TEXT: Your caster level is one-half your
  paladin class level.
  1st Level
  I I I Bless
  I I I Bless Water
  I I I Bless Weapon
  I I I Create Water
  I I I Cure Light Wounds
  I I I Detect Poison
  I I I Detect Undead
  I I I Divine Favor
  I I I Divine Sacrifice
  I I I Endure Elements
  I I I Magic Weapon
  I I I Protection from Evil
  I I I Read Magic
  I I I Resistance
  I I I Virtue
  2nd Level
  I I I Blessed Aim
  I I I Curse of the Brute
  I I I Delay Poison
  I I I Remove Paralysis
  I I I Resist Elements
  I I I Shield Other
  I I I Undetectable Alignment
  I I I Zeal
  3rd Level
  I I I Cure Moderate Wounds
  I I I Discern Lies
  I I I Dispel Magic
  I I I Greater Magic Weapon
  I I I Heal Mount
  I I I Magic Circle against Evil
  I I I Prayer
  I I I Remove Blindness/Deafness
  4th Level
  I I I Cure Serious Wounds
  I I I Death Ward
  I I I Dispel Evil
  I I I Freedom of Movement
  I I I Holy Sword
  I I I Lesser Aspect of the Deity
  I I I Neutralize Poison
  I I I Weapon of the Deity
  1st Level
  I I I Cause Fear
  I I I Cure Light Wounds
  I I I Doom
  I I I Inflict Light Wounds
  I I I Magic Weapon
  I I I Summon Monster I*
  2nd Level
  I I I Bull’s Strength
  I I I Cure Moderate Wounds
  I I I Darkness
  I I I Death Knell
  I I I Inflict Moderate Wounds
  I I I Shatter
  I I I Summon Monster II*
  3rd Level
  I I I Contagion
  I I I Cure Serious Wounds
  I I I Deeper Darkness
  I I I Inflict Serious Wounds
  I I I Protection from Elements
  I I I Summon Monster III*
  4th Level
  I I I Cure Critical Wounds
  I I I Freedom of Movement
  I I I Inflict Critical Wounds
  I I I Poison
  I I I Summon Monster IV*
  * Evil creatures only
  Duration Tracking
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  1st Level
  I I I Alter Self
  I I I Animate Rope
  I I I Calm Emotions
  I I I Command
  I I I Doom
  2nd Level
  I I I Charm Person
  I I I Daylight
  I I I Detect Thoughts
  I I I Hold Person
  3rd Level
  I I I Death Ward
  I I I Discern Lies
  I I I Dismissal
  I I I Legend Lore
  4th Level
  I I I Dominate Person
  I I I Mark of Justice
  5th Level
  I I I Antimagic Field
  I I I Banishment
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  1st Level
  I I I Bless
  I I I Bless Weapon
  I I I Cure Light Wounds
  I I I Detect Poison
  I I I Detect Undead
  I I I Divine Favor
  I I I Endure Elements
  I I I Magic Weapon
  I I I Remove Fear
  I I I Resistance
  I I I Virtue
  2nd Level
  I I I Aid
  I I I Bull’s Strength
  I I I Calm Emotions
  I I I Cure Moderate Wounds
  I I I Delay Poison
  I I I Remove Paralysis
  I I I Resist Elements
  I I I Shield Other
  3rd Level
  I I I Cure Serious Wounds
  I I I Discern Lies
  I I I Dispel Magic
  I I I Greater Magic Weapon
  I I I Magic Circle against Evil
  I I I Prayer
  I I I Remove Curse
  4th Level
  I I I Cure Critical Wounds
  I I I Death Ward
  I I I Dispel Evil
  I I I Freedom of Movement
  I I I Holy Sword
  I I I Neutralize Poison
  ©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
  PALADIN SPELLS
  BLACKGUARD SPELLS
  HARRIER SPELLS
  LIBERATOR SPELLS
  1ST LEVEL
  2ND LEVEL
  4TH LEVEL
  5TH LEVEL
  LEVEL
  1ST
  2ND
  3RD
  4TH
  5TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  3RD LEVEL
  1ST LEVEL
  2ND LEVEL
  4TH LEVEL
  LEVEL
  1ST
  2ND
  3RD
  4TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  3RD LEVEL
  1ST LEVEL
  2ND LEVEL
  4TH LEVEL
  LEVEL
  1ST
  2ND
  3RD
  4TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  3RD LEVEL
  1ST LEVEL
  2ND LEVEL
  4TH LEVEL
  LEVEL
  1ST
  2ND
  3RD
  4TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  3RD LEVEL
  WIS
  MODIFIER
  WIS
  MODIFIER
  WIS
  MODIFIER
  WIS
  MODIFIER
  for the consecrated harrier prestige class
  for the holy liberator prestige class
