic Mythos) (GPV 5) 
  620 
  Copper Holy Symbol, Ostrich Feather Wedja (symbol of Shu, 
  lesser god of the sky in the Egyptian Mythos) (GPV 5) 
  621 
  Copper Holy Symbol, Paired Hands Orra (symbol of Lugh, greater 
  god of battle prowess in the Celtic Mythos) (GPV 5) 
  622 
  Copper Holy Symbol, Pinwheel Rod Tabij (symbol of Tvashtri, 
  demigod of artifice in the Indian Mythos) (GPV 5) 
  623 
  Copper Holy Symbol, Quarter Moon Talisman (symbol of 
  Aeterelon Tharelian, greater god of all elf kind in the Oldskull 
  Mythos) (GPV 5) 
  624 
  Copper Holy Symbol, Radiant Fire Pit Signum (symbol of 
  Habaniah, demigoddess of hearth and home in the Pegana and 
  Oldskull Mythoi) (GPV 5) 
  625 
  Copper Holy Symbol, Radiant Ouroboros Sigil (symbol of the 
  Ouroboros, king of all good dragons in the Oldskull Mythos) (GPV 
  5) 
  626 
  Copper Holy Symbol, Radiant Sunburst Mamitu (symbol of Utu, 
  greater god of the sun in the Sumerian Mythos) (GPV 5) 
  
  P a g e  | 121 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  627 
  Copper Holy Symbol, Radiant Sword Taufr (symbol of Tyr, god of 
  righteous war in the Norse Mythos) (GPV 5) 
  628 
  Copper Holy Symbol, Raised Blade Taufr (symbol of Sif, lesser 
  goddess of battle prowess in the Norse Mythos) (GPV 5) 
  629 
  Copper Holy Symbol, Raven Totem (symbol of the Raven Spirit, 
  greater god of creation in the Native American Mythos) (GPV 5) 
  630 
  Copper Holy Symbol, Ribboned Helm Hushenfu (symbol of Yen-
  Wang-Yeh, greater god of the dead in the Chinese Mythos) (GPV 
  5) 
  631 
  Copper Holy Symbol, Rippling Water Amuletti (symbol of Ahto, 
  greater god of the sea in the Finnish Mythos) (GPV 5) 
  632 
  Copper Holy Symbol, Rising Phoenix Signum (symbol of Mitra, 
  lesser god of mercy and protection in the Hyborian and Oldskull 
  Mythoi) (GPV 5) 
  633 
  Copper Holy Symbol, Rising Sun Tabij (symbol of Ushas, lesser 
  goddess of the dawn in the Indian Mythos) (GPV 5) 
  634 
  Copper Holy Symbol, Runic Coin Amulet (symbol of Veigr 
  Goldmane, greater god of wealth in the Dwarven and Oldskull 
  Mythoi) (GPV 5) 
  635 
  Copper Holy Symbol, Running Man Signum (symbol of Roon the 
  Going, lesser god of celerity and movement in the Pegana and 
  Oldskull Mythoi) (GPV 5) 
   
   
   
  
  122 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  636 
  Copper Holy Symbol, Sagely Owl Telesma (symbol of Athena, 
  greater goddess of wisdom in the Greek Mythos) (GPV 5) 
  637 
  Copper Holy Symbol, Sand Serpent Totem (symbol of the Snake-
  Man, greater god of reptiles in the Native American Mythos) (GPV 
  5) 
  638 
  Copper Holy Symbol, Scarlet Bird Hushenfu (symbol of Chih 
  Sung-Tzu, greater god of rain in the Chinese Mythos) (GPV 5) 
  639 
  Copper Holy Symbol, Setting Sun Amulet (symbol of Luigsech the 
  Unfading, lesser god of longevity in the Elven and Oldskull 
  Mythoi) (GPV 5) 
  640 
  Copper Holy Symbol, Shining Pillar Sigil (symbol of Unum the 
  Prime, great spirit of Nirvana in the Oldskull Mythos) (GPV 5) 
  641 
  Copper Holy Symbol, Sitting Dog Signum (symbol of Hobith, 
  demigod of dogs in the Pegana and Oldskull Mythoi) (GPV 5) 
  642 
  Copper Holy Symbol, Sleeping Cat Signum (symbol of Pitsu, 
  demigod of cats in the Pegana and Oldskull Mythoi) (GPV 5) 
  643 
  Copper Holy Symbol, Sleeping Maiden Signum (symbol of 
  Hypnos, lesser god of sleep in the Greek, Cthulhu, and Oldskull 
  Mythoi) (GPV 5) 
  644 
  Copper Holy Symbol, Slender Lyre Telesma (symbol of Apollo, 
  greater god of the arts in the Greek Mythos) (GPV 5) 
  645 
  Copper Holy Symbol, Smoke Cloud Signum (symbol of 
  Kilooloogung, demigod of smoke in the Pegana and Oldskull 
  Mythoi) (GPV 5) 
  646 
  Copper Holy Symbol, Soaring Falcon Taufr (symbol of Freya, 
  greater goddess of love in the Norse Mythos) (GPV 5) 
  647 
  Copper Holy Symbol, Solar Disc Wedja (symbol of Ra, greater god 
  of the sun in the Egyptian Mythos) (GPV 5) 
  648 
  Copper Holy Symbol, Spiral Seashell Talisman (symbol of Nereus, 
  lesser god of merfolk in the Greek and Oldskull Mythoi) (GPV 5) 
  649 
  Copper Holy Symbol, Sprouting Acorn Talisman (symbol of 
  Taeanas, lesser god of centaurs and satyrs in the Oldskull 
  Mythos) (GPV 5) 
  650 
  Copper Holy Symbol, Stone Drum Signum (symbol of Skarl the 
  Drummer, lesser good of mesmerism and dance in the Pegana 
  and Oldskull Mythoi) (GPV 5) 
  651 
  Copper Holy Symbol, Storm Net Amulet (symbol of Marduk, 
  greater god of cities and storms in the Babylonian Mythos) (GPV 
  5) 
  
  P a g e  | 123 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  652 
  Copper Holy Symbol, Stout Harp Taufr (symbol of Bragi, lesser 
  god of storytelling in the Norse Mythos) (GPV 5) 
  653 
  Copper Holy Symbol, Striking Katana Omamori (symbol of 
  Susanowo, greater god of storms in the Japanese Mythos) (GPV 5) 
  654 
  Copper Holy Symbol, Sun and Mountain Orra (symbol of Dunatis, 
  lesser god of mountains in the Celtic Mythos) (GPV 5) 
  655 
  Copper Holy Symbol, Sun Bearer Talisman (symbol of Camaxtli, 
  greater god of fate in the Central American Mythos) (GPV 5) 
  656 
  Copper Holy Symbol, Sun Disc Tabij (symbol of Surya, greater 
  god of the sun in the Indian Mythos) (GPV 5) 
  657 
  Copper Holy Symbol, Sword and Flame Periapt (symbol of the 
  Crimson God, lesser god of war in the Nowhen Mythos) (GPV 5) 
  658 
  Copper Holy Symbol, Sword and Hammer Orra (symbol of 
  Goibhnie, lesser god of artifice in the Celtic Mythos) (GPV 5) 
  659 
  Copper Holy Symbol, Sword and Hammer Taufr (symbol of Modi, 
  lesser god of valor in the Norse Mythos) (GPV 5) 
  660 
  Copper Holy Symbol, Sword and Thunderbolt Hushenfu (symbol 
  of Wen Chung, demigod of thunder in the Chinese Mythos) (GPV 
  5) 
  661 
  Copper Holy Symbol, Tailed Dwarf Wedja (symbol of Bes, lesser 
  god of luck in the Egyptian Mythos) (GPV 5) 
  662 
  Copper Holy Symbol, Taloned Eagle Talisman (symbol of 
  Huitzilopochtli, lesser god of war in the Central American Mythos) 
  (GPV 5) 
  663 
  Copper Holy Symbol, Three Waves Hushenfu (symbol of Shan Hai 
  Ching, greater god of the sea in the Chinese Mythos) (GPV 5) 
  664 
  Copper Holy Symbol, Throwing Dagger Omamori (symbol of 
  Hachiman, demigod of war in the Japanese Mythos) (GPV 5) 
  665 
  Copper Holy Symbol, Thunder Axe Mamitu (symbol of Enlil, 
  greater god of the heavens in the Sumerian Mythos) (GPV 5) 
  666 
  Copper Holy Symbol, Thunderbolt Cloud Amulet (symbol of 
  Ramman, lesser god of storms in the Babylonian Mythos) (GPV 5) 
  667 
  Copper Holy Symbol, Tormented Man Periapt (symbol of Raesek, 
  demigod of perseverance in the Nowhen Mythos) (GPV 5) 
  668 
  Copper Holy Symbol, Tri-Forked Lightning Bolt Taufr (symbol of 
  the Norns, spirits of fate in the Norse Mythos) (GPV 5) 
  669 
  Copper Holy Symbol, Twin-Bladed Axe Omamori (symbol of Ama-
  Tsu-Mara, lesser god of artifice in the Japanese Mythos) (GPV 5) 
  
  124 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  670 
  Copper Holy Symbol, Unfurled Scroll Orra (symbol of Oghma, 
  greater god of knowledge in the Celtic Mythos) (GPV 5) 
  671 
  Copper Holy Symbol, Upright Peacock Tabij (symbol of 
  Karttikeya, demigod of war in the Indian Mythos) (GPV 5) 
  672 
  Copper Holy Symbol, Upright Syrinx Telesma (symbol of Pan, 
  lesser god of nature in the Greek Mythos) (GPV 5) 
  673 
  Copper Holy Symbol, Waiting Cat Wedja (symbol of Bast, lesser 
  goddess of cats in the Egyptian Mythos) (GPV 5) 
  674 
  Copper Holy Symbol, Wave-Rayed Star Amulet (symbol of Eogan 
  the Fickle, lesser god of mischief in the Elven and Oldskull 
  Mythoi) (GPV 5) 
  675 
  Copper Holy Symbol, White Cat Taufr (symbol of Frigga, greater 
  goddess of the sky in the Norse Mythos) (GPV 5) 
  676 
  Copper Holy Symbol, White Crown Wedja (symbol of Osiris, 
  greater god of resurrection in the Egyptian Mythos) (GPV 5) 
  677 
  Copper Holy Symbol, White Diamond Omamori (symbol of 
  Kishijoten, lesser goddess of luck in the Japanese Mythos) (GPV 
  5) 
  678 
  Copper Holy Symbol, White Elephant Tabij (symbol of Indra, 
  greater god of the heavens in the Indian Mythos) (GPV 5) 
  679 
  Copper Holy Symbol, White Wave Orra (symbol of Manannan Mac 
  Lir, greater god of the sea in the Celtic Mythos) (GPV 5) 
  670 
  Copper Holy Symbol, Wild Wave Taufr (symbol of Aegir, lesser god 
  of storms in the Norse Mythos) (GPV 5) 
  671 
  Copper Holy Symbol, Winged Caduceus Telesma (symbol of 
  Hermes, lesser god of rogues in the Greek Mythos) (GPV 5) 
  672 
  Copper Holy Symbol, Winged Chariot Hushenfu (symbol of Huan-
  Ti, lesser god of war in the Chinese Mythos) (GPV 5) 
  673 
  Copper Holy Symbol, Winged Maiden Telesma (symbol of Nike, 
  lesser goddess of victory in the Greek Mythos) (GPV 5) 
  674 
  Copper Unholy Symbol, Acid-Dripping Sword Sigil (symbol of 
  Zraal’et, demon prince of temptation in the Oldskull Mythos) 
  (GPV 5) 
   
  
  P a g e  | 125 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  675 
  Copper Unholy Symbol, Arrow Lotus Hushenfu (symbol of Tou 
  Mu, lesser goddess of the north star in the Chinese Mythos) (GPV 
  5) 
  676 
  Copper Unholy Symbol, Beslimed Eye Sigil (symbol of 
  Shoggoth’lex, demon lord of slimes in the Oldskull Mythos) (GPV 
  5) 
  677 
  Copper Unholy Symbol, Black Pearl Fetish (symbol of Mother 
  Hydra, lesser goddess of the Deep Ones in the Cthulhu Mythos) 
  (GPV 5) 
  678 
  Copper Unholy Symbol, Black Ram Telesma (symbol of Hades, 
  greater god of the underworld in the Greek Mythos) (GPV 5) 
  679 
  Copper Unholy Symbol, Black Star Orra (symbol of Arawn, 
  greater god of the dead in the Celtic Mythos) (GPV 5) 
  680 
  Copper Unholy Symbol, Blood-Dripping Axe Fetish (symbol of 
  Ohlgroyalech, lesser god of goblins and hobgoblins in the 
  Oldskull Mythos) (GPV 5) 
  681 
  Copper Unholy Symbol, Blood-Dripping Coin Sigil (symbol of 
  Mammon, arch-devil of greed in the Oldskull Mythos) (GPV 5) 
   
  
  126 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  
  P a g e  | 127 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  682 
  Copper Unholy Symbol, Burning Bowl Amuletti (symbol of 
  Kiputytto, lesser goddess of sickness in the Finnish Mythos) (GPV 
  5) 
  683 
  Copper Unholy Symbol, Clawed Bird Periapt (symbol of Atiria, 
  lesser goddess of devouring birds in the Nowhen Mythos) (GPV 5) 
  684 
  Copper Unholy Symbol, Clawed Hand Fetish (symbol of Vuldruul 
  the Obliterator, lesser god of ogres and trolls in the Oldskull 
  Mythos) (GPV 5) 
  685 
  Copper Unholy Symbol, Clawed Skull Signum (symbol of Mung, 
  Lord of All Deaths, greater god of death in the Pegana and 
  Oldskull Mythoi) (GPV 5) 
  686 
  Copper Unholy Symbol, Cloud and Thunderbolt Hushenfu 
  (symbol of Lei Kung, greater god of thunder in the Chinese 
  Mythos) (GPV 5) 
  687 
  Copper Unholy Symbol, Cloven Hoof Sigil (symbol of the Dis 
  Pater, arch-devil of furies and torment in the Oldskull Mythos) 
  (GPV 5) 
  688 
  Copper Unholy Symbol, Clutched Club Amuletti (symbol of Tuoni, 
  greater god of the underworld in the Finnish Mythos) (GPV 5) 
  689 
  Copper Unholy Symbol, Clutched Dagger Amuletti (symbol of 
  Loviatar, demigoddess of pain in the Finnish Mythos) (GPV 5) 
  690 
  Copper Unholy Symbol, Coiled Cobra Wedja (symbol of Set, 
  greater god of evil in the Egyptian Mythos) (GPV 5) 
  691 
  Copper Holy Symbol, Leaping Dolphin Talisman (symbol of 
  Raesharis, lesser god of aquatic elves in the Oldskull Mythos) 
  (GPV 5) 
  692 
  Copper Holy Symbol, Leaping Fish Talisman (symbol of 
  Chalchiuhtlicue, lesser goddess of water in the Central American 
  Mythos) (GPV 5) 
  693 
  Copper Holy Symbol, Lightning Bolt Hushenfu (symbol of Fei Lien 
  and Feng Po, demigods of the wind in the Chinese Mythos) (GPV 
  5) 
  694 
  Copper Holy Symbol, Lightning Bolt Totem (symbol of Heng the 
  Thunder Spirit, lesser god of storms in the Native American 
  Mythos) (GPV 5) 
  695 
  Copper Holy Symbol, Lizard Egg Fetish (symbol of Srethriss, 
  lesser god of lizard men in the Oldskull Mythos) (GPV 5) 
  
  128 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  696 
  Copper Holy Symbol, Long Arrow Amulet (symbol of Suibhne 
  Many-Feather, lesser god of archery in the Elven and Oldskull 
  Mythoi) (GPV 5) 
  697 
  Copper Holy Symbol, Looped Cross Amuletti (symbol of Ilmatar, 
  lesser goddess of motherhood in the Finnish Mythos) (GPV 5) 
  698 
  Copper Holy Symbol, Lotus and Mace Tabij (symbol of Vishnu, 
  greater god of mercy in the Indian Mythos) (GPV 5) 
  699 
  Copper Holy Symbol, Lotus Flower Tabij (symbol of Lakshmi, 
  lesser goddess of fortune in the Indian Mythos) (GPV 5) 
  700 
  Copper Holy Symbol, Lunar Ibis Wedja (symbol of Thoth, greater 
  god of knowledge in the Egyptian Mythos) (GPV 5) 
  RESULTS 
  701 TO 800 
  701 
  Copper Unholy Symbol, Coiled Serpents Signum (symbol of Yig, 
  lesser god of serpents and the underworld in the Cthulhu and 
  Oldskull Mythoi) (GPV 5) 
  702 
  Copper Unholy Symbol, Crimson Mace Amulet (symbol of 
  Druaga, lesser god of devils in the Babylonian Mythos) (GPV 5) 
  703 
  Copper Unholy Symbol, Crowned Skull Sigil (symbol of Koschei 
  the Deathless, demon lord of frigid eternity in the Oldskull 
  Mythos) (GPV 5) 
  704 
  Copper Unholy Symbol, Cyclopean Eye Fetish (symbol of 
  Doruum-Sha, greater god of all orc kind in the Oldskull Mythos) 
  (GPV 5) 
  705 
  Copper Unholy Symbol, Death Dog Talisman (symbol of 
  Mictlantecuhtli, greater god of death in the Central American 
  Mythos) (GPV 5) 
  706 
  Copper Unholy Symbol, Decapitated Head Amuletti (symbol of 
  Tuonetar, greater goddess of the underworld in the Finnish 
  Mythos) (GPV 5) 
  707 
  Copper Unholy Symbol, Diamond Eye Periapt (symbol of 
  Grumloch, lesser god of the earth’s treasures in the Nowhen 
  Mythos) (GPV 5) 
  708 
  Copper Unholy Symbol, Ebon Spearman Amulet (symbol of 
  Nergal, lesser god of the underworld in the Babylonian Mythos) 
  (GPV 5) 
  
  P a g e  | 129 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  709 
  Copper Unholy Symbol, Fanged Baboon Heads Sigil (symbol of 
  Ulthrogorgon, demon prince of wrath in the Oldskull Mythos) 
  (GPV 5) 
  710 
  Copper Unholy Symbol, Fanged Bat Talisman (symbol of 
  Camazotz, greater god of bats and evil in the Central American 
  Mythos) (GPV 5) 
  711 
  Copper Unholy Symbol, Fanged Spider Talisman (symbol of 
  Shraetha, demon queen of the dark elves in the Oldskull Mythos) 
  (GPV 5) 
  712 
  Copper Unholy Symbol, Fiery Demon Talisman (symbol of 
  Huhueteotl, greater god of fire in the Central American Mythos) 
  (GPV 5) 
  713 
  Copper Unholy Symbol, Five-Headed Dragon Sigil (symbol of 
  Thalassa, queen of all evil dragons in the Oldskull Mythos) (GPV 
  5) 
  714 
  Copper Unholy Symbol, Flaming Greatsword (symbol of Surtr, 
  lesser god of fire giants in the Norse Mythos) (GPV 5) 
  715 
  Copper Unholy Symbol, Forked Lightning Bolt Amuletti (symbol 
  of Hiisi, greater god of evil in the Finnish Mythos) (GPV 5) 
  716 
  Copper Unholy Symbol, Forked Tongue Sigil (symbol of 
  Mephistopheles, arch-devil of falsehood in the Oldskull Mythos) 
  (GPV 5) 
  717 
  Copper Unholy Symbol, Gnome Skull Fetish (symbol of 
  Khorkhortuul, lesser god of kobolds and gremlins in the Oldskull 
  Mythos) (GPV 5) 
  718 
  Copper Unholy Symbol, Green Longbow Hushenfu (symbol of 
  Chih-Chiang Fyu-Ya, demigod of archers in the Chinese Mythos) 
  (GPV 5) 
  719 
  Copper Unholy Symbol, Horned Fly Sigil (symbol of Baal-Zebub, 
  arch-devil of lies and decay in the Oldskull Mythos) (GPV 5) 
   
   
  
  130 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  720 
  Copper Unholy Symbol, Howling Wolf Signum (symbol of 
  Wohoon, lesser god of unknown noises and fear in the Pegana 
  and Oldskull Mythoi) (GPV 5) 
  721 
  Copper Unholy Symbol, Ice Spear Totem (symbol of Shakak, 
  greater god of winter in the Native American Mythos) (GPV 5) 
  722 
  Copper Unholy Symbol, Icy Battle Axe Taufr (symbol of Thrym, 
  lesser god of frost giants in the Norse Mythos) (GPV 5) 
  723 
  Copper Unholy Symbol, Infernal Bracelet Hushenfu (symbol of No 
  Cha, demigod of thieves in the Chinese Mythos) (GPV 5) 
  724 
  Copper Unholy Symbol, Infernal Staff Mamitu (symbol of Inanna, 
  greater goddess of love and war in the Sumerian Mythos) (GPV 5) 
  725 
  Copper Unholy Symbol, Inverted Pentacle Sigil (symbol of 
  Baphometh, demon lord of forbidden knowledge in the Oldskull 
  Mythos) (GPV 5) 
   
  
  P a g e  | 131 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  726 
  Copper Unholy Symbol, Jeweled Dagger Amulet (symbol of 
  Aurvangr, Lord of Greed, greater god of covetousness in the 
  Dwarven and Oldskull Mythoi) (GPV 5) 
  727 
  Copper Unholy Symbol, Knotted Club Fetish (symbol of 
  Blunderbore, lesser god of hill giants in the Oldskull Mythos) 
  (GPV 5) 
  728 
  Copper Unholy Symbol, Leering Demon Face Sigil (symbol of 
  Moloch, arch-devil of sacrifices in the Oldskull Mythos) (GPV 5) 
  729 
  Copper Unholy Symbol, Leering Reptile Fetish (symbol of 
  Zaloshaar, lesser god of troglodytes in the Oldskull Mythos) (GPV 
  5) 
  730 
  Copper Unholy Symbol, Leering Skull Periapt (symbol of the 
  Mortis, greater god of death in the Nowhen Mythos) (GPV 5) 
  
  132 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  731 
  Copper Unholy Symbol, Mist of Eyes Periapt (symbol of the 
  Hatred, lesser god of hate in the Nowhen Mythos) (GPV 5) 
  732 
  Copper Unholy Symbol, Morning Star Fetish (symbol of Grugluch, 
  lesser god of bugbears in the Oldskull Mythos) (GPV 5) 
  733 
  Copper Unholy Symbol, Pouncing Ocelot Talisman (symbol of 
  Tlazolteotl, lesser goddess of vice in the Central American 
  Mythos) (GPV 5) 
  734 
  Copper Unholy Symbol, Rat’s Eyes Periapt (symbol of Kriskrich, 
  lesser god of rats in the Nowhen Mythos) (GPV 5) 
   
   
   
  
  P a g e  | 133 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  735 
  Copper Unholy Symbol, Robed Maiden Tabij (symbol of Ratri, 
  demigoddess of thieves in the Indian Mythos) (GPV 5) 
  736 
  Copper Unholy Symbol, Rotted Ram’s Head Sigil (symbol of 
  Bubonicus, daemon lord of plagues in the Oldskull Mythos) (GPV 
  5) 
  737 
  Copper Unholy Symbol, Rotting Mushroom Sigil (symbol of 
  Tz’gyrru, demon queen of fungi in the Oldskull Mythos) (GPV 5) 
  738 
  Copper Unholy Symbol, Ruby Sceptre Sigil (symbol of Ashmodai, 
  arch-devil of rulership in the Oldskull Mythos) (GPV 5) 
  739 
  Copper Unholy Symbol, Scarlet Mace Tabij (symbol of Yama, 
  demigod of death in the Indian Mythos) (GPV 5) 
  740 
  Copper Unholy Symbol, Screaming Skull Tabij (symbol of Kali, 
  lesser goddess of destruction in the Indian Mythos) (GPV 5) 
  741 
  Copper Unholy Symbol, Setting Moon Telesma (symbol of Hecate, 
  lesser goddess of magic in the Greek Mythos) (GPV 5) 
  742 
  Copper Unholy Symbol, Shadow Maiden Taufr (symbol of Hel, 
  greater goddess of death in the Norse Mythos) (GPV 5) 
  743 
  Copper Unholy Symbol, Shadow Sphere Amulet (symbol of 
  Anshar, lesser god of darkness in the Babylonian Mythos) (GPV 5) 
  744 
  Copper Unholy Symbol, Shark Head Fetish (symbol of Thragola’a, 
  lesser god of sea devils in the Oldskull Mythos) (GPV 5) 
  745 
  Copper Unholy Symbol, Skull Obolus Telesma (symbol of Charon, 
  daemon lord of the nether rivers in the Greek and Oldskull 
  Mythoi) (GPV 5) 
  746 
  Copper Unholy Symbol, Skull Wand Sigil (symbol of Kholthruss, 
  demon prince of the undead in the Oldskull Mythos) (GPV 5) 
  747 
  Copper Unholy Symbol, Smoke Jaguar Talisman (symbol of 
  Tezcatlipoca, greater god of the sun in the Central American 
  Mythos) (GPV 5) 
  748 
  Copper Unholy Symbol, Spear and Shield Totem (symbol of 
  Tobadzistsini, lesser god of war in the Native American Mythos) 
  (GPV 5) 
  749 
  Copper Unholy Symbol, Spider and Opal Periapt (symbol of the 
  Spider God, demigod of spiders in the Nowhen Mythos) (GPV 5) 
  750 
  Copper Unholy Symbol, Staff-Bearing Skeleton Periapt (symbol of 
  the Roaming Gods, the great undead ancestors in the Nowhen 
  Mythos) (GPV 5) 
  751 
  Copper Unholy Symbol, Three-Headed Demon Hushenfu (symbol 
  of Lu Yueh, lesser god of plagues in the Chinese Mythos) (GPV 5) 
  
  134 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  752 
  Copper Unholy Symbol, Three-Headed Flail Sigil (symbol of 
  Haenog’ghul, demon lord of gnoles and ghouls in the Oldskull 
  Mythos) (GPV 5) 
  753 
  Copper Unholy Symbol, Three-Pointed Star Periapt (symbol of the 
  Gods of Trouble, lesser gods of woe in the Nowhen Mythos) (GPV 
  5) 
  754 
  Copper Unholy Symbol, Torch Totem (symbol of Hastsezini, lesser 
  god of fire in the Native American Mythos) (GPV 5) 
  755 
  Copper Unholy Symbol, Tusked Deer Talisman (symbol of Tlaloc, 
  greater god of rain in the Central American Mythos) (GPV 5) 
  756 
  Copper Unholy Symbol, Twisting Flame Taufr (symbol of Loki, 
  greater god of mischief in the Norse Mythos) (GPV 5) 
  757 
  Copper Unholy Symbol, Two-Pronged Fork Sigil (symbol of Belial, 
  arch-devil of pain in the Oldskull Mythos) (GPV 5) 
  758 
  Copper Unholy Symbol, War Spear Telesma (symbol of Ares, 
  greater god of war in the Greek Mythos) (GPV 5) 
  759 
  Copper Unholy Symbol, Water Lizard Signum (symbol of Bokrug, 
  lesser god of amphibians and intolerance in the Cthulhu and 
  Oldskull Mythoi) (GPV 5) 
  760 
  Copper Unholy Symbol, Wild Beast Sigil (symbol of Geryone, 
  arch-devil of labyrinths and minotaurs in the Oldskull Mythos) 
  (GPV 5) 
  761 
  Copper Unholy Symbol, Winged Ape Sigil (symbol of Ruz-
  Dol’Muu, demon prince of deception in the Oldskull Mythos) (GPV 
  5) 
  762 
  Copper Unholy Symbol, Winged Demon Sigil (symbol of Pazuzu, 
  demon prince of storms in the Oldskull Mythos) (GPV 5) 
  763 
  Copper Unholy Symbol, Withered Oak Bough Amuletti (symbol of 
  Surma, demigod of death in the Finnish Mythos) (GPV 5) 
  764 
  Crude Scrimshaw Carving (carved by a mariner from whale 
  baleen) (GPV 5) 
  765 
  Crystal Prism (GPV 5, alchemical and fragile) 
  776 
  Dwarf-Sized Leather Armor (GPV 5) 
  777 
  Elf-Sized Leather Armor (GPV 5) 
  778 
  Flask of Alchemically Preserved Elf Blood (used to make Longevity 
  Potions) (GPV 5) 
  779 
  Flask of Blue Plant Ink (common; made from ink, woad, indigo, 
  and turnsole) (GPV 5) 
  
  P a g e  | 135 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  780 
  Flask of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5) 
  781 
  Flask of Red Dye (common, made from rose madder and similar 
  plants) (GPV 5) 
  782 
  Flask of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5) 
  783 
  Flask of White Chemical Ink (common; made from lead, vinegar, 
  chalk, and various pigments) (GPV 5) 
  784 
  Flask of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5) 
  785 
  Flask of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5) 
   
   
   
  786 
  Gold Nugget (GPV 5) 
  787 
  Great Copper Dwarven Forge Ingot (1,000 coin equivalent) (GPV 
  5) 
  788 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Silver Dwarvish Ale (GPV 10 GP per gallon); .5 gallon (GPV 5) 
  789 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 2.5 gallons (GPV 5) 
  
  136 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  790 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 2.5 
  gallons (GPV 5) 
  791 
  Heavy Sable Pelt (GPV 5) 
  792 
  Heavy Seal Pelt (GPV 5) 
  793 
  Hourglass (GPV 5, fragile) 
  794 
  Human-Sized Leather Armor (GPV 5) 
  795 
  Ivory Warthog Tusk (GPV 5) 
  796 
  Large (half-ogre sized) Leather Armor (GPV 5) 
  797 
  Painted Heraldic Banner (GPV 5) 
  798 
  Painted Wooden War Mask (GPV 5) 
  799 
  Sable Pelt (GPV 5) 
  800 
  Seal Pelt (GPV 5) 
  RESULTS 
  801 TO 900 
  801 
  2 Fine Fox Pelts (GPV 3 each) 
  802 
  2 Fine Mink Pelts (GPV 3 each) 
  803 
  2 Fox Pelts (GPV 3 each) 
  804 
  2 Heavy Fox Pelts (GPV 3 each) 
  805 
  2 Heavy Mink Pelts (GPV 3 each) 
  806 
  2 Mink Pelts (GPV 3 each) 
  807 
  2 Ragged Sable Pelts (GPV 3 each) 
  808 
  2 Ragged Seal Pelts (GPV 3 each) 
  809 
  2 Stained Ermine Pelts (GPV 3 each) 
  810 
  2 Stained Marten Pelts (GPV 3 each) 
  811 
  3 Beaver Pelts (GPV 2 each) 
  812 
  3 Copper Ingots (400 coin equivalent each) (GPV 2) 
  813 
  3 Damaged Ermine Pelts (GPV 2 each) 
  814 
  3 Damaged Marten Pelts (GPV 2 each) 
  815 
  3 Faded Fox Pelts (GPV 2 each) 
  816 
  3 Faded Mink Pelts (GPV 2 each) 
  817 
  3 Fine Beaver Pelts (GPV 2 each) 
  818 
  3 Heavy Beaver Pelts (GPV 2 each) 
  
  P a g e  | 137 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  819 
  3 Ragged Ermine Pelts (GPV 2 each) 
  820 
  3 Ragged Fox Pelts (GPV 2 each) 
  821 
  3 Ragged Marten Pelts (GPV 2 each) 
  822 
  3 Ragged Mink Pelts (GPV 2 each) 
  823 
  3 Stained Fox Pelts (GPV 2 each) 
  824 
  3 Stained Mink Pelts (GPV 2 each) 
  825 
  6 Damaged Beaver Pelts (GPV 1 each) 
  826 
  6 Damaged Fox Pelts (GPV 1 each) 
  827 
  6 Damaged Mink Pelts (GPV 1 each) 
  828 
  6 Damaged Muskrat Pelts (GPV 1 each) 
  829 
  6 Faded Beaver Pelts (GPV 1 each) 
  830 
  6 Faded Muskrat Pelts (GPV 1 each) 
  831 
  6 Fine Muskrat Pelts (GPV 1 each) 
  832 
  6 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  833 
  6 Flasks of Oil (GPV 1 each) 
  834 
  6 Heavy Muskrat Pelts (GPV 1 each) 
  835 
  6 Muskrat Pelts (GPV 1 each) 
  836 
  6 Ragged Beaver Pelts (GPV 1 each) 
  837 
  6 Ragged Muskrat Pelts (GPV 1 each) 
  838 
  6 Small Gold Nuggets (GPV 1 each) 
  839 
  6 Stained Beaver Pelts (GPV 1 each) 
  840 
  6 Stained Muskrat Pelts (GPV 1 each) 
  841 
  Belt Pouch of Spagnum Moss (healing herbs, each dose has a 
  25% chance to double normal healing rate for one full day's rest, 
  1 use per day) (3 doses) (GPV 2 per dose) 
  842 
  Damaged Muskrat-Trimmed Fur Garment (GPV 6) 
  843 
  Fine Sable Pelt (GPV 6) 
  844 
  Fine Seal Pelt (GPV 6) 
  845 
  Flask of Orange Dye (common, made from lichen, alder bark and 
  similar plants) (GPV 6) 
  846 
  Large (half-ogre sized) Padded Armor (GPV 6) 
  847 
  Pouch of Aaron's Rod (healing herbs, 1 dose restores 1D4 hit 
  points, effect duration only 2 hours, then damage returns) (2 
  doses) (GPV 3 per dose) 
  
  138 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  848 
  Runic Silver Stirring Rod (GPV 6, alchemical and fragile) 
  849 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Fine Mead (GPV 6 GP per gallon); 1 gallon (GPV 6) 
  850 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Golden Wine (GPV 6 GP per gallon); 1 gallon (GPV 6) 
  851 
  Small (3’ x 6’, 2 square yards), Emblematic Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 6) 
  852 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Small Beer (GPV 2 SP per gallon); 31.5 gallons (GPV 6.3) 
  853 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 63 gallons (GPV 6.3) 
  854 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 63 gallons (GPV 6.3) 
  855 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 16 gallons (GPV 
  6.4) 
  856 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 16 gallons 
  (GPV 6.4) 
  857 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 8 gallons (GPV 6.4) 
  858 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 8 gallons (GPV 6.4) 
  859 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 32 gallons (GPV 
  6.4) 
  860 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Ale (GPV 8 SP per gallon); 8 gallons (GPV 6.4) 
  861 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 16 gallons (GPV 
  6.4) 
  862 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 16 gallons 
  (GPV 6.4) 
  863 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Heavy Beer (GPV 4 SP per gallon); 16 gallons 
  (GPV 6.4) 
  
  P a g e  | 139 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  864 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Watered-Down Ale (GPV 4 SP per gallon); 16 
  gallons (GPV 6.4) 
  865 
  13 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  866 
  14 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  867 
  7 Damaged Beaver Pelts (GPV 1 each) 
  868 
  7 Damaged Fox Pelts (GPV 1 each) 
  869 
  7 Damaged Mink Pelts (GPV 1 each) 
  870 
  7 Damaged Muskrat Pelts (GPV 1 each) 
  871 
  7 Faded Beaver Pelts (GPV 1 each) 
  872 
  7 Faded Muskrat Pelts (GPV 1 each) 
  873 
  7 Fine Muskrat Pelts (GPV 1 each) 
  874 
  7 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  875 
  7 Flasks of Oil (GPV 1 each) 
  876 
  7 Heavy Muskrat Pelts (GPV 1 each) 
  877 
  7 Muskrat Pelts (GPV 1 each) 
  878 
  7 Ragged Beaver Pelts (GPV 1 each) 
  879 
  7 Ragged Muskrat Pelts (GPV 1 each) 
  880 
  7 Small Gold Nuggets (GPV 1 each) 
  881 
  7 Stained Beaver Pelts (GPV 1 each) 
  882 
  7 Stained Muskrat Pelts (GPV 1 each) 
  883 
  Dwarf-Sized, Gnome-Crafted Padded Armor (GPV 7) 
  (encumbrance and weight reduced by 25%) 
  884 
  Iron-Rimmed Wooden Shield (+1 Armor Class, saves vs. damage 
  as wood; can block 3 attacks per melee round) (GPV 7) 
  885 
  Ragged Muskrat-Trimmed Fur Garment (GPV 7) 
  886 
  Small (gnome- or halfling-sized), Gnome-Crafted Padded Armor 
  (GPV 7) (encumbrance and weight reduced by 25%) 
  887 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 9 gallons (GPV 7.2) 
  888 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 18 gallons (GPV 
  7.2) 
  
  140 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  889 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 18 gallons 
  (GPV 7.2) 
  890 
  15 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  891 
  16 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  892 
  2 Ermine Pelts (GPV 4 each) 
  893 
  2 Faded Sable Pelts (GPV 4 each) 
  894 
  2 Faded Seal Pelts (GPV 4 each) 
  895 
  2 Fine Ermine Pelts (GPV 4 each) 
  896 
  2 Fine Marten Pelts (GPV 4 each) 
  897 
  2 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  898 
  2 Heavy Ermine Pelts (GPV 4 each) 
  899 
  2 Heavy Marten Pelts (GPV 4 each) 
  900 
  2 Ivory Hornbill Casques (GPV 4 each) 
  RESULTS 
  901 TO 1,000 
  901 
  2 Marten Pelts (GPV 4 each) 
  902 
  2 Sets of Dwarf-Sized Padded Armor (GPV 4 each) 
  903 
  2 Sets of Elf-Sized Padded Armor (GPV 4 each) 
  904 
  2 Sets of Human-Sized Padded Armor (GPV 4 each) 
  905 
  2 Sets of Large (half-ogre sized) Padded Armor (GPV 4 each) 
  906 
  2 Sets of Small (gnome- or halfling-sized) Padded Armor (GPV 4 
  each) 
  907 
  2 Stained Sable Pelts (GPV 4 each) 
  908 
  2 Stained Seal Pelts (GPV 4 each) 
  909 
  4 Beaver Pelts (GPV 2 each) 
  910 
  4 Copper Ingots (400 coin equivalent each) (GPV 2) 
  911 
  4 Damaged Ermine Pelts (GPV 2 each) 
  912 
  4 Damaged Marten Pelts (GPV 2 each) 
  913 
  4 Faded Fox Pelts (GPV 2 each) 
  914 
  4 Faded Mink Pelts (GPV 2 each) 
  915 
  4 Fine Beaver Pelts (GPV 2 each) 
  
  P a g e  | 141 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  916 
  4 Heavy Beaver Pelts (GPV 2 each) 
  917 
  4 Ragged Ermine Pelts (GPV 2 each) 
  918 
  4 Ragged Fox Pelts (GPV 2 each) 
  919 
  4 Ragged Marten Pelts (GPV 2 each) 
  920 
  4 Ragged Mink Pelts (GPV 2 each) 
  921 
  4 Stained Fox Pelts (GPV 2 each) 
  922 
  4 Stained Mink Pelts (GPV 2 each) 
  923 
  8 Damaged Beaver Pelts (GPV 1 each) 
  924 
  8 Damaged Fox Pelts (GPV 1 each) 
  925 
  8 Damaged Mink Pelts (GPV 1 each) 
  926 
  8 Damaged Muskrat Pelts (GPV 1 each) 
  927 
  8 Faded Beaver Pelts (GPV 1 each) 
  928 
  8 Faded Muskrat Pelts (GPV 1 each) 
  929 
  8 Fine Muskrat Pelts (GPV 1 each) 
  930 
  8 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  931 
  8 Flasks of Oil (GPV 1 each) 
  932 
  8 Heavy Muskrat Pelts (GPV 1 each) 
  933 
  8 Muskrat Pelts (GPV 1 each) 
  934 
  8 Ragged Beaver Pelts (GPV 1 each) 
  935 
  8 Ragged Muskrat Pelts (GPV 1 each) 
  936 
  8 Small Gold Nuggets (GPV 1 each) 
  937 
  8 Stained Beaver Pelts (GPV 1 each) 
  938 
  8 Stained Muskrat Pelts (GPV 1 each) 
  939 
  Elf-Sized, Gnome-Crafted Padded Armor (GPV 8) (encumbrance 
  and weight reduced by 25%) 
  940 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Mead (GPV 2 GP per gallon); 4 gallons (GPV 8) 
  941 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Watered-Down Wine (GPV 2 GP per gallon); 4 gallons (GPV 8) 
  942 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Brandy (GPV 16 GP per gallon); .5 gallon (GPV 8) 
  943 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Elvish Ruby Wine (GPV 16 GP per gallon); .5 gallon (GPV 8) 
  
  142 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  944 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 8 
  gallons (GPV 8) 
  945 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 8 
  gallons (GPV 8) 
  946 
  Human-Sized, Gnome-Crafted Padded Armor (GPV 8) 
  (encumbrance and weight reduced by 25%) 
  947 
  Iron-Rimmed and Spiked Wooden Buckler (+1 Armor Class, saves 
  vs. damage as wood; can block 1 attack per melee round, or 
  attack for 1D4 piercing damage) (GPV 8) 
  948 
  Ivory Giant Boar Tusk (GPV 8) 
  949 
  Large (half-ogre sized) Leather Armor with Executioner’s Hood 
  (GPV 8) 
   
   
   
  950 
  Long (6’ x 12’, 8 square yards), Crude Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 8) 
  
  P a g e  | 143 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  951 
  Narrow (3’ x 12’, 4 square yards), Damaged Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 8) 
  952 
  Pouch of Garlic Poultice (healing herbs, each does has a 50% 
  chance to double normal healing rate for one full day's rest, 1 use 
  per day) (2 doses) (GPV 4 per dose) 
  953 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Aged Shire-Kith Cider (GPV 1 GP per gallon); 8 gallons (GPV 8) 
  954 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  White Wine (GPV 8 GP per gallon); 1 gallon (GPV 8) 
  955 
  Small (3’ x 6’, 2 square yards), Crude Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 8) 
  956 
  Small (3’ x 6’, 2 square yards), Fine Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 8) 
  957 
  Small (gnome- or halfling-sized), Elven-Crafted Leather Armor 
  (GPV 8) (encumbrance and weight reduced by 25%) 
  958 
  Small Pouch of Adder's-Tongue (healing herbs, each dose doubles 
  normal healing rate for one full day's rest) (1 dose) (GPV 8) 
  959 
  Stained Muskrat-Trimmed Fur Garment (GPV 8) 
  960 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 42 gallons (GPV 
  8.4) 
  961 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Heavy Beer (GPV 4 SP per gallon); 21 gallons (GPV 8.4) 
  962 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Watered-Down Ale (GPV 4 SP per gallon); 21 gallons (GPV 8.4) 
  963 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 84 gallons (GPV 8.4) 
  964 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Small Beer (GPV 2 SP per gallon); 42 gallons (GPV 8.4) 
  965 
  17 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  966 
  18 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  967 
  3 Damaged Sable Pelts (GPV 3 each) 
  968 
  3 Damaged Seal Pelts (GPV 3 each) 
  969 
  3 Faded Ermine Pelts (GPV 3 each) 
  970 
  3 Faded Marten Pelts (GPV 3 each) 
  971 
  3 Fine Fox Pelts (GPV 3 each) 
  972 
  3 Fine Mink Pelts (GPV 3 each) 
  
  144 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  973 
  3 Fox Pelts (GPV 3 each) 
  974 
  3 Heavy Fox Pelts (GPV 3 each) 
  975 
  3 Heavy Mink Pelts (GPV 3 each) 
  976 
  3 Mink Pelts (GPV 3 each) 
  977 
  3 Ragged Sable Pelts (GPV 3 each) 
  978 
  3 Ragged Seal Pelts (GPV 3 each) 
  979 
  3 Stained Ermine Pelts (GPV 3 each) 
  980 
  3 Stained Marten Pelts (GPV 3 each) 
  981 
  9 Damaged Beaver Pelts (GPV 1 each) 
  982 
  9 Damaged Fox Pelts (GPV 1 each) 
  983 
  9 Damaged Mink Pelts (GPV 1 each) 
  984 
  9 Damaged Muskrat Pelts (GPV 1 each) 
  985 
  9 Faded Beaver Pelts (GPV 1 each) 
  986 
  9 Faded Muskrat Pelts (GPV 1 each) 
  987 
  9 Fine Muskrat Pelts (GPV 1 each) 
  988 
  9 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  989 
  9 Flasks of Oil (GPV 1 each) 
  990 
  9 Heavy Muskrat Pelts (GPV 1 each) 
  991 
  9 Muskrat Pelts (GPV 1 each) 
  992 
  9 Ragged Beaver Pelts (GPV 1 each) 
  993 
  9 Ragged Muskrat Pelts (GPV 1 each) 
  994 
  9 Small Gold Nuggets (GPV 1 each) 
  995 
  9 Stained Beaver Pelts (GPV 1 each) 
  996 
  9 Stained Muskrat Pelts (GPV 1 each) 
  997 
  Belt Pouch of Aaron's Rod (healing herbs, 1 dose restores 1D4 hit 
  points, effect duration only 2 hours, then damage returns) (3 
  doses) (GPV 3 per dose) 
  998 
  Dwarf-Sized, Elven-Crafted Leather Armor (GPV 9) (encumbrance 
  and weight reduced by 25%) 
  999 
  Faded Muskrat-Trimmed Fur Garment (GPV 9) 
  000 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 9 
  gallons (GPV 9) 
   
  
  P a g e  | 145 
   
   
   
   
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  KENT DAVID KELLY 
   
  [III–4] 
  MISCELLANEOUS TREASURE TABLE II: 
  TREASURES OF VALUE 
  9.6 TO 45 GOLD PIECES 
   
  RESULTS 
  001 TO 100 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 12 gallons (GPV 9.6) 
  002 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 24 gallons (GPV 
  9.6) 
  003 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 24 gallons 
  (GPV 9.6) 
  GPV 10 
  004 
  10 Damaged Beaver Pelts (GPV 1 each) 
  005 
  10 Damaged Fox Pelts (GPV 1 each) 
  006 
  10 Damaged Mink Pelts (GPV 1 each) 
  007 
  10 Damaged Muskrat Pelts (GPV 1 each) 
  008 
  10 Faded Beaver Pelts (GPV 1 each) 
  009 
  10 Faded Muskrat Pelts (GPV 1 each) 
  010 
  10 Fine Muskrat Pelts (GPV 1 each) 
  011 
  10 Flasks of Black Carbon Ink (abundant; made from ink, 
  lampblack, and charcoal) (GPV 1 each) 
  012 
  10 Flasks of Oil (GPV 1 each) 
  013 
  10 Heavy Muskrat Pelts (GPV 1 each) 
  014 
  10 Muskrat Pelts (GPV 1 each) 
  
  146 | P a g e  
   
   
   
   
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  015 
  10 Ragged Beaver Pelts (GPV 1 each) 
  016 
  10 Ragged Muskrat Pelts (GPV 1 each) 
  017 
  10 Small Gold Nuggets (GPV 1 each) 
  018 
  10 Stained Beaver Pelts (GPV 1 each) 
  019 
  10 Stained Muskrat Pelts (GPV 1 each) 
  020 
  19 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  021 
  2 Acid Flasks of Giant Flytrap Secretion (alchemically preserved; 
  8 ounces, can be thrown as a grenade-like missile, damage 1D4 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 3D4 rounds, 
  requires save vs. poison at +4, resulting in 2D6 damage if save is 
  failed, or 1D4 damage if successful per flask) (GPV 5 per flask) 
  022 
  2 Acid Flasks of Giant Sundew Secretion (alchemically preserved; 
  8 ounces, can be thrown as a grenade-like missile, damage 1D4 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 3D4 rounds, 
  requires save vs. poison at +4, resulting in 2D6 damage if save is 
  failed, or 1D4 damage if successful per flask) (GPV 5 per flask) 
  023 
  2 Crude Scrimshaw Carvings (carved by a mariner from whale 
  baleen) (GPV 5 each) 
  024 
  2 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  025 
  2 Flasks of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5 each) 
  026 
  2 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  027 
  2 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  028 
  2 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  029 
  2 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  030 
  2 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  031 
  2 Gold Nuggets (GPV 5 each) 
  032 
  2 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  033 
  2 Heavy Sable Pelts (GPV 5 each) 
  
  P a g e  | 147 
   
   
   
   
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  KENT DAVID KELLY 
   
  034 
  2 Heavy Seal Pelts (GPV 5 each) 
  035 
  2 Ivory Warthog Tusks (GPV 5 each) 
  036 
  2 Sable Pelts (GPV 5 each) 
  037 
  2 Seal Pelts (GPV 5 each) 
  038 
  2 Sets of Dwarf-Sized Leather Armor (GPV 5 each) 
  039 
  2 Sets of Elf-Sized Leather Armor (GPV 5 each) 
  040 
  2 Sets of Human-Sized Leather Armor (GPV 5 each) 
  041 
  2 Sets of Large (half-ogre sized) Leather Armor (GPV 5 each) 
  042 
  2 Sets of Small (gnome- or halfling-sized) Leather Armor (GPV 5 
  each) 
  043 
  2 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  044 
  20 Small Copper Ingots (100 coin equivalent each) (GPV 0.5 each) 
  045 
  5 Beaver Pelts (GPV 2 each) 
  046 
  5 Copper Ingots (400 coin equivalent each) (GPV 2) 
  047 
  5 Damaged Ermine Pelts (GPV 2 each) 
  048 
  5 Damaged Marten Pelts (GPV 2 each) 
  049 
  5 Faded Fox Pelts (GPV 2 each) 
  050 
  5 Faded Mink Pelts (GPV 2 each) 
  051 
  5 Fine Beaver Pelts (GPV 2 each) 
  052 
  5 Heavy Beaver Pelts (GPV 2 each) 
  053 
  5 Ragged Ermine Pelts (GPV 2 each) 
  054 
  5 Ragged Fox Pelts (GPV 2 each) 
  055 
  5 Ragged Marten Pelts (GPV 2 each) 
  056 
  5 Ragged Mink Pelts (GPV 2 each) 
  057 
  5 Small Monster-Fur Pelts (type(s) appropriate to setting) (GPV 2 
  each) 
  058 
  5 Stained Fox Pelts (GPV 2 each) 
  059 
  5 Stained Mink Pelts (GPV 2 each) 
  060 
  Alchemically Preserved Animal Brain (used to make Animal 
  Control Potions) (GPV 10) 
  061 
  Alembic (GPV 10, alchemical and fragile) 
  062 
  Book of Amphibians (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry) (GPV 10) 
  
  148 | P a g e  
   
   
   
   
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  063 
  Book of Arachnids (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry) (GPV 10) 
  064 
  Book of Architecture and Engineering (conveys some useful 
  general information, but not significant enough for a useful in-
  game skill; the book’s value is primarily in its artistry) (GPV 10) 
  065 
  Book of Art and Music (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry) (GPV 10) 
  066 
  Book of Astrology and Numerology (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  067 
  Book of Astronomy (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  068 
  Book of Avians (conveys some useful general information, but not 
  significant enough for a useful in-game skill; the book’s value is 
  primarily in its artistry (GPV 10) 
  069 
  Book of Bushes and Shrubs (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  070 
  Book of Cephalopods and Echinoderms (conveys some useful 
  general information, but not significant enough for a useful in-
  game skill; the book’s value is primarily in its artistry (GPV 10) 
  071 
  Book of Chemistry (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  072 
  Book of Crustaceans and Mollusks (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  073 
  Book of Cryptography (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry (GPV 10) 
  074 
  Book of Demography (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry (GPV 10) 
  075 
  Book of Divination (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  
  P a g e  | 149 
   
   
   
   
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  KENT DAVID KELLY 
   
  076 
  Book of Dweomercraeft (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry (GPV 10) 
   
   
   
  077 
  Book of Flowers (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  078 
  Book of Fungi (conveys some useful general information, but not 
  significant enough for a useful in-game skill; the book’s value is 
  primarily in its artistry (GPV 10) 
  079 
  Book of Geography (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  080 
  Book of Geology and Mineralogy (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  
  150 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  081 
  Book of Grasses and Grains (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  082 
  Book of Heraldry, Signs, and Sigils (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  083 
  Book of Herbs (conveys some useful general information, but not 
  significant enough for a useful in-game skill; the book’s value is 
  primarily in its artistry (GPV 10) 
  084 
  Book of History (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  085 
  Book of Human and Demi-Human Biology (conveys some useful 
  general information, but not significant enough for a useful in-
  game skill; the book’s value is primarily in its artistry (GPV 10) 
  086 
  Book of Ichthyoids (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  087 
  Book of Insects (conveys some useful general information, but not 
  significant enough for a useful in-game skill; the book’s value is 
  primarily in its artistry (GPV 10) 
  088 
  Book of Languages (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  089 
  Book of Law and Customs (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  090 
  Book of Legends and Folklore (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  091 
  Book of Mammals (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  092 
  Book of Marsupials (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry (GPV 10) 
  093 
  Book of Mathematics (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry (GPV 10) 
  
  P a g e  | 151 
   
   
   
   
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  KENT DAVID KELLY 
   
  094 
  Book of Medicine (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  095 
  Book of Metaphysics (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry (GPV 10) 
  096 
  Book of Meteorology and Climatology (conveys some useful 
  general information, but not significant enough for a useful in-
  game skill; the book’s value is primarily in its artistry (GPV 10) 
  097 
  Book of Mosses and Ferns (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  098 
  Book of Oceanography (conveys some useful general information, 
  but not significant enough for a useful in-game skill; the book’s 
  value is primarily in its artistry (GPV 10) 
  099 
  Book of Philosophy and Ethics (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  100 
  Book of Physics (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  RESULTS 
  101 TO 200 
  101 
  Book of Politics and Genealogy (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  102 
  Book of Psychology (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  103 
  Book of Reptiles (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  104 
  Book of Sociology (conveys some useful general information, but 
  not significant enough for a useful in-game skill; the book’s value 
  is primarily in its artistry (GPV 10) 
  105 
  Book of the Astral, Elemental, and Ethereal Planes (conveys some 
  useful general information, but not significant enough for a 
  
  152 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  useful in-game skill; the book’s value is primarily in its artistry 
  (GPV 10) 
  106 
  Book of the Outer Planes (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  107 
  Book of Theology and Myth (conveys some useful general 
  information, but not significant enough for a useful in-game skill; 
  the book’s value is primarily in its artistry (GPV 10) 
  108 
  Book of Topography and Cartography (conveys some useful 
  general information, but not significant enough for a useful in-
  game skill; the book’s value is primarily in its artistry (GPV 10) 
  109 
  Book of Trees (conveys some useful general information, but not 
  significant enough for a useful in-game skill; the book’s value is 
  primarily in its artistry (GPV 10) 
  110 
  Book of Weeds (conveys some useful general information, but not 
  significant enough for a useful in-game skill; the book’s value is 
  primarily in its artistry (GPV 10) 
  111 
  Cloth of Silver and Velvet Garment (GPV 10) 
  112 
  Crude Scrimshaw Carving (carved by a mariner from a walrus 
  tusk) (GPV 10) 
  113 
  Crystal Stirring Rod (GPV 10, alchemical and fragile) 
  114 
  Elf-Sized, Elven-Crafted Leather Armor (GPV 10) (encumbrance 
  and weight reduced by 25%) 
  115 
  Fine Scrimshaw Carving (carved by a mariner from whale baleen) 
  (GPV 10) 
  116 
  Flask of Shrieking Fungus Spores (used to make Plant Control 
  Potions) (GPV 10) 
  117 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Fine Lilac Wine (GPV 20 per gallon); .5 gallon (GPV 10) 
  118 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 2.5 gallons (GPV 10) 
  119 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 2.5 gallons 
  (GPV 10) 
  120 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 2.5 gallons (GPV 
  10) 
  
  P a g e  | 153 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  121 
  Half-Satchel of Spagnum Moss (healing herbs, each dose has a 
  25% chance to double normal healing rate for one full day's rest, 
  1 use per day) (5 doses) (GPV 2 per dose) 
  122 
  Human-Sized, Elven-Crafted Leather Armor (GPV 10) 
  (encumbrance and weight reduced by 25%) 
  123 
  Ivory Hippopotamus Tooth (GPV 10) 
  124 
  Large Gold Nugget (GPV 10) 
  125 
  Lock of Succubus Hair (used to make Polymorph Potions) (GPV 
  10) 
  126 
  Muskrat-Trimmed Fur Garment (GPV 10) 
  127 
  Phial of Rose Water Perfume (or Unguent) (GPV 10 per ounce) (1 
  ounce) 
  128 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Silver Dwarvish Ale (GPV 10 GP per gallon); 1 gallon (GPV 10) 
  129 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 5 gallons (GPV 10) 
  130 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 5 gallons 
  (GPV 10) 
  131 
  Silver-Tipped Javelin (GPV 10) 
  132 
  Small Iron-Rimmed and Spiked Wooden Shield (+1 Armor Class, 
  saves vs. damage as wood; can block 2 attacks per melee round, 
  or attack for 1D4+1 piercing damage) (GPV 10) 
  133 
  Small Pouch of Comfrey (healing herbs, 1 dose restores 1D4 hit 
  points if the damage was suffered less than 2 minutes ago, 1 use 
  per 24 hours) (1 dose) (GPV 10) 
   
  
  154 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  134 
  Small Steel Shield (GPV 10) (+1 Armor Class, saves vs. damage as 
  metal; can block 2 attacks per melee round) (GPV 10) 
  135 
  Small Unframed Painting (GPV 10) 
  136 
  11 Damaged Beaver Pelts (GPV 1 each) 
  137 
  11 Damaged Fox Pelts (GPV 1 each) 
  138 
  11 Damaged Mink Pelts (GPV 1 each) 
  139 
  11 Damaged Muskrat Pelts (GPV 1 each) 
  140 
  11 Faded Beaver Pelts (GPV 1 each) 
  141 
  11 Faded Muskrat Pelts (GPV 1 each) 
  142 
  11 Fine Muskrat Pelts (GPV 1 each) 
  143 
  11 Heavy Muskrat Pelts (GPV 1 each) 
  144 
  11 Muskrat Pelts (GPV 1 each) 
  145 
  11 Ragged Beaver Pelts (GPV 1 each) 
  146 
  11 Ragged Muskrat Pelts (GPV 1 each) 
  147 
  11 Stained Beaver Pelts (GPV 1 each) 
  148 
  11 Stained Muskrat Pelts (GPV 1 each) 
  149 
  Heavy Muskrat-Trimmed Fur Garment (GPV 11) 
  150 
  12 Damaged Beaver Pelts (GPV 1 each) 
  
  P a g e  | 155 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  151 
  12 Damaged Fox Pelts (GPV 1 each) 
  152 
  12 Damaged Mink Pelts (GPV 1 each) 
  153 
  12 Damaged Muskrat Pelts (GPV 1 each) 
  154 
  12 Faded Beaver Pelts (GPV 1 each) 
  155 
  12 Faded Muskrat Pelts (GPV 1 each) 
  156 
  12 Fine Muskrat Pelts (GPV 1 each) 
  157 
  12 Heavy Muskrat Pelts (GPV 1 each) 
  158 
  12 Muskrat Pelts (GPV 1 each) 
  159 
  12 Ragged Beaver Pelts (GPV 1 each) 
  160 
  12 Ragged Muskrat Pelts (GPV 1 each) 
  161 
  12 Stained Beaver Pelts (GPV 1 each) 
  162 
  12 Stained Muskrat Pelts (GPV 1 each) 
  163 
  2 Fine Sable Pelts (GPV 6 each) 
  164 
  2 Fine Seal Pelts (GPV 6 each) 
  165 
  2 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  166 
  3 Ermine Pelts (GPV 4 each) 
  167 
  3 Faded Sable Pelts (GPV 4 each) 
  168 
  3 Faded Seal Pelts (GPV 4 each) 
  169 
  3 Fine Ermine Pelts (GPV 4 each) 
  170 
  3 Fine Marten Pelts (GPV 4 each) 
  171 
  3 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  172 
  3 Heavy Ermine Pelts (GPV 4 each) 
  173 
  3 Heavy Marten Pelts (GPV 4 each) 
  174 
  3 Ivory Hornbill Casques (GPV 4 each) 
  175 
  3 Marten Pelts (GPV 4 each) 
  176 
  3 Sets of Dwarf-Sized Padded Armor (GPV 4 each) 
  177 
  3 Sets of Elf-Sized Padded Armor (GPV 4 each) 
  178 
  3 Sets of Human-Sized Padded Armor (GPV 4 each) 
  179 
  3 Sets of Large (half-ogre sized) Padded Armor (GPV 4 each) 
  180 
  3 Sets of Small (gnome- or halfling-sized) Padded Armor (GPV 4 
  each) 
  181 
  3 Stained Sable Pelts (GPV 4 each) 
  
  156 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  182 
  3 Stained Seal Pelts (GPV 4 each) 
  183 
  4 Damaged Sable Pelts (GPV 3 each) 
  184 
  4 Damaged Seal Pelts (GPV 3 each) 
  185 
  4 Faded Ermine Pelts (GPV 3 each) 
  186 
  4 Faded Marten Pelts (GPV 3 each) 
  187 
  4 Fine Fox Pelts (GPV 3 each) 
  188 
  4 Fine Mink Pelts (GPV 3 each) 
  189 
  4 Fox Pelts (GPV 3 each) 
  190 
  4 Heavy Fox Pelts (GPV 3 each) 
  191 
  4 Heavy Mink Pelts (GPV 3 each) 
  192 
  4 Mink Pelts (GPV 3 each) 
  193 
  4 Ragged Sable Pelts (GPV 3 each) 
  194 
  4 Ragged Seal Pelts (GPV 3 each) 
  195 
  4 Stained Ermine Pelts (GPV 3 each) 
  196 
  4 Stained Marten Pelts (GPV 3 each) 
  197 
  6 Beaver Pelts (GPV 2 each) 
  198 
  6 Copper Ingots (400 coin equivalent each) (GPV 2) 
  199 
  6 Damaged Ermine Pelts (GPV 2 each) 
  200 
  6 Damaged Marten Pelts (GPV 2 each) 
  RESULTS 
  201 TO 300 
  201 
  6 Faded Fox Pelts (GPV 2 each) 
  202 
  6 Faded Mink Pelts (GPV 2 each) 
  203 
  6 Fine Beaver Pelts (GPV 2 each) 
  204 
  6 Heavy Beaver Pelts (GPV 2 each) 
  205 
  6 Ragged Ermine Pelts (GPV 2 each) 
  206 
  6 Ragged Fox Pelts (GPV 2 each) 
  207 
  6 Ragged Marten Pelts (GPV 2 each) 
  208 
  6 Ragged Mink Pelts (GPV 2 each) 
  209 
  6 Stained Fox Pelts (GPV 2 each) 
  210 
  6 Stained Mink Pelts (GPV 2 each) 
  
  P a g e  | 157 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  211 
  Belt Pouch of Garlic Poultice (healing herbs, each does has a 50% 
  chance to double normal healing rate for one full day's rest, 1 use 
  per day) (3 doses) (GPV 4 per dose) 
  212 
  Damaged Beaver-Trimmed Fur Garment (GPV 12) 
  213 
  Fine Muskrat-Trimmed Fur Garment (GPV 12) 
  214 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 12 
  gallons (GPV 12) 
  215 
  Large (9’ x 12’, 12 square yards), Crude Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 12) 
  216 
  Large (half-ogre sized), Gnome-Crafted Padded Armor (GPV 12) 
  (encumbrance and weight reduced by 25%) 
  217 
  Narrow (3’ x 12’, 4 square yards), Emblematic Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 12) 
  218 
  Phial of Citrus Blossom Perfume (or Unguent) (GPV 12 per ounce) 
  (1 ounce) 
  219 
  Small (gnome- or halfling-sized) Studded Leather Armor (GPV 12) 
  220 
  Small Pouch of Marsh-Mallow Poultice (healing herbs, 1 dose 
  restores 1D3 hit points, only works on burn damage, 1 use per 
  day) (1 dose) (GPV 12) 
  221 
  Masterwork Dart of the Godfather of Assassins (non-magical, +1 
  damage) (GPV 12.5) 
   
  
  158 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  
  P a g e  | 159 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  222 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 126 gallons (GPV 12.6) 
  223 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Heavy Beer (GPV 4 SP per gallon); 31.5 gallons (GPV 12.6) 
  224 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Watered-Down Ale (GPV 4 SP per gallon); 31.5 gallons (GPV 
  12.6) 
  225 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 63 gallons (GPV 
  12.6) 
  226 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 63 gallons (GPV 
  12.6) 
  227 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 126 gallons (GPV 12.6) 
  228 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 16 gallons (GPV 12.8) 
  229 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 32 gallons (GPV 
  12.8) 
  230 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 32 gallons 
  (GPV 12.8) 
  231 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 16 gallons (GPV 12.8) 
  232 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Ale (GPV 8 SP per gallon); 16 gallons (GPV 
  12.8) 
  233 
  7 Beaver Pelts (GPV 2 each) 
  234 
  7 Copper Ingots (400 coin equivalent each) (GPV 2) 
  235 
  7 Damaged Ermine Pelts (GPV 2 each) 
  236 
  7 Damaged Marten Pelts (GPV 2 each) 
  237 
  7 Faded Fox Pelts (GPV 2 each) 
  238 
  7 Faded Mink Pelts (GPV 2 each) 
  239 
  7 Fine Beaver Pelts (GPV 2 each) 
  240 
  7 Heavy Beaver Pelts (GPV 2 each) 
  241 
  7 Ragged Ermine Pelts (GPV 2 each) 
  
  160 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  242 
  7 Ragged Fox Pelts (GPV 2 each) 
  243 
  7 Ragged Marten Pelts (GPV 2 each) 
  244 
  7 Ragged Mink Pelts (GPV 2 each) 
  245 
  7 Stained Fox Pelts (GPV 2 each) 
  246 
  7 Stained Mink Pelts (GPV 2 each) 
  247 
  Dwarf-Sized Studded Leather Armor (GPV 14) 
  248 
  Phial of Chamomile Perfume (or Unguent) (GPV 14 per ounce) (1 
  ounce) 
  249 
  Ragged Beaver-Trimmed Fur Garment (GPV 14) 
  250 
  Small (3’ x 6’, 2 square yards), Crude Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 14) 
  251 
  Small (3’ x 6’, 2 square yards), Ornate Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 14) 
  252 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 18 gallons (GPV 14.4) 
  253 
  3 Acid Flasks of Giant Flytrap Secretion (alchemically preserved; 
  8 ounces, can be thrown as a grenade-like missile, damage 1D4 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 3D4 rounds, 
  requires save vs. poison at +4, resulting in 2D6 damage if save is 
  failed, or 1D4 damage if successful per flask) (GPV 5 per flask) 
  254 
  3 Acid Flasks of Giant Sundew Secretion (alchemically preserved; 
  8 ounces, can be thrown as a grenade-like missile, damage 1D4 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 3D4 rounds, 
  requires save vs. poison at +4, resulting in 2D6 damage if save is 
  failed, or 1D4 damage if successful per flask) (GPV 5 per flask) 
  255 
  3 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  256 
  3 Flasks of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5 each) 
  257 
  3 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  258 
  3 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  259 
  3 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  
  P a g e  | 161 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  260 
  3 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  261 
  3 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  262 
  3 Gold Nuggets (GPV 5 each) 
  263 
  3 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  264 
  3 Heavy Sable Pelts (GPV 5 each) 
  265 
  3 Heavy Seal Pelts (GPV 5 each) 
  266 
  3 Ivory Warthog Tusks (GPV 5 each) 
  267 
  3 Sable Pelts (GPV 5 each) 
  268 
  3 Seal Pelts (GPV 5 each) 
  269 
  3 Sets of Dwarf-Sized Leather Armor (GPV 5 each) 
  270 
  3 Sets of Elf-Sized Leather Armor (GPV 5 each) 
  271 
  3 Sets of Human-Sized Leather Armor (GPV 5 each) 
  272 
  3 Sets of Large (half-ogre sized) Leather Armor (GPV 5 each) 
  273 
  3 Sets of Small (gnome- or halfling-sized) Leather Armor (GPV 5 
  each) 
  274 
  3 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  275 
  5 Damaged Sable Pelts (GPV 3 each) 
  276 
  5 Damaged Seal Pelts (GPV 3 each) 
  277 
  5 Faded Ermine Pelts (GPV 3 each) 
  278 
  5 Faded Marten Pelts (GPV 3 each) 
  279 
  5 Fine Fox Pelts (GPV 3 each) 
  280 
  5 Fine Mink Pelts (GPV 3 each) 
  281 
  5 Fox Pelts (GPV 3 each) 
  282 
  5 Heavy Fox Pelts (GPV 3 each) 
  283 
  5 Heavy Mink Pelts (GPV 3 each) 
  284 
  5 Mink Pelts (GPV 3 each) 
  285 
  5 Ragged Sable Pelts (GPV 3 each) 
  286 
  5 Ragged Seal Pelts (GPV 3 each) 
  287 
  5 Stained Ermine Pelts (GPV 3 each) 
  288 
  5 Stained Marten Pelts (GPV 3 each) 
  289 
  Case of 20 Silver-Tipped Light Crossbow Bolts (GPV 15) 
  
  162 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  290 
  Crude Scrimshaw Carving (carved by a mariner from aquatic 
  monster teeth) (GPV 15) 
  291 
  Damaged Seal-Trimmed Fur Garment (GPV 15) 
  292 
  Dwarf-Sized Studded Leather Armor (GPV 15) 
  293 
  Elf-Sized Studded Leather Armor (GPV 15) 
  294 
  Flask of Green Mineral Ink (uncommon; made from ink, verdigris 
  and malachite) (GPV 15) 
  295 
  Flask of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15) 
  296 
  Flask of Yellow Mineral Ink (uncommon; made from ink, ochre, 
  and orpiment) (GPV 15) 
  297 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 2.5 gallons (GPV 
  15) 
  298 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 2.5 gallons (GPV 
  15) 
  299 
  Half-Satchel of Aaron's Rod (healing herbs, 1 dose restores 1D4 
  hit points, effect duration only 2 hours, then damage returns) (5 
  doses) (GPV 3 per dose) 
  300 
  Hand Axe of Silvered Steel (weaker edge, -1 damage) (GPV 15) 
   
  
  P a g e  | 163 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
  
  164 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
  RESULTS 
  301 TO 400 
  301 
  Human-Sized Studded Leather Armor (GPV 15) 
  302 
  Iron-Rimmed and Spiked Wooden Shield (+1 Armor Class, saves 
  vs. damage as wood; can block 3 attacks per melee round, or 
  attack for 1D6 piercing damage) (GPV 15) 
  303 
  Ivory Killer Whale Tooth (GPV 15) 
  304 
  Large (half-ogre sized) Studded Leather Armor (GPV 15) 
  305 
  Large (half-ogre sized), Elven-Crafted Leather Armor (GPV 15) 
  (encumbrance and weight reduced by 25%) 
  306 
  Large Iron-Rimmed Wooden Shield (+1 Armor Class vs. melee, +2 
  Armor Class vs. missiles, saves vs. damage as wood; can block 4 
  attacks per melee round) (GPV 15) 
   
   
  
  P a g e  | 165 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
  307 
  Silver-Tipped Spear (GPV 15) 
  308 
  Small (gnome- or halfling-sized) Studded Leather Armor (GPV 15) 
  309 
  Small Pouch of Braelinch Pipeweed (GPV 15) 
  310 
  Small Pouch of Henbane (healing herbs, 1 dose restores 1D2 hit 
  points, 1 use per day) (1 dose) (GPV 15) 
  311 
  Small Pouch of Juniper Berry Juice (healing herb elixir, 1 dose 
  restores 1D4 hit points, but only if the recipience was at -1 or 
  fewer hit points, 1 use per day) (1 dose) (GPV 15) 
  312 
  Small Pouch of Saint John's Wort Poultice (healing herbs, 1 dose 
  restores 1D3 hit points if the damage was suffered less than 2 
  minutes ago, 2 uses per day) (1 dose) (GPV 15) 
  313 
  Spiked Steel Buckler (+1 Armor Class, saves vs. damage as metal; 
  can block 1 attack per melee round, or attack for 1D4 piercing 
  damage) (GPV 15) 
  314 
  Throwing Axe of Silvered Steel (weaker edge, -1 damage) (GPV 15) 
  315 
  2 Ivory Giant Boar Tusks (GPV 8 each) 
  316 
  4 Ermine Pelts (GPV 4 each) 
  317 
  4 Faded Sable Pelts (GPV 4 each) 
  318 
  4 Faded Seal Pelts (GPV 4 each) 
  319 
  4 Fine Ermine Pelts (GPV 4 each) 
  320 
  4 Fine Marten Pelts (GPV 4 each) 
  321 
  4 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  322 
  4 Heavy Ermine Pelts (GPV 4 each) 
  323 
  4 Heavy Marten Pelts (GPV 4 each) 
  324 
  4 Ivory Hornbill Casques (GPV 4 each) 
  325 
  4 Marten Pelts (GPV 4 each) 
  326 
  4 Stained Sable Pelts (GPV 4 each) 
  327 
  4 Stained Seal Pelts (GPV 4 each) 
  328 
  8 Beaver Pelts (GPV 2 each) 
  329 
  8 Copper Ingots (400 coin equivalent each) (GPV 2) 
  330 
  8 Damaged Ermine Pelts (GPV 2 each) 
  331 
  8 Damaged Marten Pelts (GPV 2 each) 
  332 
  8 Faded Fox Pelts (GPV 2 each) 
  
  166 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  333 
  8 Faded Mink Pelts (GPV 2 each) 
  334 
  8 Fine Beaver Pelts (GPV 2 each) 
  335 
  8 Heavy Beaver Pelts (GPV 2 each) 
  336 
  8 Ragged Ermine Pelts (GPV 2 each) 
  337 
  8 Ragged Fox Pelts (GPV 2 each) 
  338 
  8 Ragged Marten Pelts (GPV 2 each) 
  339 
  8 Ragged Mink Pelts (GPV 2 each) 
  340 
  8 Stained Fox Pelts (GPV 2 each) 
  341 
  8 Stained Mink Pelts (GPV 2 each) 
  342 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 16 
  gallons (GPV 16) 
  343 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Fine Ale (GPV 4 GP per gallon); 4 gallons (GPV 16) 
  344 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Good-Quality Wine (GPV 4 per gallon); 4 gallons (GPV 16) 
  345 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Honey Mead (GPV 4 GP per gallon); 4 gallons (GPV 16) 
  346 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Aged Emerald Pale Wine (GPV 32 per gallon); .5 gallon (GPV 16) 
  347 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Fine Vintage Brandy (GPV 32 per gallon); .5 gallon (GPV 16) 
  348 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 8 gallons (GPV 16) 
  349 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 8 gallons 
  (GPV 16) 
  350 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 8 gallons (GPV 16) 
  351 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 8 gallons 
  (GPV 16) 
  352 
  Long (6’ x 12’, 8 square yards), Damaged Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 16) 
  353 
  Narrow (3’ x 12’, 4 square yards), Crude Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 16) 
  
  P a g e  | 167 
   
   
   
   
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  KENT DAVID KELLY 
   
  354 
  Narrow (3’ x 12’, 4 square yards), Fine Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 16) 
  355 
  Phial of Marjoram Perfume (or Unguent) (GPV 16 per ounce) (1 
  ounce) 
  356 
  Pouch of Adder's-Tongue (healing herbs, each dose doubles 
  normal healing rate for one full day's rest) (2 doses) (GPV 8 per 
  dose) 
  357 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Mead (GPV 2 GP per gallon); 8 gallons (GPV 16) 
  358 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Watered-Down Wine (GPV 2 GP per gallon); 8 gallons (GPV 16) 
  359 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Brandy (GPV 16 GP per gallon); 1 gallon (GPV 16) 
  360 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Elvish Ruby Wine (GPV 16 GP per gallon); 1 gallon (GPV 16) 
  361 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 16 
  gallons (GPV 16) 
  362 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 
  16 gallons (GPV 16) 
  363 
  Small (3’ x 6’, 2 square yards), Damaged Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 16) 
  364 
  Stained Beaver-Trimmed Fur Garment (GPV 16) 
  365 
  Very Large (12’ x 12’, 16 square yards), Crude Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 16) 
  366 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 42 gallons (GPV 
  16.8) 
  367 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 42 gallons 
  (GPV 16.8) 
  368 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Ale (GPV 8 SP per gallon); 21 gallons (GPV 16.8) 
  369 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 84 gallons (GPV 
  16.8) 
  370 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Heavy Beer (GPV 4 SP per gallon); 42 gallons (GPV 16.8) 
  
  168 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  371 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Watered-Down Ale (GPV 4 SP per gallon); 42 gallons (GPV 16.8) 
  372 
  Ragged Seal-Trimmed Fur Garment (GPV 17) 
  373 
  3 Fine Sable Pelts (GPV 6 each) 
  374 
  3 Fine Seal Pelts (GPV 6 each) 
  375 
  3 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  376 
  6 Damaged Sable Pelts (GPV 3 each) 
  377 
  6 Damaged Seal Pelts (GPV 3 each) 
  378 
  6 Faded Ermine Pelts (GPV 3 each) 
  379 
  6 Faded Marten Pelts (GPV 3 each) 
  380 
  6 Fine Fox Pelts (GPV 3 each) 
  381 
  6 Fine Mink Pelts (GPV 3 each) 
  382 
  6 Fox Pelts (GPV 3 each) 
  383 
  6 Heavy Fox Pelts (GPV 3 each) 
  384 
  6 Heavy Mink Pelts (GPV 3 each) 
  385 
  6 Mink Pelts (GPV 3 each) 
  386 
  6 Ragged Sable Pelts (GPV 3 each) 
  387 
  6 Ragged Seal Pelts (GPV 3 each) 
  388 
  6 Stained Ermine Pelts (GPV 3 each) 
  389 
  6 Stained Marten Pelts (GPV 3 each) 
  390 
  9 Beaver Pelts (GPV 2 each) 
  391 
  9 Copper Ingots (400 coin equivalent each) (GPV 2) 
  392 
  9 Damaged Ermine Pelts (GPV 2 each) 
  393 
  9 Damaged Marten Pelts (GPV 2 each) 
  394 
  9 Faded Fox Pelts (GPV 2 each) 
  395 
  9 Faded Mink Pelts (GPV 2 each) 
  396 
  9 Fine Beaver Pelts (GPV 2 each) 
  397 
  9 Heavy Beaver Pelts (GPV 2 each) 
  398 
  9 Ragged Ermine Pelts (GPV 2 each) 
  399 
  9 Ragged Fox Pelts (GPV 2 each) 
  400 
  9 Ragged Marten Pelts (GPV 2 each) 
  RESULTS 
  
  P a g e  | 169 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  401 TO 500 
  401 
  9 Ragged Mink Pelts (GPV 2 each) 
  402 
  9 Stained Fox Pelts (GPV 2 each) 
  403 
  9 Stained Mink Pelts (GPV 2 each) 
  404 
  Damaged Fox-Trimmed Fur Garment (GPV 18) 
  405 
  Faded Beaver-Trimmed Fur Garment (GPV 18) 
  406 
  Flask of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18) 
  407 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 9 gallons (GPV 18) 
  408 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 9 gallons 
  (GPV 18) 
  409 
  Phial of Labdanum Oil Perfume (or Unguent) (GPV 18 per ounce) 
  (1 ounce) 
  410 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 18 
  gallons (GPV 18) 
  411 
  Small (3’ x 6’, 2 square yards), Antique Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 18) 
  412 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 24 gallons (GPV 19.2) 
  413 
  10 Beaver Pelts (GPV 2 each) 
  414 
  10 Copper Ingots (400 coin equivalent each) (GPV 2) 
  415 
  10 Damaged Ermine Pelts (GPV 2 each) 
  416 
  10 Damaged Marten Pelts (GPV 2 each) 
  417 
  10 Faded Fox Pelts (GPV 2 each) 
  418 
  10 Faded Mink Pelts (GPV 2 each) 
  419 
  10 Fine Beaver Pelts (GPV 2 each) 
  420 
  10 Heavy Beaver Pelts (GPV 2 each) 
  421 
  10 Ragged Ermine Pelts (GPV 2 each) 
  422 
  10 Ragged Fox Pelts (GPV 2 each) 
  423 
  10 Ragged Marten Pelts (GPV 2 each) 
  424 
  10 Ragged Mink Pelts (GPV 2 each) 
  
  170 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  425 
  10 Small Monster-Fur Pelts (type(s) appropriate to setting) (GPV 2 
  each) 
  426 
  10 Stained Fox Pelts (GPV 2 each) 
  427 
  10 Stained Mink Pelts (GPV 2 each) 
  428 
  2 Crude Scrimshaw Carvings (carved by a mariner from a walrus 
  tusk) (GPV 10 each) 
  429 
  2 Fine Scrimshaw Carvings (carved by a mariner from whale 
  baleen) (GPV 10 each) 
  430 
  2 Ivory Hippopotamus Teeth (GPV 10 each) 
  431 
  2 Large Gold Nuggets (GPV 10 each) 
  432 
  4 Acid Flasks of Giant Flytrap Secretion (alchemically preserved; 
  8 ounces, can be thrown as a grenade-like missile, damage 1D4 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 3D4 rounds, 
  requires save vs. poison at +4, resulting in 2D6 damage if save is 
  failed, or 1D4 damage if successful per flask) (GPV 5 per flask) 
  433 
  4 Acid Flasks of Giant Sundew Secretion (alchemically preserved; 
  8 ounces, can be thrown as a grenade-like missile, damage 1D4 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 3D4 rounds, 
  requires save vs. poison at +4, resulting in 2D6 damage if save is 
  failed, or 1D4 damage if successful per flask) (GPV 5 per flask) 
  434 
  4 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  435 
  4 Flasks of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5 each) 
  436 
  4 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  437 
  4 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  438 
  4 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  439 
  4 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  440 
  4 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  441 
  4 Gold Nuggets (GPV 5 each) 
  
  P a g e  | 171 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  442 
  4 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  443 
  4 Heavy Sable Pelts (GPV 5 each) 
  444 
  4 Heavy Seal Pelts (GPV 5 each) 
  445 
  4 Ivory Warthog Tusks (GPV 5 each) 
  446 
  4 Sable Pelts (GPV 5 each) 
  447 
  4 Seal Pelts (GPV 5 each) 
  448 
  4 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  449 
  5 Ermine Pelts (GPV 4 each) 
  450 
  5 Faded Sable Pelts (GPV 4 each) 
  451 
  5 Faded Seal Pelts (GPV 4 each) 
  452 
  5 Fine Ermine Pelts (GPV 4 each) 
  453 
  5 Fine Marten Pelts (GPV 4 each) 
  454 
  5 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  455 
  5 Heavy Ermine Pelts (GPV 4 each) 
  456 
  5 Heavy Marten Pelts (GPV 4 each) 
  457 
  5 Ivory Hornbill Casques (GPV 4 each) 
  458 
  5 Marten Pelts (GPV 4 each) 
  459 
  5 Stained Sable Pelts (GPV 4 each) 
  460 
  5 Stained Seal Pelts (GPV 4 each) 
  461 
  Beaver-Trimmed Fur Garment (GPV 20) 
  462 
  Case of 20 Silver-Tipped Heavy Crossbow Bolts (GPV 20) 
  463 
  Crude Scrimshaw Carving (carved by a mariner from whale teeth) 
  (GPV 20) 
  464 
  Fine Scrimshaw Carving (carved by a mariner from a walrus tusk) 
  (GPV 20) 
  465 
  Flask of Olive Green Dye (uncommon, made from iron mordant, 
  along with measures of yellow dye) (GPV 20) 
  466 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Exquisite Fire Amber Wine (GPV 40 per gallon); .5 gallon (GPV 20) 
  467 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 2.5 gallons (GPV 
  20) 
  
  172 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  468 
  Half-Satchel of Garlic Poultice (healing herbs, each does has a 
  50% chance to double normal healing rate for one full day's rest, 
  1 use per day) (5 doses) (GPV 4 per dose) 
  469 
  Half-Vial of Rose Water Perfume (or Unguent) (GPV 10 per ounce) 
  (2 ounces) 
  470 
  Ivory Sperm Whale Tooth (GPV 20) 
  471 
  Ornate Scrimshaw Carving (carved by a mariner from whale 
  baleen) (GPV 20) 
  472 
  Phial of Balsam Water Perfume (or Unguent) (GPV 20 per ounce) 
  (1 ounce) 
  473 
  Pouch of Comfrey (healing herbs, 1 dose restores 1D4 hit points if 
  the damage was suffered less than 2 minutes ago, 1 use per 24 
  hours) (2 doses) (GPV 10 per dose) 
  474 
  Quiver of 20 Silver-Tipped Arrows (GPV 20) 
   
   
   
