TEXT: 3.5 SYSTEM COMPATIBLE
  LPJ9467a
  Chanda Kesin
  he r o e s  o f  Ne o e xo du s :
  
  2
  Enemies of NeoExodus: First ones
  Section Title Goes Here
  Chanda’s precise origins are unclear. She was born to one of 
  the many tribes of barbarians that fight for survival against 
  calibans and enukas. There, she learned the art of battle 
  from a very young age and grew to become a fearsome 
  warrior. 
  How she went from being a simply warrior is the source 
  of a lot of debate, however most agree that dark forces one 
  day came in and destroyed her village and her people. The 
  anger she felt turned her into something must greater than 
  most people ever experience.
  She became vengeance incarnate.
  The name by which she is known is clearly not her own, for 
  it mean “One from the North” in balite, the common tongue 
  of the Reis Confederacy.
  Today, she scours the world as a mercenary, working for 
  forces she believes protect the innocents. She has fought 
  in the service of each of the major empires at one time or 
  another and has made a number of friends among the Janus 
  Horde. She rarely stays in the employ of anyone for long, 
  moving on.
  Though she hails from the Confederacy, she has no love 
  for that nation or any of its city states. Her path is her own.
  THE TruTH
  How Chanda became a legendary hero is unknown. 
  However, the few times she opened up to others, she 
  revealed that she is hunting for a mysterious group known 
  as the Crimson Hand and that she will not rest until the 
  Hand and all its members are destroyed. 
  The Crimson Hand is a group of assassins and blood mages 
  that has close ties to the First Ones. For full details about 
  the Crimson Hand, see Enemies of NeoExodus: The 
  Crimson Hand.
  APPEArANCE
  Chanda is an unremarkable-looking human female of 
  khymerion stock. She has tribal tattoos all over her body 
  and face. She has filed her front teeth down, making her 
  look like a carnivorous monster.
  When she rages, her jaw extends and resembles a jaguar or 
  a panther.
  She wears fur-trimmed leather armor and fights with a 
  battle axe and a punching dagger, both common weapons 
  of the Confederacy.
  PErSONALITY
  Chanda is best defined by a single word: intense. She is 
  always on the lookout for signs of Crimson Hand activity. 
  Even when at rest, she can be seen practicing with her 
  weapons.
  The only time she lets her guard down somewhat is when 
  she teaches young children to defend themselves. Then, she 
  has been described as a caring and patient teacher. 
  She does not seek companions, though companions 
  frequently join up with her to fight against a common 
  enemy. However, she leaves them as soon as she feels the 
  task is complete.
  uSING CHANDA KESIN
  AS AN ALLY
  The PCs would most likely meet Chanda as an ally if they 
  are actively defending innocents from a threat. The other 
  time would be as the PCs oppose the Crimson Hand.
  Any alliance between Chanda and the PCs is temporary at 
  best as she would not remain in one place for very long.
  Any plans made with Chanda better be short, simple and 
  include Chanda charging and engaging whoever she meets 
  in melee. Any other plan is rapidly ignored. 
  AS AN ENEmY
  Anyone who oppresses innocents and those unable to 
  fight for themselves can one day wake up to find Chanda 
  Kesin standing across the battlefield from them. She fights 
  without mercy and expect none.
  If the PCs get involved in slavery operations or become 
  unwitting pawns of the First Ones, they can be targeted by 
  Chanda.
  Since she has no attachment to any one location, nation or 
  group, she could be found literally anywhere.
  Over her career she has made a number of enemies and is 
  wanted in many places throughout Exodus. 
  AS AN OPPONENT
  Chanda is not a very good choice to use as an opponent 
  as she is not involved in politics. She has no allegiance to 
  anyone and does not respect national boundaries. As such, 
  Chanda is better used as a battlefield opponent, than as a 
  rival. 
  ADVENTurE IDEAS
  THE BOuNTY HuNTEr
  The PCs hear that someone is looking for them, asking 
  questions about their whereabouts and general activities in 
  the region. This is Chanda tracking down the PCs, hoping 
  to discover what they did in a previous adventure. 
  How the PCs track her down and approach her may 
  determine the future of their relations with her.
  DEAD BrOTHEr
  Year ago, Chanda slaughtered a number of Caneus Empire 
  soldiers, including the brother of a local lord. The Lord 
  hires the PCs to track down and bring Chanda to his justice. 
  
  3
  Enemies of NeoExodus: First ones
  Section Title Goes Here
  Over the PCs’ investigation, they discover that the Lord’s 
  brother was involved in slaving operations.
  THE FAKE HErO
  The PCs hear that Chanda Kesin has gone insane and that 
  she has slaughtered a number of people in a remote region 
  of the Imperial Alliance. As the PCs track her down, the 
  massacres get worse and worse.