  SPELL DURATION TRACKING
  
  1st Level
  I I I Bless Water
  I I I Bless Weapon
  I I I Detect Chaos
  I I I Detect Evil
  I I I Divine Favor
  I I I Doom
  I I I Endure Elements
  I I I Magic Weapon
  I I I Protection from Evil
  I I I Remove Fear
  I I I Summon Monster I
  2nd Level
  I I I Aid
  I I I Bull’s Strength
  I I I Consecrate
  I I I Endurance
  I I I Resist Elements
  I I I Sound Burst
  I I I Spiritual Weapon
  I I I Summon Monster II
  I I I Undetectable Alignment
  I I I Zeal
  3rd Level
  I I I Dispel Magic
  I I I Invisibility Purge
  I I I Magic Circle against Evil
  I I I Magic Vestment
  I I I Prayer
  I I I Protection from Elements
  I I I Searing Light
  I I I Shout
  I I I Summon Monster III
  4th Level
  I I I Dimensional Anchor
  I I I Discern Lies
  I I I Dismissal
  I I I Dispel Evil
  I I I Holy Smite
  I I I Greater Magic Weapon
  I I I Lesser Aspect of the Deity
  I I I Lesser Planar Ally
  I I I Weapon of the Deity
  1st Level
  I I I Cure Light Wounds
  I I I Invisibility to Undead
  I I I Magic Weapon
  I I I Remove Fear
  2nd Level
  I I I Bull’s Strength
  I I I Continual Flame
  I I I Cure Moderate Wounds
  I I I Darkvision
  3rd Level
  I I I Cure Serious Wounds
  I I I Halt Undead
  I I I Protection from Elements
  I I I Searing Light
  4th Level
  I I I Cure Critical Wounds
  I I I Death Ward
  I I I Freedom of Movement
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  1st Level
  I I I Bless
  I I I Bless Weapon
  I I I Cure Light Wounds
  I I I Detect Poison
  I I I Detect Undead
  I I I Divine Favor
  I I I Magic Weapon
  I I I Protection from Evil
  I I I Read Magic
  2nd Level
  I I I Augury
  I I I Shield Other
  I I I Undetectable Alignment
  3rd Level
  I I I Cure Moderate Wounds
  I I I Discern Lies
  I I I Dispel Magic
  I I I Greater Magic Weapon
  I I I Prayer
  4th Level
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  Spell: ___________________________
  Duration:________________________
  rounds/minutes
  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I
  1st Level
  I I I Bless
  I I I Cause Fear
  I I I Command
  I I I Divine Favor
  I I I Entropic Shield
  I I I Magic Weapon
  I I I Mount
  I I I Shield of Faith
  2nd Level
  I I I Aid
  I I I Bull’s Strength
  I I I Calm Emotions
  I I I Endurance
  I I I Enthrall
  I I I Hold Person
  I I I Shield Other
  I I I Spiritual Weapon
  3rd Level
  I I I Blindness/Deafness
  I I I Daylight
  I I I Dispel Magic
  I I I Invisibility Purge
  I I I Magic Vestment
  I I I Negative Energy Protection
  I I I Prayer
  I I I Searing Light
  4th Level
  I I I Divine Power
  I I I Freedom of Movement
  I I I Greater Magic Weapon
  I I I Status
  ©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
  HUNTER SPELLS
  CHALICE SPELLS
  MIDDLECIRCLE SPELLS
  TEMPLAR SPELLS
  1ST LEVEL
  2ND LEVEL
  LEVEL
  1ST
  2ND
  3RD
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  3RD LEVEL
  1ST LEVEL
  2ND LEVEL
  4TH LEVEL
  LEVEL
  1ST
  2ND
  3RD
  4TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  3RD LEVEL
  1ST LEVEL
  2ND LEVEL
  4TH LEVEL
  LEVEL
  1ST
  2ND
  3RD
  4TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  3RD LEVEL
  1ST LEVEL
  2ND LEVEL
  4TH LEVEL
  LEVEL
  1ST
  2ND
  3RD
  4TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  3RD LEVEL
  WIS
  MODIFIER
  WIS
  MODIFIER
  WIS
  MODIFIER
  WIS
  MODIFIER
  for the hunter of the dead 
  for the knight of the Chalice 
  for the knight of the Middle Circle
  SPELL DURATION TRACKING
  
  S P E L L  P L A N N I N G  S H E E T S
  0 Level
  Spontaneous cure/inflict: 1 hp
  I I I Create Water
  I I I Cure Minor Wounds
  I I I Detect Magic
  I I I Detect Poison
  I I I Guidance
  I I I Inflict Minor Wounds
  I I I Light