  
  P a g e  | 173 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  475 
  Satchel of Spagnum Moss (healing herbs, each dose has a 25% 
  chance to double normal healing rate for one full day's rest, 1 use 
  per day) (10 doses) (GPV 2 per dose) 
  476 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Fine Lilac Wine (GPV 20 per gallon); 1 gallon (GPV 20) 
  477 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 5 gallons (GPV 20) 
  478 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 5 gallons (GPV 
  20) 
  479 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 5 gallons (GPV 
  20) 
  480 
  Silk Heraldic Banner (GPV 20) 
  481 
  Silver Ingot (400 coin equivalent) (GPV 20) 
  482 
  Small (3’ x 6’, 2 square yards), Crude Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 20) 
  483 
  Small Pouch of Birthwort (healing herbs, 1 dose gives a +2 bonus 
  to a saving throw vs. poison, if poison effect is not instantaneous) 
  (1 dose) (GPV 20) 
  484 
  Small Spiked Steel Shield (+1 Armor Class, saves vs. damage as 
  metal; can block 2 attacks per melee round, or attack for 1D4+1 
  piercing damage) (GPV 20) 
  485 
  Stained Seal-Trimmed Fur Garment (GPV 20) 
  486 
  7 Damaged Sable Pelts (GPV 3 each) 
  487 
  7 Damaged Seal Pelts (GPV 3 each) 
  488 
  7 Faded Ermine Pelts (GPV 3 each) 
  489 
  7 Faded Marten Pelts (GPV 3 each) 
  490 
  7 Fine Fox Pelts (GPV 3 each) 
  491 
  7 Fine Mink Pelts (GPV 3 each) 
  492 
  7 Fox Pelts (GPV 3 each) 
  493 
  7 Heavy Fox Pelts (GPV 3 each) 
  494 
  7 Heavy Mink Pelts (GPV 3 each) 
  495 
  7 Mink Pelts (GPV 3 each) 
  496 
  7 Ragged Sable Pelts (GPV 3 each) 
  497 
  7 Ragged Seal Pelts (GPV 3 each) 
  
  174 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  498 
  7 Stained Ermine Pelts (GPV 3 each) 
  499 
  7 Stained Marten Pelts (GPV 3 each) 
  500 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Aged Shire-Kith Cider (GPV 1 GP per gallon); 21 gallons (GPV 21) 
  RESULTS 
  501 TO 600 
  501 
  Ragged Fox-Trimmed Fur Garment (GPV 21) 
  502 
  11 Beaver Pelts (GPV 2 each) 
  503 
  11 Copper Ingots (400 coin equivalent each) (GPV 2) 
  504 
  11 Damaged Ermine Pelts (GPV 2 each) 
  505 
  11 Damaged Marten Pelts (GPV 2 each) 
  506 
  11 Faded Fox Pelts (GPV 2 each) 
  507 
  11 Faded Mink Pelts (GPV 2 each) 
  508 
  11 Fine Beaver Pelts (GPV 2 each) 
  509 
  11 Heavy Beaver Pelts (GPV 2 each) 
  510 
  11 Ragged Ermine Pelts (GPV 2 each) 
  511 
  11 Ragged Fox Pelts (GPV 2 each) 
  512 
  11 Ragged Marten Pelts (GPV 2 each) 
  513 
  11 Ragged Mink Pelts (GPV 2 each) 
  514 
  11 Stained Fox Pelts (GPV 2 each) 
  515 
  11 Stained Mink Pelts (GPV 2 each) 
  516 
  Faded Seal-Trimmed Fur Garment (GPV 22) 
  517 
  Heavy Beaver-Trimmed Fur Garment (GPV 22) 
  518 
  Phial of Water Lily Perfume (or Unguent) (GPV 22 per ounce) (1 
  ounce) 
  519 
  Large (half-ogre sized) Studded Leather Armor (GPV 23) 
  520 
  12 Beaver Pelts (GPV 2 each) 
  521 
  12 Copper Ingots (400 coin equivalent each) (GPV 2) 
  522 
  12 Damaged Ermine Pelts (GPV 2 each) 
  523 
  12 Damaged Marten Pelts (GPV 2 each) 
  524 
  12 Faded Fox Pelts (GPV 2 each) 
  525 
  12 Faded Mink Pelts (GPV 2 each) 
  526 
  12 Fine Beaver Pelts (GPV 2 each) 
  
  P a g e  | 175 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  527 
  12 Heavy Beaver Pelts (GPV 2 each) 
  528 
  12 Ragged Ermine Pelts (GPV 2 each) 
  529 
  12 Ragged Fox Pelts (GPV 2 each) 
  530 
  12 Ragged Marten Pelts (GPV 2 each) 
  531 
  12 Ragged Mink Pelts (GPV 2 each) 
  532 
  12 Stained Fox Pelts (GPV 2 each) 
  533 
  12 Stained Mink Pelts (GPV 2 each) 
  534 
  3 Ivory Giant Boar Tusks (GPV 8 each) 
  535 
  4 Fine Sable Pelts (GPV 6 each) 
  536 
  4 Fine Seal Pelts (GPV 6 each) 
  537 
  4 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  538 
  6 Ermine Pelts (GPV 4 each) 
  539 
  6 Faded Sable Pelts (GPV 4 each) 
  540 
  6 Faded Seal Pelts (GPV 4 each) 
  541 
  6 Fine Ermine Pelts (GPV 4 each) 
  542 
  6 Fine Marten Pelts (GPV 4 each) 
  543 
  6 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  544 
  6 Heavy Ermine Pelts (GPV 4 each) 
  545 
  6 Heavy Marten Pelts (GPV 4 each) 
  546 
  6 Ivory Hornbill Casques (GPV 4 each) 
  547 
  6 Marten Pelts (GPV 4 each) 
  548 
  6 Stained Sable Pelts (GPV 4 each) 
  549 
  6 Stained Seal Pelts (GPV 4 each) 
  550 
  8 Damaged Sable Pelts (GPV 3 each) 
  551 
  8 Damaged Seal Pelts (GPV 3 each) 
  552 
  8 Faded Ermine Pelts (GPV 3 each) 
  553 
  8 Faded Marten Pelts (GPV 3 each) 
  554 
  8 Fine Fox Pelts (GPV 3 each) 
  555 
  8 Fine Mink Pelts (GPV 3 each) 
  556 
  8 Fox Pelts (GPV 3 each) 
  557 
  8 Heavy Fox Pelts (GPV 3 each) 
  558 
  8 Heavy Mink Pelts (GPV 3 each) 
  
  176 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  559 
  8 Mink Pelts (GPV 3 each) 
  560 
  8 Ragged Sable Pelts (GPV 3 each) 
  561 
  8 Ragged Seal Pelts (GPV 3 each) 
  562 
  8 Stained Ermine Pelts (GPV 3 each) 
  563 
  8 Stained Marten Pelts (GPV 3 each) 
  564 
  Belt Pouch of Adder's-Tongue (healing herbs, each dose doubles 
  normal healing rate for one full day's rest) (3 doses) (GPV 8 per 
  dose) 
  565 
  Damaged Marten-Trimmed Fur Garment (GPV 24) 
  566 
  Fine Beaver-Trimmed Fur Garment (GPV 24) 
  567 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 12 gallons (GPV 24) 
  568 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 12 
  gallons (GPV 24) 
  569 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Fine Mead (GPV 6 GP per gallon); 4 gallons (GPV 24) 
  570 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Golden Wine (GPV 6 GP per gallon); 4 gallons (GPV 24) 
  571 
  Half-Vial of Citrus Blossom Perfume (or Unguent) (GPV 12 per 
  ounce) (2 ounces) 
  572 
  Huge (12’ x 18’, 24 square yards), Crude Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 24) 
  573 
  Large (9’ x 12’, 12 square yards), Damaged Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 24) 
  574 
  Long (6’ x 12’, 8 square yards), Emblematic Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 24) 
  575 
  Pouch of Marsh-Mallow Poultice (healing herbs, 1 dose restores 
  1D3 hit points, only works on burn damage, 1 use per day) (2 
  doses) (GPV 12 per dose) 
  576 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 24 
  gallons (GPV 24) 
  577 
  Small (3’ x 6’, 2 square yards), Emblematic Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 24) 
  578 
  Small (3’ x 6’, 2 square yards), Exquisite Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 24) 
  
  P a g e  | 177 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  579 
  Small (gnome- or halfling-sized) Ring Mail (GPV 24) 
  580 
  Small (gnome- or halfling-sized), Elven-Crafted Studded Leather 
  Armor (GPV 24) (encumbrance and weight reduced by 25%) 
  581 
  Stained Fox-Trimmed Fur Garment (GPV 24) 
  GPV 25 
  582 
  5 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  583 
  5 Flasks of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5 each) 
  584 
  5 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  585 
  5 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  586 
  5 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  587 
  5 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  588 
  5 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  589 
  5 Gold Nuggets (GPV 5 each) 
  590 
  5 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  591 
  5 Heavy Sable Pelts (GPV 5 each) 
  592 
  5 Heavy Seal Pelts (GPV 5 each) 
  593 
  5 Ivory Warthog Tusks (GPV 5 each) 
  594 
  5 Medium Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  5 each) 
  595 
  5 Sable Pelts (GPV 5 each) 
  596 
  5 Seal Pelts (GPV 5 each) 
  597 
  5 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  598 
  5 Sticks of Bdellium Incense (GPV 5 each) 
  599 
  Alchemically Preserved Human Thalamus Gland (used to make 
  Clairaudience Potions) (GPV 25) 
  600 
  Cloth of Silver and Velvet Mantle (GPV 25) 
  
  178 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  RESULTS 
  601 TO 700 
  601 
  Crystal Ball (non-magical; used by alchemists and magic-users 
  for the projection of amplified or diffused light rays during potion 
  creation) (GPV 25) 
  602 
  Flask of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25) 
  603 
  Flask of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25) 
  604 
  Flask of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25) 
  605 
  Flask of Red Insect Ink (rare; made from ink, carmine, crimson, 
  and lac) (GPV 25) 
  606 
  Flask of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25) 
  607 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 2.5 
  gallons (GPV 25) 
  608 
  Heraldic Shield (GPV 25) 
   
  
  P a g e  | 179 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  609 
  Ivory Walrus Tusk (GPV 25) 
  610 
  Large Iron-Rimmed and Spiked Wooden Shield (+1 Armor Class 
  vs. melee, +2 Armor Class vs. missiles, saves vs. damage as wood; 
  can block 4 attacks per melee round, or attack for 1D6+1 
  piercing damage) (GPV 25) 
  611 
  Masterwork Javelin of the Gnome Laird (non-magical, +1 damage) 
  (GPV 25) 
   
   
   
  612 
  Phial of Jasmine Oil Perfume (or Unguent) (GPV 25 per ounce) (1 
  ounce) 
  613 
  Pouch of Braelinch Pipeweed (GPV 25) 
  
  180 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  614 
  Runic Gold Stirring Rod (GPV 25, alchemical and fragile) 
  615 
  Satchel of Hippogriff Feathers (used to make Flying Potions) (GPV 
  25) 
  616 
  Seal-Trimmed Fur Garment (GPV 25) 
  617 
  Small Pouch of Long-Leaf Pipeweed (GPV 25) 
  618 
  Small Pouch of Miscellaneous Spell Components (non-magical 
  reagents for 5-9 different spells) (GPV 25) 
  619 
  Unframed Painting (GPV 25) 
  620 
  Very Large Gold Nugget (GPV 25) 
  621 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 126 gallons (GPV 
  25.2) 
  622 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Ale (GPV 8 SP per gallon); 31.5 gallons (GPV 25.2) 
  623 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 63 gallons (GPV 
  25.2) 
  624 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 63 gallons 
  (GPV 25.2) 
  625 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Cider (GPV 1 SP per gallon); 252 gallons (GPV 25.2) 
  626 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 63 gallons (GPV 
  25.2) 
  627 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 63 gallons 
  (GPV 25.2) 
  628 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 126 gallons (GPV 
  25.2) 
  629 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 32 gallons (GPV 25.6) 
  630 
  13 Copper Ingots (400 coin equivalent each) (GPV 2) 
  631 
  Small (3’ x 6’, 2 square yards), Crude Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 26) 
  632 
  9 Damaged Sable Pelts (GPV 3 each) 
  633 
  9 Damaged Seal Pelts (GPV 3 each) 
  
  P a g e  | 181 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  634 
  9 Faded Ermine Pelts (GPV 3 each) 
  635 
  9 Faded Marten Pelts (GPV 3 each) 
  636 
  9 Fine Fox Pelts (GPV 3 each) 
  637 
  9 Fine Mink Pelts (GPV 3 each) 
  638 
  9 Fox Pelts (GPV 3 each) 
  639 
  9 Heavy Fox Pelts (GPV 3 each) 
  640 
  9 Heavy Mink Pelts (GPV 3 each) 
  641 
  9 Mink Pelts (GPV 3 each) 
  642 
  9 Ragged Sable Pelts (GPV 3 each) 
  643 
  9 Ragged Seal Pelts (GPV 3 each) 
  644 
  9 Stained Ermine Pelts (GPV 3 each) 
  645 
  9 Stained Marten Pelts (GPV 3 each) 
  646 
  Dwarf-Sized Ring Mail (GPV 27) 
  647 
  Dwarf-Sized, Elven-Crafted Studded Leather Armor (GPV 27) 
  (encumbrance and weight reduced by 25%) 
  648 
  Faded Fox-Trimmed Fur Garment (GPV 27) 
  649 
  Heavy Seal-Trimmed Fur Garment (GPV 27) 
  650 
  14 Copper Ingots (400 coin equivalent each) (GPV 2) 
  651 
  7 Ermine Pelts (GPV 4 each) 
  652 
  7 Faded Sable Pelts (GPV 4 each) 
  653 
  7 Faded Seal Pelts (GPV 4 each) 
  654 
  7 Fine Ermine Pelts (GPV 4 each) 
  655 
  7 Fine Marten Pelts (GPV 4 each) 
  656 
  7 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  657 
  7 Heavy Ermine Pelts (GPV 4 each) 
  658 
  7 Heavy Marten Pelts (GPV 4 each) 
  659 
  7 Ivory Hornbill Casques (GPV 4 each) 
  660 
  7 Marten Pelts (GPV 4 each) 
  661 
  7 Stained Sable Pelts (GPV 4 each) 
  662 
  7 Stained Seal Pelts (GPV 4 each) 
  663 
  Half-Vial of Chamomile Perfume (or Unguent) (GPV 14 per ounce) 
  (2 ounces) 
  
  182 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  664 
  Narrow (3’ x 12’, 4 square yards), Crude Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 28) 
  665 
  Narrow (3’ x 12’, 4 square yards), Ornate Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 28) 
  666 
  Phial of Iris Blossom Perfume (or Unguent) (GPV 28 per ounce) (1 
  ounce) 
  667 
  Ragged Marten-Trimmed Fur Garment (GPV 28) 
  668 
  Small (3’ x 6’, 2 square yards), Damaged Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 28) 
  669 
  10 Damaged Sable Pelts (GPV 3 each) 
  670 
  10 Damaged Seal Pelts (GPV 3 each) 
  671 
  10 Faded Ermine Pelts (GPV 3 each) 
  672 
  10 Faded Marten Pelts (GPV 3 each) 
  673 
  10 Fine Fox Pelts (GPV 3 each) 
  674 
  10 Fine Mink Pelts (GPV 3 each) 
  675 
  10 Fox Pelts (GPV 3 each) 
  676 
  10 Heavy Fox Pelts (GPV 3 each) 
  677 
  10 Heavy Mink Pelts (GPV 3 each) 
  678 
  10 Mink Pelts (GPV 3 each) 
  679 
  10 Ragged Sable Pelts (GPV 3 each) 
  670 
  10 Ragged Seal Pelts (GPV 3 each) 
  671 
  10 Stained Ermine Pelts (GPV 3 each) 
  672 
  10 Stained Marten Pelts (GPV 3 each) 
  673 
  15 Copper Ingots (400 coin equivalent each) (GPV 2) 
  674 
  15 Small Monster-Fur Pelts (type(s) appropriate to setting) (GPV 2 
  each) 
  675 
  2 Crude Scrimshaw Carvings (carved by a mariner from aquatic 
  monster teeth) (GPV 15 each) 
  676 
  2 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  677 
  2 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  678 
  2 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  679 
  2 Ivory Killer Whale Teeth (GPV 15 each) 
  
  P a g e  | 183 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  680 
  2 Sets of Dwarf-Sized Studded Leather Armor (GPV 15 each) 
  681 
  2 Sets of Elf-Sized Studded Leather Armor (GPV 15 each) 
  682 
  2 Sets of Human-Sized Studded Leather Armor (GPV 15 each) 
  683 
  2 Sets of Large (half-ogre sized) Studded Leather Armor (GPV 15 
  each) 
  684 
  2 Sets of Small (gnome- or halfling-sized) Studded Leather Armor 
  (GPV 15 each) 
  685 
  3 Ivory Hippopotamus Teeth (GPV 10 each) 
  686 
  3 Large Gold Nuggets (GPV 10 each) 
  687 
  5 Fine Sable Pelts (GPV 6 each) 
  688 
  5 Fine Seal Pelts (GPV 6 each) 
  689 
  5 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  690 
  5 Sticks of Lavender Incense (GPV 6 each) 
  691 
  Crystal Ball (non-magical; used by alchemists and magic-users 
  for the projection of amplified or diffused light rays during potion 
  creation) (GPV 25) 
  692 
  Flask of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25) 
  693 
  Flask of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25) 
  694 
  Flask of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25) 
  695 
  Flask of Red Insect Ink (rare; made from ink, carmine, crimson, 
  and lac) (GPV 25) 
  696 
  Flask of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25) 
  697 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 2.5 
  gallons (GPV 25) 
  698 
  Heraldic Shield of a Fallen House (GPV 25) 
   
  
  184 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  699 
  Ivory Walrus Tusk (GPV 25) 
  700 
  Large Iron-Rimmed and Spiked Wooden Shield (+1 Armor Class 
  vs. melee, +2 Armor Class vs. missiles, saves vs. damage as wood; 
  can block 4 attacks per melee round, or attack for 1D6+1 
  piercing damage) (GPV 25) 
  RESULTS 
  701 TO 800 
  701 
  6 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  702 
  6 Flasks of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5 each) 
  703 
  6 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  704 
  6 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  705 
  6 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  706 
  6 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  707 
  6 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  
  P a g e  | 185 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  708 
  6 Gold Nuggets (GPV 5 each) 
  709 
  6 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  710 
  6 Heavy Sable Pelts (GPV 5 each) 
  711 
  6 Heavy Seal Pelts (GPV 5 each) 
  712 
  6 Ivory Warthog Tusks (GPV 5 each) 
  713 
  6 Sable Pelts (GPV 5 each) 
  714 
  6 Seal Pelts (GPV 5 each) 
  715 
  6 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  716 
  Belt Pouch of Comfrey (healing herbs, 1 dose restores 1D4 hit 
  points if the damage was suffered less than 2 minutes ago, 1 use 
  per 24 hours) (3 doses) (GPV 10 per dose) 
  717 
  Dwarf-Sized Ring Mail (GPV 30) 
  718 
  Elf-Sized Ring Mail (GPV 30) 
  719 
  Elf-Sized, Elven-Crafted Studded Leather Armor (GPV 30) 
  (encumbrance and weight reduced by 25%) 
  720 
  Fine Scrimshaw Carving (carved by a mariner from aquatic 
  monster teeth) (GPV 30) 
  721 
  Fine Seal-Trimmed Fur Garment (GPV 30) 
  722 
  Fox-Trimmed Fur Garment (GPV 30) 
  723 
  Honey "Bread" from a Giant Bee Hive (GPV 30) 
  724 
  Human-Sized Ring Mail (GPV 30) 
  725 
  Human-Sized, Elven-Crafted Studded Leather Armor (GPV 30) 
  (encumbrance and weight reduced by 25%) 
  726 
  Large (half-ogre sized) Ring Mail (GPV 30) 
  727 
  Phial of Musk Perfume (or Unguent) (GPV 30 per ounce) (1 ounce) 
  728 
  Pouch of Henbane (healing herbs, 1 dose restores 1D2 hit points, 
  1 use per day) (2 doses) (GPV 15 per dose) 
  729 
  Pouch of Juniper Berry Juice (healing herb elixir, 1 dose restores 
  1D4 hit points, but only if the recipience was at -1 or fewer hit 
  points, 1 use per day) (2 doses) 
  730 
  Pouch of Saint John's Wort Poultice (healing herbs, 1 dose 
  restores 1D3 hit points if the damage was suffered less than 2 
  minutes ago, 2 uses per day) (2 doses) (GPV 15 per dose) 
  
  186 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  731 
  Satchel of Aaron's Rod (healing herbs, 1 dose restores 1D4 hit 
  points, effect duration only 2 hours, then damage returns) (10 
  doses) (GPV 3 per dose) 
  732 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 5 gallons (GPV 30) 
  733 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 5 gallons (GPV 
  30) 
  734 
  Set of Thieves’ Picks and Tools (GPV 30) 
  735 
  Silver Dagger (GPV 30) 
   
   
   
  736 
  Small (3’ x 6’, 2 square yards), Masterwork Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 30) 
  737 
  Small (gnome- or halfling-sized) Ring Mail (GPV 30) 
  738 
  Vial of Rose Water Perfume (or Unguent) (GPV 10 per ounce) (3 
  ounces) 
  739 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Aged Shire-Kith Cider (GPV 1 GP per gallon); 31.5 gallons (GPV 
  31.5) 
  740 
  16 Copper Ingots (400 coin equivalent each) (GPV 2) 
  741 
  4 Ivory Giant Boar Tusks (GPV 8 each) 
  742 
  8 Ermine Pelts (GPV 4 each) 
  743 
  8 Faded Sable Pelts (GPV 4 each) 
  744 
  8 Faded Seal Pelts (GPV 4 each) 
  745 
  8 Fine Ermine Pelts (GPV 4 each) 
  746 
  8 Fine Marten Pelts (GPV 4 each) 
  747 
  8 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  748 
  8 Heavy Ermine Pelts (GPV 4 each) 
  749 
  8 Heavy Marten Pelts (GPV 4 each) 
  
  P a g e  | 187 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  750 
  8 Ivory Hornbill Casques (GPV 4 each) 
  751 
  8 Marten Pelts (GPV 4 each) 
  752 
  8 Stained Sable Pelts (GPV 4 each) 
  753 
  8 Stained Seal Pelts (GPV 4 each) 
  754 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 16 gallons (GPV 32) 
  755 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 16 
  gallons (GPV 32) 
  756 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  White Wine (GPV 8 GP per gallon); 4 gallons (GPV 32) 
  757 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 8 gallons (GPV 32) 
  758 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 8 gallons (GPV 
  32) 
  759 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 8 gallons (GPV 
  32) 
  760 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 8 gallons (GPV 32) 
  761 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 8 gallons (GPV 
  32) 
  762 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 8 gallons (GPV 
  32) 
  763 
  Half-Vial of Marjoram Perfume (or Unguent) (GPV 16 per ounce) 
  (2 ounces) 
  764 
  Long (6’ x 12’, 8 square yards), Crude Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 32) 
  765 
  Long (6’ x 12’, 8 square yards), Fine Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 32) 
  776 
  Narrow (3’ x 12’, 4 square yards), Damaged Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 32) 
  777 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 32 
  gallons (GPV 32) 
  
  188 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  778 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Fine Ale (GPV 4 GP per gallon); 8 gallons (GPV 32) 
  779 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Good-Quality Wine (GPV 4 per gallon); 8 gallons (GPV 32) 
  780 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Honey Mead (GPV 4 GP per gallon); 8 gallons (GPV 32) 
  781 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Aged Emerald Pale Wine (GPV 32 per gallon); 1 gallon (GPV 32) 
  782 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Fine Vintage Brandy (GPV 32 per gallon); 1 gallon (GPV 32) 
  783 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 16 gallons (GPV 32) 
  784 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 16 
  gallons (GPV 32) 
  785 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Mead (GPV 2 GP per gallon); 16 gallons (GPV 
  32) 
  786 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Watered-Down Wine (GPV 2 GP per gallon); 16 
  gallons (GPV 32) 
  787 
  Small (3’ x 6’, 2 square yards), Crude Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 32) 
  788 
  Small (3’ x 6’, 2 square yards), Fine Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 32) 
  789 
  Small (gnome- or halfling-sized) Glued Canvas Acheton (GPV 32) 
  (padded armor; +1 Armor Class bonus, normal weight) 
  790 
  Stained Marten-Trimmed Fur Garment (GPV 32) 
  791 
  Very Large (12’ x 12’, 16 square yards), Damaged Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 32) 
  792 
  11 Damaged Sable Pelts (GPV 3 each) 
  793 
  11 Damaged Seal Pelts (GPV 3 each) 
  794 
  11 Faded Ermine Pelts (GPV 3 each) 
  795 
  11 Faded Marten Pelts (GPV 3 each) 
  796 
  11 Fine Fox Pelts (GPV 3 each) 
  797 
  11 Fine Mink Pelts (GPV 3 each) 
  798 
  11 Fox Pelts (GPV 3 each) 
  
  P a g e  | 189 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  799 
  11 Heavy Fox Pelts (GPV 3 each) 
  800 
  11 Heavy Mink Pelts (GPV 3 each) 
  RESULTS 
  801 TO 900 
  801 
  17 Copper Ingots (400 coin equivalent each) (GPV 2) 
  802 
  5 Sticks of Rosemary Incense (GPV 7 each) 
  803 
  7 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  804 
  7 Flasks of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5 each) 
  805 
  7 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  806 
  7 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  807 
  7 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  808 
  7 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  809 
  7 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  810 
  7 Gold Nuggets (GPV 5 each) 
  811 
  7 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  812 
  7 Heavy Sable Pelts (GPV 5 each) 
  813 
  7 Heavy Seal Pelts (GPV 5 each) 
  814 
  7 Ivory Warthog Tusks (GPV 5 each) 
  815 
  7 Sable Pelts (GPV 5 each) 
  816 
  7 Seal Pelts (GPV 5 each) 
  817 
  7 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  818 
  Phial of Terebinth Oil Perfume (or Unguent) (GPV 35 per ounce) (1 
  ounce) 
  819 
  Small Pouch of Woundwort (healing herbs, 1 dose restores 1D3 
  hit points, only works on bleeding wounds, 2 uses per day) (1 
  dose) (GPV 35) 
  
  190 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  820 
  Steel Shield (requires Strength 16+ to use effectively; +1 Armor 
  Class, saves vs. damage as metal; can block 3 attacks per melee 
  round) (GPV 35) 
  821 
  12 Damaged Sable Pelts (GPV 3 each) 
  822 
  12 Damaged Seal Pelts (GPV 3 each) 
  823 
  12 Faded Ermine Pelts (GPV 3 each) 
  824 
  12 Faded Marten Pelts (GPV 3 each) 
  825 
  12 Fine Fox Pelts (GPV 3 each) 
  826 
  12 Fine Mink Pelts (GPV 3 each) 
  827 
  12 Fox Pelts (GPV 3 each) 
  828 
  12 Heavy Fox Pelts (GPV 3 each) 
  829 
  12 Heavy Mink Pelts (GPV 3 each) 
  830 
  12 Mink Pelts (GPV 3 each) 
  831 
  12 Ragged Sable Pelts (GPV 3 each) 
  832 
  12 Ragged Seal Pelts (GPV 3 each) 
  833 
  12 Stained Ermine Pelts (GPV 3 each) 
  834 
  12 Stained Marten Pelts (GPV 3 each) 
  835 
  18 Copper Ingots (400 coin equivalent each) (GPV 2) 
  836 
  2 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  837 
  6 Fine Sable Pelts (GPV 6 each) 
  838 
  6 Fine Seal Pelts (GPV 6 each) 
  839 
  6 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  840 
  9 Ermine Pelts (GPV 4 each) 
  841 
  9 Faded Sable Pelts (GPV 4 each) 
  842 
  9 Faded Seal Pelts (GPV 4 each) 
  843 
  9 Fine Ermine Pelts (GPV 4 each) 
  844 
  9 Fine Marten Pelts (GPV 4 each) 
  845 
  9 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  846 
  9 Heavy Ermine Pelts (GPV 4 each) 
  847 
  9 Heavy Marten Pelts (GPV 4 each) 
  848 
  9 Marten Pelts (GPV 4 each) 
  
  P a g e  | 191 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  849 
  9 Stained Sable Pelts (GPV 4 each) 
  850 
  9 Stained Seal Pelts (GPV 4 each) 
  851 
  Belt Pouch of Marsh-Mallow Poultice (healing herbs, 1 dose 
  restores 1D3 hit points, only works on burn damage, 1 use per 
  day) (3 doses) (GPV 12 per dose) 
  852 
  Dwarf-Sized Glued Canvas Acheton (GPV 36) (padded armor; +1 
  Armor Class bonus, normal weight) 
  853 
  Faded Marten-Trimmed Fur Garment (GPV 36) 
  854 
  Fine Fox-Trimmed Fur Garment (GPV 36) 
  855 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 9 gallons (GPV 36) 
  856 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 9 gallons (GPV 
  36) 
  857 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 9 gallons (GPV 
  36) 
  858 
  Half-Vial of Labdanum Oil Perfume (or Unguent) (GPV 18 per 
  ounce) (2 ounces) 
  859 
  Immense (18’ x 18’, 36 square yards), Crude Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 36) 
  860 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 36) 
  861 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 36) 
  862 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 18 gallons (GPV 36) 
  863 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 18 
  gallons (GPV 36) 
  864 
  Small (gnome- or halfling-sized) Scale Mail (GPV 36) 
  865 
  Vial of Citrus Blossom Perfume (or Unguent) (GPV 12 per ounce) 
  (3 ounces) 
  866 
  19 Copper Ingots (400 coin equivalent each) (GPV 2) 
  867 
  1 Bolt of Raw Silk (40 yards rolled length) (GPV 40) 
  868 
  10 Ermine Pelts (GPV 4 each) 
  869 
  10 Faded Sable Pelts (GPV 4 each) 
  
  192 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  870 
  10 Faded Seal Pelts (GPV 4 each) 
  871 
  10 Fine Ermine Pelts (GPV 4 each) 
  872 
  10 Fine Marten Pelts (GPV 4 each) 
  873 
  10 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  874 
  10 Heavy Ermine Pelts (GPV 4 each) 
  875 
  10 Heavy Marten Pelts (GPV 4 each) 
  876 
  10 Marten Pelts (GPV 4 each) 
  877 
  10 Stained Sable Pelts (GPV 4 each) 
  878 
  10 Stained Seal Pelts (GPV 4 each) 
  879 
  2 Crude Scrimshaw Carvings (carved by a mariner from whale 
  teeth) (GPV 20 each) 
  880 
  2 Fine Scrimshaw Carvings (carved by a mariner from a walrus 
  tusk) (GPV 20 each) 
  881 
  2 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  882 
  2 Ivory Sperm Whale Teeth (GPV 20 each) 
  883 
  2 Ornate Scrimshaw Carvings (carved by a mariner from whale 
  baleen) (GPV 20 each) 
  884 
  2 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  885 
  20 Copper Ingots (400 coin equivalent each) (GPV 2) 
  886 
  20 Small Monster-Fur Pelts (type(s) appropriate to setting) (GPV 2 
  each) 
  887 
  4 Ivory Hippopotamus Teeth (GPV 10 each) 
  888 
  4 Large Gold Nuggets (GPV 10 each) 
  889 
  5 Ivory Giant Boar Tusks (GPV 8 each) 
  890 
  5 Sticks of Damask Rose Incense (GPV 8 each) 
  891 
  8 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  892 
  8 Flasks of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5 each) 
  893 
  8 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  894 
  8 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  
  P a g e  | 193 
   
   
   
   
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  KENT DAVID KELLY 
   
  895 
  8 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  896 
  8 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  897 
  8 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  898 
  8 Gold Nuggets (GPV 5 each) 
  899 
  8 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  900 
  8 Heavy Sable Pelts (GPV 5 each) 
  RESULTS 
  901 TO 1,000 
  901 
  8 Heavy Seal Pelts (GPV 5 each) 
  902 
  8 Ivory Warthog Tusks (GPV 5 each) 
  903 
  8 Sable Pelts (GPV 5 each) 
  904 
  8 Seal Pelts (GPV 5 each) 
  905 
  8 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  906 
  Acid Flask of Black Willow Sap (alchemically preserved; 8 ounces, 
  can be thrown as a grenade-like missile, damage 1D6-1 
  (minimum 1 point) for a direct hit and 1 point of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 2D4 rounds, requires save vs. poison at +3, resulting in 
  3D6 damage if save is failed, or 1D4+1 damage if successful) 
  (GPV 40) 
  907 
  Ancient Scrimshaw Carving (carved by a mariner from whale 
  baleen) (GPV 40) 
  908 
  Belt Pouch of Braelinch Pipeweed (GPV 40) 
  909 
  Dwarf-Sized Scale Mail (GPV 40) 
  910 
  Elf-Sized Glued Canvas Acheton (GPV 40) (padded armor; +1 
  Armor Class bonus, normal weight) 
  911 
  Fine Scrimshaw Carving (carved by a mariner from whale teeth) 
  (GPV 40) 
  912 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Silver Dwarvish Ale (GPV 10 GP per gallon); 4 gallons (GPV 40) 
  913 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 2.5 gallons (GPV 40) 
  
  194 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  914 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 2.5 gallons 
  (GPV 40) 
  915 
  Half-Satchel of Adder's-Tongue (healing herbs, each dose doubles 
  normal healing rate for one full day's rest) (5 doses) (GPV 8 per 
  dose) 
  916 
  Half-Vial of Balsam Water Perfume (or Unguent) (GPV 20 per 
  ounce) (2 ounces) 
  917 
  Human-Sized Glued Canvas Acheton (GPV 40) (padded armor; +1 
  Armor Class bonus, normal weight) 
  918 
  Large Satchel of Spagnum Moss (healing herbs, each dose has a 
  25% chance to double normal healing rate for one full day's rest, 
  1 use per day) (20 doses) 
  919 
  Marten-Trimmed Fur Garment (GPV 40) 
  920 
  Narrow (3’ x 12’, 4 square yards), Crude Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 40) 
  921 
  Ornate Scrimshaw Carving (carved by a mariner from a walrus 
  tusk) (GPV 40) 
  922 
  Pouch of Birthwort (healing herbs, 1 dose gives a +2 bonus to a 
  saving throw vs. poison, if poison effect is not instantaneous) (2 
  doses) (GPV 20 per dose) 
   
  
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  923 
  Satchel of Garlic Poultice (healing herbs, each does has a 50% 
  chance to double normal healing rate for one full day's rest, 1 use 
  per day) (10 doses) (GPV 4 per dose) 
  924 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Exquisite Fire Amber Wine (GPV 40 per gallon); 1 gallon (GPV 40) 
  
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  925 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 5 gallons (GPV 40) 
  926 
  Small (3’ x 6’, 2 square yards), Crude Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 40) 
  927 
  Small (3’ x 6’, 2 square yards), Damaged Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 40) 
  928 
  Small Pouch of Herb True-Love Poultice (healing herbs, with two 
  possible effects:  [1] 1 dose restores 1 hit point, 3 uses per day; 
  [2] 1 dose gives a +2 bonus to a saving throw vs. poison, if poison 
  effect is not instantaneous) (1 dose) (GPV 40) 
  929 
  7 Fine Sable Pelts (GPV 6 each) 
  930 
  7 Fine Seal Pelts (GPV 6 each) 
  931 
  7 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  932 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 42 
  gallons (GPV 42) 
  933 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Mead (GPV 2 GP per gallon); 21 gallons (GPV 42) 
  934 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Watered-Down Wine (GPV 2 GP per gallon); 21 gallons (GPV 42) 
  935 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Aged Shire-Kith Cider (GPV 1 GP per gallon); 42 gallons (GPV 42) 
  936 
  Small (3’ x 6’, 2 square yards), Emblematic Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 42) 
  937 
  Vial of Chamomile Perfume (or Unguent) (GPV 14 per ounce) (3 
  ounces) 
  938 
  11 Ermine Pelts (GPV 4 each) 
  939 
  11 Faded Sable Pelts (GPV 4 each) 
  940 
  11 Faded Seal Pelts (GPV 4 each) 
  941 
  11 Fine Ermine Pelts (GPV 4 each) 
  942 
  11 Fine Marten Pelts (GPV 4 each) 
  943 
  11 Heavy Ermine Pelts (GPV 4 each) 
  944 
  11 Heavy Marten Pelts (GPV 4 each) 
  945 
  11 Marten Pelts (GPV 4 each) 
  946 
  11 Stained Sable Pelts (GPV 4 each) 
  947 
  11 Stained Seal Pelts (GPV 4 each) 
  
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  948 
  Half-Vial of Water Lily Perfume (or Unguent) (GPV 22 per ounce) 
  (2 ounces) 
  949 
  Heavy Marten-Trimmed Fur Garment (GPV 44) 
  950 
  3 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  951 
  3 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  952 
  3 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  953 
  3 Ivory Killer Whale Teeth (GPV 15 each) 
  954 
  3 Sets of Dwarf-Sized Studded Leather Armor (GPV 15 each) 
  955 
  3 Sets of Elf-Sized Studded Leather Armor (GPV 15 each) 
  956 
  3 Sets of Human-Sized Studded Leather Armor (GPV 15 each) 
  957 
  3 Sets of Large (half-ogre sized) Studded Leather Armor (GPV 15 
  each) 
  958 
  3 Sets of Small (gnome- or halfling-sized) Studded Leather Armor 
  (GPV 15 each) 
  959 
  9 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  960 
  9 Flasks of Green Plant Ink (common; made from ink, buckthorn 
  berries and various pigments) (GPV 5 each) 
  961 
  9 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  962 
  9 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  963 
  9 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  964 
  9 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  965 
  9 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  966 
  9 Gold Nuggets (GPV 5 each) 
  967 or 
  968 
  9 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  969 or 
  970 
  9 Heavy Sable Pelts (GPV 5 each) 
  
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  971 or 
  972 
  9 Heavy Seal Pelts (GPV 5 each) 
  973 or 
  974 
  9 Sable Pelts (GPV 5 each) 
  975 or 
  976 
  9 Seal Pelts (GPV 5 each) 
  977 or 
  978 
  9 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  979 or 
  980 
  Belt Pouch of Henbane (healing herbs, 1 dose restores 1D2 hit 
  points, 1 use per day) (3 doses) (GPV 15 per dose) 
  981 or 
  982 
  Belt Pouch of Juniper Berry Juice (healing herb elixir, 1 dose 
  restores 1D4 hit points, but only if the recipience was at -1 or 
  fewer hit points, 1 use per day) (3 doses) (GPV 15 per dose) 
  983 or 
  984 
  Belt Pouch of Saint John's Wort Poultice (healing herbs, 1 dose 
  restores 1D3 hit points if the damage was suffered less than 2 
  minutes ago, 2 uses per day) (3 doses) (GPV 15 per dose) 
  985 or 
  986 
  Dwarf-Sized Scale Mail (GPV 45) 
  987 or 
  988 
  Elf-Sized Scale Mail (GPV 45) 
  989 or 
  990 
  Human-Sized Scale Mail (GPV 45) 
  991 or 
  992 
  Large (half-ogre sized) Ring Mail (GPV 45) 
  993 or 
  994 
  Large (half-ogre sized) Scale Mail (GPV 45) 
  995 or 
  996 
  Large (half-ogre sized), Elven-Crafted Studded Leather Armor 
  (GPV 45) (encumbrance and weight reduced by 25%) 
  997 or 
  998 
  Small (gnome- or halfling-sized) Scale Mail (GPV 45) 
  999 or 
  000 
  Spiked Steel Shield (requires Strength 17+ to use effectively; +1 
  Armor Class, saves vs. damage as metal; can block 3 attacks per 
  melee round, or attack for 1D6 piercing damage) (GPV 45) 
   
   
   
  
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  [III–5] 
  MISCELLANEOUS TREASURE TABLE III: 
  TREASURES OF VALUE 
  48 TO 156 GOLD PIECES 
   
   
   
  RESULTS 
  001 TO 100 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 
  12 Ermine Pelts (GPV 4 each) 
  002 
  12 Faded Sable Pelts (GPV 4 each) 
  003 
  12 Faded Seal Pelts (GPV 4 each) 
  004 
  12 Fine Ermine Pelts (GPV 4 each) 
  005 
  12 Fine Marten Pelts (GPV 4 each) 
  006 
  12 Heavy Ermine Pelts (GPV 4 each) 
  007 
  12 Heavy Marten Pelts (GPV 4 each) 
  
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  008 
  12 Marten Pelts (GPV 4 each) 
  009 
  12 Stained Sable Pelts (GPV 4 each) 
  010 
  12 Stained Seal Pelts (GPV 4 each) 
  011 
  6 Ivory Giant Boar Tusks (GPV 8 each) 
  012 
  8 Fine Sable Pelts (GPV 6 each) 
  013 
  8 Fine Seal Pelts (GPV 6 each) 
  014 
  8 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  015 
  Fine Marten-Trimmed Fur Garment (GPV 48) 
  016 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 12 gallons (GPV 48) 
  017 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 12 gallons 
  (GPV 48) 
  018 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 12 gallons (GPV 
  48) 
  019 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Aged Dwarvish Brandy (GPV 96 per gallon); .5 gallon (GPV 48) 
  020 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 8 gallons (GPV 48) 
  021 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 8 gallons (GPV 
  48) 
  022 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 8 gallons (GPV 48) 
  023 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 8 gallons (GPV 
  48) 
  024 
  Huge (12’ x 18’, 24 square yards), Damaged Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 48) 
  025 
  Large (9’ x 12’, 12 square yards), Crude Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 48) 
  026 
  Large (9’ x 12’, 12 square yards), Fine Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 48) 
  027 
  Narrow (3’ x 12’, 4 square yards), Emblematic Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 48) 
  
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  028 
  Narrow (3’ x 12’, 4 square yards), Exquisite Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 48) 
  029 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 24 gallons (GPV 48) 
  030 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 24 
  gallons (GPV 48) 
  031 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Fine Mead (GPV 6 GP per gallon); 8 gallons (GPV 48) 
  032 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Golden Wine (GPV 6 GP per gallon); 8 gallons (GPV 48) 
  033 
  Small (gnome- or halfling-sized), Elven-Forged Ring Mail (GPV 48) 
  (encumbrance and weight reduced by 25%) 
  034 
  Small (gnome- or halfling-sized), Gnome-Crafted Cuir Bouilli 
  Studded Leather Armor (GPV 48) (+1 Armor Class bonus, normal 
  weight) 
  035 
  Very Large (12’ x 12’, 16 square yards), Emblematic Woven 
  Cotton Tapestry (or brocade, rug, etc.) (GPV 48) 
  036 
  Vial of Marjoram Perfume (or Unguent) (GPV 16 per ounce) (3 
  ounces) 
  GPV 50 
  037 
  10 Flasks of Blue Plant Ink (common; made from ink, woad, 
  indigo, and turnsole) (GPV 5 each) 
  038 
  10 Flasks of Green Plant Ink (common; made from ink, 
  buckthorn berries and various pigments) (GPV 5 each) 
  039 
  10 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  040 
  10 Flasks of Red Mineral Ink (common; made from ink, lead, 
  vermilion, and rust) (GPV 5 each) 
  041 
  10 Flasks of White Chemical Ink (common; made from lead, 
  vinegar, chalk, and various pigments) (GPV 5 each) 
  042 
  10 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  043 
  10 Flasks of Yellow Plant Ink (common; made from ink, weld, 
  turmeric, and saffron) (GPV 5 each) 
  044 
  10 Gold Nuggets (GPV 5 each) 
  
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  045 
  10 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  046 
  10 Heavy Sable Pelts (GPV 5 each) 
  047 
  10 Heavy Seal Pelts (GPV 5 each) 
  048 
  10 Medium Monster-Fur Pelts (type(s) appropriate to setting) 
  (GPV 5 each) 
  049 
  10 Sable Pelts (GPV 5 each) 
  050 
  10 Seal Pelts (GPV 5 each) 
  051 
  10 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  052 
  10 Sticks of Bdellium Incense (GPV 5 each) 
  053 
  2 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25 each) 
  054 
  2 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  055 
  2 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  056 
  2 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  057 
  2 Flasks of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25 each) 
  058 
  2 Ivory Walrus Tusks (GPV 25 each) 
  059 
  2 Very Large Gold Nuggets (GPV 25 each) 
  060 
  20 Masterwork Light Quarrels of the Gnome Laird (non-magical, 
  +1 damage) (GPV 2.5 each) 
  061 
  25 Small Monster-Fur Pelts (type(s) appropriate to setting) (GPV 2 
  each) 
  062 
  5 Ivory Hippopotamus Teeth (GPV 10 each) 
  063 
  5 Large Gold Nuggets (GPV 10 each) 
  064 
  5 Large Monster-Fur Pelts (type(s) appropriate to setting) (GPV 10 
  each) 
  065 
  5 Sticks of Clove Incense (GPV 10 each) 
  066 
  Badly Tanned Fur Cape (GPV 50) 
  067 
  Flask of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50) 
  068 
  Flask of Powdered Citrine (reagent for Fool's Gold spell) (GPV 50) 
  
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  069 
  Flask of Purple Dye (uncommon, made from measures of fine red 
  and blue dyes) (GPV 50) 
  070 
  Great Silver Dwarven Forge Ingot (1,000 coin equivalent) (GPV 50) 
  071 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 2.5 gallons (GPV 
  50) 
  072 
  Half-Satchel of Comfrey (healing herbs, 1 dose restores 1D4 hit 
  points if the damage was suffered less than 2 minutes ago, 1 use 
  per 24 hours) (5 doses) (GPV 10 per dose) 
  073 
  Half-Vial of Jasmine Oil Perfume (or Unguent) (GPV 25 per ounce) 
  (2 ounces) 
  074 
  Heraldic Blade (GPV 50) 
  075 
  Huge Gold Nugget (GPV 50) 
  076 
  Large Ivory Walrus Tusk (GPV 50) 
  077 
  Masterwork Hammer of the Dwarf Lord (non-magical, +1 damage) 
  (GPV 50) 
  078 
  Masterwork Hand Axe of the Dwarf Lord (non-magical, +1 
  damage) (GPV 50) 
  079 
  Masterwork Spear of the Gnome Laird (non-magical, +1 damage) 
  (GPV 50) 
  080 
  Masterwork Throwing Axe of the Godfather of Assassins (non-
  magical, +1 damage) (GPV 50) 
  081 
  Phial of Amber Perfume (or Unguent) (GPV 50 per ounce) (1 
  ounce) 
  082 
  Pouch of Long-Leaf Pipeweed (GPV 50) 
  083 
  Pouch of Miscellaneous Spell Components (non-magical reagents 
  for 10-19 different spells) (GPV 50) 
  084 
  Quire (25 sheets) of Crude Papyrus (used to create spell scrolls 
  and books; spell transcription has a +5% chance of failure due to 
  low paper quality) (GPV 2 per sheet) 
  085 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 5 gallons 
  (GPV 50) 
  086 
  Silver Holy Symbol, All-Seeing Hawk Wedja (symbol of Horus, 
  lesser god of righteous vengeance in the Egyptian Mythos) (GPV 
  50) 
  087 
  Silver Holy Symbol, All-Seeing Iris Mamitu (symbol of Ki, greater 
  goddess of nature in the Sumerian Mythos) (GPV 50) 
  
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  KENT DAVID KELLY 
   
  088 
  Silver Holy Symbol, Ankh and Star Wedja (symbol of Isis, greater 
  goddess of magic in the Egyptian Mythos) (GPV 50) 
  089 
  Silver Holy Symbol, Axe and Blade Periapt (symbol of Ulkros, 
  greater good of dooms in the Nowhen Mythos) (GPV 50) 
  090 
  Silver Holy Symbol, Axe and Moon Mamitu (symbol of Nanna-Sin, 
  lesser god of the moon in the Sumerian Mythos) (GPV 50) 
  091 
  Silver Holy Symbol, Bearded Man Taufr (symbol of Forseti, 
  greater god of justice in the Norse Mythos) (GPV 50) 
  092 
  Silver Holy Symbol, Binding Cord Wedja (symbol of Anhur, lesser 
  god of war in the Egyptian Mythos) (GPV 50) 
  093 
  Silver Holy Symbol, Bird Among Clouds Amulet (symbol of Aedha 
  of the Fey, lesser goddess of sky and weather in the Elven and 
  Oldskull Mythoi) (GPV 50) 
  094 
  Silver Holy Symbol, Black Bow Tabij (symbol of Rudra, greater 
  god of beasts in the Indian Mythos) (GPV 50) 
  095 
  Silver Holy Symbol, Black Cat Sigil (symbol of Aelurus, lord of 
  cats in the Oldskull Mythos) (GPV 50) 
  096 
  Silver Holy Symbol, Black Hourglass Signum (symbol of Sish the 
  Destroyer, greater god of time, entropy and decay in the Pegana 
  and Oldskull Mythoi) (GPV 50) 
  097 
  Silver Holy Symbol, Black Jackal Wedja (symbol of Anubis, lesser 
  god of the dead in the Egyptian Mythos) (GPV 50) 
  098 
  Silver Holy Symbol, Black Pearl Hushenfu (symbol of Chao Kung 
  Ming, demigod of war in the Chinese Mythos) (GPV 50) 
  099 
  Silver Holy Symbol, Black Wheel Signum (symbol of Trogool the 
  Thing, greater god of inescapable magic and inevitability in the 
  Pegana and Oldskull Mythoi) (GPV 50) 
  100 
  Silver Holy Symbol, Blue Diamond Mamitu (symbol of Nin-
  Hursag, lesser goddess of the earth in the Sumerian Mythos) 
  (GPV 50) 
  RESULTS 
  101 TO 200 
  101 
  Silver Holy Symbol, Blue Eye Taufr (symbol of Odin, greater god 
  of the heavens in the Norse Mythos) (GPV 50) 
  102 
  Silver Holy Symbol, Blue Rod Amulet (symbol of Ishtar, greater 
  goddess of love and war in the Babylonian Mythos) (GPV 50) 
  
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  KENT DAVID KELLY 
   
  103 
  Silver Holy Symbol, Bow and Moon Telesma (symbol of Artemis, 
  lesser goddess of the hunt in the Greek Mythos) (GPV 50) 
   
   
   
  104 
  Silver Holy Symbol, Bowed Gargoyle Signum (symbol of Nodens, 
  lesser god of the celestial abyss and protection in the Celtic, 
  Cthulhu, and Oldskull Mythoi) (GPV 50) 
  
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  KENT DAVID KELLY 
   
  105 
  Silver Holy Symbol, Broken Staff Signum (symbol of Jabim, 
  demigod of broken things and scavenging in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  106 
  Silver Holy Symbol, Bulging Pouch Periapt (symbol of Eterishaal, 
  demigod of stealth in the Nowhen Mythos) (GPV 50) 
  107 
  Silver Holy Symbol, Burning Fire Tabij (symbol of Agni, greater 
  god of fire in the Indian Mythos) (GPV 50) 
  108 
  Silver Holy Symbol, Burning Flame Signum (symbol of Gribaun, 
  demigod of flame and burning in the Pegana and Oldskull Mythoi) 
  (GPV 50) 
  109 
  Silver Holy Symbol, Cackling Goose Wedja (symbol of Geb, 
  greater god of the earth in the Egyptian Mythos) (GPV 50) 
  110 
  Silver Holy Symbol, Cane Staff Omamori (symbol of Ebisu, lesser 
  god of labor in the Japanese Mythos) (GPV 50) 
  111 
  Silver Holy Symbol, Cauldron Orra (symbol of Dagda, greater god 
  of rulership in the Celtic Mythos) (GPV 50) 
  112 
  Silver Holy Symbol, Celestial Bull Wedja (symbol of Ptah, greater 
  god of creation in the Egyptian Mythos) (GPV 50) 
  113 
  Silver Holy Symbol, Chained Man Signum (symbol of Dorozhand, 
  greater god of fate and destiny in the Pegana and Oldskull 
  Mythoi) (GPV 50) 
  114 
  Silver Holy Symbol, Chest of Apples Taufr (symbol of Idun, lesser 
  goddess of spring in the Norse Mythos) (GPV 50) 
  115 
  Silver Holy Symbol, Clawed Cat Signum (symbol of Ulthar, lesser 
  god of cats and righteous vengeance in the Cthulhu and Oldskull 
  Mythoi) (GPV 50) 
  116 
  Silver Holy Symbol, Closed Eye Signum (symbol of Yoharneth-
  Lahai, lesser god of dreams and daydreams in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  117 
  Silver Holy Symbol, Closed Eyes Amuletti (symbol of Untamo, 
  lesser god of sleep in the Finnish Mythos) (GPV 50) 
  118 
  Silver Holy Symbol, Cloud and Wave Signum (symbol of Slid by 
  the Sea, greater god of oceans and storms in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  119 
  Silver Holy Symbol, Cloud Totem (symbol of Hotoru, lesser god of 
  the wind in the Native American Mythos) (GPV 50) 
  120 
  Silver Holy Symbol, Clouded Sun Amulet (symbol of Anu, greater 
  god of the sky in the Babylonian Mythos) (GPV 50) 
  
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  KENT DAVID KELLY 
   
  121 
  Silver Holy Symbol, Clutched Stalactite Fetish (symbol of 
  Olmberg Oldskull, lesser god of stone giants in the Oldskull 
  Mythos) (GPV 50) 
  122 
  Silver Holy Symbol, Coin Triad Omamori (symbol of Daikoku, 
  lesser god of wealth in the Japanese Mythos) (GPV 50) 
  123 
  Silver Holy Symbol, Conjoined Sphere Signum (symbol of Mana-
  Yood-Sushai, the creator god in the Pegana and Oldskull Mythoi) 
  (GPV 50) 
  124 
  Silver Holy Symbol, Covered Mouth Signum (symbol of Hish, 
  lesser god of silence in the Pegana and Oldskull Mythoi) (GPV 50) 
  125 
  Silver Holy Symbol, Coyote Totem (symbol of the Coyote Spirit, 
  lesser god of lore in the Native American Mythos) (GPV 50) 
  126 
  Silver Holy Symbol, Crimson Hand Talisman (symbol of Itzamna, 
  greater god of healing in the Central American Mythos) (GPV 50) 
  127 
  Silver Holy Symbol, Crimson Pentagram Telesma (symbol of 
  Tyche, lesser goddess of fortune in the Greek Mythos) (GPV 50) 
  128 
  Silver Holy Symbol, Crimson Sword Omamori (symbol of Oh-
  Kuni-Nushi, demigod of heroes in the Japanese Mythos) (GPV 50) 
  129 
  Silver Holy Symbol, Crossed Battle Axes Amulet (symbol of 
  Brokkr of the Silver Beard, greater god of warfare in the Dwarven 
  and Oldskull Mythoi) (GPV 50) 
  130 
  Silver Holy Symbol, Crossed Sistrums Signum (symbol of 
  Limpang-Tung, lesser god of revelry and roguery in the Pegana 
  and Oldskull Mythoi) (GPV 50) 
  131 
  Silver Holy Symbol, Crossed Spears Orra (symbol of Morrigan, 
  lesser goddess of war in the Celtic Mythos) (GPV 50) 
  132 
  Silver Holy Symbol, Crowned Oak Talisman (symbol of Erelane 
  Elethil, lesser god of wood elves in the Oldskull Mythos) (GPV 50) 
  133 
  Silver Holy Symbol, Dancing Monkey Talisman (symbol of 
  Xochipilli, lesser god of chance in the Central American Mythos) 
  (GPV 50) 
  134 
  Silver Holy Symbol, Dancing Silhouette Signum (symbol of 
  Treboge, demigod of shadows in the Pegana and Oldskull Mythoi) 
  (GPV 50) 
  135 
  Silver Holy Symbol, Divine Thyrsus Telesma (symbol of Dionysus, 
  lesser god of revelry in the Greek Mythos) (GPV 50) 
  136 
  Silver Holy Symbol, Dusty Ziggurat Signum (symbol of Zumbiboo, 
  demigod of dust in the Pegana and Oldskull Mythoi) (GPV 50) 
  
  208 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  137 
  Silver Holy Symbol, Encircled Heart Amulet (symbol of Genovefa 
  of the Eternal Pool, lesser goddess of love in the Elven and 
  Oldskull Mythoi) (GPV 50) 
  138 
  Silver Holy Symbol, Evergreen Amuletti (symbol of Mielikki, lesser 
  goddess of nature in the Finnish Mythos) (GPV 50) 
  139 
  Silver Holy Symbol, Fanged Lioness Wedja (symbol of Tefnut, 
  lesser goddess of storms in the Egyptian Mythos) (GPV 50) 
  140 
  Silver Holy Symbol, Fanning Peacock Telesma (symbol of Heres, 
  greater goddess of women in the Greek Mythos) (GPV 50) 
  141 
  Silver Holy Symbol, Feathered Serpent Talisman (symbol of 
  Quetzalcoatl, greater god of the air in the Central American 
  Mythos) (GPV 50) 
  142 
  Silver Holy Symbol, Fiery Axe Amulet (symbol of Girru, lesser god 
  of fire in the Babylonian Mythos) (GPV 50) 
   
   
   
  
  P a g e  | 209 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  143 
  Silver Holy Symbol, Fiery Maiden Orra (symbol of Brigit, lesser 
  goddess of fire in the Celtic Mythos) (GPV 50) 
  144 
  Silver Holy Symbol, Fistful of Thunderbolts Telesma (symbol of 
  Zeus, greater god of the heavens in the Greek Mythos) (GPV 50) 
  145 
  Silver Holy Symbol, Flaming Sword Amuletti (symbol of Ukko, 
  greater god of the heavens in the Finnish Mythos) (GPV 50) 
  146 
  Silver Holy Symbol, Full Moon Tabij (symbol of Varuna, greater 
  god of order in the Indian Mythos) (GPV 50) 
  147 
  Silver Holy Symbol, Gem and Mountain Amulet (symbol of 
  Durinn Lorestone, greater god of buried wealth and secrets in the 
  Dwarven and Oldskull Mythoi) (GPV 50) 
  148 
  Silver Holy Symbol, Glowing Rectangle Periapt (symbol of Ooreth, 
  demigod of wizardry in the Nowhen Mythos) (GPV 50) 
  149 
  Silver Holy Symbol, Goddess and Child Hushenfu (symbol of 
  Kuan Yin, greater goddess of mercy in the Chinese Mythos) (GPV 
  50) 
  150 
  Silver Holy Symbol, Gold Nugget Talisman (symbol of Gorius 
  Glimmerstone, greater god of all gnome kind in the Oldskull 
  Mythos) (GPV 50) 
  151 
  Silver Holy Symbol, Grasped Sunbolt Hushenfu (symbol of 
  Shang-Ti, greater god of the heavens in the Chinese Mythos) (GPV 
  50) 
  152 
  Silver Holy Symbol, Gray Mountain Signum (symbol of Crom, 
  greater god of daring and heroes in the Hyborian and Oldskull 
  Mythoi) (GPV 50) 
  153 
  Silver Holy Symbol, Great Beetle Wedja (symbol of Apshai, 
  demigod of insects in the Egyptian Mythos) (GPV 50) 
  154 
  Silver Holy Symbol, Great Hammer Taufr (symbol of Thor, greater 
  god of thunder in the Norse Mythos) (GPV 50) 
  155 
  Silver Holy Symbol, Great Longbow Taufr (symbol of Uller, lesser 
  god of hunting in the Norse Mythos) (GPV 50) 
  156 
  Silver Holy Symbol, Great Oak Orra (symbol of Silvanus, greater 
  god of the forest in the Celtic Mythos) (GPV 50) 
  157 
  Silver Holy Symbol, Great Trident Telesma (symbol of Poseidon, 
  greater god of the seas in the Greek Mythos) (GPV 50) 
  158 
  Silver Holy Symbol, Guardian’s Horn Taufr (symbol of Heimdall, 
  greater god of the realm gates in the Norse Mythos) (GPV 50) 
  
  210 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  159 
  Silver Holy Symbol, Hammer and Anvil Talisman (symbol of 
  Durion, greater god of all dwarf kind in the Oldskull Mythos) 
  (GPV 50) 
  160 
  Silver Holy Symbol, Hammer and Anvil Telesma (symbol of 
  Hephaestus, lesser god of artifice in the Greek Mythos) (GPV 50) 
  161 
  Silver Holy Symbol, Hawkman Wedja (symbol of Seker, lesser god 
  of light in the Egyptian Mythos) (GPV 50) 
  162 
  Silver Holy Symbol, Hill and Shield Talisman (symbol of 
  Rosamunda, greater goddess of all Halfling kind in the Oldskull 
  Mythos) (GPV 50) 
  163 
  Silver Holy Symbol, Horned Lunar Disc Wedja (symbol of 
  Nephthys, lesser goddess of wealth in the Egyptian Mythos) (GPV 
  50) 
  164 
  Silver Holy Symbol, Horse Totem (symbol of Hastseltsi, lesser god 
  of racing in the Native American Mythos) (GPV 50) 
  165 
  Silver Holy Symbol, Icy Greatsword Taufr (symbol of Frey, greater 
  god of the sun and the light elves in the Norse Mythos) (GPV 50) 
  166 
  Silver Holy Symbol, Icy Mountain Taufr (symbol of Magni, god of 
  strength in the Norse Mythos) (GPV 50) 
  167 
  Silver Holy Symbol, Immaculate Seashell Telesma (symbol of 
  Aphrodite, greater goddess of love in the Greek Mythos) (GPV 50) 
  168 
  Silver Holy Symbol, Iron Boot Taufr (symbol of Vidar, lesser god 
  of strength in the Norse Mythos) (GPV 50) 
  169 
  Silver Holy Symbol, Jeweled Chalice Taufr (symbol of Balder, 
  greater god of charisma in the Norse Mythos) (GPV 50) 
  170 
  Silver Holy Symbol, Joined Rings Amulet (symbol of Brunna 
  Truehearth, greater goddess of homes and protection in the 
  Dwarven and Oldskull Mythoi) (GPV 50) 
  171 
  Silver Holy Symbol, Kneeling Sage Signum (symbol of Hoodrazai, 
  greater god of secrets and sorrow in the Pegana and Oldskull 
  Mythoi) (GPV 50) 
  172 
  Silver Holy Symbol, Leaping Dolphin Talisman (symbol of 
  Raesharis, lesser god of aquatic elves in the Oldskull Mythos) 
  (GPV 50) 
  173 
  Silver Holy Symbol, Leaping Fish Talisman (symbol of 
  Chalchiuhtlicue, lesser goddess of water in the Central American 
  Mythos) (GPV 50) 
  
  P a g e  | 211 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  174 
  Silver Holy Symbol, Lightning Bolt Hushenfu (symbol of Fei Lien 
  and Feng Po, demigods of the wind in the Chinese Mythos) (GPV 
  50) 
  175 
  Silver Holy Symbol, Lightning Bolt Totem (symbol of Heng the 
  Thunder Spirit, lesser god of storms in the Native American 
  Mythos) (GPV 50) 
  176 
  Silver Holy Symbol, Lizard Egg Fetish (symbol of Srethriss, lesser 
  god of lizard men in the Oldskull Mythos) (GPV 50) 
  177 
  Silver Holy Symbol, Long Arrow Amulet (symbol of Suibhne 
  Many-Feather, lesser god of archery in the Elven and Oldskull 
  Mythoi) (GPV 50) 
  178 
  Silver Holy Symbol, Looped Cross Amuletti (symbol of Ilmatar, 
  lesser goddess of motherhood in the Finnish Mythos) (GPV 50) 
  179 
  Silver Holy Symbol, Lotus and Mace Tabij (symbol of Vishnu, 
  greater god of mercy in the Indian Mythos) (GPV 50) 
  180 
  Silver Holy Symbol, Lotus Flower Tabij (symbol of Lakshmi, lesser 
  goddess of fortune in the Indian Mythos) (GPV 50) 
  181 
  Silver Holy Symbol, Lunar Ibis Wedja (symbol of Thoth, greater 
  god of knowledge in the Egyptian Mythos) (GPV 50) 
  182 
  Silver Holy Symbol, Mace and Thunderbolt Omamori (symbol of 
  Raiden, greater god of thunder in the Japanese Mythos) (GPV 50) 
  183 
  Silver Holy Symbol, Man of Clay Signum (symbol of Kib the 
  Sculptor, greater god of beasts and primitive men in the Pegana 
  and Oldskull Mythoi) (GPV 50) 
  184 
  Silver Holy Symbol, Mare’s Head Telesma (symbol of Demeter, 
  lesser goddess of the harvest in the Greek Mythos) (GPV 50) 
  185 
  Silver Holy Symbol, Moon Disc Omamori (symbol of Tsukiyomi, 
  greater god of the moon in the Japanese Mythos) (GPV 50) 
  186 
  Silver Holy Symbol, Mountain Ibex Mamitu (symbol of Enki, 
  greater god of the waters in the Sumerian Mythos) (GPV 50) 
  187 
  Silver Holy Symbol, Oak and Mistletoe Orra (symbol of Diancecht, 
  lesser god of healing in the Celtic Mythos) (GPV 50) 
  188 
  Silver Holy Symbol, Octagonal Mirror Omamori (symbol of 
  Amaterasu, greater goddess of the sun in the Japanese Mythos) 
  (GPV 50) 
  189 
  Silver Holy Symbol, Open Book Hushenfu (symbol of Chung Kuel, 
  greater god of truth in the Chinese Mythos) (GPV 50) 
  190 
  Silver Holy Symbol, Open Hand Orra (symbol of Nuada, greater 
  god of war in the Celtic Mythos) (GPV 50) 
  
  212 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  191 
  Silver Holy Symbol, Ostrich Feather Wedja (symbol of Shu, lesser 
  god of the sky in the Egyptian Mythos) (GPV 50) 
  192 
  Silver Holy Symbol, Paired Hands Orra (symbol of Lugh, greater 
  god of battle prowess in the Celtic Mythos) (GPV 50) 
  193 
  Silver Holy Symbol, Pinwheel Rod Tabij (symbol of Tvashtri, 
  demigod of artifice in the Indian Mythos) (GPV 50) 
  194 
  Silver Holy Symbol, Quarter Moon Talisman (symbol of Aeterelon 
  Tharelian, greater god of all elf kind in the Oldskull Mythos) (GPV 
  50) 
  195 
  Silver Holy Symbol, Radiant Fire Pit Signum (symbol of 
  Habaniah, demigoddess of hearth and home in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  196 
  Silver Holy Symbol, Radiant Ouroboros Sigil (symbol of the 
  Ouroboros, king of all good dragons in the Oldskull Mythos) (GPV 
  50) 
   
   
   
  
  P a g e  | 213 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  197 
  Silver Holy Symbol, Radiant Sunburst Mamitu (symbol of Utu, 
  greater god of the sun in the Sumerian Mythos) (GPV 50) 
  198 
  Silver Holy Symbol, Radiant Sword Taufr (symbol of Tyr, god of 
  righteous war in the Norse Mythos) (GPV 50) 
  199 
  Silver Holy Symbol, Raised Blade Taufr (symbol of Sif, lesser 
  goddess of battle prowess in the Norse Mythos) (GPV 50) 
  200 
  Silver Holy Symbol, Raven Totem (symbol of the Raven Spirit, 
  greater god of creation in the Native American Mythos) (GPV 50) 
  RESULTS 
  201 TO 300 
  201 
  Silver Holy Symbol, Ribboned Helm Hushenfu (symbol of Yen-
  Wang-Yeh, greater god of the dead in the Chinese Mythos) (GPV 
  50) 
  202 
  Silver Holy Symbol, Rippling Water Amuletti (symbol of Ahto, 
  greater god of the sea in the Finnish Mythos) (GPV 50) 
  203 
  Silver Holy Symbol, Rising Phoenix Signum (symbol of Mitra, 
  lesser god of mercy and protection in the Hyborian and Oldskull 
  Mythoi) (GPV 50) 
  204 
  Silver Holy Symbol, Rising Sun Tabij (symbol of Ushas, lesser 
  goddess of the dawn in the Indian Mythos) (GPV 50) 
  205 
  Silver Holy Symbol, Runic Coin Amulet (symbol of Veigr 
  Goldmane, greater god of wealth in the Dwarven and Oldskull 
  Mythoi) (GPV 50) 
  206 
  Silver Holy Symbol, Running Man Signum (symbol of Roon the 
  Going, lesser god of celerity and movement in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  207 
  Silver Holy Symbol, Sagely Owl Telesma (symbol of Athena, 
  greater goddess of wisdom in the Greek Mythos) (GPV 50) 
  208 
  Silver Holy Symbol, Sand Serpent Totem (symbol of the Snake-
  Man, greater god of reptiles in the Native American Mythos) (GPV 
  50) 
  209 
  Silver Holy Symbol, Scarlet Bird Hushenfu (symbol of Chih Sung-
  Tzu, greater god of rain in the Chinese Mythos) (GPV 50) 
  210 
  Silver Holy Symbol, Setting Sun Amulet (symbol of Luigsech the 
  Unfading, lesser god of longevity in the Elven and Oldskull 
  Mythoi) (GPV 50) 
  
  214 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  211 
  Silver Holy Symbol, Shining Pillar Sigil (symbol of Unum the 
  Prime, great spirit of Nirvana in the Oldskull Mythos) (GPV 50) 
  212 
  Silver Holy Symbol, Sitting Dog Signum (symbol of Hobith, 
  demigod of dogs in the Pegana and Oldskull Mythoi) (GPV 50) 
  213 
  Silver Holy Symbol, Sleeping Cat Signum (symbol of Pitsu, 
  demigod of cats in the Pegana and Oldskull Mythoi) (GPV 50) 
  214 
  Silver Holy Symbol, Sleeping Maiden Signum (symbol of Hypnos, 
  lesser god of sleep in the Greek, Cthulhu, and Oldskull Mythoi) 
  (GPV 50) 
  215 
  Silver Holy Symbol, Slender Lyre Telesma (symbol of Apollo, 
  greater god of the arts in the Greek Mythos) (GPV 50) 
  216 
  Silver Holy Symbol, Smoke Cloud Signum (symbol of 
  Kilooloogung, demigod of smoke in the Pegana and Oldskull 
  Mythoi) (GPV 50) 
  217 
  Silver Holy Symbol, Soaring Falcon Taufr (symbol of Freya, 
  greater goddess of love in the Norse Mythos) (GPV 50) 
  218 
  Silver Holy Symbol, Solar Disc Wedja (symbol of Ra, greater god 
  of the sun in the Egyptian Mythos) (GPV 50) 
  219 
  Silver Holy Symbol, Spiral Seashell Talisman (symbol of Nereus, 
  lesser god of merfolk in the Greek and Oldskull Mythoi) (GPV 50) 
  220 
  Silver Holy Symbol, Sprouting Acorn Talisman (symbol of 
  Taeanas, lesser god of centaurs and satyrs in the Oldskull 
  Mythos) (GPV 50) 
  221 
  Silver Holy Symbol, Stone Drum Signum (symbol of Skarl the 
  Drummer, lesser good of mesmerism and dance in the Pegana 
  and Oldskull Mythoi) (GPV 50) 
  222 
  Silver Holy Symbol, Storm Net Amulet (symbol of Marduk, greater 
  god of cities and storms in the Babylonian Mythos) (GPV 50) 
  223 
  Silver Holy Symbol, Stout Harp Taufr (symbol of Bragi, lesser god 
  of storytelling in the Norse Mythos) (GPV 50) 
  224 
  Silver Holy Symbol, Striking Katana Omamori (symbol of 
  Susanowo, greater god of storms in the Japanese Mythos) (GPV 
  50) 
  225 
  Silver Holy Symbol, Sun and Mountain Orra (symbol of Dunatis, 
  lesser god of mountains in the Celtic Mythos) (GPV 50) 
  226 
  Silver Holy Symbol, Sun Bearer Talisman (symbol of Camaxtli, 
  greater god of fate in the Central American Mythos) (GPV 50) 
  227 
  Silver Holy Symbol, Sun Disc Tabij (symbol of Surya, greater god 
  of the sun in the Indian Mythos) (GPV 50) 
  
  P a g e  | 215 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  228 
  Silver Holy Symbol, Sword and Flame Periapt (symbol of the 
  Crimson God, lesser god of war in the Nowhen Mythos) (GPV 50) 
  229 
  Silver Holy Symbol, Sword and Hammer Orra (symbol of 
  Goibhnie, lesser god of artifice in the Celtic Mythos) (GPV 50) 
  230 
  Silver Holy Symbol, Sword and Hammer Taufr (symbol of Modi, 
  lesser god of valor in the Norse Mythos) (GPV 50) 
  231 
  Silver Holy Symbol, Sword and Thunderbolt Hushenfu (symbol of 
  Wen Chung, demigod of thunder in the Chinese Mythos) (GPV 50) 
  232 
  Silver Holy Symbol, Tailed Dwarf Wedja (symbol of Bes, lesser god 
  of luck in the Egyptian Mythos) (GPV 50) 
  233 
  Silver Holy Symbol, Taloned Eagle Talisman (symbol of 
  Huitzilopochtli, lesser god of war in the Central American Mythos) 
  (GPV 50) 
  234 
  Silver Holy Symbol, Three Waves Hushenfu (symbol of Shan Hai 
  Ching, greater god of the sea in the Chinese Mythos) (GPV 50) 
  235 
  Silver Holy Symbol, Throwing Dagger Omamori (symbol of 
  Hachiman, demigod of war in the Japanese Mythos) (GPV 50) 
  236 
  Silver Holy Symbol, Thunder Axe Mamitu (symbol of Enlil, greater 
  god of the heavens in the Sumerian Mythos) (GPV 50) 
  237 
  Silver Holy Symbol, Thunderbolt Cloud Amulet (symbol of 
  Ramman, lesser god of storms in the Babylonian Mythos) (GPV 
  50) 
  238 
  Silver Holy Symbol, Tormented Man Periapt (symbol of Raesek, 
  demigod of perseverance in the Nowhen Mythos) (GPV 50) 
  239 
  Silver Holy Symbol, Tri-Forked Lightning Bolt Taufr (symbol of 
  the Norns, spirits of fate in the Norse Mythos) (GPV 50) 
  240 
  Silver Holy Symbol, Twin-Bladed Axe Omamori (symbol of Ama-
  Tsu-Mara, lesser god of artifice in the Japanese Mythos) (GPV 50) 
  241 
  Silver Holy Symbol, Unfurled Scroll Orra (symbol of Oghma, 
  greater god of knowledge in the Celtic Mythos) (GPV 50) 
  242 
  Silver Holy Symbol, Upright Peacock Tabij (symbol of Karttikeya, 
  demigod of war in the Indian Mythos) (GPV 50) 
  243 
  Silver Holy Symbol, Upright Syrinx Telesma (symbol of Pan, 
  lesser god of nature in the Greek Mythos) (GPV 50) 
  244 
  Silver Holy Symbol, Waiting Cat Wedja (symbol of Bast, lesser 
  goddess of cats in the Egyptian Mythos) (GPV 50) 
  
  216 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  245 
  Silver Holy Symbol, Wave-Rayed Star Amulet (symbol of Eogan 
  the Fickle, lesser god of mischief in the Elven and Oldskull 
  Mythoi) (GPV 50) 
  246 
  Silver Holy Symbol, White Cat Taufr (symbol of Frigga, greater 
  goddess of the sky in the Norse Mythos) (GPV 50) 
  247 
  Silver Holy Symbol, White Crown Wedja (symbol of Osiris, greater 
  god of resurrection in the Egyptian Mythos) (GPV 50) 
  248 
  Silver Holy Symbol, White Diamond Omamori (symbol of 
  Kishijoten, lesser goddess of luck in the Japanese Mythos) (GPV 
  50) 
  249 
  Silver Holy Symbol, White Elephant Tabij (symbol of Indra, 
  greater god of the heavens in the Indian Mythos) (GPV 50) 
  250 
  Silver Holy Symbol, White Wave Orra (symbol of Manannan Mac 
  Lir, greater god of the sea in the Celtic Mythos) (GPV 50) 
  251 
  Silver Holy Symbol, Wild Wave Taufr (symbol of Aegir, lesser god 
  of storms in the Norse Mythos) (GPV 50) 
  252 
  Silver Holy Symbol, Winged Caduceus Telesma (symbol of 
  Hermes, lesser god of rogues in the Greek Mythos) (GPV 50) 
  253 
  Silver Holy Symbol, Winged Chariot Hushenfu (symbol of Huan-
  Ti, lesser god of war in the Chinese Mythos) (GPV 50) 
  254 
  Silver Holy Symbol, Winged Maiden Telesma (symbol of Nike, 
  lesser goddess of victory in the Greek Mythos) (GPV 50) 
  255 
  Silver Unholy Symbol, Acid-Dripping Sword Sigil (symbol of 
  Zraal’et, demon prince of temptation in the Oldskull Mythos) 
  (GPV 50) 
  256 
  Silver Unholy Symbol, Arrow Lotus Hushenfu (symbol of Tou Mu, 
  lesser goddess of the north star in the Chinese Mythos) (GPV 50) 
  257 
  Silver Unholy Symbol, Beslimed Eye Sigil (symbol of Shoggoth’lex, 
  demon lord of slimes in the Oldskull Mythos) (GPV 50) 
  258 
  Silver Unholy Symbol, Black Pearl Fetish (symbol of Mother 
  Hydra, lesser goddess of the Deep Ones in the Cthulhu Mythos) 
  (GPV 50) 
  259 
  Silver Unholy Symbol, Black Ram Telesma (symbol of Hades, 
  greater god of the underworld in the Greek Mythos) (GPV 50) 
  260 
  Silver Unholy Symbol, Black Star Orra (symbol of Arawn, greater 
  god of the dead in the Celtic Mythos) (GPV 50) 
  261 
  Silver Unholy Symbol, Blood-Dripping Axe Fetish (symbol of 
  Ohlgroyalech, lesser god of goblins and hobgoblins in the 
  Oldskull Mythos) (GPV 50) 
  
  P a g e  | 217 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  262 
  Silver Unholy Symbol, Blood-Dripping Coin Sigil (symbol of 
  Mammon, arch-devil of greed in the Oldskull Mythos) (GPV 50) 
  263 
  Silver Unholy Symbol, Burning Bowl Amuletti (symbol of 
  Kiputytto, lesser goddess of sickness in the Finnish Mythos) (GPV 
  50) 
  264 
  Silver Unholy Symbol, Clawed Bird Periapt (symbol of Atiria, 
  lesser goddess of devouring birds in the Nowhen Mythos) (GPV 
  50) 
  265 
  Silver Unholy Symbol, Clawed Hand Fetish (symbol of Vuldruul 
  the Obliterator, lesser god of ogres and trolls in the Oldskull 
  Mythos) (GPV 50) 
  266 
  Silver Unholy Symbol, Clawed Skull Signum (symbol of Mung, 
  Lord of All Deaths, greater god of death in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  267 
  Silver Unholy Symbol, Cloud and Thunderbolt Hushenfu (symbol 
  of Lei Kung, greater god of thunder in the Chinese Mythos) (GPV 
  50) 
  268 
  Silver Unholy Symbol, Cloven Hoof Sigil (symbol of the Dis Pater, 
  arch-devil of furies and torment in the Oldskull Mythos) (GPV 50) 
  269 
  Silver Unholy Symbol, Clutched Club Amuletti (symbol of Tuoni, 
  greater god of the underworld in the Finnish Mythos) (GPV 50) 
  270 
  Silver Unholy Symbol, Clutched Dagger Amuletti (symbol of 
  Loviatar, demigoddess of pain in the Finnish Mythos) (GPV 50) 
  271 
  Silver Unholy Symbol, Coiled Cobra Wedja (symbol of Set, greater 
  god of evil in the Egyptian Mythos) (GPV 50) 
  272 
  Silver Unholy Symbol, Coiled Serpents Signum (symbol of Yig, 
  lesser god of serpents and the underworld in the Cthulhu and 
  Oldskull Mythoi) (GPV 50) 
  273 
  Silver Unholy Symbol, Crimson Mace Amulet (symbol of Druaga, 
  lesser god of devils in the Babylonian Mythos) (GPV 50) 
  274 
  Silver Unholy Symbol, Crowned Skull Sigil (symbol of Koschei the 
  Deathless, demon lord of frigid eternity in the Oldskull Mythos) 
  (GPV 50) 
  275 
  Silver Unholy Symbol, Cyclopean Eye Fetish (symbol of Doruum-
  Sha, greater god of all orc kind in the Oldskull Mythos) (GPV 50) 
  276 
  Silver Unholy Symbol, Death Dog Talisman (symbol of 
  Mictlantecuhtli, greater god of death in the Central American 
  Mythos) (GPV 50) 
  
  218 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  277 
  Silver Unholy Symbol, Decapitated Head Amuletti (symbol of 
  Tuonetar, greater goddess of the underworld in the Finnish 
  Mythos) (GPV 50) 
  278 
  Silver Unholy Symbol, Diamond Eye Periapt (symbol of 
  Grumloch, lesser god of the earth’s treasures in the Nowhen 
  Mythos) (GPV 50) 
  279 
  Silver Unholy Symbol, Ebon Spearman Amulet (symbol of Nergal, 
  lesser god of the underworld in the Babylonian Mythos) (GPV 50) 
  280 
  Silver Unholy Symbol, Fanged Baboon Heads Sigil (symbol of 
  Ulthrogorgon, demon prince of wrath in the Oldskull Mythos) 
  (GPV 50) 
  281 
  Silver Unholy Symbol, Fanged Bat Talisman (symbol of Camazotz, 
  greater god of bats and evil in the Central American Mythos) (GPV 
  50) 
  282 
  Silver Unholy Symbol, Fanged Spider Talisman (symbol of 
  Shraetha, demon queen of the dark elves in the Oldskull Mythos) 
  (GPV 50) 
  283 
  Silver Unholy Symbol, Fiery Demon Talisman (symbol of 
  Huhueteotl, greater god of fire in the Central American Mythos) 
  (GPV 50) 
  284 
  Silver Unholy Symbol, Five-Headed Dragon Sigil (symbol of 
  Thalassa, queen of all evil dragons in the Oldskull Mythos) (GPV 
  50) 
  285 
  Silver Unholy Symbol, Flaming Greatsword (symbol of Surtr, 
  lesser god of fire giants in the Norse Mythos) (GPV 50) 
  286 
  Silver Unholy Symbol, Forked Lightning Bolt Amuletti (symbol of 
  Hiisi, greater god of evil in the Finnish Mythos) (GPV 50) 
  287 
  Silver Unholy Symbol, Forked Tongue Sigil (symbol of 
  Mephistopheles, arch-devil of falsehood in the Oldskull Mythos) 
  (GPV 50) 
  288 
  Silver Unholy Symbol, Gnome Skull Fetish (symbol of 
  Khorkhortuul, lesser god of kobolds and gremlins in the Oldskull 
  Mythos) (GPV 50) 
  289 
  Silver Unholy Symbol, Green Longbow Hushenfu (symbol of Chih-
  Chiang Fyu-Ya, demigod of archers in the Chinese Mythos) (GPV 
  50) 
  290 
  Silver Unholy Symbol, Horned Fly Sigil (symbol of Baal-Zebub, 
  arch-devil of lies and decay in the Oldskull Mythos) (GPV 50) 
  
  P a g e  | 219 
   
   
   
   
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  KENT DAVID KELLY 
   
  291 
  Silver Unholy Symbol, Howling Wolf Signum (symbol of Wohoon, 
  lesser god of unknown noises and fear in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  292 
  Silver Unholy Symbol, Ice Spear Totem (symbol of Shakak, 
  greater god of winter in the Native American Mythos) (GPV 50) 
  293 
  Silver Unholy Symbol, Icy Battle Axe Taufr (symbol of Thrym, 
  lesser god of frost giants in the Norse Mythos) (GPV 50) 
  294 
  Silver Unholy Symbol, Infernal Bracelet Hushenfu (symbol of No 
  Cha, demigod of thieves in the Chinese Mythos) (GPV 50) 
  295 
  Silver Unholy Symbol, Infernal Staff Mamitu (symbol of Inanna, 
  greater goddess of love and war in the Sumerian Mythos) (GPV 
  50) 
  296 
  Silver Unholy Symbol, Inverted Pentacle Sigil (symbol of 
  Baphometh, demon lord of forbidden knowledge in the Oldskull 
  Mythos) (GPV 50) 
  297 
  Silver Unholy Symbol, Jeweled Dagger Amulet (symbol of 
  Aurvangr, Lord of Greed, greater god of covetousness in the 
  Dwarven and Oldskull Mythoi) (GPV 50) 
  298 
  Silver Unholy Symbol, Knotted Club Fetish (symbol of 
  Blunderbore, lesser god of hill giants in the Oldskull Mythos) 
  (GPV 50) 
  299 
  Silver Unholy Symbol, Leering Demon Face Sigil (symbol of 
  Moloch, arch-devil of sacrifices in the Oldskull Mythos) (GPV 50) 
  300 
  Silver Unholy Symbol, Leering Reptile Fetish (symbol of 
  Zaloshaar, lesser god of troglodytes in the Oldskull Mythos) (GPV 
  50) 
  301 
  Silver Unholy Symbol, Leering Skull Periapt (symbol of the 
  Mortis, greater god of death in the Nowhen Mythos) (GPV 50) 
  302 
  Silver Unholy Symbol, Mist of Eyes Periapt (symbol of the Hatred, 
  lesser god of hate in the Nowhen Mythos) (GPV 50) 
  303 
  Silver Unholy Symbol, Morning Star Fetish (symbol of Grugluch, 
  lesser god of bugbears in the Oldskull Mythos) (GPV 50) 
  304 
  Silver Unholy Symbol, Pouncing Ocelot Talisman (symbol of 
  Tlazolteotl, lesser goddess of vice in the Central American 
  Mythos) (GPV 50) 
  305 
  Silver Unholy Symbol, Rat’s Eyes Periapt (symbol of Kriskrich, 
  lesser god of rats in the Nowhen Mythos) (GPV 50) 
   