  It is revealed that the First Ones are trying to lure Chanda 
  out or forcing the Alliance’s authorities into action against 
  her. 
  THE LOST HErO
  While the PCs are in the Confederacy doing garrison duty 
  or police operation, they hear rumors of this great warrior 
  that cannot be killed and that fights for the good of the 
  people. These rumors become more and more common. 
  Eventually, Chanda arrives in the PCs’ town, without 
  announcing herself. Then one night, the PCs are forced to 
  repress a group of rowdy local peasants. This triggers the 
  anger of Chanda, now the PCs have a fight on their hands.
  THE rESCuE
  The PCs find themselves in the clutches of a group of First 
  Ones. Unable to escape and seriously hurt, Chanda raids 
  the place and frees the PCs. But the rescuer is not nice and 
  friendly. She threatens the PCs unless they provide her the 
  names and location of every First One they met. She delays 
  just in time for the First Ones and their minions to mount 
  a counter-attack.
  TACTICS
  BEFOrE COmBAT
  Before combat, Chanda Kesin tries to get as close to her 
  chosen target as she can, using whatever means at her 
  disposal: guile, stealth, or magic. 
  DurING COmBAT
  Once combat is engaged and she engages her target in 
  melee, she rages and fights with reckless abandon, giving 
  no quarters and expecting none in return. 
  Chanda Kesin - CR 4
  XP 1,200
  Female Khymerion Barbarian 3 (Legendary Killer)
  CN Medium humanoid (human)
  Init +4; Senses blindsense 60ft., darkvision 60ft., 
  lowlight vision, scent; Perception +8
  deFense
  AC 18, touch 14, flat-footed 18 (+2 armor, +4 Dex, +2 
  natural);
  hp 47 (3d12+21); fast healing 6
  Fort +7, Ref +5, Will +3;
  Defensive abilities trap sense +1, uncanny dodge
  OFFense
  Speed 40 ft.
  Melee mwk battle axe +7 (1d8+4 /x3) and mwk punching 
  dagger +7 (1d4+2 /x3) and bite +2 (1d6+2) or mwk 
  battle axe +9 (1d8+4 /x3) and bite +2 (1d6+2) or mwk 
  punching dagger +9 (1d4+4 /x3) and bite +2 (1d6+2)
  sTaTisTiCs
  Str 19, Dex 18, Con 23, Int 10, Wis 14, Cha 8
  Base Atk +3; CMB +7; CMD 22
  Feats Two-Weapon Fighting, Weapon Focus (battle axe, 
  punching dagger)
  Skills Climb +10, Intimidate +5, Perception +8, Stealth 
  +10, Survival +8
  Languages Balite, Common
  Special Abilities fast movement, rage, stalwart (-16)
  Gear mwk battle axe, mwk punching dagger, leather 
  armor
  sPeCiaL aBiLiTies
  Stalwart: The killer remains conscious and stable until it 
  reaches -16 hit points.
  RaGe
  While raging (11 rounds per day), Chanda has the 
  following abilities:
  AC 16 touch 12, flat-footed 16; hp 53; fast healing 8; 
  Fort +9; Will +5; Melee or mwk battle axe +9 (1d8+6 /
  x3) and mwk punching dagger +9 (1d4+3 /x3) and bite 
  +4 (1d6+2) or mwk battle axe +11 (1d8+6 /x3) and bite 
  +4 (1d6+3) or mwk punching dagger +11 (1d4+6 /x3) 
  and bite +4 (1d6+3); Str 23, Con 27; CMB +9; CMD 24; 
  Skill Climb +12; Special Abilities stalwart -18 hit Points.
  She can use the following rage powers: intimidating 
  glare.
  Chanda Kesin - CR 9
  XP 6,400
  Female Khymerion Barbarian 8 (Legendary Killer)
  CN Medium humanoid (human)
  Init +4; Senses blindsense 60ft., darkvision 60ft., 
  lowlight vision, scent; Perception +13
  deFense
  AC 19, touch 15, flat-footed 19 (+3 armor, +4 Dex, +2 
  natural); light fortification
  hp 125 (8d12+64); fast healing 7
  Fort +13, Ref +6, Will +4;
  Defensive abilities improved uncanny dodge, trap 
  sense +2, uncanny dodge; DR 1/-
  OFFense
  Speed 40 ft.