  I I I Mending
  I I I Purify Food and Drink
  I I I Read Magic
  I I I Resistance
  I I I Virtue
  1st Level
  Spontaneous cure/inflict: 1d8+1/level (max. +5)
  I I I Bane
  I I I Bless
  I I I Bless Water
  I I I Burial Blessing
  I I I Cause Fear
  I I I Command
  I I I Comprehend Languages
  I I I Cure Light Wounds
  I I I Curse Water
  I I I Deathwatch
  I I I Detect Chaos
  I I I Detect Evil
  I I I Detect Good
  I I I Detect Law
  I I I Detect Undead
  I I I Divine Favor
  I I I Doom
  I I I Endure Elements
  I I I Entropic Shield
  I I I Inflict Light Wounds
  I I I Invisibility to Undead
  I I I Magic Stone
  I I I Magic Weapon
  I I I Obscuring Mist
  I I I Protection from Chaos
  I I I Protection from Evil
  I I I Protection from Good
  I I I Protection from Law
  I I I Random Action
  I I I Remove Fear
  I I I Sanctuary
  I I I Shield of Faith
  I I I Summon Monster I
  2nd Level
  Spontaneous cure/inflict: 2d8+1/level (max +10)
  I I I Aid
  I I I Animal Messenger
  I I I Augury
  I I I Brambles
  I I I Bull’s Strength
  I I I Calm Emotions
  I I I Consecrate
  I I I Cure Moderate Wounds
  I I I Darkness
  I I I Death Knell
  I I I Delay Poison
  I I I Desecrate
  I I I Divine Flame
  I I I Divine Zephyr
  I I I Endurance
  I I I Enthrall
  I I I Find Traps
  I I I Gentle Repose
  I I I Hold Person
  I I I Inflict Moderate Wounds
  I I I Knife Spray
  I I I Lesser Restoration
  I I I Make Whole
  I I I Remove Paralysis
  I I I Resist Elements
  I I I Shatter
  I I I Shield Other
  I I I Silence
  I I I Sound Burst
  I I I Speak with Animals
  I I I Spiritual Weapon
  I I I Summon Monster II
  I I I Undetectable Alignment
  I I I Zone of Truth
  3rd Level
  Spontaneous cure/inflict: 3d8+1/level (max +15)
  I I I Animate Dead
  I I I Beastmask
  I I I Bestow Curse
  I I I Blessed Aim
  I I I Blindness/Deafness
  I I I Briar Web
  I I I Chain of Eyes
  I I I Contagion
  I I I Continual Flame
  I I I Create Food and Water
  I I I Cure Serious Wounds
  I I I Curse of the Brute
  I I I Daylight
  I I I Deeper Darkness
  I I I Dispel Magic
  I I I Flame of Faith
  I I I Glyph of Warding
  I I I Helping Hand
  I I I Inflict Serious Wounds
  I I I Invisibility Purge
  I I I Lesser Telepathic Bond
  I I I Locate Object
  I I I Magic Circle against Chaos
  I I I Magic Circle against Evil
  I I I Magic Circle against Good
  I I I Magic Circle against Law
  I I I Magic Vestment
  I I I Meld into Stone
  I I I Negative Energy Protection
  I I I Obscure Object
  I I I Prayer
  I I I Protection from Elements
  I I I Remove Blindness/Deafness
  I I I Remove Curse
  I I I Remove Disease
  I I I Searing Light
  I I I Speak with Dead
  I I I Speak with Plants
  name__________________________________
  granted power_________________________
  _______________________________________
  _______________________________________
  _______________________________________
  _______________________________________
  q 1 ___________________________________
  q 2 ___________________________________
  q 3 ___________________________________
  q 4 ___________________________________
  q 5 ___________________________________
  q 6 ___________________________________
  q 7 ___________________________________
  q 8 ___________________________________
  q 9 ___________________________________
  name__________________________________
  granted power_________________________
  _______________________________________
  _______________________________________
  _______________________________________
  _______________________________________
  q 1 ___________________________________
  q 2 ___________________________________
  q 3 ___________________________________
  q 4 ___________________________________
  q 5 ___________________________________