  
  220 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  306 
  Silver Unholy Symbol, Robed Maiden Tabij (symbol of Ratri, 
  demigoddess of thieves in the Indian Mythos) (GPV 50) 
  307 
  Silver Unholy Symbol, Rotted Ram’s Head Sigil (symbol of 
  Bubonicus, daemon lord of plagues in the Oldskull Mythos) (GPV 
  50) 
  308 
  Silver Unholy Symbol, Rotting Mushroom Sigil (symbol of 
  Tz’gyrru, demon queen of fungi in the Oldskull Mythos) (GPV 50) 
  309 
  Silver Unholy Symbol, Ruby Sceptre Sigil (symbol of Ashmodai, 
  arch-devil of rulership in the Oldskull Mythos) (GPV 50) 
  310 
  Silver Unholy Symbol, Scarlet Mace Tabij (symbol of Yama, 
  demigod of death in the Indian Mythos) (GPV 50) 
  311 
  Silver Unholy Symbol, Screaming Skull Tabij (symbol of Kali, 
  lesser goddess of destruction in the Indian Mythos) (GPV 50) 
  312 
  Silver Unholy Symbol, Setting Moon Telesma (symbol of Hecate, 
  lesser goddess of magic in the Greek Mythos) (GPV 50) 
  
  P a g e  | 221 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  313 
  Silver Unholy Symbol, Shadow Maiden Taufr (symbol of Hel, 
  greater goddess of death in the Norse Mythos) (GPV 50) 
  314 
  Silver Unholy Symbol, Shadow Sphere Amulet (symbol of Anshar, 
  lesser god of darkness in the Babylonian Mythos) (GPV 50) 
  315 
  Silver Unholy Symbol, Shark Head Fetish (symbol of Thragola’a, 
  lesser god of sea devils in the Oldskull Mythos) (GPV 50) 
  316 
  Silver Unholy Symbol, Skull Obolus Telesma (symbol of Charon, 
  daemon lord of the nether rivers in the Greek and Oldskull 
  Mythoi) (GPV 50) 
  317 
  Silver Unholy Symbol, Skull Wand Sigil (symbol of Kholthruss, 
  demon prince of the undead in the Oldskull Mythos) (GPV 50) 
   
   
   
  
  222 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  255 
  Silver Unholy Symbol, Acid-Dripping Sword Sigil (symbol of 
  Zraal’et, demon prince of temptation in the Oldskull Mythos) 
  (GPV 50) 
  256 
  Silver Unholy Symbol, Arrow Lotus Hushenfu (symbol of Tou Mu, 
  lesser goddess of the north star in the Chinese Mythos) (GPV 50) 
  257 
  Silver Unholy Symbol, Beslimed Eye Sigil (symbol of Shoggoth’lex, 
  demon lord of slimes in the Oldskull Mythos) (GPV 50) 
  258 
  Silver Unholy Symbol, Black Pearl Fetish (symbol of Mother 
  Hydra, lesser goddess of the Deep Ones in the Cthulhu Mythos) 
  (GPV 50) 
  259 
  Silver Unholy Symbol, Black Ram Telesma (symbol of Hades, 
  greater god of the underworld in the Greek Mythos) (GPV 50) 
  260 
  Silver Unholy Symbol, Black Star Orra (symbol of Arawn, greater 
  god of the dead in the Celtic Mythos) (GPV 50) 
  261 
  Silver Unholy Symbol, Blood-Dripping Axe Fetish (symbol of 
  Ohlgroyalech, lesser god of goblins and hobgoblins in the 
  Oldskull Mythos) (GPV 50) 
  262 
  Silver Unholy Symbol, Blood-Dripping Coin Sigil (symbol of 
  Mammon, arch-devil of greed in the Oldskull Mythos) (GPV 50) 
  263 
  Silver Unholy Symbol, Burning Bowl Amuletti (symbol of 
  Kiputytto, lesser goddess of sickness in the Finnish Mythos) (GPV 
  50) 
  264 
  Silver Unholy Symbol, Clawed Bird Periapt (symbol of Atiria, 
  lesser goddess of devouring birds in the Nowhen Mythos) (GPV 
  50) 
  265 
  Silver Unholy Symbol, Clawed Hand Fetish (symbol of Vuldruul 
  the Obliterator, lesser god of ogres and trolls in the Oldskull 
  Mythos) (GPV 50) 
   
  
  P a g e  | 223 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  266 
  Silver Unholy Symbol, Clawed Skull Signum (symbol of Mung, 
  Lord of All Deaths, greater god of death in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  267 
  Silver Unholy Symbol, Cloud and Thunderbolt Hushenfu (symbol 
  of Lei Kung, greater god of thunder in the Chinese Mythos) (GPV 
  50) 
  268 
  Silver Unholy Symbol, Cloven Hoof Sigil (symbol of the Dis Pater, 
  arch-devil of furies and torment in the Oldskull Mythos) (GPV 50) 
  269 
  Silver Unholy Symbol, Clutched Club Amuletti (symbol of Tuoni, 
  greater god of the underworld in the Finnish Mythos) (GPV 50) 
  270 
  Silver Unholy Symbol, Clutched Dagger Amuletti (symbol of 
  Loviatar, demigoddess of pain in the Finnish Mythos) (GPV 50) 
  
  224 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  271 
  Silver Unholy Symbol, Coiled Cobra Wedja (symbol of Set, greater 
  god of evil in the Egyptian Mythos) (GPV 50) 
  272 
  Silver Unholy Symbol, Coiled Serpents Signum (symbol of Yig, 
  lesser god of serpents and the underworld in the Cthulhu and 
  Oldskull Mythoi) (GPV 50) 
  273 
  Silver Unholy Symbol, Crimson Mace Amulet (symbol of Druaga, 
  lesser god of devils in the Babylonian Mythos) (GPV 50) 
  274 
  Silver Unholy Symbol, Crowned Skull Sigil (symbol of Koschei the 
  Deathless, demon lord of frigid eternity in the Oldskull Mythos) 
  (GPV 50) 
  275 
  Silver Unholy Symbol, Cyclopean Eye Fetish (symbol of Doruum-
  Sha, greater god of all orc kind in the Oldskull Mythos) (GPV 50) 
  276 
  Silver Unholy Symbol, Death Dog Talisman (symbol of 
  Mictlantecuhtli, greater god of death in the Central American 
  Mythos) (GPV 50) 
  277 
  Silver Unholy Symbol, Decapitated Head Amuletti (symbol of 
  Tuonetar, greater goddess of the underworld in the Finnish 
  Mythos) (GPV 50) 
  278 
  Silver Unholy Symbol, Diamond Eye Periapt (symbol of 
  Grumloch, lesser god of the earth’s treasures in the Nowhen 
  Mythos) (GPV 50) 
  279 
  Silver Unholy Symbol, Ebon Spearman Amulet (symbol of Nergal, 
  lesser god of the underworld in the Babylonian Mythos) (GPV 50) 
  280 
  Silver Unholy Symbol, Fanged Baboon Heads Sigil (symbol of 
  Ulthrogorgon, demon prince of wrath in the Oldskull Mythos) 
  (GPV 50) 
  281 
  Silver Unholy Symbol, Fanged Bat Talisman (symbol of Camazotz, 
  greater god of bats and evil in the Central American Mythos) (GPV 
  50) 
  282 
  Silver Unholy Symbol, Fanged Spider Talisman (symbol of 
  Shraetha, demon queen of the dark elves in the Oldskull Mythos) 
  (GPV 50) 
  283 
  Silver Unholy Symbol, Fiery Demon Talisman (symbol of 
  Huhueteotl, greater god of fire in the Central American Mythos) 
  (GPV 50) 
  284 
  Silver Unholy Symbol, Five-Headed Dragon Sigil (symbol of 
  Thalassa, queen of all evil dragons in the Oldskull Mythos) (GPV 
  50) 
  
  P a g e  | 225 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  285 
  Silver Unholy Symbol, Flaming Greatsword (symbol of Surtr, 
  lesser god of fire giants in the Norse Mythos) (GPV 50) 
  286 
  Silver Unholy Symbol, Forked Lightning Bolt Amuletti (symbol of 
  Hiisi, greater god of evil in the Finnish Mythos) (GPV 50) 
  287 
  Silver Unholy Symbol, Forked Tongue Sigil (symbol of 
  Mephistopheles, arch-devil of falsehood in the Oldskull Mythos) 
  (GPV 50) 
  288 
  Silver Unholy Symbol, Gnome Skull Fetish (symbol of 
  Khorkhortuul, lesser god of kobolds and gremlins in the Oldskull 
  Mythos) (GPV 50) 
  289 
  Silver Unholy Symbol, Green Longbow Hushenfu (symbol of Chih-
  Chiang Fyu-Ya, demigod of archers in the Chinese Mythos) (GPV 
  50) 
  290 
  Silver Unholy Symbol, Horned Fly Sigil (symbol of Baal-Zebub, 
  arch-devil of lies and decay in the Oldskull Mythos) (GPV 50) 
  291 
  Silver Unholy Symbol, Howling Wolf Signum (symbol of Wohoon, 
  lesser god of unknown noises and fear in the Pegana and 
  Oldskull Mythoi) (GPV 50) 
  292 
  Silver Unholy Symbol, Ice Spear Totem (symbol of Shakak, 
  greater god of winter in the Native American Mythos) (GPV 50) 
  293 
  Silver Unholy Symbol, Icy Battle Axe Taufr (symbol of Thrym, 
  lesser god of frost giants in the Norse Mythos) (GPV 50) 
  294 
  Silver Unholy Symbol, Infernal Bracelet Hushenfu (symbol of No 
  Cha, demigod of thieves in the Chinese Mythos) (GPV 50) 
  295 
  Silver Unholy Symbol, Infernal Staff Mamitu (symbol of Inanna, 
  greater goddess of love and war in the Sumerian Mythos) (GPV 
  50) 
  296 
  Silver Unholy Symbol, Inverted Pentacle Sigil (symbol of 
  Baphometh, demon lord of forbidden knowledge in the Oldskull 
  Mythos) (GPV 50) 
  297 
  Silver Unholy Symbol, Jeweled Dagger Amulet (symbol of 
  Aurvangr, Lord of Greed, greater god of covetousness in the 
  Dwarven and Oldskull Mythoi) (GPV 50) 
  298 
  Silver Unholy Symbol, Knotted Club Fetish (symbol of 
  Blunderbore, lesser god of hill giants in the Oldskull Mythos) 
  (GPV 50) 
  299 
  Silver Unholy Symbol, Leering Demon Face Sigil (symbol of 
  Moloch, arch-devil of sacrifices in the Oldskull Mythos) (GPV 50) 
  
  226 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  300 
  Silver Unholy Symbol, Leering Reptile Fetish (symbol of 
  Zaloshaar, lesser god of troglodytes in the Oldskull Mythos) (GPV 
  50) 
  RESULTS 
  301 TO 400 
  301 
  Silver Unholy Symbol, Leering Skull Periapt (symbol of the 
  Mortis, greater god of death in the Nowhen Mythos) (GPV 50) 
  302 
  Silver Unholy Symbol, Mist of Eyes Periapt (symbol of the Hatred, 
  lesser god of hate in the Nowhen Mythos) (GPV 50) 
  303 
  Silver Unholy Symbol, Morning Star Fetish (symbol of Grugluch, 
  lesser god of bugbears in the Oldskull Mythos) (GPV 50) 
  304 
  Silver Unholy Symbol, Pouncing Ocelot Talisman (symbol of 
  Tlazolteotl, lesser goddess of vice in the Central American 
  Mythos) (GPV 50) 
  305 
  Silver Unholy Symbol, Rat’s Eyes Periapt (symbol of Kriskrich, 
  lesser god of rats in the Nowhen Mythos) (GPV 50) 
   
  
  P a g e  | 227 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  318 
  Silver Unholy Symbol, Smoke Jaguar Talisman (symbol of 
  Tezcatlipoca, greater god of the sun in the Central American 
  Mythos) (GPV 50) 
  
  228 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  319 
  Silver Unholy Symbol, Spear and Shield Totem (symbol of 
  Tobadzistsini, lesser god of war in the Native American Mythos) 
  (GPV 50) 
  320 
  Silver Unholy Symbol, Spider and Opal Periapt (symbol of the 
  Spider God, demigod of spiders in the Nowhen Mythos) (GPV 50) 
  321 
  Silver Unholy Symbol, Staff-Bearing Skeleton Periapt (symbol of 
  the Roaming Gods, the great undead ancestors in the Nowhen 
  Mythos) (GPV 50) 
  322 
  Silver Unholy Symbol, Three-Headed Demon Hushenfu (symbol of 
  Lu Yueh, lesser god of plagues in the Chinese Mythos) (GPV 50) 
  323 
  Silver Unholy Symbol, Three-Headed Flail Sigil (symbol of 
  Haenog’ghul, demon lord of gnoles and ghouls in the Oldskull 
  Mythos) (GPV 50) 
  324 
  Silver Unholy Symbol, Three-Pointed Star Periapt (symbol of the 
  Gods of Trouble, lesser gods of woe in the Nowhen Mythos) (GPV 
  50) 
  325 
  Silver Unholy Symbol, Torch Totem (symbol of Hastsezini, lesser 
  god of fire in the Native American Mythos) (GPV 50) 
  326 
  Silver Unholy Symbol, Tusked Deer Talisman (symbol of Tlaloc, 
  greater god of rain in the Central American Mythos) (GPV 50) 
  327 
  Silver Unholy Symbol, Twisting Flame Taufr (symbol of Loki, 
  greater god of mischief in the Norse Mythos) (GPV 50) 
  328 
  Silver Unholy Symbol, Two-Pronged Fork Sigil (symbol of Belial, 
  arch-devil of pain in the Oldskull Mythos) (GPV 50) 
   
   
   
  
  P a g e  | 229 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  329 
  Silver Unholy Symbol, War Spear Telesma (symbol of Ares, 
  greater god of war in the Greek Mythos) (GPV 50) 
  330 
  Silver Unholy Symbol, Water Lizard Signum (symbol of Bokrug, 
  lesser god of amphibians and intolerance in the Cthulhu and 
  Oldskull Mythoi) (GPV 50) 
  331 
  Silver Unholy Symbol, Wild Beast Sigil (symbol of Geryone, arch-
  devil of labyrinths and minotaurs in the Oldskull Mythos) (GPV 
  50) 
  332 
  Silver Unholy Symbol, Winged Ape Sigil (symbol of Ruz-Dol’Muu, 
  demon prince of deception in the Oldskull Mythos) (GPV 50) 
  333 
  Silver Unholy Symbol, Winged Demon Sigil (symbol of Pazuzu, 
  demon prince of storms in the Oldskull Mythos) (GPV 50) 
  334 
  Silver Unholy Symbol, Withered Oak Bough Amuletti (symbol of 
  Surma, demigod of death in the Finnish Mythos) (GPV 50) 
  335 
  Small (3’ x 6’, 2 square yards), Crude Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 50) 
  336 
  Small Baku Tusk (GPV 50) 
  337 
  Small Electrum (gold and silver) Ingot (100 coin equivalent) (GPV 
  50) 
  338 
  Small Pouch of Old Tobias Pipeweed (GPV 50) 
  339 
  Vial-Measure of Octopus Ink (used for Write spells, and to create 
  ink for the inscription of scrolls; this is one of several necessary 
  ingredients) (GPV 50) 
  340 
  Vial-Measure of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50) 
  341 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 126 gallons (GPV 
  50.4) 
  342 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 126 gallons 
  (GPV 50.4) 
  343 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 63 gallons (GPV 50.4) 
  344 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Small Beer (GPV 2 SP per gallon); 252 gallons (GPV 
  50.4) 
  345 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 63 gallons (GPV 50.4) 
  
  230 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  346 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 126 gallons (GPV 
  50.4) 
  347 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 126 gallons 
  (GPV 50.4) 
  348 
  Narrow (3’ x 12’, 4 square yards), Crude Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 52) 
  349 
  Small (3’ x 6’, 2 square yards), Damaged Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 52) 
  350 
  Small (gnome- or halfling-sized), Gnome-Forged Ring Mail (GPV 
  52) (+1 Armor Class bonus, normal weight) 
  351 
  3 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  352 
  9 Fine Sable Pelts (GPV 6 each) 
  353 
  9 Fine Seal Pelts (GPV 6 each) 
  354 
  9 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  355 
  Damaged Mink-Trimmed Fur Garment (GPV 54) 
  356 
  Dwarf-Sized, Elven-Forged Ring Mail (GPV 54) (encumbrance and 
  weight reduced by 25%) 
  357 
  Dwarf-Sized, Gnome-Crafted Cuir Bouilli Studded Leather Armor 
  (GPV 54) (+1 Armor Class bonus, normal weight) 
  358 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 9 gallons (GPV 54) 
  359 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 9 gallons (GPV 
  54) 
  360 
  Vial of Labdanum Oil Perfume (or Unguent) (GPV 18 per ounce) (3 
  ounces) 
  361 
  11 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  362 
  11 Heavy Sable Pelts (GPV 5 each) 
  363 
  11 Heavy Seal Pelts (GPV 5 each) 
  364 
  11 Sable Pelts (GPV 5 each) 
  365 
  11 Seal Pelts (GPV 5 each) 
  366 
  11 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  
  P a g e  | 231 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  367 
  7 Ivory Giant Boar Tusks (GPV 8 each) 
  368 
  Half-Vial of Iris Blossom Perfume (or Unguent) (GPV 28 per 
  ounce) (2 ounces) 
  369 
  Long (6’ x 12’, 8 square yards), Crude Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 56) 
  370 
  Long (6’ x 12’, 8 square yards), Ornate Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 56) 
  371 
  Narrow (3’ x 12’, 4 square yards), Damaged Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 56) 
  372 
  Small (3’ x 6’, 2 square yards), Fine Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 56) 
  373 
  Small (3’ x 6’, 2 square yards), Ornate Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 56) 
  374 
  Small (gnome- or halfling-sized), Gnome-Forged Scale Mail (GPV 
  56) (+1 Armor Class bonus, normal weight) 
  375 
  10 Fine Sable Pelts (GPV 6 each) 
  376 
  10 Fine Seal Pelts (GPV 6 each) 
  377 
  10 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  378 
  10 Sticks of Lavender Incense (GPV 6 each) 
  379 
  12 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  380 
  12 Heavy Sable Pelts (GPV 5 each) 
  381 
  12 Heavy Seal Pelts (GPV 5 each) 
  382 
  12 Sable Pelts (GPV 5 each) 
  383 
  12 Seal Pelts (GPV 5 each) 
  384 
  12 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  385 
  15 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  386 
  2 Fine Scrimshaw Carvings (carved by a mariner from aquatic 
  monster teeth) (GPV 30 each) 
  387 
  2 Masses of Honey "Bread" from a Giant Bee Hive (GPV 30 each) 
  388 
  2 Sets of Dwarf-Sized Ring Mail (GPV 30 each) 
  389 
  2 Sets of Elf-Sized Ring Mail (GPV 30 each) 
  390 
  2 Sets of Human-Sized Ring Mail (GPV 30 each) 
  391 
  2 Sets of Large (half-ogre sized) Ring Mail (GPV 30 each) 
  
  232 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  392 
  2 Sets of Small (gnome- or halfling-sized) Ring Mail (GPV 30 each) 
  393 
  3 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  394 
  3 Ivory Sperm Whale Teeth (GPV 20 each) 
  395 
  3 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  396 
  30 Small Monster-Fur Pelts (type(s) appropriate to setting) (GPV 2 
  each) 
  397 
  4 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  398 
  4 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  399 
  4 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  400 
  4 Ivory Killer Whale Teeth (GPV 15 each) 
  RESULTS 
  401 TO 500 
  401 
  6 Ivory Hippopotamus Teeth (GPV 10 each) 
  402 
  6 Large Gold Nuggets (GPV 10 each) 
  403 
  Belt Pouch of Birthwort (healing herbs, 1 dose gives a +2 bonus 
  to a saving throw vs. poison, if poison effect is not instantaneous) 
  (3 doses) (GPV 20 per dose) 
  404 
  Damaged Muskrat-Fur Cape (GPV 60) 
  405 
  Damaged Muskrat-Fur Jacket (GPV 60) 
  406 
  Dwarf-Sized, Gnome-Forged Ring Mail (GPV 60) (+1 Armor Class 
  bonus, normal weight) 
  407 
  Elf-Sized, Elven-Forged Ring Mail (GPV 60) (encumbrance and 
  weight reduced by 25%) 
  408 
  Elf-Sized, Gnome-Crafted Cuir Bouilli Studded Leather Armor 
  (GPV 60) (+1 Armor Class bonus, normal weight) 
  409 
  Half-Satchel of Marsh-Mallow Poultice (healing herbs, 1 dose 
  restores 1D3 hit points, only works on burn damage, 1 use per 
  day) (5 doses) (GPV 12 per dose) 
  410 
  Half-Vial of Musk Perfume (or Unguent) (GPV 30 per ounce) (2 
  ounces) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  411 
  Human-Sized, Elven-Forged Ring Mail (GPV 60) (encumbrance 
  and weight reduced by 25%) 
  412 
  Human-Sized, Gnome-Crafted Cuir Bouilli Studded Leather 
  Armor (GPV 60) (+1 Armor Class bonus, normal weight) 
  413 
  Large (half-ogre sized) Glued Canvas Acheton (GPV 60) (padded 
  armor; +1 Armor Class bonus, normal weight) 
  414 
  Large Satchel of Aaron's Rod (healing herbs, 1 dose restores 1D4 
  hit points, effect duration only 2 hours, then damage returns) (20 
  doses) (GPV 3 per dose) 
  415 
  Narrow (3’ x 12’, 4 square yards), Masterwork Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 60) 
  416 
  Ornate Scrimshaw Carving (carved by a mariner from aquatic 
  monster teeth) (GPV 60) 
  417 
  Small (3’ x 6’, 2 square yards), Emblematic Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 60) 
  418 
  Small (gnome- or halfling-sized) Chain Mail (GPV 60) 
  419 
  Small (gnome- or halfling-sized), Gnome-Crafted Cuir Bouilli 
  Leather Armor (GPV 60) (+1 Armor Class bonus, normal weight) 
  420 
  Vial of Balsam Water Perfume (or Unguent) (GPV 20 per ounce) (3 
  ounces) 
  421 
  Dwarf-Sized, Gnome-Forged Scale Mail (GPV 63) (+1 Armor Class 
  bonus, normal weight) 
  422 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Mead (GPV 2 GP per gallon); 31.5 gallons (GPV 63) 
  423 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Watered-Down Wine (GPV 2 GP per gallon); 31.5 gallons (GPV 
  63) 
  424 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 63 
  gallons (GPV 63) 
  425 
  Ragged Mink-Trimmed Fur Garment (GPV 63) 
  426 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 63 
  gallons (GPV 63) 
  427 
  8 Ivory Giant Boar Tusks (GPV 8 each) 
  428 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 16 gallons (GPV 64) 
  
  234 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
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  429 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 16 gallons 
  (GPV 64) 
  430 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 16 gallons (GPV 
  64) 
  431 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Brandy (GPV 16 GP per gallon); 4 gallons (GPV 64) 
  432 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Elvish Ruby Wine (GPV 16 GP per gallon); 4 gallons (GPV 64) 
  433 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 8 gallons (GPV 64) 
  434 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 8 gallons (GPV 64) 
  435 
  Long (6’ x 12’, 8 square yards), Damaged Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 64) 
  436 
  Narrow (3’ x 12’, 4 square yards), Crude Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 64) 
  437 
  Narrow (3’ x 12’, 4 square yards), Fine Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 64) 
  438 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 32 gallons (GPV 64) 
  439 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 32 
  gallons (GPV 64) 
  440 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of White Wine (GPV 8 GP per gallon); 8 gallons (GPV 64) 
  441 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 16 gallons (GPV 64) 
  442 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 16 gallons 
  (GPV 64) 
  443 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 16 gallons (GPV 
  64) 
  444 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Fine Ale (GPV 4 GP per gallon); 16 gallons 
  (GPV 64) 
  
  P a g e  | 235 
   
   
   
   
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  445 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Good-Quality Wine (GPV 4 per gallon); 16 
  gallons (GPV 64) 
  446 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Honey Mead (GPV 4 GP per gallon); 16 gallons 
  (GPV 64) 
  447 
  Small (3’ x 6’, 2 square yards), Damaged Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 64) 
  448 
  Small (gnome- or halfling-sized) Splint Mail (GPV 64) 
  449 
  Very Large (12’ x 12’, 16 square yards), Crude Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 64) 
  450 
  Very Large (12’ x 12’, 16 square yards), Fine Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 64) 
  451 
  13 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  452 
  13 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  453 
  Elf-Sized, Gnome-Forged Ring Mail (GPV 65) (+1 Armor Class 
  bonus, normal weight) 
  454 
  Human-Sized, Gnome-Forged Ring Mail (GPV 65) (+1 Armor Class 
  bonus, normal weight) 
  455 
  11 Fine Sable Pelts (GPV 6 each) 
  456 
  11 Fine Seal Pelts (GPV 6 each) 
  457 
  Vial of Water Lily Perfume (or Unguent) (GPV 22 per ounce) (3 
  ounces) 
  458 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 84 gallons (GPV 67.2) 
  459 
  Dwarf-Sized Chain Mail (GPV 68) 
  460 
  Dwarf-Sized, Gnome-Crafted Cuir Bouilli Leather Armor (GPV 68) 
  (+1 Armor Class bonus, normal weight) 
  461 
  Large (half-ogre sized) Scale Mail (GPV 68) 
  462 
  10 Sticks of Rosemary Incense (GPV 7 each) 
  463 
  14 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  464 
  14 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  465 
  7 Ivory Hippopotamus Teeth (GPV 10 each) 
  466 
  7 Large Gold Nuggets (GPV 10 each) 
  
  236 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  467 
  Elf-Sized, Gnome-Forged Scale Mail (GPV 70) (+1 Armor Class 
  bonus, normal weight) 
  468 
  Flask of Alchemically Preserved Triton's Blood (used to make 
  Sweet Water Potions) (GPV 70) 
  469 
  Half-Vial of Terebinth Oil Perfume (or Unguent) (GPV 35 per 
  ounce) (2 ounces) 
  470 
  Human-Sized, Gnome-Forged Scale Mail (GPV 70) (+1 Armor 
  Class bonus, normal weight) 
  471 
  Pouch of Woundwort (healing herbs, 1 dose restores 1D3 hit 
  points, only works on bleeding wounds, 2 uses per day) (2 doses) 
  (GPV 35 per dose) 
  472 
  Ragged Muskrat-Fur Cape (GPV 70) 
  473 
  Ragged Muskrat-Fur Jacket (GPV 70) 
  474 
  12 Fine Sable Pelts (GPV 6 each) 
  475 
  12 Fine Seal Pelts (GPV 6 each) 
  476 
  4 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  477 
  Damaged Ermine-Trimmed Fur Garment (GPV 72) 
  478 
  Dwarf-Sized Splint Mail (GPV 72) 
  479 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 12 gallons (GPV 72) 
  480 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 12 gallons (GPV 
  72) 
  481 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 9 gallons (GPV 72) 
  482 
  Huge (12’ x 18’, 24 square yards), Emblematic Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 72) 
  483 
  Immense (18’ x 18’, 36 square yards), Damaged Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 72) 
  484 
  Long (6’ x 12’, 8 square yards), Antique Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 72) 
  485 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 18 gallons (GPV 72) 
  486 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 18 gallons 
  (GPV 72) 
  
  P a g e  | 237 
   
   
   
   
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  KENT DAVID KELLY 
   
  487 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 18 gallons (GPV 
  72) 
  488 
  Small (3’ x 6’, 2 square yards), Antique Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 72) 
  489 
  Small (gnome- or halfling-sized) Banded Mail (GPV 72) 
  490 
  Small (gnome- or halfling-sized), Elven-Forged Scale Mail (GPV 
  72) (encumbrance and weight reduced by 25%) 
  491 
  Stained Mink-Trimmed Fur Garment (GPV 72) 
   
   
   
   
  
  238 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  GPV 75 
  492 
  15 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  493 
  15 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  494 
  15 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  495 
  15 Medium Monster-Fur Pelts (type(s) appropriate to setting) 
  (GPV 5 each) 
  496 
  15 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  497 
  15 Sticks of Bdellium Incense (GPV 5 each) 
  498 
  3 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25 each) 
  499 
  3 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  500 
  3 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  RESULTS 
  501 TO 600 
  501 
  3 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  502 
  3 Flasks of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25 each) 
  503 
  3 Ivory Walrus Tusks (GPV 25 each) 
  504 
  3 Very Large Gold Nuggets (GPV 25 each) 
  505 
  5 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  506 
  5 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  507 
  5 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  508 
  5 Huge Monster-Fur Pelts (type(s) appropriate to setting) (GPV 15 
  each) 
  509 
  5 Ivory Killer Whale Teeth (GPV 15 each) 
  
  P a g e  | 239 
   
   
   
   
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  KENT DAVID KELLY 
   
  510 
  5 Sticks of Cedar Incense (GPV 15 each) 
  511 
  Alchemically Preserved Set of Giant Beetle Legs (used to make 
  Climbing Potions) (GPV 75) 
  512 
  Battle Axe of Silvered Steel (weaker edge, -1 damage) (GPV 75) 
   
   
   
  513 
  Belt Pouch of Long-Leaf Pipeweed (GPV 75) 
  514 
  Belt Pouch of Miscellaneous Spell Components (non-magical 
  reagents for 20-24 different spells) (GPV 75) 
  515 
  Damaged Seal-Fur Cape (GPV 75) 
  516 
  Damaged Seal-Fur Jacket (GPV 75) 
  517 
  Damaged Small Elephant Tusk (weight 25 pounds; GPV 3 per 
  pound) (GPV 75) 
  518 
  Death Flask of Aqua Fortis (alchemical nitric acid; 8 ounces, can 
  be thrown as a grenade-like missile, damage 1D6 for a direct hit 
  and 1 point of splash damage to any targets within 3’ of impact; 
  direct ingestion, with an onset time of 2D4 rounds, requires save 
  vs. poison at +2, resulting in 4D6 damage if save is failed, or 2D4 
  damage if successful) (GPV 75) 
  519 
  Death Flask of Slime Daemon Secretion (alchemically preserved; 
  8 ounces, can be thrown as a grenade-like missile, damage 1D6 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 2D4 rounds, 
  
  240 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  requires save vs. poison at +2, resulting in 4D6 damage if save is 
  failed, or 2D4 damage if successful) (GPV 75) 
  520 
  Elf-Sized Chain Mail (GPV 75) 
  521 
  Elf-Sized, Gnome-Crafted Cuir Bouilli Leather Armor (GPV 75) (+1 
  Armor Class bonus, normal weight) 
  522 
  Flask of Alchemically Preserved Nixie Blood (used to make 
  Human Control Potions) (GPV 75) 
  523 
  Gold and Velvet Mask (GPV 75) 
  524 
  Half-Satchel of Henbane (healing herbs, 1 dose restores 1D2 hit 
  points, 1 use per day) (5 doses) (GPV 15 per dose) 
  525 
  Half-Satchel of Juniper Berry Juice (healing herb elixir, 1 dose 
  restores 1D4 hit points, but only if the recipience was at -1 or 
  fewer hit points, 1 use per day) (5 doses) (GPV 15 per dose) 
  526 
  Half-Satchel of Saint John's Wort Poultice (healing herbs, 1 dose 
  restores 1D3 hit points if the damage was suffered less than 2 
  minutes ago, 2 uses per day) (5 doses) (GPV 15 per dose) 
  527 
  Huge Ivory Walrus Tusk (GPV 75) 
  528 
  Human-Sized Chain Mail (GPV 75) 
  529 
  Human-Sized, Gnome-Crafted Cuir Bouilli Leather Armor (GPV 
  75) (+1 Armor Class bonus, normal weight) 
  530 
  Large Steel Shield (requires Strength 18/50+ to use effectively; +1 
  Armor Class vs. melee, +2 Armor Class vs. missiles, saves vs. 
  damage as metal; can block 4 attacks per melee round) (GPV 75) 
  531 
  Padded Horse Barding (improves mount Armor Class by 1; saves 
  vs. damage as cloth) (GPV 75) 
  532 
  Quire (25 sheets) of Good Papyrus (used to create spell scrolls 
  and books; spell transcription has a +3% chance of failure due to 
  low paper quality) (GPV 3 per sheet) 
  533 
  Small Pouch of South-Hold Farthing Pipeweed (GPV 75) 
  534 
  Small Sandstone Statuette (approximate weight 5 to 10 lbs.) (GPV 
  75) 
  535 
  Small Travertine Statuette (approximate weight 5 to 10 lbs.) (GPV 
  75) 
  536 
  Vial of Jasmine Oil Perfume (or Unguent) (GPV 25 per ounce) (3 
  ounces) 
  537 
  Small (3’ x 6’, 2 square yards), Emblematic Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 78) 
  538 
  1 Bolt of Silk (40 yards rolled length) (GPV 80) 
  
  P a g e  | 241 
   
   
   
   
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  KENT DAVID KELLY 
   
  539 
  10 Sticks of Damask Rose Incense (GPV 8 each) 
  540 
  16 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  541 
  16 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  542 
  2 Acid Flasks of Black Willow Sap (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 1D6-1 
  (minimum 1 point per flask) for a direct hit and 1 point of splash 
  damage to any targets within 3’ of impact; direct ingestion, with 
  an onset time of 2D4 rounds, requires save vs. poison at +3, 
  resulting in 3D6 damage if save is failed, or 1D4+1 damage if 
  successful per flask) (GPV 40 per flask) 
  543 
  2 Ancient Scrimshaw Carvings (carved by a mariner from whale 
  baleen) (GPV 40 each) 
  544 
  2 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  545 
  2 Fine Scrimshaw Carvings (carved by a mariner from whale 
  teeth) (GPV 40 each) 
  546 
  2 Ornate Scrimshaw Carvings (carved by a mariner from a walrus 
  tusk) (GPV 40 each) 
  547 
  20 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  548 
  3 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  549 
  4 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  550 
  4 Ivory Sperm Whale Teeth (GPV 20 each) 
  551 
  4 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  552 
  8 Ivory Hippopotamus Teeth (GPV 10 each) 
  553 
  8 Large Gold Nuggets (GPV 10 each) 
  554 
  Ancient Scrimshaw Carving (carved by a mariner from a walrus 
  tusk) (GPV 80) 
  555 
  Dwarf-Sized Splint Mail (GPV 80) 
  556 
  Elf-Sized Splint Mail (GPV 80) 
  557 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Fine Lilac Wine (GPV 20 per gallon); 4 gallons (GPV 80) 
  558 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 2.5 
  gallons (GPV 80) 
  
  242 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  559 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 2.5 gallons 
  (GPV 80) 
  560 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 8 gallons 
  (GPV 80) 
  561 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 8 gallons 
  (GPV 80) 
  562 
  Human-Sized Splint Mail (GPV 80) 
  563 
  Large (half-ogre sized) Splint Mail (GPV 80) 
  564 
  Large Satchel of Garlic Poultice (healing herbs, each does has a 
  50% chance to double normal healing rate for one full day's rest, 
  1 use per day) (20 doses) (GPV 4 per dose) 
  565 
  Long (6’ x 12’, 8 square yards), Crude Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 80) 
  566 
  Narrow (3’ x 12’, 4 square yards), Crude Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 80) 
  567 
  Narrow (3’ x 12’, 4 square yards), Damaged Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 80) 
  568 
  Ornate Scrimshaw Carving (carved by a mariner from whale 
  teeth) (GPV 80) 
  569 
  Pouch of Herb True-Love Poultice (healing herbs, with two 
  possible effects:  [1] 1 dose restores 1 hit point, 3 uses per day; 
  [2] 1 dose gives a +2 bonus to a saving throw vs. poison, if poison 
  effect is not instantaneous) (2 doses) (GPV 40 per dose) 
  570 
  Satchel of Adder's-Tongue (healing herbs, each dose doubles 
  normal healing rate for one full day's rest) (10 doses) (GPV 8 per 
  dose) 
  571 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Silver Dwarvish Ale (GPV 10 GP per gallon); 8 gallons (GPV 80) 
  572 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 5 gallons (GPV 80) 
  573 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 5 gallons 
  (GPV 80) 
  574 
  Silver-Tipped Lance (GPV 80) 
   
  
  P a g e  | 243 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  575 
  Small (3’ x 6’, 2 square yards), Damaged Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 80) 
  576 
  Small (3’ x 6’, 2 square yards), Fine Woven Wool and Painted Silk 
  Tapestry (or brocade, rug, etc.) (GPV 80) 
  577 
  Small (gnome- or halfling-sized) Bronze Plate Mail (GPV 80) 
  578 
  Small (gnome- or halfling-sized) Splint Mail (GPV 80) 
  579 
  Small (gnome- or halfling-sized), Dwarf-Forged Chain Mail (GPV 
  80) (+1 Armor Class bonus, normal weight) 
  580 
  Stained Muskrat-Fur Cape (GPV 80) 
  581 
  Stained Muskrat-Fur Jacket (GPV 80) 
  582 
  Dwarf-Sized Banded Mail (GPV 81) 
  583 
  Dwarf-Sized, Elven-Forged Scale Mail (GPV 81) (encumbrance 
  and weight reduced by 25%) 
  584 
  Faded Mink-Trimmed Fur Garment (GPV 81) 
  585 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 42 gallons (GPV 84) 
  586 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 42 
  gallons (GPV 84) 
  
  244 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  587 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Fine Ale (GPV 4 GP per gallon); 21 gallons (GPV 84) 
  588 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Good-Quality Wine (GPV 4 per gallon); 21 gallons (GPV 84) 
  589 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Honey Mead (GPV 4 GP per gallon); 21 gallons (GPV 84) 
  590 
  Large (9’ x 12’, 12 square yards), Crude Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 84) 
  591 
  Large (9’ x 12’, 12 square yards), Ornate Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 84) 
  592 
  Narrow (3’ x 12’, 4 square yards), Emblematic Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 84) 
  593 
  Ragged Ermine-Trimmed Fur Garment (GPV 84) 
  594 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 84 
  gallons (GPV 84) 
  595 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Mead (GPV 2 GP per gallon); 42 gallons (GPV 84) 
  596 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Watered-Down Wine (GPV 2 GP per gallon); 42 gallons (GPV 84) 
  597 
  Vial of Iris Blossom Perfume (or Unguent) (GPV 28 per ounce) (3 
  ounces) 
  598 
  17 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  599 
  17 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  600 
  5 Sticks of Rosewood Incense (GPV 17 each) 
  RESULTS 
  601 TO 700 
  601 
  Ragged Seal-Fur Cape (GPV 87) 
  602 
  Ragged Seal-Fur Jacket (GPV 87) 
  603 
  Quire (25 sheets) of Fine Papyrus (used to create spell scrolls and 
  books; spell transcription has a +2% chance of failure due to 
  middling paper quality) (GPV 3.5 per sheet) 
  604 
  15 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  605 
  15 Sticks of Lavender Incense (GPV 6 each) 
  
  P a g e  | 245 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  606 
  18 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  607 
  18 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  608 
  2 Sets of Dwarf-Sized Scale Mail (GPV 45 each) 
  609 
  2 Sets of Elf-Sized Scale Mail (GPV 45 each) 
  610 
  2 Sets of Human-Sized Scale Mail (GPV 45 each) 
  611 
  2 Sets of Large (half-ogre sized) Scale Mail (GPV 45 each) 
  612 
  2 Sets of Small (gnome- or halfling-sized) Scale Mail (GPV 45 
  each) 
  613 
  3 Masses of Honey "Bread" from a Giant Bee Hive (GPV 30 each) 
  614 
  3 Sets of Dwarf-Sized Ring Mail (GPV 30 each) 
  615 
  3 Sets of Elf-Sized Ring Mail (GPV 30 each) 
  616 
  3 Sets of Human-Sized Ring Mail (GPV 30 each) 
  617 
  3 Sets of Large (half-ogre sized) Ring Mail (GPV 30 each) 
  618 
  3 Sets of Small (gnome- or halfling-sized) Ring Mail (GPV 30 each) 
  619 
  5 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  620 
  5 Sticks of Frankincense Incense (GPV 18 each) 
  621 
  6 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  622 
  6 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  623 
  6 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  624 
  6 Ivory Killer Whale Teeth (GPV 15 each) 
  625 
  9 Large Gold Nuggets (GPV 10 each) 
  626 
  Damaged Sable-Trimmed Fur Garment (GPV 90) 
  627 
  Damaged Small Mastodon Tusk (weight 30 pounds; GPV 3 per 
  pound) (GPV 90) 
  628 
  Dwarf-Sized Banded Mail (GPV 90) 
  629 
  Dwarf-Sized Bronze Plate Mail (GPV 90) 
  630 
  Dwarf-Sized Chain Mail (GPV 90) 
  631 
  Dwarf-Sized, Dwarf-Forged Chain Mail (GPV 90) (+1 Armor Class 
  bonus, normal weight) 
  632 
  Elf-Sized Banded Mail (GPV 90) 
  
  246 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  633 
  Elf-Sized Chain Mail (GPV 90) 
  634 
  Elf-Sized, Elven-Forged Scale Mail (GPV 90) (encumbrance and 
  weight reduced by 25%) 
  635 
  Faded Muskrat-Fur Cape (GPV 90) 
  636 
  Faded Muskrat-Fur Jacket (GPV 90) 
  637 
  Flask of Alchemically Preserved Wererat Blood (used to make 
  Diminution Potions) (GPV 90) 
  638 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 9 gallons 
  (GPV 90) 
  639 
  Human-Sized Banded Mail (GPV 90) 
  640 
  Human-Sized Chain Mail (GPV 90) 
  641 
  Human-Sized, Elven-Forged Scale Mail (GPV 90) (encumbrance 
  and weight reduced by 25%) 
  642 
  Large (half-ogre sized) Banded Mail (GPV 90) 
  643 
  Large (half-ogre sized) Chain Mail (GPV 90) 
  644 
  Large (half-ogre sized), Elven-Forged Ring Mail (GPV 90) 
  (encumbrance and weight reduced by 25%) 
  645 
  Large (half-ogre sized), Gnome-Crafted Cuir Bouilli Studded 
  Leather Armor (GPV 90) (+1 Armor Class bonus, normal weight) 
   
   
   
  
  P a g e  | 247 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  646 
  Large Spiked Steel Shield (requires Strength 18/90+ to use 
  effectively; +1 Armor Class vs. melee, +2 Armor Class vs. missiles, 
  saves vs. damage as metal; can block 4 attacks per melee round, 
  or attack for 1D6+1 piercing damage) (GPV 90) 
  647 
  Mink-Trimmed Fur Garment (GPV 90) 
  648 
  Small (gnome- or halfling-sized) Banded Mail (GPV 90) 
  649 
  Small (gnome- or halfling-sized) Chain Mail (GPV 90) 
  650 
  Vial of Musk Perfume (or Unguent) (GPV 30 per ounce) (3 ounces) 
  651 
  19 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  652 
  19 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  653 
  5 Sticks of Sandalwood Incense (GPV 19 each) 
  654 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 16 gallons (GPV 96) 
  655 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 16 gallons (GPV 
  96) 
  656 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 12 gallons (GPV 
  96) 
  657 
  Huge (12’ x 18’, 24 square yards), Crude Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 96) 
  658 
  Huge (12’ x 18’, 24 square yards), Fine Woven Cotton Tapestry (or 
  brocade, rug, etc.) (GPV 96) 
  659 
  Large (9’ x 12’, 12 square yards), Damaged Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 96) 
  660 
  Long (6’ x 12’, 8 square yards), Emblematic Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 96) 
  661 
  Long (6’ x 12’, 8 square yards), Exquisite Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 96) 
  662 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 24 gallons (GPV 96) 
  663 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 24 gallons 
  (GPV 96) 
  664 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 24 gallons (GPV 
  96) 
  
  248 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  665 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Aged Dwarvish Brandy (GPV 96 per gallon); 1 gallon (GPV 96) 
  666 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 16 gallons (GPV 96) 
  667 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 16 gallons (GPV 
  96) 
  668 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Fine Mead (GPV 6 GP per gallon); 16 gallons 
  (GPV 96) 
  669 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Golden Wine (GPV 6 GP per gallon); 16 gallons 
  (GPV 96) 
  670 
  Small (3’ x 6’, 2 square yards), Emblematic Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 96) 
  671 
  Small (3’ x 6’, 2 square yards), Exquisite Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 96) 
  672 
  Stained Ermine-Trimmed Fur Garment (GPV 96) 
  673 
  Large (half-ogre sized), Gnome-Forged Ring Mail (GPV 98) (+1 
  Armor Class bonus, normal weight) 
  674 
  Small (3’ x 6’, 2 square yards), Ornate Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 98) 
  675 
  Heavy Mink-Trimmed Fur Garment (GPV 99) 
  GPV 100 
  676 
  10 Large Gold Nuggets (GPV 10 each) 
  677 
  10 Large Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  10 each) 
  678 
  10 Sticks of Clove Incense (GPV 10 each) 
  679 
  2 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  670 
  2 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  671 
  2 Great Silver Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 50 each) 
  672 
  2 Huge Gold Nuggets (GPV 50 each) 
  673 
  2 Large Ivory Walrus Tusks (GPV 50 each) 
  
  P a g e  | 249 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  674 
  2 Small Baku Tusks (GPV 50 each) 
  675 
  2 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  676 
  2 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  677 
  2 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  678 
  20 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  679 
  20 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  680 
  20 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  681 
  20 Masterwork Arrows of the Elf Lord (non-magical, +1 damage) 
  (GPV 5 each) 
   
   
   
  
  250 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  682 
  20 Masterwork Heavy Quarrels of the Dwarf Lord (non-magical, 
  +1 damage) (GPV 5 each) 
  683 
  20 Medium Monster-Fur Pelts (type(s) appropriate to setting) 
  (GPV 5 each) 
  684 
  20 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  685 
  20 Sticks of Bdellium Incense (GPV 5 each) 
  686 
  25 Flasks of Gray-Brown Dye (common, made from cutch, acacia 
  and similar plants) (GPV 4 per flask) 
  687 
  4 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25 each) 
  688 
  4 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  689 
  4 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  690 
  4 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  691 
  Ragged Seal-Fur Cape (GPV 87) 
  692 
  Ragged Seal-Fur Jacket (GPV 87) 
  693 
  Quire (25 sheets) of Fine Papyrus (used to create spell scrolls and 
  books; spell transcription has a +2% chance of failure due to 
  middling paper quality) (GPV 3.5 per sheet) 
  694 
  15 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  695 
  15 Sticks of Lavender Incense (GPV 6 each) 
  696 
  18 Great Copper Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5 each) 
  697 
  18 Small Silver Ingots (100 coin equivalent each) (GPV 5 each) 
  698 
  2 Sets of Dwarf-Sized Scale Mail (GPV 45 each) 
  699 
  2 Sets of Elf-Sized Scale Mail (GPV 45 each) 
  700 
  2 Sets of Human-Sized Scale Mail (GPV 45 each) 
  RESULTS 
  701 TO 800 
  701 
  4 Flasks of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25 each) 
  702 
  4 Ivory Walrus Tusks (GPV 25 each) 
  
  P a g e  | 251 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  703 
  4 Very Large Gold Nuggets (GPV 25 each) 
  704 
  5 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  705 
  5 Giant Monster-Fur Pelts (type(s) appropriate to setting) (GPV 20 
  each) 
  706 
  5 Ivory Sperm Whale Teeth (GPV 20 each) 
  707 
  5 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  708 
  5 Sticks of Cassia Incense (GPV 20 each) 
  709 
  Alchemically Preserved Doppelganger Flesh (used to make 
  Delusion Potions) (GPV 100) 
  710 
  Baku Tusk (GPV 100) 
  711 
  Behemoth Tusk-Tooth (GPV 100) 
  712 
  Cloth of Gold and Velvet Garment (GPV 100) 
  713 
  Cracked Small Elephant Tusk (weight 25 pounds; GPV 4 per 
  pound) (GPV 100) 
  714 
  Double Quire (50 sheets) of Crude Papyrus (used to create spell 
  scrolls and books; spell transcription has a +5% chance of failure 
  due to low paper quality) (GPV 2 per sheet) 
  715 
  Dwarf-Sized Bronze Plate Mail (GPV 100) 
  716 
  Elf-Sized Bronze Plate Mail (GPV 100) 
  717 
  Elf-Sized, Dwarf-Forged Chain Mail (GPV 100) (+1 Armor Class 
  bonus, normal weight) 
  718 
  Flask of Alchemically Preserved Giant Weasel Blood (used to 
  make Speed Potions) (GPV 100) 
  719 
  Flask of Crushed Pearl Powder (reagent for Augury and Vanish 
  spells) (GPV 100) 
  720 
  Flask of Deep Green Dye (rare, made from woad or indigo, along 
  with measures of yellow dye) (GPV 100) 
  721 
  Flask of Powdered Amber (reagent for Fool's Gold spell) (GPV 100) 
  722 
  Flask of Rose Water Perfume (or Unguent) (GPV 10 per ounce) (10 
  ounces) 
  723 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 2.5 
  gallons (GPV 100) 
  724 
  Half-Satchel of Birthwort (healing herbs, 1 dose gives a +2 bonus 
  to a saving throw vs. poison, if poison effect is not instantaneous) 
  (5 doses) (GPV 20 per dose) 
  
  252 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  725 
  Half-Vial of Amber Perfume (or Unguent) (GPV 50 per ounce) (2 
  ounces) 
  726 
  Human-Sized Bronze Plate Mail (GPV 100) 
  727 
  Human-Sized, Dwarf-Forged Chain Mail (GPV 100) (+1 Armor 
  Class bonus, normal weight) 
  728 
  Immense Gold Nugget (GPV 100) 
  729 
  Inlaid Wooden Coffer (GPV 100) 
  730 
  Ivory Ogre Mage Tusk (GPV 100) 
  731 
  Ivory Plaque (reagent for Mnemonic Enhancer spell) (GPV 100) 
  732 
  Large (half-ogre sized) Bronze Plate Mail (GPV 100) 
  733 
  Large Unframed Painting (GPV 100) 
  734 
  Leather Horse Barding (improves mount Armor Class by 2; saves 
  vs. damage as leather) (GPV 100) 
  735 
  Masterwork Dagger of the Prince of Thieves (non-magical, +1 
  damage) (GPV 100) 
  736 
  Masterwork Voulge of Oldskull (non-magical, +1 damage) (GPV 
  100) 
  737 
  Muskrat-Fur Cape (GPV 100) 
  738 
  Muskrat-Fur Jacket (GPV 100) 
  739 
  Narrow (3’ x 12’, 4 square yards), Crude Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 100) 
  740 
  Narwhal Horn (GPV 100) 
  741 
  Pouch of Ogre Mage Teeth (used to make Gaseous Form Potions) 
  (GPV 100) 
  742 
  Pouch of Old Tobias Pipeweed (GPV 100) 
  743 
  Quire (25 sheets) of Crude Parchment (used to create spell scrolls 
  and books; spell transcription has a +1% chance of failure due to 
  middling paper quality) (GPV 4 per sheet) 
  744 
  Samite Heraldic Banner (GPV 100) 
   
   
  
  P a g e  | 253 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  745 
  Satchel of Comfrey (healing herbs, 1 dose restores 1D4 hit points 
  if the damage was suffered less than 2 minutes ago, 1 use per 24 
  hours) (10 doses) (GPV 10 per dose) 
  746 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 5 gallons (GPV 
  100) 
  747 
  Small (3’ x 6’, 2 square yards), Damaged Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 100) 
  748 
  Small (gnome- or halfling-sized) Bronze Plate Mail (GPV 100) 
  749 
  Small Gold Ingot (100 coin equivalent) (GPV 100) 
  750 
  Small Silver Horn (reagent for Clairaudience spell) (GPV 100) 
  751 
  Sphere of Herbal Incense (reagent for Find Familiar spell) (GPV 
  100) 
  752 
  Spice Satchel of Black Pepper (GPV 100) 
  
  254 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  753 
  Spice Satchel of Coriander (GPV 100) 
  754 
  Spice Satchel of Fine Salt (GPV 100) 
  755 
  Spice Satchel of Galangal (GPV 100) 
  756 
  Stained Seal-Fur Cape (GPV 100) 
  757 
  Stained Seal-Fur Jacket (GPV 100) 
  758 
  Vial-Measure of Invisible Serpent Ichor (used for Write spells, and 
  to create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 100) 
  759 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 126 gallons (GPV 100.8) 
  760 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Heavy Beer (GPV 4 SP per gallon); 252 gallons (GPV 
  100.8) 
  761 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Watered-Down Ale (GPV 4 SP per gallon); 252 gallons 
  (GPV 100.8) 
  762 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 126 gallons (GPV 100.8) 
  763 
  Long (6’ x 12’, 8 square yards), Crude Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 104) 
  764 
  Narrow (3’ x 12’, 4 square yards), Damaged Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 104) 
  765 
  Small (3’ x 6’, 2 square yards), Fine Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 104) 
  776 
  15 Sticks of Rosemary Incense (GPV 7 each) 
  777 
  7 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  778 
  7 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  779 
  7 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  780 
  7 Ivory Killer Whale Teeth (GPV 15 each) 
  781 
  Belt Pouch of Woundwort (healing herbs, 1 dose restores 1D3 hit 
  points, only works on bleeding wounds, 2 uses per day) (3 doses) 
  (GPV 35 per dose) 
  782 
  Large (half-ogre sized), Gnome-Forged Scale Mail (GPV 105) (+1 
  Armor Class bonus, normal weight) 
  
  P a g e  | 255 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  783 
  Ragged Sable-Trimmed Fur Garment (GPV 105) 
  784 
  Vial of Terebinth Oil Perfume (or Unguent) (GPV 35 per ounce) (3 
  ounces) 
  785 
  6 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  786 
  Faded Ermine-Trimmed Fur Garment (GPV 108) 
  787 
  Fine Mink-Trimmed Fur Garment (GPV 108) 
  788 
  Immense (18’ x 18’, 36 square yards), Emblematic Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 108) 
  789 
  Large (9’ x 12’, 12 square yards), Antique Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 108) 
  790 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 18 gallons (GPV 
  108) 
  791 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 18 gallons (GPV 
  108) 
  792 
  Heavy Muskrat-Fur Cape (GPV 110) 
  793 
  Heavy Muskrat-Fur Jacket (GPV 110) 
  794 
  Faded Seal-Fur Cape (GPV 112) 
  795 
  Faded Seal-Fur Jacket (GPV 112) 
  796 
  Long (6’ x 12’, 8 square yards), Damaged Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 112) 
  797 
  Narrow (3’ x 12’, 4 square yards), Fine Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 112) 
  798 
  Narrow (3’ x 12’, 4 square yards), Ornate Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 112) 
  799 
  Very Large (12’ x 12’, 16 square yards), Crude Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 112) 
  800 
  Very Large (12’ x 12’, 16 square yards), Ornate Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 112) 
  RESULTS 
  801 TO 900 
  801 
  6 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  
  256 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  802 
  6 Ivory Sperm Whale Teeth (GPV 20 each) 
  803 
  6 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  804 
  8 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  805 
  8 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  806 
  8 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  807 
  8 Ivory Killer Whale Teeth (GPV 15 each) 
  808 
  Ancient Scrimshaw Carving (carved by a mariner from aquatic 
  monster teeth) (GPV 120) 
  809 
  Belt Pouch of Herb True-Love Poultice (healing herbs, with two 
  possible effects:  [1] 1 dose restores 1 hit point, 3 uses per day; 
  [2] 1 dose gives a +2 bonus to a saving throw vs. poison, if poison 
  effect is not instantaneous) (3 doses) (GPV 40 per dose) 
  810 
  Cracked Small Mastodon Tusk (weight 30 pounds; GPV 4 per 
  pound) (GPV 120) 
  811 
  Damaged Beaver-Fur Cape (GPV 120) 
  812 
  Damaged Beaver-Fur Jacket (GPV 120) 
  813 
  Damaged Muskrat-Fur Coat (GPV 120) 
  814 
  Damaged Small Mammoth Tusk (weight 40 pounds; GPV 3 per 
  pound) (GPV 120) 
  815 
  Ermine-Trimmed Fur Garment (GPV 120) 
  816 
  Fine Muskrat-Fur Cape (GPV 120) 
  817 
  Fine Muskrat-Fur Jacket (GPV 120) 
  818 
  Flask of Citrus Blossom Perfume (or Unguent) (GPV 12 per ounce) 
  (10 ounces) 
  819 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 12 
  gallons (GPV 120) 
  820 
  Large (9’ x 12’, 12 square yards), Crude Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 120) 
  821 
  Large (half-ogre sized) Splint Mail (GPV 120) 
  822 
  Light Underwater Crossbow (made by a master bowyer for 
  underwater use; capable of firing bolts while the wielder is 
  swimming underwater) (GPV 120) 
  
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  823 
  Long (6’ x 12’, 8 square yards), Masterwork Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 120) 
  824 
  Narrow (3’ x 12’, 4 square yards), Emblematic Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 120) 
  825 
  Satchel of Marsh-Mallow Poultice (healing herbs, 1 dose restores 
  1D3 hit points, only works on burn damage, 1 use per day) (10 
  doses) (GPV 12 per dose) 
  826 
  Short Sword of Silvered Steel (weaker edge, -1 damage) (GPV 120) 
  827 
  Small (3’ x 6’, 2 square yards), Emblematic Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 120) 
  828 
  Small (3’ x 6’, 2 square yards), Masterwork Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 120) 
  829 
  Stained Sable-Trimmed Fur Garment (GPV 120) 
  830 
  25 Flasks of Red Dye (common, made from rose madder and 
  similar plants) (GPV 5 per flask) 
  831 
  25 Flasks of Yellow Dye (common, made from ochre, pomegranate 
  rind, safflower, and similar plants) (GPV 5 per flask) 
  832 
  25 Medium Monster-Fur Pelts (type(s) appropriate to setting) 
  (GPV 5 each) 
  833 
  5 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25 each) 
  834 
  5 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  835 
  5 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  836 
  5 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  837 
  5 Flasks of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25 each) 
  838 
  5 Ivory Walrus Tusks (GPV 25 each) 
  839 
  5 Sticks of Cinnamon Incense (GPV 25 each) 
  840 
  5 Very Large Gold Nuggets (GPV 25 each) 
  841 
  Alchemically Preserved Giant Fish Liver (used to make 
  Slipperiness Potions) (GPV 75) 
  842 
  Flask of Alchemically Preserved Giant Wolverine Blood (used to 
  make Super-Heroism Potions) (GPV 125) 
  
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  843 
  Quire (25 sheets) of Good Parchment (used to create spell scrolls 
  and books; spell transcription has normal chance of failure, due 
  to average paper quality) (GPV 5 per sheet) 
  844 
  Runic Platinum Stirring Rod (GPV 125, alchemical and fragile) 
  845 
  Seal-Fur Cape (GPV 125) 
  846 
  Seal-Fur Jacket (GPV 125) 
  847 
  Small Keg of Braelinch Pipeweed (GPV 125) 
  848 
  Studded Leather Horse Barding (improves mount Armor Class by 
  2; saves vs. damage as leather at +1) (GPV 125) 
  849 
  Vial of Enchanted Scroll Ink (used for Write spells, and to create 
  ink for the inscription of scrolls; consists of invisible serpent 
  ichor, octopus ink or squid sepia, and various powdered gems; 
  there is sufficient ink in one such vial to inscribe 1 spell) (GPV 
  125) 
  850 
  Yellowed Small Elephant Tusk (weight 25 pounds; GPV 5 per 
  pound) (GPV 125) 
  851 
  7 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  852 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 126 
  gallons (GPV 126) 
  853 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Fine Ale (GPV 4 GP per gallon); 31.5 gallons (GPV 126) 
  854 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Good-Quality Wine (GPV 4 per gallon); 31.5 gallons (GPV 126) 
  855 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Honey Mead (GPV 4 GP per gallon); 31.5 gallons (GPV 126) 
  856 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 63 gallons (GPV 126) 
  857 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 63 
  gallons (GPV 126) 
  858 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Fine Mead (GPV 6 GP per gallon); 21 gallons (GPV 126) 
  859 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Golden Wine (GPV 6 GP per gallon); 21 gallons (GPV 126) 
  860 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 63 gallons (GPV 126) 
  
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  861 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 63 
  gallons (GPV 126) 
  862 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 126 
  gallons (GPV 126) 
  863 
  Small (3’ x 6’, 2 square yards), Antique Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 126) 
  864 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 16 gallons (GPV 
  128) 
  865 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Aged Emerald Pale Wine (GPV 32 per gallon); 4 gallons (GPV 128) 
  866 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Fine Vintage Brandy (GPV 32 per gallon); 4 gallons (GPV 128) 
  867 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 8 gallons (GPV 128) 
  868 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 8 gallons 
  (GPV 128) 
  869 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 8 gallons (GPV 128) 
  870 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 8 gallons 
  (GPV 128) 
  871 
  Long (6’ x 12’, 8 square yards), Crude Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 128) 
  872 
  Long (6’ x 12’, 8 square yards), Fine Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 128) 
  873 
  Narrow (3’ x 12’, 4 square yards), Damaged Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 128) 
  874 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 32 gallons (GPV 128) 
  875 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 32 gallons 
  (GPV 128) 
  876 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 32 gallons (GPV 
  128) 
  
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  877 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Brandy (GPV 16 GP per gallon); 8 gallons (GPV 128) 
  878 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Elvish Ruby Wine (GPV 16 GP per gallon); 8 gallons (GPV 128) 
  879 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 16 gallons (GPV 
  128) 
  880 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of White Wine (GPV 8 GP per gallon); 16 gallons 
  (GPV 128) 
  881 
  Small (3’ x 6’, 2 square yards), Fine Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 128) 
  882 
  Small (gnome- or halfling-sized), Elven-Forged Splint Mail (GPV 
  128) (encumbrance and weight reduced by 25%) 
  883 
  Very Large (12’ x 12’, 16 square yards), Damaged Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 128) 
  884 
  Heavy Ermine-Trimmed Fur Garment (GPV 132) 
  885 
  3 Sets of Dwarf-Sized Scale Mail (GPV 45 each) 
  886 
  3 Sets of Elf-Sized Scale Mail (GPV 45 each) 
  887 
  3 Sets of Human-Sized Scale Mail (GPV 45 each) 
  888 
  3 Sets of Large (half-ogre sized) Scale Mail (GPV 45 each) 
  889 
  3 Sets of Small (gnome- or halfling-sized) Scale Mail (GPV 45 
  each) 
  890 
  9 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  891 
  9 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  892 
  9 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  893 
  Faded Sable-Trimmed Fur Garment (GPV 135) 
  894 
  Large (half-ogre sized) Banded Mail (GPV 135) 
  895 
  Large (half-ogre sized), Elven-Forged Scale Mail (GPV 135) 
  (encumbrance and weight reduced by 25%) 
  896 
  Heavy Seal-Fur Cape (GPV 137) 
  897 
  Heavy Seal-Fur Jacket (GPV 137) 
  898 
  20 Sticks of Rosemary Incense (GPV 7 each) 
  
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  899 
  7 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  900 
  7 Ivory Sperm Whale Teeth (GPV 20 each) 
   
   
   
  RESULTS 
  901 TO 1,000 
  901 
  7 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  902 
  Alchemically Preserved Nixie Gland (used to make Underwater 
  Breathing Potions) (GPV 140) 
  903 
  Flask of Chamomile Perfume (or Unguent) (GPV 14 per ounce) (10 
  ounces) 
  904 
  Ragged Beaver-Fur Cape (GPV 140) 
  
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  905 
  Ragged Beaver-Fur Jacket (GPV 140) 
  906 
  Ragged Muskrat-Fur Coat (GPV 140) 
  907 
  Small (3’ x 6’, 2 square yards), Ornate Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 140) 
  908 
  8 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  909 
  Dwarf-Sized, Elven-Forged Splint Mail (GPV 144) (encumbrance 
  and weight reduced by 25%) 
  910 
  Fine Ermine-Trimmed Fur Garment (GPV 144) 
  911 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 9 gallons (GPV 144) 
  912 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 9 gallons 
  (GPV 144) 
  913 
  Immense (18’ x 18’, 36 square yards), Crude Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 144) 
  914 
  Immense (18’ x 18’, 36 square yards), Fine Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 144) 
  915 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 144) 
  916 
  Large (9’ x 12’, 12 square yards), Exquisite Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 144) 
  917 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 144) 
  918 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 24 gallons (GPV 
  144) 
  919 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 24 gallons (GPV 
  144) 
  920 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 18 gallons (GPV 
  144) 
  921 
  Small (gnome- or halfling-sized), Elven-Forged Banded Mail (GPV 
  144) (encumbrance and weight reduced by 25%) 
  922 
  Very Large (12’ x 12’, 16 square yards), Antique Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 144) 
  
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  GPV 150 
  923 
  10 Flasks of Green Mineral Ink (uncommon; made from ink, 
  verdigris and malachite) (GPV 15 each) 
  924 
  10 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  925 
  10 Flasks of Yellow Mineral Ink (uncommon; made from ink, 
  ochre, and orpiment) (GPV 15 each) 
  926 
  10 Huge Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  15 each) 
  927 
  10 Sticks of Cedar Incense (GPV 15 each) 
  928 
  15 Large Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  10 each) 
  929 
  15 Sticks of Clove Incense (GPV 10 each) 
  930 
  2 Death Flasks of Aqua Fortis (alchemical nitric acid; 8 ounces, 
  can be thrown as a grenade-like missile, damage 1D6 for a direct 
  hit and 1 point of splash damage to any targets within 3’ of 
  impact; direct ingestion, with an onset time of 2D4 rounds, 
  requires save vs. poison at +2, resulting in 4D6 damage if save is 
  failed, or 2D4 damage if successful per flask) (GPV 75 per flask) 
  931 
  2 Death Flasks of Slime Daemon Secretion (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 1D6 for a direct hit and 1 point of splash damage to any 
  targets within 3’ of impact; direct ingestion, with an onset time of 
  2D4 rounds, requires save vs. poison at +2, resulting in 4D6 
  damage if save is failed, or 2D4 damage if successful per flask) 
  (GPV 75 per flask) 
  932 
  2 Huge Ivory Walrus Tusks (GPV 75 each) 
  933 
  25 Flasks of Orange Dye (common, made from lichen, alder bark 
  and similar plants) (GPV 6 per flask) 
  934 
  3 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  935 
  3 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  936 
  3 Great Silver Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 50 each) 
  937 
  3 Huge Gold Nuggets (GPV 50 each) 
  938 
  3 Large Ivory Walrus Tusks (GPV 50 each) 
  
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  939 
  3 Small Baku Tusks (GPV 50 each) 
  940 
  3 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  941 
  3 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  942 
  3 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  943 
  30 Medium Monster-Fur Pelts (type(s) appropriate to setting) 
  (GPV 5 each) 
  944 
  30 Sticks of Bdellium Incense (GPV 5 each) 
  945 
  5 Masses of Honey "Bread" from a Giant Bee Hive (GPV 30 each) 
  946 
  5 Sticks of Amber Incense (GPV 30 each) 
  947 
  6 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25 each) 
  948 
  6 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  949 
  6 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  950 
  6 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  951 
  6 Flasks of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25 each) 
  952 
  6 Ivory Walrus Tusks (GPV 25 each) 
  953 
  6 Very Large Gold Nuggets (GPV 25 each) 
  954 
  Belt Pouch of Old Tobias Pipeweed (GPV 150) 
  955 
  Broad Sword of Silvered Steel (weaker edge, -1 damage) (GPV 
  150) 
  956 
  Damaged Average-Sized Elephant Tusk (weight 50 pounds; GPV 3 
  per pound) (GPV 150) 
  957 
  Damaged Seal-Fur Coat (GPV 150) 
  958 
  Death Flask of Vitriolic Acid (alchemical sulfuric acid; 8 ounces, 
  can be thrown as a grenade-like missile, damage 2D4-1 for a 
  direct hit and 1 point of splash damage to any targets within 3’ of 
  impact; direct ingestion, with an onset time of 1D6+1 rounds, 
  requires save vs. poison at +1, resulting in death if save is failed, 
  
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  or 2D6 damage if successful) (GPV 150, as it is more valuable as 
  a reagent than as a weapon) 
  959 
  Double Quire (50 sheets) of Good Papyrus (used to create spell 
  scrolls and books; spell transcription has a +3% chance of failure 
  due to low paper quality) (GPV 3 per sheet) 
  960 
  Fine Seal-Fur Cape (GPV 150) 
  961 
  Fine Seal-Fur Jacket (GPV 150) 
  962 
  Fine Small Elephant Tusk (weight 25 pounds; GPV 6 per pound) 
  (GPV 150) 
  963 
  Flask of Crimson Dye (rare, made from kermes) (GPV 150) 
  964 
  Flask of Giant's Sweat (used to make Giant Strength Potions) 
  (GPV 150) 
  965 
  Garish and Horrific Copper Unholy Water Basin (engraved with 
  infernal symbols; used by evil clerics to create vials of unholy 
  water) (GPV 150) 
  966 
  Healing Salve (1 container, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150) 
  967 
  Immaculate and Ornate Copper Holy Water Basin (engraved with 
  cryptic symbols; used by Chaotic Neutral or Lawful Neutral 
  clerics to create vials of holy water) (GPV 150) 
  968 
  Immaculate and Ornate Copper Holy Water Basin (engraved with 
  sacred symbols; used by good clerics to create vials of holy water) 
  (GPV 150) 
  969 
  Large (half-ogre sized) Bronze Plate Mail (GPV 150) 
  970 
  Large (half-ogre sized), Dwarf-Forged Chain Mail (GPV 150) (+1 
  Armor Class bonus, normal weight) 
  971 
  Large Baku Tusk (GPV 150) 
  972 
  Large Behemoth Tusk-Tooth (GPV 150) 
  973 
  Masterwork Fauchard of Oldskull (non-magical, +1 damage) (GPV 
  150) 
  974 
  Masterwork Horseman's Flail of the Paladin Overlord (non-
  magical, +1 damage) (GPV 150) 
  975 
  Masterwork Pike of Oldskull (non-magical, +1 damage) (GPV 150) 
  976 
  Masterwork Spetum of Oldskull (non-magical, +1 damage) (GPV 
  150) 
  977 
  Pouch of South-Hold Farthing Pipeweed (GPV 150) 
  
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  978 
  Ring Mail Horse Barding (improves mount Armor Class by 2; 
  saves vs. damage as hard metal) (GPV 150) 
  979 
  Sable-Trimmed Fur Garment (GPV 150) 
  980 
  Sandstone Statuette (approximate weight 12 to 20 lbs.) (GPV 150) 
  981 
  Satchel of Henbane (healing herbs, 1 dose restores 1D2 hit 
  points, 1 use per day) (10 doses) (GPV 15 per dose) 
  982 
  Satchel of Juniper Berry Juice (healing herb elixir, 1 dose 
  restores 1D4 hit points, but only if the recipience was at -1 or 
  fewer hit points, 1 use per day) (10 doses) (GPV 15 per dose) 
  983 
  Satchel of Saint John's Wort Poultice (healing herbs, 1 dose 
  restores 1D3 hit points if the damage was suffered less than 2 
  minutes ago, 2 uses per day) (10 doses) (GPV 15 per dose) 
  984 
  Small (3’ x 6’, 2 square yards), Emblematic Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 150) 
  985 or 
  986 
  Small Bronze Statuette (approximate weight 5 to 10 lbs.) (GPV 
  150) 
  987 or 
  988 
  Small Granite Statuette (approximate weight 5 to 10 lbs.) (GPV 
  150) 
  989 or 
  990 
  Travertine Statuette (approximate weight 12 to 20 lbs.) (GPV 150) 
  991 or 
  992 
  Triple Quire (75 sheets) of Crude Papyrus (used to create spell 
  scrolls and books; spell transcription has a +5% chance of failure 
  due to low paper quality) (GPV 2 per sheet) 
  993 or 
  994 
  Vial of Amber Perfume (or Unguent) (GPV 50 per ounce) (3 
  ounces) 
  995 or 
  996 
  Yellowed Small Mastodon Tusk (weight 30 pounds; GPV 5 per 
  pound) (GPV 150) 
  997 or 
  998 
  Large (9’ x 12’, 12 square yards), Crude Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 156) 
  999 or 
  000 
  Narrow (3’ x 12’, 4 square yards), Emblematic Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 156) 
   
   
   
  
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  [III-6] 
  MISCELLANEOUS TREASURE TABLE IV: 
  TREASURES OF VALUE 
  160 TO 480 GOLD PIECES 
   
   
   
  RESULTS 
  001 TO 100 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 
  2 Ancient Scrimshaw Carvings (carved by a mariner from a 
  walrus tusk) (GPV 80 each) 
  
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  002 
  2 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  003 
  2 Ornate Scrimshaw Carvings (carved by a mariner from whale 
  teeth) (GPV 80 each) 
  004 
  2 Sets of Dwarf-Sized Splint Mail (GPV 80 each) 
  005 
  2 Sets of Elf-Sized Splint Mail (GPV 80 each) 
  006 
  2 Sets of Human-Sized Splint Mail (GPV 80 each) 
  007 
  2 Sets of Large (half-ogre sized) Splint Mail (GPV 80 each) 
  008 
  2 Sets of Small (gnome- or halfling-sized) Splint Mail (GPV 80 
  each) 
  009 
  20 Sticks of Damask Rose Incense (GPV 8 each) 
  010 
  3 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  011 
  4 Acid Flasks of Black Willow Sap (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 1D6-1 
  (minimum 1 point per flask) for a direct hit and 1 point of splash 
  damage to any targets within 3’ of impact; direct ingestion, with 
  an onset time of 2D4 rounds, requires save vs. poison at +3, 
  resulting in 3D6 damage if save is failed, or 1D4+1 damage if 
  successful per flask) (GPV 40 per flask) 
  012 
  4 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  013 
  8 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  014 
  8 Ivory Sperm Whale Teeth (GPV 20 each) 
  015 
  8 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  016 
  Ancient Scrimshaw Carving (carved by a mariner from whale 
  teeth) (GPV 160) 
  017 
  Cracked Small Mammoth Tusk (weight 40 pounds; GPV 4 per 
  pound) (GPV 160) 
  018 
  Elf-Sized, Elven-Forged Splint Mail (GPV 160) (encumbrance and 
  weight reduced by 25%) 
  019 
  Flask of Marjoram Perfume (or Unguent) (GPV 16 per ounce) (10 
  ounces) 
  020 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 16 
  gallons (GPV 160) 
  021 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Exquisite Fire Amber Wine (GPV 40 per gallon); 4 gallons (GPV 
  160) 
  
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  022 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Exotic Elixir Liqueur (slightly magical, never ages) (GPV 320 per 
  gallon); .5 gallon (GPV 160) 
  023 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 8 gallons (GPV 
  160) 
  024 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 8 gallons (GPV 
  160) 
  025 
  Human-Sized, Elven-Forged Splint Mail (GPV 160) (encumbrance 
  and weight reduced by 25%) 
  026 
  Large Satchel of Adder's-Tongue (healing herbs, each dose 
  doubles normal healing rate for one full day's rest) (20 doses) 
  (GPV 8 per dose) 
  027 
  Long (6’ x 12’, 8 square yards), Crude Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 160) 
  028 
  Long (6’ x 12’, 8 square yards), Damaged Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 160) 
  029 
  Narrow (3’ x 12’, 4 square yards), Damaged Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 160) 
  030 
  Narrow (3’ x 12’, 4 square yards), Fine Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 160) 
  031 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Fine Lilac Wine (GPV 20 per gallon); 8 gallons (GPV 160) 
  032 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 5 
  gallons (GPV 160) 
  033 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 5 gallons 
  (GPV 160) 
  034 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 16 
  gallons (GPV 160) 
  035 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 16 
  gallons (GPV 160) 
  036 
  Small (3’ x 6’, 2 square yards), Fine Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 160) 
  
  270 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
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  037 
  Small (gnome- or halfling-sized), Elven-Forged Bronze Plate Mail 
  (GPV 160) (encumbrance and weight reduced by 25%) 
  038 
  Stained Beaver-Fur Cape (GPV 160) 
  039 
  Stained Beaver-Fur Jacket (GPV 160) 
  040 
  Stained Muskrat-Fur Coat (GPV 160) 
  041 
  Very Large (12’ x 12’, 16 square yards), Crude Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 160) 
  042 
  Yellowed Small Mammoth Tusk (weight 40 pounds; GPV 5 per 
  pound) (GPV 160) 
  043 
  9 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  044 
  Dwarf-Sized, Elven-Forged Banded Mail (GPV 162) (encumbrance 
  and weight reduced by 25%) 
  045 
  Heavy Sable-Trimmed Fur Garment (GPV 165) 
  046 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 42 gallons (GPV 168) 
  047 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 42 gallons 
  (GPV 168) 
  048 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 42 gallons (GPV 
  168) 
  049 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  White Wine (GPV 8 GP per gallon); 21 gallons (GPV 168) 
  050 
  Huge (12’ x 18’, 24 square yards), Crude Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 168) 
  051 
  Huge (12’ x 18’, 24 square yards), Ornate Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 168) 
  052 
  Large (9’ x 12’, 12 square yards), Damaged Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 168) 
  053 
  Long (6’ x 12’, 8 square yards), Emblematic Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 168) 
  054 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 84 gallons (GPV 168) 
  055 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 84 
  gallons (GPV 168) 
  
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  KENT DAVID KELLY 
   
  056 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Fine Ale (GPV 4 GP per gallon); 42 gallons (GPV 168) 
  057 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Good-Quality Wine (GPV 4 per gallon); 42 gallons (GPV 168) 
  058 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Honey Mead (GPV 4 GP per gallon); 42 gallons (GPV 168) 
  059 
  Small (3’ x 6’, 2 square yards), Exquisite Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 168) 
  060 
  10 Sticks of Rosewood Incense (GPV 17 each) 
  061 
  7 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25 each) 
  062 
  7 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  063 
  7 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  064 
  7 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  065 
  7 Flasks of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25 each) 
  066 
  7 Ivory Walrus Tusks (GPV 25 each) 
  067 
  7 Very Large Gold Nuggets (GPV 25 each) 
  068 
  Double Quire (50 sheets) of Fine Papyrus (used to create spell 
  scrolls and books; spell transcription has a +2% chance of failure 
  due to middling paper quality) (GPV 3.5 per sheet) 
  069 
  Half-Satchel of Woundwort (healing herbs, 1 dose restores 1D3 
  hit points, only works on bleeding wounds, 2 uses per day) (5 
  doses) (GPV 35 per dose) 
  070 
  Quire (25 sheets) of Fine Parchment (used to create spell scrolls 
  and books; spell transcription has a -1% chance of failure due to 
  above average paper quality) (GPV 7 per sheet) 
  071 
  Ragged Seal-Fur Coat (GPV 175) 
  072 
  10 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  073 
  10 Sticks of Frankincense Incense (GPV 18 each) 
  074 
  2 Sets of Dwarf-Sized Banded Mail (GPV 90 each) 
  075 
  2 Sets of Dwarf-Sized Chain Mail (GPV 90 each) 
  076 
  2 Sets of Elf-Sized Banded Mail (GPV 90 each) 
  
  272 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  077 
  2 Sets of Elf-Sized Chain Mail (GPV 90 each) 
  078 
  2 Sets of Human-Sized Banded Mail (GPV 90 each) 
  079 
  2 Sets of Human-Sized Chain Mail (GPV 90 each) 
  080 
  2 Sets of Large (half-ogre sized) Banded Mail (GPV 90 each) 
  081 
  2 Sets of Large (half-ogre sized) Chain Mail (GPV 90 each) 
  082 
  2 Sets of Small (gnome- or halfling-sized) Banded Mail (GPV 90 
  each) 
  083 
  2 Sets of Small (gnome- or halfling-sized) Chain Mail (GPV 90 
  each) 
  084 
  30 Sticks of Lavender Incense (GPV 6 each) 
  085 
  9 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  086 
  9 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  087 
  Damaged Average-Sized Mastodon Tusk (weight 60 pounds; GPV 
  3 per pound) (GPV 180) 
  088 
  Damaged Fox-Fur Cape (GPV 180) 
  089 
  Damaged Fox-Fur Jacket (GPV 180) 
  090 
  Damaged Muskrat-Fur Robe (GPV 180) 
  091 
  Dwarf-Sized, Elven-Forged Bronze Plate Mail (GPV 180) 
  (encumbrance and weight reduced by 25%) 
  092 
  Elf-Sized, Elven-Forged Banded Mail (GPV 180) (encumbrance 
  and weight reduced by 25%) 
  093 
  Faded Beaver-Fur Cape (GPV 180) 
  094 
  Faded Beaver-Fur Jacket (GPV 180) 
  095 
  Faded Muskrat-Fur Coat (GPV 180) 
  096 
  Fine Sable-Trimmed Fur Garment (GPV 180) 
  097 
  Fine Small Mastodon Tusk (weight 30 pounds; GPV 6 per pound) 
  (GPV 180) 
  098 
  Flask of Labdanum Oil Perfume (or Unguent) (GPV 18 per ounce) 
  (10 ounces) 
  099 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 9 gallons (GPV 
  180) 
  100 
  Human-Sized, Elven-Forged Banded Mail (GPV 180) 
  (encumbrance and weight reduced by 25%) 
  
  P a g e  | 273 
   
   
   
   
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  RESULTS 
  101 TO 200 
  101 
  Large (9’ x 12’, 12 square yards), Masterwork Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 180) 
  102 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 18 
  gallons (GPV 180) 
  103 
  Small (3’ x 6’, 2 square yards), Antique Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 180) 
  104 
  Small (3’ x 6’, 2 square yards), Ornate Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 182) 
  105 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Fine Mead (GPV 6 GP per gallon); 31.5 gallons (GPV 189) 
  106 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Golden Wine (GPV 6 GP per gallon); 31.5 gallons (GPV 189) 
  107 
  10 Sticks of Sandalwood Incense (GPV 19 each) 
  108 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 12 gallons (GPV 192) 
  109 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 12 gallons 
  (GPV 192) 
  110 
  Huge (12’ x 18’, 24 square yards), Damaged Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 192) 
  111 
  Large (9’ x 12’, 12 square yards), Crude Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 192) 
  112 
  Large (9’ x 12’, 12 square yards), Fine Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 192) 
  113 
  Narrow (3’ x 12’, 4 square yards), Emblematic Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 192) 
  114 
  Narrow (3’ x 12’, 4 square yards), Exquisite Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 192) 
  115 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 32 gallons (GPV 
  192) 
  116 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 32 gallons (GPV 
  192) 
  
  274 | P a g e  
   
   
   
   
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  117 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 24 gallons (GPV 
  192) 
  118 
  Very Large (12’ x 12’, 16 square yards), Emblematic Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 192) 
  119 
  Very Large (12’ x 12’, 16 square yards), Exquisite Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 192) 
  120 
  Narrow (3’ x 12’, 4 square yards), Ornate Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 196) 
  GPV 200 
  121 
  1 Bolt of Fine Painted Silk (40 yards rolled length) (GPV 200) 
  122 
  10 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  123 
  10 Giant Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  20 each) 
  124 
  10 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  125 
  10 Sticks of Cassia Incense (GPV 20 each) 
  126 
  2 Baku Tusks (GPV 100 each) 
  127 
  2 Behemoth Tusk-Teeth (GPV 100 each) 
  128 
  2 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  129 
  2 Immense Gold Nuggets (GPV 100 each) 
  130 
  2 Ivory Ogre Mage Tusks (GPV 100 each) 
  131 
  2 Narwhal Horns (GPV 100 each) 
  132 
  2 Sets of Dwarf-Sized Bronze Plate Mail (GPV 100 each) 
  133 
  2 Sets of Elf-Sized Bronze Plate Mail (GPV 100 each) 
  134 
  2 Sets of Human-Sized Bronze Plate Mail (GPV 100 each) 
  135 
  2 Sets of Large (half-ogre sized) Bronze Plate Mail (GPV 100 each) 
  136 
  2 Sets of Small (gnome- or halfling-sized) Bronze Plate Mail (GPV 
  100 each) 
  137 
  2 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  138 
  2 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  
  P a g e  | 275 
   
   
   
   
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  KENT DAVID KELLY 
   
  139 
  20 Large Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  10 each) 
  140 
  20 Sticks of Clove Incense (GPV 10 each) 
  141 
  4 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  142 
  4 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  143 
  4 Great Silver Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 50 each) 
  144 
  4 Huge Gold Nuggets (GPV 50 each) 
  145 
  4 Large Ivory Walrus Tusks (GPV 50 each) 
  146 
  4 Small Baku Tusks (GPV 50 each) 
  147 
  4 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  148 
  4 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  149 
  4 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  150 
  40 Sticks of Bdellium Incense (GPV 5 each) 
  151 
  5 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  152 
  8 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25 each) 
  153 
  8 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  154 
  8 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  155 
  8 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  156 
  8 Flasks of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25 each) 
  157 
  8 Ivory Walrus Tusks (GPV 25 each) 
  158 
  8 Very Large Gold Nuggets (GPV 25 each) 
  159 
  Alchemically Preserved Lion's Heart (used to make Heroism 
  Potions) (GPV 200) 
  160 
  Beaver-Fur Cape (GPV 200) 
  
  276 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  161 
  Beaver-Fur Jacket (GPV 200) 
  162 
  Bloodstained Unholy Water Font of Rare Woods and Copper 
  (engraved with infernal symbols; used by evil clerics to hold a 
  precious metal basin for the creation of unholy water) (GPV 200) 
  163 
  Carved Small Elephant Tusk (weight 25 pounds; GPV 8 per 
  pound) (GPV 200) 
  164 
  Cloth of Silver and Velvet Vestments (GPV 200) 
   