  Melee +1 adamantine battle axe +13/+8 (1d8+6 /x3) 
  and +1 adamantine punching dagger +13/+8 (1d4+3 
  / x3) and bite +8 (1d6+2) or +1 adamantine battle 
  axe +15/+10 (1d8+6 /x3) and bite +8 (1d6+2) or +1 
  
  4
  Enemies of NeoExodus: First ones
  Section Title Goes Here
  adamantine punching dagger +15/+10 (1d4+6 /x3) and 
  bite +8 (1d6+2)
  sTaTisTiCs
  Str 20, Dex 18, Con 24, Int 10, Wis 14, Cha 8
  Base Atk +8; CMB +13; CMD 27
  Feats Double Slice, Improved Two-Weapon Fighting, 
  Two-Weapon Fighting, Weapon Focus (battle axe, 
  punching dagger)
  Skills Climb +15, Intimidate +10, Perception +13, Stealth 
  +15, Survival +13
  Languages Balite, Common
  Special Abilities fast movement, rage, stalwart (-16)
  Gear +1 adamantine battle axe, +1 adamantine punching 
  dagger, +1 light fortification leather armor
  sPeCiaL aBiLiTies
  Stalwart: The killer remains conscious and stable until it 
  reaches -17 hit points.
  RaGe
  While raging (27 rounds per day), Chanda has the 
  following abilities:
  AC 17 touch 13, flat-footed 17; hp 169; fast healing 9; 
  Fort +15; Will +6; Immune nauseated, sickened; DR 2/-; 
  Melee +1 adamantine battle axe +15/+10 (1d8+8 /x3) 
  and +1 adamantine punching dagger +15/+10 (1d4+8 
  /x3) and bite +10 (1d6+3) or +1 adamantine battle 
  axe +17/+12 (1d8+8 /x3) and bite +10 (1d6+3) or +1 
  adamantine punching dagger +17/+12 (1d4+8 /x3) and 
  bite +10 (1d6+3); Str 24, Con 28; CMB +15; CMD 29; 
  Skill Climb +17; Special Abilities stalwart - 19 hit points
  She can use the following rage powers: improved 
  damage reduction, internal fortitude, intimidating glare, 
  roused anger.
  Chanda Kesin - CR 13
  XP 25,600
  Female Khymerion Barbarian 12 (Legendary Killer)
  CN Medium humanoid (human)
  Init +4; Senses blindsense 60ft., darkvision 60ft., 
  lowlight vision, scent; Perception +17
  deFense
  AC 22, touch 15, flat-footed 22 (+5 armor, +4 Dex, +2 
  natural, +1 shield); light fortification
  hp 175 (12d12+96); fast healing 7
  Fort +15, Ref +8, Will +6;
  Defensive abilities improved uncanny dodge, trap 
  sense +4, uncanny dodge; DR 2/-
  OFFense
  Speed 40 ft.
  Melee +1 adamantine keen battle axe +17/+12/+7 
  (1d8+7 /19-20, x3) and +1 adamantine keen punching 
  dagger +17/+12 (1d4+3 /19-20, x3) and bite +12 (1d6+2) 
  or +1 adamantine keen battle axe +19/+14/+9 (1d8+7 
  /19-20, x3) and bite +12 (1d6+2) or +1 adamantine keen 
  punching dagger +19/+14/+9 (1d4+7 /19-20, x3) and 
  bite +12 (1d6+2)
  Special Attack rend (two weapons hit, 1d10+7)
  sTaTisTiCs
  Str 21, Dex 18, Con 24, Int 10, Wis 14, Cha 8
  Base Atk +12; CMB +17; CMD 31
  Feats Double Slice, Improved Two-Weapon Fighting, 
  Two-Weapon 
  Defense, 
  Two-Weapon 
  Fighting, 
  Two-Weapon Rend, Weapon Focus (battle axe, punching 
  dagger)
  Skills Climb +19, Intimidate +14, Perception +17, Stealth 
  +19, Survival +17
  Languages Balite, Common
  Special Abilities fast movement, greater rage, rage, 
  stalwart (-17)
  Gear +1 adamantine keen battle axe, +1 adamantine 
  keen punching dagger, +3 light fortification leather 
  armor
  sPeCiaL aBiLiTies
  Stalwart: The killer remains conscious and stable until it 
  reaches -17 hit points.
  RaGe
  While raging (36 rounds per day), Chanda has the 
  following abilities:
  AC 17 touch 13, flat-footed 17; hp 211; fast healing 10; 
  Fort +18; Will +8; Immune nauseated, sickened; DR 3/-; 
  Melee +1 adamantine keen battle axe +20/+15/+10 
  (1d8+9 /19-20, x3) and +1 adamantine keen punching 
  dagger +20/+15 (1d4+9 /19-20, x3) and bite +15 (1d6+4) 
  or +1 adamantine keen battle axe +22/+17/+12 (1d8+9 
  /19-20, x3) and bite +15 (1d6+4) or +1 adamantine keen 
  punching dagger +22/+17/+12 (1d4+9 /19-20, x3) and 
  bite +15 (1d6+4); Str 26, Con 30; CMB +20; CMD 34; Skill 
  Climb +22; Special Abilities stalwart -20 hit points
  She can use the following rage powers: improved 
  damage reduction, internal fortitude, intimidating glare, 
  mighty swing, no escape, and roused anger.