  q 6 ___________________________________
  q 7 ___________________________________
  q 8 ___________________________________
  q 9 ___________________________________
  prestige domain name __________________
  granted power_________________________
  _______________________________________
  _______________________________________
  _______________________________________
  _______________________________________
  q 1 ___________________________________
  q 2 ___________________________________
  q 3 ___________________________________
  q 4 ___________________________________
  q 5 ___________________________________
  q 6 ___________________________________
  q 7 ___________________________________
  q 8 ___________________________________
  q 9 ___________________________________
  DOMAINS
  ©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
  CLERIC SPELLS
  0 LEVEL
  1ST LEVEL
  2ND LEVEL
  3RD LEVEL
  LEVEL
  0
  1ST
  2ND
  3RD
  4TH
  5TH
  6TH
  7TH
  8TH
  9TH
  SPELL
  FOCUS
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  0
  WIS
  MODIFIER
  
  ©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
  S P E L L  P L A N N I N G  S H E E T S
  I I I Spikes
  I I I Stone Shape
  I I I Summon Monster III
  I I I Sweet Water
  I I I Sword Stream
  I I I Water Breathing
  I I I Water Walk
  I I I Wind Wall
  4th Level
  Spontaneous cure/inflict: 4d8+1/level (max +20)
  I I I Air Walk
  I I I Beast Claws
  I I I Castigate
  I I I Control Water
  I I I Cure Critical Wounds
  I I I Death Ward
  I I I Dimensional Anchor
  I I I Discern Lies
  I I I Dismissal
  I I I Divination
  I I I Divine Power
  I I I Freedom of Movement
  I I I Giant Vermin
  I I I Greater Magic Weapon
  I I I Harrier
  I I I Imbue with Spell Ability
  I I I Inflict Critical Wounds
  I I I Lesser Planar Ally
  I I I Neutralize Poison
  I I I Poison
  I I I Recitation
  I I I Repel Vermin
  I I I Restoration
  I I I Sending
  I I I Spell Immunity
  I I I Status
  I I I Summon Monster IV
  I I I Tongues
  I I I Unfailing Endurance
  I I I Weapon of the Deity
  I I I Weather Eye
  5th Level
  I I I Atonement
  I I I Bear’s Heart
  I I I Blight
  I I I Break Enchantment
  I I I Circle of Doom
  I I I Commune
  I I I Dispel Chaos
  I I I Dispel Evil
  I I I Dispel Good
  I I I Dispel Law
  I I I Divine Agility
  I I I Ethereal Jaunt
  I I I Flame Strike
  I I I Greater Command
  I I I Hallow
  I I I Healing Circle
  I I I Insect Plague
  I I I Mark of Justice
  I I I Plane Shift
  I I I Raise Dead
  I I I Righteous Might
  I I I Scrying
  I I I Slay Living
  I I I Spell Resistance
  I I I Summon Monster V
  I I I True Seeing
  I I I Unhallow
  I I I Wall of Stone
  6th Level
  I I I Animate Objects
  I I I Antilife Shell
  I I I Banishment
  I I I Blade Barrier
  I I I Create Undead
  I I I Etherealness
  I I I Find the Path
  I I I Forbiddance
  I I I Geas/Quest
  I I I Greater Dispelling
  I I I Greater Glyph of Warding
  I I I Harm
  I I I Heal
  I I I Heroes’ Feast
  I I I Planar Ally
  I I I Summon Monster VI
  I I I Wind Walk
  I I I Word of Recall
  7th Level
  I I I Blasphemy
  I I I Control Weather
  I I I Destruction
  I I I Dictum
  I I I Greater Restoration
  I I I Greater Scrying
  I I I Holy Word
  I I I Refuge
  I I I Regenerate
  I I I Repulsion
  I I I Resurrection
  I I I Righteous Wrath of the Faithful
  I I I Slime Wave
  I I I Summon Monster VII
  I I I Word of Chaos
  8th Level
  I I I Antimagic Field
  I I I Brain Spider
  I I I Chain of Chaos
  I I I Cloak of Chaos
  I I I Create Greater Undead
  I I I Discern Location
  I I I Earthquake
  I I I Fire Storm
  I I I Greater Planar Ally
  I I I Holy Aura
  I I I Mass Heal
  I I I Shield of Law
  I I I Summon Monster VIII
  I I I Symbol
  I I I Unholy Aura