   
   
  
  P a g e  | 277 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  165 
  Cracked Average-Sized Elephant Tusk (weight 50 pounds; GPV 4 
  per pound) (GPV 200) 
  166 
  Crude Set of Alchemical Instruments (GPV 200) 
  167 
  Double Quire (50 sheets) of Crude Parchment (used to create 
  spell scrolls and books; spell transcription has a +1% chance of 
  failure due to middling paper quality) (GPV 4 per sheet) 
  168 
  Electrum (gold and silver) Ingot (400 coin equivalent) (GPV 200) 
  169 
  Elf-Sized, Elven-Forged Bronze Plate Mail (GPV 200) 
  (encumbrance and weight reduced by 25%) 
  170 
  Flask of Balsam Water Perfume (or Unguent) (GPV 20 per ounce) 
  (10 ounces) 
  171 
  Flask of Powdered Gargoyle Horn (used to make Invulnerability 
  Potions) (GPV 300) 
  172 
  Flask of Scarlet Dye (rare, made from kermes) (GPV 200) 
  173 
  Forbidden Folio of Herbalism (teaches the reader the essentials of 
  harvesting healing herbs, spices, and other valuable plants) (GPV 
  200) 
  174 
  Forbidden Folio of History (teaches the reader the general lore of 
  one defining past century in the campaign world’s saga; the Dark 
  Ages, the Golden Age, the Deluge, etc.) (GPV 200) 
   
  
  278 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
   
   
  175 
  Half-Satchel of Herb True-Love Poultice (healing herbs, with two 
  possible effects:  [1] 1 dose restores 1 hit point, 3 uses per day; 
  [2] 1 dose gives a +2 bonus to a saving throw vs. poison, if poison 
  effect is not instantaneous) (5 doses) (GPV 40 per dose) 
  176 
  Heavy Underwater Crossbow (made by a master bowyer for 
  underwater use; capable of firing bolts while the wielder is 
  swimming underwater) (GPV 200) 
  
  P a g e  | 279 
   
   
   
   
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  KENT DAVID KELLY 
   
  177 
  Huge Baku Tusk (GPV 200) 
  178 
  Human-Sized, Elven-Forged Bronze Plate Mail (GPV 200) 
  (encumbrance and weight reduced by 25%) 
  179 
  Large Narwhal Horn (GPV 200) 
  180 
  Large Sandstone Statuette (approximate weight 22 to 30 lbs.) 
  (GPV 200) 
  181 
  Large Satchel of Comfrey (healing herbs, 1 dose restores 1D4 hit 
  points if the damage was suffered less than 2 minutes ago, 1 use 
  per 24 hours) (20 doses) (GPV 10 per dose) 
  182 
  Large Travertine Statuette (approximate weight 22 to 30 lbs.) 
  (GPV 200) 
   
   
   
  
  280 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  183 
  Long (6’ x 12’, 8 square yards), Crude Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 200) 
  184 
  Masterwork Horseman's Mace of the Paladin Overlord (non-
  magical, +1 damage) (GPV 200) 
  185 
  Masterwork Military Fork of Oldskull (non-magical, +1 damage) 
  (GPV 200) 
  186 
  Masterwork Ranseur of Oldskull (non-magical, +1 damage) (GPV 
  200) 
  187 
  Masterwork Trident of the Sea Prince (non-magical, +1 damage) 
  (GPV 200) 
  188 
  Muskrat-Fur Coat (GPV 200) 
  189 
  Narrow (3’ x 12’, 4 square yards), Damaged Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 200) 
  190 
  Ornately Carved Holy Water Font of Rare Woods and Copper 
  (engraved with cryptic symbols; used by Chaotic Neutral and 
  Lawful Neutral clerics to hold a precious metal basin for the 
  creation of holy water) (GPV 200) 
  191 
  Ornately Carved Holy Water Font of Rare Woods and Copper 
  (engraved with sacred symbols; used by good clerics to hold a 
  precious metal basin for the creation of holy water) (GPV 200) 
  192 
  Phial of Miscellaneous Powdered Gems (used for Write spells, and 
  to create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 200) 
  193 
  Quadruple Quire (100 sheets) of Crude Papyrus (used to create 
  spell scrolls and books; spell transcription has a +5% chance of 
  failure due to low paper quality) (GPV 2 per sheet) 
  194 
  Quire (25 sheets) of Crude Vellum (used to create spell scrolls 
  and books; spell transcription has a -2% chance of failure due to 
  above average surface quality) (GPV 8 per sheet) 
  195 
  Satchel of Birthwort (healing herbs, 1 dose gives a +2 bonus to a 
  saving throw vs. poison, if poison effect is not instantaneous) (10 
  doses) (GPV 20 per dose) 
  196 
  Scale Mail Horse Barding (improves mount Armor Class by 3; 
  saves vs. damage as hard metal, but at -2) (GPV 200) 
  197 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 5 
  gallons (GPV 200) 
  198 
  Small (3’ x 6’, 2 square yards), Fine Woven Wool and Gold-Thread 
  Tapestry (or brocade, rug, etc.) (GPV 200) 
  
  P a g e  | 281 
   
   
   
   
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  KENT DAVID KELLY 
   
  199 
  Small (gnome- or halfling-sized) Ancient Bronze Plate Mail (GPV 
  200) (+1 Armor Class bonus, normal weight) 
  200 
  Soapstone Carving (approximate weight 1 to 5 lbs.) (GPV 200) 
  RESULTS 
  201 TO 300 
  201 
  Spice Satchel of Fine Sugar (GPV 200) 
  202 
  Spice Satchel of Ginger (GPV 200) 
  203 
  Spice Satchel of Grains of Paradise (GPV 200) 
  204 
  Spice Satchel of Mint (GPV 200) 
  205 
  Spice Satchel of Sage (GPV 200) 
  206 
  Stained Seal-Fur Coat (GPV 200) 
  207 
  Unhewn Block of Azurite (precious stone; can be chiseled apart 
  by a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 200) 
  208 
  Unhewn Block of Banded Agate (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 200) 
  209 
  Unhewn Block of Blue Eye Agate (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 200) 
  210 
  Unhewn Block of Blue Quartz (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 200) 
  211 
  Unhewn Block of Brown Eye Agate (precious stone; can be 
  chiseled apart by a skilled jewel cutter into 20+1D10 uncut gem-
  sized pieces for future cutting and polishing) (GPV 200) 
  212 
  Unhewn Block of Cat’s Eye Agate (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 200) 
  213 
  Unhewn Block of Gray Eye Agate (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 200) 
  214 
  Unhewn Block of Green Eye Agate (precious stone; can be 
  chiseled apart by a skilled jewel cutter into 20+1D10 uncut gem-
  sized pieces for future cutting and polishing) (GPV 200) 
  
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  215 
  Unhewn Block of Hematite (precious stone; can be chiseled apart 
  by a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 200) 
  216 
  Unhewn Block of Lapis Lazuli (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 200) 
  217 
  Unhewn Block of Malachite (precious stone; can be chiseled apart 
  by a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 200) 
  218 
  Unhewn Block of Obsidian (precious stone; can be chiseled apart 
  by a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 200) 
  219 
  Unhewn Block of Olivine (precious stone; can be chiseled apart 
  by a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 200) 
  220 
  Unhewn Block of Pink Moss Agate (precious stone; can be 
  chiseled apart by a skilled jewel cutter into 20+1D10 uncut gem-
  sized pieces for future cutting and polishing) (GPV 200) 
  221 
  Unhewn Block of Rhodochrosite (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 200) 
  222 
  Unhewn Block of Sunstone (precious stone; can be chiseled apart 
  by a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 200) 
  223 
  Unhewn Block of Tiger Eye (precious stone; can be chiseled apart 
  by a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 200) 
  224 
  Unhewn Block of Turquoise (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 200) 
  225 
  Vial of Arcane Ink (reagent for Write spell) (GPV 200) 
  226 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Ale (GPV 8 SP per gallon); 252 gallons (GPV 201.6) 
  227 
  Long (6’ x 12’, 8 square yards), Damaged Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 208) 
  228 
  Narrow (3’ x 12’, 4 square yards), Fine Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 208) 
  229 
  Very Large (12’ x 12’, 16 square yards), Crude Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 208) 
  
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  230 
  30 Sticks of Rosemary Incense (GPV 7 each) 
  231 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Silver Dwarvish Ale (GPV 10 GP per gallon); 21 gallons (GPV 210) 
  232 
  Ragged Fox-Fur Cape (GPV 210) 
  233 
  Ragged Fox-Fur Jacket (GPV 210) 
  234 
  Ragged Muskrat-Fur Robe (GPV 210) 
  235 
  Small (3’ x 6’, 2 square yards), Masterwork Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 210) 
  236 
  Huge (12’ x 18’, 24 square yards), Antique Woven Cotton Tapestry 
  (or brocade, rug, etc.) (GPV 216) 
  237 
  11 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  238 
  Flask of Water Lily Perfume (or Unguent) (GPV 22 per ounce) (10 
  ounces) 
  239 
  Heavy Beaver-Fur Cape (GPV 220) 
  240 
  Heavy Beaver-Fur Jacket (GPV 220) 
  241 
  Heavy Muskrat-Fur Coat (GPV 220) 
  242 
  Long (6’ x 12’, 8 square yards), Fine Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 224) 
  243 
  Long (6’ x 12’, 8 square yards), Ornate Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 224) 
  244 
  Small (3’ x 6’, 2 square yards), Ornate Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 224) 
  245 
  Very Large (12’ x 12’, 16 square yards), Damaged Woven Cotton 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 224) 
  246 
  15 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  247 
  15 Huge Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  15 each) 
  248 
  15 Sticks of Cedar Incense (GPV 15 each) 
  249 
  3 Death Flasks of Aqua Fortis (alchemical nitric acid; 8 ounces, 
  can be thrown as a grenade-like missile, damage 1D6 for a direct 
  hit and 1 point of splash damage to any targets within 3’ of 
  impact; direct ingestion, with an onset time of 2D4 rounds, 
  requires save vs. poison at +2, resulting in 4D6 damage if save is 
  failed, or 2D4 damage if successful per flask) (GPV 75 per flask) 
  250 
  3 Death Flasks of Slime Daemon Secretion (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  
  284 | P a g e  
   
   
   
   
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  damage 1D6 for a direct hit and 1 point of splash damage to any 
  targets within 3’ of impact; direct ingestion, with an onset time of 
  2D4 rounds, requires save vs. poison at +2, resulting in 4D6 
  damage if save is failed, or 2D4 damage if successful per flask) 
  (GPV 75 per flask) 
  251 
  3 Huge Ivory Walrus Tusks (GPV 75 each) 
  252 
  9 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish sepia) 
  (GPV 25 each) 
  253 
  9 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  254 
  9 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  255 
  9 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  256 
  9 Flasks of Silver Ink (rare; made from magically influenced liquid 
  silver and tin) (GPV 25 each) 
  257 
  9 Very Large Gold Nuggets (GPV 25 each) 
  258 
  Belt Pouch of South-Hold Farthing Pipeweed (GPV 225) 
  259 
  Damaged Average-Sized Mammoth Tusk (weight 75 pounds; GPV 
  3 per pound) (GPV 225) 
  260 
  Damaged Seal-Fur Robe (GPV 225) 
  261 
  Dwarf-Sized Ancient Bronze Plate Mail (GPV 225) (+1 Armor Class 
  bonus, normal weight) 
  262 
  Faded Seal-Fur Coat (GPV 225) 
  263 
  Long Sword of Silvered Steel (weaker edge, -1 damage) (GPV 225) 
  264 
  Scimitar of Silvered Steel (weaker edge, -1 damage) (GPV 225) 
  265 
  Small Copper Statuette (approximate weight 5 to 10 lbs.) (GPV 
  225) 
  266 
  Triple Quire (75 sheets) of Good Papyrus (used to create spell 
  scrolls and books; spell transcription has a +3% chance of failure 
  due to low paper quality) (GPV 3 per sheet) 
  267 
  10 Sticks of Myrrh Incense (GPV 23 each) 
  268 
  Small (3’ x 6’, 2 square yards), Antique Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 234) 
  269 
  12 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  270 
  2 Ancient Scrimshaw Carvings (carved by a mariner from aquatic 
  monster teeth) (GPV 120 each) 
  
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  271 
  2 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  272 
  3 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  273 
  3 Sets of Dwarf-Sized Splint Mail (GPV 80 each) 
  274 
  3 Sets of Elf-Sized Splint Mail (GPV 80 each) 
  275 
  3 Sets of Human-Sized Splint Mail (GPV 80 each) 
  276 
  3 Sets of Large (half-ogre sized) Splint Mail (GPV 80 each) 
  277 
  3 Sets of Small (gnome- or halfling-sized) Splint Mail (GPV 80 
  each) 
  278 
  30 Sticks of Damask Rose Incense (GPV 8 each) 
  279 
  40 Sticks of Lavender Incense (GPV 6 each) 
  280 
  6 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  281 
  Carved Small Mastodon Tusk (weight 30 pounds; GPV 8 per 
  pound) (GPV 240) 
  282 
  Cracked Average-Sized Mastodon Tusk (weight 60 pounds; GPV 4 
  per pound) (GPV 240) 
  283 
  Damaged Beaver-Fur Coat (GPV 240) 
  284 
  Damaged Marten Cape (GPV 240) 
  285 
  Damaged Marten Jacket (GPV 240) 
  286 
  Fine Beaver-Fur Cape (GPV 240) 
  287 
  Fine Beaver-Fur Jacket (GPV 240) 
  288 
  Fine Muskrat-Fur Coat (GPV 240) 
  289 
  Fine Small Mammoth Tusk (weight 40 pounds; GPV 6 per pound) 
  (GPV 240) 
  290 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 12 gallons (GPV 
  240) 
  291 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 2.5 
  gallons (GPV 240) 
  292 
  Huge (12’ x 18’, 24 square yards), Crude Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 240) 
  293 
  Large (9’ x 12’, 12 square yards), Crude Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 240) 
  294 
  Large (9’ x 12’, 12 square yards), Damaged Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 240) 
  
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  295 
  Large (half-ogre sized), Elven-Forged Splint Mail (GPV 240) 
  (encumbrance and weight reduced by 25%) 
  296 
  Large Satchel of Marsh-Mallow Poultice (healing herbs, 1 dose 
  restores 1D3 hit points, only works on burn damage, 1 use per 
  day) (20 doses) (GPV 12 per dose) 
  297 
  Long (6’ x 12’, 8 square yards), Emblematic Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 240) 
  298 
  Narrow (3’ x 12’, 4 square yards), Emblematic Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 240) 
  299 
  Narrow (3’ x 12’, 4 square yards), Masterwork Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 240) 
  300 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 24 
  gallons (GPV 240) 
   
   
   
  
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  RESULTS 
  301 TO 400 
  301 
  Small (3’ x 6’, 2 square yards), Exquisite Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 240) 
  302 
  Stained Fox-Fur Cape (GPV 240) 
  303 
  Stained Fox-Fur Jacket (GPV 240) 
  304 
  Stained Muskrat-Fur Robe (GPV 240) 
  305 
  Very Large (12’ x 12’, 16 square yards), Masterwork Woven 
  Cotton Tapestry (or brocade, rug, etc.) (GPV 240) 
  GPV 250 
  306 
  10 Flasks of Black Cuttlefish Ink (rare; made from cuttlefish 
  sepia) (GPV 25 each) 
  307 
  10 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  308 
  10 Flasks of Blue Mineral Ink (rare; made from ink, lapis lazuli, 
  azurite, and smalt) (GPV 25 each) 
  309 
  10 Flasks of Red Insect Ink (rare; made from ink, carmine, 
  crimson, and lac) (GPV 25 each) 
  310 
  10 Flasks of Silver Ink (rare; made from magically influenced 
  liquid silver and tin) (GPV 25 each) 
  311 
  10 Sticks of Cinnamon Incense (GPV 25 each) 
  312 
  10 Very Large Gold Nuggets (GPV 25 each) 
  313 
  2 Vials of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such vial to inscribe 1 spell) 
  (GPV 125 each) 
  314 
  25 Large Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  10 each) 
  315 
  5 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  316 
  5 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  317 
  5 Great Silver Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 50 each) 
  
  288 | P a g e  
   
   
   
   
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  318 
  5 Huge Gold Nuggets (GPV 50 each) 
  319 
  5 Large Ivory Walrus Tusks (GPV 50 each) 
  320 
  5 Small Baku Tusks (GPV 50 each) 
  321 
  5 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  322 
  5 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  323 
  5 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  324 
  50 Sticks of Bdellium Incense (GPV 5 each) 
  325 
  Carved Harp with Ivory Inlay (GPV 250) 
   
   
   
  326 
  Chain Mail Horse Barding (improves mount Armor Class by 3; 
  saves vs. damage as hard metal, but at -1) (GPV 250) 
  327 
  Cloth of Gold and Velvet Mantle (GPV 250) 
  
  P a g e  | 289 
   
   
   
   
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  328 
  Death Flask of Aqua Regia (alchemical nitric-hydrochloric acid; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4 for 
  a direct hit and 1 point of splash damage to any targets within 3’ 
  of impact; direct ingestion, with an onset time of 1D6 rounds, 
  requires save vs. poison, resulting in death if save is failed, or 
  2D+1 damage if successful) (GPV 250, as it is more valuable as a 
  reagent than as a weapon) 
  329 
  Death Flask of Fungal Acid (alchemically preserved, derived from 
  the fungal acid that is used by netherworld gnomes who wield 
  poison darts; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4 for a direct hit and 1 point of splash damage to any 
  targets within 3’ of impact; direct ingestion, with an onset time of 
  1D6 rounds, requires save vs. poison, resulting in death if save is 
  failed, or 2D6+1 damage if successful) (GPV 250, as it is more 
  valuable as a reagent than as a weapon) 
  330 
  Death Flask of Giant Ant Venom (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4 for 
  a direct hit and 1 point of splash damage to any targets within 3’ 
  of impact; direct ingestion, with an onset time of 1D6 rounds, 
  requires save vs. poison, resulting in death if save is failed, or 
  2D6+1 damage if successful) (GPV 250, as it is more valuable as 
  a reagent than as a weapon) 
  331 
  Double Quire (50 sheets) of Good Parchment (used to create spell 
  scrolls and books; spell transcription has normal chance of 
  failure, due to average paper quality) (GPV 5 per sheet) 
  332 
  Elf-Sized Ancient Bronze Plate Mail (GPV 250) (+1 Armor Class 
  bonus, normal weight) 
  333 
  Flask of Black Dye (rare, requires iron mordant, woad, and indigo 
  with multiple procedures and applications) (GPV 250) 
  334 
  Flask of Jasmine Oil Perfume (or Unguent) (GPV 25 per ounce) 
  (10 ounces) 
  335 
  Forbidden Folio of Heraldry (teaches the reader the arms, 
  banners, and shield blazons of the campaign world’s various 
  kingdoms and major knightly orders; typically too dense to 
  memorize — unless the reader is a cavalier or a paladin — and 
  used primarily as a reference work) (GPV 250) 
   
  
  290 | P a g e  
   
   
   
   
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  336 
  Huge Behemoth Tusk-Tooth (GPV 250) 
  337 
  Human-Sized Ancient Bronze Plate Mail (GPV 250) (+1 Armor 
  Class bonus, normal weight) 
  338 
  Keg of Braelinch Pipeweed (GPV 250) 
  339 
  Masterwork Battle Axe of the Dwarf Lord (non-magical, +1 
  damage) (GPV 250) 
  340 
  Masterwork Guisarme of Oldskull (non-magical, +1 damage) (GPV 
  250) 
  
  P a g e  | 291 
   
   
   
   
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  341 
  Masterwork Horseman's Military Pick of the Paladin Overlord 
  (non-magical, +1 damage) (GPV 250) 
  342 
  Masterwork Morning Star of the Dwarf Lord (non-magical, +1 
  damage) (GPV 250) 
  343 
  Ornately Carved Small Elephant Tusk (weight 25 pounds; GPV 10 
  per pound) (GPV 250) 
  344 
  Quire (25 sheets) of Good Vellum (used to create spell scrolls and 
  books; spell transcription has a -3% chance of failure due to good 
  surface quality) (GPV 10 per sheet) 
  345 
  Seal-Fur Coat (GPV 250) 
  346 
  Serpentine Carving (approximate weight 1 to 5 lbs.) (GPV 250) 
  347 
  Small Flask of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 2 spells) 
  (GPV 250) 
  348 
  Small Keg of Long-Leaf Pipeweed (GPV 250) 
  349 
  Yellowed Average-Sized Elephant Tusk (weight 50 pounds; GPV 5 
  per pound) (GPV 250) 
  350 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 126 gallons (GPV 252) 
  351 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 126 
  gallons (GPV 252) 
  352 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of White Wine (GPV 8 GP per gallon); 31.5 gallons (GPV 252) 
  353 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 63 gallons (GPV 252) 
  354 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 63 gallons 
  (GPV 252) 
  355 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 63 gallons (GPV 
  252) 
  356 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 42 gallons (GPV 
  252) 
  
  292 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  357 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 42 gallons (GPV 
  252) 
  358 
  Immense (18’ x 18’, 36 square yards), Crude Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 252) 
  359 
  Immense (18’ x 18’, 36 square yards), Ornate Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 252) 
  360 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 252) 
  361 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 252) 
  362 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Aged Shire-Kith Cider (GPV 1 GP per gallon); 252 
  gallons (GPV 252) 
  363 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 63 gallons (GPV 252) 
  364 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 63 gallons 
  (GPV 252) 
  365 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 63 gallons (GPV 
  252) 
  366 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 126 gallons (GPV 252) 
  367 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 126 
  gallons (GPV 252) 
  368 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Fine Mead (GPV 6 GP per gallon); 42 gallons (GPV 252) 
  369 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Golden Wine (GPV 6 GP per gallon); 42 gallons (GPV 252) 
  370 
  15 Sticks of Rosewood Incense (GPV 17 each) 
  371 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 16 gallons (GPV 256) 
  372 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 16 gallons 
  (GPV 256) 
  
  P a g e  | 293 
   
   
   
   
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  KENT DAVID KELLY 
   
  373 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 8 
  gallons (GPV 256) 
  374 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 8 gallons 
  (GPV 256) 
  375 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 8 
  gallons (GPV 256) 
  376 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 8 gallons 
  (GPV 256) 
  377 
  Long (6’ x 12’, 8 square yards), Damaged Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 256) 
  378 
  Narrow (3’ x 12’, 4 square yards), Fine Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 256) 
  379 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 32 gallons (GPV 
  256) 
  380 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Aged Emerald Pale Wine (GPV 32 per gallon); 8 gallons (GPV 
  256) 
  381 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Fine Vintage Brandy (GPV 32 per gallon); 8 gallons (GPV 256) 
  382 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 16 gallons (GPV 256) 
  383 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 16 gallons 
  (GPV 256) 
  384 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Brandy (GPV 16 GP per gallon); 16 gallons 
  (GPV 256) 
  385 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 16 
  gallons (GPV 256) 
  386 
  Very Large (12’ x 12’, 16 square yards), Crude Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 256) 
  387 
  Very Large (12’ x 12’, 16 square yards), Fine Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 256) 
  
  294 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  388 
  13 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  389 
  Ragged Seal-Fur Robe (GPV 262) 
  390 
  Triple Quire (75 sheets) of Fine Papyrus (used to create spell 
  scrolls and books; spell transcription has a +2% chance of failure 
  due to middling paper quality) (GPV 3.5 per sheet) 
  391 
  15 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  392 
  15 Sticks of Frankincense Incense (GPV 18 each) 
  393 
  3 Sets of Dwarf-Sized Banded Mail (GPV 90 each) 
  394 
  3 Sets of Dwarf-Sized Chain Mail (GPV 90 each) 
  395 
  3 Sets of Elf-Sized Banded Mail (GPV 90 each) 
  396 
  3 Sets of Elf-Sized Chain Mail (GPV 90 each) 
  397 
  3 Sets of Human-Sized Banded Mail (GPV 90 each) 
  398 
  3 Sets of Human-Sized Chain Mail (GPV 90 each) 
  399 
  3 Sets of Large (half-ogre sized) Banded Mail (GPV 90 each) 
  400 
  3 Sets of Large (half-ogre sized) Chain Mail (GPV 90 each) 
  RESULTS 
  401 TO 500 
  401 
  3 Sets of Small (gnome- or halfling-sized) Banded Mail (GPV 90 
  each) 
  402 
  3 Sets of Small (gnome- or halfling-sized) Chain Mail (GPV 90 
  each) 
  403 
  Faded Fox-Fur Cape (GPV 270) 
  404 
  Faded Fox-Fur Jacket (GPV 270) 
  405 
  Faded Muskrat-Fur Robe (GPV 270) 
  406 
  Large (half-ogre sized), Elven-Forged Banded Mail (GPV 270) 
  (encumbrance and weight reduced by 25%) 
  407 
  Heavy Seal-Fur Coat (GPV 275) 
  408 
  14 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  409 
  40 Sticks of Rosemary Incense (GPV 7 each) 
  410 
  7 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  411 
  Flask of Iris Blossom Perfume (or Unguent) (GPV 28 per ounce) 
  (10 ounces) 
  
  P a g e  | 295 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  412 
  Narrow (3’ x 12’, 4 square yards), Ornate Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 280) 
  413 
  Ragged Beaver-Fur Coat (GPV 280) 
  414 
  Ragged Marten Cape (GPV 280) 
  415 
  Ragged Marten Jacket (GPV 280) 
  416 
  Small (3’ x 6’, 2 square yards), Ornate Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 280) 
  417 
  15 Sticks of Sandalwood Incense (GPV 19 each) 
  418 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 9 
  gallons (GPV 288) 
  419 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 9 gallons 
  (GPV 288) 
  420 
  Huge (12’ x 18’, 24 square yards), Emblematic Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 288) 
  421 
  Huge (12’ x 18’, 24 square yards), Exquisite Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 288) 
  422 
  Immense (18’ x 18’, 36 square yards), Damaged Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 288) 
  423 
  Long (6’ x 12’, 8 square yards), Antique Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 288) 
  424 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 18 gallons (GPV 288) 
  425 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 18 gallons 
  (GPV 288) 
  426 
  Small (3’ x 6’, 2 square yards), Antique Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 288) 
  427 
  10 Sticks of Amber Incense (GPV 30 each) 
  428 
  15 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  429 
  15 Giant Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  20 each) 
  430 
  15 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  431 
  15 Sticks of Cassia Incense (GPV 20 each) 
  
  296 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  432 
  2 Death Flasks of Vitriolic Acid (alchemical sulfuric acid; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4-1 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 1D6+1 
  rounds, requires save vs. poison at +1, resulting in death if save 
  is failed, or 2D6 damage if successful) (GPV 150 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  433 
  2 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  434 
  2 Large Baku Tusks (GPV 150 each) 
  435 
  2 Large Behemoth Tusk-Teeth (GPV 150 each) 
  436 
  20 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  437 
  20 Huge Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  15 each) 
  438 
  20 Sticks of Cedar Incense (GPV 15 each) 
  439 
  3 Baku Tusks (GPV 100 each) 
  440 
  3 Behemoth Tusk-Teeth (GPV 100 each) 
  441 
  3 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  442 
  3 Immense Gold Nuggets (GPV 100 each) 
  443 
  3 Ivory Ogre Mage Tusks (GPV 100 each) 
  444 
  3 Narwhal Horns (GPV 100 each) 
  445 
  3 Sets of Dwarf-Sized Bronze Plate Mail (GPV 100 each) 
  446 
  3 Sets of Elf-Sized Bronze Plate Mail (GPV 100 each) 
  447 
  3 Sets of Human-Sized Bronze Plate Mail (GPV 100 each) 
  448 
  3 Sets of Large (half-ogre sized) Bronze Plate Mail (GPV 100 each) 
  449 
  3 Sets of Small (gnome- or halfling-sized) Bronze Plate Mail (GPV 
  100 each) 
  450 
  3 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  451 
  3 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  452 
  30 Large Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  10 each) 
  453 
  30 Sticks of Clove Incense (GPV 10 each) 
  
  P a g e  | 297 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  454 
  4 Death Flasks of Aqua Fortis (alchemical nitric acid; 8 ounces, 
  can be thrown as a grenade-like missile, damage 1D6 for a direct 
  hit and 1 point of splash damage to any targets within 3’ of 
  impact; direct ingestion, with an onset time of 2D4 rounds, 
  requires save vs. poison at +2, resulting in 4D6 damage if save is 
  failed, or 2D4 damage if successful per flask) (GPV 75 per flask) 
  455 
  4 Death Flasks of Slime Daemon Secretion (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 1D6 for a direct hit and 1 point of splash damage to any 
  targets within 3’ of impact; direct ingestion, with an onset time of 
  2D4 rounds, requires save vs. poison at +2, resulting in 4D6 
  damage if save is failed, or 2D4 damage if successful per flask) 
  (GPV 75 per flask) 
  456 
  4 Huge Ivory Walrus Tusks (GPV 75 each) 
   
   
   
  457 
  50 Sticks of Lavender Incense (GPV 6 each) 
  
  298 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  458 
  6 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  459 
  6 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  460 
  6 Great Silver Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 50 each) 
  461 
  6 Huge Gold Nuggets (GPV 50 each) 
  462 
  6 Large Ivory Walrus Tusks (GPV 50 each) 
  463 
  6 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  464 
  6 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  465 
  6 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  466 
  Alchemically Preserved Harpy's Tongue (used to make 
  Persuasiveness Potions) (GPV 300) 
  467 
  Alchemically Preserved Mimic Flesh (used to make Polymorph 
  Potions) (GPV 300) 
  468 
  Alchemically Preserved Pegasus Heart (used to make Speed 
  Potions) (GPV 300) 
  469 
  Bronze Statuette (approximate weight 12 to 20 lbs.) (GPV 300) 
  470 
  Cracked Average-Sized Mammoth Tusk (weight 75 pounds; GPV 4 
  per pound) (GPV 300) 
  471 
  Damaged Large Elephant Tusk (weight 100 pounds; GPV 3 per 
  pound) (GPV 300) 
  472 
  Fine Average-Sized Elephant Tusk (weight 50 pounds; GPV 6 per 
  pound) (GPV 300) 
  473 
  Fine Seal-Fur Coat (GPV 300) 
  474 
  Flask of Alchemically Preserved Shedu Fat (used to make 
  Etherealness Potions) (GPV 300) 
  475 
  Flask of Alchemically Preserved Tree Giant Sap (used to make 
  Longevity Potions) (GPV 300) 
  476 
  Flask of Musk Perfume (or Unguent) (GPV 30 per ounce) (10 
  ounces) 
  
  P a g e  | 299 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  477 
  Forbidden Folio of Monstrous Plants (teaches the reader the 
  locales, strengths, and weaknesses of slimes, molds, fungi, 
  shamblers, and similar creatures) (GPV 300) 
  478 
  Forbidden Folio of the Humanoid Tribes (teaches the reader the 
  behavior, strengths, and weaknesses of the various humanoids, 
  and generally summarizes their major tribes and clans by region) 
  (GPV 300) 
  479 
  Fox-Fur Cape (GPV 300) 
  480 
  Fox-Fur Jacket (GPV 300) 
  481 
  Granite Statuette (approximate weight 12 to 20 lbs.) (GPV 300) 
  482 
  Healing Salve (2 containers, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150 each) 
  483 
  Huge Narwhal Horn (GPV 300) 
  484 
  Large (9’ x 12’, 12 square yards), Crude Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 300) 
  485 
  Large (half-ogre sized), Elven-Forged Bronze Plate Mail (GPV 300) 
  (encumbrance and weight reduced by 25%) 
  486 
  Large Satchel of Henbane (healing herbs, 1 dose restores 1D2 hit 
  points, 1 use per day) (20 doses) (GPV 15 per dose) 
  487 
  Large Satchel of Juniper Berry Juice (healing herb elixir, 1 dose 
  restores 1D4 hit points, but only if the recipience was at -1 or 
  fewer hit points, 1 use per day) (20 doses) (GPV 15 per dose) 
  488 
  Large Satchel of Saint John's Wort Poultice (healing herbs, 1 dose 
  restores 1D3 hit points if the damage was suffered less than 2 
  minutes ago, 2 uses per day) (20 doses) (GPV 15 per dose) 
  489 
  Masterwork Bec de Corbin of Oldskull (non-magical, +1 damage) 
  (GPV 300) 
  490 
  Masterwork Bill-Guisarme of Oldskull (non-magical, +1 damage) 
  (GPV 300) 
  491 
  Masterwork Glaive of Oldskull (non-magical, +1 damage) (GPV 
  300) 
  492 
  Masterwork Lance of the Paladin Overlord (non-magical, +1 
  damage) (GPV 300) 
  493 
  Muskrat-Fur Robe (GPV 300) 
  494 
  Narrow (3’ x 12’, 4 square yards), Emblematic Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 300) 
  495 
  Ornately Carved Small Mastodon Tusk (weight 30 pounds; GPV 
  10 per pound) (GPV 300) 
  
  300 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  496 
  Quadruple Quire (100 sheets) of Good Papyrus (used to create 
  spell scrolls and books; spell transcription has a +3% chance of 
  failure due to low paper quality) (GPV 3 per sheet) 
  497 
  Small (3’ x 6’, 2 square yards), Masterwork Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 300) 
  498 
  Small Basalt Statuette (approximate weight 5 to 10 lbs.) (GPV 
  300) 
  499 
  Small Limestone Statuette (approximate weight 5 to 10 lbs.) (GPV 
  300) 
  500 
  Small Soapstone Statuette (approximate weight 5 to 10 lbs.) (GPV 
  300) 
  RESULTS 
  501 TO 600 
  501 
  Spice Box of Black Pepper (GPV 300) 
  502 
  Spice Box of Coriander (GPV 300) 
  503 
  Spice Box of Fine Salt (GPV 300) 
  504 
  Spice Box of Galangal (GPV 300) 
  505 
  Spice Satchel of Cubeb (GPV 300) 
  506 
  Spice Satchel of Long Pepper (GPV 300) 
  507 
  Spice Satchel of Thyme (GPV 300) 
  508 
  Spice Satchel of Tumeric (GPV 300) 
  509 
  Stained Seal-Fur Robe (GPV 300) 
  510 
  Triple Quire (75 sheets) of Crude Parchment (used to create spell 
  scrolls and books; spell transcription has a +1% chance of failure 
  due to middling paper quality) (GPV 4 per sheet) 
  511 
  Yellowed Average-Sized Mammoth Tusk (weight 75 pounds; GPV 
  5 per pound) (GPV 300) 
  512 
  Yellowed Average-Sized Mastodon Tusk (weight 60 pounds; GPV 5 
  per pound) (GPV 300) 
  513 
  Huge (12’ x 18’, 24 square yards), Crude Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 312) 
  514 
  Large (9’ x 12’, 12 square yards), Damaged Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 312) 
  515 
  Long (6’ x 12’, 8 square yards), Emblematic Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 312) 
  
  P a g e  | 301 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  516 
  Small (3’ x 6’, 2 square yards), Exquisite Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 312) 
  517 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Silver Dwarvish Ale (GPV 10 GP per gallon); 31.5 gallons (GPV 
  315) 
  518 
  16 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  519 
  2 Ancient Scrimshaw Carvings (carved by a mariner from whale 
  teeth) (GPV 160 each) 
  520 
  4 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  521 
  40 Sticks of Damask Rose Incense (GPV 8 each) 
  522 
  8 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  523 
  Carved Small Mammoth Tusk (weight 40 pounds; GPV 8 per 
  pound) (GPV 320) 
  524 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 16 gallons (GPV 
  320) 
  525 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 8 
  gallons (GPV 320) 
  526 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 8 
  gallons (GPV 320) 
  527 
  Long (6’ x 12’, 8 square yards), Damaged Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 320) 
  528 
  Long (6’ x 12’, 8 square yards), Fine Woven Wool and Painted Silk 
  Tapestry (or brocade, rug, etc.) (GPV 320) 
  529 
  Narrow (3’ x 12’, 4 square yards), Fine Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 320) 
  530 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 32 
  gallons (GPV 320) 
  531 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Exquisite Fire Amber Wine (GPV 40 per gallon); 8 gallons (GPV 
  320) 
  532 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Exotic Elixir Liqueur (slightly magical, never ages) (GPV 320 per 
  gallon); 1 gallon (GPV 320) 
  
  302 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  533 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 16 gallons (GPV 
  320) 
  534 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Fine Lilac Wine (GPV 20 per gallon); 16 gallons 
  (GPV 320) 
  535 
  Small (gnome- or halfling-sized) Plate Mail (GPV 320) 
  536 
  Stained Beaver-Fur Coat (GPV 320) 
  537 
  Stained Marten Cape (GPV 320) 
  538 
  Stained Marten Jacket (GPV 320) 
  539 
  Very Large (12’ x 12’, 16 square yards), Crude Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 320) 
  540 
  Very Large (12’ x 12’, 16 square yards), Damaged Woven Wool 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 320) 
  541 
  Immense (18’ x 18’, 36 square yards), Antique Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 324) 
  542 
  Heavy Fox-Fur Cape (GPV 330) 
  543 
  Heavy Fox-Fur Jacket (GPV 330) 
  544 
  Heavy Muskrat-Fur Robe (GPV 330) 
  545 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 42 gallons (GPV 
  336) 
  546 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Brandy (GPV 16 GP per gallon); 21 gallons (GPV 336) 
  547 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Elvish Ruby Wine (GPV 16 GP per gallon); 21 gallons (GPV 336) 
  548 
  Huge (12’ x 18’, 24 square yards), Damaged Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 336) 
  549 
  Large (9’ x 12’, 12 square yards), Fine Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 336) 
  550 
  Large (9’ x 12’, 12 square yards), Ornate Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 336) 
  551 
  Narrow (3’ x 12’, 4 square yards), Exquisite Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 336) 
  552 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 84 gallons (GPV 336) 
  
  P a g e  | 303 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  553 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 84 gallons 
  (GPV 336) 
  554 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 84 gallons (GPV 
  336) 
  555 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  White Wine (GPV 8 GP per gallon); 42 gallons (GPV 336) 
  556 
  Very Large (12’ x 12’, 16 square yards), Emblematic Woven 
  Cotton and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 336) 
  557 
  Faded Seal-Fur Robe (GPV 337) 
  558 
  17 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  559 
  20 Sticks of Rosewood Incense (GPV 17 each) 
  560 
  15 Sticks of Myrrh Incense (GPV 23 each) 
  GPV 350 
  561 
  50 Sticks of Rosemary Incense (GPV 7 each) 
  562 
  7 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  563 
  7 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  564 
  7 Great Silver Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 50 each) 
  565 
  7 Huge Gold Nuggets (GPV 50 each) 
  566 
  7 Large Ivory Walrus Tusks (GPV 50 each) 
  567 
  7 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  568 
  7 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  569 
  7 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  570 
  Armillary (GPV 350) 
  571 or 
  572 
  Banded Mail Barding (improves mount Armor Class by 4; saves 
  vs. damage as hard metal) (GPV 450) 
  
  304 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  573 or 
  574 
  Double Quire (50 sheets) of Fine Parchment (used to create spell 
  scrolls and books; spell transcription has a -1% chance of failure 
  due to above average paper quality) (GPV 7 per sheet) 
  575 or 
  576 
  Flask of Alchemically Preserved Troll Blood (used to make Extra 
  Healing Potions) (GPV 350) 
  577 or 
  578 
  Flask of Terebinth Oil Perfume (or Unguent) (GPV 35 per ounce) 
  (10 ounces) 
  579 or 
  580 
  Forbidden Folio of Avians (teaches the reader the locales, 
  strengths, and weaknesses of normal and giant birds, butterflies, 
  moths, winged insects, gliding creatures, etc.) (GPV 350) 
  581 or 
  582 
  Forbidden Folio of Freshwater Creatures (teaches the reader the 
  locales, values, strengths, and weaknesses of normal and giant 
  freshwater fish, crabs, crayfish, leeches, turtles, etc.) (GPV 350) 
   
   
   
  
  P a g e  | 305 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  583 or 
  584 
  Forbidden Folio of Monstrous Vermin (teaches the reader the 
  locales, strengths, and weaknesses of giant beetles, centipedes, 
  scorpions, spiders, ticks, and similar creatures) (GPV 350) 
  585 or 
  586 
  Forbidden Folio of Saltwater Creatures (teaches the reader the 
  locales, values, strengths, and weaknesses of normal and giant 
  eels, octopi, rays, sharks, whales, etc.) (GPV 350) 
  587 or 
  588 
  Forbidden Folio of Serpents (teaches the reader the locales, 
  strengths, and weaknesses of normal and giant snakes) (GPV 
  350) 
   
   
   
  589 or 
  590 
  Forbidden Folio of the Animated Ones (teaches the reader the 
  nature, strengths, and weaknesses of constructs such as golems, 
  living statues, juggernauts, and so forth) (GPV 350) 
  591 or 
  592 
  Masterwork Bardiche of Oldskull (non-magical, +1 damage) (GPV 
  350) 
  593 or 
  594 
  Masterwork Guisarme-Voulge of Oldskull (non-magical, +1 
  damage) (GPV 350) 
  595 or 
  596 
  Masterwork Lucern Hammer of Oldskull (non-magical, +1 
  damage) (GPV 350) 
  
  306 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  597 or 
  598 
  Quadruple Quire (100 sheets) of Fine Papyrus (used to create 
  spell scrolls and books; spell transcription has a +2% chance of 
  failure due to middling paper quality) (GPV 3.5 per sheet) 
  599 or 
  600 
  Sandstone Idol (approximate weight 35 to 45 lbs.) (GPV 350) 
  RESULTS 
  601 TO 700 
  601 or 
  602 
  Satchel of Woundwort (healing herbs, 1 dose restores 1D3 hit 
  points, only works on bleeding wounds, 2 uses per day) (10 
  doses) (GPV 35 per dose) 
  603 or 
  604 
  Small (3’ x 6’, 2 square yards), Ornate Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 350) 
  605 or 
  606 
  Splint Mail Horse Barding (improves mount Armor Class by 4; 
  saves vs. damage as hard metal, but at -1) (GPV 350) 
  607 or 
  608 
  Travertine Idol (approximate weight 35 to 45 lbs.) (GPV 350) 
  609 or 
  610 
  18 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  611 or 
  612 
  20 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  613 or 
  614 
  20 Sticks of Frankincense Incense (GPV 18 each) 
  615 or 
  616 
  9 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  617 or 
  618 
  Damaged Beaver-Fur Robe (GPV 360) 
  619 or 
  620 
  Damaged Fox-Fur Coat (GPV 360) 
  621 or 
  622 
  Dwarf-Sized Plate Mail (GPV 360) 
  623 or 
  624 
  Faded Beaver-Fur Coat (GPV 360) 
  625 or 
  626 
  Faded Marten Cape (GPV 360) 
  627 or 
  628 
  Faded Marten Jacket (GPV 360) 
  
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  629 or 
  630 
  Fine Average-Sized Mastodon Tusk (weight 60 pounds; GPV 6 per 
  pound) (GPV 360) 
  631 or 
  632 
  Fine Fox-Fur Cape (GPV 360) 
  633 or 
  634 
  Fine Fox-Fur Jacket (GPV 360) 
  635 or 
  636 
  Fine Muskrat-Fur Robe (GPV 360) 
  637 or 
  638 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 9 
  gallons (GPV 360) 
  639 or 
  640 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 360) 
  641 or 
  642 
  Immense (18’ x 18’, 36 square yards), Crude Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 360) 
  643 or 
  644 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 360) 
  645 or 
  646 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 360) 
  647 or 
  648 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 18 gallons (GPV 
  360) 
  649 or 
  650 
  Small (3’ x 6’, 2 square yards), Antique Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 360) 
  651 or 
  652 
  Small (gnome- or halfling-sized), Dwarf-Forged Splint Mail (GPV 
  360) (+1 Armor Class bonus, normal weight) 
  653 or 
  654 
  Narrow (3’ x 12’, 4 square yards), Ornate Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 364) 
  655 or 
  656 
  15 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  657 or 
  548 
  15 Sticks of Cinnamon Incense (GPV 25 each) 
  659 or 
  660 
  25 Flasks of Olive-Brown Dye (uncommon, made from cutch and 
  copper) (GPV 15 per flask) 
  661 or 
  662 
  25 Huge Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  15 each) 
  663 or 
  664 
  3 Vials of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  
  308 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such vial to inscribe 1 spell) 
  (GPV 125 each) 
  665 or 
  666 
  5 Huge Ivory Walrus Tusks (GPV 75 each) 
  667 or 
  668 
  Bastard Sword of Silvered Steel (weaker edge, -1 damage) (GPV 
  375) 
  669 or 
  670 
  Damaged Large Mastodon Tusk (weight 125 pounds; GPV 3 per 
  pound) (GPV 375) 
  671 or 
  672 
  Flask of Enchanted Scroll Ink (used for Write spells, and to create 
  ink for the inscription of scrolls; consists of invisible serpent 
  ichor, octopus ink or squid sepia, and various powdered gems; 
  there is sufficient ink in one such flask to inscribe 3 spells) (GPV 
  375) 
  673 or 
  674 
  Large (half-ogre sized) Ancient Bronze Plate Mail (GPV 375) (+1 
  Armor Class bonus, normal weight) 
  675 or 
  676 
  Seal-Fur Robe (GPV 375) 
  677 or 
  678 
  Small Serpentine Statuette (approximate weight 5 to 10 lbs.) (GPV 
  375) 
  679 or 
  680 
  Triple Quire (75 sheets) of Good Parchment (used to create spell 
  scrolls and books; spell transcription has normal chance of 
  failure, due to average paper quality) (GPV 5 per sheet) 
  681 or 
  682 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 63 gallons (GPV 
  378) 
  683 or 
  684 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 63 gallons (GPV 
  378) 
  685 or 
  686 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 63 gallons (GPV 
  378) 
  687 or 
  688 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 63 gallons (GPV 
  378) 
  689 or 
  690 
  19 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  691 or 
  692 
  20 Sticks of Sandalwood Incense (GPV 19 each) 
  
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  693 or 
  694 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 12 
  gallons (GPV 384) 
  695 or 
  696 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 12 gallons 
  (GPV 384) 
  697 or 
  698 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Aged Dwarvish Brandy (GPV 96 per gallon); 4 gallons (GPV 384) 
  699 or 
  700 
  Huge (12’ x 18’, 24 square yards), Crude Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 384) 
  RESULTS 
  701 TO 800 
  701 or 
  704 
  Huge (12’ x 18’, 24 square yards), Fine Woven Wool Tapestry (or 
  brocade, rug, etc.) (GPV 384) 
  703 or 
  704 
  Large (9’ x 12’, 12 square yards), Damaged Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 384) 
  705 or 
  706 
  Long (6’ x 12’, 8 square yards), Emblematic Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 384) 
  707 or 
  708 
  Long (6’ x 12’, 8 square yards), Exquisite Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 384) 
  709 or 
  710 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 24 gallons (GPV 384) 
  711 or 
  712 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 24 gallons 
  (GPV 384) 
  713 or 
  714 
  Small (3’ x 6’, 2 square yards), Exquisite Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 384) 
  715 or 
  716 
  Damaged Very Large Elephant Tusk (weight 130 pounds; GPV 3 
  per pound) (GPV 390) 
  717 or 
  718 
  Small (3’ x 6’, 2 square yards), Masterwork Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 390) 
  719 or 
  720 
  Long (6’ x 12’, 8 square yards), Ornate Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 392) 
  721 or 
  722 
  1 Bolt of Samite (40 yards rolled length) (GPV 400) 
  723 or 
  724 
  10 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  
  310 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  725 or 
  726 
  2 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  727 or 
  728 
  2 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  729 or 
  730 
  2 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  731 or 
  732 
  2 Huge Baku Tusks (GPV 200 each) 
  733 or 
  734 
  2 Large Narwhal Horns (GPV 200 each) 
  735 or 
  736 
  2 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  737 or 
  738 
  20 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  739 or 
  740 
  20 Giant Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  20 each) 
  741 or 
  742 
  20 Silver Ingots (400 coin equivalent each) (GPV 20 each) 
  743 or 
  744 
  20 Sticks of Cassia Incense (GPV 20 each) 
  745 or 
  746 
  3 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  747 or 
  748 
  4 Baku Tusks (GPV 100 each) 
  749 or 
  750 
  4 Behemoth Tusk-Teeth (GPV 100 each) 
  751 or 
  752 
  4 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  753 or 
  754 
  4 Immense Gold Nuggets (GPV 100 each) 
  755 or 
  756 
  4 Ivory Ogre Mage Tusks (GPV 100 each) 
  757 or 
  758 
  4 Narwhal Horns (GPV 100 each) 
  759 or 
  760 
  4 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  
  P a g e  | 311 
   
   
   
   
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  KENT DAVID KELLY 
   
  761 or 
  762 
  4 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  763 or 
  764 
  40 Sticks of Clove Incense (GPV 10 each) 
  765 or 
  766 
  5 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  767 or 
  768 
  50 Sticks of Damask Rose Incense (GPV 8 each) 
  769 or 
  770 
  8 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  771 or 
  772 
  8 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  773 or 
  774 
  8 Great Silver Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 50 each) 
  775 or 
  776 
  8 Huge Gold Nuggets (GPV 50 each) 
  777 or 
  778 
  8 Large Ivory Walrus Tusks (GPV 50 each) 
  779 or 
  780 
  8 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  781 or 
  782 
  8 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  783 or 
  784 
  8 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  785 or 
  786 
  Alabaster Carving (approximate weight 1 to 5 lbs.) (GPV 400) 
  787 or 
  788 
  Alchemically Preserved Lycanthrope Skin (used to make 
  Invulnerability Potions) (GPV 400) 
  789 or 
  790 
  Beaver-Fur Coat (GPV 400) 
  791 or 
  792 
  Carved Average-Sized Elephant Tusk (weight 50 pounds; GPV 8 
  per pound) (GPV 400) 
  793 or 
  794 
  Cracked Large Elephant Tusk (weight 100 pounds; GPV 4 per 
  pound) (GPV 400) 
  
  312 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  795 or 
  796 
  Double Quire (50 sheets) of Crude Vellum (used to create spell 
  scrolls and books; spell transcription has a -2% chance of failure 
  due to above average surface quality) (GPV 8 per sheet) 
  797 or 
  798 
  Dwarf-Sized Plate Mail (GPV 400) 
  799 or 
  800 
  Elf-Sized Plate Mail (GPV 400) 
  RESULTS 
  801 TO 900 
  801 or 
  802 
  Flask of Alchemically Preserved Dragon's Blood (used to make 
  Longevity Potions) (GPV 400) 
  803 or 
  804 
  Flask of Medusa Serpent Venom (used to make Protection from 
  Petrification Scrolls) (GPV 400) 
  805 or 
  806 
  Forbidden Folio of the Shape-Shifter (teaches the reader the 
  nature, strengths, and weaknesses of lycanthropes, as well as 
  shape-changing monsters such as doppelgangers, jackalweres, 
  and so forth) (GPV 400) 
  807 or 
  808 
  Gold Ingot (400 coin equivalent) (GPV 400) 
  809 or 
  810 
  Human-Sized Plate Mail (GPV 400) 
  811 or 
  812 
  Large (half-ogre sized) Plate Mail (GPV 400) 
  813 or 
  814 
  Large Bronze Statuette (approximate weight 22 to 30 lbs.) (GPV 
  400) 
  815 or 
  816 
  Large Granite Statuette (approximate weight 22 to 30 lbs.) (GPV 
  400) 
  817 or 
  818 
  Large Satchel of Birthwort (healing herbs, 1 dose gives a +2 
  bonus to a saving throw vs. poison, if poison effect is not 
  instantaneous) (20 doses) (GPV 20 per dose) 
   
  
  P a g e  | 313 
   
   
   
   
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  KENT DAVID KELLY 
   
   
   
  819 or 
  820 
  Long (6’ x 12’, 8 square yards), Damaged Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 400) 
  821 or 
  822 
  Marten Cape (GPV 400) 
  823 or 
  824 
  Marten Jacket (GPV 400) 
  825 or 
  826 
  Masterwork Fauchard-Fork of Oldskull (non-magical, +1 damage) 
  (GPV 400) 
  827 or 
  828 
  Masterwork Footman's Flail of the Dwarf Lord (non-magical, +1 
  damage) (GPV 400) 
  
  314 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  829 or 
  830 
  Masterwork Footman's Mace of the High Matriarch (non-magical, 
  +1 damage) (GPV 400) 
  831 or 
  832 
  Fine Fox-Fur Cape (GPV 360) 
  833 or 
  834 
  Fine Fox-Fur Jacket (GPV 360) 
  835 or 
  836 
  Fine Muskrat-Fur Robe (GPV 360) 
  837 or 
  838 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 9 
  gallons (GPV 360) 
  839 or 
  840 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 360) 
  841 or 
  842 
  Immense (18’ x 18’, 36 square yards), Crude Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 360) 
  843 or 
  844 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 360) 
  845 or 
  846 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 360) 
  847 or 
  848 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 18 gallons (GPV 
  360) 
  849 or 
  850 
  Small (3’ x 6’, 2 square yards), Antique Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 360) 
  851 or 
  852 
  Masterwork Footman's Military Pick of the Gnome Laird (non-
  magical, +1 damage) (GPV 400) 
  853 or 
  854 
  Masterwork Short Sword of the Gnome Laird (non-magical, +1 
  damage) (GPV 400) 
  855 or 
  856 
  Narrow (3’ x 12’, 4 square yards), Fine Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 400) 
  857 or 
  858 
  Ornately Carved Small Mammoth Tusk (weight 40 pounds; GPV 
  10 per pound) (GPV 400) 
  859 or 
  860 
  Quadruple Quire (100 sheets) of Crude Parchment (used to create 
  spell scrolls and books; spell transcription has a +1% chance of 
  failure due to middling paper quality) (GPV 4 per sheet) 
  861 or 
  862 
  Satchel of Herb True-Love Poultice (healing herbs, with two 
  possible effects:  [1] 1 dose restores 1 hit point, 3 uses per day; 
  [2] 1 dose gives a +2 bonus to a saving throw vs. poison, if poison 
  effect is not instantaneous) (10 doses) (GPV 40 per dose) 
  
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  KENT DAVID KELLY 
   
  863 or 
  864 
  Small (gnome- or halfling-sized) Plate Mail (GPV 400) 
  865 or 
  866 
  Small Set of Alchemical Instruments (GPV 400) 
  867 or 
  868 
  Spice Satchel of Anise (GPV 400) 
  869 or 
  870 
  Spice Satchel of Cumin (GPV 400) 
  871 or 
  872 
  Spice Satchel of Nutmeg (GPV 400) 
  873 or 
  874 
  Very Large (12’ x 12’, 16 square yards), Crude Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 400) 
  875 or 
  876 
  Dwarf-Sized, Dwarf-Forged Splint Mail (GPV 405) (+1 Armor Class 
  bonus, normal weight) 
  877 or 
  878 
  Heavy Seal-Fur Robe (GPV 412) 
  879 or 
  880 
  Long (6’ x 12’, 8 square yards), Fine Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 416) 
  881 or 
  882 
  Very Large (12’ x 12’, 16 square yards), Damaged Woven Cotton 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 416) 
  883 or 
  884 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 42 
  gallons (GPV 420) 
  885 or 
  886 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Fine Lilac Wine (GPV 20 per gallon); 21 gallons (GPV 420) 
  887 or 
  888 
  Narrow (3’ x 12’, 4 square yards), Masterwork Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 420) 
  889 or 
  890 
  Ragged Beaver-Fur Robe (GPV 420) 
  891 or 
  892 
  Ragged Fox-Fur Coat (GPV 420) 
  893 or 
  894 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Silver Dwarvish Ale (GPV 10 GP per gallon); 42 gallons (GPV 420) 
  895 or 
  896 
  Immense (18’ x 18’, 36 square yards), Emblematic Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 432) 
  897 or 
  898 
  Immense (18’ x 18’, 36 square yards), Exquisite Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 432) 
  
  316 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  889 or 
  890 
  Large (9’ x 12’, 12 square yards), Antique Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 432) 
  891 or 
  892 
  Heavy Beaver-Fur Coat (GPV 440) 
  893 or 
  894 
  Heavy Marten Cape (GPV 440) 
  895 or 
  896 
  Heavy Marten Jacket (GPV 440) 
  897 or 
  898 
  Narrow (3’ x 12’, 4 square yards), Ornate Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 448) 
  899 or 
  900 
  Very Large (12’ x 12’, 16 square yards), Fine Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 448) 
  RESULTS 
  901 TO 1,000 
  901 or 
  902 
  Very Large (12’ x 12’, 16 square yards), Ornate Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 448) 
  903 or 
  904 
  15 Sticks of Amber Incense (GPV 30 each) 
  905 or 
  906 
  25 Flasks of Gray Dye (uncommon, made from maple and similar 
  plants) (GPV 18 per flask) 
  907 or 
  908 
  3 Death Flasks of Vitriolic Acid (alchemical sulfuric acid; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4-1 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 1D6+1 
  rounds, requires save vs. poison at +1, resulting in death if save 
  is failed, or 2D6 damage if successful) (GPV 150 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  909 or 
  910 
  3 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  911 or 
  912 
  3 Large Baku Tusks (GPV 150 each) 
  913 or 
  914 
  3 Large Behemoth Tusk-Teeth (GPV 150 each) 
  915 or 
  916 
  30 Huge Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  15 each) 
  917 or 
  918 
  30 Sticks of Cedar Incense (GPV 15 each) 
  
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  KENT DAVID KELLY 
   
  919 or 
  920 
  6 Huge Ivory Walrus Tusks (GPV 75 each) 
  921 or 
  922 
  9 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  923 or 
  924 
  9 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  925 or 
  926 
  9 Great Silver Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 50 each) 
  927 or 
  928 
  9 Huge Gold Nuggets (GPV 50 each) 
  929 or 
  930 
  9 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  931 or 
  932 
  9 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  933 or 
  934 
  9 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  935 or 
  936 
  Alchemically Preserved Minotaur's Heart (used to make Super-
  Heroism Potions) (GPV 450) 
  937 or 
  938 
  Copper Statuette (approximate weight 12 to 20 lbs.) (GPV 450) 
  939 or 
  940 
  Damaged Large Mammoth Tusk (weight 150 pounds; GPV 3 per 
  pound) (GPV 450) 
  941 or 
  942 
  Elf-Sized, Dwarf-Forged Splint Mail (GPV 450) (+1 Armor Class 
  bonus, normal weight) 
  943 or 
  944 
  Fine Average-Sized Mammoth Tusk (weight 75 pounds; GPV 6 per 
  pound) (GPV 450) 
  945 or 
  946 
  Fine Seal-Fur Robe (GPV 450) 
  947 or 
  948 
  Forbidden Folio of the Undead (teaches the reader the behavior, 
  strengths, and weaknesses of the various types of undead, but is 
  also filled with superstitions and well-intended untruths) (GPV 
  450) 
  949 or 
  950 
  Healing Salve (3 containers, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150 each) 
  951 or 
  952 
  Human-Sized, Dwarf-Forged Splint Mail (GPV 450) (+1 Armor 
  Class bonus, normal weight) 
  
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  953 or 
  954 
  Marble Carving (approximate weight 1 to 5 lbs.) (GPV 450) 
  955 or 
  956 
  Masterwork Halberd of Oldskull (non-magical, +1 damage) (GPV 
  450) 
  957 or 
  958 
  Satchel of Alchemically Preserved Salamander Scales (used to 
  make Fire Resistance Potions) (GPV 450) 
  959 or 
  960 
  Satchel of Cockatrice Feathers (used to make Protection from 
  Petrification Scrolls) (GPV 450) 
   
   
   
  961 or 
  962 
  Small (3’ x 6’, 2 square yards), Antique Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 450) 
  963 or 
  964 
  Small Silver Statuette (approximate weight 5 to 10 lbs.) (GPV 450) 
  965 or 
  966 
  Two-Handed Sword of Silvered Steel (weaker edge, -1 damage) 
  (GPV 450) 
  967 or 
  968 
  20 Sticks of Myrrh Incense (GPV 23 each) 
  969 or 
  970 
  Immense (18’ x 18’, 36 square yards), Crude Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 468) 
  971 or 
  972 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 468) 
  
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  973 or 
  974 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 468) 
  975 or 
  976 
  4 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  977 or 
  978 
  6 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  979 
  Carved Average-Sized Mastodon Tusk (weight 60 pounds; GPV 8 
  per pound) (GPV 480) 
  980 
  Damaged Huge Elephant Tusk (weight 160 pounds; GPV 3 per 
  pound) (GPV 480) 
  981 
  Damaged Marten Coat (GPV 480) 
  982 
  Fine Beaver-Fur Coat (GPV 480) 
  983 
  Fine Marten Cape (GPV 480) 
  984 
  Fine Marten Jacket (GPV 480) 
  985 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 12 
  gallons (GPV 480) 
  986 
  Huge (12’ x 18’, 24 square yards), Crude Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 480) 
  987 
  Huge (12’ x 18’, 24 square yards), Damaged Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 480) 
  989 
  Large (9’ x 12’, 12 square yards), Damaged Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 480) 
  990 
  Large (9’ x 12’, 12 square yards), Fine Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 480) 
  991 
  Long (6’ x 12’, 8 square yards), Emblematic Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 480) 
  992 
  Long (6’ x 12’, 8 square yards), Masterwork Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 480) 
  993 
  Narrow (3’ x 12’, 4 square yards), Exquisite Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 480) 
  994 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 24 gallons (GPV 
  480) 
  995 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 5 gallons 
  (GPV 480) 
  
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  996 
  Small (3’ x 6’, 2 square yards), Exquisite Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 480) 
  997 
  Small (3’ x 6’, 2 square yards), Masterwork Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 480) 
  998 
  Stained Beaver-Fur Robe (GPV 480) 
  999 
  Stained Fox-Fur Coat (GPV 480) 
  000 
  Very Large (12’ x 12’, 16 square yards), Emblematic Woven Wool 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 480) 
   
  [III-7] 
  MISCELLANEOUS TREASURE TABLE V: 
  TREASURES OF VALUE 
  500 TO 1,520 GOLD PIECES 
   
  RESULTS 
  001 TO 100 
  GPV 500 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 
  10 Flasks of Gold Ink (very rare; made from magically influenced 
  liquid gold) (GPV 50 each) 
  002 
  10 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  003 
  10 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  004 
  10 Huge Gold Nuggets (GPV 50 each) 
  005 
  10 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  
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  006 
  10 Vial-Measures of Octopus Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; this is one of several 
  necessary ingredients) (GPV 50 each) 
  007 
  10 Vial-Measures of Squid Sepia (used to create ink for the 
  inscription of scrolls; this is one of several necessary ingredients) 
  (GPV 50 each) 
  008 
  2 Death Flasks of Aqua Regia (alchemical nitric-hydrochloric 
  acid; 8 ounces, can be thrown as a grenade-like missile, damage 
  2D4 for a direct hit and 1 point of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D6 
  rounds, requires save vs. poison, resulting in death if save is 
  failed, or 2D+1 damage if successful) (GPV 250 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  009 
  2 Death Flasks of Fungal Acid (alchemically preserved, derived 
  from the fungal acid that is used by netherworld gnomes who 
  wield poison darts; 8 ounces, can be thrown as a grenade-like 
  missile, damage 2D4 for a direct hit and 1 point of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 rounds, requires save vs. poison, resulting in death if 
  save is failed, or 2D6+1 damage if successful) (GPV 250 per flask, 
  as it is more valuable as a reagent than as a weapon) 
  010 
  2 Death Flasks of Giant Ant Venom (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4 for 
  a direct hit and 1 point of splash damage to any targets within 3’ 
  of impact; direct ingestion, with an onset time of 1D6 rounds, 
  requires save vs. poison, resulting in death if save is failed, or 
  2D6+1 damage if successful) (GPV 250 per flask, as it is more 
  valuable as a reagent than as a weapon) 
  011 
  2 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  012 
  2 Huge Behemoth Tusk-Teeth (GPV 250 each) 
  013 
  2 Small Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 2 spells) 
  (GPV 250 each) 
  014 
  20 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  015 
  20 Sticks of Cinnamon Incense (GPV 25 each) 
  
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  016 
  25 Flasks of Olive Green Dye (uncommon, made from iron 
  mordant, along with measures of yellow dye) (GPV 20 per flask) 
  017 
  25 Giant Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  20 each) 
  018 
  5 Baku Tusks (GPV 100 each) 
  019 
  5 Behemoth Tusk-Teeth (GPV 100 each) 
  020 
  5 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  021 
  5 Immense Gold Nuggets (GPV 100 each) 
  022 
  5 Ivory Ogre Mage Tusks (GPV 100 each) 
  023 
  5 Narwhal Horns (GPV 100 each) 
  024 
  5 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  025 
  5 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  026 
  50 Sticks of Clove Incense (GPV 10 each) 
  027 
  Alchemically Preserved Basilisk Eye (used to make Protection 
  from Petrification Scrolls) (GPV 500) 
  028 
  Bloodstained Unholy Water Font of Rare Woods and Silver 
  (engraved with infernal symbols; used by evil clerics to hold a 
  precious metal basin for the creation of unholy water) (GPV 500) 
  029 
  Colossal Gold Nugget (GPV 500) 
  030 
  Cracked Large Mastodon Tusk (weight 125 pounds; GPV 4 per 
  pound) (GPV 500) 
  031 
  Death Flask of Acidum Salis (alchemical hydrochloric acid; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500, as it is more 
  valuable as a reagent than as a weapon) 
  032 
  Death Flask of Giant Bombardier Beetle Vapor (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4+1 for a direct hit and 1D2 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D3 rounds, requires save vs. poison at -2, resulting in 
  death if save is failed, or 3D6 damage if successful) (GPV 500, as 
  it is more valuable as a reagent than as a weapon) 
  
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  033 
  Death Flask of Giant Shadow Worm Venom (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4+1 for a direct hit and 1D2 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D3 rounds, requires save vs. poison at -2, resulting in 
  death if save is failed, or 3D6 damage if successful) (GPV 500, as 
  it is more valuable as a reagent than as a weapon) 
  034 
  Death Flask of Gray Slime Ichor (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500, as it is more 
  valuable as a reagent than as a weapon) 
  035 
  Death Flask of Hangman Tree Sap (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500, as it is more 
  valuable as a reagent than as a weapon) 
  036 
  Death Flask of Ochre Slime Ichor (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500, as it is more 
  valuable as a reagent than as a weapon) 
  037 
  Demonomicon (teaches the reader the nature, strengths, and 
  weaknesses of the various types of demons, as well as the lore of 
  Abyssal Realm) (GPV 500) 
   
  
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  038 
  Double Quire (50 sheets) of Good Vellum (used to create spell 
  scrolls and books; spell transcription has a -3% chance of failure 
  due to good surface quality) (GPV 10 per sheet) 
  039 
  Eye Patch Set with Gemstone (GPV 500) 
  040 
  Flask of Alchemically Preserved Invisible Monster Ichor (used to 
  make Invisibility Potions) (GPV 500) 
  041 
  Flask of Alchemically Preserved Rakshasa Ichor (used to make 
  Delusion Potions) (GPV 500) 
  042 
  Flask of Amber Perfume (or Unguent) (GPV 50 per ounce) (10 
  ounces) 
  043 
  Flask of Powdered Topaz (reagent for Fool's Gold spell) (GPV 500) 
  044 
  Forbidden Folio of Diablerie (teaches the reader the nature, 
  strengths, and weaknesses of the various types of devils, as well 
  as the lore of the Hells) (GPV 500) 
  
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  045 
  Gold Holy Symbol, All-Seeing Hawk Wedja (symbol of Horus, 
  lesser god of righteous vengeance in the Egyptian Mythos) (GPV 
  500) 
  046 
  Gold Holy Symbol, All-Seeing Iris Mamitu (symbol of Ki, greater 
  goddess of nature in the Sumerian Mythos) (GPV 500) 
  047 
  Gold Holy Symbol, Ankh and Star Wedja (symbol of Isis, greater 
  goddess of magic in the Egyptian Mythos) (GPV 500) 
  048 
  Gold Holy Symbol, Axe and Blade Periapt (symbol of Ulkros, 
  greater good of dooms in the Nowhen Mythos) (GPV 500) 
  049 
  Gold Holy Symbol, Axe and Moon Mamitu (symbol of Nanna-Sin, 
  lesser god of the moon in the Sumerian Mythos) (GPV 500) 
  050 
  Gold Holy Symbol, Bearded Man Taufr (symbol of Forseti, greater 
  god of justice in the Norse Mythos) (GPV 500) 
  051 
  Gold Holy Symbol, Binding Cord Wedja (symbol of Anhur, lesser 
  god of war in the Egyptian Mythos) (GPV 500) 
  052 
  Gold Holy Symbol, Bird Among Clouds Amulet (symbol of Aedha 
  of the Fey, lesser goddess of sky and weather in the Elven and 
  Oldskull Mythoi) (GPV 500) 
  053 
  Gold Holy Symbol, Black Bow Tabij (symbol of Rudra, greater god 
  of beasts in the Indian Mythos) (GPV 500) 
  054 
  Gold Holy Symbol, Black Cat Sigil (symbol of Aelurus, lord of cats 
  in the Oldskull Mythos) (GPV 500) 
  055 
  Gold Holy Symbol, Black Hourglass Signum (symbol of Sish the 
  Destroyer, greater god of time, entropy and decay in the Pegana 
  and Oldskull Mythoi) (GPV 500) 
  056 
  Gold Holy Symbol, Black Jackal Wedja (symbol of Anubis, lesser 
  god of the dead in the Egyptian Mythos) (GPV 500) 
  057 
  Gold Holy Symbol, Black Pearl Hushenfu (symbol of Chao Kung 
  Ming, demigod of war in the Chinese Mythos) (GPV 500) 
  058 
  Gold Holy Symbol, Black Wheel Signum (symbol of Trogool the 
  Thing, greater god of inescapable magic and inevitability in the 
  Pegana and Oldskull Mythoi) (GPV 500) 
  059 
  Gold Holy Symbol, Blue Diamond Mamitu (symbol of Nin-Hursag, 
  lesser goddess of the earth in the Sumerian Mythos) (GPV 500) 
  060 
  Gold Holy Symbol, Blue Eye Taufr (symbol of Odin, greater god of 
  the heavens in the Norse Mythos) (GPV 500) 
  061 
  Gold Holy Symbol, Blue Rod Amulet (symbol of Ishtar, greater 
  goddess of love and war in the Babylonian Mythos) (GPV 500) 
  
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  062 
  Gold Holy Symbol, Bow and Moon Telesma (symbol of Artemis, 
  lesser goddess of the hunt in the Greek Mythos) (GPV 500) 
  063 
  Gold Holy Symbol, Bowed Gargoyle Signum (symbol of Nodens, 
  lesser god of the celestial abyss and protection in the Celtic, 
  Cthulhu, and Oldskull Mythoi) (GPV 500) 
  064 
  Gold Holy Symbol, Broken Staff Signum (symbol of Jabim, 
  demigod of broken things and scavenging in the Pegana and 
  Oldskull Mythoi) (GPV 500) 
  065 
  Gold Holy Symbol, Bulging Pouch Periapt (symbol of Eterishaal, 
  demigod of stealth in the Nowhen Mythos) (GPV 500) 
  066 
  Gold Holy Symbol, Burning Fire Tabij (symbol of Agni, greater god 
  of fire in the Indian Mythos) (GPV 500) 
  067 
  Gold Holy Symbol, Burning Flame Signum (symbol of Gribaun, 
  demigod of flame and burning in the Pegana and Oldskull Mythoi) 
  (GPV 500) 
  068 
  Gold Holy Symbol, Cackling Goose Wedja (symbol of Geb, greater 
  god of the earth in the Egyptian Mythos) (GPV 500) 
  069 
  Gold Holy Symbol, Cane Staff Omamori (symbol of Ebisu, lesser 
  god of labor in the Japanese Mythos) (GPV 500) 
  070 
  Gold Holy Symbol, Cauldron Orra (symbol of Dagda, greater god 
  of rulership in the Celtic Mythos) (GPV 500) 
   
  
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  226 
  Gold Unholy Symbol, Cloud and Thunderbolt Hushenfu (symbol 
  of Lei Kung, greater god of thunder in the Chinese Mythos) (GPV 
  500) 
  227 
  Gold Unholy Symbol, Cloven Hoof Sigil (symbol of the Dis Pater, 
  arch-devil of furies and torment in the Oldskull Mythos) (GPV 
  500) 
  228 
  Gold Unholy Symbol, Clutched Club Amuletti (symbol of Tuoni, 
  greater god of the underworld in the Finnish Mythos) (GPV 500) 
  229 
  Gold Unholy Symbol, Clutched Dagger Amuletti (symbol of 
  Loviatar, demigoddess of pain in the Finnish Mythos) (GPV 500) 
  230 
  Gold Unholy Symbol, Coiled Cobra Wedja (symbol of Set, greater 
  god of evil in the Egyptian Mythos) (GPV 500) 
  231 
  Gold Unholy Symbol, Coiled Serpents Signum (symbol of Yig, 
  lesser god of serpents and the underworld in the Cthulhu and 
  Oldskull Mythoi) (GPV 500) 
  
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  232 
  Gold Unholy Symbol, Crimson Mace Amulet (symbol of Druaga, 
  lesser god of devils in the Babylonian Mythos) (GPV 500) 
  233 
  Gold Unholy Symbol, Crowned Skull Sigil (symbol of Koschei the 
  Deathless, demon lord of frigid eternity in the Oldskull Mythos) 
  (GPV 500) 
  234 
  Gold Unholy Symbol, Cyclopean Eye Fetish (symbol of Doruum-
  Sha, greater god of all orc kind in the Oldskull Mythos) (GPV 500) 
  235 
  Gold Unholy Symbol, Death Dog Talisman (symbol of 
  Mictlantecuhtli, greater god of death in the Central American 
  Mythos) (GPV 500) 
  236 
  Gold Unholy Symbol, Decapitated Head Amuletti (symbol of 
  Tuonetar, greater goddess of the underworld in the Finnish 
  Mythos) (GPV 500) 
  237 
  Gold Unholy Symbol, Diamond Eye Periapt (symbol of Grumloch, 
  lesser god of the earth’s treasures in the Nowhen Mythos) (GPV 
  500) 
  238 
  Gold Unholy Symbol, Ebon Spearman Amulet (symbol of Nergal, 
  lesser god of the underworld in the Babylonian Mythos) (GPV 
  500) 
  239 
  Gold Unholy Symbol, Fanged Baboon Heads Sigil (symbol of 
  Ulthrogorgon, demon prince of wrath in the Oldskull Mythos) 
  (GPV 500) 
  240 
  Gold Unholy Symbol, Fanged Bat Talisman (symbol of Camazotz, 
  greater god of bats and evil in the Central American Mythos) (GPV 
  500) 
  241 
  Gold Unholy Symbol, Fanged Spider Talisman (symbol of 
  Shraetha, demon queen of the dark elves in the Oldskull Mythos) 
  (GPV 500) 
  242 
  Gold Unholy Symbol, Fiery Demon Talisman (symbol of 
  Huhueteotl, greater god of fire in the Central American Mythos) 
  (GPV 500) 
  243 
  Gold Unholy Symbol, Five-Headed Dragon Sigil (symbol of 
  Thalassa, queen of all evil dragons in the Oldskull Mythos) (GPV 
  500) 
  244 
  Gold Unholy Symbol, Flaming Greatsword (symbol of Surtr, lesser 
  god of fire giants in the Norse Mythos) (GPV 500) 
  245 
  Gold Unholy Symbol, Forked Lightning Bolt Amuletti (symbol of 
  Hiisi, greater god of evil in the Finnish Mythos) (GPV 500) 
  
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  246 
  Gold Unholy Symbol, Forked Tongue Sigil (symbol of 
  Mephistopheles, arch-devil of falsehood in the Oldskull Mythos) 
  (GPV 500) 
  247 
  Gold Unholy Symbol, Gnome Skull Fetish (symbol of 
  Khorkhortuul, lesser god of kobolds and gremlins in the Oldskull 
  Mythos) (GPV 500) 
  248 
  Gold Unholy Symbol, Green Longbow Hushenfu (symbol of Chih-
  Chiang Fyu-Ya, demigod of archers in the Chinese Mythos) (GPV 
  500) 
  249 
  Gold Unholy Symbol, Horned Fly Sigil (symbol of Baal-Zebub, 
  arch-devil of lies and decay in the Oldskull Mythos) (GPV 500) 
  250 
  Gold Unholy Symbol, Howling Wolf Signum (symbol of Wohoon, 
  lesser god of unknown noises and fear in the Pegana and 
  Oldskull Mythoi) (GPV 500) 
  251 
  Gold Unholy Symbol, Ice Spear Totem (symbol of Shakak, greater 
  god of winter in the Native American Mythos) (GPV 500) 
  252 
  Gold Unholy Symbol, Icy Battle Axe Taufr (symbol of Thrym, 
  lesser god of frost giants in the Norse Mythos) (GPV 500) 
  253 
  Gold Unholy Symbol, Infernal Bracelet Hushenfu (symbol of No 
  Cha, demigod of thieves in the Chinese Mythos) (GPV 500) 
  254 
  Gold Unholy Symbol, Infernal Staff Mamitu (symbol of Inanna, 
  greater goddess of love and war in the Sumerian Mythos) (GPV 
  500) 
  255 
  Gold Unholy Symbol, Inverted Pentacle Sigil (symbol of 
  Baphometh, demon lord of forbidden knowledge in the Oldskull 
  Mythos) (GPV 500) 
  256 
  Gold Unholy Symbol, Jeweled Dagger Amulet (symbol of 
  Aurvangr, Lord of Greed, greater god of covetousness in the 
  Dwarven and Oldskull Mythoi) (GPV 500) 
  257 
  Gold Unholy Symbol, Knotted Club Fetish (symbol of 
  Blunderbore, lesser god of hill giants in the Oldskull Mythos) 
  (GPV 500) 
   
  
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  258 
  Gold Unholy Symbol, Leering Demon Face Sigil (symbol of 
  Moloch, arch-devil of sacrifices in the Oldskull Mythos) (GPV 500) 
  259 
  Gold Unholy Symbol, Leering Reptile Fetish (symbol of Zaloshaar, 
  lesser god of troglodytes in the Oldskull Mythos) (GPV 500) 
  260 
  Gold Unholy Symbol, Leering Skull Periapt (symbol of the Mortis, 
  greater god of death in the Nowhen Mythos) (GPV 500) 
  261 
  Gold Unholy Symbol, Mist of Eyes Periapt (symbol of the Hatred, 
  lesser god of hate in the Nowhen Mythos) (GPV 500) 
  262 
  Gold Unholy Symbol, Morning Star Fetish (symbol of Grugluch, 
  lesser god of bugbears in the Oldskull Mythos) (GPV 500) 
  263 
  Gold Unholy Symbol, Pouncing Ocelot Talisman (symbol of 
  Tlazolteotl, lesser goddess of vice in the Central American 
  Mythos) (GPV 500) 
  264 
  Gold Unholy Symbol, Rat’s Eyes Periapt (symbol of Kriskrich, 
  lesser god of rats in the Nowhen Mythos) (GPV 500) 
  265 
  Gold Unholy Symbol, Robed Maiden Tabij (symbol of Ratri, 
  demigoddess of thieves in the Indian Mythos) (GPV 500) 
  266 
  Gold Unholy Symbol, Rotted Ram’s Head Sigil (symbol of 
  Bubonicus, daemon lord of plagues in the Oldskull Mythos) (GPV 
  500) 
  267 
  Gold Unholy Symbol, Rotting Mushroom Sigil (symbol of Tz’gyrru, 
  demon queen of fungi in the Oldskull Mythos) (GPV 500) 
   
   
   
  
  332 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  268 
  Gold Unholy Symbol, Ruby Sceptre Sigil (symbol of Ashmodai, 
  arch-devil of rulership in the Oldskull Mythos) (GPV 500) 
  269 
  Gold Unholy Symbol, Scarlet Mace Tabij (symbol of Yama, 
  demigod of death in the Indian Mythos) (GPV 500) 
  270 
  Gold Unholy Symbol, Screaming Skull Tabij (symbol of Kali, 
  lesser goddess of destruction in the Indian Mythos) (GPV 500) 
  271 
  Gold Unholy Symbol, Setting Moon Telesma (symbol of Hecate, 
  lesser goddess of magic in the Greek Mythos) (GPV 500) 
  272 
  Gold Unholy Symbol, Shadow Maiden Taufr (symbol of Hel, 
  greater goddess of death in the Norse Mythos) (GPV 500) 
  273 
  Gold Unholy Symbol, Shadow Sphere Amulet (symbol of Anshar, 
  lesser god of darkness in the Babylonian Mythos) (GPV 500) 
  274 
  Gold Unholy Symbol, Shark Head Fetish (symbol of Thragola’a, 
  lesser god of sea devils in the Oldskull Mythos) (GPV 500) 
  275 
  Gold Unholy Symbol, Skull Obolus Telesma (symbol of Charon, 
  daemon lord of the nether rivers in the Greek and Oldskull 
  Mythoi) (GPV 500) 
  276 
  Gold Unholy Symbol, Skull Wand Sigil (symbol of Kholthruss, 
  demon prince of the undead in the Oldskull Mythos) (GPV 500) 
  277 
  Gold Unholy Symbol, Smoke Jaguar Talisman (symbol of 
  Tezcatlipoca, greater god of the sun in the Central American 
  Mythos) (GPV 500) 
  278 
  Gold Unholy Symbol, Spear and Shield Totem (symbol of 
  Tobadzistsini, lesser god of war in the Native American Mythos) 
  (GPV 500) 
  279 
  Gold Unholy Symbol, Spider and Opal Periapt (symbol of the 
  Spider God, demigod of spiders in the Nowhen Mythos) (GPV 500) 
   
   
   
  
  P a g e  | 333 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  280 
  Gold Unholy Symbol, Staff-Bearing Skeleton Periapt (symbol of 
  the Roaming Gods, the great undead ancestors in the Nowhen 
  Mythos) (GPV 500) 
  281 
  Gold Unholy Symbol, Three-Headed Demon Hushenfu (symbol of 
  Lu Yueh, lesser god of plagues in the Chinese Mythos) (GPV 500) 
  282 
  Gold Unholy Symbol, Three-Headed Flail Sigil (symbol of 
  Haenog’ghul, demon lord of gnoles and ghouls in the Oldskull 
  Mythos) (GPV 500) 
  283 
  Gold Unholy Symbol, Three-Pointed Star Periapt (symbol of the 
  Gods of Trouble, lesser gods of woe in the Nowhen Mythos) (GPV 
  500) 
  284 
  Gold Unholy Symbol, Torch Totem (symbol of Hastsezini, lesser 
  god of fire in the Native American Mythos) (GPV 500) 
  285 
  Gold Unholy Symbol, Tusked Deer Talisman (symbol of Tlaloc, 
  greater god of rain in the Central American Mythos) (GPV 500) 
  286 
  Gold Unholy Symbol, Twisting Flame Taufr (symbol of Loki, 
  greater god of mischief in the Norse Mythos) (GPV 500) 
  287 
  Gold Unholy Symbol, Two-Pronged Fork Sigil (symbol of Belial, 
  arch-devil of pain in the Oldskull Mythos) (GPV 500) 
  288 
  Gold Unholy Symbol, War Spear Telesma (symbol of Ares, greater 
  god of war in the Greek Mythos) (GPV 500) 
  289 
  Gold Unholy Symbol, Water Lizard Signum (symbol of Bokrug, 
  lesser god of amphibians and intolerance in the Cthulhu and 
  Oldskull Mythoi) (GPV 500) 
  290 
  Gold Unholy Symbol, Wild Beast Sigil (symbol of Geryone, arch-
  devil of labyrinths and minotaurs in the Oldskull Mythos) (GPV 
  500) 
  291 
  Gold Unholy Symbol, Winged Ape Sigil (symbol of Ruz-Dol’Muu, 
  demon prince of deception in the Oldskull Mythos) (GPV 500) 
  292 
  Gold Unholy Symbol, Winged Demon Sigil (symbol of Pazuzu, 
  demon prince of storms in the Oldskull Mythos) (GPV 500) 
  293 
  Gold Unholy Symbol, Withered Oak Bough Amuletti (symbol of 
  Surma, demigod of death in the Finnish Mythos) (GPV 500) 
  294 
  Great Electrum (gold and silver) Dwarven Forge Ingot (1,000 coin 
  equivalent) (GPV 500) 
  295 
  Ivory Carving (approximate weight 1 to 5 lbs.) (GPV 500) 
  296 
  Keg of Long-Leaf Pipeweed (GPV 500) 
  
  334 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  297 
  Large Flask of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500) 
   
   
   
  071 
  Gold Holy Symbol, Celestial Bull Wedja (symbol of Ptah, greater 
  god of creation in the Egyptian Mythos) (GPV 500) 
  072 
  Gold Holy Symbol, Chained Man Signum (symbol of Dorozhand, 
  greater god of fate and destiny in the Pegana and Oldskull 
  Mythoi) (GPV 500) 
  073 
  Gold Holy Symbol, Chest of Apples Taufr (symbol of Idun, lesser 
  goddess of spring in the Norse Mythos) (GPV 500) 
  074 
  Gold Holy Symbol, Clawed Cat Signum (symbol of Ulthar, lesser 
  god of cats and righteous vengeance in the Cthulhu and Oldskull 
  Mythoi) (GPV 500) 
  075 
  Gold Holy Symbol, Closed Eye Signum (symbol of Yoharneth-
  Lahai, lesser god of dreams and daydreams in the Pegana and 
  Oldskull Mythoi) (GPV 500) 
  