  Chanda Kesin - CR 19
  XP 204,800
  Female Khymerion Barbarian 18 (Legendary Killer)
  CN Medium humanoid (human)
  Init +4; Senses blindsense 60ft., darkvision 60ft., 
  lowlight vision, scent; Perception +23
  deFense
  AC 25, touch 15, flat-footed 25 (+8 armor, +4 Dex, +2 
  natural, +1 shield); moderate fortification
  hp 275 (18d12+144); fast healing 7
  Fort +18, Ref +10, Will +10;
  Defensive abilities improved uncanny dodge, trap 
  sense +6, uncanny dodge; DR 4/-
  
  5
  Enemies of NeoExodus: First ones
  Section Title Goes Here
  OFFense
  Speed 40 ft.
  Melee +1 adamantine frost flaming keen battle axe 
  +24/+19/+14/+9 (1d8+7 /19-20, x3 plus 1d6 cold plus 
  1d6 fire) and +1 adamantine frost flaming keen punching 
  dagger +24/+19/+14 (1d4+3 / 19-20, x3 plus 1d6 cold 
  plus 1d6 fire) and bite +19 (1d6+3) or +1 adamantine 
  frost flaming keen battle axe +26/+21/+16/+11 (1d8+7 
  /19-20, x3 plus 1d6 cold plus 1d6 fire) and bite +19 
  (1d6+3) or +1 adamantine frost flaming keen punching 
  dagger +26/+21/+16/+11 (1d4+7 /19-20, x3 plus 1d6 
  cold plus 1d6 fire) and bite +19 (1d6+3)
  Special Attack rend (two weapons hit, 1d10+9)
  sTaTisTiCs
  Str 22, Dex 18, Con 24, Int 10, Wis 14, Cha 8
  Base Atk +18; CMB +24; CMD 38
  Feats Double Slice, Greater Two-Weapon Fighting, 
  Improved Two-Weapon Fighting, Iron Will, Power 
  Attack, Two-Weapon Defense, Two-Weapon Fighting, 
  Two-Weapon Rend, Weapon Focus (battle axe, punching 
  dagger)
  Skills Climb +26, Intimidate +20, Perception 
  +23, Stealth +25, Survival +23
  Languages Balite, Common
  Special 
  Abilities 
  fast 
  movement, indomitable will, 
  greater rage, rage, stalwart 
  (-17), tireless rage
  Gear 
  +1 adamantine frost 
  flaming keen battle axe, +1 
  adamantine frost flaming keen 
  punching dagger, +5 moderate 
  fortification leather armor
  sPeCiaL aBiLiTies
  Stalwart: The killer remains conscious and 
  stable until it reaches -17 hit points.
  RaGe
  While raging (48 rounds per day), Chanda has the 
  following abilities:
  AC 17 touch 13, flat-footed 17; hp 329; fast healing 
  10; Fort +21; Will +12 (+16 vs. enchantment); 
  +6 to saves vs. spells, supernatural, and spell-
  like abilities; Immune nauseated, sickened; 
  DR 7/ -; Melee +1 adamantine frost flaming 
  keen battle axe +27/+22/+17/+12 (1d8+10 
  /19-20, x3 plus 1d6 cold plus 1d6 fire) and 
  +1 adamantine frost flaming keen punching 
  dagger +27/+22/+17 (1d4+3 /19-20, x3 plus 
  1d6 cold plus 1d6 fire) and bite +22 (1d6+4) 
  or +1 adamantine frost flaming keen battle 
  axe +29/+24/+19/+14 (1d8+10 /19-20, x3 
  plus 1d6 cold plus 1d6 fire) and bite +22 
  (1d6+4) or +1 adamantine frost flaming keen 
  punching dagger +29/ +24/+19/+14 (1d4+10 /19-20, x3 
  plus 1d6 cold plus 1d6 fire) and bite +22 (1d6+4); Str 
  26, Con 30; CMB +20; CMD 34; Skill Climb +29; Special 
  Abilities stalwart -20 hit points
  She can use the following rage powers: improved 
  damage reduction (3), internal fortitude, intimidating 
  glare, mighty swing, no escape, roused anger, and 
  superstition.
  
  6
  heroes of NeoExodus: 
  Chanda Kesin
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, 
  Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on 
  material by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; 
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  Heroes of NeoExodus: Chandra Kesin Copyright 2012, Louis Porter Jr. 
  Design, Inc.
  OPEN GAmE LICENSE Version 1.0a 
  Written By Ross Payton, Jean-Philipe ‘JP’ Chapleau and Julian Neale with Louis Porter Jr 
  Artwork by Eduardo Bromhbley 
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