  9th Level
  I I I Astral Projection
  I I I Energy Drain
  I I I Gate
  I I I Implosion
  I I I Miracle
  I I I Soul Bind
  I I I Storm of Vengeance
  I I I Summon Monster IX
  I I I True Resurrection
  Duration Tracking
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  CLERIC SPELLS
  4TH LEVEL
  9TH LEVEL
  SPELL DURATION TRACKING
  8TH LEVEL
  7TH LEVEL
  6TH LEVEL
  5TH LEVEL
  
  ©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
  S P E L L  P L A N N I N G  S H E E T S
  SACRED FIST SPELLS
  0 Level
  I I I Cure Minor Wounds*
  I I I Guidance
  I I I Inflict Minor Wounds*
  I I I Light
  I I I Read Magic
  I I I Resistance
  I I I Virtue
  1st Level
  I I I Bless Water*
  I I I Burial Blessing
  I I I Comprehend Languages
  I I I Cure Light Wounds
  I I I Curse Water*
  I I I Divine Favor
  I I I Endure Elements
  I I I Entropic Shield
  I I I Inflict Light Wounds*
  I I I Invisibility to Undead
  I I I Magic Stone**
  I I I Magic Weapon**
  I I I Protection from Chaos*
  I I I Protection from Evil*
  I I I Protection from Good*
  I I I Protection from Law*
  I I I Sanctuary
  I I I Shield of Faith
  2nd Level
  I I I Aid
  I I I Augury
  I I I Brambles**
  I I I Bull’s Strength
  I I I Cure Moderate Wounds*
  I I I Death Knell
  I I I Delay Poison
  I I I Endurance
  I I I Gentle Repose
  I I I Inflict Moderate Wounds*
  I I I Lesser Restoration
  I I I Resist Elements
  I I I Speak with Animals
  I I I Undetectable Alignment
  3rd Level
  I I I Bestow Curse*
  I I I Chain of Eyes
  I I I Contagion*
  I I I Continual Flame
  I I I Cure Serious Wounds*
  I I I Curse of the Brute
  I I I Daylight
  I I I Deeper Darkness
  I I I Flame of Faith
  I I I Glyph of Warding
  I I I Inflict Serious Wounds*
  I I I Invisibility Purge
  I I I Magic Circle against Chaos*
  I I I Magic Circle against Evil*
  I I I Magic Circle against Good*
  I I I Magic Circle against Law*
  I I I Magic Vestment
  I I I Meld into Stone
  I I I Negative Energy Protection
  I I I Obscure Object
  I I I Protection from Elements
  I I I Remove Curse*
  I I I Remove Disease*
  I I I Speak with Plants
  I I I Spikes**
  I I I Stone Shape
  I I I Water Breathing
  I I I Water Walk
  4th Level
  I I I Air Walk
  I I I Beast Claws
  I I I Cure Critical Wounds*
  I I I Death Ward
  I I I Divination
  I I I Divine Power
  I I I Freedom of Movement
  I I I Imbue with Spell Ability
  I I I Inflict Critical Wounds*
  I I I Neutralize Poison*
  I I I Poison*
  I I I Restoration
  I I I Status
  I I I Tongues
  I I I Unfailing Endurance
  5th Level
  I I I Atonement
  I I I Blight
  I I I Commune
  I I I Dispel Chaos*
  I I I Dispel Evil*
  I I I Dispel Good*
  I I I Dispel Law*
  I I I Divine Agility
  I I I Ethereal Jaunt
  I I I Hallow*
  I I I Mark of Justice
  I I I Plane Shift
  I I I Raise Dead*
  I I I Righteous Might
  I I I Slay Living*
  I I I Spell Resistance
  I I I True Seeing
  I I I Unhallow*
  * The Dungeon Master decides which of these spells
  are appropriate for the character’s organization.
  ** While these spells technically can be cast, a care-
  less sacred fist might break his discipline, depend-
  ing on his subsequent actions.
  Duration Tracking
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  Spell: ___________________________________
  Duration: __________________rounds/minutes
  I I I I I  I I I I I  I I I I I  I I I I I
  I I I I I  I I I I I  I I I I I  I I I I I
  1ST LEVEL
  0 LEVEL
  2ND LEVEL
  4TH LEVEL
  3RD LEVEL
  LEVEL
  0
  1ST
  2ND
  3RD
  4TH
  5TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  5TH LEVEL
  WIS
  MODIFIER
  0
  SPELL DURATION TRACKING
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Sheets & Lists/Sheets/Defenders Of The Faith - Spell Planning Sheets.pdf