  P a g e  | 335 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  076 
  Gold Holy Symbol, Closed Eyes Amuletti (symbol of Untamo, 
  lesser god of sleep in the Finnish Mythos) (GPV 500) 
  077 
  Gold Holy Symbol, Cloud and Wave Signum (symbol of Slid by 
  the Sea, greater god of oceans and storms in the Pegana and 
  Oldskull Mythoi) (GPV 500) 
  078 
  Gold Holy Symbol, Cloud Totem (symbol of Hotoru, lesser god of 
  the wind in the Native American Mythos) (GPV 500) 
  079 
  Gold Holy Symbol, Clouded Sun Amulet (symbol of Anu, greater 
  god of the sky in the Babylonian Mythos) (GPV 500) 
  080 
  Gold Holy Symbol, Clutched Stalactite Fetish (symbol of Olmberg 
  Oldskull, lesser god of stone giants in the Oldskull Mythos) (GPV 
  500) 
  081 
  Gold Holy Symbol, Coin Triad Omamori (symbol of Daikoku, 
  lesser god of wealth in the Japanese Mythos) (GPV 500) 
  082 
  Gold Holy Symbol, Conjoined Sphere Signum (symbol of Mana-
  Yood-Sushai, the creator god in the Pegana and Oldskull Mythoi) 
  (GPV 500) 
  083 
  Gold Holy Symbol, Covered Mouth Signum (symbol of Hish, lesser 
  god of silence in the Pegana and Oldskull Mythoi) (GPV 500) 
  084 
  Gold Holy Symbol, Coyote Totem (symbol of the Coyote Spirit, 
  lesser god of lore in the Native American Mythos) (GPV 500) 
  085 
  Gold Holy Symbol, Crimson Hand Talisman (symbol of Itzamna, 
  greater god of healing in the Central American Mythos) (GPV 500) 
  086 
  Gold Holy Symbol, Crimson Pentagram Telesma (symbol of Tyche, 
  lesser goddess of fortune in the Greek Mythos) (GPV 500) 
  087 
  Gold Holy Symbol, Crimson Sword Omamori (symbol of Oh-Kuni-
  Nushi, demigod of heroes in the Japanese Mythos) (GPV 500) 
  088 
  Gold Holy Symbol, Crossed Battle Axes Amulet (symbol of Brokkr 
  of the Silver Beard, greater god of warfare in the Dwarven and 
  Oldskull Mythoi) (GPV 500) 
  089 
  Gold Holy Symbol, Crossed Sistrums Signum (symbol of 
  Limpang-Tung, lesser god of revelry and roguery in the Pegana 
  and Oldskull Mythoi) (GPV 500) 
  090 
  Gold Holy Symbol, Crossed Spears Orra (symbol of Morrigan, 
  lesser goddess of war in the Celtic Mythos) (GPV 500) 
  091 
  Gold Holy Symbol, Crowned Oak Talisman (symbol of Erelane 
  Elethil, lesser god of wood elves in the Oldskull Mythos) (GPV 
  500) 
  
  336 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  092 
  Gold Holy Symbol, Dancing Monkey Talisman (symbol of 
  Xochipilli, lesser god of chance in the Central American Mythos) 
  (GPV 500) 
  093 
  Gold Holy Symbol, Dancing Silhouette Signum (symbol of 
  Treboge, demigod of shadows in the Pegana and Oldskull Mythoi) 
  (GPV 500) 
  094 
  Gold Holy Symbol, Divine Thyrsus Telesma (symbol of Dionysus, 
  lesser god of revelry in the Greek Mythos) (GPV 500) 
  095 
  Gold Holy Symbol, Dusty Ziggurat Signum (symbol of Zumbiboo, 
  demigod of dust in the Pegana and Oldskull Mythoi) (GPV 500) 
  096 
  Gold Holy Symbol, Encircled Heart Amulet (symbol of Genovefa of 
  the Eternal Pool, lesser goddess of love in the Elven and Oldskull 
  Mythoi) (GPV 500) 
  097 
  Gold Holy Symbol, Evergreen Amuletti (symbol of Mielikki, lesser 
  goddess of nature in the Finnish Mythos) (GPV 500) 
  098 
  Gold Holy Symbol, Fanged Lioness Wedja (symbol of Tefnut, 
  lesser goddess of storms in the Egyptian Mythos) (GPV 500) 
  099 
  Gold Holy Symbol, Fanning Peacock Telesma (symbol of Heres, 
  greater goddess of women in the Greek Mythos) (GPV 500) 
  100 
  Gold Holy Symbol, Feathered Serpent Talisman (symbol of 
  Quetzalcoatl, greater god of the air in the Central American 
  Mythos) (GPV 500) 
  RESULTS 
  101 TO 200 
  101 
  Gold Holy Symbol, Fiery Axe Amulet (symbol of Girru, lesser god 
  of fire in the Babylonian Mythos) (GPV 500) 
  102 
  Gold Holy Symbol, Fiery Maiden Orra (symbol of Brigit, lesser 
  goddess of fire in the Celtic Mythos) (GPV 500) 
  103 
  Gold Holy Symbol, Fistful of Thunderbolts Telesma (symbol of 
  Zeus, greater god of the heavens in the Greek Mythos) (GPV 500) 
  104 
  Gold Holy Symbol, Flaming Sword Amuletti (symbol of Ukko, 
  greater god of the heavens in the Finnish Mythos) (GPV 500) 
   
  
  P a g e  | 337 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  105 
  Gold Holy Symbol, Full Moon Tabij (symbol of Varuna, greater 
  god of order in the Indian Mythos) (GPV 500) 
  106 
  Gold Holy Symbol, Gem and Mountain Amulet (symbol of Durinn 
  Lorestone, greater god of buried wealth and secrets in the 
  Dwarven and Oldskull Mythoi) (GPV 500) 
  
  338 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  107 
  Gold Holy Symbol, Glowing Rectangle Periapt (symbol of Ooreth, 
  demigod of wizardry in the Nowhen Mythos) (GPV 500) 
  108 
  Gold Holy Symbol, Goddess and Child Hushenfu (symbol of Kuan 
  Yin, greater goddess of mercy in the Chinese Mythos) (GPV 500) 
  109 
  Gold Holy Symbol, Gold Nugget Talisman (symbol of Gorius 
  Glimmerstone, greater god of all gnome kind in the Oldskull 
  Mythos) (GPV 500) 
  110 
  Gold Holy Symbol, Grasped Sunbolt Hushenfu (symbol of Shang-
  Ti, greater god of the heavens in the Chinese Mythos) (GPV 500) 
  111 
  Gold Holy Symbol, Gray Mountain Signum (symbol of Crom, 
  greater god of daring and heroes in the Hyborian and Oldskull 
  Mythoi) (GPV 500) 
  112 
  Gold Holy Symbol, Great Beetle Wedja (symbol of Apshai, 
  demigod of insects in the Egyptian Mythos) (GPV 500) 
  113 
  Gold Holy Symbol, Great Hammer Taufr (symbol of Thor, greater 
  god of thunder in the Norse Mythos) (GPV 500) 
  114 
  Gold Holy Symbol, Great Longbow Taufr (symbol of Uller, lesser 
  god of hunting in the Norse Mythos) (GPV 500) 
  115 
  Gold Holy Symbol, Great Oak Orra (symbol of Silvanus, greater 
  god of the forest in the Celtic Mythos) (GPV 500) 
  116 
  Gold Holy Symbol, Great Trident Telesma (symbol of Poseidon, 
  greater god of the seas in the Greek Mythos) (GPV 500) 
  117 
  Gold Holy Symbol, Guardian’s Horn Taufr (symbol of Heimdall, 
  greater god of the realm gates in the Norse Mythos) (GPV 500) 
  118 
  Gold Holy Symbol, Hammer and Anvil Talisman (symbol of 
  Durion, greater god of all dwarf kind in the Oldskull Mythos) 
  (GPV 500) 
  119 
  Gold Holy Symbol, Hammer and Anvil Telesma (symbol of 
  Hephaestus, lesser god of artifice in the Greek Mythos) (GPV 500) 
  120 
  Gold Holy Symbol, Hawkman Wedja (symbol of Seker, lesser god 
  of light in the Egyptian Mythos) (GPV 500) 
  121 
  Gold Holy Symbol, Hill and Shield Talisman (symbol of 
  Rosamunda, greater goddess of all Halfling kind in the Oldskull 
  Mythos) (GPV 500) 
  122 
  Gold Holy Symbol, Horned Lunar Disc Wedja (symbol of 
  Nephthys, lesser goddess of wealth in the Egyptian Mythos) (GPV 
  500) 
  123 
  Gold Holy Symbol, Horse Totem (symbol of Hastseltsi, lesser god 
  of racing in the Native American Mythos) (GPV 500) 
  
  P a g e  | 339 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  124 
  Gold Holy Symbol, Icy Greatsword Taufr (symbol of Frey, greater 
  god of the sun and the light elves in the Norse Mythos) (GPV 500) 
  125 
  Gold Holy Symbol, Icy Mountain Taufr (symbol of Magni, god of 
  strength in the Norse Mythos) (GPV 500) 
  126 
  Gold Holy Symbol, Immaculate Seashell Telesma (symbol of 
  Aphrodite, greater goddess of love in the Greek Mythos) (GPV 500) 
  127 
  Gold Holy Symbol, Iron Boot Taufr (symbol of Vidar, lesser god of 
  strength in the Norse Mythos) (GPV 500) 
  128 
  Gold Holy Symbol, Jeweled Chalice Taufr (symbol of Balder, 
  greater god of charisma in the Norse Mythos) (GPV 500) 
  129 
  Gold Holy Symbol, Joined Rings Amulet (symbol of Brunna 
  Truehearth, greater goddess of homes and protection in the 
  Dwarven and Oldskull Mythoi) (GPV 500) 
  130 
  Gold Holy Symbol, Kneeling Sage Signum (symbol of Hoodrazai, 
  greater god of secrets and sorrow in the Pegana and Oldskull 
  Mythoi) (GPV 500) 
  131 
  Gold Holy Symbol, Leaping Dolphin Talisman (symbol of 
  Raesharis, lesser god of aquatic elves in the Oldskull Mythos) 
  (GPV 500) 
  132 
  Gold Holy Symbol, Leaping Fish Talisman (symbol of 
  Chalchiuhtlicue, lesser goddess of water in the Central American 
  Mythos) (GPV 500) 
  133 
  Gold Holy Symbol, Lightning Bolt Hushenfu (symbol of Fei Lien 
  and Feng Po, demigods of the wind in the Chinese Mythos) (GPV 
  500) 
  134 
  Gold Holy Symbol, Lightning Bolt Totem (symbol of Heng the 
  Thunder Spirit, lesser god of storms in the Native American 
  Mythos) (GPV 500) 
  135 
  Gold Holy Symbol, Lizard Egg Fetish (symbol of Srethriss, lesser 
  god of lizard men in the Oldskull Mythos) (GPV 500) 
  136 
  Gold Holy Symbol, Long Arrow Amulet (symbol of Suibhne Many-
  Feather, lesser god of archery in the Elven and Oldskull Mythoi) 
  (GPV 500) 
  137 
  Gold Holy Symbol, Looped Cross Amuletti (symbol of Ilmatar, 
  lesser goddess of motherhood in the Finnish Mythos) (GPV 500) 
  138 
  Gold Holy Symbol, Lotus and Mace Tabij (symbol of Vishnu, 
  greater god of mercy in the Indian Mythos) (GPV 500) 
  139 
  Gold Holy Symbol, Lotus Flower Tabij (symbol of Lakshmi, lesser 
  goddess of fortune in the Indian Mythos) (GPV 500) 
  
  340 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  140 
  Gold Holy Symbol, Lunar Ibis Wedja (symbol of Thoth, greater 
  god of knowledge in the Egyptian Mythos) (GPV 500) 
  141 
  Gold Holy Symbol, Mace and Thunderbolt Omamori (symbol of 
  Raiden, greater god of thunder in the Japanese Mythos) (GPV 
  500) 
  142 
  Gold Holy Symbol, Man of Clay Signum (symbol of Kib the 
  Sculptor, greater god of beasts and primitive men in the Pegana 
  and Oldskull Mythoi) (GPV 500) 
  143 
  Gold Holy Symbol, Mare’s Head Telesma (symbol of Demeter, 
  lesser goddess of the harvest in the Greek Mythos) (GPV 500) 
  144 
  Gold Holy Symbol, Moon Disc Omamori (symbol of Tsukiyomi, 
  greater god of the moon in the Japanese Mythos) (GPV 500) 
  145 
  Gold Holy Symbol, Mountain Ibex Mamitu (symbol of Enki, 
  greater god of the waters in the Sumerian Mythos) (GPV 500) 
  146 
  Gold Holy Symbol, Oak and Mistletoe Orra (symbol of Diancecht, 
  lesser god of healing in the Celtic Mythos) (GPV 500) 
  147 
  Gold Holy Symbol, Octagonal Mirror Omamori (symbol of 
  Amaterasu, greater goddess of the sun in the Japanese Mythos) 
  (GPV 500) 
  148 
  Gold Holy Symbol, Open Book Hushenfu (symbol of Chung Kuel, 
  greater god of truth in the Chinese Mythos) (GPV 500) 
  149 
  Gold Holy Symbol, Open Hand Orra (symbol of Nuada, greater 
  god of war in the Celtic Mythos) (GPV 500) 
  150 
  Gold Holy Symbol, Ostrich Feather Wedja (symbol of Shu, lesser 
  god of the sky in the Egyptian Mythos) (GPV 500) 
  151 
  Gold Holy Symbol, Paired Hands Orra (symbol of Lugh, greater 
  god of battle prowess in the Celtic Mythos) (GPV 500) 
  152 
  Gold Holy Symbol, Pinwheel Rod Tabij (symbol of Tvashtri, 
  demigod of artifice in the Indian Mythos) (GPV 500) 
  153 
  Gold Holy Symbol, Quarter Moon Talisman (symbol of Aeterelon 
  Tharelian, greater god of all elf kind in the Oldskull Mythos) (GPV 
  500) 
  154 
  Gold Holy Symbol, Radiant Fire Pit Signum (symbol of Habaniah, 
  demigoddess of hearth and home in the Pegana and Oldskull 
  Mythoi) (GPV 500) 
  155 
  Gold Holy Symbol, Radiant Ouroboros Sigil (symbol of the 
  Ouroboros, king of all good dragons in the Oldskull Mythos) (GPV 
  500) 
  
  P a g e  | 341 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  156 
  Gold Holy Symbol, Radiant Sunburst Mamitu (symbol of Utu, 
  greater god of the sun in the Sumerian Mythos) (GPV 500) 
  157 
  Gold Holy Symbol, Radiant Sword Taufr (symbol of Tyr, god of 
  righteous war in the Norse Mythos) (GPV 500) 
   
   
   
  
  342 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  158 
  Gold Holy Symbol, Raised Blade Taufr (symbol of Sif, lesser 
  goddess of battle prowess in the Norse Mythos) (GPV 500) 
  159 
  Gold Holy Symbol, Raven Totem (symbol of the Raven Spirit, 
  greater god of creation in the Native American Mythos) (GPV 500) 
  160 
  Gold Holy Symbol, Ribboned Helm Hushenfu (symbol of Yen-
  Wang-Yeh, greater god of the dead in the Chinese Mythos) (GPV 
  500) 
  161 
  Gold Holy Symbol, Rippling Water Amuletti (symbol of Ahto, 
  greater god of the sea in the Finnish Mythos) (GPV 500) 
  162 
  Gold Holy Symbol, Rising Phoenix Signum (symbol of Mitra, 
  lesser god of mercy and protection in the Hyborian and Oldskull 
  Mythoi) (GPV 500) 
  163 
  Gold Holy Symbol, Rising Sun Tabij (symbol of Ushas, lesser 
  goddess of the dawn in the Indian Mythos) (GPV 500) 
  164 
  Gold Holy Symbol, Runic Coin Amulet (symbol of Veigr 
  Goldmane, greater god of wealth in the Dwarven and Oldskull 
  Mythoi) (GPV 500) 
  165 
  Gold Holy Symbol, Running Man Signum (symbol of Roon the 
  Going, lesser god of celerity and movement in the Pegana and 
  Oldskull Mythoi) (GPV 500) 
  166 
  Gold Holy Symbol, Sagely Owl Telesma (symbol of Athena, greater 
  goddess of wisdom in the Greek Mythos) (GPV 500) 
  167 
  Gold Holy Symbol, Sand Serpent Totem (symbol of the Snake-
  Man, greater god of reptiles in the Native American Mythos) (GPV 
  500) 
  168 
  Gold Holy Symbol, Scarlet Bird Hushenfu (symbol of Chih Sung-
  Tzu, greater god of rain in the Chinese Mythos) (GPV 500) 
  169 
  Gold Holy Symbol, Setting Sun Amulet (symbol of Luigsech the 
  Unfading, lesser god of longevity in the Elven and Oldskull 
  Mythoi) (GPV 500) 
  170 
  Gold Holy Symbol, Shining Pillar Sigil (symbol of Unum the 
  Prime, great spirit of Nirvana in the Oldskull Mythos) (GPV 500) 
  171 
  Gold Holy Symbol, Sitting Dog Signum (symbol of Hobith, 
  demigod of dogs in the Pegana and Oldskull Mythoi) (GPV 500) 
  172 
  Gold Holy Symbol, Sleeping Cat Signum (symbol of Pitsu, 
  demigod of cats in the Pegana and Oldskull Mythoi) (GPV 500) 
  173 
  Gold Holy Symbol, Sleeping Maiden Signum (symbol of Hypnos, 
  lesser god of sleep in the Greek, Cthulhu, and Oldskull Mythoi) 
  (GPV 500) 
  
  P a g e  | 343 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  174 
  Gold Holy Symbol, Slender Lyre Telesma (symbol of Apollo, 
  greater god of the arts in the Greek Mythos) (GPV 500) 
  175 
  Gold Holy Symbol, Smoke Cloud Signum (symbol of Kilooloogung, 
  demigod of smoke in the Pegana and Oldskull Mythoi) (GPV 500) 
  176 
  Gold Holy Symbol, Soaring Falcon Taufr (symbol of Freya, greater 
  goddess of love in the Norse Mythos) (GPV 500) 
  177 
  Gold Holy Symbol, Solar Disc Wedja (symbol of Ra, greater god of 
  the sun in the Egyptian Mythos) (GPV 500) 
  178 
  Gold Holy Symbol, Spiral Seashell Talisman (symbol of Nereus, 
  lesser god of merfolk in the Greek and Oldskull Mythoi) (GPV 
  500) 
  179 
  Gold Holy Symbol, Sprouting Acorn Talisman (symbol of Taeanas, 
  lesser god of centaurs and satyrs in the Oldskull Mythos) (GPV 
  500) 
  180 
  Gold Holy Symbol, Stone Drum Signum (symbol of Skarl the 
  Drummer, lesser good of mesmerism and dance in the Pegana 
  and Oldskull Mythoi) (GPV 500) 
  181 
  Gold Holy Symbol, Storm Net Amulet (symbol of Marduk, greater 
  god of cities and storms in the Babylonian Mythos) (GPV 500) 
  182 
  Gold Holy Symbol, Stout Harp Taufr (symbol of Bragi, lesser god 
  of storytelling in the Norse Mythos) (GPV 500) 
  183 
  Gold Holy Symbol, Striking Katana Omamori (symbol of 
  Susanowo, greater god of storms in the Japanese Mythos) (GPV 
  500) 
  184 
  Gold Holy Symbol, Sun and Mountain Orra (symbol of Dunatis, 
  lesser god of mountains in the Celtic Mythos) (GPV 500) 
  185 
  Gold Holy Symbol, Sun Bearer Talisman (symbol of Camaxtli, 
  greater god of fate in the Central American Mythos) (GPV 500) 
  186 
  Gold Holy Symbol, Sun Disc Tabij (symbol of Surya, greater god 
  of the sun in the Indian Mythos) (GPV 500) 
  187 
  Gold Holy Symbol, Sword and Flame Periapt (symbol of the 
  Crimson God, lesser god of war in the Nowhen Mythos) (GPV 500) 
  188 
  Gold Holy Symbol, Sword and Hammer Orra (symbol of Goibhnie, 
  lesser god of artifice in the Celtic Mythos) (GPV 500) 
  189 
  Gold Holy Symbol, Sword and Hammer Taufr (symbol of Modi, 
  lesser god of valor in the Norse Mythos) (GPV 500) 
  190 
  Gold Holy Symbol, Sword and Thunderbolt Hushenfu (symbol of 
  Wen Chung, demigod of thunder in the Chinese Mythos) (GPV 
  500) 
  
  344 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  191 
  Gold Holy Symbol, Tailed Dwarf Wedja (symbol of Bes, lesser god 
  of luck in the Egyptian Mythos) (GPV 500) 
  192 
  Gold Holy Symbol, Taloned Eagle Talisman (symbol of 
  Huitzilopochtli, lesser god of war in the Central American Mythos) 
  (GPV 500) 
  193 
  Gold Holy Symbol, Three Waves Hushenfu (symbol of Shan Hai 
  Ching, greater god of the sea in the Chinese Mythos) (GPV 500) 
  194 
  Gold Holy Symbol, Throwing Dagger Omamori (symbol of 
  Hachiman, demigod of war in the Japanese Mythos) (GPV 500) 
  195 
  Gold Holy Symbol, Thunder Axe Mamitu (symbol of Enlil, greater 
  god of the heavens in the Sumerian Mythos) (GPV 500) 
  196 
  Gold Holy Symbol, Thunderbolt Cloud Amulet (symbol of 
  Ramman, lesser god of storms in the Babylonian Mythos) (GPV 
  500) 
  197 
  Gold Holy Symbol, Tormented Man Periapt (symbol of Raesek, 
  demigod of perseverance in the Nowhen Mythos) (GPV 500) 
  198 
  Gold Holy Symbol, Tri-Forked Lightning Bolt Taufr (symbol of the 
  Norns, spirits of fate in the Norse Mythos) (GPV 500) 
  199 
  Gold Holy Symbol, Twin-Bladed Axe Omamori (symbol of Ama-
  Tsu-Mara, lesser god of artifice in the Japanese Mythos) (GPV 
  500) 
  200 
  Gold Holy Symbol, Unfurled Scroll Orra (symbol of Oghma, 
  greater god of knowledge in the Celtic Mythos) (GPV 500) 
  RESULTS 
  201 TO 300 
  201 
  Gold Holy Symbol, Upright Peacock Tabij (symbol of Karttikeya, 
  demigod of war in the Indian Mythos) (GPV 500) 
  202 
  Gold Holy Symbol, Upright Syrinx Telesma (symbol of Pan, lesser 
  god of nature in the Greek Mythos) (GPV 500) 
  203 
  Gold Holy Symbol, Waiting Cat Wedja (symbol of Bast, lesser 
  goddess of cats in the Egyptian Mythos) (GPV 500) 
  204 
  Gold Holy Symbol, Wave-Rayed Star Amulet (symbol of Eogan the 
  Fickle, lesser god of mischief in the Elven and Oldskull Mythoi) 
  (GPV 500) 
  205 
  Gold Holy Symbol, White Cat Taufr (symbol of Frigga, greater 
  goddess of the sky in the Norse Mythos) (GPV 500) 
  
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  KENT DAVID KELLY 
   
  206 
  Gold Holy Symbol, White Crown Wedja (symbol of Osiris, greater 
  god of resurrection in the Egyptian Mythos) (GPV 500) 
  207 
  Gold Holy Symbol, White Diamond Omamori (symbol of 
  Kishijoten, lesser goddess of luck in the Japanese Mythos) (GPV 
  500) 
  208 
  Gold Holy Symbol, White Elephant Tabij (symbol of Indra, greater 
  god of the heavens in the Indian Mythos) (GPV 500) 
  209 
  Gold Holy Symbol, White Wave Orra (symbol of Manannan Mac 
  Lir, greater god of the sea in the Celtic Mythos) (GPV 500) 
  210 
  Gold Holy Symbol, Wild Wave Taufr (symbol of Aegir, lesser god of 
  storms in the Norse Mythos) (GPV 500) 
  211 
  Gold Holy Symbol, Winged Caduceus Telesma (symbol of Hermes, 
  lesser god of rogues in the Greek Mythos) (GPV 500) 
  212 
  Gold Holy Symbol, Winged Chariot Hushenfu (symbol of Huan-Ti, 
  lesser god of war in the Chinese Mythos) (GPV 500) 
  213 
  Gold Holy Symbol, Winged Maiden Telesma (symbol of Nike, 
  lesser goddess of victory in the Greek Mythos) (GPV 500) 
  214 
  Gold Unholy Symbol, Acid-Dripping Sword Sigil (symbol of 
  Zraal’et, demon prince of temptation in the Oldskull Mythos) 
  (GPV 500) 
  215 
  Gold Unholy Symbol, Arrow Lotus Hushenfu (symbol of Tou Mu, 
  lesser goddess of the north star in the Chinese Mythos) (GPV 500) 
  216 
  Gold Unholy Symbol, Beslimed Eye Sigil (symbol of Shoggoth’lex, 
  demon lord of slimes in the Oldskull Mythos) (GPV 500) 
  217 
  Gold Unholy Symbol, Black Pearl Fetish (symbol of Mother Hydra, 
  lesser goddess of the Deep Ones in the Cthulhu Mythos) (GPV 
  500) 
  218 
  Gold Unholy Symbol, Black Ram Telesma (symbol of Hades, 
  greater god of the underworld in the Greek Mythos) (GPV 500) 
  219 
  Gold Unholy Symbol, Black Star Orra (symbol of Arawn, greater 
  god of the dead in the Celtic Mythos) (GPV 500) 
  220 
  Gold Unholy Symbol, Blood-Dripping Axe Fetish (symbol of 
  Ohlgroyalech, lesser god of goblins and hobgoblins in the 
  Oldskull Mythos) (GPV 500) 
  221 
  Gold Unholy Symbol, Blood-Dripping Coin Sigil (symbol of 
  Mammon, arch-devil of greed in the Oldskull Mythos) (GPV 500) 
  222 
  Gold Unholy Symbol, Burning Bowl Amuletti (symbol of 
  Kiputytto, lesser goddess of sickness in the Finnish Mythos) (GPV 
  500) 
  
  346 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  223 
  Gold Unholy Symbol, Clawed Bird Periapt (symbol of Atiria, lesser 
  goddess of devouring birds in the Nowhen Mythos) (GPV 500) 
  224 
  Gold Unholy Symbol, Clawed Hand Fetish (symbol of Vuldruul 
  the Obliterator, lesser god of ogres and trolls in the Oldskull 
  Mythos) (GPV 500) 
  225 
  Gold Unholy Symbol, Clawed Skull Signum (symbol of Mung, 
  Lord of All Deaths, greater god of death in the Pegana and 
  Oldskull Mythoi) (GPV 500) 
   
   
   
  298 
  Masterwork Broad Sword of the Dwarf Lord (non-magical, +1 
  damage) (GPV 500) 
  299 
  Masterwork Glaive-Guisarme of Oldskull (non-magical, +1 
  damage) (GPV 500) 
  300 
  Masterwork Partisan of Oldskull (non-magical, +1 damage) (GPV 
  500) 
  
  P a g e  | 347 
   
   
   
   
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  RESULTS 
  301 TO 400 
  301 
  Ornamental Platinum Sword (reagent for Magic Sword spell) (GPV 
  500) 
  302 
  Ornately Carved Average-Sized Elephant Tusk (weight 50 pounds; 
  GPV 10 per pound) (GPV 500) 
  303 
  Ornately Carved Holy Water Font of Rare Woods and Silver 
  (engraved with cryptic symbols; used by Chaotic Neutral and 
  Lawful Neutral clerics to hold a precious metal basin for the 
  creation of holy water) (GPV 500) 
  304 
  Ornately Carved Holy Water Font of Rare Woods and Silver 
  (engraved with sacred symbols; used by good clerics to hold a 
  precious metal basin for the creation of holy water) (GPV 500) 
  305 
  Plate Mail Horse Barding (improves mount Armor Class by 4; 
  saves vs. damage as hard metal, at +1) (GPV 500) 
  306 
  Quadruple Quire (100 sheets) of Good Parchment (used to create 
  spell scrolls and books; spell transcription has normal chance of 
  failure, due to average paper quality) (GPV 5 per sheet) 
  307 
  Quire (25 sheets) of Fine Vellum (used to create spell scrolls and 
  books; spell transcription has a -5% chance of failure due to 
  excellent surface quality) (GPV 20 per sheet) 
  308 
  Sheaf (250 sheets) of Crude Papyrus (used to create spell scrolls 
  and books; spell transcription has a +5% chance of failure due to 
  low paper quality) (GPV 2 per sheet) 
  309 
  Small Barrel of Braelinch Pipeweed (GPV 500) 
  310 
  Small Keg of Old Tobias Pipeweed (GPV 500) 
  311 
  Small Platinum Ingot (100 coin equivalent) (GPV 500) 
  312 
  Unicorn Horn (GPV 500) 
  313 
  Yellowed Large Elephant Tusk (weight 100 pounds; GPV 5 per 
  pound) (GPV 500) 
  314 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 126 gallons (GPV 504) 
  315 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 126 gallons 
  (GPV 504) 
  
  348 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  316 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 126 gallons (GPV 
  504) 
  317 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Brandy (GPV 16 GP per gallon); 31.5 gallons (GPV 504) 
  318 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Elvish Ruby Wine (GPV 16 GP per gallon); 31.5 gallons (GPV 
  504) 
  319 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 63 gallons (GPV 
  504) 
  320 
  Huge (12’ x 18’, 24 square yards), Emblematic Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 504) 
  321 
  Immense (18’ x 18’, 36 square yards), Damaged Woven Cotton 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 504) 
  322 
  Long (6’ x 12’, 8 square yards), Antique Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 504) 
  323 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Mead (GPV 2 GP per gallon); 252 gallons (GPV 504) 
  324 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Watered-Down Wine (GPV 2 GP per gallon); 252 
  gallons (GPV 504) 
  325 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 63 gallons (GPV 
  504) 
  326 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Fine Ale (GPV 4 GP per gallon); 126 gallons (GPV 504) 
  327 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Good-Quality Wine (GPV 4 per gallon); 126 gallons 
  (GPV 504) 
  328 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Honey Mead (GPV 4 GP per gallon); 126 gallons (GPV 
  504) 
  329 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 84 gallons (GPV 
  504) 
  330 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 84 gallons (GPV 
  504) 
  
  P a g e  | 349 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  331 
  30 Sticks of Rosewood Incense (GPV 17 each) 
  332 
  Damaged Very Large Mastodon Tusk (weight 170 pounds; GPV 3 
  per pound) (GPV 510) 
  333 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 16 
  gallons (GPV 512) 
  334 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 16 gallons 
  (GPV 512) 
  335 
  Long (6’ x 12’, 8 square yards), Fine Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 512) 
  336 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 32 gallons (GPV 512) 
  337 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 32 gallons 
  (GPV 512) 
  338 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 16 
  gallons (GPV 512) 
  339 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 16 gallons 
  (GPV 512) 
  340 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 
  16 gallons (GPV 512) 
  341 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Fine Vintage Brandy (GPV 32 per gallon); 16 
  gallons (GPV 512) 
  342 
  Very Large (12’ x 12’, 16 square yards), Damaged Woven Wool 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 512) 
  343 
  Cracked Very Large Elephant Tusk (weight 130 pounds; GPV 4 
  per pound) (GPV 520) 
  344 
  25 Flasks of Blue Dye (uncommon, made from indigo, woad, and 
  similar plants) (GPV 25 per flask) 
  345 
  7 Huge Ivory Walrus Tusks (GPV 75 each) 
  346 
  Triple Quire (75 sheets) of Fine Parchment (used to create spell 
  scrolls and books; spell transcription has a -1% chance of failure 
  due to above average paper quality) (GPV 7 per sheet) 
  347 
  30 Sticks of Frankincense Incense (GPV 18 each) 
  
  350 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  348 
  Damaged Fox-Fur Robe (GPV 540) 
  349 
  Faded Beaver-Fur Robe (GPV 540) 
  350 
  Faded Fox-Fur Coat (GPV 540) 
  351 
  Immense (18’ x 18’, 36 square yards), Masterwork Woven Cotton 
  Tapestry (or brocade, rug, etc.) (GPV 540) 
  352 
  11 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  353 
  11 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  354 
  Alabaster and Ivory Carving (approximate weight 1 to 5 lbs.) (GPV 
  550) 
  355 
  7 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  356 
  Long (6’ x 12’, 8 square yards), Ornate Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 560) 
  357 
  Narrow (3’ x 12’, 4 square yards), Ornate Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 560) 
  358 
  Ragged Marten Coat (GPV 560) 
  359 
  30 Sticks of Sandalwood Incense (GPV 19 each) 
   
   
   
  
  P a g e  | 351 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  360 
  Damaged Very Large Mammoth Tusk (weight 190 pounds; GPV 3 
  per pound) (GPV 570) 
  361 
  Immense (18’ x 18’, 36 square yards), Crude Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 576) 
  
  352 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  362 
  Immense (18’ x 18’, 36 square yards), Fine Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 576) 
  363 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 576) 
  364 
  Large (9’ x 12’, 12 square yards), Exquisite Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 576) 
  365 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 576) 
  366 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 18 
  gallons (GPV 576) 
  367 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 18 gallons 
  (GPV 576) 
  368 
  Very Large (12’ x 12’, 16 square yards), Antique Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 576) 
  369 
  Large (9’ x 12’, 12 square yards), Ornate Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 588) 
  370 
  12 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  371 
  12 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  372 
  15 Bolts of Raw Silk (40 yards rolled length each) (GPV 40 each) 
  373 
  2 Huge Narwhal Horns (GPV 300 each) 
  374 
  20 Sticks of Amber Incense (GPV 30 each) 
  375 
  3 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  376 
  3 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  377 
  3 Huge Baku Tusks (GPV 200 each) 
  378 
  3 Large Narwhal Horns (GPV 200 each) 
  379 
  3 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  380 
  30 Giant Monster-Fur Pelts (type(s) appropriate to setting) (GPV 
  20 each) 
  381 
  30 Sticks of Cassia Incense (GPV 20 each) 
  
  P a g e  | 353 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  382 
  4 Death Flasks of Vitriolic Acid (alchemical sulfuric acid; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4-1 
  for a direct hit and 1 point of splash damage to any targets within 
  3’ of impact; direct ingestion, with an onset time of 1D6+1 
  rounds, requires save vs. poison at +1, resulting in death if save 
  is failed, or 2D6 damage if successful) (GPV 150 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  383 
  4 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  384 
  4 Large Baku Tusks (GPV 150 each) 
  385 
  4 Large Behemoth Tusk-Teeth (GPV 150 each) 
  386 
  40 Sticks of Cedar Incense (GPV 15 each) 
  387 
  5 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  388 
  6 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  389 
  6 Immense Gold Nuggets (GPV 100 each) 
  390 
  6 Ivory Ogre Mage Tusks (GPV 100 each) 
  391 
  6 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  392 
  6 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  393 
  8 Huge Ivory Walrus Tusks (GPV 75 each) 
  394 
  Alchemically Preserved Amber Behemoth Eye (used to make Plant 
  Control Potions) (GPV 600) 
  395 
  Alchemically Preserved Water Elemental Eye (used to make Sweet 
  Water Potions) (GPV 600) 
  396 
  Basalt Statuette (approximate weight 12 to 20 lbs.) (GPV 600) 
  397 
  Beaver-Fur Robe (GPV 600) 
  398 
  Bloodstone Carving (approximate weight 1 to 5 lbs.) (GPV 600) 
  399 
  Carved Average-Sized Mammoth Tusk (weight 75 pounds; GPV 8 
  per pound) (GPV 600) 
  400 
  Cracked Large Mammoth Tusk (weight 150 pounds; GPV 4 per 
  pound) (GPV 600) 
  RESULTS 
  401 TO 500 
  
  354 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  401 
  Damaged Enormous Elephant Tusk (weight 200 pounds; GPV 3 
  per pound) (GPV 600) 
  402 
  Fine Large Elephant Tusk (weight 100 pounds; GPV 6 per pound) 
  (GPV 600) 
  403 
  Flask of Alchemically Preserved Ogre Mage Blood (used to make 
  Healing Potions) (GPV 600) 
  404 
  Flask of Alchemically Preserved Wyvern Blood (used to make 
  Flying Potions) (GPV 600) 
  405 
  Forbidden Folio of the Gargantus (teaches the reader the nature, 
  strengths, and weaknesses of giants, ettins, cyclopes, titans, and 
  similar creatures) (GPV 600) 
  406 
  Fox-Fur Coat (GPV 600) 
  407 
  Healing Salve (4 containers, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150 each) 
  408 
  Huge (12’ x 18’, 24 square yards), Crude Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 600) 
  409 
  Large (9’ x 12’, 12 square yards), Damaged Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 600) 
  410 
  Large (half-ogre sized) Plate Mail (GPV 600) 
  411 
  Large Copper Statuette (approximate weight 22 to 30 lbs.) (GPV 
  600) 
  412 
  Limestone Statuette (approximate weight 12 to 20 lbs.) (GPV 600) 
  413 
  Long (6’ x 12’, 8 square yards), Emblematic Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 600) 
  414 
  Narrow (3’ x 12’, 4 square yards), Masterwork Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 600) 
  415 
  Onyx Carving (approximate weight 1 to 5 lbs.) (GPV 600) 
  416 
  Ornately Carved Average-Sized Mastodon Tusk (weight 60 
  pounds; GPV 10 per pound) (GPV 600) 
  417 
  Set of Alchemical Instruments (GPV 600) 
  418 
  Small (3’ x 6’, 2 square yards), Exquisite Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 600) 
  419 
  Small (3’ x 6’, 2 square yards), Masterwork Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 600) 
  420 
  Small (gnome- or halfling-sized), Elven-Forged Chain Mail (GPV 
  600) (encumbrance and weight reduced by 50%, no movement 
  rate penalty) 
  
  P a g e  | 355 
   
   
   
   
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  KENT DAVID KELLY 
   
  421 
  Small Alabaster Statuette (approximate weight 5 to 10 lbs.) (GPV 
  600) 
  422 
  Soapstone Statuette (approximate weight 12 to 20 lbs.) (GPV 600) 
  423 
  Spice Box of Fine Sugar (GPV 600) 
  424 
  Spice Box of Ginger (GPV 600) 
  425 
  Spice Box of Grains of Paradise (GPV 600) 
  426 
  Spice Box of Mint (GPV 600) 
  427 
  Spice Box of Sage (GPV 600) 
  428 
  Spice Chest of Black Pepper (GPV 600) 
  429 
  Spice Chest of Coriander (GPV 600) 
  430 
  Spice Chest of Fine Salt (GPV 600) 
  431 
  Spice Chest of Galangal (GPV 600) 
  432 
  Spice Satchel of Balm (GPV 600) 
  433 
  Triple Quire (75 sheets) of Crude Vellum (used to create spell 
  scrolls and books; spell transcription has a -2% chance of failure 
  due to above average surface quality) (GPV 8 per sheet) 
  434 
  Yellowed Large Mammoth Tusk (weight 150 pounds; GPV 5 per 
  pound) (GPV 600) 
  435 
  Huge (12’ x 18’, 24 square yards), Damaged Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 624) 
  436 
  Large (9’ x 12’, 12 square yards), Fine Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 624) 
  437 
  Narrow (3’ x 12’, 4 square yards), Exquisite Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 624) 
  438 
  Very Large (12’ x 12’, 16 square yards), Emblematic Woven 
  Cotton and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 
  624) 
  439 
  5 Vials of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such vial to inscribe 1 spell) 
  (GPV 125 each) 
  440 
  Yellowed Large Mastodon Tusk (weight 125 pounds; GPV 5 per 
  pound) (GPV 625) 
  441 
  Damaged Huge Mastodon Tusk (weight 210 pounds; GPV 3 per 
  pound) (GPV 630) 
  
  356 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  442 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Fine Lilac Wine (GPV 20 per gallon); 31.5 gallons (GPV 630) 
  443 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 63 
  gallons (GPV 630) 
  444 
  Ragged Fox-Fur Robe (GPV 630) 
  445 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 63 
  gallons (GPV 630) 
  446 
  8 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  447 
  Cracked Huge Elephant Tusk (weight 160 pounds; GPV 4 per 
  pound) (GPV 640) 
  448 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 16 
  gallons (GPV 640) 
  449 
  Long (6’ x 12’, 8 square yards), Fine Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 640) 
  450 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 32 gallons (GPV 
  640) 
  451 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 16 
  gallons (GPV 640) 
  452 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 
  16 gallons (GPV 640) 
  453 
  Small (gnome- or halfling-sized), Dwarf-Forged Banded Mail (GPV 
  640) (+1 Armor Class bonus, normal weight) 
  454 
  Small (gnome- or halfling-sized), Elven-Forged Plate Mail (GPV 
  640) (encumbrance and weight reduced by 25%) 
  455 
  Stained Marten Coat (GPV 640) 
  456 
  Very Large (12’ x 12’, 16 square yards), Damaged Woven Cotton 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 640) 
  457 
  Very Large (12’ x 12’, 16 square yards), Fine Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 640) 
  458 
  13 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  
  P a g e  | 357 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  459 
  13 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  460 
  Silver-Inlaid Ivory Carving (approximate weight 1 to 5 lbs.) (GPV 
  650) 
  461 
  Yellowed Very Large Elephant Tusk (weight 130 pounds; GPV 5 
  per pound) (GPV 650) 
  462 
  Heavy Beaver-Fur Robe (GPV 660) 
  463 
  Heavy Fox-Fur Coat (GPV 660) 
  464 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 42 gallons (GPV 672) 
  465 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 42 gallons 
  (GPV 672) 
  466 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Aged Emerald Pale Wine (GPV 32 per gallon); 21 gallons (GPV 
  672) 
  467 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Fine Vintage Brandy (GPV 32 per gallon); 21 gallons (GPV 672) 
  468 
  Huge (12’ x 18’, 24 square yards), Fine Woven Cotton and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 672) 
  469 
  Huge (12’ x 18’, 24 square yards), Ornate Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 672) 
  470 
  Long (6’ x 12’, 8 square yards), Exquisite Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 672) 
  471 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 84 gallons (GPV 
  672) 
  472 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Brandy (GPV 16 GP per gallon); 42 gallons (GPV 672) 
  473 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Elvish Ruby Wine (GPV 16 GP per gallon); 42 gallons (GPV 672) 
  474 
  Dwarf-Sized, Elven-Forged Chain Mail (GPV 675) (encumbrance 
  and weight reduced by 50%, no movement rate penalty) 
  475 
  Large (half-ogre sized), Dwarf-Forged Splint Mail (GPV 675) (+1 
  Armor Class bonus, normal weight) 
  476 
  Small Marble Statuette (approximate weight 5 to 10 lbs.) (GPV 
  675) 
  477 
  40 Sticks of Rosewood Incense (GPV 17 each) 
  
  358 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  478 
  Cracked Very Large Mastodon Tusk (weight 170 pounds; GPV 4 
  per pound) (GPV 680) 
  479 
  30 Sticks of Myrrh Incense (GPV 23 each) 
  480 
  14 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  481 
  14 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  482 
  7 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  483 
  7 Immense Gold Nuggets (GPV 100 each) 
  484 
  7 Ivory Ogre Mage Tusks (GPV 100 each) 
  485 
  7 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  486 
  7 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  487 
  Alchemically Preserved Vampire's Eye (used to make Human 
  Control Potions) (GPV 700) 
  488 
  Bronze Idol (approximate weight 35 to 45 lbs.) (GPV 700) 
  489 
  Granite Idol (approximate weight 35 to 45 lbs.) (GPV 700) 
  490 
  Large Satchel of Woundwort (healing herbs, 1 dose restores 1D3 
  hit points, only works on bleeding wounds, 2 uses per day) (20 
  doses) (GPV 35 per dose) 
   
  
  P a g e  | 359 
   
   
   
   
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  KENT DAVID KELLY 
   
   
   
  491 
  Narrow (3’ x 12’, 4 square yards), Ornate Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 700) 
  492 
  Quadruple Quire (100 sheets) of Fine Parchment (used to create 
  spell scrolls and books; spell transcription has a -1% chance of 
  failure due to above average paper quality) (GPV 7 per sheet) 
  493 
  Spice Satchel of Rosemary (GPV 700) 
  494 
  40 Sticks of Frankincense Incense (GPV 18 each) 
  495 
  6 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  
  360 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  496 
  9 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  497 
  Damaged Huge Mammoth Tusk (weight 240 pounds; GPV 3 per 
  pound) (GPV 720) 
  498 
  Damaged Marten Robe (GPV 720) 
  499 
  Dwarf-Sized, Dwarf-Forged Banded Mail (GPV 720) (+1 Armor 
  Class bonus, normal weight) 
  500 
  Dwarf-Sized, Elven-Forged Plate Mail (GPV 720) (encumbrance 
  and weight reduced by 25%) 
   
   
   
  RESULTS 
  501 TO 600 
  501 
  Faded Marten Coat (GPV 720) 
  502 
  Fine Beaver-Fur Robe (GPV 720) 
  
  P a g e  | 361 
   
   
   
   
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  KENT DAVID KELLY 
   
  503 
  Fine Fox-Fur Coat (GPV 720) 
  504 
  Huge (12’ x 18’, 24 square yards), Emblematic Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 720) 
  505 
  Immense (18’ x 18’, 36 square yards), Crude Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 720) 
  506 
  Immense (18’ x 18’, 36 square yards), Damaged Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 720) 
  507 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 720) 
  508 
  Large (9’ x 12’, 12 square yards), Masterwork Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 720) 
  509 
  Long (6’ x 12’, 8 square yards), Antique Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 720) 
  510 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 720) 
  511 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 18 
  gallons (GPV 720) 
  512 
  Stained Fox-Fur Robe (GPV 720) 
  513 
  Long (6’ x 12’, 8 square yards), Ornate Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 728) 
  514 
  15 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  515 
  15 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  516 
  15 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  517 
  2 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  518 
  3 Death Flasks of Aqua Regia (alchemical nitric-hydrochloric 
  acid; 8 ounces, can be thrown as a grenade-like missile, damage 
  2D4 for a direct hit and 1 point of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D6 
  rounds, requires save vs. poison, resulting in death if save is 
  failed, or 2D+1 damage if successful) (GPV 250 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  
  362 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  519 
  3 Death Flasks of Fungal Acid (alchemically preserved, derived 
  from the fungal acid that is used by netherworld gnomes who 
  wield poison darts; 8 ounces, can be thrown as a grenade-like 
  missile, damage 2D4 for a direct hit and 1 point of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 rounds, requires save vs. poison, resulting in death if 
  save is failed, or 2D6+1 damage if successful) (GPV 250 per flask, 
  as it is more valuable as a reagent than as a weapon) 
  520 
  3 Death Flasks of Giant Ant Venom (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4 for 
  a direct hit and 1 point of splash damage to any targets within 3’ 
  of impact; direct ingestion, with an onset time of 1D6 rounds, 
  requires save vs. poison, resulting in death if save is failed, or 
  2D6+1 damage if successful) (GPV 250 per flask, as it is more 
  valuable as a reagent than as a weapon) 
  521 
  3 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  522 
  3 Huge Behemoth Tusk-Teeth (GPV 250 each) 
  523 
  3 Small Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 250 each) 
  524 
  30 Sticks of Cinnamon Incense (GPV 25 each) 
  GPV 750 
  525 
  5 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  526 
  5 Large Baku Tusks (GPV 150 each) 
  527 
  5 Large Behemoth Tusk-Teeth (GPV 150 each) 
  528 
  50 Sticks of Cedar Incense (GPV 15 each) 
  529 
  6 Vials of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such vial to inscribe 1 spell) 
  (GPV 125 each) 
  530 
  Alchemically Preserved Demon's Brain (used to make 
  Etherealness Potions) (GPV 750) 
  
  P a g e  | 363 
   
   
   
   
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  KENT DAVID KELLY 
   
  531 
  Alchemically Preserved Giant's Brain (used to make Giant 
  Compulsion Potions) (GPV 750) 
  532 
  Damaged Enormous Elephant Tusk (weight 250 pounds; GPV 3 
  per pound) (GPV 750) 
  533 
  Elf-Sized, Elven-Forged Chain Mail (GPV 750) (encumbrance and 
  weight reduced by 50%, no movement rate penalty) 
  534 
  Fine Large Mastodon Tusk (weight 125 pounds; GPV 6 per 
  pound) (GPV 750) 
  535 
  Forbidden Folio of Chaotic Evil Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s Chaotic Evil gods and goddesses) (GPV 750) 
  536 
  Forbidden Folio of Chaotic Evil Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s True Neutral gods and goddesses) (GPV 750) 
  537 
  Forbidden Folio of Chaotic Good Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s Chaotic Good gods and goddesses) (GPV 750) 
  538 
  Forbidden Folio of Chaotic Neutral Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s Chaotic Neutral gods and goddesses) (GPV 750) 
  539 
  Forbidden Folio of Clockwork and of Iron (teaches the reader the 
  basics of mining, ship building, siege artillery, and so forth; but 
  the knowledge is limited and difficult to apply in a practical 
  manner) (GPV 750) 
  540 
  Forbidden Folio of Lawful Evil Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s Lawful Evil gods and goddesses) (GPV 750) 
  541 
  Forbidden Folio of Lawful Good Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s Lawful Good gods and goddesses) (GPV 750) 
  542 
  Forbidden Folio of Lawful Neutral Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s Lawful Neutral gods and goddesses) (GPV 750) 
  
  364 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  543 
  Forbidden Folio of Neutral Evil Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s Neutral Evil gods and goddesses) (GPV 750) 
  544 
  Forbidden Folio of Neutral Good Gods (teaches the reader the 
  rituals, beliefs, lore, treasures, plants, animals, monsters, and 
  minions pertaining to some — but not all — of the campaign 
  world’s Neutral Good gods and goddesses) (GPV 750) 
  545 
  Healing Salve (5 containers, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150 each) 
  546 
  Human-Sized, Elven-Forged Chain Mail (GPV 750) (encumbrance 
  and weight reduced by 50%, no movement rate penalty) 
  547 
  Masterwork Long Sword of the Elf Lord (non-magical, +1 damage) 
  (GPV 750) 
  548 
  Masterwork Scimitar of the Godfather of Assassins (non-magical, 
  +1 damage) (GPV 750) 
  549 
  Ornately Carved Average-Sized Mammoth Tusk (weight 75 
  pounds; GPV 10 per pound) (GPV 750) 
  550 
  Serpentine Statuette (approximate weight 12 to 20 lbs.) (GPV 750) 
  551 
  Sheaf (250 sheets) of Good Papyrus (used to create spell scrolls 
  and books; spell transcription has a +3% chance of failure due to 
  low paper quality) (GPV 3 per sheet) 
  552 
  Small (3’ x 6’, 2 square yards), Masterwork Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 750) 
  553 
  Small Electrum (gold and silver) Statuette (approximate weight 5 
  to 10 lbs.) (GPV 750) 
  554 
  Small Ivory Statuette (approximate weight 5 to 10 lbs.) (GPV 750) 
  555 
  Small Keg of South-Hold Farthing Pipeweed (GPV 750) 
  556 
  Triple Quire (75 sheets) of Good Vellum (used to create spell 
  scrolls and books; spell transcription has a -3% chance of failure 
  due to good surface quality) (GPV 10 per sheet) 
  557 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 126 gallons (GPV 
  756) 
  558 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 126 gallons (GPV 
  756) 
  559 
  Immense (18’ x 18’, 36 square yards), Emblematic Woven Cotton 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 756) 
  
  P a g e  | 365 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  560 
  Large (9’ x 12’, 12 square yards), Antique Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 756) 
  561 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 126 gallons (GPV 
  756) 
  562 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 126 gallons (GPV 
  756) 
  563 
  40 Sticks of Sandalwood Incense (GPV 19 each) 
  564 
  Cracked Very Large Mammoth Tusk (weight 190 pounds; GPV 4 
  per pound) (GPV 760) 
  565 
  Yellowed Very Large Mammoth Tusk (weight 190 pounds; GPV 5 
  per pound) (GPV 760) 
  566 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 8 gallons 
  (GPV 768) 
  567 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 8 gallons 
  (GPV 768) 
  568 
  Huge (12’ x 18’, 24 square yards), Damaged Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 768) 
  569 
  Large (9’ x 12’, 12 square yards), Fine Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 768) 
  570 
  Narrow (3’ x 12’, 4 square yards), Exquisite Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 768) 
  571 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 24 
  gallons (GPV 768) 
  572 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 24 gallons 
  (GPV 768) 
  573 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Aged Dwarvish Brandy (GPV 96 per gallon); 8 gallons (GPV 
  768) 
  574 
  Very Large (12’ x 12’, 16 square yards), Emblematic Woven Wool 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 768) 
  575 
  Very Large (12’ x 12’, 16 square yards), Exquisite Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 768) 
  
  366 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  576 
  Fine Very Large Elephant Tusk (weight 130 pounds; GPV 6 per 
  pound) (GPV 780) 
  577 
  Narrow (3’ x 12’, 4 square yards), Masterwork Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 780) 
  578 
  Very Large (12’ x 12’, 16 square yards), Ornate Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 784) 
  579 
  10 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  580 
  16 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  581 
  16 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  582 
  2 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  583 
  2 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  584 
  2 Sets of Dwarf-Sized Plate Mail (GPV 400 each) 
  585 
  2 Sets of Elf-Sized Plate Mail (GPV 400 each) 
  586 
  2 Sets of Human-Sized Plate Mail (GPV 400 each) 
  587 
  2 Sets of Large (half-ogre sized) Plate Mail (GPV 400 each) 
  588 
  2 Sets of Small (gnome- or halfling-sized) Plate Mail (GPV 400 
  each) 
  589 
  3 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  590 
  4 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  591 
  4 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  592 
  4 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  593 
  4 Huge Baku Tusks (GPV 200 each) 
  594 
  4 Large Narwhal Horns (GPV 200 each) 
  595 
  4 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  596 
  40 Sticks of Cassia Incense (GPV 20 each) 
  597 
  8 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  598 
  8 Immense Gold Nuggets (GPV 100 each) 
  599 
  8 Ivory Ogre Mage Tusks (GPV 100 each) 
  
  P a g e  | 367 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  600 
  8 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
   
   
   
  RESULTS 
  601 TO 700 
  601 
  8 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  602 
  Alchemically Preserved Devil's Tongue (used to make 
  Persuasiveness Potions) (GPV 800) 
  603 
  Alchemically Preserved Ogre Mage Gland (used to make Growth 
  Potions) (GPV 800) 
  
  368 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  604 
  Alchemically Preserved Thrall of Cthulhu Brain (used to make 
  ESP Potions) (GPV 800) 
  605 
  Carved Large Elephant Tusk (weight 100 pounds; GPV 8 per 
  pound) (GPV 800) 
  606 
  Cracked Enormous Elephant Tusk (weight 200 pounds; GPV 4 
  per pound) (GPV 800) 
  607 
  Elf-Sized, Dwarf-Forged Banded Mail (GPV 800) (+1 Armor Class 
  bonus, normal weight) 
  608 
  Elf-Sized, Elven-Forged Plate Mail (GPV 800) (encumbrance and 
  weight reduced by 25%) 
  609 
  Flask of Spectre Dust (used to make Undead Control Potions) 
  (GPV 800) 
  610 
  Forbidden Folio of Elemental Lore (teaches the reader about the 
  strengths and weaknesses of elementals, as well as the lore of the 
  Elemental and Para-Elemental Planes of Existence) (GPV 800) 
  611 
  Gold-Inlaid Ivory Carving (approximate weight 1 to 5 lbs.) (GPV 
  800) 
  612 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Exotic Elixir Liqueur (slightly magical, never ages) 
  (GPV 320 per gallon); 2.5 gallons (GPV 800) 
  613 
  Human-Sized, Dwarf-Forged Banded Mail (GPV 800) (+1 Armor 
  Class bonus, normal weight) 
  614 
  Human-Sized, Elven-Forged Plate Mail (GPV 800) (encumbrance 
  and weight reduced by 25%) 
  615 
  Large Basalt Statuette (approximate weight 22 to 30 lbs.) (GPV 
  800) 
  616 
  Large Limestone Statuette (approximate weight 22 to 30 lbs.) 
  (GPV 800) 
  617 
  Large Satchel of Herb True-Love Poultice (healing herbs, with two 
  possible effects:  [1] 1 dose restores 1 hit point, 3 uses per day; 
  [2] 1 dose gives a +2 bonus to a saving throw vs. poison, if poison 
  effect is not instantaneous) (20 doses) (GPV 40 per dose) 
  618 
  Large Set of Alchemical Instruments (GPV 800) 
  619 
  Large Soapstone Statuette (approximate weight 22 to 30 lbs.) 
  (GPV 800) 
  620 
  Long (6’ x 12’, 8 square yards), Fine Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 800) 
  621 
  Marten Coat (GPV 800) 
  
  P a g e  | 369 
   
   
   
   
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  KENT DAVID KELLY 
   
  622 
  Quadruple Quire (100 sheets) of Crude Vellum (used to create 
  spell scrolls and books; spell transcription has a -2% chance of 
  failure due to above average surface quality) (GPV 8 per sheet) 
  623 
  Small (gnome- or halfling-sized), Dwarf-Forged Plate Mail (GPV 
  800) (+1 Armor Class bonus, normal weight) 
  624 
  Very Large (12’ x 12’, 16 square yards), Damaged Woven Wool 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 800) 
  625 
  Yellowed Huge Elephant Tusk (weight 160 pounds; GPV 5 per 
  pound) (GPV 800) 
  626 
  Faded Fox-Fur Robe (GPV 810) 
  627 
  Small Alabaster and Ivory Statuette (approximate weight 5 to 10 
  lbs.) (GPV 825) 
  628 
  Very Large (12’ x 12’, 16 square yards), Fine Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 832) 
  629 
  7 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  630 
  Cracked Huge Mastodon Tusk (weight 210 pounds; GPV 4 per 
  pound) (GPV 840) 
  631 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 42 gallons (GPV 
  840) 
  632 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Exquisite Fire Amber Wine (GPV 40 per gallon); 21 gallons (GPV 
  840) 
  633 
  Large (9’ x 12’, 12 square yards), Ornate Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 840) 
  634 
  Long (6’ x 12’, 8 square yards), Masterwork Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 840) 
  635 
  Ragged Marten Robe (GPV 840) 
  636 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 84 
  gallons (GPV 840) 
  637 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Fine Lilac Wine (GPV 20 per gallon); 42 gallons (GPV 840) 
  638 
  17 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  639 
  17 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  640 
  50 Sticks of Rosewood Incense (GPV 17 each) 
  
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  641 
  Yellowed Very Large Mastodon Tusk (weight 170 pounds; GPV 5 
  per pound) (GPV 850) 
  642 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 9 gallons 
  (GPV 864) 
  643 
  Huge (12’ x 18’, 24 square yards), Antique Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 864) 
  644 
  7 Vials of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such vial to inscribe 1 spell) 
  (GPV 125 each) 
  645 
  Sheaf (250 sheets) of Fine Papyrus (used to create spell scrolls 
  and books; spell transcription has a +2% chance of failure due to 
  middling paper quality) (GPV 3.5 per sheet) 
  646 
  Heavy Marten Coat (GPV 880) 
  647 
  Long (6’ x 12’, 8 square yards), Ornate Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 896) 
  648 
  18 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  649 
  18 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  650 
  3 Huge Narwhal Horns (GPV 300 each) 
  651 
  30 Sticks of Amber Incense (GPV 30 each) 
  652 
  50 Sticks of Frankincense Incense (GPV 18 each) 
  653 
  6 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  654 
  9 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  655 
  9 Immense Gold Nuggets (GPV 100 each) 
  656 
  9 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  657 
  9 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  658 
  Damaged Enormous Mammoth Tusk (weight 300 pounds; GPV 3 
  per pound) (GPV 900) 
  659 
  Dwarf-Sized, Dwarf-Forged Plate Mail (GPV 900) (+1 Armor Class 
  bonus, normal weight) 
  
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  660 
  Fine Large Mammoth Tusk (weight 150 pounds; GPV 6 per 
  pound) (GPV 900) 
  661 
  Flask of Alchemically Preserved Water Naga Blood (used to make 
  Underwater Breathing Potions) (GPV 900) 
  662 
  Flask of Magically Stabilized Fire Elemental Phlogiston (used to 
  make Fire Resistance Potions) (GPV 900) 
  663 
  Forbidden Folio of Dragon Lore (teaches the reader the behavior, 
  strengths, and weaknesses of the various colors of dragons) (GPV 
  900) 
   
   
   
  664 
  Fox-Fur Robe (GPV 900) 
  665 
  Healing Salve (6 containers, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150 each) 
  666 
  Immense (18’ x 18’, 36 square yards), Crude Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 900) 
  667 
  Large (9’ x 12’, 12 square yards), Emblematic Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 900) 
  668 
  Narrow (3’ x 12’, 4 square yards), Antique Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 900) 
  669 
  Silver Statuette (approximate weight 12 to 20 lbs.) (GPV 900) 
  
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  670 
  Small Bloodstone Statuette (approximate weight 5 to 10 lbs.) 
  (GPV 900) 
  671 
  Small Onyx Statuette (approximate weight 5 to 10 lbs.) (GPV 900) 
  672 
  Spice Box of Cubeb (GPV 900) 
  673 
  Spice Box of Long Pepper (GPV 900) 
  674 
  Spice Box of Thyme (GPV 900) 
  675 
  Spice Box of Tumeric (GPV 900) 
  676 
  40 Sticks of Myrrh Incense (GPV 23 each) 
  677 
  Huge (12’ x 18’, 24 square yards), Emblematic Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 936) 
  678 
  Immense (18’ x 18’, 36 square yards), Damaged Woven Cotton 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 936) 
  679 
  Long (6’ x 12’, 8 square yards), Antique Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 936) 
  670 
  19 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  671 
  19 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  672 
  50 Sticks of Sandalwood Incense (GPV 19 each) 
  673 
  8 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  674 
  Cracked Huge Mammoth Tusk (weight 240 pounds; GPV 4 per 
  pound) (GPV 960) 
  675 
  Fine Huge Elephant Tusk (weight 160 pounds; GPV 6 per pound) 
  (GPV 960) 
  676 
  Fine Marten Coat (GPV 960) 
  677 
  Huge (12’ x 18’, 24 square yards), Damaged Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 960) 
  678 
  Huge (12’ x 18’, 24 square yards), Fine Woven Wool and Painted 
  Silk Tapestry (or brocade, rug, etc.) (GPV 960) 
  679 
  Large (9’ x 12’, 12 square yards), Fine Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 960) 
  680 
  Long (6’ x 12’, 8 square yards), Exquisite Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 960) 
  681 
  Narrow (3’ x 12’, 4 square yards), Exquisite Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 960) 
  682 
  Narrow (3’ x 12’, 4 square yards), Masterwork Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 960) 
  
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  683 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 24 
  gallons (GPV 960) 
  684 
  Stained Marten Robe (GPV 960) 
  685 
  Very Large (12’ x 12’, 16 square yards), Emblematic Woven 
  Cotton and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 
  960) 
  686 
  Very Large (12’ x 12’, 16 square yards), Masterwork Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 960) 
  687 
  Yellowed Huge Mammoth Tusk (weight 240 pounds; GPV 5 per 
  pound) (GPV 960) 
  688 
  Small Silver-Inlaid Ivory Statuette (approximate weight 5 to 10 
  lbs.) (GPV 975) 
  689 
  Heavy Fox-Fur Robe (GPV 990) 
  690 
  10 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  691 
  8 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  692 
  Alchemically Preserved Devil's Tongue (used to make 
  Persuasiveness Potions) (GPV 800) 
  693 
  Alchemically Preserved Ogre Mage Gland (used to make Growth 
  Potions) (GPV 800) 
  694 
  Alchemically Preserved Thrall of Cthulhu Brain (used to make 
  ESP Potions) (GPV 800) 
  695 
  Carved Large Elephant Tusk (weight 100 pounds; GPV 8 per 
  pound) (GPV 800) 
  696 
  Cracked Enormous Elephant Tusk (weight 200 pounds; GPV 4 
  per pound) (GPV 800) 
  697 
  Elf-Sized, Dwarf-Forged Banded Mail (GPV 800) (+1 Armor Class 
  bonus, normal weight) 
  698 
  Elf-Sized, Elven-Forged Plate Mail (GPV 800) (encumbrance and 
  weight reduced by 25%) 
  699 
  Flask of Spectre Dust (used to make Undead Control Potions) 
  (GPV 800) 
  700 
  Forbidden Folio of Elemental Lore (teaches the reader about the 
  strengths and weaknesses of elementals, as well as the lore of the 
  Elemental and Para-Elemental Planes of Existence) (GPV 800) 
  
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  RESULTS 
  701 TO 800 
  GPV 1,000 
  701 
  10 Immense Gold Nuggets (GPV 100 each) 
  702 
  10 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  703 
  10 Vial-Measures of Invisible Serpent Ichor (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 100 each) 
  704 
  2 Colossal Gold Nuggets (GPV 500 each) 
  705 
  2 Death Flasks of Acidum Salis (alchemical hydrochloric acid; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  706 
  2 Death Flasks of Giant Bombardier Beetle Vapor (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4+1 for a direct hit and 1D2 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D3 rounds, requires save vs. poison at -2, resulting in 
  death if save is failed, or 3D6 damage if successful) (GPV 500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  707 
  2 Death Flasks of Giant Shadow Worm Venom (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4+1 for a direct hit and 1D2 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D3 rounds, requires save vs. poison at -2, resulting in 
  death if save is failed, or 3D6 damage if successful) (GPV 500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  708 
  2 Death Flasks of Gray Slime Ichor (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  
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  709 
  2 Death Flasks of Hangman Tree Sap (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  710 
  2 Death Flasks of Ochre Slime Ichor (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  711 
  2 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  712 
  2 Large Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  713 
  2 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  714 
  2 Unicorn Horns (GPV 500 each) 
  715 
  20 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  716 
  20 Great Silver Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 50 each) 
  717 
  20 Small Electrum (gold and silver) Ingots (100 coin equivalent 
  each) (GPV 50 each) 
  718 
  4 Death Flasks of Aqua Regia (alchemical nitric-hydrochloric 
  acid; 8 ounces, can be thrown as a grenade-like missile, damage 
  2D4 for a direct hit and 1 point of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D6 
  rounds, requires save vs. poison, resulting in death if save is 
  failed, or 2D+1 damage if successful) (GPV 250 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  719 
  4 Death Flasks of Fungal Acid (alchemically preserved, derived 
  from the fungal acid that is used by netherworld gnomes who 
  wield poison darts; 8 ounces, can be thrown as a grenade-like 
  
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  missile, damage 2D4 for a direct hit and 1 point of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 rounds, requires save vs. poison, resulting in death if 
  save is failed, or 2D6+1 damage if successful) (GPV 250 per flask, 
  as it is more valuable as a reagent than as a weapon) 
  720 
  4 Death Flasks of Giant Ant Venom (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4 for 
  a direct hit and 1 point of splash damage to any targets within 3’ 
  of impact; direct ingestion, with an onset time of 1D6 rounds, 
  requires save vs. poison, resulting in death if save is failed, or 
  2D6+1 damage if successful) (GPV 250 per flask, as it is more 
  valuable as a reagent than as a weapon) 
  721 
  4 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  722 
  4 Huge Behemoth Tusk-Teeth (GPV 250 each) 
  723 
  4 Small Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 250 each) 
  724 
  40 Sticks of Cinnamon Incense (GPV 25 each) 
  725 
  5 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  726 
  5 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  727 
  5 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  728 
  5 Huge Baku Tusks (GPV 200 each) 
  729 
  5 Large Narwhal Horns (GPV 200 each) 
  730 
  5 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  731 
  50 Sticks of Cassia Incense (GPV 20 each) 
  732 
  8 Vials of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such vial to inscribe 1 spell) 
  (GPV 125 each) 
  
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  733 
  Alchemically Preserved Dragon Brain (used to make Dragon 
  Control Potions) (GPV 1,000) 
  734 
  Bloodstained Unholy Water Font of Rare Woods and Electrum 
  (engraved with infernal symbols; used by evil clerics to hold a 
  precious metal basin for the creation of unholy water) (GPV 
  1,000) 
  735 
  Carved Large Mastodon Tusk (weight 125 pounds; GPV 8 per 
  pound) (GPV 1,000) 
  736 
  Cracked Enormous Elephant Tusk (weight 250 pounds; GPV 4 
  per pound) (GPV 1,000) 
  737 
  Death Flask of Brown Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000, 
  as it is more valuable as a reagent than as a weapon) 
  738 
  Death Flask of Mustard Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000, 
  as it is more valuable as a reagent than as a weapon) 
  739 
  Death Flask of Thorn Hydra Acid (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000, 
  as it is more valuable as a reagent than as a weapon) 
  740 
  Double Quire (50 sheets) of Fine Vellum (used to create spell 
  scrolls and books; spell transcription has a -5% chance of failure 
  due to excellent surface quality) (GPV 20 per sheet) 
  741 
  Elaborate Set of Alchemical Instruments (GPV 1,000) 
  742 
  Elf-Sized, Dwarf-Forged Plate Mail (GPV 1,000) (+1 Armor Class 
  bonus, normal weight) 
  743 
  Flask of Crushed Black Pearl (reagent for Death Spell) (GPV 
  1,000) 
  
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  744 
  Flask of Powdered Oriental Topaz (reagent for Fool's Gold spell) 
  (GPV 1,000) 
  745 
  Flask of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000) 
  746 
  Forbidden Folio of a Lost World (teaches the reader fascinating 
  secrets of one of the alternate worlds in the Material Plane — 
  such as Barsoom, Hyboria, Nowhen, or Pegana — but it is also 
  filled with lies and well-intended half-truths) (GPV 1,000) 
  747 
  Forbidden Folio of Planar Lore (teaches the reader fascinating 
  secrets of one of the Planes of Existence, but it is also filled with 
  lies and well-intended half-truths) (GPV 1,000) 
  748 
  Gargantuan Gold Nugget (GPV 1,000) 
  749 
  Great Gold Dwarven Forge Ingot (1,000 coin equivalent) (GPV 
  1,000) 
  750 
  Half-Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Obsidian Wine of the Dark Elves (slightly magical, ages very 
  slowly unless exposed to sunlight) (GPV 2,000 per gallon); .5 
  gallon (GPV 1000) 
  751 
  Hollow Bronze Statue (approximate weight 50 to 70 lbs.) (GPV 
  1,000) 
  752 
  Human-Sized, Dwarf-Forged Plate Mail (GPV 1,000) (+1 Armor 
  Class bonus, normal weight) 
  753 
  Keg of Old Tobias Pipeweed (GPV 1,000) 
  754 
  Large Serpentine Statuette (approximate weight 22 to 30 lbs.) 
  (GPV 1,000) 
  755 
  Large Unicorn Horn (GPV 1,000) 
  756 
  Mithril-Alloy Steel Buckler (+2 Armor Class, saves vs. damage as 
  hard metal; can block 1 attack per melee round) (GPV 1,000) 
  757 
  Ornately Carved Holy Water Font of Rare Woods and Electrum 
  (engraved with cryptic symbols; used by Chaotic Neutral and 
  Lawful Neutral clerics to hold a precious metal basin for the 
  creation of holy water) (GPV 1,000) 
  758 
  Ornately Carved Holy Water Font of Rare Woods and Electrum 
  (engraved with sacred symbols; used by good clerics to hold a 
  precious metal basin for the creation of holy water) (GPV 1,000) 
  759 
  Ornately Carved Large Elephant Tusk (weight 100 pounds; GPV 
  10 per pound) (GPV 1,000) 
  
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  760 
  Quadruple Quire (100 sheets) of Good Vellum (used to create 
  spell scrolls and books; spell transcription has a -3% chance of 
  failure due to good surface quality) (GPV 10 per sheet) 
  761 
  Ream (500 sheets) of Crude Papyrus (used to create spell scrolls 
  and books; spell transcription has a +5% chance of failure due to 
  low paper quality) (GPV 2 per sheet) 
  762 
  Sandstone Statue (approximate weight 75 to 100 lbs.) (GPV 
  1,000) 
  763 
  Secret Tome of Potions (includes a full recipe for the creation of 
  one random type of potion, including a detailed list of reagents 
  and materials and where to find them) (GPV 1,000) 
  764 
  Sheaf (250 sheets) of Crude Parchment (used to create spell 
  scrolls and books; spell transcription has a +1% chance of failure 
  due to middling paper quality) (GPV 4 per sheet) 
  765 
  Small Barrel of Long-Leaf Pipeweed (GPV 1,000) 
  776 
  Spice Satchel of Cloves (GPV 1,000) 
  777 
  Travertine Statue (approximate weight 75 to 100 lbs.) (GPV 1,000) 
  778 
  Unhewn Block of Apple Green Chrysoprase (precious stone; can 
  be chiseled apart by a skilled jewel cutter into 20+1D10 uncut 
  gem-sized pieces for future cutting and polishing) (GPV 1,000) 
  779 
  Unhewn Block of Black and White Onyx (precious stone; can be 
  chiseled apart by a skilled jewel cutter into 20+1D10 uncut gem-
  sized pieces for future cutting and polishing) (GPV 1,000) 
  780 
  Unhewn Block of Black Jasper (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  781 
  Unhewn Block of Black Onyx (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  782 
  Unhewn Block of Bloodstone (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  783 
  Unhewn Block of Blue Jasper (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
   
  
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  784 
  Unhewn Block of Brown Jasper (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  785 
  Unhewn Block of Cairngorm (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  786 
  Unhewn Block of Chalcedony (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  787 
  Unhewn Block of Citrine (precious stone; can be chiseled apart by 
  a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 1,000) 
  788 
  Unhewn Block of Emerald Green Chrysoprase (precious stone; 
  can be chiseled apart by a skilled jewel cutter into 20+1D10 
  uncut gem-sized pieces for future cutting and polishing) (GPV 
  1,000) 
  
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  789 
  Unhewn Block of Gray Smoky Quartz (precious stone; can be 
  chiseled apart by a skilled jewel cutter into 20+1D10 uncut gem-
  sized pieces for future cutting and polishing) (GPV 1,000) 
  790 
  Unhewn Block of Moonstone (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  791 
  Unhewn Block of Orange Carnelian (precious stone; can be 
  chiseled apart by a skilled jewel cutter into 20+1D10 uncut gem-
  sized pieces for future cutting and polishing) (GPV 1,000) 
  792 
  Unhewn Block of Red Carnelian (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  793 
  Unhewn Block of Rock Crystal (precious stone; can be chiseled 
  apart by a skilled jewel cutter into 20+1D10 uncut gem-sized 
  pieces for future cutting and polishing) (GPV 1,000) 
  794 
  Unhewn Block of Sardonyx (precious stone; can be chiseled apart 
  by a skilled jewel cutter into 20+1D10 uncut gem-sized pieces for 
  future cutting and polishing) (GPV 1,000) 
  795 
  Unhewn Block of Star Rose Quartz (precious stone; can be 
  chiseled apart by a skilled jewel cutter into 20+1D10 uncut gem-
  sized pieces for future cutting and polishing) (GPV 1,000) 
  796 
  Vial of Whale Ambergris (GPV 1,000) 
  797 
  Yellowed Enormous Elephant Tusk (weight 200 pounds; GPV 5 
  per pound) (GPV 1,000) 
  798 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 126 gallons (GPV 
  1,008) 
  799 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Aged Emerald Pale Wine (GPV 32 per gallon); 31.5 gallons (GPV 
  1,008) 
  800 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Fine Vintage Brandy (GPV 32 per gallon); 31.5 gallons (GPV 
  1,008) 
  RESULTS 
  801 TO 900 
  801 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 126 gallons (GPV 
  1,008) 
  
  382 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  802 
  Very Large (12’ x 12’, 16 square yards), Antique Woven Cotton 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1,008) 
  803 
  Fine Very Large Mastodon Tusk (weight 170 pounds; GPV 6 per 
  pound) (GPV 1,020) 
  804 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 32 
  gallons (GPV 1,024) 
  805 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 32 gallons 
  (GPV 1,024) 
  806 
  Very Large (12’ x 12’, 16 square yards), Fine Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1,024) 
  807 
  7 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  808 
  Copper Idol (approximate weight 35 to 45 lbs.) (GPV 1,050) 
  809 
  Healing Salve (7 containers, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150 each) 
  810 
  Small Alabaster and Gold Statuette (approximate weight 5 to 10 
  lbs.) (GPV 1,050) 
  811 
  Yellowed Huge Mastodon Tusk (weight 210 pounds; GPV 5 per 
  pound) (GPV 1,050) 
  812 
  9 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  813 
  Faded Marten Robe (GPV 1,080) 
  814 
  Fine Fox-Fur Robe (GPV 1,080) 
  815 
  Immense (18’ x 18’, 36 square yards), Emblematic Woven Wool 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1,080) 
  816 
  Large (9’ x 12’, 12 square yards), Antique Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1,080) 
  817 
  Large (9’ x 12’, 12 square yards), Ornate Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1,092) 
  818 
  11 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  819 
  Alchemically Preserved Eye Stalk of Azathoth (used to make 
  Levitation Potions) (GPV 1,100) 
  820 
  Spice Satchel of Cardamom (GPV 1,100) 
  821 
  Long (6’ x 12’, 8 square yards), Ornate Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1120) 
  
  P a g e  | 383 
   
   
   
   
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  KENT DAVID KELLY 
   
  822 
  Very Large (12’ x 12’, 16 square yards), Ornate Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1,120) 
  823 
  3 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  824 
  9 Vials of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such vial to inscribe 1 spell) 
  (GPV 125 each) 
  825 
  Large (half-ogre sized), Elven-Forged Chain Mail (GPV 1,125) 
  (encumbrance and weight reduced by 50%, no movement rate 
  penalty) 
  826 
  Carved Very Large Elephant Tusk (weight 130 pounds; GPV 8 per 
  pound) (GPV 1,140) 
  827 
  Fine Very Large Mammoth Tusk (weight 190 pounds; GPV 6 per 
  pound) (GPV 1,140) 
  828 
  50 Sticks of Myrrh Incense (GPV 23 each) 
  829 
  Half-Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 12 
  gallons (GPV 1,152) 
  830 
  Huge (12’ x 18’, 24 square yards), Emblematic Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1,152) 
  831 
  Huge (12’ x 18’, 24 square yards), Exquisite Woven Wool Tapestry 
  (or brocade, rug, etc.) (GPV 1,152) 
  832 
  Immense (18’ x 18’, 36 square yards), Damaged Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1,152) 
  833 
  Long (6’ x 12’, 8 square yards), Antique Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1,152) 
  834 
  Huge (12’ x 18’, 24 square yards), Ornate Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1,176) 
  835 
  10 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  836 
  12 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  837 
  15 Bolts of Silk (40 yards rolled length each) (GPV 80 each) 
  838 
  3 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  839 
  3 Sets of Dwarf-Sized Plate Mail (GPV 400 each) 
  
  384 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  840 
  3 Sets of Elf-Sized Plate Mail (GPV 400 each) 
  841 
  3 Sets of Human-Sized Plate Mail (GPV 400 each) 
  842 
  3 Sets of Large (half-ogre sized) Plate Mail (GPV 400 each) 
  843 
  3 Sets of Small (gnome- or halfling-sized) Plate Mail (GPV 400 
  each) 
  844 
  4 Huge Narwhal Horns (GPV 300 each) 
  845 
  40 Sticks of Amber Incense (GPV 30 each) 
  846 
  6 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  847 
  6 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  848 
  6 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  849 
  6 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  850 
  8 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  851 
  Alabaster Statuette (approximate weight 12 to 20 lbs.) (GPV 
  1,200) 
  852 
  Carved Large Mammoth Tusk (weight 150 pounds; GPV 8 per 
  pound) (GPV 1,200) 
  853 
  Coral Carving (approximate weight 1 to 5 lbs.) (GPV 1,200) 
  854 
  Cracked Enormous Mammoth Tusk (weight 300 pounds; GPV 4 
  per pound) (GPV 1,200) 
  855 
  Fine Enormous Elephant Tusk (weight 200 pounds; GPV 6 per 
  pound) (GPV 1,200) 
  856 
  Forbidden Folio of Nether Horrors (teaches the reader the nature, 
  strengths, and weaknesses of various deadly netherworld 
  monsters, such as amber behemoths, Deep Ones, dungeon 
  worms, gargoyles, and tentacled centipedes) (GPV 1,200) 
   
  
  P a g e  | 385 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  857 
  Forbidden Folio of the Daimonion (teaches the reader the nature, 
  strengths, and weaknesses of the various types of daemons, as 
  well as the lore of the Lower Planes of Existence which lie 
  between the Hells and the Abyssal Realm) (GPV 1,200) 
  858 
  Healing Salve (8 containers, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150 each) 
  859 
  Huge (12’ x 18’, 24 square yards), Damaged Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1,200) 
  860 
  Jade Carving (approximate weight 1 to 5 lbs.) (GPV 1,200) 
  861 
  Large (9’ x 12’, 12 square yards), Fine Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1,200) 
  862 
  Large (half-ogre sized), Dwarf-Forged Banded Mail (GPV 1,200) 
  (+1 Armor Class bonus, normal weight) 
  863 
  Large (half-ogre sized), Elven-Forged Plate Mail (GPV 1,200) 
  (encumbrance and weight reduced by 25%) 
  864 
  Large Silver Statuette (approximate weight 22 to 30 lbs.) (GPV 
  1,200) 
  865 
  Long (6’ x 12’, 8 square yards), Masterwork Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1,200) 
  866 
  Marten Robe (GPV 1,200) 
  867 
  Narrow (3’ x 12’, 4 square yards), Exquisite Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1,200) 
  868 
  Narrow (3’ x 12’, 4 square yards), Masterwork Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1,200) 
  
  386 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  869 
  Satchel of Gold Dragon Scales (used to make Treasure Finding 
  Potions) (GPV 1,200) 
  870 
  Small Gold-Inlaid Ivory Statuette (approximate weight 5 to 10 
  lbs.) (GPV 1,200) 
  871 
  Spice Box of Anise (GPV 1,200) 
  872 
  Spice Box of Cumin (GPV 1,200) 
  873 
  Spice Box of Nutmeg (GPV 1,200) 
  874 
  Spice Chest of Fine Sugar (GPV 1,200) 
  875 
  Spice Chest of Ginger (GPV 1,200) 
  876 
  Spice Chest of Grains of Paradise (GPV 1,200) 
  877 
  Spice Chest of Mint (GPV 1,200) 
  878 
  Spice Chest of Sage (GPV 1,200) 
  879 
  Very Large (12’ x 12’, 16 square yards), Emblematic Woven Wool 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1,200) 
  880 
  Yellowed Enormous Mammoth Tusk (weight 300 pounds; GPV 5 
  per pound) (GPV 1,200) 
  881 
  Huge (12’ x 18’, 24 square yards), Fine Woven Cotton and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1,248) 
  882 
  Long (6’ x 12’, 8 square yards), Exquisite Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1,248) 
  883 
  10 Vials of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such vial to inscribe 1 spell) 
  (GPV 125 each) 
  884 
  25 Flasks of Purple Dye (uncommon, made from measures of fine 
  red and blue dyes) (GPV 50 per flask) 
  885 
  5 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  886 
  5 Huge Behemoth Tusk-Teeth (GPV 250 each) 
  887 
  5 Small Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 2 spells) 
  (GPV 250 each) 
  888 
  50 Sticks of Cinnamon Incense (GPV 25 each) 
  
  P a g e  | 387 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  889 
  Barrel of Braelinch Pipeweed (GPV 1,250) 
  890 
  Masterwork Bastard Sword of the Barbarian King (non-magical, 
  +1 damage) (GPV 1,250) 
  891 
  Ornately Carved Large Mastodon Tusk (weight 125 pounds; GPV 
  10 per pound) (GPV 1,250) 
  892 
  Sheaf (250 sheets) of Good Parchment (used to create spell scrolls 
  and books; spell transcription has normal chance of failure, due 
  to average paper quality) (GPV 5 per sheet) 
  893 
  Spiked Mithril-Alloy Steel Buckler (+2 Armor Class, saves vs. 
  damage as hard metal; can block 1 attack per melee round, or 
  attack for 1D4+1 piercing damage) (GPV 1,250) 
  894 
  Yellowed Enormous Elephant Tusk (weight 250 pounds; GPV 5 
  per pound) (GPV 1,250) 
  895 
  Fine Huge Mastodon Tusk (weight 210 pounds; GPV 6 per pound) 
  (GPV 1,260) 
  896 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 126 
  gallons (GPV 1,260) 
  897 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Exquisite Fire Amber Wine (GPV 40 per gallon); 31.5 gallons 
  (GPV 1,260) 
  898 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 63 gallons (GPV 
  1,260) 
  899 
  Large (9’ x 12’, 12 square yards), Masterwork Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1,260) 
  900 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 63 gallons (GPV 
  1,260) 
   
  
  388 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  RESULTS 
  901 TO 1,000 
  901 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 126 
  gallons (GPV 1,260) 
  902 
  Carved Huge Elephant Tusk (weight 160 pounds; GPV 8 per 
  pound) (GPV 1,280) 
  903 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Exotic Elixir Liqueur (slightly magical, never ages) (GPV 320 per 
  gallon); 4 gallons (GPV 1,280) 
  904 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 32 
  gallons (GPV 1,280) 
  
  P a g e  | 389 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  905 
  Very Large (12’ x 12’, 16 square yards), Fine Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1,280) 
  906 
  Immense (18’ x 18’, 36 square yards), Antique Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 1,296) 
  907 
  13 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  908 
  Flask of Ghost Ectoplasm (used to make Undead Control Potions) 
  (GPV 1,300) 
  909 
  Ornately Carved Very Large Elephant Tusk (weight 130 pounds; 
  GPV 10 per pound) (GPV 1,300) 
  910 
  Heavy Marten Robe (GPV 1,320) 
  911 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 42 
  gallons (GPV 1,344) 
  912 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 42 gallons 
  (GPV 1,344) 
  913 
  Large (9’ x 12’, 12 square yards), Ornate Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1,344) 
  914 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 84 gallons (GPV 
  1,344) 
  915 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 84 gallons 
  (GPV 1,344) 
  916 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Aged Emerald Pale Wine (GPV 32 per gallon); 42 gallons (GPV 
  1,344) 
  917 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Fine Vintage Brandy (GPV 32 per gallon); 42 gallons (GPV 1,344) 
  918 
  Very Large (12’ x 12’, 16 square yards), Exquisite Woven Cotton 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1,344) 
  919 
  9 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  920 
  Healing Salve (9 containers, non-magical, heals 1D4+1 damage, 1 
  use per day) (GPV 150 each) 
  921 
  Marble Statuette (approximate weight 12 to 20 lbs.) (GPV 1,350) 
  922 
  Carved Very Large Mastodon Tusk (weight 170 pounds; GPV 8 
  per pound) (GPV 1,360) 
  
  390 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  923 
  14 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  924 
  7 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  925 
  7 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  926 
  7 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  927 
  7 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  928 
  Basalt Idol (approximate weight 35 to 45 lbs.) (GPV 1,400) 
  929 
  Flask of Vampire Dust (used to make Gaseous Form Potions) 
  (GPV 1,400) 
  930 
  Limestone Idol (approximate weight 35 to 45 lbs.) (GPV 1,400) 
  931 
  Long (6’ x 12’, 8 square yards), Ornate Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1400) 
  932 
  Soapstone Idol (approximate weight 35 to 45 lbs.) (GPV 1,400) 
  933 
  Immense (18’ x 18’, 36 square yards), Emblematic Woven Cotton 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1,404) 
  934 
  Large (9’ x 12’, 12 square yards), Antique Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1,404) 
  935 
  Fine Huge Mammoth Tusk (weight 240 pounds; GPV 6 per 
  pound) (GPV 1,440) 
  936 
  Fine Marten Robe (GPV 1,440) 
  937 
  Huge (12’ x 18’, 24 square yards), Emblematic Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1440) 
  938 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 1440) 
  939 
  Immense (18’ x 18’, 36 square yards), Damaged Woven Cotton 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1440) 
  940 
  Immense (18’ x 18’, 36 square yards), Fine Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1440) 
  941 
  Large (9’ x 12’, 12 square yards), Exquisite Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1440) 
  942 
  Long (6’ x 12’, 8 square yards), Antique Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1440) 
  
  P a g e  | 391 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  943 
  Very Large (12’ x 12’, 16 square yards), Antique Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1440) 
  944 
  Very Large (12’ x 12’, 16 square yards), Ornate Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1456) 
  945 
  10 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  946 
  15 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  947 
  15 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  948 
  3 Colossal Gold Nuggets (GPV 500 each) 
  949 
  3 Death Flasks of Acidum Salis (alchemical hydrochloric acid; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  950 
  3 Death Flasks of Giant Bombardier Beetle Vapor (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4+1 for a direct hit and 1D2 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D3 rounds, requires save vs. poison at -2, resulting in 
  death if save is failed, or 3D6 damage if successful) (GPV 500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  951 
  3 Death Flasks of Giant Shadow Worm Venom (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4+1 for a direct hit and 1D2 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D3 rounds, requires save vs. poison at -2, resulting in 
  death if save is failed, or 3D6 damage if successful) (GPV 500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  952 
  3 Death Flasks of Gray Slime Ichor (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  953 
  3 Death Flasks of Hangman Tree Sap (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  
  392 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  954 
  3 Death Flasks of Ochre Slime Ichor (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  955 
  3 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  956 
  3 Large Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  957 
  3 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  958 
  3 Unicorn Horns (GPV 500 each) 
  959 
  4 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  960 
  5 Huge Narwhal Horns (GPV 300 each) 
  961 
  50 Sticks of Amber Incense (GPV 30 each) 
  962 
  6 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  963 
  6 Small Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 2 spells) 
  (GPV 250 each) 
  964 
  Alchemically Preserved Dhole Gland (used to make Slipperiness 
  Potions) (GPV 1,500) 
  
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  KENT DAVID KELLY 
   
  965 
  Bloodstained Unholy Water Font of Rare Woods and Gold 
  (engraved with infernal symbols; used by evil clerics to hold a 
  precious metal basin for the creation of unholy water) (GPV 
  1,500) 
  966 
  Death Flask of Black Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4+1 for a direct hit and 1D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1 round, requires save vs. poison at -3, resulting in death 
  if save is failed, or 5D6 damage if successful) (GPV 1,500, as it is 
  more valuable as a reagent than as a weapon) 
  967 
  Death Flask of Draconian Basilisk Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 3D4+1 for a direct hit and 1D4 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 round, requires save vs. poison at -3, 
  resulting in death if save is failed, or 5D6 damage if successful) 
  (GPV 1,500, as it is more valuable as a reagent than as a weapon) 
  968 
  Death Flask of Dun Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4+1 for a direct hit and 1D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1 round, requires save vs. poison at -3, resulting in death 
  if save is failed, or 5D6 damage if successful) (GPV 1,500, as it is 
  more valuable as a reagent than as a weapon) 
  969 
  Electrum (gold and silver) Statuette (approximate weight 12 to 20 
  lbs.) (GPV 1,500) 
  970 
  Fine Enormous Elephant Tusk (weight 250 pounds; GPV 6 per 
  pound) (GPV 1,500) 
  971 
  Flask of Alchemically Preserved Will-o'-Wisp Essence (used to 
  make Levitation Potions) (GPV 1,500) 
  972 
  Healing Salve (10 containers, non-magical, heals 1D4+1 damage, 
  1 use per day) (GPV 150 each) 
  973 
  Hollow Copper Statue (approximate weight 50 to 70 lbs.) (GPV 
  1,500) 
  974 
  Huge Unicorn Horn (GPV 1,500) 
  975 
  Ivory Statuette (approximate weight 12 to 20 lbs.) (GPV 1,500) 
  976 
  Keg of South-Hold Farthing Pipeweed (GPV 1,500) 
  977 
  Large (half-ogre sized), Dwarf-Forged Plate Mail (GPV 1,500) (+1 
  Armor Class bonus, normal weight) 
  
  394 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  978 
  Masterwork Two-Handed Sword of the Barbarian King (non-
  magical, +1 damage) (GPV 1,500) 
  979 
  Narrow (3’ x 12’, 4 square yards), Masterwork Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1500) 
  980 
  Ornately Carved Holy Water Font of Rare Woods and Gold 
  (engraved with cryptic symbols; used by Chaotic Neutral and 
  Lawful Neutral clerics to hold a precious metal basin for the 
  creation of holy water) (GPV 1,500) 
  981 
  Ornately Carved Holy Water Font of Rare Woods and Gold 
  (engraved with sacred symbols; used by good clerics to hold a 
  precious metal basin for the creation of holy water) (GPV 1,500) 
  982 
  Ornately Carved Large Mammoth Tusk (weight 150 pounds; GPV 
  10 per pound) (GPV 1,500) 
  983 
  Ream (500 sheets) of Good Papyrus (used to create spell scrolls 
  and books; spell transcription has a +3% chance of failure due to 
  low paper quality) (GPV 3 per sheet) 
  984 
  Secret Tome of Arcana (includes a full recipe for the creation of 
  one random type of miscellaneous magic item, including a 
  detailed list of reagents and materials and where to find them) 
  (GPV 1,500) 
  985 
  Secret Tome of Arms (includes a full recipe for the creation of one 
  random type of miscellaneous magic weapon, including a detailed 
  list of reagents and materials and where to find them) (GPV 
  1,500) 
  986 
  Secret Tome of the Blade (includes a full recipe for the creation of 
  one random type of magic sword, including a detailed list of 
  reagents and materials and where to find them) (GPV 1,500) 
  987 
  Secret Tome of the Guardian (includes a full recipe for the 
  creation of one random type of magic armor, including a detailed 
  list of reagents and materials and where to find them) (GPV 
  1,500) 
  988 
  Secret Tome of the Ring (includes a full recipe for the creation of 
  one random type of magic ring, including a detailed list of 
  reagents and materials and where to find them) (GPV 1,500) 
  989 
  Secret Tome of the Rod (includes a full recipe for the creation of 
  one random type of magic rod, including a detailed list of 
  reagents and materials and where to find them) (GPV 1,500) 
  990 
  Secret Tome of the Shield Bearer (includes a full recipe for the 
  creation of one random type of magic shield, including a detailed 
  
  P a g e  | 395 
   
   
   
   
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  list of reagents and materials and where to find them) (GPV 
  1,500) 
  991 
  Secret Tome of the Staff (includes a full recipe for the creation of 
  one random type of magic staff, including a detailed list of 
  reagents and materials and where to find them) (GPV 1,500) 
  992 
  Secret Tome of the Wand (includes a full recipe for the creation of 
  one random type of magic wand, including a detailed list of 
  reagents and materials and where to find them) (GPV 1,500) 
   
   
   
  993 
  Secret Tome of Warding (includes a full recipe for the creation of 
  one random type of protection scroll, including a detailed list of 
  reagents and materials and where to find them) (GPV 1,500) 
  994 
  Small Gold Statuette (approximate weight 5 to 10 lbs.) (GPV 
  1,500) 
  995 
  Small Mithril-Alloy Steel Shield (+2 Armor Class, saves vs. 
  damage as hard metal; can block 2 attacks per melee round) 
  (GPV 1,500) 
  996 
  Triple Quire (75 sheets) of Fine Vellum (used to create spell 
  scrolls and books; spell transcription has a -5% chance of failure 
  due to excellent surface quality) (GPV 20 per sheet) 
  997 
  Huge (12’ x 18’, 24 square yards), Antique Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1512) 
  998 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Fine Mead (GPV 6 GP per gallon); 252 gallons (GPV 
  1512) 
  999 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Golden Wine (GPV 6 GP per gallon); 252 gallons (GPV 
  1512) 
  
  396 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  000 
  Carved Very Large Mammoth Tusk (weight 190 pounds; GPV 8 
  per pound) (GPV 1,520) 
   
  [III-8] 
  MISCELLANEOUS TREASURE TABLE VI: 
  TREASURES OF VALUE 
  1,536 TO 2,880 GOLD PIECES 
   
   
   
  
  P a g e  | 397 
   
   
   
   
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  RESULTS 
  001 TO 100 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 or 
  002 
  Half-Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 16 
  gallons (GPV 1536) 
  003 or 
  004 
  Huge (12’ x 18’, 24 square yards), Fine Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1536) 
  005 or 
  006 
  Long (6’ x 12’, 8 square yards), Exquisite Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1536) 
  007 or 
  008 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 16 
  gallons (GPV 1536) 
  009 or 
  010 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 16 
  gallons (GPV 1536) 
  011 or 
  012 
  Long (6’ x 12’, 8 square yards), Masterwork Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1560) 
  013 or 
  014 
  16 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  015 or 
  016 
  4 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  017 or 
  018 
  4 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  019 or 
  020 
  8 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  021 or 
  022 
  8 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  023 or 
  024 
  8 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  025 or 
  026 
  8 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  027 or 
  028 
  Alchemically Preserved Vampire's Brain (used to make Undead 
  Control Potions) (GPV 1,600) 
  
  398 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  029 or 
  030 
  Carved Enormous Elephant Tusk (weight 200 pounds; GPV 8 per 
  pound) (GPV 1,600) 
  031 or 
  032 
  Large Alabaster Statuette (approximate weight 22 to 30 lbs.) (GPV 
  1,600) 
  033 or 
  034 
  Ornately Carved Huge Elephant Tusk (weight 160 pounds; GPV 
  10 per pound) (GPV 1,600) 
  035 or 
  036 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Exotic Elixir Liqueur (slightly magical, never ages) 
  (GPV 320 per gallon); 5 gallons (GPV 1600) 
  037 or 
  038 
  Small (gnome- or halfling-sized) Field Plate Armor (GPV 1,600) 
  039 or 
  040 
  Small (gnome- or halfling-sized), Elven-Forged Full Plate Armor 
  (GPV 6,400) (encumbrance and weight reduced by 25%) 
  041 or 
  042 
  Very Large (12’ x 12’, 16 square yards), Fine Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1600) 
  043 or 
  044 
  Damaged Mink Cape (GPV 1,620) 
  045 or 
  046 
  Damaged Mink Jacket (GPV 1,620) 
  047 or 
  048 
  Alabaster and Ivory Statuette (approximate weight 12 to 20 lbs.) 
  (GPV 1,650) 
  049 or 
  050 
  Carved Huge Mastodon Tusk (weight 210 pounds; GPV 8 per 
  pound) (GPV 1,680) 
  051 or 
  052 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 42 
  gallons (GPV 1680) 
  053 or 
  054 
  Huge (12’ x 18’, 24 square yards), Ornate Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1680) 
  055 or 
  056 
  Large (9’ x 12’, 12 square yards), Ornate Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1680) 
  057 or 
  058 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 84 gallons (GPV 
  1680) 
  059 or 
  060 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Exquisite Fire Amber Wine (GPV 40 per gallon); 42 gallons (GPV 
  1680) 
  061 or 
  062 
  Very Large (12’ x 12’, 16 square yards), Masterwork Woven 
  Cotton and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 
  1680) 
  
  P a g e  | 399 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  063 or 
  064 
  17 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  065 or 
  066 
  Ornately Carved Very Large Mastodon Tusk (weight 170 pounds; 
  GPV 10 per pound) (GPV 1,700) 
  067 or 
  068 
  Immense (18’ x 18’, 36 square yards), Emblematic Woven Wool 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1728) 
  069 or 
  070 
  Immense (18’ x 18’, 36 square yards), Exquisite Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 1728) 
  071 or 
  072 
  Large (9’ x 12’, 12 square yards), Antique Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1728) 
  073 or 
  074 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 18 
  gallons (GPV 1728) 
  075 or 
  076 
  7 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  077 or 
  078 
  7 Small Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 2 spells) 
  (GPV 250 each) 
  079 or 
  080 
  Ream (500 sheets) of Fine Papyrus (used to create spell scrolls 
  and books; spell transcription has a +2% chance of failure due to 
  middling paper quality) (GPV 3.5 per sheet) 
  081 or 
  082 
  Serpentine Idol (approximate weight 35 to 45 lbs.) (GPV 1,750) 
  083 or 
  084 
  Sheaf (250 sheets) of Fine Parchment (used to create spell scrolls 
  and books; spell transcription has a -1% chance of failure due to 
  above average paper quality) (GPV 7 per sheet) 
  085 or 
  086 
  Small Spiked Mithril-Alloy Steel Shield (+2 Armor Class, saves vs. 
  damage as hard metal; can block 2 attacks per melee round, or 
  attack for 1D4+2 piercing damage) (GPV 1,750) 
  087 or 
  088 
  Immense (18’ x 18’, 36 square yards), Ornate Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1764) 
  089 or 
  090 
  Very Large (12’ x 12’, 16 square yards), Ornate Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1792) 
  091 or 
  092 
  18 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  
  400 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  093 or 
  094 
  9 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  095 or 
  096 
  9 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  097 or 
  098 
  9 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  099 or 
  100 
  9 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  RESULTS 
  101 TO 200 
  101 or 
  102 
  Bloodstone Statuette (approximate weight 12 to 20 lbs.) (GPV 
  1,800) 
  013 or 
  104 
  Dwarf-Sized Field Plate Armor (GPV 1,800) 
  105 or 
  106 
  Fine Enormous Mammoth Tusk (weight 300 pounds; GPV 6 per 
  pound) (GPV 1,800) 
  107 or 
  108 
  Huge (12’ x 18’, 24 square yards), Emblematic Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1800) 
  109 or 
  110 
  Immense (18’ x 18’, 36 square yards), Damaged Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 1800) 
  111 or 
  112 
  Incense Box of Frankincense (GPV 1,800) 
  113 or 
  114 
  Large (9’ x 12’, 12 square yards), Masterwork Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1800) 
  115 or 
  116 
  Large Marble Statuette (approximate weight 22 to 30 lbs.) (GPV 
  1,800) 
  117 or 
  118 
  Long (6’ x 12’, 8 square yards), Antique Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1800) 
  119 or 
  120 
  Onyx Statuette (approximate weight 12 to 20 lbs.) (GPV 1,800) 
  121 or 
  122 
  Small Coral Statuette (approximate weight 5 to 10 lbs.) (GPV 
  1,800) 
  123 or 
  124 
  Small Jade Statuette (approximate weight 5 to 10 lbs.) (GPV 
  1,800) 
  
  P a g e  | 401 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  125 or 
  126 
  Spice Box of Balm (GPV 1,800) 
  127 or 
  128 
  Spice Chest of Cubeb (GPV 1,800) 
  129 or 
  130 
  Spice Chest of Long Pepper (GPV 1,800) 
  131 or 
  132 
  Spice Chest of Thyme (GPV 1,800) 
  133 or 
  134 
  Spice Chest of Tumeric (GPV 1,800) 
  135 or 
  136 
  Immense (18’ x 18’, 36 square yards), Fine Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1872) 
  137 or 
  138 
  Large (9’ x 12’, 12 square yards), Exquisite Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1872) 
  139 or 
  140 
  Very Large (12’ x 12’, 16 square yards), Antique Woven Cotton 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1872) 
  141 or 
  142 
  5 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  143 or 
  144 
  Ragged Mink Cape (GPV 1,890) 
  145 or 
  146 
  Ragged Mink Jacket (GPV 1,890) 
  147 or 
  148 
  19 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  149 or 
  150 
  Ornately Carved Very Large Mammoth Tusk (weight 190 pounds; 
  GPV 10 per pound) (GPV 1,900) 
  151 or 
  152 
  Carved Huge Mammoth Tusk (weight 240 pounds; GPV 8 per 
  pound) (GPV 1,920) 
  153 or 
  154 
  Huge (12’ x 18’, 24 square yards), Fine Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1920) 
  155 or 
  156 
  Long (6’ x 12’, 8 square yards), Exquisite Woven Cotton and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 1920) 
  157 or 
  158 
  Long (6’ x 12’, 8 square yards), Masterwork Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 1920) 
  
  402 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  159 or 
  160 
  Very Large (12’ x 12’, 16 square yards), Exquisite Woven Wool 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 1920) 
  161 or 
  162 
  Silver-Inlaid Ivory Statuette (approximate weight 12 to 20 lbs.) 
  (GPV 1,950) 
  GPV 2,000 
  163 or 
  164 
  10 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  165 or 
  166 
  10 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  167 or 
  168 
  10 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  169 or 
  170 
  10 Phials of Miscellaneous Powdered Gems (used for Write spells, 
  and to create ink for the inscription of scrolls; this is one of 
  several necessary ingredients) (GPV 200 each) 
  171 or 
  172 
  2 Death Flasks of Brown Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  173 or 
  174 
  2 Death Flasks of Mustard Slime Ichor (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 3D4 for a direct hit and 1D3 points of splash 
  damage to any targets within 3’ of impact; direct ingestion, with 
  an onset time of 1D2 rounds, requires save vs. poison at -3, 
  resulting in death if save is failed, or 4D6 damage if successful) 
  (GPV 1,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  175 or 
  176 
  2 Death Flasks of Thorn Hydra Acid (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  177 or 
  178 
  2 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  
  P a g e  | 403 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  179 or 
  180 
  2 Gargantuan Gold Nuggets (GPV 1,000 each) 
  181 or 
  182 
  2 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  183 or 
  184 
  2 Large Unicorn Horns (GPV 1,000 each) 
  185 or 
  186 
  2 Vials of Whale Ambergris (GPV 1,000 each) 
  187 or 
  188 
  20 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  189 or 
  190 
  20 Small Gold Ingots (100 coin equivalent each) (GPV 100 each) 
  191 or 
  192 
  4 Colossal Gold Nuggets (GPV 500 each) 
  193 or 
  194 
  4 Death Flasks of Acidum Salis (alchemical hydrochloric acid; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  195 or 
  196 
  4 Death Flasks of Giant Bombardier Beetle Vapor (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4+1 for a direct hit and 1D2 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D3 rounds, requires save vs. poison at -2, resulting in 
  death if save is failed, or 3D6 damage if successful) (GPV 500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  197 or 
  198 
  4 Death Flasks of Giant Shadow Worm Venom (alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 2D4+1 for a direct hit and 1D2 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D3 rounds, requires save vs. poison at -2, resulting in 
  death if save is failed, or 3D6 damage if successful) (GPV 500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  199 or 
  200 
  4 Death Flasks of Gray Slime Ichor (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  
  404 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
   
   
   
  RESULTS 
  201 TO 300 
  201 or 
  202 
  4 Death Flasks of Hangman Tree Sap (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  
  P a g e  | 405 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  203 or 
  204 
  4 Death Flasks of Ochre Slime Ichor (alchemically preserved; 8 
  ounces, can be thrown as a grenade-like missile, damage 2D4+1 
  for a direct hit and 1D2 points of splash damage to any targets 
  within 3’ of impact; direct ingestion, with an onset time of 1D3 
  rounds, requires save vs. poison at -2, resulting in death if save 
  is failed, or 3D6 damage if successful) (GPV 500 per flask, as it is 
  more valuable as a reagent than as a weapon) 
  205 or 
  206 
  4 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  207 or 
  208 
  4 Large Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  209 or 
  210 
  4 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  211 or 
  212 
  4 Unicorn Horns (GPV 500 each) 
  213 or 
  214 
  5 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  215 or 
  216 
  5 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  217 or 
  218 
  8 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  219 or 
  220 
  8 Small Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 2 spells) 
  (GPV 250 each) 
  221 or 
  222 
  Alchemically Preserved Lich's Tongue (used to make Undead 
  Control Potions) (GPV 2,000) 
  223 or 
  224 
  Bloodstained Unholy Water Font of Rare Woods and Platinum 
  (engraved with infernal symbols; used by evil clerics to hold a 
  precious metal basin for the creation of unholy water) (GPV 
  2,000) 
  225 or 
  226 
  Bronze Statue (approximate weight 75 to 100 lbs.) (GPV 2,000) 
  227 or 
  228 
  Carved Enormous Elephant Tusk (weight 250 pounds; GPV 8 per 
  pound) (GPV 2,000) 
  
  406 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  229 or 
  230 
  Cloth of Gold and Velvet Vestments (GPV 2,000) 
  231 or 
  232 
  Death Flask of Acid Mantis Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4 for a direct hit and 1D6+1 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 segments, requires save vs. poison at -3, resulting in 
  death if save is failed, or 6D6 damage if successful) (GPV 2,000, 
  as it is more valuable as a reagent than as a weapon) 
  233 or 
  234 
  Death Flask of White Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4 for a direct hit and 1D6+1 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 segments, requires save vs. poison at -3, resulting in 
  death if save is failed, or 6D6 damage if successful) (GPV 2,000, 
  as it is more valuable as a reagent than as a weapon) 
  235 or 
  236 
  Dwarf-Sized Field Plate Armor (GPV 2,000) 
  237 or 
  238 
  Elf-Sized Field Plate Armor (GPV 2,000) 
   
   
   
  
  P a g e  | 407 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  239 or 
  240 
  Flask of Powdered Diamond (reagent for Glyph of Warding and 
  Symbol spells) (GPV 2,000) 
  241 or 
  242 
  Flask of Powdered Glimmering Gemstones (used to make 
  Treasure Finding Potions) (GPV 2,000) 
  243 or 
  244 
  Garish and Horrific Silver Unholy Water Basin (engraved with 
  infernal symbols; used by evil clerics to create vials of unholy 
  water) (GPV 2,000) 
  245 or 
  246 
  Granite Statue (approximate weight 75 to 100 lbs.) (GPV 2,000) 
  247 or 
  248 
  Human-Sized Field Plate Armor (GPV 2,000) 
  249 or 
  250 
  Immaculate and Ornate Silver Holy Water Basin (engraved with 
  cryptic symbols; used by Chaotic Neutral or Lawful Neutral 
  clerics to create vials of holy water) (GPV 2,000) 
  251 or 
  252 
  Immaculate and Ornate Silver Holy Water Basin (engraved with 
  sacred symbols; used by good clerics to create vials of holy water) 
  (GPV 2,000) 
  253 or 
  254 
  Large (half-ogre sized) Field Plate Armor (GPV 2,000) 
  255 or 
  256 
  Large Electrum (gold and silver) Statuette (approximate weight 22 
  to 30 lbs.) (GPV 2,000) 
  257 or 
  258 
  Large Ivory Statuette (approximate weight 22 to 30 lbs.) (GPV 
  2,000) 
  259 or 
  260 
  Mithril-Alloy Steel Shield (requires Strength 16+ to use effectively; 
  +2 Armor Class, saves vs. damage as hard metal; can block 3 
  attacks per melee round) (GPV 2,000) 
  261 or 
  262 
  Ornately Carved Enormous Elephant Tusk (weight 200 pounds; 
  GPV 10 per pound) (GPV 2,000) 
  263 or 
  264 
  Ornately Carved Holy Water Font of Rare Woods and Platinum 
  (engraved with cryptic symbols; used by Chaotic Neutral and 
  Lawful Neutral clerics to hold a precious metal basin for the 
  creation of holy water) (GPV 2,000) 
  265 or 
  266 
  Ornately Carved Holy Water Font of Rare Woods and Platinum 
  (engraved with sacred symbols; used by good clerics to hold a 
  precious metal basin for the creation of holy water) (GPV 2,000) 
  267 or 
  268 
  Platinum Ingot (400 coin equivalent) (GPV 2,000) 
  
  408 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  269 or 
  270 
  Quadruple Quire (100 sheets) of Fine Vellum (used to create spell 
  scrolls and books; spell transcription has a -5% chance of failure 
  due to excellent surface quality) (GPV 20 per sheet) 
  271 or 
  272 
  Ream (500 sheets) of Crude Parchment (used to create spell 
  scrolls and books; spell transcription has a +1% chance of failure 
  due to middling paper quality) (GPV 4 per sheet) 
  273 or 
  274 
  Sealed Full Gallon (a small barrel type with a 1-gallon capacity) of 
  Obsidian Wine of the Dark Elves (slightly magical, ages very 
  slowly unless exposed to sunlight) (GPV 2,000 per gallon); 1 
  gallon (GPV 2000) 
  275 or 
  276 
  Sheaf (250 sheets) of Crude Vellum (used to create spell scrolls 
  and books; spell transcription has a -2% chance of failure due to 
  above average surface quality) (GPV 8 per sheet) 
  277 or 
  278 
  Small (gnome- or halfling-sized) Field Plate Armor (GPV 2,000) 
  279 or 
  280 
  Small Barrel of Old Tobias Pipeweed (GPV 2,000) 
  281 or 
  282 
  Spice Satchel of Cassia (GPV 2,000) 
  283 or 
  284 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 126 gallons (GPV 
  2016) 
  285 or 
  286 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 126 
  gallons (GPV 2016) 
  287 or 
  288 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 63 
  gallons (GPV 2016) 
  289 or 
  290 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 63 gallons 
  (GPV 2016) 
  291 or 
  292 
  Half-Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Aged Dwarvish Brandy (GPV 96 per gallon); 21 gallons (GPV 
  2016) 
  293 or 
  294 
  Huge (12’ x 18’, 24 square yards), Exquisite Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 2016) 
  295 or 
  296 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of White Wine (GPV 8 GP per gallon); 252 gallons (GPV 
  2016) 
  
  P a g e  | 409 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  297 or 
  298 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 63 
  gallons (GPV 2016) 
  299 or 
  300 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 63 gallons 
  (GPV 2016) 
  RESULTS 
  301 TO 400 
  301 or 
  302 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 126 gallons (GPV 
  2016) 
  303 or 
  304 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 126 
  gallons (GPV 2016) 
  305 or 
  306 
  Alabaster and Gold Statuette (approximate weight 12 to 20 lbs.) 
  (GPV 2,100) 
  307 or 
  308 
  Large (9’ x 12’, 12 square yards), Ornate Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 2100) 
  309 or 
  310 
  Ornately Carved Huge Mastodon Tusk (weight 210 pounds; GPV 
  10 per pound) (GPV 2,100) 
  311 or 
  312 
  Silver Idol (approximate weight 35 to 45 lbs.) (GPV 2,100) 
  313 or 
  314 
  Spice Box of Rosemary (GPV 2,100) 
  315 or 
  316 
  Damaged Ermine Cape (GPV 2,160) 
  317 or 
  318 
  Damaged Ermine Jacket (GPV 2,160) 
  319 or 
  320 
  Huge (12’ x 18’, 24 square yards), Antique Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 2160) 
  321 or 
  322 
  Immense (18’ x 18’, 36 square yards), Emblematic Woven Cotton 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2160) 
  323 or 
  324 
  Immense (18’ x 18’, 36 square yards), Masterwork Woven Wool 
  Tapestry (or brocade, rug, etc.) (GPV 2160) 
  325 or 
  326 
  Large (9’ x 12’, 12 square yards), Antique Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2160) 
  
  410 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  327 or 
  328 
  Stained Mink Cape (GPV 2,160) 
  329 or 
  330 
  Stained Mink Jacket (GPV 2,160) 
  331 or 
  332 
  Huge (12’ x 18’, 24 square yards), Ornate Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 2184) 
  333 or 
  334 
  11 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  335 or 
  336 
  Large Alabaster and Ivory Statuette (approximate weight 22 to 30 
  lbs.) (GPV 2,200) 
  337 or 
  338 
  Very Large (12’ x 12’, 16 square yards), Ornate Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2240) 
  339 or 
  340 
  15 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  341 or 
  342 
  6 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  343 or 
  344 
  9 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  345 or 
  346 
  9 Small Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 2 spells) 
  (GPV 250 each) 
  347 or 
  348 
  Small Jeweled Silver Statuette (approximate weight 5 to 10 lbs.) 
  (GPV 2,250) 
  349 or 
  350 
  Spiked Mithril-Alloy Steel Shield (requires Strength 17+ to use 
  effectively; +2 Armor Class, saves vs. damage as hard metal; can 
  block 3 attacks per melee round, or attack for 1D6+1 piercing 
  damage) (GPV 2,250) 
  351 or 
  352 
  Immense (18’ x 18’, 36 square yards), Antique Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 2268) 
  353 or 
  354 
  Incense Box of Myrrh (GPV 2,300) 
  355 or 
  356 
  Immense (18’ x 18’, 36 square yards), Fine Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 2304) 
  
  P a g e  | 411 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  357 or 
  358 
  Large (9’ x 12’, 12 square yards), Exquisite Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 2304) 
  359 or 
  360 
  Sealed Full Cask (a medium-sized barrel type, with a 24-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 24 
  gallons (GPV 2304) 
  361 or 
  362 
  Very Large (12’ x 12’, 16 square yards), Antique Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 2304) 
  363 or 
  364 
  Large (9’ x 12’, 12 square yards), Masterwork Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 2340) 
  365 or 
  366 
  12 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  367 or 
  368 
  15 Bolts of Fine Silk (40 yards rolled length each) (GPV 120 each) 
  369 or 
  370 
  6 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  371 or 
  372 
  6 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  373 or 
  374 
  Carved Enormous Mammoth Tusk (weight 300 pounds; GPV 8 
  per pound) (GPV 2,400) 
  375 or 
  376 
  Gold-Inlaid Ivory Statuette (approximate weight 12 to 20 lbs.) 
  (GPV 2,400) 
  377 or 
  378 
  Huge (12’ x 18’, 24 square yards), Fine Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 2400) 
  379 or 
  380 
  Large Bloodstone Statuette (approximate weight 22 to 30 lbs.) 
  (GPV 2,400) 
  381 or 
  382 
  Large Onyx Statuette (approximate weight 22 to 30 lbs.) (GPV 
  2,400) 
  383 or 
  384 
  Long (6’ x 12’, 8 square yards), Exquisite Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 2400) 
  385 or 
  386 
  Long (6’ x 12’, 8 square yards), Masterwork Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2400) 
  387 or 
  388 
  Ornately Carved Huge Mammoth Tusk (weight 240 pounds; GPV 
  10 per pound) (GPV 2,400) 
  389 or 
  390 
  Spice Chest of Anise (GPV 2,400) 
  391 or 
  392 
  Spice Chest of Cumin (GPV 2,400) 
  
  412 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  393 or 
  394 
  Spice Chest of Nutmeg (GPV 2,400) 
  395 or 
  396 
  Very Large (12’ x 12’, 16 square yards), Masterwork Woven Wool 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 2400) 
  397 or 
  398 
  Faded Mink Cape (GPV 2,430) 
  399 or 
  400 
  Faded Mink Jacket (GPV 2,430) 
  RESULTS 
  401 TO 500 
  401 or 
  402 
  Very Large (12’ x 12’, 16 square yards), Exquisite Woven Cotton 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 2496) 
  403 or 
  404 
  10 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  405 or 
  406 
  10 Small Flasks of Enchanted Scroll Ink (used for Write spells, 
  and to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 2 spells) 
  (GPV 250 each) 
  407 or 
  408 
  25 Flasks of Deep Green Dye (rare, made from woad or indigo, 
  along with measures of yellow dye) (GPV 100 per flask) 
  409 or 
  410 
  5 Colossal Gold Nuggets (GPV 500 each) 
  411 or 
  412 
  5 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  413 or 
  414 
  5 Large Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  415 or 
  416 
  5 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  417 or 
  418 
  5 Unicorn Horns (GPV 500 each) 
  419 or 
  420 
  Barrel of Long-Leaf Pipeweed (GPV 2,500) 
  
  P a g e  | 413 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  421 or 
  422 
  Death Flask of Giant Slug Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4+1 for a direct hit and 2D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D4 segments, requires save vs. poison at -4, resulting in 
  death if save is failed, or 7D6 damage if successful) (GPV 2,500, 
  as it is more valuable as a reagent than as a weapon) 
  423 or 
  424 
  Large Mithril-Alloy Steel Shield (requires Strength 18/50+ to use 
  effectively; +2 Armor Class vs. melee, +3 Armor Class vs. missiles, 
  saves vs. damage as hard metal; can block 4 attacks per melee 
  round) (GPV 2,500) 
  425 or 
  426 
  Ornately Carved Enormous Elephant Tusk (weight 250 pounds; 
  GPV 10 per pound) (GPV 2,500) 
  427 or 
  428 
  Platinum Holy Symbol, All-Seeing Hawk Wedja (symbol of Horus, 
  lesser god of righteous vengeance in the Egyptian Mythos) (GPV 
  2,500) 
  429 or 
  430 
  Platinum Holy Symbol, All-Seeing Iris Mamitu (symbol of Ki, 
  greater goddess of nature in the Sumerian Mythos) (GPV 2,500) 
  431 or 
  432 
  Platinum Holy Symbol, Ankh and Star Wedja (symbol of Isis, 
  greater goddess of magic in the Egyptian Mythos) (GPV 2,500) 
  433 or 
  434 
  Platinum Holy Symbol, Axe and Blade Periapt (symbol of Ulkros, 
  greater good of dooms in the Nowhen Mythos) (GPV 2,500) 
  435 or 
  436 
  Platinum Holy Symbol, Axe and Moon Mamitu (symbol of Nanna-
  Sin, lesser god of the moon in the Sumerian Mythos) (GPV 2,500) 
  437 or 
  438 
  Platinum Holy Symbol, Bearded Man Taufr (symbol of Forseti, 
  greater god of justice in the Norse Mythos) (GPV 2,500) 
  439 or 
  440 
  Platinum Holy Symbol, Binding Cord Wedja (symbol of Anhur, 
  lesser god of war in the Egyptian Mythos) (GPV 2,500) 
  441 or 
  442 
  Platinum Holy Symbol, Bird Among Clouds Amulet (symbol of 
  Aedha of the Fey, lesser goddess of sky and weather in the Elven 
  and Oldskull Mythoi) (GPV 2,500) 
  443 or 
  444 
  Platinum Holy Symbol, Black Bow Tabij (symbol of Rudra, greater 
  god of beasts in the Indian Mythos) (GPV 2,500) 
  445 or 
  446 
  Platinum Holy Symbol, Black Cat Sigil (symbol of Aelurus, lord of 
  cats in the Oldskull Mythos) (GPV 2,500) 
  447 or 
  448 
  Platinum Holy Symbol, Black Hourglass Signum (symbol of Sish 
  the Destroyer, greater god of time, entropy and decay in the 
  Pegana and Oldskull Mythoi) (GPV 2,500) 
  
  414 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  449 or 
  450 
  Platinum Holy Symbol, Black Jackal Wedja (symbol of Anubis, 
  lesser god of the dead in the Egyptian Mythos) (GPV 2,500) 
  451 or 
  452 
  Platinum Holy Symbol, Black Pearl Hushenfu (symbol of Chao 
  Kung Ming, demigod of war in the Chinese Mythos) (GPV 2,500) 
  453 or 
  454 
  Platinum Holy Symbol, Black Wheel Signum (symbol of Trogool 
  the Thing, greater god of inescapable magic and inevitability in 
  the Pegana and Oldskull Mythoi) (GPV 2,500) 
  455 or 
  456 
  Platinum Holy Symbol, Blue Diamond Mamitu (symbol of Nin-
  Hursag, lesser goddess of the earth in the Sumerian Mythos) 
  (GPV 2,500) 
  457 or 
  458 
  Platinum Holy Symbol, Blue Eye Taufr (symbol of Odin, greater 
  god of the heavens in the Norse Mythos) (GPV 2,500) 
   
   
   
  
  P a g e  | 415 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  459 or 
  460 
  Platinum Holy Symbol, Blue Rod Amulet (symbol of Ishtar, 
  greater goddess of love and war in the Babylonian Mythos) (GPV 
  2,500) 
  461 or 
  462 
  Platinum Holy Symbol, Bow and Moon Telesma (symbol of 
  Artemis, lesser goddess of the hunt in the Greek Mythos) (GPV 
  2,500) 
  463 or 
  464 
  Platinum Holy Symbol, Bowed Gargoyle Signum (symbol of 
  Nodens, lesser god of the celestial abyss and protection in the 
  Celtic, Cthulhu, and Oldskull Mythoi) (GPV 2,500) 
  465 or 
  466 
  Platinum Holy Symbol, Broken Staff Signum (symbol of Jabim, 
  demigod of broken things and scavenging in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  467 or 
  468 
  Platinum Holy Symbol, Bulging Pouch Periapt (symbol of 
  Eterishaal, demigod of stealth in the Nowhen Mythos) (GPV 
  2,500) 
  469 or 
  470 
  Platinum Holy Symbol, Burning Fire Tabij (symbol of Agni, 
  greater god of fire in the Indian Mythos) (GPV 2,500) 
  471 or 
  472 
  Platinum Holy Symbol, Burning Flame Signum (symbol of 
  Gribaun, demigod of flame and burning in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  473 or 
  474 
  Platinum Holy Symbol, Cackling Goose Wedja (symbol of Geb, 
  greater god of the earth in the Egyptian Mythos) (GPV 2,500) 
  475 or 
  476 
  Platinum Holy Symbol, Cane Staff Omamori (symbol of Ebisu, 
  lesser god of labor in the Japanese Mythos) (GPV 2,500) 
  477 or 
  478 
  Platinum Holy Symbol, Cauldron Orra (symbol of Dagda, greater 
  god of rulership in the Celtic Mythos) (GPV 2,500) 
  479 or 
  480 
  Platinum Holy Symbol, Celestial Bull Wedja (symbol of Ptah, 
  greater god of creation in the Egyptian Mythos) (GPV 2,500) 
  481 or 
  482 
  Platinum Holy Symbol, Chained Man Signum (symbol of 
  Dorozhand, greater god of fate and destiny in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  483 or 
  484 
  Platinum Holy Symbol, Chest of Apples Taufr (symbol of Idun, 
  lesser goddess of spring in the Norse Mythos) (GPV 2,500) 
  485 or 
  486 
  Platinum Holy Symbol, Clawed Cat Signum (symbol of Ulthar, 
  lesser god of cats and righteous vengeance in the Cthulhu and 
  Oldskull Mythoi) (GPV 2,500) 
  487 or 
  488 
  Platinum Holy Symbol, Closed Eye Signum (symbol of Yoharneth-
  Lahai, lesser god of dreams and daydreams in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  
  416 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  489 or 
  490 
  Platinum Holy Symbol, Closed Eyes Amuletti (symbol of Untamo, 
  lesser god of sleep in the Finnish Mythos) (GPV 2,500) 
  491 or 
  492 
  Platinum Holy Symbol, Cloud and Wave Signum (symbol of Slid 
  by the Sea, greater god of oceans and storms in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  493 or 
  494 
  Platinum Holy Symbol, Cloud Totem (symbol of Hotoru, lesser 
  god of the wind in the Native American Mythos) (GPV 2,500) 
  495 or 
  496 
  Platinum Holy Symbol, Clouded Sun Amulet (symbol of Anu, 
  greater god of the sky in the Babylonian Mythos) (GPV 2,500) 
  497 or 
  498 
  Platinum Holy Symbol, Clutched Stalactite Fetish (symbol of 
  Olmberg Oldskull, lesser god of stone giants in the Oldskull 
  Mythos) (GPV 2,500) 
  499 or 
  500 
  Platinum Holy Symbol, Coin Triad Omamori (symbol of Daikoku, 
  lesser god of wealth in the Japanese Mythos) (GPV 2,500) 
  RESULTS 
  501 TO 600 
  501 or 
  502 
  Platinum Holy Symbol, Conjoined Sphere Signum (symbol of 
  Mana-Yood-Sushai, the creator god in the Pegana and Oldskull 
  Mythoi) (GPV 2,500) 
  503 or 
  504 
  Platinum Holy Symbol, Covered Mouth Signum (symbol of Hish, 
  lesser god of silence in the Pegana and Oldskull Mythoi) (GPV 
  2,500) 
  505 or 
  506 
  Platinum Holy Symbol, Coyote Totem (symbol of the Coyote 
  Spirit, lesser god of lore in the Native American Mythos) (GPV 
  2,500) 
  507 or 
  508 
  Platinum Holy Symbol, Crimson Hand Talisman (symbol of 
  Itzamna, greater god of healing in the Central American Mythos) 
  (GPV 2,500) 
  509 or 
  510 
  Platinum Holy Symbol, Crimson Pentagram Telesma (symbol of 
  Tyche, lesser goddess of fortune in the Greek Mythos) (GPV 
  2,500) 
  511 or 
  512 
  Platinum Holy Symbol, Crimson Sword Omamori (symbol of Oh-
  Kuni-Nushi, demigod of heroes in the Japanese Mythos) (GPV 
  2,500) 
  513 or 
  514 
  Platinum Holy Symbol, Crossed Battle Axes Amulet (symbol of 
  Brokkr of the Silver Beard, greater god of warfare in the Dwarven 
  and Oldskull Mythoi) (GPV 2,500) 
  
  P a g e  | 417 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  515 or 
  516 
  Platinum Holy Symbol, Crossed Sistrums Signum (symbol of 
  Limpang-Tung, lesser god of revelry and roguery in the Pegana 
  and Oldskull Mythoi) (GPV 2,500) 
  517 or 
  518 
  Platinum Holy Symbol, Crossed Spears Orra (symbol of Morrigan, 
  lesser goddess of war in the Celtic Mythos) (GPV 2,500) 
  519 or 
  520 
  Platinum Holy Symbol, Crowned Oak Talisman (symbol of 
  Erelane Elethil, lesser god of wood elves in the Oldskull Mythos) 
  (GPV 2,500) 
  521 or 
  522 
  Platinum Holy Symbol, Dancing Monkey Talisman (symbol of 
  Xochipilli, lesser god of chance in the Central American Mythos) 
  (GPV 2,500) 
  523 or 
  524 
  Platinum Holy Symbol, Dancing Silhouette Signum (symbol of 
  Treboge, demigod of shadows in the Pegana and Oldskull Mythoi) 
  (GPV 2,500) 
  525 or 
  526 
  Platinum Holy Symbol, Divine Thyrsus Telesma (symbol of 
  Dionysus, lesser god of revelry in the Greek Mythos) (GPV 2,500) 
  527 or 
  528 
  Platinum Holy Symbol, Dusty Ziggurat Signum (symbol of 
  Zumbiboo, demigod of dust in the Pegana and Oldskull Mythoi) 
  (GPV 2,500) 
  529 or 
  530 
  Platinum Holy Symbol, Encircled Heart Amulet (symbol of 
  Genovefa of the Eternal Pool, lesser goddess of love in the Elven 
  and Oldskull Mythoi) (GPV 2,500) 
  531 or 
  532 
  Platinum Holy Symbol, Evergreen Amuletti (symbol of Mielikki, 
  lesser goddess of nature in the Finnish Mythos) (GPV 2,500) 
  533 or 
  534 
  Platinum Holy Symbol, Fanged Lioness Wedja (symbol of Tefnut, 
  lesser goddess of storms in the Egyptian Mythos) (GPV 2,500) 
  535 or 
  536 
  Platinum Holy Symbol, Fanning Peacock Telesma (symbol of 
  Heres, greater goddess of women in the Greek Mythos) (GPV 
  2,500) 
  537 or 
  538 
  Platinum Holy Symbol, Feathered Serpent Talisman (symbol of 
  Quetzalcoatl, greater god of the air in the Central American 
  Mythos) (GPV 2,500) 
  539 or 
  540 
  Platinum Holy Symbol, Fiery Axe Amulet (symbol of Girru, lesser 
  god of fire in the Babylonian Mythos) (GPV 2,500) 
  541 or 
  542 
  Platinum Holy Symbol, Fiery Maiden Orra (symbol of Brigit, lesser 
  goddess of fire in the Celtic Mythos) (GPV 2,500) 
  543 or 
  544 
  Platinum Holy Symbol, Fistful of Thunderbolts Telesma (symbol 
  of Zeus, greater god of the heavens in the Greek Mythos) (GPV 
  2,500) 
  
  418 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  545 or 
  546 
  Platinum Holy Symbol, Flaming Sword Amuletti (symbol of Ukko, 
  greater god of the heavens in the Finnish Mythos) (GPV 2,500) 
  547 or 
  548 
  Platinum Holy Symbol, Full Moon Tabij (symbol of Varuna, 
  greater god of order in the Indian Mythos) (GPV 2,500) 
  549 or 
  550 
  Platinum Holy Symbol, Gem and Mountain Amulet (symbol of 
  Durinn Lorestone, greater god of buried wealth and secrets in the 
  Dwarven and Oldskull Mythoi) (GPV 2,500) 
  551 or 
  552 
  Platinum Holy Symbol, Glowing Rectangle Periapt (symbol of 
  Ooreth, demigod of wizardry in the Nowhen Mythos) (GPV 2,500) 
  553 or 
  554 
  Platinum Holy Symbol, Goddess and Child Hushenfu (symbol of 
  Kuan Yin, greater goddess of mercy in the Chinese Mythos) (GPV 
  2,500) 
  555 or 
  556 
  Platinum Holy Symbol, Gold Nugget Talisman (symbol of Gorius 
  Glimmerstone, greater god of all gnome kind in the Oldskull 
  Mythos) (GPV 2,500) 
  557 or 
  558 
  Platinum Holy Symbol, Grasped Sunbolt Hushenfu (symbol of 
  Shang-Ti, greater god of the heavens in the Chinese Mythos) (GPV 
  2,500) 
  559 or 
  560 
  Platinum Holy Symbol, Gray Mountain Signum (symbol of Crom, 
  greater god of daring and heroes in the Hyborian and Oldskull 
  Mythoi) (GPV 2,500) 
  561 or 
  562 
  Platinum Holy Symbol, Great Beetle Wedja (symbol of Apshai, 
  demigod of insects in the Egyptian Mythos) (GPV 2,500) 
  563 or 
  564 
  Platinum Holy Symbol, Great Hammer Taufr (symbol of Thor, 
  greater god of thunder in the Norse Mythos) (GPV 2,500) 
   
  
  P a g e  | 419 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  565 or 
  566 
  Platinum Holy Symbol, Great Longbow Taufr (symbol of Uller, 
  lesser god of hunting in the Norse Mythos) (GPV 2,500) 
  567 or 
  568 
  Platinum Holy Symbol, Great Oak Orra (symbol of Silvanus, 
  greater god of the forest in the Celtic Mythos) (GPV 2,500) 
  569 or 
  570 
  Platinum Holy Symbol, Great Trident Telesma (symbol of 
  Poseidon, greater god of the seas in the Greek Mythos) (GPV 
  2,500) 
  
  420 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  571 or 
  572 
  Platinum Holy Symbol, Guardian’s Horn Taufr (symbol of 
  Heimdall, greater god of the realm gates in the Norse Mythos) 
  (GPV 2,500) 
  573 or 
  574 
  Platinum Holy Symbol, Hammer and Anvil Talisman (symbol of 
  Durion, greater god of all dwarf kind in the Oldskull Mythos) 
  (GPV 2,500) 
  575 or 
  576 
  Platinum Holy Symbol, Hammer and Anvil Telesma (symbol of 
  Hephaestus, lesser god of artifice in the Greek Mythos) (GPV 
  2,500) 
   
   
   
  577 or 
  578 
  Platinum Holy Symbol, Hawkman Wedja (symbol of Seker, lesser 
  god of light in the Egyptian Mythos) (GPV 2,500) 
  579 or 
  580 
  Platinum Holy Symbol, Hill and Shield Talisman (symbol of 
  Rosamunda, greater goddess of all Halfling kind in the Oldskull 
  Mythos) (GPV 2,500) 
  581 or 
  582 
  Platinum Holy Symbol, Horned Lunar Disc Wedja (symbol of 
  Nephthys, lesser goddess of wealth in the Egyptian Mythos) (GPV 
  2,500) 
  583 or 
  584 
  Platinum Holy Symbol, Horse Totem (symbol of Hastseltsi, lesser 
  god of racing in the Native American Mythos) (GPV 2,500) 
  585 or 
  586 
  Platinum Holy Symbol, Icy Greatsword Taufr (symbol of Frey, 
  greater god of the sun and the light elves in the Norse Mythos) 
  (GPV 2,500) 
  
  P a g e  | 421 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  587 or 
  588 
  Platinum Holy Symbol, Icy Mountain Taufr (symbol of Magni, god 
  of strength in the Norse Mythos) (GPV 2,500) 
  589 or 
  590 
  Platinum Holy Symbol, Immaculate Seashell Telesma (symbol of 
  Aphrodite, greater goddess of love in the Greek Mythos) (GPV 
  2,500) 
  591 or 
  592 
  Platinum Holy Symbol, Iron Boot Taufr (symbol of Vidar, lesser 
  god of strength in the Norse Mythos) (GPV 2,500) 
  593 or 
  594 
  Platinum Holy Symbol, Jeweled Chalice Taufr (symbol of Balder, 
  greater god of charisma in the Norse Mythos) (GPV 2,500) 
  595 or 
  596 
  Platinum Holy Symbol, Joined Rings Amulet (symbol of Brunna 
  Truehearth, greater goddess of homes and protection in the 
  Dwarven and Oldskull Mythoi) (GPV 2,500) 
  597 or 
  598 
  Platinum Holy Symbol, Kneeling Sage Signum (symbol of 
  Hoodrazai, greater god of secrets and sorrow in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  599 or 
  600 
  Platinum Holy Symbol, Leaping Dolphin Talisman (symbol of 
  Raesharis, lesser god of aquatic elves in the Oldskull Mythos) 
  (GPV 2,500) 
  RESULTS 
  601 TO 700 
  601 or 
  602 
  Platinum Holy Symbol, Leaping Fish Talisman (symbol of 
  Chalchiuhtlicue, lesser goddess of water in the Central American 
  Mythos) (GPV 2,500) 
  603 or 
  604 
  Platinum Holy Symbol, Lightning Bolt Hushenfu (symbol of Fei 
  Lien and Feng Po, demigods of the wind in the Chinese Mythos) 
  (GPV 2,500) 
  605 or 
  606 
  Platinum Holy Symbol, Lightning Bolt Totem (symbol of Heng the 
  Thunder Spirit, lesser god of storms in the Native American 
  Mythos) (GPV 2,500) 
  607 or 
  608 
  Platinum Holy Symbol, Lizard Egg Fetish (symbol of Srethriss, 
  lesser god of lizard men in the Oldskull Mythos) (GPV 2,500) 
  609 or 
  610 
  Platinum Holy Symbol, Long Arrow Amulet (symbol of Suibhne 
  Many-Feather, lesser god of archery in the Elven and Oldskull 
  Mythoi) (GPV 2,500) 
  611 or 
  612 
  Platinum Holy Symbol, Looped Cross Amuletti (symbol of Ilmatar, 
  lesser goddess of motherhood in the Finnish Mythos) (GPV 2,500) 
  
  422 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  613 or 
  614 
  Platinum Holy Symbol, Lotus and Mace Tabij (symbol of Vishnu, 
  greater god of mercy in the Indian Mythos) (GPV 2,500) 
  615 or 
  616 
  Platinum Holy Symbol, Lotus Flower Tabij (symbol of Lakshmi, 
  lesser goddess of fortune in the Indian Mythos) (GPV 2,500) 
  617 or 
  618 
  Platinum Holy Symbol, Lunar Ibis Wedja (symbol of Thoth, 
  greater god of knowledge in the Egyptian Mythos) (GPV 2,500) 
  619 or 
  620 
  Platinum Holy Symbol, Mace and Thunderbolt Omamori (symbol 
  of Raiden, greater god of thunder in the Japanese Mythos) (GPV 
  2,500) 
  621 or 
  622 
  Platinum Holy Symbol, Man of Clay Signum (symbol of Kib the 
  Sculptor, greater god of beasts and primitive men in the Pegana 
  and Oldskull Mythoi) (GPV 2,500) 
  623 or 
  624 
  Platinum Holy Symbol, Mare’s Head Telesma (symbol of Demeter, 
  lesser goddess of the harvest in the Greek Mythos) (GPV 2,500) 
   
   
   
  625 or 
  626 
  Platinum Holy Symbol, Moon Disc Omamori (symbol of 
  Tsukiyomi, greater god of the moon in the Japanese Mythos) 
  (GPV 2,500) 
  627 or 
  628 
  Platinum Holy Symbol, Mountain Ibex Mamitu (symbol of Enki, 
  greater god of the waters in the Sumerian Mythos) (GPV 2,500) 
  629 or 
  630 
  Platinum Holy Symbol, Oak and Mistletoe Orra (symbol of 
  Diancecht, lesser god of healing in the Celtic Mythos) (GPV 2,500) 
  
  P a g e  | 423 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  631 or 
  632 
  Platinum Holy Symbol, Octagonal Mirror Omamori (symbol of 
  Amaterasu, greater goddess of the sun in the Japanese Mythos) 
  (GPV 2,500) 
  633 or 
  634 
  Platinum Holy Symbol, Open Book Hushenfu (symbol of Chung 
  Kuel, greater god of truth in the Chinese Mythos) (GPV 2,500) 
  635 or 
  636 
  Platinum Holy Symbol, Open Hand Orra (symbol of Nuada, 
  greater god of war in the Celtic Mythos) (GPV 2,500) 
  637 or 
  638 
  Platinum Holy Symbol, Ostrich Feather Wedja (symbol of Shu, 
  lesser god of the sky in the Egyptian Mythos) (GPV 2,500) 
  639 or 
  640 
  Platinum Holy Symbol, Paired Hands Orra (symbol of Lugh, 
  greater god of battle prowess in the Celtic Mythos) (GPV 2,500) 
  641 or 
  642 
  Platinum Holy Symbol, Pinwheel Rod Tabij (symbol of Tvashtri, 
  demigod of artifice in the Indian Mythos) (GPV 2,500) 
  643 or 
  644 
  Platinum Holy Symbol, Quarter Moon Talisman (symbol of 
  Aeterelon Tharelian, greater god of all elf kind in the Oldskull 
  Mythos) (GPV 2,500) 
  645 or 
  646 
  Platinum Holy Symbol, Radiant Fire Pit Signum (symbol of 
  Habaniah, demigoddess of hearth and home in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  647 or 
  648 
  Platinum Holy Symbol, Radiant Ouroboros Sigil (symbol of the 
  Ouroboros, king of all good dragons in the Oldskull Mythos) (GPV 
  2,500) 
  649 or 
  650 
  Platinum Holy Symbol, Radiant Sunburst Mamitu (symbol of Utu, 
  greater god of the sun in the Sumerian Mythos) (GPV 2,500) 
  651 or 
  652 
  Platinum Holy Symbol, Radiant Sword Taufr (symbol of Tyr, god 
  of righteous war in the Norse Mythos) (GPV 2,500) 
   
  
  424 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  
  P a g e  | 425 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  653 or 
  654 
  Platinum Holy Symbol, Raised Blade Taufr (symbol of Sif, lesser 
  goddess of battle prowess in the Norse Mythos) (GPV 2,500) 
  655 or 
  656 
  Platinum Holy Symbol, Raven Totem (symbol of the Raven Spirit, 
  greater god of creation in the Native American Mythos) (GPV 
  2,500) 
  657 or 
  658 
  Platinum Holy Symbol, Ribboned Helm Hushenfu (symbol of Yen-
  Wang-Yeh, greater god of the dead in the Chinese Mythos) (GPV 
  2,500) 
  659 or 
  660 
  Platinum Holy Symbol, Rippling Water Amuletti (symbol of Ahto, 
  greater god of the sea in the Finnish Mythos) (GPV 2,500) 
  661 or 
  662 
  Platinum Holy Symbol, Rising Phoenix Signum (symbol of Mitra, 
  lesser god of mercy and protection in the Hyborian and Oldskull 
  Mythoi) (GPV 2,500) 
  663 or 
  664 
  Platinum Holy Symbol, Rising Sun Tabij (symbol of Ushas, lesser 
  goddess of the dawn in the Indian Mythos) (GPV 2,500) 
  665 or 
  666 
  Platinum Holy Symbol, Runic Coin Amulet (symbol of Veigr 
  Goldmane, greater god of wealth in the Dwarven and Oldskull 
  Mythoi) (GPV 2,500) 
  667 or 
  668 
  Platinum Holy Symbol, Running Man Signum (symbol of Roon 
  the Going, lesser god of celerity and movement in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  669 or 
  670 
  Platinum Holy Symbol, Sagely Owl Telesma (symbol of Athena, 
  greater goddess of wisdom in the Greek Mythos) (GPV 2,500) 
  671 or 
  672 
  Platinum Holy Symbol, Sand Serpent Totem (symbol of the 
  Snake-Man, greater god of reptiles in the Native American 
  Mythos) (GPV 2,500) 
  673 or 
  674 
  Platinum Holy Symbol, Scarlet Bird Hushenfu (symbol of Chih 
  Sung-Tzu, greater god of rain in the Chinese Mythos) (GPV 2,500) 
  675 or 
  676 
  Platinum Holy Symbol, Setting Sun Amulet (symbol of Luigsech 
  the Unfading, lesser god of longevity in the Elven and Oldskull 
  Mythoi) (GPV 2,500) 
  677 or 
  678 
  Platinum Holy Symbol, Shining Pillar Sigil (symbol of Unum the 
  Prime, great spirit of Nirvana in the Oldskull Mythos) (GPV 2,500) 
  679 or 
  680 
  Platinum Holy Symbol, Sitting Dog Signum (symbol of Hobith, 
  demigod of dogs in the Pegana and Oldskull Mythoi) (GPV 2,500) 
  681 or 
  682 
  Platinum Holy Symbol, Sleeping Cat Signum (symbol of Pitsu, 
  demigod of cats in the Pegana and Oldskull Mythoi) (GPV 2,500) 
  
  426 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  683 or 
  684 
  Platinum Holy Symbol, Sleeping Maiden Signum (symbol of 
  Hypnos, lesser god of sleep in the Greek, Cthulhu, and Oldskull 
  Mythoi) (GPV 2,500) 
  685 or 
  686 
  Platinum Holy Symbol, Slender Lyre Telesma (symbol of Apollo, 
  greater god of the arts in the Greek Mythos) (GPV 2,500) 
  687 or 
  688 
  Platinum Holy Symbol, Smoke Cloud Signum (symbol of 
  Kilooloogung, demigod of smoke in the Pegana and Oldskull 
  Mythoi) (GPV 2,500) 
  689 or 
  690 
  Platinum Holy Symbol, Soaring Falcon Taufr (symbol of Freya, 
  greater goddess of love in the Norse Mythos) (GPV 2,500) 
  691 or 
  692 
  Platinum Holy Symbol, Solar Disc Wedja (symbol of Ra, greater 
  god of the sun in the Egyptian Mythos) (GPV 2,500) 
  693 or 
  694 
  Platinum Holy Symbol, Spiral Seashell Talisman (symbol of 
  Nereus, lesser god of merfolk in the Greek and Oldskull Mythoi) 
  (GPV 2,500) 
  695 or 
  696 
  Platinum Holy Symbol, Sprouting Acorn Talisman (symbol of 
  Taeanas, lesser god of centaurs and satyrs in the Oldskull 
  Mythos) (GPV 2,500) 
  697 or 
  698 
  Platinum Holy Symbol, Stone Drum Signum (symbol of Skarl the 
  Drummer, lesser good of mesmerism and dance in the Pegana 
  and Oldskull Mythoi) (GPV 2,500) 
  699 or 
  700 
  Platinum Holy Symbol, Storm Net Amulet (symbol of Marduk, 
  greater god of cities and storms in the Babylonian Mythos) (GPV 
  2,500) 
  RESULTS 
  701 TO 800 
  701 or 
  702 
  Platinum Holy Symbol, Stout Harp Taufr (symbol of Bragi, lesser 
  god of storytelling in the Norse Mythos) (GPV 2,500) 
  703 or 
  704 
  Platinum Holy Symbol, Striking Katana Omamori (symbol of 
  Susanowo, greater god of storms in the Japanese Mythos) (GPV 
  2,500) 
  705 or 
  706 
  Platinum Holy Symbol, Sun and Mountain Orra (symbol of 
  Dunatis, lesser god of mountains in the Celtic Mythos) (GPV 
  2,500) 
  707 or 
  708 
  Platinum Holy Symbol, Sun Bearer Talisman (symbol of Camaxtli, 
  greater god of fate in the Central American Mythos) (GPV 2,500) 
  
  P a g e  | 427 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  709 or 
  710 
  Platinum Holy Symbol, Sun Disc Tabij (symbol of Surya, greater 
  god of the sun in the Indian Mythos) (GPV 2,500) 
  711 or 
  712 
  Platinum Holy Symbol, Sword and Flame Periapt (symbol of the 
  Crimson God, lesser god of war in the Nowhen Mythos) (GPV 
  2,500) 
  713 or 
  714 
  Platinum Holy Symbol, Sword and Hammer Orra (symbol of 
  Goibhnie, lesser god of artifice in the Celtic Mythos) (GPV 2,500) 
  715 or 
  716 
  Platinum Holy Symbol, Sword and Hammer Taufr (symbol of 
  Modi, lesser god of valor in the Norse Mythos) (GPV 2,500) 
  717 or 
  718 
  Platinum Holy Symbol, Sword and Thunderbolt Hushenfu 
  (symbol of Wen Chung, demigod of thunder in the Chinese 
  Mythos) (GPV 2,500) 
  719 or 
  720 
  Platinum Holy Symbol, Tailed Dwarf Wedja (symbol of Bes, lesser 
  god of luck in the Egyptian Mythos) (GPV 2,500) 
  721 or 
  722 
  Platinum Holy Symbol, Taloned Eagle Talisman (symbol of 
  Huitzilopochtli, lesser god of war in the Central American Mythos) 
  (GPV 2,500) 
  723 or 
  724 
  Platinum Holy Symbol, Three Waves Hushenfu (symbol of Shan 
  Hai Ching, greater god of the sea in the Chinese Mythos) (GPV 
  2,500) 
  725 or 
  726 
  Platinum Holy Symbol, Throwing Dagger Omamori (symbol of 
  Hachiman, demigod of war in the Japanese Mythos) (GPV 2,500) 
  727 or 
  728 
  Platinum Holy Symbol, Thunder Axe Mamitu (symbol of Enlil, 
  greater god of the heavens in the Sumerian Mythos) (GPV 2,500) 
  729 or 
  730 
  Platinum Holy Symbol, Thunderbolt Cloud Amulet (symbol of 
  Ramman, lesser god of storms in the Babylonian Mythos) (GPV 
  2,500) 
  731 or 
  732 
  Platinum Holy Symbol, Tormented Man Periapt (symbol of 
  Raesek, demigod of perseverance in the Nowhen Mythos) (GPV 
  2,500) 
  733 or 
  734 
  Platinum Holy Symbol, Tri-Forked Lightning Bolt Taufr (symbol of 
  the Norns, spirits of fate in the Norse Mythos) (GPV 2,500) 
  735 or 
  736 
  Platinum Holy Symbol, Twin-Bladed Axe Omamori (symbol of 
  Ama-Tsu-Mara, lesser god of artifice in the Japanese Mythos) 
  (GPV 2,500) 
  737 or 
  738 
  Platinum Holy Symbol, Unfurled Scroll Orra (symbol of Oghma, 
  greater god of knowledge in the Celtic Mythos) (GPV 2,500) 
  739 or 
  740 
  Platinum Holy Symbol, Upright Peacock Tabij (symbol of 
  Karttikeya, demigod of war in the Indian Mythos) (GPV 2,500) 
  
  428 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  741 or 
  742 
  Platinum Holy Symbol, Upright Syrinx Telesma (symbol of Pan, 
  lesser god of nature in the Greek Mythos) (GPV 2,500) 
  743 or 
  744 
  Platinum Holy Symbol, Waiting Cat Wedja (symbol of Bast, lesser 
  goddess of cats in the Egyptian Mythos) (GPV 2,500) 
  745 or 
  746 
  Platinum Holy Symbol, Wave-Rayed Star Amulet (symbol of 
  Eogan the Fickle, lesser god of mischief in the Elven and Oldskull 
  Mythoi) (GPV 2,500) 
  747 or 
  748 
  Platinum Holy Symbol, White Cat Taufr (symbol of Frigga, greater 
  goddess of the sky in the Norse Mythos) (GPV 2,500) 
  749 or 
  750 
  Platinum Holy Symbol, White Crown Wedja (symbol of Osiris, 
  greater god of resurrection in the Egyptian Mythos) (GPV 2,500) 
  751 or 
  752 
  Platinum Holy Symbol, White Diamond Omamori (symbol of 
  Kishijoten, lesser goddess of luck in the Japanese Mythos) (GPV 
  2,500) 
  753 or 
  754 
  Platinum Holy Symbol, White Elephant Tabij (symbol of Indra, 
  greater god of the heavens in the Indian Mythos) (GPV 2,500) 
  755 or 
  756 
  Platinum Holy Symbol, White Wave Orra (symbol of Manannan 
  Mac Lir, greater god of the sea in the Celtic Mythos) (GPV 2,500) 
  757 or 
  758 
  Platinum Holy Symbol, Wild Wave Taufr (symbol of Aegir, lesser 
  god of storms in the Norse Mythos) (GPV 2,500) 
  759 or 
  760 
  Platinum Holy Symbol, Winged Caduceus Telesma (symbol of 
  Hermes, lesser god of rogues in the Greek Mythos) (GPV 2,500) 
  761 or 
  762 
  Platinum Holy Symbol, Winged Chariot Hushenfu (symbol of 
  Huan-Ti, lesser god of war in the Chinese Mythos) (GPV 2,500) 
  763 or 
  764 
  Platinum Holy Symbol, Winged Maiden Telesma (symbol of Nike, 
  lesser goddess of victory in the Greek Mythos) (GPV 2,500) 
  765 or 
  766 
  Platinum Unholy Symbol, Acid-Dripping Sword Sigil (symbol of 
  Zraal’et, demon prince of temptation in the Oldskull Mythos) 
  (GPV 2,500) 
  767 or 
  768 
  Platinum Unholy Symbol, Arrow Lotus Hushenfu (symbol of Tou 
  Mu, lesser goddess of the north star in the Chinese Mythos) (GPV 
  2,500) 
  769 or 
  770 
  Platinum Unholy Symbol, Beslimed Eye Sigil (symbol of 
  Shoggoth’lex, demon lord of slimes in the Oldskull Mythos) (GPV 
  2,500) 
   
  
  P a g e  | 429 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  771 or 
  772 
  Platinum Unholy Symbol, Black Pearl Fetish (symbol of Mother 
  Hydra, lesser goddess of the Deep Ones in the Cthulhu Mythos) 
  (GPV 2,500) 
  773 or 
  774 
  Platinum Unholy Symbol, Black Ram Telesma (symbol of Hades, 
  greater god of the underworld in the Greek Mythos) (GPV 2,500) 
   
   
   
  
  430 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  775 or 
  776 
  Platinum Unholy Symbol, Black Star Orra (symbol of Arawn, 
  greater god of the dead in the Celtic Mythos) (GPV 2,500) 
  777 or 
  778 
  Platinum Unholy Symbol, Blood-Dripping Axe Fetish (symbol of 
  Ohlgroyalech, lesser god of goblins and hobgoblins in the 
  Oldskull Mythos) (GPV 2,500) 
  779 or 
  780 
  Platinum Unholy Symbol, Blood-Dripping Coin Sigil (symbol of 
  Mammon, arch-devil of greed in the Oldskull Mythos) (GPV 2,500) 
  781 or 
  782 
  Platinum Unholy Symbol, Burning Bowl Amuletti (symbol of 
  Kiputytto, lesser goddess of sickness in the Finnish Mythos) (GPV 
  2,500) 
  783 or 
  784 
  Platinum Unholy Symbol, Clawed Bird Periapt (symbol of Atiria, 
  lesser goddess of devouring birds in the Nowhen Mythos) (GPV 
  2,500) 
  785 or 
  786 
  Platinum Unholy Symbol, Clawed Hand Fetish (symbol of 
  Vuldruul the Obliterator, lesser god of ogres and trolls in the 
  Oldskull Mythos) (GPV 2,500) 
  787 or 
  788 
  Platinum Unholy Symbol, Clawed Skull Signum (symbol of Mung, 
  Lord of All Deaths, greater god of death in the Pegana and 
  Oldskull Mythoi) (GPV 2,500) 
  789 or 
  790 
  Platinum Unholy Symbol, Cloud and Thunderbolt Hushenfu 
  (symbol of Lei Kung, greater god of thunder in the Chinese 
  Mythos) (GPV 2,500) 
  791 or 
  792 
  Platinum Unholy Symbol, Cloven Hoof Sigil (symbol of the Dis 
  Pater, arch-devil of furies and torment in the Oldskull Mythos) 
  (GPV 2,500) 
  793 or 
  794 
  Platinum Unholy Symbol, Clutched Club Amuletti (symbol of 
  Tuoni, greater god of the underworld in the Finnish Mythos) (GPV 
  2,500) 
  795 or 
  796 
  Platinum Unholy Symbol, Clutched Dagger Amuletti (symbol of 
  Loviatar, demigoddess of pain in the Finnish Mythos) (GPV 2,500) 
  797 or 
  798 
  Platinum Unholy Symbol, Coiled Cobra Wedja (symbol of Set, 
  greater god of evil in the Egyptian Mythos) (GPV 2,500) 
  799 or 
  800 
  Platinum Unholy Symbol, Coiled Serpents Signum (symbol of Yig, 
  lesser god of serpents and the underworld in the Cthulhu and 
  Oldskull Mythoi) (GPV 2,500) 
  RESULTS 
  801 TO 900 
  
  P a g e  | 431 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  801 or 
  802 
  Platinum Unholy Symbol, Crimson Mace Amulet (symbol of 
  Druaga, lesser god of devils in the Babylonian Mythos) (GPV 
  2,500) 
  803 or 
  804 
  Platinum Unholy Symbol, Crowned Skull Sigil (symbol of Koschei 
  the Deathless, demon lord of frigid eternity in the Oldskull 
  Mythos) (GPV 2,500) 
  805 or 
  806 
  Platinum Unholy Symbol, Cyclopean Eye Fetish (symbol of 
  Doruum-Sha, greater god of all orc kind in the Oldskull Mythos) 
  (GPV 2,500) 
  807 or 
  808 
  Platinum Unholy Symbol, Death Dog Talisman (symbol of 
  Mictlantecuhtli, greater god of death in the Central American 
  Mythos) (GPV 2,500) 
  809 or 
  810 
  Platinum Unholy Symbol, Decapitated Head Amuletti (symbol of 
  Tuonetar, greater goddess of the underworld in the Finnish 
  Mythos) (GPV 2,500) 
  811 or 
  812 
  Platinum Unholy Symbol, Diamond Eye Periapt (symbol of 
  Grumloch, lesser god of the earth’s treasures in the Nowhen 
  Mythos) (GPV 2,500) 
  813 or 
  814 
  Platinum Unholy Symbol, Ebon Spearman Amulet (symbol of 
  Nergal, lesser god of the underworld in the Babylonian Mythos) 
  (GPV 2,500) 
  815 or 
  816 
  Platinum Unholy Symbol, Fanged Baboon Heads Sigil (symbol of 
  Ulthrogorgon, demon prince of wrath in the Oldskull Mythos) 
  (GPV 2,500) 
  817 or 
  818 
  Platinum Unholy Symbol, Fanged Bat Talisman (symbol of 
  Camazotz, greater god of bats and evil in the Central American 
  Mythos) (GPV 2,500) 
  819 or 
  820 
  Platinum Unholy Symbol, Fanged Spider Talisman (symbol of 
  Shraetha, demon queen of the dark elves in the Oldskull Mythos) 
  (GPV 2,500) 
  821 or 
  822 
  Platinum Unholy Symbol, Fiery Demon Talisman (symbol of 
  Huhueteotl, greater god of fire in the Central American Mythos) 
  (GPV 2,500) 
  823 or 
  824 
  Platinum Unholy Symbol, Five-Headed Dragon Sigil (symbol of 
  Thalassa, queen of all evil dragons in the Oldskull Mythos) (GPV 
  2,500) 
  825 or 
  826 
  Platinum Unholy Symbol, Flaming Greatsword (symbol of Surtr, 
  lesser god of fire giants in the Norse Mythos) (GPV 2,500) 
  827 or 
  828 
  Platinum Unholy Symbol, Forked Lightning Bolt Amuletti (symbol 
  of Hiisi, greater god of evil in the Finnish Mythos) (GPV 2,500) 
  
  432 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  829 or 
  830 
  Platinum Unholy Symbol, Forked Tongue Sigil (symbol of 
  Mephistopheles, arch-devil of falsehood in the Oldskull Mythos) 
  (GPV 2,500) 
  831 or 
  832 
  Platinum Unholy Symbol, Gnome Skull Fetish (symbol of 
  Khorkhortuul, lesser god of kobolds and gremlins in the Oldskull 
  Mythos) (GPV 2,500) 
  833 or 
  834 
  Platinum Unholy Symbol, Green Longbow Hushenfu (symbol of 
  Chih-Chiang Fyu-Ya, demigod of archers in the Chinese Mythos) 
  (GPV 2,500) 
  835 or 
  836 
  Platinum Unholy Symbol, Horned Fly Sigil (symbol of Baal-
  Zebub, arch-devil of lies and decay in the Oldskull Mythos) (GPV 
  2,500) 
  837 or 
  838 
  Platinum Unholy Symbol, Howling Wolf Signum (symbol of 
  Wohoon, lesser god of unknown noises and fear in the Pegana 
  and Oldskull Mythoi) (GPV 2,500) 
  839 or 
  840 
  Platinum Unholy Symbol, Ice Spear Totem (symbol of Shakak, 
  greater god of winter in the Native American Mythos) (GPV 2,500) 
  841 or 
  842 
  Platinum Unholy Symbol, Icy Battle Axe Taufr (symbol of Thrym, 
  lesser god of frost giants in the Norse Mythos) (GPV 2,500) 
   
   
  
  P a g e  | 433 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
  843 or 
  844 
  Platinum Unholy Symbol, Infernal Bracelet Hushenfu (symbol of 
  No Cha, demigod of thieves in the Chinese Mythos) (GPV 2,500) 
  845 or 
  846 
  Platinum Unholy Symbol, Infernal Staff Mamitu (symbol of 
  Inanna, greater goddess of love and war in the Sumerian Mythos) 
  (GPV 2,500) 
  847 or 
  848 
  Platinum Unholy Symbol, Inverted Pentacle Sigil (symbol of 
  Baphometh, demon lord of forbidden knowledge in the Oldskull 
  Mythos) (GPV 2,500) 
  849 or 
  850 
  Platinum Unholy Symbol, Jeweled Dagger Amulet (symbol of 
  Aurvangr, Lord of Greed, greater god of covetousness in the 
  Dwarven and Oldskull Mythoi) (GPV 2,500) 
  851 or 
  852 
  Platinum Unholy Symbol, Knotted Club Fetish (symbol of 
  Blunderbore, lesser god of hill giants in the Oldskull Mythos) 
  (GPV 2,500) 
  853 or 
  854 
  Platinum Unholy Symbol, Leering Demon Face Sigil (symbol of 
  Moloch, arch-devil of sacrifices in the Oldskull Mythos) (GPV 
  2,500) 
  855 or 
  856 
  Platinum Unholy Symbol, Leering Reptile Fetish (symbol of 
  Zaloshaar, lesser god of troglodytes in the Oldskull Mythos) (GPV 
  2,500) 
  857 or 
  858 
  Platinum Unholy Symbol, Leering Skull Periapt (symbol of the 
  Mortis, greater god of death in the Nowhen Mythos) (GPV 2,500) 
   
  
  434 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  
  P a g e  | 435 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  859 or 
  860 
  Platinum Unholy Symbol, Mist of Eyes Periapt (symbol of the 
  Hatred, lesser god of hate in the Nowhen Mythos) (GPV 2,500) 
  861 or 
  862 
  Platinum Unholy Symbol, Morning Star Fetish (symbol of 
  Grugluch, lesser god of bugbears in the Oldskull Mythos) (GPV 
  2,500) 
  863 or 
  864 
  Platinum Unholy Symbol, Pouncing Ocelot Talisman (symbol of 
  Tlazolteotl, lesser goddess of vice in the Central American 
  Mythos) (GPV 2,500) 
  865 or 
  866 
  Platinum Unholy Symbol, Rat’s Eyes Periapt (symbol of Kriskrich, 
  lesser god of rats in the Nowhen Mythos) (GPV 2,500) 
  867 or 
  868 
  Platinum Unholy Symbol, Robed Maiden Tabij (symbol of Ratri, 
  demigoddess of thieves in the Indian Mythos) (GPV 2,500) 
  869 or 
  870 
  Platinum Unholy Symbol, Rotted Ram’s Head Sigil (symbol of 
  Bubonicus, daemon lord of plagues in the Oldskull Mythos) (GPV 
  2,500) 
  871 or 
  872 
  Platinum Unholy Symbol, Rotting Mushroom Sigil (symbol of 
  Tz’gyrru, demon queen of fungi in the Oldskull Mythos) (GPV 
  2,500) 
  873 or 
  874 
  Platinum Unholy Symbol, Ruby Sceptre Sigil (symbol of 
  Ashmodai, arch-devil of rulership in the Oldskull Mythos) (GPV 
  2,500) 
  875 or 
  876 
  Platinum Unholy Symbol, Scarlet Mace Tabij (symbol of Yama, 
  demigod of death in the Indian Mythos) (GPV 2,500) 
  877 or 
  878 
  Platinum Unholy Symbol, Screaming Skull Tabij (symbol of Kali, 
  lesser goddess of destruction in the Indian Mythos) (GPV 2,500) 
  879 or 
  880 
  Platinum Unholy Symbol, Setting Moon Telesma (symbol of 
  Hecate, lesser goddess of magic in the Greek Mythos) (GPV 2,500) 
   
  
  436 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  
  P a g e  | 437 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  881 or 
  882 
  Platinum Unholy Symbol, Shadow Maiden Taufr (symbol of Hel, 
  greater goddess of death in the Norse Mythos) (GPV 2,500) 
  883 or 
  884 
  Platinum Unholy Symbol, Shadow Sphere Amulet (symbol of 
  Anshar, lesser god of darkness in the Babylonian Mythos) (GPV 
  2,500) 
  885 or 
  886 
  Platinum Unholy Symbol, Shark Head Fetish (symbol of 
  Thragola’a, lesser god of sea devils in the Oldskull Mythos) (GPV 
  2,500) 
  887 or 
  888 
  Platinum Unholy Symbol, Skull Obolus Telesma (symbol of 
  Charon, daemon lord of the nether rivers in the Greek and 
  Oldskull Mythoi) (GPV 2,500) 
  889 or 
  890 
  Platinum Unholy Symbol, Skull Wand Sigil (symbol of 
  Kholthruss, demon prince of the undead in the Oldskull Mythos) 
  (GPV 2,500) 
  891 or 
  892 
  Platinum Unholy Symbol, Smoke Jaguar Talisman (symbol of 
  Tezcatlipoca, greater god of the sun in the Central American 
  Mythos) (GPV 2,500) 
  893 or 
  894 
  Platinum Unholy Symbol, Spear and Shield Totem (symbol of 
  Tobadzistsini, lesser god of war in the Native American Mythos) 
  (GPV 2,500) 
  895 or 
  896 
  Platinum Unholy Symbol, Spider and Opal Periapt (symbol of the 
  Spider God, demigod of spiders in the Nowhen Mythos) (GPV 
  2,500) 
  897 or 
  898 
  Platinum Unholy Symbol, Staff-Bearing Skeleton Periapt (symbol 
  of the Roaming Gods, the great undead ancestors in the Nowhen 
  Mythos) (GPV 2,500) 
  899 or 
  900 
  Platinum Unholy Symbol, Three-Headed Demon Hushenfu 
  (symbol of Lu Yueh, lesser god of plagues in the Chinese Mythos) 
  (GPV 2,500) 
  RESULTS 
  901 TO 1,000 
  901 or 
  902 
  Platinum Unholy Symbol, Three-Headed Flail Sigil (symbol of 
  Haenog’ghul, demon lord of gnoles and ghouls in the Oldskull 
  Mythos) (GPV 2,500) 
  903 or 
  904 
  Platinum Unholy Symbol, Three-Pointed Star Periapt (symbol of 
  the Gods of Trouble, lesser gods of woe in the Nowhen Mythos) 
  (GPV 2,500) 
  
  438 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  905 or 
  906 
  Platinum Unholy Symbol, Torch Totem (symbol of Hastsezini, 
  lesser god of fire in the Native American Mythos) (GPV 2,500) 
  907 or 
  908 
  Platinum Unholy Symbol, Tusked Deer Talisman (symbol of 
  Tlaloc, greater god of rain in the Central American Mythos) (GPV 
  2,500) 
  909 or 
  910 
  Platinum Unholy Symbol, Twisting Flame Taufr (symbol of Loki, 
  greater god of mischief in the Norse Mythos) (GPV 2,500) 
  911 or 
  912 
  Platinum Unholy Symbol, Two-Pronged Fork Sigil (symbol of 
  Belial, arch-devil of pain in the Oldskull Mythos) (GPV 2,500) 
   
   
   
  
  P a g e  | 439 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  913 or 
  914 
  Platinum Unholy Symbol, War Spear Telesma (symbol of Ares, 
  greater god of war in the Greek Mythos) (GPV 2,500) 
  915 or 
  916 
  Platinum Unholy Symbol, Water Lizard Signum (symbol of 
  Bokrug, lesser god of amphibians and intolerance in the Cthulhu 
  and Oldskull Mythoi) (GPV 2,500) 
  917 or 
  918 
  Platinum Unholy Symbol, Wild Beast Sigil (symbol of Geryone, 
  arch-devil of labyrinths and minotaurs in the Oldskull Mythos) 
  (GPV 2,500) 
  919 or 
  920 
  Platinum Unholy Symbol, Winged Ape Sigil (symbol of Ruz-
  Dol’Muu, demon prince of deception in the Oldskull Mythos) (GPV 
  2,500) 
  921 or 
  922 
  Platinum Unholy Symbol, Winged Demon Sigil (symbol of Pazuzu, 
  demon prince of storms in the Oldskull Mythos) (GPV 2,500) 
  923 or 
  924 
  Platinum Unholy Symbol, Withered Oak Bough Amuletti (symbol 
  of Surma, demigod of death in the Finnish Mythos) (GPV 2,500) 
  925 or 
  926 
  Ream (500 sheets) of Good Parchment (used to create spell scrolls 
  and books; spell transcription has normal chance of failure, due 
  to average paper quality) (GPV 5 per sheet) 
  927 or 
  928 
  Sheaf (250 sheets) of Good Vellum (used to create spell scrolls 
  and books; spell transcription has a -3% chance of failure due to 
  good surface quality) (GPV 10 per sheet) 
  929 or 
  930 
  Spice Satchel of Cinnamon (GPV 2,500) 
  931 or 
  932 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 126 gallons (GPV 
  2520) 
  933 or 
  934 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 63 
  gallons (GPV 2520) 
  935 or 
  936 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Cotton and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 2520) 
  937 or 
  938 
  Immense (18’ x 18’, 36 square yards), Ornate Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 2520) 
  939 or 
  940 
  Ragged Ermine Cape (GPV 2,520) 
  941 or 
  942 
  Ragged Ermine Jacket (GPV 2,520) 
  
  440 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  943 or 
  944 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Silver Dwarvish Ale (GPV 10 GP per gallon); 252 
  gallons (GPV 2520) 
  945 or 
  946 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 63 
  gallons (GPV 2520) 
  947 or 
  948 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 126 gallons (GPV 
  2520) 
  949 or 
  950 
  Half-Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Exotic Elixir Liqueur (slightly magical, never ages) 
  (GPV 320 per gallon); 8 gallons (GPV 2560) 
  951 or 
  952 
  Half-Full Kilderkin (a medium-sized barrel type with a 16-gallon 
  capacity) of Exotic Elixir Liqueur (slightly magical, never ages) 
  (GPV 320 per gallon); 8 gallons (GPV 2560) 
  953 or 
  954 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Exotic Elixir Liqueur (slightly magical, never ages) (GPV 320 
  per gallon); 8 gallons (GPV 2560) 
  955 or 
  956 
  13 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  957 or 
  958 
  Large Silver-Inlaid Ivory Statuette (approximate weight 22 to 30 
  lbs.) (GPV 2,600) 
  959 or 
  960 
  7 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  961 or 
  962 
  Huge (12’ x 18’, 24 square yards), Ornate Woven Wool and Silver-
  Thread Tapestry (or brocade, rug, etc.) (GPV 2688) 
  963 or 
  964 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 84 
  gallons (GPV 2688) 
  965 or 
  966 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 84 gallons 
  (GPV 2688) 
  967 or 
  968 
  Damaged Sable Cape (GPV 2,700) 
  969 or 
  970 
  Damaged Sable Jacket (GPV 2,700) 
  
  P a g e  | 441 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  971 or 
  972 
  Immense (18’ x 18’, 36 square yards), Emblematic Woven Wool 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2700) 
  973 or 
  974 
  Large (9’ x 12’, 12 square yards), Antique Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 2700) 
  975 or 
  976 
  Mink Cape (GPV 2,700) 
  977 or 
  978 
  Mink Jacket (GPV 2,700) 
  979 or 
  980 
  Large Spiked Mithril-Alloy Steel Shield (requires Strength 18/90+ 
  to use effectively; +2 Armor Class vs. melee, +3 Armor Class vs. 
  missiles, saves vs. damage as hard metal; can block 4 attacks per 
  melee round, or attack for 1D6+2 piercing damage) (GPV 2,750) 
  981 or 
  982 
  14 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  983 or 
  984 
  7 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  985 or 
  986 
  7 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  987 or 
  988 
  Alabaster Idol (approximate weight 35 to 45 lbs.) (GPV 2,800) 
  989 or 
  990 
  Large Alabaster and Gold Statuette (approximate weight 22 to 30 
  lbs.) (GPV 2,800) 
  991 
  Very Large (12’ x 12’, 16 square yards), Ornate Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2800) 
  992 
  Huge (12’ x 18’, 24 square yards), Antique Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 2808) 
  993 
  Half-Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Exotic Elixir Liqueur (slightly magical, never ages) 
  (GPV 320 per gallon); 9 gallons (GPV 2880) 
  994 
  Huge (12’ x 18’, 24 square yards), Exquisite Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 2880) 
  995 
  Immense (18’ x 18’, 36 square yards), Fine Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2880) 
  996 
  Large (9’ x 12’, 12 square yards), Exquisite Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2880) 
  997 
  Large (9’ x 12’, 12 square yards), Masterwork Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 2880) 
  998 
  Stained Ermine Cape (GPV 2,880) 
  
  442 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  999 
  Stained Ermine Jacket (GPV 2,880) 
  000 
  Very Large (12’ x 12’, 16 square yards), Antique Woven Cotton 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 2880) 
   
  [III-9] 
  MISCELLANEOUS TREASURE TABLE VII: 
  TREASURES OF VALUE 
  2,970+ GOLD PIECES 
   
  RESULTS 
  001 TO 100 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 or 
  002 
  Heavy Mink Cape (GPV 2,970) 
  003 or 
  004 
  Heavy Mink Jacket (GPV 2,970) 
  GPV 3,000 
  005 or 
  006 
  15 Bolts of Fine Painted Silk (40 yards rolled length each) (GPV 
  200 each) 
  007 or 
  008 
  15 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  009 or 
  010 
  15 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  011 or 
  012 
  2 Death Flasks of Black Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4+1 for a direct hit and 1D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1 round, requires save vs. poison at -3, resulting in death 
  if save is failed, or 5D6 damage if successful) (GPV 1,500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  
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  013 or 
  014 
  2 Death Flasks of Draconian Basilisk Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 3D4+1 for a direct hit and 1D4 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 round, requires save vs. poison at -3, 
  resulting in death if save is failed, or 5D6 damage if successful) 
  (GPV 1,500 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  015 or 
  016 
  2 Death Flasks of Dun Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4+1 for a direct hit and 1D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1 round, requires save vs. poison at -3, resulting in death 
  if save is failed, or 5D6 damage if successful) (GPV 1,500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  017 or 
  018 
  2 Huge Unicorn Horns (GPV 1,500 each) 
  019 or 
  020 
  20 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  021 or 
  022 
  3 Death Flasks of Brown Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  023 or 
  024 
  3 Death Flasks of Mustard Slime Ichor (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 3D4 for a direct hit and 1D3 points of splash 
  damage to any targets within 3’ of impact; direct ingestion, with 
  an onset time of 1D2 rounds, requires save vs. poison at -3, 
  resulting in death if save is failed, or 4D6 damage if successful) 
  (GPV 1,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  025 or 
  026 
  3 Death Flasks of Thorn Hydra Acid (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  
  444 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  027 or 
  028 
  3 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  029 or 
  030 
  3 Gargantuan Gold Nuggets (GPV 1,000 each) 
  031 or 
  032 
  3 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  033 or 
  034 
  3 Large Unicorn Horns (GPV 1,000 each) 
  035 or 
  036 
  3 Vials of Whale Ambergris (GPV 1,000 each) 
  037 or 
  038 
  6 Colossal Gold Nuggets (GPV 500 each) 
  039 or 
  040 
  6 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  041 or 
  042 
  6 Large Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  043 or 
  044 
  6 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  045 or 
  046 
  8 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  047 or 
  048 
  Copper Statue (approximate weight 75 to 100 lbs.) (GPV 3,000) 
  049 or 
  050 
  Death Flask of Black Dragon Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4+2 for a direct hit and 2D4+1 points of splash 
  damage to any targets within 3’ of impact; direct ingestion, with 
  an onset time of 1 segment, requires save vs. poison at -4, 
  resulting in death if save is failed, or 8D6 damage if successful) 
  (GPV 3,000, as it is more valuable as a reagent than as a weapon) 
  051 or 
  052 
  Death Flask of Copper Dragon Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4+2 for a direct hit and 2D4+1 points of splash 
  damage to any targets within 3’ of impact; direct ingestion, with 
  
  P a g e  | 445 
   
   
   
   
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  an onset time of 1 segment, requires save vs. poison at -4, 
  resulting in death if save is failed, or 8D6 damage if successful) 
  (GPV 3,000, as it is more valuable as a reagent than as a weapon) 
  053 or 
  054 
  Gold Statuette (approximate weight 12 to 20 lbs.) (GPV 3,000) 
  055 or 
  056 
  Hollow Silver Statue (approximate weight 50 to 70 lbs.) (GPV 
  3,000) 
  057 or 
  058 
  Large (half-ogre sized) Field Plate Armor (GPV 3,000) 
  059 or 
  060 
  Long (6’ x 12’, 8 square yards), Masterwork Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 3000) 
  061 or 
  062 
  Ornately Carved Enormous Mammoth Tusk (weight 300 pounds; 
  GPV 10 per pound) (GPV 3,000) 
  063 or 
  064 
  Royal Honey Unguent from a Giant Bee Hive (GPV 3,000) 
  065 or 
  066 
  Small Barrel of South-Hold Farthing Pipeweed (GPV 3,000) 
  067 or 
  068 
  Spice Box of Cloves (GPV 3,000) 
  069 or 
  070 
  Half-Full Hogshead (a large barrel type with a 63-gallon capacity) 
  of Aged Dwarvish Brandy (GPV 96 per gallon); 31.5 gallons (GPV 
  3024) 
  071 or 
  072 
  Immense (18’ x 18’, 36 square yards), Exquisite Woven Cotton 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 3024) 
  073 or 
  074 
  Sealed Full Barrel (a large barrel with a standard 32-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 32 
  gallons (GPV 3072) 
  075 or 
  076 
  Very Large (12’ x 12’, 16 square yards), Exquisite Woven Wool 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 3072) 
  077 or 
  078 
  Very Large (12’ x 12’, 16 square yards), Masterwork Woven 
  Cotton and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 
  3120) 
  079 or 
  080 
  Marble Idol (approximate weight 35 to 45 lbs.) (GPV 3,150) 
  081 or 
  082 
  Ragged Sable Cape (GPV 3,150) 
  083 or 
  084 
  Ragged Sable Jacket (GPV 3,150) 
  
  446 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  085 or 
  086 
  16 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  087 or 
  088 
  8 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  089 or 
  090 
  8 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  091 or 
  092 
  Large Gold-Inlaid Ivory Statuette (approximate weight 22 to 30 
  lbs.) (GPV 3,200) 
  093 or 
  094 
  Small (gnome- or halfling-sized) Full Plate Armor (GPV 3,200) 
  095 or 
  096 
  Damaged Mink Coat (GPV 3,240) 
  097 or 
  098 
  Faded Ermine Cape (GPV 3,240) 
  099 or 
  100 
  Faded Ermine Jacket (GPV 3,240) 
   
   
   
  
  P a g e  | 447 
   
   
   
   
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  KENT DAVID KELLY 
   
  RESULTS 
  101 TO 200 
  101 or 
  102 
  Fine Mink Cape (GPV 3,240) 
  013 or 
  104 
  Fine Mink Jacket (GPV 3,240) 
  105 or 
  106 
  Immense (18’ x 18’, 36 square yards), Antique Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 3240) 
  107 or 
  108 
  Immense (18’ x 18’, 36 square yards), Ornate Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 3276) 
  109 or 
  110 
  Spice Box of Cardamom (GPV 3,300) 
  111 or 
  112 
  Huge (12’ x 18’, 24 square yards), Ornate Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 3360) 
  113 or 
  114 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 84 
  gallons (GPV 3360) 
  115 or 
  116 
  9 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  117 or 
  118 
  17 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  119 or 
  120 
  Huge (12’ x 18’, 24 square yards), Antique Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 3456) 
  121 or 
  122 
  7 Colossal Gold Nuggets (GPV 500 each) 
  123 or 
  124 
  7 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  125 or 
  126 
  7 Large Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  127 or 
  128 
  7 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  
  448 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  129 or 
  130 
  Electrum (gold and silver) Idol (approximate weight 35 to 45 lbs.) 
  (GPV 3,500) 
  131 or 
  132 
  Ivory Idol (approximate weight 35 to 45 lbs.) (GPV 3,500) 
  133 or 
  134 
  Ream (500 sheets) of Fine Parchment (used to create spell scrolls 
  and books; spell transcription has a -1% chance of failure due to 
  above average paper quality) (GPV 7 per sheet) 
  135 or 
  136 
  18 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  137 or 
  138 
  9 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  139 or 
  140 
  9 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  141 or 
  142 
  Coral Statuette (approximate weight 12 to 20 lbs.) (GPV 3,600) 
  143 or 
  144 
  Dwarf-Sized Full Plate Armor (GPV 3,600) 
  145 or 
  146 
  Ermine Cape (GPV 3,600) 
  147 or 
  148 
  Ermine Jacket (GPV 3,600) 
  149 or 
  150 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 3600) 
  151 or 
  152 
  Immense (18’ x 18’, 36 square yards), Fine Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 3600) 
  153 or 
  154 
  Incense Chest of Frankincense (GPV 3,600) 
  155 or 
  156 
  Jade Statuette (approximate weight 12 to 20 lbs.) (GPV 3,600) 
  157 or 
  158 
  Large (9’ x 12’, 12 square yards), Exquisite Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 3600) 
  159 or 
  160 
  Large (9’ x 12’, 12 square yards), Masterwork Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 3600) 
  161 or 
  162 
  Small (gnome- or halfling-sized), Dwarf-Forged Field Plate Armor 
  (GPV 3,600) (+1 Armor Class bonus, normal weight) 
  163 or 
  164 
  Spice Chest of Balm (GPV 3,600) 
  
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  165 or 
  166 
  Stained Sable Cape (GPV 3,600) 
  167 or 
  168 
  Stained Sable Jacket (GPV 3,600) 
  169 or 
  170 
  Very Large (12’ x 12’, 16 square yards), Antique Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 3600) 
  171 or 
  172 
  Huge (12’ x 18’, 24 square yards), Exquisite Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 3744) 
  173 or 
  174 
  10 Flasks of Enchanted Scroll Ink (used for Write spells, and to 
  create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 3 spells) 
  (GPV 375 each) 
  175 or 
  176 
  15 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  177 or 
  178 
  25 Flasks of Crimson Dye (rare, made from kermes) (GPV 150 per 
  flask) 
  179 or 
  180 
  Small Jeweled Electrum (gold and silver) Statuette (approximate 
  weight 5 to 10 lbs.) (GPV 3,750) 
  181 or 
  182 
  Small Mithral Bar (100 coin equivalent) (GPV 3,750) 
  183 or 
  184 
  Immense (18’ x 18’, 36 square yards), Masterwork Woven Cotton 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 3780) 
  185 or 
  186 
  Ragged Mink Coat (GPV 3,780) 
  187 or 
  188 
  19 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  189 or 
  190 
  Very Large (12’ x 12’, 16 square yards), Exquisite Woven Cotton 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 3840) 
  191 or 
  192 
  Very Large (12’ x 12’, 16 square yards), Masterwork Woven Wool 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 3840) 
  193 or 
  194 
  Alabaster and Ivory Idol (approximate weight 35 to 45 lbs.) (GPV 
  3,850) 
  195 or 
  196 
  Heavy Ermine Cape (GPV 3,960) 
  197 or 
  198 
  Heavy Ermine Jacket (GPV 3,960) 
  
  450 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  GPV 4,000 
  199 or 
  200 
  10 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  RESULTS 
  201 TO 300 
  201 or 
  202 
  10 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  203 or 
  204 
  2 Death Flasks of Acid Mantis Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4 for a direct hit and 1D6+1 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 segments, requires save vs. poison at -3, resulting in 
  death if save is failed, or 6D6 damage if successful) (GPV 2,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  205 or 
  206 
  2 Death Flasks of White Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4 for a direct hit and 1D6+1 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 segments, requires save vs. poison at -3, resulting in 
  death if save is failed, or 6D6 damage if successful) (GPV 2,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  207 or 
  208 
  2 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  209 or 
  210 
  2 Sets of Dwarf-Sized Field Plate Armor (GPV 2,000 each) 
  211 or 
  212 
  2 Sets of Elf-Sized Field Plate Armor (GPV 2,000 each) 
  213 or 
  214 
  2 Sets of Human-Sized Field Plate Armor (GPV 2,000 each) 
  215 or 
  216 
  2 Sets of Large (half-ogre sized) Field Plate Armor (GPV 2,000 
  each) 
  217 or 
  218 
  2 Sets of Small (gnome- or halfling-sized) Field Plate Armor (GPV 
  2,000 each) 
  219 or 
  220 
  20 Electrum (gold and silver) Ingots (400 coin equivalent each) 
  (GPV 200 each) 
  221 or 
  222 
  20 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  
  P a g e  | 451 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  223 or 
  224 
  4 Death Flasks of Brown Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  225 or 
  226 
  4 Death Flasks of Mustard Slime Ichor (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 3D4 for a direct hit and 1D3 points of splash 
  damage to any targets within 3’ of impact; direct ingestion, with 
  an onset time of 1D2 rounds, requires save vs. poison at -3, 
  resulting in death if save is failed, or 4D6 damage if successful) 
  (GPV 1,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  227 or 
  228 
  4 Death Flasks of Thorn Hydra Acid (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4 for a direct hit and 1D3 points of splash damage to 
  any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D2 rounds, requires save vs. poison at -3, resulting in 
  death if save is failed, or 4D6 damage if successful) (GPV 1,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  229 or 
  230 
  4 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  231 or 
  232 
  4 Gargantuan Gold Nuggets (GPV 1,000 each) 
  233 or 
  234 
  4 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  235 or 
  236 
  4 Large Unicorn Horns (GPV 1,000 each) 
  237 or 
  238 
  4 Vials of Whale Ambergris (GPV 1,000 each) 
  239 or 
  240 
  8 Colossal Gold Nuggets (GPV 500 each) 
  241 or 
  242 
  8 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  243 or 
  244 
  8 Large Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  
  452 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  245 or 
  246 
  8 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  247 or 
  248 
  Basalt Statue (approximate weight 75 to 100 lbs.) (GPV 4,000) 
  249 or 
  250 
  Dwarf-Sized Full Plate Armor (GPV 4,000) 
  251 or 
  252 
  Elf-Sized Full Plate Armor (GPV 4,000) 
  253 or 
  254 
  Human-Sized Full Plate Armor (GPV 4,000) 
   
   
   
  
  P a g e  | 453 
   
   
   
   
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  255 or 
  256 
  Large (half-ogre sized) Full Plate Armor (GPV 4,000) 
  257 or 
  258 
  Large Gold Statuette (approximate weight 22 to 30 lbs.) (GPV 
  4,000) 
  259 or 
  260 
  Limestone Statue (approximate weight 75 to 100 lbs.) (GPV 4,000) 
  261 or 
  262 
  Ream (500 sheets) of Crude Vellum (used to create spell scrolls 
  and books; spell transcription has a -2% chance of failure due to 
  above average surface quality) (GPV 8 per sheet) 
  263 or 
  264 
  Small (gnome- or halfling-sized) Full Plate Armor (GPV 4,000) 
  265 or 
  266 
  Soapstone Statue (approximate weight 75 to 100 lbs.) (GPV 
  4,000) 
  267 or 
  268 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 126 
  gallons (GPV 4032) 
  269 or 
  270 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 126 gallons 
  (GPV 4032) 
  271 or 
  272 
  Half-Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 42 
  gallons (GPV 4032) 
  273 or 
  274 
  Immense (18’ x 18’, 36 square yards), Ornate Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 4032) 
  275 or 
  276 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Brandy (GPV 16 GP per gallon); 252 gallons (GPV 
  4032) 
  277 or 
  278 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Elvish Ruby Wine (GPV 16 GP per gallon); 252 
  gallons (GPV 4032) 
  279 or 
  280 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 126 
  gallons (GPV 4032) 
  281 or 
  282 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 126 gallons 
  (GPV 4032) 
  283 or 
  284 
  Sealed Full Tierce (a large barrel type with a 42-gallon capacity) of 
  Aged Dwarvish Brandy (GPV 96 per gallon); 42 gallons (GPV 
  4032) 
  
  454 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  285 or 
  286 
  Dwarf-Sized, Dwarf-Forged Field Plate Armor (GPV 4,050) (+1 
  Armor Class bonus, normal weight) 
  287 or 
  288 
  Faded Sable Cape (GPV 4,050) 
  289 or 
  290 
  Faded Sable Jacket (GPV 4,050) 
  291 or 
  292 
  Bloodstone Idol (approximate weight 35 to 45 lbs.) (GPV 4,200) 
  293 or 
  294 
  Huge (12’ x 18’, 24 square yards), Ornate Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 4200) 
  295 or 
  296 
  Onyx Idol (approximate weight 35 to 45 lbs.) (GPV 4,200) 
  297 or 
  298 
  Spice Chest of Rosemary (GPV 4,200) 
  299 or 
  300 
  Immense (18’ x 18’, 36 square yards), Antique Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 4212) 
  RESULTS 
  301 TO 400 
  301 or 
  302 
  Damaged Ermine Coat (GPV 4,320) 
  303 or 
  304 
  Fine Ermine Cape (GPV 4,320) 
  305 or 
  306 
  Fine Ermine Jacket (GPV 4,320) 
  307 or 
  308 
  Huge (12’ x 18’, 24 square yards), Antique Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 4320) 
  309 or 
  310 
  Immense (18’ x 18’, 36 square yards), Exquisite Woven Wool and 
  Painted Silk Tapestry (or brocade, rug, etc.) (GPV 4320) 
  311 or 
  312 
  Stained Mink Coat (GPV 4,320) 
  313 or 
  314 
  11 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  315 or 
  316 
  3 Death Flasks of Black Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4+1 for a direct hit and 1D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1 round, requires save vs. poison at -3, resulting in death 
  
  P a g e  | 455 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  if save is failed, or 5D6 damage if successful) (GPV 1,500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  317 or 
  318 
  3 Death Flasks of Draconian Basilisk Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 3D4+1 for a direct hit and 1D4 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 round, requires save vs. poison at -3, 
  resulting in death if save is failed, or 5D6 damage if successful) 
  (GPV 1,500 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  319 or 
  320 
  3 Death Flasks of Dun Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4+1 for a direct hit and 1D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1 round, requires save vs. poison at -3, resulting in death 
  if save is failed, or 5D6 damage if successful) (GPV 1,500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  321 or 
  322 
  3 Huge Unicorn Horns (GPV 1,500 each) 
  323 or 
  324 
  9 Colossal Gold Nuggets (GPV 500 each) 
  325 or 
  326 
  9 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  327 or 
  328 
  9 Large Flasks of Enchanted Scroll Ink (used for Write spells, and 
  to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  329 or 
  330 
  9 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  331 or 
  332 
  Elf-Sized, Dwarf-Forged Field Plate Armor (GPV 4,500) (+1 Armor 
  Class bonus, normal weight) 
  333 or 
  334 
  Human-Sized, Dwarf-Forged Field Plate Armor (GPV 4,500) (+1 
  Armor Class bonus, normal weight) 
  335 or 
  336 
  Jeweled Silver Statuette (approximate weight 12 to 20 lbs.) (GPV 
  4,500) 
  337 or 
  338 
  Large (9’ x 12’, 12 square yards), Masterwork Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 4500) 
  339 or 
  340 
  Sable Cape (GPV 4,500) 
  
  456 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  341 or 
  342 
  Sable Jacket (GPV 4,500) 
  343 or 
  344 
  Silver-Inlaid Ivory Idol (approximate weight 35 to 45 lbs.) (GPV 
  4,550) 
  345 or 
  346 
  Incense Chest of Myrrh (GPV 4,600) 
   
   
   
  
  P a g e  | 457 
   
   
   
   
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  KENT DAVID KELLY 
   
  347 or 
  348 
  Huge (12’ x 18’, 24 square yards), Exquisite Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 4608) 
  349 or 
  350 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Cotton and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 4680) 
  351 or 
  352 
  12 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  353 or 
  354 
  Large Coral Statuette (approximate weight 22 to 30 lbs.) (GPV 
  4,800) 
  355 or 
  356 
  Large Jade Statuette (approximate weight 22 to 30 lbs.) (GPV 
  4,800) 
  357 or 
  358 
  Very Large (12’ x 12’, 16 square yards), Exquisite Woven Wool 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 4800) 
  359 or 
  360 
  Very Large (12’ x 12’, 16 square yards), Masterwork Woven 
  Cotton and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 
  4800) 
  361 or 
  362 
  Damaged Mink Robe (GPV 4,860) 
  363 or 
  364 
  Faded Mink Coat (GPV 4,860) 
  365 or 
  366 
  Alabaster and Gold Idol (approximate weight 35 to 45 lbs.) (GPV 
  4,900) 
  367 or 
  368 
  Heavy Sable Cape (GPV 4,950) 
  369 or 
  370 
  Heavy Sable Jacket (GPV 4,950) 
  GPV 5,000 
  371 or 
  372 
  10 Colossal Gold Nuggets (GPV 500 each) 
  373 or 
  374 
  10 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  375 or 
  376 
  10 Large Flasks of Enchanted Scroll Ink (used for Write spells, 
  and to create ink for the inscription of scrolls; consists of invisible 
  serpent ichor, octopus ink or squid sepia, and various powdered 
  gems; there is sufficient ink in one such flask to inscribe 4 spells) 
  (GPV 500 each) 
  377 or 
  378 
  10 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  
  458 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  379 or 
  380 
  2 Death Flasks of Giant Slug Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4+1 for a direct hit and 2D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D4 segments, requires save vs. poison at -4, resulting in 
  death if save is failed, or 7D6 damage if successful) (GPV 2,500 
  per flask, as it is more valuable as a reagent than as a weapon) 
  381 or 
  382 
  20 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  383 or 
  384 
  25 Flasks of Scarlet Dye (rare, made from kermes) (GPV 200 per 
  flask) 
  385 or 
  386 
  5 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  387 or 
  388 
  5 Gargantuan Gold Nuggets (GPV 1,000 each) 
  389 or 
  390 
  5 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  391 or 
  392 
  5 Large Unicorn Horns (GPV 1,000 each) 
  393 or 
  394 
  5 Vials of Whale Ambergris (GPV 1,000 each) 
  395 or 
  396 
  Barrel of Old Tobias Pipeweed (GPV 5,000) 
  397 or 
  398 
  Dweomered Padded Barding (for use by a horse or other steed; 
  improves mount Armor Class by 2; saves vs. damage as cloth, at 
  +1) (GPV 5,000) 
   
  
  P a g e  | 459 
   
   
   
   
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  KENT DAVID KELLY 
   
   
   
  399 or 
  400 
  Exquisitely-Fashioned Chest of Ivory and Gold (reagent for Secret 
  Chest spell) (GPV 1,000) 
  RESULTS 
  401 TO 500 
  401 or 
  402 
  Flask of Powdered Black Opal (reagent for Symbol spell) (GPV 
  5,000) 
  403 or 
  404 
  Flask of Powdered Rubies (reagent for Spiritwrack Spell) (GPV 
  5,000) 
  405 or 
  406 
  Great Platinum Dwarven Forge Ingot (1,000 coin equivalent) (GPV 
  5,000) 
  407 or 
  408 
  Half-Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Obsidian Wine of the Dark Elves (slightly magical, 
  ages very slowly unless exposed to sunlight) (GPV 2,000 per 
  gallon); 2.5 gallons (GPV 5000) 
  409 or 
  410 
  Hollow Electrum (gold and silver) Statue (approximate weight 50 
  to 70 lbs.) (GPV 5,000) 
  
  460 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  411 or 
  412 
  Jade Circlet (reagent for Shape Change spell) (GPV 5,000) 
  413 or 
  414 
  Ream (500 sheets) of Good Vellum (used to create spell scrolls 
  and books; spell transcription has a -3% chance of failure due to 
  good surface quality) (GPV 10 per sheet) 
  415 or 
  416 
  Serpentine Statue (approximate weight 75 to 100 lbs.) (GPV 
  5,000) 
  417 or 
  418 
  Sheaf (250 sheets) of Fine Vellum (used to create spell scrolls and 
  books; spell transcription has a -5% chance of failure due to 
  excellent surface quality) (GPV 20 per sheet) 
  419 or 
  420 
  Spice Satchel of Saffron (GPV 5,000) 
  421 or 
  422 
  Half-Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 126 
  gallons (GPV 5040) 
  423 or 
  424 
  Immense (18’ x 18’, 36 square yards), Ornate Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 5040) 
  425 or 
  426 
  Ragged Ermine Coat (GPV 5,040) 
  427 or 
  428 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Fine Lilac Wine (GPV 20 per gallon); 252 gallons (GPV 
  5040) 
  429 or 
  430 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 126 
  gallons (GPV 5040) 
  431 or 
  432 
  Sealed Full Keg (a medium-sized barrel type with a 16-gallon 
  capacity) of Exotic Elixir Liqueur (slightly magical, never ages) 
  (GPV 320 per gallon); 16 gallons (GPV 5120) 
  433 or 
  434 
  Sealed Full Kilderkin (a medium-sized barrel type with a 16-
  gallon capacity) of Exotic Elixir Liqueur (slightly magical, never 
  ages) (GPV 320 per gallon); 16 gallons (GPV 5120) 
  435 or 
  436 
  Immense (18’ x 18’, 36 square yards), Antique Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 5184) 
  437 or 
  438 
  13 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  439 or 
  440 
  Damaged Sable Coat (GPV 5,400) 
  441 or 
  442 
  Fine Sable Cape (GPV 5,400) 
  
  P a g e  | 461 
   
   
   
   
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  KENT DAVID KELLY 
   
  443 or 
  444 
  Fine Sable Jacket (GPV 5,400) 
  445 or 
  446 
  Huge (12’ x 18’, 24 square yards), Antique Woven Wool and Gold-
  Thread Tapestry (or brocade, rug, etc.) (GPV 5400) 
  447 or 
  448 
  Immense (18’ x 18’, 36 square yards), Masterwork Woven Wool 
  and Painted Silk Tapestry (or brocade, rug, etc.) (GPV 5400) 
  449 or 
  450 
  Mink Coat (GPV 5,400) 
  451 or 
  452 
  11 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  453 or 
  454 
  11 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  455 or 
  456 
  14 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  457 or 
  458 
  Gold-Inlaid Ivory Idol (approximate weight 35 to 45 lbs.) (GPV 
  5,600) 
  459 or 
  460 
  Immense (18’ x 18’, 36 square yards), Exquisite Woven Cotton 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 5,616) 
  461 or 
  462 
  Ragged Mink Robe (GPV 5,670) 
  463 or 
  464 
  Huge (12’ x 18’, 24 square yards), Exquisite Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 5,760) 
  465 or 
  466 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 5,760) 
  467 or 
  468 
  Sealed Full Rundlet (a medium-sized barrel type with a 18-gallon 
  capacity) of Exotic Elixir Liqueur (slightly magical, never ages) 
  (GPV 320 per gallon); 18 gallons (GPV 5,760) 
  469 or 
  470 
  Stained Ermine Coat (GPV 5,760) 
  471 or 
  472 
  Heavy Mink Coat (GPV 5,940) 
  473 or 
  474 
  12 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  475 or 
  476 
  12 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  477 or 
  478 
  15 Bolts of Samite (40 yards rolled length each) (GPV 400 each) 
  
  462 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  479 or 
  480 
  15 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  481 or 
  482 
  2 Death Flasks of Black Dragon Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 4D4+2 for a direct hit and 2D4+1 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 segment, requires save vs. poison at -4, 
  resulting in death if save is failed, or 8D6 damage if successful) 
  (GPV 3,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  483 or 
  484 
  2 Death Flasks of Copper Dragon Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 4D4+2 for a direct hit and 2D4+1 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 segment, requires save vs. poison at -4, 
  resulting in death if save is failed, or 8D6 damage if successful) 
  (GPV 3,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  485 or 
  486 
  2 Masses of Royal Honey Unguent from a Giant Bee Hive (GPV 
  3,000 each) 
  487 or 
  488 
  3 Death Flasks of Acid Mantis Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4 for a direct hit and 1D6+1 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 segments, requires save vs. poison at -3, resulting in 
  death if save is failed, or 6D6 damage if successful) (GPV 2,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  489 or 
  490 
  3 Death Flasks of White Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4 for a direct hit and 1D6+1 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 segments, requires save vs. poison at -3, resulting in 
  death if save is failed, or 6D6 damage if successful) (GPV 2,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  491 or 
  492 
  3 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  493 or 
  494 
  3 Sets of Dwarf-Sized Field Plate Armor (GPV 2,000 each) 
  495 or 
  496 
  3 Sets of Elf-Sized Field Plate Armor (GPV 2,000 each) 
  
  P a g e  | 463 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  497 or 
  498 
  3 Sets of Human-Sized Field Plate Armor (GPV 2,000 each) 
  499 or 
  500 
  3 Sets of Large (half-ogre sized) Field Plate Armor (GPV 2,000 
  each) 
  RESULTS 
  501 TO 600 
  501 or 
  502 
  3 Sets of Small (gnome- or halfling-sized) Field Plate Armor (GPV 
  2,000 each) 
  503 or 
  504 
  4 Death Flasks of Black Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4+1 for a direct hit and 1D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1 round, requires save vs. poison at -3, resulting in death 
  if save is failed, or 5D6 damage if successful) (GPV 1,500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  505 or 
  506 
  4 Death Flasks of Draconian Basilisk Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 3D4+1 for a direct hit and 1D4 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 round, requires save vs. poison at -3, 
  resulting in death if save is failed, or 5D6 damage if successful) 
  (GPV 1,500 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  507 or 
  508 
  4 Death Flasks of Dun Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 3D4+1 for a direct hit and 1D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1 round, requires save vs. poison at -3, resulting in death 
  if save is failed, or 5D6 damage if successful) (GPV 1,500 per 
  flask, as it is more valuable as a reagent than as a weapon) 
  509 or 
  510 
  4 Huge Unicorn Horns (GPV 1,500 each) 
  511 or 
  512 
  6 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  513 or 
  514 
  6 Gargantuan Gold Nuggets (GPV 1,000 each) 
  
  464 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  515 or 
  516 
  6 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  517 or 
  518 
  Large (half-ogre sized) Full Plate Armor (GPV 6,000) 
  519 or 
  520 
  Large Jeweled Silver Statuette (approximate weight 22 to 30 lbs.) 
  (GPV 6,000) 
  521 or 
  522 
  Silver Statue (approximate weight 75 to 100 lbs.) (GPV 6,000) 
  523 or 
  524 
  Small Adamantite Bar (100 coin equivalent) (GPV 6,000) 
  525 or 
  526 
  Small Jeweled Gold Statuette (approximate weight 5 to 10 lbs.) 
  (GPV 6,000) 
  527 or 
  528 
  Spice Box of Cassia (GPV 6,000) 
  529 or 
  530 
  Spice Chest of Cloves (GPV 6,000) 
  531 or 
  532 
  Very Large (12’ x 12’, 16 square yards), Masterwork Woven Wool 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 6000) 
  533 or 
  534 
  Half-Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 63 
  gallons (GPV 6048) 
  535 or 
  536 
  Sealed Full Hogshead (a large barrel type with a 63-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 63 
  gallons (GPV 6048) 
  537 or 
  538 
  25 Flasks of Black Dye (rare, requires iron mordant, woad, and 
  indigo with multiple procedures and applications) (GPV 250 per 
  flask) 
  539 or 
  540 
  Immense (18’ x 18’, 36 square yards), Ornate Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 6300) 
  541 or 
  542 
  Ragged Sable Coat (GPV 6,300) 
  543 or 
  544 
  16 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  545 or 
  546 
  Small (gnome- or halfling-sized), Elven-Forged Field Plate Armor 
  (GPV 6,400) (encumbrance and weight reduced by 25%) 
  547 or 
  548 
  Damaged Ermine Robe (GPV 6,480) 
  
  P a g e  | 465 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  549 or 
  550 
  Faded Ermine Coat (GPV 6,480) 
  551 or 
  552 
  Fine Mink Coat (GPV 6,480) 
  553 or 
  554 
  Immense (18’ x 18’, 36 square yards), Antique Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 6480) 
  555 or 
  556 
  Stained Mink Robe (GPV 6,480) 
  557 or 
  558 
  13 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  559 or 
  560 
  13 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  561 or 
  562 
  Spice Chest of Cardamom (GPV 6,600) 
  563 or 
  564 
  Large (half-ogre sized), Dwarf-Forged Field Plate Armor (GPV 
  6,750) (+1 Armor Class bonus, normal weight) 
  565 or 
  566 
  17 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  567 or 
  568 
  Immense (18’ x 18’, 36 square yards), Exquisite Woven Wool and 
  Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 6912) 
  569 or 
  570 
  14 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  571 or 
  572 
  14 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  573 or 
  574 
  7 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  575 or 
  576 
  7 Gargantuan Gold Nuggets (GPV 1,000 each) 
  577 or 
  578 
  7 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  579 or 
  580 
  Gold Idol (approximate weight 35 to 45 lbs.) (GPV 7,000) 
  581 or 
  582 
  Immense (18’ x 18’, 36 square yards), Masterwork Woven Cotton 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 7020) 
  583 or 
  584 
  18 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  
  466 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  585 or 
  586 
  Dwarf-Sized, Elven-Forged Field Plate Armor (GPV 7,200) 
  (encumbrance and weight reduced by 25%) 
  587 or 
  588 
  Dwarf-Sized, Elven-Forged Full Plate Armor (GPV 7,200) 
  (encumbrance and weight reduced by 25%) 
  589 or 
  590 
  Ermine Coat (GPV 7,200) 
  591 or 
  592 
  Huge (12’ x 18’, 24 square yards), Exquisite Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 7200) 
  593 or 
  594 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Cotton and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 7200) 
  595 or 
  596 
  Stained Sable Coat (GPV 7,200) 
  597 or 
  598 
  Faded Mink Robe (GPV 7,290) 
  GPV 7,500 
  599 or 
  600 
  15 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  RESULTS 
  601 TO 700 
  601 or 
  602 
  15 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  603 or 
  604 
  2 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 each) 
  605 or 
  606 
  3 Death Flasks of Giant Slug Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4+1 for a direct hit and 2D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D4 segments, requires save vs. poison at -4, resulting in 
  death if save is failed, or 7D6 damage if successful) (GPV 2,500 
  per flask, as it is more valuable as a reagent than as a weapon) 
  607 or 
  608 
  5 Huge Unicorn Horns (GPV 1,500 each) 
  609 or 
  610 
  Barrel of South-Hold Farthing Pipeweed (GPV 7,500) 
  611 or 
  612 
  Jeweled Electrum (gold and silver) Statuette (approximate weight 
  12 to 20 lbs.) (GPV 7,500) 
  
  P a g e  | 467 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  613 or 
  614 
  Spice Box of Cinnamon (GPV 7,500) 
  615 or 
  616 
  Ragged Ermine Robe (GPV 7,560) 
  617 or 
  618 
  19 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  619 or 
  620 
  Heavy Ermine Coat (GPV 7,920) 
  621 or 
  622 
  16 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  623 or 
  624 
  16 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  625 or 
  626 
  2 Sets of Dwarf-Sized Full Plate Armor (GPV 4,000 each) 
  627 or 
  628 
  2 Sets of Elf-Sized Full Plate Armor (GPV 4,000 each) 
  629 or 
  630 
  2 Sets of Human-Sized Full Plate Armor (GPV 4,000 each) 
  631 or 
  632 
  2 Sets of Large (half-ogre sized) Full Plate Armor (GPV 4,000 
  each) 
  633 or 
  634 
  2 Sets of Small (gnome- or halfling-sized) Full Plate Armor (GPV 
  4,000 each) 
  635 or 
  636 
  20 Gold Ingots (400 coin equivalent each) (GPV 400 each) 
  637 or 
  638 
  4 Death Flasks of Acid Mantis Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4 for a direct hit and 1D6+1 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 segments, requires save vs. poison at -3, resulting in 
  death if save is failed, or 6D6 damage if successful) (GPV 2,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  639 or 
  640 
  4 Death Flasks of White Slime Ichor (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4 for a direct hit and 1D6+1 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D6 segments, requires save vs. poison at -3, resulting in 
  death if save is failed, or 6D6 damage if successful) (GPV 2,000 
  per flask, as it is more valuable as a reagent than as a weapon) 
  
  468 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  641 or 
  642 
  4 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  643 or 
  644 
  8 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  645 or 
  646 
  8 Gargantuan Gold Nuggets (GPV 1,000 each) 
  647 or 
  648 
  8 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  649 or 
  650 
  Alabaster Statue (approximate weight 75 to 100 lbs.) (GPV 8,000) 
  651 or 
  652 
  Elf-Sized, Elven-Forged Field Plate Armor (GPV 8,000) 
  (encumbrance and weight reduced by 25%) 
  653 or 
  654 
  Elf-Sized, Elven-Forged Full Plate Armor (GPV 8,000) 
  (encumbrance and weight reduced by 25%) 
  655 or 
  656 
  Half-Full Firkin (a small barrel type with an 8-gallon capacity) of 
  Obsidian Wine of the Dark Elves (slightly magical, ages very 
  slowly unless exposed to sunlight) (GPV 2,000 per gallon); 4 
  gallons (GPV 8000) 
  657 or 
  658 
  Human-Sized, Elven-Forged Field Plate Armor (GPV 8,000) 
  (encumbrance and weight reduced by 25%) 
  659 or 
  660 
  Human-Sized, Elven-Forged Full Plate Armor (GPV 8,000) 
  (encumbrance and weight reduced by 25%) 
  661 or 
  662 
  Small (gnome- or halfling-sized), Dwarf-Forged Full Plate Armor 
  (GPV 8,000) (+1 Armor Class bonus, normal weight) 
  663 or 
  664 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Aged Emerald Pale Wine (GPV 32 per gallon); 252 
  gallons (GPV 8064) 
  665 or 
  666 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Fine Vintage Brandy (GPV 32 per gallon); 252 gallons 
  (GPV 8064) 
  667 or 
  668 
  Sealed Full Puncheon (a very large barrel type with an 84-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 84 
  gallons (GPV 8064) 
  669 or 
  670 
  Damaged Sable Robe (GPV 8,100) 
  671 or 
  672 
  Faded Sable Coat (GPV 8,100) 
  
  P a g e  | 469 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  673 or 
  674 
  Immense (18’ x 18’, 36 square yards), Antique Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 8,100) 
  675 or 
  676 
  Mink Robe (GPV 8,100) 
  677 or 
  678 
  Coral Idol (approximate weight 35 to 45 lbs.) (GPV 8,400) 
  679 or 
  680 
  Jade Idol (approximate weight 35 to 45 lbs.) (GPV 8,400) 
  681 or 
  682 
  17 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  683 or 
  684 
  17 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  685 or 
  686 
  Fine Ermine Coat (GPV 8,640) 
  687 or 
  688 
  Immense (18’ x 18’, 36 square yards), Exquisite Woven Cotton 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 8640) 
  689 or 
  690 
  Immense (18’ x 18’, 36 square yards), Masterwork Woven Wool 
  and Silver-Thread Tapestry (or brocade, rug, etc.) (GPV 8640) 
  691 or 
  692 
  Stained Ermine Robe (GPV 8,640) 
  693 or 
  694 
  Heavy Mink Robe (GPV 8,910) 
  695 or 
  696 
  18 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  697 or 
  698 
  18 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  699 or 
  700 
  3 Death Flasks of Black Dragon Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 4D4+2 for a direct hit and 2D4+1 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 segment, requires save vs. poison at -4, 
  resulting in death if save is failed, or 8D6 damage if successful) 
  (GPV 3,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  RESULTS 
  701 TO 800 
  
  470 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  701 or 
  702 
  3 Death Flasks of Copper Dragon Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 4D4+2 for a direct hit and 2D4+1 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 segment, requires save vs. poison at -4, 
  resulting in death if save is failed, or 8D6 damage if successful) 
  (GPV 3,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  703 or 
  704 
  3 Masses of Royal Honey Unguent from a Giant Bee Hive (GPV 
  3,000 each) 
  705 or 
  706 
  9 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  707 or 
  708 
  9 Gargantuan Gold Nuggets (GPV 1,000 each) 
  709 or 
  710 
  9 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  711 or 
  712 
  Dwarf-Sized, Dwarf-Forged Full Plate Armor (GPV 9,000) (+1 
  Armor Class bonus, normal weight) 
  713 or 
  714 
  Huge (12’ x 18’, 24 square yards), Masterwork Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 9000) 
  715 or 
  716 
  Marble Statue (approximate weight 75 to 100 lbs.) (GPV 9,000) 
  717 or 
  718 
  Sable Coat (GPV 9,000) 
  719 or 
  720 
  Ragged Sable Robe (GPV 9,450) 
  721 or 
  722 
  19 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  723 or 
  724 
  19 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  725 or 
  726 
  Faded Ermine Robe (GPV 9,720) 
  727 or 
  728 
  Fine Mink Robe (GPV 9,720) 
  729 or 
  730 
  Heavy Sable Coat (GPV 9,900) 
  GPV 10,000 
  
  P a g e  | 471 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  731 or 
  732 
  10 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  733 or 
  734 
  10 Gargantuan Gold Nuggets (GPV 1,000 each) 
  735 or 
  736 
  10 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  737 or 
  738 
  2 Great Platinum Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5,000 each) 
  739 or 
  740 
  20 Great Electrum (gold and silver) Dwarven Forge Ingots (1,000 
  coin equivalent each) (GPV 500 each) 
  741 or 
  742 
  20 Small Platinum Ingots (100 coin equivalent each) (GPV 500 
  each) 
  743 or 
  744 
  4 Death Flasks of Giant Slug Spittle (magically and alchemically 
  preserved; 8 ounces, can be thrown as a grenade-like missile, 
  damage 4D4+1 for a direct hit and 2D4 points of splash damage 
  to any targets within 3’ of impact; direct ingestion, with an onset 
  time of 1D4 segments, requires save vs. poison at -4, resulting in 
  death if save is failed, or 7D6 damage if successful) (GPV 2,500 
  per flask, as it is more valuable as a reagent than as a weapon) 
  745 or 
  746 
  5 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  747 or 
  748 
  Electrum (gold and silver) Statue (approximate weight 75 to 100 
  lbs.) (GPV 10,000) 
  749 or 
  750 
  Elf-Sized, Dwarf-Forged Full Plate Armor (GPV 10,000) (+1 Armor 
  Class bonus, normal weight) 
  751 or 
  752 
  Garish and Horrific Electrum Unholy Water Basin (engraved with 
  infernal symbols; used by evil clerics to create vials of unholy 
  water) (GPV 10,000) 
  753 or 
  754 
  Hollow Gold Statue (approximate weight 50 to 70 lbs.) (GPV 
  10,000) 
  755 or 
  756 
  Human-Sized, Dwarf-Forged Full Plate Armor (GPV 10,000) (+1 
  Armor Class bonus, normal weight) 
  757 or 
  758 
  Immaculate and Ornate Electrum Holy Water Basin (engraved 
  with cryptic symbols; used by Chaotic Neutral or Lawful Neutral 
  clerics to create vials of holy water) (GPV 10,000) 
  759 or 
  760 
  Immaculate and Ornate Electrum Holy Water Basin (engraved 
  with sacred symbols; used by good clerics to create vials of holy 
  water) (GPV 10,000) 
  
  472 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  761 or 
  762 
  Ivory Statue (approximate weight 75 to 100 lbs.) (GPV 10,000) 
  763 or 
  764 
  Large Jeweled Electrum (gold and silver) Statuette (approximate 
  weight 22 to 30 lbs.) (GPV 10,000) 
  765 or 
  766 
  Ream (500 sheets) of Fine Vellum (used to create spell scrolls and 
  books; spell transcription has a -5% chance of failure due to 
  excellent surface quality) (GPV 20 per sheet) 
  767 or 
  768 
  Sealed Full Gaxian Tun (a small barrel type with a 5-gallon 
  capacity) of Obsidian Wine of the Dark Elves (slightly magical, 
  ages very slowly unless exposed to sunlight) (GPV 2,000 per 
  gallon); 5 gallons (GPV 10,000) 
  769 or 
  770 
  Sealed Full Great Tun (a huge barrel type with a 252-gallon 
  capacity) of Exquisite Fire Amber Wine (GPV 40 per gallon); 252 
  gallons (GPV 1,0080) 
  771 or 
  772 
  Jeweled Silver Idol (approximate weight 35 to 45 lbs.) (GPV 
  10,500) 
  773 or 
  774 
  Ermine Robe (GPV 10,800) 
  775 or 
  776 
  Fine Sable Coat (GPV 10,800) 
  777 or 
  778 
  Immense (18’ x 18’, 36 square yards), Exquisite Woven Wool and 
  Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 10,800) 
  779 or 
  780 
  Immense (18’ x 18’, 36 square yards), Masterwork Woven Cotton 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 10,800) 
  781 or 
  782 
  Stained Sable Robe (GPV 10,800) 
  783 or 
  784 
  11 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  785 or 
  786 
  Alabaster and Ivory Statue (approximate weight 75 to 100 lbs.) 
  (GPV 11,000) 
  787 or 
  788 
  3 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 each) 
  789 or 
  790 
  Heavy Ermine Robe (GPV 11,880) 
  791 or 
  792 
  12 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  793 or 
  794 
  2 Small Adamantite Bars (100 coin equivalent each) (GPV 6,000 
  each) 
  
  P a g e  | 473 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  795 or 
  796 
  3 Sets of Dwarf-Sized Full Plate Armor (GPV 4,000 each) 
  797 or 
  798 
  3 Sets of Elf-Sized Full Plate Armor (GPV 4,000 each) 
  799 or 
  800 
  3 Sets of Human-Sized Full Plate Armor (GPV 4,000 each) 
  RESULTS 
  801 TO 900 
  801 or 
  802 
  3 Sets of Large (half-ogre sized) Full Plate Armor (GPV 4,000 
  each) 
  803 or 
  804 
  3 Sets of Small (gnome- or halfling-sized) Full Plate Armor (GPV 
  4,000 each) 
  805 or 
  806 
  4 Death Flasks of Black Dragon Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 4D4+2 for a direct hit and 2D4+1 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 segment, requires save vs. poison at -4, 
  resulting in death if save is failed, or 8D6 damage if successful) 
  (GPV 3,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  807 or 
  808 
  4 Death Flasks of Copper Dragon Spittle (magically and 
  alchemically preserved; 8 ounces, can be thrown as a grenade-
  like missile, damage 4D4+2 for a direct hit and 2D4+1 points of 
  splash damage to any targets within 3’ of impact; direct ingestion, 
  with an onset time of 1 segment, requires save vs. poison at -4, 
  resulting in death if save is failed, or 8D6 damage if successful) 
  (GPV 3,000 per flask, as it is more valuable as a reagent than as 
  a weapon) 
  809 or 
  810 
  4 Masses of Royal Honey Unguent from a Giant Bee Hive (GPV 
  3,000 each) 
  811 or 
  812 
  6 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  813 or 
  814 
  Bloodstone Statue (approximate weight 75 to 100 lbs.) (GPV 
  12,000) 
  815 or 
  816 
  Jeweled Gold Statuette (approximate weight 12 to 20 lbs.) (GPV 
  12,000) 
  817 or 
  818 
  Large (half-ogre sized), Elven-Forged Field Plate Armor (GPV 
  12,000) (encumbrance and weight reduced by 25%) 
  
  474 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  819 or 
  820 
  Large (half-ogre sized), Elven-Forged Full Plate Armor (GPV 
  12,000) (encumbrance and weight reduced by 25%) 
  821 or 
  822 
  Onyx Statue (approximate weight 75 to 100 lbs.) (GPV 12,000) 
  823 or 
  824 
  Spice Chest of Cassia (GPV 12,000) 
  825 or 
  826 
  Sealed Full Pipe Barrel (a very large barrel type with a 126-gallon 
  capacity) of Aged Dwarvish Brandy (GPV 96 per gallon); 126 
  gallons (GPV 12096) 
  827 or 
  828 
  Faded Sable Robe (GPV 12,150) 
  829 or 
  830 
  Dweomered Studded Leather Barding (for use by a horse or other 
  steed; improves mount Armor Class by 3; saves vs. damage as 
  leather at +2) (GPV 12,500) 
  831 or 
  832 
  Fine Ermine Robe (GPV 12,960) 
  833 or 
  834 
  13 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  835 or 
  836 
  Silver-Inlaid Ivory Statue (approximate weight 75 to 100 lbs.) 
  (GPV 13,000) 
  837 or 
  838 
  Immense (18’ x 18’, 36 square yards), Masterwork Woven Wool 
  and Gold-Thread Tapestry (or brocade, rug, etc.) (GPV 13500) 
  839 or 
  840 
  Sable Robe (GPV 13,500) 
  841 or 
  842 
  Dweomered Ring Mail Barding (for use by a horse or other steed; 
  improves mount Armor Class by 3; saves vs. damage as hard 
  metal at +1) (GPV 13,750) 
  843 or 
  844 
  14 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  845 or 
  846 
  7 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  847 or 
  848 
  Alabaster and Gold Statue (approximate weight 75 to 100 lbs.) 
  (GPV 14,000) 
  849 or 
  850 
  Heavy Sable Robe (GPV 14,850) 
  GPV 15,000 
  
  P a g e  | 475 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  851 or 
  852 
  15 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  853 or 
  854 
  15 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  855 or 
  856 
  3 Great Platinum Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5,000 each) 
  857 or 
  858 
  4 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 each) 
  859 or 
  860 
  5 Masses of Royal Honey Unguent from a Giant Bee Hive (GPV 
  3,000 each) 
  861 or 
  862 
  Elf-Forged Chain Mail Barding (for use by elf-steed unicorns and 
  griffons; improves mount Armor Class by 3; saves vs. damage as 
  hard metal at +3) (GPV 15,000) 
   
   
   
  
  476 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  863 or 
  864 
  Hollow Jeweled Silver Statue (approximate weight 50 to 70 lbs.) 
  (GPV 15,000) 
  865 or 
  866 
  Large (half-ogre sized), Dwarf-Forged Full Plate Armor (GPV 
  15,000) (+1 Armor Class bonus, normal weight) 
  867 or 
  868 
  Mithral Bar (400 coin equivalent) (GPV 15,000) 
  869 or 
  870 
  Spice Box of Saffron (GPV 15,000) 
  871 or 
  872 
  Spice Chest of Cinnamon (GPV 15,000) 
  873 or 
  874 
  16 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  875 or 
  876 
  8 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  877 or 
  878 
  Gold-Inlaid Ivory Statue (approximate weight 75 to 100 lbs.) (GPV 
  16,000) 
  879 or 
  880 
  Large Jeweled Gold Statuette (approximate weight 22 to 30 lbs.) 
  (GPV 16,000) 
  881 or 
  882 
  Sealed Full Firkin (a small barrel type with an 8-gallon capacity) 
  of Obsidian Wine of the Dark Elves (slightly magical, ages very 
  slowly unless exposed to sunlight) (GPV 2,000 per gallon); 8 
  gallons (GPV 16,000) 
  883 or 
  884 
  Fine Sable Robe (GPV 16,200) 
  885 or 
  886 
  17 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  887 or 
  888 
  Jeweled Electrum (gold and silver) Idol (approximate weight 35 to 
  45 lbs.) (GPV 17,500) 
  889 or 
  890 
  18 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  891 or 
  892 
  3 Small Adamantite Bars (100 coin equivalent each) (GPV 6,000 
  each) 
  893 or 
  894 
  9 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  895 or 
  896 
  5 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 each) 
  
  P a g e  | 477 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  897 or 
  898 
  Enchanted Leather Barding (for use by a horse or other steed; 
  improves mount Armor Class by 4; saves vs. damage as leather at 
  +2) (GPV 18,750) 
  899 or 
  900 
  19 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  RESULTS 
  901 TO 1,000 
  GPV 20,000 
  901 or 
  902 
  10 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  903 or 
  904 
  20 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  905 or 
  906 
  20 Great Gold Dwarven Forge Ingots (1,000 coin equivalent each) 
  (GPV 1,000 each) 
  907 or 
  908 
  4 Great Platinum Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5,000 each) 
  909 or 
  910 
  Garish and Horrific Gold Unholy Water Basin (engraved with 
  infernal symbols; used by evil clerics to create vials of unholy 
  water) (GPV 20,000) 
  911 or 
  912 
  Gold Statue (approximate weight 75 to 100 lbs.) (GPV 20,000) 
  913 or 
  914 
  Immaculate and Ornate Gold Holy Water Basin (engraved with 
  cryptic symbols; used by Chaotic Neutral or Lawful Neutral 
  clerics to create vials of holy water) (GPV 20,000) 
  915 or 
  916 
  Immaculate and Ornate Gold Holy Water Basin (engraved with 
  sacred symbols; used by good clerics to create vials of holy water) 
  (GPV 20,000) 
  917 or 
  918 
  11 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  919 or 
  920 
  6 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 each) 
  921 or 
  922 
  12 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  923 or 
  924 
  4 Small Adamantite Bars (100 coin equivalent each) (GPV 6,000 
  each) 
  
  478 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  925 or 
  926 
  Adamantite Bar (400 coin equivalent) (GPV 24,000) 
  927 or 
  928 
  Coral Statue (approximate weight 75 to 100 lbs.) (GPV 24,000) 
  929 or 
  930 
  Jade Statue (approximate weight 75 to 100 lbs.) (GPV 24,000) 
  GPV 25,000 
  931 or 
  932 
  25 Flasks of Tyrian Purple Dye (very rare and reserved for royalty, 
  made from the Murex sea snail; highly prized) (GPV 1,000 per 
  flask) 
  933 or 
  934 
  5 Great Platinum Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5,000 each) 
  935 or 
  936 
  Hollow Jeweled Electrum (gold and silver) Statue (approximate 
  weight 50 to 70 lbs.) (GPV 25,000) 
  937 or 
  938 
  13 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  939 or 
  940 
  7 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 each) 
  941 or 
  942 
  14 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  943 or 
  944 
  Jeweled Gold Idol (approximate weight 35 to 45 lbs.) (GPV 
  28,000) 
  GPV 30,000 
  945 or 
  946 
  15 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  947 or 
  948 
  5 Small Adamantite Bars (100 coin equivalent each) (GPV 6,000 
  each) 
  949 or 
  950 
  6 Great Platinum Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5,000 each) 
  951 or 
  952 
  8 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 each) 
  953 or 
  954 
  Jeweled Silver Statue (approximate weight 75 to 100 lbs.) (GPV 
  30,000) 
  955 or 
  956 
  Spice Chest of Saffron (GPV 30,000) 
  
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  957 or 
  958 
  16 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  959 or 
  960 
  9 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 each) 
  961 or 
  962 
  17 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  GPV 35,000 
  963 or 
  964 
  7 Great Platinum Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5,000 each) 
  965 or 
  966 
  18 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  967 or 
  968 
  6 Small Adamantite Bars (100 coin equivalent each) (GPV 6,000 
  each) 
  969 or 
  970 
  10 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 
  each) 
  971 to 
  973 
  Heavy Mithral Bar (1,000 coin equivalent) (GPV 37,500) 
  974 to 
  976 
  19 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  GPV 40,000 
  977 to 
  979 
  20 Platinum Ingots (400 coin equivalent each) (GPV 2,000 each) 
  980 to 
  982 
  8 Great Platinum Dwarven Forge Ingots (1,000 coin equivalent 
  each) (GPV 5,000 each) 
  983 to 
  985 
  Hollow Jeweled Gold Statue (approximate weight 50 to 70 lbs.) 
  (GPV 40,000) 
  986 to 
  988 
  11 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 
  each) 
  989 to 
  991 
  7 Small Adamantite Bars (100 coin equivalent each) (GPV 6,000 
  each) 
  GPV 45,000 
  992 to 
  994 
  12 Small Mithral Bars (100 coin equivalent each) (GPV 3,750 
  each) 
  GPV 50,000 
  
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  995 to 
  997 
  Jeweled Electrum (gold and silver) Statue (approximate weight 75 
  to 100 lbs.) (GPV 50,000) 
  GPV 60,000 
  998 to 
  000 
  Heavy Adamantite Bar (1,000 coin equivalent) (GPV 60,000) 
   
   
   
  
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  IV 
  TREASURE MAPS 
   
  [IV-1] 
  THE ROLE 
  OF TREASURE MAPS 
   
  Treasure maps are an important type of miscellaneous treasure, but they are 
  so exceptional in their role and usage that I deemed it necessary to separate 
  them from the main listings of miscellaneous treasures. 
  When you place a treasure map, you need to design the random treasure that 
  the map locale contains.  (I could do this for you, but if I did, I would be taking 
  away all of your design responsibility … and to be honest, I would need to resort 
  to purely unedited random generation, which would certainly be inferior to your 
  own efforts.)  I provide ranges for the treasure, rated in Gold Piece Value (GPV) 
  so that you can fairly balance the difficulty of reaching the treasure location and 
  the reward involved. 
  More importantly, you will need to consider why treasure maps are so 
  important.  Basically, they represent deferred reward.  So if you roll up a 30,000 
  GPV treasure, but you feel that might be overpowered for your PC group, you 
  can replace most of the treasure with a map.  As an example, you could have a 
  5,000 GPV treasure and a map which leads to an additional 25,000 GPV hoard. 
  In making this deferment, you will both entice and annoy your players.  So 
  the next question becomes:  How can you make the discovery of the map exciting, 
  rather than frustrating?  How can you ensure that your players will be excited 
  every time they discover a map instead of just rolling their eyes? 
  The trick lies in fully developing the map’s mystique, and the locale it 
  represents.  Map mystique is pretty easy to develop, but it can be time 
  consuming.  You need to come up with some interesting riddle text (“Facing the 
  dying sun, through the Scavenger’s Teeth behold the way … some 27 fathoms in 
  the depths it lies, 3 miles nor’east of the Pirates’ Hive.”).  That’s a lot more 
  interesting than “The map shows a shipwreck located 3 miles northeast of some 
  island off the coast.” 
  
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  Then, you need to make the map locale an adventure in itself.  You can’t just 
  have the PCs arrive at the location, and then say, “Well, you’re there.  You find 
  the treasure.  Here’s what it contains!”  …  Well, you could.  But doing so would 
  be boring, which is one of the worst sins you can commit as a Game Master. 
  Instead, the location should amazing, even if it’s relative small.  In this 
  example, the Pirate’s Hive could be a dangerous shanty town built atop a coral 
  reef, where half-sunken ships serve as buildings, and bridges and precarious 
  walkways lead over shark lagoons.  Pirates and buccaneers of all alignments and 
  races live here, and tavern brawls and duels serve as proxies for the all-out civil 
  war that would exist if the Pirate Queen (a one-eyed halfling, no less) were not 
  so fearsome. 
  Then, the treasure locale itself:  The reason why the treasure is unclaimed is 
  that it’s too deadly to get to, although everyone knows of it.  Word will travel 
  quickly throughout the town that the newly-arrived PCs are seeking the treasure, 
  and the older pirates will sigh and ask the PCs their names, and where their next 
  of kin might be reached.  The treasure will be in a sunken galleon, which is the 
  lair of Deep Ones from below.  It’s 27 fathoms down (162 feet), and it sits 
  precariously on a tidal cliff shelf where the water plunges down another 6,000 
  feet.  The wreck glows at night because of all of the magic items scattered across 
  the deck.  The Deep Ones use the treasure as bait, and foolish mortals who dive 
  down are quickly subdued and dragged off to the sunken city far below to serve 
  as slaves for the rest of their lives. 
  By using such techniques, you can turn a treasure map from “a delayed 
  reward” into what it really should be … a gateway to adventure. 
  Because of all of this, a treasure map represents more work for you.  It can 
  pay off amazingly well, and it can convince even the most stubborn players to 
  uproot their PCs and head off into the middle of nowhere.  So if you’ve been 
  yearning to change the campaign’s current locale to a new dungeon, wilderness, 
  town, ruin, or netherworld, the map is the ideal vehicle to realize that transition. 
  Necessarily, some maps will be false (cruelly created to lead adventurers out 
  of a monster’s lair and to their own demise), while others represent plundered 
  troves (the treasure really exists but someone else already found it).  These 
  options give you the opportunity to play a dirty trick on the players.  After they 
  uproot themselves, the reason for their movement turns out to be worthless!  But 
  they will soon find that the map was still a great thing, because it led them into 
  the next amazing realm of your design.  (Right?) 
  False maps are necessary to a campaign, because otherwise the map is not 
  really an adventure hook, it’s just an IOU meal ticket and will be treated as such.  
  But be sure to let your players find at least two or three real map hoards before 
  you put a false map in the game.  Otherwise, the players will feel burned and 
  deceived, and your hard work will be wasted. 
  
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  [IV-2] 
  TREASURE MAP 
  VALUE LINKS 
   
  Here is a grid which you can use to click through the massive tables which follow, 
  based on the average GPV of the treasure map discovered. 
   
  TREASURE MAP 
  SELECTOR TABLE 
   
  Maps of Average Hoard GPV 0 
   
  Maps of Average Hoard GPV 750 
   
  Maps of Average Hoard GPV 1,500 
   
  Maps of Average Hoard GPV 3,500 
   
  Maps of Average Hoard GPV 7,500 
   
  Maps of Average Hoard GPV 15,000 
   
  Maps of Average Hoard GPV 35,000 
   
  Maps of Average Hoard GPV 62,500 
   
  Maps of Average Hoard GPV 87,500 
   
  Maps of Average Hoard GPV 112,500 
   
  Maps of Average Hoard GPV 137,500 
   
  Maps of Average Hoard GPV 175,000 
   
  
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  [IV-3] 
  MISCELLANEOUS TREASURE TABLE VIII: 
  TREASURE MAPS 
  OF AVERAGE VALUE 
  0 TO 3,500 GOLD PIECES 
   
  RESULTS 
  001 TO 100 
  GPV 0 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 to 
  010 
  False Treasure Map (GPV 0) (leads to a crypt or tomb in the 
  immediate area, but there never was a treasure there) 
  011 to 
  020 
  False Treasure Map (GPV 0) (leads to a dungeon area / 
  underground complex in the immediate area, but there never was 
  a treasure there) 
  021 to 
  030 
  False Treasure Map (GPV 0) (leads to a labyrinth of caves in the 
  immediate area, but there never was a treasure there) 
  031 to 
  040 
  False Treasure Map (GPV 0) (leads to a ruin in the immediate 
  area, but there never was a treasure there) 
  041 to 
  050 
  False Treasure Map (GPV 0) (leads to an outdoor area 100-149 
  miles distant, but there never was a treasure there) 
  051 to 
  060 
  False Treasure Map (GPV 0) (leads to an outdoor area 10-19 miles 
  distant, but there never was a treasure there) 
  061 to 
  070 
  False Treasure Map (GPV 0) (leads to an outdoor area 150-199 
  miles distant, but there never was a treasure there) 
  071 to 
  080 
  False Treasure Map (GPV 0) (leads to an outdoor area 200-299 
  miles distant, but there never was a treasure there) 
  081 to 
  090 
  False Treasure Map (GPV 0) (leads to an outdoor area 20-29 miles 
  distant, but there never was a treasure there) 
   
  
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  091 to 
  100 
  False Treasure Map (GPV 0) (leads to an outdoor area 300-399 
  miles distant, but there never was a treasure there) 
  RESULTS 
  101 TO 200 
  101 to 
  110 
  False Treasure Map (GPV 0) (leads to an outdoor area 30-39 miles 
  distant, but there never was a treasure there) 
  111 to 
  120 
  False Treasure Map (GPV 0) (leads to an outdoor area 400-500 
  miles distant, but there never was a treasure there) 
  121 to 
  130 
  False Treasure Map (GPV 0) (leads to an outdoor area 40-49 miles 
  distant, but there never was a treasure there) 
  131 to 
  140 
  False Treasure Map (GPV 0) (leads to an outdoor area 5 miles 
  distant, but there never was a treasure there) 
  141 to 
  150 
  False Treasure Map (GPV 0) (leads to an outdoor area 50-99 miles 
  distant, but there never was a treasure there) 
  151 to 
  160 
  False Treasure Map (GPV 0) (leads to an outdoor area 6 miles 
  distant, but there never was a treasure there) 
  161 to 
  170 
  False Treasure Map (GPV 0) (leads to an outdoor area 7 miles 
  distant, but there never was a treasure there) 
  171 to 
  180 
  False Treasure Map (GPV 0) (leads to an outdoor area 8 miles 
  distant, but there never was a treasure there) 
  181 to 
  190 
  False Treasure Map (GPV 0) (leads to an outdoor area 9 miles 
  distant, but there never was a treasure there) 
  
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  AVERAGE GPV 750 
  191 or 
  192 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a crypt or tomb in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  193 or 
  194 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  195 or 
  196 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a labyrinth of caves in 
  the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 500 and 1,000 GPV) 
  197 or 
  198 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  199 or 
  200 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 100-
  149 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 500 and 1,000 GPV) 
  RESULTS 
  201 TO 300 
  201 or 
  202 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 10-19 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  203 or 
  204 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 150-
  199 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 500 and 1,000 GPV) 
  205 or 
  206 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 200-
  299 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 500 and 1,000 GPV) 
  207 or 
  208 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 20-29 
  
  P a g e  | 487 
   
   
   
   
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  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  209 or 
  210 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 300-
  399 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 500 and 1,000 GPV) 
  211 or 
  212 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 30-39 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  213 or 
  214 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 400-
  500 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 500 and 1,000 GPV) 
  215 or 
  216 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 40-49 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  217 or 
  218 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 5 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  219 or 
  220 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 50-99 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  221 or 
  222 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 6 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  223 or 
  224 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 7 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  225 or 
  226 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 8 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  227 or 
  228 
  Map to a Minor, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 9 
  
  488 | P a g e  
   
   
   
   
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  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  229 or 
  230 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to a crypt or tomb in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  231 or 
  232 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  233 or 
  234 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to a labyrinth of caves in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  235 or 
  236 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to a ruin in the immediate area, and the treasure is buried 
  and unguarded; total treasure value between 500 and 1,000 GPV) 
  237 or 
  238 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 100-149 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  239 or 
  240 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 10-19 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  241 or 
  242 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 150-199 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  243 or 
  244 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 200-299 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  245 or 
  246 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 20-29 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
   
  
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  247 or 
  248 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 300-399 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  249 or 
  250 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 30-39 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  251 or 
  252 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 400-500 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  
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  253 or 
  254 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 40-49 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  255 or 
  256 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 5 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  257 or 
  258 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 50-99 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  259 or 
  260 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 6 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  261 or 
  262 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 7 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  263 or 
  264 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 8 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  265 or 
  266 
  Map to a Minor, Buried Magical Treasure Cache (GPV 500-1,000) 
  (leads to an outdoor area 9 miles distant, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  267 or 
  268 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  269 or 
  270 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 500 and 1,000 GPV) 
  271 or 
  272 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 500 and 1,000 GPV) 
  
  P a g e  | 491 
   
   
   
   
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  273 or 
  274 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to a ruin in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  275 or 
  276 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  277 or 
  278 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  279 or 
  280 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  281 or 
  282 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  283 or 
  284 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  285 or 
  286 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  287 or 
  288 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  289 or 
  290 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  291 or 
  292 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  
  492 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  293 or 
  294 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  295 or 
  296 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  500 and 1,000 GPV) 
  297 or 
  298 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  299 or 
  300 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  RESULTS 
  301 TO 400 
  301 or 
  302 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  303 or 
  304 
  Map to a Minor, Buried Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 500 and 
  1,000 GPV) 
  305 or 
  306 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a crypt or tomb in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  307 or 
  308 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 500 
  and 1,000 GPV) 
  309 or 
  310 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a labyrinth of caves in 
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 500 and 1,000 GPV) 
  
  P a g e  | 493 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  311 or 
  312 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
   
   
   
  313 or 
  314 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 100-
  149 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  315 or 
  316 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 10-19 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  317 or 
  318 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 150-
  
  494 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  199 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  319 or 
  320 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 200-
  299 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  321 or 
  322 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 20-29 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  323 or 
  324 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 300-
  399 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  325 or 
  326 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 30-39 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  327 or 
  328 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 400-
  500 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  329 or 
  330 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 40-49 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  331 or 
  332 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 5 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  333 or 
  334 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 50-99 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  335 or 
  336 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 6 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  337 or 
  338 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 7 
  
  P a g e  | 495 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  339 or 
  340 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 8 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  341 or 
  342 
  Map to a Minor, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 9 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  343 or 
  344 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  345 or 
  346 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  347 or 
  348 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 500 and 1,000 GPV) 
  349 or 
  350 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to a ruin in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 500 
  and 1,000 GPV) 
  351 or 
  352 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  353 or 
  354 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  355 or 
  356 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  357 or 
  358 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 200-299 miles distant, and the 
  
  496 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  359 or 
  360 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  361 or 
  362 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  363 or 
  364 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  365 or 
  366 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  367 or 
  368 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  369 or 
  370 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  371 or 
  372 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  373 or 
  374 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  375 or 
  376 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  377 or 
  378 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 8 miles distant, and the treasure 
  
  P a g e  | 497 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  379 or 
  380 
  Map to a Minor, Guarded Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  381 or 
  382 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  383 or 
  384 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 500 and 1,000 GPV) 
  385 or 
  386 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 500 and 1,000 GPV) 
  387 or 
  388 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to a ruin in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 500 
  and 1,000 GPV) 
  389 or 
  390 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  391 or 
  392 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  393 or 
  394 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  395 or 
  396 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  397 or 
  398 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 20-29 miles distant, and the 
  
  498 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  399 or 
  400 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  RESULTS 
  401 TO 500 
  401 or 
  402 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  403 or 
  404 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  405 or 
  406 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  407 or 
  408 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  409 or 
  410 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 500 and 1,000 GPV) 
  411 or 
  412 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  413 or 
  414 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  415 or 
  416 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 8 miles distant, and the treasure 
  
  P a g e  | 499 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  417 or 
  418 
  Map to a Minor, Guarded Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  500 and 1,000 GPV) 
  419 or 
  420 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a crypt or tomb in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
   
   
   
  421 or 
  422 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  
  500 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  423 or 
  424 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a labyrinth of caves in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  425 or 
  426 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  427 or 
  428 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 100-
  149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  429 or 
  430 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 10-19 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  431 or 
  432 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 150-
  199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  433 or 
  434 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 200-
  299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  435 or 
  436 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 20-29 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  437 or 
  438 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 300-
  399 miles distant, but the treasure has been plundered and 
  
  P a g e  | 501 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  439 or 
  440 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 30-39 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  441 or 
  442 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 400-
  500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  443 or 
  444 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 40-49 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  445 or 
  446 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 5 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  447 or 
  448 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 50-99 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  449 or 
  450 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 6 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  451 or 
  452 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 7 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  453 or 
  454 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 8 
  miles distant, but the treasure has been plundered and relocated, 
  
  502 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  455 or 
  456 
  Map to a Minor, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 9 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 500 and 1,000 GPV) 
  457 or 
  458 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to a crypt or tomb in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  459 or 
  460 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to a dungeon area / underground complex in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  461 or 
  462 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to a labyrinth of caves in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 500 and 
  1,000 GPV) 
  463 or 
  464 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to a ruin in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  465 or 
  466 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 100-149 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  467 or 
  468 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 10-19 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  469 or 
  470 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 150-199 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  
  P a g e  | 503 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  471 or 
  472 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 200-299 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  473 or 
  474 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 20-29 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  475 or 
  476 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 300-399 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  477 or 
  478 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 30-39 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  479 or 
  480 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 400-500 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  481 or 
  482 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 40-49 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  483 or 
  484 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 5 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  485 or 
  486 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 50-99 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  487 or 
  488 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 6 miles distant, but the treasure 
  
  504 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  489 or 
  490 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 7 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  491 or 
  492 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 8 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  493 or 
  494 
  Map to a Minor, Relocated Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 9 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  495 or 
  496 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to a crypt or tomb in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  497 or 
  498 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to a dungeon area / underground complex in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 500 and 1,000 GPV) 
  499 or 
  500 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to a labyrinth of caves in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 500 and 
  1,000 GPV) 
  RESULTS 
  501 TO 600 
  501 or 
  502 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to a ruin in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  503 or 
  504 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 100-149 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  
  P a g e  | 505 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  505 or 
  506 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 10-19 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  507 or 
  508 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 150-199 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  509 or 
  510 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 200-299 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  511 or 
  512 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 20-29 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  513 or 
  514 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 300-399 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  515 or 
  516 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 30-39 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  517 or 
  518 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 400-500 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  519 or 
  520 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 40-49 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  
  506 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  521 or 
  522 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 5 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  523 or 
  524 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 50-99 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 500 and 1,000 
  GPV) 
  525 or 
  526 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 6 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  527 or 
  528 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 7 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  529 or 
  530 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 8 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  531 or 
  532 
  Map to a Minor, Relocated Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 9 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 500 and 1,000 GPV) 
  533 or 
  534 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a crypt or tomb in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  535 or 
  536 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  537 or 
  538 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a labyrinth of caves in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 500 and 1,000 GPV) 
   
  
  P a g e  | 507 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  539 or 
  540 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to a ruin in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  541 or 
  542 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 100-
  149 miles distant, and the treasure is submerged underwater; 
  total treasure value between 500 and 1,000 GPV) 
  543 or 
  544 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 10-19 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  545 or 
  546 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 150-
  199 miles distant, and the treasure is submerged underwater; 
  total treasure value between 500 and 1,000 GPV) 
  
  508 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  547 or 
  548 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 200-
  299 miles distant, and the treasure is submerged underwater; 
  total treasure value between 500 and 1,000 GPV) 
  549 or 
  550 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 20-29 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  551 or 
  552 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 300-
  399 miles distant, and the treasure is submerged underwater; 
  total treasure value between 500 and 1,000 GPV) 
  553 or 
  554 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 30-39 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  555 or 
  556 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 400-
  500 miles distant, and the treasure is submerged underwater; 
  total treasure value between 500 and 1,000 GPV) 
  557 or 
  558 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 40-49 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  559 or 
  560 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 5 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  561 or 
  562 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 50-99 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  563 or 
  564 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 6 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  565 or 
  566 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 7 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  
  P a g e  | 509 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  567 or 
  568 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 8 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  569 or 
  570 
  Map to a Minor, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 500-1,000) (leads to an outdoor area 9 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  571 or 
  572 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  573 or 
  574 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  575 or 
  576 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is submerged underwater; total treasure value 
  between 500 and 1,000 GPV) 
  577 or 
  578 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to a ruin in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  579 or 
  580 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  581 or 
  582 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  583 or 
  584 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  585 or 
  586 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  
  510 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  587 or 
  588 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  589 or 
  590 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  591 or 
  592 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  593 or 
  594 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  595 or 
  596 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  597 or 
  598 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  599 or 
  600 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  RESULTS 
  601 TO 700 
  601 or 
  602 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  603 or 
  604 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  
  P a g e  | 511 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  605 or 
  606 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  607 or 
  608 
  Map to a Minor, Submerged Magical Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  609 or 
  610 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  611 or 
  612 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 500 and 1,000 GPV) 
  613 or 
  614 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is submerged underwater; total treasure value 
  between 500 and 1,000 GPV) 
  615 or 
  616 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to a ruin in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  617 or 
  618 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  619 or 
  620 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  621 or 
  622 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  623 or 
  624 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  
  512 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  625 or 
  626 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  627 or 
  628 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  629 or 
  630 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  631 or 
  632 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  633 or 
  634 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  635 or 
  636 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  637 or 
  638 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  500 and 1,000 GPV) 
  639 or 
  640 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  641 or 
  642 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  643 or 
  644 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
  
  P a g e  | 513 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  645 or 
  646 
  Map to a Minor, Submerged Monetary Treasure Cache (GPV 500-
  1,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is submerged underwater; total treasure value between 500 and 
  1,000 GPV) 
   
   
   
  647 or 
  648 
  Map to a Plundered Treasure (GPV 0) (leads to a crypt or tomb in 
  the immediate area, but the treasure has already been plundered) 
  649 or 
  650 
  Map to a Plundered Treasure (GPV 0) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  has already been plundered) 
  651 or 
  652 
  Map to a Plundered Treasure (GPV 0) (leads to a labyrinth of 
  caves in the immediate area, but the treasure has already been 
  plundered) 
  653 or 
  654 
  Map to a Plundered Treasure (GPV 0) (leads to a ruin in the 
  immediate area, but the treasure has already been plundered) 
  655 or 
  656 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 5 
  miles distant, but the treasure has already been plundered) 
  
  514 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  657 or 
  658 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 6 
  miles distant, but the treasure has already been plundered) 
  AVERAGE GPV 1,500 
  659 or 
  660 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 1,000 and 2,000 GPV) 
  661 or 
  662 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  663 or 
  664 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a labyrinth of caves 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 1,000 and 2,000 GPV) 
  665 or 
  666 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  667 or 
  668 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 100-
  149 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 1,000 and 2,000 GPV) 
  669 or 
  670 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 10-
  19 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  671 or 
  672 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 150-
  199 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 1,000 and 2,000 GPV) 
  673 or 
  674 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 200-
  299 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 1,000 and 2,000 GPV) 
  675 or 
  676 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 20-
  29 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  
  P a g e  | 515 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  677 or 
  678 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 300-
  399 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 1,000 and 2,000 GPV) 
  679 or 
  680 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 30-
  39 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  681 or 
  682 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 400-
  500 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 1,000 and 2,000 GPV) 
  683 or 
  684 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 40-
  49 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  685 or 
  686 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 5 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  687 or 
  688 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 50-
  99 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  689 or 
  690 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 6 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  691 or 
  692 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 7 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  693 or 
  694 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 8 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  695 or 
  696 
  Map to a Small, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 9 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  
  516 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  697 or 
  698 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  699 or 
  700 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  RESULTS 
  701 TO 800 
  701 or 
  702 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 1,000 and 2,000 GPV) 
  703 or 
  704 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a ruin in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  705 or 
  706 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  707 or 
  708 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  709 or 
  710 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  711 or 
  712 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
   
  
  P a g e  | 517 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  713 or 
  714 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  715 or 
  716 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  717 or 
  718 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  719 or 
  720 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  721 or 
  722 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  
  518 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  723 or 
  724 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  725 or 
  726 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  727 or 
  728 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  729 or 
  730 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  731 or 
  732 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  733 or 
  734 
  Map to a Small, Buried Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  735 or 
  736 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  737 or 
  738 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 1,000 and 2,000 GPV) 
  739 or 
  740 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 1,000 and 2,000 GPV) 
  741 or 
  742 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a ruin in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  
  P a g e  | 519 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  743 or 
  744 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  745 or 
  746 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  747 or 
  748 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  749 or 
  750 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  751 or 
  752 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  753 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  754 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  755 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  756 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  757 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  
  520 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  758 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  1,000 and 2,000 GPV) 
  759 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  760 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  761 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  762 
  Map to a Small, Buried Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 1,000 and 
  2,000 GPV) 
  763 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 1,000 and 2,000 GPV) 
  764 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  765 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a labyrinth of caves 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 1,000 and 2,000 GPV) 
  766 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  767 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 100-
  149 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  
  P a g e  | 521 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  768 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 10-
  19 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  769 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 150-
  199 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  770 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 200-
  299 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  771 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 20-
  29 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  772 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 300-
  399 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  773 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 30-
  39 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  774 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 400-
  500 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  775 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 40-
  49 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  776 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 5 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  777 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 50-
  99 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  
  522 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  778 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 6 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  779 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 7 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  780 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 8 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  781 
  Map to a Small, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 9 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  782 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  783 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  784 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 1,000 and 2,000 GPV) 
  785 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a ruin in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  786 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  787 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  
  P a g e  | 523 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  788 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  789 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  790 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  791 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  792 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  793 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  794 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  795 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  796 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  797 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  
  524 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  798 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  799 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  800 
  Map to a Small, Guarded Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
   
   
   
  
  P a g e  | 525 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  RESULTS 
  801 TO 900 
  801 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  802 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 1,000 and 2,000 GPV) 
  803 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 1,000 and 2,000 GPV) 
  804 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a ruin in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  805 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  806 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  807 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  808 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  809 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  
  526 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  810 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  811 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  812 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  813 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  814 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  815 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 1,000 and 2,000 GPV) 
  816 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  817 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  818 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  819 
  Map to a Small, Guarded Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  1,000 and 2,000 GPV) 
  
  P a g e  | 527 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  820 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a crypt or tomb in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  821 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  822 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a labyrinth of caves 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  823 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  824 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 100-
  149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  825 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 10-
  19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  826 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 150-
  199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  827 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 200-
  299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  
  528 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  828 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 20-
  29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  829 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 300-
  399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  830 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 30-
  39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  831 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 400-
  500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  832 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 40-
  49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  833 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 5 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 1,000 and 2,000 GPV) 
  834 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 50-
  99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  835 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 6 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 1,000 and 2,000 GPV) 
  
  P a g e  | 529 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  836 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 7 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 1,000 and 2,000 GPV) 
  837 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 8 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 1,000 and 2,000 GPV) 
  838 
  Map to a Small, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 9 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 1,000 and 2,000 GPV) 
  839 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a crypt or tomb in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  840 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a dungeon area / underground complex in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  841 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a labyrinth of caves in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 1,000 
  and 2,000 GPV) 
  842 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a ruin in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  843 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 100-149 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  844 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 10-19 miles distant, but the 
  
  530 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  845 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 150-199 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  846 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 200-299 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  847 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 20-29 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  848 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 300-399 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  849 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 30-39 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  850 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 400-500 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  851 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 40-49 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  852 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 5 miles distant, but the treasure 
  
  P a g e  | 531 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  853 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 50-99 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  854 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 6 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  855 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 7 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  856 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 8 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  857 
  Map to a Small, Relocated Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 9 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  858 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a crypt or tomb in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  859 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a dungeon area / underground complex in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 1,000 and 2,000 GPV) 
  860 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a labyrinth of caves in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 1,000 
  and 2,000 GPV) 
   
  
  532 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  861 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to a ruin in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  862 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 100-149 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  863 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 10-19 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  
  P a g e  | 533 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  864 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 150-199 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  865 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 200-299 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  866 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 20-29 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  867 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 300-399 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  868 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 30-39 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  869 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 400-500 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  870 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 40-49 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  871 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 5 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  872 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 50-99 miles distant, but the 
  
  534 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 1,000 and 2,000 
  GPV) 
  873 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 6 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  874 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 7 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  875 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 8 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  876 
  Map to a Small, Relocated Monetary Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 9 miles distant, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 1,000 and 2,000 GPV) 
  877 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  878 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 1,000 and 
  2,000 GPV) 
  879 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a labyrinth of caves 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 1,000 and 2,000 GPV) 
  880 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to a ruin in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 1,000 and 2,000 GPV) 
  881 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 100-
  149 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  
  P a g e  | 535 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  882 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 10-
  19 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  883 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 150-
  199 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  884 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 200-
  299 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  885 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 20-
  29 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  886 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 300-
  399 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  887 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 30-
  39 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  888 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 400-
  500 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  889 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 40-
  49 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  890 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 5 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 1,000 and 2,000 GPV) 
  891 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 50-
  99 miles distant, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  
  536 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  892 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 6 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 1,000 and 2,000 GPV) 
  893 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 7 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 1,000 and 2,000 GPV) 
  894 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 8 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 1,000 and 2,000 GPV) 
  895 
  Map to a Small, Submerged Combined Monetary and Magical 
  Treasure Cache (GPV 1,000-2,000) (leads to an outdoor area 9 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 1,000 and 2,000 GPV) 
  896 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  897 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 1,000 and 2,000 GPV) 
  898 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  899 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to a ruin in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 1,000 and 
  2,000 GPV) 
  900 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  RESULTS 
  901 TO 1,000 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  901 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  902 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  903 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  904 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  905 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  906 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  907 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  908 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  909 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is submerged underwater; total treasure value between 1,000 and 
  2,000 GPV) 
  910 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  
  538 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  911 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is submerged underwater; total treasure value between 1,000 and 
  2,000 GPV) 
  912 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is submerged underwater; total treasure value between 1,000 and 
  2,000 GPV) 
  913 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is submerged underwater; total treasure value between 1,000 and 
  2,000 GPV) 
  914 
  Map to a Small, Submerged Magical Treasure Cache (GPV 1,000-
  2,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is submerged underwater; total treasure value between 1,000 and 
  2,000 GPV) 
  915 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to a crypt or tomb in the immediate area, and 
  the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  916 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to a dungeon area / underground complex in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 1,000 and 2,000 GPV) 
  917 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to a labyrinth of caves in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  918 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  919 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  920 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  
  P a g e  | 539 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  921 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  922 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  923 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  924 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  925 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  926 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  927 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  928 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  929 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 1,000 and 2,000 GPV) 
  930 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  
  540 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  931 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  933 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
  934 
  Map to a Small, Submerged Monetary Treasure Cache (GPV 
  1,000-2,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  1,000 and 2,000 GPV) 
   
   
   
  935 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 7 
  miles distant, but the treasure has already been plundered) 
  936 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 8 
  miles distant, but the treasure has already been plundered) 
  
  P a g e  | 541 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  937 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 9 
  miles distant, but the treasure has already been plundered) 
  AVERAGE GPV 3,500 
  938 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 2,000 and 5,000 GPV) 
  939 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 2,000 and 
  5,000 GPV) 
  940 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a labyrinth of caves 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 2,000 and 5,000 GPV) 
  941 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  942 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 100-
  149 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 2,000 and 5,000 GPV) 
  943 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 10-
  19 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  944 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 150-
  199 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 2,000 and 5,000 GPV) 
  945 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 200-
  299 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 2,000 and 5,000 GPV) 
  946 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 20-
  
  542 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  29 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  947 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 300-
  399 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 2,000 and 5,000 GPV) 
  948 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 30-
  39 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  949 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 400-
  500 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 2,000 and 5,000 GPV) 
  950 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 40-
  49 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  951 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 5 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  952 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 50-
  99 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  953 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 6 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  954 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 7 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  955 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 8 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  956 
  Map to a Significant, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 9 
  
  P a g e  | 543 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  957 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  958 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 2,000 and 5,000 GPV) 
  959 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  960 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to a ruin in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 2,000 and 
  5,000 GPV) 
  961 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  962 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  963 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  964 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  965 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  967 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 300-399 miles distant, and the 
  
  544 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  968 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  969 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  970 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  971 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 5 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 2,000 and 
  5,000 GPV) 
  972 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  973 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 6 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 2,000 and 
  5,000 GPV) 
  974 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 7 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 2,000 and 
  5,000 GPV) 
  975 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 8 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 2,000 and 
  5,000 GPV) 
  976 
  Map to a Significant, Buried Magical Treasure Cache (GPV 2,000-
  5,000) (leads to an outdoor area 9 miles distant, and the treasure 
  is buried and unguarded; total treasure value between 2,000 and 
  5,000 GPV) 
  977 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a crypt or tomb in the immediate area, and 
  
  P a g e  | 545 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  978 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a dungeon area / underground complex in 
  the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 2,000 and 5,000 GPV) 
  979 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a labyrinth of caves in the immediate area, 
  and the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  980 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  981 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  982 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  983 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  984 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  985 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  986 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  987 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 30-39 miles distant, and 
  
  546 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  988 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  989 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  990 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  991 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 2,000 and 5,000 GPV) 
  992 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  993 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  994 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  995 
  Map to a Significant, Buried Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  2,000 and 5,000 GPV) 
  996 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 2,000 and 5,000 GPV) 
  997 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  
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  guarded by a monster in its lair; total treasure value between 
  2,000 and 5,000 GPV) 
  998 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a labyrinth of caves 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 2,000 and 5,000 GPV) 
  999 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  000 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 100-
  149 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
   
  [IV-4] 
  MISCELLANEOUS TREASURE TABLE IX: 
  TREASURE MAPS 
  OF AVERAGE VALUE 
  3,500 TO 62,500 GOLD PIECES 
   
   
   
  
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  RESULTS 
  001 TO 100 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 10-
  19 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  002 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 150-
  199 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  003 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 200-
  299 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  004 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 20-
  29 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  005 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 300-
  399 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  006 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 30-
  39 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  007 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 400-
  500 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  008 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 40-
  49 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  009 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 5 
  
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  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  010 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 50-
  99 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  011 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 6 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  012 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 7 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  013 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 8 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  014 
  Map to a Significant, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 9 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 2,000 and 5,000 GPV) 
  015 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a crypt or tomb in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  016 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a dungeon area / underground complex in 
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 2,000 and 5,000 GPV) 
  017 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a labyrinth of caves in the immediate area, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  018 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  019 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 100-149 miles distant, 
  
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  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  020 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  021 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  022 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  023 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  024 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  025 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  026 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  027 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  028 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  029 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 50-99 miles distant, and 
  
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  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  030 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  031 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  032 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  033 
  Map to a Significant, Guarded Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  034 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a crypt or tomb in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  035 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a dungeon area / underground complex in 
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 2,000 and 5,000 GPV) 
  036 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a labyrinth of caves in the immediate area, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  037 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  038 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  039 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 10-19 miles distant, and 
  
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  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  040 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  041 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  042 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  043 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  044 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  045 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 2,000 and 5,000 GPV) 
  046 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  047 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  048 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 2,000 and 5,000 GPV) 
  049 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 6 miles distant, and the 
  
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  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  050 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  051 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
  052 
  Map to a Significant, Guarded Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 2,000 and 5,000 GPV) 
   
   
  
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  053 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a crypt or tomb in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  054 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 2,000 and 5,000 GPV) 
  055 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a labyrinth of caves 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  056 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  057 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 100-
  149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  058 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 10-
  19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  059 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 150-
  199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  060 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 200-
  299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  
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  061 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 20-
  29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  062 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 300-
  399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  063 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 30-
  39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  064 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 400-
  500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  065 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 40-
  49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  066 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 5 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 2,000 and 5,000 GPV) 
  067 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 50-
  99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  068 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 6 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 2,000 and 5,000 GPV) 
  
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  069 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 7 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 2,000 and 5,000 GPV) 
  070 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 8 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 2,000 and 5,000 GPV) 
  071 
  Map to a Significant, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 2,000-5,000) (leads to an outdoor area 9 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 2,000 and 5,000 GPV) 
  072 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a crypt or tomb in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  073 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a dungeon area / underground complex in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  074 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a labyrinth of caves in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  075 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  076 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 100-149 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  
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  077 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 10-19 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  078 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 150-199 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  079 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 200-299 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  080 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 20-29 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  081 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 300-399 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  082 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 30-39 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  083 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 400-500 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  084 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 40-49 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  
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  KENT DAVID KELLY 
   
  085 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  086 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 50-99 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  087 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  088 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  089 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  090 
  Map to a Significant, Relocated Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  091 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a crypt or tomb in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  092 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a dungeon area / underground complex in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 2,000 and 5,000 GPV) 
  
  P a g e  | 559 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  093 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a labyrinth of caves in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  094 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  095 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 100-149 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  096 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 10-19 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  097 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 150-199 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  098 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 200-299 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  099 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 20-29 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  100 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 300-399 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  
  560 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  RESULTS 
  101 TO 200 
  101 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 30-39 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  102 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 400-500 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  103 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 40-49 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  104 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  105 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 50-99 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 2,000 
  and 5,000 GPV) 
  106 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  107 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  108 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 8 miles distant, but the 
  
  P a g e  | 561 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  109 
  Map to a Significant, Relocated Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 2,000 and 5,000 
  GPV) 
  110 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to a crypt or 
  tomb in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  111 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to a dungeon 
  area / underground complex in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  112 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to a labyrinth 
  of caves in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  113 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to a ruin in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 2,000 and 5,000 GPV) 
  114 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 100-149 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  115 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 10-19 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  116 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 150-199 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  117 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 200-299 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  
  562 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  118 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 20-29 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  119 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 300-399 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  120 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 30-39 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  121 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 400-500 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  122 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 40-49 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  123 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 5 miles distant, and the treasure is submerged underwater; 
  total treasure value between 2,000 and 5,000 GPV) 
  124 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 50-99 miles distant, and the treasure is submerged 
  underwater; total treasure value between 2,000 and 5,000 GPV) 
  125 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 6 miles distant, and the treasure is submerged underwater; 
  total treasure value between 2,000 and 5,000 GPV) 
  126 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 7 miles distant, and the treasure is submerged underwater; 
  total treasure value between 2,000 and 5,000 GPV) 
  127 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 8 miles distant, and the treasure is submerged underwater; 
  total treasure value between 2,000 and 5,000 GPV) 
  
  P a g e  | 563 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  128 
  Map to a Significant, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 2,000-5,000) (leads to an outdoor 
  area 9 miles distant, and the treasure is submerged underwater; 
  total treasure value between 2,000 and 5,000 GPV) 
  129 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a crypt or tomb in the immediate area, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  130 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a dungeon area / underground complex in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 2,000 and 5,000 GPV) 
  131 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a labyrinth of caves in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  132 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  133 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  134 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  135 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  136 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  137 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  
  564 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  138 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  139 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  140 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  141 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  142 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  143 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  144 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  145 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  146 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  147 
  Map to a Significant, Submerged Magical Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  
  P a g e  | 565 
   
   
   
   
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  KENT DAVID KELLY 
   
  148 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a crypt or tomb in the immediate area, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  149 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a dungeon area / underground complex in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 2,000 and 5,000 GPV) 
  150 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a labyrinth of caves in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  151 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  152 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  153 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  154 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  155 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  156 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  157 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  
  566 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  158 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  159 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  160 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  161 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  162 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 2,000 and 5,000 GPV) 
  163 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  164 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  165 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  166 
  Map to a Significant, Submerged Monetary Treasure Cache (GPV 
  2,000-5,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  2,000 and 5,000 GPV) 
  167 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  10-19 miles distant, but the treasure has already been 
  plundered) 
  
  P a g e  | 567 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  168 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  20-29 miles distant, but the treasure has already been 
  plundered) 
  169 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  30-39 miles distant, but the treasure has already been 
  plundered) 
  170 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  40-49 miles distant, but the treasure has already been 
  plundered) 
  AVERAGE GPV 7,500 
  171 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 5,000 and 10,000 GPV) 
  172 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 5,000 and 
  10,000 GPV) 
  173 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a labyrinth of caves 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 5,000 and 10,000 GPV) 
  174 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  175 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 5,000 and 10,000 GPV) 
  176 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 10-
  19 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  177 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 5,000 and 10,000 GPV) 
  
  568 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  178 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 5,000 and 10,000 GPV) 
  179 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 20-
  29 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  180 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 5,000 and 10,000 GPV) 
  181 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 30-
  39 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  182 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 5,000 and 10,000 GPV) 
  183 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 40-
  49 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  184 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 5 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  185 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 50-
  99 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  186 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 6 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  187 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 7 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  
  P a g e  | 569 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  188 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 8 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  189 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 9 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 5,000 and 10,000 GPV) 
  190 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  191 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 5,000 and 10,000 GPV) 
  192 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 5,000 and 10,000 GPV) 
  193 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  194 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  195 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  196 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  197 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  
  570 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  198 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  199 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  200 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
   
   
  
  P a g e  | 571 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  RESULTS 
  201 TO 300 
  201 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  202 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  203 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  204 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  205 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  206 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  207 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  208 
  Map to a Substantial, Buried Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  209 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  
  572 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  210 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 5,000 and 10,000 GPV) 
  211 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 5,000 and 10,000 GPV) 
  212 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  213 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  214 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  215 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  216 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  217 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  218 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  219 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  
  P a g e  | 573 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  220 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  221 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  222 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  223 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 5,000 and 10,000 GPV) 
  224 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  225 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  226 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  227 
  Map to a Substantial, Buried Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  5,000 and 10,000 GPV) 
  228 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 5,000 and 10,000 GPV) 
  229 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 
  5,000 and 10,000 GPV) 
  
  574 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  230 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a labyrinth of caves 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 5,000 and 10,000 GPV) 
   
   
   
  
  P a g e  | 575 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  231 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  232 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 5,000 and 10,000 GPV) 
  233 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 10-
  19 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  234 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 5,000 and 10,000 GPV) 
  235 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 5,000 and 10,000 GPV) 
  236 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 20-
  29 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  237 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 5,000 and 10,000 GPV) 
  238 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 30-
  39 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  239 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 5,000 and 10,000 GPV) 
  240 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 40-
  49 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  
  576 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  241 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 5 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  242 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 50-
  99 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  243 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 6 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  244 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 7 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  245 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 8 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  246 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 9 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 5,000 and 10,000 GPV) 
  247 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  248 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 5,000 and 10,000 GPV) 
  249 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  250 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  
  P a g e  | 577 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  251 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  252 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  253 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  254 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  255 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  256 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  257 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  258 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  259 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  260 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  
  578 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  261 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  262 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  263 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  264 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  265 
  Map to a Substantial, Guarded Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  266 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  267 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 5,000 and 10,000 GPV) 
  268 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  269 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  270 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  
  P a g e  | 579 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  271 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  272 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  273 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  274 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  275 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  276 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  277 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 5,000 and 10,000 GPV) 
  278 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  279 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  280 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 5,000 and 10,000 GPV) 
  
  580 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  281 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  282 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  283 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  284 
  Map to a Substantial, Guarded Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 5,000 and 10,000 GPV) 
  285 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a crypt or tomb in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  286 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 5,000 and 10,000 
  GPV) 
  287 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a labyrinth of caves 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  288 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  289 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  100-149 miles distant, but the treasure has been plundered and 
  
  P a g e  | 581 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  290 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 10-
  19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  291 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  150-199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  292 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  200-299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  293 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 20-
  29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  294 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  300-399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  295 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 30-
  39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  296 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 
  400-500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  297 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 40-
  49 miles distant, but the treasure has been plundered and 
  
  582 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  298 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 5 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 5,000 and 10,000 GPV) 
  299 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 50-
  99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  300 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 6 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 5,000 and 10,000 GPV) 
   
   
   
  
  P a g e  | 583 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  RESULTS 
  301 TO 400 
  301 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 7 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 5,000 and 10,000 GPV) 
  302 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 8 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 5,000 and 10,000 GPV) 
  303 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Cache (GPV 5,000-10,000) (leads to an outdoor area 9 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 5,000 and 10,000 GPV) 
  304 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a crypt or tomb in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  305 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a dungeon area / underground complex 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  306 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  5,000 and 10,000 GPV) 
  307 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  308 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 100-149 miles distant, 
  
  584 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  309 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 10-19 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  310 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 150-199 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  311 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 200-299 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  312 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 20-29 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  313 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 300-399 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  314 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 30-39 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  315 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 400-500 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  316 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 40-49 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  
  P a g e  | 585 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  317 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  318 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 50-99 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  319 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  320 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  321 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  322 
  Map to a Substantial, Relocated Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  323 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a crypt or tomb in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  324 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a dungeon area / underground complex 
  in the immediate area, but the treasure has been plundered and 
  
  586 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  relocated, with evidence leading to an urban locale; total treasure 
  value between 5,000 and 10,000 GPV) 
  325 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  5,000 and 10,000 GPV) 
  326 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  327 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 100-149 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  328 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 10-19 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  329 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 150-199 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  330 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 200-299 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  331 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 20-29 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  332 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 300-399 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  
  P a g e  | 587 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  333 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 30-39 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  334 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 400-500 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  335 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 40-49 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  336 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  337 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 50-99 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 5,000 
  and 10,000 GPV) 
  338 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  339 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  340 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  
  588 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  341 
  Map to a Substantial, Relocated Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 5,000 and 
  10,000 GPV) 
  342 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to a crypt or 
  tomb in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  343 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to a dungeon 
  area / underground complex in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  344 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to a labyrinth 
  of caves in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  345 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to a ruin in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 5,000 and 10,000 GPV) 
  346 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 100-149 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  347 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 10-19 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  348 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 150-199 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  349 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 200-299 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  
  P a g e  | 589 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  350 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 20-29 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  351 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 300-399 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  352 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 30-39 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  353 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 400-500 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  354 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 40-49 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  355 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 5 miles distant, and the treasure is submerged underwater; 
  total treasure value between 5,000 and 10,000 GPV) 
  356 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 50-99 miles distant, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  357 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 6 miles distant, and the treasure is submerged underwater; 
  total treasure value between 5,000 and 10,000 GPV) 
  358 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 7 miles distant, and the treasure is submerged underwater; 
  total treasure value between 5,000 and 10,000 GPV) 
  359 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 8 miles distant, and the treasure is submerged underwater; 
  total treasure value between 5,000 and 10,000 GPV) 
  
  590 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  360 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Cache (GPV 5,000-10,000) (leads to an outdoor 
  area 9 miles distant, and the treasure is submerged underwater; 
  total treasure value between 5,000 and 10,000 GPV) 
  361 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  362 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  363 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 5,000 and 10,000 GPV) 
  364 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  365 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  366 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  367 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  368 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  369 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  
  P a g e  | 591 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  370 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  371 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  372 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  373 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  374 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  375 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  376 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  377 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  378 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  379 
  Map to a Substantial, Submerged Magical Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  
  592 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  380 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  381 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 5,000 and 10,000 GPV) 
  382 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 5,000 and 10,000 GPV) 
  383 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  384 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  385 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 10-19 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  386 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  387 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  388 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 20-29 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  389 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  
  P a g e  | 593 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  390 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 30-39 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  391 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  392 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 40-49 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  393 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  394 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 50-99 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 5,000 and 10,000 GPV) 
  395 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  396 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  397 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  398 
  Map to a Substantial, Submerged Monetary Treasure Cache (GPV 
  5,000-10,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  5,000 and 10,000 GPV) 
  399 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  50-99 miles distant, but the treasure has already been 
  plundered) 
  
  594 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  400 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  100-149 miles distant, but the treasure has already been 
  plundered) 
   
   
   
  RESULTS 
  401 TO 500 
  401 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  150-199 miles distant, but the treasure has already been 
  plundered) 
  AVERAGE GPV 15,000 
  
  P a g e  | 595 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  402 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 10,000 and 20,000 GPV) 
  403 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 10,000 and 
  20,000 GPV) 
  404 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 10,000 and 20,000 GPV) 
  405 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 10,000 and 20,000 GPV) 
  406 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 10,000 and 20,000 GPV) 
  407 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 10,000 and 20,000 GPV) 
  408 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 10,000 and 20,000 GPV) 
  409 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 10,000 and 20,000 GPV) 
  410 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 10,000 and 20,000 GPV) 
  411 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 10,000 and 20,000 GPV) 
  
  596 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  412 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 10,000 and 20,000 GPV) 
  413 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 10,000 and 20,000 GPV) 
  414 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 10,000 and 20,000 GPV) 
  415 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 5 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 10,000 and 20,000 GPV) 
  416 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 10,000 and 20,000 GPV) 
  417 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 6 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 10,000 and 20,000 GPV) 
  418 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 7 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 10,000 and 20,000 GPV) 
  419 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 8 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 10,000 and 20,000 GPV) 
  420 
  Map to a Substantial, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 9 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 10,000 and 20,000 GPV) 
  421 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  
  P a g e  | 597 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  422 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 10,000 and 20,000 GPV) 
  423 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 10,000 and 20,000 GPV) 
  424 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  425 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  426 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  427 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  428 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  429 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  430 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  431 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  
  598 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  432 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  433 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  434 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  435 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  436 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  437 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  438 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  439 
  Map to a Substantial, Buried Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  440 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  441 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 10,000 and 20,000 GPV) 
  
  P a g e  | 599 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  442 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 10,000 and 20,000 GPV) 
  443 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  444 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  445 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  446 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  447 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  448 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  449 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  450 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  451 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  
  600 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  452 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  453 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  454 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 10,000 and 20,000 GPV) 
  455 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  456 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  457 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  458 
  Map to a Substantial, Buried Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  10,000 and 20,000 GPV) 
  459 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 10,000 and 20,000 GPV) 
  460 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 
  10,000 and 20,000 GPV) 
  461 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is guarded by a 
  
  P a g e  | 601 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  monster in its lair; total treasure value between 10,000 and 
  20,000 GPV) 
  462 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 10,000 and 20,000 GPV) 
  463 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 10,000 and 20,000 GPV) 
  464 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 10,000 and 20,000 GPV) 
  465 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 10,000 and 20,000 GPV) 
  466 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 10,000 and 20,000 GPV) 
  467 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 10,000 and 20,000 GPV) 
  468 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 10,000 and 20,000 GPV) 
  469 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 10,000 and 20,000 GPV) 
  470 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 10,000 and 20,000 GPV) 
  471 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  
  602 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  40-49 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 10,000 and 20,000 GPV) 
  472 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 5 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 10,000 and 20,000 GPV) 
  473 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 10,000 and 20,000 GPV) 
  474 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 6 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 10,000 and 20,000 GPV) 
  475 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 7 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 10,000 and 20,000 GPV) 
  476 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 8 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 10,000 and 20,000 GPV) 
  477 
  Map to a Substantial, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 9 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 10,000 and 20,000 GPV) 
  478 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  479 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 10,000 and 20,000 GPV) 
  480 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  481 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a ruin in the immediate area, and the 
  
  P a g e  | 603 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  482 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  483 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  484 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  485 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  486 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  487 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  488 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  489 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  490 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  491 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, and the 
  
  604 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  492 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  493 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  494 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  495 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  496 
  Map to a Substantial, Guarded Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  497 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  498 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 10,000 and 20,000 GPV) 
  499 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  500 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
   
  
  P a g e  | 605 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  RESULTS 
  501 TO 600 
  501 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  502 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  503 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  
  606 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  504 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  505 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  506 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  507 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  508 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  509 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  510 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  511 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 10,000 and 20,000 GPV) 
  512 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  513 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  
  P a g e  | 607 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  514 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  515 
  Map to a Substantial, Guarded Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 10,000 and 20,000 GPV) 
  516 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a crypt or tomb in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  517 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 10,000 and 20,000 
  GPV) 
  518 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a labyrinth of 
  caves in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 10,000 and 20,000 GPV) 
  519 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  520 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  100-149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  521 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  10-19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  522 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  
  608 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  150-199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  523 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  200-299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  524 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  20-29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  525 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  300-399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  526 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  30-39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  527 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  400-500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  528 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  40-49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  529 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 5 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 10,000 and 20,000 GPV) 
  530 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 
  50-99 miles distant, but the treasure has been plundered and 
  
  P a g e  | 609 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  531 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 6 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 10,000 and 20,000 GPV) 
  532 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 7 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 10,000 and 20,000 GPV) 
  533 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 8 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 10,000 and 20,000 GPV) 
  534 
  Map to a Substantial, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 10,000-20,000) (leads to an outdoor area 9 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 10,000 and 20,000 GPV) 
  535 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a crypt or tomb in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  536 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a dungeon area / underground complex 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  537 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  10,000 and 20,000 GPV) 
  538 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  
  610 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  539 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 100-149 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  540 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 10-19 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  541 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 150-199 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  542 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 200-299 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  543 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 20-29 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  544 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  545 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  546 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  
  P a g e  | 611 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  547 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  548 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  549 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  550 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  551 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  552 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  553 
  Map to a Substantial, Relocated Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  554 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a crypt or tomb in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  
  612 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  555 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a dungeon area / underground complex 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 10,000 and 20,000 GPV) 
  556 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  10,000 and 20,000 GPV) 
  557 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  558 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 100-149 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  559 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 10-19 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  560 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 150-199 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  561 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 200-299 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  562 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 20-29 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  
  P a g e  | 613 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  563 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  564 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  565 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  566 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  567 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  568 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 10,000 
  and 20,000 GPV) 
  569 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  570 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  
  614 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  571 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  572 
  Map to a Substantial, Relocated Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 10,000 and 
  20,000 GPV) 
  573 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to a crypt or 
  tomb in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  574 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to a dungeon 
  area / underground complex in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  575 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to a 
  labyrinth of caves in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 10,000 and 
  20,000 GPV) 
  576 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to a ruin in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 10,000 and 20,000 GPV) 
  577 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 100-149 miles distant, and the treasure is 
  submerged underwater; total treasure value between 10,000 and 
  20,000 GPV) 
  578 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 10-19 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  
  P a g e  | 615 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  579 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 150-199 miles distant, and the treasure is 
  submerged underwater; total treasure value between 10,000 and 
  20,000 GPV) 
  580 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 200-299 miles distant, and the treasure is 
  submerged underwater; total treasure value between 10,000 and 
  20,000 GPV) 
  581 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 20-29 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  582 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 300-399 miles distant, and the treasure is 
  submerged underwater; total treasure value between 10,000 and 
  20,000 GPV) 
  583 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 30-39 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  584 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 400-500 miles distant, and the treasure is 
  submerged underwater; total treasure value between 10,000 and 
  20,000 GPV) 
  585 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 40-49 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  586 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 5 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  
  616 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  587 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 50-99 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  588 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 6 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  589 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 7 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  590 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 8 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  591 
  Map to a Substantial, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 10,000-20,000) (leads to an 
  outdoor area 9 miles distant, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  592 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  593 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  594 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 10,000 and 20,000 GPV) 
  595 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to a ruin in the immediate area, and the 
  
  P a g e  | 617 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  596 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  597 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  598 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  599 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  600 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
   
   
   
  
  618 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  RESULTS 
  601 TO 700 
  601 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  602 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  603 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  604 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  605 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  606 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  607 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  608 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  609 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  
  P a g e  | 619 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  610 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  611 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  612 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 10,000 and 20,000 
  GPV) 
  613 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 10,000 and 20,000 GPV) 
  614 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  615 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  616 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  617 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  618 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  619 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  
  620 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  620 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  621 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  622 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  623 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  624 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  625 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 10,000 and 20,000 GPV) 
  626 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  627 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  628 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  629 
  Map to a Substantial, Submerged Monetary Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  10,000 and 20,000 GPV) 
  
  P a g e  | 621 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  630 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  200-299 miles distant, but the treasure has already been 
  plundered) 
  631 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  300-399 miles distant, but the treasure has already been 
  plundered) 
  AVERAGE GPV 35,000 
  632 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 20,000 and 50,000 GPV) 
  633 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 20,000 and 
  50,000 GPV) 
  634 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 20,000 and 50,000 GPV) 
  635 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 20,000 and 50,000 GPV) 
  636 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 20,000 and 50,000 GPV) 
  637 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 20,000 and 50,000 GPV) 
  638 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 20,000 and 50,000 GPV) 
  639 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  
  622 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  200-299 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 20,000 and 50,000 GPV) 
  640 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 20,000 and 50,000 GPV) 
  641 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 20,000 and 50,000 GPV) 
  642 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 20,000 and 50,000 GPV) 
  643 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 20,000 and 50,000 GPV) 
  644 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 20,000 and 50,000 GPV) 
  645 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 5 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 20,000 and 50,000 GPV) 
  646 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 20,000 and 50,000 GPV) 
  647 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 6 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 20,000 and 50,000 GPV) 
  648 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 7 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 20,000 and 50,000 GPV) 
  649 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 8 
  
  P a g e  | 623 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 20,000 and 50,000 GPV) 
  650 
  Map to a Great, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 9 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 20,000 and 50,000 GPV) 
  651 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  652 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 20,000 and 50,000 GPV) 
  653 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 20,000 and 50,000 GPV) 
  654 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a ruin in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 20,000 
  and 50,000 GPV) 
  655 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  656 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  657 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  658 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  659 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 20-29 miles distant, and the 
  
  624 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  660 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  661 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  662 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  663 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  664 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  665 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  666 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  667 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  668 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  669 
  Map to a Great, Buried Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 9 miles distant, and the 
  
  P a g e  | 625 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  670 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  671 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 20,000 and 50,000 GPV) 
  672 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 20,000 and 50,000 GPV) 
  673 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to a ruin in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 20,000 
  and 50,000 GPV) 
  674 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  675 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  676 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  677 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  678 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  679 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 300-399 miles distant, and the 
  
  626 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  670 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  671 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  672 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  673 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  674 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  675 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  676 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  677 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  678 
  Map to a Great, Buried Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  20,000 and 50,000 GPV) 
  679 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a crypt or tomb in 
  
  P a g e  | 627 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 20,000 and 50,000 GPV) 
  680 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 
  20,000 and 50,000 GPV) 
  681 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 20,000 and 
  50,000 GPV) 
  682 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 20,000 and 50,000 GPV) 
  683 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 20,000 and 50,000 GPV) 
  684 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 20,000 and 50,000 GPV) 
  685 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 20,000 and 50,000 GPV) 
  686 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 20,000 and 50,000 GPV) 
  687 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 20,000 and 50,000 GPV) 
  688 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 20,000 and 50,000 GPV) 
  
  628 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  689 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 20,000 and 50,000 GPV) 
  690 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 20,000 and 50,000 GPV) 
  691 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  692 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  693 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  694 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  695 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  696 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  697 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  698 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  
  P a g e  | 629 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  699 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
  700 
  Map to a Substantial, Submerged Magical Treasure Hoard (GPV 
  10,000-20,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value 
  dependent on GM preference, averaging 35,000 GPV) 
   
   
   
  
  630 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  RESULTS 
  701 TO 800 
  701 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 20,000 and 50,000 GPV) 
  702 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 5 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 20,000 and 50,000 GPV) 
  703 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 20,000 and 50,000 GPV) 
  704 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 6 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 20,000 and 50,000 GPV) 
  705 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 7 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 20,000 and 50,000 GPV) 
  706 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 8 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 20,000 and 50,000 GPV) 
  707 
  Map to a Great, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 9 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 20,000 and 50,000 GPV) 
  708 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  709 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 20,000 and 50,000 GPV) 
  
  P a g e  | 631 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  710 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 20,000 and 50,000 GPV) 
  711 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a ruin in the immediate area, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  20,000 and 50,000 GPV) 
  712 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  713 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  714 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  715 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  716 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  717 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  718 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  719 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  
  632 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  720 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  721 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  722 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  723 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  724 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  725 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  726 
  Map to a Great, Guarded Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  727 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  728 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 20,000 and 50,000 GPV) 
  729 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 20,000 and 50,000 GPV) 
  
  P a g e  | 633 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  730 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to a ruin in the immediate area, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  20,000 and 50,000 GPV) 
  731 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  732 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  733 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  734 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  735 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  736 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  737 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  738 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  739 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  
  634 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  740 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  741 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  742 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  743 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  744 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  745 
  Map to a Great, Guarded Monetary Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 20,000 and 50,000 GPV) 
  746 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a crypt or tomb in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  747 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 20,000 and 50,000 
  GPV) 
  748 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a labyrinth of 
  caves in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 20,000 and 50,000 GPV) 
  
  P a g e  | 635 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  749 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  750 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  100-149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  751 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  10-19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  752 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  150-199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  753 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  200-299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  754 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  20-29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  755 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  300-399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  756 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  30-39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  
  636 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  757 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  400-500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  758 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  40-49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  759 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 5 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 20,000 and 50,000 GPV) 
  760 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  50-99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  761 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 6 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 20,000 and 50,000 GPV) 
  762 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 7 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 20,000 and 50,000 GPV) 
  763 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 8 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 20,000 and 50,000 GPV) 
  764 
  Map to a Great, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 9 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 20,000 and 50,000 GPV) 
  
  P a g e  | 637 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  765 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a crypt or tomb in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  776 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a dungeon area / underground complex in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  777 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a labyrinth of caves in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 20,000 
  and 50,000 GPV) 
  778 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to a ruin in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 20,000 and 50,000 
  GPV) 
  779 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 100-149 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  780 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 10-19 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  781 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 150-199 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  782 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 200-299 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  
  638 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  783 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 20-29 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  784 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 300-399 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  785 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 30-39 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  786 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 400-500 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  787 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 40-49 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  788 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  789 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 50-99 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  790 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  
  P a g e  | 639 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  791 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  792 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  793 
  Map to a Great, Relocated Magical Treasure Hoard (GPV 20,000-
  50,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  794 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to a crypt or tomb in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 20,000 
  and 50,000 GPV) 
  795 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to a dungeon area / underground complex 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 20,000 and 50,000 GPV) 
  796 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  20,000 and 50,000 GPV) 
  797 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  798 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 100-149 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 20,000 
  and 50,000 GPV) 
  
  640 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  799 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 10-19 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 20,000 
  and 50,000 GPV) 
  800 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 150-199 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 20,000 
  and 50,000 GPV) 
  RESULTS 
  801 TO 900 
  801 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  802 
  Map to a Great, Relocated Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 20,000 and 
  50,000 GPV) 
  803 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 20,000 and 50,000 GPV) 
  804 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 20,000 and 
  50,000 GPV) 
  805 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 20,000 and 50,000 
  GPV) 
  806 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to a ruin in the 
  
  P a g e  | 641 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 20,000 and 50,000 GPV) 
  807 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is submerged 
  underwater; total treasure value between 20,000 and 50,000 
  GPV) 
  808 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is submerged underwater; 
  total treasure value between 20,000 and 50,000 GPV) 
  809 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is submerged 
  underwater; total treasure value between 20,000 and 50,000 
  GPV) 
  810 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is submerged 
  underwater; total treasure value between 20,000 and 50,000 
  GPV) 
  811 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is submerged underwater; 
  total treasure value between 20,000 and 50,000 GPV) 
  812 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is submerged 
  underwater; total treasure value between 20,000 and 50,000 
  GPV) 
  813 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is submerged underwater; 
  total treasure value between 20,000 and 50,000 GPV) 
  814 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is submerged 
  underwater; total treasure value between 20,000 and 50,000 
  GPV) 
  815 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  
  642 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  40-49 miles distant, and the treasure is submerged underwater; 
  total treasure value between 20,000 and 50,000 GPV) 
  816 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 5 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 20,000 and 50,000 GPV) 
  817 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is submerged underwater; 
  total treasure value between 20,000 and 50,000 GPV) 
  818 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 6 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 20,000 and 50,000 GPV) 
  819 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 7 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 20,000 and 50,000 GPV) 
  820 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 8 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 20,000 and 50,000 GPV) 
  821 
  Map to a Great, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 20,000-50,000) (leads to an outdoor area 9 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 20,000 and 50,000 GPV) 
  822 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  823 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 20,000 and 50,000 
  GPV) 
  824 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 20,000 and 50,000 GPV) 
  825 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to a ruin in the immediate area, and the 
  
  P a g e  | 643 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  826 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  827 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  828 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  829 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  830 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  831 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  832 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  833 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  834 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  835 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 5 miles distant, and the 
  
  644 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  836 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  837 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  838 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  839 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  840 
  Map to a Great, Submerged Magical Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  841 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  842 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 20,000 and 50,000 
  GPV) 
  843 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 20,000 and 50,000 GPV) 
  844 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  845 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 100-149 miles distant, 
  
  P a g e  | 645 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  846 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  847 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  848 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  849 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  850 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  851 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  852 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  853 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  854 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  855 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 50-99 miles distant, 
  
  646 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  and the treasure is submerged underwater; total treasure value 
  between 20,000 and 50,000 GPV) 
  856 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  857 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  858 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  859 
  Map to a Great, Submerged Monetary Treasure Hoard (GPV 
  20,000-50,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  20,000 and 50,000 GPV) 
  860 
  Map to a Plundered Treasure (GPV 0) (leads to an outdoor area 
  400-500 miles distant, but the treasure has already been 
  plundered) 
  AVERAGE GPV 62,500 
  861 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to a crypt or tomb in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  862 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 50,000 and 
  75,000 GPV) 
  863 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to a labyrinth of caves in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  864 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to a ruin in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  
  P a g e  | 647 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  865 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 100-149 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  866 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 10-19 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  867 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 150-199 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  868 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 200-299 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  869 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 20-29 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  870 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 300-399 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  871 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 30-39 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  872 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 400-500 
  miles distant, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  873 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 40-49 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  874 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 5 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  
  648 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  875 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 50-99 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  876 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 6 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  877 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 7 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  878 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 8 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  879 
  Map to a Rich, Buried Combined Monetary and Magical Treasure 
  Hoard (GPV 50,000-75,000) (leads to an outdoor area 9 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 50,000 and 75,000 GPV) 
  880 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  881 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  882 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 50,000 and 75,000 GPV) 
  883 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a ruin in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 50,000 
  and 75,000 GPV) 
  884 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  
  P a g e  | 649 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  885 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  886 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  887 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  888 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  889 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  890 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  891 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  892 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  893 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  894 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  
  650 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  895 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  896 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  897 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  898 
  Map to a Rich, Buried Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  899 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  900 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 50,000 and 75,000 GPV) 
  RESULTS 
  901 TO 1,000 
  901 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 50,000 and 75,000 GPV) 
  902 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a ruin in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 50,000 
  and 75,000 GPV) 
  903 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  
  P a g e  | 651 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  904 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  905 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  906 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  907 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  908 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  909 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  910 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  911 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  912 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  913 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  
  652 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  914 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  915 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  916 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  917 
  Map to a Rich, Buried Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  50,000 and 75,000 GPV) 
  918 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is guarded by a monster in 
  its lair; total treasure value between 50,000 and 75,000 GPV) 
  919 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 
  50,000 and 75,000 GPV) 
  920 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 50,000 and 
  75,000 GPV) 
  921 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 50,000 and 75,000 GPV) 
  922 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 50,000 and 75,000 GPV) 
  923 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  
  P a g e  | 653 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  10-19 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 50,000 and 75,000 GPV) 
  924 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 50,000 and 75,000 GPV) 
  925 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 50,000 and 75,000 GPV) 
  926 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 50,000 and 75,000 GPV) 
   
   
   
  
  654 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  927 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 50,000 and 75,000 GPV) 
  928 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 50,000 and 75,000 GPV) 
  929 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 50,000 and 75,000 GPV) 
  930 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 50,000 and 75,000 GPV) 
  931 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 5 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 50,000 and 75,000 GPV) 
  932 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 50,000 and 75,000 GPV) 
  933 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 6 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 50,000 and 75,000 GPV) 
  934 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 7 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 50,000 and 75,000 GPV) 
  935 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 8 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 50,000 and 75,000 GPV) 
  936 
  Map to a Rich, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 9 
  miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 50,000 and 75,000 GPV) 
  
  P a g e  | 655 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  937 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  938 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 50,000 and 75,000 GPV) 
  939 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 50,000 and 75,000 GPV) 
  940 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a ruin in the immediate area, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  50,000 and 75,000 GPV) 
  941 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  942 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  943 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  944 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  945 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  946 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  
  656 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  947 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  948 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  949 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  950 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  951 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  952 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  953 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  954 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  955 
  Map to a Rich, Guarded Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  956 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  
  P a g e  | 657 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  957 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 50,000 and 75,000 GPV) 
  958 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 50,000 and 75,000 GPV) 
  959 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a ruin in the immediate area, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  50,000 and 75,000 GPV) 
  960 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  961 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  962 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  963 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  964 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  965 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  966 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  
  658 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  967 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  968 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  969 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  970 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  971 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  972 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  973 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  974 
  Map to a Rich, Guarded Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 50,000 and 75,000 GPV) 
  975 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a crypt or tomb in 
  the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  976 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  
  P a g e  | 659 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  urban locale; total treasure value between 50,000 and 75,000 
  GPV) 
  977 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a labyrinth of 
  caves in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 50,000 and 75,000 GPV) 
  978 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  979 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  100-149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  980 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  10-19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  981 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  150-199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  982 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  200-299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  983 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  20-29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  984 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  300-399 miles distant, but the treasure has been plundered and 
  
  660 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  985 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  30-39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  986 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  400-500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  987 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  40-49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  988 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 5 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 50,000 and 75,000 GPV) 
  989 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  50-99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  990 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 6 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 50,000 and 75,000 GPV) 
  991 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 7 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 50,000 and 75,000 GPV) 
  992 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 8 
  miles distant, but the treasure has been plundered and relocated, 
  
  P a g e  | 661 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  with evidence leading to an urban locale; total treasure value 
  between 50,000 and 75,000 GPV) 
  993 
  Map to a Rich, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 9 
  miles distant, but the treasure has been plundered and relocated, 
  with evidence leading to an urban locale; total treasure value 
  between 50,000 and 75,000 GPV) 
  994 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a crypt or tomb in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  995 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a dungeon area / underground complex in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  996 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a labyrinth of caves in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 50,000 
  and 75,000 GPV) 
  997 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a ruin in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 50,000 and 75,000 
  GPV) 
  998 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 100-149 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  999 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 10-19 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  000 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 150-199 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  
  662 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
   
   
   
  [IV-5] 
  MISCELLANEOUS TREASURE TABLE X: 
  TREASURE MAPS 
  OF AVERAGE VALUE 
  62,500+ GOLD PIECES 
   
  RESULTS 
  001 TO 100 
  D1000 
  Roll 
   
  Miscellaneous Treasure 
  001 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 200-299 miles distant, but the 
  
  P a g e  | 663 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
   
   
   
  
  664 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  002 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 20-29 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  003 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 300-399 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  004 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 30-39 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  005 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 400-500 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  006 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 40-49 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  007 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  008 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 50-99 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  009 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  
  P a g e  | 665 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  010 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  011 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  012 
  Map to a Rich, Relocated Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  013 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a crypt or tomb in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  014 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a dungeon area / underground complex in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 50,000 and 75,000 GPV) 
  015 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a labyrinth of caves in the immediate area, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 50,000 
  and 75,000 GPV) 
  016 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to a ruin in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 50,000 and 75,000 
  GPV) 
  017 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 100-149 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  
  666 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  018 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 10-19 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  019 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 150-199 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  020 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 200-299 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  021 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 20-29 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  022 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 300-399 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  023 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 30-39 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  024 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 400-500 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  025 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 40-49 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  
  P a g e  | 667 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  026 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 5 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  027 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 50-99 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  028 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 6 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  029 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 7 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  030 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 8 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  031 
  Map to a Rich, Relocated Monetary Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 9 miles distant, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 50,000 and 
  75,000 GPV) 
  032 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a crypt or tomb in 
  the immediate area, and the treasure is submerged underwater; 
  total treasure value between 50,000 and 75,000 GPV) 
   
  
  668 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  033 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 50,000 and 
  75,000 GPV) 
  034 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 50,000 and 75,000 
  GPV) 
  035 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to a ruin in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 50,000 and 75,000 GPV) 
  
  P a g e  | 669 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  036 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is submerged 
  underwater; total treasure value between 50,000 and 75,000 
  GPV) 
  037 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is submerged underwater; 
  total treasure value between 50,000 and 75,000 GPV) 
  038 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is submerged 
  underwater; total treasure value between 50,000 and 75,000 
  GPV) 
  039 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is submerged 
  underwater; total treasure value between 50,000 and 75,000 
  GPV) 
  040 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is submerged underwater; 
  total treasure value between 50,000 and 75,000 GPV) 
  041 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is submerged 
  underwater; total treasure value between 50,000 and 75,000 
  GPV) 
  042 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is submerged underwater; 
  total treasure value between 50,000 and 75,000 GPV) 
  043 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is submerged 
  underwater; total treasure value between 50,000 and 75,000 
  GPV) 
  044 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is submerged underwater; 
  total treasure value between 50,000 and 75,000 GPV) 
  
  670 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  045 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 5 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 50,000 and 75,000 GPV) 
  046 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is submerged underwater; 
  total treasure value between 50,000 and 75,000 GPV) 
  047 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 6 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 50,000 and 75,000 GPV) 
  048 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 7 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 50,000 and 75,000 GPV) 
  049 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 8 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 50,000 and 75,000 GPV) 
  050 
  Map to a Rich, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 50,000-75,000) (leads to an outdoor area 9 
  miles distant, and the treasure is submerged underwater; total 
  treasure value between 50,000 and 75,000 GPV) 
  051 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  052 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 50,000 and 75,000 GPV) 
  053 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  054 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to a ruin in the immediate area, and the treasure 
  is submerged underwater; total treasure value between 50,000 
  and 75,000 GPV) 
  
  P a g e  | 671 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  055 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 100-149 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  056 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  057 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 150-199 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  058 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 200-299 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  059 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  060 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 300-399 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  061 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  062 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 400-500 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  063 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  064 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  
  672 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  065 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  066 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  067 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  068 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  069 
  Map to a Rich, Submerged Magical Treasure Hoard (GPV 50,000-
  75,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  070 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  071 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to a dungeon area / underground complex 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 50,000 and 75,000 
  GPV) 
  072 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 50,000 and 75,000 GPV) 
  073 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  074 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  
  P a g e  | 673 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  075 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  076 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  077 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  078 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  079 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  080 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  081 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  082 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  083 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  084 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 50,000 and 75,000 GPV) 
  
  674 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  085 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  086 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  087 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  088 
  Map to a Rich, Submerged Monetary Treasure Hoard (GPV 
  50,000-75,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is submerged underwater; total treasure value between 
  50,000 and 75,000 GPV) 
  AVERAGE GPV 87,500 
  089 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 75,000 and 100,000 GPV) 
  090 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  buried and unguarded; total treasure value between 75,000 and 
  100,000 GPV) 
  091 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 75,000 and 100,000 
  GPV) 
   
  
  P a g e  | 675 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  092 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 75,000 and 100,000 GPV) 
  093 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 75,000 and 100,000 
  GPV) 
  094 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 75,000 and 100,000 GPV) 
  095 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 75,000 and 100,000 
  GPV) 
  
  676 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  096 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 75,000 and 100,000 
  GPV) 
  097 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 75,000 and 100,000 GPV) 
  098 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 75,000 and 100,000 
  GPV) 
  099 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 75,000 and 100,000 GPV) 
  100 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 75,000 and 100,000 
  GPV) 
  RESULTS 
  101 TO 200 
  101 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 75,000 and 100,000 GPV) 
  102 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  5 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 75,000 and 100,000 GPV) 
  103 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 75,000 and 100,000 GPV) 
  104 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  
  P a g e  | 677 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  6 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 75,000 and 100,000 GPV) 
  105 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  7 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 75,000 and 100,000 GPV) 
  106 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  8 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 75,000 and 100,000 GPV) 
  107 
  Map to a Wondrous, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  9 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 75,000 and 100,000 GPV) 
  108 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  109 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 75,000 and 100,000 
  GPV) 
  110 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 75,000 and 100,000 GPV) 
  111 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  75,000 and 100,000 GPV) 
  112 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  113 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  
  678 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  114 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  115 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  116 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  117 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  118 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  119 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  120 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  121 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  122 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  123 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  
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  KENT DAVID KELLY 
   
  124 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  125 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  126 
  Map to a Wondrous, Buried Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  127 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  128 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 75,000 and 100,000 
  GPV) 
  129 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 75,000 and 100,000 GPV) 
  130 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  75,000 and 100,000 GPV) 
  131 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  132 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  133 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  
  680 | P a g e  
   
   
   
   
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  KENT DAVID KELLY 
   
  134 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  135 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  136 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  137 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  138 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  139 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  140 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  141 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  142 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  143 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  
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  KENT DAVID KELLY 
   
  144 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  145 
  Map to a Wondrous, Buried Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 75,000 and 100,000 GPV) 
  146 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 75,000 and 100,000 GPV) 
  147 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  guarded by a monster in its lair; total treasure value between 
  75,000 and 100,000 GPV) 
  148 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 75,000 and 
  100,000 GPV) 
  149 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 75,000 and 100,000 GPV) 
  150 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 75,000 and 100,000 GPV) 
  151 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 75,000 and 100,000 GPV) 
  152 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 75,000 and 100,000 GPV) 
  153 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  
  682 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 75,000 and 100,000 GPV) 
  154 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 75,000 and 100,000 GPV) 
  155 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 75,000 and 100,000 GPV) 
  156 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 75,000 and 100,000 GPV) 
  157 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 75,000 and 100,000 GPV) 
  158 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 75,000 and 100,000 GPV) 
  159 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  5 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 75,000 and 100,000 GPV) 
  160 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 75,000 and 100,000 GPV) 
  161 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  6 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 75,000 and 100,000 GPV) 
  162 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  7 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 75,000 and 100,000 GPV) 
  163 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  
  P a g e  | 683 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  8 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 75,000 and 100,000 GPV) 
  164 
  Map to a Wondrous, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  9 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 75,000 and 100,000 GPV) 
  165 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  166 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 75,000 and 
  100,000 GPV) 
  167 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  168 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 75,000 and 100,000 GPV) 
  169 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  170 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  171 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  172 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  
  684 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  173 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  174 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  175 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  176 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  177 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  178 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  179 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  180 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  181 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  182 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  183 
  Map to a Wondrous, Guarded Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  184 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  185 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 75,000 and 
  100,000 GPV) 
  186 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  187 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 75,000 and 100,000 GPV) 
  188 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  189 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  190 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  191 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  192 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  
  686 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  193 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  194 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  195 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  196 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  197 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  198 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 75,000 and 100,000 GPV) 
  199 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  200 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  RESULTS 
  201 TO 300 
  201 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  
  P a g e  | 687 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  202 
  Map to a Wondrous, Guarded Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 75,000 and 100,000 GPV) 
  203 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a crypt or tomb 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
   
   
   
  
  688 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  204 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a dungeon area / 
  underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 75,000 and 100,000 
  GPV) 
  205 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a labyrinth of 
  caves in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 75,000 and 100,000 GPV) 
  206 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  207 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  100-149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  208 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  10-19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  209 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  150-199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  210 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  200-299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  211 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  20-29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  
  P a g e  | 689 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  212 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  300-399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  213 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  30-39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  214 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  400-500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  215 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  40-49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  216 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  5 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  217 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  50-99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  218 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  6 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  219 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  7 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  
  690 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  220 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  8 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  221 
  Map to a Wondrous, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  9 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 75,000 and 100,000 GPV) 
  222 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a crypt or tomb in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  223 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a dungeon area / underground 
  complex in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 75,000 and 100,000 GPV) 
  224 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  75,000 and 100,000 GPV) 
  225 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 75,000 and 
  100,000 GPV) 
  226 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 100-149 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  227 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 10-19 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  
  P a g e  | 691 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  228 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 150-199 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  229 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 200-299 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  230 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 20-29 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  231 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 300-399 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  232 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 30-39 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  233 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 400-500 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  234 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 40-49 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  235 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 5 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  
  692 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  236 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 50-99 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  237 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 6 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  238 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 7 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  239 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 8 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  240 
  Map to a Wondrous, Relocated Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 9 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  241 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a crypt or tomb in the immediate area, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  242 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a dungeon area / underground 
  complex in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 75,000 and 100,000 GPV) 
  243 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  75,000 and 100,000 GPV) 
  
  P a g e  | 693 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  244 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 75,000 and 
  100,000 GPV) 
  245 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 100-149 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  246 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 10-19 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  247 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 150-199 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  248 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 200-299 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  249 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 20-29 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  250 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 300-399 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  251 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 30-39 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  
  694 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  252 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 400-500 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  253 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 40-49 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  254 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 5 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  255 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 50-99 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  256 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 6 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  257 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 7 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  258 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 8 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  259 
  Map to a Wondrous, Relocated Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 9 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 75,000 
  and 100,000 GPV) 
  
  P a g e  | 695 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  260 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
   
   
   
  
  696 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  261 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a dungeon area / 
  underground complex in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 75,000 and 
  100,000 GPV) 
  262 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
  263 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to a ruin in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 75,000 and 100,000 GPV) 
  264 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is submerged 
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
  265 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is submerged underwater; 
  total treasure value between 75,000 and 100,000 GPV) 
  266 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is submerged 
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
  267 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is submerged 
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
  268 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is submerged underwater; 
  total treasure value between 75,000 and 100,000 GPV) 
  269 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is submerged 
  
  P a g e  | 697 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
  270 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is submerged underwater; 
  total treasure value between 75,000 and 100,000 GPV) 
  271 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is submerged 
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
  272 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is submerged underwater; 
  total treasure value between 75,000 and 100,000 GPV) 
  273 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  5 miles distant, and the treasure is submerged underwater; total 
  treasure value between 75,000 and 100,000 GPV) 
  274 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is submerged underwater; 
  total treasure value between 75,000 and 100,000 GPV) 
  275 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  6 miles distant, and the treasure is submerged underwater; total 
  treasure value between 75,000 and 100,000 GPV) 
  276 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  7 miles distant, and the treasure is submerged underwater; total 
  treasure value between 75,000 and 100,000 GPV) 
  277 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  8 miles distant, and the treasure is submerged underwater; total 
  treasure value between 75,000 and 100,000 GPV) 
  278 
  Map to a Wondrous, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 75,000-100,000) (leads to an outdoor area 
  9 miles distant, and the treasure is submerged underwater; total 
  treasure value between 75,000 and 100,000 GPV) 
  
  698 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  279 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  280 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
  281 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 75,000 and 100,000 GPV) 
  282 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  75,000 and 100,000 GPV) 
  283 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  284 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  285 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  286 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  287 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  288 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  
  P a g e  | 699 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  289 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  290 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  291 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  292 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  293 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  294 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  295 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  296 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  297 
  Map to a Wondrous, Submerged Magical Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  298 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a crypt or tomb in the immediate area, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  
  700 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  299 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 75,000 and 100,000 
  GPV) 
  300 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 75,000 and 100,000 GPV) 
  RESULTS 
  301 TO 400 
  301 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  75,000 and 100,000 GPV) 
  302 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 100-149 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  303 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  304 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 150-199 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  305 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 200-299 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  306 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  307 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 300-399 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  
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  308 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  309 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 400-500 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  310 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  311 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  312 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  313 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  314 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  315 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  316 
  Map to a Wondrous, Submerged Monetary Treasure Hoard (GPV 
  75,000-100,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 75,000 and 100,000 GPV) 
  AVERAGE GPV 112,500 
  317 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a crypt or tomb 
  
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  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 100,000 and 125,000 GPV) 
  318 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a dungeon area 
  / underground complex in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 100,000 
  and 125,000 GPV) 
  319 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 100,000 and 125,000 
  GPV) 
  320 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 100,000 and 125,000 GPV) 
  321 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 100,000 and 125,000 
  GPV) 
  322 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 100,000 and 125,000 GPV) 
  323 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 100,000 and 125,000 
  GPV) 
  324 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 100,000 and 125,000 
  GPV) 
  325 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 100,000 and 125,000 GPV) 
  326 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  300-399 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 100,000 and 125,000 
  GPV) 
  327 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 100,000 and 125,000 GPV) 
  328 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 100,000 and 125,000 
  GPV) 
  329 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 100,000 and 125,000 GPV) 
  330 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  5 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 100,000 and 125,000 GPV) 
  331 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 100,000 and 125,000 GPV) 
  332 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  6 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 100,000 and 125,000 GPV) 
  333 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  7 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 100,000 and 125,000 GPV) 
  334 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  8 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 100,000 and 125,000 GPV) 
  335 
  Map to a Fabled, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  9 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 100,000 and 125,000 GPV) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  336 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
   
   
   
  337 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 100,000 and 125,000 GPV) 
  338 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  339 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to a ruin in the immediate area, and the treasure 
  
  P a g e  | 705 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  is buried and unguarded; total treasure value between 100,000 
  and 125,000 GPV) 
  340 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 100-149 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  341 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  342 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 150-199 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  343 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 200-299 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  344 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  345 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 300-399 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  346 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  347 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 400-500 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  348 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  349 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 5 miles distant, and the 
  
  706 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  350 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 50-99 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  351 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  352 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  353 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  354 
  Map to a Fabled, Buried Magical Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  355 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to a crypt or tomb in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  356 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to a dungeon area / underground complex in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 100,000 and 125,000 GPV) 
  357 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to a labyrinth of caves in the immediate area, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  358 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to a ruin in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 100,000 
  and 125,000 GPV) 
  359 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 100-149 miles distant, and 
  
  P a g e  | 707 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  360 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 10-19 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  361 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 150-199 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  362 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 200-299 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  363 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 20-29 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  364 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 300-399 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  365 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 30-39 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  366 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 400-500 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 100,000 and 125,000 GPV) 
  367 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 40-49 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  368 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 5 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  369 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 50-99 miles distant, and the 
  
  708 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  370 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 6 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  371 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 7 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  372 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 8 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  373 
  Map to a Fabled, Buried Monetary Treasure Hoard (GPV 100,000-
  125,000) (leads to an outdoor area 9 miles distant, and the 
  treasure is buried and unguarded; total treasure value between 
  100,000 and 125,000 GPV) 
  374 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 100,000 and 125,000 
  GPV) 
  375 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a dungeon area 
  / underground complex in the immediate area, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  100,000 and 125,000 GPV) 
  376 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 100,000 and 
  125,000 GPV) 
  377 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 100,000 and 125,000 GPV) 
  378 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  
  P a g e  | 709 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  in its lair; total treasure value between 100,000 and 125,000 
  GPV) 
  379 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 100,000 and 125,000 GPV) 
  380 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 100,000 and 125,000 
  GPV) 
  381 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 100,000 and 125,000 
  GPV) 
  382 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 100,000 and 125,000 GPV) 
  383 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 100,000 and 125,000 
  GPV) 
  384 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 100,000 and 125,000 GPV) 
  385 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 100,000 and 125,000 
  GPV) 
  386 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 100,000 and 125,000 GPV) 
  387 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  5 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 100,000 and 125,000 GPV) 
  388 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 100,000 and 125,000 GPV) 
  389 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  6 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 100,000 and 125,000 GPV) 
  390 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  7 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 100,000 and 125,000 GPV) 
  391 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  8 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 100,000 and 125,000 GPV) 
  392 
  Map to a Fabled, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  9 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 100,000 and 125,000 GPV) 
  393 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  394 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 100,000 and 
  125,000 GPV) 
  395 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  396 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 100,000 and 125,000 GPV) 
  397 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 100-149 miles 
  
  P a g e  | 711 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  398 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  399 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  400 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  RESULTS 
  401 TO 500 
  401 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  402 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  403 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  404 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  405 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  406 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 5 miles distant, and 
  
  712 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  407 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  408 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  409 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  410 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  411 
  Map to a Fabled, Guarded Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  412 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  413 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 100,000 and 
  125,000 GPV) 
  414 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  415 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 100,000 and 125,000 GPV) 
  416 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 100-149 miles 
  
  P a g e  | 713 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  417 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  418 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  419 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  420 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  421 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  422 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  423 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  424 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  425 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  426 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 50-99 miles distant, 
  
  714 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 100,000 and 125,000 GPV) 
  427 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  428 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  429 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  430 
  Map to a Fabled, Guarded Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 100,000 and 125,000 GPV) 
  431 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a crypt or tomb 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  432 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a dungeon area 
  / underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 100,000 and 125,000 
  GPV) 
  433 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a labyrinth of 
  caves in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 100,000 and 125,000 GPV) 
  434 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
   
  
  P a g e  | 715 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  
  716 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  435 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  100-149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  436 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  10-19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  437 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  150-199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  438 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  200-299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  439 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  20-29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  440 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  300-399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  441 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  30-39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  442 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  400-500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  
  P a g e  | 717 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  443 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  40-49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  444 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  5 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  445 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  50-99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  446 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  6 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  447 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  7 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  448 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  8 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  449 
  Map to a Fabled, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  9 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 100,000 and 125,000 GPV) 
  450 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a crypt or tomb in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  
  718 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  451 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a dungeon area / underground 
  complex in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 100,000 and 125,000 GPV) 
  452 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  453 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 100,000 and 
  125,000 GPV) 
  454 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 100-149 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  455 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 10-19 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  456 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 150-199 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  457 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 200-299 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  458 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 20-29 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  
  P a g e  | 719 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  459 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 300-399 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  460 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 30-39 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  461 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 400-500 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  462 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 40-49 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  463 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 5 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  464 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 50-99 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  465 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 6 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  466 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 7 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  
  720 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  467 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 8 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  468 
  Map to a Fabled, Relocated Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 9 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  469 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a crypt or tomb in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  470 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a dungeon area / underground 
  complex in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 100,000 and 125,000 GPV) 
  471 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  472 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 100,000 and 
  125,000 GPV) 
  473 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 100-149 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  474 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 10-19 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  
  P a g e  | 721 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  475 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 150-199 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  476 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 200-299 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  477 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 20-29 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  478 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 300-399 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  479 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 30-39 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  480 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 400-500 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  100,000 and 125,000 GPV) 
  481 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 40-49 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  482 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 5 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  
  722 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  483 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 50-99 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  484 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 6 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  485 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 7 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  486 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 8 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  487 
  Map to a Fabled, Relocated Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 9 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 100,000 
  and 125,000 GPV) 
  490 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 100,000 and 125,000 
  GPV) 
  491 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to a ruin in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 100,000 and 125,000 GPV) 
  492 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is submerged 
  underwater; total treasure value between 100,000 and 125,000 
  GPV) 
   
  
  P a g e  | 723 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  493 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is submerged underwater; 
  total treasure value between 100,000 and 125,000 GPV) 
  
  724 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  494 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is submerged 
  underwater; total treasure value between 100,000 and 125,000 
  GPV) 
  495 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is submerged 
  underwater; total treasure value between 100,000 and 125,000 
  GPV) 
  496 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is submerged underwater; 
  total treasure value between 100,000 and 125,000 GPV) 
  497 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is submerged 
  underwater; total treasure value between 100,000 and 125,000 
  GPV) 
  498 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is submerged underwater; 
  total treasure value between 100,000 and 125,000 GPV) 
  499 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is submerged 
  underwater; total treasure value between 100,000 and 125,000 
  GPV) 
  500 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is submerged underwater; 
  total treasure value between 100,000 and 125,000 GPV) 
  RESULTS 
  501 TO 600 
  501 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  5 miles distant, and the treasure is submerged underwater; total 
  treasure value between 100,000 and 125,000 GPV) 
  
  P a g e  | 725 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  502 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is submerged underwater; 
  total treasure value between 100,000 and 125,000 GPV) 
  503 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  6 miles distant, and the treasure is submerged underwater; total 
  treasure value between 100,000 and 125,000 GPV) 
  504 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  7 miles distant, and the treasure is submerged underwater; total 
  treasure value between 100,000 and 125,000 GPV) 
  505 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  8 miles distant, and the treasure is submerged underwater; total 
  treasure value between 100,000 and 125,000 GPV) 
  506 
  Map to a Fabled, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 100,000-125,000) (leads to an outdoor area 
  9 miles distant, and the treasure is submerged underwater; total 
  treasure value between 100,000 and 125,000 GPV) 
  507 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  508 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 100,000 and 125,000 
  GPV) 
  509 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  510 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  100,000 and 125,000 GPV) 
  511 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  
  726 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  512 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  513 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  514 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  515 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  516 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  517 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  518 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  519 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  520 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  521 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  
  P a g e  | 727 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  522 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  523 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  524 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  525 
  Map to a Fabled, Submerged Magical Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  526 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  527 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 100,000 and 125,000 
  GPV) 
  528 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  529 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  100,000 and 125,000 GPV) 
  530 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  531 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  
  728 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  532 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  533 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  534 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  535 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  536 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  537 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 100,000 and 125,000 GPV) 
  538 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  539 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  540 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  541 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  
  P a g e  | 729 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  542 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  543 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  544 
  Map to a Fabled, Submerged Monetary Treasure Hoard (GPV 
  100,000-125,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 100,000 and 125,000 GPV) 
  AVERAGE GPV 137,500 
  545 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 125,000 and 150,000 GPV) 
  546 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a dungeon area 
  / underground complex in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 125,000 
  and 150,000 GPV) 
  547 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 125,000 and 150,000 
  GPV) 
  548 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 125,000 and 150,000 GPV) 
  549 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 125,000 and 150,000 
  GPV) 
  550 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 125,000 and 150,000 GPV) 
  
  730 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  551 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 125,000 and 150,000 
  GPV) 
  552 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 125,000 and 150,000 
  GPV) 
  553 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 125,000 and 150,000 GPV) 
  554 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 125,000 and 150,000 
  GPV) 
  555 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 125,000 and 150,000 GPV) 
  556 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 125,000 and 150,000 
  GPV) 
  557 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 125,000 and 150,000 GPV) 
  558 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  5 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 125,000 and 150,000 GPV) 
  559 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 125,000 and 150,000 GPV) 
  
  P a g e  | 731 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  560 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  6 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 125,000 and 150,000 GPV) 
  561 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  7 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 125,000 and 150,000 GPV) 
  562 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  8 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 125,000 and 150,000 GPV) 
  563 
  Map to a Draconian, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  9 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 125,000 and 150,000 GPV) 
  564 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  565 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 125,000 and 150,000 
  GPV) 
  566 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  567 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  125,000 and 150,000 GPV) 
  568 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  569 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  
  732 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  570 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  571 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  572 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  573 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  574 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  575 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  576 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  577 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  578 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  579 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  
  P a g e  | 733 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  580 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  581 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  582 
  Map to a Draconian, Buried Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  583 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  584 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 125,000 and 150,000 
  GPV) 
  585 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  586 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  125,000 and 150,000 GPV) 
  587 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  588 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  589 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  
  734 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  590 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  591 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
   
   
   
  592 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  593 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  
  P a g e  | 735 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  594 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 125,000 and 150,000 GPV) 
  595 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  596 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  597 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  598 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  599 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  600 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  RESULTS 
  601 TO 700 
  601 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  602 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  
  736 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  
  P a g e  | 737 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  603 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a dungeon area 
  / underground complex in the immediate area, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  125,000 and 150,000 GPV) 
  604 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 125,000 and 
  150,000 GPV) 
  605 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 125,000 and 150,000 GPV) 
  606 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  607 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 125,000 and 150,000 GPV) 
  608 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  609 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  610 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 125,000 and 150,000 GPV) 
  611 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is guarded by a monster 
  
  738 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  612 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 125,000 and 150,000 GPV) 
  613 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  614 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 125,000 and 150,000 GPV) 
  615 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  5 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 125,000 and 150,000 GPV) 
  616 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 125,000 and 150,000 GPV) 
  617 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  6 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 125,000 and 150,000 GPV) 
  618 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  7 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 125,000 and 150,000 GPV) 
  619 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  8 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 125,000 and 150,000 GPV) 
  620 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  9 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 125,000 and 150,000 GPV) 
  621 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a crypt or tomb in the immediate 
  
  P a g e  | 739 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  622 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 125,000 and 
  150,000 GPV) 
  623 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  624 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 125,000 and 150,000 GPV) 
  625 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  626 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  627 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  628 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  629 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  630 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  
  740 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  631 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  632 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  633 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  634 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  635 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  636 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  637 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  638 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  639 
  Map to a Draconian, Guarded Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  640 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  
  P a g e  | 741 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  641 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 125,000 and 
  150,000 GPV) 
  642 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  643 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 125,000 and 150,000 GPV) 
  644 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  645 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  646 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  647 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  648 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  649 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  650 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  
  742 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  651 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  652 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  653 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  654 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 125,000 and 150,000 GPV) 
  655 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  656 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  657 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  658 
  Map to a Draconian, Guarded Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 125,000 and 150,000 GPV) 
  659 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a crypt or tomb 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  660 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a dungeon area 
  / underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  
  P a g e  | 743 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  urban locale; total treasure value between 125,000 and 150,000 
  GPV) 
  661 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a labyrinth of 
  caves in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 125,000 and 150,000 GPV) 
  662 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
   
   
   
  
  744 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  663 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  100-149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  664 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  10-19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  665 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  150-199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  666 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  200-299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  667 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  20-29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  668 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  300-399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  669 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  30-39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  670 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  400-500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  
  P a g e  | 745 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  671 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  40-49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  672 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  5 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  673 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  50-99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  674 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  6 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  675 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  7 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  676 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  8 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  677 
  Map to a Draconian, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  9 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 125,000 and 150,000 GPV) 
  678 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a crypt or tomb in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  
  746 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  679 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a dungeon area / underground 
  complex in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 125,000 and 150,000 GPV) 
  670 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  671 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 125,000 and 
  150,000 GPV) 
  672 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 100-149 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  673 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 10-19 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  674 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 150-199 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  675 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 200-299 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  676 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 20-29 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  
  P a g e  | 747 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  677 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 300-399 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  678 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 30-39 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  679 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 400-500 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  680 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 40-49 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  681 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 5 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  682 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 50-99 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  683 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 6 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  684 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 7 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  
  748 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  685 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 8 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  686 
  Map to a Draconian, Relocated Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  687 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a crypt or tomb in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  688 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a dungeon area / underground 
  complex in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 125,000 and 150,000 GPV) 
  689 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  690 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 125,000 and 
  150,000 GPV) 
  691 
  Map to a Draconian, Buried Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 125,000 and 150,000 GPV) 
  692 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  693 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a dungeon area 
  
  P a g e  | 749 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  / underground complex in the immediate area, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  125,000 and 150,000 GPV) 
  694 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 125,000 and 
  150,000 GPV) 
  695 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 125,000 and 150,000 GPV) 
  696 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  697 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 125,000 and 150,000 GPV) 
  698 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  699 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 125,000 and 150,000 
  GPV) 
  700 
  Map to a Draconian, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 125,000-150,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 125,000 and 150,000 GPV) 
  RESULTS 
  701 TO 800 
  701 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 100-149 miles 
  
  750 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  702 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 10-19 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  703 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 150-199 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  704 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 200-299 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  705 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 20-29 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  706 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 300-399 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  707 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 30-39 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  708 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 400-500 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  125,000 and 150,000 GPV) 
  709 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 40-49 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  
  P a g e  | 751 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  710 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 5 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  711 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 50-99 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  712 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 6 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  713 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 7 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  714 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 8 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  715 
  Map to a Draconian, Relocated Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 125,000 
  and 150,000 GPV) 
  716 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to a crypt 
  or tomb in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  717 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to a 
  dungeon area / underground complex in the immediate area, and 
  
  752 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
   
   
   
   
  718 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to a 
  labyrinth of caves in the immediate area, and the treasure is 
  submerged underwater; total treasure value between 125,000 
  and 150,000 GPV) 
  719 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to a ruin 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  720 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 100-149 miles distant, and the treasure is 
  
  P a g e  | 753 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  submerged underwater; total treasure value between 125,000 
  and 150,000 GPV) 
  721 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 10-19 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  722 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 150-199 miles distant, and the treasure is 
  submerged underwater; total treasure value between 125,000 
  and 150,000 GPV) 
  723 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 200-299 miles distant, and the treasure is 
  submerged underwater; total treasure value between 125,000 
  and 150,000 GPV) 
  724 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 20-29 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  725 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 300-399 miles distant, and the treasure is 
  submerged underwater; total treasure value between 125,000 
  and 150,000 GPV) 
  726 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 30-39 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  727 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 400-500 miles distant, and the treasure is 
  submerged underwater; total treasure value between 125,000 
  and 150,000 GPV) 
  728 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 40-49 miles distant, and the treasure is submerged 
  
  754 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  729 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 5 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  730 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 50-99 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  731 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 6 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  732 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 7 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  733 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 8 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  734 
  Map to a Draconian, Submerged Combined Monetary and 
  Magical Treasure Hoard (GPV 125,000-150,000) (leads to an 
  outdoor area 9 miles distant, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  735 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  736 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  
  P a g e  | 755 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  737 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  738 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  125,000 and 150,000 GPV) 
  739 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  740 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  741 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  742 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  743 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  744 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  745 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  746 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  
  756 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  747 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  748 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  749 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  750 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  751 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  752 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  753 
  Map to a Draconian, Submerged Magical Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  754 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  755 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 125,000 and 150,000 
  GPV) 
  756 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  
  P a g e  | 757 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  757 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  125,000 and 150,000 GPV) 
  758 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  759 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  760 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  761 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  762 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  763 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  764 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  765 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 125,000 and 150,000 GPV) 
  776 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  
  758 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  777 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  778 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  779 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  780 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  781 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  782 
  Map to a Draconian, Submerged Monetary Treasure Hoard (GPV 
  125,000-150,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 125,000 and 150,000 GPV) 
  AVERAGE GPV 175,000 
  783 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is buried and unguarded; 
  total treasure value between 150,000 and 200,000 GPV) 
  784 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a dungeon area 
  / underground complex in the immediate area, and the treasure 
  is buried and unguarded; total treasure value between 150,000 
  and 200,000 GPV) 
  785 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 150,000 and 200,000 
  GPV) 
  
  P a g e  | 759 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  786 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a ruin in the 
  immediate area, and the treasure is buried and unguarded; total 
  treasure value between 150,000 and 200,000 GPV) 
  787 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 150,000 and 200,000 
  GPV) 
  788 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 150,000 and 200,000 GPV) 
  789 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 150,000 and 200,000 
  GPV) 
  790 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 150,000 and 200,000 
  GPV) 
  791 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 150,000 and 200,000 GPV) 
  792 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 150,000 and 200,000 
  GPV) 
  793 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 150,000 and 200,000 GPV) 
  794 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is buried and 
  unguarded; total treasure value between 150,000 and 200,000 
  GPV) 
  
  760 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  795 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 150,000 and 200,000 GPV) 
  796 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  5 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 150,000 and 200,000 GPV) 
  797 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is buried and unguarded; 
  total treasure value between 150,000 and 200,000 GPV) 
  798 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  6 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 150,000 and 200,000 GPV) 
  799 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  7 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 150,000 and 200,000 GPV) 
  800 
  Map to a Legendary, Buried Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  8 miles distant, and the treasure is buried and unguarded; total 
  treasure value between 150,000 and 200,000 GPV) 
  RESULTS 
  801 TO 900 
  801 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
  802 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  803 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
  
  P a g e  | 761 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  804 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
   
   
   
  
  762 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  805 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  806 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  807 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  808 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  809 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  810 
  Map to a Legendary, Buried Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  811 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
  812 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is buried and 
  unguarded; total treasure value between 150,000 and 200,000 
  GPV) 
  813 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
   
  
  P a g e  | 763 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
   
   
  814 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a ruin in the immediate area, and the 
  treasure is buried and unguarded; total treasure value between 
  150,000 and 200,000 GPV) 
  815 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
  816 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  817 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
  
  764 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  818 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
  819 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  820 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
  821 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  822 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is buried and unguarded; total treasure 
  value between 150,000 and 200,000 GPV) 
  823 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  824 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  825 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  826 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  827 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  
  P a g e  | 765 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  828 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  829 
  Map to a Legendary, Buried Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is buried and unguarded; total treasure value 
  between 150,000 and 200,000 GPV) 
  830 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is guarded by a monster 
  in its lair; total treasure value between 150,000 and 200,000 
  GPV) 
  831 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a dungeon area 
  / underground complex in the immediate area, and the treasure 
  is guarded by a monster in its lair; total treasure value between 
  150,000 and 200,000 GPV) 
  832 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 150,000 and 
  200,000 GPV) 
  833 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a ruin in the 
  immediate area, and the treasure is guarded by a monster in its 
  lair; total treasure value between 150,000 and 200,000 GPV) 
  834 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 150,000 and 200,000 
  GPV) 
  835 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 150,000 and 200,000 GPV) 
  836 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 150,000 and 200,000 
  GPV) 
  
  766 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  837 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 150,000 and 200,000 
  GPV) 
  838 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 150,000 and 200,000 GPV) 
  839 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 150,000 and 200,000 
  GPV) 
  840 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  30-39 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 150,000 and 200,000 GPV) 
  841 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is guarded by a monster 
  in its lair; total treasure value between 150,000 and 200,000 
  GPV) 
  842 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 150,000 and 200,000 GPV) 
  843 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  5 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 150,000 and 200,000 GPV) 
  844 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is guarded by a monster in 
  its lair; total treasure value between 150,000 and 200,000 GPV) 
  845 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  6 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 150,000 and 200,000 GPV) 
  846 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  
  P a g e  | 767 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  7 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 150,000 and 200,000 GPV) 
  847 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  8 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 150,000 and 200,000 GPV) 
  848 
  Map to a Legendary, Guarded Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  9 miles distant, and the treasure is guarded by a monster in its 
  lair; total treasure value between 150,000 and 200,000 GPV) 
  849 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  850 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 150,000 and 
  200,000 GPV) 
  851 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  852 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 150,000 and 200,000 GPV) 
  853 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  854 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  855 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  
  768 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  856 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  857 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  858 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  859 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  860 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  861 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  862 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  863 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  864 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  865 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  
  P a g e  | 769 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  866 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  867 
  Map to a Legendary, Guarded Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  868 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  869 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is guarded by a 
  monster in its lair; total treasure value between 150,000 and 
  200,000 GPV) 
  870 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  871 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a ruin in the immediate area, and the 
  treasure is guarded by a monster in its lair; total treasure value 
  between 150,000 and 200,000 GPV) 
  872 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  873 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  874 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  875 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  
  770 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  876 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  877 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  878 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  879 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  880 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  881 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  882 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is guarded by a monster in its lair; total 
  treasure value between 150,000 and 200,000 GPV) 
  883 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  884 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  885 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
  
  P a g e  | 771 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  886 
  Map to a Legendary, Guarded Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is guarded by a monster in its lair; total treasure 
  value between 150,000 and 200,000 GPV) 
   
   
   
   
  
  772 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  887 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a crypt or tomb 
  in the immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  888 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a dungeon area 
  / underground complex in the immediate area, but the treasure 
  has been plundered and relocated, with evidence leading to an 
  urban locale; total treasure value between 150,000 and 200,000 
  GPV) 
  889 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a labyrinth of 
  caves in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 150,000 and 200,000 GPV) 
  890 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a ruin in the 
  immediate area, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  891 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  100-149 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  892 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  10-19 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  893 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  150-199 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  894 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  200-299 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  
  P a g e  | 773 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  895 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  20-29 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  896 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  300-399 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  897 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  30-39 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  898 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  400-500 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  899 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  40-49 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  900 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  5 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  RESULTS 
  901 TO 1,000 
  901 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  50-99 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  902 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  
  774 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  6 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  903 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  7 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  904 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  8 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  905 
  Map to a Legendary, Relocated Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  9 miles distant, but the treasure has been plundered and 
  relocated, with evidence leading to an urban locale; total treasure 
  value between 150,000 and 200,000 GPV) 
  906 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a crypt or tomb in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  907 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a dungeon area / underground 
  complex in the immediate area, but the treasure has been 
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 150,000 and 200,000 GPV) 
  908 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  909 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 150,000 and 
  200,000 GPV) 
  910 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 100-149 miles 
  distant, but the treasure has been plundered and relocated, with 
  
  P a g e  | 775 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  911 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 10-19 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  912 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 150-199 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  913 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 200-299 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  914 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 20-29 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  915 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 300-399 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  916 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 30-39 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  917 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 400-500 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  918 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 40-49 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  
  776 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  919 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 5 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  920 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 50-99 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  921 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 6 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  922 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 7 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  923 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 8 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  924 
  Map to a Legendary, Relocated Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 9 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  925 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a crypt or tomb in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  926 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a dungeon area / underground 
  complex in the immediate area, but the treasure has been 
  
  P a g e  | 777 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  plundered and relocated, with evidence leading to an urban 
  locale; total treasure value between 150,000 and 200,000 GPV) 
  927 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a labyrinth of caves in the immediate 
  area, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  928 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a ruin in the immediate area, but the 
  treasure has been plundered and relocated, with evidence leading 
  to an urban locale; total treasure value between 150,000 and 
  200,000 GPV) 
  929 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 100-149 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  930 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 10-19 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  931 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 150-199 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  932 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 200-299 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  933 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 20-29 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  934 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 300-399 miles 
  distant, but the treasure has been plundered and relocated, with 
  
  778 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
  935 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 30-39 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  936 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 400-500 miles 
  distant, but the treasure has been plundered and relocated, with 
  evidence leading to an urban locale; total treasure value between 
  150,000 and 200,000 GPV) 
   
   
   
  937 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 40-49 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  
  P a g e  | 779 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  938 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 5 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  939 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 50-99 miles distant, 
  but the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  940 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 6 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  941 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 7 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  942 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 8 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  943 
  Map to a Legendary, Relocated Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 9 miles distant, but 
  the treasure has been plundered and relocated, with evidence 
  leading to an urban locale; total treasure value between 150,000 
  and 200,000 GPV) 
  944 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a crypt or tomb 
  in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  945 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a dungeon area 
  / underground complex in the immediate area, and the treasure 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
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  is submerged underwater; total treasure value between 150,000 
  and 200,000 GPV) 
  946 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a labyrinth of 
  caves in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  947 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to a ruin in the 
  immediate area, and the treasure is submerged underwater; total 
  treasure value between 150,000 and 200,000 GPV) 
  948 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  100-149 miles distant, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  949 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  10-19 miles distant, and the treasure is submerged underwater; 
  total treasure value between 150,000 and 200,000 GPV) 
  950 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  150-199 miles distant, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  951 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  200-299 miles distant, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  952 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  20-29 miles distant, and the treasure is submerged underwater; 
  total treasure value between 150,000 and 200,000 GPV) 
  953 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  300-399 miles distant, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  954 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  
  P a g e  | 781 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  30-39 miles distant, and the treasure is submerged underwater; 
  total treasure value between 150,000 and 200,000 GPV) 
  955 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  400-500 miles distant, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  956 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  40-49 miles distant, and the treasure is submerged underwater; 
  total treasure value between 150,000 and 200,000 GPV) 
  957 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  5 miles distant, and the treasure is submerged underwater; total 
  treasure value between 150,000 and 200,000 GPV) 
  958 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  50-99 miles distant, and the treasure is submerged underwater; 
  total treasure value between 150,000 and 200,000 GPV) 
  959 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  6 miles distant, and the treasure is submerged underwater; total 
  treasure value between 150,000 and 200,000 GPV) 
  960 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  7 miles distant, and the treasure is submerged underwater; total 
  treasure value between 150,000 and 200,000 GPV) 
  961 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  8 miles distant, and the treasure is submerged underwater; total 
  treasure value between 150,000 and 200,000 GPV) 
  962 
  Map to a Legendary, Submerged Combined Monetary and Magical 
  Treasure Hoard (GPV 150,000-200,000) (leads to an outdoor area 
  9 miles distant, and the treasure is submerged underwater; total 
  treasure value between 150,000 and 200,000 GPV) 
  963 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  964 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  965 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  966 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  150,000 and 200,000 GPV) 
  967 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  968 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  969 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  970 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  971 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  972 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  973 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  
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  974 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  975 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  976 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  977 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  978 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  979 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  980 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  981 
  Map to a Legendary, Submerged Magical Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  982 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a crypt or tomb in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  983 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a dungeon area / underground 
  complex in the immediate area, and the treasure is submerged 
  underwater; total treasure value between 150,000 and 200,000 
  GPV) 
  
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  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  984 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a labyrinth of caves in the immediate 
  area, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  985 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to a ruin in the immediate area, and the 
  treasure is submerged underwater; total treasure value between 
  150,000 and 200,000 GPV) 
  986 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 100-149 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  987 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 10-19 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  988 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 150-199 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  989 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 200-299 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  990 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 20-29 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  991 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 300-399 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  992 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 30-39 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  993 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 400-500 miles 
  distant, and the treasure is submerged underwater; total treasure 
  value between 150,000 and 200,000 GPV) 
  
  P a g e  | 785 
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  994 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 40-49 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  995 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 5 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  996 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 50-99 miles distant, 
  and the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  997 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 6 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  998 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 7 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  999 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 8 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
  000 
  Map to a Legendary, Submerged Monetary Treasure Hoard (GPV 
  150,000-200,000) (leads to an outdoor area 9 miles distant, and 
  the treasure is submerged underwater; total treasure value 
  between 150,000 and 200,000 GPV) 
   
   
  ~ 
   
  And there you have it!  In the next volume of this series, we will provide lore 
  and detail for gems and jewelry.  And then, to top it all off, magic items.  Stay 
  tuned … 
   
  K 
  
  786 | P a g e  
   
   
   
   
  (OTT1) OLDSKULL TREASURE TROVE 
  KENT DAVID KELLY 
   
  MORE TOOLS OF THE MAD GOD 
   
  http://www.drivethrurpg.com/product/226195/CASTLE-OLDSKULL--1000-
  Rooms-of-Chaos-II 
  
SOURCE: textdata/thevault/Castle Oldskull/Castle Oldskull Treasure Trove.pdf